June 19, 2012 Patch (Test)

{{Patch layout
 * game = test


 * source = http://store.steampowered.com/news/8230/
 * source-title = Patch notes


 * before = June 13, 2012 Patch (Test)
 * after =
 * notes=

GAMEPLAY

 * Added Rubick!
 * Bane
 * Fixed Fiends Grip icon.png Fiend's Grip not ending if Kraken Shell dispels it.
 * Chaos Knight
 * Reality Rift icon.png Reality Rift now puts the  Chaos Knight behind his target.
 * Clockwerk
 * Fixed Hookshot icon.png Hookshot stunning dead units.
 * Gyrocopter
 * Fixed Homing Missile icon.png Homing Missile not giving any bounty.
 * Invoker
 * Fixed Alacrity icon.png Alacrity interaction with Magic Immunity
 * Kunkka
 * Fixed Ghost Ship icon.png Ghost Ship allied debuff dealing all the damage immediately when then rum wears off, rather than over the following 8 seconds.
 * Mirana
 * Reduced size of Arrow 20%.
 * Outworld Destroyer
 * Aadded visual indicator for Astral Imprisonment Length.
 * Riki
 * Fixed sometimes not attacking his Blink Strike icon.png Blink Strike target immediately.
 * Spirit Breaker
 * Fixed a bug allowing charging Razor without moving.
 * Fixed Batrider and  Outworld Destroyer having 1 to little armor.
 * Fixed Chaos Knight having 2 extra armor.
 * Fixed Lone Druid having 1.3 to little armor.

UI

 * Added support for tournament spectating passes.
 * The backpack now displays 64 items, up from 25.
 * Select All Other Units feature no longer selects any unit that is lacking attack capability (like Beastmaster's Hawk).
 * Added a buff to indicate the duration of Death Prophet's Exorcism.
 * Updated Aghanim's Scepter tooltips for Beastmaster, Necrolyte, Queen of Pain, Warlock, and Windrunner.
 * Updated the Aghanim's Scepter store preview.
 * Fixed bug where large replays were unable to download.
 * Replay downloading is now paralleled to improve download speeds.
 * Fixed item purchase message crediting the wrong player if the purchased item stacked with someone else's item.

VISUALS

 * Added a custom particle effect for Skadi.

BOTS
}}
 * Co-op bot matches will now randomly assign the human players to Radiant or Dire.
 * In co-op bot matches, if a human disconnects before picking a hero, the bots will now correctly balance the teams.
 * Fixed bots not selecting heroes into non-AP games.
 * Fixed bots not deploying their couriers on Passive difficulty.