Version 7.27b

Heroes

 * Base health regen increased from 0 to 0.5.
 * cast range increased from 500 to 575.
 * Level 20 Talent increased from +70 Damage to +80.
 * Level 25 Talent increased from 340 AoE to 375.


 * radius increased from 200 to 250.
 * Level 20 Talent increased from +350 to +400.
 * Level 25 Talent increased from +40 Regen to +50.


 * mana cost reduced from 40/60/80/100 to 40/55/70/85.
 * Level 10 Talent increased from +140 Attack Range to +175.
 * Level 20 Talent increased from +65 Damage to +70.


 * Agility gain reduced from 3 to 2.8.
 * Level 10 Talent reduced from +10 Strength to +9.
 * Level 25 Talent increased from -45s Cooldown to -50s.


 * Base armor increased by 1.
 * Agility from 15 + 2.4 to 16 + 2.5.
 * duration reduced from 50 to 45.
 * Level 10 Talent changed from +6% Cooldown Reduction to +350 Cast Range.
 * Level 10 Talent changed from +30 Attack Speed to +200 Health.
 * Level 15 Talent changed from +325 Cast Range to +15% Cooldown Reduction.
 * Level 15 Talent changed from +250 Health to +50 Attack Speed.


 * kill threshold increased from 250/325/400 to 250/350/450.
 * Level 10 Talent changed from +8 Strength to +25 Attack Speed.
 * Level 15 Talent changed from +35 Attack Speed to Attacking Procs.
 * Level 20 Talent changed from Attacking Procs to +150  Threshold.


 * Base attributes reduced from 23 to 22.
 * mana cost increased from 90/115/140/165 to 110/130/150/170.
 * Level 15 Talent increased from +7% Spell Amplification to +9%.
 * Level 20 Talent reduced from +40 Movement Speed to +30.


 * Agility gain increased from 1.5 to 1.8.
 * turn rate slow reduced from 70% to 40/50/60/70%.
 * scepter secondary target range increased from 450 to 550.
 * Level 15 Talent changed from +2s Burn Duration to +5  Damage.
 * Level 25 Talent increased from -8s Cooldown to -10s.


 * mana cost increased from 50 to 60/65/70/75.
 * mana cost reduced from 80/85/90/95 to 80.
 * Level 15 Talent changed from -14s Cooldown to +200  Vision.
 * Level 20 Talent increased from +400 Health to +450.
 * Level 25 Talent increased from +80 Damage to +100.


 * Intelligence increased from 18 + 1.7 to 21 + 2.0.
 * Has been reworked. Increases your attack speed by 50/80/110/140 and your spell amplification by 6/12/18/24%. Drains 2.4/2.6/2.8/3% max health per second. Self or ally hero cast (provides half attack speed for allies). Lasts 8 seconds. Cooldown 14/12/10/8. mana cost 25/30/35/40. Not lethal.
 * Bloodrage can now be cast without interrupting movement.
 * No longer grants attack speed.
 * Now provides 6/9/12/15% of max health as a heal for creep kills and 12/18/24/30% for hero kills. Grants half healing if you are within 300 radius of a dying enemy creep or hero.
 * Level 10 Talent increased from +5 Armor to +6.
 * Level 10 Talent changed from +20 Attack Speed to +30  Attack Speed.
 * Level 15 Talent increased from +60 Damage to +75.
 * Level 10 Talent changed from +20 Attack Speed to +30  Attack Speed.
 * Level 15 Talent increased from +60 Damage to +75.


 * Base mana regeneration increased from 0 to 0.5.
 * Damage spread reduced from 48-62 to 51-59.
 * Track mana cost reduced from 65 to 60.
 * Level 10 Talent changed from +20 Damage to +40 Damage.
 * Level 10 Talent increased from +15 Movement Speed to +20.


 * no longer has a separate value for creeps.
 * Mana cost reduced from 80 to 50/60/70/80.
 * Damage rescaled from 100/160/220/280 to 75/150/225/300.
 * Backswing animation time reduced (from 0.67 to 0.4).
 * Earth movement speed increased from 325 to 330/350/370.
 * Storm attack damage increased from 20/40/60 to 30/50/70.
 * Storm mana capacity increased from 500/750/750 to 900.
 * Fire attack backswing animation time reduced (from 0.57 to 0.3).
 * Level 10 Talent increased from +150 HP to +175.
 * Level 25 Talent reduced from +140% to +120%.
 * Level 10 Talent increased from +150 HP to +175.
 * Level 25 Talent reduced from +140% to +120%.


 * Agility gain increased from 2.8 to 3.2.
 * slow increased from 16/26/36/46% to 20/30/40/50%.
 * Health increased from 280 to 320.
 * Magic resistance reduced from 40% to 25%.
 * Magic resistance reduced from 40% to 25%.


 * No longer has an active component that provides attack damage.
 * Now also returns 20/25/30/35% of your strength as damage.
 * Base damage reduced from 16/36/56/76 to 15/30/45/60.
 * Now does half damage to towers instead of full.
 * cooldown reduced from 5 to 4.
 * Cooldown reduced from 22/19/16/13 to 15/14/13/12.
 * Damage increased from 80/110/140/170 to 100/150/200/250.
 * Stun duration reduced from 2/2.25/2.5/2.75 to 1.7/2.0/2.3/2.6.
 * Mana cost reduced from 115/120/125/130 to 100/110/120/130.
 * Level 15 Talent changed from +25 Base Damage to +40 Damage.
 * Level 20 Talent reduced from +70 Damage to +50.
 * Level 15 Talent changed from +25 Base Damage to +40 Damage.
 * Level 20 Talent reduced from +70 Damage to +50.


 * now has a 30% chance to proc instead of using a cooldown.
 * Cooldown reduced from 125 to 75.
 * Illusion count reduced from 3 to 1/2/3.
 * Illusion outgoing damage increased from 40/70/100% to 100%.
 * Illusions no longer have an extra 25% magic resistance.
 * Mana cost reduced from 125/200/275 to 75/125/175.
 * Level 15 Talent increased from +12% Cooldown Reduction to +14%.
 * Level 25 Talent changed from +1.5 Max Duration to +1s Min/Max  Duration.
 * Level 25 Talent changed from -1.5s Cooldown to +10%  Chance.
 * Level 25 Talent changed from -1.5s Cooldown to +10%  Chance.


 * Intelligence gain increased from 1.7 to 2.2.
 * Attack point improved from 0.7 to 0.4.
 * Damage increased from 25/35/45/55 to 30/40/50/60.
 * Mana cost increased from 9/10/11/12 to 12.
 * is a basic ability again. Grants 110/140/170/200 attack speed and 100% evasion against ranged attackers. Lasts 3/4/5/6 seconds. Cooldown 34/30/26/22. mana cost 40/50/60/70.
 * now provides invisibility and 15/30/45/60% movement speed. Does not end invisibility when casting his spells. Lasts 25/30/35/40 seconds. Cooldown 20/19/18/17 seconds.
 * is now a scepter ability. Summons 5 skeletons in a 1300 line. Skeletons have 1000 health, but die in 2 hits and deals 30% of your damage. Cooldown 90, mana cost 150.
 * has been reworked and is now his ultimate. Consumes a target friendly or enemy creep, gaining a percentage of its hit points as max health and damage. Gains 6/10/14% of the target's current health as damage, and gains 60/80/100% as health. Lasts 65. Cooldown 80/70/60. mana cost 100. Cast Range 900.
 * Level 10 Talent changed from +9 Strength to +1.75 Mana Regen.
 * Level 10 Talent changed from +7 Agility to Exit Summons 1  Skeleton.
 * Level 15 Talent increased from +12 Damage to +25.
 * Level 15 Talent changed from -30s Cooldown to -10s  Cooldown.
 * Level 20 Talent increased from +100 Attack Range to +125 Attack Range.
 * Level 20 Talent changed from +325 Health to Kills Reset  Cooldown.
 * Level 25 Talent changed from +3s Attack Speed to +50/5%  Health/Damage.
 * Level 25 Talent changed from +3s Attack Speed to +50/5%  Health/Damage.


 * vision duration reduced from 10 to 8 seconds.
 * Level 15 Talent changed from +12 Strength to +1 Hit To Kill.


 * Movement speed increased from 275 to 280.
 * Base intelligence increased by 2 (base damage unchanged).
 * Radius reduced from 835 to 810.
 * Scepter delay reduced from 2 to 1.75.
 * Level 15 Talent increased from -2s Cooldown to -3.
 * Level 15 Talent reduced from +8% Magic Resistance to +6%.
 * Level 15 Talent reduced from +8% Magic Resistance to +6%.


 * Agility increased from 12 to 18.
 * Base armor reduced by 1.
 * Mana cost reduced from 100/130/160/190 to 60/90/120/150.
 * Damage increased from 50/100/150/200 to 100/150/200/250.
 * Cooldown refined from 60/50/40/30 to 60.0/50.0/40.0/30.0.
 * slow duration increased from 0.75 seconds to 1 second.
 * Level 10 Talent changed from +10% Evasion to +75 Radius.
 * Level 15 Talent changed from +100 Radius to  Provides 400 Max Health (Does not heal, maintains health percentage).
 * Level 15 Talent changed from +10 Health Regen to +25% Damage.
 * Level 15 Talent changed from +10 Health Regen to +25% Damage.


 * radius increased from 325 to 360.
 * Jex return speed increased from 500 to 600.
 * Level 10 Talent changed from +10 Intelligence to +0.4 Stun Duration.
 * Level 15 Talent changed from +30 Movement Speed to -2s Cooldown.


 * Level 10 Talent increased from +1.5 Mana Regen to +1.75.
 * Level 15 Talent increased from +24 Heal/Damage to +30.
 * Level 25 Talent increased from +0.4 Armor Reduction to +0.5.


 * cast point reduced from 0.4 to 0.2.
 * Level 20 Talent increased from -2.5s Cooldown to -3s.
 * Level 25 Talent increased from +6 Spirits to +8.


 * radius increased from 340 to 350.
 * bug with not counting the position of dead heroes as in the fountain has been fixed.
 * Level 10 Talent changed from +20% Magic Resistance to -2s Cooldown.
 * Level 15 Talent changed from -3s Cooldown to +1.5s  Duration.


 * Base armor increased by 1.
 * Attack range increased from 175 to 200.
 * Gold increased from 20/80/140/200 to 50/100/150/200.
 * Regeneration reduced from 3/7/11/15 to 2/6/10/14.
 * backswing animation time reduced (from 1.27 to 0.83).
 * Level 10 Talent changed from +16 Damage to +2s  Duration.
 * Level 15 Talent changed from +3s Duration to +30  Damage.
 * Level 15 Talent changed from +3s Duration to +30  Damage.


 * Base damage spread reduced from 49-60 to 51-58.
 * Movement speed increased from 285 to 290.
 * Base armor increased by 1.
 * Level 10 Talent increased from +40% Blind to +50.
 * Level 15 Talent changed from +20 Movement Speed to -6s Cooldown.


 * Base strength increased from 21 to 22.
 * collision radius increased from 150 to 160.
 * damage rescaled from 50/75/100 to 40/80/120.
 * now allows him to target himself (and can kick yourself with Boulder Smash).


 * duration reduced from 8 to 6.5/7/7.5/8.
 * backswing animation time reduced (from 0.57 to 0.38).
 * Level 10 Talent changed from +25 Damage to +20 Base Damage.


 * Base strength increased by 2.
 * Fixed playing the full channel animation if it was canceled during the cast point.
 * Return speed increased from 800 to 900.
 * No longer refreshes the current buff when a new spirit is cast and returns before the previous buff expires.
 * Level 10 Talent changed from +8 Strength to +20 Attack Speed.
 * Level 20 Talent changed from +55 Attack Speed to +100% Cleave.
 * Level 20 Talent changed from +55 Attack Speed to +100% Cleave.


 * damage per second reduced from 30/40/50/60 to 25/35/45/55.


 * Intelligence gain increased from 3.6 to 3.8.
 * Turn rate improved from 0.5 to 0.6.
 * Scepter now also provides +150 attack range.
 * heal interval changed from every 1 second to every 0.5.
 * Level 10 Talent increased from +15 Movement Speed to +20.


 * damage rescaled from 30/55/80/105 to 40/60/80/100.
 * Level 10 Talent changed from +12% Magic Resistance to +4s Duration.
 * Level 10 Talent changed from +150 Eidolons Attack Range to +135  Eidolons Health.
 * Level 15 Talent increased from +0.25s Stun Duration to +0.35s.
 * Level 25 Talent reduced from +6 Eidolons to +5.


 * scepter AoE increased from 250 to 350.
 * Level 15 Talent changed from -1.2s to +275  Cast Range.
 * Level 20 Talent changed from +350 Cast Range to -1.75s.


 * Attack range increased from 550 to 575.
 * Level 10 Talent changed from +20 Movement Speed to +100 Cast Range.
 * Level 15 Talent changed from +150 Cast Range to +20% Movement Speed.
 * Level 20 Talent increased from +650 Cast Range to +800.


 * Base intelligence increased from 19 to 21.
 * launch time reduced from 3 to 2.5 seconds.
 * cooldown reduced from 20 to 18.
 * Level 10 Talent increased from +12 Damage to +16.
 * Level 10 Talent increased from +175 Health to +200.
 * Level 20 Talent increased from +12 Damage to +16.


 * Agility gain increased from 1.4 to 1.8.
 * Base damage increased by 2.
 * knockback reduced from 550 to 400.
 * no longer deals damage to Roshan.
 * Level 25 Talent increased from +150 Attack Range to +175.


 * Base damage increased by 2.
 * Base attack time improved from 1.5 to 1.35.
 * Melting Strike no longer has a mana requirement.
 * Invoke no longer triggers spell events like Magic Stick.
 * Level 10 Talent changed from +50 Contact Damage to +30%  Damage.
 * Level 10 Talent changed from +50 Contact Damage to +30%  Damage.


 * Base movement speed increased from 280 to 320.


 * mana cost increased from 135/140/155/170 to 140/150/160/170.
 * mana cost increased from 90 to 100.
 * Level 10 Talent increased from +275 Attack Range to +325.
 * Level 15 Talent changed from +275 Health to -1s Cooldown.


 * Now provides +40 Attack Speed.
 * Attack speed multiplier reduced from 1.7 to 1.6.
 * Level 15 Talent increased from +80 Movement Speed to +100.
 * Level 20 Talent increased from +100 DPS to +140.
 * Level 20 Talent increased from +100 DPS to +140.


 * channel duration reduced from 2/3/4/5 to 2/2.7/3.4/4.1 (total damage unchanged).
 * flicker no longer drops your orders between each cycle and no longer prevents orders from being queued during it.
 * Level 20 Talent changed from +250 Mana to -4s  Cooldown.


 * Level 25 Talent increased from +85% Cleave to +110%.


 * Base strength reduced by 1.
 * attack bonus increased from 10/18/26 to 10/20/30.
 * Level 15 Talent increased from -4s Cooldown to -6s.
 * Level 25 Talent increased from 275 AoE to +400.
 * Level 25 Talent reduced from +32 ing Damage Bonus to +30.


 * Base damage increased by 3.
 * Attack range reduced from 600 to 575.
 * Strength gain increased from 2.3 to 2.5.
 * scepter interval improved from every 1.75 seconds to 1.5.
 * Level 10 Talent changed from +200 Mana to +40 Radius.
 * Level 20 Talent changed from +350 Health to +1s Slow.
 * Level 25 Talent changed from +2.5s Slow to +175  Damage.


 * Level 10 Talent changed from +15 Movement Speed to +60 AoE Damage.
 * Level 10 Talent changed from +150 Health to +100 Cast Range.
 * Level 20 Talent changed from +150 Cast Range to +100 Damage.
 * Level 20 Talent increased from +2.5s Duration to +4s.


 * Minimum base damage increased from 42 to 46.
 * Level 10 Talent changed from +25 Attack Speed to +30.
 * Level 10 Talent increased from +150 Health to +200.
 * Level 20 Talent changed from +40% Lifesteal to -4s  Cooldown.


 * damage increased from 450/650/850 to 500/700/900.
 * backswing animation time reduced (from 0.53 to 0.38).
 * Level 20 Talent increased from 24/1.5% Per Stack to 30/1.5%.


 * Base attack speed increased from 100 to 115.
 * Base armor increased by 1.
 * Level 10 Talent increased from +75 Cast Range to +15% Slow.
 * Level 15 Talent changed from +15% Slow to +150 Cast Range.
 * Level 15 Talent changed from +150 Damage to -2s  Cooldown.
 * Level 20 Talent changed from +400 Health to +20 Damage Per Kill.


 * Strength gain reduced from 2.7 to 2.5.
 * is no longer duplicate cast on either target that is unable to cast.
 * Damage per level is now base damage rather than bonus damage.
 * Backlash damage increased from 10% Max Health to 20%.
 * Entangling claws no longer has a special duration for creeps.
 * armor bonus reduced from 10/15/20 to 8/10/12.
 * Level 25 Talent reduced from -0.15 Attack Time to -0.1.
 * Level 25 Talent reduced from -0.15 Attack Time to -0.1.


 * Base damage increased by 3.
 * Rescaled from 15/20/25/30% to 10/18/26/34%.
 * No longer increases armor.
 * Bounce count from 1/2/3/6 to 3/4/5/6.
 * Damage reduction per bounce from 35% to 52/46/40/34%.
 * Bounce count from 1/2/3/6 to 3/4/5/6.
 * Damage reduction per bounce from 35% to 52/46/40/34%.


 * Empower damage rescaled from 10/15/20/25% to 11/18/25/32%.
 * Shockwave slow increased from 60% to 75%.
 * Skewer cooldown reduced from 26/24/22/20 to 22/20/18/16.
 * Skewer radius increased from 135 to 145.
 * Level 10 Talent changed from +15 Attack speed to +20 Damage.
 * Level 15 Talent increased from +100 Shockwave Damage to +140.


 * Base intelligence increased from 17 to 20.
 * Arena of Blood formation time improved from 0.6 seconds to 0.3.
 * Level 10 Talent increased from -2s Spear Cooldown to -3s.


 * Base strength increased from 15 to 17.
 * Base intelligence increased from 19 to 23.
 * Split Shot primary arrow now has the same damage reduction as the secondary arrows.
 * Split Shot can now be toggled.
 * Split Shot extra arrow count increased from 3 to 4.
 * Split Shot secondary arrows bonus range from 100 to 150.
 * Split Shot damage increased from 30/45/60/75% to 50/60/70/80%.
 * Mystic Snake cast point reduced from 0.4 to 0.2.
 * Mystic Snake cooldown reduced from 11 to 10.


 * Moonlight Shadow movement speed reduced from 15% to 9/12/15%.
 * Sacred Arrow cooldown increased from 18/17/16/15 to 19/18/17/16.
 * Leap distance increased from 550 to 575.
 * Level 15 Talent increased from +65 Leap Attack Speed to +75.


 * Base armor increased by 3.
 * Jingu Mastery damage reduced from 60/90/120/150 to 40/70/100/130.
 * Jingu Mastery hit tracker duration reduced from 10 to 7/8/9/10.
 * Wukong's Command attack interval improved from 1.2 to 1.1.
 * Level 10 Talent increased from +15 Attack Speed to +20.
 * Level 10 Talent increased from +325 Tree Dance Vision AoE to +400.
 * Level 15 Talent increased from +80 Jingu Mastery Damage to +100.


 * Movement speed increased from 320 to 330.
 * Ensnare cast point reduced from 0.6 to 0.5.
 * Song of the Siren scepter upgrade now also reduces cooldown by 20 seconds.


 * Base armor reduced by 2.
 * Nature's Call treants gold/xp bounty reduced from 16/20 to 8/12.
 * Level 10 Talent reduced from +25 Damage to +20.
 * Level 10 Talent increased from +15 Wrath of Nature Base Damage to +25.
 * Level 15 Talent changed from +8 Armor to +25 Attack Speed.
 * Level 20 Talent changed from +30 Attack Speed to +8 Armor.


 * Level 25 Talent reduced from -2s Death Pulse Cooldown to -2.5s.


 * Level 10 Talent changed from +150 Mana to +45 Void Damage.
 * Level 10 Talent changed from +150 Health to +7% Hunter in the Night movement speed.


 * Impale damage increased from 80/140/200/260 to 100/160/220/280.
 * Level 10 Talent increased from +6% Spell Amplification to +8%.


 * Agility gain reduced from 1.9 to 1.5.
 * Unrefined Fireblast mana cost from 60% to 45%.


 * Base movement speed increased from 300 to 305.
 * Purification cast range increased from 400 to 550.
 * Degen aura no longer reduces attack speed.
 * Degen aura radius increased from 300 to 375.
 * Level 20 Talent increased from -10% Degen Aura to -15%.
 * Level 20 Talent changed from +3 Mana Regen to -3s Heavenly Grace Cooldown.
 * Level 25 Talent changed from -6.5s Heavenly Grace Cooldown to -60s Guardian Angel Cooldown.


 * Purifying Flames cast point reduced from 0.3 to 0.15.
 * Level 15 Talent increased from -0.8s Purifying Flames Cooldown to -1s.
 * Level 25 Talent changed from -4s Fate's Edict Cooldown to -1.5s Fortune's End Max Channel Time.


 * Essence Flux slow duration increased from 1.75 to 2.
 * Essence Flux active duration increased from 6 to 8.
 * Arcane Orb mana cost reduced from 110/140/170/200 to 80/120/160/200.
 * Astral Imprisonment now has a cast AoE indicator that shows the damage area.
 * Astral Imprisonment cast range increased from 225/300/375/450 to 300/350/400/450.
 * Level 25 Talent increased from +12% Spell Lifesteal to +20%.


 * Base damage increased by 3.
 * Blur scepter cooldown reduced from 12 to 10.
 * Level 10 Talent changed from +12 Damage to -1s Stifling Dagger Cooldown.
 * Level 15 Talent changed from +25% Cleave to +350 Phantom Strike Cast Range.
 * Level 20 Talent increased from +30% Blur Evasion to +35%.


 * Attack damage spread reduced from 48-70 to 52-66 (same average damage).
 * Spirit Lance damage increased from 100/150/200/250 to 100/160/220/280.
 * Level 15 Talent changed from +100 Spirit Lance Damage to -1s Spirit Lance Cooldown.
 * Level 20 Talent changed from +5 Max Juxtapose Illusions to +4% Juxtapose Illusion Damage.


 * Fire Spirits mana cost increased from 80/90/100/110 to 120.
 * Supernova hit count rescaled from 5/8/11 to 6/8/10.
 * Level 10 Talent increased from +14% Icarus Dive Slow to +18%.
 * Level 15 Talent increased from +400 Health to +500.


 * Level 25 Talent Dream Coil Rapid Fire attack interval improved from 0.85 to 0.75.
 * Level 25 Talent decreased from +350 Waning Rift AoE and Range to +300.


 * Base health regen increased from 1 to 2.
 * Strength gain reduced from 4 to 3.2.
 * Meat Hook cooldown reduced from 27/22/17/12 to 21/18/15/12.
 * Rot slow increased from 11/18/24/32% to 14/20/26/32%.
 * Flesh Heap strength gain increased from 1/1.5/2/2.5 to 1.5/2/2.5/3.
 * Level 10 Talent increased from +28 Rot Damage to +30.


 * Strength gain reduced from 2.3 to 2.2.
 * Shadow Strike mana cost increased from 110 to 110/120/130/140.
 * Shadow Strike initial damage reduced from 50/75/100/125 to 30/60/90/120.
 * Sonic Wave mana cost increased from 250/360/500 to 250/400/550.


 * Strength gain increased from 2.6 to 2.8.
 * Agility gain increased from 2.1 to 2.3.
 * Plasma Field cooldown reduced from 14 to 13/12/11/10.
 * Static Link no longer disarms you nor does invisible attacks through the link, but instead allows you to attack while moving (similar to Windranger). By default it will automatically attack the target linked, but allows you to attack a different target.
 * Storm Surge no longer provides 2/4/6/8% AoE movement speed.
 * Storm Surge movement speed changed from 6/10/14/18% to 8/12/16/20%.
 * Eye of the Storm no longer has a passive component.
 * Eye of the Storm damage per strike increased from 40/55/70 to 60/75/90.
 * Level 25 Talent changed from +180 Eye of the Storm Passive Damage to +1 Eye of the Storm Targets.


 * Base attack speed increased from 100 to 110.
 * Attack damage spread reduced from 47-57 to 49-55.
 * Fade Bolt damage reduction changed from a fixed value for heroes and creeps to 10/18/26/34% base damage.
 * Fade Bolt damage increased from 80/160/240/320 to 100/175/250/325.
 * Fade Bolt mana cost reduced from 135/140/145/150 to 120/130/140/150.
 * Level 10 Talent changed from +50 Damage to +50 Base Damage.
 * Level 15 Talent changed from -80 Fade Bolt Hero Attack to Fade Bolt Steals Hero Damage.


 * Caustic Finale has been reworked. Attacking an enemy now places a debuff that slows the enemy by 10/15/20/25% movement speed for 5 seconds. If the target dies during the 5 second debuff, an explosion deals 70/90/110/130 + 10/14/18/22% of the target's max health in a 500 AoE.
 * Level 10 Talent changed from -30 Epicenter Attack Slow to +20 Epicenter Damage Per Pulse.
 * Level 15 Talent changed from +2 Epicenter Pulses to +8% Caustic Finale Slow.
 * Level 20 Talent changed from +8 Armor to -2s Burrowstrike Cooldown.
 * Level 20 Talent changed from +25 Epicenter Damage to +20 Health regen.
 * Level 25 Talent changed from +40 Health Regen to +4 Epicenter Pulses.


 * Level 10 Talent increased from +12 Intelligence to +15.


 * Base damage increased by 4.
 * Necromastery max soul count from 12/20/28/36 to 11/14/17/20 (scepter is 25).
 * Necromastery damage per soul changed from 2 to 1/2/3/4.
 * Necromastery no longer grants an extra amount for hero kills.
 * Requiem of Souls now releases a wave per 1 soul instead of per 2 souls.
 * Level 20 Talent increased from +2 Damage Per Soul to +3.


 * Base intelligence increased from 19 to 25 (base damage unchanged).
 * Mass Serpent Wards bounty spread reduced from 26-38 to 28-36.
 * Level 10 Talent increased from +100 Shackles Total Damage to +140.
 * Level 15 Talent increased from -4s Hex Cooldown to -4.5s.
 * Level 25 Talent increased from +320 Ether Shock damage to +340.


 * Arcane Curse damage increased from 16/24/32/40 to 16/26/36/46.
 * Global Silence cooldown reduced from 130 to 130/115/100.
 * Level 15 Talent increased from +20 Arcane Curse Damage to +30.
 * Level 20 Talent increased from +15% Arcane Curse Slow to +20%.
 * Level 25 Talent changed from +1.5s Global Silence to +30% Cooldown Reduction.


 * Level 15 Talent increased from -7s Ancient Seal Cooldown to -8s.


 * Corrosive Haze armor reduction increased from 8/13/18 to 10/15/20.
 * Level 20 Talent changed from +800 Vision to -4 Corrosive Haze Armor.
 * Level 25 Talent increased from -3.5s Slithereen Crush Cooldown to -4s.


 * Base attack speed reduced from 120 to 115.


 * Scatterblast now also slows attack speed by 100.
 * Lil' Shredder no longer reduces enemy attack speed.
 * Lil' Shredder now reduces armor by 1 per attack for 4 seconds.
 * Lil' Shredder damage reduced from 35/50/65/80 to 20/40/60/80.
 * Level 15 Talent increased from +48 Scatterblast Damage to +60.
 * Level 25 Talent changed from Scatterblast Applies 2.5s Disarm to 3x Lil' Shredder Multishot.


 * Shrapnel damage reduced from 20/40/60/80 to 20/35/50/65.
 * Assassinate scepter stun duration reduced from 1.5 to 1/1.25/1.5.


 * Base health regen reduced from 2.5 to 1.5.
 * Shadow Step can now target Spell Immune units.
 * Haunt illusions no longer have a fixed 400 movement speed.
 * Haunt illusions no longer have a 1 second delay on acting.
 * Desolate damage increased from 20/30/40/50 to 30/40/50/60.
 * Desolate search area reduced from 500 to 425.
 * Desolate no longer reduces vision.


 * Charge of Darkness cast point reduced from 0.47 to 0.3.
 * Level 15 Talent increased from +30 Damage to +40.


 * Agility gain increased from 1.5 to 1.7.
 * Ball Lightning travel cost per 100 units reduced from 12 + 0.7% to 10 + 0.65%.


 * Base movement speed increased from 315 to 325.
 * Stormhammer dispel talent is now able to target Cyclone'd units and dispels it off.
 * Warcry no longer provides 12/16/20/24 bonus damage.
 * Warcry movement speed is now provided for allies as well.
 * Warcry movement speed bonus reduced from 10/14/18/22 to 8/12/16/20.
 * Warcry mana cost reduced from 60 to 30/40/50/60.
 * Great Cleave distance increased from 650 to 700.
 * God's Strength no longer provides 10/20/30 strength.
 * God's Strength bonus damage increased from 80/120/160% to 110/160/210%.
 * God's Strength duration increased from 25 to 40.
 * Level 25 Talent changed from +32 STR God's Strength to +50% God's Strength damage.


 * Meld armor reduction rescaled from 2/4/6/8 to 5/6/7/8.
 * Meld cooldown increased from 6 to 12/10/8/6.
 * Level 25 Talent increased from +4 Refraction Instances to +6.


 * Metamorphosis no longer reduces your movement speed.
 * Level 10 Talent reduced from +20 Movement Speed to +15.


 * Base strength increased by 2.
 * Kraken Shell damage block increased from 12/24/36/48 to 14/26/38/50.
 * Level 20 Talent increased from +24 Kraken Shell Damage Block to +30.


 * Base strength increased by 1.
 * Base mana regen increased from 0.25 to 0.5.
 * Level 10 Talent reduced from +2 Mana Regen to +1.75.
 * Level 15 Talent increased from +6 Reactive Armor Stacks to +8.


 * Base health regen increased from 0 to 1.
 * Toss duration increased from 1.3 to 1.4.
 * Avalanche initial projectile no longer takes a fixed 0.5 seconds to arrive at the destination, but instead has a 1200 projectile speed.
 * Tree Grab no longer slows Tiny by 30 movement speed.
 * Tree Grab now has a 5 hit charge limit.
 * Tree Grab unit bonus damage rescaled from 10/20/30/40% to 25%.
 * Tree Grab building damage increased from 20/50/80/110% to 90/120/150/180%.
 * Tree Grab splash damage increased from 30/40/50/60% to 40/60/80/100%.
 * Grow bonus damage rescaled from 30/45/60 to 25/50/75.
 * Level 15 Talent changed from +325 Health to +3 Tree Grab Attack Charges.
 * Level 20 Talent increased from +16 Strength to +18.


 * Leech Seed is now an enemy target spell again. Deals 16/32/48/64 damage per pulse and heals allies within 650 range for the same amount. Lasts 5 seconds with a pulse per second. Slows the target enemy for 8/14/20/26%. Cooldown 18/16/14/12. mana cost 110/120/130/140. Cast Range 400.
 * Eyes in the Forest now has 3 charges with a 40 second replenish time.


 * Level 15 Talent changed from +3 Max Fervor Stacks to +5 Fervor Attack Speed.
 * Level 15 Talent increased from +70 Whirling Axes damage to +90.


 * Base armor increased by 1.
 * Snowball damage per ally increased from 20/30/40/50 to 20/40/60/80.
 * Level 25 Talent increased from -6s Snowball Cooldown to -8s.


 * Attack range increased from 150 to 175.
 * Atrophy Aura no longer provides permanent bonus damage.
 * Atrophy Aura creep death damage rescaled from 5 to 4/5/6/7.
 * Atrophy Aura damage duration increased from 30/40/50/60 to 30/45/60/75.
 * Firestorm cast point reduced from 0.6 to 0.5.
 * Firestorm AoE increased from 400 to 400/430/460/490.
 * Firestorm debuff no longer ignores Ancients (still ignores Roshan).
 * Pit of Malice cooldown reduced from 22/20/18/16 to 18/17/16/15.
 * Level 10 Talent changed from +20 Movement Speed to +5 Armor.
 * Level 10 Talent changed from +14 Firestorm Wave Damage to +12% Magic Resistance.
 * Level 15 Talent changed from +5 Atrophy Permanent Bonus Damage to -3s Firestorm Cooldown.
 * Level 15 Talent changed from +175 Cast Range to +100 Pit of Malice AoE.


 * Flesh Golem debuff no longer deals damage per second nor increases damage zombies do.
 * Flesh Golem debuff now also increases all damage the target takes by 25/30/35%.


 * Earthshock slow reduced from 10/25/40/55% to 10/20/30/40%.
 * Earthshock cooldown increased from 9/8/7/6 to 11/10/9/8.
 * Enrage cooldown increased from 50/40/30 to 70/50/30.
 * Level 20 Talent changed from +1.2s Enrage Duration to -3s Earthshock Cooldown.


 * Wave of Terror vision area increased from 300 to 350.
 * Level 20 Talent changed from +6 Vengeance Aura Attribute to +100 Vengeance Aura Attack Range.
 * Level 20 Talent increased from +160 Magic Missile Damage to +200.


 * Base movement speed increased from 275 to 280.
 * Poison Sting damage increased from 6/12/18/24 to 8/16/24/32.
 * Poison Sting no longer reduces hp regen.
 * Plague Wards health increased from 75/200/325/450 to 120/230/340/450.
 * Poison Nova scepter cooldown reduced from 140/120/60 to 100/80/60 (non-scepter is 140/120/100).
 * Level 10 Talent increased from +12s Plague Ward Duration to +15s.


 * Base damage increased by 2.
 * Intelligence increased from 15 + 1.8 to 17 + 2.0.


 * Attack projectile speed increased from 900 to 1000.
 * Soul Assumption mana cost reduced from 150 to 135/140/145/150.
 * Level 15 Talent increased from -2.5 Armor Corruption to -3.


 * Resonant Pulse scepter charge replenish time increased from 16 to 18.


 * cast range increased from 450/550/650/750 to 450/600/750/900.


 * speed increased from 200/220/240/260 to 200/230/260/290.
 * Scepter cooldown increased from 16 to 20.
 * Scepter cast range reduced from 1000 to 600.
 * Level 10 Talent changed from +6 Agi to +15 Damage.
 * Level 15 Talent increased from +15 to +20.
 * Level 15 Talent increased from +15 to +20.


 * now pauses firing if you issue the stop or halt commands. If you right click on the target it will resume again.


 * cooldown increased from 80 to 90.


 * Level 20 Talent changed from +1 Tick to +15%  Burst Damage.


 * Base damage increased by 3.
 * No longer provides attack damage or self bonus mechanics.
 * Lifesteal increased from 5/10/15/20% to 8/16/24/32%.
 * Now has half effect on ranged heroes.
 * Skeleton attack damage increased from 30-35 to 35-40.
 * Skeleton attack damage increased from 30-35 to 35-40.


 * Movement speed increased from 300 to 310.
 * damage increased from 70/95/120/145 to 75/100/125/150.
 * mana cost increased from 90/105/120/135 to 125/130/135/140.
 * Damage increased from 250/350/450 to 300/400/500.
 * Cooldown increased from 90 to 120.
 * cooldown increased from 35 to 45 seconds.
 * Level 10 Talent reduced from +2 Mana Regen to +1.75.
 * Level 25 Talent increased from +225 Cast Range to +275.
 * Level 25 Talent increased from +225 Cast Range to +275.

Items

 * The following items can no longer be disassembled:, , and.


 * Can now be disassembled.


 * Can now be applied on invulnerable units.


 * Recipe cost increased from 350 to 550.


 * Attack speed reduced from 30 to 25.


 * Recipe cost reduced from 1850 to 1750.