Doom

Abilities
{{Ability
 * ID = 5339
 * intern = doom_bringer_devour
 * name = Devour
 * image = File:Devour icon.png
 * sound = Doom Devour
 * description = Consumes an enemy or neutral creep, acquiring any special abilities that it possessed and gaining armor temporarily while it digests the creep. If Alt-Cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
 * lore = Lucifer's appetite and greed are never sated.
 * target = Target Unit
 * affects = Enemy Units
 * affects2 = Self
 * damagetype = Instant Kill
 * key = Q
 * legacy key = E


 * linkenblock = No
 * illusionuse = No
 * illusiontext1 = Does not copy the acquired abilities.
 * illusiontext2 = Does not benefit from the armor bonus.


 * buff1 = modifier_doom_bringer_devour
 * buff1text = Devour: Still digesting that delicious creep but gaining no bonus regeneration.
 * buff1dispel = None


 * cast point = 0.3
 * cast backswing = 0.5
 * trait1 = Cast Range
 * trait1amp = castrange
 * value1 = 300
 * trait2 = Max Creep Level
 * value2 = 4/5/6/6
 * trait3 = Gold Bonus
 * value3 = 40/80/120/160
 * trait4 = Armor Bonus
 * value4 = 1/3/5/7
 * trait5 = Digest Duration
 * value5 = {{#var:Devour cooldown}}
 * trait6 = Magic Resistance Bonus
 * value6 tal = {{Show|T|Doom|talent1right value}}%


 * mana = 40/50/60/70
 * cooldown = 70


 * attachments = {{Altcast|Devour|aliasname=Devour (Secondary)}}


 * adtext = Devour only grants passive abilities of devoured neutral creeps (except for ), active abilities are not gained. The passive abilities are gained in the form of status buffs. Devour's cooldown is not reset by {{A|Rearm|Tinker}}.


 * notes = * Upon leveling Devour for the first time, it has activated by default, which enables acquiring abilities of neutral creeps.
 * The acquired abilities' levels are based on the current level of Devour at the time of acquisition and do not upgrade.
 * These abilities appear in the dedicated {{A|Devoured Ability 1|Doom|text=Fourth}} and {{A|Devoured Ability 2|Doom|text=Fifth}} ability slot.


 * Cannot devour, , wards, creep-heroes, and ancient creeps.
 * Devour's {{ValueColor|1|ancient creeps targeting|15tal}} restriction is removed upon learning the talent.

}} }} }} }}
 * The following creeps cannot be devoured due to the level restriction:
 * {{cf|Level|4}} {{#cargo_query:
 * table = units
 * fields = CONCAT(_pageName)
 * where = level IN({{#sub:{{#loop:i|1|{{#expr:31-{{#explode:{{#var:Devour value2}}|/|3}}}}|, {{#expr:{{#explode:{{#var:Devour value2}}|/|3}}+{{#var:i}}}}}}|2}}) AND type NOT IN("ward", "building", "attached", "creep-hero") AND title NOT IN("Roshan", "Tormentor") AND game IS NULL
 * group by = _pageID
 * order by = title ASC
 * format = template
 * template = Unit list
 * default = Can devour all creeps.
 * {{cf|Level|3}} {{#cargo_query:
 * table = units
 * fields = CONCAT(_pageName)
 * where = level IN({{#expr:{{#explode:{{#var:Devour value2}}|/|2}}+1}}) AND type NOT IN("ward", "building", "attached", "creep-hero") AND title NOT IN("Roshan", "Tormentor") AND game IS NULL
 * group by = _pageID
 * order by = title ASC
 * format = template
 * template = Unit list
 * default = Can devour all creeps.
 * {{cf|Level|2}} Cannot devour: {{#cargo_query:
 * table = units
 * fields = CONCAT(_pageName)
 * where = level IN({{#expr:{{#explode:{{#var:Devour value2}}|/|1}}+1}}) AND type NOT IN("ward", "building", "attached", "creep-hero") AND title NOT IN("Roshan", "Tormentor") AND game IS NULL
 * group by = _pageID
 * order by = title ASC
 * format = template
 * template = Unit list
 * default = Can devour all creeps
 * {{cf|Level|1}} Additionally cannot devour: {{#cargo_query:
 * table = units
 * fields = CONCAT(_pageName)
 * where = level IN({{#expr:{{#explode:{{#var:Devour value2}}|/|0}}+1}}) AND type NOT IN("ward", "building", "attached", "creep-hero") AND title NOT IN("Roshan", "Tormentor") AND game IS NULL
 * group by = _pageID
 * order by = title ASC
 * format = template
 * template = Unit list
 * default = Can devour all creeps


 * The targeted creep is instantly killed upon cast, granting its bounty and experience like a regular last hit.
 * Then it applies the Devour buff on self, granting its armor {{ValueColor|1|and magic resistance bonus|15tal}}, then grants unreliable gold when the buff expires.


 * Stacks multiplicatively with other {{Symbol|Magic Resistance}} magic resistance sources.
 * Increases Doom's magic resistance to {{ValueColor|1|{{calc|1-(1-{{G|magic resistance}})*(1-v1)|v1={{#var:Devour value6 tal}}|%}}|10tal}}.
 * With the magic resistance bonus from this source, every 10 points of {{Attribute ID|intelligence}} further increases the total magic resistance by {{ValueColor|1|{{calc|(1-v1)*{{G|bonus magic resistance}}*10|v1={{#var:Devour value6 tal}}|%}}|10tal}}. [{{tooltip|?|Reduces the efficiency of this magic resistance source by {{calc|v1*{{G|bonus magic resistance}}*10|v1={{{#var:Devour value6 tal}}|%}} per 10 points of intelligence.}}]


 * Despite the ability description stating that the duration is equal to the ability's cooldown, cooldown reduction sources affect the ability's cooldown but not the duration.


 * Successive casts fully stack with each instance having its own independent buff duration.

}}
 * stealnotes = Does not grant any {{A|Devoured Ability 1|Doom|text=Devoured Abilities}}.
 * morphnotes = {{#var:Devour stealnotes}}

{{Ability
 * ID = 5340
 * intern = doom_bringer_scorched_earth
 * name = Scorched Earth
 * image = File:Scorched Earth icon.png
 * sound = Doom Scorched Earth
 * description = Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
 * lore = The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
 * target = No Target
 * affects = Enemies
 * affects2 = Self
 * damagetype = Magical
 * key = W
 * legacy key = T


 * piercesdbi = No


 * buff1 = modifier_doom_bringer_scorched_earth_effect
 * buff1text = Scorched Earth: Damaging over time, increasing Doom's movement speed by x%.
 * buff1dispel = Death
 * buff2 = modifier_doom_bringer_scorched_earth_effect_aura
 * buff2text = Hidden modifier
 * buff2dispel = None


 * cast point = 0
 * cast backswing = 0.5
 * trait1 = Radius
 * value1 = 600
 * trait2 = Damage per Second
 * value2 = 20/35/50/65
 * value2 tal =
 * trait3 = Move Speed Bonus
 * value3 = 8%/9%/10%/11%
 * value3 tal =
 * trait4 = Aura Linger Duration
 * value4 = 0.5
 * trait5 = Duration
 * value5 = 10/12/14/16
 * trait6 = Heal per Second
 * value6 shard =
 * value6 shard tal =


 * mana = 60/70/80/90
 * cooldown = 35
 * cooldown tal =
 * aghshard = Heals Doom and his controlled units for % of the damage dealt.


 * notes = * Scorched Earth's radius is centered on Doom for its duration.
 * The movement speed bonus is provided by an aura and lingers for seconds.
 * However, the damage per second component is independent of the aura.
 * The ability's visual effect disappears while hidden or invulnerable, and Scorched Earth stops applying its damage per second.


 * Deals damage in 1-second intervals, starting 1 second after cast, resulting in up to  possible instances.
 * Can deal up to  damage to a single enemy within the radius for the entire duration (before reductions).


 * Leveling up the ability does not update the current instance.
 * {{cf|Talnotes}} However, the  talent immediately updates the damage  per second of the current instance.


 * Both leveling up and the  talent does not update the movement speed bonus of the current instance.


 * Successive casts do not stack but refresh the ability values and duration.

}}
 * Acquiring the does not update the current active instance.
 * Always heal Doom and his player-controlled units for the full amount per instance, regardless of how much damage the target actually takes.
 * The healing value is not based on the damage dealt. Therefore, spell amplification sources can not affect the heal value.
 * The heal can be affected by lifesteal manipulation source but not heal manipulation.
 * Can heal up to  for the entire duration.

{{Ability
 * ID = 5341
 * intern = doom_bringer_infernal_blade
 * name = Infernal Blade
 * image = File:Infernal Blade icon.png
 * sound = Doom Infernal Blade
 * description = Doom swings his burning sword, igniting the enemy. Stuns for seconds and applies a  second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
 * lore = Lucifer shares the fire branding bestowed upon him at the time of his exile.
 * target = Active Attack Modifier
 * affects = Enemies
 * damagetype = Magical
 * key = E
 * legacy key = V


 * piercesdbi = No


 * linkenblock = No
 * buff1 = modifier_doombringer_infernal_blade
 * buff1text = Hidden modifier
 * buff1dispel = None
 * debuff1 = modifier_doom_bringer_infernal_blade_burn
 * debuff1text = Infernal Blade Burn: Dealing x damage per second
 * debuff1dispel = Any
 * debuff2 = modifier_bashed
 * debuff2text = Bash: Stunned by bash.
 * debuff2dispel = Strong


 * trait1 = Cast Range
 * trait1amp = attackrange
 * value1 = 200
 * trait2 = Base Damage per Second
 * value2 = 20/30/40/50
 * trait3 = Max Health as Damage per Second
 * value3 = 1%/2%/3%/4%
 * value3 tal =
 * trait4 = Damage Duration
 * value4 = 4
 * trait5 = Bash Duration
 * value5 = 0.6


 * mana = 40
 * cooldown = 16/12/8/4


 * notes = * Infernal Blade's cast range can only be further increased by attack range bonuses of the same range type as the caster. However, it is not affected by cast range bonuses.
 * Both and manually casting it uses Doom's current attack range.


 * Only works with regular attacks. Instant attacks cannot trigger Infernal Blade.


 * Cannot be cast on {{U|Roshan}}.


 * Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in instances.


 * Can deal up to +   of the target's max health as damage (before reductions).


 * Successive casts on the same target fully stack and its debuff works independently.
 * Both leveling up the ability and the  talent does not update the damage of the current instances.

}}
 * Infernal Blade first applies the bash, the burn debuff, then the attack damage.
 * Stacks with other bash sources, with its duration following the regular rule of stuns — the longer one overrides the shorter one.

{{Ability
 * ID = 5343
 * intern = doom_bringer_empty1
 * name = Devoured Ability 1
 * image = File:Devoured Ability 1 icon.png
 * description = This slot will be replaced by abilities acquired with Devour.
 * target = Passive
 * key = D
 * legacy key = F


 * trait1 = Ability Slot Cast Animation Time
 * value1 = 1.1
 * trait2 = Acquired Ability Duration
 * value2 = Permanent


 * notes = * Only acquires the first and second ability of the neutral creep. If it has a third ability, it is not acquired.
 * This means when cast on an, it acquires and , but not {{A|Dragonhide Aura|Ancient Black Dragon}}.
 * Devouring a creep with no abilities does not remove the already acquired abilities.


 * Does not acquire any of the attack class abilities, or the.
 * Can only gain abilities from neutral creeps. Other units' abilities cannot be gained. Abilities are gained instantly upon devouring the creep.
 * The abilities use the original cast point of the neutral creeps they come from, however, the cast backswing differs depending on the ability acquired (see here).
 * Abilities from neutral creeps are kept permanently, even through death, until another neutral creep with abilities is with {{Key special|Altcast}} activated.


 * The abilities use the original cast point of the neutral creeps they come from. However, the cast backswing differs depending on the ability acquired (see chart).


 * Uses the player-controlled radius for acquired aura abilities.


 * Cast point:
 * Cast backswing:
 * Cast backswing:

}}
 * morphnotes = Devoured abilities acquired are based on 's current acquired ability.
 * bindnotes = Abilities acquired from are considered hero abilities and are cast on the secondary target if it is a unit-targeted ability.

{{Ability
 * ID = 5342
 * intern = doom_bringer_doom
 * name = Doom
 * image = File:Doom ability icon.png
 * sound = Doom Doom 1
 * sound2 = Doom Doom 2
 * type = ultimate
 * description = Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time.
 * lore = When a name is tolled from the bell of Vashundol, doom is sure to follow.
 * target = Target Unit
 * affects = Enemies
 * affects2 = Self aghs
 * damagetype = Pure
 * key = R
 * legacy key = D


 * piercesdbi = Yes
 * linkenblock = Yes
 * linkentext1 = May indirectly cast on ancient creeps via Spell Reflection.
 * linkentext2 = Self-cast does not trigger Spell Block. Disables Doom when reflected.;aghs


 * buff1 = modifier_doom_bringer_doom_aura
 * buff1text = Doom: Doom's enemies under the effect of Doom are Silenced, cannot heal, and are being burned for x damage per second.
 * buff1dispel = Death
 * debuff1 = modifier_doom_bringer_doom_aura
 * debuff1text = Doom: Doom's enemies under the effect of Doom are Silenced, cannot heal, and are being burned for x damage per second.
 * debuff1dispel = Death
 * debuff2 = modifier_doom_bringer_doom
 * debuff2text = Doom: Silenced, cannot heal, and being burned for x damage per second.
 * debuff2dispel = Death


 * cast point = 0.5
 * cast backswing = 0.4
 * trait1 = Cast Range
 * trait1amp = castrange
 * value1 = 500
 * trait2 = Damage per Second
 * value2 = 30/50/70
 * trait3 = Duration
 * value3 = 16
 * trait4 = Radius
 * value4 aghs = 300
 * trait5 = Aura Linger Duration
 * value5 aghs = 0
 * trait6 = Mute Duration
 * value6 tal =
 * trait7 = Break Duration
 * value7 tal =


 * mana = 150/225/300
 * cooldown = 140/130/120


 * aghanimsupgrade = Allies in a radius around the doomed target also suffer the effects of Doom. Allows Doom to be self-cast to affect enemies around caster.


 * notes = * A unit with less than 25% of its max health can be denied when the Doom debuff is active.


 * Applies a basic dispel upon cast on the affected target(s).
 * Cannot be cast on ancient creeps.


 * Silences the target preventing it from casting abilities, but does not affect the following mechanics:
 * The current state of abilities. They remain  if Doom is cast on them while toggled on.
 * Item related player actions (e.g. selling, disassembling etc.).
 * Activating runes.
 * Leveling up abilities or learning talents.
 * Channeling an.


 * Deals damage in 1-second intervals, starting immediately upon cast, resulting in instances.
 * Can deal up to damage (before reductions).


 * Leveling up the ability does not update the damage of already debuffs.


 * Successive casts on the same unit do not stack but refresh the ability values.


 * Applies a debuff that freezes health and prevents the following current health increasing effects:
 * Flat current health sources.
 * Percentage-based current health sources.
 * Current health increase from items and/or from health bonus items.


 * However, the debuff does not prevent the following sources from increasing health:
 * Setting health sources.
 * Max health increasing sources.
 * From losing the and  debuff.
 * From gaining/losing the buff/debuff.


 * Doom now turns into an aura with radius and it does not linger.
 * double automatically target self.
 * Enemies within the radius of the affected target are also Doomed following the same intervals. Leaving and re-entering the Doom aura does not apply a basic dispel on affected enemies.
 * Self-casting ability does not disable Doom in any way and he can use his other abilities and items.
 * Doom first applies the damage, then the aura.
 * While active, both acquiring and losing does not update the current instance.
 * Fully affect {{U|Courier|text=Couriers}} while active.


 * {{cf|Talnotes}} Both and  {{Symbol|Talent}} talent do not update the current active instance.
 * Mute prevents casting items' abilities.
 * Break disables passive abilities.

}}
 * bindnotes = Can indirectly affect ancient creeps if they are the secondary target, while Doom is cast on the primary target.

Neutral Abilities Cast Times
The following are active abilities that can be acquired with, and their cast animations on Doom.

Trivia

 * In DotA, Doom used to be known as "Doombringer", which was first kept as "Doom Bringer" in the transition to Dota 2. Later with the January 10, 2013 update, his name was changed to avoid copyright conflicts with "Blizzard Entertainment".


 * Several of Doom's abilities are inspired by Final Fantasy ' s Blue Mages. was based on the Level 5 Death ability and the mechanics of a LVL? S-flare. Devour is highly similar to Quina Quen's eat and cook ability from Final Fantasy IX. His ultimate,, also shares the same name of another Blue Mage ability, but the mechanics differ.


 * His name, Lucifer, is taken from the Bible's Book of Isaiah and translates to "Lightbringer", from Latin lux and fero. It is often used to refer to the Biblical Devil (or Satan), thus fitting Doom's evil and demonic image.


 * Doom's ultimate icon depicts a pentacle which, despite its popular connotation as Satanic/"evil" mark, is actually a Pagan symbol of protection. For its common "evil" symbolism to apply, the pentagram has to be inverted; this only occasionally occurs in-game, as the "star" inside the circle of the ability's particle effect slowly rotates.


 * Doom's response upon taking an, vo_doom_bringer_doom_invis_03.mp3 "Heheheh, see no evil.", refers to the Three wise monkeys and their associated phrase: "See no evil, hear no evil, speak no evil." also has this line.


 * is derived from the Pit Lord's, a playable hero in Warcraft III: Frozen Throne. The original ability varied in that it was only castable on non-hero units, is non-removable, and would spawn a Doomguard on its death. The Doomguard's model was Lucifer's hero model in DotA.

Gallery
Doom Doom 末日使者