Aghanim's Labyrinth

Aghanim's Labyrinth is a gauntlet style event game mode available during the summer of 2020. Teams of four must battle their way through a series of monster-filled rooms to reach Aghanim, the level's boss.

Gameplay

 * Teams of four enter a dungeon with several possible rooms at each depth. Kill all enemies in a room to move onto the next. Complete 19 rooms to beat the level.
 * Each player has a set number of lives. Upon dying, players automatically resurrect after 10 seconds. Dead teammates cannot be revived.
 * All dead players are automatically resurrected when a room is cleared.
 * The game ends when all players are out of lives and dead.

Heroes

 * 12 heroes with modified abilities are available for this game mode.

Scepter Shards

 * Scepter Shards are obtained by clearing rooms. They allows heroes to pick one of three random upgrades for their abilities.
 * Normal Rooms drop Common Shards, which give minor buffs to the hero or an ability's existing stats.
 * Elite Rooms and Trap Rooms drop Elite Shards, which give buffs that are twice as potent as Common Shards.
 * Boss Rooms drop Legendary Shards, which give unique traits to an ability.
 * This table shows all Legendary upgrades. Common upgrades are not shown. Crossed out upgrades were removed.

Types & Order

 * Rooms come in different types, and appear at different depths (order of exploration).
 * One of several possible rooms will appear at each depth (see list below).
 * Teams can select which room to enter by channeling on an outpost, which displays the room's name, type, and rewards.
 * Combat rooms have you fight a unique encounter against waves of enemies (see list below).
 * They give standard rewards.
 * They also give a Common shard.
 * Elite rooms appear randomly as an alternative to standard combat rooms.
 * They contain more powerful versions of the same monsters.
 * They will have +1 Room Effect. For example on Magician, an Elite room will have 2 Room Effects instead of 1.
 * They give double the rewards - double gold, 4x lives, or double the items.
 * They also give an Elite shard instead of a Common shard, which provide double the effect of their common counterparts.
 * Trap rooms appear randomly.
 * Each trap room is a unique "platforming" challenge.
 * They give the same rewards as a standard combat room.
 * They also give an Elite shard instead of a Common shard

List

 * Combat rooms can also be Elite rooms.

Items

 * Most standard items can be purchased.
 * Special event items can be found as drops from enemies, destructible objects, and treasure chests at the end of each room.
 * Special consumable items can be purchased from Bristle's Baubles, a shop owned by.

Neutral items

 * Special neutral items can be found as random drops or in treasure chests at the end of each room.
 * Regular neutral items also drop, but are not listed here.
 * 's shop will sell 8 random neutral items.

Ascension levels

 * Four difficulty levels are available. The preceding difficulty level must be beaten first before the next one is playable.
 * Higher difficulty levels have more Room Effects, which are buffs for enemies.
 * Higher difficulty levels also increase the Room Depth, meaning higher Depth rooms show up earlier. For example, at Sorcerer, at Depth 3 you will face rooms as if it were Depth 5.
 * Beating a level will reward players with a line for the Chat Wheel.

Room Effects

 * Random effects from this list are added at higher difficulties to make the Labyrinth more challenging.
 * Captains refer to larger monsters.

Rewards

 * Players earn Aghanim's Labyrinth Arcane Fragments icon.png Arcane Fragments after every game. The first 1,800 Fragments earned each week are tripled in value, resulting in a total of 5,400 Fragments.
 * Players who own the Battle Pass can earn up to 2,000 Battle Points per week. This limit is raised to 3,000 at Battle Pass 150, and 4,000 at Battle Pass 250.

Blessings

 * Blessings are permanent buffs that can be purchased in the Battle Pass with Aghanim's Labyrinth Arcane Fragments icon.png Arcane Fragments.

Aghanim's Trials

 * Every Sunday after July 21st, there will be a five-hour window for players to compete in Aghanim's Trials. Players will be scored based on how far they make it into the Labyrinth, and how long their party lasts.
 * Players can pick a two-hour window to queue for the Trials. There is no limit on how many times players can queue. Solo queue is available.
 * Top scoring players are placed on the leaderboards, and given rewards based on their score tier. Players can earn multiple rewards if they place high enough.
 * Players will compete globally, against all regions for the best score and rewards.
 * Leaderboards and reward distribution are reset every Sunday.

Intro
''Across dimensions, strength succumbs to knowledge. Yet knowledge wilts in the shadow of the unknown. And the unknown only yields to strength.” -- Grunch; as spoken to his captor''

Dialogue
"I am Aghanim. Yes, THAT Aghanim."

"Aghanim the mighty. Aghanim who studied dark, forbidden magic and became lost across the astral dimensions in an effort to create a grand scepter. I'm sure you heard lies of my works in hero school. But here is something your stupid teachers DIDN'T tell you: Aghanim then sought out the deadliest creatures from the darkest dimensions and brought them here to test the mettle of the mightiest among you. Sharpen your blades! Utter your incantations! Stretch! Perform your vocal warm ups!"

"What horrors lie in wait for your party? Allow Aghanim the mighty to tell you -- several horrors!"

"Aghanim the Generous offers you a panoply of ways to die."

"Such strong and mighty warriors! Imagine what you could accomplish with tools such as 'skill' and 'talent'!"

"Dear friends, Aghanim the humble does not toot his own horn! But if he did it would sound like the wails of your party meeting its demise!"

"Are you pumped? Great. Are you focused? Perfect. Did you pick out a headstone that reads 'Died of hubris, leaving behind only a cat and a pile of blood-soaked clothes?' I hope so."

"Surviving Aghanim the Mighty's labyrinth earns you my respect. But what's BETTER than Aghanim the Mighty's respect? The knowledge that you've outperformed everyone else in the world. And what's BETTER than knowing you've outperformed everyone else in the world? Prizes!"

"What darkness motivates your party to submit to almost certain death? It must be the most potent of all desires: the insatiable need for fancy stuff!"

"Champion, take in to your charge this rarest of babies. It is no matter how I got them. Look, they're not stolen."

"You've NEVER seen shoes like these before. Hand cobbled from a stock of long-forgotten quillboar leather, soaked in the sea-water from an alternate dimension, chic but practical for every-day wear, offered in men's and women's whole and half sizes. The price? Your blood."

"Allow Aghanim's keen eye to offer you a near-priceless restyling!"

"May all that gaze upon you know that you did not immediately turn to dust upon setting foot in my labyrinth. No, you waited dozens of minutes to do that."

"It's a time trial! We're putting time on trial! Time! Take the stand!"

Trailer
"Any layman with a feeble grip can carve wood or hammer steel. Even the tender hands of a child can grasp a set of instructions. But to create something takes rare hands. Shrewder hands. Handsome, brilliant hands. The hands that forged the first scepter of power. My hands have slipped through dimensions, touching things that warped the mind to test the mettle of the strongest willed."

"From the far reaches of the astral plane, beyond countless dimensions, MONSTERS! BEASTS! Beasts without legs! Beasts that are only legs! Heroes that aren't heroes at all! I have brought them here to answer one simple question: Can your hands wield the true Aghanim's Scepter?"

Trivia

 * Aghanim's (the announcer) voice actor is Rich Sommer.
 * This event uses many assets from the Siltbreaker event.
 * The name "Tiny and Io - Elemental Adventure" is a reference to a TI6 short film entry which involved Io stealing last hits from Tiny which results in a ping war. As a nod, players will always hear a ping whenever an Io is tossed their way.
 * The needle of light that shines out of a completed room totem acts as a compass pointing the players to the next correct doorway.