Enchantress

Enchantress is a ranged hero who uses her skills to push through lanes with relative ease. Enchantress works well as a jungler in the early game, as it maximizes the effectiveness of her Enchant ability. However, to stay alive and use her skills to their highest potential, Enchantress requires good positioning and awareness. Enchantress is recommended for intermediate players.

Gameplay
Similar to Chen, her Enchant ability allows her to take temporary control of creeps to do her bidding and can be used to slow fleeing heroes. Because of this, she is usually found roaming the jungles for creeps to enchant. Combined with the efforts of the enchanted creeps, Enchantress can harass heroes without actually having to get close. After the enchantment wears off, the creep dies regardless of how much life it had left. When hurt, she may summon Nature's Attendants, which calls forth a number of wisps to heal her and nearby allies rapidly for a short time. This makes her very useful in battles as she can heal without having to stand still. When caught in battle, Enchantress' passive, Untouchable, lets her escape fairly easily as all attacks will slow the attacker for three seconds, essentially freezing them in place. Impetus turns Enchantress' attacks into pure damage strikes, dealing damage the further the target is from her.

Basic Strategy

 * Enchantress is effective in all stages of the game.
 * Her heal is very powerful, and should not be underestimated.
 * Remember that Impetus scales very well into late game (pure damage ignores armor), especially with attack speed.
 * Power Treads and Urn of Shadows are highly recommended for Enchantress.

Trivia

 * Enchantress's ability "Untouchable" was originally her ultimate but was modified in a later update to become a normal ability.
 * Enchantress's alternate/fun name was Bambi, a reference to the popular Disney movie "Bambi".
 * Enchantress is the only hero that has a 1800 sight range during the day and the night.