Version 7.20

General

 * Map has been reworked.

Denying

 * Denies no longer give the denier 25% XP.
 * Creep denies now give the denier 20% of the gold bounty
 * Melee Creeps: 7-8 gold
 * Ranged Creeps: 9-11 gold

Teleporting

 * Added a new dedicated inventory slot to hold Town Portal Scrolls
 * You still must purchase Town Portal Scrolls from shops as usual
 * Boots of Travel: No longer shares cooldown with Town Portal Scrolls. Upon teleporting, +10 seconds are now added to your Town Portal Scroll cooldown

Neutrals

 * Stacked Neutral creeps now give the stacker 35% of the bounty instead of 25%
 * Non-Ancient Neutrals now provide 5% more gold bounty

Hero selection

 * Removed Daily Bonus Hero concept
 * Random once again picks from the entire hero pool, but now ignores your 25 least played heroes
 * Bonuses from randoming remain the same.
 * Random can now only be used for the first two hero picks on your team

Armor

 * Changed the Armor formula to: ( 0.052 * Armor ) / ( 0.9+ 0.048 * Armor)
 * Updated various armor values to closely align with the new formula:
 * Tier 1 Towers: 17 to 12
 * Tier 2 Towers: 19 to 14
 * Tier 3 Towers: 19 to 14
 * Tier 4 Towers: 29 to 21
 * Melee Barracks: 18 to 13
 * Ranged Barracks: 12 to 9
 * Ancient: 18 to 13
 * Fillers: 14 to 10
 * Shrines: 24 to 17

Hero Kill Bounty XP

 * Killing Sprees now give an XP bonus ranging from 200 to 1250
 * Reworked and simplified XP hero kill bounty system. No longer includes a team XP component


 * Old:

Amount per player in each scenario:

1: DyingHeroBaseXPBounty + 20 * DyingHeroLevel + 0.138 * XPComeback 2: DyingHeroBaseXPBounty + 15 * DyingHeroLevel + 0.138 * XPComeback 3: DyingHeroBaseXPBounty + 10 * DyingHeroLevel + 0.12 * XPComeback 4: DyingHeroBaseXPBounty + 7 * DyingHeroLevel + 0.09 * XPComeback 5: DyingHeroBaseXPBounty + 5 * DyingHeroLevel + 0.072 * XPComeback

DyingHeroBaseXPBounty: The base XP values given for kills.

DyingHeroLevel: Numerical level for the dying hero

XPComeback: DyingHeroXP * ( EnemyTeamXP - AlliedTeamXP ) / ( EnemyTeamXP + AlliedTeamXP)


 * New:

All: ( 40+ 0.14 * DyingHeroXP ) / # of killers

Mana and Health Regen
Aether Lens: 1.25 --> 3 Battle Fury: 2.25 --> 3.75 Bloodstone: 2 --> 3 Bloodstone per Charge: 0.35 --> 1.5 Bloodthorn: 2.25 --> 5 Bottle: 20 --> 30 Clarity Potion: 3 --> 4.5 Drum of Endurance: 0.75 --> 1.5 Echo Sabre: 0.75 --> 1.25 Eul's Scepter of Divinity: 2.25 --> 5 Infused Raindrop: 0.5 --> 0.75 Linken's Sphere: 2.25 --> 5 Lotus Orb: 1.75 --> 4 Medallion of Courage: 0.5 --> 0.75 Meteor Hammer: 1.5 --> 3 Necronomicon 1: 1 --> 2 Necronomicon 2: 1.25 --> 2.5 Necronomicon 3: 1.5 --> 3 Oblivion Staff: 0.75 --> 1.25 Orchid Malevolence: 2.25 --> 5.5 Perseverance: 1.5 --> 2 Refresher Orb: 5 --> 12 Ring of Basilius: 0.5 --> 0.75 Sage's Mask: 0.5 --> 0.75 Scythe of Vyse: 2.25 --> 9 Solar Crest: 1 --> 1.5 Spirit Vessel: 1 --> 1.5 Urn of Shadows: 1 --> 1.5 Vladmir	1: --> 1.75 Void Stone	1: --> 1.75
 * Reworked Mana and HP regen from attributes. They are no longer multipliers of your regeneration values
 * Mana Regen: Intelligence now provides 0.05 mana regeneration
 * Mana Regen: Removed the 0.9 base mana regen value
 * Now covered by Base Intelligence.
 * Mana Regen: Rebalanced mana regen values based on the formula change

Shrine: 30 --> 50

Abilities: Chemical Rage: 3/7.5/12 --> 4/10/16 Arcane Aura Self: 1.8/2.6/3.4/4.2 --> 2.4/4.4/6.4/8.4 Arcane Aura Allies: 0.8/1/1.2/1.4 --> 1.2/1.7/2.2/2.7 Hill Troll Priest: 1.5 --> 2.5 Death Pulse: 2.25/2.5/2.75/3 --> 3/4/5/6

Talents: Storm: 1.75 --> 3 Bristleback: 2 --> 3 Sven: 2 --> 3 Pangolier: 1.5 --> 3 Ursa: 1.75 --> 3 Windranger: 1.75 --> 3 Dragon Knight: 2 --> 3 Techies: 4 --> 6 Axe: 3 --> 4 Omniknight: 3 --> 5

Abyssal Blade: 7 --> 10 Armlet of Mordiggian: 4 --> 5 Battle Fury: 6 --> 7.5 Bloodstone: 7 --> 8.5 Bottle: 40 --> 50 Crimson Guard: 6 --> 7 Enchanted Mango: 0.5 --> 0.6 Force Staff: 2 --> 2.5 Guardian Greaves: 3.5 --> 4.5 Guardian Greaves Boost: 12 --> 16 Helm of Iron Will: 3 --> 3.5 Helm of the Dominator: 7 --> 8.5 Headdress: 2 --> 2.25 Hood of Defiance: 6.5 --> 8 Hurricane Pike: 2 --> 2.5 Linken's Sphere: 5.5 --> 6.5 Lotus Orb: 5.5 --> 6.5 Mekansm: 3.5 --> 4.5 Meteor Hammer: 4 --> 5 Nullifier: 5 --> 6 Perseverance: 5.5 --> 6 Pipe of Insight: 6.5 --> 8 Pipe Aura: 2 --> 3 Refresher Orb: 11 --> 13 Ring of Health: 5 --> 6 Ring of Regen: 1.5 --> 2 Soul Ring: 2 --> 2.5 Tranquil Boots: 13 --> 16 Vanguard: 5.5 --> 7 Veil of Discord: 5 --> 6
 * Health Regen: Strength now provides 0.09 Health Regeneration
 * Health Regen: Base regen values reduced by 1.5
 * Now covered by Base Strength.
 * Health Regen: Rebalanced health regen values based on the formula change

Shrine: 75 --> 90

Abilities: Chemical Rage: 40/55/70 --> 50/75/100 Scorched Earth: 12/18/24/30 --> 16/24/32/40 Dragon Blood: 4/6/8/10 --> 4/7/10/13 Press The Attack: 30/35/40/45 --> 30/40/50/60 Reactive Armor: 1/1.15/1.3/1.45 --> 1/1.2/1.4/1.6 Inner Vitality threshold heal factor: 22/30/38/46% --> 20/40/60/80% Inner Vitality normal heal factor: 6/8/10/12% --> 5/10/15/20% Death Pulse health regen: 2/3/4/5 --> 2/3.5/5/6.5 Cold embrace: 10 --> 15

Talents: Undying: 8 --> 10 Riki: 5 --> 6 Slardar: 5 --> 6 Spectre: 5 --> 6 Kunkka: 10 --> 12 Spirit Breaker: 10 --> 12 Dark Seer: 10 --> 12 Io: 15 --> 16 Clinkz: 16 --> 20 Underlord: 20 --> 25 Axe: 20 --> 25 Bristle Back: 20 --> 25 Sand King: 35 --> 50

Root Mechanics

 * Town Portal Scroll: Can now be canceled and prevented by Root
 * Fixed inconsistencies between different Root sources:
 * Stasis Trap now provides True Sight
 * The following roots no longer interrupt channeling spells or the current action: Dark Troll Ensnare, Searing Chains, Naga Siren Ensnare, Crystal Maiden Frostbite, Entangling Claws, Nature's Guise, and Overgrowth

Cleave and Splash

 * Cleave damage is now normal physical damage type, causing it to get reduced by the armor of each unit impacted
 * Cleave abilities damage values have been rescaled
 * Increased standard Cleave area. Distance increased from 625 to 650, final width increased from 330 to 360
 * Affects: Great Cleave, Empower, Battle Fury, and Talents


 * Templar Assassin: Psi Blades can now spill off of illusions
 * Changed how illusions' incoming damage is processed; it now happens at the final step
 * Thus it won't splash over extra damage with things like Psi Blades.


 * Fixed Splash damage being affected by Spell Lifesteal and Spell Amplification
 * Fixed Splash damage not considering armor type
 * Black Dragon Splash Attack damage type changed from Magical Damage to Physical Damage
 * Black Dragon Splash Attack now does its full damage in the 250 AoE
 * Instead of 100% at 150, 75% at 225, and 50% at 300.
 * Similar adjustments to Dragon Knight's splash damage described below

Spell Immunity and Dispels

 * The following abilities no longer pierce Spell Immunity: Curse of Avernus, Acid Spray, Bloodrage, Thirst, Elder Dragon Form, Lycan Wolf Cripple, Epicenter, Entangling Claws, Spiderling's Poison Sting, Anchor Smash, Nature's Guise, Wave of Terror, Venomancer's Poison Sting, The Swarm, Maledict debuff, Ghost Frost Attack, Wrath of Nature, Netherward Mana Degen, Life Drain targeting, Primal Roar Secondary Knockback, Requiem of Souls, March of the Machines collision, Atrophy Aura, Tombstone, Flesh Golem, Wall of Replica slow, Naga Siren Ensnare, Dark Troll Summoner Ensnare, Wild Axes, Natural Order, Death Pulse projectile, Assassinate, Shiva's Guard Aura, Assault Cuirass Aura, Tempest Tornado Aura, and Orb of Venom


 * Black King Bar: Recipe cost increased from 1375 to 1450


 * Poison Sting can now be dispelled
 * Hex state can now be removed by strong dispels

Towers and Structures

 * Towers no longer gain extra armor per nearby enemy hero. Tower health increased to account for some of this:
 * Tier 1 Towers health increased from 1600 to 1800
 * Tier 2 Towers health increased from 1600 to 1900
 * Tier 3 Towers health increased from 1600 to 2000
 * Tier 4 Towers health increased from 1600 to 2100
 * Melee Barracks health increased from 2000 to 2200
 * Ranged Barracks health increased from 1200 to 1300
 * Ancient health increased from 4250 to 4500

Miscellaneous

 * Day/Night cycle increased from 4 minutes to 5 minutes


 * Scan no longer ignores units in the Roshan pit


 * Max attack speed increased from 600 to 700


 * Default aura range increased from 900 to 1200
 * Gem of Truesight, Hearstopper Aura, and Natural Order remain unchanged.
 * Removed movement speed modifiers from spawned creeps
 * Previously different lanes would have faster/slower creeps during the first 7.5 minutes of the game.
 * Added a new sound that gets played when all of a team's barracks are destroyed
 * Opening secondary shops now highlights the items in the full shop UI, rather than switching to a filtered view
 * AoE of other wards are now shown during ward placement


 * Added a new game state, Leashed. Leashed units follow the same rules as rooted units with regards to teleport and mobility based abilities, but can still use normal movement. The following abilities now apply the Leashed state: Pounce, Dream Coil and Soulbind


 * Self damage no longer disables things like Clarity, Bottle, Blink, etc


 * Lifesteal amount is no longer limited by the current HP of the target and uses the full damage you are dealing instead


 * Backpack can no longer be manipulated while taunted


 * Reduced the following movement speed talents: Abaddon (25->20), Axe (40->30), Bane (65->50), Batrider (50->40), Bounty Hunter (25->20), Dazzle (50->40), Enchantress (25->20), Legion Commander (50->40), Lich (25->20), Naga Siren (25->20), Nature's Prophet (35->25), Night Stalker (45->40), Nyx Assassin (35->30), Ogre Magi (90->75), Oracle (65->50), Outworld Devourer (35->30), Pangolier (25->20), Pugna (25->20), Sand King (25->20), Shadow Demon (35->30), Skywrath Mage (25->20), Techies (60->50), Tidehunter (25->20), Tinker (40->30), Underlord (30->25)


 * Intelligence heroes strength gain increased by 0.2
 * Except for Bane, Outworld Devourer, Queen of Pain, Ogre Magi, and Zeus
 * Killing an Observer or Sentry ward now prints out a notification in chat to your allies
 * Respawn time for level 1/2/3/4 increased from 5/7/9/13 to 6/8/10/14
 * Reverted a global turn rate change done in 7.00
 * Was: * Max turn rate speed increased by 15%
 * Attribute growth values that had 2 decimal points have now been rounded up
 * Shrines' Sanctuary ability now additionally restores 2% HP/Mana pool per second
 * As they no longer naturally scale with the intelligence mana regen changes

Heroes

 * Base movement speed increased from 310 to 325
 * Base agility increased by 6
 * Base armor unchanged
 * Mist Coil projectile speed reduced from 1600 to 1300
 * Curse of Avernus: Reworked
 * Passive. Slows the targets you attack by 10/15/20/25% for 4 seconds. If a target gets hit 4 times, they become cursed for 4 seconds and are silenced, slowed by 30/40/50/60% and all allied heroes that attack the target will receive a 40/60/80/100 AS boost
 * You cannot start to increment the hit counter while they are cursed
 * Level 25 Talent changed from Curse of Avernus to +375 AoE Mist Coil


 * Ice Vortex no longer has a self bonus
 * Chilling Touch: Reworked:
 * It is now a passive autocast attack modifier.
 * Grants you bonus attack range and causes your attack to deal heavy magic damage that slows movement for a brief period.
 * Cooldown: 15/11/7/3 seconds.
 * Damage: 50/85/120/155
 * Slow: 100% for 0.5 seconds
 * Attack Range Bonus: 60/120/180/240
 * Manacost: 30/50/70/90


 * Removed upgrade
 * Spell Shield: Removed
 * Counterspell: New ability
 * Passively grants you 15/25/35/45% Magic Resistance and can be activated to provide a Counterspell shield for 1.4 second. Causes all spells that target you to be blocked and reflected onto the enemy.
 * Cooldown: 15/11/7/3
 * Manacost: 40


 * Tempest Double bounty increased from a fixed 180 Gold/XP to 180/240/300
 * Level 15 Talent changed from +350 Health to +300


 * Berserker's Call armor bonus reduced from 40 to 30


 * Enfeeble: Reworked
 * Adds a debuff to the enemy unit, applying 36/44/52/60% negative status resistance to the target (which causes debuffs to last longer) and reducing the enemy's attack speed by 40/60/80/100. Lasts 8 seconds. Can be dispelled.
 * Cast Range: 1000
 * Cooldown: 12/10/8/6
 * Manacost: 70/90/110/130
 * Level 15 Talent changed from Enfeeble Steals Damage to Enfeeble Steals Attack Speed
 * Level 20 Talent changed from +100 Enfeeble Damage Reduction to +100 Enfeeble Attack Speed Reduction


 * Flaming Lasso now does 20/40/60 damage per second
 * Scepter no longer provides this. Ticks every 1 second.

Boar HP: 300/450/600/750 (Was 275/350/425/500) Boar Damage Type: Hero (Was Piercing) Boar Attack Damage: 16/32/48/64 (Was 16/24/32/40) Boar Poison Slow: 10/20/30/40% for 3 seconds Boar Duration: 60 Boar Ability Cooldown: 42/38/34/30 Boar Manacost: 50
 * Call of the Wild: Reworked
 * It no longer summons a neutral creep, and now has two separate hotkeys for the Boar and the Hawk. The Hawk is a global point target ability that sends a permanently invisible uncontrollable hawk to that location starting from where you are. Adjusted stats on the summoned units:

Hawk HP: 300/450/600/750 (Was 350) Hawk Invisibility is permanent (Previously had none) Hawk Movement Speed: 300/340/380/420 (Was 430) Hawk Vision: 600/700/800/900 (Was 1000) Hawk Duration: 60 Hawk Cooldown: 60/50/40/30 (Was 60) Hawk Manacost: 30
 * Primal Roar:
 * Self movement boost increased from 30 to 40%
 * Secondary units push distance from 300 to 450
 * Secondary units push duration from 0.6 to 1.0
 * Secondary unit slow duration now matches primary target (2/3/4 to 3/3.5/4)
 * Secondary unit slow increased from 50 to 60
 * Level 25 Talent changed from +2 Hawks Summoned to -15s Hawks Cooldown


 * Thirst changed from giving attack damage to +30/45/60/75 Attack Speed
 * Thirst movement speed increased from 7/18/29/40% to 12/24/36/48%
 * Bloodrage incoming and outgoing damage reduced from 25/30/35/40% to 10/15/20/25%
 * Bloodrage now does full amplification regardless of the distance (previously only did half for long distances)
 * Blood Rite damage from 120/160/200/240 to 125/175/225/275
 * Rupture now deals 8% of current health as pure damage per 100 units moved. No longer lethal
 * Rupture duration from 12 to 8/10/12
 * Rupture cast range from 800 to 700/800/900
 * Rupture cooldown from 60 to 70/60/50
 * Level 20 Talent changed from +18% Rupture Damage to +600 Rupture Cast Range


 * Strength from 18+2.1 to 20+2.5
 * Shadow Walk no longer deals 30/60/90/120 damage. Attacking out of invisibility now applies a 14/20/26/32% movement slow for 4 seconds
 * Jinada: Reworked
 * Passive cooldown 12/9/6/3. Causes your attack to deal +80/110/140/170 Bonus Attack Damage. Steals 12/18/24/30 Unreliable Gold from enemy heroes. Your weapon glows when the attack is ready to strike
 * Track:
 * Movement speed bonus is now given to your hero only
 * Now also causes attacks you do to the Tracked enemy to crit for 1.4/1.6/1.8x
 * Cast no longer breaks invisibility
 * Gold radius from 925 to 1200
 * Level 20 Talent changed from +125% Jinada Critical Strike to +90 Jinada Gold Steal


 * Intelligence gain increased from 1.3 to 1.6
 * Base movement speed increased from 295 to 305
 * Thunderclap manacost from 90/105/130/150 to 90/100/110/120
 * Drunken Brawler: Reworked
 * It is now a self active buff. Lasts for 5 seconds. Grants you 50/60/70/80% evasion and 80% chance to Crit for 200/220/240/260%.
 * Movement speed alternates between -20% and +40% while this is active
 * Cooldown: 20/19/18/17
 * Manacost: 35/40/45/50
 * Drunken Haze: Removed
 * Cinder Brew: New ability
 * Covers a target 400 AoE with alcohol, slowing them by 25% and causes them to have a 20/25/30/35% chance to attack themselves instead of the target. Lasts 7 seconds. If the targets are hit by any fire based spells (including immolation from your Fire Spirit), the duration will refresh and they will ignite and burn for 10/25/40/55 DPS.
 * Cooldown: 20/18/16/14.
 * Manacost: 50.
 * Self attack is not lethal
 * The following heroes have fire element damage: Dragon Knight, Jakiro, Phoenix, Axe, Doom, Ember Spirit, Brewmaster, Lina, Ogre, Batrider, Wraith King, Clinkz, Invoker, Warlock, Underlord, and Huskar
 * Level 25 changed from +15% Drunken Brawler Chance to +200% Critical Strike Damage


 * Viscous Nasal Goo armor reduction increased from 1/1.4/1.8/2.2 to 1.4/1.8/2.2/2.6


 * Spiderling/Spiderite magic resistance reduced from 50% to 40%


 * Strength gain reduced from 4.3 to 4.0
 * Hoof Stomp damage reduced from 100/150/200/250 to 80/110/140/170
 * Double Edge damage changed from 175/250/325/400 to 150/200/250/300 + 40/60/80/100% of Strength as damage
 * Double Edge cast point from 0.5 to 0.4
 * Return has been renamed to Retaliate
 * Retaliate no longer has a strength component
 * Retaliate damage increased from 16/18/20/22 to 16/32/48/64
 * Retaliate now gains charges each time you are attacked by an enemy hero or tower. Can be activated, consuming the charges, to give you a percentage base attack damage increase for 20 **seconds. Max Stacks: 10.
 * Provides 6/9/12/15% base damage increase per stack.
 * Cooldown: 55/50/45/40
 * Stampede cooldown increased from 90/75/60 to 110/100/90
 * Stampede manacost increased from 100 to 150
 * Level 10 Talent changed from +10% Magic Resistance to +20 Movement Speed
 * Level 15 Talent changed from +15% Return Strength Damage to +50% Double Edge Strength Damage
 * Level 15 Talent changed from +75 Damage to +30 Base Damage
 * Level 20 Talent changed from +300 Double Edge Damage to +50 Return Damage


 * Chaos Strike: Reworked
 * Passive cooldown ability. Lands a critical strike for a random amount, between Min Crit: 120% and Max Crit: 160/190/220/250%.
 * Has 35/40/45/50% lifesteal for this hit.
 * Cooldown: 8/7/6/5
 * Reality Rift no longer reduces armor
 * Reality Rift now moves the target a fixed amount of distance: 250/300/350/400
 * Reality Rift now maims the target applying a 15/25/35/45% movement and 30/50/70/90 attack speed slow for 2 seconds
 * Reality Rift cooldown rescaled from 18/14/10/6 to 20/15/10/5
 * Reality Rift cast range from 550/600/650/700 to 475/550/625/700
 * Chaos Bolt minimum damage rescaled from 75/100/125/150 to 60/90/120/150
 * Chaos Bolt maximum damage rescaled from 200/225/250/275 to 180/210/240/270
 * Chaos Bolt projectile speed reduced from 1000 to 700
 * Phantasm: Illusion count increased from 1/2/3 to 3
 * Phantasm: Illusion damage rescaled from 100% to 40/70/100%
 * Phantasm: Illusion duration reduced from 42 to 30
 * Level 25 Talent changed from -7 Reality Rift Armor Reduction to -2s Chaos Strike Cooldown


 * Penitence projectile reduced from 2000 to 1400
 * Penitence no longer amplifies damage
 * Penitence now causes all allied units attacking the target unit to gain 30/60/90/120 Attack Speed
 * Test of Faith: Removed
 * Divine Favor: New ability
 * Targets allied units, providing 7/13/19/25 HP regen, amplifying all regen and heals on the target by 25% and increasing attack damage by 10/20/40/80.
 * Lasts 12 seconds
 * Cooldown: 26/24/22/20
 * Manacost: 110
 * Cast Range: 800
 * Holy Persuasion now has a neutral creep level requirement of 4/5/6/6
 * Holy Persuasion minimum health increased from 700/800/900/1000 to 1000
 * Holy Persuasion now sends an allied unit anywhere on the map to you instead of sending them home. If the ally takes player based damage during this, the spell is interrupted
 * Holy Persuasion cooldown changed from 32/24/18/10 to 15
 * This used to be Recall on Keeper of the Light, who no longer has it
 * Level 15 Talent changed from -10s Test of Faith Cooldown to -10s Divine Favor Cooldown


 * Death Pact: Removed
 * Burning Army: New ability
 * Uses Vector Targeting. Spawns 4/5/6 Fiery Skeleton Archers along a 1300 line
 * Skeletons attack using Searing Arrows, have your base damage, are immobile and take 2 hits to kill from a hero. They only attack enemy heroes (like WD ward, but killable)
 * Attack range matches your hero
 * Spawn at 0.8 second intervals
 * Cast Range: 800
 * Cooldown 110
 * Manacost: 125/175/225
 * Lasts 20 seconds
 * Base Attack Time: 1.8/1.65/1.5


 * Rocket Flare projectile speed increased from 1750 to 2250
 * Power Cogs knockback distance increased from 250 to 300
 * Power Cogs knockback duration increased from 0.85 to 1
 * Power Cogs damage from 50/100/150/200 to 50/125/200/275
 * Power Cogs mana burn from 50/100/150/200 to 50/80/110/140


 * Base damage increased by 2
 * Frostbite no longer has an interrupt
 * Same as other roots changed, still interrupts teleports
 * Frostbite cast range increased from 525 to 550
 * Freezing Field no longer has a 0.3 cast point


 * Surge duration rescaled from 3/4.5/6/7.5 to 6
 * Surge cooldown rescaled from 13/12/11/10 to 16/14/12/10
 * Surge now causes the target to be unslowable
 * Surge speed changed from 550 to +36/54/72/90%
 * Surge now causes the target to ignore movement speed limit
 * Surge now causes the target to ignore unit collisions
 * Wall of Replica now uses Vector Targeting to cast
 * Wall of Replica cast point reduced from 0.4 to 0.2
 * Wall of Replica cast range increased 500/900/1300 to 1300
 * Wall of Replica always now slows heroes touching the wall continuously, and the debuff lingers for 0.75 seconds after leaving the wall
 * Previously only reapplied the slow when the illusion died
 * Wall of Replica slow reduced from 75% to 50/60/70%


 * Poison Touch mana cost increased from 80 to 80/90/100/110
 * Poison Touch debuff now stacks
 * Weave: Removed
 * Bad Juju: New ability
 * Passive ability. Grants you 30/40/50% Cooldown Reduction. Anytime you cast a spell, all enemies within a 1200 AoE around you lose 2/2.25/2.5 armor for 10 seconds.
 * Debuffs stack and refresh duration
 * Doesn't affect Roshan
 * Shadow Wave cooldown increased from 12/10/8/6 to 13/11/9/7
 * Level 25 Talent changed from +0.5 Weave Armor Per Second to +0.5 Bad Juju Armor Reduction
 * Level 25 Talent changed from -4s Shadow Wave Cooldown to +40% Poison Touch Slow


 * Movement speed increased from 305 to 310 (Instead of only slowing for 5/10/15/20%)
 * Spirit Siphon now drains 4/6/8/10% speed


 * Thunder Strike damage increased from 40/60/80/100 to 45/70/95/120


 * Base attack range increased from 150 to 175
 * Devour no longer has a restriction on consuming while another unit is being consumed
 * Devour now gives you 5/10/15/20 HP regen per second while the creep is being consumed
 * Devour now takes a constant 80 seconds to consume a creep
 * Devour can now be toggled off to not steal the creep ability
 * If autocast is on, it'll steal, otherwise it won't
 * Scorched Earth no longer heals
 * Scorched Earth cooldown reduced from 55 to 55/50/45/40
 * Scorched Earth damage increased from 16/24/32/40 to 20/30/40/50
 * Level 10 Talent changed from +10 Scorched Earth Damage/Heal to +20 Scorched Earth Damage


 * Elder Dragon Form Splash Attack now does 75% damage in the 300 AoE (Instead of 100% in 50 AoE, 50% in 150 AoE, 25% in 250 AoE)
 * Elder Dragon Form Splash Attack no longer does partial damage if the attack misses


 * Precision Aura now provides attack speed based on 20/36/52/68% of your Agility, rather than Damage based on 10/20/30/40% of your agility
 * Marksmanship: Reworked
 * Now provides a 20/30/40% chance to land a piercing attack that cannot be evaded and strikes through the enemy's defenses, ignoring their armor entirely. Instantly kills creeps. Gets disabled if an enemy hero is within 400 range of you
 * Level 20 Talent changed from +20 Marksmanship Agility to +25% Evasion
 * Level 25 Talent changed from +20% Precision Aura Damage to +25% Precision Aura Attack Speed


 * Fissure cooldown increased from 18/17/16/15 to 21/19/17/15

Items
Boots of Speed: 15% Power Treads: 15% Phase Boots: 15% Arcane Boots: 15% Guardian Greaves: 17% Tranquil Boots Active: 28% Tranquil Boots Inactive: 20% Boots of Travel: 32%
 * All item-based movement speed bonuses are now rebalanced around being a percentage rather than a constant addition
 * Numbers below are designed around being similar with a base of 300 speed, with boot items being -5 and Eul's being -10 of their old values.

Drum of Endurance: 6% Eul's Scepter: 6% Spirit Vessel: 6% Wind Lace: 6%

New Items

 * Added a new basic item: Crown, +4 All Stats, 450 Gold (available in side shop). Used in items that previously required Bracer, Wraith Band, and Null Talisman


 * Added a new item: Yasha and Kaya

Sange: === +16 Strength +12% Status Resistance +8 Attack Damage
 * Added a new item: Kaya and Sange
 * Rebalanced Sange/Yasha/Kaya and Sange and Yasha stats

Yasha: === +16 Agility +12 Attack Speed +8% Movement Speed

Kaya: === +16 Intelligence +12% Mana Loss Reduction +8% Spell Amp

Sange and Yasha: === +16 Strength +16 Agility +16 Attack Speed +16% Status Resistance +12 Attack Damage +12% Movement Speed

Yasha and Kaya === +16 Intelligence +16 Agility +16 Attack Speed +16% Mana Loss Reduction +12% Spell Amp +12% Move Speed

Kaya and Sange === +16 Intelligence +16 Strength +16% Mana Loss Reduction +16% Status Resistance +12% Spell Amp +12 Attack Damage


 * Added a new basic item: Ring of Tarrasque. Costs 700 gold. Grants +3.75 HP Regen and +150 Health. Upgrades into Heart of Tarrasque and Holy Locket

Requires: Void Stone (850) Ring of Tarrasque (700) Cloak (550) Recipe (550) Total: 2650
 * Added a new item: Holy Locket. Passive. Causes all heals and hp regen you provide to be amplified by 25%

Provides: +200 Health +4 HP Regen +3 Mana Regen +15% Magic Resistance

Item Changes
Old: === Requires: Boots (500) 2x Blades of Attack (860) Total: 1360
 * Reworked to no longer have an active. Now passively gives you movement speed bonus, collision phasing and turn rate anytime you issue an attack to a target. Buff dispels whenever you move elsewhere and cancel your attack. Maximum range of 900 for attack orders.
 * Will still kick in if you issue the orders out of 900 range and then walk in.
 * This has no cooldown. Buff lingers for 0.5 seconds
 * Phase movement speed bonus on ranged heroes reduced from 13% to 10%
 * Reworked Phase Boots Recipe:

Provides: +50 Movement Speed +24 Damage

New: === Requires: Boots (500) Chainmail (550) Gloves of Haste (500) Total: 1550

Provides: +15% Movement Speed +5 Armor +25 Attack Speed


 * Now requires a Blades of Attack. Grants +16 damage instead of attack speed
 * Attribute bonus increased from 10 to 12


 * No longer gets disabled by attacking creeps


 * Now provides +12% Status Resistance instead of Maim


 * Now provides +14% Status Resistance instead of Maim


 * Now provides +16% Status Resistance instead of Maim


 * Recipe cost reduced from 700 to 650


 * Recipe cost reduced from 700 to 650


 * Recipe increased from 500 to 650

Requires: Medallion (1175) Ultimate Orb (2150) Windlace (250) Recipe (300) Total 3875
 * Reworked recipe and bonuses

Provides: +10 All Stats +12 Armor +6% Movement Speed +1.5 Mana Regen
 * Active Ability: Can be cast on allies or enemies, removing your own +12 Armor bonus. Grants allies +70 Attack Speed, +10% Movement Speed, +12 Armor. On enemies it applies -70 Attack Speed, -10% Movement Speed, -12 Armor
 * Casting this removes only the bonus Armor from your hero.


 * Removed Ring of Aquila from the game
 * Bracer, Wraith Band and Null Talisman can no longer be upgraded into other items
 * Bracer/Null/Wraith recipe increased from 165 to 210
 * Bracer/Null/Wraith Primary stat from +7 to +8


 * Now gives +6% Magic Resistance


 * Now gives +8 Attack Speed

Summary: === Wraith Band: +8 Agility +3 Strength +3 Intelligence +8 Attack Speed
 * Now gives +3% Spell Amp

Bracer: +8 Strength +3 Agility +3 Intelligence +6% Magic Resistance

Null Talisman: +8 Intelligence +3 Strength +3 Agility +3% Spell Amp
 * The following recipes have been updated with the removal of Bracer, Wraith Band and Null Talisman as item components


 * Now has a 450 gold recipe instead of Wraith Band

Old: ====
 * Recipe changed

Requires: -- 1x Staff of Wizardry (1000) 1x Null Talisman (465) Recipe (1250) Total: 2715 (for level 1)

Provides: -- +18/21/24/27/30 Intelligence +3 Strength +3 Agility

New: ====

Requires: -- 1x Staff of Wizardry (1000) 1x Crown(450) Recipe (1250) Total: 2700 (for Level 1)

Provides: -- +18/21/24/27/30 Intelligence +5 Strength +5 Agility

Old: ====
 * Recipe changed

Requires: -- 1x Helm of Iron Will (900) 2x Null Talisman (930) Recipe (500) Total: 2330

Provides: -- +14 Intelligence +6 Strength +6 Agility +6 Armor +5 Health Regeneration

New: ====

Requires: -- 1x Helm of Iron Will (900) 1x Crown (450) Recipe (700) Total: 2050

Provides: -- +15 Intelligence +6 Strength +6 Agility +6 Armor +5 Health Regeneration

Old: ====
 * Recipe changed

Requires -- 1x Bracer (465) 1x Sage's Mask (325) 1x Wind Lace (250) Recipe (575) Total: 1615

Provides: -- +7 Strength +3 Agility +6 Intelligence +0.75 Mana Regeneration

New: ====

Requires: -- 1x Crown (450) 1x Sage's Mask (325) 1x Wind Lace (250) Recipe (500) Total: 1525

Provides: -- +6 Strength +6 Agility +6 Intelligence +1.5 Mana Regeneration (new mana regen formula)

Old: ====

Requires: -- 2x Bracer (930) 1x Staff of Wizardry (1000) Recipe (1100) Total: 3030

Provides: -- +15 Strength +6 Agility +20 Intelligence

New: ====

Requires -- 2x Crown (900) 1x Staff of Wizardry (1000) Recipe (850) Total: 2750

Provides: -- +12 Strength +12 Agility +20 Intelligence


 * Mana regeneration increased from 0.5 to 0.65


 * No longer has Pocket Deny
 * No longer reduces respawn times
 * Now passively doubles your mana regeneration
 * Starts with 12 charges, deaths remove 3 charges, kills provide 1 charge
 * Each charge provides 0.25 MP and HP regen
 * Can now be cast, transferring 60% of your current mana to health. Cooldown: 250
 * Regen is provided over 2 seconds.


 * Health increased from 250 to 300
 * Mana increased from 250 to 300
 * No longer provides passive Status Resistance
 * Provides +50% Status Resistance during the 2.5s active buff duration


 * Passively provides 30% Status Resistance
 * Bonus damage reduced from 50 to 25


 * Now provides +50% Health Regen Amplification
 * Out-of-combat regen reduced from 7% to 5%
 * Adjustment for the heal amp
 * HP bonus reduced from 500 to 400
 * Now requires Reaver, Vitality Booster, Ring of Tarrasque and 400 gold recipe


 * No longer amplifies health regen nor provides current health percentage regen
 * Enemy damage per second increased from 20 to 25
 * Matches urn now. Still deals current health as damage and negates regen


 * Recipe reduced from 300 to 175


 * Recipe increased from 900 to 950
 * Overall cost reduced by 75


 * Mana restore increased from 135 to 160


 * Heal increased from 275 to 300
 * Mana restore increased from 160 to 200


 * Now gives the +2 Stats from its components


 * Recipe cost reduced from 1000 to 900


 * No longer has an active ability


 * Bonus damage increased from +30 to +38


 * Armor reduction increased from 6 to 7


 * Can now override Slark's Pounce


 * Attack Speed increased from 30 to 40


 * Range increased from 850 to 1000


 * Grants 300 ground vision to the team that last held until it is picked up


 * No longer provides +10 Damage
 * Cost reduced from 1100 to 900


 * Damage reduced from +20 to +10