Bane

Atropos the Bane Elemental, commonly known as Bane, is a strong Support/Ganker Hero, possessing dark abilities that can disable enemies. Bane is unique because his Attributes are all equal, including his attribute gain. Using his spells, he can disable up to 3 separate targets at once. Since his skills are all single-targeted, he lacks area of effect presence and pushing power. Despite this, Bane is a dangerous foe to encounter as he can debuff his enemies, absorb their energies, and render them helpless. Bane's disables can be a great support for his allies, as well as a great way to kill his unfortunate foe.

Trivia

 * The origin of the name "Atropos" comes from Greek mythology, known as one of the Moirae Sisters, Atropos was the one in charge of cutting the "Life Thread" of those who were going to die.

Tips

 * Between levels 6-12 Bane is comparatively a very powerful hero, and assuming you maxed his Brain Sap (as you should under all circumstances) you will be able to solo most heroes by means of Fiend's Grip followed by Brain Sap. It is necessary to get kills during this phase of the game; as if Bane is not well-geared and -leveled later in the game he will be relegated to a support unit.
 * Bane should not be played with unskilled/unseasoned players on your team, as they have a tendency to autoattack Nightmared targets.
 * Bane is not an initiator; despite having two incapacitations he is far too delicate to withstand the initial retaliation. Rather, he should hide until such time as his abilites become crucial (preventing escapes, finishing off enemy heroes with Brain Sap, et cetera).
 * Avoid heroes with stuns, as they can interrupt Fiend's Grip. If you must deal with them, incapacitate them via Nightmare or Fiend's Grip itself. Picking Bane in a match against several heroes who can stun is unwise.