Talk:Windranger

Can anyone add the new Windrunner set released in Julu 26th, 2013?
 * Sure, I'm working on it. --ERmachdp (talk) 15:02, 4 August 2013 (UTC)
 * Thanks, much appreciated! I tried to do it myself, but I got confused xD.

It seems that new item for Windrunner added on November 14th, 2013 patch isn't included in the item list. It's called Windweave Headband. Can anyone please add it?


 * Already did. Windweave Headband. The templates are just messed up and don't show everything :< ~ Lemoncream (talk) 22:11, 22 November 2013 (UTC)

Powershot Cast Time
The ability section says Powershot does full damage after .7 sec, while the tips section says it does full damage at 60% (.6 sec). Does anyone know for sure which one it is? Verumae (talk) 22:35, 11 September 2013 (UTC)


 * I believe the Powershot notes section is wrong, currently it says it will do full damage if cancelled after .8 sec of channel or 80%. This should be changed to .7 sec of channel or 70%. This is due to the cast point counting towards the channeling time for powershot. .3 sec cast point + 1 sec of channel = 1.3 full sec of channel, but damage is capped at 1 sec. I did some testing ingame and this seems to be correct. Can anyone else verify this?
 * --LoudMetal (talk) 20:59, 3 June 2014 (UTC)


 * After searching online, it would appear you are correct. I also tested myself and came to the same conclusion. I will update the page right now.
 * --PimpadelicX (talk) 21:46, 3 June 2014 (UTC)

Windrun
Tooltip on Wiki currently states the skill name is Windrange. Whilst Valve did change the name of the character, the skill name is still Windrun.
 * Thank you. It was a mistake. --ERmachdp (talk) 12:50, 24 November 2013 (UTC)

Shackleshot
The notes say that Shackleshot will prioritize enemy heroes for the latch. The only thread I found on the dev forums was this: http://dev.dota2.com/showthread.php?t=40574 Quote by a mod: No, it was just units over trees. Units that would make the smallest angle between the primary and secondary target are selected, it doesn't matter if its a hero or creep.

This would be in line with my personal experience where Shackleshot prioritizes Units over Trees but doesn't distinguish between creeps and heros.