Earthshaker/Changelogs

Version history

 * Reworked on Earthshaker:
 * becomes a 900 range ground target ability. Causes you to jump in the air and land at the target spot, casting enchant totem there.
 * Self casting the ability will make it behave in the original form, without jumping.


 * Reduced damage from 125/175/225/275 to 110/160/210/260.


 * Reduced mana cost from 50 to 20/30/40/50.


 * No longer has unit targeting.
 * Is no longer blocked by.
 * Changed initial damage type from Universal to Magical damage, so it no longer pierces spell immunity.
 * Changed initial damage type from Universal to Magical damage, so it no longer pierces spell immunity.


 * Improved turn rate from 0.6 to 0.9.
 * Increased initial damage radius from 525 to 575.
 * Increased echo search radius from 550 to 575.
 * Increased echo damage radius from 500 to 575.
 * Increased echo damage radius from 500 to 575.


 * Creeps no longer try to path around ; they will wait for it to disappear.
 * no longer ignores units that are invisible or in Fog of War.


 * Increased Strength gain from 2.5 to 2.9.
 * Increased Base movement speed from 300 to 310.


 * Increased attack damage bonus from 75%/150%/225%/300% to 100%/200%/300%/400%.
 * Increased range from 1300 to 1400.


 * Improved turn rate from 0.4 to 0.6.
 * Increased range from 1200 to 1300.
 * now considers illusions as heroes.


 * Reduced cooldown from 6 to 5.
 * Increased stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5.
 * Increased damage from 25/45/75/115 to 50/75/100/125.
 * Increased damage from 25/45/75/115 to 50/75/100/125.


 * Decreased cooldown from 7 to 6.


 * Undid melee hero collision change from 6.72c


 * Melee hero collision size now reduced from 24 to 12.


 * Reduced initial damage from 165/230/285 to 160/210/270.


 * no longer dispels if the attack gets canceled.


 * Increased attack damage bonus from 50%/100%/150%/200% to 75%/150%/225%/300%.
 * Increased radius from 280 to 300.
 * No longer counts corpses for damage echo damage.
 * Increased echo damage from 35/45/65 to 40/55/70.
 * Increased unit search radius from 475 to 550. (this is not the damage radius, just the initial unit search radius).
 * Added upgrade for Earthshaker: Causes  to release 2 echoes for each hero within the search radius.
 * Added upgrade for Earthshaker: Causes  to release 2 echoes for each hero within the search radius.


 * now deals half echo damage from corpses instead of full.


 * Increased movement speed from 290 to 300.


 * Fixed the recoded to properly trigger.


 * Recoded to avoid root and Impale based spell conflicts.
 * No longer causes hit enemy units to instantly face towards Earthshaker.
 * No longer affects ancient creeps and Roshan.
 * No longer conflicts with, , , , and.


 * Fixed a bug with Earthshaker picking up a while having  buff active (both buffs would instantly dispel).


 * Fixed dealing less damage than intended (7 less).


 * Increased radius from 250 to 280.


 * Increased base armor from 0 to 1 (total armor is now 2.68).


 * Fixed a game crashing bug on.


 * Rescaled damage from 75/145/210/320 to 125/175/225/275.
 * Reduced stun duration from 1/1.5/2/2 to 1/1.25/1.5/1.75.
 * Reduced buff duration from 15 to 14 (still lasts for 1 attack only).
 * Reduced cooldown from 15 to 7.
 * Reduced buff duration from 15 to 14 (still lasts for 1 attack only).
 * Reduced cooldown from 15 to 7.


 * Fixed the recoded to properly trigger.
 * Fixed causing Earthshaker to have 200% bonus damage for 45 seconds sometimes.


 * Recoded :
 * Now creates the whole crevasse instantly in front of Earthshaker, instead of over 0.5 seconds.
 * The crevasse is now always a straight line and no longer curves because of buildings or props.
 * No longer creates ground rippling effects along the crevasse.
 * No longer randomly fails to damage and stun hit enemies.
 * No longer destroys trees.


 * Reduced mana cost from 60/65/70/75 to 50 on each level.
 * Reduced cooldown from 20 to 15.
 * Reduced cooldown from 20 to 15.


 * Fixed a game crashing bug on.


 * Fixed memory leaks on.


 * Tweaked to reduce lag.
 * Increased speed at which the fissure extends from 600 to 2400 (time needed to reach full length from 2 to 0.5 seconds).
 * Increased speed at which the fissure extends from 600 to 2400 (time needed to reach full length from 2 to 0.5 seconds).


 * Reduced echo damage from 35/45/65 to 27/37/57.


 * Changed hotkey from E to A to prevent conflicts with.


 * Created.

Update history
January 05, 2016 Patch
 * Adjusted the fog of war visibility volume for.

July 18, 2013 Patch
 * New model.
 * Updates to some effects.

June 14, 2013 Patch
 * Fixed Backswing behavior with, , , and.

June 04, 2013 Patch
 * Fixed a number of slightly incorrect properties with.

December 06, 2012 Patch
 * Updates on sound effects for, , , and.

July 26, 2012 Patch
 * Added spawn animations for, , , and.
 * Added teleport start and end animations for, , , , and.

July 12, 2012 Patch
 * Fixed initial damage not hitting units through spell immunity.

June 14, 2012 Patch
 * Updated 's texture.

May 17, 2012 Patch
 * Added additional dialog for, , , , and.

April 19, 2012 Patch
 * Fixed cases where invulnerable units could get stuck inside

January 12, 2012 Patch
 * Updated the hero portraits of, , ,.

August 07, 2011 Patch
 * Fixed Legacy hotkeys on and

July 08, 2011 Patch
 * Fixed hit rules to completely ignore invisible units (including Fog of War).

July 01, 2011 Patch
 * Units that are not visible will not take damage from projectiles.

June 02, 2011 Patch
 * Fixed doing 1 less echo to the initial targets.

May 20, 2011 Patch
 * Fixed 's implementation doing double damage to all units hit by it instead of spawning 2 echo waves per hero.

May 13, 2011 Patch
 * Fixed a number of abilities having incorrect interaction with :, , , , , , , and.

February 09, 2011 Patch
 * Updated 's Model.
 * Updated additional effect for.

January 30, 2011 Patch
 * Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to, , , , , , , , ,  and

January 27, 2011 Patch
 * Fixed not immediately pushing out siege creeps.
 * Fixed cases where would not properly place the hit unit in clear space.

January 18, 2011 Patch
 * Characters with a 0.4 turn rate such as and  now turn around faster.