Batrider/Counters

Bad against...

 * and can both dispel Flaming Lasso.


 * breaks Flaming Lasso when used on ally and can break if used on Batrider.


 * dispels Flaming Lasso.
 * Batrider is unlikely to win a in any stage of the game.


 * Nyx can walk into Firefly with and stun Batrider if he has no Spell Immunity.


 * dispels Flaming Lasso.
 * can root Batrider after he uses Flaming Lasso. It can also dispel Sticky Napalm and Flamebreak.
 * when used on a Lasso'd target will leave them immune to magical damage, making it difficult to burst them quickly before the Lasso ends.


 * can dispel Flaming Lasso.
 * If Batrider drags Tidehunter back towards his team, it can be setup for a well placed.


 * with can dispel Flaming Lasso.


 * breaks Flaming Lasso when used on ally and can break if used on Batrider.
 * Vengeful Spirit can disable Batrider's before a fight with.


 * s are very hard for Batrider to play against as they provide a lot of vision as well as disable for a long duration.


 * with dispels Flaming Lasso when used on allied hero.
 * is core item for a Weaver making him a hard target for Lasso during entire game.


 * can dispel Flaming Lasso if is used in anticipation, but a Blink initiation from fog can catch the Slark off guard.
 * Slark can also take off any Sticky Napalm stacks with in lane.

Others

 * , and  can all save a Lasso'd teammate with their defensive spells.
 * is a terrible Flaming Lasso target if has already been used, since it can still damage Batrider and his teammates, but if Batrider manages to Lasso her before that, it can lead to  being quickly burst down.

Items

 * will block Flaming Lasso, forcing Batrider to waste an item like or  on the target just to use Lasso.
 * will cause Batrider to also Lasso himself, preventing him from dragging the enemy away.
 * will dispel Flaming Lasso and protect the target for few seconds giving him a chance to survive.
 * and will accumulate charges very quickly against a Batrider spamming Sticky Napalm in lane.
 * can increase turn rate to counter Sticky Napalm.
 * can reflect damage from Firefly, even if the heroes who carry them are not target for Flaming Lasso.

Good against...

 * Sticky Napalm slows Chen and his creeps and Flamebreak and Firefly can deal heavy damage to them.
 * Flaming Lasso pulls Chen away from his creeps, often to certain death.


 * Flaming Lasso is the perfect tool to isolate a single Meepo and focus him.


 * Firefly destroys trees and can turn into a free four second stun.


 * Many stacks of Sticky Napalm, combined with Flamebreak and Firefly, allows Batrider to destroy illusions from.
 * If Batrider can manage to destroy all illusions from Naga Siren, he will be able to use Flaming Lasso on real one, and will be able to drag her toward his team, potentially preventing Naga Siren to escape with.


 * As long as Batrider is under the effect of Firefly, he can safely fly over (He does not receive vision over the mines).


 * Batrider's DoT damage quickly removes Templar Assassin's and can damage her during.


 * Firefly will cut trees with ease, cleaning-up an area that's been enchanted with, and potentially revealing a Treant under the effects of.
 * Batrider's DoT spells are also good versus ,

Others

 * Flaming Lasso is one of the strongest initiation spells in the game, when in the right hands. Thus, Batrider has always been a part of competitive Dota, and he is always good against a target caught with his pants down.
 * Many stacks of Batrider's Sticky Napalm, combined with Flamebreak and Firefly allows him to destroy multiple units at once, making Batrider strong against heroes who rely on summons and illusions.
 * Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as or.
 * For the same reason, he has to be slightly more cunning when playing against heroes that can scout the treeline, such as and his  and  and his.

Works well with...

 * Ursa usually buys a which should allow him to follow on Batrider's jumps.
 * Ursa deals high amount of burst damage through and, which could be your best bet to kill a target during Lasso's duration.


 * Batrider's Lasso is a perfect disable for a long-duration, especially since Pugna doesn't mind Batrider being between him and his target, so long as he drags him close enough to Pugna.
 * Pugna can amplify magical damage with.


 * Lasso can be a good setup for a full-duration.
 * Skywrath Mage can amplify magical damage with.


 * Although hard to execute, Pudge can drag Batrider and his Lasso target back to your team with his.
 * Easier to execute, Pudge can further lock down a target with.

Others
Batrider is usually a team's main initiator and pick-off tool through Flaming Lasso. Therefore Batrider will work well with any teammate that reacts to his initiation, either with high burst damage to kill the target during Lasso, or with extra lockdown after the Lasso expires. Finally, Batrider's damage is only magical so any hero that will reduce a target's magic resistance will increase Batrider's damage output.

Items

 * will increase Firefly's damage to everyone walking inside it, among others.
 * further brings back Batrider and his Lasso target.

List of heroes that counter Batrider, and list of heroes that work well with Batrider.

Batrider/Combinações Batrider/Противостоящие