July 25, 2012 Patch (Test)

{{Patch layout
 * game = test


 * source       = http://dev.dota2.com/showthread.php?t=48273
 * source-title = Update Notes


 * before = July 19, 2012 Patch (Test)
 * after =


 * notes=

HIGHLIGHTS

 * Added Nyx Assassin,  Keeper of the Light, and  Visage and enabled in Captain's Mode!
 * Added a cooldown to being able to find a match when a player declines or abandons a game.

GAMEPLAY

 * Beastmaster:
 * Fixed Wild Axes icon.png Wild Axes working with Refresher.
 * Wild Axes icon.png Wild Axes no longer provide vision when they aren't flying.
 * Naga Siren:
 * Fixed Dust of Appearance not working against units slept by Song of the Siren.
 * Fixed Ice Blast icon.png Ice Blast debuff not getting added to units slept by Song of the Siren icon.png Song of the Siren.
 * Fixed Weave icon.png Weave not affecting units slept by Song of the Siren icon.png Song of the Siren.
 * Phantom Lancer:
 * Fixed Doppelwalk icon.png Doppelwalk illusions not correctly replicating their inventory item slots.
 * Rubick:
 * Fixed Wild Axes icon.png Wild Axes being left around when another ability is stolen.
 * Sand King:
 * Neutrals can now be damaged by Sandstorm icon.png Sandstorm.
 * Templar Assassin:
 * Fixed Meld icon.png Meld initial attack doing too much damage.
 * Slardar:
 * Fixed Bash icon.png Bash working while doomed.
 * Neutrals damaged by an invisible enemy will now try to run away.

SPECTATING

 * Multiple tweaks to director events and framing.
 * Fixed particle effects sometimes not drawing while in Player Perspective mode.

UI

 * Added notification for when a Tournament has a live game currently running.
 * The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
 * Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
 * Added Buyback to the spectating stats dropdown.
 * Added a cooldown for being able to find a match when a player declines or abandons a game.

VISUALS

 * Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
 * Meld damage display is now only shown for successful hits.

BOTS

 * Significant revision of how bots determine their strategic desires.
 * Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
 * Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
 * Fixed case where bots were trying to path to an invalid location when defending their base.
 * Made bots more aggressive about attacking when defending a lane.
 * Cleaned up inferred human modes for pushing and defending lanes.
 * Made bots less concerned about distance when considering an attack on a pinged target.
 * Fixed bug that made pinged towers less likely to attract allied bots that were doing other high*priority stuff.
 * Tuned retreat desire values when hurt and close to the fountain.
 * Made bots somewhat more likely to buy a flying courier.

WORKSHOP
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 * Added a new Import Wearable option to the Publish New Item section of the in*game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.