Venomancer/Sounds

Venomancer

 * Projectile launch sound plays as the attack projectile is released (50% vol).
 * Venomancer projectile launch1.mp3 Projectile launch 1
 * Venomancer projectile launch2.mp3 Projectile launch 2
 * Venomancer projectile launch3.mp3 Projectile launch 3


 * Projectile impact sound plays as the attack projectile successfully hits the target (50% vol).
 * Venomancer projectile impact1.mp3 Projectile impact 1
 * Venomancer projectile impact2.mp3 Projectile impact 2
 * Venomancer projectile impact3.mp3 Projectile impact 3

Plague Ward

 * Projectile launch sound plays as the attack projectile is released (70% vol).
 * Plague Ward projectile launch1.mp3 Projectile launch 1
 * Plague Ward projectile launch2.mp3 Projectile launch 2
 * Plague Ward projectile launch3.mp3 Projectile launch 3


 * Projectile impact sound plays as the attack projectile successfully hits the target.
 * Plague Ward projectile impact1.mp3 Projectile impact 1
 * Plague Ward projectile impact2.mp3 Projectile impact 2
 * Plague Ward projectile impact3.mp3 Projectile impact 3

Movement

 * Venomancer idle loop.mp3 Idle sound plays permanently on Venomancer, gets louder while moving (50% vol).

Venomous Gale

 * Venomous Gale.mp3 Cast sound plays on Venomancer upon cast (50% vol).
 * Target sounds play on each hit enemy(80% vol).
 * Venomous Gale target1.mp3 Target 1
 * Venomous Gale target2.mp3 Target 2
 * Venomous Gale target3.mp3 Target 3

Poison Sting

 * Poison Sting does not use any sounds.

Plague Ward

 * Plague Ward.mp3 Cast sound plays on the ward upon spawning (50% vol).

Poison Nova

 * Poison Nova.mp3 Cast sound plays on Venomancer upon cast.
 * Target sounds play on each hit enemy.
 * Venomous Gale target1.mp3 Target 1
 * Venomous Gale target2.mp3 Target 2
 * Venomous Gale target3.mp3 Target 3

Other

 * Venomancer death.mp3 Death sound.


 * Venomancer stinging loop.mp3 "//not being called by anything", which means it is an unused sound.