Queen of Pain/Counters

Bad against...

 * A skywrath with quick fingers will punish you for blinking aggressively: is a six second silence with no cast time so he can interrupt either your Dagger or your Sonic Wave, and a good  on top of that will seal the deal for you.
 * also has pretty good range so he could get it off before you blink away.


 * will prevent you from blinking out.
 * If you blink on top of her, she will turn on and turn around.


 * is particularly deadly on heroes that don't like building


 * A good Nyx could reflect your Sonic Wave with his, or even initiate a gank on you in while you farm a creep wave with.
 * Your str to int ratio is bad enough that he should be able to kill you without even requiring a, provided he can get his full combo off


 * Agressively blinking is not going to end well against Luna, because Queen of Pain will then be easy target for
 * Just like Enchantress, Queen of Pain's HP is abysmal, so Luna can quickly kill Queen of Pain as soon as she jumps with


 * In the laning stage, he can make life hard for you with as you have slightly less than the standard 600 attack range.
 * In the late game, you'll be lucky to burst him down with your spell combo as its damage eventually falls off, and he'll quickly get back to full hp with.


 * Night Stalker has a huge, almost instant silence through . The main problem is he can get it off while you barely have any vision of him if he creeps up to you during . You'll have to play very carefully before you get a or a  for example.


 * Puck will make a game of dodging as many s as he can with . If he's a good player, he will also dodge . If he's a great player, he will also dodge . All through a single spell.
 * Puck also has a silence to stop your blink with.
 * Puck will have vision to hunt you down if you blink into the trees with.
 * If you're under the effect of, you will be stunned and damaged if you blink out.


 * With balanced HP/Mana, Mana Void can kill her before blinking.
 * He is only the one hero who can blink to chase her.


 * Rupture will damage you heavily if you try to Blink away.
 * Blood Rite silences you, preventing you from initiating or escaping.
 * With Thirst, even if you Blink away, often Bloodseeker can catch right up to you.


 * Sonic Wave is bad for Tempest Double which helps if he spends Necronomicon and Blade Mail twice to reflect all damage to QoP. She may die.
 * Magnetic Field protects himself or his ally from QoP's attack, until she has Monkey King Bar.
 * One more advantage of Tempest Double he can deny himself if he is almost dead from Shadow Strike.

Others

 * Every kind of silence is deadly to QoP. and  also do the trick.
 * Any spell that keeps vision of you further prevents your ability to stay safe after blinking away.
 * Roots are deadlier on you than on most heroes. and  will hurt.
 * Any good deny player.

Items

 * Blade Mail for reflects Sonic Wave also Necronomicon Warrior's Last Will.
 * Orchid Malevolence base item prevents Blink. Also Scythe of Vyse and Abyssal Blade.
 * Entry

Good against...

 * won't help him against and he's the kind of hero that likes to remain at low hp.
 * You should be able to blink away after he jumps you with.


 * doesn't prevent you from blinking away.
 * Both Scream of Pain and Sonic Wave should hit him during his


 * Often you can burst Drow Ranger down before she has a chance to try and Gust you away. Try to have a teammate bait her Gust out before you Blink and get the drop on her.


 * Untouchable won't mitigate your magic damage, and she is often very squishy, so Queen of Pain can burst her down quick.


 * Reason

Others

 * With a large AOE, spell-piercing, pure-dealing, high-damage nuke, QoP should be able to finish off anybody. In the mid game, odds are she can burst down any squishy hero, agility carries and int supports among others. Unless you're initiating on an incredible tank that will buy enough time for his team to react, or blinking in the middle of 3 enemies, you shouldn't be at too much risk. The recurring question with QoP is always who gets the jump off on who. If you're the one blinking on someone, and you have enough damage to kill him or an ally to help you close-by, QoP is great. If you get jumped on and they have enough damage to kill you before you away, or they have an other ally close-by to further disable and damage you, QoP is terrible. This could apply to every hero and is more general strategy than real counters, but it applies especially well to QoP because of Blink and Sonic Wave.
 * Once you farm up an or a, you're suddenly a lot more fearsome to those elusive heroes like  or even that pesky.

Works well with...

 * will make a nice set-up for a multi-hitting Sonic Wave.
 * can help you escape if your blink is still on cooldown or you're silenced.


 * will make a nice set-up for a multi-hitting Sonic Wave.


 * Lifestealer can infest QoP for easy initiation.


 * Reason


 * Reason

Others

 * Though QoP is a strong initiator in her own right, she is very fragile and you should be hesitant to jump in without vision. She prefers when she has a proper, tanky, full-fledged initiator that can do this job for her, like, or even.
 * Any hero that can keep her alive just long enough to get a retreating Blink off can make the difference, provided they don't have global-hitting spells like.
 * Entry

List of heroes that counter Queen of Pain, and list of heroes that work well with Queen of Pain.