Gyrocopter/Sounds

Attacks

 * Gyrocopter projectile launch.mp3 Projectile launch sound plays as the attack projectile is released.


 * Bane projectile impact.mp3 Projectile impact sound plays as the attack projectile successfully hits the target.

Movement

 * Gyrocopter idle loop.mp3 Loop sound plays permanently on Gyrocopter, gets louder when moving (40% vol).

Rocket Barrage

 * Rocket Barrage cast.mp3 Cast sound plays on Gyrocopter upon cast.
 * Rocket Barrage launch.mp3 Launch sound plays whenever a projectile is released.
 * Target sound plays whenever a unit is damaged by Rocket Barrage.
 * Rocket Barrage target1.mp3 Target 1
 * Rocket Barrage target2.mp3 Target 2
 * Rocket Barrage.mp3 Full sound example.

Homing Missile

 * Homing Missile cast.mp3 Cast loop sound plays on the missile upon cast and lasts until it hits its target or is destroyed. Audible to allies only (60% vol).
 * Homing Missile cast enemy.mp3 Enemy sound plays whenever the rocket gets in vision range. Audible to enemies only. This means that enemies don't hear the hissing sound of the rocket while it flies.
 * Homing Missile destroy.mp3 Destroy sound plays whenever the missile is destroyed, be it with attacks, or by hitting the target.
 * Homing Missile target.mp3 Target sound plays when the rocket successfully hits the target (70% vol).
 * Homing Missile.mp3 Full sound example.

Flak Cannon

 * Flak Cannon attack.mp3 Attack sound plays together with Gyrocopter's regular attack sound on each attack with Flak Cannon on for each flak released. This means the more enemies it hits, the louder it gets.
 * Flak Cannon.mp3 Full attack sound example.

Call Down

 * Call Down cast.mp3 Cast sound plays on Gyrocopter upon cast. Plays as a global sound for Gyrocopter.
 * Call Down target.mp3 Target sound plays when the missiles explodes, which is 2 and 4 seconds after cast.
 * Call Down.mp3 Full sound example.

Other

 * Gyrocopter death.mp3 Death sound.