Version 6.82

== General ==
 * Fountain area is now at a higher elevation level
 * Fountain vision increased from 1400 to 1800
 * Fountain attack range increased from 1100 to 1200
 * Fountain True Sight increased from 900 to 1200
 * Reworked terrain surrounding the Roshan area
 * Reworked terrain around the Dire bottom lane
 * Reworked terrain below the Top Radiant Tier 1 Tower
 * Reworked the area to the left of the bottom Dire Tier 2 Tower
 * Moved Dire bottom Tier 2 Tower back very slightly
 * Added an alternate path to the north of the bottom lane Side Shop
 * Added an alternate path to the right of the bottom Dire Tier 1 Tower
 * Added a new ward spot near the bottom Dire Tier 2 Tower
 * Added a new ward spot near the top Radiant Tier 2 Tower
 * Added a new ward spot between Roshan and the Dire bottom lane
 * Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
 * Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
 * Added a :
 * Grants 50 XP +5/Min and 50 gold +2/Min
 * Can be bottled
 * Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
 * Runes are replaced every two minutes if they are not picked up
 * Denied creeps now give less experience:
 * 50% experience, instead of a constant 36 per unit
 * First Blood bonus gold decreased from 200 to 150
 * Reworked the bonus area of effect XP
 * Reworked bonus area of effect Gold and Streak ending
 * Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
 * Tier 2 Tower's armor increased from 20 to 25
 * Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
 * In Captain's Mode, the 3rd ban phase order is swapped
 * Reworked how All Pick works in Ranked Matchmaking:
 * Picking starts after a 35 second strategy period.
 * Teams alternate picking. Whenever it is a team's turn to pick, anyone on that team can pick for themselves.
 * Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn't selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked.
 * Once a selection is made, it immediately switches to the other team to pick.
 * Initial starting team is random, but known at the start of the strategy period.
 * If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn’t picked will be assigned a random hero and the turn will resume to the other team.
 * Aegis duration decreased from 6 minutes to 5
 * Roshan's Slam area of effect increased from 250 to 350
 * Roshan's Slam damage increases by 20 every 4 minutes
 * Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
 * Hellbear Smasher Attack Time increased from 1.35 to 1.55
 * Hellbear Attack Time increased from 1.35 to 1.5
 * Centaur Conqueror Attack Time improved from 1.65 to 1.5
 * Centaur Courser Attack Time improved from 1.35 to 1.3
 * Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
 * Satyr Banisher HP increased from 240 to 300
 * Satyr Banisher movement speed increased from 300 to 330
 * Satyr Banisher attack range reduced from 600 to 300
 * Satyr Banisher Base Attack Time improved from 1.8 to 1.7
 * Satyr Banisher's Purge cast range increased from 200 to 350
 * Wildwing Ripper's Toughness Aura now works on Siege units
 * Fixed some rare edge cases with pathing malfunctioning
 * The following abilities can now be cast on Spell Immune allies:, , , , , and.
 * The following buffs are now properly dispellable:, , , , , , , , , , , , , , , , , 's , , 's Frost Breath, , 's slow.
 * //// no longer have a special condition for purging the following otherwise unpurgeable spells:, , , slow.

Damage Type Changes
A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.


 * The three damage types are Physical, Magical and Pure.
 * Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.
 * Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
 * Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.
 * In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.


 * Ability Tooltips now have these fields:
 * Damage Type: Physical/Magical/Pure
 * Pierces Spell Immunity: Yes/No


 * If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.
 * There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.


 * Additional Notes:
 * Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.
 * HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use or as functional HP modifications (,, etc). These are now considered usage costs in the game and are never lethal.

Heroes

 * mana cost rescaled from 75 to 50/60/70/80


 * Damage reduced from 14/20/26/32 to 12/16/20/24
 * Negative armor increased from 3/4/5/6 to 4/5/6/7
 * Damage type from Composite to Physical (still pierces Spell Immunity)
 * Damage type from Composite to Physical (still pierces Spell Immunity)


 * Base strength increased from 20 to 22


 * chance to activate increased from 17% to 20%
 * no longer ignores Linken's Sphere


 * damage from HP Removal to Pure
 * now also causes anyone who attacks Bane while he is channeling to be afflicted with


 * cooldown increased from 90/70/50 to 90/75/60


 * Damage type from Composite to Physical (still pierces Spell Immunity)
 * Damage reduced from 90/120/150/180 to 70/100/130/160
 * side knockback radius increased from 250 to 300
 * Side damage same as primary damage now (100/200/300 to 200/250/300)
 * Push distance increased from 240 to 300
 * Side push duration increased from 0.4 to 0.6
 * Side push duration increased from 0.4 to 0.6


 * Removed from Captain's Mode
 * Base movement speed from 300 to 290
 * Reworked
 * Old:
 * Increases base damage, silences and deals damage over time.
 * This also dispels the target.
 * Buff cannot be dispelled
 * Duration: 6/7/8/9
 * Base Damage Bonus: 30/60/90/120%
 * Damage Per Second: 20
 * Mana Cost: 80
 * Cooldown: 12/10/8/6
 * Cast Point: 0.4
 * Cannot target Spell Immune (but Spell Immunity does not remove it)
 * New:
 * Amplifies all damage taken and dealt (including spells)
 * A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit's max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer
 * This no longer dispels the target
 * Buff can be dispelled
 * Duration: 9/10/11/12
 * Amplified Damage: 25/30/35/40%
 * Mana Cost: 0
 * Cooldown: 12/10/8/6
 * Cast Point: 0.2
 * Can target Spell Immune (but Spell Immunity does remove it)
 * This no longer silences or does damage over time.
 * Replaced with a new active ability,
 * Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
 * Area of Effect: 600
 * Cast Range: 1500
 * Silence: 3/4/5/6
 * Damage : 120/160/200/240 Pure Damage
 * Mana Cost: 100
 * Cooldown: 29/26/23/20
 * visibility and True Sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/True Sight)
 * Now shows a debuff and a visible effect to the enemy when they are revealed
 * Movement and damage bonuses are now proportional to how low the enemy's health is
 * Thirst scales linearly with HP, meaning it gradually provides the bonus from 0 at 100% health to full bonus at 1% health
 * Previously it provided full bonus at 50% and nothing above it.
 * Thirst bonuses are independent from the vision granted at 30% HP.
 * Movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
 * No longer deals initial damage
 * Duration increased from 7/8/9 to 12
 * Cooldown reduced from 70/60/50 to 60
 * Cooldown reduced from 70/60/50 to 60


 * now bounces to all Tracked units within a 900 range


 * 's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds
 * Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)


 * Now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
 * Still has a max of 2/4/6/8 Webs total.
 * Time to enter hidden mode after taking damage increased from 3 to 6 seconds
 * Movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
 * Phasing and speed bonuses now work on Spiderlings
 * Are now selectable and have an ability to destroy themselves
 * Can now be cast from anywhere as long as the new web touches another
 * Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees
 * Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees


 * mana cost increased from 80 to 100


 * Illusion duration increased from 24 to 34


 * duration rebalanced from 7 to 5/6/7/8
 * Slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
 * Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
 * Penitence cast range increased from 600 to 800
 * is no longer restricted from targeting Spell Immune neutral creeps
 * Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)


 * is no longer an Attack Modifier


 * now pulls Clockwerk to neutral creeps normally like any unit
 * It previously triggered on Neutral Creeps but didn't travel to them


 * damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)
 * Still lasts 10 seconds on Neutral Creeps.
 * explosion radius increased from 230 to 250


 * cooldown rescaled from 28.0 seconds to 28 seconds


 * armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75


 * cooldown increased from 115 to 135


 * Damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)
 * Now requires to disable passives
 * Ability cast point increased from 0.3 to 0.5
 * Damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
 * Damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity


 * slow increased from 11/24/37/60 to 15/30/45/60


 * Added : Grants Earth Spirit a new ability,, which lets him temporarily convert a hero into a.
 * Unit targeting now only selects units
 * Point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected
 * The cooldown for Boulder Smash will not reset unless a unit is struck.
 * Silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
 * Damage rebalanced from 100/150/200/250 to 50/125/200/275
 * Pull speed on allies reduced from 1000 to 600
 * Drop range reduced from 1400 to 1100
 * Fixed Stone Remnant being unable to travel as a projectile through
 * Fixed Stone Remnants not appearing in fog of war
 * search radius increased from 300 to 400
 * Magnetized s disappear after 8 seconds instead of 5
 * Fixed Stone Remnants not appearing in fog of war
 * search radius increased from 300 to 400
 * Magnetized s disappear after 8 seconds instead of 5


 * No longer has unit targeting
 * Is no longer blocked by
 * Initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)
 * Initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)
 * Initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)


 * Added : Causes units that are pulled in by to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
 * Armor reduction increased from 25/50/75/100% to 40/60/80/100%
 * Magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%
 * Magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%


 * Base movement speed increased from 310 to 315


 * cooldown increased from 25 to 35
 * Damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%
 * Damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
 * max damage rebalanced from 60/100/140 to 50/100/150
 * Max damage area of effect increased from 150 to 200
 * Min damage rebalanced from 30/50/70 to 25/50/75
 * Min damage area of effect reduced from 500 to 400
 * Mana cost rebalanced from 250/350/450 to 275/350/425


 * Area of effect reduced from 450 to 425
 * Flying vision area reduced from 1000 to 425
 * No longer disables passives
 * Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration
 * Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration


 * Maximum damage increased from 110/220/330/440 to 125/250/375/500


 * cooldown reduced from 25 to 25/22/19/16
 * attack speed bonus increased from 8/12/16/20 to 14/16/18/20
 * Cooldown reduced from 45/30/15 to 12
 * Damage reduced from 50% to 35%
 * Aghanim's Scepter is still 65%
 * Self damage rebalanced from 40/35/30% to 35%
 * Slow duration rebalanced from 5 to 4/5/6
 * Slow rebalanced from 50% to 40/50/60%
 * Slow rebalanced from 50% to 40/50/60%


 * Flying vision area reduced from 1200 to 600
 * Damage from 2*Wex+Quas to 3*Wex
 * Damage from 2*Wex+Quas to 3*Wex


 * movement and attack slow rebalanced from 30% to 28/32/36/40%


 * The following abilities no longer cancel Blade Fury:, , , ,.
 * Cooldown from 30/27/24/21 to 30/26/22/18
 * Cooldown from 30/27/24/21 to 30/26/22/18


 * Mana removal percentage increased from 3.5/4/4.5/5 to 5
 * Duration increased from 4/5/6/7 to 5/6/7/8
 * can now target invulnerable allies (e.g. allies affected by )
 * knockback distance from 250 to 400
 * knockback distance from 250 to 400


 * cooldown from 13 to 14/13/12/11


 * Enabled in Captain's Mode
 * no longer disables passives
 * base damage from 60/100/140/180 to 40/80/120/160
 * mana cost from 80/90/100/110 to 110


 * Damage type changed from Composite to Physical (still pierces Spell Immunity)
 * Damage reduced from 12.5/25/37.5/50 to 9/18/27/36
 * Now deals 40% more damage to towers (same overall damage per second as before)
 * Damage increased from 80/120/160 to 100/130/160; damage from 100/160/220 to 160/190/220
 * Activation cost reduced from 110 to 70/90/110
 * Damage increased from 80/120/160 to 100/130/160; damage from 100/160/220 to 160/190/220
 * Activation cost reduced from 110 to 70/90/110


 * now slows ranged heroes for the full amount (instead of half)


 * Cast range increased from 600 to 625
 * Stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2
 * Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
 * Aghanim's Scepter no longer increases damage, only the damage type is changed
 * Overall, this is the same damage against 25% Magic Resistance
 * Aghanim's Scepter no longer increases damage, only the damage type is changed
 * Overall, this is the same damage against 25% Magic Resistance


 * damage increased from 60/130/200/260 to 80/140/200/260


 * Spirit Bear now has 300 mana
 * Spirit Bear using Hand of Midas now grants the XP to Lone Druid
 * Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage


 * No longer grants 1.5 Base Attack Time
 * Cooldown increased from 100/70/40 to 120/90/60
 * Movement speed increased from 522 to 650
 * Now has a 1.5 seconds transformation time
 * Now has a 1.5 seconds transformation time


 * Is no longer removed by Spell Immunity
 * Mana cost increased from 40 to 30/40/50/60
 * Mana cost increased from 40 to 30/40/50/60


 * damage absorption rate increased from 50% to 60%
 * Outgoing speed increased from 633 to 800
 * Return speed reduced from 833 to 800
 * Mana steal increased from 20/30/40/50 to 20/35/50/65
 * Mana steal increased from 20/30/40/50 to 20/35/50/65


 * Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in


 * Speed reduced from 2000 to 1600
 * Distance rebalanced from 630/720/780/870 to 600/700/800/900
 * Distance rebalanced from 630/720/780/870 to 600/700/800/900


 * Treant magic resistance reduced from 20% to 0%


 * added respawn time penalty from 30% to a constant 30 seconds
 * is now negative regeneration instead of HP Removal
 * You will still get credit for kills with it.


 * attack speed increased from 45/55/65/75 to 45/60/75/90
 * duration increased from 25/50/80 to 40/60/80


 * Base HP regeneration increased from 0.25 to 2.5
 * damage reduced from 80/145/210/275 to 60/120/180/240
 * 2x Multicast chance increased from 25/40/50 to 40/50/60%
 * Multicast spread interval increased from 0.3 to 0.4 (affects and )
 * Multicast spread interval increased from 0.3 to 0.4 (affects and )


 * Base armor increased by 1
 * damage area of effect increased from 240 to 260


 * Chance to activate increased from 10/20/30/40% to 40%
 * Percentage of mana restored reduced from 25% to 10/15/20/25%
 * now always triggers the mana drain
 * now always triggers the mana drain


 * minimap hide now has the opposite effect, and is active when no enemies are near


 * Removed from Captain's Mode
 * Agility gain reduced from 4.2 to 3
 * Base Agility increased from 23 to 29
 * Base Strength increased from 18 to 21
 * Reworked Phantom Lancer:
 * : Unchanged
 * : a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy.
 * Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.
 * Minimum distance to trigger: 300
 * Maximum distance to trigger: 600/700/800/900
 * Cooldown: 16/12/8/4
 * Illusions also have this passive.
 * If the attack order on the original target is canceled, the speed bonus is lost.
 * : A new ability for dodging immediate danger, and confusing enemies with deceiving illusions.
 * Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
 * Illusion 1: Deals 0% damage and takes 100% damage.
 * Illusion 2: Deals 20% damage and takes 600% damage.
 * Illusion duration: 8 seconds
 * Cast Range: 600
 * Target Area Radius: 325
 * Illusion Gather Range: 900
 * Mana Cost: 50
 * Cooldown: 25/20/15/10
 * This ability dodges incoming projectiles.
 * Allies can see which illusion takes 100% damage.
 * : Now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions.
 * Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.
 * Max Illusions: 6/8/10
 * Illusion Duration: 8 when created by the Phantom Lancer, 4 when created by his illusions
 * Hero Chance: 40/45/50%
 * Illusion Chance: 8%
 * Illusion Damage Taken: 500%
 * Illusion Damage Dealt: 16%
 * Juxtapose illusions attack the target that the passive triggered on.


 * Added : Allows Phoenix to cast on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.


 * Turn Rate improved from 0.5 to 0.7


 * No longer ignores invisible units or Illusions
 * Dream Coil snap stun now pierces Spell Immunity
 * Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5
 * Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5


 * can now be targeted on allies, allowing Pugna to drain his own life into them


 * Base Attack Time improved from 1.7 to 1.6
 * Removed unit targeting from
 * final area of effect increased from 300 to 450


 * minimum damage from 60/100/140/180 to 30/50/70/90
 * Max is still 160/230/300/370
 * No longer ignores
 * Mana cost from 20/30/40/50 to 50
 * no longer lingers through aegis reincarnation
 * no longer lingers through aegis reincarnation


 * Base movement speed reduced from 300 to 290
 * Base damage reduced by 10
 * Base HP regeneration reduced from 1.5 to the default 0.25
 * Is now a basic ability
 * Fade delay from 3/2/1 to 8/6/4/2
 * Now provides 4/5/6/7 HP regeneration while invisible
 * The regeneration is disabled whenever he breaks out of his invisibility, not when he is revealed.
 * Is now an Ultimate and can target Spell Immune
 * Bonus damage from 30/60/90/120 to 50/70/90
 * Now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
 * Mana cost reduced from 50 to 40
 * Cast range increased from 700 to 800
 * Mana cost reduced from 50 to 40
 * Cast range increased from 700 to 800


 * now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
 * Aghanim's Scepter charges increased from 2 to 3


 * soul cap increased from 12/20/28/36 to 15/22/29/36
 * Debuff is now applied when the wave hits units instead of in a slightly smaller area independently
 * Slow increased from 20% to 25%
 * Slow increased from 20% to 25%


 * mana cost rebalanced from 110/130/155/185 to 140/150/160/170
 * cooldown increased from 110 to 120


 * percent intelligence to damage from 30/45/60/75 to 30/48/66/84
 * mana cost from 250/350/450 to 250/375/500


 * Movement slow rebalanced from 40% to 30/35/40/45%
 * Is now disjointable
 * damage is now dealt over 2.2 seconds instead of 2 seconds
 * damage is now dealt over 2.2 seconds instead of 2 seconds


 * stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5


 * Slark is no longer visible inside Chronosphere during


 * now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
 * area of effect increased from 400 to 450


 * Movement speed change increased from 5/9/14/18% to 8/12/16/20%
 * Projectile speed reduced from 857 to 800
 * Projectile speed reduced from 857 to 800


 * Cooldown reduced from 35 to 12
 * Cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
 * can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.
 * While active, Empowering Haste increases from 6/10/14/18% to 9/15/21/27%
 * damage from 10/20/30/40% to 22/28/34/40% of movement speed
 * damage from 10/20/30/40% to 22/28/34/40% of movement speed


 * mana cost per 100 units from 10 + 1% to 12 + 0.7%


 * Added : While activated, grants an allied aura (900 area of effect) for 40/60/80% of base damage.


 * Cooldown from 25/20/15/10 to 19/16/13/10
 * Damage reduced from 300/400/500/600 to 225/300/375/450
 * Damage type from Composite to Physical (still pierces Spell Immunity)
 * Stun duration from 3/4/5/6 to 2.5/3/3.5/4
 * Activation area now matches stun area (200->450)
 * Duration from 270/300/330/360 to 360
 * Duration increased from 8 to 10 minutes
 * Vision reduced from 900 to 700
 * Area from 400/410/425 to 425
 * in, 's Familiars, 's Hawk, and Flying Couriers no longer trigger or get hurt by
 * Damage type from Composite to Physical (still pierces Spell Immunity)
 * Damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
 * in, 's Familiars, 's Hawk, and Flying Couriers no longer trigger or get hurt by
 * Damage type from Composite to Physical (still pierces Spell Immunity)
 * Damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
 * Damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)


 * cooldown from 11/9/7 to 11/8/5


 * Enabled in Captain's Mode
 * cast point improved from 0.5 to 0.35


 * damage reduction reduced from 60% to 45/50/55/60%


 * Added : Grants Timbersaw a second.


 * no longer affects Spell Immune units
 * Ancient Creeps are Spell Immune and are no longer affected by March of the Machines.


 * mana cost reduced from 90/80/70/60 to 60
 * Added : Grants a new ability,, which allows Treant to enchant trees to spy on his enemies and expand the area affects.


 * cooldown from 20 to 20/19/18/17 seconds
 * Acquisition Range increased from 600 to 800
 * This affects autoattack range.
 * This is now similar to how the acquisition range works for other ranged heroes.


 * No longer stops when it hits a hero
 * Now travels until the cast location and creates its blockade there
 * Cast range increased from 1500 to 1800
 * No longer destroys trees
 * Bonus speed per hero increased from 75 to 100
 * Allies can now click in the snowball to jump into it
 * Bonus speed per hero increased from 75 to 100
 * Allies can now click in the snowball to jump into it


 * Area of effect increased from 400/600/800/1000 to 600/800/1000/1200
 * damage amplification increased by 5% at all levels, both min and max
 * Aghanim's Scepter Minimum Damage Amplification from 10/15/20% to 15/20/25%
 * Aghanim's Scepter Maximum Damage Amplification from 25/30/35% to 30/35/40%
 * Slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)
 * Slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)


 * range increased from 650/925/1200 to 700/950/1200
 * damage type from HP Removal to Pure that Pierces Spell Immunity


 * applies its debuff on Spell Immune enemies
 * It still does not deal damage, due to its damage type


 * Now only affects enemies within 1400 area of effect
 * Damage cannot be reflected multiple times
 * Damage cannot be reflected multiple times


 * Familiar Stone Form cooldown from 30 to 26


 * Now shares the same damage type that is dealt to it, before it is reduced
 * It previously took the damage that was dealt after all reductions and re-dealt it as HP Removal
 * It now immediately redistributes the damage with the same original source type before any reductions
 * Damage percentage from 20% to 25%
 * Golem attack range increased from 100 to 225
 * Golem Base Attack Time improved from 1.35 to 1.2
 * Golem HP regeneration increased from 15/20/25 to 15/30/45
 * Golem Permanent Immolation area of effect increased from 250 to 300
 * Golem Flaming Fists chance reduced from 60% to 40%
 * Golem Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
 * Golem Flaming Fists chance reduced from 60% to 40%
 * Golem Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)


 * duration increased from 8/12/16/20 to 14/16/18/20
 * No longer ignores invisible units
 * Damage reduced from 90/110/130/150 to 75/100/125/150
 * Can now proc items
 * Cooldown increased from 6/5/4/2.5 to 6/5/4/3
 * Can now proc items
 * Cooldown increased from 6/5/4/2.5 to 6/5/4/3


 * max latch distance from 525 to 575
 * duration increased from 2.75/3.5/4.25/5 to 3/4/5/6


 * area of effect increased from 165 to 180
 * bounces now behave the same as the Death Ward attacks with regards to (neither redirects damage to Witch Doctor)


 * mana cost increased from 140 to 160


 * area of effect increased from 1000 to 1200

Items

 * Recipe cost reduced from 700 to 600


 * Assault Aura no longer displays its debuff on the enemy if the carrier is not visible


 * Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item
 * Buying a new Black King Bar will not reset Avatar's duration
 * Minimum immunity duration increased from 4 to 5


 * Gold cost increased from 2150 to 2250


 * Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
 * No longer grants +10 damage (other bonuses stay the same)


 * Gold cost increased from 650 to 700


 * Teleport cooldown reduced from 60 to 50


 * Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown.
 * Evasion is lost during the 8 seconds you have the movement speed bonus.


 * Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do


 * New Item that is formed from and
 * Requires:
 * Vanguard (2225)
 * Buckler (800)
 * Recipe (825)
 * Total: 3850 gold
 * Provides:
 * 250 HP
 * +6 HP Regen
 * Passive Damage Block (80% chance for 40/20 melee/ranged)
 * +5 Armor
 * +2 All Stats
 * Active: Guard - Gives nearby allied heroes (750 range) +2 armor and a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds. Cooldown 70.
 * Passive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged.
 * Guard only affects heroes. Has the same no stacking mechanic as Pipe of Insight/Mekansm for 70 seconds.


 * Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
 * Energy Burst mana cost increased from 180/160/140/120/100 to 180


 * Recipe cost reduced from 850 to 700
 * Agility bonus rebalanced from 25/30 to 20/35
 * Feedback rebalanced from 20/36 to a constant 25


 * Ether Blast now has a projectile
 * Projectile moves at 1100 speed
 * Ether Blast now only turns the caster ethereal if they target themself


 * Frost Attack attack speed slow increased from 35 to 45


 * Base movement speed increased from 350 to 430
 * Now takes 50% extra damage from melee heroes
 * Speed Burst cooldown increased from 40 to 90
 * Speed Burst duration reduced from 20 to 4
 * Speed Burst speed increased from 522 to 650


 * Now provides +3 HP regeneration (to match its components)
 * Dominated units now have 250 bonus HP


 * HP regeneration increased from 8 to 9 (to match its components)


 * Only blocks 's initial bounce, not subsequent bounces
 * Only blocks 's initial bounce, not subsequent bounces
 * no longer triggers Linken's Sphere
 * now triggers Linken's Sphere when targeted at the ground
 * and no longer trigger Linken's Sphere


 * Recipe cost increased from 600 to 700


 * Mirror Image vision type changed from Unobstructed/Flying to Ground
 * Previously, using Manta Style granted a brief, unobstructed, 1000 radius glimpse of the caster's surroundings
 * Recipe cost reduced from 900 to 800


 * Recipe cost reduced from 1000 to 900


 * Restore mana cost increased from 150 to 225


 * Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
 * Last Will damage increased from 400/500/600 to 550/675/800


 * HP regeneration increased from 8 to 9 (to match its components)


 * Reset Cooldowns cooldown increased from 160 to 185


 * Armor increased from 2 to 3
 * Gold cost increased from 175 to 200


 * True Sight area of effect increased from 800 to 850


 * Shadow Walk invisibility break damage increased from 150 to 175


 * Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible


 * Gold cost reduced from 135 to 100


 * Changed from HP Removal to Pure