Version 6.63

Heroes
Anti-Mage
 * Mana Void AoE increased from 275 to 325
 * Strength changed from 16 +1.5 to 20 +1.2

Axe
 * Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output

Bane Elemental
 * Fiend's Grip mana cost increased from 100/175/250 to 200/300/400

Batrider
 * Reduced base damage from 64-70 to 48-52
 * Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
 * Sticky Napalm mana cost increased from 15 to 20

Bloodseeker
 * Base armor reduced by 2 points

Bone Fletcher
 * Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds

Bounty Hunter
 * Imported a custom model for him that has his selection box fixed

Bristleback
 * Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)

Broodmother
 * Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
 * Insatiable Hunger duration increased from 12 to 14 seconds

Centaur Warchief
 * Double Edge mana cost removed
 * Double Edge can no longer cause a suicide

Chaos Knight
 * Phantasm cooldown decreased from 180 to 180/160/140

Clockwerk
 * Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
 * Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70

Dark Seer
 * Ion Shell mana cost increased from 60/80/100/120 to 70/90/110/130
 * Wall of Replica no longer replicates allies
 * Wall of Replica now deals 125 damage each time it affects an enemy hero
 * Wall of Replica illusions damage improved from 35% to 60%

Drow Ranger
 * Attack range increased from 600 to 625

Earthshaker
 * Echo Slam now deals half bonus damage from corpses instead of full

Enchantress
 * Strength growth decreased from 2.0 to 1.0

Furion
 * Teleportation cooldown from 60/50/40/30 to 50/40/30/20
 * Wrath of Nature now has a global cast range

Huskar
 * Berserker's Blood stacking cap of attack speed and damage removed

Juggernaut
 * Healing Ward cooldown reduced from 75 to 60

Keeper of the Light
 * Illuminate max range is now constant at all levels

Lanaya
 * Strength growth increased from 1.7 to 2.1

Lich
 * Movement speed increased by 10

Lina Inverse
 * Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)

Lone Druid
 * Spirit Bear's entangle no longer prevents the target from attacking
 * Spirit Bear's entangle damage increased from 40/sec to 60/sec

Lord of Avernus
 * Death Coil cast range reduced from 600 to 300

Luna
 * Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6

Magnataur
 * Empower cooldown reduced from 12 to 7 seconds
 * Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4

Morphling
 * Morph's passive Agility and Strength bonus removed

Naga Siren
 * Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
 * Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
 * Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%

Nerubian Assassin
 * Mana Burn reworked


 * Old:
 * Burns: 70/120/185/260
 * Mana cost: 65/85/100/115
 * Cooldown: 7
 * Cast Range: 500/575/650/725


 * New:
 * Burns: Mana equal to 4x Int
 * Mana cost: 90/110/130/150
 * Cooldown: 35/25/15/5
 * Cast Range: 600


 * Examples:
 * Sven Level 2: 15 Int [Burns 60 mana]
 * Lina Level 2: 27 Int [Burns 108 mana]
 * Sven Level 7: 21 Int [Burns 84 mana]
 * Lina Level 7: 43 Int [Burns 173 mana]
 * Heroes levels without int bonuses

Nerubian Weaver
 * Base damage increased by 5 points
 * Geminate attack now works against towers

Night Stalker
 * Void now slows for 2 seconds during daytime

Pandaren Brewmaster
 * Fire Panda now has maximum movement speed

Phantom Assassin
 * Stifling Dagger cooldown reduced from 10 to 8 seconds

Phantom Lancer
 * Juxtapose image lifetime increased from 15 to 20 seconds

Priestess of the Moon
 * Starfall random chance to hit in 600-900 range removed

Puck
 * Illusory Orb mana cost increased by 25, Ethereal Jaunt mana cost (25) removed

Pugna
 * Nether Ward's Mana Flare cooldown removed (was 0.75)

Queen of Pain
 * Shadow Strike cooldown decreased to 20/17/14/11
 * Scream of Pain cooldown decreased from 10 to 7 seconds

Razor
 * Base strength increased from 17 to 21

Rexxar
 * Greater Hawk's invisibility increased from 4 to 6 seconds duration

Rhasta
 * Mass Serpent Wards cooldown increased from 100/80/60 to 110

Rooftrellen
 * Attack range changed from 100 to 128

Sand King
 * Sand Storm cooldown from 40/35/30/25 to 40/30/20/10

Silencer
 * Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
 * Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
 * Curse of the Silent cooldown reduced from 20 to 14
 * Curse of the Silent mana cost decreased from 105/115/125/135 to 75/95/115/135

Sniper
 * Shrapnel cast range increased by 300

Sven
 * Base agility increased from 16 to 21

Tauren Chieftain
 * Ancestral Spirit cast range decreased from 1500 to 1000
 * Earth Splitter AoE decreased
 * Earth Splitter cooldown increased from 90/75/60 to a constant 100

Tiny
 * Toss cooldown decreased from 15 to 10 seconds
 * Craggy Exterior armor decreased by 1

Troll Warlord
 * Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140

Undying
 * Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
 * Tombstone armor reduced from 10 to 4

Ursa Warrior
 * Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25

Viper
 * Movement speed decreased by 10

Witch Doctor
 * Voodoo Restoration initial activation mana cost reduced from 50/75/100/125 to 25/50/75/100
 * Paralyzing Casks mana cost rescaled from 140 to 110/120/130/140

Zeus
 * Agility decreased from 15 + 1.7 to 11 + 1.2

Items
Bloodstone
 * Charge bonus and acquisition reworked


 * Old:
 * +450 HP
 * +400 MP
 * +6 HP Regeneration
 * +150% Mana Regeneration


 * Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty
 * 1.5 HP and MP per charge
 * On Death: Heals 450 HP and 400 MP of allied units in 1700 AoE
 * Loses 1 charge per death
 * Gold lost on death is reduced by 20% (40% if Bloodstone has charges)
 * Respawn time is reduced by 10% (20% if Bloodstone has charges)


 * New:
 * +450 HP
 * +400 MP
 * +6 HP Regeneration
 * +150% Mana Regeneration


 * Gains 1 charge per nearby (1000) enemy hero death
 * 1 MP/sec per charge
 * Loses half charges per death (rounded down)
 * On Death: Heals 400+25xCharges HP of allied units in 1700 AoE
 * Gold lost on death is reduced by 25 per charge
 * Respawn time is reduced by 3 seconds per charge

Boots of Travel
 * Movement speed increased from 90 to 95

Dagon
 * Mana cost reduced from 245/225/205/185/165 -> 180/160/140/120/100

Eul's Scepter of Divinity
 * Movement bonus increased from 20 to 25
 * Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).

Energy Booster
 * Now available for purchase in the side shops

Force Staff
 * Mana cost decreased from 100 to 25
 * Cooldown decreased from 30 to 25

Heart of Tarrasque
 * Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)
 * Regeneration increased from 1% to 2%

Kelen's Dagger
 * Cooldown decreased from 18 to 14

Khadgar's Pipe of Insight
 * Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.
 * Can no longer affect the same unit more than once every 50 seconds


 * Old:
 * Requires:
 * Hood of Defiance (2050)
 * Nathrezim Bucker (803)
 * Recipe (800)
 * Total: 3653


 * Gives:
 * +8 HP Regeneration
 * +5 armor
 * +30% magic resistance
 * Barrier (active)


 * New:
 * Requires:
 * Hood of Defiance (2050)
 * Headress of Rejuvenation (603)
 * Recipe (1000)
 * Total: 3653


 * Gives:
 * +10 HP/sec regeneration
 * +30% magic resistance
 * Barrier (active) Can no longer affect the same unit more than once every 50 seconds

Mask of Madness
 * Increased attack speed from 75 to 100
 * Increased move speed from 15% to 20%
 * Increased damage taken from 20% to 30%,
 * Amplified damage happens as you take the damage once again

Magic Wand
 * Recipe cost increased from 125 to 150

Mjollnir
 * Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted
 * Old:
 * Requires:
 * Eaglehorn (3300)
 * Maelstrom (3000)
 * Total: 6300


 * Gives:
 * +35 Agility
 * +35 Damage
 * Static Charge (Active)
 * Chain Lightning (Passive)


 * New:
 * Requires:
 * Hyperstone (2100)
 * Maelstrom (3000)
 * Recipe (400)
 * Total: 5500


 * Gives:
 * +70 AS
 * +24 Damage
 * Static Charge (Active)
 * Chain Lightning (Passive)

Orchid Malevolence
 * Reduced mana cost from 200 to 100

Phase Boots
 * Recipe and bonuses reworked


 * Old:
 * Requires:
 * Boots of Speed (500)
 * Chain Mail (550)
 * Blades of Attack (500)
 * Total: 1550


 * Gives:
 * +70 movement speed
 * +16 damage
 * +5 armor
 * Phase (Active)


 * New:
 * Requires:
 * Boots of Speed (500)
 * Blades of Attack (500)
 * Gloves of Haste (500)
 * Total: 1500


 * Gives:
 * +60 movement speed
 * +12 damage
 * +30 attack speed
 * Phase (Active)

Power Treads
 * Recipe and bonuses reworked


 * Old:
 * Requires:
 * Boots of Speed (500)
 * Gloves of Haste (500)
 * Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
 * Recipe (400)
 * Total: 1850


 * Gives:
 * +65 movement speed
 * +30 attack speed
 * +10 selected attribute
 * Switch Attribute (active)


 * New:
 * Requires:
 * Boots of Speed (500)
 * Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
 * Recipe (450)
 * Total: 1400


 * Gives:
 * +70 movement speed
 * +10 Str, 13 Agi, or 16 Int
 * Switch Attribute (active)

General

 * New Loadscreen by Kunkka
 * Implemented HCL protocol for game hosting bots to control game modes
 * Spanish and German (re-released) languages now available


 * A message is now displayed when a hero buys back
 * Added -int command to see how much Intelligence you have stolen with Silencer
 * Clarity Potion now uses a unit targeting system
 * Cooldown added to disassemble to prevent some abuses
 * Day and Night cycle is synchronized across all game modes now
 * Glyph cooldown is now reset on initial creep spawn
 * Lag when picking Huskar decreased
 * Weaver's attack range buffer increased to prevent misfires on Geminate Attack
 * Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds


 * Improved Aghanim's Scepter tooltip
 * Changed granite golem's color (12095)
 * Corrected various typos and misc inconsistencies
 * Corrected PotM leap tooltip
 * Corrected Circle selection height on Bat Rider
 * Removed the visual effect zombies received when targeting low hp targets
 * Removed Plague visual effect on non-hero units to help reduce visual clutter
 * Added visual animation on Raxes 7 seconds before new creeps spawn (16268)
 * Added a lot more fun names (5464)
 * Added a visual effect to reveal the AoE for Dark Rift (21115)
 * Added visual indicator when you gain a strength point with Flesh Heap (18010)
 * Added a new visual effect for Land Mine explosions (9043)
 * Added a new visual effect for Mystic Snake (PGRUnexpected)
 * Added a sound effect to Mystic Snake
 * Added a new icon for Mystic Snake (9868)
 * Added a new icon for Natural Order (5462)
 * Added a new aura for Natural Order (5467)
 * Added Natural Order aura on TC's spirit
 * Added a new icon for Power Shot
 * Added a new icon for Repel (8875)
 * Added a new animation for Storm Bolt (13541)
 * Added a new icon for Split Shot (9868)
 * Added a new icon for Stone Gaze (9868)
 * Added a new icon for Tidebringer

Bugs

 * Fixed more bugs with sticky napalm
 * Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word
 * Fixed Vladmir's damage aura having smaller AoE than the lifesteal aura
 * Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls
 * Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
 * Fixed Eyes in the Forest no longer scaling as it used to before the recent change
 * Fixed Cranium Basher shop hotkey conflicting with Manta Style
 * Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
 * Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached