Clinkz/Counters

Bad against...

 * Slardar can reveal and weaken Clinkz even more than he is already.
 * Slardar can match speed with Clinkz's.


 * Clinkz is a very item dependent Hero, and Treant Protector is great ganker as he allows his allies to become invisible, sneakily ganking Clinkz.
 * In teamfights, Treant Protector disables Clinkz most powerful weapon: his auto-attack.
 * protects any allies ganked by Clinkz, as it has global range.


 * Reveals Clinkz, silences him and turns 's movement speed bonus against Clinkz himself.


 * Great disables and will 90% of the times instantly tear Clinkz.


 * Possible Clinkz worst enemy. Spirit Breaker utterly destroys Clinkz, as Spirit Breaker is a powerful global ganker with burst damage, and Clinkz is the kind of fragile Hero that doesn't like to be ganked and doesn't survive to early bursts.

Others

 * Heroes that can break your mana, such as, and  will reduce Clinkz offensive and defensive power.
 * Another hero that can destroy Clinkz entirely is, as he is also another ganker with burst damage, though he can be countered with s, unlike.

Items

 * , and s are very effective against Clinkz invisibility, thought he still has high movement speed bonus while invisible.
 * will deal a huge damage on Clinkz, as it returns the damage Clinkz deal, and Clinkz is very fragile.
 * Clinkz lacks any kind of disable, relying most of times on a . As it is a single-target active item, will block the effect.

Good against...

 * Huskar's Berserker's Blood provides no protection against Clinkz's physical damage output.
 * Huskar has no way to disrupt Clinkz's attacks and no way to kill Clinkz alone, as Clinkz can easily go invisible, teleport away, or even fight back.
 * Clinkz will often build the items that counter Huskar and the items he usually builds. These include BKB or MKB for Huskar's Heaven's Halberd or Solar Crest, physical damage items like Desolator or a critical hit item to go through his Berserker's Blood, or a disable item like Scythe of Vyse or Orchid Malevolence to prevent him from healing with Inner Vitality or lifesteal.


 * Anti-Mage's Spell Shield provides no protection against Clinkz's physical damage output.
 * Clinkz can easily rush an Orchid Malevolence. If he does he can use his invisibility to infiltrate the enemy's Jungle and gank Anti-Mage for as long as he has not farmed a Manta Style.
 * Clinkz does heavy damage to towers, and can take map control away from Anti-Mage to limit the space he has to farm early game. If Clinkz is ahead he is capable of ending the game before Anti-Mage becomes a threat. He can also match Anti-Mage's ability to split push.


 * Rubick's Null Field provides him and his team no protection against Clinkz's physical damage output.
 * Rubick's low armor and health make him extremely weak to Clinkz's damage output; he can easily die in just a few attacks.
 * Death Pact gives Clinkz so much health and damage that Fade Bolt's reduction and burst becomes negligible after the laning phase.
 * Clinkz's spells are quite bad to steal, especially Strafe, the only one he usually casts near enemy heroes.


 * Nature's Prophet is often by himself. Clinkz can use invisibility to hunt him down and kill him, even without a disable item, but will still need some way to cut through his sprout trees.
 * Clinkz can match Nature's Prophet's ability to split push.
 * Nature's Prophet does not offer any way to threaten Clinkz in teamfights. He has enough tankiness after Death Pact to shrug off his attacks and the range to fight back out of a Sprout.


 * Ember Spirit's Flame Guard provides no protection against Clinkz's physical damage output.
 * Ember Spirit's low armor and health make him easy to kill quickly if a teammate can hold him down.
 * If Clinkz has farmed a disable item he can use invisibility to hunt down Ember Spirit while he farms or split pushes alone.

Others

 * Any hero who spends a lot of time alone and has not farmed an item like Ghost Scepter to protect themselves is easy food for a Clinkz with Orchid or Scythe.
 * Clinkz can instantly kill many non-hero units with Death Pact. This makes him decent against anyone who relies on them, like those who use Jungle Creeps or Necronomicon.
 * If a hero cannot quickly close a gap Clinkz can often kill them in the time it takes them to reach him in a teamfight.

Works well with...

 * Reason


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Others

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List of heroes that counter Clinkz, and list of heroes that work well with Clinkz.