Version 6.61

Heroes

 * Lowered Strength gain from 2.5 to 2


 * Bloodbath no longer regenerates from images


 * Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
 * Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown


 * Reduced Double Edge cooldown (25->12 seconds)


 * Improved base Strength (17->23)


 * Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and mana cost from 115/140/165/205 to 100/120/140/160


 * Reverse Polarity now pulls units slightly in front of you instead of all around you


 * Lowered Stone Gaze cooldown (70->35 seconds)
 * Minor improvements to Mystic Snake speed, cast range and cooldown
 * Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200


 * Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second


 * Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
 * Reworked Watchers
 * Old Watcher's:
 * Cooldown 30/20/10/5 seconds
 * Movement Speed 522
 * HP 1
 * Bounty 10-13
 * Vision 1400/1400
 * Invisible


 * Urna Swarm:
 * Summons scarabs from corpses. The Scarab can burrow and become invisible.
 * While it is unburrowed, it is visible to the enemy and has an Infestation ability. Has collision when unburrowed.
 * Magic Immune.


 * Cooldown 14/11/8/5
 * Movement Speed 450
 * HP 200
 * Armor 6
 * Bounty 26-38
 * Burrowed Vision 400/400
 * Normal Vision 1400/1400
 * Infestation Can suicide to Silence enemy units 275 AoE around it for 3 seconds and deal 20 damage per second (non-stacking).


 * Improved Intelligence growth from 1.25 to 1.6


 * Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x


 * Increased Drunken Brawler critical from 1.8x to 2.0x


 * Aghanim's Scepter: Restored original cooldown improvement


 * Lowered Intelligence gain from 2.2 to 1.8


 * Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you


 * Aghanim's Scepter: Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)


 * Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
 * Increased Last Word AoE from 700 to 900
 * Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.


 * Increased Take Aim range from 55/110/165/220 to 65/130/195/260


 * Decreased Spectral Dagger cooldown from 25 to 16 seconds


 * Lowered base damage by 10
 * Lowered Strength gain from 2.7 to 2.3
 * Decreased Natural Order percentages to 20/40/60/80%


 * Improved base Agility (22->27)


 * Nethertoxin now only works on enemy units


 * Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)

Items

 * Improved the critical value from 2.2x to 2.4x


 * Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.


 * Minor reduction to bonus damage (36->32)

General

 * Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
 * Bottle: Now autorefills at fountain if it isn't fully used (2975)
 * Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
 * Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)


 * Invoker: Added a new Icon for Sun Strike (5312)
 * Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
 * Slardar: Added a new icon for his Bash (3587)
 * Tidehunter: Added a new Anchor Smash visual effect (4393)
 * Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
 * Increased the transparency a little more for the Circle Of Powers that aren't yours.
 * Fixed -SP moving your camera away from taverns
 * Fixed various minor inconcistences between sentinel and scourge units/buildings
 * Fixed some very minor inconsistencies with acquire ranges on some heroes
 * Observer Board colors now alternate between white and grey to make it a little more readable

Bugs

 * Fixed natural regeneration on rax
 * Fixed an area where you could get stuck using TP scroll on the minimap.
 * Fixed -ns mode
 * Fixed a chance for duplicate heroes in -CD


 * Batrider: Fixed Radiance from triggering Sticky Napalm
 * Medusa: Fixed Splitshot triggering Essense Aura
 * Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
 * Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
 * Rooftrellen: Fixed Living Armor not regenerating structures properly
 * Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units


 * Aghanim's: Fixed minor incorrect sell value on some versions of the item
 * Khadgar's Pipe of Insight: No longer places the buff on units that already have it
 * Bottle: Usage no longer removes Curse of the Silent.
 * Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
 * Poor Man's Shield: Fixed bug with -swap
 * Quelling Blade: Fixed bug with -swap
 * Quelling Blade: Fixed triggering Curse of the Silent
 * Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
 * Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode