Io

Io the Guardian Wisp is a highly unique ranged strength hero who works best as part of a communicative team. With his support-oriented skill set, Io is able to share his strength through Tether and Overcharge, harass enemy heroes out of the lane with Spirits, and materialize himself and an ally anywhere on the map with Relocate. Gank enemy Heroes, push undefended lanes, save teammates from deep within enemy territory - the possibilities are endless, and Wisp features one of the highest skill ceilings in the game.

Tips

 * Tether can be used on allied heroes to get to their side with great speed, as it latches from a considerable distance.
 * Approaching a confrontation from behind will allow for easier use of Tether's stun. Positional items are also useful for this.
 * Spirits requires much practice and focus to control, and due to its high mana cost it is not advisable to use it frivolously.
 * Building Heart of Tarrasque or other HP regen items will allow for much more liberal use of your Overcharge. Also, the regen you get from these items will heal you tether partner, allowing you to heal allies by using Overcharge.
 * Remember that Tether can be used on friendly creeps, and in a dangerous situation Wisp may be able to avoid death by Tethering to a lane creep, owing to Tether's large latch distance.
 * Should an emergency arise, Io may Tether to a wounded ally and then Relocate to the fountain to heal both Io and his ally.
 * You can also save the life of a crucial allied hero with this method, but it will often result in your own inevitable death when Relocate forces you to return to your original location. Be sure to un-Tether your ally before you return.
 * The inverse of this can also work; Relocate from your fountain to to the crucial ally and Tether them to bring them back. This is not always viable however, as it entails the 12 second discrepancy between Relocations.
 * If Io's team has an end-game carry such as Phantom Assassin or Faceless Void, his top priority becomes ensuring the survival of this hero at any cost, including his own life. Wisp's skillset makes him very good at doing this, and if he succeeds in preserving the life of his carry then they will eventually become hugely powerful, and most likely win the game for their team.
 * A good way to make Wisp cause a lot of damage with his nuke quickly is to summon the spirits, make them get closer, and when the cooldown has ended, get close to the enemy and activate the spell again. This way, all the spirits around you will explode damaging the enemy and five new ones will appear, potentially exploding on him too. Best used if wisp is laning with someone with a good slow or stun, and when used to maximum potential (exploding all 10 spirits on maximum level of skill) will cause 1000 magical damage.
 * When ganking or escaping, always remember that Tether duration is the same as it's cooldown, so it can be maintained on constantly as long as you have enough mana.

Trivia

 * Wisp's hero model is made of particles without any visible mesh.
 * Wisp does not have a voice, unlike any other hero in the current game, and only makes ambient noises.
 * Though genderless, Io is usually referred to with male pronouns; it might be because of his Warcraft III hero model, which had a masculine face visible (and because of the ambiguity of the English pronoun "it").
 * Wisp's fun names in DotA were Weird Ball and Santelmo. Santelmo may refer to St. Elmo's Fire, which is a weather phenomenon that creates sparks of bright energy similar to that of lightning, mostly occuring from sharply pointed structures.
 * Wisp is also the name of an Elemental from the Legend of Mana series, which has a similar appearance and is usually involved in healing.