Shadow Fiend

Nevermore the Shadow Fiend is a ranged agility Hero possessing abilities that inflict superb burst damage from varying distances. Whether near or far, Shadow Fiend is able to release incredible offensive power, both physical and magical. Shadow Fiend's true power comes from the souls he takes, thus, he is more dangerous every time he kills. With enough souls, he can release all of the captured souls in a devastating burst, dealing more damage to enemies that are closer to him. Shadow Fiend is a carry who is powerful at all stages of the game, a trait most carries don't share. He can harass and conquer early game, set out and kill unsuspecting Heroes during the mid stages, and unleash more power and dominate other Heroes late game.

Due to Nevermore's versatility as a carry Hero, it is possible for him to dominate the opposing team at any point. However, his strong dependence on good last hitting and positioning of his skills may prove to be problematic for new players; without those, he is entirely useless. Not to mention, he is fairly squishy and has no natural escape mechanisms, making it easy for new players to die and lose those hard earned souls. A good Nevermore player knows the dangers of each skill an opponent has; newer players might be oblivious to impending doom, and can easily make mistakes. Once a few deaths pile up, his role as a carry can be easily lost, causing Nevermore to become deadweight. He is recommended for advanced players because of his reliance on winning mid-lane, rune control, positional play, and good last-hitting.

Tips

 * Use Shadowraze early if you're having trouble building souls; 75 damage per lvl 1 raze is higher than the 40-ish you start out with
 * If you're really being shut down mid, push the lane and then go to the easy camp in the jungle and raze it for quick souls.
 * Blink Dagger is usually built to help position your Ultimate and Razes, and it also functions well as an escape/chasing mechanism. Shadow Blade is an easier to build and simpler alternative, but lacks the instant initiation like a blink dagger will do; it is also countered with invisibility detection.
 * Shadow Raze and Necromastery should be maxed before skilling Requiem, as the first one is your main nuke and Requiem doesnt do much damage without full souls.
 * While laning, try to use Shadow Raze to harass your opponent as well as kill creeps.
 * If you get killed, you can easily restore your souls by razing jungle creep camps or razing/denying lane creeps.
 * In team fights, after you get Dagger, let someone else initiate and blink in and Requiem when the enemies are crumpled up.

Trivia

 * Shadow Fiend's alternate/fun name in Dota Allstars was "YaphetS", name of a professional Dota player and a legendary user of Nevermore.
 * Voice responses between Shadow Fiend, Shadow Demon and Doom Bringer suggests that Shadow Fiend was once a servant or pet of the two.