Broodmother/Guide

Pusher
Broodmother's early game revolves around gaining experience from the safety of her webs, and building up a swarm of Spiderlings that can tear down towers and enemy heroes. Due to insane pushing and farming potential, Broodmother comes online relatively faster than almost all other carries. With a few towers and kills under her belt, Broodmother should look to finish the game as soon as possible.

Always put the first point in Spin Web, as Broodmother is extremely vulnerable outside of webs and requires her to begin setting up webs as soon as possible.

The next few levels are slightly flexible, prioritizing Spawn Spiderlings to improve her killing potential, while leveling Spin Web increases her mobility so she can cover the lane and jungle. Broodmother requires several living Spiderlings in order to efficiently clear waves and farm jungle camps. While enemies can easily kill a single level 1 Spiderling, most will struggle against multiple units. If you can establish your brood early without much trouble, you can begin to put Spin Web at level 3 to control more territory.

Maxing Spawn Spiderlings and Spin web without taking value points in her other abilities accelerates her early game farming and pushing potential. The first level of Insatiable Hunger is relatively weak during the early game without her passive to help lock down target.

General

 * Broodmother usually dominates the offlane or mid lane, as the free movement and regeneration from her webs allow her to face off against multiple enemies.
 * Broodmother can apply pressure and threaten to push into tier 1 tower early on in the game.
 * An aggressive Broodmother can often take down a tier 2 tower while other players are still farming or pushing tier 1s. Thus, she demands attention of enemy heroes, creating space for her team to farm, push other lanes, or kill Roshan.
 * Broodmother preys on solitary targets, but suffers against multiple enemies as her lifesteal can generally only replenish the damage taken from a solitary foe.
 * Although Broodmother is usually pushing lanes alone, team fights sometimes require her attention. She should find the balance between pushing, farming, and team fighting.
 * As Broodmother exerts great pressure in her lane, she can expand to control and farm parts of the enemy jungle.
 * If you build your webs around the mid lane, you can theoretically farm all four ancient camps, giving gold for items and experience for talents.
 * With high mobility, Broodmother can penetrate the enemy backline, eliminating squishy heroes right at the start of team fights.
 * Set up control groups for Spiderlings and Spiderites by going to demo mode and killing enemy units to build a big swarm.
 * You should also set up control group for Spin Webs so that in game, you can see how many webs Broodmother has spun.


 * In the early game, Broodmother wants to use Spawn Spiderlings frequently, which has a high mana cost, in order to build up an effective swarm. Hence, she should purchase, as the regeneration gained from sitting in her Web helps offset the health cost of the item.
 * Spawn Spiderlings acts as a ranged nuke, finishing off wounded heroes.
 * If the target dies before the projectile lands, no Spiderlings will spawn.
 * Avoid using Spawn Spiderlings too early as the debuff might wear off, producing no Spiderlings.
 * As a group, Spiderlings deal a surprising amount of damage. In the early game, use them to harass opponents in lane. Later on, use them to push towers when it is unsafe for Broodmother herself.
 * Send a few Spiderlings to attack enemies so the paranoid ones will start using AoE abilities early to get rid of the spiders. Then, Broodmother and the rest of her swarm can safely finish up the job.
 * In the laning phase, send Spiderlings to harass the enemies as they are going for last hits. They will either take serious damage or miss the creep.
 * Spiderlings inflict a debuff with their bite which spawns Spiderites.
 * Spiderites can spawn from denied allied creeps. You do not need to actually land the deny to spawn Spiderites; just apply the debuff before the allied creep dies is sufficient.
 * The Spawn Spiderlings and Spawn Spiderite debuffs stack, allowing you to get both spawns from the same target.
 * Spiderites are weaker than Spiderlings. With health, they die to many AoE abilities that Spiderlings can survive. Therefore, you should create separate control groups for Spiderlings and Spiderites. Only send in Spiderites after enemies have expended dangerous AoE abilities to lower the chance of them dying and feeding.
 * Spiderlings and Spiderites have zero armor, so watch out for physical area abilities like and  which deal heavy damage and may clear the swarm in one shot.
 * Even though Spiderlings give little gold, constantly feeding groups of them will benefit the enemy team.
 * Use Spiderlings and Spiderites primarily for pushing and farming. Spiderlings can survive some AoE abilities, but not Spiderites.
 * Send out Spiderlings to scout, block neutral camps, stack camps, and keep an eye on Roshan.


 * Use Spin Web over trees and high ground to give Broodmother escape paths as she receives bonus movement speed and free movement.
 * Use Spin Web on top of an enemy tower before diving in on weak heroes. The regeneration and movement speed bonus combined with Incapacitating Bite's slow enable Broodmother to dive on heroes with no reliable escape or stun.
 * Line webs up to provide an effective road between valuable locations, such as across the enemy jungle, allowing access to multiple neutral camps and towers.
 * Keep this main highway intact by building a secure line of 5-6 webs, then spinning temporary webs to reach a lane or chase an enemy, then manually destroying them afterwards.
 * Spin Web has global cast range when you connect new web with old one; use this mechanism to easily build your network even from far away.
 * When facing heroes who Broodmother has difficulty killing in lane, such as, she can choose to cut the enemy creep waves by putting webs behind their towers. This practice forces the enemies to tank the creeps themselves or they will have to last hit under their own tower.
 * Use Spin Web liberally. Do not wait or worry about "optimal" placement, for a moment of hesistation often leads to a missed kill or failed escape.
 * Broodmother can use items like to draw aggro of the lane creeps or neutral creeps to her webs.
 * Broodmother may select any web and use Destroy Spin Web ability to get rid of them from anywhere on the map.
 * The cooldown reduction talent decreases the charge time of Spin Web, thus increasing her overall mobility.


 * Incapacitating Bite stacks fully with other slows, such as and  from your Spiderlings, hindering enemies chance to escape on foot.
 * The miss chance allows Broodmother to fight almost anyone in the midgame given sufficient farm, but is effectively countered by True Strike, break, disarm, or spell immunity.
 * You can capitalize on the miss chance to build items that grant evasion or applies even more miss chance like and  to further increase survivability if enemies rely primarily on physical attacks.
 * Alternatively, buy health, armor, and if enemies have ways to land hits on you like with their own spell immunity or True Strike.
 * More tips needed.


 * The relatively short cooldown of Insatiable Hunger allows you to use it frequently, useful to farm ancient camps or take down towers.
 * At level 2, you can hit heroes with activated and lifesteal all or the majority of damage reflected, at level 3 you will out heal the damage reflect.
 * Use Insatiable Hunger early since it has long duration, so that enemies will not take advantage to take you down with silence before usage of Insatiable Hunger.
 * Use Insatiable Hunger with activated to make sure you can stick to targets, lest wasting duration.
 * Insatiable Hunger's attack damage bonus makes Broodmother a fearsome carry, especially in the late game. You should build items that enhance your attacks like to mow down enemies.

Items
Starting items:
 * provides needed health restoration during the laning phase.
 * keeps Broodmother in lane by restoring her health.
 * provides some passive health regeneration and burst mana, enough to finish off an enemy with Spawn Spiderlings.
 * gives mana to produce Spiderlings.
 * provides cheap attributes. Use in conjuction with Tango for more healing.

Early game:
 * allows her to use Spawn Spiderlings more frequently without fear of running out of mana to harass the enemies, take last hits, and amass Spiderlings.
 * gives attributes and restores health and mana in burst, keeping Broodmother healthy to continue making Spiderlings.
 * increases mana regeneration so Broodmother can make more babies. Also, the active ability decreases armor of target unit so she can farm faster.

Mid game:
 * provides attack speed to complement Insatiable Hunger, as well as more survivability through additional attribute bonuses.
 * 's silence aids Broodmother in killing heroes with escape or disable abilities. The mana regeneration helps in making Spiderlings and webs; it can upgrade to Bloodthorn later on.
 * boosts Broodmother defense with armor and evasion. Its active ability helps Broodmother and Spiderlings tear down neutral creeps as well as heroes.

Late game:
 * 's spell immunity synergizes with the huge lifesteal from Insatiable Hunger to let Broodmother survives in team fights.
 * applies mute to disable enemy items, coupling with Orchid Malevolence's silence to turn the target into a helpless prey.
 * supplies mana and boosts Broodmother's damage output. Its active ability, Soul Rend, silences the target, as well as giving True Strike and crit to ensure a kill.

Situational items:
 * makes last hitting easier.
 * provides mana regeneration and magical damage absorption to make Broodmother better at using more abilities and surviving early ganks.
 * , along with bonus experience talent, increases Broodmother's experience gain greatly, allowing her to gain an advantage with early powerful talents.
 * gives even more movement speed, allowing Broodmother to stick onto targets.
 * provides a useful lifesteal effect on both Broodmother and nearby Spiderlings, fully stacking with the effects of Insatiable Hunger. The bonus armor and attack damage greatly increase the ability of Broodmother and her spiders to push lanes and towers.
 * grants cost effective attack speed to combine with attack damage bonus of Insatiable Hunger for a cheap overall increase in damage output.
 * provides intelligence and mana regeneration for Broodmother to Spawn Spiderlings. The attack speed, damage, and slow gives her an easier time to hunt down heroes.
 * gives excellent damage and an armor reduction debuff on hit, increasing Broodmother's pushing and killing speed. Use in conjunction with Insatiable Hunger for more damage and lifesteal.
 * grants useful slow on enemies so they cannot easily escape. Manabreak also burns mana to deal extra physical damage, coupling with bonus agility to make a great item for carry Broodmother.
 * applies area damage and miss chance during team fights. With high mobility in webs, Broodmother can reach the enemy backline to cancel Blink initiation.
 * boosts the attack speed and armor of Broodmother and spiders, while also reducing the armor of nearby towers, allowing her to push faster.
 * offers agility, bonus attack speed, and bonus attack damage, increasing Broodmother's carry potential. The evasion, coupling with Incapacitating Bite's miss chance, will give enemies a hard time to bring her down with physical attacks.
 * grants reliable stun and occasional bashes to further lock down enemies, as well as block chance to protect Broodmother against physical attacks.
 * strengthens your pushes with summons and their bonus attack speed aura.

Broodmother/Руководство