July 12, 2012 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/8400/
 * before = July 11, 2012 Patch
 * after = July 13, 2012 Patch


 * diff-1 = July 12, 2012 Patch/plain


 * notes =


 * Added {{Hero ID|Templar Assassin}}!
 * Enabled {{Hero ID|Templar Assassin}}, {{Hero icon|Disruptor|16px}} Disruptor and {{Hero ID|Undying}} in Captain's Mode.

Gameplay

 * Fixed Jinada icon.png Jinada proccing on Tombstone icon.png Tombstone.
 * Fixed Spiderling passive proccing on magic immune units (like zombies) and spawning mass spiderlings.
 * Disruptor
 * Fixed Kinetic Field icon.png Kinetic Field sometimes causing heroes to fail to attack a hero who is being trapped in the field.
 * Fixed Echo Slam icon.png Echo Slam initial damage not hitting units through magic immunity.
 * Fixed Pulse Nova icon.png Pulse Nova procing Essence Aura icon.png Essence Aura.
 * Fixed Summon Spirit Bear icon.png Spirit Bear not aggroing creeps when it attacks a hero
 * Fixed Moon Glaive icon.png Moon Glaive bouncing on ward type units
 * Fixed Moon Glaive icon.png Moon Glaive bounce order.
 * Lycan
 * Fixed wolves having max speed for their duration after Shapeshift icon.png Shapeshift ends if summoned during Shapeshift icon.png Shapeshift.
 * Fixed Death Pulse icon.png Death Pulse not healing allied magic immune units
 * Fixed Phase Shift icon.png Phase Shift proccing Essence Aura icon.png Essence Aura.
 * Rubick
 * Fixed being able to steal spells from their being toggled off.
 * Fixed getting stuck in Flesh Golem form when respawning with the buff.
 * Fixed some abilities being broken when re-stealing them, now re-stealing an ability will have no effect on your currently stolen ability.
 * Fixed Ether Shock icon.png Ether Shock ignoring Linken's Sphere.
 * Fixed Greater Bash icon.png Greater Bash affecting Magic Immune units when procced via other abilities
 * Fixed Tombstone icon.png Tombstone interaction with Refresher Orb.
 * Fixed Deathlust sometimes not working properly.
 * Fixed a bug where Deathlust would sometimes not go away.
 * Decay now makes the target lose exactly 76 health when cast and heal exactly 76 when it ends. Before the health scaling was causing the target not to lose then gain the correct amount of health.
 * Fixed Spirits icon.png Spirits exploding on illusions.
 * Fixed Relocate icon.png Relocate to not teleport while dead
 * Improved AFK detection.
 * Fixed Smoke of Deceit dodging incoming projectiles if there are nearby enemy heroes.
 * Fixed Ethereal Blade and Black King Bar interaction.
 * Fixed completely-avoided damage from triggering Blink Dagger's cooldown.
 * Fixed Tombstone icon.png Tombstone interaction with Refresher Orb.
 * Fixed Deathlust sometimes not working properly.
 * Fixed a bug where Deathlust would sometimes not go away.
 * Decay now makes the target lose exactly 76 health when cast and heal exactly 76 when it ends. Before the health scaling was causing the target not to lose then gain the correct amount of health.
 * Fixed Spirits icon.png Spirits exploding on illusions.
 * Fixed Relocate icon.png Relocate to not teleport while dead
 * Improved AFK detection.
 * Fixed Smoke of Deceit dodging incoming projectiles if there are nearby enemy heroes.
 * Fixed Ethereal Blade and Black King Bar interaction.
 * Fixed completely-avoided damage from triggering Blink Dagger's cooldown.
 * Fixed Ethereal Blade and Black King Bar interaction.
 * Fixed completely-avoided damage from triggering Blink Dagger's cooldown.

UI

 * Rich Presence now shows if you're casting a game.
 * If you buy an Aghanim's Scepter on a hero with no upgrade, this is now shown in the ability.
 * Battle point rate and any equipped bonuses are now shown in the inspect panel.
 * Numerical battle points earned (split into base and bonus) are now shown on the game end screen.
 * The play panel now shows matchmaking game modes and regions from the party when finding a match.
 * Improved unpause countdown, added UI sound.
 * Fixed case where we weren't properly crediting damage from summoned units/wards to their hero in the combatlog.
 * Added an interface setting to prevent the camera from moving upon respawn
 * Neutrals now have yellow healthbars when spectating.
 * Roshan's healthbar is now slightly bigger.
 * We now hide all match details until you reveal the winner.
 * Team names and logos are now shown on match details panel.
 * Fixed a handful of issues with the message and chat system when watching replays.
 * The killcam card now flips over to show the full body portrait.

Bots

 * Improved how bots manage their movement while doing evasive maneuvers -- they will now consider a range of escape directions and select the best one based on other nearby avoidance zones.
 * Added avoidance to Disruptor's Kinetic Field (while it's forming) and Static Storm.
 * Improved how bots request items from the stash via the courier. The courier will now only deliver items the hero has room for, and bots will take into account projected item combines.

Visuals

 * Added overhead messages when items or abilities cause unnatural mana gain or loss (such as Arcane Boots).

Economy

 * A new chest with exclusive items has been spotted.
 * Announcers, couriers and several rare items on sale.
 * Added Storm Spirit announcer.
 * Added over 50 new community created items.

}}
 * changes =
 * Added the following stolen spell animations for Rubick:
 * Black Hole icon.png Black Hole
 * Life Drain icon.png Life Drain
 * Added support for the following Strange Modifiers:
 * Invisible Jinada Strikes
 * Tracked Invisible Kills
 * Tracked Kills
 * Tracked Bonus Gold
 * Sunstrike Kills
 * Double Shackle
 * Multi-Hero Powershots
 * Quad Ravages
 * Enemies Gushed
 * Couriers Purchased
 * Wards Purchased
 * You can now choose a custom Announcer while spectating.