Unique Attack Modifier

Unique Attack Modifiers (formerly known as Orb Effects) are special attack modifiers that alter a Hero's basic attack to provide an additional effect. An example of this is Morbid Mask, which grants the lifesteal effect. Certain Hero abilities are Unique Attack Modifiers, such as Anti Mage's Mana Break. Not all attack modifiers count as Unique Attack Modifiers, such as Huskar's Burning Spear or the purchasable Diffusal Blade. This means that Heroes can combine a unique attack modifier with other non-unique attack modifiers like Burning Spear or Searing Arrows, making use of both at the same time

Priority
Multiple unique attack modifiers do not stack; for each attack one modifier always takes priority. The order of priority is as follows:


 * 1) Ability Modifiers - Modifiers granted by Hero abilities* (in Ability Draft the first UAM ability obtained will override later ones)
 * 2) Standard Modifiers - Modifiers granted by items (an item will take priority depending on which is the oldest in your inventory, or in the case of illusions the first slot in reading order)

* ''UAMs from hero abilities, such as Drow Ranger's Frost Arrows, will only be overridden by conditional modifiers if they are set to Autocast. If they are Manually cast, they cannot be overridden.''

When attacking units (such as Spell Immune heroes or buildings) that are immune to certain Unique Attack Modifiers, other UAMs that can proc will be used, even if they are not prioritized. This works only for and. All other UAMs will still follow the priority order even if they don't affect spell immmune units/buildings (e.g. will always prevent usage of ).