July 20, 2015 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/17623/
 * source-title = Dota 2 Update - July 20th 2015
 * source2 = http://www.dota2.com/reborn/updates?l=english
 * source2-title = Dota 2 Reborn Updates
 * before = July 14, 2015 Patch
 * after =
 * notes =
 * Fixed a bug where projectiles launched from dominated creeps could sometimes be created at the wrong position in the world.
 * Fixed a bug where {{Hero ID|Nature's Prophet}} {{Ability ID|Sprout|Nature's Prophet}} could occasionally let enemies see inside of the ring of trees.
 * Client will now confirm that that selected regions can be pinged before entering the matchmaking queue.
 * Client will prompt to confirm region selection, if automatic selection is not used and user choices appear sub-optimal.

General

 * Ranked Matchmaking has been enabled in Reborn Beta.
 * Compendium challenges are now enabled. For the next few weeks, challenges completed in the Reborn Beta award 50% additional coins.
 * Reworked the client and server animation timing systems in order to improve features sensitive to animation desyncs, such as last hitting and projectiles.
 * Enabled all cosmetic items released by 7/16 (including the Collector's Cache and Immortal Treasure 3)
 * Rebuilt the network stream system in order to improve packet reliability as well as how the game responds whenever there is packet loss
 * Fixed input lag in DX9 in cases where the GPU couldn’t keep up with the CPU.
 * Fixed a bug where in-game portraits weren't showing overridden models, for example, 's Arcana.
 * Fixed a crash relating to 's when she has.
 * Fixed a crash related to combining s and s on the courier.
 * Fixed "Normal Maps" video setting not being saved properly.
 * Fixed some video settings changes getting reverted if they were made while playing a custom game.
 * Fixed cases where fire particles in the map would show through tree geometry.
 * Improved the performance with 's Rollermawster.
 * Reduced CPU usage of sound output.
 * Added support for 7.1 audio systems.
 * Made various adjustments to the Dota map.
 * Fixed a bug with 's first blood voice line.
 * Improved font size for Thai characters.
 * Fixed a bug where the courier's deliver items command could get into a bad state if one courier was dead.
 * Fixed various client crashes and memory leaks.

User Interface

 * Pressing the Enter key when the accept match dialog appears will now accept the match.
 * Join Chat Channel dialog now allows sorting by channel name or channel member count.
 * Added support for copy/paste to the dashboard chat.
 * Added support for initiating and accepting trades from within the game client.
 * Added the ability to gift wrap items from the armory.
 * Fixed bugs where popups or context menus related to chat were minimizing the chat while they're up.
 * Fixed some bugs where left/right clicking while interacting with a text selection in a label was behaving strangely.
 * The embedded web browser is now properly put into Background Mode when the browser is no longer visible.
 * Fixed a bug where tooltips wouldn't appear in the accept match dialog after the player accepts/declines.
 * Many popups now support hitting the Escape key to dismiss them.
 * Fixed various bugs related to the hero loadout screen becoming blank.
 * Fixed cases where the hero loadout screen was playing the spawn animation too erroneously.
 * Fixed bugs where the hero model would disappear from the loadout screen.

Custom Games

 * Added more variability to the 9th and 10th slot of the top custom games list, to provide more opportunity for other popular games to grow a bigger player base and move up the list.
 * Added a weighting factor to games displayed in the suggested games panel. Games that consistently get very low playtime when they appear in the suggested games panel will show up less frequently.
 * Added a vote dialog that appears after playing a custom game you haven't voted on.
 * Dota now also considers your upload network quality when choosing a host for a custom game.
 * Some complex custom maps should load significantly faster now.
 * IsCastableWhileHidden key added to npc_abilities.txt, to allow scripts to cast the ability while it is hidden.
 * The dota_modifier_dump command now displays more accurate information.
 * MODIFIER_EVENT_ON_ABILITY_FULLY_CAST now has a target defined in the modifier params.
 * MODIFIER_PROPERTY_ABILITY_LAYOUT now uses the highest value instead of the first applied value.
 * Added ModifierGained filter for adjusting modifiers when gained.
 * Added the ability to create Lua-based items.
 * Lua memory allocation tracking is now more accurate.

Panorama

 * Added GameUI.SetCameraYaw, GameUI.SetCameraPitchMin.
 * Added Game.IsInAbilityLearnMode, Game.EnterAbilityLearnMode, Game.EndAbilityLearnMode.
 * Added Entities.GetAbilityPoints.
 * Custom games can now specify keybinds in addoninfo.txt which are local to that game mode.
 * Changed JS API EmitSound to return a handle that can be passed to StopSound.
 * Changed PrepareUnitOrders to use new OrderQueueBehavior_t rather than bForceQueue.
 * The UI Example has been refactored to demonstrate improved panel performance techniques.

RPG Example

 * Added as a playable hero.
 * Shift+Click now has cast-in-place behavior.
 * Shift+Click uses the new QueueBehavior order, to prevent shift key queuing the ability.
 * Added an example of using custom game keybindings.
 * Added Lua defined items, an example of dynamic item properties.
 * 's abilities now scale with base damage as well as ability damage.
 * Added item_broadsword_epic to rpg_example to showcase dota_item_lua.
 * Added two Lua-based items that provide effects to their user when a target dies: item_saprophytic_blade, item_ritual_dirk.
 * Allow player to teleport to checkpoints (they're now buildings that get their team assigned when they're triggered).
 * Play sound when checkpoint is activated.
 * Item drops get launched from the killed unit.

Mac/Linux

 * Mac/Linux: Made various framerate and bug fixes.
 * Mac/Linux: Added a fullscreen mode that allows better interactions between the game and the desktop.
 * Mac: Improved performance on OSX systems with nVidia GPUs.
 * Mac: Fixed issues going from fullscreen to windowed mode.
 * Linux: Fix various problems when running under Turkish locales.

Tools
}}
 * Enabled support for stereo morphs
 * Model Editor: Added menu options to re-order animation groups
 * Model Editor: Fixed a bug where arrays in the property editor were not drag-and-drop reorderable.
 * Hammer: Fixed tint not working on static props that had alpha set to 0.
 * Hammer: Added the gamma_to_linear and linear_to_gamma console commands to convert color values.
 * Hammer: Fixed bug where copying a tile from one tile set to another could result in tiles with invalid property values which could then never be successfully matched.
 * Hammer: Fixed bug where lifting the material under the cursor would pickup hidden tool materials in tile sets.
 * Hammer: Fixed bug where lifting materials or using assets under mouse didn't work for models placed in a tile map
 * Hammer: Added a toolbar button to toggle tools materials separately from everything else.
 * SFM: Added support for rendering alpha masks to poster and movie layoff
 * SFM: Fixed materials using expressions to use SFM time when rendered from the SFM
 * SFM: Fixed IK pole controls to draw correctly
 * SFM: Transform controls are now drawn with left/right/center/misc color-coding
 * SFM: Typing in character picker now always filters by name
 * SFM: Particles recorded from the game which were attached to models now are locked to (ie follow) those models
 * SFM: Fixed depth of field using only as many progressive refinement samples as motion blur
 * SFM: Recording from demo files now works
 * SFM: More work making Auto Attach Rigs more robust
 * PET: Improved preview of psf-related operators
 * PET: Fix for crash when selecting a model helper pointer or scene object pointer as the target of a scalar value.