Dota IMBA/Buildings

All buildings grant multiplied gold bounties based on the game's global setting. Bonus gold will only be granted to the hero who deals the last hit on a structure.

Towers


Towers now have a 400 base experience bounty, of which can be multiplied by the global setting.

Towers may gain random custom abilities when the appropriate game setting is enabled. All tower abilities fully stack with each other.



Towers may also improve their abilities if the appropriate game setting is enabled. When a tower is destroyed, a splash message visible to all players will appear and a sound is played, indicating that all towers on that team have been upgraded. Each tower that is destroyed increases the tower "level" by one, levelling up their current ability by one. When a destroyed tower causes the abilities to reach level 3, a new skill is learnt by all towers in addition to the first. These skills can level up as well, following the same rules as above. The last tower will have 3 level 3 abilites and 1 level 2 ability.

The first ability of all towers are mirrored by both teams. This means that Dire's Tier 1 Bottom Tower has the same first ability as Radiant's Tier 1 Top Tower. However, subsequently gained skills are not mirrored.

Barracks
Melee Barracks have a 400 base experience bounty, of which can be multiplied by the global setting.

Ranged Barracks 200 have a base experience bounty, of which can be multiplied by the global setting.

Ancients
In order to promote team effort for destroying the ancient and reducing the effectiveness "ratting", Ancients gain a passive ability, Ancient Protection, which grants them 60 bonus armor. Part of Ancient Protection's bonus armor is removed when enemy heroes come near the ancient. Each hero removes 20% of the bonus, which means 12 armor (10% of it, which is 6 armor in 10v10 mode).

Fountains
To prevent fountain camping, each Fountain has a 1400 attack range and flying vision, +100 attack speed, passive Grevious Wounds (a skill similar to Fury Swipes), and every enemy unit in 1800 range is bashed whenever the Fountain attacks. A glowing marker on the floor indicates the range in which the fountain can attack enemy units. Mirana's Shooting Star is not able to enter the enemy fountain.