Pause

Pause is a status effect that completely disables a unit, as well as blocking certain status effects such as evasion and invisibility.

The banish effects of Astral Imprisonment and Disruption will also render their target invulnerable and untargetable. Area-of-effect abilities will not affect banished units, with the exception of Sanity's Eclipse affecting units under Astral Imprisonment and Shadow Poison and Soul Catcher affecting units under Disruption.

Additionally, heroes that are banished will not receive experience or gold from assist kills.

All targeted pauses can affect allies and the casting hero as well as enemies, although Chronosphere's area effect will not affect Faceless Void or illusions of Faceless Void even if it is stolen by Rubick.

The following abilities will pause a target:


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In addition, Infest, Phase Shift, and Primal Split have all the effects of a banish, although not officially treated as such.


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Changes from DotA
Under the Warcraft III engine, these disables would literally pause units under their effects. This resulted in several secondary effects, including:


 * Disabling damage over time on unit, such as poison.
 * Preventing Damage Block.
 * Pausing effect durations, such as a stun duration that is up when paused.
 * Pausing ability and item cooldowns.
 * Blocking passive health and mana regeneration.

Pauses do not have these secondary effects in Dota 2. Torrent was also considered a pause, but is now a Stun.