Dark Moon/Units

A Way With Worgs
The first round of Dark Moon consists of Worgs and Alpha Worgs. This round is split up into 2 phases:
 * Initially, 3 packs of 12 Worgs spawn randomly at the spawn locations. They spawn in 8 second intervals, starting immediately as the round begins. They spawn a total of 4 times, resulting in 144 Worgs.
 * In the second phase, which begins 45 seconds after the round began, which is 21 seconds after the previous phase's last wave spawned, 3 packs of 7 Worgs and 2 Alpha Worgs spawn. These spawn in 5 second intervals, starting immediately as this phase begins. These spawn a total of 6 times, resulting in 126 Worgs and 36 Alpha Worgs
 * Altogether, this round spawns 270 Worgs and 36 Alpha Worgs, 306 units in total.

The Worgs have a passive. The Alpha Worgs have the same Critical Strike, and also have, an attack damage boosting aura.

Don't Count Your Chickens
The second round of Dark Moon consists of Tamed Wildwings and Acolytes of Dezun. Every 10 seconds, starting immediately as the round begins, 3 groups of 5 Tamed Wildwings and 1 Acolyte of Dezun spawn randomly at the spawn locations. This means every 10 seconds, 15 Tamed Wildwings and 3 Acolytes of Dezun spawn. The waves spawn 6 times, resulting in a total of 180 Wildwings and 36 Acolytes of Dezun, 316 units in total.

The Tamed Wildwings do not have any abilities, but come in greater numbers. The Acolytes of Dezun have a slightly modified version, with only the numbers being, most notibly the increased cast time.

Numerous Launches Detected
The 9th round of Dark Moon consists of Creeps, Trappers and Chaotic Hurlers. Every 15 seconds, starting immediately as the round begins, 10 Creeps, 10 Trappers and 2 Chaotic Hurlers spawn at a random spawn location. A total of 7 waves spawn, resulting in 70 Creeps and Trappers and 14 Chaotic Hurlers.

The Creeps do not have any abilities. The Trappers have, rooting enemies in a radius for a short duration. The Chaotic Hurlers are able to attack the ground, dealing heavy splash damage and knocking enemies back. They never normally attack heroes. Their attack has a very high downtime of 100 seconds, so they chose to only attack the Towers and the Temple.