Medusa/Sounds

Attacks

 * Projectile launch sound plays as the attack projectile is released.
 * Medusa projectile launch1.mp3 Projectile launch 1
 * Medusa projectile launch2.mp3 Projectile launch 2
 * Medusa projectile launch3.mp3 Projectile launch 3
 * Medusa projectile launch4.mp3 Projectile launch 4


 * Projectile impact sound plays as the attack projectile successfully hits the target (80% vol).
 * Drow Ranger projectile impact1.mp3 Projectile impact 1
 * Drow Ranger projectile impact2.mp3 Projectile impact 2
 * Drow Ranger projectile impact3.mp3 Projectile impact 3

Movement

 * Play on each step while moving (25%-45% vol).
 * Medusa move1.mp3 Move 1
 * Medusa move2.mp3 Move 2
 * Medusa move3.mp3 Move 3
 * Medusa move4.mp3 Move 4
 * Medusa move5.mp3 Move 5

Split Shot

 * Projectile launch sound plays as the attack projectile is released. Plays for each released arrow, with a very small delay between each sound. Replaces Medusa's regular attack sounds (70% vol).
 * Medusa projectile launch1.mp3 Projectile launch 1
 * Medusa projectile launch2.mp3 Projectile launch 2
 * Medusa projectile launch3.mp3 Projectile launch 3
 * Medusa projectile launch4.mp3 Projectile launch 4
 * Split Shot projectile launch1.mp3 projectile launch 5
 * Split Shot projectile launch2.mp3 projectile launch 6
 * Split Shot projectile launch3.mp3 projectile launch 7
 * Split Shot projectile launch4.mp3 projectile launch 8
 * Split Shot projectile launch5.mp3 projectile launch 9
 * Split Shot projectile launch6.mp3 projectile launch 10
 * Split Shot.mp3 Attack sound example.


 * Projectile impact sound plays as the attack projectile successfully hits the target (80% vol).
 * Drow Ranger projectile impact1.mp3 Projectile impact 1
 * Drow Ranger projectile impact2.mp3 Projectile impact 2
 * Drow Ranger projectile impact3.mp3 Projectile impact 3

Mystic Snake

 * Mystic Snake cast.mp3 Cast sound plays on Medusa upon cast (75% vol).
 * Target sounds play on each hit enemy unit (45% vol).
 * Mystic Snake target1.mp3 Target 1
 * Mystic Snake target2.mp3 Target 2
 * Mystic Snake target3.mp3 Target 3
 * Mystic Snake return.mp3 Return sound plays on Medusa when the snake returned to her (75% vol).
 * Mystic Snake.mp3 Full sound example.

Mana Shield

 * Mana Shield on.mp3 Cast sound plays on Medusa when toggling Mana Shield on (75% vol).
 * Mana Shield off.mp3 Cast sound plays on Medusa when toggling Mana Shield off (75% vol).
 * Mana Shield absorb.mp3 Plays on Medusa whenever Mana Shield absorbs damage. Has a chance not to trigger (20% vol).

Stone Gaze

 * Stone Gaze.mp3 Cast sound plays on Medusa upon cast.
 * Target sounds play when an enemy unit receives the first Stone Gaze debuff.
 * Stone Gaze target1.mp3 Target 1
 * Stone Gaze target2.mp3 Target 2
 * Stone Gaze target3.mp3 Target 3
 * Stone Gaze petrify.mp3 Petrify sound plays upon getting turned to stone. Only audible to players who have the unit selected as it turns to stone.

Other

 * Unused sounds.
 * med orb absorb 02.mp3 Old Mana Shield absorb sound 1
 * med orb absorb 03.mp3 Old Mana Shield absorb sound 2
 * med orb absorb 04.mp3 Old Mana Shield absorb sound 3
 * snake impact.mp3 Old Mystic Snake target sound