Bane/Counters

Bad against...

 * Reason


 * Cannot break with any spells, making it possible for Bane to waste his.
 * Bane has a 5 second, making unreliable and forcing an otherwise brave and unkillable void to play safer and less aggressive.


 * Reason


 * Purges all your disables except using his, if he's lucky.
 * Can avoid being targeted at all with, making Bane almost useless.
 * Does not necessarily care about being d, since he can steal attributes with.


 * Reason

Others

 * ,, , , , are good examples of heroes that can ruin your , purging the disable or cancelling your channeling.
 * Entry
 * Entry

Items

 * Entry
 * Entry
 * Entry

Good against...
Upgraded Fiend's Grip mana drain will greatly weaken the tankness Medusa has at late game, and hinder her to attacking. Enfeeble reduce damage of Medusa Output Damage.
 * Reason


 * Reason


 * Reason


 * Reason


 * Reason

Others

 * Entry
 * Entry
 * Entry

Works well with...

 * Nightmare is a perfect setup for Purification and Brain Sap. Both being pure damage is an added bonus for serious damage output, especially in the early game.


 * An enemy that's sitting still is a very easy target for Timbersaw, making Fiend's Grip and Nightmare perfect synergistic tools to aid Timbersaw with a pickoff.


 * Reason


 * Reason


 * Reason

Others

 * Entry
 * Entry
 * Entry

List of heroes that counter Bane, and list of heroes that work well with Bane.