Version 5.62

General

 * Reduced Tier 1 Tower base attack damage from 110-130 to 100-120.

Roshan

 * Increased base attack damage against flying units from 179-184 to 190-198.

Hero Changes

 * Reduced night vision from 1800 to 800.


 * Reduced spirit minimum damage from 49 to 43.


 * Reduced gain from 2 to 1.9.
 * Reduced gain from 3.4 to 2.9.
 * Reduced gain from 1.5 to 1.4.


 * Rescaled stun duration from 4 to 3/4/5.
 * Increased cooldown from 240/190/140 to 300.
 * Increased cooldown from 240/190/140 to 300.


 * Reduced gain from 1.95 to 1.75.
 * Increased gain from 2.75 to 2.85.
 * Increased gain from 1.5 to 1.6.


 * Increased number of bounce from 6 to 7.
 * Reduced damage from 200/300/400 to 190/280/370.
 * upgrade:
 * Reduced damage from 300/400/500 to 280/370/360. [?]
 * Reduced damage from 300/400/500 to 280/370/360. [?]


 * Increased cooldown 120/90/60 to 300.
 * Reduced stun and damage radius from 515 to 460.
 * Reduced pull radius from 500 to 460 (to match stun and damage radius).
 * Reduced pull radius from 500 to 460 (to match stun and damage radius).


 * now has and two basic abilities,, ; and two ultimates, and ,
 * Reduced number of arrows from 1/2/2/3 (4/4/5/6) to 2/4/6 (4/6/8).
 * Increased radius from 450 to 600.
 * Increased radius from 450 to 600.


 * Replaced with.
 * Old 
 * The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
 * Bonus Armor: 2/4/6/8.
 * Damage Returned: 10%/20%/30%/40%


 * New 
 * Causes this unit to shift out of existence whenever it takes damage, temporarily avoiding any further damage.
 * Channel time: 0.5
 * Mana cost: 30/20/10/0
 * Cooldown: 10/8/6/4
 * Notes: Turns the caster invulnerable and hidden while channeling.


 * Reduced damage from 300/450/600 to 225/375/525.
 * Increased mana cost from 150/190/230 to 160/210/260.
 * Now increases 's movement speed by 10%.
 * Now increases 's movement speed by 10%.


 * Re-added Old Silencer.
 * Reduced base from 18 to 16.
 * Reduced base from 17 to 14.
 * Reduced gain from 1.75 to 1.40.
 * Replaced with.
 * Changed Hotkey from L to W.
 * Increased base heal from 70/140/210/280 to 130/215/300/425.
 * Increased bounce heal reduction from 15% to 25%.
 * Increased cast range from 600 to 700.
 * Rescaled mana cost from 110 to 90/105/120/130.
 * Increased cooldown from 60 to 100.
 * Reduced number of Infernals from 2/3/4/5 to 1/1/2/3.
 * Reduced Silence duration from 2/4/9 to 2/4/6
 * Updated Ability Description: New The Silencer's attacks have an anti-magical property to them. Heroes struck by the  become unable to cast spells.
 * Reduced Silence duration from 2/4/9 to 2/4/6
 * Updated Ability Description: New The Silencer's attacks have an anti-magical property to them. Heroes struck by the  become unable to cast spells.
 * Updated Ability Description: New The Silencer's attacks have an anti-magical property to them. Heroes struck by the  become unable to cast spells.


 * Reduced cast range from 550 to 500.
 * Increased cooldown from 9 to 10.
 * Increased damage from 75/125/200/275 to 100/175/250/325.
 * Increased damage from 75/125/200/275 to 100/175/250/325.

Items

 * Increased gold cost from 310 Gold to 400 Gold.


 * Reduced gold cost from 750 Gold to 620 Gold.


 * Reduced gold cost from 1300 Gold to 950 Gold.


 * Increased damage from 350/425/500/575/650 to 400/500/600/700/800.


 * No longer deals 20 extra damage to summoned units.
 * Reduced mana burned per hit against heroes from 25 to 18.
 * Reduced mana burned per hit against non-hero units from 50 to 36.
 * Reduced mana burned per hit against non-hero units from 50 to 36.


 * Increased mana cost from 200 to 250.


 * Increased movement speed bonus from 10% to 15%.
 * Increased cooldown from 22 to 26.
 * Increased cooldown from 22 to 26.

Original Warcraft III Map Description
Map Description A clash of the titans! 24 Scourge heroes face off against 24 Sentinels. Special game modes in this version are reverse, teamrandom, and allrandom. The killing sounds are still around. Loading Screen DotA Allstars v5.62 Clan TDA @ Azeroth

Added a few new stuffs. As I added a large number of things, expect bugs. Expect also 5.63 quite Soon. Have fun.

The new tarvern will slowly fill up over the course of new versions. Right now it's barren, but it will fill!

Quest Notes DotA Allstars v5.62 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out. Thanks to Dankstoner for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 9/02/04 at 5:53 PM.

Enjoy! -Guinsoo

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA ).

Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.

New in this version Improved Dagon's damage at all levels. Added Silencer, Pugna, Broodmother, and Lone Druid as new heroes. Improved Split Shot. Added a new Nerubian Assassin ability. Increased cooldown a bit on Lothar's Edge. Decreased damage on Chain Frost slightly, decreased Juggernaut's hit points slightly, and slightly decreased damage on Exorcism. Increased cost on Ring of Regeneration. Fixed \"sliding\" hero purchase buttons. Fixed items showing cooldown. Improved Magic Missile. Nerfed Drow's base and per level stats to be in line with other characters. Changed some other things that I just don't feel like listing.

Commands -random :  Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Costs 150 to activate or a bunch of cash in an allrandom game. Can only be used in the first 90 seconds and gives you a new random hero. -nopowerups :  Votes to stop powerups from spawning. -reverse or -re (blue only)  :  Activates a game mode where you can choose your opponent's hero. -allrandom or -ar (blue only)  :  Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes. -teamrandom or -tr (blue only)  :  Activates a game mode where everyone gets a random hero that their team could normally choose. -beamcounter : If Luna is playing, every time she uses Eclipse or Lucent Beam, it counts it. That's all it does. -refresh: If you are the Phantom Assassin, casts a 0-damage Frost Nova on yourself to refresh Blur.

League Play To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.

Unreleased content
Added two unreleased heroes for radiant and dire Kain, The Dragoon and Son of The Sun, The Keeper of The Flame.
 * Kain, The Dragoon
 * Hero Description: None
 * Main Attribute: Strength
 * Base Damage: 22-30
 * Base Armor: 2
 * Attack Range: 180
 * Attack Point/Backswing: 0.433/0.567
 * Basic Attack Time: 1.70 (2.20 in the 5.62beta2)
 * Strength: 25+2.50
 * Agility: 15+1.60
 * Intelligence: 15+1.60
 * Cast Point/Backswing: 0.500/1.670
 * Turn Point: 0.70
 * Base Movement Speed: 295
 * Spells: Dragon Jump, Heart of The Dragon, Dragonscale Armor, Dragon Flight.
 * Dragon Jump
 * Allows the Dragoon to jump high into the air. When the Dragoon lands, he deals critical damage to a unit close to him, and stuns units within an aoe for 1 second. Drains 5% of the Dragoon's Maximum Mana per second.
 * Damage: x2/x3/x3.5/4 Critical Damage
 * Jump Time: 0.20
 * Elevation Time: 0.50
 * Cooldown: 20
 * Movement Speed Reduction: 95
 * While Dragon Jump is active Kain is unable to attack.
 * While Dragon Jump is active Dragon Jump is replaced with Land.
 * Land
 * Allows the Dragoon to land. When the Dragoon lands, he deals x2/3/3.5/4 critical damage to a unit close to him, and stuns nearby units for 1 second.
 * Heart of The Dragon
 * Enhances the Dragoon's Weapon with the power of the dragon, which allows him to deal extra damage based on his current life.
 * Deals 1/2/3/4% of your current life total as damage to attacked enemies.
 * Dragonscale Armor
 * Enhances the Dragoon's Armor with the power of the dragon, granting slight movement speed and resistance to magic.
 * Reduces damage taken from spells by 15/20/25/30%, and increases movement speed by 10/15/20/25%. This movement speed does not stack with any item, but is greater than that of a Boots of Speed.
 * Dragon Flight
 * Allows the Dragoon to teleport to a target enemy hero while jumping, dealing the amount of damage that he normally does while Jumping.
 * Allows the Dragoon to teleport to a target enemy hero while jumping, dealing the Critical damage from his Jump. Range is 800/1600/infinte.
 * Cooldown: 20.
 * Mana Cost: 200/300/400.
 * Cast Range: 800/1600/global.
 * Son of The Sun, The Keeper of The Flame
 * Hero Description: A fiery lord of the inferno that burns his opponents to ash at close range.
 * Main Attribute: Strength
 * Base Damage: 11-18
 * Base Armor: 2
 * Attack Range: 128
 * Attack Point/Backswing: 0.460/0.540
 * Basic Attack Time: 1.70
 * Strength: 20+2.20
 * Agility: 16+2.40
 * Intelligence: 16+1.60
 * Cast Point/Backswing: 0.400/1.170
 * Turn Point: 0.50
 * Base Movement Speed: 300
 * Spells: Fire Orbs, Flame Wave, Shroud of Flames, Pyre
 * Flame Wave
 * Son of Sun releases a blast of fire, dealing damage to all surrounding targets
 * 100/175/250/325 damage.
 * Mana Cost: 120/130/140/150
 * Cooldown: 11
 * AoE: 475
 * Shroud of Flames
 * Surrounds Son of Sun in a wall of flames, which will rupture and spew a wave of fire when he takes damage.
 * 5/10/15/20 damage.
 * AoE: 100
 * Pyre
 * Adds extra damage to attacks. Units killed while under the effect of Pyre will turn into Pyre Flames.
 * 5/10/15/20 bonus damage, turns into a Lesser/Medium/Greater/Bon Pyre.
 * Auto Cast
 * Mana Cost: 10
 * Cast Range: 150
 * Pyre Duration: 60
 * Pyre Close Range DPS: 15/30/45/60
 * Pyre Medium Range DPS: 7/14/21/28
 * AoE DPS: 250
 * Fire Orbs
 * Creates 6 fire orbs that orbit you. They have immolation and can be Destructed on a target.
 * 15/30/45 damage/second immolation, Destruct for 100/150/200 each.
 * When Fire Orbs is learned Son of The Sun is granted another ability
 * Mana Cost: 0
 * Radius: Unknow.
 * Destruct
 * Detonates all of your orbs for 100/150/200 damage.
 * Total Damage: 100/150/200
 * Half Damage: 50/75/100
 * Total Damage AoE: 250
 * Half Damage AoE: 350
 * Possible reasons why they were not added.
 * 1) One of the developer/beta versions got leaked "DotA Allstars 5.62 beta2" showing all the game triggers.
 * In this test version the blue player will automatically pick the hero "Kain, The Dragoon".
 * Son of the Sun was not pickable neither automatically picked in this version.
 * 2) Son of the Sun second ability Pyre may have caused lag and game crashes.
 * Pyre worked by creating an invisible unclickable unit that causes damage in a small radius, many pyres could have caused the Warcraft III engine to struggle.

About Version 5.62 beta2

Loading Screen Title DotA Allstars v5.62b1 Once again, this version is NOT to be hosted. ONLY syl-la-ble, Guinsoo, ama_noob, werehamster, or dankys may host this map (or give DIRECT permission for another to host it).

New: new Nerubian Assassin ability, Vengeful Spirit improved, Syllabear added to replace Conjurer, cooldown on Time Stop and Reverse Polarity greatly increased, mana burned on Diffusal Blade reduced. 5 more new heroes will be added before 5.62 is gone public.

Quest Notes DotA Allstars v5.62b1 his map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out. Thanks to Dankstoner for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 9/09/04 at 6:28 PM.

Enjoy! -Guinsoo

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA ).

Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.

New in this version Read loading screen k thx.

Commands -random :  Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Costs 150 to activate or a bunch of cash in an allrandom game. Can only be used in the first 90 seconds and gives you a new random hero. -nopowerups :  Votes to stop powerups from spawning. -reverse or -re (blue only)  :  Activates a game mode where you can choose your opponent's hero. -allrandom or -ar (blue only)  :  Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes. -teamrandom or -tr (blue only)  :  Activates a game mode where everyone gets a random hero that their team could normally choose. -beamcounter : If Luna is playing, every time she uses Eclipse or Lucent Beam, it counts it. That's all it does. -refresh: If you are the Phantom Assassin, casts a 0-damage Frost Nova on yourself to refresh Blur.

League Play To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.