Doom


 * Difficulty: Medium
 * Skill Curve: Low/Medium

Doombringer is a tanking AOE damage anti-caster melee hero with strong farming and laning. He has low starting armour but his devour ability, his second ability and high hitpoints allow him to lane pretty effectively even while being harassed. His first skill is Devour, which is a high cooldown spell that is cast on neutral creeps or normal creeps. It absorbs them, which gives him bonus gold and, if he absorbed a neutral creep, it's abilities, which is quite useful when ganking. His second ability is Scorched Earth, which grants bonus movement speed to doombringer, heals doombringer overtime, and deals AOE damage over a very large area. It lasts for quite a while and is a useful heal/team fight tool. His third skill is a very powerful nuke that deals a set amount of damage, and then 250 more based on the damage mechanics (dependent on the enemy heroes level). His Ultimate is an extremely powerful spell. It is a medium range damage over time that, when cast, silences the enemy unit, prevents it from using any items, and damages it heavily for 13 seconds.