Hex

Hex (or Sheep or Polymorph) is used to refer to a type of status effect that transforms the affected unit into a critter, silencing and disarming a target and setting its base movement speed to 100 in case of Shadow Shaman's, and to 140 in case of Lion's and. Hexed targets are muted (cannot activate items and spells), in addition to having some passives disabled: e.g. evasion or damage block.

Hex shuts off all abilities on heroes except the following:
 * Upgrade-granted ones, like, ,
 * Triggered abilities like, , , , and certain other passives such as
 * Unsilenceable abilities like
 * Toggled abilities like, , , cannot be manually toggled for the duration of hex

Hex disables True Sight granted by, Burn Damage from , Evasion, and Damage Block. Both innate evasion/damage block and item-based evasion/damage block are disabled.

Hex does not affect magic resistance, does not affect armor, and does not dispel any buffs or debuffs.

Hex sets the target's base movement speed to a certain value, meaning that a target carrying Boots will move at that value +50ms, a target without boots carrying a Yasha will move at that value + 10% of that value ms, units under the effect of Shapeshift or Surge will still move at max movement speed, and so on.

Hex instantly destroys any illusion it is cast on.

All current methods of applying the hex effect to a target will trigger, and be blocked by, Linken's Sphere and are unusable on a target with Magic immunity.

All current Hexes have instant cast time making them very handy to interrupt an initiating enemy from using his abilities.

Sources of Hex

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