User:Ecstasy Amphetamine/sandbox

= Juggernaut = Yurnero the Juggernaut, named after the martial tradition that he swore to preserve and protect, is the last of his masked kind who drowned beneath the waves that deluged the ancient Isle of Masks. While his inanimate mask bears no readable expressions, each motion of his blade arm is an expression of a lost art that yearns to be remembered, and every ritual that he casts alone is but a shadow of the Isle's once lively and rich traditions.

Biography
For defying a corrupt lord, Yurnero was banished from the tellurian reaches of the Isle of Masks, never to step foot on the shores of his beloved island home. He would soon realize that his punishment was actually his salvation, when he learned that the island was completely submerged during a night of vengeful magic. Having lost both his honor and his homeland, Yurnero spends the rest of his lonely life preserving the long Juggernaut tradition of the Isles and the rituals of his lost faith. He perfects his lost arts even further with endless practice and application, bearing the fruit of inventive techniques. In battle, his confidence knows that the battle's outcome inclines to his victory, but his honor demands that he must fight to truly realize it.

Pre-Banishment
Yurnero had to earn his skill to become the master swordsman that he is today. He once trained under the tutelage of his late swordmaster (of whom we don't know the name of) until he became a swordmaster just like him. His master rewarded him with a traditional hakama and the sword Akakiryu which got its name from a legendary dragon.

Long ago, Yurnero took it to himself to retrieve the Defender, a greatsword that stolen from the Ivory Isles. He slew its thieves and now wields the Defender with honor.

Yurnero is a successful hunter with many kills under his belt, including demons and abominations, with a few of them possessing an alien hunting intellect. He was noted to have slain a brave beast with large tusks in a fierce battle and killed a mountain wolf with open handed strikes. He may have slain a single member of the now extinct corodont species, carving a mask out of its ivory heart.

Banishment
Although the original account tells us that Yurnero was exiled and banished to sea for his defiance against a high lord, there is another account of Yurnero's banishment. Upon his exile, he was fitted with a mask that symbolized his status as a Ronin with no master to guide him, which differed in appearance from his default mask that we are all familiar with.

It's implied that Yurnero's exile happened for another reason besides his defiance against a corrupt lord. The context behind his insubordination was that he may have been complicit in defending the dishonored unmasked outcasts of the Isle of Masks. These wretched folk got their punishment from violating a creed or another. Their retribution was to be stripped of their honor and masks, and cast away from the reaches of society so that they may never again influence the affairs of the Isle. Defending these people even in the face of highborn defiance will elicit exile away from the Isle itself, the very same fate that Yurnero was inflicted with.

The Sundering
In an unspecified event, possibly a duel, Sven cleaved Yurnero's mask in two with the Adjudicator's Blade, cracking its top and awakening the ancestral souls that laid dormant inside it. Among the spirits was an ancient dragon, who now accompanies Yurnero and contributes his powers to him. Thus, the Juggernaut became a being merged from many souls. The dragon's might, combined with the great strength of his ancestors, made him more powerful than ever before. Yurnero and his dragon are grateful for Sven's actions, and feel they owe Sven a debt of gratitude.

After the sundering, the Juggernaut and his dragon planned to restore what they have lost. Once the Ancient is destroyed, they vowed to bring back their people and begin the rebirth of the Isle of Masks.

Personality and Mannerisms

 * It is said that Yurnero doesn't feel sad for what he has lost, for he is implacable and purges that grief with a pursuit for honor. However, he sometimes broods over something that he has lost, which might be his beloved Isle or his lost relationship with Lanaya.
 * When engaged in battle, Yurnero lets all of his fury out on his foes. Despite this, he stands between black and white to become grey–being emotionally distant and not even revealing his other emotions and thoughts to anyone, reserving nothing to others but his sword and hand.
 * Even after the destruction of his Isle, Yurnero still adheres to the Isle's culture that revolves around honor and respect. He respects worthy opponents who die by his hand  (sometimes preserving their remains as his memento of the honor that they have ) and lets them know that their deaths are honorable.  He has no respect for cowards,  and anyone who engages in acts of cowardice.
 * Yurnero is a brave and courageous warrior, a result of his faith in the endless practice and refinement of his craft. It's one thing to face dangers and adversity without fear, but he knows that there is a clear boundary between being brave and being foolish. He was brave enough to defy the last lord of the Isles whom he believed was corrupt, and he defended the dishonorable outcasts of his island home, in spite of the knowledge that defending these people in the face of defying the authorities will grant him a fate far worse than what these outcasts have.
 * Yurnero is a confident swordsman, the result of his faith in the endless practice and refinement of his arts. Perhaps it can be said that his conviction in his ability is what makes his bravery different from foolishness. This is reflected in his use of weapons that are deadly to the wielder and its target.
 * Yurnero often celebrates battles with a banner that he carries on his back. He believes that a battle is no good if there's nothing to celebrate it.

Allies
Long ago, Yurnero used to train frequently with the. Their training sessions together always produced interesting results. He has great respect for Xin, even if they are pitted against each other.

is an old friend of Yurnero's. As a pair of Radiant Heroes aligned against the Dire factions, they both know Kanna, and Yurnero may ask Azwraith about rumors regarding Kanna's return.

Interests
Yurnero once had a romantic relationship with the, but the two broke up after he did something to upset her. Although he appears to have moved on already, he will still mourn her, even after he has lost control over his body when the many spirits in his mask took over and possessed him, who will also share his grief despite them not being familiar with her at all. Lanaya still feels jilted and hasn't gotten over the breakup. She is quite angry at Yurnero, to the extent of threatening violence, and attempting to make him jealous.

Enemies
The death of Yurnero by ' hand signifies the completion of his uncle's collection. It's unknown who among his uncles, Hades or Poseidon, are collecting the likes of Yurnero, not to mention that the context of this situation is unknown.

Arsenal
Yurnero owns a wide variety of swords, but it's possible that he acquired his many swords in separate continuities rather than accumulating a large arsenal. If one looks for a similarity within all of his weapons, one can notice that he always prefers to use two handed swords such as a katana or anything similar over any kind of weapon.

Although he usually wields one sword at a time during battle, he is also prepared with a backup blade, just in case his primary weapon isn't enough.
 * An ōdachi forged in the fires that boiled the waters surrounding the Isle of Masks, causing it to rise and submerge the entire island.
 * A dark sword that contains the soul of an unnamed entity. The fine script engraved on the sword tells the fated story of this trapped soul.
 * A sword with large teeth that can hook and lock another weapon between them.
 * A sword with a blade made of jade, crafted by the Kuur-Ishiminari clan. It is quite unwieldy and hard to maintain because of its jade, but it is just as sharp as any good blade and is a symbol of noble prestige.
 * The Serrakura, a sword that is as beautiful as it is deadly. Said to be crafted by a masked swordsman, but it is unknown if this refers to Yurnero or another Masked One before they were wiped out.
 * An elegant sword that was forged by the master bladesmith Sabasteen thousands of years ago. Each deadly stroke from this sword is done elegantly.
 * A sword that curses anyone who wields this sword in anger and those who face this sword with cruelty. The effects of the curse is unknown.
 * A sword that is said to be inspired by a dragon's fire. Apparently, this sword might have the actual soul of a dragon within it.
 * A sword that resembles the Abyssal Blade. While not explicitly stated, it may have belonged to the defunct Lost Order, who learned the ability to pierce the fabric of reality using their blades and formed a new school of Mastery revolving around this dangerous metaphysical technique.
 * Given that the Abyssal Blade once belonged to the Underlord, who also has the ability to warp reality with the arts of the Dark Rift, it is possible that this Mastery and the Dark Rift sorcery are related.
 * It's unknown how did Yurnero managed to recover the sword despite the elders' attempts to destroy all traces of their school's existence.

Martial Arts
Within Yurnero is the last remnants of the Isle's many martial traditions. He is the sole practitioner of the long standing Juggernaut tradition, a lost art that consists of bladework and voodoo magic rituals. When gripping a sword in battle, he always makes sure that each refined strike that he lands takes his passion, intentionality, and respect into consideration. He is skilled and confident enough to safely wield a blade with no guard, which is dangerous because the guard prevents the hand from slipping towards the blade when thrusting as well protecting the hand from any incoming blade that slides down to the wielder's hands.

He is well known for his skills with the sword during battle, but he is still quite dangerous when unarmed, being able to kill a mountain wolf with only open-handed strikes.

Powers
All of Yurnero's abilities are applications of the Juggernaut tradition.

is a simple technique where the user spins their sword around them to slash at nearby enemies. In this state, the user will repel incoming magic, leaving them unharmed and unaffected. Yurnero's use of this technique has made it renowned and feared by warriors and sorcerers alike. It can easily cut through the Broodmother's strongest webs and it is complimented by, although this might just be a reference to gameplay.

A portable can be summoned by a ritual. The ward heals others' wounds with its voodoo magic. Even after the drowning of the Isle of Masks, the healing arts haven't lost any of its potency. 's lore describes how the Juggernaut tradition is a heritage, a long standing art passed down to many generations to be committed to the ways of the sword. He alone strives to preserve the lasting tradition of the Isles.
 * These wards may come in the form of a gargoyle statue crafted by the Kuur-Ishiminari clan, a figure of an irresistable, furry peddler, a Pisces-like statue, etc.

has no lore.

focuses on pure swiftness. The user will leap towards a target and slash them with imperceptible swiftness, leaping around them or towards nearby targets after each of the strikes they land successfully in a dance of swords.

Friendships and rivalries
Allies meeting Juggernaut
 * vo_crystalmaiden_cm_ally_07.mp3  Juggernaut, let them feel the cool of your blade!
 * vo_dark_willow_sylph_ally_79.mp3  Juggernaut. Always so serious.
 * vo_dark_willow_sylph_ally_80.mp3  I wish I was the last of my kind.
 * vo_dawnbreaker_valora_ally_086.mp3  I'm the last of my kind, too, Juggernaut. The first as well.
 * vo_hoodwink_hoodwink_ally_83.mp3  Hey, give us your mask for sec?
 * vo_mars_mars_ally_55.mp3  How does that mask stay on when you're spinning?
 * vo_mars_mars_ally_56.mp3  There must be something broken in your inner ear, Yurnero.
 * vo_monkey_king_monkey_ally_77.mp3 vo_monkey_king_monkey_crown_ally_77.mp3   You gotta tell me what happened on the Isle of Masks.
 * vo_monkey_king_monkey_ally_78.mp3 vo_monkey_king_monkey_crown_ally_78.mp3   Juggernaut, is it true you and Templar Assassin used to be a thing?
 * vo_naga_siren_naga_ally_06.mp3  Juggernaut, I'll catch them, you gut them.
 * vo_pangolin_pangolin_ally_83.mp3  The brooding loner thing is a bit cliché?, n'est-ce pas?
 * vo_pangolin_pangolin_ally_84.mp3  I know a thing or two about dangerous paramours... trust me my friend, the sooner you apologize to Lanaya, the safer you will be.
 * vo_snapfire_snapfire_ally_85.mp3  You come from purty country, Yurnero. But the folk there had beans for brains.

Enemies meeting Juggernaut
 * vo_grimstroke_grimstroke_rival_52.mp3  I send you to meet your kin!
 * vo_monkey_king_monkey_rival_77.mp3 vo_monkey_king_monkey_crown_rival_77.mp3   Juggernaut, when I'm through with you there won't be any of your kind.

Enemies killing Juggernaut
 * vo_dark_willow_sylph_rival_79.mp3  Where'd all that honor get you?
 * vo_dark_willow_sylph_rival_80.mp3  That mask will fetch a high price.
 * vo_hoodwink_hoodwink_rival_83.mp3  Hoods are way better than masks. Just saying.
 * vo_leshrac_lesh_lasthit_09.mp3 Two legged freak!
 * vo_mars_mars_rival_72.mp3  Now my uncle's collection is complete.
 * vo_mars_mars_rival_73.mp3  Your bladework was unoriginal.
 * vo_monkey_king_monkey_rival_78.mp3 vo_monkey_king_monkey_crown_rival_78.mp3   Heroes don't hide behind masks.
 * vo_pangolin_pangolin_rival_81.mp3  My blade does not merely dance, Yurnero. It sings!
 * vo_pangolin_pangolin_rival_82.mp3  After the stories I'd heard of your prowess, I was hoping you'd last longer than that… Pity.
 * vo_snapfire_snapfire_rival_87.mp3  Another swordsman falls to Ol' Rackatee.
 * vo_snapfire_snapfire_rival_86.mp3  Nothing under that mask but an empty hole.
 * vo_sniper_snip_kill_blade_01.mp3 vo_sniper_helmet_snip_kill_blade_01.mp3  Someone brought a knife to a gunfight!
 * vo_sven_sven_rival_25.mp3 Had I a face like yours, I too would wear such a mask.
 * vo_void_spirit_voidspir_rival_50.mp3  From my perspective, you met this fate only moments after the rest of your kind.

Others
 * vo_oracle_orac_prophecies_042.mp3  Your last dance will be a blade dance.

Description
Those who are well versed in the Juggernaut tradition are both talented swordsmen and voodoo practitioners. Practitioners of the art see no dishonor in healing and regeneration.

Techniques
is a simple technique where the user spins their sword around them to slash at nearby enemies. In this state, the user will repel incoming magic, leaving them unharmed and unaffected. Yurnero's use of this technique has made it renowned and feared by warriors and sorcerers alike. It can easily cut through 's strong webs and it is complimented by, although this might just be a reference to gameplay.

focuses on pure swiftness. The user will leap towards a target and slash them with imperceptible swiftness, leaping around them or towards nearby targets after each of the strikes they land successfully in a dance of swords.

Magic
A portable can be summoned by a ritual. The ward heals others' wounds with its voodoo magic. Even after the drowning of the Isle of Masks, the healing arts haven't lost any of its potency.
 * Besides its default appearance, it may come in the form of a gargoyle statue crafted by the Kuur-Ishiminari a figure of an irresistable, furry peddler, a Pisces-like statue, etc.

Notable Practitioners
Among the extinct race of the Masked Ones, Yurnero the is the last and most notable practitioner of this art. Having named himself after the tradition to represent its last practician, he is commited to preserving the Juggernaut tradition with each blow of his blade to ensure that the style is well remembered.

seems to be familiar enough with the style to comment on its unoriginality.

Description
Although much can be said about its natives and inhabitants, little is known about the Isle of Masks, other than its fated destruction in a night of vengeful magic. During that night, fires bubbled up from the sea, causing the surrounding waters of the Isle to boil and submerge the Isle beneath the waves.

Locations
The Ivory Isles may have been located somewhere near or within this island.

Within the Isle of Masks is one of its places of worship, the Temple of Masks, where the Masked Ones once went on pilgrimages to this place. It was submerged alongside the island it was in, rendering it completely inaccessible. Despite this, its only remaining visitor continues to practice the rituals of his faith without the temple.

Heroes
Like all of the masked ones, was conceived and reared in the Isle of Masks. Now that the Isle has been destroyed, he is the only one left to preserve its memory and rich cultures with his presence in the world of the living.

However, Yurnero was not the only one of his kind to leave the island alive. Trapped within his mask are the dormant souls of his ancestors, an ancient lineage of revered warriors of the Isle. Sven split their vessel in half with the Adjudicator's Blade and freed them, connecting them back to the lands of the living once again and restoring a portion of the Masked Ones' lost presence. With this opportunity given to them, they now seek to restore the Isle of Masks and its people from extinction after they have destroyed their opposing Ancient.

Races
This isle is the homeland of the secluded and now extinct race of the Masked Ones, the heart of this Isle's culture and tradition.

Characters
Crex vo Gali, a mysterious entity, eats the grotesques who are fed to him as mulch.

The legendary dragon Akakiryu may have once lived in this island. A sword was named after it and the weapon was awarded to a younger Yurnero long before his exile.

Species
A variety of fauna can be found in this island. The more mundane creatures includes mountain yaks, mountain wolves, dogs with antlers, the high plains rams, tusked boars, etc. Besides these rather uninteresting animals, there are several dangerous beasts that might have once lived in the islands. There are demons and great abominations that hunt with an alien intellect and a great brave beast with large tusks. Corodonts, long extinct beasts with hearts made of ivory, may have lived somewhere in the Ivory Isles.

Dragon spirits exist in this island.

Trivia

 * Much like its inhabitants, the Isle of Masks was inspired by the lore surrounding the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson. It was inspired by the Seguleh Island, the homeland of the Seguleh.

Habitat
As previously mentioned, the masked ones were exclusively native to the Isle of Masks. They may have also lived in the Ivory Isles, which might have been located within the island.

Appearance
Judging by their sole living representative, the masked ones are distinguished by the carved masks that they always wear over their face, which may even cover their entire head. The rest of their body has a fairly humanoid appearance with no deviations like extra fingers and toes.

What lies underneath the masks of these strange people is a mystery. But it's known that their masks are symbols and expressions of many things, ranging from aspects of the wearer's personality, a symbol of their social status, ceremonial reasons, etc.

The only known feature of their face is their blank eyes, but the rest of their visage beneath the mask remains as a mystery.

Culture
This race is rich and diverse in many kinds of culture.

Masks
Masks are such a central aspect of the Masked ones' culture, so it deserves a separate section. Their masks are crafted out of birch wood or ivory, before it is carved into shape and painted over with a unique design.

From the common folks to the noble lords, it is implied that having a mask is a sign that one's honor is still intact, as it is stripped away from them if they commit a dishonorable crime, such as violating an established creed.

As previously stated in the Appearance section of this page, their masks are symbols and expressions of many things. It can even be said that their masks, in place of their hypothetical faces, are an expression of self. One mask may capture the aspects of an entity, such as the wearer's fury during battle, the cunning and the horror of alien beasts, and the revered aspects of animals. Masks can express a variety of messages, such as intimidation. Masks can also signify one's social status--a ceremonial mask is bestowed upon those who have graduated into a true swordmaster and masks of shame are given to the Isle's exiled Ronin.

Even animals are subject to this tradition. All beasts of burden such as yaks who serve others in battle must wear a thrice-blessed Mask of Duty to signify their status as a noble animal courier.

Religion
Long before its destruction, worshippers used to travel to the Temple of Masks to commit various rituals and activities of their faith. Now, it is lost to the depths, but its only remaining worshipper still keeps its memory in the rites that he continues to practice even during battles. The Visage of Vengeance may have been kept in this temple as one of the many idol masks sworn to by its visitors.

The masked ones are polytheistic and worship a pantheon, of which only two of them are known by name. These named deities include the Maker of Masks and the Boar God.

On the Isle, death is said to have many watchful eyes.

Swordsmanship
Bladework and swordplay are one of the Isle's most prominent cultures. It's implied that there are various martial arts in the Isle, but only one is known by its name, techniques, and its sole living practitioner. The long standing Juggernaut tradition, a heritage with a commitment to bladework, focuses on swordplay and rituals. Every technique performed is an expression of self or a work of art.

There was once a forgotten school of swordsmanship that existed long before Yurnero's time, just before the apex of the Isle of Masks. The Lost Order, an esoteric group of elders who were skilled with their metaphysical blade, established a new school of Mastery. The practitioners of this school learned the ability to pierce the fabric of reality with their swords and passed it on to their disciples, while recording such techniques in parchment. They would soon learn that tampering with the natural world will elicit repercussions far beyond the field of battle. Lest that they may invite dire outcomes that we know very little about, the elders burned every parchment and slew all of their students before finally turning their own blades on themselves.

Craftsmanship
The Kuur-Ishiminari is a craft-clan that consists of stoneworkers who are best known for their jade crafts, but there are also sculptors and swordsmiths among them. Many generations ago, they created swords made out of jade as a symbol of grand nobility. They also made gargoyles and spirit-watchers made out of jade.

Sabasteen was an ancient bladesmith who may be from the Isle. More than a thousand years ago, he forged a beautiful sword that can produce elegant strikes.

The Serrakura is a sword forged by an unnamed masked swordsmith. The sword is said to be a deadly blossom with its petals serrated like the sharpest knife. Its description might be a metaphor, the sword being the source (the blossom) of the deadly swings and strikes (its petals) it can produce when swung.

Cuisine
Little is known about the Masked Ones' cuisine besides the fact that they have spices and seasonings that are stored safely in trunks. Because of its value, it is sought after by rich food connoisseurs, such as the gastromancer Remi of the White Orchids. They also had 100 proof alcohol, which is kept in large jugs or bottles.

Clothing
The uniform of a warrior consists of a kataginu, a traditional sleeveless jacket that bears the banner of its wearer, and a traditional hakama. A sleeveless kimono may also be worn by warriors of the Isle of Masks. Warriors may carry banners on their back to celebrate a battle.

To the lords of the Isle, clothing seems to be an important factor in determining how influential they are. A lord that is so adorned is said to bend the will of many people.

Heroes
is the sole surviving member of this race who was saved from their extinction by being banished from the Isle for his crimes. Were it not for his survival, none of the Isle of Masks' cultures and traditions would have been preserved today.

Characters
Sabasteen was an ancient bladesmith who may be from the Isle.

Faceless Ones
The Faceless Ones are the dishonorable outcasts of the Isle's society. They are the lowest class in the Isle's society because they are victimized by the common folks and the high lords alike. They are called "faceless" because it derives from the idiom "lose face" which means losing the respect (or honor, in this case) of others. This goes in line with the Faceless Ones being stripped of their masks and honor.

By violating one creed or another, a Masked One will be stripped of their masks and honors before being banished to the outskirts of society, never to influence the Isle's affairs again. The only people worse than them are those who defend these outcasts even against the highborn lords of the Isle. These miscreants have no place in society or the Isle itself for doing such crimes, and so they are exiled from the Isle of Masks to never return.

Just like the Isle and its people, they were also drowned beneath the boiling waves. But their rituals carry on in the dishonorable one who defended them, who still practices their rites in their absence by the deluged Visage of Vengeance.

Trivia

 * The Masked Ones bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.

Description
Found only in the depths of all nature and accessible only with the haunted Chronoptic Crystals, this plane of existence is known only to the lone mind of a dark entity. In this hidden plane, nature has become a lurid and vile place. Lurid in this context may have two meanings: it is lurid because it is said to be horrifying and hideous to those who see it, or it may be lurid because it is too brightly and vividly colored, which could possibly be reflected in Leshrac's bright and dissonant color scheme.

There is Chronoptic energy in this plane, which will flow from this plane to Leshrac's current plane (at his vile will) to evaporate anything it touches. Based on the sole elemental who embodies this place's aspects, unnatural fungi grows in this place, sustained by its tainted waters. Wicked vines thrive here as well, which feeds off of black thoughts and foul deeds rather than light, air, and water.

According to Leshrac, every being's physical form springs from this place, which may explain why it is called the heart of nature. Here, nature has become a blasted place because it is composed of the Impurities.

The Impurities
The Impurities are the impure powers of the heart of nature. Despite being impure, they can be distilled to their essence for some reason. These Impurities include: All of these elements compose the vile and blasted nature that exists within its own depths. The Impurities are in a constant state of torment and they are described as "witless" for unknown reasons. Although the Impurities and the place they are from are a forbidden knowledge themselves, they hide an even worse layer of mysteries beneath them, which he (Leshrac) seeks to learn through "an end to it all" which might be his death or the destruction of the world.
 * Evil winds
 * Tainted water
 * Sinister energies
 * Brittle earth
 * Pink-purple electricity

Notable Inhabitants
No one lives in this foul place but, who describes this world as a cloister and a place of solitude. Leshrac is the guardian of the Impurities that compose this place and he is its sole agent. As an elemental who is at one with this vile nature, he is composed of the Impurities that constitute this place. Those who are killed, impurified, and broken down to their fundamental elements by his hand and will  are sent back to this place to merge with the Impurities.

Biography
Sven is the bastard son of a Vigil Knight, born from the flesh of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother ostracized by the Mer, Sven firmly believes that honor is not to be found in any society, but only in himself. After tending his mother through a lingering death, Sven swore vengeance against the Vigil Knights, recruiting himself into their ranks as a novice while never revealing his identity.

For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself.

Artifact
In this strange timeline, the story of Sven has now reached the point where he has infiltrated the ranks of the Vigil Knights, but their destruction from within is a future that cannot be avoided, at least to the will of the soon-to-be Rogue Knight. To assure that this possibility comes to fruition, Sven must train among his enemies, rise above their ranks, and ultimately: destroy them from within to avenge his family.

Although he hasn't enacted his rogue code yet, he manifests a bit of the code in his actions by aligning against any kind of army like any true rogue to society would. He has declared war against the Radiant and the Dire, Venomancer and his expanding garden of s, the Bronze Legion, the reformed Red Mist Horde, and even the Vhoul rebellion.

Family
Sven's Father Sven's Mother Meranths

Allies
Sven honors those who are in solitude, such as the.

Wielding the Adjudicator's Blade, Sven cracked 's mask, releasing the spirits of Yurnero's ancestors, as well as a companion dragon spirit. The spirits and Yurnero both consider this an act of kindness, and are thankful for Sven's actions, and owe Sven a debt of gratitude.

thinks that he synergizes well with Sven, likely because of their anti-army abilities. Sven agrees with his support.

Sven feels saddened when pitted against for some reason.

He sympathizes with 's loss and offers her his help in finding her lost Gorgon sisters.

Interests
appears to have affection for Sven, addressing and complimenting him personally.

Enemies
Vigil Knights

Physiology
Sven is a hybrid between a drylander (presumably a Human) and a Pallid Meranth. Any Mer who inherits dryland blood and aspects will be weakened or enfeebled by it, causing them to be mortal and have shortened lifespans in comparison to the pure Mer, who are implied to have eternal lifespans. Rumor has it that he still retains the innate Meranth ability to breathe underwater, which he may have used to retrieve a sword of the Vigil Knights that he found in a sunken galley.

Equipment
Sven's equipment mostly consists of the Vigil Knight's arsenal, possibly stolen from them as retribution or mockery. The most notable apparatus taken from the Knights is the Outcast Blade, which he stole on the day that should've been his In-Swearing. The Vigil Knights still seek to retrieve the Outcast Blade from Sven, who has now claimed it for himself. He also stole an iron gauntlet from his father's school and wears it now on his left hand.

There is also the shield-crest of the Vigil Knights, also worn on his left hand. The shield has extendable "wings" that likely increases its protective area. It is said to be so durable that it still appears to be in pristine condition even after being used in battles in a dozen wars.

Fitting for a brute of his size and from his training with the Vigil Knights, he prefers large two-handed blades with heavy tips and unorthodox shapes with some of them being really dangerous for the wielder and the target. Sven has collected a variety of swords in his lifetime (besides the ones that are stolen from the Vigil Knights) although it's possible that he only acquires them in a separate timeline. Only a few of them are notable enough to be listed below: None of these blades are as prized as the relic that he found in the debris of a sunken galley that once sailed under the Vigil Knights banner. The sword was worthy enough for Sven to replace the Outcast Blade with it.
 * A greatsword whose blade is made of Radiant Ore. While extremely sharp, not many blades made from this ore can survive their first use.
 * An obsidian sword said to contain the fragmented souls of tormented gods.
 * A two pronged sword that doubles as a tuning fork. When struck against another blade, it will produce a different sound that depends on the blade that it has struck. Skilled users like Sven can tell what kind of blade they are facing with this.
 * An unorthodox blade whose edges converge into a ring rather than a tip. The ring symbolizes unending courage.

As for his armors, most of them are taken from the Vigil Knights, including the uniforms of the Chiseled Guard, the Mono Militis sect, and the Flameguard sect. The serrated shafts that are crafted along the protrusions of Sven's helmet are said to improve the wearer's hearing.

Much like the sets of armor that the Vigil Knights once wore, even his armor can be used as a weapon. He once impaled an attacking ogre in the Feral Road using the spikes resting on his shoulder guard, and a specific left-handed gauntlet in his possession was carefully designed to intercept an enemy swordsman's attack on his shoulder or to catch a blade mid-swing.

Powers
Sven's abilities are a mixture of his knightly skills and godly power. All of these abilities synergize with each other to destroy multiple opponents at once, fitting for his theme as a one man army in a planet full of foes.

Sven unleashes his father's magical gauntlet, launching the on his foes. He prefers using his gauntlet on enemies that attempt to escape him. A prophecy from a strange Oracle called Nerif states that his gauntlet is the hammer of the gods, implying that Sven has some form of connection with divinity.

The Outcast Blade's can cut through multiple opponents at once with a combination of its massive length and the shockwaves that it emits when swung.

In battle, Sven may hearten his allies with a by reciting a few poetic lines from the burned Vigil Codex, fortifying his obedience to his rogue code. Lorewise, it's unknown if it provides any other buffs outside of gameplay mechanics. He also doesn't seem to recite any lines when using this ability, but he roars loudly instead.

is the same strength that Sven used to shatter the Sacred Helm on the day of his In-Swearing. Card art for this ability in Artifact shows that Sven and his sword will grow in mass and size when this ability is activated, while also turning his padded armor red. This, alongside his Storm Hammer (which is said to be the hammer of the gods) is one of his connections to divinity, at least according to its name.

Friendships and rivalries
Allies meeting Sven
 * vo_abaddon_abad_ally_11.mp3  Honors to you and to the rogue's code you follow.
 * vo_crystalmaiden_cm_ally_05.mp3  That's a lovely shade of blue, Sven.
 * vo_crystalmaiden_cm_ally_06.mp3  Sven, are you still so blue under that armor?
 * vo_dark_willow_sylph_ally_179.mp3  Good on you for standing up for yourself.
 * vo_dark_willow_sylph_ally_180.mp3  Nice to have the knights of the Vigil on my side for a change.
 * vo_dawnbreaker_valora_ally_193.mp3  Swords aren't really my thing. But yours isn't so bad.
 * vo_grimstroke_grimstroke_ally_76.mp3  Twin hammers await our enemies, my taciturn friend.
 * vo_hoodwink_hoodwink_ally_187.mp3  That sword's bigger'n you are. Pretty neat!
 * vo_kunkka_kunk_ally_07.mp3  With a helm like that, Sven, I dub thee my helmsman.
 * vo_mars_mars_ally_107.mp3  Break out a warcry, Sven! Or your heart's not in it!
 * vo_monkey_king_monkey_ally_171.mp3 vo_monkey_king_monkey_crown_ally_171.mp3   How do you see anything with that helmet on, Sven?
 * vo_monkey_king_monkey_ally_172.mp3 vo_monkey_king_monkey_crown_ally_172.mp3   Come on, Sven. Time to drop the hammer on someone!
 * vo_pangolin_pangolin_ally_177.mp3  Follow your heart, Sven, not some code.
 * vo_pangolin_pangolin_ally_178.mp3  Such a blade seems impractically large, mon ami.
 * vo_snapfire_snapfire_ally_191.mp3  Someone said you can breathe under water. Is that true?

Enemies killing Sven
 * vo_arc_warden_arcwar_rival_12.mp3 Your vigil ends.
 * vo_dark_willow_sylph_rival_179.mp3  That's the best you could do, Sven?
 * vo_dark_willow_sylph_rival_180.mp3  I was expecting more from you, Sven.
 * vo_dragon_knight_drag_sven_01.mp3 vo_dragon_knight_dragon_sven_01.mp3  Sven, you have much to learn about fighting dragons.
 * vo_dragon_knight_drag_sven_02.mp3 vo_dragon_knight_dragon_sven_02.mp3  Good night, Sven. I mean bad knight.
 * vo_dragon_knight_drag_sven_03.mp3 vo_dragon_knight_dragon_sven_03.mp3  I'm the better Knight, Sven.
 * vo_enigma_enig_rival_23.mp3 Your armor crumples.
 * vo_grimstroke_grimstroke_rival_112.mp3  Brute force fails you, fool.
 * vo_hoodwink_hoodwink_rival_187.mp3  My first thought was your sword's impractical. But now I see it's actually impracticable.
 * vo_juggernaut_jugg_rival_01.mp3 vo_juggernaut_jugsc_arc_rival_01.mp3  It's not the size of the sword, Sven, it's how you use it.
 * vo_juggernaut_jugg_rival_02.mp3 vo_juggernaut_jugsc_arc_rival_02.mp3  Size means nothing when your blade carries no weight.
 * vo_lina_lina_rival_03.mp3 Cooked you in your armor.
 * vo_mars_mars_rival_127.mp3  God's strength! Hmmm...
 * vo_mars_mars_rival_128.mp3  Your past accomplishments mean nothing, and your future is at an end.
 * vo_monkey_king_monkey_rival_171.mp3 vo_monkey_king_monkey_crown_rival_171.mp3   I'm not saying there's always a connection between excessive brawn and mental deficiency.
 * vo_monkey_king_monkey_rival_172.mp3 vo_monkey_king_monkey_crown_rival_172.mp3   Hahahaha, Sven. You thought you could keep up with me? There are trees everywhere!
 * vo_omniknight_omni_rival_15.mp3 You would have been a powerful follower Sven.
 * vo_omniknight_omni_rival_21.mp3 Sven, your dedication honors us.
 * vo_pangolin_pangolin_rival_179.mp3  I'm not foolish enough to stand in front of that blade, Sven. It's all about positioning.
 * vo_pangolin_pangolin_rival_180.mp3  That is a fight they will be telling stories about. Well, my part anyway.
 * vo_snapfire_snapfire_rival_192.mp3  It'll take more than an oversized apple peeler to bring me down.
 * vo_snapfire_snapfire_rival_193.mp3  I knew that armor would wear down eventually.
 * vo_void_spirit_voidspir_rival_104.mp3  You would have the same chance wielding a sharp stick.

Others
 * vo_oracle_orac_prophecies_090.mp3  To the rogue who wields the hammer of the gods, all mortal forms resemble crooked nails.
 * vo_legion_commander_legcom_duelhero_18.mp3 vo_legion_commander_legcom_dem_duelhero_18.mp3  Time to match steel for steel!

Biography
Although his origins are as dubious as children's tales, there is only one origin story that belongs to Wukong. The oldest tales say that he hatched from a large magical boulder that bore silent witness to all of creation. But only children and fools put stock in such things.

Rumble In The Deep
During a time when Wukong had no worthy weapon in his hands yet, he was searching for one that was worthy of his talents. Finding none on land, he turned to the underwater realm where The King of the Eastern Sea (or Seas ), hoarder of the surface world's treasures, dwelled in the depths where no sunlight could reach. Hearing of the Monkey King's desire, he mused about a weapon called the Jingu Bang, which he said was a weapon worthy of a warrior like him. Unfortunately, he also said that it was lost to the depths of the ocean, and so he directed him to the base of Dark Reef Prison where it can be found.

Seemingly unaffected by the crushing pressure of the depths, Wukong swam through the murky waters towards Dark Reef and found the staff embedded on the ocean floor. He then gripped the staff with all of his might until it was freed, but he realized he had been tricked. By freeing the staff, it suddenly extended its length and breached the walls of Dark Reef prison. He quickly shrunk the staff to a more manageable size, but it was too late. The notorious and dangerous prisoners of Dark Reef have begun their exodus. Determined to correct his mistakes, he singlehandedly stopped three dozen criminals from escaping.

Of course, this story contradicts with the Nightcrawler's accounts on how he alone escaped Dark Reef, and it even contradicts with another report where multiple criminals broke out of the same prison, lead by none other than Slark. Still, who cares about authenticity when this legend puts most heroes' feats to shame?

Immortal Path
This legend is much more dubious than the previous one. Some say that the legend started when Razor trapped the Monkey King in the Narrow Maze many years ago, but some say that it started when Wukong traversed the path to the underworld by his own accord for the sake of making himself an immortal warrior. Either way, this is the one and only story of how Wukong achieved true immortality.

In the Narrow Maze, Razor chased after Wukong's soul until the latter reached an open space with a luminous exit at the other side of the room. Finally having a bit of breathing room, he quickly hid behind a rock and shapeshifted into a tree before Razor could catch up to him. When his tormentor reached the room, he could not find Wukong and searched around until he was attacked from behind. A brutal battle ensued and eventually Wukong defeated the Lightning Revenant. He was now free to remove his name from the Book of Life and Death alongside the names of his clone army, making them both immortal.

Somewhere in between this legend and the next (assuming that his lore follows its real-life mythical counterpart) Sun Wukong waged a war against the heavens until nothing but his legend survived.

Burning Crucible
Wukong's audacious crime of removing himself from the great wheel of the cycle of nature did not go unheard of. The four forces of nature conspired to punish Wukong so that they may restore order back to nature and prevent further chaos from disrupting it. Wukong's legendary skills as a warrior were no match for the combined forces that governed aspects of creation itself, and so he was locked away to have his heavenly powers purged by the purifying flames of Xin's Eternal Crucible.

Outraged at this injustice, Wukong struggled to survive within the flames of the Eternal Furnace. But even with his deathless existence, he soon learned that even he had limits. So he resolved to be stronger. For forty-nine days, the Monkey King meditated in the furnace as the flames lapped upon him. Unable to be consumed by the fire, the furnace that was meant to be his punishment became a crucible where a powerful being was reborn.

The King versus The Quorum
There is a legend that describes one particular at some point in Wukong's immortal life where he fought the The Quorum, a senate of thirty-one powerful wizards who govern over all of Weeping Rose. No other details exist about this legend yet, since it was only mentioned in passing by Ilexa, a young Radiant creep who claims to be Wukong's biggest fan.

A New Journey
Long after his war against the heavens, and with his greatest feats all behind him, Wukong found himself working as a cage fighter for Grek in White Spire. This job only came to him as a pleasant distraction from his journey to the war of the Nemesis Stones after he saw a flyer on the way to the battle. But scripted cage fighting seemed like a fun thing to take up.

Already accustomed to his new job, Wukong maintained a staged feud with his rival Breklin, the Living Anathema, for many months. Following a pretty exciting performance that wrecked the cage and Breklin with it, Grek approached Wukong after the match and informed him about the arena's dwindling budget. Grek claimed that he could not afford Wukong's theatrics since most of their funds have been spent on repairing the stage after every performance. In response to their situation, Wukong suggested a less destructive performance where he and Breklin would perform stand-up comedy. But Grek refuses, saying that comedy doesn't sell, but he ominously assures him that he has something else in store for tomorrow's show and that they're going to love it.

Wukong retreats to the Sundered Moon bar where he and Breklin are signing autographs. He informs the latter on their boss' idea for a new kind of performance and his assumptions that they're going to approve of it tomorrow. Breklin predicts that it's going to be terrible and Wukong agrees with him before calling the next person in line. Black Arachnia's scurries through the intimidated crowd as she makes her way towards their table and pins her flyer on it with her spider leg.

The two ex-lovers greet each other—Arachnia expresses her anticipation while Wukong coldly greets her back. Arachnia proceeds to reveal that she

Friendships and rivalries
Aliies meeting Monkey King Enemies killing Monkey King Others
 * vo_dark_willow_sylph_ally_111.mp3  So you're the chatty little rodent man everyone's been talking about.
 * vo_dark_willow_sylph_ally_112.mp3  Now walk me through this: You have your staff. But you still have to buy your staff.
 * vo_dawnbreaker_valora_ally_121.mp3  I'm sorry, who were you again?
 * vo_dawnbreaker_valora_ally_122.mp3  I didn't catch your name...
 * vo_grimstroke_grimstroke_ally_48.mp3  Your early works are impressive, Wukong, but I'm not a fan of the newer stuff.
 * vo_hoodwink_hoodwink_ally_117.mp3  I heard you came to my neck of the woods once, Wu Kong. But it was before I was born.
 * vo_mars_mars_ally_69.mp3  I'd heard stories, but you're even more annoying face to face...
 * vo_meepo_meepo_ally_monkey_king_01.mp3  I like a guy with a chip on his shoulder.
 * vo_pangolin_pangolin_ally_115.mp3  Tell me your name again? Monkey Man?
 * vo_pangolin_pangolin_ally_116.mp3  You talk too much, Wu Kong. But nothing to say to me, eh?
 * vo_snapfire_snapfire_ally_120.mp3  Good thing I learned to tune out prattlin' years ago.
 * vo_templar_assassin_temp_ally_11.mp3  I'm more interested in that which remains unsaid, Wukong.
 * vo_templar_assassin_temp_ally_12.mp3  With apologies, Wukong, I do not believe the temple will find you.
 * vo_shredder_timb_ally_15.mp3  You seem a little too fond of trees, friend.
 * vo_shredder_timb_ally_16.mp3  I will cut where I wanna cut, and you will deal with it!
 * vo_void_spirit_voidspir_ally_37.mp3  You've provided much amusement, Wu Kong. It's always entertaining to see divine arrogance brought low.
 * vo_void_spirit_voidspir_ally_37_02.mp3  I serve no gods, Wukong. I merely had later need of you and this version is much more useful.
 * vo_zuus_zeus_monkeyking_ally_01_02.mp3 vo_zuus_zeus_arc_monkeyking_ally_01_02.mp3   Why do I get the feeling this is going to be a long battle?
 * vo_zuus_zeus_monkeyking_ally_02.mp3 vo_zuus_zeus_arc_monkeyking_ally_02.mp3   Putting up with your impudence best yield me something.
 * vo_dark_willow_sylph_rival_111.mp3  Shoulda hid as a tree.
 * vo_dark_willow_sylph_rival_112.mp3  Next time run away on your little cloud.
 * vo_dawnbreaker_valora_rival_121.mp3  I'm not a god. I'm better than your gods.
 * vo_grimstroke_grimstroke_rival_69.mp3  Now you've seen what a real martial art looks like.
 * vo_hoodwink_hoodwink_rival_117.mp3  Looks like I'm the king of mischief now.
 * vo_mars_mars_rival_92.mp3  I'll have to embellish your death when I tell this story...
 * vo_mars_mars_rival_93.mp3  It's hard to believe it took this long for someone to kill you.
 * vo_meepo_meepo_rival_monkey_king_01.mp3 What good are copies if they just stand 'round doing nothin'?
 * vo_pangolin_pangolin_rival_113.mp3  Leave the mischief to the children, Wu Kong.
 * vo_pangolin_pangolin_rival_114.mp3  You came all this way, Wu Kong. The least I could do was kill you.
 * vo_snapfire_snapfire_rival_120.mp3  Someone had to fix that leaky mouth of yours.
 * vo_snapfire_snapfire_rival_121.mp3  You obviously haven't heard of me. Guess I been gone too long...
 * vo_templar_assassin_temp_rival_18.mp3  Your loud mouth left little to the imagination.
 * vo_templar_assassin_temp_rival_19.mp3  The world will wonder at your fate. Unlike some, I value discretion.
 * vo_shredder_timb_rival_21.mp3 Oh I saw right through you, Wukong, you were with them from the start!
 * vo_shredder_timb_rival_22.mp3 Where are your precious trees now, Wukong?
 * vo_shredder_timb_rival_23.mp3 Sympathizer!
 * vo_void_spirit_voidspir_rival_68.mp3  Gods never fared well against you, but I am not a god.
 * vo_zuus_zeus_monkeyking_rival_01.mp3 vo_zuus_zeus_arc_monkeyking_rival_01.mp3   I'll be the envy of all the gods!
 * vo_zuus_zeus_monkeyking_rival_02_03.mp3 vo_zuus_zeus_arc_monkeyking_rival_02_03.mp3   You've had this coming for a long time.

Biography
Ostarion awoke from his trance to see the sun shining on his face. With the millennial solstice of Wraith-Night now at an end, and him being the only survivor of a massacre that he enacted but was completely oblivious to for its entire duration, he found himself in a luminous body made of wraith flesh and no longer at the mercy of decay that all material things are subject to. Declaring himself the Wraith King, he refashioned his bone kingdom into a land made of wraith essence. His mortal subjects shared the same fate too, turning everything in his current domain into an incorporeal land until everything he ruled over was as immortal as he is.

Campaigns
There was once a small kingdom renowned for its textile specialists that Ostarion tried to conquer. The surviving subjects fashioned a cape for the fleshless king in the hopes that he would spare them. Which he did, but just this once.

The Duke of Levinthal, Elector of the Gleaming City, once held out against the hordes of Ostarion's undead warriors for many days. Seeking to finally end the siege, he did a sortie and fought Ostarion in personal combat. He lost the battle and his domain fell to the king, with his broken greatsword now in Ostarion's hands.

Ostarion's eastern expansion caught the ill attention of an undead dragon named Ambinderath. The beast was probably killed by Ostarion, and its jaw was detached to make a sword out of it. Whatever happened to its other remains is unknown.

Ostarion's lust for powers and immortality eventually led him to add even the Seven Hells to his eternal kingdom. To this end, he sought to acquire the riven shards of the prison plane Foulfell, left behind in the wake of the Demon Marauder's exodus, which is rumored to have the ability to imprison the souls of demons. He has yet to conquer this realm, though.

Personality and Mannerisms

 * Ostarion is a cruel king.
 * Ostarion is, despite his lack of a material body and thus his inability to feel pain, into BDSM.

Relationships
Given the massive time gap between the reign of the Skeleton King and the Wraith King, not to mention that Ostarion's memories have been mostly consumed by the wraith flame it's unknown if his previous incarnation's relations still carry over to his current form. Nevertheless, one can read it in the link above.

Immortality
Having forsaken his material body for a body shaped from wraith flesh, Ostarion now has an incorporeal form. His embodiment is made of a pure spiritual essence that is beyond any material decay. The countless quantities of wraith energy that he has consumed should give him large amounts of strength, since the wraith energy that was stolen from the Wraith-Night hordes empowered the throng as well.

As a spiritual being, Wraith King has access to the spiritual planes of existence, such as the afterlife. He resurrects himself by returning from the veil of death and back into the world without staying in the Underscape or Narrow Maze that comes after the veil.

Equipment
Ostarion's subjects, both willing and unwilling, have forged various weapons and armour for their unliving King. Although he has long forsaken his form of bones, he still finds himself appreciating things made out of bone, only appreciating non-bony items on rare occasions.

In Ostarion's storeroom, he owns a variety of large swords that fit his large stature. Most of these swords are made of bone and other materials, but mostly bone. Besides his default sword, which appears to have a spinal cord along the flat side of the metal blade, this includes the following: Besides his other bony swords, Ostarion owns a variety of non-bony swords, ranging from worldly swords made of mundane material to eerie swords that can influence various matters spiritual. (Usually in a bad way.) Ostarion's royal wardrobe has a vast miscellany of armor and regalia. It's interesting to note that most of his articles of clothing or armor, if not all of them, were given to him as tribute. Either the senders voluntarily gave their tribute to him or if Ostarion himself forcibly took it from them, usually after their deaths. After all, even unwilling and unwitting sacrifice is due tribute in the eyes of the Wraith King.
 * A bony, wicked looking sword fashioned by Ostarion's biggest fans in the smithing trade.
 * A sword made from the late Dreadknight's own sword and fused with his spine. A scary reminder of what awaits those who challenges Ostarion. A similar sword made out of the spine and blade of an unknown victim exists in Ostarion's possession.
 * A white sword made by Ostarion's subjects. Its hilt and grip was crafted from the bones of fallen kings, while its blade was forged from the armor in which they died wearing.
 * A sword made from the severed jaw of the undead dragon Ambinderath.
 * The Boneslayer, a sword that was presented by an unfortunate kingdom that Ostarion was about to conquer. They staked their hopes on this gift which they thought should open opportunities for negotiating a peaceful surrender. It didn't work.
 * An unorthodox shaped blade made from the bone shards of many a broken enemy.
 * A makeshift sword fashioned from a femur and a blade that are fastened together.
 * A sword that appears to be made of crystallized blood.
 * The broken greatsword of the Duke of Levinthal.
 * The Relic Sword, a sword with a blade that has been broken off. Although it is physically broken, it still has an ethereal edge. Only bloodshed can satisfy its phantom blade.
 * The Winterblight, a sword carved from stone and glacial ice. Its cold edge can freeze the very souls of its victims.

Among the clothing that he has taken from others alongside their lives, he has taken the remains of the Dreadknight and his Magnoceros accomplice. For their bold act of conquest on Ostarion's realm, he killed the two invaders and fused their remains on his obsidian pauldrons and gauntlets that are lined with gold, adorning the latter piece of armor with the Dreadknight's skull. He also took the Dreadknight's cloak which is lined with inscribed sigils that were said to render its wearer invincible—which Ostarion proved otherwise. To complete the outfit, he wears a crown made from the bony remains of the Dreadknight—a dreadful reminder of Ostarion's reign and the fate of those who dares to challenge it.

Powers
Calling upon his damned lineage, Ostarion draws upon it to shoot s from his fist, reducing those unfortunate enough to be caught in his wake to ashes. The same wraith flame has consumed his memories about his previous regime back when he was the bony king. Ostarion's is sustained by the spiritual essence of his enemies, his blade draining it away from them to feed his aura. This "aura" might refer to the luminous Wraith Essence that gives the shape of revenants and untethered spirits on the material plane. Its active component is a good demonstration of Ostarion's skill with necromancy, allowing him to summon his skeletal/ghostly subjects to his side. His dark magic ensures that their loyalty to him will be eternal, even after they have died.
 * In his transition from the Skeleton King to the Wraith King, his "hellish lineage" and hellfire has been replaced with his "damned lineage" and spectral flames. This damned lineage is his new power source for abilities that use wraith fire.
 * However, he would soon regain the ability to manipulate hellfire after one particular reincarnation. When he returned to the path that led into the afterlife's veil, he was assaulted by a swirling flame that struggled to drive him back into the endless abyss. He grasped the flame with his mailed hand, thrashing and tearing at it until he returned to the material plane.
 * This flame may be his "hellish lineage" that he discarded upon becoming a wraith and his lineage is probably seeking vengeance for abandoning them.

doesn't have any lore.

His is best explained in his Immortality section.

Frostivus Powers
During the Wraith-Night before Frostivus, Ostarion displayed a much more powerful application of his ghost powers. It's unknown if they're still canon or not.

is an ability that summons the spirits of the dead to destroy anyone in a large area surrounding him. The effect is not immediate since Ostarion must plunge his sword into the ground first to start casting, then channel the ability until the ground erupts. Unlike the next two abilities, this one has some degree of lore from its description. is an aptly named ability where he summons wraiths to buff his attack damage, movement speed, and attack speed. This ability has no lore.
 * It shares the same "Wraithfire" moniker as his, implying that it also uses wraithflame which is drawn from the same power source that is his damned lineage. This shared power source is evident in the ability's use of dead spirits to work its power.

Yet another aptly named ability, Ostarion's can summon wraiths who will regroup with their summoner to heal him at the cost of their life. This ability has no lore.

Friendships and rivalries
Allies meeting Wraith King
 * vo_dark_willow_sylph_ally_225.mp3  You're not a king, you're a despot.
 * vo_dark_willow_sylph_ally_226.mp3  You would have fit right in at Revtel.
 * vo_dawnbreaker_valora_ally_241.mp3  I've been around for a while, Ostarion. And I really don't think you've got what it takes to handle everlasting life.
 * vo_grimstroke_grimstroke_ally_105.mp3  I must admit, Ostarion, you knew all along what I discovered only by accident.
 * vo_grimstroke_grimstroke_ally_106.mp3  Ostarion, your kingdom was a wonder to behold.
 * vo_hoodwink_hoodwink_ally_235.mp3  I grok'd smoking was bad for you, Ostarion, but this is bloody nuts!
 * vo_mars_mars_ally_126.mp3  Admit it, you wish you could be me, Ostarion.
 * vo_mars_mars_ally_127.mp3  You had to work so hard for cut-rate immortality...
 * vo_monkey_king_monkey_ally_217.mp3 vo_monkey_king_monkey_crown_ally_217.mp3   We might as well make the best of it, Ostarion.
 * vo_monkey_king_monkey_ally_218.mp3 vo_monkey_king_monkey_crown_ally_218.mp3   I'll fight beside you, but I'm not callin' you king, Wraith.
 * vo_pangolin_pangolin_ally_223.mp3  Where is the fun if there's no chance of death?
 * vo_pangolin_pangolin_ally_224.mp3  Just do not talk to me and we'll get through this.
 * vo_snapfire_snapfire_ally_240.mp3  Eh. Good...bad... I work with what I got, Ostarion.

Enemies killing Wraith King
 * vo_bounty_hunter_bount_rival_07.mp3 You're wanted dead or alive. I don't know which you are but I'll collect your bounty all the same.
 * vo_centaur_cent_rival_01.mp3 Your reign as king is over.
 * vo_centaur_cent_rival_02.mp3 You are a better corpse than a king.
 * vo_chaos_knight_chaknight_rival_01.mp3 Knight takes king.
 * vo_dark_willow_sylph_rival_225.mp3  I've seen what rulers like you are like... you deserved to die.
 * vo_dark_willow_sylph_rival_226.mp3  Death is too good for you Ostarion.
 * vo_ember_spirit_embr_rival_18.mp3 Be gone, foul wraith.
 * vo_grimstroke_grimstroke_rival_137.mp3  Better luck next time.
 * vo_grimstroke_grimstroke_rival_138.mp3  I'll ensure your legend lives on, Ostarion, but not your reign.
 * vo_hoodwink_hoodwink_rival_235.mp3  You want these little bones of mine? Gonna have to do better than that!
 * vo_juggernaut_jugg_rival_15.mp3 vo_juggernaut_jugsc_arc_rival_15.mp3  I bow to no king.
 * vo_juggernaut_jugg_rival_08.mp3 vo_juggernaut_jugsc_arc_rival_08.mp3   One strike against the throne of bone.
 * vo_legion_commander_legcom_rival_33.mp3 vo_legion_commander_legcom_dem_rival_33.mp3  Never trust the dead.
 * vo_lycan_lycan_rival_15.mp3 Tis no treason to kill a tyrant king.
 * vo_lycan_lycan_rival_16.mp3 When you strike a king's neck, you better take his head.
 * vo_mars_mars_rival_149.mp3  I know a thing or two about hubris, and you had this coming!
 * vo_mars_mars_rival_150.mp3  I'll scatter your bones from here to the pits of hell!
 * vo_monkey_king_monkey_rival_218.mp3 vo_monkey_king_monkey_crown_rival_218.mp3   King? Ha!
 * vo_monkey_king_monkey_rival_219.mp3 vo_monkey_king_monkey_crown_rival_219.mp3   Get back up again, I dare you.
 * vo_night_stalker_nstalk_killspecial_02.mp3 I'll pick my teeth with your bones.
 * vo_pangolin_pangolin_rival_225.mp3  All that suffering, I revisit upon you ten fold!
 * vo_pangolin_pangolin_rival_226.mp3  How many times must I kill you?
 * vo_queenofpain_pain_rival_13.mp3 King for a day… Queen for eternity.
 * vo_sandking_skg_killspecial_01.mp3 The King is dead. Long live the King.
 * vo_snapfire_snapfire_rival_241.mp3  The way I hear tell, you fashion yourself a bad man...
 * vo_snapfire_snapfire_rival_242.mp3  I got bullets for days.
 * vo_terrorblade_terr_rival_41.mp3 vo_terrorblade_terr_morph_rival_41.mp3  vo_terrorblade_terr_shards_rival_41.mp3  I ruled in the hell of Foulfell. Why would you think I'd bow to you?
 * vo_abyssal_underlord_abys_rival_01.mp3 Bow to your new lord.
 * vo_abyssal_underlord_abys_rival_02.mp3 You are no king.
 * vo_undying_undying_rival_10.mp3 vo_undying_undying_big_rival_10.mp3  We welcome kings and tyrants.
 * vo_visage_visa_rival_26.mp3 At last you bow before me, Ostarion.
 * vo_void_spirit_voidspir_rival_128.mp3  Your thirst for life amounts to nothing in the end.
 * vo_weaver_weav_rival_01.mp3 Who puts their skeleton on the inside?

Others
 * vo_oracle_orac_prophecies_112.mp3  The one who makes you bow will rise again. But no such luck for you.

Ranks
The Bronze Legion is a diverse motley of soldiers from different backgrounds united under the common goal of fighting for Stonehall. Besides the obvious presence of humans within the Legion, there is also the Vhoul, the Ogres, the Satyrs, the Odobenus, and even Radiant creeps among their vast ranks.

It is said that their hallmark trait is discipline, and their soldiers are always training when outside of combat.

Equipment
In the armories of the Bronze Legion's infantry, the light legionnaires have access to various one-handed swords, pikes, spears, bows and arrows, boetian/aspis shields, razor nets, clubs that bear the Bullsnake symbol as its head, battleaxes, etc. Heavier troops such as the ogres are given massive clubs, warhammers, and the same shields. Their equipment may be forged by Stonehall's blacksmiths or from mercenary Smeevils, who forge weapons and armor for whatever side requests their service.

During the siege on Roseleaf, the Bronze Legion defended the walls from the ladders of Oglodi siegemasters and other Oglodi who may scale the walls by pouring burning oil on those who attempted escalades. Alongside several other poorly constructed battlements in Roseleaf, the Bronze Legion utilized lodestones, but were sabotaged by Lorlin Lasan of the Jasper Circle (on behalf of the Red Mist) who managed to turn their defenses against them. The result was the lodestone's magnetism pulling nearby armored soldiers towards it, destroying the poorly built defenses and restraining the poor troops caught in it. They also have access to what appears to be a primitive tank or siege engine.

Transgression in Tares
The neighboring kingdom of Tares spent centuries maintaining their deference to their Stonehall colonizers. Many centuries of servitude have passed and the Taresian nobles finally found it necessary to strike back against them, secretly negotiating to amass an army of poor soldiers and cheap mercenaries who have all been motivated with the whispered promises of golden plunder and a life free of the Stonehall tyrant's legions.

Word of their rebellion has somehow reached the intelligence of Stonehall, prompting Emperor Galanius to dispatch the Bronze Legion. The incumbent Legion Commander Tresdin and her subordinates Marcus and Rix were sent to destroy the meager opposition and bring the conspirators to justice.

Fled to Filedo
Tresdin, Marcus, Rix, and the rest of the selected Bronze Legion chase after the remaining Taresian nobles who have fled for Filedo using the battle waged in their lands as a distraction.

Battle of Roseleaf
Led by Tresdin, the Bronze Legion attempted to hold off the Red Mist army at Roseleaf. Details are scarce, save for hints that Tresdin made poor decisions and may have initiated the fight, resulting in disaster for the Bronze Legion. After the battle, the Bullsnake Flag was found at the site by Mireska, which may be legion's emblem.

Destruction
When Stonehall came under attack by the and his Abyssal Horde, the Bronze Legion was the only division near enough to come to the city's aid. Although Tresdin was able to drive back the demonic invaders, the Bronze Legion was largely destroyed in the battle.

Stonehall Elite
The Stonehall Elite is a subdivision of the Bronze Legion. It was created by Belasanno after Rix betrayed the Bronze Legion.

Invasion
Stonehall was attacked by the Abyssal Horde, led by Vrogos, the Underlord. While Tresdin and the Bronze Legion were able to repel the attack, the city was largely destroyed in the process.