Terrorblade/Counters

Bad against...

 * and allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
 * cripples Terrorblade's armor that he crucially needs to survive based on his slow strength gain.


 * is one of the best tools to kill Terrorblade before he can use Sunder due to its high magical (pure with ) burst damage.
 * can be used to clear Terrorblade illusions from Conjure Image and.


 * can often kill Terrorblade before he can use Sunder, this becomes quicker if Luna purchases.
 * combined with can destroy Terrorblade's illusions in no time.
 * Luna loves going which gives her very high advantage when picking a fight against Terrorblade because it can block Sunder, which is Terroblade's only single-targeted ability.
 * In addition, Terrorblade doesn't like purchasing disabling items, which is only solution to break.


 * can destroy Terrorblade's illusions.
 * prevents him to use Sunder or in bad situations.
 * not only that prevents him to use Sunder, but he has no way to cancel it.
 * can help Shadow Shaman push faster than Terrorblade even in Metamorphosis.


 * Abaddon is one of the worst targets for Sunder, because it will activate allowing him to negate its effects.
 * is an excellent ability to save an ally on which Terrorblade used Sunder, and to destroy Terrorblade's illusions.


 * Ember Spirit can deal devastating damage to illusion heroes like Terrorblade with Sleight of Fist. Terrorblade has no way of preventing Ember Spirit from getting Activate Fire Remnant off and additionally Ember Spirit's ability to fight from long range as well as his wide skill set won't give a chance for Terrorblade to get Sunder off.


 * is an excellent ability to save an ally on which Terrorblade used Sunder.
 * can destroy Terrorblade's illusions.
 * In a case similar to, , can reduce Terrorblade's armor, and due to his pathetic strength gain, he will be rendered worthless in teamfights.


 * can often kill Terrorblade before he has time to save himself with Sunder.
 * Ill-timed Sunder will always make Terrorblade vulnerable to.


 * can destroy all of his illusions with ease and it deals pure damage against the real Terrorblade so his high armor is useless.


 * can destroy Terrorblade's illusions.
 * along with armor item can make Terrorblade's attacks tickle, while Razor's attacks can hit like a truck.
 * can discourage Terrorblade to use Sunder, and also gives Razor high mobility, thus nullifying effects of Reflection.
 * along with can quickly melt Terrorblade's armor, and due to his pathetic strength gain, he will be rendered worthless in teamfights.


 * quickly clears Terrorblade's illusions.
 * allows him to fight Terrorblade and out-damage him.
 * is very effective against Terrorblade's physical-only damage.
 * Though Sven should be cautious about Sunder as it pierces Spell Immunity.


 * Timbersaw dishes out heavy burst damage which is great for taking down Terrorblade's illusions.
 * Many stacks of high level plus another armor item can make Terrorblade's attacks tickle.


 * Tinker is one of the best counter pushers in the game.
 * An upgraded  allows Tinker to blind Terrorblade's illusions.


 * quickly clears Terrorblade's illusions.
 * can trap Terrorblade, as he has no escape mechanisms.
 * Terrorblade has nothing to intercept Underlord's team when he uses.


 * and can easily burst Terrorblade and his illusions.
 * automatically hits everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless how much health they have.

Others

 * Heroes with burst AoE damage and excellent waveclear:, , , , , …
 * Heroes that can destroy illusions instantly:, , …
 * Heroes that can dominate his illusions or create their own illusions of him:, , , , , …
 * Heroes with abilities that scale with the amount of units they hit:, , , …
 * Heroes who can summon units:, , , , , , …
 * Heroes who can negate effects of Sunder:, , , …

Items

 * will prevent Sunder, Terrorblade has no solutions to waste its cooldown, in addition. Terrorblade doesn't like purchasing disabling items, which is only solution to break the cooldown from.
 * will prevent Terrorblade from using his abilities; however, this can be removed with.
 * and will prevent Terrorblade from using his abilities, and unlike silence, hex cannot be removed with.
 * for negating Sunder's effect. (Terrorblade's health will be set to a minimum percentage if he previously had less).
 * and are very effective for destroying illusions.
 * can quickly nullify effects of Sunder.
 * and can prevent Terrorblade from using his abilities, this item is very effective on heroes with high attack speed and high attack damage.

Good against...

 * Sunder is not affected by and will still swap health with any target as usual.


 * Terrorblade is a great counter to Chaos Knight seeing as how Terrorblade's Reflection will reflect onto Choas Knights illusions from.
 * Terrorblade's high armour negates most of Chaos Knights physical damage.


 * Almost all of 's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
 * Viper is very slow moving and doesn't protect against physical damage, meaning that Terrorblade under Metamorphosis can quickly kill Viper.


 * Techies mines can be destroyed by Terrorblade's spammable illusions.
 * Terrorblade can push without the fear of dying from mines; he can instead use his illusions to push.


 * The Reflection of Shadow Fiend cause to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Also, Shadow Fiend doesn't have lots of survivability or control skills in order to escape.
 * Even if Shadow Fiend uses, Terrorblade can Sunder and kill him.


 * Since Sunder calculates from a percentage of HP if Terrorblade is hooked by Pudge he can immediately Sunder Pudge and kill him, although Pudge can deny himself with
 * Pudge can only lock down one hero with so Terrorblade's illusions can kill him even if the real Terrorblade is targeted.


 * Reflection will reflect back to him.
 * Reflection will quickly wipe out the illusions from Anti-Mage's Manta Style.


 * Sunder can save himself or his allies from.
 * A well farmed Terrorblade is stronger than Sniper.


 * Even without a Black King Bar, reflection can send back to each Meepo and Sunder can change a situation against Meepo very quickly.
 * With a Black King Bar, Meepo's is useless and Terrorblade's Metamorphosis will help him attack the weakest one.

Others

 * Any nuker without an active silence ability.
 * Users of illusions . Reflection will make a powerful illusion on each one of the enemy illusions. This often will kill the illusion. (also Phantom Lancer illusions will have a chance to create their own short-lived army which will copy Metamorphosis).
 * Other heroes with high base damage or mana burns ( and  users like  or ) will suffer from Reflections.
 * Sunder is useful to prevent an allies's death from, , ,, , , and.
 * Heroes that rely on damage-over-time effects and rot damage (,, etc.) generally do not have fast enough burst damage to be able to kill Terrorblade before he can get off a sunder.

Works well with...

 * protects Terrorblade from death, giving him more time to use his Sunder and leaves his Sundered target on the lowest possible HP.


 * offsets some of Terrorblade's weakness to magic damage.
 * can keep Terrorblade alive, allowing him to cast Sunder.


 * creates even more powerful illusions than Conjure Image increasing pushing power. It can be useful to give him a chance to use Sunder as well.

Others

 * Any pushers such as, to split push the lanes.

Items

 * heal the user after Terrorblade has used Sunder to gain HP for himself, keeping both parties on the map.

List of heroes that counter Terrorblade, and list of heroes that work well with Terrorblade.

Terrorblade/Противостоящие