Meepo/Counters

Bad against...

 * The combination of and  can disable multiple Meepos and deal heavy area damage.
 * Axe's natural high survivability makes it difficult to burst him down with or chip away at his health with.


 * and 's splash damage can hit multiple Meepo clones.
 * 's damage reduction and the increased survivability from allow Dragon Knight to outlast Meepo in direct combat.
 * can be used to stun a weakened Meepo and finish it off.


 * deals catastrophic damage against a cluster of Meepos and anyone nearby.
 * He can potentially stunlock any number of Meepos for a fairly long duration, often enough to finish one off.


 * boosted by and  makes quick work of Meepo via massive cleave damage.
 * allows to easily escape.


 * 's cleave damage can wear down Meepo's clones quickly. It can also give Meepo problems in lane, due to his melee range and initially low health pool.
 * and can effectively disable Meepo while dealing heavy damage. If  is purchased, Ghostship can also drag the Meepo clones out of position and set up a teammate's follow-up abilities.
 * prevents attempts to escape using.


 * and can take down Meepo and his clones very quickly.
 * The lack of Spell Immunity for Meepo's clones makes him very vulnerable to.


 * illusions attack all Meepos.
 * can give Terrorblade a chance to kill Meepo after being close to death.

Others

 * Heroes with powerful area-of-effect disables can initiate on and his clones and shut him down, such as, , , , , , and.
 * Because only one clone needs to be killed in order to kill, heroes that excel at singling out enemies can also be a detriment to him, such as , , , and.
 * 's can bounce between Meepos and deal heavy damage if his clones are grouped together and no one else is nearby. However, with higher levels of  and his high innate magic resistance, Chain Frost will deal minimal damage to each Meepo unless Lich has.
 * 's Ice Path and Macropyre can easily trap one or more Meepo's giving the enemy the advantage.
 * Chakram will make Meepo can't escape and he is stronger while Earthbinded.
 * 's Quill Spray and Bristleback (Passive) is useful both initiating or initiated, Meepo has high speed attack, more Bristleback is activated.
 * 's Flaming Lasso can hook a lone Meepo making him uneffective against him. Also his Firefly weaken every Meepo.
 * 's Avalanche affects all Meepo and toss can send Meepo to death faster. If Tiny build Black King Bar, he also survive from Poof. Also his passive prevent Geostrike and stunning Meepo back.
 * who can't fight Meepo directly. But if Meepo is enemy pusher, Remote Bomb is useful for the worst spell immune hero. So Techies may stun only one Meepo and boom him.
 * is only one invisible who good against Meepo because his Smoke Screen interrupts Meepo's casting and Trick of the Trade is wide enough too attack all Meepo without aiming the weakest one. If Riki build any Bash or Cleave item, Meepo may die while Riki's channeling doesn't end.
 * 's Requiem of Souls not only slow all Meepoes, it's can kill the weakest Meepo instantly if he released right position and time.

Items

 * 's cleave helps wear down Meepo's clones.
 * can protect a hero from and . Keep in mind, however, that 's slow pierces Spell Immunity.
 * and 's Chain Lightning can hit multiple Meepo clones, and Static Charge can inflict many damage instances if cast on a hero being attacked by Meepo.
 * Single-target disables, such as, , and , along with the bashes from and  can prevent a lone Meepo from escaping with.

Good against...

 * will destroy Phantom Lancer's illusions within short time.
 * may escapes Earthbind, but if he and his illusions are Earthbinded again, Meepo will deliver to find the real one and kill him.


 * can prevent Anti-Mage's, allowing Meepo to quickly kill him with.


 * is useless, because the other Meepos can and  all of Chaos Knight's  Illusions.


 * Spirit Breaker heavily relies on disabling one enemy at a time therefore rendering him useless against five Meepos at once.


 * When Legion Commander used on one Meepo, he can use his other Meepos to kill her (But if Main Meepo dueled, he may lose) If he wasn't dueled, he can help the teammate who was duelled to give him victory point instead LC.

Others

 * 's Nether Ward doesn't really hurt Meepo since he has high base magical resistance, Also Decrepify helps Meepo for Poofing.
 * can't use her Leap while rooted by Meepo's Earthbind.
 * 's skills are single targeted and he can't use Mystic Flare to its full since Meepo has high magic resistance and all Meepoes stick together to decrease the damage.
 * 's Flux is meaningless against Meepo who loves to group up. Even if he takes damage from Last Will and Blade Mail, Poof will make short work of the Warden,unless he has a Black king bar.
 * 's most skills are single targeted which allows other Meepo to Poof, Earthbind and kill him.
 * 's Dark Pact and Pounce can deny only one Earthbind and Poof can penetrate Shadow Dance if he doesn't build Black King Bar.
 * 's Haunt with Radiance may be useful for counter Meepo but if Meepo finds the real one, Spectral Dagger is useless. Non Black King Bar heroes like her will suffer with Poof and Geostrike after Earthbind.
 * who can't fight multi heroes will die sufferly from Meepo's Geostrike and Earthbind.
 * 's Omnislash is meaningless for Meepo who can shares the damage to save other allies and Blade Fury only makes Meepo itching.
 * is the other worst counter to Meepo, not only Meepo can kill Treants and Necronomicon (if he has), self Nature's Prophet can't fight 5v1 too. Who doesn't build Black King Bar or Blink Dagger oftenly will be a good meal for Meepo.
 * 's Stone Gaze may be useful Meepo who hard to turn behind Medusa all but same as who deosn't have good disable. Until they have Divine Rapier they can beat Meepo.
 * 's Eclipse spreads damage to each target, so Meepo won't take all the damage.
 * 's Rage and Open Wounds may be useful but he is vulnerable to Meepo when those skills are on cooldown.
 * 's Song of the Siren maybe useful but Poof will destroy all of her illusions.

Works well with...

 * and allow Meepo to land  more easily.
 * Enemies pinned by make easy targets for, which prevents them from fighting back against Meepo with disables.


 * makes it easier for Meepo to land.
 * and combine well with Meepo's kit, allowing the two of them to quickly eliminate multiple enemies. The rum buff from  also makes Meepo and his clones much more resilient to damage.


 * shuts down many of Meepo's more dangerous counters, which employ either area-of-effect disables or high area-of-effect damage.


 * locks down enemies to set up Meepo's other abilities and allow both of them to take the enemy down. Meepo can also initiate with to pin down enemies and set up a multi-target.
 * 's area armor buff makes Meepo's clones more durable against physical damage, and the bonus movement speed combines well with to prevent enemies from escaping.

Others

 * can pressure the enemy during the early game and fend off enemy pushes throughout, allowing Meepo to gain a farm advantage over his enemy.
 * Heroes with reliable setup abilities to help Meepo land and, such as , , , , , and.

List of heroes that counter Meepo, and list of heroes that work well with Meepo.