Spirit Breaker/Counters

Bad against...

 * will continiously prevent Spirit Breaker from using Nether Strike, Charge of Darkness and even right clicking because of his long attack animation.
 * can be used to cancel Charge of Darkness.


 * A combination of together with  cancels out Charge of Darkness from long range.
 * used to escape through approaching Spirit Breaker.


 * Despite his stuns potential to be a problem, once he stuck in, Spirit Breaker is defenceless and useless for the duration.
 * His high base damage and survivability to match Spirit Breaker in lane.
 * prevents Spirit Breaker to spam Charge of Darkness, his main source of contribution to the game.


 * can be used to protect allies by imprisoning either them or Spirit Breaker.
 * will heavily drain Spirit Breaker's intelligence, rendering him almost useless and unable to cast spells. Spirit Breaker's low intelligence also means will deal a lot of damage to him.


 * prevents Spirit Breaker from using his spells for the duration.
 * Eidolons have high magic resistance, receiving little damage from Charge of Darkness.


 * allows Invoker to cancel Charge of Darkness and Nether Strike.
 * can be used from long range to cancel Charge of Darkness.
 * prevents Spirit Breaker from right clicking and thus proccing his Greater Bash.


 * If Medusa activates the charge will inevitably fail.
 * and overall tankiness allows Medusa to easily survive Spirit Breaker’s initiation.


 * root prevents/interrupts Charge of Darkness.
 * As a single target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo.


 * drains damage bonus from Greater Bash, it cannot be removed by Nether Strike.
 * melts Spirit Breaker's armor, and makes him much less tanky.
 * takes a damage to Spirit Breaker, while chasing Razor.


 * can mitigate a large portion of Spirit Breaker's damage since his attacks are slow.
 * Treant Protector can also counter initiate Spirit Breaker with and his bash from  before he manages to escape.


 * can be cast on an area, that Spirit Breaker has to cross to finish his Charge of Darkness, to cancel it.
 * provides a way to escape from a Spirit Breaker gank for Underlord as well as his teammates.


 * Due to Spirit Breaker's low attack speed, is problematic for Spirit Breaker to take down.
 * and allows Undying and his allies to survive from incoming ganks of Spirit Breaker.

Others

 * Heroes that can cancel Charge of Darkness: (,.
 * Heroes with ways to protect themselves or allies from Spirit Breaker's initiation: (
 * Heroes that punish mobile heroes:
 * Heroes with as core item:, ,
 * Durable heroes:, , ,
 * Heroes who continue damaging while being stunned:, , , , ,
 * Heroes has slows:, , ,

Items

 * (and its upgrade ) prevents Spirit Breaker from right clicking and bashing you.
 * can be used on yourself or Spirit Breaker to cancel Charge of Darkness and Nether Strike.
 * ,, , and (and its upgrade ) interrupt Charge of Darkness.
 * can prevent Spirit Breaker from right clicking and bashing.
 * can prevent Charge of Darkness and Nether Strike.

Good against...

 * Anti-Mage usually relies on to escape, but with vision from Charge of Darkness it is easier to catch him.
 * Spirit Breaker could single-handedly lock Anti-Mage down for 4 seconds (or even more with lucky bashes), allowing his teammates to follow up.
 * As Anti-Mage is an elusive hero who likes to farm alone, Spirit Breaker could choose to charge whenever Anti-Mage is in sight.


 * Once caught with dust, Clinkz could be locked down for a long time by Spirit Breaker and has nowhere to escape.
 * Charge of Darkness provides shared vision over its target, showing Clinkz even when he is in.


 * Lifestealer cannot trade well in the laning stage against Spirit Breakers bash proc chance.
 * is his only way of sustain, which Spirit Breaker can pierce and still stun him at any point of the game.
 * Being stunned means Lifestealer cannot benefit from
 * Lastly, Bulldoze makes last a very short duration on Spirit Breaker during ganks if he chooses him.


 * Charge of Darkness allows Spirit Breaker to catch Nature's Prophet out when he tries to split push.
 * Nature's Prophet can't hide in his against Spirit Breaker, as his Charge of Darkness provides vision on its target.
 * Spirit Breaker can easily cancel Nature's Prophet's.


 * Spirit Breaker can easily cause problems for Phoenix in the early game and continue pursuit even if he dives away with.
 * and could be an issue for Phoenix should he choose to disengage after using his spells.
 * are rarely going to be a problem because Spirit Breaker relies on his abilities to keep units stunned for a long period of time and will have a shorter duration if Bulldoze is active.
 * Spirit Breaker may force out at a convenient time for his team.


 * Bulldoze allows Spirit Breaker to not be affected for very long in the mid-game when Skywrath mage is at his strongest.
 * is unlikely to kill Spirit Breaker from full HP.
 * Skywrath Mage likes to be at the back casting spells. The best kind of target for Spirit Breaker to charge onto.


 * Tinker relies on his high mobility from and  to survive. Those items don't help him if Spirit Breaker manages to cast Charge of Darkness on him.
 * Spirit Breaker can easily cancel and.


 * Though Spirit Breaker can't fight Ursa toe to toe directly, his stuns could prevent Ursa from dealing damage during and in general.
 * Spirit Breaker is very good in inclosed area fights, such as Roshan's pit.

Others

 * Heroes that are squishy by nature are an easy target for Spirit Breaker: ,
 * Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions:, ,
 * Heroes that rely on escapes to stay alive can be caught and locked down for a long time: ,
 * Spirit Breaker's stuns pierce spell immunity, making him a good choice against heroes that heavily rely on ;

Works well with...

 * amplifies Spirit breakers damage, giving him higher solo kill potential.
 * reveals low health enemies, enabling Spirit Breaker to use Charge of Darkness to finish them off.


 * enables Spirit Breaker to charge heroes that are outside of the team's field of vision, also granting gold for the rest of the team should the kill occur.
 * Bounty Hunter usually scouts areas, hence he can find lone targets for Spirit Breaker to charge.


 * gives Spirit Breaker extra attack speed and thus a higher chance to proc Greater Bash.
 * can turn a Charge of Darkness into a three man gank.


 * allows Lifestealer to come along when Spirit Breaker uses Charge of Darkness.
 * With Lifestealer can  an ally before infesting Spirit Breaker, turning a two man gank into a three man gank.


 * allows Spirit Breaker to increase his movement and Charge of Darkness speed decreasing his target time to counter simultaneously increasing his damage.


 * can be a very strong combo with Charge of Darkness in the early game.
 * is much easier to use when a tanky hero is causing a distraction, which Spirit Breaker is very good at doing.

Others

 * Heroes with attack speed buffs: (,, ,
 * Heroes that can give extra movement speed to Spirit Breaker:

List of heroes that counter Spirit Breaker, and list of heroes that work well with Spirit Breaker.

Spirit Breaker/Противостоящие 裂魂人/克制