User:Lemoncream/Sandbox2



Mechanics are the inner workings of Dota 2. The following is a list of mechanics topics. Click on each topic to view how they are calculated, where they originate, and how they interact with other mechanics elements.

Unit mechanics
These properties are used by units in general, including heroes, creeps, and summons. Heroes possess a number of unique properties that other units don't.

Attack modifiers
Additional effects can be added to basic attacks. Some of these effects stack with each other in several ways, while others do not stack at all.

Status effects
Status effects are a variety of conditions that can afflict units. They are caused by abilities and items.

Dispelling
Dispel refers to methods that remove buffs, debuffs, and status effects. This is an important topic to understanding the internal interactions of Dota 2.

System
This is a list of major functions that are not directly part of the game. It involves various features regarding player input, Steam, and others.

Settings
Game settings allow users to change display, graphics, audio, and control settings.

Matchmaking
Matchmaking is the automated system that finds and matches players together, usually based on internal calculations of player skill. Casual and ranked matchmaking are both available.

Cosmetic items
Cosmetic Items can be used to alter the appearance of heroes and various elements of the interface. They are purely cosmetic and not affect mathematical mechanics.