User:Irismus/Sandbox

To-do
 * Shards collision 73, distance between 7, 40degree
 * Template:Item infobox wrapper
 * 6.27
 * rewrite attack speed tal/aghs/shard and bat tal/aghs/shard for unit infobox

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Requires drafting x as well for it to get applied.
 * a(1-r^n)/1-r

Requires drafting x to be unlocked.

x is bound to y. The ability also needs to be learned for it to work.

Not available in Ability Draft.

Does not have the x sub-ability on the hero.


 * a(1-r^n)/(1-r) seq


 * ar^(n+1) ser

HP Bars & Ability Overlays


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 * This is how the knockback works:
 * Affected units are moved in 0.03-second intervals.
 * They are moved / times, defined as.
 * The knockback calculation can be split up into two sections - the first $$\tfrac{1}{3}$$ intervals and the remaining $$\tfrac{2}{3}$$ intervals.
 * In the first $$\tfrac{1}{3}$$ intervals, which is / times, units are moved linearly, by a distance of 6 per interval.
 * For the remaining $$\tfrac{2}{3}$$ of the intervals - /, the units are moved exponentially with 0.98 times the speed of the previous interval.
 * So the remaining intervals together (on each level) move the units by a distance of

6*

6+6+5.88+5.7624+5.647+5.534


 * The remaining intervals can be defined as $$6 \times \sum^{n=1 \to i}(0.98^n)$$ at level 1.
 * Summed up, the total distance on each level is /.
 * As conclusion, the knockback starts at a speed of and decreases exponentially.

Template:Ability Notes alignment
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 *  LEVEL 1 abc
 * abc

Sandbox 4

 * Net Bonus is calculated between stacks and  stacks.
 * With max stacks,  reduces an extra flat   magic resistance compared to  stacks.
 * Actual magic resistance reduction calculated is based on the % base magic resistance of heroes.