Talk:Hypnosis

Does this really need to exist as a 'separate' mechanic?

From my point of view this looks nearly identical to fears. Since fears are not standardised anymore (fear affected units either towards their spawn location, fountain or neutral camp, or fears them away from the caster), I see no reason to not categorise hypnosis as a sub-type of fears and just call them fears too.

The only difference is the movement speed manipulation aspect of it, but that applies to Savage Roar as well, which instead of slowing the feared unit, increases their movement speed instead.

I would say that fear and hypnosis should get merged as simply just "fear".

What do you guys think about this? TheZett (talk) 18:42, 8 June 2022 (UTC)


 * I think it can be merged, since it feels like another type of "fear". This page can be a REDIRECT if it happens. Perhaps admins could chip in some of their opinions. Irismus (talk) 18:57, 8 June 2022 (UTC)

I compared fears and hypnosis, and they all share the same traits: Weak dispelable, disarm, silence, apply "Cant Act" status (prevent issuing or shift-queueing commands) and allow inventory to backpack manipulation (unlike taunts). The Status Bar even displays 'fear' for Sinister Gaze (but not for Aether Remnant, which is wrongly labeled as 'taunt' instead), so one may deduct that valve classifies it as a fear too? I agree with your suggestion to making the hypnosis page automatically redirect to the fear page instead, but I would also suggest to add Aether Remnant and Sinister Gaze to the fear page and also change their wiki entries to say they fear instead of hypnotise.TheZett (talk) 19:03, 8 June 2022 (UTC)