March 14, 2013 Patch

{{Patch layout
 * source = http://www.dota2.com/news/updates/10145/
 * source-title = Dota 2 Update - March 14th, 2013


 * before = March 12, 2013 Patch
 * after = March 18, 2013 Patch


 * notes =


 * Added region for South Africa.

GAMEPLAY

 * : Fixed healing Clinkz under  debuff.
 * : Fixed killing couriers.
 * : Fixed not working on units like Spirit Bear, 's Golem, etc.
 * : Fixed doing slightly less damage than intended to towers.
 * : Fixed 's physical damage bonus being blocked by Magic Immunity.
 * : Added a short grace period to walking off the path before collision is restored.
 * : Fixed Magic Immune units being ignored by the AOE greater bash procs from and.
 * : Fixed some cases where could get units stuck.
 * : Fixed a number of incorrect spell interactions with Familiars.
 * : Fixed sometimes ending prematurely if  was cast before.
 * : Fixed d units sometimes walking away to do a previous behavior.
 * Fixed Roshan's AOE damage type being physical rather than magical (and thus hurting Familiars).
 * Fixed creeps and neutrals sometimes not responding to long range spells.
 * Fixed self-cast to work consistently.
 * Fixed not having a cooldown.
 * Fixed not stacking in inventory.
 * Enabled in Captain's Mode in Latest Version (Tournament Version next week).
 * Local games are no longer automatically unpaused.

Audio

 * Added sound effects to the Dashboard.
 * Added sound effects for various deaths.
 * Updated sound effect.
 * Updated sound effect.

UI

 * Items held by the courier are now included in a player's Net Worth.
 * Fixed the sorting of Teams List under the Community tab.
 * Fixed courier and ward previewing in the backpack.
 * Fixed the scrollbar being hidden when a schedule had a full page of tournaments in a single month.
 * Live games list now displays the game mode.
 * Fiery Soul of the Slayer's custom minimap icon only draws for the player that owns the item.
 * Re-positioned end game survey to not block the chat.
 * Teams that haven't played a team matchmaking game in the last 7 days will now show up as being "inactive" in WebAPI calls.
 * Improved performance of chat channels in the Dashboard.

Visuals

 * Revised overhead indicator.
 * Fixed AOE visual effect showing for enemies if the caster is hidden
 * Added in-game models for when the following items are dropped from inventory into the world:, , , , , and.

Bots

 * Added bot.
 * Added bot.
 * Made a number of adjustments to loadouts and builds based on community feedback.
 * Bots now know how to use, , , , and.
 * Bots will no longer go to the Side Shop with a full inventory if they aren't willing to sell anything.
 * Generic summoned units ( units, Illusions, etc) now have basic bot AIs, so they can act independently from their owner.
 * Fixed bots interrupting their teleports.
 * Bots will be less aggressive when they have stacks of on them.
 * Bots will now only use if they want to cast big ticket abilities.
 * Fixed bot spam-toggling  when he simply wanted to activate it.
 * is less likely to use on units that are about to die anyways.
 * Bots now establish their lanes at 0:15 (changed from 0:30), which makes jungling the initial creep spawn eaiser without confusing them about what lane you're in.
 * Bots will no longer go for runes that may or may not be there if it's been a while since their spawn time.
 * When there are no wards up, bots are now smarter about only warding the closer rune location.

Workshop
}}
 * Added general support for importing any Ability/Spell related model. Currently just supporting Boars.
 * Reworked the "View My Submissions" page to better handle a large number of submissions (sorting/pagination/bug fixes).
 * Fixed submission preview images not being set correctly.
 * Fixed a bug where updating an existing submission could set incorrect tags on the submission.
 * Disabled the Workshop in the Test client to prevent confusion.