User:Ecstasy Amphetamine/sandboxn

The Invoker (Devil of the Moon)

Personality and Mannerisms

 * stoic
 * intelligent cunning

Family
Selemene Filomena

Elves
Coriel'tauvi Fymryn

Collaborators
The Shopkeeper

Immortality
has no name since he erased it from existence, therefore he is untouchable by mortals, gods, and (terrorblade?). he has yet to demonstrate this "untouchability"

Intelligence
The Invoker retains his high intelligence that made him so distinct from the other Heroes and characters.

He has the power to predict a multiverse worth of alternate possibilities in his head

Quas, Wex, and Exort
The Invoker that we know would not be himself if he did not wield his, , and orbs. Wex and Exort are still his orbs of storm and flames, respectively, but Quas is now the orb of water instead of ice, since it produces sounds of water. This might be because, in this continuity, the element of ice belongs to the one element of water, which is why water dragons have a freezing breath. Quas being the element of water may suggest a link between elemental magic and the elemental Eldwurms, such as Quas with Lirrak.

Despite having all three orbs, he doesn't seem to have his ability to them. His signature art of invoking is only shown as a symbol on his belt. Plus, he doesn't use his orbs akin to his Dota 2 counterpart at all. Instead, Miller says that his orbs are a “magical Swiss Army knife” that allow using certain powers when equipped and empower various magics.

Quas
Individually, Quas has never seen any unique action.

Wex
Lined with Elvish runes that rotate around it like a gyroscope, Invoker's Wex orb captures the souls of those it successfully entraps. The orb must be sent towards its target and successfully hit them to start capturing. It doesn't seem to instantly capture its target though, as it requires effort on his side to subdue and seize a struggling target. Thus it's possible for victims to break free with greater physical strength. Regardless, its trajectory can be manipulated anytime, allowing him to guide it to its target or move the orb with the victim still inside after a successful catch.

Invoker used it to capture Lirrak in her lake home, successfully trapping her. But she resisted it until she escaped by breaking it with her icy breath.

Exort
His Exort orb can also capture the souls of those it successfully catches. It's pretty much the same with his previous orb, except that this one was much more powerful and effective against Lirrak for some reason.

Orb Spells
Drawing upon all three orbs at once, he can harness the power of the Sun, the all-encompassing Eye of the Worldwyrm itself, via a spell akin to. It manifests in the form of a fiery orb that floats in front of the Invoker. The orb may indicate that the spell was "invoked" and ready to use akin to gameplay, like having a spell ready in one of the two slots meant for his spells. The orb seems to be made of Quas, Wex, and Exort for some reason, despite the original using only three Exort orbs.

When cast, the fiery orb splits into Quas, Wex, and Exort before rotating once and flying into the sky. The spell then sends a catastrophic ray of the Sun's power (seemingly combined with tri-orbant power) down upon the target. This spell was powerful enough to destroy Vahdrak, possibly reducing him to his soul like the rest of his kin.

Physical Movement
Starting with his most basic and simple powers, the Invoker has the ability to levitate and fly freely above the ground, as shown on the right.

He also has some kind of telekinetic power that allows him to manipulate objects and whatnot without holding them using his physical body. The Invoker often uses this to transport things towards him or wherever he may want them to go to. The ability seems to be strong enough to bear the mass of his tower and raise it upwards.

Here are a few notable instances of his telekinetic power. He used it to forcefully tear Fymryn's blades out of her hands, the resulting force causes pain in her hands. He also used it to stop Filomena's journal being thrown at him by Selemene, before gently putting it down on a table.

binding
Part of the Invoker's vast array of sorcery are spells of binding. In essence, these spells prevent something from happening, stop someone from achieving something, or bind entities to accomplish a certain obligation. To remedy Davion's transformation into Slyrak, the Invoker infused a binding spell on the former's dragon tooth necklace that prevents the latter from ever leaving his realm and manifesting into the world through Davion's body, thus preventing transformation. The spell only works if Davion is wearing it. However, his magic will not last long as this insane Slyrak (who has been withheld from his next natural incarnation due to staying in Davion's body) will inevitably prevail. Not only can it stop Slyrak from taking physical form, but its binding power even applies to his soul, giving him an unintentional protection against those who may try to tear him away from Davion. This was implied when this possessed Father removed Davion's necklace before taking Slyrak's soul, implying that it was in the way. Basically, it binds Slyrak to Davion, stopping him leaving one way or another.

some sort of geas box with no lid this box cannot be teleported has the Shopkeeper's covenant to it invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker

travel
can teleport people and stuff with a mere thought or by raising his hand invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker can trap others into a weird pocket dimension where he can talk to them without revealing himself besides his orbs. turns out he's floating above his prisoner the whole time. can teleport others into a glorified presentation about the structure of reality invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker

access to realms beyond the material invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker
 * foulfell, cast some weird magic clockwork glyph portal thing to open a window to that place
 * selemene's "god realm", an astral reflection of the Nightsilver Woods and its Temple of Mene. went there via astral projection with all 3 orbs orbiting him
 * the Eldwurms' dream?

items


can write (elven?) runes on thin air with a seemingly autonomous magic feather invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker

magic eggs, storing eldwurm souls invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker

can conjure items out of thin air, like a cloth invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker

teleports armor that doesn't get destroyed by Slyrak's manifestation, retains said armor when he swaps places with Slyrak invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker

ugh
To restore his vital reservoir, the Invoker has a potent spell that can forcefully drain the lifeforce of the greenery that currently surrounds him.

The Invoker used this spell once to replenish his lifeforce after expending most of it to capture Lirrak's soul using his magic. Taking a single piece of grass from the vast field that he plucked it from, the Invoker gained a link that allowed him to access the entire island's greenery. He then drained the vital essence of said grassland, restoring him back to full health at the cost of the plant life. This spell implies that the Invoker uses up his life energy when he uses magic, which also implies the existence of something akin to mana in Dota: Dragon's Blood.

When containing magic items, the Invoker seems to use a recurring ability for said purpose. This ability conjures a purple bubble of what appears to be and sounds like water or some other liquid. He used this to store Selemene's mystical lotuses after taking them from Fymryn, before sending them away to some unknown storage. It was seen again when the box of lotuses that he sent to Coedwig was opened after the D.M.O. fulfilled this box's geas, revealing the lotuses that were briefly held in a bubble before his magick did its thing. This bubble can also be seen inside the egglike vessels that he used to store the Eldwurm souls that he collected. However, the strange liquid inside said vessels are colored after the dragon soul that it contains, instead of just being purple like the previous ones. All in all, perhaps these bubbles of magic liquid are used to preserve magical items, like pickling stuff in potions.

He also has knowledge of incantations. One such incantation is a spell that can force those within earshot of his word of power to go to sleep. He simply casts it by saying "Sleep" as its incantation. This spell doesn't just put others into sleep, but the sleep that it forces upon them also has healing properties. Its rejuvenation is potent enough to heal life-threatening injuries such as Marci's broken leg, internal bleeding, fever, and Mirana's punctured lung. It also seems to restore the stamina of those who are affected by it. The sleep's duration lasts as long as normal sleep, several hours of sleep from night to dawn, to be exact.

can infuse god-slaying magic on weapons invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker

weird clockwork tower machine thing that seems to use dragon souls invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker

can channel his magic through divine items linked to deities, transmitting his power through whoever or whatever they possess. fo example, he channeled his power into one of selemene's lotuses (that he secretly kept for himself) to temporarily eclipse her luminous moon in a bit of shadow and summoned Terrorblade inside an elderly Dark Moon priestess, his presence made possible by the eclipse itself invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker

transfer selemene's divine magic into filomena flower invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker