Faceless Void/Counters

Bad against...

 * and enable Abaddon to keep an ally alive during Chronosphere.
 * prevents Faceless Void from killing Abaddon during his Chronosphere.


 * and prevent Faceless Void from maximizing his damage potential in fights.
 * disables Faceless Void during Chronosphere.


 * and disable Faceless Void so he cannot escape with Time Walk.
 * will allow Earth Spirit to get on top of Faceless Void at all stages of the game.


 * pierces spell immunity and prevents Faceless Void from escaping with Time Walk.


 * can silence Faceless Void for a long time, preventing him from using his Time Walk and Chronosphere.


 * can pull an ally out of Chronosphere.
 * will keep damaging Void if he toggled it before Chronosphere.
 * will help Pudge survive through the Chronosphere with enough stacks, and follow with.


 * can banish Faceless Void or an ally in Chronosphere, making it less effective of an ability.
 * Faceless Void's illusions created by will not get stunned by Chronosphere, allowing Shadow Demon to attack Faceless Void in his Chronosphere.
 * Casting after releasing  charges will make Time Walk unable to backtrack the damage.
 * is a good way to deal damage as the initial damage and the release damage can't both be Time Walked at the same time.
 * is a great slow, useful to force out a Time Walk early and can break Time Lock with.


 * can absorb damage while allies are trapped in Chronosphere.


 * can save an ally from the Chronosphere.

Others

 * Since he relies on Time Walk to move and regenerate, one could argue that he's especially vulnerable to . But few heroes aren't.
 * Any hero that can mess with his early game farming patterns:, , ,
 * Any hero that can nullify effects of Chronosphere: (, with  during daytime, ), banishing him or Faceless Void (,,  with ) or protecting him in other ways  can greatly limit Chronosphere's potential.

Items

 * will prevent damage taken for a while, which may keep the wielder alive during Chronosphere.
 * reduces the amount of healing Faceless Void receives from Time Walk.
 * can render Faceless Void unable to use his abilities in a team fight or prevent him from escaping a chase.
 * prevents Faceless Void from casting any spells or items as well as attacking, a more reliable version of Orchid Malevolence.
 * can stop Faceless Void from acting in his Chronosphere, protecting whoever he trapped inside.
 * can help prevent allies from getting killed in Chronosphere.
 * can cast on allies to prevent from getting attacked in Chronosphere.

Good against...

 * Chronosphere provides excellent lockdown against Anti-Mage, allowing for reliable kills in all stages of the game.
 * Time Dilation while and  are on cooldown will make these abilities unusable for a long time, shutting down his mobility and defensiveness.
 * Faceless Void's low mana pool makes him a poor target for, although he is very vulnerable should Anti-Mage burn all of his mana.


 * Time Walk will not make deal damage for the distance jumped and can be used to quickly escape from.


 * Time Dilation while and  are on cooldown will make these abilities unusable for a long time, rendering Bristleback nearly useless.
 * Bristleback cannot turn inside the Chronosphere, which makes it easy to attack him from the front, completely bypassing his passive damage reduction.


 * Time Walk can easily avoid Invoker's combo damage if doesn't have disables.
 * Chronosphere will reveal Invoker during.
 * All of Invoker's hidden cooldowns are affected by Time Dilation, so Faceless Void can easily slow him down a lot.


 * Time Dilation affects Morphling low cooldown spells, making unusable for a long time, rendering Morphling nearly useless.
 * Morphling cannot use while he is inside from Chronosphere which makes it easy to attack him without defensive retaliations.


 * Time Dilation while and  are on cooldown will make these abilities unusable for a long time, rendering Necrophos nearly useless.
 * Necrophos cannot use while he is inside from Chronosphere which makes it easy to attack him without defensive retaliations.


 * Time Dilation affects Queen of Pain low cooldown spells, making unusable for a long time, rendering Queen of Pain nearly useless.
 * Chronosphere provides excellent lockdown against Queen of Pain, allowing for reliable kills in all stages of the game.


 * Time Walk can break very quickly, preventing Razor from building up attack damage.


 * Time Dilation while with  is on cooldown will make it unusable for a long time, reducing Rubick's potential.
 * Rubick's own Chronosphere stolen with cannot stun Faceless Void.


 * Time Dilation while and  are on cooldown will make these abilities unusable for a long time, reducing his escape potential. However, Time Dilation is dispellable with  so it needs to be timed well.
 * Chronosphere will not reveal Slark during, but covers the whole duration of Shadow Dance making him unable to use it to attack or escape. Slark still receives the regeneration benefit from Shadow Dance.


 * Time Dilation while and  are on cooldown will make it unusable for a long time, reducing Storm Spirit's potential.
 * Faceless Void can catch Storm Spirit during with time correctly Chronosphere or Time Walk.


 * Time Dilation while and  are on cooldown will make these abilities unusable for a long time, reducing Weaver's escape potential.
 * Chronosphere will reveal Weaver during.

Others

 * Heroes who rely on invisibility, such as, , , and , as they will be revealed if caught by Chronosphere.
 * Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as, , and.
 * Any hero that relies on a low cooldown spells is vulnerable to Time Dilation.
 * Abilities that requires channelling are easily interrupted by Chronosphere:, ,.

Items

 * Invisibility items like, / can be easily revealed by Chronosphere.

Works well with...

 * Chronosphere can be ideal set up for and.


 * combined with Chronosphere provides a lot of area of effect lockdown.


 * greatly boosts Faceless Void's damage output.
 * Chronosphere is a perfect set up for all of Invoker's abilities, like and.


 * can deal tons of damage to the units trapped inside Chronosphere.


 * Chronosphere is a good setup for and.


 * Chronosphere can be an ideal set up for if multiple heroes are trapped in Chronosphere.


 * Outworld Devourer can attack from outside the Chronosphere to steal intelligence as to maximize damage from.


 * Chronosphere can be an ideal set up for to follow up, as fewer heroes will be able to attack it.


 * Witch Doctor can cast outside of the Chronosphere and have it attack enemy heroes within it.

Others
List of heroes that counter Faceless Void, and list of heroes that work well with Faceless Void.
 * is not frozen by Chronosphere while using or, enabling him to deal great damage to units caught inside.
 * AoE damage over time works just fine with Chronosphere, such as, , and.

Faceless Void/Противостоящие