Shadow Fiend

Nevermore the Shadow Fiend is a ranged agility Hero possessing abilities that inflict superb burst damage from varying distances. Whether near or far, Shadow Fiend is able to release incredible offensive power, both physical and magical. Shadow Fiend's true power comes from the souls he takes, thus, he is more dangerous every time he kills. With enough souls, he can release all of the captured souls in a devastating burst, dealing more damage to enemies that are closer to him. Shadow Fiend is a carry who is powerful at all stages of the game, a trait most carries don't share. He can harass and conquer early game, gank unsuspecting Heroes during the mid stages, and has huge right-click potential lategame thanks to his passives, although his active abilities scale off by the end-game.

Tips

 * While laning, try to use Shadowraze to harass your opponent as well as kill creeps.
 * Use Shadowraze early if you're having trouble building souls; 100 damage from level 1 Shadowraze is higher than the 35-41 base attack damage you start with.
 * Shadowraze and Necromastery should be maxed before leveling Requiem of souls, as the first one is your main nuke and Requiem doesn't do much damage without full souls.
 * Remember that Necromastery receives souls from all kills, including denies.
 * Skipping Slippers of Agility to instead get Clarity potions allows you to last hit using Shadowraze until you have a decent amount of right-click damage.
 * Wraith Band can be replaced with a Bracer for more health if needed, you can also upgrade it to a Drum of Endurance for added movement speed and attack speed and +9 to all of your attributes.
 * Blink Dagger is usually built to help position your Requiem and Razes, and it also functions well as an escape/chasing mechanism. Shadow Blade is easier to build and a simpler alternative, but lacks the instant initiation like a blink dagger will do; it is also countered with invisibility detection.
 * In team fights, after you get Blink Dagger, let someone else initiate, blink in and cast Requiem when the opposing team is already concentrated in a small area.
 * Easy jungle creeps take but a few Shadowrazes to kill and offer an easy way to boost Necromastery in a tough mid lane or after a death. If you become physically weak and cannot risk taking any more damage in the laning phase, you may consider pushing the lane out far enough to let you quickly visit the jungle.
 * Use Shadowraze to chase melee heroes when they are running in a straight line.
 * At very close ranges, Requiem can deal massive damage to non-magic immune targets. However, the Slow and damage reduction of the spell both penetrate magic immunity, and are the same at all levels. Unless you really need to kill someone very quickly, it is best to cast requiem so that it will hit all enemies instead of doing large damage to just a few.

Trivia

 * Shadow Fiend's alternate/fun name in DotA was "YaphetS", a tribute to a professional DotA player who skillfully used Nevermore.
 * Voice responses between Shadow Fiend, Shadow Demon, and  Doom suggest that he was once a minion or slave of the latter. This is supported by Shadow Demon's lore stating that Doom and Shadow Fiend had joined forces against him.
 * The name "Nevermore" likely refers to the poem "The Raven" by Edgar Allen Poe. This is also referenced in his bio.
 * The voice response "Never say Nevermore" is in reference to the James Bond movie "Never say never again".
 * Apart for popular demand by fans, Shadow Fiend's model rework may have also been done to adhere to certain countries' censorship laws, namely the Chinese client.
 * Shadow Fiend's response against Windranger is a reference to the South Park episode Ginger Kids, where Eric Cartman insulted gingers about how they "don't have souls."
 * It might also be a reference to Coppercab's reactions to such claims.