Juggernaut/Sounds

Attacks

 * Pre attack sound plays during the attack animation (70-100% vol).
 * Shared small blade whoosh1.mp3 Pre attack 1
 * Shared small blade whoosh2.mp3 Pre attack 2
 * Shared small blade whoosh3.mp3 Pre attack 3
 * Shared small blade whoosh4.mp3 Pre attack 4


 * Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound, one additional impact sound and blade ring sound.
 * Juggernaut attack1.mp3 Main impact 1
 * Juggernaut attack2.mp3 Main impact 2
 * Juggernaut attack3.mp3 Main impact 3
 * Shared damage rip1.mp3 Additional impact 1 (50%-100% vol)
 * Shared damage rip2.mp3 Additional impact 2 (50%-100% vol)
 * Shared damage rip3.mp3 Additional impact 3 (50%-100% vol)
 * Shared damage rip4.mp3 Additional impact 4 (50%-100% vol)
 * Shared large blade ring1.mp3 Blade ring 1 (0%-90% vol)
 * Shared large blade ring2.mp3 Blade ring 2 (0%-90% vol)
 * Shared large blade ring3.mp3 Blade ring 3 (0%-90% vol)

Movement

 * Play on each step while moving (20%-40% vol)
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7

Blade Fury

 * Blade Fury loop.mp3 Loop sound starts playing upon cast and lasts as long as Blade Fury does.
 * Blade Fury end.mp3 End sound plays whenever Blade Fury end.
 * Damage sounds play on each unit damaged by Blade Fury.
 * Shared small blade whoosh1.mp3 Damage 1
 * Shared small blade whoosh2.mp3 Damage 2
 * Shared small blade whoosh3.mp3 Damage 3
 * Shared small blade whoosh4.mp3 Damage 4
 * Blade Fury.mp3 Full sound example.

Healing Ward

 * Healing Ward cast.mp3 Cast sound plays on Juggernaut upon cast.
 * Healing Ward loop.mp3 Loop sound starts playing on the ward upon cast and lasts as long as the ward does (50% vol).
 * Healing Ward end.mp3 End sound plays on the ward whenever it expires or dies.
 * Healing Ward.mp3 Full sound example.

Blade Dance

 * Blade Dance proc.mp3 Sound plays during the attack animation, together with his regular attack sounds when proccing (70%-100% vol).
 * Blade Dance.mp3 Full sound example with attack sounds.

Omnislash

 * Omnislash's sounds play on each jump. Consists of one jump sound and one attack sound.
 * Omnislash attack1.mp3 Jump 1 (60%-90% vol)
 * Omnislash attack2.mp3 Jump 2 (60%-90% vol)
 * Juggernaut attack1.mp3 Attack 1 (70%-100% vol)
 * Juggernaut attack2.mp3 Attack 2 (70%-100% vol)
 * Juggernaut attack3.mp3 Attack 3 (70%-100% vol)
 * Omnislash.mp3 Full sound example.

Other

 * Death sounds (35% vol)
 * Death body impact light1.mp3 Death 1
 * Death body impact light2.mp3 Death 2
 * Death body impact light3.mp3 Death 3
 * Death body impact light4.mp3 Death 4
 * Juggernaut idle.mp3 Idle animation sound (70% vol).