Version 7.23c

General

 * Outpost XP reduced from 25 per minute to 18
 * Level 10 XP talents reduced from 20/25/30/40 (most were 25/30) to 20%
 * Level 15 XP talents reduced from 35/40/50 to 35%
 * Glyph duration on creeps reduced from 7 to 4
 * Innate Damage Block now works against player units again (same rules as regular damage block now)
 * Innate Damage Block changed from 100% for 8 block to 50% for 16 block
 * Innate Damage Block no longer stacks with damage block instances
 * Courier items that are locked will now not be delivered nor will they be returned to the stash
 * Courier base movement speed increased from 275 to 280
 * Neutral Items no longer roll if there is an enemy of the killer within 600 AoE of the dying unit

Heroes

 * Base intelligence reduced by 3
 * Base damage reduced by 2


 * Bloodrage heal percentage reduced from 16/19/22/25% to 13/17/21/25%


 * Death pact health gain increased from 200/300/400/500 to 250/350/450/550


 * Arcane Aura no longer provides magic resistance
 * Crystal Nova cooldown reduced from 14/12/10/8 to 11/10/9/8
 * Level 15 talent changed from +14% mana cost/manaloss reduction aura to +10% magic resistance Arcane Aura


 * Base movement speed increased from 315 to 320
 * Base intelligence increased by 3 (base damage unaffected)
 * Sproink distance increased from 400 to 450


 * Base attack speed increased from 100 to 110
 * Level 15 talent increased from +20 attack speed to +25


 * Torrent slow duration from 1.75/2.5/3.25/4 to 1/2/3/4


 * Summon Spirit Bear base damage reduced by 5


 * Skewer scepter reduces mana cost by 50% rather than 100%
 * Skewer scepter cooldown increased from 4 to 6 seconds


 * Bulwark front damage reduction increased from 25/40/55/70% to 40/50/60/70%
 * Bulwark side damage reduction increased from 12/20/27/35% to 20/25/30/35%


 * Mana Shield absorption increased from 60 to 70%
 * Stone Gaze movement speed bonus increased from 25% to 35%


 * Base armor increased by 1
 * Level 15 talent increased from +75 Jingu Mastery damage to +100


 * Max base damage reduced by 4


 * Base intelligence increased by 5 (base damage unchanged)


 * Base armor increased by 1


 * Base armor reduced by 2
 * Waning Rift damage reduced from 100/160/220/280 to to 70/140/210/280
 * Dream Coil level 1 scepter duration fixed to not be lower than original (1.5 to 1.8)


 * Base movement speed increased from 315 to 320
 * Base hp regen increased from 2 to 3
 * Tricks of the Trade damage increased from 55/70/85/100 to 70/80/90/100


 * Strength gain increased from 2.5 to 2.7
 * Requiem of Souls fear per wave increased from 0.6 to 0.8
 * Requiem of Souls max fear duration increased from 2.2 to 2.4


 * Agility gain increased from 3.1 to 3.4


 * Level 15 talent reduced from +25 movement speed to +20
 * Level 25 talent reduced 1.5s Meld hit bash to 1.25s


 * Kraken Shell damage block increased from 5/10/20/40 to 12/24/36/48 (as a result of the innate damage block changes)


 * Tree Grab building damage reduced from 50/80/110/140% to 20/50/80/110%


 * Now has an innate Nature's Guise passive ability. Whenever you haven't taken damage in the last 3 seconds, you gain the ability to path through trees. While in trees you gain 25% more regeneration and heal as well as a 15% movement speed bonus. (once you have the ability to walk through trees, you don't lose it until you aren't near trees.)
 * Scepter now also causes trees to respawn every 10 seconds instead of the default 5 minutes
 * Living Armor is now global.
 * Living Armor bonus armor reduced from 7/10/13/16 to 4/6/8/10
 * Living Armor now heals over 12 seconds instead of 8
 * Living Armor total heal reduced from 60/120/180/240 to 60/100/140/180
 * Level 10 talent changed from +10% cooldown reduction to Nature's Guise invisibility
 * Level 10 talent changed from +60 Living Armor heal to +50 damage
 * Level 15 talent changed from +90 damage to +60 Living Armor heal
 * Level 20 talent changed from gains tree walking to +15% cooldown reduction


 * Tombstone zombies damage increased from 33 to 36
 * Flesh Golem damage per second increased from 15/25/35 to 25/35/45


 * Strength gain reduced from 3.3 to 3.1
 * Level 10 talent reduced from +3 mana regen to +2


 * Vengeance Aura attack range reduced from 60/90/120/150 to 50/75/100/125
 * Vengeance Aura illusion outgoing damage from 100% to 70/80/90/100%


 * Poison Sting regen reduction reduced from 30% to 15/20/25/30%
 * Poison Sting damage reduced from 6/14/22/30 to 6/12/18/24

Items

 * Now has the same 6 second teleportation delay when teleporting to outposts


 * Recipe cost reduced from 215 to 210


 * Recipe cost increased from 250 to 300


 * All stats reduced from 6 to 4


 * Bonus damage increased from 175 to 225


 * Health increased from 375 to 425
 * Cooldown reduced from 25 to 20


 * Charges increased from 2 to 3


 * Now provides 10 attack speed
 * Debuff duration reduced from 10 to 6


 * No longer increases base attack time
 * Bonus damage reduced from 60 to 35


 * Now provides +10 strength and +10 agility


 * Cooldown reduced from 10 to 8


 * Silence duration reduced from 4 to 2 seconds


 * Recipe cost reduced from 215 to 210


 * Now provides you with +13 health regen while carrying it


 * Replenish interval reduced from 95 to 90


 * Bonus damage increased from 36 to 40


 * Changed from tier 4 to tier 3


 * Removed


 * Lifesteal increased from 14 to 15


 * Recipe cost increased from 350 to 450


 * Recipe cost reduced from 215 to 210