Version 7.31

New Items

 * Requires +  +   (total cost )
 * +45
 * +40 Attack speed
 * +8 Armor
 * +300 Projectile speed
 * Active: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
 * Passive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds


 * Requires +  +   (total cost )
 * +250 Health
 * +250 Mana
 * Passive: Vladmir's Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
 * Active: Can be cast within 350 range to create a totem that reduces all enemies' attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s


 * Requires +  +   (total cost )
 * +8
 * +8
 * +65 Movement speed
 * +15 Health regeneration
 * 8 charges. Gains a charge every 3 minutes
 * Active: Consumes a charge to give +50 attack speed and 15% movement speed allies to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can't be slowed by other abilities. Does not stack with Drum of Endurance Active
 * Passive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.

Rebalanced Items

 * Now purchasable at 15 minutes instead of 20


 * No longer grants Cooldown Reduction
 * Now grants 25% mana cost reduction and 20% debuff amplification
 * Now grants 25% mana cost reduction and 20% debuff amplification


 * Health drain per second increased from 40 to 45


 * Movement speed bonus reduced from 100 to 90


 * Movement speed bonus reduced from 100 to 90
 * Now additionally reduces TP channel time by 1s


 * Using the Bottle removes the lingering buff (i.e: you can only use it once for free once you leave the fountain)


 * Now doubles its bonuses after minute 25


 * No longer grants 3% Spell damage amplification
 * Now grants 4% mana cost reduction
 * Now doubles its bonuses after minute 25


 * Now doubles its bonuses after minute 25


 * Cooldown reduced from 40 to 35
 * Damage block increased from 70 to 75
 * Damage block increased from 70 to 75


 * Damage reduced from 55 to 50
 * Now gains +2 damage if an enemy hero dies with this item's Debuff up to a Maximum of 25.


 * Can now be cast without interrupting channeling
 * Can now be cast without interrupting channeling


 * Now also deals 25 damage to enemies revealed when cast.
 * Now also deals 25 damage to enemies revealed when cast.


 * Recipe reworked. Now requires +  +   (total cost reduced from  to )
 * bonus reduced from 24 to 15
 * bonus reduced from 12 to 10
 * Melee Illusion mana burn reduced from 12 to 8


 * Bonus reduced from 25 to 22
 * Bonus health increased from 200 to 220
 * Bonus mana increased from 200 to 220


 * Cooldown reduced from 23s to 20s
 * Cooldown reduced from 23s to 20s


 * Now has an active.
 * No longer reveals invisibility when dropped.


 * Cooldown increased from 20s to 22s
 * Cooldown increased from 20s to 22s


 * Magic resistance increased from 45% to 50%
 * Magic resistance increased from 45% to 50%


 * Duration increased from 10s to 13s
 * Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)
 * Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)


 * Bonus mana reduced from 325 to 300


 * Magic resistance reduced from 20% to 18%
 * Block increased from 325 to 350
 * Mana cost reduced from 75 to 50
 * Mana cost reduced from 75 to 50


 * Cooldown reduced from 23s to 20s
 * Cast range increased from 550 to 650
 * Enemy cast range increased from 400 to 450
 * Attack range increased from 140 to 150
 * Ally push speed increased from 1200 to 1500
 * Ally push speed increased from 1200 to 1500


 * Bonus status resistance reduced from 22% to 20%


 * Mana cost reduced from 125 to 100
 * Unit damage per second reduced from 90 to 60
 * Stun duration decreased from 1.5s to 1.25s
 * Impact radius increased from 315 to 400
 * Impact radius increased from 315 to 400


 * No longer pierces magic immunity
 * No longer slows the enemy
 * No longer has a mana cost
 * No longer has a mana cost


 * Magic Resistance increased from 10% to 12%
 * Magic Resistance increased from 10% to 12%


 * melee damage reduced from 12 to 8
 * ranged damage reduced from 6 to 4
 * ranged damage reduced from 6 to 4


 * Recipe reworked. Now requires +  (total cost reduced from  to )
 * Can now be disassembled.
 * Now grants 15% evasion
 * Blind effect reduced from 17% to 10%
 * Can no longer be toggled on or off when the owner is out of the game (e.g.: Shadow Demon Disruption)


 * Mana Regeneration reduced from 12 to 7
 * Cooldown increased from 160 to 170
 * Cooldown increased from 160 to 170


 * Bonus status resistance reduced from 22% to 20%


 * Cooldown increased from 25s to 30s
 * Cooldown increased from 25s to 30s


 * No longer grants attack damage and attack speed
 * Now grants 35 for 6 seconds
 * Now grants 35 for 6 seconds

Tier 1

 * Bonus health decreased from 100 to 75


 * Bonus reduced from 10 to 8


 * Cooldown reduced from 20s to 15s
 * Cooldown reduced from 20s to 15s


 * Armor increased from +3 to +4
 * Damage decreased from +14 to +8

Tier 2

 * Movement speed Bonus decreased from 4% to 3%


 * Damage decreased from +7 to +3


 * Bonus mana regeneration reduced from 2.5 to 2


 * Bonus attack speed increased from 15 to 20


 * Damage bonus per health missing increased from 8 to 10


 * Secondary stats bonus increased from 14 to 15


 * Damage per second increased from 35 to 40
 * No longer grants vision to both teams
 * No longer grants vision to both teams

Tier 3

 * Bonus movement speed decreased from 22% to 18%
 * Duration increased from 3 to 3.5s
 * Duration increased from 3 to 3.5s


 * Bonus damage increased from +200 to 225
 * Bonus range from +400 to +350


 * Cooldown reduction reduced from 12% to 10%
 * Health regeneration increased from 9 to 10


 * Bonus mana reduced from 350 to 250


 * Bonus reduced from 16% to 15%
 * Range reduced from 800 to 600
 * Range reduced from 800 to 600


 * Bonus damage reduced from 20 to 16


 * Trigger/explosion radius increased from 300 to 400
 * Explosion damage reduced from 300 to 250
 * Explosion damage reduced from 300 to 250

Tier 4

 * Bonus attack range reduced from 110 to 100
 * Bonus cast range reduced from 110 to 100
 * Bonus cast range reduced from 110 to 100


 * Health regeneration increased from 10 to 15


 * Debuff duration amplification reduced from 25% to 20%


 * Bonus attack speed reduced from 50 to 40


 * Cooldown reduction reduced from 18% to 12%
 * Bonus increased from 6 to 8


 * Bonus increased from 24 to 25
 * Movement speed increased from 15 to 20%
 * Movement speed increased from 15 to 20%


 * Now additionally grants 20 attack speed

Tier 5

 * Bonus increased from 12 to 13


 * reduced from 20 to 15
 * reduced from 20 to 15
 * Damage per second to buildings increased from 50 to 60
 * Damage per second to units reduced from 90 to 60
 * Damage per second to units reduced from 90 to 60


 * Now additionally grants 15 movement speed


 * Now only affects heroes
 * Reflect percentage increased from 35% to 40%
 * Reflect percentage increased from 35% to 40%

Heroes

 * gain reduced from 2.8 to 2.6
 * Base Mana Regeneration increased from 0 to 0.25
 * Reworked . Causes to deal Abaddon's attack damage on impact (applying on hit effects) and increases  base slow by 10%
 * Talents:
 * Level 15 Talent +55 heal/damage reduced to +50
 * Level 25 Talent 500 AoE reduced to 400


 * Grants Alchemist 5/10/15/20% movement speed while charging
 * Explosion now damages enemy creeps within its radius
 * Explosion now damages enemy creeps within its radius


 * Now deals damage in 0.5s intervals instead of 1s. (Total damage remains unchanged)
 * Slow rescaled from 15/20/25/30% to 16/19/22/25%
 * Magic amplification rescaled from 12/16/20/24% to 16/19/22/25%
 * Cooldown reduced from 15/11/7/3s to 12/9/6/3s
 * Mana cost reduced from 30/45/60/75 to 30/40/50/60
 * Damage reduced from 50/90/130/170 to 40/80/120/160
 * Talents:
 * Level 20 Talent -6% slow/magic resistance reduced to -5%
 * Damage reduced from 50/90/130/170 to 40/80/120/160
 * Talents:
 * Level 20 Talent -6% slow/magic resistance reduced to -5%


 * Base reduced from 23 to 21
 * Now can stack with 's mana burn
 * Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target's mana. (Illusions also apply this effect)
 * Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target's mana. (Illusions also apply this effect)


 * gain increased from 2.5 to 3.0
 * Damage increased from 100/170/240/310 to 100/180/260/340
 * Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden
 * Talents:
 * Level 15 Talent +8 Armor replaced with +2s Duration
 * Level 25 Talent +35% Lifesteal replaced with has 50% Cooldown Reduction
 * Level 15 Talent +8 Armor replaced with +2s Duration
 * Level 25 Talent +35% Lifesteal replaced with has 50% Cooldown Reduction


 * Now deals physical damage
 * Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe's Armor
 * No longer grants movement speed to Axe
 * Now only slows enemies as long as they are not facing Axe
 * Slow rescaled from 12/13/14/15% to 8/17/26/35%
 * debuff now reduces total attack damage taken by Axe from the affected unit. (This makes deal full damage back since the outgoing damage isn't reduced)
 * Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe
 * Cooldown increased from 75/65/55s to 100/85/70s
 * Mana cost rescaled from 60/120/180 to 100/125/150
 * Movement speed bonus rescaled from 30% to 20/25/30%
 * Attack speed bonus rescaled from 30 to 20/30/40
 * Damage is now pure and pierces magic immunity
 * Damage increased from 150/250/300 to 250/350/450
 * Talents:
 * Level 10 Talent +12% magic resistance replaced with +20 movement speed
 * Level 15 Talent +25 movement speed replaced with +10% slow
 * Level 20 Talent +20 Health regeneration replaced with +1 permanent armor per kill (Note: This is retroactive)
 * Level 20 Talent +150 threshold replaced with +150  damage/threshold
 * Level 25 Talent: +100 DPS replaced with 2x  armor multiplier
 * Level 20 Talent +20 Health regeneration replaced with +1 permanent armor per kill (Note: This is retroactive)
 * Level 20 Talent +150 threshold replaced with +150  damage/threshold
 * Level 25 Talent: +100 DPS replaced with 2x  armor multiplier


 * No longer reduces cast speed
 * Now reduces cast range by 30%
 * Damage reduced from 80/120/160 to 70/110/150
 * Talents:
 * Level 25 Talent +150 damage/heal increased to 200
 * Talents:
 * Level 25 Talent +150 damage/heal increased to 200


 * Base Armor increased by 1
 * Reworked . no longer disarms you. Your attacks apply 1 stack of
 * Mana cost reduced from 110/120/130/140 to 110/115/120/125
 * Mana cost reduced from 225 to 175/200/225
 * Talents:
 * Level 10 Talent +5% spell amplification replaced with +75 radius
 * Level 10 Talent +6 armor replaced with +75 knockback
 * Level 15 Talent +250 health replaced with -10s cooldown
 * Level 15 Talent +5 damage replaced with +25 movement speed
 * Level 20 Talent +30 movement speed replaced with 2 charges
 * Level 20 Talent +20% magic resistance replaced with +6 damage
 * Level 25 Talent -35s cooldown replaced with  applies 2  charges
 * Level 20 Talent +20% magic resistance replaced with +6 damage
 * Level 25 Talent -35s cooldown replaced with  applies 2  charges


 * Base Damage reduced by 2
 * Talents:
 * Level 15 Talent +30 Movement Speed replaced with +25 Movement Speed Beastmaster Controlled Units


 * New ability . Bloodseeker sprays his blood in an area, taking 5% max HP in pure damage every second while dealing 5% of a unit's max HP to enemies within a 450 radius, and slowing his enemies by 25%. While Blood Mist is active, Thirst's healing is increased by 50%. CD: 4s Cannot be turned off while on cooldown
 * Talents:
 * Level 20 talent +400 Health replaced with +15% Spell Lifesteal
 * Level 25 Talent -4s cooldown replaced with 2  charges


 * Movement Speed increased from 320 to 325
 * Cooldown increased from 15s to 18/17/16/15s
 * Talents:
 * Level 10 Talent +2s Slow Duration replaced with +10%  Slow
 * Level 10 Talent +2s Slow Duration replaced with +10%  Slow


 * Casting Cinder Brew now also drenches Brewmaster himself in his Brew. Brewmaster doesn't get the negative effects
 * Reworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by
 * Earth Brawler Stance grants 1/3/5/7 armor and 5/10/15/20% magic resist. Effect is tripled if Brewmaster is affected by
 * Storm Brawler Stance grants Brewmaster 15/20/25/30% evasion and 5/7/9/11% movement speed. Effect is tripled if Brewmaster is affected by
 * Fire Brawler Stance grants Brewmaster 24% chance of dealing a 145/160/175/190% damage critical hit. Chance is tripled if Brewmaster is affected by
 * no longer grants Brewmaster's attack procs to the Void Brewling
 * now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by
 * Talents:
 * Level 25 Talent +90% critical strike replaced with  Applies Fear when Ignited (Lasts 1.5 seconds)
 * now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by
 * Talents:
 * Level 25 Talent +90% critical strike replaced with  Applies Fear when Ignited (Lasts 1.5 seconds)


 * Base movement speed increased from 290 to 295
 * gain reduced from 2.9 to 2.5
 * Max charges increased from 5/7/9 to 6/8/10
 * Talents:
 * Level 10 Talent +2 mana regeneration reduced to 1.5
 * Level 25 Talent 13% spell lifesteal reduced to 12%
 * Level 25 Talent +24 damage per stack increased to +25
 * Level 25 Talent +24 damage per stack increased to +25


 * Can now be cast anywhere there's a web regardless of cast range. (Same behavior as )
 * Spiderling duration reduced from 60s to 40/45/50s
 * Spiderling damage increased from 14 at all levels to 14/17/20
 * no longer deals damage per second
 * slow rescaled from 8% to 6/8/10%
 * Talents:
 * Level 10 Talent +10 replaced with +3  Max Webs (Note: does not affect the charges)
 * Level 15 Talent +30 attack speed replaced with +16
 * Level 20 Talent +50% Spiderling building damage replaced with +15% slow
 * Level 15 Talent +30 attack speed replaced with +16
 * Level 20 Talent +50% Spiderling building damage replaced with +15% slow

gain reduced from 4.6 to 4.0 Base armor increased by 1
 * Damage increased from 100/150/200/250 to 120/180/240/300
 * now applies its bonus before dealing damage
 * damage reduction decreased from 40% to 20/25/30%
 * now leashes affected enemies for the duration of the debuff
 * Talents:
 * Level 15 Talent +5 armor replaced with +15
 * Level 20 Talent decreased from +50 Damage to +45
 * Talents:
 * Level 15 Talent +5 armor replaced with +15
 * Level 20 Talent decreased from +50 Damage to +45


 * Deals 1.5x damage to creeps
 * Deals 1.5x damage to creeps


 * Bonus movement speed increased from 10/15/20/25 to 10/20/30/40
 * Heal reduced from 275/400/625 to 200/300/400
 * Now additionally applies a 20/30/40 Health heal per second for 10 seconds
 * Talents:
 * Level 25 Talent +280 heal replaced with +200/+10  heal/heal over time
 * Talents:
 * Level 25 Talent +280 heal replaced with +200/+10  heal/heal over time


 * Channel time decreased from 1.5/1.9/2.3/2.7s to 1.2/1.6/2.0/2.4s
 * Talents:
 * Level 10 talent +1.75 Mana Regeneration replaced with +20 Damage
 * Level 10 Talent +12% magic resistance replaced with -3s cooldown
 * Level 15 Talent +30 Damage replaced with  Gains Creep Abilities (Only steals their first ability)
 * Level 15 Talent -5s cooldown replaced with +25%  health
 * Level 25 Talent +50/5% Health/Damage replaced with +25%  damage
 * Level 25 Talent +50/5% Health/Damage replaced with +25%  damage


 * Talents:
 * Level 20 Talent +100 Damage replaced with  apply Leash to Units Inside