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The great wheel (also known as the great cycle, cycle of nature, cycle of life, etc.) is the natural cycle of life and death or existence and nonexistence in the terrene plane in the lore of Dota 2.

Description
This great wheel is the cycle that ascribes the essence of change to the material world. 'Tis the reason why this material plane is ephemeral and fleeting, one plane of existence where eternity is impossible and faux. This is because a cycle or a wheel signifies change, hence whatever is included in the wheel is never the same as it undergoes different phases with each turn of the wheel in a cyclical manner. That being said, truly nothing in the terrene plane is eternal because they are all subject to the cycle. Everything within nature must come to an end.

Kaolin, once a mortal general and now the immortal Earth Spirit, aptly describes the great wheel in the form of proverbs.
 * That which is arises from that which is not.
 * Death comes so birth may follow.
 * What rises must someday fall.
 * Death is birth foretold.
 * Out of death comes birth.
 * From death's soil, new life sprouts.

When something is born, created, or given new life one way or another; the great wheel turns and thus the phase of death or nonexistence ends. When something has been killed or annihilated, the wheel turns and the phase of life or existence ends. Both phases end at each other's beginnings, and in that terminus betwixt them their ways converge, completing the eternal cycle of nature.

In Dota: Dragon's Blood
The great wheel exists in the animated series Dota: Dragon's Blood, but it is not called as such. It is essentially the same cycle, albeit it also applies to the immortality of some beings.

Such beings include the Eldwurms, cosmic dragon spirits who are the very elements and forces of nature themselves. They may be eternal, but their bodies are not. As such, when an Eldwurm's physical form expires, their soul is released to find the next oldest eldwurm of their kind (or in some cases, a special vessel such as Davion DOTA: Dragon's Blood, Book 3, Chapter 8: Consider Phlebas (1:49) *The Heroes watch helplessly as the planet is being ravaged by a meteor storm from the Mad Moon. Davion suddenly feels a familiar jolt of pain and falls to his knees. The rest of them react to his pain, with Bram catching him and staying by his side* Luna: It doesn't look like you took a hit. Bram: No, no...it's―it's not that. There's no wound. Davion/Slyrak: Gods, I can feel them. The souls. *Davion wears a mask of shock after realizing what he felt* Davion/Slyrak: All of them. *The death cries of dragons are heard, and we see every Eldwurm dead, floating in a void* Davion/Slyrak: ''The dragons. The Thunder. They're all dead.'' *The discarnate dragon souls descend upon their one final vessel in the planet, imbuing Davion with the essences of nature. Suddenly, the features of chaos, ionic, and earth dragon begin to manifest erratically on his form as Davion struggles against the pain of merging. The spectacle ends as Davion recovers* Davion: It's only me now. Filomena: The last dragon... Luna: “Last dragon?” I'd say we are the last anything. Filomena: Maybe we don't have to be. Davion: ''The Pillars of Creation. The Forge. Bram: Wait, wait. What? No. Blowing up what's left of the universe? That is your plan? Davion: Restoration requires destruction... Slyrak: ...little mouse.'' ) to incarnate themselves in. This process will continue as a cycle of life and death for as long as there are available “flesh illusions” for their souls to inhabit. It seems that an Eldwurm soul inhabiting the body of someone like Davion is a violation that disrupts the natural order and breaks the cycle, despite all of them reincarnating in his body due to him being the last available vessel on the planet. But the Eldwurms can repair this by simply turning the wheel, case in point killing the abnormality so that its death may beget a more natural rebirth.

That being said, it is the Eldwurms that sustain and support the cycle of creation. Bound to their flesh illusions, the Thunder assures that the infinite multiverse will regenerate from its destruction. Otherwise, every element of existence will be truly destroyed with no restoration to follow. Among the eight Pillars, the role of destroying the world lies solely on the dark Eldwurm Vahdrak, the Father of Chaos. Like the other Eldwurms, this destroyer believes that all that is must be destroyed, and all that is not must rise into being.

The gods are also subject to the cycle, albeit it functions differently for them. Their cycle of life is fueled by an external magic beyond themselves: Love. What eventually turns the wheel from a deity's oblivion to their reincarnation is love from their worshippers, expressed from mere prayers to full-on coitus. In the case of Mene, she was eventually reborn because her beloved Coriel'tauvi's faith in her persisted even though Selemene slew her and took over. Her faithful yearned for her return through prayer and loving. In time, their love for her found echo in Mene's divine spark that was still being held by Selemene, and the former's response took form in one of the offspring produced by their love: Fymryn. Unlike the more powerful Eldwurms, the cycle of a god's life requires a driving force beyond themselves to turn it, in contrast to the Eldwurms who simply will themselves to life.

Creation requiring destruction and vice versa is a common theme in Dragon's Blood. The following are instances of this:
 * The Forge DOTA: Dragon's Blood, Book 3, Chapter 7: Lunartropism (00:43) Invoker: Reach out with your mind. Find the Eldwurms. *Filomena follows his instructions, and her consciousness enters the dream of the Eldwurms, where their souls are orbiting her* Filomena: They have mass...form. It's almost as though I could touch them. Invoker: Because you can. Draw them to you. *The souls coalesce into her hands, merging into their concentrated form* Invoker: It's quite safe. Were the moment to come, it would be too late for them to stop you. Now imagine the world as you would have it be. But first, you must let go of this one. Filomena: I don't understand. Invoker: Let go of all hope for it. Just...wish it away. *Filomena closes her eyes, concentrating her power. The Forge, slotted with the dragon souls, begins to spin rapidly as a result. Images of planetary cataclysm, the Mad Moon's destruction, and the same scene of the Invoker recreating the world back in Chapter 2―a nova of light in space consuming floating rocks in the void with its flare―flash in her mind. She stops out of hesitation, waking up with the sweat of her struggle on her face* Filomena: I can't. Invoker: But this is what you want. You have the power. Wish everything you love into nonexistence. *Filomena falls to her knees, exhausted and me no like forge* Invoker: Know that you will do this again and again until you master the Forge. Filomena: I don't want this. No one could want this. Invoker: No one at all. *The Forge dissipates, the scene returns to the both of them in their Tower* Invoker: So ends the lesson. *The Invoker teleports away, leaving behind Filomena to contemplate on forge* DOTA: Dragon's Blood, Book 3, Episode 8: Consider Phlebas (18:00) *The Invoker and Filomena operate the Forge to begin creating the universe anew, this time with Mirana and Davion* Invoker: Reach out with your mind. Ignore the illusion of the physical world. See the Pillars as they truly are. *They both follow his instructions. Mirana closes her eyes, finding herself in a dream with the eight Eldwurms surrounding her. Davion appears in front of her* Invoker: Draw them to you. *Mirana reaches her hand out towards Davion, pulling him towards her. Davion slowly begins to dissipate as the Eye behind her starts to glow. Memories of her time with Davion in the past universe flash in her mind. As the Forge's mechanism begins to intensify, Mirana suddenly hesitates and stops, ceasing the Forge from spinning and reprieving Davion from dissolving* Davion: Mirana, no. It's okay, I'm okay. I used to think my name was the most important thing in the world. Now, I know it's how I'm remembered that matters, and who remembers me. Mirana: Even if this works, the last thing I'll see is you. I'll watch you die, knowing I was the cause. Davion: You're not the cause. *Mirana begins to tear up* Mirana: I can let you go, him go. I don't know that I can kill you. Davion: This is my choice. *His words divert Mirana's attention from her woe to Davion* Davion: What I want. *Davion smiles at her. Mirana wipes a tear from her eyes* Mirana: You know, most men would say the opposite. Davion: I'm not most men. Mirana: Come here. Come to me on your own. *They both float towards each other and embrace* Mirana: We'll do this together. *The Eye behind her begins to glow* Invoker: Now, think of the old world as your remember it, and let this world go. *Davion and Mirana share one last kiss together as the Eye and the Forge resume their work, causing Davion to disappear and killing him in the physical world. In the Invoker's tower, the remaining Heroes watch as the Forge starts spinning, while Filomena holds her father's hand and leans on his shoulder. Meanwhile, Mirana catches the Thunder in its concentrated form falling slowly into her hands and holds it tightly* Invoker: Let it go, Mirana. Let it all go. *Mirana proceeds to destroy Universe 12,403. The Forge emits a powerful flare that consumes everything in its light. We then see the planet's destruction being reversed, followed by everything that happened in Universe 12,403. Successful, Mirana finds herself in a copy of the old universe, sitting in the same spot where she held Davion's body as she watches Invoker's Forge fail''
 * The Forge DOTA: Dragon's Blood, Book 3, Chapter 7: Lunartropism (00:43) Invoker: Reach out with your mind. Find the Eldwurms. *Filomena follows his instructions, and her consciousness enters the dream of the Eldwurms, where their souls are orbiting her* Filomena: They have mass...form. It's almost as though I could touch them. Invoker: Because you can. Draw them to you. *The souls coalesce into her hands, merging into their concentrated form* Invoker: It's quite safe. Were the moment to come, it would be too late for them to stop you. Now imagine the world as you would have it be. But first, you must let go of this one. Filomena: I don't understand. Invoker: Let go of all hope for it. Just...wish it away. *Filomena closes her eyes, concentrating her power. The Forge, slotted with the dragon souls, begins to spin rapidly as a result. Images of planetary cataclysm, the Mad Moon's destruction, and the same scene of the Invoker recreating the world back in Chapter 2―a nova of light in space consuming floating rocks in the void with its flare―flash in her mind. She stops out of hesitation, waking up with the sweat of her struggle on her face* Filomena: I can't. Invoker: But this is what you want. You have the power. Wish everything you love into nonexistence. *Filomena falls to her knees, exhausted and me no like forge* Invoker: Know that you will do this again and again until you master the Forge. Filomena: I don't want this. No one could want this. Invoker: No one at all. *The Forge dissipates, the scene returns to the both of them in their Tower* Invoker: So ends the lesson. *The Invoker teleports away, leaving behind Filomena to contemplate on forge* DOTA: Dragon's Blood, Book 3, Episode 8: Consider Phlebas (18:00) *The Invoker and Filomena operate the Forge to begin creating the universe anew, this time with Mirana and Davion* Invoker: Reach out with your mind. Ignore the illusion of the physical world. See the Pillars as they truly are. *They both follow his instructions. Mirana closes her eyes, finding herself in a dream with the eight Eldwurms surrounding her. Davion appears in front of her* Invoker: Draw them to you. *Mirana reaches her hand out towards Davion, pulling him towards her. Davion slowly begins to dissipate as the Eye behind her starts to glow. Memories of her time with Davion in the past universe flash in her mind. As the Forge's mechanism begins to intensify, Mirana suddenly hesitates and stops, ceasing the Forge from spinning and reprieving Davion from dissolving* Davion: Mirana, no. It's okay, I'm okay. I used to think my name was the most important thing in the world. Now, I know it's how I'm remembered that matters, and who remembers me. Mirana: Even if this works, the last thing I'll see is you. I'll watch you die, knowing I was the cause. Davion: You're not the cause. *Mirana begins to tear up* Mirana: I can let you go, him go. I don't know that I can kill you. Davion: This is my choice. *His words divert Mirana's attention from her woe to Davion* Davion: What I want. *Davion smiles at her. Mirana wipes a tear from her eyes* Mirana: You know, most men would say the opposite. Davion: I'm not most men. Mirana: Come here. Come to me on your own. *They both float towards each other and embrace* Mirana: We'll do this together. *The Eye behind her begins to glow* Invoker: Now, think of the old world as your remember it, and let this world go. *Davion and Mirana share one last kiss together as the Eye and the Forge resume their work, causing Davion to disappear and killing him in the physical world. In the Invoker's tower, the remaining Heroes watch as the Forge starts spinning, while Filomena holds her father's hand and leans on his shoulder. Meanwhile, Mirana catches the Thunder in its concentrated form falling slowly into her hands and holds it tightly* Invoker: Let it go, Mirana. Let it all go. *Mirana proceeds to destroy Universe 12,403. The Forge emits a powerful flare that consumes everything in its light. We then see the planet's destruction being reversed, followed by everything that happened in Universe 12,403. Successful, Mirana finds herself in a copy of the old universe, sitting in the same spot where she held Davion's body as she watches Invoker's Forge fail''

In reality and nature
The entire cosmos is subject to the cycle. For instance, reincarnation takes its course after one's death. One may be reborn as something else or remain the same.

In nature, the elements of those who have perished are relinquished back to it to be recycled for new life. The food chain in nature is a great example of the great wheel in action. Dead animals are not wasted and still consumed by other creatures, sustaining their life from the deaths of others. Decomposers like worms break down dead organic material to nourish the soil, bringing life from the deaths of other creatures to feed the plants that grow and provide food to those that eat them and thus completing the cycle.

Even the stars must die in a supernova so that their elements will be scattered across the void to be accumulated by gravity, eventually coalescing and sparking into new stars. In time, these stars' supernovae will come and thus their deaths will beget the birth of other stars, forever repeating the cycle of life even in what seems to be the most desolate environment in nature: outer space.

Adherents
Most, if not all, of these adherents and followers are subordinate and subject to the great cycle, thus they are mortal and expect themselves to die and return to Nature. Those who are included in this list are usually aligned with nature or order, seeing how the cycle is a law of nature.

Heroes
says that all greenery will return to dust or the earth. He also believes that life is an endless cycle, especially with the.

A warrior at one with the savagery of nature's beasts, the is well aligned to the revolutions of the great wheel of life. At one with the woods itself, leaves anyone and anything fallen at her wake to be consumed by the earth and its greenery.
 * Karroch states that all material beings must relinquish the elements of their bodies back to nature after they perish.
 * A process similar to the one above will also happen to him when he dies, with Karroch calling the soil that he falls upon his genesis.
 * He may invoke the cycle taking its course after killing someone  or when he is reborn. To him, death breaks an organism's life cycle.

The is a powerful earth elemental, his soul is at one with the planet and its spirit. As such, he is subject to and acknowledges the great wheel. is aligned with the cycle of nature, as he believes that anything that lives must die. The Titan also returns Tiny to the bedrock he came from after destroying him. A dark force of nature, is an entity who adheres to the cosmic order. As such, he adheres to the great wheel and is subject to its revolutions. was chosen as a vessel of a primeval nature deity's power to heal the blighted Wood Tomo'kan whose cycle of life has been disrupted by all sorts of pollution.
 * Born from the earth of Nishai through his sheer will, Raigor is destined to return to the earth from whence he came once he dies.
 * But Raigor isn't the only one who will be returning to his element. He expects those slain by his hand to return to the ground they came from.
 * Raigor references the cycle when he kills the Prophet, saying that life will continue with his death by wishing that a sapling will sprout from his remains.
 * When announcing his confidence in his victory, Elder Titan will mention that he was witnessed the world being made and remade many times, implying at a cycle of creation.
 * After killing an enemy Hero, he will reveal to them that everything that is material is perishable. He knows that those he destroys will proceed to their next incarnation.
 * But even the Enigma is subject to the cycle, so he must proceed to his next incarnation after he dissipates. Appearing unto the world is one instance of his incarnation.
 * Enigma believes that all of existence springs from nonexistence; as such, he believes all creation will return to the void whence it all came via destruction.
 * As gravity itself, he is the force that forms stars and ends their lives. Together with Ezalor who sparks stars to life, they complete the stars' cycle of life and death.

Sylla, the of the now extinct and forgotten Bear Clan, is in harmony with nature―from its vast variety of organisms to its strict laws. is inherently attuned to the phases of the great wheel, he lives by the cycle and dies by the cycle. is the latest descendant in a lineage of reincarnated beings who are the Grandmasters of the Arts of Oblivion.
 * Like many others who are attuned to nature, Sylla shares the same idea that all material beings that die must return to the earth from where they sprung.
 * His vital Seed of Renewal, entrusted to him by his deities, is meant to be planted once the planet has utterly died, so that it may revive nature and turn the wheel once more.
 * To him, quick resurrection (such as the one granted by the ) shortens the phase of death in the great cycle.
 * Even during war―a time of Death and destruction―the Prophet revolves this cycle by leaving his foes' remains to be consumed by nature so that all may thrive from their deaths in order to continue life. The corpses in his wake add to the humus,  while their less perishable bones are used by nature as a foundation to grow anew from.
 * In accordance with the cycle, he states that inanimate creations must return to nature, whence they were sourced from, to be recycled anew.     They may also return to the state of oblivion or nothingness that has always predated their creation and existence.
 * Sprouted from his mother's remains, the Prophet is a mortal like her. When the kills him, she will state that a cycle continues after his death.
 * He is sometimes depicted wearing a looped beard style that may symbolize the brutal cycle of life in the wild.
 * The Prophet inherited a sapphire imbued with a spark of his mother's essence. It is meant to be left in the wastes of a war-torn land so that it may restore the cycle of life.
 * In Dota Underlords, the Prophet is still aligned with the cycle. When losing, he copes with his defeat knowing that death is a natural part of the cycle.

Rooftrellen the adheres to the natural order of the great wheel that transforms life into death and death into life in an eternal cycle.
 * In battle, Rooftrellen feeds the remains of his foes as nutrients for the greenery, such as fertilizer, humus,  mulch,  or simply a foundation to grow from.
 * He still feeds nature the remains of others in Artifact.   As such, new life will sprout wherever his enemies fall as nature reclaims the blasted lands.
 * Rooftrellen believes that even spent lives will fuel and support new life. The deaths of others nourish him, while his death will sustain others when he returns to the earth.
 * His spell is a case in point as it siphons the lifeforce of his foes to sustain whoever and whatever he protects.
 * In Artifact, he asserts that all things feed the cycle of nature.
 * Should he ever fall far from his homeland's nourishing soil, a seed will eventually grow from his remains into another Protector that inherits his mission.
 * In Dota Underlords, he still sticks to believing in the cycle as he states that all things must come to an end.

Gods
The three spirits of nature's elements and the surreptitious soul of the void itself, the Celestials are the guardians and enforcers of the natural order of life and death. Although divinity usually implies immortality, this was not case with the woods-goddess Verodicia.
 * Besides his proverbs, asserts his harmony with the great wheel in his actions. Those who die by his hand are returned to the earth whence they came.
 * Violators of the cycle who have been exempted from its phases of life and death are returned to it by Kaolin.
 * With the preserving him, Kaolin now sees that the cycle of life will continue to turn.
 * , acknowledging the material plane's impermanence, believes that no life is immortal. As such, he also believes that all lives must end.
 * The lighthearted was involved in Wukong's punishment for removing himself from the cycle, suggesting he at least cared enough about it to do this.
 * firmly believes that all living beings must die.

Violators
Because these entities are beyond the great wheel, which includes death, these violators are immortal in one way or another. As lawbreakers, they are usually aligned to chaos.

The Undead
The great wheel is inapplicable in the Fields of Endless Carnage, a land where nothing can decay or decompose and no corpse that falls there will ever return to the earth. is just one of the many walking corpses that live in here, free from the cycle's phases of death.

Heroes
The 's deathless immortality was derived from expunging his name from the, also removing him from the cycle of nature.

Trivia

 * concept of material beings returning to the earth or anything similar is common in IRL cultures. reference to (bible? genesis 3:19)
 * great wheel reference to samsara?

Nature of time
Inai recalls that the beginning of time's flow coincided with the dawn of the universe when the Elder Titan broke our universe with his hammer.

Time's flow is unstoppable, but its path can be directed somewhere else to reverse time, like controlling the shape of the river. Time can also be altered in the following ways: Although stopping time seems impossible, it is still possible to somewhat stop time to an extent. Time doesn't seem to flow in places of eternity, so to freeze someone or something in time is to send them to such places. and, for instance, access the extratemporal dimension of Claszureme to freeze its victims.
 * The speed at which time passes can be increased to make events pass quicker or decreased via.
 * Abilities like, , , and allow for travelling between the three points of time.
 * Events in time can be repeated more than once in a single moment. Abilities like can do this.

time pass differently across planes

time is most likened to water

set into or out of motion

waves of time warping distortions can erase anyone from existence

nameless forces that whorl and eddy within the time streams warped fv's form

fabric of time consists of the threads of time

In Dota: Dragon's Blood
The Shopkeeper's Gem has chronoptic power, but it seems that it only sees the timeline of whoever its power is directed at. The Keeper looked at Mirana through his gem, its facets reflecting her selves across time: her past self as a child, her present self, and her future as the Imperium's prodigal daughter.

Alone in her meditation, Lina peered into her Gem she acquired from the Keeper. On this Gem's surface, she saw an apparition of her future as the Imperium's new Regent.

Like his game version, the Oracle has the ability to see through time beyond the present. He sees the past, for he remembered how the Invoker created Experiment 12,403 using the Forge and the Eldwurms' souls. He remembered his prophecy in the 12,402nd universe about the Invoker exploiting the magic lotuses against Selemene and restoring the true goddess Mene, before destroying the entire universe only to recreate it, aware that it was all fulfilled. He even remembered the past universe's Mirana's last words. But he also sees the future, because he prophesied that Mirana must sacrifice everything she loved in the 12,403rd universe to restore the world by annihilating Experiment 12,403 (thus killing everyone within it) and creating a new universe akin to the previous one, with a few exceptions such as the Invoker successfully using the Forge. DOTA: Dragon's Blood, Book 3, Chapter 3: This Strangers' Life (14:48) *Mirana and the Oracle sit for some tea at the top of his temple* Mirana: You must know why I'm here. Oracle: ''Oh, not even you know why you're here. Because you have not yet arrived. Mirana: I don't understand. Oracle: Of course not. Not now. Not yet. *The Oracle prepares some tea for the both of them, taking a pinch of herbs and placing them into a container for him to grind* Oracle: I will make you some tea. Under the shadow of this red rock, you will see what blinds you. *He places the grinded herbs into the tea in its pot and closes it* Oracle: Come in under the shadow. You will have your answers, and you will wish you never sought them at all. Mirana: Do I have a choice? Oracle: You are free. You can leave my temple now, as you will. But we both know, as much as it feels like a decision, your path has been set since the moment you saw the Direstone. *Upon hearing those words, Mirana looks up at the red rock she brought* Mirana: Direstone?'' *She stands from her seat to take a look at it, and the Eye of the Worldwyrm appears to her in the Direstone. She also sees the same star and the ethereal dragon of light that she saw back in the cave. She then hears a familiar voice* Past Mirana: Remember. *Mirana begins to recall all the events of the past universe, from Book One to the first 2 chapters of Book Three, which ended when Invoker used the Forge. The memories end, and with this shocking revelation, Mirana falls to her knees* Mirana: ''I remember. I'm not me. Not this me. *The Oracle pours some tea into his cup* Oracle: Ah, the hiss of fate. Mirana: He did this. The Invoker did this. Oracle: No. The Pillars of Creation did. He used them, collapsing all realities into one. *The Oracle puts his teapot down and takes his cup of tea into his hands, ready to drink* Oracle: This one. He silenced infinite souls. But your voice, a god's voice, pierced the void. Mirana: The Pillars of Creation? If they made this, then this can be unmade. *Mirana stands up from her seat* Oracle: With more difficulty than you know. I'm afraid your divinity has fled you. What power you have is granted by your father and destiny. Your Radiance, the prophecy you came for, I would speak it. Mirana: Thank you, no. I've heard your prophecies before. The Devil of the Moon would turn Selemene's lotuses against her, heralding the return of Mene and the destruction of all things. That came true, it seems. *The Oracle puts down his cup* Oracle: Yes, it came true. But tell me, was it fate? Or was it destiny? Mirana: You'll forgive me if I leave that question to you. *Mirana departs from his temple, talking a long descent down its mountain abode* Oracle: You will travel into darkness, and save what you love by allowing what you've loved to die. Restoration requires destruction, Princess of the Sun, Princess of the Moon, princess of nothing at all.''

Along with other essentials of reality, the existence of time is assured for as long as the Pillars remain standing by having their spirits bound to their flesh illusions. Otherwise, time and everything vital to existence will be destroyed to the point that not even nothing will be. Worldwyrm remembers previous universe, encompasses all worlds and all times

multiverse

Terrorblade can slow down time? sees multiverse in Foulfell By channeling the power of Orrak's essence, the Invoker can access her ability to unfurl wings of light and trap everything around him in stasis. He channeled her power through the incomplete Forge, transforming it into a gyroscopic platform that allowed him to manipulate the four fundamental forces and the air element. He used it to defend himself from the attack of Terrorblade's dragon army, holding them all in place and stopping their elemental breaths from reaching him.

But the reality of this power, Miller states, is that there's a stasis because the Invoker is actually moving so quickly that from his POV, nothing is moving at all, perhaps reaching lightspeed given Orrak's light themed powers. Hybrion may unleash Orrak's powers in a multichromatic and omnidirectional wave while unfurling wings of light. Anything that it reaches is indiscriminately trapped in stasis as it even froze their own projectiles.

In truth, Miller states that there's a stasis because Hybrion is actually moving so quickly that from their POV, nothing is moving at all, perhaps reaching lightspeed given her light themed powers.

The Forge cause a multiversal confluence, merging infinite worlds (and killing everyone in it) into one universe

Heroes
At one with the ancient Avernal murk, can see through time and foresee the future through the visions sent by the black mist itself.

The true eternal Kaldr lurks in the void outside time, thus he exists across all ages and is immune to its ravages―he is a being that grows younger, stronger, and truer as time ages the universe. But it is his that springs from said void, and he returns to it when he dies. It's implied that he can see through time, as Inai considers asking him if he sees what's ahead for the cosmos. The lore of 's states that time and space are insignificant and unimportant to one as atavistic as the Self.
 * Lorewise, 's true power is drawing those in his presence into a frozen void, perhaps the same timeless void he came from, locking them in an icy prison for eternity.
 * His ubiquitous nature across time allows him to draw ice storms from past time periods and send them into the future as an

's unite with him from every battle he has fought across space and time. Grimstroke thinks they're from the aether, implied to have the multiverse.

can peer into the veil to foresee when someone will die. Her power is inapplicable to herself, as she sees zilch when it comes to her demise and she is immortal. The, after killing Darkterror, will assert gravity's power over time by referencing gravitational time dilation.
 * If Krobelus does not see death in her foes' future, then she at least sees in theirs, void of any sound and magic.
 * An ironic unleashes the banshee remnants of Krobelus' past lives to haunt the present.
 * An ironic unleashes the banshee remnants of Krobelus' past lives to haunt the present.

When begins to  by drawing on the energy of matter from all worlds, the wisp also begins the “unravelling of time” for some reason.

Should the need for it arise, can manipulate spacetime to unleash a  that destroys lesser beings around him.

looks to the stars for omens. She had a vision of the Ancients' battleground in the Temple of Mene, but she wasn't aware it was a prophecy at first.

receives prophecies from an unknown foreseer, perhaps his god or his faith's seers. He is inimical to temporal warpers, implying he protects the order of time.

claims to have visited Claszureme and its timeless inhabitants, which implies Puck's ability to exist beyond time.

In Dota Underlords, 's gift and curse allows him to see the outcomes of many realities at once. Whatever he saw led him to murder Anessix.

manipulates space-time over a large area, causing an that mires entire armies in this dark vortex.



Gods
According to, forecasting a god's fate (especially their death, judging by the context) is liable to smite.

The Ancients, both the Radiant and the Dire, have been rewinding time to undo their defeat at the hands of each other. Clasz
 * as if time's nature was splintered

The Dead God

Omniscience

Verodicia

Characters
Veiled Oracle

Races
Claszuremians time is like water to them: nourishing, has unconstrained and ever-shifting form, fun to play in place in time's flow is uncertain, need runes to fix themselves in it A time-displaced race from an era beyond the present, some Frostbitten like the have an innate control of time with their.

Oracles

Stars

Weavers

Artifacts
The Artifact

Continuum Device

Claszureme Hourglass

Cedric was an obscure alchemist who made a pair of spacetime manipulating gold bracers by following the instructions on Jovat Kazran's journal to craft them.

Craler Nerif Mortred

Resources
Chronite stabilizes fv's presence in our world capable of precognition

Chronoptic Crystals

Font of Avernus

World
Astral Plane void

Claszureme

Besides Claszureme, it is said that there are the realms beyond time, the way to them mapped by the markings on the central dial on Darkterror's belt.

Continuum Vault

Arts and Traditions
Many are the forms of augury that foretell the future. Reading entrails, throwing the bones, feeling the future in the winds, it's as if signs of the future are all around us. Chronomancy
 * After invoking a new spell for him to cast, the will mention that “augury abounds” for some reason.
 * Before their end, the Serpent Clan practiced the tradition of haruspicy on snakes, slicing their bellies open with sickles for their ominous entrails.
 * trolls
 * is fortune teller, sees future via throw bones, omens from shades, entrails
 * bones
 * Ruseth
 * Ruseth

Items
The secret behind the 's properties of agility is the time magic. Perhaps its time magic accelerates/reduces the time it takes to perform stuff, thus its agility.

Weaver found a just beyond the rift when he slipped through time. The appearance of such a weapon in time was shocking enough to be described as impossible.

A wizard who professed to hail from another time created the, a curious item capable of long-range reconnaissance.

Description
It was the Void that predated creation, existence, and time. It also existed before the spirit itself. Before it even had a sense of self, a voice, or a comprehensible form, the void was able to bear witness to the creation of the Titan's shattered world in its entirety. It witnessed the Titan's arrival, the schism that made the four fundamental forces, felt the reverberations of his hammer's blow, saw the expanse of time, felt the fugitive Ezalor's flight from his brother,  and all other succeeding events in time until that Great Confluence. That being said, there is a belief that all existence springs from nothingness.

There is no light or hope in the void. It is only darkness and despair, for all light or hope against nihility will be destroyed and consumed by it. As such, it's a dark realm of inscrutable horror. Visitants to the void will realize their lesser knowledge and mortality there.

Although the void is the absence of anything, the void is also omnipresent. Its reach touches every thread that composes fate's weave and its omnipresence overlaps with that of Io's who permeates all planes of existence at once. It even exists within every being. Nothing exists outside or beyond the void, although Aghanim says otherwise, saying that he sources his powers from beyond it.

According to itself, the void states that it is a mirror. The void also has its own fabric. It is also home to an infinitude of "possibilities" within itself.

Magic
The void is an essential ingredient in magic. Without it, there could be no magic at all. Essential and vital though it may be, aether is not the only ingredient, for it shares that status with mana, the Primordial harmony, the Nether Reaches (of which is said to be the source of all sorceries ), and many more knowns and unknowns in the world of arcanery.

The Void = Astral Plane?
Evidence of this void and the astral plane being one and the same is strong. What they both have in common is that they are home to infinite realities and dimensions and may contain reflections of the self.

As previously stated, endless possibilities can be found in the void. Perhaps these endless possibilities are synonymous with the endless futures and outcomes that spring from our own actions, creating alternate realities where one might have chose this or that. This speculation might give some context on Inai's statement of the void being a mirror, since it has the infinite reflections of our universe--a multiverse full of parallel universes. Supporting this evidence are the astral powers of the Outworld Destroyer and Chaos Knight, both of which are related to the void in their lore. One of Inai's astral abilities also has some clues on the void and the astral plane being one and the same. The Astral Plane shares several characteristics with the void. Like the void, the astral plane is a mirror. Trusted accounts on astral experiences in the Academy Library always mention a strange reflection of one's self, an oddly-distorted quintessence that resembles the beholder. This fact may further blur this line between the void and the astral plane since both of them are mirrors.
 * Harbinger's banishes victims into the Void—the pocket between this world and the Outworld—to be imprisoned and realize their infantile knowledge and mortality. If this imprisonment is astral in nature, then the Void might have something to do with the astral plane.
 * When meeting the Chaos Knight, the inquisitive Grimstroke will conjecture that the source of his is the aether. This connects with the evidence of the void being the home of the multiverse, because the ability's description states that these ethereal phantasms come from many planes, many worlds, and many times—all of them possibly sourced from the aether's infinite possibilities.
 * As the name suggests, Inai's is related to the astral plane. Inai tears a rift through said plane to appear at a chosen location in the mortal plane, causing a trail of ruin in its wake. In this astral plane, a small step for Inai can cause great devastation in this world. Descriptions aside, Inai also goes through the void to use this ability,  suggesting that the astral plane that this ability goes through is also the void.

Also, the astral plane is home to the infinite multiverse, just like the void. Aghanim states that the Astral Plane has countless dimensions, each dimension having an alternate version of this reality. This plane is the Void Spirit's cosmic vantage point, because he can see the map of all time in there, allowing him to observe every nook and cranny of all existence and beyond. Said map appears as lines that streak across the astral plane. Since Inai sees all of reality from said plane, it's possible that the void he dwells in IS the astral plane.

In Dota: Dragon's Blood
Nothingness is briefly alluded to by Slyvion (the intermediate form betwixt Davion and Slyrak that is controlled by the latter) in the animated series of Dota: Dragon's Blood, in the 4th episode "The Monster At The End Of This Book" of Book One. Captured by Kaden and enchained in the nadir of a Dragon Knight redoubt, Slyvion warns Kaden of the consequences in destroying an Eldwurm. If he were to kill Slyrak, he would also be toppling a pillar of creation. This would also destroy existence as we know it: time and space, the Manifold Forms, the pillars of order and chaos, all gone. The infinite macrocosms will be destroyed with no renewal to follow. And not even nothing will exist.

Slyrak mentions it once again, this time referring to it as the void. Following Auroth's instructions to return to the shard of Radiant Ore in her hoard, as well as Fymryn's advice on one's duality, Davion embraces its influence. Deep in some sort of mental existence, he finds himself in a fiery red wasteland filled with naught but barren earth and skies of Dark clouds that are prone to lightning and thunder, a place where Slyrak has been waiting for him. The dragon tells him that the place they're in is beyond the void.

Byssrak, the Void Eldwurm, is related to the Void since he's the counterpart of Enigma, a being of void and shadow. Besides the similarity, he and his subordinate void dragons, such as the rogue eldwurm Kashurra, are the embodiments of the dark desolation between the stars as well as the force of gravity. Hence, their powers include creating a black rift that can also act as a shield, manipulating the pressure of gravity on objects to great effect, umbral orbs that can shoot dark tendrils or destructive energy beams, and much more.

auroth's poem


 * Solitary congregants reach for light we cannot see.
 * Beyond the veil, the end of things -
 * shadows dance. Death beckons me.


 * She whispers soft across the void,
 * “Take my hand, be not afraid. I am the Light but in disguise.
 * No death, no shadow.” Love, conveyed.

After Fymryn reclaims the divine spark that Selemene stole long ago, the latter tells the godling that, without the divine spark, she will soon slip into the void and embrace oblivion.

The Dire spreads its nihilism aligned with chaos and nothingness to those it corrupts. A mundane villager from the Helio Imperium's hinterlands shared his revelation from the Direstone: he remembers the world was spinning as his soul teetered on the edge of an abyss. He also recalls a red glow, perhaps that of the Dire or even winged chaos himself, that will consume all law and reason. From that he felt the horrifying truth: all we are is nothing.

mirana's voice pierced the void DOTA: Dragon's Blood, Book 3, Chapter 3: This Strangers' Life (14:48) *Mirana and the Oracle sit for some tea at the top of his temple* Mirana: You must know why I'm here. Oracle: ''Oh, not even you know why you're here. Because you have not yet arrived. Mirana: I don't understand. Oracle: Of course not. Not now. Not yet. *The Oracle prepares some tea for the both of them, taking a pinch of herbs and placing them into a container for him to grind* Oracle: I will make you some tea. Under the shadow of this red rock, you will see what blinds you. *He places the grinded herbs into the tea in its pot and closes it* Oracle: Come in under the shadow. You will have your answers, and you will wish you never sought them at all. Mirana: Do I have a choice? Oracle: You are free. You can leave my temple now, as you will. But we both know, as much as it feels like a decision, your path has been set since the moment you saw the Direstone. *Upon hearing those words, Mirana looks up at the red rock she brought* Mirana: Direstone?'' *She stands from her seat to take a look at it, and the Eye of the Worldwyrm appears to her in the Direstone. She also sees the same star and the ethereal dragon of light that she saw back in the cave. She then hears a familiar voice* Past Mirana: Remember. *Mirana begins to recall all the events of the past universe, from Book One to the first 2 chapters of Book Three, which ended when Invoker used the Forge. The memories end, and with this shocking revelation, Mirana falls to her knees* Mirana: ''I remember. I'm not me. Not this me. *The Oracle pours some tea into his cup* Oracle: Ah, the hiss of fate. Mirana: He did this. The Invoker did this. Oracle: No. The Pillars of Creation did. He used them, collapsing all realities into one. *The Oracle puts his teapot down and takes his cup of tea into his hands, ready to drink* Oracle: This one. He silenced infinite souls. But your voice, a god's voice, pierced the void. Mirana: The Pillars of Creation? If they made this, then this can be unmade. *Mirana stands up from her seat* Oracle: With more difficulty than you know. I'm afraid your divinity has fled you. What power you have is granted by your father and destiny. Your Radiance, the prophecy you came for, I would speak it. Mirana: Thank you, no. I've heard your prophecies before. The Devil of the Moon would turn Selemene's lotuses against her, heralding the return of Mene and the destruction of all things. That came true, it seems. *The Oracle puts down his cup* Oracle: Yes, it came true. But tell me, was it fate? Or was it destiny? Mirana: You'll forgive me if I leave that question to you. *Mirana departs from his temple, talking a long descent down its mountain abode* Oracle: You will travel into darkness, and save what you love by allowing what you've loved to die. Restoration requires destruction, Princess of the Sun, Princess of the Moon, princess of nothing at all.''

The Invoker explained to Filomena that creation is such a delicate thing for him to handle. He remembers some of his past worlds died quickly, their stars dissipating into the void.

Part of the process of recreating the universe using the dragon souls via the Forge is to erase the current existing universe in order to start anew. The Invoker also describes this as “giving up all hope” for the current world to Filomena. DOTA: Dragon's Blood, Book 3, Chapter 7: Lunartropism (00:43) Invoker: ''Reach out with your mind. Find the Eldwurms. *Filomena follows his instructions, and her consciousness enters the dream of the Eldwurms, where their souls are orbiting her* Filomena: They have mass...form. It's almost as though I could touch them. Invoker: Because you can. Draw them to you. *The souls coalesce into her hands, merging into a bright white light* Invoker: It's quite safe. Were the moment to come, it would be too late for them to stop you. Now imagine the world as you would have it be. But first, you must let go of this one. Filomena: I don't understand. Invoker: Let go of all hope for it. Just...wish it away.'' *Filomena closes her eyes, concentrating her power. The Forge, slotted with the dragon souls, begins to spin rapidly as a result. Images of planetary cataclysm, the Mad Moon's destruction, and the same scene of the Invoker recreating the world back in Chapter 2―a nova of light in space consuming floating rocks in the void with its flare―flash in her mind. She stops out of hesitation, waking up with the sweat of her struggle on her face* Filomena: I can't. Invoker: ''But this is what you want. You have the power. Wish everything you love into nonexistence. *Filomena falls to her knees, exhausted and me no like forge* Invoker: Know that you will do this again and again until you master the Forge. Filomena: I don't want this. No one could want this. Invoker: No one at all. *The Forge dissipates, the scene returns to the both of them in their Tower* Invoker: So ends the lesson.'' *The Invoker teleports away, leaving behind Filomena to contemplate on forge*

from what i can gather from above, the void in db is the empty space of the universe, the same as the dark vacuum of outer space where the stars and planets settle in. the void in db is also the nonexistence that comes after the destruction of the cosmos before its eventual recreation. it is the lightless place of death where the dead, the destroyed, and the erased slip into to be forgotten, oblivion to be brief. the void is death itself, the end of all things, like kashurra said to lina. the void is simply pure nothingness

The Spirit of the Void
Inai the is nothingness itself and its soul. The human form that we are used to seeing is just his corporeal body in this plane. His own form is always shielded by the void and it is filled with nothingness.

Naturally, nonexistence is incompatible with existence. Hence, he's weakened in our plane, but he can still draw power from the void and only he can draw upon strength from it. When Inai draws more voidal power, he becomes more himself, eventually achieving balance. He returns to this aether when his corporeal form is slain, if not his Hidden Temple. From there, the void lends its fabric to reform his body before he reappears from the void or his Hidden Temple and into our world once more. In the terrene plane, travelling through the void is his preferred means of travel.

completely different from other void characters who are evil eldritch, still has essential void personality: nihilism,  despair

Voidal Powers
Focusing an infinitesimal fraction of his true self into our world, the void projects another aspect of itself besides Inai, giving rise to an. These remnants provide personal vision and surveillance for Inai. These remnants also dwell in and protect the Hidden Temple, where they are known to their adherents as the Hidden Ones. Some of Inai's shadows are thirty feet tall and brim with loads of magic.

Retreating into his true self, Inai returns to the void through a ring of portals which his body. From the void, he can choose to reassemble and return thru any of his portals, allowing him to mix up his attacks or simply reposition himself.

The void protects itself, lending its essence to Inai and shrouding him in nothingness  while releasing a damaging. The void shield nullifies all incoming attacks. Apparently, it is mistaken for a shield of darkness, which isn't the case according to Inai.

Tearing a rift through the astral plane, Inai takes a small through his home realm. A small step for Inai in the infinite astral plane is a vast expanse of destruction in its shadow the material plane

Voidal Beings
Aside from Inai, there are other beings of the void. Some embody it, some are very aligned with it, others are its inhabitants. Those who are of the void will not be "claimed" by it.

Darkness, despair, nihilism, and sometimes pessimism are often associated with the void. Those who are of the void usually display these as aspects of their character.

Voidal Heroes
Kaldr, the of the cosmos' fate, is an image projected into our world by his true eternal self in the cold, infinite void outside time. is a being of the void. His form or his pattern is made from void and shadow. Void is one of the many states of existence that he returns to once he dies.
 * In gameplay, is merely a freezing spell. In lore, it is an aura that draws others into the frozen void that is his home.
 * Most of the Enigma's darkling abilities include or involve the void.
 * Servants of the void, the Enigma's turn his victims into eidolons, aspects of his being.  Sometimes, they spawn from black holes.
 * His terrifying steeps an area in dark resonance, slowly descending a selected section of the world into the void.
 * Enigma's ultimate,, is a singularity that consumes all light just as it consumes anything else in a crushing vortex that has the power to end worlds.
 * Those who are slain by the Enigma are welcomed and ushered to his void dominion, if not their next incarnation or the Primordial harmony.
 * A significant portion of aspects and personalities related to the void are found in Enigma's character.
 * In Dota Underlords, he inflicts despair with his powerful army.
 * Enigma is an ontological nihilist whose belief in it is ever increasing. He rejects reality and existence, even doubting his own existence when he dies.
 * quotes Nietzsche
 * Possibly stemming from his nihilism, Enigma is a pessimist because he is uncertain of the future's fulfillment.

An ancient night creature, is closely related to the void. Inai tells him to respect the Spirit of the Void as his elder.
 * void abilities
 * void personality
 * despair
 * nihilism
 * not really pessimistic, but sees no bright future
 * When Darkterror dies, he seeks to be commended to the void.
 * not really pessimistic, but sees no bright future
 * When Darkterror dies, he seeks to be commended to the void.
 * Below are a few of Balanar's spells that involve void manipulation.
 * Balanar can spawn a deep that consumes light or hope. It's a vortex that leads to the starless age of the cosmos, pulling its victims into this lost age of darkness.
 * With his kin's souls lost to the void, the lone Balanar can summon them back into our world to momentarily haunt the living and instill Shadow of the Dark Age Crippling Fear icon.png Crippling Fear in his victims.
 * Besides his obvious affinity with darkness as a primordial night creature, Balanar embodies signature aspects of the void itself.
 * Like all other voidal beings, Balanar inflicts despair and hopelessness upon his unfortunate victims.

The watcher of the abyss, is at one with the void, even meditating within it. He returns to the outer dark when he dies and springs to life from there.
 * Only the void awaits his potential victims,    and those who have their sun set by the Harbinger's shadow are lost to the outer dark.
 * Besides his home realm, Harbinger draws upon the same Void that he patrols to work his powers.
 * banishes his victims to the Void,  where they will realize their mortality and inferior knowledge while being subject to inscrutable horror.
 * The self-assembling crystals of the Outworld, also capable of Astral Imprisonment, are said to be the embodiments of the Void.
 * 's unused responses suggest that this interdimensional force draws upon the same Void that he patrols to work its destructive power.
 * In Artifact, Harbinger states that he has become the void. As such, he may embody himself as the dark void. He also embodies the following signature aspects of the void.
 * Just like the void, Harbinger snatches away hope wherever he may find it. Hopefulness is foolish before him,  and the despair of his foes is a delight to him.
 * Harbinger implies that he is nihilistic, as he believes his entire existence is meaningless until he becomes victorious in the war of the Ancients.
 * From the dark prophecy of an outer evil destined for our world, Harbinger must've become pessimistic, believing that everything is only going to get worse.
 * Since he is aware of this threat, Harbinger has become an omen for the hostiles beyond creation, bringing nothing but bad news to all.
 * He may be an omen, but even he is not safe from the prophecy. As such, he doesn't expect the best to happen to him,   accepting his grim fate.

Possible Voidal Heroes
The following is possible evidence that, the evil elemental of nature's central hinterland, may be closely related to nihility. , the incumbent and sole Grandmaster of the Arts of Oblivion in the Nether Reaches, may be aligned with the void because of the following. The might be an evil being that has mastery over the void. The following are speculations that might further his connection to the void. Vrogros, the of the Abyss, might be strongly connected to the void for the following reasons.
 * Leshrac's character possesses most, if not all, of the signature aspects of the void.
 * When moving, Leshrac will simply say “despair” with no context. However, he is prone to despair when he dies and during that one rumored vain situation he was in.
 * His nihilism, attained from learning the evil truth of reality, rejects the belief that those who practice benevolence will be rewarded by the cosmos.
 * As such, Leshrac is pessimistic. He is unenthusiastic when predicting his victory and looks forward to a dark future full of grief.
 * void ember
 * Ash the Defiler, another being from the heart of nature just like him, is also a nihilist like him. Ash is strongly aligned with the void.
 * Enigma, a nihilistic being of the void, knows about the heart of nature and its purpose for nature. Perhaps there is a link between the core of nature and the void...
 * Pugna might be an embodiment of the void, as he oft mentions that he is oblivion itself, which is why he has mastered his power.
 * In Artifact, he is described as an “ill-tempered nihilist” twice. His form of nihilism may reject order and control, since he's against the Quorum and the Tyler Estate.
 * Pessimistic in nature, Pugna is always the one who will make the worst out of every situation, even if it's already bad enough.
 * 's ability to summon mirror copies of its target may draw upon the void's power to create reflections of the self.
 * When killing a conspirator, the Shadow Demon will consign them to oblivion, which is also synonymous with “nothing” in his tongue.
 * Besides his obvious affinity with darkness, the Shadow Demon tends to inflict despair and hopelessness on his enemies.
 * Vrogros oft speaks of a place called the Abyss. It knows no light, mercy, or winter, just fear and despair. The Abyss is part of his dominion, hence he is its lord.
 * The corrupted flames of Vrogros' are conjured from the darkest depths of the abyss, although his bio says that it's from the twist between worlds instead.
 * is his manifest hatred and malice, created by twisting into the seams of reality or twist between worlds. His pit leads into the bottomless Abyss itself.
 * Besides his darkling power, Vrogros embodies himself as despair and hopelessness. As such, he often inflicts despair upon his enemies.

Voidal Gods
Clasz

Victims of the Dead God's legions are thrown into its yawning pit—the belly of the great nothing—to hear the Dirge and be utterly consumed into nothingness. The mortal that would soon become the was thrown into this Darkness alongside his comrades, and he would have been destroyed were it not for the Dark God reprieving him to give him a new purpose: to spread the Dirge beyond and rally the dead to war versus the living. Like the void, the Dead God is nihilistic.

The Hidden Ones are the Void Spirit's who guard the Hidden Temple and serve as his mediums to communicate with his mortal adherents.

Voidal Races
The void seems to be of great importance to the night creatures. The regalia of Black Nihility was made by the prey of the greatest of their kind to honor them and the void.

Voidal Characters
Ash the Defiler is a nihilist who lives in the Weald of Torment at the heart of nature. He believes that the professed state of order that is an entity's existence and the nonexistence that they return to once they are destroyed are functionally no different.

Other Voidal Entities
Following Maelrawn's ravaging intervention in the battle of the Trembling Isle, the Cataract retreated into the void after it was deserted by its demon denizens.

dark forces   kin to clasz

Heroes
and his protege can unleash a  to destroy magic users with their depleted mana. It is possible that this ability unleashes the void that exists within everyone to work its power.

With 's potent bond with nature, his has elemental versions of himself that correspond to the four Celestials:, , , and.

When meeting the, the inquisitive will ask if his  spell works by either releasing the phantasms from within his body or by summoning the phantasms from the aether. The dark rider has yet to answer this speculative question, but it's interesting that Grimstroke brought up that possibility.

A brother to the Void Spirit, believes that creation springs from nothingness. He also states that he does not fear the Void.

Yet another brother of Inai, believes that nothingness encompasses all of existence, possibly referencing his eldest brother's omnipresence.

After killing the Void Spirit, the war god will brag that his spear can pierce the void itself.

Should Valve be more faithful than they already are to the 's lore, then he might be related to the void, since Wukong (悟空) means “Aware of Vacuity” in Chinese. Judging by the name, may have wings that are of the aether. Said wings exist in a realm slightly offset from the rest of its form, causing its molts to be unsynchronized from its body and randomly change its forms.
 * Speaking of being aware of the void, Wukong seems to know Inai, asking for his whereabouts upon meeting a friendly Storm Spirit.

Well-schooled in aetherial mastery, wields an aetherial crescent wand that allows him to harness and capture the intangible and subtle powers of nature. The dangerous but beautiful arms of the originates from flowing darkness and unknown aethers.
 * It's unknown if “aethereal” pertains to the void rather than the stars and the skies (much like the real-life element of aether), so it will be included here just in case.

Races
The word hollom in the demon tongue Ozkavosh generally refers to words about “nothing” in noun, preposition, and pronoun form; such as “without” and “none” in English.
 * The word “oblivion” in Ozkavosh is vo'hollom. In this word, the negative modifier vo’ is added before hollom, making it vo'hollom. Strangely, this means not-nothing.
 * Despite the contradictory meaning, the negative modifier may be used to emphasize the true nothingness that this word conveys.

Characters
When Aghanim uses his abilities in battle, he will exclaim that his powers are from beyond the void, even though there is nothing outside the void (although this may just mean that there is indeed nothing outside the nothing). Given the context behind the line, his power could actually be from beyond the astral plane and its infinite multiverse. This also shows that the astral plane and the void are one and the same. He mentions this void once again in his Continuum Conundrum (this time as the "aether") and states that he was busy with lots of things while he was in the aether as an excuse for not knowing his allies' names.

Factions
Only the Korumite monks have earned the respect of the Void Spirit, who continues to remember and honor them.

Adherents to the Hidden Temple serve the Hidden Ones.

The Turstarkuri monks once followed the Void Spirit's teachings, but misunderstood them.

World
The Outworld is a crystalline fortress on the edge of the Void. It is the sole vantage point of Harbinger, who watches over the abyss for the evil threats beyond creation.

Items
Judging by the name, the may have something to do with the aether.

The is a weapon wielded by the Spirit Wardens of the Korumite. Inai has a specific voiceline for this item, implying the item's possible relation to the void.

According to Inai, only the is capable of containing the void. Perhaps he's referring to the fact that it can store runes, which may have their source in the void.

The valuable was recovered by a young explorer who found it amongst the drifting flotsam and detritus in the void.

Pulsing with energy, the is an article of jewelry that was once used to channel nether realm magic. Its name suggests that it has something to do with the void.
 * Interestingly, this stone has connections with two sources of magic: the Nether and the void. This may imply a connection between the Nether Reaches and the aether.
 * That being said, oblivion and nothing are synonymous, which may mean that the Nether's Arts of Oblivion may have something to do with the void too.