Familiar Spell Interaction

This page serves to document the abilities that have any effect on Familiars. Unlisted spells either cannot target Familiars, or do not affect them when active.

General Guidelines:
 * As of gameplay version 6.84b, Familiars do not have health. They require 3 hero, 6 tower or 12 non-hero attacks to be destroyed.
 * Familiars can only take damage when directly targeted.
 * Familiars can only regenerate health points from . They cannot be healed. Healing spells and items can be cast on them, but these will have no actual effect.
 * Familiars can only be stunned and bashed when directly attacked, they don't suffer AoE stuns.
 * Familiars are affected by damage buffs/debuffs, but will only affect the base 10 damage and not the damage charges. (e.g. will reduce Familiars damage by 60% x 10 = 6).
 * Enemies cannot use lifesteal from Familiars. Familiars are also unable to regenerate life points from allied lifesteal auras and spells.
 * Familiars are affected by attack speed buffs/debuffs.
 * Familiars are affected by armor & magic resistance buffs/debuffs, though the amount of armor they have does not affect the actual damage taken, due to them not having health.
 * Familiars are targeted by all multi-projectile attack spells.
 * Familiars are not affected as secondary targets by cleave or cleave-like abilities (,, , etc.).