Brewmaster/Sounds

Brewmaster attacks

 * Pre attack sound plays during the attack animation (80-100% vol).
 * Brewmaster preattack1.mp3 Pre attack 1
 * Brewmaster preattack2.mp3 Pre attack 2
 * Brewmaster preattack3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact and additional impact.
 * Brewmaster attack1.mp3 Main impact 1 (50% vol)
 * Brewmaster attack2.mp3 Main impact 2 (50% vol)
 * Brewmaster attack3.mp3 Main impact 3 (50% vol)
 * Shared large blade thump1.mp3 Additional impact 1
 * Shared large blade thump2.mp3 Additional impact 2
 * Shared large blade thump3.mp3 Additional impact 3

Earth attacks

 * Pre attack sound plays during the attack animation (80-100% vol).
 * Earthshaker preattack1.mp3 Pre attack 1
 * Earthshaker preattack2.mp3 Pre attack 2
 * Earthshaker preattack3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target.
 * Earthshaker attack impact1.mp3 Impact 1
 * Earthshaker attack impact2.mp3 Impact 2
 * Earthshaker attack impact3.mp3 Impact 3

Storm attacks

 * Pre attack sound plays during the attack animation
 * Outworld Devourer preattack1.mp3 Pre attack 1
 * Outworld Devourer preattack2.mp3 Pre attack 2


 * Projectile launch sound plays as the attack projectile is released.
 * Storm Spirit projectile launch1.mp3 Projectile launch 1
 * Storm Spirit projectile launch2.mp3 Projectile launch 2
 * Storm Spirit projectile launch3.mp3 Projectile launch 3
 * Storm Spirit projectile launch4.mp3 Projectile launch 4


 * Projectile impact sound plays as the attack projectile successfully hits the target
 * Zeus projectile impact1.mp3 Projectile impact 1
 * Zeus projectile impact2.mp3 Projectile impact 2
 * Zeus projectile impact3.mp3 Projectile impact 3

Fire attacks

 * Lina projectile launch.mp3 Pre attack sound plays during the attack animation
 * Lina projectile impact.mp3 Impact sound plays when the attack successfully hits a target.

Brewmaster movement

 * Movement sounds Play on each step while moving. Consists of one footstep sound and one slosh sound.
 * Shared footstep hero general1.mp3 Footstep 1 (40%-50% vol)
 * Shared footstep hero general2.mp3 Footstep 2 (40%-50% vol)
 * Shared footstep hero general3.mp3 Footstep 3 (40%-50% vol)
 * Shared footstep hero general4.mp3 Footstep 4 (40%-50% vol)
 * Shared footstep hero general5.mp3 Footstep 5 (40%-50% vol)
 * Shared footstep hero general6.mp3 Footstep 6 (40%-50% vol)
 * Shared footstep hero general7.mp3 Footstep 7 (40%-50% vol)
 * Brewmaster slosh1.mp3 Slosh 1 (60%-80% vol)
 * Brewmaster slosh2.mp3 Slosh 2 (60%-80% vol)
 * Brewmaster slosh3.mp3 Slosh 3 (60%-80% vol)
 * Brewmaster slosh4.mp3 Slosh 4 (60%-80% vol)
 * Brewmaster slosh5.mp3 Slosh 5 (60%-80% vol)

Earth movement

 * Movement sounds Play on each step while moving (40%-50% vol).
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7

Storm movement

 * Lich idle loop.mp3 Idle sound, permanently plays on Storm, gets louder when he moves (20% vol).

Fire movement

 * Movement sounds Play on each step while moving (40%-50% vol).
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7
 * Doom idle.mp3 Idle sound, permanently plays on Fire, gets louder when he moves (50% vol).

Thunder Clap

 * Thunder Clap (Brewmaster).mp3 plays on Brewmaster upon cast.
 * Target sounds play on each hit unit (80%-100% vol).
 * Thunder Clap target1.mp3 Target 1
 * Thunder Clap target2.mp3 Target 2
 * Thunder Clap target3.mp3 Target 3
 * Thunder Clap target4.mp3 Target 4
 * Thunder Clap target5.mp3 Target 5

Drunken Haze

 * Drunken Haze cast.mp3 Cast sound plays on Brewmaster upon cast (80% vol)
 * Drunken Haze target.mp3 Target sound plays shortly after the cast sound on the target
 * Drunken Haze.mp3 Full sound example

Drunken Brawler

 * Drunken Brawler proc.mp3 Sound starts playing during the attack animation, together with one of the preattack sounds
 * Drunken Brawler.mp3 Full sound example with Brewmaster's attack sounds
 * Drunken Brawler (Fire).mp3 Full sound example with Fire's attack sounds

Primal Split

 * Primal Split cast.mp3 Cast sound plays on Brewmaster upon cast.
 * Primal Split spawn.mp3 Spawn sound plays at the end of the 0.6 second split time.
 * Primal Split end.mp3 End sound plays once the duration is over or all 3 spirits die.
 * Primal Split.mp3 Full sound example, excluding the end

Hurl Boulder

 * Toss cast.mp3 Cast sound plays on Earth upon projectile launch
 * Toss impact.mp3 Target sound plays upon successfully hittingthe target
 * Hurl Boulder.mp3 Full sound example

Demolish

 * Demolish does not use any sound effects.

Spell Immunity

 * Spell Immunity does not use any sound effects.

Dispel Magic

 * Dispel Magic.mp3 Cast sound plays on Storm upon cast.

Cyclone

 * Cyclone (Brewmaster) loop.mp3 Loop sound plays on the target for its duration or until dispelled (80% vol)

Wind Walk

 * Skeleton Walk.mp3 Cast sound plays on Storm upon cast (50% vol)

Permanent Immolation

 * Permanent Immolation does not use any sound effects.

Other

 * Brewmaster death.mp3 Brewmaster death sound (85% vol)