Dispel

A dispel is the term for a forced removal of status effects.

Dispelling itself is not granted explicitly by any effects or spells, it is instead granted as a secondary effect to other abilities. For instance: A Purge dispels, slows, and does damage to summons; a Cyclone dispels and grants invulnerability; and Mirror Image type abilities dispel, disjoint, give invulnerability, and spawn illusions.

Dispels can be categorized into three major categories depending on what kind of status effects they remove, and if they remove positive, negative, or all status effects. These categories are normal dispels, dispels given by becoming magic immune, and strong dispels.

Normal dispels
The most common type of dispel. When targeted on an ally or self, only negative status effects (debuffs) will be removed. When targeted on an enemy only positive status effects (buffs) will be removed. Normal dispels can not remove stuns.

Cyclones
In addition to being dispelled, units affected by a Cyclone are made invulnerable and disabled for a set duration.

Purges
In addition to a dispel, a Purge applies a slow on affected units and, if cast on a summoned unit, deals damage.

Mirror Image type abilities
A Mirror Image type ability makes copies of the caster, disjoints projectiles, applies a 0.1 second period of invulnerability, and dispels certain status effects.

Other sources of dispel
These abilities applies a normal dispel to their target(s).

Dispels granted by magic immunity
Dispels granted by magic immunity differs from normal dispels in that they often remove positive buffs in addition to negative ones.

Table of magic immunity dispel interactions
The collapsed table below has all interactions between status effects and dispels from the four different sources of Magic Immunity. Note: Just because a status effect isn't removed doesn't mean it has an effect on magic immune targets. As an example, is not removed by becoming magic immune, but will not relocate a magic immune target.

Many abilities have more than one effect, for instance applies both a stun and a slow. Some abilities applies a buff to allies and a debuff to enemies. In these cases the ability is listed multiple times for each seperate effect.

Repel is the only ability listed that can be targeted, as such it applies in cases where the target may otherwise be incapacitated. It is also unique in that is can be used to remove buffs on enemies.

Where a magic immunity dispel can't be cast or is otherwise not applicable it is marked with n/a. For instance: Rage and Blade Fury are hero abilities and can be silenced and prevented from being cast.

Strong dispels
Strong dispels differ from normal dispels in that they remove the vast majority of negative buffs. They can even remove stuns! There are no abilities with strong dispels in the game that can be targeted at an enemy, as such they will only remove negative status effects (debuffs) on allies.