Dispel

A dispel is the term used for a forced removal of status effects.

Dispelling itself is not granted explicitly by any effects or spells, it is instead granted as a secondary effect to other abilities. For instance: A Purge dispels, slows, and does damage to summons; a Cyclone dispels and grants invulnerability; and Mirror Image type abilities dispel, disjoint, give invulnerability, and spawn illusions.

Dispels can be categorized into three major categories by the type of status effects they remove. Normal dispels will remove debuffs from allies and buffs from enemies, dispels from magic immunity will remove both positive and negative status effects, lastly strong dispels can only be used on allies but in return they are the strongest type of dispel and can even remove stuns.

Normal dispels
The most common type of dispel. When targeted on an ally or self, only negative status effects (debuffs) will be removed. When targeted on an enemy only positive status effects (buffs) will be removed. Normal dispels can not remove stuns.

Cyclones
In addition to being dispelled, units affected by a Cyclone are made invulnerable and disabled for a set duration.

Purges
In addition to a dispel, a Purge applies a slow on affected units (if they are enemies of the caster) and, if cast on a summoned unit, deals damage.

Mirror Image type abilities
A Mirror Image type ability makes illusions of the caster, disjoints projectiles, grants a small period of invulnerability, and dispels certain status effects.

Other sources of dispel
These abilities apply a normal dispel to their target(s).

Dispels granted by magic immunity
Dispels granted by magic immunity differs from normal dispels in that they often remove positive buffs in addition to negative ones.

Table of magic immunity dispel interactions
The collapsed table below has all interactions between status effects and dispels from the four different sources of Magic Immunity.

Many abilities have more than one effect, for instance applies both a stun and a slow. Some abilities applies a buff to allies and a debuff to enemies. In these cases the ability is listed multiple times for each separate effect.

is the only magic immunity dispel listed that can be targeted; as such, it applies in cases where the target may otherwise be incapacitated. It is also unique in that is can be used to remove buffs on enemies. It is unable to dispel positive buffs if it is cast on an ally, but it does dispels positive buffs on enemy units.

Where a magic immunity dispel can't be cast or is otherwise not applicable it is marked with n/a. For instance: Rage and Blade Fury are hero abilities and can be silenced and prevented from being cast.

Note: Just because a status effect isn't removed doesn't mean it has an effect on magic immune targets. As an example, is not removed by becoming magic immune, but will not relocate a magic immune target.

Strong dispels
Strong dispels differ from normal dispels in that they remove the vast majority of negative buffs. They can even remove stuns! There are no strong dispels in the game that can be targeted at an enemy, as such they will only remove negative status effects (debuffs) on allies.