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Versão 6.87
(Lista completa)
(Lista completa)
- Adicionado a habilidade Scan.
- Nerfed:
- Buffed muitos outros heróis.
- Adicionado Aghanim's Scepter:
- Refeito Aghanim's Scepter:
- Adicionado novos itens:
- Refeito mapa do jogo.
- Balanceado itens.
- Inúmeras mudanças nas criaturas.
Data de lançamento
Dota 2:
[[Atualização de Erro: tempo inválido |Erro: tempo inválido]]
DotA:
-
Geral[]
- Refeito Escolha Livre no competitivo. Antes da fase de pick começar, tem uma fase de votação de 15 para banir heróis. Cada player vota por um herói diferente. Depois, metade dos heróis que foram votados serão aleatoriamente selecionados e banidos.
- Dois players não podem votar para o mesmo herói. O jogo mostra quais heróis foram votados, mas não quem votou. O numero de bans é igual a metade do total de votos. Se tem um numero impar de votos, o numero de bans é arrendondado para cima ou para baixo.
- A votação aleatória vai escolher no máximo 3 heróis de um time, por isso é mais uniformemente dividida.
- Cada time agora tem uma Habilidade de Scan, disponível na UI do minimapa.
- Escaneia um target de 900 AoE por 8 segundos. Indica se tem ou não inimigos naquela area durante 8 segundos.
- Começa em cooldown e tem um cooldown global para o time por 4.5 minutos.
- Note: Não Mostra quantos heróis tem lá, somente se tem algum inimigo. Inimigos não sabem quando seu time usa.
- HP inicial aumentado de 180 para 200
- HP por força aumentado de 19 para 20
- Mana base dos heróis foi aumentada de 0 para 50
- Mana por int reduzido de 13 para 12 unidades.
- Inteligência agora aumenta seu spell damage em 1% a cada 16 pontos de inteligencia.
- Por exemplo, 100 de inteligencia dará basicamente 6% de bônus. Mesma regra para o que é afetado como Aether Lens' Spell Amplification.
- O status do seu herói agora mostra o total de Spell Amplification, incluindo Aether Lens.
- Lane creeps health upgrade increased de 10 para 12 HP
- Lane creeps upgrade every 7,5 minutos
- Tier 2 towers damage now same as Tier 3 tower
- Towers now grant an armor aura para heróis aliados
- Tier 1 tower grants 1 armor, Tier 2/3/4 grant 3 armor
- Tower True Sight range reduced de 900 para 700
- Mesmo do alcance de ataque
- Initial Ficheiro:Rune icon Bounty.png Bounty Rune no longer gives experience
- Melee hero attack range increased de 128 para 150
- Lane Creep Aggro duration increased de 2 para 2.5
- The amount of time creeps follow you when you attack a hero
- Lane Creep Aggro cooldown increased de 2 para 2,5
- Melee Creep gold bounty reduced de 40 para 38
- Super and Mega Melee Creep gold bounty also reduced by 2. Ranged Creep gold bounty unchanged.
- Melee and Ranged Creep gold bounty upgrade over time increased de 1 para 2
- Lane Creeps upgrade every 7.5 minutes
- Melee creep experience reduced de 62 para 45
- Ranged creep experience increased de 41 para 90
- The same total XP per wave (3 melee and 1 range, 227 XP vs 225 XP)
- Experience required to get to level 8 and 9 rescaled de 600/1200 para 800/1000
- Ethereal now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal
- Previously, non-physical damage could sometimes go through
- Evasion now uses Pseudo-random distribution
- Evasion is now calculated on impact rather than on launch
- Centaur Courser health reduced de 550 para 350
- Centaur Courser armor reduced by 1
- The large Centaur camp now spawns 2 Centaur Coursers instead of 1
- Roshan Magic Resistance reduzida de 75% para 55%
- Roshan HP increased de 7500 + 125/min para 8000 + 175/min
- Roshan experience bounty changed de 1789 para 750 + 20/min
- Compared to previously, Roshan gives less experience before the 52 minute mark and more after.
- Ficheiro:Rune icon Double Damage.png Double Damage Rune and Ficheiro:Rune icon Haste.png Haste Rune no longer have special rules for being dispelled by Spell Immunity
- The following buffs are now purgeable: Nightmare, Spawn Spiderlings, Malefice, Cold Snap, Corrosive Skin, and Leap movement speed buff
- Minor adjustments to Alcance de Uso mechanics to reduce overly long cast ranges when the target is moving quickly
- Illusions now benefit from Damage Block
- Captains Mode Pick time de 40 para 30 segundos
- Captains Mode Bonus time de 110 para 130 seconds
- Captains Mode: Adjusted the order of bans in the 2nd ban phase (de 1st/2nd/1st/2nd para 2nd/1st/2nd/1st)
- Captains Mode: Adjusted the order of picks in the final pick phase (de 2nd/1st para 1st/2nd)
- Captains Mode: The overall pick/ban order for the two teams is now:
- Ban1: 1st/2nd/1st/2nd
- Pick1: 1st/2nd/2nd/1st
- Ban2: 2nd/1st/2nd/1st
- Pick2: 2nd/1st/2nd/1st
- Ban3: 2nd/1st
- Pick3: 1st/2nd
- Removed Strong armadura type, and moved affected units to Soft type, which is now renamed to Basic type
- Roshan armor type de Basic para Hero
- Dark Troll Summoner attack type de Pierce para Hero
- Thunderhide attack type de Basic para Hero
- Dark Troll Summoner dano reduzido de 55-60 para 40-45
- Thunderhide attack dano reduzido de 71-78 para 60-65
- Harpy Stormcrafter reserva de mana reduzida de 540 para 400
- Satyr Tormenter reserva de mana reduzida de 600 para 400
Heróis[]
- Maldição do Averno retardo aumentado de 5/10/15/20% para 8/12/16/20%
- Pé Frio intervalo entre usos reduzido de 15/13/11/9 para 13/11/9/7
- Pé Frio dano por tique mudado de 0,8/1,6/2,5/3,4 para 0/1/2/3
- Aumento de força aumentado de 1,9 para 2,3
- Aumento de inteligência aumentado de 2,1 para 2,6
- Fluxo já não retarda unidades imunes a magia
- Fluxo agora é expurgável
- Fluxo retardo reduzido de 50% para 35/40/45/50%
- Campo Magnético intervalo entre usos reduzido de 50 para 35/30/25/20
- Campo Magnético duração aumentada de 3,5/4/4,5/5 para 3,5/4,5/5,5/6,5
- Campo Magnético now only evades attacks done from outside of the field
- Espectro Elétrico custo de mana reduzido de 100/110/120/130 para 80
- Espectro Elétrico activation delay reduced de 3 para 2
- Espectro Elétrico now applies a 0,4/0,5/0,6/0,7 second purge
- Espectro Elétrico dano ajustado de 150/200/250/300 para 100/160/220/280
- Tempest Double no longer has an HP/Mana cost
- Tempest Double ability/item cooldowns now persist on the unit
- Tempest Double no longer replicates items that drop on death
- Ou seja: Gem of True Sight e Divine Rapier
- Duplicata Tempestuosa intervalo entre usos reduzido de 65/60/55 para 50/40/30
- Duplicata Tempestuosa duração reduzida de 20 para 12/13/14
- Duplicata Tempestuosa ponto de uso aumentado de 0 para 0,15
- Contraespiral tipo do dano de Físico para Puro
- Contraespiral dano reduzido de 100/135/170/205 para 90/120/150/180
- Debilitar custo de mana reduzido de 95/105/115/125 para 95
- Call of the Wild Hawk's day vision reduced de 700/1000/1300/1600 para 500/750/1000/1250
- Call of the Wild Hawk night vision reduced de 700/800/900/1000 para 500/650/800/950
- Aumento de força aumentado de 2 para 2,4
- Added Aghanim's Scepter to Bloodseeker:
- Grants 2 charges to Rupture with 40 second replenish.
- Rupture cast point improved from 0.6 to 0.4
- Shadow Walk mana cost increased from 50 to 65
- Replaced Earth Brewling's Pulverize with Demolish
- Deals 150% bonus damage to buildings.
- Primal Split Earth & Storm damage type from Pierce to Hero
- Primal Split Brewlings' armor type from Strong to Hero
- Primal Split Earth attack damage reduced from 40/80/165 to 30/60/90
- Primal Split Storm attack damage reduced from 40/80/165 to 20/40/60
- Primal Split Fire attack damage rescaled from 77/122/154 to 80/120/160
- Fire Brewling's attack type is already Hero
- Storm Brewling's Wind Walk backstab damage increased from 100 to 100/160/220
- Also benefits from attack type changes
- Bristleback damage threshold reduced from 230 to 210
- Aghanim's Scepter Viscous Nasal Goo range increased from 600 to 700
- Double Edge cooldown reduced from 8 to 6
- Stampede duration increased from 3.75 to 4.0
- Hand of God no longer fully heals his creeps
- Battery Assault damage increased from 20/40/60/80 to 20/45/70/95
- Minor cleanup to Power Cogs push back distance/duration changed from 252/0.84 to 250/0.85
- Crystal Nova cooldown reduced from 12 to 12/11/10/9
- Arcane Aura level 4 self regen increased from 6 to 8
- Poison Touch range increased from 600 to 600/650/700/750
- Base strength reduced from 19 to 18
- Spirit Siphon no longer grants vision
- Spirit Siphon damage type from Pure to Magical and no longer goes through Spell Immunity
- Spirit Siphon damage increased from 20 + 1/2/3/4% to 25 + 1/2.5/4/5.5%
- Damage is roughly the same with basic Magic Resistance
- Spirit Siphon duration increased from 5 to 6
- Spirit Siphon buffer range reduced from 300 to 250
- Kinetic Field AoE increased from 325 to 340
- Base damage increased by 4
- Breathe Fire attack damage reduction increased from 20/25/30/35% to 35%
- Breathe Fire cooldown rescaled from 12 to 14/13/12/11
- Gust cast point improved from 0.4 to 0.25
- Base movement speed reduced from 305 to 295
- Boulder Smash knockback speed reduced from 1200 to 900
- Refeito Cetro de Aghanim em Earthshaker:
- Encantar Totem tornasse uma habilidade alvo no chão com 900 alcance. Faz com que você salte no ar e aterrize no local mirado, usando o totem lá.
- Usando habilidade em si irá fazer se comportar de forma original, sem pular.
- Echo Stomp damage increased from 80/90/100/110 to 85/110/135/160
- Echo Stomp grace period for waking up units with damage increased from 0.65 to 0.8
- Impetus damage reduced from 15/20/25% to 14/18/22%
- Impetus max distance reduced from 2500 to 1750
- Max Damage effectively reduced from 375/500/625 to 245/315/385
- Fixed Demonic Conversion not working on Beastmaster's Boar or Hawk
- Time Walk cast range increased from 625 to 675
- Time Walk cast point increased from 0.2 to 0.3
- Time Dilation cooldown increased from 36/30/24/18 to 40/34/28/22
- Time Dilation slow rescaled from 7/8/9/10 to 8
- Time Lock no longer deals double damage inside Chronosphere
- Time Lock damage increased from 40/50/60/70 damage to 50/75/100/125
- Aghanim's Scepter no longer increases Chronosphere's duration
- Base damage reduced by 4
- Refeito Aghanim's Scepter on Gyrocopter:
- Adds a Side Gunner, fires an attack automatically at random enemy units within 600 AoE every 1.4 seconds.
- Same firing rules as Rocket Barrage
- Fires while disabled, but not while hidden from the map, e.g. when affected by Astral Imprisonment or Disruption, but does not attack while invisible and is disabled by Break.
- Berserker's Blood max attack speed increased from 196/224/252/280 to 220/260/300/340
- Base intelligence reduced from 22 to 16
- Base damage increased accordingly to remain the same
- Invoked Spells cast point increased from 0 to 0.05
- Cold Snap is now dispellable
- Ghost Walk cooldown increased from 35 to 45
- Tornado vision reduced from 600 to 200
- The AoE of the ability
- Forge Spirit Health/Mana changed from Exort/Quas based to Quas/Exort based
- Macropyre distance increased from 900 to 1400
- Macropyre is no longer unit targetable
- Macropyre Aghanim's Scepter duration increased from 20 to 30 seconds
- Healing Ward now follows Juggernaut by default
- Like Frozen Sigil follows Tusk
- Movement speed increased from 315 to 335
- Base armor increased by 2
- Torrent damage is now dealt evenly over 8 ticks
- Previously, half of the damage was dealt at the start, and the other half was dealt evenly over 10 ticks.
- Torrent stun duration increased from 1.53 to 1.6
- Torrent mana cost reduced from 120 to 90/100/110/120
- Duel no longer ignores Disarm and Ethereal states on either target
- This also means that hexed units won't attack during Duel
- Duel Aghanim's Scepter duration increased from 4.75/5.5/6.25 to 6/7/8
- Frost Blast and Chain Frost slows are now independent debuffs
- This means the slows stack with each other
- Chain Frost no longer jumps to Zombies
- Strength growth increased from 2.4 to 3.0
- Infest can now only target Ancient creeps with Level 2 and Level 3
- Spirit Bear's Entangle now uses Pseudo-random distribution
- Battle Cry damage reduced from 90/120/150 to 70/100/130
- Agility growth increased from 2.8 to 3.3
- Base HP regeneration increased from 0.25 to 0.75
- Base damage increased by 4
- Stone Gaze damage amplification increased from 30/40/50% to 50%
- Stone Gaze duration rescaled from 6 to 5/6/7 seconds
- Stone Gaze slow reduced from 50 to 35%
- Base damage increased by 4
- Added Aghanim's Scepter to Mirana:
- Passively triggers Starstorm every 8 seconds. If there are no units to affect, the spell waits until there is a nearby enemy.
- Does not trigger if the enemy does not see you. Passive procs are disabled by Break.
- Mirror Image illusion damage increased from 20/25/30/35% to 25/30/35/40%
- Song of the Siren Aghanim's Scepter regeneration rate increased from 8 to 10%
- Song of the Siren now affects units like Golems
Nature's Prophet
- Reaper's Scythe respawn time penalty reduced from 30 to 10/20/30
- Reaper's Scythe damage factor increased from 0.4/0.6/0.9 to 0.6/0.75/0.9
- Base HP regeneration increased from 2.5 to 3.5
- Fixed Spiked Carapace not preventing damage when a Spell Immune attacker damages you
- Degen Aura no longer pierces Spell Immunity
- Added Aghanim's Scepter to Oracle:
- Reduces Purifying Flames cooldown from 2.25 seconds to 1.0 and lowers cast point from 0.3 to 0.1
- Arcane Orb Intelligence Steal reduced from 2/3/4/5 to 1/2/3/4
- Arcane Orb mana cost increased from 100 to 100/120/140/160
- Astral Imprisonment cast range reduced from 450/500/550/600 to 225/350/475/600
- Turn rate increased from 0.4 to 0.6
- Stifling Dagger now does a real physical attack for 60 + 25/40/55/70% of your attack damage. All attack effects work and behave as if your hero performed them.
- Supernova Aghanim's Scepter now also increases the number of attacks needed to destroy the Supernova to 7/10/13
- Increased Illusory Orb speed by 1
- Nether Ward now treats Illusions as creeps for hit count calculation
- Static Link break distance increased by 100
- Added to Captains Mode
- Blink Strike damage increased from 20/40/60/80 to 60/80/100/120
- Tricks of the Trade cast point improved from 0.4 to 0.3
- Tricks of the Trade cooldown reduced from 40 to 40/35/30
- Turn rate increased from 0.5 to 0.7
- Fade Bolt damage increased from 70/140/210/280 to 75/150/225/300
- Null Field increased from 5/10/15/20% to 10/14/18/22%
- Sand Storm max channel time rescaled from 20/40/60/80 to 50
- Disruption illusion damage increased from 30/40/50/60 to 30/45/60/75%
- Soul Catcher cooldown reduced from 13 to 13/12/11/10
- Requiem of Souls damage lines travel distance rescaled from 975/1000/1025 to 1000
- Requiem of Souls Starting Width increased from 75/100/125 to 125
- Requiem of Souls End Width rescaled from 400/425/450 to 425
- Aghanim's Scepter now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46
- Mass Serpent Ward splash mechanics reworked: Now deals 75% splash in 175 AoE
- Previous Splash mechanic was as follows:
- 100% splash damage in a 50/75/85 radius.
- 40% splash damage in a 75/100/110 radius.
- 20% splash damage in a 150/200/220 radius.
- Last Word no longer slows
- Arcane Curse base duration reduced from 7 to 6
- Arcane Curse now slows movement speed by 9/12/15/18%
- Arcane Curse cooldown increased from 18/16/14/12 to 20/18/16/14
- Glaives of Wisdom damage rescaled from 30/50/70/90% to 35/50/65/80%
- Mystic Flare Aghanim's Scepter duration increased from 2.4 to 12 seconds
- Same damage per second.
- Mystic Flare Aghanim's Scepter cooldown increased from 20/10/0 to 20/10/5
- Shrapnel damage increased from 12/24/36/48 to 15/30/45/60
- Agility growth reduced from 2.2 to 1.8
- Spectral Dagger slow no longer goes through Spell Immunity
- Path can still follow Spell Immune Heroes
- Haunt cooldown increased from 120 to 140/130/120
- Haunt Illusions are no longer unstunnable
- Added Aghanim's Scepter to Storm Spirit
- Causes Electric Vortex to be a 475 AoE ability around your hero.
- Requires vision over the units to affect them.
- Base movement speed reduced from 295 to 290
- Base armor increased by 3
- Whirling Death debuff duration increased from 11 to 14 seconds
- Reactive Armor regen and armor per stack increased from 1 to 1/1.2/1.4/1.6
- Base intelligence increased from 27 to 30
- Rearm mana cost reduced from 125/225/325 to 100/200/300
- Rearm can no longer refresh Pipe of Insight
- Nature's Guise tree search radius reduced from 375 to 350
- Nature's Guise tree search grace duration reduced from 1 to 0.75 seconds
- Nature's Guise movement speed increased from 10% to 14/16/18/20%
- Leech Seed cooldown reduced from 16/14/12/10 to 16/13/10/7
- Ranged Whirling Axes cooldown reduced from 20/18/16/14 to 19/16/13/10
- Fervor max stacks increased from 6 to 7
- Walrus Kick cooldown reduced from 12 to 8
- Walrus Kick damage increased from 200 to 350
- Tombstone now treats Illusions as creeps for hit count calculation
- Magic Missile stun rescaled from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8
- Poison Attack is no longer an Attack modifier
- Gravekeeper's Cloak recharge time reduced from 4 to 3 seconds
- Gravekeeper's Cloak minimum damage threshold increased from 2 to 15
- Stone Form stun delay reduced from 1 to 0.85
- Shadow Word cast range increased from 500 to 525/600/675/750
- Fatal Bonds cooldown reduced from 25 to 24/22/20/18
- Flaming Fists damage changed from 40% chance for 80/115/150 to 100% chance for 40/50/60
- Time Lapse now disjoints projectiles
- Time Lapse Aghanim's Scepter cooldown reduced from 20 to 16
- Weaver now loses unit collision immediately when casting Shukuchi rather than after fading
- Added Aghanim's Scepter to Winter Wyvern:
- Causes Arctic Burn to be a toggle and drains 40 mana per second. Activation mana cost is the same as the current, 120/110/100/90.
- No longer has limit on number of attacks per target.
- Winter's Curse cooldown reduced from 120/110/100 to 90
- Mortal Strike now does a critical hit for double the value when attacking non-heroes
- Static Field damage reduced from 5/7/9/11% to 4/6/8/10%
- Static Field no longer disables Blink Dagger
- Thundergod's Wrath damage reduced from 225/350/475 to 225/325/425
Items[]
New items[]
- New item formed from Orchid, Crystalys, and a Recipe
- Requires:
- Orchid Malevolence (4075)
- Crystalys (2120)
- Recipe (1000)
- Total: 7195
- Provides:
- + 25 Intelligence
- + 30 Attack Speed
- + 60 Damage
- + 150% Mana Regeneration
- Active: All attacks on the silenced target, including from allies, gain True Strike and a 1.35x critical hit
- Still applies the same Silence mechanics from Orchid.
- Passive: Grants a chance to land a critical hit
- Same values as Crystalys: 20% chance to land a 175% damage critical hit.
- Cooldown: 11
- Orchid cooldown is 18
- New item formed from Oblivion Staff and Ogre Club
- Requires:
- Oblivion Staff (1650)
- Ogre Club (1000)
- Total: 2650
- Provides:
- + 10 Strength
- + 10 Intelligence
- + 10 Attack Speed
- + 15 Damage
- + 75% Mana Regeneration
- Passive: Causes melee attacks to attack twice in quick succession. Your double attack applies a 0.6 second 100% MS/AS slow. Has a 5 second cooldown.
- Note: The passive only works on Melee Heroes.
- New item
- Costs: 300 gold
- Passive: Reduces armor by 2 on attack.
- Available in the Side Shop.
- Item is used in Desolator and Medallion of Courage.
- New consumable item
- Costs: 225 gold
- Provides:
- + 0.85 Mana Regeneration
- Passive: Comes with 5 charges, the item is destroyed when it reaches 0 charges. When you receive over 50 Magic Damage it procs, consuming a charge and blocking 120 Magic Damage. The proc has a 4 second cooldown.
- Does not consume charges nor block any damage while on cooldown. Does not affect any damage below 50.
- Becomes available for purchase at the 3 minute mark
- New item
- Costs: 225 gold
- Provides:
- + 20 Movement Speed
- Available in the Side Shop.
- Item is used in Drums and Eul's.
- Multiple instances don't stack.
- New consumable item
- Costs: 150 gold
- Use: Grants you 425 experience.
- Starts out of stock, increments stock every 10 minutes.
- First one is available at the 10 minute mark.
- New item formed from Force Staff, Dragon Lance, and a Recipe
- Requires:
- Force Staff (2225)
- Dragon Lance (1900)
- Recipe (250)
- Total: 4375
- Provides:
- + 20 Agility
- + 15 Strength
- + 10 Intelligence
- + 4 HP Regeneration
- + 130 Attack Range (ranged heroes only, does not stack)
- Active: When used on an enemy, it pushes you both away from each other 450 units each, and allows you to attack that target without range restrictions for 4 attacks for a maximum of 5 seconds (Range restriction is not removed when used by a melee Hero). Does not give vision over the enemy. Works normally like Force Staff when used on self or allies.
- Cast range: 400 when used on enemies, 800 on allies or self.
- Cooldown: 14
- Force Staff cooldown is 20
Balance changes[]
- Bash damage reduced from 120 to 85
- Recipe cost reduced from 1000 to 750
- Now requires Basher, Vanguard, and a 1550 recipe
- Cost from 6750 to 6400
- Previously provided:
- + 10 Strength
- + 70 Damage
- Now provides:
- + 10 Strength
- + 10 Damage
- + 250 Health
- + 15 HP regeneration
- Damage Block: 100% to block 40/20 damage for melee/ranged wielders
- Overwhelm mana cost from 150 to 75
- Overwhelm cooldown from 60 to 35
- Bash damage reduced from 120 to 85
- Spell Amplification reduced from 8% to 5%
- Respawn time reduced from 140 seconds to 120 seconds
- Respawn time of Flying Courier is still 180 seconds.
- Unholy Strength now grants 5 armor
- Armlet provides 5 armor, this is increased to 10 while active.
- Now returns damage before any kind of reduction, and returns it in the same type as it was received
- No longer ignores Spell Immune enemies
- It still cannot hurt Spell Immune targets if the original damage type cannot, like Magic
- Initial charges increased from 8 to 12
- Flutter cooldown reduced from 35 to 25
- Cooldown reduced from 60 to 50
- HP regeneration increased by 2
- See Vanguard change
- Now requires Blight Stone instead of a 300 recipe.
- Purge cooldown increased from 0 to 2
- Mana burned by melee/ranged illusions reduced from 25/12 to 20/10
- Mana burned by melee/ranged heroes increased from 25 to 40
- Now requires Ogre Club and 2x Band of Elvenskin instead of Ogre Club and Quarterstaff.
- Cost from 1875 to 1900
- Previously provided:
- + 10 Strength
- + 10 Damage
- + 10 Attack Speed
- + 130 Attack Range
- Now provides:
- + 15 Strength
- + 15 Agility
- + 130 Attack Range
- Now requires Bracer, Ring of Regeneration, Wind Lace, and a 700 recipe.
- Cost from 1850 to 1775
- Previously provided:
- + 9 Intelligence
- + 9 Strength
- + 9 Agility
- + 3 Damage
- Now provides:
- + 9 Intelligence
- + 6 Strength
- + 3 Agility
- + 3 Damage
- + 3 HP Regeneration
- Now requires Wind Lace instead of Sage's mask
- Cost reduced from 200 to 150
- True Sight radius reduced from 1100 to 900
- Ghost Form cooldown reduced from 30 to 25
- Mana cost reduced from 110 to 90
- Guardian Greaves recipe from 1650 to 1700
- Strength bonus increased from 40 to 45
- Health bonus reduced from 300 to 250
- Disarm duration on ranged targets increased from 4.5 to 5.5
- Removed one Ring of Regen from Hood of Defiance
- HP Regeneration updated to match Ring of Health and Recipe change
- Recipe cost reduced from 1325 to 1000
- Now requires an Energy Booster instead of a 900 gold recipe
- Now provides 250 mana
- HP regeneration increased from 5 to 6
- See Ring of Health change
- Active damage amplification reduced from 30% to 25%
- Now requires Blight Stone instead of a recipe
- Gold/experience rescaled from 50/100 to 100/25
- Duration reduced from 7 to 6 minutes
- Restock interval reduced from 180 to 150 seconds
- Cost reduced from 75 to 65
- These three changes are all adjusted in the same proportion
- No longer provides HP regeneration
- Mana regeneration reduced from 100% to 50%
- HP regeneration increased from 5 to 6
- See Ring of Health change
- Removed Pipe of Insight Barrier stack limit duration
- HP Regeneration updated to match Ring of Health and Hood changes
- Point Booster health bonus reduced from 200 to 175 and mana bonus increased from 150 to 175
- Items it builds into are updated accordingly
- Refresher HP regeneration increased from 10 to 12
- See Ring of Health change
- Armor reduced from 3 to 2
- Only the aura gives armor now
- Damage increased from 9 to 10
- Armor bonus reduced from 3 to 2
- Only the aura gives armor now
- Damage bonus increased from 6 to 7
- HP regeneration increased from 5 to 6
- Cost reduced from 350 to 325
- Removed chance to True Strike on the target
- Maim chance increased from 15% to 20%
- Sange changes carry over to Heaven's Halberd
- Maim slow reduced from 20% to 20/10% for melee/ranged wielders
- Maim chance increased from 16% to 30%
- Maim slow reduced from 32% to 26%/13% for melee/ranged wielders
- Cost reduced from 1400 to 1300
- Now requires Shadow Blade and Ultimate Orb instead of Shadow Blade, Sange, and a Recipe. Can be disassembled.
- Cost from 5450 to 4800
- Previously provided:
- + 16 Strength
- + 32 Damage
- + 30 Attack Speed
- Now provides:
- + 30 Damage
- + 30 Attack Speed
- + 15 All Stats
- Backstab damage reduction increased from 40 to 50%
- Stock replenish time reduced from 12 to 11 minutes
- No longer has a cooldown attached to your hero when used
- No longer provides HP regeneration
- Mana regeneration reduced from 100% to 50%
- Cost reduced from 1800 to 1700
- Cost reduced from 75 to 50
- HP regeneration increased from 6 to 8
- Now requires Helm of Iron Will, 2x Null Talisman, and a 400 Recipe.
- Cost from 2270 to 2240
- Previously provided:
- + 6 Strength
- + 6 Agility
- + 18 Intelligence
- + 6 HP Regeneration
- + 6 Damage
- + 6 Armor
- Now provides:
- + 6 Strength
- + 6 Agility
- + 12 Intelligence
- + 6 HP Regeneration
- + 6 Damage
- + 6 Armor
- Veil debuff is now dispellable
- Armor aura reduced from 5 to 4
Terrain[]
- Adjusted the position of the bottom Radiant Tier 2 tower and nearby trees
- Moved the ramp between the Dire Secret Shop and the Dire ancients further back a bit and made it narrower
- Increased the width of the ramp behind the Radiant bottom Tier 2 tower
- Added a new ramp to the left of the bottom Dire Tier 1 tower
- Added a new ward spot in the middle of the Dire jungle
- Adjusted the spawn box of the right-most Radiant hard camp near the safe lane
- Tier 3 Towers/Rax moved very slightly back away from the ramp
- Adjusted the juke path in the clump of trees to the left of the Dire Tier 1 mid tower in the area closest to the ramp
- Added a small hiding spot in the trees to the top left of the Radiant medium camp near middle
- Slightly reduced the spawn box of the Dire offlane Neutral camp
- Added new paths to the trees on the left of the top Radiant Tier 1 tower
- Added pathable areas in the trees below the bottom Tier 2 Radiant tower
- Spaced out Radiant Tier 4 towers slightly
- Added a small hiding spot to the trees above the bottom Radiant Tier 2 tower
- Moved Radiant mid creep spawn point back a little
- Removed the tree on the Dire cliff right above the top Rune
- Added two extra trees in the Radiant middle lane to the upper right of the Tier 1 tower
- Rearranged the clump of trees below the far right Radiant hard camp to modify visibility lines for heroes nearby
- Added a new hiding spot to the right of the Dire small camp
- Fixed Radiant offlane neutral camp units not always being visible with line of sight in front of them
Ver também[]
- Versões
- Atualizações
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