Bane/Counters

Bad against...

 * Bane has no solution against Chaos Knight's illusions.


 * As Bane has only single target skills, dealing with illusions is difficult.
 * Nightmare can be easily dispelled by Phantom Lancer's illusions.
 * Though Enfeeble is undispellable and helps to differ Phantom Lancer from his illusions.


 * All of Bane's abilities are easy to steal and useful for Rubick:
 * Fiend's Grip is channeled ability and ideal target to steal, interrupt (by itself or ) and turn against Bane or his allies.
 * Stolen Enfeeble is perfect undispellable debuff against Bane's team's carry.
 * Stolen Brain Sap can be even more powerful weapon in Rubick's hands as he is natural carrier making it strong and very short  sec cooldown nuke/heal.


 * Fiend's Grip is a channeled ability, making it extremely easy for Pudge to hook Bane.
 * Nightmare is useless against Pudge, as it is instantly cancelled by his.


 * can dispel Nightmare and even Fiend's Grip if timed perfectly, while protects from all Bane's single-target-only abilities.

Others

 * Heroes with dispels (,, etc) can dispel Bane's disables from allies.
 * Heroes with defensive abilities (,, etc) can save disabled allies.
 * Heroes with stuns/silences (especially ranged) can cancel Fiend's Grip.

Items

 * blocks any of Bane's abilities.
 * returns all abilities to Bane.

Good against...

 * Faceless Void has no abilities to break Nightmare making it possible to waste.
 * Nightmare and Fiend's Grip are long duration disables and can make very unreliable.


 * Nightmare can waste entire duration of if non-dueled units will not transfer it to themselves.
 * Enfeeble and Brain Sap can help Bane's allies to win a Duel.
 * However, be wary that she can dispel your ultimate using.


 * Fiend's Grip provides mana drain which is more effective against and strong disable if activated before.
 * Enfeeble reduces Medusa's damage, which in turn reduces the effectiveness of.


 * Enfeeble is more effective against Phantom Assassin as she has very high critical strike multiplier.
 * Nightmare and Fiend's Grip are decent disables against Phantom Assassin.


 * Enfeeble is more effective against high attack speed but low damage Troll Warlord.
 * Nightmare and Fiend's Grip are decent disables against him, and Nightmare can save focused ally.

Others

 * ,, and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip due to its mana drain.

Works well with...

 * Nightmare into is a classic combo, especially in the laning stage. Later Fiend's Grip, Brain Sap and  multiplies it even more.


 * Brain Sap synergies with both being pure damage nukes and heals, especially in the early game.
 * Nightmare can be a good setup for as well.


 * Nightmare and is good combo, especially early game ganks.


 * Nightmare works very well with since Razor can freely steal damage from his target.


 * Fiend's Grip is a perfect setup for + followup.


 * Enfeeble has a perfect synergy with and  protecting both from harass in the lane as well as making impossible for an enemy carry to secure last hits.


 * Enfeeble has a perfect synergy with protecting both from harass in the lane as well as making impossible for an enemy carry to secure last hits.
 * Fiend's Grip is the perfect disable to keep someone inside.

Others

 * Any heroes that further reduce opponents damage: 's, 's etc. Combined with Enfeeble, it can seriously cripple an enemy right-clicker.

List of heroes that counter Bane, and list of heroes that work well with Bane.

Bane/Противостоящие