Slardar/Counters

Bad against...

 * Abaddon can cast on any of his allies to immediately dispel Corrosive Haze and/or the stun and the slow components of Slithereen Crush.
 * All of Slardar's debuffs are also removed if Abaddon's triggers.


 * Slardar does not do well against multiple targets, as his only way to damage multiple targets is Slithereen Crush.
 * Meepo's will root Slardar, making him unable to chase/escape for the time being. Also, 's low cooldown and high damage can burst Slardar down rather quickly.


 * applies a basic dispel which can be used to dispel Corrosive Haze, or even Slardar's own Guardian Sprint.
 * is able to dispel Corrosive Haze and Slithereen Crush stun/slow from any allies Oracle chooses to cast it on.
 * can also be cast on Slardar to prevent him from proccing his Bash of the Deep.


 * Phantom Lancer's has a low cooldown and applies a basic dispel on PL, making it hard to keep Corrosive Haze on him.
 * Phantom Lancer usually purchases which provides another basic dispel to remove Corrosive Haze with.
 * Besides Slithereen Crush, Slardar does not have another way to deal with illusions and has a low mana pool, which allows Phantom Lancer with to quickly build up illusions while draining Slardar's mana.
 * outruns Guardian Sprint, forcing Slardar to Blink away or use Slithereen Crush defensively to avoid being killed.


 * greatly reduces Slardar's already low starting attack speed (which Bash of the Deep relies on), making the laning phase very hard for him and discouraging Slardar from aggressively threatening lane kills.
 * , ignoring Phoenix's lack of armor and Slardar's high damage single hits, is extremely hard for Slardar to take down on his own, especially after being hit by Fire Spirits.
 * is one of the longest distance escape spells in the game, and can help a good Phoenix escape from Slardar before he gets a . However, the high cooldown means Phoenix is vulnerable to backstabs from any roamers after said spell is used.
 * Slardar can interrupt an Icarus Dive from completing the flight with both of his stuns, however, likely leading to death if Supernova is on cooldown.
 * A lot of the items a Phoenix builds throughout the game naturally counter Slardar., and  all stall Slardar's normal attacks in some way, while 's percentage-based damage is good against his innate durability.

Others

 * cares less than other heroes about armor reduction, since blocks 70% of all damage without taking armor/magic resistance into consideration. This makes 60% of your Corrosive Haze ineffective until Medusa's mana is drained.
 * starts out with and gains a lot of armor from his agility growth. His illusions also make it difficult for Slardar to focus down the real Terrorblade.
 * 's dispels Corrosive Haze and Bash of the Deep's stun if enough damage is taken.  and Kraken Shell's damage block also reduces Slardar's damage.
 * 's forces Slardar to stay still during fights, preventing Slardar from using Guardian sprint to move in and out of fights. This takes away the ability to initiate and re-initiate with Slithereen Crush's low cooldown. Due to the increased move speed from Guardian Sprint, Slardar can lose health at about 160% the rate of normal heroes while under . Bloodseeker's  also gives him enough move speed so that he's one of the few heroes who can outrun or catch up to a Slardar during Guardian Sprint.
 * 's  prevents Slardar gaining  stacks
 * Slardar relies on initiation, so any illusion-based hero (especially with ) can scout you out and/or cancel your blink.
 * Illusion heroes like the aforementioned or, or heroes that tend to buy , like  or , will give Slardar a hard time, as his damage is single-targeted.

Items

 * Given that Slardar's damage output is entirely physical, there is almost nothing he can do when enemies activate.
 * provides armor which helps against Slardar, while the passive attack slow also prevents him from attacking as often.
 * ,, , can reduce the value of your Corrosive Haze with constant misses and can be hard for Slardar to itemize against, requiring ,  or both. The same applies for his allies that want to take advantage of the armor reduction.
 * can be a pain to deal with until Slardar gets a.
 * can dispell and reflects Corrosive Haze. Since Corrosive Haze target protect activated with Lotus Orb, Corrosive Haze can back return to Slardar.

Good against...

 * Slithereen Crush and Bash of the Deep deals physical damage, bypassing the magic resistance bonus from
 * Corrosize Haze significantly increases the damage dealt against Anti-Mage, and makes it harder for him to flee with, although Anti-mage can block its casting with with Counterspell


 * Bounty Hunter's is rendered useless with Corrosive Haze and makes Bounty Hunter an easy target for Slardar and his team.


 * Clinkz survivability depends entirely on . Corrosive Haze not only makes its invisibility useless, but also makes Clinkz even more vulnerable to physical damage.


 * With armor items like  or  combined with Bash of the Deep, Slardar can easily tank the, If not dueled himself, he can drop 's armor during duel and/or buff his teammate and save them, leaving her only the choice of dueling supports which can also be saved with fast Blink into Slithereen Crush.


 * Slardar is one of the few meele heroes who can lane against Ursa in the early game, out harassing him with Bash of the Deep, and running away from a bad engagement with Guardian Sprint
 * Corrosize Haze can force Ursa to cast defensively instead of offensively
 * With Corrosize Haze, Slardar's team can quickly dispatch of Roshan, denying one of Ursa's greatest advantages


 * While Slardar has Guardian Sprint activated, cannot slow him and  is easier to avoid.
 * Slithereen Crush allows Slardar to interrupt at close range (when Slardar is not a target).
 * Corrosive Haze reveals Pudge's location, making it very difficult for him to land hooks from the fog.


 * Corrosive Haze makes Riki completely vulnerable to Slardar and his allies, as Riki has no easy way of dispelling it.
 * Slardar's physical damage with Slithereen Crush and Bash of the Deep amplified by Corrosive Haze can easily kill Riki.


 * Shadow Fiend, a normal builder often relies on its invisibility to escape fights. Corrosive Haze reveals Shadow Fiend and also weakens his already low armor.


 * Weaver relies on to escape and kite enemy heroes. Slardar's Corrosive Haze lowers armor and reveals Weaver, who is already a very frail target.
 * Weaver usually builds, Corrosive Haze can be used to pop the spell block, additionally the level 25 undispellable talent will prevent Weaver from removing Corrosive Haze with , allowing allied heroes to use their abilities on Weaver.

Others

 * 's can be countered, however,  could also use abilities like  or  to escape by other means.
 * 's can be revealed easily by Corrosive Haze
 * 's already low armor and easily interruptible ultimate, can make Slardar her worst nightmare.  also often builds  which is revealed by Corrosive Haze.
 * 's ultimate makes her and all her allies invisible for a duration. Corrosive Haze reveals invisibility, potentially rendering  useless.

Items

 * can be easily countered by Corrosive Haze's true sight.
 * Slardar's Bash of the Deep pierces spell immunity so Black King Bar won't prevent the Bash.
 * because Corrosive Haze has a shorter cooldown than Spellblock by 8 seconds (13-5).

Works well with...

 * Corrosive Haze significantly increases the damage from Jinada.
 * Bounty Hunter commonly builds as well, further amplifying physical damage done to the enemy.
 * Track makes it easier for Slardar to target enemies with Corrosize Haze, and vice versa.
 * Track's movement speed aura also allows Slardar to very easily catch up to enemies, especially with Guardian Sprint.


 * and Corrosive Haze used in tandem will drastically reduce the enemy's armor and amplify physical damage.
 * is easier to cast with the vision provided by Corrosize Haze


 * Shadow Fiend's passive reduces armor to enemies around him, along with Corrosive Haze, Shadow Fiend, mainly being a basic attack hero, will easily be able to tear down foes.


 * Combined with Alchemist's further armor reduction with and given the fact that his  does physical damage, it can allow Alchemist to deal huge amounts of damage.


 * Slardar's Guardian Sprint and Corrosive Haze makes him a great host for.


 * The slow of gives Slardar an easier time into rushing straight to his target with Guardian Sprint and cast Slithereen Crush right next to it.
 * The global vision provided by Corrosive Haze allows Phantom Assassin to constantly throw at her target, even if the target tries to hide among the trees.
 * and does more damage with Corrosive Haze being cast on the target.
 * In case both Phantom Assassin and Slardar are retreating or escaping, Slardar can use Guardian Sprint to make a quick escape, allowing Phantom Assassin to use to hop in.


 * Templar Assassin's Pure Damage basic attacks from is amplified greatly with the use of Corrosive Haze.
 * Templar Assassin also commonly builds, which also reduces enemy armor.
 * Templar Assassin's second ability, reduces enemy armor as well.

Others

 * 's leaves enemies near him at 0 armor. Corrosive Haze further decreases the enemies' armor, leaving them with a negative armor value, making them take amplified physical damage.
 * 's deals physical damage, in conjunction with Slardar's armor reduction, all of Anti-Mage's basic attacks will deal even more damage.
 * Generally any hero who is reliant on physical damage/basic attack damage works well with Slardar because of Corrosive Haze.
 * Generally any hero who benefits from the vision granted by Corrosive Haze, even if they don't deal physical damage, like.

List of heroes that counter Slardar, and list of heroes that work well with Slardar.

Slardar/Противостоящие