March 08, 2012 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/7489/
 * source-title = Dota 2 Update Released


 * before = March 01, 2012 Patch
 * after = March 09, 2012 Patch


 * notes =

Gameplay

 * Enabled in Captain's Mode.
 * Fixed the attack timing on when Nightmare gets transfered.
 * Fixed Enfeeble working on Roshan
 * Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
 * Fixed Nightmare being able to transfer to towers and wards.
 * Fixed being unable to easily pull units over cliffs with Flaming Lasso.
 * Fixed timing of Firefly damage ticks.
 * Fixed rounding error with Firefly damage ticks.
 * Fixed Rupture hurting cycloned units.
 * Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
 * Fixed Exorcism hitting an invisible hero if the hero was hit before.
 * Fixed Silence not affecting basic units.
 * Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
 * Fixed Courier interaction with Chronosphere
 * Macropyre now does the correct amount of damage with a Scepter.
 * Fixed Macropyre not hurting siege units.
 * Fixed Repel canceling Ursa's Overpower.
 * Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
 * Fixed Netherward mana degen not showing the proper numbers for players.
 * Fixed Netherstrike vs cycloned units.
 * Fixed Rearm refreshing level 2 and 3 of Necronomicon.
 * Fixed Fury Swipes incrementing when the attack missed.
 * Fixed Wave of Terror hp loss not properly functioning on magic immune units.
 * Fixed Golem being considered a creep for some spells like Paralyzing Casks.
 * Attributes can no longer fall below 1.
 * Fixed some issues with negative mana regeneration.
 * Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
 * Fixed Armlet not draining life while you are magic immune.
 * Fixed couriers not being able to use wards.
 * Fixed temporary trees (like Sprout) not respecting the pause.
 * Fixed Netherstrike vs cycloned units.
 * Fixed Rearm refreshing level 2 and 3 of Necronomicon.
 * Fixed Fury Swipes incrementing when the attack missed.
 * Fixed Wave of Terror hp loss not properly functioning on magic immune units.
 * Fixed Golem being considered a creep for some spells like Paralyzing Casks.
 * Attributes can no longer fall below 1.
 * Fixed some issues with negative mana regeneration.
 * Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
 * Fixed Armlet not draining life while you are magic immune.
 * Fixed couriers not being able to use wards.
 * Fixed temporary trees (like Sprout) not respecting the pause.
 * Fixed some issues with negative mana regeneration.
 * Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
 * Fixed Armlet not draining life while you are magic immune.
 * Fixed couriers not being able to use wards.
 * Fixed temporary trees (like Sprout) not respecting the pause.

UI

 * Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
 * Captain's Mode now has 5 bans once again.
 * Added countdown when unpausing the game.
 * The spectator graph events now get correctly cleared when rewinding in a demo.
 * The tooltip for Doom now correctly updates when Doombringer has a Scepter.
 * Inventory keys are now hidden while spectating.
 * The combat log now works while spectating and in replays.
 * Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.

VISUALS

 * Dragon Knight plays a range*enabled effect when Dragon Tail is cast while in dragon form.
 * Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
 * Updated Lifestealer's Open Wounds and Infest effects for clarity.
 * Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
 * Added Team Only Marker for Kunkka's Ship
 * Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds
 * Perf and visual tweaks to Alchemist's Acid Spray
 * Made Pudge's hook conform to terrain for more accurate visual read
 * Tinker Rockets now visually show duds when no enemy units are available
 * Fixed buildings visually popping back to earlier state when being damaged repeatedly.
 * Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously
 * Fixed Split Earth drawing in FoW in some situtaions (Roshan)

Audio

 * Updated Rupture effect.
 * Announcer now says "Single Draft" when starting single draft mode.
 * First Blood lines now play mapwide.


 * Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

Bots

 * Bot difficulty now defaults to Normal.
 * Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
 * dota_bot_dump_state can now be run in non-cheat-enabled games.
 * Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
 * Added Passive bot difficulty level, in which they won't do anything but lane.
 * Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).

}}
 * changes =
 * Updated 's hero icon.
 * Added ability icons for Roshan's first three abilities.
 * Updated the textures of the following heroes:
 * Added idle injured animations for the following heroes:
 * Added a spawn animation for.
 * Added idle injured animations for the following heroes:
 * Added a spawn animation for.
 * Added a spawn animation for.
 * Added a spawn animation for.
 * Added a spawn animation for.
 * Added a spawn animation for.
 * Added a spawn animation for.