Version 1.2

General

 * Fourth version of MechaWarrior's Dota Allstars.
 * Version 0.60 --> Version 0.90 --> Version 0.95 -->0.96a --> 0.96b --> 0.96c --> 1.2
 * MechaWarrior quits MechaWarrior's DotA Allstars Development.


 * Updated Neutral creeps and Map Tileset.

Neutral Creeps

 * Updated/Reduced Neutral Creeps Camps (Due to Updated Map Tileset from Forest (Lordaeron Fall) to Barrens.


 * Creep Table:

LVL 1 Camps

 * Gnoll.
 * Gnoll Poacher.
 * Murloc Tiderunner.
 * Forest Spider.
 * Black Spider.

LVL 2 Camps

 * Forest Troll Shadow Priest.
 * Heal:
 * Heals a target friendly non-mechanical wounded unit.
 * Cast Range: 250.
 * Heal: 15.
 * Cooldown: 1.
 * Mana Cost: 5.
 * Abolish Magic:
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.Deals 250 damage to summoned units.
 * Cast Range: 500.
 * Damage to Summons: 250.
 * Cooldown: 0.
 * Mana Cost: 75.


 * Murloc Huntsman.
 * Ensnare:
 * Causes a target enemy unit to be bound to the ground so that it cannot move for 3/8 seconds.
 * Cast Range: 500.
 * Duration Hero/Creep: 3/8
 * Cooldown: 15
 * Mana Cost: 0


 * Mud Golem.
 * Slow:
 * Slows a target enemy unit's attack rate by 25% and movement speed by 60%. Lasts 60 seconds.
 * Cast Range: 700.
 * Attack Speed Slow: 25.
 * Movement Speed Slow: 60%.
 * Duration: 10/60.
 * Cooldown: 1.
 * Mana Cost: 50.

LVL 3 Camps

 * Forest Troll Trapper.
 * Ensnare:
 * Causes a target enemy unit to be bound to the ground so that it cannot move for 3/8 seconds.
 * Cast Range: 500.
 * Duration Hero/Creep: 3/8
 * Cooldown: 15
 * Mana Cost: 0


 * Gnoll Brute.
 * Gnoll Warden.
 * Purge:
 * Removes all buffs from a target unit, and slows its movement speed by a factor of 5. Purged units will slowly regain their movement speed over 5 seconds. Deals 200 damage to summoned units.
 * Cast Range: 700.
 * Damage to Summons: 200.
 * Cooldown: 5.
 * Slow Duration: 5
 * Mana Cost: 75.


 * Gnoll Assassin.
 * Envenomed Weapons:
 * Deals 2 poison damage per second. Lasts 20 seconds.
 * Damage per Second: 2.
 * Duration Hero/Creep: 10/20.


 * Ogre Warrior.
 * Murloc Nightcrawler.
 * Envenomed Weapons:
 * Deals 2 poison damage per second. Lasts 20 seconds.
 * Damage per Second: 2.
 * Duration Hero/Creep: 10/20.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.


 * Black Dragon Whelp.

LVL 4 Camps

 * Forest Troll High Priest
 * Heal:
 * Heals a target friendly non-mechanical wounded unit.
 * Cast Range: 250.
 * Heal: 15.
 * Cooldown: 1.
 * Mana Cost: 5.
 * Inner Fire:
 * Increases a target friendly unit's damage by 10% and armor by 5. Lasts 60 seconds.
 * Cast Range: 500.
 * Damage Bonus: 10%.
 * Armor Bonus: 5.
 * Buff Duration: 60.
 * Cooldown: 5.
 * Mana Cost: 75.
 * Abolish Magic:
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.Deals 250 damage to summoned units.
 * Cast Range: 500.
 * Damage to Summons: 250.
 * Cooldown: 0.
 * Mana Cost: 75.

LVL 5 Camps

 * Gnoll Overseer.
 * Command Aura:
 * Gives extra damage to the attacks of nearby friendly units.
 * Radius: 900.
 * Bonus Attack Damage: 10%.


 * Ogre Magi.
 * Bloodlust:
 * Increases a friendly unit's attack rate by 40% and movement speed by 25%. Lasts 60 seconds.
 * Cast Range: 600.
 * Bonus Attack Speed: 40.
 * Bonus Movment Speed: 25%.
 * Duration: 60.
 * Cooldown: 1.
 * Mana Cost: 35.


 * Ogre Mauler.

LVL 6 Camps

 * Rock Golem.
 * Spell Immunity:
 * Renders this unit immune to all spells.
 * Hurl Boulder:
 * A magical boulder that is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.
 * Cast Range: 800.
 * Projectile Speed: 1000.
 * Damage: 100.
 * Stun Duration: 2.
 * Mana Cost: 75.
 * Cooldown: 8.


 * Forest Troll Warlord.
 * Trueshot Aura:
 * An aura that gives nearby friendly units a 10% bonus damage to their ranged attacks.
 * Radius: 900.
 * Ranged Bonus Attack Damage: 10%.


 * Black Drake.

LVL 7 Camps

 * Ogre Lord.
 * Devotion Aura:
 * Gives 3 additional armor to nearby friendly units.
 * Radius: 900.
 * Bonus Armor: 3.
 * Shockwave:
 * A wave of force that ripples outward, causing 75 damage to land units in a line.
 * Cast Range: 700.
 * Radius: 150.
 * Travel Distance: 800.
 * Damage: 75.
 * Mana Cost: 100.
 * Cooldown: 8.

LVL 1 Camps

 * Murloc Tiderunner.
 * Quillboar.
 * Razormane Scout.

LVL 2 Camps

 * Centaur Drudge.
 * Centaur Archer.
 * Lightning Lizard
 * Purge:
 * Removes all buffs from a target unit, and slows its movement speed by a factor of 5. Purged units will slowly regain their movement speed over 5 seconds. Deals 200 damage to summoned units.
 * Cast Range: 700.
 * Damage to Summons: 200.
 * Cooldown: 5.
 * Slow Duration: 5
 * Mana Cost: 75.


 * Murloc Huntsman.
 * Ensnare:
 * Causes a target enemy unit to be bound to the ground so that it cannot move for 3/8 seconds.
 * Cast Range: 500.
 * Duration Hero/Creep: 3/8
 * Cooldown: 15
 * Mana Cost: 0

LVL 3 Camps

 * Bronze Dragon Whelp.
 * Harpy Rogue.
 * Harpy Windwitch.
 * Faerie Fire:
 * Reduces a target enemy unit's armor by 4 and gives vision of that unit. Lasts 70 seconds.
 * Cast Range: 700.
 * Armor Reduction: 4.
 * Duration Hero/Creep: 40/70.
 * Cooldown: 1.
 * Mana Cost: 45.


 * Murloc Nightcrawler.
 * Envenomed Weapons:
 * Deals 2 poison damage per second. Lasts 20 seconds.
 * Damage per Second: 2.
 * Duration Hero/Creep: 10/20.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.


 * Quillboar Hunter
 * Evasion:
 * Gives a 15% percent chance to avoid an attack.
 * Evade chance: 15%.


 * Razormane Brute.
 * Salamander Hatchling

LVL 4 Camps

 * Centaur Outrunner.
 * Centaur Impaler.
 * Searing Arrows
 * Adds 10 bonus fire damage to an attack against enemies, but drains mana with each shot fired.
 * Cast Range: 700.
 * Bonus Damage: 10.
 * Mana Cost: 8.
 * Cooldown: 0.


 * Wildkin.

LVL 5 Camps

 * Centaur Sorceror.
 * Bloodlust:
 * Increases a friendly unit's attack rate by 40% and movement speed by 25%. Lasts 60 seconds.
 * Cast Range: 600.
 * Bonus Attack Speed: 40.
 * Bonus Movment Speed: 25%.
 * Duration: 60.
 * Cooldown: 1.
 * Mana Cost: 35.
 * Abolish Magic:
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.Deals 250 damage to summoned units.
 * Cast Range: 500.
 * Damage to Summons: 250.
 * Cooldown: 0.
 * Mana Cost: 75.


 * Harpy Stormhag
 * Curse:
 * Curses a target enemy unit, causing it to have a 33% chance to miss on an attack. Lasts 120 seconds.
 * Cast Range: 700.
 * Miss Chance: 33%.
 * Duration Hero/Creep: 60/120.
 * Cooldown: 1.
 * Mana Cost: 40.
 * Sleep:
 * Puts a target enemy unit to sleep for 10 seconds. A sleeping unit can be awoken by attacking it.
 * Cast Range: 800.
 * Duration: 10.
 * Cooldown: 6.
 * Mana Cost: 125.


 * Razormane Medicine Man.
 * Healing Ware:
 * Summons an immovable ward that heals 2% of a nearby friendly non-mechanical unit's hit points per second. Lasts 30 seconds.
 * Cast Range: 500.
 * Ward Duration: 50.
 * Mana Cost: 200.
 * Cooldown: 0.
 * Feral Spirit (Pig):
 * Summons 2 Spirit Pig companions. Lasts 60 seconds.
 * Cast Range: 800.
 * Duration: 60.
 * Cooldown: 15.
 * Mana Cost: 100.
 * Spirit Pig
 * Attack Damage: 11-12.
 * Movement Speed: 350.
 * Base Armor: 0.
 * Bounty: 6-8.


 * Salamander
 * Inmolation:
 * Activate Immolation to engulf this unit in flames, causing 10 damage per second to nearby enemy land units. Drains mana until deactivated.
 * Radius: 220.
 * Damage per Second: 10.
 * Mana cost per Second: 7.
 * Mana Cost: 25.
 * Buffer Mana Required: 10.
 * Firebolt:
 * Hurls a fiery bolt that stuns a target enemy unit.
 * Cast Range: 800.
 * Damage: 100.
 * Stun Duration: 2.
 * Cooldown: 8.
 * Mana Cost: 75.

LVL 6 Camps

 * Bronze Drake.
 * Thunder Lizard.
 * Slam:
 * Slams the ground, dealing 70 points of damage and slowing the movement and attack rate of nearby enemy units.
 * Radius: 250.
 * Damage: 70.
 * Movement Speed Slow: 25%.
 * Slow Duration Hero/Creep: 2/4.
 * Mana Cost: 90.
 * Cooldown: 6.


 * Enraged Wildkin.

LVL 7 Camps

 * Harpy Queen
 * Rejuvenation:
 * Heals a target friendly unit for 400 hit points over 12 seconds.
 * Bonus Health Regen: 33.3.
 * Duration: 12.
 * Cooldown: 0.
 * Mana Cost: 150.
 * Cyclone
 * Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it. Lasts 20 seconds.
 * Cast Range: 600.
 * Duration Hero/Creep: 6/20.
 * Cooldown: 8.
 * Mana Cost: 150.


 * Razormane Chieftain
 * Thorns Aura:
 * An aura that gives nearby friendly units a damage shield, which deals 10% of an enemy unit's attack damage back to it.
 * Radius: 900.
 * Damage Returned: 10%
 * Hurl Boulder:
 * A magical boulder that is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.
 * Cast Range: 800.
 * Projectile Speed: 1000.
 * Damage: 100.
 * Stun Duration: 2.
 * Mana Cost: 75.
 * Cooldown: 8.

Original Warcraft III Map Description
Map Author MechaWarrior

Map Description

The last official beta! Thanks to everyone who helped out and look forward to our full version at some point in the future! Loading Screen DoTA Allstars v1.2END THIS MAP IS AN UNOFFICIAL EDIT!

So, here we are! This is my last edit of this map. I Thank everyone who helped me and special thanks to the folks who made Allstars to start with. This map is unofficial as many of you know and apparently I stepped on someone's toes so I'll respect them and quit editing their map. Yes, I Fixed the Demon Witcht's ultimate and made other last minute fixes. I Hope this edit holds ppl over till the Official Allstars is released.

-MechaWarrior

Startup Notes This version of the map was play tested by MechaWarrior Welcome to DOTA Allstars This map was edited by Ragn0r and Meian to add new hero's/spells. - Hero buyback now available. - Random hero selection method now available type -random to active. - When a player leaves all his gold is split among the remaining players. - Check Quest menu for more details.

Quest Notes New in this Version The triggers and the map layout are based off of TFT DOTA 7.0 but the following changes have been added by Ragnor. - rewrote most of the triggers. - fixed lvl13 sentinel death bug. - existing heros have been reworked. - new heroes added. - all spells have working hot keys as well as working tooltips. - some items prices have been changed. - a few new items have been added. - shops will now buy back at half price. - the shadow plate has been tweaked to make it worth buying. - the Morbazan quest has been changed, now when you complete the quest you can become a good hero instead of Morbazan. - when your teammates leave all remaining players on your team get any gold the player had when they left split among them. - Hero buy back now available. - Random hero section type \"-random\" to activate. - death timmers have been added. - fixed share control for yellow and light blue - fixed yellow's death timer. - fixed giant growth bug. - fixed bats frost nova. - too many fixes to remember.