Juggernaut/Counters

Bad against...

 * Juggernaut can rarely safely Omnislash a Phantom Lancer due to his low cooldown Doppelganger, an extremely effective way of cancelling the slashes. Even when on cooldown, the constant presence of illusions nullifies the damage done by Omnislash. Phantom Lancer can also send out lone illusions to trick Juggernaut players into wasting Omnislash, and thus Phantom Lancer is never a prime target for Omnislash or even Blade Fury in all stages of the game.
 * Diffusal Blade is a core item for Phantom Lancer. The manaburn from this item can quickly destroy Juggernaut's meager manapool if he is not careful, making it impossible for him to cast any abilities, including the Healing Ward, a powerful heal that can singlehandedly turn the tide of a teamfight.
 * Other illusion heroes also do well against Juggernaut, including Chaos Knight, Naga Siren, and Terrorblade.


 * With correct timing, Clinkz can completely shut down Juggernaut. With an Orchid of Malevolence he renders Juggernaut completely helpless.
 * His damage is sufficient at earlier levels to destroy Juggernaut in a few hits, due to Juggernaut's low base strength.


 * Axe's call goes through Juggernaut's spell immunity, making a Blade Fury teleport escape impossible.
 * Juggernaut's low base health and high attack speed causes him to take a lot of damage from the pure damage of Counter Helix.
 * Axe's durability makes him very difficult to take down with an Omnislash, especially if he gets the bonus armor from a successful call.
 * Consider picking up a Blademail, as it smashes through Juggernaut's health very quickly.
 * Other heroes with disables that go through spell immunity are strong against Juggernaut, such as Legion Commander and Vengeful Spirit.


 * Juggernaut's atrocious manapool and intelligence gain makes him a very vulnerable target for Outworld Devourer. Arcane Orb does pure damage, effective against Juggernaut's low strength but good armor.
 * Outworld Devourer's ultimate removed 40% of mana from affected heroes, and on Juggernaut it can make him unable to cast any spells at all for the duration of the teamfight.
 * His Astral Imprisonment is also extremely useful against Juggernaut's ultimate, potentially cancelling it altogether. It can save any ally that is being primarily targeted. Other heroes that have similar saving abilities are also very good against Juggernaut, such as Shadow Demon, Dazzle, Oracle, Bane, Pugna, Tusk, and Winter Wyvern.


 * Juggernaut needs to be very close to enemies in order to dish out his damage, but getting close to Ursa is not a very good idea. Ursa can easily shred Juggernaut with a couple swipes if anything is attempted, and is one of the few heroes that shouldn't be chased with Blade Fury that often.
 * Ursa's ultimate is very strong against Juggernaut's, strongly nullifying the damage that is done, even if he is alone.

Others

 * Heroes with escapes and disjointing abilities excel against Juggernaut, including but not limited to Queen of Pain, Puck, Antimage, Morphling, Phantom Assassin, Storm Spirit, Ember Spirit, and Slark.
 * Heroes with saving abilities are also effective, such as Shadow Demon, Dazzle, Oracle, Bane, Pugna, Tusk, and Winter Wyvern, Io, Omniknight, and Keeper of the Light.
 * Heroes that have slows can kite Juggernaut are strong in the laning phase, such as Viper, Bounty Hunter, Bristleback, Lion, and Lich.
 * Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as Sven, Centaur Warrunner, and Dragon Knight.

Items

 * Eul's Scepter of Divinity, Ghost Scepter, and Shadow Blade are ways of escaping Juggernaut's ultimate.
 * Skull Basher and Abyssal Blade pierce spell immunity, making a Blade Fury teleport escape attempt not guaranteed.
 * Blademail's return damage is especially good because Juggernaut's damage output is much higher than his own health. If not careful Juggernaut can kill himself surprisingly quickly. Coupled with a taunt such as Duel or Berserker's Call, this item can ensure a kill on Juggernaut.

Good against...

 * Juggernaut's instantaneous magic immunity at any time of the game is immensely helpful for dodging Invoker's combos.


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Works well with...

 * During the laning phase, Crystal Maiden's Frostbite and Crystal Nova work very well in keeping enemies in range of Juggernaut's Blade Fury.
 * Her Arcane Aura is immensely helpful to Juggernaut, who constantly has mana issues.


 * Dazzle's ultimate, Weave, amplifies the physical damage dealt from Omnislash.
 * In the case that Juggernaut gets disabled and is unable to use any of his spells, Shallow Grave can keep Juggernaut alive for long enough to teleport out with Blade Fury, which only a few abilities can prevent from happening.
 * Dazzle's Poison Touch slows enemies so that Juggernaut can close the distance for Blade Fury.


 * Shadow Shaman's Hex and Shackles pins down targets for Juggernaut to Omnislash and Blade Fury, especially those who have items or abilities that would otherwise prevent the successful use of these abilities.
 * Ether Shock is great for clearing out a creep wave, allowing Juggernaut to Omnislash without fear of slashes being wasted on creeps.


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List of heroes that counter Juggernaut, and list of heroes that work well with Juggernaut.