Legion Commander/Counters

Bad against...

 * When Alchemist is in, he has an insane amount of health regeneration, making it hard to kill him within a single Duel.


 * ,, and can prevent Legion Commander from winning a Duel against Bane's teammate, especially when Bane has.


 * prevents Legion Commander from killing her opponents within the Duel time frame.


 * Dragon Knight's high natural armor and health regeneration with his passive, making it harder to kill him.
 * A long stun or attack damage reduction from, might save his ally (or himself).


 * will delay target's death for up to 7 seconds, preventing Legion Commander from winning her Duel and gaining bonus damage.
 * can be cast on Legion Commander to prevent her from auto attacking for a few seconds, potentially saving Oracle's ally.
 * can be cast on Legion Commander or her allies to purge off the Press the Attack buff and heal.


 * Omniknight's will heal his Dueled teammate and deals pure damage to Legion Commander which makes winning Duel much harder.
 * Omniknight's ultimate completely fools a Duel and when upgraded with, Omniknight can save his teammates anywhere on the map against a Duel.


 * Phantom Assassin's and  are useful for winning/surviving Duels if Legion Commander has no  or.
 * can supply Legion with extra damage, making bad news for both duelists.
 * Moment of Courage can miss on evasion.


 * Vengeful Spirit's can reduce Legion Commander's armor, decreasing her survivability during a Duel.
 * Vengeful Spirit can stun Legion Commander with during a Duel.
 * Vengeful Spirit's, can disrupt the Duel.


 * Winter Wyvern's can prevent her ally from dying during Duel.
 * can make Legion Commander's team attack Legion Commander instead of Winter Wyvern's ally.


 * instant cast time and can easily launch it whenever he sees a threatening Legion Commander right in front of him, making him almost immune to any damage while being Duelled.

Others

 * can activate when Duelled.
 * 's plus  will often allow Sven to win the Duel instead.
 * 's can turn Legion Commander's damage against herself while dueling without spell immunity purges Legion of her buffs and slows her due to.
 * 's can often overwhelm Legion Commander, especially at low health, preventing her from finishing a Duel or dying in the process.
 * If dies while he has, he can punish Legion Commander after he revives, after she has already spent her abilities.
 * 's is enough time to interrupt Duel, except when Legion Commander has.
 * freezes Duel. But if Legion Commander has, can't do any damage though he has true strike from  or.
 * 's is double edged. He can use this spell to Legion Commander while she is Duelling. But if she actives her Blademail, he may die first.
 * 's decreases Legion Commander's damage, making it difficult for her to win Duels. His Dark Rift also useful for rescue himself or his ally who Duelled.
 * While Legion Commander doesn't have Monkey King Bar, Arc Warden's Magnetic Field protects Duelled ally. Making Legion Commander attack missed. His field penetrates Scepter effect.
 * Troll Warlord's Bash (Melee mode) plus with his Fervor and Trance making he is the one who shouldn't Duel with. Troll Warlord who usually build Satanic for counter LC's Blademail and Monkey King Bar for double Bash will has more chance to gain victory points.

Items

 * and completely renders a hero immune to physical damage, making Legion Commander unable to do any harm to them, especially during Duels.
 * 's ability to disable the target, in a similar vein to Ghost Scepter, keeps Legion Commander from attacking, preventing her from attacking in a Duel. Even if the disarm debuff wears off, Heaven's Halberd gives evasion to its wielder, which can still prove useful against her auto-attacks.
 * can essentially negate the ability to duel the target entirely as it's cooldown time is shorter than that of Duel's, and Legion Commander must be forced to either pair up with an ally or grab an item to remove the Linken's Sphere's spell block first.
 * 's additional armor and evasion to its wielder or the one it is cast to helps reduce Legion Commander's chances of winning her Duel. If the item is cast against her, she could have difficulty fighting even a whole team, as her attacks will have a chance to miss, and her decreased armor will make her more vulnerable to a retaliation from her enemies.
 * can make Legion Commander take more damage than her target.
 * and interrupts Duel.

Good against...

 * When Duelled, Bristleback will have to face Legion head on, not allowing his passive to come into effect.


 * Overwhelming Odds is one of the most powerful spells against grouped units and summons, easily killing Spiderlings en masse.
 * While Broodmother's and  gives her good ways to survive a Duel, the important lockdown remains, making her split-push playstyle harder and giving Legion Commander's team enough time to kill her.


 * Crystal Maiden's low movement speed allows Legion Commander to catch up to her for a Duel, even without.
 * Crystal Maiden's low health makes her easy for Legion Commander to farm attack points with duel.
 * Press the Attack purges Crystal Maiden's root and slow debuffs.


 * Io has very low health and armor but he is extremely important to take out first in the teamfight which Legion Commander does great with an initiation item such as or
 * deal 500 magic damage when maxed, but a will turn it around, assuming you have one.


 * In a Duel, Riki and Legion Commander face each other, making Riki's backstab passive useless for the duration.
 * A Duel also guarantees that Riki stays visible for a respectable time, allowing Legion Commander's team to kill him.


 * When Duelled, Techies is unable to use.
 * Techies has very low base health and damage, so Legion Commander shouldn't have to worry about losing the duel given that Techies's team isn't there to support.

Others

 * Heroes with low health will die easily during Duels.
 * Heroes with low mobility will be easily caught for Duels.

Items

 * and don't affect Duel targets, wasting their cooldowns.
 * isn't really an obstacle for Legion Commander, and assuming she is Dueling on her own terms, it will simply double her Duel winnings.
 * Don't use Lotus Orb on an ally that has a, becase Legion Commander can cast duel through it anyway.
 * and are powerful disables against Legion Commander, but she can purge them off her allies with Press the Attack.

Works well with...

 * Duel's lock down time lets Ancient Apparition use, and  to their fullest effect.
 * also helps Legion Commander win Duels much more easily.


 * Disruptor's can help Legion Commander with winning the Duel.
 * Disruptor also can use to keep enemies away from the Duel.


 * Legion Commander benefits greatly from during Duel.
 * With global, Invoker can helps Legion Commander win a Duel anywhere on the map.


 * Lifestealer can use to take advantage of Legion Commander's  or, and get closer to the enemy to deal a lot of damage during a Duel.


 * is good for setting up a long-range stun for Legion Commander to jump on.
 * is also good for initiating Duels.


 * used on top of a Duelled opponent will instantly kill that opponent.


 * easily bursts down targets while Legion Commander locks them in place with Duel.


 * helps Legion Commander win Duels.
 * prevents targets from hitting Legion Commander in Duels.


 * Zeus' heavy magical nukes, as well as the global damage from, helps Legion Commander win Duels.

Others

 * Heroes with global damage abilities can help Legion Commander win Duels anywhere on the map:, , ,
 * Heroes with high burst damage can take out an enemy very quickly, allowing Legion Commander to win most Duels:, , ,

List of heroes that counter Legion Commander, and list of heroes that work well with Legion Commander.