Creeps

Creeps are a type of unit within Dota 2 that Heroes can interact with, but do not have direct control over. There are two types of Creeps, Lane Creeps and Neutral Creeps. Both types of creeps can be killed by players for Gold and Experience.

Lane Creeps
Lane Creeps are creeps that spawn from both sides of the map, being allied to the team that occupies the side they spawn, and attack enemy creeps (Neutral creeps or the opposing team's Lane Creeps), Heroes, and Buildings. Destroying one of the enemies Barracks will provide your team with super creeps, which have increased health and damage when compared to normal creeps, in the lane which the enemies Barracks were destroyed. Destroying all of the enemy Barracks will cause the offending team to defend against Mega Creeps, which are much stronger versions of normal Lane Creeps.

Lane Creeps come in three varieties: Melee Creeps, Ranged Creeps, and Siege Creeps. Melee Creeps have more health, but deal less damage and appear in larger groups. Ranged Creeps deal more damage to other Creeps, but less against Heroes, and have Mana. Siege Creeps deal more damage to buildings, have more health, and spawn every sixth wave. All Lane Creeps can disable Backdoor Protection on enemy buildings when close.

Neutral Creeps
Neutral Creeps reside in the forests of the maps, independant from either team. They put up a tougher fight than Lane Creeps, but offer more Gold and Experience when killed, allowing heroes to Jungle as an effective method of farming. Neutral Creeps can also have special Skills that can be acquired by Heroes through Abilities such as Doom Bringer's Devour. Roshan is also considered a Neutral Creep.