Ember Spirit

Xin the Ember Spirit is a highly mobile melee Agility carry, whose abilities enable him to also play as an initiator or ganker. His skillset allows for incredibly aggressive assaults on other heroes, dealing extraordinary amounts of damage in a relatively small window of time, and then escaping to safety. Despite a good HP pool early on, he lacks armor and a sizable mana pool, and as such may be unable to escape quickly enough if caught out of position. However, with good item choices and proper judgement, Ember Spirit can quickly snowball out of control, dominating the battlefield with blinding speed as he cheats death. While he has only a limited presence in the early and mid game, in time Xin becomes a dangerous opponent even on his own, proving to friend and foe alike that for them, there is still much to be learned.

Tips

 * Searing Chains is most effective when you're against one or two enemies, since the targets are chosen randomly in an area around you.
 * Sleight of Fist is perfect against multiple enemy Heroes, since it hits all the targets in the area for full damage and makes you invulnerable in the meantime. Max it when teamfights start, so that the affected area will be bigger and the cooldown will be shorter.
 * Flame Guard has two utilizations: it can be either used to deal consistent damage during ganks or to make you partially immune to magical damage. Be wary, though, that the damage over time effect will be lost if you reach the damage reduction threshold.
 * Fire Remnant is a versatile spell. It can be used to:
 * close the gap between you and the enemy;
 * escape by sending the Remnant to a safe position, and then returning to it if in danger;
 * deal high damage by sending 3 Remnants quickly near the opponent(s), and then dashing to them;
 * quickly return to battle (place a Remnant, use a TP Scroll, refill your health and mana, dash to the Remnant);
 * gain vision of an area;
 * scare your enemies by placing a Remnant close to them.
 * Xin is relatively squishy early on. You should level up Flame Guard first in order to soak up magical damage and deal your own.
 * While Sleight of Fist can be maxed early to harass and outlane the opponent, it's almost useless in 1 VS 1 situations.
 * Don't place many Fire Remnants in a short window of time, unless you want to finish an enemy. Usually, one is enough to chase and close a gap.
 * Phase Boots synergize well with Xin's skillset, since you'll be able to chase your enemies more easily and burn them with Flame Guard, but if you find yourself low on mana too often, consider going for Arcane Boots.
 * A fast Desolator means that your Sleight of Fist will deal constant high damage; Drum of Endurance lets you chase better and gives health and mana, which are very important for Ember Spirit; Battle Fury's cleave is really effective with Sleight of Fist, and the regeneration it provides is immensely useful.
 * Stacking Battle Furies is actually viable on Ember Spirit, since Sleight of Fist has a low cooldown and can affect the whole enemy team.
 * After your first core item, consider going for items like Daedalus and Maelstrom/Mjollnir since they'll greatly increase your damage per second while using your second skill, Sleight of Fist.
 * If you are planning on stacking more than two Battle Fury, bear in mind that your second one will increase your cleave damage by 100%, and your third by 50%. Getting a fourth is not recommended as it increases the damage by 25% in relation to your current Cleave damage, and as such, it is better to get a Daedalus as the critical chance grants approximately a 35% overall damage increase, as well as making you more viable in a 1v1 situation.

Trivia

 * Ember Spirit, like, and , was a Pandaren in DotA. However, he was re-skinned to avoid copyright issues with Blizzard, since Pandaren are a race of creatures in the Warcraft Universe.
 * Most of Ember Spirit's unit responses are exactly four words long, a reference to the traditional Chinese proverbs also known as ChengYu. According to Xin, himself: embr_rare_03.mp3  "Four words is plenty."