Slardar

Slardar the Slithereen Guard is a melee strength hero specialising in little more complex than laying low enemies with sheer physical force. More an agility hero at heart, Slardar has a chance to stun enemies with every blow and excellent agility gain and is capable of becoming a carry on the same par as Ursa or even Faceless Void, although his skills are versatile enough for a supportive role.

A stunning wave assaults all those who would face the Slithereen in combat. Extremely agile and flexible, his abyssal strength allows him to outrun all intruders even on land. His Amplify Damage ultimate allows himself and allies to crush through opponents with ease without a chance to evade detection. Slardar is recommended for New to Intermediate players, due to his need for some positioning and judgement.

Tips

 * Amplify Damage is a low mana, low cooldown counter to enemy Heroes with invisibility.
 * Amplify Damage also stacks with armor reducing spells/buffs and items.
 * Because of Slardar's ability to bash opponents, buying attack speed items can be useful on disabling magic immune enemies.
 * Slardar is capable of beating hard Carries by becoming a Hard Carry himself, thanks to his Bash and Amplify Damage. This can give carries like Anti-Mage, Drow Ranger, and Huskar a hard time in defeating him.
 * Sprint supports a highly aggressive early game playstyle. Should the lane be pushed close to your tower, an easy kill can be acquired even with high health heroes if you are laning with someone with a reliable slow or stun.
 * Use Sprint carefully in the early game however - it increases the damage you take in addition to raising your movement speed, which can sometimes make the kill easier with an opponent who can chase you efficiently (such as Anti Mage with his Blink ability).

Trivia

 * In DotA, Amplify Damage was auto-castable.
 * It is possible to avoid the stun of Slithereen Crush, but still be slowed by the secondary effect. This is because the area-of-effect of the slow debuff is slightly larger than the stun area-of-effect.