July 25, 2012 Patch (Test)

{{Patch layout
 * game = test


 * source       = http://dev.dota2.com/showthread.php?t=48273
 * source-title = Update Notes


 * source2       = http://dev.dota2.com/showthread.php?t=48391
 * source2-title = Update 2


 * source3       = http://dev.dota2.com/showthread.php?t=48391
 * source3-title = Update 3


 * source4       = http://dev.dota2.com/showthread.php?t=48597
 * source4-title = Update 4


 * source5       = http://dev.dota2.com/showthread.php?t=48655
 * source5-title = Update 5
 * before = 2012-07-19
 * after = 2012-09-12


 * notes=

HIGHLIGHTS

 * Added, , and and enabled in Captain's Mode!
 * Added a cooldown to being able to find a match when a player declines or abandons a game.

GAMEPLAY

 * Fixed working with Refresher.
 * no longer provide vision when they aren't flying.
 * Fixed Dust of Appearance not working against units slept by Song of the Siren.
 * Fixed debuff not getting added to units slept by.
 * Fixed not affecting units slept by.
 * Fixed illusions not correctly replicating their inventory item slots.
 * Fixed being left around when another ability is stolen.
 * Neutrals can now be damaged by.
 * Fixed initial attack doing too much damage.
 * Fixed Bash of the Deep icon.png Bash working while doomed.
 * Neutrals damaged by an invisible enemy will now try to run away.
 * Neutrals can now be damaged by.
 * Fixed initial attack doing too much damage.
 * Fixed Bash of the Deep icon.png Bash working while doomed.
 * Neutrals damaged by an invisible enemy will now try to run away.
 * Fixed Bash of the Deep icon.png Bash working while doomed.
 * Neutrals damaged by an invisible enemy will now try to run away.
 * Neutrals damaged by an invisible enemy will now try to run away.

SPECTATING

 * Multiple tweaks to director events and framing.
 * Fixed particle effects sometimes not drawing while in Player Perspective mode.

UI

 * Added notification for when a Tournament has a live game currently running.
 * The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
 * Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
 * Added Buyback to the spectating stats dropdown.
 * Added a cooldown for being able to find a match when a player declines or abandons a game.

VISUALS

 * Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
 * Meld damage display is now only shown for successful hits.

BOTS

 * Significant revision of how bots determine their strategic desires.
 * Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
 * Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
 * Fixed case where bots were trying to path to an invalid location when defending their base.
 * Made bots more aggressive about attacking when defending a lane.
 * Cleaned up inferred human modes for pushing and defending lanes.
 * Made bots less concerned about distance when considering an attack on a pinged target.
 * Fixed bug that made pinged towers less likely to attract allied bots that were doing other high*priority stuff.
 * Tuned retreat desire values when hurt and close to the fountain.
 * Made bots somewhat more likely to buy a flying courier.

WORKSHOP

 * Added a new Import Wearable option to the Publish New Item section of the in*game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.

UNDOCUMENTED

 * Updated 's textures.
 * Updated 's textures.
 * Added spawn animations for the following heroes:
 * Added teleport start and end animations for the following heroes:
 * Added Haste Rune Run animations for the following heroes:
 * Added the following animations to :
 * Injured Run
 * Injured Idle
 * Victory & Defeat
 * Updated 's minimap icon to reflect her updated model.
 * Updated quite a few item icons
 * You can now see if your friends are viewing a Tournament game.
 * You can now see how many casters (if any) are broadcasting a game from the audio channel button.
 * Added Haste Rune Run animations for the following heroes:
 * Added the following animations to :
 * Injured Run
 * Injured Idle
 * Victory & Defeat
 * Updated 's minimap icon to reflect her updated model.
 * Updated quite a few item icons
 * You can now see if your friends are viewing a Tournament game.
 * You can now see how many casters (if any) are broadcasting a game from the audio channel button.
 * Updated 's minimap icon to reflect her updated model.
 * Updated quite a few item icons
 * You can now see if your friends are viewing a Tournament game.
 * You can now see how many casters (if any) are broadcasting a game from the audio channel button.

Update 2

 * Fixed Undying's Plague Aura not healing him the right amount when units die.
 * Fixed Familiars level 3 vision AOE.
 * Fixed Summon Familiars cast point and behavior.
 * Fixed Familiar's stun damage not getting upgraded after level 1.
 * Fixed Keeper of the Light's base armor.
 * Fixed Spiked Carapace cast time.
 * Fixed Nyx Assassin's base armor.
 * Fixed Illuminate not granting vision when channeling.
 * Stolen familiars are now killed when another ability is stolen.
 * Fixed Familiar Damage Charges sometimes not getting restored over time.
 * Fixed Familiar's attack projectile speed.
 * Fixed Soul Assumption and Grave Chill cast points.
 * Fixed Recall ignoring disable help settings if targeted via ground or minimap.
 * Fixed Familiars autoattacking.
 * Cleaned up a number of Keeper's effects.

Update 3

 * Adjusted animation timing on Grave Chill, Soul Assumption, and Summon Familiars.
 * Switched Keeper to be a 6-ability hero all the time with empty slots that Spirit Form fills in.
 * Made Spirit Form Illuminate complete casting if Keeper dies.
 * Fixed situation where Keeper's abilities could get swapped into odd positions.
 * Fixed issues with Visage's Familiar tabbing.
 * Fixed Impale not stacking if used with Refresher.
 * Fixed Gravekeeper's Cloak armor values.
 * Fixed flipped icons for Ring of Aquila and Tranquil Boots.
 * Capped the maximum bot desire for doing Rosh slightly lower.
 * Lowered bot Push and Roshan desires when at low health.

Update 4

 * Fixed not being able to drag-select units by dragging over their models.
 * Fixed Rubick stealing Keeper's Spirit Form Illuminate.
 * Chen and Keeper now will teleport units without them ending up stuck. They also un-infest Naix.
 * Fixed endlessly looping sound when Recall is used on the same target using Refresher.
 * Fixed Rubick getting the wrong Illuminate when stealing the Spirit Form version of Illuminate End.
 * Fixed Rubick not getting Spirit Form visual effect.
 * Fixed Recall selecting an illusion when location-cast.
 * Improved flying units trying to stack on top of each other.
 * Fixed Grave Chill ignoring Linken's Sphere

Update 5
}}
 * Fixed white line on Void Stone icon.
 * Fixed Spiked Carapace stun affecting magic immune units.
 * If you are attack moving but go invisible during the duration you will now switch to a normal move order.
 * If you are invisible then issue an attack move order you will now attack normally if you encounter a target.
 * Soul Assumption now tracks and expires each individual damage event.
 * Rubick can now steal Soul Assumption correctly.
 * Fixed a bug that would cause Familiars to receive no command orders if another Familiar was in Stone Form.
 * Fixed cases where Familiars would receive too much aggro.
 * Slightly increased tree destruction radius for Stone Form.
 * Fixed Illuminate giving extra vision on the projectile.
 * Added soul assumption overhead counter.
 * Fixed 0 spawn point missing effects.
 * Fixed Blinding Light interrupting channeling abilities.
 * After countless deaths, bots are now jaded and no longer assume humans will be helping them with Roshan.
 * Decreased Roshan desire when they can't kill him quickly.
 * Made bots more likely to commit to attacking an enemy when defending a tower.

Обновление тест-клиента от 25 июля 2012