Arc Warden

Zet, the Arc Warden, is a ranged agility hero that requires micromanagement and farm to spiral out of control. In the early stages of the game, it is a very powerful nuker. Its first ability, Flux, allows Arc Warden to cripple an enemy down and deal large amounts of damage. It and other allied heroes or buildings can be protected from physical attacks with its second ability Magnetic Field, while gaining swift attack speed. Similar to Techies' Proximity Mines, Arc Warden's third ability, Spark Wraith, allows it to place wraiths that attack when an enemy goes near them, potentially dealing large amounts of magical damage. Finally, thanks to its ultimate, Tempest Double, which allows it to make a perfect copy of itself that can use all of Arc Warden's spells and item abilities, it can spam all of its other abilities and most items twice and easily take down fragile heroes in the early game, or keep itself or its team doubly sustained through certain buffing or healing items. This makes Arc Warden very powerful in both early and late game if given enough farm, from magical nuker to physical carry, or if the time calls it, a very potent support.

Item Interactions

 * The double has its own, independent inventory, carrying the same item as the original Arc Warden does.
 * On each cast, the double's inventory gets updated and adapted to that of Arc Warden. This also sets all charges of charge-based abilities to match the charges on Arc Warden, no matter how many the double had left the last time it was summoned.
 * The double can neither pick up, nor drop any items. It cannot be given items by allies or Arc Warden directly either.
 * It can be given an and, since their sharing mechanics (Ctrl) work different than those of other items.
 * Since the double gets resummoned on each cast, all its item and ability cooldowns do not reset, just like how heroes do not get their cooldowns reset as they respawn.
 * The double does not copy the following items:, , , , , , , , , , , , , , , , or any muted item which Arc Warden has in its inventory (allied and enemy items alike).
 * All other items are copied, although some have a slightly altered effect. Shareable items (e.g. and Neutral Items) are copied.
 * The double's does gain charges, but does not retain the charges when the duration ends and any kills the double gets are credited to the main hero. The double will spawn with the same amount of charges as the main hero.
 * can be used by the double. Using Transmute grants the gold and experience to the main hero.
 * If or  are  upon summoning the double, they are also toggled off on the double.
 * The item's toggled status gets copied.
 * The same applies to and . The double copies whichever attribute the main hero had selected.
 * The Tempest Double's copied and  work completely independent from the original items on the main hero. 's duration and 's cooldown are not bound to the main hero's items.
 * This means the double's Black King Bar and Aeon Disk start off fresh and their duration and cooldown respectively decrease whenever it uses it throughout the entire match, regardless of the duration and cooldown of the original items on the main hero.
 * When having a unit dominated with, the unit does not die when the double expires. However, it does die as soon as the double gets re-summoned, even if the unit was dominated by the hero and not the double.
 * 's active ability cannot be used by the double itself, but it can still be copied as a standalone item or as a buff, if the main Arc Warden carries the buff.
 * While is always on cooldown for the double (it can still benefit from its stats),, an item-only refresher, is fully functional.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * The line vo_arc_warden_arcwar_kill_12.mp3 "You will just have to accept this, and move on." is a reference to a Dota 2 based web cartoon The Dota 2 Reporter, where it is a recurring gag for the characters to question the game's logic, only to be answered by this line.
 * The lines vo_arc_warden_arcwar_attack_15.mp3 "Doggedly." and vo_arc_warden_arcwar_move_22.mp3 "Hounding." are references to Arc Warden's former appearance in DotA, where its model was that of a Gnoll, a canine-like creature from Warcraft. Its rivalry lines towards, vo_arc_warden_arcwar_rival_20.mp3 "Inferior form." and vo_arc_warden_arcwar_rival_21.mp3 "Apex predator, you are not. ", are also a nudge to this.
 * A lot of Arc Warden's lore and responses reference the work of the psychiatrist Carl Gustav Jung.
 * Arc Warden's focal point of unification is based on the psychological concept of individuation.  Put in simple terms, in Jungian Psychology, the concept of individuation is when the conscious ego combines with the unconscious shadow, creating "the Self". Arc Warden exclusively refers to itself as "The Self". 's concept also references this, with Arc Warden representing the conscious ego, and the Tempest Double representing the unconscious shadow. As stated in the ability's lore, Arc Warden despises this ability, since it brings disharmony; Arc Warden can only be The Self if not split apart.
 * Some of Jung's work is also reflected in Arc Warden's abilities, like how is only harmful when the target is alone, i.e. not united with their allies, or how  only works against enemies outside its area of effect. 's ability description also states that it affects its target by "fusing" with them.
 * The line vo_arc_warden_arcwar_rare_01.mp3 "From the Primordial Consciousness all came. Return to it, all must." refers to the pyschological concept of the Collective Unconscious, which refers to the unconscious mind and shared mental concepts. This term was also coined by Carl Gustav Jung.

Gallery
Arc Warden Arc Warden 天穹守望者