Skeleton King/Changelogs

Version history
6.79
 * Increased base intelligence from 13 to 18.
 * now also works fully for ranged allied units, instead of being melee only.
 * Removed the active component from.
 * Increased slow from 30% to 50%.
 * Increased slow radius from 700 to 900.
 * Increased slow radius from 700 to 900.

6.78
 * Added an active component to :
 * Mortal Strike (Skeleton King) icon.png Mortal Strike:
 * Passively gives Skeleton King a chance to land a critical strike. Can be cast to temporarily steal health from a target enemy hero. When the active is used, the critical strike is temporarily disabled for the drain duration.
 * Passive crit chance: 15%
 * Passive crit damage: 125%/175%/225%/275%
 * Max health drained: 20% (HP Removal, not lethal)
 * Drain duration: 7
 * Cast Range: 550
 * Cooldown: 25
 * Mana cost: 30
 * Note: This does not affect the target's or Skeleton King's maximum health, just temporarily drains health based on the target's maximum health and then returns it.


 * Now also slows attack speed for 30.
 * Now applies the slow upon start of the reincarnation, instead of end.
 * Now applies the slow upon start of the reincarnation, instead of end.

6.75
 * Increased slow from 15% to 20%.

6.73
 * Increased slow duration from 3 to 4.
 * Reduced cooldown from 300/220/140 to 260/160/60.
 * Reduced cooldown from 300/220/140 to 260/160/60.

6.72d
 * Undid melee hero collision change from 6.72c

6.72c
 * Melee hero collision size now reduced from 24 to 12.

6.72
 * Now applies a 30% movement speed slow for 3 seconds within a 700 radius upon respawning (places a debuff).
 * Reduced delay from 5/4.5/4 to 3.
 * Reduced delay from 5/4.5/4 to 3.

6.69
 * Reworked damage:
 * Old
 * Deals 30/45/60/75 damage in 1 second intervals over 4 seconds (total damage: 130/180/240/300)


 * New
 * Deals 50/100/150/200 damage on impact, followed by 15/30/40/50 damage per second, starting right after the stun wears off for 2 seconds (total damage: 80/160/230/300)


 * Now shows its remaining cooldown on the scoreboard.
 * Now always automatically selects Skeleton King for the player after reincarnating.
 * Now always automatically selects Skeleton King for the player after reincarnating.

6.68
 * Reworked
 * Old :
 * Throws a firy projectile at a target, damaging and stunning it.
 * Damage: 100/150/200/250
 * Stun Duration: 2
 * Cooldown: 8
 * Mana cost: 140


 * New :
 * Throws a firy projectile at the target, stunning it on impact, dealing damage over time and slowing it for a shor while.
 * Damage over time: 30/45/60/75
 * Stun Duration: 2
 * Movement speed slow: 15%
 * Slow Duration: 2
 * Cooldown: 8
 * Mana cost: 140
 * Note: The damage over time is dealt for 4 seconds (total damage: 130/180/240/300). First stuns the target for 2 seconds, then slows it for 2 seconds.


 * Increased lifesteal from 10%/16%/22%/28% to 15%/20%/25%/30%.
 * Increased mana cost from 100 to 140.

6.67
 * Increased radius from 600 to 900.
 * Reduced mana cost from 100/150/200 to 100 on each level.

6.64
 * Increased lifesteal from 5%/10%/15%/20% to 10%/16%/22%/28%.

6.46b
 * Reduced cast animation from 0.51 to 0.35.

6.35
 * Inreased base armor from 0 to 1 (total armor is now 2.82).
 * Reduced cooldown from 300/240/190 to 300/220/140.

6.20
 * Reduced damage from 125/175/225/300 to 100/150/200/250.

6.16
 * Reduced mana cost from 100/200/300 to 100/150/200.

6.12b
 * Increased crit damage from 130%/170%/210%/250% to 125%/175%/225%/275%.
 * Rescaled mana cost from 150/200/250 to 100/200/300.

6.12
 * Reduced lifesteal from 10%/15%/20%/25% to 5%/10%/15%/20%.
 * Reduced crit damage from 125%/175%/225%/275% to 130%/170%/210%/250%.
 * Increased mana cost from 100 to 150/200/250.

6.10
 * Increased mana cost from 0 to 100.

6.05
 * Reduced crit damage from 150%/200%/250%/300% to 125%/175%/225%/275%.

6.01
 * Reduced attack point from 1 to 0.56 (previous number is estimated)

Update history
December 10, 2013 Patch
 * : Removed for pressing ceremonial reasons.
 * Later replaced with.

June 14, 2013 Patch
 * Added sound effects.

June 05, 2013 Patch
 * Fixed a bug with 's and.
 * sound added.

November 30, 2012 Patch
 * Pseudo Random chances are now enabled for these abilities:
 * 's
 * 's
 * 's
 * 's 's critical strike
 * 's
 * 's
 * 's
 * 's 's critical strike
 * 's

February 16, 2012 Patch
 * Added injured animations for.
 * Added chase animations for.

December 16, 2011 Patch
 * Buying an item while dead no longer puts it in the main inventory. Fixes an exploit of buying items while dead with Aegis or as and respawning with the item.

November 17, 2011 Patch
 * Added more movement lines for, , , , , , , , , and.

November 03, 2011 Patch
 * Fixed loss of vision while reincarnating.

October 27, 2011 Patch
 * Fixed Aegis not working on him once he levels up.
 * Fixed on mechanical units.
 * Fixed on denies.
 * Enabled, and  in Captain's Mode.

October 20, 2011 Patch
 * Added, and !

July 01, 2011 Patch
 * Fixed to trigger first if he also has Aegis.

June 10, 2011 Patch
 * Fixed bug that could result in invisible and s.

January 18, 2011 Patch
 * Characters with a 0.4 turn rate such as and  now turn around faster.