Clockwerk/Sounds

Regular attacks

 * Pre attack sound plays during the attack animation.
 * Clockwerk preattack1.mp3 Pre attack 1
 * Clockwerk preattack2.mp3 Pre attack 2


 * Impact sounds play when the attack successfully hits a target.
 * Shared heavy blade impact1.mp3 Impact 1
 * Shared heavy blade impact2.mp3 Impact 2
 * Shared heavy blade impact3.mp3 Impact 3

Movement

 * Play on each step while moving. Consists of one footstep sound and one foley sound.
 * Shared footstep hero general1.mp3 Footstep 1 (20%-40% vol)
 * Shared footstep hero general2.mp3 Footstep 2 (20%-40% vol)
 * Shared footstep hero general3.mp3 Footstep 3 (20%-40% vol)
 * Shared footstep hero general4.mp3 Footstep 4 (20%-40% vol)
 * Shared footstep hero general5.mp3 Footstep 5 (20%-40% vol)
 * Shared footstep hero general6.mp3 Footstep 6 (20%-40% vol)
 * Shared footstep hero general7.mp3 Footstep 7 (20%-40% vol)
 * Clockwerk foley1.mp3 Foley 1 (10%-40% vol)
 * Clockwerk foley2.mp3 Foley 2 (10%-40% vol)
 * Clockwerk foley3.mp3 Foley 3 (10%-40% vol)
 * Clockwerk foley4.mp3 Foley 4 (10%-40% vol)
 * Clockwerk foley5.mp3 Foley 5 (10%-40% vol)

Battery Assault

 * Battery Assault loop.mp3 Loop sound starts playing upon cast, until Battery Assault stops (50% vol)
 * Launch sounds play on each released shrapnel
 * Battery Assault launch1.mp3 Shrapnel launch 1
 * Battery Assault launch2.mp3 Shrapnel launch 2
 * Battery Assault launch3.mp3 Shrapnel launch 3
 * Battery Assault impact.mp3 Impact sound plays a split second after launch sound when the shrapnels hit a unit (80%-100% vol)


 * Battery Assault.mp3 Full sound example without any enemy hit
 * Battery Assault alt.mp3 Full sound example with each shrapnel hitting

Power Cogs

 * Power Cogs.mp3 plays on Clockwerk upon cast and lasts for Power Cogs' duration
 * Power Cogs shock.mp3 Shock sound plays when a unit gets shocked by a cog
 * Kinetic Field end.mp3 Destroy sound plays when a cog gets destroyed with attacks (expiring does not play a sound)

Rocket Flare

 * Rocket Flare cast.mp3 Plays on Clockwerk upon cast.
 * Rocket Flare loop.mp3 Loop sound starts playing upon cast, until the rocket reaches the targeted area and explodes
 * Rocket Flare explode.mp3 Plays at the targeted location when the rocket explodes
 * Rocket Flare.mp3 Full sound example

Hookshot

 * Hookshot cast.mp3 Plays on Clockwerk upon cast
 * Hookshot latch.mp3 Plays on the latched target. This causes the cast sound to stop
 * Hookshot retract.mp3 Plays on Clockwerk while he moves to the latched target
 * Hookshot impact.mp3 Plays on the target upon taking damage and stun. This causes the retract sound to stop
 * Hookshot.mp3 Full sound example

Other

 * Clockwerk death.mp3 Plays when Clockwerk dies (60% vol)