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The Invoker

Personality and Mannerisms

 * stoic was less stoic before losing his daughter/wife, altho hes stoic he can have strong emotions like when fymryn godded selemene
 * intelligent cunning, anything that happens before him is always planned by him, lets things flow to suit his plans

With his family
The Invoker has a small family consisting of his wife Selemene and his only child and daughter Filomena.

The Shopkeeper
The Shopkeeper

Davion
was cool with invo bcos he was a big help, only getting a bit hostile when he learned he was devil of the moon. wasn't cool when he learned he was with tb taking the dragon souls

the first time he learns of him in 12403, he hated him after remembering everything he did to what mattered to him in the previous world

Mirana
when he first saw her dying at his feet, didn't give a shit. was initially grateful to him saving her. knows her and why she came to him

Marci
when he first saw dying at his feet, didn't give a shit. like mirana, was initially grateful to him saving her

her hostility to him stems from knowing the stories of him being devil of moon who brings apocalypse

still hostile in 12403 when she learns that he hurt mirana via bfr and let ancients destroy the world

Luna
doesn't believe in dotm stories, doesn't think invoker is real until she realizes that he was behind selemene's fall, hostile to him and thinks him a slimebag after learning that he betrayed selemene and pwned her

still hostile to him in 12403 when he saw him hurt mirana via bfr

The Thunder
they see him as a threat whom they must snuff preemptively, invoker acknowledges their threat to him too and also knows the power they hold that he has to get for his plan with the forge

invo swayed Vahdrak to betray and murder his kin, only to betray him to complete his soul collection

Oracle
knows him thru foresight/prophecies, but thinks or feels nothing about him, not an ally or enemy

Arc Warden
agreed to help invo in world before 12403 by stopping the ancients, got mad when he saw that arc didn't hold up his end in 12403 and found him useless so he sacrificed him, which failed and made zet angry and hostile

Lina
hostile

The Elves
sided with the Coriel'tauvi to take down selemene by taking her lotuses to him, selemene's deceptive return to power led coriel to believe that invo betrayed them

elf stories depict him a hero, a savior who will bring back mene DOTA: Dragon's Blood, Book 1, Chapter 3: Neverwhere Land (5:05) Fymryn: A thousand years ago, deep in the Nightsilver Woods, the Sun shut her eyes and the moon turned to blood. Elf Girl: Did it hurt? Fymryn: It made her weak. Elf Boy: Mene, Goddess of the Moon. Fymryn: ''Yes. Ssh. Listen now. The night turned red, and our goddess was trapped in shadow by Selemene. Elf Boy: Selemene, the Dark Moon Goddess. Elf Girl: Mene is still inside the shadow? Fymryn: She is. Elf Girl: Can she get out? Elf Girl: Why? Why did Selemene do that? Fymryn: Selemene wanted worship from the Coriel'tauvi. Punished anyone who wouldn't call her Goddess. Elf Girl: But some elves, they did say her prayers to her? To Selemene? Fymryn: Yes, some did. Some still do. Elf Girl: But she's evil. Fymryn: That's how evil works sometimes. Elf Boy: But— (The boy gets silenced by Fymryn who places her forefinger on his lips) Fymryn: Selemene banished anyone who wouldn't pray to her, far from our home in the Nightsilver Woods, into the darkest corners of the world. (Fymryn gazes upon the Elven shrine that was once dedicated to Mene) Fymryn: Our true Goddess left this world, but everyday we worship Mene, so one day she'll come back to us. (The elven children and Fymryn pray in unison, saying "Praise the Moon of Mene" in prayerful tones) Elf Boy: But if Mene is dead, how does she come back? Fymryn: Through belief. Worship. What is divine may never die. You see, Mene left a gift for us in the Temple. Her magical lotuses. Elf Boy: Presents? But they're just flowers. Fymryn: Special flowers. She lived for her flowers, so when he lays the flowers on the earth, she will return. Elf Boy: Uhh...who is "he"? Fymryn: "He" is a man with spectacular knowledge and power. A sorcerer. Elf Girl: Does he have a name? Fymryn: He doesn't. He lives in a miraculous tower, tucked in the valley of the highest mountains. And that's where I will go. And I will bring him these. (Fymryn opens her bag, containing the magical lotuses that she stole from the usurper's temple. The children gather around the magic lotuses and gaze in wonder) Elf Boy: The presents! (gasps) You're going to bring back Mene. You're going to take us home! Elf Girl: I don't wanna go home. I want more story! Fymryn: (chuckles) Don't worry. There's plenty left to tell.''

Dark Moon Order
probably selemene spread stories of him being a devil

The Althing
they rely on him as an expert to call upon in affairs beyond their capability, like supernatural shit?

invoker doesn't think them prepared to learn and cope with the truth about the nemesis stones, relieved that filo didn't tell them the truth

Immortality
Like his counterpart in Dota 2, the Invoker is immortal because of a cantrip that he cast on himself. This gives him an eternal lifespan, preserving the appearance he had by the time he cast the spell. As shown by Filomena who had the same cantrip cast on her, it also seems to be powerful enough to retard the malignant effect of her innate disease. His namelessness adds another layer of invulnerability to him, protecting him from any harm from any mortals, gods, and even Terrorblade himself, because–as a rule in the story of Dragon's Blood–a nameless person like him who erased his name from the universe cannot be “known” and thus they cannot be harmed by anyone. It seems he's still vulnerable to stuff like dwindling his own lifeforce by casting expensive spells or stronger entities like the Eldwurms and the Ancients as implied by him being forced to protect himself from their attacks. DOTA: Dragon's Blood, Book 2, Chapter 4: Desolate and Empty the Sea (14:02) (The Invoker is standing out in a balcony in his tower. A spider crawls up to his hand and he turns his hand to make it crawl to his palm and to his index finger) Invoker: This is no proper home for you. (He teleports to the fields of Filomena flowers outside his house and sends the spider to live among the plants) Invoker: ''Here. Enjoy the flowers and the weeds. (Thunder is heard as rain begins to pour. The storm blots out what little light the night has left as the Invoker looks up to the sky to see Terrorblade appearing as a rainstorm, flaunting his new power) Terrorblade: You promised me seven souls. You have delivered only one. We are bound by a Shopkeeper covenant. Invoker: I am bound only to collect the souls. We never specified that I would relinquish them all. See, I know why you want them. I know what it all means. And I am not so self-destructive as to aid you in your efforts. Terrorblade: Clever. You imagine yourself the cleverest being in all of creation. Clever enough to expunge your own name from it, and to make yourself untouchable by god, man, or me. Your intellect protects you from harm in exchange for loneliness. I see you. I know you. In countless realities, you are the same. A broken old man desperate to conceal his agony. We bargain. You lie. You change the terms. You fail to consider that I see everything, and all of this is part of my plan. Invoker: Interesting. And in how many realities do you and I have this conversation? In how many does the game progress so far? Only this one. What you can see, I can imagine. We are evenly matched. Terrorblade: And...the girl? (The Invoker is slightly shocked upon hearing his words) Invoker: The girl? (scoffs) The elf. Well, she's a means to an end and nothing more. A pawn. Terrorblade: I know her name. Her true name. And the place she occupies. A hole left by a little child. A victim of her father's failure. Resist all you like. In the end, you will beg me to take the dragon souls from you.''

filo got around scrying immunity because she had a name associated with him

Intelligence
The Invoker retains his high intelligence that made him so distinct from the other Heroes and characters. never forgets anything, knows all that can be known

He has the power to predict a multiverse worth of alternate possibilities in his head memory

He has a protected mind as he was able to block Filomena's attempt at accessing his mind for his memories when he was in the moon with the three Ancients using a spell.

Quas, Wex, and Exort
The Invoker that we know would not be himself if he did not wield his, , and orbs. Wex and Exort are still his orbs of storm and flames, respectively, but Quas is now the orb of water instead of ice since it produces sounds of water. This might be because, in this continuity, the element of ice belongs to Lirrak, which is why the water dragons have a freezing breath. Quas being the element of water may suggest a link between elemental magic and the elemental Eldwurms, such as Quas with Lirrak. Despite having all three orbs, he doesn't seem to have his ability to them. His signature art of invoking is only shown as a symbol on his belt. Plus, he doesn't use his orbs akin to his Dota 2 counterpart at all. Instead, Miller says that his orbs are a “magical Swiss Army knife” that allow using certain powers when equipped and empower various magics.

Quas
On its own, Quas has never seen any unique action.

Wex
Lined with Elvish runes that rotate around it like a gyroscope, Invoker's Wex orb captures the souls of those it successfully entraps. This storm orb homes towards its target and hits them to start capturing. It doesn't seem to instantly capture its target though, as it requires effort on his side to subdue and seize a struggling target as the orb collapses on them. Thus, it is possible for victims to resist the crushing force with greater strength than him. He can move the orb anytime, allowing him to guide it to its target or move the orb with its victim still inside after a successful catch. He used this to capture Lirrak in her lake home, successfully trapping her. But she resisted it until she escaped by breaking it with her icy breath.

Exort
His Exort orb can also capture the souls of those it successfully catches. It's pretty much the same with his previous orb, except this one was much more powerful and effective against Lirrak than his Wex orb for some reason. Perhaps this fire element orb was much more powerful than Lirrak's element of water (in all of its forms), hence Invoker's choice of Exort. However, its greater power doesn't mean that it made the act of capturing Lirrak's soul much easier and convenient for the Invoker. He expended a lot of his life force in the process of restraining and capturing Lirrak and successfully claimed her soul, albeit his life force was drained from him from such a powerful effort of magic and he could only be replenished back to full health with an entire island's worth of lifeforce. The Invoker can also cast simple flame magics. He can burn objects by simply touching them with his hand, causing flames to consume the object and reduce it to ashes. He used this to destroy Filomena's research on the Radiant Ore sample that she found. His use of flame magics also extends to combat. While blocking Zet's electricity attack and moving towards him for a counterattack, he threw out a handful of flames at him, releasing the flame in his hand as a torrent of fire that knocked him back.

Orb Spells
Drawing upon all three orbs at once, he can control the power of the sun, the all-encompassing Eye of the Worldwyrm itself, via a spell akin to his original's. It manifests in the form of a small orb of fire that floats in front of the Invoker. This orb may indicate that this spell was “invoked” and ready to use just like in gameplay, like having a spell ready in one of his two slots meant for his spells. The orb seems to be made of Quas, Wex, and Exort for some reason, despite the original using only three Exort orbs. When cast, the fiery orb splits into Quas, Wex, and Exort before rotating once and flying into the sky. The spell then sends a catastrophic beam of the Sun's power (seemingly combined with tri-orbant power) down upon the target. This spell was powerful enough to destroy Vahdrak, possibly reducing him to his soul like the rest of his kin. The Invoker can also fuse his orbs to conjure a massive, golden shield that is large enough to envelop the area where he and the other Heroes are standing in, protecting them from any attacks from without the shield. While maintaining this shield, this barrier was powerful enough to sustain continuous damage from three Eldwurms' breath attacks of fire, ice, and demonic energy. This shield's strength was proportional to the powerful attack that it was defending against. As such, the Invoker expended a lot of his life-force maintaining this shield, draining him as the three Eldwurms showed no sign of relenting. The shield was softened up by all of their attacks and Terrorblade finished it off by simply tossing his blades at it, shattering it and exposing the withered Invoker and his oblivious allies to attack. Despite having his orbs up whenever he has his shield on, he doesn't always need them to conjure it. As shown on the right, he can conjure it with a thought while also conjuring his three orbs. Not only does it protect against physical attacks, but it also protects from outer space's dangers by being a breathable air pocket. However, the one he had didn't blot the influence of the Ancients' song, since he and Filomena were vulnerable to it even while behind the shield, likely since the Ancients with their undiluted power were too overwhelming for it. When the Invoker erected his shield without his orbs, it expanded from himself and repelled Hybrion as it burst out. This also allows him change the shield's size. Expanding it allows him to fit in more beings inside and simultaneously repels the unwanted further from him. Also, he is able to let others pass through the shield to let them in or out, as shown with what he did with Zet. Although not explicitly stated in this show, all three orbs were present when the Invoker conjured five of his (implying he needs the orbs to conjure them), unlike the original who can conjure only one or two spirits in gameplay. He conjured them to waste Filomena and the Heroes' time, holding them off from stopping the destruction of the planet. They only attack by simply clawing and punching, they lack the original's ranged attacks. Nevertheless, they are unaffected by Lina's flames and are made of fleshy fire that's vital to them, since they were killed when Lina siphoned this fire from them, leaving them as a smoldering husk.

Powers of Physical Movement
Starting with his most basic and simple power, the Invoker has the ability to levitate and fly freely above the ground, as shown on the right. Not only can he levitate and fly freely within the planet's atmosphere, but he can also move through outer space with the same degree of mobility. His ability to move through space allowed him to travel to the moon and into its interior, where Zet and the Ancients were imprisoned, as well as fight on par with them. With such powers like this, there is no corner of the universe beyond the Invoker's presence. He also has some kind of telekinetic prowess that allows him to manipulate objects and whatnot without holding them using his physical body. The Invoker often uses this to transport things towards him or wherever he may want them to go to. The ability seems to be strong enough to bear the mass of his tower and raise it upwards, as shown above. Here are a few notable instances of his telekinetic powers. He used it to forcefully tear Fymryn's blades out of her hands, the resulting force causes pain in her hands. He also used it to stop Filomena's journal being thrown at him by Selemene, before gently putting it down on a table.

Powers of Arrest
Part of the Invoker's vast array of sorcery are spells of binding. In essence, these spells prevent something from happening, stop someone from achieving something, or bind entities to accomplish a certain obligation by preventing them from doing otherwise. To remedy Davion's involuntary transformations, the Invoker cast his binding spell on the former's dragon tooth necklace that prevents the latter from ever leaving his realm and manifesting into the world through Davion's form, thus preventing transformation. It only works if he's wearing it. However, his sorcery won't last long as the insane Slyrak (who was withheld from his next natural incarnation due to staying in Davion's body) will inevitably prevail, at least according to the Invoker. Not only can it stop Slyrak from incarnating, but its binding sorcery even applies to his soul, protecting against those who may try to tear Slyrak's soul away from Davion. This was implied when Father (possessed by Terrorblade) removed Davion's necklace before taking Slyrak's soul, implying that it was in the way. Basically, it binds Slyrak to Davion, stopping him leaving one way or another. The Invoker had a box sealed with the Shopkeeper's arcaneries which he used to keep the lotuses stolen by Fymryn. Initially open, he sealed it when he conjured a lid that doesn't open before placing a magical glyph on it that was its lock. The box can only be opened if the conditions stipulated by the Shopkeeper covenant is fulfilled, which is the Dark Moon Order agreeing to leave all of the Elven enclaves. Additionally, these glyphs inscribed upon the sides of the box prevent it from being teleported. In practice, Fymryn attempted to teleport herself while holding the box to quickly retrieve it without being caught by a hungry air wyrmling. However, the box's glyphs glowed and it was left behind when she teleported. To prevent any retaliation, the Invoker can emit a dark red aura around him with a harmful effect. It's implied that this aura can disable the use of powers as long as it is active, since the flames on Lina's hands were snuffed out. Additionally, the aura seems to have some sort of force that it can apply against anyone within it, since the Heroes' clothes were flapping as if a strong wind was passing through them. Interestingly, Filomena was completely unaffected by this power. It can be said that she's immune to it, but it's possible that her father controlled his power to not affect her, which may be why she was able to use her magic to stop him from continuing to cast it.

Powers of Space
Space itself is not beyond the Invoker's control as he bends it to his will. One of his most common usages of space is his ability to instantly transmit an entity from one point in space to another without physically crossing the space in between the two points. The power of teleportation, basically. The experience of teleporting or being teleported for the first time can be unnerving for the uninitiated and unfamiliar. Apparently, teleportation can even make the unfamiliar feel physically uncomfortable. With a mere thought or a simple motion of his hand, the Invoker is able to teleport up to three people at once. The range of his teleport is vast as he can teleport from his planet to the realm of outer space. This proved to be useful when he banished God-Empress Mirana to the cold vacuum of outer space, to a corner of this universe where there are no stars for her to draw power from, leaving her powerless and trapped in the dark. He is also able to teleport items towards him, good for when he wants to steal something from someone's hands. He has the power to teleport and trap others into a pocket dimension. He first used it on Fymryn when he teleported her into a dimension with an ethereal yellow-green background, casting this while out of her sight. Before the Invoker revealed himself, the dimension was shrouded in a layer of thick shadows whence the Invoker stepped from to appear to her. The VFX and SFX of his teleportation powers can be seen and heard when he used this, confirming it as a sort of pocket dimension. His use of this power also showed his ability to turn into his magical orbs of Quas, Wex, and Exort, becoming a disembodied collection of his orbs that he can still speak through. He may turn back into his physical form by fusing the orbs, incarnating where they fused. Filomena inherited this power from him and was able to use one of her orbs to form a forcefield from it while in her disembodied orb state. The Invoker's magic ability to transport someone into a pocket dimension extends to another useful application. He can also teleport himself and another person like Davion into a dimension whose appearance he can interact with and change to display something informative to the one he's with, like a glorified museum exhibit. He used this to teach Davion about the fifteen planes of the cosmos, the true nature of his own enemies–the dragons–and how essential they are to the cosmos. Proof that this is indeed another of his pocket dimensions is in the scene itself. When the Invoker conjured a fake multiverse, the same VFX for his teleportation where everything becomes warped into a tunnel can be seen, plus Davion's startled reaction was similar to when he was teleported. The reach of the Invoker's abilities extends far beyond the material plane he resides in. One such example is his awesome ability to perform astral projection where he projects his soul outside of his body, allowing it to roam afar to travel to astral realms. The Invoker's first and only instance of this power shows that he had all three orbs doing this, possibly implying that he needs them to astral project. This allowed him to travel to Selemene, in the moon goddess' spirit plane. But it wasn't just his wide magic that made this possible. He needed the lotuses from the temple's pools to access this realm, perhaps because they are a bridge to her as a vessel of her power and thus a part of her being since Mene's stories say that she lives in them (so maybe Selemene lives in them too as the owner of the lotuses in her time), making it his only connection to her after a thousand years of being estranged from her when she was apotheosized. As for why he needed to put these lotuses in his scrying pools, it's possible he needed them for their power to access distant places, including other planes. After understanding this “Terrorblade connection” with his unimaginable capacity to know and learn anything, the Invoker cast a spell where he had to unlock an intricate magic glyph to open a portal to Foulfell meant only for communication but not teleportation, allowing him to strike a bargain with Terrorblade through it. Just like his previous power above, the scrying pools were also involved here, probably because he needed them not only for their power to access distant places, but also their communication ability. Through this broken mirror portal, the Invoker was able to conduct business with Terrorblade about their bargain by delivering to him the fabled Shopkeeper's Gem as an offer. Whatever happened to the Gem after that is up to speculation.

Items of Power
To record information that he deems crucial, the Invoker owns a magical quill capable of writing on thin air, leaving lines of light that act as “ink” to produce text. He uses it to legibly write down anything in the Elvish alphabet, which consists of neat and flowy runes. He can manifest it out of thin air by teleporting it to him when he needs it and dematerialize when he wants to put it away. The only time he used his quill is when he inquired about Fymryn's powers. He wrote down what he found out about her powers without him even holding the quill, implying he can control it with his mind or it can move on its own. Bunny also had and used this quill. Other things he appears to conjure out of thin air is a blanket made from water magic (implied by its SFX) to comfort Fymryn. But the most notable item that he's conjured is a suit of red plate armor with special, magic properties meant to remedy a supernatural problem. Given to Davion free of charge, the armor was made as a remedy to his issue with losing his clothes when he changes form, since the bulk of Slyvion's body or Slyrak's body would shred Davion's clothing and leave him naked when he turns back. The suit solves this problem not by being strong enough to withstand tension or whatever, but by simply disappearing and reappearing along with Davion whenever he transforms. After the Invoker successfully collected five dragon souls, he reserved a container for each soul. These containers are metallic and in the shape of an egg. When he opened them with his magic, they appeared to have an aura inside of them that looks similar to water, perhaps the same bubble that the Invoker used to store the lotuses. According to the Invoker, the container is mystically bound to him. Hence, it will be unlocked and opened if he were to egress the material plane (where they were situated) without his souls, releasing them. DOTA: Dragon's Blood, Book 3, Chapter 1: The Wind Under the Door (21:52) Invoker: The hour has come. Davion: ''Not quite. Two things, if you want help, we need something from you. Invoker: The five dragon souls. Impossible. The container is mystically bound to me. Were I to leave this plane without them, containment would end. They would be released, vulnerable. Davion: You're the genius. Figure it out. Which brings me to the second thing. I'm going with you. Invoker: Preposterous. Kaden: This isn't an argument. The boy's going. We're all going. We all owe the bastard something. Mirana: Those are my terms. Invoker: (sighs) There is a way. You have contained one dragon soul. You may be able to contain more, at least for a time. (The Invoker summons the slot circle of the Forge where the five dragon souls are slotted, lifting them away from their slots before they levitate around him) Invoker: The dragon souls, the Element of Air, the Four Fundamental Forces. Davion: The Pillars of Creation. I know. When this is over, this is over. The souls will be released. Invoker: The souls will be released and the natural order restored. Davion: “Do what you have to do.” (The Invoker lifts Davion up with telekinesis, ready to infuse him with the souls) Invoker: The Forge channels the dragons' power. When it is done, their souls will reside within you. So long as you survive. (The Invoker infuses Davion with the souls. It causes extreme agony on his body as his arms manifest the features of an ionic dragon before the wings of a chaos dragon burst out of his back) Invoker: There will be some pain.'' However, perhaps he was talking about the Forge instead of the eggs seeing how his five souls were already slotted in the Forge and the eggs would have served no purpose now that the souls were actually being used instead of being contained. So the above would apply to the Forge, not these eggs. As for the Forge itself, this machine was first introduced in a partial form, in the final episode of Book 2. The part of it that we first see is the slots for the dragon souls, arranged in a fancy magic circle. The Archronicus is what conjures the Forge. The Invoker first conjured the Forge likely to check on it. The first purpose of the Forge that was revealed was its ability to channel the Eldwurm souls. The Invoker demonstrated this by channeling the dragon souls slotted in the Forge for combat. Conjuring the slot circle beneath him, he turned it into a gyroscopic orb where the souls orbited him, until they were locked in place in front of him if he chose one to use, allowing him to fight Terrorblade's dragon army. With his Forge, he tapped into Aethrak's soul first which allowed him to send out an omnidirectional wave of air that knocked back all the dragons in the air and thresh all the dragons on the ground with a whip of wind. Then he used Orrak's spirit to gain the ability to move at lightspeed and see everything around him move so slowly that they appear to not move at all, allowing him to react to the dragons attacking him with their elemental breaths all at once. He followed it with Byssrak's spirit which gave him his power to create a voidal orb that consumed the army's attacks before it tied them up with tendrils. This left Terrorblade's army vulnerable to the lightning storm created using Indrak's soul, allowing him to finish them off with the power in Vahdrak's soul that lent him the ability to unleash a massive explosion from himself that reduced the dragons to ashes and pulverized his home to a crater. The Forge is also able to both give and take the Eldwurm souls. In the hands of the Invoker, he was able to relinquish the souls he put into its slots by transferring the souls from it to Davion's body.

souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls souls He only knew its ability to take when he learned from Filomena's use of it when she took a bit of power from the souls in the Forge, so he realized he could take more than that with his greater skill with it. Conjuring it at the right moment before Hybrion could kill him, he used it to siphon his souls back to it, draining him. Its platform for the souls also had a shield that protects anyone in it from outer space's dangers.

This version of the Forge also bound the souls to it, allowing him to draw them to him wherever they are. It can even restrain Hybrion while it was taking his souls, since he couldn't escape it without being teleported. He was capable of doing all this with a thought.

Powers of Miscellaneity
When the Invoker contains magical objects, he uses a recurring spell that conjures a bubble of what appears to be and sounds like water or some other liquid. He used this to store Selemene's lotuses after taking them from Fymryn, before sending them away to some unknown storage. It was seen again when the box of lotuses that he sent to Coedwig was opened after the D.M.O. fulfilled this box's geas, revealing the lotuses that were briefly held in a bubble before his magick did its thing. This bubble can also be seen inside the egglike vessels that he used to store the Eldwurm souls that he collected. Perhaps these bubbles of magic liquid are used to preserve magical items, like pickling stuff in potions. He also has knowledge of incantations. One such incantation is a spell that can force those within earshot of his word of power to go to sleep. He simply casts it by saying "Sleep" as its incantation. This magic spell doesn't just put others to sleep, but the sleep that it forces upon them also has healing properties. Its rejuvenation is potent enough to heal life-threatening injuries such as Marci's broken leg, internal bleeding, fever, and the punctured lung that Mirana sustained in her fight with Slyrak. It also restores stamina, just like normal sleep. But this spell's sleep is no eternal curse as shown in fantasy stories. The sleep's duration lasts as long as normal sleep, several hours of comfortable sleep from sunset to dawn, to be exact. His daughter Filomena inherited this spell. Apparently, the magic of the Invoker is capable of killing a god, something he has used for this purpose before. Whatever it was, it definitely has both awesome and terrifying implications about the Invoker's true power and his past. In practice, his god-slaying magic was used by imbuing it into Fymryn's weapons, allowing her to use them to kill Selemene and reclaim her spark. The moon goddess being weakened but still requiring special magick to kill her implies some kind of immortality or invulnerability and hence his power to bypass it. But because of Fymryn's merciful nature preventing her from killing the fallen goddess, the effect of this powerful magic spell remains unseen. The Invoker can also use his magic to fire golden energy projectiles, which he used in his fight against Hybrion in outer space. Filomena inherited this magick from him and she used it to hurl an expanding golden orb that was strong enough to clash with and overpower a continuous beam of electricity from a weakened Arc Warden. Unlike the original's attack projectiles in his right click which draws upon his three signature orbs for their colors and perhaps their elemental power, the color of these magic projectiles are golden, just like most of the spells of this version of the Invoker. This implies that this version of the Invoker doesn't draw upon his orbs for his magic projectiles, unlike the one in Dota 2. eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name

Powers of Channeling
One of the Invoker's most powerful abilities is his ability to direct the course of certain energies from one point to another. His applications of this power are diverse. To restore his vital reservoir, the Invoker has a potent spell that can forcefully drain the lifeforce of the greenery that currently surrounds him. The Invoker used this spell once to replenish his lifeforce after expending most of it to capture Lirrak's soul using his magic. Taking a single piece of grass from the vast field that he plucked it from, the Invoker acquired a lifelink that allowed him to access the entire island's greenery. He then drained the vital essence of said grassland, restoring him back to full health at the cost of the plant life. This spell implies that the Invoker uses up his life energy when he uses magic, which also implies the existence of something akin to mana in Dota: Dragon's Blood. Filomena inherited this power as well, likely through his training and instruction. During Selemene's descent from godhood which he orchestrated, one of the steps in his plan included stripping her of her divine power. He did this by siphoning it from her lotuses that were stolen for him by the Coriel'tauvi. The lotuses were vessels of her power, which was transferred into the Filomena flowers outside his tower, keeping it away from her.

can channel his magic through divine items linked to deities, transmitting his power through whoever or whatever they possess. fo example, he channeled his power into one of selemene's lotuses (that he secretly kept for himself) to temporarily eclipse her luminous moon in a bit of shadow and summoned Terrorblade inside an elderly Dark Moon priestess, his presence made possible by the eclipse itself absorbed aw's attack energy into moon goddess' lotus, keeping it away from him and allowing him to control it before smashing charged lotus like a full water balloon, sending energy back to aw and destroying him invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker