Hex

Hex (or Sheep or Polymorph) is used to refer to a type of status effect that transforms the affected unit into a critter, silencing and disarming a target and setting its base movement speed to 100 (except for Scythe of Vyse, which sets it to 140). Hexed targets are muted (cannot activate items and spells), in addition to having some passives disabled, such as evasion, and damage block.

Hex shuts off all abilities on heroes except the following:
 * Upgrade-granted ones, like Marksmanship, Spell Shield, Dragon Blood
 * Triggered abilities like Counter Helix, Backtrack, Craggy Exterior, Corrosive Skin, Reactive Armor and certain other passives
 * Unsilenceable abilities like Reincarnation
 * Toggled abilities like Mana Shield, Rot, Pulse Nova, Agility Gain cannot be manually toggled for the duration of hex

Hex disables True Sight granted by Gem of True Sight, burn damage from Radiance, Evasion, and Damage Block. Both innate evasion/damage block and item-based evasion/damage block are disabled.

Hex does not affect magic resistance, does not affect armor, and does not dispel any buffs or debuffs.

Hex sets the target's BASE movement speed to 100 ms (except for Scythe of Vyse, which sets it to 140), meaning that a target carrying Boots will move at 150 ms, a target without boots carrying a Yasha will move at 110 ms, units under the effect of Shapeshift or Surge will still move at 522 ms, and so on.

Hex instantly destroys any illusion it is cast on.

All current methods of applying the hex effect to a target will trigger, and be blocked by, Linken's Sphere and are unusable on a target with Magic immunity.

Sources of Hex

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