September 24, 2015 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/18555/
 * source-title = Dota 2 Update - September 24, 2015
 * source2 = http://www.dota2.com/685
 * source2-title = Gameplay Update 6.85
 * before = September 23, 2015 Patch
 * after =
 * notes =

General

 * Purge no longer deals bonus damage to summoned units
 * Siege Creeps now behave like normal lane creeps for spell targeting rules
 * Siege Creeps now have 80% Magic Resistance
 * Ancient Thunderhide has a new ability: War Drums Aura - provides +15 Attack Speed and +15% Attack Damage
 * Ancient Black Drake has a new ability: Dragonhide Aura - provides +2 Armor, stackable
 * Ancient Dragon Camp units now have 2 less armor
 * Fixed the following passive abilities not being disabled by Break: Nethertoxin icon.png Nethertoxin, Tidebringer icon.png Tidebringer, Essence Aura icon.png Essence Aura, Hunter in the Night icon.png Hunter in the Night, Poison Sting icon.png Poison Sting and neutral ability passives

Heroes

 * Abaddon icon.png Abaddon
 * Mist Coil icon.png Mist Coil cooldown reduced from 5 to 4.5
 * Borrowed Time icon.png Borrowed Time Aghanim's Scepter icon.png Aghanim's Scepter damage redirection increased from 35% to 50%


 * Alchemist icon.png Alchemist
 * Acid Spray icon.png Acid Spray damage increased from 12/16/20/24 to 15/20/25/30
 * Greevil's Greed icon.png Greevil's Greed Bounty Rune bonus increased from 4x to 5x


 * Ancient Apparition icon.png Ancient Apparition
 * Cold Feet icon.png Cold Feet cast range increased from 700 to 700/800/900/1000


 * Anti-Mage icon.png Anti-Mage
 * Blink (Anti-Mage) icon.png Blink distance rescaled from 1000/1075/1150/1150 to 925/1000/1075/1150
 * Mana Void icon.png Mana Void stun rescaled from 0.1/0.2/0.3 to 0.15


 * Bane icon.png Bane
 * Enfeeble icon.png Enfeeble cooldown reduced from 10 to 8
 * Brain Sap icon.png Brain Sap mana cost reduced from 100/125/150/175 to 70/100/130/160
 * Fixed Fiend's Grip icon.png Fiend's Grip sometimes not granting True Sight over the target properly


 * Batrider icon.png Batrider
 * Flamebreak icon.png Flamebreak damage over time reduced from 50 per second to 25/30/35/40
 * Flamebreak icon.png Flamebreak damage duration increased from 1/2/3/4 to 3/4/5/6
 * Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade: Flaming Lasso icon.png Flaming Lasso grabs its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Lasso to deal 100 damage per second.


 * Bloodseeker icon.png Bloodseeker
 * Thirst icon.png Thirst scaling changed from 100%->25% to 75%->25%
 * Bloodrage icon.png Bloodrage heal reduced from 25% to 19/21/23/25%


 * Bounty Hunter icon.png Bounty Hunter
 * Track icon.png Track now provides vision only of the target rather than the area around it
 * Track icon.png Track allied bonus gold reduced from 50/100/150 to 40/80/120


 * Brewmaster icon.png Brewmaster
 * Primal Split icon.png Primal Split Storm's Dispel Magic area of effect increased from 200 to 600
 * Primal Split icon.png Primal Split Storm's Dispel Magic cooldown reduced from 8 to 6 seconds
 * Primal Split icon.png Primal Split Earth's Hurl Boulder cooldown reduced from 7 to 5 seconds


 * Bristleback icon.png Bristleback
 * Bristleback passive Quill Spray icon.png Quill Spray damage threshold reduced from 250 to 230


 * Centaur Warrunner icon.png Centaur Warrunner
 * Return (Centaur Warrunner) icon.png Return strength as bonus damage increased from 26/34/42/50% to 30/42/54/66%


 * Chaos Knight icon.png Chaos Knight
 * Chaos Strike icon.png Chaos Strike now lowers the target's armor by 5 for 8 seconds whenever it crits
 * Applies before the damage happens, like Desolator icon.png Desolator. Can be applied by illusions, but multiple instances do not stack. Only triggers when critical strike
 * Chaos Strike icon.png Chaos Strike critical damage reduced from 150/200/250/300% to 125/175/225/275%


 * Chen icon.png Chen
 * Penitence icon.png Penitence slow/damage amplification increased from 14/18/22/26% to 15/20/25/30%
 * Test of Faith icon.png Test of Faith (Damage) mana cost reduced from 175 to 90/100/110/120
 * Test of Faith icon.png Test of Faith (Damage) cooldown reduced from 24 to 16


 * Clinkz icon.png Clinkz
 * Strafe icon.png Strafe cooldown reduced from 45/40/35/30 to 40/35/30/25


 * Crystal Maiden icon.png Crystal Maiden
 * Crystal Nova icon.png Crystal Nova cooldown reduced from 15 to 13


 * Dark Seer icon.png Dark Seer
 * Base intelligence reduced by 2


 * Dazzle icon.png Dazzle
 * Poison Touch icon.png Poison Touch mana cost reduced from 100/115/130/145 to 100


 * Death Prophet icon.png Death Prophet
 * Exorcism icon.png Exorcism spirits increased from 6/13/21 to 8/14/21


 * Disruptor icon.png Disruptor
 * Thunder Strike icon.png Thunder Strike cooldown reduced from 16 to 12/11/10/9
 * Thunder Strike icon.png Thunder Strike now only provides vision over the target itself


 * Doom icon.png Doom
 * Scorched Earth icon.png Scorched Earth damage/heal increased from 12/18/24/30 to 12/24/36/48
 * LVL Death icon.png LVL? Death cooldown reduced from 8 to 7


 * Dragon Knight icon.png Dragon Knight
 * Breathe Fire icon.png Breathe Fire debuff duration increased from 8 to 11 seconds


 * Drow Ranger icon.png Drow Ranger
 * Precision Aura icon.png Precision Aura bonus damage increased from 18/24/30/36% to 20/26/32/38%
 * Precision Aura icon.png Precision Aura cooldown reduced from 120 to 100


 * Earthshaker icon.png Earthshaker
 * Fissure icon.png Fissure damage reduced from 125/175/225/275 to 110/160/210/260


 * Earth Spirit icon.png Earth Spirit
 * Stone Remnant icon.png Stone Remnant is now placed in front of you when double-clicking it


 * Elder Titan icon.png Elder Titan
 * Echo Stomp icon.png Echo Stomp area of effect increased from 475 to 500
 * Astral Spirit icon.png Astral Spirit mana cost rescaled from 110 to 80/90/100/110
 * Astral Spirit icon.png Astral Spirit attack damage per creep increased from 3/6/9/12 to 6/9/12/15
 * Natural Order icon.png Natural Order aura sticky duration increased from 0.5 to 1.0


 * Enchantress icon.png Enchantress
 * Nature's Attendants icon.png Nature's Attendants wisp count increased from 3/5/7/9 to 4/6/8/10
 * Impetus icon.png Impetus is no longer a Unique Attack Modifier


 * Enigma icon.png Enigma
 * Midnight Pulse icon.png Midnight Pulse cast time reduced from 0.2 to 0.1
 * Midnight Pulse icon.png Midnight Pulse area of effect reduced from 600 to 550
 * Black Hole icon.png Black Hole radius increased from 400 to 420


 * Gyrocopter icon.png Gyrocopter
 * Rocket Barrage icon.png Rocket Barrage damage per rocket reduced from 8/13/18/23 to 7/12/17/22
 * Total damage reduced from 240/390/540/690 to 210/360/510/660
 * Call Down icon.png Call Down slow no longer pierces Spell Immunity


 * Huskar icon.png Huskar
 * Berserker's Blood icon.png Berserker's Blood Magic Resistance per stack reduced from 4/5/6/7 to 3/4/5/6


 * Invoker icon.png Invoker
 * Intelligence growth increased from 3.2 to 4.0
 * Alacrity icon.png Alacrity speed/damage bonus increased from 20->80 to 30->90
 * Aghanim's Scepter icon.png Aghanim's Scepter now adds one level to the stats provided by Quas icon.png Quas, Wex icon.png Wex, and Exort icon.png Exort on all Invoked spells
 * Max level Deafening Blast icon.png Deafening Blast now retains its normal location targeting UI
 * Rather than it being changed to a no target cast at a certain level. This does not affect how the ability itself works.


 * Jakiro icon.png Jakiro
 * Dual Breath icon.png Dual Breath's fiery wave now moves at the same speed as its icy wave: 850 to 1050
 * Dual Breath icon.png Dual Breath damage increased from 16/26/56/76 to 20/40/60/80
 * Ice Path icon.png Ice Path range increased from 1100 to 1200


 * Juggernaut icon.png Juggernaut
 * Blade Fury icon.png Blade Fury damage increased from 80/100/120/140 to 80/105/130/155


 * Keeper of the Light icon.png Keeper of the Light
 * Chakra Magic icon.png Chakra Magic spell cooldown reduction increased from 1/2/3/4 to 2/3/4/5


 * Kunkka icon.png Kunkka
 * Tidebringer icon.png Tidebringer damage increased from 15/30/45/60 to 20/35/50/65
 * X Marks the Spot icon.png X Marks the Spot cast range rescaled from 350/550/750/1000 to 400/600/800/1000
 * X Marks the Spot icon.png X Marks the Spot cooldown rescaled from 19/16/13/10 to 26/20/14/8
 * Ghostship icon.png Ghostship cast point reduced from 0.4 to 0.3


 * Legion Commander icon.png Legion Commander
 * Base damage increased by 4
 * Overwhelming Odds icon.png Overwhelming Odds cooldown reduced from 18 to 15
 * Press the Attack icon.png Press the Attack cast time reduced from 0.3 to 0.2
 * Fixed Legion Commander sometimes auto-attacking nearby units after Duel icon.png Duel ends instead of continuing to attack the dueled target


 * Leshrac icon.png Leshrac
 * Base damage reduced by 4
 * Lightning Storm icon.png Lightning Storm jump distance reduced from 650 to 475
 * Lightning Storm icon.png Lightning Storm damage reduced from 80/140/200/260 to 50/100/150/200


 * Lich icon.png Lich
 * Sacrifice icon.png Sacrifice no longer splits XP with enemies
 * Chain Frost icon.png Chain Frost projectile speed increased from 750 to 850
 * Chain Frost icon.png Chain Frost attack speed slow increased from 20 to 30
 * Now matches move speed slow


 * Lifestealer icon.png Lifestealer
 * Rage icon.png Rage cooldown reduced from 19 to 16
 * Infest icon.png Infest and Control icon.png Control can now be used on Ancient Creeps


 * Lina icon.png Lina
 * Light Strike Array icon.png Light Strike Array damage reduced from 120/160/200/240 to 80/120/160/200
 * Laguna Blade icon.png Laguna Blade damage reduced from 450/675/950 to 450/650/850


 * Lion icon.png Lion
 * Finger of Death icon.png Finger of Death Aghanim's Scepter icon.png Aghanim's Scepter upgrade area of effect increased from 200 to 300


 * Lone Druid icon.png Lone Druid
 * Summon Spirit Bear icon.png Summon Spirit Bear cooldown reduced from 180/160/140/120 to 120
 * Battle Cry icon.png Battle Cry bonus damage increased from 60/90/120 to 90/120/150
 * Battle Cry icon.png Battle Cry bonus armor increased from 6/12/18 to 10/15/20


 * Luna icon.png Luna
 * Strength gain increased from 1.9 to 2.2
 * Eclipse icon.png Eclipse cooldown reduced from 160/150/140 to 140
 * Eclipse icon.png Eclipse Aghanim's Scepter icon.png Aghanim's Scepter beam count increased from 6/10/14 to 6/12/18


 * Lycan icon.png Lycan
 * Strength gain increased from 2.75 to 3.0
 * Shapeshift icon.png Shapeshift critical strike chance increased from 30% to 30/35/40%


 * Magnus icon.png Magnus
 * Empower icon.png Empower cooldown reduced from 12 to 8


 * Medusa icon.png Medusa
 * Mystic Snake icon.png Mystic Snake damage and mana steal boost per jump increased from 25% to 35%


 * Mirana icon.png Mirana
 * Agility growth from increased 2.75 to 3.3
 * Starstorm icon.png Starstorm secondary strike search radius increased from 325 to 425


 * Morphling icon.png Morphling
 * Agility growth increased from 3 to 3.4
 * Adaptive Strike icon.png Adaptive Strike damage rescaled from 20/40/60/80 to 50/60/70/80
 * Hybrid icon.png Hybrid no longer hides Morphling or restricts its usage when a Replicate icon.png Replicate is out
 * Hybrids are visibly known to enemies
 * Similar to Dark Seer icon.png Dark Seer's Wall of Replica icon.png Wall of Replica illusions


 * Naga Siren icon.png Naga Siren
 * Rip Tide icon.png Rip Tide damage rescaled from 130/160/190/220 to 100/140/180/220
 * Song of the Siren icon.png Song of the Siren Aghanim's Scepter icon.png Aghanim's Scepter heal increased from 6% to 8%


 * Nature's Prophet icon.png Nature's Prophet
 * Sprout icon.png Sprout cast time reduced from 0.5 to 0.35
 * Sprout icon.png Sprout mana cost reduced from 100/120/140/160 to 70/90/110/130
 * Nature's Call icon.png Nature's Call Treants movement speed increased from 300 to 325
 * Nature's Call icon.png Nature's Call Treants vision reduced from 1200 to 1000
 * Greater Treant Base Attack Time reduced from 1.75 to 1.0
 * Wrath of Nature icon.png Wrath of Nature Aghanim's Scepter icon.png Aghanim's Scepter now applies a 4 second buff on the units it hits, which will spawn the extra treant if the unit dies during that time


 * Necrophos icon.png Necrophos
 * Death Pulse icon.png Death Pulse damage increased from 75/125/200/275 to 125/175/225/275
 * Heartstopper Aura icon.png Heartstopper Aura no longer affects ancient creeps
 * Sadist icon.png Sadist health regen increased from 1/2/3/4 to 1/2/3/6
 * Sadist icon.png Sadist mana regen increased from 2/4/6/10 to 2/4/6/12


 * Night Stalker icon.png Night Stalker
 * Base health regen increased from 0.25 to 2


 * Nyx Assassin icon.png Nyx Assassin
 * Burrow icon.png Burrow Impale icon.png Impale cooldown reduced from 9 to 7
 * Burrow icon.png Burrow Impale icon.png Impale and Mana Burn bonus range increased from 50% to 75%
 * Vendetta icon.png Vendetta duration increased from 25/35/50 to 40/50/60


 * Ogre Magi icon.png Ogre Magi
 * Base armor increased by 1
 * Bloodlust icon.png Bloodlust attack speed bonus increased from 20/30/40/50 to 30/40/50/60
 * Bloodlust icon.png Bloodlust can now be cast on towers
 * Fixed Multicast icon.png Multicast Bloodlust icon.png Bloodlust not affecting nearby Spell Immune allies
 * Could already target them directly


 * Omniknight icon.png Omniknight
 * Purification icon.png Purification cast point reduced from 0.4 to 0.25
 * Degen Aura icon.png Degen Aura stickiness reduced from 2 to 1


 * Oracle icon.png Oracle
 * Fortune's End icon.png Fortune's End cast time reduced from 0.3 to 0
 * Fortune's End icon.png Fortune's End cast range increased from 650 to 850
 * Fortune's End icon.png Fortune's End radius increased from 215 to 300
 * Fortune's End icon.png Fortune's End damage rescaled from 75/150/225/300 to 90/120/150/180
 * Fortune's End icon.png Fortune's End cooldown rescaled from 12 to 15/12/9/6
 * Fate's Edict icon.png Fate's Edict no longer amplifies incoming non-magical damage
 * Fate's Edict icon.png Fate's Edict now has normal purgability rules
 * Purifying Flames icon.png Purifying Flames cooldown reduced from 2.5 to 2.25


 * Outworld Devourer icon.png Outworld Devourer
 * Strength gain increased from 1.85 to 2.3
 * Sanity's Eclipse icon.png Sanity's Eclipse now always removes 40% of affected heroes' max mana
 * Instead of 75% of current mana only when under the threshold
 * Sanity's Eclipse icon.png Sanity's Eclipse mana loss no longer pierces Spell Immunity
 * Matches its damage behavior
 * Sanity's Eclipse icon.png Sanity's Eclipse cast range increased from 600/650/700 to 700
 * Sanity's Eclipse icon.png Sanity's Eclipse cast range is no longer increased with Aghanim's Scepter icon.png Aghanim's Scepter


 * Phantom Assassin icon.png Phantom Assassin
 * Stifling Dagger icon.png Stifling Dagger now applies your attack's on-hit effects
 * Does not guarantee a proc if the effect is chance-based
 * Blur icon.png Blur no longer has a 0.75 second delay


 * Phantom Lancer icon.png Phantom Lancer
 * Agility growth reduced from 3 to 2.6
 * Doppelganger icon.png Doppelganger cast time increased from 0 to 0.1


 * Phoenix icon.png Phoenix
 * Sun Ray icon.png Sun Ray max health damage per second increased from 1/2/3/4% to 1.25/2.5/3.75/5%
 * Heal per second is half these values


 * Puck icon.png Puck
 * Illusory Orb icon.png Illusory Orb speed increased from 600 to 650
 * Travel distance increased from 1800 to 1950 to keep the total duration the orb is alive the same
 * Illusory Orb icon.png Illusory Orb cooldown reduced from 12 to 11 seconds
 * Dream Coil icon.png Dream Coil cooldown reduced from 85 to 75


 * Pudge icon.png Pudge
 * Rot icon.png Rot damage rescaled from 35/60/85/110 to 30/60/90/120
 * Rot icon.png Rot move slow increased from 20/22/24/26% to 27%


 * Pugna icon.png Pugna
 * Base movement speed increased from 320 to 330
 * Nether Ward icon.png Nether Ward is now placed at the target location using a 150 cast range ability
 * Instead of placing 150 units in front of his facing direction. Using double click will immediately place it infront of you.
 * Life Drain icon.png Life Drain damage/steal per second increased from 150/185/220 to 150/200/250


 * Queen of Pain icon.png Queen of Pain
 * Sonic Wave icon.png Sonic Wave damage reduced from 290/390/490 to 290/380/470 (Aghanim's Scepter icon.png Aghanim's Scepter damage reduced from 325/450/575 to 325/440/555)


 * Razor icon.png Razor
 * Static Link icon.png Static Link now drains damage smoothly over its duration rather than every second


 * Riki icon.png Riki
 * Permanent Invisibility icon.png Permanent Invisibility health regen increased from 4/5/6/7 to 6/8/10/12


 * Sand King icon.png Sand King
 * Caustic Finale icon.png Caustic Finale debuff expire damage increased from 30% to 50%
 * Caustic Finale icon.png Caustic Finale debuff slow increased from 20% to 25%


 * Shadow Demon icon.png Shadow Demon
 * Shadow Poison icon.png Shadow Poison cooldown reduced from 2.75 to 2.5


 * Shadow Shaman icon.png Shadow Shaman
 * Shackles icon.png Shackles cooldown reduced from 16 to 10
 * Shackles icon.png Shackles total damage increased from 120/160/160/200 to 120/180/240/300


 * Silencer icon.png Silencer
 * Fixed Last Word icon.png Last Word countdown debuff not being purgeable


 * Skywrath Mage icon.png Skywrath Mage
 * Concussive Shot icon.png Concussive Shot cooldown reduced from 20/18/16/14 to 18/16/14/12
 * Mystic Flare icon.png Mystic Flare no longer splits its damage over Spell Immune heroes


 * Slardar icon.png Slardar
 * Sprint icon.png Sprint now provides phased movement
 * Sprint icon.png Sprint cooldown reduced from 23 to 17
 * Sprint icon.png Sprint duration reduced from 16 to 12


 * Sniper icon.png Sniper
 * Shrapnel icon.png Shrapnel delay reduced from 1.4 to 1.2 seconds


 * Spectre icon.png Spectre
 * Desolate icon.png Desolate now works on non-hero units if they are alone
 * Dispersion icon.png Dispersion now reflects damage before reductions and returns it as the same damage type
 * Rather than as Pure damage after reduction


 * Spirit Breaker icon.png Spirit Breaker
 * Greater Bash icon.png Greater Bash now uses pseudo random chance


 * Storm Spirit icon.png Storm Spirit
 * Static Remnant icon.png Static Remnant mana cost increased from 70/80/90/100 to 100
 * Static Remnant icon.png Static Remnant unobstructed vision reduced from 800 to 600
 * Ball Lightning icon.png Ball Lightning base mana cost increased from 15 + 7% to 30 + 8%


 * Sven icon.png Sven
 * Base intelligence increased by 2
 * Great Cleave icon.png Great Cleave damage increased from 20/35/50/65 to 30/42/54/66%


 * Techies icon.png Techies
 * Techies' mines are no longer triggered when destroyed
 * Techies' mines can now be destroyed using Quelling Blade icon.png Quelling Blade/Battle Fury icon.png Battle Fury
 * Same range as wards: 450
 * Techies' mines now provide 10 Gold for destroying them
 * Land Mines icon.png Land Mines cooldown and mana cost reduced by 50%
 * Land Mines icon.png Land Mines damage reduced by 50%
 * Land Mines icon.png Land Mines no longer have a max count
 * Land Mines icon.png Land Mines and Stasis Trap icon.png Stasis Traps no longer block neutral spawns
 * Land Mines icon.png Land Mines no longer stack exactly on top of each other
 * They can still be very close though


 * Terrorblade icon.png Terrorblade
 * Temporarily removed from Captains Mode
 * Reflection icon.png Reflection now affects all enemy heroes in a 900 area of effect
 * Will not affect units that are in fog or who are invisible
 * Reflection icon.png Reflection attack and move slow reduced from 60% to 25%
 * Reflection icon.png Reflection cooldown rescaled from 22/18/14/10 to 22/20/18/16
 * Conjure Image icon.png Conjure Image illusions are known as illusions to enemies
 * Similar to Dark Seer icon.png Dark Seer's Wall of Replica icon.png Wall of Replica illusions
 * Conjure Image icon.png Conjure Image cast point reduced from 0.5 to 0.15
 * Metamorphosis icon.png Metamorphosis now emits a 900 range aura that affects his nearby illusions, causing them to match his current form
 * Sunder icon.png Sunder cast range increased from 325 to 550
 * Sunder icon.png Sunder minimum health increased from 20 to 25%


 * Tidehunter icon.png Tidehunter
 * Gush icon.png Gush armor reduction increased from 2/3/4/5 to 3/4/5/6


 * Timbersaw icon.png Timbersaw
 * Whirling Death icon.png Whirling Death cooldown reduced from 8 to 6


 * Tinker icon.png Tinker
 * Rearm icon.png Rearm channel time reduced from 3/2/1 to 3/1.5/0.75


 * Tiny icon.png Tiny
 * Base strength increased from 24 to 26
 * Base intelligence increased from 14 to 17


 * Treant Protector icon.png Treant Protector
 * Leech Seed icon.png Leech Seed mana cost reduced from 140 to 100/110/120/130


 * Troll Warlord icon.png Troll Warlord
 * Fervor icon.png Fervor attack speed per stack increased from 16/22/28/34 to 20/25/30/35


 * Tusk icon.png Tusk
 * Ice Shards icon.png Ice Shards mana cost increased from 90 to 100/105/110/115
 * Snowball icon.png Snowball max launch time reduced from 4 to 3 seconds
 * Frozen Sigil icon.png Frozen Sigil no longer goes through Spell Immunity
 * Aghanim's Scepter icon.png Aghanim's Scepter Walrus Kick icon.png Walrus Kick now deals 200 damage


 * Undying icon.png Undying
 * Aghanim's Scepter icon.png Aghanim's Scepter no longer improves Flesh Golem
 * Previously it increased damage amplification and heal
 * Aghanim's Scepter icon.png Aghanim's Scepter now increases Decay's strength steal from 4 to 10
 * Tombstone icon.png Tombstone Zombies attack damage reduced from 41 to 35
 * Tombstone icon.png Tombstone now requires a constant number of attacks to be destroyed: 3/4/5/7 from heroes
 * 6/8/10/14 attacks from creeps
 * Soul Rip icon.png Soul Rip can now restore 1/2/3/4 health to Tombstone


 * Ursa icon.png Ursa
 * Strength gain reduced from 2.9 to 2.7
 * Earthshock icon.png Earthshock cooldown reduced from 6 to 5
 * Enrage icon.png Enrage Fury Swipes icon.png Fury Swipes multiplier reduced from 1.5/2/2.5 to 1.5/1.75/2
 * Enrage icon.png Enrage cooldown reduced from 50/45/40 to 50/40/30


 * Vengeful Spirit icon.png Vengeful Spirit
 * Agility gain increased from 2.8 to 3.3
 * Base movement speed increased from 295 to 300


 * Venomancer icon.png Venomancer
 * Poison Sting icon.png Poison Sting damage increased from 5/10/15/20 to 6/12/18/24
 * Poison Sting icon.png Poison Sting now works normally on illusions
 * Poison Nova icon.png Poison Nova damage per second reduced from 36/58/81 to 30/55/80 (Aghanim's Scepter icon.png Aghanim's Scepter damage per second increased from 58/81/108 to 60/85/110)
 * Poison Nova icon.png Poison Nova duration increased from 12/14/15/16 to 16
 * Duration is no longer increased by Aghanim's Scepter icon.png Aghanim's Scepter


 * Viper icon.png Viper
 * Agility growth increased from 2.5 to 2.9
 * Corrosive Skin icon.png Corrosive Skin slow no longer pierces Spell Immunity


 * Visage icon.png Visage
 * Familiar's Stone Form area of effect increased from 325 to 340


 * Warlock icon.png Warlock
 * Golems can no longer be destroyed by Purge


 * Weaver icon.png Weaver
 * The Swarm icon.png The Swarm mana cost rescaled from 100 to 70/80/90/100
 * The Swarm icon.png The Swarm cooldown reduced from 36/33/30/27 to 35/30/25/20


 * Winter Wyvern icon.png Winter Wyvern
 * Winter's Curse icon.png Winter's Curse no longer affects Spell Immune enemies in the area, but it still affects the primary target


 * Witch Doctor icon.png Witch Doctor
 * Death Ward icon.png Death Ward damage increased from 60/90/120 to 60/105/150
 * Aghanim's Scepter icon.png Aghanim's Scepter now deals the same damage
 * Death Ward icon.png Death Ward no longer bounces once at level 3
 * Still bounces 4 times with Aghanim's Scepter icon.png Aghanim's Scepter


 * Wraith King icon.png Wraith King
 * Base damage increased by 7
 * Vampiric Aura icon.png Vampiric Aura does not show the healing effect if Wraith King is in the fog of war or is invisible to the enemy
 * Reincarnation icon.png Reincarnation Aghanim's Scepter icon.png Aghanim's Scepter ally death delay increased from 5 to 7 seconds
 * Reincarnation icon.png Reincarnation Aghanim's Scepter icon.png Aghanim's Scepter ally wraith aura now remains active during Reincarnation

Items

 * The following target unit items are now like Bottle icon.png Bottle, self cast by default and target cast with control: Clarity icon.png Clarity, Enchanted Mango icon.png Enchanted Mango, Healing Salve icon.png Healing Salve


 * Aegis of the Immortal icon.png Aegis of the Immortal
 * Aegis now provides temporary ground vision near your death area while reincarnating
 * Similar to Reincarnation icon.png Reincarnation's Aghanim's Scepter icon.png Aghanim's Scepter


 * Bloodstone icon.png Bloodstone
 * Respawn time reduction reduced from 4 per charge to 3 per charge
 * Bloodstone no longer reduces gold lost on death
 * Bloodstone no longer grants vision/experience where its owner died


 * Bottle icon.png Bottle
 * Health/mana restore reduced from 135/70 to 110/70


 * Crimson Guard icon.png Crimson Guard
 * Recipe cost reduced from 825 to 600


 * Diffusal Blade icon.png Diffusal Blade
 * Purge cooldown reduced from 8 to 0


 * Drum of Endurance icon.png Drum of Endurance
 * Endurance active buff increased from 20 to 25 bonus attack speed


 * Dust of Appearance icon.png Dust of Appearance
 * Cooldown reduced from 60 to 30


 * Enchanted Mango icon.png Enchanted Mango
 * Cost reduced from 150 to 125
 * Cast range increased from 250 to 400


 * Ethereal Blade icon.png Ethereal Blade
 * Ether Blast cooldown reduced from 30 to 20


 * Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity
 * Cyclone cast range reduced from 700 to 575


 * Guardian Greaves icon.png Guardian Greaves
 * Mend cooldown reduced from 45 to 40


 * Glimmer Cape icon.png Glimmer Cape
 * Glimmer fade time increased from 0.4 to 0.6
 * Glimmer buff is now purgeable
 * Glimmer buff magic resistance reduced from 55 to 45%
 * Glimmer buff cast range reduced from 900 to 800
 * Glimmer buff mana cost reduced from 130 to 110
 * Glimmer visual effect on initial cast is now more obvious


 * Heart of Tarrasque icon.png Heart of Tarrasque
 * Health restore per second increased from 3.25 to 4%


 * Heaven's Halberd icon.png Heaven's Halberd
 * Can now be disassembled


 * Helm of the Dominator icon.png Helm of the Dominator
 * Now sets the Dominated unit's health to a minimum of 1400
 * If the Dominated unit's base health is higher than the minimum, its health will not be changed


 * Helm of Iron Will icon.png Helm of Iron Will
 * Cost reduced from 950 to 900


 * Lotus Orb icon.png Lotus Orb
 * Echo Shell mana cost reduced from 100 to 75
 * Echo Shell cooldown reduced from 17 to 15


 * Manta Style icon.png Manta Style
 * Mirror Image range/melee cooldown reduced from 50/35 to 45/30
 * Mirror Image mana cost reduced from 165 to 125


 * Medallion of Courage icon.png Medallion of Courage
 * Can no longer target Spell Immune enemies
 * Reduces armor values by half against Roshan


 * Solar Crest icon.png Solar Crest
 * Evasion and miss chance reduced from 30% to 25%
 * Can no longer target Spell Immune enemies
 * Reduces armor values by half against Roshan


 * Mjollnir icon.png Mjollnir
 * Chain Lightning targets count increased from 8 to 12


 * Moon Shard icon.png Moon Shard
 * No longer requires a recipe


 * Necronomicon icon.png Necronomicon
 * Necronomicon Warrior and Archer health increased from 600/700/800 to 700/800/900


 * Octarine Core icon.png Octarine Core
 * Fixed interaction with Guardian Greaves icon.png Guardian Greaves
 * The stack limit was previously fixed to 45 seconds rather than the cooldown


 * Pipe of Insight icon.png Pipe of Insight
 * Insight Aura now works on the carrier


 * Phase Boots icon.png Phase Boots
 * Phase duration reduced from 3.6 seconds to 2.5 seconds
 * Phase bonus speed increased from 16% to 24% for melee heroes, 20% for ranged


 * Power Treads icon.png Power Treads
 * Attack speed reduced from 30 to 25


 * Quelling Blade icon.png Quelling Blade
 * Chop cooldown reduced from 5 to 4 seconds (same for Battle Fury icon.png Battle Fury)


 * Radiance icon.png Radiance
 * Recipe cost reduced from 1425 to 1350


 * Scythe of Vyse icon.png Scythe of Vyse
 * Cooldown reduced from 35 to 30


 * Town Portal Scroll icon.png Town Portal Scroll
 * Town Portal Scroll cost reduced from 100 to 75


 * Ring of Health icon.png Ring of Health
 * Ring of Health cost reduced from 875 to 850


 * Void Stone icon.png Void Stone
 * Void Stone cost reduced from 875 to 850


 * Veil of Discord icon.png Veil of Discord
 * Recipe cost reduced from 1100 to 900

Other changes

 * Redesigned Dota home page.
 * Improved unit selection.
 * The Heroes tab now sends you directly to the Hero Grid.
 * Improved how player commands are networked. This prevents orders being lost in adverse network conditions such as high packet loss.
 * Fixed various memory leaks and reduced total memory allocation
 * Players are automatically put into a Neighborhood Channel on startup.
 * Added a panel on the home page to show your last match played
 * Added a panel on the home page to show the top spectated game
 * Added team management UI.
 * Added /flip chat command in lobby games.
 * Fixed game servers not apply abandons correctly.
 * Improved frame rate in some specific hardware configurations.
 * Map: Improved southern map edge and juking paths.
 * Map: Fixed Dire ancient camp ward blocking edge case.
 * Map: Fixed Roshan aggro when warding the hill behind him.
 * Map: Fixed a minor collision bug at the north river Dire statue.
 * Map: Fixed map edge cliff ward spots allowing hero pathing with blink.
 * Fixed a bug where when returning from Demo Hero mode, it would sometimes not start off with the demoed item set selected.
 * Fixed a bug where if you were in a hero loadout screen and picked 'About', then went to a global item loadout screen (such as couriers), it would incorrectly display the About screen instead of the items.
 * Added style unlocking to item details page
 * Item sets that you own now also appear in the available list in the loadout screen.
 * Fixed a localization problem in bundle name in the loadout screen.
 * Fixed techies mines not consistently disappearing on detonation.
 * Fixed screenshot key not working.
 * Fixed a crash when playing as Treant.
 * Fixed a crash that would occur if a friend logged in while you were loading a game.
 * Fixed a crash when deploying wards.
 * Decreased video memory usage when loading Steam avatar images.
 * Fix a bug that prevented changing a profile card slot after it had been set to a trophy.
 * Windows OpenGL: Fixed a bug with gamma not being restored on exit.
 * Workshop Tools: Selecting an wearable in the additional preview items will now preview the Arcana model in the tool and in game.

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 * changes =