Talk:Disjoint

How to identify a disjoint
Sometimes it can be hard to identify a disjoint. for instance is often used to dodge projectiles and stuns, but it does not disjoint projectiles. After the duration a projectile will still hit its target. A good way to analyze a skill is to enable  in a lobby, get a force staff and get a simple slow-moving disjointable projectile to target you. A tower projectile is often a good bet. Then use the force staff to position yourself to maximize the travel time of the projectile. Remember, a force staff will not disjoint projectiles! Use the skill in question and then move your hero a small amount. If the ability disjoints the projectile will hit where you performed the skill without doing damage. If it doesn't, the projectile will hit the hero and do damage. --Artorp (talk) 18:20, 1 February 2014 (UTC)
 * Here's a demonstration of this when testing Brewmaster's Cyclone (Spoiler: It doesn't disjoint): http://www.youtube.com/watch?v=vt_zlx0bJ10 --Artorp (talk) 19:48, 1 March 2014 (UTC)

No love for Tinker!
Tinker's laser has 2 components: the damaging component(which is instant) and the blinding component,

which is an invisible projectile that moves with 900ms (should be 1536). The projectile is disjointable as far as I can remember.

--Artorp (talk) 21:15, 29 March 2014 (UTC)
 * You're completely right, tested in a lobby and can confirm the debuff projectile is disjointable. Added this information to the article. Sorry for more or less copy-pasting your comment, you explained the mechanic nicely. This is especially relevant now that aghs doubles the laser range.