June 24, 2015 Patch

{{Patch layout
 * source = http://www.dota2.com/reborn/updates
 * source-title = Dota 2 Reborn Updates
 * before = 2015-06-22
 * after = 2015-06-25


 * notes =

Dota 2 Reborn
}}
 * Fixed bug where units would be delayed when coming out of the fog of war based on latency
 * Fixed a bug where heroes would sometimes spawn in the middle of the map and be uncontrollable
 * Fixed a courier delivery bug where the courier would stop responding to delivery commands
 * Fixed a bug causing the most popular custom games list to not update correctly
 * Loading into a game where players have effigies equipped no longer causes an additional loading stall
 * Fixed bugs in the Dota map involving warding invalid locations
 * Made various collision adjustments to the Dota map
 * Fixed several juke spot bugs in the Dota map
 * Fixed trees and plants not looking as high quality as intended
 * Fixed the visuals associated with 's
 * Fixed missing particles, models, and effects on certain econ items (such as the Wrath of Ka set for )
 * Fixed many couriers that were missing their correct bind poses
 * Fixed inconsistencies where abandoning could cause the game to end without punishment
 * Fixed a performance problem with 's
 * 's immortal weapon can now be properly unequipped
 * Added a new simple network information overlay option that can display FPS, ping, and packet loss when in-game
 * By default, the custom games lobby browser will now show the most recently created lobby at the top
 * Made region sorting alphabetical in the custom games lobby browser
 * Added a UI option for the dashboard rendering quality setting
 * The F5 key will now refresh the custom game lobby browser
 * The left/right arrow keys can now be used to browse the list of all custom games
 * Fixed basic/advanced video radio buttons not being properly selected upon entering settings popup
 * Fixed Thai language text incorrectly using the wrong font
 * Fixed various dashboard tooltip styling bugs
 * Fixed console key detection when multiple keys are bound to toggleconsole
 * Added model loaded sounds to various UI screens
 * Fixed various bugs relating to the Watch Live game list
 * Fixed the reconnection UI incorrectly appearing after a match is accepted (but before a connection is established)
 * Fixed various IME issues
 * Fixed issues with 's voice when the Arcana is equipped
 * Fixed a bug relating to the in-game respawn music
 * Hero Demo mode now respects the selected style from the loadout screen
 * Changed the Hero Demo invulnerability buff to only prevent damage (but not prevent buffs, for example)
 * Fixed the Hero Demo invulnerability buff not being transferred over when you do Equip New Item or Select New Hero
 * Fixed a crash in the Hero Demo when playing as and using the Equip New Item feature
 * Mac/Linux: Fixed bug where the Watch tab would get stuck on "Waiting for game data"
 * Mac/Linux: Fixed bugs where high-quality water wasn't being rendered correctly
 * Mac/Linux: Fixed bug where a green screen would be seen intermittently when starting the game
 * Linux: Fixed bug where the game wasn't rendering properly on various hardware configurations
 * Linux: Fixed issues involving viewports on AMD FOSS drivers
 * Fixed bug where many model files couldn't be opened in the model editor
 * Fixed the URL in the Tools' Help menu pointing at the wrong address
 * Fixed a bug where Hammer wouldn't save correctly after changing maps
 * A trailing semi-colon is no longer necessary when setting CSS styles in Javascript
 * Added dump_panorama_css_properties, which prints out the list of all valid CSS properties and their documentation
 * Added CreateHTTPRequest and the CScriptHTTPRequest object
 * PlayerResource:SetCameraTarget( playerID, entity ) now more reliably locks the camera to the target
 * Included dkjson library for JSON encode/decode in Lua
 * Fixed crash when custom games attempted to destroy an invalid tree
 * Changed invalid file references in Panorama from being an error to a warning
 * Added a Panorama dialog handler for key binding names: {g:dota_key:}
 * Added script function GameRules:PlayerHasCustomGameHostPrivileges
 * Javascript $.Msg now prints the name of functions instead of 'undefined'
 * Add support for the tag in HTML labels
 * Fixed a bug when registering a Lua modifier outside of an ability
 * Fix for Particle Editor UI missing combine mode
 * SFM: Can now change resolution dynamically
 * SFM: Can now layoff movies to higher resolution than the SFM viewport resolution
 * SFM: Fixed poster layoff
 * SFM: Particle effects that use traces for placement (e.g. 's ) now correctly render along the ground
 * changes =