New Bloom Festival 2015



New Bloom Festival 2015 is an event that will last from February 12th to March 2nd, 2015. It celebrates the year of the Ram. This event features a new game mode, in which two teams battle it out with their respective Year Beasts.

Currency
Ability Points are the currency for this event. It is used to upgrade the Year Beast and cast abilities in-game.
 * Players are given a set maximum amount of Ability Points at the start of each Year Beast Brawl.
 * The maximum amount of points possible (Ability Points Pool) can be increased by various items.

Acquisition
 * At least one player on the team must own a Frost Avalanche in order to earn points from regular matches.

Daily Bonus
A bonus amount of Ability Points is added to the players' total each day.
 * February 13: 3500 → 8000 → 1500
 * February 14: 2100 → 4500
 * February 15: 4500 → 7200
 * February 16: 3200
 * February 17: 5500
 * February 18: 2900
 * February 19: 6600
 * February 20: 5100
 * February 21: 3200
 * February 22: 4800
 * February 23: 2600
 * February 24: 7700
 * February 25: 3400
 * February 26: 1700
 * February 27: 5700
 * February 28: 9500
 * March 1: 12200

Year Beast Brawl
Year Beast Brawl is a standard match with the addition of a semi-controllable Year Beast bot for both teams. Players select their heroes in the same way as Ranked All Pick. The Year Beast appears every five minutes, and selects a lane to attack. Matchmaking Rating is not affected by Year Beast Brawls.

Access

 * The Year Beast Brawl can only be joined during 20-minute windows that occur every 2-3 hours each day.
 * A countdown timer tells how much time is left before the game mode becomes available.

Commands
The Year Beast can be commanded to take certain actions by spending Ability Points. Active Abilities are automatically upgraded at the 10 and 20 minute marks, and can be used even when the Year Beast is dead.

Upgradedable Paths

 * The Year Beast can be upgraded at the 10 and 20 minutes mark with Ability Points.
 * There are three upgrade paths available.
 * Each player selects their own upgrade path for a total of five upgrades.
 * Multiple instances of the same upgrade path come with independent proc chances and cooldowns.
 * Players cannot control upgraded abilities. The Year Beast will use them automatically.

Tips

 * can increase the Year Beast's damage and damage taken with . This also heals the Year Beast when it gets kills/last hits.
 * can greatly increase the Year Beast's armor with and save Year Beast with.
 * can use to give Year Beast more attack speed and damage.
 * can increase the Year Beast's attack speed and survivability with and.
 * can use to increase the Year Beast's armor and slow enemies attacking it.
 * can make the Year Beast attacks do cleave damage with.
 * can kill the Year Beast quickly with.
 * can use to increase Year Beast's attack speed and movement speed.
 * can make the Year Beast magic immune with.
 * can steal the Year Beast's attack damage with.
 * can kill the Year Beast quickly with.
 * ,, and can benefit greatly the from Year Beast's level 3 Speed Aura, allowing them cast multiple abilities in a short amount of time.

Item Recycling
During the event, cosmetic items can be recycled in the Armory. Recycling ten items will grant 50 ability points and a Charm of the Crucible Jewel. The charm can be used to predict victories. Three consecutive victory predictions will award a Treasure of the Crucible Jewel, as well as a small chance of receiving an item. Making two incorrect predictions will grant one to three Charm Fragments.

Lore
''My master told me of the creature's first coming. It struck without warning, razing our first great city to the ground, slaughtering every warrior we had. And the next spring, it came back. And every spring since. We came to call it the Year Beast. And over time, we learned how to survive it. Then the heroes came, and we learned how to fight it. This year, we will not run from the Year Beast. No, this year, we will tame it!''

Unreleased/Removed Features
Trophies
 * These trophies were originally intended to reward the number of "New Bloom Levels" earned, but the feature was never implemented.