Night Stalker

Balanar the Night Stalker is melee strength hero known for being one of the strongest initiators and gankers in the game once night falls.

Unlike other heroes in the game, Night Stalker's strength greatly changes depending on the time of day. While he is not a very great threat in sunlight, he becomes a living nightmare when the moon rises, as all of his basic abilities become much stronger. He has a mini-stun and slow in Void, which allows him to hound and nuke down lone enemies who are unfortunate enough to encounter him. He also has the ability to silence and blind his foes with Crippling Fear, which drastically increases in duration at night, preventing spell casters and even carries from retaliating against him. His passive, Hunter In the Night, greatly boosts Night Stalker's movement and attack speed at night, allowing him to easily move around the map and pursue and tear apart his prey. And finally, his ultimate, Darkness, summons instant nighttime and destroys enemy night vision, making even the strongest enemy heroes prey. A terror in darkness, Night Stalker is the embodiment of heroes' nightmares, and one of the last things they will ever wish to encounter alone at night.

Recommended items
Starting items:
 * Two greatly increase Night Stalker's base damage, as well as give him more HP to survive enemy harass.
 * allows Night Stalker to maintain his early mana pool, particularly since his base intelligence is so low. Keeping his mana up can allow Night Stalker to get last-hits with safely.
 * One each of and  are generally recommended in most any lane that Night Stalker is put in.
 * is a very good starting item to purchase on Night Stalker, as he is a melee hero who can be easily harassed. The damage block can greatly increase his survivability in-lane, and can be later upgraded into a.

Early game:
 * is a very important item on Night Stalker, as he is very aggressive and must have mana to cast his spells when tower-diving. None of his spells cost more than 150 mana, so having a Magic Stick with full charges guarantees that Night Stalker will always have enough mana to cast something if he needs it.
 * are critical for Night Stalker to pick up before the first nightfall. As increases his base movement speed by a certain percentage, increasing Night Stalker's base movement speed will grant him unparalleled mobility at night.
 * is a very useful item on Night Stalker, as he is a very active ganker who can get charges easily. The extra strength gives him more HP and damage, while the mana regeneration helps him to maintain his mana pool. Urn charges can be used to heal Night Stalker and his teammates after a successful gank, allowing him to quickly be ready for another, or to add extra damage to an enemy to secure a kill.
 * is a must for Night Stalker if he is played as a mid. As he has a small mana pool, getting a rune will replenish a large fraction of his mana, allowing him to cast his spells to their utmost during a gank. Even in the late game, his high mobility from Hunter in the Night and superior night vision allows him to spot and grab both runes in quick succession while roaming.

Core items:
 * is very good to buy on Night Stalker for all the same reasons as Magic Stick. In addition to the stats, instantly replenishing your HP and mana by 255 can drastically increase your resilience and ability to cast spells.
 * provide Night Stalker with both a nice speed boost and extra damage, both of which synergize extremely well with Hunter in the Night. The extra damage is greatly augmented by the ability's attack speed bonus, while the active can be combined with level 3 or higher Hunter in the Night to boost Night Stalker's movement speed to the maximum possible 522.
 * is important to carry on Night Stalker at all times, as it can allow him to move around the map to react to gank opportunities more easily.
 * is a very powerful item to build as it removes terrain restrictions on Night Stalker's night vision, allowing him to take full advantage of his mobility and giving him a critical edge in situational awareness, particularly when is active. It also gives him more HP and mana, making him tankier and giving him more mana to cast his spells.
 * greatly increases Night Stalker's resilience by increasing the size of his health pool and giving him damage block, which can be useful early in the game when diving towers for kills. The increased health regeneration also helps him to stay topped up between ganks. Can be later upgraded into a or an.

Situational items:
 * greatly increases the size of Night Stalker's health pool, making him much harder to bring down in fights. The extra strength gives him more base damage as well, and the passive health regeneration allows him to always begin fights at full health, allowing him to be more active on the map.
 * gives Night Stalker both offensive and defensive power. The extra armor makes him much tankier, synergizing well with his high strength growth, and the attack speed bonus combines with the enemy armor reduction to greatly improve Night Stalker's physical damage output.
 * makes Night Stalker immune to most crowd control and disables in teamfights, while giving him more HP and attack damage. It allows him to bring down key targets without worrying about being disabled.
 * gives Night Stalker many useful bonuses at a very cost-effective price. The +25 strength from the active boosts both his attack damage and HP, drastically increasing his DPS alongside Hunter in the Night, and the health loss can be mitigated with Urn of Shadows.
 * can be used in conjunction with to completely prevent an enemy from fighting back. It also provides a chance to proc Lesser Maim on an enemy, further slowing their attack and movement speed on top of Void.
 * , which can be upgraded into Abyssal Blade, can be used in conjunction with Night Stalker's naturally high attack speed during night to reliably proc a stun on an important target. This can allow Night Stalker to tear his targets apart with his high DPS while saving Void for another target if needed.
 * gives Night Stalker more armor, HP and damage, giving him survivability, more DPS, as well as lifesteal to keep him at full HP. The active allows him to heal himself back up to full health in the middle of a teamfight, so long as he is not disabled, making him a much bigger threat.
 * gives Night Stalker lots of attack speed, making him a powerful threat even in the daytime. The passive night vision bonus boosts his already great night vision, allowing him to spot enemies from extreme ranges.
 * gives Night Stalker a blend of self-sustain and survivability through the HP and mana regen as well as the additional armor. The active can discourage enemies from casting targeted spells on him, making him a bigger threat in teamfights and preventing gank targets from easily disabling him to escape.
 * is a good early item for Night Stalker. It gives him more armor and some bonus damage, making him more tanky and increasing his last-hitting power. The flat mana regen helps to keep his mana pool topped up, particularly given his low base intelligence. The item can be disassembled and recycled for components, or upgraded into a Vladmir's Offering.
 * can be a useful attack modifier to build on Night Stalker, as adding 12% movement speed slow to Void's 50% can greatly reduce the target's chances of escaping. It can be upgraded into an Eye of Skadi as needed, or sold for more inventory space for other items.
 * can be useful to consider on Night Stalker over Phase Boots, as attribute switching can allow Night Stalker to extend his mana pool and improve the value of his Bottle, as well as retain some measure of attack speed during the day when Hunter in the Night is not active.
 * greatly extends Night Stalker's reach when initiating. As he has abnormally high night vision, Night Stalker can spot targets from very long distances, allowing him to instantly close the gap on a foe who isn't even aware of his presence.
 * is a good mid-game support/utility item to pick up for your team, as it augments the attack power of all nearby allies and gives them armor. As well, it can provide lifesteal for your team, giving you more survivability in a teamfight. As an item for Night Stalker himself, it gives him mana regen and allows him to maintain his HP by lifestealing when farming neutral camps.
 * is a strong utility item that gives Night Stalker armor and evasion, hardening his resistance against right-clicks, as well as mana regen to sustain his mana pool. The active can significantly reduce a gank target's armor and induce a miss chance that stacks alongside Crippling Fear, reducing their ability to fight back and increasing the damage they take from Night Stalker's right-clicks.
 * provides many useful benefits, as it increases Night Stalker's attack speed, damage, health, and movement speed by large amounts. In particular, the constant 16% movement speed bonus means that he can move at a constant 520 movement speed when combined with Hunter in the Night, greatly increasing his mobility.
 * is a strong ganking item that gives Night Stalker a good combination of bonuses, and is particularly useful against enemies with powerful passive abilities. It gives him more damage output from his right-clicks, as well as more HP and a Lesser Maim proc. The Shadow Walk, combined with Hunter in the Night, allows him to gank while moving at 522 speed, inflicting bonus damage and a break on any enemies he finds.

Trivia

 * Many of Night Stalker's Responses that refer to his vampiric qualities make reference to Bram Stoker's Dracula, a film adaptation of the classic novel starring Gary Oldman.


 * Night stalker's line Nstalk dayrise 05.mp3 "If I ever get my claws on that bird." is likely a reference to the rooster that crows when the game transitions from night-time to daytime.


 * Night Stalker's deep and raspy voice is a possible reference to Batman.


 * In an earlier version DotA, there existed a hero similar to Night Stalker called Void Demon. His first ability "Time Void" had similar effects to the present ability, except it also stunned the target for 5 seconds. Void Demon also had an ability similar to Omniknight's, though it had a larger radius of 600 units. His third ability was a pushing spell called "Quake" which was useful for destroying towers. Finally, his ultimate was called "Mass Haste". This aura gave Void Demon and nearby allies benefits similar to Night Stalker's , except that it had no conditions and enabled Void Demon and his team to hunt Heroes relentlessly both day and night. Ultimately, Void Demon was replaced with Night Stalker as his skill set was deemed too powerful.
 * Nightstalker's response "In the forest of the night" is a reference to the poem The Tyger by William Blake.

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs