Mirana/Sounds

Attacks

 * Projectile launch sound plays as the attack projectile is released.
 * Mirana projectile launch1.mp3 Projectile launch 1
 * Mirana projectile launch2.mp3 Projectile launch 2
 * Mirana projectile launch3.mp3 Projectile launch 3
 * Mirana projectile launch4.mp3 Projectile launch 4


 * Projectile impact sound plays as the attack projectile successfully hits the target
 * Mirana projectile impact1.mp3 Projectile impact 1
 * Mirana projectile impact2.mp3 Projectile impact 2
 * Mirana projectile impact3.mp3 Projectile impact 3
 * Mirana projectile impact4.mp3 Projectile impact 4

Movement

 * Play on each step while moving (20%-30% vol)
 * Mirana footstep1.mp3 Footstep 1
 * Mirana footstep2.mp3 Footstep 2
 * Mirana footstep3.mp3 Footstep 3
 * Mirana footstep4.mp3 Footstep 4
 * Mirana footstep5.mp3 Footstep 5
 * Mirana footstep6.mp3 Footstep 6

Starstorm

 * Starstorm.mp3 Cast sound plays on Mirana upon cast (50% vol).
 * Target sounds play on each enemy unit hit by a meteor.
 * Starstorm target1.mp3 Cast 1
 * Starstorm target2.mp3 Cast 2
 * Starstorm target3.mp3 Cast 3

Sacred Arrow

 * Sacred Arrow cast.mp3 Cast sound plays on Mirana upon cast, and on the hit unit upon impact at a 20% lower pitch.
 * Sacred Arrow movement.mp3 According to the game files, this sound is used but seems to be deactivated. Currently, this sound does not play ingame.
 * Sacred Arrow.mp3 Full sound example.

Leap

 * Cast sound plays on Mirana upon cast.
 * Leap.mp3 Cast 1
 * Leap alt.mp3 Cast 2

Stryff the Owlion
 * Stryff the Owlion Leap.wav Replaces the default cast sound (70% vol).

Moon Griffon
 * Moon Griffon Leap.wav Replaces the default cast sound (70% vol).

Moonlight Shadow

 * Moonlight Shadow.mp3 Cast sound plays on Mirana upon cast (25% vol).

Other

 * Mirana mount death.mp3 Death sound.