Version 6.76

Heroes

 * now explodes around you if you are killed while charging it up
 * cap increased from 26 to 30


 * attack count increased from 2/3/4/5 to 3/4/5/6


 * cooldown decreased from 12 to 10
 * Bane can now wake himself up from with a subability


 * Strength gain decreased from 2.7 to 2.4


 * cooldown increased from 120 to 140/130/120
 * damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)


 * Now pulls Clockwerk to allies instead of getting blocked by them
 * Aghanim's upgraded cooldown decreased from 15 to 12
 * Aghanim's upgraded cooldown decreased from 15 to 12


 * has twice the effect on Crystal Maiden


 * cooldown increased from 19 to 22


 * duration increased from 13 to 15 (and scepter from 14 to 16)


 * mechanics reworked
 * Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
 * Bonus Damage: 14/18/22/26% of your agility as damage
 * Note: Can be toggled on and off to affect creeps or not
 * Changed how bonus agility is granted
 * Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
 * Bonus Agility: 20/30/40 Agility
 * AoE: 375 (for double bonus)


 * Distance required for max damage reduced from 2000 to 1500
 * Stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
 * damage increased from 11/14/17/20 to 11/15/19/23
 * damage increased from 11/14/17/20 to 11/15/19/23


 * Creation delay increased from 0.4 to 0.5
 * Mana cost increased from 75 to 90
 * Mana cost increased from 75 to 90


 * base ghost count increased from 4/10/18 to 4/12/21


 * level 4 AoE increased from 500 to 600


 * cooldown rescaled from 90/70/50 to 70/60/50


 * break threshold range increased from 850 to 1100
 * Cooldown rescaled from 170/105/40 to 160/100/40
 * Cast range increased from 700 to 900
 * Cast range increased from 700 to 900


 * bonus damage increased from 14/20/26/32 to 14/22/30/38


 * Distance increased from 700 to 1000
 * Cooldown decreased from 11/10/9/8 to 10/9/8/7
 * Cast range increased to match its travel distance (visual thing only)
 * AoE increased from 95 to 125
 * Range increased from 800 to 1200
 * Now only considers heroes a valid target for dragging in consideration with its unit cap
 * Range increased from 800 to 1200
 * Now only considers heroes a valid target for dragging in consideration with its unit cap


 * cooldown decreased from 14/12/10/8 to 12/10/8/6
 * Aghanims upgrade now gives clones 100% stat sharing


 * cooldown decreased from 20 to 17
 * mana cost decreased from 175 to 75


 * Cast animation time improved from 0.45 to 0.4


 * cooldown rescaled from 10 to 19/16/13/10


 * damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%


 * damage increased from 225/375/525 to 250/400/550


 * Base Damage increased by 4


 * Movement speed increased from 300 to 310


 * now increases cast range of by 150 per level, this is in addition to the existing AoE increase


 * cooldown decreased from 12 to 10
 * Movement speed increased from 300 to 305


 * Collision size decreased from 24 to 8


 * Base Damage increased by 5


 * break threshold range increased from 900 to 1100
 * AoE increased from 700/1000/1300/1600 to 1600


 * strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)


 * damage decreased from 75/150/225/300 to 70/140/210/280


 * Cooldown decreased from 160 to 140
 * Duration increased from 3/4.5/6 to 4/5/6
 * Base Intelligence increased by 6
 * Base Damage reduced by 6
 * Duration rescaled from 5/6/7/8 to 6
 * HP drain rescaled from 20/30/40/50 to 20/35/50/65
 * Mana drain rescaled from 10/15/20/25 to 8/16/24/32
 * Int steal moved from back to
 * Now steals Intelligence from outside of the AoE if Silencer gets the kill
 * Int Steal AoE increased from 850 to the standard 900 AoE range
 * replaced with new active skill
 * Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
 * Debuff Duration: 5
 * Damage: 150/200/250/300
 * Silence/Disarm Duration: 3/4/5/6
 * Cast Range: 900
 * Cooldown: 36/28/20/12
 * Mana cost: 100
 * Note: You have basic vision over the last word target while the initial buff is on them
 * Cooldown: 36/28/20/12
 * Mana cost: 100
 * Note: You have basic vision over the last word target while the initial buff is on them


 * cast range increased from 1500/2000/2500 to 2000/2500/3000
 * Procs cannot be evaded (the entire attack gets through)
 * Chance from 25/30/35/40 to 40
 * Damage from 30/45/60/75 to 15/40/65/90
 * Ministun from 0.01/0.1/0.2/0.2 to 0.25
 * Provides vision in the targeted area
 * Cast range increased from 1200 to 1800
 * Provides vision in the targeted area
 * Cast range increased from 1200 to 1800


 * now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%


 * damage decreased from 250/350/450 to 200/325/450


 * Strength growth increased from 2.8 to 3.3
 * HP regen increased from 4/6/8/10 to 4/7/10/13


 * Mana cost rescaled from 90/105/120/135 to 125
 * Initial damage rescaled from 50/70/70/100 to 25/50/75/100
 * Damage per tick increased from 10/20/40/50 to 15/30/45/60
 * duration rescaled from 7 to 6/7/8/9
 * duration rescaled from 7 to 6/7/8/9


 * attack damage increased from 50/75/100 to 75/100/125


 * Aghanim's upgrade changed from 3 target split attack to 5 target bounce
 * Multi attack bounce AoE increased from 550 to 650
 * Cooldown decreased from 90 to 80
 * Cooldown decreased from 90 to 80


 * Damage increased from 210/335/460 to 225/350/475
 * Aghanim's damage increased from 400/500/600 to 440/540/640
 * Aghanim's damage increased from 400/500/600 to 440/540/640

Items

 * Price decreased from 500 to 450
 * Move speed bonus from 55 to 50


 * Move speed bonus decreased form 65 to 60


 * Move speed bonus decreased from 60 to 55


 * Move speed bonus decreased from 60 to 55


 * Move speed bonus decreased from 80 to 75


 * Cooldown increased from 1 to 2 seconds


 * Recipe reworked
 * Old Force Staff:
 * Requires:
 * Staff of Wizardry (1000)
 * Quarterstaff (900)
 * Recipe (500)
 * Total: 2400
 * Grants:
 * +10 Intelligence
 * +10 Damage
 * +10 Attack Speed
 * Force (600 units forward, 25 mana, 20 cd, 800 cast range)
 * New Force Staff:
 * Requires:
 * Staff of Wizardry (1000)
 * Ring of Regeneration (350)
 * Recipe (1000)
 * Total: 2350
 * Grants:
 * +10 Intelligence
 * +3 Regeneration
 * Force (600 units forward, 25 mana, 20 cd, 800 cast range)


 * Recipe cost decreased from 155 to 145


 * Cast range increased from 800 to 1200
 * Slow increased from 50 to 60%


 * Fade time decreased from 2.75 to 2.6