March 14, 2012 Patch (Test)

{{Patch layout
 * game = test
 * source = http://store.steampowered.com/news/7525/
 * source-title = Dota 2 Test Build Update - March 14, 2012


 * before = March 1, 2012 Patch (Test)
 * after = March 15, 2012 Patch (Test)


 * notes =

GAMEPLAY

 * Added Shadow Demon!
 * Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
 * Fixed Dust of Appearance not affecting magic immune heroes.
 * Added support for Shared Unit Control.
 * Added support for Disable Help.
 * Fixed illusion kill crediting.
 * Bane
 * Fixed Nightmare being able to affect magic immune units.
 * Bounty Hunter
 * Fixed Jinada proccing on friendly units and towers.
 * Broodmother
 * Fixed Insatiable Hunger not being purgeable.
 * Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
 * Pudge
 * Fixed being unable to hook Nightmared targets.
 * Silencer
 * Fixed not gaining int with Last Word when a hero dies to Tornado.
 * Warlock
 * Fixed being unable to force staff your Golem.
 * Fixed Dark Troll Warlord's ensnare not revealing invisible units that are trapped in it.
 * Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

UI

 * Added copy + paste support.
 * Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
 * Item Auras now show buff icon on the carrier (Basilius, Aquila).
 * Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
 * Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.

VISUALS

 * Adjusted Venomancer injured animation.
 * Added gold on treasure chest.

AUDIO

 * Fixed various sounds ignoring FoW.

BOTS

 * Added a difficulty level setting for coop bot matchmaking
 * Made bots increasingly bad at last-hitting as you lower difficulty level.
 * Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
 * Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
 * Bots now have a moderate aversion to Radiance damage.
 * Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
 * Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
 * On Easy, bots won't focus on breaking channels with stuns.
 * On Easy, bots won't try to dodge projectiles.
 * On Easy, the bots will never push with more than 3 heroes.
 * On Medium, the bots will never push with more than 4 heroes.
 * Bots will no longer try to stun to break Windrunner chanelling Power Shot.
 * Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
 * Added a bit of randomness to the Team Roam group-up location so they don't all hump each other.
 * Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
 * Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
 * When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
 * Fixed bug where bots would path to the wrong location when farming a neutral camp.

}}