Version 6.07

Announcer

 * Fixed scourge/dire team suicides to "___ has killed himself" and its sprees

Game Modes

 * Deathmatch items restored upon revival
 * Deathmatch adapt/grow/recreate bugs fixed

Neutrals

 * Increased guard return timer from 1 to 5 second. [?]
 * Increased netural creeps camp guard distance from 200 to 600/1000. [?]

Roshan

 * Increased base attack damage against ground units from 154‒161 to 164‒171.
 * Increased base health from 10500 to 12500.
 * Increased health regeneration from 35 to 45.
 * Increased base armor from 13 to 15.
 * Reduced cooldown from 20 to 15.
 * Increased damage returned from 15% to 20%.

Towers

 * Added single target attack speed slowing invis tower at rax that helps vs backdoor.
 * Added invisible towers near the Barracks with a single target attack speed slow to prevent backdoor.

Hero Changes

 * Reduced base attack time from 1.7 to 1.45.


 * Fixed some memory leak issues on.
 * Fixed an issue where its chances to proc got worse if many units attacked Axe.
 * Fixed permanently spinning until the hero is ordered to move. [?]
 * Fixed some memory leak issues.
 * Fixed ability interaction with.
 * Fixed some memory leak issues.
 * Fixed ability interaction with.
 * Fixed some memory leak issues.


 * Increased attack range from 300 to 400.


 * Increased model size.
 * Increased cooldown from 1/0/0 to 10/7/5.


 * Fixed some memory leak issues with.


 * Fixed some memory leak issues on, and.


 * Fixed some memory leak issues on, and.
 * Reduced max health as damage per second from 4%/5%/6%/7% to 3%/4%/5%/6%.


 * Increased gain from 2.05 to 2.2.
 * Increased damage from 35 on each level to 40/50/60/70
 * Replaced with.
 * Old 
 * Darkterror stops time within a huge radius for a short while.
 * Radius: 1000/1500/2000
 * Duration: 2.5
 * Mana cost: 180/200/250
 * Cooldown: 240/185/145
 * Notes: Stuns enemies within the radius upon cast. Pierces spell immunity. Does not affect buildings or wards.


 * New 
 * Faceless Void tears time apart, slowing down all enemy units.
 * Radius: Global
 * Movement speed slow: 40%/50%/60%
 * Attack speed slow: 10/20/30
 * Duration: 5
 * Mana cost: 175/250/300
 * Cooldown: 120/110/100
 * Notes: Pierces spell immunity. Does not affect buildings or wards.


 * Tweaked the pause effect on . (?)


 * Increased cooldown from 130/95/50 to 130/110/65.


 * Changed damage type from magical to physical.
 * No longer knocks back.
 * Fixed some memory leak issues.
 * Fixed some bugs with Adapt in Deathmatch mode.
 * Fixed some memory leak issues.
 * Increased mana cost from 300/250/200 to 300 on each level.
 * Fixed some memory leak issues.
 * Increased mana cost from 300/250/200 to 300 on each level.


 * Fixed some memory leak issues on.


 * Fixed some memory leak issues with.


 * Fixed some memory leak issues with.


 * Increased gain from 2.2 to 2.4.
 * now loses 50% of the current stack upon death, instead of 100%.


 * Increased damage from 35 on each level to 40/50/60/70


 * Fixed various issues with in Deathmatch mode and some memory leak issues.


 * Now has a starting radius of 255. [?]
 * Reduced end radius from 850 [?] to 830.
 * Reduced end radius from 850 [?] to 830.


 * Updated hero model.


 * Fixed memory leak issues with.


 * Fixed some memory leak issues with.

Items

 * Reduced returned damage from 25% to 20%.


 * Increased  Recipe cost from 1900  to 2000  (total cost increases Gold from 2400  to 2450 ).


 * Reduced gold bonus from  to.
 * Reduced mana cost from 110 to 75.
 * Reduced cooldown from 105 to 100.
 * Reduced  Recipe cost from 1300  to 1000  (total cost decreases Gold from 1910  to 1610 ).
 * Reduced  Recipe cost from 1300  to 1000  (total cost decreases Gold from 1910  to 1610 ).

Original Warcraft III Map Description

 * Sent and Scourge each get a new hero
 * Significant map cleanup and size reduction. Map size from 2.25 megs to 1.34 megs!
 * Optimized some code to further improve load times and some ingame function calls.
 * Neutral creep return/acquire mechanics tweaked
 * Deathmatch items restored upon revival
 * Deathmatch adapt/grow/recreate bugs fixed
 * Poison nova range decreased
 * Reworked Faceless Void (Modified ult, buffed bash damage, str gainperlvl 2.05->2.2)
 * Added single target attack speed slowing invis tower at rax that helps vs backdoor
 * Nevermore maintains half Necromastery damage on death.
 * Few other minor buffs to Nevermore
 * Midnight Pulse now 3/4/5/6 from 4/5/6/7 %
 * Fixed culling blade vs Blade Mail
 * Fixed the issue with Counter Helix where if many units attacked you the odds became worse.
 * Fixed the damage type of morph attack
 * Anit-mage regular base attack speed restored (1.7->1.45)
 * Restored Naix feast icon
 * Bane range increased from 300 to 400
 * Hand of Midas tweaked
 * Changed how blink strike is triggered a bit to improve it (maybe recoding it completely next version)
 * Crushing wave cannot push roshan back.
 * Sent/Scourge creeps have same damage
 * Gambler removed (possible reworking for next version)
 * Omnislash pause effect tweaked
 * Viper gets new model
 * Eclipse cooldown increased a little bit
 * Fixed perm halted counterhelix spin
 * Cannot get bounty by suiciding
 * Fixed scourge team suicides to "___ has killed himself" and its sprees
 * Reduced Blade Mail return damage to 20%
 * Bounty Hunter selection scale increased a bit
 * Tweaked hand of midas cost and gold received
 * Earthshaker and Prophet switch taverns
 * Small price increase on BoT
 * Misc typos fixed
 * Updated the Quest Menu

Memory Leak Abilities Fixed: ---
 * March of the machines
 * Adapt
 * Crushing Wave
 * Blink Strike
 * Natures Attendants
 * Mirror Shield
 * Malefice
 * Midnight Pulse
 * Heartstopper
 * Grow
 * Culling Blade
 * Time Lapse
 * Enchant
 * Soul Assumption
 * Black Hole
 * Untouchable
 * Berserkers Call
 * Counter Helix
 * Shadowraze
 * Ante Up