Monkey King/Sounds

Attacks

 * Pre attack sound plays during the attack animation (at a 10% lower pitch).
 * Brewmaster preattack1.mp3 Pre attack 1
 * Brewmaster preattack2.mp3 Pre attack 2
 * Brewmaster preattack3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound and one blade ring sound
 * Monkey King attack1.mp3 Main impact 1
 * Monkey King attack2.mp3 Main impact 2
 * Monkey King attack3.mp3 Main impact 3
 * Shared large blade ring1.mp3 Additional impact 1 (80% vol, 20% lower pitch)
 * Shared large blade ring2.mp3 Additional impact 2 (80% vol, 20% lower pitch)
 * Shared large blade ring3.mp3 Additional impact 3 (80% vol, 20% lower pitch)
 * Shared large blade ring4.mp3 Additional impact 4 (80% vol, 20% lower pitch)

Movement

 * Movement sounds Play on each step while moving (50% vol).
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7

Boundless Strike

 * Pre cast sound plays on Monkey King at the beginning of the cast animation.
 * Boundless Strike pre cast 1.mp3 Pre cast 1
 * Boundless Strike pre cast 2.mp3 Pre cast 2
 * Boundless Strike pre cast 3.mp3 Pre cast 3
 * Cast sound plays on 2 locations upon cast, on Monkey King and at the tip of the Staff.
 * Boundless Strike cast 1.mp3 Cast 1
 * Boundless Strike cast 2.mp3 Cast 2
 * Boundless Strike cast 3.mp3 Cast 3
 * Boundless Strike.mp3 Full sound example.

Tree Dance

 * Cast sound plays on Monkey King upon cast.
 * Tree Dance cast 1.mp3 Cast 1
 * Tree Dance cast 2.mp3 Cast 2
 * Tree Dance cast 3.mp3 Cast 3
 * Target sound plays on the targeted tree upon reaching it (70% vol).
 * Tree Dance target 1.mp3 Target 1
 * Tree Dance target 2.mp3 Target 2
 * Tree Dance target 3.mp3 Target 3
 * Tree Dance.mp3 Full sound example.

Primal Spring

 * Primal Spring cast.mp3 Cast sound plays on Monkey King upon cast and lasts as long as the channeling does.
 * Jump sound plays on Monkey King upon jumping off the tree after the channeling.
 * Tree Dance cast 1.mp3 Cast 1
 * Tree Dance cast 2.mp3 Cast 2
 * Tree Dance cast 3.mp3 Cast 3
 * Primal Spring impact.mp3 Impact sound plays upon landing at the targeted area.
 * Primal Spring target.mp3 Target sound plays on each hit enemy.
 * Primal Spring.mp3 Full sound example.

Great Sage's Reckoning
 * Additional impact sound plays together with the default impact sound (Rumble in the Deep only).
 * Rip Tide cast1.mp3 Cast 1
 * Rip Tide cast2.mp3 Cast 2
 * Rip Tide cast3.mp3 Cast 3
 * Great Sage's Reckoning Rumble in the Deep Primal Spring.mp3 Full sound example.

Jingu Mastery

 * Jingu Mastery proc.mp3 Proc sound plays whenever the buff is placed on Monkey King.
 * Jingu Mastery.mp3 Sound example together with attacks.

Mischief

 * Mischief.mp3 Plays on Monkey King upon cast (50% vol).

Revert Form

 * Revert Form.mp3 Plays on Monkey King upon cast (50% vol).

Wukong's Command

 * Wukong's Command pre cast.mp3 Pre cast sound plays on Monkey King at the beginning of the cast animation.
 * Wukong's Command cast.mp3 Cast sound plays on Monkey King upon cast.
 * Wukong's Command end.mp3 End sound plays whenever the spell expires in any way.
 * Wukong's Command.mp3 Full sound example.

Others

 * Monkey King takeover stinger.mp3 Reveal sound played as Monkey King appeared in the dashboard when the game was launched the first time and whenever the arcanan was viewed after The New Journey update.

Taunt: Goin' Bananas
 * Taunt Goin' Bananas jump.mp3 Spring sound plays upon each landing.
 * Death body impact giant.mp3 Impact sound plays upon the last landing.
 * Taunt Goin' Bananas.mp3 Full sound example.