Spirit Breaker/Counters

Bad against...

 * In the early game, Omniknight can look like an easy target for Spirit Breaker, but with and, what could be an opportunity could quickly turn into disaster.
 * can be used to counter Charge of Darkness by minimizing the damage and lowering the stun duration with status resistance.
 * Spirit Breaker's Greater Bash from all sources (Charge of Darkness or normal attacks) deals lesser damage if he is within the radius of.
 * Due to this, Spirit Breaker's damage will always be lower when targeting Omniknight.


 * will continuously prevent Spirit Breaker from using Nether Strike, Charge of Darkness and even right clicking because of his long attack animation.
 * Charge of Darkness can be cancelled by a correctly timed.
 * Should Clockwerk or his allies be targeted by Charge of Darkness, he can stop it by casting in Spirit Breaker's path or around the target.


 * can stop Charge of Darkness if timed correctly.
 * can be used to escape an approaching Spirit Breaker, or lead Spirit Breaker into a bad situation.
 * and allows Ember Spirit to dodge Charge of Darkness if timed correctly.


 * His high base damage and survivability can match Spirit Breaker's strong laning stage.
 * prevents Spirit Breaker from spamming Charge of Darkness, his main source of contribution to the game.
 * is a persistent area disable, which makes Spirit Breaker's high status resistance less useful.
 * can also be used to stop an incoming or outgoing Charge of Darkness.


 * can be used to protect allies by imprisoning either them or Spirit Breaker.
 * will heavily drain Spirit Breaker's intelligence, rendering him almost useless and unable to cast spells. Spirit Breaker's low intelligence also means will deal a lot of damage to him.


 * prevents Spirit Breaker from using his spells for the duration.
 * 's eidolons have high magic resistance, receiving little damage from Charge of Darkness.


 * allows Invoker to interrupt Charge of Darkness and Nether Strike.
 * 's long range can be used to cancel Charge of Darkness.
 * prevents Spirit Breaker from right clicking and thus proccing his Greater Bash.


 * If Medusa activates, the charge will inevitably fail.
 * and overall tankiness allows Medusa to easily survive Spirit Breaker's initiation.


 * 's root prevents/interrupts Charge of Darkness.
 * As a single target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo. Consider upgrading Nether Strike with to spam AoE stuns against Meepo clones.


 * Spirit Breaker will need to rely on his teammates to follow up his initiation, as drains his damage quickly, making a solo gank against Razor hard to accomplish.
 * melts Spirit Breaker's armor, and makes him much less tanky.


 * can mitigate a large portion of Spirit Breaker's damage since his attacks are slow.
 * Treant Protector can also counter initiate Spirit Breaker with and his bash from  before he manages to escape.


 * can be cast in the path of Spirit Breaker's Charge of Darkness to cancel it.
 * provides a way to escape from a gank for Underlord and his teammates.


 * Due to Spirit Breaker's low attack speed, is problematic for Spirit Breaker.
 * The zombies summoned from apply a stacking movement speed slow, which can significantly reduce Greater Bash's damage.
 * and allows Undying and his allies to survive from incoming ganks of Spirit Breaker.

Others

 * Heroes that can cancel Charge of Darkness:,.
 * Heroes with ways to protect themselves or allies from Spirit Breaker's initiation:
 * Heroes that punish mobile heroes: ,
 * Heroes that usually builds as a core item:, , , ,
 * Durable heroes:, , ,
 * Heroes who continue dealing damage while being stunned:, , , , ,
 * Heroes that can slow Charge of Darkness by a huge amount:, , ,

Items

 * (and it's upgrade ) prevents Spirit Breaker from right clicking and bashing.
 * can be used on yourself or Spirit Breaker to cancel Charge of Darkness and Nether Strike.
 * ,, , and (and its upgrade ) interrupt Charge of Darkness.
 * can prevent Spirit Breaker from right clicking and bashing.
 * blocks Charge of Darkness and Nether Strike.

Good against...

 * Anti-Mage usually relies on to escape, but with vision from Charge of Darkness it is easier to catch him.
 * Spirit Breaker could single-handedly lock Anti-Mage down for 4 seconds (or even more with lucky bashes), allowing his teammates to follow up.
 * As Anti-Mage is an elusive hero who likes to farm alone, Spirit Breaker could choose to charge whenever Anti-Mage is in sight.


 * Once caught with dust, Clinkz could be locked down for a long time by Spirit Breaker and has nowhere to escape.
 * Charge of Darkness provides shared vision over its target, showing Clinkz even when he is in.


 * Ezalor has no abilities that allow him to trade with Spirit Breaker in the early game.
 * Spirit Breaker's ideal kind of target is heroes at the back casting spells with not many items but key targets.
 * lasts a very short amount of time each tick on Spirit Breaker while Bulldoze is active, meaning he can just walk out of it.


 * Lifestealer cannot trade well in the laning stage against Spirit Breakers bash proc chance.
 * is his only way of sustain, which Spirit Breaker can pierce and still stun him at any point of the game.
 * Being stunned means Lifestealer cannot benefit from.
 * Lastly, Bulldoze makes last a very short duration on Spirit Breaker during ganks if he chooses him.


 * Charge of Darkness allows Spirit Breaker to catch Nature's Prophet out when he tries to split push.
 * Nature's Prophet can't hide in his against Spirit Breaker, as his Charge of Darkness provides vision on its target.
 * Spirit Breaker can easily cancel Nature's Prophet's.


 * Spirit Breaker can easily cause problems for Phoenix in the early game and continue pursuit even if he dives away with.
 * and could be an issue for Phoenix should he choose to disengage after using his spells.
 * are rarely going to be a problem because Spirit Breaker relies on his abilities to keep units stunned for a long period of time and will have a shorter duration if Bulldoze is active.
 * Bulldoze means Phoenix's debuffs won't last long on Spirit Breaker.
 * Spirit Breaker may force out at a convenient time for his team.


 * Bulldoze allows Spirit Breaker to not be affected for very long in the mid-game when Skywrath mage is at his strongest.
 * is unlikely to kill Spirit Breaker from full HP.
 * Skywrath Mage likes to be at the back casting spells. The best kind of target for Spirit Breaker to charge onto.


 * Tinker relies on his high mobility from and  to survive. Those items don't help him if Spirit Breaker manages to cast Charge of Darkness on him.
 * Spirit Breaker can easily cancel and.


 * Charge of Darkness and Netherstrike can keep Ursa in place for a long time or stop his team from helping him when he initiates.
 * Spirit Breaker is very good in inclosed area fights, such as Roshan's pit.
 * is very weak on level 1, however Greater Bash is not.

Others

 * Heroes that are squishy by nature are an easy target for Spirit Breaker:, ,
 * Heroes that rely on invisibility can be tracked with Charge of Darkness opening them to team attacks:, ,
 * Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions:, ,
 * Heroes that rely on escapes to stay alive can be caught and locked down for a long time: ,
 * Spirit Breaker's stuns pierce spell immunity, making him a good choice against heroes that heavily rely on ;

Works well with...

 * amplifies Spirit breakers damage, giving him higher solo kill potential.
 * reveals low health enemies, enabling Spirit Breaker to use Charge of Darkness to finish them off.


 * enables Spirit Breaker to charge heroes that are outside of the team's field of vision, also granting gold for the rest of the team should the gank succeed.
 * also provides bonus movement speed to Spirit Breaker, increasing Greater Bash's damage.
 * Bounty Hunter usually scouts areas, hence he can find lone targets for Spirit Breaker to charge.


 * provides bonus movement speed to Spirit Breaker, increasing Greater Bash's damage.
 * gives Spirit Breaker extra attack speed and thus a higher chance to proc Greater Bash.
 * can turn a Charge of Darkness into a three man gank.


 * allows Lifestealer to come along when Spirit Breaker uses Charge of Darkness, for both ganking and escaping.
 * ing Spirit Breaker gives him a massive buff to his movement speed, increasing Greater Bash's damage.
 * With, Lifestealer can also give Spirit Breaker increased movement speed for more damage and spell immunity.


 * allows Spirit Breaker to increase his movement and Charge of Darkness speed, decreasing his target time to counter, while simultaneously increasing his damage.


 * can be a very strong combo with Charge of Darkness in the early game.
 * is much easier to use when a tanky hero is causing a distraction, which Spirit Breaker is very good at doing.

Others

 * Heroes with attack speed buffs:
 * Heroes that can give extra movement speed to Spirit Breaker:

List of heroes that counter Spirit Breaker, and list of heroes that work well with Spirit Breaker.

Spirit Breaker/Противостоящие 裂魂人/克制