Runes

Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can be picked up for extra gold, while Power Runes grant heroes a variety of buffs and effects for a short period of time.

General Information


Rune activation, including activation from, has an instant cast time.

Spawning
* * * * Power Runes
 * Initially at the 0:00 minute mark, the Bounty Rune spots and the Power Rune spots in the river spawn Bounty Runes.
 * After this, Bounty Runes spawn every 3rd minute mark (3:00, 6:00, 9:00, etc.) at the dedicated Bounty Rune spots within the jungles of each team.
 * Bounty Runes never despawn. If they are not picked up before the next ones spawn, the new runes spawn next to the old ones.
 * may dig up a Bounty Rune after its channel time as one of its rewards.
 * spawns a Bounty Rune after its channel time.
 * Water Runes spawn at the 2:00 and the 4:00 minute mark at the Power Rune spots in the river. They do not spawn after this anymore.
 * If Water Runes are not picked up before the next runes spawn, they disappear.
 * When using the  command to force runes to spawn before the 4:00 minute mark, the Power Rune spots still spawn Water Runes.
 * Wisdom Runes start spawning at the 7:00 minute mark, and then every 7 minutes (14:00, 21:00, 28:00, etc.)
 * They spawn at their dedicated Wisdom Rune spots at the left and right edges of the map.
 * Wisdom Runes never despawn. If they are not picked up before the next ones spawn, the new runes spawn next to the old ones.
 * Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
 * They spawn at one of the rune spots within the river, which is randomly chosen.
 * If a Power Rune is not picked up before the next one spawns, it disappears.
 * Power Runes never repeat a rune within a cycle, meaning if a specific rune spawned, it cannot spawn again until all other Power Runes have spawned as well.
 * The same Power Rune cannot spawn twice in a row, meaning the first rune of the next cycle cannot be the same as last rune of the previous cycle.

Bottling

 * Runes can be stored inside a.
 * Heroes with a Bottle in their inventory automatically store the rune inside the Bottle when they pick it up.
 * A stored rune can be used later by activating the Bottle.
 * Storing a rune refills the Bottle to 2 charges if it was a or  (unless the Bottle already had more than 2 charges), or to 3 charges (to full) if it was another rune.
 * Runes can be stored in the Bottle for up to minutes, after which they are automatically activated.
 * Stored runes persist through death, but the automatic activation timer does not pause.
 * If the owner is dead when the timer runs out, the rune is destroyed and grants no bonuses.
 * When the Bottle is filled with a rune, picking up a second rune consumes/activates the new rune right away. It does not replace the existing rune in the Bottle.
 * Bottles containing runes cannot be dropped or shared.

Other

 * Power Runes are only visible when they are in vision. All runes are visible in spectator mode.
 * When runes spawn in the fog of war, their icons appear on the minimap. These icons will remain until the rune spot is confirmed to be empty.
 * Runes can be destroyed by normal attacks, using a forced attack command.
 * Since runes do not count as units, destroying one does not count as a last hit (or deny).
 * Runes do not interact with abilities, with the exception, which can pull runes, and , which can toss units towards targeted runes.
 * Runes have selection boxes with higher priority over units, meaning that if a unit is standing over a rune, the mouse cursor highlights and selects the rune first.
 * This only applies to actions that can target runes, such as moving or attacking. Actions that cannot target runes still target the unit first.
 * To collect a rune, the hero must be within 150 range of it, but they do not need to be facing the rune to activate it.

List
Click on a rune's name to view more detailed information.

Gallery
Runas Руны 神符