User:Ecstasy Amphetamine/sandbox2

The terrene plane (also known as the material plane/material world, the mortal plane/mortal realm/mortal universe/mortal world, the physical plane/physical realm, the corporeal plane, natural plane, etc.) is one of the major planes of existence among the Seven Planes. In the lore, there are several common or generic names that refer to this plane, including "the world of matter", "the universe", "nature", "creation", "reality", "physical existence", "the cosmos", etc.

Genesis
There are multiple accounts about the origins of Dota 2's world, including the terrene plane. Both creation stories are distinct from each other with their own geneses, characters, and other story elements, but only two of these stories have the common theme of dividing an entity that was once in a perfect state of wholeness into many parts, which birthed the wide multiplanar world of Dota 2 lore. Like all other planes of existence, the material plane had its genesis from the sundering of the Great Symmetry, made by the blow of the Elder Titan's hammer. While the world was still whole, the Elder Titan was honing his skills at the forge of creation. In doing so, he accidentally shattered the world with his hammer, a world that could never be mended, only thrown aside. The Worldsmith fell into his own broken world, and like his flawed creation, his soul was rent asunder. His error broke the world into the many planes of existence that both constitute and divide the Titan's world, both material and immaterial. The origin of the world, including the terrene plane, is also known to the Void Spirit, even before Inai came to be. Without a form or voice or a sense of self, the primordial nothingness sensed the arrival of the Elder Titan and felt the blow of his hammer. The four Fundamentals began to scatter across all of creation, and the expanse of all time began to flow from that instant, marking the beginning of the universe. Similar to the Elder Titan's flaw, the story of the world's creation involving the Wailing One depicts the world being created from the disunity of a whole form. Alone with its thoughts, the Wailing One conceived a single paradoxical thought, but it could not think this thought and be one being. From its inability to do so, the divine consciousness was rent asunder and the universe was born from this rift. Today, the Order of the Oyo's Brewmasters dedicate themselves to think that one thought that the Wailing One could not. They are sent out into this world to search for the answer to the ancient spiritual schism as they strive towards enlightenment through drink. For each sip of drink has hope of conjoining all of this world's planes, both physical and spiritual, into the great unity that once was. Interestingly, there is a similar divine consciousness that existed before the world and formed it when this consciousness was splintered. The Primordial Consciousness, the progenitor of the Ancients, is an infinite mind exactly like this. Perhaps there is a connection between the stories of the Wailing One and the Ancients... The story of Skitskurr credits a different entity responsible for the creation of the terrene plane. This entity is the Loom, as in a literal loom that weaves threads into fabrics, except the Loom is a cosmic creator that weaves many cosmic threads into the fabric of creation. It had determined a pattern for the material plane's fabric and woven it before moving on. The Loom is responsible for weaving many other essential threads into fabrics that are vital to the material plane, making it crucial for the world's existence.
 * -|The Worldsmith's Error=
 * -|The Divine Mind=
 * -|The Great Tapestry=

War of the Ancients
The terrene plane is the one and only plane where the final war will be fought, possibly referring to the battle of the Ancients.

Since the beginning of time when the universe came into being and the Primordial Consciousness was sundered, its two greater fragments Radinthul and Diruulth brought strife upon each other. In the world before our current world, the two warring intelligences relentlessly fought each other as they twisted the burgeoning universe to serve their conflict. This war would continue until the third Ancient Zet came to be. Zet the Arc Warden sought to resolve its siblings' disharmony and return all into perfect unity. Gathering the sum of its powers, Zet overwhelmed its sibs and imprisoned them together into a crystal sphere named the Mad Moon, before hurling them into the darkness of outer space where they will both wander aimlessly forever...until it was caught by the gravity of a developing planet that would soon become their next battleground.

As the planet flourished with the earliest signs of life, this eerie satellite began to show signs of damage. Its ancient inhabitants began to exploit the orbital stress and tidal forces that were acting on the moon, while their eternal clash reverberated from within the moon. Over time, the surface of the moon shuddered, its small fractures growing into massive glowing fissures numbering at the millions. At last the Mad Moon was broken on one apocalyptic night in a powerful explosion. Most of Mad Moon's fragments were thrown into outer space or consumed by the heat of atmospheric entry while a few rare fragments fell to earth, with some of them retaining their jagged crystalline form or melted into fused lumps. Remnants of the broken Mad Moon lay unmoved where they had fallen, and over time the blasted lands of the planet eventually recovered from the heavenly cataclysm.

From this prehistoric meteor shower sprang the Nemesis Stones, made from the very same crystals that composed their progenitor, but warped and made distinct by the two Ancients that dwelled within them. The crystal that contains the Radiant is known as Radiant Ore, while the stone that contains the Dire is aptly named Direstone. Distinct as they may be, they both exuded a powerful influence that's capable of bending lesser creatures to their will. Various creatures who settled near these stones found themselves harnessing and feeding off of this energy, prompting them to build shrines around the crash sites to revere these stones as godlike beings, forming the bases that we see in our many games of Dota.

As both of their cultural influences spread, Radinthul and Diruulth's primordial war did not resume until their factions came into conflict with each other. The focal point of this battle was the 2 Nemesis Stones, for the presence of one stone caused a corresponding fall-off in the energy of the other stone—and this goes both ways. Both stones could only be restored to full power if their respective Foe-stone is destroyed. Thus the Ancients' armies of enthralled creatures—the Radiant and Dire creeps—rallied to protect their land by destroying the neighboring Ancient. Heroes from far and wide heard the call to battle and took sides, drawing even otherworldly beings from many realities and planes beyond. Thus it went that the Nemesis Stones' influence made this plane into a nexus for all beings to participate in what some believe to be the greatest conflict of all time.

Should either Ancient win, their power would end their world and ours. While most of its benighted participants see this battle to be the end of things, there are some who are privy to the fact that this primordial war is hardly the end, but rather the beginning of a different battle. One of these entities includes the Outworld Destroyer, who believes that this trifling struggle must come to an end, lest that it may be the catalyst for the arrival of another darker force.

Age of Light
When the Fundamental named Ezalor escaped his home realm, the age of light was born. Using his brilliant staff, he sparked the flame of the very first star in the universe to illuminate the black void of outer space. But even this ancient sun was not enough to eliminate the primordial, dayless night and illuminate the rest of the dark cosmos, which was sprawling with night creatures like Balanar the Night Stalker, who all thrived and reigned unchallenged in a world where sunlight and daytime do not exist yet.

In the earliest days of his headstrong flight, Ezalor channeled his gift to create a pale winged equine whose brilliant charge would set fire to stars in every sky hewn by the Titan's error while Ezalor carried on to bring light in the form of countless conscious stars. The stars that he made, including his first sun, were fated to perish by collapsing on itself before bursting in the fatal crucible of a supernova, where countless other stars identical to their progenitor are born.

The First Day
Aeons after the age of light and after the supernova of the Keeper's first sun birthed countless stars just like it, some of the first sun's children began to align against the chaos their ancestor's maker left chasing in his wake.

Wraith-Night
Mere fragments of the vast and comprehensive Book of Heavens speak of a rare solstice

The Great Equilibrium
Only Kaldr knows what fate awaits the cosmos at the time of the great equilibrium. But there are some who say that Kaldr's ever-decreasing age and ever-increasing light and power is a dark omen that our cosmos is inevitably being ushered into its final moments at the end of time. In this singularity, Kaldr, no longer an Apparition but a reality, will cast a light that is too terrible to behold and all matter will finally stop in his icy grip.

The Great Confluence
The Great Confluence is a cataclysmic event in a future point in time where the fabrics of multiple realities, including this plane, are fated to collide and merge with each other. The fabric of this realm will merge with the others, causing chaos and ripples of destruction to spread throughout all planes as they contaminate each others' fabrics with their own.

Description
Everything in this plane of existence is made out of matter, distinct from the ethereal and intangible elements of the mind and spirit, and other metaphysical stuff. Hence, some of the metaphysical entities that may enter this plane will have a physical body—separate from their true forms—to correspond with their new surroundings, allowing them to affect and be affected by the happenings of this plane. However, some metaphysical entities can do this without even having a physical body or even entering this world at all. According to Kaolin, the material plane ends everything. This may be because all matter is subject to decay and nothing here is truly eternal or immortal. This is why it is called the mortal plane.

The terrene plane goes far beyond the terrestrial sphere that we stand on. The stars, the moons, the planets, the sable chasm of outer space that lies between them, and other physical objects of varying sizes that move around this universe, the material plane encompasses them all, and all of them constitute the material plane. Although it may seem like the planet of the Nemesis Stones is the only one in this desolate universe, they are many other earths out there with people and champions like ours.

The terrene plane is of great interest and significance to many otherworldly beings, thus it is regarded as the nexus of all realities.

The Elements and Nature
The world of matter is composed of several elements, which may include fire, water, wind, earth, etc. Among the classical elements of nature, the element of water is the essence of the material plane. The elements of nature can create wards to assist their favorite Heroes during battles. The chemical elements of this world includes gold, iron, nickel, mercury, calcium, titanium, sulfur, etc. These elements compose the physical forms of all beings in the material world and their elements will return to nature when they expire.

Nature is not a unified cause or philosophy. Within nature, there are many living things that sustain it, but at the same time there also other living things that blast and blight the vast green world that birthed them.

The Great Wheel
As a plane of existence where almost nothing lasts forever, the material plane is subject to an eternal cycle called "the great wheel" that oscillates between life and death. The great wheel turns when new life is born and when living things die, completing a cycle where the end of one path in a duality is the beginning of another path in the very same duality. It is through this cycle that the death of all living things is ensured and their subsequent rebirth (or the impartment of the life that they once had to something else) is sure to follow.

The great wheel exists in all of nature, where new life comes from the deaths of others. Humus–the dark material in soil that comes from the death and decomposition of living things–is what develops new life and sustains existing life, such as the seeds, the saplings and the little creatures in the soil. Even among the macroscopic animals, the food web dictates that animals must die (either from predators and parasites or by natural causes) to sustain the lives of other creatures both large and small. Furthermore, this cycle exists in nature in the form of dead or destroyed things relinquishing their elements back to nature which may recycle their elements for possible future use.

This wheel or cycle is broken in the undead, who also exist outside of the cycle.

Heart of Nature
Nature, beautiful as it appears to our senses, is not what it seems. Peering into the haunted Chronoptic Crystals, one can find the evil and hideous truth of nature in its own heart. In this plane of existence, nature is a blasted world of torment, suffering, and decay. Just like nature itself, the heart of nature has its own elements called the Impurities.

Despite the heart of nature being unpleasant and hideous, its existence is critical to the material plane's existence. It is the very foundation of nature that provides the physical forms of all beings in the material plane that it supports. Since the physical forms of all beings (possibly applies to beings of the material plane only) come from this place, everyone's existence is a torment that they just don't feel or know of yet until they see the truth of nature for themselves.

Fabric of Creation
The existence of our universe and many other worlds just like ours are all supported by the fabric of creation, which is also known as the fabric of nature, the mesh of reality, the cosmic weave, the cosmic tapestry, the pattern, etc. Because of this, any damage to the fabric will result in the unmaking of an entire world if it is neglected. Hence it is the job of the Weavers to maintain the fabric's pristine condition by keeping it tightly woven and unfaded, as well as protecting the fabric from otherworldly pests that gnaw and lay their eggs in the frayed regions of the fabric, whose young can quickly devour an entire universe if the Weavers let their attention lapse. The fabric of reality is a vast pattern consisting of woven threads that are the elements of our reality, such as time, strife, fate, life  (which may or may not include the threads of the soul ) Woven together in unfathomable patterns beyond mortal knowledge, these threads constitute the impossibly vast warp and weft responsible for our world's existence.

To us mortals, time in this plane flows normally, regardless of one's mortal perception of time. But it's implied that time in other planes of existence goes much faster than on this plane of existence. Anyone from beyond this plane of existence will find our plane's flow of time to be quite slow.

Places
The Ardalan Nebula exists somewhere in outer space. Sniper visited this place through unknown means, which he refuses to divulge.

When a star dies by collapsing on itself, a is created—a superdense singularity where not even light cannot escape. Some of Enigma's eidolons are sprung from this dark heart of the universe.

Constructed by the Void Spirit long ago, the Hidden Temple exists here

The main planet of Dota 2 is orbited by the crystalline Mad Moon where the Nemesis Stones sprang from after a cataclysmic meteor storm. It is also orbited by a second rocky moon. There are other celestial bodies in this universe like Ultoria which is implied to be a celestial body, since it has multiple moons with lunar cycles that can last a full Earth year. When the Earthshaker merged with a fragment of a shattered sister earth, he learned of this world's grim fate and possibly other worlds destroyed just like it.

The Outworld is a crystalline world situated on the edge of the Void. The lore surrounding the former location suggests that the Outworld is located deep in outer space. As for the latter, the horrifying Void is stated to be a pocket located between this world and the Outworld.

Adjacent/Related Planes
As a dimensional nexus, there are many planes of existence that are connected to the terrene plane. Hence the surprisingly large number of realms that are listed here. Technically, all planes of existence in the lore of Dota 2 should be listed here, but only the planes with an explicit or strongly implied connection to the material plane will be included here.

The Fae Realm permeates this world and thus it surrounds the latter's inhabitants, but it is invisible until it is revealed by its conduits, such as the Fae.

Our universe, as large and as vast as it may be, is merely a shadow of the real plane, the elemental realm. The ring on Barathrum's nose is a reminder of this.

The lore surrounding Claszureme, a dimension beyond time itself, suggests that it is an adjacent dimension to our world.

Besides the properties of light and darkness, the properties of all things in the material plane are reversed in the Nothl Realm.

According to Enigma, everyone is connected on a deeper plane of existence. The following are speculations on what this plane really is: The story of the Wailing One states that the spiritual and physical planes were once united, before they were split apart in an ancient spiritual schism. This means that the astral plane and other spirit planes are connected too.
 * This plane of existence may be the Primordial harmony that is frequently mentioned in the lore of Keeper of the Light. This Primordial harmony is what bound Ezalor with the other Fundamentals in their home plane before they were shattered, fusing them into a single unified force. It could also be the state of perfect Unity that the Elder Titan comes from when he goes in this world.
 * It's even possible that the state of perfect Unity and the Primordial harmony are all the same thing, which is the deeper plane of existence where everyone is connected.

The hidden dimension called Foulfell is a dark reflection of our world.

All of existence (including this plane) is just a shadow of an infinite realm. With the context behind this line, Inai may be referring to his home.

Inhabitants
Almost every character in the lore of Dota 2 exists within the material plane. Including them all is very tedious, and it can make a very long and unnecessary list of characters who have nothing to do with this plane other than living inside of it, so only native entities who are notable enough will be listed below.

Heroes
and his unnamed race of watchers hails from the Outworld. The last of his kind, Harbinger continues his duty to protect this world from an anticipated threat.

Races
The Elementals are at one with nature, and thus they embody its elements.

The four Fundamentals and their father/creator exists across all planes at once, including the terrene plane where we can observe and interact with their physical form.

Across all heavens hewn by the Titan's flaw, countless constellations of stars permeate the void of outer space. These conscious beacons of light were born from the countless cycles of their predecessor's supernovae that all had their roots from the Keeper's first sun.

Visitors and Otherworldly Influencers
Kaldr,, is an image projected from the cold infinite void beyond time. He is the end of this plane, for all matter will stop in his coldest grip when the vast cosmos reaches its final moments at the end of time.

The Celestials are divine visitants from a spiritual plane of existence, but their elemental identity binds them deeply to this plane where the material elements of nature can be found.
 * Originating from a higher plane of existence the is at one with the Earth and his very spirit is imbued by the planet itself. Embodying the gritty essence of this plane, he has the closest connection to this world among his brothers (he is even connected to its great cycle) and the most intimate knowledge of this plane, at least according to the wisest Celestial among them.
 * hails from and embodies the Void itself. He visits this plane sparingly, but each visit he makes changes it greatly. His final visit here is to prepare this plane to face the Great Confluence that threatens all planes of existence equally.
 * The Burning Celestial, now known as the, entered this plane out of curiosity and a small sense of foreboding about a conflict larger than that of the Ancients.
 * Like his fellow Spirit brothers, is from the spirit plane since he returns there when he dies.

Demons Seven Hells Darkterror,, is an extra-dimensional entity hailing from the dimension of Claszureme, a realm beyond time. His presence in this world is due to the fact that an upset in the balance of power in this world has repercussions in adjacent dimensions. His defeat in this dimension has unpleasant repercussions in his home world, which he seeks to prevent by participating in the war of the Ancients to achieve a more favorable outcome. His timeless presence in this plane is stabilized by Chronite with its time-altering properties.
 * The sovereign Demon Lords of the Seven Hells possesses explicit access to this world. Despite the fact that these malevolent demons are right at this world's doorstep and can walk in anytime, and the  hardly make the most out of their access to this plane, the former being scarcely concerned with the affairs of mortals and the so -called "Lesser Spectral Consorts", and the latter only enters this realm to harvest souls on most occasions. The, however, seeks to master this entire plane as part of his First and Second Dominion to dominate all realities.
 * Some demons spend most of their existence on this world rather than staying in the Seven Hells. These include Earthbound Demons like Anessix who lives in White Spire. Demons such as incubi wander this land unbidden.
 * Fitting for an Infernal miscreant, is the only exception to this rule.

is an evil elemental torn from the heart of all reality. Having learned that the horrifying truth of nature is all about suffering and decay, he sets his sights on our benighted world to help us see the truth like he did.

was banished to our universe by masters who failed to control him. Of all the places in creation, he was sent to the planet and in the Tomo'kan

is a faerie dragon hailing from an unnamed alien dimension where the Undertree can be found. It is alien to the concept of nature.

Hailing from the shadow realm, Mercurial is a who is irresistibly drawn to conflicts wherever they may occur in this plane.

The, true name Barathrum, is an elemental intelligence who has plane-shifted into our plane from his home plane: the elemental realm. Just like the Faceless Void, he has entered our realm to participate in events that have repercussions in many planes beyond ours. His form is a reflection of the native bovines and simians of this world, borrowing a motley of their aspects into his form as outward emblems of his inner strength, agility, and cunning. The physical form of this unnatural beast from beyond the planes of reality is a mockery to nature, according to Ursa.

often visits this plane to reclaim any fugitive essence who have managed to escape the afterlife. Other affairs of this gargoyle in this realm includes ushering its inhabitants to their respective afterlife and driving away alien intruders from this plane.

Among all the Weavers, only Skitskurr the is in this place. He invites his kin into this reality via

Races
There are some beings from the world beyond the veil of the afterlife that watch and influence the events of the material plane with great interest.

Some species of Wraiths enjoy consuming the energies of this plane, which manifests tenfold in their home realm.

Items
A weapon whose power derives from its versatility, the can deal damage on both physical and magical planes of existence.

The is a magic sphere that contains the remains of an ancient universe.

use the element of water to protect against magical assaults.

The is an otherworldly garment that is tethered to this plane via unknown methods. Its name suggests that it came from the Nether Reaches.

Some believe that the is proof that there are unseen forces that manipulate the happenings of this plane.

Description
It was the Void that predated creation, existence, and time. It also existed before the spirit itself. Before it even had a sense of self, a voice, or a comprehensible form, the void was able to bear witness to the creation of the Titan's shattered world in its entirety. It witnessed the Titan's arrival, the schism that made the four fundamental forces, felt the reverberations of his hammer's blow, saw the expanse of time, felt the fugitive Ezalor's flight from his brother,  and all other succeeding events in time until that Great Confluence. That being said, there is a belief that all existence springs from nothingness. There is no light or hope in the void. It is only darkness and despair, for all light or hope against nihility will be destroyed and consumed by it. As such, it's a dark realm of inscrutable horror. Visitants to the void will realize their lesser knowledge and mortality there. Although the void is the absence of anything, the void is also omnipresent. Its reach touches every thread that composes fate's weave and its omnipresence overlaps with that of Io's who permeates all planes of existence at once. It even exists within every being. Nothing exists outside or beyond the void, although Aghanim says otherwise, saying that he sources his powers from beyond it. According to itself, the void states that it is a mirror. The void also has its own fabric. It is also home to an infinitude of "possibilities" within itself.

Magic
The void is an essential ingredient in magic. Without it, there could be no magic at all. Essential and vital though it may be, aether is not the only ingredient, for it shares that status with mana, the Primordial harmony, the Nether Reaches (of which is said to be the source of all sorceries ), and many more knowns and unknowns in the world of arcanery.

The Void = Astral Plane?
Evidence of the void and the astral plane being one and the same is strong. What they both have in common is that they are home to infinite realities and dimensions and may contain reflections of the self. As previously stated, endless possibilities can be found in the void. Perhaps these endless possibilities are synonymous with the endless futures and outcomes that spring from our own actions, creating alternate realities where one might have chose this or that. This speculation might give some context on Inai's statement of the void being a mirror, since it has the infinite reflections of our universe--a multiverse full of parallel universes. Supporting this evidence are the astral powers of the Outworld Destroyer and Chaos Knight, both of which are related to the void in their lore. One of Inai's astral abilities also has some clues on the void and the astral plane being one and the same. The Astral Plane shares several characteristics with the void. Like the void, the astral plane is a mirror. Trusted accounts on astral experiences in the Academy Library always mention a strange reflection of one's self, an oddly-distorted quintessence that resembles the beholder. This fact may further blur this line between the void and the astral plane since both of them are mirrors.
 * Harbinger's banishes victims into the Void—the pocket between this world and the Outworld—to be imprisoned and realize their infantile knowledge and mortality. If this imprisonment is astral in nature (since its name has “astral” in it), then the Void might have something to do with the astral plane.
 * When meeting the Chaos Knight, the inquisitive Grimstroke will conjecture that the source of his is the aether. This connects with the evidence of the void being the home of the multiverse, because the ability's lore states that these ethereal phantasms come from many planes, many worlds, and many times—all of them possibly sourced from the aether's infinite possibilities.
 * As the name suggests, Inai's is related to the astral plane. Inai tears a rift through said plane to appear at a chosen location in the mortal plane, causing a trail of ruin in its wake. In this astral plane, a small step for Inai can cause great devastation in this world. Descriptions aside, Inai also goes through the void to use this ability,  suggesting that the astral plane that this ability goes through is also the void.

Also, the astral plane is home to the infinite multiverse, just like the void. Aghanim states that the Astral Plane has countless dimensions, each dimension having an alternate version of this reality. This plane is the Void Spirit's cosmic vantage point, because he can see the map of all time in there, allowing him to observe every nook and cranny of all existence and beyond. Said map appears as lines that streak across the astral plane. Since Inai sees all of reality from said plane, it's possible that the void he dwells in IS the astral plane.

In Dota: Dragon's Blood
Nothingness is briefly alluded to by Slyvion (the intermediate form betwixt Davion and Slyrak that is controlled by the latter) in the animated series of Dota: Dragon's Blood, in the 4th episode "The Monster At The End Of This Book" of Book One. Captured by Kaden and enchained in the nadir of a Dragon Knight redoubt, Slyvion warns Kaden of the consequences in destroying an Eldwurm. If he were to kill Slyrak, he would also be toppling a pillar of creation. This would also destroy existence as we know it: time and space, the Manifold Forms, the pillars of order and chaos, all gone. The infinite macrocosms will be destroyed with no renewal to follow. And not even nothing will exist.

Slyrak mentions it once again, this time referring to it as the void. Following Auroth's instructions to return to the shard of Radiant Ore in her hoard, as well as Fymryn's advice on one's duality, Davion embraces its influence. Deep in some sort of mental existence, he finds himself in a fiery red wasteland filled with naught but barren earth and skies of Dark clouds that are prone to lightning and thunder, a place where Slyrak has been waiting for him. The dragon tells him that the place they're in is beyond the void.

Byssrak, the Void Eldwurm, is related to the Void since he's the counterpart of Enigma, a being of void and shadow. Besides the similarity, he and his subordinate void dragons, such as the rogue eldwurm Kashurra, are the embodiments of the dark desolation between the stars as well as the force of gravity. Hence, their powers include creating a black rift that can also act as a shield, manipulating the pressure of gravity on objects to great effect, umbral orbs that can shoot dark tendrils or destructive energy beams, and much more.

auroth's poem


 * Solitary congregants reach for light we cannot see.
 * Beyond the veil, the end of things -
 * shadows dance. Death beckons me.


 * She whispers soft across the void,
 * “Take my hand, be not afraid. I am the Light but in disguise.
 * No death, no shadow.” Love, conveyed.

After Fymryn reclaims the divine spark that Selemene stole long ago, the latter tells the godling that, without the divine spark, she will soon slip into the void and embrace oblivion.

The Dire spreads its nihilism aligned with chaos and nothingness to those it corrupts. A mundane villager from the Helio Imperium's hinterlands shared his revelation from the Direstone: he remembers the world was spinning as his soul teetered on the edge of an abyss. He also recalls a red glow, perhaps that of the Dire or even winged chaos himself, that will consume all law and reason. From that he felt the horrifying truth: all we are is nothing.

mirana's voice pierced the void DOTA: Dragon's Blood, Book 3, Chapter 3: This Strangers' Life (14:48) *Mirana and the Oracle sit for some tea at the top of his temple* Mirana: You must know why I'm here. Oracle: ''Oh, not even you know why you're here. Because you have not yet arrived. Mirana: I don't understand. Oracle: Of course not. Not now. Not yet. *The Oracle prepares some tea for the both of them, taking a pinch of herbs and placing them into a container for him to grind* Oracle: I will make you some tea. Under the shadow of this red rock, you will see what blinds you. *He places the grinded herbs into the tea in its pot and closes it* Oracle: Come in under the shadow. You will have your answers, and you will wish you never sought them at all. Mirana: Do I have a choice? Oracle: You are free. You can leave my temple now, as you will. But we both know, as much as it feels like a decision, your path has been set since the moment you saw the Direstone. *Upon hearing those words, Mirana looks up at the red rock she brought* Mirana: Direstone?'' *She stands from her seat to take a look at it, and the Eye of the Worldwyrm appears to her in the Direstone. She also sees the same star and the ethereal dragon of light that she saw back in the cave. She then hears a familiar voice* Past Mirana: Remember. *Mirana begins to recall all the events of the past universe, from Book One to the first 2 chapters of Book Three, which ended when Invoker used the Forge. The memories end, and with this shocking revelation, Mirana falls to her knees* Mirana: ''I remember. I'm not me. Not this me. *The Oracle pours some tea into his cup* Oracle: Ah, the hiss of fate. Mirana: He did this. The Invoker did this. Oracle: No. The Pillars of Creation did. He used them, collapsing all realities into one. *The Oracle puts his teapot down and takes his cup of tea into his hands, ready to drink* Oracle: This one. He silenced infinite souls. But your voice, a god's voice, pierced the void. Mirana: The Pillars of Creation? If they made this, then this can be unmade. *Mirana stands up from her seat* Oracle: With more difficulty than you know. I'm afraid your divinity has fled you. What power you have is granted by your father and destiny. Your Radiance, the prophecy you came for, I would speak it. Mirana: Thank you, no. I've heard your prophecies before. The Devil of the Moon would turn Selemene's lotuses against her, heralding the return of Mene and the destruction of all things. That came true, it seems. *The Oracle puts down his cup* Oracle: Yes, it came true. But tell me, was it fate? Or was it destiny? Mirana: You'll forgive me if I leave that question to you. *Mirana departs from his temple, talking a long descent down its mountain abode* Oracle: You will travel into darkness, and save what you love by allowing what you've loved to die. Restoration requires destruction, Princess of the Sun, Princess of the Moon, princess of nothing at all.''

The Invoker explained to Filomena that creation is such a delicate thing for him to handle. He remembers some of his past worlds died quickly, their stars dissipating into the void.

Part of the process of recreating the universe using the dragon souls via the Forge is to erase the current existing universe in order to start anew. The Invoker also describes this as “giving up all hope” for the current world to Filomena. DOTA: Dragon's Blood, Book 3, Chapter 7: Lunartropism (00:43) Invoker: ''Reach out with your mind. Find the Eldwurms. *Filomena follows his instructions, and her consciousness enters the dream of the Eldwurms, where their souls are orbiting her* Filomena: They have mass...form. It's almost as though I could touch them. Invoker: Because you can. Draw them to you. *The souls coalesce into her hands, merging into a bright white light* Invoker: It's quite safe. Were the moment to come, it would be too late for them to stop you. Now imagine the world as you would have it be. But first, you must let go of this one. Filomena: I don't understand. Invoker: Let go of all hope for it. Just...wish it away.'' *Filomena closes her eyes, concentrating her power. The Forge, slotted with the dragon souls, begins to spin rapidly as a result. Images of planetary cataclysm, the Mad Moon's destruction, and the same scene of the Invoker recreating the world back in Chapter 2―a nova of light in space consuming floating rocks in the void with its flare―flash in her mind. She stops out of hesitation, waking up with the sweat of her struggle on her face* Filomena: I can't. Invoker: ''But this is what you want. You have the power. Wish everything you love into nonexistence. *Filomena falls to her knees, exhausted and me no like forge* Invoker: Know that you will do this again and again until you master the Forge. Filomena: I don't want this. No one could want this. Invoker: No one at all. *The Forge dissipates, the scene returns to the both of them in their Tower* Invoker: So ends the lesson.'' *The Invoker teleports away, leaving behind Filomena to contemplate on forge*

from what i can gather from above, the void in db is the empty space of the universe, the same as the dark vacuum of outer space where the stars and planets settle in. the void in db is also the nonexistence that comes after the destruction of the cosmos before its eventual recreation. it is the lightless place of death where the dead, the destroyed, and the erased slip into to be forgotten, oblivion to be brief. the void is death itself, the end of all things, like kashurra said to lina. the void is simply pure nothingness

The Spirit of the Void
Inai the is nothingness itself and its soul. The human form that we are used to seeing is just his corporeal body in this plane. His own form is always shielded by the void and it is filled with nothingness.

Naturally, nonexistence is incompatible with existence. Hence, he's weakened in our plane, but he can still draw power from the void and only he can draw upon strength from it. When Inai draws more voidal power, he becomes more himself, eventually achieving balance. He returns to this aether when his corporeal form is slain, if not his Hidden Temple. From there, the void lends its fabric to reform his body before he reappears from the void or his Hidden Temple and into our world once more. In the terrene plane, travelling through the void is his preferred means of travel.

completely different from other void characters who are evil eldritch, still has essential void personality: nihilism,  despair

Voidal Powers
Focusing an infinitesimal fraction of his true self into our world, the void projects another aspect of itself besides Inai, giving rise to an. These remnants provide personal vision and surveillance for Inai. These remnants also dwell in and protect the Hidden Temple, where they are known to their adherents as the Hidden Ones. Some of Inai's shadows are thirty feet tall and brim with loads of magic.

Retreating into his true self, Inai returns to the void through a ring of portals which his body. From the void, he can choose to reassemble and return thru any of his portals, allowing him to mix up his attacks or simply reposition himself.

The void protects itself, lending its essence to Inai and shrouding him in nothingness  while releasing a damaging. The void shield nullifies all incoming attacks. Apparently, it is mistaken for a shield of darkness, which isn't the case according to Inai.

Tearing a rift through the astral plane, Inai takes a small through his home realm. A small step for Inai in the infinite astral plane is a vast expanse of destruction in its shadow the material plane

Voidal Beings
Aside from Inai, there are other beings of the void. Some embody it, some are very aligned with it, others are its inhabitants. Those who are of the void will not be "claimed" by it.

Darkness, despair, nihilism, and sometimes pessimism and lordliness are often associated with the void. Those who are of the void usually display these as aspects of their character.

Voidal Heroes
Kaldr, the of the cosmos' fate, is an image projected into our world by his true eternal self in the cold, infinite void outside time. is a being of the void. His form or his pattern is made from void and shadow. Void is one of the many states of existence that he returns to once he dies.
 * In gameplay, is merely a freezing spell. In lore, it is an aura that draws others into the frozen void that is his home.
 * Most of the Enigma's darkling abilities include or involve the void.
 * Servants of the void, the Enigma's turn his victims into eidolons, aspects of his being.  Sometimes, they spawn from black holes.
 * His terrifying steeps an area in dark resonance, slowly descending a selected section of the world into the void.
 * Enigma's ultimate,, is a singularity that consumes all light just as it consumes anything else in a crushing vortex that has the power to end worlds.
 * Those who are slain by the Enigma are welcomed and ushered to his void dominion, if not their next incarnation or the Primordial harmony.
 * A significant portion of aspects and personalities related to the void are found in Enigma's character.
 * Enigma stamps out all sparks of hope just as all light within his event horizon is consumed. In Dota Underlords, he inflicts despair with his powerful army.
 * Enigma is an ontological nihilist whose belief in it is ever increasing. He rejects reality and existence, even doubting his own existence when he dies.
 * quotes Nietzsche
 * Possibly stemming from his nihilism, Enigma is a pessimist because he is uncertain of the future's fulfillment.

An ancient night creature, is closely related to the void. Inai tells him to respect the Spirit of the Void as his elder. The watcher of the abyss, is at one with the void, even meditating within it. He returns to the outer dark when he dies and springs to life from there.
 * void abilities
 * void personality
 * despair
 * nihilism
 * not really pessimistic, but sees no bright future
 * When Darkterror dies, he seeks to be commended to the void.
 * void is tranquil
 * When Darkterror dies, he seeks to be commended to the void.
 * void is tranquil
 * Below are a few of Balanar's spells that involve the manipulation of the void.
 * Balanar can spawn a deep that consumes light or hope. It's a vortex that leads to the starless age of the cosmos, pulling its victims into this lost age of darkness.
 * With his kin's souls lost to the void, the lone Balanar can summon them back into our world to momentarily haunt the living and instill Shadow of the Dark Age Crippling Fear icon.png Crippling Fear in his victims.
 * Besides his obvious affinity with darkness as a primordial night creature, Balanar embodies signature aspects of the void itself.
 * Balanar is a lordly creature. He has a contested rule over the night and he was one of the night creatures worshipped and supplicated to by their prey.
 * Like all other voidal beings, Balanar snatches away any twinkle of hope from his unfortunate victims just as his darkness devours the light.
 * Only the void awaits his potential victims,    and those who have their sun set by the Harbinger's shadow are lost to the outer dark.
 * Besides his home realm, Harbinger draws upon the same Void that he patrols to work his powers.
 * banishes his victims to the Void,  where they will realize their mortality and inferior knowledge while being subject to inscrutable horror.
 * The self-assembling crystals of the Outworld, also capable of Astral Imprisonment, are said to be the embodiments of the Void.
 * 's unused responses suggest that this interdimensional force draws upon the same Void that he patrols to work its destructive power.
 * In Artifact, Harbinger states that he has become the void. As such, he may embody himself as the dark void. He also embodies the following signature aspects of the void.
 * Just like the void, Harbinger snatches away hope wherever he may find it. Hopefulness is foolish before him,  and the despair of his foes is a delight to him.
 * Harbinger implies that he is nihilistic, as he believes his entire existence is meaningless, unless he becomes victorious in the war of the Ancients.
 * From the dark prophecy of an outer evil destined for our world, Harbinger must've become pessimistic, believing that everything is only going to get worse.
 * Since he is aware of this threat, Harbinger has become an omen for the hostiles beyond creation, bringing nothing but bad news to all.
 * He may be an omen, but even he is not safe from the prophecy. As such, he doesn't expect the best to happen to him,   accepting his grim fate.
 * Much like his extinct race, he is a lordly and magisterial being. In Artifact, he has left his post to go about manipulating others like Kanna for a dark end.

Possible Voidal Heroes
The following is possible evidence that, the evil elemental of nature's central hinterland, may be closely related to nihility. , the incumbent and sole Grandmaster of the Arts of Oblivion in the Nether Reaches, may be aligned with the void because of the following. The might be an evil being that has mastery over the void. The following are speculations that might further his connection to the void. Vrogros, the of the Abyss, might be strongly connected to the void for the following reasons.
 * Leshrac's character possesses most, if not all, of the signature aspects of the void.
 * When moving, Leshrac will simply say “despair” with no context. However, he is prone to despair when he dies and during that one rumored vain situation he was in.
 * His nihilism, attained from learning the evil truth of reality, rejects the belief that those who practice benevolence will be rewarded by the cosmos.
 * As such, Leshrac is pessimistic. He is unenthusiastic when predicting his victory and looks forward to a dark future full of grief.
 * void ember
 * Ash the Defiler, another being from the heart of nature just like him, is also a nihilist like him. Ash is strongly aligned with the void.
 * Enigma, a nihilistic being of the void, knows about the heart of nature and its purpose for nature. Perhaps there is a link between the core of nature and the void...
 * Pugna might be an embodiment of the void, as he oft mentions that he is oblivion itself, which is why he has mastered his power.
 * void personality
 * lordly dominator      as viper can attest
 * In Artifact, he is described as an “ill-tempered nihilist” twice. His form of nihilism may reject order and control, since he's against the Quorum and the Tyler Estate.
 * Pessimistic in nature, Pugna is always the one who will make the worst out of every situation, even if it's already bad enough.
 * 's ability to make copies of its target is like the void which also makes reflections of the self. It sends others to his dark hell, which is a bit like the dark void.
 * When killing a conspirator, the Shadow Demon will consign them to oblivion, which is also synonymous with “nothing” in his tongue Ozkavosh.
 * void personality
 * One of his most evident personalities is his inclination to dominate, which extends to all of creation as part of his Second Dominion.
 * Besides his obvious affinity with darkness, the Shadow Demon tends to inflict despair and hopelessness on his enemies.
 * Vrogros oft speaks of a place called the Abyss. It knows no light, mercy, or winter, just fear and despair. The Abyss is part of his dominion, hence he is its lord.
 * The corrupted flames of Vrogros' are conjured from the darkest depths of the abyss, although his bio says that it's from the twist between worlds instead.
 * is his manifest hatred and malice, created by twisting into the seams of reality or twist between worlds. His pit leads into the bottomless Abyss itself.
 * void personality
 * Underlord is lordly and domineering.  Anyone he encounters who doesn't die will be enslaved to obey his commands unconditionally.
 * Besides his darkling power, Vrogros embodies himself as despair and hopelessness. As such, he often inflicts despair upon his enemies.

Voidal Gods
Clasz

Victims of the Dead God's legions are thrown into its yawning pit—the belly of the great nothing—to hear the Dirge and be utterly consumed into nothingness. The mortal that would soon become the was thrown into this Darkness alongside his comrades, and he would have been destroyed were it not for the Dark God reprieving him to give him a new purpose: to spread the Dirge beyond and rally the dead to war versus the living. Like the void, the Dead God is nihilistic.

The Hidden Ones are the Void Spirit's who guard the Hidden Temple and serve as his mediums to communicate with his mortal adherents.

Voidal Races
The void seems to be of great importance to the night creatures. The regalia of Black Nihility was made by the prey of the greatest of their kind to honor them and the void.

Voidal Characters
Ash the Defiler is a nihilist who lives in the Weald of Torment at the heart of nature. He believes that the professed state of order that is an entity's existence and the nonexistence that they return to once they are destroyed are functionally no different.

Other Voidal Entities
Following Maelrawn's ravaging intervention in the battle of the Trembling Isle, the Cataract retreated into the void after it was deserted by its demon denizens.

dark forces   kin to clasz

Heroes
and his protege can unleash a  to destroy magic users with their depleted mana. It is possible that this ability unleashes the void that exists within everyone to work its power.

With 's potent bond with nature, his has elemental versions of himself that correspond to the four Celestials:, , , and.

When meeting the, the inquisitive will ask if his  spell works by either releasing the phantasms from within his body or by summoning the phantasms from the aether. The dark rider has yet to answer this speculative question, but it's interesting that Grimstroke brought up that possibility.

A brother to the Void Spirit, believes that creation springs from nothingness. He also states that he does not fear the Void.

Yet another brother of Inai, believes that nothingness encompasses all of existence, possibly referencing his eldest brother's omnipresence.

After killing the Void Spirit, the war god will brag that his spear can pierce the void itself.

Should Valve be more faithful than they already are to 's lore, then he could be related to the void, since Wukong (悟空) can mean “Aware of Vacuity” in Chinese. Judging by the name, may have wings that are of the aether. Said wings exist in a realm slightly offset from the rest of its form, causing its molts to be unsynchronized from its body and randomly change its forms. became what he is now when a void-touched soul severed his leash to Ristul. His memories of his past life was restored and newfound voidal power fills him. Well-schooled in aetherial mastery, wields an aetherial crescent wand that allows him to harness and capture the intangible and subtle powers of nature. The dangerous but beautiful arms of the originates from flowing darkness and unknown aethers.
 * Speaking of being aware of the void, Wukong seems to know Inai, asking for his whereabouts upon meeting a friendly Storm Spirit.
 * void abilities
 * Voidstorm Asylum Static Link icon.png Static Link
 * Razor has long kept his lordliness before his infusion of the void's power, but now he has some of the void's signature personalities.
 * Ever since this transformation, he has become somewhat of a nihilist. He believes all actions are pointless,   and sees no meaning in existence.
 * Besides his newfound nihilism, the voidstorm revenant Razor is also an enemy of hope as he inflicts despair upon anyone who crosses him.
 * pessimistic because there is only hell and no heaven
 * The void has become his asylum, its dark and empty touch giving him refuge from his newfound enemies and any additional threats.
 * It's unknown if “aethereal” pertains to the void rather than the stars and the skies (much like the real-life element of aether), so it will be included here just in case.

Races
The word hollom in the demon tongue Ozkavosh generally refers to words about “nothing” in noun, preposition, and pronoun form; such as “without” and “none” in English.
 * The word “oblivion” in Ozkavosh is vo'hollom. In this word, the negative modifier vo’ is added before hollom, making it vo'hollom. Strangely, this means not-nothing.
 * Despite the contradictory meaning, the negative modifier may be used to emphasize the true nothingness that this word conveys.

Characters
When Aghanim uses his abilities in battle, he will exclaim that his powers are from beyond the void, even though there is nothing outside the void (although this may just mean that there is indeed nothing outside the nothing). Given the context behind the line, his power could actually be from beyond the astral plane and its infinite multiverse. This also shows that the astral plane and the void are one and the same. He mentions this void once again in his Continuum Conundrum (this time as the "aether") and states that he was busy with lots of things while he was in the aether as an excuse for not knowing his allies' names.

Factions
Only the Korumite monks have earned the respect of the Void Spirit, who continues to remember and honor them.

Adherents to the Hidden Temple serve the Hidden Ones.

The Turstarkuri monks once followed the Void Spirit's teachings, but misunderstood them.

World
The Outworld is a crystalline fortress on the edge of the Void. It is the sole vantage point of Harbinger, who watches over the abyss for the evil threats beyond creation.

Items
Judging by the name, the may have something to do with the aether.

The is a weapon wielded by the Spirit Wardens of the Korumite. Inai has a specific voiceline for this item, implying the item's possible relation to the void.

According to Inai, only the is capable of containing the void. Perhaps he's referring to the fact that it can store runes, which may have their source in the void.

bounty runes from the void

The valuable was recovered by a young explorer who found it amongst the drifting flotsam and detritus in the void.

Although the combined moonblades are attuned by moonlight, Darkterror can reattune them to the void.

Pulsing with energy, the is an article of jewelry that was once used to channel nether realm magic. Its name suggests that it has something to do with the void.
 * Interestingly, this stone has connections with two sources of magic: the Nether and the void. This may imply a connection between the Nether Reaches and the aether.
 * That being said, oblivion and nothing are synonymous, which may mean that the Nether's Arts of Oblivion may have something to do with the void too.