Clinkz

Clinkz the Bone Fletcher is a ranged agility carry specializing in ambushing lone Heroes with high physical damage and incredible speed. Fragile but very difficult to take down, this assassin vanishes in thin air and reappears, launching burning arrows that greatly injure enemies and demolish structures. When in need, he can sacrifice a creature to absorb its life for greater damage and health, making him not only able to take more hits, but hit harder as well.

Abilities
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g dnn = Skeleton Walk
 * image = Skeleton Walk
 * description = Clinkz moves invisibly through units until the moment he attacks or uses an ability.
 * lore = With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
 * ability = No Target
 * affects = Self
 * key = E
 * legacy key = W
 * mana = 75
 * cooldown = 20
 * trait1 = Fade Time
 * value1 = 0.6
 * trait2 = Duration
 * value2 = 20/25/30/35
 * trait3 = Bonus Movement Speed
 * value3 = 11%/22%/33%/44%
 * notes =* Clinkz can go through units when under the effects of Skeleton Walk.


 * Will not interrupt most channeling abilities or items upon activation.

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 * When attacking, invisibility is broken before the projectile reaches the target.

Tips

 * While he can be an excellent ganker, Clinkz is extremely fragile and puts out huge amounts of DPS, making him a priority target in teamfights. Try to let your teammates start things off while you dance around the edge of the fight dealing damage to distracted or disabled opponents.
 * You can use orb-walking with Searing Arrows to harass your opponents. Be wary of the moderate mana cost, however.
 * Use Skeleton Walk a good amount of time before you expect to ambush an enemy, or appear in a fight. This will allow you to use Skeleton Walk again soon after, either for a quick escape or to chase down any survivors.
 * In most cases, max out Searing Arrows first for the reliable damage increase.
 * If you are ganking a lot with Clinkz, take Strafe as your second skill to max as the decreased cooldown makes you a great threat. If you are playing as the team's lategame carry, maxing Skeleton Walk will keep you safe and able to move quickly into untaken lanes and the jungle to farm.
 * Always try to use Death Pact on the bosses of the large creep camps, such as the Satyr Hellcaller and Centaur Khan.
 * You can deny an enemy jungler some farm by stealing creeps with Death Pact, leaving as little as possible behind so they are forced to clear it for the respawn to trigger. Death Pact may also be used on dominated or controlled neutrals such as those used by Chen or Enchantress to kill them instantly.
 * Because of the huge amount of physical damage Clinkz can deal over a short period, he is also excellent at killing towers provided something else is there to take the aggro.

Trivia

 * Bone Fletcher's Alternate/Fun name was "Clinkz Eastwood", a pun on the name of famed actor Clint Eastwood.
 * The line I've already paid my pound of flesh is most likely a reference to Shakespeare's Merchant of Venice, in which a pound of flesh is demanded as bond for a debt.