Clarity

The Clarity is an item purchasable at the Main Shop, under Consumables.

Additional information

 * Stacks with itself in inventory, there is no stack limit. The sell-back price adapts based on the number of Clarities in a stack.
 * Clarities are not shareable, however, they can be cast on allies.

Recommended heroes

 * Combined with, Clarity allows Crystal Maiden to use her abilities much more often than most heroes during the laning phase.


 * Clarity is needed to offset Earthshaker's low mana, which is often not enough to cast more than one or two s.


 * Clarity is mandatory for Enigma to create more than one or two sets of Eidolons through.


 * Clarity helps a jungling Nature's Prophet maintain enough mana to summon Treants through.


 * Clarity is usually required to supplement Omniknight's low mana, at least until he has a or.


 * Clarity is essential for Techies to lay down extra mines during the early game, especially before the horn.


 * Clarity will usually regenerate Treant Protector for its full amount, due to his passive invisibility.
 * Clarity allows Treant Protector to constantly shield and heal allies and structures with.


 * Clarity helps with Vengeful Spirit's low mana pool, as an extra can mean the difference between life and death.


 * Clarity helps Zeus spam in the mid lane, allowing him to get more last hits.

Others

 * Support heroes who rely on multiple or costly abilities in the early game will function better with Clarity.
 * Support heroes with spammable early game abilities will benefit from Clarity, allowing them to harass more frequently.
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 * Roaming heroes and gankers who do not risk being damaged between lanes can make full use of Clarity.
 * 's will restore more mana to allies with Clarity.
 * can use Clarity to get more last hits with.
 * with
 * with
 * with and
 * Roaming heroes and gankers who do not risk being damaged between lanes can make full use of Clarity.
 * 's will restore more mana to allies with Clarity.
 * can use Clarity to get more last hits with.
 * 's will restore more mana to allies with Clarity.
 * can use Clarity to get more last hits with.
 * can use Clarity to get more last hits with.

Tips

 * Clarity's effect is dispelled upon taking player damage, so do not use it in the middle of combat.
 * In some situations however, it may be worth it to use it in combat. Even 1 second of regeneration can be enough to squeeze out one more ability, which can prevent deaths or result in kills.
 * Although it regenerates quite a lot of mana, it takes long to do so. It is best used while doing other out-of-combat things, so you do not stand and wait for it to finish regenerating.
 * This makes them perfect for roaming heroes, who can use a Clarity while moving between the lanes, allowing them to roam for longer and not have to retreat to the fountain to refill their mana.
 * They are also great for jungling heroes who can use them while killing neutral creeps.
 * Due to its low cost, don't hesitate to buy and use a Clarity on an ally in lane, especially if it will give them enough mana to get off another escape or nuke ability.