Version 5.50

Gold

 * Changed how starting gold works. After loading screen is over a pool of 3750 gold is equally divided between the number of players per team.
 * Each member of a five-man team will start with 750 gold, a four-man team will start with 937, a three-man team will start with 1250, a two-man team will start with 1875 and a solo player will start with 3750 gold.

Lane Creeps Upgrades

 * Reduced time between upgrades from 20 minutes to 12.
 * Radiant/Sentinel Normal Creeps
 * Reduced damage upgrade per cycle from +3 to +2.
 * Reduced health upgrade per cycle from +16 to +14.
 * Radiant/Sentinel Super Creeps
 * Increased damage upgrade per cycle from +4 to +5.
 * Increased health upgrade per cycle from +20 to +26.
 * Increased damage upgrade per cycle from +3 to +5.
 * Increased damage upgrade per cycle from +16 to +23.
 * Dire/Scourge Normal Creeps
 * Increased Melee Creep Dire icon.png Ranged Creep health upgrade per cycle from +10 to +12.
 * Dire/Scourge Super Creeps
 * Increased Melee Creep Dire icon.png Super Melee Creep damage upgrade per cycle from +4 to +5.
 * Increased Melee Creep Dire icon.png Super Melee Creep health upgrade per cycle from +20 to +26.
 * Increased Melee Creep Dire icon.png Super Ranged Creep upgrade per cycle from +4 to +5.
 * Increased Melee Creep Dire icon.png Super Ranged Creep damage upgrade per cycle from +16 to +23.
 * Now Radiant/Sentinel and Dire/Scourge creeps upgrades match each other.

Towers

 * Reduced Tier 2 Tower health from 1250 to 1150.
 * Reduced Tier 3 Tower health from 1500 to 1300.
 * Reduced Tier 4 Tower health from 1500 to 1300.

Filler/Effigy Buildings

 * Reorganized Filler/Effigy Buildings.


 * Reduced Dire Filler/Effigy Buildings from 24 to 23 (Ziggurats).

Roshan

 * Reduced damage from 90 to 75.
 * Reduced Move Speed Slow from 50% to 25%.
 * Reduced Attack Speed Slow from 50 to 25.
 * Reduced cooldown from 9 to 6.
 * Reduced cooldown from 9 to 6.

Heroes

 * Increased base health from 100 to 150.
 * Increased cooldown from 10/7/5/2 to 10/7/5/3.
 * Removed upgrade for .
 * No longer increases damage per missing mana to 0.75/1.1/1.5, and reduces stun duration to 0.1.


 * Increased base health from 100 to 150.


 * Increased base health from 100 to 150.
 * Increased damage from 75/125/200/250 to 100/175/250/300
 * Increased attack speed slow from 25%/35%/45%/55% to 25%/35%/45%/60%.
 * Increased movement speed slow from 25%/35%/45%/55% to 25%/35%/45%/60%.
 * Increased critical chance from 6%/8%/10%/12% to 7%/9%/11%/13%.
 * Now has 500/400/600 mana.
 * Now has 2 mana regeneration.
 * Increased base attack damage from 37-43/75-84/122-134 to 37-43/75-84/159-171.
 * Increased base movement speed from 300 to 325.
 * Increased base attack damage from 37-43/75-84/122-134 to 37-43/75-84/159-171.
 * Increased base attack damage from 52-62/105-120/179-199 to 52-62/105-120/214-234.
 * Increased base movement speed from 300 to 325.
 * Removed upgrade for .
 * No longer increases base attack damage to 75-84/122-134/192-204.
 * No longer increases base attack damage to 75-84/122-134/154-164.
 * No longer reduces base attack time to 1.5/1.35/1.35.
 * No longer increases base attack damage to 105-120/179-199/254-274.
 * No longer increases base attack damage to 75-84/122-134/192-204.
 * No longer increases base attack damage to 75-84/122-134/154-164.
 * No longer reduces base attack time to 1.5/1.35/1.35.
 * No longer increases base attack damage to 105-120/179-199/254-274.


 * Increased base health from 100 to 150.
 * Reduced mana cost from 125/140/150/165 to 115/130/145/155.
 * Reduced damage from 75/150/220/290 to 50/100/150/200.
 * Increased cast range from 420 to 500.
 * Increased attack damage bonus from 150% to 175%.
 * Removed upgrade for .
 * No longer increases illusion damage dealt from 2%/4%/6% to 10%/20%/30%.
 * No longer increases illusion damage dealt from 2%/4%/6% to 10%/20%/30%.


 * Increased base health from 100 to 150.
 * Reduced cast range from 650 to 600.
 * Reduced cooldown from 12 to 10.
 * Increased mana cost from 110/140/175/220 to 125/160/200/250.
 * Reduced damage from 150/300/450/600 to 75/150/225/300.
 * Now ministuns for 0.01 seconds.
 * no longer stuns Heroes for 2/2/3/3 seconds.
 * Removed upgrade for .
 * No longer reduces mana cost from 250 to 150 and reduces cooldown from 120 to 60/40/15.
 * No longer reduces mana cost from 250 to 150 and reduces cooldown from 120 to 60/40/15.


 * Removed upgrade for .
 * No longer reduces mana cost to 75/110/150 and increases target current health as heal to 65%/105%/160%.


 * Increased base HP from 100 to 150.
 * Rescaled mana cost from 105/115/125/135 to 110/120/130/150
 * Increased mana cost from 105/115/125/135 to 110/125/135/150.
 * Reduced cooldown from 20 to 15.
 * Now Upgraded Phoenix also reduces cooldown from 120 to 120/120/80
 * Now Upgraded Phoenix also reduces cooldown from 120 to 120/120/80


 * Increased base HP from 100 to 150.
 * Updated Attack Projectile Model.
 * Increased Projectile Speed from 1100 to 1300.
 * Increased damage from 120/200/300 to 120/210/340.
 * upgrade:
 * Increased damage from 200/300/480 to 210/340/490.


 * Increased base health from 100 to 150


 * Increased base health from 100 to 150.
 * Increased damage per wave from 25/35/45/55 to 35/45/55/65.
 * Increased cast range from 660 to 690.
 * Reduce cooldown from 20 to 10.
 * Increased mana cost from 70/90/110/130 to 85/105/125/145.
 * Removed upgrade for .
 * No longer increases damage per second to 50/90/130 and duration to 30.
 * No longer increases damage per second to 50/90/130 and duration to 30.


 * Increased base health from 100 to 150.
 * Removed upgrade for .
 * No longer increases duration to 120.


 * Increased base health from 100 to 150.
 * Reduced movement speed slow from 20%/28%/36%/45% to 10%/20%/30%/40%.
 * Reduced attack speed slow 20/30/40/50 to 10/20/30/40.
 * Increased mana cost from 10 to 11.
 * Reduced slow duration from 2 to 1.75.
 * Removed upgrade for .
 * No longer increases proc chance to 20%/45%/75%.
 * No longer increases proc chance to 20%/45%/75%.


 * Increased base health from 100 to 150.
 * Reduced proc chance from 10%/17%/24%/31% to 10%/15%/21%/28%.
 * Reduced stun duration from 4/5/6 to 3/4/5.
 * Increased cooldown from 150/250/375 to 275/250/200.
 * Increased mana cost from 150/250/375 to 175/275/420.
 * Removed upgrade for .
 * No longer increases duration to 5/6/7.
 * No longer increases duration to 5/6/7.


 * Increased base HP from 100 to 150.
 * Increased damage per wave from 25/35/45/55 to 35/45/55/65.
 * Increased cast range from 660 to 690.
 * Reduce cooldown from 20 to 10.
 * Reworked into
 * Creates a raging inferno in an area around the Flame Lord.
 * Creates a explosion on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring.
 * Explosion Radius: 400
 * Explosion Spawn Radius: 225
 * Damage: 450/600/900. ( 600/900/1200)
 * Mini Stun Duration: 0.1
 * Explosion Effect Duration: 0.1
 * Cooldown: 90
 * Mana Cost: 260/400/650
 * Cooldown: 90
 * Mana Cost: 260/400/650


 * Increased base health from 100 to 150.
 * Increased damage per second from 50/70/90/110 to 70/90/110/130.
 * Increased proc chance from 10%/18%/26%/35% to 10%/18%/26%/36%.
 * Removed upgrade for .
 * No longer increases minimum damage per slash to 300 and maximum damage per slash to 400.


 * Increased base health from 100 to 150.
 * Increased movement speed from 290 to 300.
 * Reduced unit damage per explosion from 50 to 49.
 * Reduced damage interval from 1/0.75/0.75/0.50 to 1/0.75/0.50/0.25.
 * Increased number of explosions from 8/10/10/16 to 8/10/16/32.
 * Increased radius from 150 to 200/200/300/300.
 * upgrade:
 * Reduced damage interval from 1.50 to 1.25.
 * Reduced damage interval from 1.50 to 1.25.


 * Increased base health from 100 to 150.
 * Reduced cooldown from 145/115/75 to 145/115/60.
 * upgrade:
 * No longer reduces mana cost and cooldown.


 * Increased base health from 100 to 150.
 * Reduced base attack damage from 23-29 to 18-24.
 * Removed upgrade for .
 * No longer reduces cooldown to 15.


 * Increased base health from 100 to 150.
 * Increased damage from 70/100/130/160 to 90/150/210/270.
 * Reduced stun duration from 2/3/4/5 to 2.
 * Reduced effect delay from 1.25 to 0.8.
 * Increased mana cost from 100/105/110/115 to 105/120/140/165.
 * upgrade:
 * Increased damage from 550/800/1200 to 600/875/1250.
 * Increased damage from 550/800/1200 to 600/875/1250.


 * Increased base health from 100 to 150.
 * Increased damage from 60/110/170/230 to 80/150/220/290.
 * Reduced spikes travel distance from 600 to 400.
 * Reduced cast range from 550 to 500.
 * Reduced mana cost from 120/145/180/215 to 100/120/145/170.
 * Reduced stun duration from 1/1.75/2.50/3.25 to 0.5/1.0/1.5/2.0.
 * upgrade:
 * Increased damage from 600/800/1200 to 600/800/1225.
 * Increased damage from 600/800/1200 to 600/800/1225.


 * Increased base health from 100 to 150.
 * Removed upgrade for .
 * No longer increases number of beams to 8/10/12 and cooldown to 120/90/60.


 * Reduced gain from 3 to 2.85.
 * Reduced base and gain from 17 + 2.1 to 16 + 2.
 * Rescaled base and gain from 17 + 1.7 to 15 + 1.75.
 * Increased base health from 100 to 150.
 * Fixed being able to proc on level 1.
 * Reduced health from 600/750/850/1000 to 500/600/700/900.
 * Reduced base damage from 16-17/28-31/35-38/43-46 to 16-17/26-29/33-36/41-44.
 * Rescaled base bounty from 26-38/26-50/36-60/36-60 to 21-33/26-50/36-60/41-65.
 * Reduced mana cost from 45/55/65/85 to 45/50/55/60
 * Reduced critical chance from 40% to 22%.
 * Reduced bonus movement speed from 300/600/900 to 150/275/400.
 * Removed upgrade for .
 * No longer increases critical strike chance during to 60%.
 * Removed upgrade for .
 * No longer increases critical strike chance during to 60%.


 * Increased base health from 100 to 150.
 * Reduced stun and damage radius from 725 to 515.
 * Reduced pull radius from 730 to 500.
 * Reduced pull radius from 730 to 500.


 * Increased base health from 100 to 150.
 * Reduced base damage from 100/175/250/325 to 75/150/225/275.
 * Reduced bounce damage reduction from 18/18/15/15% to 18/15/12/10%.
 * Reduced mana cost from 100/150/195/235 to 90/125/145/165.
 * Reduced bonus attack targets from 1/2/3/4 to 0/1/2/3 (9/3/4/5).
 * Reduced search radius from 800 to 700.
 * no longer stuns Heroes for 2/2/3/3 seconds.
 * Removed upgrade for .
 * No longer increases number of summoned tornados to 3/5/7.
 * Removed upgrade for .
 * No longer increases number of summoned tornados to 3/5/7.


 * Increased base health from 100 to 150.
 * Increased mana cost from 100/115/130/150 to 100/115/130/160.
 * Increased duration from 90/180/indefinitely to indefinitely.
 * Reduced stun duration from 4 to 2/3/4.
 * Added backstab damage of 100/200/300.
 * Added backstab damage of 100/200/300.


 * Increased base HP from 100 to 150.
 * Removed Upgrade for .
 * No longer reduces mana cost to 100/200/300.


 * Increased base health from 100 to 150.
 * Replaced with.
 * Old 
 * Causes roots to burst from the ground, immobilizing, disarming and dealing 30 damage per second to a target enemy.
 * Cast range: 600
 * Damage: 30
 * Duration: 3/3.6/4.3/5
 * Creep duration: 6/7.5/9/10.5
 * Mana cost: 100/115/120/125
 * Cooldown: 12


 * New 
 * Sprouts a ring of trees around an enemy unit, trapping it in place.
 * Mana Cost: 125/160/185/220
 * Cooldown: 12
 * Cast Range: 600
 * Duration: 3/4/5/6
 * Sprout Vision Radius: 1000


 * Reduced base damage from 150/200/250 to 140/180/225.
 * Increased mana cost from 200/380/590 to 200/380/610.
 * Increased mana cost from 200/380/590 to 200/380/610.


 * Reduced base and gain from 23 + 3 to 20 + 2.75.
 * Reduced base and gain from 20 + 2.5 to 17 + 2.
 * Reduced gain from 1.7 to 1.25.
 * Reduced base attack damage from 34-38 to 32-36.
 * Increased base health from 100 to 150.
 * Reduced base health regeneration from 5 to 2.
 * No longer stuns for 3 seconds during night.
 * No longer slows for 3 seconds during day.
 * Now slows for 3 seconds during night.
 * no longer has a 200 effect radius.
 * Removed upgrade for .
 * No longer reduces mana cost from 140/220/325 to 120/200/275 and cooldown from 610/590/570 to 525/515/505.
 * No longer reduces mana cost from 140/220/325 to 120/200/275 and cooldown from 610/590/570 to 525/515/505.


 * Increased gain from 2.75 to 2.8.
 * Increased base health from 100 to 150.
 * Increased base attack damage from 28-35 to 30-39.
 * Increased cast range from 400 to 500.
 * Increased damage from 60/110/170/230 to 80/150/220/90.
 * Reduced stun duration from 1.25/2.50/3.75/5.00 to 0.5/1.0/1.5/2.0 (air time unchanged).
 * Removed upgrade for .
 * No longer increases bonus armor to 6/12/18 and damage returned to 20/40/60.
 * No longer increases bonus armor to 6/12/18 and damage returned to 20/40/60.


 * Increased base health from 100 to 150.
 * Replaced with.
 * Old 
 * Whenever a nearby allied hero dies, the Omniknight gains divine power for a period of time.
 * Death search radius: 900
 * Movement speed bonus: 25%/50%/75%
 * Attack speed bonus: 50/100/150
 * Armor bonus: 10/20/30
 * Attack damage bonus: 20%/40%/60%
 * Duration: 20/30/40


 * Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
 * Radius: 1000
 * Health regen bonus: 2
 * Duration: 3/6/9
 * Mana Cost: 160/230/310
 * Cooldown: 120/120/60
 * Notes: Grants allies 9999 armor.
 * Notes: Grants allies 9999 armor.


 * Increased base health from 100 to 150
 * Increased bonus damage from 150% to 175%.
 * Removed upgrade for .
 * No longer increases critical damage to 500%.


 * Replaced with.
 * Summons a number of Carrion Beetles to obey the Butcher. Each level Beetle is more powerful.
 * Corpse search radius: 600
 * Max allows Skarabs: 5/6/7/8
 * Mana cost: 30
 * Cooldown: 10
 * Notes: Raises 1 scarab per cast. Skarabs lasts until killed,
 * Scarabs have 140/425/600/800 health, 2 armor, 8-9/15-18/24-29/35-43 attack damage, 270/270/270/290 movement speed, 1400/1400 vision and have the Burrow ability on level 2-4.
 * Scarabs have 140/425/600/800 health, 2 armor, 8-9/15-18/24-29/35-43 attack damage, 270/270/270/290 movement speed, 1400/1400 vision and have the Burrow ability on level 2-4.


 * Changed corpses spawn order from Ghoul/Rifleman/Huntress/Tauren to Ghoul/Rifleman/Tauren/Huntress.
 * Reduced Tauren health from 1300 to 1200.
 * Reduced Tauren attack damage from 30-36 to 26-32.
 * Increased Tauren movement speed from 270 to 285.
 * Reduced Tauren collision size from 48 to 24
 * Increased Huntress health from 575 to 1100.
 * Increased Huntress attack damage from 17-19 to 26-28.
 * Reduced evasion from 90% to 88%.
 * Increased attack damage from 8-9/11-12/14-15 to 8-9/11-12/19-20.
 * Reduced cooldown from 8 to 8/4/2.
 * upgraded
 * No longer reduces mana cost from 50 to 20.
 * No longer reduces cooldown from 8 to 3.
 * Now grants Carrion Flies spell immunity.
 * Now increases Carrion Flies attack damage from 8-9/11-12/19-20 to 9-10/12-13/22-23.
 * Now reduces Carrion Flies evasion from 88% to 62%.
 * Increased Carrion Flies mana regen from 2.5 to 3.5.
 * Now reduces Carrion Flies evasion from 88% to 62%.
 * Increased Carrion Flies mana regen from 2.5 to 3.5.


 * Increased base health from 100 to 150.
 * Increased cooldown from 10/7/5/2 to 10/7/5/3.
 * Reduced cooldown from 120/100/80 to 120/100/75.
 * Increased mana cost from 200/300/400 to 200/320/500.
 * upgrade:
 * Reduced cooldown from 100/75/50 to 100/75/30.
 * Reduced cooldown from 100/75/50 to 100/75/30.


 * Increased base health from 100 to 150.
 * Reduced base damage from 100/175/250/325 to 75/150/225/275.
 * Reduced bounce damage reduction from 18%/18%/15%/15% to 18%/15%/12%/10%.
 * Reduced mana cost from 100/150/195/235 to 90/125/145/165.
 * Increased incoming damage amplification from 10%/15%/20%/25% to 10%/20%/30%/35%.
 * Reduced attack speed bonus from 50/80/120/160 to 30/60/90/120.
 * Increased cooldown from 10 to 40.
 * Removed upgrade for .
 * No longer reduces strike interval to 2.32.
 * Removed upgrade for .
 * No longer reduces strike interval to 2.32.


 * Increased base HP from 100 to 150.
 * Increased cooldown from 10/7/5/2 to 10/7/5/3.
 * Removed upgrade for .
 * No longer increases damage and number of attack targets.


 * Increased base health from 100 to 150.
 * Reduced damage from 80/150/210/275 to 75/150/225/300.
 * Reduced max distance from 900 to 700.
 * Rescaled number of targets from 4 to 3/4/6/7.
 * Increased cast range from 550 to 600.
 * Rescaled mana cost from 105/115/125/135 to 90/105/120/135.
 * Increased cooldown from 8 to 10.
 * Increased starting radius from 125 to 200.
 * Reduced mana cost from 120/140/160/180 to 110/130/150/170.
 * Increased mana cost from 200/270/380 to 200/300/450.
 * Increased mana cost from 200/270/380 to 200/300/450.


 * Increased base health from 100 to 150.
 * Reduced proc chance from 20%/22%/30%/38% to 10%/15%/21%/28%.
 * Removed upgrade for .
 * No longer increases armor reduction to 9/18/27 and reduces mana cost to 70/90/110.


 * Increased base health from 100 to 150.
 * Reduced base attack time from 1.7 to 1.5.
 * Replaced with.
 * Old 
 * All dwarves know how to undermine the structure of a building. Just let the rifleman close enough to a structure.
 * Cast range: 75
 * Building damage: 150/250/350/450
 * Cast time: 2
 * Mana cost: 100
 * Cooldown: 32


 * New 
 * Fires an exploding shot, dealing moderate area of effect damage.
 * Effect delay: 0.25
 * Damage: 100/150/200/250
 * Cast range: 650
 * Radius: 250
 * Mana cost: 85/100/115/130
 * Cooldown: 10


 * Replaced with.
 * Old 
 * Increases the power of the Sniper's rifle.
 * mana cost reduction: 10/20/30/50
 * cast time reduction: 0.67/0.67/0.67/0.5
 * level 3/4 proc chance reduction: 0%/0%/5%/5% [?]
 * damage increase: 3/6/9/12
 * damage increase: 10/20/30/40
 * cast range increase: 0/0/100/200


 * New 
 * Kardel enters sniper mode. he can only move very slowly, but gains an immense amount of range each shot deals more damage, but he attacks slower.
 * Cast time: 3.25
 * Base attack damage bonus: 27
 * Attack range bonus: 1000
 * Acquisition range bonus: 950
 * Base attack time reduction: 0.5
 * Night vision bonus: 800
 * Health reduction: 100
 * Movement speed reduction: 150
 * Mana Cost: 120/80/40/0
 * Cooldown: 0


 * Increased base health from 100 to 150.
 * Reduced gain from 3 to 2.7.
 * Reduced stun duration from 3 to 2.
 * Increased cast range from 400 to 525.
 * Reduced cleave damage from 20/40/60/80% to 15/30/45/60%.
 * Reduced radius from 150/175/200/200/200 to 150/155/160/165.
 * Removed upgrade for .
 * No longer increases 's duration 60 and cooldown to 130/97/87.
 * Removed upgrade for .
 * No longer increases 's duration 60 and cooldown to 130/97/87.


 * Increased base health from 100 to 150
 * Increased base attack damage from 22-28 to 24-30.
 * Reduced trigger radius from 300 to 250
 * Reduced cooldown from 18 to 25/20/15/5
 * Rescaled cooldown from 18 to 18/15/10/5
 * Increased mana cost from 100/120/140/160 to 100/130/160/180
 * Removed the innate component from . [?]
 * Replaced with  and  added the  sub-ability.
 * Old 
 * Sacrifice yourself for the greater good. Deals massive area of effect damage.
 * Cast range: 100
 * Full damage radius: 200
 * Partial damage radius: 500
 * Full damage: 900/1600/2400
 * Partial damage: 450/800/1250
 * Full damage: 900/1600/2400
 * Partial damage: 450/800/1250


 * New 
 * Plants an invisible mine that will only activate when triggered. Doesn't damage buildings
 * Cast range: 100
 * Cast time: 2
 * Duration: 600
 * Detonate damage per mine: 300/450/600
 * Radius: 400
 * Explosion delay 0.25
 * Mana cost: 200/240/300
 * Cooldown: 10


 * Detonates all remote mines.
 * Cast point: 1
 * Mana cost: 50
 * Notes: This ability is available after leveling up.
 * Notes: This ability is available after leveling up.


 * Removed upgrade for .
 * No longer increases full damage from 1050/1900/3800 to 1250/2900/5000 and reduces cooldown from 180 to 150.


 * Replaced temporary with a Warcraft 3 Spell.
 * New 
 * Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Terrorblade.
 * Health drain per second: 25/40/55
 * Cast Rrange: 500
 * Duration: 8
 * Mana cost: 75
 * Cooldown: 8


 * Removed upgrade for .
 * No longer increases number of infernals from 4 to 5.


 * Increased base HP from 100 to 150.
 * Reduced gain from 2 to 1.9.
 * Reduced base attack damage from 11-32 to 9-30 (total attack damage is now 30-51).
 * Reduced attack range from 550 to 525.
 * Reduced level requirement from 1/3/5/7 to 0/2/4/6.
 * Increased attack damage bonus from 16 to 31.
 * Reduced health bonus from 100 to 75.
 * Reduced mana cost from 40/49/58/67 to 40 on each level.
 * Reduced mana cost from 40/49/58/67 to 40 on each level.


 * Increased gain from 2.9 to 3.
 * Increased base health from 100 to 150.
 * Increased attack range from 275 to 390.
 * Increased base attack damage from 16-28 to 19-33.
 * Increased stun duration from 1 to 2.
 * Rescaled mana cost from 45/55/65/85 to 45/50/55/60.
 * Reduced cooldown from 10/10/8 to 8/6/4.
 * Removed upgrade for .
 * No longer increases cast range from 700/1000/1400 to 1000/1400/1800 and reduces cooldown from 10/10/8 to 5 on each level.


 * Increased base health from 100 to 150.


 * Increased base health from 100 to 150.
 * Reduced bonus attack speed 50/80/120/160 to 30/60/90/120.
 * Increased incoming damage amplification from 10%/15%/20%/25% to 10%/20%/30%/35%.
 * Increased cooldown from 10 to 40.
 * Increased mana cost from 13 to 14.
 * Removed upgrade for .
 * No longer increases damage per second from 40/70/110 to 55/90/150.
 * No longer increases damage per second from 40/70/110 to 55/90/150.


 * Reduced and gain from 17 + 2 to 15 + 1.75.
 * Reduced and gain from 19 + 2.8 to 18 + 2.5.
 * Reduced and gain from 22 + 3.5 to 18 + 2.5.
 * Increased base health from 100 to 150.
 * Reduced base attack damage from 15-22 to 14-21.
 * Reduced incoming damage amplification from 10%/15%/20%/25% to 10%/20%/30%/35%.
 * Reduced attack speed bonus from 50/80/120/160 to 30/60/90/120.
 * Increased cooldown from 10 to 40.
 * Increased cooldown from 10/7/5/2 to 10/7/5/3.
 * Increased cooldown from 15 to 90.
 * Removed upgrade for .
 * Increased maximum units from 5/7/10 to 7/10/13 and increases s health from 350/450/550 to 450/550/600.
 * Increased maximum units from 5/7/10 to 7/10/13 and increases s health from 350/450/550 to 450/550/600.


 * Increased base health from 100 to 150.
 * Increased cast range from 400 to 525.
 * Reduced stun duration from 3 to 2.
 * Rescaled lifesteal from 8%/16%/24%/32% to 10%/16%/22%/28%.
 * Removed upgrade for .
 * No longer reduces cooldown to 260/200/160.
 * No longer reduces cooldown to 260/200/160.


 * Increased base health from 100 to 150.
 * Replaced with.
 * Old 
 * A magical hammer is thrown at an enemy unit, causing damage and suting the target for 3 seconds.
 * Damage: 100/150/275/400
 * Stun Duration: 3
 * Non-hero stun duration: 12
 * Cast range: 400
 * Mana cost: 100/120/140/165
 * Cooldown: 8


 * New 
 * Summons a powerful lightning magic to explode on an enemy unit spontaneously. Slows movement speed slightly and prohibits the target unit from attacking.
 * Movement slow: 13%
 * Cast range: 500
 * Damage: 40/80/120/160
 * Disarm duration: 2/4/6/8
 * Non-hero disarm duration: 4/8/12/16
 * Mana cost: 85/95/130/165
 * Cooldown: 15


 * Increased mana cost from 200/325/400 to 200/325/450.
 * Removed upgrade for .
 * No longer increases damage from 200/350/500 to 350/500/600.

Items

 * Reduced Effect Delay from 7 to 5
 * Now Reincarnation revives Hero at full Health instead 1500.
 * Reworked
 * Old Aegis of the Immortal:
 * Recipe: (1600),  (1300),  (1775), 2x  (3000)
 * Total cost: 7675
 * Health regeneration bonus: 11
 * Mana regeneration bonus: 135%
 * Magic resistance bonus: 20%
 * Notes: Due to a recipe conflict, it was impossible to build the item from 5.41 to 5.50..
 * New Aegis of the Immortal:
 * Recipe: (1500),, (1100),  (1775),  (1500)
 * Total cost: 5875
 * Health regeneration: 9
 * Mana regeneration: 100%
 * Magic resistance: 20%


 * Reworked recipe:
 * Old :
 * Recipe: (470),  (650),  (3150),  (2900),  (850)
 * Total cost: 8020
 * New :
 * Recipe: (3150),  (2900)
 * Total cost: 6050


 * Can now only be bought by heroes who have an upgrade.


 * Now also grants 10 attack damage.
 * Reduced bonus from 40 to 25.
 * Reduced evasion chance from 30% to 20%.
 * No longer requires (−1000 Gold) to build (total cost decreases from 7500 Gold to 6500 Gold).


 * Reduced gold cost from 1600 Gold to 1500 Gold.


 * Removed.


 * Reduced attack damage bonus from 110 to 85.
 * Now requires (2600 Gold) to build, instead of  (4100 Gold) (total cost decreases from 7500 Gold to 6000 Gold).


 * Reduced cost from 2700 Gold to 2600 Gold.


 * Reduced attack damage bonus from 100 to 64.
 * Now requires (1500 Gold) to build, instead of  (2600 Gold) (total cost decreases from 7300 Gold to 6100 Gold).


 * Reduced bonus from 50 to 25.
 * Reduced health bonus from 200 to 150.
 * Reduced mana bonus from 300 to 200.
 * Item cost change:
 * Now requires 2 to build instead of 4.
 * Total cost decreases 11500 gold to 6300.


 * No longer grants 50% mana regeneration.
 * Increased bonus from 20 to 25.
 * Reduced health bonus from 600 to 300.
 * Increased health regeneration bonus from 3 to 9.
 * No longer requires (−990 Gold) to build (total cost decreases from 6890 Gold to 5900 Gold).


 * Removed.


 * Increased number of charges from 10 to 20.


 * Reworked recipe and stats.
 * Old :
 * Recipe: } (5100 Gold), (1400 Gold), Upgrader icon.png  (1500 Gold)
 * Total cost: 8000 Gold
 * Attack damage bonus: 75
 * Attack speed bonus: 10
 * New :
 * Recipe: (2600 Gold),  (1400 Gold),  (1500 Gold)
 * Total cost: 5500 Gold
 * Attack damage bonus: 55
 * Attack speed bonus: 15
 * New 
 * Grants each attack a chance to mini-stun and deal bonus damage.
 * Proc chance: 40%
 * Damage: 50
 * Stun Duration: 0.01


 * Removed.
 * Replaced with.
 * Old 
 * Grants each attack a chance to deal additional damage.
 * Proc chance: 10%
 * Critical damage: 300%


 * Reduced close damage from 50 to 35.
 * Reduced far damage from 30 to 20.
 * Now requires 1 (Gold 1500) to build instead of 2 (total cost decreases from 7100 to 5600).
 * Now requires 1 (Gold 1500) to build instead of 2 (total cost decreases from 7100 to 5600).


 * Reduced number of charges from 3 to 2.
 * Now gains 1 charge whenever 's owner kills a hero (capped at 2 charges).
 * No longer requires (−1500 Gold) to build (total cost decreases from 7250 Gold to 5750 Gold).
 * No longer requires (−1500 Gold) to build (total cost decreases from 7250 Gold to 5750 Gold).


 * No longer grants 15.
 * Now grants 5 health regeneration.
 * Reduced attack damage bonus from 75 to 55.
 * Reduced from 25% to 15%.
 * Item cost changes:
 * No longer requires to build (−1500 Gold cost).
 * Total gold cost decreases from 7875 Gold to 6275 Gold.


 * No longer grants 20.
 * No longer grants 25 attack speed.
 * Now grants 150% mana regeneration.
 * Now grants 300 mana.
 * Reduced attack damage bonus from 40 to 35.
 * No longer requires (−1500 Gold) to build (total cost decreases from 7225 Gold to 5725 Gold).
 * Reduced cast range from 700 to 600.
 * Reduced hero duration from 6 to 3.
 * Increased mana cost from 75 to 100.
 * Reduced cooldown from 15 to 13.
 * Reduced cooldown from 15 to 13.


 * Reworked recipe and stats.
 * Old :
 * Recipe: (1500 Gold),  (650 Gold),  (610 Gold)
 * Total cost: 2760 Gold
 * Attack damage bonus: 33
 * New :
 * Recipe: (1500 Gold), (1000 Gold),  (1500 Gold)
 * Total cost: 4000 Gold
 * Agility bonus: 10
 * Attack damage bonus: 21
 * Attack speed bonus: 15


 * Added new active ability.
 * Makes you invisible, until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain bonus physical damage on that attack.
 * Fade time: 0.3
 * Damage: 40
 * Movement speed bonus: 20%
 * Duration: 8
 * Mana cost: 150
 * Cooldown: 45


 * Reduced health regeneration bonus from 3 to 1.
 * Reduced mana regeneration bonus from 60% to 25%.


 * Increased bonus from 4 to 5.


 * Reduced channel time from 5 to 3.
 * Reduced gold cost from 500 Gold to 350 Gold.


 * Removed.

New Items
Requires: Staff of Wizardry (1000) Blades of Attack (650) Null Talisman (470) Upgrader (1500) Active:
 * Added a new item: Dagon. Grants +16 Intelligence, +3 Strength, 3 Agility and +9 Damage.
 * Item description: "A lesser scepter that has been duplicated time and time again. Gives +13 Intelligence, +9 damage, +3 to all stats, and a 450 damage Energy Burst."

Energy Burst: Emits a powerful burst of magical damage upon a targeted enemy unit. Damage: 450 Cast Range: 600 Mana Cost: 310. Cooldown: 60.

Requires: Ogre Axe (1000) Broadsword (1250) Upgrader (1500)
 * Added a new item: Black King Bar. Grants +10 Strength And +18 Attack Damage.
 * Item description: "A powerful rod imbued with the strength of giants. Adds +10 Strength, +18 damage, and the Avatar ability, which lasts 15 seconds."

Active:

Avatar: Grants Spell Immunity Duration Bonus Damage: 30 Bonus Armor: 5 Bonus Health: 30 Duration 15

Mana Cost: 150 Cooldown: 90

Original Warcraft III Map Description
Map Description Have fun with an expanded version of DotA Allstars. Featuring 24 heroes for each side, cool sounds, item recipies, and more! Loading Screen DotA Allstars v5.50 Go to www.rtsforums.com/dota and channel Clan TDA@Azeroth. You can find a list of all official version in our forums at www.rtsgames.com/dota, in the general discussion forum.

All random mode is enabled when Blue both types -allrandom within the first 10 seconds.

"The destructive urge is also a creative one."

Startup Notes Stop by the forum at www.rtsgames.com/dota or hang out in the channel Clan TDA@Azeroth. Check the quest menu for more information.

Gold transfer has been disabled! If you don't want super creeps, type -nosupercreeps right now! If you don't want item powerups, type -nopowerups right now! You may now -repick once. It costs you 50 gold and gives you a new hero. You may only do this in the first 60 seconds!

If you want to play all random, Blue must type -allrandom as quickly as possible.

Quest Notes V5.50 Welcome back to my DotA. Roshan can be killed for 500 bonus gold for your whole team. He is where Morbazan used to be. Item powerups spawn just outside of the river on the Sentinel side. Super creeps spawn randomly after 10 minutes. Almost all recipes give the same abilities as the input items, plus a bonus. Beware that certain item abilities may cause other abilities to stop working.

New in v5.50: Some characters were rebalanced and changed. In general, the duration of stuns went down. All tier 3 items have been brought back down to tier 2ish quality. Combowhored has been added back. Some heroes have new abilities. Hopefully shortened the game length some. Fixed some bugs, probably missed a couple =/

This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b. Type -random to randomly select a hero.

Credits to syl-la-ble, WKnight, zetta, mrquincy, mortred, about11, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 5/27/04 at 8:26 PM.

Enjoy! -Guinsoo