User:Irismus/Sandbox

To-do
 * Shards collision 73, distance between 7, 40degree
 * Routemap as changelogs nav
 * 6.78b.

Sandbox1

 * Geometric Seq: a(1-r^n)/(1-r)


 * Geometric Series: ar^(n+1)


 * Mult stacking: 1-((1-x)*(1-y))


 * Arithmetic Seq: n/2(2a + (n-1)d)

HP Bars & Ability Overlays


Flex/200px position:absolute; font-size:15px/11px; height:22px; flex-direction:row; position:relative; flex-grow:1; manacolor#1056db;

When unit-targeted, the illusion appears at 87 distance next to the target if the caster's collision size is 8.
 * When targeting an enemy, the illusion spawns 58 distance next to the target, and attacks that target.

2
Number of Bounces

Base Damage

Damage Increase per Bounce


 * a = 50 (v4)
 * d = 10/15/20/25 (v3)
 * n = 2/6/4/8 + 1 (v5)


 * bounce dmg = (n/2)*((2*a)+(n-1)*d)

Sandbox3




[Show/Hide]

X X

Outgoing Attack Damage
Among them, Main Attack Damage, Bonus Attack Damage and Total Attack Damage Manipulation are shown in the HUD because they are almost always effective. Therefore, the sum result of these three effects are generally called Total Attack Damage. Other effects in Outgoing Attack Damage are generally conditional.

This diagram is shown by the trigger priority. It means that the upper effects take effect before the lower effects, and the lower effects will affect based on the upper effects.

For example, Damage Negation is located before Physical Attack Modifier Damage. Therefore, Physical Attack Modifier Damage (eg. ) can still tigger when.

Also, Mana Feedback is located after Magical Convert Attack Modifier Damage. Therefore, Mana Feedback physical attack damage will not convert to magical damage. can still deal physical damage when equipped with.


 * Attack Damage
 * Main Attack Damage
 * Base Attack Damage
 * + Base Attack Damage Bonus
 * + Attribute Attack Damage
 * ± Bonus Attack Damage
 * ± Flat Bonus Attack Damage
 * ± %Main-based Bonus Attack Damage
 * + Unqiue %Main-based Bonus Attack Damage
 * + Target Bonus Attack Damage
 * + Proc Target Bonus Attack Damage
 * = Attack Damage Setting
 * ⊗ Illusion Bonus Attack Damage Negation
 * × Total Attack Damage Manipulation
 * × Unique Total Attack Damage Manipulation
 * × Illusion Outgoing Attack Damage Manipulation
 * × Unique Illusion Outgoing Attack Damage Manipulation
 * × Attack Classes Damage Manipulation
 * × Critical Strike
 * × Target Critical Strike
 * + Out of Invisibility Attack Bonus Damage
 * + Bonus Damage
 * ⊗ Damage Negation
 * + Attack Modifier Damage
 * + Physical Attack Modifier Damage
 * + Magical Attack Modifier Damage
 * + Target Magical Attack Modifier Damage
 * ≈ Magical Convert Attack Modifier Damage
 * + Mana Feedback Attack Modifier Damage
 * × Outgoing Universal Damage Manipulation