Grimstroke/Guide

Support

 * Information needed.

Nuker

 * Information needed.

General

 * First pick before the other team.
 * More tips needed.
 * More tips needed.
 * More tips needed.
 * More tips needed.


 * Stroke of Fate's short cooldown means it can be used constantly, especially when chasing an enemy.
 * Use Stroke of Fate to quickly clear creep waves and neutral camps.
 * Stroke of Fate long range means it can be used to slow down enemies even when retreating, or to help allies catch a fleeing enemy.
 * Stroke of Fate has a relatively long cast animation that needs to be compensated for when targeting distant enemies.
 * More tips needed.


 * The phantom can be killed in mid-flight, so do not waste it if it's obvious that the enemy is ready to take it down.
 * The phantom provides vision over its target, and can be used to track elusive enemies.
 * Use Phantom's Embrace to force enemies back in lane, or take heavy damage.
 * Use Phantom's Embrace in conjunction with allies who stun, disarm or fear to make sure the phantom latches on for its full duration.
 * Use Phantom's Embrace on enemies that are already busy fighting in order to shift their attention from their target to the phantom instead.
 * Use Phantom's Embrace to quickly silence powerful spellcasters, especially ones with channeled abilities.
 * Do not use Phantom's Embrace on target that's ready to go spell immune, invisible, invulnerable, or hidden. These statuses will kill the phantom instantly.
 * Use Phantom's Embrace after the target has already expended the above statuses. For example, on after he's used.
 * More tips needed.


 * Use Ink Swell on allies with, high mobility or invisibility to help them land an easy stun.
 * Use Ink Swell on stunned or rooted allies to protect them and increase its eventual damage and stun time.
 * Use Ink Swell on friendly lane creeps to charge its damage and stun, and discourage melee opponents from farming.
 * Use Ink Swell after slowing an enemy with Stroke of Fate or Soulbind to catch up for a stun.
 * Use Ink Swell on dying allies to discourage attackers.
 * Use Ink Swell on fleeing allies to shield them and help them move faster.
 * Use Ink Swell on allies who are in the middle of teamfights in order to catch the most enemies with its damage and stun.
 * Initiators are ideal targets for this, after they've expended their initiation abilities.
 * Be careful not to disarm and silence your own carry just for the sake of getting a stun.
 * Avoid using Ink Swell on retreating allies with ready escape spells like s Shukuchi or the blink of and.
 * More tips needed.


 * Soulbind has unique interactions with some abilities:
 * causes both bound enemies to fight . If one of the enemies die, the duel will end. The damage awarded is not doubled. However, if Legion Commander dies, both enemies in the duel will be awarded damage.
 * affects both bound enemies, and their team mates will attack the closest one. In addition, they will not be able to deal damage to their ally.
 * causes to receives his target's health, while his target receives the health of their teammate, and their teammate receives the health of Terrorblade.
 * will only hit the linked enemy, not the primary target.
 * will swap both bound enemies with 's position.
 * causes to first jump on his target, causing the damage, and afterwards to the bound ally, also inflicting damage.
 * More info needed.
 * More info needed.
 * More info needed.
 * More info needed.
 * Use Soulbind to keep enemies inside the radius of powerful allied AoE abilities, such as or.
 * Use Soulbind in conjunction with bouncing abilities like or  for maximum effect.
 * More tips needed.
 * More tips needed.
 * More tips needed.

Items
Starting items:
 * helps Grimstroke stay in lane.
 * keeps Grimstroke alive in the early game.
 * helps Grimstroke use his nukes more often.
 * regenerates mana throughout the game to fuel Stroke of Fate.
 * gives attributes for little cost, and can either combine with for more health regeneration, or built into a.

Early game:
 * increase movement speed to get Grimstroke in position.
 * restores health and mana for a low price.
 * heals allied heroes as Grimstroke ganks with his nukes and disables.
 * s help Grimstroke scout out targets for his long ranged abilities.

Mid game:
 * give attributes, as well as more health and mana restoration.
 * makes up for Grimstroke's high mana usage.
 * increases Grimstroke's already long cast ranges, and gives him extra mana regeneration.
 * helps Grimstroke's chase down enemies after they've been slowed.
 * allows Grimstroke to escape bad situations, and sneak up on enemies for a stun with Ink Swell.
 * helps Grimstroke re-position and catch enemies off-guard. It can also be used to initiate with Ink Swell or Soulbind.
 * helps Grimstroke land stuns by standing next to the cyclone after Ink Swell ends. It also gives him some much needed mana regeneration.

Late game:
 * can hex two enemies at once when used with Soulbind. It also prevents opponents from killing the phantom, thus forcing them to take full damage.
 * boosts Grimstroke's nuke damage, and helps him with mana management.
 * works well with Grimstroke's slows, rooting them for a stun with Ink Swell.
 * provides decent mana regeneration and can silence two enemies when used with Soulbind.

Situational items:
 * 's burst damage transfers through Soulbind, and adds to Grimstroke's nuke damage.
 * works with Ink Swell to make Grimstroke annoyingly hard to take down.
 * stacks well with Grimstroke's slows, and increases his overall nuke damage.

Grimstroke/Guia