Venomancer

Lesale Deathbringer, the Venomancer, is a ranged agility hero who is focused on dealing damage over time and slowing enemies down. While unassuming due to his mediocre stats and low attack range, he can inflict surprising amounts of gradual damage with his poisonous abilities if left alone. Venomancer can unleash a Venomous Gale to infect enemies in a straight line, drastically slowing them while dealing damage over time. His attacks are just as hazardous thanks to his lethal Poison Sting, which adds a toxic effect to his normal attacks, poisoning opposing Heroes for a great amount of damage over time. Plague Ward lets him summon a sentient ward to a targeted point, which attacks enemies or structures. While weak on first use its power grows in numbers, which means the more the wards are placed the deadlier they become. This gives him good versatility, providing vision, pushing power, and a helpful block, preventing enemies from running away when trapped in a sticky situation. Venomancer's most dangerous ability is Poison Nova: though it is not lethal and does not kill an enemy by itself, the damage it inflicts is tremendous, the duration is very long, and its wide area of effect makes it difficult to avoid. It is mostly used to initiate battles, since Poison Nova cannot quickly inflict damage but rather degrades its targets over time. When combined together, the Venomancer is a powerful killing machine, like a virus, slowly killing enemies with venom and poisons. Despite being considered by most players as a support, because of his slowing capabilities, extra ward vision, and being item independent, this does not hinder his power to gank and kill enemies, especially in the earliest parts of the game, and with enough kills, farm, and domination, Venomancer can transition into a semi-carry, with formidable venomous power and deadly specialties.

Abilities
( round2}}) seconds to reach max distance.


 * Can hit units up to  range away (travel distance + radius).


 * The slow decreases over time. Hit units regain % of their movement speed in 0.3 second intervals, starting 0.3 seconds after the debuff is applied.


 * A unit with less than 25% of its maximum health can be denied when it has the Venomous Gale debuff on.


 * After the initial damage, it deals damage over time in second intervals, resulting in overall  damage instances.


 * Venomous Gale can deal up to damage to a single unit (before reductions).


 * The debuff from successive casts does not stack, only the duration is refreshed.
 * This means the initial damage is not dealt again, since it only applies on debuff creation, but not on refresh.


 * The projectile has 280 radius flying vision. This vision does not last.

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 * With, spawns  around each hit enemy hero (including clones, excluding illusions).
 * The wards are based on 's level. They do not spawn if the ability is not learned.
 * The wards are placed within 100 range of the hit enemy hero, on opposite sides of each other.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * Venomancer's name, Lesale, may be a reference to "Le Sale", which is French for "The Dirty" or "The Nasty".
 * In DotA, Venomancer's hero model was a hydralisk. Hydralisks are a ranged combat unit of the Zerg, an alien race in Blizzard Entertainment's RTS game Starcraft. Hydralisks are a very common and well-known image in Blizzard games.
 * Venomancer's response vo_venomancer_venm_attack_07.mp3 "It's in my nature." likely alludes to the animal fable The Scorpion and the Frog, in which the scorpion answers to why it stings the frog in the middle of a river, drowning them both.