Dark Willow/Counters

Bad against...

 * negates Dark Willow's high magic burst damage. Its active blocks.
 * allows Anti-Mage to dodge Terrorize during its long cast animation, as well as avoiding the obstacles from Bramble Maze. On the other hand, if Anti-Mage gets caught inside Bramble Maze, he's unable to Blink away.
 * Dark Willow's chained magic burst requires a lot of mana, setting her up for damaging s.


 * forces Dark Willow to attack, cancelling Shadow Realm.


 * lets Arc Warden or allies evade Dark Willow's shadow realm attacks. The duration of the evasion can be extended with the clone.
 * also exploits Dark Willow's low mobility.


 * 's constant AoE damage will hit Dark Willow even in Shadow Realm. Its automatic damage will hurt her if she tries to get close and use Bedlam.


 * can hit Dark Willow beyond a defensive Bramble Maze, and before she gets close enough to hit Drow Ranger with Bedlam.
 * Drow Ranger's long range allows her to hit Dark Willow's team without venturing into her Bramble Maze.


 * blocks Dark Willow's magical burst damage, and harms her if she tries to get close to attack with Bedlam.
 * and makes it hard for Dark Willow to fully disable Ember Spirit.


 * dispels most of Dark Willow's abilities, allowing Juggernaut to pass through Bramble Maze and cancel out Cursed Crown before the stun occurs.
 * However, Dark Willow can tank with . As she is a valid target, but invulnerable to right clicks.


 * protects and dispels all of Dark Willow's abilities.


 * Nyx Assassin's high burst damage can be the bane of Dark Willow, as her low health makes it difficult to survive long enough to escape through Shadow Realm.
 * can be triggered by walking deliberately into Bramble Maze, leaving Dark Willow stunned and defenseless.


 * not being disjointable is almost an ensured disable if Dark Willow tries to escape with Shadow Realm. Dispels Cursed Crown and Terrorize.
 * negates all her magic damage in case she catches a single hero.
 * 's strong dispel removes Dark Willow's disables.


 * All of Puck's abilities are area-targeted, and will hit Dark Willow when she uses Shadow Realm.
 * allows Puck to bypass Bramble Maze, close the gap and silence Dark Willow with.
 * helps Puck dodge attacks charged by Shadow Realm, and is easily timed against Terrorize's long cast time..


 * and hits Dark Willow even when she uses Shadow Realm.
 * reduces Dark Willow's magic burst damage.


 * prevents Dark Willow from using her close-range bursts with Bedlam.
 * lets Riki jump past Bramble Maze.


 * and have the range to hit Dark Willow beyond Bramble Maze.
 * renders Dark Willow useless in teamfights.


 * allow Storm Spirit to bypass Bramble Maze, and zip back into battle if he gets hit by Terrorize.

Others

 * Heroes who can silence will shut down Dark Willow entirely:, ,
 * Heroes with high burst damage and can take down Dark Willow quickly:, ,

Items

 * protects players against Dark Willow's early game burst damage.
 * can be activated immediately after Cursed Crown is cast to teleport out before the stun hits.
 * greatly reduces Dark Willow's magical damage.
 * reduces Dark Willow's magical damage, and can be activated just before Cursed Crown's stun to avoid follow-up damage.
 * helps ranged heroes attack over Bramble Maze.
 * reflects Dark Willow's burst damage to her, killing her quickly due to her low health.
 * completely negates most of Dark Willow's spells, protecting the caster against her disables.
 * will not only silence her, but allow allies to make short work of Dark Willow's low health.
 * 's creep helps tank Bedlam.
 * dispels Cursed Crown delay and Terrorize. Can reflect Cursed Crown.
 * provides temporary Spell Immunity against Dark Willow's spells.
 * dispels most debuffs of Dark Willow's spells while also providing some passive heal.

Good against...

 * Bramble Maze greatly hinders Bloodseeker's ability to run around in teamfights and pick off dying allies.
 * Shadow Realm prevents Bloodseeker from attacking dark Willow, allowing her to safely teleport away.


 * Terrorize forces Faceless Void out of.


 * Terrorize forces Monkey King out of.


 * Casting Bramble Maze on top of Meepo guarantees a root, as it is nearly impossible to leave the thorns with all of Meepo's clones.
 * Terrorize and Cursed Crown offer great disables against the grouped Meepos and can prevent them from using to escape.


 * Bramble Maze stops in its tracks. Its very long duration means it can be used as an obstacle to block off an incoming Spirit Break during teamfights.
 * Shadow Realm and Bedlam can be activated when Dark Willow sees coming, preventing Spirit Breaker from using  after the initial stun.


 * Bramble Maze prevents Timbersaw from ing away without getting rooted.
 * Cursed Crown can still catch Timbersaw if he s away.
 * offers little protection against Dark Willow's high magical damage.


 * Dark Willow's burst damage and stun prevents Troll Warlord from approaching her until he has.
 * Troll Warlord's lack of burst damage makes it hard for him to kill Dark Willow before she slips into Shadow Realm.


 * does not protect Windranger from Cursed Crown's stun or Dark Willow's magical nukes.
 * cannot target Dark Willow in Shadow Realm and will be interrupted if targeted earlier, wasting the ultimate.

Others

 * Heroes who relies on abilities for mobility might become more vulnerable if forced to retreat on foot due to Terrorize

Works well with...

 * Terrorize forces the enemies trapped inside to run into its border, damaging them multiple times.
 * The stun from Cursed Crown helps Mars aim and land and.


 * can place enemies inside or onto Bramble Maze.


 * Enemies caught in Bramble Maze are easy pickings for all of Ember Spirit's AoE damage abilities.


 * Cursed Crown and Bramble Maze long disable time helps Invoker land abilities like.


 * Cursed Crown and Bramble Maze can help Juggernaut get early kills in lane with.
 * Terrorize can potentially keep enemies grouped during and.


 * Bramble Maze helps Lina land, and prevents enemies from escaping other nukes.


 * Cursed Crown's delayed stun helps Mirana aim and land s.
 * and are useful when chasing after Terrorized enemies.


 * Terrorized enemies' linear retreat make them ideal targets for the effect paths of and.
 * Bramble Maze prevents enemies from fleeing 's damage and stun radius.
 * Terrorize can save Phoenix during, if the enemy team decides to attack the egg instead of running away.


 * Terrorize can force a group of enemies to break, stunning them and causing them to take extra damage.


 * and synergize with Bramble Maze to dominate the battlefield in Warlock's favor.


 * lets Weaver to pass through multiple enemies hindered by Bramble Maze, and catch up to Terrorized enemies.
 * 's linear path allows the Beetles to latch onto all enemies affected by Terrorize.


 * Axe can use his on Terrorized enemies to attack him, preventing them from retreating to their base.

Others

 * Heroes who deal high damage while moving can kill Terrorized enemies just by running alongside them:, , ,
 * Heroes fast enough to chase down Terrorized enemies as they run away can take advantage of the situation to deal more damage:, , , ,
 * Heroes who create obstacles during teamfights synergize well with Bramble Maze, and the forced movement from Terrorize: ,

List of heroes that counter Dark Willow, and list of heroes that work well with Dark Willow.

Dark Willow/Neutralizações Dark Willow/Противостоящие 邪影芳灵/克制