Slardar/Sounds

Attacks

 * Pre attack sound plays during the attack animation.
 * Axe preattack1.mp3 Pre attack 1
 * Axe preattack2.mp3 Pre attack 2
 * Axe preattack3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound, one additional impact sound and one blade ring sound.
 * Shared heavy blade impact1.mp3 Main impact 1 (50%-100% vol)
 * Shared heavy blade impact2.mp3 Main impact 2 (50%-100% vol)
 * Shared heavy blade impact3.mp3 Main impact 3 (50%-100% vol)
 * Shared large blade follow thru1.mp3 Additional impact 1 (50%-100% vol)
 * Shared large blade follow thru2.mp3 Additional impact 2 (50%-100% vol)
 * Shared large blade follow thru3.mp3 Additional impact 3 (50%-100% vol)
 * Shared large blade ring1.mp3 Blade ring 1 (0%-30% vol)
 * Shared large blade ring4.mp3 Blade ring 4 (0%-30% vol)

Movement

 * Play queued while moving (10%-40% vol)
 * Slardar move1.mp3 Move 1
 * Slardar move2.mp3 Move 2
 * Slardar move3.mp3 Move 3
 * Slardar move4.mp3 Move 4

Sprint

 * Sprint.mp3 Cast sound plays on Slardar upon cast.
 * Sprint move.mp3 Move sound replaces Slardar's default movement sound for the duration.

Slithereen Crush

 * Slithereen Crush.mp3 Cast sound plays on Slardar upon cast.

Grasping Bludgeon
 * Grasping Bludgeon Slithereen Crush.wav Replaces the default cast sound.

Bash

 * Bash (Slardar) proc.mp3 Plays on the target upon proccing.
 * Bash (Slardar).mp3 Full sound example with attack sounds.

Amplify Damage

 * Amplify Damage.mp3 Cast sound plays on the target upon cast.