Naga Siren/Guide

Carry
Information needed.

Support
Information needed.

General

 * A very strong combination on Naga Siren is and . This makes Naga an incredibly versatile pusher, and Linkens makes it nigh impossible to catch her off-guard while pushing, allowing for an easy Song of Siren escape. Another item worth mentioning is . Slithice's illusions carry the Radiance aura, allowing farming over large areas and greater combat presence.
 * Although not mentioned and highly irregular, an may be considered in the latest stages of the game as the 25% cooldown reduction is very handy considering how long the cooldowns of her spells are normally. The life steal effect also works with the burn damage from  if equipped.
 * Naga Siren can push with impunity; Rip Tide can affect entire creep waves, Mirror Image's illusions can deal tremendous damage to towers, and Song of the Siren makes it very difficult for the enemy team to gank her even if overextended.


 * Mirror Image's period of invulnerability is very short, but can allow Naga Siren to dodge many spells. Some easier examples (due to slow projectile speed) include 's and 's.
 * Note that none of the auras from will affect illusions from Mirror Image.
 * Combined with Rip Tide and items, the illusions generated by Mirror Image can greatly enhance Naga Sirens's farm, allowing her to take two camps at once during the early game, and eventually three to four from mid to late game.


 * It is important to keep Ensnare's unique properties in mind. Its major downside is that Ensnare only prevents movement, and does not stop enemies from fighting back with attacks and spells.
 * Ensnare can be applied to targets with Spell Immunity, most notably holders of.
 * Ensnare will interrupt channeling abilities such as Witch Doctor's.
 * Heroes with invisibility such as, and  should be prime targets of Ensnare, as they will be revealed for its duration.
 * Ensnare will also prevent the usage of teleportation such as 's.
 * Ensnare can also be used to snare the, preventing it from moving allowing for an easy kill.


 * Rip Tide's damage and armor reduction mean that Naga Siren can hit hard even in the early game, and is more than viable to level first. Even when fully leveled, its instant damage is very low, however. Its most important attribute is ultimately armor reduction, which can multiply the physical damage that is dealt.
 * Rip Tide will affect targets around Naga's Mirror Images and other illusions. Illusions can be used to engage for Naga, due to their expendable nature.


 * Song of the Siren is often used to make another initiator's job much easier, as it gives them time to position themselves while your targets are stunned.
 * It is possible for you to rudely interrupt your teammates' momentum when using this ability for your own sake. Avoid using it as an extra team-fight disable when your teammates already have the upper hand disabling the enemy, as it wastes their abilities by completely making their targets invulnerable. Opt for using Ensnare as a disable instead.
 * When a crucial escape is necessary (i.e. when losing a team fight), use this ability to impede your pursuers. Any opposing target who approaches you will be stopped in their tracks, making for a smoother exit.
 * In a bad situation, You can use a during Song of the Siren, or you walk away for a smooth escape.
 * The interaction between Song of the Siren and an opposing is important. BKB can help enemies avoid being locked down by Song, but it may also make that enemy vulnerable in a teamfight by allowing Naga's team to focus on one target without backup, especially when combined with Ensnare. Enemies should try to activate their BKBs together or take special care in their positioning to reduce this danger.

Items
Starting items:
 * and both provide needed health regeneration during the laning phase.
 * help reduce the amount of damage she might take from harassment and creeps while laning.

Early-game items:
 * provides some attributes as well as a source of mana regeneration for her and her lane partner.

Core items:
 * provide attack speed and extra survivability through extra attributes.
 * makes Naga an incredibly pusher and increases her farm speed.
 * gives solid overall attributes, some movement speed and attack speed in an aura and a strong active that gives even more attack- and movement speed to yourself and all allied heroes/illusions around you.

Situational items:
 * gives a lot of damage and the Radiance aura works on illusions, giving Naga the ability to farm multiple areas of the map at the same time thanks to
 * provides you with good all around attributes as well as regen, which allows you to stay farming without having to go back to base. On top of that, it provides a spellblock which can make Naga harder to kill in conjunction with
 * gives her more damage, armor and attack speed, as well as the Manabreak Attack Modifier which greatly boosts the damage output of her and her illusions.
 * provides a large amount of hp, tanking you and your illusions up massively. It also provides an enormous passive health regeneration while not fighting, so you can return to fights faster with full health.
 * offers bonus attack speed, damage and armor, and the evasion gives more survivability to her and her illusions.
 * will provide you, your illusions and any other illusions with a critical strike, as well as providing raw bonus damage for the main Naga.
 * gives her good attribute bonuses as well as the ability to summon more illusions.
 * is recommended mostly as an option when Naga is played as a Support or when you have a great lead, but can greatly increase the survivability of you and your allies.
 * is recommended only when you are winning or playing Support Naga Siren for extra intelligence.
 * are important for Support Naga Siren in the early game because of her Mana dependence.