Mars/Counters

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Bad against...

 * allows Anti Mage to escape or enter Arena Of Blood.
 * quickly erodes Mars' small mana pool.


 * allows Faceless Void to escape or enter Arena Of Blood, and helps him recover from Mars' burst damage.
 * 's magical damage ignores Bulwark.
 * renders Arena Of Blood useless, and helps allies attack Mars from behind, bypassing Bulwark.


 * 's magical damage bypasses Bulwark, and has a talent that converts it to pure damage.
 * 's percentage-based magical damage bypasses Bulwark, and can also be used to jump in or out of Arena Of Blood.


 * wastes Arena Of Blood's duration.
 * reduces Mars' tankiness.
 * prevents Mars from following up after his knockback abilities, and takes advantage of his low mobility.


 * Necrophos' largely magical damage completely ignores Bulwark.
 * protects Necrophos from God's Rebuke.


 * 's pure damage penetrates Bulwark's damage block.
 * protects allies trapped in Arena Of Blood, and can save an ally from Spear of Mars' stun.
 * deals high damage to Mars, due to his low intelligence.


 * allows Puck to escape or enter Arena Of Blood.
 * allows Puck to dodge Spear of Mars, and avoid attacks inside Arena Of Blood.


 * allows Slark to jump into and out of Arena Of Blood.
 * can dispel Spear of Mars's long stun.


 * 's pure damage pierces Bulwark.
 * allows Spectre to move in and out of Arena Of Blood.


 * Venomancer's poison attacks are all magical damage, ignoring Bulwark.
 * Venomancer's multiple slows are especially effective against Mars' low mobility.
 * can attack through Arena Of Blood.


 * breaks the damage block from Bulwark.
 * and 's slows make it difficult for Mars to get close enough to attack Viper.

Others

 * 's forces Mars to look away from Medusa, rendering his Bulwark useless against her.
 * 's and  disrupt fights in Arena Of Blood.
 * Heroes with high magical or pure damage will bypass Bulwark:, , , , , , , ,
 * Heroes with break abilities:, (with )

Items

 * breaks Bulwark.
 * allows heroes to walk freely in and out of Arena Of Blood.

Good against...

 * Arena Of Blood blocks out Bloodseeker from attacking a d target.
 * Bulwark helps Mars survive ganks simply by turning towards Bloodseeker without moving.
 * Spear of Mars and God's Rebuke can push Bloodseeker from Ruptured targets.


 * forces Mars to face, causing most of her damage to be blocked by Bulwark.
 * Spear of Mars and God's Rebuke pushes Legion Commander away during Duels against allies.


 * Phantom Assassin's high physical damage is greatly reduced by Bulwark
 * God's Rebuke has true strike, ignoring the evasion from.


 * Bulwark negates most of the physical damage from Terrorblade and his illusions.
 * Mars' AoE abilities kill Terrorblade's illusions quickly.


 * Reason


 * Reason


 * Reason


 * Reason

Others

 * Physical damage heroes with no disables are vulnerable against Mars:, , , , , , , , , ,

Works well with...

 * forces enemies to walk into Arena of Blood's walls.


 * can pull escaped enemies back into Arena Of Blood.
 * Arena Of Blood is a good setup for . With, Disruptor can also stop enemies from activating and escaping Arena Of Blood.


 * allows Mars to tank even more damage with Bulwark.
 * Arena Of Blood keeps heroes closer together for more guaranteed bounces.


 * Arena Of Blood prevents enemies from escaping.
 * Arena Of Blood also allows Monkey King to easily gain stacks.


 * Arena Of Blood is a good setup for and.


 * Reason


 * Reason


 * Reason


 * Reason

Others

 * Heroes with AoE nukes can take advantage of Arena Of Blood:, , , , , , , , , , , ,
 * Heroes who can hit multiple enemies inside Arena Of Blood with their basic attacks:, ,
 * Heroes with fear can cause enemies to run into Arena Of Blood's walls:, , (with level 25 talent)
 * Heroes who need front line/AOE control:, , , ,

List of heroes that counter Mars, and list of heroes that work well with Mars.