Sniper/Counters

Bad against...

 * Axe can easily close the distance to Sniper with either or.
 * With in combination with  and, Axe can make short work of Sniper, finishing him off easily with  due to his naturally low HP & high attack speed in the late game


 * Sniper is suspectible to being ganked by Bloodseeker, who can easily kill Sniper due to his lack of mobility and escape mechanisms.
 * Even if Sniper builds mobility items, Bloodseeker can prevent and even punish Sniper from/for using them with : Sniper is forced to stand still with, while and  deals damage if he attempts to use it while Ruptured.


 * Bounty Hunter can use to get close, and  can do massive damage and slow down Sniper on the first attack.
 * gives additional speed to Bounty Hunter and makes useless, easily killing him with few attacks.


 * Primarily, a combined with  can be used to catch Sniper.
 * Centaur can also utilize to cover the distance.
 * can easily finish off Sniper after Centaur initiates on him.
 * punishes Sniper for focusing Centaur in teamfights, by returning damage dealt upon Sniper and giving attack damage charges for Centaur.


 * Clockwerk can easily close the distance to Sniper using and trap him using.
 * Even though Sniper is a natural carrier, Sniper's low health usually means Clockwerk can finish him off with  and.


 * Invoker's arsenal of magical spells are troublesome for Sniper who has low HP and high armor, which does not benefit him much against Invoker.
 * Besides magical damage, he can be disarmed and repeatedly ministunned with preventing him from reacting.


 * Lifestealer can close the distance to Sniper by using on a fast or durable creep to tank Sniper's damage while Lifestealer gets close enough to cast.


 * Being mostly a physical damage dealer, Sniper's effectiveness is greatly reduced by Omniknight's.
 * Omniknight can also protect an ally from being finished off by Assassinate by using.


 * allows her to jump on Sniper with increased attack speed and it's hard for him to win a fight against her.
 * and shreds Sniper's low health and armor.
 * can be activated to get within Phantom Strike's range, surprising Sniper before he has a chance to react. Its passive also reduces Sniper's overall effectiveness against Phantom Assassin, provided he hasn't purchased a.


 * grants Phantom Lancer mobility to close in the distance between sniper, which Sniper highly resorts to it to assault his enemies.
 * Phantom Lancer can dispel Sniper's Assassinate easily with and causes confusion to Sniper with the latter effect of creating an additional of 2 illusions.
 * Phantom Lancer's could create massive army of illusions in seconds to destroy Sniper easily since most Sniper's abilities are single targeted, which means Sniper has a hard time in taking down Phantom Lancer and his illusions one by one before Phantom Lancer kills him instead.


 * Pudge's enables him to bring Sniper in the middle of any fight or to pick him up in early game which counters his ability to deal far away from the melee.
 * Also, can lock Sniper down which makes him highly vulnerable and give enough time for Pudge to kill him alone.


 * Slark is natural or  carrier and with  Sniper has no opportunity to escape.
 * With and  Slark will easily win a fight against Sniper.


 * instantly takes her to melee range of Sniper, and makes it difficult to escape from her.
 * Spectre outcarries Sniper in the late game, so Sniper must try to end the game early before Spectre comes online.


 * Spirit Breaker can charge towards Sniper from anywhere on the map with.
 * deals Magical Damage, which can prove dangerous to low health Sniper.
 * Both previous abilities combined with ensures Spirit Breaker can easily solo kill Sniper.


 * Storm Spirit can close the distance towards Sniper very easily with his ultimate.


 * allows Tusk to move himself and allies towards Sniper whilst invulnerable and hidden.
 * His may also block pathing for Sniper as he has no means of moving through obstacles. In addition,  can hinder Sniper's escape.


 * breaks Sniper's passives.
 * together with can slow Sniper and tears through his low health and mobility.


 * allows Weaver to close the gap between himself and Sniper with high speed, and to maneuver through teamfights to get on top of him.
 * A combination of and  tears through Sniper's low armor.

Others

 * Heroes with high mobility can approach Sniper:, , , , , , and most notably.


 * Heroes with catch to disrupt Sniper's positioning and deliver him into the enemies:, , ,

Items

 * returns all the damage Sniper deals, and the duration of it is often more than enough to either kill Sniper, or leave him low on HP.
 * can disjoint Assassinate if timed correctly, as you have ~4 seconds to react before being hit.
 * disables True Sight from Assassinate on target.
 * blocks Assassinate on impact.
 * capable of closing gap between user and Sniper very fast and disjointing Assassinate.
 * reflects Assassinate.

Good against...

 * Somewhat like Medusa, Drow Ranger is a fairly immobile hero that hopes to be able to attack without dying. Sniper should outrange her.
 * Be careful however that if she starts attacking you, she packs a bigger punch than you thanks to.


 * Sniper is able to kite Earthshaker with his very long range.
 * Sniper can dodge Earthshaker's stuns like and  with mobility items such as  and /.
 * Sharpnel can be used to cancel Earthshaker's Blink Dagger and preventing his.


 * Sniper has a very long range, so it is rare that Enigma can catch him in a.
 * Assassinate can easily cancel if he is not caught, especially with the level 20 talent.
 * Enigma's Eidolons from are useless to push against a Sniper as he will easily kill them, especially with /.


 * Medusa is a fairly immobile hero that deals damage around her with . Sniper should outrange her and stay out of harm's way from Split Shot.
 * More importantly, Sniper should have enough attack range to fire at Medusa during her without turning to stone, so the ultimate is mostly wasted against him.


 * Sniper is a pure right click carry with a very long range, making it hard for Silencer to cast any of his skills on him in lane. During team-fights, has little impact on Sniper.


 * Shrapnel can be used to cancel Shadow Fiend's Blink Dagger from a huge range.
 * Take Aim and Headshot allow Sniper to harass Shadow Fiend in lane without getting into the range of his.
 * Assassinate can be used to cancel Shadow Fiend's if he is not a target.


 * Sniper can easily destroy from long range.

Others

 * Heroes who Sniper can kite:, , , , , , , and etc.
 * Heroes with channeled abilities which Assassinate may cancel at long range:, , ,
 * Silence and root abilities are irrelevant to Sniper.

Works well with...

 * of Drow Ranger benefits Sniper a lot throughout the whole game as it provides him with extra attack speed, which is never bad for a carry.


 * increases Sniper's attack speed and movement speed, enabling him to farm faster and output more damage in team-fight.


 * Lich's multiple slows allow enemies to be easily kited


 * grants True Sight on all enemies under 25% HP, even through Fog of War, providing vision for Sniper to attack or use Assassinate to secure kills.

Others

 * Sniper appreciates durable front-liners to engage the enemies, allowing him to attack from a safe distance:, , ,

List of heroes that counter Sniper, and list of heroes that work well with Sniper.

Sniper/Противостоящие