Luna/Guide

General

 * Luna is usually played in the safe lane, with a support. She has no means of escaping ganks, so be careful.
 * Luna can be played solo in the offlane, but this is risky due to her fragility and short attack range.
 * Solo laning Luna is usually done to give her a level and gold advantage early on, because Luna snowballs well once she has enough points in Moon Glaives to farm quickly.
 * A very odd trait for a hard carry is that Luna gains significant killing power with a level advantage because of Lucent Beam, and by extension Eclipse.
 * Luna is an extremely potent pusher, especially when attacking barracks, as her Moon Glaives will hit multiple buildings with each attack.
 * Because of this, Luna should be present as often as possible to take down towers with her team.
 * Any source of Lifesteal greatly boosts Luna's survivability in the late game.
 * Creep stacking is very useful for Luna. Ask an ally to start stacking for you early on.
 * Tips needed.


 * Lucent Beam's cast range is gigantic. Use it to pick off fleeing heroes.
 * Lucent Beam mini-stuns. Use to interrupt teleporting and channeling heroes.
 * Lucent Beam has a low cooldown, but should not be spammed too often due to Luna's mediocre mana pool.
 * From level 2 on, Lucent Beam can effectively be used to harass enemies out of the lane.
 * Use Lucent Beam after Eclipse to keep the target inside Eclipse's radius a little longer.
 * Tips needed.


 * Early points in Moon Glaive will push the lane, and is usually not recommended until the laning phase has concluded.
 * Moon Glaives is what allows Luna to clear creeps and demolish buildings extremely quickly.
 * Moon Glaive has no effect on lone enemies.. Try to keep at least two creeps alive when farming a camp.
 * Can be used to attack targets up to 830 range away, for example getting a last hit to a fleeing enemy by attacking a tower.
 * Tips needed.


 * Lunar Blessing's damage bonus makes a big difference in the early game, when a few autoattacks from Luna's teammates can kill a weaker enemy.
 * Put one point in Lunar Blessing before the first night, as it will provide Luna with its bonus night vision.
 * A point or two in Lunar Blessing helps Luna score last hits.
 * Lunar Blessing is best maxed early in a 5-man strategy when the bonus damage is still relatively high compared to the base damage.
 * Tips needed.


 * Eclipse has a very long cooldown. Use wisely.
 * Always underestimate, not overestimate Eclipse's range.
 * Eclipse is most powerful in the early to mid game, and should be taken advantage of.
 * Because of this, Eclipse can be considered an early game ganking ability.
 * While a full Eclipse deals tremendous damage, experienced enemies will usually save their escape mechanisms precisely to avoid this.
 * Disables, slows,, and movement abilities like will allow enemies to move out of Eclipse's range.
 * In the late game, Eclipse deals less damage, as many heroes will have.
 * Use Eclipse in narrow or confined spaces to make sure enemies don't move out of its radius.
 * Use Eclipse near a single enemy to deal heavy damage.
 * A level one Eclipse will usually kill a solitary target during the early game.
 * With, Eclipse can be cast at global range.
 * Use upgraded Eclipse on your team's initiator to deal more damage. This keeps Luna out of harm's way while still doing damage with Eclipse.
 * Use upgraded Eclipse defend or push towers.
 * Use upgraded Eclipse on an invisible ally and let them wreak havoc for you.
 * Tips needed.

Items
Starting Items:
 * es give some good starting attributes, and can be built into at a later time.
 * can be built into a variety of early game items for Luna, including, , or.
 * give Luna some starting health regeneration, allowing her to trade hits with enemies in lane.
 * allows Luna regenerate almost her entire health pool in the early game.

Early Game:
 * helps Luna survive against heroes that constantly cast spells.
 * are core on any hero for extra move speed in order to chase and to escape.
 * gives Luna a bit of damage, mana regeneration, and other attributes that are helpful throughout the early and mid-game.

Core Items:
 * is good on most heroes in order to get some bonus burst health as well as bonus stats.
 * are the boots of choice for Luna, their attributes and attack speed are helpful throughout the game.
 * allows Luna to stack and kill Ancient creeps. She also benefits from the lifesteal in order to live throughout teamfights. It can also be built into later in the game.
 * helps Luna's damage and survivability with Magic Immunity and Strength if the enemy team mainly uses magic damage.
 * is helpful to quickly enter fights from across the map.
 * is amongst the most cost-effective items in the game, providing 14 strength and agility at a very reasonable price. The range increase is particularly nice on Luna since her own range is poor (unlike on whom the +140 range is proportionally worse) and she has no mobility tools to help her get in reach of enemies (like 's ) except her high movement speed. It can also be upgraded into  for a tiny bit of extra stats and an interesting active.

Situational Items:
 * gives Luna some much needed survivability, giving Luna enough health to live through immense amounts of burst damage in fights.
 * is almost a core item on Luna giving her damage, health, and bonus move speed. 's illusions also get Moon Glaive.
 * is great mixtures of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion. 's active flutter also can help chase enemy heroes at the end of a fight.
 * is an expensive, but also a good item in case Luna must face with a lot of single targeted heroes who have single targeted abilities that ignore Magic Immunity, then it is recommended for Luna to go for Spellblock instead for Magic Immunity.
 * can grant Luna a critical escape. Eclipse also continues to work when Luna is invisible, allowing you to chase down enemy heroes with bonus move speed and invisibility.
 * 's damage makes Luna's glaives more damage, and is a great counter to enemies with evasion.
 * increases the max single target damage of Eclipse. Some interesting plays can also be made by putting Eclipse on an initiator as well.
 * combined with Black King Bar gives more endurance against most magical damage nukers and in some cases can block a strong single-targeted spell that ignores Black King Bar.
 * provides great stats all around and the slow effect fully stacks with the lifesteal from your or.
 * is a risky pick on a fragile hero like Luna, but it will help her farm the jungle at an outstanding speed.