Unit Size

 Actual Attack Range = Total Attack Range + Target Bound Radius 

Actual Attack Range = Total Attack Range + Target Bound Radius

For abilities: MAX Cast Range = Total Ability Cast Range + Target Bound Radius

MAX Effect Radius = Total Ability Effect Radius + Target Bound Radius

: Maximum Distance for Attackable Range
 * Example 1
 * is attacking . Without other attack range-increasing sources, what is the maximum distance of how far a normal attack would hit between the attacker and the unit being attacked?


 * attack range:
 * bound radius:
 * Motion buffer distance:


 * Maximum attack range against
 * = {{#expr:{{#vardefineecho:eg 1a|+}}
 * = {{#expr:{{#vardefineecho:eg 1a|+}}


 * has a {{#expr:{{#var:eg 1a}}}} maximum attack range against, and her attack cancels when is beyond {{#expr:{{#var:eg 1a}}+}} distance from her.
 * Therefore, units with a smaller bound radius will reduce the maximum attack range value against them.

{{Mechanics
 * name = Phased
 * image = File:Unknown icon.png
 * description = This unit is permanently phased.
 * type = npc
 * target = Passive
 * affects = Self
 * notes = * The ability and modifier are not displayed in-game.

}}
 * Allows the unit to pass through other units, including wards, but not through buildings.

Recent Changes
Размер юниты 单位体积