Version 5.53

Towers

 * Towers no longer deal Magical damage [?].
 * Changed Tier 1 Tower Damage type from Magical damage to Normal damage.
 * Old Tier 1 Tower Damage (Magical Damage)
 * 125% damage to Light armor.
 * 75% damage to Medium armor.
 * 200% damage to Heavy armor.
 * 35% damage to Fortified.
 * 75% damage to Hero armor.
 * 100% damage to Unarmored armor.
 * New Tier 1 Tower Damage (Normal Damage)
 * 100% damage to Light armor.
 * 150% damage to Medium armor.
 * 100% damage to Heavy armor.
 * 70% damage to Fortified.
 * 75% damage to Hero armor.
 * 100% damage to Unarmored armor.


 * Changed Tier 2/3/4 Towers Damage type from Magical damage to Siege damage.
 * Old Tier 2/3/4 Tower Damage (Magical Damage)
 * 125% damage to Light armor.
 * 75% damage to Medium armor.
 * 200% damage to Heavy armor.
 * 35% damage to Fortified.
 * 75% damage to Hero armor.
 * 100% damage to Unarmored armor.
 * New Tier 2/3/4 Tower Damage (Siege Damage)
 * 100% damage to Light armor.
 * 50% damage to Medium armor.
 * 100% damage to Heavy armor.
 * 150% damage to Fortified.
 * 75% damage to Hero armor.
 * 130% damage to Unarmored armor.

Roshan

 * Increased base attack damage against ground units from 149-157 to 154-161.
 * Increased base attack damage against flying units from 169-174 to 179-184.
 * Increased HP from 13000 to 15200.
 * Increased base regen from 2.50 to 40.
 * Increased Team Gold from 500 to 800
 * Replaced with.
 * Gives a chance to deal bonus damage.
 * Critical Damage: 150%
 * Proc Chance: 15%


 * Added new Ability
 * Roshan will block one targeted spell.
 * Cooldown: 30

Hero Changes

 * Reduced mana cost from 100/125/150/175 to 90/115/135/155.
 * Increased cast range from 280 to 300.
 * critical damage from 200% on each level to 200%/200%/200%/250%.
 * Increased damage from 15/30/45/65 to 25/50/75/100.
 * Added new innate ability for :
 * Tracks an enemy unit for a long time, gaining vision and True Sight over them.
 * Cast range: 400
 * Duration: 90
 * Mana cost: 50
 * Cooldown: 1
 * Notes: This is an innate ability. Can be set on auto-cast. Can be cast on heroes and non-heroes.
 * Cooldown: 1
 * Notes: This is an innate ability. Can be set on auto-cast. Can be cast on heroes and non-heroes.


 * Rescaled base and gain from 15 + 2.25 to 17 + 2.15.
 * Reduced base attack time from 1.7 to 1.5.
 * Increased slow duration from 4 to 5.
 * Increased duration from 5 to 6.


 * Increased gain from 2.5 to 2.65.
 * Increased gain from 1.5 to 2.


 * Reduced bonus damage from 10/20/30/40 to 8/16/24/32.
 * Increased mana cost from 10 to 11.
 * No longer deals bonus damage.
 * Increased bonus movement speed from 10% to 10/20/30/40%
 * Reduced bonus attack speed 50/80/115/150 to 40/70/100/120.
 * Reduced duration from 13 to 10 seconds.
 * Increased cooldown from 15 to 20.
 * Reduced bonus attack speed 50/80/115/150 to 40/70/100/120.
 * Reduced duration from 13 to 10 seconds.
 * Increased cooldown from 15 to 20.


 * Reduced base from 22 to 20.
 * Reduced base from 17 + 3.4 to 15 + 3.0.
 * Reduced base from 17 to 15.
 * Added Primary Damage to Frost Nova.
 * Primary Damage: 50/100/200/250
 * Reduced area damage from 90/180/270/360 to 50/100/100/150.
 * Reduced mana cost from 100/125/150/170 to 100/125/150/200.
 * Reduced cast range from 650 to 600.
 * Reduced duration from 5 to 3.
 * Increased hero damage per second from 20/30/40/50 to 20/30/40/60. [?]
 * Increased creep damage per second from 20/30/40/50 to 20/30/40/60. [?]
 * Reduced hero duration from 3 to 2/3/3/3.
 * Reduced damage from 120/210/340 to 115/200/325.
 * upgrade:
 * Reduced damage from 210/340/490 to 200/325/470.
 * upgrade:
 * Reduced damage from 210/340/490 to 200/325/470.


 * Increased cooldown from 7 to 9. (  from 6.5/6/5.5/5.0 to 8/7/6/5.)
 * Rescaled radius from 200/275/350/350 to 250.
 * Reduced silenced duration from 6/7/8/9 to 3/4/5/6.
 * Notes: No changes to ( increased radius of 200/275/350/350 and duration of 6/7/8/9.)
 * Notes: No changes to ( increased radius of 200/275/350/350 and duration of 6/7/8/9.)


 * No longer grants 5/10/15/20 health regeneration while digesting a creep.
 * Now grants 10/20/30/40 gold when the creep is fully digested.
 * Now grants 10/20/30/40 gold when the creep is fully digested.


 * No longer grants 0/2/5/8 bonus damage.
 * Increased mana cost from 11 to 12.
 * Reduced slow duration from 1.75 to 1.50.
 * Rescaled radius from 200/275/350/350 to 250.
 * Reduced duration from 6/7/8/9 to 3/4/5/6.
 * Reduced ranged attack damage bonus from 9%/18%/27%/36% to 7%/14%/21%/28%.
 * Reduced duration from 6/7/8/9 to 3/4/5/6.
 * Reduced ranged attack damage bonus from 9%/18%/27%/36% to 7%/14%/21%/28%.


 * Reduced gain from 2.5 to 2.15.
 * Reduced base from 22 to 21.
 * Reduced base and gain from 16 + 2.1 to 14 + 1.5.
 * Increased cooldown from 7 to 9.
 * Reduced proc chance from 8%/16%/24%/32% to 8%/16%/23%/30%.


 * Increased gain from 2.1 to 2.25.
 * Reduced slash radius from 900 to 700.


 * Reduced unit damage per explosion from 40 to 38


 * Reduced cast range from 600 to 500.
 * Reduced duration from 3/4/5/6 to 2/3/4/5.
 * Increased mana cost from 100/125/150/175 to 110/140/170/200.
 * Increased mana cost from 100/125/150/175 to 110/140/170/200.


 * Increased mana cost from 95/110/125/140 to 100/115/135/150.
 * Increased damage reduction from 17% to 19%.
 * Increased cooldown from 120/90/30 to 130/95/50.


 * Reduced mana cost from 45/50/55/60 to 25/30/35/40.
 * Reduced cooldown from 15 to 5.
 * Reduced bonus movement speed from 4%/8%/12%/16% to 3%/6%/9%/12%.
 * Reduced critical chance from 22% to 20%.
 * Reduced critical chance from 22% to 20%.


 * Reworked into.
 * Old 
 * Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
 * Radius: 700
 * Number of arrows: 4/5/6
 * Damage per arrow: 100%


 * New 
 * Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
 * Number of arrows: 2/3/4/5
 * Damage per arrow: 35/45/50/60
 * Search radius: 600
 * Mana cost: 8/9/10/11
 * Cooldown: 3
 * Projectile speed: 1200


 * Reduced mana cost from 200/275/350 to 175/235/310.
 * Reduced number of summons from 2/3/5 to 1/2/3.
 * Reduced number of summons from 2/3/5 to 1/2/3.


 * Increased duration from 2/3/4/5 to 3/4/5/6.
 * Reduced duration from 6/9/7 to 6/9/6.


 * Reduced upgraded  evasion from 62% to 55%.


 * Increased base and gain from 20 + 2.75 to 21 + 2.8.


 * Increased attack range from 100 to 128.


 * Increased radius from 135/145/155/165 to 165/175/185/195


 * Reduced gain from 2.7 to 2.5.
 * Reduced damage from 80/160/230/300 to 80/155/210/275.
 * Increased mana cost from 90/105/120/135 to 95/115/130/150.
 * Reduced search radius from 400 to 350.
 * Reduced damage from 300/450/625 to 290/430/600.
 * Reduced damage from 300/450/625 to 290/430/600.


 * Reduced bonus attack speed 30/60/90/120 to 25/50/75/100.
 * Reduced incoming damage amplification from 10%/20%/30%/35% to 10%/15%/25%/30%.
 * Increased mana cost from 90/105/120/130 to 100/115/130/145.
 * Increased mana cost from 90/105/120/130 to 100/115/130/145.


 * Reduced cast range from 600 to 500.
 * Increased mana cost from 100/125/150/175 to 110/140/170/200.
 * Reduced duration from 3/4/5/6 to 2/3/4/5.
 * Reduced cast range from 550 to 450.
 * Increased mana cost from 110/130/150/170 to 110/130/155/185.
 * Increased mana cost from 200/300/450 to 200/300/500.
 * Reduced cast range from 500 to 350.
 * Reduced Wards damage from 41-45/61-65/81-85 to 41-45/56-60/76-80.
 * upgrade:
 * Increased cast range from 350 to 400.
 * Reduced Wards damage from 41-45/61-65/81-85 to 41-45/56-60/76-80.
 * upgrade:
 * Increased cast range from 350 to 400.
 * Increased cast range from 350 to 400.


 * Reduced stun duration from 2/3/4/5 to 1.5/2.5/3.5/4.5.


 * Reduced full damage from 300/400/500/550/750 to 300/400/500/600.
 * Reduced duration from 600 to 180.


 * Reduced base attack damage from 9-30 to 6-27 (total attack damage is now 27-48).
 * Reduced attack damage bonus from 31 to 26.
 * Now reduces base attack time from 1.50 to 1.40 (-0.10)
 * Reduced attack speed bonus from 50/100/150 to 40/80/120.
 * Reduced attack speed bonus from 50/100/150 to 40/80/120.


 * Reduced stun duration from 2 to 1.75.
 * Reduced mana cost from 45/50/55/60 to 25/30/35/40.
 * Reduced cooldown from 15 to 5.
 * Reduced attack damage bonus from 7%/14%/21%/28% to 7%/12%/18%/25%.
 * Reduced attack damage bonus from 7%/14%/21%/28% to 7%/12%/18%/25%.


 * Reduced bonus attack speed 30/60/90/120 to 25/50/75/100.
 * Reduced incoming damage amplification from 10%/20%/30%/35% to 10%/15%/25%/30%.
 * Increased mana cost from 90/105/120/130 to 100/115/130/145.
 * Reduced bonus ranged damage from 9%/18%/27%/36% to 7%/14%/21%/28%.
 * Reduced bonus ranged damage from 9%/18%/27%/36% to 7%/14%/21%/28%.


 * Reduced bonus attack speed 30/60/90/120 to 25/50/75/100.
 * Reduced incoming damage amplification from 10%/20%/30%/35% to 10%/15%/25%/30%.
 * Increased mana cost from 90/105/120/130 to 100/115/130/145.
 * Reduced target current health as heal from 25/50/75/100% to 20/40/60/80%.
 * Rescaled mana cost from 150 to 125/150/170/190.
 * Reduced target current health as heal from 25/50/75/100% to 20/40/60/80%.
 * Rescaled mana cost from 150 to 125/150/170/190.


 * Reduced damage from 100/200/300/400 to 75/150/225/300.

Items

 * is restricted from buying.


 * Increased gold cost from 300 Gold to 310 Gold.


 * Increased gold cost from 310 Gold to 325 Gold.


 * Increased gold cost from 280 Gold to 290 Gold.


 * Reduced mana bonus from 300 to 250.


 * Reduced health bonus from 300 to 250.


 * No longer has a 840 cooldown.
 * Now has 3 charges.
 * The reincarnating hero's health is now set to 1500 upon reincarnating, instead of always being at full health. [?]
 * The reincarnating hero's health is now set to 1500 upon reincarnating, instead of always being at full health. [?]


 * Can no longer be dropped, sold and destroyed.


 * Fixed being able to target buildings.


 * Removed.
 * Now drops upon death.
 * Reworked recipe and stats.
 * Old : 
 * Recipe: (4100 Gold),  (1500 Gold),  (600 Gold)
 * Total cost: 6200 Gold
 * Attack damage bonus: 75
 * New : 
 * Recipe: (4100 Gold), (2600 Gold),  (1500 Gold)
 * Total cost: 8200 Gold
 * Attack damage bonus: 170


 * Increased attack damage bonus from 55 to 65.


 * Increased attack damage bonus from 55 to 65.


 * Reduced far damage from 20 to 15.


 * Reduced health bonus from 500 to 400.
 * Reduced mana bonus from 500 to 450.
 * Reduced number of charges from 2 to 1.
 * No longer grants 1 charge per kill.
 * No longer grants 1 charge per kill.


 * No longer grants a 20% movement speed bonus.
 * Increased damage from 40 to 60.
 * Increased damage from 40 to 60.


 * Reduced health bonus from 500 to 400.
 * Reduced mana bonus from 500 to 450.
 * Reduced mana regeneration bonus from 25% to 10%.

Original Warcraft III Map Description
Map Description Have fun with an expanded version of DotA Allstars. Featuring 24 heroes for each side, cool sounds, item recipies, and more! Loading Screen DotA Allstars v5.53beta Visit the DotA Allstars home channel, Clan TDA in Azeroth. You can find a list of all official version in our forums at www.rtsgames.com/dota, in the general discussion forum.

This version is beta because I rewrote a ton of triggers.

Blue now has the option of -allrandom or -teamrandom. This patch was mostly about balance. Some of the usual favorites have been brought down in power, significantly. I also felt like adding a little change to terrain. It's probably temporary.

Startup Notes Stop by the forum at www.rtsgames.com/dota, or hang out in the channel Clan TDA@Azeroth! Check the quest menu for more information.

Gold transfer has been disabled! If you don't want super creeps, type -nosupercreeps within the first 10 minutes of the game. If you don't want item powerups, type -nopowerups within the first 10 minutes of the game. You may -repick once. It now costs you 150 gold in a normal game or 500 in an allrandom/teamrandom game. It gives you a new randomly chosen hero. You may only -repick in the first 180 seconds. Blue now has the option of activating either allrandom or teamrandom mode; allrandom gives every player a random hero from either team, while teamrandom only allocates heroes to the proper teams.

Quest Notes V5.53 Welcome back to my DotA. Roshan can be killed for 800 bonus gold for your whole team. He is where Morbazan used to be. Item powerups spawn in the river. Super creeps spawn randomly after 10 minutes. Almost all recipes give the same abilities as the input items, plus a bonus. Beware that certain item abilities may cause other abilities to stop working.

Changes in 5.53: 5.53 in one word: NERF NERF NERF. Nerfed Razor, QoP, Zeus, Rhasta, Traxex, Faceless Void, Visage, and Skeleton Fletcher. Some of them were big nerfs. Removed Refresher Orb, added Fire Bush back in, fixed a few bugs: Roshan soloing, blah, Dagger/Nether Swap, Aegis, changed back towers to Siege, Roshan is now harder and gives more plunder, reduced bonuses on Energy Booster, Vitality Booster, and Soul Booster, and added a new hero for the Sentinel. Rewrote a bunch of triggers and deleted a bunch of custom objects, hopefully decreasing loading time and in-game lag.

This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b. Type -random to randomly select a hero.

Credits to syl-la-ble, WKnight, zetta, mrquincy, mortred, about11, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 5/27/04 at 8:26 PM.

Enjoy! -Guinsoo