Magnus

Magnus the Magnoceros is a melee Strength Hero who is usually played as a ganker, initiator, or semi-carry. He is able to summon ripples of force in a line, damaging targets with a shockwave of energy. He can grant himself or any ally bonus damage and cleave, making farming much easier for them. Later in the game, Magnus is a powerful initiator in teamfights. He can disable and group up multiple enemies, then damage and stun all of them with a shocking blow. With powerful spells that assist his entire team, Magnus is truly a force to be reckoned with.

Tips

 * Magnus is one of the few melee heroes who can solo the middle lane well, thanks to his skill set. It is ideal for him as a carry, especially if he is able to last-hit often, since it brings him closer to his items.
 * Shockwave is Magnus's ranged nuke, one with a low mana cost:
 * Shockwave is Magnus's signature laning skill, since it's perfect for both harassing the heroes and last-hitting creeps. Thanks to the mana cost and low cooldown, Magnus is able to perform this skill, so long as he has a stable mana supply.
 * Though usually used against disabled enemies, Shockwave can act as a great finisher to fleeing enemies; make sure to cast it as soon as they flee, since there is a short delay in casting, and its range is limited.
 * Make sure to note Shockwave's limited area-of-effect. Much like Lion's Earth Spike, Shockwave directly affects targets in a straight path. You must carefully aim to hit multiple targets to maximize its effectiveness.
 * Empower is a great buff that boosts damage for a long duration, as well as grant cleave with each attack. Use it as much as you can on allies or yourself whenever possible, especially when a team fight is ensuing. Outside of team fights, Empower could be used for farming in lanes or jungles.
 * Skewer is a tricky skill to use effectively:
 * When the target is moving, determine its path ahead of time, since there is a short delay in deploying. The closer you are to the target, the sooner Skewer will land.
 * To maximize its range, always target Skewer's landing point from a distance.
 * Note that Skewer is not a disable; it does not interrupt targets from casting their spells. Skewer is more of a crippling ability used to push targets to a certain distance and slow them, making escape more difficult.
 * Always try to Skewer in front of an enemy; the closer the target is pushed to your teammates, the better.
 * Though it is offensive in nature, Skewer can also act as a quick escape mechanism, functioning much like a slower Force Staff. Make sure to cast it whenever you are given the chance to escape.
 * Skewer has a long cooldown of 30 seconds, so make sure to use it only when you really need it; otherwise, you will lose either an escape ability, or an offensive cripple.
 * Reverse Polarity is one of the most efficient team fight disables in the game:
 * When planning to cast, place yourself in the middle of multiple enemy heroes. The long disable and designated landing point make it easier for your allies to land their area-of-effect spells.
 * Reverse Polarity's pull synergizes well with Magnus's straight-line target spells. While your affected targets are stunned in front of you, you can cast Shockwave in a line, cleave with Empower, or trample them with Skewer. Note that only Skewer will displace them from the pulled location.
 * Though very powerful, Reverse Polarity's huge drawback is its cooldown. Make sure to use it sparingly, only when it is needed.
 * Maximize Reverse Polarity's disable with a Refresher Orb; casting Reverse Polarity>Refresher Orb cooldown reset>Reverse Polarity will damage your targets for a total of 300/450/600 magic damage and disable them for 5/6.50/8 seconds, depending on the timing of the second cast.