Phantom Assassin/Sounds

Attacks

 * Phantom Assassin preattack.mp3 Pre attack sound plays during the attack animation (50%-80%-100% vol).


 * Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound and one additional impact sound.
 * Shared small blade attack long1.mp3 Main impact 1
 * Shared small blade attack long2.mp3 Main impact 2
 * Shared small blade attack long3.mp3 Main impact 3
 * Shared damage rip1.mp3 Additional impact 1 (50%-80% vol)
 * Shared damage rip2.mp3 Additional impact 2 (50%-80% vol)
 * Shared damage rip3.mp3 Additional impact 3 (50%-80% vol)
 * Shared damage rip4.mp3 Additional impact 4 (50%-80% vol)

Movement

 * Play on each step while moving (20%-30% vol).
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7

Stifling Dagger

 * Stifling Dagger cast.mp3 Cast sound plays on Phantom Assassin upon releasing the projectile.
 * Stifling Dagger target.mp3 Target sound plays on the target when the projectile successfully hits it.
 * Stifling Dagger.mp3 Full sound example without crit.
 * Stifling Dagger crit.mp3 Full sound example with crit.

Phantom Strike

 * Blink start (AM).mp3 Cast sound plays on Phantom Assassin upon cast (50% vol) at a higher pitch.
 * Blink end (AM).mp3 Target sound plays on the target upon cast (50% vol) at a higher pitch.
 * Phantom Strike.mp3 Full sound example.

Blur

 * Blur does not use any sound effects.

Coup de Grace

 * Coup de Grace target.mp3 Target sound plays on the target upon successfully hitting the target (80% vol).
 * Blood splatter sounds play on the target upon cast (70% vol).
 * Coup de Grace blood1.mp3 Splatter 1
 * Coup de Grace blood2.mp3 Splatter 2
 * Coup de Grace blood3.mp3 Splatter 3
 * Coup de Grace.mp3 Full sound example with attack sounds.
 * Blade Dance proc.mp3 Alternative hit sound plays upon succesfully hitting a siege creep (50% vol). Does not use the splatter sound when hitting siege creeps.
 * Coup de Grace alt.mp3 Full sound example with attack sounds against siege creeps.
 * These sounds also play when Stifling Dagger procs a crit.

Manifold Paradox
 * Manifold Paradox Coup de Grace proc.wav Plays together with the default sounds as an extra layer (50% vol).
 * Manifold Paradox Coup de Grace.wav Full sound example.
 * Manifold Paradox Coup de Grace alt.wav Alternative full sound.