Bloodseeker/Counters

Bad against...

 * makes Abaddon nearly impossible to gank.
 * and prevent Bloodseeker from gaining his Thirst bonuses.


 * prevents Bloodseeker from finishing off enemies and replenishing his health.


 * allows Ember Spirit to escape while Ruptured.


 * negates Rupture's damage.
 * prevents Bloodseeker from running down and picking off weak enemies during teamfights.


 * makes it very difficult for Bloodseeker to gain his Thirst bonuses.
 * Rupture rarely kills Medusa through.


 * ignores Rupture's damage, letting Morphling escape unharmed.
 * makes it very hard for Bloodseeker to kill Morphling or gain his Thirst bonuses, since Morphling can use it to sustain damage while trading attacks when Ruptured.
 * Morphling usually builds, which blocks Rupture.
 * Morphling usually builds, which can be used to turn himself or an ally ethereal, and avoid Bloodseeker's attacks.


 * 's near invulnerability denies Bloodseeker the bonuses from Thirst, preventing him from gaining the upper hand in teamfights.
 * 's pure damage makes it hard for Bloodseeker to pursue enemies, and prevents him from replenishing his health by finishing off enemies.


 * Storm Spirit is invulnerable during, allowing him to zip away from any ganking attempts with Rupture.
 * also prevents Bloodseeker from chasing down an injured Storm Spirit, or catching him in Blood Rite.


 * Well planted can lure Bloodseeker to his death during ganking attempts.


 * blinds Bloodseeker, preventing him from getting last hits and denies during the laning stage and preventing him from finishing off enemies.
 * Tinker always buys, helping him escape Bloodseeker's early ganks.
 * Tinker's heavy magical damage will burst down Bloodseeker during the early to mid game, as he has little health.


 * will repeatedly trap Bloodseeker in a one-on-one fight.
 * blinds Bloodseeker, causing him to miss 60% of the time, and therefore reduces his ability to gain the upper hand in teamfights.


 * Damage reduction from prevents Bloodseeker from killing targets and gaining his Thirst bonuses.
 * 's area of effect catches Bloodseeker easily, negating his speed bonus during teamfights.
 * allows Underlord to transport Ruptured allies to the fountain, rendering it useless.


 * makes Wraith King nearly impossible to gank with Rupture.
 * restores Wraith King's health, reducing the effect of Thirst.

Others

 * Heroes with high armor and durability can be exceptionally hard for Bloodseeker to bring down: ,
 * Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights:, ,
 * Heroes with area heals prevents Bloodseeker from bringing enemies low, and therefore deny him his Thirst bonuses and health return: ,
 * Heroes with disables that go through spell immunity can end Bloodseeker before he has the chance to do anything: ,

Items

 * will often prevent Bloodseeker's ganking attempts, as he has no disables to interrupt it.
 * gains charges as Bloodseeker is often using Bloodrage to farm in lane.
 * can reflect damage from Rupture. Strength heroes with mobility skills such as or  can reflect large amounts of damage when Ruptured.
 * prevents Rupture, although Bloodseeker can use Bloodrage first to break the passive.
 * lowers Bloodseeker's damage, making it difficult for his Thirst bonus to kick in.
 * 's health regeneration reduces Thirst's effectiveness.
 * reflects Rupture and Bloodrage.

Good against...

 * Blood Rite prevents Anti-Mage from escaping with.
 * will trigger the damage from Rupture. However, if Anti-Mage choose the 400 Blink cast range talent, making the Blink distance beyond 1300 range, no damage will be taken from Rupture, making it harder for Bloodseeker to catch him.
 * Both Bloodrite & Rupture are pure damage which can bypass.


 * is not enough to outrun Bloodseeker, and is detected by Thirst.


 * Huskar is often at low health, providing large Thirst bonuses.
 * triggers Rupture's damage.


 * Rupture completely negates Lycan's high mobility.
 * All of Lycan's summons are good sources of healing with Bloodrage.


 * Every Meepo clone adds to Thirst's bonuses.
 * Bloodseeker can chase down retreating clones when Meepo tries to cycle weaker clones away from combat.


 * Thirst detects Mirana or her ally at low health during.
 * Rupture deals high damage when Mirana uses.


 * Rupture works through and, greatly reducing Pangolier's mobility.


 * Phoenix expends health to use its abilities, making it a good target for Thirst.
 * Rupture deals heavy damage against.


 * Blood Rite prevents Queen of Pain from escaping with.
 * will trigger the extra damage from Rupture.


 * Thirst detects Riki whenever his health is low.
 * Rupture does large damage when Riki uses.


 * Thirst prevents Slark from healing with.
 * Rupture will deal damage during.
 * cannot dispel Rupture, preventing Slark from escaping ganks.


 * Sniper's lack of mobility and escape mechanisms makes him one of the easier heroes for Bloodseeker to gank.


 * Rupture and Blood Rite locks down Timbersaw, preventing him from escaping with . However, Timbersaw may reflect a good deal of damage with.


 * cannot dispel Rupture, preventing Weaver from escaping ganks.

Others

 * Heroes with invisibility will be detected by Thirst when they have low enough health:, , , , , ,.
 * Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture:, , , , , ,.
 * Spell immunity is generally useless against Bloodseeker, as nearly all of his abilities pierce spell immunity and deal pure damage.

Items

 * can be a suicide item when matched up against a Bloodseeker.
 * sets up for Blood Rite.
 * can easily be popped by his Bloodrage.
 * ,  upgraded to  can be also a suicide item when matched up against a Bloodseeker.

Works well with...

 * is very helpful when Bloodseeker is ganking, as Rupture discourages the target from moving out of Ice Blast's impact radius.
 * can turn a non-lethal Rupture into a lethal one since the target will die as soon as its health gets low enough.
 * Thirst gives Ancient Apparition vision to accurately target on retreating enemies, especially before they reach the Fountain.


 * allows Batrider to drag Ruptured victims to deal more damage.
 * 's slow stacks give Bloodseeker more time to chase down fleeing enemies.


 * Thirst's speed and detection allows Bloodseeker to efficiently chase down ed foes and claim their bounty.


 * 's initiation increases the bonuses from Thirst.
 * Earthshaker's many stuns help lock down targets for Bloodseeker.


 * allows two units to be Ruptured.
 * allows Bloodseeker to close gaps faster and gives him a stun, which can interrupt s.


 * Thirst gives global vision of all low health enemies, helping Invoker land easy s throughout the game.
 * Bloodrage can help Invoker deal much more damage in a teamfight.


 * Rupture forces enemies to choose between standing in Jakiro's, or moving and taking damage from Rupture.
 * 's long range stops Ruptured enemies from teleporting away, or moving out of Blood Rite's radius.


 * moves Ruptured enemy, dealing heavy damage.
 * sets up Blood Rite, damaging and silencing all enemies in the area.
 * helps Bloodseeker score last hits and farm effectively throughout the game.


 * Thirst's vision helps Nature's Prophet finish off retreating enemies with and.
 * can often hit multiple heroes, increasing Thirst's bonuses.


 * Initiations with and  significantly increase the bonuses from Thirst before a fight.
 * Rupture prevent targets from fleeing out of 's radius and subsequent stun, which sets up Bloodseeker to cast Blood Rite.


 * Initiations with and  significantly increase the bonuses from Thirst before a fight.
 * Bloodseeker can also increase Queen of Pain's nuke damage with Bloodrage.


 * Venomancer's area nuke damage can be greatly increased with Bloodrage.
 * Venomancer's slows make it easier for Bloodseeker to chase down dying enemies.
 * Venomancer's health degenerating abilities give Bloodseeker multiple, continuous sources to gain his Thirst bonuses.
 * Enemies who drop to low health will become visible through Thirst.
 * , being non-fatal, allows Bloodseeker to maximize Thirst's benefits even after most enemies have retreated.


 * compounds damage taken by the enemy and works at any distance, greatly increasing Thirst's bonuses and helping Bloodseeker chase down fleeing targets.
 * Warlock's disables allow Bloodseeker to land Blood Rite and deal massive damage thanks to.


 * Bloodseeker can increase Zeus' damage with Bloodrage, which can greatly lower the enemy's health with before an engagement.
 * Zeus' magical nukes greatly increase the bonus damage from Thirst.
 * Thirst reveals weakened enemies for Zeus to finish off with or.

Others

 * Heroes with strong burst damage will benefit highly from Bloodrage:, , , , , ,
 * Heroes who can damage Ruptured enemies by forcing them to move:
 * can them.
 * can them.
 * can them.
 * can them.
 * can them.
 * can them.
 * can them.
 * can them.
 * can them.

Items

 * and help trigger Rupture's damage.

List of heroes that counter Bloodseeker, and list of heroes that work well with Bloodseeker.

Bloodseeker/Combinações Bloodseeker/Противостоящие