December 08, 2011 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/6962/
 * source-title = Dota 2 Update Released


 * before = December 02, 2011 Patch
 * after = December 16, 2011 Patch


 * notes =

Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

Heroes

 * Added !
 * Fixed Feast working on denies
 * Updated suggested item build.
 * Fixed Burning Spears working through silence.
 * Updated suggested item build.
 * Fixed Burning Spears working through silence.
 * Fixed Burning Spears working through silence.

UI

 * When purchasing while dead, items can go to the main inventory ( previously were sent to the stash ).
 * Fixed some item buffs not working when combined while the hero is dead.
 * Fixed ability tooltips not working when the game is paused.
 * Revamped the waiting for players (loading) screen.
 * If a player fails to connect and load, we now kick all the players back to matchmaking so we don't end up 4v5.
 * Removed chat from game end panel, we now just show regular hud chat during scores.

Visuals

 * Hooked up occasional flinches to lane creeps.
 * Reduced random blood splatter chances from creep to creep attacks.
 * Fixed 's webs not showing up if you connected after they were created.
 * Screenshakes now work during the end game cinematic
 * Fixed character shadows sometimes not showing up.
 * Units are now pushed away from the ancient when it's destroyed.
 * Updated pine tree foliage.
 * Added unique tree destruction and tree stumps
 * Added WIP radiant ancient destruction
 * Changed impact effects to have a specific hero variation
 * Fixed blood coming from mechanical units
 * Fixed afterimage effects not rendering properly
 * Fixed character shadows staying off if they were first rendered as invisible on a client

Audio

 * 's concoction lines are now heard by other players nearby.
 * will only say [[Media:Riki invis 02.mp3|"This is Redundant"]] when picking up an Invisibility Rune while invisible.
 * Fixed not hearing the ancient destruction sound effects if the camera was too far away.
 * Enabled the Unit Speech option in the settings panel.
 * Altered processing on voices (in 12/1/11 update).

Bots

 * Fixed bug where bots would fail to attack Roshan.
 * Fixed bug where bots wouldn't deny their own creeps.
 * Fixed spectating players still being able to control bots while spectating.
 * Fixed bug where bots would grab Aegis over humans if the human's inventory was full. Now they'll assume the human will drop an item for Aegis.
 * Fixed bug that could sometimes cause no one on a team to pick up Aegis.
 * Fixed bug where bots would freeze when they encountered a dropped item that they wanted to destroy.
 * Fixed bug where bots were only avoiding the outermost towers in each lane.
 * Bots now try to avoid each other somewhat, so they should no longer stack on top of each other as much.
 * Bots will now attack pets, controlled creeps, and minions in general.
 * Fixed case where heroes would backtrack after blinking.
 * Added bot avoidance to 's Cold Feet.
 * Bots will now use Glyph if their base is under attack and there are no humans on their team.
 * Fixed bug in bot that was preventing her from using Freezing Field.
 * Fixed bug where bots would tank Roshan until they died.

}}
 * changes =
 * has a new portrait animation.