User:Ecstasy Amphetamine/sandboxd

The following is a list of inconsistencies and differences between the lore of Dota 2 (and other related games such as Artifact) and Dota: Dragon's Blood.

Equipment

 * Due to his drastically overhauled relationship with Slyrak, Davion doesn't wield the shield of Slyrak nor does he wear his signature crimson dragon armor in Dota 2. Instead, Davion has his retractable bracer blade forged of luminous dragon as his offhand weapon and the only shield he has wielded is one that is forged from an ionic dragon. Replacing his own crimson armor is a generic suit of dragon armor in Books 1 and 3 or a set of magic armor from the Invoker in Books 1 and 2 that's preserved when he transforms.
 * Wyrmblade, his default sword from Dota 2, is replaced with several swords he has wielded: a generic broadsword in Book 1 that was later repaired with air dragon's remains Book 3 and later on the sword of Kaden, which is forged from an adult void dragon's remains.
 * The overhaul with Uldorak's lore also means that he never gets to wear or wield any of the equipment associated with his battle against Uldorak.

Davion's Knighthood

 * The Scaled Knights of Uthorian in Davion's lore in Dota 2 are replaced with the order of the Dragon Knights in the animated series. As such, any references to the Scaled Knights of Uthorian are gone, including his signature shield of Slyrak which bears the crest of the Scaled Knights.

Invoker

 * Dota 2's Invoker is implied to be an atheist, as he was raised in an academic institution that disallowed religion. Compare that to the Invoker of Dragon's Blood, who is a faithful worshipper of the moon goddess Mene.

Magics

 * The Invoker still retains his signature magic orbs of, , and . Although Wex and Exort are still the storm and fire elements, respectively, Quas in Dragon's Blood is the now the orb of water elements, instead of the original's ice elements. This is because the orb emits sounds of water. Also, the element of water, Lirrak, includes ice since it's just water in a solid form, thus ice is included in her dominion. Thus, any ice manipulators in the animated series are now related to water dragons, such as Quas and Rylai.
 * Quas being the orb of elemental water in Dragon's Blood contradicts a lot with the original version. The original Quas isn't just the orb that allows for the manipulation of ice elements, Quas is an arcane energy that manipulates the properties of ice and cold. These properties are mostly related to the resistance of change, such as fortitude and stubbornness. The water element is the opposite of that, being the element that is mutable and unconstrained. Dragon's Blood's Quas has none of that so far.
 * The three orbs of the Invoker in Dragon's Blood have a different magic purpose from the original Invoker's orbs in Dota 2 lore.
 * The original orbs are simply ingredients for use in invoking spells. For example, Quas and Wex are magical ingredients for spells like and . Both spells draw upon each orbs' power over the elements and their properties to work their magic.
 * In the anime, the orbs still seem to be his spell ingredients (as shown when Invoker cast a spell resembling with Quas, Wex, and Exort for some reason ), but they are also versatile magic tools with a variety of purpose (or a “magical Swiss Army knife” as Miller calls them), such as astral projection and capturing souls. Miller also states that these orbs allow certain abilities or empower his skills while active.
 * The animated series' iteration of the Invoker's spells have some inconsistencies with the original Invoker's spells.
 * As previously mentioned, Invoker casts a spell similar to using one of each orb, despite the original requiring three instances of Exort only.
 * He can also conjure, but he also casts them with one of each orb out, which is wrong. The correct orbs should be two Exort and one Quas.
 * This version of the Invoker has a vast amount of magical powers and spells that his original version lacks. Most of these new powers do not use his orbs, so they are made distinct by their golden color. For instance, if the Invoker summons a shield or shoots a magic projectile, they would have a golden light to them. Unlike the original Invoker's attack projectile, which uses all of his elemental orbs and thus are colored after all of them. All the magic of the animated series' Invoker can be seen here, which can be compared with the original's magical powers and spells here.

Miscellaneous

 * In Dragon's Blood, the Invoker is a nameless individual as a result of him expunging his name from the universe. Anyone who once remembered his name shall no longer remember it at all, a void in their memory. But in Dota 2, Invoker still has a name that can still be remembered even by himself: Carl.

Lina

 * doesn't worship Dota 2's Solar Goddess in db, but she is under the rule of God Emperor Zal and God Empress Sherzi, the Helio Imperium's solar deities. these 2 not same as dota 2's solar goddess

Powers

 * rains lunar arrows but not stars, doesn't have which is dissonant with DB lore

Powers

 * In the animated series, Terrorblade has a new set of powers besides the ones that his original already has. Besides his power over Foulfell, he also has the stereotypical abilities of a demon: possessing others, stealing and controlling souls, mind control, etc. The original Terrorblade has no such powers.
 * Relatedly, Terrorblade has all of his original powers except . Possible proof of him not having it is him not being able to cheat his death in Chapter 3 of Book 2.
 * Speaking of his powers from Foulfell, Terrorblade has new abilities that was never seen before in his original lore. From Foulfell, he can see the countless universes at once, each of its reflective shards revealing a single reality. He also has the power to shape reality, but only with the souls of the Eldwurms in his possession. Again, the original Terrorblade does not wield such powers.
 * These abilities were first hinted in Dota Underlords, two years before the anime was announced and soon aired.   Said game seems to be a hint for the anime that was still upcoming during its release, judging by its many references to Dragon's Blood's lore, such as the introduction of characters like Bram, Fymryn, and Kaden.

Winter Wyvern

 * The Eldwurm's Edda is nowhere to be seen or found in Dragon's Blood. The Eddas are a collection of poems written by the scholarly Eldwurms that record significant events in their histories and in other histories. The Eldwurm Eddas are replaced with Auroth's personal poems, her substitute to the dragon songs that she lost after being severed from the rest of the Thunder. These poems' contents chronicle the happenings that Auroth witnesses in her life, from her conception to her death.
 * In the comic The New Neighbors that was released in the New Bloom Festival update, the character Thrael was introduced as Winter Wyvern's scribe who writes down the poems that she recites to him. In Dragon's Blood, Auroth needs not a scribe and thus has none for she can simply assume her humanoid form if she wishes to write, making scribes like Thrael redundant for her.

Selemene

 * lover to invoker, no such thing in Dota 2 lore

Powers

 * not the goddess of magic for some reason. tho she still wields magic, that's far from being its goddess
 * no moon shadow or eclipse powers, these are given to mene in db. ironically, eclipses weaken anime selemene, a phenomenon that her game version can control
 * anime selemene's powers different. she only controls the luminous aspects of the moon, such as moonlight. the dark side of the moon is the dominion of mene, goddess of night and shadow. game selemene has power over every aspect of the night, the holistic night: from the light and dark of moon to the stars revelaed only in the night sky

Planes of existence

 * In Dragon's Blood, the cosmos is significantly shortened to 15 planes of existence consisting of seven heavens, seven hells, and one material plane as well as the multiverse which is an infinitude of variations of each plane's happenings. There are also other planes of existence beyond the fifteen mentioned, such as Foulfell, the dreams of dragons, and this world's version of the void. Because of its new cosmos, Dragon's Blood is missing many planes of existence from Dota 2, with some of them being incompatible.
 * In the depths of nature is the heart of all creation, a plane with torment and decay as its essentials. It's the ugly and horrifying truth of nature, despite being its fundament. It is missing from Dragon's Blood's cosmos, plus the existence of the Eldwurms and their new role in the cosmos makes it incompatible.
 * The Fundamental plane is the genesis of the four Fundamentals where they were once unified within the great Primordial harmony before it was broken. Nowhere to be seen in Dragon's Blood's world, the replacement of the Fundamentals with the Eldwurms makes this place dissonant with the new lore of the show.
 * The elemental plane is not in the world of Dragon's Blood. It's possibly replaced by the dragons' dream where the elements and the fundamental forces sing in harmony.
 * With the absence of the fae in Dragon's Blood, the fae realm also does not exist among the fifteen planes in Dragon's Blood.
 * Claszureme and its inhabitants are nowhere to be found in Dragon's Blood, despite the show involving the manipulation of time.
 * Because of how the multiverse works in Dragon's Blood, Dota 2's astral plane or the void (both of which are one and have the multiverse) is not in Dragon's Blood.
 * The Nothl Realm is not in Dragon's Blood. It's possible it might be one of the seven heavens, since it's an afterlife and Huskar mentions a number of gods in Nothl.
 * The shadow realm (where the spectres live in and where some fae like Mireska can retreat into) is not included in the world of Dragon's Blood.
 * The “realm behind the light” mentioned in Doom's biography is nowhere to be found in Dragon's Blood, but it might be one of the seven heavens.
 * Dark Seer and his home reality, the one he calls “The Land Behind the Wall” in his bio, is not in Dragon's Blood. But it might be a part of the multiverse.
 * The walls between realities, the maze between said walls, the woven fabric of creation, and the interstitial cosmic web are nowhere to be seen in Dragon's Blood.
 * The Nether Reaches in the depths of the planet is not in the world of Dragon's Blood.
 * It's unknown if the Narrow Maze exists in the world of Dragon's Blood to sort the souls of the deceased before ushering them to their afterlife.
 * And many other planes that aren't in Dragon's Blood but might have a chance of fitting in: the Abysm, the Lesser Hells, the Outer Hells, the Underscape, etc.

Genesis

 * Primordial Consciousness

Celestial bodies

 * db's sun is more important than dota 2's sun, the former is an omnipotent and omnipresent dragon god while the latter is a young and insignificant star in the cosmos
 * actuli all stars are the worldwyrm iirc, but if that's the case then ezalor (the maker of stars) should be around but he's not
 * db's mad moon is made of rock and not crystal, also doesn't produce its own light unlike dota 2's version

Miscellaneous

 * archronicus more significant than dota 2's version, somehow required for the cosmos, dota 2's version is just a chronicle of stuff
 * foulfell has light, gravity, and substance now, yet this plane in dota 2 is purely spiritual

Dragon species

 * Unlike Dota 2's dragons, the animated series' dragons are only classified by their alignment to the four elements of nature and the four fundamental forces. Therefore, there are only eight types of dragons within the world of Dragon's Blood: ember, water, air, earth, chaos, luminous, ionic, and void. So far, Dota 2's dragon species only have dragons that breathe fire, ice, and poison/acid, but there are far more species in the lore than Dragon's Blood.

Dragon Clan

 * The one and only character who first introduced Dragon Clan to Dota 2's lore, the of Bear Clan, is nowhere to be found or seen in Dragon's Blood.