Luna/Counters

Bad against...

 * Despite Ancient Apparition's fragileness, he can easily harass Luna on lane with due to it's high range and damage. This can get even worse if Ancient Apparition buys  and combines it with items that can give him bonus attack damage and attack speed.
 * combined with can make it difficult for Luna to escape from
 * can nullify any healing Luna receives and any attempt for her to save herself with, even through.
 * For the same reasons, Ancient Apparition makes a very powerful ally for Luna when they are in the same team.


 * and harass Luna more efficiently than she does with Lucent Beam.
 * helps return a lot of damage to Luna’s team if she uses her nukes on him and he has his back to her.
 * and are enough to outrun a speedy Luna.
 * Bristleback tends to be a frequent carrier of, which is good protection from bouncing glaives.


 * Because of her low range, Luna cannot easily destroy.
 * Both and  are direct counters to Eclipse, offering Juggernaut spell immunity and invulnerabilty. Therefore, Luna will need assistance in taking down Juggernaut as going solo will not be successful.


 * Lina has very high magic burst damage to use against the low-health-pool Luna. can also be upgraded with Laguna Blade damage is Pure and pierces Spell Immunity to bypass, making Lina even more of a threat. Luna however, can easily counter this problem with , which is a common item for her.
 * For the same reasons, Lina makes a very powerful ally for Luna when they are in the same team.


 * Should Luna choose to buy, Medusa will be able to kill illusions from them with and , which is a common item on Medusa.
 * allows Medusa to easily harass Luna and steal mana from her, preventing Luna from retaliating with.
 * Medusa can survive thanks to, and since Luna is not a hero that goes for , she will struggle greatly in bursting down Medusa.
 * Even with, Medusa's will still be able to disable Luna, which could even discourage her from counter-initiating with Eclipse.
 * For the same reasons, Medusa makes a very powerful ally for Luna when they are in the same team.


 * Even though Moon Glaives can bounce between Meepo and his clones, Meepo can tank Eclipse because of his clones.
 * takes away Luna's mobility advantage.
 * Meepo can shutdown Luna's split-push ability with his global presence.
 * For the same reasons, Meepo makes a very powerful ally for Luna when they are in the same team.


 * Even though Luna can clear Phantom Lancer's illusions with Moon Glaives, Phantom Lancer can create too many illusions to tank Luna's Eclipse and for Luna to handle overall.
 * can be used to dodge a number of Lucent Beams during Eclipse.
 * Phantom Lancer can chase Luna effectively regardless of her high movement speed thanks to and.
 * Luna's low health pool is easily exploited by the sheer damage output from Phantom Lancer's illusions. Additionally, Phantom Lancer can often create more illusions for Luna to handle.


 * Even with, Pudge's and  can still disable Luna for a fairly long time.
 * Many stacks of will make it difficult for Luna to burst down Pudge with Eclipse.  upgraded  can also allow Pudge to save an allied hero from being killed by Eclipse.
 * Bear in mind, however, that Luna can cancel if some of her allies are targets. And since Pudge rarely buys, this could be a problem for him.
 * For the same reasons, Pudge makes a very powerful ally for Luna when they are in the same team.


 * prevents Luna from damaging Slark, and together with he can easily chase her or escape from her.
 * Luna has no way to escape from 's leash.
 * For the same reasons, Slark makes a very powerful ally for Luna when they are in the same team.


 * takes off Luna's superior mobility, removing the need for chasing her and allowing your team to reposition in team fights or escape when at low HP. If Shadow Demon has Aghanim's Sceptre it will also take away glaive bounces and extra damage from Luna's passive.
 * Luna's illusions created by Disruption are very valuable with their . These will effectively counter her pushing attempts and are painfully effective in team fights.
 * Disruption can be used to save an ally from.
 * For the same reasons, Shadow Demon makes a very powerful ally for Luna when they are in the same team.


 * Zeus's highly damaging nuke spells with low cooldowns is not something Luna can go against, though Luna can win against Zeus in late game.
 * can be used before a fight to harm Luna before she activates, reducing her survivability for that fight.

Others

 * Heroes that can keep Luna locked down for a long time can be a threat (she is very item and spell dependent):, ,.
 * Heroes that outrange Luna can be a problem for her:,.
 * Other carries who can chase effectively despite Luna's high movement speed:, , , or.
 * Heroes that create illusions:, , , , , ) or bring other units into the fight (such as , , , , and ) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
 * A couple of long-range heroes with excellent laning like, , , . The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
 * Every hero that can withstand or prevent Eclipse at level 7:, , , , , , ,.
 * A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance: +.
 * Escape-type carries:, ,.
 * All assassin-type carries in a one against one situation:, , , . Luna's only chances are that she buys or  to gain a slight edge against them, or both items if necessary.

Items

 * Items which allow the enemy to go invisible, such as and .  will also disable Moon Glaives as an added effect. However, this problem can be partly solved with, but that will require of Luna to consume one item slot less.
 * and other forms of Spell Immunity will block Luna's magical damage output. However, they will not block Luna's high physical damage, since Luna often goes for items that give her bonus attack damage and attack speed.
 * and it's upgrades and  can greatly reduce damage from bouncing glaives.
 * can reflect Luna's damage burst against her. This problem however, can be solved by buying as damage return from  cannot pierce spell immunity.
 * and greatly weaken damage from Lucent Beam and Eclipse.
 * can reflect Lucent Beam back at Luna if she impulsively tries to use it on a hero affected by it.

Good against...

 * Luna's Moon Glaives allow her to clear Arc Warden's.
 * Luna's short range and fast movement speed allow her to fight Arc Warden inside his.


 * Though Bane's can weaken Luna's physical damage output, it still does not weaken her magical damage output (although it can still disable her cast range).
 * Without, Luna's and 0.25 Eclipse Mini-stun talent for  can be used to disable Bane while he is channeling Fiend's Grip.
 * upgraded combined with 0.25 Eclipse Mini-stun can repetively stun Bane, and can even discourage him from even trying to use Fiend's Grip.
 * Smart and skilled Luna can buy to cancel  even through  in case of emergency. And since Bane rarely buys, this can be a very big problem for him.


 * Even though Luna is the kind of hero that Bounty Hunter can handle due to Shadow Walk rendering him safe from, smart Luna will always buy , allowing her to provide vision on him to her team, and possibly, kill Bounty Hunter with.


 * Luna's will not trigger  if they hit some other target first. Also Luna commonly buys items that provide lifesteal such as, which lets her heal from the damage of , meaning that  has little effect against her.
 * can be used to counter-initiate against Centaur Warrunner after he jumps in with, and initiates with . But remember that Centaur Warrunner can resolve this problem by buying and it's upgrade  to diminish its damage. Or  to reflect the damage of the  back at Luna.
 * Luna also commonly buys, which will allow her to protect herself from both, Centaur Warrunner's abilities (except for the ), and damage reflect from.


 * allows Luna to easily cancel Freezing Field.
 * Without protection,  and  can make a short work out of Crystal Maiden's abysmal health.
 * Skilled Luna will always buy, allowing her team to have a vision on Crystal Maiden while invisible and during channeling Freezing Field.
 * Even with, Luna can still inflict considerable damage on Crystal Maiden with her attacks, which get empowered with and , also smart and skilled Luna will buy  to cancel Freezing Field even through  in case of emergency. And since Crystal Maiden rarely buys , this can be a very big problem for her.


 * Moon Glaives can easily clear Chen's creeps while can kill Chen's allies before he can react.


 * Though Enchantress's can greatly reduce Luna's attack speed, and can go through any form of Spell Immunity, she has a pitiful HP so Lucent Beam and Eclipse can kill her very quickly.
 * Moon Glaives allows Luna to clear Enchantress's creeps very efficiently.


 * Without, Luna will be able to cancel Enigma's from safe distance with her  or with 0.25s Eclipse Lucent Ministun talent and counter-initiate with . This can get even worse for Enigma once Luna gets  and combines it with 0.25s Eclipse Lucent Ministun talent that will allow Luna to use  from safe distance.
 * If Luna chooses to use in anticipation right after Enigma jumps in with, she will be able to kill Enigma before he even gets a chance to use.
 * Luna commonly buys, which can help her recover from Enigma's in case she survives it.
 * combined with can make a short work of Enigma's Eidolons before Luna uses.
 * Bear in mind, however, that once Enigma gets, Luna will be out of solutions to cancel , and going for on Luna can be risky due to 's very short cast range.


 * and 0.25s Eclipse Lucent Ministun talent for can be used to cancel both, Tether and Relocate.
 * Luna's and  abilities can make short work of Io and its tethered ally, particularly when upgraded with.


 * A well-timed before a Duel usually prevents Legion Commander from winning Duels if Luna is the target. Luna can also buy  to block Duel.
 * Meanwhile, when Luna is not a target, and  can also help an ally win a Duel against Legion Commander.
 * Bear in mind, however, that skilled Legion Commander will always buy a to block  and  or  to reduce their damage.


 * Although Lifestealer can avoid Eclipse with and, Luna's physical damage can be enough to deal with him.
 * is a common pick on Luna, which can help her dispel slows from and . In addition, Lifestealer is not good against illusions created by.
 * Even though upgraded  can disarm Luna and allow Lifestealer to attack her from inside even if she is spell immune, Luna can easily counter this with, which is a common item on Luna.


 * If Luna can use in anticipation, Magnus will be killed before he can even manages to cast.
 * upgraded is a very good counter-initiation tool against Magnus when he casts, granted as long as Luna can cast it from safe distance.


 * Even though Luna is the kind of hero that Mirana can handle due to rendering her safe from  with, smart Luna can buy , allowing her to provide vision on her to her team, and possibly, kill Mirana.
 * Luna's high movement speed allows her to evade, giving Mirana difficulties in hitting her with it.
 * upgraded combined with  allows Luna to cast it on a hero that is struck by  and/or after Mirana jumps in with.


 * Guardian Angel does not offer protection from, though it will negate damage from.
 * Luna's high magical damage from and  can often finish allied heroes before Omniknight can save them with.


 * and help Luna quickly kill Nature's Prophet's treants.
 * Luna can easily cancel Teleportation with her.
 * Even though Nature's Prophet can evade all of Luna's abilities with, a smart Luna will always buy to provide vision on Shadow Fiend to her and her team.


 * Even though Luna has a hard time laning against Necrophos, his won’t protect him in teamfights because it will increase the damage from Lucent Beam and Eclipse.
 * Luna is a natural wielder, and none of Necrophos's spells can bypass spell immunity.


 * Even though Phantom Assassin can easily kill Luna in few strikes, Luna can also do the same to Phantom Assassin if she is not careful.
 * An ill-timed and ill-positioned will make Phantom Assassin an easy target for counter-attack with  if she does not have  available to use and if Phantom Assassin cannot kill Luna fast enough. This can be even better if Luna buys.
 * can ignore 's evasion if Luna attacks an enemy near Phantom Assassin.
 * Luna can counter 's evasion by buying either, or , which are common items on Luna.
 * Luna just has to be careful about and  and , as  can disable  and  while  can deal serious damage to her even if she is spell immune, though this issue can be solved by buying , which is a situational item on Luna.


 * Luna can deal constant damage to Pugna through the low-cooldown Lucent Beam and her right clicks.
 * will be always canceled by if Pugna does not have.
 * can be suicide against Luna due to and.
 * is rather weak against Luna because unlike other heroes who rely on magical damage to damage or kill enemies, yet their ablities have very high mana costs, Luna does not have abilities that cost a lot of mana and Luna mostly uses her abilities to initiate a teamfight or to finish off fleeing enemy heroes.
 * Luna is a common carrier, which allows her to protect herself against Pugna's only-magical damage output.


 * Aggressively blinking is not going to end well against Luna, because Queen of Pain will be an easy target for &.
 * Queen of Pain's HP is abysmal, so Luna can quickly kill Queen of Pain as soon as she initiates with Blink.


 * Luna can push very fast with Moon Glaives, which is something Riki cannot deal with well.
 * Luna is naturally very fast, making it hard for Riki to trap her in Smoke Cloud.
 * Even though Riki can evade with his invisibility, smart Luna will always buy, providing vision on Riki to her allies and herself.


 * and with ministun talent can be used to cancel Requiem of Souls if Shadow Fiend does not have . Likewise, since Shadow Fiend is prone to buying, an ill-timed  can give Luna a free chance to counter-initiate with.
 * and allow Luna to outfarm Shadow Fiend in lane and the high physical damage output they provide her can also help her deal with Shadow Fiend even when he buys  in late game.
 * A well timed will burst and kill Shadow Fiend before he even either initiates or gets a chance to retaliate, especially when equipped with  and, this could become even worse for Shadow Fiend if he does not have . But bear in mind however, that smart and skilled Shadow Fiend can buy  to counter this issue.
 * Even though Shadow Fiend can evade all of Luna's abilities with, a smart Luna will always buy to provide vision on Shadow Fiend to her and her team.


 * Luna's high magical damage burst from and  can take advantage of Shadow Shaman's low health and strength gain.
 * Without, Luna's and 0.25 Eclipse Mini-stun talent for  can be used to disable Shadow Shaman while he is channeling.
 * upgraded combined with 0.25 Eclipse Mini-stun can repetively stun Shadow Shaman, and can even discourage him from even trying to use.
 * Luna is a natural wielder, and almost none of Shadow Shaman's spells can bypass spell immunity, except for.
 * Bear in mind, however, that if Shadow Shaman gets a jump on Luna first, he will be able to use to disable Luna and burst her down before she can use,  or . In addition,  cannot bounce on s at all.


 * If carefully timed, upgraded  combined with 0.2s  Lucent Ministun talent can quickly finish off Terrorblade before he can get a chance to save himself with  due to its high magical damage as long as Terrorblade has no.
 * allows Luna to clear Terrorblade's illusions from both, Conjure Image and, this can be particularly advantegous for Luna if she has . Just bear in mind, however, that can be used to turn  against Luna during laning phase.
 * Luna very often builds and, which allows it either to protect herself from  or nullify it's effects.


 * Luna often builds, and none of Tidehunter's spells can bypass spell immunity.
 * Though can weaken Luna's physical damage, it does not weaken her magical damage, which means that  and  deal a lot of magic damage in the early and mid-game, which can bypass Tidehunter's.


 * Even though Luna has a hard time laning against Tinker because of and, she can win against him in late game once she buys , as none of Tinker's spells can bypass spell immunity.
 * and 0.25 Lucent Mini-stun talent for  can be used to cancel  and prevent Tinker's escape attempts with . Luna can also use  and  if she is blinded with.
 * An ill-timed and ill-positioned will make Tinker a very easy target for Luna's  that can quickly tear him to shreds. This can get even better if Luna buys  and combines it with 0.25  Lucent Mini-stun talent for.
 * However, Luna needs to approach Tinker carefully, as Tinker is a natural wielder, and if he gets a jump on Luna first, he will be able to use it to disable and burst down Luna before she can use,  or.


 * gives allies bonus damage and armor required to endure against Atrophy Aura early on.
 * can be devastating for Underlord's team when they're grouped up for Fiend's Gate, it can also be used to intercept arrivals with Fiend's Gate. And Pit of Malice does not prevent Luna to use it.
 * To make things even better, upgraded  can finish off Underlord or any of his teammates escape attempts with Fiend's Gate if timed correctly.


 * Luna's and  can help her destroy Tombstone easily, and this becomes more effective if Luna is equipped with.
 * Spell Immunity of Zombies from Tombstone is a total disadvantage against Luna because will strike only Undying, which can turn Undying's own ability against him.
 * Though Undying often builds which can turn Luna's burst damage against her, Luna often builds  which will allow her to attack Undying freely because  cannot pierce spell immunity.


 * Even though Luna has a hard time laning against Viper due to being able to disable  and, Luna can take out Viper once she builds either  or  which will allow her to attack Viper freely.
 * can often finish off Viper from early-to-mid stages of the game before he can retaliate as gives little magic resistance to him early on.
 * is an item that Luna commonly buys in most of the games, which lets her disjoint . Additionally, illusions from Manta Style can make Viper waste time attacking them.


 * is very effective against Visage because not only it can easily destroy Visage's Familiars, but can also remove one instance of Gravekeeper's Cloak upon each hit to Visage, leaving him susceptible to damage.
 * Once Visage's Familiars are picked off and all instances of Gravekeeper's Cloak are removed, Luna will be able to easily kill Visage with.


 * Cold Embrace is no salvation against and.
 * will not hit a hero affected by Winter's Curse, making it weak against allies, but strong versus enemies.
 * Luna has better night vision provided by than Winter Wyvern when affected by Arctic Burn.


 * Even though Wraith King can easily get a chance to retaliate with after Luna uses  against him, smart Luna can also turn  against him by using  right after  triggers and gets on cooldown, giving Luna an element of surprise she can use against Wraith King.
 * can be used to clear the waves of Wraith King's skeleton warriors summoned from.

Others

 * Heroes who are melee but cannot fight back against Eclipse will really struggle with Luna:, ,.
 * Though Luna isn’t a dedicated chaser, she’s rather good at finishing off low HP heroes thanks to her high movement speed and incredible range on Lucent Beam.
 * Illusions and summons are double-edge sword type of matchup for Luna. On one hand, they can tank damage from Eclipse, but on the other hand, she can easily clear them before Eclipse with Moon Glaives. Examples include, , , , , ) or bring other units into the fight (such as , , , , and ).
 * Luna's can be used for counter-attacks and interception against gap-closing heroes who use their blinking abilities without protection or who recklessly jump on her, provided that Luna is able to cast it in time. Examples include:, , ,  and pretty much any hero who relies on  to close the gap.
 * With, Luna will be able to use on invisible heroes. Be mindful that  is exception because he'll be able to remove the debuff with.
 * can be used to cancel channeling abilities or abilities with long cast animations, and can be also used to prevent the escape attempts and/or.
 * can ignore certain abilities that either trigger on attack or give evasion under the condition that the heroes who have them are not primary targets. Examples include:, , , etc.
 * Luna can easily cancel channeling spells with and  0.25s Eclipse Lucent Ministun talent for, she can also buy  in case they decide to buy : 's , 's , 's , 's , 's , 's , 's , 's , 's , and 's  from.

Items

 * Even though and other forms of Spell Immunity will block Luna's magical damage output, they will not block Luna's high physical damage, since Luna often goes for items that give her bonus attack damage and attack speed.
 * Many carries have a hard time against heroes that buy and  because most of them rely on dealing huge amounts of physical damage in order to be effective. However, items and abilities that turn the user ethereal are useless against Luna because even though they will prevent her from attacking them, she can still use Lucent Beam and Eclipse's magical damage to inflict damage to them. Additionally, Eclipse will deal enormous damage, especially when Luna farms, and she often uses her magical damage in order to kill heroes, which means that Luna is one of the heroes who does not need  or  in order to attack enemy heroes that turn themselves ethereal.
 * Illusions created from are normally fragile, and Luna will easily destroy them. One should avoid building  against Luna unless one has natural illusions ( etc) or illusion-related abilities (e.g. ).
 * Luna can put on cooldown using Lucent Beam, although it would be wise to take -4s talent for Lucent Beam for popping.
 * Luna's is useful for intercepting heroes who teleport with  and/or . She can also use  to prevent the escape attempts with it.
 * An ill-positioned and ill-timed will render it's owner an easy target for Luna to intercept with.

Works well with...

 * can give Abaddon bonus attack damage to help him farm during the laning phase.
 * and can help Luna survive bad engagements and hold her own on lane during the laning phase.
 * can silence enemy heroes and boost Luna's attacks against them if Abaddon can successfully land a hit that will trigger it.
 * upgraded can be casted on Abaddon before and after he uses.


 * can give Alchemist bonus attack damage to help him farm during the laning phase, which is necessary for him due to his low damage output in the early game.
 * Despite its short duration, 's stun is useful to help Alchemist land a on a fleeing enemy hero with minimal risk.
 * Alchemist can cast (requires Alchemist to buy ) on Luna, to give her benefits of  by applying a basic dispel on her and giving her attack speed, movement speed and health regeneration on her.
 * Alchemist can farm and grant it Luna so that she doesn't have to.


 * Despite its short duration, 's stun is useful to help Ancient Apparition stun the enemy hero with his and hit him/her with.
 * can give Ancient Apparition bonus attack damage to help him farm during the laning phase.
 * and can often stop wounded enemy heroes from fleeing.
 * can amplify damage from and.
 * nullifies any healing enemy heroes affected by it receive, and allows Luna to finish them off with much easier.


 * is a perfect setup for Luna's, and multiple heroes affected by will cause them to suffer great damage from.
 * can give Axe bonus attack damage to help him farm during the laning phase.
 * upgraded can be casted on Axe before and after he initiates with  and.


 * can be used to put on cooldown and allow Bane to freely use his abilities on a hero who tries to protect himself/herself with.
 * can give Bane bonus attack damage to help him farm during the laning phase.
 * weakens the enemy hero's attack damage, healing and cast range, giving Luna easier time laning against them during the laning phase.
 * A well-timed can be a good setup for.
 * can help Luna finish off fleeing enemy heroes with.


 * can give Batrider bonus attack damage to help him farm during the laning phase, which is necessary for him due to his very low damage output in every part of the game.
 * upgraded can be casted on Batrider before and after he initiates with  and.
 * can be used to put on cooldown and allow Batrider to freely use  on a hero who tries to protect himself/herself with.


 * combined with can give Bloodseeker bonus attack damage to help him farm during the laning phase.
 * forces an enemy hero affected by it to either hold still and be an easy target for or to get themselves killed by fleeing while affected by
 * upgraded combined with 0.25s Eclipse Lucent Ministun talent can be a good setup for  and the other way around.
 * can be used to put on cooldown and allow Batrider to freely use  on a hero who tries to protect himself/herself with.


 * can give Bounty Hunter bonus attack damage to help him farm during the laning phase.
 * gives Luna true sight over the affected enemy hero and bonus movement speed, which allows her to finish them off with while also giving her bonus gold if the enemy hero affected by  is killed.
 * upgraded can be casted on Bounty Hunter before and after he initiates with . Likewise  upgraded  allows him to cast it on Luna to help her either escape from enemy heroes or to prepare a nasty surprise to the unsuspsecting enemy heroes.


 * combined with can give Broodmother bonus attack damage to help her farm during the laning phase. It can also help Broodmother and her Spiderlings destroy waves of creeps and towers faster when combined with.
 * slows and blinds enemy heroes while also making them suffer extra magical damage, which allows it to amplify the damage of the and.
 * from can be a solid setup for  upgraded.


 * can give Clinkz bonus attack damage to help him farm during the laning phase and to push enemy towers.
 * Since Clinkz often buys, he can use it to root multiple enemy heroes at once, and help Luna to finish the fleeing enemy heroes faster with.
 * and combined with  and  can easily clear waves of creeps, summons, illusions, towers and enemy heroes alike.
 * upgraded can be casted on Clinkz before and after he initiates with.


 * can give Crystal Maiden bonus attack damage to help her farm during the laning phase.
 * allows Luna to spam Lucent Beam more frequently.
 * and helps to chase heroes.


 * can give Dark Seer bonus attack damage to help him farm during the laning phase.
 * upgraded can be casted on Dark Seer before and after he initiates with,  and.
 * combined with and  can make a short work out of enemy creeps, summons, and illusions.


 * can give Dawnbreaker bonus attack damage to help her farm during the laning phase.
 * can heal Luna if she is on low HP and if Dawnbreaker can successfully land a hit that will trigger it.
 * can be used as a good follow-up to Dawnbreaker's initiations with.
 * upgraded can be casted on Dawnbreaker before and after she initiates with.


 * can give Dazzle bonus attack damage to help her farm during the laning phase.
 * can help Luna finish off fleeing enemy heroes. upgraded  can also prevent enemy heroes from retaliating against Luna and Dazzle.
 * can help Luna survive bad engagements and give her extra time to retreat and recover.
 * can heal Luna while damaging any enemies near her.
 * can give Luna bonus armor every time Dazzle casts a spell while weakening armor near enemies.


 * can give Death Prophet bonus attack damage to help her farm during the laning phase.
 * can prevent enemy heroes from using spells on Luna in attempts to counter-initiate against Luna.
 * and combined with  can make a short work out of enemy creeps, summons, illusions and towers.
 * upgraded can be casted on Death Prophet before and after he initiates with  and.


 * can give Disruptor bonus attack damage to help him farm during the laning phase.
 * is a good setup for.
 * upgraded can be casted on Disruptor before and after she initiates with,  and . This can become even better if Disruptor also has  which will allow  to mute items.


 * and can give both, Luna and Drow Ranger bonus attack damage to help each other farm during the laning phase and fight against enemy heroes during teamfight.
 * and upgraded  can easily clear the waves of creeps, summons and illusions.
 * prevents enemy heroes from using their abilities on both, Drow Ranger and Luna, and allow Luna to use on them with minimal risk.


 * Luna's along with  can give Elder Titan enormous damage for basic attacks.
 * and can significantly disable enemy heroes, allowing Luna to easily kill them with Luna's.


 * can give Ember Spirit bonus attack damage to help her farm during the laning phase.
 * upgraded can be casted on Ember Spirit before and after he initiates with  and.
 * can keep enemy hero in place, and allow Luna to finish them easier with.


 * can give Enchantress bonus attack damage to help her farm during the laning phase.
 * can help Luna recover her lost health.
 * Since Enchantress often buys, she can use it either to help Luna escape from bad engagements or to help her chase and finish off fleeing enemy heroes. Likewise, upgraded  can be casted on Enchantress before and after she initiates with  and  (requires Enchantress to buy ).


 * Luna's combined with  can help Enigma and his Eidolons push against waves of creeps and destroy towers quickly.
 * combined with Black Hole can quickly finish off enemy heroes before they get a chance to retailiate. This can become even better once Luna buys that will significantly upgrade 's damage output and cause the beams from  to appear twice as fast.


 * can give Faceless Void bonus attack damage to help him farm during the laning phase.
 * is an excellent setup for Luna's as it prevents the affected enemies from acting, even if they are spell immmune.
 * upgraded can be casted on Faceless Void before and after he initiates with  and.


 * can give Gyrocopter bonus attack damage to help him farm during the laning phase.
 * combined with can make a short work out of enemy creeps, summons and illusions.
 * can be used as a good follow-up to Gyrocopter's initiations with.


 * Despite its short duration, 's stun is useful to help Hoodwink hit the enemy hero with her.
 * Hoodwink's is a very good setup for Luna's.
 * Since Hoodwink often buys, she can use it to root multiple enemy heroes at once, and help Luna to finish the fleeing enemy heroes faster with.
 * can give Hoodwink bonus attack damage to help her farm during the laning phase.
 * upgraded can be casted on Hoodwink before and after he initiates with  and.


 * can give Huskar bonus attack damage to help him farm during the laning phase.
 * can be used as a good follow-up to Huskar's initiations with.


 * Despite its short duration, 's stun is useful to help Jakiro hit the enemy heroes with his, and  combo.
 * can give Jakiro bonus attack damage to help him farm during the laning phase.
 * and can often kill enemy heroes will little problems, especially when both abilities are upgraded with.
 * and can help Jakiro push lanes of creeps and towers with ease when combined with  and  (requires Jakiro to buy ).


 * can sustain Luna's mana pool and give her unexpectedly very low cooldown (up to 0 seconds) nuke, especially in early game. Heal from is very useful as well.
 * can amplify the damage of the and  while slowing the enemy hero more he/she moves while affected by it.
 * (requires Keeper of the Light to buy ) can be a very good setup for setup for Luna's.


 * combined with can help Legion Commander win s.
 * upgraded can be casted on Legion Commander before and after she uses.
 * can also be used to put on cooldown and allow Legion Commander to freely use  on a hero who tries to protect himself/herself with.


 * can give Lifestealer bonus attack damage to help him farm during the laning phase.
 * is a great ability to prepare a surprise on enemy heroes who try to gank Luna.
 * Since Lifestealer himself cannot stun enemy heroes on his own without, is a great ability to help him catch up with the fleeing enemy heroes. Likewise,  can also be used to put  on cooldown and allow Lifestealer to freely use  upgraded  on a hero who tries to protect himself/herself with.
 * (requires Lifestealer to buy ) can help Luna recover herself with both, direct attacks and.


 * Though has small area-of-effect, it can be somewhat of a solid setup for.
 * Lina will greatly benefit from as that means she can deal bonus attack damage when she has lots of stacks from.
 * can also be used to put on cooldown and allow Lina to freely use  on a hero who tries to protect himself/herself with.


 * combined with can give Lycan very high attack damage needed for fighting and pushing.
 * upgraded can be casted on Lycan after he uses  to wreak havoc on enemy heroes.
 * Lycan can cast (requires Lycan to buy ) on Luna to give her benefits of . Be mindful however, that  will reduce Luna's attack range if casted on her since the unit affected by  will be melee.


 * Despite its short duration, 's stun is useful to help Mars hit the enemy heroes with.
 * can give Mars bonus attack damage to help him farm during the laning phase.
 * can be used as a good follow-up to Mars's initiations with.
 * upgraded can be casted on Mars before and after he initiates with.


 * can give Medusa bonus attack damage to help her farm during the laning phase, which is very necessary for Medusa due to the damage reduction from.
 * and can make a short work out of enemy creeps, summons and illusions.
 * can be used as a good follow-up to Medusa's initiations with . can also amplify all the physical damage Luna can inflict on enemy heroes affected by.
 * upgraded can be casted on Medusa before and after he initiates with.


 * upgraded can be casted on Meepo before and after he initiates with.
 * can give Meepo bonus attack damage to help him farm during the laning phase.
 * Despite its short duration, 's stun is useful to help Meepo hit the enemy heroes with.


 * can give Monkey King bonus attack damage to help him farm during the laning phase.
 * upgraded can be casted on Monkey King before and after he initiates with  and.


 * A well-timed can be a very good setup for Luna's  or to help her escape ambushes and heal herself when upgraded with.
 * can give Naga Siren bonus attack damage to help her farm during the laning phase. It can also help Naga Siren destroy waves of creeps and towers faster when combined with.
 * and (requires Naga Siren to buy ) can help Luna finish off fleeing heroes with  or to escape from bad engagements.


 * can give Nature's Prophet bonus attack damage to help him farm during the laning phase. It can also help Nature's Prophet and his Treants summoned from destroy waves of creeps and towers faster when combined with.
 * can help Luna finish off fleeing heroes with or to escape from bad engagements.
 * upgraded can be casted on Nature's Prophet before and after he uses  and.


 * can give Necrophos bonus attack damage to help her farm during the laning phase.
 * helps Luna hold her own on lane during the laning phase.
 * Even though (requires Necrophos to buy ) can prevent Luna from attacking enemy heroes with her  and direct attacks, it can greatly amplify damage of  and .  can also be used on Luna to help her escape from heroes who rely on physical damage. However, it is not advised to use  for defense against heroes who rely on magical damage.


 * causes day to become night, triggering Night Stalker's for the ten extra seconds of nighttime.
 * gives both of them long vision range. Alternatively, upgraded, can be casted on Night Stalker before he starts fighting against enemy heroes while affected by.


 * combined with can save Luna from certain death in most of the situations.
 * will allow Luna to freely initiate with while giving her protection against enemy attacks and all other ablities that deal physical damage.


 * Even though Oracle's can prevent Luna from attacking enemy heroes with her, it can give her 100% spell immunity, which may potentially save her from bad engagements.
 * Oracle's allows him to dispel Luna from negative effects, or to dispel and root enemies, making them easier target for.
 * combined with can often save Luna from a certain death.


 * can give Pangolier bonus attack damage to help him farm during the laning phase.
 * upgraded can be casted on Pangolier before and after he initiates with,  and.


 * can give Phoenix bonus attack damage to help him farm during the laning phase.
 * upgraded can be casted on Phoenix before and after he initiates with  or when he uses  to restore himself. Likewise,  upgraded  can be casted on Luna to restore both, Luna and Phoenix back to full health and mana.
 * can heal Luna and help her hold her own on lane while dealing damage to enemies.


 * Despite its short duration, 's stun is useful to help Pudge hook an enemy hero with . Likewise, can also be used to save Luna from bad engagements.
 * can give Pudge bonus attack damage to help him farm during the laning phase.
 * can help Luna finish off fleeing enemy heroes with . upgraded  can also be used to save Luna and help her recover her health.


 * Even though Pugna's can prevent Luna from attacking enemy heroes with her  and direct attacks, it can greatly amplify damage of  and .  can also be used on Luna to help her escape from heroes who rely on physical damage. However, it is not advised to use  for defense against heroes who rely on magical damage.
 * can give Pugna bonus attack damage to help him farm during the laning phase.
 * Despite its short duration, 's stun is useful to help Pugna finish off fleeing enemy heroes with.
 * combined with and  can easily clear waves of heroes and destroy towers with little problems.
 * can discourage enemy heroes from using abilities in attempts to counter-initiate against Luna.


 * can give Queen of Pain bonus attack damage to help her farm during the laning phase.
 * and can often stop wounded enemy heroes from fleeing.
 * upgraded can be casted on Queen of Pain before and after she initiates with, and.


 * Despite its short duration, 's stun is useful to help Razor steal lot of attack damage from enemy heroes with . Alternatively, can also be used to put  on cooldown and allow Razor to freely use  on a hero who tries to protect himself/herself with.
 * can give Razor bonus attack damage to help him farm during the laning phase and while is unavailable for Razor to use.
 * and can often kill enemy heroes will little problems, especially when both abilities are upgraded with.
 * and can help Razor push lanes of creeps and towers with ease when combined with  upgraded.


 * prevents enemy heroes from using abilities on Luna and it can also cause their attacks to miss while in it.
 * can give Riki bonus attack damage to help him farm during the laning phase.
 * upgraded can be casted on Riki before and after he initiates with  and . It can also be casted on him while he is under effects of.


 * can give Sand King bonus attack damage to help him farm during the laning phase and while is unavailable for Sand King to use.
 * and combined with  can easily clear waves of creeps, summons and illusions.
 * upgraded can be casted on Sand King before and after he initiates with,  and . Likewise,  upgraded  can be also casted on Sand King while he is invisible within 's radius.


 * can create powerful illusions of Luna that also possess her Moon Glaives, allowing for safe and fast tower pushing. can also be a good setup for.
 * and can often stop the wounded enemy heroes from fleeing.


 * can give Shadow Fiend bonus attack damage to help him farm during the laning phase and to gain stacks for . combined with  and lots of stacks for  can give huge attack damage to Shadow Fiend.
 * can be a good followup for Shadow Fiend's initiations with . And since Shadow Fiend commonly buys, and ,  upgraded  can be casted on Shadow Fiend before and after he initiates with.


 * can help Luna either escape from an enemy hero who is pursuing her or to finish off the fleeing enemy hero.
 * combined with can often quickly push waves of creeps and destroy towers with little problems.


 * can provide Slark bonus damage and night vision for teamfights and ganks.
 * triggers night, allowing Slark to take advantage of his superior night vision and the enemy's reduced vision to initiate or escape.
 * Despite its short duration, 's stun is useful to help Slark leash escaping enemy heroes with.
 * upgraded can be casted on Slark before he jumps on enemy heroes with.


 * can give Snapfire bonus attack damage to help her farm during the laning phase.
 * can heal Luna, help her either escape from enemy heroes or close the distance and stun nearby enemy heroes. upgraded  can be casted on Snapfire before and after she initiates with.
 * and can often make a short work out of enemy heroes.
 * and can often stop wounded enemy heroes from fleeing.


 * upgraded can be casted on Spectre before and after she initiates with  or  (requires Spectre to buy ).
 * can give Spectre bonus attack damage to help her farm during the laning phase.
 * and can often stop wounded enemy heroes from fleeing.
 * can clear waves of creeps, summons and illusions, and allow Spectre to trigger more often.


 * combined with can give Sven bonus attack damage to help him farm during the laning phase and to fight against enemy heroes.
 * upgraded can be casted on Sven before and after he initiates with  and  or with  upgraded.
 * and combined with  can easily clear waves of creeps, summons and illusions.
 * can give Luna bonus armor during the teamfights, for she is very frail and cannot endure a lot of beating if she gets focused.


 * can help Luna finish off fleeing enemy heroes. Alternatively, 's stun can help Terant Protector slow the enemy heroes with.
 * can heal Luna and her nearby allies while damaging the hero affected by it.
 * can heal Luna and give her bonus armor.
 * can be used as a good follow-up to Treant Protector's initiations with . Alternatively, upgraded  can be casted on Treant Protector while he is affected by.


 * and can often stop wounded enemy heroes from fleeing.
 * combined with lots of s can often quickly push waves of creeps and destroy towers with little problems.
 * upgraded can be casted on Venomancer before and after he initiates on enemy heroes with.


 * can improve Luna's attack range and damage. Early-game, she can set up kills as well as use on Luna to allow her escape from a sticky situation and potentially save her life.
 * can give Vengeful Spirit bonus attack damage to help her farm during the laning phase.


 * can give Visage and his Familiars bonus attack damage to help them farm during the laning phase and push towers faster.
 * upgraded can be casted on Visage before and after he uses  (requires Visage to buy ).
 * seriously slows down enemy heroes, allowing Luna to finish them off with and.
 * allows Luna to help Visage and his Familiars clear waves of creeps, summons, illusions.


 * can give Void Spirit bonus attack damage to help him farm during the laning phase.
 * upgraded can be casted on Void Spirit before he initiates on enemy heroes with.
 * and can often stop wounded enemy heroes from fleeing.  can also provide vision on the affected enemy hero when upgraded with  provides 475 True Sight talent, allowing Luna to finish them off with.


 * can give Weaver bonus attack damage to help him farm during the laning phase.
 * armor reduction can amplify the damage from the on the heroes affected by it.
 * upgraded can be casted on Weaver before he starts chasing enemy heroes with.
 * upgraded can often save Luna from a certain death.


 * can give Wraith King bonus attack damage to help him farm during the laning phase.
 * allows Luna to help Wraith King and his Skeletons summoned from clear waves of creeps, summons, illusions and towers.
 * upgraded can be casted on Wraith King before and after he counter-initiates with.
 * upgraded can give Luna extra time to finish off enemy heroes during teamfights before dying.
 * and can often stop wounded enemy heroes from fleeing.


 * can give Zeus bonus attack damage to help him farm during the laning phase.
 * gives ture sight over the enemy that is struck by it, allowing Luna to use against them.
 * combined with and  can make a short work out of enemy creeps, summons and illusions.

Others

 * Heroes that can help her disable foes in the early-game to kill or flee from:, , , , , , , , , , , , , , , , etc.
 * Heroes to help maintain her health, especially in the early-game:, , , , , , , , , , , , etc.
 * Heroes with damage amplification:, , , , , , ,.
 * Heroes who can push towers or waves of creeps will benefit greatly from and :, , , , , , , , , ,  with , , , , , , , ,  etc.
 * Heroes who lack strong disable or have no strong disable on their own (unless if they choose to build disabling items) or have difficulties landing them will benefit from Luna stunning fleeing enemy heroes with Lucent Beam:, , , , , , , , , ,.
 * Heroes who can either initiate to put all heroes in one place for Luna to use or who can follow up with Luna after she uses :, , , , , , , , , , , , , , , , , , , , , , , , , , , , ,  etc.
 * If she has . Luna can use on heroes who can jump and wreak havoc:, , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,  etc.
 * Overall, Luna works well with lots of heroes.

Items

 * can root multiple enemies at once, and prevent them from escaping the.
 * becomes more effective when it's owner is affected with.
 * combined with upgraded  is a very good way to initiate a teamfight.
 * can be a good setup for when timed correctly.
 * can greatly amplify the damage from.
 * and can greatly help Luna against enemy heroes who rely on invisiblity to escape from.

List of heroes that counter Luna, and list of heroes that work well with Luna.

Luna/Противостоящие