Version 6.31


 * Morphling remake.
 * Recoded Grow to not refresh cooldowns.
 * Improved the top left Scourge terrain to make things a bit more fair for the Scourge side.
 * Mac disconnect bug fixed (as far as i can tell from my limited mac testers).
 * New Trigger prevents Furion or Ignis from teleporting into the base if no allied creeps are there.
 * Leavers' gold is now properly distributed throughout the game as they gain gold.
 * Smokescreen duration decreased from 7 seconds to 6 seconds.
 * Paralyzing casks now deals damage to creeps.
 * Headshot doesn't work on allied units.
 * Reduced the Dual Breath's range to match the animation, mana cost increased.
 * Witchdoctor's attack animation improved.
 * Bounty Hunter wind walk damage and mana cost improved.
 * Mask of Madness recipe cost reduced by 50 gold.
 * Tossed unit takes less damage now, but damage improves with Grow when it is an enemy (thanks Mare05).
 * Arcane Orb's damage type is now magical (a nerf).
 * Eul's Cyclone duration from 5 to 4 seconds.
 * Last word AOE from 500/600/700/800 to a constant 700.
 * Scepter can now be made by anyone, but only improves the ultimates of the ones listed.
 * Assassinate level 3 cooldown from 5 seconds to 10 seconds.
 * Split Earth casting range increased from 525 to 650.
 * Viper's Poison Attack mana cost reduced from 30 to 20.
 * Necro'lic's Level 3 Revenants are now spell immune.
 * Leviathan's Ravage from 250/350/500 to 200/300/400 damage and duration buffed from 1/1/1 to 1.4/1.8/2.2 seconds.
 * Slithereen Crush area increased by 50.
 * Nightstalker's Base Attack Cooldown improved to 1.7 like most other heroes. Small armor boost as well.
 * Greater Hawk's Truesight is removed, but it gains Permanent Invisibility.
 * Hand of God's cooldown from 70 to 120 seconds. Mana cost from 150/200/250 to 200/300/400.
 * Aegis is now undroppable (this is probably temporary while a chargeless version is thought out)
 * Fixed a rare bear item drop bug.
 * Fixed a minor bug with Wild Axes that causes Rexxar to become slowed if they hit a unit with Frost Armor.
 * Fixed a bug that allowed you to get two heroes by repicking during astral imprisonment
 * Fixed a -sc pathing issue
 * Fixed a minor bug with obs mode.
 * Fixed a Spirit Breaker bug with charge of Darkness move speed in -dm.
 * Diabolic Edict no longer causes its caster to take return damage or get slowed from Frost Armor.
 * Fixed a Timewalk error when trying to timewalk into Blackhole.
 * Fixed various range neutral creep camp abuses.
 * Fixed a bug with Lothar's Edge that did "50!" text after breaking Windwalk.
 * Fixed an observer mode bug, the old missle through fog vision.
 * Fixed a bug with Astral Imprisonment where the int drain doesn't get restored if the unit is dead 60 seconds after cast.
 * Fixed a minor Haunt target buff bug.
 * Fixed a bug with a fast "swaphero and repick" combination that allowed you to have two heroes.
 * Fixed the damage area on Sanity's Eclipse. It was a constant 325, unlike the effect and tooltip aoe.
 * Divine Rapier recipe now costs 2 lumber instead of just 1.