Jakiro/Counters

Bad against...

 * allows Anti-Mage to hunt down Jakiro, who has no way to escape.
 * protects Anti-Mage against all of Jakiro's magic damage.
 * is very effective against Jairo because of his high mana.


 * prevents Jakiro from casting spells as all his spells have very long cast times.


 * grants Lifestealer immunity to all of Jakiro's spells. Note: magic resistance will not purge the attack speed slow effects from and.


 * allowed Oracle to make allies magic immune, allowing him to save allies from Jakiro's spells.
 * can be cast onto Jakiro to disarm him and prevent him from pushing with his.
 * allows Oracle to free allies from Jakiro's.


 * can give Rubick's entire team extra magic resistance.
 * All of Jakiro's spells are great for Rubick to.
 * is a great spell for Rubrik so steal, as it has no cast time on him.
 * is a great way for Rubick to farm.


 * Silencer's and  prevents Jakiro from casting any spell.
 * A carry Silencer can easily take down a support Jakiro with his.


 * can silence Jakiro up to 6 seconds. Also, it makes Jakiro vulnerable to magical spells.
 * Skywrath Mage can burst down Jakiro with his high damage magical spells.

Items

 * negates all of Jakiro's spells.
 * can render Jakiro useless in a team fight.
 * greatly reduces damage from Jakiro's spells due to the extra magic resistance it provides.

Good against...

 * All of Jakiro's skills are Area of Effect, which can easily affect all Meepos in a targeted area.


 * Riki can easily be caught in a combo as he finishes.


 * All of Jakiro's active skills can be targeted on an area, which is effective at forcing Templar Assassin to move should she away.
 * Many of Jakiro's spells utilise damage-over-time mechanics, which makes it easy to strip away layers of.

Others

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Works well with...

 * is a good spell to help Jakiro to land its devastating AOE spells.


 * s slow stacks with Jakiro's . This enables them to chase down fleeing heroes.
 * provides a great setup for Jakiro's spells.


 * will stun enemies for 1.6 secs, and further slow them for an additional 1.75 to 4 seconds, allowing Jakiro to initiate any of his spells with ease.
 * makes landing an very easy. Should Kunkka follow-up with a  of his own, the enemy will be disabled for a long duration.
 * has an incredibly large stun radius and deals high damage, and is capable of gathering enemies into a cluster should Kunkka have . Used in conjunction with, Jakiro can easily finish off weakened foes from the initial impact of.


 * is also capable of bringing enemies together into a bunch, though they will only be slowed, making timing essential to ensure that Jakiro's spells land accurately.
 * gathers enemies into a tight cluster, making it very easy for Jakiro to unleash his full repertoire of spells onto his enemies


 * and are easy ways to land your  and make successful ganks from a moderate distance.


 * is really helpfull for Jakiro to land his AOE spells.

Others

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List of heroes that counter Jakiro, and list of heroes that work well with Jakiro.