Death Prophet

Krobelus the Death Prophet is a ranged intelligence Hero who excels at pushing lanes. Like other casters, her abilities allow her to be less item dependent during the early game. As she learns Exorcism, Death Prophet can deal a huge amount of damage to towers and lone heroes alike, while healing at the end of the duration. Despite being a caster, Death Prophet has a relatively high Strength compared to other intelligence Heroes and she is mostly built as a tank. Her passive ability, Witchcraft, both grants her bonus movement speed and an increase her other abilities' effectiveness, making her a formidable ganker as well.

Recommended items
Starting: Multiple Clarity Potions will better enable you to harass with Crypt Swarm. A Mantle and Branches will give you some extra stats. Early game: Magic Stick and Talisman will provide you with additional mana and stats. Boots of Speed, combined with Witchcraft, makes you highly mobile. Core: Phase Boots will render you extremely fast and Bloodstone will provide you with mana and durability to stay alive in encounters. Similar to Necrolyte, Krobelus should strive above all else to remain alive in encounters for as long as possible. Like Necrolyte her damage is gradual. Phase Boots also allow her to ignore unit collision, which is a factor in clashes for her. Situational: These items should be chosen based on the composition of both teams, but any item that improves Krobelus' durability is useful. Unmentioned item: Medallion of Courage is an excellent item for Death Prophet. Every stat of this item is useful for her: The mana regeneration to cast her spells a little bit more, the armor gain for her own durability and the active ability to enhance her ultimate's damage. Shadow Blade can also be very effective on Krobelus, since you can turn invisible after using Exorcism. But a Sentry Ward, Dust of Appearance or Gem of True Sight can counter it easily, so be stealthy as possible. Ghost Scepter is also a viable item choice as it establishes a greater rate of survival, especially if the opposing teams possesses strong physical damage. }}
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Tips

 * Crypt Swarm is always maxed first, followed by Witchcraft; as Witchcraft greatly reduces the mana cost of Crypt Swarm as well as alleviating Krobelus' very low base movement speed. Maxing Witchcraft early also enhances Exorcism, which is a useful ability at all stages of the game.
 * Always remember Exorcism's damage is physical, and as such Armor reduction increases its damage. Inversely, it is a waste of the spell to focus it on high-armor targets. Most heroes' armor will increase throughout the game to the point where Exorcism's damage becomes diminished, although its damage is not inconsiderable even against targets with very high armor.
 * Put a single point in Silence early, as 3 seconds of silence is well worth the 80 mana it will cost you.
 * In a large clash, Krobelus should be swooping around silencing and nuking enemy supports while eroding their health with Exorcism. Carries almost unfailingly have higher armor than supports, so her damage potential is highest when she focuses on them.
 * Despite her abysmal base movement speed, with Witchcraft and Phase Boots Krobelus moves extremely fast and can often avoid damage simply by being faster than her aggressor. An Eul's Scepter of Divinity is also common pickup on her and will increase her movement speed to phenomenal levels.
 * Use Exorcism as early as is practically possible for clashes, as the sooner it is cast the sooner her spirits will return and heal her. Her spirits will easily harvest enough life to restore her HP entirely, and the conclusion of her ultimate can save Krobelus' life; as well as severely endanger the lives of her adversaries as she returns to battle with full health.

Trivia

 * At some point, she, along with Wisp and  Silencer, had her costume and ability color palettes changed. Before, Death Prophet's garments and skill icons were more purple in color.