Ogre Magi

Aggron Stonebreak, the Ogre Magi, is a melee intelligence hero, famous for his random potential for extreme burst damage and his enormous health pool for an intelligence hero. He has good base attributes, and some of the best attributes gain in the game, having a very high base strength, as well as the highest strength gain of any intelligence hero by far. Coupled with his high base armor and high health regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker and disabler, slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry's damage potential enormously. And if you happen to be skilled enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but a bit of luck to successfully pull off his powerful Multicasts.

Talents

 * Gold granted from the talent is unreliable gold.
 * The magic resistance stacks multiplicatively with other sources of magic resistance.
 * The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
 * Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items
Early Items
 * Buying two potions gives you two or three extra casts of, depending on its level.
 * A helps to supplement your  casts; it can also be turned into a  later on.
 * is incredibly useful due to Ogre's high health pool for an Intelligence Hero, and for providing additional Fireblast casts even when out of mana.
 * Your relative independence from reliance on items to be effective makes you a good candidate for buying.

Core Items
 * give you plenty of mana for all of your spells, and also help more mana-hungry teammates.
 * not only gives you a good attribute increase, but also increases your nuking and disabling power in the form of.

Situational Items
 * synergizes well with your high innate strength, high strength growth, and high innate armor.
 * amplifies your and Ignite damage, as well as any nukes your teammates possess.
 * greatly boosts your survivability, greater ability to spam, and a suicide to heal your team with in a pinch.
 * gives you an additional disable, plenty of attributes, and plenty of mana regeneration.
 * gives you an additional slow alongside, and also gives you even more survivability.
 * lets you avoid dying quickly to heavily physical attack-reliant enemies later on in the game, and also gives some minor attributes.
 * give you some decent attributes for its low cost. The extra movement speed also stacks with.
 * gives good intelligence and mana regen, and an active that can be used for chasing, escaping, or locking someone out of a fight.
 * has a variety of uses; saving yourself, saving a teammate, forcing an enemy out of position, and also gives Intelligence.

Tips

 * Fireblast gives the full 1.5s of stun from the first level, whereas Ignite gains significant additional slow and duration with levels. However, Fireblast can deal high damage if it is leveled and Multicast occurs, so choose your ability build wisely.
 * It may seem wise to delay leveling Multicast to preserve the mana efficiency of Fireblast, but remember that Ignite has no area-of-effect until there is at least one level in your Ultimate. This makes farming and pushing creep waves much more difficult. By delaying Multicast, you are delaying your farming effectiveness which can put you behind for the rest of the game. For most games, the utility of AoE damage makes higher mana costs an acceptable trade-off. Consider the state of the game and your situation when deciding whether to level Multicast at 6.
 * When you have at least 1 point in Multicast, use Ignite when the enemies get clumped to affect them all in a short radius.
 * Bloodlust is a rather versatile ability, allowing you or anyone you cast it on to make a swift escape or entrance during teamfights, as well as being a powerful steroid for any carry. Consider keeping your Bloodlust always on a carry during a teamfight.
 * You are a good chaser: Your Fireblast can stun an enemy for 1.5 seconds and keep him in place, while your Ignite damages and slows the target. Use these abilities to help your teammates get kills.
 * Ogre Magi has the second highest Effective Hit-Point total at level 1 in the game (behind Spirit Breaker), while also being one of the few heroes with exceptionally high base health regeneration. You should use this along with your powerful right click damage to harass enemies out of the lane early on, as almost any hero trading hits with you comes off worse.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs