Version 6.06

General

 * Changed 's alliance from Scourge to Sentinel ( to ).
 * Duplicate heroes fixed [maybe this time!]

Heroes

 * Fixed dealing no damage.


 * Reduced movement speed bonus from 10%/20%/30%/35% to 10%/15%/20%/30%.


 * Increased radius from 600 to 700.
 * Increased damage/heal per second from 2/4/6/8 to 2/4/6/10.
 * Increased movement speed bonus from 10%/15%/20%/25% to 10%/15%/20%/30%.
 * Increased attack speed bonus from 10/15/20/25 to 10/15/20/30.
 * Reduced mana cost from 60/65/70/75 to 60 on each level.
 * Reduced mana cost from 60/65/70/75 to 60 on each level.


 * Tweaked to reduce lag.
 * Increased speed at which the fissure extends from 600 to 2400 (time needed to reach full length from 2 to 0.5 seconds).
 * Increased speed at which the fissure extends from 600 to 2400 (time needed to reach full length from 2 to 0.5 seconds).


 * Fixed not working properly at high levels.


 * Changed 's alliance from Scourge to Sentinel ( to ).
 * Reduced duration from 6 on each level to 2/4/4/6. [?]
 * Rescaled damage per tick from 35/45/55/75 to 30/40/65/80.
 * Reduced mana cost from 115/140/165/190 to 110/130/150/160.
 * Reduced mana cost from 115/140/165/190 to 110/130/150/160.


 * is now restricted from buying.
 * Reduced radius from global on each level to 1000/1500/2000.
 * Increased cooldown from 210/150/110 to 240/185/145.
 * No longer affects buildings.
 * No longer affects buildings.


 * Increased cast range from 600 to 800.
 * can now attack.
 * Attack damage: 15-26/25-36/35-46
 * Attack range: 500 range
 * Attack time: 1.5


 * Increased cooldown from 35 to 45.

'''* Fixed being unable to buy  in  form.
 * Increased base from 15 to 17.
 * Increased  per level from 1 to 2.
 * Increased agility as damage from 120%/130%/140%/150% to 30 + 140%/180%/220%/260%.
 * Can no longer be cast on enemy units.
 * No longer deals 15/20/25/30 damage per second.
 * Increased duration from 7 to 12.
 * Increased cooldown from 14 to 15.'''
 * Increased cooldown from 14 to 15.'''


 * Fixed song of siren duration as it was listed


 * Fixed dealing no damage.


 * Increased damage from 80/135/200/295 to 100/150/215/310.


 * Fixed dealing no damage.


 * stun duration decreased from 2 to 1.65.
 * Increased channeling time from 2/1.75/1.25 to 2 on each level.
 * Reduced damage per pulse from 120 to 110.
 * Reduced movement speed slow from 50% to 40%.
 * Reduced attack speed slow from 50 to 40.
 * Reduced attack speed slow from 50 to 40.


 * The presence of such horrible creature terrifies nearby enemies, slowing their attacks.
 * Radius: 500
 * Attack speed reduction: 5/10/15/20
 * Radius: 500
 * Attack speed reduction: 5/10/15/20


 * The presence of such horrible creature terrifies nearby enemies, reducing their armor.
 * Radius: 500
 * Armor reduction: 1/2/3/4
 * Armor reduction: 1/2/3/4


 * Tweaked to reduce lags.


 * Reduced attack speed reduction from 20/40/60 to 20/35/50.


 * is restricted from buying . (Disabled because of bugs.)

Items

 * Increased  Recipe cost from 1450  to 1600  (total cost increases Gold from 3650  to 3800 ).
 * No longer grants 200 health for its duration.
 * No longer grants 5 armor for its duration.
 * No longer grants 30 attack damage for its duration.
 * Reduced duration from 15 to 10.
 * Increased cooldown from 90 to 120.
 * Increased cooldown from 90 to 120.


 * Increased  Recipe cost from 1850  to 1900  (total cost increases Gold from 2350  to 2400 ).


 * Reduced  Recipe cost from 230  to 200  (total cost decreases Gold from 555  to 525 ).


 * Removed.


 * Increased  Recipe cost from 1500  to 1580  (total cost increases Gold from 4720  to 4800 ).


 * Reduced health regeneration bonus from 33.33 to 20.
 * Increased duration from 12 to 20.
 * Total health restored remains 400.
 * Total health restored remains 400.


 * Increased proc chance from 25% to 30%.
 * Increased blocked damage from 20 to 40.


 * Reduced incoming damage amplification from 25% to 20%.


 * Increased proc chance from 17% to 20%.
 * Increased damage from 175 to 200.
 * Increased damage from 175 to 200.


 * Removed.


 * Removed.


 * and are restricted from buying.
 * Can no longer be dropped, sold and destroyed.
 * Increased cooldown from 180 to 210.


 * Removed.


 * Reduced  Recipe cost from 230  to 200  (total cost decreases Gold from 555  to 525 ).

Original Warcraft III Map Description
-Duplicate heroes fixed [maybe this time!] -Maelstrom values tweaked -Mask of Madness %dmg taken from 25->20 -Faceless cannot carry refresher orb -Bottom lane scourge creeps meet sent creeps a bit higher up -Tweaked neutral creep locations and abilities a little -Slightly changed a few recipe costs -Changed some values on Morph Attack and Unstable Power -Reworked timestop to reduce lag -Reworked scattershot to reduce lag -Tweaked Fissure to reduce lag -Removed watery effect from slardar stomp to reduce lag -All In proper odds fixed along with one or two other gambler modifications -Blink strike properly deals damage -Slightly changed a few recipe costs. -Morphling stat points now add 2/2/2 and starting intelligence from 15 to 17 -SK Burrowstrike stun duration changed from 2 -> 1.65 -Epicenter values tweaked a bit -Sent and Scourge Supercreeps now do same damage (dmg similar to 5.84 supercreeps) -Sapphire water changed from 12 sec(33.3hp/sec) to 20 sec (20hp/sec) (Still total 400 though) -Removed some items from consumable shop and organized it. -Tiny Grow reduced speed improved, from -20/-40/-60 to -20/-35/-50 -Slightly buffed scorched earth -Untouchable properly works at higher levels now -Dark ritual cooldown increased a bit -Enigma and Gambler switched sides (Clan Match balance, at least temporarily) -Wand of Negation removed -Fixed song of siren duration as it was listed -Tweaked Malefice to be useful to level -Timestop cooldown increased and the AoE chanegd from global to something similar to song of the siren -Changed 'Presence of the Dark Lord' ability to an aura that gives -1/2/3/4 armor in an area -Tweaked bonuses received during avatar -Refresher temporarily disabled on veno (will restore next version pending a global fix, which is done but i'd like to give time to test it rather than rush it in now) -Many other misc tweaks (Explore!) -Quest Menu readded. -Fixed many typos -Hero descriptions added -Ignis Fatuus now has an attack (just to fix when you `attack-move` and it runs to the front lines)

Notes: --- I've decided that for the time being i will not address issues with mm,id,dm until other more important issues for the more common modes are dealt with. Most likely in the next version or two i'll get around to those, but not for this version.

New heroes will most likely start being introduced next version or two, depending on the remaining number of balance/bugs issues in this one.