June 19, 2013 Patch (Test)

{{Patch layout
 * game = test
 * source       = http://dev.dota2.com/showthread.php?t=93363
 * source-title = Update Notes - June 19, 2013
 * diff = June 19, 2013 Patch
 * before = June 12, 2013 Patch (Test)
 * notes =

GAMEPLAY

 * CM Time Penalty change from 20/50/90 to 30/70/110.
 * Fixed it being possible to find out where enemy player cameras were looking.
 * Prepared Dota 2 for VAC support.

UI

 * Added support for forming and managing Guilds. You can invite, kick, promote, and demote members. They have a guild message that can be edited, a logo, and a chat channel. We'll be continuing with development of additional Guild functionality!
 * Added the ability to open a party to a guild, which allows members of a specified guild to freely join the party. Players can browse open guild parties that are available to them.
 * NOTE: Guilds will remain disabled on the main client this week. They should be fully live next week.
 * Quick Cast moved to separate keybindings, instead of sharing autocast's bindings.
 * Quick Cast can now be used on the minimap.
 * Private lobbies can now specify the Dota TV delay between 10 seconds and two minutes. Six minute delay is available for league lobbies.
 * The list of matchmaking regions is now sorted by distance from the user. Closer regions will be at the top of the list.
 * The matchmaking system will now notify players if a region they wish to play in has gone offline for maintenance.
 * Removed spectator item popups for /, /, and.
 * Fixed reclaim message popping up erroneously.

AUDIO

 * Updates and minor revisions to some, , and ability SFX.
 * Added -nomicsettings launch option for users of external voice chat software.

PERFORMANCE

 * Fixed a crash that could occur on multi-core CPUs.
 * Fixed a crash when returning from alt-tab.
 * Fixed an audio problem that could occur when disabling the active audio device.

COMPENDIUM

 * Added 7 pages of Main Event predictions.
 * Added Team Cup results page.

WORKSHOP
}}
 * Fixed limited hero selection in Workshop In-Game test.
 * Added particle import step to some weapon importers that have gameplay-required particles attached to them (in-game particle preview not finished yet).