Techies/Counters

Bad against...

 * automatic activation will help Abaddon survive a massive Remote Mine explosion; however, the damage from a single Remote Mine will kill him if his HP is low enough. It can also be manually activated to safely remove any visible Remote Mines for its duration.


 * The has a low cooldown and can generally push faster than Techies can replace his mines in the late game. It can also be used to clear patches of Land Mines.


 * can spy on Techies as he is placing mines.
 * can be used to clear patches of Land Mines.
 * The 4 second stun of will usually be enough to deal with the squishy Techies before he can Suicide.


 * creeps can be used to clear mines. If Chen has an he can send his Ancient creeps to defuse visible Remote Mines without the risk of giving up their bounties.


 * ed creeps can be used to clear mines.


 * During Juggernaut is magic immune and can damage mines with basic attacks allowing him to clear high-ground Remote Mine defenses if he can see them.


 * with will give Keeper of the Light unobstructed vision during daylight making him a walking mine detector if he has a.


 * Techies low HP and attack damage make him a very easy target while also disabling his ability to Suicide.


 * Similar to ; Lifestealer's lets him clear high-ground Remote Mine defenses, provided he can see them.


 * His relentelss late game pushes make defending the base with mines very difficult since he is usually equipped with or a  and can use  to position himself outside their reach.
 * Treants are useful in clearing patches of Land Mines.


 * Similar to ; with an Night Stalker gains unobstructed vision during night-time allowing him to easily detect mines if he has a . However, unlike Keeper, Night Stalker is melee and cannot safely defuse mines.
 * is effective in stopping Techies from suiciding and is effective in stopping him from running to safety of his mines.


 * led heroes can safely defuse a high-ground Remote Mine defense.
 * will keep allies safe from Land Mines and Suicide Squad Attack for its duration; however, it will not prevent damage from Remote Mines or the stun from Stasis Trap.


 * can be very useful in safely navigating potentially mined choke points and rune spawns.


 * Due to and his general tankiness he can live through at least one major Remote Mine blast or Suicide.


 * can be cast on the ground to provide True Sight and reveal mines for a few seconds; however, his very low attack speed and attack range make him inept at clearing large patches of mines.

Others

 * Heroes such as, , , , and others with reliable disables are crucial to killing Techies before he can suicide.
 * If Techies decides to lane, ranged slows such as those of or  will keep him at bay and prevent him from taking a kill with Suicide.
 * Heroes with summons like, , ; or illusions, like , , are effective at keeping the choke points and rune spawns safe from Land Mines in the early game.
 * Ranged heroes as a whole deserve a mention since they can remove mines with basic attacks from a safe distance.

Items

 * s and are key to winning against Techies.
 * is also very useful due to providing True Sight and push potential.
 * s are important for catching Techies due to him rarely appearing on lane.
 * es and /its upgrades can be activated to instantly destroy a mine from safe distance.
 * is useful in safely pushing a high-ground against a Remote Mine/Statis Trap defense, provided they are visible.
 * / or are useful in taking Techies down before he can Suicide.

Good against...

 * Techies is very good against roaming supports and gankers such as, , , , , etc. that are constantly moving around the map. He is also good against squishy heroes in general. Heroes below are special mentions which do not fall in the above categories.


 * Ember Spirit relies on his to keep a steady push and then retreat to a safe distance. Keeping two or three patches of Remote Mines on a lane will severely impair him from pushing that lane without risking his life.


 * Similar to ; Morphling uses a to retreat after pushing out a lane. However, unlike Ember, Morphling usually has low max HP due to morphing all Strength points into Agility making him an easier target.


 * A common playstyle among Tinkers is to teleport to a lane creep using and immediately blink into the trees to cast . If Techies can predict where said Tinker would blink after teleporting, he could place strategic Land Mines or even Remote Mines in those places.

Works well with...

 * can pull enemy heroes onto mines.


 * Since placing mines costs a lot of mana, having is very helpful.


 * Dark Seer can a number of enemies onto mines or bring them together for a Suicide.


 * Magnus can a number of enemies onto mines.
 * is good for setting up a deadly Suicide.


 * can pull an enemy onto mines.


 * Tiny can an enemy onto a unit standing on mines (but not onto a mine itself). Can also be used to throw Techies into a group of enemies for a Suicide.


 * Can an enemy into mines.

List of heroes that counter Techies, and list of heroes that work well with Techies.