Blade Mail

Blade Mail is an Item purchasable at the Main Shop, under Armor.

Additional information
One Blade Mail grants a total of 6 armor, 130 mana, 0.4 mana regeneration and 22 (32 to intelligence heroes) attack damage.

Tips

 * Buy it as a counter if the opposing team has high damage (crits, attack speed) and nukes and have low health points. If timed properly, some heroes can get killed just from their own damage. And even if you cannot do that, it makes many heroes hesitant to attack you for 4.5 seconds.
 * This item is good against heroes with surprise heavy burst damage. For example, an Ursa with a blink dagger is normally hard to deal with but a quick blademail can even the odds.
 * If a hero uses an ability that does damage over time on you, use the return. For example, you can kill Bloodseeker by walking with rupture applied on you, or Tinker by staying under March of the Machines.
 * Damage amplification (e.g. Bloodseeker, Slardar) could make Blade Mail more effective, as the more damage your hero takes, the more damage Blade Mail returns to the attacker.
 * The return is only dealt to the unit who attacks. The mines from Techies and death ward from Witch Doctor are considered as a separate unit.
 * Any damage taken are returned as Pure meaning that you can heal 25 % of the damages received with an Octarine Core.
 * This is a commonly bought item for initiator Heroes that can soak up some damage (commonly Strength heroes), such as or.
 * The Blademail is less effective with armor and evasion because it reduces the damages you take, it is better to buy HP with it.