Bloodseeker/Guide

General

 * Bloodseeker should attempt to reach level six as soon as possible so he can start ganking with Rupture.
 * Because of the damage and speed bonus from Thirst, Bloodseeker players should always keep an eye on the enemy team's overall health, no matter where they are.
 * An enemy team with low health means Bloodseeker has a significant advantage.
 * Bloodseeker wins games by being aggressive and maintaining a kill advantage over the enemy team. Do not try to passively outfarm harder carries like or.
 * More tips needed.


 * In lane, Bloodrage is especially good to use when your creeps have come under tower, not only making it easier to last hit but also replenishing your health.
 * Use Bloodrage on Bloodseeker to take down buildings quickly.
 * Use Bloodrage on a enemy with low damage, such as a tank or support, to help your team kill them quickly.
 * Use Bloodrage on an ally with AoE nuke abilities to greatly improve their damage output, and thereby increasing your bonus from Thirst.
 * Be careful when using Bloodrage on Bloodseeker when he is outnumbered, as the increased damage received can kill him very quickly.
 * If Bloodseeker is near death in a teamfight, kill low health enemies/creeps in order to replenish his health before returning to fight tougher enemies.
 * Use Bloodrage on enemies that are fleeing from a fight, this can make you and your team's chase more effective.
 * More tips needed.


 * Use Blood Rite before closing in to attack. The silence will prevent enemies from disabling Bloodseeker.
 * Use Blood Rite when retreating to prevent enemies from disabling Bloodseeker and his allies. The damage done to enemies will also help him move faster.
 * More tips needed.


 * During the laning phase, put at least one point in Thirst to remove the movement speed cap and to receive bonus damage.
 * Thirst is usually maxed first because it helps Bloodseeker farm during the early game.
 * Attacking the enemy will cause subsequent attacks to hit harder, and damage dealt in other lanes will provide a further boost to your attack damage.
 * Each individual will add to the Thirst bonus stack.
 * Since Thirst reveals low HP heroes on the map, allies with global abilities, such as or  will have a chance to finish them off.
 * Ping the minimap to alert your team if you spot an enemy at low health. This is is particularly effective in the early game against junglers, who rely on the safety of the trees to farm until their health is very low.
 * Situationally, it can be good to leave low health enemies in a team fight that is in your team's favor in order to chase down more healthy enemies.
 * More tips needed.


 * When ganking, it is sometimes best to save Rupture for when your target begins running away rather than using it to initiate the gank, as it will take no damage while standing still and fighting you.
 * Rupture deals pure damage, meaning it pierces spell immunity. Because of this, do not hesitate to use it enemy carries even if they have.
 * Rupture can be used with to deal more damage.
 * Rupture works on most blinking heroes (a Queen of Pain could blink far enough to avoid taking damage).
 * Rupture is one of the best abilities for intercepting an enemy hero that is chasing you or your allies.
 * Heroes with high mobility such as, , or  suffer devastating damage when Ruptured.
 * Some heroes have movement abilities that renders them invulnerable, and therefore do not trigger Rupture's HP loss. Using Rupture on these heroes can be wasteful.
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 * More tips needed.

Items
Starting Items:
 * provides early protection from harassment and allow Bloodseeker to tank up creeps.
 * is useful to quickly gain the health return from Bloodrage.

Early-game items:
 * provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence.
 * helps counter incoming harassment. Coupled with the health return from Bloodrage, Bloodseeker can stay in lane indefinitely.
 * s are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map.
 * is a cheap option for slowing enemies. The slows allows for setting up an effective Blood Rite.

Core items:
 * is an all-round excellent item for hunting targets, as it gives Bloodseeker even more movement speed, and a chance to slow targets on attack with Maim.
 * prevents enemies from targeting Bloodseeker during teamfights.

Situational items:
 * is used to push Ruptured enemies, and therefore deal more damage. It can also be use immediately after Rupture to disable s, or help Bloodseeker catch up to a fleeing foe.
 * is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Bloodseeker is active.
 * offers a powerful disable against enemy heroes and should not be ignored if your team lacks disables.
 * provides health and evasion and an active to disable hard-hitters. When used in conjunction with Bloodrage on right-click heroes, it amplifies damage done to them, while preventing them from doing damage-amplified attacks. Foes can, however, cast damage-boosted spells, so heroes like with powerful nukes may not be prime targets for Bloodrage.
 * is sometimes picked up to deal high initial damage during ganks, thereby trigger Thirst's damage and speed bonuses to instantly give Bloodseeker the upper hand and finish off the target.
 * gives decent stats, and can deal huge damage when combined with and the damage amplification from Bloodrage.
 * is crucial when ganking enemies with invisibility.
 * can be extremely helpful in ganking with Rupture.
 * is a natural upgrade from Shadow Blade, and is useful for breaking and slowing enemies.
 * 's lifesteal adds to Bloodseeker's health returning abilities.
 * is sometimes bought if Bloodseeker has a good early game, or needs to match harder carries in the late game.
 * provides much needed agility and attack speed as well as evasion. The active ability can also be used in conjunction with Bloodseeker to catch up to an enemy if needed.
 * is commonly built to deal area damage, and therefore increase Thirst's bonuses more quickly.
 * may be useful in some situations for its minibash to prevent channeled escape spells and its True Strike that renders enemy evasion null (important against abilities such as 's Windrun, 's Smoke Screen or 's Blur.
 * gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
 * is always a useful item and a strong Bloodseeker can gain much staying power from it.
 * 's area damage automatically increases Thirst's bonuses, and is especially useful for teamfights and chasing down enemies. The burn damage is also amplified per second by Bloodrage.
 * gives Bloodseeker a much needed disable, and prevents enemies from simply teleporting away from his ganks.