Version 6.05

Neutral Creeps

 * Removed 's.
 * Multiple instances of no longer stacks.

Hero Changes

 * Reduced damage from 1100%/150%/250%/367% to 1100%/150%/250%/333%.


 * Rescaled attack speed bonus from 40/70/95/110 to 55/70/85/100.
 * Reduced movement speed bonus from 10%/20%/30%/40% to 10%/20%/30%/35%.


 * Fixed a control loss bug when gets reflected.


 * Replaced hero model from Magtheridon, the Pit Lord to Doomguard.
 * Increased base attack range from 100 to 150.
 * Reduced attack point from 0.8 to 0.5.
 * Reduced cast point from 0.75 to 0.5.
 * Replaced with.
 * Old 
 * Calls down 6 waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
 * Cast range: 750
 * Max channel time: 6
 * Radius: 275
 * Number of waves: 6
 * Wave interval: 1
 * Damage per wave: 30/45/56/70
 * Damage per second: 5/10/15/20
 * Burn duration: 3
 * Mana cost: 75
 * Cooldown: 10
 * Notes: Deals 25% damage to buildings.


 * New 
 * Blankets the ground in flames, damaging enemies and healing Doom. Also increases Doom's attack and movement speed.
 * Cast range: 800
 * Radius: 600
 * Damage per second: 2/4/6/8
 * Heal per second: 2/4/6/8
 * Movement speed bonus: 10%/15%/20%/25%
 * Attack speed bonus: 10/15/20/25
 * Duration: 20
 * Mana cost: 60
 * Cooldown: 10
 * Notes: Affects all units under Doom's control. Does not damage buildings.


 * Reduced cooldown from 480 to 300.


 * Increased duration from 5 to 8.


 * Increased cooldown from 210/150/90 to 210/150/110.


 * Recoded.


 * Increased attack range from 570 to 580.


 * is now a Unique Attack Modifier.


 * Increased damage per arrow from 35%/45%/55%/65% to 40%/50%/60%/70%.


 * Reworked.
 * No longer randomly changes color every few seconds.
 * is no longer restricted from buying.
 * Reduced max levels from 14 to 10.
 * Increased per level from 0 to 1.
 * Replaced with.
 * Old 
 * Creates a large wave of water, dealing damage to enemy units in a line.
 * Cast Range: 700
 * Starting Radius: 110
 * Travel Distance: 810
 * End Radius: 300
 * Damage: 75/150/225/300
 * Mana cost: 100/115/135/165
 * Cooldown: 11
 * Cooldown: 11


 * New 
 * The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
 * Cast range: 700
 * Max blink distance: 700
 * Damage starting width: 110
 * Damage distance: 810
 * Damage end width: 300
 * Damage: 75/150/225/300
 * Mana cost: 110/120/130/140
 * Cooldown: 11
 * Notes: Upon cast, Morphling blinks to the targeted point. However, the damaging wave always travels the full distance. The blink does not disjoint.


 * Removed.
 * Reduced level requirement from 6/10/14/18 to 1/3/5/7.
 * Reduced mana cost per shift from 10 on each level to 2/4/6/8.
 * Replaced with.
 * Allows the Morphling to adapt to his circumstances by altering his hero type.
 * Channel time: 5/4/3
 * Notes: Changes Morphling primary attribute from to,  to  and  to , depending on what form he currently is. On each form he has a different sub-ability, attack range and movement speed. Morphling is still agility by default.
 * Channel time: 5/4/3
 * Notes: Changes Morphling primary attribute from to,  to  and  to , depending on what form he currently is. On each form he has a different sub-ability, attack range and movement speed. Morphling is still agility by default.


 * form has 350 attack range (ranged) and 275 movement speed.
 * Grants the  ability.
 * Focuses his next attack to reach further targets.
 * Cast range: 550/650/750/850
 * Base damage: 30
 * Agility as damage: 120%/130%/140%/150%
 * Mana cost: 50
 * Cooldown: 10
 * Notes: Simply deals damage based on Morphling's agility to the target. Damage is dealt instantly. Damage type is magical.
 * Notes: Simply deals damage based on Morphling's agility to the target. Damage is dealt instantly. Damage type is magical.


 * form has 500 attack range (ranged) and 275 movement speed.
 * Grants the  ability.
 * Summons a wave to blast an enemy unit. Deals damage, stuns for a short duration and moves the unit slightly backwards.
 * Cast range: 800
 * Damage: 50/100/150/200
 * Stun duration: 1/1.25/1.5/1.75
 * Knockback distance: 100
 * Mana cost: 95/100/105/110
 * Cooldown: 12
 * Notes: Knocks the target back instantly. Damage and stun use a projectile which travels at a speed of 3000 and can be disjointed.
 * Notes: Knocks the target back instantly. Damage and stun use a projectile which travels at a speed of 3000 and can be disjointed.


 * form has 175 attack range (melee) and 290 movement speed.
 * Grants the  ability.
 * Increases the damage and armor of a target, but causes it to lose life over time. Castable on enemies and allies.
 * Cast range: 700
 * Attack damage bonus: 30%/40%/50%/60%
 * Armor bonus: 4/5/6/7
 * Damage per second: 15/20/25/30
 * Notes: Can be set to auto-cast. The damage per second is lethal. Dying to it counts as a suicide.
 * Notes: Can be set to auto-cast. The damage per second is lethal. Dying to it counts as a suicide.


 * Increased cooldown from 30 to 37.


 * Improved attack animation from 0.6/0.3 to 0.3/0.7.
 * Reduced attack projectile speed from 10000 to 2000.
 * Reduced cast backswing from 0.5 to 0.125.


 * Removed the Backstab! floating text whenever triggers.


 * Replaced with.
 * Old 
 * Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
 * Proc chance: 10%/18%/25%/35%
 * Attack damage bonus: 8/16/24/32
 * Enemy miss chance: 35%
 * Duration: 2
 * Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.


 * New 
 * Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.
 * Damage radius: 250
 * Damage: 90/130/170/220
 * Debuff duration: 0.25
 * Notes: Is a Unique Attack Modifier. Each attack places a debuff on the target. If the target dies with the debuff, enemy units around it are damaged.


 * Fixed a bug on Epicenter.
 * Increased channeling time from 2/1.75/1.25 to 2/1.75/1.5.
 * Increased channeling time from 2/1.75/1.25 to 2/1.75/1.5.


 * Casting no longer causes Shadow Fiend to forget his previous orders.


 * Improved attack animation from 1.00/1.10 to 0.5/0.5
 * Fixed damage type being physical instead of magical.


 * Reduced cast range from 700 to 600 (matches attack range now).


 * Reduced critical damage from 150%/200%/250%/300% to 125%/175%/225%/275%.

New Items
Requires: Boots of Elvenskin (450) Mithril Hammer (1610) Recipe (1200)
 * Added a new item: Maelstrom. Grants +10 Damage and +10 Strength.
 * Item description: "A hammer forged for the god themselves. Maelstrom allows its user to harness the power of lightning in attacking. Gives +6 Agility, +25 damage, and a 17% chance to relase a 175 damage Chain Lightning (maximum once every 2 seconds). Orb effects do no stack."

Passive: Chain Lightning Grants a 17% chance on attack to release a bolt of electricity that leaps between 3 targets within a 500 radius, dealing 175 magical damage to each. Each jump deals less damage. Lightning proc pierces evasion.

Proc Chance: 17% Proc Cooldown: 2 Bounce Distance: 500 Number of Bounces: 3 Bounce Interval: 0.25 Damage: 175 Damage Reduction per Target: 10%

Items Changes

 * Removed.


 * Increased attack damage bonus from 9 to 15.


 * Reduced cooldown from 360 to 300.


 * Reduced cost from 1000 to 800 (total cost decreases from 3170 to 2970).


 * Reduced cooldown from 45 to 40.


 * Can no longer be dropped, sold and destroyed.


 * Reduced damage from 100 to 90.


 * Fixed being clickable (had no effect).


 * is no longer restricted from buying.

Original Warcraft III Map Description
Map Description htttp://www.dota-allstars.com/ Loading Screen www.DotA-Allstars.com DotA Allstars v6.05

Many bug and balance fixes. A few hero changes. Changelog is available at our homepage.

Come to Clan TDA for information regarding an upcoming improved private gaming system

DotA Gaming League : leagues.theigs.com/dota/

Changelog

[Tweaks]


 * Rewrote scoreboard system
 * Morph changed significantly
 * Lucifer lost rain of fire and gained a new ability
 * New command, -recreate added for tb/naix/lycan wc3 control loss issue (200 sec casting time, fountain range required)
 * Naix Lifesteal now orb effect
 * Sandking gained a new passive.
 * Sent base now same shape as scourge
 * Recoded illuminate
 * Gave Lich Icy Hands back
 * Rebased Shadowraze to not cancel previous action
 * Recoded Spirit Lance
 * Tweaked timing of dmg on blink strike

[Balances]


 * Chaos Knight: Critical strike changed from 3.67 to 3.33
 * Medusa: Splitshot from 35/45/55/65 to 40/50/60/70%
 * Gambler: AllIn now uses a random number from 1 to gold with a MAX of 2500 to bound the odds.
 * Bone Fletcher: WW lvl 4 changed from 40% to 35%
 * Bone Fletcher: Strafe changed from 40/70/95/110 to 55/70/85/100
 * Faceless Void: Timestop lvl 3 cooldown is 110 seconds up from 90
 * Skeleton King: Crit changed from 1.5/2/2.5/3 to 1.25/1.75/2.25/2.75
 * Sandking: Epicenter casting time at lvl 3 changed from 1.25 to 1.5 seconds
 * Stone Giant: Area of effect of avalanche slightly increase
 * Furion: Force of Nature (furion treants) cooldown increased from 30 to 37.
 * Satyr Hellcaster mana burn ranged reduced
 * Move speed bonuses no longer stack
 * Neutral Centaurs no longer ressurect

[Bugs]


 * Sandking: Can no longer cast epicenter or burrow strike underground. You can but it won't do anything.
 * Sandking: Epicenter conditional bug fixed
 * Morphling: Instead of 2/2/0 stats on morph he now gains 2/2/1
 * Crystal Maiden: Control loss via reflecting frostbite fixed.
 * Stone Giant: Fast Grow fixed
 * Phantom Assassin: Refresh restored for PA
 * Visage: Fixed extra range due to Visage Soul Assumption
 * Techies: Remote mines dealing proper damage type.
 * Doombringer: Doom cooldown icon properly reflects actual cooldown.
 * Duplicate heroes resolved (probably, hard to confirm with 100% certainty due its nature)
 * Revival buyback bug fixed
 * Global Hex bug fixed

[Items]


 * Items reorganized in a better fashion
 * New item - Maelstrom
 * Fixed the shop levels (so they don't all say lvl 3)
 * Monkey King Bar now has 30% chance to deal 90 damage
 * Necronomicon cooldown decreased by 5 seconds all levels.
 * Linken Mirror Shield recipe cost reduced from 1000 to 800
 * Blade Mail gives +15 dmg up from +9
 * Corrected resale prices on all of the combo items
 * Bracer and Wraith recipe now cost 230 from 250
 * Staff of Negation AoE changed from 200 to 300 and is now properly perishable
 * Staff of Negation changed from 5 charges to 3
 * Headdress no longer has active heal, recipe cost from 300->225
 * Mekansm cannot be dropped
 * Treads no longer clickable
 * Dominate cooldown now 5 minutes

[Misc]


 * Few map optimizations (smaller map too)
 * Leshrac Hero Description changed (fan fiction contest)
 * Centaur Hero Description added
 * More hero descriptions added
 * Slardar uses his old voice
 * Fixed a typo in which Shukuchi was spelled "Shukuci"
 * Queen of Pain's "Scream of Pain" no longer has the word "knife" in it.
 * Dopplewalk Duration tooltip typo
 * Removed backstab text
 * Smoke Screen typo
 * Minor Terrain doodad tweaks
 * Fixed Terror tooltip
 * Rabbit model size increased a bit
 * Bounty Hunter model slightly bigger
 * Orb effect added to soul assumption tooltip
 * Improved the backswing timing of techies attack

Quick notes: A new loading screen picture will be included in the next version (contest in graphics center now) Morph is still considered to be under development, he will most likely get tweaked a bit next version. I'd like to give my personal thanks to ki-hunterkiller his extensive beta testing support along with all the other beta testers, As well as naz and zetta for their input on various ideas.