Talk:Armor

Armor Stacking section
One part of this section reads:
 * This is called "Yolo hit points", or YHP. A Hero with 10 armor has 160% of their maximum hit points as YHP, meaning that if a Hero had 1000 hit points, it would take 1600 points of physical damage to kill them.

It comes without saying that I think it should be changed back to Effective Hit Points and EHP. I mean, seriously, I haven't checked the page history yet but whoever did that must have been out of their mind.

Edit: Alright, it was just some nerd called [|YoloTSwaggins]. Change reverted.

Yet another edit: The infant's at it again.

Small error in the EHP section
Under "Armor Stacking", one sentence currently reads, "A hero with 0 armor and a base HP of 1000 will increase his EHP by 160% if he increases his armor to 10." This should be "increase his EHP by 60%", because increasing by 160% would mean an EHP of 2600, instead of 1600. I was not allowed to make the change myself.

Suggested change to charts
May I suggest we add a chart for EHP?



I also have no idea what's going on in the "Practical meaning of armor reduction" chart. Would it be possible to explain it more clearly, or remove it?

Armor stacking section, EHP example with Sven
Apparently, the "3056" number which Sven should take to die is wrong. "3684", as 168,76% of Sven's HP, is the correct value. Tested it with bots, and it took 25lvl Drow to kill 25lvl Sven ~15 hits, which is about right (255 dmg avg., 3825 dmg ttl).