Health Regeneration



Health Regeneration determines the amount of health a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's health bar.

Heroes also gain bonus health regeneration based on their. Each point of strength increases the hero's health regeneration by.

Health regeneration heals the unit in 0.1 second intervals. This rate cannot be changed by anything. Health regeneration has no cap, although the HUD does not show regeneration over 1000 health per second.

Health regeneration is affected by heal manipulation. When increased or reduced, the HUD shows the increased/reduced values.

Base health regeneration
Most units have a set base health regeneration, differing from unit to unit. Most heroes have no base regeneration, while some non-hero units may not have any base regen, but most of them do.

Summons
None of the summoned wards have base health regeneration. All other summoned units have the following base regen:

Health regen manipulation
See Recovery manipulation.

Modifying health regeneration
Just like for mana, there are many abilities and items which can change how fast a unit regenerates health. Most of them increase health regeneration rate by adding a flat bonus, but some also increase it based on certain things, like health or attributes. They can be passive bonuses which grant a permanent bonus or be conditionally activated, or be short, but grant a strong bonus.

Health regeneration affecting abilities
The following abilities affect a unit's health regeneration:

Health regeneration granting talents
The following heroes have a talent that grants them a flat health regeneration bonus.

Health regeneration granting items
Items that provide regeneration bonus by flat rate and strength:

These items have a flat health regeneration bonus to the hero who has them equipped.

These items increase the hero's health regeneration through the strength they provide.

Regeneração de vida Регенерация здоровья 生命恢复