Version 6.72c

General

 * Melee hero collision size now reduced from 24 to 12
 * Added support for the Filipino language
 * Added a new texture for Snowball (2503519)
 * Added a visual effect for Bloodstone's heal (469212)
 * Pitlord is now in CM restriction list
 * Wildkin's Tornado cooldown reduced from 120 to 70
 * Charge of Darkness now displays a minimap signal for allies when it is used (464281)
 * EMP is now an AoE targeting cursor (296622)
 * Added a new attack projectile for QoP (461897)
 * Changed Sniper's projectile arc (274494)
 * New attack projectile for Eredar (459608)
 * Added an Aghanim visual effect for Beastmaster (459402)
 * Added a new Phantom Strike visual effect (463160)
 * Added a new visual effect to Furion's Teleportation (450559)
 * Added a new Icon for Telekinesis (280720)
 * Added a new Icon for Spell Steal (280720)
 * Added a new test command *dummy that creates a level 10 enemy hero in the middle of the map
 * Improved Haunt visual effect (370706)
 * Infest allied only visual effects are now visible to observers

Heroes
Bounty Hunter
 * Base intelligence increased from 16 to 19

Broodmother
 * Base movement speed reduced from 310 to 295
 * Spin Web cooldown reduced from 90/70/50/30 to 30
 * Spin Web AoE increased from 500 to 650
 * Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
 * Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
 * Spawn Spiderlings mana cost rebalanced from 80/100/120/140 to 120
 * Spiderlings & Spiderites are now affected by Spin Web
 * Spiderlings Model size increase slightly
 * Spiderlings & Spiderites they now take more damage from towers (50%*125%)
 * Spiderlings now do more damage to heroes (75%*>100%) and less damage to towers (70%*40%)

Chaos Knight
 * Phantasm mana cost reduced from 175/225/275 to 125/200/275
 * Phantasm cooldown reduced from 180/160/140 to 140

Crystal Maiden
 * Freezing Field hotkey changed from Z to F

Undying
 * Tombstone no longer generates usable corpses

Nature's Prophet
 * Base strength increased by 2

Rubick
 * Fade Bolt bounce AoE reduced from 600 to 500

Huskar
 * Life Break cast range reduced to 550

Jakiro
 * Macropyre damage interval is now smoother (same overall damage, more intervals)

Naga Siren
 * Intelligence growth increased from 1.65 to 1.95

Brewmaster
 * Base HP regeneration increased to 0.75

Phantom Lancer
 * Base HP regeneration increased to 0.75
 * Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions

Abyssal Underlord
 * Expulsion cooldown increased from 10 to 18 seconds
 * Expulsion mana cost increased from 75 to 125
 * Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
 * Expulsion interval increased from 1 to 1.25 seconds

Treant Protector
 * Added a 2 second fade time to Nature's Guise
 * Overgrowth AOE reduced from 725 to 625
 * Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4

Spectre
 * Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking

Spirit Breaker
 * Charge of Darkness indicator AoE increased from 2500 to 3000
 * Charge of Darkness mana cost increased from 75 to 100

Dazzle
 * Poison Touch is no longer blocked by damage block items like Vanguard

Sven
 * Warcry AoE increased from 450 to 700

Terrorblade
 * Metamorphosis illusion extra damage taken increased from 250% to 350%

Troll Warlord
 * Ranged Whirling Axes now does 75 damage
 * Fervor AS bonus rebalanced
 * Old: 
 * 5/10/15/20 AS per attack with a max of 100
 * New:
 * 20 AS per attack max of 40/60/80/100

Warlock
 * Shadow Word cooldown reduced from 24 to 20

Zeus
 * Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)

Items
Necronomicon
 * Cooldown reduced from 90 to 80

Veil of Discord
 * Discord AoE increased by 25 and cast range by 75

Vladmir's Offering
 * Aura AoE decreased from 1100 to the standard 900
 * Now includes the regeneration from its components in the final item

Bugs

 * Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
 * Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)
 * Fixed a couple of areas that you could still get stuck in with Telekinesis
 * Fixed a bug with Neutral spawning and Goo
 * Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
 * Fixed Hookshot having inconsistent behavior on magic immune units
 * Fixed some bugs with Infest
 * Fixed some bugs with Whirling Axes and Spell Steal
 * Fixed Echo Slam tooltip to make it more accurate
 * Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity