Faceless Void

Darkterror the Faceless Void is a melee agility hard carry hero. Given a little time, he becomes a terrifyingly powerful hero capable of destroying entire enemy teams in seconds.

Wielding his cosmically powered mace, each hit can lock his foes in time, stopping them in place. He can jump into or out of combat using Time Walk, and passively can avoid any damage with Backtrack which even works against True Strike. His ultimate, Chronosphere, locks time for everything within its area of effect, giving him time to strike down any enemies caught within with no resistance from them for several seconds. Faceless Void is a hard carry and, as such, scales heavily from items and reaches his full potential in late game, growing into one of the most powerful and destructive Heroes in the game making him almost impossible to stop.

Tips



 * Faceless Void is a very strong hard carry who can be a powerful threat to the entire enemy team in the late game. However, his poor early attributes means that he requires a lot of support in the laning stage, to ensure that he can farm the items he needs to survive on his own.
 * The unique nature of Faceless Void's ultimate means that, unlike other agility-based hard carries, he does not farm many survivability items. Rather, Faceless Void builds for as much damage output as possible, and then casts Chronosphere to immobilize multiple enemies at once, so that he can kill numerous foes during a fight while they are unable to retaliate at all. As well, Faceless Void benefits greatly from having teammates with strong ranged damage output who can also take advantage of Chronosphere to blow up the enemy team before they can respond.
 * As a hard carry, Faceless Void is one of few heroes who can benefit from skilling multiple times during the laning stage in order to improve his overall stats. Attribute levels provide Faceless Void with more HP, damage and mana, increasing his survivability. As well, hard carries generally do not try to engage in fights in the early game due to their dependence on items, so skilling abilities is less effective.
 * Faceless Void is almost always played in the safe lane as the team's core farmer. His job is to farm as safely as possible, and take kill opportunities if they come, in order to build the early-game items he needs to be able to farm without support.
 * In unusual circumstances, Faceless Void can be a respectable off-laner. As an off-laner, Faceless Void has an escape ability in Time Walk, and his impressive base damage can help him get last-hits. An off-lane Faceless Void tries to get experience over gold, getting access to Chronosphere as early as possible, and then using it to set up engagements for his team to capitalize on.
 * is a Pseudo Blink ability that renders Faceless Void invulnerable as he quickly jumps to the target location.
 * The most general use for Time Walk is to allow Faceless Void to close the distance to an enemy, either to attack them or to cast Chronosphere. As such, it can be important to get many early levels in this ability to maximize Darterror's initiation potential.
 * In a pinch, Time Walk can be used as an escape spell to put distance between Faceless Void and any incoming attackers. However, beware that it does not disjoint projectiles, so attacks that follow him to his destination can still hit him.
 * Used offensively, Time Walk allows Faceless Void to slow any enemies caught within a certain radius of Faceless Void during the travel time. This can slow an enemy enough to ensure a kill without having to cast Chronosphere.
 * is a very unique survivability spell that allows Faceless Void to avoid taking damage from enemy attacks and spells.
 * Unlike evasion, Backtrack allows Faceless Void to ignore damage from almost every type of enemy attack, including their spells. As well, it applies to all damage types outside of HP Removal, meaning that Faceless Void can entirely avoid damage from spells like, , , individual instances of and , and so on.
 * Keep in mind that Backtrack will only avoid the damage portion of an attack or spell, not the secondary effects. This means that will still stun,  will still silence,  will still slow,  will still destroy mana, and so on, even if Faceless Void takes no damage from any of the above.
 * Evasion can be useful to build on Faceless Void in order to augment his survivability further. Not only does the evasion chance-stack alongside Backtrack, but evasion will prevent secondary effects of physical attacks from proccing, since the attack itself does not count as landing. This can allow Faceless Void to ignore the secondary effects of attacks like, , bashes, and so on.
 * is a powerful bash-type passive ability that allows Faceless Void's attacks to stun enemies and deal bonus damage.
 * Time Lock allows Faceless Void's damage and disable potential to scale tremendously with attack speed, as each proc instance of Time Lock will stun and deal bonus magical damage. With enough attack speed, Faceless Void can keep an enemy almost permanently disabled through repeated bashes, and deal large amounts of damage with those bashes.
 * Remember that Time Lock deals bonus damage inside Chronosphere, further augmenting Faceless Void's damage output during his ultimate. As such, getting several levels in Time Lock, alongside increasing Faceless Void's attack speed, will greatly boost the amount of damage he deals.
 * Time Lock pierces spell immunity, allowing it to stun enemies who have activated Black King Bar, as well as siege creeps. The former case can be a powerful use of crowd control to disable enemies through spell immunity, while the latter case can be helpful for stopping pushes by removing a siege creep's damage output for a short duration if it is attacking a tower.
 * is one of the most powerful and most feared area disables in the game, capable of stopping entire teams in their tracks regardless of spell immunity. Used wisely, it can allow Faceless Void and his allies to kill numerous enemy players with little to no resistance.
 * Due to its extremely long cooldown, Chronosphere must be used wisely, as Faceless Void is very weak without it. As teamfights do not happen regularly in the early game, Chronosphere can be used to secure kills in the laning phase, however once teamfights start becoming more frequent the spell must be kept in reserve until the right moment.
 * Faceless Void (as well as any units under his control) gains 1000 movement speed and phase movement inside his own Chronosphere, allowing him to attack any targets within as needed. Try to catch enemies in Chronosphere first, and then select targets once they are disabled. As well, remember that Faceless Void will never be disabled by a Chronosphere, even one cast by an enemy, though he will not gain the movement bonuses inside a Chronosphere that he does not own.
 * However, be very wary if there is a on the enemy team. While Faceless Void can still move inside of Rubick's Chronosphere, his teammates cannot. As well, Faceless Void is especially susceptible to  since he only has two active abilities, and will most often cast Time Walk first in order to initiate with Chronosphere. If possible, be sure to catch Rubick inside of Chronosphere to ensure that he does not steal it and use it against your teammates.
 * Take special care when casting Chronosphere; unlike other disables in the game, it is capable of freezing allies in place, not just enemies. Avoid trapping teammates inside a Chronosphere unless a decisive advantage can be secured, and try to place the Chronosphere such that it does not impede allies' movements as they attempt to assist in a teamfight.
 * It can be useful to target Chronosphere such that part of it can deny terrain to the enemy. Placing the sphere such that the enemy cannot assist without entering the sphere can help ensure that they will not be able to interfere as much, if at all, in a teamfight.
 * Remember that Chronosphere will freeze buildings as well, not just units; this includes fountains, friendly or enemy. This makes Chronosphere very strong for diving enemy towers and even their fountain, as Faceless Void can prevent them from attacking him and take advantage of the boosted movement speed to enter and leave at high speed.
 * The key to utilizing Chronosphere properly is target prioritization. Be sure to coordinate with teammates to kill important targets during the Chronosphere, which may not always be the enemy's carry. If Chronosphere can catch supports with powerful spells and teamfight items, killing them first can remove those abilities and items from the field, making the remainder of the fight much harder for the enemy.
 * As well, Chronosphere's disable potential can be greatly augmented by additional crowd control from teammates. Spells such as, , can clump the enemy up together to allow Faceless Void to trap several of them at once. Once clumped together, the enemy becomes extremely vulnerable to area-of-effect nukes such as , , , and so on.
 * It is important to remember that while enemies inside of Chronosphere are helpless, those outside can still hinder Faceless Void's attempts to kill their teammates. This means that spells such as, and  can foil attempts at getting kills, and disables can still be targeted on Faceless Void to render him unable to act during Chronosphere. This further emphasizes the importance of target prioritization, as it may be necessary to target Chronosphere on supports over carries, or it may be necessary to kill targets outside of the Chronosphere first.
 * Chronosphere will reveal invisible enemies within the sphere, making it powerful against certain spells like and.
 * Keep in mind that Faceless Void's longer-than-normal cast animation, combined with the travel time of Time Walk, can allow alert enemies to completely dodge Chronosphere if they react quickly enough. As such, try to cast Chronosphere immediately upon emerging from Time Walk, and try to target it on enemies that do not have the ability to instantly re-position themselves to evade it.
 * If enemies become invulnerable before Chronosphere is cast, they will not be affected by it, whether it is an ally or enemy. This means that a can continue hitting targets inside with,  can travel through with , and so on.
 * While Faceless Void is not the most flexible carry, he can benefit greatly from building various items.
 * can be a very strong starting item to purchase on Faceless Void, as it provides him with damage block from the start, ensuring that he has survival against harass damage.
 * is useful for providing Faceless Void with early attributes and mana regen. The all-around stats give him more base damage, HP and mana, the armor gives him increased survivability and helps reduce damage taken from creeps while farming, and the mana regen greatly helps to replenish his mana given his poor base intelligence and intelligence growth.
 * can be a powerful defensive item if the enemy has ranged disablers nukers that can position themselves to avoid being caught by Chronosphere. Activating spell immunity during Chronosphere allows Faceless Void to avoid being disabled or nuked down from outside the sphere, which lets him focus his undivided attention on targets inside. The item also provides Faceless Void with more HP and attack damage, giving him increased survivability and damage output.
 * is a well-balanced farming item that provides Faceless Void with self-sustain as well as attack damage. The HP and mana regen let Faceless Void farm for extended periods of time without returning to base, while the cleave, bonus creep damage and additional attack damage allow him to farm creeps more quickly. As well, the cleave allows Faceless Void to spread physical damage around inside of Chronosphere, useful if he can catch multiple enemies in close proximity.
 * is a strong farming and attack damage item that greatly increases Faceless Void's damage output during Chronosphere. The increased attack speed and Unique Attack Modifier allow Faceless Void to farm creeps more quickly, and the Chain Lightning can proc multiple times during a Chronosphere to spread magical damage around to all caught enemies. As well, the active can allow Faceless Void to punish enemies if they try to attack him, whether he is inside a Chronosphere or not.
 * is a risky but strong utility item that allows Faceless Void to cast Chronosphere twice in a teamfight. While purchasing a Refresher Orb will reduce Faceless Void's carry potential as it does not provide him with increased damage output, doubling up on Chronosphere's disable duration can give Faceless Void's team an additional window with which to focus and burst down enemy heroes, which can be necessary for winning fights.

Trivia

 * In DotA, Faceless Void's alternate/fun name is Gorzerk.
 * Faceless Void's death response, Face death 12.mp3 "Unkind…Rewind" is likely a reference to the old saying, "Be Kind, Rewind", a saying used to remind customers to rewind rented VHS tape before returning them to the store.
 * Faceless Void's respawn line Face respawn 09.mp3 "In the land of time, the no-eyed man is king." refers to the famous adage by Desiderius Erasmus: "In the land of the blind, the one-eyed man is king."