Stats



Stats are a record of the player's Wins, Losses, and Abandons. They are displayed on the player profile.

Wins and Losses
Winning is achieved by destroying the enemy team's Ancient. Losing occurs when your team's Ancient is destroyed. Winning increases your Player Rating, and losing decreases your rating.

Game Modes
Wins and losses are only recorded when playing the following Game Modes in public matchmaking:


 * All Pick
 * Single Draft
 * Random Draft
 * Captains Mode
 * Captains Draft
 * Random Draft
 * Least Played
 * Limited Heroes
 * All Random

Interaction with Abandon
In case of Early abandonment by either an ally or enemy, wins and losses will not be recorded. Wins and losses under Late Abandonment will be recorded regardless of how many players are left in game.

Abandonment
An Abandon occurs when a player:


 * Disconnects for a total of 5 minutes.
 * Disconnect time is cumulative, meaning that a player who disconnects once for 2 minutes, reconnects, and disconnects again for 3 minutes, will be counted as an abandon.
 * Has not gained any experience for 5 minutes.
 * Leaves the game through the matchmaking menu.

Early vs Late Abandonment
An Abandon is considered Early if it occurs:


 * Before 5 minutes has passed on the game clock.
 * If First Blood occurs before this abandon, it will be counted as a Late abandon even if 5 minutes have not passed.

Early abandons do not count towards Wins or Losses in your stats. All other forms of abandons will be considered Late, and the outcome of the match will be recorded in your stats.

Penalty

 * Two abandoned games in a short period of time result in player being put in Low Priority matchmaking for 24 hours.
 * Each additional abandonment will add the same amount of hours to the time that the player is forced to spent in the Low Priority matchmaking queue.

After Abandonment
Once a player has abandoned, other players are free to leave the game without danger of being placed in low priority or receiving an abandon count in their stats. The abandoned player's gold is divided amongst the remaining players on his team, as well as the passive 1.25 gold per second gain. Gold gained from selling items in the inventory will also be redistributed. Abandoned players who reconnect will begin to gain gold passively again, but will not recover any of his/her lost gold.