December 11, 2013 Patch (Test)

{{Patch layout
 * source       = http://www.dota2.com/wraithnight/
 * source-title = Wraith Night
 * source2       = http://dev.dota2.com/showthread.php?t=117349
 * source2-title = Update 2


 * game = test


 * before = November 13, 2013 Patch (Test)
 * after = December 12, 2013 Patch (Test)


 * diff-1 = December 11, 2013 Patch (Test)/plain


 * notes =

Event

 * Added Wraith-Night.

Heroes

 * Added.

New Features

 * Recruit friends
 * Spectate with friends
 * Updates to new player experience
 * Ranked Matchmaking

Dota 2 Store

 * Added new store items:


 * Added new cosmetic items:

User Interface

 * Added option to display the Minimap on the right side of the screen. Some HUD skins may have issues in this mode.
 * The drafter is now indicated when spectating a CM or CD game.
 * Fixed a case where shop items would get stuck on the screen after dragging.
 * Play a sound when a teammates puts an item into your hero's inventory. eg when giving a Tango charge.
 * Fixed a case where health and mana bars would be invisible at the beginning of a match.
 * Select All Other Units hotkey now also selects other units like Plague and Serpent Wards.
 * Added captions in Korean.

Community

 * You now get an abandon if one of your party members abandon.
 * Added message indicating that players must complete a low-priority match with players on both sides to decrement their low-priority penalty count.
 * Adjusted the amount of XP required for Dota Profile levels 2 thru 7 (your in-profile XP bar might be a little off until you finish a game).
 * Game modes are now unlocked as you progress through levels.

6.79c Gameplay Update

 * Hand of Midas recipe cost increased from 1400 to 1550.
 * vision reduced from 600 to 450.
 * damage reduced from 80/120/160/200 to 60/100/140/180.
 * s night vision reduced from 1200 to 800.
 * base movement speed reduced from 290 to 285.
 * Fixed knockback aoe being too big.
 * Fixed not restoring enough HP after the debuff wears off.
 * Necronomicon night vision from 1300/1400/1500 to 800.
 * Necronomicon gold bounty increased from 100 to 100/125/150 (per unit).
 * cast range reduced from 1400 to 1100.
 * silence duration reduced from 5 to 3.5/4/4.5/5.
 * unit knockback range rescaled from 800 to 500/600/700/800.
 * Fixed counting as a spell (for purposes of, Magic Stick, etc).
 * ing units cannot be disarmed or Force Staffed away.
 * movement speed reduced from 295 to 290.
 * base Intelligence reduced from 21 to 19 (same base damage as before).
 * Added to CM.
 * Added in CM.

Visuals

 * Orchid - Added fx for damage pop at the end of orchid, and additional effects if unit dies to orchid damage.
 * Fixed projected texture and screenshake render types that were drawing to the portrait also effecting the world, fixes bug with Enigma darkness rendering from his portrait in the world.
 * Fixed some items which weren't properly showing his  effects.

Economy

 * Players now receive a series of presents as they proceed through the early levels of the game. Each present contains some free items to use.
 * Automatically unlock and select item styles that are unlocked by inscribed gems reaching a certain value.
 * Fixed armory preview of items not showing the correct style.

Workshop

 * Heroes updated or newly enabled on the workshop -, , , ,.

Showcase View

 * Hide Pause panel in Showcase View.
 * Fixed a bug where dragging could select another follow unit.

Update 2

 * Profile now shows Personal abandons and Party Abandons separately.
 * Low Priority algorithm now tracks Personal and Party Abandons separately. A Party Abandon on its own cannot put you into low priority.

}}