Magnus

Magnus the Magnoceros is a monstrous melee strength hero who is usually played as a ganker, initiator, or semi-carry. His ability to battle multiple heroes at once gives him an excellent presence in team fights. In addition to his teamfight presence, he can buff allies or himself with bonus damage and cleave, capitalizing on his ability to group up multiple enemies. As a hero who possesses multiple area-of-effect abilities with a manageable mana cost, and a very powerful ultimate that serves as a great team fight initiation ability, Magnus is truly a force to be reckoned with.

Talents

 * The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
 * Gold granted from the talent is unreliable gold.
 * Respawn reductions cannot reduce respawn time below 1 second.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * In the transition to Dota 2, Magnus's race was changed from Magnataur to Magnoceros, most likely to avoid copyright issues with Blizzard, since the Magnataur are an existing race in the Warcraft universe.
 * "Magnus" means "great" in Latin.
 * Magnus' lore was written by Greg Kasavin of Supergiant Games. In Greg's original draft, the Magnoceri were a dying race due to the males having the tendency of killing the females after mating, leading Magnus to go on a search for a new mate that could please him. Magnus still has many rivalry lines directed towards female heroes referencing that original draft.
 * Magnus is named after Gustav Magnus, a German physicist who discovered the Magnus effect, an effect in which a spinning ball/cylinder curves away from its principle flight path.
 * Reverse Polarity acts similarly in this regard, moving everyone around himself to a position in front of him.