Version 4.0beta2

Map

 * Removed the River Shop/Merchant, the "Blue Deadlord".
 * Removed some trees behind "Blue Deadlord" [?].
 * Now units can cross along the river from Dire Safe lane / Radiant Off lane to Mid lane.
 * Removed most of the trees in the river between Mid lane and Radiant Safe lane/ Dire Off lane.
 * Now units can cross along the river from Radiant Safe lane/ Dire Off lane lane to Mid lane.

Abilities

 * Added a 4th level to all basic abilities.

Lane Creep Upgrades

 * Lane creep now become stronger when Graveyard/Hunter's Hall is destroyed.
 * Number of possible Upgrades per team: 3.
 * Text: "A graveyard has been destroyed. The sentinel creeps grow stronger."
 * Text: "A hunter's hall has been destroyed. The scourge creeps grow stronger."
 * Damage upgrade per Graveyard/Hunter's Hall destroyed +2.
 * HP upgrade per Graveyard/Hunter's Hall destroyed +15.
 * Armor upgrade per Graveyard/Hunter's Hall destroyed +2.

Creep Changes

 * Reworked Radiant/Sentinel Lane Creeps
 * Old Lane Creeps
 * 2 Huntress, 1 Dryad
 * New Lane Creeps
 * 3, 1


 * Increased attack damage from 18-21 to 19-27.
 * Updated attack animation from 0.46/0.54 to 0.467/0.533.
 * Changed attack type from ranged to melee.
 * Reduced attack range from 225 to 100.
 * Reduced bounty from 55-75 to 35-55.
 * Updated cast animation from 0.6/0.4 to 0.3/0.51.
 * Increased attack damage from 14-17 to 15-18.
 * Updated attack animation from 0.3/0.7 to 0.5/0.67.
 * Reduced Attack Projectile Speed from 1000 to 900.
 * Updated regeneration type from only regenerate at night to always.
 * Reduced bounty from 40-60 to 35-55.
 * Updated cast animation from 0.3/0.51 to 0.7/1.97.
 * Reduced bounty from 40-60 to 35-55.
 * Updated cast animation from 0.3/0.51 to 0.7/1.97.


 * Reworked Dire/Scourge Lane Creeps
 * Old Lane Creeps
 * 3 Skeletal Orc, 1 Voidwalker.
 * New Lane Creeps
 * 3 Melee Creep Dire icon.png Ghoul, 1 Melee Creep Dire icon.png Necromancer


 * Melee Creep Dire icon.png Ghoul
 * Increased attack damage from 19-24 to 20-25.
 * Increased base attack time from 0.90 to 1.0.
 * Increased health from 450 to 550.
 * Change regeneration type from never to always.
 * Increased base health regeneration from 0 to 0.5.
 * Melee Creep Dire icon.png Necromancer
 * Increased attack damage from 13-17 to 16-21.
 * Reduced bounty from 40-60 to 35-55.
 * Increased health from 450 to 550.
 * Change regeneration type from never to always.
 * Increased base health regeneration from 0 to 0.5.

Towers

 * Reduced Number of Tier 1 Towers from 2 to 1.
 * Increased gold bounty from 350-449 to 351-549.

Neutrals

 * Removed Neutral Creeps.

Roshan

 * Added
 * Roshan, a powerful Granite Golem, is available to be killed at any point. He resides in Morbazan's old spot. The killing team receives 500 gold apiece and plenty of experience.

Runes

 * Added Runes:
 * Item powerups (requiring a 7-3 vote) can be found near the river.
 * Item powerups (requiring a 7-3 vote) can be found near the river.
 * Item powerups (requiring a 7-3 vote) can be found near the river.
 * Item powerups (requiring a 7-3 vote) can be found near the river.
 * Item powerups (requiring a 7-3 vote) can be found near the river.

Movement Speed

 * Increased maximum movement speed from 400 to 522.
 * Reduced minimum movement speed from 150 to 1.

Experience

 * Increased kill experience awarded radius from 850 to 900.

New Heroes

 * Ported  from DotA Allstars v2.00
 * Added.
 * Added.
 * Added.
 * Added.
 * Added.
 * Added.
 * Renamed  to.
 * Created a new Hero, The Tormented Soul.

Hero Changes

 * Rescaled mana burn from 25/35/45 to 25/35/45/55.
 * Increased damage from 0.01 to 8/10/11/12
 * Increased mana cost from 75 to 100
 * Reduced cooldown from 30 to 15
 * Rescaled damage from 20/40/60 to 16/32/48/64 mana burned per hit.
 * Replaced with
 * Short distance teleportation that allows one to move in and out of combat.
 * Cooldown: 10/10/5/2.
 * Mana Cost: 50/10/5/1.
 * Blink Minimum distance: 200.
 * Blink Maximum distance: 1000/1075/1175/1150.
 * Blink Minimum distance: 200.
 * Blink Maximum distance: 1000/1075/1175/1150.


 * Replaced with.
 * Old  :
 * Periodically blocks spells cast at the Anti-Mage
 * Spell Block cooldown: 60/45/30.
 * New  :
 * Reduces the damage of magic attacks against the Anti-Mage
 * Magic Resistance: 33/55/80%


 * Rescaled damage from 75/170/265 to 75/170/265/325.
 * Increased Mana Cost from 90 to 150.
 * Reduced cooldown from 13 to 10.
 * Chaos Knight now instantly attacks his target after teleporting, this attack deals bonus damage.
 * Bonus Damage: 150%.
 * Rescaled mana cost from 60/40/20 to 40.
 * Rescaled cooldown from 30/10/5 to 30/20/10/3.
 * Rescaled from 1100/300/500% to 1100/300/400/500%.
 * Rescaled proc chance from 1/11/11% to 1/11/11/11%.
 * Rescaled evasion proc chance from 11/0/0% to 11/0/0/0%.
 * Update ability description for.
 * Rescaled proc chance from 1/11/11% to 1/11/11/11%.
 * Rescaled evasion proc chance from 11/0/0% to 11/0/0/0%.
 * Update ability description for.


 * Rescaled damage from 90/175/250 to 100/150/200/275.
 * Reduced stun duration from 3.5 to 3.
 * Reduced cooldown from 13 to 8.
 * Increased mana cost from 85 to 100.
 * Rescaled critical damage from 150/200/250% to 150/200/250/300%.
 * Rescaled bonus armor from 3/5/7 to 3/4/6/8.
 * Rescaled damage returned from 15/25/35% to 15/20/30/35%.
 * Replaced with
 * Chen immediately persuades a number of enemy units within a range of 2500 to join the Sentinel.
 * Cast Range: 750.
 * Units Persuaded per Cast: 4/8/12.
 * Mana Cost: 250.
 * Cooldown: 120.
 * Holy Persuasion ministuns the main target until it is persuaded.
 * Mana Cost: 250.
 * Cooldown: 120.
 * Holy Persuasion ministuns the main target until it is persuaded.


 * Rescaled attack speed bonus from 45/90/135 to 50/80/115/150.
 * Increased mana cost from 50 to 100.
 * Reduced cooldown from 35 to 12.
 * Rescaled damage from 25/50/75 to 25/50/75/100.
 * Reduced cooldown from 22 to 20 seconds.
 * Rescaled movement speed bonus from 25/50/75% to 25/50/75/100%.
 * Rescaled duration from 25/25/30 to 20/25/30/30.
 * Rescaled fade time from 1.00/0.75/0.50 to 1.00/0.75/0.50/0.50
 * Rescaled damage from 10/20/30 to 10/20/30/40.
 * Increased mana Cost from 100 to 105.
 * Reduced cooldown from 40 to 15 seconds.
 * Increased mana Cost from 100 to 105.
 * Reduced cooldown from 40 to 15 seconds.
 * Reduced cooldown from 40 to 15 seconds.


 * Rescaled damage from 30/40/50 to 30/40/50/60.
 * Rescaled number of Waves from 6/8/10 to 6/8/10/12.
 * Rescaled damage cap per wave from 150/200/250 to 150/200/250.
 * Increased mana cost from 75 to 110.
 * Increased mana cost from 100 to 125.
 * Rescaled duration from 60 to 60/60/60/90.
 * Rescaled attack damage from 21-29/31-49/41-49 to 21-29/31-49/41-49/41-49.
 * Rescaled HP from 450/675/900 to 450/675/900/900.
 * Rescaled base armor from 0/1/2 to 0/1/2/2.
 * Rescaled duration from 80 to 60/60/60/100.
 * Reduced cooldown from 40 to 20.
 * Rescaled golem attack damage from 20-27/30-37/40-47 to 20-27/30-37/40-47/40-47.
 * Rescaled base armor from 0/3/5 to 0/3/5/5.
 * Rescaled HP from 450/675/900 to 450/675/900/900.
 * Rescaled Number of Summoned Phoenixes from 1/2/3 to 3.
 * Rescaled phoenixes base HP from 1250 to 1300/1500/1700.
 * Increased phoenixes HP regen from 0 to 1/1/0.
 * Rescaled phoenixes attack damage from 51-65 to 51-65/61-75/71-85.
 * Rescaled Phoenixes attack splash radius:
 * Total Damage Radius from 115 to 100.
 * Half Damage Radius from 101 to 150.
 * Quarter Damage Radius from 115 to 250.
 * Phoenixes no longer have at level 2 and 3, instead they are spell immune.
 * Total Damage Radius from 115 to 100.
 * Half Damage Radius from 101 to 150.
 * Quarter Damage Radius from 115 to 250.
 * Phoenixes no longer have at level 2 and 3, instead they are spell immune.


 * Rescaled area damage from 125/225/325 to 90/180/270/360.
 * Increased slow duration from 2/3/4 to 5.
 * Increased mana cost from 125 to 170.
 * Reduced cooldown from 15 to 10.
 * Reduced cast range from 550 to 500.
 * Increased hero total damage from 15/45/150 to 60/90/120/150.
 * Increased hero duration from 1.5/2.5/3 to 3.
 * Reduced creep total damage from 30/90/300 to 200/300/400/500.
 * Reduced creep duration from 6/9/12 to 10.
 * Increased mana cost from 90 to 135.
 * Reduced cooldown from 15 to 10.
 * Rescaled mana regen bonus from 1/2/3 to 0.5/1.0/1.5/2.0.
 * Replaced with
 * Causes many random icy explosions in an area surrounding Rylai.
 * Max Channel Time: 3
 * Explosion Spawn Radius Min: 75
 * Explosion Spawn Radius Max: 625
 * Explosion Damage Radius: 190
 * Damage: 110/170/250
 * Move Speed Slow: 20%
 * Attack Speed Slow: 40
 * Slow Duration: 4
 * Explosion Interval: 0.1
 * Mana Cost: 300
 * Cooldown: 120
 * Explosion Interval: 0.1
 * Mana Cost: 300
 * Cooldown: 120


 * Increased gain from 3.00 to 3.50.
 * Rescaled damage from 100/200/300 to 100/175/250/325.
 * Increased mana cost from 110 to 150.
 * Reduced cooldown from 14 to 10.
 * Rescaled mana regen 100/200/300% to 50/100/150/200%.
 * Increased mana cost from 75 to 90.
 * Rescaled duration from 8/10/12 to 8/10/12/14.
 * Rescaled radius from 200/275/350 to 200/275/350/350.
 * Replaced with.
 * Unleashes evil spirits to attack your enemies.
 * Spirits Acquisition Radius: 900.
 * Max Attack Radius: 1300.
 * Spirits Release Interval: 0.1.
 * Number of Spirit Released: 5/10/15.
 * Max Spirits Per Target: 3/6/9.
 * Spirits Minimum Damage: 49.
 * Spirits Maximum Damage: 50.
 * Damage Type: Chaos.
 * Damage Return Threshold: 0.
 * Life Drain: 0%.
 * Duration: 30.
 * Mana Cost: 200.
 * Cooldown: 120.
 * Spirits Movement Speed: 400.
 * Spirits Turn Rate: 0.20.
 * Spirits Attack Range: 10.
 * Spirits Base Attack Time: 1.00.
 * Spirits Acquisition Attack Range: 900.
 * Spirits Attack Range: 10.
 * Spirits Base Attack Time: 1.00.
 * Spirits Acquisition Attack Range: 900.


 * Increased base attack damage from 15-34 to 21-40.
 * Rescaled base damage from 25/30/35 to 25/30/35/40.
 * Rescaled maximum damage per wave (Damage Cap) from 500/650/800 to 500/650/800/1000.
 * Rescaled damage per second from 5/10/15 to 5/10/15/20.
 * Rescaled number of fragments per Wave from 12/14/20 to 15.
 * Rescaled number of waves from 6/8/10 to 6/8/10/12.
 * Reduced radius from 200 to 185.
 * Reduced cast range from 800 to 700.
 * Reduced debuff duration from 3 to 2.
 * Reduced cooldown from 40 to 20.
 * Increased mana cost from 115 to 150.
 * Reduced cast range from 1000 to 600.
 * Rescaled base heal from 120/185/275 to 80/155/245/310.
 * Rescaled number of bounces from 3/4/5 to 3/4/5/6.
 * Increased mana cost from 115 to 145.
 * Rescaled Bounce Heal Reduction from 25%/20%/15% to 20%/20%/15%/12%.
 * Replaced back with
 * Moves hero instantly to destination by shadow power.
 * Rescaled cooldown from 60/50/40 to 60/50/40/30.
 * Rescaled mana cost from 50/25/10 to 50/25/10/5.
 * Increased damage per second from 30/40/50 to 40/60/80.
 * Reduced cooldown from 240 to 120.
 * Rescaled mana cost from 50/25/10 to 50/25/10/5.
 * Increased damage per second from 30/40/50 to 40/60/80.
 * Reduced cooldown from 240 to 120.
 * Reduced cooldown from 240 to 120.


 * Rescaled damage 90/180/270 to 90/180/270/360.
 * Increased mana cost from 85 to 150.
 * Increased cooldown from 15 to 12.
 * Rescaled base bonus gold from 3/6/9 to 3/6/9/12.
 * Rescaled Blue/Green dragon bonus gold from 5/8/11 to 5/8/11/20.
 * Rescaled Red Dragon bonus gold from 7/10/13 to 7/10/13/20.
 * Rescaled bonus armor from 3/6/10 to 2/5/8/12.
 * Updated tooltip to match the 4th ability level:
 * Made from Blue/Green/Red/Black Dragon scales; gives a total of 2/5/8/12 bonus armor.
 * Reduced Bonus HP from 100/400/450 to 100/200/300.
 * Reduced base damage from 35/50/65 to 15/25/35.
 * Reduced base attack time from 1.40/1.25/1.2 to 1.40/1.35/1.30
 * Reduced attack range from 500/700/900 to 500
 * Reduced Bonus HP from 100/400/450 to 100/200/300.
 * Reduced base damage from 35/50/65 to 15/25/35.
 * Reduced base attack time from 1.40/1.25/1.2 to 1.40/1.35/1.30
 * Reduced attack range from 500/700/900 to 500


 * Now deals 0/2/5/8 bonus damage.
 * Rescaled attack/movement speed slow from 35/45/60% to 30/40/50/60%.
 * Reduced slow duration from 3 to 2.25.
 * Rescaled duration from 8/10/12 to 8/10/12/14.
 * Increased mana cost from 75 to 90.
 * Rescaled ranged attack damage bonus from 10/20/30% to 9/18/27/36%.
 * Increased mana cost from 75 to 90.
 * Rescaled ranged attack damage bonus from 10/20/30% to 9/18/27/36%.


 * Rescaled damage from 100/200/300 to 100/175/250/325.
 * Reduced cooldown from 14 to 10.
 * Increased mana cost from 110 to 150.
 * Rescaled proc chance from 20/30/40% to 20/22/30/38%.
 * Reduced duration from 1 to 0.92.
 * Rescaled dodge chance from 15/30/45% to 15/25/35/45%.
 * Reduced duration from 1 to 0.92.
 * Rescaled dodge chance from 15/30/45% to 15/25/35/45%.


 * Rescaled damage from 100/150/200 to 100/175/250/350.
 * Reduced cast range from 800 to 600.
 * Increased mana cost from 75 to 120.
 * Reduced cooldown from 10 to 8.5.
 * Rescaled base damage from 25/30/35 to 25/30/35/40.
 * Rescaled maximum damage per wave (Damage Cap) from 500/650/800 to 500/650/800/1000.
 * Rescaled damage per second from 5/10/15 to 5/10/15/20.
 * Rescaled number of fragments per Wave from 12/14/20 to 15.
 * Rescaled number of waves from 6/8/10 to 6/8/10/12.
 * Reduced radius from 200 to 185.
 * Reduced cast range from 800 to 700.
 * Reduced debuff duration from 3 to 2.
 * Reduced cooldown from 40 to 20.
 * Increased mana cost from 115 to 150.
 * Rescaled DPS from 2/4/6 to 2/4/6/8.
 * Rescaled movement speed slow from 2/4/6% to 2/6/4/8%.
 * Reduced Hero Duration from 8 to 6.
 * Replaced with.
 * Creates a huge ring of smoldering fire around the Flame Lord.
 * Creates a Flame Ring on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring.
 * Multiples Instances of Fire Ring DPS does not stack.
 * Fire Ring DPS: 33/50/67.
 * Fire Ring DPS Interval: 0.33 seconds
 * Fire Ring Burn Hero/Creep Duration: 2.67/9.
 * Fire Ring Cast Delay: 0.5.
 * Fire Ring's Spawn Radius: 225
 * Rings Radius: 400
 * Leftover Fire DPS: 4.
 * Leftover Fire Duration: 1 seconds.
 * Structure Damage Reduction: 50%
 * Mana Cost: 260
 * Cooldown: 90
 * Leftover Fire Duration: 1 seconds.
 * Structure Damage Reduction: 50%
 * Mana Cost: 260
 * Cooldown: 90


 * Increased gain from 1.70 to 1.90.
 * Rescaled damage from 100/185/275 to 75/150/225/300.
 * Rescaled number of targets from 3/4/5 to 3/4/6/7.
 * Increased mana cost from 110 to 125.
 * Reduced cooldown from 18 to 10.
 * Rescaled sleep duration from 5/10/15 to 5/8/11/15.
 * Rescaled sleep creep duration from 5/10/15 to 5/10/15/20.
 * Rescaled mana cost from 85 to 115/105/95/85.
 * Increased Invulnerability Duration from 2 to 5.
 * Replaced with
 * Short distance teleportation that allows one to move in and out of combat.
 * Cooldown: 10/10/5/2.
 * Mana Cost: 50/10/5/1.
 * Blink Minimum distance: 200.
 * Blink Maximum distance: 1000/1075/1175/1150.
 * Mana Cost: 50/10/5/1.
 * Blink Minimum distance: 200.
 * Blink Maximum distance: 1000/1075/1175/1150.


 * Replaced with
 * God smites the sinning Scourge, stunning him for 7 seconds, knocking him backwards, and dealing damage.
 * Cast Range 500.
 * Damage: 200/300/450.
 * Stun Duration: 7/7/8.
 * Knockback Distance: 150 (50 per 3 instances).
 * Mana Cost: 200.
 * Cooldown: 60.
 * Cooldown: 60.


 * Increased gain from 2.70 to 2.85
 * Rescaled primary damage from 75/175/250 to 50/100/200/250.
 * Rescaled area damage from 50/75/100 to 50/100/100/150.
 * Rescaled slow duration from 2/3/4 to 2/4/4/4.
 * Increased mana cost from 150 to 200.
 * Reduced cooldown from 15 to 12.
 * Rescaled current health converted from 33/66/100% to 33/66/100/133%.
 * Reduced mana cost from 25/50/75 to 25.
 * Rescaled max health as damage from 4/8/12% to 4/8/12/16%.
 * Rescaled cast range from 850 to 850/700/700/700.
 * Reduced mana cost from 300/350/400 to 200.
 * Reduced cooldown from 45/90/135 to 30.
 * Reduced radius from 300/350/400 to 225.
 * Replaced with.
 * Crushes the life out of a target unit by encasing it in a glacier of ice.
 * DPS: 100/125/150
 * Cast Range: 500
 * Duration: 600
 * Cooldown: 30
 * Initial Mana Cost: 75
 * Mana Cost Per Second: 125
 * Duration: 600
 * Cooldown: 30
 * Initial Mana Cost: 75
 * Mana Cost Per Second: 125


 * Reverted changes done to Hero Model and Hero Name, changed back Hero name from Link Inverse to Lina Inverse.
 * Rescaled damage from 140/195/250 to 100/170/230/280.
 * Reduced cast Range from 700 to 600.
 * Reduced projectile travel distance from 800 to 700.
 * Increased mana cost from 100 to 140.
 * Reduced cooldown from 13 to 9.
 * Reduced Starting Radius from 125 to 120.
 * Rescaled damage from 70 to 70/100/130/160.
 * Reduced cast Range from 700 to 600.
 * Increased mana Cost from 100 to 115.
 * Rescaled Stun Duration from 2/3.5/5 to 2/3/4/5.
 * Reduced Cooldown from 15 to 12.
 * Rescaled Effect Radius from 150/200/250 to 225.
 * Rescaled Bonus Attack Speed from 20/40/60 to 20/40/60/80.
 * Increased mana cost from 70 to 85.
 * Rescaled from 20/25/30 to 20/25/30/30.
 * Reduced damage from 620/740/860 to 450/600/750.
 * Increased mana cost from 250 to 280.
 * Rescaled from 20/25/30 to 20/25/30/30.
 * Reduced damage from 620/740/860 to 450/600/750.
 * Increased mana cost from 250 to 280.
 * Increased mana cost from 250 to 280.


 * Rescaled damage from 75/150/250 to 75/150/225/300.
 * Increased mana cost from 85 to 100.
 * Reduced cooldown from 8 to 6.
 * Renamed and Updated icon into.
 * Changed Legacy hot key from A to L.
 * Rescaled bonus range damage from 10/20/30% to 8/16/26/34%.
 * Rescaled number of bounces from 2/3/4 to 2/3/4/5.
 * Now reduces its damage by 17% per bounce.
 * Reworked.
 * New 
 * Calls to the moon's magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna.
 * The moon's magic is summoned, casting 6/8/10 Lucent Beams around Luna.
 * Cast Time: 1.
 * Search Radius: 500.
 * Number of Beams: 6/8/10
 * Beam Interval: 0.1.
 * Cooldown: 120.
 * Mana cost: 300.
 * Beam Interval: 0.1.
 * Cooldown: 120.
 * Mana cost: 300.


 * Removed innate ability:.
 * Increased mana cost from 75 to 110.
 * Reduced cooldown from 60 to 30.
 * Rescaled HP from 600/900/1200 to 600/900/1100/1300.
 * Rescaled Wolves Passives.
 * Level 1. Each wolf has 600 hp. [?]
 * Level 2. Each wolf has 900 hp and Critical Strike.
 * Level 3. Each wolf has 1100 hp, Critical Strike, and Bash.
 * Level 4. Each wolf has 1300 hp, Critical Strike, Permanent Invisibility, and Bash.
 * Rescaled damage from 16-17/23-26/26-32 to 16-17/28-31/35-38/43-46.
 * Reduced Base Attack Time from 1.00/1.00/0.85 to 1.00/1.00/0.85/0.85.
 * Rescaled bounty from 26-38/26-50/36-60 to 26-38/26-50/36-60/36-60.
 * Reduced damage from 28 to 26.
 * Reduced chance from 28% to 26%.
 * Reduced hero stun duration from 1.75 to 1.6 (Creep duration stays the same: 2 seconds.)
 * Rescaled bonus movement speed from 15/30/45% to 15/30/45/60%.
 * Rescaled bonus attack speed from 7/13/20% to 7/13/20/27%.
 * Rescaled HP Recover from 15/25/35 to 15/25/35/45 HP per second.
 * Removed Heal Cap per corpse (previously 500).
 * Increased mana cost from 50 to 70.
 * Replaced with
 * Many of the lycanthropy attacks tear the flesh, causing extra damage.
 * Proc Chance: 45%
 * Critical Damage: 167/200/233%
 * Replaced with
 * Many of the lycanthropy attacks tear the flesh, causing extra damage.
 * Proc Chance: 45%
 * Critical Damage: 167/200/233%
 * Critical Damage: 167/200/233%


 * Reduced base attack damage from 25-25 to 22-22.
 * Rescaled damage from 75/150/225 to 60/110/170/230.
 * Rescaled stun duration from 2/3/4 to 1.25/2.50/3.75/5.00.
 * Increased mana cost from 100 to 120.
 * Reduced cast range from 700 to 600.
 * Reduced cooldown from 13 to 12.
 * Rescaled duration from 3/4.5/6 to 3/4/5/6.
 * Increased mana cost from 80 to 125.
 * Reduced cast range from 800 to 600.
 * Rescaled cooldown from 13.5/14.5/14.5 to 13.
 * Rescaled mana drained per second from 15/30/45 to 15/30/50/70.
 * Reduced duration from 6 to 5.
 * Rescaled mana drained per second from 15/30/45 to 15/30/50/70.
 * Reduced duration from 6 to 5.
 * Reduced duration from 6 to 5.


 * Reworked Magnus
 * Changed attack type from ranged to melee.
 * Reduced attack range from 600 to 100.
 * Increased base attack damage from 22-22 to 22-27.
 * Increased base armor from 0 to 3.
 * Changed main attribute from to.
 * Increased gain from 1.75 to 2.75.
 * Reduced gain from 3.00 to 2.00.
 * Rescaled damage from 100/200/300 to 75/150/225/300.
 * Reduced wave distance from 800 to 600.
 * Reduced cast range from 700 to 500.
 * Reduced wave radius from 150 to 140.
 * Increased mana cost from 100 to 150.
 * Rescaled cooldown from 10/12/14 to 10.
 * Replaced with.
 * Increases attack damage for a friendly unit.
 * Attack Damage Bonus: 20/40/60/80%.
 * Cast Range: 500.
 * Duration: 20.
 * Mana Cost: 100.
 * Cooldown: 5.
 * Mana Cost: 100.
 * Cooldown: 5.


 * Rescaled damage return from 15/30/45% to 10/20/30/40%.
 * Replaced with.
 * Through some unknown property of matter, the Magnataur sucks all nearby enemies to his position and stuns them with a powerful slam.
 * Damage and Stun Radius: 350
 * Damage: 100
 * Mana Cost: 200
 * Stun Duration: 2/4/6
 * Cooldown: 120
 * Pull Radius: 500
 * Pull Radius: 500


 * Increased gain from 1.45 to 1.80.
 * Increased gain from 2.60 to 2.80.
 * Reduced gain from 2.25 to 2.00.
 * Rescaled base damage from 100/200/300 to 100/175/275/375.
 * Rescaled number of bounces from 3/5/7 to 3/5/7/9.
 * Rescaled bounce damage reduction from 18/15/12% to 18/15/12/8%.
 * Increased mana cost from 100 to 225.
 * Reduced cooldown from 15 to 10.
 * Replaced with.
 * Moved Multi Shot as a basic ability.
 * Rescaled damage per target from 15/30/50 to 15/30/45/60.
 * Rescaled bonus attack targets from 3/3/4 to 3/3/4/4.
 * Mana Shield is now a basic ability instead of a second ultimate.
 * Rescaled damage absorbed per mana from 1.00/1.75/2.50 to 0.75/1.40/2.00/2.50.
 * Replaced with
 * Summons numerous Tornadoes that damage random units and buildings that wander too close.
 * Number of Tornadoes: 3/4/5.
 * Mana Cost: 275.
 * Duration: 60.
 * Cooldown: 180.
 * Summon Radius: 500.
 * Tornado:
 * HP: 500
 * Bounty: 76-86
 * Movement Speed: 70
 * Turn Rate: 0.50
 * Far Damage Radius Structure/Unit: 250/300
 * Close Damage Radius Structure/Unit: 125/150
 * Close Damage per Second Structure/Unit: 15/5
 * Far Damage per Second Structure/Unit: 5/1
 * Aura Linger Duration: 0.5
 * Effect Radius: 275
 * Cyclone Duration Hero/Creep: 6/12
 * Cyclone (Radius) Interval Cooldown: 3
 * Tornado Roam:
 * Roam Radius: 1400
 * Movement Duration: 2
 * Effect Radius: 275
 * Cyclone Duration Hero/Creep: 6/12
 * Cyclone (Radius) Interval Cooldown: 3
 * Tornado Roam:
 * Roam Radius: 1400
 * Movement Duration: 2


 * Updated Hero Model (From Mountain King to Mountain Giant).
 * Reduced Model Size from 2.0 to 0.5.
 * Increased base armor from 0 to 1.
 * Rescaled damage from 100/200/300 to 100/175/250/325
 * Reduced cast range from 600 to 450
 * Increased Hero stun duration from 3 to 3.2.
 * Increased Hero stun duration from 6 to 6.4.
 * Increased mana cost from 80 to 112.
 * Reduced cooldown from 13.5 to 9.
 * Rescaled from 75/125/175% to 70/120/170/220%
 * Replaced with
 * Slams the ground, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units.
 * Radius: 250/300/350/400.
 * Damage: 50/100/150/200.
 * Attack Speed Slow: 25/35/45/55.
 * Movement Speed Slow: 25/35/45/55.
 * Debuff Duration Hero/Creep: 4/8.
 * Cooldown: 10.
 * Mana Cost: 110.
 * Cooldown: 10.
 * Mana Cost: 110.


 * Replaced with
 * Tiny grows mammoth, and gains appropriate bonuses.
 * Level 1 Ability Description: Tiny grows very large, gaining 50 damage and losing 13% attack speed.
 * Level 2 Ability Description: Tiny grows even bigger, gaining 100 total damage and losing 28% attack speed.
 * Level 3 Ability Description: Tiny grows huge, gaining 100 damage and losing 28% attack speed. He also gains Fortified armor.
 * Level 3 Ability Description: Tiny grows huge, gaining 100 damage and losing 28% attack speed. He also gains Fortified armor.


 * Attack Damage Bonus: 50/100/100.
 * Attack Speed Loss: 13/28/28.
 * Bonus Armor: 5/10/10
 * Armor Type: Hero/Hero/Fortified.


 * Reduced base attack damage from 17-36 to 17-24.
 * Reduced base armor from 1 to 0.
 * Reduced base from 19 to 18.
 * Reduced cast range from 800 to 600.
 * Rescaled duration from 2/4/6 to 3/3.67/4.33/5.
 * Increased mana cost from 75 to 125.
 * Reduced cooldown from 15 to 12.
 * Rescaled cooldown from 60/50/30 to 60/50/40/30.
 * Increased mana cost from 50/35/25 to 70 on each level.
 * Increased number of treants from 2/3/4 to 2/3/4/5.
 * Reduced cast range from 800 to 750.
 * Increased mana cost from 125 to 160.
 * Rescaled radius from 150/225/300 to 150/225/300/375.
 * Increased cooldown from 25 to 30.
 * Increased base health from 500 to 600.
 * Increased base movement speed from 280 to 300.
 * Replaced with
 * Nearby friendly heroes gain a bonus to their experience rate.
 * Bonus experience: 10%/20%/30%
 * Radius: 700
 * Bonus mana regen: 1%
 * Nearby friendly heroes gain a bonus to their experience rate.
 * Bonus experience: 10%/20%/30%
 * Radius: 700
 * Bonus mana regen: 1%
 * Bonus mana regen: 1%


 * Rescaled damage from 75/150/225 to 60/110/170/230.
 * Rescaled stun duration from 2/3/4 to 1.25/2.50/3.75/5.00 (Air time unchanged, stays at 1 second).
 * Increased mana cost from 100 to 120.
 * Reduced cooldown from 13 to 12.
 * Rescaled mana burned from 75/150/225 to 65/130/195/260.
 * Reduced cast range from 600 to 500.
 * Rescaled mana cost from 75 to 65/85/85/85.
 * Increased cooldown from 7/6/5 to 7.
 * Rescaled duration from 20/25/30 to 20/25/30/30.
 * Rescaled damage from 25/50/75 to 25/50/75/100.
 * Rescaled movement speed bonus from 25/50/75% to 25/50/75/100%.
 * Rescaled fade time from 1.0/0.75/0.5 to 1.0/0.75/0.5/0.5.
 * Reduced cooldown from 22 to 20.
 * Rescaled movement speed bonus from 25/50/75% to 25/50/75/100%.
 * Rescaled fade time from 1.0/0.75/0.5 to 1.0/0.75/0.5/0.5.
 * Reduced cooldown from 22 to 20.


 * Rescaled heal from 225/450/675 to 120/240/370/500.
 * Rescaled mana cost from 100 to 150.
 * Reduced cooldown from 45 to 10.
 * Rescaled armor reduction from 1/2/3 to 1/2/3/4.
 * Rescaled bonus damage from 10/20/30% to 10/20/30/40%.
 * Rescaled bonus armor from 75/100/140 to 75/100/140/170.
 * Increased mana cost from 100 to 160.
 * Rescaled duration from 3/6/9 to 2.5/5.0/7.5/10.
 * Reduced cooldown from 60 to 20
 * Rescaled duration from 3/6/9 to 2.5/5.0/7.5/10.
 * Reduced cooldown from 60 to 20


 * Rescaled initial damage from 60/80/100 to 60/80/80/110.
 * Rescaled damage per instance from 15/30/50 to 10/20/40/50.
 * Increased mana cost from 85 to 105.
 * Reduced cooldown from 20 to 10.
 * Phantom Assassin now instantly attacks her target after teleporting, this attack deals bonus damage.
 * Bonus Damage: 150%.
 * Rescaled mana cost from 60/40/20 to 40.
 * Rescaled cooldown 30/10/5 to 30/20/10/3.
 * Blur is now a basic ability.
 * Rescaled Blur evade chance from 30/40/50% to 20/30/40/50%.
 * Reworked and changed it into an ultimate.
 *  Old 
 * Gives a small chance to add extra damage.
 * Bonus Damage: 400.
 * Chance to deal Bonus Damage: 4/8/12%.
 *  New 
 * Critical Damage: 400%.
 * Proc Chance: 12/17/22%.
 *  New 
 * Critical Damage: 400%.
 * Proc Chance: 12/17/22%.


 * Reduced base attack damage from 23-25 to 21-23.
 * Reduced base from 22 to 18.
 * Reduced gain from 2.50 to 2.00.
 * Increased base from 14 to 19.
 * Increased gain from 2.30 to 2.70.
 * Rescaled initial damage from 60/80/100 to 60/80/80/110.
 * Rescaled damage per instance from 15/30/50 to 10/20/40/50.
 * Increased mana cost from 85 to 105.
 * Reduced cooldown from 20 to 10.
 * Rescaled mana cost from 50/10/5 to 50/10/5/1.
 * Rescaled cooldown from 10/10/4 to 10/10/5/2.
 * Rescaled damage from 90/180/270 to 90/180/270/360.
 * Rescaled radius from 450/475/500 to 450/475/500/525.
 * Increased mana cost from 90 to 105.
 * Replaced with.
 * Summons a powerful elemental attack that damages all units within its area of effect
 * Calls a powerful elemental storm that damages your enemies with the power of fire, ice, and lightning.
 * Cast a Lightning Bolt, Fire Storm and a Blizzard.
 * Deals approximately 100/150/200 damage per second.
 * Number of Fragments: 6
 * Number of Waves: 10
 * Radius: 300
 * Cast Range: 500
 * Mana Cost: 300
 * Cooldown: 100
 * Radius: 300
 * Cast Range: 500
 * Mana Cost: 300
 * Cooldown: 100


 * Rescaled base damage from 100/200/300 to 100/175/275/375.
 * Rescaled number of bounces from 3/5/7 to 3/5/7/9.
 * Rescaled bounce damage reduction from 18/15/12% to 18/15/12/8%.
 * Increased mana cost from 100 to 225.
 * Reduced cooldown from 15 to 10.
 * Frenzy no longer deals damage per second to Razor.
 * Razor now takes extra damage while frenzy is active.
 * Damage Amplification: 10/15/20/25%
 * Rescaled attack speed bonus from 75/150/225 to 50/80/120/160.
 * Increased mana cost from 50 to 100.
 * Reduced duration from 20/30/40 to 20.
 * Reduced cooldown from 14 to 10.
 * Rescaled health regen bonus from 33/67/100% to 20/40/60/100%.
 * Rescaled move speed bonus from 25/50/75% to 10/20/30/40%.
 * Increased radius from 500/550/600 to 650/700/750.
 * Increased damage per strike from 60/80/100 to 60/90/120.
 * Rescaled move speed bonus from 25/50/75% to 10/20/30/40%.
 * Increased radius from 500/550/600 to 650/700/750.
 * Increased damage per strike from 60/80/100 to 60/90/120.
 * Increased damage per strike from 60/80/100 to 60/90/120.


 * Updated Riki Model
 * Increased gain from 1.40 to 1.90.
 * Reduced base from 17 to 15.
 * Reduced gain from 1.80 to 1.00.
 * Rescaled mana cost from 50/10/5 to 50/10/5/1.
 * Rescaled cooldown from 10/10/4 to 10/10/5/2.
 * Rescaled critical damage from 150/200/250% to 150/200/250/300%.
 * Increased number of ability levels from 1 to 2.
 * Rescaled level requirement from 3 to 3/6.
 * Reworked How Permanent Invisibility works.
 * Previously Riki was forced to auto attack nearby units when invisible. [?]
 * Now after spending a second skill point causes Riki to no longer be forced to auto attack nearby enemies.
 * Previously Riki was forced to auto attack nearby units when invisible. [?]
 * Now after spending a second skill point causes Riki to no longer be forced to auto attack nearby enemies.


 * Increased gain from 1.50 to 2.10.
 * Increased gain from 2.50 to 2.70.
 * Rescaled damage 35/45/55 to 35/45/55/65.
 * Increased mana cost from 70 to 120.
 * Reduced cooldown from 20 to 10.
 * Reduced cast range from 700 to 600.
 * Rescaled base heal from 120/185/275 to 70/140/210/280.
 * Rescaled number of bounces from 3/4/5 to 3/4/5/6.
 * Reduced bounce heal reduction from 25/20/15% to 15%.
 * Increased mana cost from 95 to 110.
 * Replaced with
 * Rescaled number of infernals from 3/3/4 to 2/2/3/3.
 * Increased mana cost from 0 to 150.
 * Reduced cooldown from 240/240/180 to 60.
 * Replaced with
 * Units struck by the Silencer become unable to cast spells for a time.
 * Silence duration: 2/4/9.
 * Replaced with
 * Units struck by the Silencer become unable to cast spells for a time.
 * Silence duration: 2/4/9.
 * Silence duration: 2/4/9.


 * Reduced number of targets from 3/4/5 to 4.
 * Rescaled damage from 85/160/250 to 80/150/210/275.
 * Reduced cast range from 600 to 550.
 * Increased mana cost from 110 to 150.
 * Reduced cooldown from 11 to 8.
 * Rescaled duration from 3/4.5/6 to 3/4/5/6.
 * Reduced cast range from 800 to 600.
 * Reduced cooldown from 13.5/14.5/14.5 to 13.
 * Increased mana cost from 80 to 125.
 * Reduced cast range from 625 to 550.
 * Increased mana cost from 75 to 120.
 * Rescaled duration from 5/7/9 to 3/4/5/6.
 * Reduced cooldown from 30/40/50 to 16.
 * Increased mana cost from 125 to 250.
 * Reduced cooldown from 130 to 80.
 * Changed damage type from piercing/chaos damage/chaos damage to piercing.
 * Increased damage from 41-45/51-55/61-65 to 41-45/61-65/81-85.
 * Increased mana cost from 125 to 250.
 * Reduced cooldown from 130 to 80.
 * Changed damage type from piercing/chaos damage/chaos damage to piercing.
 * Increased damage from 41-45/51-55/61-65 to 41-45/61-65/81-85.
 * Increased damage from 41-45/51-55/61-65 to 41-45/61-65/81-85.


 * Reduced base attack damage from 36-36 to 25-35.
 * Rescaled damage from 95/175/250 to 100/150/200/275.
 * Reduced duration from 3.5 to 3.
 * Increased mana cost from 85 to 100.
 * Reduced cooldown from 13 to 8.
 * Rescaled damage from 25/50/75 to 25/50/75/100.
 * Rescaled radius from 250/300/350 to 250/300/300/350.
 * Rescaled stun duration from 2/3/4 to 2/3/4/5.
 * Increased mana cost from 90 to 100.
 * Rescaled proc chance from 20%/30%/40% to 20%/22%/30%/38%.
 * Reduced stun duration from 1 to 0.92.
 * Replaced With.
 * Amplifies physical damage against enemy units by reducing their armor.
 * Armor Reduction: 10/15/20
 * Cast Range: 700
 * Mana Cost: 75
 * Duration: 30
 * Cooldown: 1/0/0
 * Ability debuff tooltip: This unit takes extra damage from enemies.
 * Mana Cost: 75
 * Duration: 30
 * Cooldown: 1/0/0
 * Ability debuff tooltip: This unit takes extra damage from enemies.


 * Rescaled damage from 150/300/450 to 150/250/400/500.
 * Increased mana dost from 100 to 160.
 * Reduced cooldown from 32 to 15.
 * Rescaled bonus damage from 25/35/50 to 20/30/40/50.
 * Rescaled proc chance from 25/30/40% to 25/30/40/40%.
 * Rescaled ministun duration from 0.0/0.1/0.2 to 0.0/0.1/0.2/0.25.
 * Rescaled attack speed bonus from 10/20/30 to 10/20/30/40.
 * Increased damage from 300/375/450 to 300/450/600.
 * Rescaled attack speed bonus from 10/20/30 to 10/20/30/40.
 * Increased damage from 300/375/450 to 300/450/600.


 * Increased base from 16 to 19.
 * Increased gain from 1.50 to 2.20.
 * Reduced base 17 to 15.
 * Reduced gain from 1.80 to 1.30.
 * Rescaled damage from 90/175/250 to 100/150/200/275.
 * Reduced stun duration from 3.5 to 3.
 * Increased mana cost from 85 to 100.
 * Reduced cooldown from 13 to 8.
 * Rescaled cleave damage from 40/60/80% to 20/40/60/80%.
 * Rescaled cleave Radius from 150/175/200 to 150/175/200/200.
 * Rescaled bonus armor from 2/4/6 to 1/3/5/7.
 * Increased mana cost from 85 to 260.
 * Rescaled bonus armor from 2/4/6 to 1/3/5/7.
 * Increased mana cost from 85 to 260.


 * Renamed Tormented Soul, Pugna the Oblivion to.
 * Created a new Hero, The Tormented Soul.
 * Reduced gain from 3.80 to 3.25.
 * Rescaled attack and movement speed slow from 25/35/45% to 15/25/35/45%.
 * Increased mana cost from 90 to 100.
 * Reduced cooldown from 30 to 20.
 * Replaced with
 * Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to your hero.
 * Cast Range: 500.
 * Damage Interval: 0.25.
 * Max Channel Time Hero/Creep: 4/8.
 * Link Break Distance: 800.
 * Health Drain per Second: 6.25/12.5/18.75/25.
 * Mana Cost: 95.
 * Cooldown: 12.
 * Mana Cost: 95.
 * Cooldown: 12.


 * Replaced with
 * Raises units from the dead.
 * Corpse Search Radius: 400.
 * Units Raised: 2/3/4/5.
 * Duration: 30/45/60/75.
 * Mana Cost: 110.
 * Cooldown: 30.
 * Notes: Animated Corpse can spawn in a 900 radius around the Corpse.
 * Notes: Animated Corpse can spawn in a 900 radius around the Corpse.


 * Replaced back with
 * Summons an earthquake to wreak havoc against buildings.
 * Cast Range: 1000.
 * Building DPS: 40/50/60.
 * Unit Slow: 75%.
 * Radius: 400.
 * Max Channeled Time: 60.
 * Mana Cost: 150.
 * Cooldown: 90.
 * Cooldown: 90.


 * Reduced Attack Range from 300 to 275.
 * Increased Attack Projectile speed from 1350 to 1500.
 * Increased gain from 1.75 to 1.85.
 * Increased gain from 2.5 to 2.65.
 * Rescaled damage from 100/200/300 to 75/150/225/300.
 * Rescaled mana cost from 75 to 113.
 * Rescaled stun duration from 2/2.5/3 to 2.25.
 * Reduced cooldown from 9 to 8.
 * Rescaled damage reduction from 10/20/30% to 10/20/30/40%.
 * Increased mana cost from 75 to 85.
 * Increased debuff duration from 15 to 20.
 * Increased cooldown from 15 to 20.
 * Rescaled bonus damage from 10/20/30% to 7/14/21/28%.
 * Replaced with.
 * Summons a shade of Shendelzare that attack nearby enemies. May not be attacked.
 * Mana Cost: 225.
 * Cooldown: 180/180/120.
 * Duration 60.
 * Ancestral Spirit Damage: 49-53/67-71/76-81.
 * Ancestral Spirit Damage Type: Piercing/Piercing/Chaos.
 * Ancestral Spirit Base Attack Time: 1.00/1.05/1.10.
 * Ancestral Spirit Attack Range: 300.
 * Ancestral Spirit Attack Projectile Speed: 1500.
 * Ancestral Spirit Attack Animation: 0.330/0.640.
 * Ancestral Spirit Movement Speed: 270.
 * Ancestral Spirit Attack Projectile Speed: 1500.
 * Ancestral Spirit Attack Animation: 0.330/0.640.
 * Ancestral Spirit Movement Speed: 270.


 * Rescaled initial damage from 60/80/100 to 60/80/80/110.
 * Rescaled damage per instance from 15/30/50 to 10/20/40/50.
 * Increased mana cost from 60 to 80/90/100/105.
 * Reduced cooldown from 20 to 10 seconds.
 * Updated Poison Sting icon.
 * Rescaled damage per second from 4/5/6 to 4/5/6/7.
 * Rescaled movement speed slow from 5/10/21% to 7/14/21/28%.
 * Rescaled duration from 3/5/6 to 3/5/6/7 seconds.
 * Rescaled bonus armor from 3/6/9 to 2/4/6/9.
 * Replaced with
 * Creates a ring of noxious poison that damages enemy units over a 14 seconds period. Does not kill units.
 * Damage per Second: 30/50/65.
 * Attack/Movement Speed Slow: 10/15/20%.
 * Duration:: 14.
 * Ring Speed: 305.
 * Radius: 280 [?].
 * Mana cost: 200.
 * Cooldown: 120.
 * Radius: 280 [?].
 * Mana cost: 200.
 * Cooldown: 120.


 * Replaced with.
 * Coats Viper's arrows with poison. Adds bonus damage
 * Applies a debuff that reduces movement speed, attack speed and applies a dps.
 * Bonus Damage: 10/20/30/40.
 * Movement Speed Slow: 10/20/30/40%
 * Attack Speed Slow: 10/20/30/40%
 * DPS: 5/10/15/20.
 * Duration: 3.
 * Cast range: 600.
 * Mana cost: 8.
 * Mana cost: 8.


 * Rescaled bonus ranged damage aura from 10/20/30% to 9/18/27/36%.
 * No longer drains hp, instead increases damage taken by 10/15/20/25%.
 * Rescaled bonus attack speed from 75/150/225% to 50/80/120/160.
 * Reduced cooldown from 14 to 10.
 * Increased mana cost from 50 to 100.
 * Replaced with.
 *  New 
 * Stun: 3/4.5/6.
 * Cast range: 600.
 * Mana Cost: 150.
 * Cooldown 35 seconds.
 * Cooldown 35 seconds.


 * Increased base from 17 to 23.
 * Increased gain from 1.50 to 3.00.
 * Reduced base from 22 to 20.
 * Reduced gain from 3.00 to 2.50.
 * no longer drain hp per second while the buff is active
 * Visage now takes extra damage while is active.
 * Damage Amplification: 10/15/20/25%
 * Rescaled attack speed bonus from 75/150/225 to 50/80/120/160.
 * Increased mana cost from 50 to 100.
 * Reduced duration from 20/30/40 to 20.
 * Reduced cooldown from 14 to 10.
 * Rescaled mana cost from 50/10/5 to 50/10/5/1.
 * Rescaled cooldown from 10/10/4 to 10/10/5/2.
 * Rescaled target current health as heal from 33/67/100% to 25/50/75/100%.
 * Increased mana cost from 125 to 150.
 * Reduced cooldown from 60 to 15.
 * Replaced with
 * Progenerates a Gargoyle from a corpse. Flies and deals extra damage to air units.
 * Corpse Search Radius: 900.
 * Gargoyles Progenerated per Cast: 1.
 * Maximum Gargoyles: 5/10/10.
 * Mana Cost: 50.
 * Cooldown: 6.
 * Gargoyles:
 * Air Damage Type:
 * Gargolyte Damage: 36-45/46-56/56-65.
 * Base attack time: 1.40.
 * Attack Range: 128.
 * Projectile Speed: 900.
 * Attack Point/Backswing: 0.330/1.00.
 * Ground Damage Type:.
 * Gargolyte Damage: 26-29/36-39/46-49.
 * Base attack time Ground: 1.80.
 * Attack Range Ground: 300.
 * Projectile Speed: Instant.
 * Attack Point/Backswing: 0.633/0.700.
 * Constant Values:
 * Acquisition Range: 500.
 * Base Armor: 3.
 * Vision Day/Night: 1600/800.
 * Level: 2.
 * HP: 510/610/710.
 * Bounty: 26-38/46-58/56-68.
 * Regeneration Type: Only on Blight.
 * Base Regen: 2.
 * Cast Point/Backswing: 0.000/0.510.
 * Movement Type: Flying.
 * Movement Speed: 350.
 * Turn Point: 0.50.
 * Cast Point/Backswing: 0.000/0.510.
 * Movement Type: Flying.
 * Movement Speed: 350.
 * Turn Point: 0.50.


 * Rescaled damage from 100/200/300 to 100/200/300/400.
 * Reduced cast range from 600 to 475.
 * Increased mana cost from 85 to 107.
 * Reduced cooldown from 20 to 10.
 * Rescaled building damage per second from 10/20/30 to 10/20/30/40.
 * Increased cast range from 300 to 550.
 * Reduced cooldown from 40 to 15.
 * Rescaled attack speed slow from 4/9/13 to 4/9/13/17
 * Rescaled movement speed slow from 8/16/24 to 8/16/24/30
 * now grants to any allied Hero affected by Mass Haste buff.
 * However due to some coding error with Warcraft III's game triggers there was another requirement to be granted Blink, units needed to be affected by Nature's Prophet.
 * This may sound easy, you just need to pick both Heroes on the same team. However, during this time -allpick mode did not exist. This meant that a hero with the dire/scourge alliance (Void Demon) could not be picked by the radiant/sentinel (Nature's Prophet) team and viceversa, this made Blink unobtainable.
 * now grants to any allied Hero affected by Mass Haste buff.
 * However due to some coding error with Warcraft III's game triggers there was another requirement to be granted Blink, units needed to be affected by Nature's Prophet.
 * This may sound easy, you just need to pick both Heroes on the same team. However, during this time -allpick mode did not exist. This meant that a hero with the dire/scourge alliance (Void Demon) could not be picked by the radiant/sentinel (Nature's Prophet) team and viceversa, this made Blink unobtainable.


 * Rescaled damage from 90/175/250 to 100/150/200/275.
 * Increased mana cost from 85 to 100.
 * Reduced duration from 3.5 to 3.
 * Reduced cooldown from 13 to 8.
 * Rescaled lifesteal from 10/20/30% to 8/16/24/32%.
 * Rescaled critical damage from 150/200/250% to 150/200/250/300%.
 * Rescaled critical damage from 150/200/250% to 150/200/250/300%.

Item Changes

 * Removed some items, , , , , ,.


 * Added a new game mechanic item combining: lower tier items can be combined into higher tier items.

Claws of Attack
 * Increased gold cost 275 to 350.


 * Renamed from Crystaline Sword to Broadsword
 * Increased gold cost from 1150 to 1250
 * Updated item icon.
 * Item description updated: "A basic broadsword, adding +18 to attack damage."


 * Increased gold cost from 1700 to 1850.


 * Increased gold cost from 50 to 65.


 * Reduced gold cost from 700 to 350.


 * Increased bonus strength from +9 to +10.


 * Increased bonus agility from +9 to +10.


 * Increased bonus intelligence from +9 to +10


 * Renamed from Used Chain Mail to Chain Mail.
 * Increased gold cost from 600 to 650.
 * Reduced bonus armor from +6 to +5.


 * Increased gold cost from 700 to 825.


 * Reduced gold cost from 900 to 630.


 * Increased gold cost from 1000 to 1320.


 * Increased gold cost from 810 to 1000


 * Can no longer be bought from the Secret Shops.
 * Can now be bought from the Base Shops.

Old: === Gold Cost: 650
 * Renamed from Null Chain to Null Talisman
 * Item description: "A small gemstone attached to several chains."
 * Recipe changed.

Provides: +1 Armor +2 Strength +2 Agility +5 Intelligence

New: === Requires: Circlet of Nobility (350) Mantle of Intelligence (150) Gold Cost: 500

Provides: +1 Armor +2 Strength +2 Agility +5 Intelligence

Old: === Gold cost: 9600
 * Update item icon
 * No longer provides.
 * Fixed permanently stunning enemies for unlimited amount of time on a not critical hit [?].
 * Recipe changed.

Provides: +50 Agility +9 Damage

Cold Attack: 20 AS Slow 40% MS Slow Duration: 0

New: === Requires: 2x Eaglehorn (7200) Hyperstone (2600) Upgrader (1200) Total: 11300

Provides: +50 Agility +60 Attack Speed

Cold Attack: 20 AS Slow 40% MS Slow Frost Attack Slow Duration: 5

Old: === Gold cost: 4000
 * Recipe changed.

Provides: +18 Damage +15% Lifesteal

New: === Requires: Broadsword (1250) Cheese (400) Mask of Death (1500) Total: 3150

Provides: +18 Damage +15% Lifesteal

Old: === Gold cost: 1900
 * No longer grants Immolation.
 * Recipe changed.

Provides: +22 Damage +5 Armor

New: === Requires: Broadsword (1250) Chain Mail (650) Total: 1900

Provides: +22 Damage +5 Armor

Old: === Gold cost: 2800
 * Recipe changed.

Provides: +30 Damage +15 Attack Speed

New: === Requires: Blades of Attack (650) Broadsword (1250) Gloves of Haste (610) Total: 2510

Provides: +28 Damage +15 Attack Speed

Old: === Gold cost: 2750
 * Recipe changed.

Provides: +6 Strength +4 Armor +300 HP

New: === Requires: Ring of Regeneration (300) Gauntlets of Strength (150) Holy Armor (1320) Total: 1770

Provides: +4 Strength +10 Armor +10 HP Regen

Old: === Gold cost: 1650
 * Recipe changed.

Provides: +30 Attack Speed +30 Movement Speed

New: === Requires: Gloves of Haste (610) Boots of Speed (500) Slippers of Agility (100) Total: 1210

Provides: +30 Attack Speed +30 Movement Speed

Old: === Gold cost: 950
 * Recipe changed.

Provides: +15 Attack Speed +150 Mana +3 Intelligence

New: === Requires: Gloves of Haste (610) Robe of the Magi (575) Total: 1185

Provides: +15 Attack Speed +150 Mana +6 Intelligence

Old: === Gold cost: 1000
 * Recipe changed.

Provides: +15% Evasion +1 Armor +2 Devotion Aura Bonus Armor

New: === Requires: Boots of Elvenskin (575) Ring of Protection (300) Total: 875

Provides: +15% Evasion +1 Armor +2 Devotion Aura Bonus Armor

New Items

 * Added partially Recipes [?].


 * Added a new basic item: This item doesn't do anything by itself, but it used in many recipes to upgrade, 1200 Gold Cost.
 * Item description: "This item doesn't do anything by itself, but it used in many recipies to upgrade."


 * Added a new basic item: Blades of Attack, +4 Damage, 650 Gold. Builds up in and.
 * Item description: "Increases the attack damage of the Hero by 9 when worn."


 * Added a new basic item: Mask of Death, Grants 10% Lifesteal, 1500 Gold. Builds up in.
 * Item description: "There is no phatter lewt than this, granting 10% life steal."

Wand of Silence
 * Added a new Basic item: Wand of Silence, 1000 Gold
 * Item description: "Allows the Hero to Silence a group of units for 6 seconds."

Active: Silence (AoE) Cast Range: 700. Duration Hero/Creeps: 6/12. Cooldown: 20. Radius: 225.

Requires: Robe of the Magi (575) Ogre Axe (1000) Upgrader (1200)
 * Added a new item: Aegis of The Immortal. Grants +6 Intelligence, +6 Strength, +10 Armor and 33% Magic Resistance.
 * Item description: "A powerful shield that imbues the bearer with the strength of heroes past, giving 10 armor, 6 strength, 6 intelligence, and 33% spell reduction."

Requires: Broadsword (1250) Leather Tunic (825) Upgrader (1200) Passive: Critical Strike Grants a chance to land a critical hit 20% chance to land a 200% damage critical hit.
 * Added a new item: Crystal Defender. Grants +30 Damage, +7 Armor and 33% Magic Resistance.
 * Item description: "A powerful shield that imbues the bearer with the strength of heroes past."

Requires: Void Stone (800) Demon Edge (2700) Passive: Grants Permanent Immolation. Burns nearby enemy units for 100 points of damage per second. Radius: 220. Damage per Second: 100.
 * Added a new item: Devil's Will. Grants +40 Damage and 125% Mana Regeneration.
 * Item description: "A blade, perhaps gleaned from Satan himself."

Requires: Mithril Hammer (1850) Sacred Relic (4100) Demon Edge. (2700) Passive: Poison Attack. Poisons the target, dealing damage over time. Damage per Second: 4 Duration: 10
 * Added a new item: Divine Rapier. Grants +200 Damage.
 * Item description: "Look out.. this item adds +200 damage with a poison attack.  It drops if you die, however."

Requires: Mithril Hammer (1850) Mithril Armor (3300) Passive: Shadowmeld Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Only Works during Night Time. Fade Time: 0.1
 * Added a new item: Elven Battlegear. Grants +32 Damage and 25 Armor.
 * Item description: "Gives +32 to attack damage, +25 to armor, and the Shadowmeld ability."

Requires: Ultimate Orb (2850) Ultimate Orb (2850) Point Booster (1100) Passive: Cold Attack Slows enemy units by 40% movement speed and 20 attack speed.
 * Added a new item: Eye of Skadi. Grants +25 All Stats, +200 Mana and +200 HP.
 * Item description: "The Eye of Skadi is an extremely powerful ancient artifact that adds +25 to all stats, 200 mana, 200 hit points, and Frost Attack."

Requires: Mithril Hammer (1850) Upgrader (1200) Passive: Bash Grants heroes a 15% chance on hit to stun the target for 2 seconds and deal 25 bonus physical damage.
 * Added a new item: Gnomon's Cranium Basher. Grants +30 Damage, +200 Mana and +200 HP.
 * Item description: "A powerful weapon, used to bash skulls in."

Requires: Plate Mail (630) Magus's Cloak (1400)
 * Added a new item: Guardian Armor. Grants +2 All Stats, +20 Armor and 50% Mana Regeneration.
 * Item description: "Gives a tanking +20 armor, along with 50% enhanced Mana Regeneration and +2 to all stats."

Requires: Messerschmidt's Reaver (3600) Mithril Armor (3300) Vitality Booster (1100)
 * Added a new item: Heart of Tarrasque. Grants +400 HP, +40 Strength and +25 Armor.
 * Item description: "A powerful artifact that provides heart for heroes."

Requires: Staff of Wizardry (1000) Energy Booster (800)
 * Added a new item: Potent Gem. Grants +10 Intelligence, +300 Mana and +2 Armor.
 * Item description: "Greatly increases the magic capabilities of the hero, by adding 10 Intelligence, 300 mana, and 2 armor."

Requires: Gloves of Haste (610) Upgrader (1200) Passive: Critical Strike Grants a chance to land a critical hit 20% chance to land a 200% damage critical hit.
 * Added a new item: Precision's Aim. Grants +15 Attack Speed.
 * Item description: "Adds 15% increased attack and Critical Strike."

Requires: Ring of Protection (300) Sobi Mask (300) Passive: Basilius Aura Grants 2 armor to allies.
 * Added a new item: Ring of Basilius. Grants 65% Mana Regeneration.
 * Item description: "Grants 65% increased mana regeneration and a +2 Devotion Aura."

Requires: Claws of Attack (350) Boots of Speed (500) Upgrader (1200)
 * Added a new item: Ring of Basilius. Grants +5 All Stats, +10 Damage and +60 Movement Speed.
 * Item description: "Adds +10 damage, 15% increased movement, and +5 to all stats."

Requires: Mithril Hammer (1850) Mithril Hammer (1850) Helmet of Iron Will (1400) Passive: Corruption Your attacks reduce the target's armor by 5 for 5 seconds.
 * Added a new item: Stygian Desolator. Grants +55 Damage, +5 Armor, +2 HP Regeneration.
 * Item description: "A wicked weapon that adds +55 damage, 50% increased HP regeneration, +5 armor, and a corruption bonus to your attack."

Requires: Blades of Attack (650) Claws of Attack (350) Mystic Staff (3100)
 * Added a new item: Wrath of God. Grants +25 Intelligence
 * Item description: "Adds +31 intelligence and +20 damage."

Unreleased Content

 * Abilities
 * basic ability.
 * Storm Hammers
 * Ability tooltip (Learn): Zeus enchants his hammers with the power of lightning. They deal a slight bonus damage and continue beyond the first target.
 * Ability tooltip: Zeus's hammers carry for 100/200/300/400 range beyond the first enemy.
 * This ability changes the attack projectile from Missile to Missile (Line). A Missile (Line) deals damage to units behind the target.
 * Bonus Attack Range: 100/200/300/400
 * Radius: Unknown.
 * This ability could have been Zeus' third ability, replacing.

Original Warcraft III Map Description
Map Description Have fun with an expanded version of DotA Allstars. Featuring 24 new heroes for each side, cool sounds, item recipies, and more!. Loading Screen DotA Allstars v4.0beta2 K, let’s try this again. Please remember that gold transfer is disabled. Don’t ask your allies for money! Item powerups (requiring a 7-3 vote) can be found near the river. Super creeps (also requiring a 7-3 vote) spawn randomly after 10 minutes have passed. I have tested all the heroes and all the features, but there will still undoubtedly be bugs. This is a beta version! Please report them on the forum at 9nid.webhop.net! Startup Notes Stop by the forum at http://9nidforum.webhop.net Check the quest menu for more information.

Gold transfer has been disabled! In 20 seconds, you will be given the opportunity to vote on 2 subjects. If you chose to vote for super creeps: after 10 minutes, very powerful creeps can randomly spawn for the Sentinel or Undead and attack a lane. If you vote for item powerups, a Double Damage, Invisibility, Speed, or Regeneration, can spawn every 2 minutes in one of two spots in the middle, near the river. Roshan, a powerful Granite Golem, is available to be killed at any point. He resides in Morbazan's old spot. The killing team receives 500 gold apiece and plenty of experience. As you destroy your enemy's Hunter Halls or Graveyards, your creeps grow more powerful. Almost all recipes, when made, give the same bonuses as the items used in the recipe, plus a bonus of some kind. After 20 seconds has passed, you may choose your Hero. Creeps will not spawn until 60 seconds. Vote Menu I vote for ... 1) Super creeps and item powerups 2) Super creeps but not powerups 3) Powerups but not super creeps 4) Neither super creeps or powerups Quest Notes v4.0beta1 [?] Welcome back to my DotA New in this version: A few new Ramps More sneakiness Super creeps (optional): After 10 minutes has passed, big strong creeps can spawn for either camp, at any time. item power ups(optional) Just outside of the river, powerups can spawn every 2 minutes in 2 specific spots Item recipes Level 4 abilities Some new ultimates Rebalanced game play (hopefully!) This map is originally taken form TFT Dota 7.0 and dota Allstars v.96b Type -random to randomly select a hero. This map is simply for beta testing, at the moment Credits to syl-la-ble, WKnight, Zetta, mrquincy, mortred, about11, battlebotv8.0, darky27, sopho, linkmaster, nokternal and everybody else who helped me out Check out our forum at 9nid.webhop.net Created on 4/8/04 at 5:06 PM.