Version 5.55

Heroes:
 * Anti-Mage: Mana void damage changed to .6/.85/1.1, Mana Burn was replaced by Spell Shield.
 * Bounty Hunter: Duplicate was replaced by Track, Shuriken Toss rescaled 100/200/250/325
 * Dragon Knight: Immolation deals more damage and cost less mana, ultimate forms has been changed (previously blue-green-red, now green-red-blue). Breath of Fire damage reduced slightly.
 * Omniknight: Repel now has a 15 cooldown
 * Centaur: Return's bugs has been fixed, movement speed reduced, stats improved
 * Chen: Holy Light mana cost reduced,  Holy Persuasion now has a unit limit.
 * Furion: Treants nerfed, you can't no longer use Wrath of nature from any point in the map
 * Sniper: Take Aim range has been decreased
 * Lina Slayer: Laguna Blade cooldown increased, Light Strike Array dealy reduced, Light Array Strike damage reduced
 * Luna the Moon Rider: Each time moon glaives bounces it deals 50% less damage, stats has been reduced slightly.
 * Brewmaster: Thunder Clap damage has been reduced, l Storm, Earth, and Fire duration has been decreased to 15, Drunken Haze's AOE removed and duration reduced to 5 seconds
 * Conjurer: Ruby Golem can not longer stun, now only Mitrhill Golem can stun one unit per golem, summons deal normal damage, towers deal 25% extra damage to summons, phoenix no longer have fly movement, golem cooldown is set to 30 seconds
 * Morphling: you can't no longer use the spells of the hero you undercover, stats has been reduced slightly.
 * Rhasta: Serpent Ward's cooldown has been doubled, Forked Lightning costs more mana, Shackles duration reduced. Wards now deals 43/58/73 damage
 * Stealth Assassin: Permanent Invisibility en level 5, Death Ward deals more damage at lvl 3 y 4.
 * Crystal maiden: Freezing Field damage bug has been fixed, Frost Nova damage has been reduced slightly, Frostbite now deals 40 damage and the stun scales, Freezing Field damage reduced
 * Vengeful Spirit: Magic Missile damage reduced and cool has been increased, Nether Swap no longer affects roshan and cooldown increased
 * Naga Assassin: Ensnare cast range increased
 * Goblin Techies: Land Mines damage and aoe reduced, cooldown increased; Remote Mines no longer gives true sight
 * Juggernaut: Omnislash fixed
 * Zeus: Lightning Reflexes and Shock removed; re added Static Field and Arc Lightning, Arc Lighting mana cost and cooldown decreased and also damage increased, Static field AOE increased. Lightning Bolt mana cost reduced
 * Bone Fletcher: Strafe bonus attack speed reduced
 * Chaos Knight: Chaos Bolt stun duration is no longer a random timer between 1 and 6, instead a number between 1 and 5 (probably to prevent stuns that lasted for a decimal duration)
 * Viper: Viper Strike range and damage increased, Poison Arrows mana cost reduced
 * Razor: Storm Seeker's damage increased by a little bit, Frenzy reduces damage taken.
 * Terrorblade: Infernals base armor reduced to 3/5/6.
 * Doom Bringer: Devour has been fixed, decreased strength growth, Doom lasts 18 seconds
 * Faceless Void: Carrion Swarm reaches further does less damage
 * Lifestealer: Siphon Strength was replaced by Rage
 * Lycanthropy: Howl of Terror was replaced by Howl
 * Nerubian Assassin: changed to Agility, base int increased
 * Phantom Assassin: Coup de Grace targets heroes only.
 * Queen of Pain: Fan of Knives and Sonic Wave both improved.
 * Slithereen Guard: Added Sprint in place of Splash: decreased stun on War Stomp, decreased armor penalty on Amplify Damage.
 * Night Stalker: fixed bugs with his daytime casting.
 * Lich: fixed Chain Frost, Decaying Soil now hits heroes, lowered damage on Frost Nova.
 * Leoric: no changes.
 * Krobelus: decreased length/width on Carrion Swarm, reduced number of specters from Exorcism, increased base and per level Strength.
 * Leshrac - nerfed Split Earth slightly, increased mana cost on Pulse Nova.
 * Lion - removed building damaging from Scepter/Finger, doubled cooldown on Finger.
 * Magnus - decreased stun on Reverse Polarity to 1/2/3 seconds.
 * Medusa - improved Chain Lightning's damage, increased base stats, reduced mana cost and cooldown on Split Shot.
 * Pudge - removed Carrion Flies and Beetles: Added Explosion and Chain Explosion.
 * Visage - removed Death Pact and added Dissipate: improved Frenzy, improved base and starting stats.

General:
 * Added -reverse
 * All auras now have a range of 300
 * Super creeps are gone
 * Fixed some bugs that I knew about: others I know about but still are not fixed in this version.

Items:
 * Soul Ring: all stats bonus decreased by -1
 * Null talisman: all stats decreased by -1; increased intelligence +1
 * Boots of Elvenskin: Reduced cost from 575 to 450 gold (-125)
 * Belt of Strength: Reduced cost from 575 to 450 gold (-125)
 * Robe of Magi: Reduced cost from 575 to 450 gold (-125)
 * Mana potion: Reduced cost from 90 to 75 gold (-15)
 * Branch: Reduced cost from 65 to 57 gold (-8)
 * Lothar's Edge:: Cooldown from 60 to 5 seconds
 * Dagon: Reduced damage from 450 to 350; Reduced mana cost 310 to 245
 * Guinsoo's Scythe of Vyse: increased hex duration from 3 to 3.5 seconds; mana cost reduced 100 to 75 ; Cooldown 13 seconds
 * Black King Bar:: Cooldown 60 sec
 * Helm of Iron Will: 1400 a 1300 gold (-100)
 * Helm of Dominator: Dominate Creeps 125 Mana; Cooldown 45 sec
 * Netherezim Buckler: "Hp & Mana reg" 140 Mana; Cooldown 45 sec
 * Diffusal Blade: Feedback 20 mana burn to Heroes & 40 mana burn to Units
 * Cranium Basher: Adjusted Bash chance to 9% Melee, 3% Ranged
 * Soul Booster: Hit Points Bonus +450; Mana Bonus +400;
 * Battle Fury: Hp Regen +5
 * Boots of Travel: Cooldown 30 sec
 * Satanic: Cooldown Dominate Creeps & Hp reg Cooldown to 15 sec
 * Refresher Orb: Hit Points-Bonus +450; Mana-Bonus +400; Mana Cost 150, Now has two charges
 * Eye of Skadi: Can now be bought by melee heroes
 * Monkey King bar: Changed a chance of 40% to do +50 bonus damage to a chance of 30% to do +100 bonus damage
 * Buriza do Kyanon: Now it can be bought by melee heroes
 * Divine Rapier: Can no longer be dropped manually, now it only drops on death
 * Flame Lord's Aghanim removed