Kunkka/Counters

Bad against...

 * can be deadly for Kunkka's team if landed after, Due to Rum damage at the end of the spell.


 * makes your attack even slower, and causes your  to miss.
 * effectively negates all your damage and can cause chaos in your team from early game.


 * drastically decreases Kunkka's magical damage.
 * Since has a 4 second cooldown, Kunkka has little availability to manfight.


 * negates Kunkka's . What is more, you can't dodge his.
 * Kunkka has no way to hit directly in battle, and it mitigates  and 's damage.


 * negates Kunkka's.
 * As a strength hero with high strength gain and very little armor, as well as low agility gain, Kunkka is vulnerable to 's and.


 * reduces your spell damage.
 * All of Kunkka's spells are very powerful in the right hands (Especially and, and Kunkka has no throwaway ability with which to cover his last used spell.


 * With his, Sniper can simply sit out of your ability range and deal massive damage if not killed first.

Others

 * 's will also negate Tidebringer's damage.
 * Heroes with hide abilities can often dodge a just before it hits.
 * Similarly, they can negate your X-mark & Torrent combo by protecting your target when you use . Good candidates to negate your combo include and his, and  and his.
 * A can also do the trick, but, unlike the previously mentioned abilities, you can only use it on yourself and not your allies.
 * Because of his powerful teamfight spells, Kunkka could very likely be the target for control spells like or . Mind your position before battle.
 * Heroes with instant teleport or forced movement(e.g. or ) can dodge the X-mark & Torrent combo by shift-order. When being, last order is channeled but order after it is not. So if those heroes is marked, order a move command then cast those instant abilities by shift-order for a stable dodge.

Items

 * will protect against much of Kunkka's damage early on.
 * negates all Kunkka's spell damage, also.
 * negates.

Good against...

 * , and  destroys Chaos Knight's  army all through the game.


 * X Marks The Spot is good to prevent a single meepo from escaping from a deadly situation.


 * , and  destroys Meepo's clones.


 * , and  destroys Phantom Lancer's illusion army.
 * can't escape with under your, but can use it to dodge it.


 * helps your team soak up damage from and.
 * can't escape easily from -  combo.


 * Spectre can't escape with under your.
 * Kunkka can dominate Spectre's lane using and gain an advantage.
 * helps your team soak up damage from.


 * helps your team soak up damage from, especially if he initiates during the battle.
 * can't dodge -  combo by his abilities.  drags him out of his


 * helps your team soak up damage from and hit summons hard.
 * clears summons later in the game.
 * Most your spells can interrupt.

Others

 * Heroes with long channeling abilities like are easy for Kunkka to interrupt in team fights.


 * In general, highly mobile heroes like or  are at a disadvantage against with.


 * Torrent can break Templar Assassin's Refraction and help your team do the next combo

Works well with...

 * - combo can set Kunkka up for a perfect  +  combo and a potential teamwipe.  could be placed right after Kunkka cast  since Torrent has a delay.


 * lets Kunkka land an easy Ghost Ship.


 * allows Huskar to soak up even more magical damage and fight at low HP without dying. helps regenerate the Rum damage.
 * helps Huskar to chase high mobility heroes.


 * allows Lifestealer to stay in front as a fearsome melee fighter. Lifestealer could use to regenerate the Rum damage.
 * and clears illusions which Lifestealer cannot deal with easily.
 * helps Lifestealer to catch high mobility heroes.


 * allows Slark to stay in front and steal more attributes. Slark could easily regenerate the Rum damage thanks to.
 * helps Slark to catch heroes that can easily break leash.

Others
List of heroes that counter Kunkka, and list of heroes that work well with Kunkka.