Talk:Cooldown

Talents
could need a list of cooldown reducing talents here, I will probably do it soon 141.99.192.70


 * Work in progress. The template for it isn't finished yet  Bu3ny  (talk) 11:20, 11 January 2017 (UTC)


 * Is there any update regarding the template for the cooldown reducing talents? Also, I'm noticing that there seems to be a discrepancy between this page and most of the character pages. The character pages state that Arcane Rune's cooldown reduction is additively applied to each character's talent cooldown reductions, but here is says that it is multiplicatively. Which is it supposed to be? -- Raynuva (talk) 6:00, 20 February 2017 (UTC)


 * Talents stack additively with the rune. As for the template, it's ready. See Lifesteal as an example.  Bu3ny  (talk) 22:01, 20 February 2017 (UTC)

Charge-based items
I suggest adding charge-based items and separate them from abilities. That way Drums and Diffu can be moved to the new section, along with Magic Stick, Magic Wand, Raindrops, Urn, BKB and smth else I might have missed. I also suggest adding an explanation or reference about stacking (i.e. adding multiple Dust/Tangos/Flasks/TPs/etc stack them and refresh the cooldown upon usage and SEEM as charges but aren't). Tangos and Dust are a special case since they come in multi-stacks upon purchase (also tangos return gold upon selling depending on the charges but this might be out of scope in this article). Not sure if wards changel ogs were added (as in purchased in pairs, but now can be single-purchased.


 * I don't think "Cooldown" is the right place for that, as item charges are more like counters, and not automatically restoring charges like on hero abilities. Maybe look for another article where it fits better, or add it in a new section which is specifically in place for explaining the difference between ability charges and other uses of the term "charge" in Dota 2, such as items with charges. --Psion1C (talk) 13:40, 26 June 2017 (UTC)