February 06, 2013 Patch (Test)

{{Patch layout


 * source = http://dev.dota2.com/showthread.php?t=72559
 * source-title = Update Notes - February 6, 2013


 * before = January 31, 2013 Patch (Test)
 * after =


 * notes =


 * Added Team Matchmaking! Teams have a public rating based on their performance against other Teams.
 * Added Language setting for Matchmaking!

GAMEPLAY

 * : Fixed AOE and Self impact behavior when there is a Magic Immune target.
 * : Fixed being applied to Magic Immune units.
 * : Fixed being removed by Magic Immunity.
 * : Fixed damage interval.
 * : Fixed being able to use potions during.
 * : Fixed being castable on creep heroes.
 * : Fixed Doom's interaction with MKB and Truestrike.
 * : Fixed sometimes missing at very close range in Elder Dragon Form.
 * : Fixed travel time being too slow.
 * : Fixed first and second impact slow values being swapped
 * : Fixed going off if Keeper died during the delay.
 * : Fixed Spirit Bear's working against Ancients and Creep Heroes like Familiars and Warlock's Golem.
 * : Fixed Split Shot hitting Nightmared units.
 * : Fixed not blocking damage from Death Ward, Plague Wards, Serpent Wards and Wildkin's Tornado.
 * : Fixed Morph transformation stopping if Morphling gets purged or cycloned.
 * : Fixed Shadow Fiend gaining souls while dead
 * : Fixed Shadow Fiend gaining souls from killing illusions.
 * : Fixed sometimes creating invisible paths of targets it hit.
 * : Added Pseudo Random support for his Bash.
 * : Fixed interaction with Roshan.
 * : Fixed Cleave hitting Familiars.
 * : Fixed hitting ethereal units.
 * : Fixed various buffs did not remove.
 * : Fixed bouncing off of couriers.
 * : Fixed courier not responding to deliver orders after having received a hold or stop order.
 * : Reduced stash interaction ranges to fix the courier not filling a bottle when entering and exiting the fountain area in a short time.
 * : Fixed the Deliver Items breaking if you used speed burst on the way to the stash.
 * Fixed direct unit target spells having 24 less effective range.
 * Fixed and  not removing, , ,  and.
 * Fixed Day/Night cycle duration as well as initial state being a bit off.
 * Fixed some ability Backswing timing issues.
 * now has the same stacking behavior with Lifesteal that Eye of Skadi does.
 * Fixed not getting applied to Magic Immune units.
 * Fixed getting dispelled by Purge/BKB/Cyclone/etc.
 * Fixed charges incrementing while you are dead.
 * Dropped, non-sharable items can no longer be destroyed by teammates.
 * Fixed dominated units continuing their previous channeling spell.
 * Enabled in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).

UI

 * Added Language option for Matchmaking. You will find players when matchmaking that have selected the same language(s).
 * Fixed buff refreshes not showing the correct swipe.
 * Made Keeper's two Spirit Form abilities always visible but just disabled until he uses Spirit Form.
 * The dota:// URL handler now supports lobbyid= and accountid= for creating game spectating links.
 * Fixed autocast ability border not hiding when moving from a friendly unit to querying an enemy.
 * When using smart tab switching, fixed not being able to cycle to controllable units if your currently selected using is dead.
 * Players that play on a league game will now have access to that league pass.
 * Fixed being able to pick or random an already repicked hero.
 * Added an error message when pressing the courier deliver button and there are no items to be delivered.

WEBAPI

 * Added Team query to WebAPI. Query is GetTeamInfoByTeamID, params are start_at_team_id and teams_requested.

LEAGUES

 * Players that participate in Leagues will now have access to watch all games for said league in the tournament tab.

BOTS
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 * Made bot more likely to use  to heal himself.
 * When considering purchasing an item and determining whether there's room in their inventory, bots will now consider whether the item will stack with an existing item.
 * Bots will no longer sell a situational item in order to retrieve a situational item from their stash (fixes purchase thrashing).
 * will no longer use on non-hero units.
 * Slightly lowered the maximum desire to attack a non-hero unit.