Magic Resistance

Magic resistance is an attribute of heroes, extremely similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes possess 25% magic resistance from their armor type. This percentage is completely independent of their amount of armor. Certain Hero summons, such as Enigma's Eidolons, also possess intrinsic magic resistance.

Magical damage
Magical damage is a special damage type caused mostly by abilities. Unlike physical damage, it isn't reduced by armor. However, it is reduced by magic resistance, and will not affect targets that are magic immune or buildings that are fortified. Ethereal units will also take 40% amplified magical damage.

Mixed damage is similar to magical damage. It is reduced by magic resistance and armor, but ignores magic immunity. Mixed damage does not affect ethereal units.

Damage reduction/increase
All Heroes have a natural 25% magic resistance. This means that, by default, all magical damage is reduced by 25%, or only 75% of the ability's damage. Any additional effects, such as the bonus given by Hood of Defiance, will reduce the remaining damage by their resistance.


 * magical damage ( 1 + magic amplification )  ( 1 - 0.25 natural resistance )  ( 1 − magic resistance of item )  ( 1 − magic resistance of first ability )  ( 1 − magic resistance of second ability ) = actual damage

Magical damage can also be amplified, though stacking amplification is not as effective as stacking resistance because amplification is summed before it is multiplied. For example, if a target is both ethereal (+40%) and under the effect of a Veil of Discord (+25%), damage is calculated :magical damage ( 1 + 0.65 ), making the maximum magical damage that can be applied to a hero 123.75% of the effect's base magical damage.

Magic resistance items do not stack. Only the most powerful magic resistance effect in a Hero's inventory will provide a bonus. Stacking magic resistance of different types (natural, from item, from ability) occurs multiplicatively. For example, an Anti-Mage with Spell Shield, and Hood of Defiance will have 73.75% magic resistance (in other words will only receive 26.25% of any magical damage).

Abilities and items that grant magic resistance

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Abilities and items that reduce magic resistance

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