Rubick/Sounds

Attacks

 * Witch Doctor preattack.mp3 Pre attack sound plays during the attack animation.


 * Witch Doctor projectile launch.mp3 Projectile launch sound plays as the attack projectile is released.


 * Witch Doctor projectile impact.mp3 Projectile impact sound plays as the attack projectile successfully hits the target.

Movement

 * Play on each step while moving (40%-50% vol).
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7

Telekinesis

 * Telekinesis cast.mp3 Cast sound plays on Rubick upon cast (80% vol).
 * Telekinesis target.mp3 Target sound plays on the target upon cast.
 * Toss impact.mp3 Land sound plays on the target when it lands.
 * Telekinesis stun.mp3 Stun sound plays on all units stunned by the lifted unit upon landing.
 * Telekinesis.mp3 Full sound example.

Fade Bolt

 * Fade Bolt cast.mp3 Cast sound plays on Rubick upon cast.
 * Fade Bolt target.mp3 Target sound plays on each hit enemy unit.
 * Fade Bolt.mp3 Full sound example.

Null Field

 * Null Field does not use any sounds.

Spell Steal

 * Spell Steal cast.mp3 Cast sound plays on Rubick upon cast.
 * Spell Steal target.mp3 Target sound plays on the target upon cast.
 * Spell Steal end.mp3 End sound plays on Rubick once the projectile reaches him and he gets a new spell. Does not play when he does not get a new spell.
 * Spell Steal.mp3 Full sound example.