Tusk/Counters

Bad against...

 * is very effective against Tusk, as he has a very low mana pool.
 * allows Anti-Mage to escape from an incoming Snowball.
 * reflects the Snowball back onto Tusk


 * can return Tusk to where he was after using Snowball.


 * can return Tusk after his initiation.
 * prevents Tusk from using Snowball to escape.


 * is good against Snowball since it bunches everyone up. This can set up some prime opportunities for blink echo slams.


 * allows Phantom Lancer to dodge an incoming snowball.
 * Phantom Lancer usually buys a, which is very effective against Tusk's low mana pool.
 * Phantom Lancer usually buys which can also dodge an incoming snowball, much like.


 * drains Tusk base damage it also reduces his Warlus Punch crit.
 * and allows to chase Tusk after using his Snowball.


 * After using Snowball, Tusk can't control where he's going, allowing Techies to make him roll into mines.

Others

 * Escaping abilities can dodge incoming Snowball and Ice Shards such as:, , , , , , and etc.
 * Durable heroes can fight with stand against Tusk during 1v1:, , , , and more.

Items

 * pushes heroes over Ice Shards and incoming Snowball.
 * creates a second Snowball on the Snowball target.
 * returns the physical critical of Walrus Punch!
 * if timed properly, can completely negate the stun and damage of Snowball.

Good against...

 * Bane has low mobility and health makes him an easy target for Warlus Punch.
 * Snowball can used to cancel if he is not a target.


 * negates Snowball and protect Tusk allies when Ruptured.


 * Crystal Maiden's low health and armor makes her an easy target for Warlus Punch.
 * Tusk's Snowball can protect allies and cancel.


 * Walrus PUNCH! makes Legion Commander lose easily, especially when she doesn't have . Tusk can also snowball dueled allies, preventing them from taking damage for a large portion of the duel's duration.


 * Pugna's low health and reliance on channeled abilities make him very vulnerable to Tusk, although Pugna can win in a straight up 1v1 later in the game.


 * Shadow Fiend is lack of mobility and low base health, make him a prime target for early ganks.


 * Tusk alone or with his teammates can close Sniper's long range easily with Snowball, even wasting Sharpenel, ending with a very vulnerable Sniper.
 * Warlus Punch damage can easily kill Sniper's low health instantly.


 * Snowball can be used to save allies or him during and.
 * Venomancer has lack of mobility and low base health can killed by Warlus Punch.


 * can be countered through Snowball, wasting Viper's mana through his ultimate.

Others

 * Heroes has a channeled and teleporting abilities can cancelled through Snowball.
 * Heroes has low base health, armor and mobility can easily killed by Warlus Punch.

Works well with...

 * Snowball heal bomb
 * Degen Auras slow will allow for a lot of right clicks to be had before they can escape Ice Shards.


 * Snowballing with Axe could help him line up his while the enemies are stunned by your Snowball.


 * Ice Shards can trap an enemy for a full-duration of . It works especially well during the early game when heroes have relatively low hit points.


 * Use Snowball to gank an enemy for free Duel damage is really easy with your Walrus PUNCH! and Ice Shards' high burst damage.


 * Snowballing towards an enemy while Lifestealer has infested you could result in an easy kill with your Walrus PUNCH! and 's burst damage followed by Lifestealer's attacks.
 * You also can trap your enemies with Ice Shards to make them unable to escape from Lifestealer's attacks.


 * Snowballing into the enemy with Tidehunter could help him easily line his.


 * If executed well snowballing into the enemy with Tiny can do easy combo with and  trapping with Ice Shards and a Walrus PUNCH! to finish it off.


 * Initiating with Snowball with the Meepos, who can easily trap enemies into, followed by tons of magical burst damage of Ice Shards.

Others

 * Timbersaw's and Tag Team slows stack, resulting in effective reduction of enemy movement speed.
 * Bloodseeker's works well with Walrus Kick. Even when Tusk doesn't have, his Walrus PUNCH! can stop Ruptured enemy heroes from teleporting away.

Items

 * 's damage cooldown of 3 seconds will pass without fail as Snowball protects users from enemy damage.
 * synergizes with Tag Team to further slow enemies movement and attack speed into team fights for more annoyance and more chances for your entire team can escape for bad situations.

List of heroes that counter Tusk, and list of heroes that work well with Tusk.

Tusk/Противостоящие