Sand King/Counters

Bad against...

 * and allow Earth Spirit to easily stun and silence Sand King and interrupt the channeling of Epicenter, completely ruining his initiation.


 * together with counters Sand King's evasiveness.
 * Sand Storm may allow Kunkka to aim and  from the fog of war.


 * Sand King has nothing to deal with, as none of his spells are effective.
 * The damage-over-time abilities of Phoenix disable Sand King's very often.


 * Burrowstrike is one of the best and easiest steals for Rubick and Sand King should be careful when playing against him - it's much better to give away Sand Storm.


 * Both and  punishes casters with spammable spells such as Sand King.
 * As a strength caster, reduces Sand King's mana pool even more.
 * silences Sand King, effectively reducing Sand King's initiation and counter-initiation potential. It can also interrupt channeling of Epicenter.


 * , being an AoE disable, cancels Epicenter's channeling from a long range, limiting his potential to counter-initiate.
 * This can be remedied, however, by first using a, then channel Epicenter, then finally initiate with.


 * usually stays at the back in teamfight and it is hard for Sand King to find Zeus and knock him down before Zeus deals his damage.
 * All Zeus abilities, especially, disables Sand King's , effectively reducing Sand King's initiation and counter-initiation potential.
 * deals damage to Sand King in Sand Storm and reveals him, also interrupts channeling of Epicenter.

Others

 * Heroes with point target AoE nukes and disables can reveal Sand King while he is trying to escape with Sand Storm and combo (,, , , , , , , ,  etc).
 * 's Rage negates Sand King's spells which do magical damage.

Items

 * ignores all Sand King's abilities.
 * , and s reveal him through Sand Storm.
 * silences, preventing Sand King from casting spells. It might as well cancel Epicenter channeling and waste its mana and putting it on cooldown without applying its effects.
 * can block Burrowstrike, Sand King's only inherent disable.
 * will reflect Sand King's Burrowstrike.

Good against...

 * Caustic Finale allows Sand King to easily kill Broodmother's Spiderlings throughout the game.
 * Sand King can usually catch a split pushing Broodmother with and Burrowstrike.


 * Burrowstrike can stun multiple Meepos, making them vulnerable targets.
 * Epicenter and Sand Storm's AoE damage ensures all Meepo clones get damaged, making it hard for Meepo to choose which one to flee as all are taking damage at the same rate.
 * Just be aware when using Sand Storm to escape, as Meepo has good AoE damage and disables, which, as explained in the "Bad Against" section, works well against an invisible Sand King.


 * With Caustic Finale, Sand King can easily kill the treants, Nature's Prophet gains from his.
 * Burrowstrike allows Sand King to prevent Nature's Prophet from using inside of his.


 * Phantom Assassin relies on her to stay alive, but is very vulnerable to Sand King's heavy magic damage.
 * With Burrowstrike, Sand King can often catch Phantom Assassin, before she can use her.
 * Sand King can dodge with Sandstorm.
 * Phantom Assassin has a hard time killing Sand King because of his high mobility.


 * He has a hard time killing Sand King because of the survivability he gets from Burrowstrike and Sand Storm.
 * , which usually allows Slark to survive fights, is ineffective against Sand King's AoE damage.


 * Sand King can quickly remove her with his Sand Storm.
 * Once is down, she is very vulnerable to Epicenter's high magic damage.

Others

 * Because of his massive AoE damage, Sand King is very effective against illusion heroes:, , ,...
 * Sand King is a strong ganker, allowing him to shut down squishy heroes in the early game:, , , ,...
 * Heroes with no mobility will take some good damage from Sand King's spells:, , , ,...
 * Heroes that rely on slows to get kills:, , ,...

Works well with...

 * The mana regen from allows Sand King to spam abilities with less concern for mana pool.
 * Both have good disables that are rather useful when ganking.


 * The mana regen from allows Sand King to spam abilities with less concern for mana pool.
 * As channels a, Sand King will as well channel his Epicenter and blink into the enemy lines, both unleashing huge AoE magic damage.


 * and Epicenter will do a great combo.


 * ing Sand King in the enemy lines can set one hell of a gank and initiation.


 * Burrowstrike and Epicenter can keep enemies in the middle of.
 * Both of these Heroes also possess high range disables, capable of easily interrupting enemy teleports or other channeling spells, and make fleeing difficult.


 * and are a great way to keep enemies close during Epicenter
 * Combos well with all of Sand Kings abilities. A /Epicenter combo on 5 heroes will deal 100% more damage


 * Burrowstrike and produce long stun duration, which Sand King can channel Epicenter without problems.
 * 's and 's huge damage and stun can either provide set up or clean up after Epicenter.

Others

 * AoE disables fares well with Sand King by locking down his targets as he unleashes high AoE damage:, , , and others.
 * In general, Heroes with AoE abilities (especially stuns and slows) can be effective when paired with Sand King due to his initiation capabilities. Such Heroes include, , , and.
 * 's is better used when it has some sort of follow up or initiation, and Sand King can easily fill this role.

List of heroes that counter Sand King, and list of heroes that work well with Sand King.

Sand King/Противостоящие