Version 7.07b

General

 * damage reduction increased from 25% to 40%.

Heroes

 * gain reduced from 1.5 to 1.3
 * reduced from 15 to 12
 * reduced from 26/34/42/50% to 20/30/40/50%
 * Level 15 changed from Uncontrollable Illusion to +15
 * Level 20 changed from +10 All Stats to Uncontrollable Illusion
 * Level 25 reduced from +30% to +25%
 * Illusion talent incoming damage increased from 250% to 300%
 * Fixed the illusion talent being able to be placed inside of your hero


 * Level 10 Talent changed from Steals Damage to +100 Cast Range
 * Level 15 Talent changed from +150 Cast Range to Steals Damage


 * mana cost increased from 60/65/70/75 to 80
 * damage reduced from 20/30/40/50 to 16/24/32/40
 * Level 20 Talent reduced from +120 Damage to +100


 * now does its damage over time (on 0.5 second intervals)
 * cast range reduced from 800 to 600
 * cooldown rescaled from 20 to 40/30/20
 * damage reduced from 75/150/225 to 60/140/220


 * Level 15 Talent changed from +40% XP Gain to +35 Damage


 * reduced from 20/26/32/38% to 16/22/28/34%
 * Level 20 Talent increased from +1.5s Duration to +2s


 * health regeneration increased from 2/3/4/5 to 4/5/6/7


 * gain reduced from 1.95 to 1.5
 * damage from 35/50/65/80% to 30/45/60/75%
 * Level 10 Talent increased from 10% Evasion to +12%
 * Level 15 Talent increased from 10% Mana Steal to +15%
 * Level 20 Talent increased from +2s Duration to +2.5s


 * from 20 to 18
 * gain from 3.6 to 3.2


 * Restored in Captain's Mode
 * min damage multiplier increased from 0.25 to 0.5
 * max damage multiplier increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
 * min stun increased from 0.25 to 0.5
 * Bonus Agility and Strength increased from 3/4/5/6 to 4/5/6/7
 * Level 10 Talent changed from +20 Movement Speed to +300 Range
 * Level 25 Talent changed from +800 Range to 2 Waveform Charges


 * Level 25 Talent reduced from 4 s to 3


 * now changes your attack damage to 24/42/60/78 rather than just dealing physical damage as an independent nuke (this means the listed amount can now proc for lifesteal, crit, etc)
 * Fixed attacks not affecting Spell Immune units
 * damage reduction increased from 8/10/12/14 to 9/12/15/18%
 * now causes you to move forward 225 units (can traverse terrain with it)
 * now has a 1.2s cast time rather than a 1.2s channel period
 * turn rate increased from 105/110/115 to 120
 * speed increased from 550/575/600 to 600
 * speed is now fixed
 * damage increased from 200/250/300 to 200/275/350
 * Level 25 Talent increased from -12s to -16s


 * Base reduced from 34 to 30
 * Level 15 Talent increased from -4s Cooldown to -5s


 * cooldown rescaled from 80/70/60 to 100/80/60


 * reduced from 12/24/36 to 10/20/30
 * Level 25 Talent increased from -8s Cooldown to -9s


 * s bonus damage increased from 100/125/150 to 175/250/325
 * Level 10 Talent increased from +200 Health to +250


 * Base increased by 4
 * ed unit bonus damage increased from 20% to 30%
 * cooldown from 40/32/24/16 to 15
 * splash damage from 70% to 100%
 * unit bonus damage increased from 25% to 30%
 * attack count increased from 2/3/4/5 to 2/3/4/6
 * attack speed reduction rescaled from -30 to -20/25/30
 * Level 10 Talent increased from +25 Damage to +30
 * Level 10 Talent increased from +15% Magic Resistance to +20%


 * Base damage reduced by 3
 * Allied Death Illusion duration reduced from 7 to 6


 * attack damage increased from 25/40/55 to 30/45/60

Items

 * Recipe cost reduced from 1750 to 1675


 * Armor reduction increased from 6 to 7


 * Damage reduced from 50 to 45


 * DPS reduced from 60/115 to 50/90 (building/units)
 * Now deals 75/150 impact damage (buildings/units)