Attack Range



Attack range is the range at which a hero may perform their basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by certain abilities.

Melee and ranged
The attack range itself is not what decides if a unit is classified as ranged or melee. This characteristic is set for each unit individually, regardless of their actual attack range. This means that it is possible for a melee unit to have a higher attack range than a ranged unit. These are the differences between melee and ranged units:
 * Melee heroes attacks hit instantly upon reaching their attack point.
 * Melee attacks miss if the target moves more than 350 range out of the hero's attack range, unless they have True Strike.
 * Melee heroes can attack up cliffs, provided the enemy is close enough to the edge to be within the hero's range.
 * Melee attackers have an extra 150 attack range when attacking.
 * Melee heroes have innate damage block, having a 50% chance to block 16 damage.
 * Melee heroes receive different (usually higher) values from certain items, such as, , and.
 * Eye of Skadi's movement speed slow and attack speed slow use lesser values against melee heroes.
 * The attack range bonus from, the bonuses from , and Echo Sabre's work exclusively for melee heroes.


 * Ranged heroes fire a projectile when they attack.
 * The time it takes for a ranged projectile to land is determined by the hero's projectile speed and their distance from the target.
 * Projectile attacks can be disjointed, and have a chance to miss when attacking a target on higher terrain.
 * Eye of Skadi's movement speed slow and attack speed slow use greater values against ranged heroes.
 * Some attack range bonuses apply exclusively to ranged heroes, such as, , and.


 * ,, and  (and  via stolen spells) have abilities that allow them to switch between melee and ranged.

Acquisition range
In order to prevent units from automatically attacking any visible enemy unit, they have a certain acquisition range. This range determines how close an enemy has to get in order for the unit to automatically attack it. Since this only goes for auto-attacks, this range has no influence on units which have auto-attack disabled in the game options.

The default acquisition range for melee heroes is 600, and 800 for ranged heroes. There are some exceptions to this mainly due to abilities. The exceptions are:
 * : 950
 * in : 600
 * in : 600
 * in or : 800
 * in : 600

Attack range table
M Melee

R Ranged

1 Attack range can be modified by abilities; see below.

2 These heroes use a different range when their active attack modifier is used manually, rather than used with autocast.

3 Most stealable spells which alter attack range also fully affect Rubick's attack range for their duration when stolen and used, with the exception of and, which do not change his attack range. See Spell Steal interaction for details. If picked by a ranged hero in the Ability Draft game mode however, Elder Dragon Form does increase their attack range, while Metamorphosis does not change the attack range of any other hero than Terrorblade.

Attack range granting talents
The following heroes have a talent that grants them bonus attack range.

Besides these, the following heroes have other specific attack range talents