Ember Spirit/Counters

Bad against...

 * Batrider has huge damage from his and hand strikes on the target, with this effect. And Ember Spirit not only has a small reserve of health, but also has a melee type of attack. If these two collide on the center line, then Ember Spirit will have to finish off several creeps from afar with a, otherwise he will lose a lot of health from long-range Batrider attacks under , and possibly even kill, because Ember Spirit does not have the ability to interrupt Batraider with his damage if he decides to attack
 * Ember Spirit is a very tasty target for, because it has a small reserve of health, and all the power lies in the abilities that forbids using, this can help the Batraider team quickly deal with the unpleasant "jumping" Ember Spirit in a fight if he gets into


 * Ember Spirit has a small mana pool, which is why QW-Invoker can burn it out very effectively with his own, do not give Ember Spirit the opportunity to play with his abilities and cause damage with them in a fight.
 * QW-Invoker Destroys Ember Spirit's with his own, which is why Ember Spirit cannot defend against Invoker's strong magic damage.


 * Lion possesses two strong disables in and  and heavy magic burst with  which help lock him down and prevent him from escaping with Activate Fire Remnant. When getting his  Lion can punish Ember Spirit's overextension immediately, or initiate a fight on him with disables.


 * Lone Druid becomes unkillable and impenetrable for Ember Spirit on the central line, as it has a huge reserve of health from the and a large regeneration from, which is why  practically does not break through either one or the other on the line, and Lone Druid at this time can easily expel Ember Spirit from the line, push and gain gold and level
 * and abilities completely disable Ember Spirit's ability to dodge abilities or get out of an unpleasant fight for him on, which can give the Lone Druid team the opportunity to kill him


 * can easily remove the protection from Flame Guard and kill Ember Spirit due to his low health.
 * Ember Spirit is very vulnerable to physical damage from.


 * and can prevent Ember Spirit from casting Activate Fire Remnant to escape.
 * also provide high pure damage that is not negated by Flame Guard.
 * is also a potent harassing tool in the laneing stage as its cooldown is lower than Flame Guard's.


 * Storm Spirit is not only a potent carrier, his  provides an additional disable and  provides a great slow. When paired with, they can cut through Flame Guard fast.
 * not only provides great initiation upon Ember Spirit from any position anytime, but also helps dodge Sleight of Fist.


 * Faceless Void is one of the best heroes against Ember Spirit, providing a lot of ways of dealing with him. Ember Spirit becomes a lot weaker if affected by, as he can no longer spam Sleight of Fist.
 * is also a reliable lockdown for Ember Spirit, although it can be evaded sometimes by Activate Fire Remnant. Additionally, Void can easily negate Sleight of Fist damage with.
 * And finally, Void is a great carrier. Not only 's physical damage not negated by Flame Guard, but it also burns Ember Spirit's mana. That, in turn, prevents him from escaping if he survived.


 * The pure damage provided by is a great addition for killing Ember Spirit, as well as a good way of saving teammates.
 * will temporarily save his allies from Sleight of Fist's physical damage, and Ember Spirit is not a hero that will get to counter it.


 * The pure damage provided by is a great addition for killing Ember Spirit.
 * fully negates all magic damage of Flame Guard and Searing Chains and will temporarily save himself from Sleight of Fist's physical damage, and Ember Spirit is not a hero that can counter these skills.


 * With, Nyx Assassin can move closely to Ember Spirit when he's farming with his Flame Guard and use with  to provide a reliable and long disable.


 * Using Kunkka can prevent Ember Spirit from escaping with Activate Fire Remnant, until he purchase  or.

Others

 * The general opinion that can counter Ember Spirit with his  is a misconception, as  has a long cast animation, so an attentive Ember Spirit can easily dodge it if he has a Fire Remnant nearby. Doom is still an extremely effective early ganker however, as his  and  damage can quickly overwhelm Flame Guard's magic damage absorption, leaving Ember Spirit with no protection against them. Additional skills that Doom can get from Neutral creeps can also help bully Ember Spirit early.  or  on Doom can also help, providing a good way to apply  on Ember Spirit.
 * can be a good hero for dealing with Ember Spirit with, her pure damage nuke in and a slow in . However, Queen of Pain can be punished by Ember Spirit, as his Searing Chains prevents her from getting  off.
 * is potentially good against Ember Spirit since he can burn Ember Spirit's mana, prevent him from escaping or using his skill. Anti-Mage has high magic resistance, which will reduce most of the damage from Ember Spirit's skill set. However, Anti-Mage lacks any form of stuns or lockdowns, and may struggle to kill Ember Spirit if he still has some mana left.

Items

 * and can be devastating for Ember Spirit, as silences prevent him from getting Activate Fire Remnant off. Ember Spirit is quite fragile as well, so additional damage from these items will be very helpful. It will probably force Ember Spirit to get  or  as well, which will limit his late game damage potential.
 * and are both strong disables, preventing Ember Spirit from easily escaping.
 * and greatly decrease Ember Spirit's damage output from regular attacks and Sleight of Fist.
 * and allow enemy heroes to survive longer against Ember Spirit because of the evasion bonus and the disarm in Heaven's Halberd's case.
 * ,, and are all items that will allow enemies to survive Ember Spirit's late game AoE damage from Sleight of Fist. Additionally,  will allow enemies to repeatedly breach Ember Spirit's highground without committing any resources.
 * can be tactically used to lock Ember down, dispelling his Flame Guard, and being followed by another disable.

Good against...

 * Fire Remnant allows Ember Spirit to escape Bloodseeker while d.


 * Ember Spirit easily finishes off all creeps on the line against Earth Sprit, exchanging health with him under his, which is why Earth Spirit can leave the line for ganks very early and without the necessary amount of gold and levels, which will give the Ember Spirit team an advantage to fight off such ganks
 * The ability helps Ember Spirit dodge all of Earth Spirit's abilities, which makes his gank potential practically useless against Ember Spirit, and with the purchase of, Ember Spirit can use  to combine with  to catch and kill Earth Spirit.


 * Meepo is quite fragile in the early game and can be easily taken down by Flame Guard's and Searing Chains' damage. Later on, Meepo is very vulnerable to Sleight of Fist's damage due to 's cleave on multiple Meepos.


 * Ember Spirit is evasive and can dodge close encounters with melee heroes like Chaos Knight. Ember Spirit can't be caught with the slow from, and Flame Guard and Sleight of Fist can bring 's illusions down quickly.


 * Ember Spirit can deal devastating damage to illusion heroes like Terrorblade with Sleight of Fist. Terrorblade also has no way of preventing Ember Spirit from getting Activate Fire Remnant off. Additionally, Ember Spirit's ability to fight from long range as well as his wide skill set won't give many opportunities for Terrorblade to get off.


 * Crystal Maiden is extremely fragile and she's an easy target for him. She has no real disables that can lock Ember Spirit down, and all of her skill damage can be negated with Flame Guard. The damage from Searing Chains, Flame Guard, and Sleigh of Fist can easily take her down.


 * Ember Spirit can easily deal with by using his Flame Guard and with . He also has multiple ways of escaping . Additionally, Ember Spirit can break 's trees with Activate Fire Remnant and interrupt  with Searing Chains.


 * Sleight of Fist is the natural counter to Phantom Lancer's army of illusions, especially when combined with.


 * Searing Chains and Flame Guard quickly burn through instances exposing her low health pool.
 * Templar Assassin has no inherent way to prevent Ember Spirit from escaping, a good Ember player also will be able to dodge her meld attack
 * Ember Spirit`s give true sight into invisibility, why Templar Assassin can't hide from it in  and get out of the fight using


 * Zeus laneing against Ember is going to be punished with Sleight of Fist due to his low health pool
 * Zeus's chip damage from and other spells is nullified from Ember's Flame Guard.

Others

 * You need a hard disable or a silence to catch Ember Spirit, as slow will never be enough so long as he has a Remnant somewhere. As such, he can be a good pick against any line-up that lacks those disables.
 * Similarly, the only disable Ember Spirit offers is the root from Searing Chains. As such, he can also be a good pick if the enemies are vulnerable to root effects.
 * Ember Spirit does regular attacks to creeps and Sleight of Fist for enemy heroes, so doesn't really work against him.
 * Heroes that heavily depend on illusions or summons, (,, , ,...) are vulnerable to Sleight of Fist and even more so if Ember Spirit has.

Works well with...

 * forces enemies into a small space, perfect for Sleight of Fist


 * synergizes well with Sleight of Fist. vastly improving your damage
 * allows you to easily catch heroes who survives your Sleight of Fist.


 * can be effective way to set up Sleight of Fist
 * works well with Sleight of Fist as well.


 * Dazzle is a great laning support for Ember Spirit. Not only can he heal Ember Spirit with, but he can also provides killing potential with his . Dazzle's ability to make game-changing plays with his , combined with the capability to save Ember Spirit makes them a strong pair for the whole game.
 * also greatly amplifies Sleight of Fist damage through the armor removal.


 * creates the perfect setup for Sleight of Fist. Very few heroes will be able to survive a Black Hole/Sleight of Fist combo
 * synergizes well with our Searing chains


 * Ember Spirit is not frozen by while using Sleight of Fist or Activate Fire Remnant, enabling him to deal great damage to units caught inside.


 * With, Ember Spirit can use Sleight of Fist twice with 0 cooldown. A recipe for rampages if ever there was one.
 * It also helps that Ember Spirit's spells cost a lot of mana on rather short cooldowns, so the mana regeneration from Chakra Magic stays relevant well into the late game.


 * Magnus is a great addition for a team with Ember Spirit. His is extremely effective, as it greatly increases Ember Spirit's farming speed, granting him a buff somewhat similar to.
 * stays potent during all game, as it increases damage proportionally and its cleave stacks with.
 * Additionally, paired with Sleight of Fist is an extremely effective late game combo.


 * Searing Chains is a great set up for Skywrath's . In return, Skywrath's allows your Flame Guard, Searing Chains and Fire Remnant to deal increased damage, while preventing them from casting spells to disable you

Others

 * 's works well with Fire Remnant by bringing Ember Spirit back to base to heal, then returning him to action.
 * All AoE disablers and nukers are good for Sleight of Fist.

List of heroes that counter Ember Spirit, and list of heroes that work well with Ember Spirit.

Ember Spirit/Противостоящие 灰烬之灵/克制