Batrider

Batrider is a ranged intelligence hero who excels in lane control and harassing enemies, especially in the early phase of the game. Usually Batrider is played as a heavy support, items are not needed to utilise his abilties. Batrider is a mobile burst damage raider, capable of dealing enormous amounts of damage on stacks, at a risky close range. Before moving in for the kill, the Batrider hinders his targets with Sticky Napalm, a stacking debuff ability that slows his enemies and amplifies the damage taken from Batrider himself, be it with attacks, spells, or items. When his enemies are greatly crippled, he is ready to attack. With Flamebreak, he launches an explosive cocktail which damages and knocks back enemies in a targeted area. Then, the Batrider activates his Firefly ability, allowing the Batrider to fly high in the sky, creating a burning trail of liquid fire, scorching enemies who dare to go in his path, while giving him the ability to cross and phase through impassable grounds. With Sticky Napalm stacked, he is capable of amplifying and inflicting massive damage quickly, burning them with Flamebreak and Firefly. The Batrider then uses his ultimate, Flaming Lasso, which catches a target with a lasso, shackling and pulling them to his Firefly trail or to the clutches of his merciless allies. When these spells are used altogether, the Batrider is a dangerous enemy that enemies should be aware of, risking his own safety, but enough to cause fiery chaos and mass destruction.

Gameplay
Batrider excels in his lane in the early game, and plays as a highly mobile, damage dealing Hero. His Sticky Napalm slows targets and increases his damage against them, and can stack up to 10 times. Once properly coated, Batrider can stun a target and leave them open with his Flamebreak, which stuns, knocks back, and deals high damage. He can use this to clear out more dangerous enemies, and stun targets while he moves in for the kill. His last two abilities, Firefly and Flaming Lasso work best together. Firefly allows him to move over any terrain, leaving a trail of fire behind him that burns enemies and destroys trees. Flaming Lasso pulls the target enemy behind him and into his allies. When used together, it allows him to pull an enemy into his fire, igniting them, and dealing significant damage.

Batrider's lane dominance comes from his Sticky Napalm, which makes last hitting a cinch, and Flamebreak, which knocks enemy Heroes away from the creep wave. He can also harass easily, by stacking Sticky Napalm on a target and either stunning them with Flamebreak, flying over them with Firefly, or by doing both to deal massive damage. His high attribute gains make him very dangerous, as he cannot only tank a lot of damage, but also output a lot with his large Mana supply. Batrider can also gank very easily, able to appear from anywhere with his Firefly ability, stun an enemy with Flamebreak, and then immediately grab them with Flaming Lasso. In teamfights, he can also very easily isolate an enemy and remove them temporarily, while still dealing tons of damage to the enemy team by flying past with Firefly. He is not very item-dependent, only requiring a blink dagger to be effective, though greatly benefits from items that provide health and mana for him to deal significant damage to enemy units who are amplified by Sticky Napalm, cast his spells long enough, and for him to function as a potent semi-carry with his spells.

Tips

 * Batrider can effectively jungle early with a few points put into and . Make sure to stack the camps to maximize income!
 * Make sure you have a and a  when you gank with . Most enemies will not know what hit them.
 * Remember that Batrider has only 1200 day vision while most other heroes have 1800, keep this in mind when ganking.
 * During the mid-game, remember to go for ganks with smoke, often times only one other hero is needed to secure kills.
 * Use to approach enemies from angles they would not expect you, or to hide in the trees and wait for an opportunity to arise.
 * its a great pickup in Batrider, gives you movement speed to improve Lasso effect, mana regen to help spam your abilities and also another disable to help in teamfights or to disjoint projectiles.
 * Batrider should center around movement speed and positioning items to get the most out of his ultimate.
 * Batrider can dominate the middle lane thanks to, and even be able to go for kills with and a few stacks of napalm on the enemy midlaner.
 * Batrider can also be a viable solo offlaner thanks to flying movement gives, allowing for a somewhat reliable escape from bad situations.
 * can be bought in late game as a luxury item, which will give you a much higher health and mana pool supplying health and mana regen, magic lifesteal which will fit with and  and also will reduce your cooldowns allowing for an even better spam of all skills.
 * can be bought as a way of initiating on 2 clumped up targets, this can be devastating late game as it means batrider can effectively pull two targets out of position with.

Trivia

 * Batrider is occasionally referred to as "Batman" in game, mostly due to the recent popularity of Christopher Nolan's Dark Knight trilogy starring Christian Bale and Gary Oldman.
 * Batrider's real name in DotA was Jin'zakk.
 * After killing Faceless Void, Batrider says bat rival 21.mp3 "Hey Void! Have you seen Bat to the Future?", which is a reference to the film "Back to The Future"
 * Batrider's concept may well be based on Project X-Ray, a military strategy developed during World War II which involved using bats equipped with small, timed, napalm-like incendiaries to decimate towns (See Alexis C. Madrigal's "Old, Weird Tech: The Bat Bombs of World War II," in The Atlantic, 14 April 2011).