January 28, 2014 Patch (Test)

{{Patch layout
 * source       = http://www.dota2.com/newbloom/day1/
 * source-title = New Bloom Festival
 * source2       = http://dev.dota2.com/showthread.php?t=123755
 * source2-title = Update 2
 * source3       = http://dev.dota2.com/showthread.php?t=123806
 * source3-title = Update 3
 * source4       = http://dev.dota2.com/showthread.php?t=123836
 * source4-title = Update 4
 * source5       = http://dev.dota2.com/showthread.php?t=123886
 * source5-title = Update 5


 * game = test


 * before = January 10, 2014 Patch (Test)
 * after = January 29, 2014 Patch (Test)


 * notes =

Event

 * Added New Bloom Festival 2014.

Heroes

 * Added.
 * Added.

Game Modes

 * Added Random Ability Draft.

Replays

 * Added Replay Takeover.

General

 * You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick.
 * All Pick selection time increased from 60 to 75.
 * All Pick pre-creep time reduced from 90 to 75.
 * Roshan no longer stops upgrading his hp/damage/armor at 45 minutes.
 * Roshan upgrade rate increased by 20%.
 * Roshan bounty rescaled from 105-600 to 150-400.

Heroes

 * Night vision reduced from 1400 to 800.
 * maximum shaking duration reduced from 7 to 5.5.
 * Max power is still reached after 5 seconds.
 * no longer continues to get stronger while it is in the air.
 * no longer continues to get stronger while it is in the air.


 * spell damage amplification increased from 10/15/20/25 to 15/20/25/30.
 * duration increased from 12 to 16.
 * aura stickiness increased from 0.1 to the standard 0.5 aura value.
 * aura stickiness increased from 0.1 to the standard 0.5 aura value.


 * radius increased from 300 to 450.
 * Added AoE targeting cursor for.
 * Added AoE targeting cursor for.


 * Base HP regen increased from 2 to 3.
 * duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2.
 * cooldown rescaled from 10 to 16/14/12/10.
 * cooldown rescaled from 10 to 16/14/12/10.


 * Attack animation time improved from 0.5 to 0.3.
 * Attack animation time improved from 0.5 to 0.3.


 * Hawk duration reduced from 60/70/80/80 to 60.
 * Boar duration reduced from 70/80/90 to 60.
 * no longer destroys previous summons on cast.
 * no longer destroys previous summons on cast.


 * Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35.
 * now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies.
 * now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies.


 * cooldown reduced from 180/160/140 to 140/120/100.
 * cooldown reduced from 180/160/140 to 140/120/100.


 * Base damage reduced by 4.
 * Base damage reduced by 4.


 * Can no longer leave the map boundaries.
 * This also affects all other heroes with free pathing, such as, , etc.
 * no longer provides 200 vision.
 * Free pathing is now removed when enemies have vision over you.
 * For example, if you are revealed by and the enemy has vision over you, you will not be able to run into the trees.
 * For example, if you are revealed by and the enemy has vision over you, you will not be able to run into the trees.


 * cooldown reduced from 120/90/60 to 90/75/60.
 * cooldown reduced from 120/90/60 to 90/75/60.


 * Hits required to kill rescaled from 3 to 2/2/2/3.
 * Hits required to kill rescaled from 3 to 2/2/2/3.


 * Base intelligence reduced by 3.
 * Base intelligence reduced by 3.


 * cooldown reduced from 10 to 9.
 * cooldown reduced from 10 to 9.


 * duration increased from 20 to 24.
 * duration increased from 20 to 24.


 * cooldown increased from 100 to 115.
 * AoE increased from 350 to 425.
 * AoE increased from 350 to 425.


 * cooldown rescaled from 9 to 12/11/10/9.
 * cooldown rescaled from 9 to 12/11/10/9.


 * Reworked.
 * Old:
 * Silences all enemy units in a target area.
 * Range: 900
 * Radius: 300
 * Duration: 3/4/5/6
 * CD: 13
 * Mana cost: 90
 * New:
 * Releases a wave that silences and does a minor non-interrupting knockback.
 * AoE: 250
 * Distance: 900
 * Silence Duration: 3/4/5/6
 * Knockback Distance: inversely proportional to travel range, 350 at closest, 0 at 900
 * Knockback Duration: 0.2
 * CD: 13
 * Mana cost: 90
 * Mana cost: 90


 * recharge timer increased from 25 to 35.
 * now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun.
 * damage rescaled from 125 to 100/150/200/250.
 * damage rescaled from 100/150/200/250 to 125.
 * now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence.
 * radius from 225 to 200.
 * now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving.
 * now kills trees along the path of a dragged allied hero.
 * Targeting someone directly with will now be blocked by.
 * Fixed being able to cast on magic immune allies.
 * Fixed being able to target Magic Immune units.
 * Fixed travel distance going further than intended if you use a  near the end of the roll.
 * Fixed travel distance going further than intended if you use a  near the end of the roll.


 * Base movement speed increased from 300 to 310.
 * Strength gain increased from 2.5 to 2.9.
 * Strength gain increased from 2.5 to 2.9.


 * Base armor reduced by 1.
 * Base armor reduced by 1.


 * AoE increased from 375 to 400.
 * cast range increased from 250 to 275.
 * cast range increased from 250 to 275.


 * cooldown reduced from 120/110/100 to 120/100/80.
 * You now have 1000 movement speed and phase while you are in.
 * mana cost reduced from 120 to 90.
 * mana cost reduced from 120 to 90.


 * duration increased from 7 to 8.
 * bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%.
 * cast range increased from 450 to 550.
 * cast range increased from 450 to 550.


 * armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6.
 * attack range reduced from 300->900 to 300->690.
 * burn increased from 100->400 to 100->550.
 * delay from 3.7->2 to 2.6.
 * mana cost reduced from 75 to 45.
 * movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30.
 * movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30.


 * damage rescaled from 25/50/75/100 to 50.
 * DPS increased from 10/15/20/25 to 15/20/25/30.
 * burn and slow duration increased from 4 to 5 seconds.
 * DPS increased from 5/10/15/20 to 16/36/56/76.
 * damage interval improved from every 1 second to every 0.5 seconds.
 * Attack Speed slow increased from -20 to -30.
 * Removed initial impact damage from.
 * Total damage on is now rescaled from 90/180/270/360 to 80/180/280/380.
 * Total damage on is now rescaled from 90/180/270/360 to 80/180/280/380.


 * cooldown reduced from 30/28/26/24 to 30/27/24/21.
 * cooldown reduced from 30/28/26/24 to 30/27/24/21.


 * stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3.
 * stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3.


 * now only procs one extra lifesteal attack.
 * It would previously sometimes cause multiple extra lifesteal attacks per proc.
 * buff grace period increased from 0.5 to 1.0 seconds.
 * cooldown reduced from 1.2 to 0.9.
 * cooldown reduced from 1.2 to 0.9.


 * jumps from 4/6/7/8 to 4/5/6/7.
 * damage from 80/145/205/265 to 80/140/200/260.
 * cooldown reduced from 5.5 to 4.
 * mana cost reduced from 100/115/130/145 to 90/100/110/120.
 * mana cost reduced from 100/115/130/145 to 90/100/110/120.


 * Initial/Final AoE increased from 275/150 to 275/200.
 * duration increased from 7 to 9.
 * movement speed increased from 4/5/6/7% to 5/6/7/8%.
 * movement speed increased from 4/5/6/7% to 5/6/7/8%.


 * now causes to hit units within a 200 AoE of the primary target.
 * now causes to hit units within a 200 AoE of the primary target.


 * Spirit Bear's is no longer an Orb Effect.
 * Spirit Bear's is no longer an Orb Effect.


 * Wolves Fade Time decreased from 3 to 1.7.
 * Level 3 Lycan Wolves now have Invisibility.
 * Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen.
 * Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen.


 * Base intelligence increased by 2.
 * Base intelligence increased by 2.


 * damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5.
 * damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5.


 * level requirement reduced from 4/11/18 to 3/10/17.
 * now passively reduces your revive timer by 10%/20%/30%.
 * now passively reduces your revive timer by 10%/20%/30%.


 * You can now cast and attack while in.
 * You can now cast and attack while in.


 * mana cost increased from 150/200/250 to 175/225/275.
 * mana cost increased from 150/200/250 to 175/225/275.


 * now hits units in Fog of War.
 * now hits units in Fog of War.


 * 's night miss chance increased from 40 to 50%.
 * 's night miss chance increased from 40 to 50%.


 * Cast Range on now matches the travel range.
 * This has no impact on the length or the area the covers.
 * This has no impact on the length or the area the covers.


 * mana cost changed from 400 to 60% of your current mana.
 * You can always cast this spell. If you have only 100 mana remaining, the spell costs 60 mana.
 * You can always cast this spell. If you have only 100 mana remaining, the spell costs 60 mana.


 * stickiness increased from 1.0 to 2.0 seconds.
 * This is how long the debuff lasts on enemies after they leave the AoE. By default Auras are 0.5 seconds.
 * This is how long the debuff lasts on enemies after they leave the AoE. By default Auras are 0.5 seconds.


 * cast range reduced from 550 to 500.
 * cast range reduced from 550 to 500.


 * Invisible heroes now trigger.
 * delay reduced from 1.5 to 0.75.
 * delay reduced from 1.5 to 0.75.


 * Attack Speed slow reduced from 150 to 80/100/120/140.
 * can now be cast during.
 * DPS reduced from 20/40/60/80 to 15/35/55/75.
 * is now interrupted if you are stunned during it.
 * is now interrupted if you are stunned during it.


 * Scepter cooldown rescaled from 100/70/40 to 40.
 * Scepter cooldown rescaled from 100/70/40 to 40.


 * Base HP regen increased from 0.75 to 1.5.
 * Base HP regen increased from 0.75 to 1.5.


 * radius rescaled from 275/325/375/525 to 525.
 * radius rescaled from 275/325/375/525 to 525.


 * max effective stacks increased from 4 to 5.
 * max effective stacks increased from 4 to 5.


 * duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5.
 * can no longer trap Roshan.
 * can no longer trap Roshan.


 * cooldown reduced from 140 to 130.
 * cooldown reduced from 140 to 130.


 * damage increased from 600/900/1200 to 600/1000/1400.
 * damage increased from 600/900/1200 to 600/1000/1400.


 * damage increased from 40/50/60/70 to 40/60/80/100.
 * damage increased from 40/50/60/70 to 40/60/80/100.


 * damage reduced from 70/140/210/280 to 60/120/180/240.
 * cooldown reduced from 65 to 60.
 * cooldown reduced from 65 to 60.


 * range bonus increased from 80/160/240/320 to 100/200/300/400.
 * range bonus increased from 80/160/240/320 to 100/200/300/400.


 * You now gain vision over your target while you are casting.
 * You now gain vision over your target while you are casting.


 * Base movement speed reduced from 295 to 290.
 * Base movement speed reduced from 295 to 290.


 * Base armor increased by 3.
 * cooldown reduced from 36/30/24/18 to 32/26/20/14.
 * cooldown reduced from 36/30/24/18 to 32/26/20/14.


 * cooldown reduced from 160/110/60 to 120/80/40.
 * is no longer partially blocked by Magic Immunity.
 * cast range increased from 250 to 275.
 * cast range increased from 250 to 275.


 * debuff threshold reduced from 600 damage taken to 600/550/500/450.
 * damage block increased from 9/18/27/36 to 10/20/30/40.
 * damage block increased from 9/18/27/36 to 10/20/30/40.


 * Base strength reduced from 25 to 22.
 * Base strength reduced from 25 to 22.


 * Added : Doubles cast range and  count.
 * Added : Doubles cast range and  count.


 * AoE increased from 625 to 675.
 * cast range increased from 300 to 600.
 * cast range increased from 300 to 600.


 * max stacks rescaled from 2/3/4/5 to 4.
 * attack speed per stack rescaled from 20 to 16/22/28/34.
 * attack speed per stack rescaled from 20 to 16/22/28/34.


 * Secondary units hit by the now take the same impact as the primary unit.
 * Damage increased from 40/80/120/160 to 80/120/160/200 and stun increased from 0.25/.5/.75/1 to 0.5/.75/1/1.25 seconds.
 * Removed 50% threshold mechanic from.
 * base crit increased from 3x to 3.5x.
 * base crit increased from 3x to 3.5x.


 * cooldown reduced from 25/20/15/10 to 24/18/12/6.
 * cooldown reduced from 25/20/15/10 to 24/18/12/6.


 * armor reduction increased from 2/3/4/5 to 3/4/5/6.
 * armor reduction increased from 2/3/4/5 to 3/4/5/6.


 * Base damage reduced by 5.
 * Base HP regen reduced from 0.75 to the default 0.25.
 * Base HP regen reduced from 0.75 to the default 0.25.


 * Base movement speed reduced by 5.
 * mana cost rescaled from 70/80/90/100 to 100.
 * Familiars are now properly magic immune.
 * They were previously 96% magic resistant and immune to most stuns.
 * They were previously 96% magic resistant and immune to most stuns.


 * max duration increased from 12 to 16.
 * max duration increased from 12 to 16.


 * mana cost reduced from 200/300/400 to 150.
 * no longer has a cast animation.
 * no longer has a cast animation.


 * AoE increased from 150 to 165.
 * initial mana cost reduced from 25/50/75/100 to 20/30/40/50.
 * s can now bounce to units in Fog of War.
 * s can now bounce to units in Fog of War.


 * slow increased from 50 to 75%.
 * slow duration increased from 4 to 5.
 * slow duration increased from 4 to 5.


 * cast range increased from 700 to 850.
 * cast range increased from 700 to 850.

Items

 * Ground Courier bounty per player reduced from 175 to 150.
 * bounty is still 175.
 * bounty is still 175.


 * Mana cost increased by 10.
 * Mana cost increased by 10.


 * Cleave AoE increased from 225 to 250.
 * Cleave AoE increased from 225 to 250.


 * Blink no longer has a mana cost.
 * It previously had a mana cost of 75.
 * It previously had a mana cost of 75.


 * Can now be used on your allies by holding down the Control key.
 * This can only be used to regenerate allies, not transfer Runes.
 * This can only be used to regenerate allies, not transfer Runes.


 * Agility bonus increased from 22/26 to 25/30.
 * Agility bonus increased from 22/26 to 25/30.


 * Number of charges increased from 4 to 5.
 * Recipe cost increased from 800 to 875.
 * Recipe cost increased from 800 to 875.


 * Cyclone cooldown reduced from 25 to 23.
 * Cyclone cooldown reduced from 25 to 23.


 * Force travel speed is reduced.
 * It now takes 0.4 seconds instead of 0.3 to move the full distance.
 * It now takes 0.4 seconds instead of 0.3 to move the full distance.


 * Gold cost reduced from 53 to 50.
 * Gold cost reduced from 53 to 50.


 * Lifesteal increased from 17% to 20%.
 * Lifesteal increased from 17% to 20%.


 * Changed the area type that is used when Static Charge hit units.
 * It no longer uses a cone to determine the valid targets, but an AoE of the same distance instead (900).
 * It no longer uses a cone to determine the valid targets, but an AoE of the same distance instead (900).


 * Necronomicon units bounty increased from 100/125/150 to 100/150/200.
 * Necronomicon units armor reduced from 6/8/10 to 4.
 * Necronomicon cooldown increased from 80 to 95.
 * Necronomicon cooldown increased from 80 to 95.


 * Can be targeted on allies to transfer one charge.
 * Can be targeted on allies to transfer one charge.


 * Attack damage bonus increased from 60 to 65.
 * Attack damage bonus increased from 60 to 65.


 * Recipe cost reduced from 1875 to 1800.
 * Recipe cost reduced from 1875 to 1800.


 * Agility bonus increased from 6 to 9.
 * Agility bonus increased from 6 to 9.


 * HP bonus increased from 325 to 350.
 * HP bonus increased from 325 to 350.


 * slow duration increased from 4 to 5 seconds.
 * slow increased from 30 to 32%.
 * slow increased from 30 to 32%.


 * Can be targeted on allies to transfer one charge.
 * Can be targeted on allies to transfer one charge.


 * Fade delay improved from 1.8 to 1.5.
 * Can now be used on allies.
 * Has a 600 cast range. Goes into cooldown for 10 seconds when used on allies.
 * Has a 600 cast range. Goes into cooldown for 10 seconds when used on allies.


 * Arctic Blast range increased from 719 to 900.
 * Arctic Blast speed increased from 300 to 350.
 * Arctic Blast speed increased from 300 to 350.


 * Duration decreased from 40 to 35.
 * Duration decreased from 40 to 35.


 * Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5.
 * Max targeting range increased from 525 to 575.
 * This is how far you can teleport to from a tower.
 * This is how far you can teleport to from a tower.


 * Movement speed increased from 85 to 90.
 * HP Regen increased from 10 to 12.
 * Both of these are while Tranquil Boots is not disabled.
 * Both of these are while Tranquil Boots is not disabled.


 * Strength/Agility/Damage bonus increased from 3 to 6.
 * Strength/Agility/Damage bonus increased from 3 to 6.

Additional Features

 * Items that have been purchased while dead can now be sold, if that item was bought during the same death. Previously, no items could be sold while dead.
 * Highlighting an allied Ward will now display its effective range.
 * Holding ALT and clicking on an ability will now issue a context-sensitive ping for that ability. This can be used to indicate whether the pinged ability is ready for use, if you do not have enough mana to use this ability, or to indicate the number of seconds remaining on that ability’s cooldown.

Update 2

 * All game modes are now unlocked in Test.
 * Fixed minimap when playing with the themed map.
 * Fixed Drift movement speed.
 * Fixed not being enabled.
 * Fixed being able to control illusions when using the control override.
 * Fixed familiar magic resistance.

Update 3

 * Fixed when targeting a unit.
 * Fixed min threshold not working on the HP you get back.
 * Added durations for and  tooltips.
 * Fixed not showing the ability name.
 * Fixed damage tooltip not showing properly.
 * Fixed Turn Rate.
 * Fixed cast range on.
 * Updated Role.
 * Fixed tooltip.
 * Added sounds to Ability Draft mode.
 * Fixed loading the wrong themed map.
 * Added background for New Bloom.

Update 4

 * Fixed 's item build.
 * Fixed working on creeps.
 * Updated tooltip.
 * Fixed letting active players pick in between rounds in Ability Draft.
 * Fixed turn choppiness.

Update 5

 * Fixed purchase time in AP.
 * Fixed not healing magic immune allies.
 * Fixed some helper spells on triggering.
 * Fixed damage on being slightly off.

}}