Shadow Fiend/Counters

Bad against...

 * and allow Axe to kill Shadow Fiend if he stands too close to a creep wave.
 * is can be strong against Shadow Fiend in the early game because Shadow Fiend's low attack damage makes it hard for him to get last hits if he has no mana. However, Shadowraze also makes it very easy for him to get last hits, so use with caution.
 * 's naturally high strength and health regeneration will be enough to tank a lot of Shadow Fiend's damage in the early game.


 * can steal Shadow Fiend's high physical damage output from, lowering his damage output, and Static Link cannot be prevented by.
 * and can melt down Shadow Fiend easily, due to his low health.


 * can be used to decrease Shadow Fiend's already abysmal level one damage even further, preventing him from getting farm and Necromastery stacks.
 * allows Bane to heavily harass Shadow Fiend.
 * allows Bane to set up some early ganks onto Shadow Fiend.
 * enables Bane to completely take Shadow Fiend out of a fight and potentially even kill him, even through.


 * can be used to cancel Requiem of Souls.
 * and allow Bounty Hunter to gank Shadow Fiend early on
 * prevents Shadow Fiend from escaping with.


 * and allows Disruptor to set up some early kills onto Shadow Fiend.
 * can be used to cancel the cast of Requiem of Souls.


 * Doom has several disable abilities to choose from jungle creeps (e.g., ) to deal with Shadow Fiend who lacks escape abilities.
 * When Doom combines creep abilities with, , and , Shadow Fiend most likely will die as he cannot use Shadowraze and Requiem of Souls to protect himself, and also cannot even flee by using or.
 * Although Shadow Fiend has a high physical damage output, Doom has a large health pool to survive it, meaning Doom's combo with high magical damage output will shutdown Shadow Fiend first.
 * Doom usually buys to improve his damage, making his nuke combo more deadly to Shadow Fiend. The blind also prevents Shadow Fiend from landing his attacks often.


 * can be used to cancel Requiem of Souls.
 * reduces Shadow Fiend's damage even further.
 * 's high strength and means that he'll be able to tank Shadow Fiend's right clicks.


 * Despite Jakiro's fragileness, he can easily harass Shadow Fiend with and  than Shadow Fiend can harass Jakiro with.
 * Jakiro can easily cancel with  as Shadow Fiend is a very easy target while channeling it.
 * upgraded can deal pure damage-over-time and pierce spell immunity, which can discourage Shadow Fiend from even trying to initiate with.


 * and with ministun talent can be used to cancel Requiem of Souls if Shadow Fiend does not have . Likewise, since Shadow Fiend is prone to buying, an ill-timed  can give Luna a free chance to counter-initiate with.
 * and allow Luna to outfarm Shadow Fiend in lane and the high physical damage output they provide her can also help her deal with Shadow Fiend even when he buys  in late game.
 * A well timed will burst and kill Shadow Fiend before he even either initiates or gets a chance to retaliate, especially when equipped with  and, this could become even worse for Shadow Fiend if he does not have . But bear in mind however, that smart and skilled Shadow Fiend can buy  to counter this issue.
 * Even though Shadow Fiend can evade all of Luna's abilities with, a smart Luna will always buy to provide vision on Shadow Fiend to her and her team.


 * can be used to cancel Requiem of Souls.
 * prevents Shadow Fiend from using Shadowraze or Requiem of Souls.
 * With and, Night Stalker can find and kill Shadow Fiend easily. He is also a tanky hero that can fight Shadow Fiend at any stage of the game.


 * prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
 * can do heavy damage to Shadow Fiend if he tries to cast his Requiem of Souls or spam Shadowraze.


 * can be used to cancel Shadow Fiend's from a huge range.
 * and allow Sniper to harass Shadow Fiend in lane without getting into the range of his Shadowrazes.


 * allows Spirit Breaker to gank Shadow Fiend in the early game, preventing him from getting Necromastery stacks.
 * and can be used to prevent Shadow Fiend from casting Requiem of Souls.


 * The blind from prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
 * can be used to prevent Shadow Fiend from casting Requiem of Souls.
 * A combination of Tinker's abilities and his items (like the and  combo) can kill Shadow Fiend quickly.


 * prevents Shadow Fiend from escaping after Ursa used his to get on top of him.
 * and allow Ursa to quickly kill Shadow Fiend.
 * keeps Ursa alive in a manfight with Shadow Fiend and allows him to stay close, even if Shadow Fiend uses Requiem of Souls.


 * dispels both Shadowraze's damage amplification stacks and Requiem of Soul's damage reduction (provided Tidehunter has taken enough damage).
 * cancels Requiem of Souls if Shadow Fiend isn't protected by.


 * breaks both Necromastery and Presence of the Dark Lord, reducing his damage massively.
 * gives Viper bonus Magic Resistance against Shadowraze and Requiem of Souls.
 * Viper can easily take advantage of Shadow Fiend's lack of escape and mobility spells with and . Poison Attack also serves as a great way to harass Shadow Fiend.


 * allows Zeus to get farm in lane against Shadow Fiend without coming into the range of his Shadowrazes.
 * can be used to heavily harass Shadow Fiend when he tries to get a last hit.
 * and can be used to detect Shadow Fiend if he tries to escape with.

Others

 * Heroes that can gank Shadow Fiend in the early game:, , ,.
 * Heroes with high burst damage:, , , ,.
 * Heroes that are hard to kill without lockdown:,.
 * Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:, , , , , ,.

Items

 * interrupts Requiem of Souls, or allows the user to dodge it.
 * and interrupt Requiem of Souls and silences Shadow Fiend.
 * and interrupt Requiem of Souls and disables Shadow Fiend.
 * mitigates Presence of the Dark Lord and Shadow Fiend's high physical damage.

Good against...

 * Shadow Fiend usually buys a allowing him to easily escape from.
 * Shadow Fiend can farm Clockwerk's to gain Necromastery stacks.


 * Shadow Fiend can easily focus down and kill one of the Meepos.
 * The amount of damage from Shadow Fiend's AoE spells makes Meepo vulnerable in every aspect.


 * Shadow Fiend can easily farm his treants and get easy Necromastery Stacks.
 * If Shadow Fiend buys and, he can counteract Nature's Prophet's split-push.


 * Shadow Fiend is mostly played as right-click carry and natural carrier, making Silencer's spells very ineffective against him.


 * does not protect Slark from Shadow Fiend's AoE spells.

Others

 * Heroes with a low health pool (, etc)

Works well with...

 * and are very long duration disables and perfect setups for Shadow Fiend's magical and physical damage.


 * can be denied at the beginning of the game for Necromastery stacks.
 * also makes it easy to land Shadow Razes on trapped enemies.


 * pulls enemy heroes into its center making perfect setup for Requiem of Souls.


 * gives Shadow Fiend extra attack speed greatly increasing his damage output.
 * can dispel a disable from Shadow Fiend.
 * is a great setup for Requiem of Souls.


 * into is a perfect setup for Requiem of Souls.
 * gives bonus damage to Shadow Fiend as well.


 * s armor reduction synergizes well with Presence of the Dark Lord and Shadow Fiend's high physical damage.
 * can set up Requiem of Souls.


 * is a perfect setup for Requiem of Souls.


 * 's armor reduction synergizes well with Presence of the Dark Lord and Shadow Fiend's high physical damage.
 * can save Shadow Fiend if he gets caught out.
 * can setup for Requiem of Souls.

Others

 * Heroes with abilities that can set up Requiem of Souls (, &)
 * Heroes that give Shadow Fiend extra attack speed (,, &)
 * Heroes that can keep Shadow Fiend alive and fighting (&)

List of heroes that counter Shadow Fiend, and list of heroes that work well with Shadow Fiend.

Shadow Fiend/Противостоящие 影魔/克制