Dota Wiki
Advertisement

!In DotA 2 very great Hero for Bottom lane. Very powerful vs. Pugna, Enigma and Batrider, but so weak vs. Phantom Assassin, Pudge and Spectre.

Primary Attribute: Agility

Attribute stats: Strenght: 16 (+1,7) Agility: 21 (+2,9) Intelligence: 15 (+2,6)

Sniper Sniper
Attributes Agility Roles Carry
統計
Health 454 アタックダメージ 36-42
Armor 1.95 アタックスピード 1.7
Mana 195 視界 1800 night / 1000 day
攻撃範囲 550 発射体速度 290

テンプレート:Hero infobox

Abilities[]

Ability Name Ability Description
Shrapnel

Shrapnel (Active)

Kardel fires a ball full of shrapnel into the air, which explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 1/3 damage to buildings. Lasts for 8 seconds.
Headshot

Headshot (Passive)

Kardel's experience allows him to consistently hit his target's head, causing a mini-stun for 0.2 sec and additional damage.
Take Aim

Take Aim (Passive)

Kardel tinkers with his rifle, allowing it to be fired at a longer range than usual.
Assassinate

Assassinate (Ultimate)

Kardel takes time to set his sights on an enemy target, releasing an incredibly powerful shot after a short channel. The shot does a large amount of damage to the target at a far range.

Story[]

Dota 2:
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village—killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
Dota Allstars:

Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.

ABILITIES

Sniper-shrapnel
Skill 1 - Sharpnel - Casting methode: Active Targeting methode: Area Allowed targets: Enemy units and buildings

Fires a ball of sharpnel that showers the target area in explosive pillets. Enemies are subjects to damage and slowed movement. Deals 30% damage to the buildings.

Range: 1800 Radius: 350 Duration: 9 Damage per second: 12 / 24 / 36 / 48 Movement Speed Slow: 15% / 20% / 25%/ 30%

Mana Cost: 120 Cooldown: 15

Sniper-headshot
Skill 2 - Headshot - Casting methode: Passive Targeting methode: N/A Allowed targets: Any Unit
Sniper inscrease his accuracy, giving a chance to deal extra damage and mini stun.

Mini Stun: 0,25 Chance: 40% Damage bouns: 15 / 40/ 65 / 90

Sniper-take-aim
Skill 3 - Take Aim - Casting methode: Passive Target methode: N/A Allowed targets: N/A
Extend the attack range of Sniper's rifle.
Range bonus: 75 / 150 / 225 / 300
Sniper-assassinate
Ultimate - Assassinate - Casting methode: Active Target methode: Unit Allowed targets: Enemy Unit
Sniper locks on target enemy unit, after 1,7 second, fires a devastation shot hat deals damage at long range.

Range: 2000 / 2500 / 3000 Damage: 355 / 505 / 655

'Recommended Videos':

Advertisement