Dazzle

Dazzle the Shadow Priest is a ranged intelligence hero that uses his skills to mainly support his allies in battle. While frail, he's capable of keeping his allies and himself from dying, causing his foes to waste time in a fruitless endeavor. Due to this, Dazzle is typically a soft target, making the player's job more difficult, but rewarding.

Tips

 * Don't forget that Shadow Wave deals damage around your healed allies as well, roughly a Melee hero swing and a tiny bit more; a bit similar to Omniknight's Purification but with considerably less raw healing.
 * Each level of upgrade for Shallow Grave makes it cost less mana; if you're having mana problems (and you likely will), consider upgrading it sooner rather than later.
 * Your first skill can be any of the three depending on the situation; Poison Touch if you're hunting for first blood (with teammates, by yourself or with a single lane partner is probably not enough and can be risky in the event of a reversal), Shallow Grave if the enemy has not been spotted in their lanes and you suspect a possible gank incoming, and Shadow Wave if you're fighting an aggressive melee gank with an ally.
 * Don't forget that the range of Shallow Grave increases with each level; it starts out less than your normal attack, but at level 4 goes to twice that length. You don't want to have an ally die just because you had to run in closer.
 * Using Shallow Grave is the most important role Dazzle has, and one of the chief reasons why Dazzle is complicated; in using it you grant an ally or yourself five seconds where they cannot die. For newer players, it is often better to use it earlier than never; 2 seconds of life for an ally is better than none. More experienced players can gauge the situation of battles better, and can determine if burst damage has already been applied, amount and length of incoming stuns, and at whom they're directed, et cetera. In the early game laning phase, you can aggressively attempt a kill and then use Grave on yourself once you're near death; however, this can easily backfire due to burst damage and stun, preventing you from using the spell. In the mid game, your priority to grave are heroes with powerful abilities that haven't been used yet in an encounter, such as a Sand King Epicenter, a Tidehunter's Ravage, or an Enigma's Black Hole. Typically, the use of such ultimates would change the tide of battle in your favour, although this would only apply if those types of heroes are caught out of position, or are about to die before they can use it. Preventing a hard carry from dying and losing their gold is also important, but not if it means losing the teamfight and being able to push. In late game, keeping your hard carry alive becomes your top priority. There may be instances wherein you must choose between the life and death of allies, and it is very important to know who to prioritise (knowledge of priority will become second-nature with experience). For example, choosing between keeping Tidehunter alive after his Ravage has been used is a poor decision versus keeping your team's Lycan from dying, but if Tidehunter's death seems to be sure and Lycan's does not, you must make a decision very quickly. This is the difficulty of Dazzle.
 * While Weave is a spell with a fairly simple effect it can massively increase both the deadliness and the durability of your team, especially if it is heavy in physical damage dealers who need to close with the enemy like Ursa and Sven.
 * Learn to use Weave pre-emptively to maximise the armor buff/debuff for the team fight. In addition, it can be used to discourage your enemies from sieging a tower or attempting Roshan: as their armor deteriorates while they make an attempt, their chances of following up with a team fight in their favour becomes much lower.

Trivia

 * Dazzle's ultimate used to be Shallow Grave, which had a completely different effect on the player who was buffed by it, reducing the revival time of the buffed player if they died under its effect, while Weave was a single target skill until this was changed to the current setup.

Update history
January 24, 2013 Patch
 * Fixed Poison Touch icon.png Poison Touch slow and stun applying if BKB was used after it had been applied.

January 17, 2013 Patch
 * Fixed Poison Touch icon.png Poison Touch being purgable.

August 02, 2012 Patch
 * Fixed Shadow Wave icon.png Shadow Wave not healing siege units.

July 26, 2012 Patch
 * Fixed Weave not affecting units slept by Song of the Siren.

May 17, 2012 Patch
 * Fixed Shadow Wave icon.png Shadow Wave not doing its damage around the aoe of the last target.

May 10, 2012 Patch
 * Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
 * Added healing overhead messages to Dazzle and Omniknight.

April 12, 2012 Patch
 * Added a haste rune run animation for Dazzle.
 * Added a chase animation for Dazzle.

March 22, 2012 Patch
 * Added injured idle animation.
 * Added injured attack animation.
 * Added spawn animation.

January 12, 2012 Patch
 * There is now an impact effect on enemies who are damaged by Shadow Wave icon.png Shadow Wave.

November 17, 2011 Patch
 * Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker's Call, Chilling Touch.
 * Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.

October 06, 2011 Patch
 * Fixed Shadow Wave icon.png Shadow Wave, it now properly deals physical damage, and damages magic immune units.

September 09, 2011 Patch
 * Dazzle now only says his Shadow Wave icon.png shadow wave lines to nearby friendly heroes.

August 06, 2011 Patch
 * Changed legacy keys for the following heroes: Drow Ult from P to M, Puck secondary 1 from D to E, Dazzles Ult from E to W, Enchantress ability1 from P to N.

August 04, 2011 Patch
 * Dazzle damages units near him correctly when casting Shadow Wave icon.png shadow wave.

August 03, 2011 Patch
 * Update stats section on hud when a displayed modifier changes its tooltip parity, eg Dazzle's Weave.

July 29, 2011 Patch
 * Fixing the timing on poison touch's minstun.
 * Poison Touch icon.png Poison Touch doesn't get reduced by block.
 * Shallow Grave icon.png Shallow Grave is no longer purgable.
 * Shadow Wave icon.png Shadow Wave now prefers to heal hurt targets and prefers to heal heroes.
 * Shadow Wave icon.png Shadow Wave gives much longer vision duration.

July 16, 2011 Patch
 * Poison Touch icon.png Poison Touch from 1/2/2/2 set time to 1/2/3/3.

May 26, 2011 Patch
 * Fixed Poison Touch icon.png Poison Touch's projectile speed.
 * Fixed Poison Touch icon.png Poison Touch's targeting rules.
 * Fixed various bugs with Poison Touch icon.png Poison Touch.
 * Fixed sound source for Poison Touch icon.png Poison Touch.