Taunt

Taunt forces one or more units to attack another unit.

While taunted, players are unable to issue conflicting orders to afflicted units. As such, being taunted will interrupt attack and cast animations, channeled spells, and will break most sources of invisibility.

Taunted units will behave as if they have been issued a normal attack order, and will attempt to move within attack range of their target. They will not use blink or other spells to close the distance between them and their target. When the duration of the taunt is over, they will continue to attack their target until they are issued another order, with the exception of Winter's Curse.

Sources of Taunt

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