Luna/Guide

General

 * Because Luna has no means of escaping ganks, she is usually played in the safe lane, with a support. Her Lunar Blessing increases the attack damage from ally supports, making lane harassment easier.
 * Luna can be played in a solo lane, but this is risky due to her fragility and short attack range.
 * Playing Luna solo is usually done to give her a level advantage early on, because she can snowball off of an early team fight with Eclipse and catch up in farm very quickly with Moon Glaives.
 * A very odd trait for a hard carry is that Luna gains significant killing power with a level advantage because of Lucent Beam, and by extension Eclipse.
 * Luna is an extremely potent pusher, especially when attacking barracks, as her Moon Glaives will bounce between multiple buildings with each attack.
 * Because of this, Luna should be present as often as possible to take down towers with her team.
 * Any source of lifesteal greatly boosts Luna's survivability in the late game.
 * Creep stacking is very useful for Luna. Ask an ally to start stacking for you early on.
 * Luna is adept at both stacking and clearing ancient camps, an early level in her passive can make her a formidable last-hitter.
 * As Luna relies heavily on base movement speed for mobility, try to let your team's tank absorb the enemy's disables before charging in.
 * Luna is very good at finding enemy junglers and making their forest a dangerous place, especially at night.
 * Tips needed.


 * Lucent Beam's cast range is gigantic. Use it to pick off fleeing heroes.
 * Lucent Beam mini-stuns. Use to interrupt teleporting and channeling heroes.
 * Lucent Beam has a low cooldown, but should not be spammed too often due to Luna's mediocre mana pool.
 * From level 2 on, Lucent Beam can be used effectively to harass enemies out of the lane. Build a or  to obtain some form of mana regen in lane.
 * Use Lucent Beam after Eclipse to keep the target inside Eclipse's radius a little longer.
 * Lucent Beam is good for last-hitting when you can't/don't want to get near a creep. This is especially true when contesting a big jungle creep with an opponent.


 * Early points in Moon Glaives will push the lane, and is usually not recommended until laning phase has concluded.
 * Moon Glaives is the ability that allows Luna to clear creeps and demolish buildings extremely quickly.
 * Moon Glaives has no effect on lone enemies, so try to keep all neutrals and lane creeps at roughly the same HP level when farming.
 * Occasionally can be used to attack targets up to 830 range away, for example strike one last time to a fleeing enemy by attacking a tower.
 * The number of bounces increase by 3 between level 3 and level 4. Assuming the glaives bounce as much as possible, they increase Luna's damage by 65%/107%/135%/172%.


 * A point or two in Lunar Blessing helps Luna score last hits, especially at level 1.
 * Lunar Blessing's damage bonus makes a big difference in the early game, when a few attacks from Luna's teammates can kill a weaker enemy.
 * Put one point in Lunar Blessing before the first night, as it will provide Luna with its bonus night vision.
 * Lunar Blessing is best to max early in a 5-man strategy when the bonus damage is still relatively high compared to the base damage.


 * Eclipse has a very long cooldown. Use wisely.
 * Always underestimate, not overestimate Eclipse's range.
 * Eclipse is most powerful in the early to mid game, and should be taken advantage of.
 * Because of this, Eclipse can be considered an early game ganking ability.
 * Use Eclipse near a single enemy to deal heavy damage.
 * A level one Eclipse will usually kill a solitary target during the early game.
 * If an enemy teleports in to defend a tower, use Eclipse next to them to hit them with the maximum number of strikes. This will often kill a defender.
 * While a full Eclipse deals tremendous damage, experienced enemies will usually save their escape mechanisms precisely to avoid this.
 * Disables, slows,, and movement abilities like will allow enemies to move out of Eclipse's range.
 * In the late game, Eclipse deals less damage, as many heroes will have.
 * Use Eclipse in narrow or confined spaces to make sure enemies don't move out of its radius.
 * With, Eclipse has an enormous cast range and can be cast on the ground or an ally unit.
 * Use upgraded Eclipse on your team's initiator to deal more damage. This keeps Luna out of harm's way while still doing damage with Eclipse. Note that Eclipse ends when the targeted ally dies in this case.
 * Use upgraded Eclipse on the ground in front of allied towers to defend the tower, or behind enemy towers while pushing.
 * Use upgraded Eclipse on an invisible ally and let them wreak havoc for you, while you farm.

Items
Starting items:
 * es give some good starting attributes, and can be built into later.
 * give good starting attributes and builds into.
 * give Luna some starting health regeneration, allowing her to trade hits with enemies in lane.
 * allows Luna regenerate almost her entire health pool in the early game.

Early game:
 * is good on most heroes in order to get some bonus burst health as well as bonus stats.
 * are core on any hero for extra move speed in order to chase and to escape.
 * gives Luna a bit of damage, mana regeneration, and other attributes that are helpful throughout the early and mid-game.
 * is helpful to quickly enter fights from across the map. Luna is one of the carries that can turn the tide of battle thanks to Eclipse.

Mid game:
 * are the boots of choice for Luna, their attributes and attack speed are helpful throughout the game.
 * is among the most cost-effective items in the game, providing 12 strength and agility at a very reasonable price. The range increase is particularly nice on Luna since her own range is poor and she has no mobility tools to help her get in reach of enemies except her high movement speed. The item is also useful for early-mid game pushing and fighting.
 * is the core item in most games on Luna giving her damage, health, and bonus move speed. Since 's illusions obtain Moon Glaives passive, they are useful for pushing and increasing damage output.
 * helps Luna farm neutral and lane creeps with increased movement speed, attack speed, and lifesteal. Disassemble in the late game to build Butterfly and Satanic.

Late game:
 * helps Luna's damage and survivability with spell immunity and strength, countering enemy disables.
 * offers a great mixture of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion. Butterfly's active Flutter also can help chase enemy heroes at the end of a fight.
 * gives Luna some much-needed survivability, offering Luna a burst heal to live through immense amounts of damage in fights.

Situational items:
 * , a situational upgrade of, provides an escaping and chasing tool for Luna.
 * provides great attribute bonuses, which also benefit illusions, and the slow effect will keep enemies within Luna's attack range.
 * increases the max single target damage of Eclipse. It is great when your team has a powerful initiator such as and the enemy team has few way to dodge a long distance Eclipse.
 * can be useful as an escape mechanism, and allows Luna to use Eclipse without fear of retaliation.
 * is a situational item against powerful single-target initiations.
 * counters enemies with evasion and increases attack damage.

Luna/Руководство