Bloodstone/Changelogs

Version history

 * Initial charges increased from 8 to 12.


 * Bloodpact
 * No longer grants 1800 radius ground vision at the death location.
 * No longer causes the to hero gain experience within a 1200 radius at the death location.
 * No longer reduces gold loss upon death by 25 per charge.
 * Reduced respawn timer reduction per charge from 4 to 3.


 * Cost:
 * Reduced cost from 1000 to 900.
 * Increased recipe cost from 800 to 900.
 * Total cost remains 4900.


 * Reworked recipe
 * Old Bloodstone:
 * Recipe: (3300),  (1750)
 * Total cost: 5050
 * New Bloodstone:
 * Recipe: (3300),  (800), Recipe (800)
 * Total cost: 4900


 * No longer grants 10 attack damage.


 * Increased Bloodpact death heal from 400 + 30 * charges to 500 + 30 * charges


 * Now also grants 10 attack damage.


 * Increased Bloodpact starting charges from 6 to 8.
 * Added a new active ability
 * Pocket Deny:
 * Instantly causes the user to die
 * Cast range: 100
 * Cooldown: 300
 * Notes: Counts as a deny. Causes a regular death, so all of Bloodpact's on-death effects still apply. Must target ground, to prevent accidental usage.


 * Bloodstone now also gains charges when making a kill outside the radius.


 * Increased health regeneration bonus from 8 to 9.


 * Bloodpact
 * Increased starting charges from 5 to 6.
 * Increased respawn time reduction per charge from 3 to 4.


 * Can no longer be disassembled.
 * Bloodpact now starts with 5 charges.


 * Increased health regeneration bonus from 6 to 8.
 * Increased mana regeneration bonus from 150% to 200%.


 * Bloodpact
 * Reduced charge loss upon death from 50% to 33%
 * Increased death heal from 400 + 25 * charges to 400 + 30 * charges


 * Increased health bonus from 450 to 500.


 * Reworked Bloodpact
 * Old Bloodpact
 * Gains charges for every kill you make. Each charge grants health and mana regeneration. When dying, heals allies health and mana within a big radius and leaves a mark on the ground which grants vision and causes your hero to continue gain experience around it. Also reduces gold loss and respawn timer when dying. This reductions are twice as strong when having charges.
 * Charge per kill: 1 (2 if empty)
 * Health and mana regeneration per charge: 1.5
 * Death charge loss: 1
 * Death heal radius: 1675
 * Death health heal: 450
 * Death mana restore: 400
 * Death gold loss reduction: 20% (40% when having charges)
 * Death respawn time reduction: 10% (20% when having charges)
 * New Bloodpact:
 * Gains a charge for every dying enemy hero within range. Each charge grants mana regeneration. When dying, heals allies health within a big radius based on the number of charges and leaves a mark on the ground which grants vision and causes your hero to continue gain experience around it. Also reduces gold loss and respawn time when dying based on the number of charges.
 * Charge gain radius: 1000
 * Charge per enemy death: 1
 * Mana regeneration per charge: 1
 * Death charge loss: 50% (rounded down)
 * Death AoE heal radius: 1675
 * Death AoE health heal: 400 + 25 * charges
 * Death gold loss reduction: 25 * charges
 * Death respawn time reduction: 3 * charges


 * Reduced mana regeneration bonus from 200% to 150%.
 * Reduced Bloodpact health regeneration and mana regeneration bonus per charge from 2 to 1.5.


 * Reduced cost from 900 to 875 (total cost from 5075 to 5050).
 * Increased health regeneration bonus from 5 to 6.
 * Increased mana regeneration bonus from 110% to 200%.
 * Bloodpact no longer has a 40 second stack restriction (means multiple Bloodstone deaths can now heal the same allied units within range twice within 40 seconds).


 * Increased Bloodpact health regeneration and mana regeneration bonus per charge from 1 to 2.


 * Bloodpact charges now grant 1 health regeneration and 1 mana regeneration per charge.


 * Created.