Anti-Mage/Counters

Bad against...

 * Despite his constant use of mana with, Outworld Devourer will almost always be with full mana due to his , making him an unlikely target for.
 * Outworld Devourer's deals pure damage, which is especially effective for a hero like Anti-Mage, who has a respectable amount of armor and a high amount of magic resistance.
 * Furthermore, deals massive extra damage to illusions, allowing Outworld Devourer to dispatch Anti-Mage's  illusions with ease.


 * Anti-Mage can easily withstand heavy magical burst due to, but he is still somewhat vulnerable to physical damage. Phantom Assassin's burst physical damage can destroy Anti-Mage while is on cooldown or while he is stunned or hexed.
 * Phantom Assassin's makes Anti-Mage unable to deal significant damage to her until one of the following:
 * Anti-Mage gains True Strike by buying a.
 * He or an ally obtains a form of Break, e.g. or  upgraded with an.
 * He or an ally obtains means to gain accuracy (currently the only way to do this is by purchasing a or ).
 * Phantom Assassin has an abysmal mana pool and intelligence gain, making and  deal minimal damage.


 * renders Anti-Mage's escape capabilities with useless. A good initiation from Legion Commander and her team is enough to kill Anti-Mage without trouble.
 * After some successful s, Legion gains a high physical damage burst, causing a situation similar to 's.


 * shuts down Anti-Mage's escape capabilities with . Doom also prevents Anti-Mage from casting, which Anti-Mage relies on casting during teamfights to deal heavy damage.
 * Doom also has a very small mana pool, and does not rely on using mana after casting his spells, which he only uses once per teamfight (with the exception of and some abilities stolen from neutral creeps).


 * is a long-duration disable that pierces spell immunity and can't be purged. Not only does it lock Anti-Mage in place for the enemy team to wreak havoc on him, but it also has the potential to turn his farm and damage against him if the Axe uses.
 * deals pure damage. Anti-Mage, being a Hero with heavy magic resistance and acceptable physical resistance, is especially vulnerable to pure damage.
 * Axe is infamous for his ability to dominate lanes alone due to his early damage potential, tankiness, and sustainability. Anti-Mage will always have a hard time to farm in a lane against Axe, even with a good support to help him.

Others

 * 's prevents  and  from affecting an important target.  prevents Anti-Mage from dealing damage with  and bare right-clicks on the entire enemy team.
 * Although Anti-Mage typically builds, it is not enough for him to fight off swarms of powerful units. This makes Anti-Mage unable to fight Heroes like , , , and.
 * Not only does overwhelm Anti-Mage with  and  illusions, but he also turns Anti-Mage's  against him with.
 * Anti-Mage has trouble man-fighting high physical burst damage from Heroes like or.

Items

 * , like, disables and.
 * and prevent Anti-Mage from using, allowing him to be bursted down.
 * both silences and causes physical attacks to due to bonus damage against Anti-Mage.

Good against...

 * Pugna only deals magical damage, which Anti-Mage is exceptionally resistant to due to.
 * Anti-Mage can purge with.
 * Pugna has a very large mana pool. This allows Anti-Mage to constantly deal bonus damage to Pugna with and devastate Pugna's entire team with.


 * Storm Spirit tends to run out of mana rather quickly when either initiating or running away with his . A well timed often won't just take out the Storm Spirit, but any of his nearby teammates as well.
 * Storm is a high-mobility Hero, but with the short cooldown on, Anti-Mage will be able to chase Storm down quite well compared to most Heroes.
 * Most of Storm Spirit's damage is magical, which Anti-Mage is exceptionally resistant to due to.


 * Skywrath Mage only deals magical damage, which Anti-Mage is exceptionally resistant to due to.
 * Anti-Mage can purge with.
 * Skywrath Mage has a very large mana pool, similar to Pugna. This allows Anti-Mage to constantly deal bonus damage to him with and devastate Skywrath's entire team with.


 * Anti-Mage easily destroys with, especially when Anti-Mage obtains.
 * Anti-Mage can effectively kite Medusa with . Using Blink to temporarily escape while is active and then re-initiate will render the Stone Gaze useless.
 * Medusa tends to build items that increase her mana pool to make more effective. However, once Anti-Mage destroys the Mana Shield, he can follow it up with a devastating.


 * Wraith King needs a significant amount of mana for to trigger. Because Wraith King has a low mana pool,  can dissolve all of Wraith King's mana before he has any chance of Reincarnating.
 * Wraith King has no innate mobility. Even with, Wraith King is easily kited by Anti-Mage due to.
 * Against Anti-Mage, Wraith King tends to build an item that gives burst mana to be able to trigger . This item takes up a slot in Wraith King's inventory, drastically limiting his carry potential.

Others

 * Anti-Mage can wihstand magical burst damage much better than other carries, making him effective against nukers like, , , and.
 * Even Arc Warden has high HP/Mana base but Anti-Mage can kill him and hisdouble quickly
 * Entry

Works well with...

 * Reason


 * Reason


 * Reason


 * Reason


 * Reason

Others

 * Entry
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List of heroes that counter Anti-Mage, and list of heroes that work well with Anti-Mage.