Version 7.30

General

 * Captain's Mode second pick phase is changed from Dire/Radiant/Dire/Radiant to Dire/Radiant/Radiant/Dire (assuming Radiant is first pick)
 * Multiple Critical strike procs are now rolled from strongest to weakest and will stop rolling once a proc occurs (this results in the same DPS but is less lilkely to have multiple crits in a row or multiple attacks without a crit.)
 * Cooldown Percentage Reduction no longer stacks (Sources of flat cooldown reduction still stack)
 * Increased Health regeneration of all heroes with 0 HP Regen to 0.25
 * Water Rune healing reduced from 80HP to 40HP
 * Second Roshan no longer drops 
 * Neutral Creeps now drop 5 neutral items per tier

Hero

 * Cooldown increased from 10/9/8/7 to 12/11/10/9
 * Cooldown increased from 40 to 60/50/40
 * Level 15 Talent +12 HP Regen replaced with +150 Cold Feet Break Distance
 * Cooldown increased from 40 to 60/50/40
 * Level 15 Talent +12 HP Regen replaced with +150 Cold Feet Break Distance


 * Strength Gain increased from 1.3 to 1.6
 * Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies' magic damage by 10%. Grants triple the effect to enemies within 300 range
 * Fragment Scepter now has 3 charges (25s recharge time)
 * Level 10 Talent +15 Attack Speed replaced with -1s Blink Cooldown
 * Level 15 Talent +8 armor replaced with +0.7s Mana Void Stun
 * Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range
 * Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range


 * Shard slow increased from 20% to 30%
 * Level 15 Talent +12% Cooldown Reduction replaced with +8 Armor
 * Level 15 Talent + 40 Attack Speed replaced with +40 Magnetic Field Attack Speed
 * Level 20 talent +100 Attack Range replaced with +40 Flux Damage Per second
 * Level 20 talent +100 Attack Range replaced with +40 Flux Damage Per second


 * Reworked Shard: Now causes Counter Helix to apply a 6s stacking debuff that reduces attack damage by 20% and increases Counter Helix chance by 10%
 * Level 10 Talent +9 Strength replaced with +12% Magic Resistance
 * Level 15 Talent +300 Health replaced with +30 Counter Helix Damage


 * Mana cost decreased from 120/140/160/180 to 100/120/140/160
 * Cast Range increased from 600 to 625
 * Now deals 15/20/25/30 Pure damage per second to enemy nightmared targets
 * Cast Point reduced from 0.4 to 0.2
 * Now deals 15/20/25/30 Pure damage per second to enemy nightmared targets
 * Cast Point reduced from 0.4 to 0.2
 * Cast Point reduced from 0.4 to 0.2


 * Bonus Damage increased from 6/12/18/24 to 7/14/21/28
 * Damage rescaled from 10/30/50/70 to 20/35/50/65
 * Cooldown increased from 40/38/36/34 to 46/42/38/34
 * Damage rescaled from 10/30/50/70 to 20/35/50/65
 * Cooldown increased from 40/38/36/34 to 46/42/38/34


 * Aghanim's Shard Call of the Wild Hawk can now be unit targeted, which will cause the hawk to move in the direction of the target and cast dive when/if in range
 * Attack damage increased from 16/32/48/64 to 20/35/50/65
 * Vision increased from 600/700/800/900 to 750/800/850/900
 * Vision increased from 600/700/800/900 to 750/800/850/900
 * Vision increased from 600/700/800/900 to 750/800/850/900


 * Now heals half the amount on denies
 * Health threshold increased from 75% to 80%
 * Level 10 Talent +7 armor replaced by +10% Bloodrage Spell Amplification
 * Level 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage
 * Level 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage


 * Cooldown reduced from 8 to 5
 * Damage reduced from 150/225/300/375 to 80/120/160/200
 * Mana cost reduced from 120/125/130/135 to 50/60/70/80
 * Cast Range rescaled from 400 to 375/425/475/525
 * Scepter no longer reduces cooldown
 * Scepter Cast Range increased from 650 to 700
 * Can now be toggled to disable autocast.
 * Now also causes Shuriken Toss to deal 1.4/1.7/2.0x damage
 * Level 10 Talent +20 Movement Speed replaced with +2s Shadow Walk Slow
 * Level 15 Talent +275 Health replaced with 50% Track Bonus Move Speed to allies
 * Level 20 Talent +50 Attack Speed replaced with Track grants ground vision around the target
 * Level 25 Talent 40% Evasion replaced with 2 Shuriken Toss Charges
 * Level 15 Talent +275 Health replaced with 50% Track Bonus Move Speed to allies
 * Level 20 Talent +50 Attack Speed replaced with Track grants ground vision around the target
 * Level 25 Talent 40% Evasion replaced with 2 Shuriken Toss Charges


 * Passive dodge chance increased from 10/15/20/25% to 15/20/25/30%
 * Void Brewling Base Attack Damage reduced from 45-55/65-75/85-95 to 45-55/55-65/65-75
 * Void Brewling Base Attack Time improved from 1.35 to 1.2/1.0/0.8
 * Void Brewling now inherits Brewmaster's Attack Modifiers (e.g: Maelstrom's Chain Lightning, Skadi's Cold Attack, Basher's Bash, etc.)
 * Void Brewling now inherits Brewmaster's Attack Modifiers (e.g: Maelstrom's Chain Lightning, Skadi's Cold Attack, Basher's Bash, etc.)


 * Base Slow reduced from 20% to 15%
 * Scepter Radius reduced from 900 to 800
 * Scepter max Stacks reduced from 8 to 7
 * Stack duration increased from 14 to 16
 * Stack duration increased from 14 to 16
 * Stack duration increased from 14 to 16


 * Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)
 * Mana Cost increased from 100 to 120
 * Damage reduced from 300/370/440 to 240/320/400
 * Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600
 * Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings
 * Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600
 * Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings
 * Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings


 * Stun duration decreased from 1.7/2.0/2.3/2.6s to 1.6/1.9/2.2/2.5s
 * Damage Strength Multiplier increased from 1.5/2.25/3 to 1.75/2.5/3.25
 * Slow Duration increased from 2.3s to 2.5s
 * Damage Strength Multiplier increased from 1.5/2.25/3 to 1.75/2.5/3.25
 * Slow Duration increased from 2.3s to 2.5s


 * Strength Gain reduced from 3.4 to 3.2
 * Cooldown increased from 15/12/9/6 to 18/14/10/6
 * Lifesteal decreased from 25/40/55/70% to 24/36/48/60%
 * Max Critical Damage increased from 140/170/200/230% to 140/175/210/245%
 * Fixed Strong Illusion buff on Phantasm being dispellable (which would cause illusions to die to illusion killing effects after that)
 * Level 10 talent +20 Movement Speed replaced with +200 Reality Rift Target Pull Distance
 * Level 10 talent +5 all stats replaced with +20% Chaos Strike Lifesteal
 * Level 15 talent +35% Cleave replaced with -3s Chaos Bolt Cooldown
 * Level 10 talent +20 Movement Speed replaced with +200 Reality Rift Target Pull Distance
 * Level 10 talent +5 all stats replaced with +20% Chaos Strike Lifesteal
 * Level 15 talent +35% Cleave replaced with -3s Chaos Bolt Cooldown


 * Aura no longer provides Heal Amplification
 * Aura now also provides 2/3/4/5 armor
 * Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect)
 * Reworked Scepter. Hand of God now applies a Strong Dispel
 * Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect)
 * Reworked Scepter. Hand of God now applies a Strong Dispel
 * Reworked Scepter. Hand of God now applies a Strong Dispel


 * Removed
 * New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70
 * Mana cost reduced from 12 to 10
 * No longer can cast spells without breaking invisibility
 * Can be casted from Skeleton Walk without breaking invisibility
 * Level 10 Talent +8 Agility replaced with +12% Magic Resistance
 * Level 15 Talent -7s Skeleton Walk reduced to -5s
 * Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows
 * Can be casted from Skeleton Walk without breaking invisibility
 * Level 10 Talent +8 Agility replaced with +12% Magic Resistance
 * Level 15 Talent -7s Skeleton Walk reduced to -5s
 * Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows
 * Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows


 * Bonus Movement Speed decreased from 40% to 30%
 * Level 10 talent +20 Movement Speed replaced with +60 Power Cogs Mana Burn
 * Level 10 talent +5 Armor replaced with -2s Rocket Flare Cooldown
 * Level 10 talent +5 Armor replaced with -2s Rocket Flare Cooldown


 * Base Attack Speed reduced from 115 to 100
 * Mana cost reduced from 130/145/160/175 to 115/135/155/175
 * Explosion distribution is now more even across its radius
 * Shard now also increases total explosions by 20%
 * Explosion distribution is now more even across its radius
 * Shard now also increases total explosions by 20%


 * Fixed self cast behavior not working with AOE Surge talent
 * Duration reduced from 45s to 30s
 * Now has True Strike
 * Illusion Duration increased from 5s to 8s
 * Max Damage increased from 250 to 300
 * Level 10 Talent +75 Ion Shell Radius replaced with +20% Wall of Replica Illusion Damage
 * Level 15 Talent +25% Wall of Replica Illusion Damage replaced with +75 Ion Shell Radius
 * Level 20 Talent reduced from +60 Ion Shell damage to +50
 * Level 20 Talent increased from -30s Wall of Replica Cooldown to -35s
 * Level 15 Talent +25% Wall of Replica Illusion Damage replaced with +75 Ion Shell Radius
 * Level 20 Talent reduced from +60 Ion Shell damage to +50
 * Level 20 Talent increased from -30s Wall of Replica Cooldown to -35s


 * Stun duration reduced from 1.75/2.25/2.75/3.25 to 1.5/2.0/2.5/3.0
 * Level 10 Talent +0.6s Cursed Crown duration reduced to +0.5s
 * Level 20 Talent +50 Damage replaced with +2s Shadow Realm Duration
 * Level 20 Talent +50 Damage replaced with +2s Shadow Realm Duration


 * No longer ignores movement restriction abilities (e.g: Kinetic Field)
 * No longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted.
 * Added Aghanim’s Shard. Grants magic immunity during Starbreaker
 * Added Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds
 * Level 10 Talent +7 Strength replaced with +15% Celestial Hammer Slow
 * Level 10 Talent +20 Movement Speed replaced with +30 Starbreaker Swipe Damage
 * Level 15 Talent +20 Attack Damage replaced with +40% Luminosity Crit Damage
 * Level 20 Talent +40% Luminosity Crit Damage replaced with -1 Luminosity Attacks Required
 * Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
 * Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges
 * Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
 * Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges


 * Base Agility reduced from 21 to 20
 * Now only refreshes its duration when Dazzle attacks the target
 * Base slow increased from 14/16/18/20 to 16/18/20/22
 * Now increases its slow by 2/2.5/3/3.5% every time it's refreshed
 * Mana cost rescaled from 150 to 120/130/140/150
 * Level 15 Talent +225 Heal on Shallow Grave end replaced with +20 Strength
 * Level 20 Talent +30 Movement Speed replaced with +250 Heal on Shallow Grave
 * Level 15 Talent +225 Heal on Shallow Grave end replaced with +20 Strength
 * Level 20 Talent +30 Movement Speed replaced with +250 Heal on Shallow Grave


 * Base Strength increased from 19 to 21


















 * Range reduced from 700 to 500/550/600/650
 * Range reduced from 700 to 500/550/600/650