Meteor Hammer

The Meteor Hammer is an item purchasable at the Main Shop, under Weapons. However, it requires an item from the Secret Shop to be completed.

Disablers
Heroes with non-standard or long duration disables have extra time to channel Meteor Hammer, allowing the wielder to extend the time the target is disabled.


 * keeps enemies from moving out of Meteor Hammer's AoE.


 * In certain circumstances where he doesn't need to drag enemies anywhere, provides just enough time to land Meteor Hammer, ideally when the affected enemy has many  stacks for bonus damage.


 * roots an opponent long enough to set up Meteor Hammer.
 * Crystal Maiden's cast range increasing talent allows her to channel Meteor Hammer from a safer distance.


 * is a good setup for Meteor Hammer, and increases Dark Willow's overall nuke damage.
 * can be used to stay safe while channeling Meteor Hammer.


 * The +  combo traps enemies while preventing them from interrupting the channel; in return, Meteor Hammer augments Disruptor's initiation with damage and a stun.


 * allows for safe channeling of Meteor Hammer after opponents have been put to sleep. Can be used along with to deal large amounts of damage.


 * provides a way to reliably reposition the enemy under the meteor, and can be combined with his other AoE stuns for a large amount of lockdown.


 * roots an opponent long enough to set up Meteor Hammer.
 * sets up Meteor Hammer. During the song, start channeling Meteor Hammer, and shift-queue Song of the Siren's sub-spell, giving enemies just a split second of time to cast spells.
 * It is possible to do the combo frame-perfect with the help of a toggle item, like . While channeling the item, shift-queue the toggle item three times before shift-queuing the song's sub-spell.
 * Note that this combo is quite obvious when executed, since Meteor Hammer's channeling sound and cast animation are visible and audible to enemies, which gives them more than enough time to prepare for it. Even with a frame-perfect timing, enemies can still cast non-targeted instant-cast spells and items.


 * , in certain circumstances, has enough disable duration to fully channel Meteor Hammer on a whole group of enemies, made better with items such as and.


 * boosted by sets up Meteor Hammer.
 * causes enemies to take more damage and stunned for longer from Meteor Hammer.


 * sets up Meteor Hammer.
 * leaves the target very vulnerable to follow-up damage.


 * traps enemies in a small area to nuke with Meteor Hammer.
 * adds to Meteor Hammer's AoE nuke damage.


 * Can be used after successfully casting on multiple heroes (or a single hero close to a creep for the cask to bounce to) extend the stun and gain more time for an effective.
 * The damage dealt by Meteor hammer makes more impactful.

Siegers
Heroes with abilities that damage buildings can use Meteor Hammer to quickly bring down structures.


 * increases Meteor Hammer's damage perfect for pushing towers.


 * adds to Meteor Hammer's building damage.
 * In addition,, when properly timed, has enough disable time on a whole team without status resistance to land perfectly, potentially on.


 * adds to Meteor Hammer's building damage.

Hiders
Heroes who hide or go invisible can channel Meteor Hammer safely given enemy heroes lack detection or ground target disables.


 * lets Monkey King use Meteor Hammer while out of vision.


 * allows the item to be channeled while hidden by invisibility, allowing him to stealthily initiate targets or push towers.


 * During, Treant Protector can use Meteor Hammer while hidden in the tree line.
 * Treant can also channel Meteor Hammer while opponents are rooted under.

Special
These heroes can use Meteor Hammer during certain circumstances.


 * Meteor Hammer can be used during . This means you can start channeling while near an enemy tower and fly back to safety while the channel completes.

Tips

 * Meteor Hammer can be hard to aim, as the long and obvious casting allows most opponents to interrupt or dodge the ability. Use the active in conjunction with disables, or after the target has expended their escape abilities.
 * If you find yourself vulnerable to disables, you wanna invest for a or a  to prevent your channelling from getting interrupted easily.
 * Meteor Hammer can be considered a situational item for teams that require extra siege power, as it deals 375 damage against buildings (about 1/4 of the HP of a Tier 1 tower).
 * Meteor Hammer can be used to quickly clear jungle stacks and creep waves.

Gallery
Martelo Meteorítico Meteor Hammer 陨星锤