Module:Attribute bonuses/data

return { -- server ['tick rate'] = 1/30, -- how often Dota sends data between server and client ['day duration'] = 600, -- half of it is day, half is night ['tree respawn time'] = 180, ['tree respawn radius'] = 150, -- a tree won't respawn when there is a unit within this range of it ['tree collision size'] = 128, -- a tree's collision size ['turbo mode factor'] = 2, -- gold and xp multiplier in Turbo Mode. For some items (Aghanim's Shard, Neutral Items etc.), value is divided. ['multikill time window'] = 18, -- time window between kills for a multi-kill streak

-- attribute bonuses ['bonus damage'] = 1, -- primary attribute ['bonus health'] = 20, -- str ['bonus health regeneration flat'] = 0.1, --str ['bonus armor'] = 1/6, --agi ['bonus attack speed'] = 1, --agi ['bonus mana'] = 12, --int ['bonus mana regeneration flat'] = 0.05, --int

-- hero base values ['health'] = 200, ['health regen'] = 0.25, ['mana'] = 75, ['mana regen'] = 0, ['magic resistance'] = 0.25, ['status resistance'] = 0, ['armor'] = -1, ['attack speed'] = 100, ['attack point'] = 0.75, ['attack damage min'] = 1, ['attack damage max'] = 1, ['melee acquisition range'] = 600, ['ranged acquisition range'] = 800, ['base attack time'] = 1.7, ['attack range'] = 600, ['projectile speed'] = 900, ['movement speed'] = 300, ['turn rate'] = 0.6, ['sight range day'] = 1800, ['sight range night'] = 800, ['legs'] = 2, ['gib type'] = Default, ['max level'] = 30,

-- respawn time ['res neutral min time'] = 26, -- minimum respawn time for dying to neutral creeps. ['res lvl1'] = 12, ['res lvl2'] = 15, ['res lvl3'] = 18, ['res lvl4'] = 21, ['res lvl5'] = 24, ['res lvl6'] = 26, ['res lvl7'] = 28, ['res lvl8'] = 30, ['res lvl9'] = 32, ['res lvl10'] = 34, ['res lvl11'] = 36, ['res lvl12'] = 44, ['res lvl13'] = 46, ['res lvl14'] = 48, ['res lvl15'] = 50, ['res lvl16'] = 52, ['res lvl17'] = 54, ['res lvl18'] = 65, ['res lvl19'] = 70, ['res lvl20'] = 75, ['res lvl21'] = 80, ['res lvl22'] = 85, ['res lvl23'] = 90, ['res lvl24'] = 95, ['res lvl25'] = 100, ['res lvl26'] = 100, ['res lvl27'] = 100, ['res lvl28'] = 100, ['res lvl29'] = 100, ['res lvl30'] = 100,

-- experience ['xp radius'] = 1500, ['xp hero base'] = 100, -- base xp bounty of a hero ['xp hero factor'] = 0.13, -- factor for additional xp bounty of a hero, based on their xp ['creep deny factor'] = 0.5, -- lane creeps grant this much less experience when denied ['summon deny factor'] = 0.0, -- summons grant this much less experience when denied ['hero deny factor'] = 0.0, -- heroes grant this much less experience when denied ['creep deny health'] = 0.5, -- creeps may be denied when their health percentage is below this value ['hero deny health'] = 0.25, -- heroes may be denied when their health percentage is below this value ['tower deny health'] = 0.1, -- buildings may be denied when their health percentage is below this value

-- gold ['starting gold'] = 600, -- starting gold when picking a hero ['starting gold randomed'] = 800, -- starting gold when randoming a hero ['first blood gold'] = 135, ['kill base gold'] = 125, -- base gold bounty of a hero ['kill lvl multiplier'] = 8, -- multiplier for additional gold bounty of a hero, based on their level ['kill time window'] = 20, -- time window for who gets kill credits. If the target dies later, it gets distributed evenly instead. Also used for assist creditting ['kill streak min'] = 3, -- amount of kills required for it to start counting as a streak ['kill streak max'] = 10, -- amount of kills required to reach the max streak bounty ['kill streak gold value'] = 5, -- streak gold multiplier ['kill streak gold exponent'] = 2, -- streak gold exponent ['kill streak xp base'] = 10, -- streak gold exponent ['kill streak xp exponent'] = 2, -- streak gold exponent ['assist base gold'] = 30, -- base gold granted to players that counted as kill assists ['assist networth factor'] = 0.038, -- multiplier for additional assist gold, based on the victim's net worth ['assist radius'] = 1500, -- every ally within this range gains assist gold ['death gold loss divisor'] = 40, -- amount of gold lost on death, net worth divided by this value ['base gpm'] = 100, -- passive gold income per minute ['draft gold loss'] = 2, -- amount of gold loss per second during the drafting phase when not picking a hero within the time limit ['tower deny factor'] = 0.5, -- amount of gold denied from denying towers

-- items ['item sellback time window'] = 10, -- bought items can be sold back for full price within this time window ['item sellback factor'] = 0.5, -- when sold outside the above time window, selling items grants this much gold back instead ['item disassemble time window'] = 10, -- combined items which are non-disassemble-able by default can no longer be disassembled after this time window ['item drop range'] = 100, -- the range for dropping an item on the ground ['item pickup range'] = 150, -- the range for picking up an item from the ground is ['item transfer range'] = 300, -- the range for transfering an item to another unit

-- movement speed limits ['movement speed min'] = 100, ['movement speed max'] = 550,

-- attack speed limits ['attack speed min'] = 20, ['attack speed max'] = 700,

-- range buffers ['attack range buffer'] = 250, -- distance the attack target can move before the attack animation gets canceled ['cast range buffer'] = 250, -- distance the attack target can move before the cast animation gets canceled ['uphill miss chance'] = 0.25, -- ranged attacks miss chance against targets on higher ground ['melee miss range'] = 350, -- distance the attack target misses on melee attacks, when the target moves further before the attack

-- armor values ['armor base'] = 1, -- armor damage reduction formula base value ['armor factor'] = 0.06, -- armor damage reduction formula multiplier

-- attack classes table ['hero v hero'] = 1.0,			-- hero damage vs hero armor ['hero v basic'] = 1.0,			-- hero damage vs basic armor ['hero v structure'] = 0.5,		-- hero damage vs structur armor ['basic v hero'] = 0.75,			-- basic damage vs hero armor ['basic v basic'] = 1.0,			-- basic damage vs basic armor ['basic v structure'] = 0.7,		-- basic damage vs structur armor ['pierce v hero'] = 0.5,			-- pierce damage vs hero armor ['pierce v basic'] = 1.5,			-- pierce damage vs basic armor ['pierce v structure'] = 0.35,	-- pierce damage vs structur armor ['siege v hero'] = 1.0,			-- siege damage vs hero armor ['siege v basic'] = 1.0,			-- siege damage vs basic armor ['siege v structure'] = 2.5,		-- siege damage vs structur armor

-- collision sizes ['collision size building'] = 298, ['collision size tower'] = 144, ['collision size filler'] = 96, ['collision size huge'] = 80, ['collision size hero'] = 24, ['collision size regular'] = 16, ['collision size small'] = 8, ['collision size smallest'] = 2,

-- spell lifesteal ['spell lifesteal creep factor'] = 0.2,

-- neutral creep values ['neutral spawn interval'] = 60, ['neutral upg hp'] = 30, ['neutral upg armor'] = 0.5, ['neutral upg damage'] = 3, ['neutral upg as'] = 5, ['neutral upg gold'] = 1, ['neutral upg xp'] = 5,

['roshan respawn min'] = 480, ['roshan respawn max'] = 660, -- stacking gold values ['neutral stack penalty'] = 0.15, -- stacked neutrals grant this much less gold/xp to their killer ['neutral stacker gold'] = 0.30, -- the stacking player gets this amount if an ally kills their stack -- aggroing values ['neutral approach aggro range'] = 240, -- a neutral creep aggroes when a player gets this close to it ['roshan approach aggro range'] = 140, -- Roshan aggroes when a player gets this close to it  ['neutral damage aggro range'] = 1800, -- a neutral creep aggroes when a player deals damage while within this range of it  ['neutral nearby aggro range'] = 500, -- other neutral creeps within this range around the aggroed neutral creep get aggroed as well -- if source of damage is invisible, neutrals flee ['neutral flee distance'] = 750, -- the max distance neutrals will move when fleeing ['neutral flee duration'] = 5, -- the max duration neutrals flee -- losing aggro ['neutral guard distance'] = 400, -- neutrals do not lose aggro when within this range of their spawn location ['neutral aggro duration'] = 5, -- neutrals lose aggro when this many seconds pass ['neutral re-aggro duration'] = 3, -- when re-aggroed before the previous aggro resets, they aggro for shorter

-- neutral item timings -- store values here in seconds, use to convert to mm:ss format. ['neutral t1 items'] = 420, ['neutral t1 drop rate'] = 0.14, ['neutral t2 items'] = 1020, ['neutral t2 drop rate'] = 0.1, ['neutral t3 items'] = 1620, ['neutral t3 drop rate'] = 0.1, ['neutral t4 items'] = 2200, ['neutral t4 drop rate'] = 0.1, ['neutral t5 items'] = 3600, ['neutral t5 drop rate'] = 0.1, ['neutral items ancient creep mult'] = 3, ['neutral items drop radius'] = 1200,

-- lane creep values ['lanecreep spawn interval'] = 30, ['lanecreep upgrade cycle'] = 450, ['lanecreep upgrade cycle turbo'] = 150, ['lanecreep upgrade turbo multiplier'] = 3, ['lanecreep max upgrades'] = 30, ['lanecreep upg melee hp'] = 12, ['lanecreep upg melee dmg'] = 1, ['lanecreep upg melee gold'] = 1, ['lanecreep upg range hp'] = 12, ['lanecreep upg range dmg'] = 2, ['lanecreep upg range gold'] = 6, ['lanecreep upg range xp'] = 8, ['lanecreep upg siege dmg'] = 16, ['lanecreep upg sup melee hp'] = 19, ['lanecreep upg sup melee dmg'] = 2, ['lanecreep upg sup melee gold'] = 1.5, ['lanecreep upg sup range hp'] = 18, ['lanecreep upg sup range dmg'] = 3, ['lanecreep upg sup range gold'] = 6,

-- illusion values ['illusion bounty level factor'] = 2, ['illusion fixed bounty'] = 5, ['illusion dmg v structure'] = 0.6,

-- abilities ['ultimate level interval'] = 6, ['ability level interval'] = 2, ['aura linger duration'] = 0.5,

-- ability draft ['ad heroes'] = 10, ['ad extra heroes'] = 2, ['ad plan phase'] = 60, --initial phase ['ad pick time'] = 7, --picking ability time ['ad break time'] = 5, ['ad phases'] = 4, --4 picking phases + 4 break times ['ad strat phase'] = 30, --strategy time }