Version 7.27

Mechanics

 * Lifesteal Amplification now stacks diminishingly rather than additively
 * HP Regen Amplification now stacks diminishingly rather than additively
 * Heal Amplification now stacks diminishingly rather than additively
 * Spell Lifesteal Amplification now stacks diminishingly rather than additively

Bounty

 * Hero kills base XP increased from 40 to 100
 * Hero kill last hit gold increased from 99 + 7.2 * Level to 120 + 8 * Level
 * Assist gold rescaled from 45 + 0.033*NW to 30 + 0.038*NW
 * Passive gold income increased from 85 to 95
 * Bounty Runes are now reliable gold
 * Tower last hit bounty from 180 for T1/2/3/4 to 120/140/160/180
 * Neutral stacking support bounty increased from 35% to 40%

Creeps

 * All lane creeps now avoid hero aggro until they are near enemy creeps, neutrals or within 1550 range of their Tier 1 tower. This active until the siege units spawn at 5 minutes.


 * Siege units health increased by 60


 * Midlane creep camps changed from Medium to Small
 * Removed Prowler Camp
 * Adjusted the low ground tree layout near both outposts to prevent channeling from low ground without destroying trees first
 * Removed a tree to make an opening in the tree line to the right of the mid radiant tier 1 tower
 * Changed the camp to the right of the radiant secret shop from medium camp to hard camp
 * Swapped the hard camp to the right of the radiant top tier 2 tower with the ancient camp in the primary jungle
 * Reduced the size of the Radiant safelane hard camp spawn box
 * Radiant safelane small camp spawn box size has been increased
 * Dire safelane small camp spawn box size has been reduced

Courier

 * Courier bounty reduced from 30 + 7/Level to 25 + 5/Level
 * Courier flying upgrade level requirement reduced from 5 to 4
 * Courier movement speed is reduced by 15% while carrying consumables

Armor

 * Armor formula is now ( Armor * 0.06 / ( 1 + Armor * 0.06 )
 * Armor per agility increased slightly from 0.16 to 1/6

Buildings

 * Tier 1 Towers attack speed increased (attack rate from 1.0 to 0.9, and base attack speed from 100 to 110)
 * Tier 1 Towers damage reduced from 110 to 90 (same overall DPS with above)
 * Tier 2+ Towers attack speed increased (attack rate from 0.95 to 0.9, and base attack speed from 100 to 110)
 * Tier 2+ Towers damage reduced from 200 to 172 (same overall DPS with above)


 * Outposts can no longer be stolen by the other team until they kill one of your T2 towers
 * Outpost now reveals enemies channeling it
 * Outpost vision radius is now shown by holding alt


 * Fountain now has a fury swipes style attacking, increasing its damage by 3 for each hit

Game Modes

 * All Pick drafting has been reworked. Each team now picks two heroes per round before they are revealed, rather than just one. The final round is a single selection. (So it goes from 1/1/1/1/1 to 2/2/1)
 * All Pick hero ban count increased from 10 to 12
 * All Pick first two rounds now have 5 extra seconds for hero picking
 * Captain's Mode ban count has changed from 4/1/1 for the three ban phases to 2/3/2
 * Captain's Mode duration per pick and ban reduced from 35 seconds to 30
 * Captain's Mode first pick phase is changed from Radiant/Dire/Dire/Radiant to Radiant/Dire/Radiant/Dire (assuming Radiant is first pick)
 * Captain's Mode third ban phase is changed from Dire/Radiant to Radiant/Dire/Radiant/Dire
 * Random Draft hero pool reduced from 40 to 33

Items

 * Neutral Items nearby enemy range drop restriction increased from 900 to 1200
 * Neutral items will no longer drop if the nearby real hero source of kills is teleporting
 * Neutral items no longer drop for Meepo clones if the Meepo prime is not nearby


 * New base item. Grants +12% Spell Lifesteal (2.5% against creeps). Costs 900 Gold.


 * New basic item. Costs 1000 gold and provides +35 Attack Speed.


 * No longer provides Archer Aura (movement/attack speed of necro units increased with the same amount as the aura provided)
 * Attack damage type changed from Piercing to Hero and damage amount adjusted such that the net effect is -57% vs creeps, -10% vs buildings and +26% vs heroes
 * Mana regen reduced from 3/3.5/4 to 2/3/4
 * Last Will no longer deals damage through Spell Immunity


 * No longer provides a damage and regen aura
 * Dominate now also gives the creep a buff that provides +40 Base Damage, +12 HP Regen and +4 MP Regen
 * Cooldown reduced from 60 to 45
 * Recipe is now Helm of Iron Will, Crown and a 725 gold recipe
 * Passive bonuses are now +6 Armor, +6 HP Regen and +6 All Stats


 * Now requires a Mask of Death, Blades of Attack, Ring of Basilius and a 600 gold recipe (total cost from 2300 to 2375)
 * No longer provides +3 Armor Aura
 * No longer provides +5 All Stats
 * Lifesteal Aura reduced from 20% to 15%
 * Now provides +18% Damage Aura
 * Mana regen increased from 1.5 to 2


 * Now requires Crown, Sage's Mask, Windlace and 600 gold recipe
 * No longer provides a 20 Attack Speed Aura
 * Now provides +6 All Attributes, +1.5 Mana Regen and +20 Movement Speed Bonus
 * Attack speed bonus increased from +35 to +45
 * Active movement speed increased from 12% to 13%


 * Armor aura reduced from 2.5 to 2
 * Recipe cost reduced from 225 to 200 (total price remains 375)


 * Now requires Buckler instead of Chainmail (total cost remains same)
 * Now Provides +3 Armor Aura
 * Self armor reduced from +6 to +4
 * No longer provides +4 All stats


 * Now provides +3 Armor Aura
 * No longer provides +5 All stats
 * Self armor reduced from +6 to +4


 * No longer provides +3 All Stats
 * Cooldown reduced from 46 to 40


 * Now has a 500 gold recipe instead of using Robe of the Magi
 * No longer grants +8 intelligence
 * Armor bonus increased from 6 to 7
 * Now has a passive component that returns 20 + 20% of the attack damage
 * Active return damage reduced from 100% to 80%


 * Now requires Blitz Knuckles instead of Quarterstaff
 * Damage reduced from 52 to 42
 * Attack speed increased from +10 to +35


 * Bonus damage increased from 10 to 15


 * Mana regen reduced from 5.5 to 4
 * Intelligence reduced from 25 to 20
 * Recipe cost reduced from 775 to 475 (total cost reduced from 3875 to 3475)


 * Cost reduced from 1400 to 1000


 * Now combines from Shadow Amulet, Cloak and Gloves of Haste


 * Now combines from Shadow Amulet, Blitz Knuckles and Broadsword
 * Attack Speed increased from 30 to 35
 * Damage reduced from 27 to 25


 * Slow is now only applied by real heroes


 * Now requires Echo Sabre instead of Ultimate Orb
 * Now provides +40 Damage, +35 Attack Speed, +12 Strength, +10 Intelligence and +1.5 Mana Regen (keeps the other benefits from components)


 * Strength/Intelligence/Agility reduced from 6/3/3 to 5/2/2
 * No longer grants +4% Magic Resistance
 * Now grants +3 Damage and +0.75 HP Regen


 * Strength/Intelligence/Agility reduced from 6/3/3 to 5/2/2
 * Now grants +1.5 Armor and +5 Attack Speed


 * Strength/Intelligence/Agility reduced from 6/3/3 to 5/2/2
 * Now grants +0.6 Mana Regen and +3% Spell Amp


 * Health regen reduced from 1.75 to 1.5
 * Cost reduced from 225 to 175


 * Mana regen reduced from 1 to 0.6
 * Cost reduced from 225 to 175


 * Cost increased from 150 to 175


 * Recipe cost increased from 200 to 250 (total price remains 425)


 * Recipe cost increased from 200 to 250 (total price remains 425)


 * Recipe cost increased from 310 to 345 (total price remains 840)


 * Recipe cost increased from 1200 to 1250 (total cost remains 3425)


 * Unbroken speed reduced from 75 to 70 (total cost was reduced from 975 to 925)
 * Broken speed reduced from 50 to 45 (total cost was reduced from 975 to 925)


 * No longer provides +18% Mana Loss Reduction
 * Now provides +30% Mana Regen Amplification
 * Now provides 30% Spell Lifesteal Amplification


 * No longer provides +18% Mana Loss Reduction
 * Now provides +30% Mana Regen Amplification
 * Now provides 30% Spell Lifesteal Amplification
 * Spell Amp increased from 14% to 16%


 * No longer provides Spell Lifesteal Amplification (same for its upgrades)


 * No longer provides +12% Mana Loss Reduction
 * Now provides +24% Mana Regen Amplification


 * Now provides +10% Magic Resistance


 * No longer provides +12% Mana Loss Reduction
 * Now provides +10% Magic Resistance
 * Cooldown reduced from 250 to 85
 * Now provides 30% Spell Lifesteal Amplification


 * Now requires Soul Booster, Voodoo Mask and 900 recipe cost (Total cost reduced from 5900 to 5000)
 * No longer provides bonus intelligence
 * Now provides +10% Magic Resistance


 * Attributes reduced from +9 to +4
 * Recipe cost reduced from 1150 to 650
 * Cooldown increased from 20 to 25
 * Spell amplification reduced from 20% to 18%


 * Can now target allied units with the magic stick active. Cast Range 500


 * Now requires 2x Gauntlet, Ring of Protection, and a 350 gold recipe (same total cost)
 * Now provides +6 Strength and +2 Armor
 * No longer provides +2.25 HP Regen


 * Attack speed bonus increased from 55 to 60


 * Attack speed aura bonus increased from +25 to +30
 * No longer provides +5 All Stats


 * Attack speed increased from 85 to 90


 * Now requires Claymore instead of Mithril Hammer
 * Damage reduced from 60 to 55
 * Mana regen reduced from 3.75 to 3.25


 * Damage reduced from 16 to 15


 * Damage reduced from 34 to 32
 * Recipe cost reduced from 700 to 500


 * Cost reduced from 550 to 450


 * Recipe cost increased from 200 to 300 (total cost remains the same)


 * Now has a 500 gold recipe


 * Cooldown reduced from 28 to 24
 * Stun duration reduced from 2 to 1.75
 * Recipe now Perseverance, Crown and 200 gold recipe
 * Now provides +8 All Stats, +6.5 Health Regen and +2.5 Mana Regen


 * No longer has a heal reduction aura
 * Soul Release regen increased from 30 to 40
 * Soul Release dps increased from 25 to 35
 * Enemy HP regen reduction increased from -35% to -45%


 * Freezing Aura now also applies a 25% heal reduction in the area
 * Recipe cost increased from 650 to 750


 * Recipe now Belt of Strength, Band of Elvenskin, Robe of the Magi and 1300 recipe
 * Now provides +6/8/10/12/14 All Attributes


 * No longer provides +10 Health Regen nor heal/regen amplification
 * Now passively provides 1% health regeneration
 * While out of combat, provides +50% health regen amplification
 * Strength reduced from +45 to +40
 * Recipe cost increased from 400 to 650


 * Heal reduction increased from 35% to 40%
 * Slow from 20/45 to 25/50


 * Cost reduced from 150 to 130
 * Melee bonus damage reduced from 18 to 15
 * Range bonus damage increased from 5 to 6


 * Recipe cost reduced from 1200 to 900


 * Cast range reduced from 600 to 550


 * Evasion reduced from 25% to 20%


 * Agility increased from 12 to 14


 * XP multiplier increased from 185% to 210%


 * Cooldown reduced from 195 to 180


 * Cost reduced from 2150 to 2050


 * Mana regen reduced from 0.9 to 0.8


 * Projectile speed increased from 750 to 1000


 * Recipe cost reduced from 1800 to 1600


 * Recipe cost reduced from 600 to 550


 * Reduces the cooldown from 40 to 30


 * Cost reduced from 80 to 50


 * Replenish cooldown reduced from 90 to 85


 * Cost reduced from 150 to 75


 * Moved from Miscellaneous shop category to Equipment with the other attack speed items


 * Pickup range for mangoes is changed from the default 150 to 300
 * Now has a minimap icon
 * No longer drops if another consumable item has dropped in the same tier


 * Active damage reduced from 50% to 40%


 * No longer drops if another consumable item has dropped in the same tier


 * Attack range increased from +35 to +50


 * Movement speed reduced from 25 to 20


 * Armor reduced from +3 to +2


 * Night vision increased from 250 to 300


 * Damage reduction reduced from -35 to -30


 * Cooldown increased from 20 to 25


 * Cast range reduced from 650 to 600
 * +6 All Stats to +5


 * No longer drops if another consumable item has dropped in the same tier
 * Damage increased from 35 to 40


 * No longer drops if another consumable item has dropped in the same tier
 * Now has a 60 second cooldown
 * Health regen increased from +20 to +25


 * Cooldown increased from 10 to 12


 * Fixed it granting a permanent +400 range for Tempest Double
 * Cooldown reduced from 6 to 5


 * Armor reduction from -5 to -4
 * Slow from 20/10% to 25/15%


 * Cooldown reduced from 20 to 15


 * Base damage increased from +16% to +20%
 * Status Resistance reduced from +16% to +12%


 * Damage increased from 17 to 20
 * Lifesteal reduced from 17% to 16%
 * Greater Healing amplifications reduced from 17% to 14%


 * Cooldown reduced from 12 to 10


 * Now has a minimum 200 range blink
 * Max range reduced from 450 to 400


 * Illusion incoming damage increased from 150% to 200%


 * Impact radius increased from 350 to 400
 * Impact base damage increased from 225 to 275


 * Heal increased from 300 to 400


 * No longer steals gold on kills
 * Can be activated to dig for bounty runes with 100% success rate. Cooldown 40