Templar Assassin/Sounds

Attacks

 * Projectile launch sound plays as the attack projectile is released (60% vol).
 * Templar Assassin projectile launch1.mp3 Projectile launch 1
 * Templar Assassin projectile launch2.mp3 Projectile launch 2
 * Templar Assassin projectile launch3.mp3 Projectile launch 3
 * Templar Assassin projectile launch4.mp3 Projectile launch 4
 * Templar Assassin projectile launch5.mp3 Projectile launch 5
 * Templar Assassin projectile launch6.mp3 Projectile launch 6


 * Projectile impact sound plays as the attack projectile successfully hits the target (70% vol).
 * Enchantress projectile impact1.mp3 Projectile impact 1
 * Enchantress projectile impact2.mp3 Projectile impact 2
 * Enchantress projectile impact3.mp3 Projectile impact 3

Movement

 * Play on each step while moving (20%-30% vol)
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7

Refraction

 * Refraction.mp3 Cast sound plays on Templar Assassin upon cast.
 * Damage sounds play on Templar Assassin when the attack projectile successfully hits the target (100% vol), together with the projectile impact sounds.
 * Templar Assassin projectile launch1.mp3 Projectile impact 1
 * Templar Assassin projectile launch2.mp3 Projectile impact 2
 * Templar Assassin projectile launch3.mp3 Projectile impact 3
 * Templar Assassin projectile launch4.mp3 Projectile impact 4
 * Templar Assassin projectile launch5.mp3 Projectile impact 5
 * Templar Assassin projectile launch6.mp3 Projectile impact 6
 * Refraction attack.mp3 Refraction full attack sound example.
 * Refraction absorb.mp3 Absorb sound plays whenever Refraction blocks damage.

Meld

 * Meld.mp3 Cast sound plays on Templar Assassin upon cast.
 * Meld end.mp3 End sound plays whenever Meld is canceled. Does not play when canceled via an attack out of Meld.
 * Meld target.mp3 Target sound plays when the attack out of Meld successfully hits the attack target.
 * Meld attack.mp3 Full sound example with successful attack.
 * Meld fail.mp3 Full sound example of a canceled Meld.

Psi Blades

 * Proc sound play on the primary attack target for each unit damaged by Psi Blades (60%-90% vol).
 * Psi Blades proc1.mp3 Proc 1
 * Psi Blades proc2.mp3 Proc 2
 * Psi Blades proc3.mp3 Proc 3
 * Psi Blades proc4.mp3 Proc 4
 * Psi Blades.mp3 Full sound example with attack sounds.

Focal Resonance
 * Focal Resonance Psi Blades proc.wav Plays together with the default sounds (70%-90% vol).
 * Focal Resonance Psi Blades.wav Full sound example.

Psionic Trap

 * Psionic Trap cast.mp3 Cast sound plays on Templar Assassin upon cast.
 * Psionic Trap spawn.mp3 Spawn sound plays on the trap upon cast.
 * Psionic Trap.mp3 Full sound example.

Trap

 * Psionic Trap trigger.mp3 Trigger sound plays on Templar Assassin upon casting Trap from the hero. Does not play when casted from the trap itself.
 * Psionic Trap explode.mp3 Target sound plays on the trap when triggered.
 * Trap.mp3 Full sound example when casting from hero.