Dota 2 Вики
Dota 2 Вики
Advertisement
Обновления (последнее) Обновление от 30 июня 2015 Обновление от 2 июля 2015 Обновление от 8 июля 2015

Источники


Список изменений

Новая жизнь

  • Fixed a crash when equipping taunts in the in-game hero loadout screen
  • Fixed the wrong games being selected in the Watch Live panel when you'd loaded more games
  • Fixed some games being stuck on "Waiting for Game Data" in the Watch Live panel
  • Taskbar will now flash on Match Ready
  • Fixed problems with mod2x shaders on SM3 hardware [nVidia 6000 + 7000 series, for example] which made the textures look like bright squares
  • Fixed many particles not appearing on shader model 3 cards [for example, nVidia 6000 and 7000 series].
  • Fixed a bug wherein-game portraits weren't updating correctly when selecting new units on low-end graphic settings and low framerates
  • Fixed bug where cutting down a tree did not properly update fog of war rendering on the client
  • Ember Spirit minimap icon Ember Spirit's Sleight of Fist icon Sleight of Fist, Juggernaut minimap icon Juggernaut's Omnislash icon Omnislash and Zeus minimap icon Zeus' Thundergod's Wrath icon Thundergod's Wrath will now damage invisible units that have been revealed
  • Fixed client side replay recording. They are recorded with the 'record <filename>' console command
  • Fix bug causing connect/disconnect button to show as “reconnect” immediately after connection attempt starts, until initial communication is received from gameserver
  • Added and updated several language localizations
  • Fixed a bunch of issues in 5:4 aspect ratios (1280x1024)
  • Sounds in hero loadout now immediately stop when switching away to another hero or item set
  • Fixed various terrain issues
  • Custom Games: Exposed GameUI.GetClickBehaviors() to get the modal state of the mouse
  • Custom Games: AddedGameUI.SelectUnit( int nEntityIndex, bool bAddToGroup ) to the Panorama exposedAPIs
  • Custom Games: Game.PrepareUnitOrders() now may take a ShowEffects boolean that can be used to hide the interaction effects of the order
  • Custom Games: Fixed bug where SetCustomGameForceHero() did not work correctly for players assigned to custom teams
  • Custom Games: Added GameUI.SetMouseCallback( func ) to allow filtering of mouse commands before the main game window eats them
  • Custom Games: Added Abilities.IsDisplayedAbility() whether the ability shows up on the action bar
  • Custom Games: Abilities.GetKeybind() now works for items
  • Custom Games: Added Items.ShouldDisplayCharges()
  • Custom Games: Added Items.ShowSecondaryCharges()
  • Custom Games: Added Items.GetSecondaryCharges()
  • Custom Games: Added Game.DropItemAtCursor() which creates a 'drop item' command
  • Custom Games: Fixed bug where incorrect ability keybinds would be reported for abilities beyond the first 6
  • Custom Games: Fixed bug where towers assigned to custom teams would not attack unless "TeamCount" was specified in the addonInfo.txt of the game
  • Custom Games: "TeamCount" no longer needs to be specified in the addonInfo.txt file of a custom game that wants to use more than 2 teams
  • Custom Games: Fixed a problem with dropping Datadriven items that have passive modifiers with MODIFIER_ATTRIBUTE_MULTIPLE
  • Custom Games: Exposed BaseNPC's GetAggroTarget and SetAggroTarget functions to Lua script
  • Panorama: Added new UI example implementing some inventory functionality in Panorama, and demonstrating drag and drop
  • Panorama: New panel type: DOTAItemImage
  • Panorama: Added Panel2D.SetDraggable() and IsDraggable()
  • Panorama: DOTAAbilityImage panel supports the ability itself as context entity
  • SFM: fixed multi-second hang when dragging manipulator along surface
  • SFM: fixed particle systems not updating when their control points are manipulated or their visibility is toggled
  • SFM: fixed hang during simulation of particles that perform ray traces (for example, Tusk minimap icon Tusk's Snowball icon Snowball particle effect)
  • SFM: Auto-Attach Rig is now more robust

Экономика

Advertisement