Bottle

The Bottle is an Item purchasable at the Main Shop, under Consumables. An old bottle that survived through the ages, the contents placed inside become enchanted.

Useful throughout the game, it can be used as a quick healing item that can be easily replenished, or to save up a Rune for a difficult push. Though it costs significantly more than other healing items, a good hero can put a Bottle to excellent use.

Additional Information
The Bottle is an interesting item. It can be used to heal Heroes and store Runes, and can potentially offer infinite uses. When a Hero or courier with a Bottle is near their Fountain, their Bottle is filled and can provide 3 charges of healing. Every time it is used, the Bottle empties further, and cannot be used when empty.

Additionally, Runes that spawn in the game can be captured in a Bottle and be used later. Runes will activate themselves if a Hero holds onto them for too long. When a Rune stored in a Bottle is used, the Bottle is filled to 3 charges again.

Regenerate
Restores 135 HP and 70 Mana over 3 seconds. Effect ends if you take damage. When used, 3/3 full Bottle changes to 2/3 full, 2/3 Bottle changes to 1/3 full, and 1/3 full Bottle changes to Empty Bottle. Cannot be used when Bottle is empty. Has a 0.5 second cooldown.

Rune Capture
Stores the target rune in the Bottle. The rune can be used by using the Bottle. When a rune is used from the Bottle, the Bottle is refilled to 3/3 full. Stored runes are automatically used after 120 seconds. Bottle is not droppable when it has a rune stored.