Version 7.20

General

 * Map has been reworked.

Denying

 * Denies no longer give the denier 25% XP.
 * Creep denies now give the denier 20% of the gold bounty
 * Melee Creeps: 7-8 gold
 * Ranged Creeps: 9-11 gold

Teleporting

 * Added a new dedicated inventory slot to hold Town Portal Scrolls
 * You still must purchase Town Portal Scrolls from shops as usual
 * Boots of Travel: No longer shares cooldown with Town Portal Scrolls. Upon teleporting, +10 seconds are now added to your Town Portal Scroll cooldown

Neutrals

 * Stacked Neutral creeps now give the stacker 35% of the bounty instead of 25%
 * Non-Ancient Neutrals now provide 5% more gold bounty

Hero selection

 * Removed Daily Bonus Hero concept
 * Random once again picks from the entire hero pool, but now ignores your 25 least played heroes
 * Bonuses from randoming remain the same.
 * Random can now only be used for the first two hero picks on your team

Armor

 * Changed the Armor formula to: ( 0.052 * Armor ) / ( 0.9+ 0.048 * Armor)
 * Updated various armor values to closely align with the new formula:
 * Tier 1 Towers: 17 to 12
 * Tier 2 Towers: 19 to 14
 * Tier 3 Towers: 19 to 14
 * Tier 4 Towers: 29 to 21
 * Melee Barracks: 18 to 13
 * Ranged Barracks: 12 to 9
 * Ancient: 18 to 13
 * Fillers: 14 to 10
 * Shrines: 24 to 17

Hero Kill Bounty XP

 * Killing Sprees now give an XP bonus ranging from 200 to 1250
 * Reworked and simplified XP hero kill bounty system. No longer includes a team XP component


 * Old:

Amount per player in each scenario:

1: DyingHeroBaseXPBounty + 20 * DyingHeroLevel + 0.138 * XPComeback 2: DyingHeroBaseXPBounty + 15 * DyingHeroLevel + 0.138 * XPComeback 3: DyingHeroBaseXPBounty + 10 * DyingHeroLevel + 0.12 * XPComeback 4: DyingHeroBaseXPBounty + 7 * DyingHeroLevel + 0.09 * XPComeback 5: DyingHeroBaseXPBounty + 5 * DyingHeroLevel + 0.072 * XPComeback

DyingHeroBaseXPBounty: The base XP values given for kills.

DyingHeroLevel: Numerical level for the dying hero

XPComeback: DyingHeroXP * ( EnemyTeamXP - AlliedTeamXP ) / ( EnemyTeamXP + AlliedTeamXP)


 * New:

All: ( 40+ 0.14 * DyingHeroXP ) / # of killers

Mana and Health Regen
Aether Lens: 1.25 --> 3 Battle Fury: 2.25 --> 3.75 Bloodstone: 2 --> 3 Bloodstone per Charge: 0.35 --> 1.5 Bloodthorn: 2.25 --> 5 Bottle: 20 --> 30 Clarity Potion: 3 --> 4.5 Drum of Endurance: 0.75 --> 1.5 Echo Sabre: 0.75 --> 1.25 Eul's Scepter of Divinity: 2.25 --> 5 Infused Raindrop: 0.5 --> 0.75 Linken's Sphere: 2.25 --> 5 Lotus Orb: 1.75 --> 4 Medallion of Courage: 0.5 --> 0.75 Meteor Hammer: 1.5 --> 3 Necronomicon 1: 1 --> 2 Necronomicon 2: 1.25 --> 2.5 Necronomicon 3: 1.5 --> 3 Oblivion Staff: 0.75 --> 1.25 Orchid Malevolence: 2.25 --> 5.5 Perseverance: 1.5 --> 2 Refresher Orb: 5 --> 12 Ring of Basilius: 0.5 --> 0.75 Sage's Mask: 0.5 --> 0.75 Scythe of Vyse: 2.25 --> 9 Solar Crest: 1 --> 1.5 Spirit Vessel: 1 --> 1.5 Urn of Shadows: 1 --> 1.5 Vladmir	1: --> 1.75 Void Stone	1: --> 1.75
 * Reworked Mana and HP regen from attributes. They are no longer multipliers of your regeneration values
 * Mana Regen: Intelligence now provides 0.05 mana regeneration
 * Mana Regen: Removed the 0.9 base mana regen value
 * Now covered by Base Intelligence.
 * Mana Regen: Rebalanced mana regen values based on the formula change

Shrine: 30 --> 50

Abilities: Chemical Rage: 3/7.5/12 --> 4/10/16 Arcane Aura Self: 1.8/2.6/3.4/4.2 --> 2.4/4.4/6.4/8.4 Arcane Aura Allies: 0.8/1/1.2/1.4 --> 1.2/1.7/2.2/2.7 Hill Troll Priest: 1.5 --> 2.5 Death Pulse: 2.25/2.5/2.75/3 --> 3/4/5/6

Talents: Storm: 1.75 --> 3 Bristleback: 2 --> 3 Sven: 2 --> 3 Pangolier: 1.5 --> 3 Ursa: 1.75 --> 3 Windranger: 1.75 --> 3 Dragon Knight: 2 --> 3 Techies: 4 --> 6 Axe: 3 --> 4 Omniknight: 3 --> 5

Abyssal Blade: 7 --> 10 Armlet of Mordiggian: 4 --> 5 Battle Fury: 6 --> 7.5 Bloodstone: 7 --> 8.5 Bottle: 40 --> 50 Crimson Guard: 6 --> 7 Enchanted Mango: 0.5 --> 0.6 Force Staff: 2 --> 2.5 Guardian Greaves: 3.5 --> 4.5 Guardian Greaves Boost: 12 --> 16 Helm of Iron Will: 3 --> 3.5 Helm of the Dominator: 7 --> 8.5 Headdress: 2 --> 2.25 Hood of Defiance: 6.5 --> 8 Hurricane Pike: 2 --> 2.5 Linken's Sphere: 5.5 --> 6.5 Lotus Orb: 5.5 --> 6.5 Mekansm: 3.5 --> 4.5 Meteor Hammer: 4 --> 5 Nullifier: 5 --> 6 Perseverance: 5.5 --> 6 Pipe of Insight: 6.5 --> 8 Pipe Aura: 2 --> 3 Refresher Orb: 11 --> 13 Ring of Health: 5 --> 6 Ring of Regen: 1.5 --> 2 Soul Ring: 2 --> 2.5 Tranquil Boots: 13 --> 16 Vanguard: 5.5 --> 7 Veil of Discord: 5 --> 6
 * Health Regen: Strength now provides 0.1 Health Regeneration
 * Health Regen: Base regen values reduced by 1.5
 * Now covered by Base Strength.
 * Health Regen: Rebalanced health regen values based on the formula change

Shrine: 75 --> 90

Abilities: Chemical Rage: 40/55/70 --> 50/75/100 Scorched Earth: 12/18/24/30 --> 16/24/32/40 Dragon Blood: 4/6/8/10 --> 4/7/10/13 Press The Attack: 30/35/40/45 --> 30/40/50/60 Reactive Armor: 1/1.15/1.3/1.45 --> 1/1.2/1.4/1.6 Inner Vitality threshold heal factor: 22/30/38/46% --> 20/40/60/80% Inner Vitality normal heal factor: 6/8/10/12% --> 5/10/15/20% Death Pulse health regen: 2/3/4/5 --> 2/3.5/5/6.5 Cold embrace: 10 --> 15

Talents: Undying: 8 --> 10 Riki: 5 --> 6 Slardar: 5 --> 6 Spectre: 5 --> 6 Kunkka: 10 --> 12 Spirit Breaker: 10 --> 12 Dark Seer: 10 --> 12 Io: 15 --> 16 Clinkz: 16 --> 20 Underlord: 20 --> 25 Axe: 20 --> 25 Bristle Back: 20 --> 25 Sand King: 35 --> 50

Root Mechanics

 * Town Portal Scroll: Can now be canceled and prevented by Root
 * Fixed inconsistencies between different Root sources:
 * Stasis Trap now provides True Sight
 * The following roots no longer interrupt channeling spells or the current action: Dark Troll Ensnare, Searing Chains, Naga Siren Ensnare, Crystal Maiden Frostbite, Entangling Claws, Nature's Guise, and Overgrowth

Cleave and Splash

 * Cleave damage is now normal physical damage type, causing it to get reduced by the armor of each unit impacted
 * Cleave abilities damage values have been rescaled
 * Increased standard Cleave area. Distance increased from 625 to 650, final width increased from 330 to 360
 * Affects: Great Cleave, Empower, Battle Fury, and Talents


 * Templar Assassin: Psi Blades can now spill off of illusions
 * Changed how illusions' incoming damage is processed; it now happens at the final step
 * Thus it won't splash over extra damage with things like Psi Blades.


 * Fixed Splash damage being affected by Spell Lifesteal and Spell Amplification
 * Fixed Splash damage not considering armor type
 * Black Dragon Splash Attack damage type changed from Magical Damage to Physical Damage
 * Black Dragon Splash Attack now does its full damage in the 250 AoE
 * Instead of 100% at 150, 75% at 225, and 50% at 300.
 * Similar adjustments to Dragon Knight's splash damage described below

Spell Immunity and Dispels

 * The following abilities no longer pierce Spell Immunity: Curse of Avernus, Acid Spray, Bloodrage, Thirst, Elder Dragon Form, Lycan Wolf Cripple, Epicenter, Entangling Claws, Spiderling's Poison Sting, Anchor Smash, Nature's Guise, Wave of Terror, Venomancer's Poison Sting, The Swarm, Maledict debuff, Ghost Frost Attack, Wrath of Nature, Netherward Mana Degen, Life Drain targeting, Primal Roar Secondary Knockback, Requiem of Souls, March of the Machines collision, Atrophy Aura, Tombstone, Flesh Golem, Wall of Replica slow, Naga Siren Ensnare, Dark Troll Summoner Ensnare, Wild Axes, Natural Order, Death Pulse projectile, Assassinate, Shiva's Guard Aura, Assault Cuirass Aura, Tempest Tornado Aura, and Orb of Venom


 * Black King Bar: Recipe cost increased from 1375 to 1450


 * Poison Sting can now be dispelled
 * Hex state can now be removed by strong dispels

Towers and Structures

 * Towers no longer gain extra armor per nearby enemy hero. Tower health increased to account for some of this:
 * Tier 1 Towers health increased from 1600 to 1800
 * Tier 2 Towers health increased from 1600 to 1900
 * Tier 3 Towers health increased from 1600 to 2000
 * Tier 4 Towers health increased from 1600 to 2100
 * Melee Barracks health increased from 2000 to 2200
 * Ranged Barracks health increased from 1200 to 1300
 * Ancient health increased from 4250 to 4500

Miscellaneous

 * Day/Night cycle increased from 4 minutes to 5 minutes


 * Scan no longer ignores units in the Roshan pit


 * Max attack speed increased from 600 to 700


 * Default aura range increased from 900 to 1200
 * Gem of Truesight, Heartstopper Aura, and Natural Order remain unchanged.
 * Removed movement speed modifiers from spawned creeps
 * Previously different lanes would have faster/slower creeps during the first 7.5 minutes of the game.
 * Added a new sound that gets played when all of a team's barracks are destroyed
 * Opening secondary shops now highlights the items in the full shop UI, rather than switching to a filtered view
 * AoE of other wards are now shown during ward placement


 * Added a new game state, Leashed. Leashed units follow the same rules as rooted units with regards to teleport and mobility based abilities, but can still use normal movement. The following abilities now apply the Leashed state: Pounce, Dream Coil and Soulbind


 * Self damage no longer disables things like Clarity, Bottle, Blink, etc


 * Lifesteal amount is no longer limited by the current HP of the target and uses the full damage you are dealing instead


 * Backpack can no longer be manipulated while taunted


 * Reduced the following movement speed talents: Abaddon (25->20), Axe (40->30), Bane (65->50), Batrider (50->40), Bounty Hunter (25->20), Dazzle (50->40), Enchantress (25->20), Legion Commander (50->40), Lich (25->20), Naga Siren (25->20), Nature's Prophet (35->25), Night Stalker (45->40), Nyx Assassin (35->30), Ogre Magi (90->75), Oracle (65->50), Outworld Devourer (35->30), Pangolier (25->20), Pugna (25->20), Sand King (25->20), Shadow Demon (35->30), Skywrath Mage (25->20), Techies (60->50), Tidehunter (25->20), Tinker (40->30), Underlord (30->25)


 * Intelligence heroes strength gain increased by 0.2
 * Except for Bane, Outworld Devourer, Queen of Pain, Ogre Magi, and Zeus
 * Killing an Observer or Sentry ward now prints out a notification in chat to your allies
 * Respawn time for level 1/2/3/4 increased from 5/7/9/13 to 6/8/10/14
 * Reverted a global turn rate change done in 7.00
 * Was: * Max turn rate speed increased by 15%
 * Attribute growth values that had 2 decimal points have now been rounded up
 * Shrines' Sanctuary ability now additionally restores 2% HP/Mana pool per second
 * As they no longer naturally scale with the intelligence mana regen changes

Heroes

 * Base movement speed increased from 310 to 325
 * Base agility increased by 6
 * Base armor unchanged
 * Mist Coil projectile speed reduced from 1600 to 1300
 * Curse of Avernus: Reworked
 * Passive. Slows the targets you attack by 10/15/20/25% for 4 seconds. If a target gets hit 4 times, they become cursed for 4 seconds and are silenced, slowed by 30/40/50/60% and all allied heroes that attack the target will receive a 40/60/80/100 AS boost
 * You cannot start to increment the hit counter while they are cursed
 * Level 25 Talent changed from Curse of Avernus to +375 AoE Mist Coil


 * Ice Vortex no longer has a self bonus
 * Chilling Touch: Reworked:
 * It is now a passive autocast attack modifier.
 * Grants you bonus attack range and causes your attack to deal heavy magic damage that slows movement for a brief period.
 * Cooldown: 15/11/7/3 seconds.
 * Damage: 50/85/120/155
 * Slow: 100% for 0.5 seconds
 * Attack Range Bonus: 60/120/180/240
 * Mana Cost: 30/50/70/90


 * Removed upgrade
 * Spell Shield: Removed
 * Counterspell: New ability
 * Passively grants you 15/25/35/45% Magic Resistance and can be activated to provide a Counterspell shield for 1.4 second. Causes all spells that target you to be blocked and reflected onto the enemy.
 * Cooldown: 15/11/7/3
 * Mana Cost: 40


 * Tempest Double bounty increased from a fixed 180 Gold/XP to 180/240/300
 * Level 15 Talent changed from +350 Health to +300


 * Berserker's Call armor bonus reduced from 40 to 30


 * Enfeeble: Reworked
 * Adds a debuff to the enemy unit, applying 36/44/52/60% negative status resistance to the target (which causes debuffs to last longer) and reducing the enemy's attack speed by 40/60/80/100. Lasts 8 seconds. Can be dispelled.
 * Cast Range: 1000
 * Cooldown: 12/10/8/6
 * Mana Cost: 70/90/110/130
 * Level 15 Talent changed from Enfeeble Steals Damage to Enfeeble Steals Attack Speed
 * Level 20 Talent changed from +100 Enfeeble Damage Reduction to +100 Enfeeble Attack Speed Reduction


 * Flaming Lasso now does 20/40/60 damage per second
 * Scepter no longer provides this. Ticks every 1 second.

Boar HP: 300/450/600/750 (Was 275/350/425/500) Boar Damage Type: Hero (Was Piercing) Boar Attack Damage: 16/32/48/64 (Was 16/24/32/40) Boar Poison Slow: 10/20/30/40% for 3 seconds Boar Duration: 60 Boar Ability Cooldown: 42/38/34/30 Boar Mana Cost: 50
 * Call of the Wild: Reworked
 * It no longer summons a neutral creep, and now has two separate hotkeys for the Boar and the Hawk. The Hawk is a global point target ability that sends a permanently invisible uncontrollable hawk to that location starting from where you are. Adjusted stats on the summoned units:

Hawk HP: 300/450/600/750 (Was 350) Hawk Invisibility is permanent (Previously had none) Hawk Movement Speed: 300/340/380/420 (Was 430) Hawk Vision: 600/700/800/900 (Was 1000) Hawk Duration: 60 Hawk Cooldown: 60/50/40/30 (Was 60) Hawk Mana Cost: 30
 * Primal Roar:
 * Self movement boost increased from 30 to 40%
 * Secondary units push distance from 300 to 450
 * Secondary units push duration from 0.6 to 1.0
 * Secondary unit slow duration now matches primary target (2/3/4 to 3/3.5/4)
 * Secondary unit slow increased from 50 to 60
 * Level 25 Talent changed from +2 Hawks Summoned to -15s Hawks Cooldown


 * Thirst changed from giving attack damage to +30/45/60/75 Attack Speed
 * Thirst movement speed increased from 7/18/29/40% to 12/24/36/48%
 * Bloodrage incoming and outgoing damage reduced from 25/30/35/40% to 10/15/20/25%
 * Bloodrage now does full amplification regardless of the distance (previously only did half for long distances)
 * Blood Rite damage from 120/160/200/240 to 125/175/225/275
 * Rupture now deals 8% of current health as pure damage per 100 units moved. No longer lethal
 * Rupture duration from 12 to 8/10/12
 * Rupture cast range from 800 to 700/800/900
 * Rupture cooldown from 60 to 70/60/50
 * Level 20 Talent changed from +18% Rupture Damage to +600 Rupture Cast Range


 * Strength from 18+2.1 to 20+2.5
 * Shadow Walk no longer deals 30/60/90/120 damage. Attacking out of invisibility now applies a 14/20/26/32% movement slow for 4 seconds
 * Jinada: Reworked
 * Passive cooldown 12/9/6/3. Causes your attack to deal +80/110/140/170 Bonus Attack Damage. Steals 12/18/24/30 Unreliable Gold from enemy heroes. Your weapon glows when the attack is ready to strike
 * Track:
 * Movement speed bonus is now given to your hero only
 * Now also causes attacks you do to the Tracked enemy to crit for 1.4/1.6/1.8x
 * Cast no longer breaks invisibility
 * Gold radius from 925 to 1200
 * Level 20 Talent changed from +125% Jinada Critical Strike to +90 Jinada Gold Steal


 * Intelligence gain increased from 1.3 to 1.6
 * Base movement speed increased from 295 to 305
 * Thunderclap mana cost from 90/105/130/150 to 90/100/110/120
 * Drunken Brawler: Reworked
 * It is now a self active buff. Lasts for 5 seconds. Grants you 50/60/70/80% evasion and 80% chance to Crit for 200/220/240/260%.
 * Movement speed alternates between -20% and +40% while this is active
 * Cooldown: 20/19/18/17
 * Mana Cost: 35/40/45/50
 * Drunken Haze: Removed
 * Cinder Brew: New ability
 * Covers a target 400 AoE with alcohol, slowing them by 25% and causes them to have a 20/25/30/35% chance to attack themselves instead of the target. Lasts 7 seconds. If the targets are hit by any fire based spells (including immolation from your Fire Spirit), the duration will refresh and they will ignite and burn for 10/25/40/55 DPS.
 * Cooldown: 20/18/16/14.
 * Mana Cost: 50.
 * Self attack is not lethal
 * The following heroes have fire element damage: Dragon Knight, Jakiro, Phoenix, Axe, Doom, Ember Spirit, Brewmaster, Lina, Ogre, Batrider, Wraith King, Clinkz, Invoker, Warlock, Underlord, and Huskar
 * Level 25 changed from +15% Drunken Brawler Chance to +200% Critical Strike Damage


 * Viscous Nasal Goo armor reduction increased from 1/1.4/1.8/2.2 to 1.4/1.8/2.2/2.6


 * Spiderling/Spiderite magic resistance reduced from 50% to 40%


 * Strength gain reduced from 4.3 to 4.0
 * Hoof Stomp damage reduced from 100/150/200/250 to 80/110/140/170
 * Double Edge damage changed from 175/250/325/400 to 150/200/250/300 + 40/60/80/100% of Strength as damage
 * Double Edge cast point from 0.5 to 0.4
 * Return has been renamed to Retaliate
 * Retaliate no longer has a strength component
 * Retaliate damage increased from 16/18/20/22 to 16/32/48/64
 * Retaliate now gains charges each time you are attacked by an enemy hero or tower. Can be activated, consuming the charges, to give you a percentage base attack damage increase for 20 **seconds. Max Stacks: 10.
 * Provides 6/9/12/15% base damage increase per stack.
 * Cooldown: 55/50/45/40
 * Stampede cooldown increased from 90/75/60 to 110/100/90
 * Stampede mana cost increased from 100 to 150
 * Level 10 Talent changed from +10% Magic Resistance to +20 Movement Speed
 * Level 15 Talent changed from +15% Return Strength Damage to +50% Double Edge Strength Damage
 * Level 15 Talent changed from +75 Damage to +30 Base Damage
 * Level 20 Talent changed from +300 Double Edge Damage to +50 Return Damage


 * Chaos Strike: Reworked
 * Passive cooldown ability. Lands a critical strike for a random amount, between Min Crit: 120% and Max Crit: 160/190/220/250%.
 * Has 35/40/45/50% lifesteal for this hit.
 * Cooldown: 8/7/6/5
 * Reality Rift no longer reduces armor
 * Reality Rift now moves the target a fixed amount of distance: 250/300/350/400
 * Reality Rift now maims the target applying a 15/25/35/45% movement and 30/50/70/90 attack speed slow for 2 seconds
 * Reality Rift cooldown rescaled from 18/14/10/6 to 20/15/10/5
 * Reality Rift cast range from 550/600/650/700 to 475/550/625/700
 * Chaos Bolt minimum damage rescaled from 75/100/125/150 to 60/90/120/150
 * Chaos Bolt maximum damage rescaled from 200/225/250/275 to 180/210/240/270
 * Chaos Bolt projectile speed reduced from 1000 to 700
 * Phantasm: Illusion count increased from 1/2/3 to 3
 * Phantasm: Illusion damage rescaled from 100% to 40/70/100%
 * Phantasm: Illusion duration reduced from 42 to 30
 * Level 25 Talent changed from -7 Reality Rift Armor Reduction to -2s Chaos Strike Cooldown


 * Penitence projectile reduced from 2000 to 1400
 * Penitence no longer amplifies damage
 * Penitence now causes all allied units attacking the target unit to gain 30/60/90/120 Attack Speed
 * Test of Faith: Removed
 * Divine Favor: New ability
 * Targets allied units, providing 7/13/19/25 HP regen, amplifying all regen and heals on the target by 25% and increasing attack damage by 10/20/40/80.
 * Lasts 12 seconds
 * Cooldown: 26/24/22/20
 * Mana Cost: 110
 * Cast Range: 800
 * Holy Persuasion now has a neutral creep level requirement of 4/5/6/6
 * Holy Persuasion minimum health increased from 700/800/900/1000 to 1000
 * Holy Persuasion now sends an allied unit anywhere on the map to you instead of sending them home. If the ally takes player based damage during this, the spell is interrupted
 * Holy Persuasion cooldown changed from 32/24/18/10 to 15
 * This used to be Recall on Keeper of the Light, who no longer has it
 * Level 15 Talent changed from -10s Test of Faith Cooldown to -10s Divine Favor Cooldown


 * Death Pact: Removed
 * Burning Army: New ability
 * Uses Vector Targeting. Spawns 4/5/6 Fiery Skeleton Archers along a 1300 line
 * Skeletons attack using Searing Arrows, have your base damage, are immobile and take 2 hits to kill from a hero. They only attack enemy heroes (like WD ward, but killable)
 * Attack range matches your hero
 * Spawn at 0.8 second intervals
 * Cast Range: 800
 * Cooldown 110
 * Mana Cost: 125/175/225
 * Lasts 20 seconds
 * Base Attack Time: 1.8/1.65/1.5


 * Rocket Flare projectile speed increased from 1750 to 2250
 * Power Cogs knockback distance increased from 250 to 300
 * Power Cogs knockback duration increased from 0.85 to 1
 * Power Cogs damage from 50/100/150/200 to 50/125/200/275
 * Power Cogs mana burn from 50/100/150/200 to 50/80/110/140


 * Base damage increased by 2
 * Frostbite no longer has an interrupt
 * Same as other roots changed, still interrupts teleports
 * Frostbite cast range increased from 525 to 550
 * Freezing Field no longer has a 0.3 cast point


 * Surge duration rescaled from 3/4.5/6/7.5 to 6
 * Surge cooldown rescaled from 13/12/11/10 to 16/14/12/10
 * Surge now causes the target to be unslowable
 * Surge speed changed from 550 to +36/54/72/90%
 * Surge now causes the target to ignore movement speed limit
 * Surge now causes the target to ignore unit collisions
 * Wall of Replica now uses Vector Targeting to cast
 * Wall of Replica cast point reduced from 0.4 to 0.2
 * Wall of Replica cast range increased 500/900/1300 to 1300
 * Wall of Replica always now slows heroes touching the wall continuously, and the debuff lingers for 0.75 seconds after leaving the wall
 * Previously only reapplied the slow when the illusion died
 * Wall of Replica slow reduced from 75% to 50/60/70%


 * Poison Touch mana cost increased from 80 to 80/90/100/110
 * Poison Touch debuff now stacks
 * Weave: Removed
 * Bad Juju: New ability
 * Passive ability. Grants you 30/40/50% Cooldown Reduction. Anytime you cast a spell, all enemies within a 1200 AoE around you lose 2/2.25/2.5 armor for 10 seconds.
 * Debuffs stack and refresh duration
 * Doesn't affect Roshan
 * Shadow Wave cooldown increased from 12/10/8/6 to 13/11/9/7
 * Level 25 Talent changed from +0.5 Weave Armor Per Second to +0.5 Bad Juju Armor Reduction
 * Level 25 Talent changed from -4s Shadow Wave Cooldown to +40% Poison Touch Slow


 * Movement speed increased from 305 to 310
 * Spirit Siphon now drains 4/6/8/10% speed (Instead of only slowing for 5/10/15/20%)


 * Thunder Strike damage increased from 40/60/80/100 to 45/70/95/120


 * Base attack range increased from 150 to 175
 * Devour no longer has a restriction on consuming while another unit is being consumed
 * Devour now gives you 5/10/15/20 HP regen per second while the creep is being consumed
 * Devour now takes a constant 80 seconds to consume a creep
 * Devour can now be toggled off to not steal the creep ability
 * If autocast is on, it'll steal, otherwise it won't
 * Scorched Earth no longer heals
 * Scorched Earth cooldown reduced from 55 to 55/50/45/40
 * Scorched Earth damage increased from 16/24/32/40 to 20/30/40/50
 * Level 10 Talent changed from +10 Scorched Earth Damage/Heal to +20 Scorched Earth Damage


 * Elder Dragon Form Splash Attack now does 75% damage in the 300 AoE (Instead of 100% in 50 AoE, 50% in 150 AoE, 25% in 250 AoE)
 * Elder Dragon Form Splash Attack no longer does partial damage if the attack misses


 * Precision Aura now provides attack speed based on 20/36/52/68% of your Agility, rather than Damage based on 10/20/30/40% of your agility
 * Marksmanship: Reworked
 * Now provides a 20/30/40% chance to land a piercing attack that cannot be evaded and strikes through the enemy's defenses, ignoring their armor entirely. Instantly kills creeps. Gets disabled if an enemy hero is within 400 range of you
 * Level 20 Talent changed from +20 Marksmanship Agility to +25% Evasion
 * Level 25 Talent changed from +20% Precision Aura Damage to +25% Precision Aura Attack Speed


 * Fissure cooldown increased from 18/17/16/15 to 21/19/17/15


 * Strength gain increased from 3.5 to 3.8
 * Rolling Boulder changed from an 80% slow for 0.4/0.6/0.8/1.0 seconds to a stun for 0.4/0.6/0.8/1.0
 * Rolling Boulder stun duration lasts an extra 0.4/0.6/0.8/1.0 seconds when using a rock
 * Boulder Smash changed from a stun for 0.5/1/1.5/2 seconds to an 80% slow for 1.25/2.5/3.25/4 seconds
 * Boulder Smash damage increased from 50/100/150/200 to 105/170/235/300
 * Stone Remnant max charges increased from 6 to 7
 * Magnetize AoE increased from 300 to 350
 * Level 25 Talent changed from +1s Boulder Smash Stun duration to +0.75s Rolling Boulder Stun Duration


 * Astral Spirit damage reduced from 60/90/120/150 to 50
 * Astral Spirit return speed increased from 600 to 800
 * Astral Spirit attack damage per hero from 15/30/45/60 to 20/40/60/80
 * Astral Spirit now provides +1.5/3/4.5/6 Armor per hero hit and +0.5 per creep
 * Astral Spirit movement speed increased from 5% to 7%
 * Astral Spirit movement speed cap increased from 30% to 40%
 * Astral Spirit bonus duration increased from 9 to 10 seconds
 * Level 25 Talent changed from +100% Lifesteal to Astral Spirit Grants Spell Immunity


 * Fire Remnant now does damage along the way (at half radius) instead of only at the destination
 * Only hits enemies once per remnant.


 * Base movement speed reduced from 300 to 290


 * Time Lock now causes Faceless Void to land a free second attack while the target is locked in place. Deals bonus 30/40/50/60 damage and bashes for 0.75 seconds
 * Level 15 Talent from +100 Time Lock Damage to +70


 * Enabled Grimstroke in Captains Mode
 * Soulbind now applies a Leashed state to the targets, disallowing teleportation and mobility based abilities
 * Soulbind duration reduced from 6/8/10 to 6/7/8
 * Phantom's Embrace creature now gets closer to the target before latching on
 * Ink Swell now does its maximum impact based on the duration it hit any hero, rather than amount of DPS dealt dealt to all heroes combined (Scales linearly from 0 to 3 seconds)
 * Ink Swell max stun duration reduced from 2.2/2.8/3.4/4 to 2/2.6/3.2/3.8
 * Level 20 Talent changed from +2 Hits to Kill Phantom to +1


 * Berserker's Blood no longer gives magic resistance. Now provides health regen up to 20/40/60/80% of Strength based on missing health
 * Berserker's Blood now ramps up faster when lower health
 * Inner Vitality: Removed
 * Inner Fire: New ability
 * In a fiery rage, knocks all enemies within 500 range away from you, dealing 100/155/210/265 damage and disarming them for 1.75/2.5/3.25/4 seconds
 * Enemies are knocked back to 550 range away from you
 * Knockback duration: 0.6
 * Cooldown: 18/16/14/12 seconds
 * Mana Cost: 75/100/125/150
 * Level 15 Talent increased from +15% Lifesteal to +20%
 * Level 15 Talent increased from +10 Burning Spears DPS to +15
 * Level 20 Talent increased from +15 Strength to +20
 * Level 25 Talent increased from +150 Attack Range to +175


 * Spirits Cooldown increased from 26/22/18/14 to 26/24/22/20


 * Macropyre damage now lingers on the affected units for 2 seconds


 * Agility increased by 10 (base damage unchanged)
 * Changed how Omnislash does the strikes from just physical damage nukes (with occasional invisible attacks depending on attack speed) to all full real attacks that can proc your crit and items. Lasts 3/3.25/3.5 seconds and attacks at 1.8x your attack rate. Provides +30/45/60 Damage. Scepter lasts 4/4.25/4.5 seconds and 70 cooldown
 * Omnislash no longer constantly issues self interrupts during each attack (Would cause it to drop your orders)
 * Omnislash no longer instantly kills creeps


 * Mana Leak: Removed
 * Spirit Form: Removed
 * Recall has been moved to Chen
 * Illuminate cooldown increased from 10 to 11
 * Illuminate Aghanim's Scepter effect now just heals during the day. This turns your hero into the spirit form visually during daytime.
 * Chakra Magic: Reworked
 * Restores 80/160/240/320 mana and removes 3/4/5/6 seconds off of basic abilities currently on cooldown.
 * Cooldown: 20/18/16/14
 * Blinding Light: Reworked
 * Now a basic ability. Causes everyone in a 600 AoE to be blinded, missing 70% of their attacks for 3/4/5/6 seconds. Knocks targets back 350 units and deals 50/100/150/200 damage.
 * Cooldown: 30/25/20/15
 * Mana Cost: 100/125/150/175
 * Cast Range: 550/600/650/700
 * Will-o-Wisp: New ability
 * Ultimate ability. Spawns an attackable light entity, Ignis Fatuus. The light flickers on for 1.3 seconds and off for 1.75 seconds
 * Enemies within a 650 Radius are hypnotized and forced to look at it whenever it is emitting light, unable to act
 * The light entity can be killed with 4/5/6 attacks, otherwise it will flicker 3/4/5 times before going away
 * Dormant for 1 second before the first flicker begins
 * Cooldown: 120
 * Cast Range: 900
 * Mana Cost: 200/300/400
 * Level 25 Talent changed from +2s Mana Leak Stun to +2 Will-O-Wisp Flickers


 * Duel wins automatically casts Press the Attack on you.


 * Intelligence increased from 16 + 3.3 to 20 + 3.6
 * Frost Nova mana cost reduced from 125/150/170/190 to 105/130/155/180
 * Sacrifice: Removed
 * Sinister Gaze: New ability
 * Channeling single target. Causes the enemy to slowly walk towards you (moves to a point 32/38/44/50% between you two).
 * Lasts up to 1.6/1.9/2.2/2.5 seconds
 * Cast Range: 500/525/550/575
 * Cooldown: 30
 * Mana Cost: 120/130/140/150
 * Ice Armor: Removed
 * Frost Shield: New ability
 * Targets self or an ally and applies a frost shield. Reduces physical attack damage taken by 30/40/50/60% for 6 seconds
 * Every second, all enemies within a 600 AoE will take 20/30/40/50 damage and be slowed by 35% for 0.5 seconds
 * Cooldown: 30/25/20/15
 * Mana Cost: 100/110/120/130
 * Level 20 Talent changed from 180 Gold/Min to +2s Frost Shield
 * Level 20 Talent reduced from +175 Cast Range to +150
 * Level 25 Talent increased from Ice Armor Provides +30 HP Regen to Frost Shield Provides +60 HP Regen


 * Feast changed from 4.5/5.5/6.5/7.5% of Current Health to 1.75/2.5/3.25/4% of Max Health
 * Level 25 Talent changed from +2% Current Health to +1% Max Health


 * Mana Drain slow increased from 16/19/22/25% to 20/24/28/32%
 * Finger of Death now gets stronger with each kill. Gains +50 Damage per hero kill. If the enemy dies within 3 seconds of being hit by the ability, the bonus is still granted


 * Base movement speed increased from 320 to 340
 * Spirit Bear movement speed increased from 320/330/340/350 to 340/350/360/370
 * Spirit Bear attack backswing time reduced from 0.67 to 0.4
 * Spirit Bear attack damage increased from 35/45/55/65 to 35/50/65/80
 * Spirit Bear now has a level 1 ability, Defender. Passively causes 30% of the damage Lone Druid takes to be instead dealt to the Spirit Bear if you are within the leash range
 * Rabid: Removed
 * Spirit Link: New ability
 * Grants both of you 30/50/70/90 Attack Speed and causes 40/50/60/70% of damage you deal to restore life to your Spirit Bear, and damage your Spirit Bear deals to restore life to you. **Duration: 10 seconds
 * Cooldown: 42/34/26/18
 * Mana Cost: 50/60/70/80


 * Lunar Blessing now provides +8/14/20/26 Primary Attribute bonus as the aura bonus, rather than bonus damage
 * Level 15 Talent changed from +24 Lunar Blessing Damage to +14 Lunar Blessing Attributes


 * Howl: Reworked
 * Now grants +21/34/47/60 Attack Speed, +3/4/5/6 Armor and +4/6/8/10 HP regen to all player controlled units on the map.
 * Lasts 9 seconds
 * Cooldown: 50/45/40/35
 * Mana Cost: 25/30/35/40


 * Skewer cooldown reduced from 25 to 26/24/22/20
 * Shockwave: Reworked
 * Releases a wave towards a target point, pulls units towards it slightly and deals 75/150/225/300 damage.
 * Slows enemies by 60% for 0.75 seconds.
 * Width: 200
 * Distance: 1200
 * Projectile Speed: 900
 * Pull Duration: 0.2
 * Mana Cost: 90/100/110/120
 * Cooldown: 14/13/12/11


 * Stone Gaze no longer grants enemies +100% Magic Resistance
 * Stone Gaze no longer instantly kills illusions
 * Mystic Snake no longer changes damage type against Stone Gazed enemies


 * Base movement speed increased from 310 to 320
 * Geostrike: Removed
 * Ransack: New ability
 * Each attack steals 8/12/16/20 health from your enemy heroes (and 4/6/8/10 from creeps) and heals all Meepos by the same amount
 * Has no range limit. This hurts enemies as well. Does not affect Roshan.
 * Clones now only drain 50% of normal XP from the area
 * Level 10 Talent reduced from +20 Damage to +15


 * Leap now causes the direction Mirana is facing to point towards the leap direction


 * Mischief will now always transform into a courier when nearby another courier
 * Mischief now grants you 0.3 seconds of invulnerability when transforming into another unit
 * Mischief cooldown increased from 3 to 20


 * Waveform cooldown increased from 14/13/12/11 to 17/15/13/11


 * Mirror Image duration reduced from 30 to 24
 * Mirror Image cooldown reduced from 40 to 45/40/35/30
 * Mirror Image mana cost rescaled from 70/80/90/100 to 70/85/100/115
 * Mirror Image incoming damage reduced from 550/500/450/400% to 475/450/425/400%
 * Rip Tide: Reworked
 * Now a passive attack chance ability. Gives a chance that your attack will trigger a Rip Tide that deals AoE damage and reduces armor. Illusions can proc this.
 * Chance: 17%
 * Duration: 4
 * Armor Reduction: 2/4/6/8
 * Damage: 30/40/50/60
 * AoE: 300


 * Treants experience bounty reduced from 30 to 20
 * Treants gold bounty reduced from 21 to 16


 * Base attack range reduced from 550 to 500
 * Heartstopper Aura now provides the unit kill regeneration instead of Death Pulse (If Necro himself gets the kill)


 * Crippling Fear: Reworked
 * It is now an activated 375 range aura that silences all enemies while they are nearby.
 * Aura lasts 5/6/7/8 seconds (3 during day).
 * No longer has a miss chance.
 * Cooldown: 30/25/20/15.
 * Mana Cost: 50
 * Since this is an aura, it can't be dispelled with Manta
 * Hunter in the Night no longer has an active.
 * Darkness: Removed
 * Dark Ascension: New ability
 * Transform into a stronger flying creature that has +50/100/150 bonus damage and 900 unobstructed vision. Lasts for 30 seconds. Daytime is turned to night during this.
 * Cooldown: 160/140/120
 * Mana Cost: 125/175/225
 * Level 25 changed from -8s Crippling Fear Cooldown to -40s Dark Ascension cooldown


 * Vendetta now applies a break debuff on the target for 4 seconds


 * Multicast now affects targeted offensive items. Will cause the item to cast again at a different random enemy unit
 * Multicast no longer provides passive improvements to the base abilities
 * Ignite cast range increased from 700 to 700/800/900/1000
 * Ignite base cast launches two projectiles (One at the primary target, and one at the closest unit to it)
 * Fire Blast cooldown rescaled from 12 to 12/11/10/9
 * Bloodlust cooldown reduced from 20 to 20/18/16/14
 * Bloodlust movement speed reduced from 10/12/14/16% to 8/10/12/14%


 * Purification can now be cast on Spell Immune units
 * Repel: Removed
 * Heavenly Grace: New ability
 * Targets an allied unit and applies a strong dispel, and then increases status resistance by 50/60/70/80% and health regeneration by 8/12/16/20 for 8 seconds.
 * Cooldown: 17/16/15/14
 * Mana Cost: 75
 * Cast Range: 500
 * Guardian Angel AoE increased from 600 to 1200
 * Guardian Angel cooldown reduced from 180/170/160 to 160/150/140
 * Level 25 Talent changed from +3s Repel Duration to -8s Heavenly Grace Cooldown


 * Fortune's End damage increased from 90/120/150/180 to 120/150/180/210


 * Arcane Orb now splashes its bonus damage in a 175 AoE around the target
 * Arcane Orb no longer does bonus damage to illusions
 * Essence Aura: Removed
 * Equilibirum: New ability
 * Self buff. Causes all spell damage you deal to restore 60/80/100/120% of damage back as mana and slow enemies by 8/16/24/32% for 1.75 seconds.
 * Lasts 7 seconds
 * Cooldown: 20
 * Mana Cost: 50
 * Level 15 Talent changed from +15% Essence Aura Chance to +6 Armor


 * Heartpiercer: Removed
 * Lucky Shot: New ability
 * Gains a 20% chance to apply a debuff for 2/3/4/5 seconds that slows the target by 40% and causes the target to be either Silenced or Disarmed.
 * Multiple instances of this debuff stack


 * Phantom Strike Cooldown rescaled from 14/11/8/5 to 11/9/7/5
 * Phantom Strike cast point reduced from 0.3 to 0.25
 * Phantom Strike Attack Speed rescaled from 130 to 100/125/150/175
 * Phantom Strike no longer has an attack limit
 * Phantom Strike Attack Speed bonus now lasts for 2.5 seconds
 * Phantom Strike Mana Cost rescaled from 50 to 35/40/45/50
 * Phantom Strike Attack Speed bonus no longer depends on attacking the specific target
 * Blur: Reworked
 * Non-evasion passive component has been changed into an active (evasion component is unchanged). Causes enemies to be unable to see you (like smoke) until you are within 600 units of an enemy hero or buildings.
 * Does not dispel when attacking
 * Lingers around for 0.75 seconds before going away after being near an enemy hero
 * Lasts 25 seconds
 * Cooldown: 60/55/50/45
 * Mana Cost: 20


 * Phantom Lance slow reduced from 10/20/30/40% to 10/18/26/34%
 * Juxtapose incoming damage increased from 600% to 650%


 * Icarus Dive slow rescaled from 28% to 19/22/25/28%


 * Dream Coil now applies a Leashed state to the targets, disallowing teleportation and mobility based abilities
 * Level 15 Talent increased from +50 Attack Damage to +90
 * Level 15 Talent increased from +8% Spell Amplification to +15%


 * Flesh Heap no longer gives Magic Resistance
 * Flesh Heap now grants 3/6/9/12 HP regen
 * Dismember strength based damage increased from 30/45/60% to 30/60/90%


 * Sonic Wave now knocks units back 350 units over 1.4 seconds
 * Does not stun


 * Unstable Current no longer slows or purges a random enemy unit every 5 seconds
 * Unstable Current now deals 60/80/100/120 damage to every enemy unit within 500 AoE every 6/5/4/3 seconds
 * Plasma Field now applies a slow on units it hits, Minimum 5% Maximum 25/30/35/40% for 1.5 seconds. Slow instances stack (Plasma hits enemies twice)
 * Level 25 Talent changed from -3s Unstable Current to +200 Unstable Current Damage


 * Blink Strike cooldown rescaled from 16/12/8/4 to 10/8/6/4
 * Blink Strike damage rescaled from 100 to 75/90/105/120


 * Base damage increased by 3
 * Agility increased from 14 + 1.6 to 19 + 2.1
 * Intelligence gain increased from 2.4 to 2.7
 * Null Field: Removed
 * Arcane Supremacy: New ability
 * Passive. Gains 14/18/22/26% Spell Amplification and causes all debuffs you apply to the enemy to last 20/28/36/44% longer
 * Spell Steal ability cast points now have a min of 0.15 instead of 0
 * Level 15 Talent increased from +100 Cast Range to +125
 * Level 20 Talent changed from +5% Null Field to -5s Fade Bolt Cooldown
 * Level 25 Talent changed from +75% Spell Amp For Stolen Spells to +50%


 * Sand Storm is no longer a channeled ability. The Sand Storm and the invisibility ends immediately once you leave the area. Attacking or casting temporarily reveals you for 0.7 seconds
 * Sand Storm AoE changed from 525 to 350/450/550/650
 * Sand Storm damage rescaled from 40/60/80/100 to 25/50/75/100
 * Sand Storm cooldown rescaled from 34/26/18/10 to 34/28/22/16
 * Sand Storm duration reduced from 50 to 20/25/30/35
 * Sand Storm visual effects updated slightly
 * Epicenter AoE growth now always increases by 50 per pulse, instead of sometimes 25/50/75


 * Soul Catcher: Reworked
 * Targets a 175/200/225/250 AoE area. Causes all units in the area to lose 25/30/35/40% of their current health, and gain half of it back after 10 seconds.
 * Cooldown: 26/24/22/20
 * Cast Range: 700
 * Mana Cost: 110
 * Dispelling this gains your health back as well
 * Disruption illusions health is now determined at the start of the cast
 * Disruption duration increased from 2.5 to 2.75


 * Base armor increased by 1


 * Mass Serpent Wards now spawn in a circle, with a slightly bigger empty spot in the middle
 * Mass Serpent Wards now has an AoE spawn indicator


 * Concussive Shot now hits a creep if there are no nearby enemy heroes
 * Deals 75% damage to creeps


 * Base armor increased by 1
 * Bash of the Deep: Reworked
 * Passive. Every 4th attack your hero does (on any target) applies a bash for 1/1.1/1.2/1.3 seconds dealing 75/125/175/225 physical damage
 * Slithereen Crush:
 * Stun duration reduced from 1.25/1.5/1.75/2 to 1 second.
 * Attack and Movement Slow duration increased from 2 to 3/4/5/6 and slow amount increased from 20 to 20/25/30/35%.
 * Damage increased from 75/125/175/225 to 80/140/200/260
 * Level 15 Talent changed from +100 Bash Damage to +75
 * Level 25 Talent changed from +15% Bash Chance to +1.5s Slithereen Crush Stun


 * Turn rate improved from 0.6 to 0.7
 * Pounce now applies a Leashed state to the target, disallowing teleportation and mobility based abilities
 * Shadow Dance duration rescaled from 4 to 4/4.5/5
 * A hero dying with Essence Shift debuff on them causes Slark to permanently steal 1 Agility


 * Take Aim: Reworked
 * Can now be activated to double your attack range for your next attack. Goes on cooldown after the attack is used.
 * Cooldown: 15/12/9/6
 * Mana Cost: 30


 * Nether Strike can no longer be cast when rooted
 * Charge of Darkness no longer moves at a fixed speed. It now unlocks the movement speed cap and adds 300/325/350/375 Movement Speed
 * Previously it fixed your speed to 600/650/700/750
 * Fixed Charge of Darkness not using the movement speed for the impact damage
 * Greater Bash no longer gives you movement speed
 * Greater Bash damage reduced from 12/24/36/48 to 16/24/32/40%
 * Empowering Haste: Removed
 * Bulldoze: New ability
 * Upon activation, grants your hero +12/18/24/30% Movement Speed and +30/40/50/60% Status Resistance for 8 seconds.
 * Cooldown: 22
 * Mana Cost: 25/30/35/40
 * Casting Bulldoze does not interrupt Charge of Darkness
 * Level 20 Greater Bash talent reduced from 30% to 15%
 * Level 20 Talent changed from +400 Charge Speed to -7s Bulldoze Cooldown


 * Warcry: Reworked
 * Now grants you and nearby allied heroes bonus movement speed and an HP shield that blocks attack damage based on the shield's health.
 * Damage blocked calculated post armor reduction
 * Lasts 10 seconds
 * Buff ends if the shield is consumed
 * Movement Speed: 8/12/16/20%
 * Attack Shield Health: 100/200/300/400
 * AoE: 700
 * Cooldown: 36/32/28/24
 * Mana Cost: 40


 * Base movement speed increased from 270 to 315
 * Base intelligence increased by 2


 * Level 20 Talent changed from Refraction Dispels to Meld Dispels
 * Level 25 Talent changed from Psi Blades Spill Paralyzes to 1.5s Meld Hit Bash


 * Sunder can no longer pierce Spell Immunity
 * Level 20 Talent reduced from -10s Reflection Cooldown to -8


 * Anchor Smash now attacks every unit in the area with a bonus 45/90/135/180 damage on top of your attack
 * Ravage damage increased from 200/290/380 to 200/300/400
 * Level 10 Talent increased from +80 Gush Damage to +100


 * Chakram projectile damage no longer ignores Ancients
 * Whirling Death is now always pure damage
 * Whirling Death damage changed from 100/150/200/250 to 90/120/150/180
 * Whirling Death stat reduction rescaled from 15% to 12/13/14/15%
 * Whirling Death now deals 10/14/18/22 extra damage per tree cut down
 * Level 25 Talent increased from +8% Whirling Death to +12%


 * Tree Grab area damage no longer works when denying units
 * Tree Grab cooldown increased from 24/20/16/12 to 27/22/17/12
 * Grow no longer provides 30/40/50% Status Resistance
 * Grow armor increased from 5/10/15 to 7/16/25
 * Avalanche: Reworked
 * The units in the area are now continuously hit by short ministuns and damage every 0.3 seconds. Each hit stuns for 0.2 seconds
 * Duration increased from 1 to 1.8
 * AoE increased from 275 to 400
 * Cooldown reduced from 23/21/19/17 to 23/20/17/14
 * Total damage rescaled from 120/180/240/300 to 90/160/230/300
 * Toss avalanche damage bonus increased from 2x to 3x (The entire avalanche duration is no longer covered by Toss)
 * Level 10 Talent changed from +20% Magic Resistance to +20 Movement Speed
 * Level 25 Talent changed from -12s Avalanche CD to -9s (Due to Avalanche cooldown improvement)


 * Nature's Guise: Reworked
 * Passive. Has a 4.75/4/3.25/2.5 second fade delay, taking damage resets the counter.
 * Grants you invisibility, treewalking ability, and 10/15/20/25% movement speed bonus as long as you are within 265 distance of a tree.
 * Has a 0.75 linger duration.
 * Attacking a unit out of this roots the target for 0.4/1/1.6/2.2 seconds and deals a total of 30/80/130/180 damage during the root.


 * Base damage increased from 38-56 to 44-56
 * Berserker's Rage now applies an ensnare instead of a bash
 * Berserker's Rage proc chance increased from 10% to 10/12/14/16%
 * Basher and Abyssal Blade are no longer restricted items
 * Fervor stack limit increased from 7 to 12
 * Fervor now starts at 0 stacks when attacking a new unit
 * Fixed Fervor incrementing when missing attacks
 * Battle Trance: Reworked
 * Now causes you to go into an uncontrollable trance, forcing you to attack the closest targets in a 900 AoE. During this trance, you are unslowable and cannot die.
 * Grants +140/170/200 Attack Speed, +30/35/40% Movement Speed and +40/60/80% Lifesteal.
 * Lasts 6.5 seconds.
 * You gain normal vision over the target you are currently locked on.
 * Cooldown: 90
 * Mana Cost: 150
 * Level 25 Talent changed from Battle Trance Basic Dispel to Battle Trance Strong Dispel (Can be cast while stunned)


 * Frozen Sigil: Removed
 * Tag Team: New ability
 * Activatable Aura. Lasts 5 seconds. Causes affected enemies to take 25/50/75/100 more physical damage from attacks and be slowed by 75% for 0.5 seconds.
 * AoE: 350
 * Cooldown: 15
 * Mana Cost: 40/50/60/70
 * Tusk can crit off this physical damage


 * Atrophy Aura now provides a permanent +2/3/4/5 bonus damage when a hero dies under the aura


 * Base movement speed reduced from 305 to 295
 * Flesh Golem: Reworked
 * No longer amplifies damage. Slow is now a constant 24/32/40% in 375 AoE (instead of 1% to 20% based on distance up to 750 range).
 * Enemy units in 400 AoE lose 7% of their Current HP per second as Magic Damage.
 * You gain +400/1000/1600 health when in this mode.
 * Cooldown: 110
 * Flesh Golem model size increased a bit


 * Fixed Overpower not consuming attack count when an attack is evaded


 * Vengeance Aura no longer creates illusions of dying allies
 * Vengeance Aura now creates the Scepter effect on dying as a base mechanic, without the ability to cast spells. Gaining Scepter unlocks casting spells
 * Netherswap cast range rescaled from 700/950/1200 to 700/850/1000
 * Netherswap now has 2 charges with 90/80/70 second replenish time (Scepter still reduces this to 10 seconds.)


 * Plague Wards collision size increased
 * Level 15 Talent changed from +200 Cast Range to Gale Hero Impact Summons 2 Wards
 * Level 20 Talent changed from Gale Hero Impact Summons 2 Wards to +15% Spell Lifesteal


 * Nethertoxin AoE increased from 300 to 350
 * Nethertoxin damage rescaled from 20/30/40/50 to 20/35/50/65


 * Fatal Bonds now bounces from unit to unit, rather than just searching units near the target
 * Fatal Bonds no longer ignores units in Fog of War


 * The Swarm units now have higher attack priority (Follows same rules as Phantom's Embrace)
 * Geminate Attack cooldown increased from 7/6/5/3 to 9/7/5/3


 * Death Ward damage increased from 60/105/150 to 75/125/175


 * Skeletons health reduced from 350 to 250
 * Skeletons now reincarnate 3 seconds after dying the first time


 * Nimbus is no longer automatically selected when hitting Tab
 * Nimbus's Lightning Bolt no longer benefits from cooldown reductions on your hero

Items
Boots of Speed: 15% Power Treads: 15% Phase Boots: 15% Arcane Boots: 15% Guardian Greaves: 17% Tranquil Boots Active: 28% Tranquil Boots Inactive: 20% Boots of Travel: 32%
 * All item-based movement speed bonuses are now rebalanced around being a percentage rather than a constant addition
 * Numbers below are designed around being similar with a base of 300 speed, with boot items being -5 and Eul's being -10 of their old values.

Drum of Endurance: 6% Eul's Scepter: 6% Spirit Vessel: 6% Wind Lace: 6%

New Items

 * Added a new basic item: Crown, +4 All Stats, 450 Gold (available in side shop). Used in items that previously required Bracer, Wraith Band, and Null Talisman


 * Added a new item: Yasha and Kaya

Sange: === +16 Strength +12% Status Resistance +8 Attack Damage
 * Added a new item: Kaya and Sange
 * Rebalanced Sange/Yasha/Kaya and Sange and Yasha stats

Yasha: === +16 Agility +12 Attack Speed +8% Movement Speed

Kaya: === +16 Intelligence +12% Mana Loss Reduction +8% Spell Amp

Sange and Yasha: === +16 Strength +16 Agility +16 Attack Speed +16% Status Resistance +12 Attack Damage +12% Movement Speed

Yasha and Kaya === +16 Intelligence +16 Agility +16 Attack Speed +16% Mana Loss Reduction +12% Spell Amp +12% Move Speed

Kaya and Sange === +16 Intelligence +16 Strength +16% Mana Loss Reduction +16% Status Resistance +12% Spell Amp +12 Attack Damage


 * Added a new basic item: Ring of Tarrasque. Costs 700 gold. Grants +3.75 HP Regen and +150 Health. Upgrades into Heart of Tarrasque and Holy Locket

Requires: Void Stone (850) Ring of Tarrasque (700) Cloak (550) Recipe (550) Total: 2650
 * Added a new item: Holy Locket. Passive. Causes all heals and hp regen you provide to be amplified by 25%

Provides: +200 Health +4 HP Regen +3 Mana Regen +15% Magic Resistance

Item Changes
Old: === Requires: Boots (500) 2x Blades of Attack (860) Total: 1360
 * Reworked to no longer have an active. Now passively gives you movement speed bonus, collision phasing and turn rate anytime you issue an attack to a target. Buff dispels whenever you move elsewhere and cancel your attack. Maximum range of 900 for attack orders.
 * Will still kick in if you issue the orders out of 900 range and then walk in.
 * This has no cooldown. Buff lingers for 0.5 seconds
 * Phase movement speed bonus on ranged heroes reduced from 13% to 10%
 * Reworked Phase Boots Recipe:

Provides: +50 Movement Speed +24 Damage

New: === Requires: Boots (500) Chainmail (550) Gloves of Haste (500) Total: 1550

Provides: +15% Movement Speed +5 Armor +25 Attack Speed

Old: === Requires: Boots (500) Gloves of Haste (500) Belt of Strength (450) or Band of Elvenskin (450) or Robe of the Magi (450) Total: 1450
 * Attribute bonus increased from 10 to 12
 * Reworked Power Treads Recipe:

Provides: +50 Movement Speed +25 Attack Speed

New: === Requires: Boots (500) Belt of Strength (450) or Band of Elvenskin (450) or Robe of the Magi (450) Blades of Attack (430) Total: 1380

Provides: +15% Movement Speed +16 Damage


 * No longer gets disabled by attacking creeps


 * Now provides +14% Status Resistance instead of Maim


 * Now provides +16% Status Resistance instead of Maim


 * Now provides +12% Status Resistance instead of Maim
 * Recipe cost reduced from 700 to 650


 * Recipe cost reduced from 700 to 650


 * Recipe increased from 500 to 650

Requires: Medallion (1175) Ultimate Orb (2150) Windlace (250) Recipe (300) Total 3875
 * Reworked recipe and bonuses

Provides: +10 All Stats +12 Armor +6% Movement Speed +1.5 Mana Regen
 * Active Ability: Can be cast on allies or enemies, removing your own +12 Armor bonus. Grants allies +70 Attack Speed, +10% Movement Speed, +12 Armor. On enemies it applies -70 Attack Speed, -10% Movement Speed, -12 Armor
 * Casting this removes only the bonus Armor from your hero.


 * Removed Ring of Aquila from the game
 * Bracer, Wraith Band and Null Talisman can no longer be upgraded into other items
 * Bracer/Null/Wraith recipe increased from 165 to 210
 * Bracer/Null/Wraith Primary stat from +7 to +8


 * Now gives +6% Magic Resistance


 * Now gives +8 Attack Speed

Summary: === Wraith Band: +8 Agility +3 Strength +3 Intelligence +8 Attack Speed
 * Now gives +3% Spell Amp

Bracer: +8 Strength +3 Agility +3 Intelligence +6% Magic Resistance

Null Talisman: +8 Intelligence +3 Strength +3 Agility +3% Spell Amp
 * The following recipes have been updated with the removal of Bracer, Wraith Band and Null Talisman as item components


 * Now has a 450 gold recipe instead of Wraith Band

Old: ====
 * Recipe changed

Requires: -- 1x Staff of Wizardry (1000) 1x Null Talisman (465) Recipe (1250) Total: 2715 (for level 1)

Provides: -- +18/21/24/27/30 Intelligence +3 Strength +3 Agility

New: ====

Requires: -- 1x Staff of Wizardry (1000) 1x Crown(450) Recipe (1250) Total: 2700 (for Level 1)

Provides: -- +18/21/24/27/30 Intelligence +5 Strength +5 Agility

Old: ====
 * Recipe changed

Requires: -- 1x Helm of Iron Will (900) 2x Null Talisman (930) Recipe (500) Total: 2330

Provides: -- +14 Intelligence +6 Strength +6 Agility +6 Armor +5 Health Regeneration

New: ====

Requires: -- 1x Helm of Iron Will (900) 1x Crown (450) Recipe (700) Total: 2050

Provides: -- +15 Intelligence +6 Strength +6 Agility +6 Armor +5 Health Regeneration

Old: ====
 * Recipe changed

Requires -- 1x Bracer (465) 1x Sage's Mask (325) 1x Wind Lace (250) Recipe (575) Total: 1615

Provides: -- +7 Strength +3 Agility +6 Intelligence +0.75 Mana Regeneration

New: ====

Requires: -- 1x Crown (450) 1x Sage's Mask (325) 1x Wind Lace (250) Recipe (500) Total: 1525

Provides: -- +6 Strength +6 Agility +6 Intelligence +1.5 Mana Regeneration (new mana regen formula)

Old: ====

Requires: -- 2x Bracer (930) 1x Staff of Wizardry (1000) Recipe (1100) Total: 3030

Provides: -- +15 Strength +6 Agility +20 Intelligence

New: ====

Requires -- 2x Crown (900) 1x Staff of Wizardry (1000) Recipe (850) Total: 2750

Provides: -- +12 Strength +12 Agility +20 Intelligence


 * Mana regeneration increased from 0.5 to 0.65


 * No longer has Pocket Deny
 * No longer reduces respawn times
 * Now passively doubles your mana regeneration
 * Starts with 12 charges, deaths remove 3 charges, kills provide 1 charge
 * Each charge provides 0.25 MP and HP regen
 * Can now be cast, transferring 60% of your current mana to health. Cooldown: 250
 * Regen is provided over 2 seconds.


 * Health increased from 250 to 300
 * Mana increased from 250 to 300
 * No longer provides passive Status Resistance
 * Provides +50% Status Resistance during the 2.5s active buff duration


 * Passively provides 30% Status Resistance
 * Bonus damage reduced from 50 to 25


 * Now provides +50% Health Regen Amplification
 * Out-of-combat regen reduced from 7% to 5%
 * Adjustment for the heal amp
 * HP bonus reduced from 500 to 400
 * Now requires Reaver, Vitality Booster, Ring of Tarrasque and 400 gold recipe


 * No longer amplifies health regen nor provides current health percentage regen
 * Enemy damage per second increased from 20 to 25
 * Matches urn now. Still deals current health as damage and negates regen


 * Recipe reduced from 300 to 175


 * Recipe increased from 900 to 950
 * Overall cost reduced by 75


 * Mana restore increased from 135 to 160


 * Heal increased from 275 to 300
 * Mana restore increased from 160 to 200


 * Now gives the +2 Stats from its components
 * Insight Aura health regeneration increased from 2 to 3


 * Recipe cost reduced from 1000 to 900


 * No longer has an active ability


 * Bonus damage increased from +30 to +38


 * Armor reduction increased from 6 to 7


 * Can now override Slark's Pounce


 * Attack Speed increased from 30 to 40


 * Range increased from 850 to 1000


 * Grants 300 ground vision to the team that last held until it is picked up


 * No longer provides +10 Damage
 * Cost reduced from 1100 to 900


 * Damage reduced from +20 to +10