Break

Break is a status effect that disables passive abilities. It does not disable passive components from items (i.e. 's evasion) and talents (unless stated). Break works completely independent from mute and silence.

Definition
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Mechanics
Break disables every aspect of the ability, including proc chances, innate cooldowns, attack modifiers and permanent bonuses. Only abilities with passive components are affected, but not passives components of items and talents. For example, when is disabled by break, but  and derived items are not.

If a passive ability places a buff or debuff, those buffs and debuffs already in place are not nullified. For example, if an enemy is affected by, the ability's effects continues even if Break is applied on the caster. Break only prevents the caster's attacks from applying the effect. The same also applies to passive abilities which grants stacks (e.g. ), Break just prevent them gaining new stacks, but usually does not disable already existing stacks.

However, the opposite is the case for auras when affected by Break. The aura itself continues to place its buff or debuff on units, but when Break is applied on the source of the aura, the buff or debuff is disabled for the duration. If the aura has a status icon in the HUD, they show 0 when affected by Break.

There is no set rule for which passive abilities are disabled by Break. However, most passive abilities which are dependent on another ability to function are not nullified (e.g. and ).

Disabled by Break
The following passive abilities are completely disabled by Break. This includes passive cooldowns, damage counters or other small parts of the abilities, unless stated otherwise.

Not Disabled by Break
The following passive abilities are not disabled by Break.

Recent Changes
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