June 22, 2015 Patch

{{Patch layout
 * source = http://www.dota2.com/reborn/updates
 * source-title = Dota 2 Reborn Updates
 * before = June 19, 2015 Patch
 * after = June 24, 2015 Patch


 * notes =

Dota 2 Reborn
}}
 * Enabled Mac client
 * Enabled Linux client
 * Fixed various bugs with non-QWERTY keyboard layouts
 * Fixed performance bug relating to 's Searing Dominator and ability
 * Fixed issues where the units you have selected may be out of date.
 * Fixed Familiars being visible in FoW
 * Fixed an out of memory crash that would occur after playing multiple games in a row
 * Fixed bug where there were spots along the edge of the map where camera grip did not work
 * Fixed a case where alt-tab would return to a blank screen
 * Fixed various layout bugs with active friend lobbies
 * Fixed some unselectable units like Stone Remnants being selectable with certain options
 * Fixed various bugs related to IME input
 * Added support for a wider range of bindable keys
 * Fixed character voices getting cut off
 * Fixed audio static in the dashboard on some systems
 * Fixed Auto Attack behavior being inconsistent with Source 1
 * Fixed various areas on the Terrain where you could get stuck
 * Fixed voice
 * Fixed various bugs and performance issues when playing multiple games without restarting
 * Fixed some juke spots that were unintentionally changed
 * Fixed various bugs with Mud Golem behavior
 * Fixed a bug that could cause voice chat to be garbled
 * Fixed camera height being slightly incorrect in Dota games
 * Added walkable flag to the nonavclip material so that it will set the ground height
 * Various terrain warding fixes
 * Fixed the top bar text in the UI disappearing sometimes
 * Fixed various performance issues and bugs that result from alt-tabbing
 * Custom Lobby list now support filtering by region name
 * The "Unable to load sound system data" error is fixed after validating and restarting Steam.
 * Fixed multi-team bug where 's passive was only disabled by vision from one of the enemy teams
 * Fixed data-driven modifiers being unable to apply MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE
 * Fixed data-driven modifiers being unable to apply MODIFIER_PROPERTY_FIXED_DAY_VISION
 * Fixed data-driven modifiers being unable to apply MODIFIER_PROPERTY_FIXED_NIGHT_VISION
 * Fixed a bug where reloading the same map would cause Lua-based modifiers to fail
 * Panorama's AsyncWebRequest function now works for any URL when used in custom game UI
 * Added GetAttributes scripting capabilities to modifier_lua
 * Fixed a bug in Custom Games scripting where ReplaceHeroWith would crash if the unit name was invalid
 * Fixed a bug causing the dota_npc_creature class to sometimes not receive its HP upgrade
 * Fixed an issue causing script_help2 and cl_script_help2 to not display certain bindings
 * Fixed a bug where the panorama debugger tries to invoke a nonexistent p4.exe
 * Fixed bug where modifying panorama files didn't cause them to be automatically recompiled
 * Fixed crash in custom games when upgrading an ability on a hero that has more skill points than their level
 * Changed SFM to default to saving in the user’s addon directory, which fixes some "failure to save" problems
 * Tuned SFM light and camera defaults, so that creating a light in a new session now visibly lights the ground
 * Improved the quality of shadows in SFM
 * Fixed the Dota map's radiant and dire base ground meshes not rendering in SFM
 * Added user-editable color tint support for SFM models
 * changes =