Ursa/Counters

Bad against...

 * Ursa can be kited by . Additionally, Anti-Mage can steal during Roshan attempts through the Pit.
 * Anti-Mage usually builds which can dispel Earthshock slow.
 * Anti-Mage can control Ursa's low mana pool via.
 * Anti-Mage can farm much more quickly than Ursa, allowing Anti-Mage to overpower Ursa once a significant farm advantage is established.


 * Bane's reduces Ursa's low attack speed even further, decreases Overpower's burst efficiency, and also makes Ursa more susceptible to disables as it reduces Status Resistance.
 * Bane can use and  to lock down Ursa early game and in team fights forcing Ursa to buy a BKB and making him very kiteable once his BKB is down to 5 seconds.
 * Overall, Bane's potent disables force Ursa to build more defensive items and play more defensively in general.


 * makes Ursa less disruptive, that cannot be dispelled upgraded Enrage from . With Fury Swipes is disabled.


 * Lion has two low cast point disables and  to control Ursa before he buys a.
 * is one of abilities that cannot be dispelled even with upgraded Enrage.
 * Lion can control Ursa's low mana pool via.


 * allows Monkey King to scout on trees and frequently checks the Pit without getting noticed by his ally.
 * allows Monkey King to steal during Roshan attempts through the Pit.


 * Riki can detect early Roshan attempts because of if he frequently checks the Pit.
 * Ursa cannot Enrage when caught in and will miss his attacks(Black King Bar will help though).
 * Even if Ursa gets vision over him, Riki can away or use  after Ursa's initiation to avoid all Fury Swipes damage until Earthshock's slow is gone.


 * Slark can detect early Roshan attempts due to (or ally from upgraded ) if he frequently checks the Pit.
 * Enrage cannot restore attributes stolen by and will reduce his physical damage output.
 * Even if Ursa gets vision over him, Slark can away or use  after Ursa's initiation to avoid all Fury Swipes damage until Earthshock's slow is gone.


 * Sniper is one of few heroes can kite Ursa in all stages of game.
 * puts Ursa on cool down until he purchase Black King Bar and also scouts the Pit.


 * is one of few abilities that Ursa can't fight early on.
 * and can keep Ursa stunned for a long time at any stage of the game.


 * Storm Spirit can steal during Roshan attempts through the Pit, because of his.
 * Ursa has no way to catch slippery Storm Spirit, even through Earthshock.


 * Although Ursa can quickly wipe out charges from her.
 * Templar Assassin usually places s inside the Roshan Pit (teleporting herself from upgraded ), preventing Ursa from killing Roshan without getting noticed by the enemy team.


 * breaks Fury Swipes making Viper a decent counter to Ursa in a laning stage.
 * is strong undispellable slow making it much easier to kite Ursa for everyone.


 * Ursa has no inherent way of disabling slippery Weaver and prevent him from ing or ing away, as the slow from Earthshock is useless against Shukuchi's haste effect.


 * Ursa relies on the Blink-Earthshock combo to slow enemies to burst them, Windranger can use to escape through Earthshock duration.

Others

 * Ursa struggles against illusion heroes like and.
 * Ursa struggles against heroes with strong (especially undispellable) disables (,, , and etc).
 * Heroes who can provide constant vision inside the Roshan Pit can negate one of the strongest advantages of Ursa, which is the possibility of quickly killing Roshan at the early game, with minimum itemization needed (, etc).

Items

 * hexes Ursa, and if Ursa does not buy an, he cannot dispell the hex. This leaves him very vulnerable for quite a while.
 * applies undispellable disarm making Ursa useless. Also gives decent evasion.
 * gives an enemy hero survivability against Ursa's high initial burst attack damage, allowing the use of other abilities/items to escape before the effect ends.
 * / makes the enemy immune to Ursa's attacks, forcing him to consider buying to dispel.
 * breaks Fury Swipes.

Good against...

 * Lifestealer can't fight Ursa in early and mid stages stage of the game because of Ursa's high physical damage with Fury Swipes and Overpower.
 * Late game however, Lifestealer might have a fighting chance since Ursa usually builds some tanky items to survive, which will result in dealing more damage.


 * has long delay making her vulnerable for Ursa's burst.
 * Enrage can protect Ursa against Lina's high magical burst.


 * Timbersaw's Reactive Armor is based on tanking more hits which will not work against Fury Swipes.


 * Huskar likes long duration fights making him vulnerable against Ursa physical damage.
 * Jumping in with Life Break against Ursa is a suicide.


 * Medusa's tankiness doesn't help her very much against Fury Swipes in long teamfights.
 * With no escape mechanism and a slow movement speed getting jumped on by Ursa usually spell a quick end for Medusa in the early game.


 * Bristleback's tankiness doesn't help him very much against Fury Swipes in long teamfights.
 * With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spell a quick end for Bristleback in the early game.


 * Provided Ursa can stack Fury Swipes reliably, Atrophy Aura won't do much against it.
 * With Overpower,Fury Swipes, and Enrage Ursa could kill Underlord before the latter escapes with.


 * Low armor and lack of escape makes Pudge vulnerable to Ursa, specially when he gets his Blink Dagger.
 * If Pudge lands a on Ursa, Ursa can simply face Pudge head on provided he can burst him down before any follow up disables.
 * Enrage's Aghanim's Scepter upgrade allows Ursa to dispel Pudge's.

Others

 * is unlikely to win a against Ursa.
 * Heroes without escape mechanism: ,

Works well with...

 * In the offensive side, Ursa needs lockdown and minus armor. And Britleback snot is a two-for-one spell for that.


 * The same thing goes well too for Dazzle. He can slow and reduce enemies armor, and if things go wrong, he can save Ursa and heal him later.


 * Io and Ursa can teleport through the map and Ursa can easily kill enemies with movement speed and attack speed bonus gained from Io.


 * Disruptor can trap enemies, making it easy for Ursa to destroy them.


 * Shadow Shaman has two disables (Hex and Shackles) that work considerably well with Ursa's abilities to ensure a quick kill.


 * Lion has two disables (Earth Spike and Hex) that work considerably well with Ursa's abilities to ensure a quick kill.


 * Bane's Nightmare can easily set Ursa for a good position to secure a quick kill, while Fiend's Grip can initially hold an enemy hero long enough for it to be demolished by Ursa.

Others

 * Heroes with disables or stuns:, , , ,.
 * Heroes who can give Ursa high attack speed:,.

List of heroes that counter Ursa, and list of heroes that work well with Ursa.

Ursa/Противостоящие