Drow Ranger/Counters

Bad against...

 * could be used to close the distance within Drow Ranger, hindering her Marksmanship bonus.
 * Faceless Void could lock down Drow Ranger with before she has the chance to retaliate due to her low health pool.


 * along with allows Tinker to quickly burst down Drow Ranger due to her low health.
 * lets Tinker out-range Drow Ranger and hit her in the backline of a teamfight.


 * along with allows Arc Warden to quickly burst down Drow Ranger due to her low health.
 * However, Drow Ranger can bypass 's evasion bonus thanks to Marksmanship.


 * and keep Drow Ranger down and preventing her from running away.
 * also lets Tusk get to Drow Ranger and stop her Marksmanship bonus. It can also be to save allies affected by Gust.
 * allows Tusk to slow her down and land a killing blow on her.
 * slows Drow Ranger and deals a huge amount of damage to her, due to her low health (and low armor without Marksmanship, since Tusk can quickly close the gap to Drow Ranger).


 * forces Drow Ranger to attack Axe up close, disabling her Marksmanship bonus.
 * occurs more often with Drow Ranger's high attack speed.
 * is a dangerous ability against a low health hero like Drow Ranger.


 * lets Clockwerk close the gap to Drow Ranger, disabling her Marksmanship bonus.
 * and keep Drow Ranger from escaping.
 * Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.


 * will disable Drow Ranger's Marksmanship, along with he can keep her locked for enough time to be killed.


 * closes the distance between Huskar and Drow Ranger, dealing large amounts of damage and disabling Marksmanship.
 * and allow Huskar to beat Drow Ranger directly and pile on damage.


 * allows Lycan to get close and disable Marksmanship.
 * Shapeshift also makes him immune to slows like Drow Ranger's Frost Arrows.


 * Nyx Assassin has a lot of burst damage from his, , , and the bonus damage from . All of this damage is enough to kill Drow Ranger.
 * Nyx Assassin is usually invisible most of the time thanks to his ability, which allows him to gank Drow Ranger easily.


 * In team fights, renders Drow Ranger's physical damage useless, and Drow Ranger has no way to purge it.


 * lets Phantom Lancer get close quickly and disable Marksmanship.
 * One of Phantom Lancer's core items (Manta Style) can dispel Gust.


 * brings Drow Ranger to Pudge, disabling Marksmanship and dealing a huge amount of damage when combined with and.
 * keeps Pudge close to Drow Ranger, continuously disabling Marksmanship.


 * saps Drow Ranger's high attack damage.
 * & keeps Razor close to Drow Ranger, continuously disabling Marksmanship.


 * gets Riki close to Drow Ranger and disable Marksmanship.
 * lets Riki stay close to Drow Ranger without her noticing, disabling Marksmanship.


 * A well-timed can dispel Frost Arrows and Gust, letting Slark engage and escape freely.
 * lets Slark quickly close the gap and deal heavy damage without giving Drow Ranger a chance to retaliate.
 * counteracts Frost Arrows' slow, letting Slark easily pin Drow Ranger down or flee.

Others

 * Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as, , and are effective at limiting her power and bursting her down.
 * Heroes who outrange Drow Ranger such as,.

Items

 * allows for heroes to close the gap on Drow Ranger and cancel her Marksmanship.
 * punishes Drow Ranger's high attack damage and attack speed by returning her damage.
 * prevents silence from Gust.
 * disarms Drow Ranger, shutting off her only damage source.
 * dispels the silence from Gust.
 * dispels the silence from Gust.
 * 's large cast range makes gap-closing a lot easier.
 * lets heroes easily ambush Drow Ranger from close range. Its upgrade,, can also break Marksmanship.

Good against...

 * Drow Ranger can use Gust to push back Juggernaut before he can get in range to use or.


 * None of Anti-Mage's skills are that effective against Drow Ranger. Gust prevents him from ing in or out, is totally useless against Drow's physical damage, and as she usually doesn't have a high mana pool,  and  don't do much either.
 * Be careful however that Anti-Mage may eventually farm enough to Blink on top of you and kill you straight away, considering you have no natural tools to escape from him.


 * A well-timed Gust will prevent Weaver from escaping, and a silenced Weaver usually dies very quickly.
 * Precision Aura easily removes beetles or counteracted by /.


 * Gust prevents Mirana from escaping away from and  before she builds defensive items.
 * On the other hand, Mirana can Leap or close the gap with Moonlight Shadow to disable Drow Ranger's Marksmanship bonus.


 * A well-timed Gust will prevent Rubick from casting abilities from, and his lack of capabilities and low health pool usually dies very quickly.
 * Drow Ranger can dispel 's reduction debuff with.

Others

 * Heroes with low health and armor are especially vulnerable to Marksmanship's high damage output:,.
 * Heroes reliant on abilities to output damage or escape can be shut down by Gust:.
 * Drow Ranger can easily lock down supports with Gust's silence and Frost Arrows' slow if they have not farmed defensive items such as or.
 * Summons and illusions can be countered by splash from, or and its upgrade.

Works well with...

 * Visage himself is a decent physical attacker with the attack speed buff from . The bonus agility from Marksmanship offsets his low agility.


 * and are excellent for when you siege highground early in the game.
 * Assuming Drow Ranger and Windranger are both cores/carries, a beefy third core is recommended or your lineup will be very squishy.


 * Amassing many auras can supercharge your hero lineup. is one such aura.
 * can save Drow Ranger, who is generally a squishy core.
 * Maxing gives -6 armor on foes, supercharging your attacks even more.


 * Medusa being a right click agility carry, her ranged capabilities synergize well with Marksmanship.
 * helps Drow Ranger dish out her Marksmanship damage in teamfights.
 * However, both Medusa and Drow Ranger are incredibly farm heavy cores. Some matchups will shut you down completely.


 * gives Drow Ranger ample time to reposition herself if enemies jump her during a fight. It can also be followed up by Gust to further lock down any enemies that survive the Black Hole. Black Hole synergizes well with Drow Ranger's, or Multishot.


 * can be used offensively to lock down a target, so that Drow Ranger dishes out her Marksmanship damage upon it.
 * can also be used defensively in order to prevent an enemy from getting too close to Drow Ranger, and thus disabling her Marksmanship. Even if the enemy has spell immunity granted by, Clockwerk can disable it with for long enough to allow Drow Ranger to draw distance and recover the Marksmanship bonus agility.
 * provides flying vision, which can help him, Drow Ranger, and their teammates to chase enemies.

Others

 * 's synergizes well with the proc-based damage output from Marksmanship.

List of heroes that counter Drow Ranger, and list of heroes that work well with Drow Ranger.

Drow Ranger/Neutralizações Drow Ranger/Противостоящие