Weaver/Guide

General

 * Weaver is very item dependent, but is very hard to stop once he gets a.
 * Weaver is one of the most difficult heroes to lock down, but this elusiveness can be countered by disables, true sight, and silence.
 * Weaver is great at kiting and killing melee carries (such as ) with the low cooldown of Shukuchi and the armor reduction effects of The Swarm.
 * Though treated as hard carry, Weaver is one of the most difficult heroes to lane against because of Geminate Attack granting him the ability to hit an enemy twice in a single attack instance, effectively multiplying his damage output by two every few seconds.
 * More tips needed.


 * Use The Swarm to soften up enemies before a teamfight.
 * Use The Swarm to latch onto enemies, keeping vision over them if they try to juke into the trees.
 * Use The Swarm before diving, so towers will target the beetles instead of you.
 * More tips needed.


 * Use Shukuchi to dive and harass enemies by touching them.
 * Shukuchi allows Weaver to return to fights and deal a little extra damage, even when his health is low.
 * Since using Shukuchi doesn't interrupt channeled spells, you can use a and then cast Shukuchi to hide while you finish the channel.
 * This can be used when teleporting to escape or when teleporting to defend something. For example, if you cast teleport on a tower you want to defend, then Shukuchi right before the teleport channel completes, when you arrive at the tower, you will be invisible. This can cause confusion for the enemy, since they will not see you appear when the teleport completes, and may think that you cancelled the teleport.
 * More tips needed.


 * Geminate Attack is excellent for harassing a laning opponent. You can even try to push hard for a kill with it under tower if the enemy is low enough, though it should only be done if the enemy laner has no way to stun you.
 * More tips needed.


 * Use Time Lapse after buying back to immediately return to the fight. This is a risky maneuver, however, as you most likely won't be at full HP when you arrive. Consider using this trick when you got nuked by a strong ultimate like {{{A|Finger of Death|Lion}} or ). Using Shukuchi immediately after Time Lapse will also improve your survivability.
 * Time Lapse removes most debuffs from Weaver, which is useful for removing and many other hazardous debuffs.
 * When retreating, a confusing tactic is to run towards the enemy, then use Time Lapse to return to the original spot and escape in the opposite direction.
 * More tips needed.

Items
Starting items:
 * gives Weaver some regeneration in lane.
 * can save Weaver after a dangerous situation
 * helps Weaver sustain his mana in lane.
 * helps Weaver get last hits.
 * gives Weaver a few extra stats, and be built into a  to help with last hitting and mana regeneration.

Early game:
 * gives health and mana in a pinch, useful for playing aggressive or survivability in the laning phase.
 * give a decent speed boost so Weaver can be a bit faster when he isn't in Shukuchi.
 * is a cost effective stat boosting item that also helps with mana regeneration so that Shukuchi can be used more often.
 * synergizes well with Weaver's armor reduction.

Core items:
 * offers extra attributes and charge capacity.
 * give Weaver some extra health and attack speed.
 * gives excellent damage and an armor reduction debuff that synergizes with Geminate Attack.
 * gives extra health and blocks spells. Combined with Time Lapse and Shukuchi, this makes Weaver extremely hard to kill.

Situational items:
 * gives lots of damage, which goes well with Geminate Attack. Additionally, the Radiance burn allows Weaver to deal additional damage while invisible.
 * grants lots of bonus damage, which Weaver makes use of with Geminate Attack.
 * provides a means to remove debuffs like silence or, and slows enemies.
 * provides damage, armor, attack speed, and evasion, making Weaver harder to kill and more damaging.
 * greatly increases Weaver's damage, as Geminate Attack can proc the crit.
 * increases Weaver's moderate range.
 * can be very frustrating for the enemy team, as Time Lapse will recover a great deal of Weaver's health.
 * can be useful in the late game for pushing in lanes.