Animação de uso:+
Alcance de uso: 3 000
Distância máxima: 3 000
Raio de nascimento dos gafanhotos: 300
Raio de agarro do gafanhoto: 100
Número de gafanhotos: 12
Frequência entre ataques: 1,1/1,0/0,9/0,7
Dano por ataque: 18/20/22/24
Duração do besouro: 16
- The Swarm moves forward at a speed of 600, taking 5 seconds to reach max distance.
- The beetles are not attackable when traveling as a swarm. They become attackable only after latching onto targets.
- Beetles have the highest priority for auto-attack behaviors, together with Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Abraço Fantasma".'s Phantoms.
- The beetles spawn within a 300 radius around of Weaver (random position) and move forward as a swarm.
- When an enemy unit comes within 100 radius of a beetle, the beetle latches onto it, unless it already has a beetle latched onto it.
- This means that multiple casts cannot affect the same unit more than once simultaneously.
- The beetles can latch on invulnerable units, but not on invisible or hidden units.
- If a beetle's target turns hidden after latching, it still stays on it and is not removed.
- If a beetle's target turns invisible after latching, the beetle dies instantly (credited to no one), if the unit is not under True Sight.
- When the beetles get affected by they instantly die, credited to no one.
- The beetles can latch on units 3400 range away (spawn radius + travel distance + latch radius).
- When attached, the beetle always stays 64 range in front of the unit.
- The beetles do not actually attack their targets, but rather the spell simply deals damage to them in the set intervals while the beetle is attached.
- This means the damage is sourced to Weaver, so that it is affected by spell damage amplification and spell lifesteal.
- The armor reduction is independent from the damage. It keeps reducing armor on ethereal targets, but not invulnerable targets.
- The armor reduction is directly bound to the beetle, so it disappears always together with it.
- Beetles attack in 1.1/1.0/0.9/0.7 second intervals, starting immediately when latching on a unit, resulting in up to Erro Lua: Erro de expressão: Carácter de pontuação " " não reconhecido, attacks.
- The armor reduction is applied with the same intervals, but happens before the damage is applied.
- The Swarm can deal up to Erro Lua: Erro de expressão: Carácter de pontuação " " não reconhecido, damage to each latched enemy (before reductions).
- Can reduce up to Erro Lua: Erro de expressão: Carácter de pontuação " " não reconhecido, ( Erro Lua: Erro de expressão: Carácter de pontuação " " não reconhecido,) armor per unit.
- The Swarm's damage can be reduced by Damage Block, but ignores evasion.
- The beetles provide flying vision while traveling forwards and while attached to a unit.
- Shukuchi does not interrupt Weaver's channeling spells upon cast.
- Invisibility disjoints projectiles upon cast, if the enemy has no True Sight.
- Can only damage the same unit once per cast.
- Applies a haste on Weaver, meaning he cannot be slowed below the set value.
- During the fade time, Weaver can cast spells, use items and perform attacks without breaking the invisibility.
- Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
- Allows Weaver to path through other units, including wards, but not through buildings.
- Unlike other phasing invisibility spells, Shukuchi turns Weaver phased directly on cast, instead of after the fade time.
- Weaver can pick up or drop items without breaking the invisibility.
- If the level 25 talent is skilled during Shukuchi, the bonus movement speed is applied immediately.
- Causes Weaver to perform an instant attack on the attacked target 0,25 seconds after the leading attack.
- This means the extra attack is a regular attack, using Weaver's 900 projectile speed.
- It also means that it can proc any attack modifier or any on-hit effect like a regular attack.
- If Weaver is blinded, the geminate attack can miss, unless he has True Strike. It can also miss to evasion.
- The instant attacks of Geminate Attack do not break 's invisibility.
- The bonus damage is only applied to the extra attacks. The triggering attack does not deal more damage.
- The geminate attack is automatically launched 0,25 seconds after the initial attack is launched.
- It does not matter if the leading attack misses or not.
- There is no range limit built into the second attack. If the target moves far away before the geminate attack is launched, it still launches.
- Even if the initial attack kills the target before the second attack launches, the second attack will target the dead unit.
- Works against enemy buildings, couriers, and wards, except for .
- Time Lapse disjoints projectiles and applies a strong dispel upon cast.
- Weaver is ordered to stop right after getting moved back. However, shift-queued commands are not canceled.
- Apenas afeta a posição de Weaver, vida, mana e status negativos. Estados positivos não são removidos.
- Não importa por quanto tempo Weaver ja esteja afetado por algum estado negativo, eles são simplesmente removidos se possivel.
- Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
- When cast right after respawning, the health, mana and position are set to what they were before the death.
- This means that Time Lapse does not kill the caster when cast immediately after respawning.
- When having
, Time Lapse turns into a unit-targeted spell, able to target allied heroes.
- Double-clicking the ability with Aghanim's Scepter automatically targets self.
- Applies the disjoint and strong dispel on the target ally as well.
- Does not order the target to stop, so their channeling spells are not canceled. This is also why it has a backswing when upgraded.
- When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
- This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.
- Grants Weaver's attacks Mana Break, causing his attacks to burn the target's mana and deal damage based on the burned mana.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- It can be lifestealed off of, but it is not considered by crit or cleave.
- It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
- Effectively increases Weaver's attack damage by 16 against units which have enough mana to burn.
- Effectively increases the attack damage of Weaver's illusions by 8 against units which have enough mana to burn.
- Applies the mana loss first, and then the damage.
- Does not work against allied units when attacking them.
- Fully stacks with other sources of Mana Break.
|Talentos do herói|
|+1||25||+200 de velocidade de movimento para|
|+2 ataques para destruir||20||+0,5 de redução de armadura para|
|+14 de Força||15||+20 de quebra de mana|
|+35% de experiência obtida||10||+75 de dano para|
Começo da partida:
Meio da partida:
|Estilo de jogo:||All Weavers worked to maintain the fabric of creation, save one Skitskurr, who took it upon himself to create that which had not been woven. Cast out for his ambitions, Skitskurr was now free from his obligations, free to weave a new reality of his own. He opens a gap in spacetime, inviting The Swarm to latch onto enemies, and nibble away at their armor. Nearly impossible to pin down, he slips into micro-wormholes, passing through enemies and reappearing with Shukuchi. The fabric of time frays around Skitskurr, occasionally replaying his actions with Geminate Attack. The Weaver takes brinksmanship to an extreme. Fighting to the verge of death, Skitskurr turns back the clock with Time Lapse, reversing his injuries and undoing his foes' efforts, much to their dismay.|
- Weaver's original title was Nerubian Weaver, and his original name was Anub'seran. Nerubians are a race of arachnids in the Warcraft universe.
- Weaver's fun name in DotA was Anoob'seran.
- Geminate Attack is frequently misread as Germinate Attack. To geminate is to double, coming from the Latin word for twin (as in Gemini).
- Shukuchi is a Japanese term for rapid movement, or teleportation. The ability's name is a reference to an ability of the same name of a character named Soujiro from the anime Rurouni Kenshin.
- Weaver draws many inspirations from a character of the same name in the novel, Perdido Street Station.
- Weaver's Time Lapse icon may also be a reference to the box art of the movie Alien 3, considering that Sigourney Weaver has the lead role in the film.