January 07, 2021 Patch

{{Patch layout
 * source = http://www.dota2.com/news/updates/79664/
 * source-title = Dota 2 Update - January 7th, 2021
 * current = 2021-01-07
 * before =
 * after =
 * notes = * Updated {{H|Snapfire}}'s model.
 * Updated the government identity verification requirement to play Dota on the Chinese client.
 * Open Steam China agreement
 * In order to play Dota 2 in China, please fill out the Steam China agreement. Click the button below to open it in the overlay.  After completing it, you can close the overlay, and proceed by clicking Continue below.
 * Once you have completed the Steam China agreement, select Continue. You may also select Exit to exit Dota.


 * Fixed the following abilities still being marked as having an {{I|Aghanim's Scepter}} upgrade:
 * {{A|Starstorm|Mirana}}
 * {{A|Skewer|Magnus}}
 * Fixed {{A|Borrowed Time|Abaddon}} being marked as having an {{I|Aghanim's Shard}} upgrade.
 * Fixed typo in {{A|Fissure|Earthshaker}}'s {{I|Aghanim's Shard}} description (aftershock -> Aftershock)
 * Fixed typo in {{A|Berserker's Call|Axe}}'s {{I|Aghanim's Scepter}} description (per affected targeted -> per affected target)
 * Updated {{A|Time Walk|Faceless Void}}'s {{I|Aghanim's Shard}} description: (Increases Time Walk cast range by 200. -> Grants Reverse Time Walk and increases Time Walk cast range by 200.)
 * Fixed Demon Blood Armor turning {{H|Axe}}'s model green.
 * Fixed {{A|Infest|Lifestealer}}'s {{A|Consume|Lifestealer}} burst sound not playing when getting forced out of the host in other ways than the sub-spell (i.e. host dies, or Infest expires on an enemy hero host).
 * Fixed {{A|Eclipse|Luna}} using {{A|Lucent Beam|Luna}}'s target sound when hitting enemies, instead of using its own.
 * Fixed {{A|Lucent Beam|Luna}} not playing its target sound effect when targeting the ground.
 * {{A|Lucent Beam|Luna}} now plays the caster sound only when targeting a unit.
 * Reduced {{A|Eclipse|Luna}} hero target sound volume from 0.8 to 0.7.
 * {{A|Ransack|Meepo}} sound effect
 * Is now audible to the player only.
 * Reduced soundlevel from 78 to 75.
 * Added volume fade-in time of 0.66 seconds.
 * Removed the sound limiter.
 * Added a sound blocker that prevents the sound from playing more than 1 times within 0.1 seconds within 300 radius.
 * Added a sound effect for when {{A|Ransack|Meepo}}'s {{I|Aghanim's Shard}} effect procs.
 * Added a cast sound for {{A|Hunter in the Night|Night Stalker}}'s {{I|Aghanim's Shard}} active component.
 * Added a sound effect for when {{A|Storm Surge|Razor}}'s {{I|Aghanim's Shard}} effect procs.

Ability Draft changes
}}
 * Fixed not working when drafted.
 * Fixed sub-abilities replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
 * Fixed the following upgrades:
 * Fixed not working at all.
 * Fixed not gaining
 * Fixed not working at all.
 * Fixed not working at all.
 * Fixed not applying . Requires Aftershock to be drafted to work.
 * Fixed not working at all.
 * Fixed Shard upgrade not working.
 * Fixed not working at all.
 * now grants to the player that has  picked.
 * now grants to the player that has  picked.
 * now grants to the player that has  picked.
 * now grants to the player that has  picked.
 * 's upgrade now checks the level of the ability in the Ultimate ability slot, instead of relying on.
 * Fixed not granting  and  when active.
 * Fixed still passively granting the Spirit Form buff upon acquiring.
 * now have a minimum attack range of 500 even when is cast by melee heroes.
 * and the now provide their attack range bonus to melee heroes as well.
 * now displays its unit icon at the top left corner of the HUD, and now shows up on the post-game scoreboard. Its inventory is also be included in the net worth calculations of the owner hero.
 * now splinters the attacks if is drafted and  is active.
 * now only applies to the primary target when used with multi-target attacks.
 * Fixed being applied by wards other than.
 * Fixed applying damage and burn to buildings upon switching attack targets before the projectile lands when used by ranged heroes.
 * can now apply normally, if set on auto-cast.
 * Fixed triggering multiple times when used by ranged heroes with high attack speed.
 * Fixed launching from different positions depending on the hero. It now always launches from the center of the caster, rather than their weapon attachment point.
 * Melee attacks no longer miss due to distance, so that spells using instant attacks work properly for melee heroes.
 * Fixed doing double the damage if  is also drafted. [?
 * Fixed the following heroes getting stuck in their looping animations:, , ,
 * Fixed giving to teammates with  removing your  granted ability.
 * Fixed active attack modifier costing mana for each attack of multi-attack abilities that do not trigger attack modifier, like and.
 * Fixed stacks being consumed by secondary a ttacks of multi-attack abilities.
 * Fixed 's attack counter to not count secondary attacks of multi-attack abilities.
 * Fixed 's particle effects sometimes getting stuck on targets for the duration of the match.
 * Fixed ending early if the target was also affected by.
 * Fixed and  not getting access to their talents when they drafted their own abilities.
 * Fixed 's -2s cooldown talent being linked to.
 * Fixed 's +6 spawned talent being linked to, instead of.
 * 's +350 health to controlled units talent is now linked to, instead of.
 * Fixed being unable to click anything for the first few seconds of the game.
 * Fixed Coaches crashing during drafting stage.
 * Fixed private lobbies crashing after the draft if there wasn't 10 players.
 * Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips.
 * Guild tags are now displayed in Ability Draft.
 * Added Ability Draft note to : "Abilities that don't trigger Magic Stick won't launch attacks with shard."
 * Added Ability Draft note to : "Haunt must also be drafted for Shard upgrade to work."
 * Added Ability Draft note to : "Shard upgrade requires also drafting Splinter Blast."
 * Added Ability Draft note to : "Magic resist reduction will only apply if Astral Spirit has also been drafted."
 * Added Ability Draft note to : "Echo Stomp will still apply both the physical and magical damage values regardless of Astral Spirit being drafted."
 * Fixed 's Scepter description not showing up due to a typo.

Atualização de 07 de janeiro de 2021 Обновление от 7 января 2021 2021年1月7日更新