Version 6.36


 * Added two new heroes (both disabled in -lm)
 * New loading screen (thanks Artgerm)
 * Gravekeeper's Cloak reduced from 7/14/21/28 to 6/12/18/24
 * Nether Ward HP reduced from 100/200/300/400 to 75/150/225/300
 * Searing Arrows cooldown from 0 to 4/3/2/0
 * Dark Ritual cooldown from 45 to 60/55/50/45
 * Nightmare casting range from 650 to 500/550/600/650
 * Storm's Dispel damage increased from 200 to 350
 * Chakra cooldown from 25 to 19
 * Viper's Poison Attack cooldown from 0 to 4/3/0/0
 * Denied units now give off minor Experience instead of none (planned for improved league play from a while back, unrelated to the recent forum postings for those wondering)
 * Improved Mana Burn cast range on neutral Satyr (only meaningful when converted since it does not autocast anymore)
 * Ogre Magi base damage improved
 * Redistributed Crystalys/Buriza recipe costs from 1000/750 to 500/1250
 * Improved base Intelligence on Phantom Lancer
 * Increased Mask of Madness lifesteal from 10% to 17%
 * Track cast range improved per level
 * Increased Battlefury cleave aoe from 160 to 200, damage from +50 to +65 and a little more HP/Mana regen.
 * Increased Leshrac's agility
 * Improved how Doppelwalk levels
 * Monkey King Bar's bonus damage increased from 90 to 100
 * Luna attack range from 300 to 330
 * Drunken Haze's duration from 5 to 7 seconds and slightly reduced mana cost
 * Increased duration of level 2 and 3 of Doom by 2 seconds
 * Changed level 2 and 3 Phantasm to take the same 200% extra damage as level 1
 * Buffed Ursa's strength gain per level
 * Fixed the old incorrect Chaos Damage ladder tooltip to reflect the DotA custom settings
 * Rebased Lightning Bolt due to it sometimes causing allies to lose their issued orders on the target
 * Fixed a recent bug with Chronosphere that froze his images
 * Fiend's Grip now properly stops the effect when you run out of mana
 * Swapped the locations of Dusk and Twighlight Taverns to be consistent with the Sentinel side
 * Temporarily disabled -lmap
 * Fixed -vr to random inside the voted hero vs hero set, so for example, blue/pink don't always get the first one listed anymore. Don't confuse this with the 10 heroes being randomized, only the order which they are assigned once the lineup is voted on. This removes the voting bias that previously existed in informal games
 * Fixed a Clinkz Searing/Windwalk exploit
 * Fixed Perseverance undo ability and Reality from triggering Essence Aura