Razor/Guide

General

 * Razor can be played in all lanes, but is most commonly played in mid. Because of his speed and durability, he is not extremely dependent on supports.
 * Razor is surprisingly durable compared to many carries, especially in the early to mid game. This advantage falls off in the late game, however, making him a medium carry.
 * Compared to other carries, Razor's autoattacks deal little damage. In order to hit hard, Razor relies on his Static Link to steal enemy damage, and Eye of the Storm to reduce their armor.
 * Razor's abilities are dependent on positioning, requiring him to chase and remain close to his targets.
 * Razor's ability effects and sounds cannot be seen or heard by the enemy when he is invisible, allowing him to deal damage surreptiously with a or other means of invisibility.
 * Razor's autoattacks have a small delay after its visual effect before the damage is dealt. Time your animations accordingly.
 * Razor should be thought of as a hybrid between tankiness and damage, and his item build should reflect whichever his team needs more.
 * With Unstable Current, Eye of the Storm, and a few defensive items, Razor should aim to dominate the battlefield by placing himself directly in the middle of the fight.


 * Try to catch enemies with the edge of Plasma Field's radius, as this will deal maximum damage.
 * Consider moving away from the enemy after casting Plasma Field to accomplish this.
 * Use Plasma Field to harass enemies in lane. Keep in mind that this will also push the lane, however.
 * Use Plasma Field to pick off invisible enemies, or enemies juking in the trees.
 * Use Plasma Field across high ground and barriers to intimidate or finish off enemies.
 * Since Plasma Field's expanding radius follows Razor as he moves, its range is deceptively large, and can be used early while Razor is approaching the target.
 * Use Plasma Field's wide radius to farm jungle creeps quickly by moving and hitting multiple camps at once.
 * Plasma Field's large area effect is visible to enemies across any terrain, and can therefore give away your position. Think twice before using it prior to a team gank or during a Roshan attempt.
 * More tips needed.


 * Static Link is often leveled first as a means to zone out a laning opponent, reducing their damage so they cannot get last hits. Conversely, it also helps Razor get last hits by giving him more damage.
 * Move close to the target, then use Static Link to drain them for as long as possible. Do not attack the enemy, as this will cause the lane creeps to turn on you, forcing you to retreat without stealing much damage.
 * Done correctly, this method allows Razor to dominate against a solo lane opponent.
 * In teamfights, use Static Link on enemy carries as early as possible to transfer their damage to Razor.
 * Static Link cannot be purged by spell immunity, but cannot be cast on targets that are already spell immune. Use it before the enemy has a chance to activate their.
 * In teamfights, Static Link is most effective on melee carries, who will lose a good portion of their damage before they have a chance to attack Razor.
 * Because of its cast animation time, it is better to use Static Link when Razor is relatively close to the target. Using it from the maximum cast range will often allow the target to break the link before Razor can catch up.
 * During the late game, a good Static Link can make a big difference in teamfights by neutralizing the enemy carry.
 * A quickly broken Static Link does not necessary spell defeat, but will cause Razor to do very little damage.
 * Static Link will stay applied to when using, and will continue to sap damage from the Earth elemental.
 * Blinking heroes like or  can easily break Static Link. Make sure they are fully engaged in the fight before using it on them.


 * The speed increase from a single point in Unstable Current is usually enough until the late game.
 * Unstable Current has a particle effect whenever Razor is targeted by an ability, even if the enemy hero is far away and not in vision. Keep an eye out for this effect to determine the direction and position of the enemy through the fog of war.
 * Send Razor out in front to act as a lightning rod for enemy spellcasters. Opponents who target him will be damaged and dispelled.
 * Unstable Current does not trigger against area of effect abilities, such as.
 * More tips needed.


 * Eye of the Storm's armor reduction has an compounding effect. The more times enemies are struck, the weaker they become, thus the more likely they are to be struck again.
 * Eye of the Storm is ineffective when creeps are nearby, as they will absorb many of the lightning strikes.
 * Razor can cause Eye of the Storm to target an enemy by attacking and bringing that enemy's health low.
 * Eye of the Storm can deal devastating damage to a single enemy, as long as Razor keeps the target within range. This is an easy way to get an early kill.
 * Because Eye of the Storm reduces armor, additional armor reducing items like and  will let Razor and his team do heavy damage to an affected target.
 * Remember to move between attacks to keep enemies within Eye of the Storm's range.
 * Eye of the Storm's long duration means it should always be activated prior to a fight.
 * With, Eye of the Storm allows Razor to take down buildings fairly quickly. Combined with its short cooldown, it can be used exclusively for pushing lanes.
 * Eye of the Storm will not hit filler buildings.
 * More tips needed.

Items
Starting:
 * adds to Razor's already decent starting stats.
 * helps Razor stay in lane.
 * can save Razor if used at the last moment.
 * protects Razor in lane, and is sometimes built into a later.

Early Game:
 * can help Razor get off an extra Plasma Field.
 * is mandatory on all heroes. Combined with Unstable Current, it makes Razor one of the fastest heroes in the early game.
 * is commonly picked up if Razor is playing in mid, as his superior movement speed helps him reach runes faster.
 * is sometimes bought to make Razor move even faster.
 * provides a well-rounded mix of damage, armor, and mana regeneration.

Core:
 * gives Razor a good attack speed boost.
 * can be a good alternative, as it allows Razor to catch up to enemies and keep them within range of Static Link and Eye of the Storm.
 * 's large armor reduction synergizes well with the armor reduction from Eye of the Storm.
 * provides both extra speed and a slow effect, and helps Razor keep enemies within range of his abilities.
 * is often needed against enemies with numerous disables, which can prevent Razor from keeping up with enemies.

Situational:
 * allows Razor to use and pursue enemies with Static Link and Eye of the Storm without retaliation. The sounds and particle effects from his abilities cannot be seen or heard by the enemy when he is invisible, but will still do damage.
 * upgrades Eye of the Storm's damage, and helps Razor take down buildings faster.
 * gives Razor supreme durability, helping him stay alive and keep Eye of the Storm active as long as possible.
 * gives a sizeable amount of health, and its slowing effect helps Razor keep enemies in range of his abilities.
 * is sometimes picked up, as Razor relies more on his abilities to do damage.
 * is popular to supplement Razor's attack range.
 * helps Razor last longer in lane, increases his attack speed and allows him to dominate a creep to scout, use its abilities or rightclick.
 * deters enemies from attacking, letting Razor stay alive longer when using Static Link and Eye of the Storm.
 * adds to Razor's defense, allowing him to take a more aggressive stance in teamfights.
 * allows two instances of Eye of the Storm to be active at the same time, dealing heavy DPS and armor reduction.
 * Combined with, this can deal twice the damage to buildings.
 * makes it much more difficult for enemy carries to take down Razor, which in turn means he has even more time to drain them damage.
 * 's armor reduction works well with Eye of the Storm, as well as.