November 07, 2012 Patch (Test)

{{Patch layout
 * game = test


 * source = http://dev.dota2.com/showthread.php?t=61596
 * source-title = Update Notes - November 7, 2012
 * source2 = http://dev.dota2.com/showthread.php?t=61676
 * source2-title = Update 2
 * before = 2012-10-24
 * after = 2012-11-14


 * notes=

GAMEPLAY

 * Dark Seer:
 * Fixed Wall of Replica icon.png Wall of Replica illusion creation timing (affects instantly dying illusions mainly).
 * Dragon Knight:
 * Fixed Elder Dragon Form icon.png Elder Dragon Form not splashing on siege units.
 * Enchantress:
 * Fixed being unable to be healed by Nature's Attendants icon.png Nature's Attendants if you are sleeping.
 * Fixed Impetus icon.png Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).
 * Gyrocopter:
 * Homing Missile icon.png Homing Missile now starts 150 units in front him.
 * Huskar:
 * Fixed Life Break icon.png Life Break not properly dispelling buffs on you when cast.
 * Lich:
 * Fixed Chain Frost icon.png Chain Frost not working with Refresher.
 * Phantom Lancer:
 * Fixed not reproducing his abilities (including stat bonuses) correctly on his Doppelwalk icon.png Doppelwalked illusion.
 * Fixed Doppelwalk icon.png Doppelwalked illusions never Juxtaposing.
 * Shadow Shaman:
 * Fixed Mass Serpent Ward icon.png Mass Serpent Ward having no cast point.
 * Silencer:
 * Fixed Illusions stealing intelligence.
 * Spirit Breaker:
 * Fixed case where he could interrupt his Charge of Darkness icon.png Charge by previously having given an attack order to his target.
 * Templar Assassin:
 * Fixed Psionic Trap icon.png Psionic Trap's nearby detonate ability not always working if the trap is too far.
 * Undying:
 * Zombies now correctly disable Blink Dagger icon.png Blink Dagger.
 * Venomancer:
 * Fixed Poison Sting icon.png Poison Sting duration not increasing per level.
 * Visage:
 * Fixed Summon Familiars icon.png Familiars agroing neutrals when flying over them.
 * Wisp:
 * Fixed his Spirits icon.png Spirits dying if he gets cycloned or purged.
 * Fixed Tether icon.png Tether targeting magic immune allies.
 * Witch Doctor:
 * Fixed Paralyzing Cask icon.png Paralyzing Casks not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).
 * Fixed Death Ward icon.png Death Ward not bouncing on magic immune enemies.
 * Fixed heroes being able to get stuck on each other in rare cases.
 * Fixed neutrals seeing and killing other Sentry Ward icon.png sentry wards (as well as other non-attacking ward-type units).
 * Fixed Arcane Boots icon.png Arcane Boots and Mekansm icon.png Mekansm being unable to affected allied invulnerable units.
 * Fixed Orb of Venom icon.png Orb of Venom doing lethal damage.
 * Fixed Neutral Gnoll's poison attack doing lethal damage.
 * Fixed Vladmir's Offering icon.png Vladmir's Offering applying the aura when the owning unit is dead.

UI

 * Movement speed on the HUD is now written as a total rather than two separate numbers.
 * Fixed Disabled Tranquil Boots icon.png Tranquil Boots movement speed.
 * Updated Tranquil Boots icon.png Tranquil Boots disabled icon.
 * If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.
 * Adding chat bubble visualization of your current mic volume.
 * Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.

AUDIO

 * Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.
 * Reduced the delay on voice transmission.

UNDOCUMENTED CHANGES

 * Added new sound effects for various items.
 * Synced main client updates.
 * Added Reverse Captain's Mode Game Mode.
 * Added Tournament entry for atoD 2 tournament.

Update 2
}}
 * Fixed puck missing its wings.
 * Fixed Silencer's illusions stealing intelligence.
 * Fixed Phantom Lancer from having auras that he should not have (due to dropped/sold items).
 * Fixed Recall icon.png Recall and Return (Spirit Bear) icon.png Return not being disabled by Undying  zombies.
 * Fixed Templar Assassin still having a range check on trap detonation.