User:Ecstasy Amphetamine/sandboxd

The following is a list of inconsistencies and differences between the lore of Dota 2 (and other related games such as Artifact) and Dota: Dragon's Blood.

Davion's Knighthood

 * The Scaled Knights of Uthorian in Davion's lore in-game are replaced with the order of the Dragon Knights in the animated series.

Magics

 * The Invoker still retains his signature magic orbs of, , and . Although Wex and Exort are still the storm and fire elements, respectively, Quas in Dragon's Blood is the now the orb of water elements, instead of the original's ice elements. This is because the orb emits sounds of water. Also, the element of water, Lirrak, includes ice since it's just water in a solid form, thus ice is included in her dominion. Thus, any ice manipulators in the animated series are now related to water dragons, such as Quas and Rylai.
 * Quas being the orb of elemental water in Dragon's Blood contradicts a lot with the original version. The original Quas isn't just the orb that allows for the manipulation of ice elements, Quas is an arcane energy that manipulates the properties of ice and cold. These properties are mostly related to the resistance of change, such as fortitude and stubbornness. The water element is the opposite of that, being the element that is mutable and unconstrained. Dragon's Blood's Quas has none of that so far.
 * The three orbs of the Invoker in Dragon's Blood have a different magic purpose from the original Invoker's orbs in Dota 2 lore.
 * The original orbs are simply ingredients for use in invoking spells. For example, Quas and Wex are magical ingredients for spells like and . Both spells draw upon each orbs' power over the elements and their properties to work their magic.
 * In the anime, the orbs still seem to be his spell ingredients (as shown when Invoker cast a spell resembling with Quas, Wex, and Exort for some reason ), but they are also versatile magic tools with a variety of purpose (or a “magical Swiss Army knife” as Miller calls them), such as astral projection and capturing souls. Miller also states that these orbs allow certain abilities or empower his skills while active.
 * The animated series' iteration of the Invoker's spells have some inconsistencies with the original Invoker's spells.
 * As previously mentioned, Invoker casts a spell similar to using one of each orb, despite the original requiring three instances of Exort only.
 * He can also conjure, but he also casts them with one of each orb out, which is wrong. The correct orbs should be two Exort and one Quas.
 * This version of the Invoker has a vast amount of magical powers and spells that his original version lacks. Most of these new powers do not use his orbs, so they are made distinct by their golden color. For instance, if the Invoker summons a shield or shoots a magic projectile, they would have a golden light to them. Unlike the original Invoker's attack projectile, which uses all of his elemental orbs and thus are colored after all of them. All the magic of the animated series' Invoker can be seen here, which can be compared with the original's magical powers and spells here.

Miscellaneous

 * In Dragon's Blood, the Invoker is a nameless individual as a result of him expunging his name from the universe. Anyone who once remembered his name will no longer remember it, a void in their memory. But in Dota 2, Invoker still has a name that can still be remembered even by himself: Carl.

Lina

 * doesn't worship Dota 2's Solar Goddess in db, but she is under the rule of God Emperor Zal and God Empress Sherzi, the Helio Imperium's solar deities. these 2 not same as dota 2's solar goddess

Powers

 * In the animated series, Terrorblade has a new set of powers besides the ones that his original already has. Besides his power over Foulfell, he also has the stereotypical abilities of a demon: possessing others, stealing and controlling souls, mind control, etc. The original Terrorblade has no such powers.
 * Speaking of his powers from Foulfell, Terrorblade has new abilities that was never seen before in his original lore. From Foulfell, he can see the countless universes at once, each of its reflective shards revealing a single reality. He also has the power to shape reality, but only with the souls of the Eldwurms in his possession. Again, the original Terrorblade does not wield such powers.
 * These abilities were first hinted in Dota Underlords, two years before the anime was announced and soon aired.   Said game seems to be a hint for the anime that was still upcoming during its release, judging by its many references to Dragon's Blood's lore, such as the introduction of characters like Bram, Fymryn, and Kaden.

Winter Wyvern

 * The Eldwurm's Edda is nowhere to be seen or found in Dragon's Blood. The Eddas are a collection of poems written by the scholarly Eldwurms that record significant events in their histories and in other histories. The Eldwurm Eddas are replaced with Auroth's personal poems, her substitute to the dragon songs that she lost after being severed from the rest of the Thunder. These poems' contents chronicle the happenings that Auroth witnesses in her life, from her conception to her death.
 * In the comic The New Neighbors that was released in the New Bloom Festival update, the character Thrael was introduced as Winter Wyvern's scribe who writes down the poems that she recites to him. In Dragon's Blood, Auroth needs not a scribe and thus has none for she can simply assume her humanoid form if she wishes to write, making scribes like Thrael redundant for her.

Selemene

 * lover to invoker, no such thing in Dota 2 lore

Powers

 * not the goddess of magic for some reason. tho she still wields magic, that's far from being its goddess
 * no moon shadow or eclipse powers, these are given to mene in db. ironically, eclipses weaken anime selemene, a phenomenon that her game version can control
 * anime selemene's powers different. she only controls the luminous aspects of the moon, such as moonlight. the dark side of the moon is the dominion of mene, goddess of night and shadow. game selemene has power over every aspect of the night, the holistic night: from the light and dark of moon to the stars revelaed only in the night sky

The Cosmos

 * significantly shortened to 15 planes of existence (seven heavens, seven hells, and one material plane) and the multiverse (copies of each 15 planes)
 * db is missing important planes of existence in dota 2 lore:
 * heart of nature, is possibly source of creation for the material universe only, seems to be redundant with the Eldwurms now
 * Fundamental plane, is the genesis of the 4 Fundamentals, possibly replaced by the dream
 * elemental plane? home to spirit breaker and his master, possibly replaced by the dream
 * fae realm, no faeries exist yet in db so this place is nowhere to be found
 * claszureme, no faceless void and his race exist yet in db, anime now involves time but claszureme is nowhere to be seen or mentioned
 * astral plane/void, multiverse is separate and distinct from the void in db
 * nothl realm, no dazzle and huskar no nothl
 * shadow realm (spectre & dw)
 * light realm (kotl & doom?) might be one of the seven heavens, who knows?
 * dark seer's home reality, might just be a part of the countless universes
 * wall between worlds
 * nether reaches, probably one of the seven hells
 * db's sun is more important than dota 2's sun, the former is an omnipotent and omnipresent dragon god while the latter is a young and insignificant star in the cosmos
 * actuli all stars are the worldwyrm iirc, but if that's the case then ezalor (the maker of stars) should be around but he's not
 * archronicus more significant than dota 2's version, somehow required for the cosmos, dota 2's version is just a chronicle of stuff
 * foulfell has light, gravity, and substance now, yet this plane in dota 2 is purely spiritual
 * db's mad moon is made of rock and not crystal, also doesn't produce its own light unlike dota 2's version

Dragon species

 * Unlike Dota 2's dragons, the animated series' dragons are only classified by their alignment to the four elements of nature and the four fundamental forces. Therefore, there are only eight types of dragons within the world of Dragon's Blood: ember, water, air, earth, chaos, luminous, ionic, and void. So far, Dota 2's dragon species only have dragons that breathe fire, ice, and poison/acid, but there are far more species in the lore than Dragon's Blood.

Dragon Clan

 * The one and only character who first introduced Dragon Clan to Dota 2's lore, the of Bear Clan, is nowhere to be found or seen in Dragon's Blood.