August 02, 2011 Patch

{{Patch layout
 * before = July 29, 2011 Patch
 * after = August 03, 2011 Patch


 * source = http://store.steampowered.com/news/5969/
 * source-title = So I hear there's going to be a Tournament


 * notes =


 * Axe: Battle Hunger is no longer purgeable.
 * Axe: Culling Blade is no longer absorbable with Linkens' Sphere.
 * Axe: Siege units don't trigger and don't take damage from Counter Helix.
 * Beastmaster: Remove frontal cone on axes.
 * Beastmaster: Boar poison doesn't affect Mechanical, Towers, or Others.
 * Chen: Fixed Holy Persuasion to break channels on its target.
 * Doom Bringer: Fixed LVL? to do bonus damage first.
 * Faceless Void: Chronosphere no longer pauses mechanicals or wards (except for Mass Serpent Wards, which are still paused).
 * Furion: Fixed Wrath of Nature's damage increase to be multiplicative, not additive.
 * Furion: Sphere will now block Wrath of Nature's damage.
 * Leshrac: Linken's Sphere will now absorb the damage of Lightning Storm, but not the entire spell.
 * Lina: Dragon Slave no longer uses a frontal cone.
 * Lion: Impale no longer uses a frontal cone.
 * Mirana: Minor fix to Arrow speed.
 * Mirana: Removed pre-cast arrow particle effects.
 * Morphling: Fixed colors becoming bugged.
 * Morphling: Fixed Morph cooldown bug.
 * Necrophos: Death Pulse is no longer dodgeable.
 * Necrophos: Illusions no longer have Heartstopper Aura
 * Necrophos: Heartstopper Aura now works on magic immune enemies.
 * Necrophos: Heartshopper Aura is no longer purgeable.
 * Necrophos: Heartstopper Aura now ignores the damage multiplier on Illusions.
 * Necrophos: Reaper's Scythe will now work properly with Refresher Orb.
 * Necrophos: Added stun value to Reaper's Scythe tooltip.
 * Puck: Illusory Orb now grants 800/800 flying vision which persists for 3.34 seconds.
 * Puck: Illusory Orb no longer uses a frontal cone.
 * Puck: Dream Coil no longer affects illusions.
 * Pudge: Made radius of rot more static/representative of actual rot radius.
 * Pudge: Made rot debuff effect have a more distinct palette, with a hit effect and constant blood for recipients
 * Rattletrap: Fixed Hookshot sound getting stuck if he couldn't damage anyone after making contact (friendly or invul enemy).
 * Razor: Static Link's projectile now grants 800/800 flying vision which persists for 3.34 seconds.
 * Razor: Clamped the damage values of Plasma Field to ensure it wasn't resulting in too much damage.
 * Razor: Static Link is no longer purgeable.
 * Razor: Eye of the Storm no longer affects ancients.
 * Razor: The armor reduction from Eye of the Storm is removed immediately if Razor dies.
 * Razor: The armor reduction from Eye of the Storm is no longer purgeable.
 * Slardar: Sprint is no longer purgeable.
 * Shadow Fiend: Fixed Requiem of Souls summoning a Balrog of bad perf if nevermore created illusions.
 * Sniper: Fixed the cast time on Assassinate.
 * Sniper: Assassinate keeps units from going invisible.
 * Sniper: Fixing the duration on the Shrapnel's slow. It was hardcoded to 1.5 and now it's 2.0.
 * Spectre: Fixed illusions not delaying 1 second before attacking.
 * Spectre: Desolation now happens when the attack is executed, rather than when it lands.
 * Spectre: Dispersion no longer works on ancients or Roshan.
 * Tinker: Rearm no longer refreshes the cooldown of Linken's Sphere.
 * Tiny: Adjusted the gravity of Toss such that it takes 1 second on level ground.
 * Vengefulk Spirit: Fixed the range on Wave of Terror. It was huuuuge! now it's the cast range.
 * Windrunner: Fixed Shackleshot speed.

Items

 * Increased Manta's invulnerability duration to 0.23 seconds.
 * Blink Dagger now properly clamps its distance when cast outside of the maximum.
 * Fixed Vladmir not working
 * Changed the scoreboard to show an ulti's cooldown instead of the "no mana" state when the ability is both in cooldown and doesn't have enough mana.
 * Mekansm aura 500->750
 * Hand of Midas now eats summoned and magic immune golems (parity).
 * Vladmir's Offering is now one modifier instead of 4. (All auras were 900 units).
 * Using Arcane Boots will now interrupt channels.
 * Using Buckler will now interrupt channels.
 * Using Magic Stick/Wand will now interrupt channels.
 * Only one stick/wand will gain charges if you have more than one in your inventory.
 * Medallion of Courage now triggers Sphere.
 * Hooked up Medallion's new sound effect.
 * Medallion of Courage's buff is now tagged as a debuff.
 * Using Mekansm will now interrupt channels.
 * Mekansm "no heal" buff is no longer purgeable.
 * No longer commenting on Orb of Venom purchases.
 * Using Pipe will now interrupt channels.
 * Pipe debuff is no longer purgeable.
 * No longer hiding Ring of Basilius modifier for other units affected by it.
 * Using Soul Ring will now interrupt channels.
 * Soul Ring buff no longer purgeable.
 * Extra Max Mana from Soul Ring goes away as spells are cast.
 * Urn of Shadows now trigger Sphere.
 * Urn of Shadows now interrupt channels.
 * Phase Boots modifier is no longer purgeable.

Gameplay

 * Fixed Autocast orbs still being active while silenced
 * Fixed a bug where you could issue a move command on an enemy and you would continue to follow him even if he became invisible or went into the fog
 * Kill Streaks are no longer cleared if the hero is going to reincarnate.

Visuals

 * Fixed Shadow Shaman's wards not drawing.
 * Fix for bad status effects if illusions were in the game and multiple status effects were on multiple units
 * Fixed camera z lerp not being fast enough to update the position. Made the world feel closer than before.
 * New Effects for:
 * Armlet
 * Diffusal Blade Slow
 * Manta Split Invuln
 * Mask of Madness
 * Orb of Venom
 * Sange Maim
 * Sange & Yasha Maim
 * Courier Sprint and Invuln
 * Bloodstone

UI

 * added spectator hotkeys:
 * 1-0 select heroes
 * F1-F4 stats panels
 * F5-F7 fog of war
 * Fixed neutral dots on the minimap showing up when the camp is known to have been cleared.
 * Added purchase messages to the courier, flying courier, sentry wards, and observer wards.
 * Fixed "Requires Side Shop" shop bug caused by selecting a unit that can't buy and then trying to buy stuff.
 * Team scores are now shown spectators in non-tournament games.
 * Fixed being able to see enemy heroes teleporting away if the particle bbox clipped out of the fow
 * MultiUnit selection
 * Units are removed from player's selection when they die.
 * Tab cycling now cycles unit types instead of individual units.
 * Attributes section of action panel redesign, shows +stats on str, agi, int, and highlights primary attribute.
 * Control+tab ( or what is bound to dota_cycle_selected ) cycles through selected unit groups in reverse.
 * Fixed HUD armor value's not using the correct formula for unique armor bonuses.
 * Channel bar is now shown to spectators.

Environment

}}
 * Some environment improvements
 * Some fog of war darkness level tweaks
 * Dire side lighting is improved for readability