Version 6.03

Lane Creeps

 * Destroying all enemy barracks now spawns mega creeps again.

Hero Changes

 * Changed primary attribute from to.
 * Increased cast range from 650 to 900.


 * Reduced movement speed slow from 20%/30%/40%/50% to 10%/15%/20%/25%.
 * Reduced attack speed slow from 20/30/40/50 to 10/15/20/25.
 * Reduced attack speed slow from 20/30/40/50 to 10/15/20/25.


 * Replaced with.
 * Old 
 * A nasty blow that forces the enemy unit to drop a random item that an enemy unit possesses for a short period of time.
 * Cast range: 350
 * Duration: 5/9/13
 * Mana cost: 75
 * Cooldown: 30


 * New 
 * Tracks an enemy unit. If you kill a tracked enemy hero, you will get extra gold for the kill. Also reduces the target's armor and provides shared vision.
 * Cast range: 450
 * Gold bonus: 50/100/150
 * Armor reduction: 1/2/4
 * Duration: 90
 * Mana cost: 50/60/70
 * Cooldown: 1/0/0
 * Notes: Can be cast on creeps, but won't grant the bounty for killing them.


 * Increased cooldown from 300/240/180 to 600/480/360.


 * Replaced with.
 * Old 
 * Releases a bestial roar, directed at a particular enemy unit. The unit becomes intimidated, missing a portion of its attacks, and having a chance to get damage and stunned by Dragon Knight's attacks.
 * Cast Range: 500.
 * Enemy miss chance: 25%
 * Damage/stun proc chance: 12%/24%/36%/48%
 * Proc damage: 125
 * Proc stun duration: 2
 * Debuff Duration: 6


 * New 
 * The Dragon Knight has blood descended from dragons, and it grants him bonus health regeneration.
 * Bonus health regeneration: 1/2/3/4


 * Replaced with.
 * Old 
 * Dragon Knight enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduces his attack damage and movement speed.
 * Movement speed slow: 20%
 * Attack damage reduction: 30%
 * Armor bonus: 5/10/15/20
 * Mana cost: 50
 * Cooldown: 0
 * Notes: Toggle ability.


 * New 
 * Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
 * Damage: 0/50/150/200
 * Stun Duration: 2.5/2.6/2.8/3
 * Cast Range: 150


 * Changed hotkey from E to A to prevent conflicts with.


 * Increased cooldown from 0 on each level to 6/5/4/0.


 * Increased base and gain from 14 + 1.8 to 17 + 2.1.


 * now pierces spell immunity again.


 * Fixed requiring level 1/2/3/4, instead of 1/3/5/7.


 * Reduced max illusions cap from 8 to 6.


 * Rescaled movement speed slow from 10%/20%/30%/40% to 15%/20%/25%/30%.


 * Increased pulse interval from 0.25 to 0.5.


 * is now restricted from buying.
 * Reduced attack range from 550 to 500.
 * Increased level requirement from 1/3/5/7 to 3/6/9/12.
 * Reduced Dark Flames damage per interval from 6/12/21 to 4/10/17.


 * Reduced attack projectile speed from instant to 3000 (instant was causing visual glitches).
 * Restored the previous reworked.
 * Reduced damage per pellet from 15-60 to 14-40.
 * Now 
 * Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
 * Cast range: 900
 * Radius: 350
 * Number of pellets: 8/12/16/20
 * Damage per pellet: 14-40 (physical)
 * Mana cost: 75/90/105/120
 * Cooldown: 13
 * Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well


 * Fixed ' detonate not working.
 * Fixed not gaining the ability.
 * Removed mana cost.
 * Removed mana cost.


 * is restricted from buying and.
 * Increased cast time from 0.53 to 3.53.
 * Increased cast range from 300 to 400.
 * Now sends the robots on its own for 5 seconds, instead of requiring channeling.
 * Increased robots speed from 300 to 400.
 * Increased robots speed from 300 to 400.


 * Fixed requiring wood to revive.


 * Fixed dummies being selectable (and able to build night elf buildings).


 * Increased max allowed watchers from 1/1/2/2 to 1/2/3/4.
 * Increased duration from 30/60/60/infinite to infinite on each level.
 * Increased cooldown from 30 to 90.
 * Increased cooldown from 30 to 90.

Items Changes

 * Removed.

Active: Item Summon Courier Call upon the spirit of fearsome Chicken to save you.
 * Added a new item: Animal Courier.
 * Item description: "Creates a small fast unit that can carry items to and from your base."

Chicken Movement Speed: 300 Turn rate: 0.5 Health: 45 Base Armor: 0


 * Now starts off with a 0 stock count with a stock limit of 1.
 * First restock now takes 1200 seconds, and following restocks still take 180 seconds.


 * Reduced cost from 2900  to 1500  (total cost decreases from 3400 to 2000).


 * Reworked recipe and stats.
 * Old  :
 * Recipe:   (620), (450),  (1550)
 * Total cost: 2620
 * Strength bonus: 8
 * Armor bonus: 6
 * Attack damage bonus: 10
 * New  :
 * Recipe: (620),  (57),  (200)
 * Total cost: 877
 * Strength bonus: 2
 * Agility bonus: 2
 * Intelligence bonus: 2
 * Armor bonus: 5


 * Removed.
 * Added new active ability.
 * When activated, gives bonus armor to nearby allied units.
 * Radius: 700
 * Armor bonus: 3
 * Hero duration: 15
 * Non-Hero duration: 30
 * Mana cost: 90
 * Cooldown: 15


 * Reduced attack damage bonus from 96 to 67.
 * Reduced cost from 1300 to 600 (total cost decreases from 6450 to 5750).


 * is restricted from buying.


 * Increased from 12% to 15%.
 * Increased cooldown from 30 to 360.
 * No longer requires a (−700 ) to build (total cost decreases from 2550 to 1850 ).


 * and is restricted from buying.
 * Reworked recipe and stats.
 * Old :
 * Recipe: (2900),  (450),  (450),  (1400).
 * Total cost: 5200
 * Agility bonus: 16
 * Intelligence bonus: 25
 * New :
 * Recipe: (3000),  (1100),  (1400).
 * Total cost: 5500
 * Agility bonus: 10
 * Intelligence bonus: 6
 * Health bonus: 250


 * Added new passive ability.
 * Each attack burns mana from the target, and deals the same amount in physical damage.
 * Mana burned per hit: 36
 * Burned mana as damage: 100%
 * Notes: Feedback is a unique attack modifier.


 * Reworked
 * Old 
 * Allows the user to create an illusion of a targeted unit.
 * Cast range: 500
 * Number of illusions: 1
 * Illusion damage dealt: 35%
 * Illusion damage taken: 175%
 * Illusion duration: 30
 * Mana cost: 160
 * Cooldown: 20


 * New 
 * Allows the user to create illusions of himself. The user's position is shuffled with that of the created illusions.
 * Split time: 0.5
 * Number of illusions: 2
 * Illusion damage dealt: 40%
 * Illusion damage taken: 300%
 * Illusion duration: 20
 * Mana cost: 165
 * Cooldown: 70
 * Notes: The caster is invulnerable during the split time.


 * Reduced incoming damage amplification from 35% to 25%.


 * Reworked recipe and stats.


 * Old :
 * Recipe:   (475), (600),  (600),  (2300),  (1200)
 * Total cost: 5175.
 * Strength bonus: 22.
 * Agility bonus: 22.
 * Intelligence bonus: 22.
 * Armor bonus: 3.


 * New :
 * Recipe: (632),  (877),  (650)
 * Total cost: 2159.
 * Strength bonus: 5.
 * Agility bonus: 5.
 * Intelligence bonus: 5.
 * Armor bonus: 5.


 * Removed.
 * Added new active ability and  passive ability.
 * New 
 * Heals and gives armor to nearby allied units.
 * Radius: 600
 * Heal: 250
 * Armor bonus: 5
 * Duration: 20
 * Mana cost: 150
 * Cooldown: 35


 * New 
 * Grants health regeneration to nearby allied units.
 * Radius: 500
 * Health regeneration bonus: 2


 * Increased from 15% to 23%.
 * No longer requires a (−700 ) to build (total cost decreases from 6850  to 6150).
 * Replaced with.
 * Old 
 * Takes control over a targeted enemy unit.
 * Cast range: 700
 * Mana cost: 125
 * Cooldown: 30


 * New 
 * Instantly kills the targeted allied unit, restoring health and mana for the caster based on the target's current health.
 * Cast range: 400
 * Target current health as heal: 85%
 * Target current health as mana: 15%
 * Mana cost: 105
 * Cooldown: 20
 * Notes: Can only target allied non-ancient creeps. The heal and mana restore are instant.


 * Reduced movement speed slow from 50% to 30%.


 * Reduced movement speed slow from 50% to 30%.

Original Warcraft III Map Description
Map Description Many things fixed. More to come. Loading Screen Team DotA Allstars Presents DotA Allstars v6.03

Expect 6.04 to be more focused on balance.

Please help us by posting suggestions at: http://www.dota-allstars.com/forums

The two filler heroes have been removed for now.

Please visit the DotA Allstars official gaming league: http://leagues.theigs.com/dota/

Changelog

-Mega creeps restored (killing all rax) -Techies ultimate -Fixed Fury Swipes -Ursa Warrior now properly melee hero -Epicenter tweaked -Removed God of Wind -Removed Shadow Priest -Changed DK to 5.84b with minor change. -Sniper attack animation (skadi issue) fixed -Dark Flame's damage reduced from 6/12/21 every .2 seconds (.4 on heroes) to 4/10/17 -Necromastry now requires levels 3/6/9/12 to research -Axe changed to str. -Phantom Lancer image cap now 6 (down from 8) -Restored the new scattershot with a nerf on max dmg per pellet -Shadow fiend changed from 550 to 475 attack range. -Tiny cost of wood to revive removed. -Increased Divine Intervention cooldowns -Smoke Screen slow down from 10/20/30/40% to 15/20/25/30% (tooltips incorrectly said 5/10/15/20% slow) -March of the Machines no longer channeling -Increased missile speed on March of the Machines from 300 to 400 -Track restored to Bounty Hunter -Buffed enigma str and str/lvl slightly -Restored 5.84b Diabloic Edict. -Watcher now has a limit of 1/2/3/4 Watchers, all with infinite duration. Cooldown increased to 90 seconds. -Medusa mana shield leveling fixed -New zeus lightning bolt icon. -Restored the old run animation of Magnus/Rooftrellen/Lucy -fixed poison arrows range -Impetus now has 6/5/4/0 second cooldown -Remote mines have range 425/435/450 -Battle Hunger cast range from 650 to 900 -Bleed reduced from 10/20/30/40% slow to 10/15/20/25% -Fixed Earthshaker hotkeys -Boots of Travel recipe now costs 1500, down from 2900 (Fixed +speed typo) -Eaglehorn price change to 3450 -Reduced Maim slow from 50% to 30% -Helm of the Dominator now gives 15% lifesteal -Removed cost of recipe from Helm -Helm of Dominator (Dominate) cooldown increased to 120. -Satanic now has Death Pact again and grants 23% lifesteal -Mask of Madness Berserk now only makes you take 25% extra damage (down from 35%) -Crysalis recipe now costs 600, down from 1300 -Burize now gives +67 damage (down from +96) -Tinker cannot use Hand of Midas -Tinker cannot use manta -changed hyperstone to 55% -Replaced Observer Wards with Courier -Manta Style now takes Diffusal Blade and Vituality Booster to make. It gives +10 Agi, +6 Int, +250 HP, Feedback that burns 36 mana, and the ability to generate 2 mirror images that deal 40% damage and take 300% (20 second duration, 70 second cooldown, 165 mana). -Headdress now takes RoR, GG branch, and recipe. Gives AoE +2 HP heal aura, +2 to all stats, and the ability to heal the area -Nerzheim Buckler now takes Chainmail, GG branch, and recipe. Gives +5 armor, +2 to all stats, and the ability to give +3 armor to the area -Mekansm now takes Headdress, Buckler, and recipe. Gives +5 armor, +5 to all stats, +2 HP/second aura, and the ability to heal and give armor to the area -Reloacted consumable shops -Healing consumables now share cooldowns -Mana consumables now share cooldowns -Made consumables have hotkeys -Sent consumable shop now also vulnerable after tower gone. -Made Scourge center lane towers further apart -Added "channeling" notice to Freezing Field, Dismember, Gaze, Bleed, Shackles, Fiend's Grip, Soul Steal, Life Drain, and Black Hole -First Blood only if hero is the killer -Properly hid Attack_to_Left, Attack_to_Right, etc -Increased range on fountain attack, decreased rate of fire to .15 -Misc Typos

Manta Style: I'm trying to make this item useful on a wider variety of heroes. The same goes for Diffusal. So I tried to get two birds with one stone. I'm hoping that Manta's images will entice more heroes to get Diffusal along the way, meanwhile some of the heroes already using Diffusal may consider getting Manta. Just bear with us as it's a new item so its balance will be under heavy review.

Boots of Travel: with S&Y I haven't seen anybody get these things. Teleporting is good, but not 2900 gold good, especially with the TP consumable. And with no other benefits it's suffering. It might have been wiser to nerf S&Y's move speed, but we'll see for next version.

Filler Heroes: we decided to remove them. We're not sure if this is permanent or temporary.

Burize: Why did I do what I did? Very simple. MKB could not compete at all, but I felt that as an item MKB was pretty well balanced. So I knocked Burize down a little to try and make it fit the slow/hard attack (vs. the fast/light attackers for MKB). Then I tried to reduce its cost somewhat because I wanted it to still compete fairly with Stygian.

Impetus: I'm trying to take the edge off of it early in the game, and I was hoping that adding a moderate cooldown might make it harder to repeatedly cast. But I wanted it more readily usable at Level 7, so I left it with no cooldown. This might be too much still, but I'm trying to take it in gradual steps.

Due to time constraints, we didn't get around to fixing some bugs like mana leak, roshan toss, gamber+roshan and the animation glitches with bane/pudge. Rest assured they will be fixed.