June 12, 2013 Patch (Test)

{{Patch layout
 * game = test
 * source       = http://dev.dota2.com/showthread.php?t=92231
 * source2      = http://dev.dota2.com/showthread.php?t=92283
 * source2-title = Update 2
 * source-title = Update Notes - June 12, 2013
 * diff-1 = June 12, 2013 Patch
 * diff-2 = June 12, 2013 Patch 2
 * before = 2013-06-04
 * after = 2013-06-19
 * notes =

VISUALS

 * Updated 's face
 * Updated 's face

GAMEPLAY

 * : Fixed bonus armor being dispellable
 * : Fixed being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast
 * : Fixed turn rate on Beastmaster's Hawk and Boar being slightly too low
 * : Fixed cast range (600->800)
 * : Fixed Earth Spirit mana cost
 * : Fixed bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds
 * : Fixed a rare bug with that could cause it to not give bonus damage
 * : Fixed legacy keys not working
 * : Fixed damage interval happening every 1 second instead of every 0.5 seconds
 * : Fixed some vision issues with
 * : Fixed counter logic getting forgotten when purged
 * : Fixed not slowing units like Golems, Familiars, and  units
 * Fixed the initial ability not being interrupted if Io was only disabled in the cast time but not when the teleportation happened
 * Fixed the initial ability not getting interrupted by Root debuffs (,, etc)
 * Fixed ability not revealing fog of war for enemies
 * Fixed ability not showing the initial visual effect on the ground for enemies (only showed ping)
 * Fixed being able to return  with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)
 * Fixed missing a 2 second toggle cooldown
 * : Fixed allied cast killing the creeps and healing you
 * : Fixed not having an aoe limit (should be 1000)
 * : Fixed not jumping to magic immune units
 * : Fixed being able to use while rooted
 * : Fixed charge not getting used when hurt by an invulnerable source
 * Fixed not purging off Repel
 * : Fixed casting subsequent s being too slow
 * Fixed passive buff icon updating on hero proximity while dead
 * Fixed sometimes causing an allied  to end early.
 * : Fixed Spectre Illusions benefiting from the damage reduction portion of
 * : Fixed working while ed
 * : Fixed ending prematurely with, , etc
 * : Fixed being castable on magic immune allies
 * : Fixed Zombie units losing HP with
 * : Fixed ending prematurely with, , etc
 * : Fixed being castable on magic immune allies
 * : Fixed Zombie units losing HP with


 * Fixed True Strike causing you to be unable to miss against Towers
 * Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game
 * Fixed Backswing behavior with, , , and
 * Fixed truesight being unable to be applied to sleeping/invulnerable units
 * Fixed Filler buildings having no armor
 * Fixed Neutral's slow affecting magic immune enemies

UI

 * Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position
 * Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.
 * Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.
 * You can now hold control when pinging to send a "caution" ping instead.
 * Added reclaim and Roshan respawn timers to the spectator popups.

AUDIO

 * Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.
 * Added distant tower destruction sounds.
 * Added sound effects.
 * Fixed sync on.

COMMUNITY

 * Fixed bug allowing reports outside of matches in certain contexts
 * Players receive an additional report submission if someone they report subsequently receives a communication ban

PERFORMANCE

 * Fixed an intermittent crash on some particle effects like

Update 2
}}
 * Quickcast requires alt (autocast) key combination when enabled
 * Fixed various bugs with Quickcast
 * Fixed a bug with Trueshot vs Buildings
 * Fixed with Magic Immunity