Phoenix/Changelogs

Version History
{{VersionTableElement|6.75b| }} {{VersionTableElement|6.75|
 * Rescaled {{A|Icarus Dive (6.75-6.75b)|Phoenix|text=Icarus Dive}} heal from 0.5%/1.5%/2.5%/3.5% over 6 seconds to 0.75%/2.25%/3.75%/5.25% over 4 4 seconds. [{{tooltip|?|Overall, it heals for the same amount, but 2 seconds faster.]]
 * Reduced base {{Attribute ID|strength}} from 19 to 17.
 * Reduced base movement speed from 290 to 285.
 * Reduced base attack damage from 32‒42 to 26‒36.
 * {{cf|Reworked}} {{A|Icarus Dive (6.70-6.74c)|Phoenix|text=Icarus Dive}}.
 * {{cf|Old}} {{A|Icarus Dive (6.70-6.74c)|Phoenix|text=Icarus Dive}}
 * Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units it comes into contact with, and then orbiting back to its original position.
 * Cast range: Global
 * Effect radius: 200
 * Dive distance: 1400
 * Dive width: 500
 * Damage: 100/150/200/250
 * Current health as cost: 10%
 * Mana cost: 100
 * Cooldown: 25
 * Notes: The dive takes a total of 2 seconds. Casting abilities during the dive cancels it prematurely.


 * {{cf|New}} {{A|Icarus Dive (6.75-6.75b)|Phoenix|text=Icarus Dive}}
 * Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
 * Self incoming damage amplification: 50%
 * Heal radius: 600
 * Allies max health as heal per second: 0.5%/1.5%/2.5%/3.5%
 * Duration: 6
 * Current health as cost: 10%
 * Cooldown: 26/24/22/20
 * Notes: Unlocks the max movement speed limit for Phoenix while active.


 * {{cf|Reworked}} {{A|Fire Spirits (6.70-6.74c)|Phoenix|text=Fire Spirits}}.
 * {{cf|Old}} {{A|Fire Spirits (6.70-6.74c)|Phoenix|text=Fire Spirits}}
 * Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. After reaching max values, the spirits burst, applying the damage and heal around them. The sub-spell can be used to launch the spirits at targeted point, bursting there.
 * Cast range: 1200
 * Effect radius: 400
 * Min damage per spirit: 7.5/12.5/17.5/22.5
 * Max damage per spirit: 30/50/70/90
 * Min heal per spirit: 3.75/6.25/8.75/11.25
 * Max heal per spirit: 15/25/35/45
 * Spirits duration: 10
 * Cooldown: 30
 * Current health as cost: 10%
 * Mana cost: 70
 * Notes: Grants a sub-ability upon cast, that allows Phoenix to launch all spirits at a target location, using the damage and heal values based on how long they charged up. The spirits fly at a speed of 900.


 * {{cf|New}} {{A|Fire Spirits|Phoenix}}
 * Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced.
 * Cast range: 1400
 * Radius: 175
 * Damage over time: 20/40/60/80
 * Attack speed slow: 150
 * Debuff duration: 4
 * Fire spirits duration: 12.5
 * Cooldown: 45/40/35/30
 * Current health as cost: 15%
 * Mana cost: 80/90/100/110
 * Notes: Grants a sub-ability upon cast, that allows Phoenix to launch individual spirits at target locations. The spirits fly at a speed of 900.


 * {{cf|Reworked}} {{A|Sun Ray (6.70-6.74c)|Phoenix|text=Sun Ray}}.
 * {{cf|Old}} {{A|Sun Ray (6.70-6.74c)|Phoenix|text=Sun Ray}}
 * Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life.
 * Cast range: 2000
 * Ray length: 1300
 * Ray radius: 130
 * Base damage per second: 15/30/45/60
 * Max health as damage per second: 6%
 * Current health as cost: 25%
 * Mana cost: 10/20/30/40
 * Max mana as cost per Second: 4%
 * Cooldown: 0
 * Notes: Has no max duration, lasts until running out of mana, getting interrupted, or until turning it off manually.


 * {{cf|New}} {{A|Sun Ray (6.75-6.75b)|Phoenix|text=Sun Ray}}
 * Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life, growing stronger the more it is channeled, and slows enemy movement speed.
 * Cast range: 2000
 * Ray length: 1600
 * Ray radius: 130
 * Starting base damage per second: 20/30/40/50
 * Starting max health as damage per second: 1%/2%/3%/4%
 * Ending base damage per second: 40/60/80/100
 * Ending max health as damage per second: 2%/4%/6%/8%
 * Movement speed slow: 50%
 * Slow duration: 0.5
 * Ray duration: 6
 * Current health as cost: 10%
 * Mana cost: 100
 * Cooldown: 20
 * Notes: The damage linearly grows stronger based on the time spent channeling the beam. The damage/slow are applied in 0.2-second intervals.

}} {{VersionTableElement|6.73| }} {{VersionTableElement|6.72d| }} {{VersionTableElement|6.72| }} {{VersionTableElement|6.71| }} {{VersionTableElement|6.70| }} {{VersionTableEnd}}
 * {{A|Supernova|Phoenix}} now resets the cooldowns of basic abilities upon successfully finishing.
 * {{A|Fire Spirits (6.70-6.74c)|Phoenix|text=Fire Spirits}}
 * {{cf|Changed}} heal values from a fixed 7.5‒30/12.5‒50/17.5‒70/22.5‒90 to 50% of damage dealt.
 * {{cf|Changed}} ability targeting type from Unit Target to Target Area.
 * Reduced cooldown from 35 to 30.
 * Increased projectile speed from {{Needinfo}} to {{Needinfo}}.
 * Reduced {{A|Icarus Dive (6.70-6.74c)|Phoenix|text=Icarus Dive}} cooldown from 30 to 25.
 * {{A|Sun Ray (6.70-6.74c)|Phoenix|text=Sun Ray}}
 * Reduced current health as cost from 25% to 20%.
 * Rescaled mana cost from 35 on each level to 10/20/30/40.
 * Increased {{A|Sun Ray (6.70-6.74c)|Phoenix|text=Sun Ray}} max health as damage per second from 4% to 6%.
 * {{A|Target Fire Spirit (6.70-6.74c)|Phoenix|text=Target Fire Spirit}} now launches all the spirits at once, rather than one at a time.
 * {{A|Fire Spirits (6.70-6.74c)|Phoenix|text=Fire Spirits}}
 * Reduced min heal per spirit from 10/15/20/25 to 7.5/12.5/17.5/22.5.
 * Reduced max heal per spirit from 40/60/80/100 to 30/50/70/90.
 * {{A|Icarus Dive (6.70-6.74c)|Phoenix|text=Icarus Dive}}
 * No longer turns {{H|Phoenix}} spell immune during the dive.
 * Getting stunned during the dive now cancels it.
 * Reduced cooldown from 40 to 30.
 * {{A|Sun Ray (6.70-6.74c)|Phoenix|text=Sun Ray}}
 * No longer slows movement speed by 10%/16%/22%/28% for 1 second.
 * Increased base damage per second from 10/20/30/40 to 15/30/45/60.
 * Reduced max health as damage per second from 5% to 4%.
 * Increased turn rate per second from {{Needinfo}} to 20.
 * {{A|Fire Spirits (6.70-6.74c)|Phoenix|text=Fire Spirits}} now trigger in the area around {{H|Phoenix}} and the target when using {{A|Target Fire Spirit (6.70-6.74c)|Phoenix|text=Target Fire Spirit}}.
 * Reduced base {{Attribute ID|strength}} from 22 to 19.
 * {{A|Sun Ray (6.70-6.74c)|Phoenix|text=Sun Ray}}
 * Increased activation mana cost from 10 to 35.
 * Reduced movement speed slow from 14%/20%/26%/32% to 10%/16%/22%/28%.
 * Reduced slow duration from 2 to 1.
 * Fixed a bug that caused to it to always affect the first target regardless of spell immunity.
 * {{cf|Created}}

Patch History
Phoenix/Изменения 凤凰/改动日志