Centaur Warrunner/Sounds

Attacks

 * Pre attack sound plays during the attack animation.
 * Axe preattack1.mp3 Pre attack 1
 * Axe preattack2.mp3 Pre attack 2
 * Axe preattack3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target. Each attack uses one of main impact one and blade ring.
 * Axe attack1.mp3 Main impact 1
 * Axe attack2.mp3 Main impact 2
 * Axe attack3.mp3 Main impact 3
 * Shared large blade ring1.mp3 Blade ring 1 (0%-60% vol)
 * Shared large blade ring4.mp3 Blade ring 4 (0%-60% vol)

Movement

 * Play on each step while moving. Each step uses one footstep sounds and one foley sound.
 * Enchantress footstep1.mp3 Footstep 1 (30%-50% vol)
 * Enchantress footstep2.mp3 Footstep 2 (30%-50% vol)
 * Enchantress footstep3.mp3 Footstep 3 (30%-50% vol)
 * Enchantress footstep4.mp3 Footstep 4 (30%-50% vol)
 * Enchantress footstep5.mp3 Footstep 5 (30%-50% vol)
 * Axe foley1.mp3 foley 1 (10%-40% vol)
 * Axe foley2.mp3 foley 2 (10%-40% vol)
 * Axe foley3.mp3 foley 3 (10%-40% vol)
 * Axe foley4.mp3 foley 4 (10%-40% vol)

Hoof Stomp

 * Hoof Stomp.mp3 Cast sound plays on Centaur Warrunner upon cast.

Double Edge

 * Double Edge cast.mp3 Cast sound plays on Centaur Warrunner upon cast.
 * Blood splatter sounds play on the target upon cast.
 * Coup de Grace blood1.mp3 Splatter 1
 * Coup de Grace blood2.mp3 Splatter 2
 * Coup de Grace blood3.mp3 Splatter 3
 * Double Edge.mp3 Full sound example.

Return

 * Return does not use any sound effects.

Stampede

 * Stampede cast.mp3 Cast sound plays on Centaur Warrunner upon cast.
 * Stampede movement.mp3 Movement sound plays on all affected allies when they move for the duration (50% vol).
 * Greater Bash.mp3 Hit sound plays on all enemy units run over (50% vol).
 * Stampede.mp3 Full sound example without any enemies hit.