Dazzle

Dazzle the Shadow Priest is a ranged intelligence hero who conjures dazzling dark light to heal his allies and prevent their deaths. His Shadow Wave is a low-cooldown nuke and chain healing ability, dealing more damage to nearby enemies for each ally the wave heals. Shallow Grave makes an ally temporarily unkillable, allowing Dazzle's teammates to survive impossible situations. Poison Touch is a spammable ability that slows its target and deals damage over time. His ultimate, Bad Juju, allows for all of his spells and items to be used more frequently, while also causing his spells to temporarily reduce his enemies' armor.

A hard support with little item dependence, Dazzle's Shadow Wave nevertheless gives him the option to farm or push waves when he needs to. He also scales well into the late game, as unlike most supports his spells deal physical damage, and all of them but Poison Touch pierces spell immunity. Loyal priest of the shining shadows, Dazzle will save you time and time again.

Abilities
{{Ability
 * name = Shadow Wave
 * image = File:Shadow Wave icon.png
 * sound = Shadow Wave
 * description = Sends out a bolt of power that arcs between allies, healing them while damaging any units standing nearby. Dazzle is always healed by Shadow Wave.
 * lore = While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
 * target = Target Unit
 * affects = Allies
 * affects2 = Enemies
 * damagetype = Physical
 * key = E
 * legacy key = D


 * bkbblock = No


 * cast point = 0.3
 * cast backswing = 0.57
 * trait1 = Cast Range
 * value1 = 800
 * value1 tal = {{#expr:{{#var:Shadow Wave value1}}+{{show|T|Dazzle|talent2right value}}}}
 * trait2 = Damage Radius
 * value2 = 185
 * trait3 = Bounce Distance
 * value3 = 475
 * value3 aghs = 675
 * trait4 = Number of Bounces
 * value4 = 3/4/5/6
 * value4 aghs = 6/7/8/9
 * trait5 = Heal
 * value5 = 80/100/120/140
 * value5 tal = {{calc|v1+{{show|T|Dazzle|talent2left value}}|v1={{#var:Shadow Wave value5}}}}
 * trait6 = Damage
 * value6 = 80/100/120/140
 * value6 tal = {{calc|v1+{{show|T|Dazzle|talent2left value}}|v1={{#var:Shadow Wave value6}}}}


 * mana = 90/100/110/120
 * cooldown = 14/12/10/8
 * aghanimsupgrade = Increases heal targets, bounce range and dispels each target.


 * notes = * Shadow Wave has no bounce delay, so all targets are healed at the same time.


 * Priority order: Hurt allied heroes > hurt allied non-hero units (includes illusions) > allied heroes > non-hero units.
 * The lower the health of nearby allies, the higher their priority gets. This means the lowest health units get healed first.
 * If multiple units hit the exact same criteria (e.g. only full health non-hero units are nearby), it chooses between them randomly.


 * Regardless of the target, Dazzle is always healed without counting towards the number of bounces, effectively healing {{calc|v1+1|v1={{#var:Shadow Wave value4}}}} units.


 * In total, can heal up to {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value5}}|v2={{#var:Shadow Wave value4}}}} ({{Symbol|Talent}} {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value5 tal}}|v2={{#var:Shadow Wave value4}}}}) health when all bounces hit.
 * With {{I|Aghanim's Scepter}}, can heal up to {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value5}}|v2={{#var:Shadow Wave value4 aghs}}}} ({{Symbol|Talent}} {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value5 tal}}|v2={{#var:Shadow Wave value4 aghs}}}}) health when all bounces hit.


 * The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast.


 * Can deal up to {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value6}}|v2={{#var:Shadow Wave value4}}}} ({{Symbol|Talent}} {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value6 tal}}|v2={{#var:Shadow Wave value4}}}}) damage to a single unit (before reductions).
 * With {{I|Aghanim's Scepter}}, can deal up to {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value6}}|v2={{#var:Shadow Wave value4 aghs}}}} ({{Symbol|Talent}} {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value6 tal}}|v2={{#var:Shadow Wave value4 aghs}}}}) damage to a single unit (before reductions).


 * When upgraded, applies a basic dispel on all healed targets. The dispel is applied after the heal.

}}
 * Bad Juju effectively reduces cooldown to:
 * Level 1:
 * Level 2: {{calc|v1*(1-({{#explode:{{Show|A|Dazzle|Bad Juju|value1}}}|%/|1}}/100))|v1={{#var:Shadow Wave cooldown}}}}
 * Level 3: {{calc|v1*(1-({{#explode:{{#explode:{{Show|A|Dazzle|Bad Juju|value1}}|%/|2}}|%}}/100))|v1={{#var:Shadow Wave cooldown}}}}

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * Dazzle's weapon is based on the khakkhara, a type of staff carried by Buddhist priests.
 * The current version of Dazzle was created in 6.39 (upon release, Weave was a regular ability while Shallow Grave was his ultimate), but there was another version of Dazzle, which was released in 6.00. However, this old version of the Shadow Priest only lasted for 3 version, as he was removed in 6.03. He was considered a "filler hero".
 * Upon his release in 6.00, his name was Razzle, the Shadow Priest. His Title, Shadow Priest, and his abilities Shadow Word and Power Word are most likely a reference to the Priest, a playable class from World of Warcraft, a title from Blizzard Entertainment. The Priest class is able to assume a Shadow Form, turning it into a Shadow Priest and has several abilities named Shadow Word and Power Word, from which some have a similar effect to Razzle's spells.

Gallery
Dazzle Dazzle 戴泽