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Elementals are forces of nature and its elements in the lore of Dota 2.

Embodiment
All elemental characters are at one with nature, regardless of what kind of nature it is, be it natural or unnatural. Their affinity and harmony to nature means that their embodiment is that of nature and its elements. An elemental's embodiment is a reflection of the nature or element/s they represent. It may come in the form of them embodying the entire element itself (ex. Earthshaker before he assumed mortal form), borrowing aspects of nature into the form that they shape (ex. Spirit Breaker's bovine-simian form), or simply being sprung out of a preexisting element by themselves or some external influence (ex. Earthshaker's mortal form and Tiny.) Because of this diverse motley of geneses, common and recurring physical features between elemental species are uncommon. One may have a genielike appearance made of water, the other may look like a cow made of flesh and blood.

Heroes
The, whose true name is Kaldr, is an elemental of ice. As an ice elemental, he can manipulate the cold elements of nature, such as freezing temperatures, cold caustic winds, and ice storms. , also known as Raigor Stonehoof, is the elemental earth of Nishai incarnate. He is unique among the elementals because his current body does not inherit the element that he represents, instead being made of flesh and blood. , the Tormented Soul, is an elemental of the evil core of all nature. What makes him distinct from his fellow elementals is that he wasn't one of them in the first place, but he was just a mundane philosopher, only becoming one when he saw the shocking truth of nature with the haunted Chronoptic Crystals. The is a water elemental. Not like most elementals, he did not originate from the elements of this planet. Instead, he came from outer space in a comet that crashed into our world, until he became at one with the tides of this planet's oceans, allowing him to use the unconstrained element of water. The sands of the Scintillant Waste are alive and sentient, thus it is an elemental sand. As a vast expanse of living sand, it has an unfathomable form to the eyes and minds of mortals, so it frees a fragment of itself that fills a magical carapace shaped after the scorpions of the Waste to become more discernible to them. This magic armor—filled with the sands of the Waste that animates the carapace—is known as Crixalis, meaning "Soul of the Sand", but he is also known as who is the Waste's sole guardian and ambassador. Barathrum, the, is an elemental intelligence
 * Superficially, Kaldr appears to embody the icy and cold elements. In truth, he is actually the ghost of his true form who is ubiquitous through time--past, present, and future--who will soon bring the Great Equilibrium at the end of the cosmos' life, an apocalypse where all matter will stop in his cold grip. This may suggest that he is actually the cosmos' cold temperatures that has been dropping over time ever since its genesis.
 * Besides the material plane where we can observe his icy form power, the real Kaldr exists outside of time in the cold infinite void that predates creation and will soon outlive it. He returns to the void beyond time when he dissipates.
 * Although he is not made of the earth element like his golem and gargoyle brethren in Nishai, his spirit is at one with his earth's. Like other elementals, he is connected with his respective element, including the moon because it is a body of earth.  Following a fateful encounter, he has merged with a fragment of another earth.
 * His embodiment is composed of the Impurities at the core of nature, as evident in his reformation process where his Impurities align and unite within him. Since the elements that constitute his being are in torment, he too is in a state of torment and anguish.
 * This elemental has a liminal existence between the material plane and the heart of nature. He returns to the latter when he dies to reincarnate unto the world once more.
 * He exists on two planes at once, the Terrene Plane and the Astral Plane. This allows him to deal damage on both levels of existence.

Others
is an elemental that is conjured by invoking the powers of and. Golems and gargoyles are implied to be elementals, according to Earthshaker's biography.
 * Forge Spirits embody the properties of the two elemental magic that creates them. From, they embody its properties of stubbornness, tenacity, and fortitude which makes up their durability and persistence–the duration of their existence until they expire. From , they embody its properties of strength, torridity, and brutality, which makes up their damage output.
 * Anyone who can summon them are considered as their masters. Notable masters include and Culween, the latter being the creator of the spell that summons them.

Stone giants may be a type of elemental, given that their remains are now made of gravel, the result of the earth that bore them also destroying them by the shifting of the earth.

Items
The is named after the overly-protective living flame that is bound to this cloak.

Elementals versus Celestials
Due to the mention of the word "elemental" and "elements" or anything relating to those in the lore surrounding the Celestials, these beings may be mistaken for elementals. Truth be told, elementals and Celestials are quite distinct from each other, but they both share an amount of similarities between them.

Masters
Nearly all elementals are loyal to or serve a higher power.

Worship
Elemental communion can be found in the lore surrounding the one we know as the.

Balance
In Dota Underlords, the elementals seek to restore balance to the Fundamentals.