Mars/Guide

Initiator

 * This role requires Mars to build, so he can initiate fights by jumping in and using Arena of Blood. More information needed.

Carry

 * Information needed.

General

 * Since most of the spells of Mars have low cast point yet high cast backswing it is advisable to use stop command and issue next command right away to deal as much damage in a short amount of time.
 * More tips needed.
 * More tips needed.
 * More tips needed.


 * Use Spear of Mars inside Arena Of Blood to push enemies into the undead warriors and stun them.
 * Use Spear of Mars to save allies by pushing back attackers.
 * Use Spears of Mars to hit invisible heroes. Stunning an invisible hero will reveal them briefly.
 * Spear of Mars can stun enemies hiding closely behind buildings. Throw the spear when there is a building right next to the enemy hero, and in between Mars and the enemy hero.
 * More tips needed.


 * God's Rebuke works with attack modifiers.
 * Build lifesteal items to heal Mars quickly in fights.
 * Build to apply the armor reduction debuff to multiple enemies at once.
 * Build or  for Static Charge active effect.
 * Build to apply the extra damage to all targets.
 * Build to apply movement slow and attack speed slow to all targets.
 * God's Rebuke's critical damage does not stack with items like.
 * Use God's Rebuke to position enemies for a stun with Spear of Mars.
 * Use God's Rebuke inside Arena Of Blood to push enemies into the undead warriors.
 * God's Rebuke deals 25 bonus damage for each hero hit. Hit multiple heroes at the same time to deal more damage.
 * Since God's Rebuke overrides the knockback effect of Spear of Mars, it can be used right after Spear of Mars if the target would not be stunned or would be knocked away from allies.


 * Face a melee attacker to greatly reduce damage and stall while teammates arrive.
 * Remember that Bulwark only blocks physical attack damage, Mars is still vulnerable to magical damage and pure damage, as well as physical damage from spells.


 * Arena Of Blood can be used defensively to block enemies attempting to chase Mars.
 * However, units that are spell immune can move through Arena Of Blood.
 * Use Arena Of Blood to block tower and fountain attacks when diving.
 * More tips needed.

Items
Starting items:
 * 's health regeneraion helps Mars stay in lane.
 * also restores health to Mars.
 * restores mana so Mars can keep nuking his enemies.
 * provides damage block so Mars can resist enemy harassment.

Early game:
 * help Mars get into position to use his abilities.
 * provides burst health and mana restoration to keep Mars fighting.
 * allows you to constantly use Spear of Mars and God's Rebuke.

Mid game:
 * gives extra damage to multiply with God's Rebuke's critical strike, and gives Mars the mobility to get better angles of to use Spear of Mars.
 * , upgraded from, provides additional attributes.
 * positions Mars to land stuns with Spear of Mars, and to initiate with Arena Of Blood.
 * provides Mars with mana restoration and armor, along with lifesteal and bonus damage that quickly heal him when using God's Rebuke.
 * debuffs groups of enemies when used with God's Rebuke.

Late game:
 * grants spell immunity and magical damage resistance, combining with Bulwark's attack damage reduction to help Mars survive in fights.
 * deals passive damage while Mars tanks with Bulwark, and disables enemy s inside Arena of Blood. The extra damage also improves critical damage from God's Rebuke.
 * 's magic resistance complements Mars' high physical resistance.

Situational items:
 * Assassault Cuirass highly benefits Mars with the provided armor, attack speed, and armor reduction. This helps transform him into more of a right clicker than other items.
 * returns enemy attack damage as they are trying to break through Bulwark.
 * has a higher chance to proc Chain Lightning once when hitting multiple targets with God's Rebuke. Static Charge will also trigger repeatedly when Mars is tanking with Bulwark.

Mars/Guia