Attack animation

Every hero in DOTA2 has an Attack Animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (In the case of Melee Heroes) or a projectile is launched (In the case of Ranged Heroes).

Heroes also posses an animation backswing, which is a delay between the castpoint of an attack and when queued command will be performed. The backswing of an attack may be cancelled by using the stop command, or through movement to allow further commands to be followed more quickly.