Slardar

Slardar the Slithereen Guard is a melee strength hero who brings sheer physical strength to the table. Although a strength hero, his high agility growth, his Bash ability, and his ultimate all give him strong physical damage output and allow him to carry quite well if the situation calls for it. At the same time, he has a lot more early and midgame presence than most carries due to his relatively good health pool, high base armor, and area of effect stun. His versatility even allows for him to be played in a support role, though he is a definitely a hero who scales much better with farm.

Tips

 * Amplify Damage is a low mana, low cooldown counter to enemy Heroes with invisibility.
 * Amplify Damage also stacks with armor reducing spells/buffs and items.
 * Because of Slardar's ability to bash opponents, buying attack speed items can be useful on disabling magic immune enemies.
 * Slardar is capable of beating hard Carries by becoming a Hard Carry himself, thanks to his Bash and Amplify Damage. This can give carries like Anti-Mage, Drow Ranger, and Huskar a hard time in defeating him.
 * Sprint supports a highly aggressive early game playstyle. Should the lane be pushed close to your tower, an easy kill can be acquired even with high health heroes if you are laning with someone with a reliable slow or stun.
 * Use Sprint carefully in the early game however - it increases the damage you take in addition to raising your movement speed, which can sometimes make the kill easier with an opponent who can chase you efficiently (such as Anti Mage with his Blink ability).

Trivia

 * In DotA, Amplify Damage was auto-castable.
 * It is possible to avoid the stun of Slithereen Crush, but still be slowed by the secondary effect. This is because the area-of-effect of the slow debuff is slightly larger than the stun area-of-effect.