Lycan/Guide

STYLE1 (Main gank)

 * build up ,using high damage with the ultimate of Lycan to take down weakness enemy.
 * for assessing disable skill to enemy.

STYLE2 (main tank)

 * (warning)only build if you the only tank on team,Lycan is less effective on this build.
 * build up to maximum the Lycan hp bar,for advance protect on whole team.
 * if enemy side have strong disable.
 * store the charge for team fight.
 * because Lycan have no skill boost on armor or hp, so Lycan tank build is extremely slow,at this build Lycan will be more focus on team fight instead of forest, and damage output will less on this, so only build this while depress need.

General

 * When taking on Roshan, it is advised to use a to avoid being spotted by enemy observer wards. Teams facing a Lycan will do their best to prevent early Roshan kills by planting observer wards near the pit; given that a detected Lycan is easy prey while doing battle with Roshan, slipping past those wards will do wonders for his lifespan.
 * At level 7, with items like and  or, Lycan can solo Roshan. Summon your Wolves and tank them alternately with the hero, but not let them die until re-summon is ready. Keep Shapeshift just in case the enemy comes for you, so you can escape.
 * Nature's Prophet has great synergy with Lycan, for several reasons. Howl can drastically increase the combat effectiveness of Treants by boosting their damage potential. This same advantage can also aid in handling Roshan, allowing boosted Treants to tank him instead of Lycan. Nature's Prophet is (like Lycan) a jungling and laning hero, so his absence while fighting Roshan is not a great concern for his teammates. Finally, the Prophet's ability to teleport directly into Roshan's pit is also useful for avoiding enemy wards (using in Roshan's Pit with Sprout is advised, however, in order to remain undetected by said wards).
 * Any item that provides armor reduction (Desolator, Medallion, Assault Cuirass) or an aura benefits both the wolves and the Necronomicon units. Keep in mind that the melee Necronomicon Warrior has the lowest Base Attack Time of the game of 0.75 seconds, which makes him scale really well with Howl's flat damage bonus. Adding reduced armor to the mix will considerably increase your total DPS.

Jungling

 * Be sure to try and keep your wolves alive as long as possible, do not use them to tank damage unless their timer is low.
 * Be wary of centaurs in the jungle, if you and both of your wolves are near to the large blue centaur, it will use a stun. Avoid this by having one wolf wait away from the centaur and bringing it in after the large centaur is dead.
 * After reaching level 6, keep an eye on the other lanes, if an oppurtunity presents itself, don't be afraid to activate and go for a gank.
 * If the enemy middle player is a squishy hero like, you can typically kill them even if they are on full health while affected by.


 * Wolves can be used to scout runes at the beginning of the match and during the laning phase to avoid losing gold and experience.
 * Always Summon Wolves in the base when going out to jungle for the first time (at about the 0-10 second mark) since the wolves are fast enough that you can get a creep camp killed without using any mana.
 * Wolves' invisibility at level 3, very low base attack time and quick movement make them great deniers. Use them to destroy runes, aegis and allied towers with all impunity if the situation is too risky, or too far away for you to go there in person. The most talented players will even manage to entirely body-block a hero in a narrow path with both wolves, and possibly deny yourself if certain debuffs are placed on Lycan.
 * Wolves can also be used to scout and keep tabs on particular heroes without them knowing. Select your wolf and hit M (default) and then click an enemy hero; the wolf will follow the hero but will not attack, so it will remain invisible. Do this with each wolf and you can get constant vision of two enemy heroes. This is great for setting up ganks or for evaluating whether to take a team fight in a particular area. Keep in mind that if your wolves lose vision of who they are following for too long, they stop following.


 * Always keep an eye on the minimap. Save Howl to give teammates a decent damage boost, aiding them in fighting and securing kills.


 * Shapeshift is a very strong and versatile Ultimate to use. When activated, it gives Lycan hasted movement speed, allowing a great deal of maneuverability in battle to chase down fleeing heroes or to escape from potentially dangerous areas. The 650 movement speed is shared with units under his control allowing the wolf and Necronomicon to constantly right click (and burn the mana of the target). While Shapeshifted, you are immune to every Slow, including Hex, Purge and Slow Ultimates like, , and (though if directly targeted by Primal Roar, the stun is still applied).

Items
Starting Items:
 * helps Lycan farm, especially if he starts in the jungle.
 * gives some early durability and eventually builds into Vladmir's Offering

Early Game:


 * give you movement speed, attack speed, and some extra damage and durability if you set them to give strength.
 * is an alternative source of mana in the early game,due to the high mp cost of wolf(125mp).
 * start up build for ,provided the extra mana boosted.

Core Items:
 * is useful on many melee heroes. Lycan is no exception as more strength and temporary magic immunity let him get to his target and deal more damage when he gets there.
 * main damage output for Lycan for him strength base attribute ,plus some addition attack speed; likewise compliments a Helm of The Dominator / Satanic pickup
 * gives lifesteal, damage, and armor in an aura, so his wolves get more powerful as well. The mana regeneration also helps with his small mana pool.

Situational Items:
 * enhance 250 hp boosted for Lycan, and tons of armor.
 * gives armor, attack speed to Lycan and his allies (including his wolves), and reduces opponents' armor.
 * provides the Necronomicon units for addition units.
 * Since Lycan has no disable Abilities, basher can be the only way to stop someone, can be upgraded Later to a.
 * gives Lycan's attacks a chance to lesser maim; slowing opponents attack and move speed helping him chase them down, with additional evasion.
 * provides some health, armor ,greater maim, damage , attack and move speed.
 * greatly increases health and health regeneration allowing Lycan to tank more effectively. The damage gained from it is also entirely from strength, which is amplified by both Feral Impulse and Vladmir's Offering. It is especially strong on Lycan thanks to his slipperiness - Lycan can run out of a fight at very low HP and come back into the fight after a short rest.
 * gives a reliable stun as well as good survivability from damage block.
 * are highly recommended late game, or when the enemies tier 3 tower or barracks are vulnerable. Whenever the enemy tries to push, go to a lone lane and split push as much as you can. Lycan is arguably one of the best heroes at taking down towers fast, due to this enemies will have to send someone back to deal with you. However, if a teamfight starts anyways, you can teleport back to aid the fight.
 * improves Lycan's tower pushing and increases his damage. It also synergizes with an pickup and creates a huge armor disparity.
 * gives good mobility, and is a favorite for ganking players. The stealth allows you to initiate using your stun, and the bonus damage coming out of stealth is also helpful.