Rubick/Counters

Bad against...

 * Rubick can deal little damage on his own, thus simply shrugs off all his spells and chase you down with his spells and attacks.
 * needs the hero to stand at front for extended period of time to add up stacks. Rubick doesn't usually stay at the front line and doesn't obtain, making a useless spell for Rubick to steal.


 * Considering Rubick's abysmal armor, Rubick is a squishy target for to gank. None of his spells are useful except.
 * Clinkz usually build, which disables Rubick's ability to retaliate.
 * Vast numbers of are needed to deal with  because of, effectively hinder Rubick's net worth growth.


 * Rubick can seldom escape from initiation except instantly  Huskar and TP back.
 * doesn't really help him to survive from massive damage of with enough stacks.


 * Much like Phantom Assassin, Tresdin is capable of murdering you with little counterplay in short order, and every time she does so, she gets stronger. Her spells are generally mediocre for theft as well; Overwhelming Odds is a fairly underwhelming and expensive nuke in most situations. Press the Attack is an expensive (if effective) heal and steroid, and probably your best pickup. Duel is... a situational grab at best. You're not well-suited for winning duels and bonus damage does next to nothing for you. Duel is best used for the long-duration lockdown, but its potential for backfiring is very, very high. Of course, while the spell pickups may be poor, by far the biggest problem with playing Rubick into Legion is that you're exactly the kind of prey that Legion thrives on farming damage with. She prevents you from casting your spells during a fight while eating you alive and snowballing off of it, and you will probably be her prime target, unless there's somebody squishier on your team like a Crystal Maiden.


 * to on Rubick can completely destroy him in the space of a second.
 * None of Rubick's innate spell can really shut down - all of her abilities have lower cooldown than any of Rubick's.
 * Without, isn't nearly as potent. Rubick doesn't benefit from 's attack speed as well.


 * Rubick is a squishy target for to gank. Riki relies on physical attack to deal damage so  doesn't really help.
 * Vast numbers of are needed to deal with  because of , effectively hinder Rubick's net worth growth.


 * While many of 's spells are a great steal for Rubick, Silencer effectively neuters Rubick's excellent counter-initiation potential thanks to.
 * Rubick's relatively low intelligence for such a heavy caster means that losing Intelligence to is an absolute killer.


 * and together with some attacks can gank Rubick down quickly. Rubick can seldom retaliate because of the strong purge of . What is more, Rubick is the type of squishy support that Slark exactly wants to gank.
 * Though is a great spell to steal, Slark's untargetable nature and his low cooldown spells forbids Rubick to steal it.

Others

 * s skills are useless for Rubick except for.

Items

 * prevents you from doing anything to a hero other than stealing spells, unless you have stolen a spell that can pierce Magic Immunity.
 * prevents stealing spell but may use his fail steal to break the Spellblock.

Good against...

 * Everything has is great in Rubick's kit:
 * deals crowd damage and slows enemies, also helps on farming.
 * helps Rubick locks down enemies, also is a decent farming ability.
 * is a channeling spell and therefore can be stolen easily. The spell is devastating to the enemy given the right circumstances.
 * Rubick's passive is also great against Crystal Maiden's magic damage nukes.


 * has 0.1s cast time on Rubick's hand, makes it a nice spell either initiate or interrupt enemy's gank from long distance.
 * Though isn't as powerful for the lack of  on Rubick, the damage can still be massive on enemies.
 * helps Rubick and his teammate to survive Earthshaker's combo.


 * requires channeling, making Enigma an easy target for Rubick to steal. Rubick usually is a hero that stays back in a teamfight, thus can hardly caught Rubick inside.
 * can break Enigma's fairly easily.
 * counters early push strategy of Enigma's waves of Eidolons.


 * All of 's spell scales with his level, thus Rubick possesses great potential in late game by owning any of Invoker's arsenal.
 * helps Rubick and his teammate to survive -  combo.
 * counters early push from.


 * can turn around a team fight easily if Rubick steals the spell successfully.
 * allows Rubick to farm pretty fast together with also deals decent aoe damage in teamfight.
 * If Rubick steals, he can the enemy right on its path.


 * 's skills can cause unique interactions on their own:
 * is a damaging pseudo-blink, giving Rubick mobilty which he needs;
 * is a great skill for Rubick:
 * The changes done by it are permanent even after losing the spell. Pumping all the agility into strength makes him much tankier. The armor loss due to reduced agility can be mitigated by cheap items like or.
 * Together with, the extra strength allows Rubick to survive from Morphling's -  combo.
 * Beware not to use ! Unlike Morphling, Rubick does not gain damage from it, since agility is not his primary attribute.
 * is a long-ranged stun.
 * The true power of this spell reveals when have been stolen previously:The strike guarantees a 4 second stun every 10 seconds, which greatly counters hero with mobility such as Morphling. Note that all of Rubick's cast-based skills are unit target and break  easily.
 * Replicate allows Rubick to copy illusions. Certain heroes such as or someone with  can accelerate Rubick's farming greatly. Besides, this skill is good on fooling enemies or escape.


 * 's spell is decent in Rubick's kit:
 * allows Rubick to harass and constantly slow down enemies.
 * increases Rubick's as well as his allies' and tower's survivability to physical attacks.
 * solves Rubick's mana issues.
 * A well-timed can be devastating to enemy team..
 * Rubick's passive is also great to mitigate Lich's magic damage nukes.


 * Everything has is great in Rubick's kit:
 * adds a second bit of crowd control and some damage.
 * solves a lot of Rubick's mana issues.
 * is one of the strongest single-target lockdown in the game.
 * And of course is, well,.
 * Rubick's passive is also great against Lion's massive magic damage nukes, essentially demoting   to Thumb of Pain.


 * 's skill is solid for Rubick:
 * is a solid damage skill with stun.
 * can cause massive damage if cast on the right time.
 * Rubick has a good chance to steal Eclipse for Luna has only two cast abilities.
 * greatly increased the effectiveness of the spell, including more damage as well as longer cast range.
 * Rubick's can mitigate Luna's magic damage a bit. Note that Luna relies on physical damage in mid to late game.


 * 's skill set are one of the best, making Rubick a second Omniknight on the enemy's side:
 * can heal allies as well as damaging enemies under right circumstances. It is extremely useful since Rubick has no heal spells on his own.
 * can render an ally temporal spell immunity. Heroes on the side of Omniknight seldom builds.
 * can turn the tide of battle,

Others

 * has three skills to break . Furthermore, with  only has a 2 second cooldown, which is more than enough to break.
 * has three skills to break . Furthermore, with  only has a 2 second cooldown, which is more than enough to break.
 * has three skills to break . Furthermore, with  only has a 2 second cooldown, which is more than enough to break.

Works well with...

 * Their roles on a team are complimentary, on top of being synergistic laning partners: can support  by providing harass and not requiring lane farm
 * is a great setup for a solid-timed stun.
 * The buff of Rubick turns him into a far more potent, active, and safer teamfighter; and having a hero that is much better at farming for it like Alchemist build it for him can be a blessing. With Aghanim's out of the way, Rubick has the freedom to buy many other helpful items like  or  and would have the slots to do it, as the gifted Aghanim's Scepter Synth is simply a buff rather than an item slot.


 * provides a great setup for.


 * is one of the best solutions out there to Rubick's constant mana issues, especially after he expands his mana pool with and a  or.
 * has some very good hard crowd control in, something that benefits greatly; it's invaluable in saving the incredibly squishy Rylai from ganks and other such nonsense, and keeps enemies off of her while she's channeling.


 * Reason

Others

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List of heroes that counter Rubick, and list of heroes that work well with Rubick.