Version 6.79

General

 * Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
 * When buying back, 25% of the remaining respawn time will be added to your next death


 * Creeps now meet a bit closer to the tower in your offlane
 * Ranged Heroes now get the same denied experience as melee heroes (instead of less)
 * XP AoE increased from 1200 to 1300


 * Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
 * Swapped the medium pullable Neutral Camp with the small camp
 * A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
 * Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
 * Satyr Mindstealer XP bounty reduced from 88 to 62
 * Satyr Tormentor XP bounty reduced from 155 to 119
 * Mud Golems XP bounty reduced from 119 to 88
 * Mud Golems armor reduced from 4 to 2
 * Dark Troll Summoner bounty XP reduced from 155 to 119
 * Hellbear Smasher HP reduced from 1100 to 950
 * Hellbear armor reduced from 5 to 3
 * Satyr Trickster's Purge cast point improved from 0.5 to 0.2
 * Fixed Neutral Envenomed Weapons debuff dispelling regen items


 * Day/Night length decreased from 6 to 4 minutes
 * The following heroes now have the standard 800 night vision:, , , , , , and


 * Roshan will respawn at a random time between 8 and 11 minutes after death
 * When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)


 * Starting gold increased from 603 to 625
 * Random Gold bonus reduced by 50
 * Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
 * Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds


 * Tower last hit bonus gold increased from 100-200 to 150-250
 * Melee Barracks HP regen increased from 2.5 to 5
 * Ranged Barracks HP regen decreased from 2.5 to 0
 * Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)


 * Evasion now stacks diminishingly
 * Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
 * The following abilities no longer automatically ignore backswing time by default:, , , , , , and

Heroes

 * Base armor reduced by 1
 * self damage increased from 50/75/100/125 to 75/100/125/150
 * is now dispellable
 * no longer activates while Doomed


 * No longer provides 250/500/750 bonus HP
 * HP regen increased from 15/30/60 to 50/75/100
 * HP regen increased from 15/30/60 to 50/75/100


 * cooldown reduced from 5 to 4
 * cooldown reduced from 45 to 40
 * The buff is now always applied to Ancient Apparition even if he is not within the target area
 * Cooldown reduced from 50/46/42/38 to 50/42/34/26
 * Cooldown reduced from 50/46/42/38 to 50/42/34/26


 * AoE increased from 275 to 300
 * Duration reduced from 10/13/16/19 to 10/12/14/16
 * Damage reduced from 15/21/27/33 to 15/20/25/30
 * Movement speed slow/bonus increased from 8% to 10%
 * Is now dispellable
 * Cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
 * Now hits siege units
 * No longer goes on cooldown if it successfully kills a hero
 * Threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
 * Speed bonus increased from 25% to 40% and AoE from 600 to 900
 * 40% speed bonus now applies to attack speed as well
 * Aghanim allied buff duration increased from 6 to 10
 * Mana cost reduced from 150/200/250 to 60/120/180
 * 40% speed bonus now applies to attack speed as well
 * Aghanim allied buff duration increased from 6 to 10
 * Mana cost reduced from 150/200/250 to 60/120/180


 * Base damage reduced from 48-52 to 38-42
 * Vision reduced from 1400 to 1200
 * cast range reduced from 175 to 100


 * AoE reduced from 1000 to 900 (standard aura AoE)
 * Attack speed rescaled from 18/26/32/40 to 15/25/35/45
 * Now has two abilities for summoning each unit independently
 * Mana cost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
 * Now has two abilities for summoning each unit independently
 * Mana cost reduced from 25 to 15 and cast point improved from 0.5 to 0.3


 * Base movement speed reduced from 305 to 300
 * Is now global instead of 6000 range
 * Bonus now stacks for each unit that is low HP
 * HP threshold increased from 20/30/40/50% to 50%
 * Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
 * When active, movement speed cap is removed on your hero
 * No longer provides armor bonus
 * Provides bonus 7/14/21/28 damage
 * No longer grants full hero vision around low HP targets, it only shows their model
 * No longer lasts for an extra 3 seconds when the target is dead
 * No longer lasts for an extra 3 seconds when the target is dead


 * Base agility increased from 16 to 22
 * affects a 200 AoE around the target
 * is now dispellable
 * selection order is now Earth/Storm/Fire
 * Reworked Aghanim upgrade:
 * No longer upgrades any stats, cooldown, duration, etc on Aghanim
 * Grants to Earth,  to Storm, and  to Fire
 * The skills granted are at the same level as Brewmaster's skills
 * Cooldowns are independent of the original Brewmaster


 * Attack point improved from 0.4 to 0.3
 * Is now dispellable
 * Cast point improved from 0.4 to 0.3
 * Max stacks increased from 5 to 5/6/7
 * Stack duration increased from 10 to 14
 * Max stacks increased from 5 to 5/6/7
 * Stack duration increased from 10 to 14


 * AoE increased from 650 to 900
 * Cast range increased from 600 to 1000
 * Cast point nerfed from 0.2 to 0.4
 * No longer destroys trees
 * Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
 * Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
 * Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)


 * slow duration increased from 1.25 seconds to 1.5


 * damage and stun values are now inversely related


 * teleport is now dispellable
 * cooldown increased from 140/130/120 to 160/140/120


 * Damage increased from 20/30/40/50 to 30/40/50/60
 * Mana cost increased from 8 to 10
 * No longer blocked by magic immunity
 * No longer blocked by magic immunity


 * Units knocked back by destroy trees in 100 AoE around where they land


 * AS/MS AoE slow increased from -20/-30 to -30/-30
 * Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
 * Scepter AS/MS AoE slow increased from -50/-30 to -50/-50


 * cooldown increased from 24 to 28


 * Duration rescaled from 12/18/24 to 20
 * Armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
 * Damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
 * Is now dodgeable
 * Slow timings reworked:
 * Lvl 1: Slow target by 33% for 3 seconds
 * Lvl 2: Slow target by 33% for 2 seconds, then slow target by 66% for 1 second
 * Lvl 3: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second
 * Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
 * Ministuns for 0.01 seconds at the start
 * Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
 * Ministuns for 0.01 seconds at the start


 * Spirit damage increased from 43-48 to 53-58
 * Fixed max Spirits being capped at 23 instead of 27
 * Fixed max Spirits being capped at 23 instead of 27


 * AoE increased from 300 to 325
 * cooldown reduced from 60/50/40/30 to 65/50/35/20
 * AoE increased from 375 to 450
 * Max damage increased from 170/220/270 to 200/250/300
 * Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds
 * Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds


 * Cooldown reduced from 110 to 100
 * Now removes positive buffs on the target before applying the debuff
 * Aghanim AoE requirement increased from 550 to 900
 * This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom
 * This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom


 * Damage ratio increased from 16/20/24/28% to 18/24/30/36%
 * No longer affects creeps
 * Can now be manually cast to affect creeps globally for 30 seconds (120 seconds cooldown)
 * attribute negation AoE increased from 375 to 400
 * attribute negation AoE increased from 375 to 400


 * damage increased from 75/150/225/300% to 100/200/300/400%
 * range increased by 100


 * damage reduced from 120/160/200/240 to 80/120/160/200


 * attack speed slow increased from 20/50/80/110 to 30/60/90/120


 * dps increased from 3/4/5/6% to 4/5/6/7%
 * Added Aghanim's upgrade: Adds damage to your . This damage stacks with.


 * slow rescaled from 25/30/35/40% to 20/30/40/50%
 * AoE increased from 400 to 450


 * Agility reduced from 20 + 2.4 to 15 + 1.4
 * is now disabled by


 * restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
 * max spells rescaled from 1/2/2/2 to 2


 * now does a -100% MS/AS slow instead of a stun


 * is now a castable Attack Orb (same cooldown, no mana cost)


 * movement speed increased from 300 to 450
 * Scepter cooldown reduced from 110/100/90 to 70
 * No longer stops if the target is Ethereal (it still doesn't do damage)
 * Fixed not being able to use items during
 * Fixed not being able to use items during


 * now destroys trees in a 150 AoE around where the target is pushed


 * cooldown reduced from 16 to 13
 * damage increased from 350/450/550 to 400/500/600


 * cast point improved from 0.7 to 0.5
 * scepter damage increased from 88/133/177 to 100/150/200


 * : has half effect against ranged heroes
 * Slow now stacks with the slow from Frost Nova
 * Cooldown increased from 35/30/25/20 to 44/36/28/20
 * Mana gain increased from 15/30/45/60% to 25/40/55/70%
 * No longer denies enemy XP
 * Now converts your own creep for XP (shared in AoE as normal creep xp bounty)
 * Now converts your own creep for XP (shared in AoE as normal creep xp bounty)


 * cooldown increased from 17 to 19
 * and cast points increased from 0.01 to 0.2


 * Attack range increased from 635 to 650


 * duration increased from 4 to 5
 * Cooldown increased from 15 to 30/25/20/15
 * Duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4
 * Duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4


 * Base movement speed increased from 315 to 325 (still 280 in True Form)
 * Spirit Bear XP bounty increased from 196 to 300


 * Can now bounce back on the same units if it already hit all other units nearby
 * Bounce damage reduced from -30% to -35%
 * Scepter beam-count-limit-per-target removed
 * Scepter beam-count-limit-per-target removed


 * Armor increased by 1 (Shapeshift total armor is still the same as before)
 * Base damage increased by 5
 * bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
 * Wolves magic resistance increased from 50% to 80%


 * Turn rate improved from 0.5 to 0.8


 * now does Pure damage to units in Stone Form


 * Base armor reduced by 1
 * Turn rate improved from 0.5 to 0.65
 * cast point improved from 0.5 to 0.3
 * leveling rebalanced from 6/11/16 to 4/11/18
 * Removed 30% stat sharing on non-aghanim


 * AoE AS/MS speed bonus is granted at the cast location rather than the destination
 * AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
 * AoE AS bonus increased from 4/8/12/16 to 8/16/24/32


 * level 4 shift rate improved from 0.25 to 0.2


 * AoE reduced from 450 to 350
 * mana cost increased from 75/85/95/105 to 90/100/110/120


 * Treants' XP Bounty increased from 20 to 30
 * Treants' Gold Bounty increased from 12-16 to 14-20


 * Base armor increased by 1


 * causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)


 * no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
 * no longer has unit targeting, it is now only a point targeted spell


 * Duration increased from 4/5/6/7 to 5/6/7/8
 * Is now dodgeable
 * Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
 * cooldown reduced from 10 to 6
 * cooldown reduced from 10 to 6


 * AoE increased from 315 to 350
 * Stickiness increased from 0.5 seconds to 1
 * Stickiness increased from 0.5 seconds to 1


 * Base damage reduced by 3
 * Items no longer trigger


 * Shares the same crit chance/factor as
 * Is now dodgeable
 * Damage rescaled from 50/100/150/200 to 60/100/140/180
 * Damage rescaled from 50/100/150/200 to 60/100/140/180


 * is now dodgeable


 * Can now use
 * If you hook a unit onto an impassable ledge, the unit gains free pathing for 5 seconds
 * magic resistance reduced from 4/8/12/16% to 6/8/10/12%
 * Scepter strength multiplier increased from 0.75 to 1


 * Damage amp on allies reduced from 40% to 25%
 * Damage amp on enemies increased from 40% to 50%
 * now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
 * restores mana if it tries to heal you while you are full hp when targeting heroes
 * restores mana if it tries to heal you while you are full hp when targeting heroes


 * mana cost rescaled from 80/100/120/140 to 110


 * cast range increased from 425 to 550
 * Riki is no longer revealed out of when he casts spells or uses items
 * When he starts his attack from, he will be revealed


 * cooldown increased from 18 to 22
 * Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
 * Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
 * Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade


 * damage increased from 20/40/60/80 to 25/50/75/100
 * attack speed slow is now same as movement speed slow (10%->30%)


 * AoE increased from 180 to 190


 * Ward count increased from 8 to 10
 * Changed ward placement structure
 * Changed ward placement structure


 * Intelligence Steal is an innate part of the hero rather than an element of


 * Base Intelligence increased by 5
 * Removed active
 * now provides full effectiveness on ranged units
 * Slow increased from 30% to 50%
 * Slow AoE increased from 700 to 900
 * Slow AoE increased from 700 to 900


 * Int growth increased from 3.2 to 3.6
 * Added Aghanim's upgrade: Reduces 's cooldown from 60/40/20 to 20/10/0


 * armor reduction increased from 8/14/20 to 10/15/20
 * Speed increased from 20/27/33/40% to 20/28/36/44%
 * Mana cost removed (was 50)
 * Mana cost removed (was 50)


 * Duration reduced from 5.5 to 4
 * Cooldown increased from 25 to 65
 * Can no longer be revealed by Truesight
 * Can no longer be revealed by Truesight


 * attack range bonus increased from 75/150/225/300 to 80/160/240/320


 * You can now continuously use it on your illusions
 * Cast point improved from 0.3 to 0
 * Cast point improved from 0.3 to 0


 * Base attack time nerfed from 1.7 to 1.9
 * no longer works while doomed
 * now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)


 * Cooldown reduced from 15 to 13
 * Is now dodgeable
 * Is now dodgeable


 * damage block increased from 7/14/21/28 to 9/18/27/36


 * mana cost increased from 75/125/175 to 100/150/200


 * Chance increased from 6/12/18/24% to 10/15/20/25%
 * Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5
 * Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5


 * Damage per pulse reduced from 30/45/60/75 to 24/36/48/60
 * Number of pulses increased from 4 to 6 (duration from 3 to 4.5)
 * Cooldown rebalanced from 15 to 32/26/20/14
 * Mana cost increased from 25 to 50
 * cast point improved from 0.5 to 0.3
 * Mana cost increased from 25 to 50
 * cast point improved from 0.5 to 0.3


 * move speed bonus rebalanced from 20/20/20/30 to 10/20/30/40
 * damage reduced from 125/175/225/275 to 75/125/175/225


 * now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)


 * steal duration increased from 25/30/35/40 to 40


 * Can now use
 * If you a unit onto an impassable ledge, the unit gains free pathing for 5 seconds


 * no longer ignores invis/fogged units
 * No longer ignores invis units
 * Damage over time rebalanced from 15/30/45/60 to 0/30/60/90
 * Duration increased from 6/8/10/12 to 6/9/12/15
 * Damage no longer dispels healing or disables dagger
 * Wards now have for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
 * XP bounty increased from 12/12/25/25 to 20/25/30/35
 * Wards now have for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
 * XP bounty increased from 12/12/25/25 to 20/25/30/35
 * XP bounty increased from 12/12/25/25 to 20/25/30/35


 * cooldown reduced from 4/3/0/0 to 0
 * no longer works while doomed


 * Base armor reduced by 1
 * Base magic resistance reduced from 25% to 10%


 * now links the closest units to the initial target, instead of randomly choosing targets in its AoE
 * Cast range increased from 700 to 1200
 * Duration increased from 10 to 12
 * Removed 100 impact damage
 * Golem armor increased from 5/7/10 to 6/9/12
 * Mana cost increased from 200/250/300 to 200/300/400
 * Golem armor increased from 5/7/10 to 6/9/12
 * Mana cost increased from 200/250/300 to 200/300/400


 * Base attack time nerfed from 1.7 to 1.8


 * remains sticky on the target you cast it on
 * This means that you can change targets and when you return to the original target, your attack speed bonus will resume


 * cast range increased from 400 to 600
 * AoE increased from 350 to 500
 * Mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
 * now lasts 5 seconds on illusions (same as creep duration)
 * now lasts 5 seconds on illusions (same as creep duration)

Items

 * Movement speed increased from 300 to 350
 * HP increased from 45 to 75


 * Movement speed bonus reduced from 60 to 55


 * Unholy Strength STR gain is provided over 0.7 seconds
 * Unholy Strength has no toggle on or off cooldown


 * Recipe cost increased from 1300 to 1375


 * Damage disable no longer ignores self damage
 * This means stuff like will trigger it, but HP loss like  will not


 * Now gives the +10 damage from its components


 * Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)


 * Gold cost increased from 600 to 650


 * Is no longer shareable (but can still be used on a target ally)


 * Slow increased from 10 to 15%


 * Cyclone cooldown reduced from 30 to 25
 * Movement speed bonus increased from 35 to 40


 * MS/AS slow increased from 30/20 to 35/35


 * Cannot be purchased until 3 minutes after creeps spawn


 * Gold cost increased from 850 to 900


 * Transmute no longer works against units


 * Gold cost increased from 100 to 115
 * Is no longer shareable (but can still be used on a target ally)


 * Dominate can no longer control units


 * Gold cost reduced from 2100 to 2000


 * Can now be cast on an allied hero to transfer the buff:
 * When on cooldown it does not work on you
 * Goes into cooldown when cast and once the buff is used up
 * If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown
 * 700 cast range


 * Chain Lightning AoE increased from 500 to 900


 * Static Charge radius around attacker increased from 300 to 450
 * Static Charge hit count increased from 3 to 5
 * Chain Lightning AoE increased from 500 to 900


 * Summoned units duration increased from 35 to 40


 * Duration increased from 6 to 7 minutes
 * Killing Observer Wards now grants a 50 gold bounty


 * Movement speed bonus reduced from 55 to 50


 * Barrier AoE increased from 500 to 900


 * Movement speed bonus reduced from 55 to 50


 * Burn damage AoE increased from 650 to 700


 * Now gives the +10 attack speed from its components


 * Cripple cooldown reduced from 16 to 12


 * Movement speed bonus increased from 12 to 16%


 * Duration increased from 3 to 4 minutes
 * No longer gives permanent vision around it
 * Gives ground vision in a 150 area around it for 12 seconds when placed


 * Fade delay reduced from 2.4 to 1.8


 * Shadow Walk cooldown increased from 18 to 28


 * Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)


 * Charges increased from 3 to 4
 * Gold cost increased from 90 to 125
 * Is no longer shareable
 * Can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.


 * Reworked Tranquil Boots:
 * Active Boots:
 * + 85 Movement speed
 * + 4 Armor
 * + 10 HP Regeneration
 * Broken Boots:
 * + 60 Movement speed
 * + 4 Armor
 * Restores when you haven't attacked or been attacked in the last 13 seconds
 * Cannot be disassembled


 * Soul Release cooldown reduced from 10 to 7


 * Damage Block chance increased from 70 to 80%


 * Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
 * Magic weakness duration increased from 20 to 25 seconds