Keeper of the Light/Counters

Bad against...

 * can dispel the blind from Blinding Light from a hero.
 * can be used to instantly take Keeper of the Light out of a team-fight.


 * allows him to dispel Blinding Light from himself.
 * allows him to slow and kill Keeper of the Light.


 * prevents Keeper of the Light from using his spells to keep his team alive during team-fights.
 * is very strong against Keeper of the Light, who relies on daytime to be effective.


 * is strong against Keeper of the Light due to his high mana pool.
 * can be used to reflect Illuminate damage and stun Keeper of the Light.
 * allows Nyx Assassin to follow Keeper of the Light around if he tries to split-push.

Others

 * Heroes with teleports to escape Will-O-Wisp:, , ,
 * Heroes with dispels:, ,
 * Heroes that can jump and kill him:, ,

Items

 * can reflect Keeper of the Light's damage back to him.
 * can dispel Blinding Light.
 * can dispel Blinding Light.
 * blocks all of Keeper of the Light's abilities.

Good against...

 * Blinding Light can knock Monkey King outside of his ultimate, Wukong's Command or can generally blind him effectively.
 * Will-O-Wisp stun Monkey King from Tree Dance by destroying his tree.


 * Wraith King's poor mobility makes him vulnerable to Illuminate.
 * Blinding Light can reduce his damage output as well as his already abysmal mobility.

Others

 * Melee carries during the laning phase: ,
 * can stall pushes with this makes him strong against pushing heroes:    and

Works well with...

 * Chakra Magic directly mitigates Mars' low mana pool and allows him to use his abilities liberally.
 * has one of the longest stun durations, allowing Keeper of the Light to channel a stronger Illuminate.
 * Casting Blinding Light in Mars' knocks enemies into the arena walls for more damage.
 * Mars' can also keep enemies within Will-O-Wisp's radius and allows Keeper of the Light to use Blinding Light without fear of knocking enemies out of Ignis Fatuus' radius while causing enemies to miss Ignis Fatuus.


 * Chakra Magic directly gives Medusa greater survivability with.
 * Will-O-Wisp synergizes very well with to ensure enemies face Medusa for longer.


 * In the laning stage, Chakra Magic can sustain Lina's mana pool and reduce cooldowns of and.
 * Lina's long attack range can still land on enemies being pushed back by Blinding Light.


 * In the laning stage, Chakra Magic can sustain Luna's mana pool and reduces 's cooldown to almost zero, a reliable harassing tool.


 * and are good setups for Illuminate.

Others

 * Heroes with mana problems: ,
 * Heroes with abilities that profit from shorter cooldowns: ,

List of heroes that counter Keeper of the Light, and list of heroes that work well with Keeper of the Light.

Keeper of the Light/Противостоящие