Huskar/Counters

Bad against...

 * can kill Huskar instantly if he is below threshold (even under effect of his common partner).

counters Huskar completely - he can easily go below threshold and cannot heal himself with Inner Vitality. His common partners Dazzle and Oracle will not save him in that situation.


 * Huskar's damage over time gives Abaddon the opportunity to shield and heal his allies.
 * also makes Abaddon a hard support to gank, thus negating Huskar's early game dominance.


 * Bristleback's tankiness and passive ability allows him to outlast Huskar at almost any point in the game.


 * and makes it very hard to stack s.
 * will save Brewmaster from 's damage over time.


 * makes it near impossible to stack s.
 * 's pure damage puts a instant end to Huskar's low-health brinksmanship.


 * renders Lifestealer immune to s and.
 * and makes Lifestealer one of few heroes that can outlast Huskar in a fight.


 * and will make short work of Huskar, even if Slardar is alone.


 * makes it difficulty for Huskar to burn down Timbersaw.
 * Timbersaw's pure damage will also go through Huskar's magic resistance.


 * Ursa can fight Huskar for long periods of time without fear of dying, as he tends to build some sort of lifesteal. This in conjunction with the damage of and the damage-reduction of  makes for a high physical DPS threat.


 * Weaver will usually out of Huskar's burn damage.
 * reduces Huskar's already low armor.


 * makes it impossible to hit her with Burning Spears
 * You cannot toggle your to regain health while under constant

Others

 * In general, melee carries that can out damage Huskar will do well against him:, , ,.
 * In general, heroes with abilities that reduce armor, like, , , will make Huskar significantly more vulnerable.
 * Any hero with an easy available pure damage source can kill huskar when he inevitablly gets low on health. Examples: ,
 * Huskar has problems against heroes with illusions or clones, as most of his damage is single target-based. Bonus points go to, who also has armor Reduction with.
 * Many of 's spells deal physical damage, making quick work of Huskar if he's caught by an . He can also make it difficult to be laned against by covering a large area with armor-reducing.
 * can reflect Life Break using and then follow up with any of his other abilities to finish you off.
 * Huskar must always be weary of heroes that enjoy dealing with low-health targets. If not careful, he is susceptible to ' or other magic/pure massive nukes.

Items

 * negates the magical damage from s and.
 * and will both reduce and/or block the damage dealt by s and, which greatly reduces Huskar's damage output.
 * will disable, making it much easier to burst down Huskar while also reducing his damage.
 * shuts down Huskar entirely.

Good against...

 * Clockwerk's abilities cannot handle Huskar in a one-on-one fight, even if he gets the jump on him.


 * Earthshaker's stuns will rarely save him once Huskar has initiated on him with.
 * A full initiation combo will not kill Huskar, only lower his health and increase his attack speed.


 * Ember Spirit does minimal damage to Huskar until the very late game.


 * will not protect Nature's Prophet from Huskar if he has already locked on with.
 * Even a farmed Nature's Prophet is usually not durable enough to fight Huskar alone.


 * Huskar's increasing magic resistance with each missing health point means Phoenix's damage-over-time abilities are extremely dampened against him.
 * His increasing attack speed as well can easily counteract, and easily destroy the.


 * Zeus has no mobility skills and his entire arsenal of magic damage is unable to bring Huskar down.

Others

 * In general, Huskar is good against soft spellcasters with no escape mechanisms:, , , , , etc.

Works well with...

 * His spells synergise extremely well with Huskar, making him a near-unstoppable force.
 * The magic resistance provided by almost negates completely the damage inflicted by, making it a ~400 heal on a ~3 second cooldown with no downside.
 * Huskar loves to remain as low-life as possible, will do just that, allowing him to get the full benefit of Berserker's Blood. Careful not to use it too early or else he won't have much attack speed during False Promise.
 * heals for huge amounts, so long as you're below its threshold (40%). It's generous enough that you should be able to cast False Promise well below the threshold, resulting in absurd amounts of healing, especially combined with (almost) no-damage Purifying Flames.
 * The purge provided by is always a plus. If you're synchronized with your partner, you can easily hit both Huskar and an enemy after he jumps on him with . Don't forget you can channel it on Huskar, then wait for his jump to release it!


 * with can end an enemy very quickly.
 * s can also trigger 's shatter if the enemy gets away.


 * allows Huskar to stack many s in short time.


 * allows Huskar to make maximum use of without dying.


 * and will prolong Huskar's endurance at low health.
 * also combos fairly well with, giving Omniknight the heal target to damage the enemy.


 * can provide a very easy setup for Necrophos'.


 * increases 's damage by a large amount, perhaps even instantly killing their target if coupled with other magic amplification abilities/items.
 * can also keep Huskar sustained in teamfights, possibly even keep him on the verge of death, letting him use to its full potential.


 * Using on Huskar when Terrorblade is near death can be beneficial to both heroes, as Terrorblade is healed while Huskar gains attack speed.


 * allows Huskar to stack many s in short time.


 * can make the damage from s much more painful.

Others
List of heroes that counter Huskar, and list of heroes that work well with Huskar.