Timbersaw/Counters

Bad against...

 * shuts down Timbersaw completely, negating his mobility and preventing him from doing any damage. It also breaks Reactive Armor's passive bonuses.
 * can stun Timbersaw several times in a fight, potentially interrupting Timber Chain.


 * prevents usage of Timber Chain.
 * Timbersaw is vulnerable to magical burst damage, which Ember provides with and.
 * Timbersaw's skills mostly deal pure damage, thus they cannot remove Flame Guard.


 * is similar to a long duration silence, making Timbersaw useless in team fights, or forcing him to adapt his build.
 * negates Timbersaw's burst damage.
 * provides magical damage and lock down, and is effective against both Reactive Armor and Timber Chain.
 * In conjunction with 's magical damage, can destroy Timbersaw before he has time to react, and creates a large obstacle that obstruct's Timber Chain's mobility.


 * can prevent Timbersaw from using both Timber Chain and Chakram due to the frequent stuns interrupting the lengthy cast animations as well as stopping him mid-chain. This can negate Timbersaw's attempts to escape or dole out extra spell damage.


 * is a potent magic damage nuke in the early game. While it can be often predicted and avoided, it is still a pain for Timbersaw to deal with during the laning stage.
 * is easily one of the best spells for dealing with Timbersaw, as it will often cause Timbersaw to quickly run out of mana and be stunned when using Timber Chain.


 * effectively negates Timbersaw's large HP pool as well as HP regen.
 * together with helps Necrophos and his teammates survive from Timbersaw's burst damage.
 * As a tanky hero that stays in the middle of teamfights, Timbersaw is an easy target for.


 * deals constant pure damage, which bypasses Timbersaw's Reactive Armor.
 * can hit targets inside, which helps Outworld Devourer finish off Timbersaw before he escapes with Timber Chain. The damage can also destroy Timbersaw with enough intelligence stacks.


 * can punish Timbersaw, as Timbersaw is a spell-caster with low cooldowns. Furthermore, TImbersaw usually appears in the midst of battle, placing himself in range of 's Mana Flares.
 * Timbersaw has no stuns or silence to stop . Since all of Pugna's Spells is magical, the damage could be devastating to Timbersaw, especially when combined with


 * Skywrath Mage's long range and low cooldown magic damage spells can easily harass Timbersaw out of lane.
 * is not only a long lasting silence, (one of Timbersaw's biggest weaknesses) but it also makes him even more vulnerable to magical burst damage.


 * deals repeated stacks of damage to Timbersaw because he relies on constantly using his abilities.
 * deals pure damage and when cast manually, nearby creeps will not attack silencer, making it an effective harassment tool.
 * Although takes a while to trigger, it will break Timbersaw's ability combo and can be used to silence him.
 * will silence Timberaw no matter where he is or where you are. This can be used to help allies get a kill or prevent Timbersaw from killing someone.


 * makes Storm Spirit a target difficult to chase, even for a hero as mobile as Timbersaw.
 * The magical damage from and, together with Storm Spirit's high mobility, allows Storm Spirit to jump on Timbersaw and burst him down.


 * Zeus deals enormous amounts of magic damage, being one of the best heroes to burst down Timbersaw early in the game.
 * 's mini-stun can stop Timbersaw's from escaping a fight with Timber Chain.
 * Timbersaws tend to build health increasing items, making Zeus' deal huge amounts of damage.

Others

 * In general, Timbersaw struggles against highly mobile heroes that can avoid his abilities:, , and others.
 * Timbersaw has a difficult time against magic or pure damage dealers that can't be avoided, such as, , , and others.
 * Skills that counter Timbersaw's mobility can also be pretty useful against him such as and.
 * Timbersaw needs to spam his skills to stay effective. Any kind of silence, such as, , , and many others are extremely effective against him unless he itemizes for countering them.

Items

 * 's silence negates Timbersaw's mobility and damage.
 * is a good pickup for carries, as none of his spells go through Avatar.
 * is an effective way of silencing Timbersaw, as its cast time is instantaneous and difficult to be reacted against.
 * drains Timbersaw's mana, cancelling out his mobility.
 * breaks Reactive Armor's passive bonuses, preventing Timbersaw from building up stacks.
 * 's mana burn makes Timbersaw run out of fuel relatively quickly, but can also make him accidentally kill himself from the Necronomicon Warrior's Last Will.

Good against...

 * Spiderlings deal almost no damage against Reactive armor. They also die quickly from Timbersaw's AoE abilities.
 * Broodmother has no mobility ability except the movement speed buff from, allowing Timbersaw to easily escape her with Timber Chain.


 * Reactive Armor is helps Timbersaw to endure the damage from and.
 * Timbersaw's large amount of pure damage AoE nukes clears Chaos Knight's s quickly, drastically reducing his damage.


 * Timbersaw's skills are mostly pure damage, meaning Meepo's innate magic resistance is nearly worthless.
 * Because multiple Meepos tend to clump up, they present an easy target for Timbersaw's many AoE abilities.


 * Timbersaw can easily cut down trees from, making it very difficult for Nature's Prophet to teleport away or trap enemies.
 * Reactive Armor negates most of the damage of Nature's Prophet's treants, and Timbersaw can often use it to heal himself.


 * Reactive Armor helps Timbersaw sustain harassment from, as well as ganking attempts.
 * Phantom Assassin is a hero with moderate HP pool, and usually appears in the front line of battle. Because her does nothing against spells, she is vulnerable to Timbersaw's skills.
 * On the other hand, Phantom Assassin can dodge Timbersaw's spells with with good timing. Also she can focus down squishy support first, then fire back on Timbersaw.


 * Timbersaw can use Chakram as a scouting tool to find Slark if he tries to into the trees.
 * None of Timbersaw's abilities require a target to be cast, allowing him to hit Slark inside.
 * Reactive Armor can be effective protection against a Slark who attacks quickly, since the strong armor and health regen cannot be stolen by.
 * Timber Chain breaks 's leash. It also makes Timbersaw very mobile, meaning he is among they very few heroes who can actually give chase to a fleeing Slark.


 * Timbersaw can use his plethora of tree cutting abilitiesto level entire sections of the forest, making hiding in the trees more difficult for Treant Protector and his team.
 * Timbersaw can easily cut down Treant Protector's once his team has detection. He may even do it unknowingly due to the sheer destructive and chaotic nature of his abilities.


 * Timbersaw can easily cut down the tree where Monkey King is standing on, getting him stunned for 4 seconds.
 * Timbersaw's Reactive Armor helps him resist Monkey King's, and 's extra damage.
 * Timbersaw can use Timber Chain to easily escape and 's slow.

Others

 * Whirling Death's primary attribute reduction is extremely potent against strength heroes, as it will reduce their maximum health for a considerable duration, and can even stack with itself.
 * Reactive Armor makes Timbersaw very effective against heroes that control a lot of units, such as, and.
 * Timbersaw's ability to destroy trees can be a serious problem for some heroes that use them, as either a way of enhancing their spells like, or heroes that tend to hide inside of them like and.

Works well with...

 * Bounty Hunter's scouting abilities helps Timbersaw avoid and prepare for ganks.
 * can enrich Timbersaw in the early to mid-game, when his ganking and fighting potential is high.


 * Crystal Maiden's abilities slow enemies and helps Timbersaw land his abilities.
 * is one of the best abilities to set up an easy kill if Timbersaw is around.
 * helps meet Timbersaw's mana demands early on, making his laning stage much easier.


 * Chakram's slow keeps enemies inside Enigma's longer.
 * A on a few enemies followed by Timbersaw's combo usually spells a clean team wipe.


 * is an excellent ability for clustering and setting up the enemy team for a Timbersaw burst combo.


 * Chakram's slow makes it easier for to hit enemies.
 * Chakram can deal a huge amount of damage if used on enemies trapped inside.

Others

 * Timbersaw really likes it when his enemies are stunned or ensnared, as that makes Chakram's damage over time more effective and landing his combo much more easy. Heroes like, , , and are very useful.
 * Timbersaw uses a lot of mana throughout the whole game, so heroes and items that provide him mana are appreciated. help a lot, and heroes like  and  makes Timbersaw's early game much easier.
 * and can cover one of Timbersaw's biggest weakness of being vulnerable to strong magic damage and disables, potentially making him a nearly unstoppable monster in a teamfight.

Works poorly with...

 * is negated in effectiveness and can risk stunning because of 's tree-destroying spells.


 * Use of and  become much more limited because of 's tree-destroying spells.

List of heroes that counter Timbersaw, and list of heroes that work well with Timbersaw.