Elder Titan/Counters

Bad against...

 * has passive, allowing him to walk into the Echo Stomp radius to stun Elder Titan with his.
 * 's can cancel the channeling of Echo Stomp and take Elder Titan out of the fight for  seconds.


 * 's continuous mini-stun makes it hard for Elder Titan to cast his spells due to his poor cast animation.
 * Elder Titan's channelling with Echo Stomp makes a good setup for if timed correctly.


 * helps offset the armor reduction from Natural Order.


 * With a lot of disables with good range, he might cancel your Echo Stomp.
 * can be used to drain Elder Titan's already low mana pool.


 * interrupts Echo Stomp.


 * makes Juggernaut immune to Elder Titan's stun, so there is a high chance he wont get caught in your ultimate although Earth Splitter pierces spell immunity.


 * makes her heavily reduce Elder Titan's physical damage output on her without Spell Immunity.
 * can purge 's buff without Spell immunity.
 * can protect her if she survives the full combo and manages to juke around.


 * All of his spells can stun Elder Titan and interrupt Echo Stomp's channeling thanks to.
 * is particularly good for that purpose thanks to its long range.
 * Elder Titan relies heavily on his spells and a chain-stun combo will usually be followed by certain death.

Others

 * Heroes with long range stuns that can cancel Echo Stomp without getting into its radius.

Items

 * Raw armor or magic resistance
 * can nullify your combo's damage and make the targets hard to finish off.
 * Items with instant stuns, disables or silences allow you to cancel the Echo Stomp:
 * (and )
 * Mobility Items allow you to escape from the Echo Stomp or Earth Splitter radius:
 * (and )
 * Items that give raw armor to you and your teammates:
 * (and )
 * (and )
 * Items that give raw armor to you and your teammates:
 * (and )
 * (and )

Good against...

 * Meepo lacks the disengages to escape a well-timed Echo Stomp, in particular if Elder Titan is his current target.
 * Clones are counted as heroes, increasing massively the power of 's buffs, including Aghanim's Scepter's spell immunity buff.
 * Meepo relies heavily on high agility and his mediocre strength gain makes him a very prized target for Natural Order.
 * Meepo and his clones like to group up to hunt and kill in teamfights or ganks and can be easily disabled together with Echo Stomp.


 * Morphling's high armor is primarily from ing agility, which is reduced by Natural Order therefore making the hero very vulnerable when it has morphed a lot into agility.
 * Morphling usually will Morph into high agility and low strength. This can be taken advantage of with a good stun or silence or by bursting him down before he has the time to Morph back to strength.
 * Morphling is very vulnerable to under Natural Order and can easily burst himself down with his own auto-attacks or his magical damage combo.


 * Phantom Lancer's lack of disables makes it hard for him to stop Echo Stomp's channelling.
 * However, due to the long cast time of his abilities, a good Phantom Lancer can use and/or  to dodge the abilities.
 * Phantom Lancer's high agility and relatively low strength make him very vulnerable to Natural Order.
 * Additionally, Echo Stomp and Earth Splitter can clear his wave of illusions.
 * Should Phantom Lancer tries to increase his health by investing for, Earth Splitter does more damage to him and his illusions.


 * Natural Order aura prevents Slark from gaining armor from the agility stolen with.
 * Echo Stomp and Earth Splitter can hit Slark through his Shadow Dance ultimate.
 * Slark's stats gain is relatively low compared to most agility carries making him quite squishy without his agility-based armor.


 * Terrorblade has a high base armor, and relies on many ultimate orb-based items ( and ). Natural Order affects armor gained from agility, essentially reducing armor to zero if all armor is gained from agility. That effect combined with Terrorblade's low health can make a Elder Titan with an early value point in Natural Order a dangerous foe.
 * Terrorblade's illusions are often grouped up in teamfight, making them more vulnerable to.


 * Viper is an agility hero, and his item build mostly includes agility items, so Natural Order can be devastating, removing all armor and greatly decreasing the effectiveness of, weakening Viper's magic resistance. Additionally, Echo Stomp and Earth Splitter deal both magical and physical damage, and can help bringing Viper down fast.
 * may be necessary to take Viper down due to 's break.

Others

 * Most agility heroes that rely on base armor to survive:,.
 * Slow heroes that have a hard time escaping the Echo Stomp radius:, ,.
 * Heroes with low mobility and/or lack of hard disables.
 * Heroes that tend to group up in fights.
 * Melee heroes that are punishable in the laning stage.
 * Heroes who don't build

Works well with...

 * and provide a great setup for Elder Titan's Echo Stomp and vice versa.
 * Echo Stomp can set up a.


 * is the perfect setup for an Earth Splitter. Remember to cast your Astral Spirit inside the Chronosphere, to apply your Natural Order aura to the trapped heroes.


 * Echo Stomp in combination with Kunkka's and  are a combination that can easily wipe an entire enemy team if executed correctly.


 * The combined minus armor from and the Natural Order aura makes enemy heroes melt to physical damage.


 * Luna's along with Astral Spirit can give Elder Titan enormous damage for basic attacks.
 * Echo Stomp and Earth Splitter can significantly disable enemy heroes, allowing Luna to easily kill them with Luna's.

Others
List of heroes that counter Elder Titan, and list of heroes that work well with Elder Titan.
 * Heroes with area stuns and disables to set up Echo Stomp and Earth Splitter:, , , , , , ,.
 * Heroes with amplify damage aura abilities that can benefit to Natural Order:, ,.
 * Heroes who can initiate before and after Elder Titan executes his initiation:, , , , ,.

Elder Titan/Противостоящие 上古巨神/克制