Tusk/Sounds

Attacks

 * Pre attack sound plays during the attack animation.
 * Axe preattack1.mp3 Pre attack 1
 * Axe preattack2.mp3 Pre attack 2
 * Axe preattack3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target.
 * Beastmaster attack1.mp3 Main impact 1 (50% vol)
 * Beastmaster attack2.mp3 Main impact 2 (50% vol)
 * Beastmaster attack3.mp3 Main impact 3 (50% vol)

Movement

 * Play on each step while moving. Consists of one footstep and one foley sound per step.
 * Shared footstep hero general1.mp3 Footstep 1 (30%-60% vol)
 * Shared footstep hero general2.mp3 Footstep 2 (30%-60% vol)
 * Shared footstep hero general3.mp3 Footstep 3 (30%-60% vol)
 * Shared footstep hero general4.mp3 Footstep 4 (30%-60% vol)
 * Shared footstep hero general5.mp3 Footstep 5 (30%-60% vol)
 * Shared footstep hero general6.mp3 Footstep 6 (30%-60% vol)
 * Shared footstep hero general7.mp3 Footstep 7 (30%-60% vol)
 * Tusk foley1.mp3 foley 1 (20%-60% vol)
 * Tusk foley2.mp3 foley 2 (20%-60% vol)
 * Tusk foley3.mp3 foley 3 (20%-60% vol)
 * Tusk foley4.mp3 foley 4 (20%-60% vol)
 * Tusk foley5.mp3 foley 5 (20%-60% vol)
 * Tusk foley6.mp3 foley 6 (20%-60% vol)
 * Tusk foley7.mp3 foley 7 (20%-60% vol)

Ice Shards

 * Ice Shards cast.mp3 Cast sound plays on Tusk upon cast (70% vol).
 * Ice Shards projectile.mp3 Projectile sound plays on the projectile while it travels.
 * Ice Shards impact.mp3 Impact sound plays when the shards are released.
 * Ice Shards.mp3 Full sound example.

Snowball

 * Snowball cast.mp3 Cast sound plays on Tusk upon cast (70% vol).
 * Snowball loop.mp3 Loop sound plays on the Snowball, starting at the moment it is created and lasting until it crumbles.
 * Snowball ally.mp3 Ally sound plays on allies whenever they enter the Snowball.
 * Snowball impact.mp3 Impact sound plays on each enemy unit stunned by the Snowball
 * Hit sounds play on each enemy unit stunned by the Snowball (100% vol when hitting heroes, 50% vol when hitting non-heroes).
 * Snowball hit1.mp3 Hit 1
 * Snowball hit2.mp3 Hit 2
 * Has no sound effect for launching the Snowball.
 * Snowball.mp3 Full sound example with no secondary enemies hit.

Frozen Sigil

 * Frozen Sigil cast.mp3 Cast sound plays on Tusk upon cast.
 * Frozen Sigil loop.mp3 Loop sound plays and follows the sigil the moment it was created, until expiring or destroyed (60% vol).
 * Frozen Sigil.mp3 Full sound example.

Walrus Punch

 * Walrus Punch cast.mp3 Cast sound plays on Tusk upon cast (70% vol).
 * Walrus Punch hit.mp3 Hit sound plays as an extra attack impact layer on Tusk upon successfully punching a unit.
 * Walrus Punch land.mp3 Land sound plays when the punched units hits the ground.
 * Walrus Punch.mp3 Full sound example.