Spirit Breaker/Counters

Bad against...

 * In the early game, Omniknight can look like an easy target for Spirit Breaker, but with and, what could be an opportunity could quickly turn into disaster.
 * can be used to counter Charge of Darkness by minimizing the damage and lowering the stun duration with status resistance.
 * Spirit Breaker's Greater Bash from all sources (Charge of Darkness or normal attacks) deals lesser damage if he is within the radius of.
 * Due to this, Spirit Breaker's damage will always be lower when targeting Omniknight.


 * will continuously prevent Spirit Breaker from using Nether Strike, Charge of Darkness and even right clicking because of his long attack animation.
 * Charge of Darkness can be cancelled by a correctly timed.
 * Should Clockwerk or his allies be targeted by Charge of Darkness, he can stop it by casting in Spirit Breaker's path or around the target.


 * can stop Charge of Darkness if timed correctly.
 * can be used to escape an approaching Spirit Breaker, or lead Spirit Breaker into a bad situation.
 * and allows Ember Spirit to dodge Charge of Darkness if timed correctly.


 * can be used to protect allies by imprisoning either them or Spirit Breaker.
 * will heavily drain Spirit Breaker's intelligence, rendering him almost useless and unable to cast spells. Spirit Breaker's low intelligence also means will deal a lot of damage to him.


 * prevents Spirit Breaker from using his spells for the duration.
 * 's eidolons have high magic resistance, receiving little damage from Charge of Darkness.


 * allows Invoker to interrupt Charge of Darkness and Nether Strike.
 * 's long range can be used to cancel Charge of Darkness.
 * prevents Spirit Breaker from right clicking and thus proccing his Greater Bash.


 * If Medusa activates, the charge will inevitably fail.
 * and overall tankiness allows Medusa to easily survive Spirit Breaker's initiation.


 * Due to Spirit Breaker's low attack speed, is problematic for Spirit Breaker to take down, and even more so with  debuff applied.
 * grants Phoenix capability to quickly escape to safety.


 * 's root prevents/interrupts Charge of Darkness.
 * As a single target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo. Consider upgrading Nether Strike with to spam AoE stuns against Meepo clones.


 * drains damage bonus from Greater Bash, it cannot be removed by Nether Strike.
 * melts Spirit Breaker's armor, and makes him much less tanky.


 * can mitigate a large portion of Spirit Breaker's damage since his attacks are slow.
 * Treant Protector can also counter initiate Spirit Breaker with and his bash from  before he manages to escape.


 * can be cast in the path of Spirit Breaker's Charge of Darkness to cancel it.
 * provides a way to escape from a gank for Underlord and his teammates.


 * Due to Spirit Breaker's low attack speed, is problematic for Spirit Breaker.
 * The zombies summoned from apply a stacking movement speed slow, which can significantly reduce Greater Bash's damage.
 * and allows Undying and his allies to survive from incoming ganks of Spirit Breaker.

Others

 * Heroes that can cancel Charge of Darkness:,.
 * Heroes with ways to protect themselves or allies from Spirit Breaker's initiation:
 * Heroes that punish mobile heroes: ,
 * Heroes that usually builds as a core item:, , , ,
 * Durable heroes:, , ,
 * Heroes who continue dealing damage while being stunned:, , , , ,
 * Heroes that can slow Charge of Darkness by a huge amount:, , ,

Items

 * (and it's upgrade ) prevents Spirit Breaker from right clicking and bashing.
 * can be used on yourself or Spirit Breaker to cancel Charge of Darkness and Nether Strike.
 * ,, , and (and its upgrade ) interrupt Charge of Darkness.
 * can prevent Spirit Breaker from right clicking and bashing.
 * blocks Charge of Darkness and Nether Strike.

Good against...

 * Anti-Mage usually relies on to escape, but with vision from Charge of Darkness it is easier to catch him.
 * Spirit Breaker could single-handedly lock Anti-Mage down for 4 seconds (or even more with lucky bashes), allowing his teammates to follow up.
 * As Anti-Mage is an elusive hero who likes to farm alone, Spirit Breaker could choose to charge whenever Anti-Mage is in sight.


 * Once caught with dust, Clinkz could be locked down for a long time by Spirit Breaker and has nowhere to escape.
 * Charge of Darkness provides shared vision over its target, showing Clinkz even when he is in.


 * Charge of Darkness allows Spirit Breaker to catch Nature's Prophet out when he tries to split push.
 * Nature's Prophet can't hide in his against Spirit Breaker, as his Charge of Darkness provides vision on its target.
 * Spirit Breaker can easily cancel Nature's Prophet's.


 * Tinker relies on his high mobility from and  to survive. Those items don't help him if Spirit Breaker manages to cast Charge of Darkness on him.
 * Spirit Breaker can easily cancel and.

Others

 * Heroes that are squishy by nature are an easy target for Spirit Breaker:, ,
 * Heroes that rely on invisibility can be tracked with Charge of Darkness opening them to team attacks:, ,
 * Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions:, ,
 * Heroes that rely on escapes to stay alive can be caught and locked down for a long time: ,
 * Spirit Breaker's stuns pierce spell immunity, making him a good choice against heroes that heavily rely on ;

Works well with...

 * amplifies Spirit breakers damage, giving him higher solo kill potential.
 * reveals low health enemies, enabling Spirit Breaker to use Charge of Darkness to finish them off.


 * enables Spirit Breaker to charge heroes that are outside of the team's field of vision, also granting gold for the rest of the team should the gank succeed.
 * also provides bonus movement speed to Spirit Breaker, increasing Greater Bash's damage.
 * Bounty Hunter usually scouts areas, hence he can find lone targets for Spirit Breaker to charge.


 * provides bonus movement speed to Spirit Breaker, increasing Greater Bash's damage.
 * gives Spirit Breaker extra attack speed and thus a higher chance to proc Greater Bash.
 * can turn a Charge of Darkness into a three man gank.


 * allows Lifestealer to come along when Spirit Breaker uses Charge of Darkness, for both ganking and escaping.
 * ing Spirit Breaker gives him a massive buff to his movement speed, increasing Greater Bash's damage.
 * With, Lifestealer can also give Spirit Breaker increased movement speed for more damage and spell immunity.


 * allows Spirit Breaker to increase his movement and Charge of Darkness speed, decreasing his target time to counter, while simultaneously increasing his damage.


 * A can be used on a charging Spirit Breaker, further disabling the enemies he has fixated more.

Others

 * Heroes with attack speed buffs:
 * Heroes that can give extra movement speed to Spirit Breaker:

Items

 * can be used on Spirit Breaker while he is charging, further increasing the surprise factor.
 * can be used on Spirit Breaker while he is charging, protecting him against single-target disables that can interrupt Charge of Darkness.

List of heroes that counter Spirit Breaker, and list of heroes that work well with Spirit Breaker.

Spirit Breaker/Противостоящие 裂魂人/克制