Warlock/Counters

Bad against...

 * Weaver's allows him to escape from Warlock's Upheaval with high move speed.
 * allows Weaver to ignore damage from Warlock's Golem and escape.


 * prevents Warlock from casting his spells, particularly in the laning phase.
 * allows Anti-Mage to escape from Upheaval.
 * reduces damage from Shadow Word and Warlock's Golem's passive. Additionally, it can reflect Shadow Word and Fatal Bonds.
 * deals heavy damage after Anti-Mage has drained Warlock's large mana pool.


 * Because Warlock's abilities are all active abilities, Silencer can make his impact minimal.
 * prevents Warlock from using his abilities without increasing it's duration, which since all of Warlock's abilities are actives it is very effective against him.
 * can prevent Warlock from casting his Fatal Bonds, Chaotic Offering, and Upheaval combo.
 * can nullify Warlock's impact in fights by preventing him from casting Fatal Bonds and Chaotic Offering, or by interrupting his Upheaval.


 * allows for Dark Seer and his allies to escape from Upheaval due to it ignoring any slow.


 * A pre-placed allows Ember Spirit to escape Upheaval.
 * blocks Shadow Word's damage.
 * allows Ember Spirit to attack from outside of Upheaval's range, and lets him interrupt it.


 * allows Lycan to escape from Upheaval with maximum movement speed.
 * Warlock doesn't have a good solution to deal with Lycan's wolves from.


 * can perfect steals all abilities for Warlock primarily Chaotic Offering.
 * can cancelled Upheaval and also can cancel from Upheaval with nearby creeps from and enemy hero can throw and touch down to Warlock's. Additionally,  can save allies from Upheaval trap will upgrade with


 * cancels Warlock's Golem's and Shadow Word's healing.
 * stuns Warlock if he stands in place, forcing him to stop channeling Upheaval immediately or be forced to stop channeling it by it's stun.


 * and interrupts Upheaval with ease.
 * Warlock's low health pool, mobility, and high intelligence gain makes him a prime target for Nyx Assassin's burst damage.


 * combined with destroys Chaotic Offering golems within seconds.
 * gives Sven and his allies armor to help against Warlock's Golem's heavy physical damage and movement speed to help escape Upheaval.
 * disrupts Upheaval.

Others

 * Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some Heroes might disrupt or sneakily pass through his allies and deal with him, preventing him from doing his job. Such heroes include, , , and more.
 * can shred Warlock's Golems in a few seconds with and.
 * Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like, , and the aforementioned.

Items

 * makes allies in a large area ignore Upheaval's slow for a brief period, allowing them to escape from it.
 * silences Warlock, which is bad for him as he needs to use abilities to be impactful.
 * removes mana from Warlock with each attack. Considering the high mana costs of his abilities, it could leave him with no mana for casting them.
 * can stop Warlock from casting Upheaval or interrupt it, which can then allow the carrier's team to escape or get close to deal damage.
 * allows the carrier to escape from Upheaval or get close to Warlock to disrupt it, and perhaps kill him as he has no escape abilities.

Good against...

 * Warlock Golems do plenty of physical and pure damage to bring down Huskar when he is at low health. Warlock is always a hazard for Huskar to initiate by using, because Chaotic Offering can stun him instantly, even when is activated, and allows Warlock's team to gather their wit and retaliate.
 * After using Life Break to jump in, Huskar will not have any means to escape Upheaval. Which since he is an attack-dependent hero, this will nullify his impact in fights.


 * Fatal Bonds links the Meepos together, which combined with area of effect damage or Cleave will be devastating.


 * Warlock can cast Upheaval when Templar Assassin uses, preventing her from escaping at the right moment.
 * Warlock can also send his Warlock Golem near where she used, preventing escape by due to the Warlock Golem's.
 * Warlock's Golem's will burn away  with its damage over time.


 * Because Shadow Fiend lacks escaping mechanisms, and is dependent on fair positioning for channeling, it's easier for Warlock with his long range crowd control abilities to lock Shadow Fiend down for his team.


 * Chaotic Offering pierces spell immunity and is an area of effect ability, therefore it doesn't matter if Enigma buys or, Warlock will always be able to cancel the channeling of.
 * Enemies often get clumped up around to hit your allies, giving you a perfect opportunity to cast Fatal Bonds, Chaotic Offering, and Upheaval on multiple enemies.

Others

 * While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples:, , , , etc.
 * Channeling heroes will not go well against Warlock, especially those who build as Warlock's ultimate ability stun goes through spell immunity. E.g.:, , , etc.
 * Chaotic Offering can stop heroes who like to use spell immunity and teleport scrolls to safely farm during the early to mid game, since it stuns and also goes through spell immunity. Notable examples:,.

Works well with...

 * Sven's works well with Warlock's Upheaval, as it can buy time for the slow to build up.
 * can deal massive damage on whole enemy team at once if they are linked with Fatal Bonds.
 * allows Warlock's Golem to catch up to enemies and gives it better survivability against physical damage.


 * Bloodseeker can land his after Warlock drops his ability combo: Fatal Bonds, Chaotic Offering, Upheaval, making it deal a tons of damage to the linked enemies while silencing them.


 * Warlock can cast Fatal Bonds on enemies caught by, causing them to take increased damage from procs, then follow it with Upheaval to prevent them from leaving Axe's range after the call ends.


 * can be used to pull enemies into Upheaval.
 * allows Warlock's Golems to chase down enemy heroes.


 * Fatal Bonds, Chaotic Offering, and Upheaval combo makes a perfect setup for and.


 * can be set up with Chaotic Offering and Upheaval.
 * Fatal Bonds can be very dangerous when combined with an ed Magnus.


 * Chaotic Offering, Upheaval, and Fatal Bonds are very dangerous with and, as they can bring down enemies in a few seconds.


 * Silencer's and  prevent the enemy team from casting stuns or silences upon Warlock to disrupt Upheaval.


 * Shadow Word keeps Spectre healthy in lane. Having more health also means more reflected damage with.
 * Fatal Bonds further increases damage of on a group of enemies.

Others
List of heroes that counter Warlock, and list of heroes that work well with Warlock.
 * can give an to Warlock early in the game, which will make Chaotic Offering way more effective.
 * , because Warlock's Golem can help deal damage the opponent during, and Upheaval can prevent escape from either initiation or if the Duel is unsuccessful.
 * Any hero that deals area of effect damage can work with Warlock as his Fatal Bonds can spread the damage and Upheaval can be used to further increase the crowd control by slowing them down.
 * Any hero with a stun, which disallows enemies to disrupt Upheaval and escape.

Warlock/Противостоящие