Hero Animations

Aggresive
These are set of animation used when a hero is near an enemy. The hero must have vision of the enemy. Aggresive animatiosn exists for Idle and Walk/Jog/Run animation sets. Not all heros have a aggresive animation.

Aggresive animations exists for: Add Heroes that have aggresive here

Meele heroes have aggresive animation trigger range of 600.

Enemy range when aggresive is used for Ranged Heroes:

Attack
These are set of animation played when a hero is attacking an enemy. Heroes can have multiple attack animation, and different attack animation based on the Attack Speed, or the health of the Hero.

Channel
These are set of animation played when a hero is chanelling a spell for which no specialized animation exists.

Crit
Heroes can have a differnt attack animation when they land a crit.

Death
Animation played when a hero dies. Heroes can have multitple death animations.

Overkill
Animation is played when a hero dies by a damage instance that is >33% of Heroes Max HP.

Overkill animations exists for:

Defeat
Animation played at the end game when the player loses the game.

Flail
Sources that trigger flail: Cyclone,

ForceStaff
Animation played when Hero is forcestaffed by a ally hero.

Haste
When a unit is hasted, then the Run animation is replaced by this animation.

Idle
These are set of animation played when a hero is standing still. Heroes can have multiple Idle animation, and different idle animation based on enemy presence or low health.

Injured
These are set of animation used when a hero is below 25% HP. Aggresive animatiosn exists for Idle and Walk/Jog/Run animation sets. Not all heros have a injured animation.

Injured animations exists for: Add Heroes that have aggresive here

Spawn
When a hero spawns from death

Stun
These are set of animation played when a hero is stunned and slept.

Victory
Animation played at the end game when the player wins the game.

Walk/Jog/Run
Hero animations played when a hero is moving. Heroes can have multiple move animation, these can vary depending on the heroes move speed, health, enemy presence or chasing a low HP target.

Chase
These are set of animation played when a hero is chasing a low HP unit. This can be a enemy, neutral or a friendly unit in deny range.