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Juggernaut | ||||||||||||||||||||||||||||||||||||||||||||||||
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Habilidades[]
Blade Fury
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. When Blade Fury deals damage, it has a chance to trigger Blade Dance. During Blade Fury, Juggernaut has a chance to dodge incoming physical attacks.
Animação de uso: 0+0
Radius: 250
Evasion: 20%/40%/60%/80%
Duration: 5
Modificadores
Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.
Observações:
- Modified values: Added evasion. Cooldown, mana cost and damage per second.
- Although Juggernaut still has the Blade Fury DPS talent, it does not work, as it is not hooked up to the ability.
- Does not interrupt Juggernaut's channeling spells upon cast.
- Applies spell immunity for the duration and a basic dispel upon cast.
- During Blade Fury, Juggernaut cannot be affected by Ghost Scepter. The buffs get removed immediately.
- Juggernaut is silenced for the duration. Besides this, he can act freely while spinning.
- Regular attacks can be performed during Blade Fury, but they deal no damage to enemies being affected by Blade Fury.
- However, these attacks still dispel consumables like Healing Salve.
- Attack modifiers like Monkey King Bar, Diffusal Blade or Skull Basher still apply their effects and damage on procs.
- Since cleave is based on the hero's attack damage values, it still deals damage within its cleave area even while spinning.
- On the other side, critical strikes and lifesteal are based on the actual damage dealt, and thus have no effect (despite red crit numbers and lifesteal particles still showing).
- Deals 5/15/25/35 damage in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 25 damage instances.
- Each damage instance has a chance to proc Blade Dance, using its proc chance and crit damage, dealing 10/20/50/70 damage.
Healing Ward | ||||||||||||||||||||||||||||
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Sentinela Ancestral | ||||||||||||||||||||||||||||
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Healing Ward
Animação de uso: 0,3+0,47
Cast Range: 350
Radius: 500
Max Health as Heal per Second: 2%/3%/4%/5%
Duration: 25
Modificadores
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
Observações:
- Modified values: Mana cost.
- After cast, the ward automatically follows Juggernaut, if no other order is given.
- The heal is provided by an aura. Its healing buff lingers for 2.5 seconds.
- Heals in the form of health regeneration, so it heals for 0.2%/0.3%/0.4%/0.5% of maximum health in 0.1 second intervals.
- Can heal a total of 55%/82.5%/110%/137.5% of a unit's maximum health (ward duration + buff linger time).
- The healing aura of multiple Healing Wards does not stack.
- Does not affect wards and buildings.
Blade Dance
Habilidade
Passiva
Passiva
Afeta
Inimigos
Inimigos
Gives Juggernaut a chance to deal double damage on each attack.
Observações:
- Modified values: None.
- Increases attack damage by an average of 20%/25%/30%/35%.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Blade Dance uses pseudo-random distribution.
- The sound and particles play upon start of the attack, not when the attack lands.
Juggernaut sends forth an image of himself, collecting targets it impacts with. Upon reaching its destination, Juggernaut dashes forward to the image, attacking all units the image connected with with bonus damage.
Animação de uso: 0,3+0
Cast Range: 3 000
Max Dash Distance: 1 200/1 300/1 400
Radius: 250/300/350
Attack Damage Bonus: 80/115/150
Modificadores
‘The fruits of discipline; with practice comes strength.’
Observações:
- Replaces Omnislash.
- Upon cast, an image of Juggernaut is send forth towards the direction. Every enemy within the radius around it gets marked.
- The image travels at a speed of 850.
- Once it reaches the targeted point, or the max distance, Juggernaut quickly dashes forward, hitting all marked enemies.
- Juggernaut dashes at a speed of 1200/1300/1400.
- Juggernaut performs an instant attack on all marked enemies. This means any attack modifier can proc normally.
- Turns Juggernaut invulnerable and spell immune upon sending the image, and until the leap finishes. He is also fully disabled during it.
- Unlike other sources of spell immunity, Omnislash does not dispel any buffs and debuffs.
Talentos[]
Talentos do herói | ||
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+175 Blade Fury DPS | 25 | +20 Agilidade |
+8 All Stats | 20 | +20 Movement Speed |
+6 Armor | 15 | +20 Attack Speed |
+20 Damage | 10 | +150 Health |
Observações:
- Replaced talents: None.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- The +175 Blade Fury DPS talent does not work.
Histórico de atualização[]
Atualização de 31 de janeiro de 2017
- Adicionado na Lua Negra.