Ogre Magi/Counters

Bad Against...

 * dispels Ignite and makes targeting the real Chaos Knight much harder.


 * makes Ogre Magi less disruptive. With, Multicast is also disabled.


 * Ogre Magi has nothing against and his high health pool amplifies.


 * Ogre Magi has single-targeted magical-only damage and disables and is less effective against Meepo's clones.


 * Ogre Magi has no AoE damage or disables and has nothing to deal with Phantom Lancer's illusions.
 * disjoints and dispels Ignite.


 * reduces Fireblast stun time and dispels Ignite.
 * can heal damaged hero if needed.


 * protects from Ogre Magi's magic damage.
 * can dispel Ignite and Bloodlust.
 * can dispel Ignite and Fireblast.


 * dispels Ignite slow and Fireblast stun.
 * allows Slark (allies from ) to regenerate HP while affected by Ignite and Fireblast.


 * breaks Multicast.
 * deals massive damage during Ignite and Fireblast.

Others

 * 's useful kit of Slows, Stuns, and Silences can set up kills on Ogre Magi and the silence can stop him from using his abilities.
 * 's helpful for killing Ogre who doesn't have good multi-disable.
 * silences Ogre Magi with, and makes Puck untargetable for the duration.
 * can caught Ogre Magi who has low mobility by and his intelligence grow and build making  deal more damage.
 * Passive abilities that proc on being attacked, like and  are more likely to be triggered during a  or a  if the target has the increased attack speed of Bloodlust.
 * 's works very well against the increased attack speed from Bloodlust.

Items

 * Magic resistance such as and  reduce Ogre Magi's damage output.
 * and makes Ogre Magi completely useless.
 * can break Multicast.
 * dispels Ignite.
 * reflects Fireblast and Ignite.

Good against...

 * Damage-over-time Ignite can prevent Earthshaker from escaping with.
 * Fireblast and Unrefined Fireblast are the good setup while Earthshaker after blinking in (although Earthshaker is a primary target).


 * Ignite has long duration damage-over-time and prevents Io from healing his Tethered ally.


 * Nature's Prophet treants can easily cleared by damage-over-time Ignite or Multicast earning lots of gold.
 * Fireblast and Unrefined Fireblast prevents or cancels out Nature Prophet from escaping with.


 * The damage block instances of can be burned down with Ignite.


 * The damage block instances of can be burned down with Ignite.


 * Fireblast with Multicast can prevent Weaver from escaping with.
 * However, the slow from Ignite is generally useless against haste effect or dispelled by.

Others

 * Heroes who have relied on channeled abilites can be cancelled by Fireblast and Unrefined Fireblast, until he or she purchase &.

Items

 * Heroes that rely on will be prevented from blinking by Ignite for a long duration.
 * Heroes that rely on can easily popped by Ignite, Fireblast and Unrefined Fireblast.

Works well with...

 * Bloodlust gives Juggernaut increased attack speed and movement speed allowing him to output more damage in team-fight.


 * Bloodlust increases Shadow Fiend's attack speed allowing him to output more damage in team-fight.


 * Bloodlust increases Sniper's attack speed and movement speed, enabling him to farm faster and output more damage in team-fight.


 * Sven's naturally high damage output gets enhanced by Bloodlust's attack speed buff.
 * combined with Bloodlust gives Sven almost hasted movement speed.
 * Ignite and Fireblast synergies well with and makes it much harder for enemies to kite Sven.


 * Bloodlust's gives Wraith King attack speed to output more damage with.
 * The combination of and Ogre Magi's disables gives great chasing potential.

Others

 * Lone Druid, Lifestealer.

List of heroes that counter Ogre Magi, and list of heroes that work well with Ogre Magi.

Ogre Magi/Противостоящие