Dota 2 Wiki:Admin noticeboard

__NEWSECTIONLINK__ The Admin noticeboard is one way through which users can notify Administrators of issues needing administrative attention. While users are welcome to directly contact specific administrators (especially if they are seen to be active), posting here can be an easier and quicker way of ensuring that at least one admin will notice an issue and respond to it promptly. Remember to sign (using four tildes: ) when posting an issue.

Before posting an issue here, please consider the following:
 * This page is for reporting wiki issues. Please post discussions |on the talk page.
 * Post only issues that require administrative action, i.e. blocking vandals, protecting pages, restoring deleted pages etc.
 * Do not post deletion requests here. Deletion requests should be made by adding reason for deletion request to the top of the target page, which will then automatically mark the page as a candidate for deletion.
 * Do not post issues regarding content disputes. Try making a request for comment instead.
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 * For issues regarding the use of this wiki, please see our help center.

In case of vandalism, posting about it here is low priority. Revert it first, anyone can do so. If the vandal created a new page, tag it for deletion. Assume good faith and consider leaving a message on that user's talk page to explain the reason. Post here only if the user has made several disruptive edits and/or persists despite a warning. Always avoid a revert war with the vandal; it is far better to wait until an admin has a chance to intervene.

zh:Dota 2 Wiki:管理员告示板

Overly aggressive language filter
I'm not sure what was causing the rule to trigger, but I tried to add Tidehunter to the Phantom Lancer counter's page and it kept getting flagged for inappropriate language. I tried making several changes and couldn't get it to go through. I was just talking about Kraken Shell and Anchor Smash making him very difficult to damage with illusions and Ravage being effective AOE damage and disable. I was using correct formatting as far as I can tell. --
 * It appears that it is being triggered by the string combination of "sh|t" in . I can't really do anything about the filter myself as it's a global filter that applies to all gamepedia wikis, but I've raised with staff. Actually looking at the logs, it has been hitting many edits for the same reason before yours - never noticed. Apologies for the inconvenience, I'll add your edit to the page. -- -- Sanhard  08:30, 5 June 2019 (UTC)

Abaddon Talent addition not functioning
I'm attempting to update the Abaddon Hero page to show talent-scaled ability numbers in line like most other pages do. I started basically from the ground up since the page was building ability information straight from a dpl which mostly works fine. The part that doesn't work regardless of if I use the visual or source editor, is the calc command:

Instead of doing the calculation given, the page returns the following error:

Lua error in Module:Calculate at line 35: Unrecognized word "v" in expression "v1+75".

This is the way other pages sources seem to be formatted, so I'm curious if there is some other way these values have to be calculated or if I'm overlooking something. This is my first time editing with this much Lua so that seems very possible from my side.

Thanks for any clarification/help on this Technodude9000 (talk) 21:12, 29 June 2018 (UTC) Technodude9000


 * Because of Abaddon's abilities got separated to sub-pages like "Abaddon/Mist Coil", your variant wouldn't work. This one would:

But this is only for Abaddon, because his page is unique and, I think, because of testing purposes. Medok 21:24, 29 June 2018 (UTC)

WIKI-PT
why are heroes duplicates? it's affecting several pages SiegelZ (talk) 20:11, 21 April 2019 (UTC)


 * I checked pt:Template:Hero Infobox and pt:Abaddon. The heroes table is missing on the page value stats page. It's very weird. Recreating pt:Special:CargoTables/heroes didn't do anything. I'll look further. Molldust (talk) 08:42, 22 April 2019 (UTC)


 * I can reproduce the error now: agility/strength/intelligence growth aren't allowed to be float numbers: diff. I think this is related to pt:Template:Commafix or the expression parser. User:Medok might know what's up. Molldust (talk) 09:31, 22 April 2019 (UTC)

Ads
Ok I get that Ads pay for this site, but why the fuck would you put them over the skill descriptions? Pretty dumb


 * They're aware of it, will be fixed soon - Lemoncake  (talk) 21:13, 13 December 2018 (UTC)

Disassemble page is showing item recipes from Dota Imba (Sange and Yasha specifically)
https://dota2.gamepedia.com/Disassemble is showing the item recipe from Sange and Yasha in Dota Imba, instead of just the recipe for it in Dota. It is currently uneditable because it is just pulling tooltips from other areas. — The preceding unsigned comment was added by 180.190.51.27 (talk) • (contribs) 05:33, 10 September 2018 • Please sign your posts with ~
 * I've resolved this issue. Sanhard (talk) 13:17, 10 September 2018 (UTC)

Loading external info-boxes with abilities fails
Loading a info box with the on pages such as Brewmaster's Earth causes a Cargo error when loading ability data in the infobox, while info-boxes on the original page work fine such as  Sanhard (talk) 00:11, 15 July 2018 (UTC)
 * This is resolved. -- Sanhard (talk) 12:05, 17 December 2018 (UTC)

Cast range is broken due to some kind of update?
Cast range competely crash. It says in the tables: "A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?"
 * fixed. --Elite stay (talk) 04:03, 21 April 2019 (UTC)

Loading external info-boxes with abilities fails
Loading a info box with the on pages such as Brewmaster's Earth causes a Cargo error when loading ability data in the infobox, while info-boxes on the original page work fine such as  Sanhard (talk) 00:11, 15 July 2018 (UTC)
 * Looks like it has been fixed in the meantime Molldust (talk) 09:40, 22 April 2019 (UTC)

Lua error of
We Cannot get the value of some abilities using the.

The values of three item's ability cannot be obtained:, and , example:

-->   -->    -->

it does works on other items, like:

-->

It occur on following pages: Cyclone,Mana regeneration,Summons...

There should had been more pages with this error, but this problem was fixed by hand coding by previous editors including me (ie: type the value directly).

Or they change the  into   but it can only get the values of ability in same page. And the pages mentioned above cannot be fixed by that.

The same problem also occur in all the abilities of  like, it seems NP is the only hero suffering this problem:

-->   -->

Same problem in Warlock Golem of :

-->

and they should work like:

-->

--神乐坂桐樱 (talk) 09:43, 23 April 2019 (UTC)


 * This is an ongoing battle with apostrophes. As you may have noticed all of the problematic ones contain one (Nature's Prophet). Cargo does not like stuff like line breaks and apostrophes. This may take longer to fix, it's a very deep issue. Molldust (talk) 10:39, 23 April 2019 (UTC)
 * Fixed Molldust (talk) 12:42, 23 April 2019 (UTC)

Fix Necronomicon Archer, Could not find Cargo data for "Purge"
There are a lot of script errors stemming from what looks like an issue on Necronomicon Archer, where abilities in the infobox is unable to be found.68.118.176.169 01:59, 3 November 2020 (UTC)
 * Caching issues, re-saving the source pages and the affected pages, as well as clearing your cache usually fixes these errors. Bu3ny (Talk)

The neutral items that were removed were added to the list, but not actually removed from the tiers they belonged in on the Neutral Items page
Tier 1: Mango tree, iron talon, poor man's shield Tier 2: Clumsy Net, Vampire Fangs Tier 3: Repair kit, Craggy Coat, Greater Fairie Fire Tier 4: Magic Lamp, Witless Shako, Prince's Knife, Havoc Hammer Tier 5: Woodland Striders, Trident
 * Fixed Bu3ny (Talk)

Grimstroke changelogs display html code
Grimstroke changelogs display html code, whereas Pudge changelogs, for example, do not.
 * It's caching bug, use Purge button above to get it back to normal. Medoke 17:20, 29 January 2021 (UTC)

Lua errors when referencing Aghanim's values from ability tables
A good example is Forged_Spirit. It cross-references Invoker's Forge Spirit ability multiple times for the unit box's Duration, Health, etc. however, the "aghs" values are not found from the Invoker's ability table, despite displaying correctly when viewing that table directly. The custom lookup is partly working, as the Aghanim's icon is being shown when these calls are made, however the corresponding Value is always missing. Damage_manipulation for another example involving a different page.

Resulting appearance is:


 * duration =
 * duration aghs =

While affected tables may not contain apostrophes, it seems possible that the apostrophe in Aghanim's Scepter is affecting the custom lookup code.
 * This is most of the time a caching issue. Resaving the source pages usually fixes it. Bu3ny (Talk)

Some sections on this page are completely busted https://dota2.gamepedia.com/Break#Disabled_by_Break
Please see https://dota2.gamepedia.com/Break#Disabled_by_Break or sections below it.
 * Resolved Bu3ny (Talk)

Timbersaw Set - Molten Destructor
hello, this set https://dota2.gamepedia.com/Molten_Destructor can also be obtained from https://dota2.gamepedia.com/Treasure_of_the_Timeless_Rite this treasure, but its not listed. regards tm

Change to "Shitty Wizard" voice line page
Change "every hero" and "all heroes" to "almost every hero" and "almost all heroes" on the shitty wizard voice line page because Phoenix does not have a shitty wizard voice line
 * Changed Bu3ny (Talk)

Item changelogs string exceed 1000 limit
The Template:Item rework has a 1000 limit character error when more than 4 items components are present in building the item.
 * Fixed Bu3ny (Talk)

Oracle Page Broken
Hey, I did some edit for Oracle changes since today, but when I tried to add the talent description on my second edit, the lua script made so many errors on the page. Also, for unknown reasons, undoing or lokking previous edit from others contributors keeps the errors.
 * . Medoke  12:39, 10 April 2021 (UTC)

Dawnbreaker's "I will remember you in my celebrations." quote plays the default thank you instead of the right quote.
Seems like it uses the same audio source, could use a fix.
 * Fixed Bu3ny (Talk)

some of your heroes wikis are in like href and that kinda stuff can you guys fix it? please? its kinda hard to read
one of them is anti mage
 * It takes some time after a big patch to fix and update every page, be patient please. Bu3ny (Talk) 10:39, 15 April 2021 (UTC)

Outdated Training Page & Addition of New Player Objectives
As the training page is out of date, can I start updating the page to the best of my abilities? Or would that be considered vandalism? I don't think I can update the whole page in a day but I'm ready to devote few hours daily until I get done with it. I don't think it should matter much as the current state of that page is almost unusable. None of those objectives exist in the client but I would like to wait for an administrator's response. --ツ (talk) 14:44, 13 April 2021 (UTC)
 * Sure, go ahead and update that entire section. :) Bu3ny (Talk)

I created a new page New_Player_Objectives, hope you don't mind. ツ (talk) 10:48, 15 April 2021 (UTC)

Turn Rate Comparison Table should to be fixed.
In 7.29 changelog, they say "Turn rate effect on time to turn improved by 20%". But the current "Turn rate" page is using the old equation.
 * Easier said than done. Valve never gave any real information regarding turn rates, so all we can do here is estimate until someone really dedicates some time to it and figures it all out. Same story with the assist gold changes in the last patch, the formula seems to have been changed significantly, and the info in the changelog isn't really helpful. Bu3ny (Talk)

Dolfrat Emoticon Pack
It's a reward for Tier 3 - New Player Objectives. Couldn't find it on the wiki. Don't know how to add it to the wiki. Would anyone please add it to the wiki? Thanks! ツ (talk) 18:18, 15 April 2021 (UTC)
 * They are listed here, search for "welcoming quest". Bu3ny (Talk)
 * Okay, thanks. ツ (talk) 15:16, 16 April 2021 (UTC)

Updating Licenses
Is it okay to update the add licenses to uncategorized images the way I'm doing it? (i.e, one by one) Asking this because the recent changes page is kind of getting flooded with my updates (and there are 100s of more to do) and I don't want to be an nuisance of any sort. I'll continue doing this after I get the confirmation to go ahead from an administrator, thanks.


 * Don't bother. It's not really important, and there are as you said hundreds of images that don't have licenses listed. Bu3ny (Talk) 15:18, 9 May 2021 (UTC)
 * Alright, thanks. --ツ (talk) 15:20, 9 May 2021 (UTC)

Permission to Add stories
This is Venz. I need a Permission to edit some pages regarding the events to add some stories like starting from Nemestice and throwing back into the early days of DOTA 2. Trailer wise. The story will be based on the trailer posted on youtube or posted officially by Valve. I need a greenlight for it. Thanks! VenzGrendalosCazatha 16:25, 10 July 2021 (UTC)


 * You don't need to ask for permissions here, as long as it is something about Dota and it is something official, you can add them here. If something is out of lines, it can be decided later on.
 * We still have nothing about Nemestice on the wiki (the lore part and the game mode), which is bad. Bu3ny (Talk)

About the tabber I added on Dragon Knight's lore page
So I tried adding a tabber to Dragon Knight's lore page that allows the user to switch between Dragon Knight's depictions in Artifact and Dota: Dragon's Blood, but it seems to be messed up. The tabber looks fine, but I can't remove the two lines of text that appear above and below the tabber which includes these (remove the "a"): "". How do I fix this? Ecstasy Amphetamine (talk) 14:02, 22 July 2021 (UTC)


 * Yea, you gotta edit the template to allow multiple images, similar to the item infobox. You can't just put a tabber as a value. Bu3ny (Talk)


 * I made a draft on a test page, gonna implement it later. As for images names, we will be dividing them into 3 categories:
 * Main = Image from Dota 2, preferably some official artwork. (name the files "*topic* Lore.png")
 * Artifact = Image from Artifact, preferably the original card image (name the files "*topic* Artifact.png")
 * Anime = An image/screenshot from the anime
 * The main image should always be there, the artifact and anime images are optional. Also, the files should have a uniform name ("x Lore.png" for main, "x Artifact.png" for Artifact, "x Anime.png" for the show).
 * Bu3ny (Talk)
 * Thanks, I'll keep that in mind. Please let me know when it's ready. Ecstasy Amphetamine (talk) 10:23, 23 July 2021 (UTC)

New format for Hero lore pages
I've been looking at the lore pages for heroes lately and I want to improve how they look, because they are very lacking right now. My new format aims to cover every section of lore from a hero's bio, spell descriptions, cosmetic lore, voice lines, and other lore related to them. I didn't add any infobox to the drafts because it seems fine at the moment. What does everyone else think?

https://dota2.fandom.com/wiki/User:Ecstasy_Amphetamine?profile=no Ecstasy Amphetamine (talk) 17:02, 5 August 2021 (UTC)


 * Sure, you can ugrade the lore pages. Including everything related to them was originally the plan anyway, it's just very time consuming. We are keeping the lore infobox though. Bu3ny (Talk) 21:29, 6 August 2021 (UTC)

New pages for a hero's lore in Dragon's Blood
So I was making a header for the lore of Invoker in Dragon's Blood and in the middle of making it, I realized that his current Lore page would be too small to contain the amount of lore that he has in the animated series.

I was thinking if he would have a separate page like how his profile as sections for cosmetics, responses, lore, etc. but this section would be simply named Dragon's Blood or Anime if that's the correct term (e.g. Invoker/Dragon's Blood or Invoker/Anime). The new page I'm proposing will have similar contents to his Lore page like Personality, Relationships, Biography, etc. with some differences like the responses section being replaced with notable quotes from the series.

What does everyone think? I'm willing to make these myself when I get to it. Ecstasy Amphetamine (talk) 18:40, 17 August 2021 (UTC)

https://dota2.fandom.com/wiki/Break - page is broken - scorll down a bit and you'll see
https://dota2.fandom.com/wiki/Break - page is broken - scorll down a bit and you'll see

New sections for lore
I want to make a new section of the Lore page to cover stuff like types of magic and fighting styles (ex. Pugna's Arts of Oblivion, CM's Frozen Arts, Juggernaut's sword play and voodoo magic, Ember Spirit's mantra, etc.) and I'm planning on naming it either Traditions or maybe Arts or even both.

I'm also planning to make another new section from existing lore pages found in the Others section by making sections for Events (this covers what it says in its name) and Resources (covers stuff like Radiant Ore, Direstone, Chronite, Wraith Essence, etc.). The Others section will still remain to cover miscellaneous and vague lore. How do I do that? Ecstasy Amphetamine (talk) 09:55, 18 September 2021 (UTC)


 * I added traditions, events, and resources the lore infobox and created the navboxes. You can put traditions/events/resources as a type now in the infobox. I already did it for Radiant Ore and Direstone.  Bu3ny (Talk)


 * Thank you, that was very quick. Ecstasy Amphetamine (talk) 10:31, 18 September 2021 (UTC)

Confusion with Siltbreaker lore pages
Recently I have been updating the lore on the Siltbreaker event and I ran into a roadblock on the Siltbreaker/Lore page. It looks like it's the page for all lore text found in the event, but that leaves me confused on how to make the lore page for the Siltbreaker boss character. How do we fix that? Ecstasy Amphetamine (talk) 04:14, 21 October 2021 (UTC)


 * You can put both on the same page and separate them with headers, since the Siltbreaker event is a big part of the Siltbreaker character's lore. Bu3ny (Talk) 00:31, 22 October 2021 (UTC)


 * Okay, thanks. Just one more thing, can you rename the Farvan page to "Farvhan"? Because that's the correct spelling of his name in Artifact. But I can do this myself if that's possible, I just don't know how. Ecstasy Amphetamine (talk) 15:45, 23 October 2021 (UTC)

Adding and removing some specific lore pages
After a thorough look at Jugg's lore, the so-called Juggernauts are not a faction. There's no mention of a Juggernaut clan anywhere in the lore, and I assume the creator made the page because Yurnero is called the Juggernaut. However, there's only one mention of this Juggernaut thing in his bio, which is stated to be a long standing tradition rather than a clan. I assume Jugg named himself after the tradition out of respect. So I made a draft of the correct page of the Juggernaut tradition that's ready to be posted, and I request the removal of the Juggernauts page in preparation for my new one.

I also request for the Faceless Ones page to be removed because they're included in the page I made for the race that Jugg is from. They're now moved here if you want to see it. Ecstasy Amphetamine (talk) 09:24, 10 November 2021 (UTC)

Gifts of the Shadowcat Set is missing from Drow Ranger template
Gifts of the Shadowcat Set is missing from Template:Equipment Drow Ranger. There also appears to be something wrong with the infobox of the set and the individual items. For the set, where the infobox displays the names of the individual items and links to their pages, it displays "No results" for each item, though the link still works. For the item pages, that section of the infobox doesn't display item names or links. 67.8.74.254 00:29, 22 December 2021 (UTC)

Database tables are broken
Database tables are not shown on the attack damage page(Error: No field named "bonus_attack_damage" found for any of the specified database tables, Error: No field named "bonus_strength" found for any of the specified database tables. .)

Update Morphling Strategy Page
I would like to update the Morphling strategy wiki since it is outdated with a few errors on the stats that items give and how he can no longer morph into allies with scepter, it said I needed permission from the admins so may I? INODAWAE (talk) 07:35, 14 April 2022 (UTC)

<!--

Carry

 * Morphling typically enters the game with a sensitive laning phase. His short attack range and low base damage require him to shift into agility early on to last hit, leaving him fragile for the first few levels. As he gains levels, however, his Waveform evolves into a potent area-of-effect nuke which can easily grab him kills to accelerate his farm. Additionally, early points in Attribute Shift allow him to escape danger so long as he is not disabled.


 * In order to transition to the mid-game safely, however, Morphling requires a significant amount of mana and mana regeneration to keep up. His spells are demanding on mana, but a healthy supply of it will allow him to escape, gank, split push, and adapt to all manners of fighting with impunity. This is typically why is a strong item to pick up on him. He benefits from the attributes it provides and Perseverance gives him early game sustenance. The spell block is invaluable; the strongest silences and hexes in the game are instant and targeted, giving him enough reaction time to Waveform out of dangerous situations.


 * Carry Morphling is more farm oriented in the latest patch as no longer provides the 40 agility that allows Morphling to take early fights, so getting  which allows him to split push and dispel debuffs with ease will be his first priority. In the late game, Morphling has many options. With a full set of attribute items, he boasts the strongest natural attack speed and damage in the game, making items such as, , and  very profitable on him. He also makes incredible use of every attribute on  and , two must-have late game items which allow him to go toe-to-toe with even the hardest of carries.


 * Despite his strengths as a scaling carry, Morphling is a difficult carry to play from behind. Waveform is an expensive spell and he has no in-built sustain to farm jungle creeps easily, this is why Morphling purchases an early during the laning phase as it works well in combination of his high right-click damage.  also requires levels and items to become an effective nuke. In addition, his lack of multiple-target damage makes it difficult for him to join larger teamfights in the early or mid game.


 * Putting the first point into Attribute Shift while in the fountain allows him to shift extra points into agility, making it easier to last hit.


 * Adaptive Strike (Agility) is primarily used to deal damage, scaling with agility, making it good at grabbing last hits in the laning stage.

General

 * Early on, go mid or have a support keep you safe in the safe lane while you farm.


 * Focus on farming up items. Only go for kills you know you can get.


 * Morphling's may look deceptively spammable with its 50 mana cost, but a gentle reminder that Morphling has a low total mana pool, so focus on using it to secure range creep during the laning phase.


 * Morphling functions better as a carry in teams with a strong front line. This allows him to remain in the fight with a high amount of agility and hence right-click or Adaptive Strike (Agility) damage, without feeling the pressure of being focused. Although he is good at soaking damage through Attribute Shift (Strength Gain) and items such as and, he is much more useful as your team's primary source of consistent damage.


 * Morphling relies on quickly removing enemy heroes from a teamfight, as he is vulnerable with no proper way to defend himself once his abilities go on cooldown.


 * This should not be too big of a problem in the mid to late game, as most supports are unable to soak up the immense amount of burst damage that Morphling outputs.


 * Use Waveform to escape from ganks early game and dodge stuns with travel time, this will help you stay alive to farm for your items.


 * Assuming you have the regeneration and mana pool, you can use Waveform to speed up farming while going for those big items. Remember that purchasing an occasional to help sustain in the jungle should be considered, as it is cheap and very rewarding towards his low mana pool.


 * Morphling's early game can be daunting as he cannot take trades well with his low health pool, so put priority in getting last-hits as he wants to scale into the late game. And request your support to purchase some sustaining items until you get your or  as enemies will most likely pressure you out of lane with your low early health pool.


 * Given that you can attack or cast abilities while in Waveform, you can use this to close in a disabler enemy and use Morph while still in Waveform, reappearing already in the shape of your foe and able to use the disabler's ability against your target, then morphing back to finish off your foe.


 * When wanting to maximize the damage, shift to full agility.


 * Use Adaptive Strike (Agility) early on to secure last hits, especially on ranged creeps.


 * This ability should not be used without reason as it puts on cooldown for 3 seconds, so only use it to secure a kill in a teamfight.


 * If needing to escape, use it after shifted to mostly strength to increase stun duration and knock back enemies.


 * You do not need to go full strength in order to maximize the stun, merely having Strength being 50% larger than Agility is enough.


 * If well aimed, you can actually push enemies onto places and leave them stuck if they don't have any way to leave, similar to using or.


 * At level 1, skill Attribute Shift as it gives bonus agility and strength, as well as the ability to increase agility to last hit, so upgrading this ability to its maximum is the first priority.


 * Shift to agility to increase damage output when fighting or farming.


 * Shift to strength to increase health, and health regeneration to survive enemy ganks.


 * When Attribute Shift to agility, Morphling will be losing strength, so both maximum and current HP will also decrease, but this ability cannot kill Morphling and will leave him at atmost 1 health point.


 * Attribute Shift will continue to work even when Morphling is disabled, as long as Morphling was toggling on Attribute Shift prior to being disabled.


 * Attribute Shift preserves agility and stregth through death. Upon respawning, use Attribute Shift to return to desired attribute values as Morphling is teleporting to lane.


 * When going back to base with low HP, Attribute Shift to strength just in case to tank enemy global abilities, such as those of or.


 * Use Attribute Shift (Strength Gain), gaining health and health regeneration, to tank nukes from heroes like or . After they have unloaded their abilities, use Attribute Shift (Agility Gain) to engage.


 * At low HP, Morphling can heal with Attribute Shift by shifting to maximum agility then start shifting back to strength again. Take care to do so in a safe spot to avoid enemy ganks.


 * Skipping Morph at level 6 is recommended as Morphling wants to farm and scale into the late game, so it can be leveled later on when he begins to take team fights.


 * Morph does not copy target's talents, even the talents that affect abilities.


 * Morph into an enemy target to use their non-ultimate abilities.


 * Morph does not copy target's items, but you can still use your own items.


 * Beware that when Morphling is morphed to another hero, he cannot shift attributes to save himself, so Morph back before getting killed.


 * If Morphling copies Anti-Mage, he can abuse and, especially if Morphling carries a.


 * During the lane phase, if there is no point in copying your opposing hero's abilities, you may consider postponing acquiring Morph to later levels and focus on the rest of Morphling's abilites to help him farm.


 * Always consider using Morph immediately if doesn't kill the target, especially if the target has highly damaging abilities, so you can morph into your foe and uses their damage spells if you are not willing to commit Waveform. This strategy is also important against disablers, so you can disable your foe to get time to finish them off when you are able to right click again.

Items
Starting items:


 * gives sustain in lane with health regeneration.


 * gives cost efficient attributes, and can builds into or combines with Tango for more health regeneration.


 * heals up Morphling in a short amount of time.


 * provides mana so Morphling can keep using Adaptive Strike (Agility) to get last hits.

Early game:


 * gives attributes and attack speed for a decent price.


 * are necessary on Morphling to improve his slow base movement speed.


 * provides burst health and mana for sustain.

Mid game:


 * provide an affordable source of attributes. The cost of his abilities can be mitigated by casting on intelligence, and they can also provide agility or strength for more offensive or defensive power without needing to use Attribute Shift.


 * provides a modest amount of attributes and regeneration, as well as giving protection against single-target abilities, making it even harder for him to be ganked.

Late game:


 * is a vital item for late-game teamfights, providing Morphling with time to deal his damage without being disabled.


 * is the largest source of total attributes available in one item, providing a large amount of HP even when fully shifted to agility.

Situational items:


 * provides lifesteal to sustain Morphling while he farm up better items. It can build into Satanic later on.


 * is a cheap source of attributes, and gives valuable attack range to improve Morphling's early fights. Later, it may be upgraded to for additional mobility, mana, and health regeneration, or it can be disassembled to make  and/or.


 * gives a very large amount of attack damage and evasion, and so is most effective for a build focused on attacks instead of Adaptive Strike.


 * allows Morphling to use his high DPS to rapidly heal himself full, via the active. However, if you get stunned while trying to lifesteal, you can still be very easily killed, so it should be paired with or used against teams with little lockdown potential.


 * gives ability to dispel silences and debuffs, and synergies well with his escape mechanisms.


 * provides modest attributes, and allows his attacks to burn mana. Сan be effective if facing mana-related heroes (Medusa, Storm Spirit etc).-->