Version 6.84

Heroes
Abaddon:
 * Borrowed Time icon.png Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)

Alchemist:
 * Unstable Concoction icon.png Unstable Concoction:
 * Countdown can now be seen by enemies
 * Now has an area targeting cursor
 * Greevil's Greed icon.png Greevil's Greed now grants 4x gold bounty from Runes
 * Alchemist can now cast Aghanim's Scepter icon.png Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well

Ancient Apparition:
 * Chilling Touch icon.png Chilling Touch buff can now be removed by clicking on the buff icon above the health bar

Axe:
 * Berserker's Call icon.png Berserker's Call cast point from 0.3 to 0.4
 * Counter Helix icon.png Counter Helix now triggers when attacks land rather than when they start
 * Affects 's Return_(Centaur Warrunner) icon.png Return and 's Reactive Armor icon.png Reactive Armor as well
 * Culling Blade icon.png Culling Blade movement and attack speed bonuses reduced from 40% to 30%

Bane:
 * Brain Sap icon.png Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
 * Units affected by Nightmare icon.png Nightmare no longer provide vision
 * Nightmare End icon.png Nightmare End can now be used by Bane to end all other existing Nightmares

Batrider:
 * Flamebreak icon.png Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
 * Firefly icon.png Firefly damage reduced from 20/40/60/80 to 10/30/50/70

Beastmaster:
 * Base damage increased by 4
 * Wild Axes icon.png Wild Axes cast point from 0.5 to 0.4
 * Call of the Wild icon.png Call of the Wild Boar attack point from 0.633 to 0.5

Bloodseeker:
 * Thirst icon.png Thirst:
 * Bonuses scale from 100 to 25% HP instead of 100 to 0%
 * Vision threshold from 30% health to 25%

Bounty Hunter:
 * Intelligence growth increased from 1.4 to 2.0
 * Shuriken Toss icon.png Shuriken Toss:
 * Damage from 100/200/250/325 to 150/225/300/375
 * Cast range reduced from 650 to 400
 * Mana cost from 90/115/135/155 to 120/130/140/150
 * Track icon.png Track's Shuriken Toss bounce range from 900 to 1200
 * Track icon.png Track now shows how much gold the enemy is carrying in the debuff tooltip

Brewmaster:
 * Primal Split icon.png Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)

Bristleback:
 * Movement speed reduced from 295 to 290
 * Viscous Nasal Goo icon.png Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2

Broodmother:
 * Incapacitating Bite icon.png Incapacitating Bite is no longer a Unique Attack Modifier
 * Insatiable Hunger icon.png Insatiable Hunger attack damage from 60/80/100 to 60/90/120

Centaur Warrunner:
 * Return_(Centaur Warrunner) icon.png Return now triggers when attacks land rather than when they start
 * Affects 's Counter Helix icon.png Counter Helix and 's Reactive Armor icon.png Reactive Armor as well
 * Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Centaur: Stampede icon.png Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees.

Chaos Knight:
 * Chaos Bolt icon.png Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150

Clinkz:
 * Skeleton Walk icon.png Skeleton Walk cooldown from 20 to 20/19/18/17
 * Death Pact icon.png Death Pact cooldown from 45/40/35 to 45/35/25

Clockwerk:
 * Rocket Flare icon.png Rocket Flare speed from 1500 to 1750

Crystal Maiden:
 * Crystal Nova icon.png Crystal Nova:
 * Movement and attack slow from -30 to -20/30/40/50
 * Slow duration from 3.5/4/4.5/5 to 4.5
 * Frostbite icon.png Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
 * Freezing Field icon.png Freezing Field cooldown from 150/120/90 to 90

Dark Seer:
 * Ion Shell icon.png Ion Shell duration increased from 20 to 25 seconds
 * Wall of Replica icon.png Wall of Replica:
 * Damage dealt by illusions from 70/80/90% to 60/75/90%
 * Duration from 15/30/45 to 45
 * Mana cost from 200/300/400 to 125/250/375

Dazzle:
 * Poison Touch icon.png Poison Touch level 4 damage from 32 to 36

Death Prophet:
 * Exorcism icon.png Exorcism spirit count from 4/12/21 to 6/13/21

Disruptor:
 * Kinetic Field icon.png Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4

Dragon Knight:
 * Breathe Fire icon.png Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
 * Corrosive Breath damage is now lethal
 * Elder Dragon Form icon.png Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300

Earth Spirit:
 * Boulder Smash icon.png Boulder Smash damage from 125 to 50/100/150/200
 * Geomagnetic Grip icon.png Geomagnetic Grip:
 * Mana cost from 75 to 100
 * Damage from 50/125/200/275 to 50/100/150/200
 * Magnetize icon.png Magnetize can now be dispelled
 * Fixed Hex not interrupting Rolling Boulder icon.png Rolling Boulder if cast during the initial 0.6 seconds

Elder Titan:
 * Echo Stomp icon.png Echo Stomp:
 * Channel time from 1.8 to 1.6
 * Cooldown from 15 to 14/13/12/11

Enchantress:
 * Untouchable icon.png Untouchable attack slow from 30/60/90/120 to 40/70/100/130
 * Enchant icon.png Enchant can now be cast on controlled units to refresh the Enchant duration
 * Impetus icon.png Impetus now pierces Spell Immunity

Enigma:
 * Midnight Pulse icon.png Midnight Pulse cast point improved from 0.3 to 0.2
 * Black Hole icon.png Black Hole:
 * Now does a constant 55/110/165 damage per second regardless of proximity to the center
 * Mana cost from 275/350/425 to 275/325/375

Gyrocopter:
 * Rocket Barrage icon.png Rocket Barrage no longer has a cast point (Previously had 0.3)
 * Call Down icon.png Call Down missile two slow duration from 3 to 4

Huskar:
 * Inner Vitality icon.png Inner Vitality:
 * Cast range increased from 550 to 800
 * Cooldown from 25/22/19/16 to 22/18/14/10

Invoker:
 * Intelligence gain from 2.5 to 3.2
 * Invoke icon.png Invoke no longer triggers cooldown if it only swaps the ability slots
 * Sun Strike icon.png Sun Strike cooldown from 30 to 25
 * Max level Deafening Blast icon.png Deafening Blast (Quas icon.png Quas, Wex icon.png Wex, and Exort icon.png Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker

Io:
 * Relocate icon.png Relocate double click now teleports to fountain

Jakiro:
 * Base strength increased from 24 to 25
 * Macropyre icon.png Macropyre:
 * Duration increased from 7 (14 Scepter) to 10 (20 Scepter)
 * Area of effect increased from 225 to 240

Juggernaut:
 * Blade Fury icon.png Blade Fury:
 * Cooldown from 30/25/22/18 to 42/34/26/18
 * Now has the same Spell Immunity on cast dispel behavior as other Spell Immunities
 * Previously it also removed your positive buffs
 * Healing Ward icon.png Healing Ward movement speed from 450 to 420
 * Omnislash icon.png Omnislash no longer ministuns on cast
 * Using items/abilities in Omnislash no longer requires facing direction

Keeper of the Light:
 * Mana Leak icon.png Mana Leak cooldown from 16 to 16/14/12/10
 * Chakra Magic icon.png Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
 * Aghanim's Scepter icon.png Aghanim's Scepter Illuminate icon.png Illuminate heal percentage from 75% to 100%

Kunkka:
 * Torrent icon.png Torrent:
 * Kunkka no longer turns to cast Torrent
 * Cooldown reduced from 12 to 10 seconds
 * X Marks the Spot icon.png X Marks the Spot mana cost from 80 to 50

Legion Commander:
 * Moment of Courage icon.png Moment of Courage:
 * Counterattack chance from 16/18/20/22 to 25%
 * Lifesteal from 20/40/60/80% to 55/65/75/85%
 * Cooldown from 0.9 to 2.7/2.1/1.5/0.9
 * Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Legion Commander: Duel icon.png Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.

Leshrac:
 * Movement speed from 315 to 320
 * Lightning Storm icon.png Lightning Storm:
 * Cast point from 0.7 to 0.6
 * Slow duration from 0.75 to 0.7/0.8/0.9/1

Lich:
 * Ice Armor icon.png Ice Armor cast range from 800 to 1000
 * Chain Frost icon.png Chain Frost projectile speed from 675 to 750

Lifestealer:
 * Feast icon.png Feast is now considered as normal bonus damage (can Crit and Cleave off it)
 * Open Wounds icon.png Open Wounds lifesteal increased from 15/20/25/30% to 50%
 * Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Lifestealer:
 * Grants a new skill, Assimilate icon.png Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.

Lina:
 * Aghanim's Scepter icon.png Aghanim's Scepter-upgraded Laguna Blade icon.png Laguna Blade no longer increases cast range

Lone Druid:
 * True Form icon.png True Form is no longer removed on death
 * Battle Cry icon.png Battle Cry:
 * Armor increased from 5/10/15 to 6/12/18
 * Damage increased from 50/75/100 to 60/90/120
 * Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies

Luna:
 * Base armor increased by 1
 * Eclipse icon.png Eclipse:
 * Per unit cap increased from 4 to 5
 * Improved Aghanim's Scepter icon.png Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)

Medusa:
 * Split Shot icon.png Split Shot and Mana Shield icon.png Mana Shield are no longer removed on death

Meepo:
 * Geostrike icon.png Geostrike damage from 7/14/21/28 to 8/16/24/32
 * Divided We Stand icon.png Divided We Stand no longer causes Meepo to respawn 20% faster

Mirana:
 * Starstorm icon.png Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana

Morphling:
 * Adaptive Strike icon.png Adaptive Strike now has a 1150 speed projectile
 * Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Morphling:
 * Grants a new ability, Hybrid icon.png Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Mana cost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.

Naga Siren:
 * Ensnare icon.png Ensnare:
 * Cooldown from 14 to 12
 * Is now dispellable
 * Can still be cast on Spell Immune units
 * Is no longer removed if the target becomes Ethereal
 * Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade: Song of the Siren icon.png Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.

Nature's Prophet:
 * Sprout icon.png Sprout:
 * Cast range increased from 600 to 625/700/775/850
 * Duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
 * Nature's Call icon.png Nature's Call treant base damage from 22 to 28
 * Aghanim's Scepter icon.png Aghanim's Scepter-upgraded Wrath of Nature icon.png Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)

Night Stalker:
 * Void icon.png Void attack speed slow increased from -35 to -50 (now matches movement speed slow)

Nyx Assassin:
 * Using Spiked Carapace icon.png Spiked Carapace no longer removes Vendetta icon.png Vendetta
 * Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Nyx: Adds a new ability, Burrow icon.png Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn icon.png Mana Burn and Impale icon.png Impale have 50% increased cast range, Impale icon.png Impale Cooldown is reduced from 13 to 9, and Spiked Carapace icon.png Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta icon.png Vendetta causes Burrow to end

Omniknight:
 * Purification icon.png Purification cast point from 0.5 to 0.4

Oracle:
 * Purifying Flames icon.png Purifying Flames:
 * Mana cost reduced from 55/70/85/100 to 50/60/70/80
 * Cooldown reduced from 3 to 2.5
 * Can now target non-hero units
 * False Promise icon.png False Promise:
 * No longer makes the target invisible
 * Now continuously removes debuffs and disables, instead of only when first cast
 * Duration from 7/8/9 to 6/7/8
 * Cooldown from 20 to 80/60/40

Outworld Devourer:
 * Aghanim's Scepter icon.png Aghanim's Scepter Sanity's Eclipse icon.png Sanity's Eclipse:
 * Now affects everyone in the area of effect with Astral Imprisonment icon.png Astral Imprisonment after it deals its damage.
 * No longer always triggers the mana drain and does not increase the damage multiplier by 1

Phoenix:
 * Fire Spirits icon.png Fire Spirits now does an obstructed reveal of the area it hits for 1 second

Puck:
 * Waning Rift icon.png Waning Rift damage increased from 70/140/210/280 to 100/160/220/280

Pudge:
 * Rot icon.png Rot move slow from 20% to 20/22/24/26%

Pugna:
 * Decrepify icon.png Decrepify:
 * Enemy slow from 50% to 30/40/50/60%
 * Enemy magic damage amplification from 50% to 30/40/50/60%
 * Duration from 2/2.5/3/3.5 to 3.5
 * Cooldown from 12/10/8/6 to 15/12/9/6
 * Life Drain icon.png Life Drain:
 * Damage and restore per second from 120/160/200 to 150/185/220
 * Cast range from 1100 to 900/1050/1200
 * Aghanim's Scepter icon.png Aghanim's Scepter-upgraded Life Drain no longer increases cast range

Riki:
 * Smoke Screen icon.png Smoke Screen:
 * No longer slows attack speed
 * Now reduces turn rate by 30%

Rubick:
 * Null Field icon.png Null Field now also affects creeps

Sand King:
 * Caustic Finale icon.png Caustic Finale:
 * Duration from 8 to 6
 * Now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
 * No longer resets the duration on a unit that already has the debuff
 * Now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds

Shadow Demon:
 * Shadow Poison icon.png Shadow Poison mana cost from 50 to 40
 * Demonic Purge icon.png Demonic Purge Aghanim's Scepter icon.png Aghanim's Scepter upgrade now applies Break (disabling passive abilities)

Shadow Shaman:
 * Base strength increased from 19 to 21
 * Strength gain increased from 1.6 to 1.8

Silencer:
 * Base movement speed from 300 to 295
 * Last Word icon.png Last Word:
 * Initial enemy cast allowance window from 5 to 4 seconds
 * No longer disarms
 * Now applies a 14/16/18/20% move speed slow whenever it triggers

Slardar:
 * Slithereen Crush icon.png Slithereen Crush damage from 50/100/150/200 to 75/125/175/225

Sniper:
 * Agility gain from 2.9 to 2.5
 * Shrapnel icon.png Shrapnel:
 * Recharge time increased from 40 to 55
 * Delay increased from 0.8 to 1.4 seconds
 * Now gives vision when the shrapnel lands rather than instantly
 * Headshot icon.png Headshot can now miss
 * Assassinate icon.png Assassinate damage from 355/505/655 to 320/485/650

Spectre:
 * Reality icon.png Reality no longer kills the target illusion, it now swaps positions

Spirit Breaker:
 * Empowering Haste icon.png Empowering Haste cooldown from 16 to 12

Storm Spirit:
 * Movement speed reduced from 290 to 285
 * Ball Lightning icon.png Ball Lightning flying vision from 1000 to 400

Sven:
 * Warcry icon.png Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20

Techies:
 * Land Mines icon.png Land Mines activation delay reduced from 1.75 to 0.5 seconds
 * Stasis Trap icon.png Stasis Trap:
 * Activation delay from 2 to 1.5
 * Detonation delay from 2 to 1.5
 * Suicide Squad, Attack! icon.png Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
 * Minefield Sign icon.png Minefield Sign:
 * Cooldown from 120 to 360
 * Now requires Techies to walk precisely to the targeted spot
 * Now has an area of effect targeting cursor
 * Now has a limited lifetime of 180 seconds
 * Aghanim's Scepter icon.png Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines icon.png Land Mines, Stasis Trap icon.png Stasis Traps and Remote Mines icon.png Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time.

Templar Assassin:
 * Meld icon.png Meld cooldown from 7 to 6

Terrorblade:
 * Reflection icon.png Reflection:
 * Cast range from 275 to 325
 * Illusion outgoing damage from 40/50/60/70% to 40/60/80/100%

Tidehunter:
 * Kraken Shell icon.png Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48

Timbersaw:
 * Reactive Armor icon.png Reactive Armor:
 * Now triggers when attacks land rather when attacks begin
 * Affects 's Counter Helix icon.png Counter Helix and 's Return_(Centaur Warrunner) icon.png Return as well
 * Max stacks increased from 4/8/12/16 to 5/10/15/20

Tinker:
 * Laser icon.png Laser:
 * Hero blind duration increased from 3 to 3/3.5/4/4.5
 * Aghanim's Scepter icon.png Aghanim's Scepter no longer has additional cast range
 * Aghanim's Scepter icon.png Aghanim's Scepter now refracts to visible enemy heroes with a 550 bounce range
 * Rearm icon.png Rearm mana cost from 150/250/350 to 125/225/325

Tiny:
 * Toss icon.png Toss:
 * Grab radius increased from 250 to 275
 * Now grabs the closest unit rather than a random unit

Treant Protector:
 * Eyes in the Forest icon.png Eyes in the Forest area of effect reduced from 800 to 700

Troll Warlord:
 * Berserker's Rage icon.png Berserker's Rage:
 * No longer provides +15 damage
 * Is no longer removed on death
 * Whirling Axes (Ranged) icon.png Whirling Axes (Ranged) no longer provide 800 vision
 * Whirling Axes (Melee) icon.png Whirling Axes (Melee) no longer provide 500 vision
 * Battle Trance icon.png Battle Trance duration reduced from 7 to 5 seconds

Tusk:
 * Ice Shards icon.png Ice Shards:
 * Mana cost reduced from 120 to 90
 * Cooldown from 18/16/14/12 to 19/16/13/10
 * Vision reveal from 0.5 seconds to 2 seconds
 * Snowball icon.png Snowball:
 * Speed is now a constant 675
 * No longer auto-loads units in 100 range
 * Tusk can now add allies to Snowball while it is moving
 * Added Aghanim's Scepter icon.png Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick icon.png Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown

Undying:
 * Soul Rip icon.png Soul Rip:
 * Is now considered one damage instance on the enemy
 * Removed Tombstone Zombie targeting from Soul Rip
 * Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)

Ursa:
 * Reworked Enrage icon.png Enrage:
 * Ursa goes into a frenzy, causing him to take 80% less damage from any source and for his attacks to deal 2/2.5/3 times the Fury Swipes icon.png Fury Swipes damage. Removes any existing debuffs upon cast.
 * Fury Swipes Multiplier: 2/2.5/3
 * Duration: 4
 * Cooldown: 50/45/40

Venomancer:
 * Venomous Gale icon.png Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100

Viper:
 * Viper Strike icon.png Viper Strike cooldown reduced from 80/50/30 to 70/50/30

Visage:
 * Gravekeeper's Cloak icon.png Gravekeeper's Cloak recharge time from 6 to 4
 * Summon Familiars icon.png Summon Familiars:
 * Familiars no longer have 300/450/600 health
 * Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)

Warlock:
 * Fatal Bonds icon.png Fatal Bonds:
 * Cast range increased from 900 to 1000
 * Cast time from 0.5 to 0.2
 * Chaotic Offering icon.png Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75

Weaver:
 * The Swarm icon.png The Swarm:
 * Duration rescaled from 14/16/18/20 to 16
 * Damage from 15/20/25/30 to 20
 * Attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
 * Geminate Attack icon.png Geminate Attack:
 * Now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
 * No longer has a range limit
 * Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Weaver: Reduces the cooldown of Time Lapse icon.png Time Lapse to 20 seconds and allows Time Lapse to target allied heroes. 1000 cast range.

Windranger:
 * Shackleshot icon.png Shackleshot cast point from 0.3 to 0.15

Winter Wyvern:
 * Enabled Winter Wyvern in Captain's Mode
 * Reworked Winter's Curse icon.png Winter's Curse:
 * Those cursed to attack their ally now take 70% less damage from all sources.
 * Area of effect increased from 350 to 400
 * Duration from 2.5/2.75/3 to 2.5/3/3.5
 * Cooldown from 90/80/70 to 110/100/90
 * Arctic Burn icon.png Arctic Burn:
 * Is now dispellable
 * Damage per second from 6% of health to 8%
 * Damage type from Pure to Magic
 * No longer pierces Spell Immunity
 * Splinter Blast icon.png Splinter Blast:
 * Speed increased 500->650 (1.35 to 1.0 seconds max)
 * Debuff is now dispellable
 * Cold Embrace icon.png Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals

Wraith King:
 * Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.

Zeus:
 * Thundergod's Wrath icon.png Thundergod's Wrath:
 * Area vision reduced from 1000 to 500
 * Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.

New Items
Enchanted Mango:
 * Cost: 150 gold
 * Provides:
 * + 1 HP Regen
 * Use: Consume the mango to instantly restore 150 mana. Can be fed to an ally
 * Note: Multiple mangoes do not stack into one slot

Lotus Orb:
 * Requires:
 * Perseverance icon.png Perseverance (1750)
 * Platemail icon.png Platemail (1400)
 * Recipe icon.png Recipe (900)
 * Total: 4050
 * Provides:
 * +5 HP Regen
 * +125% Mana Regen
 * +10 Damage
 * +10 Armor
 * Can be disassembled
 * Active: Echo Shell - Targets an allied unit, dispelling negative buffs (normal dispel, not stuns) and applying an Echo Shell buff for 6 seconds. While the Echo Shell buff is active, it re-casts all targeted spells back at its caster. 17 Cooldown, 100 mana cost, 900 cast range
 * Note: This does not block the spell, it mirrors it back. Same targeting rules as Linken's Sphere

Glimmer Cape:
 * Requires:
 * Shadow Amulet icon.png Shadow Amulet (1400)
 * Cloak icon.png Cloak (550)
 * Total: 1950
 * Provides:
 * +30 Attack Speed
 * +20% Magic Resistance
 * Can be disassembled.
 * Active: Glimmer - Targets an allied unit and makes it turn invisible after a 0.4 second fade time. While invisible, it gains 66% magic resistance. Lasts 5 seconds. The invisible unit is allowed to move during the 5 seconds, but attacking or casting a spell will cause the 0.4 second fade time will trigger again. 16 cooldown. 900 Cast Range. Can be cast while channelling
 * Note: The bonus magic resistance on Glimmer Cape is only active while invisible

Guardian Greaves:
 * Requires:
 * Arcane Boots icon.png Arcane Boots (1350)
 * Mekansm icon.png Mekansm (2300)
 * Recipe icon.png Recipe (1650)
 * Total: 5300
 * Provides:
 * +55 Movement Speed
 * +250 Mana
 * +5 All Stats
 * +5 Armor
 * Passive: Guardian Aura - Provides 2 armor and 4 health regeneration aura. When a target's health is lower than 20% it instead provides 15 armor and 15 health regen
 * Active: Mend - Restores 250 health and 160 mana to nearby allies. Removes negative debuffs from the caster upon cast. 45 second cooldown
 * Note: The dispel only affects your hero

Moon Shard:
 * Requires:
 * Hyperstone icon.png Hyperstone (2000)
 * Hyperstone icon.png Hyperstone (2000)
 * Recipe icon.png Recipe (300)
 * Total: 4300
 * Provides:
 * +120 Attack Speed
 * Passive: Shade Sight - Moon Shard grants 250 bonus night vision (when in inventory only. Works against Night Stalker's Darkness)
 * Use: Can be consumed to gain a permanent 60 attack speed buff (does not stack). Requires a double click to consume
 * Notes: Attack Speed buff does not work on illusions

Silver Edge:
 * Requires:
 * Shadow Blade icon.png Shadow Blade (2800)
 * Sange icon.png Sange (2050)
 * Recipe icon.png Recipe (350)
 * Total: 5200
 * Provides:
 * +32 Damage
 * +30 Attack Speed
 * +16 Strength
 * Lesser Maim
 * Shadow Walk: Invis attack now deals 225 damage also applies Break to disable passive abilities, and reduces the target's damage output (all damage types) by 40% for 5 seconds. 24 second cooldown. Attacking to end invisibility cannot miss. Debuff does not pierce Spell Immunity

Solar Crest:
 * Requires:
 * Medallion of Courage icon.png Medallion of Courage (1200)
 * Talisman of Evasion icon.png Talisman of Evasion (1800)
 * Total: 3000
 * Provides:
 * +10 Armor
 * +75% Mana Regen
 * +30% Evasion
 * Active: Loses the Solar Crest Armor and Evasion. When targeting an ally, grants them 10 Armor and 30% Evasion. When targeting an enemy, removes 10 armor and applies a 30% miss for 7 seconds. Cooldown: 7 seconds
 * Can be disassembled. This debuff is dispellable

Octarine Core:
 * Requires:
 * Mystic Staff icon.png Mystic Staff (2700)
 * Soul Booster icon.png Soul Booster (3200)
 * Total: 5900
 * Provides:
 * +25 Intelligence
 * +450 HP
 * +400 Mana
 * +4 HP Regen
 * +100% Mana Regen
 * Passive: Cooldown Reduction - Reduces all cooldowns by 25%
 * Passive: Spell Lifesteal - Restores health for a percentage of any damage dealt from spells. 25% from heroes, 5% from creeps

Item Additions
Observer and Sentry Wards:
 * Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active
 * You can see the charge count of each type of ward. The number on the right is for the currently active ward

Boots of Travel 2:
 * Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes

Item Changes
Skull Basher:
 * Strength increased from 6 to 8
 * Damage reduced from 40 to 25
 * Bash now deals 60 bonus damage
 * Bash cooldown increased from 2 to 2.3

Abyssal Blade:
 * Damage reduced from 100 to 85
 * Bash now deals 60 bonus damage
 * Bash cooldown increased from 2 to 2.3

Energy Booster:
 * Cost reduced from 1000 to 900

Arcane Boots:
 * Replenish radius from 600 to 900
 * Replenish no longer costs 35 mana to activate

Bloodstone:
 * Recipe increased from 800 to 900

Armlet of Mordiggian:
 * Attack Speed from +15 to +25
 * Unholy Strength no longer grants +10 Attack Speed
 * Unholy Strength strength gain period from 0.7 to 0.6 seconds

Quelling Blade:
 * Changed from full damage bonus to base damage bonus
 * Quell damage bonus from 32/12% to 40/15%
 * Quell no longer deals bonus damage to Roshan
 * Chop active ability now kills wards rather than dealing 100 damage
 * Chop active ability range increased from 350 to 450 when targeting wards

Battle Fury:
 * Battle Fury now requires and provides the bonuses of Quelling Blade icon.png Quelling Blade
 * Quell bonus is now 60% for melee heroes and 25% for ranged heroes
 * Attack damage reduced from 65 to 55
 * Cleave radius from 250 to 280

Black King Bar:
 * Black King Bar can now be sold
 * Repurchasing does not reset its duration

Blade Mail:
 * Damage Return cooldown reduced from 17 to 15

Blades of Attack:
 * Cost reduced from 450 to 420

Phase Boots:
 * Phase duration from 4 to 3.6 seconds

Boots of Travel:
 * Teleport cooldown from 50 to 45

Buckler:
 * Armor Bonus radius increased from 750 to 900

Butterfly:
 * Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%

Clarity:
 * Duration from 40 to 45
 * Total mana restored from 150 to 170
 * Ally cast range from 100 to 250

Cloak:
 * Magic resistance from 15% to 20%

Vanguard:
 * Damage Block chance increased from 67% to 75%

Crimson Guard:
 * Damage Block chance increased from 67% to 75%
 * Guard active damage block increased from 50 to 55
 * Guard active area of effect from 750 to 900

Desolator:
 * Damage decreased from 60 to 50
 * Recipe cost decreased from 900 to 300

Diffusal Blade:
 * Diffusal Blade now works on ranged illusions for half the value

Divine Rapier:
 * Damage increased from 300 to 330

Dust of Appearance:
 * Movement speed slow from 15% to 20%

Drum of Endurance:
 * Endurance attack speed bonus increased from 10 to 20

Eaglesong:
 * Cost reduced from 3300 to 3200

Eul's Scepter of Divinity:
 * Cyclone mana cost increased from 75 to 175

Eye of Skadi:
 * Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds
 * Remains 5 seconds for melee

Flying Courier:
 * Vision from 400 to 300
 * Speed Burst speed from 650 to 800 speed

Force Staff:
 * Health regeneration increased from 3 to 4 health per second

Ghost Scepter:
 * Cost reduced from 1600 to 1500
 * All attribute bonus decreased from 7 to 5

Gloves of Haste:
 * Attack Speed increased from 15 to 20

Headdress:
 * Regeneration Aura radius increased from 750 to 900

Healing Salve:
 * Healing duration from 10 to 8 seconds
 * Still provides the same total heal
 * Ally cast range from 100 to 250

Reaver:
 * Cost decreased from 3200 to 3000

Heart of Tarrasque:
 * Recipe cost increased from 1200 to 1400
 * Health regeneration increased from 2% to 3.25% of total health per second
 * Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged

Linken's Sphere:
 * Spellblock cooldown reduced from 17 to 16

Magic Wand:
 * Requirements from Magic Stick icon.png Magic Stick + 3 Iron Branch icon.png Iron Branches + Recipe icon.png Recipe, to Magic Stick icon.png Magic Stick + 2 Iron Branch icon.png Iron Branches + Circlet icon.png Circlet
 * All attribute bonus from 3 to 4

Mask of Madness:
 * Berserk movement speed bonus reduced from 30% to 17%

Mekansm:
 * Restore active and Mekansm Aura radius increased from 750 to 900

Mjollnir:
 * Static Charge no longer jumps to units that are invisible or in the fog of war
 * Same behavior as Chain Lightning
 * Static Charge cast range increased from 600 to 800

Necronomicon:
 * Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
 * Necronomicon Warrior damage from 25/50/75 to 45/60/75
 * Necronomicon Archer damage from 40/80/120 to 60/90/120
 * Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%

Observer Ward:
 * Observer Wards now come in single increments
 * Cost and restock time reduced by half and stock doubled
 * Observer Wards now provide a 50 XP bounty when destroyed
 * Attacking a ward can no longer miss (same for Sentry Ward icon.png Sentry Wards)

Orb of Venom:
 * Poison Attack damage over time can now be lethal

Pipe of Insight:
 * Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
 * Insight Aura radius increased from 750 to 900

Power Treads:
 * Attribute bonus increased from 8 to 9

Quarterstaff:
 * Cost reduced from 900 to 875

Radiance:
 * Radiance recipe from 1350 to 1425
 * Radiance Burn now causes affected enemies to have a 17% miss rate

Refresher Orb:
 * Reworked components and bonuses:
 * Requires:
 * Perseverance icon.png Perseverance (1750)
 * Perseverance icon.png Perseverance (1750)
 * Recipe icon.png Recipe (1800)
 * Total: 5300
 * Provides:
 * +10 HP Regen
 * +250% Mana Regen
 * +20 Damage

Rod of Atos:
 * Intelligence from 25 to 30

Satanic:
 * Unholy Rage duration increased from 3.5 to 4 seconds

Sentry Ward:
 * Attacking a ward can no longer miss (same for Observer Ward icon.png Observer Wards)

Shiva's Guard:
 * Freezing Aura enemy attack speed reduction improved from 40 to 45

Stout Shield:
 * Cost reduced from 250 to 200
 * Damage Block chance reduced from 53% to 50%
 * Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)

Tango:
 * Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.
 * Cause Wards taste better.
 * Has a 450 cast range when targeting Wards

Town Portal Scroll:
 * Teleport cooldown increased from 65 to 70
 * Teleport no longer removes Ethereal state when it is cast

Urn of Shadows:
 * Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a separate instance
 * Same as how heal works.

Veil of Discord:
 * Recipe from 1250 to 1100
 * Cooldown reduced from 30 to 20
 * Duration reduced from 25 to 16
 * Mana cost reduced from 75 to 50

Vladmir's Offering:
 * Lifesteal decreased from 16% to 15%
 * Now grants 10% lifesteal to ranged heroes
 * Now requires Headdress icon.png Headdress instead of Ring of Regen icon.png Ring of Regen. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.

Creeps

 * Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00
 * This means that you will get an extra melee creep at 15 minutes instead of at 17:30
 * Extra range/siege creep additions spawntime from 45:30 to 45:00
 * Creeps now meet slightly closer to the Dire safelane


 * Ancient Black Dragon bounty reduced from 199 to 170
 * Ancient Black Drake bounty reduced from 50 to 40
 * Ancient Rumblehide bounty reduced from 83 to 65
 * Satyr Tormenter gold bounty reduced from 104 to 84
 * Hellbear health reduced from 950 to 700
 * Hellbear bounty reduced from 65 to 50
 * Ogre Frostmage bounty reduced from 52 to 40


 * Reworked Mud Golems:
 * No longer have Spell Immunity
 * Now have 50% Magic Resistance
 * Armor reduced from 2 to 0
 * Now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds)
 * Movement speed increased from 270 to 310
 * Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this
 * Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)

Mechanics

 * Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)


 * Melee attacks now miss if the target is farther than 350 range more than their attack range


 * Reduced All Pick drafting time from 40 to 35 seconds per turn


 * The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex icon.png Ice Vortex, Mana Void icon.png Mana Void, Berserker's Call icon.png Berserker's Call, Blood Rite icon.png Blood Rite, Blade Fury icon.png Blade Fury, Omnislash icon.png Omnislash, Torrent icon.png Torrent, Ghostship icon.png Ghostship, Smoke Screen icon.png Smoke Screen, Static Remnant icon.png Static Remnant, Primal Roar icon.png Primal Roar, Earth Spike icon.png Earth Spike, Heartstopper Aura icon.png Heartstopper Aura, Shrapnel icon.png Shrapnel, Permanent Immolation (Warlock's Golem) icon.png Permanent Immolation, Sticky Napalm icon.png Sticky Napalm, Permanent Immolation (Fire) icon.png Permanent Immolation, Call Down icon.png Call Down, Tornado icon.png Tornado, EMP icon.png EMP, Chaos Meteor icon.png Chaos Meteor, Sun Strike icon.png Sun Strike, Ice Wall icon.png Ice Wall, Deafening Blast icon.png Deafening Blast, Pulse Nova icon.png Pulse Nova, Eclipse icon.png Eclipse, Battery Assault icon.png Battery Assault, Rocket Flare icon.png Rocket Flare, Shadow Poison icon.png Shadow Poison, Dispersion icon.png Dispersion, The Swarm icon.png The Swarm, Kinetic Field icon.png Kinetic Field, Static Storm icon.png Static Storm, Astral Spirit icon.png Astral Spirit, Echo Stomp icon.png Echo Stomp, Overwhelming Odds icon.png Overwhelming Odds, Stone Gaze icon.png Stone Gaze, Earthbind icon.png Earthbind, Poof icon.png Poof, Rip Tide icon.png Rip Tide, Impale icon.png Impale, Fire Spirits icon.png Fire Spirits, Supernova icon.png Supernova, Mystic Flare icon.png Mystic Flare, Dark Pact icon.png Dark Pact, Suicide Squad, Attack! icon.png Suicide Squad, Attack!, Ravage icon.png Ravage, Demonic Purge icon.png Demonic Purge, Fortune's End icon.png Fortune's End
 * Note: This does not mean that all these spells fully affect Neutral Ancients. It still depends on the units with Ancient tag being Spell Immune or not. It primarily means that those spells have no specific rule around the Ancient flag itself

The following abilities no longer have their damage reduced by Block: Counter Helix,  Eye of the Storm,  Anchor Smash,  Slithereen Crush,  Unstable Concoction,  Shadow Wave,  Entangling Claws,  Return,  Echo Stomp,  Land Mines,  Suicide Squad, Attack!
 * Damage Block no longer affects physical spells (previously it affected some physical spells and some not):

The following are abilities that were previously getting reduced twice as part of the attack instead of just once: Shadow Walk,  Vendetta and  Meld

As an example reference, here are some of the abilities that were already ignored by Block before: Wild Axes,  Exorcism,  Acid Spray,  Poison Touch,  Diabolic Edict and  Quill Spray

Previously if you cast a spell and were already in range, but not facing the target (outside of the small cast angle), your hero would start turning, but not consider that turn as anything beyond normal movement from an order priority perspective. This meant that issuing any order while turning, during that very short threshold window, would not be in the order queue in the same way as once your casting time started.
 * Cast behavior while turning to cast has been adjusted:

It now treats your order as the same once you are in cast range.

The effective difference this has is that you can queue your actions in the same way after you click one ability without depending on the angle of cast being 16 degrees or 20 degrees. Previously if you issued the order at the wrong degree, it would completely interrupt the ability, rather than queuing it to do after your existing order finished as is the usual spell casting behavior.

This subtle difference applies most commonly with Blink Dagger, as you could easily accidentally cancel your blink order if you clicked the other ability before you reached the critical angle (since otherwise Blink has 0 cast time).

Item Silencing is called Mute. Passive Disabling is called Break. Mute disables the ability to cast Items (in 6.83c Doom, Scepter  Static Storm, and Hex applied this state)
 * Reworked the Item Silencing and Passive Disabling behaviors:

Break disables the bonuses of passive Abilities only (in 6.83c Scepter Doom and Hex applied this state)

Previously a small portion of passive abilities were disabled by Doom and some others by Hex. The Break mechanic is now responsible for this behavior, and previous passive abilities that Hex/ Doom blocked (not items, abilities) are included in the list of abilities Break disables.

The following additional passive abilities are now added to the list of passives disabled with Break: Aftershock,  Counter Helix,  Great Cleave,  Craggy Exterior,  Bash,  Inner Beast,  Dragon Blood,  Mortal Strike,  Degen Aura,  Greevil's Greed,  Drunken Brawler,  Feral Impulse,  Shapeshift's Critical Strike,  Chaos Strike,  Return,  Reactive Armor,  Curse of Avernus,  Natural Order,  Empowering Haste,  Spell Shield,  Thirst,  Marksmanship,  Precision Aura,  Presence of the Dark Lord,  Blade Dance,  Coup de Grace,  Vengeance Aura,  Backstab,  Headshot,  Take Aim,  Psi Blades,  Geminate Attack,  Lunar Blessing,  Moon Glaive,  Desolate,  Jinada,  Geostrike,  Essence Shift,  Fervor,  Arcane Aura,  Static Field,  Heartstopper Aura,  Sadist,  Overload,  Fiery Soul,  Untouchable,  Null Field,  Gravekeeper's Cloak,  Entangling Claws and  Demolish.

Additional Note: Evasion, Damage Block and Critical Strike no longer have special classifications on how they interact with the above. They are only disabled if they match the general rules of the above. For example, Butterfly's evasion is not disabled when you are Hexed/Doomed (Since Break does not affect Items, no different than  Platemail not being disabled).


 * Hex no longer applies the Break mechanic
 * Affects Scythe of Vyse icon.png Scythe of Vyse, Hex (Shadow Shaman) icon.png Hex, etc


 * Silence no longer disables Invisibility
 * Previously it disabled some and not others


 * Moved Ring of Health icon.png Ring of Health, Void Stone icon.png Void Stone and Orb of Venom icon.png Orb of Venom from Secret Shop to the Base
 * Moved Platemail icon.png Platemail, Talisman of Evasion icon.png Talisman of Evasion and Ultimate Orb icon.png Ultimate Orb from the Base to the Secret Shop
 * Added Void Stone icon.png Void Stone and Mantle of Intelligence icon.png Mantle of Intelligence to Side Shop


 * Tier 2 and 3 towers armor reduced from 25 to 22


 * Runes now have a higher hit box priority over units


 * Armor now shows decimal places in the hover tooltip


 * Fixed buyback respawn timer penalty being reset if you die holding Aegis


 * The following heroes are no longer restricted from buying Skull Basher icon.png Skull Basher/Abyssal Blade icon.png Abyssal Blade (but they are still restricted from activating Bash):, , and

Gold

 * AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
 * AoE Bonus XP component based on Team XP difference reduced by 40%
 * Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)
 * If you are the only person contributing to a kill, you still get the same gold overall
 * AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%
 * Example: If 3 heroes kill an enemy hero, and the extra AoE bounty would normally be 200 gold for each player, it is instead 200+25% for the poorest hero, 200 for the middle, and 200-25% for the richest
 * The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.
 * Example: If the total AoE gold would normally have been 600, if the hero dying is the lowest in net worth, the bounty is reduced by 20% giving only 480. If the dying hero is the highest, it is increased by 20%, giving 720
 * Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60%
 * This means that if you buyback when the enemy is pushing and you get a few kills, the amount of gold you get for that, including the networth difference bonus, is reduced by 60%
 * Melee lane creep bounty reduced from 43 to 40 (-7%)
 * Range lane creep bounty reduced from 48 to 45 (-6.25%)
 * Hero kills (the non-net worth portions) are worth 10% more
 * Melee Barracks team bounty increased from 175 to 275
 * Ranged Barracks team bounty increased from 100 to 225