Earth Spirit/Sounds

Attacks

 * Pre attack sound plays during the attack animation.
 * Shared large blade whoosh1.mp3 Pre attack 1
 * Shared large blade whoosh2.mp3 Pre attack 2
 * Shared large blade whoosh3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target. Each attack uses one of main impact sound and one additional impact sound.
 * Earth Spirit attack1.mp3 Main impact 1 (50% vol)
 * Earth Spirit attack2.mp3 Main impact 2 (50% vol)
 * Earth Spirit attack3.mp3 Main impact 3 (50% vol)
 * Shared large blade follow thru1.mp3 Additional impact 1 (50%-60% vol)
 * Shared large blade follow thru2.mp3 Additional impact 2 (50%-60% vol)
 * Shared large blade follow thru3.mp3 Additional impact 3 (50%-60% vol)

Movement

 * Play on each step while moving (30%-60% vol)
 * Shared footstep large1.mp3 Footstep 1
 * Shared footstep large2.mp3 Footstep 2
 * Shared footstep large3.mp3 Footstep 3
 * Shared footstep large4.mp3 Footstep 4

Stone Remnant

 * Stone Remnant.mp3 Cast sound plays on the Stone Remnant upon cast.
 * Stone Remnant destroy.mp3 Destroy sound plays on the Stone Remnant whenever it crumbles by expiring or after being used by Magnetize.

Boulder Smash

 * Walrus Punch hit.mp3 According to the game files, this was supposed to be the cast sound for Boulder Smash. Currently, its volume is set to 0%.
 * Boulder Smash.mp3 Target sound plays on the smashed target upon cast.
 * Stun sounds play on every unit stunned by a smashed Stone Remnant.
 * Snowball hit1.mp3 Stun 1
 * Snowball hit2.mp3 Stun 2
 * Damage sounds play on every unit damaged by a smashed unit or Stone Remnant.
 * Shared large blade follow thru1.mp3 Damage 1
 * Shared large blade follow thru2.mp3 Damage 2
 * Shared large blade follow thru3.mp3 Damage 3

Rolling Boulder

 * Rolling Boulder cast.mp3 Cast sound plays on Earth Spirit upon cast.
 * Rolling Boulder loop.mp3 Loop sound starts playing on Earth Spirit upon cast and lasts until he stops rolling.
 * Snowball impact.mp3 Remnant impact sound plays when rolling over and consuming a Stone Remnant to enhance the spell's effects.
 * Rolling Boulder target.mp3 Target sound plays on any enemy damaged by Rolling Boulder
 * Rolling Boulder end.mp3 End sound plays whenever Earth Spirit stops rolling.
 * Rolling Boulder.mp3 Full sound example, not enhanced, no enemies damaged, no colliding with enemy hero.
 * Rolling Boulder alt.mp3 Full sound example, not enhanced and no enemies damaged.
 * Rolling Boulder enhanced.mp3 Full sound example, enhanced, no enemies damaged, no colliding with enemy hero.
 * Rolling Boulder enhanced alt.mp3 Full sound example, enhanced, no enemies damaged.

Jade Reckoning
 * Jade Reckoning Rolling Boulder target.wav Target sound plays together with the default target sound.
 * Jade Reckoning Rolling Boulder alt.wav Full sound example, not enhanced and no enemies damaged.
 * Jade Reckoning Rolling Boulder enhanced alt.wav Full sound example, enhanced, no enemies damaged.

Geomagnetic Grip

 * Frozen Sigil cast.mp3 Cast sound plays on Earth Spirit and on the target upon cast.
 * Geomagnetic Grip silence.mp3 Silence sound plays on every unit silenced by a pulled unit or Stone Remnant
 * Damage sounds play on every unit damaged by a pulled Stone Remnant 50% vol.
 * Shared large blade follow thru1.mp3 Damage 1
 * Shared large blade follow thru2.mp3 Damage 2
 * Shared large blade follow thru3.mp3 Damage 3

Magnetize

 * Magnetize cast.mp3 Cast sound plays on Earth Spirit upon cast.
 * Debris sounds play on each damage interval of Magnetize on every affected unit.
 * Magnetize debris1.mp3 Debris 1
 * Magnetize debris2.mp3 Debris 2
 * Magnetize debris3.mp3 Debris 3
 * Magnetize debris4.mp3 Debris 4
 * Magnetize debris5.mp3 Debris 5
 * Magnetize debris6.mp3 Debris 6
 * Pulse sounds play on each damage interval of Magnetize on affected heroes only.
 * Magnetize pulse1.mp3 Pulse 1
 * Magnetize pulse2.mp3 Pulse 2
 * Magnetize pulse3.mp3 Pulse 3
 * Magnetize pulse4.mp3 Pulse 4
 * Shockwave cast.mp3 Target sound plays on each enemy unit whenever Magnetize is refreshed with a Stone Remnant or a petrified hero.
 * Magnetize end.mp3 End sound plays on the affected units when the Magnetize debuff expires.
 * Magnetize.mp3 Full sound example with each pulse on heroes, not refreshed.
 * Magnetize creep.mp3 Full sound example with each pulse on creeps, not refreshed.

Enchant Remnant

 * Enchant Remnant cast.mp3 Cast sound plays on the target upon cast.
 * Stone Remnant destroy.mp3 Destroy sound plays when Petrify duration is up.
 * Enchant Remnant.mp3 Full sound example.