Invoker/Sounds

Invoker's Attacks

 * Witch Doctor preattack.mp3 Pre attack sound plays during the attack animation.


 * Witch Doctor projectile launch.mp3 Projectile launch sound plays as the attack projectile is released.


 * Witch Doctor projectile impact.mp3 Projectile impact sound plays as the attack projectile successfully hits the target (50% vol).

Forge Spirit's Attacks

 * Projectile launch sound plays as the attack projectile is released.
 * Radiant ranged projectile launch1.mp3 Projectile launch 1
 * Radiant ranged projectile launch2.mp3 Projectile launch 2
 * Radiant ranged projectile launch3.mp3 Projectile launch 3
 * Radiant ranged projectile launch4.mp3 Projectile launch 4


 * Projectile impact sound plays as the attack projectile successfully hits the target
 * Radiant ranged projectile impact1.mp3 Projectile impact 1
 * Radiant ranged projectile impact2.mp3 Projectile impact 2
 * Radiant ranged projectile impact3.mp3 Projectile impact 3
 * Radiant ranged projectile impact4.mp3 Projectile impact 4

Invoker's Movement

 * Play on each step while moving (40% vol).
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7


 * Spectre idle loop.mp3 Loop sound plays permanently on Invoker, gets louder while moving (10% vol).

Forge Spirit's Movement

 * Forge Spirits do not use any movement sounds.

Quas

 * Quas does not use any sound effects.

Wex

 * Wex does not use any sound effects.

Exort

 * Exort does not use any sound effects.

Invoke

 * Invoke.mp3 Cast sound plays on Invoker upon cast.

Cold Snap

 * Time Walk.mp3 Cast sound plays on Invoker upon cast (50% vol).
 * Cold Snap target.mp3 Target sound plays on the target upon cast.
 * Lich projectile launch.mp3 Trigger sound plays whenever Cold Snap is triggered by damage (50% vol).
 * Cold Snap.mp3 Full sound example.

Ghost Walk

 * Ghost Walk.mp3 Cast sound plays on Invoker upon cast.

Ice Wall

 * Cold Feet cast.mp3 Cast sound plays on Invoker upon cast at a lower pitch (60% vol).
 * Target sounds play on each enemy unit on each damage tick (30%-50% vol).
 * Ice Wall target1.mp3 Target 1
 * Ice Wall target2.mp3 Target 2
 * Ice Wall target3.mp3 Target 3
 * Ice Wall target4.mp3 Target 4
 * Ice Wall target5.mp3 Target 5
 * Ice Wall target6.mp3 Target 6
 * Ice Wall.mp3 Sound example.

EMP

 * EMP cast.mp3 Cast sound plays on Invoker upon cast.
 * EMP target.mp3 Target sound plays at the targeted area upon cast during the effect delay.
 * EMP effect.mp3 Effect sound plays at the targeted area after the effect delay.
 * EMP.mp3 Full sound example.

Tornado

 * Tornado cast.mp3 Cast sound plays on Invoker upon cast.
 * Tornado travel.mp3 Travel sound plays on the tornado upon cast and lasts as long as the tornado does.
 * Target sounds play on each hit unit upon getting hit (80% vol).
 * Tornado target1.mp3 Target 1
 * Tornado target2.mp3 Target 2
 * Tornado target3.mp3 Target 3
 * Tornado target4.mp3 Target 4
 * Tornado target5.mp3 Target 5
 * Landing sounds play whenever a hit unit lands from the cyclone (25%-35% vol).
 * Death body impact light1.mp3 Land 1
 * Death body impact light2.mp3 Land 2
 * Death body impact light3.mp3 Land 3
 * Death body impact light4.mp3 Land 4
 * Tornado.mp3 Full sound example.

Alacrity

 * Alacrity.mp3 Target sound plays on Invoker upon cast.

Sun Strike

 * Sun Strike cast.mp3 Cast sound plays at the targeted location upon cast during the effect delay.
 * Sun Strike effect.mp3 Effect sound plays at the targeted location after the effect delay.
 * Sun Strike.mp3 Full sound example.

Forge Spirit

 * Shadow Word cast damage.mp3 Cast sound plays on Invoker upon cast at a lower pitch.
 * Forge Spirit.mp3 Sound example.

Chaos Meteor

 * Chaos Meteor cast.mp3 Cast sound plays on Invoker upon cast.
 * Chaos Meteor loop.mp3 Loop sound plays on the meteor upon cast and lasts as long as he meteor does.
 * Chaos Meteor target.mp3 Impact sound plays on the meteor upon landing at the targeted point.
 * Avalanche.mp3 End sound played whenever the meteor stopped rolling and crumbled (50% vol). This sound is currently unused by the spell.
 * Lina projectile impact.mp3 Tick sound plays on each hit enemy unit whenever they take the small burn damage (50% vol).
 * Chaos Meteor.mp3 Full sound example.
 * Chaos Meteor alt.mp3 Full sound example with the old crumble sound.

Deafening Blast

 * Deafening Blast.mp3 Cast sound plays on Invoker upon cast.

Melting Strike

 * Melting Strike does not use any sound effects.