Techies

Squee, Spleen, and Spoon, the Techies, are a trio of ranged Intelligence heroes, known for laying deadly traps around the field with a wide array of mines.

Having little direct combat ability, the Techies have an unorthodox, if effective, method of dealing damage to the enemy team in the form of powerful laid explosive mines and stasis traps that enable other heroes to set up a gank or retreat. Their mines, set across key points of the map -and even less conventional locations- are an effective method of denying area and guaranteeing damage if enemies dare to initiate.

They have an even more bizarre ability in the form of their Suicide Squad, Attack! which causes them to violently explode and die but deal massive damage (at early - mid game) in a moderate area of effect.

The unique mechanics of the mines mean that the Techies utilise mechanics not used by any other hero, including preemptive mine concaves and such strong area denial that they actively play a large role in securing the area controlled by friendly heroes.

The Techies have statistics aligned to those of semi-carries, but play a largely passive, defensive role throughout the game. Since their Remote Mines have a large sight range and last longer, they can act as substitute Observer Wards, allowing the rest of the team to save money.

Tips

 * Try planting your mines on top of each other. With this, the enemy might not realize how many mines you actually have planted.
 * Plant your mines on spots that are hard to detect, such as uphill locations on the jungle or the Dire Secret Shop, and also the entrance of the Roshan's Pit. This way, you force the enemy to come close to it in order to get vision.
 * Keep track of your enemy inventory to see if they have a . If you see one, alert your allies and try to retrieve it as soon as possible.
 * and deal physical damage. They can be devastating versus low-armored heroes, but can also be uneffective against heavy-armored units.
 * This also means they will get weaker as the game progresses, with enemies building more armor., however, deal magical damage. Most enemies will not increase their magic resistance in the same rate as their armor, which makes more effective than  on the late game.
 * will be triggered no matter who comes close to it. This makes it vulnerable to heroes with summons or illusions, including the units. Notable ones are, , , ,.
 * do not require you to detonate them. do. This means when you're making a stack of, you need to be alert for enemies coming close to them.
 * You can place an to give vision over the area you're planting your . This makes it easier to spot enemies coming close to your mines.
 * provide a small vision around them, so they can be used to scout enemies.
 * When planting a mine stack, look at your enemies. Planting 3 from the start or 4 to 5 early in the game should be enough to deal with most heroes, but some of them might resist with high HP (like, , ), high armor (for , like , , ) or high magic resistance (for , like , ).

Trivia

 * Before their release, Techies were showcased at the All-Star match of The International 2014, used by Artour "Arteezy" Babaev. He originally picked, but right before the picking phase ended, his pick got replaced by , fireworks were launched in the arena, Techies' portrait was shown on all screens and this Techies super explosion.mp3 sound effect played.
 * Techies' lines tech_rival_11.mp3 "They're going to have to glue you back together! Yeah, in Hell!" and tech_lose_06.mp3 "We're a sorry buncha losers. You said it" are references to similar lines lines spoken by the Demoman from Team Fortress 2 (as heard here and here).
 * The flavor text of "Kablooey!" is a direct reference to the line "Kabloeey!" spoken by the Demoman from Team Fortress 2.
 * Many of their lines also reference Counter-Strike, such as tech_lose_03.mp3 "Counter-Techies Win", Tech_remotemines_01.mp3 "Bomb has been planted" or tech_failure_02.mp3 "Bomb has been defused. Darn!".
 * Techies' attack line tech_attack_09.mp3 "See! Fore!" is a pun on the plastic explosive C4.
 * The line tech_rare_05.mp3 "Who said we couldn't count to three, huh?" is a reference to a joke about the fact that Valve has not released a single game with the number three in the title (Half-Life 3, Left 4 Dead 3, Portal 3 etc.).
 * The line tech_lasthit_02.mp3 "Continue testing." is a reference to GLaDOS, a character of Valve's Portal series.
 * The gag about Spoon being hidden in a barrel without the other two knowing is a reference to DotA, where only some time after Techies were released did people realize that there were actually three of them instead of two; the third one's feet could barely be seen under the barrel behind the other two (Techies used to be named "Squee and Spleen" and eventually became "Squee, Spleen and Spoon").
 * The line tech_items_15.mp3 "Claymore! But not that kind of claymore" is a reference to a Claymore mine used by the U.S. military.
 * The names of the original two Techies most likely came from Magic the Gathering. Squee is a legendary goblin from Magic the Gathering lore, while Spleen was probably named after the flavor text on the Goblin Soothsayer card ("I see a great victory and rivers of blood. And . . . hmm, looks like a spleen.")
 * There is a hidden trollface in the Remote Mines icon.
 * Squee's design may be a reference to the soldier from Team Fortress 2, as his eyes are covered by a helmet, and he wields what appears to be a rocket launcher.
 * Roshan's Pit is a playground for your explosives late game. Due to the fact that the pit cannot be seen into without being IN the pit, the explosives are going to be seen...too late. A good spot would be 1/4 of the way into the pit, as destroying the mines would deal damage should the enemy have true sight, and right no top and around Roshan should you...desire to steal the Aegis in the cheesiest way possible. Pun intended.