Version 7.32e

General

 * Reinforced Units now take 10% less damage from Player controlled creeps (affects all summons like treants, eidolons, etc, as well as dominated creeps but not Creep Heroes like Spirit Bear nor Illusions).
 * Ranged Creeps are now Level 5 (prevents Enigma and others from converting them early).
 * Glyph Tower Bonus Attack targets increased from 4 to 5.

Turbo Mode

 * All hero selections are now blind.
 * Removed penalty phase when picking heroes. When regular draft time ends, any person that has not selected a hero will be forced to pick whomever they have tentatively picked. In the event that hero is unavailable or there is no tentative pick, they will be given a random hero.
 * ,, and will double their bonuses at 12 minutes instead of 25 minutes
 * Removed bonus damage to towers from all summoned units. Non-summoned units (lane creeps, dominated creeps) are still stronger against towers compared to non-Turbo Dota.
 * You can now earn two stars for hero challenges instead of just one.

Items

 * Attack Damage bonus increased from 25 to 30.


 * Bloodpact Duration decreased from 6s to 5s.


 * No longer has charges.


 * Total Cost decreased from 5950 to 5600.


 * Health Regeneration bonus decreased from +0.6 to +0.4.


 * Cold Attack Movement Speed Slow vs ranged heroes increased from 40% to 50%.


 * Force Mana Cost increased from 100 to 150.


 * Eternal Chains Damage decreased from 220 to 180.
 * Eternal Chains Radius decreased from 450 to 400.


 * Guardian Aura Regen Bonus for Low Health allies decreased from 18.5 to 14.5.
 * Guardian Aura Armor Bonus for Low Health allies decreased from 10 to 8.


 * Hurricane Thrust Mana Cost increased from 100 to 150.


 * Chain Lightning Damage decreased from 140 to 135.


 * Meteor Hammer Channel Time decreased from 2.5s to 2s (Total time until impact decreased from 3s to 2.5s).


 * Total Cost decreased from 4725 to 4375.
 * Damage bonus decreased from 80 to 75.


 * Total Cost decreased from 5050 to 4700.
 * Damage bonus decreased from 60 to 55.


 * Phantom Province now additionally grants +60 attack speed for its duration.
 * Phantom Province Attacks are now affected by Spell Lifesteal.


 * Cost decreased from 3750 to 3400.
 * Damage bonus decreased from 60 to 55.


 * Now removes invisibility if bonus damage is applied during the fade time. Most notable examples are Clinkz's Burning Barrage, Ember Spirit's Sleight of Fist, etc. that would add bonus damage on every attack made if the ability was cast during the fade time.


 * All Attributes bonus increased from +5 to +6.
 * Movement Speed bonus increased from +20 to +25.


 * Attack Speed bonus decreased from 6/12 to 5/10.

Heroes

 * Base Attack Time improved from 1.7s to 1.5s.


 * Max Stun Duration increased from 1.75/2.5/3.25/4s to 2.2/2.8/3.4/4s.
 * Bonus Damage per Scepter increased from 20 to 25.
 * Bonus Damage per Scepter increased from 20 to 25.
 * Bonus Damage per Scepter increased from 20 to 25.


 * Talents
 * Level 10 Talent Chilling Touch Attack Range increased from +200 to +300.
 * Level 15 Talent Cold Feet Break Distance increased from +200 to +300.


 * Attack backswing decreased from 0.6s to 0.3s.
 * Now applies the mini-stun to all affected units.
 * Now applies the mini-stun to all affected units.


 * Aghanim's Scepter secondary Spark Wraith Search Radius decreased from 375 to 225.
 * Aghanim's Scepter secondary Spark Wraith Search Radius decreased from 375 to 225.


 * Base Movement Speed increased from 310 to 315.
 * Radius increased from 275 to 300.
 * Radius increased from 275 to 300.


 * Base Attributes increased by 1.
 * Aghanim's Shard Healing from secondary targets increased from 25% to 30%.
 * Aghanim's Shard Healing from secondary targets increased from 25% to 30%.


 * Mana Cost increased from 20 to 25.
 * Aghanim's Scepter secondary target Range increased from 600 to 650.
 * Aghanim's Scepter secondary target Range increased from 600 to 650.
 * Aghanim's Scepter secondary target Range increased from 600 to 650.


 * Damage per hit increased from 110 to 115.
 * Talents
 * Level 15 Talent Movespeed Aura to Beastmaster and his units decreased from +25 to +20.
 * Level 15 Talent Movespeed Aura to Beastmaster and his units decreased from +25 to +20.


 * Movement/Attack speed slow rescaled from 16/24/32/40 to 15/25/35/45.
 * Movement/Attack speed slow rescaled from 16/24/32/40 to 15/25/35/45.


 * Fire Brewling Armor increased from 0/4/8 to 0/8/16.
 * Fire Brewling Armor increased from 0/4/8 to 0/8/16.


 * Max Move Speed Bonus decreased from 18/28/38/48% to 10/22/34/46%.
 * Charge restore time increased from 20s to 30s.
 * Spiderlings Lifetime decreased from 40/45/50s to 40s.
 * Spiderites Lifetime decreased from 60s to 40s.
 * Spiderlings Lifetime decreased from 40/45/50s to 40s.
 * Spiderites Lifetime decreased from 60s to 40s.
 * Spiderites Lifetime decreased from 60s to 40s.


 * Now grants Centaur Stampede buff (also increases Stampede duration if cast during Stampede rather than refreshing the buff).
 * Cooldown decreased from 45s to 30s.
 * Cooldown decreased from 45s to 30s.


 * Mana Cost decreased from 110/120/130/140 to 110.
 * Mana Cost decreased from 110/120/130/140 to 110.


 * Now always creates 1 Burning Army Skeleton after breaking the invisibility.
 * Aghanim's Shard bonus skeletons decreased from 2 to 1 (total count with Shard is unchanged).
 * Aghanim's Shard bonus skeletons decreased from 2 to 1 (total count with Shard is unchanged).


 * Max Stun Duration decreased from 2.25s to 2s.
 * Max Stun Duration decreased from 2.25s to 2s.


 * Talents
 * Level 10 Talent Damage increased from +50 to +60.


 * Intelligence gain decreased from 3.3 to 3.0.
 * Strength gain decreased from 3.1 to 2.9.
 * Talents
 * Level 10 Talent Magic Resistance decreased from +14% to +12%.
 * Level 15 Talent +30 Spirit Siphon Damage/Heal replaced with +300 Health.
 * Level 20 Talent +400 health replaced with +30 Spirit Siphon Damage/Heal.


 * Cooldown decreased from 105s to 100s.
 * Aghanim's Scepter no longer reduces cooldown by 5s.
 * Mana Cost decreased from 100 to 80.
 * Mana Cost decreased from 100 to 80.
 * Mana Cost decreased from 100 to 80.


 * Aghanim’s Shard Regen Reduction per stack decreased from 10% to 8%.
 * Now only grants allied ranged heroes half of the bonus Agility.
 * Now only grants allied ranged heroes half of the bonus Agility.
 * Now only grants allied ranged heroes half of the bonus Agility.


 * Wakeup Damage Threshold increased from 50/100/150/200 to 55/120/185/250.
 * Damage per Hero increased from 14/36/58/80 to 17/38/59/80.
 * Damage per Hero increased from 14/36/58/80 to 17/38/59/80.
 * Damage per Hero increased from 14/36/58/80 to 17/38/59/80.


 * Talents
 * Level 10 Talent Damage decreased from +15 to +12.
 * Level 20 Talent Sleight of Fist Hero Damage decreased from +65 to +55.


 * Cooldown rescaled from 28/24/20/16s to 30/24/18/12s.
 * Hero Move Slow rescaled from 55% to 30/40/50/60%.
 * Duration rescaled from 3.75/4.5/5.25/6s to 5s.
 * Cast Range increased from 600 to 750.
 * Cast Range increased from 600 to 750.
 * Cast Range increased from 600 to 750.


 * Damage per second increased from 25/35/45/55 to 25/40/55/70 (75/120/165/210 total damage).
 * Cooldown decreased from 90/70/50s to 70/60/50s.
 * Cooldown decreased from 90/70/50s to 70/60/50s.
 * Cooldown decreased from 90/70/50s to 70/60/50s.


 * Bonus Damage increased from 50/75/100/125 to 50/80/110/140.
 * Bonus Damage increased from 50/75/100/125 to 50/80/110/140.


 * Disarm Duration increased from 1.75/2.5/3.25/4.0s to 1.90/2.6/3.3/4.0s.
 * Talents
 * Level 20 Talent Life Break Cooldown Reduction increased from 4s to 5s.
 * Level 20 Talent Life Break Cooldown Reduction increased from 4s to 5s.


 * Path Duration increased from 2.6/2.9/3.2/3.5s to 3/3.5/4/4.5s (Max stun duration is unchanged).
 * Now applies its damage immediately upon casting rather than 0.5s after.
 * Now applies its damage immediately upon casting rather than 0.5s after.
 * Now applies its damage immediately upon casting rather than 0.5s after.


 * Base Damage increased from 50-54 to 53-55.
 * Aghanim’s Shard Attack Rate increased from 1.2s to 1.4s.
 * Critical Damage increased from 180% to 190%.
 * Talents
 * Level 10 Talent Blade Fury radius increased from +75 to +100.
 * Talents
 * Level 10 Talent Blade Fury radius increased from +75 to +100.


 * Attacks to kill increased from 6 to 7.
 * Attacks to kill increased from 6 to 7.


 * Damage Delayed increased from 40% to 45%.
 * Damage Delayed increased from 40% to 45%.


 * Damage decreased from 90/140/190 to 80/135/180.
 * Damage decreased from 90/140/190 to 80/135/180.


 * Intelligence gain increased from 3.6 to 3.8.
 * Cast Time improved from 0.4s to 0.3s.
 * Cast Range rescaled from 600 to 575/600/625/650.
 * Cast Range rescaled from 600 to 575/600/625/650.


 * Cooldown increased from 9s to 12/11/10/9s.
 * Mana Cost increased from 100/105/110/115 to 115.
 * Attack Speed Bonus per stack decreased from 10/20/30/40 to 8/16/24/32.
 * Move Speed Bonus per stack decreased from 1.5/2/2.5/3% to 1/1.5/2/2.5%.
 * Talents
 * Level 15 Talent Health decreased from +350 to +250.
 * Level 20 Talent Fiery Soul Speed per stack decreased from +15/1% to +10/1%.
 * Talents
 * Level 15 Talent Health decreased from +350 to +250.
 * Level 20 Talent Fiery Soul Speed per stack decreased from +15/1% to +10/1%.


 * Base Armor increased by 1.
 * Base Agility decreased from 18 to 15.
 * Cooldown decreased from 160/100/40s to 140/90/40s.
 * Cooldown decreased from 160/100/40s to 140/90/40s.


 * Aghanim’s Shard Duration increased from 12s to 15s.
 * Aghanim’s Shard Damage increased from +15 to +17.
 * Aghanim’s Shard Damage increased from +15 to +17.


 * Base Damage increased from 80/120/160/200 to 85/130/175/220.
 * Talents
 * Level 15 Talent Mystic Snake Cooldown Reduction increased from 2s to 3s.
 * Level 15 Talent Mystic Snake Cooldown Reduction increased from 2s to 3s.


 * Aghanim's Shard Damage increased from 150 to 170.
 * Aghanim's Shard Wave Distance increased from 600 to 800.
 * Aghanim's Shard Wave Distance increased from 600 to 800.


 * Base Agility increased by 1.
 * Max Channel Time decreased from 1.6s to 1.5s.
 * Max Channel Time decreased from 1.6s to 1.5s.


 * Cast Range decreased from 575/600/625/650 to 500/525/550/575.
 * Aghanim’s Scepter Cast Range increased from 1.5x to 1.6x.
 * Cooldown increased from 160/120/80s to 180/130/80s.
 * Pull Speed increased from 150 to 200.
 * Cooldown increased from 160/120/80s to 180/130/80s.
 * Pull Speed increased from 150 to 200.
 * Pull Speed increased from 150 to 200.


 * Agility decreased from 22+3.6 to 20+3.4.
 * Intelligence gain decreased from 3.7 to 3.5.
 * Base Damage decreased from 115/150/185 to 105/145/185.
 * Talents
 * Level 20 Talent Sprout Leashes no longer pierces Spell Immunity.
 * Level 20 Talent Sprout Leashes no longer pierces Spell Immunity.


 * Mana Cost decreased from 100/130/160/190 to 100/120/140/160.
 * Mana Cost decreased from 100/130/160/190 to 100/120/140/160.


 * Slow increased from 20/22/24/26% to 20/23/26/29%.
 * Fireball Damage increased from 125 to 160.
 * Fireball Damage increased from 125 to 160.
 * Fireball Damage increased from 125 to 160.


 * Radius increased from 400 to 450.
 * Radius increased from 400 to 450.


 * Projectile Speed increased from 1000 to 1200.
 * Radius increased from 300 to 350.
 * Radius increased from 300 to 350.


 * Now deals double damage to illusions.
 * Now deals double damage to illusions.


 * Damage decreased from 90/160/230/300 to 75/150/225/300.
 * No longer applies a basic dispel upon cast.
 * No longer applies a basic dispel upon cast.
 * No longer applies a basic dispel upon cast.


 * Base Damage increased from 65 to 65/70/75/80.
 * Dispel Radius decreased from 600 to 400.
 * Dispel Radius decreased from 600 to 400.
 * Dispel Radius decreased from 600 to 400.


 * Damage decreased from 70/130/190/250 to 60/120/180/240.
 * Damage decreased from 70/130/190/250 to 60/120/180/240.


 * Aghanim's Scepter Bonus Damage per Second deceased from 100 to 95.
 * Aghanim's Scepter Bonus Damage per Second deceased from 100 to 95.


 * Aghanim's Shard Refracted Drain percentage increased from 70% to 75%.
 * Aghanim's Shard Refracted Drain percentage increased from 70% to 75%.


 * Base Attack Damage increased by 2.


 * Aghanim’s Shard Forked Lightning now has a 1s internal cooldown.
 * Aghanim’s Shard Forked Lightning now has a 1s internal cooldown.


 * Cast Range decreased from 1000 to 600.
 * Cooldown increased from 12s to 15s.
 * Cooldown increased from 12s to 15s.


 * Aghanim’s Shard no longer provides reduced cooldown when used on self or allies.
 * Talents
 * Level 10 Talent Telekinesis Landing Damage decreased from +175 to +150.
 * Level 10 Talent Telekinesis Landing Damage decreased from +175 to +150.


 * Attack Speed Slow increased from 30 to 30/45/60.
 * Movement Speed Slow increased from 30% to 30/40/50%.
 * Talents
 * Level 10 Talent Burrowstrike Stun Duration increased from +0.3s to +0.5s.
 * Level 15 Talent Caustic Finale Damage increased from +100 to +120.
 * Level 15 Talent Caustic Finale Damage increased from +100 to +120.


 * Serpent Ward Gold Bounty decreased from 28-36 to 22-30.
 * Max Distance increased from 500 to 600.
 * Talents
 * Level 15 Talent Serpent Wards Attack Range increased from +120 to +140.
 * Level 15 Talent Serpent Wards Attack Range increased from +120 to +140.


 * Cooldown increased from 20/18/16/14s to 22/20/18/16s.
 * Talents
 * Level 10 Talent Arcane Curse Damage decreased from +12 to +10.
 * Level 15 Talent Global Silence Cooldown Reduction decreased from 25s to 20s.
 * Level 15 Talent Global Silence Cooldown Reduction decreased from 25s to 20s.


 * Cast Range increased from 700/800/900 to 900.
 * Cast Range increased from 700/800/900 to 900.


 * Cooldown increased from 20/16/12/8s to 22/18/14/10s.
 * Aghanim’s Scepter Distance decreased from 1200 to 1100.
 * Aghanim’s Scepter Distance decreased from 1200 to 1100.


 * Aghanim’s Shard Damage from Mortimer Kisses impact decreased by 50%.
 * Aghanim’s Shard Damage from Mortimer Kisses impact decreased by 50%.


 * Base Attack Time improved from 1.7s to 1.6s.


 * Base Strength increased by 2.


 * Throw Interval increased from 0.4s to 0.5s.
 * Max Channel Time increased from 2.4s to 2.5s.
 * Max Channel Time increased from 2.4s to 2.5s.


 * Bonus Armor decreased from 6/8/10/12 to 4/6/8/10.
 * No longer provides Heal/Regen Amplification.
 * No longer provides Heal/Regen Amplification.
 * No longer provides Heal/Regen Amplification.


 * Cast Range decreased from 1800 to 1400.
 * Critical Damage decreased from 300/350/400% to 250/325/400%.
 * Critical Damage decreased from 300/350/400% to 250/325/400%.
 * Critical Damage decreased from 300/350/400% to 250/325/400%.


 * Steal Duration decreased from 45s to 40s.
 * Mana Cost increased from 90/100/110/120 to 120.
 * Talents
 * Level 10 Talent Decay Damage decreased from +60 to +50.
 * Talents
 * Level 10 Talent Decay Damage decreased from +60 to +50.


 * Golem Damage increased from 100/150/200 to 110/170/230.
 * Aghanim's Scepter Golem Damage increased from 75/110/150 to 80/125/170.
 * Aghanim's Scepter Second Golem delay increased from 0.2s to 0.5s.
 * Talents
 * Level 10 Talent Fatal Bonds Damage increased from +3% to +4%.
 * Level 10 Talent Fatal Bonds Damage increased from +3% to +4%.


 * Travel Range increased from 2600 to 3000.
 * Damage Reduction decreased from 30% to 25%.
 * Damage Reduction decreased from 30% to 25%.
 * Damage Reduction decreased from 30% to 25%.


 * Now applies a dispel to the target.
 * Now applies a dispel to the target.


 * Heal/Damage increased from 10/20/30/40 to 10/22/34/46.
 * Talents
 * Level 20 Talent Maledict Burst Damage increased from +20% to +25%.
 * Level 20 Talent Maledict Burst Damage increased from +20% to +25%.