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| cooldown = 60/50/40 |
| cooldown = 60/50/40 |
Revisão das 22h50min de 24 de março de 2019
I am a beacon of knowledge blazing out across a black sea of ignorance.
Arc Warden | ||||||||||||||||||||||||||||||||||||||||||||||||
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Zet, the Arc Warden, is a ranged agility hero that requires micromanagement and farm to spiral out of control. In the early stages of the game, it is a very powerful nuker. Its first ability, Fluxo, allows Arc Warden to cripple an enemy down and deal large amounts of damage. It and other allied heroes or buildings can be protected from physical attacks with its second ability Campo Magnético, while gaining swift attack speed. Similar to Techies' Land Mines, Arc Warden's third ability, Espectro Elétrico, allows it to place wraiths that attack when an enemy goes near them, potentially dealing large amounts of magical damage. Finally, thanks to its ultimate, Duplicata Tempestuosa, which allows it to make a perfect copy of itself that can use all of Arc Warden's spells and item abilities, it can spam all of its other abilities and most items twice and easily take down fragile heroes in the early game, or keep itself or its team doubly sustained through certain buffing or healing items. This makes Arc Warden very powerful in both early and late game if given enough farm, from magical nuker to physical carry, or if the time calls it, a very potent support.
Biografia
Conforme a guerra e o cataclismo ameaçaram o cosmo nascente, a vontade de um terceiro fragmento se fez conhecida. Tomando o nome de Zet, este intelecto procurou resolver a desarmonia e retornar tudo à perfeita união. Chocado pela natureza conflituosa dos seus semelhantes, Zet coletou a soma de seus poderes. Em um clarão repentino, ele prevaleceu perante os seus semelhantes e fundiu os aspectos antagônicos em uma esfera estelar antes de lançá-los na escuridão para orbitar um mundo desconhecido. A harmonia foi restaurada, no entanto apenas uma pequena fração da força de Zet restou. Fixando o seu olhar na prisão, Zet escolheu usar o seu poder enfraquecido para servir como um guardião vigilante até o fim dos tempos. Por incontáveis éons, esta vigília permaneceu.
A vida floresceu no mundo abaixo, alheia aos perigos aprisionados na lua de brilho suave ou do esforço de Zet para contê-los. Enquanto o conflito eterno dos prisioneiros reverberava no interior, a superfície da prisão estremecia e com o tempo começou a rachar. Por fim, o poder esgotado de Zet provou-se insuficiente para conter a fenda e finalmente a lua foi despedaçada. Os habitantes da prisão escaparam, prontos para disseminar o seu conflito mais uma vez.
Habilidades
Infunde uma unidade inimiga solitária em um redemoinho de energia volátil, retardando o seu movimento e causando dano ao longo do tempo. O efeito é desativado se houver alguma unidade inimiga próxima.
Observações:
- If the target has allies or neutral creeps within a 225 radius, the spell temporarily stops slowing and damaging the target, until it is alone again.
- Checks for enemies and neutrals in 0,5 second intervals, beginning instantly upon cast. The slow updates based on the result of the checks.
- Also deals damage in the same intervals, based on the checks, dealing 7,5/15/22,5/30 damage, resulting in 13 possible instances.
- While Flux is muted, the particle effects on the target vanish, with only a red glow remaining on the unit, indicating the debuff is still there.
- Estruturas, sentinelas e unidades escondidas próximas, são ignoradas e não anulam os efeitos. Embora, as unidades invulneráveis não são ignoradas.
- Pode causar até 97,5/195/292,5/390 de dano em um alvo se todas as instâncias forem aplicadas (antes das reduções).
- Vários uso no mesmo alvo funcionam perfeitamente e se acumulam, todas as instâncias funcionam independentemente uma da outra.
- Choosing the duration upgrading talent does not upgrade any of Arc Warden's currently active Flux debuffs.
Área-alvo
Aliados
Gera um campo de distorção circular de energia magnética que protege heróis e estruturas aliadas internos ao campo de ataques provenientes de fora.
Observações:
- Applies an attack speed bonus and evasion to allies within the radius.
- O efeito é fornecido por uma aura. O efeito dura por 0,1 segundo.
- Does not evade attacks landing on allies when the source of the attack is within the field.
- The evasion effect of fields from Arc Warden and its Duplicata Tempestuosa works independently.
- This means when an ally is within the intersection of two fields, attacks are evaded unless their source is also within the intersection.
- Affects heroes (including illusions and clones), creep-heroes and buildings. All other units are completely unaffected.
- Does not affect invulnerable units, so buildings are only affected when attackable.
Observações:
- The Spark Wraith travels at a speed of 400.
- Once the activation delay is over, it checks for enemies (including neutral creeps) in 0,2 second intervals and launches towards the first registered enemy.
- If multiple enemies are within range after the delay, the closest enemy is targeted.
- Deals damage based on the level upon cast of the ability. Leveling up Spark Wraith does not update the damage of already placed Spark Wraiths.
- The wraith first applies the damage, then the debuff.
- The Spark Wraith is fully visible to the enemy.
- Fully affects invisible units. Can target units inside the Fog of War, but not invulnerable or hidden units.
- The activation delay is not included in the wraith's duration.
- Provides 300 radius ground vision for its full duration. The vision does not linger.
- The launched projectile also provides the same vision, which lingers for 3.34 seconds after reaching the target.
- Choosing the damage upgrading talent immediately upgrades all already placed wraiths, including ones which already seek a target.
- Only the cooldown reduction from the level 20 talent is displayed. The level 10 talent can further reduce this to 90,75 (−3 without the level 20 talent).
Sem alvo
The Self
Reorientando por um momento os seus elementos fragmentados em uma forma única, uma cópia elétrica perfeita de si mesmo é criada. A duplicata pode usar todos os itens e habilidades do seu criador, com exceção de itens que caem do inventário ao morrer. A duplicata possui intervalos entre usos de itens e habilidades separados.
Observações:
- Duplicata Tempestuosa sempre nasce com a mana e vida atual do Arc Warden.
- On the first cast of Tempest Double, the double is actually summoned. On every following cast, it is just healed or revived.
- This means it is impossible to create more than one double at a time, since recasting Tempest Double merely refreshes the one from the previous cast.
- The double also gets fully dispelled, getting freed from absolutely every buff and debuff, including usually undispellable ones.
- Its cooldowns are not refreshed upon getting re-summoned, so all cooldowns from the previous cast carry over.
- Resummoning the Tempest Double does not disjoint projectiles.
- Arc Warden and his clone are represented by an icon with health and mana bars for each on the top left corner of the screen.
- When a Zet is selected, its icon becomes brighter. When a Zet takes damage, its icon blinks red.
- The Tempest Double is visually distinguishable from the original Zet for enemies, just like how it is for allies, except for its minimap icon.
- The buffs of a consumed Fragmento Lunar and an Cetro de Aghanim granted by Alchemist are copied as well.
- However, other permanent buffs (e.g. Duelo, Inteligência Roubada) are not.
- Any Duel victory damage the double gains during its uptime is lost upon death.
- The double itself is treated exactly like a hero by all spells, since it is not an illusion.
- A duplicada tempestuosa concede uma recompensa ao morrer que aumenta ao nível da magia, sendo de ouro e de experiencia. Só é dado a unidade que realizar o último golpe .
- Spell effects, that grant bonuses when an enemy unit dies (such as Pulso Mortal), do not grant any bonuses for killing the double.
- This non-crediting also prevents Duel from granting damage when the double loses.
- It does not grant any Rastreio bounty either when it dies while tracked.
- The upgraded version of Fúria da Natureza only spawns a regular Treant (not a Treant Maior) when the double dies.
- The Tempest Double does not gain any experience like heroes usually do, so it does not leech experience.
Interações de item
- The double has its own, independent inventory, carrying the same item as the original Arc Warden does.
- On each cast, the double's inventory gets updated and adapted to that of Arc Warden. This also sets all charges of charge-based spells to match the charges on Arc Warden, no matter how many the double had left the last time it was summoned.
- The double can neither pick up, nor drop any items. It cannot be given items by allies or Arc Warden directly either.
- It can be given an Sentinela Observadora and Sentinela Reveladora, since their sharing mechanics work different (CTRL override) than those of other items.
- Since the double gets re-summoned on each cast, all its item (and ability) cooldowns do not reset, just like how heroes don't get their cooldowns reset as they respawn.
- The double does not copy the following items:
- Égide do Imortal
- Ficheiro:Entregador icon.png Entregador
- Queijo
- Rapieira Divina
- Ficheiro:Entregador Aéreo icon.png Entregador Aéreo
- Gema da Visão Verdadeira
- Sentinelas Observadoras e Reveladoras
- Fumaça da Enganação
- Tomo do Conhecimento
- Any muted item which Arc Warden has in its inventory (allied and enemy items alike)
- All other items are copied, although some have a slightly altered effect. Shareable items (e.g. Pergaminho de Teletransporte or Perseverança) are copied.
- Pedra de Sangue does not apply the area heal upon the double's death. Besides that, the item works normally for the double, meaning it does gain charges, and the double can use Pocket Deny.
- Mão de Midas can be used by the double. Using Transmute grants the gold and experience to the main hero.
- If Arc Warden has bottled a rune, the double gets a full Garrafa instead and does not copy the rune. The double can also not put runes into its Bottle, and cannot pick up runes in general.
- If Resplendor, Anel de Áquila or Ficheiro:Anel de Basilius icon.png Anel de Basilius are toggled off upon summoning the double, they are also toggled off on the double. The toggle status gets copied.
- The same applies to Coturnos do Poder. The double copies whichever attribute the main hero had selected.
- Bastão Preto da Realeza gets its "level" also copied. If the main hero's Black King Bar is at 6 seconds duration, so is the double's Black King Bar.
- When having a unit dominated with Elmo do Dominador, the unit does not die when the double expires. However, it does die as soon as the double gets re-summoned.
- Fragmento Lunar cannot be consumed by the double itself, but can still be copied as a standalone item or as a buff, if the main Arc Warden carries the buff.
- Orbe Restaurador is always on cooldown for the double, so it cannot refresh Duplicata Tempestuosa, but still can benefit from its stats.
Talentos
Talentos do herói | ||
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+12s de duração para Duplicata Tempestuosa | 25 | 25% de roubo de vida |
+100 de alcance de ataque | 20 | +125 de dano para Espectro Elétrico |
12% de redução de intervalo entre usos | 15 | +40 de velocidade de ataque |
+225 de vida | 10 | +175 de alcance de uso para Fluxo |
- Os talentos são copiados pela Duplicata Tempestuosa.
- O talento de vida aumenta a capacidade máxima e mantém a porcentagem atual.
- O talento de redução de intervalo entre usos acumula multiplicativamente com outras fontes de redução de intervalo entre usos.
- O talento de roubo de vida se acumula com outras fontes de roubo de vida.
Itens recomendados
Itens iniciais:
Começo da partida:
Meio da partida:
Minutos finais:
Itens situacionais:
- Adaga de Translocação
- Lâmina das Sombras
- Lâmina Difusora
- Foice de Vyse
- Bastão Preto da Realeza
- Borboleta
- Dédalo
- Bastão do Rei Macaco
- Machado Ilusório
- Necronomicon
Jogabilidade
Funções: | Carregador Escapista Bombardeador |
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Complexidade: | ★★★ |
Estilo de jogo: | As old as the Ancients themselves, Zet endeavors to end the disharmony among the warring factions through whatever means necessary. Solitary foes are thrown into a volatile state of Flux, ripping away at their health over time. Allies find shelter under its Magnetic Field, evading and attacking with greater efficiency. Zet summons Spark Wraiths, fragments of its former self that circle in place, and seek out nearby foes. Is there one Arc Warden, or two? Armed with the original's items and abilities, Zet's Tempest Double duplicates each spell and every attack, bringing twice the chaos to any fight. |
Áudio
Histórico
Equipamento
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Curiosidades
- The line ▶️ "You will just have to accept this, and move on." is a reference to a Dota 2 based web cartoon The Dota 2 Reporter, where it is a recurring gag for the characters to question the game's logic, only to be answered by this line.
- The lines ▶️ "Doggedly." and ▶️ "Hounding." are references to Arc Warden's former appearance in DotA, where its model was that of a Gnoll, a canine-like creature from Warcraft. Its rivalry lines towards Lycan, ▶️ "Inferior form." and ▶️ "Apex predator, you are not. ", are also a nudge to this.