Centaur Warrunner/Counters

Bad against...

 * compensates for the reflected damage from.
 * Neither or  can hit Lifestealer when using.


 * ignores effects, just like.


 * High HP and seldom buying or  makes Centaur a good target for . However, Centaur Warrunner can resolve this problem by buying  or  to diminish its damage.
 * Either way, will do well against high HP Heroes such as Centaur Warrunner.


 * Can initially heal allies thus dodging your spell damage.


 * Draining strength is a very dangerous trait against
 * His zombies do not proc

Others

 * Once you've taken a point in Return, can easily initiate on you: he can use  and hit you with . The damage from Return will be reflected back to you, stunning you with no chance to react after he's revealed himself, and should guarantee a successful.
 * Others skill dealing damage based on a percentage of max health, like

Items

 * and prevents you from blinking, forcing your ultimate.
 * if well used will save a victim.

Good against...

 * He can't take you down easily.
 * deals huge AoE damage and applies an AoE disable, affecting the double as well the main Arc Warden.
 * is not very effective against melee heroes.
 * This ability also increases his allies attack speed, meaning more damage being taken by.
 * catches him easily until.


 * deals damage to Phantom Assassin for every attack and thrown at Centaur.
 * cannot evade.


 * His illusions will kill themselves in a few hits because of Return. The nukes from Hoof Stomp and Double-Edge should be neough to clear them for a large portion of the game
 * Centaur doesn't care too much about :
 * Hoof Stomp is usually being used as an initiation tool.
 * 's small mana pool makes 's damage much lower once Centaur doesn't have any more mana left to burn. Keep in mind that Double Edge does not cost mana.
 * Be wary when chasing down Phantom Lancer. Hoof Stomp's terrible cast time makes it quite easy to dodge with.


 * and slow is ineffective against a team with haste (as  gives).
 * Commonly picked up mobility items and hasted movement during his (as well as high health pool) make him extremely hard to kill from a distance, damaging  with  and  if he has one.
 * Low health pool and no escape mechanism makes him easy target for Warrunner's burst damage and initiation (even making his team possible initiators with ).


 * They are both nukers, but Centaur has superior Health and strength gain.
 * does not cost mana. Centaur's low Intelligence also makes do low damage.
 * Bar some creative skill builds, Centaur's stun duration should always last longer than  stun, so escaping unscathed is hard for Nyx.
 * With and detection, Centaur can devastate Nyx in the open.


 * Windranger's grants her a massive attack speed bonus, while her attack damage is generally quite low. This, combined with Windranger's low health pool and armor, makes  do absolutely massive damage over a short time, making Centaur a hero she can never expect to kill or harass.
 * grants evasion, but Centaur Warrunner does not rely on successful attacks in order to do damage., , and all do large amounts of magical damage and can completely demolish Windrunner in a moment.

Others

 * 's high speed attack makes him victim of.
 * is loaded with auto attacks. His nuke is also reduced once you have, your core item.
 * Mana Void is useless because Centaur has low MP. Also Mana Break can't remove Centaur from battle.

Items

 * can be a "double-edged sword" against Centaur. Effectively gives Centaur a 2x, if he wants to absorb it. Has no other targeted spells.
 * and are ineffective lockdowns against hasted heroes.

Works well with...

 * Aphotic Shield negates some of the self-damage dealt by Double Edge.


 * Mirana's Moonlight Shadow can help Centaur setup an initiation


 * No Reason Given


 * No Reason Given


 * No Reason Given


 * Fatal Bonds

Others

 * Sniper
 * Arc Warden
 * Storm Spirit

List of heroes that counter Centaur Warrunner, and list of heroes that work well with Centaur Warrunner.