Talk:Attack Range

Motion Buffer Range mechanic
How does the so-called "motion buffer range" exactly work? The 6.84 patch which introduced this mechanic states: "Melee attacks now miss if the target is farther than 350 range more than their attack range."

So this means the maximum range for a melee unit to hit its attack target should be the unit's attack range + 350, right? However, the wiki sometimes only states 300 range instead of 350, so which is the correct value for that?

(Note: I couldn't find any other changes related to this mechanic in the subsequent changelogs.)

--Psion1C (talk) 20:59, 15 January 2017 (UTC)