Tiny

Tiny the Stone Giant is a melee Strength hero with powerful ganking potential, able to nuke out fragile victims with his unique combo. Avalanche is one of his two primary source of damage, this lets him create an explosive wave of stones to an area, damaging and stunning them. Toss throws his target up high, damaging his foe during the tossed duration, launching them to a specific unit, and damaging nearby enemies on impact. Toss can also be used to save his allies or help them initiate by tossing his allied initiator to an enemy team. Using Avalanche in conjunction with Toss will inflict massive amounts of damage, as well as a long area of effect stun. Although his two spells can disable his enemy, it is most used mainly for killing rather than setting up or support his allies. Those foolish enough to attack him may be rewarded with a stun from his passive ability Craggy Exterior, which also gives him additional armor to compensate his low resistance. Although at first he may live up to his name, he will gradually grow in size and power with his ultimate, Grow, greatly increasing his attack damage, movement speed, and Toss damage, while his attack speed is critically downgraded. While fragile early game, he will soon turn into a hulking behemoth with massive health and power.

Tips

 * By using Avalanche and then using Toss as soon as you can on an enemy hero it provides the maximum amount of damage that can be done to a single enemy using your spells; this is due to Avalanche damage affecting the enemy hero twice. This effect also occurs if you reverse the order by using Toss and then Avalanche. However, if using Toss first, it is harder to land all of the damage pulses of Avalanche while the target is in the air, often resulting in lower than the maximum possible damage.
 * The Blink Dagger is the perfect item to get on Tiny as it helps him gank consistently early game and pick up more kills and escape if needed.
 * When leveling your skills early game it is better to max your Avalanche and Toss to gain more kills early game, if you don't feel confident enough to hit a "Combo" than ask a team mate with a stun, such as Crystal Maiden or Vengeful Spirit, to use their stun first. Getting your ultimate at level six is still recommended as the extra move speed and attack damage adds more damage to your combo than points in avalanche or toss alone.
 * At close range, tossing a unit at itself will do extra damage, as the tossed unit will receive both tossed unit damage and the damage from being struck by toss. Use this extra burst to finish off heroes when avalanche is on cooldown.
 * Early game, tossing an allied initiator such as Slardar, Earthshaker or Tidehunter at foes can set their skills up perfectly.
 * Grow gives him the highest natural attack damage in the game, at the cost of his own attack speed. If he gets a good standing during the middle phase, he can be equipped with damage items, to further increase the dangerous power of Tiny.
 * Waiting to skill level 4 Avalanche is a good strategy because of the measly 40 damage increase, compared to Toss's damage increase of 75.
 * Tiny teams up particularly well with Wisp, due to Wisp's stun and ultimate both being of great use to Tiny.

Trivia

 * Tiny's quote "Tiny Smash!" is a reference to the comic book superhero The Incredible Hulk.
 * Tiny is the only hero in Dota 2 that is able to wield a weapon (in his case a Tree) when built with Aghanim's Scepter.