February 13, 2013 Patch (Test)

{{Patch layout


 * source = http://dev.dota2.com/showthread.php?t=73532
 * source-title = Update Notes - February 13, 2013


 * before = February 06, 2013 Patch (Test)
 * after =

Added {{Hero ID|Tusk}}!
 * notes =

GAMEPLAY

 * : Fixed hitting units behind you.
 * : Fixed some backswing behaviors with her spells
 * : Fixed not removing collision.
 * Fixed a case where ranged Troll Warlord can bash when attacking while transforming.
 * Added a "fast" attack animation that will only trigger when his attack speed is above 210.
 * Fixed disabling  at the end of its duration even if it was doing no damage.
 * Fixed a recent bug with that could infrequently cause it to not block hero damage.
 * Fixed some wave speed issues with, , , , , and.
 * Enabled in Tournament lobbies.
 * Team Matchmaking now uses the Tournament lobby rules.
 * Two-player Mid Only games now automatically spawn a courier.
 * Enabled in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).
 * Enabled in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).

UI

 * Updated look of the combat log and added language localization.
 * Fixed bug where players who'd set themselves as Offline in Steam would still report their Rich Presence status.
 * Players no longer display what hero they're playing in their Rich Presnce if they're in a private no-spectating game.
 * Added a "Add Self to Roster" button that shows up for Team Admins that aren't part of their Team's Roster.
 * The Game End panel now shows team names for games with teams.

VISUALS

 * If dies with  active, the visual effect is now removed.

BOTS

 * Fixed bots not considering a hard carry.
 * Fixed VS bot not having a large enough item build list.
 * Bots will no longer dust because it's sneaky.
 * Bots will no longer buy invisibility detection for an enemy's item until they see that item in an enemy's inventory.
 * Made bot slightly more likely to use.
 * When a player connects, we now only disable/make invulnerable heroes on the opposing teams (not units with bots like the Warlock Golem).

}}