Illusions



Illusions are non-perfect copies of another unit. To enemies they look exactly the same as the original unit, but to allies the illusions are very distinct from the original one (illusions have a different color than the original unit). Illusions run equally fast, attack almost as fast but their attacks usually deal much less damage (the only exception is Chaos Knight) and they usually take a lot more damage (the only exception is Morphling). Illusions can be created by picking up a Rune of Illusion, certain spells, or the item Manta Style.

Illusion abilities
Illusions can't use any active ability. Passive abilities that illusions can use:


 * Evasion
 * Critical Strike (it should be noted that the red number is before the illusion reduction)
 * Mana Burn (only works on melee illusions)
 * Movement Speed bonus
 * Attribute Bonus (Strength, Agility and Intelligence)
 * Health or Mana
 * True Sight
 * Radiance's Burn Damage (the aura still will not affect units already affected by a different Radiance aura)
 * Attack Speed bonus
 * Magic Resistance from abilities, and from base Magic Resistance
 * Quelling Blade's bonus damage to creeps

Passive abilities that illusions can't use (even if the animation might show something different):


 * Raw damage or armor
 * Health or Mana regeneration (this includes lifesteal)
 * Unique attack modifiers (except Mana Burn on melee illusions)
 * Cleave
 * Bash (it works in some rare scenarios, read more about it below), this includes the interrupt on Monkey King Bar
 * Damage Block
 * Magic Resistance from items (Cloak, Hood of Defiance or Khadgar's Pipe of Insight)
 * Backstab (from Stealth Assassin)

Bash on Illusions
Illusions cannot bash using the effect of Skull Basher, they can still however proc Monkey King Bar's mini stun.

Auras on Illusions
Illusions will bestow any auras that the original hero has, however they usually will not benefit from this aura.

Exceptions: Illusions can benefit from auras that increase Attack Speed or Movement Speed.