Divine Rapier

The Divine Rapier is an Item listed at the Main Shop, under Weapons. However, it is assembled entirely with items from the Secret Shop.

Additional information

 * This item drops when its wielder dies, unless it has Reincarnation.
 * Divine Rapier cannot be destroyed or sold.
 * Couriers can be used to buy a Divine Rapier, but they cannot pick rapiers up from the ground.
 * Divine Rapier has two states:
 * Original Rapier: initial state upon buying the item
 * Free Rapier: state after being picked up by an enemy once

Recommended heroes

 * is possibly the safest user for a Rapier now that 's Tempest Double no longer copies it, since Wraith King has two lives.
 * One known combo is purchasing an, and then a Rapier. Once you lose both your lifes, pop BKB and start teleporting back to base, allowing your team to keep the rapier. This should not be done if the enemy have anybody with a bash or BKB-piercing stun, since they will mess up the combo and making you drop the Rapier.
 * Because of, has a similar reason to hold Divine Rapier. However, beware that both Wraith King and Abaddon can be easily kited.
 * can be a very good carrier of the Rapier, since she can attack up to five targets with almost no damage reduction and can survive a lot thanks to her . Mind that only when Medusa is tanky enough to absorb massive damage can she hold the Rapier for long.
 * , like Medusa, can attack the entire enemy team at once with full damage, so a Rapier gives him a massive increase in damage output. However Gyrocopter has no means of keeping himself alive except for lifesteal, so a Divine Rapier should be purchased only in the most desperate of situations.
 * can deal extreme damage to the enemy team when using, especially combined with and . He is also elusive and hard to catch by putting  behind. Because Ember Spirit doesn't need other items to stay in battlefield, it is possible for him to hold two, even three, Divine Rapiers at a time.
 * can do extreme damage to the entire enemy team when he combines and  with his, even more so if he has multiple Divine Rapiers. He can keep himself alive by applying  on himself and attack the enemies then use  again to get back to safety.
 * is a valid carrier of Rapier due to his extreme elusiveness from and, and can tear up support in two hits from . However Weaver needs someone else to tank for him in this case, so the situation needs to be carefully judged.
 * With Divine Rapier, with  and  can pick off anyone bonded by a 3.5 second  by casting . Her  can protect her by some extent, but when get caught out of position Windranger is still fairly fragile.
 * can output absurd amount of single-target damage thanks to her . Together with lockdown items such as she can kill most heroes if her passive procs, also deal colossal damage by her . Beware that she is still vulnerable to controls and magical bursts, as well as.
 * excels at dealing damage from a save distance. Under his teammates' protection, Sniper can output massive damage from behind when holding Divine Rapier. Yet Sniper is fairly fragile, and one single negligence could feed the Rapier to enemy.

Tips

 * Although it is a very expensive item, it is the most cost-effective damage item. Keep it in mind when your team is losing, Divine Rapier is a great last-stand item under such conditions.
 * No matter what, Divine Rapier should always be considered a purely situational item and never a core, since it can result in throwing the game. Also, before getting it, make sure the rest of the team agrees with the purchase as to not provoke possible flaming afterwards.
 * Some heroes can utilize Divine Rapier much better than others by dealing splash damage or having better output environment. Even if enemy carry snatched the Rapier, it is not the end of the game.
 * As mentioned above, it is a good choice for valid Rapier-holders to buy a second Rapier in stash so that after possible death they still have another Rapier to use.