October 17, 2013 Patch (Test)

{{Patch layout
 * source       = http://dev.dota2.com/showthread.php?t=109826
 * source-title = 6.79 Update Notes
 * source2       = http://dev.dota2.com/showthread.php?t=109884
 * source2-title = Update 2
 * source3       = http://dev.dota2.com/showthread.php?t=110026
 * source3-title = Update 3


 * game = test


 * before = September 19, 2013 Patch (Test)
 * after = October 18, 2013 Patch (Test)


 * notes =

General

 * Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
 * When buying back, 25% of the remaining respawn time will be added to your next death


 * Creeps now meet a bit closer to the tower in your offlane
 * Ranged Heroes now get the same denied experience as melee heroes (instead of less)
 * XP AoE increased from 1200 to 1300


 * Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
 * Swapped the medium pullable Neutral Camp with the small camp
 * A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
 * Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
 * Satyr Mindstealer XP bounty reduced from 88 to 62
 * Satyr Tormentor XP bounty reduced from 155 to 119
 * Mud Golems XP bounty reduced from 119 to 88
 * Mud Golems armor reduced from 4 to 2
 * Dark Troll Summoner bounty XP reduced from 155 to 119
 * Hellbear Smasher HP reduced from 1100 to 950
 * Hellbear armor reduced from 5 to 3
 * Satyr Trickster's Purge cast point improved from 0.5 to 0.2
 * Dragon Ancient Neutral Camp now have flying movement capability
 * Fixed Neutral Envenomed Weapons debuff dispelling regen items


 * Day/Night length decreased from 6 to 4 minutes
 * The following heroes now have the standard 800 night vision:, , , , , , and.


 * Roshan will respawn at a random time between 8 and 11 minutes after death
 * When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)


 * Starting gold increased from 603 to 625
 * Random Gold bonus reduced by 50
 * Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
 * Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds


 * Tower last hit bonus gold increased from 100-200 to 150-250
 * Melee Barracks HP regen increased from 2.5 to 5
 * Ranged Barracks HP regen decreased from 2.5 to 0
 * Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)


 * Evasion now stacks diminishingly
 * Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
 * The following abilities no longer automatically ignore backswing time by default:, , , , , , and

Heroes

 * Base armor reduced by 1
 * self damage increased from 50/75/100/125 to 75/100/125/150
 * is now dispellable
 * no longer activates while Doomed
 * no longer activates while Doomed


 * No longer provides 250/500/750 bonus HP
 * HP regen increased from 15/30/60 to 50/75/100
 * No longer provides 250/500/750 bonus HP
 * HP regen increased from 15/30/60 to 50/75/100


 * cooldown reduced from 5 to 4
 * cooldown reduced from 45 to 40
 * The buff is now always applied to Ancient Apparition even if he is not within the target area
 * Cooldown reduced from 50/46/42/38 to 50/42/34/26
 * The buff is now always applied to Ancient Apparition even if he is not within the target area
 * Cooldown reduced from 50/46/42/38 to 50/42/34/26


 * AoE increased from 275 to 300
 * Duration reduced from 10/13/16/19 to 10/12/14/16
 * Damage reduced from 15/21/27/33 to 15/20/25/30
 * Movement speed slow/bonus increased from 8% to 10%
 * Is now dispellable
 * Cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
 * Now hits siege units
 * No longer goes on cooldown if it successfully kills a hero
 * Threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
 * Speed bonus increased from 25% to 40% and AoE from 600 to 900
 * 40% speed bonus now applies to attack speed as well
 * Aghanim allied buff duration increased from 6 to 10
 * Mana cost reduced from 150/200/250 to 60/120/180
 * Speed bonus increased from 25% to 40% and AoE from 600 to 900
 * 40% speed bonus now applies to attack speed as well
 * Aghanim allied buff duration increased from 6 to 10
 * Mana cost reduced from 150/200/250 to 60/120/180


 * Base damage reduced from 48-52 to 38-42
 * Vision reduced from 1400 to 1200
 * cast range reduced from 175 to 100
 * cast range reduced from 175 to 100


 * AoE reduced from 1000 to 900 (standard aura AoE)
 * Attack speed rescaled from 18/26/32/40 to 15/25/35/45
 * Now has two abilities for summoning each unit independently
 * Mana cost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
 * Now has two abilities for summoning each unit independently
 * Mana cost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
 * Mana cost reduced from 25 to 15 and cast point improved from 0.5 to 0.3


 * Base movement speed reduced from 305 to 300
 * Is now global instead of 6000 range
 * Bonus now stacks for each unit that is low HP
 * HP threshold increased from 20/30/40/50% to 50%
 * Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
 * When active, movement speed cap is removed on your hero
 * No longer provides armor bonus
 * Provides bonus 7/14/21/28 damage
 * No longer grants full hero vision around low HP targets, it only shows their model
 * No longer lasts for an extra 3 seconds when the target is dead
 * No longer grants full hero vision around low HP targets, it only shows their model
 * No longer lasts for an extra 3 seconds when the target is dead


 * Base agility increased from 16 to 22
 * affects a 200 AoE around the target
 * is now dispellable
 * selection order is now Earth/Storm/Fire
 * Reworked Aghanim upgrade:
 * No longer upgrades any stats, cooldown, duration, etc on Aghanim.
 * Grants to Earth,  to Storm, and  to Fire.
 * The skills granted are at the same level as Brewmaster's skills.
 * Cooldowns are independent of the original Brewmaster.
 * Cooldowns are independent of the original Brewmaster.


 * Attack point improved from 0.4 to 0.3
 * Is now dispellable
 * Cast point improved from 0.4 to 0.3
 * Max stacks increased from 5 to 5/6/7
 * Stack duration increased from 10 to 14
 * Max stacks increased from 5 to 5/6/7
 * Stack duration increased from 10 to 14
 * Stack duration increased from 10 to 14


 * AoE increased from 650 to 900
 * Cast range increased from 600 to 1000
 * Cast point nerfed from 0.2 to 0.4
 * No longer destroys trees
 * Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
 * Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
 * Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
 * Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)


 * slow duration increased from 1.25 seconds to 1.5
 * slow duration increased from 1.25 seconds to 1.5


 * damage and stun values are now inversely related
 * damage and stun values are now inversely related


 * teleport is now dispellable
 * cooldown increased from 140/130/120 to 160/140/120
 * cooldown increased from 140/130/120 to 160/140/120


 * Damage increased from 20/30/40/50 to 30/40/50/60
 * Mana cost increased from 8 to 10
 * No longer blocked by magic immunity
 * Mana cost increased from 8 to 10
 * No longer blocked by magic immunity


 * Units knocked back by destroy trees in 100 AoE around where they land
 * Units knocked back by destroy trees in 100 AoE around where they land


 * AS/MS AoE slow increased from -20/-30 to -30/-30
 * Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
 * AS/MS AoE slow increased from -20/-30 to -30/-30
 * Scepter AS/MS AoE slow increased from -50/-30 to -50/-50


 * cooldown increased from 24 to 28
 * cooldown increased from 24 to 28


 * Duration rescaled from 12/18/24 to 20
 * Armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
 * Damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
 * Is now dodgeable
 * Slow timings reworked:
 * Lvl 1: Slow target by 33% for 3 seconds
 * Lvl 2: Slow target by 33% for 2 seconds, then slow target by 66% for 1 second
 * Lvl 3: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second
 * Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
 * Ministuns for 0.01 seconds at the start.
 * Lvl 3: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second
 * Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
 * Ministuns for 0.01 seconds at the start.


 * Spirit damage increased from 43-48 to 53-58
 * Spirit damage increased from 43-48 to 53-58


 * AoE increased from 300 to 325
 * cooldown reduced from 60/50/40/30 to 65/50/35/20
 * AoE increased from 375 to 450
 * Max damage increased from 170/220/270 to 200/250/300
 * Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds
 * Max damage increased from 170/220/270 to 200/250/300
 * Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds


 * Cooldown reduced from 110 to 100
 * Now removes positive buffs on the target before applying the debuff
 * Aghanim AoE requirement increased from 550 to 900
 * This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.
 * Aghanim AoE requirement increased from 550 to 900
 * This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.


 * Damage ratio increased from 16/20/24/28% to 18/24/30/36%
 * No longer affects creeps
 * Can now be manually casted to affect creeps globally for 30 seconds (120 seconds cooldown)
 * attribute negation AoE increased from 375 to 400
 * Can now be manually casted to affect creeps globally for 30 seconds (120 seconds cooldown)
 * attribute negation AoE increased from 375 to 400


 * damage increased from 75/150/225/300% to 100/200/300/400%
 * range increased by 100
 * range increased by 100


 * damage reduced from 120/160/200/240 to 80/120/160/200
 * damage reduced from 120/160/200/240 to 80/120/160/200


 * attack speed slow increased from 20/50/80/110 to 30/60/90/120
 * attack speed slow increased from 20/50/80/110 to 30/60/90/120


 * dps increased from 3/4/5/6% to 4/5/6/7%
 * Added Aghanim's upgrade: Adds damage to your . This damage stacks with.
 * Added Aghanim's upgrade: Adds damage to your . This damage stacks with.


 * slow rescaled from 25/30/35/40% to 20/30/40/50%
 * AoE increased from 400 to 450
 * AoE increased from 400 to 450


 * Agility reduced from 20 + 2.4 to 15 + 1.4
 * is now disabled by
 * is now disabled by


 * restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
 * max spells rescaled from 1/2/2/2 to 2
 * max spells rescaled from 1/2/2/2 to 2


 * now does a -100% MS/AS slow instead of a stun
 * now does a -100% MS/AS slow instead of a stun


 * is now a castable Attack Orb (same cooldown, no mana cost)
 * is now a castable Attack Orb (same cooldown, no mana cost)


 * movement speed increased from 300 to 450
 * Scepter cooldown reduced from 110/100/90 to 70
 * No longer stops if the target is Ethereal (it still doesn't do damage)
 * Fixed not being able to use items during
 * No longer stops if the target is Ethereal (it still doesn't do damage)
 * Fixed not being able to use items during


 * now destroys trees in a 150 AoE around where the target is pushed
 * now destroys trees in a 150 AoE around where the target is pushed


 * cooldown reduced from 16 to 13
 * damage increased from 350/450/550 to 400/500/600
 * damage increased from 350/450/550 to 400/500/600


 * cast point improved from 0.7 to 0.5
 * scepter damage increased from 88/133/177 to 100/150/200
 * scepter damage increased from 88/133/177 to 100/150/200


 * : has half effect against ranged heroes
 * Slow now stacks with the slow from Frost Nova
 * Cooldown increased from 35/30/25/20 to 44/36/28/20
 * Mana gain increased from 15/30/45/60% to 25/40/55/70%
 * No longer denies enemy XP
 * Now converts your own creep for XP (shared in AoE as normal creep xp bounty)
 * No longer denies enemy XP
 * Now converts your own creep for XP (shared in AoE as normal creep xp bounty)


 * cooldown increased from 17 to 19
 * and cast points increased from 0.01 to 0.2
 * and cast points increased from 0.01 to 0.2


 * Attack range increased from 635 to 650
 * Attack range increased from 635 to 650


 * duration increased from 4 to 5
 * Cooldown increased from 15 to 30/25/20/15
 * Duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4
 * Cooldown increased from 15 to 30/25/20/15
 * Duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4


 * Base movement speed increased from 315 to 325 (still 280 in True Form)
 * Spirit Bear XP bounty increased from 196 to 300
 * Spirit Bear XP bounty increased from 196 to 300


 * Can now bounce back on the same units if it already hit all other units nearby
 * Bounce damage reduced from -30% to -35%
 * Scepter beam count limit per target removed
 * Bounce damage reduced from -30% to -35%
 * Scepter beam count limit per target removed


 * Armor increased by 1 (Shapeshift total armor is still the same as before)
 * Base damage increased by 5
 * bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
 * Wolves magic resistance increased from 50% to 80%
 * Wolves magic resistance increased from 50% to 80%


 * Turn rate improved from 0.5 to 0.8
 * Turn rate improved from 0.5 to 0.8


 * now does Pure damage to units in Stone Form
 * now does Pure damage to units in Stone Form


 * Base armor reduced by 1
 * Turn rate improved from 0.5 to 0.65
 * cast point improved from 0.5 to 0.3
 * leveling rebalanced from 6/11/16 to 4/11/18
 * Removed 30% stat sharing on non-aghanim
 * Removed 30% stat sharing on non-aghanim


 * AoE AS/MS speed bonus is granted at the cast location rather than the destination
 * AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
 * AoE AS/MS speed bonus is granted at the cast location rather than the destination
 * AoE AS bonus increased from 4/8/12/16 to 8/16/24/32


 * level 4 shift rate improved from 0.25 to 0.2
 * level 4 shift rate improved from 0.25 to 0.2


 * AoE reduced from 450 to 350
 * mana cost increased from 75/85/95/105 to 90/100/110/120
 * mana cost increased from 75/85/95/105 to 90/100/110/120


 * Treants' XP Bounty increased from 20 to 30
 * Treants' Gold Bounty increased from 12-16 to 14-20
 * Treants' Gold Bounty increased from 12-16 to 14-20


 * Base armor increased by 1
 * Base armor increased by 1


 * causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)
 * causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)


 * no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
 * no longer has unit targeting, it is now only a point targeted spell
 * no longer has unit targeting, it is now only a point targeted spell


 * Duration increased from 4/5/6/7 to 5/6/7/8
 * Is now dodgeable
 * Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
 * cooldown reduced from 10 to 6
 * Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
 * cooldown reduced from 10 to 6


 * AoE increased from 315 to 350
 * Stickiness increased from 0.5 seconds to 1.0
 * AoE increased from 315 to 350
 * Stickiness increased from 0.5 seconds to 1.0


 * Base damage reduced by 3
 * Items no longer trigger
 * Items no longer trigger


 * Shares the same crit chance/factor as
 * Is now dodgeable
 * Damage rescaled from 50/100/150/200 to 60/100/140/180
 * Is now dodgeable
 * Damage rescaled from 50/100/150/200 to 60/100/140/180


 * is now dodgeable
 * is now dodgeable


 * Can now use
 * If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
 * magic resistance reduced from 4/8/12/16% to 6/8/10/12%
 * Scepter strength multiplier increased from 0.75 to 1.0
 * Scepter strength multiplier increased from 0.75 to 1.0


 * Damage amp on allies reduced from 40% to 25%
 * Damage amp on enemies increased from 40% to 50%
 * now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
 * restores mana if it tries to heal you while you are full hp when targeting heroes
 * now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
 * restores mana if it tries to heal you while you are full hp when targeting heroes


 * mana cost rescaled from 80/100/120/140 to 110
 * mana cost rescaled from 80/100/120/140 to 110


 * cast range increased from 425 to 550
 * Riki is no longer revealed out of when he casts spells or uses items
 * When he starts his attack from, he will be revealed
 * When he starts his attack from, he will be revealed


 * cooldown increased from 18 to 22
 * Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
 * Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
 * Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
 * Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade


 * damage increased from 20/40/60/80 to 25/50/75/100
 * attack speed slow is now same as movement speed slow (10%->30%)
 * attack speed slow is now same as movement speed slow (10%->30%)


 * AoE increased from 180 to 190
 * AoE increased from 180 to 190


 * Ward count increased from 8 to 10
 * Changed ward placement structure
 * Ward count increased from 8 to 10
 * Changed ward placement structure


 * Intelligence Steal is an innate part of the hero rather than an element of
 * Intelligence Steal is an innate part of the hero rather than an element of


 * Base Intelligence increased by 5
 * Removed active
 * now provides full effectiveness on ranged units
 * Slow increased from 30% to 50%
 * Slow AoE increased from 700 to 900
 * Slow increased from 30% to 50%
 * Slow AoE increased from 700 to 900


 * Int growth increased from 3.2 to 3.6
 * Added Aghanim's upgrade: Reduces 's cooldown from 60/40/20 to 20/10/0
 * Added Aghanim's upgrade: Reduces 's cooldown from 60/40/20 to 20/10/0


 * armor reduction increased from 8/14/20 to 10/15/20
 * Speed increased from 20/27/33/40% to 20/28/36/44%
 * Mana cost removed (was 50)
 * Speed increased from 20/27/33/40% to 20/28/36/44%
 * Mana cost removed (was 50)


 * Duration reduced from 5.5 to 4
 * Cooldown increased from 25 to 65
 * Can no longer be revealed by Truesight
 * Cooldown increased from 25 to 65
 * Can no longer be revealed by Truesight


 * attack range bonus increased from 75/150/225/300 to 80/160/240/320
 * attack range bonus increased from 75/150/225/300 to 80/160/240/320


 * You can now continuously use it on your illusions
 * Cast point improved from 0.3 to 0
 * You can now continuously use it on your illusions
 * Cast point improved from 0.3 to 0


 * Base attack time nerfed from 1.7 to 1.9
 * no longer works while doomed
 * now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)
 * now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)


 * Cooldown reduced from 15 to 13
 * Is now dodgeable
 * Cooldown reduced from 15 to 13
 * Is now dodgeable


 * damage block increased from 7/14/21/28 to 9/18/27/36
 * damage block increased from 7/14/21/28 to 9/18/27/36


 * mana cost increased from 75/125/175 to 100/150/200
 * mana cost increased from 75/125/175 to 100/150/200


 * Chance increased from 6/12/18/24% to 10/15/20/25%
 * Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5
 * Chance increased from 6/12/18/24% to 10/15/20/25%
 * Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5


 * Damage per pulse reduced from 30/45/60/75 to 24/36/48/60
 * Number of pulses increased from 4 to 6 (duration from 3 to 4.5)
 * Cooldown rebalanced from 15 to 32/26/20/14
 * Mana cost increased from 25 to 50
 * cast point improved from 0.5 to 0.3
 * Cooldown rebalanced from 15 to 32/26/20/14
 * Mana cost increased from 25 to 50
 * cast point improved from 0.5 to 0.3


 * move speed bonus rebalanced from 20/20/20/30 to 10/20/30/40
 * damage reduced from 125/175/225/275 to 75/125/175/225
 * damage reduced from 125/175/225/275 to 75/125/175/225


 * now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)
 * now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)


 * steal duration increased from 25/30/35/40 to 40
 * steal duration increased from 25/30/35/40 to 40


 * Can now use
 * If you a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
 * If you a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds


 * no longer ignores invis/fogged units
 * No longer ignores invis units
 * Damage over time rebalanced from 15/30/45/60 to 0/30/60/90
 * Duration increased from 6/8/10/12 to 6/9/12/15
 * Damage no longer dispels healing or disables dagger
 * Wards now have for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
 * XP bounty increased from 12/12/25/25 to 20/25/30/35
 * Damage no longer dispels healing or disables dagger
 * Wards now have for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
 * XP bounty increased from 12/12/25/25 to 20/25/30/35
 * XP bounty increased from 12/12/25/25 to 20/25/30/35


 * cooldown reduced from 4/3/0/0 to 0
 * no longer works while doomed
 * no longer works while doomed


 * Base armor reduced by 1
 * Base magic resistance reduced from 25% to 10%
 * Base magic resistance reduced from 25% to 10%


 * now links the closest units to the initial target, instead of randomly choosing targets in its AoE
 * Cast range increased from 700 to 1200
 * Duration increased from 10 to 12
 * Removed 100 impact damage
 * Golem armor increased from 5/7/10 to 6/9/12
 * Mana cost increased from 200/250/300 to 200/300/400
 * Removed 100 impact damage
 * Golem armor increased from 5/7/10 to 6/9/12
 * Mana cost increased from 200/250/300 to 200/300/400


 * Base attack time nerfed from 1.7 to 1.8
 * Base attack time nerfed from 1.7 to 1.8


 * remains sticky on the target you cast it on
 * This means that you can change targets and when you return to the original target, your attack speed bonus will resume.
 * This means that you can change targets and when you return to the original target, your attack speed bonus will resume.


 * cast range increased from 400 to 600
 * AoE increased from 350 to 500
 * Mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
 * now lasts 5 seconds on illusions (same as creep duration)
 * Mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
 * now lasts 5 seconds on illusions (same as creep duration)

Items

 * Movement speed increased from 300 to 350
 * HP increased from 45 to 75
 * HP increased from 45 to 75


 * Movement speed bonus reduced from 60 to 55
 * Movement speed bonus reduced from 60 to 55


 * Unholy Strength STR gain is provided over 0.7 seconds
 * Unholy Strength has no toggle on or off cooldown
 * Unholy Strength has no toggle on or off cooldown


 * Recipe cost increased from 1300 to 1375
 * Recipe cost increased from 1300 to 1375


 * Damage disable no longer ignores self damage
 * This means stuff like will trigger it, but HP loss like  will not.
 * This means stuff like will trigger it, but HP loss like  will not.


 * Now gives the +10 damage from its components
 * Now gives the +10 damage from its components


 * Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)
 * Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)


 * Gold cost increased from 600 to 650
 * Gold cost increased from 600 to 650


 * Is no longer shareable (but can still be used on a target ally)
 * Is no longer shareable (but can still be used on a target ally)


 * Slow increased from 10 to 15%
 * Slow increased from 10 to 15%


 * Cyclone cooldown reduced from 30 to 25
 * Movement speed bonus increased from 35 to 40
 * Movement speed bonus increased from 35 to 40


 * MS/AS slow increased from 30/20 to 35/35
 * MS/AS slow increased from 30/20 to 35/35


 * Cannot be purchased until 3 minutes after creeps spawn
 * Cannot be purchased until 3 minutes after creeps spawn


 * Gold cost increased from 850 to 900
 * Gold cost increased from 850 to 900


 * Transmute no longer works against units
 * Transmute no longer works against units


 * Gold cost increased from 100 to 115
 * Is no longer shareable (but can still be used on a target ally)
 * Is no longer shareable (but can still be used on a target ally)


 * Dominate can no longer control units
 * Dominate can no longer control units


 * Gold cost reduced from 2100 to 2000
 * Gold cost reduced from 2100 to 2000


 * Can now be cast on an allied hero to transfer the buff
 * When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up. If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown. 700 cast range.
 * When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up. If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown. 700 cast range.


 * Chain Lightning AoE increased from 500 to 900
 * Chain Lightning AoE increased from 500 to 900


 * Static Charge radius around attacker increased from 300 to 450
 * Static Charge hit count increased from 3 to 5
 * Chain Lightning AoE increased from 500 to 900
 * Chain Lightning AoE increased from 500 to 900


 * Summoned units duration increased from 35 to 40
 * Summoned units duration increased from 35 to 40


 * Duration increased from 6 to 7 minutes
 * Killing Observer Wards now grants a 50 gold bounty
 * Killing Observer Wards now grants a 50 gold bounty


 * Movement speed bonus reduced from 55 to 50
 * Movement speed bonus reduced from 55 to 50


 * Barrier AoE increased from 500 to 900
 * Barrier AoE increased from 500 to 900


 * Movement speed bonus reduced from 55 to 50
 * Movement speed bonus reduced from 55 to 50


 * Burn Damage AoE increased from 650 to 700
 * Burn Damage AoE increased from 650 to 700


 * Now gives the +10 attack speed from its components
 * Now gives the +10 attack speed from its components


 * Cripple cooldown reduced from 16 to 12
 * Cripple cooldown reduced from 16 to 12


 * Movement speed bonus increased from 12 to 16%
 * Movement speed bonus increased from 12 to 16%


 * Duration increased from 3 to 4 minutes
 * No longer gives permanent vision around it
 * Gives ground vision in a 150 area around it for 12 seconds when placed
 * Gives ground vision in a 150 area around it for 12 seconds when placed


 * Fade delay reduced from 2.4 to 1.8
 * Fade delay reduced from 2.4 to 1.8


 * Shadow Walk cooldown increased from 18 to 28
 * Shadow Walk cooldown increased from 18 to 28


 * Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)
 * Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)


 * Charges increased from 3 to 4
 * Gold cost increased from 90 to 125
 * Is no longer shareable
 * Can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.
 * Can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.


 * Reworked Tranquil Boots:
 * Active Boots:
 * + 85 Movement speed
 * + 4 Armor
 * + 10 HP Regeneration
 * Broken Boots:
 * + 60 Movement speed
 * + 4 Armor
 * Restores when you haven't attacked or been attacked in the last 13 seconds.
 * Cannot be disassembled
 * Cannot be disassembled


 * Soul Release cooldown reduced from 10 to 7
 * Soul Release cooldown reduced from 10 to 7


 * Damage Block chance increased from 70 to 80%
 * Damage Block chance increased from 70 to 80%


 * Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
 * Magic weakness duration increased from 20 to 25 seconds
 * Magic weakness duration increased from 20 to 25 seconds

Captain's Mode

 * and are temporarily disabled from CM, they will be added back shortly.

Update 2

 * Fixed various tooltips
 * Fixed Armlet Toggle still having a small cooldown
 * Fixed Bloodseeker getting slowed down by haste

Update 3

 * Fixed Level 4 Sprint duration being slightly too low
 * Fixed clients visual FoW not being updated properly with Darkness
 * Fixed Brewmaster Primal Split units and Call of the Wild Legacy Keys
 * Fixed multi target style attacks lifestealing from each hit under Vampiric Aura
 * Reverted Flying Dragons change (for now)

Update 4
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 * Added Legacy Key support for neutral Ogre Magi
 * Fixed some items not always working during Omnislash
 * Fixed visual effect duration on Scepter Static Storm
 * Fixed Primal Roar not showing the cast animation
 * Shadow Amulet tooltip fix
 * Fixed Sound FX for Netherstrike
 * Fixed Riki sometimes revealing himself briefly when casting
 * Tweaked Roshan respawn timer visuals
 * Fixed some tooltips