Version 6.83

General

 * Ranked All Pick initial planning phase reduced from 40 to 30 seconds
 * First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)
 * All Illusions now deal 25% less damage to structures
 * Melee and Ranged Barracks bounty reduced from 352-370 to 100-150
 * Melee and Ranged Barracks now give 125 and 75 gold to each player, respectively
 * Ward location to the right of Roshan is now pathable
 * Fixed a ward location near the Dire ancients that could not be easily seen
 * Ancient Granite Golem health reduced from 2000 to 1700
 * Ancient Granite Golem now has an aura which grants 15% bonus health to its allies
 * Private Lobby games now use the Captain's Mode creep spawn timer when in All Pick
 * Maximum Attack Speed increased from 500 to 600 (the primary impact of this is on abilities like 's Focus Fire icon.png Focus Fire and 's Overpower icon.png Overpower)
 * The following abilities no longer have restrictions when cast on Spell Immune Allies: 's X Marks the Spot icon.png X Marks the Spot, 's Empower icon.png Empower, 's Living Armor icon.png Living Armor, and 's Shadow Word icon.png Shadow Word
 * The tooltips for, , and  now reflect their internal proc chance instead of their legacy representation (no actual balance change)
 * Vision and Fog of War can now be any numerical value, rather than specific intervals (previously it was 0, 64, 192, 320, 448, 576, 704, 800, 832, 960, 1088, 1216, 1344, 1472, 1600, 1728)
 * Previously if you had a vision between the fixed intervals, it would clamp to a fixed value.

Heroes

 * Abaddon.png Abaddon:
 * Borrowed Time icon.png Borrowed Time duration increased from 3/4/5 to 4/5/6


 * Alchemist.png Alchemist:
 * Greevil's Greed icon.png Greevil's Greed:
 * Base bonus gold increased from 4/6/8/10 to 6/8/10/12
 * Extra bonus gold per stack from 1/2/3/4 to 3
 * Max bonus gold from 30 to 12/20/28/36
 * Recent kill window duration increased from 25 to 30


 * Axe.png Axe:
 * Battle Hunger icon.png Battle Hunger:
 * Duration from 10/12/14/16 to 10
 * Damage from 15/20/25/30 to 16/24/32/40
 * Total damage from 150/240/350/480 over 10/12/14/16 seconds to 160/240/320/400 over 10 seconds
 * Cast range from 900 to 750
 * Movement and slow from 10 to 12%
 * Mana cost from 75/85/95/105 to 75


 * Bane.png Bane:
 * Nightmare icon.png Nightmare cooldown from 15 to 16/15/14/13


 * Beastmaster.png Beastmaster:
 * Call of the Wild icon.png Call of the Wild:
 * Now always provides a Hawk and a Boar at each level, and each now scales per level
 * Hawk health from 50/50/100/100 to 40/60/80/100
 * Hawk movement speed from 270/270/400/400 to 250/300/350/400
 * Hawk day sight from 500/500/1600/1600 to 700/1000/1300/1600
 * Hawk night sight from 500/500/1200/1200 to 700/800/900/1000
 * Hawk kill bounty from 30/30/65/65 to 30/40/50/60
 * Boar health from 0/400/400/500 to 200/300/400/500
 * Boar base damage from 0/26/26/46 to 15/30/45/60
 * Boar base attack time from 0/1.5/1.5/1 to 1.25
 * Boar poison slow from 0/20/20/35% to 10/20/30/40%


 * Bloodseeker.png Bloodseeker:
 * Added to Captain's Mode
 * Bloodrage icon.png Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag
 * This is similar to how, Spiked Carapace icon.png Spiked Carapace, Fatal Bonds icon.png Fatal Bonds, etc work.


 * Bounty Hunter.png Bounty Hunter:
 * Track icon.png Track:
 * Bonus gold for self increased from 150/200/250 to 200/275/350
 * Cooldown reduced from 10/7/5 to 4


 * Brewmaster.png Brewmaster:
 * Base Armor reduced from 4 to 2
 * Thunder Clap icon.png Thunder Clap:
 * Hero slow duration from 4.25 to 4
 * Cooldown from 12 to 13


 * Bristleback.png Bristleback:
 * Quill Spray icon.png Quill Spray stack damage increased from 30 to 30/32/34/36


 * Broodmother.png Broodmother:
 * Spiderlings' day vision reduced from 1400 to 1100


 * Chaos Knight.png Chaos Knight:
 * Reality Rift icon.png Reality Rift:
 * Damage increased from 25/50/75/100 to 60/80/100/120
 * Mana cost from 70 to 50
 * Phantasm icon.png Phantasm illusion duration increased from 34 to 42


 * Chen.png Chen:
 * Test of Faith icon.png Test of Faith now teleports all of your units to you when cast on yourself
 * Has the same delay as when cast on allied heroes
 * Holy Persuasion icon.png Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4


 * Clinkz.png Clinkz:
 * Base attack range increased from 600 to 630


 * Clockwerk.png Clockwerk:
 * Battery Assault icon.png Battery Assault damage increased from 15/35/55/75 to 20/40/60/80


 * Crystal Maiden.png Crystal Maiden:
 * Crystal Nova icon.png Crystal Nova attack speed slow from 20 to 30
 * Frostbite icon.png Frostbite cooldown from 10 to 10/9/8/7
 * Freezing Field icon.png Freezing Field:
 * Duration increased from 7 to 10 seconds
 * Explosion spawn radius and slow radius increased by 150
 * Explosion damage radius increased by 50
 * Explosion radius increased from 230 to 250


 * Dark Seer.png Dark Seer:
 * Base armor increased by 1
 * Vacuum icon.png Vacuum pull duration increased from 0.4 to 0.5


 * Dazzle.png Dazzle:
 * Base attack range increased from 500 to 550


 * Death Prophet.png Death Prophet:
 * Strength growth reduced from 2.2 to 1.9


 * Disruptor.png Disruptor:
 * Glimpse icon.png Glimpse:
 * Mana cost rescaled from 160/130/100/70 to 100
 * Cooldown reduced from 65/50/35/20 to 60/46/32/18
 * Kinetic Field icon.png Kinetic Field cooldown reduced from 14/13/12/11 to 13/12/11/10
 * Static Storm icon.png Static Storm cooldown from 85 to 90/80/70


 * Dragon Knight.png Dragon Knight:
 * Elder Dragon Form icon.png Elder Dragon Form level 3 now maintains the Corrosive Breath ability from levels 1 and 2


 * Drow Ranger.png Drow Ranger:
 * Illusions now benefit from the Marksmanship icon.png Marksmanship bonus
 * Illusions will still lose the bonus if an enemy is nearby


 * Earth Spirit.png Earth Spirit:
 * Rolling Boulder icon.png Rolling Boulder:
 * No longer reduces attack speed by 80 for 2 seconds
 * No longer does an additional 45 damage when used with a stone remnant
 * Base damage increased from 90 to 100


 * Earthshaker.png Earthshaker:
 * Enchant Totem icon.png Enchant Totem mana cost reduced from 50 to 20/30/40/50


 * Elder Titan.png Elder Titan:
 * Astral Spirit icon.png Astral Spirit:
 * Damage reduced from 60/100/140/180 to 60/90/120/150
 * Fixed a few cases where Elder Titan could move his Astral Spirit while casting Echo Stomp icon.png Echo Stomp


 * Enchantress.png Enchantress:
 * Base movement speed increased from 315 to 335


 * Faceless Void.png Faceless Void:
 * Time Walk icon.png Time Walk no longer slows attack speed
 * Chronosphere icon.png Chronosphere:
 * Cooldown increased from 130/110/90 to 130/115/100
 * Ward unit types are no longer able to attack while inside the Chronosphere


 * Gyrocopter.png Gyrocopter:
 * Call Down icon.png Call Down:
 * Area of effect increased from 450 to 600
 * Missile one slow amount reduced from 50% to 30%
 * Missile two slow amount increased from 20% to 60%
 * Force Staff.png Force Staff can now be used on Homing Missile icon.png Homing Missile


 * Huskar.png Huskar:
 * Inner Vitality icon.png Inner Vitality:
 * Base health regen from 2/4/6/8 to 10
 * Regen bonus when hurt form 30/45/60/75% to 20/40/60/80%


 * Io.png Io:
 * No longer requires turning to perform any actions


 * Jakiro.png Jakiro:
 * Liquid Fire icon.png Liquid Fire damage reduced from 15/20/25/30 to 12/16/20/24


 * Juggernaut.png Juggernaut:
 * Base agility increased from 20 to 26
 * Blade Dance icon.png Blade Dance critical strike chance rescaled from 15/20/25/35% to 20/25/30/35%


 * Keeper of the Light.png Keeper of the Light:
 * Chakra Magic icon.png Chakra Magic mana cost from 25/45/65/85 to 25/35/45/55
 * Blinding Light icon.png Blinding Light blind duration increased from 3/4/5 to 4/5/6


 * Kunkka.png Kunkka:
 * X Marks the Spot icon.png X Marks the Spot:
 * Enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8
 * Cast range from 500/650/800/950 to 350/550/750/1000
 * Cooldown from 14/13/12/11 to 19/16/13/10
 * Return mana cost reduced from 50 to 0


 * Leshrac.png Leshrac:
 * Diabolic Edict icon.png Diabolic Edict: duration increased from 8 to 10 seconds
 * Lightning Storm icon.png Lightning Storm:
 * Slow duration increased from 0.5 to 0.75
 * Cast range increased from 700 to 800


 * Lich.png Lich:
 * Chain Frost icon.png Chain Frost cooldown from 145/115/60 to 120/90/60


 * Lifestealer.png Lifestealer:
 * Infest icon.png Infest now allows you to control the unit you are in using a sub-ability
 * Control icon.png Control:
 * Allows you to take control of the unit you are infesting, including their abilities
 * If you take control of a unit, it will maintain its cover, however it will become attackable by your enemy
 * Controlled units share Lifestealer's movement speed
 * Cannot be used on heroes


 * Lina.png Lina:
 * Attack projectile speed from 900 to 1000
 * Dragon Slave icon.png Dragon Slave:
 * Damage increased from 100/170/230/280 to 110/180/250/320
 * Mana cost increased from 90/105/125/140 to 100/115/130/145
 * Light Strike Array icon.png Light Strike Array:
 * Damage rescaled from 90/150/210/280 to 120/160/200/240
 * Mana cost increased from 90/100/110/125 to 100/110/120/130
 * Stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5
 * Fiery Soul icon.png Fiery Soul duration increased from 9 to 10


 * Lion.png Lion:
 * Base attack damage increased by 7
 * Mana Drain icon.png Mana Drain drain interval from 0.25 to 0.1
 * Kills illusions on the first tick


 * Lone Druid.png Lone Druid:
 * Removed the cast time on Spirit Bear's Return
 * Battle Cry icon.png Battle Cry:
 * Cooldown increased from 30 to 60
 * Duration reduced from 8 to 6
 * Bonus damage increased from 20/40/60 to 50/75/100
 * Bonus armor increased from 2/4/6 to 5/10/15


 * Luna.png Luna:
 * Moon Glaive icon.png Moon Glaive level 4 bounces increased from 5 to 6
 * Eclipse icon.png Eclipse beam count increased from 4/7/10 to 5/8/11 ( increased from 4/8/12 to 6/10/14)


 * Meepo.png Meepo:
 * Divided We Stand icon.png Divided We Stand respawn time reduction now 20% instead of 10/20/30%


 * Morphling.png Morphling:
 * Adaptive Strike icon.png Adaptive Strike stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25


 * Night Stalker.png Night Stalker:
 * Base attack damage increased by 4
 * Crippling Fear icon.png Crippling Fear mana cost reduced from 90 to 50
 * Darkness icon.png Darkness:
 * Now sets all enemy vision to a maximum of 675, instead of reducing it by 25%
 * This includes Wards, Buildings, etc
 * No longer pauses the day/night timer
 * Duration from 40/60/80 to 50
 * Cooldown reduced from 180/150/120 to 160/120/80


 * Ogre Magi.png Ogre Magi:
 * Fireblast icon.png Fireblast:
 * Damage reduced from 60/120/180/240 to 55/110/165/220
 * Cast range reduced from 600 to 475


 * Outworld Devourer.png Outworld Devourer:
 * Astral Imprisonment icon.png Astral Imprisonment:
 * Intelligence steal increased from 4/6/8/10 to 4/7/10/13
 * Intelligence steal duration reduced from 60 to 50


 * Phantom Assassin.png Phantom Assassin:
 * Coup de Grace icon.png Coup de Grace critical strike damage from 250/350/450% to 230/340/450%


 * Phoenix.png Phoenix:
 * Supernova icon.png Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
 * Fixed Stop Icarus Dive icon.png Stop Icarus Dive ability sometimes being interrupted by auto-attacks


 * Pudge.png Pudge:
 * Meat Hook icon.png Meat Hook range increased from 700/900/1100/1300 to 1000/1100/1200/1300


 * Pugna.png Pugna:
 * Decrepify icon.png Decrepify movement slow on allies reduced from 50% to 25%
 * Nether Ward icon.png Nether Ward:
 * Attacks required to destroy increased from 3 to 4
 * Blade Mail.png Blade Mail no longer reflects Nether Ward damage onto Pugna


 * Queen of Pain.png Queen of Pain:
 * Blink (Queen of Pain) icon.png Blink:
 * Range increased from 700/850/1000/1150 to 1300
 * Cooldown from 12/10/8/6 to 15/12/9/6
 * Sonic Wave icon.png Sonic Wave:
 * Now does Pure Damage and affects Spell Immune
 * Damage reduced from 350/475/600 to 290/390/490 ( reduced from 350/530/725 to 325/450/575)


 * Riki.png Riki:
 * Blink Strike icon.png Blink Strike:
 * Max charges increased from 3/4/5 to 4/5/6
 * Charge replenish time increased from 30 to 35
 * Bonus damage from 50/70/90 to 40/70/100


 * Rubick.png Rubick:
 * Fade Bolt icon.png Fade Bolt mana cost from 150 to 120/130/140/150
 * Aghanim's Scepter.png Aghanim's Scepter Spell Steal icon.png Spell Steal cooldown reduced from 5 to 2


 * Shadow Fiend.png Shadow Fiend:
 * Shadowraze icon.png Shadowraze damage increased from 75/150/225/300 to 100/175/250/325


 * Silencer.png Silencer:
 * Glaives of Wisdom icon.png Glaives of Wisdom intelligence into damage bonus from 30/48/66/84% to 30/50/70/90%
 * Last Word icon.png Last Word cooldown reduced from 36/28/20/12 to 30/24/18/12
 * Aghanim's Scepter.png Aghanim's Scepter Global Silence icon.png Global Silence no longer increases duration by 1 second


 * Skywrath Mage.png Skywrath Mage:
 * Base agility reduced from 18 to 13


 * Slardar.png Slardar:
 * Sprint icon.png Sprint:
 * Duration reduced from 20 to 16
 * Cooldown reduced from 28 to 23
 * Amplify Damage icon.png Amplify Damage cooldown reduced from 10 to 5


 * Slark.png Slark:
 * Pounce icon.png Pounce damage reduced from 60/120/180/240 to 55/110/165/220


 * Sniper.png Sniper:
 * Shrapnel icon.png Shrapnel:
 * No longer does damage to buildings
 * Now has 3 charges with a 40 second replenish time
 * Shrapnel's slow and damage does not stack with itself
 * Mana cost reduced from 120 to 50
 * Duration increased from 9 to 10


 * Spirit Breaker.png Spirit Breaker:
 * Empowering Haste icon.png Empowering Haste cooldown from 20 to 16


 * Storm Spirit.png Storm Spirit:
 * Turn Rate improved from 0.6 to 0.8


 * Sven.png Sven:
 * Warcry icon.png Warcry duration increased from 7 to 8 seconds
 * Aghanim's Scepter.png Aghanim's Scepter God's Strength icon.png God's Strength ally bonus damage from 40/60/80% to 50/75/100%


 * Techies.png Techies:
 * Added to Captain's Mode
 * Land Mines icon.png Land Mines damage increased from 225/300/375/450 to 300/375/450/525


 * Terrorblade.png Terrorblade:
 * Reflection icon.png Reflection cast point reduced from 0.5 to 0.3
 * Sunder icon.png Sunder minimum HP from 25/20/15% to 20%


 * Tidehunter.png Tidehunter:
 * Base movement speed reduced by 5
 * Ravage icon.png Ravage damage reduced from 200/325/450 to 200/290/380


 * Tinker.png Tinker:
 * Heat-Seeking Missile icon.png Heat-Seeking Missile damage increased from 100/175/250/325 to 125/200/275/350


 * Tiny.png Tiny:
 * Toss icon.png Toss duration increased from 1 to 1.3 seconds
 * Grow icon.png Grow move speed bonus rescaled from 20/40/60 to 40/50/60


 * Treant Protector.png Treant Protector:
 * Eyes in the Forest icon.png Eyes in the Forest:
 * Overgrowth icon.png Overgrowth damage increased from 135 to 175 per second
 * Cooldown reduced from 55 to 25


 * Troll Warlord.png Troll Warlord:
 * Fixed Fervor icon.png Fervor stack count being 1 stack too slow


 * Tusk.png Tusk:
 * Ice Shards icon.png Ice Shards:
 * Projectile speed from 900 to 1100
 * Shard duration from 5 to 7 seconds
 * Walrus PUNCH! icon.png Walrus PUNCH!:
 * Is now an enemy target ability, and is auto-castable
 * Cooldown reduced from 25/20/15 to 20/16/12


 * Undying.png Undying:
 * Soul Rip icon.png Soul Rip:
 * Max units from 5/10/15/20 to 10/12/14/16
 * Damage/heal per unit from 25 to 18/22/26/30
 * Tombstone icon.png Tombstone armor increased by 1
 * Flesh Golem icon.png Flesh Golem max slow increased from 15 to 20%


 * Vengeful Spirit.png Vengeful Spirit:
 * Wave of Terror icon.png Wave of Terror cooldown increased from 15 to 20


 * Visage.png Visage:
 * Gravekeeper's Cloak icon.png Gravekeeper's Cloak recovery time from 12/10/8/6 to 6


 * Warlock.png Warlock:
 * Fatal Bonds icon.png Fatal Bonds:
 * Cast range increased from 800 to 900
 * Radius increased from 575 to 700


 * Windranger.png Windranger:
 * Powershot icon.png Powershot:
 * Travel range increased from 1825 to 2600
 * Max damage is now dealt after 1 second channel instead of 0.7
 * It always channeled to 1.0 previously
 * Cast point improved from 0.3 to 0
 * Reduced the area of the lingering vision at the end of Powershot from 800 to 400
 * Focus Fire icon.png Focus Fire attack speed bonus increased from 400 to 500

Items

 * Animal Courier.png Animal Courier:
 * Cost reduced from 150 to 120


 * Armlet of Mordiggian.png Armlet of Mordiggian:
 * Recipe cost reduced from 600 to 500


 * Blink Dagger.png Blink Dagger:
 * Blink is no longer disabled if you take no damage (e.g. Spiked Carapace, Refraction, etc)


 * Bottle.png Bottle:
 * A courier carrying a non-full bottle will always be slowed
 * Instead of only slowing when carrying an empty bottle


 * Broadsword.png Broadsword:
 * Replaced Talisman of Evasion with Broadsword in the Side Shop


 * Circlet.png Circlet:
 * Cost reduced from 185 to 165 (,, and Recipe costs increased by 20)


 * Clarity.png Clarity:
 * Mana restore increased from 135 to 150


 * Crimson Guard.png Crimson Guard:
 * Guard duration increased from 9 to 10


 * Diffusal Blade.png Diffusal Blade:
 * Is no longer a Unique Attack Modifier
 * Multiple Manabreak type abilities do not stack


 * Drum of Endurance.png Drum of Endurance:
 * Endurance charges increased from 5 to 6


 * Eul's Scepter of Divinity.png Eul's Scepter of Divinity:
 * Recipe cost increased from 500 to 650


 * Healing Salve.png Healing Salve:
 * Cost reduced from 115 to 110


 * Helm of the Dominator.png Helm of the Dominator:
 * Dominated unit bonus health increased from 250 to 500


 * Magic Wand.png Magic Wand:
 * Max charges increased from 15 to 17


 * Medallion of Courage.png Medallion of Courage:
 * Recipe cost increased from 200 to 325
 * Valor can now be cast on allies to give them armor
 * Passive armor and exchange armor increased from 6 to 7


 * Pipe of Insight.png Pipe of Insight:
 * Recipe cost reduced from 900 to 800
 * Barrier duration increased from 10 to 12


 * Refresher Orb.png Refresher Orb:
 * Cooldown increased from 185 to 195


 * Shadow Amulet.png Shadow Amulet:
 * Cost reduced from 1600 to 1400
 * Your movement is now only interrupted when the invisibility starts rather than when you cast it