Alchemist

Razzil Darkbrew, the Alchemist, is a melee strength hero whose alchemical prowess makes him a strange but versatile fighter. He is an unusual carry based upon transmuting killed creeps into large amounts of bonus gold, with both an early game and late game presence due to the enormous health regeneration from his ultimate and the first strike nature of his other spells. His low but balanced attributes and the sure promise of gold for items means he can be one of the most disparately built heroes in the game.

Unstable Concoction is his main contribution early on, dealing good damage and a lengthy stun. Acid Spray allows him to rapidly clear waves of creeps for his Greevil's Greed to contribute massive amounts of extra income. A well-equipped Alchemist can then use Chemical Rage to its fullest effect, as the incredible regeneration and base attack time reduction make it one of the best steroid abilities in the game.

Abilities
{{Ability
 * name = Unstable Concoction
 * image = File:Unstable Concoction icon.png
 * sound = Unstable Concoction
 * description = Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After {{show|A|Alchemist|Unstable Concoction|value2}} seconds, the brew reaches its maximum damage and stun time. However, after {{{show|A|Alchemist|Unstable Concoction|value3}} seconds, the concoction will explode on Alchemist himself if not thrown.
 * lore = A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential.
 * target = No Target
 * affects = Self
 * damagetype = Physical
 * key = W
 * legacy key = E


 * bkbblock = Yes
 * bkbtext = Does not affect self when blowing up while spell immune, but still applies the area effect.
 * linkenblock = Partially
 * linkentext = Blocked by enemies but not blocked by self when blowing up on self.
 * buff1 = Unstable Concoction
 * buff1dispel = None
 * debuff1 = Stunned
 * debuff1dispel = Strong


 * cast point = 0
 * cast backswing = 0
 * trait1 = Concoction Radius
 * value1 = 200
 * trait2 = Maximum Brew Time
 * value2 = 5
 * trait3 = Maximum Throw Time
 * value3 = 5.5
 * trait4 = Minimum Damage
 * value4 = 0
 * value4 tal = {{calc|v1+{{show|T|Alchemist|talent3left value}}|v1={{show|A|Alchemist|Unstable Concoction|value4}}}}
 * trait5 = Maximum Damage
 * value5 = 160/240/320/400
 * value5 tal = {{calc|v1+{{show|T|Alchemist|talent3left value}}|v1={{show|A|Alchemist|Unstable Concoction|value5}}}}
 * trait6 = Maximum Stun Duration
 * value6 = 1.75/2.5/3.25/4


 * mana = 120
 * cooldown = 22/20/18/16
 * cooldown tal = {{calc|v1-{{show|T|Alchemist|talent1left value}}|v1={{show|A|Alchemist|Unstable Concoction|cooldown}}}}


 * notes = * Interrupts Alchemist's channeling spells upon cast.


 * A timer above Alchemist's head shows how much time is left before the Concoction blows up. This timer is visible to everyone.


 * The brewing animation and particles are visible to everyone. The Unstable Concoction buff is hidden.


 * The sound can be heard by enemies only when the spell was cast within their vision range.


 * The damage starts at {{#show:#Unstable Concoction|?value4#}} ( {{#show:#Unstable Concoction|?value4 tal#}}) and increases by {{calc|v1/{{#show:#Unstable Concoction|?value2#}}*0.1|v1={{#show:#Unstable Concoction|?value5#}}}} for each 0.1 seconds brewed, reaching the full damage in {{#show:#Unstable Concoction|?value2#}} seconds.


 * The stun starts at 0.3 and increases by {{calc|(v1-0.3)/{{#show:#Unstable Concoction|?value2#}}*0.1|v1={{#show:#Unstable Concoction|?value6#}}}} for each 0.1 seconds brewed, reaching {{#show:#Unstable Concoction|?value6#}} in {{#show:#Unstable Concoction|?value2#}} seconds.


 * The concoction first applies the damage, then the debuff.


 * Unstable Concoction always affects a {{#show:#Unstable Concoction|?value1#}} area around where it explodes, including when it explodes on Alchemist.


 * When Alchemist dies while brewing, it instantly blows up, hitting units around Alchemist based on how long it was brewed.


 * While brewing the concoction, Alchemist can still move around and act freely.


 * The stun and damage can hit creep-heroes within the radius as well.


 * Alchemist can deny himself with this ability.

}}
 * Choosing the minimum damage upgrading talent immediately upgrades Alchemist's currently brewing concoction and all of his currently flying concoction projectiles.

{{Ability
 * name = Chemical Rage
 * image = File:Chemical Rage icon.png
 * sound = Chemical Rage
 * type = ultimate
 * description = Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and regeneration.
 * lore = The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.
 * target = No Target
 * affects = Self
 * key = R
 * legacy key = R


 * bkbblock = No
 * illusionuse = Yes
 * illusiontext = Illusions created during Chemical Rage get a new Chemical Rage buff which lasts its full duration, regardless of how much was left on Alchemist himself.
 * buff1 = Chemical Rage Transform
 * buff1dispel = None
 * buff2 = Chemical Rage
 * buff2dispel = None


 * cast point = 0
 * cast backswing = 0
 * trait1 = Transformation Time
 * value1 = 0.35
 * trait2 = Base Attack Time
 * value2 = 1.3/1.15/1
 * value2 tal =
 * trait3 = Health Regen Bonus
 * value3 = 50/75/100
 * value3 tal =
 * trait4 = Mana Regen Bonus
 * value4 = 4/10/16
 * trait5 = Move Speed Bonus
 * value5 = 40/50/60
 * trait6 = Rage Duration
 * value6 = 25


 * mana = 50/100/150
 * cooldown = 55
 * aghanimsupgrade =


 * notes = * Disjoints projectiles and applies a basic dispel on Alchemist upon cast.


 * Increases Alchemist's total movement speed to, and sets his base attack time to.


 * Can regenerate up to ({{Symbol|Talent}} ) health and  mana over its full duration.


 * Chemical Rage is fully canceled on death.

}}
 * Recasting Chemical Rage before the previous cast finishes refreshes the duration and updates all values to the current level.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * At one point during beta, Alchemist's bio consisted entirely of the following sentence: "Alchemist is named Al and is a chemist."
 * Alchemist's third ability name remained unchanged from its DotA counterpart until after the Diretide event, when it was changed from "Goblin's Greed" into "Greevil's Greed."
 * The Ogre's portion of the Caustic Steel cosmetic set may be a reference to Master Blaster from Mad Max: Beyond The Thunderdome, while the Alchemist's armor and hair are most likely a reference to Edward Elric, one of the two main protagonists of Fullmetal Alchemist.
 * 's Acid Spray.mp3 sound effect has the same reprocessed sound of war2 Oil-platform.wav Oil Platform building from game Warcraft 2: Tides of Darkness, created by Blizzard.
 * One of Alchemist's last hit lines Alch lasthit 01.mp3 "Only ninety-eight percent pure?" is a direct reference to AMC's TV series Breaking Bad.
 * Another of his last hit lines Alch ability goblin 01.mp3 "Greed is good." is a reference to Gordon Gekko's speech in the 1987 film, Wall Street.
 * Alchemist's line for picking up a Alch haste 02.mp3 "Run, buddy, run!" may be a reference to Forrest Gump, since sometime in the movie there is a line "Run, Forrest, Run!"
 * Alchemist's leveling line Alch level 05.mp3 " Better living through alchemy!" is a reference to the phrase "Better Living Through Chemistry", a popular variant of a DuPont advertising slogan which later became a common phrase.