Version 5.67

Heroes

 * Reduced area damage from 75/100/125/150 to 75/100/125/125.


 * Reduced Acquisition range from 650 to 500.
 * Increased attack range from 410 to 450.
 * Rescaled base attack damage from 30-37 to 16-38.


 * Increased base attack damage from 2-24 to 24-29

Original Warcraft III Map Description
Map Description A clash of the titans! 26 Scourge heroes face off against 26 Sentinels. Special game modes in this version are reverse, teamrandom, and allrandom. The killing sounds are still around. Loading Screen DotA Allstars v5.67 Clan TDA @ Azeroth www.rtsgames.com/dota

Here's to syl-la-ble, whose contributions to Allstars have been immense throughout its existence. He will be missed.

Fixed all bugs that I know of, but it's hard to find them all since the forum is down.

Quest Notes DotA Allstars v5.67 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out. Thanks to Dankstoner for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 9/23/04 at 6:53 PM.

Enjoy! -Guinsoo

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA ).

Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.

New in this version Improved Nerubian Assassin. Added Rooftrellen and Shaku. Redid the item system. Added -shortmode. Went back and redid all triggers, optimizing them to reduce lag and memory leaks. Also cleaned up all extraneous object information. Made some balance tweaks on some characters.

Fixed all bugs that I know of.

Commands -random :  Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Costs 150 to activate or a bunch of cash in an allrandom game. Can only be used in the first 90 seconds and gives you a new random hero. -nopowerups :  Votes to stop powerups from spawning. -reverse or -re (blue only)  :  Activates a game mode where you can choose your opponent's hero. -allrandom or -ar (blue only)  :  Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes. -teamrandom or -tr (blue only)  :  Activates a game mode where everyone gets a random hero that their team could normally choose. -beamcounter : If Luna is playing, every time she uses Eclipse or Lucent Beam, it counts it. That's all it does. -refresh: If you are the Phantom Assassin, casts a 0-damage Frost Nova on yourself to refresh Blur. -shortmode or -sm: Reduces all tower damage and hit points, increases hero experience gained by 10%, and doubles the gold given periodically

League Play To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.