Techies/Sounds

Attacks

 * Techies preattack.mp3 Pre attack sound plays during the attack.


 * Techies projectile launch.mp3 Projectile launch sound plays as the attack projectile is released.


 * Projectile impact sound plays as the attack projectile successfully hits the target.
 * Techies projectile impact1.mp3 Projectile impact 1
 * Techies projectile impact2.mp3 Projectile impact 2

Swine of the Sunken Galley
 * Reduces the pre attack sound's pitch.
 * These play together with the default projectile launch sound as extra layer (40%-80% vol).
 * Swine of the Sunken Galley projectile launch1.wav Launch overlay 1
 * Swine of the Sunken Galley projectile launch2.wav Launch overlay 2
 * Swine of the Sunken Galley projectile launch3.wav Launch overlay 3
 * Swine of the Sunken Galley projectile launch4.wav Launch overlay 4
 * Swine of the Sunken Galley attack.wav Full attack sound example

Movement

 * Play on each step while moving (40%-60% vol).
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7


 * Techies idle loop.mp3 Loop sound plays on Techies whenever they move (40% vol).

Minefield Sign

 * Minefield Sign.mp3 Cast sound plays at the targeted location upon cast.

Land Mines

 * Land Mines cast.mp3 Cast sound plays on Techies upon cast.
 * Explode sounds play whenever a mine explodes.
 * Land Mines explode1.mp3 Explode 1
 * Land Mines explode2.mp3 Explode 2
 * Debris sounds play one second after the explode sounds (30%-60% vol).
 * Techies debris1.mp3 Debris 1
 * Techies debris2.mp3 Debris 2
 * Techies debris3.mp3 Debris 3
 * Land Mines.mp3 Full sound example.

Stasis Trap

 * Stasis Trap pre cast.mp3 Pre cast sound plays on Techies during the cast animation.
 * Stasis Trap explode.mp3 Explode sound plays whenever a stasis trap explodes.

Suicide Squad, Attack!

 * Suicide Squad, Attack! cast.mp3 Cast sound plays on Techies upon cast.
 * Debris sounds play one second after the cast sound (30%-60% vol).
 * Techies debris1.mp3 Debris 1
 * Techies debris2.mp3 Debris 2
 * Techies debris3.mp3 Debris 3
 * Suicide Squad, Attack!.mp3 Full sound example.

Swine of the Sunken Galley
 * Swine of the Sunken Galley Suicide Squad, Attack! cast.wav Replaces the default cast sound.
 * Swine of the Sunken Galley Suicide Squad, Attack!.wav Full sound example.

Remote Mines

 * Stasis Trap pre cast.mp3 Pre cast sound plays on Techies during the cast animation (40% vol).
 * Remote Mines cast.mp3 Cast sound plays on the targeted location upon cast.
 * Explode sounds play whenever a mine explodes.
 * Remote Mines explode1.mp3 Explode 1
 * Remote Mines explode2.mp3 Explode 2
 * Remote Mines explode3.mp3 Explode 3
 * Remote Mines explode4.mp3 Explode 4
 * Remote Mines explode5.mp3 Explode 5
 * Debris sounds play one second after the explode sound (30%-60% vol).
 * Techies debris1.mp3 Debris 1
 * Techies debris2.mp3 Debris 2
 * Techies debris3.mp3 Debris 3
 * Focused Detonate and Pinpoint Detonate does not use any sound effects besides the explosion sounds.
 * Remote Mines.mp3 Full sound example without explosions.
 * Focused Detonate.mp3 Full explosion sound example 1
 * Pinpoint Detonate.mp3 Full explosion sound example 2

Swine of the Sunken Galley
 * These play together with all the default detonate sounds.
 * rocket launch01.wav Fireworks layer 1
 * rocket launch02.wav Fireworks layer 2
 * rocket launch03.wav Fireworks layer 3
 * Swine of the Sunken Galley Remote Mine detonate.wav Full sound example.

Other

 * Techies super explosion.mp3 "Super explosion" sound used during the All-Star match in The International 2014, where Techies was officially revealed the first time in Dota2.