September 04, 2014 Patch

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{{Patch layout
 * source       = http://www.dota2.com/techies/
 * source-title = The Techies Update


 * before = August 27, 2014 Patch
 * after =


 * notes =

Heroes

 * Added.

Game Modes

 * Added All Random Deathmatch.

Gameplay

 * Added Gallery of Triumphs
 * Added All-Hero Challenge

General

 * Removed waiting for spectators in private lobbies

Community

 * Increased low-priority ban rate for players who receive high numbers of reports

User Interface

 * Added many new loading screen tips
 * Fixed and adjusted several tooltips and ability descriptions
 * Alt-clicking on an item in an enemy hero's inventory now informs your teammates that the enemy has that item
 * Alt-clicking on the buyback button or your gold will notify your team of your current buyback status
 * Items may now be dropped from the stash while dead
 * Fixed replay highlight reel transition graphic getting stuck on sometimes
 * Fixed a bug in the Coach UI where the help text sometimes overlapped the student checkboxes, rendering them unusable

Items

 * Players can no longer drop or take other players' unsharable items on the courier
 * Players can no longer store other players' unsharable items in their stash
 * Items on heroes controlled by players who have disconnected, but not yet abandoned, can no longer be dropped from their inventories
 * Fixed a case where picking up an item owned by another player triggered an item combine, using items from the owning player's stash. If the item was owned by an enemy player, this would combine and steal the whole item.

1v1 Mode

 * Side towers are now always Invulnerable

Bots

 * Added new Bot AI for
 * Added new Bot AI for
 * Added new Bot AI for
 * Bots in solo bot matches will wear your equipped cosmetics

Workshop

 * Increased the size of the importer preview
 * Added particle system attachment point editing as part of the submission process for certain wearable items (like Drow Ranger's bow)
 * Fixed a bug where sub model pages weren't being flipped back to the first page when opening a model that only needed the first page
 * Fixed the attachment list not being initialized properly, which was leading to the default selection being blank
 * Fixed a bug where lighting in the preview would darken after the portrait editor was opened
 * Updated text to make it clearer that model budgets are in triangles, not polygons

Compendium Tools

 * Several new features for Third Party compendiums. Documentation at https://developer.valvesoftware.com/wiki/Dota2_Compendium_Scriptfiles
 * Fixed test_local_compendium not precaching images the way the download path did, which resulted in subtle differences in some cases.
 * Fixed compendium video elements not working if they weren't using the legacy element path.

Update 2

 * Fixed not revealing Techies mines
 * Fixed Flying Courier being affected by Land Mines
 * Fixed how Suicide Squad Attack kills Techies
 * Fixed Land Mines having bounties
 * Fixed Techies spells interaction with Siege units
 * Fixed Suicide Squad Attack hurting Ancients
 * Fixed Techies Legacy keys
 * Fixed being unable to return items to an allied stash if he had too many in it
 * Fixed various tooltips
 * Updated Techies recommended items
 * Fixed Techies not suiciding through
 * Added a buff indicator for Land Mines count
 * Fixed Techies mine damage source
 * Fixed flying units not being affected by Land Mines
 * Fixed Pin Point detonate triggering Magic Stick chargees
 * Fixed bot related issues
 * Fixed Stasis Trap activation timing
 * Adjusted Remote Mines size based on level
 * Fixed various spells and abilities being able to affect Techies Mines
 * Fixed Techies range indicator
 * Fixed 's cast behavior with Mines
 * Fixed Land Mine and Stasis Trap not blocking Neutral Spawning
 * Fixed Bot behavior with against Techies Mines
 * Fixed Stasis trigger AOE
 * Fixed Land Mine and Suicide radius calculation
 * Fixed Land Mines and Stasis Trap not providing vision after usage
 * Fixed Remote Mines remaining in selection after detonation
 * Added the ability to cast ground targeted spells via the portrait
 * Fixed some selection group issues with Remote Mines
 * Fixed Minefield Sign ability proccing Magic Stick
 * Fixed Techies hitbox
 * Fixed Stasis Trap hitbox
 * Fixed Remote Mines/Detonate using wrong animations
 * Fixed interaction with Suicide Squad Attack
 * can no longer cast more than the max number of Land Mines or Psionic Traps

Update 3

 * Minefield Sign is now an ability on Techies (Arcana will receive a new cosmetic item for this ability)
 * Items will now drop to the floor when returning items into a full stash
 * Fixed damage timing when Suicide is cast
 * Fixed being unable to steal Suicide
 * Fixed Techies not getting XP when he kills heroes with his Mines
 * Added AOE indicator for casting Stasis
 * Fixed Techies wards not having XP bounty
 * Fixed Land Mine not affecting
 * Improved Land Mine's behavior with fast moving units
 * Fixed affecting Mines
 * Updated Techies recommended items
 * Fixed, and  affecting wards
 * Fixed Remote Mines not playing sounds when destroyed via an attack
 * Land Mine buff counter is now visible to allies only
 * Fixed some issues with Portrait casting
 * Fixed Detonate only destroying one mine
 * Fixed Legacy Keys
 * Fixed All Hero Challenge counting wins in games that didn't get counted
 * Fixed All Hero Challenge covering up the Accept button
 * Fixed various tooltips

Update 4

 * Custom Lobbies with more than 10 players now require Spectating to be enabled.
 * Fixed various tooltips
 * Changed Minefield ability slot
 * Fixed Legacy Key for Minefield ability
 * Fixed hit box
 * Fixed Remote Mine and Detonate animations
 * Fixed Tab cycling through Minefield Sign
 * Fixed some abilities being able to interact with Minefield Sign
 * Fixed direct Kill orders going through to certain abilities incorrectly if the killer is the same as the person dying (e.g. Suicide vs )
 * Fixed a case where items in the stash were applying modifiers to heroes as they respawned ( eg Gem being usable while in the stash )
 * Techies' Land Mines always spawn with the same rotation

Economy

 * Contains:

Tournament Items

 * Contains:


 * Contains:

Unreleased Items

 * Contains:


 * Contains:

Tournament Items
}}