Meepo/Sounds

Attacks

 * Pre attack sound plays during the attack animation (50%-60% vol).
 * Shared large blade whoosh1.mp3 Pre attack 1
 * Shared large blade whoosh2.mp3 Pre attack 2
 * Shared large blade whoosh3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target (60%-70% vol).
 * Shared sword impact1.mp3 Impact 1
 * Shared sword impact2.mp3 Impact 2
 * Shared sword impact3.mp3 Impact 3
 * Shared sword impact4.mp3 Impact 4

Movement

 * Play on each step while moving (30% vol).
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7

Earthbind

 * Earthbind cast.mp3 Cast sound plays on Meepo upon releasing the projectile.
 * Earthbind target.mp3 Target sound plays on each hit target.
 * Earthbind.mp3 Full sound example.

Poof

 * Poof pre cast.mp3 Pre cast sound plays on Meepo during the cast animation.
 * Poof cast.mp3 Cast sound plays on Meepo upon cast.
 * Target sounds play on each damaged unit (50%-100% vol).
 * Earthshaker preattack1.mp3 Target 1
 * Earthshaker preattack2.mp3 Target 2
 * Earthshaker preattack3.mp3 Target 3
 * Poof.mp3 Full sound example without damage.

Colossal Crystal Chorus
 * Reduces the pre cast sound's volume to 80%.
 * Reduces the cast sound's volume to 80% at the depature area and 50% at the destination area.
 * Pre cast layers play during the cast time together with the default pre cast sound.
 * Colossal Crystal Chorus Poof Channel Tap.wav Crystal Tap layer (100% vol)
 * Crystal Resonance layers (80% vol)
 * Colossal Crystal Chorus Poof Channel Crystal Layer 1.wav Channel - Crystal Resonance Layer 1
 * Colossal Crystal Chorus Poof Channel Crystal Layer 2.wav Channel - Crystal Resonance Layer 2
 * Colossal Crystal Chorus Poof Channel Crystal Layer 3.wav Channel - Crystal Resonance Layer 3
 * Colossal Crystal Chorus Poof Channel Crystal Layer 4.wav Channel - Crystal Resonance Layer 4
 * Colossal Crystal Chorus Poof Channel Crystal Layer 5.wav Channel - Crystal Resonance Layer 5
 * Colossal Crystal Chorus Poof Channel Crystal Layer 6.wav Channel - Crystal Resonance Layer 6
 * Colossal Crystal Chorus Poof Channel Crystal Layer 7.wav Channel - Crystal Resonance Layer 7
 * Cast layers play upon reaching the cast point.
 * Tone layers play at the departure area, each Meepo having its own tone (100% vol).
 * Colossal Crystal Chorus Poof End 1.wav End - Meepo 1
 * Colossal Crystal Chorus Poof End 2.wav End - Meepo 2
 * Colossal Crystal Chorus Poof End 3.wav End - Meepo 3
 * Colossal Crystal Chorus Poof End 4.wav End - Meepo 4
 * Colossal Crystal Chorus Poof End 5.wav End - Meepo 5
 * 2 sets of crystal layers play at the destination area. 1 of each set play per cast, randomly chosen (90% vol).
 * Colossal Crystal Chorus Poof End Crystal Layer 1-1.mp3 End - Crystal Chorus Layer 1-1
 * Colossal Crystal Chorus Poof End Crystal Layer 1-2.mp3 End - Crystal Chorus Layer 1-2
 * Colossal Crystal Chorus Poof End Crystal Layer 1-3.mp3 End - Crystal Chorus Layer 1-3
 * Colossal Crystal Chorus Poof End Crystal Layer 1-4.mp3 End - Crystal Chorus Layer 1-4
 * Colossal Crystal Chorus Poof End Crystal Layer 1-5.mp3 End - Crystal Chorus Layer 1-5
 * Colossal Crystal Chorus Poof End Crystal Layer 1-6.mp3 End - Crystal Chorus Layer 1-6
 * Colossal Crystal Chorus Poof End Crystal Layer 2-1.mp3 End - Crystal Chorus Layer 2-1
 * Colossal Crystal Chorus Poof End Crystal Layer 2-2.mp3 End - Crystal Chorus Layer 2-2
 * Colossal Crystal Chorus Poof End Crystal Layer 2-3.mp3 End - Crystal Chorus Layer 2-3
 * Colossal Crystal Chorus Poof End Crystal Layer 2-4.mp3 End - Crystal Chorus Layer 2-4
 * Colossal Crystal Chorus Poof End Crystal Layer 2-5.mp3 End - Crystal Chorus Layer 2-5
 * Colossal Crystal Chorus Poof.wav One full sound example.

Geostrike

 * Geostrike target.mp3 Target sound plays whenever the debuff is placed on it, together with Meepo's other attack sounds.
 * Geostrike.mp3 Sound example with his attack sounds.

Divided we Stand

 * Divided we Stand does not use any sound effects.