Damage Manipulation

Besides armor and magic resistance, there are some other ways manipulate damage, ranging from amplifying damage, reducing damage and even blocking damage completely. Only the 3 damage types, physical, magical and pure damage can be subject to damage manipulation. Usually, all spells using this mechanic amplify, reduce or block all 3 damage types. HP removal cannot be manipulated.

Damage amplification
Damage amplification causes afflicted units to take additional damage. Damage amplification usually increases incoming damage directly in the same damage instance.


 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"

Damage reduction
Just like how damage can be amplified, it can also be reduced. Some of these also have extra effect based on the reduced damage. Because of this extra effects, there are certain priorities.


 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"

Damage negation
Damage negation causes entire instances of damage to deal no damage to its target, however, the instance is still registered by the game. This means, when something reacts on damage without having a minimum damage threshold, it will still react on the negated damage.


 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"