Dragon Knight/Guide

General

 * Dragon Knight is one of the few heroes with no cast time on his abilities, so abilities can be cast in between attacks on the backswing animation.
 * Creep stacking is a good tactic for Dragon Knight, as his ultimate will clear camps quickly.
 * Dragon Knight has a quick, clean attack animation, making last hitting fairly easy (especially with a ).
 * With any source of lifesteal, Dragon Knight rarely needs to return to the fountain.
 * In the early game, enemies teams may choose to ignore Dragon Knight during teamfights, due to his low damage.
 * Dragon Knight's item build varies depending on what he's facing. Good players must analyze enemies' items to make an informed decision.
 * Despite being tanky against physical damage, Dragon Knight has no defenses against magical and pure damage. Don't overestimate his tankiness against a mixed lineup of heroes.
 * Like several other carries, Dragon Knight relies heavily on to keep himself from being disabled in teamfights.


 * Breathe Fire can be used to farm and harass in lane, especially if Dragon Knight has a.
 * Breathe Fire is useful as an early game nuke.


 * Dragon Tail is the longest (guaranteed) level 1 single target stun in the game. 's can stun up to 5 seconds at level 1, but must travel at least 1500 range and as such is difficult to hit with.
 * Dragon Tail scales poorly. One or two levels is often enough to fulfill its primary stun purposes.
 * Some players may choose to level an Attribute Bonus instead.


 * A few levels in Dragon Blood helps Dragon Knight stay in the lane.
 * Dragon Blood will also allow Dragon Knight to farm the jungle if the lane is too dangerous.


 * Despite its long duration, make sure Elder Dragon Form is always ready before a teamfight. Without it, Dragon Knight is easily kited.
 * Elder Dragon Form changes attack range from melee to ranged. Keep this in mind when building items as it also changes the effect of items like, damage block, bash chance and cleave.
 * Frost Breath and Corrosive Breath are not unique attack modifiers, so they are stackable with items granting unique attack modifiers.
 * The splash damage will not trigger lifesteal.