Silencer

Nortrom the Silencer is a ranged Intelligence Hero who can be played as a Support, Carry or Initiator. He is one of the minority of Intelligence heroes who truly benefits from Intelligence items and is effective against Heroes who rely mostly on their spells, as he can silence them while stealing their Intelligence and adding to his own, making him a hard Carry. He is a notorious anti-caster hero who can disrupt the magical abilities of his enemies and adept at inflicting curses. Curse of the Silent causes enemies to lose health and mana if they don't cast a spell immediately, this is effective during the early laning phase as it will slowly cripple them down to the bottom. Last Word places a curse on Nortrom's target that damages and silences for a long duration if the target casts a spell. If the target does not cast a spell before the curse's duration ends they will be damaged, silenced, and disarmed. Glaives of Wisdom is Nortrom's main source of damage. It's a Unique Attack Modifier that deals a percentage of Nortrom's intelligence as Pure damage. Glaives of Wisdom also includes a passive component that permanently steals the intelligence of enemy heroes that die near Nortrom. Nortrom's ultimate, Global Silence, silences all enemy units on the map for a few seconds. A well-timed Global Silence can be used to save yourself or an ally, initiate a teamfight, or ruin the enemy's initiation. Global Silence has a fairly long cooldown and should be used conservatively.

Tips

 * The large radius on Curse of the Silent makes him a very strong harasser.
 * Curse of the Silent is great against heroes like Tiny or Pudge that require a lot of mana to cast very early on.
 * Silencer can be considered a counter-initiate hero, because of his high disruption with Last Word and Global Silence. Use this knowledge to completely cripple enemies to do anything to your team.
 * Against heroes that have low mana cost abilities, it's best to let them expend mana before you cast Curse of the Silent, as it is your main source of damage early game.
 * Silencer is able to become a carry via high intelligence coupled with Glaives of Wisdom, whether he gains that intelligence by kills (through Glaives of Wisdom) or by items.
 * Last Word, now an active skill, curses his target to be faced with unfortunate consequences, if they cast a spell during the debuff duration, they will be silenced and damaged, this is perfect for breaking the spell combo of his enemies like Tiny and Tinker. If they don't cast a spell until the duration. they will still be silenced and damaged, but they will also be disarmed, this works well with Curse of the Silent and Global Silence, and it's crucial for enemy carries who rely on their physical attacks, as they can't attack or even cast spells for a long time.
 * A Dagon can be purchased by Silencer, this adds a powerful nuke to his arsenal, and nevertheless, increases his Intelligence and attack power. With the Energy Burst from Dagon, he can blast it to his enemy hero, easily taking the Intelligence from them and get a sure kill.
 * With Last Word no longer a passive, it's ideal to build a Black King Bar and Linken's Sphere now as he can no longer passively break the spell combo of his foes, it's crucial against heroes who uses their combo with a stun or any form of disable.
 * If Silencer is fighting against Outworld Destroyer, it is possible that Outworld Destroyer's Sanity's Eclipse will be ineffective against Silencer as long as Silencer's Intelligence can surpass Outworld Destroyer's due to Glaives of Wisdom's Intelligence steal.