Disable

Disables refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access to some form of Disable.

Types of Disables
There are many different kinds of Disables in Dota 2. Here are a list of the different types used.

Stun
Stuns are the most common and most dependable kind of disable. A Hero under the effect of a Stun is unable to move, attack, or use abilities until it wears off. Stuns will also interrupt any channeling abilities, such as using a Town Portal Scroll. Mini-stuns are a shorter version of a regular stun, usually lasting a fraction of a second, that are most useful in interrupting enemy spells or preventing enemies from moving effectively.
 * Examples of Stuns include Hellfire Blast, Split Earth, and Slitereen Crush.
 * Examples of Mini-stuns include Battery Assault and Lightning Bolt.

Silence
Silence will disable enemy skills. A Hero under the effect of Silence can still move and attack, but cannot use abilities as normal until the effect ends. In most cases, Silenced Heroes can still use Items and will not affect Passive Abilities. The exception is Doom, which will disable Items and some Passives.
 * Examples of Silence include Doom, Silence, and Crippling Fear.

Entangle
Entangle is a rare disable that prevents a Hero from moving or attacking, but does not disable abilities. Units that are Entangled can also turn.
 * As of yet, there is only one example of Entangle: Crystal Maiden's Frostbite.

Slows
Slows do exactly what they say: they Slow enemy movement or attack speed. Slows can either disable one or both of the two, depending on the ability. Slows always reduce by a percentage of speed, rather than fixed values.
 * Examples of Slow include Untouchable, Poison Touch, and Gush.

Hex
Hex turns the target Hero or Unit into a critter, a weak unit that is uncapable of attacking or using abilities. Hexed enemies move at 100 speed, and cannot attack, use abilities or items, or earn experience. Hexed enemies have the same Health and Attributes from before they were Hexed. Additionally, the critter that the enemy is turned into depends on the ability used.
 * Examples of Hex include Lion's Hex, Shadow Shaman's Hex, and Scythe of Vyse.

Unique Cases
Some abilities do not follow the above types of Disables. This section is dedicated to them and how they're different.

Torrent
Kunkka's Torrent launches enemies into the air, pausing them temporarily. Paused units are similar to stunned units, except that time does not pass on them. This means that Cooldowns, effect durations, Damage Over Time, and other time based events do not consider time passing. After units land they are temporarily slowed.

Chronosphere
Faceless Void's Chronosphere pauses all enemies inside for the duration. The pause effect is the same as Torrent's, and the units inside are not affected by passing time.

Black Hole
Enigma's Black Hole completely disables units inside it and pulls them towards the center of the ability. The affected units cannot act in any way, including using items or abilities for the duration.