Monkey King/Sounds

Attacks

 * Pre attack sound plays during the attack animation (at a 10% lower pitch).
 * Brewmaster preattack1.mp3 Pre attack 1
 * Brewmaster preattack2.mp3 Pre attack 2
 * Brewmaster preattack3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound and one blade ring sound
 * Monkey King attack1.mp3 Main impact 1
 * Monkey King attack2.mp3 Main impact 2
 * Monkey King attack3.mp3 Main impact 3
 * Shared large blade ring1.mp3 Additional impact 1 (80% vol, 20% lower pitch)
 * Shared large blade ring2.mp3 Additional impact 2 (80% vol, 20% lower pitch)
 * Shared large blade ring3.mp3 Additional impact 3 (80% vol, 20% lower pitch)
 * Shared large blade ring4.mp3 Additional impact 4 (80% vol, 20% lower pitch)

Movement

 * Movement sounds Play on each step while moving (50% vol).
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7

Boundless Strike

 * Pre cast sound plays on Monkey King at the beginning of the cast animation.
 * Boundless Strike pre cast 1.mp3 Pre cast 1
 * Boundless Strike pre cast 2.mp3 Pre cast 2
 * Boundless Strike pre cast 3.mp3 Pre cast 3
 * Cast sound plays on 2 locations upon cast, on Monkey King and at the tip of the Staff.
 * Boundless Strike cast 1.mp3 Cast 1
 * Boundless Strike cast 2.mp3 Cast 2
 * Boundless Strike cast 3.mp3 Cast 3
 * Boundless Strike.mp3 Full sound example.

Tree Dance

 * Cast sound plays on Monkey King upon cast.
 * Tree Dance cast 1.mp3 Cast 1
 * Tree Dance cast 2.mp3 Cast 2
 * Tree Dance cast 3.mp3 Cast 3
 * Target sound plays on the targeted tree upon reachingg it (70% vol).
 * Tree Dance target 1.mp3 Target 1
 * Tree Dance target 2.mp3 Target 2
 * Tree Dance target 3.mp3 Target 3
 * Tree Dance.mp3 Full sound example.

Primal Spring

 * Primal Spring cast.mp3 Cast sound plays on Monkey King upon cast and lasts as long as the channeling does.
 * Jump sound plays on Monkey King upon jumping off the tree after the channeling.
 * Tree Dance cast 1.mp3 Cast 1
 * Tree Dance cast 2.mp3 Cast 2
 * Tree Dance cast 3.mp3 Cast 3
 * Primal Spring impact.mp3 Impact sound plays upon landing at the targeted area.
 * Primal Spring target.mp3 Target sound plays on each hit enemy.
 * Primal Spring.mp3 Full sound example.

Great Sage's Reckoning
 * Additional impact sound plays together with the default impact sound (Rumble in the Deep only).
 * Rip Tide cast1.mp3 Cast 1
 * Rip Tide cast2.mp3 Cast 2
 * Rip Tide cast3.mp3 Cast 3
 * Great Sage's Reckoning Rumble in the Deep Primal Spring.mp3 Full sound example.

Jingu Mastery

 * Jingu Mastery proc.mp3 Proc sound plays whenever the buff is placed on Monkey King.
 * Jingu Mastery.mp3 Sound example together with attacks.

Mischief

 * Mischief.mp3 Plays on Monkey King upon cast (50% vol).

Revert Form

 * Revert Form.mp3 Plays on Monkey King upon cast (50% vol).

Wukong's Command

 * Wukong's Command pre cast.mp3 Pre cast sound plays on Monkey King at the beginning of the cast animation.
 * Wukong's Command cast.mp3 Cast sound plays on Monkey King upon cast.
 * Wukong's Command end.mp3 End sound plays whenever the spell expires in any way.
 * Wukong's Command.mp3 Full sound example.

Others
Taunt: Goin' Bananas
 * Taunt Goin' Bananas jump.mp3 Spring sound plays upon each landing.
 * Death body impact giant.mp3 Impact sound plays upon the last landing.
 * Taunt Goin' Bananas.mp3 Full sound example.