Talk:Damage amplification

Fate's Edict?
Should this one be added too? I don't posses a wc3 copy so can't reliably test whether it's an actual amplification or not, and if it is, what calculation bracket it's in.


 * It amplifies all damage after reductions in the same tick as the damage is dealt. If you hit a target with the buff with 100 physical damage (after armor reductions), he will also take 50 pure damage for a total of 150 damage.
 * In that regard it works just like a maxed Soul Catcher with shorter duration (just noticed the notes for SC are incorrect, damage is calculated after reduction). I think it should be added? While it does make the target 100 % spell immune (blocks damage from attack type:spells I assume) otherwise it works like damage amplification. --Artorp (talk) 20:29, 29 March 2014 (UTC)
 * Well then, I'm going to add it later with some more info about how these amplifications interact with each other.
 * The most recent revision of the page doesn't seem to be very legit and the Amplify Damage icon messes up the Flesh Golem's description on 4:3, so there's certainly an encouragement for more data so the table isn't affected by it :D