Rubick/Counters

Bad against...

 * Rubick can deal little damage on his own, thus simply shrugs off all his spells and chases you down with his spells and attacks.
 * requires multiple casts and close range to add up stacks. Rubick doesn't usually stay at the front line and doesn't obtain, making a useless spell for Rubick to steal.


 * Bounty Hunter can use to get close, and  can do massive damage and slow down Sniper on the first attack.


 * Considering Rubick's abysmal armor, Rubick is a squishy target for to gank. None of his spells are useful except.
 * Clinkz usually builds, which disables Rubick's ability to retaliate.
 * Vast numbers of s are needed to deal with because of, making it harder for Rubick to buy more expensive and more useful support items like  or.


 * Rubick can seldom escape from Huskar's . Even with Telekinesis, it does not stun long enough to escape effectively.
 * Null Field Does reduce magic damage, however, does more and more damage per stack, making Null Field relatively useless.


 * Legion Commander's spells are relatively useless to Rubick, as isn't suitable for someone as squishy as Rubick.
 * can be useful, but it's high mana cost will leave you with little mana.
 * only does damage and gives a movement speed bonus, Rubick can't do much with the extra move speed.
 * Generally, you will be a prime target for Legion Commander's s, as Rubick is relatively frail.


 * Riki has high damage and invisibility, meaning he can easily gank Rubick and kill him before Rubick has the chance to react.
 * Almost all of Riki's spells are useless to Rubick.
 * is the only of Riki's spells that can be of some use to Rubick.


 * While many of 's spells are a great steal for Rubick, Silencer effectively neuters Rubick's excellent counter-initiation potential thanks to.
 * Rubick's relatively low intelligence for such a heavy caster means that losing Intelligence to will make your mana pool even smaller.


 * and together with some attacks can gank Rubick down quickly. Rubick can seldom retaliate because of the strong dispel of . What is more, Rubick is the type of squishy support that Slark exactly wants to gank.
 * Though is a great spell to steal, Slark's untargetable nature and his low cooldown spells forbids Rubick to steal it.

Items

 * prevents you from doing anything to a hero other than stealing spells, unless you have stolen a spell that can pierce spell immunity.
 * prevents stealing spell but Rubick may use his fail steal or other spells to break the Spellblock.

Good against...

 * Everything she has is great in Rubick's kit:
 * deals crowd damage and slows enemies, also helps on farming.
 * helps Rubick locks down enemies, also is a decent farming ability.
 * is a channeling ability and therefore can be stolen easily.
 * Rubick's Null Field passive is also great against Crystal Maiden's magic damage damage.


 * has no cast time in Rubick's hands, makes it a nice ability to either initiate or interrupt enemy's gank from long distance.
 * Though isn't as powerful for the lack of  on Rubick, the damage can still be massive on enemies.
 * Null Field helps Rubick and his teammate to survive Earthshaker's combo.


 * requires channeling, making it easy steal for Rubick especially because he usually stays back in a teamfight and can hardly caught him inside.
 * Telekinesis can break Enigma's fairly easily.
 * Fade Bolt counters early push strategy of Enigma's waves of Eidolons.


 * All of Invoker's abilities scales with his level, thus Rubick possesses great potential in late game by owning any of Invoker's arsenal.
 * Null Field helps Rubick and his teammate to survive -  combo.
 * Fade Bolt counters early push from.


 * All his abilities is decent in Rubick's kit:
 * allows Rubick to harass and constantly slow down enemies.
 * increases Rubick's as well as his allies' and tower's survivability to physical attacks.
 * solves Rubick's mana issues.
 * A well-timed can be devastating to enemy team..
 * Rubick's Null Field passive is also great to mitigate Lich's magic damage nukes.


 * Everything Lion has is great in Rubick's kit:
 * adds a second bit of crowd control and some damage.
 * solves a lot of Rubick's mana issues.
 * is one of the strongest single-target lockdown in the game.
 * And of course is one of the best nukes in the game.
 * Rubick's Null Field passive is also great against Lion's massive magic damage nukes.


 * Luna's abilities is solid for Rubick:
 * is a solid magic nuke.
 * can cause massive damage if cast on the right time.
 * Rubick has a good chance to steal Eclipse for Luna has only two cast abilities.
 * greatly increased the effectiveness of the ability, including more damage as well as longer cast range.
 * Rubick's Null Field can mitigate Luna's magic damage a bit. Note that Luna relies on physical damage in mid to late game.


 * Rubick can turn around entire teamfight if manages to steal.
 * allows Rubick to farm pretty fast together with Fade Bolt also deals decent AoE damage in teamfight.
 * If Rubick steals, he can Telekinesis the enemy right on its path.


 * Morphling's abilities can cause unique interactions on their own:
 * is a damaging pseudo-blink, giving Rubick mobilty which he needs;
 * is a great ability for Rubick:
 * The changes done by it are permanent even after losing the ability. Pumping all the agility into strength makes him much tankier. The armor loss due to reduced agility can be mitigated by cheap items like or.
 * Together with Null Field, the extra strength allows Rubick to survive from Morphling's -  combo.
 * Beware not to use ! Unlike Morphling, Rubick does not gain damage from it, since agility is not his primary attribute.
 * is a long-ranged stun.
 * The true power of this ability reveals when have been stolen previously: it gives a 4 second ranged stun every 10 seconds, which greatly counters hero with mobility such as Morphling. Note that all of Rubick's abilities break  easily.


 * All Omniknight's abilities are perfect to steal:
 * can heal allies as well as damaging enemies under right circumstances. It is extremely useful since Rubick has no heal on his own.
 * can render an ally temporal spell immunity.
 * can turn the tide of battle.

Others

 * Heroes with strong team-fight abilities (especially ultimates) like, , etc.
 * Abilities that grant mobility gives Rubick an advantage in ganking or escaping:, , etc.
 * Rubick has three abilities to break . Furthermore, makes Spell Steal a 2 seconds cooldown tool to pop.

Works well with...

 * Their roles on a team are complimentary, on top of being synergistic laning partners: Rubick can support by providing harass and not requiring lane farm
 * Telekinesis is a great setup for a solid-timed stun.
 * The buff of Rubick turns him into a far more potent, active, and safer teamfighter; and having a hero that is much better at farming for it like Alchemist build it for him can be a blessing. With Aghanim's out of the way, Rubick has the freedom to buy many other helpful items like  or  and would have the slots to do it, as the gifted Aghanim's Scepter Synth is simply a buff rather than an item slot.


 * Telekinesis provides a great setup for.
 * synergies well with offensive toggled Null Field.


 * is one of the best solutions out there to Rubick's constant mana issues, especially after he expands his mana pool with and a  or.
 * Rubick has some very good hard crowd control in Telekinesis, something that benefits greatly; it's invaluable in saving the incredibly squishy Crystal Maiden from ganks and other such nonsense, and keeps enemies off of her while she's channeling.


 * Telekinesis provides a good setup for.

Others

 * Entry
 * Entry

List of heroes that counter Rubick, and list of heroes that work well with Rubick.

Rubick/Противостоящие