Mars/Counters

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Bad against...

 * Riki's damage multiplier and 's bonus damage and placement bypass Bulwark's damage block
 * Riki's renders Mars' Arena of Blood useless


 * breaks the damage block from Bulwark making Mars much easier to kill
 * Slow from and  make it difficult for Mars to get close enough to damage Viper


 * helps Lifestealer to freely walk in Mars' ultimate and ignore most of his magical damage and stun
 * is very efficient against tanky strength heroes which allows Lifestealer to man-fight Mars even through


 * completely ignores allowing Outworld Devourer easily kill Mars
 * Mars having low intelligence gain makes him very vulnerable to
 * is a great way to avoid Mars' ultimate and can be used to save allies from 's stun


 * Necrophos's largely magical damage completely ignores Bulwark
 * prevents Mars from doing damage with God's Rebuke


 * Puck can easily dodge Spear of Mars with
 * allows puck to escape Arena of Death with
 * Puck's magical nukes ignore Bulwark's damage block


 * is a good way to deal with Mars' tankiness as it allows you to get more stacks due to Mars' insane durability against physical damage with his
 * allows Slark easily go in and out of
 * can be used to dispel 's long stun (4.3 sec with talent) and escape


 * allows Faceless Void to escape or enter Arena of Death and can recover the damage from God's Rebuke
 * renders 'Arena of Blood' useless and also very useful in attacking Mars from behind
 * completely ignore by his magical damage and can kill Mars easily


 * is a pure damage passive therefore does not fear 's physical durability
 * can be used to get in and out of
 * allows Spectre to survive a long stun (4.3 sec with talent) from and turn around or escape

Others

 * Heroes with magical/pure damage:, , , , , , , , ,
 * Break spells:, (with )

Items

 * Breaks Mars' making him vulnerable to physical damage for a short period of time
 * allows heroes freely walk in and out of

Good against...

 * Mars' Arena of Blood keeps Drow Ranger close enough to disable her passive


 * causes Mars to face causing most of her damage to be blocked by Bulwark


 * negates most of the Terroblade and his illusions damage since all of it is physical
 * Mars' high nuke AOE spells are a good way of killing Terrorblade's illusions and bursting him down before he gets a chance to
 * Has no natural way of dealing with


 * can be used to prevent enemies from getting near him or his ally that's under effect of
 * allows Mars to just turn at Bloodseeker without running while under effect of
 * can be used to push Bloodseeker away from Mars and wasting while waiting out


 * Reason


 * Reason

Others

 * Physical cores with no disable:, , , , , , , , , , ,

Works well with...

 * Arena of Blood prevents heroes from escaping 's AOE
 * Arena of Blood also allows Monkey King to easily gain stacks


 * Arena of Blood is perfect setup for and


 * allows Mars to tank even more damage with Bulwark
 * Arena keeps heroes closer together for more guaranteed bounces


 * can pull escaped enemies back into
 * is a great combo with (especially with  because it will match the duration and prevent enemies from using  to escape )


 * Reason

Others

 * Heroes with strong AOE damaging spells:, , , , , , , , , , , ,

List of heroes that counter Mars, and list of heroes that work well with Mars.
 * Cleave/Multishot right clickers:, (with ), ,  (with ),
 * Long range cores who need frontline/AOE control:, , , , ,
 * Heroes with effect of fear:, , (with level 25 fear talent) These abilities make enemies continuously run into the edge of  and getting hit by its soldiers