Naga Siren/Counters

Bad against...

 * Axe will destroy her illusions by proccing more often due to him being hit by more attacks.


 * Many stacks of, combined with and , allows Batrider to destroy illusions from.
 * If Batrider can manage to destroy all illusions from Naga Siren, he will be able to use on the real one, and will be able to drag her toward his team, potentially preventing Naga Siren from escaping with.


 * Dawnbreaker can easily clear waves of Naga Siren's illusions from with,  and.
 * upgraded will allow Dawnbreaker to dispel  and freely attack Naga Siren during  when combined with, a common item on Dawnbreaker.
 * allows Dawnbreaker to counter any pushing attempts of Naga Siren and rejoin her team with Solar Guardian when they require it. upgraded  can also give Dawnbreaker's allies evasion while Dawnbreaker is airborne for it's duration, as Naga Siren mainly relies on direct attacks in order to deal damage.  can also be used after Naga Siren uses  near her allies to either escape from or counter-initiate against them.


 * Dazzle can instantly destroy all of Naga Siren's illusions from with  upgraded  used on her or any of her illusions.


 * Luna's and  can clear waves of Naga Siren's illusions from, especially when combined with  and .  upgraded  can also be used to destroy Naga Siren's illusions and damage the real Naga Siren if they are too close to Luna while also reducing any damage Naga Siren inflicts on Luna for their duration.
 * Once Naga Siren's illusions are cleared, can often finish off Naga Siren before she can escape with.
 * A well-timed upgraded  combined with 0.25 Eclipse Lucent Ministun talent can be casted at long range and allow Luna to burst down Naga Siren faster and repetively stun Naga Siren, preventing her from escaping with  and  without getting caught in it's range.
 * Luna is a natural wielder unlike Naga Siren who barely goes for it, which allows Luna to freely attack Naga Siren during  and potentially get rid of the most of the damage and crowd-control from Naga Siren.


 * Earthshaker's strong AoE abilities can clear Naga Siren's illusions, or at least make it easier to distinguish the real one by the damage they take.
 * deals more damage against more enemies, which can be devestating against Naga Siren and her illusions.


 * Jakiro's damage over time abilities can clear Naga Siren's illusions and can hurt real Naga Siren even for the duration of.
 * Since Naga Siren is a hero who barely goes for, this can make her very vulnerable to Jakiro's damage over time in every phase of the game.


 * offers good AoE damage to clear illusions and can hurt the real Naga Siren as well if she chooses to blend in the illusions. does nothing to Juggernaut either when he uses.
 * upgraded along with Lv 20 DPS talent will shred all illusions almost instantly, especially when combined with, a common item for Juggernaut.


 * Both and  destroy Naga Siren's illusions in an instant, making it hard for her to teamfight or push against a team with Lion. If Lion chooses the AoE effect talent for Hex or the shard for multi-target Mana Drain, it can negate her pushing potential entirely.
 * is an AoE disable with good damage. If used well, it can help distinguish the true Naga Siren by the damage they take (illusions take more damage).


 * Medusa's and  combined with, a common item for Medusa, will whittle down all of Naga Siren's illusions, including Naga Siren herself.
 * Medusa's can disable Naga Siren even for the duration of  and even if Naga Siren is spell immune, discouraging Naga Siren from even trying to use  to save herself or counter-initiate against Medusa.


 * clear Mirror Image illusions from Naga Siren. And though can prevent Morphling from using  to escape, he can easily dispel it with, a common item on Morphling.
 * allows Morphling to copy Naga Siren's abilities and combine them with, a commong item for Morphling, to destroy Naga Siren's illusions. upgraded  also allows Morphling to create a strong illusion of Naga Siren that can do the same and which can also allow Morphling to close the gap on Naga Siren.


 * allows Outworld Destroyer's attacks to deal pure damage that can bypass Naga Siren's armor, and which can clear her illusions in no time.
 * can be used to harass Naga Siren by reducing her maximum mana and to prevent Naga Siren from escaping with Song of the Siren. Outworld Destroyer can also use to protect himself from Naga Siren.
 * will most likely instantly kill Naga Siren along with her illusions. Even if Naga Siren survives, it's mana allergy debuff will discourage Naga Siren from using her abilities as the mana allergy will heal Outworld Destroyer if she uses them for it's duration.


 * Timbersaw's innate durability provided by is very hard to deal with as Naga Siren as she mostly relies on sustained damage rather than burst damage unless if she is played as Nuker.
 * Timbersaw's high pure damage and low-cooldown area-of-effect nukes which are, , and  from  can also destroy Naga Siren's illusions very fast.
 * Timbersaw is a common wielder which allows him to reflect  back at Naga SIren.


 * Zeus's abilities deal high amounts of burst magical damage, which ignores Naga Siren's high armor.
 * is a good way to destroy Naga Siren's illusions due to it's capabilities to bounce between enemies.
 * from can automatically hit everything in a big radius, taking a huge chunk of health out of Naga Siren's illusions, regardless of how much health they have.


 * and can easily clear Naga Siren's illusions.


 * can make quick work of Naga Siren's illusions.
 * and 's AoE damage are also decent ways to deal with Naga's illusions.


 * All of Leshrac's abilities, especially, can easily deal with Naga Siren's illusions.
 * gives Leshrac access to ability, that allows him to turn himself along with Naga Siren and her illusions to turn ethereal. And to make things worse,  can slow Naga Siren and her illusions, make them more vulnerable to magical damage and unable to fight back while Leshrac moves faster and does not take increased magical damage for it's duration.


 * Centaur's will harm all attacking enemies, which will allow Centaur Warrunner to see which is the real Naga Siren.
 * A well timed followed by  will clear all Naga's illusions and prevent Naga Siren from escaping with.


 * makes it hard or Naga Siren to farm on lane and damage Underlord with in teamfights. And her only way to counter this is by playing Nuker role.
 * is very useful for clearing Naga Siren's illusions from and.
 * However, Naga Siren can catch Underlord and his team unprepared with if he chooses to use  to get to a designated point of the map. Naga Siren can also prevent escaping with  with  and  from.

Others

 * and have many tools to deal with multiple enemies at once, which will work well against a crowd of illusions.
 * A good can mess up Naga Siren entirely: His  is AoE, which can bind her illusions, his  is a powerful AoE nuke and will clear her illusions. He is also 2/3/4 s, not one, so her Ensnare will not work efficiently while escaping from him.
 * Heroes whose attacks can affect multiple enemies at once will clear Naga Siren's illusions. Such heroes include, , , , , , ,.
 * Heroes with AoE nukes will clear her illusions in no time, especially if they are percentage-damage-based, like 's, 's , 's , 's , 's from  etc.
 * Heroes with long-lasting, undispellable debuffs will pinpoint the true Naga Siren:, ,.
 * Since Naga Siren is a hero who barely goes for, she is vulnerable to nukers with strong magical damage and big area-of-effect spells in every game more than any other carry heroes: , , , , ,.

Items

 * can be used when enemy heroes are rooted by Naga Siren's Ensnare, returning all the damage she and her illusions deal to it's wielder while they are affected by Ensnare. Because Naga Siren is a hero who barely goes for, can be a huge problem for her.
 * and it's upgrade prevents enemy heroes from taking damage from her and her illusions's attacks (although they will still take damage from her Rip Tide, if Naga Siren targets other enemy heroes near them since Rip Tide deals magical damage) while also allowing it's owner to disarm Naga Siren and make her more vulnerable to magical damage. This problem, however, can be easily countered by going playing Nuker Naga Siren. Although Nuker is not really a role Naga Siren should be playing.
 * ,, , and  can clear Naga Siren illusions with their area damage.  can also be used to root Naga Siren and her illusions.
 * can protect enemy heroes from being affected by Naga Siren's abilities and potentially get rid of the most of the damage and crowd-control from Naga Siren. And outside from upgraded Ensnare and Reel In from, she has nothing else to counter it.
 * and it's upgrade can be used to move while affected by Ensnare.
 * and it's upgrade can be used to dispel Ensnare and to escape from Naga Siren.
 * can disarm Naga Siren, rendering her unable to do almost anything to enemy heroes. And the disarm cannot be dispelled neither with nor with.
 * can block Ensnare, and if Naga Siren cannot Ensnare an enemy hero, she will not be able to pull them toward herself with Reel In from . However, Naga can easily counter this problem either with, which is a common item on Naga Siren or with , which is a situational item on Naga Siren.
 * can make it hard for Naga Siren to root enemy heroes with Ensnare because it can reflect Ensnare back at Naga Siren and root her as well.

Good against...

 * completely wastes Abaddon while keeping him in place.
 * Naga Siren is able to simply dispel Abaddon's with  before getting hit 4 times consecutively.
 * Although Naga Siren's illusions can be easily destroyed by, Naga Siren can resolve that issue easily by purchasing to drastically increase her durability. Plus, the said item makes Naga Siren harder to be distinguished from her illusions.


 * Song of the Siren stops Arc Warden from acting and allows Naga Siren's team to close in on him, past his.
 * Mirror Image dispels . The illusions created from it also disable the slow from Flux if Arc Warden casts it after Mirror Image.
 * Arc Warden's playstyle heavily favors split-pushing, which Naga Siren can compete against with her illusions.


 * Bounty Hunter is a single target damage dealer, so he will not fare well against Naga Siren. Even though Bounty Hunter can use on her, Mirror Image will dispel the effect. Ensnare also reveals invisible units while they're rooted, putting Bounty Hunter at a disadvantage.


 * can dispel Frostbite.
 * can stop Freezing Field regardless of any kind of invisibility as well as allow Naga Siren's team to quickly close the gap on Crystal Maiden.
 * allows Naga Siren and her team to quickly catch up with Crystal Maiden and kill her.
 * With, Naga Siren can get access to ability , which can allow her to pull Crystal Maiden toward herself and her team and cancel Freezing Field even through.


 * Naga Siren can make landing Chen's combo very hard due to her being an illusion hero.
 * can deal big damage to Chen and reduce Chen's armor, as well as easily kill all of Chen's creeps.
 * Naga Siren often builds, which allows her to quickly clear Chen's creeps.
 * will prevent Chen from escaping.
 * With, Naga Siren can get access to , which can separate Chen from his creeps and draw him closer to Naga Siren and her team to finish her off. To make things worse, Chen has no way to cancel on his own, and must rely on outside from  or  under his control.
 * Carry or Nuker Naga Siren can often finish off Support Chen before he can have a chance to activate.


 * and can be used to cancel both, Tether and Relocate and to close the distance on Io.
 * combined with illusions from often finish off Io before he can save himself.
 * Spirit's weak area-of-effect makes it a bad tool to deal with Naga Siren's illusions from.
 * Once Naga Siren buys, she can gain access to , which not only allows her to cancel both, Tether and Relocate, but also to pull Io to herself and her team while he is affected with , similarly to Batrider's.
 * upgraded can also heal the hero Io and his tethered targed try to gank.


 * Song of the Siren lasts long enough to prevent a successful (but only if Naga wasn't the target).


 * Unless Lone Druid purchases a for his Spirit Bear, Ensnare will easily kite the Spirit Bear.
 * Song of the Siren allows Naga Siren and her team to completely bypass the Spirit Bear and hunt for the Lone Druid himself when starting a fight.
 * Lone Druid's lack of innate AoE capabilities mean that Naga Siren's illusions have no problem against him.


 * Lycan is a hero focused entirely on single target physical damage and lacks disables or AoE damage. Due to this, he will have difficulties dealing with illusions or Naga Siren's Ensnare.


 * Naga Siren is a natural split-pusher. With Rip Tide, she will easily out-push Nature's Prophet, farming his treants in the process.
 * prevents . Even if he hides inside, Song of the Siren lasts long enough to prevent him from escaping.


 * Mirror Image can be effective since Night Stalker cannot withstand fighting illusions. If he's unable to tell which Naga Siren is real, he will have a hard time landing his . However, if Night Stalker obtains an, the upgraded Void will hit and may even locate the real Naga Siren in fights.


 * Even though Naga Siren relies on direct attacks to deal damage for most of the time, Song of the Siren allows her to easily waste.
 * Ensnare fully works on targets affected with . However, Ensnare is dispellable with any dispel, and so can be dispelled by Heavenly Grace.
 * As an agility hero that relies on illusions, Naga Siren is one of the most natural carriers, the bane of every hero with a small mana pool. Naga Siren can also buy items that deal magical damage like, , , ,  and  to attack Omniknight's allies protected with.


 * does not affect, which allows her and her team to focus the egg while the enemy team is affected by sleep.
 * Phoenix cannot use for escaping when rooted by.
 * However, Phoenix has many area-of-effect abilities that allow him to clear Naga Siren's illusions from.


 * Song of the Siren is very difficult for Rubick to when he is affected by sleep.
 * and Rip Tide together with some attacks can take Rubick down quickly, due to his low health pool and armor.
 * Naga Siren usually buys, which may prevent Rubick from using his abilities.
 * Mirror Image allows Naga Siren to dodge the incoming stun from (when she is not a target), and it can also dispel 's damage reduction debuff.


 * with her attacks allows Naga Siren to gank Sniper easily.
 * Rip Tide removes Sniper's very little armor.


 * Ensnare disables Templar Assassin's invisibility and Blink Dagger (a core item on Templar Assassin), and her illusions will break easily.


 * Naga Siren can very easily dispel the with . And Besides  that can be used to detect real Naga Siren, Terrorblade has no other ways to deal with Naga Siren's illusions. And what's worse is that Naga Siren can much easily detect the real Terrorblade due to  having illusions having different colors. In addition, Terroblade is not a common  nor  wielder to counter this problem.
 * upgraded will allow Naga Siren to root Terrorblade even ithrough . And with, Naga Siren can get access to  ability, which can allow her to pull Terrorblade toward herself and her team and away from his illusions, even through.
 * Naga Siren can rapidly damage Terrorrblade and weaken Terrorblade's armor with, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights. can also weaken armor of Terrorblade's illusions and damage them.
 * can be used to save an ally whom Terrorblade has used under the condition Naga Siren is quick enough to do it. And since Terrorblade has no "real" burst damage potential outside from, Naga Siren will usually have plenty of time to save an allied hero on which  was used.  upgraded  can also heal her allies around her for it's duration, which allows Naga Siren to nullify effects of.
 * However, Naga Siren's lack of burst damage can make it difficult for her to burst down Terrorblade before he can use unless Naga Siren has either  or  to protect herself against it or if she is played as Nuker.


 * Naga Siren can easily disjoint, and dispel with Mirror Image.
 * Since Viper is mostly a single-target hero, he will not have almost any chance against Naga Siren because she is an illusion based hero.
 * Viper has no burst damage, so Naga Siren will have plenty of time to use upgraded  heal her allies before Viper can finish them off.

Others

 * Any hero reliant of mobility, like, , ,.
 * prevents using any kind of movement abiilties, Making Naga Siren good against heroes who rely on gap-closing abilities to escape:, , , , ,.

Items

 * and cannot be used if heroes are affected by Ensnare.
 * cannot be used if heroes are affected by Ensnare.

Works well with...

 * and can help Naga Siren survive bad engagements and hold her own on lane during the laning phase.
 * can silence enemy heroes and boost Naga Siren and her illusions's attacks against them if Abaddon can successfully land a hit that will trigger it.


 * Naga Siren's illusions from and Broodmother's spiderlings from  can easily clear waves of creeps, summons, illusions and can destroy towers faster.
 * slows and blinds enemy heroes while also making them suffer extra magical damage, which allows it to amplify the damage of the.
 * can give Broodmother time to escape from bad engagements with . And it can also guarantee a successful triggering of from  if the enemy team is disabled with  in the area where Broodmother created her webs from.


 * In the early game, Dazzle can deal huge amounts of physical damage with if Naga Siren surrounds an enemy with her Mirror Images. This can be prepared with Ensnare, and the damage can be further amplified through armor reduction with Rip Tide.
 * allows Naga Siren to use Song of the Siren and teleport safely. When the Shallow Grave is used on other allies, the Song can be used as cover for their escape.


 * can heal Naga Siren if she is on low HP and if Dawnbreaker can successfully land a hit that will trigger it.
 * Thanks to it's global cast range, can be used as an excellent follow-up to Naga Siren's initiations with.


 * can prevent enemy heroes from using spells on Naga Siren in attempts to fightback against Naga Siren.
 * Naga Siren's illusions from combined with  can make a short work out of enemy creeps, summons, illusions and towers.
 * can help Death Prophet fully use to it's full power.


 * and can both be cast preemptively during Song of the Siren.
 * There is almost nothing the enemy team can do if they are caught within the combo, even more so if Disruptor also purchased an, muting items.


 * Song of the Siren can be used as a setup for in the early game.
 * Ensnare is also a good set-up for.


 * Naga Siren's and  can help Jakiro land all of his abilities on enemy heroes much more easily.
 * and are very good abilities to help Naga Siren and her illusions from  to destroy towers more easily.


 * Naga Siren's helps Lina land a good  on an enemy hero much more easily.
 * Though has small area-of-effect, it can be somewhat of a solid follow up with.
 * Lina's and  can clear waves of creeps, summons, and illusions, allowing Naga Siren and her illusions from  to destroy towers more easily.


 * A well-timed can be a very good setup for Luna's  or to help her escape ambushes and heal herself when upgraded with.
 * can give Naga Siren bonus attack damage to help her farm during the laning phase. It can also help Naga Siren destroy waves of creeps and towers faster when combined with.
 * and (requires Naga Siren to buy ) can help Luna finish off fleeing heroes with  or to escape from bad engagements.


 * Naga Siren's illusions from and Lycan's wolves from  can easily clear waves of creeps, summons, illusions and can destroy towers faster.
 * Lycan can cast (requires Lycan to buy ) on Naga Siren to give her benefits of.


 * and will help Razor to fully steal an enemy's damage (preferably their carry in the middle of a fight) with.
 * Song of the Siren can be used to set an ambush with and.


 * can help Naga Siren and her illusions from finish off the fleeing enemy hero much faster.
 * Naga Siren and her illusions from and Shadow Shaman's s can often quickly push waves of creeps and destroy towers with little problems.


 * works very well after Song of the Siren for perfect teamfights in the early game.
 * However, in later stages, enemies can purchase either a to dodge the Ravage or a  to negate it.

Others
List of heroes that counter Naga Siren, and list of heroes that work well with Naga Siren.
 * Any hero that has a good follow-up to the Song of the Siren: with,  with ,  with ,  with ,  with ,  with  and ,  with  and ,  with  and ,  with ,  with ,  with  along with  and ,  with  and .  with ,  with  and ,  with ,  with ,  with ,  with ,  with ,  with ,  with  and any stolen spell through ,  with ,  with any of his abilities from  and.
 * A special mention goes to as zombies from his  will keep spawning during the Song.
 * Heroes that she can aid in pushing, such as: with her Spiderlings from,  with his Serpent Wards from ,  with ,  with  upgraded ,  with her  and ,  with his Lycan Wolves from  combined with  and  from ,  with his Plague Wards from ,  with his Familiars from ,  with his  and  from ,  with his ,  with his  and ,  with her ,  with his , and  with his  and.
 * Heroes with abilities that let them either increase physical damage of allies or reduce armor of enemies: with,  with ,  with ,  with ,  with ,  with

Naga Siren/Противостоящие