Luna/Sounds

Attacks

 * Projectile launch sound plays as the attack projectile is released.
 * Silencer projectile launch1.mp3 Projectile launch 1
 * Silencer projectile launch2.mp3 Projectile launch 2
 * Silencer projectile launch3.mp3 Projectile launch 3


 * Projectile impact sound plays as the attack projectile successfully hits the target (70% vol).
 * Enchantress projectile impact1.mp3 Projectile impact 1
 * Enchantress projectile impact2.mp3 Projectile impact 2
 * Enchantress projectile impact3.mp3 Projectile impact 3

Movement

 * Play on each step while moving (40% vol).
 * Mirana footstep1.mp3 Footstep 1
 * Mirana footstep2.mp3 Footstep 2
 * Mirana footstep3.mp3 Footstep 3
 * Mirana footstep4.mp3 Footstep 4
 * Mirana footstep5.mp3 Footstep 5
 * Mirana footstep6.mp3 Footstep 6

Lucent Beam

 * Lucent Beam cast.mp3 Cast sound plays on Luna upon cast (40% vol).
 * Lucent Beam target.mp3 Target sound plays on the target upon cast (70% vol).
 * Lucent Beam.mp3 Full sound example.

Moon Glaive

 * Target sounds play on each bounce, together with Luna's projectile impact sound.
 * Moon Glaive target1.mp3 Target 1
 * Moon Glaive target2.mp3 Target 2
 * Moon Glaive target3.mp3 Target 3
 * Moon Glaive attack.mp3 Full attack sound example with max bounces.

Lunar Blessing

 * Lunar Blessing does not use any sounds.

Eclipse

 * Eclipse cast.mp3 Cast sound plays on Luna upon cast (90% vol).
 * Eclipse target.mp3 Target sound plays on each unit hit by an Eclipse beam (80% vol).
 * Eclipse miss.mp3 Miss sound plays whenever a beam hits the ground and no unit (30% vol).
 * Eclipse.mp3 Full sound example with all beams hitting enemies.
 * Eclipse fail.mp3 Full sound example with no beams hitting.

Other

 * Luna mount death.mp3 Death sound (35% vol).