Huskar

Huskar the Sacred Warrior is a ranged melee Hero that relies on sacrificing his health for more power, usually built as a carry and initiator, but can also be a capable ganker. His abilities play into each other and, other than Inner Vitality, draw on his health pool instead of his mana. He can often tip a fight in his favor faster than the enemy can react.

Huskar doesn't need as much skill or knowledge to play as other Heroes, but he plays a lot of risky games which makes him a good hero for new players to transition to a more difficult perspective. He is recommended for new to intermediate players.

Tips

 * Remember that Huskar becomes more powerful with less health, but can still die. Figure out when enough is enough.
 * You can use Inner Vitality on yourself before jumping into a fight to counteract the damage you take.
 * Burning Spear and Life Break both use up health, and feed your Berserker's Blood.
 * Remember that Burning Spears will stack on an enemy. Switch it to auto-attack and burn them down!
 * Life Break deals 50% of the target's current HP, but lets Huskar jump to his target immediately. Consider between chasing a wounded enemy and dealing damage to a tough one.
 * WARNING! Do not use your ultimate on a hero that is magic immune or you lose a percentage of your health while the target does not. However, the slow will still pass through magic immunity.
 * Black King Bar is core on Huskar since you don't lose a percentage of your health when you use your ultimate, and allows you to kill Heroes like Lion without the risk of death.
 * Some players only skill Burning Spears to level 1 (for early harassment), and then go on to max Berserker's blood and pick up an early Morbid Mask (later Helm of the Dominator and eventually Satanic). You will absorb more HP and deal more damage the lower your hp is, and the Helm of the Dominator is a great tool for jungling.