December 06, 2012 Patch

{{Patch layout
 * source =
 * source-title =


 * before = November 30, 2012 Patch
 * after = December 07, 2012 Patch


 * notes =

No patch notes provided.


 * changes =

Gameplay

 * Fixed some bugs with movement restriction.
 * Fixed being able to cast and attack while using.
 * Fixed buff remaining after casting.
 * Fixed Neutral creep chase time being too long.
 * Added Pseudo Random chances for the following items:
 * 's Static Charge
 * Fixed various ancient AI exploits.
 * 's Static Charge
 * Fixed various ancient AI exploits.
 * 's Static Charge
 * Fixed various ancient AI exploits.
 * 's Static Charge
 * Fixed various ancient AI exploits.
 * Fixed various ancient AI exploits.
 * Fixed various ancient AI exploits.
 * Fixed various ancient AI exploits.
 * Fixed various ancient AI exploits.
 * Fixed various ancient AI exploits.
 * Fixed various ancient AI exploits.
 * Fixed various ancient AI exploits.

Audio

 * Some voice gain fixes to improve quality.
 * Updates on sound effects for, , , and.

Misc
}}
 * Fixed an issue where players would not be able to reconnect to a server and would get "You must be in a lobby to connect."
 * 's now caps at 64 maximum Zombies.
 * Updated the textures for, , , and.
 * Updated the ability icons for, , and to match texture changes.
 * Updated the sound for buying back.