User talk:Bu3ny

Siltbreaker pages
Hi, Siltbreaker pages are added (and fixed by you and some others =) thanks). Anything else to do? I don't like to leave unfinished work. --Fabefabson (talk) 11:45, 13 June 2017 (UTC)

Siltbreaker Transcription
Do you guys plan on doing a transcription for Siltbreaker? If so, is it alright if I start a version of the page in advance here for later reference? HyhyMega (talk) 22:13, 21 August 2017 (UTC)


 * U mean something like this?  Bu3ny  (talk) 23:05, 21 August 2017 (UTC)


 * I was thinking something along the lines of the voice response page. HyhyMega (talk) 23:28, 21 August 2017 (UTC)


 * Oh you mean the final boss? Yes, it's planned. You can do it if you want. I didn't find any response rules though, so cant tell which lines are used and where they are used.  Bu3ny  (talk) 23:41, 21 August 2017 (UTC)

Cannot confirm email address
Hi,

Recently I found that I can't leave comments on user profile any more due to "Your email address is not yet confirmed.". However, I've already confirmed my email address three times and each time it shows "Your email address has now been confirmed.".

However, when I go back to any user page, or Special:Preferences, it still shows that my email is not confirmed. I tried different browser or logout, didn't help.

What should I do? Thanks in advance. --Ikenaikoto (talk) 02:10, 8 November 2017 (UTC)


 * Have the same problem. No idea how to fix. Probably have to wait for Curse to fix it, since it appears to be a general issue currently.  Bu3ny  (talk) 02:54, 8 November 2017 (UTC)


 * There's something wrong with commenting on profiles, they're working on it - Lemoncake  (talk) 02:57, 8 November 2017 (UTC)

Deafening Blast
What was wrong with Deafening Blast's bkbtext ? It is completely blocked by BKB and undispellable. 172.31.20.208


 * Read carefully what it says. It says when you turn spell immune after impact, the knockback still persists (turning spell immune during the knockback doesn't cancel the knockback). And the disarm is removed by spell immunity. It is correct.  Bu3ny  (talk) 12:27, 20 November 2017 (UTC)


 * Yeah, my bad, sorry, forgot about old change, messed with HH.172.31.33.176

Anti-mage leg count
I would like to hear your reasoning why Anti-mage legs are 2 intsead of 1/1.5/1.8/1.9. 6.75 changes clearly says that AM is missing parts of his other leg, and I can't find anything in npc_heroes.txt telling he would have more than 1/1.5/1.8/1.9. legs. --Eqvcl (talk) 14:42, 25 November 2017 (UTC)


 * Open the npc file and read what it says in the 7th line of the file.




 * Meaning if a hero has a value not given, it uses the default value. For example, Visage is the only hero who has magic resistance given, all others use the 25% set in the base at the top. Legs is set to 2 by default. AM has no legs given in his chunk, so he uses the default value.
 * The 6.75 changelog was a joke, just like the cooldown increase of Vacumm from 28 to 28.0.  Bu3ny  (talk) 16:00, 25 November 2017 (UTC)

Where to find cargo_declare for heroes
Hello, sir. I was wondering if you knew the link to the cargo_declare for heroes. Basically the place or template where the table that cargo uses for heroes is declared. Thanks. --Augrunga (talk) 11:18, 7 March 2018 (UTC)


 * It's declared at the bottom of Template:Hero infobox. On Special:CargoTables you can see where each table is declared. -- Litzsch 09:43, 8 March 2018 (UTC)

All Random changes on Game Modes
Hi Bu3ny. Can you not revert the addition of "Unavailable Heroes" to the all random section of Game Modes again? Or find an All Random game with Techies before doing so. You won't find a single one.

Multicast
So because the description is "obviously" wrong, it should stay that way? That doesn't even make any sense. It should be factual and not misleading. You can use whatever variant you like of "X or more"/"at least X" to clearly state what it actually does. As it is, it's just nonsense.


 * There is nothing wrong in the description. Your did nothing but repeat the already listed values. I don't think anyone thinks the chances add up like that, it's common sense.  Bu3ny  (talk) 13:23, 30 June 2018 (UTC)

Grimstroke
Hello. I was wondering where people get those crazy modifier names for his spells. Could you please show me what specific file are modifiers located at. Thank you. Gwapoako99 (talk) 11:27, 1 September 2018 (UTC)
 * --Elite stay (talk) 11:46, 1 September 2018 (UTC)
 * That's one way to do it. Another one is with  to make them visible in-game. And in the game files, the localization (abilities_english.txt) files list them as well (but that one only list buffs which have a description or a name in-game, so hidden modifiers are usually not listed).   Bu3ny  (talk) 12:15, 1 September 2018 (UTC)

Revert by GRASP bot
Hi, I just wanted to let you know why I reverted the edit on Valve Corporation. The user made similar edits and added external links on over 50 wikis which is why we reverted all their contributions. Of course your revert is totally fine as well. Also, GRASP bot does everything on a direct command except otherwise stated in the summary. MarkusRost (talk) 19:38, 17 September 2019 (UTC)


 * I see, thanks for the info.  Bu3ny  (talk) 21:25, 17 September 2019 (UTC)

Something weird is happening with the Experience page
The section with the experience multipliers importing the Talents/Bonus_Table template is just showing HTML. I'm not really sure how to fix this though. Thanks for all your hard work. :)

Missing item effects from ingame tooltip
Regarding your edits on Heart of Tarrasque for example, something like 50% heal amp is a major instance of tooltips missing information. Viewer may question the credibility of our page when they see the information here is not matched with what is ingame. I think we should explain in some way that such a major information is missing from ingame tooltips. Something like this: (hidden) put next to the effect, to notice viewer that effect is hidden (or missing) from ingame tooltips.

Similar for Silver Edge and Spirit Vessel, both has lifesteal reduction on their effects which is not mentioned ingame. PowerChaos125 (talk) 05:05, 19 April 2020 (UTC)


 * I'll figure something out for that.  Bu3ny  (talk) 11:39, 19 April 2020 (UTC)

your reversal of my edit
I added the behaviour of Storm Hammer's damage and dispel with regard to invisible units to the Sven article (that both the aoe damage and the aoe dispel affect invisible units) and you removed it with the comment 'default behaviour of aoe effects'. Now it would seem to me that default or not only matters if this wiki somewhere specifies which behaviour is to be regarded default behaviour and which isn't. Can you link me such a page or reason how else a wiki user is to know the default behaviour? If it doesn't exist, maybe I can create such a page with an explanation which behaviour this wiki sees as default. MerlinAnno (talk) 22:27, 6 June 2020 (UTC)


 * Default behaviors can usually be found on the mechanics pages. Invisibility not protecting from AoE effects is mentioned here.  Bu3ny  (talk) 11:12, 7 June 2020 (UTC)

Add new bonus to item infobox
I try to add a new property for spell lifesteal amplification as of 7.27.

What I did was mimicking lifesteal amplification in Template:Item_infobox and then try to show the property using

However it does not seem to work. The page show error message: "Lua error: Error: No field named "bonus_spell_lifesteal_amplification" found for any of the specified database tables.."

It seems I was missing something. Please help. PowerChaos125 (talk) 20:48, 29 June 2020 (UTC)
 * Adding a new parameter requires recreation of Cargo table, that's why it didn't found field for that parameter. Works now. Medok  15:08, 30 June 2020 (UTC)

Venomancer's page is a mess
I didn't fully revert your edits to Venomancer's page; I incorporated the stylistic changes you had made. I suggest that you take a look at the results of each revision and decide which you prefer. The current version and your prior version are respectively broken and incorrect.

Main Page Giant Banner 7.29
Please upload the image again, because the text "Version 7.29" is not all displayed (https://imgur.com/sQcgW76). -- (talk) 03:58, 16 Apr 2021 (UTC)
 * The banner is made to fit a 1920:1080 screen resolution. I dont know why its size doesn't adapt though. Bu3ny (Talk)

Is it okay to add stuff from DOTA: Dragon's Blood to a hero's trivia?
Recently found these (listed below) and was a bit confused what should be included in the trivia section and what shouldn't be.

https://dota2.fandom.com/wiki/The_Shopkeeper?diff=2099205

https://dota2.fandom.com/wiki/Mirana?diff=2099207

--ツ (talk) 16:01, 23 April 2021 (UTC)


 * I don't really know how to handle that stuff right now. On one side, it's all canon lore, so adding it normally like any other trivia would work. On the other hand, it would scatter spoilers everywhere on the wiki, which is bad. I think a sub-section under Trivia along with the spoiler template would work. Same for the lore pages. Bu3ny (Talk) 14:23, 24 April 2021 (UTC)

Broken recent changes wrapper.
How to fix broken recent changes wrapper on certain hero/item pages? --ツ (talk) 11:47, 1 May 2021 (UTC)

Adding lore from Dota related games
Hello, I'd like to ask if adding lore that comes from Dota related games is allowed. I haven't seen any lore info in this wiki that's from the Artifact and Underlords games, so I'm not sure if that's allowed or not. Ecstasy Amphetamine (talk) 14:44, 4 May 2021 (UTC)


 * Yes, it's allowed, under a separate header. Bu3ny (Talk) 20:51, 5 May 2021 (UTC)

Badges, Sprays, Emoticons, Loading Screens & Voicelines from Supporters Club.
I noticed they haven't been uploaded yet and I don't know how to extract them. Thanks a lot.--ツ (talk) 13:35, 13 May 2021 (UTC)


 * When were they added? Bu3ny (Talk) 00:59, 14 May 2021 (UTC)
 * On 12th May, 2021 https://www.dota2.com/newsentry/3066366095803889976 --ツ (talk) 16:48, 13 May 2021 (UTC)
 * There are a lot of files. Will take a while, especially the emoticons. Bu3ny (Talk) 00:59, 14 May 2021 (UTC)
 * Yeah, that's totally fine. Thanks a lot. --ツ (talk) 10:08, 14 May 2021 (UTC)

Adding tabbers and cut Artifact content
Hello, I was looking through the lore pages of several heroes and noticed that many of them don't have a picture in the infobox. I was thinking of adding portraits from Artifact as well as the cut content of Artifact Foundry. Is adding cut art from Artifact Foundry allowed? I also thought that there should be a tabber to switch between two pictures of the hero, like Dragon Knight's Artifact version and his anime version.Ecstasy Amphetamine (talk) 15:01, 27 June 2021 (UTC)

[4893 voice responses] Spectre + Dragon Knight + Invoker [text+mp3]
why u deleted hidden text and still not added new Voices i think hidden link on pages can help someone add content about new voice lines

Spectre https://docs.google.com/spreadsheets/d/1__rgxV1gnJdH_RZn7tbvhuSmslmjicB65G5KInGKWcs/edit?usp=sharing

Dragon Knight https://docs.google.com/spreadsheets/d/1qeDslV8pAHkYo95efW1L-9vRV4-rEThKd5oqBoVd6Ts/edit?usp=sharing

Invoker https://docs.google.com/spreadsheets/d/1BBBGXJTmU7690XVzNQynuQJMf4k5p1tYT8rNGcFC1DQ/edit?usp=sharing

Undid edit on Items
Hey,

I was viewing the Items page and I noticed it was broken, so I undid your most recent edit and that fixed it. I wanted to let you know so that you can redo the changes that you were trying to make.

Sincerely, MizuLuhta (talk) 14:52, 3 August 2021 (UTC)

How to find Aghanim's lore snippets
Hello, I need help in finding the small pieces of lore found in the recent gamemode of the Continuum Conundrum. There are roguelike dialogues for NPCs when you meet them such as this one, as well as lore descriptions for what appears to be upgrades such as this one (I've never played the gamemode, sorry if I don't what that is) that I think are very important for the incomplete lore database that we have. I already have GCFScape which I use to find voice lines, but I don't know where to find these.

P.S. I'm also looking for a specific voiceline from the Aghanim boss fight where he says "With power from beyond the void!" or something like that. I can't find it in the files with GCFScape and I need that voiceline because it's quite important to the lore.

Ecstasy Amphetamine (talk) 09:34, 3 January 2022 (UTC)


 * All sounds of the game mode can be found in this category. The game mode's directory Steam\steamapps\common\dota 2 beta\game\dota_addons\aghanim. The files are not packed, so you don't need any extraction tools. Bu3ny (Talk)


 * I found it now, thanks. Ecstasy Amphetamine (talk) 02:02, 4 January 2022 (UTC)

Hi, I am Fandom's new Senior Community Manager for Gaming
Hello there! My name is Jieyang and I'm going around saying hi to admins in the community. I joined about two weeks ago but you'll be seeing me around more in the future. I first played DotA back when it was the good ol' All Stars Warcraft 3 map. Good times.

You can learn more about me through my blog. Feel free to drop me a message on Discord as well! - Itsjieyang (talk) 19:47, 26 September 2022 (UTC)

Silently removes text
You're not welcome here.

1

Khv2233 (talk) 15:50, 24 June 2023 (UTC)
 * My bad here! The February 04, 2011 Patch clearly has Fixed cases where glyphed/ghost-sceptered units could still take physical damage.
 * Khv2233 (talk) 15:56, 24 June 2023 (UTC)

Thanks for catching this one
1.

I will slow down for today.

Khv2233 (talk) 16:11, 24 June 2023 (UTC)

Removes text and references without replacement
You're not welcome here.

1

Khv2233 (talk) 21:47, 24 June 2023 (UTC)

Continues to remove text with references without replacement
1

Khv2233 (talk) 15:06, 28 July 2023 (UTC)

How about Fountain icon?
1backup (talk) 17:39, 30 August 2023 (UTC)


 * I'll see what I can do for buildings, will be tricky. Bu3ny (Talk)


 * Goodluck ! 1backup (Talk)


 * Done. Other buildings have to wait. Bu3ny (Talk)

Do you want to try creating some icon of heroes abilities? It's sound pretty nice XD
1backup (talk) 09:26, 2 September 2023 (UTC)


 * Nah, we keep the ability icons that way, since technically that no-icon is an official icon used by default if an ability has no unique icon. Bu3ny (Talk)


 * Ok, i see. I also have considered about technicality, and it's actually quite hard 1backup (Talk)

Can you fix it? The frame is a bit deviated because "target = Active Attack Modifier" code.


The frame is a bit deviated in "Active Attack Modifier" abilities (jinada, Impetus). I tried changing it to "target = Target Unit", and it became nicer frame; There seems to be something wrong in "target = Active Attack Modifier". i hope you'll check it for me. 1backup (talk) 14:41, 2 September 2023 (UTC) When I watched it on mobile, it even got more worse. 1backup (talk) 14:52, 2 September 2023 (UTC)