April 25, 2014 Patch (Test)

{{Patch layout
 * source       = http://www.dota2.com/springcleaning/
 * source-title = The Spring Cleaning Update


 * game = test


 * before = March 12, 2014 Patch (Test)
 * after =


 * notes =

Inventory

 * Alt-click on inventory items alerts your team that the item is ready, in cooldown, or needs mana
 * Quick Buy shows stock cooldown time for items that are out of stock
 * Quick Buy purchase hotkey buys the first eligible item
 * This will skip Secret Shop items unless the player or his team's courier is within range of the Secret Shop
 * Item purchase notifications now show up as a graphical popup on the right
 * "Grab All" on stash is now available while the hero is dead
 * Alt-click on items that can call for a gather broadcasts a gather message and pings your location
 * Alt-click now works on passive abilities that may have a cooldown (e.g. 's )
 * Added right-click option to inventory items to move them to the stash, available when in range of the fountain
 * Quick Buy items show a different border for items that the player can afford but aren't purchasable due to secret shop location or stock cooldown
 * All recommended item builds have been updated

Interface

 * Added a screen effect while dead (can be toggled in Options)
 * When a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unit
 * Friend requests can now be sent to players via the in-game scoreboard
 * All active battle point and event point boosters are now shown in-game after all players connect
 * Show the spectator item popup when the is picked up or stolen
 * Added a buff icon for 's 's timer
 * 's with  will now show that buyback is disabled on the hero bar
 * Added a prompt to the tutorial that lets users flip their HUD to show the minimap on the right (this setting can also be changed in Options)
 * Added a phrase-based confirmation dialog to important destructive economy operations (such as using a Master Hammer on Immortal/Arcana items)
 * Added overhead effect for the Ogre Frostmage creep's Ice Armor ability

Other

 * New design for the Settings interface
 * All interface elements in League Matches now use Official Player Names instead of their Steam name
 * The game client will now ping a sample of servers in each region and display the results in the region selection screen
 * Tournament section under the Watch Tab now sorts leagues into Premier, Professional, and Amateur leagues. Amateur leagues are also sorted by location, allowing you to easily find smaller tournaments in your area
 * When a party leader creates or joins a private lobby, party members are brought into the lobby too

Workshop

 * Models recently broken up for economy items:, , , , , , , , ,
 * Facial Flex animations added/fixed for Hair of Dark Magic,  Ravenous Fiend,  Ancient Cultist,  Wolf Hunter, Great Grey and Curse of the New Season
 * Added wing animation to loadout animation and fixed Puck's misaligned LOD arm mesh
 * Fixed misaligned blade animation and idle looping on Timbersaw animations
 * Fixed the scale of the Amphibian Kid courier
 * Adjusted bounding boxes for 's Treants, 's Spirit Bears, 's Ultimate Form and Summon Wolves, 's Spiderlings, and 's Forge Spirits to be more consistent with default models
 * Adjusted bounding boxes for 's Golems to be more consistent with default Golem
 * Adjusted hitboxes and bounding boxes for wards to be more consistent with default wards
 * Fixed error when importing Loading Screen images if the preview image on disk is read-only
 * Updated 's workshop reference SMD files to use the latest bind pose - addresses out of position rocket and weapon
 * Updated the low violence model

New Items

 * Added new treasure chests:

50 - Treasure of Sinister Arcanery contains:

51 - Treasure of the Cosmic Abyss contains:

Interface

 * Fixed a bug where spectating a game in-progress would sometimes show a team score of zero
 * Fixed a case where the courier respawn time would disappear
 * Very quickly toggling between selection groups was incorrectly counting as a double-click on a group
 * Fixed 's net worth not working in the stat dropdown while spectating
 * Cancelling 's, and  will properly remove the teleport minimap icon
 * Fixed alt-click on recipes in the shop not showing the correct message
 * Fixed Loading Screens appearing blurry if texture quality was turned down in video options
 * Fixed item preview not working with bundles containing both hero and non-hero items such as the Free to Play Collector's Pack
 * Fixed a bug so that when all of the items have been received from a Treasure they're shown as available again in peek screen
 * Fixed not being able to reset inscribed gem counts
 * Fixed hero rotation resetting back to zero when you equip a new item in the loadout
 * Fixed equipping an item in the armory not showing the item the first time it displays in the loadout
 * Fixed a case where using Hero Showcase view and clicking on an enemy player could show their experience value and stash items
 * Fixed armory preview on model replacement items (e.g. Spirit Bear, Warlock Golem)
 * Previewing a temporary Prismatic Gem on 's Fractal Horns of Inner Abysm in the socketing interface now shows the correct preview color
 * Fixed missing roles for
 * Fixed Dota TV Director prioritizing 's ultimate too high
 * Fixed 's Enemies Silenced inscribed count not working with her new Silence ability

Audio/Visual

 * Fixed issues with Earth Spirit VO not playing during Spawn, or when casting Stone Remnant
 * Pugna's Nether Blast precast sound now plays for allies only
 * Fixed issue where Ursa's Overpower cast sound would play for enemies if it was still active when he exited the Fog of War
 * Daedalus crits now play a sound on target unit
 * Fixed some visual effects showing incorrectly in Fog of War
 * Fixed sound elements from the following spells ignoring the Fog of War:
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's impact
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's

Linux/Mac

 * [Linux/Mac] Fixed shimmering artifacts when specular reflections were enabled with Intel graphics
 * [Linux] Fixed match readiness sound sometimes not playing when 'sound while alt-tab' was enabled
 * [Linux] Match readiness sound now plays using the 'aplay' external command when 'sound while alt-tab' is disabled

Gameplay

 * You can no longer see trees being destroyed if they are hidden by the Fog of War
 * Fixed the bug that prevented placing a ward where a building recently died
 * Fixed a bug where if multiple wards (such as s) were told to attack a target that was out of range to some of the wards none of the wards would attack that target. Now the in-range wards will attack the target properly
 * Updated various outdated tooltips for items and abilities
 * Fixed not being able to walk out of without being hit again
 * Fixed 's to do no damage if cast while disarmed
 * Fixed Hex disabling 's passive ability
 * Fixed 's continuing to pull units after being Relocated by
 * Fixed bugs that allowed heroes to ignore 's and 's
 * Fixed 's slowing enemies by 5% less than it should
 * Fixed a bug where the projectiles from 's wouldn't deal damage or bounce after the Death Ward channeling was cancelled
 * 's is now properly stopped by 's
 * Fixed to always charge the closest hero with the item
 * Fixed bug preventing 's Spirit Bear from being able to retrieve items from the stash
 * Units that are not owned by the local player (such as disconnected allied heroes) are not included in tab-cycling groups
 * Fixed bug with which could cause him to get stuck and be unable to move
 * Fixed 's to stack multiple meteors correctly
 * Fixed shop stock interaction when purchasing s if you have enemy observer wards in your inventory
 * Fixed double damage rune applying to all friendly disconnected heroes if picked up by a disconnected hero
 * Fixed bug allowing heroes that were transformed to attack Roshan from outside of the pit (primarily affects, , , and )
 * Fixed not sticking on auto-attack targets that are hit with
 * Fixed 's being removed after dying from 's 's shatter effect
 * Fixed 's being removed after dying from 's 's shatter effect
 * Fixed stuns shortly before death preventing buyback for the duration that the stun would have still been in effect
 * Fixed strange interactions with enemy 's and the Fog of War
 * Fixed 's sometimes triggering True Strike independently from the mini-stun and damage bonus
 * Fixed 's 's armor type
 * Fixed the visual effect from 's not stopping when the spell hits a close enemy
 * Fixed the visual effect from 's not stopping when the spell hits a close enemy
 * Fixed being interrupted by
 * Fixed 's debuff not stacking properly
 * Fixed 's not affecting invisible units
 * Fixed 's not being able to target units
 * Fixed 's being able to attach to 's
 * Fixed 's not travelling the full distance
 * Fixed overhead indicator for 's showing for enemy players
 * Fixed a bug where could deal damage to allied units
 * Fixed bug allowing to use  to reflect it's full health of damage onto a killer during
 * The following auras now properly apply to invulnerable units (e.g. during ):
 * 's
 * 's
 * 's
 * 's
 * 's
 * (including active component)
 * Fixed a bug where the courier would only consider delivering its items every half-second instead of constantly
 * Fixed 's revealing that enemies are near her death location
 * Fixed a bug causing to be revealed when levelling up her  ability
 * 's now bounces harmlessly off of targets that become invisible while the projectile is in-flight
 * Fixed a bug preventing from casting  immediately after using
 * Fixed a bug preventing from casting  immediately after a Spirit Bear died
 * Fixed a bug where 's could interrupt a friendly 's
 * Fixed 's not working on mechanical units
 * Fixed 's to have a proper 1 second grace period after it leaves the radius of a tree
 * Fixed a bug causing to resume his pre- command after Primal Split ends
 * Fixed 's to deal the proper number of damage instances at 1 and 2
 * Fixed bug with 's where damage block (such as  and ) was not being disabled
 * Fixed 's not being applied to invulnerable targets within the area of effect
 * Fixed bug where 's would stop when Beastmaster died
 * Fixed bug where 's channeling bar wouldn't show the correct time with
 * Fixed bug where 's wouldn't refresh when levelling up the ability
 * Fixed bug causing to lose their kill streak when  prevents death
 * Fixed bug with 's that was causing it to sometimes do one less tick of damage than it should
 * Fixed a bug that caused moving a that is currently being channeled from canceling the teleport
 * Fixed 's visual/audio effects ending too early when the ability is stopped during channeling
 * Fixed a case where 's can get an enemy stuck near the bottom Runes
 * Fixed a bug where players would lose an additional 50 gold when repicking after randoming a hero
 * The Cyclone effect of and 's  can now be purged
 * Fixed a bug with 's where self-damage would cause suicide on shattering, instead of awarding the kill to Ancient Apparition
 * Fixed a bug that allowed to buy back after being killed by 's  with  upgrade
 * Fixed a bug where 's skill could be quickly toggled allowing him to suicide quickly
 * Fixed a bug with 's where the effect was being treated as an aura instead of applied to all units hit by the ability
 * Fixed 's interaction with multi-attack abilities like 's
 * Fixed bugs involving clones' interactions with the extra buy back revive timer
 * Fixed a bug that would cause a clone to spawn if Meepo acquired an  while dead
 * Fixed not being able to buy items while a non-prime clone is selected
 * Fixed Truestrike working against non-tower buildings
 * Fixed 's channel being interrupted if the target becomes temporarily invulnerable
 * Fixed hidden units being unable to gain charges for
 * Fixed 's extra attack lasting longer if she cannot lifesteal off of the target (e.g. when attacking buildings)
 * Fixed stealing 's  not giving you the main  spell
 * Fixed 's range not being properly increased to 1400
 * Fixed some cases with 's not stopping when ordered
 * Fixed 's turn rate being slightly too high
 * Fixed the Satyr Tormenter creep's Shockwave projectile ending slightly too short
 * 's debuff is no longer partially disjointable
 * Fixed 's dealing damage first instead of creating the illusions first
 * Fixed a bug where a courier delivering an item to a hero who has a full inventory would cause the courier's inventory to combine with items in that hero's stash, even if the courier was not in range of the stash
 * Fixed a bug where buying a stackable item after dying would allow the whole stack to be sold while dead
 * Fixed buffs that were applied shortly before death sometimes not being properly removed by dying
 * Fixed a bug where 's would not lifesteal from 's Spirit Bear
 * Fixed losing his  and  if he died while a  was active anywhere on the map
 * Fixed to support simultaneously active s (e.g. via )
 * Fixed 's not updating movement speed properly when cast while the previous buff is active
 * Fixed 's being able to hit units inside of 's
 * Fixed a bug where would drop  and  when  prevents death
 * Fixed a bug where stealing 's  and losing the duel would not result in the enemy gaining the damage bonus from winning
 * Fixed a bug where wasn't invulnerable in  until after the first attack
 * Fixed 's not consuming mana added by
 * Fixed 's not consuming mana added by
 * Fixed a bug where could cast  while rooted
 * 's when activated, will now properly apply to units created after its activation
 * Fixed a bug where 's Spirit Bear wasn't affected by passive abilities such as 's or 's
 * 's no longer reveals allied invisible heroes
 * 's buff icon now properly shows the remaining duration
 * Fixed a bug where could sometimes cancel a  by leveling up an ability
 * Fixed a bug where heroes would visibly respawn at their death location and then teleport back to the fountain
 * 's will now send  clones to their previous location (instead of the location of the prime Meepo)
 * Fixed a bug where disjointing 's out of  would not cancel Meld
 * 's bonus damage from no longer applied to 's
 * 's no longer spill through attacks on 's
 * 's and 's  now properly cancel channeling if purged in the first tick
 * Fixed the angles that pushes you towards
 * Fixed a bug where any disconnected player's units could move freely within 's if the caster is also disconnected
 * Fixed magic and pure damage sources triggering 's while magic immune
 * The Troll Priest creep's aura now properly stacks with the aura from /
 * Fixed 's not stopping immediately when  was issued while the spirit was returning
 * Fixed a bug where wasn't invulnerable in  until after the first attack
 * 's 's stun will no longer be interrupted if Telekinesis is interrupted
 * 's is no longer entirely blocked if it is cast on a unit with
 * Courier abilities will no longer give charges
 * Fixed 's Familiars causing a hitch when they are first created
 * Fixed 's to no longer summon into inaccessible terrain
 * Ranged units can now properly deny invisible friendly units
 * Units can no longer be damaged by negative lifesteal
 * Fixed 's abilities getting shuffled around if he's killed by 's ward when casting
 * Fixed incorrect messages when the is picked up at the same time as it is being denied
 * Fixed a bug with multiple instances of 's
 * 's when cast on a target with the  debuff will now correctly credit  with the kill
 * 's splash attack will now do half damage to nearby units if it misses the primary target
 * Fixed proccing when attacked by a friendly unit
 * Fixed going slightly too far then jumping back once it arrives at its location
 * Fixed proccing when attacked by a friendly unit
 * Fixed going slightly too far then jumping back once it arrives at its location

General

 * Roshan base armor increased by 1
 * Attack Speed now always continually adjusts based on the latest modifications applied to the unit [?]
 * This makes it so heavy attack speed slows don't linger into the next attack even after their duration has expired (most impactful with abilities like and )
 * Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
 * Random Draft hero selection pool increased from 22 to 24
 * Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
 * Captain's Draft hero bans increased from 4 to 6
 * is no longer available in Ability Draft

Heroes

 * now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active
 * Heroes within a range of 900 of Abaddon will have their damage redirected
 * Heroes within a range of 900 of Abaddon will have their damage redirected


 * attack speed reduction increased from -15 to -20
 * attack speed reduction increased from -15 to -20


 * 's area of effect increased from 450 to 500
 * 's area of effect increased from 450 to 500


 * now uses Pseudo Random chance
 * This reduces the chances that a very unlucky or lucky streak of procs occurs
 * This reduces the chances that a very unlucky or lucky streak of procs occurs


 * mana cost increased from 150 to 225
 * mana cost increased from 150 to 225


 * Base damage increased by 4
 * Base damage increased by 4


 * cast point improved from 0.6 to 0.4
 * can no longer be dispelled
 * Using abilities like or  will not remove the Silence
 * Using abilities like or  will not remove the Silence


 * cast range increased from 900/1050/1200 to 1200
 * cast range increased from 900/1050/1200 to 1200


 * If you have not attacked for 10 seconds, your next attack will always activate a critical hit
 * If you have not been attacked for 10 seconds, will cause you to evade the next attack
 * This mechanic carries over to your Fire spirit when it has the passive via
 * This mechanic carries over to your Fire spirit when it has the passive via


 * no longer has unique values for the first movement speed stack
 * First stack bonus was 5/7/10% movement speed. It now does the same as all stacks.
 * movement speed stack bonus increased from 1/2/3% to 3/4/5%
 * movement speed stack bonus increased from 1/2/3% to 3/4/5%


 * Spiderling's Poison Sting (Spiderling) icon.png Poison Sting damage per second increased from 4 to 8
 * 's free pathing no longer deactivates when enemy has vision on Broodmother
 * 's free pathing is now disabled for 3 seconds when Broodmother takes damage
 * Uses the same damage source rules as Blink Dagger
 * lifesteal increased from 40/60/80% to 60/80/100%
 * lifesteal increased from 40/60/80% to 60/80/100%


 * mana cost increased from 85/100/115/130 to 130
 * mana cost increased from 85/100/115/130 to 130


 * now has a 50% chance to create one extra illusion when cast
 * now has a 50% chance to create one extra illusion when cast


 * cooldown reduced from 14 to 14/13/12/11
 * cooldown reduced from 14 to 14/13/12/11


 * cooldown reduced from 45 to 45/40/35
 * cooldown reduced from 45 to 45/40/35


 * no longer causes a ministun
 * This only removes the instant ministun at the start. The debuff will still stun the targer when the poison sets in at level 4
 * This only removes the instant ministun at the start. The debuff will still stun the targer when the poison sets in at level 4


 * cooldown reduced from 14 to 14/13/12/11
 * cooldown reduced from 14 to 14/13/12/11


 * damage no longer ignores magic shields
 * Applies to shields such as the barrier from Pipe of Insight
 * Applies to shields such as the barrier from Pipe of Insight


 * knockback duration increased from 0.2 to 0.5
 * knockback duration increased from 0.2 to 0.5


 * recharge time reduced from 35 to 30
 * recharge time reduced from 35 to 30


 * Creeps no longer try to path around ; they will wait for it to disappear
 * no longer ignores units that are invisible or in Fog of War
 * no longer ignores units that are invisible or in Fog of War


 * mana cost reduced from 100/115/130/145 to 100
 * physical and magical damage increased from 80 to 80/85/90/95 each
 * physical and magical damage increased from 80 to 80/85/90/95 each


 * duration reduced from 2/2/3/3 to 1/2/2/3
 * Total damage is still 80/120/240/300
 * bonus damage reduced from 30/60/90/120 to 20/40/60/80
 * bonus damage reduced from 30/60/90/120 to 20/40/60/80


 * slow duration increased from 3 to 4
 * slow duration increased from 3 to 4


 * area of effect increased from 400 to 600
 * area of effect increased from 400 to 600


 * Base agility increased from 21 to 23
 * Turn rate improved from 0.5 to 1
 * Turn rate improved from 0.5 to 1


 * now hits invisible units
 * hits required to destroy increased from 3 to 3/3/4/5
 * hits required to destroy increased from 3 to 3/3/4/5


 * is no longer a Unique Attack Modifier
 * is no longer a Unique Attack Modifier


 * slow no longer affects magic immune enemies
 * delay increased from 2.6 to 2.9
 * delay increased from 2.6 to 2.9


 * range increased by 50
 * level 4 cooldown reduced from 5 to 4
 * duration increased from 7 to 14
 * range increased from 1350 to 1800
 * Unupgraded is still 900
 * Unupgraded is still 900


 * Base attack time improved from 1.6 to 1.5
 * Base attack time improved from 1.6 to 1.5


 * Added upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and  heals allies for 75% of the damage values
 * Added upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and  heals allies for 75% of the damage values


 * area of effect increased from 215 to 225
 * can now last twice as long on allied heroes
 * allied buff duration increased from 8 to 10
 * Added AOE indicator for allies
 * Added AOE indicator for allies


 * bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
 * per creep is still 14/16/18/20
 * area of effect increased from 315 to 330
 * base damage rescaled from 50/100/150/200 to 60/100/140/180
 * now uses Pseudo Random chance
 * This reduces the chances that a very unlucky or lucky streak of procs occurs
 * This reduces the chances that a very unlucky or lucky streak of procs occurs


 * now slows its targets by 75% for 0.5 seconds
 * now slows its targets by 75% for 0.5 seconds


 * can now be cast on buildings
 * no longer has a bounce limit
 * no longer has a bounce limit


 * Attack range increased from 650 to 670
 * damage goes through magic immunity
 * Damage can still be reduced by normal spell resistance
 * Damage can still be reduced by normal spell resistance


 * cooldown reduced from 30/25/20/15 to 30/24/18/12
 * cooldown reduced from 30/25/20/15 to 30/24/18/12


 * Spirit Bear health regeneration increased from 2 to 2/3/4/5
 * Spirit Bear health regeneration increased from 2 to 2/3/4/5


 * Base agility reduced from 22 to 18
 * Base agility reduced from 22 to 18


 * no longer provides 100/200/300 bonus health
 * no longer provides 100/200/300 bonus health


 * Removed maximum target limit
 * range increased from 600/800/1000/1200 to 750/900/1050/1200
 * range increased from 600/800/1000/1200 to 750/900/1050/1200


 * reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
 * no longer requires Fog of War vision to bounce
 * damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
 * damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5


 * Base movement speed increased from 305 to 315
 * Base movement speed increased from 305 to 315


 * vision reduced from 800 to 650
 * vision reduced from 800 to 650


 * illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
 * area of effect reduced from 350 to 320
 * negative armor no longer goes through magic immunity
 * negative armor no longer goes through magic immunity


 * area of effect increased from 1000 to 1200
 * now adds +30% duration to the respawn timer
 * now adds +30% duration to the respawn timer


 * now also affects the vision of buildings
 * now also affects the vision of buildings


 * cooldown increased from 11 to 13
 * can no longer be blocked by Linken's Sphere
 * can no longer be blocked by Linken's Sphere


 * Base armor increased by 1
 * Cast animation improved from 0.56 to 0.45
 * Cast animation improved from 0.56 to 0.45


 * area of effect increased from 225 to 240
 * no longer removes positive buffs from allies
 * That means that Repel no longer removes
 * duration increased from 5/6/7 to 6/7/8
 * duration increased from 5/6/7 to 8/9/10
 * duration increased from 5/6/7 to 8/9/10


 * cooldown reduced from 8 to 6
 * evasion chance increased from 20/25/30/40 to 20/30/40/50
 * evasion chance increased from 20/25/30/40 to 20/30/40/50


 * cast point extended from 0.01 to 0.2
 * damage reduced from 15/35/55/75 to 10/30/50/70
 * health cost increased from 15% to 20%
 * health cost increased from 15% to 20%


 * mana cost reduced from 100 to 60
 * duration increased from 25 to 30
 * duration increased from 25 to 30


 * cooldown reduced from 20/16/12/8 to 16/12/8/4
 * cast range increased from 400 to 435
 * cast range increased from 400 to 435


 * Strength gain increased from 1.7 to 2.3
 * slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
 * slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2


 * now works when attacking allied units
 * now works when attacking allied units


 * Added upgrade:  cooldown replaced with two charges that have a 40 second replenish time
 * Added upgrade:  cooldown replaced with two charges that have a 40 second replenish time


 * ' secondary debuff now affects magic immune units
 * ' secondary debuff now affects magic immune units


 * Agility growth increased from 2.1 to 3.0
 * cooldown reduced from 20/18/16/14 to 20/16/12/8
 * cooldown reduced from 20/18/16/14 to 20/16/12/8


 * Base movement speed increased from 315 to 325
 * damage increased from 50/100/150/200 to 60/120/180/240
 * damage increased from 50/100/150/200 to 60/120/180/240


 * Fixed Sniper's acquisition range not matching his maximum attack range
 * This affects his ability to auto attack units at his maximum range
 * This affects his ability to auto attack units at his maximum range


 * cast range increased from 400/550/700 to 700
 * range increased from 550/700/850 to 850
 * cooldown rebalanced from 75 to 80/70/60
 * cooldown rebalanced from 75 to 80/70/60


 * Base damage increased by 6
 * Base damage increased by 6


 * sub-ability now has the same cast point as the ability on the trap itself
 * Previously the sub-ability and the ability on the trap had different cast behaviors (both zero now). If you cast it with your hero it would take longer.
 * Previously the sub-ability and the ability on the trap had different cast behaviors (both zero now). If you cast it with your hero it would take longer.


 * Strength gain reduced from 1.9 to 1.4
 * slow no longer persists through magic immunity
 * duration rebalanced from 5 to 2.5/3.5/4.5/5.5
 * duration rebalanced from 5 to 2.5/3.5/4.5/5.5


 * damage reduction increased from 40 to 60%
 * now works on Ancient creeps
 * Still does not affect Roshan
 * Still does not affect Roshan


 * is no longer blocked by Ethereal
 * is no longer blocked by Ethereal


 * stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
 * stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75


 * cast point improved from 0.2 to 0
 * cast point improved from 0.2 to 0


 * Reworked into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.
 * You can now load an ally into your snowball within 400 range by right clicking on them
 * moves 75 MS faster for each allied hero inside it
 * deals 20/30/40/50 extra damage for each additional hero in it
 * deals 20/30/40/50 extra damage for each additional hero in it


 * area of effect increased from 975 to 1300
 * Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
 * Zombies no longer give any experience or gold
 * Down from 25 experience and 5-7 gold
 * Bounty increased from 70/90/110/130 to 75/100/125/150
 * 's Plague Aura now affects magic immune units
 * 's Plague Aura now affects magic immune units


 * is no longer a Unique Attack Modifier
 * is no longer a Unique Attack Modifier


 * When Vengeful Spirit is slain, her killer is inflicted with a negative, which decreases the damage of her killer and their nearby allies, until she revives
 * The damage reduction is based on Vengeful Spirits's Vengeance Aura level, and has a 900 range area of effect around Vengeful Spirit's killer
 * The damage reduction is based on Vengeful Spirits's Vengeance Aura level, and has a 900 range area of effect around Vengeful Spirit's killer


 * cooldown increased from 10 to 16/14/12/10
 * cooldown increased from 10 to 16/14/12/10


 * duration increased from 9 to 11
 * cooldown reduced from 50 to 50/46/42/38
 * cooldown reduced from 50 to 50/46/42/38


 * Activating now disjoints incoming attack projectiles
 * damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
 * damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs


 * cooldown reduced from 35 to 20
 * base attack time improved from 0.25 to 0.22
 * base attack time improved from 0.25 to 0.22


 * damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
 * Base armor reduced by 1
 * Base armor reduced by 1


 * cast point improved from 0.4 to 0.2
 * true sight range reduced from 900 to 750
 * flying vision range reduced from 1000 to 750
 * can now be cast on the ground, affecting the closest enemy hero in a 250 range
 * can now be cast on the ground, affecting the closest enemy hero in a 250 range

Items

 * Ground Courier respawn time reduced from 180 seconds to 140 seconds
 * Ground Courier respawn time reduced from 180 seconds to 140 seconds


 * Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
 * Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge


 * Mana regeneration from 100 over 30 seconds to 135 over 40 seconds
 * Mana regeneration from 100 over 30 seconds to 135 over 40 seconds


 * Cyclone now deals 50 damage to enemy units when they land
 * You can now cast Cyclone on yourself while you are magic immune
 * You can now cast Cyclone on yourself while you are magic immune


 * Mirror Image now resets the current attack and spell targeting priority
 * Also affects other image shuffle based spells like 's and 's
 * Also affects other image shuffle based spells like 's and 's


 * Chain Lightning damage reduced from 160 to 150
 * Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
 * Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing
 * This affects and Mjollnir and makes them more reliable when they proc in sequence
 * This affects and Mjollnir and makes them more reliable when they proc in sequence


 * Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
 * Necronomicon units XP bounty increased from 59 to 100/150/200
 * Necronomicon units XP bounty increased from 59 to 100/150/200


 * and
 * Sharing wards with allies now requires a Control key override.
 * If you hold down Control, using a ward will only target heroes. If you do not, you may only target the ground
 * Wards can no longer be placed in the fountain areas


 * Pipe health regeneration reduced from 11 to 8
 * Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
 * Pipe's active buff is no longer dispellable
 * Pipe's active buff is no longer dispellable


 * Cripple ability cooldown reduced from 12 to 10
 * Cripple ability cooldown reduced from 12 to 10


 * Hexed units' base movement speed increased from 100 to 140
 * This only affects Scythe of Vyse
 * This only affects Scythe of Vyse


 * Fade no longer requires the target to remain stationary
 * Invisibility still requires the target to remain stationary
 * Invisibility still requires the target to remain stationary


 * Shadow Walk duration increased from 12 to 14
 * Shadow Walk duration increased from 12 to 14


 * Added an option to require a halt command to in order to cancel a Town Portal Scroll
 * Added an option to require a halt command to in order to cancel a Town Portal Scroll

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