Leshrac/Guide

Pusher/Carry
Prioritize Diabolic Edict for its massive damage against lone enemies and towers in the early game. Use this to pressure and claim all outer towers to establish map control and vision. Then, you can gank or farm constantly with 's mana regeneration. Later on, buy survivability items like to stay alive and continue to radiate damage onto enemy heroes.

Support
Grab a teammate with reliable disables to follow with Split Earth, gaining some income and lane dominance so you have some space to stack, pull, or help other lanes. You should probably max Diabolic Edict to help with pushes. Choose to put some points in Lightning Storm for slow and damage or just Split Earth for larger stun radius and damage. Additionally, you can forgo Pulse Nova as the ability requires too much mana to deal damage. Acquire small and efficient items like, support items like , and set up items like to help teammates.

General

 * One of Leshrac's greatest weaknesses is his long cast animations. In order to counteract this, good positioning and prediction are key, as Leshrac must stand still for an extended period of time before the spells takes effects.
 * While Leshrac has tremendous nuking power, much of it is damage over time, requiring him to survive long enough to cast multiple iterations. As such, not only is a large mana pool required in order to sustain such casting, but also enough survivability to avoid dying to the enemy while casting.
 * Mind that because the vast majority of Leshrac's damage output is magical damage, he can be easily countered by spell immunity, and his frailty allows enemies to use his damage against him via . If Leshrac is to be effective in teamfights, he must focus on disabling enemies to prevent them from activating spell immunity, and build spell immunity himself both to increase his survivability and block Blade Mail damage.
 * Leshrac can usually be played as a core or a support.
 * Played as a support, Leshrac has powerful disables that can greatly aid his team in fights, and can deal tremendous damage to enemy towers as well. His nuking spells also allow him to obtain gold fairly reliably for buying more support items. A support Leshrac should focus on purchasing utility items to aid his team in fights.
 * Played as a core, Leshrac has tremendous pushing and nuking power that can allow him to deal large amounts of damage in teamfights, or push lanes and take towers by himself. Once he has enough mana, he can use his nuking spells to farm very effectively as well. Core Leshrac should aim to build items that enhance his survivability and casting, as he must stay alive in order to put out the damage to kill enemies, and requires steady mana regeneration in order to fuel his costly and low-cooldown spells.
 * All of Leshrac's spells have differing priorities to max out depending on his farm priority, team lineup and expected opposition. There is no one-size-fits-all build, as certain abilities may greatly synergize with those of allies, cover for their weaknesses, or exploit a flaw in the enemy's lineup.
 * Diabolic Edict and Pulse Nova will continue to run under the Cyclone of, allowing him to deal damage while invulnerable.
 * Build mobility items to keep Leshrac running and dealing damage with Diabolic Edict and Pulse Nova.
 * Use Lightning Storm and Pulse Nova to soften up the creep waves, then use Split Earth to grab all the last hits for it deals the most damage in an instance.


 * Split Earth is a ground-targeted spell that stuns enemies within its radius while dealing damage.
 * Split Earth will stun any targets it hits for 2 seconds, no matter how many levels were put into the spell. Therefore, it should be leveled up if you need the wider radius to make hitting the spell easier, or the increased damage.
 * Remember that the stun's effect occurs 0.35 seconds after the cast animation, so it will stun and damage roughly one second after Leshrac is commanded to cast the spell. If an enemy is watching your cast animations to predict when the stun will land, they can dodge its effects with certain spells (such as or ). Therefore, if landing the stun without a leading disable, it can be useful to cancel the animation mid-way to fake out tricky opponents.
 * When using Split Earth as a support, it is best to only put one point into it early on and have a teammate lead with a reliable targeted disable first, preferably a stun or root. Once an enemy has been immobilized, they cannot move to avoid Split Earth and its long cast animation and small effect radius do not matter. This way, you can chain-disable an opponent and spend your skill points on your other nuking abilities.
 * Use Split Earth against Roshan for guaranteed stun as it will not trigger Spell Block.


 * Diabolic Edict causes physical damage explosions to surround Leshrac once cast, targeting any enemies near Leshrac and following him as he moves.
 * Diabolic Edict deals tremendous amounts of damage if all the explosions land on a single target. It is best used after other enemy targets in the area, especially creeps, have been cleared away by your other spells, in order to make the most of its damage.
 * Diabolic Edict can deal damage to buildings. Max the ability first if Leshrac wants to push.
 * Leshrac may want keep Diabolic Edict in reserve when pushing a tower, as the enemy may use Glyph of Fortification in response. Therefore, Leshrac should keep track of the enemy glyph usage to deal the most damage with Diabolic Edict.
 * The explosions follow Leshrac, and are focused on a radius around him, so even if there are enemy creeps near a tower it is possible to re-position Leshrac so that the tower is within the spell's radius but the enemy creeps are not. This also allows Leshrac to chase enemy heroes with the spell after casting it, as they will automatically hit any enemies that he is walking next to.
 * The explosions will still home in on invisible units if they are within the radius of the spell, and as such can be used as a weak form of detection. This means that Edict can be used as a counter against abilities such as, , , and so on.
 * Diabolic Edict's damage is physical. One way to make it stronger on an opponent is through purchase of a . Or you can leave it at a simple to also reduce a tower's armor. Furthermore, the medallion will also help you push by giving armor to the creep which the tower attacks.


 * Lightning Storm is a low-cooldown unit-targeted spell that damages and slows its target, then jumps to other nearby enemies. As such, it is a great spell to pop, although only the first bolt pops it.
 * Lightning Storm is a strong farming and wave-clearing spell, as its low cooldown and area targeted nature allows Leshrac to deal large amounts of magical damage in a short amount of time.
 * Clear creep waves with Lightning Storm so Diabolic Edict can focus down towers alone.
 * Use Lightning Storm on creeps, allowing it to bounce to enemy heroes and harass them effectively early game.
 * Lightning Storm has a huge cast animation that will often result in the enemies running out of range of Diabolic Edict or your Pulse Nova before you catch-up with them again. Consider to alleviate the problem of having to stop and use Lightning Storm.
 * Use Lightning Storm to slow an enemy target, making it easier to aim Split Earth.


 * Pulse Nova deals tremendous amounts of damage to all nearby enemies, and is a toggled spell that does not require a cast animation. It is a powerful spell to use when chasing or fleeing, especially alongside Diabolic Edict, as it can remain active while moving, allowing Leshrac to run down foes or discourage them from chasing him.
 * Keep in mind, Pulse Nova requires Leshrac to stand fairly close to the targets he wishes to damage. If you intend on using Pulse Nova in team fights, do purchase survivability items for Leshrac to survive.
 * Note that since Pulse Nova can be toggled, it can also be used as a farming spell by turning it on while farming creep waves or jungle camps, adding to your nuking power.
 * Since the first damage instance is dealt immediately upon toggling the spell on, the damage per second of Pulse Nova can be increased by constantly toggling it off then on after every two damage instances. However, the cost of this tactic is a significantly higher mana cost due to incurring the toggle cost multiple times, so ensure that Leshrac's mana pool is sufficient to support it.

Items
Starting items:
 * sustains health to stay in lane.
 * restores large amount of health.
 * restores mana. In the early game, having mana to use Split Earth more frequently can help with setting up kills for your team. Later on, the item keeps his mana up so he can spend more time on the map as opposed to the fountain.
 * helps your team ferry items.
 * establishes vision of enemy movements, saving your team from getting ganked or planning your own.
 * gives intelligence to use abilities as well as some damage to last hit.

Early game:
 * gives burst health and mana to help frail Leshrac use abilities.
 * provide movement speed boost for Leshrac to position and chase with Disbolic Edict.
 * helps with sustain and storing runes for the right occasions.
 * also gives movement speed bonus for cheap, later build to Eul's Scepter of Divinity.
 * offers mana regeneration for cheap and absorbs some magical damage.
 * gives regeneration and produces extra mana to use more abilities.

Mid game:
 * sustains mana to Leshrac and teammates, and can disassemble later on for Bloodstone or Aether Lens.
 * provides attributes and increased charge storage for more burst restoration.
 * allows Leshrac to teleport to ganks and make use of his powerful abilities.
 * increases health, mana, and mana regeneration to help Leshrac use abilities frequently. You can deny yourself to avoid feeding gold and experience to the enemies, especially after you have gained a respectable gold lead from early tower or hero kills.
 * disables an enemy to land Split Earth, while the increased mana pool and mana regeneration allow for more sustained abilities usage. The additional movement speed also helps when chasing with Diabolic Edict and Pulse Nova.
 * boosts intelligence and spell damage of Leshrac, while decreases mana cost of abilites and items so Leshrac can use them more frequently.

Late game:
 * raises health and mana for sustainability. Cooldown Reduction and Spell Lifesteal allows Leshrac to constantly use abilities while keeping himself healthy. However, you may need a large mana pool or regeneration to make the most out of this item.
 * enhances Leshrac's survivability against physical attacks with armor and attack speed slow aura, while also increasing his intelligence. Use Arctic Blast to slow enemy movement speed and keep them within range of Pulse Nova.

Situational items:
 * provides a little bit of attributes, armor, and mana regeneration; its charges from fallen enemies can heal or deal damage depending on targets.
 * grants great movement speed boost to position, as well as chase or flee with Diabolic Edict and Pulse Nova.
 * provides attributes and movement speed aura to position in ganks.
 * increases mana and mana regeneration; the higher cast range allows Leshrac to use abilities and items while keeping a safe distance from dangerous foes.
 * gives survivability through attributes and armor, while the active ability reduces magic resistance of enemies, helping Leshrac's and teammates' abilities deal more magical damage.
 * grants exceptional positioning for surprise Split Earth, also useful to keep up with targets of Diabolic Edict and Pulse Nova.
 * grants ability to reposition any heroes in the game, pushing allies to favorable locations while moving enemies into your abilities.
 * protects Leshrac and allies with invisibility and magic resistance, an item for escape but you can use it to initiate with Split Earth as well.
 * allow Leshrac to teleport globally to join ganks and pushes. Furthermore, the enhanced movement speed lets Leshrac chase down almost any enemy targets.
 * gives attributes and a root to set up Split Earth at long range.
 * grants strength and spell immunity, enabling Leshrac to run rampant through the enemy ganks without fear of disables and magical bursts.
 * bolsters defense with armor, regeneration, and Echo Shell that reflects spells back to enemies.
 * gives attributes, regeneration, and Spellblock that protects against unit-targeted abilities occasionally.
 * grants attributes, intelligence, and mana regeneration to let Leshrac use more abilities. The active Hex disables a dangerous target and set up for Split Earth.
 * automatically shoot out Lightning Storm with active Pulse Nova, keeping the enemies slow without Leshrac having to stop and wastes time with cast animation.
 * restores health and mana to allies, while removing debuffs from Leshrac that may hinder his abilities; furthermore, the aura armor and health regeneration works better on heroes at low HP.

Leshrac/Руководство