Timbersaw/Guide

General

 * One of Timbersaw's weaknesses is his lack of disabling spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, like.
 * Aside from escape, Timbersaw's skill set also makes for good chasing. Cut down trees that get in your way to widen your path and even prevent juking.
 * The trees summoned by through  are still standard trees. As an enemy, you can easily cut them down to escape, or free allies who are trapped within it. As an ally, this can be used to your advantage when escaping (as Nature's Prophet can summon trees in a convenient location for you to use Timber Chain) or when fighting (Nature's Prophet can summon trees closer to you when no other tree is present, so that you can deal pure damage when casting Whirling Death).


 * Use Whirling Death right after Timber Chain to deal burst damage.


 * Deal tons of pure damage with only 4seconds cooldown.


 * An early point in Reactive Armor helps Timbersaw stay in lane.
 * Aside for tanking damage in team fights, Reactive Armor can also be used as a quick health regeneration boost. You can either visit the small creep camps since they do little damage and come in groups, or tank lane creeps when no enemy hero is present. As long as there are multiple targets attacking you in quick succession, the spell will stack faster, and you will be able to heal faster. Make sure you're receiving damage that is lesser than what you are able to regenerate.


 * If you are ready to gank in a side lane and are behind trees, use your Chakram to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed Whirling Death can almost ensure a kill in many situations.
 * When a hero is escaping through only one potential exit, use Chakram to block that path; if successful, the enemy hero will either be forced to run through the blade, losing health immensely and get slowed, or the enemy has to take another route. To further slow the hero down, cast Whirling Death while the hero is in the middle of the Chakram.
 * To lengthen the time an enemy spends in your Chakram, try to body block the enemy by standing directly in their path. You can easily get close to the enemy to do this if there is a tree nearby to Timber Chain to.
 * The Chakram travels somewhat slow, so make sure to predict your target's path and cast it ahead of time.
 * Chakram synergizes well with multi-target abilities that disable free movement, such as, , or even.
 * Chakram works very well against heroes with long channeling abilities,such as or . By casting Chakram while they are channeling, they either have to move and cancel their ´channeling, or stay and take damage.

Items
Starting items:
 * improves Rizzrack's survivability in the laning stage and can build into a later in the game.
 * potions can regain mana after Rizzrack has used a lot of spells.
 * es or a Healing Salve can provide ample amounts of regeneration in the early game for Rizzrack.
 * es give a small boost to Rizzrack's attributes, and can build into a later in the game.

Early game:
 * are the boots of choice for Rizzrack, as they boost his overall mana pool and provide him with a periodic increase of mana for both him and his team. He can disassemble them to use the Energy Booster for his Bloodstone.
 * is bought because of the increase to Timbersaw's attributes, and because of the useful health and mana restoration it provides.

Core items:
 * provides excellent mana regeneration for Rizzrack, allowing him to use his abilities and maintain almost indefinitely. On top of this, it provides him with a bit more health and health regeneration and the ability to deny himself, which is always good for a hero who has to go deep in in fights.
 * Having the early is almost always more critical than having the Arcane Boots. If your team has mana problems, you can always buy another Energy Booster to build new Arcane Boots.
 * makes Rizzrack considerably more durable due to the large amount of armor it provides. The large amount of intelligence it provides is also very beneficial as Rizzrack requires a lot of mana and mana regeneration to do well. The active ability also helps Rizzrack kill his foes since the slow allows him to be more precise with all of his spells and it adds another nuke on top of that. Shiva's can also make Rizzrack a decent initiator.

Situational items:
 * makes Rizzrack slightly tankier. It is rather effective in the early game as it can give Rizzrack a decent advantage over heroes who rely on their Physical Damage as their main damage source.
 * provides Rizzrack with a large boost to his magic resistance, which can be very good against a team who can output a large amount of magical damage. In addition, this item provides a nice amount of health regeneration.
 * can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence the item brings, it gives Timbersaw even more mana regen and bigger mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a Blink Dagger, Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease.
 * synergizes very well with Timbersaw, since the increased intelligence will allow him to cast more spells which deal more damage and the health will increase his survivability. The slow from Atos will assist in landing Timbersaw's spells, and the combined with Chakram's slow, it almost always reduces an enemy's movement speed to minimum.
 * can be an underrated early game item on Timbersaw, since his biggest weakness before he gets big items are disables and magical damage. With a casual Cloak and Reactive Armor, Timbersaw is very difficult to kill in the early and mid game.
 * allows Rizzrack to disable a single enemy hero, allowing both Rizzrack and his team to completely destroy the targeted hero.
 * makes Rizzrack very tanky, as it provides a whopping 1060 additional health. The passive Health Regeneration is also very beneficial for Rizzrack as it means he can use to escape his enemies, and then he can gradually regenerate his health back up to full after this.
 * allows Rizzrack to use the damage of his enemies against them. It also provides him with a small amount of intelligence, armor and 22 attack damage.
 * gives Timbersaw a second, allowing him to scale much better into the late game with even higher damage output. However, the mana cost of a second will deplete his mana very quickly; therefore a mana item like  or  is mandatory before picking up this item.