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The Terrene Plane (also known as the Material Plane/Material World, the Mortal Plane/Mortal Realm/Mortal Universe/Mortal World, the Physical Plane/Physical Realm, the Corporeal Plane, Natural Plane, etc.) is one of the major planes of existence among the Seven Planes. In the lore, there are several common or generic names that refer to this plane, including "world of matter", "universe", "nature", "creation", "reality", "physical existence", "cosmos", etc.

Genesis
There are multiple accounts about the origins of Dota 2's world, including the terrene plane. Both creation stories are distinct from each other with their own geneses, characters, and other story elements, but only two of these stories have the common theme of dividing an entity that was once in a perfect state of wholeness into many parts, which birthed the wide multiplanar world of Dota 2 lore. Like all other planes of existence, the material plane had its genesis from the sundering of the Great Symmetry, made by the blow of the Elder Titan's hammer.
 * -|The Worldsmith's Error=

While the world was still whole, the Elder Titan was honing his skills at the forge of creation. In doing so, he accidentally shattered the world with his hammer, a world that could never be mended, only thrown aside. The Worldsmith fell into his own broken world, and like his flawed creation, his soul was rent asunder. His error broke the world into the many planes of existence that both constitute and divide the Titan's world, both material and immaterial. The origin of the world, including the terrene plane, is also known to the Void Spirit, even before Inai came to be. Without a form or voice or a sense of self, the primordial nothingness sensed the arrival of the Elder Titan and felt the blow of his hammer. The four Fundamentals began to scatter across all of creation, and the expanse of all time began to flow from that instant, marking the beginning of the universe.
 * -|The Wailing One=
 * -|The Great Tapestry=

War of the Ancients
The terrene plane is the one and only plane where the final war will be fought, possibly referring to the battle of the Ancients.

Since the beginning of time when the universe came into being and the Primordial Consciousness was sundered, its two greater fragments Radinthul and Diruulth brought strife upon each other. In the world before our current world, the two warring intelligences relentlessly fought each other as they twisted the burgeoning universe to serve their conflict. This war would continue until the third Ancient Zet came to be. Zet the Arc Warden sought to resolve its siblings' disharmony and return all into perfect unity. Gathering the sum of its powers, Zet overwhelmed its sibs and imprisoned them together into a crystal sphere named the Mad Moon, before hurling them into the darkness of outer space where they will both wander aimlessly forever...until it was caught by the gravity of a developing planet that would soon become their next battleground.

As the planet flourished with the earliest signs of life, this eerie satellite began to show signs of damage. Its ancient inhabitants began to exploit the orbital stress and tidal forces that were acting on the moon, while their eternal clash reverberated from within the moon. Over time, the surface of the moon shuddered, its small fractures growing into massive glowing fissures numbering at the millions. At last the Mad Moon was broken on one apocalyptic night in a powerful explosion. Most of Mad Moon's fragments were thrown into outer space or consumed by the heat of atmospheric entry while a few rare fragments fell to earth, with some of them retaining their jagged crystalline form or melted into fused lumps. Remnants of the broken Mad Moon lay unmoved where they had fallen, and over time the blasted lands of the planet eventually recovered from the heavenly cataclysm.

From this prehistoric meteor shower sprang the Nemesis Stones, made from the very same crystals that composed their progenitor, but warped and made distinct by the two Ancients that dwelled within them. The crystal that contains the Radiant is known as Radiant Ore, while the stone that contains the Dire is aptly named Direstone. Distinct as they may be, they both exuded a powerful influence that's capable of bending lesser creatures to their will. Various creatures who settled near these stones found themselves harnessing and feeding off of this energy, prompting them to build shrines around the crash sites to revere these stones as godlike beings, forming the bases that we see in our many games of Dota.

As both of their cultural influences spread, Radinthul and Diruulth's primordial war did not resume until their factions came into conflict with each other. The focal point of this battle was the 2 Nemesis Stones, for the presence of one stone caused a corresponding fall-off in the energy of the other stone—and this goes both ways. Both stones could only be restored to full power if their respective Foe-stone is destroyed. Thus the Ancients' armies of enthralled creatures—the Radiant and Dire creeps—rallied to protect their land by destroying the neighboring Ancient. Heroes from far and wide heard the call to battle and took sides, drawing even otherworldly beings from many realities and planes beyond. Thus it went that the Nemesis Stones' influence made this plane into a nexus for all beings to participate in what some believe to be the greatest conflict of all time.

Should either Ancient win, their power would end their world and ours. While most of its benighted participants see this battle to be the end of things, there are some who are privy to the fact that this primordial war is hardly the end, but rather the beginning of a different battle. One of these entities includes the Outworld Destroyer, who believes that this trifling struggle must come to an end, lest that it may be the catalyst for the arrival of another darker force.

Age of Light
When the Fundamental named Ezalor escaped his home realm, the age of light was born. Using his brilliant staff, he sparked the flame of the very first star in the universe to illuminate the black void of outer space. But even this ancient sun was not enough to eliminate the primordial, dayless night and illuminate the rest of the dark cosmos, which was sprawling with night creatures like Balanar the Night Stalker, who all thrived and reigned unchallenged in a world where sunlight and daytime do not exist yet.

In the earliest days of his headstrong flight, Ezalor channeled his gift to create a pale winged equine whose brilliant charge would set fire to stars in every sky hewn by the Titan's error while Ezalor carried on to bring light in the form of countless conscious stars. The stars that he made, including his first sun, were fated to perish by collapsing on itself before bursting in the fatal crucible of a supernova, where countless other stars identical to their progenitor are born.

The First Day
Aeons after the age of light and after the supernova of the Keeper's first sun birthed countless stars just like it, some of the first sun's children began to align against the chaos their ancestor's maker left chasing in his wake.

Wraith-Night
Mere fragments of the vast and comprehensive Book of Heavens speak of a rare solstice

The Great Equilibrium
Only Kaldr knows what fate awaits the cosmos at the time of the great equilibrium. But there are some who say that Kaldr's ever-decreasing age and ever-increasing light and power is a dark omen that our cosmos is inevitably being ushered into its final moments at the end of time. In this singularity, Kaldr, no longer an Apparition but a reality, will cast a light that is too terrible to behold and all matter will finally stop in his icy grip.

The Great Confluence
The Great Confluence is a cataclysmic event in a future point in time where the fabrics of multiple realities, including this plane, are fated to collide and merge with each other. The fabric of this realm will merge with the others, causing chaos and ripples of destruction to spread throughout all planes as they contaminate each others' fabrics with their own.

Description
Everything in this plane of existence is made out of matter, distinct from the ethereal and intangible elements of the mind and spirit, and other metaphysical stuff. Hence, some of the metaphysical entities that may enter this plane will have a physical body—separate from their true forms—to correspond with their new surroundings, allowing them to affect and be affected by the happenings of this plane. However, some metaphysical entities can do this without even having a physical body or even entering this world at all. According to Kaolin, the material plane ends everything. This may be because all matter is subject to decay and nothing here is truly eternal or immortal. This is why it is called the mortal plane.

The terrene plane goes far beyond the terrestrial sphere that we stand on. The stars, the moons, the planets, the sable chasm of outer space that lies between them, and other physical objects of varying sizes that move around this universe, the material plane encompasses them all, and all of them constitute the material plane. Although it may seem like the planet of the Nemesis Stones is the only one in this desolate universe, they are many other earths out there with people and champions like ours.

The terrene plane is of great interest and significance to many otherworldly beings, thus it is regarded as the nexus of all realities.

The Elements and Nature
The world of matter is composed of several elements, which may include fire, water, wind, earth, etc. Among the classical elements of nature, the element of water is the essence of the material plane. The elements of nature can create wards to assist their favorite Heroes during battles. The chemical elements of this world includes gold, iron, nickel, mercury, calcium, titanium, sulfur, etc. These elements compose the physical forms of all beings in the material world and their elements will return to nature when they expire.

Nature is not a unified cause or philosophy. Within nature, there are many living things that sustain it, but at the same time there also other living things that blast and blight the vast green world that birthed them.

The Great Wheel
As a plane of existence where almost nothing lasts forever, the material plane is subject to an eternal cycle called "the great wheel" that oscillates between life and death. The great wheel turns when new life is born and when living things die, completing a cycle where the end of one path in a duality is the beginning of another path in the very same duality. It is through this cycle that the death of all living things is ensured and their subsequent rebirth (or the impartment of the life that they once had to something else) is sure to follow.

The great wheel exists in all of nature, where new life comes from the deaths of others. Humus–the dark material in soil that comes from the death and decomposition of living things–is what develops new life and sustains existing life, such as the seeds, the saplings and the little creatures in the soil. Even among the macroscopic animals, the food web dictates that animals must die (either from predators and parasites or by natural causes) to sustain the lives of other creatures both large and small. Furthermore, this cycle exists in nature in the form of dead or destroyed things relinquishing their elements back to nature which may recycle their elements for possible future use.

This wheel or cycle is broken in the undead, who also exist outside of the cycle.

Fabric of Creation
The existence of our universe and many other worlds just like ours are all supported by the fabric of creation, which is also known as the fabric of nature, the mesh of reality, the cosmic weave, the cosmic tapestry, the pattern, etc. Because of this, any damage to the fabric will result in the unmaking of an entire world if it is neglected. Hence it is the job of the Weavers to maintain the fabric's pristine condition by keeping it tightly woven and unfaded, as well as protecting the fabric from otherworldly pests that gnaw and lay their eggs in the frayed regions of the fabric, whose young can quickly devour an entire universe if the Weavers let their attention lapse. The fabric of reality is a vast pattern consisting of woven threads that are the elements of our reality, such as time, strife, fate, life  (which may or may not include the threads of the soul ) Woven together in unfathomable patterns beyond mortal knowledge, these threads constitute the impossibly vast warp and weft responsible for our world's existence.

To us mortals, time in this plane flows normally, regardless of one's mortal perception of time. But it's implied that time in other planes of existence goes much faster than on this plane of existence. Anyone from beyond this plane of existence will find our plane's flow of time to be quite slow.

Places
The Ardalan Nebula exists somewhere in outer space. Sniper visited this place through unknown means, which he refuses to divulge.

When a star dies by collapsing on itself, a is created—a superdense singularity where not even light cannot escape. Some of Enigma's eidolons are sprung from this dark heart of the universe.

Constructed by the Void Spirit long ago, the Hidden Temple exists here

The main planet of Dota 2 is orbited by the crystalline Mad Moon where the Nemesis Stones sprang from after a cataclysmic meteor storm. It is also orbited by a second dark moon. There are other celestial bodies in the universe like Ultoria which is implied to be a celestial body, since it has multiple moons with lunar cycles that can last a full Earth year. When the Earthshaker merged with a fragment of a shattered sister earth, he learned of this world's grim fate and possibly other worlds destroyed just like it.

The Outworld is a crystalline world situated on the edge of The Void. The lore surrounding the former location suggests that it is located in outer space. As for the latter, this horrifying Void is stated to be a pocket located between this world and the Outworld.

Adjacent/Related Planes
As a dimensional nexus, there are many planes of existence that are connected to the terrene plane. Hence the surprisingly large number of realms that are listed here. Technically, all planes of existence in the lore of Dota 2 should be listed here, but only the planes with an explicit or strongly implied connection to the material plane will be included here.

The Fae Realm permeates this world and thus it surrounds the latter's inhabitants, but it is invisible until it is revealed by its conduits, such as the Fae.

Our universe, as large and as vast as it may be, is merely a shadow of the real plane, the elemental realm. The ring on Barathrum's nose is a reminder of this.

Nature, as beautiful and as pleasant it appears to our senses, hides a dark secret deep within itself. With the haunted Chronoptic Crystals, they can reveal the lurid and vile heart of all creation. In this plane of existence, nature is a blighted world of torment, suffering, and decay. It is said to be the "fundament of nature" because the forms of everything in the natural plane springs from this place. Because the forms of all things in nature comes from its heart, a land of torment and decay, everyone's existence is actually a torment that they just don't feel or know until they have seen the truth of all nature. As the core and foundation of the material world, the heart of nature has its own elements that are known as the Impurities.

The lore surrounding Claszureme, a dimension beyond time itself, suggests that it is an adjacent dimension to our world.

Besides the properties of light and darkness, the properties of all things in the material plane are reversed in the Nothl Realm.

According to Enigma, everyone is connected on a deeper plane of existence. The following are speculations on what this plane really is: The story of the Wailing One states that the spiritual and physical planes were once united, before they were split apart in an ancient spiritual schism. This means that the astral plane and other spirit planes are connected too.
 * This plane of existence may be the Primordial harmony that is frequently mentioned in the lore of Keeper of the Light. This Primordial harmony is what bound Ezalor with the other Fundamentals in their home plane before they were shattered, fusing them into a single unified force. It could also be the state of perfect Unity that the Elder Titan comes from when he goes in this world.
 * It's even possible that the state of perfect Unity and the Primordial harmony are all the same thing, which is the deeper plane of existence where everyone is connected.

The hidden dimension called Foulfell is a dark reflection of our world.

All of existence (including this plane) is just a shadow of an infinite realm. With the context behind this line, Inai may be referring to his home.

Inhabitants
Almost every character in the lore of Dota 2 exists within the material plane. Including them all is very tedious, and it can make a very long and unnecessary list of characters who have nothing to do with this plane other than living inside of it, so only native entities who are notable enough will be listed below.

The Elementals are at one with nature, and thus they embody its elements.

The four Fundamentals and their father/creator exists across all planes at once, including the terrene plane where we can observe and interact with their physical form.

Across all heavens hewn by the Titan's flaw, countless constellations of stars permeate the void of outer space. These conscious beacons of light were born from the countless cycles of their predecessor's supernovae that all had their roots from the Keeper's first sun.

and his unnamed race of watchers hails from the Outworld. The last of his kind, Harbinger continues his duty to protect this world from the threat that he foresaw in the dark music of his mind.

Visitors and Otherworldly Influencers
Kaldr,, is an image projected from the cold infinite void beyond time. He is the end of this plane, for all matter will stop in his coldest grip when the vast cosmos reaches its final moments at the end of time.

The Celestials are divine visitants from a spiritual plane of existence, but their elemental identity binds them deeply to this plane where the material elements of nature can be found.
 * Originating from a higher plane of existence the is at one with the Earth and his very spirit is imbued by the planet itself. Embodying the gritty essence of this plane, he has the closest connection to this world among his brothers (he is even connected to its great cycle) and the most intimate knowledge of this plane, at least according to the wisest Celestial among them.
 * hails from and embodies the Void itself. He visits this plane sparingly, but each visit he makes changes it greatly. His final visit here is to prepare this plane to face the Great Confluence that threatens all planes of existence equally.
 * The Burning Celestial, now known as the, entered this plane out of curiosity and a small sense of foreboding about a conflict larger than that of the Ancients.
 * Like his fellow Spirit brothers, is from the spirit plane since he returns there when he dies.

Demons Seven Hells Darkterror,, is an extra-dimensional entity hailing from the dimension of Claszureme, a realm beyond time. His presence in this world is due to the fact that an upset in the balance of power in this world has repercussions in adjacent dimensions. His defeat in this dimension has unpleasant repercussions in his home world, which he seeks to prevent by participating in the war of the Ancients to achieve a more favorable outcome. His timeless presence in this plane is stabilized by Chronite with its time-altering properties.
 * The sovereign Demon Lords of the Seven Hells possesses explicit access to this world. Despite the fact that these malevolent demons are right at this world's doorstep and can walk in anytime, and the  hardly make the most out of their access to this plane, the former being scarcely concerned with the affairs of mortals and the so -called "Lesser Spectral Consorts", and the latter only enters this realm to harvest souls on most occasions. The, however, seeks to master this entire plane as part of his First and Second Dominion to dominate all realities.
 * Some demons spend most of their existence on this world rather than staying in the Seven Hells. These include Earthbound Demons like Anessix who lives in White Spire. Demons such as incubi wander this land unbidden.
 * Fitting for an Infernal miscreant, is the only exception to this rule.

is an evil elemental torn from the heart of all reality. Having learned that the horrifying truth of nature is all about suffering and decay, he sets his sights on our benighted world to help us see the truth like he did.

is a faerie dragon hailing from an unnamed alien dimension where the Undertree can be found. It is alien to the concept of nature.

Hailing from the shadow realm, Mercurial is a who is irresistibly drawn to conflicts wherever they may occur in this plane.

The, true name Barathrum, is an elemental intelligence who has plane-shifted into our plane from his home plane: the elemental realm. Just like the Faceless Void, he has entered our realm to participate in events that have repercussions in many planes beyond ours. His form is a reflection of the native bovines and simians of this world, borrowing a motley of their aspects into his form as outward emblems of his inner strength, agility, and cunning. The physical form of this unnatural beast from beyond the planes of reality is a mockery to nature, according to Ursa.

often visits this plane to reclaim any fugitive essence who have managed to escape the afterlife. Other affairs of this gargoyle in this realm includes ushering its inhabitants to their respective afterlife and driving away alien intruders from this plane.

Weavers

There are some beings from the world beyond the veil of the afterlife that watch and influence the events of the material plane with great interest.

Some species of Wraiths enjoy consuming the energies of this plane, which manifests tenfold in their home realm.

Items
A weapon whose power derives from its versatility, the can deal damage on both physical and magical planes of existence.

The is a magic sphere that contains the remains of an ancient universe.

use the element of water to protect against magical assaults.

The is an otherworldly garment that is tethered to this plane via unknown methods. Its name suggests that it came from the Nether Reaches.

Some believe that the is proof that there are unseen forces that manipulate the happenings of this plane.