Talk:Luna

Blink knife
Just saying, but why does nothing support Luna and the blink knife? It's saved my life a huge amount of times, especially when 2+ heroes charge in you current lane. This, combined with her speed, suddenly gives her a decent escape route, although being slightly predictive is essential.

Moon Glaive - Rule of Thumb
Was doing some quick calculations on the Moon Glaive damage, and I noticed that there's an interesting (or so I think) pattern in damage decay for the bounces. The first one is 70% of original damage, but then the next four bounces (up to the skill limit) are roughly 1/2, 1/3. 1/4, and 1/6 of full damage. May be an interesting pattern to note for strategy; not sure if relevant. -- — The preceding unsigned comment was added by 75.172.143.140 (talk) • (contribs) 21:27, March 3, 2013

Tips: Strong Bias in Advice

 * Luna should never under any circumstances solo a lane. Her very small attack range and purely damage-oriented skillset mean she is extremely easy to kill.

Why is this even a correct tip? Luna can and has been successful in solo mid or safe lane roles and the advantage of a solo Luna is that she can easily gather/snowball momentum into a very dominant midgame and lategame. This has been done and proven plenty of times in both professional team and public matchmaking matches. I do not think the Tips section should contain such strong language as "never under any circumstances solo a lane."

I propose to change it to this:
 * It takes significant skill and knowledge of the game to solo a lane with Luna. Her very small attack range and purely damage-oriented skillset mean she is extremely easy to kill. Even then, it is recommended to have ward vision and easy access to team backup for her to be successful in a solo lane. The advantage of running a solo Luna is that it is essentially high-risk high-reward. A Luna with level advantage doing well can easily set the momentum of the game in her team's favor.