May 09, 2012 Patch (Test)

{{Patch layout
 * game = test
 * source       = http://dev.dota2.com/showthread.php?t=35066
 * source-title = Test Build Update Notes *May 9, 2012
 * before = May 2, 2012 Patch (Test)
 * after = N/A
 * notes =

GAMEPLAY

 * Enabled Phantom Lancer in Captain's Mode.
 * Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
 * Alchemist
 * Fixed Unstable Concoction self explosion still stunning you if you are invulnerable.
 * Fixed night vision being too small.
 * Fixed Unstable Concoction damage being too small.
 * Bane
 * Fixed being unable to nightmare non-hero units.
 * Batrider
 * Fixed Flamebreak to not trigger Sphere.
 * Beastmaster
 * Fixed Aghanim's Primal Roar cast range being 50 too short.
 * Fixed base damage being slightly too low.
 * Brewmaster
 * Fixed attack range being 138 instead of 128.
 * Fixed critical strike working against wards.
 * Fixed base HP regeneration (0.25->0.75).
 * Fixed Primal Split's Wind element being unable to Dispel Sandstorm.
 * Clockwerk
 * Fixed Power Cogs bounty being too small.
 * Fixed Power Cogs knockback speed and distance being too small.
 * Fixed Rocket Flare reveal aoe.
 * Fixed Power Cogs having very small night vision.
 * Crystal Maiden
 * Fixed Crystal Nova vision.
 * Dark Seer
 * Fixed Vacuum tree aoe destruction being too big.
 * Dragon Knight
 * Fixed very minor inaccuracy on Dragon Form attack range.
 * Enigma
 * Fixed Eidolon split attack count incrementing on allied unit attacks.
 * Invoker
 * Fixed Chaos Meteor burn damage being a little too low.
 * Juggernaut
 * Fixed Omnislash selection aoe being slightly too big.
 * Lifestealer
 * Fixed Feast working against wards.
 * Lone Druid
 * Fixed base HP regeneration (0.25->0.5).
 * Fixed Spirit Bear getting trapped in Power Cogs and Sprout.
 * Fixed Entangling Roots working on wards.
 * Lycanthrope
 * Fixed Shapeshift speed boost disappearing from other units upon Lycan.
 * Fixed other controlled units not getting movement buff if created after Shapeshift was cast.
 * Fixed Shapeshift not healing for the amount of bonus HP he gains.
 * Morphling
 * Fixed being able to heal under Ice Blast.
 * Outworld Destroyer
 * Fixed arcane orb doing bonus damage to Warlock illusions.
 * Puck
 * Fixed attack range.
 * Fixed channel time on level 4 Phase Shift.
 * Pugna
 * Fixed Life Drain range not improving with Aghanim's Scepter.
 * Riki
 * Fixed Blink Strike not guaranteeing a backstab proc.
 * Shadow Fiend
 * Fixed Requiem of Souls travel distance being too small.
 * Fixed base HP regeneration (0.25->0.5).
 * Slardar
 * Fixed Crush duration on creeps.
 * Spirit Breaker
 * Fixed base HP regeneration (0.25->0.75).
 * Fixed base Intelligence.
 * Warlock
 * Fixed Golem's Flaming Fists doing half damage in a bigger aoe.
 * Fixed Force Staff cast range (600->800).
 * Fixed Bloodstone charge loss from 30 to 33%.
 * Fixed Shiva's Guard blast radius.
 * Fixed Manta invulernability duration (0.23->0.1).
 * Fixed Tranquil Boots broken movement speed being too low.
 * Fixed Shiva's Guard not granting unobstructed vision during the cast phase.
 * Fixed Satyr Hellcaller's Shockwave doing less damage than intended.
 * Fixed Neutral Ursa Warrior Thunder Clap doing 20% slow instead of 25%.
 * Fixed Ghost's frost attack missing 15 bonus damage.
 * Fixed minor inaccuracy on dire range upgraded creeps bounty.
 * Fixed Ogre Mauler having 3 extra armor.
 * Fixed Spirit Bear bounty being too low.
 * Fixed Greater Boar unit level.
 * Fixed Healing Ward vision radius.
 * Fixed Lycan Wolves giving too much XP.
 * Fixed Freezing Field ground slow aoe being slightly off.
 * Fixed Heaven's Halberd's disarm not being dispellable.

UI

 * If no stats will be recorded for a match due to someone leaving too early the abandonment message will now reflects this.
 * Added an option for simplified controls, where right clicking always moves, and left clicking performs all actions.
 * Fixed hero-type units (like Brewmaster's splits) being able to purchase items directly into the Stash from the Secret Shop.
 * Added free camera control for Spectators and Replays (dota_free_camera in the console).
 * All events involving player-controlled units now show up in the combat log.
 * Added new Director event for when Roshan spawns.

VISUALS

 * Fixed smoke of deceit not making some heroes invisible (it was visual only).
 * Added healing overhead messages to Dazzle and Omni

BOTS

 * Fixed bug that would cause bots to clump at the center of map rather than roaming to gank a target.
 * Fixed bug that would cause bots to run out of the fountain prematurely sometimes rather than healing up.
 * Bots should now only buy TP scrolls when at the home base or side shops, and will want to buy a TP scroll if they don't have one in their inventory.
 * Bots will now only buyback after the laning phase is done.
 * Vengeful Spirit bot will now use Nether Swap to interrupt channels.
 * Bots will now forget whether a hero is an illusions or not when they lose sight of it.
 * Bots will now properly disable themselves for team-balance even if the opposing player disconnects before hero selection.
 * Made bots doing something else more responsive to Push ping requests.
 * Made bots more wary about trying to farm lanes with enemies potentially nearby.
 * Made Razor a carry for now to help him get selected more.
 * On Easy, bots will no longer use Force Staff, Orchid, or Phase Boots.
 * On Easy, bots will no longer preferentially attack real heroes rather than illusions
 * Reworked how Roshan desire is computed, it's now done on a per-team basis rather than per-hero.
 * Fixed bug where bots wouldn't buy back once they'd run out of items to buy.
 * Fixed bug where Earthshaker bot's desire to Enchant Totem would somtimes override his desire to Echo Slam.
 * Fixed bug that would cause Tidehunter bot to occassionally use Ravage on just creeps.
 * Bots that are healing in the fountain will no longer run out to meet their courier.

Update 2
}}
 * Fixed Crystal Nova AoE radius.
 * Fixed bug where randoming in SD or RD could result in getting a hero not available to you.
 * Fixed crash when loading the map again.
 * Fixed bug in replays not playing back correctly.