Arc Warden/Counters

Bad against...

 * arc warden needs to clear creep fast because doesn't work if another enemy unites is near the target, Templarassassin had short Attack range, but she can push the lane faster with, which mean it hard for arc warden to kill the creep before she does, also Ta always has more damage than arc warden's in the early game. even Arcwarden lvl6 she gonna push the lane anyways.
 * most of the time Arc Warden's will play against Templarassassin mid, which mean she has more farm for team fight mid-game and Arc Warden's need to farm can't help his team make team fight very hard
 * had a talent lvl20 to dispel even without that most of Templar Assassin game she gonna buy  with blink hight damage than Arc warden's even late game.


 * None of Arc Warden's abilities are very effective against Broodmother and her spiderlings.
 * A good Broodmother looks to end the match early while Arc Warden, a very item reliant hero, thrives in longer matches.
 * Arc Warden has no innate disables to stop Broodmother from lifestealing with and shredding through his relatively lower armor.


 * Arc Warden's high reliance on casting abilities leads him to be dependent on mana, which Anti-Mage can quickly burn with . Coupled with the fact that doesn't work against melee gap-closing heroes and Arc Warden's relatively lower armor, Anti-Mage will almost always be able to win a one-on-one fight against a split-pushing Arc Warden.
 * mitigates the threat of Flux slow and allows Anti-Mage to close the distance between himself and Arc Warden.
 * Anti-Mage's ability to farm quickly allows him keep up with Arc Warden's farm while also de-pushing the lanes Arc Warden shoves in with his Tempest Double.
 * significantly reduces the effectiveness of Arc Warden's magical damage.


 * Magnetic Field doesn't provide a protection against and  and his high attack speed together with Tempest Double will often trigger.


 * Arc Warden has relatively lower armor and mobility, which makes him an easy target to apply and  stacks.


 * Chaos Knight can dispel Flux with.
 * Chaos Knight can use to pull Arc Warden out of Magnetic Field.
 * Once Chaos Knight jumps on Arc Warden with, Arc Warden struggles to escape due to low mobility.


 * Flux is severely impaired against Meepo because of.
 * Meepo's farming speed and early powerspikes allows him to pressure Arc Warden before he is capable of fighting effectively.
 * Without, and  can finish Arc Warden quickly before he has time to do much.


 * Her illusions can depush the lanes pushed by the Tempest Double, relieving the pressure.
 * dispels Flux, and the illusions stop Flux from working.


 * combined with leaves Arc Warden effectively useless for a while as he struggles to escape the silence with low mobility.
 * With Arc Warden's low mobility, often deal decent damage to him before he moves out of it.


 * dispels Flux.
 * closes the distance between Phantom Lancer and Arc Warden.
 * overwhelms Arc Warden and nullifies his kit which is only effective against isolated enemies.

Others

 * Heroes with summons or illusions counter Flux, such as, , or.
 * ,, and other heroes with good escape mechanisms are a nuisance to deal with in the early phase of the game.
 * Heroes that have strong powerspikes early into the game can shut down the Arc Warden before he can fight, such as or.
 * Melee carries who usually buy an early, and have gap closing abilities can be good against the Arc Warden, such as ,  with  etc.

Items

 * negates Arc Warden's mostly magical damage.
 * usually reflects most of Arc Warden's frequently built items back onto him.
 * allows enemies to attack Arc Warden through Magnetic Field.
 * can dispel Flux, frequently bought and makes Spark Wraith much less effective.

Good against...

 * Magnetic Field prevents Legion Commander from getting wins with.


 * Arc Warden can use his summons to prevent from hitting himself or his allies.
 * Mirana doesn't build items that give armor often, so she usually can't fight against a late game Arc Warden.


 * Arc Warden’s Magnetic Field allows him to defend against Terrorblade if he used.
 * Arc also buys a or a, which can prevent Terrorblade from using his abilities.


 * Tempest Double, Magnetic Field's attack speed bonus, and Arc Warden's high attack range will easily destroy a Phoenix using much faster than usual.
 * Phoenix is very weak against pushers, especially those like Arc Warden who can kill him easily, as his skillset works best in teamfights.


 * Magnetic Field's evasion completely negates Sniper's attacks unless he has True Strike.
 * Sniper always positions himself far away from battles, which makes him especially vulnerable for Flux and Spark Wraith.


 * Magnetic Field protects Arc Warden and allies from Drow Ranger's ranged attacks. She most likely will not enter the field since she will lose 's bonus agility.
 * Beware however, as procs will still hit since they have True Strike, so the most damaging arrows will still hit you inside Magnetic Field.


 * Magnetic Field makes miss; if Enchantress decides to enter the field, she is giving up bonus damage since Impetus deals greater damage at higher distance away from targets.

Others

 * Ranged heroes will have a hard time hitting enemies inside Magnetic Field:,.

Works well with...

 * Flux and also have some synergy. Spark Wraith also applies a 100% slow, in case Flux is muted by allies or neutrals.
 * does somewhat buff the heavy magic damage coming from Spark Wraiths and Flux. Two fluxes cast by both clones do stack, increasing the damage.
 * A global can certainly help any hero with pick-off potential, like Arc Warden.

Others

 * Ranged heroes who will benefit greatly from the attack speed given by Magnetic Field, such as or

List of heroes that counter Arc Warden, and list of heroes that work well with Arc Warden.

Arc Warden/Neutralizações Arc Warden/Противостоящие 天穹守望者/克制