Centaur Warrunner/Counters

Bad against...

 * compensates for the reflected damage from.
 * Neither or  can hit Lifestealer when using.


 * ignores effects, just like.


 * High HP and hardly buying or  makes Centaur a good target for.
 * You can still buy or  to diminish its damage.
 * Either way, will do well against high HP Heroes.


 * Can initially heal allies thus dodging your spell damage spell damage


 * Draining strenght is a very dangerous trait against
 * His zombies do not proc

Others

 * Others skill dealing damage based on a percentage of max health, like

Items

 * Satanic: Gets HP to max quickly or good for stand with Blade Mail Centaur.
 * Entry
 * Entry

Good against...

 * Though he can double Blade Mail but Centaur Warrunner can reflect more damage if they launch Blade Mail at same time.
 * Magnetic Field ignores melee heroes. Especially Centaur who has all skills benefit for near range hero.
 * Stampade catches Arc Warden who need some money before he can has better mobility.


 * deals damage to Phantom Assassin for every attack and thrown at Centaur.
 * cannot evade.


 * His illusions will kill themselves in a few hits because of.
 * Centaur doesn't care too much about because of (1)  usually being used as an initiation tool and  having no mana cost and (2) his small mana pool, Phantom Lancer's damage will be much lower once Centaur doesn't have any more mana left to burn.


 * Sniper's and  slow have reduced value against a team with haste (as  gives).
 * Commonly picked up mobility items and hasted movement during his (as well as high health pool) make him extremely hard to kill from a distance, damaging Sniper with  and  if he has one.
 * Sniper has a low health pool and no escape mechanism and Centaur has plenty of burst damage and initiation, even making his team possible initiators with.


 * They are both nukers, but Centaur has superior Health and strength gain.
 * does not cost mana. Centaur's low Intelligence also makes do low damage.
 * Bar some creative skill builds, Centaur's stun duration should always last longer than  stun, so escaping unscathed is hard for Nyx.
 * With and detection, Centaur can devastate Nyx in the open.


 * Windranger's grants her a massive attack speed bonus, while her attack damage is generally quite low. This, combined with Windranger's low health pool and armor, makes  do absolutely massive damage over a short time, making Centaur a hero she can never expect to kill or harass.
 * grants evasion, but Centaur Warrunner does not rely on successful attacks in order to do damage., , and all do large amounts of magical damage and can completely demolish Windrunner in a moment.

Others

 * Troll Warlord's high speed attack makes Return frequently works.
 * Night Stalker.
 * Anti-Mage Mana Void is useless because Centaur has low MP. Also Mana Break can't remove Centaur from battle.

Items

 * can be a "double-edged sword" against Centaur. Effectively gives Centaur a 2x, if he wants to absorb it. Has no other targeted spells.
 * , and  are ineffective lockdowns against hasted heroes.

Works well with...

 * Aphotic Shield negates some of the self-damage dealt by Double Edge.


 * Mirana's Moonlight Shadow can help Centaur setup an initiation


 * Reason


 * Reason


 * Reason

Others

 * Sniper
 * Arc Warden
 * Storm Spirit

List of heroes that counter Centaur Warrunner, and list of heroes that work well with Centaur Warrunner.