Spirit Breaker/Counters

Bad against...

 * drags Spirit Breaker back from an escaping Charge, or takes him out of a ganking Charge.
 * However, after purchasing, a well-timed Nether Strike will completely nullify the Glimpse during a gank attempt.
 * can be used to instantly stop his charge if absolutely necessary, and also prevent a follow-up Nether Strike.


 * In the early game, Omniknight can look like an easy target for Spirit Breaker, but with and, what could be an opportunity could quickly turn into disaster.
 * can be used to counter Charge of Darkness by minimizing the damage and lowering the stun duration with status resistance.
 * Spirit Breaker's Greater Bash from all sources (Charge of Darkness or normal attacks) deals lesser damage if he is within the radius of.
 * Due to this, Spirit Breaker's damage will always be lower when targeting Omniknight.


 * will continuously prevent Spirit Breaker from using Nether Strike, Charge of Darkness and even right clicking because of his long attack animation.
 * Charge of Darkness can be cancelled by a correctly timed.
 * Should Clockwerk or his allies be targeted by Charge of Darkness, he can stop it by casting in Spirit Breaker's path or around the target.


 * can stop Charge of Darkness if timed correctly.
 * can be used to escape an approaching Spirit Breaker, or lead Spirit Breaker into a bad situation.
 * and allows Ember Spirit to dodge Charge of Darkness if timed correctly.


 * can be used to protect allies by imprisoning either them or Spirit Breaker.
 * will heavily drain Spirit Breaker's intelligence, rendering him almost useless and unable to cast spells. Spirit Breaker's low intelligence also means will deal a lot of damage to him.


 * Rubick can cancel Spirit Breaker's Charge of Darkness with under the condition that Rubick is able to cast it on time. And considering Rubick commonly buys  that can also cancel Charge of Darkness, Spirit Breaker will have a hard time charging Rubick or his allies until Spirit Breaker buys .  can also be used to cancel Nether Strike and  upgraded  allows Rubick to save his allies from Spirit Breaker.
 * weakens Spirit Breaker's damage output, reducing damage of Greater Bash.
 * If Rubick succeeds to steal Charge of Darkness, he will be able to reduce much of Spirit Breaker's global presence. Rubick can also steal Nether Strike to furtherdisable Spirit Breaker once he disables him with stolen Charge of Darkness. But bear in mind, however, that a skilled Spirit Breaker can use Bulldoze to prevent all that.


 * If Luna chooses to use in anticipation right before Spirit Breaker gets to her with Charge of Darkness, she will be able to kill Spirit Breaker before he will be able to kill her as Spirit Breaker's attack speed is rather low.
 * Meanwhile, when Spirit Breaker is focusing on any of her allies with Charge of Darkness, upgraded  can be used to counter-initate against Spirit Breaker.
 * can be used to cancel Spirit Breaker's Charge of Darkness under the condition that Luna is able to cast it on time. can also be used to cancel Nether Strike. But bear in mind, however, that Spirit Breaker can counter this with  from  which can be used to reflect  back at Luna.
 * Even though Spirit Breaker can evade all of Luna's abilities with, smart Luna will always buy to provide vision on Spirit Breaker to her and her team.


 * prevents Spirit Breaker from using his spells for the duration.
 * 's eidolons have high magic resistance, receiving little damage from Charge of Darkness.


 * allows Invoker to interrupt Charge of Darkness and Nether Strike.
 * 's long range can be used to cancel Charge of Darkness.
 * prevents Spirit Breaker from right clicking and thus proccing his Greater Bash.


 * If Medusa activates, the charge will inevitably fail.
 * and overall tankiness allows Medusa to easily survive Spirit Breaker's initiation.


 * can copied abilities from Spirit Breaker and combinating and Charge of Darkness outcome copy from Morph.


 * Due to Spirit Breaker's low attack speed, is problematic for Spirit Breaker to take down, and even more so with  debuff applied.
 * grants Phoenix capability to quickly escape to safety.


 * 's root prevents/interrupts Charge of Darkness.
 * As a single target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo. Consider upgrading Nether Strike with to spam AoE stuns against Meepo clones.


 * drains damage bonus from Greater Bash, it cannot be removed by Nether Strike.
 * melts Spirit Breaker's armor, and makes him much less tanky.


 * can mitigate a large portion of Spirit Breaker's damage since his attacks are slow.
 * Treant Protector can also counter initiate Spirit Breaker with and his bash from  before he manages to escape.


 * can be cast in the path of Spirit Breaker's Charge of Darkness to cancel it.
 * provides a way to escape from a gank for Underlord and his teammates. Likewise, can be used to ambush Spirit Breaker who has little to no ways of intercepting Underlod and his teammates when they use it to move around the map.


 * Due to Spirit Breaker's low attack speed, is problematic for Spirit Breaker.
 * The zombies summoned from apply a stacking movement speed slow, which can significantly reduce Greater Bash's damage.
 * and allows Undying and his allies to survive from incoming ganks of Spirit Breaker.

Others

 * Heroes that can cancel Charge of Darkness:, , Lion.
 * Heroes with ways to protect themselves or allies from Spirit Breaker's initiation:
 * Heroes that punish mobile heroes: ,
 * Heroes that usually builds as a core item:, , , ,
 * Durable heroes:, , ,
 * Heroes who continue dealing damage while being stunned:, , , , ,
 * Heroes that can slow Charge of Darkness by a huge amount:, , , Lion

Items

 * (and it's upgrade ) prevents Spirit Breaker from right clicking and bashing.
 * can be used on yourself or Spirit Breaker to cancel Charge of Darkness and Nether Strike.
 * ,, , and (and its upgrade ) interrupt Charge of Darkness.
 * can prevent Spirit Breaker from right clicking and bashing.
 * blocks Charge of Darkness and Nether Strike.

Good against...

 * Anti-Mage usually relies on to escape, but with vision from Charge of Darkness it is easier to catch him.
 * Spirit Breaker could single-handedly lock Anti-Mage down for 4 seconds (or even more with lucky bashes), allowing his teammates to follow up.
 * As Anti-Mage is an elusive hero who likes to farm alone, Spirit Breaker could choose to charge whenever Anti-Mage is in sight.


 * Vision from Charge of Darkness will easier to catch Lycan and Charge of Darkness out of reach Lycan summon wolves.
 * can dispell with Bulldoze and combinated with Charge of Darkness until upgrade  faster catching Lycan.


 * vision can easily target Charge of Darkness before Weaver purchase.


 * Once caught with dust, Clinkz could be locked down for a long time by Spirit Breaker and has nowhere to escape.
 * Charge of Darkness provides shared vision over its target, showing Clinkz even when he is in.


 * Charge of Darkness allows Spirit Breaker to catch Nature's Prophet out when he tries to split push.
 * Nature's Prophet can't hide in his against Spirit Breaker, as his Charge of Darkness provides vision on its target.
 * Spirit Breaker can easily cancel Nature's Prophet's.


 * Tinker relies on his high mobility from and  to survive. Those items don't help him if Spirit Breaker manages to cast Charge of Darkness on him.
 * Spirit Breaker can easily cancel and.

Others

 * Heroes that are squishy by nature are an easy target for Spirit Breaker:, ,
 * Heroes that rely on invisibility can be tracked with Charge of Darkness opening them to team attacks:, ,
 * Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions:, ,
 * Heroes that rely on escapes to stay alive can be caught and locked down for a long time: ,
 * Spirit Breaker's stuns pierce spell immunity, making him a good choice against heroes that heavily rely on ;

Works well with...

 * amplifies Spirit breakers damage, giving him higher solo kill potential.
 * reveals low health enemies, enabling Spirit Breaker to use Charge of Darkness to finish them off.


 * enables Spirit Breaker to charge heroes that are outside of the team's field of vision, also granting gold for the rest of the team should the gank succeed.
 * also provides bonus movement speed to Spirit Breaker, increasing Greater Bash's damage.
 * Bounty Hunter usually scouts areas, hence he can find lone targets for Spirit Breaker to charge.


 * provides bonus movement speed to Spirit Breaker, increasing Greater Bash's damage.
 * gives Spirit Breaker extra attack speed and thus a higher chance to proc Greater Bash.
 * can turn a Charge of Darkness into a three man gank.


 * allows Lifestealer to come along when Spirit Breaker uses Charge of Darkness, for both ganking and escaping.
 * ing Spirit Breaker gives him a massive buff to his movement speed, increasing Greater Bash's damage.
 * With, Lifestealer can also give Spirit Breaker increased movement speed for more damage and spell immunity.


 * allows Spirit Breaker to increase his movement and Charge of Darkness speed, decreasing his target time to counter, while simultaneously increasing his damage.


 * A can be used on a charging Spirit Breaker, further disabling the enemies he targets.

Others

 * Heroes with attack speed buffs:
 * Heroes that can give extra movement speed to Spirit Breaker:

Items

 * can be used on Spirit Breaker while he is charging, further increasing the surprise factor.
 * can be used on Spirit Breaker while he is charging, protecting him against single-target disables that can interrupt Charge of Darkness.

List of heroes that counter Spirit Breaker, and list of heroes that work well with Spirit Breaker.

Spirit Breaker/Противостоящие 裂魂人/克制