Arc Warden/Counters

Bad against...

 * Anti-Mage has higher mobility from, allowing him to deal with the Tempest Double while it is split-pushing.
 * Arc Warden has an above-average mana pool but little mana regeneration, which Anti-Mage can take advantage of with and.
 * Arc Warden tends to build . With, Anti-Mage can easily deal with the Necronomicon's summons.
 * Magnetic Field is useless against melee heroes. So Anti-Mage still can attack without miss.
 * Manta Style dispels Flux.


 * works frequently while he escapes from a Necronomicon army of Arc Warden, although the latter may be negated with which Zet buys often.
 * Arc Warden has little armor and mobility, making him an easy target to and  stacks.


 * Flux is useless against Meepo who always has a fellow Meepo nearby with Divided We Stand.
 * Without Black King Bar, Earthbind and Poof finish Arc Warden before he has time to react.
 * Magnetic Field's evasion is not effective against melee heroes.


 * stops him from acting and her illusions can push better than him because has longer duration.
 * Arc Warden does not often build which is useful for illusions and counter-pushing.
 * dispels Flux or prevents Flux's slow.


 * prevents Arc Warden from initiating or helping his team.
 * With Arc Warden's low mobility, is wide enough to deal decent damage to him.
 * However, if Arc Warden buys Necronomicon(s) he may reveal Riki without spending gold on Sentry Wards, Dust of appearance or a Gem of True Sight.


 * drains mana rapidly, meaning being initiated on by Phantom Lancer first will nullify any lockdown Arc Warden will buy, such as, , etc.
 * dispels Flux.
 * {{A|Phantom Rush}|Phantom Lancer}} makes sure the Phantom Lancer can always be on top of Arc and be unaffected by Magnetic Field


 * Chaos Knight can dispel Flux with his ultimate or with, a commonly built item on the hero.
 * Magnetic Field cannot save Arc Warden from Chaos Knight. Since Chaos Knight is a melee hero, he can easily enter the field, negating the evasion. Chaos Knight can also use to pull him out from Magnetic Field.

Others

 * ,, and such with a good escape mechanism are a nuisance to deal with in the early-game, but buying lockdown will prevent them from escaping.
 * is hard to kill because of, but getting is a solution.
 * has a good last-hit after level 3, meaning if not being zoned out properly, Arc Warden may lose his lane.

Items

 * shoves Arc Warden or his allies out of Magnetic Field.
 * makes magical Arc Warden useless (Note that he could still build into heavy physical damage, making Black King Bar useless later on).
 * can burn Arc Warden's and his Tempest Double's mana preventing him from using spells and items.
 * reflects all of Arc Warden's item usages back onto himself.
 * allowes enemies to attack Arc Warden through Magnetic Field.
 * can dispel Flux.

Good against...

 * If Arc Warden builds he can reveal Mirana's team while  is active.
 * Mirana's upgraded  can accidentally kill a Necronomicon Warrior which can lead to her death if she hasn't built a.
 * Arc Warden can use his summon to prevents to himself or his allies.
 * Mirana often doesn't build armor items so usually can't stand against a late game Arc Warden.


 * Tempest Double, Magnetic Field's attack speed bonus, and Arc Warden's high attack range kill much faster than usual.
 * Phoenix is very weak against pushers, especially those like Arc Warden who can kill him easily, as his skillset works best in teamfights.


 * Spark Wraith can scare Sand King from continuing to channel because it will hit invisible units.


 * Magnetic Field's evasion completely negates Sniper's attacks until he has True Strike.
 * Sniper always positions himself far away from battles which make him especially vulnerable for Flux and Spark Wraith nukes.


 * Flux wastes Templar Assassin's until she has  or.
 * Spark Wraith can be used to bully a Templar Assassin that used.


 * Magnetic Field will force her to enter the area to sucessfully hit attacks, but she will loss bonus agility due to skill mechanics.


 * Magnetic Field also will force her to enter the area to sucessfully hit, resulting in a loss of bonus damage due to distance from her target.

Others

 * Ranged heroes will have a hard time hitting Magnetic Field: ,

Works well with...

 * on Arc Warden and his double is very effective early-game. Works well with Magnetic Field.
 * Flux and also have some synergy. Spark Wraith also applies a 100% slow, in case Flux is muted by allies or neutrals.
 * does somewhat buff the heavy magic damage coming from Spark Wraiths and Flux. Two fluxes cast by both clones do stack, increasing the damage.
 * A global can certainly help any hero with pick-off potential, like Arc Warden.


 * Arc Warden has double benefit from . It also has high pushing potential together with Magnetic Field.

Others

 * Ranged heroes who will benefit greatly from the attack speed given by Magnetic Field, such as or

List of heroes that counter Arc Warden, and list of heroes that work well with Arc Warden.

Arc Warden/Противостоящие 天穹守望者/克制