Dota 2 Вики
Дата выпуска
Dota 2:


  • Область у фонтана теперь находится на возвышении
  • Обзор фонтана увеличен с 1400 до 1800
  • Дальность атаки фонтана увеличена с 1100 до 1200
  • Fountain True Sight increased from 900 to 1200
  • Reworked terrain surrounding the Roshan area
  • Reworked terrain around the Dire bottom lane
  • Reworked terrain below the Top Radiant Tier 1 Tower
  • Reworked the area to the left of the bottom Dire Tier 2 Tower
  • Moved Dire bottom Tier 2 Tower back very slightly
  • Added an alternate path to the north of the bottom lane Side Shop
  • Added an alternate path to the right of the bottom Dire Tier 1 Tower
  • Added a new ward spot near the bottom Dire Tier 2 Tower
  • Added a new ward spot near the top Radiant Tier 2 Tower
  • Added a new ward spot between Roshan and the Dire bottom lane
  • Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
  • Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
  • Added a Bounty Rune:
    • Grants 50 XP +5/Min and 50 gold +2/Min.
    • Can be bottled
  • Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
  • Runes are replaced every two minutes if they are not picked up
  • Denied creeps now give less experience:
    • 50% experience, instead of a constant 36 per unit
  • First Blood bonus gold decreased from 200 to 150
  • Reworked the bonus area of effect XP
  • Reworked bonus area of effect Gold and Streak ending
  • Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
  • Tier 2 Tower's armor increased from 20 to 25
  • Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
  • In Captain's Mode, the 3rd ban phase order is swapped
  • Reworked how All Pick works in Ranked Matchmaking:
    • Picking starts after a 35 second strategy period.
    • Teams alternate picking. Whenever it is a team's turn to pick, anyone on that team can pick for themselves.
    • Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn't selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked.
    • Once a selection is made, it immediately switches to the other team to pick.
    • Initial starting team is random, but known at the start of the strategy period.
    • If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn’t picked will be assigned a random hero and the turn will resume to the other team.
  • Aegis duration decreased from 6 minutes to 5
  • Roshan's Slam area of effect increased from 250 to 350
  • Roshan's Slam damage increases by 20 every 4 minutes
  • Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
  • Hellbear Smasher Attack Time increased from 1.35 to 1.55
  • Hellbear Attack Time increased from 1.35 to 1.5
  • Centaur Conqueror Attack Time improved from 1.65 to 1.5
  • Centaur Courser Attack Time improved from 1.35 to 1.3
  • Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
  • Satyr Banisher HP increased from 240 to 300
  • Satyr Banisher movement speed increased from 300 to 330
  • Satyr Banisher attack range reduced from 600 to 300
  • Satyr Banisher Base Attack Time improved from 1.8 to 1.7
  • Satyr Banisher's Purge cast range increased from 200 to 350
  • Wildwing Ripper's Toughness Aura now works on Siege units
  • Fixed some rare edge cases with pathing malfunctioning
  • The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil.
  • The following buffs are now properly dispellable: Chilling Touch, Thunder Strike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press the Attack, Poison Touch, Flame Guard, Whirling Death, Viper minimap icon.png Viper's Poison Attack, Sticky Napalm, Dragon Knight minimap icon.png Dragon Knight's Frost Breath, Whirling Axes, Walrus PUNCH!'s slow.

Изменения типов урона[]

A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.

The three damage types are 'Physical', 'Magical' and 'Pure'.

'Physical' is affected by Physical Armor, 'Magical' is affected by Magical Damage Resistance and 'Pure' is affected by neither.

Magic Immunity has now been renamed to 'Spell Immunity'. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant 'Spell Immunity status and a 100% Magic Resistance bonus'.

In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.

Ability Tooltips now have these fields:

-Damage Type: 'Physical/Magical/Pure' -Pierces Spell Immunity: 'Yes/No'

If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.

There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.

Additional Notes:

  • Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.
  • HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use ( Sun Ray, Burning Spear) or as functional HP modifications (Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian, Sunder, etc). These are now considered usage costs in the game and are never lethal.


Abaddon icon.png Abaddon

  • Mist Coil icon.png Mist Coil mana cost rescaled from 75 to 50/60/70/80

Alchemist icon.png Alchemist

  • Acid Spray icon.png Acid Spray:
    • Damage reduced from 14/20/26/32 to 12/16/20/24
    • Negative armor increased from 3/4/5/6 to 4/5/6/7
    • Damage type from Composite to Physical (still pierces Spell Immunity)

Anti-Mage icon.png Anti-Mage

  • Base strength increased from 20 to 22

Axe icon.png Axe

Bane icon.png Bane

Batrider icon.png Batrider

Beastmaster icon.png Beastmaster

  • Wild Axes icon.png Wild Axes
    • Damage type from Composite to Physical (still pierces Spell Immunity)
    • Damage reduced from 90/120/150/180 to 70/100/130/160
  • Primal Roar icon.png Primal Roar side knockback radius increased from 250 to 300
    • Side damage same as primary damage now (100/200/300 to 200/250/300)
    • Push distance increased from 240 to 300
    • Side push duration increased from 0.4 to 0.6

Bloodseeker icon.png Bloodseeker

  • Removed from Captain's Mode
  • Base movement speed from 300 to 290
  • Reworked Bloodrage icon.png Bloodrage
    • Old:
    • Increases base damage, silences and deals damage over time.
    • This also dispels the target.
    • Buff cannot be dispelled
    • Duration: 6/7/8/9
    • Base Damage Bonus: 30/60/90/120%
    • Damage Per Second: 20
    • Mana Cost: 80
    • Cooldown: 12/10/8/6
    • Cast Point: 0.4
      • Cannot target Spell Immune (but Spell Immunity does not remove it)
    • New:
    • Amplifies all damage taken and dealt (including spells)
    • A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit's max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer
    • This no longer dispels the target
    • Buff can be dispelled
    • Duration: 9/10/11/12
    • Amplified Damage: 25/30/35/40%
    • Mana Cost: 0
    • Cooldown: 12/10/8/6
    • Cast Point: 0.2
      • Can target Spell Immune (but Spell Immunity does remove it)
      • This no longer silences or does damage over time.
  • Replaced Blood Bath icon.png Blood Bath with a new active ability, Blood Rite icon.png Blood Rite
    • Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
    • Area of Effect: 600
    • Cast Range: 1500
    • Silence: 3/4/5/6
    • Damage : 120/160/200/240 Pure Damage
    • Mana Cost: 100
    • Cooldown: 29/26/23/20
  • Thirst icon.png Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
    • Now shows a debuff and a visible effect to the enemy when they are revealed
    • Movement and damage bonuses are now proportional to how low the enemy's health is
    • Thirst scales linearly with HP, meaning it gradually provides the bonus from 0 at 100% health to full bonus at 1% health
    • Previously it provided full bonus at 50% and nothing above it.
    • Thirst bonuses are independent from the vision granted at 30% HP.
    • Movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
  • Rupture icon.png Rupture:
    • No longer deals initial damage
    • Duration increased from 7/8/9 to 12
    • Cooldown reduced from 70/60/50 to 60

Bounty Hunter icon.png Bounty Hunter

  • Shuriken Toss icon.png Shuriken Toss now bounces to all Tracked units within a 900 range

Brewmaster icon.png Brewmaster

  • Drunken Brawler icon.png Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds
  • Primal Split icon.png Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)

Broodmother icon.png Broodmother

  • Spin Web icon.png Spin Web:
    • Now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
    • Still has a max of 2/4/6/8 Webs total.
    • Time to enter hidden mode after taking damage increased from 3 to 6 seconds
    • Movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
    • Phasing and speed bonuses now work on Spiderlings
    • Are now selectable and have an ability to destroy themselves
    • Can now be cast from anywhere as long as the new web touches another
    • Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees

Centaur Warrunner icon.png Centaur Warrunner

  • Stampede icon.png Stampede mana cost increased from 80 to 100

Chaos Knight icon.png Chaos Knight

  • Phantasm icon.png Phantasm Illusion duration increased from 24 to 34

Chen icon.png Chen

  • Penitence icon.png Penitence duration rebalanced from 7 to 5/6/7/8
    • Slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
    • Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
    • Penitence cast range increased from 600 to 800
  • Holy Persuasion icon.png Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
    • Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)

Clinkz icon.png Clinkz

Clockwerk icon.png Clockwerk

  • Hookshot icon.png Hookshot now pulls Clockwerk to neutral creeps normally like any unit
    • It previously triggered on Neutral Creeps but didn't travel to them

Crystal Maiden icon.png Crystal Maiden

  • Frostbite icon.png Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)
    • Still lasts 10 seconds on Neutral Creeps.
  • Freezing Field icon.png Freezing Field explosion radius increased from 230 to 250

Dark Seer icon.png Dark Seer

  • Vacuum icon.png Vacuum cooldown rescaled from 28.0 seconds to 28 seconds

Dazzle icon.png Dazzle

Death Prophet icon.png Death Prophet

  • Exorcism icon.png Exorcism cooldown increased from 115 to 135

Doom icon.png Doom

  • Doom icon.png Doom:
    • Damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)
    • Now requires Aghanim's Scepter icon.png Aghanim's Scepter to disable passives
    • Ability cast point increased from 0.3 to 0.5
    • Damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity

Drow Ranger icon.png Drow Ranger

  • Frost Arrows icon.png Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60

Earth Spirit icon.png Earth Spirit

  • Added Aghanim's Scepter icon.png Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant icon.png Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant icon.png Stone Remnant.
  • Boulder Smash icon.png Boulder Smash:
    • Unit targeting now only selects units
    • Point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected
    • The cooldown for Boulder Smash will not reset unless a unit is struck.
  • Geomagnetic Grip icon.png Geomagnetic Grip:
    • Silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
    • Damage rebalanced from 100/150/200/250 to 50/125/200/275
    • Pull speed on allies reduced from 1000 to 600
  • Stone Remnant icon.png Stone Remnant:
    • Drop range reduced from 1400 to 1100
    • Fixed Stone Remnant being unable to travel as a projectile through Chronosphere icon.png Chronosphere
    • Fixed Stone Remnants not appearing in fog of war
  • Magnetize icon.png Magnetize search radius increased from 300 to 400
  • Magnetized Stone Remnant icon.png Stone Remnants disappear after 8 seconds instead of 5

Earthshaker icon.png Earthshaker

  • Fissure icon.png Fissure:
  • Echo Slam icon.png Echo Slam:
    • Initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)

Elder Titan icon.png Elder Titan

  • Added Aghanim's Scepter icon.png Aghanim's Scepter: Causes units that are pulled in by Earth Splitter icon.png Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
  • Natural Order icon.png Natural Order:
    • Armor reduction increased from 25/50/75/100% to 40/60/80/100%
    • Magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%

Enchantress icon.png Enchantress

  • Base movement speed increased from 310 to 315

Enigma icon.png Enigma

  • Midnight Pulse icon.png Midnight Pulse cooldown increased from 25 to 35
    • Damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%
    • Damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
  • Black Hole icon.png Black Hole max damage rebalanced from 60/100/140 to 50/100/150
    • Max damage area of effect increased from 150 to 200
    • Min damage rebalanced from 30/50/70 to 25/50/75
    • Min damage area of effect reduced from 500 to 400
    • Mana cost rebalanced from 250/350/450 to 275/350/425

Faceless Void icon.png Faceless Void

  • Chronosphere icon.png Chronosphere:
    • Area of effect reduced from 450 to 425
    • Flying vision area reduced from 1000 to 425
    • No longer disables passives
    • Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration

Gyrocopter icon.png Gyrocopter

  • Homing Missile icon.png Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500

Huskar icon.png Huskar

  • Inner Vitality icon.png Inner Vitality cooldown reduced from 25 to 25/22/19/16
  • Berserker's Blood icon.png Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
  • Life Break icon.png Life Break:
    • Cooldown reduced from 45/30/15 to 12
    • Damage reduced from 50% to 35%
    • Aghanim's Scepter is still 65%
    • Self damage rebalanced from 40/35/30% to 35%
    • Slow duration rebalanced from 5 to 4/5/6
    • Slow rebalanced from 50% to 40/50/60%

Invoker icon.png Invoker

  • Tornado icon.png Tornado:
    • Flying vision area reduced from 1200 to 600
    • Damage from 2*Wex+Quas to 3*Wex

Jakiro icon.png Jakiro

  • Dual Breath icon.png Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%

Juggernaut icon.png Juggernaut

Keeper of the Light icon.png Keeper of the Light

  • Mana Leak icon.png Mana Leak:
    • Mana removal percentage increased from 3.5/4/4.5/5 to 5
    • Duration increased from 4/5/6/7 to 5/6/7/8
  • Recall icon.png Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren icon.png Song of the Siren)
  • Blinding Light icon.png Blinding Light knockback distance from 250 to 400

Kunkka icon.png Kunkka

Legion Commander icon.png Legion Commander

Leshrac icon.png Leshrac

  • Diabolic Edict icon.png Diabolic Edict:
    • Damage type changed from Composite to Physical (still pierces Spell Immunity)
    • Damage reduced from 12.5/25/37.5/50 to 9/18/27/36
    • Now deals 40% more damage to towers (same overall damage per second as before)
  • Pulse Nova icon.png Pulse Nova:
    • Damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter icon.png Aghanim's Scepter damage from 100/160/220 to 160/190/220
    • Activation cost reduced from 110 to 70/90/110

Lich icon.png Lich

  • Ice Armor icon.png Ice Armor now slows ranged heroes for the full amount (instead of half)

Lina icon.png Lina

  • Light Strike Array icon.png Light Strike Array:
    • Cast range increased from 600 to 625
    • Stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2
  • Laguna Blade icon.png Laguna Blade:
    • Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
    • Aghanim's Scepter no longer increases damage, only the damage type is changed
    • Overall, this is the same damage against 25% Magic Resistance

Lion icon.png Lion

  • Earth Spike icon.png Earth Spike damage increased from 60/130/200/260 to 80/140/200/260

Lone Druid icon.png Lone Druid

  • Spirit Bear now has 300 mana
  • Spirit Bear using Hand of Midas now grants the XP to Lone Druid
  • Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage

Lycan icon.png Lycan

  • Shapeshift icon.png Shapeshift:
    • No longer grants 1.5 Base Attack Time
    • Cooldown increased from 100/70/40 to 120/90/60
    • Movement speed increased from 522 to 650
    • Now has a 1.5 seconds transformation time

Magnus icon.png Magnus

  • Empower icon.png Empower:
    • Is no longer removed by Spell Immunity
    • Mana cost increased from 40 to 30/40/50/60

Medusa icon.png Medusa

  • Mana Shield icon.png Mana Shield damage absorption rate increased from 50% to 60%
  • Mystic Snake icon.png Mystic Snake:
    • Outgoing speed increased from 633 to 800
    • Return speed reduced from 833 to 800
    • Mana steal increased from 20/30/40/50 to 20/35/50/65

Meepo icon.png Meepo

  • Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in

Mirana icon.png Mirana

  • Leap icon.png Leap:
    • Speed reduced from 2000 to 1600
    • Distance rebalanced from 630/720/780/870 to 600/700/800/900

Nature's Prophet icon.png Nature's Prophet

Necrophos icon.png Necrophos

  • Reaper's Scythe icon.png Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds
  • Heartstopper Aura icon.png Heartstopper Aura is now negative regeneration instead of HP Removal
    • You will still get credit for kills with it.

Night Stalker icon.png Night Stalker

Ogre Magi icon.png Ogre Magi

  • Base HP regeneration increased from 0.25 to 2.5
  • Fireblast icon.png Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
  • Multicast icon.png Multicast:
    • 2x Multicast chance increased from 25/40/50 to 40/50/60%
    • Multicast spread interval increased from 0.3 to 0.4 (affects Ignite icon.png Ignite and Fireblast icon.png Fireblast)

Omniknight icon.png Omniknight

  • Base armor increased by 1
  • Purification icon.png Purification damage area of effect increased from 240 to 260

Outworld Destroyer icon.png Outworld Destroyer

Phantom Assassin icon.png Phantom Assassin

  • Blur icon.png Blur minimap hide now has the opposite effect, and is active when no enemies are near

Phantom Lancer icon.png Phantom Lancer

  • Removed from Captain's Mode
  • Agility gain reduced from 4.2 to 3.0
  • Base Agility increased from 23 to 29
  • Base Strength increased from 18 to 21
  • Reworked Phantom Lancer:
    • Spirit Lance icon.png Spirit Lance: Unchanged
    • Phantom Rush icon.png Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy.
    • Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.
    • Minimum distance to trigger: 300
    • Maximum distance to trigger: 600/700/800/900
    • Cooldown: 16/12/8/4
      • Illusions also have this passive.
      • If the attack order on the original target is canceled, the speed bonus is lost.
    • Doppelganger icon.png Doppelganger: A new ability for dodging immediate danger, and confusing enemies with deceiving illusions.
    • Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
    • Illusion 1: Deals 0% damage and takes 100% damage.
    • Illusion 2: Deals 20% damage and takes 600% damage.
    • Illusion duration: 8 seconds
    • Cast Range: 600
    • Target Area Radius: 325
    • Illusion Gather Range: 900
    • Mana Cost: 50
    • Cooldown: 25/20/15/10
      • This ability dodges incoming projectiles.
      • Allies can see which illusion takes 100% damage.
    • Juxtapose icon.png Juxtapose: Now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions.
    • Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.
    • Max Illusions: 6/8/10
    • Illusion Duration: 8 when created by the Phantom Lancer, 4 when created by his illusions
    • Hero Chance: 40/45/50%
    • Illusion Chance: 8%
    • Illusion Damage Taken: 500%
    • Illusion Damage Dealt: 16%
      • Juxtapose illusions attack the target that the passive triggered on.

Phoenix icon.png Phoenix

  • Added Aghanim's Scepter icon.png Aghanim's Scepter: Allows Phoenix to cast Supernova icon.png Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.

Pudge icon.png Pudge

  • Turn Rate improved from 0.5 to 0.7

Puck icon.png Puck

Pugna icon.png Pugna

  • Life Drain icon.png Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them

Queen of Pain icon.png Queen of Pain

  • Base Attack Time improved from 1.7 to 1.6
  • Removed unit targeting from Sonic Wave icon.png Sonic Wave
  • Sonic Wave icon.png Sonic Wave final area of effect increased from 300 to 450

Razor icon.png Razor

Riki icon.png Riki

  • Base movement speed reduced from 300 to 290
  • Base damage reduced by 10
  • Base HP regeneration reduced from 1.5 to the default 0.25
  • Cloak and Dagger icon.png Permanent Invisibility:
    • Is now a basic ability
    • Fade delay from 3/2/1 to 8/6/4/2
    • Now provides 4/5/6/7 HP regeneration while invisible
    • The regeneration is disabled whenever he breaks out of his invisibility, not when he is revealed.
  • Blink Strike icon.png Blink Strike:
    • Is now an Ultimate and can target Spell Immune
    • Bonus damage from 30/60/90/120 to 50/70/90
    • Now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
    • Mana cost reduced from 50 to 40
    • Cast range increased from 700 to 800

Shadow Demon icon.png Shadow Demon

  • Soul Catcher icon.png Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
  • Aghanim's Scepter Demonic Purge icon.png Demonic Purge charges increased from 2 to 3

Shadow Fiend icon.png Shadow Fiend

  • Necromastery icon.png Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
  • Requiem of Souls icon.png Requiem of Souls:
    • Debuff is now applied when the wave hits units instead of in a slightly smaller area independently
    • Slow increased from 20% to 25%

Shadow Shaman icon.png Shadow Shaman

Silencer icon.png Silencer

Skywrath Mage icon.png Skywrath Mage

  • Concussive Shot icon.png Concussive Shot:
    • Movement slow rebalanced from 40% to 30/35/40/45%
    • Is now disjointable
  • Mystic Flare icon.png Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds

Slardar icon.png Slardar

Slark icon.png Slark

  • Slark is no longer visible inside Chronosphere during Shadow Dance icon.png Shadow Dance

Sniper icon.png Sniper

  • Headshot icon.png Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
  • Shrapnel icon.png Shrapnel area of effect increased from 400 to 450

Spectre icon.png Spectre

  • Spectral Dagger icon.png Spectral Dagger
    • Movement speed change increased from 5/9/14/18% to 8/12/16/20%
    • Projectile speed reduced from 857 to 800

Spirit Breaker icon.png Spirit Breaker

  • Charge of Darkness icon.png Charge of Darkness:
    • Cooldown reduced from 35 to 12
    • Cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
  • Empowering Haste icon.png Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.
    • While active, Empowering Haste increases from 6/10/14/18% to 9/15/21/27%
  • Greater Bash icon.png Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed

Storm Spirit icon.png Storm Spirit

Sven icon.png Sven

Techies icon.png Techies

  • Proximity Mines icon.png Land Mines:
    • Cooldown from 25/20/15/10 to 19/16/13/10
    • Damage reduced from 300/400/500/600 to 225/300/375/450
    • Damage type from Composite to Physical (still pierces Spell Immunity)
  • Stasis Trap icon.png Stasis Trap:
    • Stun duration from 3/4/5/6 to 2.5/3/3.5/4
    • Activation area now matches stun area (200->450)
    • Duration from 270/300/330/360 to 360
  • Remote Mines icon.png Remote Mines:
    • Duration increased from 8 to 10 minutes
    • Vision reduced from 900 to 700
    • Area from 400/410/425 to 425
  • Batrider minimap icon.png Batrider in Firefly icon.png Firefly, Visage minimap icon.png Visage's Familiars, Beastmaster minimap icon.png Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Proximity Mines icon.png Land Mines
  • Suicide Squad, Attack! icon.png Suicide Squad, Attack!:
    • Damage type from Composite to Physical (still pierces Spell Immunity)
    • Damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)

Templar Assassin icon.png Templar Assassin

Terrorblade icon.png Terrorblade

  • Enabled in Captain's Mode
  • Sunder icon.png Sunder cast point improved from 0.5 to 0.35

Tidehunter icon.png Tidehunter

  • Anchor Smash icon.png Anchor Smash damage reduction reduced from 60% to 45/50/55/60%

Timbersaw icon.png Timbersaw

Tinker icon.png Tinker

  • March of the Machines icon.png March of the Machines no longer affects Spell Immune units
    • Ancient Creeps are Spell Immune and are no longer affected by March of the Machines.

Treant Protector icon.png Treant Protector

Troll Warlord icon.png Troll Warlord

  • Ranged Whirling Axes (Ranged) icon.png Whirling Axes cooldown from 20 to 20/19/18/17 seconds
  • Acquisition Range increased from 600 to 800
    • This affects autoattack range.
    • This is now similar to how the acquisition range works for other ranged heroes.

Tusk icon.png Tusk

  • Ice Shards icon.png Ice Shards:
    • No longer stops when it hits a hero
    • Now travels until the cast location and creates its blockade there
    • Cast range increased from 1500 to 1800
    • No longer destroys trees
  • Snowball icon.png Snowball:
    • Bonus speed per hero increased from 75 to 100
    • Allies can now click in the snowball to jump into it

Undying icon.png Undying

  • Tombstone icon.png Tombstone:
    • Area of effect increased from 400/600/800/1000 to 600/800/1000/1200
  • Aghanim's Scepter icon.png Aghanim's Scepter Undying icon.png Undying damage amplification increased by 5% at all levels, both min and max
    • Aghanim's Scepter Minimum Damage Amplification from 10/15/20% to 15/20/25%
    • Aghanim's Scepter Maximum Damage Amplification from 25/30/35% to 30/35/40%
    • Slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)

Vengeful Spirit icon.png Vengeful Spirit

  • Nether Swap icon.png Nether Swap range increased from 650/925/1200 to 700/950/1200
  • Wave of Terror icon.png Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity

Venomancer icon.png Venomancer

  • Poison Nova icon.png Poison Nova applies its debuff on Spell Immune enemies
    • It still does not deal damage, due to its damage type

Viper icon.png Viper

  • Corrosive Skin icon.png Corrosive Skin:
    • Now only affects enemies within 1400 area of effect
    • Damage cannot be reflected multiple times

Visage icon.png Visage

  • Familiar Stone Form cooldown from 30 to 26

Warlock icon.png Warlock

  • Fatal Bonds icon.png Fatal Bonds:
    • Now shares the same damage type that is dealt to it, before it is reduced
    • It previously took the damage that was dealt after all reductions and re-dealt it as HP Removal
    • It now immediately redistributes the damage with the same original source type before any reductions
    • Damage percentage from 20% to 25%
  • Chaotic Offering icon.png Chaotic Offering:
    • Golem attack range increased from 100 to 225
    • Golem Base Attack Time improved from 1.35 to 1.2
    • Golem HP regeneration increased from 15/20/25 to 15/30/45
    • Golem Permanent Immolation area of effect increased from 250 to 300
    • Golem Flaming Fists chance reduced from 60% to 40%
    • Golem Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)

Weaver icon.png Weaver

  • The Swarm icon.png The Swarm duration increased from 8/12/16/20 to 14/16/18/20
  • Shukuchi icon.png Shukuchi:
    • No longer ignores invisible units
    • Damage reduced from 90/110/130/150 to 75/100/125/150
  • Geminate Attack icon.png Geminate Attack
    • Can now proc items
    • Cooldown increased from 6/5/4/2.5 to 6/5/4/3

Windranger icon.png Windranger

  • Shackleshot icon.png Shackleshot max latch distance from 525 to 575
  • Windrun icon.png Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6

Witch Doctor icon.png Witch Doctor

  • Maledict icon.png Maledict area of effect increased from 165 to 180
  • Death Ward icon.png Death Ward bounces now behave the same as the Death Ward attacks with regards to Blade Mail icon.png Blade Mail (neither redirects damage to Witch Doctor)

Wraith King icon.png Wraith King

Zeus icon.png Zeus


Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian

  • Recipe cost reduced from 700 to 600

Assault Cuirass icon.png Assault Cuirass

  • Assault Aura no longer displays its debuff on the enemy if the carrier is not visible

Black King Bar icon.png Black King Bar

  • Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item
    • Buying a new Black King Bar will not reset Avatar's duration
  • Minimum immunity duration increased from 4 to 5

Blink Dagger icon.png Blink Dagger

  • Gold cost increased from 2150 to 2250

Bloodstone icon.png Bloodstone

  • Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
  • No longer grants +10 damage (other bonuses stay the same)

Bottle (Full) icon.png Bottle

  • Gold cost increased from 650 to 700

Boots of Travel 1 icon.png Boots of Travel

  • Teleport cooldown reduced from 60 to 50

Butterfly icon.png Butterfly

  • Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown.
    • Evasion is lost during the 8 seconds you have the movement speed bonus.

Cloak icon.png Cloak

  • Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do

Crimson Guard icon.png Crimson Guard

  • New Item that is formed from Vanguard icon.png Vanguard and Buckler (Inactive) icon.png Buckler
    • Requires:
      • Vanguard (2225)
      • Buckler (800)
      • Recipe (825)
      • Total: 3850 gold
    • Provides:
      • 250 HP
      • +6 HP Regen
      • Passive Damage Block (80% chance for 40/20 melee/ranged)
      • +5 Armor
      • +2 All Stats
    • Active: Guard - Gives nearby allied heroes (750 range) +2 armor and a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds. Cooldown 70.
    • Passive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged.
      • Guard only affects heroes. Has the same no stacking mechanic as Pipe of Insight/Mekansm for 70 seconds.

Dagon 1 icon.png Dagon

  • Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
  • Energy Burst mana cost increased from 180/160/140/120/100 to 180

Diffusal Blade 1 icon.png Diffusal Blade

  • Recipe cost reduced from 850 to 700
  • Agility bonus rebalanced from 25/30 to 20/35
  • Feedback rebalanced from 20/36 to a constant 25

Ethereal Blade icon.png Ethereal Blade

  • Ether Blast now has a projectile
    • Projectile moves at 1100 speed
  • Ether Blast now only turns the caster ethereal if they target themself

Eye of Skadi icon.png Eye of Skadi

  • Frost Attack attack speed slow increased from 35 to 45

Flying Courier (Radiant) icon.png Flying Courier

  • Base movement speed increased from 350 to 430
  • Now takes 50% extra damage from melee heroes
  • Speed Burst cooldown increased from 40 to 90
  • Speed Burst duration reduced from 20 to 4
  • Speed Burst speed increased from 522 to 650

Helm of the Dominator icon.png Helm of the Dominator

  • Now provides +3 HP regeneration (to match its components)
  • Dominated units now have 250 bonus HP

Hood of Defiance icon.png Hood of Defiance

  • HP regeneration increased from 8 to 9 (to match its components)

Linken's Sphere icon.png Linken's Sphere

Maelstrom icon.png Maelstrom

  • Recipe cost increased from 600 to 700

Manta Style icon.png Manta Style

  • Mirror Image vision type changed from Unobstructed/Flying to Ground
    • Previously, using Manta Style granted a brief, unobstructed, 1000 radius glimpse of the caster's surroundings
  • Recipe cost reduced from 900 to 800

Mask of Madness icon.png Mask of Madness

  • Recipe cost reduced from 1000 to 900

Mekansm icon.png Mekansm

  • Restore mana cost increased from 150 to 225

Necronomicon 1 icon.png Necronomicon

  • Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
  • Last Will damage increased from 400/500/600 to 550/675/800

Pipe of Insight icon.png Pipe of Insight

  • HP regeneration increased from 8 to 9 (to match its components)

Refresher Orb icon.png Refresher Orb

  • Reset Cooldowns cooldown increased from 160 to 185

Ring of Protection icon.png Ring of Protection

  • Armor increased from 2 to 3
  • Gold cost increased from 175 to 200

Sentry Ward icon.png Sentry Ward

  • True Sight area of effect increased from 800 to 850

Shadow Blade icon.png Shadow Blade

  • Shadow Walk invisibility break damage increased from 150 to 175

Shiva's Guard icon.png Shiva's Guard

  • Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible

Town Portal Scroll icon.png Town Portal Scroll

  • Gold cost reduced from 135 to 100

Urn of Shadows icon.png Urn of Shadows

  • Changed from HP Removal to Pure

См. также[]