Sven/Guide

Carry

 * Sven is usually played as a carry. His Great Cleave allows him to kill waves of creeps in no time. While his Storm Hammer can make for some early ganks, Sven should spend most his time farming. The goal is to obtain your mid game items and take over before your opponent can deal with you.

Ganker

 * Sven has been a ganker in the past but is not anymore, don't play him this way.

Tips & Tactics

 * Join fights with extreme caution. is not a hero you should be dying on for one kill, he needs to have good farm and a decent mid game to be impactful.
 * is very good at taking Roshan with after a certain point in the game, always keep this in mind.
 * Regarding mana, Sven does not have a sustainable amount of it during the laning stage so be careful with how often you spam Storm Hammer.
 * Don't play Sven as a support or a ganker.

General

 * Farm your items, don't focus on defending towers or being overly aggressive unless you are far ahead.
 * Get the neutral items when they're available. Sven is extremely good at jungling, especially ancients, relatively early into the game.
 * Buy items that you need to either survive or burst an important target.
 * Sven is very easy to shut down with good crowd control. Therefore, Sven players need to know exactly when to use their, and when to conserve the charge if it's needed.


 * Storm Hammer is one of the best stuns in the game, with a large radius to catch several enemies at once.
 * Storm Hammer should be used judiciously, as Sven has very low natural mana.
 * Storm Hammer has a very bright and visible effect, and can be disjointed.
 * Despite its cast range, it may be useful to conserve Storm Hammer until Sven is relatively close or uses . This ensures that enemies do not spread apart during the projectile's travel time, and maximizes Sven's time to land hits on the target.
 * Storm Hammer will also apply a basic dispel when is purchased. This is effective against heroes with powerful positive buffs such as  or.
 * When Sven purchases, this ability also becomes a gap closer, which allows him to avoid being kited and also reaching mobile enemies who can easily escape after the stun duration ends, if not upgraded.


 * Sometimes it may be wise to avoid leveling Great Cleave early on, as it will greatly push the lane towards the enemy tower, thus making farming more difficult.
 * Later in the game, points in Great Cleave is what will allow Sven to farm quickly.
 * With enough points in Great Cleave, stacking neutral camps is a viable farming strategy for Sven, as he can clear them fairly easily with most of his skills and gain a gold advantage.
 * Great Cleave grants Sven a surprisingly long reach for a melee hero. It is possible for you to indirectly harass your opponents through the splash damage.


 * While Warcry should always be used before an engagement, its extra speed and armor bonus can also be used to disengage from a losing fight.
 * Warcry's armor buff allows Sven to skip sometimes for more aggressive items like.
 * Warcry's buff is dispellable, so beware of enemy dispels and.


 * God's Strength is the ability that lets a farmed Sven kill heroes in two or three hits.
 * Use God's Strength to clear stacked ancient creeps.
 * Use God's Strength to take down a tower or barracks and gain map advantage.
 * Because of its long duration, don't hesitate to use it "too early" before a fight. Being jumped without God's Strength active is a huge waste of Sven's potential.
 * God's Strength benefit from items that increase Sven's strength like, not items that increase raw damage.
 * Critical Strike from still increases the damage a lot.
 * Coupled with any item source of lifesteal, hits while God's Strength is active can replenish Sven's health very quickly.
 * Be aware of your opponents' movement speed and abilities when activating God's Strength, as most heroes will attempt to kite Sven during the buff.

Items
Starting items:
 * gives Sven attributes, and additional regeneration when combined with.
 * supplies early health regeneration to survive the laning stage.
 * gives health restoration as well.
 * helps Sven stay in lane, and allows for an additional Storm Hammer in a pinch.
 * helps Sven last hit more efficiently in early game and jungle slightly faster.

Early game:
 * is needed on all heroes.
 * provides burst health and mana, useful to keep Sven alive and using abilities.
 * give bonuses in attack speed and strength; he can switch to intelligence for more mana to use abilities.
 * is a great item to rush or get second after Power Treads. it allows Sven to jungle without losing health and give a ton of bonus attack speed for getting kills.
 * allows Sven to farm faster while also briefly slowing the enemy and attacking twice. It also gives bonus mana regeneration.

Mid game:
 * is the alternative to and can be better if you are behind or need a cheaper option for mobility. This can later be upgraded to, allowing  to chase his opponents without anything blocking his way.
 * can be potentially good against heavy physical damage opponents.
 * * is a very situational item that can be amazing if the opponent team has many ways to stop you from attacking people.

Late game:
 * is often necessary to counter heroes who purchase evasion items against Sven or if you predict that they will.
 * can be considered in the late game, as the negative armor debuff, attack speed and massive armor gain allow for Sven to truly become a tank.
 * is your next go-to option after, while it does not necessarily upgrade your base damage, the bonus +25 Agility and active makes it an ultimately great item, allowing him to chase his foes from running thanks to the bonus +40% Phased Movement, moving past enemies that may try to block his way while hitting faster than ever.
 * provides Sven with a good amount of survivability and damage. The active directly goes well with Sven's high damage, ensuring that he will be able to get back into full health in just a few hits. Crucially, it also grants Sven a basic dispel on himself on a brief 25 second cooldown, allowing him to dispel most slows and roots, making him much harder to kite.

Situational items:
 * allows Sven to travel to his opponents while dispelling the target and allows him to navigate the fight to the enemies who he wouldn't otherwise be able to get to.
 * is often necessary to counter heroes who purchase evasion items against Sven or if you predict that they will.
 * is a very situational item if all you need is damage output. A lot of the time it will be your final item, and will be contested for with Satanic so choose wisely.
 * is a natural pickup in late game.
 * , provides reliable attack speed and damage, and its break helps Sven against important passive abilities.
 * is an easy item to build if Sven is struggling to build up gold. Its extra movement speed makes it harder for enemies to kite Sven.
 * grants a huge boost in attack speed. It is a powerful luxury item that ensures Sven's continued dominance in a winning game.

Sven/Guia Sven/Руководство 斯温/攻略