Talk:Mechanics

Buff Placers vs Orb Effects
no mention of buff placers and how they work with orb effects

Complete rewrite
I think this page needs a complete rewrite. Rather than go into detail just give short descriptions and link the text to pages that go into more detail. Then it will be like an index of all the game mechanics and notable properties of the game. For example the meta-game, attributes, orb effects etc. will certainly have their own pages, so if we just list&link them here in a meaningful and categorized way it will be more useful than the current page. 000m 14:04, 18 November 2011 (UTC)

yes no mention of BP .It could make clear that orb effects don't stack with NO exceptions.

Yeah, I forgot to add buff placers to the main page. There are only two right now that aren't orbs, so I thought it wasn't worth it. However, there are actually a few stacking orb effects ATM (Lifesteal and Skadi, Mjollnir and anything). -Baloroth 03:37, 6 December 2011 (UTC)

Melee Skadi doesn't stack with lifesteal,Ranged Skadi is only BP and not an orb effect, thats why Ranged Skadi stacks with lifesteal.Mjollnir is an orb effect always and is a BP only when it procs so Ranged Skadi stacks with Mjollnir at all strikes except Mj procs.I'm sure of all this things only for old dota.If dota2 goes the other way please let me know.

Dota 2 does, in fact, change a few things, although given the early stage some of them might be bugs. Both Skadi's work with Lifesteal, apparently both are BP only, and as I said, Mjollnir overrides on proc, so it will work with any other orb. Same with Weaver's attack (works with orbs, the geminate attack overrides and doesn't apply orbs). Also, Orb of Venom is now an orb. -Baloroth 17:03, 6 December 2011 (UTC)

Notification of intent to move several articles
I plan to change the titles of several mechanics pages to sentence case: I'm leaving Unique Attack Modifier alone, because I don't know what to do with it. Any objections? --Kroocsiogsi 05:56, 8 June 2012 (UTC)
 * Magic Resistance to Magic resistance
 * Magic Immunity to Magic immunity
 * Movement Speed to Movement speed
 * Attack Range to Attack range
 * Attack Speed to Attack speed
 * Critical Strike to Critical strike
 * Damage Types to Damage types
 * Item Passive Stacking to Item passive stacking
 * Item Sharing to Item sharing
 * Creep Control Techniques to Creep control techniques
 * Mini Map to Minimap