Juggernaut

Abilities
{{Ability
 * ID = 5028
 * name = Blade Fury
 * image = File:Blade Fury icon.png
 * sound = Juggernaut Blade Fury 1
 * sound2 = Juggernaut Blade Fury 2
 * description = Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units.
 * lore = Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.
 * target = No Target
 * affects = Enemies
 * affects2 = Self
 * damagetype = Magical
 * damagetype2 = Instant Attack shard
 * key = Q
 * legacy key = F


 * piercesdbi = No


 * buff1 = modifier_juggernaut_blade_fury
 * buff1text = Blade Fury: Providing spell immunity and dealing damage every second
 * buff1dispel = Death
 * buff2 = modifier_jugg_caster
 * buff2text = Hidden modifier
 * buff2dispel = None


 * cast point = 0
 * cast backswing = 0
 * cast immediate = True
 * trait1 = Radius
 * value1 = 260
 * value1 tal = {{#expr:{{#var:Blade Fury value1}}+{{Show|T|Juggernaut|talent1left value}}}}
 * trait2 = Damage per Second
 * value2 = 90/115/140/165
 * value2 tal = {{calc|v1+{{Show|T|Juggernaut|talent2left value}}|v1={{#var:Blade Fury value2}}}}
 * trait3 = Magic Resistance Bonus
 * value3 = 80%
 * trait4 = Duration
 * value4 = 5
 * trait5 = Move Speed Bonus
 * value5 shard = 75
 * trait6 = Instant Attack Damage
 * value6 shard = 75%
 * trait7 = Instant Attack Interval
 * value7 shard = {{#expr:{{#vardefineecho:Blade Fury int|0.4}}+1}}


 * mana = 120/110/100/90
 * cooldown = 42/34/26/18
 * cooldown tal = {{calc|v1-{{Show|T|Juggernaut|talent3left value}}|v1={{#var:Blade Fury cooldown}}
 * aghshard = Increases movement speed during Blade Fury, and attacks random nearby enemy units with reduced damage.


 * notes = * Blade Fury cannot be cast during {{A|Omnislash|Juggernaut}} and {{A|Swiftslash|Juggernaut}}, vice versa.
 * However, Juggernaut can perform attacks, cast abilities, and use items during Blade Fury.


 * Does not interrupt Juggernaut's channeling abilities upon cast.


 * Grants debuff immunity, magic resistance bonus for the duration and applies a basic dispel upon cast.
 * Stacks multiplicatively with other {{Symbol|Magic Resistance}} magic resistance sources.
 * Increases Juggernaut's magic resistance to {{calc|1-(1-{{G|magic resistance}})*(1-v1)|v1={{#var:Blade Fury value3}}|%}}.
 * With the magic resistance bonus from this source, every 10 points of {{Attribute ID|intelligence}} further increases the total magic resistance by {{calc|(1-v1)*{{G|bonus magic resistance}}*10|v1={{#var:Blade Fury value3}}|%}}. [{{tooltip|?|Reduces the efficiency of this magic resistance source by {{calc|v1*{{G|bonus magic resistance}}*10|v1={{#var:Blade Fury value3}}|%}} per 10 points of intelligence.}}]


 * Blade Fury applies a 100% conditional attack damage reduction on its caster while active.
 * Although the reduction values are not displayed in the HUD, it is still considered and directly subtracted from Juggernaut's attack damage.
 * Despite the visual effect, critical strike, lifesteal, and cleave have no effect, since they are based on the actual damage dealt.
 * This causes Juggernaut's attacks to deal 0 damage, except against wards and buildings.
 * However, attack modifiers (i.e. {{I|Monkey King Bar}} etc.) still apply their effects and damage on procs.
 * Does not affect {{U|Courier|text=Couriers}}.


 * Deals {{calc|v1*{{#var:Blade Fury int}}|v1={{#var:Blade Fury value2}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*{{#var:Blade Fury int}}|v1={{#var:Blade Fury value2 tal}}}}|20tal}}) spell damage in {{#var:Blade Fury int}}-second intervals, starting {{#var:Blade Fury int}} seconds after cast, resulting in {{#expr:{{#var:Blade Fury value4}}/{{#var:Blade Fury int}}}} ({{Symbol|Talent}} {{ValueColor|1|{{#expr:{{#var:Blade Fury value4 tal}}/{{#var:Blade Fury int}}}}|15tal}}) damage instances.
 * Can deal up to {{calc|v1*{{#var:Blade Fury value4}}|v1={{#var:Blade Fury value2}}}} damage to a single unit (before reductions).


 * {{cf|Shardnotes}} Juggernaut now performs instant attacks on random enemies within the radius in {{ValueColor|1|{{#var:Blade Fury value7 shard}}|shard}}-second intervals, starting {{#var:Blade Fury int}} seconds after cast, resulting in up to {{ValueColor|1|{{#expr:floor(({{#var:Blade Fury value4}}-{{#var:Blade Fury int}})/{{#var:Blade Fury value7 shard}})+1}}|shard}} attacks.
 * These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms and stuns.
 * The instant attack targets are chosen randomly, there are no priorities.
 * The instant attack from the {{A|Ability Upgrade|Aghanim's Shard}} is independent of the conditional attack damage reduction component and neither affects buildings nor wards.


 * The instant attacks' damage can be defined as {{cf|expr}}.
 * For {{Symbol|Ranged}} ranged heroes, since instant attacks use their regular attack projectiles, conditional attack damage reduction still applies to their attacks, causing each of their instant attacks to deal an instance of 0 damage.
 * It is considered as attack damage and is affected by damage block.
 * It still does not affect {{U|Courier|text=Couriers}}.


 * Also increases Juggernaut's movement speed to {{ValueColor|1|{{#expr:{{Show|H|Juggernaut|movement speed}}+{{#var:Blade Fury value5 shard}}}}|shard}} while active.

}}
 * {{cf|Talnotes}} With the {{ValueColor|1|damage increasing|20tal}} {{Symbol|Talent}} talent, it can deal up to {{ValueColor|4|{{calc|v1*{{#var:Blade Fury value4}}|v1={{#var:Blade Fury value2 tal}}}}|20tal}} damage.

{{Ability
 * ID = 5029
 * name = Healing Ward
 * image = File:Healing Ward icon.png
 * sound = Juggernaut Healing Ward
 * description = Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at {{Show|U|Healing Ward|movement speed}} movement speed after being summoned. Lasts {{#var:Healing Ward value5}} seconds.
 * lore = Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
 * target = Target Area
 * target2 = Aura
 * affects = Allies
 * key = W
 * legacy key = G


 * buff1 = modifier_juggernaut_healing_ward_aura
 * buff1text = Healing Ward
 * buff1dispel = Death
 * buff2 = modifier_juggernaut_healing_ward_heal
 * buff2text = Healing Ward Aura: Healing x% HP per second
 * buff2dispel = Death


 * cast point = 0.3
 * cast backswing = 0.47
 * trait1 = Cast Range
 * trait1amp = castrange
 * value1 = 350
 * trait2 = Radius
 * value2 = 400
 * trait3 = Attacks to Destroy
 * value3 = 1
 * value3 tal = {{#expr:{{#var:Healing Ward value3 alt}}+{{Show|T|Juggernaut|talent4left value}}}}
 * trait4 = Max Health as Health Regen Bonus
 * value4 = 2%/3%/4%/5%
 * trait5 = Aura Linger Duration
 * value5 = 2.5
 * trait6 = Duration
 * value6 = 25


 * mana = 140/130/120/110
 * cooldown = 60
 * cooldown tal = {{#expr:{{#var:Healing Ward cooldown}}-{{Show|T|Juggernaut|talent2right value}}}}


 * unit wrapper = Healing Ward


 * notes = * Upon cast, Healing Ward automatically follows Juggernaut {{Show|U|Healing Ward|follow range}} distance behind him, if no other order is given.


 * The heal is provided by an aura and lingers for {{#var:Healing Ward value5}} seconds.
 * The auras of multiple Healing Wards do not stack.


 * Can regenerate up to {{calc|v1*({{#var:Healing Ward value6}}+{{#var:Healing Ward value5}})|v1={{#var:Healing Ward value4}}|%}} of a unit's max health over its full duration.
 * Can fully regenerate a unit's health within {{calc|100/v1*100 round2|v1={{#var:Healing Ward value4}}}} seconds.


 * Does not affect wards, buildings, invulnerable or hidden units.
 * Fully affect {{U|Courier|text=Couriers}}.

}}
 * Attacks from all unit types deal 1 damage to the {{U|Healing Ward}}.

{{Ability
 * ID = 5027
 * name = Blade Dance
 * image = File:Blade Dance icon.png
 * sound = Juggernaut Blade Dance
 * description = Gives Juggernaut a chance to deal critical damage on each attack.
 * lore = The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
 * target = Passive
 * affects = Enemies
 * affects2 = Self tal
 * key = E
 * legacy key = C


 * breakable = Partially
 * breaktext1 = The critical strike component is disabled.
 * breaktext2 = The lifesteal component is effectively disabled.;tal
 * illusionuse = Yes
 * illusiontext1 = Critical strike values shown are before illusion outgoing damage and armor reduction.


 * buff1 = modifier_juggernaut_blade_dance
 * buff1text = Hidden modifier
 * buff1dispel = None


 * trait1 = Proc Chance
 * value1 = 20%/25%/30%/35%
 * trait2 = Critical Damage
 * value2 = 190%
 * trait3 = Damage as Heal
 * value3 tal = {{Show|T|Juggernaut|talent3right value}}%


 * notes = * Increases attack damage by an average of {{calc|v1*({{#var:Blade Dance value2}}-1)|v1={{#var:Blade Dance value1}}|%}}.


 * A critical strike proc is determined during Juggernaut's attack point.
 * When a critical strike procs, Juggernaut uses a specific crit attack animation, and particle effects appear on his weapon.


 * The proc chances of multiple critical strike sources stack.
 * If two sources of critical strike proc at the same time, the higher crit multiplier has priority.


 * Blade Dance uses pseudo-random distribution.

}}
 * {{cf|Talnotes}} The {{ValueColor|1|Blade Dance lifesteal|20tal}} {{Symbol|Talent}} talent converts damage to self healing to the proccing attack.
 * Does not proc on other critical strike sources.
 * Unlike other lifesteal sources, Blade Dance converts the damage procced as healing after armor reductions.
 * Therefore, the healing value is not affected partially by the following:
 * Damage-negating sources (e.g. {{A|Borrowed Time|Abaddon}})
 * Damage block sources.
 * Conditional attack damage bonus sources on Juggernaut (e.g. {{A|Blade Fury|Juggernaut}}).
 * {{Symbol|Incoming Damage Manipulation}} Incoming damage manipulation on the affected target.

{{Ability
 * ID = 419
 * name = Swiftslash
 * image = File:Swiftslash icon.png
 * sound = Juggernaut Swiftslash
 * type = aghanims
 * description = Performs a short Omnislash for {{#var:Swiftslash value2}} seconds.
 * lore =
 * target = Target Unit
 * affects = Enemies
 * affects2 = Self
 * damagetype = Instant Attack
 * key = D
 * legacy key = W


 * linkenblock = Partially
 * linkentext1 = Only the first slash of the cast is blocked.
 * rootdisables = No


 * buff1 = modifier_juggernaut_omnislash
 * buff1text = Omnislash: Invulnerable. Attacking enemy units in an area.
 * buff1dispel = Death
 * buff2 = modifier_juggernaut_omnislash_invulnerability
 * buff2text = Hidden modifier
 * buff2dispel = Death


 * cast point = 0.3
 * cast backswing = 0.5
 * trait1 = Cast Range
 * trait1amp = castrange
 * value1 = 550
 * trait2 = Duration
 * value2 = 1


 * mana = 125
 * cooldown = 20


 * adtext aghs = Requires drafting {{A|Omnislash|Juggernaut}} to be unlocked.


 * notes = * Requires {{I|Aghanim's Scepter}} to be unlocked.


 * Swiftslash cannot be cast during {{A|Blade Fury|Juggernaut}}.


 * Does not require {{A|Omnislash|Juggernaut}} to be leveled to be unlocked, once Aghanim's Scepter is acquired.
 * However, it relies on Omnislash to work, since it directly uses its values. This means when Omnislash is not learned, Swiftslash does nothing upon cast.
 * Omnislash notes fully apply.

}}
 * Swiftslash is distinguished by blue particles, as opposed to the orange particles of Omnislash.

{{Ability
 * ID = 5030
 * name = Omnislash
 * image = File:omnislash icon.png
 * sound = Juggernaut Omnislash
 * type = ultimate
 * description = Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration.
 * lore = ‘The fruits of discipline; with practice comes strength.’
 * target = Target Unit
 * affects = Enemies
 * affects2 = Self
 * damagetype = Instant Attack
 * key = R
 * legacy key = E


 * linkenblock = Partially
 * linkentext1 = Only the first slash of the cast is blocked.
 * rootdisables = No


 * buff1 = modifier_juggernaut_omnislash
 * buff1text = Omnislash: Invulnerable. Attacking enemy units in an area.
 * buff1dispel = Death
 * buff2 = modifier_juggernaut_omnislash_invulnerability
 * buff2text = Hidden modifier
 * buff2dispel = Death


 * cast point = 0.3
 * cast backswing = 0.5
 * trait1 = Cast Range
 * trait1amp = castrange
 * value1 = 350
 * trait2 = Search Radius
 * value2 = 425
 * trait3 = Attack Rate Divisor
 * value3 = 1.5
 * trait4 = Attack Damage Bonus
 * value4 = 30/40/50
 * trait5 = Attack Speed Bonus
 * value5 = 40
 * trait6 = Duration
 * value6 = 3/3.25/3.5
 * value6 tal = {{calc|v1+{{Show|T|Juggernaut|talent4right value}}|v1={{#var:Omnislash value6}}}}


 * mana = 200/275/350
 * cooldown = 120
 * aghanimsupgrade = new;Swiftslash


 * notes = * Turns Juggernaut spell immune, invulnerable, rooted for the whole duration, and applies a basic dispel on cast.


 * Juggernaut can cast abilities and use items during Omnislash.
 * However, {{A|Blade Fury|Juggernaut}} is inactive for the duration and cannot be cast.
 * During Omnislash, Juggernaut does not need to turn in order to cast targeted abilities or items.


 * The slash interval can be defined as {{cf|expr}}
 * With the attack speed limits, the min and max possible slash intervals are {{#expr:(100*{{Show|H|Juggernaut|base attack time}})/({{#var:Omnislash value3}}*{{G|attack speed max}}) round3}} ‒ {{#expr:(100*{{Show|H|Juggernaut|base attack time}})/({{#var:Omnislash value3}}*{{G|attack speed min}}) round3}} seconds plus a {{tooltip|server tick|{{#expr:{{G|tick rate}} round2}} seconds}} per slash respectively.
 * The interval is not set upon cast. On each slash, the interval updates based on his current attack rate.


 * Causes Juggernaut to perform instant attacks on enemies he slashes.
 * These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.


 * Can neither be cast on nor jump on wards, and buildings.
 * Can be cast on {{U|Courier|text=Couriers}}, but not jump on them.
 * Can jump on invulnerable, attack immune and ethereal units. However, the instant attacks do not trigger.
 * Cannot jump on units in the Fog of War, invisible or hidden units and {{U|Undying Zombie|text=Undying Zombies}}.


 * If no valid targets can be found within range and within 0.15 seconds after the previous jump, Omnislash ends prematurely.


 * On each slash, Juggernaut is positioned at the opposite side of the target from Juggernaut's position, facing the target.
 * The slash radius is centered around Juggernaut, not around the current target.


 * Provides a 1-second 200 radius flying vision lasting on each slash around the current target.


 * Recasting Omnislash while the previous cast is still active cancels the previous cast and starts a new instance.
 * This also applies when {{A|Swiftslash|Juggernaut}} is cast during Omnislash, the former canceling the latter and vice versa.

}}
 * Centers the player's camera perspective on Juggernaut upon cast, following his position during Omnislash.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * Juggernaut's backstory and appearance bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.


 * Juggernaut's ultimate,, is inspired by and named after the signature move of "Cloud Strife" from the game "Final Fantasy VII".


 * vo_juggernaut_jug_rare_08.mp3 "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.


 * vo_juggernaut_jug_death_11.mp3 "And then... there were none..." may be a reference to the Agatha Christie book by the same name.


 * vo_juggernaut_jug_rare_17.mp3 "I'm the Juggernaut, Lich!" is a play on the quote "I'm the Juggernaut, bitch.", taken from a YouTube parody featuring re-dubbed scenes from "X-Men: The Animated Series".