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{{Ability
 
{{Ability
 
| name = Calafrio do Túmulo
 
| name = Calafrio do Túmulo
| type = hero
 
| sound = Grave Chill
 
 
| image = File:Grave Chill icon.png
 
| image = File:Grave Chill icon.png
 
| sound = Grave Chill
 
| description = Visage drena as velocidades de movimento e ataque da unidade-alvo, absorvendo-as para si.
 
| description = Visage drena as velocidades de movimento e ataque da unidade-alvo, absorvendo-as para si.
 
| lore = O calor do sol nunca foi sentido na escuridão gélida do Labirinto Estreito.
 
| lore = O calor do sol nunca foi sentido na escuridão gélida do Labirinto Estreito.
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| affects = Enemies
 
| affects = Enemies
 
| affects2 = Self
 
| affects2 = Self
 
| key = Q
 
| legacy key = G
  +
 
| bkbblock = Partially
 
| bkbblock = Partially
 
| bkbtext = Applies self-buff while spell immune.<br>Cannot target spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
 
| bkbtext = Applies self-buff while spell immune.<br>Cannot target spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
 
| linkenblock = Yes
 
| linkenblock = Yes
 
| linkentext = When blocked, Visage is not boosted either.
 
| linkentext = When blocked, Visage is not boosted either.
| buff1 = Efeito
+
| buff1 = Grave Chill Buff
 
| buff1dispel = Any
 
| buff1dispel = Any
| debuff1 = Efeito negativo
+
| debuff1 = Grave Chill Debuff
 
| debuff1dispel = Any
 
| debuff1dispel = Any
  +
| key = Q
 
| legacy key = G
+
| cast point = 0,2
| mana = 100
+
| cast backswing = 0,57
| cooldown = 16/14/12/10
 
| cast point = 0.2
 
| cast backswing = 0.57
 
 
| trait1 = Alcance de uso
 
| trait1 = Alcance de uso
 
| value1 = 650
 
| value1 = 650
  +
| value1 tal = {{#expr:{{#show:#Calafrio do Túmulo|?value1#}}+{{show|T|Visage|talent1right value}}}}
| value1 tal = 750
 
| trait2 = Velocidade de movimento drenada
+
| trait2 = Familiar Buff Radius
| value2 = 32%
+
| value2 = 900
| trait3 = Velocidade de ataque drenada
+
| trait3 = Velocidade de movimento drenada
| value3 = 64
+
| value3 = 32%
| trait4 = Duração
+
| trait4 = Velocidade de ataque drenada
| value4 = 3/4/5/6
+
| value4 = 64
 
| trait5 = Duração
| notes = * The [[slow]] and speed bonus are independent from each other. Grave Chill does not literally drain the speed.
 
 
| value5 = 3,25/4,5/5,75/7
   
 
| mana = 90
* This means Visage's [[movement speed]] is increased by 32%, while the target's is slowed by 32%, each based on their own movement speed.
 
 
| cooldown = 16/14/12/10
   
 
| notes = * The [[slow]] and speed bonus are independent from each other. Grave Chill does not literally drain the speed.
* The same goes for the [[attack speed]]. Visage's attack speed is increased by 64, while the target's is slowed by 64.
 
 
** This means Visage's [[movement speed]] is increased by {{#show:#Calafrio do Túmulo|?value3#}}, while the target's is slowed by {{#show:#Calafrio do Túmulo|?value3#}}, each based on their own movement speed.
 
** The same goes for the [[attack speed]]. Visage's attack speed is increased by {{#show:#Calafrio do Túmulo|?value4#}}, while the target's is slowed by {{#show:#Calafrio do Túmulo|?value4#}}.
 
** This also means when one of them loses the buff or debuff, the other still keeps theirs.
   
  +
* The buff on the Familiars is not aura-based. It places a separate buff on each Familiar with their own durations.
* This also means when one of them loses the buff or debuff, the other still keeps theirs.
 
  +
** This means, after cast, the Familiars can move away from Visage and still keep the buff.
  +
** It also means that dispelling Visage does not remove the buff on the Familiars, but they can be dispelled separately.
   
  +
* The target still gets only one debuff, no matter how many Familiars got buffed in addition to Visage.
* Does not slow the attack speed of [[illusions]].
 
  +
  +
* Can buff [[invulnerable]] units, so that Familiars in {{A|Forma de Pedra|Familiar}} are buffed as well.
 
}}
 
}}
   
 
{{Ability
 
{{Ability
 
| name = Suposição de Almas
 
| name = Suposição de Almas
| type = hero
 
| sound = Soul Assumption
 
 
| image = File:Soul Assumption icon.png
 
| image = File:Soul Assumption icon.png
 
| sound = Soul Assumption
 
| description = Ganha uma carga de alma a cada vez que heróis próximos sofrerem mais de {{#show:Visage#Soul Assumption|?value3}} de dano. Quando a essência é lançada, causa dano base mais um adicional baseado no número de cargas de alma.
 
| description = Ganha uma carga de alma a cada vez que heróis próximos sofrerem mais de {{#show:Visage#Soul Assumption|?value3}} de dano. Quando a essência é lançada, causa dano base mais um adicional baseado no número de cargas de alma.
 
| lore = As almas coletadas pelos mortos chegam a trazer outras para o seu refúgio.
 
| lore = As almas coletadas pelos mortos chegam a trazer outras para o seu refúgio.
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| affects = Enemies
 
| affects = Enemies
 
| damagetype = Magical
 
| damagetype = Magical
 
| key = W
 
| legacy key = C
  +
 
| bkbblock = Yes
 
| bkbblock = Yes
 
| linkenblock = Yes
 
| linkenblock = Yes
| linkentext = Bloqueado após impacto.
+
| linkentext = Bloqueado durante impacto.
  +
| disjointable = Yes
| buff1 = Suposição de Almas
 
  +
| buff1 = Soul Assumption
 
| buff1dispel = None
 
| buff1dispel = None
  +
| key = W
 
| legacy key = C
 
| mana = 170/160/150/140
 
| cooldown = 4
 
 
| cast point = 0.2
 
| cast point = 0.2
 
| cast backswing = 0.57
 
| cast backswing = 0.57
 
| trait1 = Alcance de uso
 
| trait1 = Alcance de uso
 
| value1 = 900
 
| value1 = 900
  +
| value1 tal = {{#expr:{{#show:#Suposição de Almas|?value1#}}+{{show|T|Visage|talent1right value}}}}
| value1 tal = 1000
 
 
| trait2 = Raio para acumular dano
 
| trait2 = Raio para acumular dano
 
| value2 = 1375
 
| value2 = 1375
| trait3 = Limiar de dano acumulado
+
| trait3 = Secondary Target Range Buffer
| value3 = 110
+
| value3 = 300
| trait4 = Máximo de cargas
+
| trait4 = Número de alvos
| value4 = 3/4/5/6
+
| value4 = 1
  +
| value4 tal = {{#expr:{{#show:#Suposição de Almas|?value4#}}+{{show|T|Visage|talent2left value}}}}
| trait5 = Dano base
 
  +
| trait5 = Limiar de dano acumulado
| value5 = 20
+
| value5 = 110
| trait6 = Dano por carga
 
  +
| trait6 = Máximo de cargas
| value6 = 65
+
| value6 = 3/4/5/6
| trait7 = Duração da carga
 
| value7 = 6
+
| trait7 = Dano base
  +
| value7 = 20
| notes = * Soul Assumption travels at a speed of 1000 and cannot be [[disjoint]]ed.
 
 
| trait8 = Dano por carga
  +
| value8 = 65
  +
| value8 tal = {{#expr:{{#show:#Suposição de Almas|?value8#}}+{{show|T|Visage|talent3right value}}}}
 
| trait9 = Duração da carga
 
| value9 = 6
  +
 
| mana = 170/160/150/140
 
| cooldown = 4
  +
 
| notes = * Soul Assumption travels at a speed of 1000.
   
* Each instance of damage taken by heroes is saved for 6 seconds or until cast. When the summary of the saved damage exceeds the damage threshold, a charge is added.
+
* Each instance of damage taken by heroes is saved for {{#show:#Suposição de Almas|?value9#}} seconds or until cast. When the summary of the saved damage exceeds the damage threshold, a charge is added.
   
* It requires 330/440/550/660 damage within the last 6 seconds to reach the maximum amount of charges.
+
* It requires {{calc|v1*{{#show:#Suposição de Almas|?value5#}}|v1={{#show:#Suposição de Almas|?value6#}}}} damage within the last {{#show:#Suposição de Almas|?value9#}} seconds to reach the maximum amount of charges.
   
* Only counts damage dealt by players (including their [[summons]]) or [[Roshan]].
+
* Only counts damage dealt by players (including their [[summons]]) or {{U|Roshan}}.
   
 
* Only counts when the damage was dealt to a hero (excluding [[illusions]] and [[creep-heroes]]).
 
* Only counts when the damage was dealt to a hero (excluding [[illusions]] and [[creep-heroes]]).
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* Does not count self-inflicted damage, or damage less than 2 or greater than 3000 ([[Damage manipulation|after reductions]]).
 
* Does not count self-inflicted damage, or damage less than 2 or greater than 3000 ([[Damage manipulation|after reductions]]).
   
* The number of current charges is visible in form of yellow bars above Visage. This is visible to Visage and his allies only.
+
* The number of current charges is visible in the form of yellow bars above Visage. This is visible to Visage and his allies only.
   
 
* The projectile's visual appearance also reflects the amount of charges, revealing how much damage it is approximately about to deal.
 
* The projectile's visual appearance also reflects the amount of charges, revealing how much damage it is approximately about to deal.
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* When casting Soul Assumption, its damage is set and the charges counter is reset upon projectile launch.
 
* When casting Soul Assumption, its damage is set and the charges counter is reset upon projectile launch.
   
  +
* With 0{{#loop:i|1|{{#explode:{{#show:#Suposição de Almas|?value6#}}|/|3}}|/{{#var:i}}}} charges, Soul Assumption can deal {{#show:#Suposição de Almas|?value7#}}{{#loop:i|1|{{#explode:{{#show:#Suposição de Almas|?value6#}}|/|3}}|/{{#expr:{{#show:#Suposição de Almas|?value7#}}+{{#show:#Suposição de Almas|?value8#}}*{{#var:i}}}}}} ({{Symbol|Talent}} {{#show:#Suposição de Almas|?value7#}}{{#loop:i|1|{{#explode:{{#show:#Suposição de Almas|?value6#}}|/|3}}|/{{#expr:{{#show:#Suposição de Almas|?value7#}}+{{#show:#Suposição de Almas|?value8 tal#}}*{{#var:i}}}}}}) damage to the target ([[Damage manipulation|before reductions]]).
* With 0/1/2/3/4/5/6 charges, Soul Assumption can deal 20/85/150/215/280/345/410 damage to the target ([[Damage manipulation|before reductions]]).
 
  +
  +
* When choosing the level 15 talent, the spell launches a second projectile towards a random visible valid target within the range.
  +
** The search range is based on the cast range, plus the buffer, resulting in a search range of {{#expr:{{#show:#Suposição de Almas|?value1#}}+{{#show:#Suposição de Almas|?value3#}}}} ({{Symbol|Talent}} {{#expr:{{#show:#Suposição de Almas|?value1 tal#}}+{{#show:#Suposição de Almas|?value3#}}}}).
  +
** Cannot target the primary target with the second projectile, so when no other targets are nearby, nothing happens.
  +
** Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
  +
** Since it uses the spell's cast range, cast range increasing effects increase its range as well.
 
}}
 
}}
   
 
{{Ability
 
{{Ability
 
| name = Manto do Coveiro
 
| name = Manto do Coveiro
| type = hero
 
 
| image = File:Gravekeeper's Cloak icon.png
 
| image = File:Gravekeeper's Cloak icon.png
 
| description = VVisage gera uma barreira de camadas que o protege de ataques físicos e mágicos. Ao sofrer dano de um jogador, uma camada é removida, que se recupera com o tempo.
 
| description = VVisage gera uma barreira de camadas que o protege de ataques físicos e mágicos. Ao sofrer dano de um jogador, uma camada é removida, que se recupera com o tempo.
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| target2 = Aura
 
| target2 = Aura
 
| affects = Self
 
| affects = Self
 
| key = E
  +
| legacy key = V
  +
 
| bkbblock = No
 
| bkbblock = No
 
| illusionuse = Yes
 
| illusionuse = Yes
 
| breakable = Yes
 
| breakable = Yes
| buff1 = Acúmulo
+
| buff1 = Gravekeepers Cloak Stack
 
| buff1dispel = None
 
| buff1dispel = None
 
| buff2 = Gravekeepers Cloak Secondary
 
| buff2 = Gravekeepers Cloak Secondary
 
| buff2dispel = None
 
| buff2dispel = None
  +
| key = E
 
| legacy key = V
 
 
| trait1 = Máximo de camadas
 
| trait1 = Máximo de camadas
 
| value1 = 900
 
| value1 = 900
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| trait5 = Tempo de recuperação das camadas
 
| trait5 = Tempo de recuperação das camadas
 
| value5 = 6/5/4/3
 
| value5 = 6/5/4/3
  +
| value5 tal = {{calc|v1-{{show|T|Visage|talent4right value}}|v1={{#show:#Manto do Coveiro|?value5#}}}}
| notes = * Every time when Visage takes 15 or more damage ([[Damage manipulation|after all reductions]]) from a player (including allies, excluding himself), a layer is removed after the damage instance.
 
   
  +
| notes = * The damage reduction reduces damage from all 3 damage types, except for damage flagged as [[HP Removal]].
* This is how much [[armor]] and [[magic resistance]] each amount of layer grants on each level, and how high Visage's total magic resistance is, considering only base magic resistance:
 
** '''Level 1:''' 0/1.5/3/4.5/6 armor, 0%/5%/10%/15%/20% magic resistance, 10%/14.5%/19%/23.5%/28% total magic resistance
 
** '''Level 2:''' 0/3/6/9/12 armor, 0%/10%/20%/30%/40% magic resistance, 10%/19%/28%/37%/46% total magic resistance
 
** '''Level 3:''' 0/4.5/9/13.5/18 armor, 0%/15%/30%/45%/60% magic resistance, 10%/23.5%/37%/50.5%/64% total magic resistance
 
** '''Level 4:''' 0/6/12/18/24 armor, 0%/20%/40%/60%/80% magic resistance, 10%/28%/46%/64%/82% total magic resistance
 
}}
 
   
  +
* Only reduces damage if the damage instance is greater than {{#show:#Manto do Coveiro|?value4#}} ([[Damage manipulation|after all other reductions]]). Lower damage is completely ignored.
  +
  +
* Only reacts on player-based damage, excluding self-inflicted damage.
  +
  +
* This is how much damage reduction each amount of layers grants at each level:
  +
** '''Level 1''': {{#sub:{{#loop:i|1|{{#show:#Manto do Coveiro|?value2#}}|/{{#expr:{{#explode:{{#show:#Manto do Coveiro|?value3#}}|%}}*{{#var:i}}}}%}}|1}} total damage reduction.
  +
** '''Level 2''': {{#sub:{{#loop:i|1|{{#show:#Manto do Coveiro|?value2#}}|/{{#expr:{{#explode:{{#show:#Manto do Coveiro|?value3#}}|%/|1}}*{{#var:i}}}}%}}|1}} total damage reduction.
  +
** '''Level 3''': {{#sub:{{#loop:i|1|{{#show:#Manto do Coveiro|?value2#}}|/{{#expr:{{#explode:{{#show:#Manto do Coveiro|?value3#}}|%/|2}}*{{#var:i}}}}%}}|1}} total damage reduction.
  +
** '''Level 4''': {{#sub:{{#loop:i|1|{{#show:#Manto do Coveiro|?value2#}}|/{{#expr:{{#explode:{{#show:#Manto do Coveiro|?value3#}}/|%/|3}}*{{#var:i}}}}%}}|1}} total damage reduction.
  +
  +
* The [[aura]] affects all Familiars under Visage's control. It grants them damage reduction based on how many charges Visage currently has.
  +
  +
* The aura's buff lingers for 0.5 seconds.
 
}}
  +
[[File:Summon Familiars formation.png|thumb|250px|The Familiars' formations.]]
 
{{Ability
 
{{Ability
 
| name = Conjurar Familiares
 
| name = Conjurar Familiares
| type = ultimate
 
| sound = Summon Familiars
 
 
| image = File:Summon Familiars icon.png
 
| image = File:Summon Familiars icon.png
 
| sound = Summon Familiars
 
| type = ultimate
 
| description = Conjura dois Familiares cegos para lutar por Visage. Familiares têm um dano de ataque alto, mas cada ataque drena uma carga de dano que é recarregada lentamente ao passar do tempo. Familiares possuem a habilidade Forma de Pedra, que permite transformá-los em pedra, atordoando inimigos próximos ao pousarem. Enquanto na Forma de Pedra, eles ficam invulneráveis e regeneram vida e cargas de dano rapidamente. Familiares fornecem uma quantia de ouro significante quando mortos.
 
| description = Conjura dois Familiares cegos para lutar por Visage. Familiares têm um dano de ataque alto, mas cada ataque drena uma carga de dano que é recarregada lentamente ao passar do tempo. Familiares possuem a habilidade Forma de Pedra, que permite transformá-los em pedra, atordoando inimigos próximos ao pousarem. Enquanto na Forma de Pedra, eles ficam invulneráveis e regeneram vida e cargas de dano rapidamente. Familiares fornecem uma quantia de ouro significante quando mortos.
 
| lore = Guardiões do Labirinto Estreito, os Familiares do Necro'lic mantêm a guarda sobre o seu domínio.
 
| lore = Guardiões do Labirinto Estreito, os Familiares do Necro'lic mantêm a guarda sobre o seu domínio.
 
| target = No Target
 
| target = No Target
 
| damagetype = Physical
 
| damagetype = Physical
| buff1 = Summon Familiars Damage Charge
 
| buff1dispel = None
 
 
| key = R
 
| key = R
 
| legacy key = T
 
| legacy key = T
  +
| mana = 150
 
| cooldown = 160/145/130
 
| aghanimsupgrade = Invoca 3 familiares.
 
 
| cast point = 0
 
| cast point = 0
 
| cast backswing = 0
 
| cast backswing = 0
 
| trait1 = Número de familiares
 
| trait1 = Número de familiares
 
| value1 = 2
 
| value1 = 2
  +
| value1 tal = {{#expr:{{#show:#Conjurar Familiares|?value1#}}+{{show|T|Visage|talent4left value}}}}
 
| value1 aghs = 3
 
| value1 aghs = 3
  +
| value1 aghs tal = {{#expr:{{#show:#Conjurar Familiares|?value1 aghs#}}+{{show|T|Visage|talent4left value}}}}
| trait2 = Ataques de herói para destruir
 
 
| trait2 = Duração do familiar
| value2 = 7
 
  +
| value2 = Permanente
| trait3 = Ataques de torre para destruir
 
  +
| value3 = 8/16/24
 
  +
| mana = 150
| trait4 = Ataques de criatura para destruir
 
| value4 = 2
+
| cooldown = 130
 
| aghanimsupgrade = Invoca {{#show:#Conjurar Familiares|?value1 aghs#}} familiares.
| trait5 = Max Attack Bonus Charges
 
  +
| value5 = 7
 
| trait6 = Dano de ataque por carga
 
| trait7 = Tempo de recarga do dano
 
| trait8 = Duração do familiar
 
 
| notes = * Summon Familiars interrupts Visage's [[channeling]] spells upon cast.
 
| notes = * Summon Familiars interrupts Visage's [[channeling]] spells upon cast.
   
 
* Casting Summon Familiars replaces currently active Familiars from a previous cast.
 
* Casting Summon Familiars replaces currently active Familiars from a previous cast.
   
* The Familiars are always summoned 200 range away in front of Visage, right next to each other.
+
* The Familiars are summoned 200 range in front on Visage, with 120 range distance between the Familiars. Visage is always at the center of the line.
   
 
* Familiars neither trigger nor take damage from {{A|Minas de Proximidade|Techies}}.
* Each Familiar spawns with 7 attack damage bonus charges. All 7 charges together result in 56/98/154 bonus attack damage (66/108/164 damage including their base attack damage).
 
   
  +
* The familiars' attack damage, health and armor only update upon getting re-summoned, and not immediately upon leveling the spell up.
* Each attack consumes 1 charge, reducing their attack damage by 8/14/22 per attack. One charge is restored every 15 seconds.
 
  +
** {{A|Stone Form|Familiar}}'s level only updates on re-summon as well.
   
  +
* The familiars are [[creep-heroes]] and [[ancient creeps]], making them interact differently with several spells.
* This is how much attack damage the Familiars have with each amount of charges on each level and how much damage they can deal with 8 attacks to a single unit ([[Damage manipulation|before reductions]]):
 
  +
}}
** '''Level 1:''' 10/18/26/34/42/50/58/66 attack damage, 304/608/912 total damage with 1/2/3 Familiars
 
** '''Level 2:''' 10/24/38/52/66/80/94/108 attack damage, 472/944/1416 total damage with 1/2/3 Familiars
 
** '''Level 3:''' 10/32/54/76/98/120/142/164 attack damage, 696/1392/2088 total damage with 1/2/3 Familiars
 
   
  +
{{Ability
* Familiars neither trigger, nor take damage from {{A|Land Mines|Techies}}.
 
  +
| name = Forma de Pedra
  +
| image = File:Stone Form (Familiar) icon.png
  +
| sound =
  +
| description = Após um pequeno atraso, o Familiar transforma-se em pedra e colide com o chão, atordoando e causando dano a todos os alvos na área. O Familiar se torna invulnerável e ganha suas cargas de dano e vida muito rapidamente. Após {{#show:Familiar#Stone Form|?value6#}} segundos, o Familiar deixará a Forma de Pedra automaticamente.
  +
| target = No Target
  +
| key = D
  +
| legacy key = F
   
  +
| oncastproc = No
* [[Illusions]] are treated as creeps when attacking the Familiars, so they take much more attacks to kill one than heroes.
 
   
 
| cast point = 0
* A list of all spell interactions with the Familiars can be found [[Familiar Spell Interaction|''here'']].
 
 
| cast backswing = 0
  +
  +
| mana = 0
 
| cooldown = 0
  +
  +
| notes = * Stone Form does not interrupt Visage's [[channeling]] spells upon cast.
  +
  +
* This ability is disabled when no Familiar has Stone Form ready.
  +
** The ability goes on a cooldown equal to the cooldown time of the Stone Form with the lowest cooldown.
  +
** This cooldown cannot be altered in any way, it periodically updates itself to match the next Stone Form.
  +
** This means when re-summoning the Familiars, the sub-spell is immediately ready again.
  +
  +
* When used, orders the closest Familiar to enter Stone Form automatically.
  +
  +
* Although the Familiars' Stone Form spell triggers [[on-cast effect]]s when used manaully, they do not do so when used via this sub-spell.
  +
  +
* Can be used while [[stun]]ned, [[cyclone]]d, [[Sleep|slept]], [[taunt]]ed, [[hidden]], or during [[Forced Movement]].
  +
  +
* Cannot be used while [[silence]]d, [[hex]]ed or [[Cannot Act|prevented from acting]]. Cannot be shift-queued.
 
}}
 
}}
   
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{{Unit infobox wrapper
 
{{Unit infobox wrapper
 
| unit = Familiar
 
| unit = Familiar
| structure = hidden
 
 
}}
 
}}
 
 
{{Ability wrapper|Familiar#Forma de Pedra}}
 
{{Ability wrapper|Familiar#Forma de Pedra}}
   
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== Jogabilidade ==
 
== Jogabilidade ==
  +
{{Hero gameplay
  +
| roles = Support, Nuker, Durable, Disabler, Pusher
  +
| complexity = 3
  +
| description = Perched atop the Narrow Maze was Visage, a dreadful gargoyle form to which the eternal spirit Necro'lic was bound. Tasked with hunting down those who escape the afterlife, Visage instills a <span style="color:#008ae6">'''Grave Chill'''</span> in his prey, impairing them as he reaps their essence with <span style="color:#008ae6">'''Soul Assumption'''</span>. Protected by a <span style="color:#008ae6">'''Gravekeeper's Cloak'''</span>, the gargoyle's ablative layers deflect both steel and spells. Visage's <span style="color:#cc33ff">'''Familiars'''</span> circle above, scouting the land for runaways. On his command, they harass their prey, then drop down to earth in <span style="color:#008ae6">'''Stone Form'''</span> to restrain the captive for their master's impending arrival.
  +
}}
  +
 
<div class="infostripe gradient_gameplay">
 
<div class="infostripe gradient_gameplay">
<div>[[Ficheiro:Guide icon.png|128px|link=Visage/Guide|Guia]]<br>[[Visage/Guide|Estratégia <br/>e Dicas]]</div>
+
<div>[[Ficheiro:Guide icon.png|128px|link=Visage/Guia|Guia]]<br>[[Visage/Guia|Estratégia <br/>e Dicas]]</div>
<div>[[Ficheiro:Counters icon.png|128px|link=Visage/Counters|Desvantagens]]<br>[[Visage/Counters|Desvantagens e<br/>Combinações]]</div>
+
<div>[[Ficheiro:Counters icon.png|128px|link=Visage/Combinações|Combinações]]<br>[[Visage/Combinações|Desvantagens e<br/>Combinações]]</div>
 
</div>
 
</div>
   
 
== Áudio ==
 
== Áudio ==
 
<div class="infostripe gradient_audio">
 
<div class="infostripe gradient_audio">
<div>[[Ficheiro:Responses icon.png|128px|link=Visage/Responses|Respostas]]<br>[[Visage/Responses|Respostas]]</div>
+
<div>[[Ficheiro:Responses icon.png|128px|link=Visage/Respostas|Respostas]]<br>[[Visage/Respostas|Respostas]]</div>
<div>[[Ficheiro:Sounds icon.png|128px|link=Visage/Sounds|Sons]]<br>[[Visage/Sounds|Sons]]</div>
+
<div>[[Ficheiro:Sounds icon.png|128px|link=Visage/Sons|Sons]]<br>[[Visage/Sons|Sons]]</div>
 
</div>
 
</div>
   
 
== Histórico ==
 
== Histórico ==
 
<div class="infostripe gradient_history">
 
<div class="infostripe gradient_history">
<div>[[Ficheiro:Lore icon.png|128px|link=Visage/Lore|História]]<br>[[Visage/Lore|História]]</div>
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<div>[[Ficheiro:Lore icon.png|128px|link=Visage/História|História]]<br>[[Visage/História|História]]</div>
<div>[[Ficheiro:Old Abilities icon.png|128px|link=Visage/Old Abilities|Habilidades Antigas]]<br>[[Visage/Old Abilities|Habilidades Antigas]]</div>
+
<div>[[Ficheiro:Old Abilities icon.png|128px|link=Visage/Habilidades antigas|Habilidades antigas]]<br>[[Visage/Habilidades antigas|Habilidades antigas]]</div>
<div>[[Ficheiro:Changelogs icon.png|128px|link=Visage/Changelogs|Registro de Mudanças]]<br>[[Visage/Changelogs|Registro de Mudanças]]</div>
+
<div>[[Ficheiro:Changelogs icon.png|128px|link=Visage/Atualizações|Atualizações]]<br>[[Visage/Atualizações|Atualizações]]</div>
 
</div>
 
</div>
   
Linha 293: Linha 351:
 
== Curiosidades ==
 
== Curiosidades ==
 
* Visage has one of the most numerous ability remakes in the game, with Grave Chill being his only mainstay:
 
* Visage has one of the most numerous ability remakes in the game, with Grave Chill being his only mainstay:
** '''Soul Assumption''', in an earlier Versão, was an autocast enabled attack modifier where he will deal bonus damage and steal the life of his enemies upon death, healing him and leaving no corpse.
+
** '''Soul Assumption''', in an earlier version, was an autocast enabled attack modifier where he will deal bonus damage and steal the life of his enemies upon death, healing him and leaving no corpse.
 
** '''Gravekeeper's Cloak''' used to be a passive aura where allies in the area will be healed when Visage takes damage, physical or magical.
 
** '''Gravekeeper's Cloak''' used to be a passive aura where allies in the area will be healed when Visage takes damage, physical or magical.
 
** '''Raise Revenants''', his former ultimate, lets him summon up to eight pitch-black, gargoyle-shaped spirits from a corpse. It was likely changed because of it being a very effective scouting tool that makes map control easier. The Revenants had good vision range, a flying attribute, and can be resummoned easily since the ability neither cost a lot of mana nor had a long cooldown. This, along with the fact that the Revenants did not do a lot of damage on their own (attack modifier limits their damage to one-third the stated amount against heroes) and no special abilities give them very limited usage in combat situations.
 
** '''Raise Revenants''', his former ultimate, lets him summon up to eight pitch-black, gargoyle-shaped spirits from a corpse. It was likely changed because of it being a very effective scouting tool that makes map control easier. The Revenants had good vision range, a flying attribute, and can be resummoned easily since the ability neither cost a lot of mana nor had a long cooldown. This, along with the fact that the Revenants did not do a lot of damage on their own (attack modifier limits their damage to one-third the stated amount against heroes) and no special abilities give them very limited usage in combat situations.

Revisão das 20h53min de 25 de março de 2018

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Herói
 
 
Neutralizações
 
 
 
 
 
Respostas
 
Sons
 
História
 
Habilidades antigas
 
Atualizações
 
Bugs
 
Visage
Visage icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 2,7
11 + 1,3
24 + 2,5
Nível 0 1 15 25 30
Vida 200 640 1 380 1 920 2 200
Regen. de vida 1,5 3,7 7,48 10,18 11,53
Mana 75 363 783 1 083 1 227
Regen. de mana 0,9 2,1 3,85 5,1 5,73
Armadura -2 −0,17 2,87 5,03 6,12
Atq / Seg 0,59 0,65 0,76 0,84 0,87
Dano 21‒31 45‒55 80‒90 105‒115 117‒127
Resistência mágica 10%
▶️ Velocidade de movimento 285
▶️ Velocidade de ataque 100
Taxa de rotação 0,5
Alcance de visão 1800/800
Alcance de ataque 600
Velocidade de projétil Instantânea
Animação de ataque 0,46+0,54
Tempo base de ataque 1,7
Bloqueio de dano 0
Tamanho de colisão 24
Pernas 2

Visage, the bound form of Necro'lic, is a ranged intelligence Hero whose traits are unusual when compared to most Intelligence heroes; he can be a Ganker, Tank, or Nuker. Resilient and ruthless, Visage is a highly aggressive hero thanks to his great Strength gain and Gravekeeper's Cloak which allow him to soak up surprising amounts of damage. This is especially true from attacks mounted by Heroes who try to chip at his health with spells and burst damage without committing to a protracted engagement. This unholy gargoyle thrives in the midst of large battles, where the abundant pain and suffering in the air charges his Soul Assumption, allowing him to fire off huge bursts of magical damage in rapid succession. Additionally, Visage's proficiency with auto-attacks is augmented by his ability to absorb the attack and movement speed of his foes with Grave Chill. Finally, his versatile ultimate, Familiars, is arguably one of the best scouting utilities in the game while also being excellent sources of damage and AoE disables. Utilizing his Familiars to their fullest requires constant split attention and good positioning to avoid feeding their large bounties to an enemy Hero. With a legion of ghostly gargoyles, incredible toughness, and fast attacks, Visage sows terror and agony, relentlessly hunting poor souls and leading them in the shackles of death to the gates of the Underscape.

Biografia

Visage minimap iconVisage, Bound Form of Necro'lic
▶️ "It is one thing to animate a corpse from beneath the ground. It is another to rip a soul from beyond the veil."
História:
Empoleiradas sobre a entrada do Labirinto Estreito ficam as formas iminentes de gárgulas zombadoras, sempre com os olhos sobre os caminhos da outra vida. Feras e aves, homens e monstros, todas as criaturas que morrem e desejam ir ao além devem passar algum dia sob o olhar delas. Para espíritos livres, a decisão da jornada através do véu da morte é irrevogável. Assim que almas desassossegadas tiverem uma chance e, com elaboração ou astúcia, conseguirem escapar dos seus céus e infernos, o temido gárgula Visage, a forma acorrentada do espírito eterno Necro'lic, é enviado para recuperá-las. Impiedoso e eficiente, desimpedido pelos princípios da morte e da fadiga, o Visage persegue as suas presas sem misericórdia ou fim, propenso a destruir todos que derem abrigo às essências fugitivas. Aquele que carrega as leis da pós-vida nunca poderá descansar, pois mesmo que seja possível que um morto reviva, é só uma questão de tempo até que o Visage encontre-o e devolva-o ao seu lugar apropriado.
Voz:
Dempsey Pappion (respostas)

Habilidades

Calafrio do Túmulo
Grave Chill icon
Habilidade
Unidade-alvo
Afeta
Inimigos / Em si mesmo
Visage drena as velocidades de movimento e ataque da unidade-alvo, absorvendo-as para si.
Animação de uso: 0,2+0,57
Alcance de uso: 650 (Talento Erro de expressão: Carácter de pontuação "{" não reconhecido)
Familiar Buff Radius: 900
Velocidade de movimento drenada: 32%
Velocidade de ataque drenada: 64
Duração: 3,25/4,5/5,75/7
Cooldown: 16/14/12/10
Mana: 90
Ignora parcialmente imunidade a magias. Applies self-buff while spell immune.
Cannot target spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Bloqueado pela Esfera de Linken. When blocked, Visage is not boosted either.
Modificadores
Efeito positivo Grave Chill Buff: dissipável com qualquer dissipação.
Efeito negativo Grave Chill Debuff: dissipável com qualquer dissipação.
O calor do sol nunca foi sentido na escuridão gélida do Labirinto Estreito.

Observações:

  • The slow and speed bonus are independent from each other. Grave Chill does not literally drain the speed.
    • This means Visage's movement speed is increased by {{#show:#Calafrio do Túmulo|?value3#}}, while the target's is slowed by {{#show:#Calafrio do Túmulo|?value3#}}, each based on their own movement speed.
    • The same goes for the attack speed. Visage's attack speed is increased by {{#show:#Calafrio do Túmulo|?value4#}}, while the target's is slowed by {{#show:#Calafrio do Túmulo|?value4#}}.
    • This also means when one of them loses the buff or debuff, the other still keeps theirs.
  • The buff on the Familiars is not aura-based. It places a separate buff on each Familiar with their own durations.
    • This means, after cast, the Familiars can move away from Visage and still keep the buff.
    • It also means that dispelling Visage does not remove the buff on the Familiars, but they can be dispelled separately.
  • The target still gets only one debuff, no matter how many Familiars got buffed in addition to Visage.
  • Can buff invulnerable units, so that Familiars in Stone Form (Familiar) icon Forma de Pedra are buffed as well.


Suposição de Almas
Soul Assumption icon
Habilidade
Unidade-alvo
Afeta
Inimigos
Ganha uma carga de alma a cada vez que heróis próximos sofrerem mais de {{#show:Visage#Soul Assumption|?value3}} de dano. Quando a essência é lançada, causa dano base mais um adicional baseado no número de cargas de alma.
Animação de uso: 0,2+0,57
Alcance de uso: 900 (Talento Erro de expressão: Carácter de pontuação "{" não reconhecido)
Raio para acumular dano: 1 375
Secondary Target Range Buffer: 300
Número de alvos: 1 (Talento Erro de expressão: Carácter de pontuação "{" não reconhecido)
Limiar de dano acumulado: 110
Máximo de cargas: 3/4/5/6
Dano base: 20
Dano por carga: 65 (Talento Erro de expressão: Carácter de pontuação "{" não reconhecido)
Duração da carga: 6
Cooldown: 4
Mana: 170/160/150/140
Bloqueado pela Esfera de Linken. Bloqueado durante impacto.
Modificadores
Efeito positivo Soul Assumption: não é dissipável, continua após a morte.
As almas coletadas pelos mortos chegam a trazer outras para o seu refúgio.

Observações:

  • Soul Assumption travels at a speed of 1000.
  • Each instance of damage taken by heroes is saved for {{#show:#Suposição de Almas|?value9#}} seconds or until cast. When the summary of the saved damage exceeds the damage threshold, a charge is added.
  • It requires Erro Lua: . damage within the last {{#show:#Suposição de Almas|?value9#}} seconds to reach the maximum amount of charges.
  • Only counts damage dealt by players (including their summons) or Roshan icon Roshan.
  • Only counts when the damage was dealt to a hero (excluding illusions and creep-heroes).
  • Does not count self-inflicted damage, or damage less than 2 or greater than 3000 (after reductions).
  • The number of current charges is visible in the form of yellow bars above Visage. This is visible to Visage and his allies only.
  • The projectile's visual appearance also reflects the amount of charges, revealing how much damage it is approximately about to deal.
  • When casting Soul Assumption, its damage is set and the charges counter is reset upon projectile launch.
  • With 0 charges, Soul Assumption can deal {{#show:#Suposição de Almas|?value7#}} (Talento {{#show:#Suposição de Almas|?value7#}}) damage to the target (before reductions).
  • When choosing the level 15 talent, the spell launches a second projectile towards a random visible valid target within the range.
    • The search range is based on the cast range, plus the buffer, resulting in a search range of Erro de expressão: Carácter de pontuação "{" não reconhecido (Talento Erro de expressão: Carácter de pontuação "{" não reconhecido).
    • Cannot target the primary target with the second projectile, so when no other targets are nearby, nothing happens.
    • Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
    • Since it uses the spell's cast range, cast range increasing effects increase its range as well.


Manto do Coveiro
Pode ser usada pelas ilusões. Disabled by Break. Ignora imunidade a magias.
E
V
Gravekeeper's Cloak icon
Habilidade
Passiva / Aura
Afeta
A si
VVisage gera uma barreira de camadas que o protege de ataques físicos e mágicos. Ao sofrer dano de um jogador, uma camada é removida, que se recupera com o tempo.
Máximo de camadas: 900
Armadura por camada: 4
Resistência por camada: 8%/12%/16%/20%
Limiar de dano mínimo: 50
Tempo de recuperação das camadas: 6/5/4/3 (Talento Erro Lua: .)
Modificadores
Efeito positivo Gravekeepers Cloak Stack: não é dissipável, continua após a morte.
Efeito positivo Gravekeepers Cloak Secondary: não é dissipável, continua após a morte.
As escamas endurecidas de Visage compartilham as mesmas propriedades de fantasmas e de pedras, tornando-o quase impenetrável a cortes e a ataques mágicos.

Observações:

  • The damage reduction reduces damage from all 3 damage types, except for damage flagged as HP Removal.
  • Only reduces damage if the damage instance is greater than {{#show:#Manto do Coveiro|?value4#}} (after all other reductions). Lower damage is completely ignored.
  • Only reacts on player-based damage, excluding self-inflicted damage.
  • This is how much damage reduction each amount of layers grants at each level:
    • Level 1: total damage reduction.
    • Level 2: total damage reduction.
    • Level 3: total damage reduction.
    • Level 4: total damage reduction.
  • The aura affects all Familiars under Visage's control. It grants them damage reduction based on how many charges Visage currently has.
  • The aura's buff lingers for 0.5 seconds.
Ficheiro:Summon Familiars formation.png

The Familiars' formations.

Conjurar Familiares
Summon Familiars icon
Habilidade
Sem alvo
Conjura dois Familiares cegos para lutar por Visage. Familiares têm um dano de ataque alto, mas cada ataque drena uma carga de dano que é recarregada lentamente ao passar do tempo. Familiares possuem a habilidade Forma de Pedra, que permite transformá-los em pedra, atordoando inimigos próximos ao pousarem. Enquanto na Forma de Pedra, eles ficam invulneráveis e regeneram vida e cargas de dano rapidamente. Familiares fornecem uma quantia de ouro significante quando mortos.
Animação de uso: 0+0
Número de familiares: 2 (Talento Erro de expressão: Carácter de pontuação "{" não reconhecido) (Com Cetro de Aghanim 3, Com Cetro de Aghanim e Talento Erro de expressão: Carácter de pontuação "{" não reconhecido)
Duração do familiar: Permanente
Cooldown: 130
Mana: 150
Aprimoramento do Cetro de Aghanim: Invoca {{#show:#Conjurar Familiares|?value1 aghs#}} familiares.
Guardiões do Labirinto Estreito, os Familiares do Necro'lic mantêm a guarda sobre o seu domínio.

Observações:

  • Summon Familiars interrupts Visage's channeling spells upon cast.
  • Casting Summon Familiars replaces currently active Familiars from a previous cast.
  • The Familiars are summoned 200 range in front on Visage, with 120 range distance between the Familiars. Visage is always at the center of the line.
  • The familiars' attack damage, health and armor only update upon getting re-summoned, and not immediately upon leveling the spell up.
    • Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Stone Form".'s level only updates on re-summon as well.
  • The familiars are creep-heroes and ancient creeps, making them interact differently with several spells.


Forma de Pedra
Does not proc any on-cast effects when cast.
D
F
Stone Form (Familiar) icon
Habilidade
Sem alvo
Após um pequeno atraso, o Familiar transforma-se em pedra e colide com o chão, atordoando e causando dano a todos os alvos na área. O Familiar se torna invulnerável e ganha suas cargas de dano e vida muito rapidamente. Após {{#show:Familiar#Stone Form|?value6#}} segundos, o Familiar deixará a Forma de Pedra automaticamente.
Animação de uso: 0+0
Cooldown: 0
Mana: 0

Observações:

  • Stone Form does not interrupt Visage's channeling spells upon cast.
  • This ability is disabled when no Familiar has Stone Form ready.
    • The ability goes on a cooldown equal to the cooldown time of the Stone Form with the lowest cooldown.
    • This cooldown cannot be altered in any way, it periodically updates itself to match the next Stone Form.
    • This means when re-summoning the Familiars, the sub-spell is immediately ready again.
  • When used, orders the closest Familiar to enter Stone Form automatically.
  • Although the Familiars' Stone Form spell triggers on-cast effects when used manaully, they do not do so when used via this sub-spell.
  • Can be used while stunned, cycloned, slept, taunted, hidden, or during Forced Movement.
  • Cannot be used while silenced, hexed or prevented from acting. Cannot be shift-queued.


Familiares

Familiar
Visage Familiar model
Criatura heroica Ancestral
Nível 2
Duração Permanente
Vida 500/600/700
Regeneração de vida 0
Armadura 0/1/2
Resistência mágica 35%
Resistência estática 0%
Dano de ataque 30/45/60
Alcance de aquisição 250
Alcance de ataque 160
Tempo base de ataque 0,4
Animação de ataque 0,33+0,2
Velocidade de projétil 900
Velocidade de movimento 430 (Talento 50)
Alcance de seguir 100
Taxa de rotação 0,5
Tamanho de colisão 16
Alcance de visão 390 (A)
Recompensa 100
Experiência 41
Escala de modelo 0,66
Habilidades Stone Form (Familiar) icon Forma de Pedra

Erro Lua: Error in "where" parameter: the string "#" cannot be used within #cargo_query..

Unknown icon
Habilidade
N/A
Não há nenhuma descrição para esta habilidade.


Talentos

Talentos do herói
+1 Visage Familiar icon Familiar25-2s de recuperação para Gravekeeper's Cloak icon Manto do Coveiro
+80 de velocidade de movimento para Visage Familiar icon Familiares20+15 de dano por carga para Soul Assumption icon Suposição de Almas
Alvo adicional para Soul Assumption icon Suposição de Almas15+40% de experiência obtida
+30 de dano10+125 de alcance de uso
Observações:
  • Este talento de dano de ataque é adicionado como dano de ataque bruto, então não beneficia ilusões e não é afetado pela maioria dos efeitos de redução ou aumento de dano baseado em porcentagem.

Itens recomendados

Itens iniciais:

Começo da partida:

Meio da partida:

Minutos finais:

Itens situacionais:

Jogabilidade

Funções: Suporte Suporte Bombardeador Bombardeador Resistente Resistente Desativador Desativador Emburrador Emburrador
Complexidade: ★★★
Estilo de jogo: Perched atop the Narrow Maze was Visage, a dreadful gargoyle form to which the eternal spirit Necro'lic was bound. Tasked with hunting down those who escape the afterlife, Visage instills a Grave Chill in his prey, impairing them as he reaps their essence with Soul Assumption. Protected by a Gravekeeper's Cloak, the gargoyle's ablative layers deflect both steel and spells. Visage's Familiars circle above, scouting the land for runaways. On his command, they harass their prey, then drop down to earth in Stone Form to restrain the captive for their master's impending arrival.


Combinações
Desvantagens e
Combinações

Áudio

Respostas
Respostas
Sons
Sons

Histórico

História
História
Habilidades antigas
Habilidades antigas
Atualizações
Atualizações

Equipamento

Curiosidades

  • Visage has one of the most numerous ability remakes in the game, with Grave Chill being his only mainstay:
    • Soul Assumption, in an earlier version, was an autocast enabled attack modifier where he will deal bonus damage and steal the life of his enemies upon death, healing him and leaving no corpse.
    • Gravekeeper's Cloak used to be a passive aura where allies in the area will be healed when Visage takes damage, physical or magical.
    • Raise Revenants, his former ultimate, lets him summon up to eight pitch-black, gargoyle-shaped spirits from a corpse. It was likely changed because of it being a very effective scouting tool that makes map control easier. The Revenants had good vision range, a flying attribute, and can be resummoned easily since the ability neither cost a lot of mana nor had a long cooldown. This, along with the fact that the Revenants did not do a lot of damage on their own (attack modifier limits their damage to one-third the stated amount against heroes) and no special abilities give them very limited usage in combat situations.
  • Visage's rival line towards Keeper of the Light minimap icon Keeper of the Light ▶️ "You shall not pass!" is a direct quote from Gandalf, a character from The Lord of the Rings. This reference is due to the similarities between Keeper of the Light and Gandalf.[1]

Galeria

Referências