Snapfire/Guide

General

 * Snapfire has strong burst damage in lane, but her low armor and mediocre attack range make it hard to trade against enemy supports. Try to set up kills by comboing your abilities with your lane partner whenever you can.
 * When you reach level 6, look for opportunities to use Mortimer Kisses to get kills and turn fights for your team. Figure out who you can play with to get a kill, and use your ultimate as soon as possible to put it on cooldown. Snapfire's biggest strength is in her ultimate, so you don't want to be sitting around passively while your ultimate is off cooldown.
 * When Mortimer Kisses isn't up, you can play away from your team and push out waves. Do not take 5 on 5 teamfights without your ultimate. Alt-click on your ability to let your team know if your ultimate is not ready for the upcoming fight.
 * Snapfire doesn't require any specific items to get good value out of her abilities, so she makes an excellent support. If you do get a significant amount of gold and experience however, Snapfire makes for an ideal aura carrier because of her high strength gain.


 * A close range Scatterblast is one of the hardest hitting abilities in the early game.
 * Can be used to farm jungle or push waves. Combined with Firesnap Cookies, you can clear a creep wave in one round of spells.
 * The projectiles from Scatterblast travel much further than the targeting range. To hit an enemy at max range, you may need to ground target the spell.
 * Scatterblast also applies a strong but short-lasting movement speed slow.
 * Hitting multiple heroes in one cast will greatly increase the damage efficiency of this spell.
 * You can use Scatterblast to guarantee last hits if the enemy is trying to deny you, gaining gold and harass damage in one spell.


 * Firesnap Cookie will make the target leap forward in the direction they are facing when the cookie hits them. Be aware that if your ally turns at the last second, your stun can miss.
 * Use Firesnap Cookie to boost Snapfire or an ally over impassable terrain.
 * Use Firesnap Cookie on Creeps in lane for a surprise stun. This is especially effective if the enemy was trying to deny the last creep in a wave, because he will tank your creep wave while he is stunned.
 * You can use Firesnap Cookie when escaping the enemy or to help a low health ally escape. Using a Firesnap Cookie to push a stunned ally out of danger can be the difference between life and death.
 * Tips needed.


 * Lil' Shredder is Snapfire's most consistent source of damage, provided that her target stays in range for her to land all six shots.
 * For enemies with high attack speed, Lil' Shredder is useful in slowing down their attacks, especially in the early game.
 * When the enemy is activating the Glyph as your are sieging, the attack speed slow prevents the tier 2+ tower multishot to clear your wave.
 * If you are laning against heroes with low armor, you can buy to greatly increase the damage of Lil' Shredder.
 * Lil' Shredder can activate items like and  with every individual hit.


 * Multiple hits of Mortimer Kisses will deal very high damage, but its slow projectile speed and large ground indicator makes it easy to see coming.
 * Use it on stunned, rooted or slowed enemies for an easy kill.
 * If Snapfire needs to move, Mortimer Kisses can be stopped mid-channel by pressing.
 * Use Mortimer Kisses across terrain, over trees and high ground to clear out enemies. It is especially useful for sieging tier 3 towers.
 * Remember that Mortimer Kisses has a minimum range of 600, meaning that it cannot hit enemies close to Snapfire, especially melee attackers.
 * Mortimer Kisses will also reduce Snapfire's turn rate, which can prevent her from hitting an opponent with fast movement speed or high mobility.
 * Mortimer Kisses will give you vision at each targeting circle. When the enemy runs away, this vision combined with the slow can make it impossible for the enemy to escape.

Items
Starting items:
 * keeps Snapfire's HP up in lane.
 * gives you a burst of healing to get back up to full in laning phase.
 * lets you cast more spells in the lane.
 * is a cheap way to refill your mana when you have a break from the fighting.

Early game:
 * for movement speed.
 * for mana regen and to block magical damage.
 * is a great sustain item in dual lanes. It also builds into Mekansm.

Mid game:
 * provides mana for Snapfire and her teammates.
 * keeps Snapfire and teammates alive in teamfight.

Late game:
 * provides great sustain for teamfighting and pushing.
 * can hide Snapfire while she is channeling her ultimate.
 * gets Snapfire and her teammates into position.

Situational items:
 * gives each a  chance to deal  extra damage at a very low price. Multiple Javelins stack to increase proc chance during Lil' Shredder.
 * gives you an amazing disable, but is very expensive.
 * gives your team a powerful lifesteal aura.

Snapfire/Guia Snapfire/Руководство