Terrorblade/Counters

Bad against...

 * Timbersaw dishes out heavy burst damage which is great for taking down Terrorblade's illusions.
 * Many stacks of high level plus another armor item can make Terrorblade's attacks tickle.


 * Zeus with and  can easily burst Terrorblade and his illusions.
 * automatically hits everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless how much health they have.


 * Tinker is one of the best counter pushers in the game.
 * An  allows Tinker to blind Terrorblade's illusions.


 * Sven is the most effective hero against Terroblade's illusions, his Great Cleave with God's Strength can easily kill the illusions and also Terrorblade.


 * OD's arcane orb can destroy all of his illusions with ease and it deals pure damage against the real Terrorblade so his high armor is useless.


 * Necrophos's can easily kill a low health Terrorblade before he is able to use sunder.

Others

 * , and can all use Terrorblade's illusions against him.  can also spawn a particularly powerful illusion from the original Terrorblade.
 * Heroes like:, or  have abilities that scale because of Terrorblade's illusions.
 * is good at killing illusions with his caustic finale and burrow strike.
 * 's Hex and Mana Drain instantly destroy illusions.

Items

 * will prevent Sunder.
 * will prevent Terrorblade from using his abilities; however, this can be removed with.
 * will prevent Terrorblade from using his abilities.
 * for negating Sunder's effect. (Terrorblade's health will be set to a minimum of 25% if he previously had less).
 * and for destroying illusions.

Good against...

 * Almost all of 's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a off.
 * deals physical damage, and due to Terrorblade's naturally high armor and agility gain, Nethertoxin isn't as effective against Terrorblade.
 * Viper is very slow moving and doesn't protect against physical damage, meaning that Terrorblade under  can quickly kill Viper.


 * Techies mines can be destroyed by Terrorblade's spammable illusions.
 * Terrorblade can push without the fear of dying from mines; he can uses just his illusions to push.


 * The of Shadow Fiend cause  to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Also, Shadow Fiend doesn't have lots of survivability or control skills in order to escape.
 * Even if Shadow Fiend uses Requiem of soul, Terrorblade can Sunder and kill him.


 * Since Sunder calculates from a percentage of HP if Terrorblade is hooked by Pudge he can immediately sunder Pudge and kill him. (Pudge can commit suicide).


 * Reflection will reflect Mana Break back to him, also the Cleave from Battle Fury and the Bash from the Basher item.
 * Reflection will quickly wipe out the illusions from Anti-Mage's Manta Style


 * Sunder can save himself or his allies from Assassinate.
 * A well farmed Terrorblade is stronger than Sniper.


 * Even without a Black King Bar, reflection can send Geostrike back to each Meepo and Sunder can change a situation against Meepo very quickly.
 * With a Black King Bar, Meepo's Poof is useless and his Metamorphosis will help him attack the weakest one.

Others

 * Any nuker without an active silence ability.


 * Users of illusions . will make a powerful illusion on each one of the enemy illusions. This often will kill the illusion. (also PL illusions will have a chance to create their own short-lived army which will copy ).
 * Other heroes with high base damage or mana burns ( and  users like  or ) will suffer from s.
 * Sunder is useful to prevent an allies's death from Venomancer, Witch Doctor, Sniper, Queen of Pain, Doom, Invoker, and Huskar.
 * Heroes that rely on damage-over-time effects and rot damage (,, etc.) generally do not have fast enough burst damage to be able to kill Terrorblade before he can get off a sunder.

Works well with...

 * Shallow Grave protects Terrorblade from death which useful for Sunder.


 * Shadow Dance allows Terrorblade to Sunder Slark in order to save his life. If Slark is out of enemy vision he is quickly able to regenerate the lost life.


 * Time Walk negates Sunder, so a nearly dead Terrorblade can sunder Faceless void and the Faceless void can time walk the damage off resulting in both heros at near max health.


 * Both can initiate, just make sure that Alchemist won't die quickly after being sundered.


 * Conjure Image illusions deal 60% of Terrorblade's base damage at max level, but the illusions made by Shadow Demon's Disruption deal 75%. Having these extra illusions will provide your team with even more tower pushing power.

Others

 * Any Heart of Tarrasque hero
 * Any pushers

List of heroes that counter Terrorblade, and list of heroes that work well with Terrorblade.