Talk:Creeps

Why is the Centaur Camp listed under Medium and under Large Creep camps? -derFreiBierFred 14th May 2012

Is there more information on Neutral Creep Aggro? It stays for 7 seconds, but how about line of sight? At what point do Lane Creeps attack neutrals? I did a little testing and was really confused. As a batrider on sentinel it was sometimes enough to aggro the small camp and just walk to midlane to have the midlane creeps attack the neutrals, sometimes they will not. I dont see a pattern.

Go nuts. http://imgur.com/h4nZNC5,wlIdqfC,iH6sTNE,Exex6Be,PeYIL7k#0

Needs a section for summoned units
So we can have all non-hero units on one page. Also the spirit bear, warlock's golem, visage birds and primal split spirits need their own category under summoned units, because of their higher status (valve calls them "creep-heroes").Bu3ny (talk) 13:14, 2 November 2014 (UTC)
 * To make their own categories, need create their own articles. Easy way just make table with this summoned units and their stats. Medoke  16:32, 2 November 2014 (UTC)

6.84 gold changes
The gold given by lane creeps were changed in 6.84, which has not been changed here. However, to the best of my knowledge the jungle creeps gold changes have been added, and the balance changelog includes all the changes except for the gold changes. From the patch notes: Melee lane creep bounty reduced from 43 to 40 (-7%), Range lane creep bounty reduced from 48 to 45 (-6.25%)

I do not know the ranges.

About Mechanics
"Lane creeps spawn behind their team's barracks if they're still standing, or from the top of the ramps leading into their team's base if they have been destroyed (except for offlane [Dire's bottom lane and Radiant's top lane]), every 30 seconds. " What is "they"? Is there a spawn location difference between before the barracks is destoyed and after? I test 3 times, and it seems there is no effect about this. Elite stay (talk) 11:36, 22 December 2015 (UTC)

Neutral creeps
Need a new map for 6.86. Elite stay (talk) 17:24, 22 December 2015 (UTC)

Attack animation of lane creeps
Are there any sources on the attack point and backswing of normal/super/mega melee, ranged and siege creeps? Molldust (talk) 08:52, 25 February 2016 (UTC)


 * Melee attack point is 0.467, ranged is 0.5. Backswing is unknown for every unit, as it does not follow the same mechanics of DotA1, where backswing is a set number. Acording to DotA1, backswing should be 0.533 for melee, 0.67 for ranged.  Bu3ny  (talk) 11:56, 25 February 2016 (UTC)