Disable

Disables refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access to some form of Disable.

Stun
Stuns are the most common and most dependable kind of disable. A Hero under the effect of a Stun is unable to move, attack, or use abilities until it wears off. Stuns will also interrupt any channeling abilities, such as using a Town Portal Scroll. Mini-stuns are a shorter version of a regular stun, usually lasting a fraction of a second, that are most useful in interrupting enemy spells or preventing enemies from moving effectively.
 * Examples of Stuns include Hellfire Blast, Split Earth, and Slitereen Crush.
 * Examples of Mini-stuns include Battery Assault and Lightning Bolt.

Shackle
Shackle abilities are stuns that attach the target to the caster, forcing them to move with them. In some situations they may also disable the caster, by being channeled or by slowing the casting hero.
 * Examples of Shackles include Shackles, Electric Vortex, and Flaming Lasso.

Entangle
Entangle is a rare disable that prevents a Hero from moving or attacking, but only prevents some abilities. Units that are Entangled can't use Blink or Metamorphasis related abilities or items.
 * As of yet, there is only one example of Entangle: Crystal Maiden's Frostbite.

Silence
Silence will disable enemy skills. A Hero under the effect of Silence can still move and attack, but cannot use abilities as normal until the effect ends. In most cases, Silenced Heroes can still use Items and will not affect Passive Abilities. The exception is Doom, which will disable Items and some Passives.
 * Examples of Silence include Doom, Silence, and Crippling Fear.

Slows
Slows do exactly what they say: they Slow enemy movement or attack speed. Slows can either disable one or both of the two, depending on the ability. Slows always reduce by a percentage of speed, rather than fixed values.
 * Examples of Slow include Untouchable, Poison Touch, and Gush.

Hex
Hex turns the target Hero or Unit into a critter, a weak unit that is uncapable of attacking or using abilities. Hexed enemies move at 100 speed, and cannot attack, use abilities or items, or earn experience. Hexed enemies have the same Health and Attributes from before they were Hexed. Additionally, the critter that the enemy is turned into depends on the ability used.
 * Examples of Hex include Lion's Hex, Shadow Shaman's Hex, and Scythe of Vyse.

Pause
Pause is a unique effect that completely disables its target and prevents the passage of time on those units. This means that Cooldowns, effect durations, Damage Over Time, and other time based events are not triggered or reduced for the duration.
 * Examples of Pause include Torrent and Chronosphere.

Trap
Traps are special disables that don't actually disable Heroes, but holds them in a place, effectively "trapping" them in place. In most cases, this is done by placing objects around the target or caster.
 * Examples of Traps include Sprout and Power Cogs.

Taunt
Taunt forces all nearby enemies to attack the taunting unit. They will be unable to control their hero or use any abilities during the taunt duration. This will interrupt channeling spells.


 * The only taunt in the game is Berserker's Call (Axe Ability)