Version 7.30

General

 * Captain's Mode second pick phase is changed from Dire/Radiant/Dire/Radiant to Dire/Radiant/Radiant/Dire (assuming Radiant is first pick)
 * Multiple Critical Strike procs are now rolled from strongest to weakest and will stop rolling once a proc occurs [?]
 * Cooldown Percentage Reduction no longer stacks [?]
 * Increased HP Regen of all heroes with 0 HP Regen to 0.25
 * healing reduced from 80HP to 40HP
 * Second no longer drops
 * Neutral Creeps now drop 5 neutral items per tier

Heroes

 * Strength changed from 23 + 3.0 to 22 + 2.8
 * Cast Range increased from 500 to 550
 * Talents
 * Level 20 Talent -15% Cooldown Reduction replaced with +100 Aphotic Shield Health
 * Level 25 Talent +180 Aphotic Shield Health replaced with -1 Curse of Avernus Attacks Required
 * Level 25 Talent +180 Aphotic Shield Health replaced with -1 Curse of Avernus Attacks Required


 * Cooldown reduced from 16s to 13s
 * Mana Cost rescaled from 90/100/110/120 to 100
 * Now additionally grants 30 bonus movement speed
 * Talents
 * Level 10 Talent -6s Unstable Concoction Cooldown replaced with +125 Unstable Concoction Radius
 * Talents
 * Level 10 Talent -6s Unstable Concoction Cooldown replaced with +125 Unstable Concoction Radius


 * Cooldown increased from 10/9/8/7 to 12/11/10/9
 * Cooldown increased from 40 to 60/50/40
 * Talents
 * Level 15 Talent +12 HP Regen replaced with +150 Cold Feet Break Distance
 * Talents
 * Level 15 Talent +12 HP Regen replaced with +150 Cold Feet Break Distance


 * Strength Gain increased from 1.3 to 1.6
 * Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies' magic damage by 10%. Grants triple the effect to enemies within 300 range
 * Fragment Scepter now has 3 charges (25s recharge time)
 * Talents
 * Level 10 Talent +15 Attack Speed replaced with -1s Blink Cooldown
 * Level 15 Talent +8 armor replaced with +0.7s Mana Void Stun
 * Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range
 * Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range


 * Shard slow increased from 20% to 30%
 * Talents
 * Level 15 Talent +12% Cooldown Reduction replaced with +8 Armor
 * Level 15 Talent + 40 Attack Speed replaced with +40 Magnetic Field Attack Speed
 * Level 20 Talent +100 Attack Range replaced with +40 Flux Damage Per second
 * Level 20 Talent +100 Attack Range replaced with +40 Flux Damage Per second


 * Reworked Shard: Now causes Counter Helix to apply a 6s stacking debuff that reduces attack damage by 20% and increases Counter Helix chance by 10%
 * Talents
 * Level 10 Talent +9 Strength replaced with +12% Magic Resistance
 * Level 15 Talent +300 Health replaced with +30 Counter Helix Damage


 * Mana cost decreased from 120/140/160/180 to 100/120/140/160
 * Cast Range increased from 600 to 625
 * Now deals 15/20/25/30 Pure damage per second to enemy nightmared targets
 * Cast Point reduced from 0.4 to 0.2
 * Now deals 15/20/25/30 Pure damage per second to enemy nightmared targets
 * Cast Point reduced from 0.4 to 0.2
 * Cast Point reduced from 0.4 to 0.2


 * Bonus Damage increased from 6/12/18/24 to 7/14/21/28
 * Damage rescaled from 10/30/50/70 to 20/35/50/65
 * Cooldown increased from 40/38/36/34 to 46/42/38/34
 * Damage rescaled from 10/30/50/70 to 20/35/50/65
 * Cooldown increased from 40/38/36/34 to 46/42/38/34


 * Aghanim's Shard Call of the Wild Hawk can now be unit targeted, which will cause the hawk to move in the direction of the target and cast dive when/if in range
 * Attack damage increased from 16/32/48/64 to 20/35/50/65
 * Vision increased from 600/700/800/900 to 750/800/850/900
 * Vision increased from 600/700/800/900 to 750/800/850/900
 * Vision increased from 600/700/800/900 to 750/800/850/900


 * Now heals half the amount on denies
 * Health threshold increased from 75% to 80%
 * Talents
 * Level 10 Talent +7 armor replaced by +10% Bloodrage Spell Amplification
 * Level 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage
 * Level 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage


 * Cooldown reduced from 8 to 5
 * Damage reduced from 150/225/300/375 to 80/120/160/200
 * Mana cost reduced from 120/125/130/135 to 50/60/70/80
 * Cast Range rescaled from 400 to 375/425/475/525
 * Scepter no longer reduces cooldown
 * Scepter Cast Range increased from 650 to 700
 * Now also causes Shuriken Toss to deal 1.4/1.7/2.0x damage
 * Can now be toggled to disable autocast.
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +2s Shadow Walk Slow
 * Level 15 Talent +275 Health replaced with 50% Track Bonus Move Speed to allies
 * Level 20 Talent +50 Attack Speed replaced with Track grants ground vision around the target
 * Level 25 Talent 40% Evasion replaced with 2 Shuriken Toss Charges
 * Level 15 Talent +275 Health replaced with 50% Track Bonus Move Speed to allies
 * Level 20 Talent +50 Attack Speed replaced with Track grants ground vision around the target
 * Level 25 Talent 40% Evasion replaced with 2 Shuriken Toss Charges


 * Void Brewling Base Attack Damage reduced from 45-55/65-75/85-95 to 45-55/55-65/65-75
 * Void Brewling Base Attack Time improved from 1.35 to 1.2/1.0/0.8
 * Void Brewling now inherits Brewmaster's Attack Modifiers (e.g: Maelstrom's Chain Lightning, Skadi's Cold Attack, Basher's Bash, etc.)
 * Passive dodge chance increased from 10/15/20/25% to 15/20/25/30%
 * Passive dodge chance increased from 10/15/20/25% to 15/20/25/30%


 * Base Slow reduced from 20% to 15%
 * Scepter Radius reduced from 900 to 800
 * Scepter max Stacks reduced from 8 to 7
 * Stack duration increased from 14 to 16
 * Stack duration increased from 14 to 16
 * Stack duration increased from 14 to 16


 * Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)
 * Mana Cost increased from 100 to 120
 * Damage reduced from 300/370/440 to 240/320/400
 * Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600
 * Talents
 * Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings
 * Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600
 * Talents
 * Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings


 * Stun duration decreased from 1.7/2.0/2.3/2.6s to 1.6/1.9/2.2/2.5s
 * Damage Strength Multiplier increased from 1.5/2.25/3 to 1.75/2.5/3.25
 * Slow Duration increased from 2.3s to 2.5s
 * Damage Strength Multiplier increased from 1.5/2.25/3 to 1.75/2.5/3.25
 * Slow Duration increased from 2.3s to 2.5s

Strength Gain reduced from 3.4 to 3.2
 * Cooldown increased from 15/12/9/6 to 18/14/10/6
 * Lifesteal decreased from 25/40/55/70% to 24/36/48/60%
 * Max Critical Damage increased from 140/170/200/230% to 140/175/210/245%
 * Fixed Strong Illusion buff on Phantasm being dispellable (which would cause illusions to die to illusion killing effects after that)
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +200 Reality Rift Target Pull Distance
 * Level 10 Talent +5 all stats replaced with +20% Chaos Strike Lifesteal
 * Level 15 Talent +35% Cleave replaced with -3s Chaos Bolt Cooldown
 * Level 10 Talent +20 Movement Speed replaced with +200 Reality Rift Target Pull Distance
 * Level 10 Talent +5 all stats replaced with +20% Chaos Strike Lifesteal
 * Level 15 Talent +35% Cleave replaced with -3s Chaos Bolt Cooldown


 * Aura no longer provides Heal Amplification
 * Aura now also provides 2/3/4/5 armor
 * Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect)
 * Reworked Scepter. Hand of God now applies a Strong Dispel
 * Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect)
 * Reworked Scepter. Hand of God now applies a Strong Dispel
 * Reworked Scepter. Hand of God now applies a Strong Dispel


 * removed
 * New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70
 * Mana cost reduced from 12 to 10
 * No longer can cast spells without breaking invisibility
 * Can be casted from Skeleton Walk without breaking invisibility
 * Talents
 * Level 10 Talent +8 Agility replaced with +12% Magic Resistance
 * Level 15 Talent -7s Skeleton Walk reduced to -5s
 * Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows
 * Talents
 * Level 10 Talent +8 Agility replaced with +12% Magic Resistance
 * Level 15 Talent -7s Skeleton Walk reduced to -5s
 * Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows


 * Bonus Movement Speed decreased from 40% to 30%
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +60 Power Cogs Mana Burn
 * Level 10 Talent +5 Armor replaced with -2s Rocket Flare Cooldown
 * Level 10 Talent +5 Armor replaced with -2s Rocket Flare Cooldown


 * Base Attack Speed reduced from 115 to 100
 * Mana cost reduced from 130/145/160/175 to 115/135/155/175
 * Explosion distribution is now more even across its radius
 * Shard now also increases total explosions by 20%
 * Explosion distribution is now more even across its radius
 * Shard now also increases total explosions by 20%


 * Fixed self cast behavior not working with AOE Surge talent
 * Duration reduced from 45s to 30s
 * Now has True Strike
 * Illusion Duration increased from 5s to 8s
 * Max Damage increased from 250 to 300
 * Talents
 * Level 10 Talent +75 Ion Shell Radius replaced with +20% Wall of Replica Illusion Damage
 * Level 15 Talent +25% Wall of Replica Illusion Damage replaced with +75 Ion Shell Radius
 * Level 20 Talent reduced from +60 Ion Shell damage to +50
 * Level 20 Talent increased from -30s Wall of Replica Cooldown to -35s
 * Level 15 Talent +25% Wall of Replica Illusion Damage replaced with +75 Ion Shell Radius
 * Level 20 Talent reduced from +60 Ion Shell damage to +50
 * Level 20 Talent increased from -30s Wall of Replica Cooldown to -35s


 * Stun duration reduced from 1.75/2.25/2.75/3.25 to 1.5/2.0/2.5/3.0
 * Talents
 * Level 10 Talent +0.6s Cursed Crown duration reduced to +0.5s
 * Level 20 Talent +50 Damage replaced with +2s Shadow Realm Duration
 * Level 20 Talent +50 Damage replaced with +2s Shadow Realm Duration


 * No longer ignores movement restriction abilities (e.g: Kinetic Field)
 * No longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted.
 * Added Aghanim’s Shard. Grants magic immunity during Starbreaker
 * Added Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds
 * Talents
 * Level 10 Talent +7 Strength replaced with +15% Celestial Hammer Slow
 * Level 10 Talent +20 Movement Speed replaced with +30 Starbreaker Swipe Damage
 * Level 15 Talent +20 Attack Damage replaced with +40% Luminosity Crit Damage
 * Level 20 Talent +40% Luminosity Crit Damage replaced with -1 Luminosity Attacks Required
 * Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
 * Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges
 * Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
 * Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges


 * Base Agility reduced from 21 to 20
 * Now only refreshes its duration when Dazzle attacks the target
 * Base slow increased from 14/16/18/20 to 16/18/20/22
 * Now increases its slow by 2/2.5/3/3.5% every time it's refreshed
 * Mana cost rescaled from 150 to 120/130/140/150
 * Talents
 * Level 15 Talent +225 Heal on Shallow Grave end replaced with +20 Strength
 * Level 20 Talent +30 Movement Speed replaced with +250 Heal on Shallow Grave
 * Level 15 Talent +225 Heal on Shallow Grave end replaced with +20 Strength
 * Level 20 Talent +30 Movement Speed replaced with +250 Heal on Shallow Grave


 * Base Strength increased from 19 to 21
 * Now fires a 1000 speed projectile towards the targeted area and silences units in the AOE upon impact
 * Cast Point reduced from 0.4 to 0.2
 * Cooldown increased from 145 to 150
 * Talents
 * Level 15 Talent +6% Movement Speed replaced with -2s Crypt Swarm Cooldown
 * Level 15 Talent +0.8% Max Health Spirit Siphon increased to +1%
 * Level 20 Talent -3.5s Crypt Swarm Cooldown replaced with +20% Spirit Siphon Slow
 * Level 15 Talent +0.8% Max Health Spirit Siphon increased to +1%
 * Level 20 Talent -3.5s Crypt Swarm Cooldown replaced with +20% Spirit Siphon Slow


 * Formation time reduced from 1.2 to 1.0
 * Slow per strike duration increased from 0.1s to 0.1/0.2/0.3/0.4s
 * Slow per strike duration increased from 0.1s to 0.1/0.2/0.3/0.4s
 * Slow per strike duration increased from 0.1s to 0.1/0.2/0.3/0.4s


 * Intelligence Gain reduced from 2.1 to 1.7
 * Bonus Gold reduced from 60/120/160/240 to 60/110/160/210
 * Cooldown reduced from 50/45/40/35 to 35
 * Damage increased from 15/30/45/60 to 18/32/46/60
 * Duration rescaled from 15s to 10/12/14/16s
 * Burn Base Damage increased from 16/20/24/28 to 16/24/32/40
 * Talents
 * Level 15 Talent reduced from -10s Scorched Earth cooldown to -8s
 * Level 25 Talent reduced from +2.4% Infernal Blade Damage to +2.1%
 * Talents
 * Level 15 Talent reduced from -10s Scorched Earth cooldown to -8s
 * Level 25 Talent reduced from +2.4% Infernal Blade Damage to +2.1%


 * Stun duration reduced from 2.5/2.75/3.0/3.25 to 2.25/2.5/2.75/3
 * Health regen reduced from 4/8/12/16 to 3/6/9/12
 * Black Elder Dragon Splash damage reduced from 115% to 100%
 * Black Elder Dragon Magic Resistance reduced from 40% to 20%
 * DPS reduced from 80 to 60
 * Damage debuff now lingers for 2 seconds
 * Black Elder Dragon Magic Resistance reduced from 40% to 20%
 * DPS reduced from 80 to 60
 * Damage debuff now lingers for 2 seconds
 * Damage debuff now lingers for 2 seconds


 * Bonus Damage reduced from 50/70/90 to 40/60/80
 * Scepter Split Arrows no longer consume mana
 * Talents
 * Level 10 Talent +5 All Stats replaced with +15 Frost Arrow Bonus Damage
 * Level 15 Talent +10 Agility replaced with +250 Gust Width
 * Level 25 Talent 30% Cooldown Reduction replaced with +2 Multishot Waves
 * Level 15 Talent +10 Agility replaced with +250 Gust Width
 * Level 25 Talent 30% Cooldown Reduction replaced with +2 Multishot Waves


 * Charge Replenish time decreased from 25s to 20s
 * Talents
 * Level 10 Talent +60 damage replaced with +2s Magnetize Duration
 * Level 15 Talent +8 Armor replaced with +300 Boulder Smash Push Distance
 * Level 15 Talent +8 Armor replaced with +300 Boulder Smash Push Distance


 * Movement Speed increased from 310 to 315
 * Intelligence increased from 16 + 1.8 to 18 + 2.1
 * Talents
 * Level 10 Talent +20 base damage increased to +30
 * Level 10 Talent +200 mana replaced with +80 Fissure Damage
 * Level 15 Talent +7 armor replaced with +50 Aftershock Damage
 * Level 25 Talent +40% Magic Resistance replaced with +200 Aftershock Radius


 * Damage reduced from 70/100/130/160 to 70/90/110/130
 * Duration increased from 8s to 10
 * Duration increased from 8s to 10
 * Duration increased from 8s to 10


 * Damage per second rescaled from 50/75/90/100 to 50/70/90/110
 * Absorb Amount increased from 80/220/360/500 to 110/240/370/500
 * Aghanim's Scepter Maximum Travel Distance reduced from 3500 to 3000
 * Talents
 * Level 20 Talent +8% Spell Amplification replaced with +1 Searing Chains Targets
 * Aghanim's Scepter Maximum Travel Distance reduced from 3500 to 3000
 * Talents
 * Level 20 Talent +8% Spell Amplification replaced with +1 Searing Chains Targets


 * Range reduced from 700 to 500/550/600/650
 * Talents
 * Level 10 Talent reduced from +12% Magic Resistance to +10%
 * Level 15 Talent increased from +40 damage to +45
 * Level 15 Talent reduced from +6 Nature's Attendance Wisps to +5
 * Level 15 Talent reduced from +6 Nature's Attendance Wisps to +5


 * Multiple Instances no longer stack
 * Scepter now deals 5% bonus pure damage instead of the current level of Midnight Pulse
 * Talents
 * Level 10 Talent +135 Eidolon Health replaced with +20 Eidolon Attack Speed
 * Level 15 Talent +8% Cooldown Reduction replaced with +30 Malefice Damage per Instance
 * Level 10 Talent +135 Eidolon Health replaced with +20 Eidolon Attack Speed
 * Level 15 Talent +8% Cooldown Reduction replaced with +30 Malefice Damage per Instance


 * Cooldown reduced from 160s to 160/150/140s
 * Talents
 * Level 10 Talent +7 Agility replaced with +6 Time Dilation Damage Per Second
 * Level 10 Talent +9 Strength replaced with +0.5s Time Walk Backtracked Time
 * Level 15 Talent +300 Health replaced with -1.5s Time Walk Cooldown
 * Level 15 Talent +55 Time Lock Damage with +7% Time Dilation slow per Cooldown
 * Level 20 Talent +40 Attack Speed replaced with +120 Attack Speed in Chronosphere
 * Level 20 Talent -2s Time Walk Cooldown with +70 Time Lock Damage
 * Level 20 Talent -2s Time Walk Cooldown with +70 Time Lock Damage


 * Damage Increment Per Hit increased from 16/24/32/40 to 18/27/36/45
 * Duration increased from 3s to 4s
 * Duration increased from 3s to 4s
 * Duration increased from 3s to 4s


 * Agility Gain reduced from 3.6 to 3.3
 * Intelligence Gain increased from 2.1 to 2.4
 * Reworked Shard. Homing Missile now constantly fires a 700 radius Rocket Barrage, starting 1 second after casting. Rocket Barrage prioritizes the Homing Missile's target
 * Range reduced from 1250 to 1000
 * Cooldown reduced from 90 to 90/75/60
 * Talents
 * Level 10 Talent +16 Attack Damage replaced by +300 Flak Cannon Range
 * Level 15 Talent -40s Call Down cooldown to +2 Flak Cannon attacks
 * Level 25 Talent 3 Homing Missile Charges replaced with -6s Flak Cannon Cooldown
 * Level 25 Talent Global Call Down replaced with Air Strike. Causes Call Down to be vector targeted and fires 3 Call Down attacks in the vector direction, 500 range and 0.75 seconds from each other. Secondary call downs deal 50% damage
 * Level 15 Talent -40s Call Down cooldown to +2 Flak Cannon attacks
 * Level 25 Talent 3 Homing Missile Charges replaced with -6s Flak Cannon Cooldown
 * Level 25 Talent Global Call Down replaced with Air Strike. Causes Call Down to be vector targeted and fires 3 Call Down attacks in the vector direction, 500 range and 0.75 seconds from each other. Secondary call downs deal 50% damage


 * Movement Speed reduced from 320 to 310
 * Damage is now dealt over time on a 0.3s interval for the duration of the debuff. (Damage stops if hero is released)
 * Now throws a Lesser Bushwhack towards the unit that attacked the illusion and spawns a tree in its location
 * Cooldown reduced from 40s to 25s
 * Stun duration increased from 1s to 2s
 * Can now be ground targeted
 * Talents
 * Level 10 Talent +200 Health replaced with +1s Scurry Duration
 * Level 15 Talent +16 Agility replaced with +2 Acorn Shot Bounces
 * Talents
 * Level 10 Talent +200 Health replaced with +1s Scurry Duration
 * Level 15 Talent +16 Agility replaced with +2 Acorn Shot Bounces


 * Movement Speed increased from 290 to 295
 * Shard no longer reduces Healing by 50%
 * Shard now heals Huskar for 50% of the damage dealt to heroes and 10% of damage dealt to creeps
 * Talents
 * Level 10 Talent +175 Health replaced with +1s Inner Fire Duration
 * Level 10 Talent +12 Attack Damage replaced with +2s Life Break Slow Duration
 * Level 25 Talent +25% Spell Lifesteal replaced with +16% Life Break Damage
 * Level 25 Talent +25% Spell Lifesteal replaced with +16% Life Break Damage


 * Base Movement Speed reduced from 280 to 275
 * Lift Duration rescaled from 0.8 ->2.9 to 0.85->2.6
 * Main Damage rescaled from 57.5->180 to 52->185
 * Burn Damage rescaled from 11.5->36 to 10->38
 * Damage reduced from 40->320 to 20->300
 * Knockback reduced from 0.25->2.0s to 0.2->1.6s
 * Talents
 * Level 15 Talent +60dps Ice Wall replaced with +1 Forged Spirit Armor Reduction
 * Level 25 Talent +2 Forged Spirit Armor Reduction replaced with 2.5x Quas/Wex/Exort Passive Bonuses
 * Talents
 * Level 15 Talent +60dps Ice Wall replaced with +1 Forged Spirit Armor Reduction
 * Level 25 Talent +2 Forged Spirit Armor Reduction replaced with 2.5x Quas/Wex/Exort Passive Bonuses


 * Max Tether distance increased from 900 to 1000
 * Heal Amplification increased from 0.6/0.8/1.0/1.2 to 0.7/0.9/1.1/1.3
 * Heal Amplification increased from 0.6/0.8/1.0/1.2 to 0.7/0.9/1.1/1.3


 * Cast Point improved from 0.55 to 0.35
 * Burn damage increased from 12/16/20/24 to 15/20/25/30
 * Cooldown increased from 60 to 80/70/60
 * Burn damage increased from 12/16/20/24 to 15/20/25/30
 * Cooldown increased from 60 to 80/70/60
 * Cooldown increased from 60 to 80/70/60


 * Damage increased from 85/110/135/160 to 90/115/140/165
 * Movement Speed reduced from 350 to 325
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +75 Blade Fury Radius
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +75 Blade Fury Radius


 * Base Armor increased by 1
 * Channel Time rescaled from 2/2.7/3.4/4.1s to 3s
 * Cooldown reduced from 20/18/16/14 to 18/16/14/12
 * Cooldown reduced from 20/18/16/14 to 18/16/14/12
 * Cooldown reduced from 20/18/16/14 to 18/16/14/12


 * Fleet Interval increased from 3.35s to 3.5s
 * Move Speed Slow rescaled from -35% to -25/-30/-35/-40%
 * Cleave Percentage reduced from 165% to 150%
 * Bonus Damage increased from 25/50/75/100 to 30/60/90/120
 * Cleave Percentage reduced from 165% to 150%
 * Bonus Damage increased from 25/50/75/100 to 30/60/90/120


 * Fixed Level 25 Talent AOE not working correctly with Self Cast
 * Talents
 * Level 10 Talent +7 Strength replaced with +200 Duel Cast Range
 * Level 10 Talent +1.5 Mana Regen replaced with +100 Overwhelming Odds Radius
 * Level 15 Talent +20 Attack Speed replaced with +40 Press the Attack HP Regen
 * Level 15 Talent +20 Attack Speed replaced with +40 Press the Attack HP Regen


 * Now deals pure damage
 * No longer deals bonus damage to towers
 * Damage per explosion reduced from 8/20/32/44 to 7/14/21/28
 * Talents
 * Level 10 Talent +4 Armor replaced with +1.75 Mana Regen
 * Level 25 Talent +30% Magic Resistance replaced with Lightning Storm can bounce twice on units (Only after there's no more jumps left)
 * Level 25 Talent +30% Magic Resistance replaced with Lightning Storm can bounce twice on units (Only after there's no more jumps left)


 * Mana cost reduced from 115/135/155/175 to 110/130/150/170
 * Cast range increased from 500/525/550/575 to 600
 * Mana cost reduced from 120/130/140/150 to 80
 * Scepter now also lets you cast your other abilities while channeling Sinister Gaze
 * Initial projectile speed increased from 850 to 1050
 * Talents
 * Level 15 Talent +100 Attack Damage replaced with +0.5s Sinister Gaze Duration
 * Initial projectile speed increased from 850 to 1050
 * Talents
 * Level 15 Talent +100 Attack Damage replaced with +0.5s Sinister Gaze Duration


 * Movement Speed reduced from 325 to 320
 * Can no longer target Undying zombies
 * Mana cost reduced from 100/150/200 to 100/125/150
 * Scepter now also applies Disarm to the enemy
 * Scepter now also deals damage immediately after infesting
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +10% Rage Move Speed Bonus
 * Level 10 Talent +20 Movement Speed replaced with +10% Rage Move Speed Bonus


 * Base Attack Damage increased by 2
 * Attack Speed Bonus Per Stack reduced from 40/60/80/100 to 30/50/70/90
 * Attack Speed Bonus Per Stack reduced from 40/60/80/100 to 30/50/70/90


 * Armor reduced by 1
 * Travel Distance reduced from 900 to 850 (Cast Range is unchanged, only bonus length is reduced)
 * Scepter Damage reduced from 725/875/1025 to 700/825/950
 * Talents
 * Level 10 Talent reduced from +70 damage to +60
 * Talents
 * Level 10 Talent reduced from +70 damage to +60


 * Fixed shard granting 40 Attack Speed to allies instead of 60
 * Attack Speed increased from 15/30/45/60 to 16/34/52/70
 * Entangle chance increased from 20% to 30%. (Affects only Lone Druid)
 * Demolish bonus damage increased from 10/20/30/40% to 15/30/45/60% (Affects only Lone Druid)
 * Entangle chance increased from 20% to 30%. (Affects only Lone Druid)
 * Demolish bonus damage increased from 10/20/30/40% to 15/30/45/60% (Affects only Lone Druid)
 * Demolish bonus damage increased from 10/20/30/40% to 15/30/45/60% (Affects only Lone Druid)


 * Cooldown increased from 6s to 9/8/7/6s
 * Shard glaives acquisition range reduced from 500 to 325
 * Damage Reduction Percentage increased from 50/44/38/32 to 56/50/44/38
 * Talents
 * Level 10 Talent +15 Attack Speed replaced with -8% Moon Glaives Damage Reduction
 * Level 15 Talent +25 Movement Speed replaced with -20s Eclipse Cooldown
 * Level 20 Talent +8 All Stats replaced with Global Lunar Blessing
 * Level 25 Talent +30% Lifesteal replaced with +35 Lunar Blessing Damage
 * Level 20 Talent +8 All Stats replaced with Global Lunar Blessing
 * Level 25 Talent +30% Lifesteal replaced with +35 Lunar Blessing Damage


 * Shard Wolves now have Low Attack Priority (Will only acquire enemy aggro if they are the only unit in aggro range)
 * Shard Wolves now can Cripple towers (Does not affect regular wolves)
 * Duration increased from 5/6/7/8 to 8
 * Cooldown rescaled from 18 to 22/20/18/16
 * Talents
 * Level 10 Talent +20 Damage replaced with +20 Summon Wolves Damage
 * Level 15 Talent +12% Cooldown Reduction replaced with -20s Shapeshift Cooldown
 * Level 15 Talent +12% Cooldown Reduction replaced with -20s Shapeshift Cooldown


 * Damage increased from 70/150/220/310 to 80/170/260/350
 * Duration reduced from 40 to 35
 * Talents
 * Level 10 Talent +20 Damage replaced with +10s Empower Duration
 * Talents
 * Level 10 Talent +20 Damage replaced with +10s Empower Duration


 * Cooldown decreased from 14 to 14/13/12/11
 * Cooldown increased from 90/75/60 to 90
 * Talents
 * Level 10 Talent +15 Damage replaced with +1.5s God's Rebuke Slow
 * Level 10 Talent +20 Movement Speed replaced with -10% Bulwark Movement Penalty
 * Level 15 Talent +8 Armor replaced with +100 Spear of Mars Damage
 * Level 20 Talent +160 Spear of Mars Damage replaced with +10%/5% Bulwark Front/Side Damage Reduction
 * Level 15 Talent +8 Armor replaced with +100 Spear of Mars Damage
 * Level 20 Talent +160 Spear of Mars Damage replaced with +10%/5% Bulwark Front/Side Damage Reduction


 * Jump radius reduced from 475 to 450
 * Damage per mana reduced from 1.6/1.9/2.2/2.5 to 1.3/1.7/2.1/2.5
 * Damage per mana reduced from 1.6/1.9/2.2/2.5 to 1.3/1.7/2.1/2.5
 * Damage per mana reduced from 1.6/1.9/2.2/2.5 to 1.3/1.7/2.1/2.5


 * Strength Gain reduced from 1.8 to 1.6
 * Agility Gain reduced from 1.8 to 1.6
 * Damage reduced from 60/80/100/120 to 45/60/75/90
 * Now deals Pure Damage
 * Reworked Shard: Divided we Stand can be cast from any Meepo as long as there's another Meepo within 300 radius, causing the nearby Meepo to fling you towards a target within 900 range, dealing 100 damage and slowing the target's movement speed by 50%. Cooldown 18/16/14s Mana Cost: 100 (Each Meepo has its own independent cooldown)
 * Talents
 * Level 15 Talent reduced from +50 Poof Damage to +40
 * Talents
 * Level 15 Talent reduced from +50 Poof Damage to +40


 * Max Stun reduced from 3.5/4/4.5/5s to 3.2/3.8/4.4/5
 * Vision reduced from 500 to 400
 * Talents
 * Level 10 Talent +15 damage replaced with -2s Sacred Arrow Cooldown
 * Level 10 Talent +150 health replaced with +100 Leap Distance
 * Level 15 Talent -3 Sacred Arrow Cooldown replaced with Moonlight Shadow gives 20% Evasion (Evasion is always active during Moonlight Shadow, even when units are visible)
 * Level 20 Talent +8% Spell Amplification replaced with -25s Moonlight Shadow Cooldown
 * Level 25 Talent -60s Moonlight Shadow Cooldown replaced with +180 Starstorm Damage
 * Level 25 Talent -60s Moonlight Shadow Cooldown replaced with +180 Starstorm Damage


 * Cast Point decreased from 0.3 to 0.1
 * Travel Speed increased from 700 to 800
 * Lifesteal increased from 15/30/45/60 to 25/40/55/70
 * Reworked Shard: Now reduces Mischief Cooldown to 8s, increases the invulnerability time to 0.5s and disjoints projectiles on transformation. Mischief no longer reduces your move speed below your current one
 * Talents
 * Level 10 Talent +20 Attack Speed replaced with +0.3s Boundless Strike Stun
 * Level 20 Talent +40% Boundless Strike Crit replaced with +2 Jingu Mastery Charges
 * Talents
 * Level 10 Talent +20 Attack Speed replaced with +0.3s Boundless Strike Stun
 * Level 20 Talent +40% Boundless Strike Crit replaced with +2 Jingu Mastery Charges


 * Mana cost reduced from 140 to 130
 * Base damage reduced from 70/80/90/100 to 40/50/60/70
 * Replicate no longer steals Shard/Scepter abilities if Morphling doesn't have a Shard/Scepter
 * Base damage reduced from 70/80/90/100 to 40/50/60/70
 * Replicate no longer steals Shard/Scepter abilities if Morphling doesn't have a Shard/Scepter
 * Replicate no longer steals Shard/Scepter abilities if Morphling doesn't have a Shard/Scepter


 * Agility Gain reduced from 3.5 to 3.3
 * Reworked Shard: Now makes heal allies for 5% Max HP per second
 * Damage increased from 30/40/50/60 to 30/45/60/75
 * Talents
 * Level 10 Talent +9% Mirror Image Damage replaced with +8 Agility
 * Level 15 Talent +10 Agility replaced with +13% Mirror Image Damage
 * Level 15 Talent +13 Strength increased to +15
 * Level 20 Talent -30s Song of the Siren Cooldown replaced with +10% Rip Tide chance.
 * Level 25 Talent -5 Rip Tide armor increased to -6
 * Level 25 Talent -5 Rip Tide armor increased to -6


 * Base Mana Regen increased from 0 to 0.5
 * Fixed multiple instances where destroying Shard Sprout trees wouldn't spawn Greater Treants
 * Vision range reduced from 500 to 250
 * Treant base HP regen per second increased from 0.5 to 2.5
 * Damage per kill increased from 4/5/6 to 6
 * Talents
 * Level 20 Talent 20% Cooldown Reduction replaced with 75% Miss Chance for Sprouted units
 * Damage per kill increased from 4/5/6 to 6
 * Talents
 * Level 20 Talent 20% Cooldown Reduction replaced with 75% Miss Chance for Sprouted units


 * Strength Gain reduced from 2.6 to 2.3
 * Damage increased from 100/150/200/250 to 100/160/220/280
 * Heal increased from 60/80/100/120 to 60/85/110/135
 * Self Restoration Amplification reduced from 75% to 45/55/65/75%
 * Talents
 * Level 10 Talent +25 damage replaced with +100 Reaper's Scythe Cast Range
 * Talents
 * Level 10 Talent +25 damage replaced with +100 Reaper's Scythe Cast Range


 * Base Damage increased by 2
 * Cooldown increased from 140/130/120 to 150/140/130
 * Talents
 * Level 10 Talent +6 armor replaced with +10 Dark Ascension Duration
 * Level 15 Talent +12 Strength replaced with +50 Dark Ascension Damage
 * Level 20 Talent +35 damage replaced with +25 Strength
 * Level 20 Talent +35 damage replaced with +25 Strength


 * Base Strength reduced from 18 to 17
 * Base Agility reduced from 19 to 18
 * Base Health Regen reduced from 2.5 to 2.0
 * HP and Mana regeneration reduced from 1.5% to 1%
 * HP and Mana regeneration reduced from 1.5% to 1%


 * Strength Gain reduced from 3.5 to 3.3
 * Shard Fire Shield no longer procs on creep attacks
 * Fixed recasting Fire Shield on an ally not replenishing its charges
 * Damage Increased from 60/120/180/240 to 70/130/190/250
 * Mana cost increased from 30% of current mana to 35%
 * Mana Cost reduced from 110 to 80/90/100/110
 * Talents
 * Level 20 Talent +30 Bloodlust AS reduced to +25
 * Mana Cost reduced from 110 to 80/90/100/110
 * Talents
 * Level 20 Talent +30 Bloodlust AS reduced to +25
 * Level 20 Talent +30 Bloodlust AS reduced to +25


 * Strength reduced from 24 + 3.4 to 23 + 3.1
 * Agility Gain increased from 1.8 to 2.0
 * Bonus Strength increased from 8/16/24/32 to 8/18/28/38
 * Cooldown reduced from 160/150/140 to 160/140/120
 * No longer heals Omniknight on attack
 * Can no longer be cast on creeps
 * Now puts a debuff on the enemy hero which reduces the enemy's outgoing damage by 60% for 4 seconds
 * Manacost increased from 20 to 40
 * Cooldown increased from 4 to 10
 * Now puts a debuff on the enemy hero which reduces the enemy's outgoing damage by 60% for 4 seconds
 * Manacost increased from 20 to 40
 * Cooldown increased from 4 to 10


 * Armor increased by 1
 * Cooldown increased from 2.25s to 2.5
 * Duration reduced from 8/9/10 to 7/8.5/10
 * Duration reduced from 8/9/10 to 7/8.5/10
 * Duration reduced from 8/9/10 to 7/8.5/10


 * Now affects Roshan
 * Fixed Astral Imprisonment debuff not displaying correctly
 * Grants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 40% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).
 * Fixed Astral Imprisonment debuff not displaying correctly
 * Grants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 40% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).


 * Now slows enemies for 25/30/35/40% for 3 seconds
 * Damage Reduction per hero increased from 12/14/16/18 to 15/16/17/18
 * Damage Reduction Duration rescaled from 10 to 5/7/9/11
 * Cooldown reduced from 18/16/14/12s to 16/14/12/10s
 * No longer slows enemies
 * Armor reduction increased from 3/4/5/6 to 4/5/6/7
 * No longer slows enemies
 * Armor reduction increased from 3/4/5/6 to 4/5/6/7

Slow duration increased from 1.75/2.5/3.25/4s 2.2/2.8/3.4/4s
 * Talents
 * Level 10 Talent +175 Health replaced with +1s Phantom Strike Duration


 * Aghanim's Scepter's cooldown reduced from 60s to 40s
 * Aghanim's Scepter also increases max illusion count by 2
 * Aghanim's Scepter also increases max illusion count by 2


 * Dash length reduced from 1400 to 1100/1200/1300/1400
 * Max Health as Heal per second reduced from 0.625/1.25/1.875/2.5% to 0.5/1.0/1.5/2.0%
 * Radius increased from 175 to 200
 * Max Health as Heal per second reduced from 0.625/1.25/1.875/2.5% to 0.5/1.0/1.5/2.0%
 * Radius increased from 175 to 200
 * Radius increased from 175 to 200


 * Base Damage reduced by 1
 * Cooldown increased from 7.5/7.0/6.5/6.0s to 8/7.5/7/6.5s
 * No longer has an initial stun (It still cancels TPs since it leashes the target)
 * Talents
 * Level 10 Talent +25 Attack Damage replaced with +300 Illusory Orb distance
 * Talents
 * Level 10 Talent +25 Attack Damage replaced with +300 Illusory Orb distance


 * Mana cost rescaled from 125/130/135/140 to 135
 * Now instantly kills any non-ancient creep it hits
 * Shard cast range on allies reduced from 400 to 300
 * Shard cast range on allies reduced from 400 to 300
 * Shard cast range on allies reduced from 400 to 300


 * No longer has a mana reducing aura
 * Now additionally Heals 2 hits whenever it triggers
 * Talents
 * Level 15 Talent improved from -0.8s Nether Blast Cooldown to -1s
 * Level 15 Talent improved from -0.8s Nether Blast Cooldown to -1s


 * Base damage increased by 3
 * Now heals Queen of Pain for 10/20/30/40 Health on every tick. Heals 50% on creeps
 * Tick Damage reduced from 30/50/70/90 to 20/40/60/80
 * Talents
 * Level 15 Talent 10% Cooldown Reduction replaced with +2 Shadow Strike Damage Instances (Same Duration, ticks happen more often)
 * Level 20 Talent +30% Spell Lifesteal replaced with +120 Scream of Pain Damage
 * Level 20 Talent +30% Spell Lifesteal replaced with +120 Scream of Pain Damage


 * Now applies its armor reduction before applying its damage
 * Talents
 * Level 10 Talent +175 Health replaced by +30 Plasma Field Damage
 * Level 20 Talent +8 armor replaced with +6s Static Link Drain Duration
 * Level 20 Talent +8 armor replaced with +6s Static Link Drain Duration


 * Damage increased from 25/50/75/100 to 40/60/80/100
 * Damage per attack reduced from 50% to 40%
 * Scepter Attack count increased from 4 to 5
 * Cast range reduced from 1200 to 1000
 * Mana cost reduced from 85 to 75
 * Cast range reduced from 1200 to 1000
 * Mana cost reduced from 85 to 75
 * Mana cost reduced from 85 to 75


 * Cooldown reduced from 26/20/14 to 20/15/10
 * Projectile Speed increased from 900 to 1200
 * Talents
 * Level 10 Talent Fade Bolt Borrows Hero Damage replaced with +10% Fade Bolt Damage Reduction
 * Level 15 Talent +100 base damage replaced with -25% Stolen Spell Cooldown
 * Level 15 Talent +100 base damage replaced with -25% Stolen Spell Cooldown


 * Strength Gain reduced from 3.0 to 2.7
 * Shard now also grants +20 damage per Pulse
 * Talents
 * Level 10 Talent +20 damage per Epicenter Pulse replaced with +20 Sand Storm DPS
 * Level 15 Talent +30 Sand Storm DPS replaced +150 Sand Storm Radius
 * Level 20 Talent +25 Health Regen replaced with +120 Caustic Finale Damage
 * Level 20 Talent +25 Health Regen replaced with +120 Caustic Finale Damage


 * Cast range increased from 600 to 650
 * Stack damage rescaled from 20/35/50/65 to 24/36/48/60
 * Soul Catcher
 * Now temporarily gives Shadow Demon 5/7/9/11% Spell Amplification for each hero debuffed
 * Soul Catcher
 * Now temporarily gives Shadow Demon 5/7/9/11% Spell Amplification for each hero debuffed


 * Reworked Shard. Necromastery is now an attack modifier that consumes 1 soul granting your next attack 170% crit with a 3 second cooldown. Additionally, enemies killed grant an extra soul
 * Slow rescaled from 25% to 20/25/30%
 * Talents
 * Level 10 Talent increased from +20 Attack Speed to +25
 * Level 10 Talent increased from +6% Spell Amplification to +8%
 * Level 15 Talent +25 Move Speed replaced with +80 Shadowraze Damage
 * Level 20 Talent +120 Shadowraze Damage replaced with +0.3s Requiem Fear/Slow per line (Maximum 2.4 ->3.3)
 * Level 25 Talent 30% Cooldown Reduction replaced with -40s Requiem of Souls Cooldown
 * Level 20 Talent +120 Shadowraze Damage replaced with +0.3s Requiem Fear/Slow per line (Maximum 2.4 ->3.3)
 * Level 25 Talent 30% Cooldown Reduction replaced with -40s Requiem of Souls Cooldown


 * Cooldown rescaled from 120 to 130/120/110
 * Mana Cost reduced from 200/350/600 to 200/350/550
 * Talents
 * Level 10 Talent +175 Health replaced with -3s Hex Cooldown
 * Level 15 Talent -5s Hex Cooldown replaced with +1s Shackle Duration
 * Level 15 Talent +75 Serpent Ward Attack Range increased to +100
 * Level 20 Talent +2s Shackle Duration replaced with Hex Breaks
 * Level 20 Talent +2s Shackle Duration replaced with Hex Breaks


 * Strength Gain reduced from 2.7 to 2.4
 * Now deals double damage and slow when target is silenced
 * Penalty duration reduced from 5s to 3s
 * Talents
 * Level 10 Talent +6 Armor replaced with +15 Arcane Curse Damage
 * Level 15 Talent +30 Arcane Curse Damage replaced with +100 Attack Range
 * Level 15 Talent +2 Permanent Intelligence per kill replaced with +10% Arcane Curse Slow
 * Level 20 Talent +100 Attack Range replaced with +400 Health
 * Level 20 Talent +20% Arcane Curse Slow replaced with +1.5x Last Word Int Multiplier
 * Level 25 Talent 30% Cooldown Reduction replaced with Last Word Mutes Items
 * Level 25 Talent 30% Cooldown Reduction replaced with Last Word Mutes Items


 * Base damage increased from 60/85/110/135 to 75/95/115/135
 * Movement Speed slow rescaled from 30/35/40/45% to 40%
 * Duration reduced from 2.4s to 2.2s
 * Movement Speed slow rescaled from 30/35/40/45% to 40%
 * Duration reduced from 2.4s to 2.2s
 * Duration reduced from 2.4s to 2.2s


 * Cooldown increased from 17 to 32/27/22/17
 * Bonus Movement Speed increased from 16/24/32/40 to 25/30/35/40
 * Damage rescaled from 80/140/200/260 to 70/140/210/280
 * Talents
 * Level 10 Talent +20 Attack Damage replaced with -3s Guardian Sprint Cooldown
 * Level 10 Talent +7 HP Regen replaced with +10% Slithereen Crush Attack/Move Speed Slow
 * Level 20 Talent +25% Lifesteal replaced with +100 Slithereen Crush Damage
 * Level 10 Talent +7 HP Regen replaced with +10% Slithereen Crush Attack/Move Speed Slow
 * Level 20 Talent +25% Lifesteal replaced with +100 Slithereen Crush Damage


 * Self damage reduced from 50% to 30%
 * Cooldown reduced from 80/65/50 to 75/60/45
 * Talents
 * Level 10 Talent +9 strength replaced with -1s Dark Pact Cooldown
 * Level 15 Talent +18% Lifesteal replaced with +50 Shadow Dance Attack Speed
 * Level 15 Talent +20 Attack Speed replaced with +80 Dark Pact Damage
 * Level 20 Talent +120 Dark Pact Damage replaced with +1 Agi per Essence Shift stack
 * Level 15 Talent +20 Attack Speed replaced with +80 Dark Pact Damage
 * Level 20 Talent +120 Dark Pact Damage replaced with +1 Agi per Essence Shift stack


 * Strength Gain increased from 3.3 to 3.5
 * Mana Cost reduced from 110 to 100
 * Burn Damage increased from 50/75/100 to 60/80/100
 * Cooldown Rescaled from 110 to 120/110/100
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +1s Scatterblast Slow Duration
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +1s Scatterblast Slow Duration


 * Damage increased from 20/35/50/65 to 25/40/55/70
 * No longer grants True Strike
 * Active Self Move Speed slow increased from 25% to 45%/40%/35%/30%
 * Active Headshot Chance Increased from 70% to 100%
 * Cooldown reduced from 35/30/25/20 to 20/18/16/14
 * Mana Cost reduced from 50 to 25
 * Duration reduced from 4 to 3
 * Knockback increased from 450 to 475
 * Self Knockback increased from 425 to 475
 * Talents
 * Level 10 Talent 15% Cooldown Reduction replaced with +1s Take Aim Duration
 * Self Knockback increased from 425 to 475
 * Talents
 * Level 10 Talent 15% Cooldown Reduction replaced with +1s Take Aim Duration


 * Reworked Shard: Causes to fire a  every 300 damage absorbed in the direction of the last source of damage. Can fire a maximum of one dagger every 7 seconds and only triggers off player based damage within 700 range
 * Debuff is now dispellable
 * Fixed being able to target creep hero units
 * Talents
 * Level 10 Talent +5 HP Regen replaced with -5s Spectral Dagger Cooldown
 * Level 15 Talent -8s Spectral Dagger Cooldown replaced with +100 Spectral Dagger Damage
 * Level 10 Talent +5 HP Regen replaced with -5s Spectral Dagger Cooldown
 * Level 15 Talent -8s Spectral Dagger Cooldown replaced with +100 Spectral Dagger Damage


 * Strength reduced from 29 + 3.1 to 27 + 3.0
 * Mana cost increased from 70/80/90/100 to 100
 * Scepter no longer grants 175 bonus movement speed
 * Scepter now pierces spell immunity and reduces cast point to 0.1
 * Now deals 1.5x damage to creeps
 * Talents
 * Level 15 Talent +10 HP Regen replaced with -4s Bulldoze Cooldown
 * Level 20 Talent -5.5s Bulldoze Cooldown replaced with +200 movement speed during Charge of Darkness.
 * Level 20 Talent +12% Greater Bash Damage replaced with +10% Greater Bash Chance
 * Level 25 Talent +20% Greater Bash Chance replaced with +25% Greater Bash Damage
 * Level 20 Talent +12% Greater Bash Damage replaced with +10% Greater Bash Chance
 * Level 25 Talent +20% Greater Bash Chance replaced with +25% Greater Bash Damage


 * Damage increased from 120/175/230/285 to 120/180/240/300
 * Starting mana cost reduced from 30 + 8% to 25 + 7.5%
 * Talents
 * Level 10 Talent +200 Health replaced with +40 Static Remnant Damage
 * Level 15 Talent +65 Static Remnant Damage replaced with +250 Health
 * Level 10 Talent +200 Health replaced with +40 Static Remnant Damage
 * Level 15 Talent +65 Static Remnant Damage replaced with +250 Health


 * Damage rescaled from 30/50/70/90% to 25/50/75/100%
 * Cast Point reduced from 0.3 to 0.2
 * Cast Point reduced from 0.3 to 0.2
 * Cast Point reduced from 0.3 to 0.2


 * Damage reduced from 200/400/600/800 to 200/380/560/740
 * Building Damage Percentage increased from 25% to 30%
 * Building Damage Percentage increased from 25% to 30%


 * Spill range multiplier reduced from 2 to 1.5
 * Now deals 5% less spill damage to each successive enemy after the first one.
 * Channel Time increased from 1s to 1.5s
 * No longer teleports if Templar Assassin is rooted or leashed
 * Talents
 * Level 10 Talent +100 Psi Blades Range replaced with +110 Psionic Trap Damage
 * Level 15 Talent +180 Psionic Trap Damage replaced with +120 Psi Blades Range
 * Level 10 Talent +100 Psi Blades Range replaced with +110 Psionic Trap Damage
 * Level 15 Talent +180 Psionic Trap Damage replaced with +120 Psi Blades Range


 * Agility Gain reduced from 4.8 to 4.4
 * Duration decreased from 40/44/48/52s to 36/40/44/48
 * Now also applies a basic dispel on Terrorblade
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +2s Reflection duration
 * Level 25 Talent +240 Metamorphosis Attack Range replaced with +20s Metamorphosis Duration
 * Level 10 Talent +20 Movement Speed replaced with +2s Reflection duration
 * Level 25 Talent +240 Metamorphosis Attack Range replaced with +20s Metamorphosis Duration


 * Base Mana Regen increased from 0 to 0.5
 * Armor reduction decreased from 4/5/6/7 to 3/4/5/6
 * Bonus Damage reduced from 45/90/135/180 to 40/85/130/175
 * Threshold timer increased from 6 to 7
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +10% Gush Slow
 * Level 10 Talent +1.75 Mana Regen replaced with -100 damage Kraken Shell Threshold
 * Level 25 Talent +200 Damage replaced with 50% chance to proc Anchor Smash on attacks
 * Level 25 Talent 20% Cooldown Reduction replaced with +1s Ravage Stun Duration
 * Level 10 Talent +1.75 Mana Regen replaced with -100 damage Kraken Shell Threshold
 * Level 25 Talent +200 Damage replaced with 50% chance to proc Anchor Smash on attacks
 * Level 25 Talent 20% Cooldown Reduction replaced with +1s Ravage Stun Duration


 * Damage reduced from 80/120/160/200 to 60/100/140/180
 * Tree damage scale rescaled from 12/18/24/30 to 8/16/24/32
 * Debuff duration increased from 12/13/14/15s to 13/14/15/16s
 * Damage reduced from 100/140/180/220 to 70/120/170/220
 * Fixed Timber Chain Cast Range being slightly larger than Timber Chain Length, causing timber chain to sometimes miss
 * Talents
 * Level 20 Talent 12% Cooldown Reduction replaced with +3% Chakram Slow
 * Talents
 * Level 20 Talent 12% Cooldown Reduction replaced with +3% Chakram Slow


 * Now splashes 100% of its damage on a 250 AoE (Only the main target gets blinded/shrink ray'd)
 * Shrink Ray bonus cast range reduced from 400 to 300
 * Shrink Ray HP Reduction reduced from 15% to 10%
 * Defense Matrix is now a basic skill
 * Mana Cost reduced from 100 to 70/80/90/100
 * Damage Absorbed reduced from 350 to 100/180/240/320
 * Status Resistance reduced from 50 to 20/30/40/50
 * Cast range increased from 400 to 600
 * Cooldown reduced from 30 to 12
 * Mana cost rescaled from 100/210/320 to 130/210/290
 * New Rearm Sub-ability. Channel for 4.5/4/3.5s to teleport to a friendly Building. Level 2 allows targeting units and level 3 allows targeting heroes. Mana cost: 75
 * March of the Machines is now a shard ability
 * Mana cost increased from 130/150/170/190 to 190
 * Robot Explosion Damage rescaled from 16/24/32/40 to 30
 * Talents
 * Level 10 Talent +8% Spell Amplification replaced with +2s Laser Blind Duration
 * Level 15 Talent +2.5s March of the Machines Duration replaced with -0.5 Keen Teleport Channel Time
 * Level 20 Talent +8 March of the Machines Damage replaced with +150 Defense Matrix Damage Absorbed
 * Level 20 Talent +8 Armor replaced with +10% Spell Amplification
 * Talents
 * Level 10 Talent +8% Spell Amplification replaced with +2s Laser Blind Duration
 * Level 15 Talent +2.5s March of the Machines Duration replaced with -0.5 Keen Teleport Channel Time
 * Level 20 Talent +8 March of the Machines Damage replaced with +150 Defense Matrix Damage Absorbed
 * Level 20 Talent +8 Armor replaced with +10% Spell Amplification


 * Splash percentage increased from 150% to 200%
 * Attack Speed Penalty reduced from 20/35/50 to 20/30/40
 * Attack Speed Penalty reduced from 20/35/50 to 20/30/40
 * Attack Speed Penalty reduced from 20/35/50 to 20/30/40


 * Base Movement Speed increased from 280 to 285
 * Duration reduced from 12s to 9/10/11/12s
 * Talents
 * Level 10 Talent +1.75 Mana Regen replaced with +36 Living Armor Heal
 * Level 15 Talent +48 Living Armor Heal replaced with +15% Leech Seed Slow
 * Level 15 Talent +48 Living Armor Heal replaced with +15% Leech Seed Slow


 * Damage increased from 75 to 90
 * Cooldown reduced from 90s to 90/80/70s
 * Talents
 * Level 10 Talent +225 Health replaced with +7 Berserker's Rage Armor
 * Level 10 Talent +7 Agility replaced with +25 Berserker's Rage Movement Speed
 * Level 10 Talent +225 Health replaced with +7 Berserker's Rage Armor
 * Level 10 Talent +7 Agility replaced with +25 Berserker's Rage Movement Speed


 * Reworked Shard: Enemies within 200 radius of the center of the ice shard suffer from 40% slow and take 60 damage per second. Increases the length of ice shard by 300
 * Bonus damage per hero increased from 20/40/60/80 to 25/50/75/100
 * Talents
 * Level 10 Talent +8HP Regen replaced with +25 Tag Team Damage
 * Talents
 * Level 10 Talent +8HP Regen replaced with +25 Tag Team Damage


 * Base Movement speed reduced from 295 to 290
 * Mana cost increased from 100/110/120/130 to 110/120/130/140
 * Reworked Scepter: Grants a new ability Fiend's Gate. Cast within 4000 range to create a Portal next to Underlord and a Portal at the target location. Allies can click on either Portal to teleport to the other one after a 2s channel. Portals are indestructible, last 20 seconds, and can only be cast in locations where Wards can be placed
 * Talents
 * Level 20 Talent +60 Attack Speed replaced with +1% Firestorm Burn Damage
 * Level 20 Talent +20 Health Regen replaced with +12% Atrophy Aura Damage Reduction
 * Level 25 Talent increased from +40% Allies Atrophy Aura to +50%
 * Level 20 Talent +20 Health Regen replaced with +12% Atrophy Aura Damage Reduction
 * Level 25 Talent increased from +40% Allies Atrophy Aura to +50%


 * Mana cost reduced from 100/110/120/130 to 85/100/115/130
 * Movement Speed Bonus increased from 30 to 30/40/50
 * Reworked Shard: Now Reduces Flesh Golem Cooldown by 30s and causes Undying to spawn one zombie on each attack
 * Talents
 * Level 10 Talent changed from +5 armor to +50 Decay Damage
 * Talents
 * Level 10 Talent changed from +5 armor to +50 Decay Damage


 * Base Strength increased from 24 to 25
 * Cooldown increased from 11/10/9/8 to 14/12/10/8
 * Shard no longer reduces cooldown by 1
 * Shard no longer reduces cooldown by 1


 * Now deals 50 damage to enemies
 * Nether Swap now causes Vengeful Spirits and allies she Swaps to take 30/40/50% less damage for 3 seconds
 * Nether Swap now causes Vengeful Spirits and allies she Swaps to take 30/40/50% less damage for 3 seconds


 * Agility reduced from 26 + 3.2 to 24 + 3.0
 * Damage rescaled from 40/65/90 to 20/30/40 + 2/2.75/3.5% Max Health in damage
 * Scepter damage rescaled from 75/100/125 to 20/30/40 + 3/3.75/4.5% Max Health in damage per second
 * Talents
 * Level 10 Talent +100 Attack Range replaced with +175 Health
 * Level 10 Talent +100 Attack Range replaced with +175 Health


 * Mana Cost decreased from 20/22/24/26 to 18/20/22/24
 * Max damage reduced from 80/100/120/140 to 50/75/100/125
 * Talents
 * Level 15 Talent +100 Attack Range replaced with +70 Nethertoxin Max Damage
 * Talents
 * Level 15 Talent +100 Attack Range replaced with +70 Nethertoxin Max Damage


 * Move Speed Drain reduced from 17/23/29/35% to 15/20/25/30%
 * Gather Damage radius increased from 1500 to 1800
 * Cooldown reduced from 130 to 130/120/110
 * Armor increased from 0/1/2 to 0/2/4
 * Turn Rate increased from 0.5 to 0.9
 * Cooldown reduced from 130 to 130/120/110
 * Armor increased from 0/1/2 to 0/2/4
 * Turn Rate increased from 0.5 to 0.9


 * Mana Cost reduced from 85/90/95/100 to 75/80/85/90
 * Pull Duration increased from 1.2/1.4/1.6/1.8 to 1.4/1.6/1.8/2.0
 * Debuff Damage increased from 150/200/250 to 150/250/350
 * Talents
 * Level 10 Talent +15 Damage replaced with +60 Aether Remnant Damage
 * Talents
 * Level 10 Talent +15 Damage replaced with +60 Aether Remnant Damage


 * Talents
 * Level 15 Talent +40DPS Upheaval replaced by +10% Attack Speed per second to allies (Maximum 70%)


 * Travel Speed increased from 600 to 750
 * Now ignores damage block
 * Can now be toggled to disable autocast
 * Talents
 * Level 10 Talent +0.2 Swarm Armor Reduction replaced with +9 Strength
 * Level 15 Talent +12 Strength replaced with +2 Swarm Attacks to Kill
 * Level 20 Talent +35 damage replaced with +90 Geminate Attack Damage
 * Level 20 Talent +3 Swarm Attacks to Kill replaced with +0.5 Swarm Armor Reduction
 * Level 20 Talent +35 damage replaced with +90 Geminate Attack Damage
 * Level 20 Talent +3 Swarm Attacks to Kill replaced with +0.5 Swarm Armor Reduction


 * Reworked Shard: Now Grants Gale Force. Vector Targeted: Summons a strong wind that pushes all enemies within a 1000 AoE by 250 units per second in the target direction for 3 seconds (Units can still move, attack and cast spells, does not interrupt channeling). Mana Cost: 150 Cooldown: 40s
 * Talents
 * Level 15 Talent +100 Attack Range replaced with Windrun Undispellable
 * Level 25 Talent 25% Cooldown Reduction replaced with Focus Fire Kills Advance Cooldown by 20s
 * Level 25 Talent 25% Cooldown Reduction replaced with Focus Fire Kills Advance Cooldown by 20s


 * Agility Gain reduced from 1.9 to 1.7
 * Attack Range Bonus decreased from 350/425/500/575 to 350/400/450/500
 * Movement Speed Slow reduced from 22/28/34/40% to 16/24/32/40%
 * Cast Range reduced from 800 to 700
 * Shard cooldown reduction reduced from 5s to 4s
 * Percentage Heal reduced from 2/3/4/5% to 1.75/2.5/3.25/4%
 * Talents
 * Level 10 Talent +50 Damage reduced to +35
 * Level 10 Talent +1.5% Cold Embrace Heal replaced with +25HP/s Cold Embrace Heal
 * Level 15 Talent +275 Health replaced with +2s Arctic Burn Debuff Duration
 * Level 15 Talent +400 Night Vision replaced with +400 Splinter Blast Radius
 * Level 10 Talent +1.5% Cold Embrace Heal replaced with +25HP/s Cold Embrace Heal
 * Level 15 Talent +275 Health replaced with +2s Arctic Burn Debuff Duration
 * Level 15 Talent +400 Night Vision replaced with +400 Splinter Blast Radius


 * Creep damage rescaled from 50/70/125/150 to 75
 * Hero damage reduced from 50/60/70/80 to 40
 * Deals 10/15/20/25 more damage per each bounce
 * Talents
 * Level 10 Talent +60 damage replaced with -25% Voodoo Restoration Mana Per Second
 * Level 10 Talent +200 Health replaced with +75 Maledict Radius
 * Level 15 Talent +100 Maledict Radius replaced with +300 Health
 * Level 15 Talent +100 Maledict Radius replaced with +300 Health


 * Cooldown increased from 200/120/40 to 200/130/60
 * Talents
 * Level 10 Talent +0.5s Wraithfire Blast duration replaced with +20 Movement Speed
 * Level 15 Talent +25 Movement Speed replaced with +0.7s Wraithfire Blast Stun Duration
 * Level 20 Talent +16 Strength replaced with +25% Cleave
 * Level 20 Talent +16 Strength replaced with +25% Cleave

Bounty increased from 100 to 125
 * Mana Cost reduced from 125/130/135/140 to 120/125/130/135
 * Vision Duration increased from 4.5s to 5
 * Shard Active Mana Cost reduced from 100 to 75
 * Shard Active now grants 900 radius unobstructed vision around Zeus for 3 seconds
 * Duration reduced from 35s to 30s
 * Lightning Bolt Interval increased from 2.25s to 2.5s
 * Duration reduced from 35s to 30s
 * Lightning Bolt Interval increased from 2.25s to 2.5s
 * Lightning Bolt Interval increased from 2.25s to 2.5s
 * Talents
 * Level 25 Talent +50% Spell Lifesteal replaced with 325 range AoE Lightning Bolt

Items

 * Bonus HP reduced from 300 to 250
 * Aeon Disk Cooldown increases by 20s every time it triggers up to 165s. Cooldown: 105/125/145/165s


 * Bash bonus damage increased from 100 to 120


 * Mana Regeneration bonus reduced from 3.0 to 2.5


 * Ability Cooldown Reduction increased from 25% to 30%


 * Replenish Mana mana restored increased from 160 to 175


 * Health Restored reduced from 115 to 110
 * Mana Restored reduced from 65 to 60
 * Restore time increased from 2.5 to 2.7


 * Strength and Intelligence bonuses increased from 6 to 7


 * Cost reduced from 70 to 65


 * Mana Regen reduced from 3.5 to 2.5


 * Bonus Attack Damage increased from 10 to 12
 * Bonus Health increased from 175 to 200


 * Bonus Intelligence increased from 20 to 24
 * Bonus Strength and Agility increased from 12 to 14
 * Projectile Speed increased from 1750 to 1900


 * Reworked Recipe. Now requires Helm of the Dominator, Vladmir's Offering and a 1000 gold recipe (Total cost increased from 6000 to 6050)
 * Bonus Stats reduced from +20 to +8
 * Now can only dominate 1 creep
 * Creep Movement Speed increased from 380 to 400
 * Creep Bonus Attack Damage increased from 25 to 80
 * Creep Bonus Armor increased from 4 to 8
 * Now also grants Vladmir's Aura (+3 armor, +1.75 Mana Regen, +18% damage, +15% Lifesteal in 1200 radius)


 * Hurricane Thrust duration increased from 5s to 6s
 * Hurricane Thrust max attacks increased from 4 to 5


 * Recipe Reworked: Now requires Oblivion Staff + Cloak + 400g Recipe. (total gold cost reduced from 3250 to 2400).
 * Grants +20% Magic Resist, 20 damage, 10 Intelligence, 15 attack speed and 2 mana regen


 * Bonus Intelligence increased from 20 to 24
 * Bonus Strength and Agility increased from 10 to 12
 * Projectile Speed increased from 1750 to 1900


 * Status Resistance reduced from 16 to 12


 * Replenish time decreased from 75 to 70
 * Duration reduced from 8 minutes to 7


 * Recipe Reworked. Now requires Shadow Blade + Crystalys + 350g recipe. (Total cost decreased from 5650 to 5300)
 * Now Grants +60 damage, +40 Attack Speed, and a 30% chance of 160% critical damage.
 * Attacks breaking out of invisibility now deal a guaranteed 160% crit with 175 bonus damage


 * Increased Max Stock from 2 to 3 (Starting stock is still 2)


 * Recipe reduced from 1600 to 1300 (Total cost reduced from 7125 to 6825)


 * Damage per tick reduced from 1x int to 0.75x int
 * Duration increased from 3s to 4s
 * Fixed interaction that caused Witch Blade to give permanent True Strike against magic immune targets

Neutral Items

 * Removed Item


 * Removed Item


 * Removed Item


 * Removed Item


 * Removed Item


 * Removed Item


 * Removed Item


 * New Tier 1 Item
 * Grants +6 to all stats
 * Active: Pig, Out! Turns the owner into a pig for 4 seconds and grants +10% movespeed. Cooldown: 25s. Mana Cost: 50


 * New Tier 1 Item
 * Grants 200 Mana
 * Active: Vault. Propels your unit forward 300 units. CD: 30s
 * Goes on a 3s cooldown when receiving player based damage


 * New Tier 2 Item
 * Grants +10 Damage and +10 Attack Speed
 * Passive: Dark Mercy. When attacking an enemy, deals +7 damage for each 10% HP the enemy is missing


 * New Tier 2 Item
 * Grants +20 Movement Speed
 * Active: Shadow Brand. Throws a Bomb to an enemy within 900 range dealing your attack damage and applying a debuff that provides vision of the unit and deals 20dps for 7 seconds. Cooldown: 20s Mana Cost: 25


 * New Tier 3 Item
 * Grants 8 armor
 * Passive: Hair Trigger. The next time you get attacked by a hero within 300 range, explode dealing 300 damage to all enemies within a 300 radius and applying a 100% blind for 2.5 seconds. Cooldown: 20s


 * New Tier 4 Item
 * Grants 300 Health and 10 Health Regen
 * Passive: Endurance. Whenever a debuff from a player controlled source would be applied to the owner, grant 50% Status resistance for 3 seconds. CD 30s


 * New Tier 4 Item
 * Passively causes your hero to deal extra magic damage to its target equal to 4% of its max mana on attack
 * Active: Dispel. Dispels all enemies and allies within 300 radius. Cast Range: 500. Mana Cost: 75. Cooldown: 20s


 * New Tier 5 Item
 * +5 Armor, +20% Magic Resistance
 * Passively grants +5 armor and +20% Magic Resistance to all allies in a 900 radius
 * Active: Mega Shield. Gains a 35% damage reflection aura in a 900 radius affecting allied units for the next 5 seconds. Cooldown:20s (Does not affect illusions)


 * HP Regen reduced from 5 to 4


 * Bonus Health reduced from 100 to 75


 * Lifesteal rescaled from 7% to a flat 7HP per attack


 * Dig Cooldown reduced from 55 to 50


 * Bonus Damage decreased from 300 to 200
 * Cooldown decreased from 5s to 4


 * Debuff is no longer visible if enemies don't have vision of its holder


 * Cooldown increased from 4 to 5s
 * Now blinks in place if the owner received damage in the last 3 seconds


 * No longer considered a boot
 * Movement Speed Bonus reduced from 65 to 25


 * Stormcrafter no longer triggers if the holder is invisible to the target


 * Cast Range reduced from 1600 to 1200