Tiny/Counters

Bad against...

 * Tiny's nonexistent armor in the early game makes him very vulnerable to 's large amounts of physical damage.
 * decreases Tiny's high burst damage against Bristleback.
 * can slow Tiny to a crawl and allows Bristleback to easily kite him with his high movement speed and Quill Spray's long range, as Tiny has no ability to escape.


 * and makes Tiny's low mobility non existent.
 * means Chaos Knight will most likely survive longer in a duel between the two because Tiny has much lower attack speed.
 * Chaos Knight has a 3.2 strength growth, making him one of the most tanky heroes and a very difficult target for Tiny to burst.


 * protects Juggernaut from all of Tiny's magic burst damage.


 * Invoker is a big problem for Tiny the whole game because of its multiple disables. For example, such as +  create unrealistic conditions for Tiny with mana, which is very necessary for Tiny at least for some attacks in a fight. The  ability can catch an attack from Tiny's hand by surprise, because it becomes slower with the pumping of .  has a giant deceleration, creating a condition for the kite, which Tiny is very afraid of. In addition, Invoker has a  that disables Tiny's main weapon - strong blows from the hand


 * will deal a enormous amount of damage because of Tiny's huge health pool.
 * protects Lifestealer from Tiny's magical burst damage.


 * Lion can continuously Tiny in the early game, depleting his small mana pool for his abilities.


 * will turn Tiny's high health against him.
 * does substantial damage to Tiny as a result of his high max health.
 * protects Necrophos from Tiny's physical damage with Tree Grab and Tree Volley.


 * Tiny has low movement speed and attack speed, making him vulnerable to Viper's slows.
 * provides magic resistance to lower Tiny's magic burst damage.

Others

 * Heroes with Evasion or abilities that cause Tiny to miss like and  are very effective because of Tiny's low attack speed. Additionally,  is not a good item for Tiny because of its reliance on high attack speed to proc for magical damage.
 * Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (,, , etc).
 * Long ranged heroes like or  can kite Tiny effectively if he doesn't get the jump on them first.
 * Heroes that are able to slow Tiny's attack speed, like and, will greatly limit his Physical damage output.

Items

 * completely cancels Tiny's burst potential if the enemy is quick enough to activate it.
 * and reduce Tiny's already very low armor, making him very vulnerable to physical damage.
 * reduces Tiny's already low attack Speed and its active helps to kite him in a fight.

Good against...

 * Tiny can quickly clear Spiderlings with his active abilities and cleave.


 * Tiny can be a serious problem for the distance between Lone Druid and his with his  ability, since he will throw one away from the other, giving his team the opportunity to deal with either the  or Lone Druid himself
 * Lone Druid will not always be in his, since she has her own recharge, which is why Tiny can find him with a or  and kill him in a second with a combination of  and , due to the fact that Lone Druid has a very small health reserve without


 * Avalanche and Toss prevents Meepo's from using to escape.
 * Tiny doesn't need to target the weakest clone while he is affected by Tree Grab.


 * Avalanche and Toss combo makes short work of 's illusions.
 * Tiny's cleave with Tree Grab and area of effect damage with Tree Volley will easily wipe out illusions.

Others

 * Squishy heroes, usually supports, like, , etc can die quickly to Tiny's magic burst.
 * Tiny can deal with 's quickly, as Avalanche deals damage in enough instances to completely remove all 4 layers of the passive. With Visage's lower than average Armor, a well positioned stun can allow Tiny to kill Visage easily.

Works well with...

 * Toss makes enemies affected by take tons of damage.
 * gives Tiny some much needed attack speed.


 * Earthshaker is a great hero to Toss into fights, because he can use to follow-up.
 * Earthshaker's many stuns helps to keep enemies in place for Tiny to beat them down with Tree Grab and Tree Volley.


 * Tiny teams up particularly well with Io, due to and the attack speed boost from, which are both very useful for ganking.


 * makes Tiny's high base damage even greater.
 * puts enemies in one convenient spot for Tiny to burst them with his magic damage and cleave.


 * keeps enemies in an area for Tiny to burst them with his area of effect nukes, especially Tree Volley after building


 * Slardar is a great hero to Toss into fights, as he can stun the enemy he lands next to, slowing them.
 * will allow Tiny to kill enemies efficiently.


 * A Tidehunter without a is a great hero to Toss into fights, because he can use  almost as fast as having a Blink Dagger.


 * Tiny and Pudge can make quite a deadly duo, with Tiny being able to engage by tossing Pudge onto an enemy, or tossing an enemy onto Pudge so he can get a off.
 * If you really want to get tactical with Toss and, Tiny can Toss Pudge into a spot where he can get a good hook for a kill or a save.

Others

 * Attack speed buffs like 's, 's and 's  will benefit Tiny greatly.
 * In general, any hero with an area of effect initiation ability can be Tossed into a group of enemies.
 * A hero that can set up for an easy Avalanche-Toss combo, like or, will help Tiny with bursting down enemies.
 * In general, any hero with a ranged stun can set up early kills in lane for Tiny.

Items

 * 's attack speed and armor greatly benefits Tiny's lack of armor and agility.
 * Buying a can give tiny very valuable armor in the early game before he has leveled Grow.

List of heroes that counter Tiny, and list of heroes that work well with Tiny.

Tiny/Противостоящие 小小/克制