Teleport

Teleportation is a form of movement in Dota that instantly moves a target from one point to another. Teleport tends to refer to spells that have a global range and blink refers to spells of limited range; these classifications have a number of distinguishing properties and may be treated differently by different effects.

Teleport
A teleport moves a unit from one point to another instantly and at unlimited range. There is normally a delay associated with a teleport as well as a restriction of where units may teleport to.

Abilities that Teleport

 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"

Blink
A blink is usually an ability which, when cast, instantly moves the controlled unit from one point to another at a short range. Blinks disjoint most projectiles targeted on the blinking unit.

True Blink
True blinks have very specific parameters that are shared with all other true blinks: they are point-targeted and do not incorporate any sort of "travel time," although Teleportation has a three-second cast animation. True blinks are disabled while a unit is ensnared or entangled.


 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"

Pseudo-Blink
Pseudo-blinks is a general term for abilities that changes a Hero's position in short (not immediate) amount of time. This abilities include those which are very similar to True Blinks, but do not meet the criteria; they are not disabled when rooted (Ensnares or Entangles) and not strictly point-targeted. Pseudo-Blinks may incorporate some "travel time". Certain pseudo-blinks turn the user invulnerable during their travel time, and some pseudo-blinks can disjoint projectiles, but most do not.


 * -valign="top"