Monkey King/Counters

Bad against...

 * allows Batrider to gain vision of Monkey King while he is on an tree, as well as destroying any nearby trees, denying Monkey King spots to jump to, or causing him to fall.
 * 's turn rate slow makes it significantly more difficult for Monkey King to jump from tree to tree and gain Jingu Mastery stacks. It also reveals Monkey King while he is on a tree.
 * and enable Batrider to remove Monkey King out of Wukong's Command.


 * can chop down trees, making it difficult for Monkey King to utilize Tree Dance well.
 * can scout Monkey King when he is perched on top of trees.


 * grants vision of Monkey King, even when he's in the trees.


 * and makes it hard for Monkey King to stack Jingu Mastery.
 * can remove Monkey king for 6 seconds if his allies lack dispels.
 * can dispel Jingu Mastery's bonuses.


 * ends Mischief, and reveals Monkey King on the treetops.
 * can catch Monkey King when he retreats to the treeline.


 * makes it hard for Monkey King to land Jingu Mastery stacks. It also allows Dark Willow to escape from Wukong's Command.
 * can easily end Wukong's Command by forcing him to move out of the circle.


 * provides vision of Monkey King when he's in the trees. The periodic damage will also keep Monkey King from using Tree Dance if he's on the ground.
 * pulls Monkey King out of the trees if he attempts to escape using Tree Dance, and can cause Wukong's Command to end prematurely if Monkey King is Glimpsed out of its radius.
 * and can be used to hold Monkey King in place and ensure a kill.


 * A well timed will push Monkey King off a tree while also silencing him.
 * A well placed will hit Monkey King in the trees, perhaps making it possible to finish a kill after he jumps into the trees.
 * procs ignore the extra armor granted by, and with a , Drow can usually hit Monkey King without entering the field of clones, even disregarding any he may have bought.
 * A well placed can push Monkey King out of, ending it prematurely.


 * can smash Monkey King out of the Wukong's Command radius.
 * destroys trees and helps Earth Spirit close the gap between him and Monkey King.


 * pure damage ignores the extra armor granted from Wukong's Command.
 * can dispel Monkey King's Jingu Mastery bonuses.
 * makes it hard for Monkey King to land Jingu Mastery stacks.
 * allows Enchantress to escape from Wukong's Command.


 * keeps Tree Dance on cooldown, and can interrupt Wukong's Command's long cast time.
 * destroys a large amount of trees.


 * can push Monkey King out of Wukong's Command.
 * 's damage over time will constantly put Tree Dance on cooldown.


 * can easily push Monkey King out of Wukong's Command, as well as blinding him.
 * destroys trees in a massive area, damaging Monkey King's mobility
 * However, Keeper of the Light can be easily ganked by Monkey King during early-mid game stage.


 * destroys the tree Monkey King is standing on.
 * Lina's high damage burst can kill Monkey King before he has Jingu Mastery bonuses.


 * and will often push Monkey King out of Wukong's Command.


 * Monkey King's natural reliance on trees makes him an exceptionally prime target for . Should Monkey King use Mischief to disguise himself, it will still hit him, stunning him in the process.
 * easily pushes Monkey King out of Wukong's Command.


 * allows Pangolier to quickly clear trees.


 * makes it hard for Monkey King to stack Jingu Mastery.
 * allows Phantom Assassin to blink directly to Monkey King during Wukong's Command, bypassing all his clones.
 * 's high damage can kill Monkey King quickly, thus ending Wukong's Command prematurely.


 * can easily cancel Wukong's Command by pulling Monkey King out of the circle.
 * can grab Monkey King from trees during Tree Dance.
 * puts Tree Dance on cooldown.


 * allows Queen of Pain to avoid ganks and keep her distance, preventing Monkey King from building up Jingu Mastery.
 * and will hit Monkey King when he is disguised, or on a tree.
 * The large AoE and low cooldown also helps Queen of Pain hit the real Monkey King inside of Wukong's Command.


 * grants vision of Monkey King, even when he is in the trees.


 * maintains vision on Monkey King, and allows Spectre to chase Monkey King into the trees.
 * will still spawn an illusion next to Monkey King while under the effects of Mischief, removing the disguise.
 * Monkey King attack range is exactly 300. The best range for buff.


 * keeps vision of Monkey King, even when he is in the trees.
 * locks onto Monkey King and focuses damage on him during Wukong's Command.


 * allows Storm Spirit to easily catch up to Monkey King, destroying a large number of trees, cancelling Tree Dance, and causing Monkey King to be stunned in the process.


 * and s can be placed near trees to detect Monkey King.
 * Follow up with to destroy the tree, causing Monkey King to take high damage, fall from the tree, and become stunned.


 * Timbersaw's low cooldown and low mana cost abilities destroys the trees that Monkey King depends on.
 * allows Timbersaw to escape Wukong's Command.


 * grants flying vision over trees, and its wide effect can hit Monkey King and end Mischief.
 * can easily cancel Wukong's Command by swapping him out of the circle.


 * Venomancer's magical damage-over-time poisons will constantly put Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
 * and will hit Monkey King when he is perched on a tree, or disguised with Mischief.
 * However, Venomancer is also easily ganked by Monkey King if caught by surprise.


 * prevents the buildup of Jingu Mastery stacks.
 * Viper's poison magical damage-over-time stops Monkey King from using Tree Dance. It also ignores the extra armor bestowed by Wukong's Command.


 * s have flying vision. They can be used to scout Monkey King when he is in the tree.
 * can destroy the tree Monkey King is standing on.


 * can destroy the tree Monkey King is standing on.
 * and constantly puts Tree Dance on cooldown.


 * destroys the tree Monkey King is standing on.
 * Monkey King's natural reliance on trees makes him an easy target for.
 * evades Monkey King's attacks, preventing him from building up Jingu Mastery.

Others

 * Heroes with blind of some sort can be a bad choice for Monkey King to go on:, ,.
 * Heroes that can keep Monkey King stunned for a long time can pose a threat:,.
 * can Monkey King out of Wukong's Command.
 * Heroes that can maintain vision on Monkey King can see when he uses Tree Dance:, with Eyes In The Forest, ,
 * Heroes that can destroy trees will deny Monkey King spots to jump on, or cause him to fall:, ,
 * Heroes with wide AoE abilities will reveal Monkey King through Mischief:, , , , , , ,

Items

 * ,, and can destroy the tree Monkey King is standing on.
 * pushes Monkey King out of Wukong's Command. Pushed heroes can also destroy trees.
 * 's damage over time keeps Monkey King from using Tree Dance for the duration in the early game.
 * ,, and keeps Tree Dance on cooldown.
 * 's area burn will reveal Monkey King when he is disguised with Mischief while also putting his Tree Dance on cooldown constantly until he leaves the area, greatly cutting down his escape options. In addition, the blind proves problematic and makes it harder for him to gain and land stacks.
 * dispels Jingu Mastery's buff.
 * will reveal Monkey King when he is on a tree.

Good against...

 * Alchemist has very bad armor and does not build armor items for the large majority of his build, so Jingu Mastery and Wukong's Command can be very deadly.
 * , or  can all be purchased to increase your damage against Alchemist or just to keep your movement speed high enough to match him while  is active.
 * Monkey King is an agility hero and scales with armor, so loses it's effectiveness later in the game.


 * Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.


 * Jingu Mastery will still add stacks even through.
 * Monkey King can join a fight whenever he chooses to, meaning he can simply go directly onto Omniknight.
 * During the laning phase, Jingu Mastery with Boundless Strike will kill off Omniknight, while is weak.
 * is useless against Monkey King's ultimate and Jingu Mastery bonuses.


 * Monkey King can gain stacks on Meepo’s clones from.
 * allows him to sneak up on and gank a lone Meepo clone.


 * will not protect Nature's Prophet from Tree Dance.
 * Boundless Strike will interrupt attempts at, and can reach Nature's Prophet inside the tree line.


 * is easily interrupted by Boundless Strike, due to its long cast time.
 * Shadow Fiend's lack of mobility and escape makes him an easy target to ambush with Primal Spring, especially during laning stage.
 * Being close means he cannot use all three razes on you before you get your Jingu Mastery stacks.


 * will not do anything against throughout the game due to his high lifesteal with Jingu Mastery.
 * Monkey King often buys, which will deny benefits in 1v1 situations.
 * will do nothing to stop people trapped within Monkey Kings ultimate.
 * In all, Spectre is very easily pressured by Monkey King early into the game and is a very easy gank target to coordinate with your team.


 * Silencer's low mobility and lack of any stuns or roots makes him an easy target.
 * Silence will not protect Silencer from Jingu Mastery's extra damage and lifesteal.
 * Monkey King often buys, which can be used to negate silence debuff effects.


 * Timersaw cannot take advantage of against Monkey King's Jingu Mastery.
 * Boundless Strike can be used to stop him from connecting his.
 * Monkey King has bad health, so the percentage from will be much noticeably lower.
 * However, you should be aware that can cut down a large amount of tree's, so it's not recommended to stand on them in his proximity if he knows you are there.


 * will do little percentage damage to a small HP hero like Monkey King.
 * All aspects of Jingu Mastery benefits ignore 's base damage reduction.
 * Monkey King can get on top of Underlord easily at any stage of the game.


 * Skywrath Mage's very low health allows Monkey King to ambush and finish him off quickly.


 * 's short stun rarely prevents Monkey King from ambushing Witch Doctor.
 * 's long channel is easily interrupted by Boundless Strike.

Others

 * In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks:, ,.
 * Heroes that rely on channeling abilities will be interrupted by Boundless Strike, and forced to take damage from Wukong's Command.
 * Heroes that have low health and no escape abilities will have a hard time playing against Monkey King's ambushes and powerful burst damage.
 * Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery:, , ,

Works well with...

 * helps Monkey King gain Jingu Mastery charges quicker.
 * allows Monkey King to land more Jingu Mastery stacks.
 * and Boundless Strike can disrupt the enemy team's positioning.


 * helps Monkey King land more Jingu Mastery stacks.
 * keeps enemies inside the radius of Wukong's Command.


 * pulls enemies into Wukong's Command.


 * sets up enemies perfectly for Wukong's Command.


 * is easier to land on enemies stunned with Boundless Strike.
 * reduces Boundless Strike's long cooldown.
 * keeps enemies inside the radius of Wukong's Command.


 * and can move enemies into Wukong's Command.
 * greatly increases the damage dealt by the soldiers from Wukong's Command.


 * is easier to land on enemies stunned by Boundless Strike.
 * can push enemies into Wukong's Command.
 * provides a great setup from Wukong's Command. The Arena's walls prevent enemies from escaping.


 * spawns trees for Monkey King to jump on, and traps enemies inside for Monkey King to initiate on with Primal Spring.


 * 's low-cooldown root allows Monkey King to land Primal Spring, and build up Jingu Mastery.
 * gives Monkey King the time to build up and expend Jingu Mastery stacks, as well as survive for the full duration of Wukong's Command.


 * stuns enemies and prevents them from moving out of Wukong's Command.


 * makes a great setup for Wukong's Command, preventing enemies from escaping.

Others

 * Boundless Strike's long range stun helps some heroes set up their abilities:, , ,