Attack Range

Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: Melee and ranged. Attack range can be extended by certain abilities.

Melee vs ranged
The attack range itself is not what decides if a unit is classified as ranged or melee. This characteristic is set for each unit individually, regardless of their actual attack range. This means that it is possible for a melee unit to have a higher attack range than a ranged unit. These are the differences between melee and ranged units.


 * Melee heroes attacks hit instantly upon reaching their attack point.
 * Melee heroes receive different values from certain items, such as or.
 * Melee attacks will miss if the target moves over 350 range away from the hero's attack range
 * Melee heroes benefit exclusively from cleave.
 * Some abilities work exclusively for or against melee heroes (such as Ogre Frostmage's ).
 * Ranged heroes fire a projectile when they attack.
 * The time it takes for a ranged projectile to land is determined by the hero's missile speed and their distance from target.
 * Projectile attacks can be disjointed, and can miss when attacking a target on higher terrain.
 * Ranged heroes benefit exclusively from splash.
 * Some abilities work exclusively for or against ranged heroes, such as.
 * and with  have enough range to attack up cliffs.
 * ,, , and have abilities that allow them switch between melee and ranged.

Attack range table

 * Attack range can be modified by abilities; see below.


 * These heroes use a different range when their active attack modifier is used manually, rather than used with autocast.


 * All stealable spells which alter attack range also fully affect Rubick's attack range for their duration when stolen and used. See Spell Steal interaction for details. The same applies to every hero in the Ability Draft mode.