Version 7.23

Couriers

 * Each player now has their own courier automatically
 * Courier now gains levels when your hero gains levels
 * Courier movement speed reduced from 380 to 275
 * Courier health reduced from 75 to 70
 * Courier now provides 85 GPM while it is alive (this replaces the base 91 GPM that previously existed)
 * Courier passively gains +10 movement speed, +10 health and +2 GPM increase per level
 * Courier gains flying movement at level 5
 * Courier gains Speed Burst active ability at level 10 (6-second duration +50% MS, 120 CD)
 * Courier gains ability to use wards at level 15
 * Courier gains Shield active ability at level 20 (2s duration, 200 CD)
 * Courier gains ability to use items in general at level 25
 * Courier vision reduced from 350 to 200
 * Courier team bounty is now 25 + 5 * Level, xp is 35 + 20 * Level
 * Courier respawn time changed from 120/180 ground/flying to 50 + 7 * Level
 * Courier Return Items ability will now cause the courier to return home even if it doesn't have items

Economy

 * Observer Wards no longer cost gold
 * Heroes now start with 3 Town Portal Scrolls
 * Gold earned from killing an Observer Ward will now always be given to the player that bought the true sight
 * Heroes that have recently applied damage or a debuff on an enemy hero that dies are now considered part of the area assist gold even if they are no longer alive or in that area
 * Assist gold distribution multiplier for Net Worth ranking factor in the area is changed from multiplying based on the heroes in the area, to globally.
 * Net Worth Ranking factor for Gold changed from 1.3->0.7 to 1.6->0.4

Neutrals

 * Cloak Aura no longer stacks
 * Harpy Stormcrafter: Max mana reduced from 400 to 150
 * Harpy Stormcrafter: Mana regeneration increased from 1 to 3
 * Mud Golem: Hurl Boulder damage reduced from 125 to 75
 * Ghost: Frost Attack move slow from 20 to 25%
 * Ghost: Frost Attack attack slow from 20 to 25%
 * Vhoul Assassin: Poison debuff now applies 35% Regen Reduction
 * Centaur Conqueror: War Stomp cooldown reduced from 20 to 12
 * Dark Troll Summoner: Ensnare cooldown reduced from 20 to 15
 * Dark Troll Summoner: Raise Dead cooldown reduced from 25 to 18
 * Ancient Thunderhide: War Drums Aura no longer provides attack damage bonus
 * Ancient Thunderhide: War Drums Aura now provides 40% Accuracy
 * Ancient Thunderhide: War Drums Aura attack speed bonus increased from 15 to 25
 * Ogre Frostmage: Armor bonus reduced from 8 to 6
 * Ogre Frostmage: Slow now works against ranged units as well
 * Ogre Frostmage: Attack slow increased from 20 to 30

Outposts

 * Added a new neutral building type - Outposts.
 * There are two Outposts on the map, located where the Side Shops were previously.
 * Gain control of an Outpost by right clicking and channeling for 6 seconds. Converts faster with more allies channeling.
 * Controlling an Outpost grants you bonus XP upon initially capturing it, and at 5-minute intervals on the game clock.
 * XP bonus is  XP to each player.
 * Grants the same bonus XP even if both Outpost are captured. XP is not doubled.
 * Controlled Outposts provide 500 AoE True Sight vision for your team.
 * Controlled Outposts can be teleported to, with a 6 second channel time.

Others

 * Map layout redesigned
 * Note: Both Ancient camps are now on the opposite side of the map from Roshan.
 * Heroes can now level up to 30. Once you get to level 30, you unlock the entire talent tree. XP requirement for the levels are 3500/4500/5500/6500/7500. Respawn time does not increase past 25. XP bounties max out at level 25 bounty values.
 * Spell Immunity no longer grants 100% Magic Resistance (this means that all spells that are able to pierce spell immunity now deal damage as well)
 * Note 1: A quick refresher on how this currently works: Spells have two properties: 1) whether it applies to Spell Immune targets, and 2) what the damage type is. These are listed in the ability tooltips.
 * Note 2: This change means that if something pierced immunity before, and was magical damage, it will now do damage. If it didn't pierce spell immunity before, it will still not deal any damage.
 * Removed Side Shops
 * Bottle has been removed from the Secret Shop
 * All Secret Shop items are now exclusively in the Secret Shop (this means Ring of Health and Void Stone are no longer in the base)


 * Tier 2 Towers HP increased from 1900 to 2000
 * Tier 2 Tower Armor increased from 15 to 16
 * Tier 2 Tower Damage increased from 152 to 175
 * Tier 2+ towers night vision increased from 800 to 1100
 * Tower Glyph multishot targets increased from 2 to 4
 * Glyph duration increased from 6 to 7


 * Improved input processing to feel snappier, as well as fixing some rare input drop bugs
 * Denied towers now give half of the bounty to the team that denies it and half to the other team (instead of 0 to both teams)
 * Siege damage against heroes increased from 85% to 100%
 * Fountain damage increased from 230 to 275
 * Fountain now has 20% Accuracy
 * Melee heroes now have a passive 8 Damage Block (stacks with other sources of Damage Block)

Hero changes

 * self damage is no longer lethal
 * curse slow reduced from 30/40/50/60% to 15/30/45/60%


 * Level 25 Talent increased from +30 Regen to +50
 * Level 25 Talent changed from -0.15 Base Attack Time to +60  Movement Speed


 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Reworked : has no cooldown


 * Now also burns 2/3/4/5% of the target's max mana
 * Now only has half effect by illusions
 * No longer pierces Spell Immunity (previously only partially did)
 * duration increased from 70 to 100 seconds
 * Level 10 Talent increased from +10 to +13
 * duration increased from 70 to 100 seconds
 * Level 10 Talent increased from +10 to +13


 * duration increased from 16/20/24 to 18/22/26
 * Level 25 Talent reduced from +350 Damage to +300


 * Cooldown improved from 0.45/0.4/0.35/0.3 to 0.3
 * Chance reduced from 20% to 17/18/19/20%
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Reworked :
 * Now a passive
 * Your abilities now place an debuff on the target, reducing their status resistance by 15/20/25/30% and magic resistance by 4/8/12/16% for 8 seconds
 * Has been moved down to the third ability.
 * Now heals for as much damage as the target takes
 * Damage type changed from Pure to Magical
 * Damage increased from 75/150/225/300 to 100/200/300/400
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Level 15 Talent changed from Steals Attack Speed to +8% Spell Amplification
 * Level 20 Talent changed from +125 Attack Speed Reduction to +20% Spell Lifesteal
 * Level 20 Talent changed from +125 Attack Speed Reduction to +20% Spell Lifesteal


 * Projectile speed increased from 900 to 1200
 * Now has a 50/75/100/125 damage impact
 * Damage per second reduced from 25/30/35/40 to 20
 * Cooldown rescaled from 17 to 18/17/16/15
 * AoE increased from 375 to 500
 * Knockback duration from 0.25 to 0.35
 * Knockback distance is now a fixed 300 units
 * No longer provides flying vision
 * Movement speed increased from 4/7/10/13% to 5/10/15/20%
 * Now provides +200/400/600/800 Day/Night vision
 * No longer has a cast point
 * No longer requires turning to cast
 * Slow per stack reduced from 3/5/7/9 to 2/4/6/8
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Level 15 Talent increased from +2s Burn Duration to +3s
 * Level 20 Talent changed from +40 Movement Speed to +30
 * Level 25 Talent reduced from -13s Cooldown to -9s
 * Level 15 Talent increased from +2s Burn Duration to +3s
 * Level 20 Talent changed from +40 Movement Speed to +30
 * Level 25 Talent reduced from -13s Cooldown to -9s


 * now pierce Spell Immunity
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Level 10 Talent increased from +20 Movement Speed to +25
 * Level 15 Talent increased from +6 Armor to +7


 * duration reduced from 12 to 10/11/12
 * changed from 24 + 3.1 to 22 + 3.4
 * Outgoing damage increased from 10/15/20/25% to 12/18/24/30%
 * Incoming damage reduced from 10/15/20/25% to 10/14/18/22%
 * Incoming damage reduced from 10/15/20/25% to 10/14/18/22%


 * Track bonus movement speed increased from 16/18/20% to 16/20/24%


 * Now extends the duration by 3 seconds rather than refreshing
 * Now deals a total amount of damage over the variable duration
 * No longer causes self attacks
 * Now ignites on any spell damage, rather than only damage above 80
 * Damage increased from 100/150/200/250 to 100/160/220/280
 * Slow rescaled from 25% to 24/28/32/36%
 * Cooldown reduced from 20/18/16/14 to 20/17/14/11
 * Mana cost increased from 50 to 80
 * Mana cost increased from 50 to 80


 * armor reduction per stack increased from 1.4/1.8/2.2/2.6 to 1.4/1.9/2.4/2.9


 * return damage increased from 16/32/48/65 to 16/36/56/76
 * Level 20 Talent increased from +80 Damage to +90


 * gain reduced from 2.1 to 1.4
 * now releases fake projectiles from nearby illusions
 * no longer slows
 * Now reduces armor by 2/3/4/5 for 6 seconds
 * Cooldown from 14/11/8/5 to 15/12/9/6
 * max crit reduced from 160/200/240/280% to 140/165/190/215%
 * outgoing damage rescaled from 50/75/100 to 40/70/100%
 * Incoming damage increased from 260% to 350%
 * Illusions now have 25% Magic Resistance bonus
 * Illusions are now considered Strong Illusions and cannot be instantly killed with spells
 * Reworked :
 * When you cast, causes every allied hero to create an illusion (same stats as illusions)
 * Your hero gets an additional illusion as well
 * Does not interrupt allies


 * Minimum health reduced from 1000 to 700/800/900/1000
 * Mana cost increased from 70/90/110/130 to 90/110/130/150
 * mana cost increased from 200/300/400 to 250/350/450
 * Level 10 Talent changed from +30% XP Gain to +200 Health
 * Level 10 Talent changed from +30% XP Gain to +200 Health


 * Base attack range reduced from 650 to 625
 * now provides 70/100/130/160 attack speed when coming out of invisibility. Lasts 4 seconds.
 * Replaced with :
 * Consumes an enemy unit, skeleton, or a level 3/4/5/6 neutral
 * Gains 200/300/400/500 health and causes your attacks to have -2/3/4/5 armor debuff
 * If a hero dies under your attack debuff (lasts 3 seconds), you gain +5 damage permanently and cooldown is refreshed
 * Lasts 55 seconds
 * Cooldown: 90
 * Cast Range: 900
 * Mana Cost: 60
 * now deals 24/26/28% of your attack damage instead of 80/100/120% of your base damage.
 * Level 20 Talent changed from +16 Health Regen to +350 Health
 * Level 25 Talent changed from +4s Duration to +4s  Attack Speed Duration


 * Now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Cooldown reduced from 70/55/40 to 60/45/30
 * Reworked :
 * Grants you, refreshing all of your abilities and granting you 40% bonus movement speed and +200 Attack Speed for 8 seconds
 * After the duration expires, you become stunned for 4 seconds
 * Cooldown: 60
 * Mana Cost: 150
 * Mana Cost: 150


 * Base mana regen increased from 0 to 1
 * Self mana regen adjusted from 2.5/4.5/6.5/8.5 to double on yourself
 * Now provides 4/6/8/10% Magic Resistance and double on yourself
 * Now provides 4/6/8/10% Magic Resistance and double on yourself


 * now works against invulnerable/sleeping targets
 * Reworked . Now reduces cooldown from 60/50/40/30 to 12 and doubles the width on.


 * damage increased from 60/110/160 to 75/125/175
 * Level 20 Talent increased from +10% Spell Lifesteal to +15%


 * Reworked . bounce count increased by 3, bounce range by 200 and each bounce dispels the allied targets.


 * Base increased by 3


 * now applies a 0.1 second 100% MS/AS slow
 * Level 10 Talent increased from +200 Health to +225


 * Base damage increased by 3
 * Max creep level rescaled from 3/4/5/6 to 4/5/6/6
 * Cooldown rescaled from 70/60/50/40 to 70
 * Gold bonus rescaled from 25/50/75/100 to 20/80/140/200
 * Digest duration now matches cooldown (rather than 80)
 * Duration rescaled from 10/12/14/16 to 16
 * Speed increased from 11/12/13/14% to 12/13/14/15%
 * Damage rescaled from 20/30/40/50 to 20/35/50/65
 * base damage rescaled from 25 to 16/20/24/28
 * Reworked . stun duration increased to 1.75 seconds and +2s DPS duration. Applies Break.
 * base damage rescaled from 25 to 16/20/24/28
 * Reworked . stun duration increased to 1.75 seconds and +2s DPS duration. Applies Break.


 * upgrade now also provides flying pathing
 * Level 20 Talent changed from +210 Gold Per Minute to +20% Cooldown Reduction


 * reduced from 30 + 2.8 to 20 + 2.6 (base damage unchanged)
 * Now do 5/10/15/20 damage.
 * No longer last 7 seconds on creeps.
 * max knockback distance increased from 350 to 450.
 * Replaced with.
 * Channels for up to 1.75 seconds.
 * During that time, it releases a flurry of arrows in continuous salvos.
 * Releases 12 total arrows over 3 waves.
 * Arrows deal 95/125/155/185% of your base damage and apply slow for 1/2/3/4 seconds.
 * Travel distance is twice your attack range.
 * Cooldown: 32/28/24/20.
 * Mana Cost: 50/60/70/80.
 * Cooldown: 32/28/24/20.
 * Mana Cost: 50/60/70/80.


 * No longer instantly kills creeps.
 * Proc damage is now 40/50/60 bonus (as a proc ontop, non-critting).
 * Now also provides bonus to you and nearby ranged heroes equal to 25%/30%/35% of your.
 * Level 20 right talent changed from +25% Evasion to +35% Damage.
 * Level 25 right talent changed from +20% Damage to +15%  Chance.
 * Level 25 right talent changed from +20% Damage to +15%  Chance.


 * Base increased from 18 to 20
 * Level 10 Talent changed from +10 to +300  Distance
 * Level 10 Talent increased from +40 Damage to +50
 * Level 15 Talent increased from +7 Armor to +8


 * leap duration increased from 0.75 seconds to 1.0
 * leap will now be interrupted if you are stunned or rooted
 * Now provides +75 Attack Range
 * base damage increased from 100 to 100/140/180
 * base damage increased from 100 to 100/140/180


 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Reworked . Now grants you with Spell Immunity when the returns to you, based on the number of heroes hit. Provides 2 seconds per hero.


 * Level 10 Talent increased from +250 Absorption to +275
 * Level 20 Talent changed from True Strike to +60 Hero Damage
 * Level 25 Talent reduced from -20 Charge Restore Time to -16


 * is now a basic ability.
 * Damage: 8/12/16/20%.
 * Mana: 40/45/50/55.
 * Cooldown: 6/4/2/0.
 * No longer Pierces Spell Immunity.
 * Increased cooldown from 20/16/12/8 to 20.
 * Increased creep duration from 26/44/62/80 to 30/60/90/120.
 * Can now control only one unit.
 * Can no longer target an already enchanted unit.
 * Upgrades creeps with +200/400/800/1200 Health and +10/30/50/70 Damage and fully heals it.
 * is now an ultimate ability.
 * Slows attack speed by 100/140/180
 * Untouchable now pierces Spell Immunity
 * Reworked.
 * Grants, moving you backwards 400 units and disjointing projectiles.
 * Cooldown: 3.
 * Mana Cost: 50.
 * Mana Cost: 50.


 * Level 20 right talent reduced from -100 Slow to -80


 * Damage type changed from Pure to Magical (Still Pierces Spell Immunity).
 * Increased damage from 3.5/4/4.5/5% to 4.75/5.5/6.25/7%.
 * Level 10 right talent changed from +25 Movement Speed to +200 Attack Range.
 * Level 10 right talent changed from +25 Movement Speed to +200 Attack Range.


 * Reduced stun duration from 0.75 to 0.65.
 * Increased cooldown from 140 to 160.
 * Now causes affected enemies' spells to progress their cooldown 75% more slowly while under its effect, instead of increasing cooldowns by a flat amount.
 * Increased duration from 6/8/10/12 to 8/10/12/14.
 * Reduced slow per cooldown affected from 14% to 10%.
 * Reworked upgrade. Now causes  to apply  to enemies within 250 AoE of the destination. Does not pierce spell immunity.
 * Level 10 left talent: Reduced bonus from 12 to 10.
 * Level 20 left talent: Reduced bonus distance from +500 to +450.
 * Level 20 left talent: Reduced bonus distance from +500 to +450.


 * Increased Rend damage from 75/150/225/300 to 80/170/260/350.
 * Increased cast range from 400/500/600/700 to 400/525/650/775.


 * now prioritizes the furthest unit away in its range
 * range increased from 600 to 700


 * now costs 4% of current health instead of a fixed 15.
 * Reduced slow duration from 4/5/6 to 3/4/5.
 * Now deals damage through Spell Immunity (as a result of the Spell Immunity change).
 * Reworked . now taunts the enemy for 2.5 seconds.
 * Reworked . now taunts the enemy for 2.5 seconds.


 * Reduced cooldown by 0.3 for each orb level.
 * Increased base cooldown from 6 to 7.
 * No longer benefits from.
 * now adds to.
 * Level 15 left talent reduced from -15s to -10s.
 * Level 20 right talent changed from to -10s  Cooldown.
 * Level 25 left talent changed from -16s Cooldown to +2  Armor Reduction.
 * Level 25 left talent changed from -16s Cooldown to +2  Armor Reduction.


 * Increased base armor by 2.
 * now slows enemies by 8/16/24/32%.
 * Reduced cooldown from 18 to 16.
 * Now provides 0.6/0.8/1/1.2% Max HP Regen per second instead of damage reduction.
 * Still provides attack speed.
 * (Note: regeneration is applied on both targets with, and thus the Tether target regenerates for more).
 * Level 10 right talent changed from +90 Gold/Min to +5 Health Regen.
 * Level 15 left talent changed from +8 Health Regen to +13% Spell Lifesteal.
 * Level 15 right talent changed from Apply Slow to +120 Gold/Min.
 * Level 15 right talent changed from Apply Slow to +120 Gold/Min.


 * gain increased from 2.8 to 3.0


 * Level 15 Talent: Increased movement speed bonus from 50 to 75.
 * Level 20 Talent: Increased damage per second bonus from 100 to 130.


 * Increased mana cost from 100/125/150/175 to 130/145/160/175.
 * Reduced cast range from 575/650/725/800 to 475/550/625/700.
 * Reduced cast range from 900 to 800.
 * Level 15 left talent reduced from +350 Cast Range to +250.
 * Level 15 left talent reduced from +350 Cast Range to +250.


 * Increased cooldown from 34/26/18/10 to 38/30/22/14.
 * Increased cooldown from 70/60/50 to 80/70/60.
 * Rum damage reduction reduced from 40/45/50% to 40%.
 * Reworked . Provides the Torrent Storm ability.
 * Active, causes a visible torrent to spawn every 0.25 seconds for 5 seconds.
 * Torrents spawn randomly in a 1100 area around you (in alternating quadrants).
 * Cooldown: 70.
 * Mana Cost: 250.


 * Level 15 left talent increased from +50 Hero Damage to +65.


 * Level 20 Talent changed from +25% Evasion to +400 Health


 * now drains 10/15/20/25% of the target's current mana back to you.
 * Increased damage by 15/20/25 per bounce.
 * Reworked . is now a 400 AoE target ability.
 * Level 25 left talent changed from Attacks Apply 60% MS and AS Slow to Unlimited Bounces.


 * Reduced gain from 2.9 to 2.4.
 * Improved base attack time from 1.85 to 1.7.
 * Improved base attack speed from 100 to 140.
 * Reduced base damage by 7.
 * Increased base armor by 1.
 * No longer increases attack speed.
 * Now provides +15% movement speed.
 * Reduced lifesteal from 50% to 35%.
 * Now passively provides +15/30/45/60 Attack Speed.
 * No longer deals damage based on the target's max health.
 * Now provides 1.5/2/2.5/3% lifesteal based on the target's max health.
 * Now automatically takes control over the target when it is allowed.
 * Infested heroes have bonus +30/40/50% movement speed and creeps have 15/20/25%.
 * Infested units also gain +750/1000/1250 bonus health (and heals that amount).
 * Now heals you for 3/4/5% of max health per second while you are in another unit instead of a burst heal on exit.
 * Reworked :
 * Reduces cooldown to 20 seconds and increases cast range to 600. Causes the Infested target to get the  buff (lasts as long as Rage does)
 * Level 10 left talent increased from +20 Attack Speed to +30.
 * Level 25 right talent changed from +1% Damage/Lifesteal to +1.5%  Lifesteal.
 * Reduces cooldown to 20 seconds and increases cast range to 600. Causes the Infested target to get the  buff (lasts as long as Rage does)
 * Level 10 left talent increased from +20 Attack Speed to +30.
 * Level 25 right talent changed from +1% Damage/Lifesteal to +1.5%  Lifesteal.


 * gain increased from 2.2 to 2.4
 * Level 10 Talent reduced from +125 Cast Range to +100
 * Level 10 Talent increased from +30 Damage to +35


 * slow from 20/24/28/32% to 20/25/30/35%


 * Attack range increased from 128 to 150.
 * Armor type changed from Basic to Hero.
 * Attack type changed from Basic to Hero.
 * No longer has.
 * is now available at level 1.
 * is now available at level 1.
 * is now available at level 1.
 * duration is now 0.75/1.5/2.25/3.
 * is now a 3 second channeling ability. Cooldown: 30.
 * building bonus damage is now 10/20/30/40%.
 * Damage reduced from 35/55/75/95 to 30.
 * Now levels up when your hero does and gains +5 damage per level.
 * Health reduced from 1500/2000/2500/3000 to 1100/1400/1700/2000.
 * Now gains +75 HP per level of your hero.
 * damage type changed from Physical to Magical.
 * Spirit Link is now passive.
 * No longer heals the spirit bear when Lone Druid deals damage.
 * Reduced lifesteal from 40/50/60/70% to 20/35/50/65%.
 * Reduced attack speed from 20/40/60/80 to 15/30/45/60.
 * Reworked.
 *  Old 
 * Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
 * Bonus Armor: 4/6/8.
 * Health Bonus: 300/700/1100.
 * Move Speed Loss: 45.
 * Attack Range Loss: 400 (Talent 525).
 * Mana Cost: 25.
 * Cooldown: 0.
 *  New 
 * Lone Druid learns to morph himself into a raging bear, losing his ranged advantage, but gaining increased resistance, Entangling Roots, and Demolish.
 * Grants you Spirit Bear's and.
 * Sets your melee attack range to 225.
 * Gains 500/1000/1500 Health (healed on cast as well).
 * Bonus Armor: 10/15/20.
 * Duration: 40.
 * Mana Cost: 200.
 * Cooldown: 100.
 * Attack Range Loss: 325 (Talent 450).
 * Cooldown: 100.
 * Attack Range Loss: 325 (Talent 450).


 * Now occurs both your hero and the Spirit Bear when cast on either.
 * Increased AoE from 325 to 375.
 * Level 20 right talent changed from -25s Cooldown to -40s  Cooldown.
 * Level 25 left talent changed from Grants Spell Immunity to +1000  Health.
 * Level 25 left talent changed from Grants Spell Immunity to +1000  Health.


 * Increased base by 2.
 * Increased base by 2.
 * Increased base damage by 3.
 * now works with critical strikes.
 * reworked.
 * Now provides allied player units +10/15/20/25% Attack Damage and +10/15/20/25% Total Armor Bonus.
 * Provides Luna with 200/400/600/800 night vision.


 * Reworked.
 * Now causes all enemies within 2000 AoE to have 5/6/7/8 reduced armor and deal less 25/30/35/40% less base attack damage.
 * Lasts 5/6/7/8 seconds.
 * Cooldown: 24/22/20/18.
 * Mana Cost: 50.
 * Now cast around your as well.
 * Reworked . Grants :
 * Target an allied hero to convert them and provide Shapeshift properties (including melee).
 * Grants both of you 30% lifesteal, and a shared 30% lifesteal to heal the other one when within 1200 range of each other.
 * Cooldown: 80.
 * Mana Cost: 150.


 * Increased pull distance from 100 to 150.
 * Rescaled cleave damage from 14/34/54/74 to 15/25/35/45%.
 * Reduced damage from 10/20/30/40% to 10/15/20/25%.
 * Increased duration from 40 to 38/42/46/50.
 * Now provides double effect when cast on yourself.
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Reworked . Now reduces cooldown to 4 seconds, cast point by half and removes mana cost.
 * Level 25 right talent reduced from +20% Cleave/Damage to +15%.
 * Level 25 right talent reduced from +20% Cleave/Damage to +15%.


 * knockback now adds a 40% slow for 1.5 seconds.
 * reworked:
 * Can now be toggled on, putting your weapon away and causing the direction you're facing to be locked.
 * Your movement speed will be 20% slower while in this mode and 70% of attack projectiles will be redirected towards you instead of your allies.
 * Only affects attack projectiles that are within your shield block angles and within 800 range from the attacker.
 * now destroys trees inside the area.


 * Increased gain from 2.6 to 3.4.
 * Now applies 30% movement slow and a 50% turn rate slow for 3 seconds.
 * No longer steals mana from the enemies (but still provides it for you).
 * Reduced duration on Medusa from 5/6/7 to 5/5.5/6.
 * Rescaled damage amplification from 50% to 40/45/50%.
 * Now provides you with 25% movement speed increase.
 * Increased range from 1000 to 1200.
 * Level 10 right talent increased from +15 Damage to +20.
 * Level 10 left talent increased from 15% Evasion to 20%.
 * Level 15 right talent increased from +30 Attack Speed to +40.
 * Level 10 left talent increased from 15% Evasion to 20%.
 * Level 15 right talent increased from +30 Attack Speed to +40.


 * Level 10 Talent increased from +15 Damage to +20
 * Level 15 Talent increased from +30 Damage to +40


 * max stun duration rescaled from 5 to 3.5/4/4.5/5


 * cooldown reduced from 1.2 to 1
 * Level 10 Talent increased from +300 Vision AoE to +400


 * Morph no longer has two different health and mana amounts. The percentage of health and mana is maintained between both forms.
 * Morph now provides the 50% mana cost reduction as a base feature
 * Level 15 Talent increased from +30 Attack Speed to +40


 * Reduced gain from 3.7 to 3.5.
 * Level 20 right talent increased from -7s Cooldown to -9s.


 * gain from 3.5 to 3.7
 * from 18 + 3.3 to 22 + 3.6


 * Increased radius from 700 to 800.
 * Increased damage per missing health from 0.6/0.75/0.9 to 0.7/0.8/0.9.
 * No longer pierces spell immunity.
 * Reworked upgrade. Now reduces  cooldown to 10 and causes  to deal 2x damage while Ghost Shroud is active.
 * Level 20 left talent changed from +70 attack speed to gives 40% regeneration reduction.
 * Level 25 right talent: Reduced damage bonus from 0.8% to 0.6%.
 * Level 25 right talent: Reduced damage bonus from 0.8% to 0.6%.


 * no longer reduces cooldown.
 * Reduced stun duration from 0.6 to 0.5.
 * Level 20 right talent reduced from +40 Movement Speed to +35.
 * Level 20 right talent reduced from +40 Movement Speed to +35.


 * Movement speed increased from 305 to 315


 * Base reduced by 2
 * hitting an already affected unit now adds to the duration, rather than just refreshing it.


 * Level 10 left talent: increased bonus AoE from +75 to +100.


 * Increased base mana regen from 0 to 0.5.
 * Reworked :
 * Cast Range increased by 800, AoE by 150 and causes half of the Root duration to be a stun.


 * Increased base attack time from 1.7 to 1.9.
 * Rescaled damage from 6/7/8/9% to 5/7/9/11%.
 * No longer has splash damage.
 * No longer steals intelligence.
 * Replaced with :
 * Passively grants you a 25% chance to restore 20/30/40/50% Max Mana when you cast an ability.
 * Can be activated for 6 seconds to cause all damage you deal to slow enemy movement speed by 11/22/33/44% for 1.75 seconds.
 * Cooldown: 25.
 * Mana Cost: 50.
 * No longer deals damage based on intelligence difference.
 * No longer drains mana.
 * Now has 150/225/300 base damage.
 * Now deals 0.4/0.5/0.6x the difference between you and the enemy's max mana.
 * Now provides buff charges that increase your max mana by 30/40/50 per charge. You gain 1 charge per arcane orb hit, and 3 per astral imprisonment, against heroes. Lasts 35 seconds, each charge replenishes the existing stack duration.
 * Level 20 left talent changed from +2 Multiplier to +0.1  Mana Difference Multiplier.
 * Level 25 right talent changed from +60s Int Steal to +2%  Damage.
 * Level 20 left talent changed from +2 Multiplier to +0.1  Mana Difference Multiplier.
 * Level 25 right talent changed from +60s Int Steal to +2%  Damage.


 * Level 10 Talent increased from +300 Slash Range to +400
 * Level 15 Talent increased from +2s Duration to +4s


 * Level 20 Talent increased from +25% Evasion to +30%


 * Reworked :
 * Reduced agility bonus duration from 2 to 1.5.
 * speed boost is now always available when attacking enemy units, regardless of the cooldown (agility bonus is still cooldown limited).


 * Base increased by 2
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Fixed a bug that caused orders to not register sometimes
 * now has a 350 cast range (moves you to that location and silences there)
 * Now deals an initial 100/150/200 damage
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Level 10 Talent changed from +6 All Stats to Attacks (immediately launches one attack on Phase Shift Cast at units within attack range + 200)
 * Level 10 Talent increased from +150 Cast Range to +200
 * Level 10 Talent increased from +150 Cast Range to +200

Reduced health regen from 6/9/12/15 to 4/7/10/13.
 * self damage is no longer lethal.
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change).
 * Reworked.
 * Reduces cooldown to 11. Allows you to target an ally with, instantly swallowing them in your belly and healing them for 4% of their max health per second. The ally can exit whenever they want by issuing a command.
 * Level 20 left talent changed from +15% Cooldown Reduction to -5s Cooldown.
 * Level 25 right talent changed from +3s Duration to  Double Damage/Heal.


 * Now applies a base 50 damage to spells that trigger it
 * Scaling values reduced from 1.25/1.5/1.75/2 to 1/1.25/1.5/1.75
 * Now only procs against things that affect Magic Stick
 * Now only procs against things that affect Magic Stick


 * gain increased from 2.2 to 2.5
 * range increased from 475 to 525


 * Replaced with
 * Passive Aura.
 * Provides 4/6/8/10% movement speed to nearby allies. Has double values on your hero.
 * Now causes Razor to continuously attack the linked target. You cannot attack other targets during this time. Your attack happens automatically while you are moving without interruption (as long as it's legal to attack).
 * Rescaled drain rate from 7/14/21/28 to 7/12/17/22.
 * Rescaled drain duration from 8 to 5/6/7/8.
 * now passively shocks every unit in a 500 radius around you for 80/110/140 damage every 3 seconds. Still has the active component.
 * Fixed targeting ethereal units when it cannot hurt them.
 * Level 15 right talent reduced from +7 Damage Steal to +6.
 * Level 15 left talent changed from +4% Movement Speed to +12 Strength.
 * Level 25 left talent changed from +200 Damage to +200  Passive Damage.
 * Level 25 left talent changed from +200 Damage to +200  Passive Damage.


 * Reduced base and gain from 30 + 2.5 to 18 + 1.4.
 * Increased gain from 1.9 to 2.4.
 * Increased base attack damage from 21-25 to 41-45.
 * Increased base health regeneration from 1 to 2.
 * Increased base armor from 1 to 3.
 * Increased movement speed from 290 to 315.
 * No longer slows. [?]
 * No longer reduces vision.
 * Rescaled miss from 10/30/50/70% to 25/35/45/55%.
 * Rescaled radius from 325 to 280/310/340/370.
 * Increased cooldown from 17/15/13/11 to 20/17/14/11.
 * Now has 2 charges [?]
 * Reduced damage from 75/90/105/120 to 25/50/75/100
 * Is now the Ultimate.
 * No longer has health regeneration bonus.
 * Fade delay: 4/3/2.
 * Backstab damage: 1/1.5/2x.
 * Is now a basic ability.
 * Attacks 4 times over 2 seconds, dealing 55/70/85/100% of your damage. Hits random units, including creeps.
 * Cast Range: 400.
 * Radius: 450.
 * Cooldown: 21/18/15/12.
 * Mana Cost: 50
 * Scepter has been updated. 1000 Cast range, +1 second duration, +2 attacks, targets allied units.
 * Level 10 left talent: Changed from +8 to +25 attack Speed
 * Level 10 right talent: Increased health regeneration from +6 to +8
 * Level 15 left talent: Reduced cooldown from -8s to -5s
 * Level 15 right talent: Changed from +20% Critical Strike (1.5x) to +35 Damage
 * Level 20 right talent: Increased multiplier from +0.3  to +0.5
 * Level 25 right talent: Changed from +300 AoE to -7s  Cooldown
 * Level 15 left talent: Reduced cooldown from -8s to -5s
 * Level 15 right talent: Changed from +20% Critical Strike (1.5x) to +35 Damage
 * Level 20 right talent: Increased multiplier from +0.3  to +0.5
 * Level 25 right talent: Changed from +300 AoE to -7s  Cooldown


 * Base armor increased by 1
 * Level 15 Talent increased from -60 Hero Attack to -75


 * Base attack speed increased from 100 to 110


 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Final radius reduced from 425 to 350
 * No longer reduces attack damage
 * Now causes units to run away from Shadow Fiend for 0.6 seconds per wave impacted (up to 2.2 max). Does not happen on death Requiem.
 * Now causes units to run away from Shadow Fiend for 0.6 seconds per wave impacted (up to 2.2 max). Does not happen on death Requiem.


 * damage increased from 50/75/100 to 50/80/110
 * Level 25 Talent reduced from +50 Wards Attack Damage to +40


 * gain reduced from 3 to 2.4
 * Attack projectile speed reduced from 1000 to 900
 * Now temporarily steals 1/1/2/3 for 10/20/30/40 seconds
 * Damage reduced from 25/45/65/85% to 15/35/55/75%
 * base damage reduced from 75/150/225/300 to 80/120/160/200
 * Now deals a bonus damage based on 1.5/2/2.5/3x the difference between your and theirs
 * Reworked . becomes a 600 AoE spell.
 * Reworked . becomes a 600 AoE spell.


 * cast range rescaled from 750 to 700/750/800/850
 * Level 15 Talent increased from -8s Cooldown to -9s


 * AoE increased from 550 to 600


 * Reworked . now has two charges and travels double the distance/speed.


 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * damage increased from 15/35/55/75 to 20/40/60/80
 * Reworked . Reduces cast time on from 2 to 1 and causes it to disable the target for 1.8 seconds.
 * Fixed piercing Spell Immunity if you gain immunity while projectile is in the air
 * Level 20 Talent changed from -1.5s Cast Time to +30  Damage


 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Level 25 Talent Pierces Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Reworked.
 * Causes allied heroes within 700 range to have 6/9/12/15 increased Armor and 12/16/20/24 Bonus Damage.
 * Additionally increases your own movement speed by 6/10/14/18%.
 * Lasts 8 seconds.
 * Cooldown: 36/32/28/24.
 * Mana Cost: 60
 * Reworked :
 * gains +500 cast range and you travel along it. Upon impact, it hits automatically lands an attack on the primary target.


 * now has 3 charges with 15 second replenish time
 * now also causes your mines cast range to be increased by 400


 * spill width increased from 75 to 90
 * cooldown from 30 to 15.


 * is now an AoE target ability. Has 700 cast range and 475 AoE.
 * incoming damage reduced from 360% to 320%


 * damage block reduced from 12/24/36/48 to 5/10/20/40 (stacks with passive base damage block)


 * growth increased from 1.3 to 1.6


 * Base increased from 17 to 18
 * Base mana regen increased from 0.25 to 0.75


 * Base movement speed increased from 290 to 310
 * Base damage reduced by 15
 * No longer has charges.
 * Now causes you to move 25 speed slower
 * Bonus damage no longer works on denies (denies already don't splash)
 * Building damage reduced from 80/120/160/200% to 50/80/110/140%
 * Level 20 Talent changed from -7s Cooldown to +20
 * Level 20 Talent changed from -7s Cooldown to +20


 * Increased movement speed from 270 to 280.
 * Reworked
 * Provides 7/10/13/16 Armor
 * Restores 60/120/180/240 health over the duration
 * Cast range 700
 * Lasts 8 seconds
 * Reduced cast point from 0.5 to 0.4.
 * Rescaled cooldown from 30/24/18/12 to 26/22/18/14.
 * Reworked
 * Now a self cast spell.
 * Drains the life from a random nearby enemy within 700 range every 0.5 seconds and restores your life.
 * Enemies affected by this are slowed by 26/34/42/50% for 0.5 seconds for each pulse. Prioritizes heroes.
 * Lasts 5 seconds.
 * Lifedrain per second: 15/30/45/60.
 * Duration: 5.
 * Cooldown: 16.
 * Mana Cost: 80
 * has been replaced with Nature's Grasp.
 * Targets a location, creating vines along the way. If any vine touches a tree, all the vines have 50% better effect.
 * Vines slow down enemy heroes by 25/30/35/40%
 * Vines deal 30/40/50/60 damage per second. Deals half damage to creeps.
 * Vines last until up to 12 seconds.
 * Cast Range: 1500.
 * Cooldown: 20.
 * Mana Cost: 60/70/80/90
 * Reduced duration from 3.5/4.25/5 to 3/4/5
 * Now does 50/75/100 DPS as part of the base skill instead of Scepter providing it
 * Now deals damage through spell immunity (as a result of the Spell Immunity change)
 * Level 10 right talent: Replaced +2 instances bonus with +60  heal bonus.
 * Level 15 left talent: Replaced reduced map tree spawn time to 2s with +30 damage per second.
 * Level 20 right talent: Replaced +2s root duration with Gains Tree Walking.
 * Level 20 left talent: Reduced damage/heal bonus from 50 to 40.
 * Level 25 right talent: Replaced +350 and  radius with +1s  and +100 damage per second.
 * Level 25 right talent: Replaced +350 and  radius with +1s  and +100 damage per second.


 * gain increased from 2.9 to 3.3
 * ensnare chance increased from 10/12/14/16% to 14/16/18/20%


 * Base movement speed increased from 305 to 310
 * Base HP regen increased from 0 to 0.5
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Level 15 Talent increased from +350 Health to +400
 * Level 20 Talent increased from -6s Cooldown to -8s


 * gain increased from 1.3 to 1.6
 * Base armor increased by 1
 * damage reduction reduced from 7/18/29/40% to 5/15/25/35%
 * Level 15 Talent increased from +125 Cast Range to +150


 * Reduced base armor from 2 to 1.
 * Increased mana cost from 80/95/110/125 to 100/110/120/130.
 * collision size reduced from 4 to ?.
 * Reworked
 * Increases Strength: 30%/40%/50%
 * Attack applies debuff:
 * Slow enemy: 30%/35%/40%
 * Damage Per Second: 15/25/35
 * Duration: 5 seconds
 * Zombies do double damage to a unit under the effect of the attack debuff
 * Cooldown: 125
 * Mana Cost: 100/125/150


 * Level 10 left talent: Reduced health regeneration bonus from +8 to +6.


 * Base movement speed reduced from 325 to 315
 * Now causes you to jump forward 250 units and slam the ground.
 * Cooldown increased from 5 to 9/8/7/6
 * Cooldown increased from 5 to 9/8/7/6


 * Increased vision duration from 3 to 4.
 * Reworked. Now provides +60/100/140/180 Attack Range and +4/8/12/16 Primary Attributes to player units.
 * The aura illusion is now considered a Strong Illusion and cannot be instant killed with spells.
 * Now works against invulnerable/sleeping targets.
 * reworked. Now fears enemies where you land in an area of 700 for 2 seconds.
 * Level 15 left talent: Replaced from -6s cooldown with -3.5s  cooldown.
 * Level 20 right talent: Replaced from -6s cooldown with  Illusion Casts Spells.
 * Level 20 left talent: Replaced from +15% damage with +10  Attributes.
 * Level 25 left talent: Pierces Spell Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change).
 * Level 20 left talent: Replaced from +15% damage with +10  Attributes.
 * Level 25 left talent: Pierces Spell Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change).


 * now reduces regeneration by 30%
 * no longer Pierces Spell Immunity. (Note: it still places the buff and is undispellable, but has no effect)


 * Increased base attack speed from 100 to 120.
 * now deals damage through spell immunity (as a result of the spell immunity change).
 * Reworked. Now reduces magic resistance by 3/5/7/9%, movement speed by 6/8/10/12% and deals 4/8/12/16 DPS. The debuff now can be incremented up to 5 times, each time refreshing the duration (not independent debuffs).
 * Lasts 4 seconds.
 * Mana Cost: 20.
 * Cooldown: 0.
 * Increased range from 600 to 600/640/680/720 on each level.
 * Now deals increasing amounts of damage the longer the target remains continuously in the area. It starts from base damage of 15/20/25/30 DPS and increases up to 60/80/100/120. Requires 4 seconds to reach maximum DPS. Damage Interval: 0.5.
 * No longer reduces magic resistance.
 * Increased cooldown from 6 to 14.
 * Increased radius from 380 to 400.
 * Break overhead effect now only shows up against heroes.
 * Level 20 left talent: Replaced affects buildings with 90 attack damage bonus.
 * Level 25 left talent: Replaced 160 attack damage bonus with affects buildings.
 * Level 20 left talent: Replaced affects buildings with 90 attack damage bonus.
 * Level 25 left talent: Replaced 160 attack damage bonus with affects buildings.


 * helper ability on your hero now targets an area, causing the closest familiar to the target location to move and cast Stone Form at that location


 * Level 15 Talent reduced from +60% XP Gain to +50%
 * Level 25 changed from Spell Immunity for Chaotic Offering Golems to 100% Magic Resistance for  Golems


 * No longer grants haste
 * Now removes speed limit, causes you to be unslowable, and grants you 225 bonus speed
 * Now removes speed limit, causes you to be unslowable, and grants you 225 bonus speed


 * attack speed increased from 450 to 475
 * Level 20 Talent changed from Grants Invisibility to -20%  Damage Reduction
 * Level 25 Talent changed from -20% Damage Reduction to  Grants Invisibility


 * no longer reduces damage on the targets from the Winter Wyvern player's hero or units


 * no longer Pierces Spell Immunity. (it still places the buff and is undispellable, but has no effect)


 * skeletons damage reduced from 35-40 to 30-35
 * No longer affects creeps (still affects your skeletons)
 * Lifesteal reduced from 18/22/26/30% to 6/12/18/24%
 * Now provides +6/12/18/24 Damage (half values for skeletons)
 * Now provides +6/12/18/24 Damage (half values for skeletons)


 * mana cost increased from 275 to 325
 * Level 25 Talent reduced from +155 Damage to +145

Items

 * Backpack slots increased from 3 to 4.

Neutral items

 * Neutral creeps now drop 62 new items that cannot be sold, but can be shared with allies.
 * Drops begin after 5 minutes into the game.

Drop mechanics

 * Neutral items come in 5 tiers. Items from each tier drop depending on the time on the game clock.
 * Items of a specific type will only drop once for each team.
 * Drop chance is calculated by pseudo-random distribution, and rolled individually for each team and each tier.
 * Drop chance is only rolled when there is a hero near the killed creep.
 * After the first drop, the odds of each subsequent drop within that tier is halved.
 * For example, there is a 10% chance of getting the first drop within a tier, followed by 5%, then 2.5%, etc.

Tier 1

 * +75 Cast Range, +1.5 Mana regen


 * Consumable that comes with 2 charges. Permanently grants +2.5 HP Regen and +1.25 Mana Regen to the target unit. Does not stack on the same unit. Sharing is caring.


 * Same as last version before removal.


 * Grants +4 All Stats. Additionally provides 10 HP Regen and 5 Mana Regen while in water.


 * Same as last version before removal.


 * Consumable that plants a mango tree. Provides unlimited mango power. Every 60 seconds a mango will drop. Provides 800 vision around it.


 * +8 INT, +3 Armor. Activate to Restore 75 Mana to All Allies in a 1200 AoE of You. Cooldown: 40 seconds.


 * 3 charges, restores 500 Health and 250 mana over 6 seconds


 * +35 Melee Attack Range, +12 Damage and +3 Armor.


 * Recipe can be used to combine with 3 Iron Branches to create an Ironwood Tree. Provides +7 All Stats and the ability to plant a special tree. Cooldown: 4. Cast Range: 800


 * +150 Health. Activate to Dig with a 1 second channel. Can find a Bounty Rune, a Flask, a 2 charged TP Scroll bundle, or an enemy Kobold. The same reward doesn't appear back to back. Cooldown: 70 seconds.


 * +225 Mana, +20 MS

Tier 2

 * +100 Attack range. Adds a -12% Magic Resistance debuff on Attack


 * +10% Lifesteal, +10% Spell Lifesteal, +450 Night Vision


 * Same as last version before removal.


 * 3 Charges. Consumable that targets a building, restoring 40% of it's health over 30 seconds. Provides +10 armor and +4 Multishot during this period.


 * Grants you +14 Attributes for both of your secondary stats.


 * Provides +6 Armor. Equipped hero survives an extra 5 seconds after receiving a killing blow.


 * Passive. +18 Attack Damage. Causes your next attack to deal 1.6x damage. Cooldown: 10


 * +75 GPM, +200 Mana and -35 Attack Damage on yourself


 * +5 Armor and +5 HP Regen. Your attacks now add an afterburn that deals 12 dmg/sec for 3 seconds. Affects buildings.


 * +6 Intelligence and 2.5 Mana Regen. Activate to Increases your Max HP by 375 for 15s (heals you). Costs 200 Mana, Cooldown: 25 seconds.


 * +8% Spell Amp, +20% Magic Resistance and -4 Armor on yourself


 * Consumable that temporarily grants you the Scepter buff for 3 minutes.

Tier 3

 * +13 Armor and -35 Attack Speed on yourself


 * +30 Damage. Consume to instantly restore 500 health. 2 Charges. Cooldown: 10


 * +13% Cooldown Reduction and +9 HP Regen


 * Grants +30 Manabreak and +15% Magic Resistance. Mana burned this way is given to you. Illusions deal +6 Manabreak.


 * Grants truesight in a 500 radius and +300 day and night vision. Has 3 charges, after 3 deaths it disappears.


 * Provides +24% Movement Speed (doesn't stack with boots) and +30% Turn Rate. Can be activated to gain free pathing and +24% Movement Speed for 3 seconds, destroys trees along the way. Cooldown: 10


 * Recipe combines 2 Bracers, 2 Wraith Bands or 2 Null Talismans to create a corresponding Strength, Agility or Intelligence Vambrace.
 * Grants +14 designated attribute, +8 all other attributes, and either +12% magic resistance, +12 attack speed or +8% spell amp based on the respective type of Vambrace.


 * +5 All Stats and +3 Mana Regen. Activate to ensnare yourself and the target enemy for 2 seconds. 900 Cast Range. Cooldown: 25


 * Passive Cooldown. Your next ranged attack has +400 range, does 175 magical damage and has True Strike. Cooldown: 8


 * +17 Damage, +17% Lifesteal, +17% Healing, Regen and Lifesteal Amp.


 * Attacks apply a debuff that reduce armor by 6, slow for 30/15% for melee/ranged holders for 4 seconds.


 * Grants +22% Base Damage, +22% Magic Resistance and +22% Status Resistance

Tier 4

 * Grants +28% Max Health and -40% Max Mana.


 * +35% Debuff Duration Amplification and +10% Spell Amp


 * +8 All Stats. Can be activated to cause the next single target non-ultimate ability or item to be duplicated on a different nearby enemy (hero priority). Cooldown: 80


 * +60% Attack Projectile Speed. Your next attack hexes the enemy hero into a frog for 1.5 seconds. Cooldown: 12.


 * Activate to dispell debuffs and blink in a random direction 600 range away. Cooldown: 5 seconds, Mana cost: 25. Does not get disabled on incoming damage.


 * Lowers Scan cooldown by 50%. Increases attack and cast range of nearby allies by 125.


 * +20 Agility, +25 Movement Speed. Activate to cast Smoke of Deceit on just yourself. Cooldown: 45.


 * Increases illusions damage by 10%. Can be activated to create an illusion of you that deals 50% and takes 150% for 20 seconds. Cooldown: 30


 * +60 Damage, +18 Strength, Increases BAT by 0.3. Can be activated to knock enemies within a 300 AoE back by a distance of 250, slowing their movement speed by 50% for 3 seconds.


 * Passive. +400 Health. Hard dispels and heals you for 300 when you drop below 15% health. Cooldown: 75.


 * +50 Attack Speed. Your attacks cleave or splash for 50% in a 400/250 area.


 * +20 Strength. Activate to Gain Magic Immunity for 1.75s. Cooldown: 40 seconds.

Tier 5

 * +50% Movement Speed and unlocks max movement speed. Can be activated to self dispel and push you 800 distance forward. Cooldown: 6 seconds.


 * +500 Cast Range, +800 Day and Night Vision.


 * 75% Chance to block and reflect targeted spells. +20 All Stats.


 * Recipe combines Blink Dagger and Meteor Hammer.
 * Grants +20 Strength, +20 Intelligence, +15 HP Regen and +10 Mana Regen.
 * Activate to disapear and turn into a Meteor, quickly falling on the target area, applying Meteor Hammer's stun and damage.
 * Cast Range: 1600.
 * Cooldown: 15.
 * Does not get disabled by incoming damage.


 * Consumable that can be activated to gain every Power Rune effect for 50 seconds. 3 Charges. Cooldown: 120 seconds.


 * Increases your Primary Attribute by 80%.


 * +400 Attack Range. Attacks Knock the Enemy 50 Distance Back.


 * +50% Movement Speed, unlocks max movement speed and grants +50 HP Regen. Grants Treewalking. Activate to leave trees in your wake as you move for 3s. These trees last up to 60 seconds. Cooldown: 20 seconds.


 * Recipe combines Sange, Yasha and Kaya together. +33 Agility, +33 Strength, +33 Intelligence, +33 Movement Speed, +33 Attack Speed, +33 Status Resistance, +33% Mana Loss Reduction, +33% Regen and Lifesteal Amp, +33% Spell Amp


 * +35 Strength and Intelligence. Activates to summon 6 level 3 Necronomicon units for 90 seconds. Cooldown: 75 seconds.


 * Grant +250 Attack Speed. When you kill an enemy hero, a bounty rune spawns between you and the target.


 * +25 Armor. Activate to refresh all item cooldowns (except Refresher Orb). Cooldown: 30 seconds.


 * +100 Attack Damage and -12 Armor on attack


 * +30 All Stats. Lethal damage is prevented and heals you to full HP. Gets consumed upon triggering. 1 Charge, gets destroyed after use.

Item changes

 * Removed Stout Shield from the game
 * Melee heroes now have a passive 8 Damage Block (stacks with other sources of Damage Block)


 * Now requires a 200 gold recipe


 * Cost reduced from 200 to 150
 * Melee damage reduced from 24 to 18
 * Range bonus damage decreased from 7 to 5


 * Cost increased from 275 to 300


 * Cost reduced from 165 to 155


 * Cost increased from 135 to 145


 * Cost increased from 135 to 145


 * Cost increased from 135 to 145


 * Cost increased from 70 to 125
 * Damage increased from 2 to 3
 * Heal increased from 85 to 100


 * In preparation for the upcoming Mango season, they can now be stacked up to 3 times in one slot.


 * Cost reduced from 175 to 150


 * Cost reduced from 325 to 250


 * Cost reduced from 300 to 250


 * Recipe increased by 50 gold


 * Recipe increased by 50 gold


 * Now requires Ring of Protection, 1 Iron Branch and a 250 Gold Recipe. Provides +3 All Stats and +2 Armor Aura. (no longer has an active castable buff)


 * Now requires Sage's Mask, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +1.25 Mana Regen Aura.


 * Now requires Ring of Regeneration, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +2 Health Regen Aura.


 * Item reworked


 * Old:
 * Requires:
 * Ring of Basilius (500)
 * Morbid Mask (900)
 * Recipe (525)
 * Total: 1925


 * Provides:
 * +15% Lifesteal Aura (Melee)
 * +10% Lifesteal Aura (Ranged)
 * +15% Attack Damage Aura
 * +1.5 Mana Regeneration Aura
 * +4 Armor Aura


 * New:
 * Requires:
 * Ring of Basilius (450)
 * Morbid Mask (900)
 * Buckler (450)
 * Recipe (350)
 * Total: 2150


 * Provides:
 * +6 All Stats
 * +25% Lifesteal Aura
 * +1.5 Mana Regeneration Aura
 * +3 Armor Aura


 * Dominate Aura bonuses are now 50% stronger on player units
 * Recipe reworked


 * Old:
 * Requires:
 * Headdress (525)
 * Gloves of Haste (500)
 * Ring of Health (850)
 * Recipe (300)
 * Total: 2175


 * Provides:
 * +2 All Stats
 * +20 Attack Speed Aura
 * +8.5 Health Regeneration Aura


 * New:
 * Requires:
 * Headdress (450)
 * Broadsword (1200)
 * Crown (450)
 * Recipe (300)
 * Total: 2400


 * Provides:
 * +7 All Stats
 * +20% Base Damage Aura
 * +5 Health Regeneration Aura


 * Recipe reworked


 * Old:
 * Requires:
 * Crown (450)
 * Wind Lace (250)
 * Sage's Mask (325)
 * Recipe (600)
 * Total: 1625


 * Provides:
 * +6 All Stats
 * +20 Movement Speed
 * +1.25 Mana Regeneration


 * New:
 * Requires:
 * Crown (450)
 * Wind Lace ( 250)
 * Gloves of Haste (400)
 * Recipe (800)
 * Total: 1900


 * Provides:
 * +6 All Stats
 * +20 Movement Speed
 * +20 Attack Speed Aura


 * Now uses Chainmail instead of Buckler. Provides 6 armor, 4 all stats (no armor aura/armor on active)
 * Health regeneration aura reduced from 3.5 to 2.5


 * Now uses Helm of Iron Will instead of Buckler (provides +6 Armor, +10.5 HP regen, +3 All Stats)
 * No longer grants the active bonus armor the old Buckler active provided


 * Now provides +6 armor, no base armor aura (still has the threshold armor/regen aura)
 * Recipe cost reduced from 1800 to 1600 (total cost is 625 cheaper due to component changes)
 * Health regeneration aura reduced from 3.5 to 2.5


 * Now uses Buckler instead of Chainmail. Gains +5 All Stats.


 * Now performs a blink strike. Has 600 cast range.
 * Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Now combines from Kaya and Soul Booster. Provides the base bonuses from both, plus 200% Mana Regen. Each charge now grants +0.2 MP Regen and 0.35% Spell Amp, (instead of 0.3 HP/MP)


 * Now provides +24% Self HP Regen and Lifesteal Amp instead of +8 Damage
 * Status Resistance increased from 12% to 16%


 * Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage
 * Status Resistance increased from 16% to 20%


 * Now provides +30% Self HP Regen and Lifesteal Amp instead of +25 Damage
 * Status Resistance increased from 14% to 20%


 * Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage
 * Status Resistance increased from 16% to 20%


 * No longer provides regeneration amplification
 * Heal amplification increased from 25% to 35%
 * Health increased from +200 to +250
 * Now requires a Magic Wand instead of Cloak (and provides Magic Wand benefits)
 * Recipe cost increased from 550 to 850


 * Cost reduced from 500 to 400


 * Attack Speed increased from 20 to 25


 * Recipe cost increased by 100


 * Recipe cost increased by 100


 * Now requires Ring of Basilius instead of Helm of Iron Will
 * Recipe cost increased from 700 to 1150
 * Now amplifies incoming spell damage by 20% instead of reducing Magic Resistance (affects Pure damage as a result)


 * Now requires Sage's Mask instead of Infused Raindrops


 * Charge count increased from 5 to 6


 * Now provides +10 Health Regen


 * Duration reduced from 8 to 6
 * Cooldown reduced from 22 to 16


 * Now comes in single charges for 90 gold (instead of two for 180)


 * Duration increased from 6 to 8 minutes
 * Stock replenish cooldown increased from 85 to 95
 * Initial Stock reduced from 4 to 3


 * Initial stock reduced from 3 to 2
 * Stock replenish cooldown reduced from 10 to 7 minutes


 * No longer pierces Spell Immunity
 * Armor increased from 5 to 6


 * Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * No longer bounces on the primary target if it is Spell Immune


 * No longer bounces on the primary target if it is Spell Immune


 * No longer pierces Spell Immunity


 * Now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Now has True Strike


 * Damage increased from 22 to 27


 * Damage increased from 45 to 54


 * Damage increased from 30 to 36


 * Damage increased from 12 to 15


 * Cooldown reduced from 13 to 12
 * All Stats increased from 13 to 14
 * Health regeneration increased from 6.5 to 7


 * Cyclone maintains a 24 collision blocker at the base


 * No longer able to be disassembled


 * No longer able to be disassembled


 * Can now be used on couriers/units