Zeus/Guide

Tips & Tactics

 * Zeus is a great hero. He can dominate lanes take easy kills deal massive damage and give vision to your team for easy ganks. He is not very item dependant but can benefit greatly from them.
 * Lightning Bolt has a ministun which allows you to cancel channels.
 * If you ground target Lightning Bolt from fog, you won't reveal yourself to the enemy who gets hit by it. If you directly target them, they'll get vision of you.
 * If you think someone is just about to escape vision, you dont need to cast Lightning Bolt on the hero, just cast it on the ground right behind them.


 * In the laning phase Arc Lightning can substitute for your normal attack to get last hits due to its low cool down and long range, helping you stay out of harm's way given that Zeus's own attack animation, damage and range is rather meager early on.
 * Arc Lightning is a great tool for tower defense, because it draws aggro from a safe range and deals damage over every unit.
 * Consider putting two points into Arc Lightning and then maxing your other abilities, as three hits of 85 damage leave the enemy ranged creep just one hero attack away from death, and you don't want to have to go forward to get that lasthit. With two ranks, your second cast will put the creep down to 100 hp, which only very few heroes can deny in a single attack.


 * Always use Lightning Bolt before Arc Lightning so you may not lose your opponent in the fog.
 * Always watch your positioning as Zeus and Arc Lightning have relatively long ranges, and Thundergod's Wrath has global range. Often, there is no reason to be up close in battle unless you are chasing down heroes; and Zeus' fragility compounds this.
 * Remember that Lightning Bolt and Thundergod's Wrath provide True Sight. Do not be afraid to use your ultimate or cast Lightning Bolt where you think they may be if you believe an invisible enemy may be sneaking up on you or attempting to escape; if an enemy is invisible in a team fight make sure to cast Lightning Bolt before casting Thundergod's Wrath so that the granted True Sight allows your ultimate to damage the invisible target.
 * Because Lightning Bolt offers 4.5 seconds of True Sight and flying vision, you can cast it on the ground near cliff-sides or other popular warding areas to check for wards or de-ward without actually purchasing sentry wards.


 * Leveling Static Field increases your damage output by a great deal and scales very well into the lategame.
 * During team fights, use all of Zeus's spells (including his ultimate) as soon as possible to make the best use of his passive, that it's based on the percentage of current health, not maximum health, so it will do more damage to heroes at full health. If you wait for the enemy team's health to go down before using Thundergod's Wrath, then Static Field will not do as much damage as it could have.


 * When trying to kill low hp heroes (low, but not low enough for Ultimate only) in hard to navigate areas use Thundergod's Wrath to gain vision of your enemy so you can Lightning Bolt them to death.
 * Considering the 25% magic resistance most heroes have by default, Thundergod's Wrath effectively deals 168.75/262.5/356.25 ( 330/405/480) damage, provided they have no other source of magic damage reduction.
 * Thundergod's Wrath can have a good synergy with Bloodseeker's, since it reveal any heroes that has a low health, so Zeus will simply ulti them to get a kill(s).
 * Thundergod's Wrath should only be used to acquire a kill if your carry is unable to attain it himself. In most encounters, it should be used early in the fight to make things easier for one's team.
 * Since magic damage doesn't scale well into late game as physical damage, combining it with allied spells like, and  keeps him relevant for longer.