Damage amplification

Damage Amplification is a status effect that causes afflicted units to take additional damage. All sources of damage can be amplified except HP Removal. With the exception of Soul Burn the extra damage is dealt at the exact time of the original damage dealt.

Certain damage amplification abilities deal the extra damage as a specific damage type. These abilities are shown separately in combat log, but game mechanics consider it as a one instance like a regular attack with a Orb attack with magical damage.

Amplified damage: 25/30/35/40%


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