Version 7.25

General

 * All Pick hero picking has been reworked. It now has 5 rounds, each round Radiant and Dire pick 1 hero each at the same time and the selections each team makes is hidden until the next round. If a duplicate pick occurs, the player who picked it second will be given some extra time to select another hero.
 * Reworked how hero banning works in All Pick. Previously half of the voted heroes would get banned. Now each ban has a 50% chance of succeeding. If there are less than 10 heroes banned, heroes will automatically roll for banning based on their ban rate at your MMR bracket.


 * Power Runes initially spawn at 4 minutes now (subsequent spawns are still every 2 minutes)
 * Power Runes no longer spawn on both sides of the map at 40 minutes


 * Removed the team based rubber band mechanic for hero kills (formula reworked and simplified below)
 * Old Hero Kill AoE Gold:
 * Definitions:
 * NWRankingFactor = 1.6 -> 0.4 based on the killer's NW rank within the team
 * NWPoorFactor = 1.2->0.6 based on the victims NW rank within their team
 * ComebackFactor = 1 if the team is behind, 0 if ahead
 * New Hero Kill AoE Gold:
 * New Hero Kill AoE Gold:
 * New Hero Kill AoE Gold:
 * New Hero Kill AoE Gold:
 * New Hero Kill AoE Gold:
 * New Hero Kill AoE Gold:


 * Hero kill sprees gold bounty increased from 60->480 to 200->690
 * Hero kill sprees xp bounty increased from 400->1800 to 500->2040


 * Captain's Mode now has ban counts per phase changed from 3/2/1 to 4/1/1
 * Random Draft hero pool reduced from 50 to 40


 * Radiant Ancient creeps are now easier to stack
 * Tier 1 neutral item drop rates increased from 10 to 14%
 * Fountain attack damage increased from 275 to 300
 * Neutral creep Ice Armor slow reduced from 30 to 25
 * Neutral creep Ice Armor armor reduced from 6 to 5
 * Illusion rune now has similar cast mechanics as Manta (shuffle, dispel, dodge)

Heroes

 * Level 25 Talent increased from 375 AoE Mist Coil to 425


 * Agility gain increased from 1.2 to 1.5


 * Base movement speed increased from 280 to 285


 * movement speed reduced from 5%/10%/15%/20% to 4%/8%/12%/16%
 * impact damage reduced from 50/75/100/125 to 30/60/90/120


 * Base attack speed increased from 100 to 110
 * Damage type changed from Physical to Magical
 * Debuff duration increased from 10 to 12
 * No longer pierce Spell Immunity
 * No longer pierce Spell Immunity


 * heal rescaled from 13/17/21/25% to 10/15/20/25%


 * Reworked Scepter. Now applies to, increases cast range to 650 and lowers cooldown to 6.
 * manacost from 135 to 120/125/130/135
 * Level 15 Talent changed from +50 Attack Speed to +75 Damage
 * Level 20 Talent changed from +125 Damage to +60 Attack Speed


 * brewling damage increased from 80/120/160 to 80/130/180
 * interval changed from 1 to 0.5
 * Level 20 Talent increased from +1500 Health to Primal Split Units to +1750
 * Level 25 Talent increased from -65s Primal Split Cooldown to -75s
 * Level 25 Talent increased from -65s Primal Split Cooldown to -75s


 * Level 10 Talent increased from +200 Health to +250


 * cooldown reduced from 145 to 145/135/125
 * cast range increased from 475/550/625/700 to 550/600/650/750


 * no longer has a neutral level requirement
 * damage increased from 28% to 30%


 * Scepter Frostbite timer reduced from 2.5 to 2.0


 * Movement speed changed from 70% to +250
 * Cooldown increased from 16/14/12/10 to 19/16/13/10
 * Level 10 Talent changed from +90 Damage to +125 Radius
 * Level 10 Talent changed from +90 Damage to +125 Radius


 * Reworked Scepter. When you cast an ability, you automatically launch an attack on 8 enemy units (up to 800 units away).
 * Level 10 Talent reduced from +75 Damage to +60


 * now provides a 20% movement speed increase


 * Base movement speed increased by 5


 * Attack animation improved from 0.65 to 0.55


 * Agility gain increased from 1.5 to 2.4
 * Level 10 Talent increased from +50 Damage to +65
 * Level 10 Talent increased from +300 Distance to +400
 * Level 20 Talent increased from +15% Spell Amplification to +20%


 * Level 20 Talent increased from +100 Damage to +125
 * Level 15 Talent increased from +15% Magic Resistance to +20%


 * Cooldown reduced from 14/12/10/8 to 11/10/9/8
 * Manacost rescaled from 110 to 80/90/100/110
 * Level 10 Talent increased from +275 Absorption to +350
 * Level 10 Talent increased from +275 Absorption to +350


 * distance increased from 450 to 500


 * Base increased by 3
 * damage increased from 50/100/150 to 100/150/200
 * Level 15 Talent increased from +40 Instance Damage to +100


 * rend damage increased from 80/170/260/350 to 120/200/280/360
 * Level 15 Talent increased from +15% Spell Amplification to +20%
 * Level 20 Talent increased from +600 Stroke of Fate Cast Range to +800


 * Attack backswing reduced from 0.97 to 0.65
 * gain increased from 2.3 to 2.5
 * Attack count from 3/4/5/6 to 2/3/4/5
 * Cooldown reduced from 40 to 20
 * Duration reduced from 15 to 10
 * Missile two damage increased from 100/150/200 to 200/275/350
 * Cooldown increased from 55/50/45 to 90
 * Level 20 Talent increased from -25s Cooldown to -50s
 * Cooldown increased from 55/50/45 to 90
 * Level 20 Talent increased from -25s Cooldown to -50s


 * max attack speed reduced from 160/220/280/340 to 140/200/260/320


 * Reworked . Grants . Performs a mini omnislash that lasts 0.8 seconds. Cast Range 650. Cooldown 15. Manacost 100.


 * Level 10 Talent changed from +6% Spell Amplification to -3s Cooldown.
 * Level 15 Talent changed from +1 Health Count to +2 Will-O-Wisp Flicker.
 * Level 20 Talent changed from +40% Magic Resistance to +250 AoE.
 * Level 25 Talent changed from +3 Flicker to +3  Health Count.


 * Level 10 Talent increased from +6 Armor to +7.
 * Level 25 Talent increased from +60% Cleave to +80%.


 * Level 15 Talent increased from +65 Hero Damage to +80.


 * Attack backswing reduced from 0.77 to 0.6
 * Agility gain increased from 2.3 to 2.8
 * activation cost reduced from 70/90/110 to 70.


 * Attack point reduced from 0.75 to 0.65.
 * Attack backswing reduced from 0.78 to 0.6.


 * Level 10 Talent changed from +125 Attack Range to +30 Movement Speed.


 * Base strength increased from 18 to 21.
 * Base intelligence increased from 18 to 23.
 * Agility gain reduced from 3.6 to 3.4.


 * health regen increased from 1/3/5/7 to 2/4/6/8.
 * duration increased from 18 to 22.


 * slow duration increased from 0.75 to 0.9.
 * Level 10 Talent increased from +200 Health to +250.
 * Level 15 Talent increased from +75 Damage to +100.


 * now always lowers the cooldown rather than just during Arena of Blood.
 * cooldown from 1.4 to 3.5.


 * Level 15 Talent increased from +25% Mana Gain to +40%.


 * Base damage increased by 2.
 * damage increased from 40/120/200/280 to 60/150/240/330.


 * Attack backswing reduced from 0.77 to 0.6.
 * Wrath of Nature cooldown increased from 60 to 85.
 * Wrath of Nature now provides you with +4/5/6 damage per unit killed for 50 seconds.


 * Base intelligence increased by 2.
 * Base health regen increased by 0.5.
 * Movement speed increased from 295 to 300.
 * Level 15 Talent increased from +15% Lifesteal to +25%.
 * Level 25 Talent increased from -40s Cooldown to -60s.


 * Base armor reduced by 1.


 * Base health regen increased from 0.5 to 1.
 * Base damage increased by 2.


 * Base damage reduced by 2.


 * Base health regen increased from 0 to 1.
 * now provides 8/10/12/14% Magic Resistance instead of health regen.


 * mana drain rescaled from 0.3/0.6/0.9/1.2% to 0.6/0.8/1/1.2%.
 * Damage reduced from 175/275/375 to 150/225/300.
 * Cooldown reduced from 22 to 7.
 * now also increases damage to 200/300/400.
 * Break distance reduced from 1000 to 900.
 * Break distance reduced from 1000 to 900.


 * slow increased from 20/30/40/50% to 20/35/50/65%.
 * cooldown reduced from 135 to 125.


 * Level 15 Talent reduced from +35 Damage to +30.


 * manacost increased from 120/130/140/150 to 135/140/145/150.


 * Slow duration increased from 3 to 3/3.5/4/4.5.
 * Now reduces attack speed as well.
 * damage per pulse increased from 110 to 110/120/130.
 * damage per pulse increased from 110 to 110/120/130.


 * damage increased from 250/350/450 to 300/400/500.


 * Intelligence steal is now part of instead of being innate.
 * Level 15 Talent increased from +12% Slow to +14%.


 * scepter distance reduced from 1200 to 1100.


 * Added ability, Gobble Up. Allows you to swallow an allied creep or hero and spit it towards enemies, stunning enemies in the area for 1.5 seconds and leaving a glob on the floor dealing 100 DPS for 3 seconds. Units can stay in his belly up to 3 seconds. Impact radius 400. Cooldown 40 seconds. Cast Range 150.
 * cooldown increased from 10 to 13/12/11/10.


 * Base damage increased by 4.
 * damage reduced from 30/60/90/120 to 20/50/80/110.
 * Scepter cast time reduced from 1 to 0.5 seconds.


 * Base health regen increased from 1.5 to 2.5.
 * scepter ability cooldown reduced from 70 to 35.


 * Reworked . Increases movement speed by 100 and reduces cooldown by 5.


 * Base attack speed increased from 100 to 110.


 * Base movement speed increased by 5.

Level 25 Talent increased from +25 Mines Movement Speed to +75


 * scepter ability cast time reduced from 2 to 1 second.


 * Scepter is now a standalone ability you gain while in Metamorphosis. Cooldown 90.
 * Level 10 Talent increased from +20 Movement Speed to +25.
 * Level 10 Talent increased from +15% Evasion to +20%.
 * Level 15 Talent increased from +250 Health to +300.
 * Level 15 Talent increased from +25 Attack Speed to +30.
 * Level 20 Talent increased from -8s Cooldown to -10s.


 * Base strength increased by 3.


 * Level 10 Talent changed from +125 Cast Range to +150.
 * Level 15 Talent changed from +2s Duration to +3s.


 * Attack backswing reduced from 1 to 0.7.


 * regen amplification increased from 25% to 40%.


 * Base movement speed increased by 5.
 * damage increased from 60/120/180/240 to 70/140/210/280.


 * damage increased from 36 to 46.


 * damage increased from 7/14/21/28 to 10/20/30/40.
 * No longer has a Fury Swipes multiplier.
 * Duration increased from 4 to 4/4.5/5.
 * Cooldown reduced from 70/50/30 to 50/40/30.
 * Now grants +50% Status Resistance.
 * Level 25 Talent changed from Enrage +80% Status Resistance to +3 Overpower Attacks.
 * Level 25 Talent changed from Enrage +80% Status Resistance to +3 Overpower Attacks.


 * Cast range increased from 500 to 550.
 * Damage rescaled from 100/175/250/325 to 90/180/270/360.
 * Damage rescaled from 100/175/250/325 to 90/180/270/360.


 * Base attack speed increased from 100 to 110.
 * Collection radius increased from 1375 to 1500.
 * Cast range increased from 900 to 1000.
 * Level 25 Talent changed from -2s Gravekeeper's Cloak to +6 Stacks.
 * Level 25 Talent changed from -2s Gravekeeper's Cloak to +6 Stacks.


 * Added . Resonant Pulse is now a charge-based ability with 2 charges and it now silences enemies for 2 seconds.


 * cast point improved from 0.5 to 0.4.
 * Level 10 Talent increased from +150 Cast Range to +175.
 * Level 20 Talent increased from 300 AoE to 375.


 * Base intelligence increased from 13 to 16.
 * Intelligence gain increased from 1.8 to 2.0.
 * Base mana regen increased from 0.4 to 0.75.
 * movement bonus increased from +225 to +220/240/260/280.


 * Intelligence gain increased from 3 to 3.6.


 * is now considered a heal instead of regen.


 * mana cost reduced from 110/120/130/140 to 80/100/120/140.
 * Scepter no longer has a bounce limit.


 * Lifesteal reduced from 6/12/18/24% to 5/10/15/20%.
 * Lifesteal and damage on your hero is now 1.5x.
 * Lifesteal and damage on your hero is now 1.5x.


 * Base movement speed increased from 295 to 300.
 * Attack point improved from 0.45 to 0.35.