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{{Tabs Visage|this=hero}} |
{{Tabs Visage|this=hero}} |
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{{Hero infobox |
{{Hero infobox |
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− | | hero = Visage |
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− | | title = Visage |
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− | | image = File:Visage.png |
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| primary attribute = Intelligence |
| primary attribute = Intelligence |
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| strength = 22 |
| strength = 22 |
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| intelligence = 24 |
| intelligence = 24 |
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| intelligence growth = 2.5 |
| intelligence growth = 2.5 |
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⚫ | |||
| attack damage min = 21 |
| attack damage min = 21 |
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| attack damage max = 31 |
| attack damage max = 31 |
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⚫ | |||
| armor = -2 |
| armor = -2 |
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| magic resistance = 10% |
| magic resistance = 10% |
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⚫ | |||
| attack range = 600 |
| attack range = 600 |
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⚫ | |||
| attack point = 0.46 |
| attack point = 0.46 |
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| attack backswing = 0.54 |
| attack backswing = 0.54 |
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| range type = Ranged |
| range type = Ranged |
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⚫ | |||
| missile speed = 900 |
| missile speed = 900 |
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⚫ | |||
⚫ | |||
⚫ | |||
| sight range day = 1800 |
| sight range day = 1800 |
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| sight range night = 800 |
| sight range night = 800 |
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⚫ | |||
⚫ | |||
| legs = 2 |
| legs = 2 |
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}} |
}} |
Revisão das 22h56min de 18 de abril de 2017
I am a beacon of knowledge blazing out across a black sea of ignorance.
Predefinição:Tabs Visage
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Visage, the bound form of Necro'lic, is a ranged intelligence Hero whose traits are unusual when compared to most Intelligence heroes; he can be a Ganker, Tank, or Nuker. Resilient and ruthless, Visage is a highly aggressive hero thanks to his great Strength gain and Gravekeeper's Cloak which allow him to soak up surprising amounts of damage. This is especially true from attacks mounted by Heroes who try to chip at his health with spells and burst damage without committing to a protracted engagement. This unholy gargoyle thrives in the midst of large battles, where the abundant pain and suffering in the air charges his Soul Assumption, allowing him to fire off huge bursts of magical damage in rapid succession. Additionally, Visage's proficiency with auto-attacks is augmented by his ability to absorb the attack and movement speed of his foes with Grave Chill. Finally, his versatile ultimate, Familiars, is arguably one of the best scouting utilities in the game while also being excellent sources of damage and AoE disables. Utilizing his Familiars to their fullest requires constant split attention and good positioning to avoid feeding their large bounties to an enemy Hero. With a legion of ghostly gargoyles, incredible toughness, and fast attacks, Visage sows terror and agony, relentlessly hunting poor souls and leading them in the shackles of death to the gates of the Underscape.
Biografia
Habilidades
Unidade-alvo
Inimigos / Em si mesmo
Cannot target spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Observações:
- The slow and speed bonus are independent from each other. Grave Chill does not literally drain the speed.
- This means Visage's movement speed is increased by 32%, while the target's is slowed by 32%, each based on their own movement speed.
- The same goes for the attack speed. Visage's attack speed is increased by 64, while the target's is slowed by 64.
- This also means when one of them loses the buff or debuff, the other still keeps theirs.
- Does not slow the attack speed of illusions.
Observações:
- Soul Assumption travels at a speed of 1000 and cannot be disjointed.
- Each instance of damage taken by heroes is saved for 6 seconds or until cast. When the summary of the saved damage exceeds the damage threshold, a charge is added.
- It requires 330/440/550/660 damage within the last 6 seconds to reach the maximum amount of charges.
- Only counts damage dealt by players (including their summons) or Roshan.
- Only counts when the damage was dealt to a hero (excluding illusions and creep-heroes).
- Does not count self-inflicted damage, or damage less than 2 or greater than 3000 (after reductions).
- The number of current charges is visible in form of yellow bars above Visage. This is visible to Visage and his allies only.
- The projectile's visual appearance also reflects the amount of charges, revealing how much damage it is approximately about to deal.
- When casting Soul Assumption, its damage is set and the charges counter is reset upon projectile launch.
- With 0/1/2/3/4/5/6 charges, Soul Assumption can deal 20/85/150/215/280/345/410 damage to the target (before reductions).
Observações:
- Every time when Visage takes 15 or more damage (after all reductions) from a player (including allies, excluding himself), a layer is removed after the damage instance.
- This is how much armor and magic resistance each amount of layer grants on each level, and how high Visage's total magic resistance is, considering only base magic resistance:
- Level 1: 0/1.5/3/4.5/6 armor, 0%/5%/10%/15%/20% magic resistance, 10%/14.5%/19%/23.5%/28% total magic resistance
- Level 2: 0/3/6/9/12 armor, 0%/10%/20%/30%/40% magic resistance, 10%/19%/28%/37%/46% total magic resistance
- Level 3: 0/4.5/9/13.5/18 armor, 0%/15%/30%/45%/60% magic resistance, 10%/23.5%/37%/50.5%/64% total magic resistance
- Level 4: 0/6/12/18/24 armor, 0%/20%/40%/60%/80% magic resistance, 10%/28%/46%/64%/82% total magic resistance
Observações:
- Summon Familiars interrupts Visage's channeling spells upon cast.
- Casting Summon Familiars replaces currently active Familiars from a previous cast.
- The Familiars are always summoned 200 range away in front of Visage, right next to each other.
- Each Familiar spawns with 7 attack damage bonus charges. All 7 charges together result in 56/98/154 bonus attack damage (66/108/164 damage including their base attack damage).
- Each attack consumes 1 charge, reducing their attack damage by 8/14/22 per attack. One charge is restored every 15 seconds.
- This is how much attack damage the Familiars have with each amount of charges on each level and how much damage they can deal with 8 attacks to a single unit (before reductions):
- Level 1: 10/18/26/34/42/50/58/66 attack damage, 304/608/912 total damage with 1/2/3 Familiars
- Level 2: 10/24/38/52/66/80/94/108 attack damage, 472/944/1416 total damage with 1/2/3 Familiars
- Level 3: 10/32/54/76/98/120/142/164 attack damage, 696/1392/2088 total damage with 1/2/3 Familiars
- Familiars neither trigger, nor take damage from Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Land Mines"..
- Illusions are treated as creeps when attacking the Familiars, so they take much more attacks to kill one than heroes.
- A list of all spell interactions with the Familiars can be found here.
Familiares
Familiar | ||||||||||||||||||||||||||||||||||||||||||||
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Criatura heroica Ancestral | ||||||||||||||||||||||||||||||||||||||||||||
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Talentos
Talentos do herói | ||
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+120 de velocidade de movimento para Familiares | 25 | +20% de dano mágico |
-40s de tempo para renascer | 20 | +300 de vida |
+100 de alcance de uso | 15 | +50 de dano |
+30% de experiência obtida | 10 | +90 de ouro por minuto |
- O ouro concedido pelo talento não é seguro.
- O dano de ataque é adicionado como bônus, então não beneficia ilusões.
- O aprimoramento de vida aumenta a capacidade máxima e mantém a porcentagem atual.
- A redução de tempo para renascer não pode ser reduzida abaixo de 1 segundo.
Itens recomendados
Itens iniciais:
- Tango
- Bálsamo de Cura
- Poção de Clareza
- Galho de Ferro
- Entregador
- Sentinela Observadora
- Sentinela Reveladora
Começo da partida:
Meio da partida:
Minutos finais:
Itens situacionais:
- Capa Cintilante
- Cetro Fantasma
- Lente do Éter
- Cajado de Força
- Lança Furacão
- Mekansm
- Cachimbo de Introspecção
- Grevas Guardiãs
- Orquídea Malevolente
- Espinho Sangrento
- Anulador
- Orbe de Lótus
- Foice de Vyse
- Proteção de Shiva
Jogabilidade
Áudio
Histórico
Equipamento
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Curiosidades
- Visage has one of the most numerous ability remakes in the game, with Grave Chill being his only mainstay:
- Soul Assumption, in an earlier Versão, was an autocast enabled attack modifier where he will deal bonus damage and steal the life of his enemies upon death, healing him and leaving no corpse.
- Gravekeeper's Cloak used to be a passive aura where allies in the area will be healed when Visage takes damage, physical or magical.
- Raise Revenants, his former ultimate, lets him summon up to eight pitch-black, gargoyle-shaped spirits from a corpse. It was likely changed because of it being a very effective scouting tool that makes map control easier. The Revenants had good vision range, a flying attribute, and can be resummoned easily since the ability neither cost a lot of mana nor had a long cooldown. This, along with the fact that the Revenants did not do a lot of damage on their own (attack modifier limits their damage to one-third the stated amount against heroes) and no special abilities give them very limited usage in combat situations.
- Visage's rival line towards Keeper of the Light ▶️ "You shall not pass!" is a direct quote from Gandalf, a character from The Lord of the Rings. This reference is due to the similarities between Keeper of the Light and Gandalf.[1]