Troll Warlord/Guide

Carry
Troll Warlord should always be played as a carry. This hero should be farming, pushing and taking towers when possible. One of the first important items on Troll Warlord is, this allows you to gap close and move around more quickly. (or ), you should be able to fight in early team fights. is usually the go to, to make sure no one can stop you during Battle Trance. You should find a good balance between farming and pushing, depending on your team's situation.

In order to secure the ranged creeps and to threaten favourable trades with the slow effect, you should start with a point in Whirling Axes and proceed to max it because it allows you to farm the best out of any of your spells.

Next you want to max Fervor for the farming and pushing. It also allows you to take towers much earlier than any other carry, which is a huge benefit to your hero. You should always have a point in Berserker's Rage so you can move around slightly quicker and have more survivability against being hit by creeps.

Pick up Battle Trance when you are able to do so, at levels 6, 12, and 18. The cooldown is very low so even using it to jungle is not unviable.

As for the talents, most players will grab the 10 extra movement speed at level 10.

General

 * Troll Warlord is faster in melee mode, making it easier to chase or escape from enemies. It's very important when moving around the map and farming to use this mode to optimize time.
 * While Troll Warlord can kill Roshan earlier than most heroes with, it's generally a team effort and should be done as a team objective.
 * When your target enemy is starting to become harder to chase in melee form, keep in mind that you still have a ranged form. Ranged Whirling Axes can aid in crippling them, so that you can revert back to melee form to finish them off.
 * Augment Troll Warlord's power with damage-boosting items, since his power lies in his excellent attack speed.
 * Ally buffs such as 's can also be a good source of boosting damage.
 * Try to concentrate on one target rather than switching between them, as Fervor becomes more dangerous the more times he attacks the same victim.


 * You should always be in melee form while moving, fighting and farming to gain bonus movement speed and the chance to root, as well as a significantly lower base attack time. The bonus movement speed will also help you flee from an enemy, as will the bonus armor.
 * Try to finish off running heroes, zone enemy melee heroes or last-hitting creeps by changing to ranged form.
 * When toggled on, exchanges Whirling Axes (Ranged) with Whirling Axes (Melee).


 * Use this spell to slow enemies.
 * This spell does little damage to heroes especially because it doesn't scale, however, you can secure the ranged creep with it if needed.
 * The melee and ranged versions of Whirling Axes have separate cooldowns. Keep this in mind when in battle, so that you can output more damage with them.
 * You should go in melee form after casting this spell to gain bonus movement speed, making chasing more efficient.

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 * This spell is your main damaging nuke, as the damage scales with level.
 * Inflicts a blind effect on enemy heroes and creeps, causing them to miss some of their attacks. This makes Troll one of the best 1v1 fighters in the game, reducing the enemy's chances of retaliation.
 * You should use this spell for farming, pushing and, teamfights. However, it does not affect Roshan.


 * This ability provides much of your damage output.
 * Try not to constantly switch targets to prevent your Fervor stacks from resetting.
 * Most effective for one-versus-one, destroying buildings and Roshan.
 * Synergizes with Berserker's Rage to facilitate rooting consecutively.


 * Battle Trance helps Troll Warlord survive longer in fights.
 * When attacking during Battle Trance, Troll Warlord can only use his abilities.
 * When Troll Warlord is not attacking during Battle Trance, he can be controlled like normal.
 * Troll Warlord during Battle Trance does not need to turn to target his abilities and items.
 * Try to use Battle Trance after Troll Warlord has exhausted all of his defensive items like, extending his survivability even further.
 * If you think the enemies can disable you during teamfights, use Battle Trance early on to stay alive.
 * Try to stay in melee form to better root the enemies with Battle Trance's increased movement and attack speed.
 * Switch to ranged form if the enemies are escaping, or if they are all at low health so Troll Warlord can just finish them off.
 * Note that this ability can backfire, especially during highground pushes. Enemies with fast movement speed can kite you all the way to the fountain, as the ability has a significantly long duration.
 * For this reason, it can be used as a last resort, when you're certain you will die, to try and dish out as much damage as possible before you die or your team can help.

Items
Starting items:
 * sustains health so you can stay longer in lane.
 * restores health as well.

Early game:
 * helps to sustain in the lane against enemies that can spam spells.
 * increase attack damage to complement Troll Warlord's high attack speed, whilst allowing him to chase faster when he is in his melee form.

Mid game:
 * allows Troll Warlord to farm faster while also providing great HP and mana regeneration since he has a low mana pool and does not easily regain his mana due to his abysmal Intelligence and Intelligence gain.
 * is core on troll because Battle Trance only lasts 6.5 seconds. Every second matters, and stuns and disables potentially make you unable to do anything for several seconds, wasting the spell's potential.
 * provides good stats. It provides status resistance, making Troll more resilient to disables. It also gives bonus movement speed, which synergizes nicely with Berserker's Rage's bonus movement speed. The Health Regen and Lifesteal amplification synergizes with Morbid Mask's (or later Satanic's) lifesteal.
 * Situationally better than Sange and Yasha, as it can dispel enemy disables.

Late game:
 * provides a massive agility and attack speed bonus as well as evasion. In addition, the evasion, combined with the blind provided by Whirling Axes provides a great deal of survivability.
 * provides Troll Warlord with stun and bash, which he can take advantage of due to his high attack speed. The item also gives damage block and health so he can survive in fights. Pairs up nicely with Berserker's Rage's root.
 * provides an active that will allow Troll Warlord to hit enemies without the fear of dying and gain full health in a fraction of a second. The bonus strength gives the needed durability to not get bursted immediately and thus allows you to get of your BKB and Ultimate.

Situational items:
 * provides lifesteal which works well with your high attack speed. Getting this can help you take out Roshan in the early game by yourself. It also upgrades into, which helps with his survivability in the late game.
 * is a decent alternative that increases his farm speed, allowing him to get more items quicker thanks to Chain Lightning. This can be upgraded later into, upgrading Chain Lightning that allows him to shred through illusions whlist providing Static Charge on himself to ease his fights against numbers.
 * offers cost-effective attack speed and damage increases, strong initiation and mobility, and a mediocre escape.
 * breaks annoying enemy passives, such as, , and . It also upgrades from the aforementioned Shadow Blade.
 * allows Troll Warlord to get on top of the enemies to root and kill them. Can be upgraded later to for extra damage and movement speed upon cast.
 * provides good agility and intelligence while allowing you to get up close and personal with its active. Not only that, but it also allows you to deplete their mana quickly thanks to Troll's passive and dealing monstrous damage against mana-reliant opponents.
 * give your attacks a great deal of damage. Because maximum attack speed is easily achievable with his ultimate and passive, Troll Warlord can focus on damage and get multiple Daedalus to crit more often and lifesteal even more.
 * counters evasion from the enemies due to its magical damage procs, and gives an increase to attack damage which complements attack speed bonuses from Fervor and Battle Trance.
 * can be considered to dispel yourself or the enemy. Great against heroes with, since the dispel will the Aeon Disk buff. Great to dispel yourself against abilities that do not silence, such as.

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