Enchantress

Aiushtha the Enchantress is a ranged intelligence hero who uses her abilities to push through lanes and gank with relative ease. Enchantress works well as a jungler in the early game, as it maximizes the effectiveness of her Enchant and Untouchable abilities. On first glance, she may be just a support, serving her allies with powerful heals, creep abilities and slows, but as time goes on, her power increases and once she has her ultimate, Enchantress' regular attacks are strong enough to kill most heroes with a couple of attacks, if they stand far enough, and make her a potential carry.

Gameplay
Similar to Chen, her Enchant ability allows her to take temporary control of creeps to do her bidding and can be used to slow fleeing heroes. Because of this, she is usually found roaming the jungles for creeps to enchant. Combined with the efforts of the enchanted creeps, Enchantress can harass heroes without actually having to get close. After the enchantment wears off, the creep dies regardless of how much life it had left. When hurt, she may summon Nature's Attendants, which calls forth a number of wisps to heal her and nearby allies rapidly for a short time. This makes her very useful in battles as she can heal without having to stand still. When caught in battle, Enchantress' passive, Untouchable, makes her difficult to bring down with basic attacks, though her extremely low strength gain (the lowest in the entire game) makes her susceptible to spells. But what truly makes the Enchantress most dangerous is her ultimate ability Impetus. Impetus turns Enchantress' attacks into pure damage strikes, dealing damage the farther the target is from her.

Recommended items
Starting items:
 * heals every little wound that you could get from jungling or gank attempts.
 * is bought for two reasons: Enchantress greatest weakness is her low starting strength and strength gain. So the Gauntlets of Strength mitigates this weakness a bit. They also build into an Urn of Shadows, which is a very useful item for Enchantress.
 * is bought to recover from a greater clash, which could potentially happen while ganking or in the jungle when meeting a roaming hero.
 * es give very cost effective and cheap attribute bonuses.

Early-game items:
 * is good for refilling health and mana in short bursts.

Core items:
 * increases the rate at which can be used and can also provide a health bonus.
 * is a useful item for a hero who will be very active in the early game.
 * is the prime way to increase Enchantress' damage output. It also increases her attack range, allowing her to stay farther from the fray.
 * Enchantress can throw out very painful attacks when combined with Aghanim's Scepter, reaching more than 800 attack range. The strength, damage and attack speed bonus are great for her as well, as she is lacking all of that.

Situational items:
 * helps with mana regeneration, allowing more liberal use of Impetus, and it also gives good survivability.
 * gives Intelligence, survivability, and a slow, allowing Enchantress to keep in range of her targets.
 * provides good bonuses to attributes and provides an important disable that allows Enchantress to keep using Impetus on a target.
 * helps to pick off a single target who poses a threat to Enchantress and also gives intelligence, mana regeneration and attack speed, greatly increasing the rate at which Impetus can be used.
 * , combined with, makes Enchantress very hard to dispatch.
 * allows Enchantress to attack faster with, and survive for longer in fights.
 * is a great help to positioning.

Tips

 * Enchant allows the Enchantress to micromanage just like Chen. Micromanaging is a crucial ability to master for heroes like Enchantress and Chen.
 * Untouchable makes Enchantress nearly immune to basic attacks, but be careful, she still has a low health pool and can be easily focused down by spells.
 * A few levels invested into Untouchable will slow Roshan's attacks to a crawl, making Enchantress an ideal tank against Roshan.
 * Enchantress is an effective jungle hero but you should focus on ganking and pushing in early stages of the game.
 * Try to get Alpha Wolf in late game as its damage aura scales with your allies' attack damage.
 * Enchantress is effective in all stages of the game.
 * Her heal is very powerful in surviving ganks, as it can be used before getting stunned and if she's the only target, only heavy nukers are capable of killing her.
 * Remember that Impetus scales very well into late game, especially with attack speed.
 * Power Treads and Urn of Shadows are highly recommended for Enchantress.
 * Buying Mana Regeneration Items like Orchid Malevolence, Scythe of Vyse, and Bloodstone are helpful for Enchantress since Impetus burns a lot of mana, even if you have a lot of mana regeneration.
 * A Soul Ring can be useful for Enchantress; its active ability provides most or all of the mana needed for Nature's Attendants, allowing her to heal effectively 250/450/650/850 health for effectively 0/0/5/20 mana. The ring can later be built into a Bloodstone.
 * Building Force Staff is a very good choice on Enchantress; as aside from the intelligence it gives her it can be used to put some distance between her and her enemy (thus empowering Impetus); or even if very well-timed to use it on Impetus' target while Impetus itself is mid-air; thus hugely increasing its damage. Note however that this will make escaping easier for the enemy if your very powerful Impetus does not kill them.
 * Also a teamwork and combo with an allied Pudge's Meat Hook can also maximize your Impetus to its full damage when also combined with Force Staff.
 * With an Octarine Core, Enchantress can have up to 8 units enchanted with Enchant at a time.
 * The attack range increases of fully stack with that of her  upgrade, increasing her attack range to a total of 870. Looking at how Impetus deals damage, this is a significant boost to her damage output. The item also gives strength and attack speed, both of which are needed attributes for Enchantress.
 * Impetus deals 82.5/110/137.5 damage per attack, considering attacking a stationary target at max attack range. Dragon Lance increases that to 102/136/170, Aghanim's Scepter to 111/148/185, and both together to 130.5/174/217.5 damage.
 * With, Enchantress has a higher attack range than towers, allowing her to attack them without them being able to attack back.

Trivia

 * Enchantress' alternate/fun name in DotA was Bambi, referencing the classic Disney animated film of the same name.
 * Enchantress' phrases Ench spawn 02.mp3 "Light of foot, light of heart!", Ench move 12.mp3 "With skipping grace", and Ench rare 02.mp3 "Oh do not run too fast for I will but bespeak thy grave and die" derive from Andrew Marvell's poem "The Nymph Complaining for the Death of her Fawn".
 * Enchantress' line Ench death 11.mp3 "I guess the good do die young." is a reference to the 1977 song by Billy Joel "Only the Good die young".
 * The line ench_start_01.mp3 "Ready or not, here I come!" is a reference to the song Ready or Not Here I Come (Can't Hide from Love) originally created by the Delfonics.

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs