Venomancer/Counters

Bad against...

 * Legion Commander's second ability can dispel Venomous Gale from herself or team-mates, saving heroes from early gale deaths.


 * Slark can dispel Venomous Gale easily with his.


 * Rubick's high magic resistance from prevents much of Venomancer's damage.
 * All of Venomancer's spells are decent choices for Rubick's.


 * Anti-Mage has extremely high magic resistance thanks to.
 * Venomancer has no proper lockdown so Anti-Mage will always be able to away after an engagement.
 * At least, Venomancer can check for Anti-Mage inside trees or other juking spots with his Plague Wards.
 * It doesn't help that Poison Nova and Venomous Gale cost a huge amount of mana, immediately making him vulnerable to.


 * Huskar will progressively build magic resistance with as his life slowly trickles down from your magical DoTs, rendering them ineffective.
 * Venomancer has little armor and mobility, and rarely builds Linken's Sphere, so he is quite vulnerable to.


 * Oracle can prevent some of your magical damage with.
 * But mostly, he should easily be able to out-heal your magical DoTs through and.
 * Oracle can wait for the last possible moment before using False Promise on an ally that's about to die since you provide no other form of control.
 * Oracle has, from the start, more range than your Plague Wards.


 * will apply your own Poison Sting to yourself and, without any mobility, you are very vulnerable to it.
 * and/or will make quick work of your Plague Wards.
 * While ticking down from your poison, Terrorblade can wait until the last possible moment to a target, either friend or foe.


 * With a single point in, Sniper will out-range your Plague Wards and will kill them for their bounty.
 * Sniper mostly stays back during fights, so you will need to dive-in deep to hit him with Poison Nova.

Others

 * Any hero that immediately out-ranges your Plague Wards. The full list is: Techies, Lina, Clinkz, Mirana, Arc Warden, Oracle, Drow Ranger, and Sniper with . The list expands if heroes purchase a.
 * Good players will deny their allies ticking down from Venomous Gale.
 * Any hero with mobility will either dodge you at leisure, or gank you if they think they can live through your poison.

Items

 * will heavily mitigate your damage.
 * as well.
 * will entirely nullify your damage for its duration.
 * will reflect all damage back to you. Especially when they are Poisoned from Poison Nova.

Good against...

 * Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
 * Plague Ward is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his on cooldown.
 * For the same reasons, Venomancer is a good ally for Axe when the situation is reversed.


 * Venomous Gale and Plague Wards allow to quickly melt through charges.
 * Both Poison Nova and Venomous Gale hit invisible units, so cannot be used defensively.


 * Plague wards may reveal a hiding Techies. If there's a sentry nearby, they may also reveal a stack of mines hidden in a juking spot.


 * Venomancer can simultaneously scout Magnus hiding in trees and put blink dagger on cooldown with Plague Wards, which makes Magnus real problems to blink and initiate.

Others

 * s will be continuously be put on cooldown because of Venomancer's Poison Sting.
 * Venomancer has this weird love/hate relationship with heals. On the one hand, healers have plenty of time to heal again and again, nullifying your DoTs. On the other hand, your poison is more potent than most heals, and most healers won't survive an engagement with you by simply walking back to their fountain and spamming their heals.
 * is not enough to live through your poison, though it helps.
 * Venomancer is an easy target to gank. However, if he's given enough time to cast his spells, even if he dies, it's not unlikely that an enemy support or two dies with him.

Works well with...

 * Poison Nova deals a huge amount of damage, but cannot kill anyone by itself. is basically the opposite; it doesn't deal colossal damage, but it will shatter anyone already weakened. Just be sure to use it after the enemies have already ticked down a bit from the poison.
 * Even if you wasted or missed Ice Blast, you can still increase Venomancer's damage by amplifying his poison with a well-positioned.
 * The slow from Venomous Gale will help trigger.


 * With Undying spamming, Venomancer's poison will make even quicker work of his weakened enemies.
 * Undying's damage amplification bolsters the damage of Venomancer's Venomous Gale and Poison Nova.
 * The slows from Venomancer's Venomous Gale and Poison Sting, along with Undying's aura and  zombies continuously applying Deathlust, quickly slows enemies down to a crawl allowing huge teamfight control.

Others

 * Heroes that can easily come in to clean-up the enemies' back line after their HP melted away from your poison. and  can fit this description.
 * Any ability that further amplifies your magical damage:, , ...
 * Entry

List of heroes that counter Venomancer, and list of heroes that work well with Venomancer.

Venomancer/Противостоящие