Grimstroke/Guide

Support

 * Information needed.

Nuker

 * Information needed.

General

 * More tips needed.
 * More tips needed.
 * More tips needed.
 * More tips needed.


 * Stroke of Fate's short cooldown means it can be used constantly, especially when chasing an enemy.
 * Use Stroke of Fate to quickly clear creep waves and neutral camps.
 * Stroke of Fate long range means it can be used to slow down enemies even when retreating, or to help allies catch a fleeing enemy.
 * Stroke of Fate has a relatively long cast animation that needs to be compensated for when targeting distant enemies.
 * More tips needed.
 * More tips needed.
 * More tips needed.


 * The phantom can be killed in mid-flight, so do not waste it if it's obvious that the enemy is ready to take it down.
 * The phantom provides vision over its target, and can be used to track elusive enemies.
 * Use Phantom's Embrace to force enemies back in lane, or take heavy damage.
 * Use Phantom's Embrace in conjunction with allies who stun, disarm or fear to make sure the phantom latches on for its full duration.
 * Use Phantom's Embrace on enemies that are already busy fighting in order to shift their attention from their target to the phantom instead.
 * Use Phantom's Embrace to quickly silence powerful spellcasters, especially ones with channeled abilities.
 * Do not use Phantom's Embrace on target that's ready to go spell immune, invisible, invulnerable, or hidden. These statuses will kill the phantom instantly.
 * Use Phantom's Embrace after the target has already expended the above statuses. For example, on after he's used.
 * More tips needed.


 * Use Ink Swell on allies with, high mobility or invisibility to help them land an easy stun.
 * Use Ink Swell on stunned or rooted allies to protect them and increase its eventual damage and stun time.
 * Use Ink Swell on friendly lane creeps to charge its damage and stun, and discourage melee opponents from farming.
 * Use Ink Swell after slowing an enemy with Stroke of Fate or Soulbind to catch up for a stun.
 * Use Ink Swell on dying allies to discourage attackers.
 * Use Ink Swell on fleeing allies to shield them and help them move faster.
 * Use Ink Swell on allies who are in the middle of teamfights in order to catch the most enemies with its damage and stun.
 * Initiators are ideal targets for this, after they've expended their initiation abilities.
 * Be careful not to disarm and silence your own carry just for the sake of getting a stun.
 * Avoid wasting Ink Swell on retreating allies with ready escape spells like, , or.
 * Ink Swell can act as a counter-initiation tool when the enemy jumps onto your team.
 * More tips needed.


 * Soulbind has unique interactions with some abilities:
 * causes both bound enemies to fight . If one of the enemies die, the duel will end. The damage awarded is not doubled. However, if Legion Commander dies, both enemies in the duel will be awarded damage.
 * affects both bound enemies, and their team mates will attack the closest one. In addition, they will not be able to deal damage to their ally.
 * causes to receives his target's health, while his target receives the health of their teammate, and their teammate receives the health of Terrorblade.
 * will only hit the linked enemy, not the primary target.
 * will swap both bound enemies with 's position.
 * causes to first jump on his target, causing the damage, and afterwards to the bound ally, also inflicting damage.
 * fires twice as many multi-shot Arcane Bolts when upgraded with its talent and/or.
 * casts two snakes and creates extras if either connects with the other linked enemy.
 * affects both bound enemies, and doubles the damage.
 * triggers separately for both bound enemies. It may proc on one enemy, but not the other.
 * queues a second cast of the ability on the other bound target to start channeling after the first projectile hits the primary target. Canceling the first channel in any way causes the first projectile to fire, and then channel the second cast once the first hits. Movement or impairments during the second cast fires the projectile early all the same.
 * does not cancel Soulbind.
 * Use Soulbind to keep enemies inside the radius of powerful allied AoE abilities, such as or.
 * Use Soulbind in conjunction with bouncing abilities like or  for maximum effect.
 * More tips needed.
 * More tips needed.

Items
Starting items:
 * helps Grimstroke stay in lane.
 * keeps Grimstroke alive in the early game.
 * helps Grimstroke use his nukes more often.
 * regenerates mana throughout the game to fuel Stroke of Fate.
 * gives attributes for little cost, and can either combine with for more health regeneration, or built into a.

Early game:
 * increase movement speed to get Grimstroke in position.
 * restores health and mana for a low price.
 * heals allied heroes as Grimstroke ganks with his nukes and disables.
 * helps Grimstroke scout out targets for his long ranged abilities.

Mid game:
 * gives attributes, as well as more health and mana restoration.
 * makes up for Grimstroke's high mana usage.
 * increases Grimstroke's already long cast ranges, and gives him extra mana regeneration.
 * helps Grimstroke's chase down enemies after they've been slowed.
 * helps Grimstroke initiate with Ink Swell or Soulbind.
 * adds to Grimstroke's nuke damage.

Late game:
 * can hex two enemies at once when used with Soulbind. It also prevents opponents from killing the phantom, thus forcing them to take full damage.
 * works well with Grimstroke's slows, rooting them for a stun with Ink Swell.
 * provides decent mana regeneration and can silence two enemies when used with Soulbind.

Situational items:
 * helps Grimstroke land stuns by standing next to the cyclone after Ink Swell ends. It also gives him mana regeneration.
 * allows Grimstroke to escape bad situations, and sneak up on enemies for a stun with Ink Swell.
 * , along with Ink Swell, helps Grimstroke escape. Also, it can upgrade into later for increased damage.
 * boosts Grimstroke's nuke damage, and helps him with mana management.
 * 's burst damage transfers through Soulbind, and adds to Grimstroke's nuke damage.
 * works with Ink Swell to make Grimstroke annoyingly hard to take down.
 * stacks with Grimstroke's slows, and increases his intelligence and armor. The attack speed aura helps hinder enemies trying to get rid of Phantom's Embrace.
 * greatly amplifies magical damage on enemies chained by Soulbind.

Grimstroke/Guia