Dota IMBA/Imba Version 7.01.5

Reworked heroes

 * Disruptor Talent Changes:
 * Old: Rolling Thunder (+0.5 move speed per stack)
 * New: Arc Lighting - When Disruptor casts Thunder Strike on an enemy, each bolt strike has a 25% chance to hurl a bolt of lightning that leaps through nearby enemy units, bouncing up to 5 times.
 * Old: Low-Pressure Area (Increases static storm max damage by 50.)
 * New: Expansive Storm - If an enemy is glimpsed into an already formed Kinetic Field, the Glimpse storm expands to fill the area of the kinetic field.
 * Old: Resistive Force (+1.5 kinetic field duration)
 * New: Short Circuit - Enemies that leave static storm’s field of effect are mini-stunned once for every second they were inside the static storm. Mini stuns last for 0.5 seconds.
 * Old: Squallcraft (+1.25 Static Storm damage per pulse.
 * New: Electrocute - Thunder Strike doubles its strike count for each enemy hero caught within its radius if the enemy heroes are inside a static storm.


 * Skill Changes:


 * The first instance of damage is reflected back as damage and a stun. The remaining instances are only reflected back as stuns.
 * Spiked Carapace is no longer affected by spell amplification.
 * Spiked Carapace is no longer affected by spell amplification.


 * Talent Changes:
 * Old: -3 Scarab delay.
 * New: Killing an enemy with vendetta (last hit) does not consume Eye for Eye stacks.
 * Old: +50 impale damage.
 * New: When hitting out of Vendetta, Mana Burn is applied on the target.
 * Old: +1 relive suffering duration.
 * New: Mana Burn’s damage multiplier is now the main attribute of the target, not only intelligence.
 * Old: +100% spiked carapace damage
 * New: Falling below 30% auto-casts spiked carapace if the skill is off cooldown. This places the skill on cooldown.
 * Old: +20% Vendetta move speed.
 * New: Impale now sends mini spikes forward in random directions from the initial target. Each mini-impale deals 75 damage and stuns for 0.75 seconds. Mini spikes do not apply relive suffering.
 * Old: +1 Mana Burn multiplier.
 * New: Spiked carapace now reflects damage over all instances.
 * Old: +475 maximum Vendetta stored damage.
 * New: After an enemy is hit by impale, its movement is slowed by 1% for every 50 units they travel over the course of 5 seconds.
 * Old: +1 Spiked Carapace duration.
 * New: Nyx extracts the scarabs from enemies who die under the effect of mana burn, and carries the scarabs with him for 20 seconds. During this time, if an enemy hero comes within 400 units of nyx, the scarabs invade the hero and proc mana burn.


 * Skill Changes:


 * Brain Drain Removed
 * Scepter is now vanilla: Grants 100% bonus damage on silenced targets, causes Silencer’s attacks to pierce spell immunity.
 * Scepter is now vanilla: Grants 100% bonus damage on silenced targets, causes Silencer’s attacks to pierce spell immunity.


 * Global Silence no longer casts arcane curse
 * Global Silence reworked: No longer silences all enemies. Instead, places a debuff which causes all enemies attempting to cast or channel a spell to be interrupted immediately, silenced for the remainder of the debuff, and have Last Word applied. Has the same cooldown as vanilla.
 * Global Silence reworked: No longer silences all enemies. Instead, places a debuff which causes all enemies attempting to cast or channel a spell to be interrupted immediately, silenced for the remainder of the debuff, and have Last Word applied. Has the same cooldown as vanilla.


 * Arcane Supremacy:
 * Dying under the effects of global silence while not in int-stealing range of silencer only grants 1 intelligence, instead of 2.


 * Talents Changes:
 * Old: +2 Arcane Curse Duration
 * New: Global Silence is unpurgeable except if the enemy becomes magic immune. Global Silence’s effect will continue if magic immunity wears off before the spell’s duration is complete.
 * Old: +2 Arcane supremacy int steal.
 * New: If an enemy dies under the effect of arcane curse, it spreads to nearby enemies in a 900 AoE with the duration refreshed.
 * Old: +25% glaives to int damage increased.
 * New: Silence caused by Silencer last 25% longer.
 * Old: +0.25s glaives silence duration.
 * New: Each glaives hit on a target affected by Global Silence increases the duration of Global Silence’s debuff by 0.2 seconds.
 * Old: +20% Arcane Curse Slow.
 * New: Glaives of Wisdom’s Debate me now removes a flat amount of intelligence per hit. When the target has no intelligence left to reduce, the target’s mind explodes, and it is dealt pure damage equal to all of silencer’s current intelligence plus the target’s lost intelligence. Target’s intelligence remains at 0 for 3 seconds following the explosion, and then resets to normal levels.


 * Skill Changes:


 * Kingdom Come:
 * If wraith king does while broken, Kingdom Come is not triggered.
 * Wraiths now grant a 75 gold bounty on kill.
 * Arise, Wraiths! – Soul strike now deals magical damage instead of pure, max health as damage increased from 9% to 14%.


 * Scepter: Duration of wraith form is reduced by 1 second for every 15% of max health lost by the Wraith Hero. Limit on number of wraiths can be active at once removed.
 * Scepter: Duration of wraith form is reduced by 1 second for every 15% of max health lost by the Wraith Hero. Limit on number of wraiths can be active at once removed.


 * Talent Changes:
 * Old: +5% Mortal Strike crit chance
 * New: Kingdom come can now be cast manually without dying. Has a cooldown of 100 seconds, and triggers on death even when on cooldown. Has a 1 second channel time.
 * Old: +2s Wraithfire Blast's duration
 * New: Wraith king is healed for 10% of the damage taken by allies within Vampiric Aura’s range. Does not trigger on damage taken by wraith king himself.
 * Old: +15% lifesteal aura
 * New: When a target is hit by Wraithfire Blast, it is set aflame, dealing 80 magical damage to itself and units around it in a 600 AoE. Each enemy within this AoE that is affected by Wraithfire Blast’s secondary blasts increases the burn damage by 40 per second. Burn lasts for 4 seconds.
 * Old: +20% crit damage-to-health conversion
 * New: Reincarnation can now be set to auto-cast and emits a 900 AoE aura. If an ally dies while within this AoE, the ally triggers reincarnation and puts the skill on cooldown for wraith king.

Fountain

 * Relief Aura: No longer denies a player from Relief Aura when it deals damage to any enemies in any way. Now only denies it when the player actively attacks, uses an ability, or activates an item.

New memes

 * Dazzle's "I Will Survive" added to Shallow Grave.

Heroes

 * Damage/heal from 100/150/200/250/275/300/325 to 100/150/200/250/300/350/400
 * Damage/heal from 100/150/200/250/275/300/325 to 100/150/200/250/300/350/400


 * Shield capacity from 110/140/170/200/225/250/275 to 110/140/170/200/240/280/320
 * Shield capacity from 110/140/170/200/225/250/275 to 110/140/170/200/240/280/320


 * Debuff duration from 2.5 to 2.5/2.5/2.5/2.5/3/3.5/4.
 * Buff duration from 4.5 to 4.5/4.5/4.5/4.5/5/5.5/6.
 * Health Hex from 0/0/0/0/10/20/30% to 5/5/5/5/12/19/26%.
 * Health Hex from 0/0/0/0/10/20/30% to 5/5/5/5/12/19/26%.


 * Overchannel:
 * Cooldown from 3 to 0.5 seconds.
 * Coil Unleashed talent radius from 350 to 425.


 * Radius from 400/400/400/400/450/550/625 to 400/475/550/625/625/625/625
 * Maximum stacks from 2/2/3/3/4/4/5 to 2/2/2/2/3/4/5.
 * Maximum stacks from 2/2/3/3/4/4/5 to 2/2/2/2/3/4/5.


 * Experience multiplier from consumed unit (Goldfinger) from 1.5 to 1.2.
 * Gold multiplier from consumed unit (Goldfinger) from 2.2 to 1.25.
 * Golden Greevil's periodic gold from 50% of Goblin's Greevil's stacks to 25%.
 * Bounty Rune multiplier from 2x to 2.5x.
 * Bounty Rune multiplier from 2x to 2.5x.


 * Cooldown from 45 to 55.
 * Bonus mana regen from 4/8/12/16/20/24 to 3/7.5/12/16/20/24.
 * Bonus mana regen from 4/8/12/16/20/24 to 3/7.5/12/16/20/24.


 * Mammonite:
 * Total gold percentage as damage from 2% to 2.5%.
 * Brewing Drugs talent duration multiplier from 1 to 3. (meaning a 5 seconds brewn Concoction thrown to an ally makes it Chemical Raged for 15 seconds.)


 * Extra Incentive talent aura radius from 700 to 900.


 * Energy Blast blast threshold from 25% to 50%.
 * Energy Blast max mana as damage from 5/5/5/5/6.5/8/9.5% to 5/5/5/5/6/7/8%.
 * Energy Blast max mana as damage from 5/5/5/5/6.5/8/9.5% to 5/5/5/5/6/7/8%.


 * Cast point from 0.35 to 0.4
 * Mana Distortion current mana burn from 8/12/16/20/25/30/35% to 15/15/15/15/18/21/24%.
 * Mana Distortion burned mana as damage from 30% to 50%.
 * Mana Cost from 60/50/40/30/20/10/0 to 60.
 * Mana Cost from 60/50/40/30/20/10/0 to 60.


 * Devoid of Essence talent radius from 500 to 400, mana burn percentage from 30% to 45%.


 * Cast Point from 0.3 to 0.4.
 * Armor bonus from 100 to 40/40/40/40/60/80/100.
 * Duration from 2/2.4/2.8/3.2/3.2/3.3/3.4 to 2/2.4/2.8/3.2/3.35/3.5/3.65
 * Cooldown from 10 to 16/14/12/10/10/10/10.
 * Mana Cost from 80 to 80/90/100/110/115/120/125


 * Cast point from 0.2 to 0.3.
 * Cast point from 0.2 to 0.3.


 * Scepter now allows Brain Sap to pierce magic immunity.
 * Scepter now allows Brain Sap to pierce magic immunity.


 * Damage per second from 100/160/220/240/260/280 to 100/160/220/260/300/340.
 * Terror Demon damage per second from 30/30/30/50/70/90 to 30/50/70/80/90/100.
 * Terror Demon damage per second from 30/30/30/50/70/90 to 30/50/70/80/90/100.


 * Feeble Mind talent Enfeeble stacks from 2 to 3.
 * Undesired Awakening talent mute duration from 3 to 2 seconds.


 * Cast point from 0.4 to 0.3.
 * Cooldown from 25/21/17/13/12/11/10 to 18/16/14/12/11/10/9
 * Cooldown from 25/21/17/13/12/11/10 to 18/16/14/12/11/10/9


 * Cast point from 0.6 to 0.4
 * Scepter charges replenish time is now 40 seconds.
 * Scepter charges replenish time is now 40 seconds.


 * Move speed slow from 30% to 15/20/25/30/30/30/30%.
 * Attack speed slow from 30 to 15/20/25/30/30/30/30.
 * Attack speed slow from 30 to 15/20/25/30/30/30/30.


 * True sight radius from 200/200/200/200/300/400/500 to 200/300/400/500/500/500/500.
 * Move speed bonus while invisible from 10% to 10/10/10/10/12/14/16%.
 * Move speed bonus while invisible from 10% to 10/10/10/10/12/14/16%.


 * Headhunter:
 * Gold gained from a successful contract is now a multiplication of 4 of Track's allied gold bonus (instead of x1).


 * Jinada, De Nada talent buff duration from 10 to 20 seconds.
 * Target, Marked talent Shadow Jaunt range from 2500 to 3500.


 * Gift from the Sabasteen talent damage threshold from 100 to 175.


 * Attack speed bonus from 130/150/170/190/200/210/220 to 130/130/130/130/160/190/220.
 * Attack range bonus from 100/150/200/250/250/250/250 to 100/100/100/100/150/200/250.
 * Attack range bonus from 100/150/200/250/250/250/250 to 100/100/100/100/150/200/250.


 * Damage from 30/45/60/75/100/125/150 to 30/40/50/60/90/120/150.
 * Light My Way duration from 10 to 5.
 * Light My Way armor loss per second from 1 to 2.
 * Light My Way armor loss per second from 1 to 2.


 * Move speed bonus from 11/22/33/44/46/48/50% to 15/25/35/45/47/49/51%.
 * Move speed bonus from 11/22/33/44/46/48/50% to 15/25/35/45/47/49/51%.


 * Cooldown from 45/30/15/15/15/15 to 85.
 * Duration from 35 to 65.
 * Target's current health as bonus damage from 5/6.5/8/9/10/11% to 5/7/9/10/11/12%.
 * Target's current health as bonus health from 50/65/80/90/100/110 to 50/70/90/100/110/120%.
 * Target's current health as bonus health from 50/65/80/90/100/110 to 50/70/90/100/110/120%.


 * Infernal Spectre talent move speed duration from 5 to 7 seconds.


 * Cast Point from 0.2 to 0.3.
 * Cast range from 800 to 700.
 * Snowfield damage per tick from 10/10/10/10/15/20/25 to 20/20/20/20/30/40/50.
 * Snowfield damage per tick from 10/10/10/10/15/20/25 to 20/20/20/20/30/40/50.


 * Cast point from 0.2 to 0.3
 * Cast range from 625 to 525.
 * Mana cost from 115/125/135/145/150/155/160 to 140/145/150/155/155/155/155.
 * Mana cost from 115/125/135/145/150/155/160 to 140/145/150/155/155/155/155.


 * Cast point from 0.2 to 0.3.
 * Radius from 1000 to 835.
 * Damage from 105/170/325/270/305/340 (yes, it's bugged!) to 105/170/250/285/320/355.
 * Damage from 105/170/325/270/305/340 (yes, it's bugged!) to 105/170/250/285/320/355.


 * Frigid Onslaught of Nuclear Proportions (Ice Meteor, basically) tweaked: Now generates multiple shards that go from the start point to random enemies. Shards are now generated every 0.25 seconds (from 0.1).


 * Cast point from 0.2 to 0.3
 * Cooldown from 12/11/10/9/8/7/6 to 15/13/11/7/7/7/7.
 * Base damage from 14/20/26/32/38/44/50 to 14/20/26/36/40/44/48
 * Base damage from 14/20/26/32/38/44/50 to 14/20/26/36/40/44/48


 * Cast point from 0.35 to 0.4.
 * Cast point from 0.35 to 0.4.


 * Cast Point from 0.2 to 0.3
 * Cast range from 800/800/800/900/1000/1100/1200 to 900.
 * Bounce distance from 475 to 475/475/475/475/525/575/625
 * Bounce distance from 475 to 475/475/475/475/525/575/625


 * Cast Point from 0.2 to 0.3.
 * Radius from 575/650/725/800/875/950 to 575/575/575/625/675/725.
 * Radius from 575/650/725/800/875/950 to 575/575/575/625/675/725.


 * Ressurection
 * Cast Point from 0.2 to 0.4.
 * Mana Cost from 250 to 400.
 * Cooldown from 100 to 180.


 * Grave Robber talent bounce radius from 475 to 700.
 * Patient Shadow talent waves can now bounce on the same target. Each wave can only hit a target once every 3 seconds, but multiple waves each have their own cooldown for a specific target.
 * Patient Shadow talent cooldown per unit from 3 to 4.


 * Radius from 420 to 240.
 * Duration from 8 to 6.
 * Duration from 8 to 6.


 * Cast range from 800/1200/1500/1800/2000/2200/2400 to 600/1000/1400/1800/2000/2200/2400.
 * Glimpse Storm no longer mutes items with scepter.
 * Glimpse Storm no longer mutes items with scepter.


 * Stormbearer:
 * Move speed per Stormbearer stack from 0.25 to 0.5.
 * Stormbearer no longer has a scepter upgrade.


 * Radius from 450/465/480/500/520/540 to 450/450/450/475/500/525.
 * Radius from 450/465/480/500/520/540 to 450/450/450/475/500/525.


 * Deadeye:
 * Day vision bonus from 200 to 250.


 * Attack speed slow from 10/10/10/10/30/50/70 to 10/25/40/55/60/65/70.
 * Mana Cost from 9 to 12.
 * Cast range from 1100 to 900.
 * Max knockback distance from 625 to 350.
 * Knockback duration from 0.9 to 0.6/0.7/0.8/0.9/0.9/0.9/0.9
 * Max knockback distance from 625 to 350.
 * Knockback duration from 0.9 to 0.6/0.7/0.8/0.9/0.9/0.9/0.9


 * Mana cost from 110/120/130/140/150/160/170 to 110/130/150/160/170/180/190
 * Mana cost from 110/120/130/140/150/160/170 to 110/130/150/160/170/180/190


 * Cast Point from 0.3 to 0.1.
 * Cast Point from 0.3 to 0.1.


 * Cast Range from 300 to 275.
 * Singularity stacks are no longer consumed on cast. Instead, it accumulates per hero caught in a Black Hole over multiple Black Holes. However, being interrupted while channeling Black Hole immediately resets your stacks to 0. Enigma needs to fully complete his Black Hole, without being interrupted, to keep his accumulated Singularity stacks.
 * Singularity stacks are no longer consumed on cast. Instead, it accumulates per hero caught in a Black Hole over multiple Black Holes. However, being interrupted while channeling Black Hole immediately resets your stacks to 0. Enigma needs to fully complete his Black Hole, without being interrupted, to keep his accumulated Singularity stacks.


 * Pulse Existence talent (Enigma's Midnight Pulse Aura) damage from 6% to 3%.


 * Cast point from 0.2 to 0.3.
 * Cast point from 0.2 to 0.3.


 * Slow per skill in cooldown from 10% to 14%.
 * Attack speed slow per skill in cooldown from 10 to 14.
 * Attack speed slow per skill in cooldown from 10 to 14.


 * Now uses Pseudo Random distribution calculations.
 * Bashing a non-hero unit now has a 2 seconds bash duration.
 * Bashing a non-hero unit now has a 2 seconds bash duration.


 * Cast point from 0.3 to 0.35.
 * Cast point from 0.3 to 0.35.


 * Fire/Ice Breath:
 * Cast Point from 0.15 to 0.35.
 * Radius from 180 to 225.
 * Ice Breath: Move speed slow from 32% to 28/32/36/40/42/46/48%.
 * Ice Breath: Attack speed slow from 32 to 28/32/36/40/42/46/48.
 * Fire Breath: Damage from 20/35/50/65/70/75/80 to 20/40/60/80/85/90/95.
 * Fire Breath: Mana cost from 90/100/110/120/125/135 to 65/70/75/85/85/85/85.
 * Ice Breath: Mana cost from 50 to 65/70/75/85/85/85/85.


 * Cooldown from 20 to 12/11/10/9/9/9/9.
 * Cast Point from 0.5 to 0.65.
 * Delay until ice path is formed from 0.3 to 0.5 seconds.
 * Move speed slow for those in the Ice Path after the stun duration from 15/15/15/15/20/25/30% to 10/10/10/10/12/14/16%.
 * Attack speed slow for those in the Ice Path after the stun duration from 15/15/15/15/20/25/30 to 10/10/10/10/20/30/40.
 * Cast range from 1200/1400/1600/1800/1800/1800/1800 to 1200.
 * Cast range from 1200/1400/1600/1800/1800/1800/1800 to 1200.


 * Radius from 360 to 300.
 * Radius from 360 to 300.


 * Cast Point from 0.5 to 0.65.
 * Cast Point from 0.5 to 0.65.


 * Dry Ice talent extra Ice Path duration from 6 to 4 seconds.


 * Mana Cost from 120/125/130/135/135/135/135 to 140.
 * Cast range from 400 to 350.
 * Healing Ward heal per second from 2/3/4/5/5/5/5% to 2/3/4/5/5.25/5.5/5.75%.
 * Healing Ward heal per second from 2/3/4/5/5/5/5% to 2/3/4/5/5.25/5.5/5.75%.


 * Bonus agility per critical from 0/0/0/0/1/2/3 to 2/2/2/2/4/6/8.
 * Bonus agility per critical from 0/0/0/0/1/2/3 to 2/2/2/2/4/6/8.


 * Bounce range between slashes from 550 to 425.
 * Scepter now increases bounce range to 700. (from 900)
 * Scepter now increases bounce range to 700. (from 900)


 * Secondary torrents delay between each torrent from 2 to 3 seconds.
 * Secondary torrents delay between each torrent from 2 to 3 seconds.


 * Cooldown from 60/50/40/30/27/24/21 to 60/48/32/18/18/18/18
 * Cooldown from 60/50/40/30/27/24/21 to 60/48/32/18/18/18/18


 * Cooldown from 120/90/60/60/60/60 to 100/80/60/60/60/60
 * Mana cost from 200/325/450/475/500/525 to 200/325/500/525/550/575
 * Bounce range from 575/575/575/625/675/725 to 600/600/600/650/700/750
 * Move speed slow from 30% to 65%.
 * Attack speed slow from 30 to 65.
 * Slow duration from 4 to 2.5.
 * Slow duration from 4 to 2.5.


 * Primary Dragon Slave damage from 110/180/250/320/355/390/425 to 85/160/235/310/345/380/415.
 * Mana cost from 115/120/125/130/135/140/145 to 100/115/130/145/150/155/160.
 * Secondary Dragon Slaves damage from 35 to 55/70/95/120/140/160/180.
 * Secondary Dragon Slaves damage from 35 to 55/70/95/120/140/160/180.


 * Secondary pillars from 0/0/0/0/2/4/6 to 2/2/2/2/4/6/8.
 * Secondary pillars from 0/0/0/0/2/4/6 to 2/2/2/2/4/6/8.


 * Mana cost from 280/420/560/640/720/800 to 280/420/680/740/800/860.
 * Mana cost from 280/420/560/640/720/800 to 280/420/680/740/800/860.


 * Hotfoot talent (max Fiery Souls stacks) from 1 to 3.


 * Mana cost from 100/120/140/160/160/160/160 to 100/120/140/160/170/180/190
 * Secondary spikes search range from 800 to 500.
 * Maximum secondary spikes per cast from 1/1/1/1/2/3/4 2/2/2/2/3/4/5.
 * Maximum secondary spikes per cast from 1/1/1/1/2/3/4 2/2/2/2/3/4/5.


 * Mana cost from 125/150/175/200/205/210/215 to 125/150/175/200/220/240/260.
 * Mana cost from 125/150/175/200/205/210/215 to 125/150/175/200/220/240/260.


 * Mana drain per second from 20/40/60/120/130/140/150 to 20/40/60/120/145/170/205.
 * Frog Panic duration from 0.4/0.4/0.4/0.6/0.8/1 to 1.5/1.5/1.5/1.65/1.8/1.95 seconds.
 * Frog Panic duration from 0.4/0.4/0.4/0.6/0.8/1 to 1.5/1.5/1.5/1.65/1.8/1.95 seconds.


 * Maximum charges from 4 to 2/2/2/2/3/4/5.
 * Charge cooldown from 25 to 32 seconds.
 * Charge cooldown from 25 to 32 seconds.


 * Cooldown from 55/50/45/40/40/40/40 to 60/55/50/45/42/39/36
 * Mana cost from 30 to 40.
 * Mana cost from 30 to 40.


 * Aura range from 1200 to 900.
 * Damage increase per unit from 1/1/1/1/2/3/4% to 1/1/1/1/1.5/2/2.5%.
 * Damage increase per unit from 1/1/1/1/2/3/4% to 1/1/1/1/1.5/2/2.5%.


 * Critical damage from 140/160/180/190/200/210% to 160/180/200/210/220/230%.
 * Duration from 18/18/18/20/22/24 to 18.
 * Duration from 18/18/18/20/22/24 to 18.


 * Wicked Crunch:
 * Bonus damage per stack from 6/10/14/18/22/26 to 3/6/9/12/16/20.
 * Duration from 8 to 4 seconds.


 * Hunter Instincts:
 * Evasion from 20/25/30/35/40/45% to 15/15/15/20/25/30%.


 * Secondary waves damage from 50 to 50/75/100/125/150/175/200
 * Secondary waves damage from 50 to 50/75/100/125/150/175/200


 * Cast range from 1000 to 800.
 * Mana cost from 30/40/50/60/60/60/60 to 30/50/70/90/90/90/90
 * Supercharge duration from 5/6/7/8/10/12/14 seconds to 16/16/16/16/20/24/28.
 * Supercharged attack speed bonus from 50 to 50/50/50/50/75/100/125.
 * Supercharged move speed bonus from 12% to 12/12/12/12/14/16/18%.
 * Supercharged move speed bonus from 12% to 12/12/12/12/14/16/18%.


 * Entangle duration from 1/1/1/1/1.5/2/2.5 to 3/3/3/3/3.5/4/4.5 seconds.
 * Pardon My Horn bonus damage from 30/40/50/60/60/60/60 to 80/80/80/80/100/120/140.
 * Pardon My Horn bonus damage from 30/40/50/60/60/60/60 to 80/80/80/80/100/120/140.


 * Pull per Polarize stack from 200/200/200/300/400/500 to 400/400/400/500/600/700.
 * Pull per Polarize stack from 200/200/200/300/400/500 to 400/400/400/500/600/700.


 * Damage from 90/160/230/300/325/350/375 to 75/150/225/300/325/350/375.
 * Damage from 90/160/230/300/325/350/375 to 75/150/225/300/325/350/375.


 * On The Prowl first attack critical damage from 130/130/130/130/140/150/160% to 140/140/140/140/160/180/200%.
 * On The Prowl first attack critical damage from 130/130/130/130/140/150/160% to 140/140/140/140/160/180/200%.


 * Haste aura radius from 900 to 775.
 * Duration from 10 to 5.
 * Move speed bonus from 4/8/12/16/18/20/22% to 8/12/16/20/22/24/26%
 * Attack speed bonus from 8/16/24/32/36/40/44 to 16/32/48/64/70/76/82.
 * Attack speed bonus from 8/16/24/32/36/40/44 to 16/32/48/64/70/76/82.


 * Leap Aura duration talent from 4 to 7 seconds.


 * Sadist
 * No longer recovers flat health/mana. Each stack now heals a percentage of Necrophos' maximum health and mana every second.
 * Health/Mana regen per second from 7 to 0.5%.
 * Hero multiplier from 10x to 5x.
 * Always recovers at least 7 health and mana, if the result is below that amount.


 * Secondary healing by allies's max health from 0.5/0.75/1/1.25/1.25/1.25/1.25% to 1/1.5/2/2.5/2.5/2.5/2.5%
 * Secondary healing by allies's max health from 0.5/0.75/1/1.25/1.25/1.25/1.25% to 1/1.5/2/2.5/2.5/2.5/2.5%


 * Radius from 600 to 750.
 * Self healing amplification from 50/50/50/50/60/70/80% to 75/75/75/75/90/105/120%.
 * Allies healing amplification from 25/25/25/25/30/35/40% to 37.5/37.5/37.5/37.5/45/52.5/60%.
 * Allies healing amplification from 25/25/25/25/30/35/40% to 37.5/37.5/37.5/37.5/45/52.5/60%.


 * Heal reduction to enemies from 16/16/16/16/24/32/40% to 30/30/30/30/45/60/75%.
 * Heal reduction to enemies from 16/16/16/16/24/32/40% to 30/30/30/30/45/60/75%.


 * Cooldown from 100/85/70/66/63/60 to 90/80/70/66/62/58 seconds.
 * Mana cost from 175/325/475/525/575/625 to 175/340/500/550/600/650
 * Respawn timer increase from 10/14/18/22/26/30 to 10/20/30/32/34/36 seconds.
 * Respawn timer increase from 10/14/18/22/26/30 to 10/20/30/32/34/36 seconds.


 * Additional Sadist health/mana regen talent from 10 to 1%.


 * Maximum temporary souls from 25/25/25/25/50/75/100% to 100%.
 * Temporary soul duration from 30 to 18/18/18/18/22/26/30 seconds.
 * Temporary soul duration from 30 to 18/18/18/18/22/26/30 seconds.


 * Armor reduction per raze from 0/0/0/0/1/2/3 to 1/1/1/1/2/3/4.
 * Armor reduction per raze from 0/0/0/0/1/2/3 to 1/1/1/1/2/3/4.


 * Scepter: returning lines damage from 50% to 40%.
 * Scepter: returning lines damage from 50% to 40%.


 * Damage from 110/185/260/335/370/405/440 to 90/160/255/335/370/405/440
 * Day duration from 2 to 1.25.
 * Time rushes forward when it's a day from 2/2/2/2/3/4/5 seconds to 4 seconds.
 * Time goes backwards when it's a night from 2/2/2/2/3/4/5 seconds to 4 seconds.
 * Time goes backwards when it's a night from 2/2/2/2/3/4/5 seconds to 4 seconds.


 * Spreading fear duration when killing a Crippled hero from 1/1/1/1/1.5/2/2.5 to 3/3/3/3/4/5/6 seconds.
 * Spreading fear duration when killing a Crippled hero from 1/1/1/1/1.5/2/2.5 to 3/3/3/3/4/5/6 seconds.


 * Cooldown from 13 to 14.
 * Cooldown from 13 to 14.


 * Cooldown from 20 to 25/20/15/10/10/10/10.
 * Cooldown from 20 to 25/20/15/10/10/10/10.


 * Universe Unleashed splash radius from 200/200/200/200/275/350/425 to 400/400/400/400/475/550/625.
 * Universe Unleashed splash radius from 200/200/200/200/275/350/425 to 400/400/400/400/475/550/625.


 * Prison movement speed from 100/100/100/100/150/200/250 to 300/300/300/300/360/420/480.
 * Prison movement speed from 100/100/100/100/150/200/250 to 300/300/300/300/360/420/480.


 * Max mana restored from 10/15/20/25/26/27/28% to 10/15/20/25/28/31/34%.
 * Essence Synergy bonus mana per int from 0/0/0/0/1/2/3 to 2/2/2/2/3/4/5.
 * Essence Synergy bonus mana per int from 0/0/0/0/1/2/3 to 2/2/2/2/3/4/5.


 * Intelligence stolen per target hit from 0/1/2/3/4/5 to 3/3/3/6/9/12.
 * Intelligence stolen per target hit from 0/1/2/3/4/5 to 3/3/3/6/9/12.


 * Max purifiception stacks from 1/1/1/1/2/3/4 to 3/3/3/3/4/5/6.
 * Max purifiception stacks from 1/1/1/1/2/3/4 to 3/3/3/3/4/5/6.


 * Mana cost from 125/175/225/250/275/300 to 125/175/250/275/300/325
 * Shield duration from 3/3/3/4/5/6 to 6/6/6/7/8/9.
 * Shield duration from 3/3/3/4/5/6 to 6/6/6/7/8/9.


 * Cast point from 0.2 to 0.3.
 * Cast point from 0.2 to 0.3.


 * Cast point from 0.2 to 0.3
 * Cast point from 0.2 to 0.3


 * Move speed bonus per dodged attack from 3/3/3/3/6/12/15 to 9/9/9/9/12/15/18.
 * Move speed bonus per dodged attack from 3/3/3/3/6/12/15 to 9/9/9/9/12/15/18.


 * Max targets from 1/1/1/1/2/3/4 to 2/2/2/2/3/4/5.
 * Max targets from 1/1/1/1/2/3/4 to 2/2/2/2/3/4/5.


 * Butcher's Cleaver:
 * Mana cost from 125 to 65/85/105/125/125/125/125
 * Root duration from 2/2.25/2.5/2.75/3/3/3 to 2/2.25/2.5/2.75/2.75/2.75/2.75.
 * Damage from 100/120/140/160/200/250/300 to 80/130/180/230/260/290/320.


 * Mana Cost from 100/130/160/170/180/190 to 100/130/170/180/190/200
 * Cast point from 0.2 to 0.3.
 * Cast point from 0.2 to 0.3.


 * Cast range from 900/1050/1200/1200/1200/1200 to 800/800/800/950/1100/1200.
 * Cast range from 900/1050/1200/1200/1200/1200 to 800/800/800/950/1100/1200.


 * Cooldown from 12/10/8/6/6/6/6 to 15/12/9/6/6/6/6.
 * Cooldown from 12/10/8/6/6/6/6 to 15/12/9/6/6/6/6.


 * Mana cost from 110/120/130/140/143/146/150 to 110/120/130/140/150/160/170.
 * Reflected Pain duration from 2 to 2/2/2/2/3/3/3 seconds.
 * Reflected Pain self-damage from 20/20/20/20/30/40/50% to 20/30/40/50/50/50/50%.
 * Reflected Pain self-damage from 20/20/20/20/30/40/50% to 20/30/40/50/50/50/50%.


 * Duration from 5/6/7/8/8/8/8 to 6.
 * Duration from 5/6/7/8/8/8/8 to 6.


 * Max Jumps from 0/1/2/3/3/3/3 to 1/2/3/4/4/4/4.
 * Max Jumps from 0/1/2/3/3/3/3 to 1/2/3/4/4/4/4.


 * Invisibility Break agility multiplier from 2.5x to 2x.
 * Invisibility Break agility multiplier from 2.5x to 2x.


 * Attack interval from 1/0.95/0.9/0.85/0.8/0.75 1/1/1/0.95/0.9/0.85.
 * Attack interval from 1/0.95/0.9/0.85/0.8/0.75 1/1/1/0.95/0.9/0.85.


 * Arcane Supremacy:
 * Intelligence steal range from 1200 to 925.


 * Mana cost from 75/95/115/135/135/135/135 to 75/95/115/135/145/155/165
 * Mana cost from 75/95/115/135/135/135/135 to 75/95/115/135/145/155/165


 * Silence duration from consecutive glaives hits from 0.05/0.1/0.15/0.2/0.25/0.3/0.35 to 0.25/0.25/0.25/0.25/0.3/0.35/0.4.
 * Debate me intelligence reduction from 1/2/3/4/5/6/7% to 3/3/3/3/5/7/9%.
 * Debate me intelligence reduction from 1/2/3/4/5/6/7% to 3/3/3/3/5/7/9%.


 * Initial duration from 2.5/2.5/2.5/2.5/3/3.5/4 to 4.
 * Initial duration from 2.5/2.5/2.5/2.5/3/3.5/4 to 4.


 * Cast point from 0.2 to 0.3.
 * Cast point from 0.2 to 0.3.


 * Headshot damage from 20/50/80/110/120/130/140 to 15/40/65/90/100/110/120.
 * Headshot slow duration from 0.6 to 0.5.
 * Perfectshot stun duration from 0.3 to 0.25.
 * Perfectshot stun duration from 0.3 to 0.25.


 * Cooldown from 27/27/27/27/21/15/9 to 21/18/15/12/12/12/12.
 * Cooldown from 27/27/27/27/21/15/9 to 21/18/15/12/12/12/12.


 * Ministun duration from 0.1 to 0.03 seconds.
 * Ministun duration from 0.1 to 0.03 seconds.


 * First Strike critical damage from 120/120/120/120/140/160/180% to 140/140/140/140/160/180/200%.
 * First Strike critical damage from 120/120/120/120/140/160/180% to 140/140/140/140/160/180/200%.


 * Allies Tenacity bonus from 0/0/0/0/4/8/12% to 10/10/10/10/15/20/25%.
 * Self Tenacity bonus from 20/20/20/20/28/36/44%.
 * Self Tenacity bonus from 20/20/20/20/28/36/44%.


 * Bonus damage from 100/150/200/225/250/275% to 80/120/160/180/200/220%.
 * Bonus damage from 100/150/200/225/250/275% to 80/120/160/180/200/220%.


 * Colossal Slash:
 * Critical bonus from 125/125/125/150/175/200% to 175/175/175/200/225/250%.


 * Damage from 25/50/75/100/110/120/130 to 40/60/80/100/110/120/130
 * Invisibility linger time from 1.5 to 0.9/1.1/1.3/1.5/1.5/1.5/1.5
 * Invisibility linger time from 1.5 to 0.9/1.1/1.3/1.5/1.5/1.5/1.5


 * Cast range from 800 to 875.
 * Intelligence bonus per stack from 0/0/0/0/3/6/10 to 3/3/3/3/6/9/12.
 * Intelligence bonus per stack from 0/0/0/0/3/6/10 to 3/3/3/3/6/9/12.


 * Scepter secondary shot search radius from 1600 to 700.
 * Damage from 60/120/180/240/270/300/330 to 70/140/210/280/300/320/340.
 * Damage from 60/120/180/240/270/300/330 to 70/140/210/280/300/320/340.


 * Cast point from 0.2 to 0.
 * Cast point from 0.2 to 0.


 * Blind Miss chance from 100% to 60%.
 * Blind duration from 7 to 4/5/6/7/7/7/7.
 * Blind duration from 7 to 4/5/6/7/7/7/7.


 * Cooldown from 30 to 35 seconds.
 * Cooldown from 30 to 35 seconds.


 * Passive respawn reduction from 0/0/0/8/16/24 to 4/4/4/10/16/22.
 * Passive respawn reduction from 0/0/0/8/16/24 to 4/4/4/10/16/22.


 * Soul Strike: (Wraiths)
 * Damage from pure to magical.
 * Damage from 9% of Max health to 14% of Max health.


 * Cooldown from 20 to 22/20/18/16/16/16/16
 * Cooldown from 20 to 22/20/18/16/16/16/16


 * Bonus attack damage from 12/20/28/36/39/42/45% to 10/18/26/34/37/40/43%.
 * Bonus attack damage from 12/20/28/36/39/42/45% to 10/18/26/34/37/40/43%.


 * Venomous Gale's from Ward range from 350/350/350/350/600/850/1100 to 450/450/450/450/600/750/900.
 * Venomous Gale's from Ward range from 350/350/350/350/600/850/1100 to 450/450/450/450/600/750/900.


 * Damage per second from 6/12/18/24/26/28/30 to 6/14/22/30/32/34/36.
 * Damage per second from 6/12/18/24/26/28/30 to 6/14/22/30/32/34/36.


 * Bonus move speed to Golems affected from 0/0/0/0/10/20/30% to 10/10/10/10/15/20/25%.
 * Bonus attack speed to Golems affected from 0/0/0/0/10/20/30 to 30/30/30/30/45/60/75.
 * Bonus attack speed to Golems affected from 0/0/0/0/10/20/30 to 30/30/30/30/45/60/75.


 * Maximum slow from 100% to 84%.
 * Maximum slow from 100% to 84%.


 * Cooldown from 165 to 170.
 * Mana cost from 200/300/400/450/500/550 to 250/375/500/525/550/575
 * Bonus Golem health per strength from 5/5/5/10/15/20 to 20/20/20/30/40/50.
 * Bonus Golem armor per agility from 0.1 to 0.25.
 * Bonus Golem attack speed per agility from 0.5 to 2.
 * Bonus Golem damage per intelligence from 0.25/0.25/0.25/0.5/0.75/1 to 1/1/1/1/2.5/4/5.5.
 * Bonus Golem damage per intelligence from 0.25/0.25/0.25/0.5/0.75/1 to 1/1/1/1/2.5/4/5.5.


 * Flaming Fists:
 * Damage from 40/50/60/65/70/75 to 40/50/60/90/120/150


 * Permanent Immolation:
 * Damage per second from 30/40/50/55/60/65 to 30/40/50/75/100/125.


 * Trembling Steps damage from 20 to 60/60/60/60/90/120/150.
 * Trembling Steps damage from 20 to 60/60/60/60/90/120/150.


 * Attack speed bonus from 500 to 400.
 * Attack speed bonus from 500 to 400.


 * Debuff duration on Roshan from 12 to 6.
 * Debuff duration on Roshan from 12 to 6.


 * Terriorial Hunter
 * Cooldown from 180 to 120.


 * Damage radius from 350 to 275.
 * Damage from 40/50/60/70/80/90/100 to 60/80/100/120/130/140/150
 * Damage from 40/50/60/70/80/90/100 to 60/80/100/120/130/140/150
 * Damage from 40/50/60/70/80/90/100 to 60/80/100/120/130/140/150


 * Stun duration from 1.5/1.75/2/2.25/2.35/2.45/2.55 to 1.25/1.5/1.75/2/2.1/2.25/2.4.
 * Stun duration from 1.5/1.75/2/2.25/2.35/2.45/2.55 to 1.25/1.5/1.75/2/2.1/2.25/2.4.

Items

 * Veil of Discord now always grants nearby allies bonus spell power, rather than only when Veil is activated.

Creeps

 * Normal creeps bonus health per minute from 22 to 45.
 * Ranged creeps bonus health per minute from 16 to 38.
 * Super Melee creeps bonus health per minute from 44 to 90.
 * Super Ranged creeps bonus health per minute from 32 to 76.
 * Mega Melee creeps bonus health per minute from 88 to 180.
 * Mega Ranged creeps bonus health per minute from 64 to 152.

Towers

 * Grievous Aura Tower damage increase per attack from 6/9/12 to 6/8/10. Damage increase per hero from 3 to 2.
 * Protection Aura Tower damage reduction from 18/22/26% to 12/16/20%. Additional damage reduction per hero from 4% to 3%.
 * Barrier Aura Tower base shield from 200/300/400 to 200/275/350, bonus shield per hero from 50 to 35.
 * Soul Leech Aura Tower (lifesteal/spellsteal) from 8/10/12% to 12/16/20%. Additional lifesteal per hero from 4% to 3%.
 * Chrono Tower cooldown from 10/9/8 to 12. Stun radius from 900 to 750.
 * Mana Flare tower cooldown from 10/9/8 to 6, Mana Burn percentage from 21/28/35% to 15/20/25%.
 * Reality Tower radius from 900 to 1200.
 * Force Staff cooldown from 7/6/5 to 8, pull/push radius from 900 to 600/700/800, stun duration from 1.5 to 1/1.2/1.4 seconds.
 * Mindblast Tower radius from 900 to 600/750/900. Silence duration from 2/2.5/3 to 1.5/2/2.5.
 * Hex Tower radius from 900 to 600. Hex duration from 1/1.5/2 to 1/1.25/1.5. Cooldown from 10/9/8 to 12.

Bugfixes

 * Fixed Soul of Truth's True Sight aura not being removed when dying.
 * Fixed Enigma's Black Death's Black Hole having Midnight Pulse.
 * Fixed Enigma's Black Deaths' Black Hole triggering cooldown, and in some cases, also increasing it.
 * Fixed Enigma's Midnight Pulse and Malefice "disabling" Force Staff.
 * Fixed Enigma's Midnight Pulse Aura not going through Spell Immunity.
 * Fixed Skadi's cast range sometimes
 * Fixed Silencer's Arcane Curse proccing on Rubick's Telekinesis, on the phase that just chooses the landing location.
 * Fixed Crystal Maiden's tooltips.
 * Much, much more small, backend bugs.. Just.. bear with me. I'm too tired writing them all.
 * Small fix from buff bar overlapping on very small hud's (e.g: 4 abilities HUD's buffs were on the hero's name)
 * Reduced Talent Window size