Talk:Illusions

We use a confusing mix of "[total] damage taken" and "bonus damage taken" on the wiki. We ("we") need to figure out a good terminology, implement it, and then double check all the numbers. :-s --Kroocsiogsi 08:56, 24 June 2012 (UTC)

There should really be a full-fledged of passive abilities that illusions inherit (Like Axe's Counter Helix or Spectre's Desolate), rather than including them in the bullet points copied from PlayDota. Thoughts?

Aura on Illusions
Aura that increases Attack or Movement Speed, will affect Illusions. (Tested)


 * Yes, that's what the article says. --Kroocsiogsi 18:36, 25 July 2012 (UTC)

Illusion rune
Could someone port illusion rune (http://www.dota2wiki.com/wiki/Illusion_Rune#Rune_of_Illusion) information here? Im not very good at editting wikis


 * There's already information on the illusion rune on here, under the section "Single Target". -- Seven Five Seven 18:03, 16 December 2012 (UTC)

True Strike and Illusions
True Strike seems to be an ability that illusions can use as well.

Are raw attack speed bonuses from Yasha, Sange & Yasha and Manta Style unique because illusions can use them?
Yasha, Sange & Yasha and Manta Style all have a raw attack speed increase of +15% in addition to the stat increases, and the bullet talking about "Attack Speed and Movement Speed bonuses from Yasha..." in the section "Passive abilities Illusions can use" seems to suggest that illusions can use this raw attack speed increase as well. Is this really true? If it is, that would make the raw attack speed bonuses from these items unique, because they would be the only raw attack speed increases that illusions can use. — The preceding unsigned comment was added by 76.170.190.123 (talk) • (contribs) 22:10, April 5, 2013‎


 * I've tested it, and yes, it appears to be true. I have no idea why, my guess is that it's a glitch. -- Stupid Lemon Eater  04:34, 6 April 2013 (UTC)