Juggernaut

Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.

His abilities grant invulnerability and spell immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.

Tips

 * Blade Fury allows the Juggernaut to deal massive amounts of damage early game, especially if you take Boots of Speed early on or have a teammate with a disable. Always try to lane with heroes such as Crystal Maiden, Lion, Venomancer and Shadow Shaman to increase your potential. If you have boots, and the enemy does not, look to be aggressive with Blade Fury.
 * Blade Fury can be used as an escape mechanism due to its spell immunity. Using it alongside Healing Ward can result in escaping even the most difficult situations.
 * While using Blade Fury, it is best to constantly move alongside the enemy (constantly issuing the Move command nearby) instead of right-clicking them once and allowing your Hero to automatically follow them. Juggernaut will still try to attack the enemy while in Blade Fury, but will deal no damage, resulting in needless pauses and easily allows your enemy to escape.
 * Omnislash works best if you catch an enemy hero away from their creeps. Time it well to avoid wasting hits on creeps, and ensure your enemy doesn't have any blink or invisibility spells, as those will cause your ultimate to not affect them.
 * Omnislash turns Juggernaut invulnerable for its duration. This can be used as an advantage to dodge certain abilities. However, some abilities can affect invulnerable units. for example affects invulnerable units and thus can prevent Juggernaut from attacking (except when jumping on Axe) or casting spells during Omnislash.
 * Healing Ward is a great way to keep pushes going and heal yourself. Make sure you don't neglect it!
 * Taking the rather than Healing Ward and Blade Dance at very early levels may be a good idea due to your high mana costs and lack of survivability. Focusing on attributes and Blade Fury up until you can get Omnislash makes you far more viable in survivability and mana management.
 * Do not be fooled into thinking you are hard to kill while using Blade Fury. Enemies who have a high amount of physical damage, such as Drow Ranger or Sven, will be able to deal heavy damage to you even if you are under Blade Fury's effects.
 * Watch out for any enemy hero/heroes who have the ability to become Ethereal. Ethereal heroes caught by Omnislash will be left unhurt and will only cause you to waste precious slashes. However, you can buy a diffusal blade to purge the Ethereal state.
 * If you going to Hard Carry the game,Battle Fury its an excellent pickup,it will accelerate you farm with the 35% cleave plus the bonus mana and health regen that will make better use of your abillities,also you will farm the other core items like Aghanim's Scepter much faster if the Battle Fury is rush first.
 * Experienced Juggernaut players can use a Blink Dagger in order to continue an Omnislash if there are targets some distance away. However, the item must be used after a slash.
 * While not shown under Situational Items, Mjollnir is a very good item to get on Juggernaut. With the lowest base attack time, increasing his attack speed and damage makes him a deadly auto-attacker, as well as being a cheaper alternative to Butterfly. In addition, the Chain Lightning from Maelstrom & Mjollnir aid him greatly for pushing the lanes and farming the jungle.
 * For Juggernaut players who wish to be more tank-like or have purchased plenty of attack speed- and damage-boosting items, Satanic is an excellent late game pick-up. Satanic's large strength boost, armor, and Active ability mesh very well with Juggernaut's high attack speed, vastly enhancing his survivability in team fights.
 * Sange and Yasha its a fair pick in Juggernaut,since he doesnt' have any close gap skills,this item will provide nice stats and 16% movespeed to help chase better,the speed will increase if you have Phase Boots,also the greater maim helps slowing down fleeing enemies.

Trivia

 * Juggernaut's ultimate, Omnislash, is inspired by and named after the signature move of Cloud Strife from the game Final Fantasy VII.
 * The rare line Jug rare 08.mp3 "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.
 * The line Jug deny 03.mp3 "My blade is swifter." is a reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.
 * The line Jug death 11.mp3 "And then... there were none..." may be a reference to the Agatha Christie book by the same name.
 * The line jug_rare_17.mp3 "I'm the Juggernaut, Lich!" is a play on the quote "I'm the Juggernaut, bitch.", taken from a YouTube parody featuring re-dubbed scenes from X-Men: The Animated Series.
 * Juggernaut is tied with for the lowest Base Attack Time (BAT) in the game of any Hero unbuffed by spells (only  with level 2 and 3  reaches a lower BAT). However, because of Juggernaut's large Agility growth and it being his Primary Attribute, he benefits far more from Attack Speed and Agility than Oracle.