Tusk/Counters

Bad against...

 * is very effective against Tusk, as he has a very low mana pool.
 * allows Anti-Mage to escape from an incoming Snowball.
 * reflects the Snowball back onto Tusk


 * makes it difficult for Tusk to hold his own on lane.
 * An ill-timed and ill-positioned will give Batrider a free counter-initiation with  if Batrider is far enough to avoid the stun from the.


 * can return Tusk to where he was after using Snowball.
 * prevents Tusk from escaping with and when upgraded with, it will also prevent him from using items.


 * can return Tusk after his initiation.
 * prevents Tusk from using Snowball to escape.


 * is good against Snowball since it bunches everyone up. This can set up some prime opportunities for Blink Echo Slams.


 * allows Phantom Lancer to dodge an incoming snowball.
 * Phantom Lancer usually buys a, which is very effective against Tusk's low mana pool.
 * Phantom Lancer usually buys which can also dodge an incoming snowball, much like.


 * drains Tusk's base damage, and it also reduces his Walrus PUNCH! crit.
 * and allow Razor to chase Tusk after he uses Snowball.


 * After using Snowball, Tusk can't control where he's going, allowing Techies to make him roll onto mines.

Others

 * Escaping abilities can dodge incoming Snowball and Ice Shards such as:, , , , , , and etc.
 * Durable heroes can stand against Tusk during 1v1:, , , , and more.

Items

 * can push heroes over Ice Shards and incoming Snowball.
 * can create a second Snowball on the Snowball target.
 * will returnsthe physical critical of Walrus PUNCH! back at Tusk if he uses it on a hero affected by it.
 * if timed properly, can completely negate the stun and damage of Snowball.

Good against...

 * Bane has low mobility and health, making him an easy target for Walrus PUNCH!
 * Walrus PUNCH! can be used to cancel if he is not the target.


 * Snowball negates and protects Tusk allies when Ruptured.


 * Crystal Maiden's low health and armor make her an easy target for Walrus PUNCH!
 * Tusk's Snowball can protect allies and cancel.
 * Snowball and Walrus PUNCH! can interrupt Freezing Field.


 * Walrus PUNCH! makes Legion Commander lose easily, especially when she doesn't have . Tusk can also snowball dueled allies, preventing them from taking damage for a large portion of the duel's duration.


 * Pugna's low health and reliance on channeled abilities make him very vulnerable to Tusk, although Pugna can win in a straight up 1v1 later in the game.


 * Shadow Fiend's lack of mobility and low base health make him an easy target for early ganks.


 * Tusk alone or with his teammates can close Sniper's long range easily with Snowball, even wasting Shrapnel, ending with a very vulnerable Sniper.
 * Walrus PUNCH! damage can easily kill Sniper instantly due to his low health.


 * Snowball can be used to save allies or himself during and.
 * Venomancer lacks mobility and has low base health, so he can be killed by Walrus PUNCH!


 * can be countered through Snowball, wasting Viper's mana through his ultimate.
 * is useless against Tusk as he has no passive abilities at all. And to make things worse, cannot disable  because it's an auto-cast ability.


 * easily overwhelms pudge,as he has low armor.Combined with heavy physical hitters and Pudge's slow speed, it becomes for Pudge difficult to escape.
 * hides a Dismembered ally and stops his ultimate.
 * removes a big chunk of his health and stuns him.
 * Pudge usually can't stand toe to toe against Tusk and his allies in the early game.


 * Tusk can Monkey King from, making his ultimate useless.

Others

 * Heroes that have channeled and teleportation abilities can be easily interrupted with through Ice Shards, Snowball, Walrush Kick and Walrus PUNCH!.
 * Heroes that have low base health, armor and mobility can easily be killed by Walrus PUNCH!.
 * Heroes who rely on channeled spells can be easily interrupted by Walrus PUNCH! even through spell immunity:, ,.

Items

 * Even though can block Snowball and Walrus Kick, it cannot block  as  is an auto-cast ability.
 * 's break cannot disable as  is an auto-cast ability.

Works well with...

 * Tusk can put Omniknight inside of a Snowball which synergizes well with him:
 * and prevent Tusk from dying easily against the enemy's retaliation.
 * Snowball makes it easier to put enemies within 's radius, making escape harder.


 * Snowballing with Axe could help him line up his while the enemies are stunned by your Snowball.


 * Ice Shards can trap an enemy for a full-duration of . It works especially well during the early game when heroes have relatively low hit points.


 * Using Snowball to gank an enemy for free Duel damage is really easy with your Walrus PUNCH! and Ice Shards' high burst damage.


 * Snowballing towards an enemy while Lifestealer has infested you could result in an easy kill with your Walrus PUNCH! and 's burst damage followed by Lifestealer's attacks.
 * You also can trap your enemies with Ice Shards to make them unable to escape from Lifestealer's attacks.


 * Snowballing into the enemy with Tidehunter could help him easily setup his.


 * If executed well snowballing into the enemy with Tiny can do easy combo with and  trapping with Ice Shards and a Walrus PUNCH! to finish it off.


 * Initiating with Snowball with the Meepos, who can easily trap enemies into, followed by tons of pure burst damage of.

Others

 * Timbersaw's and Tag Team slows stack, resulting in effective reduction of enemy movement speed.
 * Bloodseeker's works well with Walrus Kick. Even when Tusk doesn't have, his Walrus PUNCH! can stop Ruptured enemy heroes from teleporting away.

Items

 * 's damage cooldown of 3 seconds will pass without fail as Snowball protects users from enemy damage.
 * synergizes with Tag Team to further slow enemies movement and attack speed into team fights for more annoyance and more chances for your entire team to escape for bad situations.

List of heroes that counter Tusk, and list of heroes that work well with Tusk.

Tusk/Противостоящие