Tusk/Sounds

Attacks

 * Pre attack sound plays during the attack animation.
 * Axe preattack1.mp3 Pre attack 1
 * Axe preattack2.mp3 Pre attack 2
 * Axe preattack3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target.
 * Beastmaster attack1.mp3 Main impact 1 (50% vol)
 * Beastmaster attack2.mp3 Main impact 2 (50% vol)
 * Beastmaster attack3.mp3 Main impact 3 (50% vol)

Movement

 * Play on each step while moving. Consists of one footstep and one foley sound per step.
 * Shared footstep hero general1.mp3 Footstep 1 (30%-60% vol)
 * Shared footstep hero general2.mp3 Footstep 2 (30%-60% vol)
 * Shared footstep hero general3.mp3 Footstep 3 (30%-60% vol)
 * Shared footstep hero general4.mp3 Footstep 4 (30%-60% vol)
 * Shared footstep hero general5.mp3 Footstep 5 (30%-60% vol)
 * Shared footstep hero general6.mp3 Footstep 6 (30%-60% vol)
 * Shared footstep hero general7.mp3 Footstep 7 (30%-60% vol)
 * Tusk foley1.mp3 foley 1 (20%-60% vol)
 * Tusk foley2.mp3 foley 2 (20%-60% vol)
 * Tusk foley3.mp3 foley 3 (20%-60% vol)
 * Tusk foley4.mp3 foley 4 (20%-60% vol)
 * Tusk foley5.mp3 foley 5 (20%-60% vol)
 * Tusk foley6.mp3 foley 6 (20%-60% vol)
 * Tusk foley7.mp3 foley 7 (20%-60% vol)

Ice Shards

 * Ice Shards cast.mp3 Cast sound plays on Tusk upon cast (70% vol).
 * Ice Shards projectile.mp3 Projectile sound plays on the projectile while it travels.
 * Ice Shards impact.mp3 Impact sound plays when the shards are released.
 * Ice Shards.mp3 Full sound example.

Snowball

 * Snowball cast.mp3 Cast sound plays on Tusk upon cast (70% vol).
 * Snowball loop.mp3 Loop sound plays on the Snowball, starting at the moment it is created and lasting until it crumbles.
 * Snowball ally.mp3 Ally sound plays on allies whenever they enter the Snowball.
 * Snowball impact.mp3 Impact sound plays on each enemy unit stunned by the Snowball
 * Hit sounds play on each enemy unit stunned by the Snowball (100% vol when hitting heroes, 50% vol when hitting non-heroes).
 * Snowball hit1.mp3 Hit 1
 * Snowball hit2.mp3 Hit 2
 * Has no sound effect for launching the Snowball.
 * Snowball.mp3 Full sound example with no secondary enemies hit.

Frozen Sigil

 * Frozen Sigil cast.mp3 Cast sound plays on Tusk upon cast.
 * Frozen Sigil loop.mp3 Loop sound plays and follows the sigil the moment it was created, until expiring or destroyed (60% vol).
 * Frozen Sigil.mp3 Full sound example.

Walrus Punch

 * Walrus Punch cast.mp3 Cast sound plays on Tusk during the attack animation when the buff is placed, together with his regular preattack sounds (70% vol).
 * Walrus Punch hit.mp3 Hit sound plays as an extra attack impact layer on Tusk upon successfully punching a unit.
 * Walrus Punch land.mp3 Land sound plays when the punched units hits the ground.
 * Walrus Punch.mp3 Full sound example.

Other

 * These sounds were added in the July 31, 2015 Patch patch. They most likely were ment to be used by an Immortal item for Tusk, which was not included in the final release of the 119 - Lockless Luckvase 2015 treasure.
 * The game files suggest that these were ment to be used by Ice Shards.
 * Penguin01.wav Penguin 1
 * Penguin02.wav Penguin 2
 * Penguin03.wav Penguin 3