Version 7.00

Talents

 * Added new Talents system.
 * Every hero has gained a series of Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities.
 * Select from one of two branches to gain special bonuses.

Backpack

 * Heroes now have a backpack that allows them to carry three additional items.
 * Items in your backpack are inactive (cannot be activated or grant passive bonuses), and remain so for 6 seconds when moved from backpack.
 * Items cooldown at only half the rate when they are anywhere except your main inventory.
 * Cannot put the following items in your backpack:, , , and.
 * Items can always be moved out of backpack with no inactivity timer when near a shop.
 * Disassembling items now tries to fill your inventory or backpack first before dropping to the ground.
 * Disassembling items auto-locks them from combining with other items. Use right click to unlock.

Gold

 * Hero kill gold bounty from [110 + Streak + Level * 9.9] to [110 + Streak + Level * 8]
 * Death cost reworked:
 * Old: 30 x Hero Level
 * New: 100 + Net Worth/50
 * AoE gold per hero adjusted:

Ultimates

 * Ultimate levels are now at 6/12/18
 * Heroes no longer have the attribute bonus ability
 * Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses; see below for the list of bonuses.

Level Experience

 * XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)
 * XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)
 * XP required to reach Level 25 is the same as previous Level 23
 * Smoothed out XP progression from level 8->13 to be always incrementing
 * Previously was 800/1000/1000/600/2200/800
 * See change table here.

Hero Kill Experience

 * Adjusted Hero Kill XP Table
 * Starts to ramp up at level 8 instead of 6
 * See change table here.

Respawning

 * Reworked Respawn Timetable
 * Ultimate levels roughly same respawn time now as before.
 * The pattern is increments by 2, then jumps by 10 after ult levels. Starting at level 18 it increments by 4.
 * See change table here.

Roshan

 * Moved Roshan to new area near top Powerup Rune spot
 * Roshan attack range increased from 128 to 150
 * Roshan armor increased from 5 to 15
 * Roshan HP reduced from 8000 to 5500
 * Roshan HP gain per 4 minutes reduced from 700 to 460
 * Roshan armor gain per 4 minutes increased from 0.7 to 1.1

Shrines

 * Added new building type — Shrine (has 1500 HP, 20 Armor)
 * There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
 * Each team also has 5 Shrines inside the base.
 * Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal *values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
 * Shrines do not grant vision.
 * Shrines provide a 150 gold bounty for each player on the team when killed.

Runes

 * Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
 * They do not spawn at the start of the game.
 * Bounty Runes are no longer located in the River.
 * Including the start of the game.
 * Powerup Rune spawns now occur at only one river location at a time.
 * Each of the four jungles now spawns a Bounty Rune every 2 minutes.
 * Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
 * now only replenishes 2 charges when filled with a Bounty Rune.
 * Hero will auto-consume Bounty Runes if Bottle already has full charges.

Jungle

 * Reworked entire jungle terrain for and  (both primary and secondary jungles), and all connecting routes
 * The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
 * Previously 2 hard, 2 medium, and 1 small camp.
 * he Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.
 * Previously 1 ancient and 1 hard camp.

Terrain Layout

 * Reworked the paths and hiding spots to the left and right of the side lanes
 * Reworked many ward spot locations and juke paths
 * Added various juke paths near the map edges between tier 1 and tier 2 towers
 * Adjusted tree distribution to the left of the top radiant barracks

Creeps

 * New Ancients: Prowler Acolyte and Prowler Shaman
 * Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
 * Dying to Neutral creeps now cause your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
 * Ancients are no longer Spell Immune; now have 70% Magic Resistance. Any that had lower values before still have lower values.
 * The following abilities do not affect Ancients: and .  already ignores Ancients.
 * Neutral creeps now have 1 mana regen. Previously most had no mana regen.
 * Swapped order of Ancient Thunderhide abilities (Slam is now 3rd). Relevant for.
 * Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd). Relevant for.

Other

 * Tier 4 towers now have the same regeneration as the Ancient.
 * 3 HP/sec.
 * Using TP scroll no longer destroys nearby trees. Terrain around towers has been adjusted to ensure there isn't a spot you can get stuck.
 * Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
 * Ancient Building vision increased from 1900/1200 to 2600. Grants basic vision over the base high ground area.
 * Reduced Effigy building count in each base from 15 to 5
 * Adjusted Effigy building positions in the base
 * Effigy buildings HP increased from 500 to 1000
 * Effigy buildings armor increased from 10 to 12
 * Effigy buildings bounty increased from 111 to 125 to the killer
 * Fixed Glyph not affecting Effigy buildings
 * Tier 2/3/4 towers damage rescaled from 122-182 to 142-162. Same average damage.

Illusions

 * Illusions now give Gold and XP bounties
 * Illusions provide 5 + Level Gold and XP. For example, a level 15 illusion gives a 20 gold/XP bounty.
 * Illusions attack damage penalty against buildings increased from 30% to 50%
 * Attack Speed bonuses now work on Illusions. Previously some sources worked and most didn't, in particular raw item bonuses.
 * Magic Resistance bonuses no longer work on Illusions. Previously some sources worked and some didn't.
 * The following Auras are now generated by illusions. Most auras behave this way:, , and.
 * Illusions no longer benefit from armor bonus. Now the same as how other direct armor bonuses do not benefit illusions.
 * The following illusions have a constant bounty value (rather than the formula above):
 * illusions give a constant 5 gold/xp bounty.
 * illusions give a constant 5 gold/xp bounty.

Mechanics

 * Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.


 * Dispel Mechanics:
 * Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.
 * Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel).
 * The following skills are no longer undispellable: Soul Catcher, Stampede slow, Recall, Windrun, Rocket Barrage, Howl, and Sprint.
 * Insatiable Hunger is no longer dispellable.
 * Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled


 * Cleave Mechanics
 * Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):
 * The overall distance from which a unit can be hit is roughly the same with the new cleave values.

Others

 * Max movement speed increased from 522 to 550
 * Haste rune duration reduced from 25 to 22 seconds


 * Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)


 * Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)


 * Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant


 * The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap
 * The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
 * The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption


 * The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
 * The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
 * Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.


 * The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)


 * Moon Glaive no longer gets boosted by Spell Amplification.
 * Cleave no longer gets boosted by Spell Amplification.
 * Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaive, Cleave).


 * Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break

Trivia

 * The version numbers 6.89 up to 6.99 were skipped and do not exist. The next patch after 6.88f was 7.00, indicating the start of a new era in Dota.
 * This is similar to what happened in 2005, when 6.00 was released. The versions numbers 5.85 to 5.99 were skipped, starting off with 6.00.