Earthshaker

Raigor Stonehoof the Earthshaker is a melee Strength Hero with several area of effect disables, commonly played as a ganker or initiator. Unlike most Strength heroes, he is played more like an Intelligence caster hero and is almost entirely reliant on his spells to inflict heavy damage. His Fissure is a versatile spell that affects enemies in a line, used to stun, inflict decent damage, and create an impassable wall of earth for a significant duration. Good usage of this can cut off chokepoints, leaving enemies with no escape routes or preventing them from chasing after endangered allies. Enchant Totem massively boosts his attack damage for one attack, and has a very short cooldown. Aftershock lets the Earthshaker deal additional damage and stun in a small area around him everytime he uses one of his spells, and combos particularly well with Enchant Totem. Earthshaker's heavy AoE-centric kit is most powerful when his enemies are in large numbers and in close proximity. With his Echo Slam, he can deal heavy damage to clusters of enemies. All of Earthshaker's spells (with the exception of his ultimate) have a long casting animation, but with proper positioning, an adept Earthshaker can wreak havoc with his area-of-effect spells. Blink Dagger is an essential item for Earthshaker to be able to properly land Echo Slam within a cluster of enemies. At the same time, because of the high mana costs of his spells, he needs some form of mana sustenance. With his tremendous seismic power, the Earthshaker is never one that should be taken lightly even when he is heavily outnumbered.

Tips

 * The typical combo is >  > . When combined with a, this combo can surprise groups of enemies with a long chain stun, as well as lots of damage.
 * Fissure creates an impassable barrier, which can be effective for stopping enemies from escaping.
 * It is important to keep in mind, however, that this barrier is also impassable to yourself and allies. Be careful of how you position yourself and the Fissure wall.
 * Earthshaker is exceptional at ganking the mid lane, because at a good angle, Fissure can completely block the enemy midlaner from running back to their tower.
 * In order to stop escaping enemies, use Enchant Totem in conjunction with Aftershock when Fissure is on cooldown.
 * Upon initiating, Aftershock allows for your Enchant Totem and Echo slam to disable the enemy team for longer periods of time.
 * Because of the echo damage, Echo Slam is best used in the middle of the enemy team, especially when they have a large amount of units near them.
 * A or  will help you get into position to use Echo Slam. Note that it might not always be best to initiate and it can sometimes be best to wait for the enemy team to start the fight and group up.
 * Try to find a balance between building items that help you be the team's initiator and those which increase your mana, Intelligence and or   Strength so that you can remain effective throughout the game.
 * is often a particularly effective item on Earthshaker, as it provides both health and mana regeneration while giving you the option for mana whenever needed.
 * give Earthshaker more team utility through active mana regeneration, increased movement speed, and an increased mana pool to allow you to cast more spells.
 * Because of Echo Slam, it is a fatal mistake to push against an Earthshaker without taking precautions to not get caught while grouped up. Echo Slam's damage has no upper limit and so Earthshaker has the potential to wipe out an entire team of heroes instantly if there are enough bodies present.
 * Because of Echo Slam, Earthshaker is particularly effective against heroes that can create illusions or clones, such as, , and , as well as heroes that can summon or control units such as , ,  and.
 * While he is primarily and fundamentally a support because of his potentially game-breaking spells, it is possible to play Earthshaker as a physical damage dealer due to the very large amount of damage from Enchant Totem. There are a lot of builds for this, but they usually revolve around cost-efficient strength items like  and, and then . With these items an Earthshaker can potentially instantly kill an enemy carry (though there is some risk involved). If you wish to attempt this type of build, make sure you have the consent of your teammates first, most will assume you plan on supporting.

Trivia

 * Earthshaker's response " erth_ability_echo_03.mp3 Chaos Dunk!" is a reference to the freeware RPG game Barkley, Shut Up and Jam: Gaiden