Chaos Knight/Counters

Bad against...

 * Dragon Knight has huge amounts of armor thanks to, which will greatly reduce the damage he takes from you and your army right clicks. If he's farmed enough, he will also make quick work of your clumped up army thanks to the splash attack of his.


 * If you choose to Rift any other enemy than Jakiro, you just set yourself up for a perfect and.
 * All these heroes have big AOE abilities that will destroy your army before you considerably tank up.


 * Equipped with an, Pugna can all your illusions pretty quickly. If he's really good, he can also protect whoever you choose to  with.


 * Like Pugna, Lion can get rid of your army pretty quickly (though not as fast) with and, perhaps even an upgraded.
 * If he's not stunned when you Rift him, there's a chance he will accidentally stun you and your army with


 * Like Pugna, Auroth can protect whomever you choose to Rift with the undispellable.
 * A good can spell doom for you or an ally as you hit it with your own army.

Others

 * Any hero with built-in evasion is at least half decent since CK does not like to build . Be careful not to focus too much on evasion as you may force him to get it eventually, countering your own strategy.
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Items

 * will considerably reduce the DPS of your illusions, while causing 400 damage to them.
 * Any item that requires a is at least half decent since CK does not like to build.
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Good against...

 * Reason


 * Reason


 * Reason


 * Reason


 * Reason

Others

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Works well with...

 * Although they are opposites lore-wise, KotL is arguably CK's best lane partner. Initiate with . Either he will run away and be out of mana, in which case you can just harass him with right clicks with little fear of retaliation, or CK can follow up with, removing at least a bit of his mana anyway.
 * solves all of CK's mana problems, enabling him to spam, which can serve as a good set-up for a charged up.
 * Equipped with an, the heal from during day time will help keep the  army alive while it sieges a tower.


 * Similar to KotL, CM's helps CK survive sustain in the early game, and the cost and low cds of his spells ensures the aura stays relevant late game.
 * and provide a decent set-up for CK's spells in lane.
 * A 4 second stun goes a long way to get a half decent  going.


 * The enemy team will have to be very well coordinated to deal with CK's army and an angry Huskar, as they have opposite weaknesses. CK is dealt with mostly with AOE magical damage, while you need strong single-target physical or pure damage to go through Huskar's


 * His will create two extra illusions, almost as strong as your own Phantasm, to help you take down enemies and towers alike. It's also a good set-up to get up close and personal with slippery targets like  who could otherwise easily dodge your stun.


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Others

 * Any armor reduction considerably boosts CK's DPS, especially AOE abilities since a single target can die almost instantly anyway versus CK. or  to name a couple.
 * Any hero that can make good use of 's stun. and  to name a couple more.
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List of heroes that counter Chaos Knight, and list of heroes that work well with Chaos Knight.