Ancient Apparition/Sounds

Attacks

 * Projectile launch sound plays as the attack projectile is released.
 * Ancient Apparition projectile launch1.mp3 Projectile launch 1
 * Ancient Apparition projectile launch2.mp3 Projectile launch 2
 * Ancient Apparition projectile launch3.mp3 Projectile launch 3
 * Ancient Apparition projectile launch4.mp3 Projectile launch 4


 * Projectile impact sound plays as the attack projectile successfully hits the target.
 * Ancient Apparition projectile impact1.mp3 Projectile impact 1
 * Ancient Apparition projectile impact2.mp3 Projectile impact 2
 * Ancient Apparition projectile impact3.mp3 Projectile impact 3

Movement

 * Ancient Apparition idle loop.mp3 Loop sound plays permanently on Ancient Apparition, gets louder while moving (10% vol).

Cold Feet

 * Cold Feet cast.mp3 Cast sound plays twice, once on Ancient Apparition upon cast (100% vol) and once again on the target if it gets frozen at the end at a lower pitch (70% vol).
 * Tick sounds play on the target on each damage tick of Cold Feet, audible to the debuffed unit's owner only. (50% vol).
 * Cold Feet tick1.mp3 Tick 1
 * Cold Feet tick2.mp3 Tick 2
 * Cold Feet tick3.mp3 Tick 3
 * Cold Feet.mp3 Full sound example.

Ice Vortex

 * Ice Vortex cast.mp3 Cast sound plays on Ancient Apparition upon cast.
 * Ice Vortex loop.mp3 Loop sound plays at the targeted area upon cast and lasts as long as the vortex does (15% vol).
 * Ice Vortex.mp3 Full sound example.

Shatterblast Core
 * Shatterblast Core Ice Vortex target.mp3 Target sound plays at the targeted area upon cast.
 * Shatterblast Core Ice Vortex.mp3 Full sound example.

Chilling Touch

 * Chilling Touch.mp3 Cast sound plays on Ancient Apparition upon cast.

Ice Blast

 * Ice Blast cast.mp3 Cast sound plays on Ancient Apparition upon launching the tracer projectile.
 * Release (Ice Blast).mp3 Release sound plays whenever the actual projectile is released, be it by Ancient Apparition's death or by casting the sub-spell.
 * Ice Blast target.mp3 Target sound plays when the Ice Blast reaches the marked area.
 * Ice Blast travel.mp3 Unused Ice Blast travel sound. It used to play on the icy ball while it was traveling.
 * Tick sounds play on each hit enemy on each damage tick (20%-40% vol).
 * Ice Blast tick1.mp3 Target 1
 * Ice Blast tick2.mp3 Target 2
 * Ice Blast tick3.mp3 Target 3
 * Ice Blast.mp3 Full sound example.

Other

 * Ancient Apparition death.mp3 Death sound (20% vol).

Ancient Apparition/Звуки