Agility

Agility is one of the three primary attributes that grants attack speed and armor to every hero. Agility heroes also gain attack damage per point of agility.

Bonuses
Every point in agility increases:
 * Armor by (1/).
 * Attack speed by.

For agility heroes, every point in agility also increases main attack damage by.

To gain 1 armor, agility points are required.

Agility Heroes
Because Agility heroes are the only class of heroes to gain both damage and attack speed as their primary attribute increases, they tend to have the highest physical damage output as the game progresses. This makes them scale very well with offensive items. They tend to have limited disabling capabilities or nukes; almost all their abilities augment their physical capabilities or serve as positioning or escape mechanisms. This tends to make them much more vulnerable and weak in the early game when strong offensive disables and nukes dictate the flow of kills, but also means that, with good items under their belts, they will be the ones delivering the greatest amount of damage in the late game, while also being dealt the least amount of physical damage as a result of their high armor. Agility heroes have a roughly even split between being melee or being ranged, and fit primarily into carry and ganker roles.

There are agility heroes in Dota 2.

Below is a table of all heroes with as their primary attribute. The growth columns indicate how much the base values increase for each hero level.

Agility Granting Sources




Agility Granting Items
These items grant heroes a passive agility bonus by having them merely equipped. 

Attack Damage Items
The following list calculates the cost efficiency for  heroes when equipping certain attack damage granting items (for both main and bonus attack damage values).