Disables

Disables are abilities that reduce an opponents ability to fight or move. It can be used to effectively reduce the amount of opponents in the fight, making it very powerful.

Most crowd control falls into 2 main categories while having some overlap. The third category are used for disables that are unique and thus can not be place in the first or second category.

Movement Modifiers
This type of disable directly influences an opponents movement. This includes:
 * Cyclone
 * Etheral
 * Hex
 * Knockbacks
 * Roots
 * Slows
 * Stuns
 * Teleports

Action Modifiers
These disables reduce a heroes ability to do damage or cast abilities.
 * Blinds
 * Cyclone
 * Etheral
 * Hex
 * Silences
 * Stuns
 * Teleports

Special
These are usually special effects unique to one hero, which are either entirely new types of disables or multiple kinds of others
 * Berserker's Call (Axe Ability)
 * This is a taunt, taunts cause all afflicted units to attack Axe.
 * Black Hole (Enigma Ability)
 * This completely disables and pulls the all the units caught in the AoE towards the centre of the AoE.
 * Chronosphere (Faceless Void Ability)
 * This stops all units friendly and enemy, including turrets, excluding faceless void and his summons, this skill also reveals invisible units.
 * Power Cogs (Clockwerk Ability)
 * This creates a barrier around Clockwerk, trapping units nearby, units attempting to enter from the outside are knocked back and lose health and mana.
 * Torrent (Kunkka Ability)
 * Torrent acts like cyclone, without making the affected units invulnerable and it also slows afterwards
 * Dream Coil (Puck Ability)
 * Dream Coil chains all affected units to the centre of the AoE, units that move to far away from the centre break their chain, are snapped back to the centre and are stunned taking additional damage