User:Ecstasy Amphetamine/sandbox

Solitary

 * After Sven learned that there's no honor to be found in any social orders, Sven chose to live a lonely life devoid of friends and already devoid of any family, also choosing to endure the many cruelties that such a life has to offer.
 * As such, he relies on no one but himself to get things done, like making amends and avenging himself. Thus, he doesn't blame anyone besides him for his mistakes.
 * Sven in unbound by anything that would make him do something for someone else, like a codex or a covenant, making him quite chaotic neutral.
 * He often keeps to himself around others in most cases, hardly reserving a word for even his friends and allies.
 * Occasionally, Sven may encourage others who are bound to another they serve to betray them and be free, like what he did to the Vigil Knights.
 * Sometimes Sven prefers to be left alone, attempting to deter anyone who tries to be an enemy and giving them a chance to flee, punishing them if they continue. A demise from not heeding Sven's wish is a deserved one to him.

Honor

 * Sven's an honorable combatant who fights honorable battles. He respects his opponent's efforts   and finds their deaths noble.   If their end is not honorable, then he takes it upon himself to make it so  or at least give them a good death.
 * What he doesn't consider those are underhanded tactics in battle. Anyone who practices these against him are worthy of his contempt or criticism.
 * In the face of death, Sven prefers to keep his honor intact, preferring to die an honorable death.
 * combat is an honor

Bravery

 * Since Sven's solitary life pits him against everyone else, he has to stand brave against the world. He is a man who will always stand his ground, no matter the odds.
 * He also preaches bravery to any opponents who may face him, since bravery signifies honor. Should he face a coward or a slimebag, he will force them to face him.
 * Sven believes that he must be brave until the very end, whether that end is his death or his defeat.

Discipline

 * pls test me
 * adapt learn from mistakes
 * fruits of discipline
 * patience
 * resourceful
 * calm and collected
 * assess
 * planning be prepared
 * careful
 * effort, not halfhearted
 * effort, not halfhearted

high opinion of self

 * gloats submit to me i am important confident, brag

Selfish

 * As expected of the rogue who owes zip to no one, Sven may feel entitled to valuable stuff, ignore paying for it

Selflessness

 * teach    even enemies
 * recognizes friend give thanks may ask for help cooperate   help

Humility

 * we all have our time did not foresee fighting with heroes given his humble origin

Miscellaneous

 * gets frustrated if you pester when he isn't ready

With the Vigil Knights
proud of them, proud to be one

spurns exiled vigil

Heroes
Sven equally dislikes and his steed Armageddon, tired of the further chaos that they bring to this already chaotic world.

He also dislikes and his notions of righteousness. He mocks his unshakable faith by telling him to feel the same faith he has for his beliefs when he damns him.

Heroes
respects Sven and his private code that he is tightly bound to.

To Sven, fighting beside the (another loner like him) is an honor to experience.

Both and Sven recognize the synergy between them in battle, the former thinking that Sven will enjoy working with him. When he casts on Sven, the latter will be grateful for his blessing. He will also be impressed with its might, somewhat regretting that the Vigil Knights didn't include it in their training. It seems that Magnus knows and respects Sven quite well as he believes that the true Rogue Knight is not easy to put down.

Because of Sven's status as a half-Meranth who was born from a human father and a Mer mother, he has a kinship with the scaly people of the seas in Dota Underlords. worked with, , versus siltbreaker, owed debt to Conclave of the Brine and refused seat with them
 * He sympathizes with through the shared loss of their families. Going beyond mere sympathy, he promises to help her find her Gorgon sisters after they're finished in their business in White Spire. But for their current battle, he relies on Medusa to provide covering fire as he advances towards their enemies.
 * Sven feels grief when he kills.
 * Upon meeting, he will offer him a better path away from being a lowlife.
 * frend with lyralei, regret killing him comfort

Enemies
sven's betrayal of the vigil knights has not gone unnoticed, garnering disdain of those who swear oaths

Factions
true lone wolf, inimical to and fights social orders: radiant,  dire ,    and  family,   Red Mist,  Vhoul

Races
Sven firmly believes that gods are meant to be defied, which he boldly says to, the mighty king of the gods.

Equipment
helm with tall serrated shafts said to improve hearing uncomfortable thigh armor, its protection is worth its weight impale ogres Feral Road unassuming bracer capable of catching a blade mid-swing or directing blades away from the shoulder

old but good gladiatorial helm shoulderguard that achieves balance between protection and speed by guarding leading shoulder but leaving back arm free fine pantaloons, product of his travels for gold and glory sword

blade with tormented souls of gods cleaver like blade nostalgic sword rune sword kingdom destroying sword single edge blade radiant ore blade fork double edged sword light finesse blade heavy mighty blade swords that embody his traits: conquer one's destiny ringblade unyielding stone blade hipster blade

prized relic sword better than the Outcast Blade crest shield that maintained its pristine over a dozen wars

Powers
Each swing from the Outcast Blade with Sven's might behind it spreads a that cuts wide swaths through lesser warriors.

Although the Vigil Codex is long gone after Sven threw it into the Holy Flame out of vengeful spite, Sven still remembers a few of its poetic lines when he lets them out in a, fortifying his obedience to his own code and heartening his allies for the battle ahead of them.

Friendships and rivalries
Allies meeting Sven
 * vo_antimage_amp_wei_ally_187.mp3 The Disciple's Path Anti-Mage minimap icon.png I could never betray the man who trained me. You're despicable.
 * vo_antimage_amp_wei_ally_188.mp3 The Disciple's Path Anti-Mage minimap icon.png You have no honor, Sven. I fight with you only out of necessity.
 * vo_abaddon_abad_ally_11.mp3  Honors to you and to the rogue's code you follow.
 * vo_crystalmaiden_cm_ally_05.mp3  That's a lovely shade of blue, Sven.
 * vo_crystalmaiden_cm_ally_06.mp3  Sven, are you still so blue under that armor?
 * vo_dark_willow_sylph_ally_179.mp3  Good on you for standing up for yourself.
 * vo_dark_willow_sylph_ally_180.mp3  Nice to have the knights of the Vigil on my side for a change.
 * vo_dawnbreaker_valora_ally_193.mp3  Swords aren't really my thing. But yours isn't so bad.
 * vo_dragon_knight_dk_davion_ally_191.mp3 Davion of Dragon Hold Dragon Knight minimap icon.png We still have unfinished business, Sven.
 * vo_dragon_knight_dk_davion_ally_192.mp3 Davion of Dragon Hold Dragon Knight minimap icon.png I know better than to expect you to save a fellow knight, Sven.
 * vo_grimstroke_grimstroke_ally_76.mp3  Twin hammers await our enemies, my taciturn friend.
 * vo_hoodwink_hoodwink_ally_187.mp3  That sword's bigger'n you are. Pretty neat!
 * vo_juggernaut_jug_arc_ally_01.mp3 Bladeform Legacy Juggernaut minimap icon.png Sven, thank you for using the Adjudicator's Blade to awaken us…
 * vo_juggernaut_jug_arc_ally_02.mp3 Bladeform Legacy Juggernaut minimap icon.png We are in your debt Sven, we won't forget this.
 * vo_kunkka_kunk_ally_07.mp3  With a helm like that, Sven, I dub thee my helmsman.
 * vo_mars_mars_ally_107.mp3  Break out a warcry, Sven! Or your heart's not in it!
 * vo_mirana_mira_per_ally_201.mp3 Mirana of Nightsilver Mirana minimap icon.png You're an oathbreaker Sven, you have a lot to do to earn my trust.
 * vo_mirana_mira_per_ally_202.mp3 Mirana of Nightsilver Mirana minimap icon.png It's hard to trust a man who breaks a sworn oath with ease.
 * vo_monkey_king_monkey_ally_171.mp3 vo_monkey_king_monkey_crown_ally_171.mp3   How do you see anything with that helmet on, Sven?
 * vo_monkey_king_monkey_ally_172.mp3 vo_monkey_king_monkey_crown_ally_172.mp3   Come on, Sven. Time to drop the hammer on someone!
 * vo_omniknight_omni_rival_21.mp3 Sven, your dedication honors us.
 * vo_pangolin_pangolin_ally_177.mp3  Follow your heart, Sven, not some code.
 * vo_pangolin_pangolin_ally_178.mp3  Such a blade seems impractically large, mon ami.
 * vo_phantom_assassin_pa_asan_ally_195.mp3 Exile Unveiled Phantom Assassin minimap icon.png It's not that I enjoy your story, Sven. But it resonates.
 * vo_pudge_toy_pug_ally_187.mp3 The Toy Butcher Pudge minimap icon.png Whose toy did you play with as a little one, Sven?
 * vo_snapfire_snapfire_ally_191.mp3  Someone said you can breathe under water. Is that true?
 * vo_windrunner_wr_arc_ally_187.mp3 Compass of the Rising Gale Windranger minimap icon.png Hey, Sven, is it true the Conclave offered you a place at the table once we finished in Dark Reef? Why'd you refuse?
 * vo_windrunner_wr_arc_ally_188.mp3 Compass of the Rising Gale Windranger minimap icon.png I'm not gonna lie, Sven, I had nightmares for a little while after Dark Reef. Talking about it helped a lot, so… I'm here, you know, if you… wanna.

Enemies killing Sven
 * vo_antimage_amp_wei_rival_187.mp3 The Disciple's Path Anti-Mage minimap icon.png I guess they don't make knights of the Vigil like they used to, huh?
 * vo_antimage_amp_wei_rival_188.mp3 The Disciple's Path Anti-Mage minimap icon.png You fought well, Sven.
 * vo_arc_warden_arcwar_rival_12.mp3 Your vigil ends.
 * vo_dark_willow_sylph_rival_179.mp3  That's the best you could do, Sven?
 * vo_dark_willow_sylph_rival_180.mp3  I was expecting more from you, Sven.
 * vo_dragon_knight_drag_sven_01.mp3 vo_dragon_knight_dragon_sven_01.mp3  Sven, you have much to learn about fighting dragons.
 * vo_dragon_knight_drag_sven_02.mp3 vo_dragon_knight_dragon_sven_02.mp3  Good night, Sven. I mean bad knight.
 * vo_dragon_knight_drag_sven_03.mp3 vo_dragon_knight_dragon_sven_03.mp3  I'm the better Knight, Sven.
 * vo_dragon_knight_dk_davion_rival_191.mp3 Davion of Dragon Hold Dragon Knight minimap icon.png You betrayed your oath, Sven!
 * vo_dragon_knight_dk_davion_rival_192.mp3 Davion of Dragon Hold Dragon Knight minimap icon.png No more games, Sven! Let's finish this now.
 * vo_drowranger_drow_arc_rival_193.mp3 Dread Retribution Drow Ranger minimap icon.png And that's what happens when I keep my distance.
 * vo_enigma_enig_rival_23.mp3 Your armor crumples.
 * vo_faceless_void_fv_arc_rival_195.mp3 Claszian Apostasy Faceless Void minimap icon.png Here lies a broken sword.
 * vo_grimstroke_grimstroke_rival_112.mp3  Brute force fails you, fool.
 * vo_hoodwink_hoodwink_rival_187.mp3  My first thought was your sword's impractical. But now I see it's actually impracticable.
 * vo_invoker_kidvoker_rival_97.mp3 Acolyte of the Lost Arts Invoker minimap icon.png Nice sword, Mr. Muscles!
 * vo_juggernaut_jugg_rival_01.mp3 vo_juggernaut_jugsc_arc_rival_01.mp3  It's not the size of the sword, Sven, it's how you use it.
 * vo_juggernaut_jugg_rival_02.mp3 vo_juggernaut_jugsc_arc_rival_02.mp3  Size means nothing when your blade carries no weight.
 * vo_juggernaut_jug_arc_rival_01.mp3 Bladeform Legacy Juggernaut minimap icon.png Sven… this isn't some pretend duel where we let you win…
 * vo_juggernaut_jug_arc_rival_02.mp3 Bladeform Legacy Juggernaut minimap icon.png Consider the swift death a courtesy for the kindness you've shown Yurnero.
 * vo_lina_lina_rival_03.mp3 Cooked you in your armor.
 * vo_magnataur_magn_rival_13.mp3 The true rogue knight would not so easily fall.
 * vo_mars_mars_rival_127.mp3  God's strength! Hmmm...
 * vo_mars_mars_rival_128.mp3  Your past accomplishments mean nothing, and your future is at an end.
 * vo_monkey_king_monkey_rival_171.mp3 vo_monkey_king_monkey_crown_rival_171.mp3   I'm not saying there's always a connection between excessive brawn and mental deficiency.
 * vo_monkey_king_monkey_rival_172.mp3 vo_monkey_king_monkey_crown_rival_172.mp3   Hahahaha, Sven. You thought you could keep up with me? There are trees everywhere!
 * vo_ogre_magi_ogm_arc_rival_81.mp3 Flockheart's Gamble Ogre Magi minimap icon.png Club beats sword. It's just basic science.
 * vo_omniknight_omni_rival_15.mp3 You would have been a powerful follower Sven.
 * vo_pangolin_pangolin_rival_179.mp3  I'm not foolish enough to stand in front of that blade, Sven. It's all about positioning.
 * vo_pangolin_pangolin_rival_180.mp3  That is a fight they will be telling stories about. Well, my part anyway.
 * vo_queenofpain_qop_arc_rival_102.mp3 Eminence of Ristul Queen of Pain minimap icon.png Now let's get a look under that mask.
 * vo_snapfire_snapfire_rival_192.mp3  It'll take more than an oversized apple peeler to bring me down.
 * vo_snapfire_snapfire_rival_193.mp3  I knew that armor would wear down eventually.
 * vo_spectre_spectre_wwa_rival_189.mp3 Phantom Advent Spectre minimap icon.png Might means nothing.
 * vo_void_spirit_voidspir_rival_104.mp3  You would have the same chance wielding a sharp stick.
 * vo_windrunner_wr_arc_rival_188_02.mp3 Compass of the Rising Gale Windranger minimap icon.png You could've been so much more than a brutish rogue, Sven.
 * vo_windrunner_wr_arc_rival_189.mp3 Compass of the Rising Gale Windranger minimap icon.png I'm sorry it came to this, Sven. I'll always remember your days of honor.
 * vo_skeleton_king_skel_arc_rival_114.mp3 Crown of the One True King Wraith King minimap icon.png The intermingled creatures always have the most interesting physiology.

Others
 * vo_oracle_orac_prophecies_090.mp3  To the rogue who wields the hammer of the gods, all mortal forms resemble crooked nails.
 * vo_legion_commander_legcom_duelhero_18.mp3 vo_legion_commander_legcom_dem_duelhero_18.mp3  Time to match steel for steel!

Description
Locked away in the confines of the titular vault, the continuum device is capable of manipulating time and space to a great degree, whether it's used correctly or not.

Structure
As shown in the picture hereinabove, the floating Continuum Device consists of two rectangular octagon frames of metal, one of them being larger. The small frame is bound within the bigger frame, both of which twist in their middle without knotting themselves up. These frames twist themselves at different speeds depending on what's happening to it. It may also stop moving. At the middle of the device is an orb with multiple glowing lines on it. Akin to the two frames it's in, the lines move around its surface, depending on what's happening to the device. When the device stops moving, they all converge into one static horizontal line.

Functions and Features
Despite its boundless dimensional power, the Continuum Device is sealed in a mundane packaging. Packed in an ordinary box, the device is tucked in an exclusive and washable nylon drawstring pouch. One would expect such an item of great power to be sealed in an equally powerful box that's ensorcelled with the toughest binding magic, but this device is kept in the same type of packaging that comes with the typical home appliance. According to Aghanim, its packaging states that the device does not immediately destroy the universe, plus it has loads of "fancy promotional language" that is written on it, which says nothing about the fragility of the device.

The continuum device has a myriad of buttons on it, despite them not appearing physically on the device. Aghanim accidentally pushed one of its buttons too hard (possibly its green button ) and summoned alternate versions of himself that diluted his power by subtracting his powers away from him and dividing it amongst the alternate Aghanims. However, he states that he pressed multiple buttons to open up an interdimensional can of Aghanim worms instead of just one button.

Besides being able to bend space and time to give the user the powers to shape infinite realities, and summoning alternate versions of the user from the multiverse should they tamper with the device, it's implied that it allows for interdimensional travel as well. Because of this, Aghanim sought out the continuum device to travel through space and time, possibly to eke out some power from the astral multiverse.

Instructional Owner's Manual
For such a significant item of infinite dimensional power, the Continuum Device is surprisingly mundane and anachronistic due to the instruction manual that comes with it, akin to a modern home appliance. It is still grounded in the fantasy world of Dota 2, because the manual is written in ancient runes. Besides ancient runish, the owner's manual comes in other languages for convenience, such as...French.

The owner's manual contains a description of the Continuum Device's applications. It also has helpful instructions on using the device: how to turn on the Continuum Device, how to alter space-time properly, how to not fill the device's residing reality with "inferior versions of yourself from backwater dimensions", etc. Also, the instructions forewarn a certain ancient evil, which Aghanim dismisses as legalese for some reason. The runes of the manual's small print warn that there may be a chance that its user will have to confront this primal evil. Besides instructions, it also has warnings on using the device, including the sentence "What have been wrought, once wrought, cannot be unwrought."

The manual's troubleshooting section contains a guide on rebooting the Continuum Device. Aghanim claims that once it has been rebooted, it causes reality to start and restart as well as greatly age the inhabitants of the device's home reality.

Continuum Forces
During his old warmongering days as Ares, Mars fought the forces of the Continuum in a centuries-long campaign, which he toppled alongside Dawnbreaker. It's possible that the Continuum's forces were the ones who protected the Continuum Device, which is why Mars and Valora fought through them to destroy that device.

Customer Service
Further adding to the anachronism of the Continuum Device is its tech support.

Users
Aghanim

The nature of magic
It's possible magic is an irrational power system, since it is opposed to science which harnesses nature's powers through rational methodologies. Magic is implied to be unnatural or a supernatural power, as it seems to be opposed to that which happens naturally. It's also said to be uncertain and thus dangerous to wield with its unpredictable results. Spellcasting in its early days was purely mental and mnemonic

The flux of magical energies can be affected by distortions in the fabric of the planes, akin to intense gravity wells influencing the motion of light particles.

Fundamentals and ingredients
There are many elements and ingredients involved in the process of magic.

According to Pugna, the source of all sorceries is the Nether Reaches. The void is one of the several vital ingredients of magic, for it is responsible for the existence of arcanery.

But the key to altering the very foundations of magic lies in solving the Puzzle of Perplex. By doing so, they can change the boundaries of sorcery and reshape the world of magic.

To cast spells, a magical resource must be expended: mana. Mana is a finite but replenishable spiritual energy that has its reservoir deep in the caster's soul.

Sound is implied to be an important ingredient in magic. In Dota 2 lore, it's recurrent that a spellcaster may be prevented from using their spells by disabling their ability to speak, one way or another. Thus, speech is required for incantations, and incantations are need for casting magic, therefore sound is vital for sorcery.

Good memory and intelligence are crucial for spellcasting. Spells are fleeting to those with poor memory and can be too hard to grasp, but good memory and wits ensures that a spell will be remembered and readily available.

stuff of magic
When spells are cast, there are arcane bindings that pass betwixt the caster and their foe. The caster can exploit them using items that are tuned to sipping from said bindings to heal themselves. Basically, this is spell lifesteal in Dota 2's lore.

spell cooldowns exist, can be reduced via time manipulation

kingdom of magic

In Dota: Dragon's Blood
Magic still exists in the animated series of Dota: Dragon's Blood, albeit it does not share the same depth that the original game's lore has with sorcery.

Since half of the Eldwurms are the four elements themselves, they seem to be the source of elemental magic now, such as the Invoker's, , and orbs. This is because his Quas orb appears to be composed of water and thus it emanates sounds of water now, despite the original orb allowing for manipulation of ice elements. Quas seems to be the orb of water now, because the element of ice is included in the element of water, which is why water dragons can breathe ice.

As such, the Invoker has the most instances of magic in the series. He has many spells and many magical apparatuses, but most of them have no background to them. This section is too small for Invoker's vast arcane repertoire, but all of his powers can be seen here. His daughter Filomena also inherits her father's magic, from his orbs to spells. A list of her magic can be seen here.

Shopkeeper magic

various magic items appear in the show as mere references such as, their power not demonstrated at least once. only Shopkeeper's Gem is used

inbooger hired some mage physicians to heal filomena to no avail

Mene Selemene moon goddess and their worshippers rely on leylines (like rivers of magic) and lotuses

In the cycle of a god's life and death, the yearning of their faithful to their deity's return is a powerful magic that's potent enough to bring back their deity in another incarnation. magic is generated by prayer?

bunch of helio imperium mages trying to heal gilded mirana

vanari has magic bow that materializes projectiles rather than physically loading them, shots turn enemies into what seems to be gold

helio imperium mages contained direstone, used paper with some sort of magic circle on it, seemed to have required multiple mages to stand on each corner

brands
Alchemy sits in the blurred line between magic and scientific method. It is purely a material art, meaning it requires no ethereal method, but its results are quite magical.

Artificing is a skill that revolves around the construction of magical goods, from mere wards to the mighty scepter of Aghanim.

The malicious Arts of Oblivion channels the dark power of the Nether Reaches.

Chronomancy seems to revolve around time manipulation via magic items, like the Claszureme Hourglass. It is prohibited in the material plane by the Clazemere Treaty.

Practiced by the monstrous inhabitants of Aziyog, the arts of the Dark Rift is a foul sorcery that has power over the Abyss and the twist between worlds.

It would seem that the Demon Witch tradition revolves around having power over the inferno and its denizens.

The Frozen Arts is a brand of sorcery that allows the user to manipulate the cold elements of Icewrack.

Geomancy

One of the oldest forms of sorcery, the power to is primarily a mnemonic process, recalling spells and their formulae from memory to bring them up for casting.

Half of the Isle of Masks' Juggernaut tradition consists of rituals. However, the tradition's other half of swordplay still has some form of magic in it.

The Rumusque Faithful possess a brand of magery that revolves around healing and cleansing to combat the undead.

Magical resources
The Font of Avernus seeps from a crack in the earth, somewhere in Avernal lands. Newborns of Avernus bathe in it to gain an innate connection to the land's mystic energies for life.

A spiritual essence, mana is basically the cost of using any magic.

Even crimson Ragestone that is still encrusted in rock as veins of mineral can drive men and beasts alike into fits of madness and uncontrollable violence.

Riftshadow Crystals are used in dark rituals. Survivors of these ceremonies will have their soul split into pieces by shattering these crystals.

Forged of the most fundamental magic, the Runes of Power infuse the consumer with powerful buffs depending on the type of rune.

Sinorian Gemstones are used as magical foci for nature's incantations. Hence, they are capped on staves for use in green sorcery.

The arcane energies of, , and can manipulate of elements of ice, storm, and flame respectively as well as their properties.

Heroes
Lord of the ancient House Avernus draws his darkling power over life and death from the mystic Font of Avernus.

can create the Runes of Power out of thin air with his ability.

is a deceptive brute as he knows magic in the form of his. But he also uses a few magical tools in battle, and a list of them can be seen here.

Possibly inherited from Nyctasha, wields sorcery. To his victims, he weaves tendrils of fear that increase their vulnerability to arcane and unknown arts.

When using magic, the relies on his spirit ancestors (also known to him as Yoy) to cast and strengthen his magic.

wields the magics of his former outlaw tribe in Hazhadal in the form of their animal enthrallment alongside the Fold Knights' holy sorceries.

uses the "Life Without End" spell of Mage-King Sutherex that torments and sustains him to work his magical power over life and death.

Alongside her natural elemental power over ice, uses the Frozen Arts sorcery that she learned from her teacher in Icewrack.

's magic includes the ability to, manipulating gravity to cause , and warping the wall between worlds for his and.

is a Fae, a cunning and magical creature that can channel power from their home realm. Her friend Jex is a wisp, yet another magical creature.

Following a seemingly successful spiritual journey to the Nothl Realm, now wields its inverted powers of light and dark with magical rituals.

is the one of the few casters who does not rely on themselves to cast magic. Instead, he uses crafted apparatuses to control his stormcraft.

's earthly magical totem can create an impassable and deliver the ultimate. He can use to boost its striking power.

has little use for magic with his Nothl power, save for his spell that he learned from Dezun's priests, using it only when he's critically injured.

is an exceptional master of the arcane arts, knowing the ancient sorcery of and wielding the energies of, , and.

A magical creature by nature, the Pyrexae Dragon wields all of the variations of the fiery and icy powers found in the diverse branches of his race.

Named after an endangered tradition exclusive to the drowned Isle of Masks, the wields both swordplay and ritual as an expression of self.

Admiral of the lost Claddish Navy still wields the ancestral magic of Cladd, having control over maritime elements.

In both life and undeath, is a master of frost magic. Testament to his skill is his spell, which is almost universally considered as the ultimate in frost magery.

is infused with the tormented life-force of a vengeful wizard, thus he inherits his wicked magic, such as his spell.

Aside from her innate power over fire, also wields the energy of  to work her fiery and solar arts.

is the sole practitioner of the Demon Witch tradition, wielding it alongside the unholy powers of his demon traitor's left hand.

A follower of Selemene, the goddess of magic and the moon, 's gifts are the extensions of said goddess' powers.

The young Banehallow of House Ambry was transformed into a once he was subjected to a powerful enchantment by the royal sorcerers of the last king of Slom, granting him the ability to  into a powerful wolf with supernatural haste. The same enchantment also allows him to.

' powerful magics channel the strength of his people's spirits to others, but he has also mastered the power of Mount Joerlak itself.

's only magics come from his Riftshadow Crystals. With them, he now stands between autonomous copies of himself and can break these crystals to away.

Yet another follower of Selemene, the goddess of magic and the moon, 's blessings are the extensions of said deity's powers.

born from magic stone

Instead of mana or blood magic, taps into the heart of his mother Verodicia's wrathsome will to work his green magic.

Before he was the, Rotund'jere was once one of the Rumusque Faithful, thus he used their healing and cleansing arts. Now, it is corrupted by his plague magic.

Blessed with two heads and thus relatively high intelligence, the wields flame-based sorcery as well as Dumb Luck that enhances its magic inconsistently.

The is a being of great intelligence and thus magic. His Outworld link gives him a vast mana stock, which he infuses on himself to fire.

The once mundane Azwraith was reborn as the with Dread Magus Vorn's death. Imbued with his essence, he inherits his power over light and its many spectrums.

is a faerie dragon, a magical creature of tremendous age and power.

channels the power of the Nether Reaches with the dark magic known as the Arts of Oblivion.

Grand Magus is a master of the arcane solely by his ability to mimic casted spells. Now, he wields the Perplex's power to shape magic as he sees fit.

The vast elemental known as the Scintillant Waste takes form in the. His carapace, filled with the sands of said waste, is a magic armor forged by the Djinn of Qaldin.

Based on an inimical interaction betwixt the and the Anti-Mage, the former wields magic.

was gifted with arcane aptitude as a child, but he also has a strange power from the spirits that he calls "shades" for some reason.

Bred by the Aeol Drias as their prophesied apex mage, the emerged devoid of any magic talent, a deficit that he shares to those with magic via curses and silence.

The 's magics are bound to his allegiance to the Nest of Thorns. He is blessed by the deities Scree'auk and Avilliva.

Possibly from his deal with the Dark Ones, has aphotic magic in the form of his  and. He wields magical items as well, which can be seen here.

Little is the magic in 's arsenal.

's magic lies solely in his spell, which he gained from his mastery over the open sea.

Not only is a trained pugilist, but he also has ice-based magics that bring the North's chill to the warmer climes:, , and.

Vrogros the is well-practiced in the arts of the Dark Rift, conjuring corrupted flames and crippling malice through the twists between worlds.

Perhaps the is a magic user as he is empowered by a dark god who is implied to be a magic user too.

Even as a blessed with Scree'auk's powers of retribution, Shendelzare still remembers the most basic  spell of the Skywrath.

Demnok Lannik became a when he decided that it was necessary for him to master magic in order to better protect himself in his further quests for arcane knowledge.

Besides being a dragon, which is a magical creature by nature, Auroth the has also mastered several spells and curses.

According to an unfriendly interaction between and the Anti-Mage, the former wields sorcery.

Gods
According to Mars, the gods are immune to magic.

The Dead God might be a magic user because he wields a wand, a common tool for sorcery.

Scree'auk

Selemene may be known as the Goddess of the Moon, but she is also the goddess of magic.

The heart of Verodicia's wrathful will is the power source of Nature's Prophet's magery.

Races
Djinn

Dragons

Fae

Harpy Human Oglodi Magnoceroi Masked Ones Odobenus Prowlers Satyrs Skywrath Trolls

Stars

Factions
Knights of the Fold

Cathedral of Rumusque

The Burning Cabal are a group of invokers who specialize in as their sole magical discipline.

The Quorum

Tyler Estate

Characters
probably won't do this because there's so many tbh

Momma Eeb

Pierpont

World
The Outworld

Ultimyr Academy

laws?
Dispensing potions without a license is a crime in some lands.

Enemies
Keen

Items
Attached with what appears to be an, the is a revitalizing tool that helps the user bear the costs of magic.

The gets its hastening properties from the time magic that's imbued in this blade.

Crafted by an underground arcanist, the 's origins imply that it is a magical item.

The is a versatile weapon, for the blade works in both magical and physical planes of existence.

The magical seem to render weapons weightless to the wearer, hence the bonus attack speed it provides.

once protected one of the most famous heroes in history

Both the and the, used for channeling magic energies, are simple yet favored apparatuses among apprentice wizards and great warlocks alike.

The is proof that there are hidden colors at the core of magic that only the most gifted of magicians can sense.

Mages and warlocks commonly don the for various rituals.

Filled with magical powers, the has been passed down from the eldest of mages.

Proof that spell lifesteal doesn't just exist in gameplay, the is tuned to sip the arcane bindings that pass between caster and foe.

There are many items that offer protection versus magic, such as the, a magic-dispelling , the , and the.

Owners
The Vigil Knights were the original owners and keepers of the Outcast Blade. After Sven stole it from Vigil Keep, the remaining knights still seek to retrieve the sword from him.

As for