Nature's Prophet/Counters

Bad against...

 * can be used to clear Nature's Prophet's Treants and allows Batrider destroy Sprout's trees.
 * prevents Nature's Prophet from escaping using Teleportation.


 * Broodmother can destroy Nature's Prophet's Treants with and summon spiderlings in their place.
 * Broodmother loves buying, which can prevent Nature's Prophet from escaping with Sprout and Teleportation.


 * Clockwerk's long range initiation and catch makes it incredibly difficult for Nature's Prophet to split push and show on the map alone.
 * can be used to scout Nature's Prophet if he is hiding in the forest, and can provide vision inside of Sprout.


 * Starbreaker and Celestial Hammer does high AoE damage which easily clears, shutting down most of Nature's Prophets damage and pushing power.
 * Dawnbreaker can teleport to deal with split-pushing Nature's Prophet and rejoin her team with Solar Guardian when they require it.
 * Since Starbreaker clears trees in its path followed by a stun at the end Nature's Prophet will be unable to escape the dangerous situation by using on himself and teleporting away with either  or.


 * helps clear waves of Treants.
 * prevents Nature's Prophet from using Sprout or Teleportation.
 * kills Treants with ease.


 * Doom can eats Nature's Prophet's treants with and gains lots of gold.
 * Doom can buy or use his  to quickly wipe out a swarm of Treants.
 * and a ministun from 's prevents Nature's Prophet from escaping with Sprout and Teleportation.


 * can do a lot of damage to Nature's Prophet and his teammates if they stand close to his Treants.


 * can give Elder Titan a lot of damage and movement speed if Nature's Prophet sends all of his Treants together.
 * Not only does prevent Nature's Prophet from escaping using Teleportation, but  can be used to bypass Sprout and cancel Teleportation with it's own  from long distances.
 * can clear Nature's Prophet's Treants effectively.


 * with deals a lot of damage to Nature's Prophet's team if they stand close to his Treants, as well as killing all the Treants with ease.
 * Ember Spirit with and  can be very active around the map, which enables him to  quickly teleport and defend the objective Nature's Prophet is attacking whenever he tries to push.


 * can get out to Sprout.
 * will interupt his Teleportation and Faceless Void's can attack kill him within.


 * Jakiro's can help him to escape from Sprout and quickly clears Treants.
 * Jakiro can disrupt Nature's Prophet's escape attempt with Sprout and Teleportation by using.


 * Lina can easily prevent Nature's Prophet's Teleportation escape attempts with, and can clear Sprout's trees instantly.
 * Lina's and  can kill Nature's Prophet's Treants.


 * and help Luna quickly kill Nature's Prophet's treants.  upgraded  can also reduce damage Nature's Prophet will inflict on Luna while they are active.
 * Luna can easily cancel Teleportation with her.
 * Even though Nature's Prophet can evade all of Luna's abilities with, a smart Luna will always buy to provide vision on Nature's Prophet to her and her team.


 * Meepo can net Nature's Prophet's treants with and then  them, putting an end to his pushing.
 * Skilled s can rival and even exceed Nature's Prophet's global presence by combining with, meaning that he can not only stop his push, but also can kill him if he is not careful.


 * Naga Siren is a natural split-pusher. With a equipped, she will easily keep the lanes pushed out, therefore keeping backdoor protection enabled and preventing Nature's Prophet from dealing building damage.
 * can prevent Teleportation. upgraded  can also affect Nature's Prophet even if he is spell immune. And  from  can also be used to separate Nature's Prophet from his treant and bring him close to Naga Siren and her team to burst him down.
 * will stop Nature's Prophet from escaping even if he has hidden inside of Sprout. upgraded  can also heal her allies and save them from Nature's Prophet.


 * Sand King's combined with  will kill Treants easily.
 * Sand King can interrupt Teleportation with, even through Sprout.


 * Shadow Shaman's together with  can easily kill lots of Treants if played defensively.
 * and can disrupt Nature's Prophet's escape attempts with Teleportation.


 * 's low cooldown allows Spectre to teleport to him whenever he decides to push.
 * allows Spectre to go through Sprout's trees and stun Nature's Prophet if she has a or.
 * Spectre loves buying, which can kill Nature's Prophet's Treants easily.


 * Spirit Breaker can chase Nature's Prophet from anywhere on the map with, making it hard for Nature's Prophet to split-push.
 * and gives vision of Nature's Prophet when he tries to Sprout himself and teleport away.


 * can be used to clear Nature's Prophet's Treants and easily destroys Sprout.
 * prevents Nature's Prophet's escaping using Teleportation.


 * All three of Timbersaw’s abilities give him an easy way out of Sprout, and can also destroy nearby trees so Nature's Prophet can’t spawn Treants.
 * If Prophet tries to escape with a self Sprout/Teleport, Timbersaw can easily cut down all its trees to get to him and deal increased damage as well.
 * heavily discourages teleports.
 * Timbersaw is quite well suited to clearing massive waves of Treants almost instantly with all of his area of effect pure damage abilities, preventing Nature's Prophet from pushing.
 * Treants can give Reactive Armor many charges quite quickly.


 * Tinker has great map presence because of and, which means he can always teleport and defend towers whenever Nature's Prophet tries to push.
 * prevents Nature's Prophet from attacking. Additionally, even with, Nature's Prophet cannot hit towers and buildings during the effect.


 * makes quick work of Treants and gives him temporary damage for every Treant killed.
 * can stop Teleportation channeling.
 * greatly reduces Nature's Prophet's damage and he has no other good way to deal damage.
 * can counter split-pushing, which is something that Nature's Prophet relies on a lot. can also be used to either escape from Nature's Prophet or to prepare an ambush on Nature's Prophet, and outside from Nature's Wrath, Nature's Prophet has no other ways to intercept arrivals with.


 * Nature's Prophet has no innate way to deal with or kill s effectively.
 * Familiars can fly over the trees created by Sprout. They can also use when Nature's Prophet is trying to use Teleportation.
 * upgraded alow allows Visage himself to stun Nature's Prophet whenever he is trying to use Teleportation.
 * gives Visage ability, which allows him and his s to either escape from Nature's Prophet or give him a surprise attack.

Others

 * 's deals damage for every Treant it hits, which allows it to easily wipe out large waves of them.
 * gets a huge amount of additional gold from killing Nature's Prophet's treants thanks to.
 * can use with an ally to gank Nature's Prophet whenever he tries to push.
 * Heroes that have AoE damage:, , , , ,.
 * Heroes with invisibility: (,,.
 * Heroes with cleave damage:, ,.
 * Heroes who can provide True Sight or semi-reveal enemy heroes as Nature's Prophet is prone to buying :, , , ,.

Items

 * allows heroes to teleport to defend whenever Nature's Prophet tries to split push.
 * , and its upgrade, allow heroes to cut down trees and allows them to escape from Sprout unless Nature's Prophet has an.
 * because his basic attacks are his only damage besides Wrath of Nature.
 * and it's upgrade allows heroes to escape from Sprout, even when silenced by Nature's Prophet's common item,.
 * ,, , , and  can be used to dispel silence from.
 * will block Sprout on enemy hero protected by it, and will also force him to choose between Sprout or any of the single-targeted items he goes for like and  to pop it. However, 's spellblock will work only if the Sprout is casted directly on a hero affected by it.
 * will discourage Nature's Prophet from using Sprout on enemy hero affected by it, as Nature's Prophet will also end up trapped in it. However, 's spell reflection will work only if the Sprout is casted directly on a hero affected by it.
 * will render Nature's Prophet unable to attack it's owner when used, and outside from Nature's Wrath and Curse of the Overgrowth from, he has no other ways of countering it. can later be upgraded into  that can also damage, slow and disarm Nature's Prophet while also amplifying any magical damage he will take while affected by it.
 * will cancel Nature's Prophet's attempts to escape with Teleportation and . can later be upgraded into  that can do the same while also allowing it's owner to clear waves of Nature's Prophet's Treants.  can also reveal Nature's Prophet if it's projectile hits him while he is invisible with.
 * ,, , and  make it easier to clear waves of Treants.
 * can provide vision over Nature's Prophet whenever he tries to either gank or escape with.

Good against...

 * His treants can prevent from jumping to Nature's Prophet or his allies.


 * Nature's Prophet's Natures's Call can destroy trees while Monkey King is standing on them with, which will stun him for a good deal of time.


 * Nature's Prophet's Nature's Call can destroy trees that Treant Protecter is hiding in, revealing him.


 * Teleportation allows Natures Prophet to save himself from the damage over time of, and.
 * s can be destroyed with Nature's Prophet's Treants.


 * Sprout with True Sight items ( or ) make it possible to trap Weaver in lane, unless he buys or until he unlocks.
 * beetles can be destroyed with Nature's Prophet's Treants.

Others

 * Sprout is good for trapping melee carries with no escape abilities:, , etc.

Works well with...
Sprout can be used to make Tiny enough trees for him to throw all six of them in a, which allows Tiny to use this ability away from large clumps of trees.


 * When Nature's Prophet uses Sprout to trap an enemy, Skywrath Mage can follow up with.
 * can prevent a enemy from using a ability to free themself from Sprout, and increases Wrath of Nature's damage significantly.


 * Nature's Prophet can teleport and finish off target with low HP with vision provided by, or just simply use Wrath of Nature to do so.


 * Invoker can assist Nature's Prophet anywhere whenever he ganks with . Sun Strike is also guaranteed to hit if the target is trapped by Sprout.


 * Heroes trapped by Sprout are guaranteed to be stunned for the full duration of.


 * Sprout's trees can be used with.
 * Sprout lets Timbersaw deal bonus damage with against the trapped enemy hero.


 * Sprout can ensure Riki is able to get off all of his attacks without the enemy being able to run outside of it's radius.
 * traps enemy heroes in Sprout who rely on a ability to escape.


 * When an enemy is Sprouted, is a reliable stun.


 * Zeus can aid Nature's Prophet from afar, with and . Both also provide global vision, so that enemy heroes can be targeted later with Wrath of Nature
 * Zeus can scout and remove enemy wards, which might hinder Nature's global mobility throughout the map

Others

 * Heroes who can scout and keep track of enemies heroes:, , , ,

List of heroes that counter Nature's Prophet, and list of heroes that work well with Nature's Prophet.

Nature's Prophet/Противостоящие 先知/克制