Dota 2 Вики
Обновления (последнее) Обновление от 17 июля 2015 Обновление от 20 июля 2015 Обновление от 23 июля 2015


Список изменений

  • Исправлена ошибка, из-за которой снаряды, выпущенные крипом, которого покорили при помощи Helm of the Dominator icon Helm of the Dominator появлялись в неправильном месте.
  • Исправлена ошибка, при которой Sprout icon Sprout Nature's Prophet minimap icon Nature's Prophet позволяла врагам увидеть местность внутри деревьев.
  • Клиент игры теперь проверяет доступность серверов в выбранных регионах до начала поиска игры.
  • Клиент игры теперь требует подтверждения региона, если не используется автоматический выбор, а пользовательские варианты не являются оптимальными.

Dota 2 Новая жизнь


  • Рейтинговые матчи теперь теперь доступны в Dota 2 Новая жизнь.
  • Доступны испытания Компендиума.В течение нескольких недель за их выполнение вы будете получать на 50% больше монет
  • Переработан клиент и система синхронизации анимации сервера для того, чтобы избежать рассинхронизации анимации при ластхите или при полете снаряда.
  • Доступны все косметические предметы выпущенные до 7/16 (в том числе Collector's Cache и Immortal Treasure 3)
  • Переработана система техобслуживание сетевого потока системы в целях повышения надежности пакета, а также то, как игра реагирует всякий раз, когда есть потери пакетов.
  • Fixed input lag in DX9 in cases where the GPU couldn’t keep up with the CPU.
  • Исправлена ошибка, когда игровой портрет не менялся, например с Arcana на Crystal Maiden minimap icon Crystal Maiden.
  • Исправлена ошибка, когда игра вылетала, если Luna minimap icon Luna использовала Eclipse icon Eclipse имея Aghanim's Scepter icon Aghanim's Scepter.
  • Исправлена ошибка, когда игра вылетала, если в курьере были Observer Ward icon Observer Ward и Sentry Ward icon Sentry Ward.
  • Fixed "Normal Maps" video setting not being saved properly.
  • Исправлена ошибка, когда настройки видео возвращались к прежнему состоянию, если изменения были сделаны во время игры в пользовательскую карту.
  • Исправлены случаи, когда огненные частицы можно было увидеть сквозь деревья.
  • Улучшена производительность с Immortal Rollermawster для Tinker minimap icon Tinker.
  • Reduced CPU usage of sound output.
  • Added support for 7.1 audio systems.
  • Made various adjustments to the Dota map.
  • Fixed a bug with Windranger minimap icon Windranger's first blood voice line.
  • Improved font size for Thai characters.
  • Fixed a bug where the courier's deliver items command could get into a bad state if one courier was dead.
  • Fixed various client crashes and memory leaks.

Интерфейс пользователя

  • Pressing the Enter key when the accept match dialog appears will now accept the match.
  • Join Chat Channel dialog now allows sorting by channel name or channel member count.
  • Added support for copy/paste to the dashboard chat.
  • Added support for initiating and accepting trades from within the game client.
  • Added the ability to gift wrap items from the armory.
  • Fixed bugs where popups or context menus related to chat were minimizing the chat while they're up.
  • Fixed some bugs where left/right clicking while interacting with a text selection in a label was behaving strangely.
  • The embedded web browser is now properly put into Background Mode when the browser is no longer visible.
  • Fixed a bug where tooltips wouldn't appear in the accept match dialog after the player accepts/declines.
  • Many popups now support hitting the Escape key to dismiss them.
  • Fixed various bugs related to the hero loadout screen becoming blank.
  • Fixed cases where the hero loadout screen was playing the spawn animation too erroneously.
  • Fixed bugs where the hero model would disappear from the loadout screen.

Пользовательские игры

  • Added more variability to the 9th and 10th slot of the top custom games list, to provide more opportunity for other popular games to grow a bigger player base and move up the list.
  • Added a weighting factor to games displayed in the suggested games panel. Games that consistently get very low playtime when they appear in the suggested games panel will show up less frequently.
  • Added a vote dialog that appears after playing a custom game you haven't voted on.
  • Dota now also considers your upload network quality when choosing a host for a custom game.
  • Some complex custom maps should load significantly faster now.
  • IsCastableWhileHidden key added to npc_abilities.txt, to allow scripts to cast the ability while it is hidden.
  • The dota_modifier_dump command now displays more accurate information.
  • MODIFIER_EVENT_ON_ABILITY_FULLY_CAST now has a target defined in the modifier params.
  • MODIFIER_PROPERTY_ABILITY_LAYOUT now uses the highest value instead of the first applied value.
  • Added ModifierGained filter for adjusting modifiers when gained.
  • Added the ability to create Lua-based items.
  • Lua memory allocation tracking is now more accurate.


  • Добавлено GameUI.SetCameraYaw, GameUI.SetCameraPitchMin.
  • Добавлено Game.IsInAbilityLearnMode(), Game.EnterAbilityLearnMode(), Game.EndAbilityLearnMode.
  • Добавлено Entities.GetAbilityPoints.
  • Custom games can now specify keybinds in addoninfo.txt which are local to that game mode.
  • Changed JS API EmitSound() to return a handle that can be passed to StopSound().
  • Changed PrepareUnitOrders() to use new OrderQueueBehavior_t rather than bForceQueue.
  • The UI Example has been refactored to demonstrate improved panel performance techniques.

RPG Образцы

  • Added Lina minimap icon Lina as a playable hero.
  • Shift+Click now has cast-in-place behavior.
  • Shift+Click uses the new QueueBehavior order, to prevent shift key queuing the ability.
  • Added an example of using custom game keybindings.
  • Added Lua defined items, an example of dynamic item properties.
  • Juggernaut minimap icon Juggernaut's abilities now scale with base damage as well as ability damage.
  • Added item_broadsword_epic to rpg_example to showcase dota_item_lua.
  • Added two Lua-based items that provide effects to their user when a target dies: item_saprophytic_blade, item_ritual_dirk.
  • Allow player to teleport to checkpoints (they're now buildings that get their team assigned when they're triggered).
  • Play sound when checkpoint is activated.
  • Item drops get launched from the killed unit.


  • Mac/Linux: Made various framerate and bug fixes.
  • Mac/Linux: Added a fullscreen mode that allows better interactions between the game and the desktop.
  • Mac: Improved performance on OSX systems with nVidia GPUs.
  • Mac: Fixed issues going from fullscreen to windowed mode.
  • Linux: Fix various problems when running under Turkish locales.


  • Enabled support for stereo morphs
  • Model Editor: Added menu options to re-order animation groups
  • Model Editor: Fixed a bug where arrays in the property editor were not drag-and-drop reorderable.
  • Hammer: Fixed tint not working on static props that had alpha set to 0.
  • Hammer: Added the gamma_to_linear and linear_to_gamma console commands to convert color values.
  • Hammer: Fixed bug where copying a tile from one tile set to another could result in tiles with invalid property values which could then never be successfully matched.
  • Hammer: Fixed bug where lifting the material under the cursor would pickup hidden tool materials in tile sets.
  • Hammer: Fixed bug where lifting materials or using assets under mouse didn't work for models placed in a tile map
  • Hammer: Added a toolbar button to toggle tools materials separately from everything else.
  • SFM: Added support for rendering alpha masks to poster and movie layoff
  • SFM: Fixed materials using expressions to use SFM time when rendered from the SFM
  • SFM: Fixed IK pole controls to draw correctly
  • SFM: Transform controls are now drawn with left/right/center/misc color-coding
  • SFM: Typing in character picker now always filters by name
  • SFM: Particles recorded from the game which were attached to models now are locked to (ie follow) those models
  • SFM: Fixed depth of field using only as many progressive refinement samples as motion blur
  • SFM: Recording from demo files now works
  • SFM: More work making Auto Attach Rigs more robust
  • PET: Improved preview of psf-related operators
  • PET: Fix for crash when selecting a model helper pointer or scene object pointer as the target of a scalar value.