Meepo

Meepo the Geomancer is a melee agility hero who is notorious for being one of the hardest carries in the game to play effectively due to his heavy reliance on micromanagement. Meepo's defining ultimate, Divided We Stand, allows Meepo to create up to 3 additional clones of himself, (4 with Aghanim's Scepter), each of which has its own mana and hit points, as well as individual cooldowns on Meepo's spells. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone can gain experience and gold additively with the original Meepo, allowing him to gain levels and gold extremely fast. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; however, Meepo's greatest strength is also his greatest weakness, as the death of any Meepo, including the clones, spells death for all Meepos.

Individually, each Meepo is very weak, but by combining their strength and spells Meepo can overwhelm opponents with their nukes and disables. A single cast of Earthbind is little more than an inconvenience, but multiple Earthbinds chained together can allow a Meepo army to keep an enemy permanently rooted to the ground. Poof is a short-ranged area nuke by itself, but combined with the clones allows any Meepo to globally teleport to any other Meepo, and deal increasing amounts of damage when stacked together on the same target. Geostrike deals small damage over time and little slow by itself, but combining the efforts of all clones can paralyze a foe and deal heavy magical damage over time. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment's notice. Meepo redefines the power of numbers, and managed properly can overwhelm the enemy as a one-man army.

Recommended items
Starting Items:
 * and provide basic health sustain, allowing Meepo to weather harass damage from his lane opponents.
 * gives Meepo additional armor, giving him more resistance to physical damage. As well, it can be upgraded into a Ring of Basilius.
 * give Meepo cheap attributes, always useful in the early game. The branches can be sold, or built into Mekansm components.

Early Game:
 * is a great pickup in lane as it provides damage for last hitting, a helpful aura that gives his clones mana regeneration and armor in the early game, and builds into Vladimir's Offering.
 * gives Meepo much more mobility in the early game, allowing him and his clones to move around more easily.
 * is useful to have on Meepo at all times, given his ability to mob enemies with his clones. Combined with, Meepo can have a strong global presence since he can spread his clones all around the map and move them to each other as needed.

Core Items:
 * maximizes the power of by giving Meepo an extra clone, and more importantly, allows all Meepos to benefit from the attribute bonuses of any purchased items. Besides granting Meepo increased stats, the item significantly augments the strength of his clones, allowing them to scale with his farm.
 * is extremely powerful on Meepo, given his already formidable global mobility with Poof. As each clone has its own cooldown, Meepo can position any clone anywhere there are friendly buildings or creeps, and use Poof to bring them all to that location, further decreasing his turnaround time.
 * is a very strong initiation item that greatly augments Meepo's mobility and lethality. By combining the Blink with a Poof from all clones, Meepo can offensively cast Poof in order to deal nuke damage and jump himself and his clones on top of an enemy.

Situational Items:
 * gives Meepo all-around attributes as well as armor, and allows him to heal his clones in teamfights. Purchased early enough, it can be a powerful item to have in early teamfights and pushes given Meepo's farming speed.
 * are the most balanced boots for Meepo, as they provide attack speed and attributes to all Meepos. They can greatly increase Meepo's damage output and allow him to attribute switch as needed to give his clones more health, mana or damage output. When combined with, the clones even get double benefit from the selected attribute, because of the copied Treads in their own inventory, and the 100% shared stats which also shares the stats the prime Meepo gets from his Power Treads.
 * gives Meepo a useful aura that greatly benefits his clones. The clones become a much larger threat due to the increased attack damage and bonus armor, increasing their survivability and damage output. The regen keeps their HP and mana topped up, while the lifesteal allows them to keep their HP up while farming.
 * is a strong utility item that increases the survivability of Meepo and his clones. The increased magic resistance from the item and the aura allow Meepo and his clones to shrug off magic nukes even more than they normally can, increasing their survivability in fights. The active allows Meepo to shield himself, his clones and any nearby allies from a finite amount of magical damage, wasting the enemies' damage spells. The HP regen from the item and aura also give Meepo and his clones more self-sustain outside of fights.
 * is a farm-intensive but powerful item on Meepo. While the intelligence and mana regen are largely wasted on him, the item provides all-around stats that benefit the clones, and the active gives Meepo an instant hard-disable to use against targets who are too slippery to catch with.
 * , when purchased after Aghanim's Scepter, greatly increases the survivability of all of Meepo's clones, as all of them will benefit from the item's strength attribute. This makes each clone much more resilient, allowing Meepo to survive for much longer in fights.
 * greatly increases Meepo's offensive potential. The armor gives him and his clones additional survivability against physical damage, while the attack speed allows him and his clones to deal more damage when attacking. The armor reduction aura further increases Meepo's damage output, both against heroes and buildings.
 * can be a situationally strong item to purchase on Meepo. As each clone gets the bonus agility, they all gain increased attack speed and base damage, though not the Feedback modifier. The active can also be used to remove debuffs from clones, or to purge an enemy while also slowing them, making them easy targets for Earthbind.
 * is a very strong stat item to have on Meepo. It gives 40 agility and 10 strength to each clone, greatly increasing their damage output and granting them more HP. The active can be used to save a clone that's being focused down by physical attacks, or on an enemy to slow them while weakening their magic resistance to deal more damage with Poof.
 * gives Meepo all-around attributes, giving each clone more damage, attack speed, HP and mana. As well, the Unique Attack Modifier increases the potency of Geostrike, allowing Meepo and his clones to slow enemies even more.
 * can be strong on Meepo, but for reasons different from why it is strong on other heroes. The item grants more agility and all-around attributes to all clones, increasing their damage output and survivability. Since Meepo is strong against single-target disables due to his clones still being able to act, the dispel upon Mirror Image is not very useful. However, the illusions will be very strong due to Meepo building attribute items to strengthen his clones, and they can still proc Geostrike, allowing them to increase his damage output even more. Most importantly however, the illusions can be used as decoys to trick the enemy into focusing them down and wasting spells and time, and the illusions are valid targets for Poof, meaning that they can be used as scouts to safely locate enemies to gank and kill.
 * is a very unorthodox boots item on Meepo, however it can be powerful under the right circumstances. As it is a boots item, each Meepo benefits from the increased attributes, armor and mana; with Aghanim's Scepter, he can simultaneously benefit from the attributes from the Guardian Greaves on Meepo Prime and from the worn boots, effectively allowing clones to double-dip. As well, the Guardian Aura, which all clones carry regardless of distance from Meepo Prime, greatly increases the survivability of Meepo's clones when they are at low health.

Trivia

 * Several of Meepo's lines reference the Scout from Team Fortress 2, another title by Valve.
 * Meepo kill 07.mp3 "Aww, didn't mean to hurt ya. Much." is referring to Scout's line "Oh, I'm sorry, I didn't mean to hit ya... No, wait, yeah I did."
 * Meepo kill 23.mp3 "I'm not even winded.", Meepo kill 24.mp3 "Who's the tough guy now, tough guy?", Meepo lose 04.mp3 "Freakin' unbelievable.", Meepo lose 05.mp3 "This is a real freakin' embarrasment.", Meepo lose 06.mp3 "No, seriously, you all suck!" and Meepo drop medium.mp3 "Now that's what I'm talking about!" are direct quotes from Scout.
 * His death lines Meepo death 07.mp3 Meepo death 08.mp3 "Hey, that hurt." are a reference to Scout's lines upon evading bullets while under the effect of his Bonk! Atomic Punch (as heard here and here).
 * Meepo death 13.mp3 "You suck!" is also a line used frequently by the Scout.
 * In his anger lines Meepo anger 04.mp3 and Meepo anger 09.mp3, he's mumbling "You've got to be kidding me", another line frequently used by the Scout.
 * His death line Meepo death 14.mp3 "You punched out all of my blood!" is a quote from the Scout in the shortfilm Meet the Sandvich.
 * With Meepo happy 02.mp3 "Ahh now that's the stuff!", he's also quoting one of the Demoman's lines, another character from Team Fortress 2 (as heard here).
 * Meepo is named after the first kobold players meet in The Sunless Citadel Dungeons and Dragons 3.0 adventure.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs