Bloodthorn

Bloodthorn is an Item purchasable at the Main Shop, under Weapons.

Additional information

 * One Bloodthorn grants a total of attack speed,  mana,  (+%) mana regeneration, % spell damage and  ( to  intelligence heroes) attack damage.

Recommended heroes

 * Bloodthorn deals heavy damage when combined with . As such, may be ignored as using Bloodthorn provides more DPS. Daedalus has a chance to crit while Bloodthorn guarantees crits when it has been used.


 * When combined with Bloodthorn, using against enemy heroes will trigger a rapid succession of crits.


 * Bloodthorn's crit is a decent replacement or supplement to Nature's Prophet's other popular late game damage items.


 * Bloodthorn provides a convenient upgrade to Queen of Pain's late game damage output, which falls off over time.


 * is a natural item for this hero and thus so is its upgrade; the huge damage increase from its active as well as passive means he is now able to crack tanky foes in the late game (Which he was previously unable to due to his damage output being largely magic based with static numbers), and crack down softer foes much quicker, reducing the amount of time the enemy team has to protect the squishies as well as the amount of time Storm must expose himself attempting to find kills.

Tips

 * Bloodthorn's active Accuracy counters evasion from any source, such as or, as well as blind effects from any source, like  or.
 * Generally, Bloodthorn is a worthy upgrade for any hero that purchases an or a . It is arguably better than  because it guarantees crits of 145% damage with True Strike for your team, silences, chances to deal crits of 175% damage, and a 30% magical damage aftermath while Daedalus grants only chances to deal crits of 220% damage.
 * On average, attack damage is increased by 51% when the debuff is applied (due to both the debuff and the passive critical strike of the item). This will be further amplified by 30% as magic damage at the end of the debuff duration.
 * Remember that Bloodthorn's active gives guaranteed crits along with a silence. Targets may still be able to escape with or  before you could damage them.
 * The ensured crits from Soul Rend work for all attacks done to the target. This includes attacks from wards, towers, fountains and even allies of the target.
 * Casting it on a tower diving enemy makes them take much more damage from the tower.
 * It is great when combined with, because Soul Rend causes them to crit their cursed ally as mentioned.
 * Instant attacks like Side Gunner can crit as long as they allow the carriage of attack modifiers. This prevents  and  from critting.
 * Soul Rend does not allow crits from secondary spell projectiles or spell dummy units.
 * crits on primary targets, but bounces don't.
 * crits on primary targets, but secondary bounces don't.
 * do not crit on secondary targets.
 * does not crit.