Version 2.00

Origin and Trivia

 * Map Developer: Allstar-playa and TheOrckenMan


 * During this period of time a lot of modified versions of "Meian and Ragn0r's DotA Allstars" started to appear. (This happened because MechaWarrior decided the make the Original Dota Allstars Map Open Source)
 * Every day a new version of DotA Allstars appeared with a new author. These "authors" named their versions a higher number or as a new version of the latest version that they saw in the Battle Net menu.
 * For example: DotA Allstars v1.1a FINAL, DotA Allstars v1.1〜2, DotA Allstars v1.2 END, DotA Allstars v1.3 FINAL, DotA Allstars v1.39aFINAL, DotA Allstars v1.4 COMPLETE, DotA Allstars v1.5 Full, DotA Allstars v1.61 Full, etc.
 * From DotA Allstars v1.1a FINAL to DotA Allstars v1.61 Full Map Tileset will be changed from Forest (Lordaeron Fall) to Barrens (this will have an impact on what type neutral creeps spawned.)


 * For this reason, it is not easy to keep track of which version was created and by which author it was created.
 * Some versions even forgot to add an author or just did not removed the previous author from the map description after they were done modifying.


 * It's possible that after so many variants of the original DotA Allstars started to appear Meian and Ragn0r gave up on DotA Allstars development.


 * This massification of variants probably caused Guinsoo to download a copy of DotA Allstars 0.96b and from there start developing his own Version of DotA Allstars, Version 2.60.


 * The changes done in this version or any "previous version" (1.1, 1.2, 1.3, 1.39, 1.4, 1.5, 1.61) will not have an impact on the next version of DotA Allstars, since DotA Allstars v2.60 was based on 0.96b DotA Allstars.

Neutral Creeps

 * Updated/Reduced Neutral Creeps Camps (Due to Updated Map Tileset from Forest (Lordaeron Fall) to Dalaran.


 * Creep Table:

LVL 1 Camps

 * Gnoll.
 * Gnoll Poacher.
 * Murloc Tiderunner.
 * Forest Spider.
 * Black Spider.

LVL 2 Camps

 * Forest Troll Shadow Priest.
 * Heal:
 * Heals a target friendly non-mechanical wounded unit.
 * Cast Range: 250.
 * Heal: 15.
 * Cooldown: 1.
 * Mana Cost: 5.
 * Abolish Magic:
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.Deals 250 damage to summoned units.
 * Cast Range: 500.
 * Damage to Summons: 250.
 * Cooldown: 0.
 * Mana Cost: 75.


 * Murloc Huntsman.
 * Ensnare:
 * Causes a target enemy unit to be bound to the ground so that it cannot move for 3/8 seconds.
 * Cast Range: 500.
 * Duration Hero/Creep: 3/8
 * Cooldown: 15
 * Mana Cost: 0


 * Mud Golem.
 * Slow:
 * Slows a target enemy unit's attack rate by 25% and movement speed by 60%. Lasts 60 seconds.
 * Cast Range: 700.
 * Attack Speed Slow: 25.
 * Movement Speed Slow: 60%.
 * Duration: 10/60.
 * Cooldown: 1.
 * Mana Cost: 50.

LVL 3 Camps

 * Forest Troll Trapper.
 * Ensnare:
 * Causes a target enemy unit to be bound to the ground so that it cannot move for 3/8 seconds.
 * Cast Range: 500.
 * Duration Hero/Creep: 3/8
 * Cooldown: 15
 * Mana Cost: 0


 * Gnoll Brute.
 * Gnoll Warden.
 * Purge:
 * Removes all buffs from a target unit, and slows its movement speed by a factor of 5. Purged units will slowly regain their movement speed over 5 seconds. Deals 200 damage to summoned units.
 * Cast Range: 700.
 * Damage to Summons: 200.
 * Cooldown: 5.
 * Slow Duration: 5
 * Mana Cost: 75.


 * Gnoll Assassin.
 * Envenomed Weapons:
 * Deals 2 poison damage per second. Lasts 20 seconds.
 * Damage per Second: 2.
 * Duration Hero/Creep: 10/20.


 * Ogre Warrior.
 * Murloc Nightcrawler.
 * Envenomed Weapons:
 * Deals 2 poison damage per second. Lasts 20 seconds.
 * Damage per Second: 2.
 * Duration Hero/Creep: 10/20.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.


 * Black Dragon Whelp.

LVL 4 Camps

 * Forest Troll High Priest
 * Heal:
 * Heals a target friendly non-mechanical wounded unit.
 * Cast Range: 250.
 * Heal: 15.
 * Cooldown: 1.
 * Mana Cost: 5.
 * Inner Fire:
 * Increases a target friendly unit's damage by 10% and armor by 5. Lasts 60 seconds.
 * Cast Range: 500.
 * Damage Bonus: 10%.
 * Armor Bonus: 5.
 * Buff Duration: 60.
 * Cooldown: 5.
 * Mana Cost: 75.
 * Abolish Magic:
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.Deals 250 damage to summoned units.
 * Cast Range: 500.
 * Damage to Summons: 250.
 * Cooldown: 0.
 * Mana Cost: 75.

LVL 5 Camps

 * Gnoll Overseer.
 * Command Aura:
 * Gives extra damage to the attacks of nearby friendly units.
 * Radius: 900.
 * Bonus Attack Damage: 10%.


 * Ogre Magi.
 * Bloodlust:
 * Increases a friendly unit's attack rate by 40% and movement speed by 25%. Lasts 60 seconds.
 * Cast Range: 600.
 * Bonus Attack Speed: 40.
 * Bonus Movment Speed: 25%.
 * Duration: 60.
 * Cooldown: 1.
 * Mana Cost: 35.


 * Ogre Mauler.

LVL 6 Camps

 * Rock Golem.
 * Spell Immunity:
 * Renders this unit immune to all spells.
 * Hurl Boulder:
 * A magical boulder that is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.
 * Cast Range: 800.
 * Projectile Speed: 1000.
 * Damage: 100.
 * Stun Duration: 2.
 * Mana Cost: 75.
 * Cooldown: 8.


 * Forest Troll Warlord.
 * Trueshot Aura:
 * An aura that gives nearby friendly units a 10% bonus damage to their ranged attacks.
 * Radius: 900.
 * Ranged Bonus Attack Damage: 10%.


 * Black Drake.

LVL 7 Camps

 * Ogre Lord.
 * Devotion Aura:
 * Gives 3 additional armor to nearby friendly units.
 * Radius: 900.
 * Bonus Armor: 3.
 * Shockwave:
 * A wave of force that ripples outward, causing 75 damage to land units in a line.
 * Cast Range: 700.
 * Radius: 150.
 * Travel Distance: 800.
 * Damage: 75.
 * Mana Cost: 100.
 * Cooldown: 8.

LVL 1 Camps

 * Bandit.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.


 * Kobold.
 * Apprentice Wizard.
 * Murloc Tiderunner.

LVL 2 Camps

 * Brigand.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.


 * Mud Golem.
 * Slow:
 * Slows a target enemy unit's attack rate by 25% and movement speed by 60%. Lasts 60 seconds.
 * Cast Range: 700.
 * Attack Speed Slow: 25.
 * Movement Speed Slow: 60%.
 * Duration: 10/60.
 * Cooldown: 1.
 * Mana Cost: 50.


 * Murloc Huntsman.
 * Ensnare:
 * Causes a target enemy unit to be bound to the ground so that it cannot move for 3/8 seconds.
 * Cast Range: 500.
 * Duration Hero/Creep: 3/8
 * Cooldown: 15
 * Mana Cost: 0

LVL 3 Camps

 * Rogue.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.


 * Giant Skeleton Warrior.
 * Battle Golem.
 * Spell Immunity:
 * Renders this unit immune to all spells.


 * Kobold Tunneler.
 * Bash:
 * Gives a 15% chance that an attack will do 25 bonus damage and stun the target for 2 seconds.
 * Proc Chance: 15%.
 * Bonus Damage: 25.
 * Stun Duration: 2.


 * Kobold Geomancer.
 * Slow:
 * Slows a target enemy unit's attack rate by 25% and movement speed by 60%. Lasts 60 seconds.
 * Cast Range: 700.
 * Attack Speed Slow: 25.
 * Movement Speed Slow: 60%.
 * Duration: 10/60.
 * Cooldown: 1.
 * Mana Cost: 50.
 * Abolish Magic:
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.Deals 250 damage to summoned units.
 * Cast Range: 500.
 * Damage to Summons: 250.
 * Cooldown: 0.
 * Mana Cost: 75.


 * Rogue Wizard.
 * Frost Armor:
 * Creates a shield of frost around a target friendly unit. The shield adds 3 armor and slows melee units that attack it for 5 seconds. Lasts 45 seconds.
 * Cast Range: 800.
 * Armor Bonus: 3.
 * Move Speed Slow: 45%
 * Attack Speed Slow: 25
 * Slow Duration: 45.
 * Armor Duration: 45.
 * Cooldown: 5.
 * Mana Cost: 40.


 * Murloc Nightcrawler.
 * Envenomed Weapons:
 * Deals 2 poison damage per second. Lasts 20 seconds.
 * Damage per Second: 2.
 * Duration Hero/Creep: 10/20.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.

LVL 4 Camps

 * Assassin.
 * Envenomed Weapons:
 * Deals 2 poison damage per second. Lasts 20 seconds.
 * Damage per Second: 2.
 * Duration Hero/Creep: 10/20.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.


 * Enraged Elemental.
 * Spell Immunity:
 * Renders this unit immune to all spells.

LVL 5 Camps

 * Enforcer.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.
 * Evasion:
 * Gives a 15% percent chance to avoid an attack.
 * Passive Evasion: 15%.


 * Kobold Taskmaster.
 * Bash:
 * Gives a 15% chance that an attack will do 25 bonus damage and stun the target for 2 seconds.
 * Proc Chance: 15%.
 * Bonus Damage: 25.
 * Stun Duration: 2.
 * Command Aura:
 * Gives extra damage to the attacks of nearby friendly units.
 * Radius: 900.
 * Bonus Damage: 10%.


 * Renegade Wizard.
 * Lightning Shield:
 * Forms a shield of electricity around a target unit, dealing 20 damage per second to units around it. Lasts 20 seconds.
 * Cast Range: 600.
 * Damage Radius: 160.
 * Damage per Second: 20.
 * Duration: 20.
 * Cooldown: 8.
 * Mana Cost: 100.
 * Purge:
 * Removes all buffs from a target unit, and slows its movement speed by a factor of 5. Purged units will slowly regain their movement speed over 5 seconds. Deals 200 damage to summoned units.
 * Cast Range: 700.
 * Damage to Summons: 200.
 * Cooldown: 5.
 * Slow Duration: 5
 * Mana Cost: 75.

LVL 6 Camps

 * Rock Golem.
 * Spell Immunity:
 * Renders this unit immune to all spells.
 * Hurl Boulder:
 * A magical boulder that is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.
 * Cast Range: 800.
 * Projectile Speed: 1000.
 * Damage: 100.
 * Stun Duration: 2.
 * Mana Cost: 75.
 * Cooldown: 8.


 * War Golem.
 * Spell Immunity:
 * Renders this unit immune to all spells.

LVL 7 Camps

 * Bandit Lord.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.
 * Devotion Aura:
 * Gives 3 additional armor to nearby friendly units.
 * Radius: 900.
 * Bonus Armor: 3.
 * Divine Shield:
 * An impenetrable shield surrounds this unit, protecting it from all damage and spells for 10 seconds.
 * Duration: 10.
 * Cooldown: 60.
 * Mana Cost: 125.

Heroes

 * Ported and modified hero concept from DotA TFT UOF v1.03
 * DotA Allstars v2.00 Terrorblade
 * Terrorblade the Soul Keeper. Ranged Hero. Can learn Silence, Teleportation, Charged Image and Rain of Chaos.


 * DotA TFT UOF Terrorblade
 * Terrorblade, the Anti-Mage. No Hero Description. Spells Mana Burn, Immolation, Evasion and Metamorphosis. [1] [2]


 * Bounty Hunter.
 * Even thought the Map Description says added Bounty Hunter, this Bounty Hunter is different from Guinsoo' DotA Allstars 4.0beta2


 * Dota Allstars 2.00 Bounty Hunter
 * Trina Firestorm, The Bounty Hunter
 * Spells: Blizzard, Windwalk, Evasion, Fury.


 * Dota Allstars 4.0beta2 Bounter Hunter
 * Gondar, The Bounty Hunter
 * Spells: Shuriken Toss, Windwalk, Ninja Skills (Evasion + Critical, Shares the same icon as Trina Firestorm Evasion), Duplicate.

Original Warcraft III Map Description
Map Author Modified by MechaWarrior?

Map Description

Thanks to whoever made allstar. Thanks to my play testers! Loading Screen DotA Allstars v2.0 DotA... Best... Map... Ever

-Xkription presents: - Added Bounty Hunter and Soul Keeper to the Sentinel and Flesh Golem to Scourge. - Fixed Item prices. - modded Ai Scripts - Removed Naga Huntress (too powerful!) - addded new tileset

Startup Notes This map was play tested by Allstar-playa and TheOrckenMan

Welcome to DOTA Allstars This map was edited by Ragn0r and Meian to add new hero's/spells. - Hero buyback now available. - Random hero selection method now available type -random to active. - When a player leaves all his gold is split among the remaining players. - Check Quest menu for more details.

Quest Notes The triggers and the map layout are based off of TFT DOTA 7.0 but the following changes have been added by Ragnor. - rewrote most of the triggers. - fixed lvl13 sentinel death bug. - existing heros have been reworked. - new heroes added. - all spells have working hot keys as well as working tooltips. - some items prices have been changed. - a few new items have been added. - shops will now buy back at half price. - the shadow plate has been tweaked to make it worth buying. - the Morbazan quest has been changed, now when you complete the quest you can become a good hero instead of Morbazan. - when your teammates leave all remaining players on your team get any gold the player had when they left split among them. - Hero buy back now available. - Random hero section type -random to activate. - death timmers have been added. - fixed share control for yellow and light blue - fixed yellow's death timer. - fixed giant growth bug. - fixed bats frost nova. - too many fixes to remember.