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MedokBOT (обсуждение | вклад) м (Удаление разделов "Содержит" и "Предметы набора") |
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{{Cosmetic Item infobox |
{{Cosmetic Item infobox |
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− | | defindex = 20196 |
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| name = Набор комментаторов: Defense Grid |
| name = Набор комментаторов: Defense Grid |
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| image = Cosmetic icon Defense Grid Announcer Pack |
| image = Cosmetic icon Defense Grid Announcer Pack |
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+ | | description = Этот набор заменяет стандартного комментатора и комментатора мега-убийств на мудрость генерала Флетчера из Defense Grid. |
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| prefab = Bundle |
| prefab = Bundle |
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− | | slot = Pack |
+ | | slot = Announcer Pack |
+ | | creator = [[W:Hidden Path Entertainment|Hidden Path Entertainment]] |
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| rarity = Mythical |
| rarity = Mythical |
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− | | description = Этот набор заменяет стандартного комментатора и комментатора мега-убийств на мудрость генерала Флетчера из Defense Grid. |
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− | | availability = [http://www.dota2.com/store/itemdetails/20196 Покупка] |
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− | | creator = HPE |
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| releasedate = 2013-07-12 |
| releasedate = 2013-07-12 |
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+ | | defindex = 20196 |
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+ | | availability = [http://www.dota2.com/store/itemdetails/20196 Покупка] |
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| purchasable = Yes |
| purchasable = Yes |
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| tradeable = Yes |
| tradeable = Yes |
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+ | | setname = Набор комментаторов: Defense Grid |
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− | | marketable = Yes |
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+ | | setitem1 = Комментатор: Defense Grid |
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+ | | setitem2 = Мега-убийства: Defense Grid |
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}} |
}} |
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{{VoiceNavSidebar}}{{TOC float|right}} |
{{VoiceNavSidebar}}{{TOC float|right}} |
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− | |||
− | == Содержит == |
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− | {{Cosmetic|Комментатор: Defense Grid|170px}} |
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− | {{Cosmetic|Мега-убийства: Defense Grid|170px}} |
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== Приветствие == |
== Приветствие == |
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+ | <small>''Шанс 50%, только для All Pick, Least Played, Limited Heroes и Mid Only''</small> |
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− | * <sm2>dlc_defense_grid_announcer_welcome_01.mp3</sm2> Welcome to Dota! |
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+ | * <sm2>dlc_defense_grid_announcer_welcome_01.mp3</sm2> Welcome to Dota! <small>[[#welcome|''дополнение'']]</small> |
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− | * <sm2>dlc_defense_grid_announcer_welcome_02.mp3</sm2> Good to see you again, old friend. Let's play some Dota! |
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+ | * <sm2>dlc_defense_grid_announcer_welcome_02.mp3</sm2> Good to see you again, old friend. Let's play some Dota! <small>[[#welcome|''дополнение'']]</small> |
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− | * <sm2>dlc_defense_grid_announcer_welcome_03.mp3</sm2> Ah, you're back, superb, let's get started then! |
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+ | * <sm2>dlc_defense_grid_announcer_welcome_03.mp3</sm2> Ah, you're back, superb, let's get started then! <small>[[#welcome|''дополнение'']]</small> |
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− | * <sm2>dlc_defense_grid_announcer_welcome_04.mp3</sm2> A fine thing running into you here - let's play some Dota! |
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+ | * <sm2>dlc_defense_grid_announcer_welcome_04.mp3</sm2> A fine thing running into you here - let's play some Dota! <small>[[#welcome|''дополнение'']]</small> |
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− | * <sm2>dlc_defense_grid_announcer_welcome_05.mp3</sm2> Lets show them what you and I can accomplish together! Dota! |
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+ | * <sm2>dlc_defense_grid_announcer_welcome_05.mp3</sm2> Lets show them what you and I can accomplish together! Dota! <small>[[#welcome|''дополнение'']]</small> |
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− | * <sm2>dlc_defense_grid_announcer_welcome_06.mp3</sm2> Time to defend the Ancients my friend, let's do this! |
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+ | * <sm2>dlc_defense_grid_announcer_welcome_06.mp3</sm2> Time to defend the Ancients my friend, let's do this! <small>[[#welcome|''дополнение'']]</small> |
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− | * <sm2>dlc_defense_grid_announcer_welcome_07.mp3</sm2> Defend the cores! I mean Ancients, yes Ancients. |
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+ | * <sm2>dlc_defense_grid_announcer_welcome_07.mp3</sm2> Defend the cores! I mean Ancients, yes Ancients. <small>[[#welcome|''дополнение'']]</small> |
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− | * <sm2>dlc_defense_grid_announcer_welcome_08.mp3</sm2> Hello, excellent to be partnered up once more - let's show them what we can do. |
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+ | * <sm2>dlc_defense_grid_announcer_welcome_08.mp3</sm2> Hello, excellent to be partnered up once more - let's show them what we can do. <small>[[#welcome|''дополнение'']]</small> |
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− | * <sm2>dlc_defense_grid_announcer_welcome_09.mp3</sm2> Excellent seeing you again, let's dive into the competition, shall we? |
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+ | * <sm2>dlc_defense_grid_announcer_welcome_09.mp3</sm2> Excellent seeing you again, let's dive into the competition, shall we? <small>[[#welcome|''дополнение'']]</small> |
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− | * <sm2>dlc_defense_grid_announcer_welcome_10.mp3</sm2> Why hello there. I'm thinking about playing some Dota, what about you? |
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+ | * <sm2>dlc_defense_grid_announcer_welcome_10.mp3</sm2> Why hello there. I'm thinking about playing some Dota, what about you? <small>[[#welcome|''дополнение'']]</small> |
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− | * <sm2>dlc_defense_grid_announcer_welcome_11.mp3</sm2> Welcome. The water's lovely -- why don't we dive right on in? |
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+ | * <sm2>dlc_defense_grid_announcer_welcome_11.mp3</sm2> Welcome. The water's lovely -- why don't we dive right on in? <small>[[#welcome|''дополнение'']]</small> |
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− | * <sm2>dlc_defense_grid_announcer_welcome_12.mp3</sm2> Greetings my friend, so good to see you. Shall we play a game or three? |
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+ | <small>''Шанс 50%, только для All Pick, Least Played, Limited Heroes и Mid Only''</small> |
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− | == Выбор героев == |
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+ | * <sm2>dlc_defense_grid_announcer_welcome_12.mp3</sm2> Greetings my friend, so good to see you. Shall we play a game or three? <small>[[#welcome|''дополнение'']]</small> |
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− | * <sm2>dlc_defense_grid_announcer_choose_hero.mp3</sm2> Choose your hero. |
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+ | |||
− | * <sm2>dlc_defense_grid_announcer_choose_hero_01.mp3</sm2> Which hero will you choose? The anticipation is killing me! |
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+ | == Игровой режим == |
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− | * <sm2>dlc_defense_grid_announcer_now_select.mp3</sm2> You may now select your heroes. |
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+ | * <sm2>dlc_defense_grid_announcer_type_future_mode.mp3</sm2> {{resp|u}} Interesting Choice, Hmmm. |
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− | * <sm2>dlc_defense_grid_announcer_now_select_01.mp3</sm2> Excellent, the selection of heroes is now available. |
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+ | |||
− | * <sm2>dlc_defense_grid_announcer_pick_yr.mp3</sm2> Your turn to pick. |
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+ | '''All Pick''' |
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− | * <sm2>dlc_defense_grid_announcer_pick_yr_01.mp3</sm2> Choose wisely, you will be spending quite a bit of time with them. |
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− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_type_all_pick.mp3</sm2> {{resp|r}} All pick. |
+ | |||
+ | <small>''Шанс 50%''</small> |
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+ | * <sm2>dlc_defense_grid_announcer_type_all_pick_01.mp3</sm2> {{resp|r}} All pick - This will require you to make a choice. But that’s life isn't it, one choice after another? |
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+ | |||
+ | '''All Random''' |
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+ | * <sm2>dlc_defense_grid_announcer_type_all_random.mp3</sm2> {{resp|r}} All random. |
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+ | |||
+ | <small>''Шанс 25%''</small> |
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+ | * <sm2>dlc_defense_grid_announcer_type_all_random_01.mp3</sm2> {{resp|r}} All random - Leave your fate to chance. As if it was ever any other way! |
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+ | |||
+ | '''Captain's Draft''' |
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+ | * <sm2>dlc_defense_grid_announcer_type_capt_draft.mp3</sm2> {{resp|r}} Captain's draft. |
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+ | |||
+ | '''Captain's Mode''' |
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+ | * <sm2>dlc_defense_grid_announcer_type_capt_mode.mp3</sm2> {{resp|r}} Captains mode. |
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+ | |||
+ | '''Deathmatch''' |
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+ | * <sm2>dlc_defense_grid_announcer_type_death_match.mp3</sm2> {{resp|r}} Deathmatch. |
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+ | |||
+ | <small>''Шанс 25%''</small> |
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+ | * <sm2>dlc_defense_grid_announcer_type_death_match_01.mp3</sm2> {{resp|r}} Deathmatch - hmm, that sounds rather unpleasant. |
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+ | |||
+ | '''Easy Mode''' |
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+ | * <sm2>dlc_defense_grid_announcer_type_easy_mode.mp3</sm2> {{resp|u}} Easy mode. |
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+ | * <sm2>dlc_defense_grid_announcer_type_easy_mode_01.mp3</sm2> {{resp|u}} Easy mode - That actually sounds quite relaxing. |
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+ | |||
+ | '''Least Played''' |
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+ | * <sm2>dlc_defense_grid_announcer_type_least_played.mp3</sm2> {{resp|r}} Least played! |
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+ | |||
+ | '''Mid Only''' |
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+ | * <sm2>dlc_defense_grid_announcer_type_all_mid.mp3</sm2> {{resp|r}} All mid! |
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+ | |||
+ | '''Random Draft''' |
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+ | * <sm2>dlc_defense_grid_announcer_type_random_draft.mp3</sm2> {{resp|r}} Random draft. |
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+ | |||
+ | <small>''Шанс 25%''</small> |
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+ | * <sm2>dlc_defense_grid_announcer_type_random_draft_01.mp3</sm2> {{resp|r}} Random draft - be a good sport and pick a card, any card. |
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+ | |||
+ | '''Reverse Captain's Mode''' |
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+ | * <sm2>dlc_defense_grid_announcer_type_reverse_cm.mp3</sm2> {{resp|r}} Reverse captain's mode. |
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+ | |||
+ | '''Single Draft''' |
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+ | * <sm2>dlc_defense_grid_announcer_type_single_draft.mp3</sm2> {{resp|r}} Single draft. |
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+ | |||
+ | <small>''Шанс 25%''</small> |
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+ | * <sm2>dlc_defense_grid_announcer_type_single_draft_01.mp3</sm2> {{resp|r}} Single draft - let's see what you can do with just three choices. |
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+ | |||
+ | '''Другие режимы'''<br> |
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+ | <small>''Limited Heroes, One vs One и другие возможные будущие режимы игры''</small> |
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+ | * <sm2>dlc_defense_grid_announcer_choose_hero.mp3</sm2> {{resp|r}} Choose your hero. |
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+ | |||
+ | == Выбор героя == |
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+ | '''Выбор''' |
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+ | * <sm2>dlc_defense_grid_announcer_pick_yr.mp3</sm2> Your turn to pick. <small>[[#picking|''дополнение'']]</small> |
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+ | * <sm2>dlc_defense_grid_announcer_pick_enm.mp3</sm2> Enemy's turn to pick. <small>[[#picking|''дополнение'']]</small> |
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* <sm2>dlc_defense_grid_announcer_pick_enm_01.mp3</sm2> Which hero will the enemy take? |
* <sm2>dlc_defense_grid_announcer_pick_enm_01.mp3</sm2> Which hero will the enemy take? |
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* <sm2>dlc_defense_grid_announcer_pick_enm_02.mp3</sm2> I wonder which hero the enemy will saddle themselves with…? |
* <sm2>dlc_defense_grid_announcer_pick_enm_02.mp3</sm2> I wonder which hero the enemy will saddle themselves with…? |
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+ | * <sm2>dlc_defense_grid_announcer_pick_rad.mp3</sm2> Radiant team pick. |
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− | * <sm2>dlc_defense_grid_announcer_pick_enm_03.mp3</sm2> I'm a bit curious about the enemy's hero selection. But only a bit. |
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+ | * <sm2>dlc_defense_grid_announcer_pick_rad_01.mp3</sm2> Patience while the Radiant team chooses. |
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* <sm2>dlc_defense_grid_announcer_pick_dire.mp3</sm2> Dire team pick. |
* <sm2>dlc_defense_grid_announcer_pick_dire.mp3</sm2> Dire team pick. |
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* <sm2>dlc_defense_grid_announcer_pick_dire_01.mp3</sm2> Time, now, for the Dire team to choose. |
* <sm2>dlc_defense_grid_announcer_pick_dire_01.mp3</sm2> Time, now, for the Dire team to choose. |
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+ | |||
− | * <sm2>dlc_defense_grid_announcer_pick_rad.mp3</sm2> Radiant team pick. |
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+ | '''Запрет''' |
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− | * <sm2>dlc_defense_grid_announcer_pick_rad_01.mp3</sm2> Patience while the Radiant time chooses. |
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* <sm2>dlc_defense_grid_announcer_ban_yr.mp3</sm2> Your turn to ban. |
* <sm2>dlc_defense_grid_announcer_ban_yr.mp3</sm2> Your turn to ban. |
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− | * <sm2>dlc_defense_grid_announcer_ban_yr_01.mp3</sm2> Absolutely dying to see who you will ban. In fact, it's killing me. |
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* <sm2>dlc_defense_grid_announcer_ban_enm.mp3</sm2> Enemy's turn to ban. |
* <sm2>dlc_defense_grid_announcer_ban_enm.mp3</sm2> Enemy's turn to ban. |
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− | * <sm2>dlc_defense_grid_announcer_ban_enm_01.mp3</sm2> The enemy gets a ban - absolutely nothing to be done about it, I'm afraid. |
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− | * <sm2>dlc_defense_grid_announcer_ban_dire.mp3</sm2> Dire team ban. |
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− | * <sm2>dlc_defense_grid_announcer_ban_dire_01.mp3</sm2> The Dire team is now picking their bans. They do take their time, don't they? |
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* <sm2>dlc_defense_grid_announcer_ban_rad.mp3</sm2> Radiant team ban. |
* <sm2>dlc_defense_grid_announcer_ban_rad.mp3</sm2> Radiant team ban. |
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+ | * <sm2>dlc_defense_grid_announcer_ban_dire.mp3</sm2> Dire team ban. |
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+ | |||
+ | <small>''Шанс 15%''</small> |
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+ | * <sm2>dlc_defense_grid_announcer_ban_enm_01.mp3</sm2> The enemy gets a ban - absolutely nothing to be done about it, I'm afraid. |
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+ | |||
+ | <small>''Шанс 10%''</small> |
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+ | * <sm2>dlc_defense_grid_announcer_ban_yr_01.mp3</sm2> Absolutely dying to see who you will ban. In fact, it's killing me. |
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* <sm2>dlc_defense_grid_announcer_ban_rad_01.mp3</sm2> Ahh, now the Radiant team is banning. This should be interesting. |
* <sm2>dlc_defense_grid_announcer_ban_rad_01.mp3</sm2> Ahh, now the Radiant team is banning. This should be interesting. |
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+ | |||
− | * <sm2>dlc_defense_grid_announcer_team_complete_rad.mp3</sm2> Radiant's team is complete. |
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+ | <small>''Шанс 5%''</small> |
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− | * <sm2>dlc_defense_grid_announcer_team_complete_rad_01.mp3</sm2> At long last, Radiant's team is set. |
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− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_ban_dire_01.mp3</sm2> The Dire team is now picking their bans. They do take their time, don't they? |
+ | |||
− | * <sm2>dlc_defense_grid_announcer_team_complete_yr_01.mp3</sm2> Alright then, your team is filled. |
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+ | '''Осталось времени на выбор''' |
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− | * <sm2>dlc_defense_grid_announcer_team_complete_our.mp3</sm2> Our team is complete. |
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− | * <sm2>dlc_defense_grid_announcer_team_complete_our_01.mp3</sm2> Our team is set and complete. Well done! |
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− | * <sm2>dlc_defense_grid_announcer_team_complete_dire.mp3</sm2> Dire's team is complete. |
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− | * <sm2>dlc_defense_grid_announcer_team_complete_dire_01.mp3</sm2> Put the Dire team in the DONE column! |
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− | * <sm2>dlc_defense_grid_announcer_type_all_pick.mp3</sm2> All Pick. |
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− | * <sm2>dlc_defense_grid_announcer_type_all_mid.mp3</sm2> All Mid! |
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− | * <sm2>dlc_defense_grid_announcer_type_least_played.mp3</sm2> Least Played! |
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− | * <sm2>dlc_defense_grid_announcer_type_all_pick_01.mp3</sm2> All Pick - This will require you to make a choice. But that’s life isn't it, one choice after another? |
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− | * <sm2>dlc_defense_grid_announcer_type_all_random.mp3</sm2> All Random. |
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− | * <sm2>dlc_defense_grid_announcer_type_all_random_01.mp3</sm2> All Random - Leave your fate to chance. As if it was ever any other way! |
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− | * <sm2>dlc_defense_grid_announcer_type_capt_draft.mp3</sm2> Captain's Draft. |
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− | * <sm2>dlc_defense_grid_announcer_type_capt_mode.mp3</sm2> Captains Mode. |
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− | * <sm2>dlc_defense_grid_announcer_type_random_draft.mp3</sm2> Random Draft. |
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− | * <sm2>dlc_defense_grid_announcer_type_random_draft_01.mp3</sm2> Random Draft - be a good sport and pick a card, any card |
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− | * <sm2>dlc_defense_grid_announcer_type_single_draft.mp3</sm2> Single Draft. |
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− | * <sm2>dlc_defense_grid_announcer_type_single_draft_01.mp3</sm2> Single Draft - let's see what you can do with just three choices. |
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− | * <sm2>dlc_defense_grid_announcer_type_death_match.mp3</sm2> Death Match. |
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− | * <sm2>dlc_defense_grid_announcer_type_death_match_01.mp3</sm2> Death Match - hmm, that sounds rather unpleasant. |
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− | * <sm2>dlc_defense_grid_announcer_type_easy_mode.mp3</sm2> Easy Mode. |
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− | * <sm2>dlc_defense_grid_announcer_type_easy_mode_01.mp3</sm2> Easy mode - That actually sounds quite relaxing. |
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− | * <sm2>dlc_defense_grid_announcer_type_reverse_cm.mp3</sm2> Reverse Captain's Mode. |
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− | * <sm2>dlc_defense_grid_announcer_type_future_mode.mp3</sm2> Interesting Choice, Hmmm. |
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* <sm2>dlc_defense_grid_announcer_count_pick_10.mp3</sm2> Ten seconds remaining. |
* <sm2>dlc_defense_grid_announcer_count_pick_10.mp3</sm2> Ten seconds remaining. |
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− | * <sm2>dlc_defense_grid_announcer_count_pick_10_01.mp3</sm2> Ten seconds, no, I'm sorry 8 seconds, actually I meant -- well, never mind. |
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* <sm2>dlc_defense_grid_announcer_count_pick_5.mp3</sm2> Five seconds remaining. |
* <sm2>dlc_defense_grid_announcer_count_pick_5.mp3</sm2> Five seconds remaining. |
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+ | |||
+ | <small>''Шанс 5%''</small> |
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+ | * <sm2>dlc_defense_grid_announcer_count_pick_10_01.mp3</sm2> Ten seconds, no, I'm sorry 8 seconds, actually I meant -- well, never mind. |
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* <sm2>dlc_defense_grid_announcer_count_pick_5_01.mp3</sm2> A voice in my ear is telling me only five seconds to go! Either that or I'm mad! |
* <sm2>dlc_defense_grid_announcer_count_pick_5_01.mp3</sm2> A voice in my ear is telling me only five seconds to go! Either that or I'm mad! |
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+ | |||
+ | ''Дополнительное время'' |
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* <sm2>dlc_defense_grid_announcer_time_reserve.mp3</sm2> Reserve time. |
* <sm2>dlc_defense_grid_announcer_time_reserve.mp3</sm2> Reserve time. |
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− | * <sm2>dlc_defense_grid_announcer_time_reserve_using.mp3</sm2> You are using Reserve Time. |
+ | * <sm2>dlc_defense_grid_announcer_time_reserve_using.mp3</sm2> {{resp|u}} You are using Reserve Time. |
+ | * <sm2>dlc_defense_grid_announcer_time_extra.mp3</sm2> {{resp|u}} Extra time. |
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+ | * <sm2>dlc_defense_grid_announcer_time_extra_using.mp3</sm2> {{resp|u}} You are using Extra Time. |
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+ | * <sm2>dlc_defense_grid_announcer_time_extra_using_01.mp3</sm2> {{resp|u}} Thank goodness for the extra time you're now using! |
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+ | |||
+ | <small>''Шанс 5%, только для игрока''</small> |
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* <sm2>dlc_defense_grid_announcer_time_reserve_using_01.mp3</sm2> You are currently using reserve time - be smart about it, would you? |
* <sm2>dlc_defense_grid_announcer_time_reserve_using_01.mp3</sm2> You are currently using reserve time - be smart about it, would you? |
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+ | |||
− | * <sm2>dlc_defense_grid_announcer_time_extra.mp3</sm2> Extra time. |
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+ | '''Выбор закончен''' |
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− | * <sm2>dlc_defense_grid_announcer_time_extra_using.mp3</sm2> You are using Extra Time. |
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+ | * <sm2>dlc_defense_grid_announcer_team_complete_yr.mp3</sm2> {{resp|u}} Your team is complete. |
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− | * <sm2>dlc_defense_grid_announcer_time_extra_using_01.mp3</sm2> Thank goodness for the extra time you're now using! |
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+ | * <sm2>dlc_defense_grid_announcer_team_complete_yr_01.mp3</sm2> {{resp|u}} Alright then, your team is filled. |
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+ | * <sm2>dlc_defense_grid_announcer_team_complete_our.mp3</sm2> {{resp|u}} Our team is complete. |
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+ | * <sm2>dlc_defense_grid_announcer_team_complete_our_01.mp3</sm2> {{resp|u}} Our team is set and complete. Well done! |
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+ | * <sm2>dlc_defense_grid_announcer_team_complete_rad.mp3</sm2> {{resp|u}} Radiant's team is complete. |
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+ | * <sm2>dlc_defense_grid_announcer_team_complete_rad_01.mp3</sm2> {{resp|u}} At long last, Radiant's team is set. |
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+ | * <sm2>dlc_defense_grid_announcer_team_complete_dire.mp3</sm2> {{resp|u}} Dire's team is complete. |
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+ | * <sm2>dlc_defense_grid_announcer_team_complete_dire_01.mp3</sm2> {{resp|u}} Put the Dire team in the DONE column! |
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+ | |||
+ | * <sm2>dlc_defense_grid_announcer_choose_hero.mp3</sm2> Choose your hero. |
||
+ | * <sm2>dlc_defense_grid_announcer_choose_hero_01.mp3</sm2> Which hero will you choose? The anticipation is killing me! |
||
+ | * <sm2>dlc_defense_grid_announcer_now_select.mp3</sm2> You may now select your heroes. |
||
+ | * <sm2>dlc_defense_grid_announcer_now_select_01.mp3</sm2> Excellent, the selection of heroes is now available. |
||
== Начало битвы == |
== Начало битвы == |
||
+ | '''Приготовьтесь к битве''' |
||
− | * <sm2>dlc_defense_grid_announcer_count_battle_30.mp3</sm2> Thirty seconds to battle. |
||
− | * <sm2>dlc_defense_grid_announcer_count_battle_30_01.mp3</sm2> Steady now -- 30 seconds until we are tested by combat! |
||
− | * <sm2>dlc_defense_grid_announcer_count_battle_10.mp3</sm2> Ten seconds to battle. |
||
− | * <sm2>dlc_defense_grid_announcer_count_battle_10_01.mp3</sm2> Ten seconds, stay calm… |
||
* <sm2>dlc_defense_grid_announcer_battle_prepare.mp3</sm2> Prepare for battle. |
* <sm2>dlc_defense_grid_announcer_battle_prepare.mp3</sm2> Prepare for battle. |
||
* <sm2>dlc_defense_grid_announcer_battle_prepare_01.mp3</sm2> It's time then -- prepare yourself! |
* <sm2>dlc_defense_grid_announcer_battle_prepare_01.mp3</sm2> It's time then -- prepare yourself! |
||
* <sm2>dlc_defense_grid_announcer_battle_prepare_02.mp3</sm2> Here we go, are you ready? |
* <sm2>dlc_defense_grid_announcer_battle_prepare_02.mp3</sm2> Here we go, are you ready? |
||
* <sm2>dlc_defense_grid_announcer_battle_prepare_03.mp3</sm2> Let's do this! |
* <sm2>dlc_defense_grid_announcer_battle_prepare_03.mp3</sm2> Let's do this! |
||
− | * <sm2>dlc_defense_grid_announcer_battle_begin.mp3</sm2> The battle begins! |
||
− | * <sm2>dlc_defense_grid_announcer_battle_begin_01.mp3</sm2> It begins! Incoming! |
||
− | * <sm2>dlc_defense_grid_announcer_battle_begin_02.mp3</sm2> Courage - it starts…NOW! |
||
− | * <sm2>dlc_defense_grid_announcer_battle_begin_03.mp3</sm2> Here they come! Let's go! |
||
− | * <sm2>dlc_defense_grid_announcer_start_03.mp3</sm2> Strategic Maneuvers have begun. Only time will tell if they're any good. |
||
+ | '''Времени до битвы''' |
||
− | == Первое кровопролитие == |
||
+ | * <sm2>dlc_defense_grid_announcer_count_battle_30.mp3</sm2> Thirty seconds to battle. |
||
− | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_01.mp3</sm2> First blood! |
||
+ | * <sm2>dlc_defense_grid_announcer_count_battle_30_01.mp3</sm2> Steady now -- 30 seconds until we are tested by combat! |
||
− | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_04.mp3</sm2> And first blood is drawn. |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_count_battle_10.mp3</sm2> Ten seconds to battle. |
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_count_battle_10_01.mp3</sm2> Ten seconds, stay calm… |
+ | |||
− | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_08.mp3</sm2> Combatant down - it begins. |
||
+ | '''Битва начинается''' |
||
− | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_10.mp3</sm2> The first killing blow - delivered. |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_battle_begin.mp3</sm2> The battle begins! <small>[[#battle begins|''дополнение'']]</small> |
+ | * <sm2>dlc_defense_grid_announcer_battle_begin_01.mp3</sm2> It begins! Incoming! <small>[[#battle begins|''дополнение'']]</small> |
||
− | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_03.mp3</sm2> We have our first casualty of war. |
||
+ | * <sm2>dlc_defense_grid_announcer_battle_begin_02.mp3</sm2> Courage - it starts… NOW! <small>[[#battle begins|''дополнение'']]</small> |
||
− | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_06.mp3</sm2> Death arrives upon the battlefield. |
||
+ | * <sm2>dlc_defense_grid_announcer_battle_begin_03.mp3</sm2> Here they come! Let's go! <small>[[#battle begins|''дополнение'']]</small> |
||
− | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_09.mp3</sm2> So it begins. |
||
+ | |||
+ | == Убийства == |
||
+ | '''First Blood''' |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_01.mp3</sm2> First blood! <small>[[#first blood|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_04.mp3</sm2> And first blood is drawn. <small>[[#first blood|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_05.mp3</sm2> First casualty of the conflict. <small>[[#first blood|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_07.mp3</sm2> That's the first laid low. <small>[[#first blood|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_08.mp3</sm2> Combatant down - it begins. <small>[[#first blood|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_10.mp3</sm2> The first killing blow - delivered. <small>[[#first blood|''дополнение'']]</small> |
||
+ | '''Double Kill''' |
||
− | == Серия убийств == |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_double_01.mp3</sm2> A Double Kill! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_double_01.mp3</sm2> A Double Kill! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_double_02.mp3</sm2> Amazing times two! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_double_02.mp3</sm2> Amazing times two! |
||
Строка 127: | Строка 185: | ||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_double_04.mp3</sm2> I'm seeing Double… |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_double_04.mp3</sm2> I'm seeing Double… |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_double_05.mp3</sm2> Death squared. |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_double_05.mp3</sm2> Death squared. |
||
+ | |||
+ | '''Triple Kill''' |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_triple_01.mp3</sm2> A Triple Kill! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_triple_01.mp3</sm2> A Triple Kill! |
||
− | * <sm2>dlc_defense_grid_killing_spree_announcer_kill_triple_02.mp3</sm2> Three times the destruction |
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_kill_triple_02.mp3</sm2> Three times the destruction. |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_triple_03.mp3</sm2> Unbelievable times three! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_triple_03.mp3</sm2> Unbelievable times three! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_triple_04.mp3</sm2> Kill, kill, kill - astounding! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_triple_04.mp3</sm2> Kill, kill, kill - astounding! |
||
+ | |||
+ | '''Ultra Kill''' |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_ultra_01.mp3</sm2> I think they call that an Ultra Kill! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_ultra_01.mp3</sm2> I think they call that an Ultra Kill! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_ultra_02.mp3</sm2> Ultra Unbelievable! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_ultra_02.mp3</sm2> Ultra Unbelievable! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_ultra_03.mp3</sm2> Four? Really? Four? Impressive. |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_ultra_03.mp3</sm2> Four? Really? Four? Impressive. |
||
+ | |||
− | * <sm2>dlc_defense_grid_killing_spree_announcer_kill_rampage_01.mp3</sm2> They call THAT a Rampage! |
||
+ | '''Rampage''' |
||
− | * <sm2>dlc_defense_grid_killing_spree_announcer_kill_rampage_02.mp3</sm2> A sight to behold - quite the rampage! |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_kill_rampage_01.mp3</sm2> {{resp|5}} They call THAT a Rampage! |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_kill_rampage_02.mp3</sm2> {{resp|5}} A sight to behold - quite the rampage! |
||
+ | |||
+ | '''Killing Spree''' |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_spree_01.mp3</sm2> It's a killing spree! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_spree_01.mp3</sm2> It's a killing spree! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_spree_02.mp3</sm2> Spree! Spree! Spree! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_spree_02.mp3</sm2> Spree! Spree! Spree! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_spree_03.mp3</sm2> Team Killing Spree! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_spree_03.mp3</sm2> Team Killing Spree! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_spree_04.mp3</sm2> That's teamwork in action! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_spree_04.mp3</sm2> That's teamwork in action! |
||
+ | |||
+ | '''Dominating''' |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_dominate_01.mp3</sm2> Team Domination! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_dominate_01.mp3</sm2> Team Domination! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_dominate_02.mp3</sm2> That's true domination! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_dominate_02.mp3</sm2> That's true domination! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_dominate_03.mp3</sm2> Domination times four! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_dominate_03.mp3</sm2> Domination times four! |
||
+ | |||
+ | '''Mega Kill''' |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_mega_01.mp3</sm2> Mega kill! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_mega_01.mp3</sm2> Mega kill! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_mega_02.mp3</sm2> Five times the Mega! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_mega_02.mp3</sm2> Five times the Mega! |
||
+ | |||
+ | '''Unstoppable''' |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_unstop_01.mp3</sm2> They're unstoppable! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_unstop_01.mp3</sm2> They're unstoppable! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_unstop_02.mp3</sm2> They can't be stopped! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_unstop_02.mp3</sm2> They can't be stopped! |
||
+ | |||
+ | '''Wicked Sick''' |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_wicked_01.mp3</sm2> A wicked display of skill! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_wicked_01.mp3</sm2> A wicked display of skill! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_wicked_02.mp3</sm2> Such wicked determination! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_wicked_02.mp3</sm2> Such wicked determination! |
||
+ | |||
+ | '''Monster Kill''' |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_monster_01.mp3</sm2> A Monster kill! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_monster_01.mp3</sm2> A Monster kill! |
||
+ | |||
+ | '''Godlike''' |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_godlike_01.mp3</sm2> They're like gods! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_godlike_01.mp3</sm2> They're like gods! |
||
+ | |||
+ | '''Holy Shit''' |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_holy_02.mp3</sm2> Inconcievable! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_holy_02.mp3</sm2> Inconcievable! |
||
+ | |||
− | * <sm2>dlc_defense_grid_killing_spree_announcer_ownage_01.mp3</sm2> Ownage! |
||
+ | '''Ownage''' |
||
− | * <sm2>dlc_defense_grid_killing_spree_announcer_ownage_02.mp3</sm2> Owned like Raspberry's! |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_ownage_01.mp3</sm2> {{resp|5}} Ownage! |
||
+ | |||
+ | <small>''Шанс 5%''</small> |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_ownage_02.mp3</sm2> {{resp|r}} Owned like Raspberry's! |
||
+ | |||
+ | '''Смерть всей команды'''<br> |
||
+ | <small>''Шанс 50%, для игрока''</small> |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_wipeout_01.mp3</sm2> The team performs a wipeout! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_wipeout_01.mp3</sm2> The team performs a wipeout! |
||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_wipeout_02.mp3</sm2> What a wipeout! Impressive! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_wipeout_02.mp3</sm2> What a wipeout! Impressive! |
||
Строка 161: | Строка 248: | ||
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_holy_01.mp3</sm2> No team will ever perform as well as that again! Unbelievable! |
* <sm2>dlc_defense_grid_killing_spree_announcer_kill_holy_01.mp3</sm2> No team will ever perform as well as that again! Unbelievable! |
||
+ | == Командные объявления == |
||
− | == Оповещение команды == |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
! |
! |
||
− | ! scope="col" | |
+ | ! scope="col" | Ваши |
− | ! scope="col" | |
+ | ! scope="col" | Силы Света |
− | ! scope="col" | |
+ | ! scope="col" | Силы Тьмы |
− | ! scope="col" | |
+ | ! scope="col" | Противник |
|- |
|- |
||
− | ! scope="row" | |
+ | ! scope="row" | Курьер<br>убит |
| |
| |
||
+ | |||
− | | |
||
− | * <sm2>dlc_defense_grid_announcer_cour_kill_rad.mp3</sm2> Radiant's courier has been killed. |
+ | |* <sm2>dlc_defense_grid_announcer_cour_kill_rad.mp3</sm2> Radiant's courier has been killed. |
+ | |||
− | * <sm2>dlc_defense_grid_announcer_cour_kill_rad_01.mp3</sm2> Radiant's courier..how do you say it? Ah, yes: sleeps with the dishes. |
||
+ | <small>''Шанс 50%''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_cour_kill_rad_01.mp3</sm2> Radiant's courier..how do you say it? Ah, yes: sleeps with the dishes. |
||
* <sm2>dlc_defense_grid_announcer_cour_kill_rad_02.mp3</sm2> That's it for the Radiant's courier I'm afraid. |
* <sm2>dlc_defense_grid_announcer_cour_kill_rad_02.mp3</sm2> That's it for the Radiant's courier I'm afraid. |
||
− | * <sm2>dlc_defense_grid_announcer_cour_kill_rad_03.mp3</sm2> And Radiant's courier met his demise rather suddenly |
+ | * <sm2>dlc_defense_grid_announcer_cour_kill_rad_03.mp3</sm2> And Radiant's courier met his demise rather suddenly. |
* <sm2>dlc_defense_grid_announcer_cour_kill_rad_04.mp3</sm2> No more couriering for Radient's courier - he's rather… dead. |
* <sm2>dlc_defense_grid_announcer_cour_kill_rad_04.mp3</sm2> No more couriering for Radient's courier - he's rather… dead. |
||
* <sm2>dlc_defense_grid_announcer_cour_kill_rad_05.mp3</sm2> Radiant had a courier, but not any more. |
* <sm2>dlc_defense_grid_announcer_cour_kill_rad_05.mp3</sm2> Radiant had a courier, but not any more. |
||
| |
| |
||
* <sm2>dlc_defense_grid_announcer_cour_kill_dire.mp3</sm2> Dire's courier has been killed. |
* <sm2>dlc_defense_grid_announcer_cour_kill_dire.mp3</sm2> Dire's courier has been killed. |
||
+ | |||
+ | <small>''Шанс 50%''</small> |
||
* <sm2>dlc_defense_grid_announcer_cour_kill_dire_01.mp3</sm2> Dire's courier is dead! |
* <sm2>dlc_defense_grid_announcer_cour_kill_dire_01.mp3</sm2> Dire's courier is dead! |
||
* <sm2>dlc_defense_grid_announcer_cour_kill_dire_02.mp3</sm2> I cannot believe it - they've killed Dire's courier! |
* <sm2>dlc_defense_grid_announcer_cour_kill_dire_02.mp3</sm2> I cannot believe it - they've killed Dire's courier! |
||
* <sm2>dlc_defense_grid_announcer_cour_kill_dire_03.mp3</sm2> Dire's courier has died - rather violently I should add. |
* <sm2>dlc_defense_grid_announcer_cour_kill_dire_03.mp3</sm2> Dire's courier has died - rather violently I should add. |
||
* <sm2>dlc_defense_grid_announcer_cour_kill_dire_04.mp3</sm2> Dire's courier died today of rather unnatural causes. |
* <sm2>dlc_defense_grid_announcer_cour_kill_dire_04.mp3</sm2> Dire's courier died today of rather unnatural causes. |
||
− | * <sm2>dlc_defense_grid_announcer_cour_kill_dire_05.mp3</sm2> A bloody demise for Dire's courier. |
+ | * <sm2>dlc_defense_grid_announcer_cour_kill_dire_05.mp3</sm2> A bloody demise for Dire's courier. He was bringing me raspberries too. |
| |
| |
||
+ | |||
|- |
|- |
||
− | ! scope="row" | |
+ | ! scope="row" | Рошан<br>убит |
| |
| |
||
+ | |||
| |
| |
||
* <sm2>dlc_defense_grid_announcer_roshan_fallen_rad.mp3</sm2> Roshan has fallen to the Radiant! |
* <sm2>dlc_defense_grid_announcer_roshan_fallen_rad.mp3</sm2> Roshan has fallen to the Radiant! |
||
− | * <sm2>dlc_defense_grid_announcer_roshan_fallen_rad_01.mp3</sm2> I can confirm: the Radiant brought |
+ | * <sm2>dlc_defense_grid_announcer_roshan_fallen_rad_01.mp3</sm2> I can confirm: the Radiant brought Roshan down. |
* <sm2>dlc_defense_grid_announcer_roshan_fallen_rad_02.mp3</sm2> Roshan is gone and the credit absolutely must go to the Radiant. |
* <sm2>dlc_defense_grid_announcer_roshan_fallen_rad_02.mp3</sm2> Roshan is gone and the credit absolutely must go to the Radiant. |
||
+ | * <sm2>dlc_defense_grid_announcer_roshan_fallen_rad_04.mp3</sm2> This just in: Radiant slays Roshan. Details uneccessary. |
||
− | * <sm2>dlc_defense_grid_announcer_roshan_fallen_rad_03.mp3</sm2> Down goes Roshan at the hands of the Radiant. Good riddance! |
||
+ | |||
− | * <sm2>dlc_defense_grid_announcer_roshan_fallen_rad_04.mp3</sm2> This just in: Radiant slays Roshan. Details uneccessary. |
||
+ | <small>''Шанс 20%, для команды сил Света''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_roshan_fallen_rad_03.mp3</sm2> Down goes Roshan at the hands of the Radiant. Good riddance! |
||
| |
| |
||
* <sm2>dlc_defense_grid_announcer_roshan_fallen_dire.mp3</sm2> Roshan has fallen to the Dire! |
* <sm2>dlc_defense_grid_announcer_roshan_fallen_dire.mp3</sm2> Roshan has fallen to the Dire! |
||
− | * <sm2>dlc_defense_grid_announcer_roshan_fallen_dire_01.mp3</sm2> Fantastic! The Dire slayed Roshan! |
||
* <sm2>dlc_defense_grid_announcer_roshan_fallen_dire_02.mp3</sm2> Roshan is but a bitter memory thanks to the Dire. |
* <sm2>dlc_defense_grid_announcer_roshan_fallen_dire_02.mp3</sm2> Roshan is but a bitter memory thanks to the Dire. |
||
* <sm2>dlc_defense_grid_announcer_roshan_fallen_dire_03.mp3</sm2> Roshan's death comes at the hands of the Dire! |
* <sm2>dlc_defense_grid_announcer_roshan_fallen_dire_03.mp3</sm2> Roshan's death comes at the hands of the Dire! |
||
* <sm2>dlc_defense_grid_announcer_roshan_fallen_dire_04.mp3</sm2> I seem to be at a loss: the Dire have actually slain Roshan. |
* <sm2>dlc_defense_grid_announcer_roshan_fallen_dire_04.mp3</sm2> I seem to be at a loss: the Dire have actually slain Roshan. |
||
+ | |||
+ | <small>''Шанс 20%, для команды сил Тьмы''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_roshan_fallen_dire_01.mp3</sm2> Fantastic! The Dire slayed Roshan! |
||
| |
| |
||
+ | |||
|- |
|- |
||
− | ! scope="row" | |
+ | ! scope="row" | Сооружение<br>атаковано |
| |
| |
||
+ | '''Верхняя башня''' |
||
− | * <sm2>dlc_defense_grid_announcer_anc_attack_yr.mp3</sm2> Your Ancient is under attack. |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_top.mp3</sm2> {{resp|7}} Your top tower is under attack. |
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_top_01.mp3</sm2> {{resp|7}} All hands to the top tower - it's under attack! |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_top_02.mp3</sm2> {{resp|7}} They're attacking your top tower - will they never stop?! |
||
− | * <sm2>dlc_defense_grid_announcer_anc_attack_yr_03.mp3</sm2> You must protect the Ancient! |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_top_03.mp3</sm2> {{resp|7}} Oh no, the top tower, it's under attack! |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_top_04.mp3</sm2> {{resp|7}} Look to the top tower - they're attacking! |
||
+ | '''Центральная башня''' |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_top.mp3</sm2> Your top tower is under attack. |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_mid.mp3</sm2> {{resp|7}} Your middle tower is under attack. |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_mid_01.mp3</sm2> {{resp|7}} Displaying their usual lack of imagination - they're going straight for your middle tower. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_top_02.mp3</sm2> They're attacking your top tower - will they never stop?! |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_mid_02.mp3</sm2> {{resp|7}} I wouldn't want to be in that middle tower at this moment! |
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_mid_03.mp3</sm2> {{resp|7}} Be quick about it - the middle tower is under attack. |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_mid_04.mp3</sm2> {{resp|7}} Blast it - they're after your middle tower. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_mid.mp3</sm2> Your middle tower is under attack. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_mid_01.mp3</sm2> Displaying their usual lack of imagination - they're going straight for your middle tower. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_mid_02.mp3</sm2> I wouldn't want to be in that middle tower at this moment! |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_mid_03.mp3</sm2> Be quick about it - the middle tower is under attack. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_mid_04.mp3</sm2> Blast it - they're after your middle tower. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_bot.mp3</sm2> Your bottom tower is under attack. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_bot_01.mp3</sm2> Now I see what they want - they're attacking the bottom tower |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_bot_02.mp3</sm2> To the bottom tower - they've laid siege to it |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_bot_03.mp3</sm2> Protect the bottom tower or it will be lost! |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_bot_04.mp3</sm2> Hurry - we may save the bottom tower yet! |
||
+ | '''Нижняя башня''' |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_top.mp3</sm2> Your top barracks are under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_bot.mp3</sm2> {{resp|7}} Your bottom tower is under attack. |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_top_01.mp3</sm2> They've reached the top barracks. We must stop them there! |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_bot_01.mp3</sm2> {{resp|7}} Now I see what they want - they're attacking the bottom tower! |
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_bot_02.mp3</sm2> {{resp|7}} To the bottom tower - they've laid siege to it |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_bot_03.mp3</sm2> {{resp|7}} Protect the bottom tower or it will be lost! |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_top_04.mp3</sm2> We absolutely must stop their momentum. Head for the top barracks! |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_yr_bot_04.mp3</sm2> {{resp|7}} Hurry - we may save the bottom tower yet! |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_mid.mp3</sm2> Your middle barracks are under attack. |
||
+ | |||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_mid_01.mp3</sm2> They've advanced to the middle barracks, we must defeat them |
||
+ | '''Верхние казармы''' |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_mid_02.mp3</sm2> They've pushed to the middle barrackes, lets stop that, shall we? |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_top.mp3</sm2> {{resp|7}} Your top barracks are under attack. |
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_top_01.mp3</sm2> {{resp|7}} They've reached the top barracks. We must stop them there! |
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_top_02.mp3</sm2> {{resp|7}} Oh no, they're attacking our top barracks! |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_bot.mp3</sm2> Your bottom barracks are under attack. |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_top_03.mp3</sm2> {{resp|7}} Look to our top barracks - they're attacking! |
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_top_04.mp3</sm2> {{resp|7}} We absolutely must stop their momentum. Head for the top barracks! |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_bot_02.mp3</sm2> Ah ha, they've attacked the bottom barracks, we must put an end to this. |
||
+ | |||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_bot_03.mp3</sm2> They're showing their hand - they're attacking the bottom barracks. |
||
+ | '''Центральные казармы''' |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_bot_04.mp3</sm2> Can we save the bottom barracks? We must stop them there once and for all! |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_mid.mp3</sm2> {{resp|7}} Your middle barracks are under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_mid_01.mp3</sm2> {{resp|7}} They've advanced to the middle barracks, we must defeat them! |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_mid_02.mp3</sm2> {{resp|7}} They've pushed to the middle barrackes, lets stop that, shall we? |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_mid_03.mp3</sm2> {{resp|7}} Can they really have attacked our middle barracks? That cannot stand! |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_mid_04.mp3</sm2> {{resp|7}} It's the middle barracks - that's where they're attacking! |
||
+ | |||
+ | '''Нижние казармы''' |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_bot.mp3</sm2> {{resp|7}} Your bottom barracks are under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_bot_01.mp3</sm2> {{resp|7}} It's the bottom barracks - that's where they're coming for us! |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_bot_02.mp3</sm2> {{resp|7}} Ah ha, they've attacked the bottom barracks, we must put an end to this. |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_bot_03.mp3</sm2> {{resp|7}} They're showing their hand - they're attacking the bottom barracks. |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_yr_bot_04.mp3</sm2> {{resp|7}} Can we save the bottom barracks? We must stop them there once and for all! |
||
+ | |||
+ | '''Древний''' |
||
+ | * <sm2>dlc_defense_grid_announcer_anc_attack_yr.mp3</sm2> {{resp|6}} Your Ancient is under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_anc_attack_yr_01.mp3</sm2> {{resp|6}} Keep your wits about you - your Ancient is being attacked! |
||
+ | * <sm2>dlc_defense_grid_announcer_anc_attack_yr_02.mp3</sm2> {{resp|6}} Blast - they've made it to the Ancient! |
||
+ | * <sm2>dlc_defense_grid_announcer_anc_attack_yr_03.mp3</sm2> {{resp|6}} You must protect the Ancient! |
||
+ | * <sm2>dlc_defense_grid_announcer_anc_attack_yr_04.mp3</sm2> {{resp|6}} They've made it to the Ancient! Watch out! |
||
| |
| |
||
+ | '''Верхняя башня''' |
||
− | * <sm2>dlc_defense_grid_announcer_anc_attack_rad.mp3</sm2> Radiant's Ancient is under attack. |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_rad_top.mp3</sm2> {{resp|10}} Radiant's top tower is under attack. |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_rad_top_01.mp3</sm2> {{resp|10}} Radiant's top tower has been attacked! |
||
+ | '''Центральная башня''' |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_rad_top.mp3</sm2> Radiant's top tower is under attack. |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_rad_mid.mp3</sm2> {{resp|10}} Radiant's middle tower is under attack. |
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_rad_mid_01.mp3</sm2> {{resp|10}} I'm afraid Radiant's middle tower is under siege. |
− | * <sm2>dlc_defense_grid_announcer_twr_attack_rad_mid_01.mp3</sm2> I'm afraid Radiant's middle tower is under siege. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_rad_bot.mp3</sm2> Radiant's bottom tower is under attack. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_rad_bot_01.mp3</sm2> They've made a beeline for Radiant's bottom tower. |
||
+ | '''Нижняя башня''' |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_rad_top.mp3</sm2> Radiant's top barracks are under attack. |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_rad_bot.mp3</sm2> {{resp|10}} Radiant's bottom tower is under attack. |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_rad_bot_01.mp3</sm2> {{resp|10}} They've made a beeline for Radiant's bottom tower. |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_rad_mid.mp3</sm2> Radiant's middle barracks are under attack. |
||
+ | |||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_rad_mid_01.mp3</sm2> My God! Now they're attacking Radiant's middle barracks. |
||
+ | '''Верхние казармы''' |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_rad_bot.mp3</sm2> Radiant's bottom barracks are under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_rad_top.mp3</sm2> {{resp|10}} Radiant's top barracks are under attack. |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_rad_bot_01.mp3</sm2> Radiant had better be on high alert - they enemy is attacking their bottom barracks. |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_rad_top_01.mp3</sm2> {{resp|10}} The enemy is storming Radiant's top barracks! |
||
+ | |||
+ | '''Центральные казармы''' |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_rad_mid.mp3</sm2> {{resp|10}} Radiant's middle barracks are under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_rad_mid_01.mp3</sm2> {{resp|10}} My God! Now they're attacking Radiant's middle barracks. |
||
+ | |||
+ | '''Нижние казармы''' |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_rad_bot.mp3</sm2> {{resp|10}} Radiant's bottom barracks are under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_rad_bot_01.mp3</sm2> {{resp|10}} Radiant had better be on high alert - they enemy is attacking their bottom barracks. |
||
+ | |||
+ | '''Древний''' |
||
+ | * <sm2>dlc_defense_grid_announcer_anc_attack_rad.mp3</sm2> {{resp|8}} Radiant's Ancient is under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_anc_attack_rad_01.mp3</sm2> {{resp|8}} They're attacking Radiant's Ancient - I can't bear to watch. |
||
| |
| |
||
+ | '''Верхняя башня''' |
||
− | * <sm2>dlc_defense_grid_announcer_anc_attack_dire.mp3</sm2> Dire's Ancient is under attack. |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_dire_top.mp3</sm2> {{resp|10}} Dire's top tower is under attack. |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_dire_top_01.mp3</sm2> {{resp|10}} This won't be pretty -- they've reached Dire's top tower! |
||
+ | '''Центральная башня''' |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_dire_top.mp3</sm2> Dire's top tower is under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_dire_mid.mp3</sm2> {{resp|10}} Dire's middle tower is under attack. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_dire_top_01.mp3</sm2> This won't be pretty -- they've reached Dire's top tower! |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_dire_mid_01.mp3</sm2> {{resp|10}} It looks like they're going after Dire's middle tower. |
− | * <sm2>dlc_defense_grid_announcer_twr_attack_dire_mid_01.mp3</sm2> It looks like they're going after Dire's middle tower. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_dire_bot.mp3</sm2> Dire's bottom tower is under attack. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_attack_dire_bot_01.mp3</sm2> Dire's bottom tower is under siege. |
||
+ | '''Нижняя башня''' |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_dire_top.mp3</sm2> Dire's top barracks are under attack. |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_dire_bot.mp3</sm2> {{resp|10}} Dire's bottom tower is under attack. |
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_attack_dire_bot_01.mp3</sm2> {{resp|10}} Dire's bottom tower is under siege. |
+ | |||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_dire_mid_01.mp3</sm2> Unbelievable! They're attacking Dire's middle barracks. |
||
+ | '''Верхние казармы''' |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_dire_bot.mp3</sm2> Dire's bottom barracks are under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_dire_top.mp3</sm2> {{resp|10}} Dire's top barracks are under attack. |
||
− | * <sm2>dlc_defense_grid_announcer_rax_attack_dire_bot_01.mp3</sm2> They're no fools. They're coming for Dire's bottom barracks! |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_dire_top_01.mp3</sm2> {{resp|10}} So, they're attacking Dire's top barracks are they? |
||
+ | |||
+ | '''Центральные казармы''' |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_dire_mid.mp3</sm2> {{resp|10}} Dire's middle barracks are under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_dire_mid_01.mp3</sm2> {{resp|10}} Unbelievable! They're attacking Dire's middle barracks. |
||
+ | |||
+ | '''Нижние казармы''' |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_dire_bot.mp3</sm2> {{resp|10}} Dire's bottom barracks are under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_rax_attack_dire_bot_01.mp3</sm2> {{resp|10}} They're no fools. They're coming for Dire's bottom barracks! |
||
+ | |||
+ | '''Древний''' |
||
+ | * <sm2>dlc_defense_grid_announcer_anc_attack_dire.mp3</sm2> {{resp|8}} Dire's Ancient is under attack. |
||
+ | * <sm2>dlc_defense_grid_announcer_anc_attack_dire_01.mp3</sm2> {{resp|8}} Dire's Ancient is being attacked - and it's not pretty. |
||
| |
| |
||
+ | |||
|- |
|- |
||
− | ! scope="row" | |
+ | ! scope="row" | Сооружение<br>разрушено |
| |
| |
||
+ | '''Верхняя башня''' |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_top.mp3</sm2> Your top tower has fallen. |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_top.mp3</sm2> Your top tower has fallen. <small>[[#negative|''дополнение'']]</small> |
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_top_01.mp3</sm2> I'm afraid the top tower has been lost. Careful now. <small>[[#negative|''дополнение'']]</small> |
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_top_02.mp3</sm2> Keep those senses sharp - the top tower has fallen. <small>[[#negative|''дополнение'']]</small> |
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_top_03.mp3</sm2> They broke through at the top - the top tower has fallen <small>[[#negative|''дополнение'']]</small> |
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_top_04.mp3</sm2> That's it then - the top tower is no more. <small>[[#negative|''дополнение'']]</small> |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_mid.mp3</sm2> Your middle tower has fallen. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_mid_01.mp3</sm2> The middle tower is done for - pay full attention now! |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_mid_02.mp3</sm2> It's gone - the middle tower is gone. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_mid_03.mp3</sm2> For the love of ... - they've destroyed your middle tower. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_mid_04.mp3</sm2> The middle tower is now part of history. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_bot.mp3</sm2> Your bottom tower has fallen. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_bot_01.mp3</sm2> I'm sorry to say the bottom tower is now a casualty of this battle. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_bot_02.mp3</sm2> The bottom tower has fallen. Nothing good will come of this. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_bot_03.mp3</sm2> No more bottom tower my friend, it's gone. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_bot_04.mp3</sm2> Sadly, I must inform you that the bottom tower was destroyed. |
||
+ | '''Центральная башня''' |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_mid.mp3</sm2> Your middle tower has fallen. <small>[[#negative|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_mid_01.mp3</sm2> The middle tower is done for - pay full attention now! <small>[[#negative|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_mid_02.mp3</sm2> It's gone - the middle tower is gone. <small>[[#negative|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_mid_03.mp3</sm2> For the love of … - they've destroyed your middle tower. <small>[[#negative|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_mid_04.mp3</sm2> The middle tower is now part of history. <small>[[#negative|''дополнение'']]</small> |
||
+ | |||
+ | '''Нижняя башня''' |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_bot.mp3</sm2> Your bottom tower has fallen. <small>[[#negative|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_bot_01.mp3</sm2> I'm sorry to say the bottom tower is now a casualty of this battle. <small>[[#negative|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_bot_02.mp3</sm2> The bottom tower has fallen. Nothing good will come of this. <small>[[#negative|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_bot_03.mp3</sm2> No more bottom tower my friend, it's gone. <small>[[#negative|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_yr_bot_04.mp3</sm2> Sadly, I must inform you that the bottom tower was destroyed. <small>[[#negative|''дополнение'']]</small> |
||
+ | |||
+ | '''Верхние казармы''' |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_top.mp3</sm2> Your top barracks has fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_top.mp3</sm2> Your top barracks has fallen. |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_top_01.mp3</sm2> No good news here - we've lost our top barracks. |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_top_01.mp3</sm2> No good news here - we've lost our top barracks. |
||
− | * <sm2>dlc_defense_grid_announcer_rax_fall_yr_top_02.mp3</sm2> Not our top barracks! |
+ | * <sm2>dlc_defense_grid_announcer_rax_fall_yr_top_02.mp3</sm2> Not our top barracks! It's gone. |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_top_03.mp3</sm2> There goes your top barracks - we must step up our game! |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_top_03.mp3</sm2> There goes your top barracks - we must step up our game! |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_top_04.mp3</sm2> The top barracks is gone, but we will prevail nonetheless! |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_top_04.mp3</sm2> The top barracks is gone, but we will prevail nonetheless! |
||
+ | |||
+ | '''Центральные казармы''' |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_mid.mp3</sm2> Your middle barracks has fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_mid.mp3</sm2> Your middle barracks has fallen. |
||
− | * <sm2>dlc_defense_grid_announcer_rax_fall_yr_mid_01.mp3</sm2> No more middle barracks now. |
+ | * <sm2>dlc_defense_grid_announcer_rax_fall_yr_mid_01.mp3</sm2> No more middle barracks now. Its just…gone. |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_mid_02.mp3</sm2> The middle barracks has been taken from us. |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_mid_02.mp3</sm2> The middle barracks has been taken from us. |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_mid_03.mp3</sm2> I almost can't say it aloud - but our middle barracks has been taken. |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_mid_03.mp3</sm2> I almost can't say it aloud - but our middle barracks has been taken. |
||
− | * <sm2>dlc_defense_grid_announcer_rax_fall_yr_mid_04.mp3</sm2> And just like that, it's lost. |
+ | * <sm2>dlc_defense_grid_announcer_rax_fall_yr_mid_04.mp3</sm2> And just like that, it's lost. Farewell, middle barracks. |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_mid_05.mp3</sm2> Be aware, your middle barracks has just fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_mid_05.mp3</sm2> Be aware, your middle barracks has just fallen. |
||
+ | |||
+ | '''Нижние казармы''' |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_bot.mp3</sm2> Your bottom barracks has fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_bot.mp3</sm2> Your bottom barracks has fallen. |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_bot_01.mp3</sm2> Your bottom barracks are no more - no good will come of this. |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_bot_01.mp3</sm2> Your bottom barracks are no more - no good will come of this. |
||
Строка 314: | Строка 456: | ||
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_bot_04.mp3</sm2> I'm sorry my friend: Your barracks on the bottom has been destroyed. |
* <sm2>dlc_defense_grid_announcer_rax_fall_yr_bot_04.mp3</sm2> I'm sorry my friend: Your barracks on the bottom has been destroyed. |
||
| |
| |
||
+ | '''Верхняя башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_fall_rad_top.mp3</sm2> Radiant's top tower has fallen. |
* <sm2>dlc_defense_grid_announcer_twr_fall_rad_top.mp3</sm2> Radiant's top tower has fallen. |
||
* <sm2>dlc_defense_grid_announcer_twr_fall_rad_top_01.mp3</sm2> I am aghast - Radiant's top tower has been taken! |
* <sm2>dlc_defense_grid_announcer_twr_fall_rad_top_01.mp3</sm2> I am aghast - Radiant's top tower has been taken! |
||
+ | |||
+ | '''Центральная башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_fall_rad_mid.mp3</sm2> Radiant's middle tower has fallen. |
* <sm2>dlc_defense_grid_announcer_twr_fall_rad_mid.mp3</sm2> Radiant's middle tower has fallen. |
||
* <sm2>dlc_defense_grid_announcer_twr_fall_rad_mid_01.mp3</sm2> Radiant's middle tower is no more. |
* <sm2>dlc_defense_grid_announcer_twr_fall_rad_mid_01.mp3</sm2> Radiant's middle tower is no more. |
||
+ | |||
+ | '''Нижняя башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_fall_rad_bot.mp3</sm2> Radiant's bottom tower has fallen. |
* <sm2>dlc_defense_grid_announcer_twr_fall_rad_bot.mp3</sm2> Radiant's bottom tower has fallen. |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_rad_bot_01.mp3</sm2> {{resp|u}} That's it then -- Radiant's tower has fallen. |
||
+ | '''Верхние казармы''' |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_rad_top.mp3</sm2> Radiant's top barracks has fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_rad_top.mp3</sm2> Radiant's top barracks has fallen. |
||
− | * <sm2>dlc_defense_grid_announcer_rax_fall_rad_top_01.mp3</sm2> Radiant has lost their top barracks. |
+ | * <sm2>dlc_defense_grid_announcer_rax_fall_rad_top_01.mp3</sm2> Radiant has lost their top barracks. I'm not sure that's a loss they can survive. |
+ | |||
+ | '''Центральные казармы''' |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_rad_mid.mp3</sm2> Radiant's middle barracks has fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_rad_mid.mp3</sm2> Radiant's middle barracks has fallen. |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_rad_mid_01.mp3</sm2> Radiant no longer has a middle barracks, what does this mean? |
* <sm2>dlc_defense_grid_announcer_rax_fall_rad_mid_01.mp3</sm2> Radiant no longer has a middle barracks, what does this mean? |
||
+ | |||
+ | '''Нижние казармы''' |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_rad_bot.mp3</sm2> Radiant's bottom barracks has fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_rad_bot.mp3</sm2> Radiant's bottom barracks has fallen. |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_rad_bot_01.mp3</sm2> That's it then -- Radiant has lost their bottom barracks. |
* <sm2>dlc_defense_grid_announcer_rax_fall_rad_bot_01.mp3</sm2> That's it then -- Radiant has lost their bottom barracks. |
||
| |
| |
||
+ | '''Верхняя башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_fall_dire_top.mp3</sm2> Dire's top tower has fallen. |
* <sm2>dlc_defense_grid_announcer_twr_fall_dire_top.mp3</sm2> Dire's top tower has fallen. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_dire_top_01.mp3</sm2> And Dire's top tower falls right in front of us |
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_dire_top_01.mp3</sm2> And Dire's top tower falls right in front of us. |
+ | |||
+ | '''Центральная башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_fall_dire_mid.mp3</sm2> Dire's middle tower has fallen. |
* <sm2>dlc_defense_grid_announcer_twr_fall_dire_mid.mp3</sm2> Dire's middle tower has fallen. |
||
* <sm2>dlc_defense_grid_announcer_twr_fall_dire_mid_01.mp3</sm2> It's beyond comprehension: Dire's middle tower is gone, just gone. |
* <sm2>dlc_defense_grid_announcer_twr_fall_dire_mid_01.mp3</sm2> It's beyond comprehension: Dire's middle tower is gone, just gone. |
||
+ | |||
+ | '''Нижняя башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_fall_dire_bot.mp3</sm2> Dire's bottom tower has fallen. |
* <sm2>dlc_defense_grid_announcer_twr_fall_dire_bot.mp3</sm2> Dire's bottom tower has fallen. |
||
* <sm2>dlc_defense_grid_announcer_twr_fall_dire_bot_01.mp3</sm2> Dire's bottom tower is simply no more. |
* <sm2>dlc_defense_grid_announcer_twr_fall_dire_bot_01.mp3</sm2> Dire's bottom tower is simply no more. |
||
+ | '''Верхние казармы''' |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_dire_top.mp3</sm2> Dire's top barracks has fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_dire_top.mp3</sm2> Dire's top barracks has fallen. |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_dire_top_01.mp3</sm2> Dire has lost their top barracks to their enemy. |
* <sm2>dlc_defense_grid_announcer_rax_fall_dire_top_01.mp3</sm2> Dire has lost their top barracks to their enemy. |
||
+ | |||
+ | '''Центральные казармы''' |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_dire_mid.mp3</sm2> Dire's middle barracks has fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_dire_mid.mp3</sm2> Dire's middle barracks has fallen. |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_dire_mid_01.mp3</sm2> I'm afraid Dire no longer has a middle barracks |
* <sm2>dlc_defense_grid_announcer_rax_fall_dire_mid_01.mp3</sm2> I'm afraid Dire no longer has a middle barracks |
||
+ | |||
+ | '''Нижние казармы''' |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_dire_bot.mp3</sm2> Dire's bottom barracks has fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_dire_bot.mp3</sm2> Dire's bottom barracks has fallen. |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_dire_bot_01.mp3</sm2> Sorry to say, Dire's bottom barracks is gone! |
* <sm2>dlc_defense_grid_announcer_rax_fall_dire_bot_01.mp3</sm2> Sorry to say, Dire's bottom barracks is gone! |
||
| |
| |
||
+ | '''Верхняя башня''' |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_top.mp3</sm2> The enemy's top tower has fallen. |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_top.mp3</sm2> The enemy's top tower has fallen. <small>[[#positive|''дополнение'']]</small> |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_top_01.mp3</sm2> That's what we need - the enemy has no more top tower! |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_top_01.mp3</sm2> That's what we need - the enemy has no more top tower! <small>[[#positive|''дополнение'']]</small> |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_top_02.mp3</sm2> Well done! Their top tower is down for good! |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_top_02.mp3</sm2> Well done! Their top tower is down for good! <small>[[#positive|''дополнение'']]</small> |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_top_03.mp3</sm2> Progress! We've dropped their top tower! |
||
− | * <sm2> |
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_top_03.mp3</sm2> Progress! We've dropped their top tower! <small>[[#positive|''дополнение'']]</small> |
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_top_04.mp3</sm2> At last! We've destroyed their top tower! <small>[[#positive|''дополнение'']]</small> |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_mid.mp3</sm2> The enemy's middle tower has fallen. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_mid_01.mp3</sm2> Yes! They won't be using that middle tower any more! |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_mid_02.mp3</sm2> Enemy's Middle tower off line! Congratulations! |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_mid_03.mp3</sm2> We've destroyed their middle tower - onward! |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_mid_04.mp3</sm2> They've lost their middle tower to us. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_bot.mp3</sm2> The enemy's bottom tower has fallen. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_bot_01.mp3</sm2> We've leveled their bottom tower! Fantastic! |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_bot_02.mp3</sm2> Our enemies have no bottom tower. Let's press on, Shall we? |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_bot_03.mp3</sm2> Their bottom is hanging out in the breeze - they have no bottom tower |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_bot_04.mp3</sm2> Superb, we've taken down their bottom tower! |
||
− | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_bot_05.mp3</sm2> Our enemy has no bottom tower to speak of - so I shan't speak of it any more. |
||
+ | '''Центральная башня''' |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_mid.mp3</sm2> The enemy's middle tower has fallen. <small>[[#positive|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_mid_01.mp3</sm2> Yes! They won't be using that middle tower any more! <small>[[#positive|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_mid_02.mp3</sm2> Enemy's Middle tower off line! Congratulations! <small>[[#positive|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_mid_03.mp3</sm2> We've destroyed their middle tower - onward! <small>[[#positive|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_mid_04.mp3</sm2> They've lost their middle tower to us. <small>[[#positive|''дополнение'']]</small> |
||
+ | |||
+ | '''Нижняя башня''' |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_bot.mp3</sm2> The enemy's bottom tower has fallen. <small>[[#positive|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_bot_01.mp3</sm2> We've leveled their bottom tower! Fantastic! <small>[[#positive|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_bot_02.mp3</sm2> Our enemies have no bottom tower. Let's press on, Shall we? <small>[[#positive|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_bot_03.mp3</sm2> Their bottom is hanging out in the breeze - they have no bottom tower <small>[[#positive|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_bot_04.mp3</sm2> Superb, we've taken down their bottom tower! <small>[[#positive|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_fall_enm_bot_05.mp3</sm2> Our enemy has no bottom tower to speak of - so I shan't speak of it any more. <small>[[#positive|''дополнение'']]</small> |
||
+ | |||
+ | '''Верхние казармы''' |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_top.mp3</sm2> The enemy's top barracks has fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_top.mp3</sm2> The enemy's top barracks has fallen. |
||
− | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_top_01.mp3</sm2> We have absolutely obliterated their top barracks. |
+ | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_top_01.mp3</sm2> We have absolutely obliterated their top barracks. Onward! |
− | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_top_02.mp3</sm2> Fantastic! |
+ | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_top_02.mp3</sm2> Fantastic! The enemy's top barracks is destroyed! |
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_top_03.mp3</sm2> No more top barracks for our enemies! |
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_top_03.mp3</sm2> No more top barracks for our enemies! |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_top_04.mp3</sm2> And their top barracks is no more - we have wiped the slate! |
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_top_04.mp3</sm2> And their top barracks is no more - we have wiped the slate! |
||
+ | |||
+ | '''Центральные казармы''' |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_mid.mp3</sm2> The enemy's middle barracks has fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_mid.mp3</sm2> The enemy's middle barracks has fallen. |
||
− | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_mid_01.mp3</sm2> Advancement! |
+ | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_mid_01.mp3</sm2> Advancement! We've destroyed the enemy's middle barracks! |
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_mid_02.mp3</sm2> And just like that - the enemy's middle barracks is history! |
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_mid_02.mp3</sm2> And just like that - the enemy's middle barracks is history! |
||
− | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_mid_03.mp3</sm2> Progress made! |
+ | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_mid_03.mp3</sm2> Progress made! The enemy's middle barracks is destroyed. |
− | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_mid_04.mp3</sm2> Boom. |
+ | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_mid_04.mp3</sm2> Boom. Down goes the enemy's middle barracks! |
+ | |||
+ | '''Нижние казармы''' |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_bot.mp3</sm2> The enemy's bottom barracks has fallen. |
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_bot.mp3</sm2> The enemy's bottom barracks has fallen. |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_bot_01.mp3</sm2> We have rained destruction on the enemy's bottom barracks! |
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_bot_01.mp3</sm2> We have rained destruction on the enemy's bottom barracks! |
||
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_bot_02.mp3</sm2> Splendid, the enemy won't find a bottom barracks at their disposal any longer. |
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_bot_02.mp3</sm2> Splendid, the enemy won't find a bottom barracks at their disposal any longer. |
||
− | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_bot_03.mp3</sm2> In one short moment, the enemy's bottoms |
+ | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_bot_03.mp3</sm2> In one short moment, the enemy's bottoms barracks was destroyed! |
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_bot_04.mp3</sm2> Gone! When they go looking for their bottom barracks, they won't find it anywhere. |
* <sm2>dlc_defense_grid_announcer_rax_fall_enm_bot_04.mp3</sm2> Gone! When they go looking for their bottom barracks, they won't find it anywhere. |
||
− | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_bot_05.mp3</sm2> We've eliminated their bottom barracks from play. |
+ | * <sm2>dlc_defense_grid_announcer_rax_fall_enm_bot_05.mp3</sm2> We've eliminated their bottom barracks from play. Excellent! |
+ | |||
|- |
|- |
||
− | ! scope="row" | |
+ | ! scope="row" | Сооружение<br>добито |
| |
| |
||
+ | '''Верхняя башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_top.mp3</sm2> Your top tower has been denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_top.mp3</sm2> Your top tower has been denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_top_01.mp3</sm2> Sacrifice made, the enemy was denied our top tower. |
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_top_01.mp3</sm2> Sacrifice made, the enemy was denied our top tower. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_top_02.mp3</sm2> Our top tower is gone, but the enemy was denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_top_02.mp3</sm2> Our top tower is gone, but the enemy was denied. |
||
+ | |||
+ | '''Центральная башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_mid.mp3</sm2> Your middle tower has been denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_mid.mp3</sm2> Your middle tower has been denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_mid_01.mp3</sm2> We may have lost our middle tower, but at least the enemy can't have its value. |
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_mid_01.mp3</sm2> We may have lost our middle tower, but at least the enemy can't have its value. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_mid_02.mp3</sm2> The enemy is denied, but our middle tower is lost. |
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_mid_02.mp3</sm2> The enemy is denied, but our middle tower is lost. |
||
− | * <sm2>dlc_defense_grid_announcer_twr_deny_yr_mid_03.mp3</sm2> At least the smoking remains of our middle tower are of no use to the enemy. |
+ | * <sm2>dlc_defense_grid_announcer_twr_deny_yr_mid_03.mp3</sm2> At least the smoking remains of our middle tower are of no use to the enemy. |
− | * <sm2>dlc_defense_grid_announcer_twr_deny_yr_mid_04.mp3</sm2> We've denied our middle tower to the enemy. |
+ | * <sm2>dlc_defense_grid_announcer_twr_deny_yr_mid_04.mp3</sm2> We've denied our middle tower to the enemy. That's something, anyway. |
+ | |||
+ | '''Нижняя башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_bot.mp3</sm2> Your bottom tower has been denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_bot.mp3</sm2> Your bottom tower has been denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_bot_01.mp3</sm2> There, we've denied the enemy our bottom tower. |
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_bot_01.mp3</sm2> There, we've denied the enemy our bottom tower. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_bot_02.mp3</sm2> The bottom tower may be lost to us, but the enemy is left with nothing. |
* <sm2>dlc_defense_grid_announcer_twr_deny_yr_bot_02.mp3</sm2> The bottom tower may be lost to us, but the enemy is left with nothing. |
||
| |
| |
||
+ | '''Верхняя башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_rad_top.mp3</sm2> Radiant's top tower has been denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_rad_top.mp3</sm2> Radiant's top tower has been denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_rad_top_01.mp3</sm2> The Radiant destroyed their own top tower before the enemy did it for them. |
* <sm2>dlc_defense_grid_announcer_twr_deny_rad_top_01.mp3</sm2> The Radiant destroyed their own top tower before the enemy did it for them. |
||
+ | |||
+ | '''Центральная башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_rad_mid.mp3</sm2> Radiant's middle tower has been denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_rad_mid.mp3</sm2> Radiant's middle tower has been denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_rad_mid_01.mp3</sm2> Radiant sacrifices their middle tower, and denies their enemy the reward. |
* <sm2>dlc_defense_grid_announcer_twr_deny_rad_mid_01.mp3</sm2> Radiant sacrifices their middle tower, and denies their enemy the reward. |
||
+ | |||
+ | '''Нижняя башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_rad_bot.mp3</sm2> Radiant's bottom tower has been denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_rad_bot.mp3</sm2> Radiant's bottom tower has been denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_rad_bot_01.mp3</sm2> The Radiant has chosen to destroy their own bottom tower. |
* <sm2>dlc_defense_grid_announcer_twr_deny_rad_bot_01.mp3</sm2> The Radiant has chosen to destroy their own bottom tower. |
||
| |
| |
||
+ | '''Верхняя башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_dire_top.mp3</sm2> Dire's top tower has been denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_dire_top.mp3</sm2> Dire's top tower has been denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_dire_top_01.mp3</sm2> Dire has wisely decided denial is the best play and destroyed their own top tower. |
* <sm2>dlc_defense_grid_announcer_twr_deny_dire_top_01.mp3</sm2> Dire has wisely decided denial is the best play and destroyed their own top tower. |
||
+ | |||
+ | '''Центральная башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_dire_mid.mp3</sm2> Dire's middle tower has been denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_dire_mid.mp3</sm2> Dire's middle tower has been denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_dire_mid_01.mp3</sm2> Now Dire takes out their own middle tower, denying their enemy the prize. |
* <sm2>dlc_defense_grid_announcer_twr_deny_dire_mid_01.mp3</sm2> Now Dire takes out their own middle tower, denying their enemy the prize. |
||
+ | |||
+ | '''Нижняя башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_dire_bot.mp3</sm2> Dire's bottom tower has been denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_dire_bot.mp3</sm2> Dire's bottom tower has been denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_dire_bot_01.mp3</sm2> Dire's bottom tower sacrifice has denied the enemy any benefit. |
* <sm2>dlc_defense_grid_announcer_twr_deny_dire_bot_01.mp3</sm2> Dire's bottom tower sacrifice has denied the enemy any benefit. |
||
| |
| |
||
+ | '''Верхняя башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_top.mp3</sm2> The enemy's top tower has been denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_top.mp3</sm2> The enemy's top tower has been denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_top_01.mp3</sm2> The enemy has denied us their top tower, but at least it is now gone! |
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_top_01.mp3</sm2> The enemy has denied us their top tower, but at least it is now gone! |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_top_02.mp3</sm2> It would have been nice to have the full value for ourselves, but at least their top tower is gone. |
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_top_02.mp3</sm2> It would have been nice to have the full value for ourselves, but at least their top tower is gone. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_top_03.mp3</sm2> We've been denied the enemy's top tower, but press on! |
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_top_03.mp3</sm2> We've been denied the enemy's top tower, but press on! |
||
+ | |||
+ | '''Центральная башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_mid.mp3</sm2> The enemy's middle tower has been denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_mid.mp3</sm2> The enemy's middle tower has been denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_mid_01.mp3</sm2> They've denied us their middle tower, but we must press on. |
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_mid_01.mp3</sm2> They've denied us their middle tower, but we must press on. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_mid_02.mp3</sm2> They may have denied us the entire prize, but at least their middle tower is still lost. |
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_mid_02.mp3</sm2> They may have denied us the entire prize, but at least their middle tower is still lost. |
||
+ | * <sm2>dlc_defense_grid_announcer_twr_deny_enm_mid_03.mp3</sm2> {{resp|u}} Damn. We've destroyed their middle tower, but the enemy managed to denied us our fair share. |
||
+ | |||
+ | '''Нижняя башня''' |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_bot.mp3</sm2> The enemy's bottom tower has been denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_bot.mp3</sm2> The enemy's bottom tower has been denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_bot_01.mp3</sm2> Their bottom tower was lost, but we were denied. |
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_bot_01.mp3</sm2> Their bottom tower was lost, but we were denied. |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_bot_02.mp3</sm2> They sacrificed their bottom tower to stymie us, no matter, we'll show them! |
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_bot_02.mp3</sm2> They sacrificed their bottom tower to stymie us, no matter, we'll show them! |
||
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_bot_03.mp3</sm2> They've denied us the reward of their bottom tower, but at least it stands no longer! |
* <sm2>dlc_defense_grid_announcer_twr_deny_enm_bot_03.mp3</sm2> They've denied us the reward of their bottom tower, but at least it stands no longer! |
||
+ | |||
|- |
|- |
||
− | ! scope="row" | |
+ | ! scope="row" | Сооружения<br>укреплены |
| |
| |
||
+ | |||
| |
| |
||
* <sm2>dlc_defense_grid_announcer_fort_rad.mp3</sm2> Radiant's structures are fortified. |
* <sm2>dlc_defense_grid_announcer_fort_rad.mp3</sm2> Radiant's structures are fortified. |
||
+ | |||
+ | <small>''Шанс 50%''</small> |
||
* <sm2>dlc_defense_grid_announcer_fort_rad_01.mp3</sm2> Radiant's decision to fortify their structures will prove wise, I should think. |
* <sm2>dlc_defense_grid_announcer_fort_rad_01.mp3</sm2> Radiant's decision to fortify their structures will prove wise, I should think. |
||
* <sm2>dlc_defense_grid_announcer_fort_rad_02.mp3</sm2> It seems apparent that Radiant has chosen to strengthen their structures. |
* <sm2>dlc_defense_grid_announcer_fort_rad_02.mp3</sm2> It seems apparent that Radiant has chosen to strengthen their structures. |
||
Строка 426: | Строка 625: | ||
| |
| |
||
* <sm2>dlc_defense_grid_announcer_fort_dire.mp3</sm2> Dire's structures are fortified. |
* <sm2>dlc_defense_grid_announcer_fort_dire.mp3</sm2> Dire's structures are fortified. |
||
+ | |||
+ | <small>''Шанс 50%''</small> |
||
* <sm2>dlc_defense_grid_announcer_fort_dire_01.mp3</sm2> Dire has wisely chosen to fortify their own structures. |
* <sm2>dlc_defense_grid_announcer_fort_dire_01.mp3</sm2> Dire has wisely chosen to fortify their own structures. |
||
* <sm2>dlc_defense_grid_announcer_fort_dire_02.mp3</sm2> It seems Dire has chosen to strengthen their structures. |
* <sm2>dlc_defense_grid_announcer_fort_dire_02.mp3</sm2> It seems Dire has chosen to strengthen their structures. |
||
Строка 432: | Строка 633: | ||
* <sm2>dlc_defense_grid_announcer_fort_dire_05.mp3</sm2> Dire has made it much harder to bring down their structures - they're fortified! |
* <sm2>dlc_defense_grid_announcer_fort_dire_05.mp3</sm2> Dire has made it much harder to bring down their structures - they're fortified! |
||
| |
| |
||
+ | |||
|- |
|- |
||
− | ! scope="row" | |
+ | ! scope="row" | Мегакрипы |
| |
| |
||
− | * <sm2>dlc_defense_grid_announcer_mega_now_you.mp3</sm2> You now have megacreeps. |
+ | * <sm2>dlc_defense_grid_announcer_mega_now_you.mp3</sm2> {{resp|u}} You now have megacreeps. |
− | * <sm2>dlc_defense_grid_announcer_mega_now_you_01.mp3</sm2> You have spawned Megacreeps! |
+ | * <sm2>dlc_defense_grid_announcer_mega_now_you_01.mp3</sm2> {{resp|u}} You have spawned Megacreeps! |
− | * <sm2>dlc_defense_grid_announcer_mega_now_you_02.mp3</sm2> Excellent, you now have Megacreeps! I do hope they're not contagious. |
+ | * <sm2>dlc_defense_grid_announcer_mega_now_you_02.mp3</sm2> {{resp|u}} Excellent, you now have Megacreeps! I do hope they're not contagious. |
− | * <sm2>dlc_defense_grid_announcer_mega_now_you_03.mp3</sm2> Things are looking up, you have megacreeps. |
+ | * <sm2>dlc_defense_grid_announcer_mega_now_you_03.mp3</sm2> {{resp|u}} Things are looking up, you have megacreeps. Which sounds odd when you say it out loud, doesn't it? |
− | * <sm2>dlc_defense_grid_announcer_mega_now_you_04.mp3</sm2> Reinforcements have arrived! |
+ | * <sm2>dlc_defense_grid_announcer_mega_now_you_04.mp3</sm2> {{resp|u}} Reinforcements have arrived! Megacreeps are yours, thank goodness! |
* <sm2>dlc_defense_grid_announcer_mega_now_we.mp3</sm2> We now have megacreeps. |
* <sm2>dlc_defense_grid_announcer_mega_now_we.mp3</sm2> We now have megacreeps. |
||
* <sm2>dlc_defense_grid_announcer_mega_now_we_01.mp3</sm2> We have been reinforced with Megacreeps! |
* <sm2>dlc_defense_grid_announcer_mega_now_we_01.mp3</sm2> We have been reinforced with Megacreeps! |
||
* <sm2>dlc_defense_grid_announcer_mega_now_we_02.mp3</sm2> Megacreeps are on our side! Which is not something you hear often, I must say. |
* <sm2>dlc_defense_grid_announcer_mega_now_we_02.mp3</sm2> Megacreeps are on our side! Which is not something you hear often, I must say. |
||
* <sm2>dlc_defense_grid_announcer_mega_now_we_03.mp3</sm2> We have the megacreeps - things will be quite dangerous for our enemies now! |
* <sm2>dlc_defense_grid_announcer_mega_now_we_03.mp3</sm2> We have the megacreeps - things will be quite dangerous for our enemies now! |
||
− | * <sm2>dlc_defense_grid_announcer_mega_now_we_04.mp3</sm2> Megacreeps - that's just fun to |
+ | * <sm2>dlc_defense_grid_announcer_mega_now_we_04.mp3</sm2> Megacreeps - that's just fun to say… Oh, and we have them on our side now! |
| |
| |
||
* <sm2>dlc_defense_grid_announcer_mega_now_rad.mp3</sm2> The Radiant now have megacreeps. |
* <sm2>dlc_defense_grid_announcer_mega_now_rad.mp3</sm2> The Radiant now have megacreeps. |
||
Строка 451: | Строка 653: | ||
| |
| |
||
* <sm2>dlc_defense_grid_announcer_mega_now_dire.mp3</sm2> The Dire now have megacreeps. |
* <sm2>dlc_defense_grid_announcer_mega_now_dire.mp3</sm2> The Dire now have megacreeps. |
||
− | * <sm2>dlc_defense_grid_announcer_mega_now_dire_01.mp3</sm2> The Dire have acquired Megcreeps. |
+ | * <sm2>dlc_defense_grid_announcer_mega_now_dire_01.mp3</sm2> The Dire have acquired Megcreeps. There's no telling how this will play out, is there! |
* <sm2>dlc_defense_grid_announcer_mega_now_dire_02.mp3</sm2> Be advised: the Dire now have Megacreeps supporting them. |
* <sm2>dlc_defense_grid_announcer_mega_now_dire_02.mp3</sm2> Be advised: the Dire now have Megacreeps supporting them. |
||
| |
| |
||
* <sm2>dlc_defense_grid_announcer_mega_now_enm.mp3</sm2> The enemy now has megacreeps. |
* <sm2>dlc_defense_grid_announcer_mega_now_enm.mp3</sm2> The enemy now has megacreeps. |
||
− | * <sm2>dlc_defense_grid_announcer_mega_now_enm_01.mp3</sm2> Megacreeps on the horizon - I'm afraid the enemy has them. |
+ | * <sm2>dlc_defense_grid_announcer_mega_now_enm_01.mp3</sm2> Megacreeps on the horizon - I'm afraid the enemy has them. Watch out! |
* <sm2>dlc_defense_grid_announcer_mega_now_enm_02.mp3</sm2> Let's keep our wits about us: the enemy now has megacreeps |
* <sm2>dlc_defense_grid_announcer_mega_now_enm_02.mp3</sm2> Let's keep our wits about us: the enemy now has megacreeps |
||
* <sm2>dlc_defense_grid_announcer_mega_now_enm_03.mp3</sm2> Reports are coming in that the enemy has Megacreeps - stay sharp! |
* <sm2>dlc_defense_grid_announcer_mega_now_enm_03.mp3</sm2> Reports are coming in that the enemy has Megacreeps - stay sharp! |
||
Строка 462: | Строка 664: | ||
! scope="row" | Победа |
! scope="row" | Победа |
||
| |
| |
||
+ | |||
− | * <sm2>dlc_defense_grid_announcer_victory_01.mp3</sm2> Congratulations! You've proven your mettle and beaten back the enemy! |
||
+ | | |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_rad.mp3</sm2> Radiant victory! <small>[[#victory|''дополнение'']]</small> |
||
+ | |||
+ | <small>Шанс 50%, для игрока</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_rad_01.mp3</sm2> There cannot be a question: the win goes to the Radiant! <small>[[#victory|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_rad_02.mp3</sm2> A Radiant victory all around! <small>[[#victory|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_rad_03.mp3</sm2> The Radiant has the victory and I must say they've earned it. <small>[[#victory|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_rad_04.mp3</sm2> And so the Radiant claim victory and the day. As they should! <small>[[#victory|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_rad_05.mp3</sm2> Thus the Radiant seize the win! <small>[[#victory|''дополнение'']]</small> |
||
+ | | |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_dire.mp3</sm2> Dire victory! <small>[[#victory|''дополнение'']]</small> |
||
+ | |||
+ | <small>Шанс 50%, для игрока</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_dire_01.mp3</sm2> The Dire have claimed victory - what a performance! <small>[[#victory|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_dire_02.mp3</sm2> The Dire prevails, proving their mettle once again! <small>[[#victory|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_dire_03.mp3</sm2> And, yes,… it's the Dire with the win! <small>[[#victory|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_dire_04.mp3</sm2> I must admit, I didn't see it coming, but the Dire pull it off! <small>[[#victory|''дополнение'']]</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_dire_05.mp3</sm2> I must congratulate the Dire - an absolutely smashing success for them! <small>[[#victory|''дополнение'']]</small> |
||
+ | | |
||
+ | |||
+ | |} |
||
+ | |||
+ | == Возрождение == |
||
+ | <small>''Шанс 5%''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_01.mp3</sm2> {{resp|r}} Well, Hello there! And welcome back! |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_02.mp3</sm2> {{resp|r}} I've been wondering where your travels had taken you. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_03.mp3</sm2> {{resp|r}} Welcome back, it's been far too long, my friend. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_04.mp3</sm2> {{resp|r}} Excellent. You've returned - let's do this, shall we? |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_05.mp3</sm2> {{resp|r}} Very happy to see you my friend, shall we engage in some mayham? |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_06.mp3</sm2> {{resp|r}} Don't give in now -- you've almost got it. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_07.mp3</sm2> {{resp|r}} Not it, but ever so close. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_08.mp3</sm2> {{resp|r}} I must insist we try that once again. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_09.mp3</sm2> {{resp|r}} I do believe you're getting the right idea. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_10.mp3</sm2> {{resp|r}} All indications are that you're getting the hang of it now. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_11.mp3</sm2> {{resp|r}} Fantastic! You've nearly got it! |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_12.mp3</sm2> {{resp|r}} That almost worked! |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_13.mp3</sm2> {{resp|r}} You can do this, of that I am quite sure. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_14.mp3</sm2> {{resp|r}} No worries, I’m behind you all the way |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_15.mp3</sm2> {{resp|r}} There is no I in quit: oh, wait there is -- but you still shouldn't do it. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_respawn_16.mp3</sm2> {{resp|r}} I have no doubt that we can do this! |
||
+ | |||
+ | == Периоды бездействия == |
||
+ | <small>''Шанс 20%, в начале игры, для всех''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_spectat_01.mp3</sm2> {{resp|r}} I admit the anticipation is almost unbearable. I wonder what the first move will be? |
||
+ | |||
+ | <small>''Шанс 25%, в любой момент, для зрителей''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_spectat_02.mp3</sm2> {{resp|r}} Clearly each team is sizing the other up before striking. |
||
+ | * <sm2>dlc_defense_grid_announcer_spectat_06.mp3</sm2> {{resp|r}} Perhaps we can gain additional insight by watching very closely. |
||
+ | * <sm2>dlc_defense_grid_announcer_spectat_13.mp3</sm2> {{resp|r}} I can see the strain on each side. No easy victory here! |
||
+ | |||
+ | <small>''Шанс 25%, в любой момент, для игрока''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_spectat_05.mp3</sm2> {{resp|r}} Hah, I'm sensing a particularly clever strategy at work here. |
||
+ | * <sm2>dlc_defense_grid_announcer_spectat_07.mp3</sm2> {{resp|r}} I can guess at what they're up to. But it is rather interesting, isn't it? |
||
+ | * <sm2>dlc_defense_grid_announcer_spectat_08.mp3</sm2> {{resp|r}} Oh Look! Wait, I'm sorry, that was just a shadow. |
||
+ | |||
+ | <small>''Шанс 25%, в очень длительной поздней стадии, для всех''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_spectat_14.mp3</sm2> {{resp|r}} It can't be much longer now… any raspberries in those bushes? |
||
+ | |||
+ | == Отключение/переподключение == |
||
+ | '''Отключение'''<br> |
||
+ | <small>''Шанс 25%''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_connection_disconnect_01.mp3</sm2> {{resp|300}} Someone has disconnected from the game - it's a shame really, they had such potential. |
||
+ | * <sm2>dlc_defense_grid_announcer_connection_disconnect_02.mp3</sm2> {{resp|300}} Someone disconnected. |
||
+ | |||
+ | '''Переподключение'''<br> |
||
+ | <small>''Шанс 25%''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_connection_reconnect_01.mp3</sm2> {{resp|300}} A player has returned, we welcome them with open arms, unless of course they're on the other team… |
||
+ | * <sm2>dlc_defense_grid_announcer_connection_reconnect_02.mp3</sm2> {{resp|300}} A player returns. |
||
+ | |||
+ | '''Выход из игры'''<br> |
||
+ | <small>''Шанс 25%''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_quit_confirm_01.mp3</sm2> {{resp|r}} Really, already? |
||
+ | * <sm2>dlc_defense_grid_announcer_quit_confirm_02.mp3</sm2> {{resp|r}} Well, lets do this again soon. Very soon. |
||
+ | * <sm2>dlc_defense_grid_announcer_quit_confirm_03.mp3</sm2> {{resp|r}} I think we should do this again sometime. |
||
+ | * <sm2>dlc_defense_grid_announcer_quit_confirm_04.mp3</sm2> {{resp|r}} Looking forward to next time. |
||
+ | |||
+ | == Снятие паузы == |
||
+ | <small>''Шанс 50%''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_unpause_01.mp3</sm2> {{resp|120}} Let's get back to the action! |
||
+ | * <sm2>dlc_defense_grid_announcer_unpause_02.mp3</sm2> {{resp|120}} Right, now back to it! |
||
+ | * <sm2>dlc_defense_grid_announcer_unpause_03.mp3</sm2> {{resp|120}} We now return our regularly scheduled carnage! |
||
+ | * <sm2>dlc_defense_grid_announcer_unpause_04.mp3</sm2> {{resp|120}} No more time to rest, stay sharp! |
||
+ | |||
+ | == Покупка определенного предмета == |
||
+ | <small>''Шанс 5%''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_item_purchase_01.mp3</sm2> {{resp|r}} I'd buy that item too, if I could. |
||
+ | * <sm2>dlc_defense_grid_announcer_item_purchase_02.mp3</sm2> {{resp|r}} Well purchased. |
||
+ | * <sm2>dlc_defense_grid_announcer_item_purchase_03.mp3</sm2> {{resp|r}} Nicely spent. |
||
+ | * <sm2>dlc_defense_grid_announcer_item_purchase_04.mp3</sm2> {{resp|r}} A fine pick up. |
||
+ | * <sm2>dlc_defense_grid_announcer_item_purchase_05.mp3</sm2> {{resp|r}} Now you'll be able to take on even more. |
||
+ | |||
+ | == Дополнения == |
||
+ | {{Anchor|welcome}}'''Приветствие'''<br /> |
||
+ | ''All Pick'' |
||
+ | * <sm2>dlc_defense_grid_announcer_type_all_pick.mp3</sm2> {{resp|r}} All pick. |
||
+ | |||
+ | ''Least Played'' |
||
+ | * <sm2>dlc_defense_grid_announcer_type_least_played.mp3</sm2> {{resp|r}} Least played! |
||
+ | |||
+ | ''Limited Heroes'' |
||
+ | * <sm2>dlc_defense_grid_announcer_choose_hero.mp3</sm2> {{resp|r}} Choose your hero. |
||
+ | |||
+ | ''Mid Only'' |
||
+ | * <sm2>dlc_defense_grid_announcer_type_all_mid.mp3</sm2> {{resp|r}} All mid! |
||
+ | |||
+ | {{Anchor|picking}}'''Выбор'''<br /> |
||
+ | <small>''Шанс 10%, выбор вашей команды''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_pick_yr_01.mp3</sm2> {{resp|r}} Choose wisely, you will be spending quite a bit of time with them. |
||
+ | |||
+ | <small>''Шанс 10%, выбор вражеской команды''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_pick_enm_03.mp3</sm2> {{resp|r}} I'm a bit curious about the enemy's hero selection. But only a bit. |
||
+ | |||
+ | {{Anchor|battle begins}}'''Битва начинается'''<br /> |
||
+ | <small>''Шанс 15%''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_start_03.mp3</sm2> Strategic Maneuvers have begun. Only time will tell if they're any good. |
||
+ | |||
+ | {{Anchor|first blood}}'''First blood'''<br /> |
||
+ | <small>''Шанс 25%''</small> |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_02.mp3</sm2> The battle is now officially underway. |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_03.mp3</sm2> We have our first casualty of war. |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_06.mp3</sm2> Death arrives upon the battlefield. |
||
+ | * <sm2>dlc_defense_grid_killing_spree_announcer_1stblood_09.mp3</sm2> So it begins. |
||
+ | |||
+ | {{Anchor|victory}}'''Победа'''<br /> |
||
+ | <small>''Шанс 50%, для победившей команды''</small> |
||
+ | * <sm2>dlc_defense_grid_announcer_victory_01.mp3</sm2> Congratulations! You've proven your mettle and beaten back the enemy! |
||
* <sm2>dlc_defense_grid_announcer_victory_02.mp3</sm2> They'll think twice before challenging us again! |
* <sm2>dlc_defense_grid_announcer_victory_02.mp3</sm2> They'll think twice before challenging us again! |
||
− | * <sm2>dlc_defense_grid_announcer_victory_03.mp3</sm2> It's just too bad there's no one left to complain about that one. |
+ | * <sm2>dlc_defense_grid_announcer_victory_03.mp3</sm2> It's just too bad there's no one left to complain about that one. Oh, no wait, it isn’t too bad all! |
− | * <sm2>dlc_defense_grid_announcer_victory_04.mp3</sm2> Well done - Now you have time for a rest - a very very short rest. |
+ | * <sm2>dlc_defense_grid_announcer_victory_04.mp3</sm2> Well done - Now you have time for a rest - a very, very short rest. |
− | * <sm2>dlc_defense_grid_announcer_victory_05.mp3</sm2> No surprise to me in the slightest - but you've done it! |
+ | * <sm2>dlc_defense_grid_announcer_victory_05.mp3</sm2> No surprise to me in the slightest - but you've done it! |
* <sm2>dlc_defense_grid_announcer_victory_06.mp3</sm2> Now THAT is what this world should look like - free of the enemy! |
* <sm2>dlc_defense_grid_announcer_victory_06.mp3</sm2> Now THAT is what this world should look like - free of the enemy! |
||
* <sm2>dlc_defense_grid_announcer_victory_07.mp3</sm2> I believe we are, finally, secure. Well done! |
* <sm2>dlc_defense_grid_announcer_victory_07.mp3</sm2> I believe we are, finally, secure. Well done! |
||
Строка 472: | Строка 800: | ||
* <sm2>dlc_defense_grid_announcer_victory_09.mp3</sm2> A hard fought battle and a sweet, sweet victory! |
* <sm2>dlc_defense_grid_announcer_victory_09.mp3</sm2> A hard fought battle and a sweet, sweet victory! |
||
* <sm2>dlc_defense_grid_announcer_victory_10.mp3</sm2> I'll be savoring that victory for quite some time, I should think. |
* <sm2>dlc_defense_grid_announcer_victory_10.mp3</sm2> I'll be savoring that victory for quite some time, I should think. |
||
+ | |||
− | | |
||
+ | <small>''Шанс 30%, для проигравшей команды''</small> |
||
− | * <sm2>dlc_defense_grid_announcer_victory_rad.mp3</sm2> Radiant victory! |
||
− | * <sm2>dlc_defense_grid_announcer_victory_rad_01.mp3</sm2> There cannot be a question: the win goes to the Radiant! |
||
− | * <sm2>dlc_defense_grid_announcer_victory_rad_02.mp3</sm2> A Radiant victory all around! |
||
− | * <sm2>dlc_defense_grid_announcer_victory_rad_03.mp3</sm2> The Radiant has the victory and I must say they've earned it. |
||
− | * <sm2>dlc_defense_grid_announcer_victory_rad_04.mp3</sm2> And so the Radiant claim victory and the day. As they should! |
||
− | * <sm2>dlc_defense_grid_announcer_victory_rad_05.mp3</sm2> Thus the Radiant seize the win! |
||
− | | |
||
− | * <sm2>dlc_defense_grid_announcer_victory_dire.mp3</sm2> Dire victory! |
||
− | * <sm2>dlc_defense_grid_announcer_victory_dire_01.mp3</sm2> The Dire have claimed victory - what a performance! |
||
− | * <sm2>dlc_defense_grid_announcer_victory_dire_02.mp3</sm2> The Dire prevails, proving their mettle once again! |
||
− | * <sm2>dlc_defense_grid_announcer_victory_dire_03.mp3</sm2> And, yes,... it's the Dire with the win! |
||
− | * <sm2>dlc_defense_grid_announcer_victory_dire_04.mp3</sm2> I must admit, I didn't see it coming, but the Dire pull it off! |
||
− | * <sm2>dlc_defense_grid_announcer_victory_dire_05.mp3</sm2> I must congratulate the Dire - an absolutely smashing success for them! |
||
− | | |
||
− | |- |
||
− | ! scope="row" |Поражение |
||
− | | |
||
* <sm2>dlc_defense_grid_announcer_defeat_01.mp3</sm2> Well, that was unfortunate - let's try something else. |
* <sm2>dlc_defense_grid_announcer_defeat_01.mp3</sm2> Well, that was unfortunate - let's try something else. |
||
− | * <sm2>dlc_defense_grid_announcer_defeat_02.mp3</sm2> We can't always get it right, can we? |
+ | * <sm2>dlc_defense_grid_announcer_defeat_02.mp3</sm2> We can't always get it right, can we? Let's give it another go. |
− | * <sm2>dlc_defense_grid_announcer_defeat_03.mp3</sm2> I'm sure we can think of another way to proceed. |
+ | * <sm2>dlc_defense_grid_announcer_defeat_03.mp3</sm2> I'm sure we can think of another way to proceed. At least, I think I'm sure… |
* <sm2>dlc_defense_grid_announcer_defeat_04.mp3</sm2> Right. Another go, then? |
* <sm2>dlc_defense_grid_announcer_defeat_04.mp3</sm2> Right. Another go, then? |
||
− | * <sm2>dlc_defense_grid_announcer_defeat_05.mp3</sm2> I am absolutely certain we can take them. |
+ | * <sm2>dlc_defense_grid_announcer_defeat_05.mp3</sm2> I am absolutely certain we can take them. Let's have another go, shall we? |
* <sm2>dlc_defense_grid_announcer_defeat_06.mp3</sm2> No surprise here, you're constantly improving. |
* <sm2>dlc_defense_grid_announcer_defeat_06.mp3</sm2> No surprise here, you're constantly improving. |
||
* <sm2>dlc_defense_grid_announcer_defeat_07.mp3</sm2> Experience is the key. And now you have it. Let's go again! |
* <sm2>dlc_defense_grid_announcer_defeat_07.mp3</sm2> Experience is the key. And now you have it. Let's go again! |
||
* <sm2>dlc_defense_grid_announcer_defeat_08.mp3</sm2> Steady improvement wins the game. We'll take them yet. |
* <sm2>dlc_defense_grid_announcer_defeat_08.mp3</sm2> Steady improvement wins the game. We'll take them yet. |
||
− | * <sm2>dlc_defense_grid_announcer_defeat_09.mp3</sm2> All things are possible with time and patience. |
+ | * <sm2>dlc_defense_grid_announcer_defeat_09.mp3</sm2> All things are possible with time and patience. And we have both. |
* <sm2>dlc_defense_grid_announcer_defeat_10.mp3</sm2> Mastery comes in small steps. Onward, friend! |
* <sm2>dlc_defense_grid_announcer_defeat_10.mp3</sm2> Mastery comes in small steps. Onward, friend! |
||
− | | |
||
− | | |
||
− | | |
||
− | |} |
||
+ | {{Anchor|positive}}'''Положительные'''<br /> |
||
− | == Длительный период без каких-либо действий == |
||
+ | <small>''Шанс 15%''</small> |
||
− | * <sm2>dlc_defense_grid_announcer_spectat_01.mp3</sm2> I admit the anticipation is almost unbearable. I wonder what the first move will be? |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_positive_2.mp3</sm2> {{resp|r}} A simple job, simply done. Perfect. |
||
− | * <sm2>dlc_defense_grid_announcer_spectat_02.mp3</sm2> Clearly each team is sizing the other up before striking. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_positive_3.mp3</sm2> {{resp|r}} Well done! |
||
− | * <sm2>dlc_defense_grid_announcer_spectat_05.mp3</sm2> Hah, I'm sensing a particularly clever strategy at work here. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_positive_4.mp3</sm2> {{resp|r}} Rather like clockwork for you, isn't it? Excellent. |
||
− | * <sm2>dlc_defense_grid_announcer_spectat_06.mp3</sm2> Perhaps we can gain additional insight by watching very closely. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_positive_5.mp3</sm2> {{resp|r}} I can see improvement in your every move. |
||
− | * <sm2>dlc_defense_grid_announcer_spectat_07.mp3</sm2> I can guess at what they're up to. But it is rather interesting, isn't it? |
||
− | * <sm2>dlc_defense_grid_announcer_spectat_08.mp3</sm2> Oh Look! Wait, I'm sorry, that was just a shadow. |
||
− | * <sm2>dlc_defense_grid_announcer_spectat_13.mp3</sm2> I can see the strain on each side. No easy victory here! |
||
− | * <sm2>dlc_defense_grid_announcer_spectat_14.mp3</sm2> It can't be much longer now... any raspberries in those bushes? |
||
+ | {{Anchor|negative}}'''Отрицательные'''<br /> |
||
− | == Произошло что-то хорошее == |
||
+ | <small>''Шанс 15%''</small> |
||
− | * <sm2>dlc_defense_grid_announcer_followup_positive_1.mp3</sm2> Failure is the forge of victory. Back at them! |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_positive_1.mp3</sm2> {{resp|r}} Failure is the forge of victory. Back at them! |
||
− | * <sm2>dlc_defense_grid_announcer_followup_positive_2.mp3</sm2> A simple job, simply done. Perfect. |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_neg_01.mp3</sm2> {{resp|r}} Not quite it, but ever so close. Carry on. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_positive_3.mp3</sm2> Well done! |
||
+ | * <sm2>dlc_defense_grid_announcer_followup_neg_02.mp3</sm2> {{resp|r}} I'm afraid that's not it, but I have complete faith in you. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_positive_4.mp3</sm2> Rather like clockwork for you, isn't it? Excellent. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_positive_5.mp3</sm2> I can see improvement in your every move. |
||
+ | {{Pack nav}} |
||
− | == Произошло что-то плохое == |
||
− | * <sm2>dlc_defense_grid_announcer_followup_neg_01.mp3</sm2> Not quite it, but ever so close. Carry on. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_neg_02.mp3</sm2> I'm afraid that's not it, but I have complete faith in you. |
||
− | |||
− | == Перерождение == |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_01.mp3</sm2> Well, Hello there! And welcome back! |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_02.mp3</sm2> I've been wondering where your travels had taken you. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_03.mp3</sm2> Welcome back, it's been far too long, my friend. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_04.mp3</sm2> Excellent. You've returned - let's do this, shall we? |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_05.mp3</sm2> Very happy to see you my friend, shall we engage in some mayham? |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_06.mp3</sm2> Don't give in now -- you've almost got it. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_07.mp3</sm2> Not it, but ever so close. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_08.mp3</sm2> I must insist we try that once again. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_09.mp3</sm2> I do believe you're getting the right idea. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_10.mp3</sm2> All indications are that you're getting the hang of it now. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_11.mp3</sm2> Fantastic! You've nearly got it! |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_12.mp3</sm2> That almost worked! |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_13.mp3</sm2> You can do this, of that I am quite sure. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_14.mp3</sm2> No worries, I’m behind you all the way |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_15.mp3</sm2> There is no I in quit: oh, wait there is -- but you still shouldn't do it. |
||
− | * <sm2>dlc_defense_grid_announcer_followup_respawn_16.mp3</sm2> I have no doubt that we can do this! |
||
− | |||
− | == Игрок отключился от игры == |
||
− | * <sm2>dlc_defense_grid_announcer_connection_disconnect_01.mp3</sm2> Someone has disconnected from the game - it's a shame really, they had such potential. |
||
− | * <sm2>dlc_defense_grid_announcer_connection_disconnect_02.mp3</sm2> Someone disconnected. |
||
− | |||
− | == Игрок переподключился к игре == |
||
− | * <sm2>dlc_defense_grid_announcer_connection_reconnect_01.mp3</sm2> A player has returned, we welcome them with open arms, unless of course they're on the other team… |
||
− | * <sm2>dlc_defense_grid_announcer_connection_reconnect_02.mp3</sm2> A player returns. |
||
− | |||
− | == Покупка предмета == |
||
− | * <sm2>dlc_defense_grid_announcer_item_purchase_01.mp3</sm2> I'd buy that item too, if I could. |
||
− | * <sm2>dlc_defense_grid_announcer_item_purchase_02.mp3</sm2> Well purchased. |
||
− | * <sm2>dlc_defense_grid_announcer_item_purchase_03.mp3</sm2> Nicely spent. |
||
− | * <sm2>dlc_defense_grid_announcer_item_purchase_04.mp3</sm2> A fine pick up. |
||
− | * <sm2>dlc_defense_grid_announcer_item_purchase_05.mp3</sm2> Now you'll be able to take on even more. |
||
+ | [[Категория:Реплики]] |
||
− | == Отмена паузы == |
||
− | * <sm2>dlc_defense_grid_announcer_unpause_01.mp3</sm2> Let's get back to the action! |
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− | * <sm2>dlc_defense_grid_announcer_unpause_02.mp3</sm2> Right, now back to it! |
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− | * <sm2>dlc_defense_grid_announcer_unpause_03.mp3</sm2> We now return our regularly scheduled carnage! |
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− | * <sm2>dlc_defense_grid_announcer_unpause_04.mp3</sm2> No more time to rest, stay sharp! |
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− | == Выход из игры == |
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− | * <sm2>dlc_defense_grid_announcer_quit_confirm_01.mp3</sm2> Really, already? |
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− | * <sm2>dlc_defense_grid_announcer_quit_confirm_02.mp3</sm2> Well, lets do this again soon. Very soon. |
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− | * <sm2>dlc_defense_grid_announcer_quit_confirm_03.mp3</sm2> I think we should do this again sometime. |
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− | * <sm2>dlc_defense_grid_announcer_quit_confirm_04.mp3</sm2> Looking forward to next time. |
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− | {{Pack nav}} |
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− | [[Категория:Списки реплик]] |
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− | [[de:Defense Grid Announcer Pack]] |
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[[en:Defense Grid Announcer Pack]] |
[[en:Defense Grid Announcer Pack]] |
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[[pt:Defense Grid Announcer Pack]] |
[[pt:Defense Grid Announcer Pack]] |
Текущая версия от 16:04, 6 августа 2021
Набор комментаторов: Defense Grid | ||
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Редкость: Mythical
Слот: Набор комментаторов | ||
Этот набор заменяет стандартного комментатора и комментатора мега-убийств на мудрость генерала Флетчера из Defense Grid. | ||
Создатель
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Выпущен
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Доступность
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Набор комментаторов: Defense Grid | ||
Комментатор: Defense Grid Мега-убийства: Defense Grid |
Предметы набора
Приветствие
Шанс 50%, только для All Pick, Least Played, Limited Heroes и Mid Only
- Welcome to Dota! дополнение
- Good to see you again, old friend. Let's play some Dota! дополнение
- Ah, you're back, superb, let's get started then! дополнение
- A fine thing running into you here - let's play some Dota! дополнение
- Lets show them what you and I can accomplish together! Dota! дополнение
- Time to defend the Ancients my friend, let's do this! дополнение
- Defend the cores! I mean Ancients, yes Ancients. дополнение
- Hello, excellent to be partnered up once more - let's show them what we can do. дополнение
- Excellent seeing you again, let's dive into the competition, shall we? дополнение
- Why hello there. I'm thinking about playing some Dota, what about you? дополнение
- Welcome. The water's lovely -- why don't we dive right on in? дополнение
Шанс 50%, только для All Pick, Least Played, Limited Heroes и Mid Only
- Greetings my friend, so good to see you. Shall we play a game or three? дополнение
Игровой режим
All Pick
Шанс 50%
- п All pick - This will require you to make a choice. But that’s life isn't it, one choice after another?
All Random
Шанс 25%
Captain's Draft
Captain's Mode
Deathmatch
Шанс 25%
Easy Mode
Least Played
Mid Only
Random Draft
Шанс 25%
Reverse Captain's Mode
Single Draft
Шанс 25%
Другие режимы
Limited Heroes, One vs One и другие возможные будущие режимы игры
Выбор героя
Выбор
- Your turn to pick. дополнение
- Enemy's turn to pick. дополнение
- Which hero will the enemy take?
- I wonder which hero the enemy will saddle themselves with…?
- Radiant team pick.
- Patience while the Radiant team chooses.
- Dire team pick.
- Time, now, for the Dire team to choose.
Запрет
Шанс 15%
Шанс 10%
- Absolutely dying to see who you will ban. In fact, it's killing me.
- Ahh, now the Radiant team is banning. This should be interesting.
Шанс 5%
Осталось времени на выбор
Шанс 5%
- Ten seconds, no, I'm sorry 8 seconds, actually I meant -- well, never mind.
- A voice in my ear is telling me only five seconds to go! Either that or I'm mad!
Дополнительное время
- Reserve time.
- н You are using Reserve Time.
- н Extra time.
- н You are using Extra Time.
- н Thank goodness for the extra time you're now using!
Шанс 5%, только для игрока
Выбор закончен
- н Your team is complete.
- н Alright then, your team is filled.
- н Our team is complete.
- н Our team is set and complete. Well done!
- н Radiant's team is complete.
- н At long last, Radiant's team is set.
- н Dire's team is complete.
- н Put the Dire team in the DONE column!
- Choose your hero.
- Which hero will you choose? The anticipation is killing me!
- You may now select your heroes.
- Excellent, the selection of heroes is now available.
Начало битвы
Приготовьтесь к битве
Времени до битвы
- Thirty seconds to battle.
- Steady now -- 30 seconds until we are tested by combat!
- Ten seconds to battle.
- Ten seconds, stay calm…
Битва начинается
- The battle begins! дополнение
- It begins! Incoming! дополнение
- Courage - it starts… NOW! дополнение
- Here they come! Let's go! дополнение
Убийства
First Blood
- First blood! дополнение
- And first blood is drawn. дополнение
- First casualty of the conflict. дополнение
- That's the first laid low. дополнение
- Combatant down - it begins. дополнение
- The first killing blow - delivered. дополнение
Double Kill
Triple Kill
- A Triple Kill!
- Three times the destruction.
- Unbelievable times three!
- Kill, kill, kill - astounding!
Ultra Kill
Rampage
Killing Spree
Dominating
Mega Kill
Unstoppable
Wicked Sick
Monster Kill
Godlike
Holy Shit
Ownage
Шанс 5%
Смерть всей команды
Шанс 50%, для игрока
- The team performs a wipeout!
- What a wipeout! Impressive!
- Look at that wipeout!
- Such teamwork - a true wipeout!
- An impressive display of death and destruction!
- No team will ever perform as well as that again! Unbelievable!
Командные объявления
Ваши | Силы Света | Силы Тьмы | Противник | |
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Курьер убит |
* Radiant's courier has been killed.
Шанс 50% |
Шанс 50% |
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Рошан убит |
Шанс 20%, для команды сил Света |
Шанс 20%, для команды сил Тьмы |
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Сооружение атаковано |
Верхняя башня
Центральная башня
Нижняя башня
Верхние казармы
Центральные казармы
Нижние казармы
Древний |
Верхняя башня Центральная башня Нижняя башня Верхние казармы Центральные казармы
Нижние казармы
Древний |
Верхняя башня Центральная башня Нижняя башня Верхние казармы Центральные казармы
Нижние казармы
Древний |
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Сооружение разрушено |
Верхняя башня
Центральная башня
Нижняя башня
Верхние казармы
Центральные казармы
Нижние казармы |
Верхняя башня Центральная башня Нижняя башня Верхние казармы
Центральные казармы Нижние казармы |
Верхняя башня Центральная башня Нижняя башня Верхние казармы Центральные казармы Нижние казармы |
Верхняя башня
Центральная башня
Нижняя башня
Верхние казармы
Центральные казармы
Нижние казармы
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Сооружение добито |
Верхняя башня
Центральная башня
Нижняя башня |
Верхняя башня
Центральная башня
Нижняя башня |
Верхняя башня
Центральная башня
Нижняя башня |
Верхняя башня
Центральная башня
Нижняя башня |
Сооружения укреплены |
Шанс 50%
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Шанс 50%
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Мегакрипы |
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Победа |
Шанс 50%, для игрока
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Шанс 50%, для игрока
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Возрождение
Шанс 5%
- п Well, Hello there! And welcome back!
- п I've been wondering where your travels had taken you.
- п Welcome back, it's been far too long, my friend.
- п Excellent. You've returned - let's do this, shall we?
- п Very happy to see you my friend, shall we engage in some mayham?
- п Don't give in now -- you've almost got it.
- п Not it, but ever so close.
- п I must insist we try that once again.
- п I do believe you're getting the right idea.
- п All indications are that you're getting the hang of it now.
- п Fantastic! You've nearly got it!
- п That almost worked!
- п You can do this, of that I am quite sure.
- п No worries, I’m behind you all the way
- п There is no I in quit: oh, wait there is -- but you still shouldn't do it.
- п I have no doubt that we can do this!
Периоды бездействия
Шанс 20%, в начале игры, для всех
Шанс 25%, в любой момент, для зрителей
- п Clearly each team is sizing the other up before striking.
- п Perhaps we can gain additional insight by watching very closely.
- п I can see the strain on each side. No easy victory here!
Шанс 25%, в любой момент, для игрока
- п Hah, I'm sensing a particularly clever strategy at work here.
- п I can guess at what they're up to. But it is rather interesting, isn't it?
- п Oh Look! Wait, I'm sorry, that was just a shadow.
Шанс 25%, в очень длительной поздней стадии, для всех
Отключение/переподключение
Отключение
Шанс 25%
- 300 Someone has disconnected from the game - it's a shame really, they had such potential.
- 300 Someone disconnected.
Переподключение
Шанс 25%
- 300 A player has returned, we welcome them with open arms, unless of course they're on the other team…
- 300 A player returns.
Выход из игры
Шанс 25%
- п Really, already?
- п Well, lets do this again soon. Very soon.
- п I think we should do this again sometime.
- п Looking forward to next time.
Снятие паузы
Шанс 50%
- 120 Let's get back to the action!
- 120 Right, now back to it!
- 120 We now return our regularly scheduled carnage!
- 120 No more time to rest, stay sharp!
Покупка определенного предмета
Шанс 5%
- п I'd buy that item too, if I could.
- п Well purchased.
- п Nicely spent.
- п A fine pick up.
- п Now you'll be able to take on even more.
Дополнения
Приветствие
All Pick
Least Played
Limited Heroes
Mid Only
Выбор
Шанс 10%, выбор вашей команды
Шанс 10%, выбор вражеской команды
Битва начинается
Шанс 15%
First blood
Шанс 25%
- The battle is now officially underway.
- We have our first casualty of war.
- Death arrives upon the battlefield.
- So it begins.
Победа
Шанс 50%, для победившей команды
- Congratulations! You've proven your mettle and beaten back the enemy!
- They'll think twice before challenging us again!
- It's just too bad there's no one left to complain about that one. Oh, no wait, it isn’t too bad all!
- Well done - Now you have time for a rest - a very, very short rest.
- No surprise to me in the slightest - but you've done it!
- Now THAT is what this world should look like - free of the enemy!
- I believe we are, finally, secure. Well done!
- If I didn't know better I'd say you'd been preparing your entire life for this.
- A hard fought battle and a sweet, sweet victory!
- I'll be savoring that victory for quite some time, I should think.
Шанс 30%, для проигравшей команды
- Well, that was unfortunate - let's try something else.
- We can't always get it right, can we? Let's give it another go.
- I'm sure we can think of another way to proceed. At least, I think I'm sure…
- Right. Another go, then?
- I am absolutely certain we can take them. Let's have another go, shall we?
- No surprise here, you're constantly improving.
- Experience is the key. And now you have it. Let's go again!
- Steady improvement wins the game. We'll take them yet.
- All things are possible with time and patience. And we have both.
- Mastery comes in small steps. Onward, friend!
Положительные
Шанс 15%
- п A simple job, simply done. Perfect.
- п Well done!
- п Rather like clockwork for you, isn't it? Excellent.
- п I can see improvement in your every move.
Отрицательные
Шанс 15%
- п Failure is the forge of victory. Back at them!
- п Not quite it, but ever so close. Carry on.
- п I'm afraid that's not it, but I have complete faith in you.
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