Nature's Prophet/Lore

From the vast remains of Verodicia, the Nature's Prophet sprouts into full leaf, rolling the great wheel of life once more. With the foresight to watch over the creations of his goddess and the power to protect it in times of need, the favored son of Verodicia preserves his life and all of her creations to never squander the fated yet selfless sacrifice that his goddess underwent with great sorrow.

Battles
Nature's Prophet was summoned to the side of the ancient forest warden Virga Truebark when she defied the Iron Princeling. Together, nature's guardians fought side by side against their common adversary. The outcome of this fight is currently unknown.

The riverlands hero Castor Twin-Tusks challenged Verodicia's chosen prophet to an arcane duel. Castor lost both the duel and his life.

Personality and Mannerisms

 * The Prophet's disposition is like that of Nature. In equal parts, Nature is both caring and unforgiving. At times, the Prophet may be peaceful and gentle,  but those who fail to see the other side of Nature will learn that he is no stranger to violence. Embodying the violent half of Nature, he is ferocious, savage, and punishing if he needs to be.
 * The Prophet is wise. It is said that he possesses a hoary wisdom and the wisdom of judgment.
 * Even as an avatar of the woods-goddess, the Prophet occasionally exercises modesty with his appearance.

Family
Nature's Prophet is the favored son of Verodicia. As stated in his biography, he was born from his goddess' last seed which was blessed by her final word before she swallowed it as she died. Like all the other flora that the goddess planted, his seed fed upon her decomposed remains and became the first seed to sprout before the rest of her holy forest. He also claims that he is the reincarnation of Verodicia or even her avatar.

He also has siblings, which includes a bunch of deerlike treants with four legs, akin to the Enchantress. These spry treants, like the Prophet, are one of the first born of the wilderness & have been with him since time immemorial.

The Wilderness
Just like the goddess that bore him, the Prophet's domain is the wild forest. He is the staunch protector of all that is natural, his watch over the forest is enhanced by the foresight that Verodicia gave to him. The Prophet is not only a sentinel of the flora, but also a sentinel of all beasts and birds. Keeping his sentinel over the forest, he is always wandering the wide wilderness in search of places that may beckon his aid.

Besides being a guardian of nature, he also rules over his grove as a wise leader. Ruling as a Verdant King, he governs the land with a crown of kingly horns sharpened with the wisdom of judgment.

Judging by the name, the Prophet may be a guard of the tribes that dwell in the deep forest. Unlike their milk-fed cousins, these men are primal, driven by instinct and a will to survive They call upon nature's pantheon, which is bereft of gentle gods. The aforementioned lore and the Celtic-inspired design on the Prophet's bracers may suggest that these savage men are ancient forest druids.

Allies
The Prophet is one of the many Heroes that the rallies together to defend their planet's lands. These guardians are as follows: the Enchantress, the Lone Druid, and Ulfsaar. This seems to suggest that there is a hidden faction that is dedicated to the defense of all nature. Kaolin, whose spirit is at one with the planet even after he was cut off from it, claims that he and the Prophet's spirits are alike. Alongside, the Prophet is the pride of Verodicia. Despite their relationship, the Prophet does not say anything friendly to Rooftrellen, to the point of him going completely out of character. On the other branch, Rooftrellen calls him a "little tree" whenever he meets him, probably because Rooftrellen treats him as his younger sib, even though the Prophet is older than him since he was the first seed in Verodicia's forest to grow. As a fellow guardian of Nature, is in good standing with this Prophet. This is evident in the fact that Sylla will feel confused and betrayed if the Prophet attacks or slays him. He also feels dismayed to know that he was forced to kill the Prophet. Sylla tells his Prophet that, regardless of his power or station, even he must respect his mission to plant the Seed, further hinting at his mission's significance even to the forces of nature.
 * Going further into this relationship, Kaolin states that the Prophet must revere him. Kaolin also states that Verodicia's prophet is also his greatest prophet.
 * Just like the Prophet, Kaolin is dedicated to a goddess who is said to tend to all life. It's also interesting that some of the runes left behind by the trail of Kaolin's wheel book are the same as the runes in the Prophet's spell.
 * However, these runes are actually reused assets that are also found in Witch Doctor's and, Chen's , the Glyphs of Confusion, utilised by Vanessa, etc. It's possible that these spells using the same runes implies a universal magic system, or simply just reused assets.
 * When Verodicia expired, her vast body decomposed throughout the long winter and became humus. It's possible that, with the woods-goddess' remains which is now merged with the earth, Kaolin now fights in honor of the entire Earth which includes Verodicia herself.
 * It's interesting to note that they both wear rune tablets with similar aesthetics (dark tablets fastened with rope and inscribed with blue runes) if not similar runes.

The bounty of Nature is sustained and strengthened by the blessings of the Earth where it holds its roots. Thus, the and the Prophet are on good terms with each other, with the former respecting the Prophet even in his death. These two share a common understanding of an unknown subject that not all beings get.

Nature's Prophet once tried to recruit into his affiliation of nature's guardians, but the loner rascal refused his offer, also refusing to be ordered around by him.

Apparently, feels regret when killing the Prophet since she knows that he's the son of Verodicia, which hints that they were on good terms with each other.

Just like the Prophet, the values the forest and makes her home in it, even claiming it as her personal domain. Thus she may ask for the Prophet's aid in reclaiming the woods. Sometimes, she believes that she is the chosen of the woods, rather than the Prophet. Ever since she put on the, however, she dislikes being followed by the Prophet.

At some point in time, the Prophet loyally fought side by side with Virga Truebark against the Iron Princeling.

Enno can call upon Nature's Prophet as one of the many allied Heroes who can help him claim the leaderless White Spire.

Enemies
The Prophet is ill-disposed towards the Keen and their S.O.L.K., because their science is a blight and an affront to Nature. He expresses his hostilities specifically towards  and. These two Keenfolk share the same sentiments as well.

He rejects the presence of and his s in his forest, for they are an unnatural plague on nature.

Physical Form
The Prophet's body reflects everything about nature, which is most prominent in his cervine horns and hooves for feet. Like the deer and other similar ungulates that his body is based from, he may sometimes paw the ground in his idle animation. Despite this mix of humanoid and animalistic features, he is more akin to plant since he sprouted from a seed. His blood is actually sap, and he is sustained by both sunlight and moonlight, just like photosynthesis. As the avatar of Nature's Wrath, he can take on whatever form he pleases. He may choose to appear as tree, occasionally as predator, or when it suits him as prey. Lastly, he can regrow himself like a plant.

Like a healthy plant, the horns of the Prophet are always in bloom. Leaves that may gather upon his body will return to flourishing life. As he travelled the glens and groves of the wilderness, his hairy beard has grown as wild as he is, turning it into a growth of leaves.

Among the aspects of the Prophet's form, his antlers are the most changeable aspect of his body. During festive events, his antlers can be curved into a symbol of peace to compliment his peaceful outfit. To recognize the most majestic and mightiest beast of the forest, he wears the antlers of the biggest species of moose (Alces alces gigas) as a crown, just like how the rest of the moose species–like the Alces and Cameloides–bow before Gigas. He may also wear horns that recognize the prideful zebu and aurochs of Verodicia's wild domain. The Prophet bears a set of kingly horns that symbolizes his station and rule as a Verdant King. It's said that these horns of noblesse symbolize the wisdom of judgment that sharpens these horns. In a time long forgotten, a grateful king once gifted the Prophet with metal horns as thanks for aiding the forest.

The Prophet seems to be fond of his hair, especially his beard and his shaggy bark. He may be modest with braiding his beard but sometimes he's not content with merely one braid as an Avatar of Immortals. His beard can grow so long, its ends can be tied behind him in a loop. It is said that this loop might represent the brutal cycle of life in the wild, but he may have just tied it back so that his long beard won't get in the way of his mayhem. Or perhaps it holds both a symbol and a purpose...

Death and the Great Cycle
When the Prophet is reincarnated, he will speak about his visit to an unnamed "dark grey place" during his interval of death and how he wishes to never see that place again. It is possible that this dark grey place that he speaks of is the same world that he saw which is bereft of light, air and water—the three elements essential for all life. However, this world that he saw without light, air and water may be interpreted as the lifeless and desolate future of our world that he saw using his foresight, distinct from the dark grey place that he has been to during his death. It could possibly be the afterlife, since he uses the color grey to describe it, a colour that he associates with death and deterioration.

Those who are slain by the Prophet will have their remains fed to nature for sustenance, continuing the cycle of life even during battle.

An aspect of Spectre states that a cycle continues when the Prophet is slain. This could be a possible reference to the great wheel that encompasses all living things. This could also suggest that the Prophet is not truly immortal like his divine mother who died before she saw the fruiting of her dream, because they are all included in the great wheel which dictates that all that lives must die and repeat in an eternal cycle.

Foresight
The woodland prophet's title is derived from his powers of foresight that he inherited from Verodicia. Before she died, the woods–goddess saw her grim fate that she had imprinted in one of the leaves within the seed. This power is now being used by the Prophet to foresee where his attention and aid is needed in the forest.

Before his seed birthed the Prophet, he awoke within this seed and saw his destiny, which he said had many branches. The many-branched destiny that he foresaw may be the same coiled-up spirit that Verodicia planted within the seed, a spiritual plant that has many branches where augural leaves stem from, its many branches possibly signifying the many paths of fate that he can choose from.

Equipment
The Prophet wears a set of fungi and moss themed apparel that are all infused with the essence of the Father Mushroom. The only piece of clothing that is not fungal in this set is its cuffs made of ironwood, but it is still infused with the Father Mushroom's essence. It's unknown who or what the Father Mushroom is.

During occasions of peace and festivity, the Prophet may attend them with a suitable attire. With horns curved into a sign of peace, his hairy beard is groomed into a light and fluffy beard. He wears a lei about his neck during festive events, the garland being a universal symbol of friendship, peace, and good tidings. He also wears a relaxing, white toga. To complete the outfit, he brings with him a staff wrapped with a Candral-Flower, which is plucked from the heart of the Endless Copse.

Resting upon the shoulders of Nature's own prophet is a ring of runestones, with each of these tablets having blue runes written on them. Some of these runes' meanings are unknown, but some of them resemble the runes of old Germanic, Anglo-Saxon, and Scandinavian alphabets—a.k.a. Futhark or the so-called Norse runes. The same runes are also inscribed on his 2 sigil stone bracers. These two sigils bear the signs of an "Elder Ecology". Some of these runes are fictional and their meanings are completely mysterious, but the following Futhark runes can be seen on the Prophet's runestones: The Prophet's wardrobe is replete with both protective armor and decorative armor. Although it is decorative, the flared crest of wood on his shoulders can provide protection against the axe: the bane of the forest. Replacing his default runestones is a druidic ritual crest made of wooden planks. Written on each of these holy planks is a death–prayer to Verodicia and the name of an enemy to the deep forest. To preserve the memory of the fallen Satyr general Al-Fusha, the Prophet wears his spiked and goddess–blessed pauldron, which is all that remains of his lost wargear when he fell in battle. To aid his rule as a Verdant King, he sports ailettes with runes inscribed on them that can give its wearer the strength to carry the heaviest burden. The upper jaw of the late Castor Twin-Tusks rests on his right shoulder as a trophy of the Prophet's victory in their arcane duel. The coat of leaves that he has by default is also a common apparel amongst the Druids of Verodicia. The green cape that he wears as a Verdant King is wrapped in the power of the ancient woods.
 * The rune Laguz (ᛚ) means "water" or other bodies of water such as "lake", "ocean", "sea" and "waterfall", depending on what runic alphabet is being used. Laguz is inscribed on both his necklace and his bracers. In the lore of Nature's own prophet, Laguz may symbolize water as one of the three elements substantial for all life. Laguz may also symbolize water as the essence of the material plane. It may also symbolize the gift of water that Verodicia supplied her seeds with when she lured the twining waters from the aquifers.
 * The rune Sowilo (ᛋ) means "sun" in all three runic alphabets. In the lore of the Prophet, Verodicia had sworn the sun its attention to her developing seeds, gifting them one of three elements essential for life: light. All things born and grown from seeds are sustained by the sunlight. Thus, it is revered and welcomed by all living things.
 * His necklace and his sigil stones have a rune on them that appears to be a mix of the Dagaz (ᛞ) or Mannaz (ᛗ) rune. The former means "day" or "dawn", while the latter means "man" or "mankind". When considering the deeper meanings of Dagaz, it may symbolize the morning of the vernal equinox when the Prophet sprouted. It may symbolize cycles in nature, such as the brutal cycle of life or the great wheel, since it resembles an infinity loop between two dualities. The Mannaz rune may symbolize the primal men of the deep forest that the Prophet is affliated with.
 * Written together on his sigil stones only are runes that resemble Kaun (<) and Ur (ᚢ) from the Elder Futhark alphabet. Kaun has many meanings, such as "ulcer" (and other ailments with a burning sensation, such as: abscess, sores, carbuncles, boils, etc.), "torch" (which symbolizes the process of learning, discovering new knowledge like a torch in a dark room), and "fire" or "heat" which both aforementioned words have in common. The first meaning of Kaun makes no sense with his lore, but given that all three meanings share the element of fire or heat, Kaun could symbolize the Prophet's main attribute of intelligence, since fire is oft associated with the stuff of the mind like intelligence, learning, and discovery, like the Invoker's magics of Exort. After all, he is a wise prophet. On the other hand, Ur means "aurochs", a wild but extinct bovine known for its strength. This bovine is one of the many animals found in Verodicia's domain.

His arcane arsenal is replete with many magical staves. The Prophet has a staff capped with a Sinorian/Sinorion gemstone that provides a magical focus for nature's incantations. In the wilderness, there are creatures who sharpen their tusks on woodsy trunks. The Prophet has taken away their tusks and strapped two pairs of tusks on his staff as a warning to those who would damage the tree barks using their tusks. As a Verdant King, he carries a holy staff that is engraved with shining runes that denote the secret name of the woods–goddess. As a wise prophet with a hoary brand of wisdom, he carries a well–seasoned staff that compliments this wisdom. He also wields a curled plant staff that bears six spectrolite mana focusing crystals, set in gold. Not to mention that he is the proud owner of the, a garnet rod made from a fire demon's essence, and the , a powerful relic from the cult of Vyse that has the powers of polymorph.

In some cases, the Prophet sources his staves from nature itself. With his impossibly gentle grip, he pulled out a branch to make a staff without causing the butterflies that were sitting on it to flee. From the gnarliest tree in the Manglewood Forest, he detached a limb from that tree to construct an enchanted wood staff. He also has a journey stick crafted from a gnarled branch that eventually found use as a weapon. Lastly, he has a staff fashioned from a Sufferwood sapling.

Before the Prophet's seed was made to sprout, Verodicia imbued a sapphire gem with a spark of her essence. This gem was a fail-safe left in the wastes of a war-torn land to restore life and restart its cycle in places that may lack it.

Powers


All of the Prophet's spell effects appears to share the same yellow-orange or amber colored light, which even extends to the colour of his own attack projectile. What this similarity between his spells and projectiles means is unclear, but it's possible that this color is the magery of the Prophet which relies on and taps directly into the heart of Verodicia's wrathsome will, rather than drawing upon blood magic or mana.

allows the Prophet to grow a ring of trees to fence in his opponents. Reports of the the Prophet's fury state that he frequently uses this on his attackers. does not have much lore to it, so it can simply be assumed that it is nothing but a teleportation ability. is but one of the many abilities bestowed upon him by the woods-goddess. With this boon, he has the ability to summon the Treant Guard, a mythical sentient army of the wild. The rune left behind by his staff looks similar to the fehu rune found in old Germanic, Anglo-Saxon, and Scandinavian alphabets (a.k.a. the so-called Norse runes). Fehu means "mobile wealth" when translated, which is possibly symbolized by the treants. The trees are the wealth and the bounty of nature and the Prophet's magic uproots and animates them, allowing them to move freely. Hence the Fehu rune of mobile wealth. Calling upon Verodicia's fury, the Prophet summons the to strike down those who might ravage the wilderness, smiting them all with its far-reaching energies. Like all of his default spell effects, the color of this spell's energy is yellow-orange/amber, which might be the manifestation of Verodicia's fury by the Prophet's magery.
 * An interesting detail to note is that this spell casts a ring of 8 random runes beneath the trees that are spawned by this ability. Some of the runes bear a resemblance to the runes of old Germanic, Anglo-Saxon, and Scandinavian alphabets (a.k.a. the so-called Norse runes). The runes include fehu and kaun.
 * These runes can also be seen on the rune trail left behind by Kaolin's wheel book. An interesting detail that further hints at the great relationship between the Prophet, Kaolin, Verodicia, and the Earth.
 * However, these runes are actually reused assets that are also found in Witch Doctor's and, Chen's , the Glyphs of Confusion, utilised by Vanessa, etc. It's possible that these spells using the same runes implies a universal magic system, or simply just reused assets.
 * In gameplay and lore, he can summon them using the trees as a catalyst, but he can also use simple animation spells on trees to make treants.
 * Not only can he summon them, but he can even bend them to his will to place them under his complete control.
 * The Prophet can construct a familiar named Shroom Thing, made from fungus and moss and infused with the Father Mushroom's essence.
 * He can also summon the Shroomlings to his side. A sentient walking fungi who hail from the Drowned Forest, they are fearless and fond of dark and damp places.
 * Other treants include the Dendrochron, a species of treant resembling a scary tree stump. Their population is difficult to control even with axe culling.

Friendships and rivalries
Allies meeting Nature's Prophet
 * vo_dark_willow_sylph_ally_117.mp3  I'm more of a city girl meself.
 * vo_dark_willow_sylph_ally_118.mp3  I know you like making trees. I don't suppose you can add an addition to my little hollow?
 * vo_dawnbreaker_valora_ally_127.mp3  It's surprising trees don't hold more influence in these lands.
 * vo_drowranger_drow_ally_02.mp3  Prophet, you and I will reclaim these woods.
 * vo_earth_spirit_earthspi_ally_14.mp3  Come Prophet, we are of like spirits.
 * vo_earth_spirit_earthspi_ally_15.mp3  My Prophet, we shall defend these lands.
 * vo_hoodwink_hoodwink_ally_123.mp3  You always think you know best, Prophet. I don't care who sprout you, no one bosses me around in my woods.
 * vo_lone_druid_lone_druid_rival_29.mp3  Tell me what you see for us, Prophet.
 * vo_lone_druid_lone_druid_bearform_rival_29.mp3  Tell me what you see for us, Prophet.
 * vo_monkey_king_monkey_ally_113.mp3 vo_monkey_king_monkey_crown_ally_113.mp3   Just don't go moving the trees when I need 'em, Prophet.
 * vo_monkey_king_monkey_ally_114.mp3 vo_monkey_king_monkey_crown_ally_114.mp3   Forcing trees to fight goes against their nature, Prophet.
 * vo_pangolin_pangolin_ally_121.mp3  So do the trees like what you do to them, Prophet?
 * vo_pangolin_pangolin_ally_122.mp3  I prefer a straight up fight to all this sneaking around, but sometimes victory does require a bit of subterfuge.
 * vo_snapfire_snapfire_ally_126.mp3  I don't share my nephew's prejudice, Prophet.
 * vo_shredder_timb_ally_02.mp3  You.. make.. tree-people… Okay P-prophet, I don't think we can be friends.
 * vo_treant_treant_ally_08.mp3  Greetings, little tree.
 * vo_ursa_ursa_ally_01.mp3  Nature's Prophet, your presence foretells our victory.

Enemies killing Nature's Prophet
 * vo_dark_willow_sylph_rival_117.mp3  You think trees are going to stop me?
 * vo_dark_willow_sylph_rival_118.mp3  I'm not afraid of the forest, Prophet.
 * vo_death_prophet_dpro_rival_07.mp3 Nature's Prophet? Nature's loss.
 * vo_death_prophet_dpro_rival_08.mp3 What could be more natural than death, Prophet?
 * vo_drowranger_drow_rival_17.mp3 The woods have spoken, and they chose me.
 * vo_drowranger_drow_rival_18.mp3 Let's put it to a vote.
 * vo_earthshaker_erth_rival_16.mp3 Thus I confound the Prophet.
 * vo_earthshaker_erth_rival_17.mp3 It was time to clear the underbrush.
 * vo_earth_spirit_earthspi_rival_24.mp3 My greatest prophet, I had to put you down.
 * vo_earth_spirit_earthspi_rival_25.mp3 Prophet, you turn against the one you should revere.
 * vo_earth_spirit_earthspi_rival_26.mp3 I prophesied your treachery.
 * vo_earth_spirit_earthspi_rival_27.mp3 You are no prophet of mine.
 * vo_ember_spirit_embr_rival_13.mp3 A forest fire begins.
 * vo_ember_spirit_embr_rival_12.mp3 Your minions, my fuel.
 * vo_grimstroke_grimstroke_rival_72.mp3  Death doesn't suit you. Perhaps you'll grow into it.
 * vo_hoodwink_hoodwink_rival_123.mp3  Look, I told you I'm not big on affiliations. Stay outta wherever I am.
 * vo_legion_commander_legcom_rival_30.mp3 vo_legion_commander_legcom_dem_rival_30.mp3  Never trust a tree.
 * vo_leshrac_lesh_lasthit_09.mp3 Two legged freak!
 * vo_life_stealer_lifest_rival_14.mp3 Nature's Prophet…bleh…your life tastes like sap!
 * vo_lone_druid_lone_druid_rival_17.mp3 vo_lone_druid_lone_druid_bearform_rival_17.mp3  Even you must respect my mission, Prophet.
 * vo_lone_druid_lone_druid_rival_18.mp3 vo_lone_druid_lone_druid_bearform_rival_18.mp3  Why would the Prophet stand against me?
 * vo_lone_druid_lone_druid_rival_19.mp3 vo_lone_druid_lone_druid_bearform_rival_19.mp3  I never thought the day would come that the Prophet's blood stained my hands.
 * vo_mars_mars_rival_96.mp3  Ugh, that almost felt like...work!
 * vo_medusa_medus_rival_11.mp3 Oh, look — a petrified forest!
 * vo_monkey_king_monkey_rival_113.mp3 vo_monkey_king_monkey_crown_rival_113.mp3   Pulling root was your ruin, Prophet.
 * vo_monkey_king_monkey_rival_114.mp3 vo_monkey_king_monkey_crown_rival_114.mp3   Trees offer no protection from me.
 * vo_outworld_destroyer_odest_rival_03.mp3 It was in my nature to destroy you, Prophet.
 * vo_outworld_destroyer_odest_rival_20.mp3 False prophet!
 * vo_pangolin_pangolin_rival_119.mp3  And so you find your head on the chopping block, Prophet.
 * vo_pangolin_pangolin_rival_120.mp3  And that is for dulling my blade on your bark!
 * vo_puck_puck_rival_04.mp3 What is this nature you speak of?
 * vo_pudge_pud_rival_04.mp3 You call him Prophet. I call him roughage.
 * vo_razor_raz_rival_13.mp3 My lightning shattered that old stump.
 * vo_sandking_sand_rival_13.mp3 So much greenery is unnatural.
 * vo_sandking_sand_rival_14.mp3 I have no time for shrubbery.
 * vo_sandking_sand_rival_15.mp3 What a shrub.
 * vo_snapfire_snapfire_rival_126.mp3  You set about me n' mine and this is what's coming to ya.
 * vo_snapfire_snapfire_rival_127.mp3  Grew a bit too big for your grassy britches.
 * vo_spectre_spec_redux_rival_02.mp3 Your death was in this one's nature, prophet.
 * vo_stormspirit_stormspirit_rival_09.mp3 When you strip away his leaves, Nature's Prophet is just plain gnarly.
 * vo_sven_sven_rival_26.mp3 Stay awhile, Prophet!
 * vo_terrorblade_terr_rival_06.mp3 vo_terrorblade_terr_morph_rival_06.mp3  vo_terrorblade_terr_shards_rival_06.mp3  Down with false prophets.
 * vo_terrorblade_terr_rival_07.mp3 vo_terrorblade_terr_morph_rival_07.mp3  vo_terrorblade_terr_shards_rival_07.mp3  You'll imprison no more in your ring of trees.
 * vo_shredder_timb_rival_07.mp3 Trees do have a way of dying around me!
 * vo_shredder_timb_rival_05.mp3 Your friends are next, Prophet!
 * vo_shredder_timb_rival_06.mp3 Oh don't die yet. I'm not finished with you.
 * vo_tinker_tink_rival_05.mp3 Science: One. Nature's Prophet: Nothing!
 * vo_tinker_tink_rival_06.mp3 Nature's profit, your loss!
 * vo_treant_treant_rival_02.mp3 By my bark!
 * vo_treant_treant_rival_03.mp3 That's enough now, little tree.
 * vo_ursa_ursa_rival_10.mp3 I'll sharpen my claws in your bark, Prophet!
 * vo_void_spirit_voidspir_rival_71.mp3  Living things die.

Enemies dying to Nature's Prophet
 * vo_dark_seer_dkseer_rival_01.mp3 Couldn't see the forest…for the trees.
 * vo_lone_druid_lone_druid_death_19.mp3 vo_lone_druid_lone_druid_bearform_death_19.mp3  Prophet, why?
 * vo_lone_druid_lone_druid_death_20.mp3 vo_lone_druid_lone_druid_bearform_death_20.mp3  Betrayed.

Others
 * vo_oracle_orac_prophecies_061.mp3  Your life shall be uprooted by a shaggier prophet than I.
 * vo_legion_commander_legcom_duelhero_22.mp3 vo_legion_commander_legcom_dem_duelhero_22.mp3  Defend your beard!