Version 6.78

Gameplay

 * Captain's Mode bans changed from 2/3 to 2/2/1
 * Captain's Mode picks changed from 3/2 to 2/2/1
 * Adjusted ban/pick/reserve times Captain's Mode.


 * Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
 * 4 hero XP bonus changed from 15+6* Level to 20+5* level.
 * 5 hero XP bonus changed from 10+5* Level to 15+4* level.
 * Level 11 XP requirements reduced from 6500 to 6000.
 * Level 12 XP requirements increased from 7700 to 8200.
 * Gold for ending a spree changed from 50->400 (3x->10x) to 75->600.
 * Buy back cooldown increased from 5 to 6 minutes.
 * Level 1 and Level 2 towers armor increased from 18 to 20.
 * Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
 * Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way.
 * Backdoor protection now also reduces incoming damage by 25%
 * Siege units HP increased from 500 to 550.
 * Repicking a randomed hero now re-adds the hero to the pool.
 * Swapping a hero that you randomed now costs you 100 gold.

Balance changes
Axe
 * cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4.

Ancient Apparition
 * cooldown decreased from 6 to 5.
 * Base AoE increased from 225 to 275.
 * Added (Duration increased from 8/9/10 to 17)
 * Added (Duration increased from 8/9/10 to 17)

Batrider
 * Vision decreased from 1800/800 to 1400/800.
 * mana cost increased from 80/100/120/140 to 140.

Beastmaster
 * 's Greater Hawk invisibility fade time decreased from 5 to 4.

Bloodseeker
 * now gives you bonus 3/4/5/6 armor when active.
 * dispels the target before applying its buff.
 * damage is now HP removal.

Bounty Hunter
 * mana cost from 70/60/50 to 50.

Brewmaster
 * Aghanim's units now gain the current level of.
 * Fire Spirit no longer upgrades damage with.

Bristleback
 * hit memory increased from 10 to 14 seconds.

Broodmother
 * miss chance from 10/20/30/40% to 30/40/50/60%
 * unit count increased from 1/2/3/3 to 1/2/3/4.

Clinkz
 * cooldown decreased from 60/50/40/30 to 45/40/35/30.

Clockwerk
 * no longer knock back magic immune units.

Crystal Maiden
 * mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5.
 * Explosion AoE increased from 215 to 230.
 * Aghanim's Scepter icon.png Aghanim's Scepter attack speed reduction aura increased from -20 to -50.
 * Aghanim's Scepter icon.png Aghanim's Scepter attack speed reduction aura increased from -20 to -50.

Dark Seer
 * cooldown increased from 22 to 24.

Dazzle
 * target count increased from 3/3/4/5 to 3/4/5/6.
 * can now be cast on magic immune allies.

Death Prophet
 * Movement speed decreased from 285 to 280.
 * AoE increased from 200/275/350/350 to 350.
 * move speed bonus increased from 4/8/12/16% to 5/10/15/20%

Disruptor
 * Changed from 3 strikes over 4 seconds to 4 strikes over 6 seconds.
 * Damage per strike decreased from 50/75/100/125 to 40/60/80/100.
 * AoE increased from 200 to 240.
 * AoE increased from 200 to 240.

Doom
 * Now disables, , , , and.
 * Aghanim's Scepter icon.png Aghanim's Scepter upgrade duration reworked (Duration doesn't count down while near Doom)
 * Aghanim's Scepter icon.png Aghanim's Scepter upgrade duration reworked (Duration doesn't count down while near Doom)

Dragon Knight
 * Corrosive Breath passive from Level 1 now carries over to Level 2

Drow Ranger
 * increased from 14/18/22/26% to 16/20/24/28%

Earthshaker
 * Turn rate improved from 0.4 to 0.6.
 * range increased from 1200 to 1300.
 * now considers illusions as heroes.

Elder Titan
 * vision type from Flying to Ground.
 * aura increased from 20/40/60/80% to 25/50/75/100%

Enchantress
 * 's bonus attack range increased from 165 to 190.

Enigma
 * scaling reworked (Now 3 ticks with 0.25/0.5/0.75/1 sec stun and 75/120/165/210 damage)

Gyrocopter
 * cooldown increased from 20 to 30.

Huskar
 * Base Strength increased by 3.
 * DPS increased from 4/8/12/16 to 5/10/15/20.
 * HP cost increased from 35/30/25% to 40/35/30%
 * Reworked (Now has 4/5/6/7% magic resistance and 8/12/16/20 attack speed per stack)
 * Removed from Captain's Mode.

Invoker
 * mana cost decreased from 100 to 75.
 * Slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50.
 * Cooldown decreased from 60 to 35.
 * damage rescaled from 70+(Wex+Quas)*20 to 70+(2* Wex+Quas)*15
 * damage rescaled from 70+(Wex+Quas)*20 to 70+(2* Wex+Quas)*15

Io
 * no longer provide vision, except temporarily when they collide with an enemy hero.
 * hp/mp cost increased from 3.5% to 4.5%

Juggernaut
 * no longer jumps on Tombestone Zombies.

Keeper of the Light
 * Base Strength decreased by 2.

Kunkka
 * damage increased from 300/400/500 to 350/450/550.
 * Mana cost decreased from 80/90/100/110 to 80.
 * Vision changed from 1000 flying to 400 ground vision.
 * Vision changed from 1000 flying to 400 ground vision.

Lich
 * bounce count increased from 7 to 10.

Lifestealer
 * cast range decreased from 600 to 200/300/400/500.

Lina
 * Attack range increased from 625 to 635.

Lion
 * break and cast range improved by 100 (750/1100 -> 850/1200)
 * Aghanim's Scepter icon.png Aghanim's Scepter cooldown decreased from 160/100/40 to 100/60/20.

Lone Druid
 * Spirit Bear now has its HP drained by Armlet when active.
 * Spirit Bear bounty increased from 100 to 300.

Lycan
 * Armor increased by 1 ( total armor is still the same as before)

Magnus
 * damage decreased from 150/225/300 to 50/125/200.

Medusa
 * Reworked:
 * Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.
 * Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.
 * View Angle Spread: 85
 * Gaze Duration: 6 seconds
 * Stone Duration: 3 seconds
 * Bonus Physical Damage: 30/40/50%
 * AoE: 1000
 * Cooldown: 90
 * Mana cost: 200
 * Note: Kills illusions instead of petrifying them.
 * Removed from Captain's Mode.

Meepo
 * Innate magic resistance increased from 25% to 35%

Mirana
 * now deals up to 100 extra damage based on distance the arrow traveled.
 * cooldown decreased from 160/140/120 to 140/120/100.
 * will choose a new target for the second star if the first died before impact.

Morphling
 * Base attack time improved from 1.7 to 1.6.

Naga Siren
 * cooldown rescaled from 19/16/13/10 to 10.

Necrolyte
 * If a unit dies under its effect, it will be credited to Necrolyte.
 * Aghanim's Scepter icon.png Aghanim's Scepter causes buyback to be disabled on heroes it kills for that death.
 * Aghanim's Scepter icon.png Aghanim's Scepter causes buyback to be disabled on heroes it kills for that death.

Nyx Assassin
 * Drain and damage decreased from 5x Int to 3.5/4/4.5/5x
 * Mana cost rescaled from 130/120/110/100 to 100.
 * Mana cost rescaled from 130/120/110/100 to 100.

Night Stalker
 * attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)

Ogre Magi
 * DPS increased from 26/32/38/44 to 26/34/42/50.

Omniknight
 * Added  (Global and affects buildings)

Outworld Devourer
 * Movement speed increased from 310 to 315.

Phantom Assassin
 * level 4 evasion increased from 35% to 40%

Phantom Lancer
 * ,, and  illusions damage dealt decreased from 25% to 20%

Pudge
 * strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5.

Pugna
 * structure damage increased from 33% to 50%
 * can now target.

Razor
 * Duration increased from 20/25/30 to 30
 * Strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
 * movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
 * movement speed bonus increased from 3/6/9/12% to 4/8/12/16%

Riki
 * fade time decreased from 3/2.25/1.5 to 3/2/1.

Sand King
 * Invisibility fade delay when exiting improved from 0.3/0.6/0.9/1.5 to 1.5.
 * Now has a smoother damage interval (1->0.5, total damage is the same)
 * Now has a smoother damage interval (1->0.5, total damage is the same)

Shadow Demon
 * Base Intelligence decreased by 3.
 * no longer gives vision over the targets with the debuff.

Shadow Fiend
 * Slow rescaled from 15/20/25% to 20%
 * Damage reduction increased from 15/20/25% to 50%
 * Damage reduction increased from 15/20/25% to 50%

Shadow Shaman
 * Aghanim's Scepter icon.png Aghanim's Scepter damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130

Silencer
 * Now affects sleeping units.
 * Added (Increases duration by one and adds the current level of  to all units)
 * Added (Increases duration by one and adds the current level of  to all units)

Skeleton King
 * Slow now affects attack speed as well.
 * Slow happens immediately upon death rather than after reincarnating.
 * Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain)
 * Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain)

Slardar
 * damage type changed from magical to physical.
 * cooldown decreased from 40 to 28.

Sniper
 * AoE increased from 360 to 400.

Spirit Breaker
 * will now also its target.

Storm Spirit
 * cooldown decreased from 20 to 21/20/19/18.

Tidehunter
 * AoE rescaled from 825/925/1025 to 1025.

Timbersaw
 * Base Strength increased by 3.
 * Intelligence growth increased from 1.8 to 2.4.
 * Initial mana cost rescaled from 125/150/175 to 75/125/175.
 * Chakram move speed increased from 800 to 900.
 * Chakram move speed increased from 800 to 900.

Tiny
 * Cooldown decreased from 10 to 9.
 * You can now Toss units to Runes.
 * You can now Toss units to Runes.

Treant Protector
 * Slow increased from 24% to 28%
 * Healing effect no longer ends when the target dies.
 * Healing effect no longer ends when the target dies.

Troll Warlord
 * Cooldown increased from 20 to 30.
 * Duration decreased from 10 to 7.
 * Duration decreased from 10 to 7.

Tusk
 * cooldown decreased from 24 to 21.

Undying
 * cast range increased from 650 to 750.

Ursa
 * duration increased from 6 to 15.

Vengeful Spirit
 * Strength increased from 16 + 2.3 to 18 + 2.6.
 * cast range rescaled from 600/900/1200 to 650/925/1200.

Venomancer
 * duration increased from 6/7/8/9 to 6/8/10/12.

Viper
 * affects any damage source not just regular attacks.
 * is no longer removed by Dark Pact or Kraken Shell.

Witch Doctor
 * cast range rescaled from 300/350/400 to 400.
 * cast range increased from 400 to 525.

Items
Drum of Endurance Armlet of Mordiggian Assault Cuirass Black King Bar
 * Recipe cost increased from 750 to 800.
 * HP regen decreased from 8 to 7.
 * Positive armor aura is no longer prevented from stacking with other items.
 * Magic Immunity now has a 6th level of decrease.

Blade Mail
 * Armor increased from 5 to 6.
 * Damage Return cooldown decreased from 22 to 17.

Blink Dagger
 * Cooldown decreased from 14 to 12.

Bloodstone
 * Initial charges increased from 6 to 8.
 * Can be activated to instantly kill yourself (requires a ground target)

Bottle
 * While empty, causes couriers to move 30% slower.

Animal Courier
 * Courier no longer block neutral creeps from spawning.
 * Speed Burst reduced from 100% to 50% movement speed bonus (Still reaches max speed)

Dagon
 * Recipe cost decreased from 1300 to 1250.

Dust of Appearance
 * Now stacks in inventory.
 * Now slows heroes with an invisibility buff on them by 10%

Ethereal Blade
 * Self or ally cast duration increased to 4 seconds.

Eul's Scepter of Divinity
 * Movement speed bonus increased from 30 to 35.

Force Staff
 * Recipe cost decreased from 1000 to 900.

Gem of True Sight
 * Can no longer be destroyed.
 * Gold cost increased from 700 to 850.

Headdress
 * Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)

Linken's Sphere
 * Cooldown decreased from 20 to 17.

Medallion of Courage
 * Cast range increased from 800 to 1000.

Mekansm
 * Regeneration Aura AoE increased from 500 to 750 (now equal to active)

Buckler
 * Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active)

Necronomicon
 * Warrior and Archer armor type changed from Heavy to Hero (takes less damage from creeps)

Null Talisman
 * Recipe cost decreased from 145 to 135.

Observer Ward
 * Initial Stock now starts at 1 instead of 2 (max stock is still 2)

Quelling Blade
 * Can now target or  dealing 100 damage (wards have 200 hp)
 * Cast range increased from 100 to 350.

Radiance
 * Burn damage increased from 45 to 50.

Sange and Yasha
 * Minor changes to stats.

Sentry Ward
 * AoE decreased from 950 to 800.

Shadow Amulet
 * Fade time decreased from 2.6 to 2.4.

Shadow Blade
 * Damage decreased from 30 to 22.

Shiva's Guard
 * Aura AoE decreased from 1000 to the standard 900.
 * Attack Speed reduction increased from -30 to -40.

Desolator
 * Corruption armor reduction increased from 6 to 7.

Veil of Discord
 * Discord AoE increased from 550 to 600.