Talk:Disjoint

How to identify a disjoint
Sometimes it can be hard to identify a disjoint. for instance is often used to dodge projectiles and stuns, but it does not disjoint projectiles. After the duration a projectile will still hit its target. A good way to analyze a skill is to enable  in a lobby, get a force staff and get a simple slow-moving disjointable projectile to target you. A tower projectile is often a good bet. Then use the force staff to position yourself to maximize the travel time of the projectile. Remember, a force staff will not disjoint projectiles! Use the skill in question and then move your hero a small amount. If the ability disjoints the projectile will hit where you performed the skill without doing damage. If it doesn't, the projectile will hit the hero and do damage. --Artorp (talk) 18:20, 1 February 2014 (UTC)
 * Here's a demonstration of this when testing Brewmaster's Cyclone (Spoiler: It doesn't disjoint): http://www.youtube.com/watch?v=vt_zlx0bJ10 --Artorp (talk) 19:48, 1 March 2014 (UTC)

No love for Tinker!
Tinker's laser has 2 components: the damaging component(which is instant) and the blinding component,

which is an invisible projectile that moves with 900ms (should be 1536). The projectile is disjointable as far as I can remember.

--Artorp (talk) 21:15, 29 March 2014 (UTC)
 * You're completely right, tested in a lobby and can confirm the debuff projectile is disjointable. Added this information to the article. Sorry for more or less copy-pasting your comment, you explained the mechanic nicely. This is especially relevant now that aghs doubles the laser range.
 * No problems, thanks for updating the article, I cannot into wiki.
 * Also there were Ignite and Spirit Lance changed to be dodgeable in 6.79, but there's none of them in neither of the lists plus I can't actually test if those are actually implemented in dota2.
 * And one more thing, Lina's Laguna Blade has a 0.25s delay between the frontswing's end and the actual damage, so in my opinion it's not that far off from Tinker's hidden blinding projectile and it should also be added to either list. You clearly can avoid being hit by it, totally wasting the enemy's cooldown, however I'm not sure if it's actually disjointable or it's only avoidable with invulnerability frames.
 * Thanks, added both. They are disjointable, before there were a list of disjointable projectiles I tested and removed them both from the undisjointable list. Just forgot to add them to the new list I reckon.
 * Lina (and Lion's) ultimates are not projectile based. When the ability goes on cooldown there is a static delay before the damage is applied, this delay is not dependent on your distance the the caster. With no projectile there's nothing to disjoint. You can blink away from the caster, but the damage still kicks in.
 * Most abilities with a delay can be dodged with invulnerability, wasting the cooldown. I'd love to make an overview (maybe in a section under Invulnerability?) but this is not the article for them.
 * Oh and you can sign stuff under a talk page with --~, makes it easier to keep a track of who says what.
 * --Artorp (talk) 12:35, 30 March 2014 (UTC)
 * Okay I'm pretty sure potm's starfall gets disjointed by blink, just saw it on sing's stream. —109.87.109.212 01:55, 5 April 2014 (UTC)
 * Not able to replicate that in a lobby, not with blink nor with invisibility. Do you have a timestamp of it happening? http://www.twitch.tv/sing_sing/b/517090423 --Artorp (talk) 02:25, 5 April 2014 (UTC)
 * If it's the incident at 02:35:11, sniper was hit by starfall. It just happened off camera. --Artorp (talk) 02:34, 5 April 2014 (UTC)
 * As of 6.81 the debuff is applied instantly and not through a projectile (verifiable through the test client). Removed the entry. --Artorp (talk) 11:56, 26 April 2014 (UTC)
 * Yeah.. Did they change gush too? —109.87.109.212 19:05, 26 April 2014 (UTC)
 * No, Gush can still be dodged. --Artorp (talk) 07:09, 28 April 2014 (UTC)
 * Should borrowed time be added to the other sources of disjoint section? —109.87.109.212 00:03, 30 April 2014 (UTC)
 * Thanks for the heads up, forgot to add that skill.
 * I think it's fine to add it to the transformation section even though it didn't follow the same mechanics as the others in DotA. In DotA transformation abilities with transformation times had a weird thing going on where if a unit transforming was stunned the stun would be released (not purged or removed mind you, the debuff would persist) when the transformation ended. This mechanic was not ported to Dota 2, instead all transformation abilities mirrors how Abaddon's Borrowed Time used to (and still do) work.
 * In DotA they would not belong to the same category, but unless Valve decides to change something it now functions identical to the other transformation skills. --Artorp (talk) 11:19, 1 May 2014 (UTC)
 * In DotA they would not belong to the same category, but unless Valve decides to change something it now functions identical to the other transformation skills. --Artorp (talk) 11:19, 1 May 2014 (UTC)