Enchantress/Guide

General

 * Enchantress is effective in all stages of the game.
 * Building is a very good choice on Enchantress; as aside from the intelligence it gives her it can be used to put some distance between her and her enemy (thus empowering Impetus); or even if very well-timed to use it on Impetus' target while Impetus itself is mid-air; thus hugely increasing its damage. Note however that this will make escaping easier for the enemy if your very powerful Impetus does not kill them.
 * Also a teamwork and combo with an allied Pudge's can also maximize your Impetus to its full damage when also combined with Force Staff.
 * Enchant allows the Enchantress to micromanage just like Chen. Micromanaging is a crucial ability to master for heroes like Enchantress and Chen.
 * With, Enchantress has a higher attack range than towers, allowing her to attack them without them being able to attack back.
 * and are highly recommended for Enchantress.


 * Untouchable makes Enchantress nearly immune to basic attacks, but be careful, she still has a low health pool and can be easily focused down by spells.
 * A few levels invested into Untouchable will slow Roshan's attacks to a crawl, making Enchantress an ideal tank against Roshan.


 * With an, Enchantress can have up to 8 units enchanted with Enchant at a time.
 * Try to get Alpha Wolf in late game as its damage aura scales with your allies' attack damage.


 * A can be useful for Enchantress; its active ability provides most or all of the mana needed for Nature's Attendants, allowing her to heal effectively 250/450/650/850 health for effectively 0/0/5/20 mana. The ring can later be built into a.
 * Her heal is very powerful in surviving ganks, as it can be used before getting stunned and if she's the only target, only heavy nukers are capable of killing her.


 * Buying Mana Regeneration Items like, , and are helpful for Enchantress since Impetus burns a lot of mana, even if you have a lot of mana regeneration.
 * The attack range increases of fully stack with that of her  upgrade, increasing her attack range to a total of 870. Looking at how Impetus deals damage, this is a significant boost to her damage output. The item also gives strength and attack speed, both of which are needed attributes for Enchantress.
 * Impetus deals 82.5/110/137.5 damage per attack, considering attacking a stationary target at max attack range. Dragon Lance increases that to 102/136/170, Aghanim's Scepter to 111/148/185, and both together to 130.5/174/217.5 damage.
 * Remember that Impetus scales very well into late game, especially with attack speed.

Items
Starting items:
 * heals every little wound that you could get from jungling or gank attempts.
 * is bought for two reasons: Enchantress greatest weakness is her low starting strength and strength gain. So the Gauntlets of Strength mitigates this weakness a bit. They also build into an Urn of Shadows, which is a very useful item for Enchantress.
 * is bought to recover from a greater clash, which could potentially happen while ganking or in the jungle when meeting a roaming hero.
 * es give very cost effective and cheap attribute bonuses.

Early-game items:
 * is good for refilling health and mana in short bursts.

Core items:
 * increases the rate at which can be used and can also provide a health bonus.
 * is a useful item for a hero who will be very active in the early game.
 * is the prime way to increase Enchantress' damage output. It also increases her attack range, allowing her to stay farther from the fray.
 * Enchantress can throw out very painful attacks when combined with Aghanim's Scepter, reaching more than 800 attack range. The strength, damage and attack speed bonus are great for her as well, as she is lacking all of that.

Situational items:
 * helps with mana regeneration, allowing more liberal use of Impetus, and it also gives good survivability.
 * gives Intelligence, survivability, and a slow, allowing Enchantress to keep in range of her targets.
 * provides good bonuses to attributes and provides an important disable that allows Enchantress to keep using Impetus on a target.
 * helps to pick off a single target who poses a threat to Enchantress and also gives intelligence, mana regeneration and attack speed, greatly increasing the rate at which Impetus can be used.
 * , combined with, makes Enchantress very hard to dispatch.
 * allows Enchantress to attack faster with, and survive for longer in fights.
 * is a great help to positioning.