Dawnbreaker/Guide

General

 * Dawnbreaker's ultimate is channeled, meaning when Solar Guardian is about to activate and Dawnbreaker gets stunned, then the ultimate gets canceled and gets put on cooldown. To prevent this, always keep in mind which heroes on the enemy team have disables and stay away from the ones that do. Jumping from another side of the map is another strategy.
 * You can use Blink Dagger during Starbreaker, so you can blink toward an enemy right before the last swing, surprising and stunning the enemy hero
 * Tip needed.
 * Tip needed.
 * Tip needed.
 * Tip needed.


 * Using Starbreaker when your Luminosity charge is at 1 times your crit/heal hit with Starbreaker’s last stunning hit.
 * Enemies can easily side step this skill so use it with other disables.
 * No matter how many enemies you hit, each attack of Starbreaker gives 1 charge to Luminosity. (3 in total if you dont miss.)


 * Instead of clicking on enemy heroes or creep, you should aim at the ground behind them to make use of Celestial Hammer Range.


 * To get the maximum healing use your crit/heal hit on grouped up enemies with Starbreaker.


 * Since Solar Guardian has global cast range so you can farm away from your team easily without missing fights.
 * Since it takes 2.5 seconds for Solar Guardian to stun make sure to time it with other disables.

Items
Starting items:
 * gives you bonus damage against creeps.
 * provides cheap attributes and can combine with Tango for the extra heal.
 * helps Dawnbreaker stay in lane with health regeneration.
 * also restores Dawnbreaker's health.
 * provides passive health regeneration and burst mana for using abilities.

Early game:
 * provides attributes and a burst of health/mana to keep Dawnbreaker fighting.
 * is very cost/stat efficient. Helps Dawnbreaker get around the map quicker.
 * helps Dawnbreaker farm stacks quicker and applies a slow so enemies cant easily sidestep your . Also gives much needed mana regen.

Mid game:
 * can amplify your healing while also giving you bonus damage and health. Later can be combined into  or.
 * makes Dawnbreaker immune to most disables and nukes, allowing her to start and lead teamfights.

Late game:

Situational items:

Dawnbreaker/Guia