Luna/Guide

General

 * Because Luna has no means of escaping ganks, she is usually played in the safe lane, with a support. Her Lunar Blessing increases the attack damage from ally supports, making lane harassment easier.
 * Luna can have significant killing power by leveling up Lucent Beam to enhance Eclipse.
 * Luna is an extremely potent pusher, especially when attacking barracks, as her Moon Glaives will bounce between multiple buildings with each attack.
 * Because of this, Luna should be present when the team is taking down towers.
 * Any source of lifesteal greatly boosts Luna's survivability in the late game.
 * Creep stacking is very useful for Luna. Ask an ally to start stacking for you early on.
 * Luna is adept at both stacking and clearing ancient camps, an early level in her passive can make her a formidable last-hitter.
 * As Luna relies heavily on base movement speed for mobility, try to let your team's tank absorb the enemy's disables before charging in.
 * Luna is very good at finding enemy junglers and making their forest a dangerous place, especially at night.
 * Luna excels in intercepting channeling abilities and items, such as, , and.
 * Tips needed.


 * Lucent Beam's cast range is gigantic. Use it to pick off fleeing heroes.
 * Lucent Beam mini-stuns. Use to interrupt teleporting and channeling heroes.
 * Lucent Beam has a low cooldown, but should not be spammed too often due to Luna's mediocre mana pool.
 * From level 2 on, Lucent Beam can be used effectively to harass enemies out of the lane. Build a or  to obtain some form of mana regen in lane.
 * Use Lucent Beam after Eclipse to keep the target inside Eclipse's radius a little longer.
 * Lucent Beam is good for last-hitting when you can't/don't want to get near a creep. This is especially true when contesting a big jungle creep with an opponent.


 * Early points in Moon Glaives will push the lane, and is usually not recommended until laning phase has concluded.
 * Moon Glaives is the ability that allows Luna to clear creeps and demolish buildings extremely quickly.
 * Moon Glaives has no effect on lone enemies, so try to keep all neutrals and lane creeps at roughly the same HP level when farming.
 * Occasionally can be used to attack targets far away, for example strike one last time to a fleeing enemy by attacking a tower.


 * A point or two in Lunar Blessing helps Luna score last hits, especially at level 1.
 * Lunar Blessing's damage bonus makes a big difference in the early game, when a few attacks from Luna's teammates can kill a weaker enemy.
 * Put at least one point in Lunar Blessing before the first night, as it will provide Luna with its bonus night vision.


 * Eclipse has a very long cooldown and it can be easily avoided by many abilities. So one must time it right and use it wisely.
 * Eclipse's range is short until Luna gets, so use it only when you are close enough to enemies, but that they still cannot take you out.
 * Eclipse is most powerful in the early to mid game, and should be taken advantage of.
 * Because of this, Eclipse can be considered an early game ganking ability.
 * Use Eclipse near a single enemy to deal heavy damage.
 * A level one Eclipse will usually kill a solitary target during the early game.
 * If an enemy teleports in to defend a tower, use Eclipse next to them to hit them with the maximum number of strikes. This will often kill a defender.
 * While a full Eclipse deals tremendous damage, experienced enemies will usually save their escape mechanisms precisely to avoid this. So try to bait them to use it offensively.
 * Disables, slows,, and movement abilities like will allow enemies to move out of Eclipse's range. However, reckless use from them and bad timing can also make them easy targets for Eclipse.
 * In the late game, Eclipse will become less effective, as many heroes will have.
 * Use Eclipse in narrow or confined spaces to make sure enemies don't move out of its radius.
 * With, Eclipse has an enormous cast range and can be cast on the ground or an ally unit. Making it a very good ability for initating and counter-initiating. It also makes Lucent Beams from Eclipse appear twice as fast.
 * As Luna, fighting action is safer on the edge of the battle rather then in front lines. Use upgraded Eclipse on your team's initiator to deal more damage. This can keep Luna out of harm's way while still doing damage with Eclipse. But be aware that Eclipse ends when the targeted ally dies in this case.
 * Use upgraded Eclipse on the ground in front of allied towers to defend the tower, or behind enemy towers while pushing.
 * Use upgraded Eclipse on an invisible ally and let them wreak havoc for you, while you farm.

Items
Starting items:
 * gives some good starting attributes and can be built into later.
 * gives good starting attributes and builds into.
 * gives Luna some starting health regeneration, allowing her to trade hits with enemies in lane.
 * allows Luna regenerate almost her entire health pool in the early game.

Early game:
 * is good on most heroes in order to get some bonus burst health as well as bonus stats.
 * are core on any hero for extra move speed in order to chase and to escape.
 * is helpful to quickly enter fights from across the map. Luna is one of the carries that can turn the tide of battle thanks to Eclipse.

Mid game:
 * increase attributes and attack speed to increase Luna's damage output.
 * is among the most cost-effective items in the game, providing strength and agility at a reasonable price. The range increase is particularly nice on Luna since her own range is low and she has no mobility tools to help her get in reach of enemies except her high movement speed. The item is also useful for early-mid game pushing and fighting.
 * is the core item in most games on Luna giving her damage, health, and bonus move speed. Since 's illusions obtain Moon Glaives passive, they are useful for pushing and increasing damage output.
 * helps Luna farm neutral and lane creeps with increased movement speed, attack speed, and lifesteal. Disassemble in the late game to build Butterfly and Satanic.
 * will greatly increase the effectiveness of as it will allow Luna to cast Eclipse either on an allied unit and have its effects follow them, or cast it on an area. It will also increase total beams and duration, remove the limit on beams per unit, and make the beams appear twice as fast. It is a great item for Luna when her team has a powerful initiator such as  and the enemy team has few ways to dodge a long distance Eclipse.

Late game:
 * improves Luna's survivability with spell immunity, countering enemy disables, and giving her bonus strength and damage.
 * offers a great mixture of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion.
 * gives Luna some much-needed survivability, offering Luna a burst heal to live through immense amounts of damage in fights.
 * , a situational upgrade of, provides an escaping and chasing tool for Luna.
 * will allow Luna to use as an active ability to create 4 glaives that will rotate around her in a 150 radius for 6 seconds, reducing damage she takes by 20% while also dealing 75% of Luna's Attack Damage to enemies thart collides with a glaives.
 * can give Luna great attack speed and damage output while also giving her attacks a chance to pierce evasion.

Situational items:
 * improves Luna's abilities to chase down wounded enemy heroes or escape from pursuing enemy heroes. It can also be used for the initiations with Eclipse.
 * synergizes with Lunar Blessing and gives opportunity to dominate Alpha Wolf to increase her attack damage even more.
 * will give Luna bonus armor, attack speed and intelligence, and will also increase the projectile speed of Moon Glaives and make them have true strike every 9 seconds. Later it can be upgraded into that will give Luna another way of attack ethereal units when Eclipse and Lucent Beam are unavailable for Luna to use.
 * provides great attribute bonuses, which also benefit illusions, and the slow effect will keep enemies within Luna's attack range.
 * will give Luna a great amount of bonus attack damage and will allow Moon Glaives to deal critical strikes to enemies.
 * can give Luna great attack speed, chance to deal critical strikes, escaping mechanism and will also allow her to apply a break on an enemy hero that gets attacked by it.
 * can give Luna the ability to block all the single-targeted abilities, especially spell-immunity piercing ones. If Luna combines it with, her survivablity will improve drastically.
 * 's bash will proc often thanks to Luna's high attack speed even if she is ranged hero. also allows Luna to stun an targeted enemy hero even if they are spell immune.
 * will give Luna great amount of attack speed, attack damage, intelligence, and will also provide her with health regeneration, mana regeneration and magic resistance. will also allow Luna to silence an enemy hero, preventing them from dodging Eclipse and will cause Moon Glaives to have true strike on the silenced target while passively allowing Luna's attacks to weaken enemy spell damage.
 * will give Luna another way of damaging multiple enemies at once if Moon Glaives get disabled by Break, and will also give her good damage output and evasion.
 * will allow Luna to root multiple heroes at once, giving her a tool to keep her enemies in range for upgraded  while also giving her a chance to have her attacks release a chain lighting that will bounce between enemies and damage them, making this item very good against heroes who rely on illusions and mobility to be effective. 's active ability will also allow her to detect invisible heroes if they get caught in it's radius.
 * will give Luna mana regeneration and a fair amount of attributes for early game, and will also allow her to make enemy heroes suffer more damage from Lucent Beam and Eclipse.
 * can give Luna protection against heroes who rely on direct attacks in order to deal damage. It can also be used to disarm an enemy hero and make them more vulnerable to Eclipse's damage, especially when Eclipse is upgraded by . But watch out, smarter enemies can counter this either with, or.
 * will give Luna some nice attributes and even more magical damage burst, and will also provide her with spell lifesteal, allowing Luna to greatly heal herself using Lucent Beam and Eclipse, similarly to . It will also give Luna another tool to put on cooldown so that her allies can freely use their single-targeted abilities on enemy heroes who try to protect themselves against it.
 * , an upgrade for will allow Luna's attack projectiles from Moon Glaives to travel much faster and to have a true strike every 9 seconds, it will also give her more attack speed, armor and intelligence. 's active ability will also allow Luna's next five attacks to have true strike and will allow them to bypass enemy armor and to attack enemies who try to protect themselves with, giving Luna another way of attacking ethereal units when Eclipse and Lucent Beam are unavailable for Luna to use.
 * can give Luna some attribute points and armor, more health and mana, and will allow her to reduce enemy hero's maximum health by 4% of current health per second, and to reduce any healing they receive, making it easier for Luna to finish them off with Eclipse.
 * is an important item for Luna to carry when enemy has lots of heroes who can turn invisible, especially since Eclipse cannot strike invisible units at all, not even when upgraded with.
 * , an strength-themed situational upgrade of, can weaken enemy heroes's movement and attack speed while also damaging them, allowing Luna to finish them more easily with Eclipse.
 * , an agility-themed situational upgrade of, can greatly boost Luna's agility, attack speed and damage she needs for teamfights.
 * , an intelligence-themed situational upgrade of, can reduce mana costs from Lucent Beam and Eclipse, increase the stun duration from both Lucent Beam and 0.25 Eclipse Lucent Beam Mini-stun talent for Eclipse, and can also reduce cast time for Eclipse, making it much easier for Luna to initiate or counter-initiate with Eclipse.

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