Luna

Luna the Moon Rider is a Ranged Agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her enormous movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if carefully and skillfully played will destroy anybody who stands against her.

Tips

 * and complement each other well; as  causes day to become night and  gives both of them a very long vision range.
 * Early points in will make last-hitting creeps easier. At any rate, make sure you have a single point in it before the first night as only one point is needed for the full amount of vision it bestows.
 * Early points in s will push the lane, this skill is commonly not leveled at all until the laning phase has concluded.
 * A very odd trait for a hard carry is that gains significant killing power with a level advantage because of  and by extension.
 * 's cast range is gigantic. Use it to pick off fleeing heroes.
 * Bear in mind 's range is much smaller than 's.
 * Under almost all circumstances should be paired with a disabler for her laning phase; as aside from her high movement speed she has absolutely nothing to help her avoid ganks or kill attempts.
 * It takes significant skill and knowledge of the game to solo a lane with . Her very small attack range and purely damage-oriented skill set mean she is extremely easy to kill. Even then, it is recommended to have ward vision and easy access to team backup for her to be successful in a solo lane. The advantage of running a solo is that it is essentially high-risk high-reward. A  with level advantage doing well can easily set the momentum of the game in her team's favor.
 * Watch out for enemy heroes that carry a . Enemy heroes who carry them will most likely use them when you activate . Any damage they take from will be reflected back to you as pure damage, and since  is such a fragile hero, she will get hit back hard. Buying a  will remedy this problem.
 * With an upgraded,  has the possibility to cast her ultimate above your team's initiator, in a specific location from a big distance, or cast above the area around your towers to defend. You can even use it above a hero with some invisibility skill like  or  and let them wreck havoc for you. All of these possibilities are great for  since you can stay away from the fight instead in the middle of it.

Trivia

 * In DotA, Luna was a night elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.
 * Judging from their lore and dialogue, Luna and are both affiliated, with Mirana bearing a higher royalty than her, something Luna seems to resent.
 * Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
 * The name Selemene is a reference to the Greek goddess Selene, who was associated with the moon and the night. The Greek goddess Artemis also bears relevance, as she represented both lunar powers and the hunting of prey. Similarly Luna in Roman mythology is the goddess and embodiment of the moon.
 * The name Luna means moon in Latin, Spanish and Italian.
 * Her mount's name is Nova.