Announcer responses

Welcome

 * announcer_welcome_01.mp3 Welcome to Dota.
 * announcer_welcome_02.mp3 Begin your training.
 * announcer_welcome_03.mp3 Your training begins now.
 * announcer_welcome_04.mp3 Welcome back.
 * announcer_welcome_05.mp3 Welcome, veteran.
 * announcer_welcome_06.mp3 Your experience will serve you well.
 * announcer_welcome_07.mp3 Your experience will serve you well, but there is still much to learn.
 * announcer_welcome_08.mp3 May your experience lead you to victory.

Game mode

 * announcer_ability_allban_01.mp3 All ban.
 * announcer_ability_allpick_ban_01.mp3 All pick ban.
 * announcer_ability_ban_pick_01.mp3 Ban pick.
 * announcer_ability_one_ban_01.mp3 One ban mode.
 * announcer_ability_one_ban_02.mp3 One ban.
 * announcer_ability_one_ban_03.mp3 Banning pick.
 * announcer_ability_single_ban_01.mp3 Single ban. All pick.
 * announcer_ability_single_ban_02.mp3 Single ban pick.
 * announcer_ability_single_ban_03.mp3 Single ban.

Ability Draft
 * announcer_type_ability_draft_01.mp3 Ability draft.

All Pick
 * announcer_type_all_pick.mp3 All pick.

All Random
 * announcer_type_all_random.mp3 All random.

Captain's Draft
 * announcer_type_capt_draft.mp3 Captain's draft.

Captain's Mode
 * announcer_type_capt_mode.mp3 Captain's mode.

Deathmatch
 * announcer_type_death_match.mp3 Deathmatch.

Easy Mode
 * announcer_type_easy_mode.mp3 Easy mode.

Least Played
 * announcer_type_least_played.mp3 Leas played.

Mid Only
 * announcer_type_mid_only.mp3 Mid only.

One vs One
 * announcer_type_onevsone_01.mp3 One versus one.

Random Draft
 * announcer_type_random_draft.mp3 Random draft.

Reverse Captain's Mode
 * announcer_type_rev_capt_mode.mp3 Reverse captain's mode.

Single Draft
 * announcer_type_single_draft.mp3 Single draft.

Other Modes

Limited Heroes and other possible future modes
 * announcer_choose_hero.mp3 Choose your hero.

Drafting
Picking and banning
 * announcer_pick_yr.mp3 Your turn to pick.
 * announcer_pick_enm.mp3 Enemy's turn to pick.
 * announcer_pick_dire.mp3 Dire team pick.
 * announcer_pick_rad.mp3 Radiant team pick.
 * announcer_ban_yr.mp3 Your turn to ban.
 * announcer_ban_enm.mp3 Enemy's turn to ban.
 * announcer_ban_dire.mp3 Dire team ban.
 * announcer_ban_rad.mp3 Radiant team ban.

Team complete
 * announcer_team_complete_rad.mp3 Radiant's team is complete.
 * announcer_team_complete_yr.mp3 Your team is complete.
 * announcer_team_complete_our.mp3 Our team is complete.
 * announcer_team_complete_dire.mp3 Dire's team is complete.

Time left to pick
 * announcer_count_pick_10.mp3 Ten seconds remaining.
 * announcer_count_pick_5.mp3 Five seconds remaining.
 * announcer_time_reserve.mp3 Reserve time.
 * announcer_time_reserve_using.mp3 You are using reserve time.
 * announcer_time_extra.mp3 Extra time.
 * announcer_time_extra_using.mp3 You are using extra time.

Choose hero
 * announcer_choose_hero.mp3 Choose your hero.
 * announcer_now_select.mp3 You may now select your heroes.

Beginning battle
Entering battle
 * announcer_battle_prepare_01.mp3 Prepare for battle.

Time before battle
 * announcer_count_battle_30.mp3 Thirty seconds to battle.
 * announcer_count_battle_10.mp3 Ten seconds to battle.

Battle begins
 * announcer_battle_begin_01.mp3 The battle begins!

Kills
First Blood
 * announcer_1stblood_01.mp3 First blood!

Double kill
 * announcer_kill_double_01.mp3 Double kill!

Triple Kill
 * announcer_kill_triple_01.mp3 Triple kill!

Ultra Kill
 * announcer_kill_ultra_01.mp3 Ultra kill!

Rampage
 * announcer_kill_rampage_01.mp3 Rampage!

Killing Spree
 * announcer_kill_spree_01.mp3 Killing spree!

Dominating
 * announcer_kill_dominate_01.mp3 Dominating!

Mega Kill
 * announcer_kill_mega_01.mp3 Mega kill!

Unstoppable
 * announcer_kill_unstop_01.mp3 Unstoppable!

Wicked Sick
 * announcer_kill_wicked_01.mp3 Wicked sick!

Monster Kill
 * announcer_kill_monster_01.mp3 M-m-m-m-monsterkill!

Godlike
 * announcer_kill_godlike_01.mp3 Godlike!

Holy Shit
 * announcer_kill_holy_01.mp3 Holy shit!

Ownage
 * announcer_ownage_01.mp3 Ownage!

Lane missing

 * announcer_missing_lane_01.mp3 Top is missing.
 * announcer_missing_lane_02.mp3 Middle is missing.
 * announcer_missing_lane_03.mp3 Bottom is missing.

Disconnecting/reconnecting

 * announcer_alert_disconnection.mp3 Disconnection.
 * announcer_alert_reconnection.mp3 Reconnection.

The Internationals

 * announcer_intl2012_welcome_01.mp3 Welcome to the Dota 2 International!
 * announcer_intl2012_usher_01.mp3 Intermission.
 * announcer_intl2012_usher_02.mp3 Your attention please.
 * announcer_intl2012_usher_03.mp3 The next game is about to begin.
 * announcer_intl2012_tourneystage_01.mp3 Quarter-Finals.
 * announcer_intl2012_tourneystage_02.mp3 Semi-Finals.
 * announcer_intl2012_tourneystage_03.mp3 Grand Finals.


 * announcer_intl2012_game_01.mp3 Game 1.
 * announcer_intl2012_game_02.mp3 Game 2.
 * announcer_intl2012_game_03.mp3 Game 3.
 * announcer_intl2012_game_04.mp3 Game 4.
 * announcer_intl2012_game_05.mp3 Game 5.
 * announcer_intl2012_game_06.mp3 Final game.


 * announcer_intl2012_itemgranted_01.mp3 You have been granted an item.
 * announcer_intl2012_itemgranted_02.mp3 An item has been granted.


 * announcer_intl2012_versus_01.mp3 versus

Custom games
These sound files are unused in any official game mode. They are added in support of custom games, granting creators have a bigger selection of announcer lines.

Time

 * ann_custom_timer_15.mp3 Fifteen minutes remaining.
 * ann_custom_timer_10.mp3 Ten minutes remaining.
 * ann_custom_timer_05.mp3 Five minutes remaining.
 * ann_custom_timer_04.mp3 Four minutes remaining.
 * ann_custom_timer_03.mp3 Three minutes remaining.
 * ann_custom_timer_02.mp3 Two minutes remaining.
 * ann_custom_timer_sec_30.mp3 Thirty seconds remaining.
 * ann_custom_timer_sec_15.mp3 Fifteen seconds remaining.
 * ann_custom_timer_sec_10.mp3 Ten seconds remaining.
 * ann_custom_timer_sec_05.mp3 Five seconds remaining.
 * ann_custom_add_time_01.mp3 Time has been added.
 * ann_custom_add_time_02.mp3 The enemy has received additional time.
 * ann_custom_add_time_03.mp3 An enemy has received additional time.
 * ann_custom_add_time_04.mp3 You have received additional time.
 * ann_custom_overtime.mp3 Overtime.
 * ann_custom_time_expired.mp3 Time expired.

Countdown
 * ann_custom_countdown_01.mp3 One.
 * ann_custom_countdown_02.mp3 Two.
 * ann_custom_countdown_03.mp3 Three.
 * ann_custom_countdown_04.mp3 Four.
 * ann_custom_countdown_05.mp3 Five.
 * ann_custom_countdown_06.mp3 Six.
 * ann_custom_countdown_07.mp3 Seven.
 * ann_custom_countdown_08.mp3 Eight.
 * ann_custom_countdown_09.mp3 Nine
 * ann_custom_countdown_10.mp3 Ten.

Daytime
 * ann_custom_time_alert_01.mp3 Night is falling.
 * ann_custom_time_alert_02.mp3 Night has arrived.
 * ann_custom_time_alert_03.mp3 Dawn is breaking.
 * ann_custom_time_alert_04.mp3 Dawn has come.
 * ann_custom_time_alert_05.mp3 Day is breaking.
 * ann_custom_time_alert_06.mp3 Day has come.
 * ann_custom_time_alert_07.mp3 Dawn.
 * ann_custom_time_alert_08.mp3 Day.
 * ann_custom_time_alert_09.mp3 Night.

Game modes
General
 * ann_custom_draft_01.mp3 Draft begins.
 * ann_custom_draft_02.mp3 You have been chosen.
 * ann_custom_turns_08.mp3 You will pick next.
 * ann_custom_draft_03.mp3 Select your position.
 * ann_custom_turns_01.mp3 Your turn.
 * ann_custom_turns_02.mp3 Your turn is next.
 * ann_custom_turns_03.mp3 Your team is next.
 * ann_custom_turns_04.mp3 Turn ended.
 * ann_custom_turns_05.mp3 One move remaining.
 * ann_custom_turns_06.mp3 Out of moves.
 * ann_custom_turns_07.mp3 Enemy turn.
 * ann_custom_taken_lead_26.mp3 You have taken the lead.
 * ann_custom_team_alerts_01.mp3 You have taken the lead.
 * ann_custom_team_alerts_02.mp3 Your team has taken the lead.
 * ann_custom_team_alerts_03.mp3 Your have lost the lead.
 * ann_custom_team_alerts_04.mp3 Your team has lost the lead.
 * ann_custom_generic_alert_20.mp3 Gold awarded.
 * ann_custom_generic_alert_26.mp3 Gold has been awarded to the enemy.
 * ann_custom_generic_alert_27.mp3 Gold has been awarded to an enemy.


 * ann_custom_mode_01.mp3 Overthrow.
 * ann_custom_mode_02.mp3 Conquest.
 * ann_custom_mode_03.mp3 Siege.
 * ann_custom_mode_04.mp3 Big Shot.
 * ann_custom_mode_05.mp3 Custom Game.
 * ann_custom_mode_06.mp3 Free for All.
 * ann_custom_mode_07.mp3 Teams.
 * ann_custom_mode_08.mp3 Defense.
 * ann_custom_generic_alert_21.mp3 Defend.
 * ann_custom_mode_09.mp3 Offense.
 * ann_custom_generic_alert_22.mp3 Attack.
 * ann_custom_generic_alert_24.mp3 Retreat.
 * ann_custom_mode_10.mp3 Dungeon.
 * ann_custom_mode_11.mp3 Adventure.
 * ann_custom_mode_12.mp3 Puzzle.
 * ann_custom_mode_13.mp3 Melee Battle.
 * ann_custom_mode_14.mp3 Ranged Battle.
 * ann_custom_mode_15.mp3 Hero Battle.
 * ann_custom_mode_16.mp3 Capture.
 * ann_custom_mode_17.mp3 Battle.
 * ann_custom_mode_18.mp3 Tactics.
 * ann_custom_mode_19.mp3 Pre Pick
 * ann_custom_mode_20.mp3 Duel.
 * ann_custom_mode_21.mp3 War.
 * ann_custom_mode_22.mp3 Pursuit.
 * ann_custom_adventure_alerts_41.mp3 Betrayel!
 * ann_custom_mode_23.mp3 Explore.
 * ann_custom_mode_24.mp3 Training.
 * ann_custom_mode_25.mp3 Race.
 * ann_custom_mode_26.mp3 Ball Game.
 * ann_custom_adventure_alerts_42.mp3 Fight!

 Adventure 
 * ann_custom_adventure_alerts_01.mp3 Level up.
 * ann_custom_adventure_alerts_02.mp3 The enemy team has gained a level.
 * ann_custom_adventure_alerts_03.mp3 An enemy has gained a level.
 * ann_custom_adventure_alerts_04.mp3 The enemy has gained a level.
 * ann_custom_adventure_alerts_05.mp3 Ascended.
 * ann_custom_adventure_alerts_06.mp3 You have ascended.
 * ann_custom_adventure_alerts_07.mp3 Your team has ascended.
 * ann_custom_adventure_alerts_08.mp3 The enemy team has ascended.
 * ann_custom_adventure_alerts_09.mp3 You have a new quest.
 * ann_custom_adventure_alerts_10.mp3 Quest updated.
 * ann_custom_adventure_alerts_11.mp3 Quest complete.
 * ann_custom_adventure_alerts_12.mp3 The enemy has completed a quest.
 * ann_custom_adventure_alerts_13.mp3 The enemy has progressed.
 * ann_custom_adventure_alerts_14.mp3 The enemy has taken an objective.
 * ann_custom_new_message_01.mp3 New message.
 * ann_custom_adventure_alerts_17.mp3 A traitor attacks.
 * ann_custom_adventure_alerts_18.mp3 You have revealed a traitor.
 * ann_custom_adventure_alerts_19.mp3 You have slain a traitor.
 * ann_custom_adventure_alerts_26.mp3 The enemy has revealed a traitor.
 * ann_custom_adventure_alerts_27.mp3 The enemy has slain a traitor.
 * ann_custom_adventure_alerts_28.mp3 A traitor attacks an enemy.
 * ann_custom_adventure_alerts_29.mp3 A traitor attacks the enemy.
 * ann_custom_adventure_alerts_20.mp3 You have been infiltrated.
 * ann_custom_adventure_alerts_21.mp3 Your agent has infiltrated the enemy.
 * ann_custom_adventure_alerts_22.mp3 Your agent has infiltrated an enemy.
 * ann_custom_adventure_alerts_23.mp3 Your agent attacks.
 * ann_custom_adventure_alerts_24.mp3 Your agent has been revealed.
 * ann_custom_adventure_alerts_25.mp3 Your agent has been slain.
 * ann_custom_adventure_alerts_30.mp3 A mercenary joins your cause.
 * ann_custom_adventure_alerts_31.mp3 You have recruited a mercenary.
 * ann_custom_adventure_alerts_32.mp3 The enemy has recruited a mercenary.
 * ann_custom_adventure_alerts_33.mp3 An enemy has recruited a mercenary.
 * ann_custom_adventure_alerts_34.mp3 Your noble is in danger.
 * ann_custom_adventure_alerts_35.mp3 Your noble is safe.
 * ann_custom_adventure_alerts_36.mp3 Your noble has been assassinated.
 * ann_custom_adventure_alerts_37.mp3 The enemy noble has been assassinated.
 * ann_custom_adventure_alerts_38.mp3 An enemy noble has been assassinated.
 * ann_custom_adventure_alerts_39.mp3 The enemy noble is safe.
 * ann_custom_adventure_alerts_40.mp3 An enemy noble is safe.
 * ann_custom_adventure_alerts_15.mp3 You must gather your party before venturing forth.
 * ann_custom_adventure_alerts_16.mp3 Gather your party.
 * ann_custom_adventure_alerts_43.mp3 Return to town.
 * ann_custom_adventure_alerts_44.mp3 Towm is under attack.
 * ann_custom_adventure_alerts_45.mp3 A treasure has appeared.
 * ann_custom_adventure_alerts_46.mp3 A weapon has appeared.
 * ann_custom_adventure_alerts_47.mp3 An enemy has appeared.
 * ann_custom_adventure_alerts_48.mp3 A monster has appeared.
 * ann_custom_new_shop_01.mp3 A new shop has opened.
 * ann_custom_new_item_01.mp3 New item available.
 * ann_custom_item_alerts_01.mp3 An item is being delivered.
 * ann_custom_item_alerts_02.mp3 An item is about to be delivered.
 * ann_custom_item_alerts_03.mp3 An item has arrived.

 Ball game 
 * ann_custom_sports_01.mp3 Play ball!
 * ann_custom_sports_02.mp3 Foul!
 * ann_custom_sports_03.mp3 Out of bounds!
 * ann_custom_sports_04.mp3 Penalty!
 * ann_custom_sports_05.mp3 Time out.
 * ann_custom_sports_06.mp3 Goal!
 * ann_custom_sports_07.mp3 Goal!
 * ann_custom_sports_08.mp3 Gooooooal!
 * ann_custom_sports_09.mp3 Crash!

 Capture the flag 
 * ann_custom_ctf_02.mp3 Your team has the banner.
 * ann_custom_ctf_05.mp3 Your team has captured the banner.
 * ann_custom_ctf_04.mp3 You have the banner.
 * ann_custom_ctf_03.mp3 You have taken the banner.
 * ann_custom_ctf_15.mp3 An ally has taken the banner.
 * ann_custom_ctf_18.mp3 An ally has captured the banner.
 * ann_custom_ctf_01.mp3 The enemy has taken the banner.
 * ann_custom_ctf_08.mp3 The enemy team has captured the banner.
 * ann_custom_ctf_11.mp3 Your team has the flag.
 * ann_custom_ctf_14.mp3 Your team has captured the flag.
 * ann_custom_ctf_13.mp3 You have the flag.
 * ann_custom_ctf_12.mp3 You have taken the flag.
 * ann_custom_ctf_16.mp3 An ally has taken the flag.
 * ann_custom_ctf_17.mp3 An ally has captured the flag.
 * ann_custom_ctf_10.mp3 The enemy has taken the flag.
 * ann_custom_ctf_09.mp3 The enemy team has captured the flag.
 * ann_custom_ctf_06.mp3 Your team has scored.
 * ann_custom_ctf_07.mp3 The enemy team has scored.

 Control point 
 * ann_custom_team_alerts_05.mp3 Capture all points to win the match.
 * ann_custom_team_alerts_09.mp3 Your point is being contested.
 * ann_custom_team_alerts_10.mp3 One of your points is being contested.
 * ann_custom_cp_alerts_01.mp3 Earth is being contested.
 * ann_custom_cp_alerts_02.mp3 Fire is being contested.
 * ann_custom_cp_alerts_03.mp3 Metal is being contested.
 * ann_custom_cp_alerts_04.mp3 Water is being contested.
 * ann_custom_cp_alerts_05.mp3 Wood is being contested.
 * ann_custom_cp_alerts_06.mp3 Wind is being contested.
 * ann_custom_cp_alerts_07.mp3 Air is being contested.
 * ann_custom_cp_alerts_08.mp3 Aether is being contested.
 * ann_custom_cp_alerts_09.mp3 Soul is being contested.
 * ann_custom_cp_alerts_10.mp3 Heart is being contested.
 * ann_custom_cp_alerts_11.mp3 Earth has been claimed.
 * ann_custom_cp_alerts_12.mp3 Fire has been claimed.
 * ann_custom_cp_alerts_13.mp3 Metal has been claimed.
 * ann_custom_cp_alerts_14.mp3 Water has been claimed.
 * ann_custom_cp_alerts_15.mp3 Wood has been claimed.
 * ann_custom_cp_alerts_16.mp3 Wind has been claimed.
 * ann_custom_cp_alerts_17.mp3 Air has been claimed.
 * ann_custom_cp_alerts_18.mp3 Aether has been claimed.
 * ann_custom_cp_alerts_19.mp3 Soul has been claimed.
 * ann_custom_cp_alerts_20.mp3 Heart has been claimed.
 * ann_custom_cp_alerts_21.mp3 You have claimed Earth.
 * ann_custom_cp_alerts_22.mp3 You have claimed Fire.
 * ann_custom_cp_alerts_23.mp3 You have claimed Metal.
 * ann_custom_cp_alerts_24.mp3 You have claimed Water.
 * ann_custom_cp_alerts_25.mp3 You have claimed Wood.
 * ann_custom_cp_alerts_26.mp3 You have claimed Wind.
 * ann_custom_cp_alerts_27.mp3 You have claimed Air.
 * ann_custom_cp_alerts_28.mp3 You have claimed Aether.
 * ann_custom_cp_alerts_29.mp3 You have claimed Soul.
 * ann_custom_cp_alerts_30.mp3 You have claimed Heart.
 * ann_custom_cp_alerts_31.mp3 You have captured Earth.
 * ann_custom_cp_alerts_32.mp3 You have captured Fire.
 * ann_custom_cp_alerts_33.mp3 You have captured Metal.
 * ann_custom_cp_alerts_34.mp3 You have captured Water.
 * ann_custom_cp_alerts_35.mp3 You have captured Wood.
 * ann_custom_cp_alerts_36.mp3 You have captured Wind.
 * ann_custom_cp_alerts_37.mp3 You have captured Air.
 * ann_custom_cp_alerts_38.mp3 You have captured Aether.
 * ann_custom_cp_alerts_39.mp3 You have captured Soul.
 * ann_custom_cp_alerts_40.mp3 You have captured Heart.
 * ann_custom_team_alerts_06.mp3 This point is locked.
 * ann_custom_team_alerts_07.mp3 All points are locked.
 * ann_custom_cp_alerts_41.mp3 Earth is locked.
 * ann_custom_cp_alerts_42.mp3 Fire is locked.
 * ann_custom_cp_alerts_43.mp3 Metal is locked.
 * ann_custom_cp_alerts_44.mp3 Water is locked.
 * ann_custom_cp_alerts_45.mp3 Wood is locked.
 * ann_custom_cp_alerts_46.mp3 Wind is locked.
 * ann_custom_cp_alerts_47.mp3 Air is locked.
 * ann_custom_cp_alerts_48.mp3 Aether is locked.
 * ann_custom_cp_alerts_49.mp3 Soul is locked.
 * ann_custom_cp_alerts_50.mp3 Heart is locked.
 * ann_custom_team_alerts_08.mp3 All points are unlocked.
 * ann_custom_cp_alerts_51.mp3 Earth is unlocked.
 * ann_custom_cp_alerts_52.mp3 Fire is unlocked.
 * ann_custom_cp_alerts_53.mp3 Metal is unlocked.
 * ann_custom_cp_alerts_54.mp3 Water is unlocked.
 * ann_custom_cp_alerts_55.mp3 Wood is unlocked.
 * ann_custom_cp_alerts_56.mp3 Wind is unlocked.
 * ann_custom_cp_alerts_57.mp3 Air is unlocked.
 * ann_custom_cp_alerts_58.mp3 Aether is unlocked.
 * ann_custom_cp_alerts_59.mp3 Soul is unlocked.
 * ann_custom_cp_alerts_60.mp3 Heart is unlocked.
 * ann_custom_cp_alerts_61.mp3 Earth.
 * ann_custom_cp_alerts_62.mp3 Fire.
 * ann_custom_cp_alerts_63.mp3 Metal.
 * ann_custom_cp_alerts_64.mp3 Water.
 * ann_custom_cp_alerts_65.mp3 Wood.
 * ann_custom_cp_alerts_66.mp3 Wind.
 * ann_custom_cp_alerts_67.mp3 Air.
 * ann_custom_cp_alerts_68.mp3 Aether.
 * ann_custom_cp_alerts_69.mp3 Soul.
 * ann_custom_cp_alerts_70.mp3 Heart.

 Payload 
 * ann_custom_generic_alert_23.mp3 Waypoint.
 * ann_custom_generic_alert_28.mp3 The objective is nearing a waypoint.
 * ann_custom_generic_alert_29.mp3 The objective is nearing its destination.
 * ann_custom_generic_alert_30.mp3 An objective is nearing a waypoint.
 * ann_custom_generic_alert_31.mp3 An objective is nearing its destination.
 * ann_custom_generic_alert_32.mp3 The enemy's objective is nearing a waypoint.
 * ann_custom_generic_alert_33.mp3 The enemy's objective is nearing its destination.
 * ann_custom_generic_alert_34.mp3 An enemy's objective is nearing a waypoint.
 * ann_custom_generic_alert_35.mp3 An enemy's objective is nearing its destination.

 Real-time strategy 
 * ann_custom_generic_alert_05.mp3 Not enough resources.
 * ann_custom_generic_alert_06.mp3 Insufficant funds.
 * ann_custom_generic_alert_25.mp3 Insufficant gold.
 * ann_custom_generic_alert_07.mp3 Not ready.
 * ann_custom_generic_alert_08.mp3 Upgrade complete.
 * ann_custom_generic_alert_09.mp3 Research complete.
 * ann_custom_generic_alert_10.mp3 Construction complete.
 * ann_custom_generic_alert_11.mp3 Reinforcements have arrived.
 * ann_custom_generic_alert_12.mp3 Building.
 * ann_custom_generic_alert_13.mp3 Paused.
 * ann_custom_generic_alert_14.mp3 On hold.
 * ann_custom_generic_alert_15.mp3 Cancelled.
 * ann_custom_generic_alert_16.mp3 Mission accomplished.
 * ann_custom_generic_alert_17.mp3 Mission failed.

Match status

 * ann_custom_begin.mp3 Begin!
 * ann_custom_end_01.mp3 Victory!
 * ann_custom_end_02.mp3 You are vicorious!
 * ann_custom_school_01.mp3 Valedictorian!
 * ann_custom_school_02.mp3 Head of the class!
 * ann_custom_bad_01.mp3 Bad!
 * ann_custom_end_03.mp3 Defeated!
 * ann_custom_end_04.mp3 You were defeated.
 * ann_custom_end_05.mp3 You have failed.
 * ann_custom_end_06.mp3 Stalemate.
 * ann_custom_end_07.mp3 Tie.
 * ann_custom_sudden_death.mp3 Sudden death.
 * ann_custom_end_08.mp3 Game over.
 * ann_custom_end_09.mp3 You died.
 * ann_custom_end_10.mp3 Congratulations!
 * ann_custom_end_11.mp3 Continue?


 * ann_custom_phase_01.mp3 Phase begun.
 * ann_custom_phase_02.mp3 Phase complete.
 * ann_custom_round_begin_01.mp3 The next round will begin soon.
 * ann_custom_round_begin_02.mp3 Prepare yourselves. The next round will begin soon.
 * ann_custom_round_01.mp3 Round 1.
 * ann_custom_round_02.mp3 Round 2.
 * ann_custom_round_03.mp3 Round 3.
 * ann_custom_round_04.mp3 Round 4.
 * ann_custom_round_05.mp3 Round 5.
 * ann_custom_round_06.mp3 Round 6.
 * ann_custom_round_07.mp3 Round 7.
 * ann_custom_round_08.mp3 Round 8.
 * ann_custom_round_09.mp3 Round 9.
 * ann_custom_round_10.mp3 Round 10.
 * ann_custom_round_final.mp3 Final round.
 * ann_custom_round_complete.mp3 Round complete.


 * ann_custom_time_division_01.mp3 First quarter!
 * ann_custom_time_division_02.mp3 Second quarter!
 * ann_custom_time_division_03.mp3 Half time!
 * ann_custom_time_division_04.mp3 Third quarter!
 * ann_custom_time_division_05.mp3 Fourth quarter!
 * ann_custom_time_division_06.mp3 First half!
 * ann_custom_time_division_07.mp3 Second half!
 * ann_custom_time_division_08.mp3 Grand finals!
 * ann_custom_time_division_09.mp3 Semester begins!
 * ann_custom_time_division_10.mp3 Class begins!
 * ann_custom_time_division_11.mp3 Class ends!
 * ann_custom_time_division_12.mp3 Final exam!


 * ann_custom_place_01.mp3 First place.
 * ann_custom_place_02.mp3 Second place.
 * ann_custom_place_03.mp3 Third place.
 * ann_custom_place_04.mp3 Fourth place.
 * ann_custom_place_05.mp3 Fifth place.
 * ann_custom_place_06.mp3 Sixth place.
 * ann_custom_place_07.mp3 Seventh place.
 * ann_custom_place_08.mp3 Eighth place.
 * ann_custom_place_09.mp3 Ninth place.
 * ann_custom_place_10.mp3 Tenth place.

Voting

 * ann_custom_vote_begun.mp3 A vote has begun.
 * ann_custom_vote_call.mp3 A vote has been called.
 * ann_custom_vote_complete.mp3 A vote has completed.

Cardinal directions

 * ann_custom_generic_alert_44.mp3 A threat has been spotted to the north.
 * ann_custom_generic_alert_45.mp3 A threat has been spotted to the northeast.
 * ann_custom_generic_alert_46.mp3 A threat has benn spotted to the east.
 * ann_custom_generic_alert_47.mp3 A threat has been spotted to the southeast.
 * ann_custom_generic_alert_48.mp3 A threat has been spotted to the south.
 * ann_custom_generic_alert_49.mp3 A threat has been spotted to the southwest.
 * ann_custom_generic_alert_50.mp3 A threat has been spotted to the west.
 * ann_custom_generic_alert_51.mp3 A threat has been spotted to the northwest.
 * ann_custom_generic_alert_52.mp3 A threat has been spotted at the center.
 * ann_custom_generic_alert_53.mp3 A threat has been spotted at an unknown location.
 * ann_custom_generic_alert_54.mp3 A threat comes to the north.
 * ann_custom_generic_alert_55.mp3 A threat comes to the northeast.
 * ann_custom_generic_alert_56.mp3 A threat comes to the east.
 * ann_custom_generic_alert_57.mp3 A threat comes to the southeast.
 * ann_custom_generic_alert_58.mp3 A threat comes to the south.
 * ann_custom_generic_alert_59.mp3 A threat comes to the southwest.
 * ann_custom_generic_alert_60.mp3 A threat comes to the west.
 * ann_custom_generic_alert_61.mp3 A threat comes to the northwest.
 * ann_custom_generic_alert_62.mp3 A threat comes to the center.
 * ann_custom_generic_alert_63.mp3 A threat comes to an unknown location.
 * ann_custom_generic_alert_64.mp3 Something comes to the north.
 * ann_custom_generic_alert_65.mp3 Something comes to the northeast.
 * ann_custom_generic_alert_66.mp3 Something comes to the east.
 * ann_custom_generic_alert_67.mp3 Something comes to the southeast.
 * ann_custom_generic_alert_68.mp3 Something comes to the south.
 * ann_custom_generic_alert_69.mp3 Something comes to the southwest.
 * ann_custom_generic_alert_70.mp3 Something comes to the west.
 * ann_custom_generic_alert_71.mp3 Something comes to the northwest.
 * ann_custom_generic_alert_72.mp3 Something comes to the center.
 * ann_custom_generic_alert_73.mp3 Something comes to an unknown location.
 * ann_custom_generic_alert_74.mp3 Fortune comes to the north.
 * ann_custom_generic_alert_75.mp3 Fortune comes to the northeast.
 * ann_custom_generic_alert_76.mp3 Fortune comes to the east.
 * ann_custom_generic_alert_77.mp3 Fortune comes to the southeast.
 * ann_custom_generic_alert_78.mp3 Fortune comes to the south.
 * ann_custom_generic_alert_79.mp3 Fortune comes to the southwest.
 * ann_custom_generic_alert_80.mp3 Fortune comes to the west.
 * ann_custom_generic_alert_81.mp3 Fortune comes to the northwest.
 * ann_custom_generic_alert_82.mp3 Fortune comes to the center.
 * ann_custom_generic_alert_83.mp3 Fortune comes to an unknown location.

Weather
 Season 
 * ann_custom_weather_alert_01.mp3 The season is about to change.
 * ann_custom_weather_alert_02.mp3 The season is changing.
 * ann_custom_weather_alert_03.mp3 Spring has arrived.
 * ann_custom_weather_alert_04.mp3 Summer has arrived.
 * ann_custom_weather_alert_05.mp3 Autumn has arrived.
 * ann_custom_weather_alert_07.mp3 Fall has arrived.
 * ann_custom_weather_alert_06.mp3 Winter has arrived.
 * ann_custom_weather_alert_48.mp3 Spring.
 * ann_custom_weather_alert_49.mp3 Summer.
 * ann_custom_weather_alert_51.mp3 Autumn.
 * ann_custom_weather_alert_52.mp3 Fall.
 * ann_custom_weather_alert_50.mp3 Winter.

 Environment 
 * ann_custom_weather_alert_08.mp3 Fog is forecast.
 * ann_custom_weather_alert_09.mp3 Winds are forecast.
 * ann_custom_weather_alert_10.mp3 Severe winds are forecast.
 * ann_custom_weather_alert_11.mp3 A tornado is forecast.
 * ann_custom_weather_alert_12.mp3 Rain is forecast.
 * ann_custom_weather_alert_13.mp3 A storm is forecast.
 * ann_custom_weather_alert_14.mp3 Snow is forecast.
 * ann_custom_weather_alert_15.mp3 A blizzard is forecast.
 * ann_custom_weather_alert_16.mp3 An avalanche is forecast.
 * ann_custom_weather_alert_17.mp3 Sunshine is forecast.
 * ann_custom_weather_alert_18.mp3 A dust storm is forecast.
 * ann_custom_weather_alert_19.mp3 An earthquake is forecast.
 * ann_custom_weather_alert_20.mp3 A flood is forecast.
 * ann_custom_weather_alert_21.mp3 Wildfires are forecast.
 * ann_custom_weather_alert_22.mp3 A firestorm is forecast.
 * ann_custom_weather_alert_23.mp3 A landslide is forecast.
 * ann_custom_weather_alert_24.mp3 A volcano erruption is forecast.
 * ann_custom_weather_alert_25.mp3 A tsunami is forecast.
 * ann_custom_weather_alert_26.mp3 A hurricane is forecast.
 * ann_custom_weather_alert_27.mp3 A heat wave is forecast.
 * ann_custom_weather_alert_28.mp3 Fog.
 * ann_custom_weather_alert_29.mp3 Winds.
 * ann_custom_weather_alert_30.mp3 Severe winds.
 * ann_custom_weather_alert_31.mp3 Tornado.
 * ann_custom_weather_alert_32.mp3 Rain.
 * ann_custom_weather_alert_33.mp3 Storm.
 * ann_custom_weather_alert_34.mp3 Snow.
 * ann_custom_weather_alert_35.mp3 Blizzard.
 * ann_custom_weather_alert_36.mp3 Avalanche.
 * ann_custom_weather_alert_37.mp3 Sunshine.
 * ann_custom_weather_alert_38.mp3 Dust storm.
 * ann_custom_weather_alert_39.mp3 Earthquake.
 * ann_custom_weather_alert_40.mp3 Flood.
 * ann_custom_weather_alert_41.mp3 Wildfires.
 * ann_custom_weather_alert_42.mp3 Firestorm.
 * ann_custom_weather_alert_43.mp3 Landslide.
 * ann_custom_weather_alert_44.mp3 Volcano erruption.
 * ann_custom_weather_alert_45.mp3 Tsunami.
 * ann_custom_weather_alert_46.mp3 Hurricane.
 * ann_custom_weather_alert_47.mp3 Heat wave.

Removed responses
The following responses were removed in the October 29, 2015 Patch. The files were unused and not in the norm.

Beginning battle
 * announcer_battle_prepare_02.mp3 Prepare for battle.
 * announcer_battle_prepare_03.mp3 Prepare for battle.
 * announcer_battle_begin_02.mp3 The battle begins!
 * announcer_battle_begin_03.mp3 The battle begins!
 * announcer_battle_begin_04.mp3 The battle begins!
 * announcer_battle_begin_05.mp3 The battle begins!
 * announcer_battle_begin_06.mp3 The battle begins!

Team announcements Your
 * announcer_mega_spawn.mp3 Megacreeps are spawning.
 * announcer_cour_kill_yr.mp3 Your courier has been killed.
 * announcer_roshan_slain_yr.mp3 Your team has slain Roshan!
 * announcer_base_attack_yr.mp3 Your base is under attack.
 * announcer_twr_attack_yr.mp3 One of your towers is under attack.
 * announcer_rax_attack_yr.mp3 Your barracks are under attack.
 * announcer_twr_fall_yr.mp3 One of your towers has fallen.
 * announcer_rax_fall_yr.mp3 One of your barracks has fallen.
 * announcer_fort_yr.mp3 Your structures are fortified.
 * announcer_mega_yr.mp3 Your megacreeps are spawning.
 * announcer_victory_you.mp3 You are victorious!

Our
 * announcer_cour_kill_our.mp3 Our courier has been killed.
 * announcer_base_attack_our.mp3 Our base is under attack.
 * announcer_anc_attack_our.mp3 Our ancient is under attack.
 * announcer_twr_attack_our.mp3 One of our towers is under attack.
 * announcer_twr_attack_our_top.mp3 Our top tower is under attack.
 * announcer_twr_attack_our_mid.mp3 Our middle tower is under attack.
 * announcer_twr_attack_our_bot.mp3 Our bottom tower is under attack.
 * announcer_rax_attack_our.mp3 Our barracks are under attack.
 * announcer_rax_attack_our_top.mp3 Our top barracks are under attack.
 * announcer_rax_attack_our_mid.mp3 Our middle barracks are under attack.
 * announcer_rax_attack_our_bot.mp3 Our bottom barracks are under attack.
 * announcer_twr_fall_our.mp3 One of our towers has fallen.
 * announcer_twr_fall_our_top.mp3 Our top tower has fallen.
 * announcer_twr_fall_our_mid.mp3 Our middle tower has fallen.
 * announcer_twr_fall_our_bot.mp3 Our bottom tower has fallen.
 * announcer_rax_fall_our.mp3 One of our barracks has fallen.
 * announcer_rax_fall_our_top.mp3 Our top barracks has fallen.
 * announcer_rax_fall_our_mid.mp3 Our middle barracks has fallen.
 * announcer_rax_fall_our_bot.mp3 Our bottom barracks has fallen.
 * announcer_twr_deny_our_top.mp3 Our top tower has been denied.
 * announcer_twr_deny_our_mid.mp3 Our middle tower has been denied.
 * announcer_twr_deny_our_bot.mp3 Our bottom tower has been denied.
 * announcer_fort_our.mp3 Our structures are fortified.
 * announcer_mega_our.mp3 Our megacreeps are spawning.
 * announcer_mega_now_we.mp3 We now have megacreeps.
 * announcer_victory_we_01.mp3 We are victorious!

Radiant
 * announcer_roshan_slain_rad.mp3 The Radiant have slain Roshan!
 * announcer_base_attack_rad.mp3 Radiant's base is under attack.
 * announcer_rax_attack_rad.mp3 Radiant's barracks are under attack.
 * announcer_twr_fall_rad.mp3 A Radiant tower has fallen.
 * announcer_rax_fall_rad.mp3 A Radiant barracks has fallen.
 * announcer_mega_rad.mp3 Radiant's megacreeps are spawning.

Dire
 * announcer_roshan_slain_dire.mp3 The Dire have slain Roshan!
 * announcer_base_attack_dire.mp3 Dire's base is under attack.
 * announcer_rax_attack_dir.mp3 Dire's barracks are under attack.
 * announcer_twr_fall_dire.mp3 A Dire tower has fallen.
 * announcer_rax_fall_dire.mp3 A Dire barracks has fallen.
 * announcer_mega_dire.mp3 Dire's megacreeps are spawning.

Enemy
 * announcer_cour_kill_enm.mp3 The enemy's courier has been killed.
 * announcer_roshan_slain_enm.mp3 The enemy have slain Roshan!
 * announcer_base_attack_enm.mp3 The enemy's base is under attack.
 * announcer_anc_attack_enm.mp3 The enemy's ancient is under attack.
 * announcer_rax_attack_enm.mp3 The enemy's barracks are under attack.
 * announcer_rax_attack_enm_top.mp3 The enemy's top barracks are under attack.
 * announcer_rax_attack_enm_mid.mp3 The enemy's middle barracks are under attack.
 * announcer_rax_attack_enm_bot.mp3 The enemy's bottom barracks are under attack.
 * announcer_twr_fall_enm.mp3 An enemy tower has fallen.
 * announcer_rax_fall_enm.mp3 An enemy barracks has fallen.
 * announcer_fort_enm.mp3 The enemy's structures are fortified.
 * announcer_mega_enm.mp3 Enemy megacreeps are spawning.