Version 6.80

General

 * You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick.
 * All Pick selection time increased from 60 to 75.
 * All Pick pre-creep time reduced from 90 to 75.
 * Roshan no longer stops upgrading his hp/damage/armor at 45 minutes.
 * Roshan upgrade rate increased by 20%.
 * Roshan bounty rescaled from 105-600 to 150-400.

Heroes

 * Night vision reduced from 1400 to 800.
 * Maximum shaking duration reduced from 7 to 5.5.
 * Max power is still reached after 5 seconds.
 * No longer continues to get stronger while it is in the air.
 * No longer continues to get stronger while it is in the air.


 * Spell damage amplification increased from 10/15/20/25 to 15/20/25/30.
 * Duration increased from 12 to 16.
 * Aura stickiness increased from 0.1 to the standard 0.5 aura value.
 * Aura stickiness increased from 0.1 to the standard 0.5 aura value.


 * radius increased from 300 to 450.
 * Added AoE targeting cursor for.


 * Base HP regen increased from 2 to 3.
 * Duration increased from 1.5/2/2.5/3 to 2/2.4/2.8/3.2.
 * Cooldown rescaled from 10 to 16/14/12/10.
 * Cooldown rescaled from 10 to 16/14/12/10.


 * Attack animation time improved from 0.5 to 0.3.


 * Hawk duration reduced from 60/70/80/80 to 60.
 * Boar duration reduced from 70/80/90 to 60.
 * No longer destroys previous summons on cast.
 * No longer destroys previous summons on cast.


 * Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35.
 * now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies.


 * cooldown reduced from 180/160/140 to 140/120/100.


 * Base damage reduced by 4.


 * Can no longer leave the map boundaries.
 * This also affects all other heroes with free pathing, such as, , etc.
 * no longer provides 200 vision.
 * Free pathing is now removed when enemies have vision over you.
 * For example, if you are revealed by and the enemy has vision over you, you will not be able to run into the trees.


 * cooldown reduced from 120/90/60 to 90/75/60.


 * Hits required to kill rescaled from 3 to 2/2/2/3.


 * Base intelligence reduced by 3.


 * cooldown reduced from 10 to 9.


 * duration increased from 20 to 24.


 * cooldown increased from 100 to 115.
 * AoE increased from 350 to 425.


 * cooldown rescaled from 9 to 12/11/10/9.


 * Reworked.
 * Old:
 * Silences all enemy units in a target area.
 * Range: 900
 * Radius: 300
 * Duration: 3/4/5/6
 * CD: 13
 * Mana cost: 90
 * New:
 * Releases a wave that silences and does a minor non-interrupting knockback.
 * AoE: 250
 * Distance: 900
 * Silence Duration: 3/4/5/6
 * Knockback Distance: inversely proportional to travel range, 350 at closest, 0 at 900
 * Knockback Duration: 0.2
 * CD: 13
 * Mana cost: 90


 * recharge timer increased from 25 to 35.
 * Now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun.
 * Damage rescaled from 125 to 100/150/200/250.
 * Damage rescaled from 100/150/200/250 to 125.
 * Now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence.
 * Radius decreased from 225 to 200.
 * now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving.
 * now kills trees along the path of a dragged allied hero.
 * Targeting someone directly with will now be blocked by.
 * Fixed being able to cast on magic immune allies.
 * Fixed being able to target Magic Immune units.
 * Fixed travel distance going further than intended if you use a  near the end of the roll.
 * Fixed being able to target Magic Immune units.
 * Fixed travel distance going further than intended if you use a  near the end of the roll.


 * Base movement speed increased from 300 to 310.
 * Strength gain increased from 2.5 to 2.9.


 * Base armor reduced by 1.


 * AoE increased from 375 to 400.
 * Cast range increased from 250 to 275.
 * Cast range increased from 250 to 275.


 * cooldown reduced from 120/110/100 to 120/100/80.
 * You now have 1000 movement speed and phase while you are in.
 * mana cost reduced from 120 to 90.


 * duration increased from 7 to 8.
 * Bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%.
 * Cast range increased from 450 to 550.
 * Cast range increased from 450 to 550.


 * Armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6.
 * Attack range reduced from 300->900 to 300->690.
 * Burn increased from 100->400 to 100->550.
 * Delay from 3.7->2 to 2.6.
 * mana cost reduced from 75 to 45.
 * movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30.
 * mana cost reduced from 75 to 45.
 * movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30.


 * damage rescaled from 25/50/75/100 to 50.
 * DPS increased from 10/15/20/25 to 15/20/25/30.
 * Burn and slow duration increased from 4 to 5 seconds.
 * DPS increased from 5/10/15/20 to 16/36/56/76.
 * Damage interval improved from every 1 second to every 0.5 seconds.
 * Attack Speed slow increased from -20 to -30.
 * Removed initial impact damage from.
 * Total damage on is now rescaled from 90/180/270/360 to 80/180/280/380.
 * Total damage on is now rescaled from 90/180/270/360 to 80/180/280/380.


 * cooldown reduced from 30/28/26/24 to 30/27/24/21.


 * stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3.


 * Now only procs one extra lifesteal attack.
 * It would previously sometimes cause multiple extra lifesteal attacks per proc.
 * Buff grace period increased from 0.5 to 1 second.
 * Cooldown reduced from 1.2 to 0.9.
 * Cooldown reduced from 1.2 to 0.9.


 * Jumps from 4/6/7/8 to 4/5/6/7.
 * Damage from 80/145/205/265 to 80/140/200/260.
 * Cooldown reduced from 5.5 to 4.
 * Mana cost reduced from 100/115/130/145 to 90/100/110/120.
 * Mana cost reduced from 100/115/130/145 to 90/100/110/120.


 * Initial/Final AoE increased from 275/150 to 275/200.
 * Duration increased from 7 to 9.
 * Movement speed increased from 4/5/6/7% to 5/6/7/8%.
 * Movement speed increased from 4/5/6/7% to 5/6/7/8%.


 * now causes to hit units within a 200 AoE of the primary target.


 * Spirit Bear's is no longer an Orb Effect.


 * Fade Time decreased from 3 to 1.7.
 * Level 3 Wolves now have Invisibility.
 * Level 4 Wolves now have a passive ability that gives them 15 HP regen.
 * Level 4 Wolves now have a passive ability that gives them 15 HP regen.


 * Base intelligence increased by 2.


 * damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5.


 * Level requirement reduced from 4/11/18 to 3/10/17.
 * Now passively reduces your revive timer by 10%/20%/30%.
 * Now passively reduces your revive timer by 10%/20%/30%.


 * You can now cast and attack while in.


 * mana cost increased from 150/200/250 to 175/225/275.


 * now hits units in Fog of War.


 * 's night miss chance increased from 40 to 50%.


 * Cast Range on now matches the travel range.
 * This has no impact on the length or the area the covers.


 * mana cost changed from 400 to 60% of your current mana.
 * You can always cast this spell. If you have only 100 mana remaining, the spell costs 60 mana.


 * stickiness increased from 1 to 2 seconds.
 * This is how long the debuff lasts on enemies after they leave the AoE. By default Auras are 0.5 seconds.


 * cast range reduced from 550 to 500.


 * Invisible heroes now trigger.
 * delay reduced from 1.5 to 0.75.


 * Attack Speed slow reduced from 150 to 80/100/120/140.
 * Can now be cast during.
 * DPS reduced from 20/40/60/80 to 15/35/55/75.
 * is now interrupted if you are stunned during it.
 * is now interrupted if you are stunned during it.


 * Scepter cooldown rescaled from 100/70/40 to 40.


 * Base HP regen increased from 0.75 to 1.5.


 * radius rescaled from 275/325/375/525 to 525.


 * max effective stacks increased from 4 to 5.


 * duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5.
 * can no longer trap Roshan.


 * cooldown reduced from 140 to 130.


 * damage increased from 600/900/1200 to 600/1000/1400.


 * damage increased from 40/50/60/70 to 40/60/80/100.


 * damage reduced from 70/140/210/280 to 60/120/180/240.
 * cooldown reduced from 65 to 60.


 * range bonus increased from 80/160/240/320 to 100/200/300/400.


 * You now gain vision over your target while you are casting.


 * Base movement speed reduced from 295 to 290.


 * Base armor increased by 3.
 * cooldown reduced from 36/30/24/18 to 32/26/20/14.


 * Cooldown reduced from 160/110/60 to 120/80/40.
 * Is no longer partially blocked by Magic Immunity.
 * cast range increased from 250 to 275.
 * cast range increased from 250 to 275.


 * Debuff threshold reduced from 600 damage taken to 600/550/500/450.
 * Damage block increased from 9/18/27/36 to 10/20/30/40.
 * Damage block increased from 9/18/27/36 to 10/20/30/40.


 * Base strength reduced from 25 to 22.


 * Added : Doubles cast range and  count.


 * AoE increased from 625 to 675.
 * cast range increased from 300 to 600.


 * Max stacks rescaled from 2/3/4/5 to 4.
 * Attack speed per stack rescaled from 20 to 16/22/28/34.
 * Attack speed per stack rescaled from 20 to 16/22/28/34.


 * Secondary units hit by the now take the same impact as the primary unit.
 * Damage increased from 40/80/120/160 to 80/120/160/200 and stun increased from 0.25/.5/.75/1 to 0.5/.75/1/1.25 seconds.
 * Removed 50% threshold mechanic from.
 * base crit increased from 3x to 3.5x.


 * cooldown reduced from 25/20/15/10 to 24/18/12/6.


 * armor reduction increased from 2/3/4/5 to 3/4/5/6.


 * Base damage reduced by 5.
 * Base HP regen reduced from 0.75 to the default 0.25.


 * Base movement speed reduced by 5.
 * mana cost rescaled from 70/80/90/100 to 100.
 * Familiars are now properly magic immune.
 * They were previously 96% magic resistant and immune to most stuns.


 * max duration increased from 12 to 16.


 * Mana cost reduced from 200/300/400 to 150.
 * No longer has a cast animation.
 * No longer has a cast animation.


 * AoE increased from 150 to 165.
 * initial mana cost reduced from 25/50/75/100 to 20/30/40/50.
 * s can now bounce to units in Fog of War.


 * Slow increased from 50 to 75%.
 * Slow duration increased from 4 to 5.
 * Slow duration increased from 4 to 5.


 * cast range increased from 700 to 850.

Items

 * Ground Courier bounty per player reduced from 175 to 150.
 * bounty is still 175.


 * Mana cost increased by 10.


 * Cleave AoE increased from 225 to 250.


 * Blink no longer has a mana cost.
 * It previously had a mana cost of 75.


 * Can now be used on your allies by holding down the Control key.
 * This can only be used to regenerate allies, not transfer runes.


 * Agility bonus increased from 22/26 to 25/30.


 * Number of charges increased from 4 to 5.
 * Recipe cost increased from 800 to 875.


 * Cyclone cooldown reduced from 25 to 23.


 * Force travel speed is reduced.
 * It now takes 0.4 seconds instead of 0.3 to move the full distance.


 * Gold cost reduced from 53 to 50.


 * Lifesteal increased from 17% to 20%.


 * Changed the area type that is used when Static Charge hit units.
 * It no longer uses a cone to determine the valid targets, but an AoE of the same distance instead (900).


 * Necronomicon units bounty increased from 100/125/150 to 100/150/200.
 * Necronomicon units armor reduced from 6/8/10 to 4.
 * Necronomicon cooldown increased from 80 to 95.


 * Can be targeted on allies to transfer one charge.


 * Attack damage bonus increased from 60 to 65.


 * Recipe cost reduced from 1875 to 1800.


 * Agility bonus increased from 6 to 9.


 * HP bonus increased from 325 to 350.


 * Slow duration increased from 4 to 5 seconds.
 * Slow increased from 30 to 32%.


 * Can be targeted on allies to transfer one charge.


 * Fade delay improved from 1.8 to 1.5.
 * Can now be used on allies.
 * Has a 600 cast range. Goes into cooldown for 10 seconds when used on allies.


 * Arctic Blast range increased from 719 to 900.
 * Arctic Blast speed increased from 300 to 350.


 * Duration decreased from 40 to 35.


 * Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5.
 * Max targeting range increased from 525 to 575.
 * This is how far you can teleport to from a tower.


 * Movement speed increased from 85 to 90.
 * HP Regen increased from 10 to 12.
 * Both of these are while Tranquil Boots is not disabled.


 * Strength/Agility/Damage bonus increased from 3 to 6.