October 13, 2011 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/6516/
 * source-title = 10/13 Update


 * before = October 6, 2011 Patch
 * after = October 20, 2011 Patch


 * notes =

GAMEPLAY

=

 * Enabled Riki.
 * Issuing an Attack-move while invisible will now cause your hero to break invisibility to attack, if you encounter an enemy.
 * Fixed Force Staff (and other forced movements like Pudge's Meat Hook) not triggering rupture damage.
 * Fixed Weaver's Geminate Attack - it will no longer break his invisibility.
 * Nevermore's Requiem of Souls will now properly break him out of invisibility 1 second after the cast has begun.
 * Fixed Purge's (Diffusal and Satyr) slow mechanism not working correctly.
 * Fixed Kunkka's Torrent being slower than designed.
 * Fixed the lifetime of Beastmaster's summoned beasts.
 * Fixed a movement calculation bug with Yasha / Sange & Yasha and other movement bonuses.
 * Fixed Kunkka's Torrent and Ghost Ship affecting Ancients/Roshan.
 * Fixed Dagon cooldown resetting after it's upgraded.
 * Pudge's Dismember channel will now correctly break if dispelled by Tidehunter's Kraken Shell.
 * Fixed Smoke of Deceit thinking a tower was alive for a bit after it was destroyed.
 * Fixed Dark Seer's Wall of Replica not providing vision.
 * Fixed Bloodseeker's Bloodbath interaction against siege weapons.
 * Bloodseeker's Bloodbath now heals him for the correct amount on hero kills.
 * Fixed Bloodseeker's Thirst being removed instantly when no heroes are found, rather than waiting 3 seconds.
 * Faceless Void's Chronosphere now properly affects siege weapons.
 * Fixed Force Staff affecting Roshan.
 * Fixed Axe's Battle Hunger against Roshan.
 * Fixed Axe's Berserker's Call against Roshan.
 * Fixed Enchantress' Impetus working while silenced.
 * Fixed vision on Mirana's Arrow (traveling and endpoint).
 * Fixed Storm Spirit's Electric Vortex affecting Roshan.
 * Fixed Storm Spirit's Static Remnant cast point.
 * Removed the hero XP bonus when picking after the game has started.
 * Fixed Nature's Prophet's Sprout's interaction with Linken Sphere.
 * Fixed Nature's Prophet's Sprout's position when targeting a moving unit.
 * Clockwerk's Power Cogs will no longer knock back units that are being moved by abilities (like Pudge's Meat Hook) or items (like Force Staff).
 * Units being knocked back by Clockwerk's Power Cogs will now have their channels interrupted and can no longer use abilities while being knocked back (such as Leap).
 * Fixed Battlefury's cleave on denies.
 * Fixed suicides ending kill streaks.
 * Fixed Diffusal Blade not using up charges if the target has Linken's Sphere.
 * Fixed a bug where if you began moving from idle to auto-attack an enemy, then became invisible on the way to the enemy, you would continue to the enemy and attack it, breaking your invisibility.
 * Fixed "Out of Temp Viewers" crash.

UI ===
 * The Keypad's enter key now properly works when invoking chat and team chat.
 * Courier, Necronomicon units and Beastmaster's summons no longer get their control groups lost when they are upgraded.
 * Fixed a case where items would not combine when picked up if one or more components was in the stash.
 * Improved Rich Presence:
 * Friends list now shows hero and level for people currently in a match.
 * Friends list shows if a friend is currently spectating a match.
 * Added "Watch game" to the right click menu for friends currently playing a game.
 * The camera will no longer get stuck at the edges of the map when centering the camera on your hero.
 * Added hotkey settings for Courier and Glyph.
 * Added hotkey settings for purchasing the first item in your quickbuy.
 * Added hotkey settings for purchasing the item in your sticky section (unbound by default).
 * Added a game speed slider to the replay viewer, including speeds slower than default.
 * Increased spectator delay to two minutes.
 * Watch Games list improvements:
 * Now shows you when spectating will start (live games are delayed by two minutes to prevent cheating).
 * Now shows the current match time.
 * Fixed a bug that prevented the respawn timer for a hero from updating if the controlling player disconnected.
 * Fixed voice ban button not hiding correctly for the local player.
 * Improved legibility of item cooldown time, item stack count and gold value on the inventory.
 * Fixed the Spectator's Stats panels.
 * Fixed not being able to set an item in the quick buy if the inventory and stash contained an uncombined version of that item.
 * Fixed not being able to one-click buy an item from the store if the inventory and stash contained an uncombined version of that item.
 * Fixed Viper's Viper Strike buff tooltip not showing correct values.
 * Fixed Spectators not being able to drag the camera via middle mouse.
 * Hero color icons are now shown on the scoreboard

AUDIO

=

 * Tinker got over his shy phase and now speaks.
 * Added more voice content to several heroes.
 * Added Radiant Defeat music piece.
 * Fixed a bug that caused heroes to play their Pain lines when they were hurting themselves (as in Bloodseeker's Bloodrage).
 * Fixed a bug that prevented victory music from playing for spectators.
 * Game Started Horn now plays 10 seconds before the game starts.
 * Announcer says Battle Begins 2 seconds before the game starts.
 * Heroes say their game start line 1.5 seconds after the game starts.
 * Fixed hearing heroes get hurt while fighting under the fog of war.
 * Added a music cue when a hero buys back into the game.
 * Added a music cue when Roshan dies.
 * Fixed the item sold sound playing multiple times.

VISUALS

=

 * Add new effect for Faceless Void's Chronosphere.
 * Faceless Void's Time Walk and Backtrack effects now properly draw his time shifted form.
 * Fixed Nature Prophet's Teleport effect not drawing properly in some cases.
 * Fixed Clockwerk's Power Cogs and Rocket Flare not drawing properly in some cases.
 * Fixed some cases where linear projectiles weren't visibile.

BOTS

=

 * Fixed bots being jerks and denying teammates' minions.
 * Bots will now always announce when returning to their lane during the laning phase.
 * Bots will now always announce when they're moving to gank an enemy.
 * If a bot detects that it's stuck, it will try to attempt to blink out or TP home.
 * Fixed a case where bots could get stuck at a side/secret shop trying to buy something they incorrectly thought they didn't have room for.
 * Fixed a bug where bots weren't using their Black King Bar to avoid an incoming stun.
 * Bots are now less likely to tunnelvision on a tower push when there are enemies attacking them.
 * Bots will now deny towers that are low, if it's safe enough to do so.
 * Fixed a bug that was preventing Tiny bot from target switching when he was trying to get into range for an Avalanche+Toss combo.
 * Juggernaut bot should no longer use Healing Ward while in the fountain.
 * Juggernaut bot now considers casting Healing Ward when pushing or defending a lane.
 * Juggernaut bot now commands his Healing Ward to follow him around.
 * Fixed bots not responding correctly to Axe's Berserker's Call.
 * Lina bot will now lead targets with Dragon Slave slightly.
 * Lina bot will now defer to Light Strike Array more when considering casting Dragon Slave (results in her using the LSA+DS combo more).
 * Bots will no longer try to pick up items if they don't have a slot and don't have an item they're willing to drop.
 * Bots will now drop the cheapest item they're willing to part with when they want to pick up an item that they don't have room for.
 * Fixed bots getting stuck trying to destroy an enemy's item.
 * Support-hero bots (or gank-hero bots if there are no support heroes on a team) will now purchase a courier for the team, and will upgrade it to flying courier.
 * When establishing lane assignments at the beginning of the game:
 * Bots ignore players inside the base when trying to determine which lane the player is going to.
 * Bots now pay attention to the last lane the player was in, so doing something like camping the initial rune spawn no longer forfeits your lane assignment
 * Made bots a bit more likely to retreat when being ganked before they reach the point of being almost dead.

}}