User:Ecstasy Amphetamine/sandbox9

Life in Academia
javol ja mmhmm ya
 * -|Original Timeline=
 * -|Alternate Timeline=

Post-Graduation
The following events may have happened after the young Invoker escaped his academia without travelling into the future and creating an alternate timeline.

In his early days after his escape from his academy, Carl sought to test his growing skills by any means attainable. He found a great opportunity for adventure and trials in the fields of battle and answered the call to war, becoming a battle mage.

There was once an age where fear and superstition surrounded sorcery and its practitioners. Tales were told of the Invoker, a powerful and oppressive wizard who would destroy those without the gifts of magic or ignore such insects. Such was his ferocity that it had a powerful effect on the reputation of the magical arts during that time.

Personality and Mannerisms

 * -|Elder Invoker=

Narcissism

 * As a narcissist, Carl considers others' attention directed towards him as a privilege for them. Thirsting for attention, he often beckons their awareness to him alone.
 * Even in death, the Invoker seeks to not be forgotten into oblivion by anyone. But another of his death responses says otherwise, perhaps out of humiliation.
 * Though the Invoker may seek others' attention, he often doesn't reciprocate this. None are worthy of his full attention,  even forgetting others so as to ignore them.
 * Those who have bested and killed him in battle seem to be worthy of his attention, especially when he is about to resurrect via the.
 * Such is his self-importance that he is a solipsist. A believer of solipsism, he believes only his mind's existence is real. Everything he experiences besides himself is mere illusion.
 * Compounding his self-importance is his belief that he is the monad. He thinks his existence spans farther than the world and the cosmos depends on his existence.
 * Reflecting the Invoker's immense self-respect is his peerless fashion taste for dashing and snazzy clothing as well as stylish hairstyles.
 * Reflecting the Invoker's immense self-respect is his peerless fashion taste for dashing and snazzy clothing as well as stylish hairstyles.

poshery

 * thees and thous

Righteousness

 * In spite of his foul narcissism and his insufferable personality, it's implied there is an iteration of the Invoker who only uses his righteous power for good causes.
 * -|Young Invoker=

edgy?

 * After killing, Carl's dour version will show him his superior way of subjugation. This is probably a predecessor of the Invoker depicted as an oppressive wizard.

narc

 * feels entitled to power and riches he thinks he matters to da universe

free

 * Probably one of the foundations of his elder self's vain personality, Invoker dislikes being controlled.  His dreams of a future where Carl answered to no one, and was free to use his abounding powers as he saw fit prompted him to destroy his oppressive academy along with its headmaster who tried to restrain him.

Miscellaneous

 * His younger self claims that his shaking and unsteady hands (which stuck to him all the way to his elderhood) are due to the immense power he wields.
 * sweet tooth
 * Raised and indoctrinated in an academy where religion is banned and disallowed, Carl the Invoker might be an atheistic person from a young age.
 * Raised and indoctrinated in an academy where religion is banned and disallowed, Carl the Invoker might be an atheistic person from a young age.

Acquaintances
Young Carl has heard of the and is surprised to see her in modern times, hinting at both of their extreme ages.

According to the, Invoker has not only heard of the long gone Korumite but also remembers some of their incantations.

Having travelled into the future of his elder self, young Carl still knows the Mo'rokai and wants one as a pet, implying he coexisted with them in the past.

Like all other children, young Carl has heard of the fearsome and horrifying in his bedtime stories.

claims it remembers the Invoker from some time long past.

knows the Invoker's true name of power, casually mentioning it while giving him a sarcastic compliment.

A fellow competitive wizard, knew the Invoker when he was still called the “Arsenal Magus” for his many spells. Like everyone else, he dislikes his ego.

The is constantly seeking the impossible attention of the Invoker  for the purpose of sharing their arcane knowledge with each other.

is one of the few people who knows the Invoker's true name of power. He also seems to be familiar with him.

Upom meeting, young Carl will claim to know his ancestor. Since they're both of Ultimyr, perhaps this implies Demnok's lineage was dedicated to Ultimyr.

Young Carl knew when he was still the mighty king of the gods.

Allies
Carl's mastery of Exort has earned him a membership in the mysterious Burning Cabal. Signifying this is him wearing their full crimson uniform.

When young Carl meets, Carl will mention an entity named “Ol' Hobb” who said that he's made of “quick breads” by now. Maybe this is ? Who knows…

As a youth, Carl considered his (back when it took the form of a dragon hatchling and not a genielike spirit) as his best friend.

Enemies
According to Dark Willow's gossip, and  want to beat up Carl. The former can be seen in a card art for the spinoff game Artifact.

The has allowed himself to be summoned by many foolish sorcerers, but he swears to never answer to the Invoker for some reason.

On behalf of the Underscape, relays to the sempiternal Invoker death's desire to see him on the other side. In response, Carl refuses to answer and die.

Wardrobe
Burning Cabal

The Sun

Quas
is an arcane energy that allows the manipulation of ice elements. Additionally, spells invoked with Quas will inherit its many properties of resistance and slowness.

As long as the Invoker has any of amount of this orb active, Quas with its properties of strength and resistance will infuse him with regenerative power.

Wex
is an arcane energy that allows manipulation of storm elements, such as wind and electromagnetism. Spells invoked with Wex will have its properties of haste and motion.

So long as the Invoker has any number of this orb's instance active, Wex with its properties of alacrity and animation will imbue him with unrivaled speed and agility.

Exort
is an arcane energy that allows the manipulation of fire elements, including the the Sun's power. Invocations of Exort will possess its burning and damaging strength.

If the Invoker has any amount of this orb up, then he will find his attacks infused with Exort's gift of additional strength and damage.

Cold Snap
(also known as Sadron's Protracted Frisson or Quas Frigoris ) is a debilitating invocation invoked with three orbs of Quas or simply Quas Trionis.

This spell draws the heat from Invoker's targeted victim, briefly freezing them as the name “Cold Snap” implies. “Protracted Frisson” implies the Invoker can prolong the brief freeze by sustaining his attacks on a victim who is still under the effects of Cold Snap.

Ghost Walk
(also known as Myrault's Hinder-Gast or Geist of Lethargy ) is an invisbility invocation invoked with two Quas orb and one Wex orb.

Ice Wall
(a.k.a. Killing Wall of Koryx or Bitter Rampart ) is a barricading spell invoked with two Quas and one Exort, but young Carl says he invokes ice and storm.

EMP
(which stands for Endoleon's Malevolent Perturbation or Extractive Mana Pulse, a.k.a. Shimare's Extractive Pulse or Wex magnelectros ) Wex Trionis

Tornado
Wex cyclonus

Alacrity
Zeal of Wexort Gaster's Mandate of Impetuous Strife

Sun Strike
Exort Tri-Solar Exort Trionis

trick shot

Forge Spirit
Grief Elementals Ravagers of Armor and Will

Chaos Meteor
Voidal Pyroclasm

Deafening Blast
Buluphont's Aureal Incapacitator

Other spells
Sempiternal Cantrap

Sol Apex

Korumite