Version 6.55

Summary: -
 * Added a new hero (Windrunner)
 * Added a new hero (Admiral Proudmoore)
 * Added a new item (Magic Stick,239688)
 * Added a new item (Dust of Appearance)
 * Added a new item (Phase Boots)
 * Added a new item (Glyph of Fortification)


 * New Loading Screen
 * Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
 * Added a new game mode (-captainsmode/-cm)
 * Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based on this time rather than an arbitrary time based on the mode you used.
 * Lots of various performance improvements and fixes


 * Reworked Keeper of the Light
 * Various changes to Enchantress' abilities
 * Reworked Bounty Hunter's Track
 * Rebalanced Insatiable Hunger
 * Reduced vision AoE on Spin Webs and tweaked cooldown and mana cost progression
 * Minor improvements to Anti-Mage's base stats
 * Tweaked Blur evasion chance per level
 * Reworked Call of the Wild stats and mechanics
 * Decreased Watcher's vision a little bit
 * Increased Rhasta's movement speed a bit
 * Improved Crystal Maiden's Brilliance Aura a bit
 * Minor improvement to early levels of Bloodbath
 * Increased Spirit Lance cast range a bit
 * Improved Sven's Agility gain
 * Increased Sand King's armor a bit
 * Changed SA's Blink Strike to move him behind the target(231470)
 * Lowered Chaos Meteor cooldown from 70 to 55
 * Rebalanced Haunt cooldown (150/120/90 -> 120)
 * Improved how the mana cost scales on Crippling Fear
 * Improved level 2 and 3 mana cost and regen on Death Pact
 * Improved Psionic Trap's cooldown progression
 * Nerfed the duration on Battery Assault
 * Increased Hookshot cooldown
 * Quill Spray mana cost no longer goes up per level
 * Decreased day vision on Visage's Revenants by 400
 * Removed magic immunity from level 3 Revenants and added improved magic resistance
 * Improved movement speed of the ghosts on Exorcism a bit
 * Undid previous damage return threshold change on Exorcism
 * Increased Death Prophet's base strength a bit
 * Added an extra arrow to Medusa's Split Shot
 * Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
 * Reduced Chronosphere cooldown
 * Ravage AoE decreased for level 1 and 2
 * Decreased Guardian Angel AoE and duration a bit


 * Changed how Scroll of Town Portal works
 * Reworked Black King Bar
 * Rebalanced Sange, Yasha, and Sange and Yasha
 * Changed Lothar's Edge Recipe
 * Changed Diffusal Blade Recipe
 * Changed Maelstrom Recipe
 * Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
 * The game now announces who acquires Aegis
 * Increased Guinsoo's Scythe of Vyse cooldown
 * Tweaked Manta Style
 * Reduced Kelen's Dagger cooldown from 30 to 15 seconds
 * Kelen's Dagger now only triggers on player controlled damage
 * Changed Max Stock on Observer Wards to 2
 * Decreased Sentry Ward's truesight range
 * Couriers can no longer place wards
 * Blades of Attack price reduction (650->500)
 * Chainmail price reduction (620->550)
 * Gloves of Haste price reduction (550->500)
 * Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced
 * Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced
 * Increased Vanguard hitpoints by 50
 * Increased Boots of Travel movement speed by 5
 * Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)
 * Increased Heart's regeneration rate from 11 to 15
 * Added Scroll of Town Portal to Goblin Shop replacing Javelin
 * Added Ring of Regeneration to Goblin Shop replacing Hyperstone
 * Added Magic Stick to Goblin Shop replacing Gloves of Haste
 * Rebalanced tangos to come in batches of 3 (same overall regen per pack)

instead given to that hero. When there are multiple assists to a Sentinel or Scourge kill, the gold is split amongst those assisters rather than the entire team hero rather than giving it to Sentinel or Scourge and splitting
 * When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
 * Changed First Blood to be given to the Assist players when creeps kill the
 * Tower gold is split if Sentinel or Scourge gets the last hit
 * Denied towers give 50% team gold rather than 0%.
 * Changed and standardized the bounty values on all structures
 * Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
 * Global team tower bounty increases a little per tower level
 * Roshan now gradually becomes stronger over time instead of after death
 * Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)
 * Hero Kills now give a flat gold bounty in an area (+40, not to killer)


 * You can now purchase items in your base without a courier (they drop to the floor)
 * Improved image compression used in the map (243150)
 * Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Night Stalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time
 * Changed the Goblin Shops terrain a bit and increase the shop aoe
 * Buyback is now done at your Circle of Power
 * Shops can be added to control groups
 * Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)
 * Fixed an old Viper Strike glitch
 * Reduced extra damage taken by Rune Illusions
 * Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown
 * Fixed some bugs with -kickafk
 * Changed Sentinel consumable shop model
 * Couriers now have a "Drop All Items" ability
 * Added a buff indicator for Blur
 * Added soundsets to the shops for when you select them
 * Adjusted Blur's visuals for self/allies
 * Changed -SD time to be the same as AP
 * Fixed Maledict effect sometimes getting stuck on a hero
 * Fixed a potential bug with Devour and Decrepify
 * Fixed Illuminate's interaction with Cliffs and units very close to it
 * Fixed some performance issues with Nature's Attendants
 * Changed the World Tree/Frozen Throne tower models (236560)
 * Added an undead crown model to King Leoric (205388)
 * Improved Glaives of Wisdom projectile (219546)
 * Lots of various terrain fixes and improvements
 * Fixed minor bug with Alchemist's starting strength
 * Improved Magnus movement animation (189265)
 * Added an allied only visual effect to Charge of Darkness (219684)
 * Improved Black Hole visual effect
 * Added new animation for Night Stalker during the night (213624)
 * Renamed the "new" recipe shop
 * Added a new command for viewing your Hook Accuracy (-ha)
 * Added post creepspawn gametime to replay data for parsers
 * Fixed a very minor rounding issue for -ms
 * Fixed Black Hole to properly pull Infernal
 * Fountain heal range increased by a small amount
 * Added a message to show who killed a tower
 * Fixed a terrain glitch near the Scourge Secret Shop
 * Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time
 * Clicking Power Treads no longer interrupts commands
 * Removed Crow's mana upgrade capability
 * Fixed some targeting issues on the World Tree (PGRu-Unexpect3D)
 * Updated King Leoric's story (235450)
 * Fixed some performance issues with Freezing Field
 * Added Hero ID data to the replay
 * Fixed a bug when entering -di before the game mode is entered
 * -sc mode now spawns same creeps in the same lane
 * Revenants can no longer attack items
 * Added a test mode command -trees to respawn all dead trees instantly
 * Fixed a bug with Holy Persuation and Infest

Some Item Details: --- This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail.

Blades of Attack:

=
===== Blades of Attack 650 -> 500 Dagon recipe unchanged (so total cost is 150 less) Crystalys recipe unchanged (so total cost is 150 less) Armlet recipe is 150 more gold

Gloves of Haste:

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==== Gloves of haste 550->500 Midas recipe is unchanged (so total cost is 50 less) Treads recipe is 50 more gold Armlet recipe is 50 more gold

Chainmail:

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Chainmail 620->550 Buckler/Mekansm recipes are unchanged (so total cost is 70 less) Blade Mail recipes are unchanged (so total cost is 70 less) Assault Cuirass recipes are unchanged (so total cost is 70 less)

Vanguard:

=
Gives 50 more hitpoints

Kelen's Dagger:

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=== Only gets disabled from player based damage Reduced cooldown from 30 to 15 seconds

Old BKB

=
Ogre Axe (1000) Broadsword (1200) Recipe (1600) 18 Damage 10 Strength 85 seconds cooldown 9 seconds Total: 3800

New BKB

=
Ogre Axe(1000) Mithril Hammer (1610) Recipe (1300) 24 Damage 10 Strength 80/75/70/65/60/55 seconds cooldown 10/9/8/7/6/5 seconds Total: 3910

Old TP Scroll:

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== Only 1 person can target a specific building Gave massive bonus armor Gave bonus regardless of casting state 12 second shop cooldown

New TP Scroll:

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== Any number of people can teleport at the same location at the same time. You can choose the relative area around the structure that you want to TP to. Only allies see the exact position, your enemies see it on the building only. Does not give any bonus armor If structure dies while you are tping, the tp does not force cancel 2 second shop cooldown Available in Goblin Shops

Old Boots of Travel:

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======= +85 Movement Speed Teleport: 4 Sec Casting Time 60 Cooldown 75 Mana Cost

New Boots of Travel:

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======= +90 Movement Speed Teleport: 3 Sec Casting Time 60 Cooldown 75 Mana Cost

Old Lothar's Edge:

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===== Blades of Alacrity (1000) Blades of Alacrity (1000) Claymore (1400) Recipe (650) +21 Damage +21 Agility Wind Walk (Active, 9 duration, 17 cd, 75 mana cost, 20% ms bonus) Total: 4050

New Lothar's Edge:

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====== Mithril Hammer (1610) Quarterstaff (900) Scroll (1100) +38 Damage +10 Attack Speed Wind Walk (Active, 9 duration, 20 cd, 75 mana cost, 20% ms bonus) Total: 3610

Old Maelstrom:

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= Mithri Hammer (1610) Boots of Elvenskin (450) Recipe (1300) Total: 3360

New Maelstrom:

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= Claymore (1400) Boots of Elvenskin (450) Recipe (1400) Total: 3250

Old Diffusal Blade:

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======= Blades of Alacrity (1000) Robe of the Magi (450) Recipe (1550) +15 Agility +6 Intelligence 18 Mana Burn Total: 3000

New Diffusal Blade:

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======= Blades of Alacrity (1000) Blades of Alacrity (1000) Robe of the Magi (450) Recipe (850) +25 Agility +6 Intelligence 20 Mana Burn Total: 3300

Old Manta:

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Diffusal Blade (3000) Vitality Booster (1100) Recipe (1400) +23 Agility +6 Intelligence +250 HP 36 Mana Burn Total: 5500

New Manta:

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Diffusal Blade (3300) Vitality Booster (1100) Recipe (1400) +30 Agility +6 Intelligence +250 HP 40 Mana Burn Total: 5800

Old Sange:

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16 Strength 10% Maim (10% ms slow for 6 seconds) 10 Damage Ogre Axe (1000) Belt of Giant Strength (450) Recipe (800) Total: 2250

New Sange:

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16 Strength 15% Maim (20% ms slow for 4 seconds) 10 Damage Ogre Axe (1000) Belt of Giant Strength (450) Recipe (800) Total: 2250

Old Yasha:

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16 Agility 10% Attack Speed 10% Movement Speed Blades of Alacrity (1000) Boots of Elvenskin (450) Recipe (800) Total: 2250

New Yasha:

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16 Agility 15% Attack Speed 10% Movement Speed Blades of Alacrity (1000) Boots of Elvenskin (450) Recipe (800) Total: 2250

Old Sange and Yasha:

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======== 16 Strength 16 Agility 15% Maim (30% ms slow for 6 seconds) 15% Attack Speed 15 Damage 15% Movement Speed Sange (2250) Yasha (2250) Recipe: 800 Total: 5300

New Sange and Yasha:

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======== 16 Strength 16 Agility 15% Maim (30% ms slow, 15% as slow for 4 seconds) 15% Attack Speed 12 Damage 12% Movement Speed Sange (2250) Yasha (2250) Recipe (500) Total: 5000

MS bonus does not stack with Yasha

Old Sentry Wards:

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==== Vision: 200 Truesight: 1100 Cost: 200 Charges: 2 Lasts 6 minutes

New Sentry Wards:

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===== Vision: 200 Truesight: 700 Cost: 200 Charges: 2 Lasts 3 minutes

Old Observer Wards:

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====== Vision: 1600 Cost: 200 Charges: 2 Lasts 6 minutes Max Stock: 3 Stock Cooldown: 6 minutes

New Observer Wards:

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======= Vision: 1600 Cost: 200 Charges: 2 Lasts 6 minutes Max Stock: 2 Stock Cooldown: 6 minutes

Dust of Appearance:

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====== 2 charge consumable. Does not stack in inventory. Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not wards). While you have the dust of appearance buff, invisibility will have no effect. This does not mean you are tracked, you aren't visible to enemy if you are fogged. It just prevents invisibility. Lasts 12 seconds. 60 CD 190 Gold

Magic Stick:

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Cost: 210 Gold Energy Charge (Does not stack) When enemy or ally (not self) casts a spell around you (1400), you gain 1 charge. Maximum 12 charges. When you cast the item, you instantly regenerate 12 hp and 12 mana for each charge. This does not trigger off of non-spells or attack orbs

Phase Boots:

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70 Movement Speed +7 Armor +16 Damage Phase (Active, 5 duration 10 cd): Gives no collision with units 10% movement increase Casting spells or items dispels phase

Boots of Speed (500) Blades of Attack (500) Chainmail (610) Total: 1610

Glyph of Fortification:

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========== Consumable Item - Instant cast, does not go to inventory. Cost: None Cooldown: 6 Minutes Stock Max: 1

Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.

Some Hero Details: --- This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail.

++ Keeper of the Light

Illuminate:

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It now gives vision gradually as it grows in the area it is "illuminating" rather than at the end. Fixed Illuminate's interaction with Cliffs and units very close to it

Mana Leak:

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In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total mana pool drained per unit moved. So, if the target moves 700 units, at level 1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total mana pool. Duration of the buff is 5/6/7/8

If the target runs out of mana, the effect stops and the target is stunned for 1.25/1.5/1.75/2 seconds.

Cast Range: 1200 Cooldown: 20 seconds Mana Cost: 75

Chakra:

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Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16 seconds), rescaled mana cost (40/80/100/120->40/55/70/85), removed the damage bonus and minor health regen.

Spirit Form:

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Morphs into a new unit, same stats/items as kotl. Gives him extra abilities. He has ALL his abilities in this new form.

Mana Cost: 100 Cooldown: 80/70/60 seconds Duration: 40 seconds

Blinding Light: -Targets a 650 aoe. Causes units in the targeted area become blinded, causing them to miss 80% of attacks for some time. Knocks back units 250 distance over 0.4 seconds. -Cast Range: 600 -Mana Cost: 50 -Cooldown: 20 seconds -Duration: 3/4/5 seconds

Recall: -Teleports an allied hero to you after 5/4/3 seconds. If the unit takes player based damage in this period, the effect ends. -Mana Cost: 100 -Cooldown: 40

Illuminate: -Causes illuminate to self charge when cast in spirit form. You can discharge it by clicking on a temporary replacement icon that appears in your ability card.

++ Enchantress

Untouchable:

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It now is a normal skill and scales 30/50/70/90% from 50/70/90%

Enchant:

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Creep control duration reduced from 120 to 80 seconds.

Impetus:

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This is now the ultimate. Bonus Damage 15%/20%/25%, Mana Cost is 55/60/65 and Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic immunity.

++ Bounty Hunter

Track:

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The movement bonus is now given in an area around the tracked unit to all allied units. The bonus bounty is given to bounty hunter as long as the target dies while under the buff, the killer is not a factor. See tooltip for more data. Costs 50 mana all levels.

++ Broodmother

Spinweb:

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Reduced vision Cooldown from 90/75/60/45 to 90/70/50/30 seconds Mana cost from 140 to 50

Insatiable Hunger:

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====== Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds

++ Beastmaster

Call Of The Wild:

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===== Greater Hawk: No permanent invisibility. Has an active invisibility: duration 5 seconds 1 second fadetime, 30 cooldown 25 -> 200 hp 100 -> 40 bounty 280 -> 400 ms

Greater Quillbeast 700 -> 500 hp Cooldown: 45/50/55/60 -> 40 seconds Duration: 60/70/80/90 -> 60 seconds

Captains Mode: --

Blue and Pink are the team captains. A random side starts the process(you can customize this, see below)

Ban Time: 40 Pick Time: 60 Extra Time: 45

You start by alternating 1/1/1 in the ban phase. Each captain removes up to 4 heroes. Running out of time does not result in a random hero ban.

After that you enter the 1/2/2/ pick phase. Each captain picks the heroes his team will use.

If at any time you run out of time, you start to use up your extra time. If you run out and you are in pick phase, you get a random hero.

Creeps spawn 90 seconds after the pick draft phase is over. Right after the hero pick phase ends, the 5 heroes for your team are presented with a checkmark on them (RD style) allowing players on your team to pick which one they want to be.

The captain that starts this process is random. If you want to give the starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is entered.

The picks, bans, timers, etc are all presented in a board for easy viewing by team mates and observers.