User:BalorothRite/Sandbox

Magic Immunity is a buff that prevents a Hero from taking any magic damage. It also prevents them from being targeted by most spells, although most ultimate abilities will penetrate magic immunity.

Effects of Magic Immunity
A unit under the magic immunity buff will take no damage that is considered magic or pure. This includes any magic damage caused by an enemy Hero's ultimate ability. Note that this is not the same as having 100% magic resistance: certain damage types that are reduced by magic resistance will still affect the hero, mixed damage in particular. Exception: Doom will damage heroes who are magic immune despite being magic damage, as it is considered universal magic damage.

A unit under magic immunity cannot be targeted by most targeted spells. They can still be affected by area of effects spells that deal physical or mixed damage, such as Dazzle's Shadow Wave or Beastmaster's Wild Axes. However, they cannot be directly targeted, even if the spell does physical damage. Dazzle's Poison Touch, for example, cannot effect magic immune units. However, spells that have the ultimate property can target magic immune units, and can still stun or slow a unit under magic immunity or do non-magical damage.

Basic attacks are unaffected by magic immunity, as are most attack modifiers such as critical strike. Bash from a ranged unit is considered a magical effect and will not work, but the bonus damage from the bash will. Bash from a melee hero, on the other hand, will [stun]] but not deal damage. The chain lightning effect from Mjollnir or Maelstrom will work, but will not damage any heroes that are magic immune. Similarly, feedback from Diffusal Blade or Anti-mage will also no work, nor will Incapacitating Bite from Broodmother.

Effects that grant Magic Immunity