Dota IMBA/Imba Version 7.01.1

General changes

 * Created 5v5 Imba Custom
 * Shadow Shaman, Brewmaster and Lone Druid have been re-enabled, and are ready to rock 'n' roll!
 * Right now, Shadow Shaman's ultimate can only scale up to level 3; this will be fixed on the next patch by lazy-fying it.

IMBA Hero Reworks
We've started reworking IMBA heroes, from A-Z. All IMBA heroes will have some small changes to skills, some reworks etc. Nothing as drastic as 7.00, I assure you. The most noteable thing you'll see on those reworks is that most talents have been reworked. Those talents now aim to change how a skill works or add a new mechanic to it for cool and exciting effects that suit to your playstyle.


 * Adds a mist to the target. The mist lingers over an ally target. At the end of the duration, the mist heals a percentage of the damage taken during that time.
 * If cast on an enemy, the mist become volatile, dealing a small magical damage to it each time it takes damage.
 * Mist lasts 2 seconds.
 * When Abaddon dies, a Mist Coil is cast on all allies and enemies in 900 AoE.
 * When Abaddon dies, a Mist Coil is cast on all allies and enemies in 900 AoE.


 * : Casting Mist Coil on an ally that is already shielded by Aphotic Shield increases the duration by 3 seconds and fully refreshes the health of the shield.
 * When the shield explodes by any means, it applies a basic purge on allies and enemies in the blast AoE.
 * Cooldown reverted to vanilla cooldown, shield's capacity increased.


 * Overchannel: When toggled on, also increases Mist Coils' Mist's duration by 2 seconds, and increases the shield's capacity by 75.

 Talents 


 * Removed
 * Shield of the Seer (+45 seconds Aphotic Shield duration)
 * Far-Reaching Mist (+150 Mist Coil cast range)
 * Overflowing Mist (-1.5 Mist Coil CD)
 * The Long Arm of Avernus (+300 Borrowed Time AoE)
 * Late Payment (+1 Borrowed Time duration)
 * Aphotic Bulwark (+200 shield capacity)
 * Blessing of Avernus (+5% move speed, +30 attack speed on Curse of Avernus)


 * Added
 * Coil Unleashed: When Aphotic Shield breaks, applies Mist Coil to all allies and enemies within 350 radius.
 * Curse of the Seer: Consecutives hits of Curse of Avernus refreshes the buff/debuff and increases the duration of the buff/debuff by 1 second.
 * Aphotic Bulwark: During the first second of Aphotic Shield, it absorbs all damage done to it and adds it to its health and damage
 * Smiting of Avernus: Curse of Avernus can now be activated to sacrifice 10% of your current health, and deal it as extra physical damage on the next attack.
 * Blessing of Avernus: Curse of Avernus buff now applies as an aura around Abaddon, affecting all allies in 900 range.
 * Perfect Vessel: Increases Overchannel's health drain by 50%, and the bonus to spells affected by it by the same amount.
 * Purging Mist: Borrowed Time applies a strong purge on all allies in the redirect range on cast.
 * Heals that occur while Abaddon has full health during Borrowed Time grants a mist shield that is released after Borrowed Time expires, increasing Abaddon's health regeneration for the duration.


 * Removed infinite stack scaling and Golden Greevil's from Goblin's Greed. Goblin's Greed stays a unit target active.
 * Alchemist can convert a target allied or enemy creep into pure gold, gaining 3x its bounty and exp, and permanently gaining 10 stacks of Greevil's Greed.
 * Alchemist gains the Golden Greevil buff.
 * The consumed creep dies, spawning a Golden Greevil from its corpse.
 * The Golden Greevil follows Alchemist and grants it gold every 2 seconds equal to a portion of your Greed stacks. Lasts 10 seconds, 30 sec cooldown.
 * The Golden Greevil follows Alchemist and grants it gold every 2 seconds equal to a portion of your Greed stacks. Lasts 10 seconds, 30 sec cooldown.

 Talents 


 * Removed
 * +2 W duration.
 * +200 Q radius.
 * +5 Chemical Rage duration.
 * -15 E cooldown.
 * +4 Q base armor reduction.
 * +25% W explosion damage on Q AoE.
 * +75 HP regen on R.


 * Added
 * Sticky Acid now also slows targets affected by 15%.
 * Unstable Concoction can now be cast on allies to grant them Chemical Rage. The closer it was to exploding, the higher Chemical Rage's duration becomes.
 * Whenever Alchemist activates a bounty rune, he spawns five gold bags which, in total, gives gold equal to his current Greed stacks when picked up. Can be picked up by allies and enemies.
 * Enemies that die while under the effects of Acid Spray have a 50% chance to drop a gold bag equal to half of Alchemist's current Greed stacks.
 * Acid Spray's damage per second is now amplified by 25% of Alchemist's Greed stacks.
 * When in Chemical Rage, Alchemist brews Unstable Concoction twice as fast.
 * Chemical Rage now grants an aura which increases damage of all allied heroes within 700 AoE equal to his Greed stacks.


 * When an attack reduces the target's mana below 75%, 50% or 25%, it explodes, dealing a portion of the max mana pool of the target to it and enemies in 380 AoE around it. This effect always procs when the target has 0 mana.
 * When an attack reduces the target's mana below 75%, 50% or 25%, it explodes, dealing a portion of the max mana pool of the target to it and enemies in 380 AoE around it. This effect always procs when the target has 0 mana.


 * Current mana from 0/0/0/0/5/10/15% to 8/12/16/20/25/30/35%.
 * Current mana from 0/0/0/0/5/10/15% to 8/12/16/20/25/30/35%.


 * Now only reflects spells from units 2500 AoE away.
 * Now only reflects spells from units 2500 AoE away.

 Talents 


 * Removed
 * -1 Blink CD.
 * +1 Spell Shield duration.
 * +10% Blink mana burn.
 * +35 Mana Break damage.
 * -50 Mana Void CD.


 * Added
 * Blink Affinity: Causes Blink to gain and store up to 3 charges, allowing for continuous use of Blink. Charge durations are based on Blink's cooldown, along with any cooldown reductions the hero has.
 * Subconscious Mind: Allows Spell Shield to be activated while disabled.
 * Blink Mastery: Decreases Blink's cast point by 0.2, causing it to be cast faster.
 * Testament of the Weak: Increases Mana Break damage by adding 10% of target's missing mana.
 * Spellguard: Whenever Anti Mage uses Blink, he gains a brief Spell Immunity shield to protect it from most magic effects for one second. This also applies a basic purge on Anti Mage.
 * Magic Overload: Delays Mana Void's damage instance by 2 seconds. During this delay, any mana point that the target loses is considered two mana points. All mana lost during this period is added to the damage, even if the target has recovered those points of mana.
 * Devoid of Essence: Causes Anti Mage's Mana Break's mana burn to splash in a 500 radius around the main target, burning mana of nearby enemies equal to 30% of mana burned.
 * Nirvana: Mana Void's damage includes missing mana from all targets in the area of effect.


 * Removed infinite duration.
 * Duration is now paused when the target doesn't deal damage for 2 seconds. (debuff is still removed on fountain).
 * Whenever the target attemps to attack, it has 25% chance to attack another target instead, unless the target is Axe. The other target can be either its ally or enemy. For the duration of the attack (depends on its attack speed), the target cannot issue commands.
 * Whenever the target attemps to attack, it has 25% chance to attack another target instead, unless the target is Axe. The other target can be either its ally or enemy. For the duration of the attack (depends on its attack speed), the target cannot issue commands.


 * Each time Axe spins, the spin radius increases by 15, up to 5 stacks. Stacks are refreshed on a successful spin and last 4 seconds.
 * For each taunted enemy around you when you spin, increases the bonus damage percentage.
 * For each taunted enemy around you when you spin, increases the bonus damage percentage.


 * Can cull a target if it has health below the threshold, or has lower than 15% max health. On a successful culling, increases the kill threshold by 100 and the max health threshold by 5%. This buff immediately ends if failing a Culling. Stacks are refreshed and last 60 seconds. Culling Blade can maintain up to 5 stacks. (otherwise the next stack just refreshes).
 * Can cull a target if it has health below the threshold, or has lower than 15% max health. On a successful culling, increases the kill threshold by 100 and the max health threshold by 5%. This buff immediately ends if failing a Culling. Stacks are refreshed and last 60 seconds. Culling Blade can maintain up to 5 stacks. (otherwise the next stack just refreshes).

 Talents 


 * Removed
 * +90 Berserker Call radius.
 * +90 Counter Helix radius.
 * +100 Battle Hunger DPS.
 * +150 attack speed on Berserker Call.
 * +400 Culling Blade threshold.


 * Added
 * Battle Madness: If a Battle Hungered enemy attacks an ally, ally receives Battle Hunger debuff.
 * One Man Army: Increases Axe's armor by 1 for every hit taken during Berseker's Call. The bonus armor lasts 3 additional seconds after Berserker Call has ended.
 * Berserker's Rage: Self casting Battle Hunger applies it to all targets under effect of Berserker's Call.
 * Death Helix: Adds 30% of Axe's current strength to Counter Helix' damage.
 * Tail Spin: Counter Helix chance doubles, but each Counter Helix deals 66% of base damage.
 * Recursive Spin: When Counter Helix procs, it has 25% chance to immediately proc again.
 * Armored Helix: Counter Helix's damage is increased by 1 for each point of Armor Axe has.
 * Cull On and Slam!: Increases Culling Blade cast range by 600. While jumping, Axe is invulnerable and cannot do anything.


 * No longer reduces stats.
 * lower Cooldown, lower Effects, stackable, up to 5 stacks. Vision is turned off and on like survival game, increasing intensity per stack. The more stacks a target, the more vision it can lose when it triggers.
 * lower Cooldown, lower Effects, stackable, up to 5 stacks. Vision is turned off and on like survival game, increasing intensity per stack. The more stacks a target, the more vision it can lose when it triggers.


 * No longer has Addelbrain.
 * When sapping a target, the modifier sets the target's intelligence and mana at 0 for 3 seconds.
 * Consumes Enfeeble stacks on the target, and deals bonus damage to it depending on the stack count.
 * Consumes Enfeeble stacks on the target, and deals bonus damage to it depending on the stack count.


 * No longer has Baneful Visions.
 * After waking up from a nightmare, the affected target has 0 vision range for a moderate duration, and cannot see anything himself.
 * After waking up from a nightmare, the affected target has 0 vision range for a moderate duration, and cannot see anything himself.


 * Each tick consume one stack of Enfeeble. Each consumption of Enfeeble summons a demon (models/items/courier/onibi_lvl_05/onibi_lvl_05_flying.vmdl) that is colored "evil purple".
 * Demons are invincible, untargetable, and last for the remaining duration of Fiend's Grip, including the extra effect. They tether themselves to the target and each steal health and mana from it.
 * Demons are invincible, untargetable, and last for the remaining duration of Fiend's Grip, including the extra effect. They tether themselves to the target and each steal health and mana from it.

 Talents 


 * Removed
 * +3 Baleful Vision duration
 * +1.5 Addebrain duration
 * +150 Brain Sap damage
 * +10 Enfeeble duration
 * +2 Fiend's Grip
 * +100 damage reduction from Enfeeble


 * Added
 * Feeble Mind: Casting Nightmare on an enemy will apply 2 stacks of enfeeble on them.
 * Spreading Fear: Enfeeble is now cast in a 450 AoE to all targets around the main target.
 * Devil's Grip: Fiend's Grip is no longer channeled. Bane can freely move around while continuously gripping his target. Fiend's Grip stops if Bane dies or becomes disabled.
 * Weakening Fear: Enfeeble causes the target to lose 10% of his stats. This effect increases by 10% for each Enfeeble stack it has.
 * Children of the Void: Brain Sap casts summon a Baby Bane which applies a Baby Fiend's Grip on the target. Baby Grip deals 25% damage, mana, and lasts for 0.5 seconds.
 * Undesired Awakening: Nightmare also mutes items for enemies affected for 3 seconds after they wake up.
 * Sacred Slumber: Causes allies being afflicted with Nightmare to become fully invulnerable for 6 seconds.
 * The Abyss Stares Back: Any enemy unit looking at Bane while he is channeling Fiend's Grip on a target become gripped as well, as though Bane cast it on them.


 * Scepter reverted to Rupture having 2 charges.

 Talents 
 * Removed
 * +25% Cooldown refresh Blood Rite.
 * +2 thirst on-hit damage bonuses duration.
 * +25% attacking/casting on Rupture self-damage.
 * +5% ms, +26 damage max bonus on Thirst.


 * Added
 * Blood Amplification Shift: Casting Bloodrage on an ally causes him to take 30% damage and deal 50% of it to enemies. The effect is inverted on enemies, causing them to take 50% damage, but deal only 30% of it.
 * Bleeding Your Way Out: Causes Blood Rite to apply Rupture on targets hit, then pushes them out of the circle over 0.3 seconds, dealing Rupture damage.
 * Trail of Blood: Increases the distance targets still get damaged when moving to 3000.
 * Ruptured Sanity: Whenever a ruptured enemy takes damage from Rupture, Bloodseeker gets healed for the same amount.
 * Unshakeable Agony: Causes Blood Rite's silence debuff to become unpurgable.
 * A Ritual of Three: Blood Rite now forms three overlapping rites in front and to the sides of the target point, forming ritual circles that overlap with each other. Enemies standing where the rituals overlap will take damage from both circles.
 * Blood Frenzy: Killing an enemy afflicted with Bloodrage causes the killer to go into a frenzy, granting him a 100% move speed buff. Blood Frenzy lasts 3.5 seconds.
 * Until The Last Drop: Bloodrage damage amplification becomes stronger the less health the target has. Increases the damage a Bloodraged unit deals and takes by 3% for each 5% missing health.


 * Headhunter
 * Contracted enemy is shown to Bounty Hunter once every 10 seconds for 1 second. Vision radius from 300 to 600.

 Talents 


 * Removed
 * +15%/+15 move speed/attack speed reduction on Jinada.
 * +200 True Sight range in Shadow Walk.
 * -2 Track cooldown.
 * +75 Shuriken Toss damage.
 * +30 Track duration.
 * -5 Jinada cooldown.


 * Added
 * Weakness Tracking: Tracked targets take 20% more damage from any source of damage.
 * I See You!: Tracked targets now show their location in a normal vision instead of the usual fog vision. The provided vision is flying vision in 600 radius around the tracked targets.
 * Jinada, De Nada: Jinada can now be cast on allies, granting them the Jinada critical buff.
 * Spiral Enchantments: Whenever Jinada is ready, throwing a Shuriken applies Jinada to it, adding critical damage and maim to all targets it hits, including targets that the shuriken bounced to.
 * Home Run: Shuriken Toss' bounce range becomes global, causing any tracked enemy around the map to get hit by shurikens, no matter how far it is.
 * Move With The Wind: While Bounty Hunter is in Shadow Walk, moving constantly increases his move speed by 1% every second. Staying in the same spot for more than one second resets the move speed bonus buff.
 * Target, Marked: Allows Shadow Jaunt to be cast on Headhunter's contract targets up to 2500 range away.
 * You Can Run, But You Cannot Hide: Track is now hidden on enemy heroes and cannot be purged by any means.


 * Tower attacks no longer trigger Bulging Hide (doesn't refresh or increase stacks).
 * Tower attacks no longer trigger Bulging Hide (doesn't refresh or increase stacks).

 Talents 


 * Removed
 * +85 Hoof Stomp damage.
 * +110 Double Edge radius.
 * +1 Arena/Hoof Stomp stun duration.
 * +5 Bulging Hide damage block per stack.


 * Added
 * Resisting the Pain: Decreases the damage inflicted by Double Edge to Centaur himself by an additional 100% of his current strength.
 * Joining the Forces: Hoof Stomp's arena now applies to allies as well, granting them the damage reduction buff.
 * Arena on Wheels: Hoof Stomp Arena now follows Centaur. When moving, enemies on the edge of the ring will be pulled along the arena, and cannot leave its circle.
 * Triple Edge: Double edge now deals twice your strength as bonus damage.
 * Safe Charge: Heroes under the Stampede effect gain 75% tenacity for the duration of Stampede.
 * Counter Leadership: Return becomes a 900 AoE aura, affecting nearby allied heroes. Countering an attack calculates the damage they return based on their strength, not Centaur's.
 * Gift from the Sabasteen: Return now also triggers on any kind of damage above 100.
 * Leading the Cavalry: Increases Stampede's current duration by one second to all allies for each enemy hero trampled. This effect can only occur once per hero, per Stampede, and always affects all friendly heroes.

Non-imba Hero Balance Changes

 * Damage per second from 30/40/50/60/65/70/75 to 30/40/50/60/70/80/90
 * Move speed slow from 20/30/40/50/50/50/50 to 20/30/40/50/52/54/56
 * Wraith damage from 120/180/240/300/330/360/390 to 120/180/240/300/350/400/450
 * Duration from 24 to 24/24/24/24/26/28/30
 * Wraith damage from 120/180/240/300/330/360/390 to 120/180/240/300/350/400/450
 * Duration from 24 to 24/24/24/24/26/28/30
 * Duration from 24 to 24/24/24/24/26/28/30


 * Damage per stack from 10/15/20/25/25/25/25 to 10/15/20/25/28/31/34
 * Radius from 375 to 375/375/375/375/400/425/450
 * Cast range from 100/100/100/200/300/400 to 300/300/300/400/450/500
 * Cast range from 100/100/100/200/300/400 to 300/300/300/400/450/500
 * Cast range from 100/100/100/200/300/400 to 300/300/300/400/450/500


 * Hawk health from 40/60/80/100 to 60/180/300/420
 * Hawk speed from 250/275/300/325 to 275/300/325/350
 * Boar health from 200/300/400/500 to 200/400/600/800
 * Boar damage from 15/30/45/60 to 15/45/75/105
 * Attack speed bonus from 15/25/35/45/50/55/60 to 15/25/35/45/60/75/90
 * Boar damage from 15/30/45/60 to 15/45/75/105
 * Attack speed bonus from 15/25/35/45/50/55/60 to 15/25/35/45/60/75/90
 * Attack speed bonus from 15/25/35/45/50/55/60 to 15/25/35/45/60/75/90


 * Cooldown from 13 to 13/13/13/13/12/11/10.
 * Mana cost from 90/105/130/150 to 90/105/130/150/160/170/180.
 * Radius from 400 to 400/400/400/400/475/550/625
 * Damage from 100/175/250/300 to 100/175/250/300/350/400/450
 * Attack and move speed slow from 25/35/45/55 to 25/35/45/55/55/55/55
 * Cooldown from 8/7/6/5 to 8/7/6/5/4.5/4/3.5
 * Move speed slow from 10/20/30/40 to 10/20/30/40/45/50/55
 * Miss chance from 70 to 70/70/70/70/80/90/100
 * * Dodge/crit chance from 10/15/20/25 to 10/15/20/25/28/32/36
 * * Critical damage from 230 to 230/230/230/230/240/250/260
 * * Certain proc duration from 13/12/11/10 to 13/12/11/10/9.5/9/8.5
 * Cooldown from 140/120/100 to 140/120/100/80/60/40
 * Mana cost from 125/150/175 to 125/150/175/200/225/250
 * Duration from 16/18/20 to 16/18/20/22/24/26
 * Earth
 * Cast range from 800 to 800/800/800/850/900/950
 * Cooldown from 5 to 5/5/5/5/4.5/4/3.5
 * Damage from 50/100/150 to 50/100/150/200/250/300
 * Building damage from 90/180/270 to 90/180/270/320/370/420
 * Storm
 * Cast range from 500 to 500/500/500/500/600/700/800
 * Bonus damage from 100/160/220 to 100/160/220/280/340/400
 * Bonus move speed from 50 to 50/50/50/55/60/65
 * Fade time from 0.6 to 0.6/0.6/0.6/0.55/0.5/0.45
 * Fire
 * Damage per second from 15/30/45 to 15/30/45/70/100/130
 * Radius from 220 to 220/220/220/260/300/340
 * Fade time from 0.6 to 0.6/0.6/0.6/0.55/0.5/0.45
 * Fire
 * Damage per second from 15/30/45 to 15/30/45/70/100/130
 * Radius from 220 to 220/220/220/260/300/340


 * Spiderlings duration from 60/60/60/60/75/90/105 to 60.
 * Spiderlings health from 450 to 750.
 * Spiderlings health regen from 0.5 to 2.5.
 * Spiderlings armor from 0 to 2.
 * Spiderlings magical resistance from 0 to 15%.
 * Spiderlings damage from 18-19 to 28-32.
 * Spiderlings move speed from 350 to 400.
 * Spiderites health from 175 to 300.
 * Spiderites armor from 0 to 1.
 * Spiderites magical resistance from 0 to 10%.
 * Spiderites damage from 9-10 to 18-19.
 * Spiderites move speed from 350 to 400.
 * Spiderites move speed from 350 to 400.


 * Bonus damage taken from 36% to 36/36/36/36/38/40/42%.
 * Max damage from 100/200/300/400/425/450/475 to 100/200/300/400/475/550/625.
 * Maximum units from 1/2/3/4/4/4/4 to 1/2/3/4/4/4/5.
 * Minimum unit health from 1200/1200/1200/1200/1500/1800/2100 to 1200/1200/1200/1200/1800/2400/3000.
 * Maximum units from 1/2/3/4/4/4/4 to 1/2/3/4/4/4/5.
 * Minimum unit health from 1200/1200/1200/1200/1500/1800/2100 to 1200/1200/1200/1200/1800/2400/3000.
 * Minimum unit health from 1200/1200/1200/1200/1500/1800/2100 to 1200/1200/1200/1200/1800/2400/3000.


 * Damage from 80/120/160/200/225/250/275 to 80/120/160/200/250/300/350.
 * Damage from 80/120/160/200/225/250/275 to 80/120/160/200/250/300/350.


 * Damage from 40/80/120/160/200/240/280 to 40/80/120/160/220/280/340.
 * Damage from 40/80/120/160/200/240/280 to 40/80/120/160/220/280/340.


 * Damage from 14/16/18/20/22/24/26 to 14/16/18/20/25/30/35.
 * Damage from 14/16/18/20/22/24/26 to 14/16/18/20/25/30/35.


 * Damage from 20/30/40/50/55/60/65 to 20/30/40/50/65/80/95.
 * Move speed bonus from 15/17/19/21/23/25/27% to 15/17/19/21/25/29/33%
 * Scepter damage from 30/45/60/70/80/90 to 30/50/70/90/110/130.
 * Scepter damage from 30/45/60/70/80/90 to 30/50/70/90/110/130.
 * Scepter damage from 30/45/60/70/80/90 to 30/50/70/90/110/130.


 * Bonus armor from 3/6/9/12/13/14/15 to 3/6/9/12/16/20/24.
 * Cooldown from 115/95/75 to 100/80/60.
 * Corrosive Breath damage from 20/25/30 to 20/30/40.
 * Frost Dragon attack speed slow from 20 to 60.
 * Corrosive Breath damage from 20/25/30 to 20/30/40.
 * Frost Dragon attack speed slow from 20 to 60.


 * Cooldown from 15 to 15/15/15/13/11/9.
 * Aftershock range from 300 to 300/300/300/300/350/400/450 (parity with Aftershock itself).
 * Aftershock range from 300 to 300/300/300/300/350/400/450 (parity with Aftershock itself).
 * Aftershock range from 300 to 300/300/300/300/350/400/450 (parity with Aftershock itself).


 * Damage from 50/100/150/200/225/250/275 to 80/140/200/260/280/300/320.
 * Stun duration from 0.75/1.25/1.75/2.25/2.25/2.25/2.25 to 1/1.5/2/2.5/2.5/2.5/2.5/2.5
 * Damage from 100/100/100/100/125/150/175 to 100/130/160/190/210/230/250
 * Slow duration from 1.4/1.6/1.8/2/2.2/2.4/2.6 to 1.4/1.6/1.8/2/2.25/2.5/2.75
 * Damage from 50/75/100/100/100/100 to 50/75/100/125/150/175.
 * Slow duration from 1.4/1.6/1.8/2/2.2/2.4/2.6 to 1.4/1.6/1.8/2/2.25/2.5/2.75
 * Damage from 50/75/100/100/100/100 to 50/75/100/125/150/175.
 * Damage from 50/75/100/100/100/100 to 50/75/100/125/150/175.


 * Damage from 80/115/150/185/200/215/230 to 80/120/160/200/240/280/320.
 * Move speed from 315 to 350.
 * Move speed from 315 to 350.
 * Move speed from 315 to 350.


 * Bonus hero damage from 30/60/90/120/130/140/150 to 30/60/90/120/150/180/210
 * Damage absorbption from 100/275/450/625/650/675/700 to 100/275/450/625/725/825/925
 * Damage per second from 30/40/50/60/65/70/75 to 30/40/50/60/70/80/90.
 * Charge restore time from 30 to 30/30/30/30/28/26/24.
 * Damage per second from 30/40/50/60/65/70/75 to 30/40/50/60/70/80/90.
 * Charge restore time from 30 to 30/30/30/30/28/26/24.
 * Charge restore time from 30 to 30/30/30/30/28/26/24.


 * Damage per second of channeling from 120/120/120/120/130/140/150 to 120/120/120/120/145/170/195
 * Damage per second of channeling from 120/120/120/120/130/140/150 to 120/120/120/120/145/170/195


 * Mana restoration from 100/200/300/400/425/450/475 to 100/200/300/400/550/700/850
 * Mana restoration from 100/200/300/400/425/450/475 to 100/200/300/400/550/700/850


 * Base damage from 40/60/80/100/110/120/130 to 40/60/80/100/120/140/160.


 * Bonus attack speed from 40/50/60/70/80/90/100 to 40/50/60/70/85/100/115.
 * Bonus attack speed from 40/50/60/70/80/90/100 to 40/50/60/70/85/100/115.


 * Cooldown from 120 to 120/120/120/120/90/60/30.
 * Bear health from 1400/1800/2300/2700 to 1400/1800/2300/2700/3500/4200/4900.
 * Bear health regen from 2/3/4/5 to 2/3/4/5/7/9/11.
 * Bear base attack time from 1.65/1.55/1.45/1.35 to 1.65/1.55/1.45/1.35/1.32/1.3/1.28
 * Bear armor from 3/4/5/6 to 3/4/5/6/8/10/12.
 * Bear damage from 35/45/55/65 to 35/45/55/65/80/95/110.
 * Bear damage from 35/45/55/65 to 35/45/55/65/80/95/110.


 * Bonus attack speed from 20/30/40/50 to 20/30/40/50/65/80/95
 * Bonus move speed from 10/15/20/25% to 10/15/20/25/28/31/34%
 * Bonus move speed from 10/15/20/25% to 10/15/20/25/28/31/34%


 * Cooldown from 38/32/26/20 to 38/32/26/20/18/16/14
 * Radius from 325 to 325/325/325/325/350/375/400
 * Duration from 1.2/1.6/2/2.4 to 1.2/1.6/2/2.4/2.6/2.8/3
 * Duration from 1.2/1.6/2/2.4 to 1.2/1.6/2/2.4/2.6/2.8/3


 * Base attack time from 1.5 to 1.5/1.5/1.5/1.45/1.42/1.4
 * Bonus health from 300/600/900 to 300/600/900/1050/1200/1350
 * Bonus damage from 70/100/130 to 70/100/130/145/160/175
 * Duration from 6 to 6/6/6/7/8/9.
 * Bonus damage from 70/100/130 to 70/100/130/145/160/175
 * Duration from 6 to 6/6/6/7/8/9.


 * Cooldown from 140/140/140/130/120/110 to 140/140/140/120/100/80.
 * Cooldown from 140/140/140/130/120/110 to 140/140/140/120/100/80.


 * Base damage from 80/120/160/200/220/240/260 to 80/120/160/200/240/280/320.
 * Mana steal from 20 to 20/20/20/20/60/100/140.
 * Mana steal from 20 to 20/20/20/20/60/100/140.


 * Damage per mana from 1.6/2/2.4/2.8/3.2/3.6/4 to 1.6/2/2.4/2.8/3.5/4.2/4.8
 * Damage per mana from 1.6/2/2.4/2.8/3.2/3.6/4 to 1.6/2/2.4/2.8/3.5/4.2/4.8


 * Cooldown from 90/90/90/85/80/75 to 90/90/90/80/70/60
 * Cooldown from 90/90/90/85/80/75 to 90/90/90/80/70/60


 * Illusions outgoing damage from 40/40/50/50/50/60/60 to 40/40/50/50/60/65/70.
 * Illusions outgoing damage from 40/40/50/50/50/60/60 to 40/40/50/50/60/65/70.


 * Minimum damage from 30/50/70/90/90/90/90 to 30/50/70/90/100/110/120.
 * Minimum damage from 30/50/70/90/90/90/90 to 30/50/70/90/100/110/120.


 * Drain rate from 12/20/28/36/39/42/45 to 12/20/28/36/42/48/54
 * Drain rate from 12/20/28/36/39/42/45 to 12/20/28/36/42/48/54


 * Hero attack damage reduction from 25/30/35/40/55/70/85 to 25/30/35/40/60/80/100
 * Magic resistance from 10/14/18/22/23/24/25% to 10/14/18/22/25/28/32%
 * Radius from 900/900/900/900/1800/3600/7200 to 900.
 * Magic resistance from 10/14/18/22/23/24/25% to 10/14/18/22/25/28/32%
 * Radius from 900/900/900/900/1800/3600/7200 to 900.


 * Radius from 450/450/450/450/380/310/240 to 450.
 * Bonus damage taken from 20/30/40/50/53/56/60% to 20/30/40/50/60/70/80%
 * Bonus damage taken from 20/30/40/50/53/56/60% to 20/30/40/50/60/70/80%


 * Cast range from 600 to 600/600/600/675/750/825.
 * Mana cost from 95/105/135/160 to 95/105/135/160/185/210/235.
 * Max targets from 1/3/5/7 to 1/3/5/7/8/9/10.
 * Damage from 140/200/260/320 to 140/200/260/320/340/360/380.
 * Cast range from 500 to 500/500/500/500/550/600/650.
 * Cooldown from 13 to 13/13/13/13/12/11/10.
 * Mana cost from 110/140/170/200 to 110/140/170/200/225/250/275.
 * Duration from 1.25/2/2.75/3.5 to 1.25/2/2.75/3.5/3.75/4/4.25.
 * Cast range from 400 to 400/400/400/400/450/500/550.
 * Max shackles duration from 2.75/3.5/4.25/5 to 2.75/3.5/4.25/5/5.25/5.5/5.75.
 * Limited to level 3 until lazy-IMBAfied, cause Valve hardcoded them. Thanks Valve.
 * Wards summoned from 10 to 10/12/14.
 * Wards damage from 40/70/100 to 50/90/140.
 * Scepter split shot range from 225 to 325.
 * Limited to level 3 until lazy-IMBAfied, cause Valve hardcoded them. Thanks Valve.
 * Wards summoned from 10 to 10/12/14.
 * Wards damage from 40/70/100 to 50/90/140.
 * Scepter split shot range from 225 to 325.


 * Agility gain from 3/3/3/3/4/5/5 to 3.
 * Stat loss from 1/1/1/1/1/1/2 to 1.
 * Duration from 15/30/60/120/120/120/120 to 15/30/60/120/140/160/180
 * Duration from 15/30/60/120/120/120/120 to 15/30/60/120/140/160/180


 * Move speed from 800/900/1000/1100/1400/1700/2000 to 800/900/1000/1100/1250/1400/1550.
 * Bonus move speed from 9/12/15/18/19/20/21% to 9/12/15/18/20/22/24%
 * Aura radius from 900/900/900/900/1800/3600/7200 to 900.
 * Active bonus move speed from 9% to 9/9/9/9/12/15/18%.
 * Cooldown from 1.5/1.5/1.5/1.5/1/0.5/0 to 1.5.
 * Cast range from 700/700/700/1200/3000/25000 to 700/700/700/1200/1700/2300.
 * Scepter range from 900/900/900/2000/5000/25000 to 900/900/900/1800/2500/3200.
 * Cooldown from 1.5/1.5/1.5/1.5/1/0.5/0 to 1.5.
 * Cast range from 700/700/700/1200/3000/25000 to 700/700/700/1200/1700/2300.
 * Scepter range from 900/900/900/2000/5000/25000 to 900/900/900/1800/2500/3200.
 * Scepter range from 900/900/900/2000/5000/25000 to 900/900/900/1800/2500/3200.


 * Duration from 12/12/12/12/28/44/60 to 12.
 * Damage from 140/180/220/260/280/300/320 to 140/180/220/260/300/340/380.
 * Damage from 140/180/220/260/280/300/320 to 140/180/220/260/300/340/380.


 * Duration from 1.6/1.9/2.2/2.5/2.6/2.7/2.8 to 1.6/1.9/2.2/2.5/2.75/3/3.25
 * Damage from 40/60/80/100/110/120/130 to 40/60/80/100/125/150/175.
 * Slow duration from 0.6/0.6/0.6/0.6/0.73/0.86/1 to 0.6/0.6/0.6/0.6/0.8/1/1.2.
 * Damage from 40/60/80/100/110/120/130 to 40/60/80/100/125/150/175.
 * Slow duration from 0.6/0.6/0.6/0.6/0.73/0.86/1 to 0.6/0.6/0.6/0.6/0.8/1/1.2.


 * Bonus damage from 30/50/70/90/100/110/120 to 30/50/70/90/115/140/165.
 * Damage from 80/120/160/200/220/240/260 to 80/120/160/200/240/280/320.
 * Damage from 80/120/160/200/220/240/260 to 80/120/160/200/240/280/320.
 * Damage from 80/120/160/200/220/240/260 to 80/120/160/200/240/280/320.


 * Illusions incoming damage from 300/300/300/300/250/200/150 to 300/300/300/300/225/150/75
 * Base attack time from 1.5/1.5/1.5/1.5/1.45/1.45/1.4 to 1.5/1.5/1.5/1.5/1.45/1.40/1.35
 * Bonus damage from 30/50/70/90/100/110/120 to 30/50/70/90/120/140/160.
 * Base attack time from 1.5/1.5/1.5/1.5/1.45/1.45/1.4 to 1.5/1.5/1.5/1.5/1.45/1.40/1.35
 * Bonus damage from 30/50/70/90/100/110/120 to 30/50/70/90/120/140/160.


 * Damage block from 18/30/42/54/60/66/72 to 18/30/42/54/68/82/96.
 * Damage block from 18/30/42/54/60/66/72 to 18/30/42/54/68/82/96.


 * Damage from 110/165/220/275/300/325/350 to 110/165/220/275/325/375/425.
 * Stat loss from 15/15/15/15/17/19/21% to 15/15/15/15/20/25/30%.
 * Bonus armor per stack from 0.5/0.9/1.3/1.7/1.9/2.1/2.3 to 0.5/0.9/1.3/1.7/2/2.3/2.6
 * Bonus health regen per stack from 0.5/0.9/1.3/1.7/1.9/2.1/2.3 to 0.5/0.9/1.3/1.7/2.2/2.7/3.2
 * Stack limit from 20 to 20/20/20/20/22/24/26.
 * Bonus health regen per stack from 0.5/0.9/1.3/1.7/1.9/2.1/2.3 to 0.5/0.9/1.3/1.7/2.2/2.7/3.2
 * Stack limit from 20 to 20/20/20/20/22/24/26.


 * Root duration from 1/1.4/1.8/2.2/2.2/2.2 to 1/1.4/1.8/2.2/2.5/2.75/3.
 * Damage from 16/24/32/40/40/40/40 to 16/24/32/40/50/60/70.
 * Damage from 16/24/32/40/40/40/40 to 16/24/32/40/50/60/70.
 * Damage from 16/24/32/40/40/40/40 to 16/24/32/40/50/60/70.


 * Gold bounty decreased from 90/100/110/120 to 75.
 * Move speed increased from 310 to 335.
 * Health increased from 12/12/16/16 to 16.
 * Cooldown from 50/45/40/35 to 50/45/40/35/35/35/35.
 * Sigil radius from 600/700/800/900 to 600/700/800/900/900/900/900.
 * Sigil duration from 30 to 30/30/30/30/35/40/45.
 * Sigil move slow from 15/20/25/30 to 15/20/25/30/35/40/45.
 * Sigil attack from 35/50/65/80 to 35/50/65/80/100/120/140.
 * Sigil attack from 35/50/65/80 to 35/50/65/80/100/120/140.


 * Wave interval from 0.8/0.8/0.8/0.8/0.75/0.7/0.65 to 0.8/0.8/0.8/0.8/0.7/0.6/0.5
 * Burn duration from 3 to 3/3/3/3/4/5/6.
 * Damage reduction from 10/20/30/40/45/50/55 to 10/20/30/40/48/56/64.
 * Damage reduction from 10/20/30/40/45/50/55 to 10/20/30/40/48/56/64.
 * Damage reduction from 10/20/30/40/45/50/55 to 10/20/30/40/48/56/64.


 * Decay damage from 40/80/120/160/180/200/220 to 40/80/120/160/200/240/280.
 * Scepter strength steal from 14 to 14/14/14/14/16/18/20.
 * Damage per unit from 18/22/26/30/32/34/36 to 18/22/26/30/35/40/45.
 * Can now scale up to level 7 normally.
 * Tombstone health from 8/10/12/16 to 8/10/12/16/20/24/32 (5/6/7/8/10/12/14 hits to kill)
 * Duration from 15/25/35/45 to 15/25/35/45/50/55/60.
 * Radius from 725/950/1175/1400 to 725/950/1175/1400/1600/1800/2000.
 * Health threshold (for zombies' deathlust) from 250/350/450/550 to 250/350/450/550/625/700/775.
 * Zombie interval from 3/2.75/2.5/2.25 to 3/2.75/2.5/2.25/2.1/1.95/1.8
 * Radius from 725/950/1175/1400 to 725/950/1175/1400/1600/1800/2000.
 * Health threshold (for zombies' deathlust) from 250/350/450/550 to 250/350/450/550/625/700/775.
 * Zombie interval from 3/2.75/2.5/2.25 to 3/2.75/2.5/2.25/2.1/1.95/1.8


 * Damage per tick from 12/18/24/30/33/36/40 to 12/18/24/30/40/50/60.
 * Duration from 3 to 3/3/3/3/3.5/4/4.5.
 * Damage per tick from 12/18/24/30/33/36/40 to 12/18/24/30/40/50/60.
 * Damage per tick from 70/115/160/165/170/175 to 70/115/160/190/220/250.
 * Damage per tick from 12/18/24/30/33/36/40 to 12/18/24/30/40/50/60.
 * Damage per tick from 70/115/160/165/170/175 to 70/115/160/190/220/250.
 * Damage per tick from 70/115/160/165/170/175 to 70/115/160/190/220/250.


 * Can now scale up to level 6 normally.
 * Familiar health from 400/550/700 to 400/550/700/900/1100/1300.
 * Familiar armor from 0/1/2 to 0/1/2/4/6/8.
 * Familiar max damage charges from 8 to 8/8/8/10/12/14.
 * Familiar max damage from 64/128/192 to 64/128/192/216/248/270.
 * Familiar max damage from 64/128/192 to 64/128/192/216/248/270.


 * Damage from 80/110/140/170/180/190/200 to 80/110/140/170/185/200/215.
 * Damage from 80/110/140/170/180/190/200 to 80/110/140/170/185/200/215.


 * Gold bounty increased from 100 to 150.
 * Gold bounty increased from 100 to 150.

Item Balance Changes

 * TP scroll cooldown reduced from 60 to 45.
 * Travel Boots cooldown reduced from 45 to 40.
 * Observer Wards cast range from 750 to 1000.
 * Observer Wards now renews in shop after 45 seconds (previously 60).
 * Sentry Wards cast range from 750 to 1000.
 * Faerie Fire bonus damage from 3 to 8.
 * Faerie Fire HP restored on consumption from 75 to 150.
 * Iron Talon cooldown from 20 to 12 seconds when using on a creep.
 * Tome of Knowledge stock time from 180 to 60 seconds.
 * Tome of Knowledge's XP bonus from 500 to 250.
 * Tome of Knowledge's XP bonus per use from 100 to 50.
 * Clarity potion max mana gained from 190 to 300.
 * Clarity potion duration from 50 to 35.
 * Enchanted Mango HP regen from 1 to 4.
 * Enchanted Mango mana replenishment on consumption from 150 to 275.
 * Tango cast range from 165 to 350.
 * Tango heal from 115 to 225.
 * Tango duration from 16 to 12 seconds.
 * Healing Salve cast range from 250 to 400.
 * Healing Salve duration from 8 to 6.
 * Healing Salve health regen from 400 to 600.
 * Orb of Venom poison damage from 5 to 8.
 * Orb of Venom move speed slow on melee heroes from 12% to 16%.
 * Orb of Venom move speed slow on ranged heroes from 4% to 6%.
 * Orb of Venom duration from 3 to 4.
 * Wind Lace move speed bonus from 20 to 25.
 * Ring of Regen health regeneration from 2 to 4.
 * Ring of Health health regeneration from 6 to 8.
 * Helm of Iron Will bonus armor from 5 to 8.
 * Helm of Iron Will bonus health regeneration from 3 to 5.
 * Energy Booster bonus mana from 250 to 400.
 * Vitality Booster bonus health from 250 to 400.
 * Point Booster bonus mana and health from 175 to 250.
 * Soul Booster bonus mana and health from 425 to 700.
 * Soul Ring health regeneration from 3 to 5 (Ring of Regen parity)
 * Perseverance bonus health regeneration from 6 to 8 (Ring of Health parity)
 * Aghnaim's Scepter bonus health and mana from 175 to 250 (parity with Point Booster)
 * Headdress health regen from 3 to 5 (parity with Ring of Regen)
 * Tranquil Boots health regeneration from 14 to 16 (parity with Ring of Regen)
 * Tranquil Boots "broken" time from 13 to 6.
 * Tranquil Boots move speed when broken from 65 to 75.
 * Helm of the Dominator health regen from 10 to 14.
 * Helm of the Dominator minimum health from 2000 to 2500.
 * Eul's Scepter of Divinity move speed from 40 to 45. (parity with Wind Lace)
 * Force Staff health regeneration from 6 to 8. (parity with Health of Regen)
 * Hurrican Pike health regeneration from 4 to 8.
 * Refresher orb cooldown from 140 to 90.
 * Refresher orb health regen from 12 to 18.
 * Linken's Sphere health regen from 6 to 10.
 * Linken's Sphere cooldown from 10 to 8.5.
 * Battle Fury cooldown from 4 to 2.5.
 * Battle Fury health regeneration from 6 to 8.
 * Battle Fury cleave from 40% to 55%.
 * Black King Bar duration from 10/9/8/7/6/5 to 12/11/10/9/8/7.
 * Black King Bar cooldown from 80/75/70/65/60/55 to 60/55/50/45/40/35.
 * Abyssal Blade bonus health from 250 to 425.
 * Abyssal Blade bonus health regen from 15 to 18.
 * Aghnaim's Scepter bonus health and mana from 175 to 250 (parity with Point Booster)
 * Headdress health regen from 3 to 5 (parity with Ring of Regen)
 * Tranquil Boots health regeneration from 14 to 16 (parity with Ring of Regen)
 * Tranquil Boots "broken" time from 13 to 6.
 * Tranquil Boots move speed when broken from 65 to 75.
 * Helm of the Dominator health regen from 10 to 14.
 * Helm of the Dominator minimum health from 2000 to 2500.
 * Eul's Scepter of Divinity move speed from 40 to 45. (parity with Wind Lace)
 * Force Staff health regeneration from 6 to 8. (parity with Health of Regen)
 * Hurrican Pike health regeneration from 4 to 8.
 * Refresher orb cooldown from 140 to 90.
 * Refresher orb health regen from 12 to 18.
 * Linken's Sphere health regen from 6 to 10.
 * Linken's Sphere cooldown from 10 to 8.5.
 * Battle Fury cooldown from 4 to 2.5.
 * Battle Fury health regeneration from 6 to 8.
 * Battle Fury cleave from 40% to 55%.
 * Black King Bar duration from 10/9/8/7/6/5 to 12/11/10/9/8/7.
 * Black King Bar cooldown from 80/75/70/65/60/55 to 60/55/50/45/40/35.
 * Abyssal Blade bonus health from 250 to 425.
 * Abyssal Blade bonus health regen from 15 to 18.
 * Linken's Sphere health regen from 6 to 10.
 * Linken's Sphere cooldown from 10 to 8.5.
 * Battle Fury cooldown from 4 to 2.5.
 * Battle Fury health regeneration from 6 to 8.
 * Battle Fury cleave from 40% to 55%.
 * Black King Bar duration from 10/9/8/7/6/5 to 12/11/10/9/8/7.
 * Black King Bar cooldown from 80/75/70/65/60/55 to 60/55/50/45/40/35.
 * Abyssal Blade bonus health from 250 to 425.
 * Abyssal Blade bonus health regen from 15 to 18.
 * Abyssal Blade bonus health from 250 to 425.
 * Abyssal Blade bonus health regen from 15 to 18.
 * Abyssal Blade bonus health regen from 15 to 18.


 * Changes:
 * Scythe of Vyse no longer has a stacking debuff penalty.
 * Eye of Skadi's slow is now only applied up to 2500 range.
 * Veil of Discord is now built from the same items as in regular dota. (no longer builds from Azura).
 * Mega Treads are now built from Power Treads, Staff of Wizardry, Blade of Alacrity, and an Ogre Club.
 * Lotus Orb is back into the game!


 * Imba tranquil boots 2.png Ironleaf Boots rework:
 * Ironleaf is now made of:
 * Tranquil Boots (+90 move speed, +14 health regen) costs 975 gold
 * Imba initiate robe.pngate's Robe (+1 mana regen, +20% magic resistance) costs 1000 gold
 * (+20 attack speed, +15% magic resistance) costs 1850 gold
 * Total cost: 3825
 * Stats:
 * +100 move speed
 * +16 health regen
 * +1 mana regen
 * +25 attack speed
 * +35% magic resistance
 * Meditate (Passive): As long as the wielder is not attacked, he gains stacks every second, increasing his movement speed by 1%, health regen by 5, magic resistance by 1 per stack, up to 30 stacks.
 * Being attacked reduces the stacks by 3 per attack, and Leafwalk stops gaining stacks for 5 seconds from the time the wielder was attacked. This is shown on a cooldown on the boots.
 * Iron Body (Passive): As long as there is at least one Meditate stack on the caster, if the damage is above 150, the damage is reduced by 100. This includes spells and auto attacks.
 * If the damage is below the threshold, it is reduced by 25 instead.
 * Leafwalk (Passive): Staying in the same place for more than 3 seconds causes the caster to become invisible until the next time it attacks, uses an item, or casts a spell.


 * Hand of Midas XP multiplier from 2.5 to 1.85
 * Hand of Midas kill gold from 190 to 200.
 * Arcane Boots bonus mana from 250 to 400.
 * Arcane Boots mana replenishment from 7% of max MP to 10%.
 * Mekansm health regeneration from 4 to 6.
 * Mekansm healing active heal from 250 to 325.
 * Mekansm healing active bonus armor from 2 to 4.
 * Mekansm healing active health regen from 0.5% of max HP to 0.75% of max HP.
 * Guardian Greaves move speed from 55 to 65.
 * Guardian Greaves bonus mana from 250 to 400.
 * Guardian Greaves bonus armor from 5 to 6.
 * Guardian Greaves aura health regen from 4 to 6.
 * Guardian Greaves aura armor from 2 to 4.
 * Guardian Greaves maximum health regen on low health from 20 to 25.
 * Guardian Greaves maximum armor bonus on low health from 20 to 25.
 * Guardian Greaves active heal from 250 to 400.
 * Guardian Greaves active mana replenishment from 160 to 200.
 * Guardian Greaves active mana regen from 7% of max MP to 10%.
 * Guardian Greaves active heal regen from 0.75% of max HP to 0.85% of max HP.
 * Vladmir's Offering health regeneration from 3 to 5.
 * Vladmir's Blood health regeneration from 9 to 13.
 * Dagon 6/7/8/9/10 bounce damage from 100/175/250/325/400 to 300/400/500/600/700
 * Dagon 6/7/8/9/10 bounce range from 325/375/375/475/525 to 600/650/700/750/800
 * Vladmir's Offering health regeneration from 3 to 5.
 * Vladmir's Blood health regeneration from 9 to 13.
 * Dagon 6/7/8/9/10 bounce damage from 100/175/250/325/400 to 300/400/500/600/700
 * Dagon 6/7/8/9/10 bounce range from 325/375/375/475/525 to 600/650/700/750/800
 * Dagon 6/7/8/9/10 bounce damage from 100/175/250/325/400 to 300/400/500/600/700
 * Dagon 6/7/8/9/10 bounce range from 325/375/375/475/525 to 600/650/700/750/800


 * Necronomicon 1/2/3/4/5 Warrior/Archer health from 700/900/900/1350/1600 to 1000/1400/1800/2200/2600
 * Heart of Tarrasque in-combat regen from 2 to 1.5
 * Shiva's Guard active damage from 200 to 300.
 * Bloodstone bonus health and mana from 475 to 700.
 * Vanguard health from 250 to 400.
 * Vanguard health regen from 8 to 10.
 * Crimson Guard health from 250 to 425.
 * Crimson Guard health regen from 8 to 11.
 * Tutella Plate health from 250 to 600.
 * Tutella Plate health regen from 8 to 15.
 * Tutella Plate armor from 5 to 8.
 * Tutella Plate damage block from 60 to 85.
 * Tutella Plate active armor bonus from 2 to 5.
 * Tutella Plate damage reduction from 15% to 10%.
 * Tutella Plate Tenacity from 15% to 20%.
 * Javelin attacks to Pierce from 4 to 3.
 * Javelin bonus damage when piercing from 85 to 95.
 * Javelin bonus attack range from 75 to 50.
 * Monkey King Bar attack range bonus from 150 to 100.
 * Monkey King Bar pulverize damage from 160 to 200.
 * Radiance base damage from 60 to 80.
 * Radiance current health as extra damage from 2.5 to 2.75.
 * Radiance miss chance from 17% to 20%.
 * Butterfly Flutter move speed bonus from 35% to 40%.
 * Butterfly activated Wind Song bonus move speed from 25% to 35%.
 * Butterfly activated Wind Song attack speed from 50 to 75.
 * Butterfly activated Wind Song duration from 3 to 4 seconds.
 * Butterfly activated Wind Song move speed slow on enemies from 10% to 20%.
 * Eye of Skadi active duration per intelligence from 0.015 to 0.03.
 * Eye of Skadi active damage per agility from 1.25 to 1.5.
 * Maelstrom bounce damage from 120 to 145.
 * Mjollnir bounce damage from 150 to 200.
 * Mjollnir's static slow duration from 0.5 to 1.25 seconds.
 * Desolator's active damage from 40 to 160.
 * Stygian Desolator's active damage from 40 to 200.
 * Veil of Discord aura radius from 1200 to 900.
 * Veil of Discord aura magic resistance reduction from 30% to 20%.
 * Veil of Discord health regen from 5 to 6.
 * Veil of Discord armor from 7 to 8.
 * Veil of Discord intelligence from 25 to 14.
 * Octarine Core bonus health and mana from 525 to 800.
 * Octarine Core cooldown from 10 to 5 seconds.
 * Octarine Core blast damage on based mana cost from 50% to 40%.
 * Cheese cooldown from 3 to 6 seconds.
 * Dota Imba mega treads.png Treads
 * Mega Treads move speed from 80 to 60.
 * Mega Treads stat bonuses from 50 to 30.
 * Mega Treads now retain their original bonus: a 50% efficiency bonus to all points of the selected stats.
 * Haste Boots
 * Haste Boots phase duration from 3 to 4.
 * Blink Boots
 * Blink Boots max extra cooldown from 6 to 5 seconds.
 * Aether Lens bonus mana from 250 to 400.
 * Aether Lens spell power from 6 to 8.
 * Nether Wand
 * Nether Wand spell power from 10 to 12.
 * Nether Wand burn duration from 2.5 to 2.
 * Elder Staff
 * Elder Staff bonus mana from 300 to 450.
 * Elder Staff bonus cast range from 300 to 350.
 * Elder Staff burn duration from 2.5 to 2.
 * Trinity Rapier damage from 1000 to 1250.
 * Archmage Rapier spell power from 200 to 250.
 * Cursed Rapier damage from 1000 to 1500.
 * Cursed Rapier spell power from 200 to 275.
 * Cursed Rapier damage reduction from 50% to 40%.
 * Cursed Rapier Tenacity from 50% to 60%.
 * Cursed Rapier exponential curse strength from 10 seconds to 8 seconds.
 * Angelic Alliance
 * Angelic Alliance cast range from 1200 to 800.
 * Angelic Alliance passive disarm chance from 25% to 20%.
 * Angelic Alliance passive disarm duartion from 2 to 1.5 seconds.
 * Curseblade/Hellblade
 * Curseblade aura damage type from magical to pure.
 * Hellblade aura damage type from magical to pure.
 * Mask of Madness lifesteal from 15% to 18%.
 * Mask of Madness active attack speed from 110 to 160.
 * Mask of Madness active move speed from 17% to 22%.
 * Black Queen Cape
 * Black Queen Cape active heal from 600 to 800.
 * Hood of Defiance unreduceable magic resistance from 25% to 35%.
 * Hood of Defiance active Tenacity from 35% to 40%.
 * Pipe of Insight unreduceable magic resistance from 40% to 55%.
 * Cursed Rapier damage from 1000 to 1500.
 * Cursed Rapier spell power from 200 to 275.
 * Cursed Rapier damage reduction from 50% to 40%.
 * Cursed Rapier Tenacity from 50% to 60%.
 * Cursed Rapier exponential curse strength from 10 seconds to 8 seconds.
 * Angelic Alliance
 * Angelic Alliance cast range from 1200 to 800.
 * Angelic Alliance passive disarm chance from 25% to 20%.
 * Angelic Alliance passive disarm duartion from 2 to 1.5 seconds.
 * Curseblade/Hellblade
 * Curseblade aura damage type from magical to pure.
 * Hellblade aura damage type from magical to pure.
 * Mask of Madness lifesteal from 15% to 18%.
 * Mask of Madness active attack speed from 110 to 160.
 * Mask of Madness active move speed from 17% to 22%.
 * Black Queen Cape
 * Black Queen Cape active heal from 600 to 800.
 * Hood of Defiance unreduceable magic resistance from 25% to 35%.
 * Hood of Defiance active Tenacity from 35% to 40%.
 * Pipe of Insight unreduceable magic resistance from 40% to 55%.
 * Hood of Defiance active Tenacity from 35% to 40%.
 * Pipe of Insight unreduceable magic resistance from 40% to 55%.
 * Pipe of Insight unreduceable magic resistance from 40% to 55%.

Rune Changes

 * Nightmare Shadow
 * Nightmare Shadow (Haste rune) move speed bonus from 100% to 60%.
 * Nightmare Shadow (Haste rune) attack speed bonus from 100 to 40.
 * Nightmare Shadow (Haste rune) aura radius from 1200 to 900.

QoL Stuff

 * Added cast range tooltips to heroes with scaling cast ranges.

Bug Fixes

 * Fixed Crystal Maiden's Frostbite lasting too long on ancients
 * Fixed Faceless Void's Chronosphere affecting couriers.
 * Fixed Techies' Mine Charges something having huge amount of charges over the maximum.
 * Fixed Bounty Hunter's Track being unpurgable.