Version 6.86

General

 * Added
 * Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%. Lasts for 50 seconds.


 * Creep bounty increases by 1 gold per normal upgrade cycle
 * I.e. every 7 minutes 30 seconds


 * Siege damage against heroes increased from 75% to 85%
 * E.g. Level 1 towers' damage against heroes effectively increased from 82.5 to 93.5


 * Hero base HP increased from 150 to 180


 * Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower


 * Random Draft hero pool increased from 24 to 50
 * Added Random Draft to Ranked Matchmaking
 * Random Draft now uses the same picking mechanics as Ranked All Pick


 * Centaur Courser now has a stacking magic resistance aura,
 * This is the small neutral from the Centaur Camp.
 * Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
 * This is the small neutral from the Hellbear Camp.
 * 's stackable armor increased from 2 to 3
 * Ancient Dragons armor reduced by 1
 * Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE


 * Added a new ability to Ancient Black Dragon, Fireball:
 * : Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
 * Cooldown: 10
 * Mana cost: 100
 * Cast Range: 1000.


 * Ancient Thunderhide's is now unit targetable
 * Hill Troll Priest's increased from 2 to 3
 * Satyr Banisher's cooldown reduced from 5 to 3 seconds
 * Satyr Tormenter's HP regen increased from 4 to 6
 * Satyr Tormenter's distance increased from 800 to 1200
 * Satyr Tormenter's Shockwave speed reduced from 1050 to 900
 * Satyr Tormenter's Shockwave damage increased 125 to 160
 * Dark Troll Summoner's and Hill Troll's attack range reduced from 500 to 400
 * Dark Troll Summoner's attack damage increased by 6


 * Roshan's base armor increased by 1
 * Roshan's Base Attack Time increased from 1 to 2
 * Roshan now has +100 Attack Speed
 * He still attacks at the same rate, but is affected less by negative attack speed.


 * Added a Patrol command
 * You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
 * Single Target with AoE effects now have a new targeting UI
 * Abilities like, , etc.


 * Ranked All Pick initial pre-picking time reduced from 15 to 5
 * Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)


 * Simplified some minor damage and armor types
 * Removed the Light attack type and moved the following units to the Standard attack type (effectively 40->50% vs structures): Centaur Conqueror, Hellbear, Hellbear Smasher, Wildwing Ripper, Satyr Tormenter, Ancient Granite Golem, Ancient Black Dragon, Forge Spirits, Spiderlings, and Warlock Golems.
 * Removed the Weak armor type and moved the following unit to the Soft armor type (same as creeps): 's Hawk
 * Combined the Basic and Strong Armor types (like various other neutrals use): Kobold Soldier, Vhoul Assassin, Ghost, Hill Troll Berserker, Hill Troll Priest, Harpy Scout, Harpy Stormcrafter, 's Boar, 's Tombstone, 's Nether Ward, 's Psionic Trap, ' Land Mine, Stasis Trap, and Remote Mine.

Heroes

 * Due to hero redesigns, the following heroes have been removed from Captains Mode for a short period:, , , , and.
 * Most of these will return to Captain's Mode in a subsequent 6.86b/c patch.


 * multiplier rescaled from 5x to 3/4/5/6x
 * Fixed granting full gold during Buyback gold penalty phase


 * The slow now updates in the same intervals as the damage ticks happen, instead of immediately.
 * Can no longer be dispelled with spell immunity.
 * No longer ignores creep-heroes as nearby allies to mute the effect.
 * Evasion now affects illusions.
 * Added AoE targeting cursor.
 * No longer ignores ancient creeps and creep-heroes.
 * The double now also copies synth buff (granted by Alchemist) and the  buff.
 * The double now also copies (but cannot use it), instead of it being not copied at all.
 * The double no longer copies and.
 * The double now gets a full when cast while having a bottled rune, instead of an empty one.
 * The double now also copies synth buff (granted by Alchemist) and the  buff.
 * The double now also copies (but cannot use it), instead of it being not copied at all.
 * The double no longer copies and.
 * The double now gets a full when cast while having a bottled rune, instead of an empty one.


 * Movement speed reduced from 315 to 310


 * Base HP regeneration increased from 0.25 to 2
 * mana cost reduced from 140 to 110/120/130/140


 * no longer has unit targeting
 * and cooldown rescaled from 40 to 42/38/34/30


 * cooldown rescaled from 29/26/23/20 to 30/25/20/15


 * movement and attack speed reduction increased from 25% to 25/27/29/31%


 * cooldown reduced from 8 to 8/7/6/5
 * 's damage to summons increased from 200 to 500
 * 's cooldown reduced from 6 to 4
 * 's cooldown reduced from 7 to 5


 * Added to Bristleback:
 * is no longer targeted, instead it applies Goo to all enemies around you in 600 AoE when cast
 * mana cost reduced from 30 to 25
 * max damage increased from 400 to 450


 * damage reduced from 75/150/225/300 to 70/140/210/280


 * damage increased from 30/42/54/66 to 30/45/60/75%


 * bonus damage increased from 60/80/100/120 to 60/100/140/180


 * Base strength increased from 20 to 23
 * mana cost reduced from 100 to 70
 * duration increased from 5/6/7/8 to 8


 * Agility growth increased from 3 to 3.3


 * Strength growth increased from 2.7 to 2.9
 * now spawn in a circle rather than a rectangle


 * cooldown reduced from 13 to 12
 * level 4 mana regen increased from 2.5/5 (allies/self) to 3/6


 * Base intelligence reduced from 27 to 25
 * is now purgeable


 * mana cost reduced from 100 to 70
 * cast point increased from 0.3 to 0.35
 * mana cost increased from 140/130/120/110 to 150
 * no longer provides 800 flying vision. Now provides ground vision for the AoE of the ability for 3 seconds


 * Temporarily removed from Captain's Mode
 * Replaced with a new ability, :
 * Spirit Siphon: Creates a spirit link between you and the target, draining 20 + 1/1.8/2.6/3.4% Max HP per second and slowing movement speed by 6/10/14/18%. Lasts 4 seconds.
 * Cast Range: 500
 * Buffer Distance: 300
 * Mana cost: 70/65/60/55
 * Has 1/2/3/4 charges, 45 second replenish
 * A unit cannot be affected by multiple instances at the same time. Cannot target Roshan.
 * Base movement speed increased from 280 to 310
 * cooldown reduced from 8 to 8/7/6/5
 * cooldown reduced from 15 to 15/14/13/12
 * spirit count increased from 8/14/21 to 8/16/24
 * spawn rate decreased from 1 ghost per 0.1 seconds to 0.3 seconds


 * Temporarily removed from Captain's Mode
 * Replaced with a new ability, :
 * Infernal Blade: Passive/autocast attack ability. Ministuns for 0.3 seconds and applies a 4 second burn that deals 40 + 1.25/2.5/3.75/5% Max HP as magic damage.
 * Cooldown: 16/12/8/4
 * Mana cost: 40
 * Base Attack Time increased from 1.7 to 2
 * damage/heal reduced from 12/23/34/45 to 10/20/30/40
 * movement speed bonus from 16% to 14%
 * cooldown increased from 100 to 125


 * HP regen increased from 2/3/4/5 to 3/6/9/12
 * Frost AoE increased from 250 to 300
 * Same AoE as the splash damage


 * Added to Drow Ranger:
 * now causes her attacks to splinter on the target and split into two arrows affecting two random units in a 375 radius. The splintered arrows deal 50% damage each. Primary target still takes full damage.
 * The split arrows act as normal attacks, carrying all attack modifiers.


 * Enabled Earth Spirit in Captain's Mode
 * Intelligence growth reduced from 2.4 to 2.1
 * stun AoE reduced from 200 to 160
 * can now only pull allied heroes when using


 * damage rescaled from 35% to 30/40/50%
 * mana cost rescaled from 175 to 125/175/225
 * 's physical damage component is no longer reduced by Damage Block


 * s no longer give vision


 * cooldown reduced from 30/25/20/15 to 30/24/18/12


 * Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
 * damage increased from 25/40/55/70 to 30/50/70/90
 * cooldown reduced from 200/190/180 to 200/180/160


 * Temporarily removed from Captain's Mode
 * Replaced with a new ability, :
 * Time Dilation: Applies a debuff to all nearby enemies (650 AoE) for 6/7/8/9 seconds. Causes time to be frozen on all enemy abilities, causing their cooldowns to make no progress while they have this debuff. Slows movement and attack speed by 4/6/8/10% for each locked ability.
 * Cooldown: 34/28/22/16
 * Mana cost: 50
 * no longer slows units
 * now undoes any damage taken in the last 2 seconds
 * cooldown rescaled from 19/17/15/13 to 24/18/12/6
 * mana cost reduced from 90 to 40
 * range reduced from 700/900/1100/1300 to 550
 * cast point reduced from 0.35 to 0.2


 * 's first missile damage reduced from 250/300/350 to 220/285/350


 * bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
 * maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%


 * Invoker now starts with Level 1 at the beginning of the game
 * now has the standard 6/11/16 leveling
 * Level 25 invoker (since he is now missing an ability level) has an attribute bonus ability that grants 6 all stats


 * Base damage increased by 7


 * cooldown reduction increased from 2/3/4/5 to 3/4/5/6
 * buff duration increased from 12 to 15 seconds
 * now restores and increases mana capacity by 75/150/225/300


 * Added to Kunkka:
 * now drags enemies within a 200 AoE of it towards the crash site. It now starts from where you are, rather than behind you, lands in the same position it normally would have.
 * Enemies are still able to perform actions while being pulled by the Ghostship.
 * Works similar to 's knockback
 * now gives your team vision over target area immediately upon cast, rather than just when triggering
 * is now an autocast ability, will only trigger if turned on or cast directly on the target
 * damage bonus increased from 20/35/50/65 to 25/40/55/70
 * AoE from rescaled 500/500/500/600 to 450/500/550/600
 * mana cost reduced from 150/200/250 to 125/175/225


 * cooldown reduced from 2.7/2.1/1.5/0.9 to 2.6/2/1.4/0.8
 * now makes you and your target immune to all damage unless the source is between the participants.
 * duration is now 4.75/5.5/6.25


 * attack speed bonus increased from 30/45/60/80 to 50/60/70/80
 * damage and lifesteal increased from 4/5/6/7% to 4.5/5.5/6.5/7.5%
 * cooldown reduced from 100 to 100/75/50


 * mana cost reduced from 100/120/145/170 to 100/120/140/160
 * duration increased from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6
 * reduced cooldown from 20/15/10/5 to 16/12/8/4


 * Temporarily removed from Captain's Mode
 * Replaced with a new ability for Lone Druid, :
 * Savage Roar: Causes enemies in a 325 AoE around you or your bear to run away with 20% movement speed bonus for 1.2/1.6/2/2.4 seconds towards their fountain.
 * Cooldown: 28/24/20/16
 * Mana cost: 50
 * Note: An entangled hero will not be able to move still. Spirit Bear also has this ability, but the cooldown is shared with your hero.
 * Spirit Bear attack damage increased from 33 to 35/45/55/65
 * Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350
 * duration increased from 10 to 18/22/26/30
 * movement speed bonus increased from 5/10/15/20% to 10/15/20/25%
 * health bonus increased from 250/400/600 to 300/600/900


 * Turn rate increased from 0.4 to 0.6
 * beam interval reduced from 0.6 to 0.3


 * Lycan Wolves and Shapeshift no longer grant critical strike
 * Lycan Wolves now gain Cripple at level 2, granting a 20% chance to cripple the target, causing it to take 8 damage per second and lose 40 Attack Speed for 4 seconds.
 * now grants all units under your control a 40% chance for 1.4/1.6/1.8x critical strike


 * Added to Magnus:
 * Changes to be an allied hero aura. Affects ranged heroes for half values and causes them to deal splash damage around the target in a 200 AoE.
 * Can still be cast on units, but does not stack.
 * distance increased from 750/900/1050/1200 to 900/1000/1100/1200
 * slow reduced from 40% to 25/30/35/40%
 * slow duration increased from 2.5 to 2.5/2.75/3/3.25 seconds


 * no longer increases manasteal per jump
 * manasteal is now 11/14/17/20% of total mana


 * Double Damage no longer affects all Meepo units


 * Attack range increased from 600 to 630
 * radius increased from 625 to 650
 * now instantly kills the first unit it hits if it is a non-ancient creep


 * base damage increased from 50/60/70/80 to 100
 * mana cost reduced from 100 to 100/90/80/70
 * rate increased from 2/4/6/10 per second to 2/4/8/16
 * now shifts in intervals of 1 rather than 2
 * This change doesn't affect rate of change, just smoothness
 * cooldown reduced from 140 to 120


 * Base Intelligence increased from 18 + 1.95 to 21 + 2


 * Base intelligence increased by 4
 * Treant damage increased from 28 to 32
 * This means Greater Treant damage is increased from 84 to 96


 * Base armor increased by 1


 * slow at night reduced from 4 to 2.5/3/3.5/4 seconds


 * duration increased from 1.27/1.77/2.27/2.77 to 1.6/2/2.4/2.8
 * cooldown reduced from 23/20/17/14 to 22/18/14/10


 * Base health regen increased from 2.5 to 3.5


 * Enabled Oracle in Captain's Mode
 * cooldown rescaled from 12 to 16/13/10/7
 * duration reduced from 3/4/5/6 to 3/3.5/4/4.5
 * cast range rescaled from 700 to 500/600/700/800
 * mana cost reduced from 130 to 110
 * can now target allies
 * Does not root or hurt the ally, but purges and applies the effect in the area
 * no longer continuously dispels after the initial cast
 * It previously continuously removed all debuffs including stuns
 * duration increased from 6/7/8 to 7/8/9
 * cooldown rescaled from 80/60/40 to 90/60/30
 * mana cost reduced from 200 to 100


 * Reworked how works:
 * Now deals damage to enemies in an area around the target when it ends. The target itself will also take damage, if it is an enemy. Deals 75/150/225/300 magic damage. Affects a 400 area.
 * You are only hurt once by this AoE with Scepter.
 * No longer steals intelligence.
 * Can now be targeted on creeps.
 * cooldown rescaled from 18/16/14/12 to 20/17/14/11
 * cast range rescaled from 500 to 450/500/550/600
 * duration increased from 1/2/3/4 to 4
 * AoE reduced from 1000 to the standard 900 aura radius
 * now steals 0/1/2/3 intelligence per hit for 40 seconds (heroes only)
 * Intelligence growth reduced from 3.3 to 2.7


 * Base Intelligence increased from 13 + 1 to 15 + 1.4


 * turn rate increased from 20 to 25
 * damage per second increased from 60/80/100 to 60/90/120


 * mana cost reduced from 150 to 80/100/120/140
 * cooldown increased from 11 to 14/13/12/11
 * cooldown reduced from 16 to 16/15/14/13
 * no longer only silences heroes


 * Reworked on Pudge:
 * Reduces cooldown of to 4 seconds and increases damage from 360 to 475.
 * Note: No longer grants previous Scepter bonuses.
 * damage from 75/125/175 to 60/90/120 +30/40/50% of strength
 * now heals you for the damage it does


 * no longer slows allies


 * damage reduced from 85/165/225/300 to 75/150/225/300
 * travel speed reduced from 1100 to 900


 * Temporarily removed from Captain's Mode
 * Reworked to include :
 * Permanent Invisibility: Riki grants 0.4/0.6/0.8/1 damage when attacking from behind.
 * Invisibility Fade Time: 6/5/4/3 seconds
 * Note: No longer grants 6/8/10/12 HP regeneration
 * back to basic ability without charges:
 * Damage: 20/40/60/80
 * Cooldown: 16/12/8/4
 * Mana cost: 50
 * Added a new ultimate for Riki, :
 * Tricks of the Trade: Riki phases out of the world for up to 3/4/5 seconds, attacking every enemy from behind in a 450 area around him. He attacks once when phasing out and then once per second while being phased out.
 * Can be cancelled any time.
 * Cooldown: 90/80/70
 * Mana cost: 75
 * Cast Point: 0.4
 * no longer slows turn rates
 * Strength growth reduced from 2 to 1.6
 * Agility growth reduced from 2.9 to 2.2
 * Base armor reduced by 1


 * attack damage reduction increased from 14/20/26/32 to 20/25/30/35


 * Reworked on Sand King:
 * Doubles cast range and applies  poison to heroes
 * Note: No longer grants previous Scepter bonuses.
 * Base strength increased from 18 to 21
 * slow increased from 25% to 30%


 * illusions duration from 5/6/7/8 to 6/8/10/12 seconds


 * Added to Shadow Fiend:
 * waves now return back to Shadow Fiend dealing 40% damage on the way back.
 * All of the damage the Requiem does to heroes on its way back heals you.
 * Base armor reduced by 1
 * mana cost increased from 75 to 90


 * total damage increased from 120/180/240/300 to 120/200/280/360
 * require 2 hits to destroy
 * Previously had 135/150/150 hp


 * Replaced with a new ability, :
 * Arcane Curse: Targets an area, causes enemies to take damage over time. Anytime they cast a spell, the duration of the debuff is increased. If an enemy affected by this debuff is silenced, the debuff will pause (no damage and no time elapses). Affects Creeps.
 * Duration: 7 seconds
 * Stacking Duration: 4 seconds (anytime a spell is cast, this is added to the duration)
 * DPS: 14/21/28/35
 * Cooldown: 18/16/14/12
 * Mana cost: 75/95/115/135
 * Radius: 425
 * Note: Spell cast means the same stuff as CotS rules were, stuff that procs magic stick and isn't an item.
 * is no longer a Unique Attack Modifier


 * mana cost reduced from 110 to 95


 * now only reveals the target rather than the area around it


 * mana cost reduced from 100/110/120/130 to 85


 * Base damage increased by 4
 * aura bonus damage increased from 50/75/100% to 75/100/125%


 * is now always visible


 * Enabled Terrorblade in Captain's Mode


 * Added to Tidehunter:
 * Causes Gush to become a ground targeted wave ability that travels for 1800 range.
 * AoE: 240
 * Projectile speed: 1500
 * Cooldown: 7
 * cast time reduced from 0.5 to 0.4
 * stun duration rescaled from 2.02/2.32/2.77 to 2/2.4/2.8


 * debuff duration increased from 7 to 11
 * mana cost decreased from 70/80/90/100 to 70
 * duration rescaled from 16 to 14/16/18/20


 * cast time improved from 0.53 to 0.4
 * cast range increased from 550 to 650


 * now triggers on attacks landing, rather than on start


 * mana cost reduced from 100/110/120/130 to 80/95/110/125
 * AoE increased from 675 to 800
 * damage and vision AoE increased from 700 to 800


 * attacks speed bonus per stack reduced from 20/25/30/35 to 15/20/25/30
 * max stacks increased from 4 to 6
 * Ranged cooldown reduced from 20/19/18/17 to 20/18/16/14


 * Movement speed reduced from 305 to 300
 * damage reduced from 70/140/210/280 to 60/120/180/240
 * can no longer pull units out of or
 * gather radius reduced from 400 to 350


 * Zombie damage reduced from 35 to 33
 * bounty increased from 75/100/125/150 to 125/150/175/200
 * no longer grants 44 XP


 * added to Ursa:
 * Allows you to cast your ultimate while disabled and reduces cooldown from 50/40/30 to 30/24/18 seconds.
 * is no longer purgeable


 * Added bonus to Vengeful Spirit:
 * Causes you to spawn a Vengeance Illusion when you die. The Vengeance Illusion deals 50% damage, takes 150% damage, and is able to use all of your abilities (but not items). The Vengeance Illusion lasts until she revives.
 * Note: Still grants previous Scepter bonuses to.


 * cooldown reduced from 22 to 21/20/19/18


 * Stone Form AoE increased from 340 to 350


 * Base strength increased by 4
 * duration increased from 11 to 12 seconds


 * Base damage increased by 3
 * Beetles' Base Attack Time improved from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8


 * is now disjointable
 * speed increased from 1515 to 1650
 * angle reduced from 26 degrees to 23 degrees
 * speed no longer decreases by a small amount as it goes through units


 * Temporarily removed from Captain's Mode
 * cooldown increased from 17/16/15/14 to 24/21/18/15
 * slow reduced from 25/30/35/40% to 19/26/33/40%
 * primary and secondary units are now immune to all damage from their enemies
 * secondary units now have 50 attack speed bonus
 * AoE increased from 400 to 500
 * cooldown increased from 110/100/90 to 120/110/100
 * duration increased from 2.5/3/3.5 to 3.25/4/4.75
 * Fixed lingering if the primary target died


 * mana cost reduced from 120 to 105/110/115/120
 * cast range increased from 525 to 575


 * can now be toggled to make the lifesteal for heroes only

New Items

 * Consumable item.
 * +2 Damage
 * Costs: 75 gold
 * Use: Consume the Faerie Fire to restore 75 HP.
 * Cooldown: 5 seconds.


 * Formed from (1000) and  (875).
 * +10 Strength
 * +10 Attack Speed
 * +10 Damage
 * +130 Attack Range (ranged heroes only, does not stack)
 * Can be disassembled.


 * Formed from (900),  (850) and  (550).
 * +250 Mana
 * +8 HP Regeneration
 * +15 Magic Resistance
 * +200 Cast Range
 * +8% Spell Damage
 * Cast range improvement affects targeted spells and distance related spells, such as.
 * Does not affect AoE abilities like.


 * Formed from (200),  (175) and a Recipe (125).
 * +2 Armor
 * Bonuses of Quelling Blade
 * Active: Lets you target non-player enemy units to remove 40% of their current HP.
 * Cooldown: 14 seconds.
 * Note: Cannot target ancients. Has normal 4 second cooldown when used on Trees.

Changes
The following items are related in their changes with bonus damage and proc damage being modified:, , , and


 * Bash damage increased from 60 to 120
 * Damage bonus decreased from 85 to 70


 * Courier purchase cooldown increased from 7 seconds to 2 minutes
 * Animal Courier cost decreased from 120 to 100


 * Movement speed bonus reduced by 5 and total cost reduced by 50 (see changes)


 * Attack speed aura bonus now affects buildings
 * Armor portion already affects buildings.


 * Cooldown reduced from 15 to 13


 * Cost reduced from 450 to 400
 * Movement speed bonus reduced by 5


 * Cost reduced from 700 to 660
 * Health regen per charge reduced from 110 to 90
 * Mana regen per charge reduced from 70 to 60
 * A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60)
 * Added Bottle to Side Shop, starts with only 1 charge.
 * As usual, if you use the item, you cannot sell it back for full price.


 * Flutter movement speed bonus increased from 25% to 35%
 * Flutter duration reduced from 6 to 4 seconds


 * Mana regeneration increased from 170 over 45 seconds to 190 over 50 seconds
 * Same mana regen per second


 * Magic resistance reduced from 20% to 15%


 * Crimson Guard chance from 75% to block 40/20 to 100% to block 32/16
 * Cooldown reduced from 70 to 60


 * Critical Strike from 25% chance for 2.4x to 30% chance for 2.2x
 * Average damage increase from 35% to 36%


 * Agility bonus increased from 20/35 to 25/35
 * Intelligence bonus increased from 6/10 to 10/15


 * Endurance movement speed bonus increased from 10% to 13%
 * Endurance is the active ability


 * Mana cost reduced from 150 to 100


 * Cost reduced from 220 to 200


 * Base magic resistance reduced from 20% to 15%


 * HP regeneration increased from 4% to 4.75%


 * Dominate now sets the dominated creeps' base movement speed to 350
 * Dominate is the active ability


 * Hood of Defiance now has an active ability.
 * Creates a spell shield on your hero that absorbs up to 325 magical damage.
 * Duration: 12 seconds
 * Cooldown: 60 seconds
 * Mana cost: 75


 * Can now be used by targeting the ground, planting a happy little tree that lasts 20 seconds. 200 Cast Range.


 * Pierce improved from 20% to deal 40 damage to 25% to deal 85 bonus damage
 * Pierce is the passive ability
 * Damage bonus reduced from 21 to 10


 * Cooldown reduced from 16 to 13
 * Damage bonus increased from 10 to 15


 * Removed from Side Shop


 * Mini bash proc damage increased from 100 to 160
 * Damage bonus reduced from 88 to 66


 * Recipe cost reduced from 1250 to 1200
 * Necronomicon Archer attack range increased from 350/450/550 to 450/500/550


 * Observer and Sentry Wards now have an AoE indicator before placing
 * They also use a new UI for placement


 * Experience bounty increased from 50 to 100


 * Now affects the replenish time of charged abilities


 * Orb of Venom is no longer a Unique Attack Modifier


 * Phase active no longer cancels when casting
 * Movement speed bonus reduced by 5 and total cost reduced by 50 (see changes)


 * Movement speed bonus reduced by 5 and total cost reduced by 50 (see changes)


 * Cost reduced from 225 to 200


 * Cost reduced from 200 to 175
 * Armor bonus reduced from 3 to 2


 * Cripple cooldown increased from 10 to 12
 * Cripple now grants units that attack the target 40% accuracy
 * This means that targets attacking that unit will not miss 40% of the time.


 * Maim no longer pierces Spell Immunity


 * Greater Maim no longer pierces Spell Immunity


 * Duration increased from 4 to 4.5 seconds


 * Hex cooldown reduced from 30 to 25 seconds


 * Silver Edge debuff is no longer dispellable


 * Strength bonus increased from 8 to 10
 * Bash damage increased from 60 to 120
 * Damage reduced from 25 to 10


 * Cost reduced from 100 to 50


 * Boosted Tangos now last for double the duration instead of providing double the healing rate
 * Using Tango on trees provides double healing duration


 * Tranquil Boots armor reduced from 4 to 3
 * Movement speed bonus reduced by 5


 * Vanguard chance from 75% to block 40/20 to 100% to block 32/16


 * Now requires 2x instead of a 900 recipe (Int bonus increased by 12)


 * Added to Side Shop


 * Removed from Side Shop


 * Movement speed bonus reduced from 10% to 8%
 * and are unchanged.

Game Map

 * Added a new neutral hard camp for each team, near their respective Secret Shops
 * Added a small ramp from the Radiant Secret Shop to the ward spot right above it
 * Moved the Radiant hard camp closer to the Dire offlane
 * Swapped Medium and Hard camp in Radiant Jungle
 * Added a new pathway from Radiant mid to Radiant jungle
 * Added a ramp connecting the Radiant jungle to the area near Roshan
 * Created a walkable pathway to the Radiant rune ward
 * Created a new juke spot behind the Dire Secret Shop
 * Expanded Terrain around the top Tier 2 Radiant tower
 * Moved the bottom rune up a little bit
 * Radiant middle tier 1 tower has been moved back
 * Adjusted Radiant small camp spawn box
 * Added a new ward spot near the Radiant ancients (does not reveal top rune)
 * Created a new pathway leading to the wardspot below the Radiant Secret Shop
 * Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
 * Moved the Dire ramp leading to the top rune closer up
 * Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
 * Improved jukability in the terrain around the Dire side shop
 * Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
 * Added a new ward spot to the right of the top tier 1 Radiant tower
 * Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
 * Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
 * Added a new pathway above the top Dire side shop
 * Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
 * Added a walkable path to the ward spot near bottom rune
 * Reduced the size of the pull camp box on the Dire safelane hard camp
 * Added a passable walkway from the cliff above the top rune to the Dire area to the right of it
 * Added a new pathway to the south of the bottom side shop
 * Added a couple of trees in the Dire base between the mid and top towers along the ledge
 * Adjusted juke paths near the Radiant ward spot near the hard camp
 * Added a new juke spot to the south of the bottom Radiant hard camp
 * Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
 * Added some trees below the top Radiant T2 tower
 * Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
 * Added a pathway above the Radiant Ancient (leading up to the new ward spot)
 * Adjusted Dire secret shop location slightly
 * Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
 * Adjusted tree layout of the high ground to the right of the Radiant middle camp
 * Moved Radiant ramp to the bottom rune back a little bit
 * Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
 * Nudged the Radiant small camp down very slightly
 * Moved the Radiant mid medium camp down slightly and adjusted nearby trees
 * Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
 * Adjusted the position of the Radiant middle ramp slightly
 * Added a new juke spot to the terrain to the right of the Radiant small camp
 * Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower

Game Modes

 * Updated ARDM game mode:
 * Fixed various ARDM-related client crashes
 * When selling items in ARDM, you now get 85% of the purchase price
 * You can now see your next hero (and skill up) as soon as your current hero dies