Riki/Guide

Support
Riki can be played as a position 4 support, relying largely on using Sleeping Dart into Meteor Hammer, somewhat like Treant Protector.

General

 * Riki's Cloak and Dagger allows him to scout and place wards without revealing himself, making him a viable roamer or support hero.
 * Riki is exceptional at ganking lone heroes and picking them off one by one. He can snowball easily through just getting lots of kills even without farm. Try to get kills before the enemy starts grouping up, so they cannot punish you with detection items.
 * Riki is an attribute-based carry, thanks to Cloak and Dagger's backstab damage. This means that he continues to get stronger and stronger as the game goes on, as long as you continue to farm, gank, and purchase the right items.
 * Because of this, should be your first core item completed, it gives everything Riki needs: the agility scales well with and the active slow helps keep enemies within Smoke Screen, which is your main ganking combo.
 * Do not walk straight up to enemies and deep into enemy territory and expect never to die. If they have any kind of detection (e.g. ), then Riki dies very quickly.
 * As a result of this, make a habit of constantly checking the enemy's inventory for revealing items.
 * Be wary around more durable enemy heroes. Spell immunity allows enemies to ignore Smoke Screen and fight Riki, ignoring his backstab damage.
 * Riki is a key hero to catch slippery foes and heroes that are heavily reliant on their own active skills since he can approach without detection and use Smoke Screen to prevent them from using escape spells, so it is wise to pick him as a counter pick to many heroes like, , , or . However, be careful of enemies carrying escape items, like , ,  or /.
 * Scout the enemy jungle once in a while, you may encounter some enemy farming alone for an easy kill, as well as helping high mobility heroes like or  set up a gank.
 * Do not be afraid of enemies carrying . Track down their movement and wait, and sooner or later they are going to end up alone. When this happens, do not hesitate and use the fog of war to approach them from the sides, and go for the kill and recover the Gem.
 * Riki requires a lot of map knowledge as some supports or players place sentry wards in obvious position. Knowing heroes who carry dust, knowing the range of the sentry detection and knowing hot spots for sentry placement can increase your overall survivability in the game.


 * Smoke Screen AOE silences and gives enemies a high miss chance.
 * The 500 cast range allows you to silence key targets during teamfights. Don't always use Smoke Screen on your own target.
 * Try to throw Smoke Screen in the enemy's path, rather than where they are presently.
 * Use Smoke Screen's blind to defend buildings as enemies will be missing their attacks.
 * Cancels most channeling abilities.


 * Blink Strike can target allies and enemies, which makes it useful for escaping or chasing.
 * Blink Strike helps Riki catch up with fleeing enemies, jump into fights quickly, and escape from situations by targeting allies.
 * Blink Strike pairs well with the backstab damage from Cloak and Dagger, as it teleports Riki behind the enemy.
 * Use Blink Strike to secure last hits without breaking Cloak and Dagger's invisibility.


 * Tricks of the Trade pairs well with large AoE disables such as, , and.
 * Tricks of the Trade prioritizes attacking heroes over illusions, so allies can pick out real heroes.
 * Later in the game, you can use Tricks of the Trade after Blink Strike to initiate, then safely Blink Strike again to escape enemies waiting for you.
 * Tricks of the Trade may be combined with cleave from or  to devastate grouped enemies.
 * Tricks of the Trade turns Riki invulnerable and hidden for a maximum of 6 seconds. Do not be afraid to use the skill to avoid dying from spells such as.
 * When trying to escape, use Tricks of the Trade and watch as enemies try to run away. After they have left the area, Riki should stop channeling and run to the opposite direction; the enemies will then have to turn around if they want to chase.


 * Riki can use any abilities and items without breaking Cloak and Dagger's invisibility.
 * If Riki's enemies do not have any form of detection, the invisibility will let Riki escape with ease and roam freely.
 * If they do, Riki has to rely on his cunning and speed in order to get the drop on enemies, and get out alive.
 * When enemies are standing on top of the bounty rune, spam right click and stop command to take the rune.
 * Cloak and Dagger also enables him to deal incredible damage from behind based on a multiplier of his agility.
 * Since good supports always stay behind, you can flank the enemy team coming around from there and catching the supports as soon as a teamfight begins and the enemy team is so busy fighting yours that they do not realize that their supports are already dead. This strategy also applies to enemy initiators with game-changing ultimates like or, as a good interruption can set victory in critical situations.
 * A well-organized team will often buy to keep vision of Riki. You may want to take it upon yourself to de-ward your lane if needs be; if you are without a support, or so that your support can concentrate on other items.
 * Attempt to draw creep aggro to check if enemies have vision over Cloak and Dagger's invisibility.


 * Sleeping Dart allows Riki to fire a dart at a target enemy, rendering them unconscious for three seconds but invulnerable to attacks.
 * Keep in mind that the damage and slow will be applied at the end of the sleep duration.
 * Use Sleeping Dart to interrupt an enemy channeling such as a.
 * Because it applies sleep on the target enemy, you can use this ability to follow up with other nuking spells from allies.

Items
Starting items:
 * regenerates health so Riki can stay longer in lane and reach level 6 sooner.
 * restores health as well.
 * gives cheap attributes and builds into Magic Wand, or Riki can use it with Tango to get more health.
 * increases agility for Riki to last hit; it builds into Wraith Band later on.

Early game:
 * replaces your consumables with an alternative source of recovery, and is particularly useful if the enemy team includes heroes that rely on abilities.
 * provide movement speed, allowing Riki to keep pace with fleeing heroes while Blink Strike is on cooldown.
 * helps secure kills with its movement slow and helps compensate for Riki's own horrible movement speed.

Mid game: Late game:
 * give Riki increased attack speed as well as a further bonus to attributes, which help increasing Cloak and Dagger's damage output.
 * , upgraded from, gives better attribute bonuses and a better healing ability.
 * provides a way to slow fleeing heroes, keeping them in Smoke Screen, as well as burning mana from casters for extra damage. It also boosts agility which will increase Cloak and Dagger's backstab damage.
 * provides increased damage and strength, which is always nice on a right-click hero that gets close for kills, like Riki. In addition, the Bash is useful for keeping enemies inside the Smoke Screen.
 * provides a huge increase in both survivability and damage, as well as attack speed. It also boosts your agility which scales well with Cloak and Dagger's backstab damage.
 * allows Riki to cancel channeled spells with its stun and bash, as well as continuing to lock-down opponents once they have acquired.
 * 's movement speed slow keeps enemies inside Trick of the Trade. Furthermore, the mute and dispel complements Smoke Screen's silence and miss to disable enemies further, countering and preventing them from using defensive abilities and items like.

Situational items:
 * is a good early to mid game pickup, as it makes everyone faster and gives Riki attributes and mana regeneration.
 * allows Riki to effectively fight in team-fights and get kills against opponents that have strong disables.
 * give great attribute bonuses, as well as attack damage.
 * gives attributes across the board as well as a flat health and mana pool bonus, allowing Riki to take more hits, deal more damage and use more abilities. It also gives a powerful, spell immunity piercing slow that will prevent your target from escaping.
 * allows Riki to initiate using Blink Strike and Tricks of the Trade, then safely blinking away just before Tricks of the Trade finishes.
 * can be used to dispel debuffs, including . Riki can use the illusions to scout, and as targets for Blink Strike when escaping.
 * can proc with Tricks of the Trade and Backstab, and gives riki much needed Mana regeneration.
 * can proc with Tricks of the Trade, but only up to once per strike due to the item's internal cooldown of 0.2 seconds.
 * doubles the duration of Tricks of the Trade and allows him to cast it on an allied hero, increasing his potential in teamfights.

Riki/Guia Riki/Руководство 力丸/攻略