Bane/Counters

Bad against...

 * can instantly remove disables from his allies, including Fiend's Grip.
 * can instantly remove disables from Abaddon, including Fiend's Grip.
 * Bane has no mobility and is helpless if caught by.


 * can easily hit nightmared targets, as well as Bane while channeling Fiend's Grip.
 * Pudge's high health and health regeneration let him absorb much of Bane's nukes.


 * Fiend's Grip is a powerful channeled ability, making it easy and useful to and interrupt with.
 * Stolen Enfeeble or Nightmare combined with allows Rubick to disable Bane's allies for a long amount of time.
 * As a natural carrier, Rubick can steal an upgraded Brain Sap and deal lots of damage to Bane's team.


 * can dispel Enfeeble, as well as Nightmare and Fiend's Grip if timed well.
 * protects Slark from Bane's single-target-only abilities.

Others

 * Heroes with illusions and summons can remove Nightmare and swarm Bane, who has no area abilities:, , , ,
 * Heroes with dispels can dispel Bane's disables from their allies: ,
 * Heroes with hiding abilities can protect disabled allies:, , , with
 * Heroes with disables can cancel Fiend's Grip and incapacitate Bane:, ,
 * Heroes who can globally cancel channeling of Fiend's Grip:, with

Items

 * blocks any of Bane's abilities, which are all single-target.
 * blocks everything but Fiend's Grip's stun and Brain Sap with.
 * returns all Bane's single target abilities, and can heavily disable him.

Good against...

 * If Bane is outside, he can use Nightmare or Fiend's Grip to cripple Faceless Void inside.
 * Nightmare and Fiend's Grip are long duration disables and can render 's mobility very unreliable.


 * Fiend's Grip pierces 's spell immunity and can catch a Juggernaut running in or teleporting away.
 * During the laning phase, Nightmare can be used to mitigate Blade Fury damage or stop Juggernaut from following up.


 * Bane has powerful single-target abilities that can help his allies win s, or at least cripple Legion Commander for the duration.
 * Nightmare can waste Duel's entire duration as the dueled units transfer the Nightmare back and forth. This may be prevented if a non-Dueling unit attacks the Nightmared Dueler.


 * Fiend's Grip provides mana drain, which can heavily damage and prevent Medusa from using.
 * Even if she does use Stone Gaze, Nightmare can buy enough time to protect allies and reset the fight.


 * Nightmare and Fiend's Grip can ground Phantom Assassin, who normally blinks around with, and stop her from outputting damage.
 * Phantom Assassin's low health pool early on makes her susceptible to Brain Sap and Fiend's Grip's heavy nuke damage.

Others

 * Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables:, , , , , , , , , , , , , , , , , , ,.
 * Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip:, , , , , , , , , , , , , , , , , ,.
 * ,, and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip due to its mana steal.

Works well with...

 * Enfeeble can combine with and  to increase their duration, neutralizing and damaging the target even longer.


 * allows Bane to use his abilities on two targets at once, doubling his nuking and disabling powers.


 * Nightmare and Fiend's Grip render targets helpless for a and  combo.


 * Nightmare into is a classic combo for near-guaranteed long stuns, allowing for easy ganks.
 * The combined nuking power of Fiend's Grip, Brain Sap and can obliterate heroes with low health pools.


 * is a pure damage nuke that can be set up using Nightmare and compounded with Brain Sap.


 * Nightmare and is a simple combo that can pick off enemy heroes, especially in the early game.
 * Enfeeble can make last longer.


 * Nightmare works very well with, letting Razor freely steal damage from his target.


 * Fiend's Grip is a perfect setup for Skywrath's and  combo for insane magic burst damage.

Others
List of heroes that counter Bane, and list of heroes that work well with Bane.
 * Heroes with disable abilities combine with Enfeeble to incapacitate targets for longer:, , ,
 * Heroes with high damage can help Bane quickly kill the target under Fiend's Grip:, , , , , , ,

Bane/Combinações Bane/Противостоящие