Talk:Cast Animation/Cast point

Items
Can someone add abilities of items? --Elite stay (talk) 23:40, 11 August 2016 (UTC)


 * Unneeded. Items do not have any cast time on any ability. It should be mentioned in the text already.  Bu3ny  (talk) 11:53, 12 August 2016 (UTC)


 * No, it is needed. When its Ability behavior is Immediate, it can be cast even when sleep + stun, but 0 cast point can't because there's 0.03 delay! And also on 's note, there's Shadow Blade and BKB for example. At least, just add Immediate items. --Elite stay (talk) 16:14, 12 August 2016 (UTC)


 * I tested that in demo hero mode. I was unable to cast BKB inbetween arrow and nightmare. 91.53.180.77
 * Also, the text does not mention that items don't have a cast animation. 91.53.180.77


 * It's still possible to cast BKB by just one click inbetween nightmare which should be the first one and arrow. The reason why is the arrow applies damage first, it wake up the nightmare at the same time, then you're able to cast those items which is instant, then being stun. BKB cut in line in this case. Also, you CAN'T cast BKB inbetween nightmare and magic missle, which applies stun first. --Elite stay (talk) 13:46, 30 January 2018 (UTC)

Primal Spring
Why there are two Primal Spring? --Elite stay (talk) 01:22, 19 December 2016 (UTC)


 * Typo.  Bu3ny  (talk) 12:11, 19 December 2016 (UTC)

Immediate abilities should have it mentioned in their ability descriptions.
A lot of abilities have the DOTA_ABILITY_BEHAVIOR_IMMEDIATE flag, and quite a significant amount of abilities matter whether or not they're instant cast. For example, Slark's Dark Pact (which is instant cast) can be cast when Mirana's Sacred Arrow combos with Bane's Nightmare, allowing him to dispel the stun, while Puck's Phase Shift (which has 0 cast point) cannot. I feel like these interactions are significant enough that immediate abilities should be flagged as such in main ability pages, rather than another page.