Version 7.06

Attributes

 * All hero strength growth increased by 0.3
 * All hero base HP regeneration reduced by 0.25
 * All hero base mana increased from 50 to 75
 * Mana per point of Intelligence reduced from 12 to 11
 * Regeneration coming from strength increased from 0.03 HP per point of Strength to 0.06
 * Intelligence's Spell Amplification changed from 1% per 15 to 1% per 14

Creeps

 * Creep denies now grant the denying team 30% of the experience bounty
 * Normal deny experience increased from 50% to 70%
 * From either lane or neutral denies.
 * Added an extra melee creep in mid lane for the first 15 minutes
 * Until the first melee upgrade wave at 15 minutes, at which point all lanes have the standard extra melee
 * Creeps meet a bit closer to the offlane tower
 * Creep aggro duration reduced from 2.5 to 2.3
 * Creep aggro cooldown increased from 2.5 to 3
 * Lane creeps vision reduced from 850/800 to 750
 * Neutrals now spawn every minute instead of every 2 minutes
 * Neutrals now give 20% less Experience and Gold
 * Neutrals Experience and Gold now increased by 2% every 7.5 minutes
 * When creeps are upgraded
 * Siege damage type vs structures increased from 150% to 250%
 * Siege creeps HP increased from 550 to 825
 * Siege creeps spawn rate reduced from every 7th wave to every 10th wave
 * Every 5 minutes
 * Extra Ranged/Siege creeps now spawn at 40 minutes instead of 45
 * Reduced melee creeps base XP bounty from 45 to 40
 * Reduced melee creep gold bounty upgrade from 3 gold per cycle to 1 gold per cycle
 * Melee/Ranged Barracks team bounty reduced from 275/225 to 225/150 to each player
 * Roshan team bounty reduced from 200 to 150
 * Roshan now drops Cheese from the second death instead of the third
 * Roshan armor bonus per upgrade interval increased from 1.1 to 1.3
 * Fixed various pathing issues with the bottom Dire creeps between Tier 1 and Tier 2

Buildings

 * Shrines now start on cooldown and become available at 5 minutes
 * Reduced Shrine count in base from 5 to 3
 * Removed the shrines from the top and bottom lanes behind the barracks
 * Shrines mana regeneration growth per minute reduced from 1 to 0.75
 * Shrine team bounty reduced from 150 to 125
 * Towers bonus armor based on nearby enemy heroes AoE increased from 1400 to 1600
 * Tier 3 Tower Team Bounty from 240 to 200
 * Tier 4 Tower Team Bounty from 280 to 200

Gold

 * Death cost from 100 + NW/50 to 50 + NW/40
 * Illusion gold/XP bounty from 5 + Level to 2 * Level
 * Illusion building damage reduction from 50% to 60%
 * Buyback cooldown increased from 7 minutes to 8 minutes

Others

 * Powerup Runes now spawn different runes on both sides of the river after 40 minutes
 * Uphill miss chance no longer applies to flying units, such as Batrider using Firefly

Talents

 * Removed and replaced all Respawn Talents.

Heroes

 * cooldown increased from 16 to 22/20/18/16
 * AoE increased from 175 to 200
 * base bonus gold reduced from 6/8/10/12 to 4
 * bonus per stack increased from 3 to 4
 * bonus cap rescaled from 12/20/28/36 to 16/20/24/28


 * Attack range increased from 600 to 675
 * movement modifier has a positive effect on Ancient Apparition
 * Level 20 Respawn Talent changed to +8% Slow/Resistance
 * Level 20 right talent: Replaced +35 movement speed with +400 Health.


 * Reworked on Axe. Causes  to reduce enemy total damage output by 30%. Applies Battle Hunger on enemy heroes within a 700 AoE after a successful Culling Blade.


 * Reworked Bane's . Causes to have a 1.5 second cooldown. Pierces Spell Immunity.
 * Bane Agi/Int growth increased by 0.3, matching new strength growth
 * deals damage every 0.5 seconds instead of every 1


 * cast range increased from 1300 to 1500
 * mana cost rescaled from 120 to 105/110/115/120
 * Level 15 Respawn Talent changed to +1 Boar Summoned


 * cooldown from 25/21/17/13 to 18/16/14/12
 * cast point reduced from 0.4 to 0.3


 * Fixed  interrupting the chain if one of the targets is Spell Immune


 * cast point reduced from 0.3 to 0.2
 * duration increased from 4 to 4.5
 * cast point reduced from 0.4 to 0.25
 * crit increased from 200% to 230%
 * Level 20 Respawn Talent changed to +2s slow


 * Level 20 Respawn Talent changed to +10% Spell Lifesteal


 * cast point reduced from 0.4 to 0.3
 * cooldown from 24/18/12/6 to 18/14/10/6
 * lifesteal from 65% to 75%
 * Illusion damage taken from 200% to 260%


 * cooldown reduced from 30/26/22/18 to 10
 * Level 20 Respawn Talent changed to +1000 Creep Health


 * cooldown increased from 45/30/15 to 85
 * duration increased from 35 to 65


 * Level 20 Respawn Talent changed to +40 Damage


 * cooldown rescaled from 90 to 110/100/90
 * Fixed  not interrupting targets
 * Level 20 Respawn Talent changed to +50 Damage


 * slow rescaled from 1 second to 0.6/0.8/1


 * Reworked Dazzle's . Causes to be a 450 AoE spell.
 * Level 20 Respawn Talent changed to +25 DPS


 * Level 15 Respawn Talent changed to +40 Damage


 * healing/damage rescaled from 10/20/30/40 to 16/24/32/40
 * mana cost rescaled from 60 to 40/50/60/70
 * Removed critical strike from the Giant Wolf in the jungle, attack damage increased by the same amount


 * Frost attack slow increased from -20% to -30%
 * Matches movement speed reduction.


 * are no longer a Unique Attack Modifier


 * Level 25 Respawn Talent changed to Targets Allies
 * No longer tied to Scepter. Enchant Remnant unchanged.


 * has True Strike
 * Level 20 Respawn Talent changed to +350 Range


 * hero bonus damage increased from 12/24/36/48 to 15/30/45/60
 * radius increased from 300 to 315
 * Level 10 Respawn Talent changed to +200 Mana


 * Base Intelligence increased by 2
 * slow duration from 5.5 seconds to 2.25/3.5/4.75/6
 * slow from 20/30/40/50% to 55%
 * Level 25 Respawn Talent changed to +6% Damage


 * Replaced Respawn Talent: +1 Instance (Level 20)


 * slow per affected cooldown increased from 10% to 14%


 * Movement speed increased from 315 to 320
 * initial delay reduced from 3 to 2.5 seconds


 * leap speed increased from 1000 to 1200
 * Damage dealt/taken from 35% to 34/38/42%


 * Level 25 Respawn Talent changed to Stuns


 * start radius increased from 200 to 225
 * end radius increased from 250 to 275
 * Level 25 Respawn Talent changed to Pure and Pierces Immunity


 * Level 15 Respawn Talent changed to +300 Mana


 * now always crashes where Kunkka targets it
 * Spawns the appropriate distance behind him to travel the full 2000 units


 * mana cost from 100 to 100/110/120/130
 * now additionally grants Spell Immunity to your hero during
 * Level 20 Respawn Talent changed to +10% Proc Chance


 * Reworked Leshrac's . While is active, every 1.75 seconds  will hit one random unit within 750 AoE. Prioritizes heroes.


 * slow increased from 50% to 65%


 * Level 15 Respawn Talent changed to +40 Movement Speed


 * Level 10 Respawn Talent changed to +75 Cast Range


 * attack speed increased from 10/20/30/40 to 20/30/40/50
 * duration rescaled from 18/22/26/30 to 25
 * cooldown reduced from 45 to 35
 * Level 20 Respawn Talent changed to +50% Spirit Bear Magic Resistance


 * cast animation reduced from 0.6 to 0.5


 * Level 15 Respawn Talent changed to +12 HP Regen


 * Movement speed reduced from 315 to 310
 * Reworked Magnus's . comes back, hitting units a second time and applying a 60% slow for 2 seconds. Distance and travel speed are increased by 50%. Return wave deals half damage to creeps.
 * no longer lasts an extra 0.75/1/1.25 seconds on creeps
 * Replaced Respawn Talent: +500 Range (Level 25)
 * Level 25 Talent changed from -4s Cooldown to +15 Armor


 * Added for Medusa. Causes  to turn enemies into stone for 1 second. Increases by 0.2 seconds per bounce.


 * Mirana base damage increased by 3
 * second impact delay reduced from 1 to 0.8
 * speed bonus reduced from 10 seconds to 5
 * attack speed bonus increased from 8/16/24/32 to 16/32/48/64


 * no longer provides 50/70/90 bonus damage
 * provides you with 8/14/20 bonus armor
 * army no longer copy Basher/Abyssal
 * attack rate improved from 2 to 1.7
 * Fixed Monkey King carrying sometimes wasting charges while  is ongoing
 * Fixed causing Monkey King to temporarily have bigger vision than the defined day/night values


 * mana cost rescaled from 100/90/80/70 to 80


 * cast time increased from 0.8 to 1
 * cooldown rescaled from 180/120/60 to 160/120/80
 * range rescaled from 1250 to 1000/1200/1400
 * Illusion damage taken rescaled from 600/500/400/300% to 550/500/450/400%
 * damage increased from 100/140/180/220 to 120/160/200/240
 * cast point reduced from 0.65 to 0.6
 * mana cost rescaled from 90/100/110/120 to 100


 * Level 25 Respawn Talent changed to no Cooldown


 * heal amplification increased from 50% to 75%


 * can now be activated during the night to grant Night Stalker flying movement for 2 seconds. Cooldown 26/22/18/14. Mana cost 50. 1200 Vision.


 * is now a root rather than a slow that sets the target to 0 movement speed
 * Replaced Respawn Talent: +0.75s Max Duration (Level 10)
 * projectile speed from 1200 to 1000
 * cast range from 800 to 850


 * Reworked Outworld Destroyer's . Grants 2 charges to and increases cast range by 300. Damage areas stack. Replenish Time: 12


 * Fixed Illusions lasting one second less than intended
 * agility bonus is now granted before the first hit lands, rather than after
 * max illusions increased from 5/7/9 to 6/8/10


 * duration increased from 16 to 20
 * Level 10 Respawn Talent changed to +20% XP Gain


 * Level 20 Respawn Talent changed to +1s Duration


 * now grants True Sight vision over the target
 * cast range reduced from 900/1050/1200 to 800
 * now has a 100 range break buffer
 * Breaks at 900 range
 * Level 15 Respawn Talent changed to +1s Duration


 * Queen of Pain Level 25 Talent from No cooldown to 550 AoE


 * prioritizes striking static linked heroes
 * no longer has a cast point


 * Base movement speed reduced by 5


 * is no longer a Unique Attack Modifier
 * invisbility linger duration rescaled from 1.5 to 0.9/1.1/1.3/1.5
 * DPS rescaled from 25/50/75/100 to 40/60/80/100
 * Level 15 Respawn Talent changed to -50 Attack Slow


 * mana cost reduced from 55 to 50
 * now spreads its amplification evenly among all the enemies in the AoE
 * Level 20 Respawn Talent changed to -1.5s Cooldown


 * Shadow Fiend Level 25 Talent from +125 Damage to +150


 * Base damage increased by 6
 * base attack range increased by 50
 * Level 20 Respawn Talent changed to +4 Wards Summoned


 * Reworked Silencer's . now Pierce Spell Immunity and deal 100% more damage against Silenced units.


 * Level 15 Talent from +75 Damage to +10% Spell Lifesteal.


 * Intelligence gain reduced from 1.9 to 1.7


 * cooldown rescaled from 140/130/120 to 180/150/120


 * Replaced Respawn Talent: +30% Damage (Level 20)


 * now grants a bonus 16/28/40 Strength when activated
 * attack bonus reduced from 100/150/200% to 80/120/160%


 * Level 25 Respawn Talent changed to +250 Attack Damage


 * Agility gain reduced from 2.7 to 2.3
 * Level 25 Respawn Talent changed to -8 Armor Reduction


 * Movement Speed Loss increased from 25 to 30
 * He is also affected by the general illusion damage reduction against buildings


 * mana cost rescaled from 120 to 90/100/110/120
 * Aghanim's now does a small ground reveal on units that are hit


 * Base damage increased by 4
 * Grow increases chance by 6/8/10%


 * now applies a full disarming root, rather than a bash, on attack
 * Level 25 Respawn Talent changed to +40 Damage/Heal


 * Improved consistency of when pushing units in/out of the shards on impact
 * now starts the blockers at the cast location, rather than centering the blockers around the cast location
 * cast range increased by 200
 * As a result of the other change, the effective cast range would have been 200 less
 * speed increased from 1100 to 1200


 * damage reduction rescaled from 4/16/28/40 to 7/18/29/40%
 * counter now lingers through death
 * Added Underlord . 's bonus damage is now granted to nearby allied heroes for half of the bonuses. Increases bonus damage duration by 40 seconds.


 * Level 10 Respawn Talent changed to +15 Health Regeneration


 * Base damage reduced by 3


 * cooldown rescaled from 20 to 22/20/18/16
 * reduced from 12/20/28/36% to 10/18/26/34%


 * Level 25 Respawn Talent changed to +14% Slow


 * now deals its first tick of damage immediately
 * cooldown rescaled from 70/50/30 to 60/45/30


 * duration increased from 3/4/5/6 to 3.25/4.5/5.75/7
 * Replaced Respawn Talent: Double Strike
 * Hits a random 2nd target within cast range, prioritizes heroes


 * mana cost increased from 200/300/400 to 250/350/450
 * Replaced Level 20 Respawn Talent with Summons a Golem on death


 * Windranger Level 20 Talents are now: grants invisibility // +120  Damage
 * Windranger Levle 25 Talents are now: +30% Cooldown Reduction // +150 Attack Range


 * attack speed from 70 to 85
 * Replaced Level 20 Respawn Talent with +1s Duration


 * now additionally provides True Strike to
 * Level 25 Respawn Talent changed to +2 Bounces


 * Level 20 Talent from +20 Strength to +10% Lifesteal
 * Level 25 Talent from +20% Lifesteal to  Casts
 * Replaces the slow. Fires Wraithfire Blasts at half the projectile speed.


 * Level 20 Respawn Talent changed to +0.5s Ministun

Items

 * Aether Lens Spell Amplification increased from 5 to 6%
 * Reworked Aether Lens recipe and bonuses:
 * Recipe:
 * Energy Booster (900)
 * Void Stone (850)
 * Recipe (600)
 * Total: 2350
 * Bonuses:
 * +250 Mana
 * +100% Mana Regen
 * +6% Spell Damage


 * Cooldown increased from 18 to 20


 * No longer a Unique Attack Modifier


 * Cooldown increased from 14 to 18


 * Cost reduced from 660 to 650


 * Recipe cost reduced from 190 to 175


 * Clarity buff is now purgeable


 * Crimson Guard duration increased from 10 to 12


 * Damage increased from 76 to 80


 * Now instantly kills illusions


 * Cost reduced from 2400 to 2200
 * Damage reduced from 46 to 42


 * No longer a Unique Attack Modifier


 * Cost reduced from 110 to 100
 * Cannot be sold, must be consumed


 * Cost reduced from 75 to 70


 * Reworked Force Staff recipe
 * Recipe:
 * Staff of Wizardry (1000)
 * Ring of Health (850)
 * Recipe (400)
 * Total: 2250
 * Provides:
 * +10 Intelligence
 * +6 Health Regen


 * Gains +2 health regen (from force staff changes above)


 * Recipe cost increased from 1550 to 1650
 * XP multiplier increased from 1.75x to 1.85x
 * Gold bonus reduced from 220 to 200


 * Healing Salve buff is now purgeable


 * Now requires a second Vitality Booster instead of the 1400 recipe
 * Strength bonus reduced from 45 to 40
 * Health bonus increased from 250 to 500


 * Can no longer be dispelled by Spell Immunity [?]


 * Now uses a Ring of Health instead of an 800 gold recipe
 * Health regeneration increased from 8 to 10


 * Requires a Quarterstaff instead of a 700 gold recipe
 * Provides +20 Damage and +10 Attack Speed
 * Berserk active attack speed bonus reduced from +120 to +110
 * Can now be disassembled


 * Cost reduced from 1200 to 1100
 * Bonus damage reduced from +15 to +10


 * Solar Crest Armor Addition/Removal reduced from 12 to 10
 * Solar Crest on enemies changed from 25% Miss chance on target to 25% Truestrike chance on attackers


 * Moon Shard now gives half of the bonus night vision when consumed


 * Demonic Summoning duration increased from 40 to 45


 * Cost reduced from 65 to 60 (allows for different starting item combinations)


 * Radiance damage on illusions reduced from 40 to 35


 * Refresh now replenishes charge-based abilities


 * Reworked Rod of Atos recipe
 * Recipe:
 * 1x Staff of Wizardry (1000)
 * 2x Bracer (980)
 * Recipe (1100)
 * Total: 3080 (previously was 3100)
 * Provides:
 * +20 Intelligence
 * +15 Strength
 * +6 Agility
 * +6 Damage


 * Recipe cost reduced by 100


 * Recipe cost reduced by 100
 * Attack Speed reduced from 15 to 10


 * Recipe cost increased by 100


 * Cooldown reduced from 25 to 22


 * Recipe cost increased from 600 to 650


 * Recipe cost increased from 500 to 700


 * Now requires a Mango instead of a 150 recipe


 * Urn of Shadows heal now acts as proper regeneration (like Salve), rather than healing at frequent interval ticks
 * Reworked Urn of Shadows recipe
 * Recipe:
 * Infused Raindrop (225)
 * Circlet (165)
 * Ring of Protection (175)
 * Recipe (310)
 * Total: 875
 * Provides:
 * +2 All Stats
 * +2 Armor
 * +1 Mana Regen