Version 6.82b

Mechanics

 * Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1 [Min 0, Max 1]
 * Rescaled the AoE Gold constant multipliers (in part to account for the formula tweak) from 0.26/0.22/0.18/0.14/0.1 to 0.06/0.06/0.05/0.04/0.03
 * Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12
 * Kill Streak Bounty from 100->800 to 60->480 (6.81: 125->1000)
 * Adjusted bonus area of effect Gold and XP


 * 6.82 Gold Formula: (Old)
 * VictimLevel = Level of the Victim
 * VictimNW = The victim's Net Worth
 * EnemyTeamNW = Enemy team's total Net Worth
 * AlliedTeamNW = Your team's total Net Worth
 * NWDifference = ( EnemyTeamNW - AlliedTeamNW ) / ( EnemyTeamNW + AlliedTeamNW ) [Min 0]
 * NWFactor = NWDifference * VictimNW
 * 1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
 * 2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
 * 3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
 * 4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
 * 5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15


 * 6.82b Gold Formula: (New)
 * VictimLevel = Level of the Victim
 * VictimNW = The victim's Net Worth
 * EnemyTeamNW = Enemy team's total Net Worth
 * AlliedTeamNW = Your team's total Net Worth
 * NWDifference = ( EnemyTeamNW / AlliedTeamNW ) - 1 [Min 0, Max 1]
 * NWFactor = NWDifference * VictimNW
 * 1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.06
 * 2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.06
 * 3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05
 * 4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04
 * 5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03


 * 6.82 XP Factors: (Old)
 * 1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
 * 2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
 * 3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
 * 4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
 * 5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15


 * 6.82b XP Factors: (New)
 * 1 Hero: XP = 20 * VictimLevel + XPFactor * 0.3
 * 2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.3
 * 3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2
 * 4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15
 * 5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12