Night Stalker/Sounds

Attacks

 * Pre attack sound plays during the attack animation (40-60% vol).
 * Shared large blade whoosh1.mp3 Pre attack 1
 * Shared large blade whoosh2.mp3 Pre attack 2
 * Shared large blade whoosh3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound and one additional impact sound.
 * Night Stalker attack1.mp3 Main impact 1 (50%-70% vol)
 * Night Stalker attack2.mp3 Main impact 2 (50%-70% vol)
 * Night Stalker attack3.mp3 Main impact 3 (50%-70% vol)
 * Shared large blade follow thru1.mp3 Additional impact 1 (50%-70% vol)
 * Shared large blade follow thru2.mp3 Additional impact 2 (50%-70% vol)
 * Shared large blade follow thru3.mp3 Additional impact 3 (50%-70% vol)

Movement

 * Play on each step while moving (30%-60% vol)
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7


 * When Hunter in the Night is on level 1 or higher, during the night, this sounds are also played along with the footstep sounds (30%-60% vol).
 * Night Stalker night move1.mp3 Sound 1
 * Night Stalker night move2.mp3 Sound 2
 * Night Stalker night move3.mp3 Sound 3
 * Night Stalker night move4.mp3 Sound 4

Void

 * Void.mp3 Target sound plays on the target upon cast (50% vol).

Crippling Fear

 * Crippling Fear target.mp3 Target sound plays on the target upon cast.
 * Crippling Fear loop.mp3 Loop sound plays on the target upon cast and lasts while the debuff is on (50% vol).
 * Crippling Fear end.mp3 End sound plays when the debuff expires or is removed (50% vol).
 * Crippling Fear.mp3 Full sound example.

Hunter in the Night

 * Hunter in the Night does not use any sound effects.

Darkness

 * Darkness.mp3 Cast sound plays on Night Stalker upon cast, global for allies, local for enemies (70% vol).