Enchantress

Aiushtha the Enchantress is a ranged intelligence Hero who uses her abilities to push through lanes and gank with relative ease. Enchantress works well as a jungler in the early game, as it maximizes the effectiveness of her Enchant and Untouchable abilities. On first glance, she may be just a support, serving her allies with powerful heals, creep abilities and slows, but as time goes on, her power increases and once she has her ultimate, Enchantress' regular attacks are strong enough to make her a potential carry. Enchantress needs micromanagement of her creeps as well as some positioning to make best use of her ultimate and so is recommended for Intermediate to Advanced players.

Gameplay
Similar to Chen, her Enchant ability allows her to take temporary control of creeps to do her bidding and can be used to slow fleeing heroes. Because of this, she is usually found roaming the jungles for creeps to enchant. Combined with the efforts of the enchanted creeps, Enchantress can harass heroes without actually having to get close. After the enchantment wears off, the creep dies regardless of how much life it had left. When hurt, she may summon Nature's Attendants, which calls forth a number of wisps to heal her and nearby allies rapidly for a short time. This makes her very useful in battles as she can heal without having to stand still. When caught in battle, Enchantress' passive, Untouchable, makes her difficult to kill via autoattacks, though her extremely low strength gain makes her susceptible to spells. But what truly makes the Enchantress most dangerous is her ultimate skill Impetus. Impetus turns Enchantress' attacks into pure damage strikes, dealing damage the further the target is from her.

Tips

 * Enchant allows the Enchantress to micromanage just like Chen. Micromanaging is a crucial skill to master for heroes like Enchantress and Chen.
 * Untouchable makes Enchantress nearly immune to auto-attacks, but be careful, she still has a low health pool and can be easily focused down by spells.
 * Enchantress is an effective jungle Hero but you should focus on ganking and pushing in early stages of the game.
 * Try to get Alpha Wolf in late game as its damage aura scales with your allies' attack damage.
 * Enchantress is effective in all stages of the game.
 * Her heal is very powerful, and should not be underestimated.
 * Remember that Impetus scales very well into late game (pure damage ignores armor), especially with attack speed.
 * Power Treads and Urn of Shadows are highly recommended for Enchantress.
 * Buying Mana Regeneration Items like Orchid Malevolence, Scythe of Vyse, and Bloodstone are helpful for Enchantress since Impetus burns a lot of mana, even if you have enough mana regeneration.
 * Building Force Staff is a very good choice on Enchantress; as aside from the intelligence it gives her it can be used to put some distance between her and her enemy (thus empowering Impetus); or even if very well-timed to use it on Impetus' target while Impetus itself is mid-air; thus hugely increasing its damage. Note however that this will make escaping easier for the enemy if your very powerful Impetus does not kill them.

Trivia

 * Enchantress's ability "Untouchable" was originally her ultimate, but was modified in a later update to become a normal ability.
 * Enchantress's alternate/fun name in DotA was Bambi, referencing the classic Disney animated film of the same name.
 * Enchantress, along with Meepo,  Slark,  Drow Ranger, and  Luna (with Lunar Blessing), is one of the few heroes to have 1800 sight range at both day and night.
 * Enchantress's phrases "Light of foot, light of heart!", "With skipping grace", and "Oh do not run too fast for I will but bespeak thy grave and die" derive from Andrew Marvell's poem "The Nymph Complaining for the Death of her Fawn".
 * Enchantress has the lowest strength growth of any hero in the game. (+1 per level)