Health

Health (also known as HP, which can be short for: health pool or health points) represents the life force of a unit. When a unit's current health reaches 0, it dies. Every time a hero levels up, its health pool is increased. Health can be increased directly by certain spells or items and indirectly by any spells or items that increase strength. All heroes start with a base health pool of 150 plus 19 for each point of Strength.

Display
Health of the selected unit is displayed in the UI as a green bar at the bottom of the screen. The left number is the unit's current health points and the right number is its maximum health pool.

In the game map, all allied units display a green health bar above their head, while enemy units display a red health bar above their head. Heroes have larger health bars with lines in them to make it easier to determine their exact amount of HP. By default, health bars for heroes display a thin line for every 250 HP and a thick line for every 1000 HP a hero has. There is an option to display a number above the health bar of a player's own hero. This number turns yellow when the current HP is lower than two fifths of maximum HP, and red if current HP is lower than one fifth of maximum HP. Most of these health display options can be configured to personal preference by using Console Commands.

Health Regeneration
Health Regeneration is a game mechanic that determines the amount of health a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's health bar.

Heroes regain health every second equal to their base rate (.25 for most heroes), plus 0.03 for every point of strength, plus any bonuses from items and skills. A hero's health regeneration rate can be boosted by activating any item that grants health regeneration or by standing in their team's own fountain. Health Regeneration is not capped, however the HUD won't show any Health Regeneration over 1000 HP per second.

Base Health Regeneration
Every hero has a base health regeneration rate; this base rate is 0.25 for most heroes, except for the following:


 * Axe: 3 HP/sec
 * Ogre Magi: 2.5 HP/sec
 * Nyx Assassin: 2.5 HP/sec
 * Terrorblade: 2 HP/sec
 * Faceless Void: 0.75 HP/sec
 * Phantom Lancer: 0.75 HP/sec
 * Bounty Hunter: 0.75 HP/sec
 * Juggernaut: 0.75 HP/sec
 * Naga Siren: 0.75 HP/sec
 * Spirit Breaker: 0.75 HP/sec
 * Death Prophet: 0.75 HP/sec
 * Brewmaster: 0.75 HP/sec
 * Ember Spirit: 0.75 HP/sec
 * Shadow Fiend: 0.5 HP/sec
 * Lone Druid: 0.5 HP/sec
 * Alchemist (under Chemical Rage): +50/75/100 HP/sec

Abilities that Affect Health Pool
The following abilities affect a unit's current or maximum health pool, other than actually inflicting damage to the unit.



Abilities that Affect Health Regeneration
The following abilities affect a unit's health regeneration.



List of Items that Grant Health
* Item provides health boost exclusively via strength boost. ** Armlet of Mordiggian provides health boost via strength only when activated. *** Power Treads provides health boost solely via strength boost when Strength is selected.

Health Regeneration Items – Consumable or Charge-Stacking
* Refillable. ** Starts with zero charges. *** Assuming all charges are filled.

Health Regeneration Items
* Item provides health regeneration exclusively or partially via an aura which usually does not stack with similar auras. ** Item provides additional health regeneration while toggled on.