Primal Beast/Counters

Bad against...

 * completely negates all of Primal Beast's major damage-dealing spells in the early game and can render Primal Beast useless when cast on a target he is focusing, or in Oracle's defense against Primal Beast himself.
 * keeps Primal Beast in place, especially while trampling or in the middle of an Onslaught charge.
 * can interrupt Primal Beast's Pulverize, as well as further delay Primal Beast from dealing lethal burst damage. In combination with, Oracle can potentially save an ally from Primal Beast's spell combos.


 * Primal Beast's abilities require movement to deal damage, making potentially deadly and debilitating. Furthermore, its initial damage based on the target's current health is devastating to a full-health Primal Beast with his high strength gain and thus high HP.
 * Due to his reliance on spells, Primal Beast is vulnerable to 's powerful silence without items to counter it. While silenced, Primal Beast cannot retaliate effectively with his spells.


 * can be used to interrupt Primal Beast while he is channeling Pulverize.
 * can whittle down Primal Beast's health and can potentially heal back any burst damage he deals to her.
 * can shed Primal Beast's health down while he attempts to complete any skill combos during a fight with it active.


 * can simply send Primal Beast back to a safe distance, especially after casting Onslaught, as well as interrupt him while he is pulverizing.
 * While is not much of a threat in terms of damage, it does prevent Primal Beast from casting any spells. It could also interrupt him from pulverizing.
 * can hinder Primal Beast's reliance on movement while trampling or charging and can even keep him trapped, as he won't be able to dash out of it.
 * Overall, Disruptor forces Primal Beast to buy a much earlier than he might like but becomes a major threat to Disruptor once he does.


 * Invoker's numerous area-of-effect abilities can interrupt Primal Beast, especially while he is in the middle of a team fight, where Primal Beast thrives. (,, and all help to disable Primal Beast and control him from a distance.
 * disintegrates Primal Beast's low mana pool.


 * and allows Earth Spirit to easily stun, silence and interrupt Primal Beast in fights. Rolling Boulder can also be used to escape Primal Beast.
 * can push Primal Beast away and disrupt his Trample. In combination with, Primal Beast can be slowed from a distance.


 * , in combination with, will not only stun and interrupt Primal Beast; it will also deny the area for him to continue his spell combos, as it will continually shed his health by percentage. These two skills could be used in the laning phase to safely control Primal Beast and allow Enigma to farm unhindered.
 * , in general, is a good area-of-effect disable that could be used to respond to Primal Beast and any allies unfortunate enough to be close to him.


 * is a good stun used in response to Primal Beast's initiation.
 * can be used to outrun Primal Beast, or in response to his Uproar damage boost.
 * can be used to go toe-to-toe with Primal Beast, especially if he is alone, due to its significant damage boost.


 * The ensare from melee can prevent Primal Beast from dealing further Trample damage and can allow Troll Warlord to relentlessly build  on him.
 * can slow down Primal Beast while trampling and allow Troll Warlord to better control him from range.
 * can blind Primal Beast if he attempts to auto-attack Troll Warlord after a fully charged Uproar.
 * Casting if Primal Beast fails to kill him with his skill combos can potentially prove lethal to Primal Beast, as he will have nothing consequential to answer back with while it is active.


 * makes it impossible for Primal Beast to stay on top of Faceless Void with his abilities and allows him to heal burst damage dealt to him.
 * Once Faceless Void has an, Onslaught can be easily escaped. He could also choose to get a lower cooldown on Time Walk, making it even harder for Primal Beast to catch him in fights or stop his initiations.
 * will make Primal Beast useless for an extended time after casting his abilities if he does not have a dispel.
 * stops Primal Beast from casting abilities and can be used to either save his allies or attack Primal Beast.


 * allows Weaver to have faster move-speed and can outrun Primal Beast in most instances, such as while he is trampling.
 * Trample disarms Primal Beast, so casting can make him vulnerable to ranged attacks. Primal Beast also has an innately slow attack speed and will take long destroying the latched parasite.
 * allows Weaver to negate and heal burst damage, which Primal Beast is reliant on.


 * Necrophos' high healing, increases his durability and counters Primal Beast's burst damage.
 * His ability to prolong fights hurts Primal Beast. Because of his high strength gain, Primal Beast becomes increasingly vulnerable to and  as the game progresses.

Others

 * Primal Beast really suffers against supports he cannot bully in the lane; this includes, and  since they can use their respective abilities to stop Primal Beast from dealing burst damage, or make it hard for him to stay in range.
 * Supports who can slow him to the point Trample does very little damage in lane are also not fun:, ,.
 * Like above, supports with reliable stuns can be a massive problem and force in fights unideally, such as, ,.
 * Special mention to who can do a lot of damage with, but really suffer if caught with Pulverise since it wastes most of 's duration. Primal Beast is also quite common to buy items to counter the hero and has a reliable escape.
 * Special mention to as he has magic immunity in  which protects against Primal Beast. However, if he doesn't use it the long chain stun potential can be deadly, denying him to use  for a lengthy time.
 * Heroes that force Primal Beast to buy an early can be a real problem in the laning stage.
 * Primal Beast is mostly played in the offlane role, so picking a carry who can escape from him is essential. Heroes such as, and , or generally any carry with a stun, slow or ability to fight back will stop him from having the good start he needs.
 * Any Hero with a Root ability significantly hampers Primal Beast's damage from Trample, as well as stopping Onslaught in its tracks.
 * On top of Roots, Slows greatly reduce the effectiveness of Trample.
 * and provide vision on Primal Beast, making it difficult for him to strike at Slardar, Bounty Hunter, or their allies from the fog (this is assuming he already showed for the said spell to be placed on him).

Items

 * roots Primal Beast, putting him at a significant disadvantage since he needs to move around to deal damage with Trample.
 * Protects the user from all of Primal Beast's abilities.
 * , as most of Primal Beast's abilities need a good initiation, good vision can protect you from Primal Beast's attempt to do so.
 * reduces his magical damage and also hides you from being targeted for Pulverise.
 * can get you out of range from all of Primal Beast's abilities.
 * is a great way to fight back against Trample if you have the attack speed to proc it.
 * negates Primal Beast's magical damage by a large amount.
 * can put Primal Beast in a really weird circumstance and stop Pulverise from continuing its channel.
 * prevents Onslaught, Trample, Aghanim upgraded Uproar, and Pulverise from dealing damage or being able to be cast on the holder. Since you can hear Onslaught coming, it makes this item extremely easy to counter Primal Beast with.

Good Against...

 * Since Primal Beast is highly mobile with Onslaught alone, he will be difficult to catch with both and, especially if Ancient Apparition is the one being targeted.
 * While can be used to slow Primal Beast briefly, it is not enough to beat him back, and can also contribute to his Uproar stacks.


 * While Broodmother can hide in the trees with, Primal Beast's ability to trample trees down can give him an edge in catching her.
 * is not enough for Broodmother to survive Primal Beast's burst damage and disables.
 * While can slow down Primal Beast, it will do little to affect his Trample, as he is not auto-attacking while doing so.
 * are far too fragile and can be easily crushed in droves with Trample.


 * While can prevent burst damage from turning lethal, Trample is still significant enough to force her to flee, which could prove important in the laning phase, as Spectre is reliant on farm.
 * will do little to Primal Beast early in the game, as it will only build Uproar stacks and allow him to respond back with even stronger attacks.
 * Onslaught can allow Primal Beast to chase Spectre fleeing with, as both skills can phase through trees and terrain.
 * Primal Beast can be strong enough to force a farming Spectre to flee with, putting it on a long cooldown and potentially leading her to an ally that can finish her off.


 * Primal Beast can use Uproar to tank a portion of, giving him an edge in surviving it. Primal Beast can also dash away after Omnislash with Onslaught, disallowing Juggernaut from any follow-up attacks.
 * can build Uproar stacks and can even out-damage Juggernaut.
 * Primal Beast is very commonly buying items that are good against Juggernaut, such as and.


 * Primal Beast is one of Sniper's greatest counters, as he has no real means of escape and is very squishy, especially in the early game. Sniper's potshots and can contribute to Primal Beast's Uproar. Onslaught allows him to close the gap on Sniper at his own volition. Overall, Sniper is an ideal target for Primal Beast to constantly threaten in all stages of the game, and it will force Sniper to itemize for him.


 * Onslaught prevents all of Razor's abilities from being effective against him, especially in the laning stage.


 * , and  will do nothing against Onslaught and Trample, as they are both ground area-of-effect spells.
 * Primal Beast has a gigantic hitbox, which could be difficult for Slark to target his should Primal Beast choose to block him. Pounce also does not completely prevent Primal Beast from trampling offensively, as he still has some room to move.
 * Primal Beast has a huge health pool; shedding it with can take time and may allow Primal Beast to build Uproar against him. Should he survive Slark's slew of skills, Primal Beast can simply Pulverize him to finish him off.


 * Morphling relies on to take last-hits. Primal Beast's burst damage ability can constantly threaten Morphling, especially due to his short attack range. If forced to escape with, Primal Beast can catch up with Onslaught.
 * is not very useful if played as a carry, since Primal Beast rarely relies on auto-attacks due to his innately slow attack speed.


 * Magnus is not tanky and struggles against burst damage, something Primal Beast excels at in the early-to-mid game. Primal Beast is also able to out-damage Magnus's and can even contribute to his Uproar stacks.
 * Using to drag Primal Beast while he is trampling will count as movement and will trigger a rapid number of slams, which could prove lethal to Magnus.


 * Phantom Assassin is known to be weak against bursts of magical damage, something Primal Beast excels at from the beginning. He can use this to his advantage by constantly hunting Phantom Assassin down, especially if she is left alone to farm the jungle.
 * Primal Beast is a good carrier of, and , all of which can prevent bursts of physical damage, which is something Phantom Assassin will excel at in the late-game.


 * Trample and Pulverize can be used to cancel very quickly.
 * Pugna has a very low strength gain and as a support does not have much gold to buy health items, making him vulnerable to Primal Beast's onslaught of magical damage.
 * Ironically, actually just increases Primal Beast's damage on the targeted ally if Trample is activated. Though, it can be used to slow him down and prevent any further Trample damage.

Others

 * Supports in lane without a slow or stun will struggle with Primal Beast's high damage and mobility.
 * Heroes with low base damage will struggle to out-last hit Primal Beast, should he be playing a core role.
 * Heroes with no escape will struggle against Primal Beast, such as, , and should play very carefully.
 * Illusion heroes will struggle against the area damage, such as, , ...
 * Hard carries who just want to farm and be left alone will not appreciate Primal Beast, heroes such as, ...
 * Any hero who lanes very poorly will struggle with Primal Beast's potential snowball in the very early levels, like, , ...
 * Heroes who cannot escape from Trample early might be easy first blood. Heroes like and  should play very cautiously alone...
 * Late-game heroes who can lose the game early due to Primal Beast's fast game style can be very vulnerable to the hero.
 * Any hero with low mobility and max health.(, etc.)

Works well with...

 * works well with Trample, as they both deal area damage and can close the back the gap to Primal Beast's trample area in case they are able to outrun him.
 * Primal Beast is a good ally to buff with due to the close-ranged nature of his skills and his mobility with Onslaught.
 * give Primal Beast maximum movement speed and cannot be slowed, increasing the effectiveness of Trample to the maximum.


 * Both Centaur Warrunner and Primal Beast are tanky strength heroes who dole out magic damage, which can prove deadly to other strength heroes vulnerable to magic damage, and squishy heroes who struggle taking down tanks.
 * can help set Primal Beast up for his Trample without needing Onslaught.
 * synergizes with Trample for its move-speed bonus, allowing Primal Beast to slam more often and move unhindered.


 * not only silences Primal Beast's potential target; it also reduces their magic damage resistance, augmenting Primal Beast's skillset.
 * disables Primal Beast's potential target from outrunning him while trampling. It can also allow Primal Beast to close the gap to the target without needing Onslaught.
 * Skywrath Mage can combo with Pulverize for lethal burst damage, as it keeps the target in place about the same time as the flare's duration.


 * Landing a on Primal Beast's potential target can help him start Trample without needing Onslaught. Landing it on multiple heroes while Primal Beast tramples them can prove to be even more lethal.
 * can allow Primal Beast to initiate against the target without fear of reprisal, as well as potentially save his Onslaught for later use, or once the target has destroyed the attached phantom.
 * is a powerful skill that further helps Primal Beast in initiating, giving him a stun that combos well with Onslaught and allows him to save Pulverize. If timed properly, Primal Beast can prolongedly stun multiple heroes right after charging them and trample uninterrupted. If augmented with an, Primal Beast can also potentially survive any punishment he receives from initiating.
 * While does not multiply most of Primal Beast's skills, it can keep them in place to be more easily trampled or pulverized.


 * can backtrack escaping targets for Primal Beast to catch without having to use Onslaught.
 * traps enemies in a closed space and prevents them from escaping, giving Primal Beast ample opportunity to Trample and Pulverize the area.
 * keeps enemies silenced, ensuring they can't answer back against Primal Beast's assault.


 * can allow Primal Beast to catch up to the affected target without needing Onslaught.
 * can allow Primal Beast to Trample multiple targets in an area, as well as save Pulverize for a follow-up. Vice versa, Primal Beast can help Enigma set up his skills with Pulverize.
 * Primal Beast can wreak even more havoc on top of thanks to its percentage damage-over-time.


 * synergizes with Primal Beast's skill set, as they force his targets to scatter. Onslaught can also potentially push targets into the edges of the arena for its innate knockback.

Others

 * Any hero with slow abilities:, , and , to name a few, can make it hard for an enemy to escape from Trample.
 * Carry heroes who need a distraction to pick their ideal targets such as, , or  really benefit from Primal Beast's durability and ability to enter the fights very quickly.

Items

 * will significantly help Primal Beast from running out of mana due to his low intelligence gain.
 * and help to lock down enemies so that Primal Beast can deal more damage with.
 * decreases the magic resistance of enemies, making Primal beast deal more damage with all three of his magical abilities. Additionally, it has an area of effect similar to, which means all units inside of it can be affected by Veil of Discord.

Primal Beast/Противостоящие