July 10, 2015 Patch

{{Patch layout
 * source =http://www.dota2.com/reborn/updates
 * source-title = Reborn Beta Update - July 10, 2015
 * source2 = http://blog.dota2.com/2015/07/immortal-treasure-iii-new-pet-styles/
 * source2-title = Immortal Treasure III & New Pet Styles
 * source3 = http://www.dota2.com/news/updates/17519/
 * source3-title = Dota 2 Update - July 10th 2015
 * before = July 08, 2015 Patch
 * after = July 14, 2015 Patch


 * notes =
 * Fixed {{Item ID|Moon Shard}} not working on Spirit Bear.
 * Fixed portrait for TI3 Mammoth Smeevil courier.
 * Fixed Virulent Matriarch's Spiderling portrait.
 * Fixed frozen alt idle animation on Murrissey the Smeevil courier.

Dota 2 Reborn

 * Gameplay: Fixed all units having 1 less mana than intended.
 * Voice: Added voice_always_sample_mic convar as workaround for users experiencing stalls when using voice.
 * Engine: Enabled low-address memory reservation in 32bit builds for Lua stability running under 64bit Windows as well as 32bit Windows when the /3GB flag is set.
 * Custom Games: Allow AbilityTextureName overrides on any item, not just data driven items.
 * Custom Games: Updated a number of hero abilities to work correctly with multiple teams and true sight.
 * Custom Games: Data-driven modifiers now support MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP, MODIFIER_PROPERTY_DISABLE_TURNING and MODIFIER_PROPERTY_IGNORE_CAST_ANGLE.
 * Custom Games: True Sight modifiers from different teams will work correctly.
 * Custom Games: Fixed a bug where heroes without an ultimate used improper hotkeys to trigger the last ability.
 * Custom Games: Added Entity I/O functions SetEnabled, SetDisabled and SetEnabledExclusively to info_player_start_dota. SetEnabledExclusively allows custom maps to easily change the active spawn location.
 * Custom Games: Fixed bug where disabling fog of war using SetFogOfWarDisabled caused issues with trees and invisible heroes.
 * Panorama: GameUI.SetCameraPitchMax and GameUI.SetCameraDistance added to the API.
 * Panorama: GameUI.SetRenderBottomInsetOverride and SetRenderTopInsetOverride added to the API.
 * Panorama: Entities.IsValidEntity, Entities.IsItemPhysical and Entities.GetContainedItem added to the API.
 * RPG Example: Now allows a left-click to pick up dropped items and double-click is now captured by the mouse filter.
 * RPG Example: Added checkpoints to rpg_example using info_player_start_dota entity i/o and added basic item drops.
 * RPG Example: Now demonstrates turning off the top bar HUD
 * Misc: Replaced dota_render_crop_height & dota_render_y_inset convars with with dota_render_bottom_inset & dota_render_top_inset
 * Hammer: Fixed bug where dota_item_spawner didn't show items from npc_items_custom.txt
 * Hammer: Dota_item_spawner will now preview models for items which have a model specified
 * changes =
 * Added Head loadout slot for
 * Team pages have been added to The International Compendium 2015.
 * Added more poses to the Effigy creation tool.
 * Updated Chat Wheel phrases.
 * 's health bar offset increased from 100 to 125.
 * Updated sounds.

Treasures

 * Contains:

Unreleased content
}}
 * Added strings for an item: Mark of the Mistral Fiend
 * Added strings for a item: Shaded Euology
 * Added strings for a item: Wurmblood
 * Added strings for a item: Gruesome Embrace
 * Added strings for a item: Fearful Aria
 * Added strings for a item: Heirlooms of the Great Bogatyr
 * Added strings for a item: Lightning Lord
 * Added strings for a item: Diving Helmet