User:Ecstasy Amphetamine/sandboxb

philosophy shit

 * wisecrackin' demon
 * stolen fruit is sweetest, act of successfully stealing it is a sweetener
 * all anger ends in cruelty
 * in war, gods favor the sharper blade
 * gold is mined easiest from corpses
 * sharp tongues lie
 * gold's father is earth, his betrayer steel
 * gold don't fear the furnace
 * small thieves hang, great ones prosper
 * straight road loses no travelersr

morality?

 * fuck the self righteous
 * martyr/sinner and saint bleed alike
 * damn sinners
 * damn hypocrites
 * damn sanctimonious
 * damn false prophets
 * dispenses judgment?

fear

 * fear me    who fears nothing
 * fear the incomprehensible

mad

 * quick temper

thief

 * extortion
 * bribe

cruelty

 * death of a thousand cuts was unnecessary

Powers
has no lore.

has no lore.

Arrogance

 * Kaldr is an arrogant individual. Well aware that the material universe will inevitably fall to him when the great equilibrium comes, he will still gloat.
 * He believes that he has the superior power over the ice element, which he asserts to other ice users. He is offended by those he thinks are weaklings challenging him.

Old and Spooky

 * For a being whose lore is pretty serious, he has some silly voice lines where he acts like the two words in his title: an elder and a ghost.
 * Ancient is as ancient does.  He's annoyed by younger people whom he thinks are of lesser priority than the elderly, teaches patience, sounds tired and weary, and is wise with the eternal knowledge he possesses.
 * Being an apparition of a fate that has yet to come, every place he moves through is haunted by him.

Indifference

 * As cold as this hostile and mechanical universe, Kaldr is a coldhearted, uncaring, aloof, and ruthless individual.
 * The Apparition's cold nature belies the rage that burns deep within him. Whatever made this ice ghost very angry is unknown.

Acquaintances
respects the power of Kaldr since he finds it easier to kill his manifestation than his true self, which he prefers to side with against his enemies.

's twin heads respect Kaldr's ice, but the ice head will respect it even more if he adds more fire to it like them, while his fire head suggests adding more ice to it. Like most Heroes, would've welcomed Kaldr warmly if he wasn't a foe. Meeting him may inspire her to come up with cookies and cold cream, which is why she is very disappointed if she has to kill him, losing an opportunity to make this dessert with him. doesn't like hurting ancient beings like Kaldr, since some of Tiny's best friends are ancient fossils. Seeking answers on what the Great Confluence will bring, will ask Kaldr if he knows what's coming. He reveals to Kaldr that he had hopes for him being more useful to his cause than just “fodder” after he destroys him.

Interests
Despite calling an inferior ice user as an enemy, he has a crush on her and wants to take on her a date. offers him some advice by telling him to prepare some good ice puns to share with Rylai during their date.

Rivalry
Embodiments of the universe's known “Big” fates, and Kaldr are on bad terms with each other. Enigma is Kaldr's master who will brook no defiance from the latter, humiliating him if he does so. Apparently, Kaldr is mistaken on what he knows about Enigma (perhaps he doesn't acknowledge Enigma as his master), who also says that Kaldr has been in the cold for too long. When he kills Enigma, he will humble by saying that they are both elementals.

Enemies
Although Kaldr and the both want to freeze the whole world to make a frigid paradise, the latter would rather accomplish it without his role.

is aware that Kaldr lurks beyond the universe

Abode
void

evil events
with aa's presence is the age of ice, probs reason why he joined dota

great equilibrium

some word about characteristics, physical form
elemental

Powers
Outside of 's effect in gameplay, the lore for this ability implies that it is much more powerful than what we see from his gameplay. The ability's lore describes that just his mere presence can draw those around him into a frozen void, where they will be locked in an "icy prison" for eternity. This "frozen void" might be the same cold and infinite void where Kaldr's image springs from outside time, which means that this ability is no mere freezing spell, but rather a gateway beyond time and into the void itself. Kaldr can summon frozen and caustic winds at a whim to form an that chills the field of battle as well as anyone caught within these bitter territories.

His eternal knowledge, accumulated from aeons of existence thanks to his presence across all time, can enchant his own attacks with a. Channeling ice storms from ages past through his frosty limbs, Kaldr releases their power through an that crashes into the world and freezes anyone caught in its wake and blast into statues of ice. The lore implies that these ice storms are actually drawn from time periods in the past before being sent into the present by Kaldr, hinting at some form of temporal power being used here. He may be able to do this because of his presence across all time periods.
 * The older version used to share this enchantment with his allies as well by means of an enchanting frigid gust.
 * “Ice storms from ages past” may also mean that these are ice storms that Kaldr preserved from the past until the present, instead of transporting them through time.