Undying/Sounds

Undying attacks

 * Pre attack sound plays during the attack animation.
 * Axe preattack1.mp3 Pre attack 1
 * Axe preattack2.mp3 Pre attack 2
 * Axe preattack3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact and additional impact.
 * Lifestealer attack1.mp3 Main impact 1 (60% vol regularly, 100% vol during Flesh Golem)
 * Lifestealer attack2.mp3 Main impact 2 (60% vol regularly, 100% vol during Flesh Golem)
 * Lifestealer attack3.mp3 Main impact 3 (60% vol regularly, 100% vol during Flesh Golem)
 * Shared large blade follow thru1.mp3 Additional impact 1 (70%-100% vol)
 * Shared large blade follow thru2.mp3 Additional impact 2 (70%-100% vol)
 * Shared large blade follow thru3.mp3 Additional impact 3 (70%-100% vol)

Tombstone zombie attacks

 * Pre attack sound plays during the attack animation (50% vol).
 * Bloodseeker preattack1.mp3 Pre attack 1
 * Bloodseeker preattack2.mp3 Pre attack 2


 * Impact sounds play when the attack successfully hits a target.
 * Lifestealer attack1.mp3 Main impact 1 (50% vol)
 * Lifestealer attack2.mp3 Main impact 2 (50% vol)
 * Lifestealer attack3.mp3 Main impact 3 (50% vol)

Regular movement

 * Play on each step while moving. Consists of one footstep sound and one foley sound per step.
 * Shared footstep hero general1.mp3 Footstep 1 (35%-45% vol)
 * Shared footstep hero general2.mp3 Footstep 2 (35%-45% vol)
 * Shared footstep hero general3.mp3 Footstep 3 (35%-45% vol)
 * Shared footstep hero general4.mp3 Footstep 4 (35%-45% vol)
 * Shared footstep hero general5.mp3 Footstep 5 (35%-45% vol)
 * Shared footstep hero general6.mp3 Footstep 6 (35%-45% vol)
 * Shared footstep hero general7.mp3 Footstep 7 (35%-45% vol)
 * Undying foley1.mp3 Foley 1 (50% vol)
 * Undying foley2.mp3 Foley 2 (50% vol)
 * Undying foley3.mp3 Foley 3 (50% vol)
 * Undying foley4.mp3 Foley 4 (50% vol)
 * Undying foley5.mp3 Foley 5 (50% vol)
 * Undying foley6.mp3 Foley 6 (50% vol)
 * Pudge idle loop.mp3 Idle loop plays permanently on Undying, gets louder while moving (60% vol).

Movement during Flesh Golem

 * Play on each step while moving. Consists of one footstep sound and one foley sound per step.
 * Pudge footstep1.mp3 Footstep 1 (80%-100% vol)
 * Pudge footstep2.mp3 Footstep 2 (80%-100% vol)
 * Pudge footstep3.mp3 Footstep 3 (80%-100% vol)
 * Pudge footstep4.mp3 Footstep 4 (80%-100% vol)
 * Undying foley1.mp3 Foley 1 (50% vol)
 * Undying foley2.mp3 Foley 2 (50% vol)
 * Undying foley3.mp3 Foley 3 (50% vol)
 * Undying foley4.mp3 Foley 4 (50% vol)
 * Undying foley5.mp3 Foley 5 (50% vol)
 * Undying foley6.mp3 Foley 6 (50% vol)
 * Pudge idle loop.mp3 Idle loop plays permanently on Undying, gets louder while moving (60% vol).

Decay

 * Decay.mp3 Cast sound plays on at the targeted location upon cast.
 * Target sound play on each hit enemy hero as they lose strength.
 * Decay target1.mp3 Target 1
 * Decay target2.mp3 Target 2
 * Decay target3.mp3 Target 3
 * Decay target4.mp3 Target 4
 * Transfer sounds play on Undying as he receives the strength.
 * Decay transfer1.mp3 Transfer 1
 * Decay transfer2.mp3 Transfer 2
 * Decay transfer3.mp3 Transfer 3
 * Decay transfer4.mp3 Transfer 4

Pale Augur
 * Pale Augur Decay.wav Replaces the default cast sound.
 * Pale Augur Decay target.wav Replaces the default target sounds.
 * Pale Augur Decay transfer.wav Replaces the default transfer sounds.

Soul Rip

 * Soul Rip.mp3 Cast sound plays on the targeted unit upon cast.
 * Enfeeble cast.mp3 According to the game files, this sound is used when Soul Rip is cast on an enemy at 50% volume. However, it seems to be deactivated.

Tombstone

 * Tombstone.mp3 Cast sound plays on the Tombstone upon spawning.
 * Zombie spawn sounds on zombies whenever they spawn (50%-100% vol).
 * Tombstone zombie spawn1.mp3 Spawn 1
 * Tombstone zombie spawn2.mp3 Spawn 2
 * Tombstone zombie spawn3.mp3 Spawn 3
 * Tombstone zombie spawn4.mp3 Spawn 4
 * Tombstone zombie spawn5.mp3 Spawn 5
 * Tombstone zombie spawn6.mp3 Spawn 6
 * Destruction sound play on the Tombstone whenever it is destroyed. Does not play when expiring (50% vol).
 * Base destruction1.mp3 Destruction 1
 * Base destruction2.mp3 Destruction 2
 * Base destruction3.mp3 Destruction 3

Pale Mausoleum/Golden Pale Mausoleum
 * Pale Mausoleum Tombstone.mp3 Replaces the default cast sound.

Flesh Golem

 * Flesh Golem.mp3 Cast sound plays on Undying upon cast.
 * Soul Rip.mp3 Plays on Undying whenever he gets healed by Flesh Golem (50% vol) and once at the end of the duration with a higher pitch (50% vol).