Luna/Counters

Bad against...

 * and harass Luna more efficiently than she does with Lucent Beam.
 * withstands Luna’s nukes, and gives lots of damage in return.
 * and are enough to outrun a speedy Luna.
 * Bristleback tends to be a frequent carrier of, which is good protection from bouncing glaives.


 * Her Spiderlings can harass Luna in lane heavily, as Luna has no AoE abilities to clear Spiderlings.
 * Broodmother can knock down towers in the early game quickly, and limit Luna's farming space.


 * Because of her low range, Luna cannot easily destroy.
 * Both and  are direct counters to Eclipse, offering Juggernaut spell immunity.


 * Lina has very high magic burst damage to use against the low-health-pool Luna. can also be upgraded with  to bypass Luna's, making Lina even more of a threat.


 * Meepo can tank Eclipse because of his clones.
 * takes away Luna's mobility advantage.
 * Meepo can shutdown Luna's split-push ability with his global presence.


 * Phantom Lancer creates many illusions to tank Luna's Eclipse.
 * can be used to dodge a number of Lucent Beams during Eclipse.
 * Phantom Lancer can chase Luna effectively regardless of her high movement speed thanks to and.
 * Although her Moon Glaives kill his illusions quickly, Luna's low health pool is easily exploited by the sheer damage output from his illusions.


 * 's magic resistance allows him to survive Eclipse, and and  can disable Luna through her Black King Bar.
 * However, Lucent Beam can still cancel from a safe distance, even if its damage is going to be reduced.


 * Sniper usually sits at the back and it's hard for Luna to get close to him to attack.
 * Due to Sniper's and his long range, Luna has a hard time taking high ground despite her Moon Glaives being fantastic for taking Barracks and buildings.


 * prevents Luna from damaging Slark, and together with he can kite her or escape.
 * Luna has no way to escape from 's leash.


 * Luna has low HP, low range and often stalks through jungle. She cannot properly disarm and could fall victim to their traps.
 * Of course, if Luna happens to catch Techies off-guard, they won't be able to survive for long against Eclipse, Lucent Beam, and right-clicks.


 * Tinker's and  both destroy Luna's small health pool and make it hard for Luna to initiate with Eclipse (and making it hard to land glaives in Laser's case).
 * Since Tinker typically buys, Luna has a hard time catching him despite her high movement speed.
 * Tinker can easily disable and nuke Luna down with or  before she can use Lucent Beam or Eclipse.


 * His highly damaging nuke spells with low cooldowns is not something Luna wants to go against.
 * can be used before a fight to harm Luna before she activates her Black King Bar, reducing her survivability for that fight.

Others

 * Other carries who can chase effectively despite Luna's high movement speed:, , , or.
 * Heroes that create illusions:, , , , , ) or bring other units into the fight (such as , , , , and ) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
 * A couple of long-range heroes with excellent laning like, , , . The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
 * Every hero that can withstand or prevent Eclipse at level 7:, , , , , , ,.
 * A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance: +.
 * Escape-type carries:, ,.
 * All assassin-type carries in a one against one situation:, , , unless if Luna chooses to buy  or  to gain a slight edge against them, or both items.

Items

 * Items which allow the enemy to go invisible, such as and .  will also disable Moon Glaives as an added effect. However, this problem can be partly solved with.
 * Because of Luna's low HP and strong indiscriminate AoE damage, Luna suffers greatly from the of the  warrior.
 * // greatly reduce damage from bouncing glaives.

Good against...

 * Luna's Moon Glaives allow her to clear Arc Warden's.
 * Luna's short range and fast movement speed allow her to fight Arc Warden inside his.


 * It is almost impossible for Bane to use properly against Luna's allies due to the huge cast range of the Lucent Beam.


 * Even though Luna is the kind of hero that Bounty Hunter can handle due to Shadow Walk rendering him safe from, smart Luna will always buy , allowing her to provide vision on him to her team, and possibly, kill Bounty Hunter with.


 * Moon Glaives can easily clear Chen's creeps while can kill Chen's allies before he can react.


 * Though Enchantress's can greatly reduce Luna's attack speed, and can go through any form of Spell Immunity, she has a pitiful HP so Lucent Beam and Eclipse can kill her very quickly.
 * Moon Glaives allows Luna to clear Enchantress's creeps very efficiently.


 * Provided Luna is able to cast it in time, can help win a  from Legion Commander.
 * If Luna isn't the target, she can easily use Lucent Beam and Eclipse to win the fight for the ally.


 * Although Lifestealer can avoid Eclipse with and, Luna's physical damage can be enough to deal with him.
 * is a common pick on Luna, which can help her dispel . In addition, Lifestealer is not good against illusions created by.


 * If Luna can use in anticipation, Magnus will be killed before he can even manages to cast.
 * upgraded is a very good counter-initiation tool against Magnus when he casts, granted as long as Luna can cast it from safe distance.


 * Though Luna has a hard time laning against Necrophos, his won’t protect him in teamfights because it will increase the damage from Lucent Beam and Eclipse.


 * will be always canceled by Lucent Beam if Pugna does not have.
 * can be suicide against Luna due to Lucent Beam and Eclipse.
 * is rather weak against Luna because unlike other heroes who rely on magical damage to damage or kill enemies, she does not have abilities that cost a lot of mana.


 * Luna can push very fast with Moon Glaives, which is something Riki cannot deal with well.
 * Luna is naturally very fast, making it hard for Riki to trap her in Smoke Cloud.
 * Even though Riki can evade with his invisibility, smart Luna will always buy, providing vision on Riki to her allies and herself.


 * If carefully timed, upgraded  combined with 0.2s  Lucent Ministun talent can quickly finish off Terrorblade before he can get a chance to save himself with  due to its high magical damage as long as Terrorblade has no.
 * allows Luna to clear Terrorblade's illusions from both, Conjure Image and, this can be particularly advantegous for Luna if she has . Just bear in mind, however, that can be used to turn {{A|Moon Glaives|Luna} against Luna during laning phase.
 * Luna very often bulds and, which allows it either to protect herself from  or nullify it's effects.


 * Luna often builds, and none of Tidehunter's spells can bypass spell immunity.
 * and deal a lot of magic damage in the early and mid-game, which can bypass Kraken Shell.


 * gives allies bonus damage and armor required to endure against Atrophy Aura early on.
 * can be devastating for Underlord's team when they're grouped up for Dark Rift, it can also be used to intercept arrivals with Dark Rift. And Pit of Malice does not prevent Luna to use it.
 * To make things even better, upgraded  can finish off Underlord or any of his teammates escape attempts with Dark Rift if timed correctly.


 * Cold Embrace is no salvation against and.
 * will not hit a hero affected by Winter's Curse, making it weak against allies, but strong versus enemies.
 * Luna has better night vision provided by than Winter Wyvern when affected by Arctic Burn.

Others

 * Though Luna isn’t a dedicated chaser, she’s rather good at finishing off low HP heroes thanks to her high movement speed and incredible range on Lucent Beam.
 * Luna has a love/hate relationship with illusions and summons. On one hand, they can tank damage from Eclipse, but on the other hand, she can easily clear them before Eclipse with Moon Glaives. Examples include, , , , , ) or bring other units into the fight (such as , , , , and ).
 * Luna's can be used for counter-attacks and interception against gap-closing heroes who use their blinking abilities without protection or who recklessly jump on her, provided that Luna is able to cast it in time. Examples include:, , ,  and pretty much any hero who relies on  to close the gap.
 * With, Luna will be able to use on invisible heroes. Be mindful that  is exception because he'll be able to remove the debuff with.
 * can be used to cancel channeling abilities or abilities with long cast animations, and can be also used to prevent the escape attempts and/or.

Items

 * and other forms of Spell Immunity, though they will block Luna's magical damage output, they will not be mitigated by Luna's high physical damage.
 * Many carries have a hard time against heroes that buy and . However, items and abilities that turn the user ethereal are useless against Luna because Eclipse will deal enormous damage, especially when Luna farms, and she often uses her magical damage in order to kill heroes.
 * Illusions created from are normally fragile, and Luna will easily destroy them. Avoid building  against Luna unless you have natural illusions ( etc) or illusion-related abilities (e.g. ).
 * Luna can put on cooldown using Lucent Beam, although it is recommended to take -4s talent for Lucent Beam for popping.
 * Luna's is useful for intercepting heroes who teleport with  and/or . She can also use  to prevent the escape attempts with it.

Works well with...

 * allows Luna to spam Lucent Beam more frequently.
 * and helps to chase heroes.


 * can sustain Luna's mana pool and give her unexpectedly very low cooldown (up to 0 seconds) nuke, especially in early game. Heal from is very useful as well.


 * Eclipse causes day to become night, triggering Night Stalker's for the ten extra seconds of nighttime.
 * gives both of them long vision range.


 * can improve Luna's attack range and damage. Early-game, she can set up kills as well as use on Luna to allow her escape from a sticky situation and potentially save her life.


 * can create powerful illusions of Luna that also possess her Moon Glaives, allowing for safe and fast tower pushing.

Others

 * Heroes that can help her disable foes in the early-game to kill or flee from:, , , , , , , , , , , , , , , etc.
 * Heroes to help maintain her health, especially in the early-game:, , , , , , , , , , , etc.
 * Heroes with damage and amplification:, , , , , , ,.
 * Heroes who can push towers or waves of creeps:, , , , , , , , , , , , , , , , , , , etc.
 * Heroes who lack strong disable or have no strong disable on their own (unless if they choose to build disabling items) or have difficulties landing them will benefit from Luna stunning fleeing enemy heroes with Lucent Beam:, , , , , , , , , ,.
 * Heroes who can either initiate to put all heroes in one place for Luna to use or who can follow up with Luna after she uses :, , , , , , , , , , , , , , , , , , , ,  , , , , , , , , , ,  etc.
 * If she has . Luna can use on heroes who can jump and wreak havoc:, , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,  etc.
 * Overall, Luna works well with lots of heroes.

List of heroes that counter Luna, and list of heroes that work well with Luna.

Luna/Противостоящие