Shadow Fiend/Counters

Bad against...

 * and allow Axe to kill Shadow Fiend if he stands too close to a creep wave.
 * is very strong against Shadow Fiend in the early game because Shadow Fiend's low attack damage makes it hard for him to get last hits.
 * 's naturally high strength and health regeneration will be enough to tank a lot of Shadow Fiend's damage in the early game.


 * can be used to decrease Shadow Fiend's already abysmal level one damage even further, preventing him from getting farm and Necromastery stacks.
 * allows Bane to heavily harass Shadow Fiend.
 * allows Bane to set up some early ganks onto Shadow Fiend.
 * enables Bane to completely take Shadow Fiend out of a fight and potentially even kill him, even through.


 * can be used to cancel Requiem of Souls.
 * and allow Bounty Hunter to gank Shadow Fiend early on
 * prevents Shadow Fiend from escaping with.


 * and allows Disruptor to set up some early kills onto Shadow Fiend.
 * can be used to cancel the cast of Requiem of Souls.


 * Doom has several disable abilities to choose from jungle creeps, e.g., , to deal with Shadow Fiend who lacks escape abilities.
 * When Doom combines creep abilities with, , , Shadow Fiend most likely will die as he cannot use Shadowraze and Requiem of Souls to protect himself, and also cannot even flee by using or.
 * Although Shadow Fiend has high physical damage output, Doom still has large health pool to survive it, meaning Doom's combo with high magical damage output will shutdown Shadow Fiend first.
 * Doom usually buy to improve his burning damage, making his nuke combo more deadly to Shadow Fiend.


 * prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
 * can do heavy damage to Shadow Fiend if he tries to cast his Requiem of Souls and his keeps spamming Shadowrazes.


 * can be used to cancel Shadow Fiend's from a huge range.
 * and allow Sniper to harass Shadow Fiend in lane without getting into the range of his Shadowrazes.


 * allows Spirit Breaker to gank Shadow Fiend in the early game, preventing him from getting Necromastery stacks.
 * and can be used to prevent Shadow Fiend from casting Requiem of Souls.


 * prevents Shadow Fiend from escaping after Ursa used his to get on top of him.
 * and allow Ursa to quickly kill Shadow Fiend.
 * keeps Ursa alive in a man fight with Shadow Fiend and allows him to stay close even if Shadow Fiend uses Requiem of Souls.


 * allows Zeus to get farm in lane against Shadow Fiend without coming into the range of his Shadowrazes.
 * can be used to heavily harass Shadow Fiend when he tries to get a last hit.
 * and can be used to detect Shadow Fiend if he tries to escape with.

Others

 * Heroes that can gank Shadow Fiend in the early game (,, , , …)
 * Heroes with high burst damage (,, , , , …)
 * Heroes that are hard to kill without lockdown (, {{{H|Weaver}}, …)
 * Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling, however, they can be easily caught off guard by Shadow Fiend's initiations.

Items

 * interrupts Requiem of Souls.
 * and interrupt Requiem of Souls and silences Shadow Fiend.
 * and interrupt Requiem of Souls and disables Shadow Fiend.
 * helps against Presence of the Dark Lord and Shadow Fiend's high physical damage.

Good against...

 * Shadow Fiend usually buys a allowing him to easily escape from.
 * Shadow Fiend can farm Clockwerk's to gain Necromastery stacks.


 * Lifestealer heavily relies on his to stay alive in teamfights, which is useless against Shadow Fiend's high physical damage.


 * Shadow Fiend can easily focus down and kill one of the Meepos.
 * The amount of damage from Shadow Fiend's AoE spells makes Meepo vulnerable in every aspect.


 * Shadow Fiend can easily farm his treants and get easy Necromastery Stacks.
 * If Shadow Fiend buys and, he can counteract Nature's Prophet's split-push.


 * Shadow Fiend is mostly played as right-click carry and natural carrier, making Silencer's spells very ineffective against him.


 * does not protect Slark from Shadow Fiend's AoE spells.

Others

 * Heroes with a low health pool (, etc)

Works well with...

 * and are very long duration disables and perfect setups for Shadow Fiend's magical and physical damage.


 * can be denied at the beginning of the game for Necromastery stacks.
 * also makes it easy to land Shadow Razes on trapped enemies.


 * pulls enemy heroes into its center making perfect setup for Requiem of Souls.


 * gives Shadow Fiend extra attack speed greatly increasing his damage output.
 * can dispel a disable from Shadow Fiend.
 * is a great setup for Requiem of Souls.


 * into is a perfect setup for Requiem of Souls.
 * gives bonus damage to Shadow Fiend as well.


 * s armor reduction synergies well with Presence of the Dark Lord and Shadow Fiend's high physical damage.
 * can set up Requiem of Souls.


 * s armor reduction synergies well with Presence of the Dark Lord and Shadow Fiend's high physical damage.
 * can save Shadow Fiend if he gets caught out.
 * can setup for Requiem of Souls.

Others

 * Heroes with abilities that can set up Requiem of Souls (,, , …)
 * Heroes that give Shadow Fiend extra attack speed (,, , …)
 * Heroes that can keep Shadow Fiend alive and fighting (,, …)

List of heroes that counter Shadow Fiend, and list of heroes that work well with Shadow Fiend.

Shadow Fiend/Противостоящие