I am a beacon of knowledge blazing out across a black sea of ignorance.
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Zet the Arc Warden is an Agility ranged hero that requires micromanagement and farm to spiral out of control. In the early stages of the game, it is a very powerful nuker. Its first ability, Flux, allows Arc Warden to cripple an enemy down and deal large amounts of damage. It and other allied heroes or buildings can be protected from physical attacks with its second ability Magnetic Field, while gaining swift attack speed. Similar to Techies' Land Mines, Arc Warden's third ability, Spark Wraith, allows it to place wraiths that attack when an enemy goes near them, potentially dealing large amounts of magical damage. Finally, thanks to its ultimate, Tempest Double, which allows it to make a perfect copy of itself that can use all of Arc Warden's spells and item abilities, it can spam all of its other abilities and most items twice and easily take down fragile heroes in the early game, or keep itself or its team doubly sustained through certain buffing or healing items. This makes Arc Warden very powerful in both early and late game if given enough farm, from magical nuker to physical carry, or if the time calls it, a very potent support.
Biografia
Com a guerra e o cataclismo a ameaçar o cosmos recém-nascido, a vontade de um terceiro fragmento fez-se conhecer.Tomando o nome de Zet, este intelecto procurou resolver a desarmonia e retornar tudo a um estado de união. Chocado com a natureza conflituosa dos seus semelhantes, Zet reuniu todo o poder que possuía e, com um breve clarão, conseguiu dominá-los. Fundindo-os numa esfera estelar, lançou-os para a escuridão, condenando-os a orbitar um planeta indeterminado. A harmonia foi restaurada, porém isso deixou Zet com apenas uma réstia do seu poder. Fixando as suas atenções na prisão, escolheu usar a sua força enfraquecida para servir de guarda até ao fim dos tempos. Durante éons incontáveis, esta vigília permaneceu. A vida florescia no mundo abaixo, abstraída dos perigos contidos na lua que brilhava suavemente, ou dos esforços de Zet para os conter.Com a eterna luta dos seus prisioneiros a reverberar no interior, a superfície da prisão estremecia, e com o passar do tempo começou a rachar. Ultimamente, os poderes limitados de Zet não foram suficientes para conter essa brecha, e a lua acabou por se estilhaçar. Os residentes da prisão conseguiram escapar, prontos para recomeçar o seu conflito.
Lançado para os recantos mais longínquos do universo graças à explosão da prisão, Zet foi transformado pelas energias dissonantes dos seus antigos prisioneiros. Já não possuindo uma só forma e mente, a sua presença foi dividida por entre várias outras presenças, umas fortes, umas mais fracas, mas todas unidas por um pequeno elo de consciência. Debatendo-se para suprimir a sua própria falta de união, Zet lançou-se em direção ao conflito que ressurgia entre os seus semelhantes, concentrando todas as sua vontades fraturadas numa só conclusão: é necessário unificar todos os aspetos da mente primordial, ou então destruí-los, para impedir que o conflito se espalhe ainda mais...Habilidades
Observações:
- If the target has allies or neutral creeps within a 225 radius, the spell temporarily stops slowing and damaging the target, until it is alone again.
- Procura por inimigos e neutros, atualiza o retardo e causa 7,5/15/22,5/30 de dano em um intervalo de 0,5 segundo, começando imediatamente após o uso, resultando em 13 instâncias.
- Estruturas, sentinelas e unidades escondidas próximas, são ignoradas e não anulam os efeitos. Embora, as unidades invulneráveis não são ignoradas.
- Pode causar até 97.5/195/292.5/390 de dano em um alvo se todas as instâncias forem aplicadas (antes das reduções).
- Vários uso no mesmo alvo funcionam perfeitamente e se acumulam, todas as instâncias funcionam independentemente uma da outra.
Área-alvo
Heróis aliados
Observações:
- Applies an attack speed bonus and evasion to allies within the radius.
- The effects are provided by an aura. Its buff lingers for 0.13 seconds.
- Only affects heroes and buildings. All other units are completely unaffected.
- Does not evade attacks landing on allies when the source of the attack is within the field.
Observações:
- The Spark Wraith travels at a speed of 400 and cannot be disjointed.
- Once the activation delay is over, it checks for enemies (including neutral creeps) in 0.2 second intervals and launches towards the first registered enemy.
- If multiple enemies are within range after the delay, the closest enemy is targeted.
- The slow does not stack with the slow of Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Purge"., due to it using the same modifier as the Satyr's Purge.
- If the Purge is already applied, Spark Wraith does not slow, unless its slow duration would exceed the remaining duration of the Purge's slow.
- Note that Spark Wraith does not apply any dispel. It only slows. The Purge debuff in this case is only applying the slow.
- The Spark Wraith is fully visible to the enemy.
- Fully affects invisible units. Can target units inside the Fog of War, but not invulnerable or hidden units.
- The activation delay is not included in the wraith's duration.
- Provides 300 radius flying vision for its full duration. The vision does not linger.
- The launched projectile also provides the same vision, which lingers for 3.34 seconds after reaching the target.
Sem alvo
The Self
Observações:
- Duplicata Tempestuosa sempre nasce com a mana e vida atual do Arc Warden.
- On the first cast of Tempest Double, the double is actually summoned. On every following cast, it is just healed or revived.
- The double also gets fully dispelled, getting freed from absolutely every buff and debuff, including usually undispellable ones.
- Its cooldowns are not refreshed upon getting re-summoned, so all cooldowns from the previous cast carry over.
- The Tempest Double is visually distinguishable from the original Zet for enemies, just like how it is for allies.
- Refresher Orb and this spell are always on cooldown for the double, so it is impossible for it to create its own double
- The buffs of a consumed Moon Shard and an Aghanim's Scepter granted by Alchemist are copied as well.
- However, other permanent buffs (e.g. Duelo, Inteligência Roubada) are not.
- Any Duel victory damage the double gains during its uptime is lost upon death.
- The double itself is treated exactly like a hero by all spells, since it is not an illusion.
- The double has a fixed 160 gold and a 160 experience bounty. It does not change based on level and is only granted to the killing unit.
- Denying the Tempest Double grants the bounty gold to the denying ally, but not the experience.
- Spell effects, that grant bonuses when an enemy unit dies (such as Pulso Mortal), do not grant any bonuses for killing the double.
- This non-crediting also prevents Duel from granting damage when the double loses.
- It also does not grant Rastreio bounty when it dies while tracked.
- The upgraded version of Chamado da Natureza only spawns a regular Treant (not a Greater Treant) when the double dies.
- The Tempest Double does not gain any experience like heroes usually do, so it does not leech experience.
{{#set: | experience = 160 | bounty min = 160 | bounty max = 160 }}
Interações de item
- The double has its own, independent inventory, carrying the same item as the original Arc Warden does.
- On each cast, the double's inventory gets updated and adapted to that of Arc Warden. This also sets all charges of charge-based spells to match the charges on Arc Warden, no matter how many the double had left the last time it was summoned.
- The double can neither pick up, nor drop any items. It cannot be given items by allies or Arc Warden directly either.
- It can be given an Observer Ward and Sentry Ward, since their sharing mechanics work different (CTRL override) than those of other items.
- Since the double gets re-summoned on each cast, all its item (and ability) cooldowns do not reset, just like how heroes don't get their cooldowns reset as they respawn.
- The double does not copy the following items:
- Aegis of the Immortal
- Animal Courier
- Cheese
- Divine Rapier
- Flying Courier
- Gem of True Sight
- Observer and Sentry Wards
- Smoke of Deceit
- Tome of Knowledge
- Any muted item which Arc Warden has in its inventory (allied and enemy items alike)
- All other items are copied, although some have a slightly altered effect. Shareable items (e.g. Town Portal Scroll or Perseverance) are copied.
- Bloodstone does not apply the area heal upon the double's death. Besides that, the item works normally for the double, meaning it does gain charges, and the double can use Pocket Deny.
- Hand of Midas can be used by the double. Using Transmute grants the gold and experience to the main hero.
- If Arc Warden has bottled a rune, the double gets a full Bottle instead and does not copy the rune. The double can also not put runes into its Bottle, and cannot pick up runes in general.
- If Radiance, Ring of Aquila or Ring of Basilius are toggled off upon summoning the double, they are also toggled off on the double. The toggle status gets copied.
- The same applies to Power Treads. The double copies whichever attribute the main hero had selected.
- Black King Bar gets its "level" also copied. If the main hero's Black King Bar is at 6 seconds duration, so is the double's Black King Bar.
- When having a unit dominated with Helm of the Dominator, the unit does not die when the double expires. However, it does die as soon as the double gets re-summoned.
- Moon Shard cannot be consumed by the double itself, but can still be copied as a standalone item or as a buff, if the main Arc Warden carries the buff.
- Refresher Orb is always on cooldown for the double, so it cannot refresh Duplicata Tempestuosa, but still can benefit from its stats.
Talentos
Talentos do herói | ||
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+250 de dano para Espectro Elétrico | 25 | 30% de roubo de vida |
+100 de alcance de ataque | 20 | 10% de redução de intervalo entre usos |
+200 de vida | 15 | +30 de dano |
+25 de velocidade de ataque | 10 | +20 de DPS para Fluxo |
Itens recomendados
Itens iniciais:
Começo da partida:
Meio da partida:
Minutos finais:
Itens situacionais:
- Adaga de Translocação
- Lâmina das Sombras
- Lâmina Difusora
- Foice de Vyse
- Bastão Preto da Realeza
- Borboleta
- Dédalo
- Bastão do Rei Macaco
- Machado Ilusório
- Necronomicon
Jogabilidade
Áudio
Histórico
Equipamento
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Curiosidades
- The line ▶️ "You will just have to accept this, and move on." is a reference to a Dota 2 based web cartoon The Dota 2 Reporter, where it is a recurring gag for the characters to question the game's logic, only to be answered by this line.
- The lines ▶️ "Doggedly." and ▶️ "Hounding." are references to Arc Warden's former appearance in DotA, where its model was that of a Gnoll, a canine-like creature from Warcraft. its rivalry lines towards Lycan ▶️ "Inferior form." and ▶️ "Apex predator, you are not. " are also a nudge to this.