Version 7.31

New Items

 * Requires +  +   (total cost )
 * +45
 * +40 Attack speed
 * +8 Armor
 * +300 Projectile speed
 * Active: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
 * Passive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds


 * Requires +  +   (total cost )
 * +250 Health
 * +250 Mana
 * Passive: Vladmir's Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
 * Active: Can be cast within 350 range to create a totem that reduces all enemies' attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s


 * Requires +  +   (total cost )
 * +8
 * +8
 * +65 Movement speed
 * +15 Health regeneration
 * 8 charges. Gains a charge every 3 minutes
 * Active: Consumes a charge to give +50 attack speed and 15% movement speed allies to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can't be slowed by other abilities. Does not stack with Drum of Endurance Active
 * Passive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.

Reworked Items

 * Old:
 * + +  (Total Cost )
 * +16 Intelligence
 * +425 Health
 * +425 Mana
 * +8% Spell Damage
 * +15% Spell Lifesteal (Hero)
 * +3% Spell Lifesteal (Creep)
 * +100% Mana Regen Amplification
 * +30% Spell Lifesteal Amplification
 * Active: Bloodpact
 * Converts 30% of your max mana to health regeneration over 2 seconds.
 * 85s CD
 * Costs 30% of max mana
 * Passive: Mana Battery
 * Each charge provides 0.2 MP regen and 0.35% spell amplification. Nearby kills provide 1 charges. Dying causes you to lose 3 charges. Starts with 14 charges


 * New:
 * +   (Total Cost )
 * +550 Health
 * +550 Mana
 * +25% Spell Lifesteal (heroes)
 * +5% Spell Lifesteal (creeps)
 * Active: Bloodpact
 * Double Bloodstone's Spell Lifesteal and also converts the same percentage of damage dealt to mana. Lasts 6 seconds.
 * Costs 10% of your Health to cast. When cast, grants the Drained debuff, ignoring extra Bloodpact effects for 40s.
 * Cooldown: 40s


 * Old:
 * + +  (Total Cost )
 * +20 Intelligence
 * +30 Attack Damage
 * +25 Attack Speed
 * +4 Mana Regeneration
 * Active: Soul Burn
 * Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.
 * Mana cost: 100
 * Cooldown: 18s


 * New:
 * + +  (Total Cost )
 * +40 Attack Speed
 * +30 Attack Damage
 * +3 Mana Regeneration
 * Active: Soul Burn
 * Silences the target unit for 5 seconds.
 * At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage
 * Mana cost: 100
 * Cooldown: 18s


 * Old:
 * + +  (Total Cost )
 * +25 Intelligence
 * +90 Attack Speed
 * +30 Damage
 * +5.5 Mana Regeneration
 * Active: Soul Rend
 * Silences a target for 5 seconds.
 * At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage.
 * All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage


 * New:
 * + +  (Total Cost )
 * +20 Intelligence
 * +60 Attack Speed
 * +50 Damage
 * +5 Mana Regeneration
 * +20% Magic Resistance
 * Active: Soul Rend
 * Silences a target for 5 seconds.
 * At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage.
 * All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage.
 * Passive: Mage Slayer
 * Places a debuff when you attack enemies, causing them to do 35% less spell damage for 6 seconds


 * Old:
 * + +  (Total Cost )
 * +40 Agility
 * +10 Strength
 * +10 Intelligence
 * Active: Ethereal Blast
 * Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage.
 * Enemy targets are also slowed by 80%, and take 1.5x your primary attribute + 125 as magical damage
 * Duration 4 seconds
 * Cooldown: 20s


 * New:
 * + +  (Total Cost )
 * +25 Intelligence
 * +5 Agility
 * +5 Strength
 * +24% Spell Lifesteal Amplification
 * +12% Spell Amplification
 * +75% Mana Regen Amplification
 * Active: Ethereal Blast
 * Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage.
 * Enemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage
 * Duration 4 seconds
 * Cooldown: 22s

Rebalanced Items

 * Now purchasable at 15 minutes instead of 20


 * No longer grants Cooldown Reduction
 * Now grants 25% mana cost reduction and 20% debuff amplification
 * Now grants 25% mana cost reduction and 20% debuff amplification


 * Health drain per second increased from 40 to 45


 * Movement speed bonus reduced from 100 to 90


 * Movement speed bonus reduced from 100 to 90
 * Now additionally reduces TP channel time by 1s


 * Using the Bottle removes the lingering buff (i.e: you can only use it once for free once you leave the fountain)


 * Now doubles its bonuses after minute 25


 * No longer grants 3% Spell damage amplification
 * Now grants 4% mana cost reduction
 * Now doubles its bonuses after minute 25


 * Now doubles its bonuses after minute 25


 * Cooldown reduced from 40 to 35
 * Damage block increased from 70 to 75
 * Damage block increased from 70 to 75


 * Damage reduced from 55 to 50
 * Now gains +2 damage if an enemy hero dies with this item's Debuff up to a Maximum of 25.


 * Can now be cast without interrupting channeling
 * Can now be cast without interrupting channeling


 * Now also deals 25 damage to enemies revealed when cast.
 * Now also deals 25 damage to enemies revealed when cast.


 * Recipe reworked. Now requires +  +   (total cost reduced from  to )
 * bonus reduced from 24 to 15
 * bonus reduced from 12 to 10
 * Melee Illusion mana burn reduced from 12 to 8


 * Bonus reduced from 25 to 22
 * Bonus health increased from 200 to 220
 * Bonus mana increased from 200 to 220


 * Cooldown reduced from 23s to 20s
 * Cooldown reduced from 23s to 20s


 * Now has an active.
 * No longer reveals invisibility when dropped.


 * Cooldown increased from 20s to 22s
 * Cooldown increased from 20s to 22s


 * Magic resistance increased from 45% to 50%
 * Magic resistance increased from 45% to 50%


 * Duration increased from 10s to 13s
 * Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)
 * Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)


 * Bonus mana reduced from 325 to 300


 * Magic resistance reduced from 20% to 18%
 * Block increased from 325 to 350
 * Mana cost reduced from 75 to 50
 * Mana cost reduced from 75 to 50


 * Cooldown reduced from 23s to 20s
 * Cast range increased from 550 to 650
 * Enemy cast range increased from 400 to 450
 * Attack range increased from 140 to 150
 * Ally push speed increased from 1200 to 1500
 * Ally push speed increased from 1200 to 1500


 * Bonus status resistance reduced from 22% to 20%


 * Mana cost reduced from 125 to 100
 * Unit damage per second reduced from 90 to 60
 * Stun duration decreased from 1.5s to 1.25s
 * Impact radius increased from 315 to 400
 * Impact radius increased from 315 to 400


 * No longer pierces magic immunity
 * No longer slows the enemy
 * No longer has a mana cost
 * No longer has a mana cost


 * Magic Resistance increased from 10% to 12%
 * Magic Resistance increased from 10% to 12%


 * melee damage reduced from 12 to 8
 * ranged damage reduced from 6 to 4
 * ranged damage reduced from 6 to 4


 * Recipe reworked. Now requires +  (total cost reduced from  to )
 * Can now be disassembled.
 * Now grants 15% evasion
 * Blind effect reduced from 17% to 10%
 * Can no longer be toggled on or off when the owner is out of the game (e.g.: Shadow Demon Disruption)


 * Mana Regeneration reduced from 12 to 7
 * Cooldown increased from 160 to 170
 * Cooldown increased from 160 to 170


 * Bonus status resistance reduced from 22% to 20%


 * Cooldown increased from 25s to 30s
 * Cooldown increased from 25s to 30s


 * No longer grants attack damage and attack speed
 * Now grants 35 for 6 seconds
 * Now grants 35 for 6 seconds

Tier 1

 * Bonus health decreased from 100 to 75


 * Bonus reduced from 10 to 8


 * Cooldown reduced from 20s to 15s
 * Cooldown reduced from 20s to 15s


 * Armor increased from +3 to +4
 * Damage decreased from +14 to +8

Tier 2

 * Movement speed Bonus decreased from 4% to 3%


 * Damage decreased from +7 to +3


 * Bonus mana regeneration reduced from 2.5 to 2


 * Bonus attack speed increased from 15 to 20


 * Damage bonus per health missing increased from 8 to 10


 * Secondary stats bonus increased from 14 to 15


 * Damage per second increased from 35 to 40
 * No longer grants vision to both teams
 * No longer grants vision to both teams

Tier 3

 * Bonus movement speed decreased from 22% to 18%
 * Duration increased from 3 to 3.5s
 * Duration increased from 3 to 3.5s


 * Bonus damage increased from +200 to 225
 * Bonus range from +400 to +350


 * Cooldown reduction reduced from 12% to 10%
 * Health regeneration increased from 9 to 10


 * Bonus mana reduced from 350 to 250


 * Bonus reduced from 16% to 15%
 * Range reduced from 800 to 600
 * Range reduced from 800 to 600


 * Bonus damage reduced from 20 to 16


 * Trigger/explosion radius increased from 300 to 400
 * Explosion damage reduced from 300 to 250
 * Explosion damage reduced from 300 to 250

Tier 4

 * Bonus attack range reduced from 110 to 100
 * Bonus cast range reduced from 110 to 100
 * Bonus cast range reduced from 110 to 100


 * Health regeneration increased from 10 to 15


 * Debuff duration amplification reduced from 25% to 20%


 * Bonus attack speed reduced from 50 to 40


 * Cooldown reduction reduced from 18% to 12%
 * Bonus increased from 6 to 8


 * Bonus increased from 24 to 25
 * Movement speed increased from 15 to 20%
 * Movement speed increased from 15 to 20%


 * Now additionally grants 20 attack speed

Tier 5

 * Bonus increased from 12 to 13


 * reduced from 20 to 15
 * reduced from 20 to 15
 * Damage per second to buildings increased from 50 to 60
 * Damage per second to units reduced from 90 to 60
 * Damage per second to units reduced from 90 to 60


 * Now additionally grants 15 movement speed


 * Now only affects heroes
 * Reflect percentage increased from 35% to 40%
 * Reflect percentage increased from 35% to 40%

Heroes
Note to wiki editors: Add the hero's changes here when you update their page.


 * gain reduced from 2.8 to 2.6
 * Base Mana Regeneration increased from 0 to 0.25
 * Reworked . Causes to deal Abaddon's attack damage on impact (applying on hit effects) and increases  base slow by 10%
 * Talents:
 * Level 15 Talent +55 heal/damage reduced to +50
 * Level 25 Talent 500 AoE reduced to 400


 * Grants Alchemist 5/10/15/20% movement speed while charging
 * Explosion now damages enemy creeps within its radius
 * Explosion now damages enemy creeps within its radius


 * Now deals damage in 0.5s intervals instead of 1s. (Total damage remains unchanged)
 * Slow rescaled from 15/20/25/30% to 16/19/22/25%
 * Magic amplification rescaled from 12/16/20/24% to 16/19/22/25%
 * Cooldown reduced from 15/11/7/3s to 12/9/6/3s
 * Mana cost reduced from 30/45/60/75 to 30/40/50/60
 * Damage reduced from 50/90/130/170 to 40/80/120/160
 * Talents:
 * Level 20 Talent -6% slow/magic resistance reduced to -5%
 * Damage reduced from 50/90/130/170 to 40/80/120/160
 * Talents:
 * Level 20 Talent -6% slow/magic resistance reduced to -5%


 * Base reduced from 23 to 21
 * Now can stack with 's mana burn
 * Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target's mana. (Illusions also apply this effect)
 * Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target's mana. (Illusions also apply this effect)


 * gain increased from 2.5 to 3.0
 * Damage increased from 100/170/240/310 to 100/180/260/340
 * Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden
 * Talents:
 * Level 15 Talent +8 Armor replaced with +2s Duration
 * Level 25 Talent +35% Lifesteal replaced with has 50% Cooldown Reduction
 * Level 15 Talent +8 Armor replaced with +2s Duration
 * Level 25 Talent +35% Lifesteal replaced with has 50% Cooldown Reduction


 * Now deals physical damage
 * Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe's Armor
 * No longer grants movement speed to Axe
 * Now only slows enemies as long as they are not facing Axe
 * Slow rescaled from 12/13/14/15% to 8/17/26/35%
 * debuff now reduces total attack damage taken by Axe from the affected unit. (This makes deal full damage back since the outgoing damage isn't reduced)
 * Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe
 * Cooldown increased from 75/65/55s to 100/85/70s
 * Mana cost rescaled from 60/120/180 to 100/125/150
 * Movement speed bonus rescaled from 30% to 20/25/30%
 * Attack speed bonus rescaled from 30 to 20/30/40
 * Damage is now pure and pierces magic immunity
 * Damage increased from 150/250/300 to 250/350/450
 * Talents:
 * Level 10 Talent +12% magic resistance replaced with +20 movement speed
 * Level 15 Talent +25 movement speed replaced with +10% slow
 * Level 20 Talent +20 Health regeneration replaced with +1 permanent armor per kill (Note: This is retroactive)
 * Level 20 Talent +150 threshold replaced with +150  damage/threshold
 * Level 25 Talent: +100 DPS replaced with 2x  armor multiplier
 * Level 20 Talent +20 Health regeneration replaced with +1 permanent armor per kill (Note: This is retroactive)
 * Level 20 Talent +150 threshold replaced with +150  damage/threshold
 * Level 25 Talent: +100 DPS replaced with 2x  armor multiplier


 * No longer reduces cast speed
 * Now reduces cast range by 30%
 * Damage reduced from 80/120/160 to 70/110/150
 * Talents:
 * Level 25 Talent +150 damage/heal increased to 200
 * Talents:
 * Level 25 Talent +150 damage/heal increased to 200


 * Base Armor increased by 1
 * Reworked . no longer disarms you. Your attacks apply 1 stack of
 * Mana cost reduced from 110/120/130/140 to 110/115/120/125
 * Mana cost reduced from 225 to 175/200/225
 * Talents:
 * Level 10 Talent +5% spell amplification replaced with +75 radius
 * Level 10 Talent +6 armor replaced with +75 knockback
 * Level 15 Talent +250 health replaced with -10s cooldown
 * Level 15 Talent +5 damage replaced with +25 movement speed
 * Level 20 Talent +30 movement speed replaced with 2 charges
 * Level 20 Talent +20% magic resistance replaced with +6 damage
 * Level 25 Talent -35s cooldown replaced with  applies 2  charges
 * Level 20 Talent +20% magic resistance replaced with +6 damage
 * Level 25 Talent -35s cooldown replaced with  applies 2  charges


 * Base Damage reduced by 2
 * Talents:
 * Level 15 Talent +30 Movement Speed replaced with +25 Movement Speed Beastmaster Controlled Units


 * New ability . Bloodseeker sprays his blood in an area, taking 5% max HP in pure damage every second while dealing 5% of a unit's max HP to enemies within a 450 radius, and slowing his enemies by 25%. While Blood Mist is active, Thirst's healing is increased by 50%. CD: 4s Cannot be turned off while on cooldown
 * Talents:
 * Level 20 talent +400 Health replaced with +15% Spell Lifesteal
 * Level 25 Talent -4s cooldown replaced with 2  charges


 * Movement Speed increased from 320 to 325
 * Cooldown increased from 15s to 18/17/16/15s
 * Talents:
 * Level 10 Talent +2s Slow Duration replaced with +10%  Slow
 * Level 10 Talent +2s Slow Duration replaced with +10%  Slow


 * Casting Cinder Brew now also drenches Brewmaster himself in his Brew. Brewmaster doesn't get the negative effects
 * Reworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by
 * Earth Brawler Stance grants 1/3/5/7 armor and 5/10/15/20% magic resist. Effect is tripled if Brewmaster is affected by
 * Storm Brawler Stance grants Brewmaster 15/20/25/30% evasion and 5/7/9/11% movement speed. Effect is tripled if Brewmaster is affected by
 * Fire Brawler Stance grants Brewmaster 24% chance of dealing a 145/160/175/190% damage critical hit. Chance is tripled if Brewmaster is affected by
 * no longer grants Brewmaster's attack procs to the Void Brewling
 * now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by
 * Talents:
 * Level 25 Talent +90% critical strike replaced with  Applies Fear when Ignited (Lasts 1.5 seconds)
 * now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by
 * Talents:
 * Level 25 Talent +90% critical strike replaced with  Applies Fear when Ignited (Lasts 1.5 seconds)


 * Base movement speed increased from 290 to 295
 * gain reduced from 2.9 to 2.5
 * Max charges increased from 5/7/9 to 6/8/10
 * Talents:
 * Level 10 Talent +2 mana regeneration reduced to 1.5
 * Level 25 Talent 13% spell lifesteal reduced to 12%
 * Level 25 Talent +24 damage per stack increased to +25
 * Level 25 Talent +24 damage per stack increased to +25


 * Can now be cast anywhere there's a web regardless of cast range. (Same behavior as )
 * Spiderling duration reduced from 60s to 40/45/50s
 * Spiderling damage increased from 14 at all levels to 14/17/20
 * no longer deals damage per second
 * slow rescaled from 8% to 6/8/10%
 * Talents:
 * Level 10 Talent +10 replaced with +3  Max Webs (Note: does not affect the charges)
 * Level 15 Talent +30 attack speed replaced with +16
 * Level 20 Talent +50% Spiderling building damage replaced with +15% slow
 * Level 15 Talent +30 attack speed replaced with +16
 * Level 20 Talent +50% Spiderling building damage replaced with +15% slow

gain reduced from 4.6 to 4.0 Base armor increased by 1
 * Damage increased from 100/150/200/250 to 120/180/240/300
 * now applies its bonus before dealing damage
 * damage reduction decreased from 40% to 20/25/30%
 * now leashes affected enemies for the duration of the debuff
 * Talents:
 * Level 15 Talent +5 armor replaced with +15
 * Level 20 Talent decreased from +50 Damage to +45
 * Talents:
 * Level 15 Talent +5 armor replaced with +15
 * Level 20 Talent decreased from +50 Damage to +45


 * Deals 1.5x damage to creeps
 * Deals 1.5x damage to creeps


 * Bonus movement speed increased from 10/15/20/25 to 10/20/30/40
 * Heal reduced from 275/400/625 to 200/300/400
 * Now additionally applies a 20/30/40 Health heal per second for 10 seconds
 * Talents:
 * Level 25 Talent +280 heal replaced with +200/+10  heal/heal over time
 * Talents:
 * Level 25 Talent +280 heal replaced with +200/+10  heal/heal over time


 * Channel time decreased from 1.5/1.9/2.3/2.7s to 1.2/1.6/2.0/2.4s
 * Talents:
 * Level 10 talent +1.75 Mana Regeneration replaced with +20 Damage
 * Level 10 Talent +12% magic resistance replaced with -3s cooldown
 * Level 15 Talent +30 Damage replaced with  Gains Creep Abilities (Only steals their first ability)
 * Level 15 Talent -5s cooldown replaced with +25%  health
 * Level 25 Talent +50/5% Health/Damage replaced with +25%  damage
 * Level 25 Talent +50/5% Health/Damage replaced with +25%  damage


 * Talents:
 * Level 20 Talent +100 Damage replaced with  apply Leash to Units Inside




 * Rescaled base and gain from 20 + 3.1 to 22 + 2.6
 * Reduced gain from 3.1 to 2.7.
 * Can now be cast on creep-heroes.
 * Rescaled duration from 25 on each level to 21/24/27/30
 * upgrade:
 * Reduced bonus duration from 20 to 15.
 * upgrade:
 * Reduced illusion duration from 8 to 6.
 * Reduced illusion duration from 8 to 6.


















 * Increased health regeneration from 0.25 to 1.
 * Reduced gain from 4.4 to 3.8.
 * Reduced cast point reduced 0.01 to 0.
 * Increased damage from 105/170/235/300 to 120/180/240/300.
 * Increased unit knockback distance from 480/600/680/800 to 500/600/700/800.
 * Reduced cast point from 0.01 to 0.
 * Reduced effect delay from 0.6 to 0.5.
 * Increased projectile speed from 800 to 1000.
 * Reduced stone roll distance from 1500 to 1200.
 * Rescaled damage from 70/90/110/130 to 30 + 100% as damage.
 * Increased mana cost from 50 to 70.
 * Increased cast point from 0.01 to 0.1.
 * Reduced mana cost from 100 to 75.
 * Increased cast point from 0.01 to 0.2.
 * upgrade:
 * Increased cast range from 125 to 175.
 * Now has 500 cast range when cast on an ally.
 * upgrade:
 * Increased cast range from 125 to 175.
 * Now has 500 cast range when cast on an ally.
 * Now has 500 cast range when cast on an ally.




















 * Reduced base and gain  from 21 + 3.4 to 20 + 3.3.
 * now also grants magic resistance up to 10%/15%/20%/25% based on current health.




 * Rescaled heal and restore transfer from 70%/90%/110%/130% to 75%/90%/105%/120%.
 * Reduced spell damage amplification from 10%/12%/14%/16% to 8%/10%/12%/14%.
 * Increased cooldown from 22/20/18/16 to 25/22/19/16.
 * upgrade:
 * now also apply a 15% movement speed slow to enemy heroes for 0.3 seconds during impact.
 * Reworked upgrade:
 * Old: Increases movement speed bonus by 10% and causes it to deal 150 damage and stun enemies for 1.75 seconds upon them coming within its slow range. Can affect the same unit once every 7 seconds.
 * New: Passively grants 10% spell lifesteal. Increases spell damage amplification by 10%, and causes  to also share 's current spell lifesteal with any tethered units.
 * Talents:
 * Level 10 left talent changed: +30 attack damage ➜ +15 attack damage to units.
 * Level 15 left talent changed: +15% spell lifesteal ➜ +6% movement speed bonus.
 * Level 15 right talent changed: +350 max distance ➜ +45  explosion damage.
 * Level 20 right talent changed: +60 explosion damage ➜ +0.2%  max health as health regen bonus.
 * Level 25 right talent changed: +900 health ➜ +400 health to units.
 * Level 25 right talent changed: +900 health ➜ +400 health to units.


 * Reduced base from 27 to 25.
 * Reduced instances of damage from 11 to 10.
 * Increased stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5.
 * Increased cooldown from 12/11/10/9 to 21/17/13/9.
 * Reduced cooldown from 20/15/10/4 to 16/12/8/4.
 * Reduced cast point from 0.55 to 0.4.
 * upgrade:
 * Reduced path bonus duration from 30 to 25.
 * Reduced path bonus duration from 30 to 25.








 * Rescaled base damage from 40/60/80/100 to 35/65/95/125.
 * Increased damage per hero from 30/60/90/120 to 35/65/95/125.
 * Reworked upgrade:
 * Old: Reduces cooldown by 3 seconds and causes it to grant 1.75 seconds of spell immunity.
 * New: Increases buff duration by 8 seconds and grants the caster 4 and 0.5 armor per hero and creep hit respectively.
 * Talents:
 * Level 20 right talent changed: +30 movement speed ➜ 250 AoE.
 * Level 25 left talent changed: 400 AoE ➜  grants 2s spell immunity.
 * Level 25 left talent changed: 400 AoE ➜  grants 2s spell immunity.






 * Increased cooldown from 18 on each level to 21/20/19/18.
 * upgrade:
 * When the target affected by Open Wounds is dealt 500 damage, the ability prioritizing heroes, will fester and spread to a random other enemy within 700 radius.
 * Reduced duration from 8 to 7.
 * Reduced duration from 8 to 7.




















 * Increased gain from 1.6 to 2.2.
 * Increased gain from 1.6 to 2.4.
 * Increased gain from 1.6 to 1.9.
 * Clones no longer benefit twice from
 * Clones no longer benefit twice from
 * Now grants 5%/10%/15% magic resistance bonus to and his clones
 * upgrade:
 * Increased max health restored from 40% to 60%.
 * Increased cooldown from 40 to 50.
 * Reduced mana cost from 150 to 125.
 * upgrade:
 * Reduced Fling mana cost from 100 to 75.
 * Talents:
 * Level 10 left talent changed: +20 base attack damage ➜ +30 damage.
 * Level 15 left talent changed: +40 damage ➜  grants True Strike on affected targets.
 * Level 10 left talent changed: +20 base attack damage ➜ +30 damage.
 * Level 15 left talent changed: +40 damage ➜  grants True Strike on affected targets.








 * No longer has a proc chance.
 * Now procs every 5 attacks on an enemy by (and her illusions).
 * Rescaled damage from 30/45/60/75 to 40/50/60/70.
 * Talents:
 * Level 10 left talent changed: +8 ➜ +20  damage.
 * Level 20 right talent changed: +10% proc chance ➜ -1  required hits.
 * Level 20 right talent changed: +10% proc chance ➜ -1  required hits.




 * No longer has respawn time increase.
 * Killing an enemy with ability now grants 3/6/9 health regeneration and 1/2/3 mana regeneration permanently.
 * Killing an enemy with ability now grants 3/6/9 health regeneration and 1/2/3 mana regeneration permanently.




 * Increased cooldown from 14 on each level to 17/16/15/14.
 * Rescaled cooldown from 28/20/12/4 to 20/15/10/5.
 * Reduced mana cost from 100 on each level to 70/80/90/100.
 * Reduced as damage multiplier from 3.5/4/4.5/5 to 2.3/3.2/4.1/5.
 * upgrade:
 * No longer reduces the target's magic resistance.
 * Now increases target's incoming spell damage by 17%. This debuff is applied before the damage.
 * Talents:
 * Level 15 left talent changed: +20 movement speed ➜ +0.5x intelligence as damage multiplier.
 * Level 25 right talent changed: +80 ➜ 300 AoE.
 * Level 15 left talent changed: +20 movement speed ➜ +0.5x intelligence as damage multiplier.
 * Level 25 right talent changed: +80 ➜ 300 AoE.




























 * Increased gain from 2.4 to 2.6.
 * Rescaled mana cost from 75 on each level to 65/70/75/80.
 * now also slows enemies movement speed by 100% for 0.2/0.4/0.6/0.8.
 * Increased mana cost from 50 to 55.
 * upgrade:
 * is now dispellable.
 * Talents:
 * Level 10 left talent changed: +20 attack speed ➜ +0.3s movement speed slow duration.
 * Level 10 right talent changed: +8 ➜ +75  AoE.
 * Level 25 left talent changed: +175 radius ➜  applies a basic dispel. [?]
























































 * Talents:
 * Level 20 right talent: +10% status resistance bonus increased to +15%.
 * Level 25 right talent changed: +500 radius ➜ -3s  cooldown.






 * Talents:
 * Level 10 left talent changed: 8% spell lifesteal ➜ +13 damage.
 * Level 15 right talent changed: +100 attack range ➜ +70 max damage per second.
 * Level 20 left talent changed: +70 attack damage ➜ +8% magic resistance reduction.






 * Reduced mana cost from 70/90/110/130 to 70/80/90/100.
 * Talents:
 * Level 10 left talent changed: +50 movement speed ➜ +2s  duration.
 * Level 15 left talent: -5s cooldown reduced to -4s.


 * Reduced hero attacks to destroy from 4 on each level to 3/3/4/4.
 * Increased cooldown from 12/10/8/6 to 15/12/9/6.
 * upgrade no longer reduces cooldown to 20.


 * Rescaled attack speed bonus from 475 on each level to 300/400/500.
 * Rescaled attack damage reduction from 50%/40%/30% to 30% on each level.
 * Reworked upgrade:
 * Old: Grants 2 charges to and grants haste movement speed. Passively provides 30% evasion.
 * New: is undispellable. Increases movement speed slow by 20% and enemies within radius are blinded by 40%.
 * upgrade:
 * Reduced cast range from Global to 1500.
 * Reduced cooldown from 40 to 30.
 * Talents:
 * Level 10 right talent changed: +1.5 mana regen ➜ -5% damage reduction per unit.
 * Level 15 left talent changed: undispellable ➜ +225  movement speed slow radius.
 * Level 15 right talent changed: +100 damage ➜ -3s  cooldown.
 * Level 15 left talent changed: undispellable ➜ +225  movement speed slow radius.
 * Level 15 right talent changed: +100 damage ➜ -3s  cooldown.




 * Now has a creep damage percentage of 200%.
 * Reduced creep stun duration from 5 to 1.
 * Reduced creep base damage from 75 to 40.
 * Reduced cooldown from 80 to 70.
 * Reduced cooldown from 80 to 70.


 * Reduced base from 18 to 16.
 * Reduced lifesteal from 10%/18%/26%/34% to 9%/16%/23%/30%.
 * Kills from units under 's control and within 1200 radius also grants charges.
 * upgrade:
 * Allies under now uses a hero health bar, instead of the regular unit health bar.
 * Allies under now uses a hero health bar, instead of the regular unit health bar.


 * Increased damage from 75/100/125/150 to 80/110/140/170.
 * Increased mana cost from 80 on each level to 80/85/90/95.
 * Replaced with.
 * New ability: 
 * Zeus performs a Heavenly Jump, shocking the closest visible nearby enemy (prioritizing heroes) within search radius, reducing their movement speed, attack speed, and increasing their cast time. Zeus gets unobstructed vision around him for 3 seconds. Can't be cast while leashed.
 * Search radius: 700/800/900/1000
 * Movement speed slow: 100%
 * Attack speed slow: 100
 * Enemy cast time increase: 50%
 * Debuff duration: 1/1.5/2/2.5
 * Vision range bonus: 900
 * Buff duration: 3
 * Cooldown: 25/20/15/10
 * Mana cost: 50/60/70/80
 * Mana cost: 50/60/70/80


 * Reworked upgrade:
 * Old: can be cast to perform a Heavenly Jump, shocking the closest visible enemy (prioritizing heroes) within its search radius, dealing Static Field damage and reducing their movement speed. If Zeus was moving forward, he will jump towards that direction. Zeus gets 900 unobstructed vision.
 * New: Grants the  ability.
 * Zeus shocks any enemy hit by his abilities, causing damage proportional to their current health.
 * Current health as damage: 9%
 * Current health as damage: 9%


 * Talents:
 * Level 15 left talent changed: +1.2% current health as damage ➜ +1  target.