Version 7.23

Couriers

 * Each player now has their own courier automatically
 * Courier now gains levels when your hero gains levels
 * Courier movement speed reduced from 380 to 275
 * Courier health reduced from 75 to 70
 * Courier now provides 85 GPM while it is alive (this replaces the base 91 GPM that previously existed)
 * Courier passively gains +10 movement speed, +10 health and +2 GPM increase per level
 * Courier gains flying movement at level 5
 * Courier gains Speed Burst active ability at level 10 (6-second duration +50% MS, 120 CD)
 * Courier gains ability to use wards at level 15
 * Courier gains Shield active ability at level 20 (2s duration, 200 CD)
 * Courier gains ability to use items in general at level 25
 * Courier vision reduced from 350 to 200
 * Courier team bounty is now 25 + 5 * Level, xp is 35 + 20 * Level
 * Courier respawn time changed from 120/180 ground/flying to 50 + 7 * Level
 * Courier Return Items ability will now cause the courier to return home even if it doesn't have items

Economy

 * Observer Wards no longer cost gold
 * Heroes now start with 3 Town Portal Scrolls
 * Gold earned from killing an Observer Ward will now always be given to the player that bought the true sight
 * Heroes that have recently applied damage or a debuff on an enemy hero that dies are now considered part of the area assist gold even if they are no longer alive or in that area
 * Assist gold distribution multiplier for Net Worth ranking factor in the area is changed from multiplying based on the heroes in the area, to globally.
 * Net Worth Ranking factor for Gold changed from 1.3->0.7 to 1.6->0.4

Neutrals

 * Cloak Aura no longer stacks
 * Harpy Stormcrafter: Max mana reduced from 400 to 150
 * Harpy Stormcrafter: Mana regeneration increased from 1 to 3
 * Mud Golem: Hurl Boulder damage reduced from 125 to 75
 * Ghost: Frost Attack move slow from 20 to 25%
 * Ghost: Frost Attack attack slow from 20 to 25%
 * Vhoul Assassin: Poison debuff now applies 35% Regen Reduction
 * Centaur Conqueror: War Stomp cooldown reduced from 20 to 12
 * Dark Troll Summoner: Ensnare cooldown reduced from 20 to 15
 * Dark Troll Summoner: Raise Dead cooldown reduced from 25 to 18
 * Ancient Thunderhide: War Drums Aura no longer provides attack damage bonus
 * Ancient Thunderhide: War Drums Aura now provides 40% Accuracy
 * Ancient Thunderhide: War Drums Aura attack speed bonus increased from 15 to 25
 * Ogre Frostmage: Armor bonus reduced from 8 to 6
 * Ogre Frostmage: Slow now works against ranged units as well
 * Ogre Frostmage: Attack slow increased from 20 to 30

Outposts

 * Added a new neutral building type - Outposts.
 * There are two Outposts on the map, located where the Side Shops were previously.
 * Gain control of an Outpost by right clicking and channeling for 6 seconds. Converts faster with more allies channeling.
 * Controlling an Outpost grants you bonus XP upon initially capturing it, and at 5-minute intervals on the game clock.
 * XP bonus is  XP to each player.
 * Grants the same bonus XP even if both Outpost are captured. XP is not doubled.
 * Controlled Outposts provide 500 AoE True Sight vision for your team.
 * Controlled Outposts can be teleported to, with a 6 second channel time.

Others

 * Map layout redesigned
 * Note: Both Ancient camps are now on the opposite side of the map from Roshan.
 * Heroes can now level up to 30. Once you get to level 30, you unlock the entire talent tree. XP requirement for the levels are 3500/4500/5500/6500/7500. Respawn time does not increase past 25. XP bounties max out at level 25 bounty values.
 * Spell Immunity no longer grants 100% Magic Resistance (this means that all spells that are able to pierce spell immunity now deal damage as well)
 * Note 1: A quick refresher on how this currently works: Spells have two properties: 1) whether it applies to Spell Immune targets, and 2) what the damage type is. These are listed in the ability tooltips.
 * Note 2: This change means that if something pierced immunity before, and was magical damage, it will now do damage. If it didn't pierce spell immunity before, it will still not deal any damage.
 * Removed Side Shops
 * Bottle has been removed from the Secret Shop
 * All Secret Shop items are now exclusively in the Secret Shop (this means Ring of Health and Void Stone are no longer in the base)


 * Tier 2 Towers HP increased from 1900 to 2000
 * Tier 2 Tower Armor increased from 15 to 16
 * Tier 2 Tower Damage increased from 152 to 175
 * Tier 2+ towers night vision increased from 800 to 1100
 * Tower Glyph multishot targets increased from 2 to 4
 * Glyph duration increased from 6 to 7


 * Improved input processing to feel snappier, as well as fixing some rare input drop bugs
 * Denied towers now give half of the bounty to the team that denies it and half to the other team (instead of 0 to both teams)
 * Siege damage against heroes increased from 85% to 100%
 * Fountain damage increased from 230 to 275
 * Fountain now has 20% Accuracy
 * Melee heroes now have a passive 8 Damage Block (stacks with other sources of Damage Block)

Hero changes

 * self damage is no longer lethal
 * curse slow reduced from 30/40/50/60% to 15/30/45/60%


 * Level 25 Talent increased from +30 Regen to +50
 * Level 25 Talent changed from -0.15 Base Attack Time to +60  Movement Speed


 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Reworked : has no cooldown


 * Now also burns 2/3/4/5% of the target's max mana
 * Now only has half effect by illusions
 * No longer pierces Spell Immunity (previously only partially did)
 * duration increased from 70 to 100 seconds
 * Level 10 Talent increased from +10 to +13
 * duration increased from 70 to 100 seconds
 * Level 10 Talent increased from +10 to +13


 * duration increased from 16/20/24 to 18/22/26
 * Level 25 Talent reduced from +350 Damage to +300


 * Cooldown improved from 0.45/0.4/0.35/0.3 to 0.3
 * Chance reduced from 20% to 17/18/19/20%
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Reworked :
 * Now a passive
 * Your abilities now place an debuff on the target, reducing their status resistance by 15/20/25/30% and magic resistance by 4/8/12/16% for 8 seconds
 * Has been moved down to the third ability.
 * Now heals for as much damage as the target takes
 * Damage type changed from Pure to Magical
 * Damage increased from 75/150/225/300 to 100/200/300/400
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Level 15 Talent changed from Steals Attack Speed to +8% Spell Amplification
 * Level 20 Talent changed from +125 Attack Speed Reduction to +20% Spell Lifesteal
 * Level 20 Talent changed from +125 Attack Speed Reduction to +20% Spell Lifesteal


 * Projectile speed increased from 900 to 1200
 * Now has a 50/75/100/125 damage impact
 * Damage per second reduced from 25/30/35/40 to 20
 * Cooldown rescaled from 17 to 18/17/16/15
 * AoE increased from 375 to 500
 * Knockback duration from 0.25 to 0.35
 * Knockback distance is now a fixed 300 units
 * No longer provides flying vision
 * Movement speed increased from 4/7/10/13% to 5/10/15/20%
 * Now provides +200/400/600/800 Day/Night vision
 * No longer has a cast point
 * No longer requires turning to cast
 * Slow per stack reduced from 3/5/7/9 to 2/4/6/8
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Level 15 Talent increased from +2s Burn Duration to +3s
 * Level 20 Talent changed from +40 Movement Speed to +30
 * Level 25 Talent reduced from -13s Cooldown to -9s
 * Level 15 Talent increased from +2s Burn Duration to +3s
 * Level 20 Talent changed from +40 Movement Speed to +30
 * Level 25 Talent reduced from -13s Cooldown to -9s


 * now pierce Spell Immunity
 * now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Level 10 Talent increased from +20 Movement Speed to +25
 * Level 15 Talent increased from +6 Armor to +7


 * duration reduced from 12 to 10/11/12
 * changed from 24 + 3.1 to 22 + 3.4
 * Outgoing damage increased from 10/15/20/25% to 12/18/24/30%
 * Incoming damage reduced from 10/15/20/25% to 10/14/18/22%
 * Incoming damage reduced from 10/15/20/25% to 10/14/18/22%


 * Track bonus movement speed increased from 16/18/20% to 16/20/24%


 * Now extends the duration by 3 seconds rather than refreshing
 * Now deals a total amount of damage over the variable duration
 * No longer causes self attacks
 * Now ignites on any spell damage, rather than only damage above 80
 * Damage increased from 100/150/200/250 to 100/160/220/280
 * Slow rescaled from 25% to 24/28/32/36%
 * Cooldown reduced from 20/18/16/14 to 20/17/14/11
 * Mana cost increased from 50 to 80
 * Mana cost increased from 50 to 80


 * armor reduction per stack increased from 1.4/1.8/2.2/2.6 to 1.4/1.9/2.4/2.9


 * return damage increased from 16/32/48/65 to 16/36/56/76
 * Level 20 Talent increased from +80 Damage to +90


 * gain reduced from 2.1 to 1.4
 * now releases fake projectiles from nearby illusions
 * no longer slows
 * Now reduces armor by 2/3/4/5 for 6 seconds
 * Cooldown from 14/11/8/5 to 15/12/9/6
 * max crit reduced from 160/200/240/280% to 140/165/190/215%
 * outgoing damage rescaled from 50/75/100 to 40/70/100%
 * Incoming damage increased from 260% to 350%
 * Illusions now have 25% Magic Resistance bonus
 * Illusions are now considered Strong Illusions and cannot be instantly killed with spells
 * Reworked :
 * When you cast, causes every allied hero to create an illusion (same stats as illusions)
 * Your hero gets an additional illusion as well
 * Does not interrupt allies


 * Minimum health reduced from 1000 to 700/800/900/1000
 * Mana cost increased from 70/90/110/130 to 90/110/130/150
 * mana cost increased from 200/300/400 to 250/350/450
 * Level 10 Talent changed from +30% XP Gain to +200 Health
 * Level 10 Talent changed from +30% XP Gain to +200 Health


 * Base attack range reduced from 650 to 625
 * now provides 70/100/130/160 attack speed when coming out of invisibility. Lasts 4 seconds.
 * Replaced with :
 * Consumes an enemy unit, skeleton, or a level 3/4/5/6 neutral
 * Gains 200/300/400/500 health and causes your attacks to have -2/3/4/5 armor debuff
 * If a hero dies under your attack debuff (lasts 3 seconds), you gain +5 damage permanently and cooldown is refreshed
 * Lasts 55 seconds
 * Cooldown: 90
 * Cast Range: 900
 * Mana cost: 60
 * now deals 24/26/28% of your attack damage instead of 80/100/120% of your base damage.
 * Level 20 Talent changed from +16 Health Regen to +350 Health
 * Level 25 Talent changed from +4s Duration to +4s  Attack Speed Duration


 * Now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Cooldown reduced from 70/55/40 to 60/45/30
 * Reworked :
 * Grants you, refreshing all of your abilities and granting you 40% bonus movement speed and +200 Attack Speed for 8 seconds
 * After the duration expires, you become stunned for 4 seconds
 * Cooldown: 60
 * Mana cost: 150
 * Mana cost: 150


 * Base mana regen increased from 0 to 1
 * Arcane Aura self mana regen adjusted from 2.5/4.5/6.5/8.5 to double on yourself
 * Arcane Aura now provides 4/6/8/10% Magic Resistance and double on yourself


 * Vacuum now works against invulnerable/sleeping targets
 * Reworked . Now reduces Vacuum cooldown from 60/50/40/30 to 12 and doubles the width on Wall of Replica.


 * Bedlam damage increased from 60/110/160 to 75/125/175
 * Level 20 Talent increased from +10% Spell Lifesteal to +15%


 * Reworked . Shadow Wave bounce count increased by 3, bounce range by 200 and each bounce dispels the allied targets.


 * Base increased by 3


 * Thunder Strike now applies a 0.1 second 100% MS/AS slow
 * Level 10 Talent increased from +200 Health to +225


 * Base damage increased by 3
 * Devour max creep level rescaled from 3/4/5/6 to 4/5/6/6
 * Devour cooldown rescaled from 70/60/50/40 to 70
 * Devour gold bonus rescaled from 25/50/75/100 to 20/80/140/200
 * Devour digest duration now matches cooldown (rather than 80)
 * Scorched Earth duration rescaled from 10/12/14/16 to 16
 * Scorched Earth speed increased from 11/12/13/14% to 12/13/14/15%
 * Scorched Earth damage rescaled from 20/30/40/50 to 20/35/50/65
 * Infernal Blade base damage rescaled from 25 to 16/20/24/28
 * Reworked . Infernal Blade stun duration increased to 1.75 seconds and +2s DPS duration. Applies Break.


 * Elder Dragon Form upgrade now also provides flying pathing
 * Level 20 Talent changed from +210 Gold Per Minute to +20% Cooldown Reduction


 * reduced from 30 + 2.8 to 20 + 2.6 (base damage unchanged)
 * Frost Arrows now do 5/10/15/20 damage
 * Frost Arrows no longer last 7 seconds on creeps
 * Gust max knockback distance increased from 350 to 450
 * Replaced Precision Aura with Multishot. Channels for up to 1.75 seconds. During that time, it releases a flurry of arrows in continuous salvos. Releases 12 total arrows over 3 waves. Arrows deal 95/125/155/185% of your base damage and apply Frost Arrow slow for 1/2/3/4 seconds. Travel distance is twice your attack range. Cooldown: 32/28/24/20. Mana cost: 50/60/70/80
 * Marksmanship no longer instantly kills creeps
 * Marksmanship proc damage is now 40/50/60 bonus (as a proc ontop, non-critting)
 * Marksmanship now also provides bonus to you and nearby ranged heroes equal to 25/30/35% of your.
 * Level 20 Talent changed from +25% Evasion to +35% Multishot Damage
 * Level 25 Talent changed from +20% Precision Aura Damage to +15% Marksmanship Chance


 * Base increased from 18 to 20
 * Level 10 Talent changed from +10 to +300 Rolling Boulder Distance
 * Level 10 Talent increased from +40 Damage to +50
 * Level 15 Talent increased from +7 Armor to +8


 * Enchant Totem leap duration increased from 0.75 seconds to 1.0
 * Enchant Totem leap will now be interrupted if you are stunned or rooted
 * Enchant Totem now provides +75 Attack Range
 * Echo Slam base damage increased from 100 to 100/140/180


 * Earth Splitter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Reworked . Now grants you with Spell Immunity when the Astral Spirit returns to you, based on the number of heroes hit. Provides 2 seconds per hero.


 * Level 10 Talent increased from +250 Flame Guard Absorption to +275
 * Level 20 Talent changed from True Strike to +60 Sleight of Fist Hero Damage
 * Level 25 Talent reduced from -20 Remnant Charge Restore Time to -16


 * Impetus is now a basic ability, deals 8/12/16/20% damage, 40/45/50/55 mana cost, Cooldown: 6/4/2/0
 * Impetus no longer Pierces Spell Immunity
 * Enchant cooldown from 20/16/12/8 to 20
 * Enchant creep duration increased from 26/44/62/80 to 30/60/90/120
 * Enchant can now control only one unit
 * Enchant can no longer target an already enchanted unit
 * Enchant upgrades creeps with +200/400/800/1200 Health and +10/30/50/70 Damage and fully heals it
 * Untouchable is now an ultimate ability. Reduces attack speed by 100/140/180
 * Untouchable now pierces Spell Immunity
 * Reworked . Grants Sproink, moving you backwards 400 units and disjointing projectiles. Cooldown: 3 Mana cost: 50
 * Level 20 Talent reduced from -100 Untouchable Slow to -80


 * Midnight Pulse damage type changed from Pure to Magical (Still Pierces Spell Immunity)
 * Midnight Pulse damage increased from 3.5/4/4.5/5% to 4.75/5.5/6.25/7%
 * Level 10 Talent changed from +25 Movement Speed to +200 Eidolon Attack Range


 * Time Lock stun duration reduced from 0.75 to 0.65
 * Chronosphere cooldown increased from 140 to 160
 * Level 10 Talent reduced from +12 to +10
 * Level 20 Talent reduced from +500 Timewalk Cast Range to +450
 * Time Lock now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Reworked . Now applies a Time Lock proc on units at the destination of the Time Walk within 250 AoE. Does not pierce Spell Immunity.
 * Reworked how Time Dilation works mechanically. Causes spells to progress their cooldown more slowly while under this effect (this affects the cooldown progression rate, unlike before which added a fixed duration to just the spells that were already on cooldown). Slows down cooldowns by 75%. Duration is 8/10/12/14. Movement slow per ability in cooldown is 10%.


 * Phantom's Embrace Rend damage increased from 75/150/225/300 to 80/170/260/350
 * Ink Swell cast range increased from 400/500/600/700 to 400/525/650/775


 * now prioritizes the furthest unit away in its range
 * range increased from 600 to 700


 * Burning Spear now costs 4% of current health instead of a fixed 15
 * Life Break slow duration reduced from 4/5/6 to 3/4/5
 * Life Break now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Reworked . Life Break now taunts the enemy for 2.5 seconds.


 * Invoke cooldown reduced by 0.3 for each orb level
 * Invoke base cooldown increased from 6 to 7
 * Invoke no longer benefits from
 * now adds Cataclysm to Sun Strike
 * Level 15 Talent reduced from -15s Cold Snap to -10s
 * Level 20 Talent changed from Cataclysm to -10s Tornado Cooldown
 * Level 25 Talent changed from -16s Tornado Cooldown to +2 Forged Spirit Armor Reduction


 * Base armor increased by 2
 * Tether now slows enemies by 8/16/24/32%
 * Overcharge cooldown reduced from 18 to 16
 * Overcharge now provides 0.6/0.8/1/1.2% Max HP Regen per second instead of damage reduction. Still provides attack speed. (Note: regeneration is applied on both targets with Tether, and thus the Tether target regenerates for more).
 * Level 10 Talent changed from +90 Gold/Min to +5 Health Regen
 * Level 15 Talent changed from +8 Health Regen to +13% Spell Lifesteal
 * Level 15 Talent changed from Spirits Apply Slow to +120 Gold/Min


 * gain increased from 2.8 to 3.0


 * Level 15 Talent increased from +50 Blade Fury Movement Speed to +75
 * Level 20 Talent increased from +100 Blade Fury DPS to +130


 * Blinding Light mana cost from 100/125/150/175 to 130/145/160/175
 * Blinding Light cast range reduced from 575/650/725/800 to 475/550/625/700
 * Will-O-Wisp cast range reduced from 900 to 800
 * Level 15 Talent reduced from +350 Cast Range to +250


 * X Marks the Spot cooldown increased from 34/26/18/10 to 38/30/22/14
 * Ghost Ship cooldown increased from 60/50/40 to 80/70/60
 * Ghost Ship Rum damage reduction reduced from 40/45/50% to 40%
 * Reworked . Provides the Torrent Storm ability. Active, causes a visible torrent to spawn every 0.25 seconds for 5 seconds. Torrents spawn randomly in a 1100 area around you (in alternating quadrants). Cooldown: 70. Mana cost: 250.


 * Level 15 Talent increased from +50 Overwhelming Odds Hero Damage to +65


 * Level 20 Talent changed from +25% Evasion to +400 Health


 * Sinister Gaze now drains 10/15/20/25% of the target's current mana back to you
 * Chain Frost damage increased by 15/20/25 per bounce
 * Reworked . Sinister Gaze is now a 400 AoE target ability.
 * Level 25 Talent changed from Attacks Apply 60% MS and AS Slow to Chain Frost Unlimited Bounces


 * gain reduced from 2.9 to 2.4
 * Base attack time improved from 1.85 to 1.7
 * Base attack speed improved from 100 to 140
 * Base damage reduced by 7
 * Base armor increased by 1
 * Rage no longer increases attack speed
 * Rage now provides +15% movement speed
 * Open Wounds lifesteal reduced from 50% to 35%
 * Feast now passively provides +15/30/45/60 Attack Speed
 * Feast no longer deals damage based on the target's max health
 * Feast now provides 1.5/2/2.5/3% lifesteal based on the target's max health
 * Infest now automatically takes control over the target when it is allowed. Infested heroes have bonus +30/40/50% movement speed and creeps have 15/20/25%. Infested units also gain +750/1000/1250 bonus health (and heals that amount)
 * Infest now heals you for 3/4/5% of max health per second while you are in another unit instead of a burst heal on exit
 * Reworked . Reduces Infest cooldown to 20 seconds and increases cast range to 600. Causes the Infested target to get the Rage buff (lasts as long as Rage does)
 * Level 10 Talent increased from +20 Attack Speed to +30
 * Level 25 Talent changed from +1% Feast Damage/Lifesteal to +1.5% Feast Lifesteal


 * gain increased from 2.2 to 2.4
 * Level 10 Talent reduced from +125 Cast Range to +100
 * Level 10 Talent increased from +30 Damage to +35


 * Mana Drain slow from 20/24/28/32% to 20/25/30/35%


 * Spirit Bear attack range increased from 128 to 150
 * Spirit Bear armor type changed from Basic to Hero
 * Spirit Bear attack type changed from Basic to Hero
 * Spirit Bear no longer has Defender
 * Spirit Bear Demolish is now available at level 1
 * Spirit Bear Return is now available at level 1
 * Spirit Bear Entangle is now available at level 1
 * Spirit Bear Entangle duration is now 0.75/1.5/2.25/3
 * Spirit Bear Return is now a 3 second channeling ability. Cooldown: 30
 * Spirit Bear Demolish building bonus damage is now 10/20/30/40%
 * Spirit Bear damage reduced from 35/55/75/95 to 30
 * Spirit Bear now levels up when your hero does and gains +5 damage per level
 * Spirit Bear health reduced from 1500/2000/2500/3000 to 1100/1400/1700/2000
 * Spirit Bear now gains +75 HP per level of your hero
 * Spirit Bear Entangling Claws damage type changed from Physical to Magical
 * Spirit Link is now passive.
 * Spirit Link no longer heals the spirit bear when Lone Druid deals damage
 * Spirit Link lifesteal reduced from 40/50/60/70% to 20/35/50/65%
 * Spirit Link attack speed reduced from 20/40/60/80 to 15/30/45/60
 * Reworked True Form. 100 Cooldown. Transforms into a melee bear. Gains 500/1000/1500 Health (healed on cast as well), +10/15/20 Armor. Grants you Spirit Bear's Entangling Roots and Demolish. Sets your melee attack range to 225. Duration: 40. Mana cost: 200
 * Savage Roar now occurs both your hero and the Spirit Bear when cast on either.
 * Savage Roar AoE increased from 325 to 375
 * Level 20 Talent changed from -25s Battle Cry Cooldown to -40s True Form Cooldown
 * Level 25 Talent changed from Battle Cry Grants Spell Immunity to +1000 True Form Health


 * Base increased by 2
 * Base increased by 2
 * Base damage increased by 3
 * Moon Glaive now works with critical strikes
 * Lunar Blessing reworked. Now provides allied player units +10/15/20/25% Attack Damage and +10/15/20/25% Total Armor Bonus. Provides Luna with 200/400/600/800 night vision.


 * Reworked Howl. Now causes all enemies within 2000 AoE to have 5/6/7/8 reduced armor and deal less 25/30/35/40% less base attack damage. Lasts 5/6/7/8 seconds. Cooldown: 24/22/20/18 CD Mana cost: 50
 * Howl is now cast around your wolves as well
 * Reworked . Grants Wolf Bite. Target an allied hero to convert them and provide Shapeshift properties (including melee). Grants both of you 30% lifesteal, and a shared 30% lifesteal to heal the other one when within 1200 range of each other. Cooldown: 80. Mana cost: 150


 * Shockwave pull distance increased from 100 to 150
 * Empower cleave damage reduced from 14/34/54/74 to 15/25/35/45%
 * Empower damage reduced from 10/20/30/40% to 10/15/20/25%
 * Empower duration increased from 40 to 38/42/46/50
 * Empower now provides double effect when cast on yourself
 * Reverse Polarity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Reworked . Now reduces Skewer cooldown to 4 seconds, cast point by half and removes mana cost.
 * Level 25 Talent reduced from +20% Empower Cleave/Damage to +15%


 * God's Rebuke knockback now adds a 40% slow for 1.5 seconds
 * Bulwark can now be toggled on, putting your weapon away and causing the direction you're facing to be locked. Your movement speed will be 20% slower while in this mode and 70% of attack projectiles will be redirected towards you instead of your allies. Only affects attack projectiles that are within your shield block angles and within 800 range from the attacker.
 * Arena of Blood now destroys trees inside the area


 * gain increased from 2.6 to 3.4
 * Mystic Snake now applies 30% movement slow and a 50% turn rate slow for 3 seconds.
 * Mystic Snake no longer steals mana from the enemies (but still provides it for you)
 * Stone Gaze duration on Medusa reduced from 5/6/7 to 5/5.5/6
 * Stone Gaze damage amplification rescaled from 50% to 40/45/50%
 * Stone Gaze now provides you with 25% movement speed increase
 * Stone Gaze range increased from 1000 to 1200
 * Level 10 Talent increased from +15 Damage to +20
 * Level 10 Talent increased from 15% Evasion to 20%
 * Level 15 Talent increased from +30 Attack Speed to +40


 * Level 10 Talent increased from +15 Damage to +20
 * Level 15 Talent increased from +30 Poof Damage to +40


 * Sacred Arrow max stun duration rescaled from 5 to 3.5/4/4.5/5


 * Tree Dance cooldown reduced from 1.2 to 1
 * Level 10 Talent increased from +300 Tree Dance Vision AoE to +400


 * Morph no longer has two different health and mana amounts. The percentage of health and mana is maintained between both forms.
 * Morph now provides the 50% mana cost reduction as a base feature
 * Level 15 Talent increased from +30 Attack Speed to +40


 * gain reduced from 3.7 to 3.5
 * Level 20 Talent increased from -7s Ensnare Cooldown to -9s


 * gain from 3.5 to 3.7
 * from 18 + 3.3 to 22 + 3.6


 * Heartstopper Aura range increased from 700 to 800
 * Reaper's Scythe damage increased from 0.6/0.75/0.9 to 0.7/0.8/0.9
 * Reaper's Scythe no longer pierces Spell Immunity (previously only partially affected Spell Immune units)
 * Reworked . Now reduces Ghost Shroud cooldown to 10 seconds and causes Heartstopper Aura to deal 2x as much damage while Ghost Shroud is active
 * Level 20 Talent changed from +70 Attack Speed to +40% Heartstopper Regen Reduction
 * Level 25 Talent reduced from +0.8 Heartstopper Aura to +0.6


 * Void no longer reduces cooldown
 * Void stun duration from 0.6 to 0.5
 * Level 20 Talent reduced from +40 Movement Speed to +35


 * Movement speed increased from 305 to 315


 * Base reduced by 2
 * Ignite hitting an already affected unit now adds to the duration, rather than just refreshing it


 * Level 10 Talent increased from +75 Purification AoE to +100


 * Base mana regen increased from 0 to 0.5
 * Reworked . Fortune's End Cast Range increased by 800, AoE by 150 and causes half of the Root duration to be a stun.


 * Base attack time increased from 1.7 to 1.9
 * Arcane Orb damage rescaled from 6/7/8/9% to 5/7/9/11%
 * Arcane Orb no longer has splash damage
 * Arcane Orb no longer steals
 * Replaced Equilibrium with Essence Flux. Passively grants you a 25% chance to restore 20/30/40/50% Max Mana when you cast an ability. Can be activated for 6 seconds to cause all damage you deal to slow enemy movement speed by 11/22/33/44% for 1.75 seconds. Cooldown: 25. Mana cost: 50.
 * Sanity's Eclipse no longer deals damage based on difference
 * Sanity's Eclipse no longer drains mana
 * Sanity's Eclipse now has 150/225/300 base damage
 * Sanity's Eclipse now deals 0.4/0.5/0.6x the difference between you and the enemy's max mana.
 * Sanity's Eclipse now provides buff charges that increase your max mana by 30/40/50 per charge. You gain 1 charge per arcane orb hit, and 3 per astral imprisonment, against heroes. Lasts 35 seconds, each charge replenishes the existing stack duration
 * Level 20 Talent changed from +2 Sanity's Eclipse Multiplier to +0.1 Sanity's Eclipse Mana Difference Multiplier
 * Level 25 Talent changed from +60s Arcane Orb Int Steal to +2% Arcane Orb Damage


 * Level 10 Talent increased from +300 Swashbuckle Slash Range to +400
 * Level 15 Talent increased from +2s Rolling Thunder Duration to +4s


 * Level 20 Talent increased from +25% Blur Evasion to +30%


 * Reworked . Phantom Rush bonus duration reduced from 2 to 1.5
 * Reworked . Phantom Rush speed boost is now always available when attacking enemy units, regardless of the cooldown ( bonus is still cooldown limited)


 * Base increased by 2
 * Supernova now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Fixed a bug that caused orders to not register sometimes
 * Waning Rift now has a 350 cast range (moves you to that location and silences there)
 * Dream Coil now deals an initial 100/150/200 damage
 * Dream Coil now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Level 10 Talent changed from +6 All Stats to Phase Shift Attacks (immediately launches one attack on Phase Shift Cast at units within attack range + 200)
 * Level 10 Talent increased from +150 Cast Range to +200


 * Flesh Heap health regen reduced from 6/9/12/15 to 4/7/10/13
 * Rot self damage is no longer lethal
 * Dismember now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Reworked . Reduces Dismember cooldown to 11. Allows you to target an ally with Dismember, instantly swallowing them in your belly and healing them for 4% of their max health per second. The ally can exit whenever they want by issuing a command.
 * Level 20 Talent changed from +15% Cooldown Reduction to -5s Meat Hook Cooldown
 * Level 25 Talent changed from +3s Dismember Duration to Dismember Double Damage/Heal


 * Nether Ward now applies a base 50 damage to spells that trigger it
 * Nether Ward scaling values reduced from 1.25/1.5/1.75/2 to 1/1.25/1.5/1.75
 * Nether Ward now only procs against things that affect Magic Stick


 * gain increased from 2.2 to 2.5
 * Scream of Pain range increased from 475 to 525


 * Replaced Unstable Current with Storm Surge. Passive Aura. Provides 4/6/8/10% movement speed to nearby allies. Has double values on your hero.
 * Eye of the Storm now passively shocks every unit in a 500 radius around you for 80/110/140 damage every 3 seconds. Still has the active component.
 * Static Link now causes Razor to continuously attack the linked target. You cannot attack other targets during this time. Your attack happens automatically while you are moving without interruption (as long as it's legal to attack).
 * Static Link drain rate from 7/14/21/28 to 7/12/17/22
 * Static Link drain duration from 8 to 5/6/7/8
 * Fixed Eye of the Storm targeting ethereal units when it cannot hurt them
 * Level 15 Talent reduced from +7 Static Link Damage Steal to +6
 * Level 15 Talent changed from +4% Unstable Current Movement Speed to +12
 * Level 25 Talent changed from +200 Unstable Current Damage to +200 Eye of the Storm Passive Damage.


 * reduced from 30 + 2.5 to 18 + 1.4 (base damage unaffected)
 * gain increased from 1.9 to 2.4
 * Base damage increased by 8 overall
 * Base health regen increased from 1 to 2
 * Base armor increased by 2
 * Base movement speed increased from 290 to 315
 * Smoke Screen no longer slows (previously was 8/12/16/20%)
 * Smoke Screen no longer reduces vision
 * Smoke Screen miss rescaled from 10/30/50/70% to 25/35/45/55%
 * Smoke Screen radius rescaled from 325 to 280/310/340/370
 * Smoke Screen cooldown increased from 17/15/13/11 to 20/17/14/11
 * Blink Strike now has 2 charges (with 25/20/15/10 replenish rate)
 * Blink Strike damage reduced from 75/90/105/120 to 25/50/75/100
 * Cloak and Dagger is now the Ultimate. Has 4/3/2 fade delay. No longer has health regen bonus. Backstab damage is 1/1.5/2x.
 * Tricks of the Trade is now a basic ability. Attacks 4 times over 2 seconds, dealing 55/70/85/100% of your damage. Hits random units, including creeps. Cast Range: 400. Radius: 450. Cooldown: 21/18/15/12. Mana cost: 50
 * Tricks of the Trade has been updated. 1000 Cast range, +1 second duration, +2 attacks, targets allied units.
 * Level 10 Talent changed from +8 to +25 Attack Speed
 * Level 10 Talent increased from +6 Health Regen +8
 * Level 15 Talent reduced from -8s Smoke Screen cooldown to -5s
 * Level 15 Talent changed from +20% Critical Strike (1.5x) to +35 Damage
 * Level 20 Talent increased from +0.3 Backstab Multiplier to +0.5
 * Level 25 Talent changed from +300 Tricks of the Trade AoE to -7s Tricks of the Trade Cooldown


 * Base armor increased by 1
 * Level 15 Talent increased from -60 Fade Bolt Hero Attack to -75


 * Base attack speed increased from 100 to 110


 * Demonic Purge now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Requiem of Souls final radius reduced from 425 to 350
 * Requiem of Souls no longer reduces attack damage
 * Requiem of Souls now causes units to run away from Shadow Fiend for 0.6 seconds per wave impacted (up to 2.2 max). Does not happen on death Requiem.


 * Mass Serpent Ward damage increased from 50/75/100 to 50/80/110
 * Level 25 Talent reduced from +50 Wards Attack Damage to +40


 * gain reduced from 3 to 2.4
 * Attack projectile speed reduced from 1000 to 900
 * Glaives of Wisdom now temporarily steals 1/1/2/3 for 10/20/30/40 seconds
 * Glaives of Wisdom damage reduced from 25/45/65/85% to 15/35/55/75%
 * Last Word base damage reduced from 75/150/225/300 to 80/120/160/200
 * Last Word now deals a bonus damage based on 1.5/2/2.5/3x the difference between your and theirs
 * Reworked . Last Word becomes a 600 AoE spell.


 * Ancient Seal cast range rescaled from 750 to 700/750/800/850
 * Level 15 Talent increased from -8s Ancient Seal Cooldown to -9s


 * Slithereen Crush AoE increased from 550 to 600


 * Reworked . Pounce now has two charges and travels double the distance/speed.


 * Dispersion now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Shrapnel damage increased from 15/35/55/75 to 20/40/60/80
 * Reworked . Reduces cast time on Assassinate from 2 to 1 and causes it to disable the target for 1.8 seconds.
 * Fixed Assassinate piercing Spell Immunity if you gain immunity while projectile is in the air
 * Level 20 Talent changed from -1.5s Assassinate Cast Time to +30 Shrapnel Damage


 * Greater Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Nether Strike now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Level 25 Talent Overload Pierces Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Reworked Warcry. Causes allied heroes within 700 range to have 6/9/12/15 increased Armor and 12/16/20/24 Bonus Damage. Additionally increases your own movement speed by 6/10/14/18%. Lasts 8 seconds. Cooldown: 36/32/28/24. Mana cost: 60
 * Reworked . Storm Hammer gains +500 cast range and you travel along it. Upon impact, it hits automatically lands an attack on the primary target.


 * Proximity Mine now has 3 charges with 15 second replenish time
 * now also causes your mines cast range to be increased by 400


 * Psi Blades spill width increased from 75 to 90
 * Psionic Projection cooldown reduced from 30 to 15


 * Reflection is now an AoE target ability. Has 700 cast range and 475 AoE.
 * Conjure Image incoming damage reduced from 360% to 320%


 * Kraken Shell damage block reduced from 12/24/36/48 to 5/10/20/40 (stacks with passive base damage block)


 * growth increased from 1.3 to 1.6


 * Base increased from 17 to 18
 * Base mana regen increased from 0.25 to 0.75


 * Base movement speed increased from 290 to 310
 * Base damage reduced by 15
 * Tree Grab no longer has charges.
 * Tree Grab now causes you to move 25 speed slower
 * Tree Grab bonus damage no longer works on denies (denies already don't splash)
 * Tree Grab building damage reduced from 80/120/160/200% to 50/80/110/140%
 * Level 20 Talent changed from -7s Tree Grab Cooldown to +20


 * Base movement speed increased from 270 to 280
 * Living Armor has been reworked. It is now a 700 cast range spell. Always lasts 8 seconds. Provides 7/10/13/16 Armor and restores 60/120/180/240 health over the duration.
 * Living Armor cast point reduced from 0.5 to 0.4
 * Living Armor cooldown rescaled from 30/24/18/12 to 26/22/18/14
 * Leech Seed has been reworked. It is now a self cast spell. Drains the life from a random nearby enemy within 700 range every 0.5 seconds and restores your life. Enemies affected by this are slowed by 26/34/42/50% for 0.5 seconds for each pulse. Prioritizes heroes. Lasts 5 seconds. Lifedrain per second: 15/30/45/60. Duration: 5. Cooldown: 16. Mana cost: 80
 * Nature's Guise has been replaced with Nature's Grasp. Targets a location, creating vines along the way. If any vine touches a tree, all the vines have 50% better effect. Vines slow down enemy heroes by 25/30/35/40% and deal 30/40/50/60 damage per second. Deals half damage to creeps. Vines last until up to 12 seconds. Cast Range: 1500. Cooldown: 20. Mana cost: 60/70/80/90
 * Overgrowth duration reduced from 3.5/4.25/5 to 3/4/5
 * Overgrowth now does 50/75/100 DPS as part of the base skill instead of providing it
 * Overgrowth now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Level 10 Talent changed from +2 Living Armor Block Instances to +60 Living Armor Heal
 * Level 15 Talent changed from 2s Tree Respawn Time to +30 Nature's Grasp DPS
 * Level 20 Talent changed from +2s Nature's Guise Root to Gains Tree Walking
 * Level 20 Talent changed from +50 Leech Seed to +40
 * Level 25 Talent changed from +350 Eyes and Overgrowth AoE to +1s and +100 DPS Overgrowth


 * gain increased from 2.9 to 3.3
 * Berserker's Rage ensnare chance increased from 10/12/14/16% to 14/16/18/20%


 * Base movement speed increased from 305 to 310
 * Base HP regen increased from 0 to 0.5
 * Walrus Kick now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Level 15 Talent increased from +350 Health to +400
 * Level 20 Talent increased from -6s Ice Shards Cooldown to -8s


 * gain increased from 1.3 to 1.6
 * Base armor increased by 1
 * Atrophy Aura damage reduction reduced from 7/18/29/40% to 5/15/25/35%
 * Level 15 Talent increased from +125 Cast Range to +150


 * Base armor reduced by 1
 * Soul Rip mana cost increased from 80/95/110/125 to 100/110/120/130
 * Zombies collision size reduced
 * Flesh Golem has been reworked. Now increases your by 30/40/50%. Your attacks slow the enemy by 30/35/40% and deal 15/25/35 DPS for 5 seconds. Zombies do double damage to a unit under the effect of the attack debuff. Cooldown: 125. Duration: 30. Mana cost: 100/125/150
 * Level 10 Talent reduced from +8 Health Regen to +6


 * Base movement speed reduced from 325 to 315
 * Earthshock now causes you to jump forward 250 units and slam the ground.
 * Earthshock cooldown increased from 5 to 9/8/7/6


 * Wave of Terror vision duration increased from 3 to 4
 * Vengeance Aura has been reworked. Now provides +60/100/140/180 Attack Range and +4/8/12/16 Primary Attributes to player units
 * Vengeance Aura illusion is now considered a Strong Illusions and cannot be instant killed with spells
 * Nether Swap now works against invulnerable/sleeping targets
 * reworked. Nether Swap now fears enemies where you land in an area of 700 for 2 seconds.
 * Level 15 Talent changed from -6s Wave of Terror Cooldown to -3.5s Magic Missile Cooldown
 * Level 20 Talent changed from -6s Magic Missile Cooldown to Vengeance Aura Illusion Casts Spells
 * Level 20 Talent changed from +15% Vengeance Aura Damage to +10 Vengeance Aura Attributes
 * Level 25 Talent Magic Missile Pierces Spell Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Poison Sting now reduces regeneration by 30%
 * Poison Nova no longer Pierces Spell Immunity. (Note: it still places the buff and is undispellable, but has no effect)


 * Base attack speed increased from 100 to 120
 * Poison Attack range increased from 600 to 600/640/680/720
 * Poison Attack has been reworked. Reduces magic resistance by 3/5/7/9%, movement speed by 6/8/10/12% and deals 4/8/12/16 dps. The debuff now can be incremented up to 5 times, each time refreshing the duration (not independent debuffs). Lasts 4 seconds. Mana cost: 20. Cooldown: 0
 * Nethertoxin cooldown increased from 6 to 14
 * Nethertoxin no longer reduces magic resistance.
 * Nethertoxin now deals increasing amount of damage the longer the target remains continuously in the area. Base damage of 15/20/25/30 DPS up to 60/80/100/120. Requires 4 seconds to reach maximum DPS. Damage Interval: 0.5
 * Nethertoxin radius increased from 380 to 400
 * Nethertoxin break overhead effect now only shows up against heroes
 * Viper Strike now deals damage through Spell Immunity (as a result of the Spell Immunity change)
 * Level 20 Talent changed from Poison Attack Affects Buildings to +90 Damage
 * Level 25 Talent changed from +160 Damage to Poison Attack Affects Buildings


 * Stone Form helper ability on your hero now targets an area, causing the closest familiar to the target location to move and cast Stone Form at that location


 * Level 15 Talent reduced from +60% XP Gain to +50%
 * Level 25 changed from Spell Immunity for Chaotic Offering Golems to 100% Magic Resistance for Chaotic Offering Golems


 * Shukuchi no longer grants haste
 * Shukuchi now removes speed limit, causes you to be unslowable, and grants you 225 bonus speed


 * Focus Fire attack speed increased from 450 to 475
 * Level 20 Talent changed from Windrun Grants Invisibility to -20% Focus Fire Damage Reduction
 * Level 25 Talent changed from -20% Focus Fire Damage Reduction to Windrun Grants Invisibility


 * Winter's Curse no longer reduces damage on the targets from the Winter Wyvern player's hero or units


 * Maledict no longer Pierces Spell Immunity. (it still places the buff and is undispellable, but has no effect)


 * Mortal Strike skeletons damage reduced from 35-40 to 30-35
 * Vampiric Aura no longer affects creeps (still affects your skeletons)
 * Vampiric Aura lifesteal reduced from 18/22/26/30% to 6/12/18/24%
 * Vampiric Aura now provides +6/12/18/24 Damage (half values for skeletons)


 * Nimbus mana cost increased from 275 to 325
 * Level 25 Talent reduced from +155 Arc Lightning Damage to +145

Items

 * Backpack slots increased from 3 to 4.

Neutral items

 * Neutral creeps now drop 62 new items that cannot be sold, but can be shared with allies.
 * Drops begin after 5 minutes into the game.

Drop mechanics

 * Neutral items come in 5 tiers. Items from each tier drop depending on the time on the game clock.
 * Items of a specific type will only drop once for each team.
 * Drop chance is calculated by pseudo-random distribution, and rolled individually for each team and each tier.
 * Drop chance is only rolled when there is a hero near the killed creep.
 * After the first drop, the odds of each subsequent drop within that tier is halved.
 * For example, there is a 10% chance of getting the first drop within a tier, followed by 5%, then 2.5%, etc.

Tier 1

 * +75 Cast Range, +1.5 Mana regen


 * Consumable that comes with 2 charges. Permanently grants +2.5 HP Regen and +1.25 Mana Regen to the target unit. Does not stack on the same unit. Sharing is caring.


 * Same as last version before removal.


 * Grants +4 All Stats. Additionally provides 10 HP Regen and 5 Mana Regen while in water.


 * Same as last version before removal.


 * Consumable that plants a mango tree. Provides unlimited mango power. Every 60 seconds a mango will drop. Provides 800 vision around it.


 * +8 INT, +3 Armor. Activate to Restore 75 Mana to All Allies in a 1200 AoE of You. Cooldown: 40 seconds.


 * 3 charges, restores 500 Health and 250 mana over 6 seconds


 * +35 Melee Attack Range, +12 Damage and +3 Armor.


 * Recipe can be used to combine with 3 Iron Branches to create an Ironwood Tree. Provides +7 All Stats and the ability to plant a special tree. Cooldown: 4. Cast Range: 800


 * +150 Health. Activate to Dig with a 1 second channel. Can find a Bounty Rune, a Flask, a 2 charged TP Scroll bundle, or an enemy Kobold. The same reward doesn't appear back to back. Cooldown: 70 seconds.


 * +225 Mana, +20 MS

Tier 2

 * +100 Attack range. Adds a -12% Magic Resistance debuff on Attack


 * +10% Lifesteal, +10% Spell Lifesteal, +450 Night Vision


 * Same as last version before removal.


 * 3 Charges. Consumable that targets a building, restoring 40% of it's health over 30 seconds. Provides +10 armor and +4 Multishot during this period.


 * Grants you +14 Attributes for both of your secondary stats.


 * Provides +6 Armor. Equipped hero survives an extra 5 seconds after receiving a killing blow.


 * Passive. +18 Attack Damage. Causes your next attack to deal 1.6x damage. Cooldown: 10


 * +75 GPM, +200 Mana and -35 Attack Damage on yourself


 * +5 Armor and +5 HP Regen. Your attacks now add an afterburn that deals 12 dmg/sec for 3 seconds. Affects buildings.


 * +6 Intelligence and 2.5 Mana Regen. Activate to Increases your Max HP by 375 for 15s (heals you). Costs 200 Mana, Cooldown: 25 seconds.


 * +8% Spell Amp, +20% Magic Resistance and -4 Armor on yourself


 * Consumable that temporarily grants you the Scepter buff for 3 minutes.

Tier 3

 * +13 Armor and -35 Attack Speed on yourself


 * +30 Damage. Consume to instantly restore 500 health. 2 Charges. Cooldown: 10


 * +13% Cooldown Reduction and +9 HP Regen


 * Grants +30 Manabreak and +15% Magic Resistance. Mana burned this way is given to you. Illusions deal +6 Manabreak.


 * Grants truesight in a 500 radius and +300 day and night vision. Has 3 charges, after 3 deaths it disappears.


 * Provides +24% Movement Speed (doesn't stack with boots) and +30% Turn Rate. Can be activated to gain free pathing and +24% Movement Speed for 3 seconds, destroys trees along the way. Cooldown: 10


 * Recipe combines 2 Bracers, 2 Wraith Bands or 2 Null Talismans to create a corresponding Strength, Agility or Intelligence Vambrace.
 * Grants +14 designated attribute, +8 all other attributes, and either +12% magic resistance, +12 attack speed or +8% spell amp based on the respective type of Vambrace.


 * +5 All Stats and +3 Mana Regen. Activate to ensnare yourself and the target enemy for 2 seconds. 900 Cast Range. Cooldown: 25


 * Passive Cooldown. Your next ranged attack has +400 range, does 175 magical damage and has True Strike. Cooldown: 8


 * +17 Damage, +17% Lifesteal, +17% Healing, Regen and Lifesteal Amp.


 * Attacks apply a debuff that reduce armor by 6, slow for 30/15% for melee/ranged holders for 4 seconds.


 * Grants +22% Base Damage, +22% Magic Resistance and +22% Status Resistance

Tier 4

 * Grants +28% Max Health and -40% Max Mana.


 * +35% Debuff Duration Amplification and +10% Spell Amp


 * +8 All Stats. Can be activated to cause the next single target non-ultimate ability or item to be duplicated on a different nearby enemy (hero priority). Cooldown: 80


 * +60% Attack Projectile Speed. Your next attack hexes the enemy hero into a frog for 1.5 seconds. Cooldown: 12.


 * Activate to dispell debuffs and blink in a random direction 600 range away. Cooldown: 5 seconds, Mana cost: 25. Does not get disabled on incoming damage.


 * Lowers Scan cooldown by 50%. Increases attack and cast range of nearby allies by 125.


 * +20 Agility, +25 Movement Speed. Activate to cast Smoke of Deceit on just yourself. Cooldown: 45.


 * Increases illusions damage by 10%. Can be activated to create an illusion of you that deals 50% and takes 150% for 20 seconds. Cooldown: 30


 * +60 Damage, +18 Strength, Increases BAT by 0.3. Can be activated to knock enemies within a 300 AoE back by a distance of 250, slowing their movement speed by 50% for 3 seconds.


 * Passive. +400 Health. Hard dispels and heals you for 300 when you drop below 15% health. Cooldown: 75.


 * +50 Attack Speed. Your attacks cleave or splash for 50% in a 400/250 area.


 * +20 Strength. Activate to Gain Magic Immunity for 1.75s. Cooldown: 40 seconds.

Tier 5

 * +50% Movement Speed and unlocks max movement speed. Can be activated to self dispel and push you 800 distance forward. Cooldown: 6 seconds.


 * +500 Cast Range, +800 Day and Night Vision.


 * 75% Chance to block and reflect targeted spells. +20 All Stats.


 * Recipe combines Blink Dagger and Meteor Hammer.
 * Grants +20 Strength, +20 Intelligence, +15 HP Regen and +10 Mana Regen.
 * Activate to disapear and turn into a Meteor, quickly falling on the target area, applying Meteor Hammer's stun and damage.
 * Cast Range: 1600.
 * Cooldown: 15.
 * Does not get disabled by incoming damage.


 * Consumable that can be activated to gain every Power Rune effect for 50 seconds. 3 Charges. Cooldown: 120 seconds.


 * Increases your Primary Attribute by 80%.


 * +400 Attack Range. Attacks Knock the Enemy 50 Distance Back.


 * +50% Movement Speed, unlocks max movement speed and grants +50 HP Regen. Grants Treewalking. Activate to leave trees in your wake as you move for 3s. These trees last up to 60 seconds. Cooldown: 20 seconds.


 * Recipe combines Sange, Yasha and Kaya together. +33 Agility, +33 Strength, +33 Intelligence, +33 Movement Speed, +33 Attack Speed, +33 Status Resistance, +33% Mana Loss Reduction, +33% Regen and Lifesteal Amp, +33% Spell Amp


 * +35 Strength and Intelligence. Activates to summon 6 level 3 Necronomicon units for 90 seconds. Cooldown: 75 seconds.


 * Grant +250 Attack Speed. When you kill an enemy hero, a bounty rune spawns between you and the target.


 * +25 Armor. Activate to refresh all item cooldowns (except Refresher Orb). Cooldown: 30 seconds.


 * +100 Attack Damage and -12 Armor on attack


 * +30 All Stats. Lethal damage is prevented and heals you to full HP. Gets consumed upon triggering. 1 Charge, gets destroyed after use.

Item changes

 * Removed Stout Shield from the game
 * Melee heroes now have a passive 8 Damage Block (stacks with other sources of Damage Block)


 * Now requires a 200 gold recipe


 * Cost reduced from 200 to 150
 * Melee damage reduced from 24 to 18
 * Range bonus damage decreased from 7 to 5


 * Cost increased from 275 to 300


 * Cost reduced from 165 to 155


 * Cost increased from 135 to 145


 * Cost increased from 135 to 145


 * Cost increased from 135 to 145


 * Cost increased from 70 to 125
 * Damage increased from 2 to 3
 * Heal increased from 85 to 100


 * In preparation for the upcoming Mango season, they can now be stacked up to 3 times in one slot.


 * Cost reduced from 175 to 150


 * Cost reduced from 325 to 250


 * Cost reduced from 300 to 250


 * Recipe increased by 50 gold


 * Recipe increased by 50 gold


 * Now requires Ring of Protection, 1 Iron Branch and a 250 Gold Recipe. Provides +3 All Stats and +2 Armor Aura. (no longer has an active castable buff)


 * Now requires Sage's Mask, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +1.25 Mana Regen Aura.


 * Now requires Ring of Regeneration, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +2 Health Regen Aura.


 * Item reworked


 * Old:
 * Requires:
 * Ring of Basilius (500)
 * Morbid Mask (900)
 * Recipe (525)
 * Total: 1925


 * Provides:
 * +15% Lifesteal Aura (Melee)
 * +10% Lifesteal Aura (Ranged)
 * +15% Attack Damage Aura
 * +1.5 Mana Regeneration Aura
 * +4 Armor Aura


 * New:
 * Requires:
 * Ring of Basilius (450)
 * Morbid Mask (900)
 * Buckler (450)
 * Recipe (350)
 * Total: 2150


 * Provides:
 * +6 All Stats
 * +25% Lifesteal Aura
 * +1.5 Mana Regeneration Aura
 * +3 Armor Aura


 * Dominate Aura bonuses are now 50% stronger on player units
 * Recipe reworked


 * Old:
 * Requires:
 * Headdress (525)
 * Gloves of Haste (500)
 * Ring of Health (850)
 * Recipe (300)
 * Total: 2175


 * Provides:
 * +2 All Stats
 * +20 Attack Speed Aura
 * +8.5 Health Regeneration Aura


 * New:
 * Requires:
 * Headdress (450)
 * Broadsword (1200)
 * Crown (450)
 * Recipe (300)
 * Total: 2400


 * Provides:
 * +7 All Stats
 * +20% Base Damage Aura
 * +5 Health Regeneration Aura


 * Recipe reworked


 * Old:
 * Requires:
 * Crown (450)
 * Wind Lace (250)
 * Sage's Mask (325)
 * Recipe (600)
 * Total: 1625


 * Provides:
 * +6 All Stats
 * +20 Movement Speed
 * +1.25 Mana Regeneration


 * New:
 * Requires:
 * Crown (450)
 * Wind Lace ( 250)
 * Gloves of Haste (400)
 * Recipe (800)
 * Total: 1900


 * Provides:
 * +6 All Stats
 * +20 Movement Speed
 * +20 Attack Speed Aura


 * Now uses Chainmail instead of Buckler. Provides 6 armor, 4 all stats (no armor aura/armor on active)
 * Health regeneration aura reduced from 3.5 to 2.5


 * Now uses Helm of Iron Will instead of Buckler (provides +6 Armor, +10.5 HP regen, +3 All Stats)
 * No longer grants the active bonus armor the old Buckler active provided


 * Now provides +6 armor, no base armor aura (still has the threshold armor/regen aura)
 * Recipe cost reduced from 1800 to 1600 (total cost is 625 cheaper due to component changes)
 * Health regeneration aura reduced from 3.5 to 2.5


 * Now uses Buckler instead of Chainmail. Gains +5 All Stats.


 * Now performs a blink strike. Has 600 cast range.
 * Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Now combines from Kaya and Soul Booster. Provides the base bonuses from both, plus 200% Mana Regen. Each charge now grants +0.2 MP Regen and 0.35% Spell Amp, (instead of 0.3 HP/MP)


 * Now provides +24% Self HP Regen and Lifesteal Amp instead of +8 Damage
 * Status Resistance increased from 12% to 16%


 * Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage
 * Status Resistance increased from 16% to 20%


 * Now provides +30% Self HP Regen and Lifesteal Amp instead of +25 Damage
 * Status Resistance increased from 14% to 20%


 * Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage
 * Status Resistance increased from 16% to 20%


 * No longer provides regeneration amplification
 * Heal amplification increased from 25% to 35%
 * Health increased from +200 to +250
 * Now requires a Magic Wand instead of Cloak (and provides Magic Wand benefits)
 * Recipe cost increased from 550 to 850


 * Cost reduced from 500 to 400


 * Attack Speed increased from 20 to 25


 * Recipe cost increased by 100


 * Recipe cost increased by 100


 * Now requires Ring of Basilius instead of Helm of Iron Will
 * Recipe cost increased from 700 to 1150
 * Now amplifies incoming spell damage by 20% instead of reducing Magic Resistance (affects Pure damage as a result)


 * Now requires Sage's Mask instead of Infused Raindrops


 * Charge count increased from 5 to 6


 * Now provides +10 Health Regen


 * Duration reduced from 8 to 6
 * Cooldown reduced from 22 to 16


 * Now comes in single charges for 90 gold (instead of two for 180)


 * Duration increased from 6 to 8 minutes
 * Stock replenish cooldown increased from 85 to 95
 * Initial Stock reduced from 4 to 3


 * Initial stock reduced from 3 to 2
 * Stock replenish cooldown reduced from 10 to 7 minutes


 * No longer pierces Spell Immunity
 * Armor increased from 5 to 6


 * Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * No longer bounces on the primary target if it is Spell Immune


 * No longer bounces on the primary target if it is Spell Immune


 * No longer pierces Spell Immunity


 * Now deals damage through Spell Immunity (as a result of the Spell Immunity change)


 * Now has True Strike


 * Damage increased from 22 to 27


 * Damage increased from 45 to 54


 * Damage increased from 30 to 36


 * Damage increased from 12 to 15


 * Cooldown reduced from 13 to 12
 * All Stats increased from 13 to 14
 * Health regeneration increased from 6.5 to 7


 * Cyclone maintains a 24 collision blocker at the base


 * No longer able to be disassembled


 * No longer able to be disassembled


 * Can now be used on couriers/units