Version 5.77

Roshan

 * Increased level from 28 to 35.

Heroes

 * No longer increases health regeneration by 1.5.
 * Now increases attack damage by 7%/14%/21%/28%.
 * Reduced cooldown from 20 to 16.
 * Reduced cooldown from 13 to 10.
 * Increased attack damage from 11-15/18-22/25-29 to 16-20/23-27/30-34.
 * Increased attack damage from 11-15/18-22/25-29 to 16-20/23-27/30-34.


 * Reduced damage from 75/150/225/300 to 50/100/150/200.
 * Reduced heal from 35/75/115/150 to 25/50/75/100.
 * Reduced mana cost from 115/135/155/185 to 100/120/1400/160.
 * Reduced mana cost from 115/135/155/185 to 100/120/1400/160.


 * Reduced damage reduction from 25/50/75 to 25/50/50.
 * Reduced damage reduction from 25/50/75 to 25/50/50.


 * Rescaled fade delay from 3.6/2.6/2 to 3/2.3/1.6.


 * Fixed not going on cooldown when directly targeting a unit with it.
 * Increased cast time from 0 to 0.3.
 * Increased cast time from 0 to 0.3.


 * Reduced damage from 300/400/500 to 250/350/500.
 * Reduced stun duration from 1.52/2.02/2.52 to 1.52 on each level.
 * Reduced stun duration from 1.52/2.02/2.52 to 1.52 on each level.


 * Increased mana cost from 125/135/150/175 to 130/160/190/220.
 * Increased cooldown from 25 to 35.
 * Increased cooldown from 25 to 35.


 * Reduced cooldown from 9.5 to 7.
 * Increased damage from 5/10/15/20 to 6/12/18/24.


 * Increased base attack damage from 10-24 to 12-26.
 * Increased attack damage bonus from 6%/11%/17%/24% to 12%/18%/24%/30%.


 * Replaced with.
 * Old 
 * Creates a powerful anti-magic purge that removes all buffs from units in an area and deals damage to summoned units.
 * Cast range: 500
 * Effect radius: 200/250/300/350
 * Damage to summons: 200/300/400/500
 * Mana burned: 75/110/145/180
 * Mana cost: 75/85/95/105
 * Cooldown: 20


 * New 
 * Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combust's, dealing damage to the target equal to the amount of mana burned.
 * Cast range: 500
 * Mana burned: 70/120/185/260
 * Mana burned as damage: 100%
 * Mana cost: 65/85/100/115
 * Cooldown: 7

Items
Active: Plant Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 10 minutes. Cast Range: 500. Duration: 600. Charges: 6. Stock: 1 minute.
 * Added a new item: Observer Ward: Drops a Observer Ward to spy upon an area for 600 seconds. Contains 6 charges. Gold Cost: 225.

Placed Observer Ward Vision Radius Day/Night: 1600 Health: 200


 * Removed.


 * Reduced gold cost from 2300 Gold to 2100 Gold.


 * Reduced gold cost from 2450 Gold to 2300 Gold.


 * Item cost changes:
 * Increased cost from 1200 Gold to 1250 Gold.

Original Warcraft III Map Description
Map Description A clash of the titans! Choose between 30 heroes each for the Sentinel and the Scourge. Special game modes in this version are reverse, teamrandom, allpick, and allrandom. M-m-m-monster kill! Loading Screen DotA Allstars v5.77 Clan TDA @ Azeroth www.dota-allstars.com Thanks to Niechus, Terrorblade, and wikidme.

I know this didn't fix even half of what needed fixing. But it fixes a few blatant imbalances and bugs. 5.78 will, of course, follow fairly quickly.

Quest Notes DotA Allstars v5.77 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, dankys, and everybody else who has helped me out. Thanks to dankys for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 10/14/04 at 9:20 PM.

Enjoy! -Guinsoo

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA ).

Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.

Items: New item: Observer wards. 225 Gold, 6 Charges, Wards Last 8 minutes, Does not have True Sight.
 * Ultimate Orb cost reduced to 2300 from 2450.
 * Dagger of Escape down to 2100 from 2300.
 * Eye of Skadi cost reduced to 6950 from 7200.

Other changes:
 * Bug Fixes and probably some balance changes to new hero

Coming Next Version Most likely 2 new heroes. I plan to do a bunch of editing of all the items, including adding more heroes to Aghanim's Scepter. Balance and bugfixes as usual.

Commands -random :  Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Costs 150 to activate or a bunch of cash in an allrandom game. Can only be used in the first 90 seconds and gives you a new random hero. -nopowerups :  Votes to stop powerups from spawning. -reverse or -re (blue only)  :  Activates a game mode where you can choose your opponent's hero. -allrandom or -ar (blue only)  :  Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes. -teamrandom or -tr (blue only)  :  Activates a game mode where everyone gets a random hero that their team could normally choose. -beamcounter : If Luna is playing, every time she uses Eclipse or Lucent Beam, it counts it. That's all it does. -refresh: If you are the Phantom Assassin, casts a 0-damage Frost Nova on yourself to refresh Blur. -dupemode or -dm: Makes it so that duplicate heroes can be randomly selected. -shortmode or -sm: Reduces all tower damage and hit points, increases hero experience gained by 10%, and doubles the gold given periodically.

Cash DotA tourney There will be an online Allstars tournament starting October 25th. One match will be run each week. The entry fee for each team is $125, of which approximately 75% goes to prizes. For information, contact Guinsoo or hardcorporate@azeroth, or email Jacob@head2headgames.com, or go to www.head2headgames.com. Don't bother this email unless it's about the tournament

League Play To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.

Example: -match ##