Legion Commander/Guide

General

 * Legion Commander works well with gankers, especially, who is able to detect low-health Heroes in the map.
 * If teamed up with try to keep close with him.  can make enemy heroes come to you, when enemies know full well not to get caught in your ultimate. Let him do his combos first to soften up the caught foe, before casting  to ensure a kill. You'll both benefit this way,  gets his bonus  strength and you get the bonus attack damage.
 * Always go with your team. Although Legion Commander is a carry, she is better off with her team, ganking and getting kills through rather than farming too much.
 * Always try to get into fights, just be mindful and select the fights you know you can win. During early to mid-game, try targeting the softer casters or supports e.g. heroes like and . This way if you were to lose a  and they gain the bonus attack damage, it won't affect your team in the late-game as these heroes rely more on their spells than their attacks.
 * Any items that can give Legion Commander both health and attack speed is a good pick for her, as she needs the health to be tanky in a, and the attack speed to finish off the enemy before expires. Her attack damage increases through kills from , so items that only give attack damage aren't best bought first.
 * Armor reducing items are particularly good on Legion Commander once you have won a few s because she gets attack speed from and attack damage from winning s.


 * When using, be sure to cast it on an enemy Hero who is relatively weaker than you, or has a fairly low amount of health remaining in order to ensure that the bonus attack damage will be given to you.
 * Even if an ally dealt the killing blow on the Hero that you are dueling, the attack damage is still applied to Legion Commander.
 * Before casting on someone, try casting  first to give you needed bonus attack speed.
 * Due to the double edged nature of, attempting to use it liberally on targets in teamfights can sometimes give bad results for you and your team, and initiating with it is not always the best choice as duels should ideally not last long in order to avoid being stunned and denied of your success. For this reason, she is best treated as a simple hard ganker in the early portions of the game until she has obtained enough duel victories to reach her carry status, and works best in co-ordinated teams that can effectively soften up the target you wish to engage, and most importantly keep them in place for a good while to prevent from getting out of range.

Items
Starting Items
 * Starting with a is generally a good idea if offlaning or jungling, as the decreased damage from attacks will help her stay alive, and help withstand harass from enemies in the offlane.
 * es and potions are always invaluable regeneration, but do not need to be bought if in the mid-lane, as a  will suffice.
 * Legion Commander is a semi-competent jungler thanks to the attack speed/health regen of and the massive lifesteal from . Start a, es and a , if you wish to jungle.

Early-game
 * An early can be important for the armor and mana regen, as well as the little extra early attack damage it gives.
 * A will help with Legion's early mana problems in lane, but is unnecessary in the jungle. It can always be upgraded into a  if necessary.

Core Items
 * are essential on Legion Commander, because of the health and attack speed.
 * is an excellent option on Legion Commander because it gives health, attack damage and attack speed; quite literally every stat Tresdin could want. The health loss is also greatly mitigated by the lifesteal from.

Situational
 * An early will allow Legion Commander to buff herself with Press the Attack, blink in and finally Duel someone without them knowing until it is too late. Thus, it serves as an excellent initiation tool.
 * is a good item to consider as the armor reduction will help kill enemies in faster, and is all-around helpful for your other allied carries.
 * is useful to buy if you don't want to be interrupted during Duel. Just make sure to activate it BEFORE you cast Duel! If you don't, you cannot use it during the duel and make yourself to be open for stuns and nukes.
 * is an excellent item to consider if you want attack speed and damage. Remember to activate the active before you for extra damage when they attack you.
 * is always beneficial as it gives your team armor, takes away the enemy team's armor, and gives very good attack speed that can be used to win s later in the game.
 * increases her survivability giving bonus HP, HP regeneration and blocking 40 damage from incoming attacks. The bash chance is very powerful on her, since it can proc on the hits guaranteed by Moment of Courage. Avoid getting this early as it is very expensive and you should be focusing on getting more attack speed, and using the attack damage from already won s to win more Duels.
 * is a good option if you really need more lifesteal and strength. However, most of the time will give you enough survivability.
 * increases your survivability by giving you strength and evasion. Use the active ability to the target you want to to let you have more chance to win the duel.
 * is a good rushed item situationally. It gives you excellent stats and makes you very tanky for the uninterruptible Duel that it also gives. The stats, combined with Moment of Courage allows you to almost always win any Duel against most Heroes in the early and midgame.