Teleport

Teleportation is a form of movement that instantly moves a target from one point to another.

The most common teleports are from Blink Dagger and  from Town Portal Scroll. Teleports can be distinguishing by a variety of properties and may be treated differently by different effects.

Properties
While most properties like distance or target are described here, certain interactions with other abilities are not.
 * May disjoint projectiles upon cast.
 * May work on invulnerable units.

Teleport channeling can be disabled by the following status effects:
 * Cyclone
 * Fear
 * Hex
 * Hide
 * Hypnosis
 * Leash
 * Root
 * Sleep
 * Stun
 * Taunt

Town Portal Scroll

 * double the item while being at least 1500 range away from the team's fountain, automatically targets the.
 * When targeting the ground, it automatically searches for the closest valid target to teleport to.
 * By default, it only targets buildings. With, it targets non-hero units as well, and with , it targets heroes as well.
 * Cannot directly target buildings. Instead, it uses the minimum teleport distance.


 * When not upgraded with, if multiple heroes teleport to the same location within the check duration, the channeling time increases for each successive hero.
 * The first channel takes seconds, the second  seconds, and all following channels take  seconds longer than the previous one.
 * Teleporting to captured takes  seconds longer than to other buildings, so the first teleport takes  seconds.
 * Teleporting towards the always takes  seconds, no matter how many heroes targeted that area.

Teleporting Abilities
A teleport moves a unit from one point to another instantly. In some cases a (channeled) delay is associated with a teleport as well as a restriction of where units may teleport to. The distance of the teleport may vary.

Teletransporte Телепортация 传送