Break

Break is a status effect that disables passive abilities from those affected. It does not disable passive components from items such as evasion from or critical strike from.

Mechanics
Break disables passive abilities, but not passives of items and talents. This means that, for example, is disabled, but  and derived items are not. It disables every aspect of the ability, including proc chances, innate cooldowns, attack modifiers and permanent bonuses.

If a passive ability places a buff or debuff, already placed buffs/debuffs are not nullified. This means when, for example, an enemy is affected by Venomancer's, it continues to take damage and be slowed by the debuff even when Break is applied on Venomancer. The Break only prevents Venomancer's attacks from applying the effect. The same also applies to passive abilities which grant stacks. Break just prevents them from gaining new stacks, but usually does not disable already existing stacks.

However, the opposite is the case for all disabled auras. The aura itself continues to place its buff/debuff on units, but when Break is applied on the source of the aura, the buff/debuff is disabled for the duration. If its status icon in the HUD shows values, they show 0 during Break.

There is no set rule for which passive abilities are disabled by Break. However, most abilities which are needed by or influence a second spell (e.g. and ) are not disabled.

Break works completely independent from mute and silence.

Disabled by Break
The following passive abilities are completely disabled by Break. This includes passive cooldowns, damage counters or other small parts of the abilities, unless stated otherwise.

Abilities
1 These abilities have a passive component which is disabled by Break.

2 Both passive components of and  are disabled by Break (including the spell block and splinter arrows granted by ). However, Marksmanship's particle effects still visually react on enemy presence.

3 These abilities cannot grant stacks while disabled by Break. However, their already existing stacks still fully work.

4 These abilities are fully disabled by Break, even when using their active component.

5 Since 's magic resistance reducing component is centered on the Astral Spirit, applying Break on Elder Titan only disables the armor reduction.

6 and  neither apply new stacks, nor do already existing stacks grant any bonuses during Break.

7 Only the part is disabled. The mana, cooldown, range and radius changes are not disabled.

8 still fully work for  and. Break only prevents it from proccing on attacks.

9 Disabling on Venomancer also disables it for his Plague Wards.

Not disabled by Break
The following passive abilities are not disabled by Break.

Abilities
1

2

3

4

5

6