User:Ecstasy Amphetamine/sandbox

= Arc Warden = From the shattered Primordial Consciousness, Zet the Arc Warden wills itself into being with one goal in mind: to restore unity by reuniting the fragments of Radiant and Dire back into the one unified intelligence that they once were at the beginning of the universe, or destroy them both should the conflict spread even further.

Biography
Before the universe came to be, there was a singular presence: an ancient consciousness, the Primordial Mind, an infinite intelligence who could think inscrutable thoughts that no rational mind of the past, present, and future can hope to penetrate. In the moment when the universe was created, this mind was shattered into many fragments. Although all of these parts shared the same progenitor, these mental fragments soon gained individuality. Two among its greater fragments—Radinthul and Diruulth--fought each other and twisted all of creation with their powers of enthrallment to serve their conflict.

In this cascade of moments, a third greater fragment, the unsung Ancient, made itself known. This intellect named itself Zet and strived to stop the appalling disharmony that it had just witnessed in the first moments of its conception. Focusing all of its power, Zet overwhelmed both of its siblings and fused them into a single form, trapping them both in an inert crystalline sphere. Zet hurled this sphere into the darkness of space to be adrift for eternity until the gravitational force of a burgeoning planet captured this body and turned it into its satellite. The cost of this imprisonment drained most of its strength, but Zet was determined to use its remaining power to sentence itself into an eternal vigil.

Time passes by and the once nondescript world became teeming with primitive lifeforms that rose into significance and then fell into naught but apocrypha. But in each generation of this life cycle, none could escape the glare of this eerie celestial body (which they soon named "The Mad Moon" in their lore) that appeared at all times of the day. Meanwhile, the warring Ancients resolved to escape their prison using the reverberations of their clash, tidal forces, and the orbital stress acting between the planet and their prison. Zet used its weakened powers to contain the breach, but on one fateful night, the Mad Moon was shattered and the resulting explosion expelled moonstuff at high velocity towards the planet and destroyed its surface in an extinction event.

The Ancients were freed, but they returned in a new form that they stole from the very material that made up their prison. As for Zet, it was flung to the farthest reaches of space and warped by the dissonant energies of his siblings. No longer of single form or thought, Zet embodied the very concept that he despises the most: disharmony. They were disunited into many parts, a fractured consciousness much like its progenitor. Using the remaining power that they had left, Zet struggled to reunite their separated elements into a single goal and travelled the cosmos to rejoin the fray against the Ancients who had resumed their war.

The Sundered Moon
Zet was among the many heroes who were gathered in the Sundered Moon bar. Unlike the other heroes socializing with each other, Zet sat alone in the corner of the pub as if the Self was waiting for someone. Overhearing a conversation between a certain amorous god and his unlucky prey, the Self provoked the former to get his attention, calling him a half-god.

The vexed "half god" left his potential lover and confronted this strange hooded figure by himself. Zet taunts the deity with its superior origins, but Zeus retorts with quips on its lack of pronouns and poor enunciation. Adding to his words, he took the Self's taunts as an invitation to a fight. The Self declares him half correct, saying that Self only came here to fight. Annoyed with this meaningless ebb and flow of talk, Zeus reminded the stranger about why they were all gathered here, telling the Self that anyone it picks a fight with in this bar will tear down an Ancient the next day. Undaunted by his boldness, Zet corrects the half-god by saying that the Self will not destroy one Ancient, but both of them.

Zet revealed a projection of the lore about the two ancient intellects from the "world before your world", Radinthul and Diruulth. It told the story of their battle, imprisonment, and escape. Zet reveals to him that the Ancients have been building an army of lesser creatures to serve their conflict, and if either Ancient were to win, their power would end "both of their worlds". Such a grand task could not be done alone, and like its Ancient siblings, it seeks to amass an army aligned against both Ancients. Zet handed him a scroll and told him to fulfill whatever mystery was inside it.

Unsure of whatever nonsense that Zet had just talked about, Zeus asked the Self if he had any stake in this war. Zet promised him that the Self would "make him whole again" should they be successful in the destruction of both Ancients. Still having doubts with the Self's offer, Zeus asked him to verify this claim by giving him a "taste of this wholeness". The Self agreed and returned to him a small fragment of his rightful power, including a golden helm rimming with divine power.

Satisfied, Zeus relished in his newfound power, completely ignoring the nonsense that led to this moment. He invites the Self to hear about his divorce story while offering it some ambrosia. The Self politely declines because it has work to do, before revealing six other scrolls like the one it gave to Zeus.

Nemestice
The Mad Moon's destruction introduced the shards of Radiant Ore and Direstone to the burgeoning planet where most of Dota 2's story takes place. These shards contained the very presence of the two greater fragments of the Primordial Consciousness, both known as Radiant and Dire or Radinthul and Diruulth by Zet. But a third stone—known as Nemestice—was left uncorrupted by the Ancients. Instead, it contained the power that Zet sacrificed aeons ago to seal its warring siblings together into one form, eventually trapping it within an inert crystalline sphere that would become the vessels for both of the Ancients' power.

At the moment when the Mad Moon exploded from within, the shards that contained the Radiant and Dire essence were flung by the blast and captured by the gravitational pull of its celestial companion before falling to earth, with some of these shards being flung away into space or destroyed by the heat of atmospheric entry. However, the Nemestice stones remained afloat within the ruins of the Mad Moon, left behind by its ancient fugitives.

Aeons later, Arc Warden's magnetic compass revealed the impact site of a prophesied Nemestice storm that would precede a meteor shower of the other Nemestice stones. They finally fell to earth in the present age to rejoin the fray against both Ancients, ready to be reclaimed by the jailer of the Ancients...or anyone seeking control over both of them.

Allies
Zet is building an army of Heroes to fight against Radinthul and Diruulth. So far, it has currently recruited into its ranks.

Enemies
Zet is ill-disposed towards Radinthul and Diruulth ever since it willed itself into being.

Embodiment
Although Zet has a physical form, it is not the true form that it once had. Zet is an incorporeal mind that was broken off from a vast infinite mind that existed before the cosmos.

In his current form, Zet has been warped by the dissonant energies released by the Mad Moon's destruction. It was so powerful that not only did it send Zet flying into the farthest reaches of space, but it even split its disembodied mind into many mental fragments of varying power—some lesser, some greater. Thence Zet was transformed into a collective consciousness—a mind of many parts but with their thoughts in unison as if they were a singular existence.

Powers
Zet is an extremely powerful being. The Self overwhelmed both Ancients in a single stroke and fused them into one form, before locking them into the Mad Moon. However, this task drained most of Zet's power, but it has not been consumed into nothing. Instead, the power that he used was locked in the moon as well, which he seeks to reclaim through the rare Nemestice storms to restore himself back to full power. Zet's in-game abilities utilize kindred forces with, who also uses electromagnetism.

The Self also has the powers of creation. Zet was able to create a massive celestial body made of crystals to seal the Ancients within it and prevent them from influencing the outside world. As a force of order and unity, Zet can make broken or incomplete things whole again. Besides its attempt to fuse the 2 greater splinters of the Primordial Mind, Zet was able to casually restore a portion of Zeus' lost powers and imbued him with the energies of the Ancients themselves, making him partially "whole" again.

is the same power that Zet used to imprison the Ancients. In his current form, it has been heavily weakened due to Zet's power being depleted from fusing and imprisoning the Ancients. At its weakest, this power manifests as a discharge of volatile, fluxing energies that will electrocute anyone unfortunate enough to receive this shocking energy.

By distorting space itself, Zet can generate a to protect anyone within it from incoming attacks. It's possible that the field deflects attacks by either repelling the attacks with magnetism or distorting space to cause attacks to miss.

Calling upon a lesser fragment of his fractured being, Zet summons a to perform a watchful vigil around a certain area. Upon materializing, the wraith will patrol the chosen area until it finds a trespasser. The wraith will be drawn to them, infusing the trespasser with harmful magic upon contact.

Willfully accepting its disunity, a temporary of the Self is created when Zet fuses its fractured elements into a single form, creating a perfect electrical duplicate of itself to bring twice the chaos and disharmony to the fight—two concepts that Zet absolutely despises. Perhaps the same process that creates Zet's double was the same process that it used to fuse the two Ancients back into a single form, but the incompatible intellects managed to retain their individuality and resisted the process.

Zet has the ability to summon draconic wraiths from another plane, who gladly serve the warden in exchange for sustenance. By using the Self's being as a bridge between the wraiths' plane of existence and the mortal plane, Zet can call upon these wraiths who will consume the energies found in the mortal plane. The energies they consume in the mortal plane will manifest tenfold of its power in their home plane.

Friendships and rivalries
Allies meeting Arc Warden
 * vo_abaddon_abad_ally_03.mp3  Waste not your energy, Zet, but wield it well.
 * vo_centaur_cent_ally_10.mp3  Arc Warden, try to keep up.
 * vo_dark_willow_sylph_ally_09.mp3  If you were so good at your job, how did the Ancients escape?
 * vo_dark_willow_sylph_ally_10.mp3  Warden, your jurisdiction stops at the Mad Moon, right?
 * vo_legion_commander_legcom_ally_18.mp3 vo_legion_commander_legcom_dem_ally_18.mp3   Bring forth the tempest, Arc Warden.
 * vo_monkey_king_monkey_ally_09.mp3 vo_monkey_king_monkey_crown_ally_09.mp3   Alright, it's just a suggestion, take it or leave it at your leisure. But maybe you should start talking in the first person?
 * vo_monkey_king_monkey_ally_10.mp3 vo_monkey_king_monkey_crown_ally_10.mp3   Arc Warden, you're not planning on sticking me in the moon or anything like that?
 * vo_pangolin_pangolin_ally_09.mp3  So this whole mess is all your fault?
 * vo_pangolin_pangolin_ally_10.mp3  Didn't I just see you over there?
 * vo_winter_wyvern_winwyv_ally_10.mp3  Arc Warden, you have such a magnetic personality.

Enemies killing Arc Warden
 * vo_centaur_cent_rival_28.mp3 Arc Warden, your spark goes out.
 * vo_dark_willow_sylph_rival_10.mp3  I wasn't sure if someone could annoy me more than Donte, but then you had to go talking in the third person.
 * vo_ember_spirit_embr_rival_14.mp3 Rest with your tempest, Warden.
 * vo_legion_commander_legcom_rival_36.mp3 vo_legion_commander_legcom_dem_rival_36.mp3  Never trust a--what are you anyway?
 * vo_monkey_king_monkey_rival_10.mp3 vo_monkey_king_monkey_crown_rival_10.mp3   Arc Warden, I'll take you seriously the moment you start talking in the first person.
 * vo_pangolin_pangolin_rival_09.mp3  You didn't need to die, Arc Warden. I was going to end this war either way.
 * vo_pangolin_pangolin_rival_10.mp3  You're too weak to stop the Ancients. Leave this one to me.
 * vo_spectre_spec_redux_rival_17.mp3  The warden falls.
 * vo_spectre_spec_redux_rival_18.mp3  Imprisoned in death.
 * vo_skeleton_king_wraith_rival_14.mp3 Go back and guard your arcs.

Enemies meeting Arc Warden
 * vo_dark_willow_sylph_rival_09.mp3  You may have imprisoned the Ancients, but you'll never capture me.
 * vo_monkey_king_monkey_rival_09.mp3 vo_monkey_king_monkey_crown_rival_09.mp3   Alright fishbowl head, show me what you've got.

Others
 * vo_oracle_orac_prophecies_006.mp3  I envision not one, but two tempests to twist your fate awry.

Trivia

 * Invoker's magic bears many similarities to the Vancian magic found in Jack Vance's Dying Earth series, such as its mnemonic spellcasting and the name of a spell usually crediting its creator. There are a few differences between his magic and Vancian magic:
 * Vancian spells can be used a finite amount of times before the caster can no longer use them due to the spell being wiped out from the user's memory. However, Carl may cast his spells as much as he wants until he runs out of mana or if he swaps them out for any of the ten spells allotted to his memory—doing all of this with his mere thoughts.
 * Vancian spells can only have a single purpose and a fixed level of potency. This means that a spell that creates a large ball of fire can only do just that, the same spell cannot be used to create a smaller/larger ball of fire, nor can it be used to conjure a wave of flame. However, the level of Carl's elemental orbs can increase the potency of his spells to the point that it becomes a different spell, according to Vancian magic rules. This may just be gameplay mechanics since it has not yet been acknowledged in the lore.

Biography
Vrogros hails from the subterranean city of Aziyog, which is situated underneath the magma chambers of dormant volcanoes that give this city its obsidian structure. This powerful beast has already conquered all the lands that the underground world can offer, but this lord was never satisfied with mere regional conquest. With his mastery over the arts of the Dark Rift, Vrogros bends even space to his will to transport himself and his armies without the delays of distance and time, bringing them to the world on the surface where its nations and their inhabitants are ripe for the taking.

The first few forces of the Abyssal Horde have already walked through his rift—mere scouting parties and fodder meant to test the might of the nations above. With the knowledge imparted from their encounters, Vrogros himself finally walks through the ethereal rift to lead the charge of the Abyssal Horde as he makes his presence known to the surface world with the intent to conquer the lands before and beyond the horizon, while making the most out of the survivors of his unholy holocaust by making them his slaves or burning them in the hearth of Aziyog.

Artifact
In this strange timeline, Vrogros has yet to enter and conquer the surface world. He is currently planning his assault on Stonehall, but it also appears that he has formed an unholy alliance with the demon lords of the Court of Ristul.

Allies
After agreeing with the other lords to split power into three ways, Vrogros rules over the Court of Ristul alongside and B'Kor. It may not be said that they enjoy working together, but they are allied regardless and must keep their allegiance to maintain power over the court.

Enemies
With hostile intentions on the nation of Stonehall, it is only natural for the vengeful to be ill-disposed towards him. Vrogros' status as one of the usurpers of the Court of Ristul's positions of power makes him a target to who seeks to reclaim her seat in the demonic court.

Equipment
The soul cutting was once in Vrogros' possession before he somehow lost it due to unknown means. He replaced it with the default runic blade that we can see on his person, but he expresses his joy upon retrieving it.

Vrogros claimed the Emerald Conquest as a prize of war after a battle for the middle reaches of the Emerald Abyss. The glow of this blade is said to be so bright that one can see it from afar in the farthest borders of his obsidian dominion.

Powers
Vrogros' brute strength belies his mastery in the arts of the Dark Rift. Judging by its name and its demonstrated uses, the arts of Dark Rift seem to focus on manipulating the fabric of reality and its aspects, such as space.

Reaching into the Abyss, Vrogros calls down a to burn down everything in his wake. The Dark Rift arts might be used to summon this flame from below to bring it to the surface via teleportation.

compliments his powerful area controlling abilities. Vrogros' hatred is so powerful, it can manifest outside the mind and have an effect on his surroundings by twisting the very seams of reality to paralyze his enemies. In his lore, the "seams of reality" are also referred to as the "twist between worlds". These so-called seams or twists could possibly be the same as the seams of the cosmic tapestry that the Weavers maintain with care.

Enemies in his presence can feel his draining the conviction of battle from their souls, causing them to falter in battle.

The pinnacle of his dark arts, grants him pseudo-omnipresence with the ability to teleport himself and his vast army with him by conjuring an ethereal portal that leads to his target destination. With, Vrogros gains access to a new ability:. Lorewise, it appears to be similar to its progenitor ability with its use of dual rifts to access two points in space and move freely between them. The description for this ability implies that Dark Rift has a limitation to its range and Fiend's Gate mitigates its limits. However, its exact limitation is not stated anywhere in the lore.
 * A friendly interaction with Dawnbreaker implies that Vrogros may require coordinates of the location before he teleports towards it.

Friendship and rivalries
Allies meeting Underlord
 * vo_dark_willow_sylph_ally_201.mp3  Wow, you're big.
 * vo_dark_willow_sylph_ally_202.mp3  Please don't eat me.
 * vo_dawnbreaker_valora_ally_215.mp3  If I give you the coordinates, can you take us somewhere? Or do you need to know it yourself?
 * vo_grimstroke_grimstroke_ally_89.mp3  So, what's Aziyog like, Underlord? Paint me a picture.
 * vo_legion_commander_legcom_ally_01.mp3 vo_legion_commander_legcom_dem_ally_01.mp3  Abyssal filth. Huh. This alliance will be short.
 * vo_mars_mars_ally_116.mp3  I'll see how well you fight before I bother talking to you...
 * vo_monkey_king_monkey_ally_193.mp3 vo_monkey_king_monkey_crown_ally_193.mp3   Where're we going today, Underlord?
 * vo_monkey_king_monkey_ally_194.mp3 vo_monkey_king_monkey_crown_ally_194.mp3   What's the worst place you've accidentally rifted to?
 * vo_pangolin_pangolin_ally_199.mp3  Are we there yet, Underlord? I kid, I kid.
 * vo_pangolin_pangolin_ally_200.mp3  You are not going to leave me hanging when the time comes, are you?
 * vo_snapfire_snapfire_ally_214.mp3  Out of the way, tubby!
 * vo_skeleton_king_wraith_ally_13.mp3 Ah, I've been looking for you. I hereby assign you Lordship of the Abyss!

Enemies killing Underlord
 * vo_abaddon_abad_rival_03.mp3 I put you under, lord.
 * vo_centaur_cent_rival_27.mp3 Back to the pit, demon.
 * vo_dark_willow_sylph_rival_201.mp3  You're repugnant.
 * vo_dark_willow_sylph_rival_202.mp3  I'm not going anywhere with you!
 * vo_ember_spirit_embr_rival_15.mp3 A corrupted flame, extinguished.
 * vo_ember_spirit_embr_rival_20.mp3 Ignorant of true flame.
 * vo_ember_spirit_embr_rival_21.mp3 Your fire lacks discipline.
 * vo_ember_spirit_embr_rival_22.mp3 I snub you out.
 * vo_ember_spirit_embr_rival_23.mp3 You smolder and die.
 * vo_grimstroke_grimstroke_rival_124.mp3  All that bluster, for what?
 * vo_hoodwink_hoodwink_rival_209.mp3  Wonder if I can turn these horns into some sorta charm.
 * vo_legion_commander_legcom_rival_01.mp3 vo_legion_commander_legcom_dem_rival_01.mp3  Crawl back to your ditch, you filth!
 * vo_legion_commander_legcom_rival_02.mp3 vo_legion_commander_legcom_dem_rival_02.mp3  Your reign ends now.
 * vo_legion_commander_legcom_rival_03.mp3 vo_legion_commander_legcom_dem_rival_03.mp3  Abyssal scum!
 * vo_legion_commander_legcom_rival_04.mp3 vo_legion_commander_legcom_dem_rival_04.mp3  I wanted to hear you beg!
 * vo_mars_mars_rival_140.mp3  They say you commanded armies. Did others fight in your place?
 * vo_mars_mars_rival_190.mp3  There were many who prayed for your death, Underlord. Prayers answered.
 * vo_monkey_king_monkey_rival_193.mp3 vo_monkey_king_monkey_crown_rival_193.mp3   Get back in your pit, Underlord.
 * vo_monkey_king_monkey_rival_194.mp3 vo_monkey_king_monkey_crown_rival_194.mp3   So much fanfare. So much disappointment.
 * vo_furion_furi_rival_05.mp3 Into the pit with you!
 * vo_pangolin_pangolin_rival_201.mp3  I do not have time for your one track mind, Underlord.
 * vo_pangolin_pangolin_rival_202.mp3  Next!
 * vo_snapfire_snapfire_rival_215.mp3  I'll shoot ya as many times as it takes.
 * vo_snapfire_snapfire_rival_216.mp3  What comes up, must be put down.
 * vo_techies_tech_rival_10.mp3 That's a nice crater you've got there.
 * vo_void_spirit_voidspir_rival_116.mp3  I can go anywhere, yet have invaded nowhere. Expand your ambitions.
 * vo_skeleton_king_wraith_rival_13.mp3 Underlord. Your title is worthless here.
 * vo_skeleton_king_wraith_rival_15.mp3 And you call yourself a lord.

Others
 * vo_oracle_orac_prophecies_002.mp3 Avoid the abysmal fortune that stews in a malicious pit. Also avoid stewed prunes, and their pits.
 * vo_legion_commander_legcom_duelhero_01.mp3 vo_legion_commander_legcom_dem_duelhero_01.mp3  Abyssal filth!
 * vo_legion_commander_legcom_duelhero_02.mp3 vo_legion_commander_legcom_dem_duelhero_02.mp3  I've bested your kind before!

Biography
Nature's Prophet is entrusted with the burden of keeping the woods safe. With his foresight, he can always know where he is needed and respond to the wild places and their inhabitants.

Birth
The being we know as Nature's Prophet came to be from the remains of his progenitor deity Verodicia, the Goddess of the Woods. Long ago, Verodicia toiled to prepare a nurturing environment for her living things to grow in. She planted the burgeoning spirit in the seed, lured the groundwaters deep within the aquifers, and made the sun swear its full attention to her children. But she soon realized that she will soon die without seeing her children grow. On one of the leaves inside the seed that she had planted, she saw the unswayable fate of her fall imprinted within it. Although it pained her that she would leave her seeds vulnerable, she was determined to do something about it even if she couldn't defy her destined demise.

Verodicia found one last seed in her seed pouch and spoke a single word into the seed, swallowing it as she fell. Her vast body decomposed throughout the winter season, becoming the humus that would feed her seedlings in the spring. On the morning of the vernal equinox that marked the beginning of the spring season, the last seed ripened and burst in an instant before the other seedlings could even grow. From the last seed sprouted Nature's Prophet, who inherited Verodicia's power to foresee the forest's future in the leaves of destiny, staying vigil over the green places where danger or great need may beckon the aid of the goddess' sole descendant.

Battles
The riverlands hero Castor Twin-Tusks once challenged the Nature's Prophet to an arcane duel. The prophet won the duel and now wears Castor's upper jaw on his shoulder.

The Oakfall Horn was used to summon the Nature's Prophet to Virga Truebark's side, who defied the Iron Princeling. Together, they fought their enemy side by side.

Personality and Mannerisms

 * The Prophet's disposition is like that of nature. In equal parts, nature is both caring and unforgiving. At times, the Prophet may be peaceful and gentle,  but those who fail to see the other side of nature will learn that he is no stranger to violence. Embodying the violent half of nature, he is ferocious, savage, and punishing if he needs to be.

Family
Born from the final breath of his goddess Verodicia, the Prophet is said to be her favored son. The Prophet honors his goddess and tends to all of her creations.

Allies
is related to the Prophet, who seems to share an unnamed goddess with his lore. Kaolin's goddess may possibly be Verodicia with the following speculations.
 * When meeting the Prophet, Kaolin will claim that they are both of like spirits. Kaolin will also say that the Prophet must revere him, which hints that Kaolin has authority over the Prophet.
 * Just like the Prophet, Kaolin is dedicated to a goddess who is said to tend to all life.

Enemies
Nature's Prophet bears a great hatred and rivalry towards the Society of Likeminded Keenfolk, especially and. He believes that they are a scourge on nature with their inventions that pollute and quell the forest and its inhabitants.

He rejects the presence of and his plague wards in the forest.

Physiology
Born from a special seed that was blessed by Verodicia's last breath, Nature's Prophet is made out of plant matter.

He possesses the ability to shapeshift his physical form, taking on the aspects of a tree, a predator, or prey.

Foresight
He got his name from the foresight that he inherited from his goddess Verodicia, whose seeds contained a coiled-up spiritual plant with leaves that are imprinted with the fate and destiny of those who read it. These are the same leaves that portended Verodicia's demise. Nature's Prophet can read the future through these leaves within the seed that birthed him, and the many branches of this plant may signify the many futures that he can see.

Equipment
Nature's Prophet possesses a copy of the Orchid Malevolence and the Scythe of Vyse.

Before the Prophet's seed was made to sprout, Verodicia imbued a sapphire gem with a spark of her essence. This gem was a fail-safe left in the wastes of a war-torn land to restore life and restart its cycle in places that lack it.

The Prophet wears a set of natural garments made of fungi and moss infused with the essence of the Father Mushroom.

Powers
All of the Prophet's powers come from the blessing of his goddess Verodicia. With his power, he can bend nature to his will even if they are harmful or aligned against nature, such as the parasitic Cordyceps and corrupting Sufferwood. Rather than using mana or blood magic, the Prophet relies on the wrathsome will of his goddess to use his powers, tapping directly into it to work his arts.

allows the Prophet to grow a ring of trees to fence in his opponents. In its lore, reports of the Nature's Prophet's fury state that he frequently uses this against his attackers.

does not have much lore to it, so it can simply be assumed that it is nothing but a teleportation ability.

is but one of the many abilities bestowed upon him by the woods-goddess. With this boon, he has the ability to summon the Treant Guard, a mythical sentient army in service to the greenery of Verodicia. In gameplay and lore, he can summon them using the trees as a catalyst, but it' unknown if he can also summon them without using preexisting plant life. Calling upon Verodicia's fury, Nature's Prophet summons the to strike down all who wish to threaten and destroy the green places with its powerful, far-reaching energies.
 * It is said that not only can he summon them, but he even bends them to his will to place them under his complete control.
 * The Prophet can construct a fungal familiar named Shroom Thing, made from fungus and moss and infused with the Father Mushroom's essence.
 * He can also summon the Shroomlings to his side. A sentient, walking fungi who hail from the Drowned Forest, they are fearless and are fond of dark and damp places.

Friendships and rivalries
Allies meeting Nature's Prophet
 * vo_dark_willow_sylph_ally_117.mp3  I'm more of a city girl meself.
 * vo_dark_willow_sylph_ally_118.mp3  I know you like making trees. I don't suppose you can add an addition to my little hollow?
 * vo_dawnbreaker_valora_ally_127.mp3  It's surprising trees don't hold more influence in these lands.
 * vo_drowranger_drow_ally_02.mp3  Prophet, you and I will reclaim these woods.
 * vo_earth_spirit_earthspi_ally_14.mp3  Come Prophet, we are of like spirits.
 * vo_earth_spirit_earthspi_ally_15.mp3  My Prophet, we shall defend these lands.
 * vo_hoodwink_hoodwink_ally_123.mp3  You always think you know best, Prophet. I don't care who sprout you, no one bosses me around in my woods.
 * vo_lone_druid_lone_druid_rival_29.mp3  Tell me what you see for us, Prophet.
 * vo_lone_druid_lone_druid_bearform_rival_29.mp3  Tell me what you see for us, Prophet.
 * vo_monkey_king_monkey_ally_113.mp3 vo_monkey_king_monkey_crown_ally_113.mp3   Just don't go moving the trees when I need 'em, Prophet.
 * vo_monkey_king_monkey_ally_114.mp3 vo_monkey_king_monkey_crown_ally_114.mp3   Forcing trees to fight goes against their nature, Prophet.
 * vo_pangolin_pangolin_ally_121.mp3  So do the trees like what you do to them, Prophet?
 * vo_pangolin_pangolin_ally_122.mp3  I prefer a straight up fight to all this sneaking around, but sometimes victory does require a bit of subterfuge.
 * vo_snapfire_snapfire_ally_126.mp3  I don't share my nephew's prejudice, Prophet.
 * vo_shredder_timb_ally_02.mp3  You.. make.. tree-people… Okay P-prophet, I don't think we can be friends.
 * vo_treant_treant_ally_08.mp3  Greetings, little tree.
 * vo_ursa_ursa_ally_01.mp3  Nature's Prophet, your presence foretells our victory.

Enemies killing Nature's Prophet
 * vo_dark_willow_sylph_rival_117.mp3  You think trees are going to stop me?
 * vo_dark_willow_sylph_rival_118.mp3  I'm not afraid of the forest, Prophet.
 * vo_death_prophet_dpro_rival_07.mp3 Nature's Prophet? Nature's loss.
 * vo_death_prophet_dpro_rival_08.mp3 What could be more natural than death, Prophet?
 * vo_drowranger_drow_rival_17.mp3 The woods have spoken, and they chose me.
 * vo_drowranger_drow_rival_18.mp3 Let's put it to a vote.
 * vo_earthshaker_erth_rival_16.mp3 Thus I confound the Prophet.
 * vo_earthshaker_erth_rival_17.mp3 It was time to clear the underbrush.
 * vo_earth_spirit_earthspi_rival_24.mp3 My greatest prophet, I had to put you down.
 * vo_earth_spirit_earthspi_rival_25.mp3 Prophet, you turn against the one you should revere.
 * vo_earth_spirit_earthspi_rival_26.mp3 I prophesied your treachery.
 * vo_earth_spirit_earthspi_rival_27.mp3 You are no prophet of mine.
 * vo_ember_spirit_embr_rival_13.mp3 A forest fire begins.
 * vo_ember_spirit_embr_rival_12.mp3 Your minions, my fuel.
 * vo_grimstroke_grimstroke_rival_72.mp3  Death doesn't suit you. Perhaps you'll grow into it.
 * vo_hoodwink_hoodwink_rival_123.mp3  Look, I told you I'm not big on affiliations. Stay outta wherever I am.
 * vo_legion_commander_legcom_rival_30.mp3 vo_legion_commander_legcom_dem_rival_30.mp3  Never trust a tree.
 * vo_leshrac_lesh_lasthit_09.mp3 Two legged freak!
 * vo_life_stealer_lifest_rival_14.mp3 Nature's Prophet…bleh…your life tastes like sap!
 * vo_lone_druid_lone_druid_rival_17.mp3 vo_lone_druid_lone_druid_bearform_rival_17.mp3  Even you must respect my mission, Prophet.
 * vo_lone_druid_lone_druid_rival_18.mp3 vo_lone_druid_lone_druid_bearform_rival_18.mp3  Why would the Prophet stand against me?
 * vo_lone_druid_lone_druid_rival_19.mp3 vo_lone_druid_lone_druid_bearform_rival_19.mp3  I never thought the day would come that the Prophet's blood stained my hands.
 * vo_mars_mars_rival_96.mp3  Ugh, that almost felt like...work!
 * vo_medusa_medus_rival_11.mp3 Oh, look — a petrified forest!
 * vo_monkey_king_monkey_rival_113.mp3 vo_monkey_king_monkey_crown_rival_113.mp3   Pulling root was your ruin, Prophet.
 * vo_monkey_king_monkey_rival_114.mp3 vo_monkey_king_monkey_crown_rival_114.mp3   Trees offer no protection from me.
 * vo_outworld_destroyer_odest_rival_03.mp3 It was in my nature to destroy you, Prophet.
 * vo_outworld_destroyer_odest_rival_20.mp3 False prophet!
 * vo_pangolin_pangolin_rival_119.mp3  And so you find your head on the chopping block, Prophet.
 * vo_pangolin_pangolin_rival_120.mp3  And that is for dulling my blade on your bark!
 * vo_puck_puck_rival_04.mp3 What is this nature you speak of?
 * vo_pudge_pud_rival_04.mp3 You call him Prophet. I call him roughage.
 * vo_razor_raz_rival_13.mp3 My lightning shattered that old stump.
 * vo_sandking_sand_rival_13.mp3 So much greenery is unnatural.
 * vo_sandking_sand_rival_14.mp3 I have no time for shrubbery.
 * vo_sandking_sand_rival_15.mp3 What a shrub.
 * vo_snapfire_snapfire_rival_126.mp3  You set about me n' mine and this is what's coming to ya.
 * vo_snapfire_snapfire_rival_127.mp3  Grew a bit too big for your grassy britches.
 * vo_spectre_spec_redux_rival_02.mp3 Your death was in this one's nature, prophet.
 * vo_stormspirit_stormspirit_rival_09.mp3 When you strip away his leaves, Nature's Prophet is just plain gnarly.
 * vo_sven_sven_rival_26.mp3 Stay awhile, Prophet!
 * vo_terrorblade_terr_rival_06.mp3 vo_terrorblade_terr_morph_rival_06.mp3  vo_terrorblade_terr_shards_rival_06.mp3  Down with false prophets.
 * vo_terrorblade_terr_rival_07.mp3 vo_terrorblade_terr_morph_rival_07.mp3  vo_terrorblade_terr_shards_rival_07.mp3  You'll imprison no more in your ring of trees.
 * vo_shredder_timb_rival_07.mp3 Trees do have a way of dying around me!
 * vo_shredder_timb_rival_05.mp3 Your friends are next, Prophet!
 * vo_shredder_timb_rival_06.mp3 Oh don't die yet. I'm not finished with you.
 * vo_tinker_tink_rival_05.mp3 Science: One. Nature's Prophet: Nothing!
 * vo_tinker_tink_rival_06.mp3 Nature's profit, your loss!
 * vo_treant_treant_rival_02.mp3 By my bark!
 * vo_treant_treant_rival_03.mp3 That's enough now, little tree.
 * vo_ursa_ursa_rival_10.mp3 I'll sharpen my claws in your bark, Prophet!
 * vo_void_spirit_voidspir_rival_71.mp3  Living things die.

Enemies dying to Nature's Prophet
 * vo_dark_seer_dkseer_rival_01.mp3 Couldn't see the forest…for the trees.
 * vo_lone_druid_lone_druid_death_19.mp3 vo_lone_druid_lone_druid_bearform_death_19.mp3  Prophet, why?
 * vo_lone_druid_lone_druid_death_20.mp3 vo_lone_druid_lone_druid_bearform_death_20.mp3  Betrayed.

Others
 * vo_oracle_orac_prophecies_061.mp3  Your life shall be uprooted by a shaggier prophet than I.
 * vo_legion_commander_legcom_duelhero_22.mp3 vo_legion_commander_legcom_dem_duelhero_22.mp3  Defend your beard!

Biography
Sven is the bastard son of a Vigil Knight, born from the flesh of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother ostracized by the Mer, Sven firmly believes that honor is not to be found in any society, but only in himself. After tending his mother through a lingering death, Sven swore vengeance against the Vigil Knights, recruiting himself into their ranks as a novice while never revealing his identity.

For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself.

Artifact
In this strange timeline, the story of Sven has reached the point where he has infiltrated the ranks of the Vigil Knights, but their destruction from within is a future that cannot be avoided, at least to the will of the Rogue Knight. To assure that this possibility comes to fruition, Sven must train among his enemies, rise above their ranks, and ultimately: destroy them from within.

Although he has not enacted his rogue code yet, he manifests a bit of the code in his actions by aligning against any kind of army like any true rogue to society would. He has declared war against the Radiant and the Dire, Venomancer and his expanding garden of s, the Bronze Legion, the reformed Red Mist Horde, and even the Vhoul rebellion.

Equipment
Sven's equipment mostly consists of the Vigil Knight's arsenal, possibly stolen from them as retribution or mockery. The most notable apparatus taken from the Knights is the Outcast Blade, which he stole on the day that should've been his In-Swearing. The Vigil Knights still seek to retrieve the Outcast Blade from Sven, who has now claimed it for himself. He also stole an iron gauntlet from his father's school and wears it now on his left hand.

There is also the shield-crest of the Vigil Knights, also worn on his left hand. The shield has extendable "wings" that likely increases its protective area. It is said to be so durable that it still appears to be in pristine condition even after being used in battles in a dozen wars.

Fitting for a brute of his size and from his training with the Vigil Knights, he prefers large two-handed blades with heavy tips and unorthodox shapes with some of them being very dangerous to the wielder and the target. Sven has collected a variety of swords in his lifetime (besides the ones that are stolen from the Vigil Knights) although it's possible that he only acquires them in a separate timeline. Only a few of them are notable enough to be listed below: None of these blades are as prized as the relic that he found in the debris of a sunken galley that once sailed under the Vigil Knights banner. The sword was worthy enough for Sven to replace the Outcast Blade with it.
 * A greatsword whose blade is made of Radiant Ore. While extremely sharp, not many blades made from this ore can survive their first use.
 * An obsidian sword said to contain the fragmented souls of tormented gods.
 * A two pronged sword that doubles as a tuning fork. When struck against another blade, it will produce a different sound that depends on the blade that it has struck. Skilled users like Sven can tell what kind of blade they are facing with this.
 * An unorthodox blade whose edges converge into a ring rather than a tip. The ring symbolizes unending courage.

As for his armor, most of them are taken from the Vigil Knights, including the uniforms of the Chiseled Guard, the Mono Militis sect, and the Flameguard sect. The serrated shafts that are crafted along the protrusions of Sven's helmet are said to improve the wearer's hearing.

Much like the sets of armor that the Vigil Knights once wore, even his armor can be used as a weapon. He once impaled an attacking ogre in the Feral Road using the spikes resting on his shoulder guard, and a specific left-handed gauntlet in his possession was carefully designed to intercept an enemy swordsman's attack on his shoulder or to catch a blade mid-swing.

Powers
Sven's abilities are a mixture of his knightly skills and godly power. All of these abilities synergize with each other to destroy multiple opponents at once, fitting for his theme as a one man army in a planet full of foes.

Sven unleashes his father's magical gauntlet, launching the on his foes. He prefers using his gauntlet on enemies that attempt to escape him. A prophecy from Nerif states that his gauntlet is the hammer of the gods, implying that Sven has some form of connection with divinity.

The Outcast Blade's can cut through multiple opponents at once with a combination of its massive length and the shockwaves that it emits when swung.

In battle, Sven may hearten his allies with a by reciting a few poetic lines from the burned Vigil Codex, fortifying his obedience to his rogue code. Lorewise, it's unknown if it provides any other buffs outside of gameplay mechanics. He also doesn't seem to recite any lines when using this ability, but he roars loudly instead.

is the same strength that Sven used to shatter the Sacred Helm on the day of his In-Swearing. Card art for this ability in Artifact shows that Sven and his sword will grow in mass and size when this ability is activated, while also turning his padded armor red.

Friendships and rivalries
Allies meeting Sven
 * vo_abaddon_abad_ally_11.mp3  Honors to you and to the rogue's code you follow.
 * vo_crystalmaiden_cm_ally_05.mp3  That's a lovely shade of blue, Sven.
 * vo_crystalmaiden_cm_ally_06.mp3  Sven, are you still so blue under that armor?
 * vo_dark_willow_sylph_ally_179.mp3  Good on you for standing up for yourself.
 * vo_dark_willow_sylph_ally_180.mp3  Nice to have the knights of the Vigil on my side for a change.
 * vo_dawnbreaker_valora_ally_193.mp3  Swords aren't really my thing. But yours isn't so bad.
 * vo_grimstroke_grimstroke_ally_76.mp3  Twin hammers await our enemies, my taciturn friend.
 * vo_hoodwink_hoodwink_ally_187.mp3  That sword's bigger'n you are. Pretty neat!
 * vo_kunkka_kunk_ally_07.mp3  With a helm like that, Sven, I dub thee my helmsman.
 * vo_mars_mars_ally_107.mp3  Break out a warcry, Sven! Or your heart's not in it!
 * vo_monkey_king_monkey_ally_171.mp3 vo_monkey_king_monkey_crown_ally_171.mp3   How do you see anything with that helmet on, Sven?
 * vo_monkey_king_monkey_ally_172.mp3 vo_monkey_king_monkey_crown_ally_172.mp3   Come on, Sven. Time to drop the hammer on someone!
 * vo_pangolin_pangolin_ally_177.mp3  Follow your heart, Sven, not some code.
 * vo_pangolin_pangolin_ally_178.mp3  Such a blade seems impractically large, mon ami.
 * vo_snapfire_snapfire_ally_191.mp3  Someone said you can breathe under water. Is that true?

Enemies killing Sven
 * vo_arc_warden_arcwar_rival_12.mp3 Your vigil ends.
 * vo_dark_willow_sylph_rival_179.mp3  That's the best you could do, Sven?
 * vo_dark_willow_sylph_rival_180.mp3  I was expecting more from you, Sven.
 * vo_dragon_knight_drag_sven_01.mp3 vo_dragon_knight_dragon_sven_01.mp3  Sven, you have much to learn about fighting dragons.
 * vo_dragon_knight_drag_sven_02.mp3 vo_dragon_knight_dragon_sven_02.mp3  Good night, Sven. I mean bad knight.
 * vo_dragon_knight_drag_sven_03.mp3 vo_dragon_knight_dragon_sven_03.mp3  I'm the better Knight, Sven.
 * vo_enigma_enig_rival_23.mp3 Your armor crumples.
 * vo_grimstroke_grimstroke_rival_112.mp3  Brute force fails you, fool.
 * vo_hoodwink_hoodwink_rival_187.mp3  My first thought was your sword's impractical. But now I see it's actually impracticable.
 * vo_juggernaut_jugg_rival_01.mp3 vo_juggernaut_jugsc_arc_rival_01.mp3  It's not the size of the sword, Sven, it's how you use it.
 * vo_juggernaut_jugg_rival_02.mp3 vo_juggernaut_jugsc_arc_rival_02.mp3  Size means nothing when your blade carries no weight.
 * vo_lina_lina_rival_03.mp3 Cooked you in your armor.
 * vo_mars_mars_rival_127.mp3  God's strength! Hmmm...
 * vo_mars_mars_rival_128.mp3  Your past accomplishments mean nothing, and your future is at an end.
 * vo_monkey_king_monkey_rival_171.mp3 vo_monkey_king_monkey_crown_rival_171.mp3   I'm not saying there's always a connection between excessive brawn and mental deficiency.
 * vo_monkey_king_monkey_rival_172.mp3 vo_monkey_king_monkey_crown_rival_172.mp3   Hahahaha, Sven. You thought you could keep up with me? There are trees everywhere!
 * vo_omniknight_omni_rival_15.mp3 You would have been a powerful follower Sven.
 * vo_omniknight_omni_rival_21.mp3 Sven, your dedication honors us.
 * vo_pangolin_pangolin_rival_179.mp3  I'm not foolish enough to stand in front of that blade, Sven. It's all about positioning.
 * vo_pangolin_pangolin_rival_180.mp3  That is a fight they will be telling stories about. Well, my part anyway.
 * vo_snapfire_snapfire_rival_192.mp3  It'll take more than an oversized apple peeler to bring me down.
 * vo_snapfire_snapfire_rival_193.mp3  I knew that armor would wear down eventually.
 * vo_void_spirit_voidspir_rival_104.mp3  You would have the same chance wielding a sharp stick.

Others
 * vo_oracle_orac_prophecies_090.mp3  To the rogue who wields the hammer of the gods, all mortal forms resemble crooked nails.
 * vo_legion_commander_legcom_duelhero_18.mp3 vo_legion_commander_legcom_dem_duelhero_18.mp3  Time to match steel for steel!

Biography
Leshrac was once a great yet mundane philosopher who searched for the meaning of existence. To this end, he delved the depths of nature with the haunted Chronoptic Crystals, and through them he found the horrifying truth of nature located at its very heart—changing him forever on every level of his being; physical, spiritual, and mental. The awful glow that is emanating from his twisted body reflects the lurid and vile nature he is at one with, a tormented spirit dwelling within this abomination of a physical form. Only the bright glare of his arrogance can illuminate the darkness of his thoughts, and even then it flickers in fits and starts.

Now an elemental entity enlightened by his newfound nihilism, Leshrac strives to reveal the evil truth of nature to all and usher creation to the tormented nature that he has seen.

Personality and Mannerisms

 * Leshrac is a nihilist. His specific brand of nihilism is ambiguous, but he has some form of moral nihilism which is evident in his disbelief of requited goodness from the cosmos. He is also aware of the torment that everything undergoes, reinforcing his nihilist desire to witness the end of all existence so that he may learn more agonizing truths.
 * His brand of wisdom is also said to be bleak, which is further proof of his nihilism.
 * Leshrac dislikes people with unnatural forms. This may be a reflection of his hypocrisy, since he himself has an abnormal body.
 * The self-knowledge of him being the only mind who knows the truth of nature has made him arrogant, if he wasn't like that before his transformation. He also humiliates others upon killing them but realizes his humility upon dying.

The Impurities
The Impurities are a vague concept frequently mentioned and invoked by Leshrac.

Enemies
Leshrac once did something to a woman acquainted with, angering him greatly. While Donte let him live at that time, he swore an oath to kill Leshrac in revenge if he ever saw him again.

doesn't like Leshrac. She seems to be familiar with his kind (either referring to elementals or others who are from the heart of nature) and she has a bad relationship with an unnamed female character who will get mad at her for killing Leshrac.

Embodiment
Transformed by the shocking truth at the heart of nature, Leshrac has attained harmony with an evil nature composed of impure elements. His body is a reflection of the nature that he is attuned to—an amalgam of twisted ungulate features, crystalline outgrowths (possibly the Chronoptic Crystals), and remnants of his former appearance. This form can be modified by external factors, causing him to grow new body parts or change existing ones. One example is the spiky growths that painfully jutted out of his back, caused by his manifest insights of agony.

A sip of the tainted waters from his nature has caused an outgrowth of branches on his forearms, which serves as an organ for channeling power through them. Stone-hard fungus has grown on his shoulders and back, and his tail has been transformed into a weapon that "pulses desolation". The effect has reached his horns as well, which corrupts the souls of anyone who touches them.

This strange elemental being has a liminal state of existence. Standing on the boundary between two planes of existence, he exists to us observable in the material plane, but he has a hidden presence in the plane where the heart of nature is located. He returns to this plane when he dies so that he may reincarnate.

Leshrac's connection to the Impurities grants him reincarnation and healing. We learn from these processes that Leshrac is composed of the Impurities, which may possibly represent aspects of himself like his body, soul, and mind.

Powers
Leshrac's abilities come from his elemental affinity and the Chronoptic Crystals, allowing him to manipulate natural aspects of his environment. His ability to effortlessly manipulate nature as a weapon makes him a powerful force that demolishes entire ranks with his mere presence.

does exactly what its name says. Leshrac breaks open the earth beneath his opponents' feet, creating earth fissures to consume his enemies in its yawning maw. A simple yet powerful application of his elemental affinity.

With the powers bestowed upon him by the Chronoptic Crystals, Leshrac enacts a. Bouts of Chronoptic energy will shift from a hidden plane of existence and into an area around him in his current plane to evaporate anything it touches. This ability shares the same target sound effects with his ultimate, implying that both of these abilities have a common aspect between them, such as their dimensional affects or possible use of Chronoptic power.

Leshrac ignites a spark in the skies to summon a massive, raining down indiscriminate bolts of lightning upon enemy ranks and armies.

has no lore to describe what it does or what it means outside of gameplay.

As if nature's aspects weren't safe from him already, allows Leshrac to manipulate the fabric of spacetime itself, destroying nearby enemies to an unknown degree. This ability shares a similar set of target sound effects with his Diabolic Edict, hinting at the connection that was previously mentioned. If the connection between the two are to be really considered, then this power may share its source from the Chronoptic Crystals, just like his Diabolic Edict.

Friendships and rivalries
Allies meeting Leshrac
 * vo_centaur_cent_ally_07.mp3  Ah, we four-legged travelers must stick together.
 * vo_dark_willow_sylph_ally_87.mp3  The less you talk to me the better.
 * vo_dark_willow_sylph_ally_88.mp3  Let's just get this over with Leshrac.
 * vo_dawnbreaker_valora_ally_095.mp3  I think you need some alone time, Leshrac. It did wonders for me.
 * vo_hoodwink_hoodwink_ally_91.mp3  Move along.
 * vo_magnataur_magn_ally_04.mp3  Stick with me, Leshrac, and we'll go far.
 * vo_monkey_king_monkey_ally_85.mp3 vo_monkey_king_monkey_crown_ally_85.mp3   Great. Another old guy that throws lightning around.
 * vo_monkey_king_monkey_ally_86.mp3 vo_monkey_king_monkey_crown_ally_86.mp3   Just try not to electrocute me, okay Leshrac?
 * vo_pangolin_pangolin_ally_91.mp3  I let you live before, Leshrac. But forgiveness will not come easily.
 * vo_pangolin_pangolin_ally_92.mp3  I don't know what's come over me, fighting beside the likes of you...
 * vo_snapfire_snapfire_ally_93.mp3  You take that foul mood n' keep it to yourself, mister.
 * vo_spirit_breaker_spir_rival_04.mp3  Leshrac, a fellow walker between the planes.
 * vo_abyssal_underlord_abys_ally_03.mp3  They will share in your torture, Leshrac.
 * vo_void_spirit_voidspir_ally_32.mp3  Yes, that's one way to look at the universe, Leshrac, but I'd argue it's a bit of a stretch.

Enemies killing Leshrac
 * vo_centaur_cent_rival_19.mp3 You were unworthy of your form.
 * vo_centaur_cent_rival_20.mp3 Like a centaur, only weaker, and ugly.
 * vo_dark_willow_sylph_rival_87.mp3  I'm a mischief maker... not a sadist.
 * vo_dark_willow_sylph_rival_88.mp3  You're a blight on this world, Leshrac!
 * vo_enchantress_ench_killspecial_02.mp3 Nice rack, Leshrac!
 * vo_grimstroke_grimstroke_rival_56.mp3  You could've joined me, Leshrac. Such a waste.
 * vo_hoodwink_hoodwink_rival_91.mp3  Wait there's one of you here too?!
 * vo_hoodwink_hoodwink_rival_92.mp3  Bro she is not going to be happy that I killed you. Oh well, she already had it out for me anyway.
 * vo_monkey_king_monkey_rival_85.mp3 vo_monkey_king_monkey_crown_rival_85.mp3   It's all over Leshrac!
 * vo_monkey_king_monkey_rival_86.mp3 vo_monkey_king_monkey_crown_rival_86.mp3   Begone Leshrac!
 * vo_furion_furi_rival_04.mp3 Leshrac, now the earth splits you.
 * vo_ogre_magi_ogmag_rival_15.mp3 Leshrac. Is Le Dead…hee hee hee hee!
 * vo_pangolin_pangolin_rival_89.mp3  That was for her…
 * vo_pangolin_pangolin_rival_90.mp3  Have you forgotten my oath, Leshrac? This time is the next time.
 * vo_razor_raz_rival_20.mp3 A pitiful display of lightning.
 * vo_nevermore_nev_rival_01.mp3 vo_nevermore_nev_arc_rival_01.mp3  Your tormented soul will shine in my collection.
 * vo_snapfire_snapfire_rival_94.mp3  A no-count life ends in a no-count death.
 * vo_snapfire_snapfire_rival_95.mp3  Want a cookie, Leshrac? Obviously I'm joking.
 * vo_spirit_breaker_spir_rival_05.mp3 Leshrac, I expected more from a fellow walker between the planes.
 * vo_visage_visa_rival_27.mp3 Your torment ends.
 * vo_void_spirit_voidspir_rival_54.mp3  What other end could one such as you meet?

Others
 * vo_oracle_orac_prophecies_047.mp3  Before this day has ended, you will fall beneath the shadow of a soul far more tormented than your own.
 * vo_legion_commander_legcom_duelhero_22.mp3 vo_legion_commander_legcom_dem_duelhero_22.mp3  Defend your beard!

Description
Based on the lore of its sole inhabitant, it is located in the depths of nature itself, hence its name. This plane can be accessed by the haunted Chronoptic Crystals—other methods of reaching this plane are currently unknown. It is a real reflection of the natural world that embodies its true decayed form, composed of elements that have been impurified by debasement and destruction. These elements are called the Impurities.

This nature is said to be lurid in color, which is possibly reflected in Leshrac's appearance.