Omniknight/Sounds

Regular attacks

 * Pre attack sound plays during the attack animation.
 * Axe preattack1.mp3 Pre attack 1
 * Axe preattack2.mp3 Pre attack 2
 * Axe preattack3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact, additional impact and blade ring.
 * Omniknight attack1.mp3 Main impact 1 (50% vol)
 * Omniknight attack2.mp3 Main impact 2 (50% vol)
 * Omniknight attack3.mp3 Main impact 3 (50% vol)
 * Shared large blade follow thru1.mp3 Additional impact 1
 * Shared large blade follow thru2.mp3 Additional impact 2
 * Shared large blade follow thru3.mp3 Additional impact 3
 * Shared large blade ring1.mp3 Blade ring 1 (10%-30% vol)
 * Shared large blade ring4.mp3 Blade ring 4 (10%-30% vol)

Movement

 * Play on each step while moving (30%-50% vol)
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7

Purification

 * Purification.mp3 Plays on the target upon cast.

Adoring Wingfall
 * Adoring Wingfall Purification cast.wav Plays together with the default cast sound.
 * The default cast sound's volume is reduced to 70% while having Adoring Wingfall equipped.
 * Adoring Wingfall Purification.wav Full sound example.

Repel

 * Repel.mp3 Plays on the target upon cast (80% vol)

Degen Aura

 * Degen Aura does not use any sound effects.

Guardian Angel

 * Guardian Angel.mp3 Plays on Omniknight upon cast.
 * Target sounds play on each unit who received the buff (60% vol)
 * Guardian Angel target1.mp3 Target sound 1
 * Guardian Angel target2.mp3 Target sound 2
 * Guardian Angel target3.mp3 Target sound 3
 * Guardian Angel target4.mp3 Target sound 4