September 12, 2012 Patch (Test)

{{Patch layout
 * game = test


 * source       = http://dev.dota2.com/showthread.php?t=54445
 * source-title = Update Notes - September 12, 2012


 * before = July 25, 2012 Patch (Test)
 * after = N/A


 * notes=


 * Made significant performance improvements to model loading and rendering.
 * Added iG to the Hall of Fame.

GAMEPLAY

 * Fixed a bug where a Blink Dagger could be used post*stun even if it should have been disabled due to damage.

UI

 * Settings dialog sliders no longer go to 11.
 * The loadout screen now shows how many items you have for each slot (so you don't have to page in and out of each slot to find items).
 * The Gold and XP graphs will now update immediately when a broadcaster opens them.
 * The Shop combine tree is now animated.
 * The center item in the combine tree now shows purchasable border.
 * The buyback indicator in top bar displays for 10 seconds.
 * Pinging dropped items now prints the item to team chat, similar to rune pinging.

VISUALS

 * Beefed up Lifestealer's Open Wounds debuff effect.
 * Beefed up Luna's Lucent Beam impact a tiny bit.
 * Made some visual tweaks to Keeper's Illuminate projectile so it behaves better when moving across different altitudes.
 * Slightly enlarged accuracy debuff effect for Keeper's Blinding Light.

SOUND

 * Added new lines to several heroes.

BOTS

 * Added Dragon Knight bot.
 * Added Skeleton King bot.
 * Fixed invisible bots getting stuck trying to place wards.
 * Fixed Earthshaker not considering using Enchant Totem to interrupt channels.
 * Juggernaut will no longer try to attack when using Blade Fury, he'll just move to his desired location.
 * Lina should now use Laguna Blade more appropriately (less killstealing of low-health enemies).
 * Bots should now be less likely to bail on a neutral farming target that has a tiny amount of health left.
 * Fixed bug that caused bots to select the wrong item to drop.
 * Fixed bots always assuming that humans were pushing a tower (rather than farming it) if they were in-lane late-game.
 * Fixed bug that was causing too much avoidance from Radiance.
 * Fixed bug where Lina wouldn't use Dragon Slave when pushing or defending a lane.
 * Fixed towers still causing avoidance for a few seconds after they've been destroyed.
 * Bots now better estimate how powerful they are relative to the enemy team.

}}