Template:Item rework/doc

Usage
Use in item changelogs for when an item gets its recipe reworked. For item cost change, use Template:Item cost change.

Simple recipe rework

Basic item reworked into an upgraded item, or vice versa (Has occured in the very early days of Dota, very unlike to occur again). This automatically adds an extra line to the old and new item, clarifying that the item was/is now a basic/an upgraded item.

Basic item rework (use this only when the item gots its gold value and the majority of its attributes changed).

If the item's changelog is not on the item's page or one of its sub-pages Use the  parameter to manually determine the item.

If the item's stats got changed as well, add the required stat lines. | bonus strength =
 * bonus agility =
 * bonus intelligence =
 * bonus primary attribute =
 * bonus secondary attributes =
 * bonus health =
 * bonus health regen =
 * bonus mana =
 * bonus mana regen =
 * bonus armor =
 * bonus evasion =
 * bonus magic resistance =
 * bonus status resistance =
 * bonus movement speed flat =
 * bonus movement speed percent =
 * bonus turn rate =
 * bonus cooldown reduction =
 * bonus debuff duration =
 * bonus mana loss reduction =
 * bonus attack damage =
 * bonus base attack damage =
 * bonus spell damage =
 * bonus attack speed =
 * bonus projectile speed =
 * bonus attack range =
 * bonus cast range =
 * bonus lifesteal =
 * bonus spell lifesteal =
 * bonus heal amplification =
 * bonus health regen amplification =
 * bonus mana restore amplification =
 * bonus mana regen amplification =
 * bonus lifesteal amplification =
 * bonus spell lifesteal amplification =
 * bonus vision =
 * bonus day vision =
 * bonus night vision =

Valid Entries
To define  and , first put the item's name, then its gold value Often, it occurs that the components of a recipe get their own gold cost changed as well in the same patch. Be sure to use their gold values from the previous patch when entering their values in the old recipe here.

| recipe old1 = Reaver;3000 results in:
 * recipe old1 = Vitality Booster;1100
 * recipe old1 = Ring of Tarrasque;650
 * Old 
 * Recipe: (3000 ),  (1100 ),  (650 )
 * Total cost: 4750

| recipe new1 = Reaver;2800 results in:
 * recipe new2 = Vitality Booster;1100
 * recipe new3 = Recipe;900
 * New 
 * Recipe: (2800 ),  (1100 ),  (900 )
 * Total cost: 4800

To define  and , simply put in the cost values.

Stats
Unlike the recipe, the old and new stats values are decided by a single line.


 * : Shows a strength bonus for the old recipe (18 str) and the new recipe (12 str)
 * : Only shows a health regen bonus for the old recipe (4.5). Putting a 0 as the second value omits it for the new recipe.
 * : Only shows a flat movement speed bonus for the new recipe (25). Putting a 0 as the first value omits it for the old recipe.

Automatically puts a percentage sign to percentage-based bonuses.
 * : Shows 15% lifesteal for the old recipe and 10% lifesteal for the new recipe, automatically adding the percentage sign.

Examples

 * Example 1


 * Example2

| item = Helm of Iron Will
 * Example3
 * recipe old1 = Mask of Death;1500
 * recipe old2 = Chainmail;750
 * recipe old3 = Ring of Regen;320
 * item new cost = 1300
 * bonus health regen = 5;4
 * bonus armor = 5;4
 * bonus lifesteal = 10;0