Timbersaw/Sounds

Attacks

 * Pre attack sound plays during the attack animation.
 * Timbersaw preattack1.mp3 Pre attack 1
 * Timbersaw preattack2.mp3 Pre attack 2
 * Timbersaw preattack3.mp3 Pre attack 3
 * Timbersaw preattack4.mp3 Pre attack 4


 * Impact sounds play when the attack successfully hits a target. Consists of one main impact and one gore sound.
 * Timbersaw attack1.mp3 Main impact 1
 * Timbersaw attack2.mp3 Main impact 2
 * Timbersaw attack3.mp3 Main impact 3
 * Timbersaw attack gore1.mp3 gore 1 (40%-80% vol)
 * Timbersaw attack gore2.mp3 gore 2 (40%-80% vol)
 * Timbersaw attack gore3.mp3 gore 3 (40%-80% vol)
 * Timbersaw attack gore4.mp3 gore 4 (40%-80% vol)

Movement

 * Play on each step while moving (50% vol)
 * Timbersaw footstep1.mp3 footstep 1
 * Timbersaw footstep2.mp3 footstep 2
 * Timbersaw footstep3.mp3 footstep 3
 * Timbersaw footstep4.mp3 footstep 4
 * Timbersaw idle loop.mp3 Idle loop plays permanently on Timbersaw, gets slightly louder while moving (20% vol)

Whirling Death

 * Whirling Death cast.mp3 Cast sound plays on Timbersaw upon cast (70% vol)
 * Whirling Death hit.mp3 Hit sound plays when an enemy hero gets hit and damaged by Whirling Death
 * Whirling Death.mp3 Full sound example

Timber Chain

 * Timber Chain cast.mp3 Cast sound plays on Timbersaw upon cast and lasts until the chain starts retracting (60% vol).
 * Timber Chain latch.mp3 Latch sound plays when the chain connects with a tree, and once again when Timbersaw is fully pulled to the latched tree (40% vol).
 * Timber Chain retract.mp3 Retract sound plays when the hook starts retracting (60% vol).
 * Timber Chain hit.mp3 Hit sound plays when Timbersaw collides with and damages units while being pulled (40% vol).
 * Timber Chain.mp3 Full sound example, with latch, without any enemy hit.
 * Timber Chain miss.mp3 Full sound example, without latch, without any enemy hit.

Reactive Armor

 * According to the game files, Reactive Armor was meant to use sound effects, but currently the volume is set to 0%, so the idea was scrapped. These sounds were used as place-holders ( sounds).
 * Battery Assault launch1.mp3 Sound 1
 * Battery Assault launch2.mp3 Sound 2
 * Battery Assault launch3.mp3 Sound 3

Chakram

 * Chakram cast.mp3 Cast sound plays on Timbersaw upon cast.
 * Chakram loop.mp3 Loop sound plays on and follows the Chakram, until it starts returning. Does not play while returning (30% vol).
 * Return Chakram.mp3 Return sound plays on Timbersaw when the Chakram starts returning (50% vol).
 * These cut sounds play when the Chakram hits trees.
 * Timbersaw tree cut1.mp3 Cut 1
 * Timbersaw tree cut2.mp3 Cut 2
 * Timbersaw tree cut3.mp3 Cut 3
 * Timbersaw tree cut4.mp3 Cut 4
 * Timbersaw tree cut5.mp3 Cut 5
 * And these cut sounds play when the Chakram hits units.
 * Timbersaw tree cut6.mp3 Cut 6
 * Timbersaw tree cut7.mp3 Cut 7
 * Timbersaw tree cut8.mp3 Cut 8
 * Timbersaw tree cut9.mp3 Cut 9
 * Chakram.mp3 Full sound example, without trees cut or units hit.

Other

 * Timbersaw's death sound consists of 3 single sounds
 * Timbersaw death1.mp3 Part 1 (60% vol)
 * Timbersaw death2.mp3 Part 2 (60% vol)
 * Timbersaw death3.mp3 Part 3 (40% vol)
 * Timbersaw Death full.mp3 Full sound example
 * Timbersaw dance.mp3 Sound of idle animation, also known as Timbersaw's dance (40% vol)