Tinker/Counters

Bad against...

 * Tinker is fragile and vulnerable against carries like Anti-Mage also, burns away his mana pool and deals bonus physical damage.
 * Tinker's massive mana pool makes deal a large amount of damage.


 * All of his skills are useful against Tinker
 * can catch Tinker who loves solo pushing.
 * prevents damage from Tinker's spells (except March of the Machines).
 * purges Tinker's buffs and slows him.
 * makes Flux more effective. Kill Tinker with with Double Blade Mail.
 * Physical or Magical Arc Warden both make Tinker's escape hard. Even if he has.
 * Because he has as a core item, he farms faster than Tinker.
 * Double Last Will also get benefit from March of the Machines. Until Tinker has or, he will die.


 * Clockwerk can easily catch a split pushing Tinker with his and prevent him from escaping with  and.
 * He can find Tinker with his.
 * Clockwerk usually buys a which does lots of damage to Tinker if you get hit by his abilities (especially ).


 * Tinker is heavily reliant on casting his spells and can disable all of his four active abilities and all of his items. Especially with Scepter, Tinker has to countdown his death and revive time.


 * can dispel 's blind while providing great attack speed and health regeneration.
 * Once caught in a, Tinker who completely relies on his spells to be effective stands little chance of survival with his low health pool and armor.


 * will dispel 's blind and turns him magic immune for the duration so Tinker cannot damage him.
 * will quickly bring down Tinker due to being so fragile.


 * Luna can easily prevent Tinker from escaping with or  with.
 * Luna can also quickly tear Tinker to shreds with as soon as he jumps in with.


 * Night Stalker can easily find Tinker in the trees during.
 * 's mini-stun and silence will stop Rearm and while also preventing Tinker from fighting back.


 * His whole skillset act like a counter to Tinker:
 * prevents Tinker from blinding Nyx Assassin or fighting back, while giving Nyx' allies time to catch up to Tinker's position.
 * generally deals more damage to intelligence based heroes like Tinker
 * can stun Tinker from a distance because of March of the Machines
 * allows approaching Tinker in the trees or waiting for him in common hiding spots and dealing heavy damage to his low armor


 * He can a Tinker hiding in the trees and follow it up with  and  for an easy solo kill, as Tinker doesn't tend to buy survivability items.
 * His innate magic resistance and huge HP pool from makes it hard for Tinker to deal serious damage to Pudge.


 * will force Tinker not to cast any spells and if not, he will take more damage.
 * deals pure damage and makes quick work of fragile Tinker.
 * causes Tinker to get silenced for 6 seconds after casting a spell.
 * will prevent Tinker to use his spells in team fights, which makes him useless.


 * Slark's shutdown Tinker's escape every way except in the case that he has invisible item like  or  base item.
 * Mostly Slark build bash item or slow item so he can kill Tinker with little injury.
 * ,, , , make him tanky enough for kill Tinker alone.


 * He can easily catch Tinker in the trees with and kill him with  and his abilities, all of which deal much damage to Tinker.

Others

 * Faceless Void's make Tinker unable to act and easy to be targeted first.
 * Illusion heroes, such as, , , ,

Items

 * can reflect a lot of damage back to Tinker, especially while using
 * prevents Tinker from using and his targeted items.
 * makes all of Tinker's spells and items useless, because they are all magical and don't penetrate spell immunity.
 * reflects his spells and items back onto himself.
 * Monkey King Bar makes laser miss useless

Good against...

 * Tinker can deal a great amount of damage against Shadow Fiend's low HP at early game while using a good combination of and
 * can also make Shadow Fiend miss a lot of last hits, disabling


 * Tinker can easily farm and kill Nature's Prophets treants by using.


 * Tinker's can make Faceless Void totally useless especially if Tinker can stay outside of  and make him miss all his attacks
 * Faceless Void's can't affect Tinker's as he can have his abilities without cooldown thanks to, even if his abilities are already affected by

Others

 * Any hero with a low HP pool is easy for Tinker to nuke down:, , , , , ,.

Works well with...

 * Faceless Void's provides a great setup for Tinkers spells.


 * allows Tinker to teleport out of base and get recalled as soon as he's in danger.


 * Reason


 * Tinker can teleport onto Spirit Breaker during with  and gank heroes.


 * can help Tinker finish off foes after his, , , combo by providing vision when enemies are at low health.

Others

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List of heroes that counter Tinker, and list of heroes that work well with Tinker.