Talk:Proximity Mine

The vision range seems to be more than 64 range, and when testing with Iron Branch trees it looks like the vision is flying and not ground as well. Can someone confirm this/put in the correct numbers, pls? --Psion1C (talk) 22:14, 29 December 2016 (UTC)

// Vision // 		"VisionDaytimeRange"		"64"		// Range of vision during day light. "VisionNighttimeRange"		"64"		// Range of vision at night time.

// Movement // 		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" // has to be move ground because something about neutral camps "MovementSpeed"				"0"		// Speed. "MovementTurnRate"			"0"		// Turning rate.
 *  Bu3ny  (talk) 22:43, 29 December 2016 (UTC)


 * Test it in-game, easiest example is to place it somewhere in the trees. You will be able to see what's behind trees as well as see way more than a circle with a radius of 64. Then, this must be some kind of bug or provided by a hidden modifier. --Psion1C (talk) 23:26, 29 December 2016 (UTC)
 * Here's a screenshot of a Proximity Mine being able to see a Plague Ward on the high ground:
 * Proximity Mine vision bug.png
 * --Psion1C (talk) 19:28, 30 December 2016 (UTC)


 * I'll look at it later. Also, don't upload such images here, this is not an img platform.  Bu3ny  (talk) 19:52, 30 December 2016 (UTC)