Version 5.76

Items:
 * Lesser Clarity Potion cost reduced to 45 from 52.
 * Flask of Sapphire Water cost increased to 400 from 370, and also is now a non-combat consumable.
 * Headdress of Rejuvenation cost reduced to 1075 from 1275 due to recipe going to 550 from 750.
 * Burize-do-Kyanon damage increased to +96 from +71.

Hero changes:
 * New Heroes (Sentinel): Keeper of the Light, Tinker, Ogre Magi.
 * New Heroes (Scourge): Necrolyte, Pudge 2.0, Sand King.
 * Drow Ranger's Marksmanship improved from 5/10/15 to 10/15/20.
 * Tidehunter's ultimate changed to an impale-like attack. Anchor Smash damage increased.
 * Bane Elemental's Brain Sap weakened. Nightmare durations reduced.
 * Bounty Hunter's Track now gives half the gold it used to, but that part of the ability is now passive.
 * The AC/Sight part works the same.
 * Phantom Assassin and Chaos Knight's blink strike replaced with blink.
 * Balance Changes (Unchecked/Unsure on change): Dragon Knight, Zeus.

Other changes: Unreleased Content
 * Whole bunch of cosmetic tweaks.
 * Abilities
 * Basic Ability.
 * Lightning Shield
 * Forms a shield of lightning around a target unit, causing damage to nearby units.
 * Cast Range: 600
 * Damage per Second: 12/24/36/48
 * Duration: 20
 * Shield Radius: 150
 * Mana Cost: 90
 * Cooldown: 10
 * This ability could be upgraded by Leveling up
 * Increases number of targets from 1 to 2/3/4.
 * Increases mana cost from 90 to 130/170/210.
 * Probably This ability was supposed to be Ogre Magi's Third Ability before.


 * Ultimate.
 * Battle Suit
 * Creates a powerful combat suit in which the Tinker can fight. Damage and armor upgrades as you level.
 * Suit Summoned: Skirmish Suit/Havoc Suit/Apocalypse Suit.
 * Mana Cost: 250/350/450
 * Cooldown: 240/210/180
 * Cast Range: 800
 * Battle Suit
 * Level: 4.
 * Duration: Permanent.
 * Health: 750/950/1150.
 * Health Regeneration: 4/6/8.
 * Mana: 0.
 * Mana Regeneration: 4/6/8.
 * Armor: 1
 * Magic resistance: 0%
 * Status resistance: 0%
 * Attack Damage: 45/75/105.
 * Acquisition range: 500
 * Attack Range: 128
 * Base Attack Time: 1.70.
 * Attack animation: 0.30/0.60
 * Movement Speed: 290/310/290
 * Follow range: 100
 * Turn Point: 0.50
 * Collision size: 24
 * Vision Range: 1400/800(G)
 * Bounty: 71-83/81-93/101-113.
 * Experience: 0
 * Model scale: 1/1.10/1.20
 * Abilities: Load (Tinker), Unload, Shred, Battle Stations
 * Load 
 * Loads a tinker into his suit.
 * Unload 
 * Unloads all carried units at a target location.
 * Battle Station
 * Summons Tinker to his suit [?].
 * Radius: 2000
 * Shred
 * Gives a 25/30/35% chance to deal 105/135/175 damage in an area.
 * Close Damage Radius: 250
 * Far Damage Radius: 350
 * The suit is unable to attack unless tinker is inside of the suit.
 * Probably this ability was supposed to be Tinker's ultimate before.