October 11, 2012 Patch

{{Patch layout
 * source = http://www.dota2.com/news/updates/9071/
 * source-title = Dota 2 Update - October 11th, 2012
 * before = 2012-10-04
 * after = 2012-10-18


 * notes =

Gameplay

 * Added Meepo to Captain's Mode.
 * Added to Captain's Mode.
 * Fixed Reverse Polarity icon.png Reverse Polarity not pulling units from the right location.
 * Fixed Necromastery icon.png Necromastery loss count for odd numbers.
 * Fixed Reverse Polarity icon.png Reverse Polarity stunning cycloned units.
 * Fixed Incapacitating Bite icon.png Incapacitating Bite working against Wards.

UI

 * Fixed enemy Meepo illusions displaying the wrong health bars.
 * Team profile shows tournaments that a team has participated in.
 * Fixed bugs with cooldowns and disassembling Tranquil Boots.

VISUALS

 * Updated Necronomicon visuals.

DOTA 2 BOTS

 * Added to the list of heroes that bots will purchase invisibility-detection items for.
 * When leading a target, bots will no longer target an ability in impassable terrain.
 * Added more usage cases for Poison Touch icon.png Poison Touch.
 * and Tidehunter bots are now more aggressive when they have Echo Slam icon.png Echo Slam and Ravage icon.png Ravage up, which should help them initiate more often.
 * Fixed excessive lead time in Light Strike Array icon.png Light Strike Array usage.
 * Fixed case where AoE targeted abilities could be targeted on invisible enemies.
 * Fixed bug with Shallow Grave icon.png Shallow Grave where bot would only rarely cast it on teammates.
 * bot will now more often follow up a successful Shackleshot icon.png Shackleshot with a Powershot icon.png Powershot.
 * Ranged heroes will be slightly more aggressive when laning.
 * Fixed issue where bots with lifesteal were overestimating their tankiness.
 * Fixed Jugg's loadout to not have him buy boots first.
 * bot is now a bit more judicious about using Shadow Wave icon.png Shadow Wave.
 * Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
 * Fixed bug where bots would always think they could push towers unopposed.
 * Juggernaut bot now better estimates Omnislash icon.png Omnislash damage (will no longer think it'll bounce to out-of-range creeps).
 * Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
 * When a hero is farming a lane, bot desire to push that lane is now lessened.


 * changes =
 * Added Textures and Sound Effects for a possible Fall/Halloween version of the current dota 2 map.