Version 7.31

GENERAL UPDATES

 * Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level
 * Reworked bounty gold streak formula:
 * Old:
 * Streak gold = (35x-5) where x = current streak
 * New:
 * Streak gold= (5x^2 + 5x) where x = current streak


 * Streak gold goes from
 * 100/135/170/205/240/275/310/345
 * to
 * 60/100/150/210/280/360/450/550


 * Reworked XP streak formula
 * Old:
 * Streak XP = 10(x-1) * L, where x = current streak and L = hero level
 * New:
 * Streak XP= ( x^2 - x + 8) * L, where x = current streak and L = hero level


 * Streak bounty goes from
 * 20/30/40/50/60/70/80/90 * L
 * to
 * 14/20/28/38/50/64/80/98 * L


 * Cooldown reduction now stacks diminishingly
 * Moved the Bounty Runes from the triangle to the primary jungle
 * Moved the Dire and Radiant offlane towers 320 units further away from base


 * When a hero respawns in the fountain, they are inveulnerable as long as there's at least one enemy hero in the base until they issue a command
 * Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold
 * The following abilities now consistently reveal invisibility for their duration:, , (Ensnare), , , , , , , , , ,


 * Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations
 * Added new ability: . Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units
 * Added new ability: . Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%
 * Added new ability: . Runty units deal 25% less damage to heroes
 * Piercing, Reinforced, and Runty aren't stealable (e.g: Devour)


 * Ranged creeps and their upgrades all have the ability
 * All buildings and siege units now have the ability
 * Melee creeps and their upgrades all have the ability
 * Serpent Wards and Plague Wards now have the ability
 * Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.
 * Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.
 * Most Neutral creeps that used to have a Piercing attack type now have the ability.


 * Neutral Items now show through Fog of War for the team they belong to until they are picked up.
 * Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)
 * Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow


 * New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems
 * New Large Camp: 2 Warpine Raiders

New Neutral Creeps

 * Ranged - 500 attack range
 * 1500 Health / 400 Mana
 * 58-62 Attack Damage
 * 290 Movement Speed
 * 3 Armor
 * 30% Magic Resistance
 * and
 * Level 6 - Ancient
 * Active:
 * Ice Shaman throws a bomb to an enemy unit or building dealing 50 damage per second for 8 seconds.
 * Deals only 25% damage to buildings.
 * Range: 700.
 * Mana cost: 100.
 * Cooldown: 30s


 * Melee
 * 900 Health
 * 29-31 Attack Damage
 * 300 Movement Speed
 * 7 Armor
 * 30% Magic Resistance
 * and
 * Level 5 - Ancient
 * Passive:
 * Grants 10% Cooldown Reduction
 * Radius : 1200
 * (Note: All neutral creep auras have a radius of 800 when they aren't player controlled)


 * Melee
 * 850 Health / 300 Mana
 * 39-41 Attack Damage
 * 310 Movement Speed
 * 6 Armor
 * 30% Magic Resistance
 * and
 * Level 5
 * Active:
 * Throws a seed to a unit slowing for 100% for 1s and dealing 100 damage. Can bounce to nearby enemies up to 4 hits (3 bounces).
 * Range : 500
 * Mana cost: 100
 * Cooldown: 15s

Neutral Creep Changes

 * Increased attack damage from 14-15 to 19-21
 * Increased armor from 1 to 2
 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 200
 * Increased turn rate from 0.5 to 0.9
 * Rescaled gold bounty from to
 * Increased experience bounty from to


 * Increased attack damage from 14-15 to 17-18
 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 200
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to
 * Model size increased by 10%
 * Added new Passive ability:
 * Every third attack Kobold Soldier will disarm its target for 3 seconds
 * Attack Counter does not increase while ability is on Cooldown
 * Cooldown: 9s


 * Increased movement speed from 270 to 290
 * Increased base attack time from 1.35 to 2.0
 * Increased base attack speed from 100 to 200
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to
 * Reduced experience bounty from to
 * Added new Passive ability:
 * Allied heroes within a 1200 radius gain 20 gold per minute


 * Now has the ability
 * Increased base attack time from 1.6 to 2
 * Increased attack speed from 100 to 125
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to
 * Added new Passive ability:
 * Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds.
 * Cooldown: 10s


 * Now has the ability
 * Increased attack speed from 100 to 125
 * Increased base attack time from 1.8 to 2
 * Increased turn rate from 0.5 to 0.9
 * Increased gold bounty from to
 * Increased experience bounty from to
 * No longer has Mana Aura
 * Active:
 * Heal increased from 15 to 100
 * Mana cost increased from 5 to 60
 * Cooldown increased from 0.5 to 10


 * Added new Passive ability:
 * Grants 15% heal amplification to all allies within 1200 range


 * Now has the ability
 * Increased health from 370 to 400
 * Reduced attack damage from 30-36 to 30-32
 * Increased base attack time from 1.6 to 2
 * Increased attack speed from 100 to 125
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to
 * Increased experience bounty from to
 * Passive:
 * "Reduces health regeneration by 75%"
 * No longer deals 2 damage per second
 * Duration decreased from 20 to 10
 * Hero duration decreased from 10 to 2


 * Now has the ability
 * Increased armor from 1 to 2
 * Increased base attack time from 1.2 to 2.0
 * Increased attack speed from 100 to 165
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to
 * Reduced experience bounty from to


 * Increased base attack time from 1.5 to 2
 * Increased attack speed from 100 to 135
 * Increased turn rate from 0.5 to 0.9
 * Increased mana from 0 to 200
 * Reduced gold bounty from to
 * Increased experience bounty from to
 * Added new Active ability:
 * "Silences a unit for 3 seconds"
 * Mana cost: 75
 * Range: 600
 * Cooldown 15s


 * Now has the ability
 * Reduced attack damage from 28-37 to 28-34
 * Increased base attack time from 1.6 to 2.0
 * Increased attack speed from 100 to 125
 * Increased turn rate from 0.5 to 0.9
 * Increased mana from 0 to 200
 * Increased gold bounty from to
 * Increased experience bounty from to
 * Added new Toggle ability:
 * "Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying."
 * Costs 2.5% max mana per second
 * Initial Mana cost: 20


 * Now has the ability
 * Reduced health from 550 to 500
 * Reduced attack damage from 30-37 to 30-36
 * Increased base attack time from 1.6 to 2.0
 * Increased attack speed from 100 to 125
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to
 * Reduced experience bounty from to
 * Will now cast against low health units


 * Reduced health from 800 to 750
 * Reduced attack damage from 29-33 to 24-26
 * Reduced magic resistance from 50% to 30%
 * Increased base attack time from 1.35 to 2.0
 * Increased attack speed from 100 to 150
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to
 * Reduced experience bounty from to
 * Active:
 * Deals double damage to creeps
 * Will occasionally cast at player controlled creeps
 * Multiple golems won't chain cast their rocks


 * Increased health from 240 to 250
 * Increased attack damage from 9-10 to 10-14
 * Reduced magic resistance from 50% to 30%
 * Increased base attack time from 1.35 to 2.0
 * Increased attack speed from 100 to 150
 * Reduced gold bounty from to
 * Increased experience bounty from to
 * Active:
 * Deals double damage to creeps
 * Will occasionally cast at player controlled creeps
 * Multiple golems won't chain cast their rocks


 * Reduced health from 850 to 800
 * Reduced attack damage from 24-27 to 22-24
 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 150
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to
 * Increased experience bounty from to
 * Added new Active ability:
 * Ogre slowly charges a a big attack, stunning all units in a 200 radius in front of him
 * Charge time: 2.8s
 * Stun: 3s
 * Damage: 200 + 8% of current target HP
 * Cooldown: 12s
 * Mana cost: 0
 * Will occasionally cast in their camps.
 * Multiple Ogres won't chain cast their stun.


 * Reduced attack damage from 24-27 to 18-20
 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 150
 * Increased turn rate from 0.5 to 0.9
 * Rescaled gold bounty from to
 * Increased experience bounty from to


 * Increased attack damage from 7-10 to 10-12
 * Increased base attack time from 1.7 to 2
 * Increased attack speed from 100 to 125
 * Increased turn rate from 0.5 to 0.9
 * Increased gold bounty from to
 * Reduced experience bounty from to
 * Will cast after 5 seconds of attacking a hero


 * Reduced attack damage from 24-27 to 21-23
 * Increased armor from 1 to 2
 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 125
 * Increased turn rate from 0.5 to 0.9
 * Reduced experience bounty from to
 * Added new Passive ability:
 * Passively grants nearby allies mana regeneration
 * Radius: 1200
 * Mana regeneration bonus: 2.5
 * Aura linger duration: 0.5


 * Increased armor from 0 to 2
 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 150
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to


 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 150
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to
 * Reduced experience bounty from to


 * Increased attack damage from 29-33 to 15-17
 * Increased base attack time from 1.45 to 2
 * Increased attack speed from 100 to 125
 * Increased mana from 0 to 200
 * Increased turn rate from 0.5 to 0.9
 * Increased gold bounty from to
 * Reduced experience bounty from to
 * Added new Active ability:
 * Releases a roar, reducing the total attack damage of nearby enemies
 * Radius: 300
 * Attack damage reduction: 50%
 * Duration: 4
 * Mana cost: 50
 * Cooldown: 16
 * Will cast on nearby enemies when on low health in his camp


 * Reduced attack damage from 18-21 to 18-20
 * Increased base attack time from 1.35 to 2
 * Reduced attack point from 0.5 to 0.3
 * Increased attack speed from 100 to 150
 * Increased turn rate from 0.5 to 0.9
 * Increased gold bounty from to
 * Increased experience bounty from to
 * Passive:
 * Increased hero magic resistance bonus from 10% to 15%
 * Increased non-hero magic resistance bonus from 20% to 30%


 * Increased base attack time from 1.5 to 2
 * Increased attack speed from 100 to 135
 * Increased turn rate from 0.5 to 0.9
 * Increased gold bounty from to


 * Increased base attack time from 1.55 to 2
 * Increased attack speed from 100 to 135
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to
 * Removed.
 * Added new Active ability:
 * When the Hellbear Smasher dies, nearby allies temporarily gain bonus attack damage
 * Radius: 700
 * Attack damage bonus: 50%
 * Duration: 5


 * Increased base attack time from 1.5 to 2
 * Increased attack speed from 100 to 135
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to
 * Removed 
 * Added new Passive Ability:
 * Passively increases the attack speed of nearby allies.
 * Radius: 1200
 * Attack speed bonus: 15
 * Duration: 5


 * Added new Passive Ability:
 * When the Hellbear Smasher dies, nearby allies temporarily gain bonus attack speed.
 * Radius: 700
 * Attack speed bonus: 100
 * Duration: 5


 * Reduced attack damage from 20-25 to 18-20
 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 150
 * Increased turn rate from 0.5 to 0.9
 * Increased mana from 0 to 200
 * Increased gold bounty from to
 * Increased experience bounty from to
 * Added new Active ability:
 * Channeling - Creates an invulnerable at the targeted point that can be controlled. The tornado has the  aura.
 * Whenever a dies to a hero in his camp, there's a 33% chance that nearby Wildwings will cast  on the attacker
 * Cast range: 500
 * Max channel time from 40 to 15
 * Mana cost from 200 to 100
 * Cooldown reduced from 70 to 40
 * Tornado now lasts for 5 seconds after channel is interrupted


 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 150
 * Increased turn rate from 0.5 to 0.9
 * Increased gold bounty from to
 * Removed
 * Added new Active ability:
 * Pushes the target unit towards the chosen direction.
 * Cast range: 400
 * Push distance: 400
 * Push duration: 0.5
 * Mana cost: 100
 * Cooldown: 30
 * Vector-targeted
 * As a neutral creep, the wildwing only casts this while attacked, targeting heroes that are chasing other heroes, pushing them in the opposite direction


 * Increased armor from 1 to 4
 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 150
 * Increased turn rate from 0.5 to 0.9
 * Reduced mana from 550 to 250
 * Reduced gold bounty from to
 * Removed
 * Active:
 * No longer requires a dead unit within 600 radius to cast
 * Skeleton Warriors summonned from 2 to 3


 * Reduced attack damage from 24-25 to 11-13
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to
 * Reduced experience bounty from to
 * Added new Passive ability:
 * Passively grants nearby allies flat attack damage
 * Radius: 1200
 * Attack damage bonus: 3
 * This Aura stacks


 * Now has the ability
 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 150
 * Increased turn rate from 0.5 to 0.9
 * Increased mana from 0 to 200
 * Reduced gold bounty from to
 * Reduced experience bounty from to
 * Added new Active ability
 * Throws a net at a target, rooting it in place
 * Cast range: 550
 * Duration: 1.75
 * Mana cost: 75
 * Cooldown: 15
 * Will sometimes cast Ensnare to targets attacking it


 * Rescaled attack damage from 48-81 to 62-68
 * Reduced magic resistance from 50% to 30%
 * Increased base attack time from 1.5 to 2
 * Reduced attack point from 0.94 to 0.5
 * Reduced attack backswing from 0.56 to 0.5
 * Increased attack speed from 100 to 135
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to


 * Reduced attack damage from 34-45 to 20-22
 * Increased armor from 0 to 2
 * Increased magic resistance from 0% to 25%
 * Increased base attack time from 1.8 to 2
 * Reduced attack point from 0.94 to 0.5
 * Reduced attack backswing from 0.56 to 0.5
 * Increased attack speed from 100 to 120
 * Increased turn rate from 0.5 to 0.9
 * Increased gold bounty from to
 * Increased experience bounty from to
 * Added new Passive Ability:
 * Passively increases incoming spell damage on nearby enemies.
 * Radius: 1200
 * Incoming spell damage amplification: 5%


 * Reduced health from 1700 to 1500
 * Rescaled attack damage from 77-87 to 80-84
 * Reduced magic resistance from 50% to 30%
 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 150
 * Reduced gold bounty from to


 * Reduced attack damage from 29-33 to 22-24
 * Reduced magic resistance from 50% to 30%
 * Increased base attack time from 1.35 to 2
 * Increased attack speed from 100 to 150
 * Added new Passive ability:
 * Passively reduces the armor of nearby enemies
 * Radius: 1200
 * Armor reduction: 2


 * Increased health from 1400 to 1700
 * Reduced magic resistance from 50% to 30%
 * Increased base attack time from 1.8 to 2
 * Reduced attack point from 0.5 to 0.3
 * Reduced attack backswing from 0.56 to 0.3
 * Increased attack speed from 100 to 120
 * Increased turn rate from 0.5 to 0.9
 * Increased gold bounty from to


 * Increased health from 800 to 850
 * Reduced attack damage from 41-48 to 32-34
 * Reduced magic resistance from 50% to 30%
 * Increased base attack time from 1.8 to 2
 * Reduced attack point from 0.5 to 0.3
 * Reduced attack backswing from 0.56 to 0.3
 * Increased attack speed from 100 to 120
 * Increased turn rate from 0.5 to 0.9
 * Reduced gold bounty from to

TEAM TECHIES

 * Increased base attack damage from 9‒11 to 21‒33.
 * Reduced armor from 5 to 3.
 * Reduced base movement speed from 320 to 300.
 * Increased base attack speed from 90 to 100.
 * Techies now has, , as their basic abilities and  as their ultimate ability.
 * ''New
 * Lobs a Sticky Bomb towards a target area. If it falls next to an enemy hero it will stick to them, slowing their movement speed. The bomb will explode after 3 seconds, dealing damage within an area.
 * Cast range: 1000
 * Radius: 250
 * Movement speed slow: 25%/35%/45%/55%
 * Damage radius: 300
 * Activation delay: 3
 * Cooldown: 12/10/8/6
 * Mana cost: 100/115/130/145


 * New 
 * Techies trigger an electric charge giving him bonus movement speed. Enemies attacking Techies will be disarmed. At the end of its duration, it will disarm all enemies within 400 radius.
 * Self movement speed bonus: 15%/20%/25%/30%
 * Buff duration: 6
 * Disarm radius: 400
 * Disarm duration: 3
 * Cooldown: 28/24/20/16
 * Mana cost: 60


 * No longer can be cast while leashed.
 * Max health as self damage is no longer lethal.
 * Reduced max health as self damage from 50% on each level to 50%/45%/40%/35%.
 * Reduced damage from 300/400/500/600 to 275/350/425/500.
 * Rescaled cooldown 35 on each level to 45/40/35/30.
 * upgrade:
 * can be cast on allies and deals 300 damage in its final detonation.
 * Moved to the 4th ability slot.
 * Only detonates if there's a damageable target within radius. Spell immune enemies will reveal the but can't attack them, and they will not detonate.
 * Proximity Mine now applies a 5 second 10%/15%/20% magic resistance reduction debuff on all enemies within its radius. Debuff do not stack, however multiple Proximity Mines refresh the debuff.
 * Increased cast range from 100 to 400.
 * Reduced minimum distance between mines from 400 to 350.
 * Increased damage radius from 400 to 500.
 * Reduced activation delay from 1.75 to 1.
 * Reduced detonation delay from 1.6 to 1.
 * Rescaled damage from 200/380/560/740 to 400/575/750.
 * Reduced charge restore time from 23 to 19/17/15.
 * Rescaled mana cost from 110/130/150/170 to 110/140/170.
 * Talents:
 * Level 15 right talent: +300 damage reduced to +200.
 * Level 20 left talent: -22s cooldown reduced to -15s.
 * Level 20 right talent changed: +40 movement speed ➜ +100 damage.
 * Level 25 left talent changed: 60 mines movement speed ➜ -0.8s activation delay.
 * Level 25 left talent changed: 60 mines movement speed ➜ -0.8s activation delay.

New Items

 * Requires +  +   (total cost )
 * +45
 * +40 Attack speed
 * +8 Armor
 * +300 Projectile speed
 * Active: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
 * Passive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds


 * Requires +  +   (total cost )
 * +250 Health
 * +250 Mana
 * Passive: Vladmir's Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
 * Active: Can be cast within 350 range to create a totem that reduces all enemies' attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s


 * Requires +  +   (total cost )
 * +8
 * +8
 * +65 Movement speed
 * +15 Health regeneration
 * 8 charges. Gains a charge every 3 minutes
 * Active: Consumes a charge to give +50 attack speed and 15% movement speed to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can't be slowed by other abilities. Does not stack with Drum of Endurance Active
 * Passive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.

Reworked Items

 * Old:
 * + +  (Total Cost )
 * +16 Intelligence
 * +425 Health
 * +425 Mana
 * +8% Spell Damage
 * +15% Spell Lifesteal (Hero)
 * +3% Spell Lifesteal (Creep)
 * +100% Mana Regen Amplification
 * +30% Spell Lifesteal Amplification
 * Active: Bloodpact
 * Converts 30% of your max mana to health regeneration over 2 seconds.
 * 85s CD
 * Costs 30% of max mana
 * Passive: Mana Battery
 * Each charge provides 0.2 MP regen and 0.35% spell amplification. Nearby kills provide 1 charges. Dying causes you to lose 3 charges. Starts with 14 charges


 * New:
 * +   (Total Cost )
 * +550 Health
 * +550 Mana
 * +25% Spell Lifesteal (heroes)
 * +5% Spell Lifesteal (creeps)
 * Active: Bloodpact
 * Double Bloodstone's Spell Lifesteal and also converts the same percentage of damage dealt to mana. Lasts 6 seconds.
 * Costs 10% of your Health to cast. When cast, grants the Drained debuff, ignoring extra Bloodpact effects for 40s.
 * Cooldown: 40s


 * Old:
 * + +  (Total Cost )
 * +20 Intelligence
 * +30 Attack Damage
 * +25 Attack Speed
 * +4 Mana Regeneration
 * Active: Soul Burn
 * Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.
 * Mana cost: 100
 * Cooldown: 18s


 * New:
 * + +  (Total Cost )
 * +40 Attack Speed
 * +30 Attack Damage
 * +3 Mana Regeneration
 * Active: Soul Burn
 * Silences the target unit for 5 seconds.
 * At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage
 * Mana cost: 100
 * Cooldown: 18s


 * Old:
 * + +  (Total Cost )
 * +25 Intelligence
 * +90 Attack Speed
 * +30 Damage
 * +5.5 Mana Regeneration
 * Active: Soul Rend
 * Silences a target for 5 seconds.
 * At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage.
 * All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage


 * New:
 * + +  (Total Cost )
 * +20 Intelligence
 * +60 Attack Speed
 * +50 Damage
 * +5 Mana Regeneration
 * +20% Magic Resistance
 * Active: Soul Rend
 * Silences a target for 5 seconds.
 * At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage.
 * All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage.
 * Passive: Mage Slayer
 * Places a debuff when you attack enemies, causing them to do 35% less spell damage for 6 seconds


 * Old:
 * + +  (Total Cost )
 * +40 Agility
 * +10 Strength
 * +10 Intelligence
 * Active: Ethereal Blast
 * Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage.
 * Enemy targets are also slowed by 80%, and take 1.5x your primary attribute + 125 as magical damage
 * Duration 4 seconds
 * Cooldown: 20s


 * New:
 * + +  (Total Cost )
 * +25 Intelligence
 * +5 Agility
 * +5 Strength
 * +24% Spell Lifesteal Amplification
 * +12% Spell Amplification
 * +75% Mana Regen Amplification
 * Active: Ethereal Blast
 * Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage.
 * Enemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage
 * Duration 4 seconds
 * Cooldown: 22s

Rebalanced Items

 * Now purchasable at 15 minutes instead of 20


 * No longer grants Cooldown Reduction
 * Now grants 25% mana cost reduction and 20% debuff amplification
 * Now grants 25% mana cost reduction and 20% debuff amplification


 * Health drain per second increased from 40 to 45


 * Movement speed bonus reduced from 100 to 90


 * Movement speed bonus reduced from 100 to 90
 * Now additionally reduces TP channel time by 1s


 * Using the Bottle removes the lingering buff (i.e: you can only use it once for free once you leave the fountain)


 * Now doubles its bonuses after minute 25


 * No longer grants 3% Spell damage amplification
 * Now grants 4% mana cost reduction
 * Now doubles its bonuses after minute 25


 * Now doubles its bonuses after minute 25


 * Cooldown reduced from 40 to 35
 * Damage block increased from 70 to 75
 * Damage block increased from 70 to 75


 * Damage reduced from 55 to 50
 * Now gains +2 damage if an enemy hero dies with this item's Debuff up to a Maximum of 25.


 * Can now be cast without interrupting channeling
 * Can now be cast without interrupting channeling


 * Now also deals 25 damage to enemies revealed when cast.
 * Now also deals 25 damage to enemies revealed when cast.


 * Recipe reworked. Now requires +  +   (total cost reduced from  to )
 * bonus reduced from 24 to 15
 * bonus reduced from 12 to 10
 * Melee Illusion mana burn reduced from 12 to 8


 * Bonus reduced from 25 to 22
 * Bonus health increased from 200 to 220
 * Bonus mana increased from 200 to 220


 * Cooldown reduced from 23s to 20s
 * Cooldown reduced from 23s to 20s


 * Now has an active.
 * No longer reveals invisibility when dropped.


 * Cooldown increased from 20s to 22s
 * Cooldown increased from 20s to 22s


 * Magic resistance increased from 45% to 50%
 * Magic resistance increased from 45% to 50%


 * Duration increased from 10s to 13s
 * Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)
 * Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)


 * Bonus mana reduced from 325 to 300


 * Magic resistance reduced from 20% to 18%
 * Block increased from 325 to 350
 * Mana cost reduced from 75 to 50
 * Mana cost reduced from 75 to 50


 * Cooldown reduced from 23s to 20s
 * Cast range increased from 550 to 650
 * Enemy cast range increased from 400 to 450
 * Attack range increased from 140 to 150
 * Ally push speed increased from 1200 to 1500
 * Ally push speed increased from 1200 to 1500


 * Bonus status resistance reduced from 22% to 20%


 * Mana cost reduced from 125 to 100
 * Unit damage per second reduced from 90 to 60
 * Stun duration decreased from 1.5s to 1.25s
 * Impact radius increased from 315 to 400
 * Impact radius increased from 315 to 400


 * Now pierces magic immunity
 * No longer slows the enemy
 * No longer has a mana cost
 * No longer has a mana cost


 * Magic Resistance increased from 10% to 12%
 * Magic Resistance increased from 10% to 12%


 * melee damage reduced from 12 to 8
 * ranged damage reduced from 6 to 4
 * ranged damage reduced from 6 to 4


 * Recipe reworked. Now requires +  (total cost reduced from  to )
 * Can now be disassembled.
 * Now grants 15% evasion
 * Blind effect reduced from 17% to 10%
 * Can no longer be toggled on or off when the owner is out of the game (e.g.: Shadow Demon Disruption)


 * Mana Regeneration reduced from 12 to 7
 * Cooldown increased from 160 to 170
 * Cooldown increased from 160 to 170


 * Bonus status resistance reduced from 22% to 20%


 * Cooldown increased from 25s to 30s
 * Cooldown increased from 25s to 30s


 * No longer grants attack damage and attack speed
 * Now grants 35 for 6 seconds
 * Now grants 35 for 6 seconds

Tier 1

 * Bonus health decreased from 100 to 75


 * Bonus reduced from 10 to 8


 * Cooldown reduced from 20s to 15s
 * Cooldown reduced from 20s to 15s


 * Armor increased from +3 to +4
 * Damage decreased from +14 to +8

Tier 2

 * Movement speed Bonus decreased from 4% to 3%


 * Damage decreased from +7 to +3


 * Bonus mana regeneration reduced from 2.5 to 2


 * Bonus attack speed increased from 15 to 20


 * Damage bonus per health missing increased from 8 to 10


 * Secondary stats bonus increased from 14 to 15


 * Damage per second increased from 35 to 40
 * No longer grants vision to both teams
 * No longer grants vision to both teams

Tier 3

 * Bonus movement speed decreased from 22% to 18%
 * Duration increased from 3 to 3.5s
 * Duration increased from 3 to 3.5s


 * Bonus damage increased from +200 to 225
 * Bonus range from +400 to +350


 * Cooldown reduction reduced from 12% to 10%
 * Health regeneration increased from 9 to 10


 * Bonus mana reduced from 350 to 250


 * Bonus reduced from 16% to 15%
 * Range reduced from 800 to 600
 * Range reduced from 800 to 600


 * Bonus damage reduced from 20 to 16


 * Trigger/explosion radius increased from 300 to 400
 * Explosion damage reduced from 300 to 250
 * Explosion damage reduced from 300 to 250

Tier 4

 * Bonus attack range reduced from 110 to 100
 * Bonus cast range reduced from 110 to 100
 * Bonus cast range reduced from 110 to 100


 * Health regeneration increased from 10 to 15


 * Debuff duration amplification reduced from 25% to 20%


 * Bonus attack speed reduced from 50 to 40


 * Cooldown reduction reduced from 18% to 12%
 * Bonus increased from 6 to 8


 * Bonus increased from 24 to 25
 * Movement speed increased from 15 to 20%
 * Movement speed increased from 15 to 20%


 * Now additionally grants 20 attack speed

Tier 5

 * Bonus increased from 12 to 13


 * reduced from 20 to 15
 * reduced from 20 to 15
 * Damage per second to buildings increased from 50 to 60
 * Damage per second to units reduced from 90 to 60
 * Damage per second to units reduced from 90 to 60


 * Now additionally grants 15 movement speed


 * Now only affects heroes
 * Reflect percentage increased from 35% to 40%
 * Reflect percentage increased from 35% to 40%

Heroes

 * gain reduced from 2.8 to 2.6
 * Base Mana Regeneration increased from 0 to 0.25
 * Reworked . Causes to deal Abaddon's attack damage on impact (applying on hit effects) and increases  base slow by 10%
 * Talents:
 * Level 15 Talent +55 heal/damage reduced to +50
 * Level 25 Talent 500 AoE reduced to 400


 * Grants Alchemist 5/10/15/20% movement speed while charging
 * Explosion now damages enemy creeps within its radius
 * Explosion now damages enemy creeps within its radius


 * Now deals damage in 0.5s intervals instead of 1s. (Total damage remains unchanged)
 * Slow rescaled from 15/20/25/30% to 16/19/22/25%
 * Magic amplification rescaled from 12/16/20/24% to 16/19/22/25%
 * Cooldown reduced from 15/11/7/3s to 12/9/6/3s
 * Mana cost reduced from 30/45/60/75 to 30/40/50/60
 * Damage reduced from 50/90/130/170 to 40/80/120/160
 * Talents:
 * Level 20 Talent -6% slow/magic resistance reduced to -5%
 * Damage reduced from 50/90/130/170 to 40/80/120/160
 * Talents:
 * Level 20 Talent -6% slow/magic resistance reduced to -5%


 * Base reduced from 23 to 21
 * Now can stack with 's mana burn
 * Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target's mana. (Illusions also apply this effect)
 * Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target's mana. (Illusions also apply this effect)


 * gain increased from 2.5 to 3.0
 * Damage increased from 100/170/240/310 to 100/180/260/340
 * Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden
 * Talents:
 * Level 15 Talent +8 Armor replaced with +2s Duration
 * Level 25 Talent +35% Lifesteal replaced with has 50% Cooldown Reduction
 * Level 15 Talent +8 Armor replaced with +2s Duration
 * Level 25 Talent +35% Lifesteal replaced with has 50% Cooldown Reduction


 * Now deals physical damage
 * Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe's Armor
 * No longer grants movement speed to Axe
 * Now only slows enemies as long as they are not facing Axe
 * Slow rescaled from 12/13/14/15% to 8/17/26/35%
 * debuff now reduces total attack damage taken by Axe from the affected unit. (This makes deal full damage back since the outgoing damage isn't reduced)
 * Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe
 * Cooldown increased from 75/65/55s to 100/85/70s
 * Mana cost rescaled from 60/120/180 to 100/125/150
 * Movement speed bonus rescaled from 30% to 20/25/30%
 * Attack speed bonus rescaled from 30 to 20/30/40
 * Damage is now pure and pierces magic immunity
 * Damage increased from 150/250/300 to 250/350/450
 * Talents:
 * Level 10 Talent +12% magic resistance replaced with +20 movement speed
 * Level 15 Talent +25 movement speed replaced with +10% slow
 * Level 20 Talent +20 Health regeneration replaced with +1 permanent armor per kill (Note: This is retroactive)
 * Level 20 Talent +150 threshold replaced with +150  damage/threshold
 * Level 25 Talent: +100 DPS replaced with 2x  armor multiplier
 * Level 20 Talent +20 Health regeneration replaced with +1 permanent armor per kill (Note: This is retroactive)
 * Level 20 Talent +150 threshold replaced with +150  damage/threshold
 * Level 25 Talent: +100 DPS replaced with 2x  armor multiplier


 * No longer reduces cast speed
 * Now reduces cast range by 30%
 * Damage reduced from 80/120/160 to 70/110/150
 * Talents:
 * Level 25 Talent +150 damage/heal increased to 200
 * Talents:
 * Level 25 Talent +150 damage/heal increased to 200


 * Base Armor increased by 1
 * Reworked . no longer disarms you. Your attacks apply 1 stack of
 * Mana cost reduced from 110/120/130/140 to 110/115/120/125
 * Mana cost reduced from 225 to 175/200/225
 * Talents:
 * Level 10 Talent +5% spell amplification replaced with +75 radius
 * Level 10 Talent +6 armor replaced with +75 knockback
 * Level 15 Talent +250 health replaced with -10s cooldown
 * Level 15 Talent +5 damage replaced with +25 movement speed
 * Level 20 Talent +30 movement speed replaced with 2 charges
 * Level 20 Talent +20% magic resistance replaced with +6 damage
 * Level 25 Talent -35s cooldown replaced with  applies 2  charges
 * Level 20 Talent +20% magic resistance replaced with +6 damage
 * Level 25 Talent -35s cooldown replaced with  applies 2  charges


 * Base Damage reduced by 2
 * Talents:
 * Level 15 Talent +30 Movement Speed replaced with +25 Movement Speed Beastmaster Controlled Units


 * New ability . Bloodseeker sprays his blood in an area, taking 5% max HP in pure damage every second while dealing 5% of a unit's max HP to enemies within a 450 radius, and slowing his enemies by 25%. While Blood Mist is active, Thirst's healing is increased by 50%. CD: 4s Cannot be turned off while on cooldown
 * Talents:
 * Level 20 talent +400 Health replaced with +15% Spell Lifesteal
 * Level 25 Talent -4s cooldown replaced with 2  charges


 * Movement Speed increased from 320 to 325
 * Cooldown increased from 15s to 18/17/16/15s
 * Talents:
 * Level 10 Talent +2s Slow Duration replaced with +10%  Slow
 * Level 10 Talent +2s Slow Duration replaced with +10%  Slow


 * Casting Cinder Brew now also drenches Brewmaster himself in his Brew. Brewmaster doesn't get the negative effects
 * Reworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by
 * Earth Brawler Stance grants 1/3/5/7 armor and 5/10/15/20% magic resist. Effect is tripled if Brewmaster is affected by
 * Storm Brawler Stance grants Brewmaster 15/20/25/30% evasion and 5/7/9/11% movement speed. Effect is tripled if Brewmaster is affected by
 * Fire Brawler Stance grants Brewmaster 24% chance of dealing a 145/160/175/190% damage critical hit. Chance is tripled if Brewmaster is affected by
 * no longer grants Brewmaster's attack procs to the Void Brewling
 * now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by
 * Talents:
 * Level 25 Talent +90% critical strike replaced with  Applies Fear when Ignited (Lasts 1.5 seconds)
 * now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by
 * Talents:
 * Level 25 Talent +90% critical strike replaced with  Applies Fear when Ignited (Lasts 1.5 seconds)


 * Base movement speed increased from 290 to 295
 * gain reduced from 2.9 to 2.5
 * Max charges increased from 5/7/9 to 6/8/10
 * Talents:
 * Level 10 Talent +2 mana regeneration reduced to 1.5
 * Level 25 Talent 13% spell lifesteal reduced to 12%
 * Level 25 Talent +24 damage per stack increased to +25
 * Level 25 Talent +24 damage per stack increased to +25


 * Can now be cast anywhere there's a web regardless of cast range. (Same behavior as )
 * Spiderling duration reduced from 60s to 40/45/50s
 * Spiderling damage increased from 14 at all levels to 14/17/20
 * no longer deals damage per second
 * slow rescaled from 8% to 6/8/10%
 * Talents:
 * Level 10 Talent +10 replaced with +3  Max Webs (Note: does not affect the charges)
 * Level 15 Talent +30 attack speed replaced with +16
 * Level 20 Talent +50% Spiderling building damage replaced with +15% slow
 * Level 15 Talent +30 attack speed replaced with +16
 * Level 20 Talent +50% Spiderling building damage replaced with +15% slow

gain reduced from 4.6 to 4.0 Base armor increased by 1
 * Damage increased from 100/150/200/250 to 120/180/240/300
 * now applies its bonus before dealing damage
 * damage reduction decreased from 40% to 20/25/30%
 * now leashes affected enemies for the duration of the debuff
 * Talents:
 * Level 15 Talent +5 armor replaced with +15
 * Level 20 Talent decreased from +50 Damage to +45
 * Talents:
 * Level 15 Talent +5 armor replaced with +15
 * Level 20 Talent decreased from +50 Damage to +45


 * Deals 1.5x damage to creeps
 * Deals 1.5x damage to creeps


 * Bonus movement speed increased from 10/15/20/25 to 10/20/30/40
 * Heal reduced from 275/400/625 to 200/300/400
 * Now additionally applies a 20/30/40 Health heal per second for 10 seconds
 * Talents:
 * Level 25 Talent +280 heal replaced with +200/+10  heal/heal over time
 * Talents:
 * Level 25 Talent +280 heal replaced with +200/+10  heal/heal over time


 * Channel time decreased from 1.5/1.9/2.3/2.7s to 1.2/1.6/2.0/2.4s
 * Talents:
 * Level 10 talent +1.75 Mana Regeneration replaced with +20 Damage
 * Level 10 Talent +12% magic resistance replaced with -3s cooldown
 * Level 15 Talent +30 Damage replaced with  Gains Creep Abilities (Only steals their first ability)
 * Level 15 Talent -5s cooldown replaced with +25%  health
 * Level 25 Talent +50/5% Health/Damage replaced with +25%  damage
 * Level 25 Talent +50/5% Health/Damage replaced with +25%  damage


 * Talents:
 * Level 20 Talent +100 Damage replaced with  apply Leash to Units Inside


 * Increased attack speed slow from 20/30/40/50 to 30/45/60/75.
 * now restores 6/12/18/24 mana to all allies within 1200 radius whenever casts any of her abilities (excluding item abilities).
 * Talents:
 * Level 10 right talent: +200 health increased to +250.
 * Level 15 right talent: +6% magic resistance ➜ +20  mana restore per ability cast.


 * Rescaled base and gain from 20 + 3.1 to 22 + 2.6
 * Reduced gain from 3.1 to 2.7.
 * Can now be cast on creep-heroes.
 * Rescaled duration from 25 on each level to 21/24/27/30
 * upgrade:
 * Reduced bonus duration from 20 to 15.
 * upgrade:
 * Reduced illusion duration from 8 to 6.
 * Reduced illusion duration from 8 to 6.


 * Reduced health regeneration from 0.5 to 0.75.
 * Now provides True Sight over rooted targets.
 * Rescaled total damage from 120/160/200/240 to 100/150/200/250.
 * now has a 0.3 fade time.
 * Reduced seconds per revolution from 1.8 to 1.5.
 * Reduced damage from 75/125/175 to 70/120/170
 * upgrade:
 * No longer reduces cooldown.
 * Talents:
 * Level 15 right talent: +32 damage per attack reduced to +30.
 * Level 25 right talent: +110 attack speed reduced to +100.
 * Level 15 right talent: +32 damage per attack reduced to +30.
 * Level 25 right talent: +110 attack speed reduced to +100.


 * Reduced swipe radius from 360 to 300.
 * Increased smash radius from 250 to 300.
 * Increased swipe damage from 20/30/40/50 to 25/40/55/70.
 * Reduced smash damage from 30/60/90/120 to 25/40/55/70.
 * Increased mana cost from 80 to 100.
 * Increased fire trail radius from 150 to 200.
 * Increased hammer search damage radius from 150 to 200.
 * Reduced hammer damage radius from 250 to 200.
 * Increased allied heal percentage from 35% to 50%.
 * upgrade:
 * now also grants unobstructed movement to the caster. [?]
 * Talents:
 * Level 10 right talent changed: +30 swipe attack damage bonus ➜ +25  swipe attack damage bonus and smash damage bonus.
 * Level 15 right talent: +40% critical damage increased to +50%.
 * Level 10 right talent changed: +30 swipe attack damage bonus ➜ +25  swipe attack damage bonus and smash damage bonus.
 * Level 15 right talent: +40% critical damage increased to +50%.


 * Reduced cooldown from from 27/24/21/18 to 27/23/19/15.
 * now also grants the affected target 2%/4%/6%/8% incoming heal amplification for each 10% of health missing.
 * Reduced mana cost from 90/100/110/120 to 90 on each level.
 * Rescaled cooldown from 14/12/10/8 to 12/11/10/9.
 * Added a new ultimate ability, this ability takes up the fourth slot.
 * now has two ultimate abilities. Leveling this ability automatically levels as well.
 * Whenever Dazzle casts an ability all of his abilities' cooldowns are reduced.
 * Current cooldowns reduction: 1/1.5/2
 * Notes: Passive ability.
 * Current cooldowns reduction: 1/1.5/2
 * Notes: Passive ability.


 * Reworked and moved it to the fifth ability slot.
 * Old 
 * Passively reduces cooldowns on your abilities and items. Anytime you cast a spell, all nearby enemies will have their armor reduced. Debuff stacks and refreshes duration.
 * Cooldown reduction: 26%/38%/50%
 * Debuff radius: 1200
 * Armor reduction per cast: 2/2.25/2.5
 * Duration: 8


 * New 
 * Whenever a unit is affected by one of Dazzle's abilities, they lose armor if they are an enemy, gain armor if they are an ally for a period of time. Can be activated to deal damage and heal all allies within radius as well.
 * Radius: 1200
 * Armor reduction/bonus: 1/2/3
 * Damage per second: 30/40/50
 * Heal per second: 30/40/50
 * Cooldown: 15
 * Mana cost: 50/75/100


 * Reworked upgrade:
 * Old: Increases heal by 60, damage by 80, and causes it to apply a basic dispel on allies.
 * New: Adds an active component to.
 * Can be cast on self of an ally to reduce their item cooldowns.
 * Item cooldown reduction: 50%
 * Cooldown: 180
 * Mana cost: 250


 * Talents:
 * Level 15 right talent changed: +20 ➜ +50  heal/damage.


 * upgrade:
 * Reduced drain time required to fear from 4 to 3.


 * Reduced damage per strike from 45/70/95/120 to 35/60/85/110.
 * Reduced mana cost from 100 on each level to 55/70/85/100.
 * Reduced cooldown from 48/38/28/18 to 24/22/20/18
 * upgrade:
 * No longer can target self or allies. However, allies within the affected enemy's radius still gain the bonuses.
 * Reduced radius bonus from 410 to 210.
 * Reduced ally movement speed bonus from 50% to 25%.
 * Reduced ally attack speed bonus from 75 to 50.
 * Increased ally buff duration from 1.25 to 1.5.
 * Reduced ally attack speed bonus from 75 to 50.
 * Increased ally buff duration from 1.25 to 1.5.


 * Now grants 1/3/5/7 bonus armor while devouring a creep.
 * Reduced gold bonus from from 60/110/160/210 to 50/100/150/200.
 * Increased base damage per second from 16/24/32/40 to 20/30/40/50.
 * Reduced max health as damage per second from 1.25%/2.5%/3.75%/5% to 1%/2%/3%/4%.
 * Increased mana cost from 150/200/250 to 150/225/300.
 * Reduced max health as damage per second from 1.25%/2.5%/3.75%/5% to 1%/2%/3%/4%.
 * Increased mana cost from 150/200/250 to 150/225/300.


 * Rescaled damage from 90/170/240/300 to 80/160/240/320.
 * upgrade:
 * Increased damage per second from 65 to 80.
 * Talents:
 * Level 20 right talent: +150 attack range increased to +175.
 * Level 25 left talent: 375 AoE during  increased to 400 AoE.


 * now also grants 10% movement speed bonus to the caster for 3/4/5/6 seconds.
 * Reduced attack range as travel distance multiplier from 2 to 1.75.


 * Increased health regeneration from 0.25 to 1.
 * Reduced gain from 4.4 to 3.8.
 * Reduced cast point reduced 0.01 to 0.
 * Increased damage from 105/170/235/300 to 120/180/240/300.
 * Increased unit knockback distance from 480/600/680/800 to 500/600/700/800.
 * Reduced cast point from 0.01 to 0.
 * Reduced effect delay from 0.6 to 0.5.
 * Increased projectile speed from 800 to 1000.
 * Reduced stone roll distance from 1500 to 1200.
 * Rescaled damage from 70/90/110/130 to 30 + 100% as damage.
 * Increased mana cost from 50 to 70.
 * Increased cast point from 0.01 to 0.1.
 * Reduced mana cost from 100 to 75.
 * Increased cast point from 0.01 to 0.2.
 * upgrade:
 * Increased cast range from 125 to 175.
 * Now has 500 cast range when cast on an ally.
 * upgrade:
 * Increased cast range from 125 to 175.
 * Now has 500 cast range when cast on an ally.
 * Now has 500 cast range when cast on an ally.


 * Talents:
 * Level 15 right talent changed: +25 movement speed ➜ +50% attack damage bonus.


 * Increased mana regeneration from 0 to 0.25.
 * Added the sub-ability.
 * Moves the spirit towards the target location.
 * This is equivalent to selecting the Astral Spirit and mouseright on that location.
 * This is equivalent to selecting the Astral Spirit and mouseright on that location.


 * Talents:
 * Level 10 left talent: +20 attack speed increased to +25.
 * Level 10 right talent changed: +15 movement speed ➜ +2% movement speed bonus per hero.


 * No longer deals reduced damage to creeps.
 * Reduced cooldown from 18/14/10/6 to 15/12/9/6.
 * Rescaled hero attack damage bonus from 40/80/120/160 to 60/90/120/150.
 * Now absorbs 70% of incoming magical damage taken.
 * Reduced magical damage absorbed from from 110/240/370/500 to 85/190/295/400.
 * Increased from 0 to 0.1.
 * Talents:
 * Level 10 left talent: +280 magical damage absorbed reduced to +200.
 * Talents:
 * Level 10 left talent: +280 magical damage absorbed reduced to +200.


 * Increased gain from 1.8 to 2.1.
 * Now deals 200% damage against creeps (and illusions).
 * Reduced mana cost from 55 to 50.
 * Reduced mana cost from 170/160/150/140 to 140 on each level.
 * Reduced mana cost from 170/160/150/140 to 140 on each level.


 * Increased turn rate from 0.5 to 0.9.
 * Reduced attack point from 0.3 to 0.2.
 * Increased attack range from 450 to 500.
 * Now deals damage per second based on current health instead of max health.
 * Rescaled health as damage per second from 4.75%/5.5%/6.2%5/7% to 6%/8%/10%/12%.
 * upgrade:
 * Reduced outer effect radius from 1200 to 1000.
 * upgrade:
 * Reduced outer effect radius from 1200 to 1000.


 * Increased health regeneration from 0.5 to 1.


 * Reduced ink travel speed from 2400 to 2000.
 * Reduced cast point from 0.8 to 0.6.
 * Reduced base damage from 120/180/240/300 to 100/160/220/280.
 * Increased damage increment per hit from 18/27/36/45 to 20/30/40/50.
 * Increased damage increment per hit from 18/27/36/45 to 20/30/40/50.


 * Rescaled damage from 100/175/250/325 to 90/180/270/360.
 * Reduced stun duration from 2.25/2.5/2.75/3 to 1.8/2.2/2.6/3.
 * Rescaled from 24/22/20/18 to 20 on each level.
 * Rescaled from 24/22/20/18 to 20 on each level.


 * No longer benefits twice by cast range bonuses.
 * Increased initial projectile speed from 1800 to 2100.
 * Rescaled passive evasion bonus from 8%/16%/24%/32% to 15%/20%/25%/30%.
 * Talents:
 * Level 20 left talent: -3 increased to -4.
 * Level 25 left talent changed: pierces spell immunity ➜ +135  radius.
 * Level 25 left talent changed: pierces spell immunity ➜ +135  radius.


 * Reduced base and gain  from 21 + 3.4 to 20 + 3.3.
 * now also grants magic resistance up to 10%/15%/20%/25% based on current health.


 * Increased health regeneration from 0 to 0.25.
 * Reduced movement speed from 280 to 275.
 * Rescaled cyclone duration from 0.8/1.1/1.4/1.7/2/2.3/2.6/ to 0.85/1.1/1.35/1.6/1.85/2.1/2.35/.
 * Ability formula:  ➜
 * Rescaled contact damage per interval from 57.5/75/92.5/110/127.5/145/162.5/ to 52/71/90/109/128/147/166/.
 * Ability formula:  ➜
 * Rescaled burn damage per second from 11.5/15/18.5/22/25.5/29/32.5/ to 10/14/18/22/26/30/34/.
 * Ability formula:  ➜
 * Reduced damage from 40/80/120/160/200/240/280/ to 20/60/100/140/180/220/260/.
 * Ability formula:  ➜
 * Reduced knockback duration from 0.25/0.5/0.75/1/1.25/1.5/1.75/ to 0.2/0.4/0.6/0.8/1/1.2/1.4/.
 * Ability formula:  ➜
 * Talents:
 * Level 15 right talent changed: +60 damage per second ➜ +1  armor reduction.
 * Level 25 left talent changed: +2 armor reduction ➜ 2.5x  regen,  speed,  damage.
 * Level 15 right talent changed: +60 damage per second ➜ +1  armor reduction.
 * Level 25 left talent changed: +2 armor reduction ➜ 2.5x  regen,  speed,  damage.


 * Rescaled heal and restore transfer from 70%/90%/110%/130% to 75%/90%/105%/120%.
 * Reduced spell damage amplification from 10%/12%/14%/16% to 8%/10%/12%/14%.
 * Increased cooldown from 22/20/18/16 to 25/22/19/16.
 * upgrade:
 * now also apply a 15% movement speed slow to enemy heroes for 0.3 seconds during impact.
 * Reworked upgrade:
 * Old: Increases movement speed bonus by 10% and causes it to deal 150 damage and stun enemies for 1.75 seconds upon them coming within its slow range. Can affect the same unit once every 7 seconds.
 * New: Passively grants 10% spell lifesteal. Increases spell damage amplification by 10%, and causes  to also share 's current spell lifesteal with any tethered units.
 * Talents:
 * Level 10 left talent changed: +30 attack damage ➜ +15 attack damage to units.
 * Level 15 left talent changed: +15% spell lifesteal ➜ +6% movement speed bonus.
 * Level 15 right talent changed: +350 max distance ➜ +45  explosion damage.
 * Level 20 right talent changed: +60 explosion damage ➜ +0.2%  max health as health regen bonus.
 * Level 25 right talent changed: +900 health ➜ +400 health to units.
 * Level 25 right talent changed: +900 health ➜ +400 health to units.


 * Reduced base from 27 to 25.
 * Reduced instances of damage from 11 to 10.
 * Increased stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5.
 * Increased cooldown from 12/11/10/9 to 21/17/13/9.
 * Reduced cooldown from 20/15/10/4 to 16/12/8/4.
 * Reduced cast point from 0.55 to 0.4.
 * upgrade:
 * Reduced path bonus duration from 30 to 25.
 * Reduced path bonus duration from 30 to 25.


 * Reduced mana cost from 140 each level to 140/130/120/110.
 * Reduced cooldown from 140 to 130.
 * Talents:
 * Level 15 left talent changed: +30 attack speed ➜ +1s duration.
 * Level 20 left talent: +160 damage per second reduced to +150.
 * Level 20 right talent changed: +8 armor ➜ +40% lifesteal.


 * Reduced cast point from 0.3 to 0.
 * Increased wave radius from 375 to 400.
 * Increased max vision from 1125 on each level to to 1125/1275/1425/1575.
 * Increased knockback duration from 0.4 to 0.8.
 * Reduced cooldown from 70 to 65.
 * Reduced cooldown from 70 to 65.


 * Increased cast Range from 400/600/800/1000 to 550/700/850/1000.
 * Increased cooldown from 24/20/16/12 to 30/24/22/12.
 * Talents:
 * Level 15 right talent changed: +16 ➜ +25%  movement speed. [?]
 * Level 15 right talent changed: +16 ➜ +25%  movement speed. [?]


 * Rescaled base damage from 40/60/80/100 to 35/65/95/125.
 * Increased damage per hero from 30/60/90/120 to 35/65/95/125.
 * Reworked upgrade:
 * Old: Reduces cooldown by 3 seconds and causes it to grant 1.75 seconds of spell immunity.
 * New: Increases buff duration by 8 seconds and grants the caster 4 and 0.5 armor per hero and creep hit respectively.
 * Talents:
 * Level 20 right talent changed: +30 movement speed ➜ 250 AoE.
 * Level 25 left talent changed: 400 AoE ➜  grants 2s spell immunity.
 * Level 25 left talent changed: 400 AoE ➜  grants 2s spell immunity.


 * Increased base attack damage from 22‒26 to 25‒29.
 * upgrade:
 * Spell immunity no longer dispels.


 * Increased turn rate from 0.6 to 0.7.
 * Increased base from 15 to 17.
 * Reduced gain from 4.1 to 3.6.
 * Increased attack speed slow from 30 on each level to 30/40/50/60.
 * now does its first interval of damage and slow 0.1 seconds after casting.
 * Reduced mana cost from 200/350/500 to 180/300/420.


 * Increased cooldown from 18 on each level to 21/20/19/18.
 * upgrade:
 * When the target affected by Open Wounds is dealt 500 damage, the ability prioritizing heroes, will fester and spread to a random other enemy within 700 radius.
 * Reduced duration from 8 to 7.
 * Reduced duration from 8 to 7.


 * Now gains a charge whenever 's abilities damages an enemy.
 * Increased max charges from 3 to 7.
 * Increased stack duration from 12 to 15.
 * Reduced movement speed bonus per charge from 4%/5%/6%/7% to 1.5%/2%/2.5%/3%.
 * Reduced attack speed bonus per charge from 30/50/70/90 to 10/20/30/40.
 * Reworked upgrade:
 * Old: Increases cast range by 150 and turns it into a ground-targeted ability and removes the cast delay, traveling the full distance and hitting every enemy unit that comes within 125 range of it.
 * New: All of Lina's abilities deal 10 more damage for each charge.
 * Talents:
 * Level 20 left talent: +30/+2% attack/movement speed per stack increased to +15/+1%.
 * Level 20 left talent: +30/+2% attack/movement speed per stack increased to +15/+1%.


 * now reveals invisible units.
 * Reduced mana cost from 200/420/650 to 200/400/600.
 * upgrade:
 * Reduced cooldown from 100/60/20 to 80/50/20


 * Increased base attack damage from 20 to 28.
 * Now deals its damage per second immediately when applied.
 * Reduced damage interval from 0.25 to 0.2.
 * Rescaled damage per second from 60 on each level to 30/40/50/60.
 * Rescaled duration from 0.75/1.5/2.25/3 to 1/1.6/2.2/2.8.
 * now also shares 10%/15%/20%/25% of 's armor with the Spirit Bear and vice versa.
 * Dying while casting no longer puts the ability on cooldown.
 * now also shares 10%/15%/20%/25% of 's armor with the Spirit Bear and vice versa.
 * Dying while casting no longer puts the ability on cooldown.


 * upgrade:
 * will now target the nearest creep if no heroes are within its search radius.
 * Talents:
 * Level 15 left talent: -20s cooldown increased to -25s.
 * Level 15 right talent: -3.5s cooldown reduced to -3s.
 * Level 20 right talent: Global now also grants 200 night vision bonus.


 * Reduced attack damage bonus from 11%/22%/33%/44% to 10%/20%/30%/40%.
 * Reduced duration from 28 to 25.
 * Talents:
 * Level 10 left talent: +13 attack damage reduced to +10.
 * Level 10 right talent changed: +10 health regeneration ➜ +20%  attack damage reduction.
 * Level 25 right talent: +32% critical chance reduced to +30%.


 * Reworked upgrade:
 * Old: Causes to release 3 waves, one going centered and the other 2 at 30° angles towards the left and right. After reaching max distance, the shockwaves return, dealing 75% damage and pulling enemies towards the returning point.
 * New: Increases range by 150 and wave radius by 50. Shockwaves now erupt after 1.5 seconds, dealing an additional of 50% of Shockwave's base damage, applying a debuffs that slows movement speed and reduces base armor by 50%. Affected units recover over 5 seconds.
 * Talents:
 * Level 20 right talent changed: +350 health ➜ +125 damage.


 * No longer can target enemy units.
 * Increased ally movement speed bonus from 35% to 45%.
 * Reduced pulse damage from 60/130/200 to 50/100/150.
 * Added upgrade:
 * Reduces cooldown by 10. While Unleash is active, casting other abilities trigger Unleash pulses based on its current level.
 * Added upgrade:
 * Adds an option to . When cast while autocast is on, causes the ability to throw the target instead of rebounding off them.
 * Adds an option to . When cast while autocast is on, causes the ability to throw the target instead of rebounding off them.


 * Increased gain from 3.4 to 3.7.
 * Increased cooldown from 14/13/12/11 to 15/14/13/12.
 * No longer can escape via vertical movement.
 * Reduced spear damage from 100/160/220 to 100/150/200.
 * Reduced spear damage from 100/160/220 to 100/150/200.


 * Reduced mana cost from 140/150/160/170 to 140 on each level.
 * upgrade:
 * Can now be disabled by Break.
 * No longer activates if the triggering enemy is 2000 range away.
 * Talents:
 * Level 10 left talent changed: 15% evasion ➜ +0.5 damage absorbed per mana.
 * Level 10 right talent changed: +15 attack damage ➜ +20 attack speed.
 * Level 15 right talent changed: +30 attack speed ➜ -12% attack damage penalty.
 * Level 20 right talent changed: +30% mana gain ➜ +2  bounces.
 * Level 20 right talent changed: +30% mana gain ➜ +2  bounces.


 * Increased gain from 1.6 to 2.2.
 * Increased gain from 1.6 to 2.4.
 * Increased gain from 1.6 to 1.9.
 * Clones no longer benefit twice from
 * Clones no longer benefit twice from
 * Now grants 5%/10%/15% magic resistance bonus to and his clones
 * upgrade:
 * Increased max health restored from 40% to 60%.
 * Increased cooldown from 40 to 50.
 * Reduced mana cost from 150 to 125.
 * upgrade:
 * Reduced Fling mana cost from 100 to 75.
 * Talents:
 * Level 10 left talent changed: +20 base attack damage ➜ +30 damage.
 * Level 15 left talent changed: +40 damage ➜  grants True Strike on affected targets.
 * Level 10 left talent changed: +20 base attack damage ➜ +30 damage.
 * Level 15 left talent changed: +40 damage ➜  grants True Strike on affected targets.


 * Reduced base attack damage from 27-32 to 24-30.
 * Reduced armor from -1 to -2.
 * Reduced attack speed from 115 to 110.
 * Rescaled base and gain from 18 + 3.7 to 24 + 3.4.
 * Reduced mana cost from 80/105/130/155 to 80/95/110/125.
 * upgrade:
 * No longer grants the caster 150% critical damage on all attacks while having the Leap buff.
 * Now deals 150 damage in a forward cone to enemy units within 500 radius, slowing their movement speed by 30% for 2.5 seconds.
 * Now deals 150 damage in a forward cone to enemy units within 500 radius, slowing their movement speed by 30% for 2.5 seconds.


 * Reduced day tree vision from 800 to 700.
 * Reduced night tree vision from 600 to 500.
 * upgrade:
 * Now also gives soliders the ability to increase their  stacks.
 * Now also gives soliders the ability to increase their  stacks.


 * Reworked upgrade:
 * Old: Allows to target allied heroes. While Morphed,  gains cast range increase.
 * New: steals 20% of each  /  /  attribute from the target, and also steals different stats based on the affected target's primary attribute.
 * Steals 35% status resistance if the target is a hero.
 * Steals 50 attack speed if the target is an hero.
 * Steals 20% spell damage amplification if the target is an hero.


 * No longer has a proc chance.
 * Now procs every 5 attacks on an enemy by (and her illusions).
 * Rescaled damage from 30/45/60/75 to 40/50/60/70.
 * Talents:
 * Level 10 left talent changed: +8 ➜ +20  damage.
 * Level 20 right talent changed: +10% proc chance ➜ -1  required hits.
 * Level 20 right talent changed: +10% proc chance ➜ -1  required hits.


 * Increased turn rate from 0.6 to 0.9.
 * Rescaled mana cost from 130/140/150/160 to 150 on each level.
 * Reduced base damage from 16-20/24-28/32-36/40-44 to 15-18/21-25/28-32/35-39.
 * Reduced mana cost from 175/225/275 to 150/175/200.
 * Talents:
 * Level 10 right talent: +20 attack damage ➜ -8s cooldown.
 * Level 20 left talent: 75% miss chance for enemies within increased to 100%.
 * Level 20 right talent changed: +8 armor ➜ leashes.
 * Level 20 right talent changed: +8 armor ➜ leashes.


 * No longer has respawn time increase.
 * Killing an enemy with ability now grants 3/6/9 health regeneration and 1/2/3 mana regeneration permanently.
 * Killing an enemy with ability now grants 3/6/9 health regeneration and 1/2/3 mana regeneration permanently.


 * Reduced gain from 2.3 to 2.2.
 * Reduced cast point from 0.2 to 0.
 * Talents:
 * Level 10 left talent: +10s duration reduced to +8s.
 * Level 10 right talent: +45 damage increased to +50.
 * Level 15 right talent: +40 attack damage bonus reduced to +35.
 * Level 20 right talent: -4s cooldown increased to -5s.
 * Level 25 right talent: +80 attack speed increased to +100.


 * Increased cooldown from 14 on each level to 17/16/15/14.
 * Rescaled cooldown from 28/20/12/4 to 20/15/10/5.
 * Reduced mana cost from 100 on each level to 70/80/90/100.
 * Reduced as damage multiplier from 3.5/4/4.5/5 to 2.3/3.2/4.1/5.
 * upgrade:
 * No longer reduces the target's magic resistance.
 * Now increases target's incoming spell damage by 17%. This debuff is applied before the damage.
 * Talents:
 * Level 15 left talent changed: +20 movement speed ➜ +0.5x intelligence as damage multiplier.
 * Level 25 right talent changed: +80 ➜ 300 AoE.
 * Level 15 left talent changed: +20 movement speed ➜ +0.5x intelligence as damage multiplier.
 * Level 25 right talent changed: +80 ➜ 300 AoE.


 * Increased mana cost from 70/80/90/100 to 70/85/100/115.
 * Increased cooldown from 15 to 17.
 * Talents:
 * Level 15 left talent: +275 health reduced to +250.
 * Level 20 right talent: +25 reduced to +30.
 * Level 25 right talent changed: 20% Bash, 1.5s duration [?] ➜ 17% passive proc chance. [?]


 * Rescaled base and gain from 15 + 1.8 to 16 + 2.1.
 * is no longer a basic ability.
 * No longer grants status resistance bonus.
 * Now also applies to self if casted on an ally.
 * Now also grants an additional 3/4/5/6 and health regeneration for each debuff dispelled.
 * Reworked and moved to the third ability slot.
 * This is now a basic ability.
 * Old 
 * Causes Omniknight's next attack to deal bonus pure damage based his base damage and reduces all outgoing damage from the target.
 * Base damage: 60
 * Main attack damage as damage: 115%
 * Outgoing dmage reduction: 60%
 * Duration: 4
 * Cooldown: 10
 * Mana cost: 40
 * Notes: This is an attack modifier.
 * Notes: This is an attack modifier.


 * New 
 * Omniknight throws his hammer, deals damage based on his base damage and slows the target for the duration.
 * Cast range: 350
 * Base damage: 50/75/100/125
 * Main attack damage as damage: 60%/70%/80%/90%
 * Movement speed slow: 14%/22%/30%/38%
 * Duration: 5
 * Notes: The projectile has a 1200 speed.


 * upgrade:
 * No longer grants 40 health regeneration bonus.
 * Now grants 40% status resistance bonus.
 * Reworked upgrade:
 * Old: Grants the  ability.
 * New: Grants the  ability.
 * Greatly degenerates the movement capabilities of enemy units that stray too near.
 * Radius: 400
 * Movement speed slow: 40%
 * Aura linger duration: 1
 * Movement speed slow: 40%
 * Aura linger duration: 1


 * Talents:
 * Level 10 right talent changed: +8 health regen ➜ +4s  buff duration.
 * Level 15 left talent changed: +30 movement speed ➜ -30s cooldown.
 * Level 20 left talent changed: -2s cooldown ➜ -4s  cooldown.
 * Level 20 right talent changed: +15% movement speed slow ➜ +4   and health regen per stack.
 * Level 25 left talent changed: -60s cooldown ➜ +75%  base attack damage as damage.


 * Increased duration from 3/3.5/4/4.5 to 3.5/4/4.5/5.
 * Increased cooldown from 16/13/10/7 to 17/14/11/8.
 * Reduced mana cost from 80/85/90/95 to 80 on each level.
 * Reworked upgrade:
 * Old: Causes to no longer grant 100% magic resistance to enemy targets and to no longer disarm allied targets.
 * New: Grants the  ability.
 * Brings forth rain on an area. Units within radius recieve damage or heal and recieve incoming heal amplification or reduction depending on their team.
 * Radius: 650
 * Heal/Damage per second: 50
 * Incoming heal amplification/reduction: 25%
 * Duration: 10
 * Cooldown: 40
 * Mana cost: 150
 * Cooldown: 40
 * Mana cost: 150


 * Reduced current mana as damage from 16% on each level to 13%/14%/15%/16%.
 * Reduced mana restore from 30%/40%/50%/60% to 25%/35%/45%/55%.


 * Increased damage per slash from 24/42/60/78 to 25/45/65/85.
 * Rescaled armor reduction from 4/5/6/7 to 2/4/6/8.
 * Rescaled duration from 2/3/4/5 to 2.5/3/3.5/4.
 * Talents:
 * Level 20 left talent: +18 reduced to +20.
 * Level 25 right talent: -2.5s cooldown increased to -3s.
 * Level 25 right talent: -2.5s cooldown increased to -3s.


 * Increased mana cost from 35/40/45/50 to 35/45/55/65.
 * Talents:
 * Level 15 right talent: 15% lifesteal reduced to 12%.
 * Level 20 right talent changed: -3 ➜ +20%  damage.


 * Reduced cooldown from 16/12/8/4 to 13/10/7/4.
 * Talents:
 * Level 10 left talent changed: +15 attack speed ➜ +2.5s bonus  duration.


 * Increased gain from 3.5 to 3.6.
 * Increased gain from 1.3 to 1.5.
 * Reduced movement speed slow from 19%/22%/25%/28% to 16%/19%/22%/25%.
 * Rescaled cooldown from 51/44/37/30 to 50/40/30/20.
 * Reduced mana cost from 120 to 100.
 * Talents:
 * Level 10 right talent: +24% movement speed slow increased to +25%.
 * Level 20 right talent changed: +1000 range ➜ +1.5%  max health as damage.
 * Level 25 left talent changed: +1.5% max health as damage ➜ +1000  range.
 * Level 25 left talent changed: +1.5% max health as damage ➜ +1000  range.


 * Reduced cooldown from 19/17/15/13 to 16/15/14/13.
 * Increased max channel time from 0.75/1.5/2.25/3.25 to 1/1.75/2.5/3.25.
 * Reduced cooldown from 80 to 75.
 * Reworked upgrade:
 * Old: Increases link break damage to 300/450/600, coil duration to 8 seconds and coil break stun pierces spell immunity.
 * New: Increases max distance and radius by 150, knocks enemies back 400 distance over 0.5 seconds (non-interrupting) and grants True Sight within the radius for 5 seconds.
 * Reworked upgrade:
 * Old: Increases damage by 70, causes it to knock enemies 250 range away from the center over 0.4 seconds, and causes it to apply a debuff on hit enemies that provides True Sight over them.
 * New: Causes to instantaneously attack all enemies within 's attack range, has an instant attack range bonus of 200.
 * Talents:
 * Level 10 right talent changed: +300 distance ➜ -2s  cooldown.
 * Level 15 left talent changed: instant attacks [?] ➜ -10s  cooldown.
 * Level 15 right talent changed: +12% spell amplification ➜ +100 damage.
 * Level 20 left talent changed: -4s cooldown ➜ +1s  break stun duration.
 * Level 25 left talent: 0.75s rapid fire interval reduced to 0.6s.
 * Level 25 right talent changed: +255 radius/cast range ➜  pierces spell immunity.


 * Reduced base armor from 0 to -1.
 * Increased gain from 1.5 to 1.8
 * No longer grants magic resistance.
 * Reduced bonus per death from 1.5/2/2.5/3 to 1.1/1.4/1.7/2.
 * Added an active component to ability.
 * Can now be cast to grant damage block against all 3 damage types. Can be cast while channeling.
 * Active damage block: 5/10/15/20
 * Active duration: 7
 * Cooldown: 30/25/20/15
 * Mana cost: 50
 * Mana cost: 50


 * upgrade:
 * Reduced bonus cooldown reduction from 10 to 5.


 * No longer interrupts channeling.
 * Increased mana cost from 60 to 80.
 * Now reduces enemies' outgoing spell damage by 10%/15%/20%/25%.
 * no longer heals for 2 hits whenever Mana Flare is triggered. [?]
 * Reworked upgrade:
 * Old: When cast on an enemy, causes to create new Life Drain links on other enemy heroes within cast range +200 for every 1.5 seconds spent channeling. The channeling only ends if there are no links up anymore, or the channel duration runs out.
 * New: Increases cast range by 350. When cast on,  refracts its damage to all enemy heroes within 1600 radius for 70% of its damage. The effect is interrupted if Nether Ward is destroyed.
 * Old: When cast on an enemy, causes to create new Life Drain links on other enemy heroes within cast range +200 for every 1.5 seconds spent channeling. The channeling only ends if there are no links up anymore, or the channel duration runs out.
 * New: Increases cast range by 350. When cast on,  refracts its damage to all enemy heroes within 1600 radius for 70% of its damage. The effect is interrupted if Nether Ward is destroyed.


 * Increased mana cost from 85/100/115/130 to 100/110/120/130.
 * Reduced damage from 340/450/560 to 310/430/550.
 * upgrade:
 * Reduced damage from 175 to 125.


 * can no longer be cast on a target that is already linked.
 * Talents:
 * Level 20 right talent changed: +6s link duration ➜  +21%  movement speed bonus.
 * Level 25 left talent changed: +1 targets ➜ 2  charges.


 * Increased gain from 2.4 to 2.6.
 * Rescaled mana cost from 75 on each level to 65/70/75/80.
 * now also slows enemies movement speed by 100% for 0.2/0.4/0.6/0.8.
 * Increased mana cost from 50 to 55.
 * upgrade:
 * is now dispellable.
 * Talents:
 * Level 10 left talent changed: +20 attack speed ➜ +0.3s movement speed slow duration.
 * Level 10 right talent changed: +8 ➜ +75  AoE.
 * Level 25 left talent changed: +175 radius ➜  applies a basic dispel. [?]


 * Increased lift duration from 0.8/1.2/1.6/2 to 1.2/1.5/1.8/2.1.
 * Reduced cooldown from 20/15/10 to 20/12/4.
 * can no longer be aquirable.
 * upgrade:
 * No longer reduces cooldown to 6/4/2.
 * Spell Steal now allows to acquire 2 abilities. Acquiring an ability with 2 sub-abilities take both of your ability slots (e.g.  and ).
 * No longer reduces cooldown to 6/4/2.
 * Spell Steal now allows to acquire 2 abilities. Acquiring an ability with 2 sub-abilities take both of your ability slots (e.g.  and ).


 * Increased base armor from -1 to 0.
 * Reduced damage interval from 0.5 to 0.2.
 * Rescaled mana cost from 75 on each level to 70/75/80/85.
 * Talents:
 * Level 10 left talent changed: +200 health ➜ +12% movement speed slow.
 * Level 15 left talent changed: +20% movement speed slow ➜ +100  base damage.
 * Level 20 left talent changed: +120 base damage ➜  +100  radius.
 * Level 20 left talent changed: +120 base damage ➜  +100  radius.


 * upgrade:
 * Splits ability up into Demonic Purge and.
 * Both of these abilities takes up the 5th and 6th slot respectively. Leveling one ability automatically levels the other as well.
 * Repeatedly applies a basic dispel on the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
 * Repeatedly applies a basic dispel on the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.


 * upgrade:
 * Now also grants 3 charges to.


 * now also debuffs enemies with 5%/10%/15% magic resistance reduction after dealing its damage.
 * upgrade:
 * now also fears the affected target for 0.5 seconds.
 * Talents:
 * Level 10 right talent changed: +8% spell damage amplification ➜ +25 stack damage.


 * Reduced damage from 60/160/260/360 to 60/130/200/270.
 * Now heals its caster by 60/130/200/270 health over its duration.
 * Increased attacks to destroy from 2 to 4 (towers and heroes still require 2 hits).
 * Increased attacks to destroy from 2 to 4 (towers and heroes still require 2 hits).


 * Increased mana cost from 125/130/135/140 to 130/140/150/160.
 * upgrade:
 * Increases permanent  steal from 2 to 4.
 * Talents:
 * Level 10 right talent: +15 damage per second reduced to +12.
 * Level 20 right talent changed: +400 health ➜ -20s cooldown.


 * Increased bonus damage per  from 1.4 to 1.5.
 * Increased hero damage from 100/160/220/280 to 120/180/240/300.
 * Reduced magic resistance reduction from 30%/35%/40%/45% to 20%/25%/30%/35%.
 * Increased damage from 750/1175/1600 to 800/1200/1600.


 * Reduced river movement speed bonus from 25% to 15%.
 * Targets affected by now leave water trails for 8 seconds behind them.
 * Talents:
 * Level 20 right talent: +125 damage increased to +150.


 * Reduced base from 21 to 20.
 * Now deals 40 latch damage upon contact.
 * Increased latch radius from 95 to 120.
 * Talents:
 * Level 10 left talent changed: +8 ➜ +0.5s  leash duration.
 * Level 15 left talent changed: 50 attack speed bonus during ➜ +1.5%  max health as health regen bonus.
 * Level 20 left talent changed: +0.8s leash duration ➜ 70 attack speed bonus during.
 * Level 25 left talent: +55s steal duration reduced to +50s.
 * Level 25 left talent: +55s steal duration reduced to +50s.


 * Rescaled damage from 80/150/220/290 to 100/160/220/280.
 * Increased cooldown from 13/12/11/10 to 16/14/12/10.
 * Rescaled mana cost from 80/90/100/110 to 85/90/95/100.
 * upgrade:
 * Reduced mana cost from 150 to 120.
 * upgrade:
 * No longer grants 125 point-blank flat damage bonus.
 * Now increases point-blank percentage damage by 35%.
 * Reduced point-blank stun duration from 1.5 to 1.4.
 * Talents:
 * Level 10 left talent changed: +1s slow duration ➜ 1215  heal.
 * Level 10 right talent changed: +200 health ➜ +0.3s stun duration.
 * Level 15 left talent: +75 damage increased to +80.
 * Level 15 right talent changed: 200 heal ➜ +2  attacks.
 * Level 15 left talent: +75 damage increased to +80.
 * Level 15 right talent changed: 200 heal ➜ +2  attacks.


 * Increased mana cost from 25 to 50.
 * upgrade:
 * Reduced impact damage from 125 to 25.
 * Reduced Reduced cooldown from 16 to 10.
 * Reduced Reduced cooldown from 16 to 10.


 * Reduced radius from 425 to 400.
 * Increased damage from 18/32/46/60 to 21/34/47/60.
 * Reduced mana cost from 150/200/250 to 150/175/200.
 * Talents:
 * Level 20 right talent: +400 health reduced to +350.
 * Level 20 left talent: +14% movement speed slow/bonus reduced to +12%.
 * Level 20 left talent: +14% movement speed slow/bonus reduced to +12%.


 * Increased mana cost from 100 to 120.
 * Reduced movement speed bonus from 10%/16%/22%/28% to 10%/15%/20%/25%.
 * Rescaled status resistance bonus from 34%/46%/58%/70% to 35%/45%/55%/65%.
 * Rescaled movement speed as damage 14%/20%/26%/32% to 15%/20%/25%/30%.
 * Talents:
 * Level 20 left talent: +200 charge speed bonus reduced to +175.
 * Level 20 left talent: +200 charge speed bonus reduced to +175.


 * Increased mana regeneration from 0 to 0.5.
 * Increased base attack speed from 110 to 115.
 * Increased gain from 1.7 to 1.9.
 * Talents:
 * Level 10 left talent: +2.5 mana regen reduced to +1.75.
 * Level 10 right talent changed: +40 damage ➜ +20 attack speed.
 * Level 15 left talent changed: +25 attack speed ➜ +50  damage.


 * Increased gain from 2 to 2.2.
 * upgrade:
 * now also apply a basic dispel on all hit enemies.
 * Reworked upgrade:
 * Old: Reduces cooldown by 4 and causes to apply a basic dispel on all hit enemies
 * New: is now undispellable and passively grants 5 bonus armor to all allies within 1200 radius.
 * Talents:
 * Level 15 right talent changed: 15% lifesteal ➜ -15s cooldown.
 * Level 20 right talent changed: +25 movement speed ➜ +8% movement speed.


 * No longer has a spill range multiplier of 1.5.
 * Now grants flat spill range bonus of 550/600/650/700.
 * Talents:
 * Level 15 left talent changed: +120 range ➜ +120  attack/spill range.
 * Level 15 right talent: 15% evasion increased to +20%.
 * Level 25 left talent: +8 instances reduced to +7.
 * Level 25 left talent: +8 instances reduced to +7.


 * Increased base attack speed from 100 to 110.
 * Reduced gain from 4.4 to 4.
 * Reduced mana cost from 70/75/80/85 to 55/65/75/85.
 * Rescaled duration from 36/40/44/48 to 35/40/45/50.
 * Talents:
 * Level 10 left talent changed: 16% evasion ➜ +10% illusion outgoing damage.
 * Level 15 left talent changed: +30 attack speed ➜ +15% movement speed slow.
 * Level 15 right talent: +275 health increased to +300
 * Level 20 right talent: +8 increased to +10.


 * Rescaled damage block from 8/30/42/54 to 15/30/45/60.
 * upgrade:
 * Reduced instant attack damage bonus from 90 to 75.


 * Increased base damage from 60/100/140/180 to 80/120/160/200.
 * Reduced primary attribute reduction from 13%/14%/15%/16% to 12% on each level.
 * Increased cooldown from 6 on each level to 7.5/7/6.5/6.
 * upgrade:
 * Reduced damage per second from 90 to 80.
 * Increased cooldown from 18 to 20.
 * Reduced damage per second from 90 to 80.
 * Increased cooldown from 18 to 20.


 * Reduced damage from 80/160/240/320 to 75/150/225/300.
 * Reduced status resistance bonus from 20%/30%/40%/50% to 10%/20%/30%/40%.
 * Increased channeling time from 3.5/2/1.25 to 3.5/2.5/1.5.
 * Reworked upgrade:
 * Old: Grants the  ability.
 * New: Grants the  ability.
 * Throws a grenade towards a unit, dealing damage, teleporting it away from Tinker and reduces both their cast and attack range for the duration.
 * Damage: 50
 * Push distance: 600
 * Cast/Attack range reduction: 40%
 * Debuff duration: 3
 * Cooldown: 15
 * Mana cost: 150
 * Notes: Has a projectile speed of 1900.
 * Notes: Has a projectile speed of 1900.


 * Talents:
 * Level 15 right talent changed: -0.5s channeling time ➜ +125  shield capacity
 * Level 20 left talent changed: +150 shield capacity ➜ -0.5s  channeling time.


 * Increased stun duration per interval from 0.2 to 0.3.
 * No longer deals 30% tossed bonus unit damage.
 * Increased grab radius from 275 to 300.
 * Rescaled damage from 80/150/220/290 to 75/150/225/300.
 * Reduced avalanche damage multiplier from 2.5 to 2.
 * Rescaled unit attack bonus damage from 20% to a flat 20 damage.
 * Reduced building attack damage bonus from 70%/100%/130%/160% to 55%/70%/85%/100%.
 * Unit-targeted now also slows the affected target's movement speed and attack speed by 20% for 2 seconds.
 * Now also grants 100/200/300 toss bonus unit damage.
 * Now also grants additional 50% bonus attack damage when carrying a tree.
 * Talents:
 * Level 15 right talent changed: +20% unit attack damage bonus ➜  +50%  bonus attack damage while carrying a tree.
 * Now also grants additional 50% bonus attack damage when carrying a tree.
 * Talents:
 * Level 15 right talent changed: +20% unit attack damage bonus ➜  +50%  bonus attack damage while carrying a tree.


 * Rescaled armor bonus from 5/6/7/8 to 3/6/9/12.
 * Rescaled total heal from 60/100/140/180 to 45/80/125/180.
 * Increased duration from 12 on each level to 15/20/25/30.
 * Increased cooldown from 26/22/18/14 to 30/25/20/15.
 * Increased cooldown from 26/22/18/14 to 30/25/20/15.


 * now grants the caster phased movement.
 * Talents:
 * Level 20 right talent changed: 20% evasion ➜ -15s cooldown.
 * Level 25 right talent changed: +2s duration ➜  pierces spell immunity.


 * Reduced movement speed from 315 to 310.
 * Increased damage from 70/140/210/280 to 75/150/225/300.
 * Increased base damage from 80/120/160/200 to 80/140/200/260.
 * Reduced critical damage from 350%/375%/400% to 300%/350%/400%.
 * Reduced cooldown from 36/24/12 to 20/15/10.
 * Rescaled mana cost from 50/75/100 to 75 on each level.
 * upgrade:
 * Changed ability targeting type from point-targeted to unit-targeted/vector targeting.
 * Now also deals 350 damage within 250 radius of the landing area.
 * Cooldown is reduced by 50% when kicking a creep.
 * Increased cooldown from 8 to 12.
 * Talents:
 * Level 10 left talent: +0.4s stun duration increased to +0.5s.
 * Level 20 left talent: +80% critical damage reduced to +75%.
 * Level 10 left talent: +0.4s stun duration increased to +0.5s.
 * Level 20 left talent: +80% critical damage reduced to +75%.


 * Replaced with.
 * Old 
 * Opens a dark rift at the targeted friendly unit's or building's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.
 * Cast Range: Global
 * Radius: 600
 * Teleport delay: 6/5/4
 * Cooldown: 130/115/100
 * Mana cost: 100/200/300


 * New 
 * Opens 2 portals, one next to Underlord and one in the target location. Allies can channel a portal to teleport to the other side. Allies that pass through the portal temporary gain damage reduction and movement speed. Casting this ability will cause Underlord to immediately start teleporting.
 * Cast Range: 4000
 * Channel distance: 400
 * Channel time: 3
 * Incoming damage reduction: 10%/20%/30%
 * Movement speed bonus: 10%/20%/30%
 * Buff duration: 5/6/7
 * Portals duration: 20
 * Cooldown: 140/120/100
 * Mana cost: 100


 * Reworked upgrade:
 * Old: Grants the  ability.
 * New: now creates a  based on its current level under both portals. Additionally, Pit of Malice also slows enemies' movement speed by 40%.
 * upgrade:
 * No longer reduces cast point.
 * Now also reduces both waves and damage per intervals, and burn duration by 25%.
 * Now also reduces both waves and damage per intervals, and burn duration by 25%.


 * Rescaled max units from 8/9/10/11 to 10 on each level.
 * Rescaled damage and heal per unit from 19/26/33/40 to 15/25/35/45.
 * Rescaled mana cost from 85/100/115/130 to 90/100/110/120.
 * Reduced cooldown from 24/18/12/6 to 18/14/10/6.
 * [U] Changed attack class from Pierce to Default.
 * upgrade:
 * Increased cooldown reduction bonus from 30 to 35.
 * Increased cooldown reduction bonus from 30 to 35.


 * Talents:
 * Level 20 right talent: +10% status resistance bonus increased to +15%.
 * Level 25 right talent changed: +500 radius ➜ -3s  cooldown.


 * Reworked upgrade:
 * Old: reduces the targets' main armor and bonus attack damage by 20% and grants Vengeful Spirit the amount the targets lost.
 * New: Increases cast range by 100, and bounces once on an enemy, prioritizing heroes.


 * Increased base attack damage from 18‒21 to 22‒25.
 * No longer deals damage on the same interval that applies the debuff.
 * Increased damage per second from 6/14/22/30 to 8/16/24/32.
 * Increased travel speed from 500 to 550.
 * Rescaled damage radius from 630 on each level to 595/645/695.
 * Talents:
 * Level 25 right talent changed: +640 radius ➜  reduces 100 attack speed.
 * Talents:
 * Level 25 right talent changed: +640 radius ➜  reduces 100 attack speed.


 * Talents:
 * Level 10 left talent changed: 8% spell lifesteal ➜ +13 damage.
 * Level 15 right talent changed: +100 attack range ➜ +70 max damage per second.
 * Level 20 left talent changed: +70 attack damage ➜ +8% magic resistance reduction.


 * Increased vision range from 390 to 400.
 * Increased acquisition range from 250 to 400.
 * Talents:
 * Level 10 left talent changed: +25 attack damage ➜ +8 bonus attack damage to Visage and Familiars.
 * Level 15 right talent changed: -3 ➜ -1.5  to Visage and Familiars.
 * Level 20 left talent changed: +40 movement speed ➜ +30 movement speed to Visage and Familiars.
 * Level 25 right talent changed: +5 stacks ➜  aura grants +10 armor.
 * Level 25 right talent changed: +5 stacks ➜  aura grants +10 armor.


 * Increased max distance from  700/850/1000 to 800/900/1000.
 * upgrade:
 * Reduced damage bonus from 175 to 135.


 * Reduced mana cost from 70/90/110/130 to 70/80/90/100.
 * Talents:
 * Level 10 left talent changed: +50 movement speed ➜ +2s  duration.
 * Level 15 left talent: -5s cooldown reduced to -4s.


 * Reduced hero attacks to destroy from 4 on each level to 3/3/4/4.
 * Increased cooldown from 12/10/8/6 to 15/12/9/6.
 * upgrade no longer reduces cooldown to 20.


 * Rescaled attack speed bonus from 475 on each level to 300/400/500.
 * Rescaled attack damage reduction from 50%/40%/30% to 30% on each level.
 * Reworked upgrade:
 * Old: Grants 2 charges to and grants haste movement speed. Passively provides 30% evasion.
 * New: is undispellable. Increases movement speed slow by 20% and enemies within radius are blinded by 40%.
 * upgrade:
 * Reduced cast range from Global to 1500.
 * Reduced cooldown from 40 to 30.
 * Talents:
 * Level 10 right talent changed: +1.5 mana regen ➜ -5% damage reduction per unit.
 * Level 15 left talent changed: undispellable ➜ +225  movement speed slow radius.
 * Level 15 right talent changed: +100 damage ➜ -3s  cooldown.
 * Level 15 left talent changed: undispellable ➜ +225  movement speed slow radius.
 * Level 15 right talent changed: +100 damage ➜ -3s  cooldown.


 * Increased cast range from 700 in each level to 700/750/800.


 * Now has a creep damage percentage of 200%.
 * Reduced creep stun duration from 5 to 1.
 * Reduced creep base damage from 75 to 40.
 * Reduced cooldown from 80 to 70.
 * Reduced cooldown from 80 to 70.


 * Reduced base from 18 to 16.
 * Reduced lifesteal from 10%/18%/26%/34% to 9%/16%/23%/30%.
 * Kills from units under 's control and within 1200 radius also grants charges.
 * upgrade:
 * Allies under now uses a hero health bar, instead of the regular unit health bar.
 * Allies under now uses a hero health bar, instead of the regular unit health bar.


 * Increased damage from 75/100/125/150 to 80/110/140/170.
 * Increased mana cost from 80 on each level to 80/85/90/95.
 * Replaced with.
 * New ability: 
 * Zeus performs a Heavenly Jump, shocking the closest visible nearby enemy (prioritizing heroes) within search radius, reducing their movement speed, attack speed, and increasing their cast time. Zeus gets unobstructed vision around him for 3 seconds. Can't be cast while leashed.
 * Search radius: 700/800/900/1000
 * Movement speed slow: 100%
 * Attack speed slow: 100
 * Enemy cast time increase: 50%
 * Debuff duration: 1/1.5/2/2.5
 * Vision range bonus: 900
 * Buff duration: 3
 * Cooldown: 25/20/15/10
 * Mana cost: 50/60/70/80
 * Mana cost: 50/60/70/80


 * Reworked upgrade:
 * Old: can be cast to perform a Heavenly Jump, shocking the closest visible enemy (prioritizing heroes) within its search radius, dealing Static Field damage and reducing their movement speed. If Zeus was moving forward, he will jump towards that direction. Zeus gets 900 unobstructed vision.
 * New: Grants the  ability.
 * Zeus shocks any enemy hit by his abilities, causing damage proportional to their current health.
 * Current health as damage: 9%
 * Current health as damage: 9%


 * Talents:
 * Level 15 left talent changed: +1.2% current health as damage ➜ +1  target.