User:Bu3ny/units

// Dota Units File "DOTAUnits" {	"Version"	"1" //=================================================================================	// HERO: Base // Note: This is loaded and overriden/added to by values in the specific heroes chunks. //=================================================================================	"npc_dota_units_base"

// Units: Base {		// General //		"BaseClass"					"npc_dota_base"	// Class of entity of link to. "Model"						"models/development/invisiblebox.vmdl"	// Model. "SoundSet"					"0"					// Name of sound set. "Level"						"1" "IsAncient"					"0" "IsNeutralUnitType"			"0" "SelectionGroup"			""					// Units with the same selection group will cycle together when tabbing through owned units "SelectOnSpawn"				"0" "CanBeDominated"			"1" "IgnoreAddSummonedToSelection" "0" "AutoAttacksByDefault"		"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"1"			// Damage range min. "AttackDamageMax"			"1"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.7"		// Speed of attack. "AttackAnimationPoint"		"0.75"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"600"		// Range within a target can be attacked. "AttackRangeBuffer"			"250"		// Extra attack range within which the target can move without canceling the attack "ProjectileModel"			"" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"0"			// Experience earn. "BountyGoldMin"				"0"			// Gold earned min. "BountyGoldMax"				"0"			// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_HERO" "RingRadius"				"50" "HealthBarOffset"			"-1"		// -1 means use the models

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed"				"300"		// Speed "MovementTurnRate"			"0.5"		// Turning rate. "HasAggressiveStance"		"0"			// Plays alternate idle/run animation when near enemies "FollowRange"				"100"		// Distance to keep when following

// Status //		"StatusHealth"				"150"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. "StatusStartingMana"		"-1"		// -1 means default to full mana

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS" "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"575"		// Range of vision during day light. "VisionNighttimeRange"		"575"		// Range of vision at night time. // Bots //		"AttackDesire"				"1.0"		// How much bots want to attack them vs other non-hero things

//Inventory "HasInventory"				"0" "WakesNeutrals"				"1"

"IdleSoundLoop"				"" }	//================================================================================= // THINKER //=================================================================================	"npc_dota_thinker" {		// General //		"BaseClass"					"npc_dota_thinker"	// Class of entity of link to. "Model"						"models/development/invisiblebox.vmdl"	// Model. "SoundSet"					"0"					// Name of sound set. "MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName"			"DOTA_HULL_SIZE_HERO" "VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time. }

//================================================================================= // Companion //=================================================================================	"npc_dota_companion" {		// General //		"BaseClass"					"npc_dota_companion"	// Class of entity of link to. "Model"						"models/development/invisiblebox.vmdl"	// Model. "SoundSet"					"0"					// Name of sound set. "MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL" "VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time. "ModelScale"				"1" "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"1.0"		// Turning rate. }

//================================================================================= // Generic loadout unit, used for items that cannot be equipped //=================================================================================	"npc_dota_loadout_generic" {		// General //		"BaseClass"					"npc_dota_base"	// Class of entity of link to. "Model"						"models/development/invisiblebox.vmdl"	// Model. "SoundSet"					"0"					// Name of sound set. "MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL" "VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time. "ModelScale"				"1" "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"1.0"		// Turning rate. "OverrideWearableClass"		"dota_item_wearable" }

//================================================================================= // Creeps: Bad Ranged //=================================================================================	"npc_dota_creep_badguys_ranged" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_bad_ranged/lane_dire_ranged.vmdl"	// Model. "SoundSet"					"Creep_Bad_Range"					// Name of sound set. "ModelScale" 					"0.93" "Level"						"2" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"21"		// Damage range min. "AttackDamageMax"			"26"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"69"		// Experience earn. "BountyGoldMin"				"54"		// Gold earned min. "BountyGoldMax"				"60"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"300"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"0.75"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }	//================================================================================= // Creeps: Bad Ranged Super //=================================================================================	"npc_dota_creep_badguys_ranged_upgraded" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_bad_ranged/lane_dire_ranged.vmdl"	// Model. "SoundSet"					"Creep_Bad_Range"					// Name of sound set. "ModelScale"				"1.12" "Level"						"1"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"1"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"41"		// Damage range min. "AttackDamageMax"			"46"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"22"		// Experience earn. "BountyGoldMin"				"21"		// Gold earned min. "BountyGoldMax"				"29"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"475"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"0.75"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }	//================================================================================= // Creeps: Bad Ranged Mega //=================================================================================	"npc_dota_creep_badguys_ranged_upgraded_mega" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_bad_ranged/lane_dire_ranged_mega.vmdl"	// Model. "SoundSet"					"Creep_Bad_Range"					// Name of sound set. "ModelScale"				"1.12" "Level"						"1"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"1"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"41"		// Damage range min. "AttackDamageMax"			"46"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"22"		// Experience earn. "BountyGoldMin"				"21"		// Gold earned min. "BountyGoldMax"				"29"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"200"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"475"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"0.75"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }	//================================================================================= // Creeps: Good Range //=================================================================================	"npc_dota_creep_goodguys_ranged" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_radiant_ranged/radiant_ranged.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "ModelScale" 					".88" "Level"						"2" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"21"		// Damage range min. "AttackDamageMax"			"26"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"69"		// Experience earn. "BountyGoldMin"				"54"		// Gold earned min. "BountyGoldMax"				"60"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"300"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"0.75"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }	//================================================================================= // Creeps: Good Range Super //=================================================================================	"npc_dota_creep_goodguys_ranged_upgraded" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_radiant_ranged/radiant_ranged.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "ModelScale"				"1.12" "Level"						"1"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"1"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"41"		// Damage range min. "AttackDamageMax"			"46"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"22"		// Experience earn. "BountyGoldMin"				"21"		// Gold earned min. "BountyGoldMax"				"29"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"475"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"0.75"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }	//================================================================================= // Creeps: Good Range Mega //=================================================================================	"npc_dota_creep_goodguys_ranged_upgraded_mega" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_radiant_ranged/radiant_ranged_mega.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "ModelScale"				"1.12" "Level"						"1"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"1"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"41"		// Damage range min. "AttackDamageMax"			"46"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"22"		// Experience earn. "BountyGoldMin"				"21"		// Gold earned min. "BountyGoldMax"				"29"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"200"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"475"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"0.75"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }	//================================================================================= // Creeps: Bad Melee //=================================================================================	"npc_dota_creep_badguys_melee" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_bad_melee/creep_bad_melee.vmdl"	// Model. "SoundSet"					"Creep_Bad_Melee"					// Name of sound set. "ModelScale" 					".93" "Level"						"3" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"2"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"19"		// Damage range min. "AttackDamageMax"			"23"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"57"		// Experience earn. "BountyGoldMin"				"37"		// Gold earned min. "BountyGoldMax"				"43"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"550"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }	//================================================================================= // Creeps: Bad Melee UPGRADED //=================================================================================	"npc_dota_creep_badguys_melee_upgraded" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_bad_melee/creep_bad_melee.vmdl"	// Model. "SoundSet"					"Creep_Bad_Melee_Mega"					// Name of sound set. "ModelScale"				"1.12" "Level"						"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"3"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"36"		// Damage range min. "AttackDamageMax"			"44"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"25"		// Experience earn. "BountyGoldMin"				"19"		// Gold earned min. "BountyGoldMax"				"27"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"700"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }	//================================================================================= // Creeps: Bad Melee Mega //=================================================================================	"npc_dota_creep_badguys_melee_upgraded_mega" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_bad_melee/creep_bad_melee_mega.vmdl"	// Model. "SoundSet"					"Creep_Bad_Melee_Mega"					// Name of sound set. "ModelScale"				"1.12" "Level"						"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"3"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"36"		// Damage range min. "AttackDamageMax"			"44"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"25"		// Experience earn. "BountyGoldMin"				"19"		// Gold earned min. "BountyGoldMax"				"27"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"700"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }	//================================================================================= // Creeps: Good Melee //=================================================================================	"npc_dota_creep_goodguys_melee" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_radiant_melee/radiant_melee.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "ModelScale" 					"0.93" "Level"						"3" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"2"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"19"		// Damage range min. "AttackDamageMax"			"23"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"57"		// Experience earn. "BountyGoldMin"				"37"		// Gold earned min. "BountyGoldMax"				"43"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"550"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }	//================================================================================= // Creeps: Good Melee Super //=================================================================================	"npc_dota_creep_goodguys_melee_upgraded" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_radiant_melee/radiant_melee.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee_Mega"					// Name of sound set. "ModelScale"				"1.12" "Level"						"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"3"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"36"		// Damage range min. "AttackDamageMax"			"44"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"25"		// Experience earn. "BountyGoldMin"				"19"		// Gold earned min. "BountyGoldMax"				"27"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"700"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory } //================================================================================= // Creeps: Good Melee Mega //=================================================================================	"npc_dota_creep_goodguys_melee_upgraded_mega" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_radiant_melee/radiant_melee_mega.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee_Mega"					// Name of sound set. "ModelScale"				"1.12" "Level"						"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"3"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"36"		// Damage range min. "AttackDamageMax"			"44"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"25"		// Experience earn. "BountyGoldMin"				"19"		// Gold earned min. "BountyGoldMax"				"27"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"700"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }

//================================================================================= // Creeps: Good Tower 1 TOP //=================================================================================	"npc_dota_goodguys_tower1_top" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/tower_good.vmdl"// Model. "SoundSet"					"Tower.Water"					// Name of sound set. "MinimapIcon"				"minimap_tower90" "MinimapIconSize"			"320" "Level"						"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"17"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"100"		// Damage range min. "AttackDamageMax"			"120"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"130" "HealthBarOffset"			"260"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Tower 1 MID //=================================================================================	"npc_dota_goodguys_tower1_mid" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/tower_good.vmdl"// Model. "SoundSet"					"Tower.Water"					// Name of sound set. "MinimapIcon"				"minimap_tower45" "MinimapIconSize"			"320" "Level"						"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"17"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"100"		// Damage range min. "AttackDamageMax"			"120"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"130" "HealthBarOffset"			"260"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Tower 1 BOT //=================================================================================	"npc_dota_goodguys_tower1_bot" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/tower_good.vmdl"// Model. "SoundSet"					"Tower.Water"					// Name of sound set. "MinimapIcon"				"minimap_tower90" "MinimapIconSize"			"320" "Level"						"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"17"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"100"		// Damage range min. "AttackDamageMax"			"120"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"130" "HealthBarOffset"			"260"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Tower 2 TOP //=================================================================================	"npc_dota_goodguys_tower2_top" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/tower_good.vmdl"// Model. "SoundSet"					"Tower.Water"					// Name of sound set. "MinimapIcon"				"minimap_tower90" "MinimapIconSize"			"320" "Level"						"2" // Abilities //		"Ability1"					"backdoor_protection"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"19"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"130" "HealthBarOffset"			"260"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Tower 2 MID //=================================================================================	"npc_dota_goodguys_tower2_mid" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/tower_good.vmdl"// Model. "SoundSet"					"Tower.Water"					// Name of sound set. "MinimapIcon"				"minimap_tower45" "MinimapIconSize"			"320" "Level"						"2" // Abilities //		"Ability1"					"backdoor_protection"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"19"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"130" "HealthBarOffset"			"260"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Tower 2 BOT //=================================================================================	"npc_dota_goodguys_tower2_bot" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/tower_good.vmdl"// Model. "SoundSet"					"Tower.Water"					// Name of sound set. "MinimapIcon"				"minimap_tower90" "MinimapIconSize"			"320" "Level"						"2" // Abilities //		"Ability1"					"backdoor_protection"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"19"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"130" "HealthBarOffset"			"260"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Tower 3 TOP //=================================================================================	"npc_dota_goodguys_tower3_top" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/tower_good.vmdl"// Model. "SoundSet"					"Tower.Water"					// Name of sound set. "MinimapIcon"				"minimap_tower90" "MinimapIconSize"			"320" "Level"						"3" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"19"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"130" "HealthBarOffset"			"260"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }	//================================================================================= // Creeps: Good Tower 3 MID //=================================================================================	"npc_dota_goodguys_tower3_mid" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/tower_good.vmdl"// Model. "SoundSet"					"Tower.Water"					// Name of sound set. "MinimapIcon"				"minimap_tower45" "MinimapIconSize"			"320" "Level"						"3" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"19"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"130" "HealthBarOffset"			"260"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Tower 3 BOT //=================================================================================	"npc_dota_goodguys_tower3_bot" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/tower_good.vmdl"// Model. "SoundSet"					"Tower.Water"					// Name of sound set. "MinimapIcon"				"minimap_tower90" "MinimapIconSize"			"320" "Level"						"3" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"19"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"130" "HealthBarOffset"			"260"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Tower 4 //=================================================================================	"npc_dota_goodguys_tower4" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/tower_good"// Model. "SoundSet"					"Tower.Water"					// Name of sound set. "MinimapIcon"				"minimap_tower45" "MinimapIconSize"			"320" "Level"						"4" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"29"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"130" "HealthBarOffset"			"260"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Tower 1 TOP //=================================================================================	"npc_dota_badguys_tower1_top" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/dire_tower002.vmdl"// Model. "SoundSet"					"Tower.Fire"					// Name of sound set. "MinimapIcon"				"minimap_tower90" "MinimapIconSize"			"320" "Level"						"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"17"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"100"		// Damage range min. "AttackDamageMax"			"120"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"120" "HealthBarOffset"			"280"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Tower 1 MID //=================================================================================	"npc_dota_badguys_tower1_mid" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/dire_tower002.vmdl"// Model. "SoundSet"					"Tower.Fire"					// Name of sound set. "MinimapIcon"				"minimap_tower45" "MinimapIconSize"			"320" "Level"						"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"17"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"100"		// Damage range min. "AttackDamageMax"			"120"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"120" "HealthBarOffset"			"280"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }	//================================================================================= // Creeps: Bad Tower 1 BOT //=================================================================================	"npc_dota_badguys_tower1_bot" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/dire_tower002.vmdl"// Model. "SoundSet"					"Tower.Fire"					// Name of sound set. "MinimapIcon"				"minimap_tower90" "MinimapIconSize"			"320" "Level"						"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"17"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"100"		// Damage range min. "AttackDamageMax"			"120"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"120" "HealthBarOffset"			"280"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Tower 2 TOP //=================================================================================	"npc_dota_badguys_tower2_top" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/dire_tower002.vmdl"// Model. "SoundSet"					"Tower.Fire"					// Name of sound set. "MinimapIcon"				"minimap_tower90" "MinimapIconSize"			"320" "Level"						"2" // Abilities //		"Ability1"					"backdoor_protection"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"19"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"120" "HealthBarOffset"			"280"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Tower 2 MID //=================================================================================	"npc_dota_badguys_tower2_mid" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/dire_tower002.vmdl"// Model. "SoundSet"					"Tower.Fire"					// Name of sound set. "MinimapIcon"				"minimap_tower45" "MinimapIconSize"			"320" "Level"						"2" // Abilities //		"Ability1"					"backdoor_protection"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"19"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"120" "HealthBarOffset"			"280"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Tower 2 BOT //=================================================================================	"npc_dota_badguys_tower2_bot" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/dire_tower002.vmdl"// Model. "SoundSet"					"Tower.Fire"					// Name of sound set. "MinimapIcon"				"minimap_tower90" "MinimapIconSize"			"320" "Level"						"2" // Abilities //		"Ability1"					"backdoor_protection"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"19"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"120" "HealthBarOffset"			"280"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Tower 3 TOP //=================================================================================	"npc_dota_badguys_tower3_top" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/dire_tower002.vmdl"// Model. "SoundSet"					"Tower.Fire"					// Name of sound set. "MinimapIcon"				"minimap_tower90" "MinimapIconSize"			"320" "Level"						"3" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"19"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"120" "HealthBarOffset"			"280"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Tower 3 MID //=================================================================================	"npc_dota_badguys_tower3_mid" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/dire_tower002.vmdl"// Model. "SoundSet"					"Tower.Fire"					// Name of sound set. "MinimapIcon"				"minimap_tower45" "MinimapIconSize"			"320" "Level"						"3" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"19"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"120" "HealthBarOffset"			"280"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Tower 3 BOT //=================================================================================	"npc_dota_badguys_tower3_bot" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/dire_tower002.vmdl"// Model. "SoundSet"					"Tower.Fire"					// Name of sound set. "MinimapIcon"				"minimap_tower90" "MinimapIconSize"			"320" "Level"						"3" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"19"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"120" "HealthBarOffset"			"280"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Tower 4 //=================================================================================	"npc_dota_badguys_tower4" {		// General //		"BaseClass"					"npc_dota_tower"	// Class of entity of link to. "Model"						"models/props_structures/dire_tower002.vmdl"// Model. "SoundSet"					"Tower.Fire"					// Name of sound set. "MinimapIcon"				"minimap_tower45" "MinimapIconSize"			"320" "Level"						"4" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"29"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"142"		// Damage range min. "AttackDamageMax"			"162"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.95"		// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile. "ProjectileSpeed"			"750"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "ProjectileCollisionSize"	"50" "RingRadius"				"120" "HealthBarOffset"			"280"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"			// Turning rate.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1900"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Guys Filler //=================================================================================	"npc_dota_goodguys_fillers" {		// General //		"BaseClass"					"npc_dota_filler"	// Class of entity of link to. "Model"						"models/props_structures/radiant_statue002.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_miscbuilding" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"14"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"125"		// Gold earned min. "BountyGoldMax"				"125"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion. "RingRadius"				"100" "HealthBarOffset"			"260" "MinimapIconSize"			"200"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1000"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Guys Healers //=================================================================================	"npc_dota_goodguys_healers" {		// General //		"BaseClass"					"npc_dota_healer"	// Class of entity of link to. "Model"						"models/props_structures/radiant_statue001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_miscbuilding" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					"filler_ability"			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"24"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion. "RingRadius"				"100" "HealthBarOffset"			"260" "MinimapIconSize"			"375"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Guys Filler //=================================================================================	"npc_dota_badguys_fillers" {		// General //		"BaseClass"					"npc_dota_filler"	// Class of entity of link to. "Model"						"models/props_structures/dire_column001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_miscbuilding" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"14"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"125"		// Gold earned min. "BountyGoldMax"				"125"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion. "RingRadius"				"100" "HealthBarOffset"			"230" "MinimapIconSize"			"200"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1000"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Guys Healers //=================================================================================	"npc_dota_badguys_healers" {		// General //		"BaseClass"					"npc_dota_healer"	// Class of entity of link to. "Model"						"models/props_structures/dire_statue002.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_miscbuilding" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					"filler_ability"			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"24"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion. "RingRadius"				"100" "HealthBarOffset"			"230" "MinimapIconSize"			"375"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Guys Melee Rax TOP //=================================================================================	"npc_dota_goodguys_melee_rax_top" {		// General //		"BaseClass"					"npc_dota_building"	// Class of entity of link to. "Model"						"models/props_structures/radiant_melee_barracks001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_racks90" "HealthBarOffset"			"250" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"18"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Guys Melee Rax MID //=================================================================================	"npc_dota_goodguys_melee_rax_mid" {		// General //		"BaseClass"					"npc_dota_building"	// Class of entity of link to. "Model"						"models/props_structures/radiant_melee_barracks001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_racks45" "HealthBarOffset"			"250" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"18"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Guys Melee Rax BOT //=================================================================================	"npc_dota_goodguys_melee_rax_bot" {		// General //		"BaseClass"					"npc_dota_building"	// Class of entity of link to. "Model"						"models/props_structures/radiant_melee_barracks001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_racks90" "HealthBarOffset"			"250" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"18"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Guys Range Rax TOP //=================================================================================	"npc_dota_goodguys_range_rax_top" {		// General //		"BaseClass"					"npc_dota_building"	// Class of entity of link to. "Model"						"models/props_structures/radiant_ranged_barracks001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_racks90" "HealthBarOffset"			"250" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"12"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Guys Range Rax MID //=================================================================================	"npc_dota_goodguys_range_rax_mid" {		// General //		"BaseClass"					"npc_dota_building"	// Class of entity of link to. "Model"						"models/props_structures/radiant_ranged_barracks001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_racks45" "HealthBarOffset"			"250" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"12"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Guys Range Rax BOT //=================================================================================	"npc_dota_goodguys_range_rax_bot" {		// General //		"BaseClass"					"npc_dota_building"	// Class of entity of link to. "Model"						"models/props_structures/radiant_ranged_barracks001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_racks90" "HealthBarOffset"			"250" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"12"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Guys Melee Rax TOP //=================================================================================	"npc_dota_badguys_melee_rax_top" {		// General //		"BaseClass"					"npc_dota_building"	// Class of entity of link to. "Model"						"models/props_structures/dire_barracks_melee001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_racks90" "HealthBarOffset"			"250" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"18"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Guys Melee Rax MID //=================================================================================	"npc_dota_badguys_melee_rax_mid" {		// General //		"BaseClass"					"npc_dota_building"	// Class of entity of link to. "Model"						"models/props_structures/dire_barracks_melee001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_racks45" "HealthBarOffset"			"250" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"18"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }	//================================================================================= // Creeps: Bad Guys Melee Rax BOT //=================================================================================	"npc_dota_badguys_melee_rax_bot" {		// General //		"BaseClass"					"npc_dota_building"	// Class of entity of link to. "Model"						"models/props_structures/dire_barracks_melee001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_racks90" "HealthBarOffset"			"250" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"18"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Guys Range Rax TOP //=================================================================================	"npc_dota_badguys_range_rax_top" {		// General //		"BaseClass"					"npc_dota_building"	// Class of entity of link to. "Model"						"models/props_structures/dire_barracks_ranged001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_racks90" "HealthBarOffset"			"250" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"12"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Guys Range Rax MID //=================================================================================	"npc_dota_badguys_range_rax_mid" {		// General //		"BaseClass"					"npc_dota_building"	// Class of entity of link to. "Model"						"models/props_structures/dire_barracks_ranged001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_racks45" "HealthBarOffset"			"250" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"12"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Guys Range Rax BOT //=================================================================================	"npc_dota_badguys_range_rax_bot" {		// General //		"BaseClass"					"npc_dota_building"	// Class of entity of link to. "Model"						"models/props_structures/dire_barracks_ranged001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_racks90" "HealthBarOffset"			"250" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"12"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //		"VisionDaytimeRange"		"900"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

//================================================================================= // Creeps: Good Guys Fort //=================================================================================	"npc_dota_goodguys_fort" {		// General //		"BaseClass"					"npc_dota_fort"	// Class of entity of link to. "Model"						"models/props_structures/radiant_ancient001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_ancient" "MinimapIconSize"			"400" "HealthBarOffset"			"400" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"18"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"			// Gold earned min. "BountyGoldMax"				"0"			// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BUILDING"			// Hull type used for navigation/locomotion. "RingRadius"				"350"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"4250"		// Base health. "StatusHealthRegen"			"8"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"2600"		// Range of vision during day light. "VisionNighttimeRange"		"2600"		// Range of vision at night time. }

//================================================================================= // Creeps: Bad Guys Fort //=================================================================================	"npc_dota_badguys_fort" {		// General //		"BaseClass"					"npc_dota_fort"	// Class of entity of link to. "Model"						"models/props_structures/dire_ancient_base001.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "MinimapIcon"				"minimap_ancient" "MinimapIconSize"			"400" "HealthBarOffset"			"400" // Abilities //		"Ability1"					"backdoor_protection_in_base"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"18"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0"			// Speed of attack. "AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"			// Gold earned min. "BountyGoldMax"				"0"			// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_BUILDING"			// Hull type used for navigation/locomotion. "RingRadius"				"350"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"4250"		// Base health. "StatusHealthRegen"			"8"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"2600"		// Range of vision during day light. "VisionNighttimeRange"		"2600"		// Range of vision at night time. }	//================================================================================= // Creeps: Good Siege //=================================================================================	"npc_dota_goodguys_siege" {		// General //		"BaseClass"					"npc_dota_creep_siege"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_good_siege/creep_good_siege.vmdl"	// Model. "SoundSet"					"Creep_Good_Engine"					// Name of sound set. "MinimapIcon"					"minimap_siege" "MinimapIconSize"				"350" "ModelScale" 					".65" "Level"						"4" "CanBeDominated"				"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"80"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"35"		// Damage range min. "AttackDamageMax"			"46"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"2.7"		// Speed of attack. "AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"690"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_siege_good.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1100"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"88"		// Experience earn. "BountyGoldMin"				"66"		// Gold earned min. "BountyGoldMax"				"80"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion. "RingRadius"				"80" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"875"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. }	//================================================================================= // Creeps: Good Siege Upgraded //=================================================================================	"npc_dota_goodguys_siege_upgraded" {		// General //		"BaseClass"					"npc_dota_creep_siege"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_good_siege/creep_good_siege.vmdl"	// Model. "SoundSet"					"Creep_Good_Engine"					// Name of sound set. "MinimapIcon"					"minimap_siege" "MinimapIconSize"				"350" "ModelScale" 					".65" "Level"						"4" "CanBeDominated"				"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"80"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"51"		// Damage range min. "AttackDamageMax"			"62"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"2.7"		// Speed of attack. "AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"690"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_siege_good.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1100"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"88"		// Experience earn. "BountyGoldMin"				"66"		// Gold earned min. "BountyGoldMax"				"80"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion. "RingRadius"				"80" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"875"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. }	//================================================================================= // Creeps: Good Siege Mega //=================================================================================	"npc_dota_goodguys_siege_upgraded_mega" {		// General //		"BaseClass"					"npc_dota_creep_siege"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_good_siege/creep_good_siege.vmdl"	// Model. "SoundSet"					"Creep_Good_Engine"					// Name of sound set. "MinimapIcon"					"minimap_siege" "MinimapIconSize"				"350" "ModelScale" 					".65" "Level"						"4" "CanBeDominated"				"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"80"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"51"		// Damage range min. "AttackDamageMax"			"62"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"2.7"		// Speed of attack. "AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"690"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_siege_good.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1100"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"88"		// Experience earn. "BountyGoldMin"				"66"		// Gold earned min. "BountyGoldMax"				"80"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion. "RingRadius"				"80" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"875"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. }	//================================================================================= // Creeps: Bad Siege //=================================================================================	"npc_dota_badguys_siege" {		// General //		"BaseClass"					"npc_dota_creep_siege"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_bad_siege/creep_bad_siege.vmdl"	// Model. "SoundSet"					"Creep_Bad_Engine"					// Name of sound set. "MinimapIcon"					"minimap_siege" "MinimapIconSize"				"250" "ModelScale" 					".80" "Level"						"4" "CanBeDominated"				"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"80"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"35"		// Damage range min. "AttackDamageMax"			"46"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"2.7"		// Speed of attack. "AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"690"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_siege_bad.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1100"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"88"		// Experience earn. "BountyGoldMin"				"66"		// Gold earned min. "BountyGoldMax"				"80"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion. "RingRadius"				"80" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"875"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. }	//================================================================================= // Creeps: Bad Siege Upgraded //=================================================================================	"npc_dota_badguys_siege_upgraded" {		// General //		"BaseClass"					"npc_dota_creep_siege"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_bad_siege/creep_bad_siege.vmdl"	// Model. "SoundSet"					"Creep_Bad_Engine"					// Name of sound set. "MinimapIcon"					"minimap_siege" "MinimapIconSize"				"250" "ModelScale" 					".80" "Level"						"4" "CanBeDominated"				"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"80"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"51"		// Damage range min. "AttackDamageMax"			"62"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"2.7"		// Speed of attack. "AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"690"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_siege_bad.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1100"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"88"		// Experience earn. "BountyGoldMin"				"66"		// Gold earned min. "BountyGoldMax"				"80"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion. "RingRadius"				"80" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"875"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. }	//================================================================================= // Creeps: Bad Siege Mega //=================================================================================	"npc_dota_badguys_siege_upgraded_mega" {		// General //		"BaseClass"					"npc_dota_creep_siege"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_bad_siege/creep_bad_siege.vmdl"	// Model. "SoundSet"					"Creep_Bad_Engine"					// Name of sound set. "MinimapIcon"					"minimap_siege" "MinimapIconSize"				"250" "ModelScale" 					".80" "Level"						"4" "CanBeDominated"				"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"80"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"51"		// Damage range min. "AttackDamageMax"			"62"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"2.7"		// Speed of attack. "AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"690"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_siege_bad.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1100"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"88"		// Experience earn. "BountyGoldMin"				"66"		// Gold earned min. "BountyGoldMax"				"80"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion. "RingRadius"				"80" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"875"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. }	//================================================================================= // Creeps: DotA Fountain //=================================================================================	"dota_fountain" {		// General //		"BaseClass"					"ent_dota_fountain"	// Class of entity of link to. "Model"						"models/props_structures/dire_fountain002.vmdl"	// Model. "SoundSet"					"dota_fountain"					// Name of sound set. "MinimapIcon"				"minimap_ward_obs" "MinimapIconSize"				"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"220"		// Damage range min. "AttackDamageMax"			"240"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.15"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"1200"		// Range within a target can be acquired. "AttackRange"				"1200"		// Range within a target can be attacked. (was 690) "ProjectileModel"			"particles/base_attacks/fountain_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1400"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion. "RingRadius"				"220"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"			// Turning rate.

// Status //		"StatusHealth"				"500"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time. }	//================================================================================= // Creeps: Healing Ward //=================================================================================	"npc_dota_juggernaut_healing_ward" {		// General //		"BaseClass"					"npc_dota_base_additive"	// Class of entity of link to. "Model"						"models/heroes/juggernaut/jugg_healing_ward.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "Level"						"0" "UnitLabel"					"healing_ward" "wearable"				"8365" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc. "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"75"		// Experience earn. "BountyGoldMin"				"75"			// Gold earned min. "BountyGoldMax"				"75"			// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"420"		// Speed "MovementTurnRate"			"0.5"		// Turning rate. "FollowRange"				"250"		// Distance to keep when following

// Status //		"StatusHealth"				"1"			// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"600"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time.

// Bots //		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things }

//=================================================================================	// Healing Campfire //=================================================================================	"npc_dota_healing_campfire" {		// General //		"BaseClass"					"npc_dota_base_additive"	// Class of entity of link to. "Model"						"models/props_debris/creep_camp002a.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "Level"						"0" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc. "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"0"			// Gold earned min. "BountyGoldMax"				"0"			// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"1"			// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"600"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time.

// Bots //		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things }

//================================================================================= // Zeus Cloud //=================================================================================	"npc_dota_zeus_cloud" {		// General //		"BaseClass"					"npc_dota_zeus_cloud"	// Class of entity of link to. "Model"						"models/heroes/zeus/zeus_sigil.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "Level"						"0" "UnitLabel"					"zeus_cloud" "wearable"				"8640" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc. "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"100"			// Gold earned min. "BountyGoldMax"				"100"			// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed"				"0"		// Speed.

// Status //		"StatusHealth"				"16"			// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"500"		// Range of vision during day light. "VisionNighttimeRange"		"500"		// Range of vision at night time.

// Bots //		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things }

//================================================================================= // Frozen Sigil //=================================================================================	"npc_dota_tusk_frozen_sigil1" {		// General //		"BaseClass"					"npc_dota_tusk_frozen_sigil"	// Class of entity of link to. "Model"						"models/heroes/tuskarr/tuskarr_sigil.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "Level"						"0" "UnitLabel"					"frozen_sigil" "wearable"				"8640" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc. "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"90"			// Gold earned min. "BountyGoldMax"				"90"			// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air "MovementSpeed"				"310"		// Speed "MovementTurnRate"			"0.5"		// Turning rate. "FollowRange"				"250"		// Distance to keep when following

// Status //		"StatusHealth"				"12"			// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"400"		// Range of vision during day light. "VisionNighttimeRange"		"400"		// Range of vision at night time.

// Bots //		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things }		"npc_dota_tusk_frozen_sigil2" {		// General //		"BaseClass"					"npc_dota_tusk_frozen_sigil"	// Class of entity of link to. "Model"						"models/heroes/tuskarr/tuskarr_sigil.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "Level"						"0" "UnitLabel"					"frozen_sigil" "wearable"				"8640" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc. "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"100"			// Gold earned min. "BountyGoldMax"				"100"			// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air "MovementSpeed"				"310"		// Speed "MovementTurnRate"			"0.5"		// Turning rate. "FollowRange"				"250"		// Distance to keep when following

// Status //		"StatusHealth"				"12"			// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"400"		// Range of vision during day light. "VisionNighttimeRange"		"400"		// Range of vision at night time.

// Bots //		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things }		"npc_dota_tusk_frozen_sigil3" {		// General //		"BaseClass"					"npc_dota_tusk_frozen_sigil"	// Class of entity of link to. "Model"						"models/heroes/tuskarr/tuskarr_sigil.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "Level"						"0" "UnitLabel"					"frozen_sigil" "wearable"				"8640" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc. "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"110"			// Gold earned min. "BountyGoldMax"				"110"			// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air "MovementSpeed"				"310"		// Speed "MovementTurnRate"			"0.5"		// Turning rate. "FollowRange"				"250"		// Distance to keep when following

// Status //		"StatusHealth"				"16"			// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"400"		// Range of vision during day light. "VisionNighttimeRange"		"400"		// Range of vision at night time.

// Bots //		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things }		"npc_dota_tusk_frozen_sigil4" {		// General //		"BaseClass"					"npc_dota_tusk_frozen_sigil"	// Class of entity of link to. "Model"						"models/heroes/tuskarr/tuskarr_sigil.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "Level"						"0" "UnitLabel"					"frozen_sigil" "wearable"				"8640" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc. "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyGoldMin"				"120"			// Gold earned min. "BountyGoldMax"				"120"			// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air "MovementSpeed"				"310"		// Speed "MovementTurnRate"			"0.5"		// Turning rate. "FollowRange"				"250"		// Distance to keep when following

// Status //		"StatusHealth"				"16"			// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"400"		// Range of vision during day light. "VisionNighttimeRange"		"400"		// Range of vision at night time.

// Bots //		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things }

"npc_dota_elder_titan_ancestral_spirit" {												// General //		"Model"						"models/heroes/elder_titan/ancestral_spirit.vmdl"	// Model. "BaseClass"					"npc_dota_elder_titan_ancestral_spirit" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0" "ConsideredHero"			"1" "IsAncient"					"1"

// Abilities //		"Ability1"					"elder_titan_echo_stomp_spirit"			// Ability 1 "Ability2"					"elder_titan_return_spirit"			// Ability 2 "Ability3"					"elder_titan_natural_order_spirit"			// Ability 3

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"315"			// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"ImmuneToOmnislash"			"1" }

//================================================================================= // Neutral: Kobold //=================================================================================	"npc_dota_neutral_kobold" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_kobold/kobold_c/n_creep_kobold_c.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"1" "ModelScale" 					".9" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"10"		// Damage range min. "AttackDamageMax"			"11"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.38"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"40" "HealthBarOffset"			"130"

// Bounty //		"BountyXP"					"20"		// Experience earn. "BountyGoldMin"				"6"			// Gold earned min. "BountyGoldMax"				"8"			// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"240"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. // Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Kobold Guard //=================================================================================	"npc_dota_neutral_kobold_tunneler" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_kobold/kobold_b/n_creep_kobold_b.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"1" "ModelScale" 					".9" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"14"		// Damage range min. "AttackDamageMax"			"15"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.38"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"40" "HealthBarOffset"			"150"

// Bounty //		"BountyXP"					"20"		// Experience earn. "BountyGoldMin"				"14"		// Gold earned min. "BountyGoldMax"				"18"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"325"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Kobold Taskmaster //=================================================================================	"npc_dota_neutral_kobold_taskmaster" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_kobold/kobold_a/n_creep_kobold_a.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"2" "ModelScale" 					"1" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"kobold_taskmaster_speed_aura"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"14"		// Damage range min. "AttackDamageMax"			"15"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.38"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"110"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"50" "HealthBarOffset"			"180"

// Bounty //		"BountyXP"					"33"		// Experience earn. "BountyGoldMin"				"20"		// Gold earned min. "BountyGoldMax"				"25"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"330"		// Speed.

// Status //		"StatusHealth"				"400"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Centaur //=================================================================================	"npc_dota_neutral_centaur_outrunner" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_centaur_med/n_creep_centaur_med.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"2" "ModelScale" 					".80" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"mudgolem_cloak_aura"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"18"		// Damage range min. "AttackDamageMax"			"21"		// Damage range max. "AttackRate"				"1.3"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"60" "HealthBarOffset"			"170"

// Bounty //		"BountyXP"					"33"		// Experience earn. "BountyGoldMin"				"16"		// Gold earned min. "BountyGoldMax"				"19"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"320"		// Speed.

// Status //		"StatusHealth"				"350"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Centaur Chief //=================================================================================	"npc_dota_neutral_centaur_khan" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_centaur_lrg/n_creep_centaur_lrg.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"5" "ModelScale" 					"1" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"centaur_khan_war_stomp"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"4"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"49"		// Damage range min. "AttackDamageMax"			"55"		// Damage range max. "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"80" "HealthBarOffset"			"220"

// Bounty //		"BountyXP"					"95"		// Experience earn. "BountyGoldMin"				"53"		// Gold earned min. "BountyGoldMax"				"62"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"320"		// Speed.

// Status //		"StatusHealth"				"1100"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"200"		// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Fel Beast //=================================================================================	"npc_dota_neutral_fel_beast" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_ghost_b/n_creep_ghost_b.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"2" "ModelScale" 					".90" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"14"		// Damage range min. "AttackDamageMax"			"15"		// Damage range max. "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.4"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"35" "HealthBarOffset"			"175"

// Bounty //		"BountyXP"					"33"		// Experience earn. "BountyGoldMin"				"17"		// Gold earned min. "BountyGoldMax"				"20"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed.

// Status //		"StatusHealth"				"400"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Furbolg //=================================================================================	"npc_dota_neutral_polar_furbolg_champion" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_beast/n_creep_beast.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"4" "ModelScale" 					".80" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"mudgolem_cloak_aura"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"3"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"39"		// Damage range min. "AttackDamageMax"			"44"		// Damage range max. "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"50" "HealthBarOffset"			"180"

// Bounty //		"BountyXP"					"70"		// Experience earn. "BountyGoldMin"				"36"		// Gold earned min. "BountyGoldMax"				"44"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"320"		// Speed.

// Status //		"StatusHealth"				"700"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Furbolg Disrupter //=================================================================================	"npc_dota_neutral_polar_furbolg_ursa_warrior" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_furbolg/n_creep_furbolg_disrupter.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"5" "ModelScale" 					".95" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"polar_furbolg_ursa_warrior_thunder_clap"			// Ability 1 "Ability2"					"centaur_khan_endurance_aura"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"4"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"49"		// Damage range min. "AttackDamageMax"			"55"		// Damage range max. "AttackRate"				"1.55"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"215"

// Bounty //		"BountyXP"					"95"		// Experience earn. "BountyGoldMin"				"61"		// Gold earned min. "BountyGoldMax"				"70"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"320"		// Speed.

// Status //		"StatusHealth"				"950"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"300"		// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Mud Golem //=================================================================================	"npc_dota_neutral_mud_golem" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_golem_b/n_creep_golem_b.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"4" "ModelScale" 					"1.1" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"mud_golem_hurl_boulder"			// Ability 1 "Ability2"					"mud_golem_rock_destroy"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"			"50"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"29"		// Damage range min. "AttackDamageMax"			"33"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"60" "HealthBarOffset"			"190"

// Bounty //		"BountyXP"					"34"		// Experience earn. "BountyGoldMin"				"24"		// Gold earned min. "BountyGoldMax"				"27"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"310"		// Speed.

// Status //		"StatusHealth"				"800"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Mud Golem Split //=================================================================================	"npc_dota_neutral_mud_golem_split" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_golem_b/n_creep_golem_b.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"4" "ModelScale" 					"0.7" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"mud_golem_hurl_boulder"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"			"50"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"9"		// Damage range min. "AttackDamageMax"			"10"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"60" "HealthBarOffset"			"190"

// Bounty //		"BountyXP"					"18"		// Experience earn. "BountyGoldMin"				"8"		// Gold earned min. "BountyGoldMax"				"13"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"310"		// Speed.

// Status //		"StatusHealth"				"240"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Mud Golem Split - Doom //=================================================================================	"npc_dota_neutral_mud_golem_split_doom" {												// General //		"Model"						"models/heroes/doom/doom.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"Hero_DoomBringer"													// Name of sound set. "IdleSoundLoop"				"Hero_DoomBringer.IdleLoop" "Level"						"4" "ModelScale" 					"0.7" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"mud_golem_hurl_boulder"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"			"50"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"9"		// Damage range min. "AttackDamageMax"			"10"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"60" "HealthBarOffset"			"190"

// Bounty //		"BountyXP"					"18"		// Experience earn. "BountyGoldMin"				"8"		// Gold earned min. "BountyGoldMax"				"13"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"310"		// Speed.

// Status //		"StatusHealth"				"240"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Ogre Mauler //=================================================================================	"npc_dota_neutral_ogre_mauler" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_ogre_med/n_creep_ogre_med.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"2" "ModelScale" 					".90" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"24"		// Damage range min. "AttackDamageMax"			"27"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"60" "HealthBarOffset"			"190"

// Bounty //		"BountyXP"					"33"		// Experience earn. "BountyGoldMin"				"18"		// Gold earned min. "BountyGoldMax"				"38"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"850"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Ogre Magi //=================================================================================	"npc_dota_neutral_ogre_magi" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"3" "ModelScale" 					".90" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"ogre_magi_frost_armor"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"24"		// Damage range min. "AttackDamageMax"			"27"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"60" "HealthBarOffset"			"210"

// Bounty //		"BountyXP"					"50"		// Experience earn. "BountyGoldMin"				"28"		// Gold earned min. "BountyGoldMax"				"36"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Worg //=================================================================================	"npc_dota_neutral_giant_wolf" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_worg_small/n_creep_worg_small.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"3" "ModelScale" 					".90" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"29"		// Damage range min. "AttackDamageMax"			"33"		// Damage range max. "AttackRate"				"1.45"		// Speed of attack. "AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"90"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"45" "HealthBarOffset"			"130"

// Bounty //		"BountyXP"					"50"		// Experience earn. "BountyGoldMin"				"18"		// Gold earned min. "BountyGoldMax"				"21"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed.

// Status //		"StatusHealth"				"500"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Alpha Worg //=================================================================================	"npc_dota_neutral_alpha_wolf" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_worg_large/n_creep_worg_large.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"4" "ModelScale" 					".90" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"alpha_wolf_critical_strike"			// Ability 1 "Ability2"					"alpha_wolf_command_aura"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"3"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"30"		// Damage range min. "AttackDamageMax"			"33"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"90"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160"

// Bounty //		"BountyXP"					"70"		// Experience earn. "BountyGoldMin"				"30"		// Gold earned min. "BountyGoldMax"				"36"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Vulture //=================================================================================	"npc_dota_neutral_wildkin" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_vulture_b/n_creep_vulture_b.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"1" "ModelScale" 					".80" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"2"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"20"		// Damage range min. "AttackDamageMax"			"25"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"50" "HealthBarOffset"			"170"

// Bounty //		"BountyXP"					"20"		// Experience earn. "BountyGoldMin"				"12"		// Gold earned min. "BountyGoldMax"				"16"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"300"		// Speed.

// Status //		"StatusHealth"				"350"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Enraged Vulture //=================================================================================	"npc_dota_neutral_enraged_wildkin" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_vulture_a/n_creep_vulture_a.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"5" "ModelScale" 					"1.1" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"enraged_wildkin_tornado"			// Ability 1 "Ability2"					"enraged_wildkin_toughness_aura"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"4"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"50"		// Damage range min. "AttackDamageMax"			"56"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"50" "HealthBarOffset"			"220"

// Bounty //		"BountyXP"					"95"		// Experience earn. "BountyGoldMin"				"54"		// Gold earned min. "BountyGoldMax"				"70"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"320"		// Speed.

// Status //		"StatusHealth"				"950"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Satyr Soulstealer //=================================================================================	"npc_dota_neutral_satyr_soulstealer" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_satyr_c/n_creep_satyr_c.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"4" "ModelScale" 					".8" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"satyr_soulstealer_mana_burn"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"24"		// Damage range min. "AttackDamageMax"			"27"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"50" "HealthBarOffset"			"190"

// Bounty //		"BountyXP"					"50"		// Experience earn. "BountyGoldMin"				"22"		// Gold earned min. "BountyGoldMax"				"26"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"600"		// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Satyr Hellcaller //=================================================================================	"npc_dota_neutral_satyr_hellcaller" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_satyr_a/n_creep_satyr_a.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"6" "ModelScale" 					".95" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"satyr_hellcaller_shockwave"			// Ability 1 "Ability2"					"satyr_hellcaller_unholy_aura"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"49"		// Damage range min. "AttackDamageMax"			"55"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"60" "HealthBarOffset"			"210"

// Bounty //		"BountyXP"					"95"		// Experience earn. "BountyGoldMin"				"62"		// Gold earned min. "BountyGoldMax"				"73"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"290"		// Speed.

// Status //		"StatusHealth"				"1100"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Ancient - Jungle Stalker //=================================================================================	"npc_dota_neutral_jungle_stalker" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_gargoyle/n_creep_gargoyle.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"5" "IsAncient"					"1" "ModelScale" 					".90" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"2"			// Physical protection. "MagicalResistance"				"70"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"46"		// Damage range min. "AttackDamageMax"			"64"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"50" "HealthBarOffset"			"220"

// Bounty //		"BountyXP"					"95"		// Experience earn. "BountyGoldMin"				"38"		// Gold earned min. "BountyGoldMax"				"51"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"320"		// Speed.

// Status //		"StatusHealth"				"1600"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Ancient - Elder Jungle Stalker //=================================================================================	"npc_dota_neutral_elder_jungle_stalker" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_jungle_stalker/n_creep_jungle_stalker.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"6" "IsAncient"					"1" "ModelScale" 					".95" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"4"			// Physical protection. "MagicalResistance"				"70"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"56"		// Damage range min. "AttackDamageMax"			"78"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"60" "HealthBarOffset"			"220"

// Bounty //		"BountyXP"					"124"		// Experience earn. "BountyGoldMin"				"110"		// Gold earned min. "BountyGoldMax"				"123"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"320"		// Speed.

// Status //		"StatusHealth"				"2000"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Ancient - Spawnlord //=================================================================================	"npc_dota_neutral_prowler_acolyte" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_satyr_spawn_a/n_creep_satyr_spawn_b.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"3" "IsAncient"					"1" "ModelScale" 					"1.0" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"spawnlord_aura"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"10"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"33"		// Damage range min. "AttackDamageMax"			"38"		// Damage range max. "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.83"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"200"

// Bounty //		"BountyXP"					"50"		// Experience earn. "BountyGoldMin"				"54"		// Gold earned min. "BountyGoldMax"				"60"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Ancient - Spawnlord Master //=================================================================================	"npc_dota_neutral_prowler_shaman" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_satyr_spawn_a/n_creep_satyr_spawn_a.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"5" "IsAncient"					"1" "ModelScale" 					"1.15" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"spawnlord_master_stomp"			// Ability 1 "Ability2"					"spawnlord_master_freeze"	// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"11"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"59"		// Damage range min. "AttackDamageMax"			"65"		// Damage range max. "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.83"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"80" "HealthBarOffset"			"220"

// Bounty //		"BountyXP"					"95"		// Experience earn. "BountyGoldMin"				"60"		// Gold earned min. "BountyGoldMax"				"71"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"300"		// Speed.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Ancient - Rock Golem //=================================================================================	"npc_dota_neutral_rock_golem" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_golem_a/neutral_creep_golem_a.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"5" "IsAncient"					"1" "ModelScale" 					"1" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"4"			// Physical protection. "MagicalResistance"				"70"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"29"		// Damage range min. "AttackDamageMax"			"33"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"60" "HealthBarOffset"			"220"

// Bounty //		"BountyXP"					"95"		// Experience earn. "BountyGoldMin"				"39"		// Gold earned min. "BountyGoldMax"				"45"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"800"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Ancient - Granite Golem //=================================================================================	"npc_dota_neutral_granite_golem" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_golem_a/neutral_creep_golem_a.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Melee" "Level"						"6" "IsAncient"					"1" "ModelScale" 					"1.15" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"granite_golem_hp_aura"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"8"			// Physical protection. "MagicalResistance"				"70"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"77"		// Damage range min. "AttackDamageMax"			"87"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"60" "HealthBarOffset"			"220"

// Bounty //		"BountyXP"					"124"		// Experience earn. "BountyGoldMin"				"78"		// Gold earned min. "BountyGoldMax"				"88"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"1700"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. "StatusMana"				"600"		// Base mana. "StatusManaRegen"			"1.5"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Ancient - Big Thunder Lizard //=================================================================================	"npc_dota_neutral_big_thunder_lizard" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_thunder_lizard/n_creep_thunder_lizard_big.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"6" "IsAncient"					"1" "ModelScale" 					".80" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"big_thunder_lizard_frenzy"			// Ability 1 "Ability2"					"big_thunder_lizard_wardrums_aura"			// Ability 2 "Ability3"					"big_thunder_lizard_slam"			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"2"			// Physical protection. "MagicalResistance"				"70"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"60"		// Damage range min. "AttackDamageMax"			"65"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"300"		// Range within a target can be attacked. "ProjectileModel"			"particles/neutral_fx/thunderlizard_base_attack.vpcf"	// Particle system model for projectile. "ProjectileSpeed"			"1500"		// Speed of projectile.

// Bounds //		"RingRadius"				"90" "HealthBarOffset"			"240"

// Bounty //		"BountyXP"					"124"		// Experience earn. "BountyGoldMin"				"64"		// Gold earned min. "BountyGoldMax"				"71"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"1400"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//================================================================================= // Neutral: Ancient - Small Thunder Lizard //=================================================================================	"npc_dota_neutral_small_thunder_lizard" {												// General //		"Model"						"models/creeps/neutral_creeps/n_creep_thunder_lizard/n_creep_thunder_lizard_small.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"5" "IsAncient"					"1" "ModelScale" 					".65" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"2"			// Physical protection. "MagicalResistance"				"70"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"41"		// Damage range min. "AttackDamageMax"			"48"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"300"		// Range within a target can be attacked. "ProjectileModel"			"particles/neutral_fx/thunderlizard_base_attack.vpcf"	// Particle system model for projectile. "ProjectileSpeed"			"1500"		// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"220"

// Bounty //		"BountyXP"					"95"		// Experience earn. "BountyGoldMin"				"44"		// Gold earned min. "BountyGoldMax"				"51"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"800"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	// Neutral: Gnoll Assassin //=================================================================================	"npc_dota_neutral_gnoll_assassin" {		// General //		"Model"						"models/creeps/neutral_creeps/n_creep_gnoll/n_creep_gnoll.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"2" "ModelScale" 					".90" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"gnoll_assassin_envenomed_weapon"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"30"		// Damage range min. "AttackDamageMax"			"36"		// Damage range max. "AttackRate"				"1.6"		// Speed of attack. "AttackAnimationPoint"		"0.4"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"particles/neutral_fx/gnoll_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1500"		// Speed of projectile.

// Bounds //		"RingRadius"				"40" "HealthBarOffset"			"170"

// Bounty //		"BountyXP"					"33"		// Experience earn. "BountyGoldMin"				"20"		// Gold earned min. "BountyGoldMax"				"24"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"370"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"400"		// Range of vision during day light. "VisionNighttimeRange"		"400"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	// Neutral: Ghost //=================================================================================	"npc_dota_neutral_ghost" {		// General //		"Model"						"models/creeps/neutral_creeps/n_creep_ghost_a/n_creep_ghost_a.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"3" "ModelScale" 					".90" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"ghost_frost_attack"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"45"		// Damage range min. "AttackDamageMax"			"50"		// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"400"		// Range within a target can be attacked. "ProjectileModel"			"particles/neutral_fx/ghost_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounds //		"RingRadius"				"45" "HealthBarOffset"			"190"

// Bounty //		"BountyXP"					"50"		// Experience earn. "BountyGoldMin"				"28"		// Gold earned min. "BountyGoldMax"				"34"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"320"		// Speed.

// Status //		"StatusHealth"				"500"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	// Neutral: Wraith Ghost //=================================================================================	"npc_dota_wraith_ghost" {		// General //		"Model"						"models/creeps/neutral_creeps/n_creep_ghost_a/n_creep_ghost_a.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"3" "ModelScale" 					".90" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"ghost_frost_attack"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"45"		// Damage range min. "AttackDamageMax"			"50"		// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"400"		// Range within a target can be attacked. "ProjectileModel"			"particles/neutral_fx/ghost_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounds //		"RingRadius"				"45" "HealthBarOffset"			"190"

// Bounty //		"BountyXP"					"15"		// Experience earn. "BountyGoldMin"				"16"		// Gold earned min. "BountyGoldMax"				"17"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"320"		// Speed.

// Status //		"StatusHealth"				"500"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"400"		// Range of vision during day light. "VisionNighttimeRange"		"400"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	// Neutral: Dark Troll //=================================================================================	"npc_dota_neutral_dark_troll" {		// General //		"Model"						"models/creeps/neutral_creeps/n_creep_troll_dark_a/n_creep_troll_dark_a.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"3" "ModelScale" 					".70" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"24"		// Damage range min. "AttackDamageMax"			"27"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"250"		// Range within a target can be acquired. "AttackRange"				"250"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1200"		// Speed of projectile.

// Bounds //		"RingRadius"				"60" "HealthBarOffset"			"190"

// Bounty //		"BountyXP"					"50"		// Experience earn. "BountyGoldMin"				"21"		// Gold earned min. "BountyGoldMax"				"26"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"500"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	// Neutral: Dark Troll Warlord //=================================================================================	"npc_dota_neutral_dark_troll_warlord" {		// General //		"Model"						"models/creeps/neutral_creeps/n_creep_troll_dark_b/n_creep_troll_dark_b.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"6" "ModelScale" 					".90" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"dark_troll_warlord_ensnare"			// Ability 1 "Ability2"					"dark_troll_warlord_raise_dead"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"40"		// Damage range min. "AttackDamageMax"			"45"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"250"		// Range within a target can be acquired. "AttackRange"				"250"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1200"		// Speed of projectile.

// Bounds //		"RingRadius"				"60" "HealthBarOffset"			"190"

// Bounty //		"BountyXP"					"95"		// Experience earn. "BountyGoldMin"				"43"		// Gold earned min. "BountyGoldMax"				"50"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"300"		// Speed.

// Status //		"StatusHealth"				"1100"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"550"		// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	// Neutral: Satyr Trickster //=================================================================================	"npc_dota_neutral_satyr_trickster" {		// General //		"Model"						"models/creeps/neutral_creeps/n_creep_satyr_b/n_creep_satyr_b.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"2" "ModelScale" 					".7" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"satyr_trickster_purge"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"7"			// Damage range min. "AttackDamageMax"			"10"		// Damage range max. "AttackRate"				"1.7"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"280"		// Range within a target can be acquired. "AttackRange"				"280"		// Range within a target can be attacked. "ProjectileModel"			"particles/neutral_fx/satyr_trickster_projectile.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1500"		// Speed of projectile.

// Bounds //		"RingRadius"				"50" "HealthBarOffset"			"170"

// Bounty //		"BountyXP"					"33"		// Experience earn. "BountyGoldMin"				"12"		// Gold earned min. "BountyGoldMax"				"14"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"300"		// Speed.

// Status //		"StatusHealth"				"300"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	// Neutral: Forest Troll Berserker //=================================================================================	"npc_dota_neutral_forest_troll_berserker" {		// General //		"Model"						"models/creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_berserker.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"2" "ModelScale" 					".90" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"28"		// Damage range min. "AttackDamageMax"			"37"		// Damage range max. "AttackRate"				"1.6"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1200"		// Speed of projectile.

// Bounds //		"RingRadius"				"50" "HealthBarOffset"			"160"

// Bounty //		"BountyXP"					"33"		// Experience earn. "BountyGoldMin"				"20"		// Gold earned min. "BountyGoldMax"				"23"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"270"		// Speed.

// Status //		"StatusHealth"				"500"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	// Neutral: Forest Troll High Priest //=================================================================================	"npc_dota_neutral_forest_troll_high_priest" {		// General //		"Model"						"models/creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_high_priest.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"2" "ModelScale" 					".90" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"forest_troll_high_priest_heal"			// Ability 1 "Ability2"					"forest_troll_high_priest_mana_aura"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"25"		// Damage range min. "AttackDamageMax"			"32"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"600"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounds //		"RingRadius"				"50" "HealthBarOffset"			"170"

// Bounty //		"BountyXP"					"31"		// Experience earn. "BountyGoldMin"				"19"		// Gold earned min. "BountyGoldMax"				"22"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"290"		// Speed.

// Status //		"StatusHealth"				"450"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"1.0"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	// Neutral: Harpy Scout //=================================================================================	"npc_dota_neutral_harpy_scout" {		// General //		"Model"						"models/creeps/neutral_creeps/n_creep_harpy_a/n_creep_harpy_a.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"2" "ModelScale" 					"0.85" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"28"		// Damage range min. "AttackDamageMax"			"37"		// Damage range max. "AttackRate"				"1.6"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"300"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1200"		// Speed of projectile.

// Bounds //		"RingRadius"				"50" "HealthBarOffset"			"180"

// Bounty //		"BountyXP"					"33"		// Experience earn. "BountyGoldMin"				"21"		// Gold earned min. "BountyGoldMax"				"24"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"280"		// Speed.

// Status //		"StatusHealth"				"400"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"		// Base mana. "StatusManaRegen"			"1"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	// Neutral: Harpy Storm //=================================================================================	"npc_dota_neutral_harpy_storm" {		// General //		"Model"						"models/creeps/neutral_creeps/n_creep_harpy_b/n_creep_harpy_b.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"3" "ModelScale" 					"0.925" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"harpy_storm_chain_lightning"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"2"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"30"		// Damage range min. "AttackDamageMax"			"37"		// Damage range max. "AttackRate"				"1.6"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"450"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1200"		// Speed of projectile.

// Bounds //		"RingRadius"				"50" "HealthBarOffset"			"190"

// Bounty //		"BountyXP"					"50"		// Experience earn. "BountyGoldMin"				"29"		// Gold earned min. "BountyGoldMax"				"33"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"310"		// Speed.

// Status //		"StatusHealth"				"550"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"1"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	// Neutral: Ancient - Black Drake //=================================================================================	"npc_dota_neutral_black_drake" {		// General //		"Model"						"models/creeps/neutral_creeps/n_creep_black_drake/n_creep_black_drake.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"3" "IsAncient"					"1" "ModelScale" 					".6" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"-1"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"34"		// Damage range min. "AttackDamageMax"			"45"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.94"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"300"		// Range within a target can be attacked. "ProjectileModel"			"particles/neutral_fx/black_drake_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"300"

// Bounty //		"BountyXP"					"50"		// Experience earn. "BountyGoldMin"				"26"		// Gold earned min. "BountyGoldMax"				"33"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed.

// Status //		"StatusHealth"				"950"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }	//=================================================================================	// Neutral: Ancient - Black Dragon //=================================================================================	"npc_dota_neutral_black_dragon" {		// General //		"Model"						"models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"n_creep_Ranged" "Level"						"6" "IsAncient"					"1" "ModelScale" 					"1" "IsNeutralUnitType"			"1"

// Abilities //		"Ability1"					"black_dragon_fireball"			// Ability 1 "Ability2"					"black_dragon_splash_attack"			// Ability 2 "Ability3"					"black_dragon_dragonhide_aura"			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"3"			// Physical protection. "MagicalResistance"				"70"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"48"		// Damage range min. "AttackDamageMax"			"81"		// Damage range max. "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.94"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"300"		// Range within a target can be attacked. "ProjectileModel"			"particles/neutral_fx/black_dragon_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1500"		// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"300"

// Bounty //		"BountyXP"					"124"		// Experience earn. "BountyGoldMin"				"108"		// Gold earned min. "BountyGoldMax"				"137"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"300"		// Speed.

// Status //		"StatusHealth"				"2000"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"			// Base mana. "StatusManaRegen"			"1"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }	//================================================================================= // Creeps: necronomicon Warrior Level 1 //=================================================================================	"npc_dota_necronomicon_warrior_1" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/creeps/item_creeps/i_creep_necro_warrior/necro_warrior.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "Level"						"5" "ModelScale"				"0.4" "IsSummoned"				"1" "CanBeDominated"			"0" "UnitLabel"					"necrowarrior" // Abilities //		"Ability1"					"necronomicon_warrior_mana_burn"			// Ability 1. "Ability2"					"necronomicon_warrior_last_will"			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"4"			// Physical protection. "MagicalResistance"				"40"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"70"		// Damage range min. "AttackDamageMax"			"80"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.75"		// Speed of attack. "AttackAnimationPoint"		"0.56"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounds //		"RingRadius"				"40" "HealthBarOffset"			"150"

// Bounty //		"BountyXP"					"100"		// Experience earn. "BountyGoldMin"				"100"		// Gold earned min. "BountyGoldMax"				"100"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"350"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"700"		// Base health. "StatusHealthRegen"			"5"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1300"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Necronomicon Warrior Level 2 //=================================================================================	"npc_dota_necronomicon_warrior_2" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/creeps/item_creeps/i_creep_necro_warrior/necro_warrior.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "Level"						"5" "ModelScale"				"0.5" "IsSummoned"				"1" "CanBeDominated"			"0" "UnitLabel"					"necrowarrior"

// Abilities //		"Ability1"					"necronomicon_warrior_mana_burn"			// Ability 1. "Ability2"					"necronomicon_warrior_last_will"			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"4"			// Physical protection. "MagicalResistance"				"40"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"90"		// Damage range min. "AttackDamageMax"			"110"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.75"		// Speed of attack. "AttackAnimationPoint"		"0.56"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"150"		// Experience earn. "BountyGoldMin"				"150"		// Gold earned min. "BountyGoldMax"				"150"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"160"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"350"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"800"		// Base health. "StatusHealthRegen"			"5"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Necronomicon Warrior Level 3 //=================================================================================	"npc_dota_necronomicon_warrior_3" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/creeps/item_creeps/i_creep_necro_warrior/necro_warrior.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "Level"						"5" "ModelScale"				"0.6" "IsSummoned"				"1" "CanBeDominated"			"0" "UnitLabel"					"necrowarrior" // Abilities //		"Ability1"					"necronomicon_warrior_mana_burn"			// Ability 1. "Ability2"					"necronomicon_warrior_last_will"			// Ability 2. "Ability3"					"necronomicon_warrior_sight"			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"4"		// Physical protection. "MagicalResistance"				"40"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"115"		// Damage range min. "AttackDamageMax"			"135"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.75"		// Speed of attack. "AttackAnimationPoint"		"0.56"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"200"		// Experience earn. "BountyGoldMin"				"200"		// Gold earned min. "BountyGoldMax"				"200"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"165"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"350"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"900"		// Base health. "StatusHealthRegen"			"5"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1500"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Necronomicon Archer Level 1 //=================================================================================	"npc_dota_necronomicon_archer_1" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/creeps/item_creeps/i_creep_necro_archer/necro_archer.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "Level"						"5" "ModelScale"				"0.4" "IsSummoned"				"1" "CanBeDominated"			"0" "UnitLabel"					"necroarcher" // Abilities //		"Ability1"					"necronomicon_archer_aoe"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"4"			// Physical protection. "MagicalResistance"				"40"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"55"		// Damage range min. "AttackDamageMax"			"65"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"450"		// Range within a target can be attacked. "ProjectileModel"			"particles/items2_fx/necronomicon_archer_projectile.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"100"		// Experience earn. "BountyGoldMin"				"100"		// Gold earned min. "BountyGoldMax"				"100"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"155"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"330"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"700"		// Base health. "StatusHealthRegen"			"5"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1300"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }	//================================================================================= // Creeps: Necronomicon Archer Level 2 //=================================================================================	"npc_dota_necronomicon_archer_2" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/creeps/item_creeps/i_creep_necro_archer/necro_archer.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "Level"						"5" "ModelScale"				"0.5" "IsSummoned"				"1" "CanBeDominated"			"0" "UnitLabel"					"necroarcher" // Abilities //		"Ability1"					"necronomicon_archer_aoe"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"4"			// Physical protection. "MagicalResistance"				"40"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"85"		// Damage range min. "AttackDamageMax"			"95"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"particles/items2_fx/necronomicon_archer_projectile.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"150"		// Experience earn. "BountyGoldMin"				"150"		// Gold earned min. "BountyGoldMax"				"150"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"160"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"360"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"800"		// Base health. "StatusHealthRegen"			"5"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Creeps: Necronomicon Archer Level 3 //=================================================================================	"npc_dota_necronomicon_archer_3" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/creeps/item_creeps/i_creep_necro_archer/necro_archer.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "Level"						"5" "ModelScale"				"0.6" "IsSummoned"				"1" "CanBeDominated"			"0" "UnitLabel"					"necroarcher" // Abilities //		"Ability1"					"necronomicon_archer_purge"			// Ability 1. "Ability2"					"necronomicon_archer_aoe"			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"4"		// Physical protection. "MagicalResistance"				"40"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"115"		// Damage range min. "AttackDamageMax"			"125"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"550"		// Range within a target can be attacked. "ProjectileModel"			"particles/items2_fx/necronomicon_archer_projectile.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"200"		// Experience earn. "BountyGoldMin"				"200"		// Gold earned min. "BountyGoldMax"				"200"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"165"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"390"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"900"		// Base health. "StatusHealthRegen"			"5"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1500"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }		"npc_dota_observer_wards" {		// General //		"BaseClass"					"npc_dota_ward_base"	// Class of entity of link to. "Model"						"models/props_gameplay/default_ward.vmdl"	// Model. "SoundSet"					""					// Name of sound set. "Level"						"0" "ModelScale"					"1" "MinimapIcon"				"minimap_ward_obs" "MinimapIconSize"				"300" "wearable"				"7555"

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"140"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air // Status //		"StatusHealth"				"8"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Bounty //		"BountyXP"					"100"			// Experience earn. "BountyGoldMin"				"100"		// Gold earned min. "BountyGoldMax"				"100"		// Gold earned max.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"1600"		// Range of vision during day light. "VisionNighttimeRange"		"1600"		// Range of vision at night time. }		"npc_dota_sentry_wards" {		// General //		"BaseClass"					"npc_dota_ward_base_truesight"	// Class of entity of link to. "Model"						"models/props_gameplay/default_ward.vmdl"	// Model. "SoundSet"					""					// Name of sound set. "Level"						"0" "ModelScale"					"1" "MinimapIcon"					"minimap_ward_invis" "MinimapIconSize"				"300" "skin"						"1" "wearable"				"7556"

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"140"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air // Status //		"StatusHealth"				"8"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Bounty //		"BountyXP"					"0"			// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time.

}

"npc_dota_courier" {		// General //		"BaseClass"					"npc_dota_courier"	// Class of entity of link to. "Model"						"models/props_gameplay/donkey.vmdl"	// Model. "SoundSet"					""					// Name of sound set. "Level"						"0" "IsAncient"					"1" "ModelScale"					"1" "UnitLabel"					"courier"

// Abilities //		"Ability1"					"courier_return_to_base" "Ability2"					"courier_go_to_secretshop" "Ability3"					"courier_return_stash_items" "Ability4"					"courier_take_stash_items" "Ability5"					"courier_transfer_items" "Ability6"					"courier_shield" "Ability7"					"courier_morph" "Ability8"					"courier_take_stash_and_transfer_items" "Ability9"					"courier_transfer_items_to_other_player" "Ability10"					"courier_go_to_enemy_secretshop" "Ability11"					"courier_go_to_sideshop" "Ability12"					"courier_go_to_sideshop2"

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"120"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"380"		// Speed "MovementTurnRate"			"0.5"		// Turning rate. // Bounty //		"BountyGoldMin"				"175"		// Gold earned min. "BountyGoldMax"				"175"		// Gold earned max.

// Status //		"StatusHealth"				"75"		// Base health. "StatusHealthRegen"			"0.5"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_COURIER" // Vision //		"VisionDaytimeRange"		"350"		// Range of vision during day light. "VisionNighttimeRange"		"350"		// Range of vision at night time.

// Bots //		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things

//Inventory "HasInventory"				"1" "IdleExpression"			"scenes/default_idle.vcd" "WakesNeutrals"				"0" }

"npc_dota_flying_courier"	 // deprecated {		// General //		"BaseClass"					"npc_dota_flying_courier"	// Class of entity of link to. "Model"						"models/props_gameplay/donkey_wings.vmdl"	// Model. "SoundSet"					""					// Name of sound set. "Level"						"10" "IsAncient"					"1" "ModelScale"					"1" "UnitLabel"					"courier"

// Abilities //		"Ability1"					"courier_return_to_base" "Ability2"					"courier_go_to_secretshop" "Ability3"					"courier_return_stash_items" "Ability4"					"courier_take_stash_items" "Ability5"					"courier_transfer_items" "Ability6"					"courier_shield" // Armor //		"ArmorPhysical"				"10"		// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"140"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air "MovementSpeed"				"275"		// Speed "MovementTurnRate"			"0.5"		// Turning rate. // Bounty //		"BountyXP"					"349"			// Experience earn. "BountyGoldMin"				"125"		// Gold earned min. "BountyGoldMax"				"125"		// Gold earned max.

// Status //		"StatusHealth"				"150"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_COURIER" // Vision //		"VisionDaytimeRange"		"200"		// Range of vision during day light. "VisionNighttimeRange"		"200"		// Range of vision at night time.

// Bots //		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things

//Inventory "HasInventory"				"1"

"IdleExpression"			"scenes/default_idle.vcd" "WakesNeutrals"				"0" }

"npc_dota_witch_doctor_death_ward" {		// General //		"BaseClass"					"npc_dota_witch_doctor_death_ward"	// Class of entity of link to. "Model"						"models/heroes/witchdoctor/witchdoctor_ward.vmdl"// Model. "SoundSet"					"Hero_WitchDoctor_Ward"					// Name of sound set. "Level"						"3" "wearable"					"602"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.22"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"700"		// Range within a target can be acquired. "AttackRange"				"700"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_witchdoctor/witchdoctor_ward_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1000"		// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0.5"		// Turning rate. // Bounty //		"BountyGoldMin"				"0"			// Gold earned min. "BountyGoldMax"				"0"			// Gold earned max.

// Status //		"StatusHealth"				"135"		// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

//Inventory "HasInventory"				"0" }

"npc_dota_shadow_shaman_ward_1" {		// General //		"BaseClass"					"npc_dota_shadowshaman_serpentward"	// Class of entity of link to. "Model"						"models/heroes/shadowshaman/shadowshaman_totem.vmdl"// Model. "SoundSet"					"ShadowShaman_Ward"					// Name of sound set. "Level"						"3" "ModelScale"				"1.15" "SelectionGroup"			"Shaman_Wards" "wearable"				"8371"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"40"			// Damage range min. "AttackDamageMax"			"40"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"650"		// Range within a target can be acquired. "AttackRange"				"650"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_shadowshaman/shadow_shaman_ward_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"200"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0.5"		// Turning rate. // Bounty //		"BountyXP"					"31"		// Experience earn. "BountyGoldMin"				"26"		// Gold earned min. "BountyGoldMax"				"38"		// Gold earned max.

// Status //		"StatusHealth"				"2"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

//Inventory "HasInventory"				"0" }

"npc_dota_shadow_shaman_ward_2" {		// General //		"BaseClass"					"npc_dota_shadowshaman_serpentward"	// Class of entity of link to. "Model"						"models/heroes/shadowshaman/shadowshaman_totem.vmdl"// Model. "SoundSet"					"ShadowShaman_Ward"					// Name of sound set. "Level"						"3" "ModelScale"				"1.15" "SelectionGroup"			"Shaman_Wards" "wearable"				"8371"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"70"			// Damage range min. "AttackDamageMax"			"70"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"650"		// Range within a target can be acquired. "AttackRange"				"650"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_shadowshaman/shadow_shaman_ward_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"200"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0.5"		// Turning rate. // Bounty //		"BountyXP"					"31"		// Experience earn. "BountyGoldMin"				"26"		// Gold earned min. "BountyGoldMax"				"38"		// Gold earned max.

// Status //		"StatusHealth"				"2"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

//Inventory "HasInventory"				"0" }

"npc_dota_shadow_shaman_ward_3" {		// General //		"BaseClass"					"npc_dota_shadowshaman_serpentward"	// Class of entity of link to. "Model"						"models/heroes/shadowshaman/shadowshaman_totem.vmdl"	// Model. "SoundSet"					"ShadowShaman_Ward"					// Name of sound set. "Level"						"3" "ModelScale"				"1.15" "SelectionGroup"			"Shaman_Wards" "wearable"				"8371"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"100"			// Damage range min. "AttackDamageMax"			"100"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"650"		// Range within a target can be acquired. "AttackRange"				"650"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_shadowshaman/shadow_shaman_ward_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"200"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0.5"		// Turning rate. // Bounty //		"BountyXP"					"31"		// Experience earn. "BountyGoldMin"				"26"		// Gold earned min. "BountyGoldMax"				"38"		// Gold earned max.

// Status //		"StatusHealth"				"2"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

//Inventory "HasInventory"				"0" }

// Venomancer Plague Wards "npc_dota_venomancer_plague_ward_1" {		// General //		"BaseClass"					"npc_dota_venomancer_plagueward"	// Class of entity of link to. "Model"						"models/heroes/venomancer/venomancer_ward.vmdl"	// Model. "SoundSet"					"Hero_VenomancerWard"					// Name of sound set. "Level"						"1" "ModelScale" 				"0.8" "SelectionGroup"			"Venomancer_Wards" "UnitLabel"			"plaguewards"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"12"			// Damage range min. "AttackDamageMax"			"14"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"600"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_venomancer/venomancer_plague_ward_projectile.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1900"		// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"170"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0.5"		// Turning rate. // Bounty //		"BountyXP"					"20"		// Experience earn. "BountyGoldMin"				"14"		// Gold earned min. "BountyGoldMax"				"17"		// Gold earned max.

// Status //		"StatusHealth"				"75"		// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

//Inventory "HasInventory"				"0" }	"npc_dota_venomancer_plague_ward_2" {		// General //		"BaseClass"					"npc_dota_venomancer_plagueward"	// Class of entity of link to. "Model"						"models/heroes/venomancer/venomancer_ward.vmdl"	// Model. "SoundSet"					"Hero_VenomancerWard"					// Name of sound set. "Level"						"1" "ModelScale" 				"0.8" "SelectionGroup"			"Venomancer_Wards" "UnitLabel"			"plaguewards"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"21"		// Damage range min. "AttackDamageMax"			"23"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"600"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_venomancer/venomancer_plague_ward_projectile.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1900"		// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"170"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0.5"		// Turning rate. // Bounty //		"BountyXP"					"25"		// Experience earn. "BountyGoldMin"				"14"		// Gold earned min. "BountyGoldMax"				"17"		// Gold earned max.

// Status //		"StatusHealth"				"200"		// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

//Inventory "HasInventory"				"0" }	"npc_dota_venomancer_plague_ward_3" {		// General //		"BaseClass"					"npc_dota_venomancer_plagueward"	// Class of entity of link to. "Model"						"models/heroes/venomancer/venomancer_ward.vmdl"	// Model. "SoundSet"					"Hero_VenomancerWard"					// Name of sound set. "Level"						"1" "ModelScale" 				"0.8" "SelectionGroup"			"Venomancer_Wards" "UnitLabel"			"plaguewards"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"30"		// Damage range min. "AttackDamageMax"			"32"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"600"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_venomancer/venomancer_plague_ward_projectile.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1900"		// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"170"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0.5"		// Turning rate. // Bounty //		"BountyXP"					"30"		// Experience earn. "BountyGoldMin"				"14"		// Gold earned min. "BountyGoldMax"				"17"		// Gold earned max.

// Status //		"StatusHealth"				"325"		// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

//Inventory "HasInventory"				"0" }

"npc_dota_venomancer_plague_ward_4" {		// General //		"BaseClass"					"npc_dota_venomancer_plagueward"	// Class of entity of link to. "Model"						"models/heroes/venomancer/venomancer_ward.vmdl"	// Model. "SoundSet"					"Hero_VenomancerWard"					// Name of sound set. "Level"						"1" "ModelScale" 				"0.8" "SelectionGroup"			"Venomancer_Wards" "UnitLabel"			"plaguewards"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"39"		// Damage range min. "AttackDamageMax"			"41"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"600"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_venomancer/venomancer_plague_ward_projectile.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1900"		// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"170"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0.5"		// Turning rate. // Bounty //		"BountyXP"					"35"		// Experience earn. "BountyGoldMin"				"14"		// Gold earned min. "BountyGoldMax"				"17"		// Gold earned max.

// Status //		"StatusHealth"				"450"		// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

//Inventory "HasInventory"				"0" }

"npc_dota_lesser_eidolon" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/heroes/enigma/eidelon.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "ModelScale"				"0.75" "Level"						"1" "IsSummoned"				"1" "SelectionGroup"			"Eidolons" "UnitLabel"			"eidolons" "wearable"				"8638" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"2"			// Physical protection. "MagicalResistance"				"50"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"16"		// Damage range min. "AttackDamageMax"			"24"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.5"			// Speed of attack. "AttackAnimationPoint"		"0.4"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"450"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_enigma/enigma_base_attack_eidolon.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounty //		"BountyXP"					"12"		// Experience earn. "BountyGoldMin"				"22"		// Gold earned min. "BountyGoldMax"				"36"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"130"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"280"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"180"		// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_eidolon" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/heroes/enigma/eidelon.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "ModelScale"				"0.8" "Level"						"1" "IsSummoned"				"1" "SelectionGroup"			"Eidolons" "UnitLabel"			"eidolons" "wearable"				"8638" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"3"			// Physical protection. "MagicalResistance"				"50"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"24"		// Damage range min. "AttackDamageMax"			"32"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.5"			// Speed of attack. "AttackAnimationPoint"		"0.4"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"450"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_enigma/enigma_base_attack_eidolon.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounty //		"BountyXP"					"12"		// Experience earn. "BountyGoldMin"				"22"		// Gold earned min. "BountyGoldMax"				"36"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"135"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"310"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"200"		// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_greater_eidolon" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/heroes/enigma/eidelon.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "ModelScale"				"0.85" "Level"						"1" "IsSummoned"				"1" "SelectionGroup"			"Eidolons" "UnitLabel"			"eidolons" "wearable"				"8638" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"4"			// Physical protection. "MagicalResistance"				"50"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"34"		// Damage range min. "AttackDamageMax"			"42"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.5"			// Speed of attack. "AttackAnimationPoint"		"0.4"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"450"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_enigma/enigma_base_attack_eidolon.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounty //		"BountyXP"					"12"		// Experience earn. "BountyGoldMin"				"22"		// Gold earned min. "BountyGoldMax"				"36"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"140"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"340"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"220"		// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_dire_eidolon" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/heroes/enigma/eidelon.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "ModelScale"				".9" "Level"						"1" "IsSummoned"				"1" "SelectionGroup"			"Eidolons" "UnitLabel"			"eidolons" "wearable"				"8638" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"5"			// Physical protection. "MagicalResistance"				"50"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"43"		// Damage range min. "AttackDamageMax"			"51"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.5"			// Speed of attack. "AttackAnimationPoint"		"0.4"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"450"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_enigma/enigma_base_attack_eidolon.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounty //		"BountyXP"					"12"		// Experience earn. "BountyGoldMin"				"22"		// Gold earned min. "BountyGoldMax"				"36"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"145"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"370"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"240"		// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }	"npc_dota_furion_treant" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/heroes/furion/treant.vmdl"	// Model. "SoundSet"					"Furion_Treant"					// Name of sound set. "ModelScale"				"0.80" "Level"						"2" "IsSummoned"				"1" "SelectionGroup"			"Furion_Treants" "wearable"				"8363" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"34"		// Damage range min. "AttackDamageMax"			"38"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.75"		// Speed of attack. "AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Bounty //		"BountyXP"					"30"		// Experience earn. "BountyGoldMin"				"18"		// Gold earned min. "BountyGoldMax"				"24"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"170"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"550"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"500"		// Range of vision during day light. "VisionNighttimeRange"		"500"		// Range of vision at night time. }	"npc_dota_furion_treant_large" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/heroes/furion/treant.vmdl"	// Model. "SoundSet"					"Furion_Treant"					// Name of sound set. "ModelScale"				"1.20" "Level"						"2" "IsSummoned"				"1" "SelectionGroup"			"Furion_Treants" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"102"		// Damage range min. "AttackDamageMax"			"114"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Bounty //		"BountyXP"					"30"		// Experience earn. "BountyGoldMin"				"18"		// Gold earned min. "BountyGoldMax"				"24"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"170"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"1650"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"500"		// Range of vision during day light. "VisionNighttimeRange"		"500"		// Range of vision at night time. }

"npc_dota_invoker_forged_spirit" {		// General //		"BaseClass"					"npc_dota_invoker_forged_spirit"	// Class of entity of link to. "Model"						"models/heroes/invoker/forge_spirit.vmdl"	// Model. "SoundSet"					"Creep_Good_Range"					// Name of sound set. "ModelScale"				"1.0" "Level"						"3" "IsSummoned"				"1" "SelectionGroup"			"Invoker_Forged_Spirits" "wearable"				"8625" "UnitLabel"			"forged_spirits" // Abilities //		"Ability1"					"forged_spirit_melting_strike"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"2"			// Physical protection. "MagicalResistance"				"0"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.2"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"900"		// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_invoker/invoker_forged_spirit_projectile.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1000"		// Speed of projectile.

// Bounty //		"BountyXP"					"31"		// Experience earn. "BountyGoldMin"				"32"		// Gold earned min. "BountyGoldMax"				"46"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"270"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"320"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"5"			// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"5"			// Base mana. "StatusManaRegen"			"4.0"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_broodmother_spiderling" {		// General //		"BaseClass"					"npc_dota_broodmother_spiderling"	// Class of entity of link to. "Model"						"models/heroes/broodmother/spiderling.vmdl"	// Model. "SoundSet"					"0"					// Name of sound set. "ModelScale"				".3"								// old 1.0 "Level"						"3" "IsSummoned"				"1" "SelectionGroup"			"Spiders" "UnitLabel"					"spiderling" "PathfindingSearchDepthScale"	"0.1"

// Abilities //		"Ability1"					"broodmother_poison_sting"			// Ability 1. "Ability2"					"broodmother_spawn_spiderite"		// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"8"			// Physical protection. "MagicalResistance"				"50"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"18"		// Damage range min. "AttackDamageMax"			"19"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Bounty //		"BountyXP"					"31"		// Experience earn. "BountyGoldMin"				"11"		// Gold earned min. "BountyGoldMax"				"13"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"140"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"350"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"250"		// Base health. "StatusHealthRegen"			"2.0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"700"		// Range of vision during day light. "VisionNighttimeRange"		"700"		// Range of vision at night time. }

"npc_dota_broodmother_spiderite" {		// General //		"BaseClass"					"npc_dota_broodmother_spiderling"	// Class of entity of link to. "Model"						"models/heroes/broodmother/spiderling.vmdl"	// Model. "SoundSet"					"0"					// Name of sound set. "ModelScale"				"0.23"								// old 0.7 "Level"						"2" "IsSummoned"				"1" "SelectionGroup"			"Spiderite" "UnitLabel"					"spiderite"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"8"			// Physical protection. "MagicalResistance"				"50"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"9"		// Damage range min. "AttackDamageMax"			"10"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Bounty //		"BountyXP"					"20"		// Experience earn. "BountyGoldMin"				"16"		// Gold earned min. "BountyGoldMax"				"21"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"140"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"350"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"2.0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"700"		// Range of vision during day light. "VisionNighttimeRange"		"700"		// Range of vision at night time. }

"npc_dota_dark_troll_warlord_skeleton_warrior" {		// General //		"BaseClass"					"npc_dota_creep_neutral"	// Class of entity of link to. "Model"						"models/creeps/neutral_creeps/n_creep_troll_skeleton/n_creep_skeleton_melee.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "ModelScale"				"1.1" "Level"						"1" "IsSummoned"				"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"1"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"24"		// Damage range min. "AttackDamageMax"			"25"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.56"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"90"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Bounty //		"BountyXP"					"12"		// Experience earn. "BountyGoldMin"				"6"			// Gold earned min. "BountyGoldMax"				"12"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"140"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"270"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"250"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

"npc_dota_wraith_king_skeleton_warrior" {		// General //		"BaseClass"					"npc_dota_creep_neutral"	// Class of entity of link to. "Model"						"models/creeps/neutral_creeps/n_creep_troll_skeleton/n_creep_skeleton_melee.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "ModelScale"				"1.1" "Level"						"1" "IsSummoned"				"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"1"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"35"		// Damage range min. "AttackDamageMax"			"40"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.2"		// Speed of attack. "AttackAnimationPoint"		"0.56"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"300"		// Range within a target can be acquired. "AttackRange"				"115"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Bounty //		"BountyXP"					"15"		// Experience earn. "BountyGoldMin"				"15"			// Gold earned min. "BountyGoldMax"				"15"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALLEST"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"140"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"350"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"350"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time. }

"npc_dota_enraged_wildkin_tornado" {		// General //		"BaseClass"					"npc_dota_base_additive"	// Class of entity of link to. "Model"						"models/heroes/attachto_ghost/attachto_ghost.vmdl"	// Model. "SoundSet"					"Creep_Good_Melee"					// Name of sound set. "ModelScale"				"16.0" "Level"						"4" "IsSummoned"				"1" // Abilities //		"Ability1"					"tornado_tempest"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //--e-- "ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounty //		"BountyXP"					"0"			// Experience earn. "BountyGoldMin"				"0"			// Gold earned min. "BountyGoldMax"				"0"			// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"140"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air "MovementSpeed"				"125"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"500"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"300"		// Range of vision during day light. "VisionNighttimeRange"		"300"		// Range of vision at night time. }

"npc_dota_roshan" {		// General //		"BaseClass"					"npc_dota_roshan"	// Class of entity of link to. "Model"						"models/creeps/roshan/roshan.vmdl"	// Model. "SoundSet"					"Roshan"					// Name of sound set. "ModelScale"				"1" "Level"						"30" "IsAncient"					"1" // Abilities //		"Ability1"					"roshan_spell_block"	// Ability 1. "Ability2"					"roshan_bash"			// Ability 2. "Ability3"					"roshan_slam"			// Ability 3. "Ability4"					"roshan_inherent_buffs"	// Ability 4. "Ability5"					"roshan_devotion"		// Ability 5. "Ability6"					""						// Ability 6 - Extra. "Ability7"					""						// Ability 7 - Extra. "Ability8"					""						// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"18.0"			// Physical protection. "MagicalResistance"				"55"									// Magical protection (percentage).

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"65"		// Damage range min. "AttackDamageMax"			"65"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"2.0"			// Speed of attack. "AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"150"		// Range within a target can be acquired. "AttackRange"				"150"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1000"		// Speed of projectile.

// Bounty //		"BountyXP"					"750"		// Experience earn. "BountyGoldMin"				"150"		// Gold earned min. "BountyGoldMax"				"400"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion. "RingRadius"				"110" "HealthBarOffset"			"400"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"270"		// Speed "MovementTurnRate"			"1.0"		// Turning rate.

// Status //		"StatusHealth"				"5500"		// Base health. "StatusHealthRegen"			"20"		// Health regeneration rate. "StatusMana"				"0"		// Base mana. "StatusManaRegen"			"0"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"1400"		// Range of vision at night time.

// Inventory //		"HasInventory"				"1" }

"npc_dota_roshan_halloween" {		// General //		"BaseClass"					"npc_dota_roshan_halloween" // Class of entity of link to. "Model"						"models/creeps/roshan_halloween/roshan_halloween.vmdl"	// Model. "SoundSet"					"RoshanDT"					// Name of sound set. "ModelScale"				"1" "Level"						"30" "IsAncient"					"1" // Abilities //		"AbilityLayout"				"6" "Ability1"					"roshan_halloween_apocalypse" "Ability2"					"roshan_halloween_wave_of_force" "Ability3"					"roshan_halloween_toss" "Ability4"					"roshan_halloween_burn" "Ability5"					"roshan_halloween_fireball" "Ability6"					"roshan_halloween_summon" "Ability7"					"roshan_halloween_shell" "Ability8"					"roshan_halloween_greater_bash" "Ability9"					"roshan_halloween_levels" "Ability10"					"roshan_halloween_angry" "Ability11"					"roshan_halloween_candy" "Ability12"					"roshan_halloween_spell_block"

// Armor //		"ArmorPhysical"				"29"			// Physical protection. "MagicalResistance"				"0"									// Magical protection (percentage).

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"150"		// Damage range min. "AttackDamageMax"			"150"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1.0"			// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"150"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1000"		// Speed of projectile.

// Bounty //		"BountyXP"					"1789"		// Experience earn. "BountyGoldMin"				"105"		// Gold earned min. "BountyGoldMax"				"600"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion. "RingRadius"				"110" "HealthBarOffset"			"400"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"295"		// Speed "MovementTurnRate"			"0.8"		// Turning rate.

// Status //		"StatusHealth"				"100"		// Base health - this is set via roshan_halloween_base_health ConVar "StatusHealthRegen"			"35"		// Health regeneration rate. "StatusMana"				"5000"		// Base mana. "StatusManaRegen"			"150"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"1400"		// Range of vision at night time.

// Inventory //		"HasInventory"				"1"

"MinimapIcon"					"minimap_roshancamp" "MinimapIconSize"				"450"

//		"GameSoundsFile"			"soundevents/game_sounds_roshan_halloween.vsndevts" }

//=================================================================================	// Halloween Roshan Minion //=================================================================================	"npc_dota_roshan_halloween_minion" {		// General //		"BaseClass"					"npc_dota_creep"	// Class of entity of link to. "Model"						"models/creeps/baby_rosh_halloween/baby_rosh_dire/baby_rosh_dire.vmdl"	// Model. "SoundSet"					"Undying_Zombie"					// Name of sound set. "MinimapIcon"					"minimap_siege" "MinimapIconSize"				"250" "ModelScale" 					"1.25" "Level"						"8" "IsAncient"					"1" // Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"5"			// Physical protection. "MagicalResistance"				"33"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"250"		// Damage range min. "AttackDamageMax"			"300"		// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"5000"		// Range within a target can be acquired. "AttackRange"				"120"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"100"		// Experience earn. "BountyGoldMin"				"100"		// Gold earned min. "BountyGoldMax"				"100"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion. "RingRadius"				"80" "HealthBarOffset"			"160"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"800"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"1000"		// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"2400"		// Range of vision during day light. "VisionNighttimeRange"		"2400"		// Range of vision at night time. }		//	"ent_dota_radiant_candybucket" {		// General //		"BaseClass"					"ent_dota_radiant_candybucket"	// Class of entity of link to. "Model"						"models/props_gameplay/pumpkin_bucket.vmdl"	// Model. "SoundSet"					"0"					// Name of sound set. "MinimapIcon"				"minimap_candybucket" "MinimapIconSize"			"500" "MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" "VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"1200"		// Range of vision at night time. "ModelScale"				"1" "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"		// Turning rate. }		//	"ent_dota_dire_candybucket" {		// General //		"BaseClass"					"ent_dota_radiant_candybucket"	// Class of entity of link to. "Model"						"models/props_gameplay/pumpkin_bucket.vmdl"	// Model. "SoundSet"					"0"					// Name of sound set. "MinimapIcon"				"minimap_candybucket" "MinimapIconSize"			"500" "MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" "VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"1200"		// Range of vision at night time. "ModelScale"				"1" "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"1.0"		// Turning rate. }

//=================================================================================	// Warlock: Golem 1 //=================================================================================	"npc_dota_warlock_golem_1" {												// General //		"Model"						"models/heroes/warlock/warlock_demon.vmdl"	// Model. "BaseClass"					"npc_dota_warlock_golem" "SoundSet"					"Hero_WarlockGolem"			// Name of sound set. "IdleSoundLoop"				"Hero_WarlockGolem.Spawn_Loop" "IsSummoned"				"1" "IsAncient"					"1" "ModelScale"					".90" "ConsideredHero"			"1" "UnitLabel"			"golem" "wearable"				"8362" // Abilities //		"Ability1"					"warlock_golem_flaming_fists"			// Ability 1 "Ability2"					"warlock_golem_permanent_immolation"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"6"			// Physical protection. "MagicalResistance"				"33"		// Magical protection. // this should be 33, switch it back once we implement Resistant Skin

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"75"		// Damage range min. "AttackDamageMax"			"75"		// Damage range max. "AttackRate"				"1.2"		// Speed of attack. "AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"225"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"240"

// Bounty //		"BountyXP"					"98"		// Experience earn. "BountyGoldMin"				"100"		// Gold earned min. "BountyGoldMax"				"100"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"320"		// Speed.

// Status //		"StatusHealth"				"1000"		// Base health. "StatusHealthRegen"			"25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"VoiceFile" 				"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts" //Inventory "HasInventory"				"0" }		//=================================================================================	// Warlock: Golem 2 //=================================================================================	"npc_dota_warlock_golem_2" {												// General //		"Model"						"models/heroes/warlock/warlock_demon.vmdl"	// Model. "BaseClass"					"npc_dota_warlock_golem" "SoundSet"					"Hero_WarlockGolem"			// Name of sound set. "IdleSoundLoop"				"Hero_WarlockGolem.Spawn_Loop" "IsSummoned"				"1" "IsAncient"					"1" "ModelScale"					"1.0" "ConsideredHero"			"1" "UnitLabel"			"golem" "wearable"				"8362" // Abilities //		"Ability1"					"warlock_golem_flaming_fists"			// Ability 1 "Ability2"					"warlock_golem_permanent_immolation"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"9"			// Physical protection. "MagicalResistance"				"33"		// Magical protection. // this should be 33, switch it back once we implement Resistant Skin

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"100"		// Damage range min. "AttackDamageMax"			"100"		// Damage range max. "AttackRate"				"1.2"		// Speed of attack. "AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"225"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"260"

// Bounty //		"BountyXP"					"98"		// Experience earn. "BountyGoldMin"				"150"		// Gold earned min. "BountyGoldMax"				"150"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"340"		// Speed.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"50"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"VoiceFile" 				"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts" //Inventory "HasInventory"				"0" }	//=================================================================================	// Warlock: Golem 3 //=================================================================================	"npc_dota_warlock_golem_3" {												// General //		"Model"						"models/heroes/warlock/warlock_demon.vmdl"	// Model. "BaseClass"					"npc_dota_warlock_golem" "SoundSet"					"Hero_WarlockGolem"			// Name of sound set. "IdleSoundLoop"				"Hero_WarlockGolem.Spawn_Loop" "IsSummoned"				"1" "IsAncient"					"1" "ModelScale"					"1.1" "ConsideredHero"			"1" "UnitLabel"			"golem" "wearable"				"8362" // Abilities //		"Ability1"					"warlock_golem_flaming_fists"			// Ability 1 "Ability2"					"warlock_golem_permanent_immolation"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"12"		// Physical protection. "MagicalResistance"				"33"		// Magical protection. // this should be 33, switch it back once we implement Resistant Skin

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"125"		// Damage range min. "AttackDamageMax"			"125"		// Damage range max. "AttackRate"				"1.2"		// Speed of attack. "AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"225"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"280"

// Bounty //		"BountyXP"					"98"		// Experience earn. "BountyGoldMin"				"200"		// Gold earned min. "BountyGoldMax"				"200"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"360"		// Speed.

// Status //		"StatusHealth"				"2000"		// Base health. "StatusHealthRegen"			"75"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"VoiceFile" 				"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts" //Inventory "HasInventory"				"0" }

//=================================================================================	// Warlock: Golem 1 (Scepter Upgraded) //=================================================================================	"npc_dota_warlock_golem_scepter_1" {												// General //		"Model"						"models/heroes/warlock/warlock_demon.vmdl"	// Model. "BaseClass"					"npc_dota_warlock_golem" "SoundSet"					"Hero_WarlockGolem" "IsSummoned"				"1" "IsAncient"					"1" "ModelScale"					".90" "ConsideredHero"			"1" "UnitLabel"			"golem" "wearable"				"8362" // Abilities //		"Ability1"					"warlock_golem_flaming_fists"			// Ability 1 "Ability2"					"warlock_golem_permanent_immolation"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"6"			// Physical protection. "MagicalResistance"				"33"

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"56"		// Damage range min. "AttackDamageMax"			"56"		// Damage range max. "AttackRate"				"1.2"		// Speed of attack. "AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"225"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"240"

// Bounty //		"BountyXP"					"98"		// Experience earn. "BountyGoldMin"				"50"		// Gold earned min. "BountyGoldMax"				"50"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"320"		// Speed.

// Status //		"StatusHealth"				"750"		// Base health. "StatusHealthRegen"			"25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"VoiceFile" 				"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts"

//Inventory "HasInventory"				"0" }		//=================================================================================	// Warlock: Golem 2 (Scepter Upgraded) //=================================================================================	"npc_dota_warlock_golem_scepter_2" {												// General //		"Model"						"models/heroes/warlock/warlock_demon.vmdl"	// Model. "BaseClass"					"npc_dota_warlock_golem" "SoundSet"					"Hero_WarlockGolem" "IsSummoned"				"1" "IsAncient"					"1" "ModelScale"					"1.0" "ConsideredHero"			"1" "UnitLabel"			"golem" "wearable"				"8362" // Abilities //		"Ability1"					"warlock_golem_flaming_fists"			// Ability 1 "Ability2"					"warlock_golem_permanent_immolation"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"9"			// Physical protection. "MagicalResistance"				"33"

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"75"		// Damage range min. "AttackDamageMax"			"75"		// Damage range max. "AttackRate"				"1.2"		// Speed of attack. "AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"225"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"260"

// Bounty //		"BountyXP"					"98"		// Experience earn. "BountyGoldMin"				"75"		// Gold earned min. "BountyGoldMax"				"75"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"340"		// Speed.

// Status //		"StatusHealth"				"1125"		// Base health. "StatusHealthRegen"			"50"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"VoiceFile" 				"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts" //Inventory "HasInventory"				"0" }	//=================================================================================	// Warlock: Golem 3 (Scepter Upgraded) //=================================================================================	"npc_dota_warlock_golem_scepter_3" {												// General //		"Model"						"models/heroes/warlock/warlock_demon.vmdl"	// Model. "BaseClass"					"npc_dota_warlock_golem" "SoundSet"					"Hero_WarlockGolem" "IsSummoned"				"1" "IsAncient"					"1" "ModelScale"					"1.1" "ConsideredHero"			"1" "UnitLabel"			"golem" "wearable"				"8362" // Abilities //		"Ability1"					"warlock_golem_flaming_fists"			// Ability 1 "Ability2"					"warlock_golem_permanent_immolation"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"12"		// Physical protection. "MagicalResistance"				"33"

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"94"		// Damage range min. "AttackDamageMax"			"94"		// Damage range max. "AttackRate"				"1.2"		// Speed of attack. "AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"225"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"280"

// Bounty //		"BountyXP"					"98"		// Experience earn. "BountyGoldMin"				"100"		// Gold earned min. "BountyGoldMax"				"100"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"360"		// Speed.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"75"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"VoiceFile" 				"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts" //Inventory "HasInventory"				"0" }

//=================================================================================	// Beastmaster Units //=================================================================================	// Legacy "npc_dota_scout_hawk" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_hawk" "SoundSet"					"0"			// Name of sound set. "Level"						"2" "ModelScale"				"1.1" "IsSummoned"				"1" "UnitLabel"					"hawk"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounds //		"HealthBarOffset"			"165"

// Bounty //		"BountyXP"					"20"		// Experience earn. "BountyGoldMin"				"30"		// Gold earned min. "BountyGoldMax"				"30"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"270"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"50"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"500"		// Range of vision during day light. "VisionNighttimeRange"		"500"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals"				"0" }

// Legacy "npc_dota_greater_hawk" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_hawk" "SoundSet"					"0"			// Name of sound set. "Level"						"6" "ModelScale"				"1.2" "IsSummoned"				"1" "UnitLabel"					"hawk"

// Abilities //		"Ability1"					"beastmaster_hawk_invisibility"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"5"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounds //		"HealthBarOffset"			"165"

// Bounty //		"BountyXP"					"77"		// Experience earn. "BountyGoldMin"				"65"		// Gold earned min. "BountyGoldMax"				"65"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"400"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1600"		// Range of vision during day light. "VisionNighttimeRange"		"1200"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals"				"0" }

"npc_dota_beastmaster_hawk" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_hawk" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.2" "IsSummoned"				"1" "UnitLabel"					"hawk"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"5"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounds //		"HealthBarOffset"			"165"

// Bounty //		"BountyXP"					"77"		// Experience earn. "BountyGoldMin"				"30"		// Gold earned min. "BountyGoldMax"				"30"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"430"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"350"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1000"		// Range of vision during day light. "VisionNighttimeRange"		"1000"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals"				"0" }

"npc_dota_beastmaster_hawk_1" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_hawk" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.2" "IsSummoned"				"1" "UnitLabel"					"hawk"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"5"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounds //		"HealthBarOffset"			"165"

// Bounty //		"BountyXP"					"77"		// Experience earn. "BountyGoldMin"				"30"		// Gold earned min. "BountyGoldMax"				"30"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"250"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"200"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"500"		// Range of vision during day light. "VisionNighttimeRange"		"500"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals"				"0" }

"npc_dota_beastmaster_hawk_2" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_hawk" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.2" "IsSummoned"				"1" "UnitLabel"					"hawk"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"5"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounds //		"HealthBarOffset"			"165"

// Bounty //		"BountyXP"					"77"		// Experience earn. "BountyGoldMin"				"40"		// Gold earned min. "BountyGoldMax"				"40"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"275"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"400"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"650"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals"				"0" }

"npc_dota_beastmaster_hawk_3" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_hawk" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.2" "IsSummoned"				"1" "UnitLabel"					"hawk"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"5"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounds //		"HealthBarOffset"			"165"

// Bounty //		"BountyXP"					"77"		// Experience earn. "BountyGoldMin"				"50"		// Gold earned min. "BountyGoldMax"				"50"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"300"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1000"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals"				"0" }

"npc_dota_beastmaster_hawk_4" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_hawk" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.2" "IsSummoned"				"1" "UnitLabel"					"hawk"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"5"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounds //		"HealthBarOffset"			"165"

// Bounty //		"BountyXP"					"77"		// Experience earn. "BountyGoldMin"				"60"		// Gold earned min. "BountyGoldMax"				"60"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"325"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"800"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1250"		// Range of vision during day light. "VisionNighttimeRange"		"950"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals"				"0" }

// Legacy "npc_dota_beastmaster_boar" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_beast.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_boar" "SoundSet"					"Beastmaster_Boar"			// Name of sound set. "Level"						"5" "ModelScale"				"0.65" "IsSummoned"				"1" "UnitLabel"					"boar"

// Abilities //		"Ability1"					"beastmaster_boar_poison"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"23"		// Damage range min. "AttackDamageMax"			"29"		// Damage range max. "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.633"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"550"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_beastmaster/beastmaster_boar_attack.vpcf"	// Particle system model for projectile. "ProjectileSpeed"			"1500"		// Speed of projectile.

// Bounds //		"HealthBarOffset"			"125"

// Bounty //		"BountyXP"					"59"		// Experience earn. "BountyGoldMin"				"26"		// Gold earned min. "BountyGoldMax"				"38"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"400"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

// Legacy "npc_dota_beastmaster_greater_boar" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_beast.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_boar" "SoundSet"					"Beastmaster_Boar"			// Name of sound set. "Level"						"5" "ModelScale"				"0.70" "IsSummoned"				"1" "UnitLabel"					"boar"

// Abilities //		"Ability1"					"beastmaster_greater_boar_poison"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"43"		// Damage range min. "AttackDamageMax"			"49"		// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.633"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"550"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_beastmaster/beastmaster_boar_attack.vpcf"	// Particle system model for projectile. "ProjectileSpeed"			"1500"		// Speed of projectile.

// Bounds //		"HealthBarOffset"			"125"

// Bounty //		"BountyXP"					"59"		// Experience earn. "BountyGoldMin"				"26"		// Gold earned min. "BountyGoldMax"				"38"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"500"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_beastmaster_boar_1" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_beast.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_boar" "SoundSet"					"Beastmaster_Boar"			// Name of sound set. "Level"						"1" "ModelScale"				"0.65" "IsSummoned"				"1" "UnitLabel"					"boar"

// Abilities //		"Ability1"					"beastmaster_boar_poison"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"16"		// Damage range min. "AttackDamageMax"			"16"		// Damage range max. "AttackRate"				"1.25"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"550"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_beastmaster/beastmaster_boar_attack.vpcf"	// Particle system model for projectile. "ProjectileSpeed"			"1500"		// Speed of projectile.

// Bounds //		"HealthBarOffset"			"125"

// Bounty //		"BountyXP"					"60"		// Experience earn. "BountyGoldMin"				"26"		// Gold earned min. "BountyGoldMax"				"38"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"275"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_beastmaster_boar_2" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_beast.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_boar" "SoundSet"					"Beastmaster_Boar"			// Name of sound set. "Level"						"1" "ModelScale"				"0.65" "IsSummoned"				"1" "UnitLabel"					"boar"

// Abilities //		"Ability1"					"beastmaster_boar_poison"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"24"		// Damage range min. "AttackDamageMax"			"24"		// Damage range max. "AttackRate"				"1.25"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"550"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_beastmaster/beastmaster_boar_attack.vpcf"	// Particle system model for projectile. "ProjectileSpeed"			"1500"		// Speed of projectile.

// Bounds //		"HealthBarOffset"			"125"

// Bounty //		"BountyXP"					"70"		// Experience earn. "BountyGoldMin"				"26"		// Gold earned min. "BountyGoldMax"				"38"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"350"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_beastmaster_boar_3" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_beast.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_boar" "SoundSet"					"Beastmaster_Boar"			// Name of sound set. "Level"						"1" "ModelScale"				"0.65" "IsSummoned"				"1" "UnitLabel"					"boar"

// Abilities //		"Ability1"					"beastmaster_boar_poison"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"32"		// Damage range min. "AttackDamageMax"			"32"		// Damage range max. "AttackRate"				"1.25"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"550"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_beastmaster/beastmaster_boar_attack.vpcf"	// Particle system model for projectile. "ProjectileSpeed"			"1500"		// Speed of projectile.

// Bounds //		"HealthBarOffset"			"125"

// Bounty //		"BountyXP"					"80"		// Experience earn. "BountyGoldMin"				"26"		// Gold earned min. "BountyGoldMax"				"38"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"425"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_beastmaster_boar_4" {												// General //		"Model"						"models/heroes/beastmaster/beastmaster_beast.vmdl"	// Model. "BaseClass"					"npc_dota_beastmaster_boar" "SoundSet"					"Beastmaster_Boar"			// Name of sound set. "Level"						"1" "ModelScale"				"0.65" "IsSummoned"				"1" "UnitLabel"					"boar"

// Abilities //		"Ability1"					"beastmaster_boar_poison"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"40"		// Damage range min. "AttackDamageMax"			"40"		// Damage range max. "AttackRate"				"1.25"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"550"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_beastmaster/beastmaster_boar_attack.vpcf"	// Particle system model for projectile. "ProjectileSpeed"			"1500"		// Speed of projectile.

// Bounds //		"HealthBarOffset"			"125"

// Bounty //		"BountyXP"					"90"		// Experience earn. "BountyGoldMin"				"26"		// Gold earned min. "BountyGoldMax"				"38"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"500"		// Base health. "StatusHealthRegen"			"1.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	// Brewmaster Units //=================================================================================	"npc_dota_brewmaster_earth_1" {												// General //		"Model"						"models/heroes/brewmaster/brewmaster_earthspirit.vmdl"	// Model. "BaseClass"					"npc_dota_brewmaster_earth" "IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle "SoundSet"					"Brewmaster_Earth"			// Name of sound set. "Level"						"7" "ModelScale"				"0.85" "IsSummoned"				"0" "IsAncient"					"1" "ConsideredHero"			"1" "IgnoreAddSummonedToSelection" "1" "UnitLabel"					"brewmaster_earth"

// Abilities //		"Ability1"					"brewmaster_earth_hurl_boulder"		// Ability 1 "Ability2"					"brewmaster_earth_spell_immunity"	// Ability 2 "Ability3"					"brewmaster_earth_pulverize"		// Ability 3 "Ability4"					"brewmaster_thunder_clap" "Ability5"					"generic_hidden" "Ability6"					"generic_hidden"			// Ability 6

// Armor //		"ArmorPhysical"				"3"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"25"		// Damage range min. "AttackDamageMax"			"35"		// Damage range max. "AttackRate"				"1.25"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"150"		// Range within a target can be attacked.

// Bounds //		"HealthBarOffset"			"160"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"325"		// Speed.

"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"400"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_brewmaster_earth_2" {												// General //		"Model"						"models/heroes/brewmaster/brewmaster_earthspirit.vmdl"	// Model. "BaseClass"					"npc_dota_brewmaster_earth" "IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle "SoundSet"					"Brewmaster_Earth"			// Name of sound set. "Level"						"8" "ModelScale"				"0.9" "IsSummoned"				"0" "IsAncient"					"1" "ConsideredHero"			"1" "IgnoreAddSummonedToSelection" "1" "UnitLabel"					"brewmaster_earth"

// Abilities //		"Ability1"					"brewmaster_earth_hurl_boulder"		// Ability 1 "Ability2"					"brewmaster_earth_spell_immunity"	// Ability 2 "Ability3"					"brewmaster_earth_pulverize"		// Ability 3 "Ability4"					"brewmaster_thunder_clap" "Ability5"					"generic_hidden" "Ability6"					"generic_hidden"			// Ability 6

// Armor //		"ArmorPhysical"				"3"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"55"		// Damage range min. "AttackDamageMax"			"65"		// Damage range max. "AttackRate"				"1.25"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"150"		// Range within a target can be attacked.

// Bounds //		"HealthBarOffset"			"165"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"325"		// Speed.

"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Status //		"StatusHealth"				"2200"		// Base health. "StatusHealthRegen"			"2"		// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_brewmaster_earth_3" {												// General //		"Model"						"models/heroes/brewmaster/brewmaster_earthspirit.vmdl"	// Model. "BaseClass"					"npc_dota_brewmaster_earth" "IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle "SoundSet"					"Brewmaster_Earth"			// Name of sound set. "Level"						"8" "ModelScale"				".95" "IsSummoned"				"0" "IsAncient"					"1" "ConsideredHero"			"1" "IgnoreAddSummonedToSelection" "1" "UnitLabel"					"brewmaster_earth"

// Abilities //		"Ability1"					"brewmaster_earth_hurl_boulder"		// Ability 1 "Ability2"					"brewmaster_earth_spell_immunity"	// Ability 2 "Ability3"					"brewmaster_earth_pulverize"		// Ability 3 "Ability4"					"brewmaster_thunder_clap" "Ability5"					"generic_hidden" "Ability6"					"generic_hidden"			// Ability 6

// Armor //		"ArmorPhysical"				"3"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"85"		// Damage range min. "AttackDamageMax"			"95"		// Damage range max. "AttackRate"				"1.25"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"150"		// Range within a target can be attacked.

// Bounds //		"HealthBarOffset"			"175"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"325"		// Speed.

"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Status //		"StatusHealth"				"3000"		// Base health. "StatusHealthRegen"			"2"		// Health regeneration rate. "StatusMana"				"600"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_brewmaster_storm_1" {												// General //		"Model"						"models/heroes/brewmaster/brewmaster_windspirit.vmdl"	// Model. "BaseClass"					"npc_dota_brewmaster_storm" "IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle "SoundSet"					"Brewmaster_Storm"			// Name of sound set. "IdleSoundLoop"				"Brewmaster_Storm.Move_Loop" "Level"						"7" "ModelScale"				"0.85" "IsSummoned"				"0" "IsAncient"					"1" "ConsideredHero"			"1" "IgnoreAddSummonedToSelection" "1" "UnitLabel"					"brewmaster_storm"

// Abilities //		"Ability1"					"brewmaster_storm_dispel_magic"		// Ability 1 "Ability2"					"brewmaster_storm_cyclone"			// Ability 2 "Ability3"					"brewmaster_storm_wind_walk"		// Ability 3 "Ability4"					"brewmaster_drunken_haze" "Ability5"					"generic_hidden" "Ability6"					"generic_hidden"			// Ability 6

// Armor //		"ArmorPhysical"				"2"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"15"		// Damage range min. "AttackDamageMax"			"25"		// Damage range max. "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.4"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"600"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_brewmaster/brewmaster_storm_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1200"		// Speed of projectile.

// Bounds //		"HealthBarOffset"			"160"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed.

"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Status //		"StatusHealth"				"1000"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"1.5"		// Mana regeneration rate.

// Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_brewmaster_storm_2" {												// General //		"Model"						"models/heroes/brewmaster/brewmaster_windspirit.vmdl"	// Model. "BaseClass"					"npc_dota_brewmaster_storm" "IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle "SoundSet"					"Brewmaster_Storm"			// Name of sound set. "IdleSoundLoop"				"Brewmaster_Storm.Move_Loop" "Level"						"8" "ModelScale"				"0.9" "IsSummoned"				"0" "IsAncient"					"1" "ConsideredHero"			"1" "IgnoreAddSummonedToSelection" "1" "UnitLabel"					"brewmaster_storm"

// Abilities //		"Ability1"					"brewmaster_storm_dispel_magic"		// Ability 1 "Ability2"					"brewmaster_storm_cyclone"			// Ability 2 "Ability3"					"brewmaster_storm_wind_walk"		// Ability 3 "Ability4"					"brewmaster_drunken_haze" "Ability5"					"generic_hidden" "Ability6"					"generic_hidden"			// Ability 6

// Armor //		"ArmorPhysical"				"2"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"35"		// Damage range min. "AttackDamageMax"			"45"		// Damage range max. "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.4"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"600"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_brewmaster/brewmaster_storm_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1200"		// Speed of projectile.

// Bounds //		"HealthBarOffset"			"165"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed.

"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"750"		// Base mana. "StatusManaRegen"			"1.5"		// Mana regeneration rate.

// Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_brewmaster_storm_3" {												// General //		"Model"						"models/heroes/brewmaster/brewmaster_windspirit.vmdl"	// Model. "BaseClass"					"npc_dota_brewmaster_storm" "IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle "SoundSet"					"Brewmaster_Storm"			// Name of sound set. "IdleSoundLoop"				"Brewmaster_Storm.Move_Loop" "Level"						"8" "ModelScale"				".95" "IsSummoned"				"0" "IsAncient"					"1" "ConsideredHero"			"1" "IgnoreAddSummonedToSelection" "1" "UnitLabel"					"brewmaster_storm"

// Abilities //		"Ability1"					"brewmaster_storm_dispel_magic"		// Ability 1 "Ability2"					"brewmaster_storm_cyclone"			// Ability 2 "Ability3"					"brewmaster_storm_wind_walk"		// Ability 3 "Ability4"					"brewmaster_drunken_haze" "Ability5"					"generic_hidden" "Ability6"					"generic_hidden"			// Ability 6

// Armor //		"ArmorPhysical"				"2"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"55"		// Damage range min. "AttackDamageMax"			"65"		// Damage range max. "AttackRate"				"1.5"		// Speed of attack. "AttackAnimationPoint"		"0.4"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"600"		// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_brewmaster/brewmaster_storm_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"1200"		// Speed of projectile.

// Bounds //		"HealthBarOffset"			"175"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed.

"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Status //		"StatusHealth"				"1900"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"750"		// Base mana. "StatusManaRegen"			"1.5"		// Mana regeneration rate.

// Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_brewmaster_fire_1" {												// General //		"Model"						"models/heroes/brewmaster/brewmaster_firespirit.vmdl"	// Model. "BaseClass"					"npc_dota_brewmaster_fire" "IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle "SoundSet"					"Brewmaster_Fire"			// Name of sound set. "IdleSoundLoop"				"Brewmaster_Fire.Move_Loop" "Level"						"7" "ModelScale"				"0.85" "IsSummoned"				"0" "IsAncient"					"1" "ConsideredHero"			"1" "IgnoreAddSummonedToSelection" "1" "UnitLabel"					"brewmaster_fire"

// Abilities //		"Ability1"					"brewmaster_fire_permanent_immolation"		// Ability 1 "Ability2"					"brewmaster_drunken_brawler"		// Ability 2

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"75"		// Damage range min. "AttackDamageMax"			"85"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"150"		// Range within a target can be attacked.

// Bounds //		"HealthBarOffset"			"160"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"550"		// Speed.

"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Status //		"StatusHealth"				"1300"		// Base health. "StatusHealthRegen"			"2"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_brewmaster_fire_2" {												// General //		"Model"						"models/heroes/brewmaster/brewmaster_firespirit.vmdl"	// Model. "BaseClass"					"npc_dota_brewmaster_fire" "IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle "SoundSet"					"Brewmaster_Fire"			// Name of sound set. "IdleSoundLoop"				"Brewmaster_Fire.Move_Loop" "Level"						"8" "ModelScale"				"0.9" "IsSummoned"				"0" "IsAncient"					"1" "ConsideredHero"			"1" "IgnoreAddSummonedToSelection" "1" "UnitLabel"					"brewmaster_fire"

// Abilities //		"Ability1"					"brewmaster_fire_permanent_immolation"		// Ability 1 "Ability2"					"brewmaster_drunken_brawler"		// Ability 2

// Armor //		"ArmorPhysical"				"3"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"115"		// Damage range min. "AttackDamageMax"			"125"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"150"		// Range within a target can be attacked.

// Bounds //		"HealthBarOffset"			"165"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"550"		// Speed.

"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Status //		"StatusHealth"				"1300"		// Base health. "StatusHealthRegen"			"4"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_brewmaster_fire_3" {												// General //		"Model"						"models/heroes/brewmaster/brewmaster_firespirit.vmdl"	// Model. "BaseClass"					"npc_dota_brewmaster_fire" "IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle "SoundSet"					"Brewmaster_Fire"			// Name of sound set. "IdleSoundLoop"				"Brewmaster_Fire.Move_Loop" "Level"						"8" "ModelScale"				".95" "IsSummoned"				"0" "IsAncient"					"1" "ConsideredHero"			"1" "IgnoreAddSummonedToSelection" "1" "UnitLabel"					"brewmaster_fire"

// Abilities //		"Ability1"					"brewmaster_fire_permanent_immolation"		// Ability 1 "Ability2"					"brewmaster_drunken_brawler"		// Ability 2

// Armor //		"ArmorPhysical"				"6"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"155"		// Damage range min. "AttackDamageMax"			"165"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"150"		// Range within a target can be attacked.

// Bounds //		"HealthBarOffset"			"175"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"550"		// Speed.

"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Status //		"StatusHealth"				"1300"		// Base health. "StatusHealthRegen"			"4"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_unit_tombstone1" {		// General //		"BaseClass"					"npc_dota_unit_undying_tombstone"	// Class of entity of link to. "Model"						"models/heroes/undying/undying_tower.vmdl"	// Model. "SoundSet"					"Undying_Tombstone"					// Name of sound set. "ModelScale"				".8" "Level"						"4" "IsSummoned"				"1" "IsAncient"					"1" "IsOther"					"1" "wearable"				"8630" // Abilities //		"Ability1"					"neutral_spell_immunity"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"5"			// Physical protection. "MagicalResistance"				"33"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"125"		// Gold earned min. "BountyGoldMax"				"125"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"250"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"		// Speed "MovementTurnRate"			"0.0"		// Turning rate.

// Status //		"StatusHealth"				"8"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time. }

"npc_dota_unit_tombstone2" {		// General //		"BaseClass"					"npc_dota_unit_undying_tombstone"	// Class of entity of link to. "Model"						"models/heroes/undying/undying_tower.vmdl"	// Model. "SoundSet"					"Undying_Tombstone"					// Name of sound set. "ModelScale"				".8" "Level"						"4" "IsSummoned"				"1" "IsAncient"					"1" "IsOther"					"1" "wearable"				"8630" // Abilities //		"Ability1"					"neutral_spell_immunity"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"5"			// Physical protection. "MagicalResistance"				"33"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"150"		// Gold earned min. "BountyGoldMax"				"150"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"250"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"		// Speed "MovementTurnRate"			"0.0"		// Turning rate.

// Status //		"StatusHealth"				"10"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time. }

"npc_dota_unit_tombstone3" {		// General //		"BaseClass"					"npc_dota_unit_undying_tombstone"	// Class of entity of link to. "Model"						"models/heroes/undying/undying_tower.vmdl"	// Model. "SoundSet"					"Undying_Tombstone"					// Name of sound set. "ModelScale"				".8" "Level"						"4" "IsSummoned"				"1" "IsAncient"					"1" "IsOther"					"1" "wearable"				"8630" // Abilities //		"Ability1"					"neutral_spell_immunity"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"5"			// Physical protection. "MagicalResistance"				"33"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"175"		// Gold earned min. "BountyGoldMax"				"175"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"250"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"		// Speed "MovementTurnRate"			"0.0"		// Turning rate.

// Status //		"StatusHealth"				"12"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time. }

"npc_dota_unit_tombstone4" {		// General //		"BaseClass"					"npc_dota_unit_undying_tombstone"	// Class of entity of link to. "Model"						"models/heroes/undying/undying_tower.vmdl"	// Model. "SoundSet"					"Undying_Tombstone"					// Name of sound set. "ModelScale"				".8" "Level"						"4" "IsSummoned"				"1" "IsAncient"					"1" "IsOther"					"1" "wearable"				"8630" // Abilities //		"Ability1"					"neutral_spell_immunity"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"5"			// Physical protection. "MagicalResistance"				"33"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"200"		// Gold earned min. "BountyGoldMax"				"200"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"250"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"		// Speed "MovementTurnRate"			"0.0"		// Turning rate.

// Status //		"StatusHealth"				"16"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1800"		// Range of vision at night time. }

"npc_dota_unit_undying_zombie" {		// General //		"BaseClass"					"npc_dota_unit_undying_zombie"	// Class of entity of link to. "Model"						"models/heroes/undying/undying_minion.vmdl"	// Model. "SoundSet"					"Undying_Zombie"					// Name of sound set. "ModelScale"				"1.05" "Level"						"1" "CanBeDominated"			"0" "wearable"				"8630" // Abilities //		"Ability1"					"undying_tombstone_zombie_deathstrike"			// Ability 1. "Ability2"					"neutral_spell_immunity"			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"33"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"30"		// Damage range min. "AttackDamageMax"			"36"		// Damage range max. "AttackRate"				"1.6"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_SMALLEST"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"375"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"2"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"1400"		// Range of vision at night time. }

"npc_dota_unit_undying_zombie_torso" {		// General //		"BaseClass"					"npc_dota_unit_undying_zombie"	// Class of entity of link to. "Model"						"models/heroes/undying/undying_minion_torso.vmdl"	// Model. "SoundSet"					"Undying_Zombie"					// Name of sound set. "ModelScale"				"1.05" "Level"						"1" "CanBeDominated"			"0" "wearable"				"8630" // Abilities //		"Ability1"					"undying_tombstone_zombie_deathstrike"			// Ability 1. "Ability2"					"neutral_spell_immunity"			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"33"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"30"		// Damage range min. "AttackDamageMax"			"36"		// Damage range max. "AttackRate"				"1.6"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_SMALLEST"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"375"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"2"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"1400"		// Range of vision at night time. }

//=================================================================================

"npc_dota_pugna_nether_ward_1" {												// General //		"Model"						"models/heroes/pugna/pugna_ward.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"Pugna_NetherWard"			// Name of sound set. "Level"						"0" "ModelScale"				"1" "wearable"				"8627"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"145" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"0"			// Experience earn. "BountyGoldMin"				"20"		// Gold earned min. "BountyGoldMax"				"20"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed"				"0"		// Speed.

// Status //		"StatusHealth"				"16"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"600"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" }

"npc_dota_pugna_nether_ward_2" {												// General //		"Model"						"models/heroes/pugna/pugna_ward.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"Pugna_NetherWard"			// Name of sound set. "Level"						"0" "ModelScale"				"1" "wearable"				"8627"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"145" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"0"			// Experience earn. "BountyGoldMin"				"40"		// Gold earned min. "BountyGoldMax"				"40"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed"				"0"		// Speed.

// Status //		"StatusHealth"				"16"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"600"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" }

"npc_dota_pugna_nether_ward_3" {												// General //		"Model"						"models/heroes/pugna/pugna_ward.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"Pugna_NetherWard"			// Name of sound set. "Level"						"0" "ModelScale"				"1" "wearable"				"8627"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"145" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"0"			// Experience earn. "BountyGoldMin"				"60"		// Gold earned min. "BountyGoldMax"				"60"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed"				"0"		// Speed.

// Status //		"StatusHealth"				"16"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"600"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" }

"npc_dota_pugna_nether_ward_4" {												// General //		"Model"						"models/heroes/pugna/pugna_ward.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"Pugna_NetherWard"			// Name of sound set. "Level"						"0" "ModelScale"				"1" "wearable"				"8627"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"145" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"0"			// Experience earn. "BountyGoldMin"				"80"		// Gold earned min. "BountyGoldMax"				"80"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed"				"0"		// Speed.

// Status //		"StatusHealth"				"16"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"600"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" }

"npc_dota_templar_assassin_psionic_trap" {												// General //		"Model"						"models/heroes/lanaya/lanaya_trap_crystal_invis.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0" "SelectionGroup"			"Templar_Traps"

// Abilities //		"Ability1"					"templar_assassin_self_trap"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"140"

// Bounty //		"BountyXP"					"0"	// Experience earn. "BountyGoldMin"				"1"		// Gold earned min. "BountyGoldMax"				"1"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed"				"0"		// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"400"		// Range of vision during day light. "VisionNighttimeRange"		"400"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" }

"npc_dota_rattletrap_cog" {												// General //		"Model"						"models/heroes/rattletrap/rattletrap_cog.vmdl"	// Model. "BaseClass"					"npc_dota_rattletrap_cog" "SoundSet"					"0"			// Name of sound set. "Level"						"0" "ModelScale"				"1.7" "wearable"				"8636" "IgnoreAddSummonedToSelection" "1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_HUGE"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"120"

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"16"			// Gold earned min. "BountyGoldMax"				"20"			// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1600"			// Range of vision during day light. "VisionNighttimeRange"		"600"			// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" }

"npc_dota_rattletrap_rocket" {												// General //		"Model"						"models/development/invisiblebox.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. // Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"0"			// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"575"		// Range of vision during day light. "VisionNighttimeRange"		"575"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_broodmother_web" {												// General //		"Model"						"models/development/invisiblebox.vmdl"	// Model. "BaseClass"					"npc_dota_broodmother_web" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0"

// Abilities //		"Ability1"					"broodmother_spin_web_destroy"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_stormspirit_remnant" {												// General //		"Model"						"models/development/invisiblebox.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. // Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"500"		// Range of vision during day light. "VisionNighttimeRange"		"500"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_ember_spirit_remnant" {												// General //		"Model"						"models/development/invisiblebox.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_earth_spirit_stone" {												// General //		"Model"						"models/heroes/attachto_ghost/attachto_ghost.vmdl"	// Model. "BaseClass"					"npc_dota_earth_spirit_stone" "SoundSet"					"0"			// Name of sound set. "Level"						"4" "ModelScale"				"12"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_slark_visual" {												// General //		"Model"						"models/development/invisiblebox.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. // Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_weaver_swarm" {												// General //		"Model"						"models/heroes/weaver/weaver_bug.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"0"			// Name of sound set. "Level"						"2" "ModelScale"				"1.90"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile. // Bounds //		"RingRadius"				"60" "HealthBarOffset"			"90" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"20"		// Experience earn. "BountyGoldMin"				"32"		// Gold earned min. "BountyGoldMax"				"34"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"321"		// Range of vision during day light. "VisionNighttimeRange"		"321"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_death_prophet_torment" {												// General //		"Model"						"models/heroes/weaver/weaver_bug.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"0"			// Name of sound set. "Level"						"2" "ModelScale"				"1.90"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile. // Bounds //		"RingRadius"				"60" "HealthBarOffset"			"90" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"8"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"321"		// Range of vision during day light. "VisionNighttimeRange"		"321"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_gyrocopter_homing_missile" {												// General //		"Model"						"models/heroes/gyro/gyro_missile.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"0"			// Name of sound set. "Level"						"2" "ModelScale"				"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"220"

// Bounty //		"BountyXP"					"20"		// Experience earn. "BountyGoldMin"				"50"		// Gold earned min. "BountyGoldMax"				"50"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"400"		// Range of vision during day light. "VisionNighttimeRange"		"400"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" }

"npc_dota_plasma_field" {		// General //		"BaseClass"					"npc_dota_base"	// Class of entity of link to. "Model"						"models/development/invisiblebox.vmdl"	// Model. "SoundSet"					"0"					// Name of sound set. "MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName"			"DOTA_HULL_SIZE_HERO" "VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//================================================================================= // Lycan Wolves //=================================================================================	"npc_dota_lycan_wolf1" {												// General //		"Model"						"models/heroes/lycan/summon_wolves.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"Lycan_Wolf" "Level"						"1" "IsSummoned"				"1" "ModelScale" 					"0.9" "UnitLabel"			"lycan_wolf" "UseNeutralCreepBehavior"	"0"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection. "MagicalResistance"				"80"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"15"		// Damage range min. "AttackDamageMax"			"19"		// Damage range max. "AttackRate"				"1.2"		// Speed of attack. "AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"90"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"20"		// Experience earn. "BountyGoldMin"				"21"		// Gold earned min. "BountyGoldMax"				"21"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"400"		// Speed.

// Status //		"StatusHealth"				"200"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_lycan_wolf2" {												// General //		"Model"						"models/heroes/lycan/summon_wolves.vmdl"	// Model. // Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"Lycan_Wolf" "Level"						"2" "IsSummoned"				"1" "ModelScale" 					"0.95" "UnitLabel"			"lycan_wolf" "UseNeutralCreepBehavior"	"0"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection. "MagicalResistance"				"80"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"26"		// Damage range min. "AttackDamageMax"			"30"		// Damage range max. "AttackRate"				"1.1"		// Speed of attack. "AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"90"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"20"		// Experience earn. "BountyGoldMin"				"26"		// Gold earned min. "BountyGoldMax"				"26"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"420"		// Speed.

// Status //		"StatusHealth"				"240"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_lycan_wolf3" {												// General //		"Model"						"models/heroes/lycan/summon_wolves.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"Lycan_Wolf" "Level"						"3" "IsSummoned"				"1" "ModelScale" 					".975" "UnitLabel"			"lycan_wolf" "UseNeutralCreepBehavior"	"0"

// Abilities //		"Ability1"					"lycan_summon_wolves_critical_strike"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection. "MagicalResistance"				"80"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"35"		// Damage range min. "AttackDamageMax"			"39"		// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"90"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "RingRadius"				"70" "HealthBarOffset"			"160"

// Bounty //		"BountyXP"					"20"		// Experience earn. "BountyGoldMin"				"36"		// Gold earned min. "BountyGoldMax"				"36"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"440"		// Speed.

// Status //		"StatusHealth"				"280"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

"npc_dota_lycan_wolf4" {												// General //		"Model"						"models/heroes/lycan/summon_wolves.vmdl"	// Model. "BaseClass"					"npc_dota_creep_neutral" "SoundSet"					"Lycan_Wolf" "IsSummoned"				"1" "Level"						"3" "ModelScale" 					".99" "UnitLabel"			"lycan_wolf" "UseNeutralCreepBehavior"	"0"

// Abilities //		"Ability1"					"lycan_summon_wolves_critical_strike"			// Ability 1 "Ability2"					"lycan_summon_wolves_invisibility"			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"1"			// Physical protection. "MagicalResistance"				"80"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"44"		// Damage range min. "AttackDamageMax"			"48"		// Damage range max. "AttackRate"				"0.9"		// Speed of attack. "AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"90"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"20"		// Experience earn. "BountyGoldMin"				"41"		// Gold earned min. "BountyGoldMax"				"41"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"460"		// Speed.

// Status //		"StatusHealth"				"320"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1200"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }	//================================================================================= // Lone Druid Spirit Bears //=================================================================================	"npc_dota_lone_druid_bear1" {												// General //		"Model"						"models/heroes/lone_druid/spirit_bear.vmdl"	// Model. "BaseClass"					"npc_dota_lone_druid_bear" "SoundSet"					"LoneDruid_SpiritBear" "Level"						"7" "ModelScale" 				".65" "ConsideredHero"			"1" "UnitLabel"			"spirit_bear"

// Abilities //		"Ability1"					"bear_empty1" "Ability2"					"bear_empty2" "Ability3"					"lone_druid_savage_roar_bear" "Ability4"					""

// Armor //		"ArmorPhysical"				"3"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"35"		// Damage range min. "AttackDamageMax"			"35"		// Damage range max. "AttackRate"				"1.65"		// Speed of attack. "AttackAnimationPoint"		"0.43"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"215"

// Bounty //		"BountyXP"					"300"		// Experience earn. "BountyGoldMin"				"300"		// Gold earned min. "BountyGoldMax"				"300"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"320"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"1500"		// Base health. "StatusHealthRegen"			"5"			// Health regeneration rate. "StatusMana"				"300"		// Base mana. "StatusManaRegen"			"0.5"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

//Inventory "HasInventory"				"1" }		"npc_dota_lone_druid_bear2" {												// General //		"Model"						"models/heroes/lone_druid/spirit_bear.vmdl"	// Model. "BaseClass"					"npc_dota_lone_druid_bear" "SoundSet"					"LoneDruid_SpiritBear" "Level"						"7" "ModelScale" 					".72" "ConsideredHero"			"1" "UnitLabel"			"spirit_bear"

// Abilities //		"Ability1"					"lone_druid_spirit_bear_return" "Ability2"					"bear_empty2" "Ability3"					"lone_druid_savage_roar_bear" "Ability4"					""

// Armor //		"ArmorPhysical"				"4"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"45"		// Damage range min. "AttackDamageMax"			"45"		// Damage range max. "AttackRate"				"1.55"		// Speed of attack. "AttackAnimationPoint"		"0.43"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"215"

// Bounty //		"BountyXP"					"300"		// Experience earn. "BountyGoldMin"				"300"		// Gold earned min. "BountyGoldMax"				"300"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"330"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"2000"		// Base health. "StatusHealthRegen"			"6"			// Health regeneration rate. "StatusMana"				"300"		// Base mana. "StatusManaRegen"			"0.5"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

//Inventory "HasInventory"				"1" }

"npc_dota_lone_druid_bear3" {												// General //		"Model"						"models/heroes/lone_druid/spirit_bear.vmdl"	// Model. "BaseClass"					"npc_dota_lone_druid_bear" "SoundSet"					"LoneDruid_SpiritBear" "Level"						"7" "ModelScale" 					".78" "ConsideredHero"			"1" "UnitLabel"			"spirit_bear"

// Abilities //		"Ability1"					"lone_druid_spirit_bear_return"			// Ability 1 "Ability2"					"lone_druid_spirit_bear_entangle"			// Ability 2 "Ability3"					"lone_druid_savage_roar_bear"			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"5"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"55"		// Damage range min. "AttackDamageMax"			"55"		// Damage range max. "AttackRate"				"1.45"		// Speed of attack. "AttackAnimationPoint"		"0.43"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"215"

// Bounty //		"BountyXP"					"300"		// Experience earn. "BountyGoldMin"				"300"		// Gold earned min. "BountyGoldMax"				"300"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"340"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"2500"		// Base health. "StatusHealthRegen"			"7"			// Health regeneration rate. "StatusMana"				"300"			// Base mana. "StatusManaRegen"			"0.5"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

//Inventory "HasInventory"				"1" }		"npc_dota_lone_druid_bear4" {												// General //		"Model"						"models/heroes/lone_druid/spirit_bear.vmdl"	// Model. "BaseClass"					"npc_dota_lone_druid_bear" "SoundSet"					"LoneDruid_SpiritBear" "Level"						"7" "ModelScale" 					".85" "ConsideredHero"			"1" "UnitLabel"			"spirit_bear"

// Abilities //		"Ability1"					"lone_druid_spirit_bear_return"			// Ability 1 "Ability2"					"lone_druid_spirit_bear_entangle"			// Ability 2 "Ability3"					"lone_druid_savage_roar_bear"			// Ability 3 "Ability4"					"generic_hidden" "Ability5"					"generic_hidden" "Ability6"					"lone_druid_spirit_bear_demolish"			// Ability 6

// Armor //		"ArmorPhysical"				"6"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"65"		// Damage range min. "AttackDamageMax"			"65"		// Damage range max. "AttackRate"				"1.35"		// Speed of attack. "AttackAnimationPoint"		"0.43"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"215"

// Bounty //		"BountyXP"					"300"		// Experience earn. "BountyGoldMin"				"300"		// Gold earned min. "BountyGoldMax"				"300"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"350"		// Speed. "MovementTurnRate"			"0.6"		// Turning rate.

// Status //		"StatusHealth"				"3000"		// Base health. "StatusHealthRegen"			"8"			// Health regeneration rate. "StatusMana"				"300"		// Base mana. "StatusManaRegen"			"0.5"		// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

//Inventory "HasInventory"				"1" }

"npc_dota_visage_familiar1" {		// General //		"BaseClass"					"npc_dota_visage_familiar"	// Class of entity of link to. "Model"						"models/heroes/visage/visage_familiar.vmdl"	// Model. "SoundSet"					"Visage_Familiar"					// Name of sound set. "ModelScale"				"0.66" "Level"						"2" "IsSummoned"				"1" "IsAncient"					"1" "UnitLabel"					"visage_familiars" "AutoAttacksByDefault"		"0" "ConsideredHero"			"1" "wearable"					"600"

// Abilities //		"Ability1"					"visage_summon_familiars_stone_form"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"35"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"30"			// Damage range min. "AttackDamageMax"			"30"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.4"		// Speed of attack. "AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"250"		// Range within a target can be acquired. "AttackRange"				"160"			// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_visage/visage_familiar_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounty //		"BountyXP"					"41"		// Experience earn. "BountyGoldMin"				"100"		// Gold earned min. "BountyGoldMax"				"100"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"130"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"430"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"400"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0.0"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"390"		// Range of vision during day light. "VisionNighttimeRange"		"390"		// Range of vision at night time. }

"npc_dota_visage_familiar2" {		// General //		"BaseClass"					"npc_dota_visage_familiar"	// Class of entity of link to. "Model"						"models/heroes/visage/visage_familiar.vmdl"	// Model. "SoundSet"					"Visage_Familiar"					// Name of sound set. "ModelScale"				"0.66" "Level"						"2" "IsSummoned"				"1" "IsAncient"					"1" "UnitLabel"					"visage_familiars" "AutoAttacksByDefault"		"0" "ConsideredHero"			"1" "wearable"					"600"

// Abilities //		"Ability1"					"visage_summon_familiars_stone_form"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"1"			// Physical protection. "MagicalResistance"				"35"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"45"			// Damage range min. "AttackDamageMax"			"45"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.4"		// Speed of attack. "AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"250"		// Range within a target can be acquired. "AttackRange"				"160"			// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_visage/visage_familiar_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounty //		"BountyXP"					"41"		// Experience earn. "BountyGoldMin"				"100"		// Gold earned min. "BountyGoldMax"				"100"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"130"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"430"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"550"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0.0"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //		"VisionDaytimeRange"		"390"		// Range of vision during day light. "VisionNighttimeRange"		"390"		// Range of vision at night time. }

"npc_dota_visage_familiar3" {		// General //		"BaseClass"					"npc_dota_visage_familiar"	// Class of entity of link to. "Model"						"models/heroes/visage/visage_familiar.vmdl"	// Model. "SoundSet"					"Visage_Familiar"					// Name of sound set. "ModelScale"				"0.66" "Level"						"2" "IsSummoned"				"1" "IsAncient"					"1" "UnitLabel"					"visage_familiars" "AutoAttacksByDefault"		"0" "ConsideredHero"			"1" "wearable"					"600" // Abilities //		"Ability1"					"visage_summon_familiars_stone_form"			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"2"			// Physical protection. "MagicalResistance"				"35"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"60"			// Damage range min. "AttackDamageMax"			"60"			// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"0.4"		// Speed of attack. "AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"250"		// Range within a target can be acquired. "AttackRange"				"160"			// Range within a target can be attacked. "ProjectileModel"			"particles/units/heroes/hero_visage/visage_familiar_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Bounty //		"BountyXP"					"41"		// Experience earn. "BountyGoldMin"				"100"		// Gold earned min. "BountyGoldMax"				"100"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"130"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"		// Type of locomotion - ground, air "MovementSpeed"				"430"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"700"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0.0"		// Mana regeneration rate.

// Vision //		"VisionDaytimeRange"		"390"		// Range of vision during day light. "VisionNighttimeRange"		"390"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" }		"ent_dota_halloffame" {												// General //		"Model"						"models/creeps/roshan/aegis.vmdl"	// Model. "BaseClass"					"ent_dota_halloffame" "ModelScale" 				"0.90" }

"npc_dota_wisp_spirit" {												// General //		"Model"						"models/development/invisiblebox.vmdl"	// Model. "BaseClass"					"npc_dota_wisp_spirit" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"12"		// Experience earn. "BountyGoldMin"				"1"			// Gold earned min. "BountyGoldMax"				"1"			// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"DrawParticlesWhileHidden"	"1" }

"npc_dota_beastmaster_axe" {												// General //		"Model"						"models/development/invisiblebox.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"12"		// Experience earn. "BountyGoldMin"				"1"			// Gold earned min. "BountyGoldMax"				"1"			// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"350"		// Range of vision during day light. "VisionNighttimeRange"		"350"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"DrawParticlesWhileHidden"	"1" }

"npc_dota_troll_warlord_axe" {												// General //		"Model"						"models/development/invisiblebox.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"12"		// Experience earn. "BountyGoldMin"				"1"			// Gold earned min. "BountyGoldMax"				"1"			// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"DrawParticlesWhileHidden"	"1" }

//================================================================================= // Creeps: Good Melee Diretide //=================================================================================	"npc_dota_creep_goodguys_melee_diretide" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_radiant_melee_diretide/creep_radiant_melee_diretide.vmdl"	// Model. "SoundSet"					"n_creep_Melee" "ModelScale" 					"0.93" "Level"						"3" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"2"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"19"		// Damage range min. "AttackDamageMax"			"23"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"62"		// Experience earn. "BountyGoldMin"				"38"		// Gold earned min. "BountyGoldMax"				"48"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"550"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }	//================================================================================= // Creeps: Good Range Diretide //=================================================================================	"npc_dota_creep_goodguys_ranged_diretide" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_radiant_ranged_diretide/creep_radiant_ranged_diretide.vmdl"	// Model. "SoundSet"					"n_creep_Ranged" "ModelScale" 					".88" "Level"						"2" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"21"		// Damage range min. "AttackDamageMax"			"26"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"particles/neutral_fx/ghost_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"41"		// Experience earn. "BountyGoldMin"				"43"		// Gold earned min. "BountyGoldMax"				"53"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"185"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"300"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"0.75"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }	//================================================================================= // Creeps: Bad Melee Diretide //=================================================================================	"npc_dota_creep_badguys_melee_diretide" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_bad_melee_diretide/creep_bad_melee_diretide.vmdl"	// Model. "SoundSet"					"Undying_Zombie"					// Name of sound set. "ModelScale" 					".93" "Level"						"3" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"2"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"19"		// Damage range min. "AttackDamageMax"			"23"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"500"		// Range within a target can be acquired. "AttackRange"				"100"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"62"		// Experience earn. "BountyGoldMin"				"38"		// Gold earned min. "BountyGoldMax"				"48"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"130"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"550"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }

//================================================================================= // Creeps: Bad Ranged Diretide //=================================================================================	"npc_dota_creep_badguys_ranged_diretide" {		// General //		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to. "Model"						"models/creeps/lane_creeps/creep_bad_ranged_diretide/creep_bad_ranged_diretide.vmdl"	// Model. "SoundSet"					"Undying_Zombie"					// Name of sound set. "ModelScale" 					"0.93" "Level"						"2" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin"			"21"		// Damage range min. "AttackDamageMax"			"26"		// Damage range max. "AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical" "AttackRate"				"1"			// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"500"		// Range within a target can be attacked. "ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile. "ProjectileSpeed"			"900"		// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"41"		// Experience earn. "BountyGoldMin"				"43"		// Gold earned min. "BountyGoldMax"				"53"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "RingRadius"				"45" "HealthBarOffset"			"150"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"325"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"300"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"0.75"		// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"750"		// Range of vision during day light. "VisionNighttimeRange"		"750"		// Range of vision at night time. //Inventory }

//================================================================================= // Creeps: Good Siege Diretide //=================================================================================	"npc_dota_goodguys_siege_diretide" {		// General //		"BaseClass"					"npc_dota_creep_diretide"	// Class of entity of link to. "Model"						"models/creeps/baby_rosh_halloween/baby_rosh_radiant/baby_rosh_radiant.vmdl"	// Model. "SoundSet"					"n_creep_Ranged" "MinimapIcon"					"minimap_siege" "MinimapIconSize"				"350" "ModelScale" 					"1.5" "Level"						"8" "IsAncient"					"1" // Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"5"			// Physical protection. "MagicalResistance"				"33"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"100"		// Damage range min. "AttackDamageMax"			"125"		// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"120"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"100"		// Experience earn. "BountyGoldMin"				"100"		// Gold earned min. "BountyGoldMax"				"100"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_HUGE"			// Hull type used for navigation/locomotion. "RingRadius"				"80" "HealthBarOffset"			"160"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"250"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"3000"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"1000"		// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }	//================================================================================= // Creeps: Bad Siege Diretide //=================================================================================	"npc_dota_badguys_siege_diretide" {		// General //		"BaseClass"					"npc_dota_creep_diretide"	// Class of entity of link to. "Model"						"models/creeps/baby_rosh_halloween/baby_rosh_dire/baby_rosh_dire.vmdl"	// Model. "SoundSet"					"Undying_Zombie"					// Name of sound set. "MinimapIcon"					"minimap_siege" "MinimapIconSize"				"250" "ModelScale" 					"1.5" "Level"						"8" "IsAncient"					"1" // Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"5"			// Physical protection. "MagicalResistance"				"33"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"100"		// Damage range min. "AttackDamageMax"			"125"		// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"120"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"100"		// Experience earn. "BountyGoldMin"				"100"		// Gold earned min. "BountyGoldMax"				"100"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_HUGE"			// Hull type used for navigation/locomotion. "RingRadius"				"80" "HealthBarOffset"			"160"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"250"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"3000"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"1000"		// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }		"npc_dota_halloween_chaos_unit" {		// General //		"BaseClass"					"npc_dota_creep_neutral"	// Class of entity of link to. "Model"						"models/items/furion/treant_stump.vmdl"	// Model. "SoundSet"					"Undying_Zombie"					// Name of sound set. "ModelScale"				"1.1" "Level"						"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"5"			// Physical protection. "MagicalResistance"				"33"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"37"		// Damage range min. "AttackDamageMax"			"45"		// Damage range max. "AttackRate"				"1.6"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"10000"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Bounty //		"BountyXP"					"25"		// Experience earn. "BountyGoldMin"				"5"		// Gold earned min. "BountyGoldMax"				"7"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"250"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"800"		// Base health. "StatusHealthRegen"			"5"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1400"		// Range of vision during day light. "VisionNighttimeRange"		"1400"		// Range of vision at night time. }

"npc_dota_roquelaire" {												// General //		"Model"						"models/props_gameplay/roquelaire/roquelaire.vmdl"	// Model. "BaseClass"					"npc_dota_roquelaire" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.1" "IsSummoned"				"0" "UnitLabel"					"roquelaire"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

// Bounds //		"HealthBarOffset"			"165"

// Bounty //		"BountyXP"					"0"			// Experience earn. "BountyGoldMin"				"0"			// Gold earned min. "BountyGoldMax"				"0"			// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"500"		// Speed.

// Status //		"StatusHealth"				"50"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"300"			// Range of vision during day light. "VisionNighttimeRange"		"300"			// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals"				"0" }

"npc_dota_greevil" {		// General //		"BaseClass"					"npc_dota_greevil"	// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Greevil"					// Name of sound set. "ModelScale"				"1.0" "Level"						"1" "UnitLabel"					"greevil" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"37"		// Damage range min. "AttackDamageMax"			"45"		// Damage range max. "AttackRate"				"1.6"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Bounty //		"BountyXP"					"200"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"360"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"800"		// Base health. "StatusHealthRegen"			"2"		// Health regeneration rate. "StatusMana"				"500"			// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_loot_greevil" {		// General //		"BaseClass"					"npc_dota_loot_greevil"	// Class of entity of link to. "Model"						"models/creeps/greevil_shopkeeper/greevil_shopkeeper.vmdl"	// Model. "SoundSet"					"Greevil"					// Name of sound set. "ModelScale"				"1.2" "Level"						"1" "UnitLabel"					"greevil" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"37"		// Damage range min. "AttackDamageMax"			"45"		// Damage range max. "AttackRate"				"1.6"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			""			// Speed of projectile.

// Bounty //		"BountyXP"					"200"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"200"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"10000"		// Base health. "StatusHealthRegen"			"0"		// Health regeneration rate. "StatusMana"				"500"			// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_greevil_miniboss_black" {		// General //		"BaseClass"					"npc_dota_greevil_miniboss_black"		// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Miniboss_Greevil"										// Name of sound set. "ModelScale"				"1.5" "IsNeutralUnitType"			"1" "ConsideredHero"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1" // Abilities //		"Ability1"					"greevil_miniboss_black_nightmare"			// Ability 1. "Ability2"					"greevil_miniboss_black_brain_sap"			// Ability 2. "Ability3"					"greevil_miniboss_sight"			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"25"			// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"71"		// Damage range min. "AttackDamageMax"			"78"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

"particle_folder"				"particles/units/heroes/hero_bane" "GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_bane.vsndevts"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"5"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1200"		// Range of vision at night time. }

"npc_dota_greevil_miniboss_blue" {		// General //		"BaseClass"					"npc_dota_greevil_miniboss_blue"				// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Miniboss_Greevil"										// Name of sound set. "ModelScale"				"1.5" "IsNeutralUnitType"			"1" "ConsideredHero"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1"

// Abilities //		"Ability1"					"greevil_miniboss_blue_cold_feet"			// Ability 1. "Ability2"					"greevil_miniboss_blue_ice_vortex"			// Ability 2. "Ability3"					"greevil_miniboss_sight"			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"25"		// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"71"		// Damage range min. "AttackDamageMax"			"78"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

"particle_folder"				"particles/units/heroes/hero_ancient_apparition" "GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_ancient_apparition.vsndevts"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"5"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1200"		// Range of vision at night time. }

"npc_dota_greevil_miniboss_red" {		// General //		"BaseClass"					"npc_dota_greevil_miniboss_red"				// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Miniboss_Greevil"										// Name of sound set. "ModelScale"				"1.5" "IsNeutralUnitType"			"1" "ConsideredHero"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1" // Abilities //		"Ability1"					"greevil_miniboss_red_earthshock"			// Ability 1. "Ability2"					"greevil_miniboss_red_overpower"			// Ability 2. "Ability3"					"greevil_miniboss_sight"			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"25"			// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"71"		// Damage range min. "AttackDamageMax"			"78"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

"particle_folder"				"particles/units/heroes/hero_ursa" "GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_ursa.vsndevts"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_greevil_miniboss_yellow" {		// General //		"BaseClass"					"npc_dota_greevil_miniboss_yellow"				// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Miniboss_Greevil"										// Name of sound set. "ModelScale"				"1.5" "IsNeutralUnitType"			"1" "ConsideredHero"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1" // Abilities //		"Ability1"					"greevil_miniboss_yellow_ion_shell"			// Ability 1. "Ability2"					"greevil_miniboss_yellow_surge"			// Ability 2. "Ability3"					"greevil_miniboss_sight"			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"25"			// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"71"		// Damage range min. "AttackDamageMax"			"78"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

"particle_folder"			"particles/units/heroes/hero_dark_seer" "GameSoundsFile"		"soundevents/game_sounds_heroes/game_sounds_dark_seer.vsndevts"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_greevil_miniboss_white" {		// General //		"BaseClass"					"npc_dota_greevil_miniboss_white"		// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Miniboss_Greevil"										// Name of sound set. "ModelScale"				"1.5" "IsNeutralUnitType"			"1" "ConsideredHero"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1" // Abilities //		"Ability1"					"greevil_miniboss_white_purification"	// Ability 1. "Ability2"					"greevil_miniboss_white_degen_aura"		// Ability 2. "Ability3"					"greevil_miniboss_sight"			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"25"			// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"71"		// Damage range min. "AttackDamageMax"			"78"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

"particle_folder"			"particles/units/heroes/hero_omniknight" "GameSoundsFile"		"soundevents/game_sounds_heroes/game_sounds_omniknight.vsndevts"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_greevil_minion_white" {		// General //		"BaseClass"					"npc_dota_greevil_minion_white"		// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Greevil"										// Name of sound set. "ModelScale"				"0.7" "IsNeutralUnitType"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"15"		// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"31"		// Damage range min. "AttackDamageMax"			"34"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_greevil_minion_black" {		// General //		"BaseClass"					"npc_dota_greevil_minion_black"		// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Greevil"										// Name of sound set. "ModelScale"				"0.7" "IsNeutralUnitType"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"15"		// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"31"		// Damage range min. "AttackDamageMax"			"34"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_greevil_minion_red" {		// General //		"BaseClass"					"npc_dota_greevil_minion_red"		// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Greevil"										// Name of sound set. "ModelScale"				"0.7" "IsNeutralUnitType"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"15"		// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"31"		// Damage range min. "AttackDamageMax"			"34"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_greevil_minion_blue" {		// General //		"BaseClass"					"npc_dota_greevil_minion_blue"		// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Greevil"										// Name of sound set. "ModelScale"				"0.7" "IsNeutralUnitType"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"15"		// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"31"		// Damage range min. "AttackDamageMax"			"34"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_greevil_minion_yellow" {		// General //		"BaseClass"					"npc_dota_greevil_minion_yellow"		// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Greevil"										// Name of sound set. "ModelScale"				"0.7" "IsNeutralUnitType"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"15"		// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"31"		// Damage range min. "AttackDamageMax"			"34"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_greevil_miniboss_green" {		// General //		"BaseClass"					"npc_dota_greevil_miniboss_green"				// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Miniboss_Greevil"										// Name of sound set. "ModelScale"				"1.5" "IsNeutralUnitType"			"1" "ConsideredHero"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1"

// Abilities //		"Ability1"					"greevil_miniboss_green_living_armor"		// Ability 1. "Ability2"					"greevil_miniboss_green_overgrowth"			// Ability 2. "Ability3"					"greevil_miniboss_sight"			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"25"		// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"71"		// Damage range min. "AttackDamageMax"			"78"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

"particle_folder"				"particles/units/heroes/hero_treant" "GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_treant.vsndevts"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"5"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1200"		// Range of vision at night time. }

"npc_dota_greevil_miniboss_orange" {		// General //		"BaseClass"					"npc_dota_greevil_miniboss_orange"				// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"			// Model. "SoundSet"					"Miniboss_Greevil"										// Name of sound set. "ModelScale"				"1.5" "IsNeutralUnitType"			"1" "ConsideredHero"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1"

// Abilities //		"Ability1"					"greevil_miniboss_orange_dragon_slave"			// Ability 1. "Ability2"					"greevil_miniboss_orange_light_strike_array"	// Ability 2. "Ability3"					"greevil_miniboss_sight"			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"25"		// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"71"		// Damage range min. "AttackDamageMax"			"78"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

"particle_folder"			"particles/units/heroes/hero_lina" "GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_lina.vsndevts"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"5"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1200"		// Range of vision at night time. }

"npc_dota_greevil_miniboss_purple" {		// General //		"BaseClass"					"npc_dota_greevil_miniboss_purple"				// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"			// Model. "SoundSet"					"Miniboss_Greevil"										// Name of sound set. "ModelScale"				"1.5" "IsNeutralUnitType"			"1" "ConsideredHero"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1"

// Abilities //		"Ability1"					"greevil_miniboss_purple_venomous_gale"		// Ability 1. "Ability2"					"greevil_miniboss_purple_plague_ward"		// Ability 2. "Ability3"					"greevil_miniboss_sight"					// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"25"		// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"71"		// Damage range min. "AttackDamageMax"			"78"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

// Precache //-		"precache" {			"model"			"models/heroes/venomancer/venomancer_ward.vmdl" }

"particle_folder"				"particles/units/heroes/hero_venomancer" "GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts" // Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"1200"		// Base health. "StatusHealthRegen"			"2"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"5"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"1200"		// Range of vision at night time. }

"npc_dota_greevil_minion_orange" {		// General //		"BaseClass"					"npc_dota_greevil_minion_orange"		// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Greevil"										// Name of sound set. "ModelScale"				"0.7" "IsNeutralUnitType"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"15"		// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"31"		// Damage range min. "AttackDamageMax"			"34"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_greevil_minion_purple" {		// General //		"BaseClass"					"npc_dota_greevil_minion_purple"		// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Greevil"										// Name of sound set. "ModelScale"				"0.7" "IsNeutralUnitType"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"15"		// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"31"		// Damage range min. "AttackDamageMax"			"34"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

"npc_dota_greevil_minion_green" {		// General //		"BaseClass"					"npc_dota_greevil_minion_green"		// Class of entity of link to. "Model"						"models/courier/greevil/greevil.vmdl"	// Model. "SoundSet"					"Greevil"										// Name of sound set. "ModelScale"				"0.7" "IsNeutralUnitType"			"1" "AnimationModifier"			"miniboss" "MinimapIconSize"			"1" // Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4.

// Armor //		"ArmorPhysical"				"15"		// Physical protection. "MagicalResistance"				"25"		// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"31"		// Damage range min. "AttackDamageMax"			"34"		// Damage range max. "AttackRate"				"1.8"		// Speed of attack. "AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"600"		// Range within a target can be acquired. "AttackRange"				"128"		// Range within a target can be attacked.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Bounds //		"RingRadius"				"70" "HealthBarOffset"			"160" "BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"300"								// Speed "MovementTurnRate"			"0.5"								// Turning rate.

// Status //		"StatusHealth"				"600"		// Base health. "StatusHealthRegen"			"1"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"2"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time. }

//=================================================================================

"npc_dota_phoenix_sun" {												// General //		"Model"						"models/heroes/phoenix/phoenix_egg.vmdl"	// Model. "BaseClass"					"npc_dota_base_additive" "SoundSet"					"Phoenix_Sun"			// Name of sound set. "Level"						"0" "ModelScale"				"1"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"450" "RingRadius"					"85" "BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"0"			// Experience earn. "BountyGoldMin"				"20"		// Gold earned min. "BountyGoldMax"				"20"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed"				"0"		// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" }

//=================================================================================	"npc_dota_target_dummy" {		// General //		"BaseClass"					"npc_dota_target_dummy"	// Class of entity of link to. "Model"						"models/props_gameplay/donkey.vmdl"	// Model. "SoundSet"					""					// Name of sound set. "Level"						"0" "ModelScale"				"1" "ConsideredHero"			"1"

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"120"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"350"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"			"25"		// Magical protection.

// Status //		"StatusHealth"				"5000"		// Base health. "StatusHealthRegen"			"0"			// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"1"		// Range of vision during day light. "VisionNighttimeRange"		"1"		// Range of vision at night time. }

//=================================================================================	"npc_dota_looping_sound" {		// General //		"BaseClass"					"npc_dota_looping_sound"	// Class of entity of link to. "Model"						"models/development/invisiblebox.vmdl"	// Model. "SoundSet"					"0"					// Name of sound set. "MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName"			"DOTA_HULL_SIZE_HERO" "VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time. }	//=================================================================================	"npc_dota_invisible_vision_source" {												"Model"						"models/development/invisiblebox.vmdl" "BaseClass"					"npc_dota_base_additive" "SoundSet"					"0"			// Name of sound set. "MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed"				"0" "VisionDaytimeRange"		"200" "VisionNighttimeRange"		"200" }

"npc_dota_techies_land_mine" {		// General //		"Model"						"models/heroes/techies/fx_techiesfx_mine.vmdl"	// Model. "BaseClass"					"npc_dota_techies_mines" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0" "SelectionGroup"			"Techies_LandMines" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "wearable"				"8644"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"140"

// Bounty //		"BountyXP"					"0"	// Experience earn. "BountyGoldMin"				"25"		// Gold earned min. "BountyGoldMax"				"25"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" // has to be move ground because something about neutral camps "MovementSpeed"				"0"		// Speed. "MovementTurnRate"			"0.4"		// Turning rate.

// Status //		"StatusHealth"				"1"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"64"		// Range of vision during day light. "VisionNighttimeRange"		"64"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" }

"npc_dota_techies_stasis_trap" {		// General //		"Model"						"models/heroes/techies/fx_techiesfx_stasis.vmdl"	// Model. "BaseClass"					"npc_dota_techies_mines" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0" "SelectionGroup"			"Techies_LandMines" "BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion. "wearable"				"8643"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"140"

// Bounty //		"BountyXP"					"6"	// Experience earn. "BountyGoldMin"				"10"		// Gold earned min. "BountyGoldMax"				"10"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" // has to be move ground because something about neutral camps "MovementSpeed"				"0"		// Speed. "MovementTurnRate"			"0"		// Turning rate.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" }

"npc_dota_techies_remote_mine" {		// General //		"Model"						"models/heroes/techies/fx_techies_remotebomb.vmdl"	// Model. "BaseClass"					"npc_dota_techies_mines" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0" "SelectionGroup"			"Techies_RemoteMines" "wearable"				"8645" "UnitLabel"			"techies_remotemines" // Abilities //		"Ability1"					"techies_remote_mines_self_detonate"			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"HealthBarOffset"			"140"

// Bounty //		"BountyXP"					"6"	// Experience earn. "BountyGoldMin"				"10"		// Gold earned min. "BountyGoldMax"				"10"		// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed"				"0"		// Speed. "MovementTurnRate"			"0"		// Turning rate.

// Status //		"StatusHealth"				"200"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"700"		// Range of vision during day light. "VisionNighttimeRange"		"700"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" }

// Techies Minefield Sign "npc_dota_techies_minefield_sign" {		// General //		"BaseClass"					"npc_dota_techies_minefield_sign"	// Class of entity of link to. "Model"						"models/heroes/techies/techies_sign.vmdl"	// Model. "Level"						"1" "ModelScale" 				"1.0" "SelectionGroup"			"Techies_minefield_sign" "wearable"				"8646"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"170"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"		// Turning rate. // Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Status //		"StatusHealth"				"1"		// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time.

//Inventory "HasInventory"				"0" }

// Treant Eyes In The Forest "npc_dota_treant_eyes" {		// General //		"BaseClass"					"npc_dota_treant_eyes"	// Class of entity of link to. "Model"						"models/development/invisiblebox.vmdl"	// Model. //"Model"						"models/heroes/techies/techies_sign.vmdl"	// Model. "Level"						"1" "ModelScale" 				"1.0" "MinimapIcon"				"minimap_treant_ult" "MinimapIconSize"				"320"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"170"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"		// Turning rate. // Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Status //		"StatusHealth"				"1"		// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"800"		// Range of vision during day light. "VisionNighttimeRange"		"800"		// Range of vision at night time.

//Inventory "HasInventory"				"0" }

// PA Kill Event Gravestone "npc_dota_phantomassassin_gravestone" {		// General //		"BaseClass"					"npc_dota_phantomassassin_gravestone"				// Class of entity of link to. "Model"						"models/heroes/attachto_ghost/pa_gravestone_ghost.vmdl" "Level"						"1" "ModelScale" 				"1.0"

// Abilities //		"Ability1"					""			// Ability 1. "Ability2"					""			// Ability 2. "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5.

// Armor //		"ArmorPhysical"				"0"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"170"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air "MovementSpeed"				"0"			// Speed "MovementTurnRate"			"0"		// Turning rate. // Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"0"		// Gold earned min. "BountyGoldMax"				"0"		// Gold earned max.

// Status //		"StatusHealth"				"1"		// Base health. "StatusHealthRegen"			"0.25"		// Health regeneration rate. "StatusMana"				"0"			// Base mana. "StatusManaRegen"			"0"			// Mana regeneration rate. // Vision //		"VisionDaytimeRange"		"0"		// Range of vision during day light. "VisionNighttimeRange"		"0"		// Range of vision at night time.

//Inventory "HasInventory"				"0" }

//================================================================================= // 2015 CNY Ram //=================================================================================	"npc_dota_goodguys_cny_beast" {		// General //		"BaseClass"					"npc_dota_cny_beast"	// Class of entity of link to. "Model"						"models/creeps/nian/nian_creep.vmdl"	// Model. "SoundSet"					"cny_beast" "MinimapIcon"				"minimap_nian" "MinimapIconSize"			"500" "ModelScale" 				"0.4" "Level"						"1" "IsAncient"					"1" "ConsideredHero"			"1" "RunAIWhenControllableByPlayer" "1" // Abilities //		"Ability1"					"cny_beast_force_attack"			// Ability 1 "Ability2"					"cny_beast_teleport"			// Ability 2 "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"4"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"85"		// Damage range min. "AttackDamageMax"			"85"		// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"120"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"250"		// Experience earn. "BountyGoldMin"				"250"		// Gold earned min. "BountyGoldMax"				"250"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "RingRadius"				"80" "HealthBarOffset"			"160"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"250"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"2000"		// Base health. "StatusHealthRegen"			"5.0"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"1.0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //		"VisionDaytimeRange"		"50"		// Range of vision during day light. "VisionNighttimeRange"		"50"		// Range of vision at night time.

//		"particle_folder"				"particles/units/heroes/hero_chen"

// Inventory //		"HasInventory"				"1"

// Creature Data //		"Creature" {

//Basic AI State //			"DefaultState"				"Invade" "States" {				"Invade" {					"Name"				"Invade" "Aggression"		"100.0" "Avoidance"			"0.0" "Support"			"0.0" }			}

"CanRespawn"				"1"

//Level Up Parameters //			"HPGain"					"350" "DamageGain"				"35" "ArmorGain"					"1" "MagicResistGain"			"5" "MoveSpeedGain"				"5" "BountyGain"				"50" "XPGain"					"50" "DefaultState"				"Invade" }	}	//================================================================================= // 2015 CNY Beast //=================================================================================	"npc_dota_badguys_cny_beast" {		// General //		"BaseClass"					"npc_dota_cny_beast"	// Class of entity of link to. "Model"						"models/creeps/nian/nian_creep.vmdl"	// Model. "SoundSet"					"cny_beast"					// Name of sound set. "MinimapIcon"					"minimap_nian_dire" "MinimapIconSize"				"500" "ModelScale" 					"0.4" "Level"						"1" "IsAncient"					"1" "ConsideredHero"			"1" "RunAIWhenControllableByPlayer" "1" // Abilities //		"Ability1"					"cny_beast_force_attack"			// Ability 1 "Ability2"					"cny_beast_teleport"			// Ability 2 "Ability3"					""			// Ability 3. "Ability4"					""			// Ability 4. "Ability5"					""			// Ability 5. "Ability6"					""			// Ability 6 - Extra. "Ability7"					""			// Ability 7 - Extra. "Ability8"					""			// Ability 8 - Extra.

// Armor //		"ArmorPhysical"				"4"			// Physical protection. "MagicalResistance"				"0"			// Magical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin"			"85"		// Damage range min. "AttackDamageMax"			"85"		// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"800"		// Range within a target can be acquired. "AttackRange"				"120"		// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Attributes //		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength"		"0"			// Base strength "AttributeStrengthGain"		"0"			// Strength bonus per level. "AttributeBaseIntelligence"	"0"			// Base intelligence "AttributeIntelligenceGain"	"0"			// Intelligence bonus per level. "AttributeBaseAgility"		"0"			// Base agility "AttributeAgilityGain"		"0"			// Agility bonus per level.

// Bounty //		"BountyXP"					"250"		// Experience earn. "BountyGoldMin"				"250"		// Gold earned min. "BountyGoldMax"				"250"		// Gold earned max.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion. "RingRadius"				"80" "HealthBarOffset"			"160"

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air "MovementSpeed"				"250"		// Speed "MovementTurnRate"			"0.5"		// Turning rate.

// Status //		"StatusHealth"				"2000"		// Base health. "StatusHealthRegen"			"5.0"			// Health regeneration rate. "StatusMana"				"500"		// Base mana. "StatusManaRegen"			"1.0"			// Mana regeneration rate.

// Team //		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

//		"particle_folder"				"particles/units/heroes/hero_chen" // Vision //		"VisionDaytimeRange"		"50"		// Range of vision during day light. "VisionNighttimeRange"		"50"		// Range of vision at night time.

// Inventory //		"HasInventory"				"1"

// Creature Data //		"Creature" {			//Basic AI State //			"DefaultState"				"Invade" "States" {				"Invade" {					"Name"				"Invade" "Aggression"		"100.0" "Avoidance"			"0.0" "Support"			"0.0" }			}

//Level Up Parameters //			"HPGain"					"350" "DamageGain"				"35" "ArmorGain"					"1" "MagicResistGain"			"5" "MoveSpeedGain"				"5" "BountyGain"				"50" "XPGain"					"50" "DefaultState"				"Invade"

"CanRespawn"				"1" }	}

// Fake unit used to preview spirits "dota_death_prophet_exorcism_spirit" {												// General //		"Model"						"models/heroes/death_prophet/death_prophet_ghost.vmdl"	// Model. "wearable"					"8652" "BaseClass"					"npc_dota_error" "SoundSet"					"0"			// Name of sound set. "Level"						"0" "ModelScale"				"1.4"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_HUGE"			// Hull type used for navigation/locomotion. "HealthBarOffset"			"120"

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"16"			// Gold earned min. "BountyGoldMax"				"20"			// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.5"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"1600"			// Range of vision during day light. "VisionNighttimeRange"		"600"			// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" }

"npc_dota_dark_willow_creature" {												// General //		"Model"						"models/heroes/dark_willow/dark_willow_wisp.vmdl"	// Model. "BaseClass"					"npc_dota_dark_willow_creature" "SoundSet"					"0"			// Name of sound set. "Level"						"1" "ModelScale"				"1.0"

// Abilities //		"Ability1"					""			// Ability 1 "Ability2"					""			// Ability 2 "Ability3"					""			// Ability 3 "Ability4"					""			// Ability 4

// Armor //		"ArmorPhysical"				"0"			// Physical protection.

// Attack //		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin"			"0"			// Damage range min. "AttackDamageMax"			"0"			// Damage range max. "AttackRate"				"1.0"		// Speed of attack. "AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack. "AttackAcquisitionRange"	"0"			// Range within a target can be acquired. "AttackRange"				"0"			// Range within a target can be attacked. "ProjectileModel"			""			// Particle system model for projectile. "ProjectileSpeed"			"0"			// Speed of projectile.

// Bounds //		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

// Bounty //		"BountyXP"					"0"		// Experience earn. "BountyGoldMin"				"150"			// Gold earned min. "BountyGoldMax"				"150"			// Gold earned max.

// Movement //		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed"				"0"			// Speed.

// Status //		"StatusHealth"				"100"		// Base health. "StatusHealthRegen"			"0.0"		// Health regeneration rate. // Vision //		"VisionDaytimeRange"		"600"		// Range of vision during day light. "VisionNighttimeRange"		"600"		// Range of vision at night time.

// Team //		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name. "CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

"DrawParticlesWhileHidden"	"1" }

}