Slark

Slark the Nightcrawler is a melee agility hero with extremely high mobility and damage potential, capable of stealing stats on auto-attacks to boost his own damage while remaining unseen even while attacking. His Dark Pact is an area-of-effect damage spell that releases dark pulses at the cost of his life. This spell also doubles as a self Purge, removing his negative debuffs like slows, stun, armor loss, etc. Pounce, his second ability, causes Slark to automatically leap directly to his direction, snagging his enemy with a dark leash, preventing them from escaping. His Essence Shift steals attributes from enemy heroes with each attacks and this is the reason why he is feared. Each attacks steals one of their attributes and converts it into his own as agility. This makes Slark a deadly Carry with high attacks speed, armor, and damage, while his enemy is greatly weakened. Slark's signature ability, Shadow Dance turns the Nightcrawler invisible in a cloud of dark smoke. Unlike most Invisibilty spells, Shadow Dance doesn't reveal the Hero when attacking or casting spells, making him a deadly assassin of sort. When unseen by the enemies, Slark gains bonus movement speed and superb health regeneration. Thanks to his set of skills, the Nightcrawler is a fearsome ganker and semi-Carry from the deeps, with high vitality, longevity, and mobility. When you see the terrors caused by the dark, it's sure that the darkness is the aquatic rogue known as Slark.

Tips

 * If you are low on HP after level 6, try to avoid being attacked and then take advantage of your ultimate's passive healing ability.
 * When being chased, try to get out of sight from the enemy. The increased move speed from Slark's ultimate will allow for easy escaping.
 * Try to take advantage of the bonus attack speed from both Mask of Madness and Essence Shift.
 * Pounce is good for both chasing and escaping enemies.
 * Dark Pact is a wonderful tool for purging his negative debuffs placed on him. When used in the right time, during the delay, the waves emitted from Slark will also remove the incoming debuffs about to be placed on him, allowing you to "dodge" or shorten the duration of them.