Crystal Maiden Announcer Pack

Welcome
50% chance, only for All Pick, Least Played, Limited Heroes and Mid Only
 * Dlc_cm_welcome_01.mp3 followup
 * Dlc_cm_welcome_02.mp3 followup
 * Dlc_cm_welcome_03.mp3 followup
 * Dlc_cm_welcome_04.mp3 followup
 * Dlc_cm_welcome_05.mp3 followup

Game mode
All Pick
 * Dlc_cm_type_all_pick_01.mp3 followup

All Random
 * Dlc_cm_type_all_random_01.mp3 followup

Captain's Draft
 * Dlc_cm_type_capt_draft_01.mp3 followup

Captain's Mode
 * Dlc_cm_type_capt_mode_01.mp3 followup

Deathmatch
 * Dlc_cm_type_death_match_01.mp3 followup

Least Played
 * Dlc_cm_type_least_played_01.mp3 followup

Mid Only
 * Dlc_cm_type_all_mid_01.mp3 followup

One vs One
 * Dlc_cm_choose_hero_02.mp3 followup

Random Draft
 * Dlc_cm_type_ran_draft_01.mp3 followup

Reverse Captain's Mode
 * Dlc_cm_type_rev_capt_01.mp3 followup

Single Draft
 * Dlc_cm_type_sing_draft_01.mp3 followup

Other Modes Limited Heroes and other possible future game modes
 * Dlc_cm_choose_hero_02.mp3 followup

Drafting
Picking
 * Dlc_cm_pick_yr_01.mp3 followup
 * Dlc_cm_pick_yr_02.mp3 followup
 * Dlc_cm_pick_yr_03.mp3 followup
 * Dlc_cm_pick_yr_04.mp3 followup
 * Dlc_cm_pick_enm_01.mp3
 * Dlc_cm_pick_enm_02.mp3
 * Dlc_cm_pick_enm_03.mp3
 * Dlc_cm_pick_enm_04.mp3
 * Dlc_cm_pick_rad_01.mp3
 * Dlc_cm_pick_dire_01.mp3

Banning
 * Dlc_cm_ban_yr_01.mp3
 * Dlc_cm_ban_yr_02.mp3
 * Dlc_cm_ban_yr_03.mp3
 * Dlc_cm_ban_yr_04.mp3
 * Dlc_cm_ban_enm_01.mp3
 * Dlc_cm_ban_enm_02.mp3
 * Dlc_cm_ban_enm_03.mp3
 * Dlc_cm_ban_enm_04.mp3
 * Dlc_cm_ban_enm_05.mp3
 * Dlc_cm_ban_enm_06.mp3
 * Dlc_cm_ban_rad_01.mp3
 * Dlc_cm_ban_rad_02.mp3
 * Dlc_cm_ban_dire_01.mp3
 * Dlc_cm_ban_dire_02.mp3

Time left to pick
 * Dlc_cm_count_pick_10_01.mp3
 * Dlc_cm_count_pick_05_01.mp3
 * Dlc_cm_time_reserve_01.mp3 followup

5% chance
 * Dlc_cm_time_reserve_02.mp3 followup

2% chance
 * Dlc_cm_count_pick_10_02.mp3
 * Dlc_cm_count_pick_05_02.mp3

Draft end
 * Dlc_cm_choose_hero_02.mp3

Picking specific heroes
50% chance
 * Dlc_cm_hero_selection_01.mp3

30% chance
 * Dlc_cm_hero_selection_lina_01.mp3

20% chance
 * Dlc_cm_hero_selection_04.mp3
 * Dlc_cm_hero_selection_02.mp3
 * Dlc_cm_hero_selection_03.mp3
 * Dlc_cm_hero_selection_07.mp3

5% chance
 * Dlc_cm_hero_selection_06.mp3
 * Dlc_cm_hero_selection_lina_02.mp3
 * Dlc_cm_hero_selection_08.mp3
 * Dlc_cm_hero_selection_09.mp3
 * Dlc_cm_hero_selection_10.mp3
 * Dlc_cm_hero_selection_15.mp3

1% chance
 * Dlc_cm_hero_selection_12.mp3
 * Dlc_cm_hero_selection_13.mp3
 * Dlc_cm_hero_selection_11.mp3

Beginning battle
Entering battle
 * Dlc_cm_prepare_01.mp3

Time before battle
 * Dlc_cm_count_battle_30.mp3
 * Dlc_cm_count_battle_10.mp3
 * Dlc_cm_battle_begins_02.mp3

Battle begins
 * Dlc_cm_battle_begins_01.mp3
 * Dlc_cm_battle_begins_03.mp3
 * Dlc_cm_battle_begins_04.mp3

Kills
First Blood
 * Dlc_cm_kill_1stblood_01.mp3

Double Kill
 * Dlc_cm_kill_double_01.mp3

Triple Kill
 * Dlc_cm_kill_triple_01.mp3

Ultra Kill
 * Dlc_cm_kill_ultra_01.mp3

Rampage
 * Dlc_cm_kill_rampage_01.mp3 followup

Killing Spree
 * Dlc_cm_kill_spree_01.mp3

Dominating
 * Dlc_cm_kill_dominate_01.mp3

Mega Kill
 * Dlc_cm_kill_mega_01.mp3

Unstoppable
 * Dlc_cm_kill_unstop_01.mp3

Wicked Sick
 * Dlc_cm_kill_wicked_01.mp3

15% chance, Dire only
 * Dlc_cm_kill_wicked_02.mp3
 * Dlc_cm_kill_wicked_02.mp3
 * Dlc_cm_kill_wicked_02.mp3

Monster Kill
 * Dlc_cm_kill_monster_01.mp3

Godlike
 * Dlc_cm_kill_godlike_01.mp3

Holy Shit
 * Dlc_cm_kill_holy_02.mp3

5% chance
 * Dlc_cm_kill_holy_01.mp3 followup

Ownage
 * Dlc_cm_kill_ownage_01.mp3

Team Wipe Your team 30% chance
 * Dlc_cm_kill_teamwipe_04.mp3
 * Dlc_cm_kill_teamwipe_05.mp3

Enemy team
 * Dlc_cm_kill_teamwipe_06.mp3 followup

For spectators Radiant wiped
 * Dlc_cm_kill_teamwipe_03.mp3 followup

Dire wiped
 * Dlc_cm_kill_teamwipe_01.mp3 followup

Everyone dead
 * Dlc_cm_kill_teamwipe_02.mp3

Respawning
5% chance
 * Dlc_cm_respawn_01.mp3
 * Dlc_cm_respawn_02.mp3
 * Dlc_cm_respawn_03.mp3

Periods with no action
3% chance, midgame and onwards
 * Dlc_cm_idle_01.mp3
 * Dlc_cm_idle_02.mp3
 * Dlc_cm_idle_03.mp3
 * Dlc_cm_idle_04.mp3
 * Dlc_cm_idle_05.mp3
 * Dlc_cm_idle_06.mp3
 * Dlc_cm_idle_07.mp3

Disconnecting/reconnecting
Disconnecting 50% chance
 * Dlc_cm_disconnect_01.mp3
 * Dlc_cm_disconnect_02.mp3
 * Dlc_cm_disconnect_03.mp3
 * Dlc_cm_disconnect_04.mp3
 * Dlc_cm_disconnect_05.mp3
 * Dlc_cm_disconnect_06.mp3

Reconnecting 50% chance
 * Dlc_cm_reconnect_01.mp3
 * Dlc_cm_reconnect_02.mp3

Quitting game 50% chance
 * Dlc_cm_quit_01.mp3
 * Dlc_cm_quit_02.mp3
 * Dlc_cm_quit_03.mp3
 * Dlc_cm_quit_04.mp3
 * Dlc_cm_quit_05.mp3

Unpausing
50% chance
 * Dlc_cm_unpause_01.mp3
 * Dlc_cm_unpause_02.mp3
 * Dlc_cm_unpause_03.mp3
 * Dlc_cm_unpause_04.mp3

Purchasing specific items
25% chance
 * Dlc_cm_item_purchase_03.mp3

15% chance
 * Dlc_cm_item_purchase_01.mp3
 * Dlc_cm_item_purchase_02.mp3
 * Dlc_cm_item_purchase_05.mp3
 * Dlc_cm_item_purchase_06.mp3

Followups
Welcome All Pick
 * Dlc_cm_type_all_pick_01.mp3

Least Played
 * Dlc_cm_type_least_played_01.mp3

Limited Heroes
 * Dlc_cm_choose_hero_02.mp3

Mid Only
 * Dlc_cm_type_all_mid_01.mp3

Game modes All Pick 20% chance
 * Dlc_cm_type_follow_up_01.mp3

All Random 20% chance
 * Dlc_cm_type_follow_up_02.mp3
 * Dlc_cm_type_follow_up_04.mp3

Captain's Draft 20% chance
 * Dlc_cm_type_follow_up_05.mp3
 * Dlc_cm_type_follow_up_11.mp3

Captain's Mode 20% chance
 * Dlc_cm_type_follow_up_03.mp3

Deathmatch 20% chance
 * Dlc_cm_type_follow_up_06.mp3
 * Dlc_cm_type_follow_up_12.mp3

Least Played
 * The response rules for Least Played mode suggest a followup, but there are no response rules for its followup.

Mid Only 20% chance
 * Dlc_cm_type_follow_up_09.mp3

One vs One 20% chance
 * Dlc_cm_type_follow_up_10.mp3

Random Draft
 * The response rules for Random Draft mode suggest a followup, but there are no response rules for its followup.

Reverse Captain's Mode 20% chance
 * Dlc_cm_type_follow_up_08.mp3

Single Draft
 * The response rules for Single Draft mode suggest a followup, but there are no response rules for its followup.

Other modes
 * The response rules for other mode suggest a followup, but there are no response rules for its followup.

Picking 5% chance
 * Dlc_cm_follow_up_02.mp3

Reserve time 2% chance
 * Dlc_cm_follow_up_03.mp3

Rampage/Holy Shit 25% chance, allied
 * Dlc_cm_kill_follow_up_02.mp3

25% chance, enemy
 * Dlc_cm_kill_follow_up_01.mp3

Team Wipe Enemy team
 * Dlc_cm_kill_teamwipe_07.mp3
 * Dlc_cm_kill_teamwipe_08.mp3
 * Dlc_cm_kill_teamwipe_09.mp3

For spectators
 * Dlc_cm_kill_teamwipe_07.mp3

Courier killed 50% chance, own courier, for players
 * Dlc_cm_cour_kill_follow_up_01.mp3
 * Dlc_cm_cour_kill_follow_up_05.mp3

50% chance, for spectators
 * Dlc_cm_cour_kill_follow_up_02.mp3
 * Dlc_cm_cour_kill_follow_up_03.mp3
 * Dlc_cm_cour_kill_follow_up_04.mp3

Structure under attack Your tower 10% chance
 * Dlc_cm_negative_event_01.mp3
 * Dlc_cm_negative_event_02.mp3
 * Dlc_cm_negative_event_03.mp3
 * Dlc_cm_negative_event_04.mp3
 * Dlc_cm_negative_event_05.mp3

Your barracks 15% chance
 * Dlc_cm_rax_attack_follow_up_01.mp3
 * Dlc_cm_rax_attack_follow_up_02.mp3
 * Dlc_cm_rax_attack_follow_up_03.mp3

Your Ancient 20% chance
 * Dlc_cm_ancient_attack_follow_up_03.mp3

Radiant/Dire Ancient (spectator) 20% chance
 * Dlc_cm_ancient_attack_follow_up_04.mp3

Structure fallen Your tower 20% chance
 * Dlc_cm_negative_event_06.mp3
 * Dlc_cm_negative_event_end_01.mp3
 * Dlc_cm_negative_event_end_02.mp3
 * Dlc_cm_negative_event_end_03.mp3
 * Dlc_cm_negative_event_end_04.mp3
 * Dlc_cm_negative_event_end_05.mp3

Enemy tower 20% chance
 * Dlc_cm_positive_event_end_01.mp3
 * Dlc_cm_positive_event_end_02.mp3
 * Dlc_cm_positive_event_end_03.mp3
 * Dlc_cm_positive_event_end_04.mp3
 * Dlc_cm_positive_event_end_05.mp3
 * Dlc_cm_positive_event_end_06.mp3
 * Dlc_cm_positive_event_end_07.mp3

Your barracks 25% chance
 * Dlc_cm_rax_fall_yr_follow_up_01.mp3
 * Dlc_cm_rax_fall_yr_follow_up_02.mp3
 * Dlc_cm_rax_fall_yr_follow_up_04.mp3
 * Dlc_cm_negative_event_end_06.mp3
 * Dlc_cm_negative_event_end_07.mp3
 * Dlc_cm_negative_event_end_08.mp3
 * Dlc_cm_negative_event_end_09.mp3
 * Dlc_cm_negative_event_end_10.mp3
 * Dlc_cm_negative_event_end_12.mp3

Enemy barracks 25% chance
 * Dlc_cm_rax_fall_enm_follow_up_01.mp3
 * Dlc_cm_rax_fall_enm_follow_up_02.mp3
 * Dlc_cm_positive_event_end_09.mp3
 * Dlc_cm_positive_event_end_10.mp3
 * Dlc_cm_positive_event_end_11.mp3
 * Dlc_cm_positive_event_end_12.mp3
 * Dlc_cm_positive_event_end_13.mp3
 * Dlc_cm_positive_event_end_15.mp3

Radiant barracks (spectator)
 * The response rules for a Radiant barracks falling suggest a followup, but there are no response rules for its followup.

Dire barracks (spectator) 20% chance
 * Dlc_cm_rax_fall_follow_up_01.mp3
 * Dlc_cm_rax_fall_follow_up_02.mp3
 * Dlc_cm_rax_fall_follow_up_04.mp3

Tower denied Your tower 25% chance
 * Dlc_cm_twr_deny_yr_follow_up_01.mp3
 * Dlc_cm_twr_deny_yr_follow_up_02.mp3

15% chance
 * Dlc_cm_twr_deny_yr_follow_up_03.mp3

Enemy tower 25% chance
 * Dlc_cm_twr_deny_enm_follow_up_01.mp3
 * Dlc_cm_twr_deny_enm_follow_up_02.mp3
 * Dlc_cm_twr_deny_enm_follow_up_03.mp3

Megacreeps You 50% chance
 * Dlc_cm_mega_now_follow_up_02.mp3
 * Dlc_cm_mega_now_follow_up_03.mp3

Enemy 50% chance
 * Dlc_cm_mega_now_follow_up_01.mp3

Radiant
 * The response rules for a Radiant getting megacereeps suggest a followup, but there are no response rules for its followup.

Dire 40% chance
 * Dlc_cm_mega_now_follow_up_04.mp3
 * Dlc_cm_mega_now_follow_up_05.mp3
 * Dlc_cm_mega_now_follow_up_06.mp3