Rubick

Fade Bolt Calculations
{| class="mw-datatable wikitable" style="text-align:center; width: 100%;" ! class="header" rowspan="2" style="width:10%;" | Level ! class="header" colspan="10" style="width:90%;" | Damage Reduction/ Hit Target
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Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * In both DotA and Dota 2, he is the son of Aghanim. He also possesses an imitation of as one of his cosmetic items.
 * Upon using, Rubick launches a projectile of himself, spinning and with head ahead, towards the target. When his target is Tusk, the overhead text on the target reads "Sucker Punch!" in green colors. The text reads "Stolen Punch! on other targets.
 * Rubick is named after Ernő Rubik, the Hungarian inventor who designed the "Magic Cube" (now more commonly called as the "Rubik's Cube"), a popular combination puzzle. His response, vo_rubick_rubick_purch_04.mp3 "Now, where's my cube?", and his cosmetic item, Staff of Perplex, are also references to the Rubik's Cube.
 * In DotA, Rubick couldn't steal several spells due to several reasons:
 * Transformation spells caused various issues, so they all could not be stolen. The following abilities are transformation spells and thus unstealable in DotA:
 * ,, , , , , , , , , , and
 * Besides transformation spells, several other spells could also not be stolen due to either engine errors or other coding conflicts:
 * ,, , , , , , , , , , , and
 * Since DotA only uses legacy hotkeys, he could not steal any spell which uses the hotkey X, Z and Q. The following abilities could not be stolen due to hotkey conflicts:
 * X:, , ,
 * Z: ,
 * Q: None
 * Due to Rubick's nature of using spells of other heroes, he has many custom animations for a lot of spells. He has custom animations for all spells of the following heroes, and for the following individual spells:
 * ,, , , , , , , , , , , , and.
 * ,, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and.
 * All other spells share 2 generic animations and 1 generic channel animation.