Razor


 * Difficulty: Medium
 * Skill Curve: Medium

Razor is a ranged position-based tank carry that gets stronger the longer he is in a battle or teamfight. Because of the lengthiness he needs to be in the battle, and two of his skills, he is often built with tanky items rather than straight damage. His first skill is Plasma Field, which sends out a large ring out of razor and then returns to him. It is a very large AOE and pretty fast, and will deal damage on contact with units - doing more the further away the unit was. For this reason, it is useful for harassing multiple heroes in the lane and in teamfights. His second skill creates a low-range link between him and an enemy hero. This link will continually lower his enemy's damage and give him damage. If he can keep the link on for an extended period of time, he will gain immense amounts of damage so he often gets stunned and the link (which is low range) breaks. His third skill is a passive that activates when an enemy casts a spell on him. The enemy that casts the spell will take damage, be slowed for a short time, and purged of all positive buffs he has (such as double damage, or frost armour, etc), which really helps since people constantly focus him in the battle. His Ultimate creates a cloud around razor for a long time. This cloud deals minor damage to the enemy with the lowest health near him (creeps and heroes), and every time it strikes it subtracts 1 armour. These strike very fast (less than 1 second inbetween) so if razor can stick in the battle with it, he will lower everyone's survivability greatly, which makes him excellent in teamfights as long as he can survive.

Skills
Source:

Basic Strategy

 * Yasha is usually the best item to get after the core as it works well with Unstable Current and further increases the movement speed of Razor plus it grants you the opportunity to upgrade it into either the Manta Style or the Sange and Yasha based on different situations.