Terrorblade/Guide

General

 * Terrorblade is fairly item dependent, and needs to be able to farm well.
 * Terrorblade's item builds are versatile, and can range from an early/mid-game oriented build such as, , and , to a more conservative late game build such as a / rush into (similar to how you can itemise  or ).
 * Build items this way to make his illusions stronger and to tank more magical damage since he has natural high armor to soak physical damage.
 * Terrorblade excels at split pushing in the mid and late game, where he can summon up to four Metamorphosed illusions with a.
 * Sunder allows Terrorblade to dominate any one-versus-one fights with heroes that can't disable or prevent you from casting it.
 * While laning, use your illusions to stack the jungle for yourself. Then once the laning stage breaks down, you can use Metamorphosis to clear jungle stacks, thereby increasing your GPM.
 * When appropriate, farm the jungle with the main Terrorblade while micro-ing Terrorblade illusions to farm in lane to boost your GPM.
 * More tips needed.


 * Use Reflection to slow down a fleeing or pursuing enemy.
 * One level on Reflection is usually enough in the early game.
 * Reflections of enemy illusions can also use their passives. Casting it on heroes like or  can greatly cripple them.
 * More tips needed.


 * With enough points in Conjure Image, Terrorblade can become an efficient jungler who can clear multiple camps with reasonable speed.
 * More tips needed.


 * Metamorphosis is what makes Terrorblade do high damage.
 * Always keep Metamorphosis off cooldown if you suspect a teamfight is about to breakout.
 * Metamorphosis can disjoint projectiles, making it very valuable in the early game. Abilities like can easily set up a gank on Terrorblade while he does not have the disjoint from  and being able to disjoint it can be worth it if you do not want your farm to be hindered.
 * Metamorphosis has a high cooldown meaning you have to make good use of it should you choose to activate it. Avoid using it to farm camps, unless it is a stacked Ancient camp.
 * One way to be more effective is to level Metamorphosis along with Attributes Bonus. By doing this, you make Terrorblade more suitable for staying in lanes with more damage, health and mana. By the time Metamorphosis is maxed, you will have enought stats to make better illusions.
 * You can continue on getting Bonus Attributes even in the midgame for better stats if you think that you do not need much skill points on Sunder.
 * More tips needed.


 * It is always better to use Sunder too early than too late.
 * While Sunder is most often used to save yourself from death or nuke an enemy carry, it can also be used to save allies. However, since Terrorblade often serves as the team's main carry, leaving yourself with very little health can be a game-risking mistake.
 * If you are below 25% HP and have no one to sunder, you can spawn an illusion and sunder it. This is mostly useful later into the game where 25% of your HP is boosted by the stats you get from items.
 * More tips needed.

Items
Starting items:
 * and both provide needed health regeneration during the laning phase.
 * help Terrorblade last hit and deny easier and build into a.
 * along with Terrorblade's high base armor help reduce the amount of damage he might take from harassment and creeps while laning.

Early-game items:
 * makes Terrorblade slightly tankier early on and later builds into a.
 * provides minor stats as well as armor and mana regen.

Core items:
 * provide attack speed and some strength, both of which are needed on Terrorblade.
 * provides a solid attribute bonus, while the movement and attack speed aura benefits both you and illusions you create from Terrorblade.
 * provides great all around benefits for Terrorblade and his illusions.
 * greatly increases Terrorblade's range in Metamorphosis. The range also helps Terrorblade and his illusions to hit towers from a safer distance.

Situational items:
 * is a great complement to Terrorblade as it allows you to have up to 4 illusions at once.
 * provides the 2nd most agility of any item. Illusions also benefit from the evasion.
 * provides a lot of damage and the Radiance aura can accelerate Terrorblade's farm and increase his ability to push. Illusions carry the Radiance aura, although the aura does not stack from multiple sources.
 * is a great initiation and escape item, which also allows you to get close enough to your enemy and use Sunder with minimal risk. It also provides great damage and attack speed, both good attributes in all stages of the game.
 * is useful to keep Terrorblade alive in teamfights.
 * can be purchased early to help Terrorblade split push.
 * is the standard choice against multiple disablers.
 * 's attack and movement slow stacks nicely with your Terrorblade, and can bring enemy heroes to a halt.
 * gives you a massive health bonus, which is well needed as Terrorblade's strength growth is one of the weakest in the entire game, and a powerful regeneration.