User talk:Vi3trice

Thanks for doing all the summons portraits
One of those things I've been meaning to do for ages, and probably wouldn't get done if you didn't do it. <3 --Kroocsiogsi 02:54, 5 April 2012 (UTC)

Vandalist
Ban this guy please: 197.0.5.244 for vandalism on Alienware Cup 2013 Season 1 at commentators and prize allocation section

API broke
- Wot u talking about? Throw some details and let's try fix it for next time. :) - RJ 01:51, 11 July 2013 (UTC)
 * See the line above ›:c. They should be working fine now, just will show a bit of console spam about invalid json cause curse auth redirects to main page instead of returning a json response to logging in over api. Is that wot u talking about? 31.112.103.66 03:27, 12 July 2013 (UTC)

Hero animations
You said there's a better way and disabled them? Because the internet media is pretty limited. There's only gif, flash and HTML5 available for animations... so - suggestions? --Phoenixfire2001 (talk) 16:38, 3 February 2014 (UTC)
 * I was referring to the way it's displayed. Just displaying a gif animation right under the portrait is sloppy, and could be handled better. Not sure what happened to that 3D project, which is a port-over from the TF2 Wiki. Vi3trice (talk) 16:51, 3 February 2014 (UTC)
 * Well, we should do SOMETHING at least, even Dota 1 "wiki" has 3D hero models e.g. http://www.playdota.com/heroes/butcher --Phoenixfire2001 (talk) 17:09, 3 February 2014 (UTC)
 * We need to figure out the goals of these little animations before deciding on the best medium to display them - what information do they intend to convey, and is this information strictly necessary for the Wiki, or is this just eye-candy?
 * There's also an overhead consideration. If we start adding these to the Wiki then we need to commit to adding them for every new hero, and updating them every time a texture, model, or the (idle?) animation for heroes change.  If for some reason you, Phoenixfire2001, decide to leave the Wiki - there will be nobody equipped or perhaps willing to take over this work.
 * My personal opinion is that these images are not necessary, they are simply eye-candy, and the overhead necessary in maintaining them essentially makes them not worth having on the Wiki. I welcome you to convince me otherwise though - my opinion certainly isn't a final "yes/no" decision by any means. - RJ  17:44, 3 February 2014 (UTC)
 * I feel that the gifs would be a kinda nice start, but ultimately I like rotateable models à la http://wiki.teamfortress.com/wiki/Soldier a LOT better. Unfortunately I don't know jack shit about how one would implement such a thing. The effort in keeping them updated, however, should be minimal, since model changes don't happen that often and we only have 5 more heroes to go for now. --Phoenixfire2001 (talk) 17:51, 3 February 2014 (UTC)


 * Well, I spent some hours reading into the method how TF2wiki did it, tried out their script with HLMV, but unfortunately things aren't working out. To simplify as much as I can:
 * -The TF2 script opens up HLMV, opens model, screenshots it, closes HLMV, manipulates a registry value to rotate the model, re-opens HLMV, etc.
 * -The way Dota models work is that you need the base model (which is like, half a torso) and then attach a whole bunch of 'weapons' which are actually the limbs to complete the model. These limbs are lost when closing HLMV.
 * That means that the programmed method is completely unviable to generate the needed rotation-pictures for 3D mode. The only method I can imagine is sending a mouse-drag event into HLMV to "manually" rotate the model and then periodically taking screenshots with this workaround - however I don't know python and after struggling to find out how to do a simple mouse drag for over an hour, I just abandoned it.
 * ->Unless someone who knows python re-programs the entire script for Dota 2, we won't be able to make those pictures needed for that 3D mode implemented on TF2w. --Phoenixfire2001 (talk) 22:55, 3 February 2014 (UTC)
 * Loaded weapons can be stored through the registry as well. Thing is, the HLMV method results in flawed renders for Dota 2 models. It's another reason why maintaining them would be way too much of a hassle. The fact that Playdota has them for WC3 models isn't enough for me to warrant their use on this wiki. Vi3trice (talk) 23:07, 3 February 2014 (UTC)
 * What about a simple still image of the hero model though? It seems rather odd that we don't have the hero's model ANYWHERE on a hero's page. We have (often differing/outdated) concept art(s), a portrait, even pictures of a hero's summons and "abnormal forms" such as supernova - but not just a simple standard picture of the hero. Don't you agree this is weird?; ...any ways to obtain those with neutral background and posing? Was HLMV used to get pictures of the creeps and summons or something else? --Phoenixfire2001 (talk) 23:33, 3 February 2014 (UTC)
 * Through the Dota 2 HLMV, yes. The last time someone tried to have still shots of heroes, the only thing available was the CSGO HLMV. Having one per hero would be nice, but can't really be put alongside the portrait since you can't load particle effects. The galleries used to have a shot of the hero model, but were removed since they were subpar. Vi3trice (talk) 00:09, 4 February 2014 (UTC)
 * Hmm......screenshots from the armory loadout without any cosmetics could work. They have a fitting background, a nice little platter for them to stand on and particle effects are rendered. Idk if it's possible to force AntiAliasing into that somehow, too. --Phoenixfire2001 (talk) 00:54, 4 February 2014 (UTC)