Juggernaut

Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.

His abilities grant invulnerability and spell immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.

Tips

 * allows the Juggernaut to deal massive amounts of damage early game, especially if you take early on or have a teammate with a disable. Always try to lane with heroes such as ,,, and  to increase your potential. If you have boots, and the enemy does not, look to be aggressive with.
 * can be used as an escape mechanism due to its spell immunity. Using it alongside can result in escaping even the most difficult situations.
 * While using, it is best to constantly move alongside the enemy (constantly issuing the Move command nearby) instead of right-clicking them once and allowing your Hero to automatically follow them. Juggernaut will still try to attack the enemy while in Blade Fury, but will deal no damage, resulting in needless pauses and easily allows your enemy to escape.
 * works best if you catch an enemy hero away from their creeps. Time it well to avoid wasting hits on creeps, and ensure your enemy doesn't have any blink spells, invisibility spells, spells that give the user Ghost Form, or as those will cause your ultimate to not affect them.
 * turns Juggernaut invulnerable for its duration. This can be used as an advantage to dodge certain abilities. However, some abilities can affect invulnerable units. for example affects invulnerable units and thus can prevent Juggernaut from attacking (except when jumping on Axe) or casting spells during Omnislash.
 * is a great way to keep pushes going and heal yourself. Make sure you don't neglect it!
 * You can opt to buy a and use it prior to the healing ward; the extra mana will essentially allow you to cast a free ward, which will in turn offset the health loss. This allows you to save the mana you have in your main pool, especially early in the game, for another ability if you need to use it.
 * Taking the rather than  and  at very early levels may be a good idea due to your high mana costs and lack of survivability. Focusing on attributes and  up until you can get Omnislash makes you far more viable in survivability and mana management.
 * is particulary weak against ilusion based heros like, and  since they can spread the  damage, buying a  will help you to turn the scales in your favor.
 * Do not be fooled into thinking you are hard to kill while using . Enemies who have a high amount of physical damage, such as, and , will be able to deal heavy damage to you even if you are under Blade Fury's effects, that's why you take priority in put skills points in  rather than in the other skills in the early game stages, since enemies will not be too leveled or farmed well enough to take you by right click damage, and the spell immunity will protect you against high burst damage skills. This is your basic source of damage in the first phase of the game.
 * If you are going to hard carry the game, is an excellent pickup. It will accelerate your farm with the 35% cleave plus the bonus mana and health regen that will make better use of your abillities. It also helps when farming as you will kill creeps far faster than you would have without it, allowing you to obtain other items quicker.
 * Experienced Juggernaut players can use a in order to continue an  if there are targets some distance away. However, the item must be used after a slash.
 * While not shown under Situational Items, is a very good item to get on Juggernaut. With the lowest base attack time, increasing his attack speed and damage makes him a deadly auto-attacker, as well as being a cheaper alternative to . In addition, the Chain Lightning from  &  aid him greatly for pushing the lanes and farming the jungle.
 * For Juggernaut players who wish to be more tank-like or have purchased plenty of attack speed and damage-boosting items, is an excellent late game pick-up. 's large strength boost, armor, and Active ability mesh very well with Juggernaut's high attack speed, vastly enhancing his survivability in team fights.
 * is a fair pick in Juggernaut, since he doesn't have any close gap skills. This item will provide nice stats and 16% movespeed to help chase better, and the greater maim helps slowing down fleeing enemies. Pair this with Phase Boots or (your preference) for supreme chasing speed.
 * If the enemy team is without any tank heros, will be a good pickup, it will make you more active in teamfights with  by raising your damage output also will give you nice stats.

Trivia

 * Juggernaut's backstory and appearance bears many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.
 * Juggernaut's ultimate, Omnislash, is inspired by and named after the signature move of Cloud Strife from the game Final Fantasy VII.
 * The rare line Jug rare 08.mp3 "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.
 * The line Jug deny 03.mp3 "My blade is swifter." is a reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.
 * The line Jug death 11.mp3 "And then... there were none..." may be a reference to the Agatha Christie book by the same name.
 * The line jug rare 17.mp3 "I'm the Juggernaut, Lich!" is a play on the quote "I'm the Juggernaut, bitch.", taken from a YouTube parody featuring re-dubbed scenes from X-Men: The Animated Series.