Shadow Fiend/Counters

Bad against...

 * and allow Axe to kill Shadow Fiend if he stands too close to a creep wave.
 * is very strong against Shadow Fiend in the early game because Shadow Fiend's low attack damage makes it hard for him to get last hits.
 * 's naturally high strength and health regeneration will be enough to tank a lot of Shadow Fiend's damage in the early game.


 * can steal Shadow Fiend's high physical damage output from, lowering his damage output, and Static Link cannot be prevented by.
 * and can melt down Shadow Fiend easily, due to his low health.


 * can be used to decrease Shadow Fiend's already abysmal level one damage even further, preventing him from getting farm and Necromastery stacks.
 * allows Bane to heavily harass Shadow Fiend.
 * allows Bane to set up some early ganks onto Shadow Fiend.
 * enables Bane to completely take Shadow Fiend out of a fight and potentially even kill him, even through.


 * can be used to cancel Requiem of Souls.
 * and allow Bounty Hunter to gank Shadow Fiend early on
 * prevents Shadow Fiend from escaping with.


 * and allows Disruptor to set up some early kills onto Shadow Fiend.
 * can be used to cancel the cast of Requiem of Souls.


 * Doom has several disable abilities to choose from jungle creeps (e.g., ) to deal with Shadow Fiend who lacks escape abilities.
 * When Doom combines creep abilities with, , and , Shadow Fiend most likely will die as he cannot use Shadowraze and Requiem of Souls to protect himself, and also cannot even flee by using or.
 * Although Shadow Fiend has a high physical damage output, Doom has a large health pool to survive it, meaning Doom's combo with high magical damage output will shutdown Shadow Fiend first.
 * Doom usually buys to improve his damage, making his nuke combo more deadly to Shadow Fiend. The blind also prevents Shadow Fiend from landing his attacks often.


 * can be used to cancel Requiem of Souls.
 * reduces Shadow Fiend's damage even further.
 * 's high strength and means that he'll be able to tank Shadow Fiend's right clicks.


 * and with ministun talent can be used to cancel Requiem of Souls if Shadow Fiend does not have.
 * and allow Luna to outfarm Shadow Fiend in lane.
 * A well timed will burst and kill Shadow Fiend before he even gets a chance to retaliate, especially when equipped with  and, this could become even worse for Shadow Fiend if he does not have.
 * Even though Shadow Fiend can evade all of Luna's abilities with, a smart Luna will always buy to provide vision on Shadow Fiend to her and her team.


 * can be used to cancel Requiem of Souls.
 * prevents Shadow Fiend from using Shadowraze or Requiem of Souls.
 * With and, Night Stalker can find and kill Shadow Fiend easily. He is also a tanky hero that can fight Shadow Fiend at any stage of the game.


 * prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
 * can do heavy damage to Shadow Fiend if he tries to cast his Requiem of Souls or spam Shadowraze.


 * can be used to cancel Shadow Fiend's from a huge range.
 * and allow Sniper to harass Shadow Fiend in lane without getting into the range of his Shadowrazes.


 * allows Spirit Breaker to gank Shadow Fiend in the early game, preventing him from getting Necromastery stacks.
 * and can be used to prevent Shadow Fiend from casting Requiem of Souls.


 * The blind from prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
 * can be used to prevent Shadow Fiend from casting Requiem of Souls.
 * A combination of Tinker's abilities and his items (like the and  combo) can kill Shadow Fiend quickly.


 * prevents Shadow Fiend from escaping after Ursa used his to get on top of him.
 * and allow Ursa to quickly kill Shadow Fiend.
 * keeps Ursa alive in a manfight with Shadow Fiend and allows him to stay close, even if Shadow Fiend uses Requiem of Souls.


 * dispels both Shadowraze's damage amplification stacks and Requiem of Soul's damage reduction (provided Tidehunter has taken enough damage).
 * cancels Requiem of Souls if Shadow Fiend isn't protected by.


 * breaks both Necromastery and Presence of the Dark Lord, reducing his damage massively.
 * gives Viper bonus Magic Resistance against Shadowraze and Requiem of Souls.
 * Viper can easily take advantage of Shadow Fiend's lack of escape and mobility spells with and . Poison Attack also serves as a great way to harass Shadow Fiend.


 * allows Zeus to get farm in lane against Shadow Fiend without coming into the range of his Shadowrazes.
 * can be used to heavily harass Shadow Fiend when he tries to get a last hit.
 * and can be used to detect Shadow Fiend if he tries to escape with.

Others

 * Heroes that can gank Shadow Fiend in the early game:, , ,.
 * Heroes with high burst damage:, , , ,.
 * Heroes that are hard to kill without lockdown:,.
 * Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling:, , ,.

Items

 * interrupts Requiem of Souls, or allows the user to dodge it.
 * and interrupt Requiem of Souls and silences Shadow Fiend.
 * and interrupt Requiem of Souls and disables Shadow Fiend.
 * mitigates Presence of the Dark Lord and Shadow Fiend's high physical damage.

Good against...

 * Shadow Fiend usually buys a allowing him to easily escape from.
 * Shadow Fiend can farm Clockwerk's to gain Necromastery stacks.


 * Shadow Fiend can easily focus down and kill one of the Meepos.
 * The amount of damage from Shadow Fiend's AoE spells makes Meepo vulnerable in every aspect.


 * Shadow Fiend can easily farm his treants and get easy Necromastery Stacks.
 * If Shadow Fiend buys and, he can counteract Nature's Prophet's split-push.


 * Shadow Fiend is mostly played as right-click carry and natural carrier, making Silencer's spells very ineffective against him.


 * does not protect Slark from Shadow Fiend's AoE spells.

Others

 * Heroes with a low health pool (, etc)

Works well with...

 * and are very long duration disables and perfect setups for Shadow Fiend's magical and physical damage.


 * can be denied at the beginning of the game for Necromastery stacks.
 * also makes it easy to land Shadow Razes on trapped enemies.


 * pulls enemy heroes into its center making perfect setup for Requiem of Souls.


 * gives Shadow Fiend extra attack speed greatly increasing his damage output.
 * can dispel a disable from Shadow Fiend.
 * is a great setup for Requiem of Souls.


 * into is a perfect setup for Requiem of Souls.
 * gives bonus damage to Shadow Fiend as well.


 * s armor reduction synergizes well with Presence of the Dark Lord and Shadow Fiend's high physical damage.
 * can set up Requiem of Souls.


 * is a perfect setup for Requiem of Souls.


 * 's armor reduction synergizes well with Presence of the Dark Lord and Shadow Fiend's high physical damage.
 * can save Shadow Fiend if he gets caught out.
 * can setup for Requiem of Souls.

Others

 * Heroes with abilities that can set up Requiem of Souls (,, , …)
 * Heroes that give Shadow Fiend extra attack speed (,, , …)
 * Heroes that can keep Shadow Fiend alive and fighting (,, …)

List of heroes that counter Shadow Fiend, and list of heroes that work well with Shadow Fiend.

Shadow Fiend/Противостоящие 影魔/克制