User talk:Pigbuster

Are you in the Beta?
I don't see Dota 2 in your Steam profile. Do you have a beta key? --Kroocsiogsi 16:05, 26 March 2012 (UTC)
 * I'm not, actually, but I've been getting really into the game's development. I do my research whenever I make a change to ensure its accuracy, since I can't actually test things out for myself. --Pigbuster 17:18, 26 March 2012 (UTC)

Map and Lane articles
I have taken the liberty of deleting Map, which contained little of value that Buildings and Lane did not, and merging what useful content was left into Lane. Then I rewrote Lane, which contained (like Map) some errors. Your map will be an excellent addition, with, I think, two modifications. (One modification, to the location of the creep lines, I was pleased to see you already did!) Firstly, the location of the towers is really essential information on this map; they should be denoted. Secondly, long and short lanes are mislabeled, because our article was incorrect, because TONS OF PEOPLE use these terms interchangeably. I am of the opinion that we should copy the long/short definition from http://www.playdota.com/learn/lanes, although I should probably add a note to the article about that. --Kroocsiogsi 23:59, 29 March 2012 (UTC)
 * Aw yeah, baby. ---Kroocsiogsi 01:17, 30 March 2012 (UTC)
 * B) --Pigbuster 01:22, 30 March 2012 (UTC)

A guy named killershark has a surprise for you
Accept him on steam. --Kroocsiogsi 06:48, 31 March 2012 (UTC)
 * Leave a note on my talk page when you accept it, killershark is me. Redefining history 06:51, 31 March 2012 (UTC)
 * There you go! Redefining history 07:05, 31 March 2012 (UTC)
 * :D   Pity I'm a tad busy, but I'll see if I can get to that because ooh. Thank you!! --Pigbuster 07:13, 31 March 2012 (UTC)

Rival/Ally lines
FYI: You can check what hero triggers the rival/ally line by checking the response rules file in \scripts\talker. :-) --Kroocsiogsi 21:17, 17 April 2012 (UTC)
 * So you can! Thanks for that. --Pigbuster 21:23, 17 April 2012 (UTC)