Bloodseeker

Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, but silencing their ability to cast spells and bleeding their life in the frenzy. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. His own health is never a problem, as he can salve his wounds merely by bathing in the blood of the fallen. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.

Tips

 * Bloodseeker, whilst being an efficient jungler and dual laner, is also a prime choice for solo mid, as it gives him easy access to the side lanes for ganking.
 * Reaching level six as quickly as possible should be a priority of the player; ganks should not usually be attempted before he has his ultimate.
 * Blood Bath gives Bloodseeker significant staying power in lane, healing him whenever he last hits or denies a creep.
 * An early Quelling Blade will help you get the most benefit out of Blood Bath.
 * Thirst is especially useful for allowing for clear targets on a team with no map vision or communication. Otherwise, its best for greatly increasing the risk under which weakened enemies move out or providing conditional speed.
 * Leveling Bloodrage causes it to turn into a steroid with a more powerful attack damage buff on every level, but it also serves as a powerful early game nuke and disable. The steroid effect on a fully-leveled Bloodrage is very powerful, often on par with the full arsenal of buffs carried by a given team.
 * Bloodrage should be cast on enemies beginning an engagement to prevent nukes. If Bloodseeker is laning against supports it is an extremely useful spell. Late game, it becomes a dedicated steroid for Bloodseeker or other carries or to twitch disable big caster threats such as Enigma or Earthshaker.
 * At level 3 it can be used almost continuously, since it has a short casting animation.
 * Rupture is one of the best skills to intercept an enemy hero that is chasing your allies, especially since it goes through magic immunity and does full damage regardless of armor and magic resistance. Heroes with high mobility like Anti-Mage, Lycan, Queen of Pain or Night Stalker suffer devastating damage when Ruptured as they are chasing or running away.
 * When ganking it is sometimes best to save your Rupture for when your target begins running away rather than right at the beginning of the gank. You may want to follow up on an allied disable using Bloodrage to silence the target and saving Rupture should the target not die during the initial damage done.