Version 6.84

Heroes

 * can now be cast while disabled (same rules as Morphling's Morph)


 * Countdown can now be seen by enemies
 * Now has an area targeting cursor
 * now grants 4x gold bounty from Runes
 * Alchemist can now cast to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
 * Alchemist can now cast to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well


 * buff can now be removed by clicking on the buff icon above the health bar


 * cast point from 0.3 to 0.4
 * now triggers when attacks land rather than when they start
 * Affects 's and 's  as well
 * movement and attack speed bonuses reduced from 40% to 30%


 * mana cost from 125/150/175/200 to 100/125/150/175
 * Units affected by no longer provide vision
 * can now be used by Bane to end all other existing Nightmares


 * damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
 * damage reduced from 20/40/60/80 to 10/30/50/70


 * Base damage increased by 4
 * cast point from 0.5 to 0.4
 * attack point from 0.633 to 0.5


 * Bonuses scale from 100 to 25% HP instead of 100 to 0%
 * Vision threshold from 30% health to 25%
 * Vision threshold from 30% health to 25%


 * Intelligence growth increased from 1.4 to 2
 * Damage from 100/200/250/325 to 150/225/300/375
 * Cast range reduced from 650 to 400
 * Mana cost from 90/115/135/155 to 120/130/140/150
 * 's Shuriken Toss bounce range from 900 to 1200
 * now shows how much gold the enemy is carrying in the debuff tooltip
 * now shows how much gold the enemy is carrying in the debuff tooltip


 * units no longer provide a bounty when killed (was 11-35 depending on level)


 * Movement speed reduced from 295 to 290
 * armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2


 * is no longer a Unique Attack Modifier
 * attack damage from 60/80/100 to 60/90/120


 * now triggers when attacks land rather than when they start
 * Affects 's and 's  as well
 * Added upgrade to Centaur:  reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees.


 * minimum damage from 1/50/75/100 to 75/100/125/150


 * cooldown from 20 to 20/19/18/17
 * cooldown from 45/40/35 to 45/35/25


 * speed from 1500 to 1750


 * Movement and attack slow from -30 to -20/30/40/50
 * Slow duration from 3.5/4/4.5/5 to 4.5
 * cooldown reduced from 10/9/8/7 to 9/8/7/6
 * cooldown from 150/120/90 to 90
 * cooldown from 150/120/90 to 90


 * duration increased from 20 to 25 seconds
 * Damage dealt by illusions from 70/80/90% to 60/75/90%
 * Duration from 15/30/45 to 45
 * Mana cost from 200/300/400 to 125/250/375
 * Mana cost from 200/300/400 to 125/250/375


 * level 4 damage from 32 to 36


 * spirit count from 4/12/21 to 6/13/21


 * duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4


 * now also reduces base damage by 20/25/30/35% for 8 seconds
 * Corrosive Breath damage is now lethal
 * 's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300


 * damage from 125 to 50/100/150/200
 * Mana cost from 75 to 100
 * Damage from 50/125/200/275 to 50/100/150/200
 * can now be dispelled
 * Fixed Hex not interrupting if cast during the initial 0.6 seconds
 * Fixed Hex not interrupting if cast during the initial 0.6 seconds


 * Channel time from 1.8 to 1.6
 * Cooldown from 15 to 14/13/12/11
 * Cooldown from 15 to 14/13/12/11


 * attack slow from 30/60/90/120 to 40/70/100/130
 * can now be cast on controlled units to refresh the Enchant duration
 * now pierces Spell Immunity


 * cast point improved from 0.3 to 0.2
 * Now does a constant 55/110/165 damage per second regardless of proximity to the center
 * Mana cost from 275/350/425 to 275/325/375
 * Mana cost from 275/350/425 to 275/325/375


 * no longer has a cast point (Previously had 0.3)
 * missile two slow duration from 3 to 4


 * Cast range increased from 550 to 800
 * Cooldown from 25/22/19/16 to 22/18/14/10
 * Cooldown from 25/22/19/16 to 22/18/14/10


 * Intelligence gain from 2.5 to 3.2
 * no longer triggers cooldown if it only swaps the ability slots
 * cooldown from 30 to 25
 * Max level (,, and  all at max level) is now a non-targetable circular wave released in every direction around Invoker


 * double click now teleports to fountain


 * Base strength increased from 24 to 25
 * Duration increased from 7 (14 Scepter) to 10 (20 Scepter)
 * Area of effect increased from 225 to 240
 * Area of effect increased from 225 to 240


 * Cooldown from 30/25/22/18 to 42/34/26/18
 * Now has the same Spell Immunity on cast dispel behavior as other Spell Immunities
 * Previously it also removed your positive buffs
 * movement speed from 450 to 420
 * no longer ministuns on cast
 * Using items/abilities in Omnislash no longer requires facing direction
 * Using items/abilities in Omnislash no longer requires facing direction


 * cooldown from 16 to 16/14/12/10
 * now adds a buff that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
 * heal percentage from 75% to 100%


 * Kunkka no longer turns to cast Torrent
 * Cooldown reduced from 12 to 10 seconds
 * mana cost from 80 to 50
 * mana cost from 80 to 50


 * Counterattack chance from 16/18/20/22 to 25%
 * Lifesteal from 20/40/60/80% to 55/65/75/85%
 * Cooldown from 0.9 to 2.7/2.1/1.5/0.9
 * Added upgrade to Legion Commander:  lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.
 * Added upgrade to Legion Commander:  lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.


 * Movement speed from 315 to 320
 * Cast point from 0.7 to 0.6
 * Slow duration from 0.75 to 0.7/0.8/0.9/1
 * Slow duration from 0.75 to 0.7/0.8/0.9/1


 * cast range from 800 to 1000
 * projectile speed from 675 to 750


 * is now considered as normal bonus damage (can Crit and Cleave off it)
 * lifesteal increased from 15/20/25/30% to 50%
 * Added upgrade to Lifestealer:
 * Grants a new skill, . Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.


 * -upgraded no longer increases cast range


 * is no longer removed on death
 * Armor increased from 5/10/15 to 6/12/18
 * Damage increased from 50/75/100 to 60/90/120
 * Added upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
 * Added upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies


 * Base armor increased by 1
 * Per unit cap increased from 4 to 5
 * Improved : Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
 * Improved : Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)


 * and are no longer removed on death


 * damage from 7/14/21/28 to 8/16/24/32
 * no longer causes Meepo to respawn 20% faster


 * 's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana


 * now has a 1150 speed projectile
 * Added upgrade to Morphling:
 * Grants a new ability, . Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Mana cost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.


 * Cooldown from 14 to 12
 * Is now dispellable
 * Can still be cast on Spell Immune units
 * Is no longer removed if the target becomes Ethereal
 * Added upgrade:  Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
 * Added upgrade:  Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.


 * Cast range increased from 600 to 625/700/775/850
 * Duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
 * treant base damage from 22 to 28
 * -upgraded now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
 * -upgraded now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)


 * attack speed slow increased from -35 to -50 (now matches movement speed slow)


 * Using no longer removes
 * Added upgrade to Nyx: Adds a new ability,, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed:  and  have 50% increased cast range,  Cooldown is reduced from 13 to 9, and  instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting  causes Burrow to end


 * cast point from 0.5 to 0.4


 * Mana cost reduced from 55/70/85/100 to 50/60/70/80
 * Cooldown reduced from 3 to 2.5
 * Can now target non-hero units
 * No longer makes the target invisible
 * Now continuously removes debuffs and disables, instead of only when first cast
 * Duration from 7/8/9 to 6/7/8
 * Cooldown from 20 to 80/60/40
 * Duration from 7/8/9 to 6/7/8
 * Cooldown from 20 to 80/60/40


 * Now affects everyone in the area of effect with after it deals its damage.
 * No longer always triggers the mana drain and does not increase the damage multiplier by 1
 * No longer always triggers the mana drain and does not increase the damage multiplier by 1


 * now does an obstructed reveal of the area it hits for 1 second


 * damage increased from 70/140/210/280 to 100/160/220/280


 * move slow from 20% to 20/22/24/26%


 * Enemy slow from 50% to 30/40/50/60%
 * Enemy magic damage amplification from 50% to 30/40/50/60%
 * Duration from 2/2.5/3/3.5 to 3.5
 * Cooldown from 12/10/8/6 to 15/12/9/6
 * Damage and restore per second from 120/160/200 to 150/185/220
 * Cast range from 1100 to 900/1050/1200
 * -upgraded Life Drain no longer increases cast range
 * Cast range from 1100 to 900/1050/1200
 * -upgraded Life Drain no longer increases cast range


 * No longer slows attack speed
 * Now reduces turn rate by 30%
 * Now reduces turn rate by 30%


 * now also affects creeps


 * Duration from 8 to 6
 * Now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
 * No longer resets the duration on a unit that already has the debuff
 * Now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds
 * Now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds


 * mana cost from 50 to 40
 * upgrade now applies Break (disabling passive abilities)


 * Base strength increased from 19 to 21
 * Strength gain increased from 1.6 to 1.8


 * Base movement speed from 300 to 295
 * Initial enemy cast allowance window from 5 to 4 seconds
 * No longer disarms
 * Now applies a 14/16/18/20% move speed slow whenever it triggers
 * Now applies a 14/16/18/20% move speed slow whenever it triggers


 * damage from 50/100/150/200 to 75/125/175/225


 * Agility gain from 2.9 to 2.5
 * Recharge time increased from 40 to 55
 * Delay increased from 0.8 to 1.4 seconds
 * Now gives vision when the shrapnel lands rather than instantly
 * can now miss
 * damage from 355/505/655 to 320/485/650
 * damage from 355/505/655 to 320/485/650


 * no longer kills the target illusion, it now swaps positions


 * cooldown from 16 to 12


 * Movement speed reduced from 290 to 285
 * flying vision from 1000 to 400


 * armor bonus increased from 4/8/12/16 to 5/10/15/20


 * activation delay reduced from 1.75 to 0.5 seconds
 * Activation delay from 2 to 1.5
 * Detonation delay from 2 to 1.5
 * cooldown reduced from 180/170/160/150 to 160/140/120/100
 * Cooldown from 120 to 360
 * Now requires Techies to walk precisely to the targeted spot
 * Now has an area of effect targeting cursor
 * Now has a limited lifetime of 180 seconds
 * upgrade now causes the Minefield Sign to make all, and  within 125 area of effect immune to True Sight. Can only have one sign out at a time.
 * Now has a limited lifetime of 180 seconds
 * upgrade now causes the Minefield Sign to make all, and  within 125 area of effect immune to True Sight. Can only have one sign out at a time.


 * cooldown from 7 to 6


 * Cast range from 275 to 325
 * Illusion outgoing damage from 40/50/60/70% to 40/60/80/100%
 * Illusion outgoing damage from 40/50/60/70% to 40/60/80/100%


 * damage block increased from 10/20/30/40 to 12/24/36/48


 * Now triggers when attacks land rather when attacks begin
 * Affects 's and 's  as well
 * Max stacks increased from 4/8/12/16 to 5/10/15/20
 * Max stacks increased from 4/8/12/16 to 5/10/15/20


 * Hero blind duration increased from 3 to 3/3.5/4/4.5
 * no longer has additional cast range
 * now refracts to visible enemy heroes with a 550 bounce range
 * mana cost from 150/250/350 to 125/225/325
 * mana cost from 150/250/350 to 125/225/325


 * Grab radius increased from 250 to 275
 * Now grabs the closest unit rather than a random unit
 * Now grabs the closest unit rather than a random unit


 * area of effect reduced from 800 to 700


 * No longer provides +15 damage
 * Is no longer removed on death
 * no longer provide 800 vision
 * no longer provide 500 vision
 * duration reduced from 7 to 5 seconds
 * duration reduced from 7 to 5 seconds


 * Mana cost reduced from 120 to 90
 * Cooldown from 18/16/14/12 to 19/16/13/10
 * Vision reveal from 0.5 seconds to 2 seconds
 * Speed is now a constant 675
 * No longer auto-loads units in 100 range
 * Tusk can now add allies to Snowball while it is moving
 * Added to Tusk: Adds a new ability called . Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
 * Tusk can now add allies to Snowball while it is moving
 * Added to Tusk: Adds a new ability called . Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown


 * Is now considered one damage instance on the enemy
 * Removed Tombstone Zombie targeting from Soul Rip
 * Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)
 * Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)


 * Reworked :
 * Ursa goes into a frenzy, causing him to take 80% less damage from any source and for his attacks to deal 2/2.5/3 times the damage. Removes any existing debuffs upon cast.
 * Fury Swipes Multiplier: 2/2.5/3
 * Duration: 4
 * Cooldown: 50/45/40


 * tick damage from 0/30/60/90 to 10/40/70/100


 * cooldown reduced from 80/50/30 to 70/50/30


 * recharge time from 6 to 4
 * Familiars no longer have 300/450/600 health
 * Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
 * Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)


 * Cast range increased from 900 to 1000
 * Cast time from 0.5 to 0.2
 * Golem's health regeneration from 15/30/45 to 25/50/75
 * Golem's health regeneration from 15/30/45 to 25/50/75


 * Duration rescaled from 14/16/18/20 to 16
 * Damage from 15/20/25/30 to 20
 * Attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
 * Now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
 * No longer has a range limit
 * Added upgrade to Weaver: Reduces the cooldown of  to 20 seconds and allows Time Lapse to target allied heroes. 1000 cast range.
 * No longer has a range limit
 * Added upgrade to Weaver: Reduces the cooldown of  to 20 seconds and allows Time Lapse to target allied heroes. 1000 cast range.


 * cast point from 0.3 to 0.15


 * Enabled Winter Wyvern in Captain's Mode
 * Reworked :
 * Those cursed to attack their ally now take 70% less damage from all sources.
 * Area of effect increased from 350 to 400
 * Duration from 2.5/2.75/3 to 2.5/3/3.5
 * Cooldown from 90/80/70 to 110/100/90
 * Is now dispellable
 * Damage per second from 6% of health to 8%
 * Damage type from Pure to Magic
 * No longer pierces Spell Immunity
 * Speed increased 500->650 (1.35 to 1 second max)
 * Debuff is now dispellable
 * now behaves as normal regeneration instead of 0.1 interval heals
 * Debuff is now dispellable
 * now behaves as normal regeneration instead of 0.1 interval heals


 * Added upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.


 * Area vision reduced from 1000 to 500
 * Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.
 * Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.

New Items

 * Cost: 150 gold
 * Provides:
 * + 1 HP Regen
 * Use: Consume the mango to instantly restore 150 mana. Can be fed to an ally
 * Note: Multiple mangoes do not stack into one slot


 * Requires:
 * (1750)
 * (1400)
 * Recipe (900)
 * Total: 4050
 * Provides:
 * +5 HP Regen
 * +125% Mana Regen
 * +10 Damage
 * +10 Armor
 * Can be disassembled
 * Active: Echo Shell - Targets an allied unit, dispelling negative buffs (normal dispel, not stuns) and applying an Echo Shell buff for 6 seconds. While the Echo Shell buff is active, it re-casts all targeted spells back at its caster. 17 Cooldown, 100 mana cost, 900 cast range
 * Note: This does not block the spell, it mirrors it back. Same targeting rules as Linken's Sphere


 * Requires:
 * (1400)
 * (550)
 * Total: 1950
 * Provides:
 * +30 Attack Speed
 * +20% Magic Resistance
 * Can be disassembled.
 * Active: Glimmer - Targets an allied unit and makes it turn invisible after a 0.4 second fade time. While invisible, it gains 66% magic resistance. Lasts 5 seconds. The invisible unit is allowed to move during the 5 seconds, but attacking or casting a spell will cause the 0.4 second fade time will trigger again. 16 cooldown. 900 Cast Range. Can be cast while channelling
 * Note: The bonus magic resistance on Glimmer Cape is only active while invisible


 * Requires:
 * (1350)
 * (2300)
 * Recipe (1650)
 * Total: 5300
 * Provides:
 * +55 Movement Speed
 * +250 Mana
 * +5 All Stats
 * +5 Armor
 * Passive: Guardian Aura - Provides 2 armor and 4 health regeneration aura. When a target's health is lower than 20% it instead provides 15 armor and 15 health regen
 * Active: Mend - Restores 250 health and 160 mana to nearby allies. Removes negative debuffs from the caster upon cast. 45 second cooldown
 * Note: The dispel only affects your hero


 * Requires:
 * (2000)
 * (2000)
 * Recipe (300)
 * Total: 4300
 * Provides:
 * +120 Attack Speed
 * Passive: Shade Sight - Moon Shard grants 250 bonus night vision (when in inventory only. Works against Night Stalker's Darkness)
 * Use: Can be consumed to gain a permanent 60 attack speed buff (does not stack). Requires a double click to consume
 * Notes: Attack Speed buff does not work on illusions


 * Requires:
 * (2800)
 * (2050)
 * Recipe (350)
 * Total: 5200
 * Provides:
 * +32 Damage
 * +30 Attack Speed
 * +16 Strength
 * Lesser Maim
 * Shadow Walk: Invis attack now deals 225 damage also applies Break to disable passive abilities, and reduces the target's damage output (all damage types) by 40% for 5 seconds. 24 second cooldown. Attacking to end invisibility cannot miss. Debuff does not pierce Spell Immunity


 * Requires:
 * (1200)
 * (1800)
 * Total: 3000
 * Provides:
 * +10 Armor
 * +75% Mana Regen
 * +30% Evasion
 * Active: Loses the Solar Crest Armor and Evasion. When targeting an ally, grants them 10 Armor and 30% Evasion. When targeting an enemy, removes 10 armor and applies a 30% miss for 7 seconds. Cooldown: 7 seconds
 * Can be disassembled. This debuff is dispellable


 * Requires:
 * (2700)
 * (3200)
 * Total: 5900
 * Provides:
 * +25 Intelligence
 * +450 HP
 * +400 Mana
 * +4 HP Regen
 * +100% Mana Regen
 * Passive: Cooldown Reduction - Reduces all cooldowns by 25%
 * Passive: Spell Lifesteal - Restores health for a percentage of any damage dealt from spells. 25% from heroes, 5% from creeps

Item Additions

 * Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active
 * You can see the charge count of each type of ward. The number on the right is for the currently active ward


 * Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes

Item Changes

 * Strength increased from 6 to 8
 * Damage reduced from 40 to 25
 * Bash now deals 60 bonus damage
 * Bash cooldown increased from 2 to 2.3


 * Damage reduced from 100 to 85
 * Bash now deals 60 bonus damage
 * Bash cooldown increased from 2 to 2.3


 * Cost reduced from 1000 to 900


 * Replenish radius from 600 to 900
 * Replenish no longer costs 35 mana to activate


 * Recipe increased from 800 to 900


 * Attack Speed from +15 to +25
 * Unholy Strength no longer grants +10 Attack Speed
 * Unholy Strength strength gain period from 0.7 to 0.6 seconds


 * Changed from full damage bonus to base damage bonus
 * Quell damage bonus from 32/12% to 40/15%
 * Quell no longer deals bonus damage to Roshan
 * Chop active ability now kills wards rather than dealing 100 damage
 * Chop active ability range increased from 350 to 450 when targeting wards


 * Battle Fury now requires and provides the bonuses of
 * Quell bonus is now 60% for melee heroes and 25% for ranged heroes
 * Attack damage reduced from 65 to 55
 * Cleave radius from 250 to 280


 * Black King Bar can now be sold
 * Repurchasing does not reset its duration


 * Damage Return cooldown reduced from 17 to 15


 * Cost reduced from 450 to 420


 * Phase duration from 4 to 3.6 seconds


 * Teleport cooldown from 50 to 45


 * Armor Bonus radius increased from 750 to 900


 * Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%


 * Duration from 40 to 45
 * Total mana restored from 150 to 170
 * Ally cast range from 100 to 250


 * Magic resistance from 15% to 20%


 * Damage Block chance increased from 67% to 75%


 * Damage Block chance increased from 67% to 75%
 * Guard active damage block increased from 50 to 55
 * Guard active area of effect from 750 to 900


 * Damage decreased from 60 to 50
 * Recipe cost decreased from 900 to 300


 * Diffusal Blade now works on ranged illusions for half the value


 * Damage increased from 300 to 330


 * Movement speed slow from 15% to 20%


 * Endurance attack speed bonus increased from 10 to 20


 * Cost reduced from 3300 to 3200


 * Cyclone mana cost increased from 75 to 175


 * Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds
 * Remains 5 seconds for melee


 * Vision from 400 to 300
 * Speed Burst speed from 650 to 800 speed


 * Health regeneration increased from 3 to 4 health per second


 * Cost reduced from 1600 to 1500
 * All attribute bonus decreased from 7 to 5


 * Attack Speed increased from 15 to 20


 * Regeneration Aura radius increased from 750 to 900


 * Healing duration from 10 to 8 seconds
 * Still provides the same total heal
 * Ally cast range from 100 to 250


 * Cost decreased from 3200 to 3000


 * Recipe cost increased from 1200 to 1400
 * Health regeneration increased from 2% to 3.25% of total health per second
 * Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged


 * Spellblock cooldown reduced from 17 to 16


 * Requirements from + 3  + Recipe, to  + 2  +
 * All attribute bonus from 3 to 4


 * Berserk movement speed bonus reduced from 30% to 17%


 * Restore active and Mekansm Aura radius increased from 750 to 900


 * Static Charge no longer jumps to units that are invisible or in the fog of war
 * Same behavior as Chain Lightning
 * Static Charge cast range increased from 600 to 800


 * Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
 * Necronomicon Warrior damage from 25/50/75 to 45/60/75
 * Necronomicon Archer damage from 40/80/120 to 60/90/120
 * Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%


 * Observer Wards now come in single increments
 * Cost and restock time reduced by half and stock doubled
 * Observer Wards now provide a 50 XP bounty when destroyed
 * Attacking a ward can no longer miss (same for )


 * Poison Attack damage over time can now be lethal


 * Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
 * Insight Aura radius increased from 750 to 900


 * Attribute bonus increased from 8 to 9


 * Cost reduced from 900 to 875


 * Radiance recipe from 1350 to 1425
 * Radiance Burn now causes affected enemies to have a 17% miss rate


 * Reworked components and bonuses:
 * Requires:
 * (1750)
 * (1750)
 * Recipe (1800)
 * Total: 5300
 * Provides:
 * +10 HP Regen
 * +250% Mana Regen
 * +20 Damage


 * Intelligence from 25 to 30


 * Unholy Rage duration increased from 3.5 to 4 seconds


 * Attacking a ward can no longer miss (same for )


 * Freezing Aura enemy attack speed reduction improved from 40 to 45


 * Cost reduced from 250 to 200
 * Damage Block chance reduced from 53% to 50%
 * Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)


 * Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.
 * Cause Wards taste better.
 * Has a 450 cast range when targeting Wards


 * Teleport cooldown increased from 65 to 70
 * Teleport no longer removes Ethereal state when it is cast


 * Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a separate instance
 * Same as how heal works.


 * Recipe from 1250 to 1100
 * Cooldown reduced from 30 to 20
 * Duration reduced from 25 to 16
 * Mana cost reduced from 75 to 50


 * Lifesteal decreased from 16% to 15%
 * Now grants 10% lifesteal to ranged heroes
 * Now requires instead of . Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.

Creeps

 * Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00
 * This means that you will get an extra melee creep at 15 minutes instead of at 17:30
 * Extra range/siege creep additions spawntime from 45:30 to 45:00
 * Creeps now meet slightly closer to the Dire safelane


 * Ancient Black Dragon bounty reduced from 199 to 170
 * Ancient Black Drake bounty reduced from 50 to 40
 * Ancient Rumblehide bounty reduced from 83 to 65
 * Satyr Tormenter gold bounty reduced from 104 to 84
 * Hellbear health reduced from 950 to 700
 * Hellbear bounty reduced from 65 to 50
 * Ogre Frostmage bounty reduced from 52 to 40


 * Reworked Mud Golems:
 * No longer have Spell Immunity
 * Now have 50% Magic Resistance
 * Armor reduced from 2 to 0
 * Now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds)
 * Movement speed increased from 270 to 310
 * Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this
 * Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)

Mechanics

 * Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)


 * Melee attacks now miss if the target is farther than 350 range more than their attack range


 * Reduced All Pick drafting time from 40 to 35 seconds per turn


 * The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc):, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 * Note: This does not mean that all these spells fully affect Neutral Ancients. It still depends on the units with Ancient tag being Spell Immune or not. It primarily means that those spells have no specific rule around the Ancient flag itself

The following abilities no longer have their damage reduced by Block:, , , , , , , , , ,
 * Damage Block no longer affects physical spells (previously it affected some physical spells and some not):

The following are abilities that were previously getting reduced twice as part of the attack instead of just once:, and

As an example reference, here are some of the abilities that were already ignored by Block before:, , , , and

Previously if you cast a spell and were already in range, but not facing the target (outside of the small cast angle), your hero would start turning, but not consider that turn as anything beyond normal movement from an order priority perspective. This meant that issuing any order while turning, during that very short threshold window, would not be in the order queue in the same way as once your casting time started.
 * Cast behavior while turning to cast has been adjusted:

It now treats your order as the same once you are in cast range.

The effective difference this has is that you can queue your actions in the same way after you click one ability without depending on the angle of cast being 16 degrees or 20 degrees. Previously if you issued the order at the wrong degree, it would completely interrupt the ability, rather than queuing it to do after your existing order finished as is the usual spell casting behavior.

This subtle difference applies most commonly with Blink Dagger, as you could easily accidentally cancel your blink order if you clicked the other ability before you reached the critical angle (since otherwise Blink has 0 cast time).

Item Silencing is called Mute. Passive Disabling is called Break. Mute disables the ability to cast Items (in 6.83c, Scepter , and Hex applied this state)
 * Reworked the Item Silencing and Passive Disabling behaviors:

Break disables the bonuses of passive Abilities only (in 6.83c Scepter and Hex applied this state)

Previously a small portion of passive abilities were disabled by Doom and some others by Hex. The Break mechanic is now responsible for this behavior, and previous passive abilities that Hex/ blocked (not items, abilities) are included in the list of abilities Break disables.

The following additional passive abilities are now added to the list of passives disabled with Break:, , , , , , , , , , , , 's Critical Strike, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and.

Additional Note: Evasion, Damage Block and Critical Strike no longer have special classifications on how they interact with the above. They are only disabled if they match the general rules of the above. For example, 's evasion is not disabled when you are Hexed/Doomed (Since Break does not affect Items, no different than not being disabled).


 * Hex no longer applies the Break mechanic
 * Affects, , etc


 * Silence no longer disables Invisibility
 * Previously it disabled some and not others


 * Moved, and  from the Secret Shop to the Base Shop
 * Moved, and  from the Base Shop to the Secret Shop
 * Added and  to the Side Shop


 * Tier 2 and 3 towers armor reduced from 25 to 22


 * Runes now have a higher hit box priority over units


 * Armor now shows decimal places in the hover tooltip


 * Fixed buyback respawn timer penalty being reset if you die holding Aegis


 * The following heroes are no longer restricted from buying / (but they are still restricted from activating Bash):, , and

Gold

 * AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
 * AoE Bonus XP component based on Team XP difference reduced by 40%
 * Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)
 * If you are the only person contributing to a kill, you still get the same gold overall
 * AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%
 * Example: If 3 heroes kill an enemy hero, and the extra AoE bounty would normally be 200 gold for each player, it is instead 200+25% for the poorest hero, 200 for the middle, and 200-25% for the richest
 * The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.
 * Example: If the total AoE gold would normally have been 600, if the hero dying is the lowest in net worth, the bounty is reduced by 20% giving only 480. If the dying hero is the highest, it is increased by 20%, giving 720
 * Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and AoE gold) by 60%
 * This means that if you buyback when the enemy is pushing and you get a few kills, the amount of gold you get for that, including the networth difference bonus, is reduced by 60%
 * Melee lane creep bounty reduced from 43 to 40 (-7%)
 * Range lane creep bounty reduced from 48 to 45 (-6.25%)
 * Hero kills (the non-net worth portions) are worth 10% more
 * Melee Barracks team bounty increased from 175 to 275
 * Ranged Barracks team bounty increased from 100 to 225