Drow Ranger/Counters

Bad against...

 * could be used to close the distance within Drow Ranger, hindering her Marksmanship bonus.
 * Faceless Void could lock down Drow Ranger with before she has the chance to retaliate due to her low health pool.


 * along with allows Tinker to quickly burst down Drow Ranger due to her low health.
 * lets Tinker out-range Drow Ranger and hit her in the backline of a teamfight.


 * along with allows Arc Warden to quickly burst down Drow Ranger due to her low health.
 * However, Drow Ranger can bypass 's evasion bonus thanks to Marksmanship.


 * and keep Drow Ranger down and preventing her from running away.
 * also lets Tusk get to Drow Ranger and stop her Marksmanship bonus. It can also be to save allies affected by Gust.
 * allows Tusk to slow her down and land a killing blow on her.
 * slows Drow Ranger and deals a huge amount of damage to her, due to her low health (and low armor without Marksmanship, since Tusk can quickly close the gap to Drow Ranger).


 * forces Drow Ranger to attack Axe up close, disabling her Marksmanship bonus.
 * occurs more often with Drow Ranger's high attack speed.
 * is a dangerous ability against a low health hero like Drow Ranger.


 * lets Clockwerk close the gap to Drow Ranger, disabling her Marksmanship bonus.
 * and keep Drow Ranger from escaping.
 * Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.


 * will disable Drow Ranger's Marksmanship, along with he can keep her locked for enough time to be killed.


 * closes the distance between Huskar and Drow Ranger, dealing large amounts of damage and disabling Marksmanship.
 * and allow Huskar to beat Drow Ranger directly and pile on damage.


 * allows Lycan to get close and disable Marksmanship.
 * Shapeshift also makes him immune to slows like Drow Ranger's Frost Arrows.


 * Nyx Assassin has a lot of burst damage from his, , , and the bonus damage from . All of this damage is enough to kill Drow Ranger.
 * Nyx Assassin is usually invisible most of the time thanks to his ability, which allows him to gank Drow Ranger easily.


 * In team fights, renders Drow Ranger's physical damage useless, and Drow Ranger has no way to purge it. And to make thing worse, Drow Ranger is not a common  wielder to counter this problem at all.


 * lets Phantom Lancer get close quickly and disable Marksmanship.
 * As Phantom Lancer commonly buys, he can easily dispel Gust and then chase after Drow Ranger.
 * Because Phantom Lancer is a natural carrier, he can easily burn Drow Ranger's mana and render her unable to use Frost Arrow and Gust to save herself.


 * brings Drow Ranger to Pudge, disabling Marksmanship and dealing a huge amount of damage when combined with and.
 * keeps Pudge close to Drow Ranger, continuously disabling Marksmanship.


 * weakens Drow Ranger's attack damage while strengthening Razor's attack damage.
 * & keeps Razor close to Drow Ranger, continuously disabling Marksmanship.


 * gets Riki close to Drow Ranger and disable Marksmanship.
 * allow Riki stay close to Drow Ranger without her noticing him, which allows him to disable Marksmanship.


 * A well-timed can dispel Frost Arrows and Gust, letting Slark engage and escape freely.
 * is very detrimental for Drow Ranger as the loss of agility means that Marksmanship will also suffer from getting weakened.
 * lets Slark quickly close the gap and deal heavy damage without giving Drow Ranger a chance to retaliate.
 * counteracts Frost Arrows's slow, and also allows Slark easily pin Drow Ranger down or flee from her.
 * from will allow Slark to save both, himself and his allies and will also allow them to freely fight back against Drow Ranger without her noticing them.

Others

 * Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as, , and are effective at limiting her power and bursting her down.
 * Heroes who have low or high armor but very high health will be difficult for drow to burst down quickly:, ,.
 * Invisible heroes are very difficult for Drow Ranger to deal with such as, and heroes who commonly buy a.
 * Heroes who outrange Drow Ranger such as,.

Items

 * Any dispeling item like, , , , , and  will render Drow Ranger's Gust insignificant.
 * and it's upgrades:, , allows for heroes to close the gap on Drow Ranger and cancel her Marksmanship.
 * punishes Drow Ranger's high attack damage and attack speed by returning her damage back to her.
 * can dispel silence from Gust and prevent the slow from Frost Arrows.
 * can disarm Drow Ranger, shutting off her only damage source. And the disarm cannot be dispelled with.
 * can be used to dispel the silence from Gust and make Drow Ranger waste time attacking illusions spawned by it.
 * can be used dispel the silence from Gust. Later it can be upgraded into that can do the same and which can be used to escape from Drow Ranger. And to make thing worse, Drow Ranger is not a common  wielder to counter this problem at all.
 * 's large cast range makes gap-closing a lot easier. can later be upgraded into  that can also root Drow Ranger and her illusions from.
 * allows it's owner to easily ambush Drow Ranger from close range. Its upgrade,, can also break Marksmanship, weakening both, Drow Ranger's attack damage and agility, which can make her weak even against heroes she naturally counters.
 * can protect it's owner from Drow Ranger's 100% physical damage output, and Drow Ranger has no way of dealing magical damage at all. can later be upgraded into  that can also protect it's owner's allies and disarm Drow Ranger, rendering her unable to attack and making her more vulnerable to magical damage. In addition, Drow Ranger does not like to buy items that deal magical damage like, , , , , , , , ,  and . And to make thing worse, Drow Ranger is not a common  wielder to counter this problem at all.

Good against...

 * Drow Ranger can use Gust to push back Juggernaut before he can get in range to use or.


 * None of Anti-Mage's skills are that effective against Drow Ranger. Gust prevents him from ing in or out, is totally useless against Drow's physical damage, and as she usually doesn't have a high mana pool,  and  don't do much either.
 * Be careful however that Anti-Mage may eventually farm enough to Blink on top of you and kill you straight away, considering you have no natural tools to escape from him.


 * Clinkz has no stun and likes to keep his distance from targets, making Marksmanship very deadly.
 * Clinkz also has low health, making him a perfect hero to initiate onto with Gust.
 * Gust can also prevent Clinkz from using.


 * while definitely a threat to Drow Ranger, is very hard to land as she likes to keep her distance from allies and enemies alike. And if not caught in it, will kill Enigma very quickly due to his low health.
 * can be removed with a Manta Style.
 * Drow Ranger being a fairly low health, high armored agility carry doesn't take much damage from as others would.
 * units die very quickly to Marksmanship or even just regular attacks not far into the game within 2 or 3 hits.


 * may not be quick enough to fend off an attacking Drow Ranger.
 * Morphling likes to sit on low health with high agility, something Drow Ranger does not particularly care for and will still hit him hard with Marksmanship procs.
 * is a similar story, none of Drow Ranger's spells are particularly good against her.


 * will not match the range of Drow Ranger and he will struggle to do damage to her if she is not locked down already by someone else.
 * will be destroyed very quickly due to Marksmanship.
 * Terrorblade generally likes to be the big bad late game carry who sits in the middle of the fight and kills whoever is closest, which is very unlikely to be Drow Ranger therefore making it likely she will be going on him in teamfights.
 * Terrorblade's high base armor and agility items makes him very vulnerable to Marksmanship.


 * A well-timed Gust will prevent Weaver from escaping, and a silenced Weaver usually dies very quickly.
 * Weaver gains a lot of armor, which is bypassed by Marksmanship.


 * A well-timed Gust will prevent Rubick from casting abilities from, and his lack of capabilities and low health pool usually dies very quickly.
 * Drow Ranger can dispel 's reduction debuff with.


 * Drow Ranger build can avoided from Focus Fire and upgrade with  can also break from Windrun.
 * allows her to close the gap and deal immenese damage and provides decent stats to her.

Others

 * Agility heroes can really struggle with Drow Ranger if they have no way to lock her down or keep her locked down.
 * Ranged heroes without a natural stun are at a big disadvantage against Drow Ranger since they cannot stop Marksmanship from being active and potentially become vulnerable to Gust.
 * Heroes with low health are especially vulnerable to Marksmanship's high damage output:,.
 * Heroes reliant on abilities to output damage or escape can be shut down by Gust:.
 * Drow Ranger can easily lock down supports with Gust's silence and Frost Arrows' slow if they have not farmed defensive items such as or.
 * Summons and illusions can be countered by upgraded Frost Arrows.

Works well with...

 * Medusa being a right click agility carry, her ranged capabilities synergize well with Marksmanship.
 * helps Drow Ranger dish out her Marksmanship damage in teamfights.
 * However, both Medusa and Drow Ranger are incredibly farm heavy cores. Some matchups will shut you down completely.


 * Amassing many auras can supercharge your hero lineup. is one such aura.
 * can save Drow Ranger, who is generally a squishy core.
 * Maxing gives -6 armor on foes, supercharging your attacks even more.

Others

 * In general, any ranged hero who need/benefit from agility will work well with Drow Ranger. Examples include:, , , , , etc.
 * Any hero that can be a front-liner and have long disable to allow her output damage with Multishot and attacks -, , etc.

List of heroes that counter Drow Ranger, and list of heroes that work well with Drow Ranger.

Drow Ranger/Neutralizações Drow Ranger/Противостоящие