Shadow Fiend/Sounds

Attacks

 * Projectile launch sound plays as the attack projectile is released.
 * Shadow Fiend projectile launch1.mp3 Projectile launch 1
 * Shadow Fiend projectile launch2.mp3 Projectile launch 2


 * Witch Doctor projectile impact.mp3 Projectile impact sound plays as the attack projectile successfully hits the target.

Movement

 * Shadow Fiend idle loop.mp3 Loop sound plays permanently on Shadow Fiend, gets louder while moving (40% vol).

Shadowraze

 * Shadowraze.mp3 Cast sound plays at the raze location upon cast. All 3 razes use the same sound (80% vol).

Demon Eater
 * Reduces the default sound's volume down to 60%-70%.
 * Demon Eater Shadowraze cast.wav Plays together with the default cast sound as an extra layer (100% vol).
 * Demon Eater Shadowraze.wav Full sound example.

Necromastery

 * Necromastery does not use any sounds.

Presence of the Dark Lord

 * Presence of the Dark Lord does not use any sounds.

Requiem of Souls

 * Requiem of Souls pre cast.mp3 Pre cast sound plays on Shadow Fiend during the cast animation.
 * Requiem of Souls cast.mp3 Cast sound plays on Shadow Fiend upon cast.
 * Target sounds play on each hit enemy unit.
 * Shadow Fiend projectile launch1.mp3 Target 1
 * Shadow Fiend projectile launch2.mp3 Target 2
 * Requiem of Souls.mp3 Full sound example.

Demon Eater
 * Demon Eater Requiem of Souls pre cast.wav Plays together with the default pre cast sound as an extra layer.
 * Demon Eater Requiem of Souls cast.wav Plays together with the default cast sound as an extra layer.
 * Demon Eater Requiem of Souls.wav Full sound example.

Other

 * Shadow Fiend death.mp3 Death sound.