Version 0.95

General

 * Added death timers.

Gold

 * Increased initial gold from 500 to 750, hero cost unchanged (250).
 * Increased starting gold from 250 to 500.

Map

 * Updated Map Tileset from Winter (Northend) to Forest (Lordaeron Fall).

Shops

 * Replaced Fuzzy the Furbolg with Blue Dreadlord (Model Change does not affect gameplay).
 * Removed Veileus The Armored [?].
 * Moved and  to the Cache of the Quel'thelan/Gateway of Demonic Artifacts.
 * Removed, , , and.

Neutral Creeps

 * Updated/Reduced Neutral Creeps Camps.


 * Creep Table:

LVL 1 Camps

 * Nerubian Spiderling.
 * Murloc Tiderunner.
 * Skeleton Archer.
 * Skeleton Warrior.

LVL 2 Camps

 * Ice Troll
 * Ice Troll Priest
 * Heal:
 * Heals a target friendly non-mechanical wounded unit.
 * Cast Range: 250.
 * Heal: 15.
 * Cooldown: 1.
 * Mana Cost: 5.


 * Murloc Huntsman
 * Ensnare:
 * Causes a target enemy unit to be bound to the ground so that it cannot move for 3/8 seconds.
 * Cast Range: 500.
 * Duration Hero/Creep: 3/8
 * Cooldown: 15
 * Mana Cost: 0


 * Frost Wolf

LVL 3 Camps

 * Nerubian Warrior.
 * Spawn Spiderlings:
 * On death, Nerubian Warrior spawns 2 Nerubian Spiderlings.
 * Number of Spiderlings: 2.
 * Duration: Permanent.


 * Nerubian Webspinner.
 * Web:
 * Binds a target enemy air unit in webbing, forcing it to the ground.
 * Cast Range: 400.
 * Duration Hero/Creep: 7/12.
 * Mana Cost: 0
 * Raise Death:
 * Raises 2 skeletons from a corpse.
 * Cast Range: 600.
 * Duration : 40.
 * Mana Cost: 75
 * Cooldown: 12.


 * Nerubian Spider Lord.
 * Spawn Spiderlings:
 * On death, Nerubian Warrior spawns 2 Nerubian Spiderlings.
 * Number of Spiderlings: 2.
 * Duration: Permanent.


 * Ice Troll Trapper.
 * Ensnare:
 * Causes a target enemy unit to be bound to the ground so that it cannot move for 3/8 seconds.
 * Cast Range: 500.
 * Duration Hero/Creep: 3/8
 * Cooldown: 15
 * Mana Cost: 0


 * Murloc Nightcrawler.
 * Envenomed Weapons:
 * Deals 2 poison damage per second. Lasts 20 seconds.
 * Damage per Second: 2.
 * Duration Hero/Creep: 10/20.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.


 * Skeletal Marksman.
 * Cold Arrows:
 * Adds bonus cold damage to an attack and slows target, but drains mana with each shot fired.
 * Cast Range: 700.
 * Duration Hero/Creep: 0.75/3.
 * Movement Speed Slow: 40%
 * Attack Speed Slow: 25.
 * Mana Cost: 5.
 * Cooldown: 0.


 * Blue Dragon Whelp
 * Frost Breath:
 * Adds a cold effect to this unit's attacks that slows enemy units' movement speed.
 * Duration Hero/Creep: 3/10.
 * Movement Speed Slow: 40%
 * Attack Speed Slow: 25.


 * Ghost.
 * Posesion:
 * Displaces the soul of a target unit, giving you control of it, but destroying the caster's body. Possession cannot be used on flying units, Heroes, or creeps above level 5.
 * Cast Range: 200.
 * Cast Time: 1.
 * Mana Cost: 250.
 * Cooldown: 0.

LVL 4 Camps

 * Ice Troll High Priest.
 * Heal:
 * Heals a target friendly non-mechanical wounded unit.
 * Cast Range: 250.
 * Heal: 15.
 * Cooldown: 1.
 * Mana Cost: 5.
 * Frost Armor:
 * Creates a shield of frost around a target friendly unit. The shield adds 3 armor and slows melee units that attack it for 5 seconds. Lasts 45 seconds.
 * Cast Range: 800.
 * Armor Bonus: 3.
 * Move Speed Slow: 45%
 * Attack Speed Slow: 25
 * Slow Duration: 45.
 * Armor Duration: 45.
 * Cooldown: 5.
 * Mana Cost: 40.
 * Abolish Magic:
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.Deals 250 damage to summoned units.
 * Cast Range: 500.
 * Damage to Summons: 250.
 * Cooldown: 0.
 * Mana Cost: 75.


 * Ice Troll Berserker.
 * Giant Frost Wolf.
 * Critical Strike:
 * Gives a 20% chance to do 2 times total damage on an attack.
 * Proc Chance: 20%.
 * Critical Damage: 200%.


 * Polar Furbolg.
 * Pandaren.
 * Polar Bear.
 * Wendigo.
 * Frost Revenant.
 * Blizzard:
 * Calls down 6 freezing ice shard waves; each wave deals 15 damage to units in a small area.
 * Cast Range: 800.
 * Radius: 200.
 * Damage per Wave: 15.
 * Number of Waves: 6
 * Building Damage: 5%
 * Cooldown: 12.
 * Mana Cost: 125.

LVL 5 Camps

 * Nerubian Seer,
 * Raise Death:
 * Raises 2 skeletons from a corpse.
 * Cast Range: 600.
 * Duration : 40.
 * Mana Cost: 75
 * Cooldown: 12.
 * Abolish Magic:
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.Deals 250 damage to summoned units.
 * Cast Range: 500.
 * Damage to Summons: 250.
 * Cooldown: 0.
 * Mana Cost: 75.

LVL 6 Camps

 * Polar Furbolg Tracker.
 * Slow:
 * Slows a target enemy unit's attack rate by 25% and movement speed by 60%. Lasts 60 seconds.
 * Cast Range: 700.
 * Attack Speed Slow: 25.
 * Movement Speed Slow: 60%.
 * Duration: 10/60.
 * Cooldown: 1.
 * Mana Cost: 50.


 * Dire Frost Wolf.
 * Critical Strike:
 * Gives a 20% chance to do 2 times total damage on an attack.
 * Proc Chance: 20%.
 * Critical Damage: 200%.
 * Roar:
 * Gives nearby friendly units a 25% bonus to damage. Lasts 45 seconds
 * Radius: 500.
 * Bonus Attack Damage: 25%.
 * Duration: 100.
 * Cooldown: 0.
 * Mana Cost: 50.


 * Giant Polar Bear.
 * Ice Troll Warlord.
 * Trueshot Aura:
 * An aura that gives nearby friendly units a 10% bonus damage to their ranged attacks.
 * Radius: 900.
 * Ranged Bonus Attack Damage: 10%.


 * Wraith.
 * Posesion:
 * Displaces the soul of a target unit, giving you control of it, but destroying the caster's body. Possession cannot be used on flying units, Heroes, or creeps above level 5.
 * Cast Range: 200.
 * Cast Time: 1.
 * Mana Cost: 250.
 * Cooldown: 0.
 * Curse:
 * Curses a target enemy unit, causing it to have a 33% chance to miss on an attack. Lasts 120 seconds.
 * Cast Range: 700.
 * Miss Chance: 33%.
 * Duration Hero/Creep : 60/120.
 * Mana Cost: 40.
 * Cooldown: 1.


 * Blue Drake.
 * Frost Breath:
 * Adds a cold effect to this unit's attacks that slows enemy units' movement speed.
 * Duration Hero/Creep: 3/10.
 * Movement Speed Slow: 40%
 * Attack Speed Slow: 25.

LVL 7 Camps

 * Nerubian Queen.
 * Raise Death:
 * Raises 2 skeletons from a corpse.
 * Cast Range: 600.
 * Duration : 40.
 * Mana Cost: 75
 * Cooldown: 12.
 * Unholy Aura:
 * Increases nearby friendly units' movement speed by 10% and life regeneration rate by 50%.
 * Radius: 900.
 * Health Regen Bonus: 0.5.
 * Movement Speed Bonus: 10%.
 * Carrion Swarm:
 * Sends a horde of bats to deal 75 damage to each enemy land unit in a line, up to 300 max damage.
 * Cast Range: 700
 * Starting Radius: 100
 * Travel Distance: 800
 * End Radius: 300
 * Damage: 75.
 * Mana Cost: 100.
 * Cooldown: 8.


 * Wendigo Shaman.
 * Roar:
 * Gives nearby friendly units a 25% bonus to damage. Lasts 45 seconds
 * Radius: 500.
 * Bonus Attack Damage: 25%.
 * Duration: 100.
 * Cooldown: 0.
 * Mana Cost: 50.
 * Rejuvenation:
 * Heals a target friendly unit for 400 hit points over 12 seconds.
 * Radius: 400.
 * Bonus Health Regeneration: 33.
 * Duration: 12.
 * Cooldown: 5.
 * Mana Cost: 150.


 * Polar Furbolg Champion.

LVL 1 Camps

 * Gnoll.
 * Gnoll Poacher.
 * Murloc Tiderunner.
 * Forest Spider.
 * Black Spider.

LVL 2 Camps

 * Forest Troll Shadow Priest.
 * Heal:
 * Heals a target friendly non-mechanical wounded unit.
 * Cast Range: 250.
 * Heal: 15.
 * Cooldown: 1.
 * Mana Cost: 5.
 * Abolish Magic:
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.Deals 250 damage to summoned units.
 * Cast Range: 500.
 * Damage to Summons: 250.
 * Cooldown: 0.
 * Mana Cost: 75.


 * Murloc Huntsman.
 * Ensnare:
 * Causes a target enemy unit to be bound to the ground so that it cannot move for 3/8 seconds.
 * Cast Range: 500.
 * Duration Hero/Creep: 3/8
 * Cooldown: 15
 * Mana Cost: 0


 * Mud Golem.
 * Spell Immunity:
 * Renders this unit immune to all spells.
 * Slow:
 * Slows a target enemy unit's attack rate by 25% and movement speed by 60%. Lasts 60 seconds.
 * Cast Range: 700.
 * Attack Speed Slow: 25.
 * Movement Speed Slow: 60%.
 * Duration: 10/60.
 * Cooldown: 1.
 * Mana Cost: 50.

LVL 3 Camps

 * Forest Troll Trapper.
 * Ensnare:
 * Causes a target enemy unit to be bound to the ground so that it cannot move for 3/8 seconds.
 * Cast Range: 500.
 * Duration Hero/Creep: 3/8
 * Cooldown: 15
 * Mana Cost: 0


 * Gnoll Brute.
 * Gnoll Warden.
 * Purge:
 * Removes all buffs from a target unit, and slows its movement speed by a factor of 5. Purged units will slowly regain their movement speed over 5 seconds. Deals 200 damage to summoned units.
 * Cast Range: 700.
 * Damage to Summons: 200.
 * Cooldown: 5.
 * Slow Duration: 5
 * Mana Cost: 75.


 * Gnoll Assassin.
 * Envenomed Weapons:
 * Deals 2 poison damage per second. Lasts 20 seconds.
 * Damage per Second: 2.
 * Duration Hero/Creep: 10/20.


 * Ogre Warrior.
 * Murloc Nightcrawler.
 * Envenomed Weapons:
 * Deals 2 poison damage per second. Lasts 20 seconds.
 * Damage per Second: 2.
 * Duration Hero/Creep: 10/20.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.


 * Black Dragon Whelp.

LVL 4 Camps

 * Forest Troll High Priest
 * Heal:
 * Heals a target friendly non-mechanical wounded unit.
 * Cast Range: 250.
 * Heal: 15.
 * Cooldown: 1.
 * Mana Cost: 5.
 * Inner Fire:
 * Increases a target friendly unit's damage by 10% and armor by 5. Lasts 60 seconds.
 * Cast Range: 500.
 * Damage Bonus: 10%.
 * Armor Bonus: 5.
 * Buff Duration: 60.
 * Cooldown: 5.
 * Mana Cost: 75.
 * Abolish Magic:
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.Deals 250 damage to summoned units.
 * Cast Range: 500.
 * Damage to Summons: 250.
 * Cooldown: 0.
 * Mana Cost: 75.

LVL 5 Camps

 * Gnoll Overseer.
 * Command Aura:
 * Gives extra damage to the attacks of nearby friendly units.
 * Radius: 900.
 * Bonus Attack Damage: 10%.


 * Ogre Magi.
 * Bloodlust:
 * Increases a friendly unit's attack rate by 40% and movement speed by 25%. Lasts 60 seconds.
 * Cast Range: 600.
 * Bonus Attack Speed: 40.
 * Bonus Movment Speed: 25%.
 * Duration: 60.
 * Cooldown: 1.
 * Mana Cost: 35.


 * Ogre Mauler.

LVL 6 Camps

 * Rock Golem.
 * Spell Immunity:
 * Renders this unit immune to all spells.
 * Hurl Boulder:
 * A magical boulder that is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.
 * Cast Range: 800.
 * Projectile Speed: 1000.
 * Damage: 100.
 * Stun Duration: 2.
 * Mana Cost: 75.
 * Cooldown: 8.


 * Forest Troll Warlord.
 * Trueshot Aura:
 * An aura that gives nearby friendly units a 10% bonus damage to their ranged attacks.
 * Radius: 900.
 * Ranged Bonus Attack Damage: 10%.


 * Black Drake.

LVL 7 Camps

 * Ogre Lord.
 * Devotion Aura:
 * Gives 3 additional armor to nearby friendly units.
 * Radius: 900.
 * Bonus Armor: 3.
 * Shockwave:
 * A wave of force that ripples outward, causing 75 damage to land units in a line.
 * Cast Range: 700.
 * Radius: 150.
 * Travel Distance: 800.
 * Damage: 75.
 * Mana Cost: 100.
 * Cooldown: 8.

Heroes

 * Reduced base attack damage from 35-35 to 29-29.
 * Increased base from 14 to 16.
 * Giant Growth
 * Increased duration from 50/55/60 to 50/65/80.
 * Increased cooldown from 62/68/73 to 100/130/160.
 * Increased level requirement from 2 to 5.
 * Reworked Summon Earth God Summon THE HULK
 * Updated spell icon.
 * Changed unit summoned from Ruby Golem to The Hulk
 * Updated Spell description: Summons the Hulk to smash things!
 * Reduced duration from 180 to 75.
 * Reduced mana cost from 175 to 125
 * Reduced radius from 350 to 200.
 * The Hulk
 * Increased attack damage from 40-47 to 77-87.
 * Increased base armor from 5 to 8.
 * Changed armor type from Heavy armor to Fortified Armor.
 * Increased health from 900 to 2000.
 * Increased health regeneration from 0.5 to 1.5.
 * Increased mana from 300 to 600.
 * Increased mana regeneration from 0.75 to 1.50
 * Increased movement speed from 240 to 270.
 * Replaced Resistant Skin with Ground Smash.
 * Increased collision size from 31 to 32.
 * Increased model scale from 1.20 to 1.25.


 * Increased attack range from 100 to 200
 * Replaced with
 * Afflicts a target enemy unit with a deadly parasite that deals damage over time. If the afflicted unit dies while under the effect of Parasite, spider hatchlings will spawn from it's corpse.
 * Cast Range: 700
 * Damage per Second: 10/20/30
 * Debuff Duration: 10
 * Projectile Speed: 1900
 * Mana Cost: 75
 * Cooldown: 20
 * Spider Duration: 90
 * Number of Spiders: 2/4/6
 * Spiders
 * Attack Damage: 17-27
 * Attack Damage type: Chaos
 * Armor: 0
 * Health: 240
 * Bounty: 4-7
 * Movement Speed: 270
 * Turn rate: 0.5
 * Turn rate: 0.5


 * Changed hotkey from R to C


 * Increased base and gain from 15 + 1.5 to 17 + 1.8.
 * Increased gain from 1.50 to 1.60.
 * Increased base from 19 to 22.
 * No longer deals primary damage.
 * Increased area damage from 75/125/200 to 150/275/400.
 * Increased area damage from 75/125/200 to 150/275/400.


 * Increased base from 18 to 20.
 * Increased base from 20 to 22.


 * Reduced base from 18 to 17.
 * Increased base from 19 to 22.


 * Reduced base from 23 to 17.
 * Reduced base from 25 to 22.


 * Increased base from 19 to 22.


 * Reduced mana damage absorbed per mana from 2/3/4 to 1/2/3.


 * Reduced base from 18 to 17.


 * Increased attack range from 100 to 250.
 * Rescaled lifesteal from 10/30/50% to 10/25/40%.
 * Increased duration from 50/55/60 to 50/65/80
 * Increased cooldown from 65/70/75 to 100/130/160.
 * Increased cooldown from 65/70/75 to 100/130/160.


 * Reduced base attack damage from 40-40 to 30-30.
 * Reduced base from 18 to 17.
 * Increased base movement speed from 240 to 260.
 * Removed
 * Mountain Giant Now only has 3 abilities.


 * Increased base attack range from 550 to 600.


 * Reduced base from 20 to 18.
 * Increased base from 20 to 22.
 * Increased base and gain from 14 + 1.6 to 16 + 1.8.


 * Updated attack projectile model.
 * Increased attack projectile speed from 1250 to 2000.
 * Increased base from 19 to 21.
 * Reduced cast backswing from 0.83 to 0.125.
 * Reduced ability levels from 3 to 1.
 * Rescaled fade time from 1.00/0.75/0.5 to 0.2.
 * Rescaled damage from 40/70/100 to 100.
 * Rescaled mana cost from 75/65/55 to 75.
 * Increased cooldown from 5 to 15.
 * Increased bonus movement speed from 10%/40%/70% to 700%.
 * Increased duration from 20/40/60 to 400.
 * Increased duration from 20/40/60 to 400.


 * Increased cooldown from 80 to 180.


 * Reduced base from 18 to 17.
 * Increased base from 19 to 22.


 * Reduced mana damage absorbed per mana from 2/3/4 to 1/2/3.


 * Reduced base from 19 to 17.
 * Increased base from 17 to 18.
 * Increased base from 19 to 23.


 * Increased base from 13 to 16.


 * Increased attack range from 600 to 650.
 * Reduced damage absorbed per mana from 2/3/4 to 1/2/3.
 * Increased damage Per Second from 20 to 40.


 * Updated Attack Projectile.


 * Replaced with.
 * Old 
 * Calls down waves of freezing ice shards that damage units in a target area.
 * Iceshards damage: 30/40/50
 * Number of iceshards per wave: 6
 * Damage cap per wave: 150/200/250
 * Number of waves: 6/8/10
 * Interval: 1
 * Building damage reduction: 98%
 * Cast range: 800
 * Radius: 200
 * Mana cost: 75
 * Cooldown: 6
 * Notes: This is a channeling ability.


 * New 
 * The Vengeful Spirits attacks destroy mana per hit. The mana combusts, dealing damage to the attacked unit.
 * Mana burned per hit: 2/3/5
 * Mana burned as damage: 100%


 * Removed.
 * Moved to the fourth ability slot and reworked into.
 * This is now 's ultimate ability.
 * No longer has damage cap per wave of 150/200/500, instead now has a damage cap of 10000.
 * Waves interval remains at 1 second per wave.
 * No changes to building damage reduction.
 * Increased radius from 200 to 600.
 * Increased damage per iceshards from 30/40/50 to 50 on each level.
 * Increased number of iceshards per wave from 6 to 20.
 * Increased number of waves from 6/8/10 to 20 on each level.
 * Increased mana cost from 75 to 200.
 * Increased cooldown from 6 to 120.
 * Notes: This ability only has 1 level. The bigger the size of the unit, the more iceshards it takes.


 * Reduced gain from 3 to 2.9.
 * Fixed tooltip. Previously, the tooltip said the skill had five levels


 * Increased base and gain from 14 + 1.5 to 17 + 2.
 * Increased base from 14 to 17.
 * Increased base from 20 to 22.
 * Reduced mana cost from 100/150/200 to 100/125/150.
 * Reduced cooldown from 90 to 60.
 * Reduced cooldown from 90 to 60.

Items

 * Updated item icon.


 * Updated item icon.

Original Warcraft III Map Description
Map Description

- Loading Screen DotA Allstars v0.90 All Your favorites in one map This version of DOTA was created by compiling all the good heroes from other versions of DOTA. (including, tft dota 3.9-7.0, darkness falls dota, tx dota and dx dota).

- Please delete any copies older than v0.95 as they have some bugs in them. - Fixed more bugs. - Please look in the quest menu for details on fixes and improvements. - Lag in the beginning due to tavern hero selection, meathead. - Moved a tree.

Startup Notes Welcome to DOTA Allstars This map was edited by Ragn0r and Meian to add new hero's/spells. - Removed all the bad heroes - Added heroes from other versions. - Fixed LVL13 Sentinel Death. - Hero buyback now available. - Random hero selection method now available type -random to active. - When a player leaves all his gold is split among the remaining players. - Check Quest menu for more details. This map was play tested by MasterCow

Quest Notes New in this version

The triggers are based off of DOTA 2.9 but new Heroes/spells/creeps haven been added by Ragnor. - fixed lvl13 sentinel death bug - existing heroes have been reworked. - new heroes added. - all spells have working hot keys as well as working tooltips. - some items prices have been changed. - a few new items have been added. - shop will now buy back at half price. - the shadow plate has been tweaked to make it worth buying. - the Morbazan quest has been changed, now when you complete the quest you can become a good hero instead of Morbazan. - when your teammates leave all remaining players on your team get any gold the player had when they left split among them. - Hero buy back now available. - Random hero section type "-random" to active. - death timmers haven been added. - fixed shared control for yellow and light blue. - fixed yellow's death timer. - fixed giant growth bug. - fixed bats (Crystal Maiden) frost nova. - too many fixes to remember.

Map Author: Modified by Ragn0r