March 22, 2012 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/7601/
 * source-title = Dota 2 Update - March 22, 2012
 * before = 2012-03-16
 * after = 2012-03-23


 * notes =

Gameplay

 * Added !
 * Enabled in Captain's Mode.
 * The Stable version is now updated to the Latest version.
 * Added All Random game mode for private lobbies.
 * Fixed Acid Spray killing couriers.
 * Fixed Flamebreak not having an AoE targeting cursor.
 * Fixed Wild Axes killing couriers.
 * Fixed illusions proccing Jinada's critical strike.
 * Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
 * Fixed Arrow getting blocked by Linken's Sphere.
 * Added timer to Replicate that shows up as a buff.
 * Fixed Astral Imprisonment stealing Intelligence from illusions.
 * Fixed Astral Imprisonment being castable on Warlock Golem.
 * Fixed being able to dispel Shadow Strike
 * Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
 * Fixed Static Link damage from being purgeable.
 * Fixed attack animation time
 * Fixed Serpent Wards having instant attack point (instead of 0.3)
 * Fixed attack projectile speed
 * Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
 * Fixed being able to dispel Venomous Gale, Poison Sting and Poison Nova
 * Fixed Golems having incorrect magic resistance.
 * Fixed Time Lapse forgetting its history when upgraded
 * Fixed Death Ward projectile speed being too slow
 * Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
 * Units that are smoked can now be revealed by magic immune enemies.
 * Fixed some abilities having incorrect durations against creep heroes (like Dismember).
 * Fixed Disruption being castable on Warlock's Golem.
 * Fixed gold over time being very slightly off sometimes.
 * Fixed Smoke of Deceit not showing movement speed in the stats area
 * Fixed Fountain projectile speed being too fast
 * Fixed Furbolg attack point being too high
 * Fixed Black Drake projectile speed being too fast
 * Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
 * Fixed being able to dispel Venomous Gale, Poison Sting and Poison Nova
 * Fixed Golems having incorrect magic resistance.
 * Fixed Time Lapse forgetting its history when upgraded
 * Fixed Death Ward projectile speed being too slow
 * Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
 * Units that are smoked can now be revealed by magic immune enemies.
 * Fixed some abilities having incorrect durations against creep heroes (like Dismember).
 * Fixed Disruption being castable on Warlock's Golem.
 * Fixed gold over time being very slightly off sometimes.
 * Fixed Smoke of Deceit not showing movement speed in the stats area
 * Fixed Fountain projectile speed being too fast
 * Fixed Furbolg attack point being too high
 * Fixed Black Drake projectile speed being too fast
 * Fixed Smoke of Deceit not showing movement speed in the stats area
 * Fixed Fountain projectile speed being too fast
 * Fixed Furbolg attack point being too high
 * Fixed Black Drake projectile speed being too fast

UI

 * Added setting for ambient creatures in the Advanced Video Settings.
 * Advanced Video Settings is now versioned and will automatically update this release
 * Undroppable items are no longer put in the stash when near the fountain.
 * Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
 * The courier can no longer pick up certain items (Aegies, Rapier).
 * Hooked up XP graph button.
 * There is now a different ring effect for the primary unit when you have multiple units selected.
 * Fixed second courier not being controllable if enabled by a courier
 * Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
 * Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

Bots

 * Increased bot ability usage reaction time by about 50%.
 * Fixed bug where bots would pick up or destroy teammates' items on the ground.
 * Increased bot desire to defend their base.
 * Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
 * Bots now get an added desire to attack a hero that Bane has Gripped.
 * Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
 * Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
 * Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
 * Bots in lanes with carries will try to avoid stealing their farm.
 * Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

VISUALS

 * Improvements made to some of Shadow Demon's effects.

}}
 * changes =
 * Updated the Heroes Played Graph. It now shows your hero skill level by basing it on other players of a similar skill level.
 * Added blossoms to the Radiant ancient and base.
 * Updated 's texture to be more orange.
 * Added injured idle animation.
 * Added injured attack animation.
 * Added spawn animation.
 * Added alternate attack animation.
 * Added alternate attack animation.
 * Added alternate attack animation.

Обновление от 22 марта 2012