Venomancer

Lesale Deathbringer the Venomancer is a ranged agility Hero who is focused on dealing damage over time and slowing enemies down. He is not granted with a big amount of base attack and attribute gain, but he can bring enormous area damage with his poisonous abilities. If you enjoy watching your enemies limp away injured, fleeing from a death that will still catch up to them no matter how fast they run, Venomancer is the Hero for you.

Famous for being extremely dangerous at level 1, Venomancer usually nets guaranteed kills on targets that don't have an escape ability with Venomous Gale. His Ultimate ability is extremely strong, and his ability to repel pushes with his dense blobs of Plague Wards is notable. Venomancer is a highly flexible hero, who can benefit from having expensive items as well as being highly dangerous even with an empty bank account.

Venomancer requires knowledge of lane control, positioning, and target priority to be successful, though he can easily be handed to beginners to play with. He is recommended for new to intermediate players.

Tips

 * Venomous Gale is one of the best level 1 skills in the game. Try to use it to get the first blood with a good partner.
 * Don't be afraid to spam your Plague Wards. They may not be that great on their own, but they are incredible if you have a lot of them.
 * There is a temptation upon being killed to use Poison Nova out of spite. Resist this urge; as it is intended for initiation purposes and its cooldown even when sceptred is not negligible.
 * Get a Force Staff, Blink Dagger or Shadow Blade to help position your Ultimate and escape from enemies.
 * Use Plague Wards constantly in order to provide vision of your neighboring area, especially when across the river and inside enemy territory.
 * Early game, if you use Plague Wards during your laning phase, try to deny them or they will provide a gold bounty for enemy heroes.
 * Keep Venomous Gale off cooldown during pushes, you never know when you might need it to fend off enemy heroes.
 * During a chase, put Plague Wards ahead of the enemy, thus maintaining sight of them.