Version 7.12

General

 * Enabled in Captain's Mode.
 * Neutral Creep Stack bounty increased from 15% to 20%.

Heroes

 * damage increased from 0.6/0.85/1.1 to 0.8/0.95/1.1.


 * cooldown reduced from 18 to 16.
 * AoE increased from 275 to 300.


 * duration increased from 10 to 12.


 * linger bonus duration increased from 2 to 4.


 * mana cost increased from 120/130/140/150 to 150.


 * can no longer target non-player allied creeps.


 * duration increased from 3 to 3.5 seconds.


 * Base damage increased by 3.
 * self mana regen increased from 1/2/3/4 to 1.3/2.2/3.1/4.


 * AoE increased from 250/350/450/550 to 400/450/500/550.
 * Cooldown rescaled from 32 to 60/50/40/30.
 * Cast range rescaled from 500 to 450/500/550/600.
 * Pull duration increased from 0.5 to 0.3/0.4/0.5/0.6.
 * Damage rescaled from 40/80/120/160 to 25/50/100/200.
 * Incoming illusion damage reduced from 400% to 300%.
 * Width increased from 1000 to 1300.
 * Incoming illusion damage reduced from 400% to 300%.
 * Width increased from 1000 to 1300.


 * cast time increased from 0.8 to 1.0.
 * cooldown increased from 40/30/20 to 40/35/30.


 * damage increased from 10/20/30/40 to 10/24/38/52.


 * charge restore time increased from 45 to 60/55/50/45.
 * mana cost increased from 80 to 80/90/100/110.


 * no longer lingers on your hero for 0.5 seconds after walking away from the AoE (it already ends immediately once the spell is over).
 * cooldown increased from 13/12/11/10 to 19/16/13/10.


 * attack damage bonus increased from 10/18/26/34% to 10/20/30/40%.


 * Initial Stun duration reduced from 0.8 to 0.2.


 * Base armor increased by 1.


 * slow rescaled from 40/70/100/130 to 20/60/100/140.
 * Cooldown rescaled from 30/24/18/12 to 55/40/25/10.
 * Slow increased from 2.25/3.5/4.75/6 to 3/4/5/6.
 * Dominate duration rescaled from 80 to 50/60/70/80.
 * mana cost rescaled from 55/60/65 to 40/55/70.
 * mana cost rescaled from 55/60/65 to 40/55/70.


 * cooldown increased from 30 to 40.
 * hits to destroy reduced from 3/3/4/4 to 3.


 * Base damage reduced by 4.
 * Now sets your movement speed to match the tethered target's speed.
 * No longer has a duration.
 * Movement speed rescaled from 10/12/14/16% to 7/10/13/16%.
 * Regen sharing rescaled from 1.5x to 1.2/1.3/1.4/1.5.
 * cooldown increased from 120/100/80 to 130/110/90.
 * cooldown increased from 120/100/80 to 130/110/90.


 * Base movement speed increased from 325 to 330.
 * Damage rescaled from 50/100/150/200 to 80/120/160/200.
 * Slow duration rescaled from 0.7/0.8/0.9/1.0 to 0.4/0.6/0.8/1.0.
 * Cast point reduced from 0.45 to 0.4.
 * Cast point reduced from 0.45 to 0.4.


 * mana conversion increased from 30/50/70/90 to 55/70/85/100.


 * mana cost increased from 140/130/120/110 to 140.


 * mana cost rescaled from 100/120/140/160 to 70/100/130/160.


 * AoE increased from 125 to 135.
 * stun duration increased from 2.25/3/3.75 to 2.75/3.25/3.75.


 * Base attack damage range from 39-50 to 43-48.


 * soldier attack rate improved from 1.4 to 1.3.


 * increased from 0.5/1/1.5/2% to 0.5/1.1/1.7/2.3%.
 * mana cost rescaled from 125/145/165/185 to 100/130/160/190.


 * no longer increases Fire Blast mana cost.


 * mana cost increased from 50 to 85.


 * can be targeted on Spell Immune (the slow won't have any effect, but the physical damage will go through).


 * Radius increased from 1000 to 1300
 * Now turns night into day for the duration (has highest priority).
 * Now turns night into day for the duration (has highest priority).


 * cast range reduced from 600 to 550 (break range still 800).
 * damage reduced from 100/130/160/190 to 60/100/140/180.


 * Reworked
 * Instead of hitting every hero in the AoE once per second, it hits a random hero once per 0.5/0.45/0.4 seconds.
 * Will hit creeps if there are no heroes available.
 * Duration increased from 3/4/5 to 4/5/6.


 * cooldown increased from 22 to 28/26/24/22.


 * stun duration rescaled from 2.17 to 1.9/2.0/2.1/2.2.
 * Base movement speed reduced from 295 to 290.


 * Slow now always scales linearly with time from 100% to 20%.
 * Cooldown increased from 40 to 60 (affects charge replenish).
 * Duration increased from 5 to 7 seconds.
 * No longer roots non-hero units for 3 seconds.
 * Now continuously dispels the target.
 * Now continuously dispels the target.


 * Base HP regen increased from 1.5 to 2.75.
 * Turn rate improved from 0.5 to 0.6.


 * No longer has a 15% damage amplification.
 * Duration reduced from 12 to 10.
 * Duration reduced from 12 to 10.


 * mana cost reduced from 175/275/375 to 175/225/275.


 * damage increased from 50/100/150/200 to 90/140/190/240.


 * Active no longer reduces your movement speed afterwards.
 * Cooldown increased from 12 to 20.
 * Cooldown increased from 12 to 20.


 * Movement speed increased from 300 to 310.


 * Mana cost per second reduced from 20/25/30 to 16/23/30.
 * Initial mana cost reduced from 100/150/200 to 80/140/200.
 * Initial mana cost reduced from 100/150/200 to 80/140/200.


 * Base Health Regen reduced from 2.5 to 1.5.
 * cooldown increased from 17 to 20/19/18/17.


 * Base intelligence increased by 3.


 * base attack time improved from 1.5 to 1.45.


 * cooldown increased from 19/16/13/10 to 21/18/15/12.


 * critical health attack speed boost increased from 50 to 75.
 * hero kill heal increased from 10% to 15/20/25%.


 * 's attack damage increased from 75/100/125 to 75/125/175.


 * Fixed some clunkiness with how Windranger attacks the target during.


 * Base intelligence increased by 1.
 * attack range changed from 275/375/475/575 to 350/425/500/575.


 * Base damage increased by 5.
 * Attack range increased from 350 to 380.

Items

 * Bash duration increased from 1.4 to 1.5.


 * Mana Regeneration reduced from 3.2 to 3.0.


 * Strength increased from 40 to 45.


 * Attack Speed increased from 120 to 130.


 * Projectile speed decreased from 1200 to 900.


 * Mana regeneration increased from 3 to 5.


 * Duration increased from 4.5 to 5 seconds.


 * Break duration decreased from 5 to 4 seconds.
 * Cooldown reduced from 24 to 22.


 * Bash duration increased from 1.4 to 1.5.


 * Enemy current health based damage changed from 3% Direct HP modification to 4.5% magical damage.