Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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Animação de uso:+
Alcance de uso: 800
Raio da morte para curar: 300
Amplificação de dano causado: 12%/18%/24%/30%
Amplificação de dano sofrido: 10%/14%/18%/22%
Vida máxima como cura: 13%/17%/21%/25%
- Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
- Does not amplify outgoing damage when it has the no-reflection flag.
- The heal is based on the dying unit's maximum health, and not on the health of the unit that gets healed.
- Denying allies while bloodraged, or denying bloodraged allies heals the killing unit.
- Suiciding heroes still heal buffed allied units when within the radius, but for halved values.
- When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 25 44%/39 24%/53 76%/69%.
- Does not amplify damage dealt by abilities that use an independent source of damage (e.g. , ).
- Successive casts with different levels on a same target only refresh the duration, but do not update the damage amplification and heal percentage.
- The disable help function prevents an allied Bloodseeker from casting this ability on you.
Animação de uso:+
Alcance de uso: 1 500
Raio do efeito: 600
Atraso do efeito: 2 6
Duração do silenciamento: 3/4/5/6
- The affected area is visible to enemies.
- Applies a silence within the targeted area after the 2,6-second delay.
- Bloodrite first applies the damage, then the debuff.
- With max level 260/325/390/455) damage (before reductions). on Bloodseeker, Blood Rite deals 162 5/227 5/292 5/357 5 (
- With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 211 25/295 75/380 25/464 75 ( 338/422 5/507/591 5) damage (before reductions).
- Choosing the damage upgrading talent immediately upgrades all of Bloodseeker's currently active Blood Rite casts when chosen during the delay.
- Grants 600 radius ground vision at the center of the affected area for 6 seconds after cast.
Limiar de vida para Sede de Sangue: 75%
Limiar de vida para visibilidade: 25%
Vel. de ataque adicional máxima por herói: 30/45/60/75
- Learning Thirst removes the movement speed cap for Bloodseeker.
- The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
- Grants 0 6/0 9/1 2/1 5 attack speed and 0 24%/0 48%/0 72%/0 96% ( 0 6%/0 84%/1 08%/1 32%) movement speed for each percent of missing health between 75% and 25%.
- When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
- When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
- Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
- Thirst is not triggered by enemy illusions, but is triggered by hero clones.
- Is not triggered by hidden enemy heroes, but does react on invulnerable ones.
- The bonuses linger for 4 seconds if the enemy dies. However, it does not linger, and disappears immediately if the enemy has
- The bonuses are always the maximum values, despite the health percentage the enemy had right before the killing blow.
- This is how much attack speed and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
- 1 Hero: 30/45/60/75 attack speed and 12%/24%/36%/48% ( 30%/42%/54%/66%) movement speed
- 2 Heroes: 60/90/120/150 attack speed and 24%/48%/72%/96% ( 60%/84%/108%/132%) movement speed
- 3 Heroes: 90/135/180/225 attack speed and 36%/72%/108%/144% ( 90%/126%/162%/198%) movement speed
- 4 Heroes: 120/180/240/300 attack speed and 48%/96%/144%/192% ( 120%/168%/216%/264%) movement speed
- 5 Heroes: 150/225/300/375 attack speed and 60%/120%/180%/240% ( 150%/210%/270%/330%) movement speed
Animação de uso:+
Distância percorrida como dano: 30%/45%/60%
- Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 1.3030303030303 checks.
- If the unit's position changed between checks, it takes damage based on the distance.
- If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
- If the unit is invulnerable as a check occurs, the value is set nil, so that it does not take damage on the next check, regardless of distance.
- This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
- 300 Distance: 90/135/180 damage
- 600 Distance: 180/270/360 damage
- 900 Distance: 270/405/540 damage
- 1200 Distance: 360/540/720 damage
- 1500 Distance: 450/675/900 damage
- Multiple casts on the same target do not stack, but refresh the duration instead.
- Despite the sounds, affected units take no damage when moving upwards (with e.g. or ).
- Can be cast on, but cannot damage couriers.
|Talentos do herói|
|+18% de velocidade e +18 de dano para||25||-6s de intervalo entre usos para|
|25% de roubo de vida||20||+600 de alcance de uso para|
|+75 de dano para||15||+275 de vida|
|+6 de armadura||10||+25 de velocidade de ataque|
Começo da partida:
Meio da partida:
|Funções:||Carregador Desativador Caçador Bombardeador Iniciador|
|Estilo de jogo:||The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable Thirst, the Bloodseeker senses injured foes from leagues away, and chases them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his Bloodrage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Rite. Those who run only hasten their own demise. The Bloodseeker Ruptures every artery, causing his victim to hemorrhage with each step. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion.|
- With  However, this is not achievable in a normal match. , Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.
- This part of Blood Rite's ▶️ sound effect makes use of ▶️ this Bloodseeker voice response.
- Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi', meaning poltergeist, often used in folklore in reference to vampires.
- Bloodseeker's ▶️ "Blood is in the air." is most likely a reference to the song "Love is in the air". trigger response
- Bloodseeker's respawning response ▶️ "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
- Bloodseeker's ▶️ "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss. kill response
- Bloodseeker's battle begin response ▶️ "I love the smell of serum in the morning." is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."
- Bloodseeker's death response ▶️ "Sangre…sagrada." is spanish for "Sacred/Holy blood".