Pause

Pause is a rare disable effect that completely incapicates a unit, including their passives, such as Evasion and Invisibility, and overrides any spell effects, including those not otherwise effected by magic immunity.

The banish effects of Astral Imprisonment and Disruption will in addition render the target invulnerable and untargetable and disjoint targeted spells.

All targeted pauses can affect allies and the casting hero as well as enemies, although Chronosphere's area effect will not affect the casting Faceless Void himself.

A glitch that has been carried over into Dota 2 from DotA keeps banished heroes from recieving assist gold or gold bonuses and providing any gold bonuses.

The following abilities will pause a target:


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In addition, Lifestealer's Infest has all the effects of him banishing himself, although not officially treated as such.


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Changes from DotA
Under the Warcraft III engine, these disables would literally pause units under their effects. This resulted in several secondary effects, including:


 * Disabling damage over time on unit, such as poison.
 * Preventing Damage Block.
 * Pausing effect durations, such as a stun duration that is up when paused.
 * Pausing ability and item cooldowns.
 * Blocking passive health and mana regeneration.

Pauses do not have these secondary effects in Dota 2. Torrent was also considered a pause, but is now a Stun.