Terrorblade/Counters

Bad against...

 * allows Drow Ranger to pierce Terrorblade's high natural base armor. Since Terrorblade doesn't like to buy armor items like, that makes him very vulnerable to Drow.
 * prevents Terrorblade from from using.


 * and prevent Terrorblade from using Sunder.


 * and together can be devastating to Terrorblade, especially if Terrorblade has a lot of illusions. Their high attack speed will trigger Counter Helix a lot, and the pure damage will quickly slice through Terrorblade's low health and kill his illusions. More importantly, the taunt triumphs Black King Bar, Terrorblade's only survival item besides Manta Style which he's probably used to deal damage rather than purge debuffs. With enough burst damage by teammates, Terrorblade can be finished off even before taunt duration runs out.
 * finishes off Terrorblade before he has the chance to Sunder due to his low health in the early to mid game.


 * and allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
 * cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain.


 * Ursa deals lots of damage during the laning phase before Terrorblade has Sunder available.
 * 's damage reduction helps Ursa survive after Terrorblade has used Sunder.


 * is one of the best tools to kill Terrorblade before he can use Sunder due to its high magical (pure with ) burst damage.
 * allows Lina to clear Terrorblade's illusions from Conjure Image and.


 * Dark Seer's and  allows him to clear a wave of Terrorblade's illusions.
 * can create stronger illusions of Terrorblade.
 * If Dark Seer can use to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use Sunder.


 * can destroy Terrorblade's illusions.
 * prevents Terrorblade from using Sunder or in bad situations.  can also destroy one of his illusions.
 * prevents Terrorblade from using his skills and items, whether to fight, survive, or dispel it in any way. In addition, Terrorblade has no solutions to cancel it.


 * Ember Spirit can deal devastating damage to Terrorblade and his illusions with.
 * Terrorblade has no disable to lock down Ember Spirit and prevent him from escaping with . In addition, he doesn't like purchasing disabling items, which are the only solutions to deal with Ember Spirit.


 * saves an ally whom Terrorblade has used Sunder on.


 * can kill Terrorblade quickly before he has chance to use Sunder.
 * protects Necrophos against Terrorblade's high attack damage.


 * deals pure damage against the real Terrorblade, bypassing his high base armor.
 * and will make very short work of Terrorblade and his illusions.


 * With no wave clear and mostly focus on dealing single target damage, Terrorblade will be overwhelmed in no time due to.
 * can be dispeled instantly with.
 * As Phantom Lancer is a natural carrier, he can drain Terrorblade's mana, leaving Terrorblade no chance to use sunder to save himself.


 * An upgraded  allows Tinker to blind Terrorblade and illusions.


 * reduces Terrorblade's damage significantly, even during Metamorphosis.
 * deals significant damage to Terrorblade and his illusions from a safe distance
 * can keep Terrorblade and his illusions under control
 * and (requires )  can bail out Underlord's team away from a bad engagement against a Terrorblade under Metamorphosis
 * Likewise, either Dark Rift or Fiend's Gate can be used to quickly move Underlord's team to the frontlines, to strike Terrorblade's team during Metamorphosis' 155 seconds of cooldown


 * and can easily burst Terrorblade and his illusions.
 * automatically hits everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.


 * Timbersaw's spell combos all deal magical and pure damage, completely ignoring Terrorblade's high base armor and clearing his illusions very quickly due to the AoE damage.
 * negates most of Terrorblade's damage against Timbersaw, and its high health regeneration and armor bonuses can help Timbersaw survive after being Sundered.


 * Morphling common combo and  can easily burst down Terroblade, bypassing his high armor.
 * Morphling is likely to burst down Terrorblade due to his high armor,.


 * Storm Spirit heavy magic damage bypass Terroblade high armor.
 * can either use to initiates Terroblade from distance or kite Terroblade from using Sunder as he has no source of disable to deal with Storm Spirit.


 * with clears Terrorblade's illusions quickly.
 * 's AoE stuns Terrorblade and his illusions.


 * can target Terrorblade's low health pool in the laning phase.
 * can prevent Terrorblade from casting sunder.

Others

 * Heroes that can stall pushes:, , ,.
 * Heroes that can destroy illusions instantly:, ,.
 * Heroes that can dominate his illusions or create their own illusions of him:, , ,.
 * Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:, ,.
 * Heroes who can negate effects of Sunder:, ,.
 * 's and 's  can nullify Sunder.
 * Heroes, whose core item builds includes :, , ,.

Items

 * will prevent Sunder, and Terrorblade has no solutions to waste its cooldown. In addition. Terrorblade doesn't like purchasing single-target items, which are the only solutions to pop it.
 * will prevent Terrorblade from using his abilities.
 * and will prevent Terrorblade from using both, abilities and items.
 * and are very effective at destroying illusions.
 * and . are very effective at bursting down Terrorblade before he can save himself with Sunder. In addition, they are both strong against him in their own way: the former can be used to protect the targeted hero after Terrorblade uses Sunder on him/her. It can also be used to disarm Terrorblade and make him more vulnerable to magic damage (granted that he has no dispelling items), and besides Sunder, Terrorblade has no other ways of dealing damage then using direct attacks, while the latter can instantly destroy illusions upon casting and can finish real Terrorblade off before he can save himself with Sunder.
 * can quickly nullify the effects of Sunder.
 * and can prevent Terrorblade from using his abilities and attacking. This item is especially effective on heroes with high attack speed and high attack damage.
 * allows heroes who carry it to protect themselves from Terrorblade's abilities.
 * is an item that allows right-clickers to deal magical damage, that can bypass Terrorblade's high armor.

Good against...

 * Sunder is not affected by and will still swap health with any target as usual.


 * can easily cleared by Terrorblade's spammable illusions.
 * Almost all of 's damage revolves exclusively around single-target effects. Terrorblade can almost always get a Sunder off.


 * Almost all of 's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
 * Viper has low mobility and doesn't protect against physical damage, which means that Terrorblade under Metamorphosis can quickly kill Viper.


 * Techies' mines can be destroyed by Terrorblade's spammable illusions.
 * Terrorblade can push without the fear of dying to mines; he can instead use his illusions to push.


 * The Reflection of Shadow Fiend cause to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control skills in order to escape.
 * If Shadow Fiend chooses to go for a right-click build, he'll have a hard time against Terrorblade's high armor.


 * Pudge has low armor and low mobility, making him a prime target for Terrorblade's right-clicks.
 * is a lot harder to land on the real Terrorblade if he has illusions around him.
 * Because targets only one hero, Terrorblade's illusions can potentially save the real Terrorblade if he's caught in it.


 * Reflection's illusion carries as well, making it useful in fights.
 * Anti-Mage cannot manfight Terrorblade at any stages of the game.


 * Sunder can save himself or his allies from.
 * Sniper relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.
 * Terrorblade is a far harder carry than Sniper is, so a well-farmed Terrorblade can easily defeat a Sniper.


 * If Terrorblade's health is low enough, he can safely use Sunder on Spectre without any consequences from her and Spectre has no way to prevent it.
 * Although deals pure damage and can bypass his high armor, Terrorblade usually stays nearby his illusions, effectively disabling Desolate.
 * Reflection is also effective against her as it does not only slows her down but can also be used against herself.
 * damage is reduced thanks to Terrorblade's high natural armor.
 * Terrorblade is one of few heroes that can manfight Spectre. Not everything is lost if Terrorblade managed to reach late game.


 * Reflection's illusion carries as well, making it useful in fights.
 * cannot compensate for Terrorblade's incoming high damage, due to his low Strength gain.
 * is a lot harder to land on the real Terrorblade if he has illusions around him.
 * Lifestealer relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.


 * Witch Doctor's burst damage can be prevented by Sunder if timed correctly.
 * deals physical damage, and Terrorblade's high armor can help him survive against Death Ward.
 * However, be careful that is commonly tricky to dodge as Terrorblade, due to his reliance on illusions, and  can kill Terrorblade if he has no target to be Sundered with, especially in the early game.


 * Terrorblade has very high armor gain, which helps him against Wraith King's physical damage.
 * Wraith King is not good against illusion-based heroes as he has no AoE form abilities to deal with Terrorblade's Illusions.
 * Terrorblade is a common and  carrier to deal with Reincarnation until Wraith King has.
 * A Reincarnated Wraith King is a good setup for Sunder if Terrorblade's health is low enough.

Others

 * Heroes with high base damage, heroes with mana burning abilities , and users ( or ) will suffer from Reflection's illusions.
 * Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time spells inefficient. Heroes that rely on damage-over-time abilities like and  will have a hard time against Sunder.
 * Terrorblade is one of the strongest carries in the late game, due to his resilience against physical damage, which can be a problem for almost every strong burst physical damage carries, such as and.

Works well with...

 * protects Terrorblade from death, giving him more time to use his Sunder and leaves his Sundered target on the lowest possible HP.


 * offsets some of Terrorblade's weakness to magic damage.
 * can keep Terrorblade alive, allowing him to cast Sunder.


 * creates even more powerful illusions than Conjure Image increasing pushing power. It can be useful to give him a chance to use Sunder as well.


 * A low HP Terrorblade can use on a high HP enemy hero, immediately followed by a  from an allied, almost guaranteeing the kill on the enemy hero.

Others

 * Any pushers such as and  to split push the lanes.
 * with can refresh the long cooldown of Metamorphosis after a successful

Items

 * heal the user after Terrorblade has used Sunder to gain HP for himself, keeping both parties on the map.
 * Sunder works well with any teammates carrying, ensuring an instant kill to an enemy hero.

List of heroes that counter Terrorblade, and list of heroes that work well with Terrorblade.

Terrorblade/Противостоящие