Summons

Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against certain heroes. Summons are usually under the control of the summoning unit's player, but most of them can be converted by the enemy. Only very few of them cannot be controlled. Summoned units usually live only for a certain amount of time (although some stay permanently, until killed) after being summoned and a player can have a limited amount of summons.

Definition
units recieve  less damage only from the following player-controlled creeps:
 * Regular summons
 * Dominated creeps

Regular Summons
These summons are comparable to lane and neutral creeps when it comes to their power. A single one of them is usually not a threat, however, they can get quite dangerous when encountered in groups. Summons usually have certain abilities, giving each of them a different role. They can either be passive and used for scouting, or aggressive used in fights. Losing regular summons is usually not a big deal, since they provide rather low bounties, they expire and they can be resummoned after a short while.

A regular summon is treated like lane and neutral creeps by almost every ability. Certain abilities have specific or conditional effects against summoned units.

Regular Summon Sources
Summons in this list is directly created upon ability cast and are considered player-owned creeps. For more information on creep stats, please refer to their infoboxes in their own respective ability notes.

When acquired (via or ), these summons are not instantly killed upon losing the ability. They are instantly killed only when their duration expires.

Creep-Heroes
These summons are special in a way that they are treated as heroes by most (but not all) abilities and effects. They are more powerful than other summons and usually the "main weapon" of the heroes that summon them. Compared to most other summons, they do not come in masses but are rather strong individual units. However, as a downside, their bounty is usually quite high, their source ability has a high cooldown or they have other negative effects on the owner upon losing them, so it is important for the player to keep them alive as long as possible.

Creep-Heroes Summon Sources
Summons in this list are directly created upon ability cast and are considered player-owned creeps. For more information on creep stats, please refer to their infoboxes in their own respective ability notes.

Wards
These summons are usually, but not necessarily, immobile and are immune to almost every ability (e.g. just flies through them). Their purpose differs heavily, depending on their abilities and capabilities. Some wards can attack, which makes them usually used offensively, while others have an aura for rather defensive uses.

Wards Summon Sources
Summons in this list are directly created upon ability cast, they usually require a set amount of attacks to destroy. For more information on these wards' stats, please refer to their infoboxes in their own respective ability notes.

Clones
Like heroes, these clones do not disappear when dying (or expiring). respawn like regular heroes, while Arc Warden's and Monkey King's clones respawn whenever or  is cast again. These hero clones are almost fully treated like regular heroes, with a few special interactions with some spells for fairness. However, since Meepo's clones and Arc Warden's clone work fundamentally differently (Meepo clones being permanent like heroes, and death to one means death to all, while Arc Warden's clone is rather similar to a summon or an illusion), each have different unique interactions. Monkey King's clones rather act like a spell effect and cannot be interacted with in any way. They stand at set locations and attack nearby enemy heroes automatically until the spell expires.

Uncategorized Units
These units do not belong to any of the summons groups, and they can interact with the player.

Attached
They are all dummy units used by abilities, which can interact with the player. They usually act like wards, meaning they do not interact with any abilities (e.g. just flies through them). Attached units have the highest priority for auto-attack behaviors.

This list only includes actually selectable dummy units created by abilities.

Ward
The following are ward-type dummy units.

Patch History
Invocações Призываемые существа 召唤单位