Chaos Knight/Counters

Bad against...

 * Abaddon could punish Chaos Knight for using his Phantasm and Reality Rift combo on him with . Additionally, it provides extra protection against Chaos Knight's potential to take Abaddon down quickly.
 * Furthermore, Abaddon's makes it utterly impossible to burst Abaddon down, effectively reducing the amount of targets Chaos Knight can threaten by 1 for the entire game.


 * Anti-Mage commonly builds, which can deal with Phantasm illusions easily.
 * , if timed right, will turn Chaos Bolt against Chaos Knight, and can set up for a kill if he is not careful.
 * Even if Counterspell is on cooldown, can almost always dodge a Chaos Bolt because of its slow projectile.
 * will quickly drain Chaos Knight's low amount mana.
 * However, beware Anti-Mage is fairly fragile and cannot withstand heavy incoming physical damage at any points in the game, which Chaos Knight excels at. A good player will bait out, and retaliate once it's over.


 * allows Axe to lock down Chaos Knight and his illusions even through.
 * combined with clears illusions out in no time.


 * from can instantly kill Phantasms early on, and can still deal a lot of damage to them late game, revealing the real Chaos Knight.


 * 's armor bonus greatly reduces the damage dealt by Phantasm.
 * and 's splash damage quickly destroy illusions and reduces their damage output.


 * will deal a colossal amount of damage to your Phantasms, as will at lower levels.
 * The area stuns from will always stun Chaos Knight's illusions, since they can't use.
 * However, Earthshaker should not attempt to fight a farmed Chaos Knight, since he will be completely obliterated by Chaos Knight's colossal damage output, even if he managed to land an


 * will significantly slow down Chaos Knight's physical damage with Phantasm.
 * deals double damage to illusions, making it effective against Phantasm.


 * usually catches Chaos Knight with all his illusions.
 * deals damage based on current health, quickly killing Phantasm illusions.


 * Lich's, especially after obtaining its respective talent that provides unlimited bounces, can take out all of Chaos Knight's illusions quickly.
 * An -upgraded can hypnotize Chaos Knight and his illusions while also draining his already low mana pool.


 * Using Reality Rift sets up a on Chaos Knight and his illusions.
 * and kill Phantasm's illusions quickly, as can  cast on a melee carry.


 * and combo can easily cause havoc on Chaos Knight by destroying all of his powerful illusions.
 * Chaos Knight without Phantasm cannot deal with at all.


 * heals a teammate targeted by Reality Rift and heavily damages Chaos Knight and his illusions in the process.
 * blocks all of Chaos Knight's damage for a long duration.


 * allows Phantom Lancer to overwhelm Chaos Knight due to his single-target abilities.
 * can be used to dodge Chaos Bolt.
 * Since Phantom Lancer builds often, it can quickly drain Chaos Knight's low mana pool, leaving him unable to cast spells.


 * Puck's area of effect nukes in the form of and  clears Phantasm illusions from the early game to mid game.
 * can be used to disjoint Chaos Bolt.


 * Sand King's massive area damage output, particularly, allows him to quickly take down Chaos Knight and his illusions.
 * Sand King can also apply to illusions with attacks for extra damage when they die.


 * 's faster projectile speed and cast time allows Sven to stun Chaos Knight and his illusions before he can cast Chaos Bolt.
 * 's armor bonus counteracts Reality Rift's debuff and reduces Chaos Knight's damage output.
 * and devastates Phantasm illusions.


 * damages and disables Chaos Knight and his illusions.
 * deals respectable area damage, especially to Phantasms and lowers Chaos Knight's damage.
 * dispels Chaos Bolt and Reality Rift while providing protection from damage.


 * Strong area damage, particularly from and, lets Timbersaw clear out illusions quickly.
 * directly reduces Strength from both Chaos Knight and his Phantasm illusions, reducing both the damage output and raw health that the hero relies on.
 * quickly builds stacks against Phantasm illusions, making Timbersaw hard to kill.


 * protects Reality Rift targets.
 * turns Phantasm illusions against Chaos Knight or a teammate.
 * deals decent area damage to Phantasm illusions.
 * 's percentage-based damage quickly wears down Chaos Knight's high max health.


 * cannot be dispelled by Phantasm, and can be used to tag the real Chaos Knight hiding within his illusions.
 * If Witch Doctor has an, will bounce between Chaos Knight's illusions, destroying them quickly.
 * However, is easily interrupted by Chaos Bolt until Witch Doctor buys  or.

Others

 * Heroes with strong area damage to destroy Phantasm illusions:, , ,
 * Illusion-based and multi-unit heroes can take advantage of Chaos Knight's lack of area damage:, ,
 * Heroes with Attack speed decreasing skills: ,

Items

 * provides armor and a negative attack speed aura, reducing the damage output of Chaos Knight and his illusions, and can slow and damage them with Arctic Blast.
 * is a great item when timed right to destroy all the illusions and it does a great job in countering Chaos Knight's high damage output in general.
 * allows heroes to evade Chaos Knight's attacks, reducing his damage output.
 * and prevent Chaos Knight from focusing down a target by turning it ethereal.
 * creates illusions that can make it difficult for Chaos Knight to initiate on the real hero.
 * prevents Chaos Knight from using his targeted skills effectively.
 * provides cleave damage, which is especially helpful to destroy Chaos Knight's illusions for melee heroes relying on attack damage.

Good against...

 * Phantasm's illusions make it difficult for Bane to target Chaos Knight with, , and.
 * Chaos Bolt is a comparatively low cooldown tool to interrupt.
 * can be transferred by Phantasm illusions.


 * Phantasm dispels, and the illusions make it difficult to Track the real Chaos Knight.
 * Bounty Hunter is fragile and can easily be killed by Chaos Knight and Phantasm's illusions.


 * Phantasm removes and dispels . Additionally, the Phantasm illusions make it difficult to use Glimpse and Thunder Strike on the real Chaos Knight.
 * Disruptor's lack of mobility, combined with his lack of innate defense, sets him up for a Reality Rift and a beatdown by Chaos Knight and his illusions.


 * Huskar's low armor and movement speed make an easy target for Chaos Knight to initiate on with and.
 * Beside, Huskar has no reliable area of effect ability to clear Phantasm illusions.
 * Huskar likes to fight at low health to benefit from his, thus vulnerable to Chaos Knight's high burst physical damage.


 * Level 20 talent allows Reality Rift to bypass spell immunity provided by, thus negating the advantage Lifestealer has in his kit.
 * The fact that Lifestealer lacks wave clearing and reliable lockdown makes it difficult to fight Chaos Knight's illusions.
 * is largely negated by Chaos Knight's high burst damage from Chaos Strike.


 * Reality Rift lets Chaos Knight bypass the Spirit Bear and jump onto Lone Druid.
 * The Spirit Bear's lack of scaling means it dies quickly to Chaos Knight during the late-game.


 * Phantasm's illusions make it difficult to land and.
 * Chaos Bolt is a comparatively low cooldown tool to interrupt.
 * Chaos Strike's lifesteal offsets 's damage.


 * is minimally effective against Phantasm illusions, and Slark lacks area damage otherwise.
 * can be counteracted by Reality Rift.
 * Slark is naturally frail and dies quickly to Chaos Knight's burst damage before he can build stacks.
 * Be aware, however, that can make Slark hard to kill as he can't be targeted during its duration.


 * Sniper is very fragile, along with his low movement speed, make an exceptionally easy target for Chaos Knight to initiate on.
 * Sniper has no innate ability to deal with or escape a  and  combo.
 * In most cases, Sniper likes to stay far in the backline to deal damage, thus he is vulnerable if Chaos Knight manages to jump in the back line, which will usually spell a quick end for Sniper.


 * Ursa cannot effectively fight against Phantasm's illusions with his single-target damage.
 * Chaos Bolt's potentially long stun with Chaos Bolt gives Ursa little opportunity to.


 * As Viper focuses on single-target damage, he has trouble fighting off Phantasm illusions.
 * Reality Rift counteracts Viper's slows and reduces his already low durability against physical damage.

Others

 * Phantasm gives Chaos Knight a significant advantage against single-target damage dealers:, , ,.
 * Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active:, , , , ,.
 * Innately fragile heroes will die almost instantly to Reality Rift while Chaos Knight has illusions active:, , ,.

Works well with...

 * helps sustain Chaos Knight's limited mana pool.
 * and provide decent set-up for Chaos Knight's spells.
 * A 4 second Chaos Bolt stun can render an enemy helpless against.


 * solves Chaos Knight's mana issues.
 * Chaos Bolt provides setup for.
 * The heal from helps keep Phantasm illusions alive.


 * An upgraded Phantasm can create an illusion of Phantom Lancer, which also benefits from  and.
 * can completely trap a target with illusions. This is especially deadly against heroes that do not have any mobility skills to escape the onslaught.


 * can create two extra Chaos Knight illusions to inflict more damage on the enemy with Chaos Strike.
 * and make Chaos Knight's attempts to approach enemies with good escape methods easier.

Others

 * Armor reduction considerably boosts Chaos Knight's damage output, especially area debuffs which allow Chaos Knight to pick off more enemies:, , ,
 * Heroes that can make good use of Chaos Bolt's stun to land delayed or damage over time abilities:, ,

List of heroes that counter Chaos Knight, and list of heroes that work well with Chaos Knight.

Chaos Knight/Neutralizações Chaos Knight/Противостоящие 混沌骑士/克制