Doom/Sounds

Attacks

 * Pre attack sound plays during the attack animation.
 * Doom preattack1.mp3 Pre attack 1
 * Doom preattack2.mp3 Pre attack 2
 * Doom preattack3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound, one additional impact sound and one follow thru sound.
 * Shared heavy sword impact1.mp3 Main impact 1
 * Shared heavy sword impact2.mp3 Main impact 2
 * Shared heavy sword impact3.mp3 Main impact 3
 * Shared heavy sword impact4.mp3 Main impact 4
 * Shared large blade thump1.mp3 Additional impact 1 (50%-80% vol)
 * Shared large blade thump2.mp3 Additional impact 2 (50%-80% vol)
 * Shared large blade thump3.mp3 Additional impact 3 (50%-80% vol)
 * Shared large blade follow thru1.mp3 follow thru 1 (20%-40% vol)
 * Shared large blade follow thru2.mp3 follow thru 2 (20%-40% vol)
 * Shared large blade follow thru3.mp3 follow thru 3 (20%-40% vol)

Movement

 * Play on each step while moving (50%-60% vol)
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7

Devour

 * Devour.mp3 Cast sound plays on Doom and on the target upon cast (50% vol).

Scorched Earth

 * Scorched Earth cast.mp3 Cast sound plays on Doom upon cast and lasts until the duration is up (60% vol).

LVL? Death

 * LVL Death.mp3 Target sound plays on the target upon cast.

Doom

 * Doom target.mp3 Target sound plays on the target upon cast and lasts until the duration is up.

Other

 * Doom idle.mp3 Idle loop sound plays permanently on Doom (30% vol).