Unit Size

Collision size also affects illusion-creating sources. Since two heroes (or units) cannot be in the same coordinates without phased movement, and they will be pushed -distance away upon losing phased movement, regardless of the collision sizes. In the following table, and  have a collision size of  and  respectively. The illusions will spawn at different distances depending on the affected target's collision size as follows:


 * Example
 * casts  on an enemy  and . How far the Phantasm illusion will be spawned next to both of these enemy targets?


 * Collision Size:
 * Collision Size:
 * Collision Size:


 * Since both heroes' collision sizes are the same, the Phantasm illusion will spawn -distance away when does not have phased movement.
 * For the, the Phantasm illusion will spawn 87-distance away instead.

 Actual Attack Range = Total Attack Range + Target Bound Radius 

Actual Attack Range = Total Attack Range + Target Bound Radius

For abilities: MAX Cast Range = Total Ability Cast Range + Target Bound Radius

MAX Effect Radius = Total Ability Effect Radius + Target Bound Radius

: Maximum Distance for Attackable Range
 * Example 1
 * is attacking . Without other attack range-increasing sources, what is the maximum distance a normal attack would hit between the attacker and the unit being attacked?


 * attack range:
 * bound radius:
 * bound radius:
 * Motion buffer distance:


 * Maximum attack range against


 * has a maximum attack range against, and her attack cancels when  is beyond  distance from her.
 * Therefore, units with a smaller bound radius will reduce the maximum attack range value against them.

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