Talk:Slow

Slow stacking
How do multiple slows stack? This is not covered on any page I can find. Decency 13:56, 15 February 2012 (UTC)
 * I think they stack additively, it may vary depending on the source, and I may be completely wrong. Someone should test it and add the info to the page itself. -ChocolateWaffle 14:06, 15 February 2012 (UTC)
 * Rules are covered under Movement Speed. You just sum up the positive and negative percentages. Minimum is 100. Baloroth 14:31, 15 February 2012 (UTC)

Implementation of SkillTable
This is a new template that I wrote a few days ago; I felt that a lot of the pages currently using the Template:SkillboxMinimal format were too cluttered, so I tried to develop a cleaner solution to displaying lots of repetitive data. The table also has the advantage of being sortable.

I more or less designed the template with this page in mind, so I thought I'd test it out here to see what people thought of it before I went around implementing it on other pages. Any and all feedback is appreciated, and everyone is welcome to edit the templates if they'd like; just don't blame me if you break something: Template:SkillTable, Template:SkillTableHead

And, of course, if it's so hideous that your eyes are bleeding feel free to revert the page.

--Stupid Lemon Eater 05:09, 4 March 2013 (UTC)


 * I think that good idea, every skill have self color: ult, item, usual ability, neutral ability. But so long. Medok 05:34, 4 March 2013 (UTC)


 * Believe it or not, it was longer before. --Stupid Lemon Eater 14:41, 4 March 2013 (UTC)

Activated Aura Durations
I think showing the duration of abilities that activate a slowing aura (Ghost Walk, Flesh Golem, Sigil) is somewhat misleading. The duration of almost everything else is referring to how long the slow lasts, so it seems like it's saying that the slow of those skills lasts really long. I can actually understand why it was made that way, I just wanted to explain my reasoning. Another option would be to add mouseover text to the duration of those abilities that clarifies that it's the duration of the aura, not the slow. I kinda like the sound of that. --Pigbuster 17:03, 4 March 2013 (UTC)


 * Perhaps, but the duration shown is the actual duration of the slow, even if it can be cut short. To group it with auras, like Omniknight's, would be to imply that the slow lasts forever, and to compare it to Rot (a real "activated aura") implies that the slow can be toggled on and off.


 * Besides, you can make the same argument for saying that Venomous Gale shouldn't have a definite duration because it can be purged or dispelled by magic immunity. --Stupid Lemon Eater 18:14, 4 March 2013 (UTC)
 * Yeah, I realized it's better to keep a number there after you undid my edits. I do think having clarification mouseover text would be nice but it's not essential or anything. --Pigbuster 18:23, 4 March 2013 (UTC)

Invoker spells
Please add the changes to invoker agh's for slows under ghost walk.

Please add ice wall to the slow abilities


 * You can update the lists from here:


 * Movement speed/slows
 * Attack speed/slows
 * Bu3ny (talk) 14:00, 8 October 2015 (UTC)


 * Added. Psion1C (talk) 00:26, 13 March 2016 (UTC)

Meaning of * in Table of Movement Speed Slows
There is no explanation for the * in the table of movement speed slows (e.g. Abaddon's Curse of Avernus), if I'm not blind. Psion1C (talk) 00:26, 13 March 2016 (UTC)
 * It means it also reduce attack speed. --Elite stay (talk) 03:47, 13 March 2016 (UTC)