User:Bu3ny/dota english pt1

"lang" { 	"Language" "English" "Tokens" {

"DOTA_ItemOnSale"		"SALE!" "DOTA_AttackMove"		"Attack Move / Force Attack" "DOTA_Move"			"Move" "DOTA_UnitQuery"		"Query an object/unit" "DOTA_ExecuteAbility0"		"Ability 1" "DOTA_ExecuteAbility1"		"Ability 2" "DOTA_ExecuteAbility2"		"Ability 3" "DOTA_ExecuteAbility3"		"Ability 4" "DOTA_ExecuteAbility4"		"Ability 5" "DOTA_ExecuteAbility5"		"Ability Ultimate" "DOTA_AutocastAbility0"		"Autocast Ability 1" "DOTA_AutocastAbility1"		"Autocast Ability 2" "DOTA_AutocastAbility2"		"Autocast Ability 3" "DOTA_AutocastAbility3"		"Autocast Ability 4" "DOTA_AutocastAbility4"		"Autocast Ability 5" "DOTA_AutocastAbility5"		"Autocast Ability Ultimate" "DOTA_QuickCastAbility0"	"Quick Cast Ability 1" "DOTA_QuickCastAbility1"	"Quick Cast Ability 2" "DOTA_QuickCastAbility2"	"Quick Cast Ability 3" "DOTA_QuickCastAbility3"	"Quick Cast Ability 4" "DOTA_QuickCastAbility4"	"Quick Cast Ability 5" "DOTA_QuickCastAbility5"	"Quick Cast Ability Ultimate" "DOTA_CourierAbility1"		"Return To Base" "DOTA_CourierAbility2"		"Go To Secret Shop" "DOTA_CourierAbility3"		"Put Items In Stash" "DOTA_CourierAbility4"		"Retrieve Items from Stash" "DOTA_CourierAbility5"		"Deliver Items" "DOTA_CourierAbility6"		"Speed Burst" "DOTA_NeutralAbility1"		"Neutral Ability 1" "DOTA_NeutralAbility2"		"Neutral Ability 2" "DOTA_NeutralAbility3"		"Neutral Ability 3" "DOTA_NeutralAbility4"		"Neutral Ability 4" "DOTA_NeutralAbility5"		"Neutral Ability 5" "DOTA_NeutralAbility6"		"Neutral Ability Ultimate" "DOTA_RespawnTime"			"Respawning in %s1 seconds" "DOTA_RespawnOutOfLives"	"Cannot respawn, team is out of lives" "DOTA_RespawnTimeShort"		"Respawn in %s1 secs" "DOTA_UnitLevel"		"Level %s1" "DOTA_StrengthStatus"		"%s1 STR" "DOTA_STR"			"STR" "DOTA_AgilityStatus"		"%s1 AGI" "DOTA_AGI"			"AGI" "DOTA_IntellectStatus"		"%s1 INT" "DOTA_INT"			"INT" "DOTA_DamageStatus"		"%s1 Damage" "DOTA_ArmorStatus"		"%s1 Armor" "DOTA_ARMOR"			"ARMOR" "DOTA_UnitHold"			"Hold Position" "DOTA_UnitStop"			"Stop" "DOTA_LevelUp_Req"		"Requires Hero Level %s1" "DOTA_AttributesUp"		"LEVEL %s1" "DOTA_Abilities"		"ABILITIES" "DOTA_Items"			"EQUIPPED ITEMS" "DOTA_Shop"			"Open Shop" "DOTA_HUDShop"	"SHOP" "DOTA_AttribArmor"		"Armor" "DOTA_AttribDamage"		"Damage" "DOTA_More"			"MORE" "DOTA_More_ellipses"			"more..." "DOTA_Developer"		"Developer" "DOTA_NeedMana"			"%s1 sec" "DOTA_ManaCost"			"MANA COST %s1" "DOTA_Basics"			"BASICS" "DOTA_Upgrades"			"UPGRADES" "DOTA_Attributes"		"ATTRIBUTES" "DOTA_LevelLabel"		"Level: %s1" "DOTA_StackCount"		"Stack Count: %s1" "DOTA_Charges"			"Charges: %s1" "DOTA_Aura_Active"		"Aura: Active" "DOTA_Aura_Inactive"	"Aura: Inactive" "DOTA_Health"			"HEALTH" "DOTA_Mana"			"MANA" "DOTA_Skills"			"SKILLS" "DOTA_AttributeFooter"		"DAMAGE: %s1 ARMOR: %s2" "DOTA_UnitSelection_Title"	"UNIT SELECTION" "DOTA_SelectHeroAndCenter"		"Select Hero and Center Camera" "DOTA_TabUnit"			"Cycle Through Selected Units" "DOTA_ActivateGlyph"	"Activate Glyph" "DOTA_ActivateRadar"	"Use Scan" "DOTA_RecentEvent"		"Show Recent Event" "DOTA_SelectAllOthers"	"Select All Other Units" "DOTA_SelectAll"	"Select All Units" "DOTA_PurchaseQuickbuy"	"Purchase Quickbuy" "DOTA_PurchaseSticky"	"Purchase Sticky" "DOTA_GrabStashItems"	"Take Stash Items" "DOTA_Console"			"Console" "DOTA_Pause"			"Pause" "DOTA_Summary"			"Summary" "DOTA_Lore"				"Lore" "DOTA_View_Lore"		"View Hero Lore" "DOTA_SkillsLabel"		"Skills:" "DOTA_RoleLabel"		"Role:" "DOTA_Legacy"			"Use Legacy Keys" "DOTA_CopyHeroBindsForCourier"	"Mirror Hotkeys from Hero Panel" "DOTA_CopyHeroBindsForNeutrals"	"Mirror Hotkeys from Hero Panel" "DOTA_CopyPlayerBinds"			"Mirror Hotkeys from Player Panel" "DOTA_No_Courier"		"NO COURIER"	// A courier does not exist "DOTA_LocalPlayer"		"Local Player"

"DOTA_Keybind_ALT"		"ALT" "DOTA_Keybind_SHIFT"	"SHIFT" "DOTA_Keybind_WINDOWS"	"WINDOWS" "DOTA_Keybind_COMMAND"	"COMMAND" "DOTA_Keybind_GUI"		"GUI" "DOTA_Keybind_CTRL"		"CTRL"

"CopyToClipboard"			"Copy to Clipboard"

//top bar "TimeOfDay_Day"			"Day" "TimeOfDay_Night"		"Night" "TimeOfDay_am"			"a.m." "TimeOfDay_pm"			"p.m." "DOTA_Tooltip_topbar_dashboard"		"Dashboard" "DOTA_Tooltip_topbar_chat"		"Chat" "DOTA_Tooltip_topbar_score"		"Scoreboard" "DOTA_Tooltip_topbar_guide"		"Guide" "DOTA_Tooltip_topbar_log"		"Log" "DOTA_Tooltip_topbar_stats"		"Stats" "DOTA_Tooltip_topbar_spectate"		"Spectate" "DOTA_Tooltip_topbar_disconnect"	"Disconnect" "spectate_autospeed_label"		"Autospeed" "spectate_chatenabled_label"	"Spectator Chat" "new_store_items"		"NEW STORE ITEMS"

//Connection "GC_reconnecting"					"Restoring connection to the Dota 2 network..." "GC_nosteam"						"No Steam Connection" "GC_searching"						"Searching for the Dota 2 network..." "GC_noconnection"					"Not connected to the Dota 2 network." "GC_connecting"						"Connecting to the Dota 2 network..." "GC_connected"						"Connected to the Dota 2 network." "GC_down"							"Dota 2 network currently offline." "GC_Network_Full"					"Dota 2 network currently full." "GC_Queue_Position"					"Queue position: %s1" "GC_Wait_Time"						"Estimated wait time: %s1" "GC_Wait_Time_Unknown"				"Unknown" "Dota2LauncherOutOfDate"			"Dota 2 Launcher out of date" "SteamClientOutOfDate"				"Steam client missing or out of date" "DOTA_CustomGame_LaunchError"		"Failed to launch a custom game"

// Stat Tooltip - these are for scaleform - new ones lives in panorama dota_english - leaving these here for now in case of legacy uses "DOTA_StatTooltip_Header"	"Hero Attributes:\n\n" "DOTA_StatTooltip_Strength"		"Strength:" "DOTA_StatTooltip_Agility"		"Agility:" "DOTA_StatTooltip_Intelligence"	"Intelligence:" "DOTA_StatTooltip_PrimaryAttrib"	" Primary Attribute\n"

"DOTA_StatTooltip_StrengthBonus"	"- Each point increases hit points by 20\n- Each point increases hit point regen by 0.03\n" "DOTA_StatTooltip_AgilityBonus"		"- Every 7 points increase armor by 1\n- Each point increases attack speed by 1\n" "DOTA_StatTooltip_IntelligenceBonus"	"- Each point increases mana by 12\n- Each point increases mana regen by 0.04\n- Every 16 points increases spell damage by 1%\n" "DOTA_StatTooltip_TotalAttributesSkilled"	"Attributes Level: " "DOTA_StatTooltip_GainPerLevel"		"- Points gained per Hero level: %s1\n"

"DOTA_StatTooltip_PrimaryBonus"	"- Each point increases damage by 1\n"

"DOTA_StatTooltip_Buyback" "Current Buyback Cost: %s1\n" "DOTA_StatTooltip_Buyback_Ready"		"Buyback Ready" "DOTA_StatTooltip_Buyback_Cooldown"		"Buyback in %s1" "DOTA_StatTooltip_Buyback_GoldLimit"	"No Unreliable Gold for %s1" "DOTA_Buyback"	"BUYBACK" "DOTA_NoBuyback"	"No Buyback" "DOTA_LevelUp"	"LEVEL UP" "DOTA_Stash"	"STASH" "DOTA_Inventory_Grab_All"	"GRAB ALL"

// Damage/Armor Tooltip "DOTA_DmgArmorTooltip_AttackSpeed"	"Attack Speed: " "DOTA_DmgArmorTooltip_AttackSpeedSeconds"	"s per attack" "DOTA_DmgArmorTooltip_MoveSpeed"	"Movement Speed: "

"DOTA_DmgArmorTooltip_AttackDamage"	"Attack Damage: " "DOTA_DmgArmorTooltip_AttackRange"	"Attack Range: "

"DOTA_DmgArmorTooltip_Armor"		"Physical Armor: " "DOTA_DmgArmorTooltip_DmgResist"	"Physical Damage Resistance: "

"DOTA_DmgArmorTooltip_MagicArmor"	"Magical Armor: " "DOTA_DmgArmorTooltip_MagicDmgResist"	"Magical Damage Resistance: "

"DOTA_DmgArmorTooltip_SpellAmp"	"Spell Damage Amplification: "

//Ultimate Scepter Upgrade "DOTA_Tooltip_Ultimate_Upgrade"		"UPGRADES: " "DOTA_Tooltip_Ultimate_Grant"		"GRANTS: "

// Frostivus "DOTA_Vassals"			"The Vassals" // Nian "DOTA_Defenders"				"The Defenders" "dota_watch_recentgame_status"	"BATTLED THE YEAR BEAST"

// Spectating/Replays "DOTA_GoodGuys"			"The Radiant" "DOTA_BadGuys"			"The Dire" "DOTA_GoodGuysCaps"			"THE RADIANT" "DOTA_BadGuysCaps"			"THE DIRE" "DOTA_GoodGuysShort"		"Radiant" "DOTA_BadGuysShort"			"Dire" "DOTA_Towers"			"Remaining Towers: %s1" "DOTA_Barracks"			"Barracks: %s1" // Captains Mode "Captains Mode"			"CAPTAIN'S MODE" "timeline_ban"			"BAN" "timeline_pick"			"PICK" // Keybindings "DOTA_NotAvailable"		"Not Available" "DOTA_MoveForward"		"Camera Forward" "DOTA_MoveBack"			"Camera Back" "DOTA_MoveLeft"			"Camera Left" "DOTA_MoveRight"		"Camera Right" "DOTA_CameraGrip"		"Camera Grip" "DOTA_HeroSelect"		"Select Hero" "DOTA_HeroCenter"		"Center Hero" "DOTA_HeroMoveHome"		"Hero Move Home" "DOTA_ControlGroupCycle"	"Next Unit" "DOTA_ControlGroupCyclePrev"	"Prev Unit" "DOTA_ControlGroup1"		"Group 1" "DOTA_ControlGroup2"		"Group 2" "DOTA_ControlGroup3"		"Group 3" "DOTA_ControlGroup4"		"Group 4" "DOTA_ControlGroup5"		"Group 5" "DOTA_ControlGroup6"		"Group 6" "DOTA_ControlGroup7"		"Group 7" "DOTA_ControlGroup8"		"Group 8" "DOTA_ControlGroup9"		"Group 9" "DOTA_ControlGroup10"		"Group 10" "DOTA_Escape"			"Escape" "DOTA_Scoreboard"		"Scoreboard" "DOTA_Screenshot"		"Screenshot" "DOTA_Voice"			"Voice" "DOTA_VoiceLane"		"Voice Lane" "DOTA_ChatWheel"		"Chat Wheel" "DOTA_ChatGlobal"		"Chat All" "DOTA_ChatTeam"			"Chat Team" "DOTA_Learn_Abilities"	"Ability Learn" "DOTA_Learn_Stats"		"Upgrade Stats" "DOTA_UseActionItem_Key"	"Action Item" "DOTA_HeroTaunt_Key"		"Taunt Item" "DOTA_ChatPhraseSelect"		"Select a Phrase" "UI_ChatSettings"			"KEYS" "UI_ChatPhrases"			"PHRASES" "Chat_Wheel_Customize"		"Customize which phrases appear on the Chat Wheel" "DOTA_ChatWheel_AllMessage"	"(All) %s1" "DOTA_InspectHeroInWorld"	"Showcase View" "DOTA_InspectHeroInWorld_Error_EnemySelected"	"Showcase View available for friendly units only" "DOTA_InspectHeroInWorld_Error_FreeCamOnly"		"Showcase View available in Free Camera only" "DOTA_InspectHeroInWorld_Error_Dead"			"Dead" "dota_chatwheel_label_Ok"				"Okay" "dota_chatwheel_label_Care"				"Care" "dota_chatwheel_label_GetBack"			"Get Back" "dota_chatwheel_label_NeedWards"		"Need Wards" "dota_chatwheel_label_Stun"				"Stun" "dota_chatwheel_label_Help"				"Help" "dota_chatwheel_label_Push"				"Push" "dota_chatwheel_label_GoodJob"			"Well played" "dota_chatwheel_label_Missing"			"Missing" "dota_chatwheel_label_Missing_Top"		"Missing top" "dota_chatwheel_label_Missing_Mid"		"Missing mid" "dota_chatwheel_label_Missing_Bottom"	"Missing bottom" "dota_chatwheel_label_Go"					"Go!" "dota_chatwheel_label_Initiate"				"Initiate!" "dota_chatwheel_label_Follow"				"Follow me" "dota_chatwheel_label_Group_Up"				"Group up" "dota_chatwheel_label_Spread_Out"			"Spread out" "dota_chatwheel_label_Split_Farm"			"Split farm" "dota_chatwheel_label_Attack"				"Attack now!" "dota_chatwheel_label_BRB"					"Be right back" "dota_chatwheel_label_Dive"					"Dive!" "dota_chatwheel_label_OMW"					"On my way" "dota_chatwheel_label_Get_Ready"			"Get ready" "dota_chatwheel_label_Bait"					"Bait" "dota_chatwheel_label_Heal"					"Heal" "dota_chatwheel_label_Mana"					"Mana" "dota_chatwheel_label_OOM"					"Out of mana" "dota_chatwheel_label_Skill_Cooldown"		"Cooldown" "dota_chatwheel_label_Ulti_Ready"			"Ultimate ready" "dota_chatwheel_label_Enemy_Returned"		"Returned" "dota_chatwheel_label_All_Missing"			"All miss" "dota_chatwheel_label_Enemy_Incoming"		"Incoming" "dota_chatwheel_label_Invis_Enemy"			"Invisible enemy" "dota_chatwheel_label_Enemy_Had_Rune"		"Enemy has rune" "dota_chatwheel_label_Split_Push"			"Split push" "dota_chatwheel_label_Coming_To_Gank"		"Coming to gank" "dota_chatwheel_label_Request_Gank"			"Request gank" "dota_chatwheel_label_Fight_Under_Tower"	"Under tower" "dota_chatwheel_label_Deny_Tower"			"Deny tower" "dota_chatwheel_label_Buy_Courier"			"Buy courier" "dota_chatwheel_label_Upgrade_Courier"		"Upgrade courier" "dota_chatwheel_label_Need_Detection"		"We need detection" "dota_chatwheel_label_They_Have_Detection"	"They have detection" "dota_chatwheel_label_Buy_TP" 				"Buy Town Portal Scroll" "dota_chatwheel_label_Reuse_Courier"		"Re-use courier" "dota_chatwheel_label_Deward"				"Deward" "dota_chatwheel_label_Building_Mek"			"Building Mekansm" "dota_chatwheel_label_Building_Pipe"		"Building Pipe of Insight" "dota_chatwheel_label_Stack_And_Pull"		"Stack and pull" "dota_chatwheel_label_Pull"					"Pull creeps" "dota_chatwheel_label_Pulling"				"Pulling creeps" "dota_chatwheel_label_Stack"				"Stack neutrals" "dota_chatwheel_label_Jungling"				"Jungling" "dota_chatwheel_label_Roshan"				"Roshan" "dota_chatwheel_label_Affirmative"			"Affirmative" "dota_chatwheel_label_Wait"					"Wait" "dota_chatwheel_label_Pause"				"Pause" "dota_chatwheel_label_Current_Time"			"Current Time" "dota_chatwheel_label_Check_Runes"			"Check runes" "dota_chatwheel_label_Smoke_Gank"			"Smoke gank!" "dota_chatwheel_label_GLHF"					"Good luck" "dota_chatwheel_label_Nice"					"Nice" "dota_chatwheel_label_Thanks"				"Thanks" "dota_chatwheel_label_Sorry"				"Sorry" "dota_chatwheel_label_No_Give_Up"			"Don't give up" "dota_chatwheel_label_Just_Happened"		"That just happened" "dota_chatwheel_label_Game_Is_Hard"			"Game is hard" "dota_chatwheel_label_New_Meta"				"New meta" "dota_chatwheel_label_My_Bad"				"My bad" "dota_chatwheel_label_Regret"				"Regret" "dota_chatwheel_label_Relax"				"Relax" "dota_chatwheel_label_GG"					"GG" "dota_chatwheel_label_GGWP"					"GGWP" "dota_chatwheel_label_All_GG"				"GG" "dota_chatwheel_label_All_GGWP"				"GGWP" "dota_chatwheel_label_What_To_Buy"			"What should I buy?" "dota_chatwheel_label_Im_Retreating"		"I'm retreating" "dota_chatwheel_label_Space_Created"		"Space created" "dota_chatwheel_label_Whoops"				"Whoops" "dota_chatwheel_label_Tower_then_Back"		"Tower then back" "dota_chatwheel_label_Barracks_then_Back"	"Barracks then back" "dota_chatwheel_label_Ward_Bottom_Rune"		"Ward bot rune" "dota_chatwheel_label_Ward_Top_Rune"		"Ward top rune" "dota_chatwheel_label_Zeus_Ult"				"Zeus Ult" "dota_chatwheel_label_Rimshot"				"Ba-dum tishh" "dota_chatwheel_label_Charge"				"Charge" "dota_chatwheel_label_Frog"					"Frog" "dota_chatwheel_label_Crash_and_Burn"		"Crash" "dota_chatwheel_label_Applause"				"Applause" "dota_chatwheel_label_Sad_Trombone"			"Sad trombone" "dota_chatwheel_label_Crickets"				"Crickets" "dota_chatwheel_label_Drum_Roll"			"Drum roll" "dota_chatwheel_label_Headshake"			"Headshake" "dota_chatwheel_label_Crybaby"				"Crybaby" "dota_chatwheel_label_Day_Night_Cycle"		"Day/Night Cycle"

"dota_chatwheel_header_positioning"			"Positioning" "dota_chatwheel_header_status"				"Status" "dota_chatwheel_header_enemy"				"Enemy" "dota_chatwheel_header_lane"				"Lane" "dota_chatwheel_header_items"				"Items" "dota_chatwheel_header_neutrals"			"Neutrals" "dota_chatwheel_header_misc"				"Misc" "dota_chatwheel_header_flavor"				"Flavor" "dota_chatwheel_header_international2017"		"The International 2017" "dota_chatwheel_header_international2017_desc"	"These messages are available exclusively to owners of The International 2017 Battle Pass."

"dota_chatwheel_message_Ok"					"Okay." "dota_chatwheel_message_Care"				"Careful!" "dota_chatwheel_message_GetBack"			"Get Back!" "dota_chatwheel_message_NeedWards"			"We need wards." "dota_chatwheel_message_Stun"				"Stun now!" "dota_chatwheel_message_Help"				"Help!" "dota_chatwheel_message_Push"				"Push now" "dota_chatwheel_message_GoodJob"			"Well played!" "dota_chatwheel_message_Missing"			"Missing!" "dota_chatwheel_message_Missing_Top"		"Missing top!" "dota_chatwheel_message_Missing_Mid"		"Missing mid!" "dota_chatwheel_message_Missing_Bottom"		"Missing bottom!" "dota_chatwheel_message_Go"					"Go!" "dota_chatwheel_message_Initiate"			"Initiate!" "dota_chatwheel_message_Follow"				"Follow me" "dota_chatwheel_message_Group_Up"			"Group up" "dota_chatwheel_message_Spread_Out"			"Spread out" "dota_chatwheel_message_Split_Farm"			"Split up and farm" "dota_chatwheel_message_Attack"				"Attack now!" "dota_chatwheel_message_BRB"				"Be right back" "dota_chatwheel_message_Dive"				"Dive!" "dota_chatwheel_message_OMW"				"On my way" "dota_chatwheel_message_Get_Ready"			"Get ready" "dota_chatwheel_message_Bait"				"Bait" "dota_chatwheel_message_Heal"				"Heal" "dota_chatwheel_message_Mana"				"Mana" "dota_chatwheel_message_OOM"				"Out of mana" "dota_chatwheel_message_Skill_Cooldown"		"Skills on cooldown" "dota_chatwheel_message_Ulti_Ready"			"Ultimate ready" "dota_chatwheel_message_Enemy_Returned"		"Enemy returned" "dota_chatwheel_message_All_Missing"		"All enemy heroes missing!" "dota_chatwheel_message_Enemy_Incoming"		"Enemy incoming!" "dota_chatwheel_message_Invis_Enemy"		"Invisible enemy nearby!" "dota_chatwheel_message_Enemy_Had_Rune"		"Enemy has rune" "dota_chatwheel_message_Split_Push"			"Split push" "dota_chatwheel_message_Coming_To_Gank"		"Coming to gank" "dota_chatwheel_message_Request_Gank"		"Requesting a gank" "dota_chatwheel_message_Fight_Under_Tower"	"Fight under the tower" "dota_chatwheel_message_Deny_Tower"			"Deny the tower!" "dota_chatwheel_message_Buy_Courier"		"Buy a courier please" "dota_chatwheel_message_Upgrade_Courier"	"Can anyone upgrade the courier?" "dota_chatwheel_message_Need_Detection"		"We need detection" "dota_chatwheel_message_They_Have_Detection" "They have detection" "dota_chatwheel_message_Buy_TP" 			"Buy a Town Portal Scroll" "dota_chatwheel_message_Reuse_Courier"		"Re-use courier" "dota_chatwheel_message_Deward"				"Deward please" "dota_chatwheel_message_Building_Mek"		"Building Mekansm" "dota_chatwheel_message_Building_Pipe"		"Building Pipe of Insight" "dota_chatwheel_message_Stack_And_Pull"		"Stack and pull please" "dota_chatwheel_message_Pull"				"Pull creeps please" "dota_chatwheel_message_Pulling"			"Pulling creeps" "dota_chatwheel_message_Stack"				"Stack neutrals" "dota_chatwheel_message_Jungling"			"Jungling" "dota_chatwheel_message_Roshan"				"Roshan" "dota_chatwheel_message_Affirmative"		"Affirmative" "dota_chatwheel_message_Wait"				"Wait" "dota_chatwheel_message_Pause"				"Pause please!" "dota_chatwheel_message_Current_Time"		"Current Game Time" "dota_chatwheel_message_Check_Runes"		"Check runes please" "dota_chatwheel_message_Smoke_Gank"			"Let's smoke gank!" "dota_chatwheel_message_GLHF"				"Good luck, have fun" "dota_chatwheel_message_Nice"				"Nice" "dota_chatwheel_message_Thanks"				"Thanks!" "dota_chatwheel_message_Sorry"				"Sorry" "dota_chatwheel_message_No_Give_Up"			"Don't give up!" "dota_chatwheel_message_Just_Happened"		"That just happened" "dota_chatwheel_message_Game_Is_Hard"		"Game is hard" "dota_chatwheel_message_New_Meta"			"New meta" "dota_chatwheel_message_My_Bad"				"My bad" "dota_chatwheel_message_Regret"				"I immediately regret my decision" "dota_chatwheel_message_Relax"				"Relax, you're doing fine" "dota_chatwheel_message_MissingHero"		"%s1 is missing!" "dota_chatwheel_message_ReturnedHero"		"%s1 has returned!" "dota_chatwheel_message_GG"					"Good game" "dota_chatwheel_message_GGWP"				"Good game, well played" "dota_chatwheel_message_All_GG"				"Good game" "dota_chatwheel_message_All_GGWP"			"Good game, well played" "dota_chatwheel_message_What_To_Buy"		"What should I buy?" "dota_chatwheel_message_Im_Retreating"		"I'm retreating" "dota_chatwheel_message_Space_Created"		"Space created" "dota_chatwheel_message_Whoops"				"Whoops" "dota_chatwheel_message_Tower_then_Back"	"Destroy the tower, then get back" "dota_chatwheel_message_Barracks_then_Back"	"Destroy the barracks, then get back" "dota_chatwheel_message_Ward_Bottom_Rune"	"Ward the bottom rune" "dota_chatwheel_message_Ward_Top_Rune"		"Ward the top rune" "dota_chatwheel_message_Zeus_Ult"			"Zeus Ult Now!" "dota_chatwheel_message_Rimshot"			"Ba-dum tishh" "dota_chatwheel_message_Charge"				"Charge" "dota_chatwheel_message_Frog"				"Frog" "dota_chatwheel_message_Crash_and_Burn"		"Crash and burn" "dota_chatwheel_message_Applause"			"Applause" "dota_chatwheel_message_Sad_Trombone"		"Sad trombone" "dota_chatwheel_message_Crickets"			"Crickets" "dota_chatwheel_message_Drum_Roll"			"Drum roll" "dota_chatwheel_message_Headshake"			"Headshake" "dota_chatwheel_message_Crybaby"			"Crybaby" "dota_chatwheel_message_Day_Night_Cycle_Day"	"It is currently Daytime (%s1 remaining)" "dota_chatwheel_message_Day_Night_Cycle_Night"	"It is currently Night (%s1 remaining)"

"DOTA_Item_WillPurchaseAlert"					"I will purchase %s1 %s3 " "DOTA_Item_WillPurchaseAlert_GoldRemaining"		"I will purchase %s1 %s3 ( %s4 gold away )" "DOTA_Item_WillPurchaseAlert_OutOfStock"		"I will purchase %s1 %s3 ( out of stock %s4 )" "DOTA_Item_WillPurchaseAlert_Suggestion"		"I think someone should purchase %s1 %s3 " "DOTA_Item_WillPurchaseAlert_Suggestion_Player"	"I think %s4 should purchase %s1 %s3 "

"DOTA_BuyBackStateAlert_Ready"				"Buyback %s1Ready" "DOTA_BuyBackStateAlert_Gold"				"Buyback %s1Not Enough Gold ( Need %s2 )" "DOTA_BuyBackStateAlert_Cooldown"			"Buyback %s1On Cooldown ( %s2 seconds remain )" "DOTA_BuyBackStateAlert_ReapersScythe"		"Buyback %s1Disabled by Reaper's Scythe" "DOTA_Ability_Ping_Ally_Description"			"Ally %s2 %s3 "

"DOTA_Ability_Ping_Unlearned"			"%s1%s2 %s3Not Learned" "DOTA_Ability_Ping_Ready"				"%s1%s2 %s3Ready ( Level %s4 )" "DOTA_Ability_Ping_ReadyPassive"		"%s1%s2 %s3Passive ( Level %s4 )" "DOTA_Ability_Ping_Mana"				"%s1%s2 %s3Not Enough Mana ( Need %s4 more )" "DOTA_Ability_Ping_Cooldown"			"%s1%s2 %s3On Cooldown ( %s4 seconds remain )" "DOTA_Ability_Ping_Cooldown_No_Time"	"%s1%s2 %s3On Cooldown"

"DOTA_Item_Ping_Ready"					"%s1%s2 %s3Ready" "DOTA_Item_Ping_ReadyPassive"			"%s1%s2 %s3Ready" "DOTA_Item_Ping_Mana"					"%s1%s2 %s3Not Enough Mana ( Need %s4 more )" "DOTA_Item_Ping_Cooldown"				"%s1%s2 %s3On Cooldown ( %s4 seconds remain )" "DOTA_Item_Ping_InBackpack"				"%s1%s2 %s3In Backpack" "DOTA_Item_Ping_InBackpackCooldown"		"%s1%s2 %s3In Backpack And On Cooldown (%s4 seconds remain)" "DOTA_Item_Ping_InStash"				"%s1%s2 %s3In Stash" "DOTA_Item_Ping_InStashCooldown"		"%s1%s2 %s3In Stash And On Cooldown (%s4 seconds remain)" "DOTA_Item_Ping_OnCourier"				"%s1%s2 %s3On Courier" "DOTA_Item_Ping_OnCourierCooldown"		"%s1%s2 %s3On Courier And On Cooldown (%s4 seconds remain)" "DOTA_Item_Ping_NameExtended" "%s1 ( %s3 )" "DOTA_EnemyAbility_Ping"			"Beware %s1 %s2%s3"

"DOTA_Item_Charge_Ward_Dispenser"		"Observer (x%s2) and Sentry (x%s4) Wards" "DOTA_Item_Black_King_Bar_Duration"			"%s1 (%s2 second duration)" "DOTA_Item_With_Level"						"%s1 (Level %s2)" "DOTA_Item_Charge_StackableDescription"		" (x%s1)" "DOTA_Item_Charge_Description"				" (%s1 Charge)" "DOTA_Item_Charge_DescriptionPlural"		" (%s1 Charges)" "DOTA_Item_Charge_Full"						" (Full - %s1 Charges)" "DOTA_Item_Charge_Empty"					" (Empty)"

"DOTA_QuickBuyAlert_Cooldown"		" (On Cooldown, %s1 seconds remain)" "DOTA_QuickBuyAlert"				"%s1Need %s2 gold for %s4 %s5" "DOTA_QuickBuyAlert_Enough"			"%s1I have enough gold for %s3 %s4"

"DOTA_EnemyItem_Alert"			"Enemy %s2 %s3 has %s4"

"DOTA_Modifier_Alert"				"Affected by: %s2%s3 %s4" "DOTA_Modifier_Alert_Ally_Hero"		"Allied %s5 affected by: %s2%s3 %s6" "DOTA_Modifier_Alert_Ally_Unit"		"Allied %s5 affected by: <font color='%s1'>%s2%s3 %s6" "DOTA_Modifier_Alert_Enemy_Hero"	"Enemy <font color='%s4'>%s5 affected by: <font color='%s1'>%s2%s3 %s6" "DOTA_Modifier_Alert_Enemy_Unit"	"Enemy <font color='%s4'>%s5 affected by: <font color='%s1'>%s2%s3 %s6" "DOTA_Modifier_Alert_BH_Track"		"Enemy <font color='%s4'>%s5 affected by: <font color='%s1'>%s2%s3 and has <font color='#FFCC33'>%s6 gold%s7" "DOTA_Modifier_Alert_Time_Remaining"	" ( %s1 seconds remaining )"

"DOTA_HPMana_Percentage"	"%s1%" "DOTA_HPMana_Alert_Self"	"I have <font color='#00FF00'>%s3 HP and <font color='#257FF6'>%s4 Mana " "DOTA_HPMana_Alert_Ally"	"Ally <font color='%s1'>%s2 has <font color='#00FF00'>%s3 HP and <font color='#257FF6'>%s4 Mana " "DOTA_HPMana_Alert_Enemy"	"Enemy <font color='%s1'>%s2 has <font color='#FA3009'>%s3 HP and <font color='#257FF6'>%s4 Mana " "DOTA_HPMana_Alert_Self_Dead"	"I will respawn in %s3 seconds!" "DOTA_HPMana_Alert_Ally_Dead"	"Ally <font color='%s1'>%s2 will respawn in %s3 seconds!" "DOTA_HPMana_Alert_Enemy_Dead"	"Enemy <font color='%s1'>%s2 will respawn in %s3 seconds!" "DOTA_HP_Alert_NPC"		"%s1 has <font color='#00FF00'>%s2 HP " "DOTA_HP_Alert_Enemy_NPC"	"Enemy %s1 has <font color='#00FF00'>%s2 HP " "DOTA_HPMana_Alert_NPC"		"%s1 has <font color='#00FF00'>%s2 HP and <font color='#257FF6'>%s3 Mana " "DOTA_HPMana_Alert_Enemy_NPC"	"Enemy %s1 has <font color='#00FF00'>%s2 HP and <font color='#257FF6'>%s3 Mana " "DOTA_HP_Alert_Healer_Ready"	"%s2Gather for Shrine!" "DOTA_HP_Alert_Healer_Cooldown"	"%s4Sanctuary Ready in %s3" "DOTA_HP_Alert_Courier_Respawn"	"%s2Courier will respawn in %s1"

"DOTA_XP_Alert_Self_Capped"	"I'm at max level!" "DOTA_XP_Alert_Self"		"I need <font color='#DAAF01'>%s1 XP to reach <font color='#DAAF01'>Level %s2 " "DOTA_XP_Alert_Ally_Capped"	"<font color='%s1'>%s2 is at max level!" "DOTA_XP_Alert_Ally"		"<font color='%s1'>%s2 needs <font color='#DAAF01'>%s3 XP to reach <font color='#DAAF01'>Level %s4 " "DOTA_XP_Alert_Enemy_Capped"	"Enemy <font color='%s1'>%s2 is at max level!" "DOTA_XP_Alert_Enemy"			"Enemy <font color='%s1'>%s2 is <font color='#DAAF01'>Level %s3 "

"DOTA_HPMana_Alert_Glyph_Ready"		"Glyph of Fortification %s1Ready" "DOTA_HPMana_Alert_Glyph_Cooldown"	"Glyph of Fortification %s1On Cooldown ( %s2 seconds remain )" "DOTA_HPMana_Alert_Glyph_Wait"		"Glyph of Fortification %s1Don't Use Yet"

"DOTA_KillcamDamage_Alert"	"I took %s1 damage from %s2<font color='%s3'>%s4 " "DOTA_KillcamDamage_Alert_Attacks"	"I took %s1 attack damage from %s2<font color='%s3'>%s4 "

// HotKey Tooltips "DOTA_Hotkeys_Tooltip_LearnAbility" "Enter Learn Ability mode when you have skillpoints to spend." "DOTA_Hotkeys_Tooltip_LearnStats" "Add two points to each of your stats when you have skillpoints to spend." "DOTA_Hotkeys_Tooltip_HeroAttack" "Move to a location but attack any enemy unit you see on the way / Attack a friendly unit if it's deniable." "DOTA_Hotkeys_Tooltip_HeroMove" "Move to a location, or follow a unit without attacking it." "DOTA_Hotkeys_Tooltip_HeroStop" "Interrupt your current action." "DOTA_Hotkeys_Tooltip_HeroHold" "Interrupt your current action and hold your position." "DOTA_Hotkeys_Tooltip_PriorityUnit" "Sets a unit as a priority unit." "DOTA_Hotkeys_Tooltip_HeroSelect" "Select your Hero." "DOTA_Hotkeys_Tooltip_SelectAll" "Select all units under your control." "DOTA_Hotkeys_Tooltip_SelectAllOthers" "Select all other units you control. (Your Hero will not be selected.)" "DOTA_Hotkeys_Tooltip_CourierSelect" "Select the Courier." "DOTA_Hotkeys_Tooltip_CourierDeliver" "Have the Courier deliver the items from your stash to you." "DOTA_Hotkeys_Tooltip_CourierHaste" "Activate the courier shield on your courier when available." "DOTA_Hotkeys_Tooltip_UseActionItem" "Use Action Item." "DOTA_Hotkeys_Tooltip_ToggleAutoattack" "Temporarily Toggle Autoattack State" "DOTA_Hotkeys_Tooltip_HeroTaunt" "Use your Hero Taunt.  Available as an equippable item." "DOTA_Hotkeys_Tooltip_ShopToggle" "Open the Shop Panel." "DOTA_Hotkeys_Tooltip_PurchaseQuickbuy" "Purchase the next item in your Quickbuy area  if you can afford it." "DOTA_Hotkeys_Tooltip_PurchaseSticky" "Purchase the item that is in the Sticky area if you can afford it." "DOTA_Hotkeys_Tooltip_GrabStashItems" "Transfer all items from your Stash to your Hero." "DOTA_Hotkeys_Tooltip_RecentEvent" "Move the camera to the most recent event in the world." "DOTA_Hotkeys_Tooltip_InspectHeroInWorld" "View a unit from an up-close perspective." "DOTA_Hotkeys_Tooltip_ChatTeam" "Send a message to everyone on your team." "DOTA_Hotkeys_Tooltip_ChatGlobal" "Send a message to everyone in your current game. (Will add a SHIFT modifier to the Chat Team hotkey)" "DOTA_Hotkeys_Tooltip_ChatVoice" "Use your microphone to communicate with voice chat." "DOTA_Hotkeys_Tooltip_ChatWheel" "Opens Chat Wheel for easy communication of commonly used phrases." "DOTA_Hotkeys_Tooltip_CameraGrip" "Hold down and drag on the world to move the camera. Also bound to the middle mouse button." "DOTA_Hotkeys_Tooltip_ActivateGlyph" "Activates the Glyph of Fortification to make your team's structures and creeps invulnerable for 5 seconds." "DOTA_Hotkeys_Tooltip_ScoreboardToggle" "Open the in-game scoreboard." "DOTA_Hotkeys_Tooltip_Pause" "Pause and Unpause a game in progress." "DOTA_Hotkeys_Tooltip_ScreenshotSettings" "Take a screenshot of the current game view." "DOTA_Hotkeys_Tooltip_Console" "Open the console. (For advanced users only)" "DOTA_Hotkeys_Tooltip_ControlGroupCycle" "Cycle through each unit of a selected group. Holding CTRL while pressing this button will cycle in reverse." "DOTA_Hotkeys_Tooltip_ControlGroupCyclePrev" "Cycle backwards through each unit of a selected group." "DOTA_Hotkeys_Tooltip_Group" "Select a preset control group of units. To define a control group, select the desired units and holding CTRL + one of these group hotkeys." "DOTA_Hotkeys_Tooltip_Legacy" "Use all hotkeys associated with Dota 1.  Ability hotkeys will vary per Hero." "DOTA_Hotkeys_Tooltip_Quickcast" "A Quickcast ability will trigger as soon as the hotkey is pressed at the current location of the mouse cursor." "DOTA_Hotkeys_Tooltip_Autocast" "Toggle to automatically cast an ability when it is ready.  Applies to a limited number of abilities." "DOTA_Hotkeys_Tooltip_Cast" "Hotkeys to cast a Hero ability." "DOTA_Hotkeys_Tooltip_ItemCast" "Hotkeys to use an item in your inventory." "DOTA_Hotkeys_Tooltip_ItemQuickcast" "A Quickcast item will trigger as soon as the hotkey is pressed at the current location of the mouse cursor." // Video "DOTAUI_AspectNormal"			"4:3" "DOTAUI_AspectWide16x9"			"16:9" "DOTAUI_AspectWide16x10"		"16:10" "DOTAUI_Fullscreen"				"Fullscreen" "DOTAUI_Window"					"Window" "DOTAUI_BorderlessWindow"		"Borderless Window"

"DOTA_UpcomingMaintenance"			"Upcoming Server Maintenance" "DOTA_UpcomingMaintenance_Details"	"Click for Details"

"DOTA_Welcome"					"Welcome to DotA" "DOTA_Chat_Team"				"[ALLIES] %s1: %s2" "DOTA_Chat_Wheel_Team"			"%s1%s2" "DOTA_Chat_Wheel_All"			"%s1%s2" "DOTA_Chat_Team_Dead"			"*DEAD*[ALLIES] %s1: %s2" "DOTA_Chat_Spec"				"[Spectator] %s1: %s2" "DOTA_Chat_Coach"				"[Coach] %s1: %s2" "DOTA_Chat_Student"				"[Student] %s1: %s2" "DOTA_Chat_All"					"%s1: %s2" "DOTA_Chat_PlayerKilled"		"%s1 just pwned %s2's head for %s3 gold!" "DOTA_Chat_PlayerKilledNearby"		"%s1 just pwned %s2's head for %s3 gold." "DOTA_Chat_PlayerKilledNearbySingle"		"%s1 just pwned %s2's head for %s3 gold." "DOTA_Chat_PlayerDenied"		"%s1 just denied %s2!" "DOTA_Chat_PlayerDeniedSelf"	"%s1 just committed suicide!" "DOTA_Chat_PlayerKilledGood"	"%s1 was just killed by The Dire! %s2 gold is distributed among all Dire heroes." "DOTA_Chat_PlayerKilledGoodNearby"	"%s1 was just killed by The Dire! %s2 gold is distributed among all Dire heroes." "DOTA_Chat_PlayerKilledGoodNearbySingle"	"%s1 was just killed by The Dire! %s2 gold is distributed among all Dire heroes." "DOTA_Chat_PlayerKilledBad"		"%s1 was just killed by The Radiant! %s2 gold is distributed among all Radiant heroes." "DOTA_Chat_PlayerKilledBadNearby"	"%s1 was just killed by The Radiant! %s2 gold is distributed among all Radiant heroes." "DOTA_Chat_PlayerKilledBadNearbySingle"	"%s1 was just killed by The Radiant! %s2 gold is distributed among all Radiant heroes." "DOTA_Chat_PlayerKilledGeneric"	"%s1 was just killed by a Neutral Creep!" "DOTA_Chat_PlayerKilledRoshan"	"%s1 was just killed by Roshan!" "DOTA_Chat_PlayerKilledAssist"	"%s1 was just killed! %s2 gold is split among assists:" "DOTA_Chat_PlayerKilledAssistNearby"	"%s1 was just killed! %s4 gold is split among assists:" "DOTA_Chat_PlayerKilledAssistNearbySingle"	"%s1 was just killed! %s4 gold is split among assists:" "DOTA_Chat_TowerPlayerKilled"	"%s1 destroyed a tower!" "DOTA_Chat_TowerKilledGood"		"A tower was destroyed by The Dire!" "DOTA_Chat_TowerKilledBad"		"A tower was destroyed by The Radiant!" "DOTA_Chat_ShrineKilledGood"		"A shrine was destroyed by The Dire!" "DOTA_Chat_ShrineKilledBad"		"A shrine was destroyed by The Radiant!" "DOTA_Chat_BarracksKilled"		"%s1 %s2 %s3 Barracks has been destroyed!" "DOTA_Chat_BarracksKilled_By"	"%s1 %s2 %s3 Barracks has been destroyed by %s4!" "DOTA_Chat_EffigyKilled"		"%s1's Effigy has been destroyed!" "DOTA_Chat_EffigyKilled_By"		"%s1's Effigy has been destroyed by %s2!" "DOTA_Chat_TowerDenied"			"%s1 denied a tower!" "DOTA_Chat_FirstBlood"			"%s1 %s2 drew first blood by killing %s3" "DOTA_Chat_DoubleKill"			"%s1 %s2 got a double kill!" "DOTA_Chat_TripleKill"			"%s1 %s2 has a TRIPLE kill!" "DOTA_Chat_QuadKill"			"%s1 %s2 earned an ULTRA KILL!" "DOTA_Chat_QuintupleKill"		"%s1 %s2 IS ON A RAMPAGE!!" "DOTA_Chat_BeastKilledPlayer" 	"%s1 just pwned %s2's head!" "DOTA_Chat_DoubleKill_noname"	"with a double kill!" "DOTA_Chat_TripleKill_noname"	"with a TRIPLE kill!" "DOTA_Chat_QuadKill_noname"		"with an ULTRA KILL!" "DOTA_Chat_QuintupleKill_noname" "RAMPAGE!!!" "DOTA_Chat_QuintupleKill_10streak" "THEY ARE ON A RAMPAGE!!!" "DOTA_Chat_Rampage" 			"RAMPAGE!!!"

"DOTA_Chat_New_KillStreak_3"	"%s1 %s2 is on a <font color='#00FF40'>killing spree " "DOTA_Chat_New_KillStreak_4"	"%s1 %s2 is <font color='#5E00BD'>dominating " "DOTA_Chat_New_KillStreak_5"	"%s1 %s2 is on a <font color='#FF0080'>mega kill streak" "DOTA_Chat_New_KillStreak_6"	"%s1 %s2 is <font color='#FF8000'>unstoppable " "DOTA_Chat_New_KillStreak_7"	"%s1 %s2 is <font color='#808000'>wicked sick " "DOTA_Chat_New_KillStreak_8"	"%s1 %s2 is on a <font color='#FF80FF'>monster kill streak" "DOTA_Chat_New_KillStreak_9"	"%s1 %s2 is <font color='#FF0000'>GODLIKE " "DOTA_Chat_New_KillStreak_10"	"%s1 %s2 is beyond <font color='#FF8000'>GODLIKE, someone kill them!! " "DOTA_Chat_KillStreak_3_Ended"	"%s1 %s2 ended %s3's <font color='#00FF40'>killing spree for %s4 gold!" "DOTA_Chat_KillStreak_4_Ended"	"%s1 %s2 ended %s3's <font color='#400080'>dominating streak for %s4 gold!" "DOTA_Chat_KillStreak_5_Ended"	"%s1 %s2 ended %s3's <font color='#FF0080'>mega kill streak for %s4 gold!" "DOTA_Chat_KillStreak_6_Ended"	"%s1 %s2 ended %s3's <font color='#FF8000'>unstoppable streak for %s4 gold!" "DOTA_Chat_KillStreak_7_Ended"	"%s1 %s2 ended %s3's <font color='#808000'>wicked sick streak for %s4 gold!" "DOTA_Chat_KillStreak_8_Ended"	"%s1 %s2 ended %s3's <font color='#FF80FF'>monster kill streak for %s4 gold!" "DOTA_Chat_KillStreak_9_Ended"	"%s1 %s2 ended %s3's <font color='#FF0000'>GODLIKE streak for %s4 gold!" "DOTA_Chat_KillStreak_10_Ended"	"%s1 %s2 ended %s3's beyond <font color='#FF8000'>GODLIKE streak for %s4 gold!" "DOTA_Chat_BuyBack"				"%s1 just bought back into the game!" "DOTA_Chat_PickedUpAegis"		"%s1 picked up Aegis of the Immortal!" "DOTA_Chat_DeniedAegis"			"%s1 denied the Aegis of the Immortal!!" "DOTA_Chat_AegisStolen"			"%s1 snatched the Aegis of the Immortal!" "DOTA_Chat_KilledRoshanGood"	"Roshan has been killed by the Radiant! %s1 gold to each hero of The Radiant!" "DOTA_Chat_KilledRoshanBad"		"Roshan has been killed by the Dire! %s1 gold to each hero of The Dire!" "DOTA_Chat_RoshanbooCandy"		"Roshan wants candy from %s1!" "DOTA_Chat_SuperCreepsGood"		"All of the Dire Barracks have fallen. The Radiant now have Mega creeps!" "DOTA_Chat_SuperCreepsBad"		"All of the Radiant Barracks have fallen. The Dire now have Mega creeps!" "DOTA_Chat_ItemPurchase"		"%s1 just purchased %s2!" "DOTA_Chat_Connect"				"%s1 has connected to the game." "DOTA_Chat_Disconnect"			"%s1 has disconnected from the game." "DOTA_Chat_DisconnectLimitedHero"	"%s1 has disconnected from the game. Their hero will be replaced by a bot." "DOTA_Chat_DisconnectWaitForReconnect"	"%s1 has disconnected from the game. Please wait for them to reconnect." "DOTA_Chat_DisconnectTimeRemaining"	"<font color='#FF0000'>%s1 has %s2 minute left to reconnect. " "DOTA_Chat_DisconnectTimeRemainingPlural"	"<font color='#FF0000'>%s1 has %s2 minutes left to reconnect. " "DOTA_Chat_LowPriorityCompletedExplanation"		"<font color='#FF0000'>This game will not count as completed unless you stay until the end of the match (and there are players on both teams present). " "DOTA_Chat_SafeToLeave"				"<font color='#00FF00'>This game is now safe to leave. " "DOTA_Chat_Reconnect"			"%s1 has reconnected to the game." "DOTA_Chat_PlayerLeft"				"%s1 has left the game." "DOTA_Chat_PlayerLeftAFK"			"%s1 has been removed from the game due to inactivity." "DOTA_Chat_PlayerLeftDisconnectedTooLong"	"%s1 has been disconnected for too long and has been removed from the game." "DOTA_Chat_PlayerAbandoned"				"%s1 has abandoned the game." "DOTA_Chat_PlayerAbandonedAFK"			"%s1 has been removed from the game due to inactivity and will be assessed with an abandon." "DOTA_Chat_PlayerAbandonedDisconnectedTooLong"	"%s1 has been disconnected for too long and will be assessed with an abandon." "DOTA_Chat_PlayerLeftLimitedHero"	"%s1 left the game. Their hero will be replaced by a bot." "DOTA_Chat_AbandonedRankedBeforeFirstBloodParty"	"When a player abandons a ranked game before first blood, their entire party receives a loss, even though stats are not otherwise recorded." "DOTA_Chat_AbandonLimitedHeroExplanation"	"There are no punishments for leaving Limited Heroes mode games, but abandoning games in all other game modes may lead to punishment by placement in the low-priority queue." "DOTA_Chat_MatchWillNotBeScored"	"No stats will be recorded for this match." "DOTA_Chat_MatchWillNotBeScoredRanked"	"No stats will be recorded for this match. Matchmaking rating (MMR) will not be updated." "DOTA_Chat_MatchWillNotBeScoredNetwork"	"Poor network conditions have been detected. No stats will be recorded for this match.  Matchmaking rating (MMR) will not be updated." "DOTA_Chat_MatchWillNotBeScoredRankedNetwork"	"Poor network conditions have been detected. No stats will be recorded for this match.  Matchmaking rating (MMR) will not be updated." "DOTA_Chat_CanQuitWithoutAbandon"	"Players may now leave this match without being assessed with an abandon." "DOTA_Chat_RankedGameStillScoredleaversGetLoss"	"This match will be scored, and matchmaking rating (MMR) will be updated. Leavers will be scored as losers." "DOTA_Chat_DropRateBonus"		"%s1 increases the <font color='#FFD700'>Battle Points earned by all players in this match by <font color='#FFD700'>%s2% !" "DOTA_Chat_CompendiumLevel"						"%s1 is carrying a <font color='#9e5fab'>Level %s2 Compendium! " "DOTA_Chat_RecruitmentDropRateBonus"	"%s1 is earning Battle Points at a 50% increased rate due to playing with recruits or their recruiter." "DOTA_Chat_FrostivusShiningBoosterActive"		"%s1 increases the <font color='#12E4FF'>Shining Fragments earned by all players in this game by <font color='#12E4FF'>10% !" "DOTA_Chat_NoBattlePoints_WrongLobby"	"Experience Trophy Progress will not be awarded for this match because it is a practice lobby." "DOTA_Chat_NoBattlePoints_Bots"	"Experience Trophy Progress will not be awarded for this match because it is against bots." "DOTA_Chat_NoBattlePoints_CheatsEnabled" "Experience Trophy Progress will not be awarded for this match because cheats are enabled." "DOTA_Chat_NoBattlePoints_LowPriority" "You will not receive Experience Trophy Progress because you are in the Low Priority Punishment Pool." "DOTA_Chat_CoopBattlePointsRules"	"The standard abandonment and AFK rules apply to Co-op Bot games! Experience Trophy Progress and end-of-game drops have also been re-enabled." "DOTA_Chat_CoopLowPriorityNoPassiveReminder" "You will not receive credit for playing through a low-priority match in Co-op Bot mode if you are playing on passive difficulty. To receive credit, please play on easy difficulty or greater." "DOTA_Chat_Frostivus_Abandon_Reminder"	"The standard abandonment and AFK rules apply to Wraith-Night matches! Abandoning Wraith-Night games may lead to punishment by placement in the low-priority queue." "DOTA_Chat_Ranked_Reminder"		"Abandonment is treated more severely in ranked matches. Matchmaking rating (MMR) will be updated for any match that progresses past first blood." "DOTA_Chat_CustomGamePenalizedReminder"		"This custom game has leaver penalties enabled. Abandoning before the game is complete will result in a temporary custom game ban." "DOTA_Chat_ItemGifted"			"%s1 received the gift %s2 from %s3!" "DOTA_Chat_NewPlayerReminder"	"Please remember to be understanding and patient with newer players." "dota_watch_totalprize"				"Total Prize Pool: $%s1 (Contributed: $%s3)"

"DOTA_Chat_Rune_DoubleDamage"	"%s1 activated a <font color='#82CAFF'>Double Damage rune." "DOTA_Chat_Rune_Haste"			"%s1 activated a <font color='#F62817'>Haste rune." "DOTA_Chat_Rune_Illusion"		"%s1 activated an <font color='#FFD700'>Illusion rune." "DOTA_Chat_Rune_Invisibility"	"%s1 activated an <font color='#8B008B'>Invisibility rune." "DOTA_Chat_Rune_Regeneration"	"%s1 activated a <font color='#7FFF00'>Regeneration rune." "DOTA_Chat_Rune_Arcane"			"%s1 activated an <font color='#FD3AFB'>Arcane rune." "DOTA_Chat_Rune_Bounty"			"%s1 activated a <font color='#FF7800'>Bounty rune."

"DOTA_Chat_Rune_Bottle_DoubleDamage"	"%s1 has bottled a <font color='#82CAFF'>Double Damage rune." "DOTA_Chat_Rune_Bottle_Haste"			"%s1 has bottled a <font color='#F62817'>Haste rune." "DOTA_Chat_Rune_Bottle_Illusion"		"%s1 has bottled an <font color='#FFD700'>Illusion rune." "DOTA_Chat_Rune_Bottle_Invisibility"	"%s1 has bottled an <font color='#8B008B'>Invisibility rune." "DOTA_Chat_Rune_Bottle_Regeneration"	"%s1 has bottled a <font color='#7FFF00'>Regeneration rune." "DOTA_Chat_Rune_Bottle_Arcane"			"%s1 has bottled an <font color='#FD3AFB'>Arcane rune." "DOTA_Chat_Rune_Bottle_Bounty"			"%s1 has bottled a <font color='#FF7800'>Bounty rune."

"DOTA_Chat_Rune_DoubleDamage_Spotted"	"<font color='#82CAFF'>Double Damage rune here." "DOTA_Chat_Rune_Haste_Spotted"			"<font color='#F62817'>Haste rune here." "DOTA_Chat_Rune_Illusion_Spotted"		"<font color='#FFD700'>Illusion rune here." "DOTA_Chat_Rune_Invisibility_Spotted"	"<font color='#8B008B'>Invisibility rune here." "DOTA_Chat_Rune_Regeneration_Spotted"	"<font color='#7FFF00'>Regeneration rune here." "DOTA_Chat_Rune_Arcane_Spotted"			"<font color='#FD3AFB'>Arcane rune here." "DOTA_Chat_Rune_Bounty_Spotted"			"<font color='#FF7800'>Bounty rune here." "DOTA_Chat_Rune_Pumpkin_Spotted"		"<font color='#FF7D40'>Pumpkin rune here!"

"DOTA_Chat_Item_Spotted" "<font color='%s1'>%s2 dropped here." "DOTA_Chat_Item_Alert" "Gather for <font color='%s1'>%s2 here."

"DOTA_Chat_NoHero"				"No Hero" "DOTA_Chat_InTheBag"			"%s1 has predicted their team will win!" "DOTA_Chat_VictoryPredictionStreak"	"%s1 has a streak of %s2 successfully predicted wins." "DOTA_Chat_VictoryPredictionSingleUserConfirm"	"You have predicted your team will win!" "DOTA_Chat_CoinsWagered"			"%s1 has wagered %s2 Coins on %s3's victory!" "DOTA_Chat_Taunt"				"%s1 taunts you!" "DOTA_Chat_SecretShop"			"Go to the secret shop to get a %s1" "DOTA_Chat_ItemAutoPurchased"	"The item %s1 has been purchased for you!" "DOTA_Chat_ItemsCombined"		"Your items have combined to form a %s1!" "DOTA_Chat_CourierLostGood"		"Radiant's courier has been killed." "DOTA_Chat_CourierLostBad"		"Dire's courier has been killed." "DOTA_Chat_RadiantCourier"		"Radiant courier" "DOTA_Chat_DireCourier"			"Dire courier" "DOTA_Chat_CourierRespawnedGood"	"Radiant's courier has respawned." "DOTA_Chat_CourierRespawnedBad"		"Dire's courier has respawned." "DOTA_Chat_GlyphUsedGood"		"Radiant structures have been fortified." "DOTA_Chat_GlyphUsedBad"		"Dire structures have been fortified." "DOTA_Chat_ScanUsedGood"		"Radiant has used scan." "DOTA_Chat_ScanUsedBad"			"Dire has used scan." "DOTA_Chat_CantUseActionItem"		"You can't use '%s1' right now - %s2." "DOTA_Chat_Bot_Gank"			"Attacking %s1!" "DOTA_Chat_Bot_PushTower"		"Pushing %s1" "DOTA_Chat_Bot_Defend"			"Defending %s1" "DOTA_Chat_Bot_Roam"			"Roaming to %s1 to gank" "DOTA_Chat_Bot_RoamGank"		"Go on %s1!" "DOTA_Chat_Bot_GankRetreat"		"I'm retreating" "DOTA_Chat_Bot_RuneTop"			"Checking top rune" "DOTA_Chat_Bot_RuneBottom"		"Checking bottom rune" "DOTA_Chat_Bot_Roshan"			"Doing Roshan!" "DOTA_Chat_Bot_LeaveRoshan"		"Leaving Roshan" "DOTA_Chat_Bot_RoamLane"		"Going back to %s1" "DOTA_Chat_Bot_TeamRoam"		"Roaming to gank %s1" "DOTA_Chat_Bot_SuggestGlyph"	"I think we should use Glyph" "DOTA_Chat_Random"				"%s1 has randomed %s2" "DOTA_Chat_RD_YourTurn"			"%s1's turn to pick" "DOTA_Chat_AD_NominatedBan"		"<font color='#DDDDDD'>%s1 nominated for Banning." "DOTA_Chat_AD_Ban"				"<font color='#DDDDDD'>%s1 has been Banned." "DOTA_Chat_AD_BanCount"			"<font color='#FFFFFF'>%s1 heroes have been randomly selected and Banned." "DOTA_Chat_AD_BanCount1"		"<font color='#FFFFFF'>%s1 hero has been randomly selected and Banned." "DOTA_Chat_RiverPainted1"		"%s1 has painted the river with River vial: Chrome!" "DOTA_Chat_RiverPainted2"		"%s1 has painted the river with River vial: Dry!" "DOTA_Chat_RiverPainted3"		"%s1 has painted the river with River vial: Slime!" "DOTA_Chat_RiverPainted4"		"%s1 has painted the river with River vial: Oil!" "DOTA_Chat_RiverPainted5"		"%s1 has painted the river with River vial: Electrified!" "DOTA_Chat_RiverPainted6"		"%s1 has painted the river with River vial: Potion!" "DOTA_Chat_RiverPainted7"		"%s1 has painted the river with River vial: Blood!" "DOTA_Chat_RoshanWantsCandy"	"Roshan wants <font color='#7FFF00'>CANDY from %s1!"

"DOTA_Chat_ShrineKilled"		"Shrine Killed"

"DOTA_LaneNameNone"				"base" "DOTA_LaneNameTop"				"top" "DOTA_LaneNameMiddle"			"mid" "DOTA_LaneNameBottom"			"bottom"

// Can't use item reasons. "DOTA_Chat_ActionItemReason_Unknown"	"now isn't a good time" "DOTA_Chat_ActionItemReason_Dead"	"you are dead" "DOTA_Chat_ActionItemReason_Cooldown"	"on cooldown (%s1)" "DOTA_Chat_ActionItemReason_GamemodeRestricted"	"the item is not usable in this game mode" "DOTA_Chat_ActionItemReason_HornBlown"	"the item must be used before the game start horn has sounded" "DOTA_MiniKillCam_KillerInfo"	"KILLED BY\n%s1" "DOTA_MiniKillCam_ReadytoRespawn" "Get ready to respawn!" "DOTA_MiniKillcam_TotalDamage"	"%s1 DMG" "DOTA_MiniKillcam_OtherDamage"	"Creep Damage" "DOTA_MiniKillcam_KilledByGood"	"KILLED BY\nThe Radiant!" "DOTA_MiniKillcam_KilledByBad"	"KILLED BY\nThe Dire!" "DOTA_MiniKillcam_KilledByNeutral"	"KILLED BY\nNeutrals" "DOTA_MiniKillcam_KilledByRoshan"	"KILLED BY\nRoshan" "DOTA_MiniKillcam_Timer"		"%s1:%s2" "DOTA_MiniKillcam_TellMeMore"		"Tell Me More" "DOTA_MiniKillcam_Wielding"		"%s1 is wielding:" "DOTA_MiniKillcam_Recent_Title"	"Recent Damage Taken" "DOTA_MiniKillcam_DMG"	"%s1 Dmg" "dota_killcam_generic_damage"	"Damage" "dota_killcam_generic_damage_subtitle"	"Melee or ranged attacks" "DOTA_Chat_Good"				"The Radiant" "DOTA_Chat_Bad"					"The Dire" "DOTA_Chat_Melee"				"Melee" "DOTA_Chat_Ranged"				"Ranged" "DOTA_Chat_LaneTop"				"Top" "DOTA_Chat_LaneMid"				"Mid" "DOTA_Chat_LaneBot"				"Bottom"

// Pause "DOTA_Chat_CantPause"		"You cannot pause." "DOTA_Chat_NoPausesLeft"	"You have no remaining pauses left." "DOTA_Chat_CantPauseYet"	"You cannot pause for %s1 seconds." "DOTA_Chat_PauseCountdown"	"%s1 is pausing in %s2..." "DOTA_Chat_Paused"			"%s1 paused the game." "DOTA_Chat_UnpauseCountdown"	"Unpausing in %s1..." "DOTA_Chat_Unpaused"		"%s1 resumed the game." "DOTA_Chat_AutoUnpaused"	"Game was automatically resumed." "DOTA_Chat_YouPaused"		"You paused the game, you have %s1 pauses remaining." "DOTA_Chat_CantUnpauseTeam"	"You can not resume the game on this team yet."

"DOTA_Notification_Paused_Title"		"Paused" "DOTA_Notification_Paused_Message"		"The game has been paused" "DOTA_Notification_Unpaused_Title"		"Unpaused" "DOTA_Notification_Unpaused_Message"	"The game is unpausing..."

"DOTA_Winner_GoodGuys"			"Radiant Victory" "DOTA_Winner_BadGuys"			"Dire Victory" "DOTA_Winner_Teamname"			"%s1 Victory" "DOTA_Roshan_Killed"			"Roshan Has Been Killed" "DOTA_Roshan_Wins"			"Roshan Is Victorious" "DOTA_Finish_Game"			"Finish Game"

"DOTA_Halloween_EndGame_Title"	"Roshan has been killed" "DOTA_Match_Details"			"Match Details"

"DOTA_Halloween_MidGame_Radiant"	"The Radiant have collected the most candy" "DOTA_Halloween_MidGame_Dire"		"The Dire have collected the most candy" "DOTA_LearnAbilities"			"Learn Abilities"

"DOTA_ReactiveHintTitle_TowerDamage"	"Damage from Towers" "DOTA_ReactiveHintBody_TowerDamage"		"Towers do A LOT of damage - if you take even a few hits from them you might need to return to the fountain and heal. It's better to fight near the tower only when your creeps are already attacking it."

"DOTA_ReactiveHintTitle_Death"		"Death" "DOTA_ReactiveHintBody_Death"		"When you die you will respawn at your fountain. The time to respawn gets higher as you level so it's imperative that you try to NEVER DIE. If you are low on health then return to the fountain to heal." "DOTA_Laning_Mid"					"MID-LANE" "DOTA_New_Player_Key_Config"		"Select Initial Configuration (You can modify settings at any time)"

"DOTA_PauseScriptedDemo_Title"		"Paused" "DOTA_PauseScriptedDemo_Question"	"Would you like to continue watching?" "DOTA_PauseScriptedDemo_Resume"		"Yes" "DOTA_PauseScriptedDemo_Exit"		"No"

"DOTA_Tutorial_Experience_Title"	"One Quick Question" "DOTA_Tutorial_Experience_Question"	"How familiar are you with Real-Time Strategy games?" "DOTA_Tutorial_Experience_Yes"		"Played them a lot" "DOTA_Tutorial_Experience_No"		"Haven't played many"

"DOTA_Tutorial_Minimap_Side_Title"	"On which side of the HUD would you expect to see the minimap?" "DOTA_Tutorial_Minimap_Side_Subtitle"	"You can change this at any time in the Settings menu"

"DOTA_Tutorial_Quests"				"QUESTS" "DOTA_Tutorial_TaskCompleted"		"Completed!" "DOTA_Tutorial_TaskFailed"			"Failed!"

"DOTA_Tutorial_M1_IntroRazor"		"I bring the spark of death!" "DOTA_Tutorial_M1_IntroRazorWin"	"Hahahaaaa..." "DOTA_Tutorial_M1_Move"				"Hey, you! Dragon Knight, over here!" "DOTA_Tutorial_M1_MoveHow"			"<font color='#006697' face='Dota Hypatia Bold'>Right Click to move where you want to go. Move to the highlighted location." "DOTA_Tutorial_M1_MoveCam"			"We need your help! Across the bridge! Head north, and follow the path." "DOTA_Tutorial_M1_MoveCamHow"		"You can move the camera in several ways:\n- <font color='#006697' face='Dota Hypatia Bold'>Move your mouse to the edge of the screen.\n- By holding down your <font color='#006697' face='Dota Hypatia Bold'>Middle Mouse button and dragging." "DOTA_Tutorial_M1_MoveCamHowNoEdge"	"You can move the camera in several ways:\n- With the <font color='#006697' face='Dota Hypatia Bold'>%+forward% %+moveleft% %back% %+moveright% keys.\n- By holding down your <font color='#006697' face='Dota Hypatia Bold'>Middle Mouse button and dragging." "DOTA_Tutorial_M1_Warning"			"Dragon Knight! Our old enemy <font color='#006697' face='Dota Hypatia Bold'>Razor is attacking our outposts. <font color='#006697' face='Dota Hypatia Bold'>Keeper of the Light already went after him. He said to send you along when you showed up." "DOTA_Tutorial_M1_Attack"			"Attack this Dire creep by <font color='#006697' face='Dota Hypatia Bold' face='Dota Hypatia Bold'>right clicking on him. Kill him! Kill him!" "DOTA_Tutorial_M1_AttackWave"		"More creeps! Lend your sword, Dragon Knight!" "DOTA_Tutorial_M1_Camp"				"Dragon Knight, follow us to the watchtower. Protect us! There may be more enemy creeps on the way." "DOTA_Tutorial_M1_CampLevel"		"Hey, you gained a level! You're getting even stronger." "DOTA_Tutorial_M1_CampLevelHint"	"Click the <font color='#006697' face='Dota Hypatia Bold'>LEVEL UP button above your portrait and select your first ability, <font color='#006697' face='Dota Hypatia Bold'>Breathe Fire ." "DOTA_Tutorial_M1_CampInvade"		"More creeps! Quick, cast Breathe Fire on them!  Burn them!  Burn them!" "DOTA_Tutorial_M1_CampUseBreath"	"Hit your <font color='#006697' face='Dota Hypatia Bold'>%dota_ability_execute 0% key to starting casting <font color='#006697' face='Dota Hypatia Bold'>Breathe Fire, and then <font color='#006697' face='Dota Hypatia Bold'>Left Click on an enemy to target it!" "DOTA_Tutorial_M1_CampFinish"		"You saved us! That's why you're a hero and we're just creeps. We'll hold this watchtower. Press on and find Keeper of the Light, so you can team up to fight Razor." "DOTA_Tutorial_M1_ShopAttract"		"Ah, Dragon Knight! A true hero!" "DOTA_Tutorial_M1_ShopOpen"			"Greetings, my friend, and welcome to my shop. Hit <font color='#006697' face='Dota Hypatia Bold'>%toggleshoppanel% to open and close the shop menu.\n\nAllow me to make a few recommendations. For you, I suggest a Healing Salve and perhaps, hmm, yes...a Stout Shield. I believe you have just enough gold." "DOTA_Tutorial_M1_BuyShield"		"<font color='#006697' face='Dota Hypatia Bold'>Right click on the <font color='#006697' face='Dota Hypatia Bold'>Stout Shield to purchase it. The <font color='#006697' face='Dota Hypatia Bold'>Stout Shield can be found under the Armaments tab." "DOTA_Tutorial_M1_InspectShield"	"The <font color='#006697' face='Dota Hypatia Bold'>Stout Shield is a passive item, so you need not activate it to gain its benefit. <font color='#006697' face='Dota Hypatia Bold'>Mouse over the shield in your inventory to view its bonuses.\n\nPurchase the <font color='#006697' face='Dota Hypatia Bold'>Healing Salve when you're ready to proceed.  It can be found under the <font color='#006697' face='Dota Hypatia Bold'>Consumables tab ." "DOTA_Tutorial_M1_UsePotion"		"Healing Salves are <font color='#006697' face='Dota Hypatia Bold'>Active Items, meaning they must be activated in order to use them. <font color='#006697' face='Dota Hypatia Bold'>Left-click on the Salve in your inventory to get a targeting cursor, then <font color='#006697' face='Dota Hypatia Bold'>left-click on yourself to apply it.\n\nTry it now to see how it works." "DOTA_Tutorial_M1_PostPotion"		"Be careful. If you take damage while that salve works its magic, the healing will come to an end." "DOTA_Tutorial_M1_BuyClarity"		"Buy a <font color='#006697' face='Dota Hypatia Bold'>Clarity potion too which will allow you to regenerate mana quickly for a period of time.\n\nLike with the Healing Salve, the regeneration will stop if you take damage before its work is done." "DOTA_Tutorial_M1_UseClarity"		"Now use the <font color='#006697' face='Dota Hypatia Bold'>Clarity and regain your mana. Instead of clicking on it, try hitting <font color='#006697' face='Dota Hypatia Bold'>%!item_clarity% to use it - each inventory slot has a key assigned to it. Hitting <font color='#006697' face='Dota Hypatia Bold'>%!item_clarity% twice will immediately use it on yourself.\n\nAfter using it, you'll see the regeneration buff icon above your healthbar. You can mouse over a buff icon to see a description of the effects." "DOTA_Tutorial_M1_GoCreepingFollow"	"Since you ask, I spotted several neutral creep camps in the woods to the south. There's a fair bounty on their heads. I'll show you where to start looking." "DOTA_Tutorial_M1_GoCreeping"		"Well done, Sir Knight. Now I have another item in mind for the battle ahead, but you'll need to earn a bit more gold first. Roquelaire, where might our knightly friend find some lucrative work for his sword?" "DOTA_Tutorial_M1_CreepLevel"		"You've earned another level! Click the <font color='#006697' face='Dota Hypatia Bold'>LEVEL UP button and select <font color='#006697' face='Dota Hypatia Bold'>Dragon Blood .  This ability increases your armor, which reduces damage done by enemy attacks, and improves your health regeneration." "DOTA_Tutorial_M1_CreepLevelForce"	"Don't forget to level up!\n\nClick the <font color='#006697' face='Dota Hypatia Bold'>LEVEL UP button and select <font color='#006697' face='Dota Hypatia Bold'>Dragon Blood . This skill improves health regeneration and armor reducing damage done by the enemy." "DOTA_Tutorial_M1_GoldEarned"		"That's gold aplenty, Dragon Knight! Return to the merchant and let's put it to good use." "DOTA_Tutorial_M1_CreepingAllDead"	"Well done! You've earned gold aplenty and destroyed the threat.  Let's return to the merchant and see about that new item." "DOTA_Tutorial_M1_BuyGauntlets"		"You're back! And with fresh coin from clearing those dens. It is my pleasure to offer you the repeat-customer price on these <font color='#006697' face='Dota Hypatia Bold'>Gauntlets of Strength .\n\nRemember you can open the store by pressing <font color='#006697' face='Dota Hypatia Bold'>%toggleshoppanel% ." "DOTA_Tutorial_M1_BoughtGauntlets"	"I have more fine items for you, Sir knight. But as before, you will need more gold." "DOTA_Tutorial_M1_KeeperIntro"		"Ah, now if it isn't my old friend Dragon Knight! We've had ourselves a bit of a dust-up with invading creeps, so if you'll lend us your sword arm, I'll keep you supplied in <font color='#006697' face='Dota Hypatia Bold'>mana ." "DOTA_Tutorial_M1_LastHitIntro"		"There's a <font color='#006697' face='Dota Hypatia Bold'>Circlet in the shop to further boost your attributes. I spotted a battle to the west where we can earn enough gold to purchase that <font color='#006697' face='Dota Hypatia Bold'>Circlet ." "DOTA_Tutorial_M1_LastHitHowTo"		"In battle, you need to strike the <font color='#006697' face='Dota Hypatia Bold'>Last Hit on a creep to earn gold. Too early or too late, and you get nothing!" "DOTA_Tutorial_M1_LastHitReminder"	"Remember it's the killing blow that matters. You only earn gold by striking the <font color='#006697' face='Dota Hypatia Bold'>Last Hit on a creep." "DOTA_Tutorial_M1_LastHitFollow"	"This way!" "DOTA_Tutorial_M1_LastHitGold185"	"Well done, you've earned enough gold for the <font color='#006697' face='Dota Hypatia Bold'>Circlet . Let's return to the merchant, shall we?" "DOTA_Tutorial_M1_LastHitCirclet"	"Welcome back! Buy the <font color='#006697' face='Dota Hypatia Bold'>Circlet to further boost your attributes. Why don't you slip into it?  Move your mouse over the attributes next to your portrait to see the benefits of your purchase." "DOTA_Tutorial_M1_LastHitBracer"	"Surely you'll need more before you face Razor though. I'd recommend some <font color='#006697' face='Dota Hypatia Bold'>Bracers .\n\nBracers are an <font color='#006697' face='Dota Hypatia Bold'>Upgraded Item, which requires one or more items and a <font color='#006697' face='Dota Hypatia Bold'>Recipe .  Return when you've earned 210 gold and I'll show you what you need to do." "DOTA_Tutorial_M1_LastHitAgain"		"Once more to battle, Dragon Knight!" "DOTA_Tutorial_M1_LastHitAttack"	"Last hit! Remember to time your swings! Moving in midswing to cancel an attack is a good way of timing a <font color='#006697' face='Dota Hypatia Bold'>Last Hit ." "DOTA_Tutorial_M1_LastHitGold190"	"You've earned enough gold to buy the <font color='#006697' face='Dota Hypatia Bold'>Bracers ! Let us seek out the merchant and make use of your coin." "DOTA_Tutorial_M1_LastHitRecipe"	"Ah, the knight returns! Keep in mind that some items are crafted in combination. In this case, you own the <font color='#006697' face='Dota Hypatia Bold'>Circlet and <font color='#006697' face='Dota Hypatia Bold'>Gauntlets which can be crafted into <font color='#006697' face='Dota Hypatia Bold'>Bracers .\n\nOpen the shop and click <font color='#006697' face='Dota Hypatia Bold'>Upgrades .  <font color='#006697' face='Dota Hypatia Bold'>Left-click on the <font color='#006697' face='Dota Hypatia Bold'>Bracers to display all the required items to craft the bracer." "DOTA_Tutorial_M1_LastHitRecipeBuy"	"The items required for the Bracers show up near the bottom of the shop window. You already have two of them so all you need is the <font color='#006697' face='Dota Hypatia Bold'>Recipe which can be purchased automatically by <font color='#006697' face='Dota Hypatia Bold'>right-clicking the <font color='#006697' face='Dota Hypatia Bold'>Bracer .  You can also buy the recipe directly." "DOTA_Tutorial_M1_LastHitComplete"	"Beautiful! Your <font color='#006697' face='Dota Hypatia Bold'>Circlet and <font color='#006697' face='Dota Hypatia Bold'>Gauntlets have been combined to create the upgraded <font color='#006697' face='Dota Hypatia Bold'>Bracer, which will provide greater attributes, and free up space in your inventory." "DOTA_Tutorial_M1_UltBegin"			"One more thing, you should reach <font color='#006697' face='Dota Hypatia Bold'>level six to access your <font color='#006697' face='Dota Hypatia Bold'>Ultimate ability, <font color='#006697' face='Dota Hypatia Bold'>Elder Dragon Form to take on Razor. Let's find some creeps and level up!" "DOTA_Tutorial_M1_DragonTail"		"Ah, you're level five! Choose your <font color='#006697' face='Dota Hypatia Bold'>Dragon Tail skill, and try it out on some creeps. It's a short ranged <font color='#006697' face='Dota Hypatia Bold'>Stun that'll make it easy for you to smite enemy Heroes." "DOTA_Tutorial_M1_UseDragonTail"	"Hit your <font color='#006697' face='Dota Hypatia Bold'>%dota_ability_execute 1% key to start casting <font color='#006697' face='Dota Hypatia Bold'>Dragon Tail, and then <font color='#006697' face='Dota Hypatia Bold'>Left Click on an enemy to stun them!" "DOTA_Tutorial_M1_UltLevel"			"That'll do it! Level up and choose your Ultimate ability, <font color='#006697' face='Dota Hypatia Bold'>Elder Dragon Form ." "DOTA_Tutorial_M1_RazorBegin"		"I smell a spark in the air...Razor is coming! Use your <font color='#006697' face='Dota Hypatia Bold'>Elder Dragon Form to prepare for the fight!" "DOTA_Tutorial_M1_RazorIncoming"	"Razor comes!" "DOTA_Tutorial_M1_RazorArrive"		"I will raze my enemies." "DOTA_Tutorial_M1_RazorDead"		"Well, done, noble Knight. You've defeated Razor!" "DOTA_Tutorial_M1_LaneTip_1"		"You earn <font color='#006697' face='Dota Hypatia Bold'>experience by being <font color='#006697' face='Dota Hypatia Bold'>near an enemy that falls in battle. Only the last hit is required to earn gold." "DOTA_Tutorial_M1_LaneTip_2"		"Stay behind your creeps and let them engage the enemy first. This is a good way to avoid damage." "DOTA_Tutorial_M1_LaneTip_3"		"Let your creeps lower the enemy creep's health and then move in to strike the <font color='#006697' face='Dota Hypatia Bold'>last hit ." "DOTA_Tutorial_M2_Intro"			"Sniper! I found you!  The base is in danger, and we need your help.  <font color='#006697' face='Dota Hypatia Bold'>Tidehunter was spotted with some creeps trying to wear down our defenses." "DOTA_Tutorial_M2_CallOver"			"Over here, Sniper!" "DOTA_Tutorial_M2_TangoIntro"		"Oh, you're a bit low on health. Here, take these <font color='#006697' face='Dota Hypatia Bold'>Tangoes .  I've got extras." "DOTA_Tutorial_M2_TangoUse"			"You can use tangoes to heal. Hit <font color='#006697' face='Dota Hypatia Bold'>%!item_tango% and then <font color='#006697' face='Dota Hypatia Bold'>left click on a tree." "DOTA_Tutorial_M2_TangoRestore"		"Using a tango will increase the rate at which your health is restored for a short period.\n\nLet's go!" "DOTA_Tutorial_M2_RangedCreep"		"Remember, your <font color='#006697' face='Dota Hypatia Bold'>ranged weapon allows you to take cover behind your creeps and do damage from a safe distance." "DOTA_Tutorial_M2_RangedLevelTwo"	"There's probably more where he came from. Explore a bit and see what turns up.  The more you fight, the more experience you'll earn to reach <font color='#006697' face='Dota Hypatia Bold'>level two ." "DOTA_Tutorial_M2_AreaAssign"		"You showed them! Go ahead and level up <font color='#006697' face='Dota Hypatia Bold'>Shrapnel when you have a chance." "DOTA_Tutorial_M2_AreaLearn"		"<font color='#006697' face='Dota Hypatia Bold'>Shrapnel is an <font color='#006697' face='Dota Hypatia Bold'>Area of Effect ability. It will do damage to enemies caught within its radius." "DOTA_Tutorial_M2_AreaIncoming"		"Look out!" "DOTA_Tutorial_M2_AreaUse"			"Sniper! Use <font color='#006697' face='Dota Hypatia Bold'>Shrapnel by hitting <font color='#006697' face='Dota Hypatia Bold'>%dota_ability_execute 0% and left-click to cast it on these guys!" "DOTA_Tutorial_M2_AreaFriendly"		"Don't worry, <font color='#006697' face='Dota Hypatia Bold'>Shrapnel won't hurt allies." "DOTA_Tutorial_M2_TowerHelp"		"Over here! Our tower is in danger!  <font color='#006697' face='Dota Hypatia Bold'>Tidehunter is coming and we can't hold him off.  Help us!  Help us!" "DOTA_Tutorial_M2_MapIntro"			"Here's a map with the tower location!" "DOTA_Tutorial_M2_MapExplain"		"The <font color='#006697' face='Dota Hypatia Bold'>mini map contains a lot of useful information. You'll be able to see your position, as well as the location of towers and creeps.  It'll even show where your enemies are, provided allied forces have vision of them." "DOTA_Tutorial_M2_TowerGoTo"		"The tower is near!" "DOTA_Tutorial_M2_TowerDefend"		"Defend the tower!" "DOTA_Tutorial_M2_TowerLevel"		"During the fray you earned another level. Level up your <font color='#006697' face='Dota Hypatia Bold'>Headshot to give yourself a chance to stop your enemy in their tracks." "DOTA_Tutorial_M2_TowerRetreat"		"If you find yourself under attack, try moving behind your creeps, and let them protect you." "DOTA_Tutorial_M2_TowerThanks"		"Wow, that was close. Thanks, Sniper.  <font color='#006697' face='Dota Hypatia Bold'>Tidehunter was giving us a tough time, but it looks like he was low on health, and you scared him off." "DOTA_Tutorial_M2_TowerLevelAny"	"You've gained another level. Go ahead and level up and choose a skill.  Read the tool tips to learn what each one does and pick one." "DOTA_Tutorial_M2_TowerExplain"		"Good thing we had this <font color='#006697' face='Dota Hypatia Bold'>tower helping to defend against the enemy. <font color='#006697' face='Dota Hypatia Bold'>Towers are important to defense.\n\nIf today's been any indication, there's likely more creeps sneaking around." "DOTA_Tutorial_M2_StashBuyBoots"	"We earned a bit of gold off of those creeps. Did you know you can buy items when not at a shop?  When purchased, they'll be held for you in your <font color='#006697' face='Dota Hypatia Bold'>stash so you can pick them up later.\n\nOpen the shop with <font color='#006697' face='Dota Hypatia Bold'>%toggleshoppanel% and buy the <font color='#006697' face='Dota Hypatia Bold'>Boots of Speed ." "DOTA_Tutorial_M2_StashViewStash"	"Notice that the <font color='#006697' face='Dota Hypatia Bold'>Boots of Speed have been placed in your <font color='#006697' face='Dota Hypatia Bold'>stash . The stash shows you items you have stored back at the base.\n\n<font color='#006697' face='Dota Hypatia Bold'>Mouse over the Boots of Speed in your Stash to see what they'll do once you retrieve them." "DOTA_Tutorial_M2_StashBuyRing"		"While we're at it, a little armor would be nice, so why not buy a <font color='#006697' face='Dota Hypatia Bold'>Ring of Protection . Armor reduces damage from attacks." "DOTA_Tutorial_M2_StashGo"			"The base isn't far from here, let's retrieve your items!" "DOTA_Tutorial_M2_StashRetrieve"	"Ahh, welcome back Sniper. I've a couple items set aside for you here in your <font color='#006697' face='Dota Hypatia Bold'>stash .  Whenever you're inside the base you can pick up your items.\n\nHit the <font color='#006697' face='Dota Hypatia Bold'>Grab All button on the stash to transfer any items in your stash to your inventory." "DOTA_Tutorial_M2_CourierBuy"		"While you're here, pick up a <font color='#006697' face='Dota Hypatia Bold'>Courier as well. <font color='#006697' face='Dota Hypatia Bold'>Couriers are great for bringing items to you while in the field, but more on that later.\n\nPurchase a <font color='#006697' face='Dota Hypatia Bold'>Courier to continue." "DOTA_Tutorial_M2_CourierDeploy"	"The <font color='#006697' face='Dota Hypatia Bold'>Courier, like a Salve, is an active item and must be deployed before you can use it.\n\nDeploy the <font color='#006697' face='Dota Hypatia Bold'>Courier by hitting <font color='#006697' face='Dota Hypatia Bold'>%!item_courier% ." "DOTA_Tutorial_M2_CourierComplete"	"It looked like Tidehunter was low on health. Perhaps there's a way you can fend him off once and for all." "DOTA_Tutorial_M2_LevelUp"			"Low health? Your ultimate ability, <font color='#006697' face='Dota Hypatia Bold'>Assassinate, is perfect as it does a lot of damage!\n\nHeroes learn their <font color='#006697' face='Dota Hypatia Bold'>ultimate ability at level six.  We'll need more experience though.\n\nLead the way northeast.  Better leave the courier here, we don't need the little guy just yet." "DOTA_Tutorial_M2_BridgeSmoke"		"Hey Sniper, I spotted something at the bridge nearby. Let's check it out." "DOTA_Tutorial_M2_BridgeOut"		"Tidehunter got away. He was out of range of your normal attacks but your <font color='#006697' face='Dota Hypatia Bold'>ultimate ability has much longer range.  We'll need more experience...\n\nOh!  This way!" "DOTA_Tutorial_M2_SecretOverlook"	"Over here!" "DOTA_Tutorial_M2_SecretGo"			"There's a <font color='#006697' face='Dota Hypatia Bold'>Secret Shop over there! Let's check it out." "DOTA_Tutorial_M2_SecretExplain"	"Oh! A customer!  The <font color='#006697' face='Dota Hypatia Bold'>Secret Shop stocks items you can't buy at the base.\n\nWhy not try upgrading your <font color='#006697' face='Dota Hypatia Bold'>Boots of Speed to <font color='#006697' face='Dota Hypatia Bold'>Arcane Boots ?\n\nTo do so you'll need an <font color='#006697' face='Dota Hypatia Bold'>Energy Booster ." "DOTA_Tutorial_M2_UpgradeBoots"		"Just like that, you've crafted yourself <font color='#006697' face='Dota Hypatia Bold'>Arcane Boots by combining two items! While not the perfect item for every hero, right now, these look good on you.\n\nArcane Boots are an active item, try it out now by pressing <font color='#006697' face='Dota Hypatia Bold'>%!item_arcane_boots% ." "DOTA_Tutorial_M2_UpgradeComplete"	"We should press on and find more places to earn experience." "DOTA_Tutorial_M2_LevelGraveyard"	"Looks creepy in there." "DOTA_Tutorial_M2_PullBegin"		"Spotted more here!\n\nTry shooting them <font color='#006697' face='Dota Hypatia Bold'>once to get their attention and <font color='#006697' face='Dota Hypatia Bold'>pull them towards your creeps by running back here. Allow your creeps to help take them out!" "DOTA_Tutorial_M2_CreepFree"		"Freedom!" "DOTA_Tutorial_M2_CourierBuyItem1"	"All that gold. Time for upgrades!  Let's upgrade your ring to a <font color='#006697' face='Dota Hypatia Bold'>Ring of Basilius! \n\nOpen the shop with <font color='#006697' face='Dota Hypatia Bold'>%toggleshoppanel% and purchase the <font color='#006697' face='Dota Hypatia Bold'>Sage's Mask ." "DOTA_Tutorial_M2_CourierRetrieve"	"Remember our <font color='#006697' face='Dota Hypatia Bold'>courier ? We can use him to retrieve items from the stash and bring them to us here.  That way we don't need to return to base every time we buy something!\n\nClick the <font color='#006697' face='Dota Hypatia Bold'>Deliver Items button near the bottom corner to continue." "DOTA_Tutorial_M2_CourierTravel"	"The courier is off! The mask was automatically transferred from your stash onto the courier and is on its way.  You can check on the status of the courier by looking at the mini map." "DOTA_Tutorial_M2_RingUpgraded"		"Nice! The Sage's Mask combined with your Ring of Protection to create <font color='#006697' face='Dota Hypatia Bold'>Ring of Basilius .\n\nThis item can boost the armor of allied creeps.  For now, let's turn it off.\n\nHit <font color='#006697' face='Dota Hypatia Bold'>%!item_ring_of_basilius% to toggle the aura off." "DOTA_Tutorial_M2_LevelExperience"	"The ring's aura no longer affects friendly creeps but it still provides a bonus to you.\n\nTime to find a few more creeps and earn that experience to reach <font color='#006697' face='Dota Hypatia Bold'>level six ." "DOTA_Tutorial_M2_LevelUlt"			"Well done! Level up and learn <font color='#006697' face='Dota Hypatia Bold'>Assassinate when you have a chance." "DOTA_Tutorial_M2_TeleportBlock"	"A rock slide blocked our way back. Suspicious.  We're not completely stranded though.  We can <font color='#006697' face='Dota Hypatia Bold'>teleport our way out of here!\n\nTo do that we'll need to upgrade the courier to a <font color='#006697' face='Dota Hypatia Bold'>Flying Courier .\n\nUpgrade the courier through the shop." "DOTA_Tutorial_M2_TeleportBuy"		"Now you need a <font color='#006697' face='Dota Hypatia Bold'>Town Portal Scroll from the shop." "DOTA_Tutorial_M2_TeleportCourier"	"Now have the courier bring it to you using the <font color='#006697' face='Dota Hypatia Bold'>Deliver Items button." "DOTA_Tutorial_M2_TeleportChannel"	"With the courier on its way, there's something you need to know about teleporting. Town Portal Scroll is a <font color='#006697' face='Dota Hypatia Bold'>channeled spell, meaning you need to stand still while using it.  If you move, it will cancel the cast." "DOTA_Tutorial_M2_TeleportUse"		"You can <font color='#006697' face='Dota Hypatia Bold'>teleport to any building, but we should head to the tower outside the base where we last saw Tidehunter.\n\nUse the Town Portal Scroll by hitting <font color='#006697' face='Dota Hypatia Bold'>%!item_tpscroll% and then <font color='#006697' face='Dota Hypatia Bold'>left-click the tower on the <font color='#006697' face='Dota Hypatia Bold'>minimap ." "DOTA_Tutorial_M2_TeleportCenter"	"Center the view on yourself by double tapping <font color='#006697' face='Dota Hypatia Bold'>%+dota_camera_follow% or by left-clicking the <font color='#006697' face='Dota Hypatia Bold'>minimap .\n\nI better get a move on!" "DOTA_Tutorial_M2_TeleportCancel"	"Woops! Moving cancelled the channeled teleport.  This also consumes the Town Portal Scroll, so we'll need a new one.  Buy a new Town Portal Scroll from the shop and have the courier bring it to you." "DOTA_Tutorial_M2_TeleportWrongLoc"	"The tower is represented by a <font color='#006697' face='Dota Hypatia Bold'>green square . Try using the Town Portal Scroll again and left-click near the green square.\n\nYou can usually teleport to any building but right now we should get close to where we last saw Tidehunter." "DOTA_Tutorial_M2_TeleportHere"		"Over here!" "DOTA_Tutorial_M2_KillTide"			"Hopefully, Tidehunter is still lurking. Follow me to where we last spotted him, and maybe we can get the jump on him!" "DOTA_Tutorial_M2_KillTideHow"		"Time to get to work. Use <font color='#006697' face='Dota Hypatia Bold'>Assassinate by pressing <font color='#006697' face='Dota Hypatia Bold'>%dota_ability_execute 5% and then clicking on <font color='#006697' face='Dota Hypatia Bold'>Tidehunter ." "DOTA_Tutorial_M2_KillTideComplete"	"Pow! You did it! He won't be bothering us anymore.  Our base is now safe!"

"DOTA_Quest_MoveTo"					"Head For the Gate" "DOTA_Quest_FindKeeper"				"Find <font face='Dota Hypatia Bold'>Keeper of the Light " "DOTA_Quest_FindRazor"				"Defeat <font face='Dota Hypatia Bold'><b>Razor<b> " "DOTA_Quest_DefendCamp"				"Defend the Watchtower Using <font face='Dota Hypatia Bold'>Breathe Fire " "DOTA_Quest_ClearNeutral"			"Clear <font face='Dota Hypatia Bold'>three Neutral Creep Camps" "DOTA_Quest_ReturnToShop"			"Return to the Shop" "DOTA_Quest_EarnMoney2"				"Earn 165 Gold and Buy a <font face='Dota Hypatia Bold'>Circlet " "DOTA_Quest_EarnMoney3"				"Earn 210 Gold and Buy <font face='Dota Hypatia Bold'>Bracers " "DOTA_Quest_LevelUlt"				"Reach <font face='Dota Hypatia Bold'>Level Six "

"DOTA_Quest_Laning_BuyInitialItems"			"Buy All Your <font face='Dota Hypatia Bold'>Suggested Starting Items From the Shop" "DOTA_Quest_Laning_SelectInitialAbility"	"Select an Initial <font face='Dota Hypatia Bold'>Ability " "DOTA_Quest_Laning_Attack"					"Destroy the Enemy <font face='Dota Hypatia Bold'>Mid-Lane Tower " "DOTA_Quest_Laning_Defend"					"Defend Your <font face='Dota Hypatia Bold'>Mid-Lane Tower " "DOTA_Quest_Laning_AttackDefend_Mid"		"Destroy Both Enemy Mid-Lane Towers" "DOTA_Quest_Laning_BuyCourier"				"Buy a <font face='Dota Hypatia Bold'>Courier " "DOTA_Quest_Laning_YourTower"				"Your Mid-Lane Tower" "DOTA_Quest_Laning_EnemyTower"				"Enemy Mid-Lane Tower"

"DOTA_Quest_M2_DefeatTide"			"Defeat <font face='Dota Hypatia Bold'>Tidehunter " "DOTA_Quest_M2_LevelTwo"			"Reach <font face='Dota Hypatia Bold'>Level Two " "DOTA_Quest_M2_TowerDefend"			"Defend the <font face='Dota Hypatia Bold'>Tower " "DOTA_Quest_M2_ReturnToBase"		"Move to the Base" "DOTA_Quest_M2_LevelSix"			"Reach <font face='Dota Hypatia Bold'>Level Six " "DOTA_Quest_M2_Assassinate"			"Learn <font face='Dota Hypatia Bold'>Ultimate Ability " "DOTA_Quest_M2_Teleport"			"Teleport to Tower"

"DOTA_Quest_LastHits"				"Get <font face='Dota Hypatia Bold'>Last Hits: %quest_current_value% / %quest_target_value%" "DOTA_Quest_Denies"					"Get <font face='Dota Hypatia Bold'>Denies: %quest_current_value% / %quest_target_value%" "DOTA_Tutorial_LastHit_StartExplanation1"	"Time to focus on earning gold! One way to do that is by striking the killing blow on the enemy.  If you're the one to <font color='#006697' face='Dota Hypatia Bold'>last hit them, you'll earn the bounty." "DOTA_Tutorial_LastHit_StartExplanation2"	"While last hitting, it is important to stay safe behind your friendly creep line.\n\nYou'll want to avoid taking damage if you don't need to." "DOTA_Tutorial_LastHit_StartExplanation3"	"Watch the health of the enemy creeps, and only hit them when their health is low.\n\nTry to get 15 last hits in the middle lane.\n\nDon't forget to buy some items!" "DOTA_Tutorial_LastHit_LastHits1"	"Deal the killing blow to the enemy.\nStay safe behind your creeps, then strike at the right moment." "DOTA_Tutorial_LastHit_LastHits2"	"Don't constantly attack.\n\nCancel your attacks by moving, and then strike when the creep's health is low." "DOTA_Tutorial_LastHit_LastHits3"	"You can also use <font color='#006697' face='Dota Hypatia Bold'>%dota_stop% to halt your attack." "DOTA_Tutorial_LastHit_DenyExplanationSetup"	"Over here!" "DOTA_Tutorial_LastHit_DenyExplanation1"	"<font color='#006697' face='Dota Hypatia Bold'>Denying your friendly creeps is a way to keep your opponents from earning gold.\n\nTo <font color='#006697' face='Dota Hypatia Bold'>deny a creep, you need to deal the killing blow to a friendly creep." "DOTA_Tutorial_LastHit_DenyExplanation2"	"You can <font color='#006697' face='Dota Hypatia Bold'>force attack friendly creeps whose health is below half.\n\nTo do so, press <font color='#006697' face='Dota Hypatia Bold'>%mc_attack% to force attack, then <font color='#006697' face='Dota Hypatia Bold'>left-click on the creep." "DOTA_Tutorial_LastHit_DenyExplanation3"	"Just like before, focus on staying safe and hitting at the right moment.\n\nTry to deny 3 friendly creeps." "DOTA_Tutorial_LastHit_Denies"		"Keep your opponent from getting gold and experience by killing friendly creeps.\n\nPress <font color='#006697' face='Dota Hypatia Bold'>%mc_attack% then <font color='#006697' face='Dota Hypatia Bold'>left-click on a friendly creep with low health."

"DOTA_Tutorial_LastHit_End"			"Congratulations! You've learned about <font color='#006697' face='Dota Hypatia Bold'>last hits and <font color='#006697' face='Dota Hypatia Bold'>denies . Keep practicing, and victory will surely follow."

"DOTA_TutorialTitle_WelcomeToDota"	"Basic Game Concepts and Controls Tutorial" "DOTA_TutorialBody_WelcomeToDota"	"This tutorial will introduce you to the world of Dota and show you how to control your hero."

"DOTA_TutorialTitle_MaidenIntro"	"Your Hero" "DOTA_TutorialBody_MaidenIntro"		"You will be playing this match as Shadow Shaman, a master of voodoo magic. You are on The Radiant team, the enemy team is called The Dire."

"DOTA_TutorialTitle_MovingYourCharacter" "Moving your Character" "DOTA_TutorialBody_MovingYourCharacter"	"You can move your character by right-clicking where you want to go. Your team fountain is directly below you."

"DOTA_TutorialTask_MoveToFountain"	"Move to your fountain (right-click)."

"DOTA_TutorialTitle_FountainIntro"	"The Fountain" "DOTA_TutorialBody_FountainIntro"	"The fountain can quickly replenish your health and mana. It also revives you if you die in combat. Let's look at some other important buildings around."

"DOTA_TutorialTitle_CameraIntro"	"Your view" "DOTA_TutorialBody_CameraIntro"		"You can scroll your view by moving the mouse to the edge of the screen. Let's look to the northeast at your team's Ancient."

"DOTA_TutorialTask_MoveToAncient"	"Move VIEW to ancient (mouse the screen edge)" "DOTA_TutorialTitle_AncientIntro"	"The Ancient" "DOTA_TutorialBody_AncientIntro"	"The Ancient is your team's most important building - if it's destroyed then your team loses. You must destroy The Dire team's Ancient to win the game."

"DOTA_TutorialTitle_ViewHeroIntro"	"Return to your Hero" "DOTA_TutorialBody_ViewHeroIntro"	"You can snap your view back to your hero by clicking your portrait or double tapping F1. Do that now to return your view to your hero."

"DOTA_TutorialTask_ViewToHero"		"Move your view back (click your portrait)"

"DOTA_TutorialTitle_MapIntro"		"The Mini-map" "DOTA_TutorialBody_MapIntro"		"There is a mini-map on the lower left corner of your screen. Your base (in green) is in the bottom left corner and the enemy base (in red) is in the top right."

"DOTA_TutorialTitle_LaneIntro"		"Lanes of Attack" "DOTA_TutorialBody_LaneIntro"		"There are three main lanes towards the enemy base. Let's move to the top one."

"DOTA_TutorialTask_MoveToTopLane"	"Move your hero to the top lane."

"DOTA_TutorialTitle_BarracksIntro"	"Barracks" "DOTA_TutorialBody_BarracksIntro"	"Each lane has two barracks where your team's foot soldiers, known as creeps, spawn at regular intervals. Creeps move to the enemy base and attack enemy units and buildings in their path -- you cannot control them!"

"DOTA_TutorialTitle_LaningIntro"	"The battle begins!" "DOTA_TutorialBody_LaningIntro"		"A wave of Radiant creeps is about to spawn. Follow them into combat to provide ranged support. Try not to get hit - you are too important to take damage! When a wave of creeps dies, it's wise to back off to regroup with the next creep wave."

"DOTA_TutorialTitle_FindingYourHero"	"Finding Your Hero" "DOTA_TutorialBody_FindingYourHero"	"If you lose track of your hero, you can double-tap F1 or click on your hero's portrait to center the camera on it."

"DOTA_TutorialTask_FollowCreeps"	"Follow your creeps to the front line." "DOTA_TutorialTitle_CombatIntro"	"Combat" "DOTA_TutorialBody_CombatIntro"		"There is combat up ahead. Remember to be careful and avoid taking damage."

"DOTA_TutorialTitle_AttackingIntro"	"Attacking" "DOTA_TutorialBody_AttackingIntro"	"You can attack enemy units by right-clicking them (you only need to right-click them once)."

"DOTA_TutorialTitle_BountiesIntro"	"Bounties" "DOTA_TutorialBody_BountiesIntro"	"When you get the killing blow on a unit or structure you get a bounty. Attack enemy units that are low on health and try to get the bounty."

"DOTA_TutorialTask_LastHitCreeps"	"Earn bounties from killing blows %s1/%s2"

"DOTA_TutorialTitle_SpendGold"		"Spending Gold" "DOTA_TutorialBody_SpendGold"		"Let's return to the base to spend your hard-earned gold. Right-click on your team's base in the bottom left of the mini-map to move there."

"DOTA_TutorialTask_ReturnToShop"	"Return to the base to shop." "DOTA_TutorialTitle_BuyFromShop"	"Spending Gold: the Shop" "DOTA_TutorialBody_BuyFromShop"		"You can use the gold you earn to buy items from the shop."

"DOTA_TutorialTitle_BuyFromShop2"	"Buying From the Shop" "DOTA_TutorialBody_BuyFromShop2"	"Left-click on the shop to view the items for sale. Double-click on the Town Portal Scroll and the Blades of Attack to buy them."

"DOTA_TutorialTitle_CloseShop"		"Closing the Shop" "DOTA_TutorialBody_CloseShop"		"To close the shop, you can left-click the X at the top left, left-click anywhere outside the shop menu, or press the button near your inventory. The shop also automatically closes when you walk out of its purchase area."

"DOTA_TutorialTask_BuyTPScroll"		"Buy two items from the shop." "DOTA_TutorialTitle_TeleportIntro"	"Items Types" "DOTA_TutorialBody_TeleportIntro"	"Your Blades of Attack provide a passive damage bonus, whereas the Town Portal Scroll must be activated. Using a Town Portal Scroll allows you to teleport to any of your team's buildings. This is critical to save precious time."

"DOTA_TutorialTitle_UseItemIntro"	"Using the Town Portal Scroll to Teleport" "DOTA_TutorialBody_UseItemIntro"	"To use the Town Portal Scroll, left-click it then left-click your desired destination in the mini-map. Teleport is a channeling spell, so be careful not to interrupt it by giving your hero another command while you cast it." "DOTA_TutorialTask_UseTPScroll"		"Use your Town Portal Scroll to teleport."

"DOTA_TutorialTitle_StayInLane"		"Staying in Lane" "DOTA_TutorialBody_StayInLane"		"Since you earn experience and gold from defeating enemy units it's important to spend time in the lane at the beginning of the game. Return to your lane to get back into combat."

"DOTA_TutorialTask_BackToCombat"	"Return to your lane." "DOTA_TutorialTitle_ExpIntro"		"Gaining Experience" "DOTA_TutorialBody_ExpIntro"		"When an enemy unit dies all nearby heroes on your team share the experience. Try to get enough experience to gain a level."

"DOTA_TutorialTask_GetALevel"		"Gain a level by helping to kill enemy units." "DOTA_TutorialTitle_LevelIntro"		"Gaining Levels" "DOTA_TutorialBody_LevelIntro"		"When you gain a level you earn a point to spend on an ability."

"DOTA_TutorialTitle_AbilityIntro"	"Spending Ability Points" "DOTA_TutorialBody_AbilityIntro"	"You can see what each ability does by hovering the mouse over its icon. Spend points to earn levels in abilities by clicking on the yellow bar beneath their icon. Level up your Ether Shock ability." "DOTA_TutorialTask_BuyAbility"		"Spend an ability point to learn Ether Shock." "DOTA_TutorialTitle_CastIntro"		"Using Abilities" "DOTA_TutorialBody_CastIntro"		"The Ether Shock ability deals magical damage. It costs you mana every time you use it. Click the ability icon then left-click where you'd like to cast it."

"DOTA_TutorialTask_CastSpell"		"Cast your Ether Shock ability." "DOTA_TutorialTitle_RazorIntro"		"Razor" "DOTA_TutorialBody_RazorIntro"		"The enemy hero Razor has joined the battle for the Dire team. He is a master of lightning magic and has the powerful Plasma Field ability. He is going to attack along the top lane."

"DOTA_TutorialTitle_NewItems"		"New Items" "DOTA_TutorialBody_NewItems"		"You have been given a few items to help you in battle. You have tangoes with an ABILITY to eat a tree to gain health. You also have a perseverance that PASSIVELY increases your regeneration."

"DOTA_TutorialTitle_AttackTower"	"Attacking Towers" "DOTA_TutorialBody_AttackTower"		"Towers have powerful attacks and a lot of hitpoints. Attack with your creeps and try to destroy the tower to complete this tutorial! Retreat if your creeps die and try to keep your health up!" "DOTA_TutorialTask_KillTower"		"Destroy the enemy tower." "DOTA_TutorialTitle_WinningIntro"	"You Win!" "DOTA_TutorialBody_WinningIntro"	"Congratulations on completing the Basic Game Concepts and Controls tutorial! The next tutorial will run you through a full game - you even get to pick your hero!" "DOTA_TutorialTitle_QuestSuccess"	"You Win!" "DOTA_TutorialBody_QuestSuccess"	"You successfully completed the quest."

"DOTA_TutorialTitle_QuestFailure"	"You Lose!" "DOTA_TutorialBody_QuestFailure"	"You failed to completed the quest."

////////////////////////////////////////		// MidLane1v1_Tier1_Tutorial ////////////////////////////////////////

"DOTA_TutorialTitle_Mid1v1Tier1Tutorial"	"Mid-lane 1v1 Tier1 Tower Fight" "DOTA_TutorialBody_Mid1v1Tier1Tutorial"		"You will play Sniper versus a Dragon Knight enemy bot. Defend your mid-tier1 tower while destroying the enemy's mid-tier1 tower."

////////////////////////////////////////		// MIDONLY ////////////////////////////////////////

"DOTA_TutorialTitle_ChooseYourHero"	"Choosing your hero" "DOTA_TutorialBody_ChooseYourHero"	"Shadow Shaman is a great hero to learn with. He has a ranged attack so you can attack safely from the back ranks. His Serpent Wards ability is especially good for destroying towers. You can complete this tutorial with any hero, though." "DOTA_TutorialTitle_PrepareForBattle"	"Preparing for Battle" "DOTA_TutorialBody_PrepareForBattle"	"When you spawn into a game you have one ability point and 603 gold to buy items. Spend the point to learn an ability. For this lesson we have enabled auto-buy so you don't need to worry about the store." "DOTA_TutorialTitle_AutoBuyIntro"	"Auto-Buy" "DOTA_TutorialBody_AutoBuyIntro"	"Auto-buy will purchase items appropriate for your character. You will auto pick up your items when you return to the fountain. If you get a message to go to the secret shop check the minimap for the location. Head out when ready." "DOTA_TutorialTask_MoveWhenReady"	"Move out when you're ready." "DOTA_TutorialTitle_SpawningBots"	"Allies and Enemies" "DOTA_TutorialBody_SpawningBots"	"For this lesson you will be playing against two computer-controlled enemies and you will have one computer player on your team. Try to push in the middle lane to the Dire base and kill their Ancient." "DOTA_TutorialTask_DefeatAncient"	"Defeat the Dire team's Ancient."

"DOTA_TutorialTitle_DefeatEnemyAncient"	"Attacking the Enemy" "DOTA_TutorialBody_DefeatEnemyAncient"	"The enemy defenses are strong and you will need to attack with multiple waves of creeps to bring down each tower. Return to your base when your health is low or when you wish to buy new items."

////////////////////////////////////////		// hook training ////////////////////////////////////////

"DOTA_TutorialTitle_Train_Pudge"	"Pudge Training" "DOTA_TutorialBody_Train_Pudge"		"Learn to play Pudge, dawg. Kill some bots in the bottom lane."

"DOTA_TutorialTitle_Pudge_Goal"		"Kill some heroes!" "DOTA_TutorialBody_Pudge_Goal"		"Gank the two enemy heroes in the bottom lane. Try to get 5 hero kills without dying more than 3 times."

////////////////////////////////////////		// Last Hit / Deny Training ////////////////////////////////////////

"DOTA_TutorialTitle_LastHit"		"Last Hit / Deny Practice" "DOTA_TutorialBody_LastHit"			"Try to get as many last hits and denies as possible in the time limit. Your score is a combination of last hits, denies, and how much damage you take."

"DOTA_TutorialTitle_RoundOne"		"Round One - Sniper" "DOTA_TutorialBody_RoundOne"		"Sniper has a ranged attack with no projectile, so the hit occurs very quickly. However, he has low base damage, so timing is important." "DOTA_TutorialTask_Sniper"			"Last hit as Sniper."

"DOTA_TutorialTitle_RoundTwo"		"Round Two - Anti-Mage" "DOTA_TutorialBody_RoundTwo"		"Anti-Mage has a very quick attack animation and fast attack rate - melee heroes are generally easier to last hit with." "DOTA_TutorialTask_Antimage"		"Last hit as Anti-Mage."

"DOTA_TutorialTitle_RoundThree"		"Round Three - Mirana" "DOTA_TutorialBody_RoundThree"		"Mirana has a good attack animation and projectile speed but lower damage, making her of moderate difficulty." "DOTA_TutorialTask_Mirana"			"Last hit as Mirana."

"DOTA_TutorialTitle_RoundFour"		"Round Four - Crystal Maiden" "DOTA_TutorialBody_RoundFour"		"Crystal Maiden's attack animation has a wind-up time and a slow moving projectile, making it difficult to predict when the hit will occur, making her difficult to last hit with." "DOTA_TutorialTask_CrystalMaiden"	"Last hit as Crystal Maiden."

"DOTA_TutorialTitle_RoundFive"		"Round Five - Shadow Fiend" "DOTA_TutorialBody_RoundFive"		"Shadow Fiend is great at farming creeps rapidly with his good attack animation, high damage, and ability Shadowraze - see how quickly you can farm this lane." "DOTA_TutorialTask_ShadowFiend"		"Farm as fast as you can!"

"DOTA_TutorialTitle_LastHitEnd"		"Game Over" "DOTA_TutorialBody_LastHitEnd"		"Your score: "

///////////////////////////////////////		// Item Training - Support ///////////////////////////////////////		"DOTA_TutorialTitle_SupportItems"					"Support Item Training" "DOTA_TutorialBody_SupportItems"					"Learn in-depth mechanics of Support items!"

"DOTA_TutorialTitle_SupportItems_RingOfBasilius"	"Ring of Basilius" "DOTA_TutorialBody_SupportItems_RingOfBasilius"		"Ring of Basilius is a powerful early game item for junglers and support heroes. It gives a flat 0.65 mana regeneration, as well as 2 armor to all heroes and creeps in the radius, as well as providing the carrier with extra armor and damage."

"DOTA_TutorialTitle_SupportItems_RingOfBasilius2"	"Ring of Basilius" "DOTA_TutorialBody_SupportItems_RingOfBasilius2"	"The item can be toggled. When turned off, the aura won't give your friendly creeps the bonus armor. Turn it on when you want to make summoned units more powerful or push a lane.  The ring's aura will still affect allied heroes." "DOTA_TutorialTask_SupportItems_RingOfBasilius2"	"Toggle Ring of Basilius!"

"DOTA_TutorialTitle_SupportItems_Headdress"			"Headdress" "DOTA_TutorialBody_SupportItems_Headdress"			"Headdress is useful early on to help you, your creeps and your lane mates to regenerate health. The aura radius is only 500, so stay near an ally if they need some health."

"DOTA_TutorialTitle_SupportItems_Buckler"			"Buckler" "DOTA_TutorialBody_SupportItems_Buckler"			"Buckler is a useful defensive item. It passively grants some armor and stats, while it's active ability will give friendly units around you +2 bonus armor. This can be helpful when attacking or defending towers, or in teamfights." "DOTA_TutorialTask_SupportItems_Buckler"			"Give your friendly heroes the armor bonus!"

"DOTA_TutorialTitle_SupportItems_Urn"				"Urn of Shadows" "DOTA_TutorialBody_SupportItems_Urn"				"Urn of Shadows is a dynamic item that can be used in many ways. Passively, it grants some strength and mana regeneration, but the Soul Release ability is more important.  Whenever an enemy hero dies around an Urn carrier, that Urn will gain 2 Soul Release charges." "DOTA_TutorialTitle_SupportItems_Urn2"				"Soul Release - Heal" "DOTA_TutorialBody_SupportItems_Urn2"				"When Soul Release is used, it drains a charge from Urn of Shadows. If it is used on an ally, it will heal them for 400 HP over the course of 8 seconds.  If the unit takes tower damage or damage from a player-controlled unit, the heal is lost, so be careful to use the heal only in situations when this won't happen." "DOTA_TutorialTask_SupportItems_Urn2"				"Heal your injured ally!" "DOTA_TutorialTitle_SupportItems_Urn3"				"Soul Release - Damage Over Time" "DOTA_TutorialBody_SupportItems_Urn3"				"If Soul Release is used on an enemy hero, it will deal 150 damage over the course of 8 seconds. Unlike the heal, this effect can't be removed except by purge effects.  The low amount of damage is useful to finish off running enemies that have low health, due to the long range of Soul Release." "DOTA_TutorialTask_SupportItems_Urn3"				"Finish off the enemy hero!"

"DOTA_TutorialTitle_SupportItems_TranquilBoots"		"Tranquil Boots" "DOTA_TutorialBody_SupportItems_TranquilBoots"		"Tranquil Boots are the most defensive type of boots. The Heal ability will restore 170 HP over 10 seconds, as long as you don't take tower or player-controlled damage.  Tranquil Boots also add a bit of passive regeneration and armor, as well as having higher than average movement speed for boots." "DOTA_TutorialTitle_SupportItems_TranquilBoots2"	"Tranquil Boots - Break" "DOTA_TutorialBody_SupportItems_TranquilBoots2"		"Tranquil Boots do have a downside - their Break ability. If a player takes 4 instances of player-controlled damage in the course of 10 seconds, the Tranquil Boots will temporarily become Boots of Speed, meaning that they lose all their passive stats and the Heal ability.  Once the player hasn't taken 4 instances of damage in the last 10 seconds, the Tranquil Boots will reform." "DOTA_TutorialTask_SupportItems_TranquilBoots2"		"Use the Heal ability!"

"DOTA_TutorialTitle_SupportItems_Medallion"			"Medallion of Courage" "DOTA_TutorialBody_SupportItems_Medallion"			"Medallion of Courage is a double-edged sword of an item. Passively, it gives you some armor and mana regeneration.  However, the Valor ability makes this item what it is.  When used on an enemy, both the item holder and the target enemy lose 6 armor (which is the same amount gained passively).  Medallion of Courage gives you an armor advantage over your enemies, but it's up to you how to use it!" "DOTA_TutorialTask_SupportItems_Medallion"			"Use Valor on Roshan!"

"DOTA_TutorialTitle_SupportItems_Drum"				"Drum of Endurance" "DOTA_TutorialBody_SupportItems_Drum"				"Drum of Endurance is an item that provides a lot of different benefits. Passively, it gives nice stats, and Swiftness Aura, which grants a small movement and attack speed bonus to surrounding units." "DOTA_TutorialTitle_SupportItems_Drum2"				"Drum of Endurance" "DOTA_TutorialBody_SupportItems_Drum2"				"The active ability Endurance adds another small movement and attack speed bonus to surrounding units, effectively doubling the speed from Swiftness Aura. This is very helpful for moments when you need just a bit more speed to catch or run.  It only has 4 charges, so use wisely." "DOTA_TutorialTask_SupportItems_Drum2"				"Catch the flying courier!"

"DOTA_TutorialTitle_SupportItems_Vlads"				"Vladmir's Offering" "DOTA_TutorialBody_SupportItems_Vlads"				"Vladmir's Offering provides a wide number of bonuses to surrounding teammates, such as armor, regeneration, and bonus damage. It also gives friendly melee units lifesteal on their attacks." "DOTA_TutorialTitle_SupportItem_Vlads2"				"Vladmir's Offering" "DOTA_TutorialBody_SupportItem_Vlads2"				"The lifesteal aura is useful for melee carries that have other Unique Attack Effects, as other Lifesteal items won't work for them. A support with Vladmir's can provide this benefit to his melee carry."

"DOTA_TutorialTitle_SupportItems_Mekansm"			"Mekansm" "DOTA_TutorialBody_SupportItems_Mekansm"			"Mekansm is a powerful midgame item. Passively, it gives some nice armor and stats, as well as giving passive regneration to yourself and surrounding friendly units.  The most powerful part of the item is the active Restore, which heals 250 HP and grants bonus armor for a limited time." "DOTA_TutorialTask_SupportItems_Mekansm"			"Heal your allies!"

"DOTA_TutorialTitle_SupportItems_Pipe"				"Pipe of Insight" "DOTA_TutorialBody_SupportItems_Pipe"				"Pipe of Insight is the go-to item when it comes to preventing magical damage. Building from a Hood of Defiance, it passively increases spell resistance as well as providing a lot of HP regeneration.  The Barrier active ability gives a protective field on all nearby units, preventing 400 magic damage from being dealt to them." "DOTA_TutorialTask_SupportItem_Pipe"				"Prevent the magic damage!"

"DOTA_Tutorial_Location_Start"		"START"

"world_map_location_1"			"Davion, the Dragon Knight" "world_map_location_sub_1"		"Tutorial: Mechanics 1" "world_map_location_desc_1"		"In a lonely wood lies the camp of Dragon Knight, slayer of the great winged Slyrak, and possessor of skills beyond mortal knowledge. Yet his true potential still lies before him. The time has come for him to take up arms and train for the final battle." "world_map_location_gdesc_1"	"This starting tutorial will introduce you to: <ul><li>Hero Movement</li><li>Hero Leveling</li><li>Ability Usage</li><li>Items</li><li>Basic Combat</li><li>Combat: Last Hits</li></ul>"

//		// Tutorials //		"training_progress"				"TRAINING PROGRESS" "training_progress_preamble"	"Finish mechanics and unlock the world of Dota 2; prepare for the coming battles through continued training." "training_progress_post"		"The Geography For Training" "training_progress_subhed"		"The quest for proficiency continues. Hone your skills by visiting other lands of contention!" "mission_progress"				"Mission Progress" "training_percent_complete"		"%s1% COMPLETE" "tutorial_checklist_1"			"Mechanics 1" // Tutorial Location 2 "world_map_location_2"				"Sharpeye, The Sniper" "world_map_location_sub_2"			"Tutorial: Mechanics 2" "world_map_location_desc_2"			"A small form moves quietly along the trail, weapon in hand. Among the Keen Folk, he is a legend, the greatest shootist there's ever been.  But it will take more than a sharp eye to survive the coming battle, and this Sniper from the highlands has much to learn if he's to fulfill his destiny." "world_map_location_gdesc_2"		"This tutorial will introduce you to: <ul><li>Combat: Ranged</li><li>Abilities: Area of Effect</li><li>The Minimap</li><li>Towers</li><li>Couriers and the Stash</li><li>Items: Teleportation Scroll</li></ul>" "tutorial_checklist_2"				"Mechanics 2"

// Tutorial Location 3 "world_map_location_3"				"Sniper Vs Axe" "world_map_location_sub_3"			"Tutorial: Lane Introduction" "world_map_location_desc_3"			"Long is the road to victory, and harsh its travels. Sniper will need to develop a keen understanding of the towers, and those who defend them, if he is to survive the great battle that is to come." "world_map_location_gdesc_3"		"This tutorial will introduce you to: <ul><li>Combat: Fighting in a Lane</li><li>Towers: Defend and Attack</li><li>Items: Starting Items</li></ul>" "tutorial_checklist_3"				"Middle Lane Introduction"

// Tutorial Location 4 "world_map_location_4"				"Know Thine Enemy" "world_map_location_sub_4"			"Middle Lane Practice" "world_map_location_desc_4"			"Once per generation, the great forged wheel-books turn slowly in the wind and moan out tales of an age long forgotten. But now a strange wind blows, and the forged books sing like nothing heard before—a song of conflict and a looming conflagration, the prophesy of a war that will sweep down from hidden planes and engulf the world in its fire.\n\nNote: Mission progress based on completion with different heroes." "world_map_location_gdesc_4"		"This will introduce you to: <ul><li>Limited Hero Pool: Restricts hero selection to 20 heroes</li><li>Towers: Defend and attack all mid-lane towers</li><li>Items: All items unlocked</li></ul>" "tutorial_checklist_4"				"Middle Lane Practice Using 10 Different Heroes" //		"DOTA_Tutorial_Finished_Tutorial04"	""

// Tutorial Location 5 "world_map_location_5"				"Training Skirmishes" "world_map_location_sub_5"			"Play vs. Bots" "world_map_location_desc_5"			"As the moon stones glow and wheel-books wail, the barrier between the planes wears thin. Out of this tattered fabric of reality, strange forces are revealed. Myths and legends, flesh and blood; all yearn for the chance to train for the coming battle." "world_map_location_gdesc_5"		"This will introduce you to: <ul><li>Playing a full match of Dota 2 versus bots</li><li>Limited Hero Pool: Restricts hero selection to 20 heroes</li></ul>" "tutorial_checklist_5"				"5 Practice Matches Versus Bots" //		"DOTA_Tutorial_Finished_Tutorial05"	""

// Tutorial Location 6 "world_map_location_6"				"The War Begins" "world_map_location_sub_6"			"Play vs. Humans" "world_map_location_desc_6"			"It is a contest of wills and wits, strength and courage, reflexes and strategy. Shards of the Mad Moon glow bright in a shattered sky, while below battle lines are drawn.  Somewhere in the distance, the great horn sounds.  The steel clangs.  And so it begins." "world_map_location_gdesc_6"		"This will introduce you to: <ul><li>A full match of Dota 2 with other players</li><li>Limited Hero Pool: Restricts hero selection to 20 heroes</li></ul>" "tutorial_checklist_6"				"10 Limited Hero Pool Matches" //		"DOTA_Tutorial_Finished_Tutorial06"	""

// Tutorial Location 7 "world_map_location_7"				"Dota Overview" "world_map_location_sub_7"			"A quick study of the game in action." "world_map_location_desc_7"			"You'll also be exposed to key goals of the game, and get an idea of what battle will look like." "world_map_location_gdesc_7"		"This Introduction to Dota 2 will familiarize you with the location of map landmarks such as: <ul><li>Bases</li><li>Towers</li><li>Barracks</li><li>Lanes</li><li>Roshan and the Aegis</li><li>The Shopkeepers</li><li>Runes</li></ul>"

// Tutorial Location 8 "world_map_location_8"				"Last Hit Training" "world_map_location_sub_8"			"Learn more about how to last hit reliably." "world_map_location_desc_8"			"The Hero who can acquire the most gold will almost certainly triumph. It is important to understand how to acquire gold, and how to keep it from the pockets of your opponents." "world_map_location_gdesc_8"		"This tutorial will introduce you to: <ul><li>Combat: Last Hit Techniques</li><li>Combat: Denying Creeps</li></ul>" // Tutorial Location 9 "world_map_location_9"				"Last Hit Practice" "world_map_location_sub_9"			"Practice last hitting against a bot." "world_map_location_desc_9"			"The Hero who can acquire the most gold will almost certainly triumph. Only through extensive practice can a Hero master the art of last hitting." "world_map_location_gdesc_9"		"This mode will help you practice: <ul><li>Combat: Fighting in a Lane</li><li>Combat: Last Hits</li><li>Combat: Denying Creeps</li></ul>" // The Archronicus - Table of Contents "arch_toc_header"					"Table of Contents" "arch_madmoon_toc"					"The Mad Moon and The Ancients" "arch_chronicleofthesos_toc"		"Chronicle of Thesos" "arch_summoningsea_toc"				"The Summoning Sea" "arch_lasthitchallenge_toc"			"The Death Bounty" "arch_cycleofsolstice_toc"			"Cycle of Solstices" "arch_wraithnight_toc"				"The Wraith-Night" // The Archronicus - Title Page "DOTA_Archronicus_TitlePage_Page1"	"UPON THESE HALLOWED pages are writ the last remnants of a once-great body of knowledge. Copied and recopied by generations of scribes, translated by scholars and encrypted by mages, the chronicles found herein compile the lost histories of the contested lands, its rulers and guardians, higher-learning and ancient magics. The texts draw from many cultures across many ages, enshrining for all time those fragmented recounts of scholars long dead, and hidden truths more powerful than any sword or spell.  Sealed now with an encryption spell, only worthy eyes may read the book, and by deed alone reveal the truth. And only with the blood of heroes shall new pages be written." // The Archronicus - Mad Moon "DOTA_Archronicus_MadMoon_Title1"	"The Mad Moon" "DOTA_Archronicus_MadMoon_Title2"	"and" "DOTA_Archronicus_MadMoon_Title3"	"the Ancients" "DOTA_Archronicus_MadMoon_Folio"	"- The Mad Moon and the Ancients -" "DOTA_Archronicus_MadMoon_Page1"	"WHEN A WORLD was still a cooling blob, it captured an eerie companion—a glowing crystalline sphere that came to be known in lore as the Mad Moon. This small orb was full of violent radiance—a visual reminder of conflict in the heavens, bright enough to compete with the sun in daylight." "DOTA_Archronicus_MadMoon_Page2"	"But the Mad Moon was no inert rock. It was more truly a prison, in which two warring ancient intelligences had been captured and flung into exile aeons before, once the vast Primordials that underlay creation had tired of their endless strife. The punishment for these Ancients was to be locked together in one form, forever falling through infinity...and thus it went until our unfortunate world captured that wanderer. \n \nFor ages, primitive societies rose and fell beneath its weird glare; creatures of varying intelligence and sophistication gazed up in wonder and curiosity, to whatever extent their sentience allowed. Meanwhile, orbital stress and tidal forces allowed the Mad Moon's inhabitants to begin exploit what were at first the slightest of weaknesses, as they set to work prying open their prison. The cracks spread slowly, from the tiniest fractures, until at last there were millions of fissures, vast and aglow with weird energies." "DOTA_Archronicus_MadMoon_Page3" "On one apocalyptic night, the moon finally shattered, torn apart from within. Most of the moonstuff was flung into space or consumed as it hit the atmosphere. A few rare fragments fell to earth, either as fused molten lumps or as jagged crystals. The shards lay where they had fallen, and gradually the land around them recovered. As the survivors of the prehistoric cataclysm recuperated, flourished and developed civilizations, the Mad Moon became less a memory than a dream, with the night of its destruction woven into their myths." "DOTA_Archronicus_MadMoon_Page4" "The fallen shards of primal matter had fractured into their original composites: Radiant and Dire. In its pure form, each type of stone gave off a peculiar energy. For those who settled around the sites, they found themselves feeding on this unearthly power until they had not only harnessed the energy but made themselves dependent on it. They built shrines around the Ancients and revered them, ironically, as godlike entities that had fallen to earth. The Ancients, both Radiant and Dire, provided many benefits: kinetic energy, mana, protection, even resurrection. But the emanations changed everything in their influence. Around the Radiant, the effects were bright and colorful, evoking lightness and charm. Around the Dire, a sinister radioactive glow, a visual seepage indicative of poison and decay. Neither force was neutral; they were both perfect complements and total contradictions that could never be at peace. As each stone's cultural influence spread, it eventually came in conflict with the societies of its rival. Interference between the Ancients was cause for war, as the presence of one caused a corresponding fall-off in the energy of the other. Each stone could only be restored to full power with the destruction of its Foe-stone. And so the enthralled creatures rallied to protect their land by destroying the neighboring Ancient, and from far and wide the Heroes heard the call to battle and came to join, hardly realizing that in some sense both sides were the same."

// The Archronicus - Chronicle of Thesos "DOTA_Archronicus_ChronicleofThesos_Title1"	"Chronicle" "DOTA_Archronicus_ChronicleofThesos_Title2"	"of" "DOTA_Archronicus_ChronicleofThesos_Title3"	"Thesos" "DOTA_Archronicus_ChronicleofThesos_sub"	"A FOLK OF THE KEENS" "DOTA_Archronicus_ChronicleofThesos_folio"	"- CHRONICLE OF THESOS -" "DOTA_Archronicus_ChronicleofThesos_Page1"	"A rumor some days ago reached the High Bell of two strange beasts felled at the edge of the grainstock lands. Either by disease, or sword, the stories varied, but always it was spoken of two dragons dark blue in color and very much dead. \n  \nI set out immediately from my father's hold and found their scaly bodies charred on the property of a grain farmer three day's travel along the ridge road.  One great, one small, the dragons lay where they died, surrounded by the footprints of a much larger beast whose marks on the soil were large enough for a full grown keen to lie down in; and so I did, imagining the impossible scale of the animal in whose track I lay.  A grand dragon true, like the stories of old, and like some say still live in the southerly wastes. \n \nThe tracks crossed the land for some distance and ended where the beast took flight at the edge of the field. So not by blade or pathosis had these young dragons met their end, but from an attack by one of their own kind. \n \nWith the good faith of my father's name, and a promise of immediate removal, I was able to purchase the rotting corpse of the lesser of the two dead dragons. The specimen being nowhere near to full grown, I was able to drag it behind my trusty zonkey for several hours to my father's lands. Several days of disarticulation and boiling commenced, followed by a full night's inurement in wax, until, at last, the entire skeleton was laid out before me in the great hall, available for study."		"DOTA_Archronicus_ChronicleofThesos_Page4"	"Here I draw my observations with careful ink, noting the shape and size of every bone. \n \nThe structure of the wing surprised me. As did the curious architecture of the shoulder. The bones themselves, though very strong, were much lighter than I had expected. More like the bones of a bird than a creature of scales and teeth. \n \nMost unexpected of all was the remnants of an old shield found in the beast's insides. But this one carried a most unusual form of gullet iron, and on it the mark of an ancient order seen only rarely in these parts today, a dragon crest, and the seal of the Scaled Knights of Uthorian. Woe to the knight who carried it."

// The Archronicus - The Summoning Sea "DOTA_Archronicus_TheSummoningSea_Title"	"THE SUMMONING SEA" "DOTA_Archronicus_TheSummoningSea_Folio"	"- The SUMMONING SEA -" "DOTA_Archronicus_TheSummoningSea_Page1"	" Beyond the reach of Southward's End, \n Where summer's warmth dares not to roam, \n Songs tell of ancient treasure lost, \n Worth more than titles, lands, and home. \n \n At night skies streak in ribbon's glow, \n Chill ocean's maze of jagged frost, \n Wild winds betray the best of men, \n Where boldest captains fear to cross. \n \n Within tis said's a hidden coast, \n Unknown to either map or man, \n Where once there died a seaborn fiend, \n Washed up along its sandy span. \n \n Inside this corpse, the legends claim, \n A gem lay hid away from sight, \n And who dares hold this stone unique, \n Shall see all hidden forms of fright." "DOTA_Archronicus_TheSummoningSea_Page2"	" From whence the single frigate sailed, \n No soul still lives to dare recall, \n Brave voyage launched into the cold, \n Afraid of neither gale nor squall. \n \n To southern ice and wind they forged, \n The dauntless crew did plot their trek, \n In time the fields of floe and berg, \n Gave glimpse of land to all on deck. \n \n Upon an arctic shore they spied, \n Frost touched remains of monster vast, \n Old marks from briny wars they saw, \n And ice-locked teeth to dwarf their mast. \n \n On darkened beach was set a host, \n To excavate this mortal coil, \n Their picks and tools they lifted high, \n Then dug into their grisly toil." "DOTA_Archronicus_TheSummoningSea_Page3"	" For days on days they hacked and crawled, \n As stained was beach in ancient gore, \n Through rib and tissue, deep they delved, \n And wrought their path toward monster's core. \n \n From humid depths came glowing dim, \n Strange spectral light of emerald hue, \n Great gem matched size with finder's fist, \n Worn crew rejoiced; old songs proved true. \n \n Returned to deck with treasure held, \n As one all crew did choke their breath, \n For ringed they were by wraiths of yore, \n Ghost ships long sunk, and those past death. \n \n For hidden from the common eye, \n Are ones who drift when lifeblood fails, \n Bright gem grants truth to sight, they learned, \n Then set with fright to raising sails." "DOTA_Archronicus_TheSummoningSea_Page4" 	" Yet ghastly shades no harm intend, \n But warning men whose air's still drawn: \n To bring sight's stone on waters wide, \n Would raise the wrath of deep Maelrawn." "DOTA_Archronicus_TheSummoningSea_Page5"	" A day and twelve on ocean waves, \n Passed laden, anxious crew's retreat, \n When came long shadows to their wake, \n Lord Maelrawn's servant come to eat. \n \n By haste and lucky breeze they sped, \n Four dawns the scourge kept far at bay, \n Until a wisp of earth drew far, \n hen fickle fortune's winds betrayed. \n \n As beast drew under ship to strike, \n Rowboats were filled with man and loot, \n Then loosed were heavy chain and weight, \n To crashed ship's anchor on sea's brute. \n \n Then deck leaned port as seabeast scaled, \n Wild tendril fury came aboard, \n In frenzied panic three boats fled, \n With ship entangled, kraken roared." "DOTA_Archronicus_TheSummoningSea_Page6"	" Through tree thick feelers' twist and squeeze, \n Wood hull made vent to frozen surge, \n As half-ship sank, depth's master called: \n The gem still moved, and neared shore's verge. \n \n In rushed pursuit the kraken swam, \n To overtake first boat of three, \n When drowned men froze and wreckage sank,  \n Did hunter learn its charge stayed free. \n As second crew in horror rowed, \n Slick grasping fingers closed around,Yet once again gem was not there, \n And third boat's band set foot aground. \n \n So terrified of Maelrawn's rage, \n Did thrashing scourge set out anew, \n Then beached itself upon the surf. \n As kraken flailed, its foe withdrew." "DOTA_Archronicus_TheSummoningSea_Page7"	" Of fated crew's last port and call, \n No grey account still deigns to say, \n Some firm believe they made toward home, \n Though others tell of hangman's sway. \n \n Of gem and tidal deepgod's hunt, \n Vain quest goes on without reward, \n Its servants blindly come to shore, \n To kill and raze, be put to sword. \n \n For no thrall creature of the depths, \n Nor spirit bound in drowning's keep, \n Nor Maelrawn the Tentacular, \n Shall rest till seas, gem comes to sleep."

// The Archronicus - The Death Bounty "DOTA_Archronicus_TheDeathBounty_Title1"						"The Death Bounty" "DOTA_Arch_TheDeathBounty_Folio"								"- The Death Bounty -" "DOTA_Archronicus_TheDeathBounty_Page1"							"The ancient Death Bounty Text, as it has since come to be known, was first discovered among the ruins of the great Stonehall Cartularium. The document's significance went unrecognized for years as it lay untranslated and forgotten, sealed away behind the locked doors of the Historic Archive of Sennos. It was not until scholars studied the document in detail that they came to understand what it represented. This decaying bit of parchment was nothing less than a possible source of the martial tradition of Last Strike, now common among all the kingdoms of the contested lands." "DOTA_Archronicus_TheDeathBounty_Page2a"						"Translated from Page:" "DOTA_Archronicus_TheDeathBounty_Page2b"						"ROYAL PROCLAMATION" "DOTA_Archronicus_TheDeathBounty_Page2c"						"By order of Lord Regent Urthic Laste of Stonehall.\n\nHenceforth shall all fellows of the Armies of Stonehall adhere to the statements below:\n\n1. Fellows of the Stonehall military shall now be paid for each killing blow struck against a foe in battle. This reward shall only be granted to the fellow who strikes the killing blow.\n\n2. Following the course of battle, each coterie shall be responsible for the tallying and dividing of payment amongst themselves to cover expenses, including equipment purchase and upkeep.\n\n3. In the event of a dispute, fellows may challenge one another to duel. The victor shall be awarded the total share held by the vanquished.\n\n4. Should a duel conclude by the death of a fellow, recompense shall be made to..." // The Archronicus - Cycle of Solstices "DOTA_Archronicus_CycleOfSolstices_Title1"						"CYCLE" "DOTA_Archronicus_CycleOfSolstices_Title2"						"OF" "DOTA_Archronicus_CycleOfSolstices_Title3"						"SOLSTICES" "DOTA_Archronicus_CycleOfSolstices_Folio1"						"- CYCLE OF SOLSTICES -" "DOTA_Archronicus_CycleOfSolstices_Page1"						"On the longest night of the year, the dead do not always sleep. For centuries, the learned aesthetes of Keyturn studied the skies from their mountain keep, where generation after generation, they tracked the movement of celestial bodies, copying down their arrangements in the great Book of Heavens. It was they who found the wheel of the world was a thing of many moving parts—a clock of strange rhythms and irregular meter.  It was they who counted the number of dawns in each season. It was they who calculated the day of longest night." "DOTA_Archronicus_CycleOfSolstices_Page2"						"And it was they who first discovered the great cycle within the cycle—a periodic shift whereby in one solstice among many, the barrier between the planes wears thin, the aurora blazes green in the sky, and the undead rise from their graves. And it was they who were destroyed." "DOTA_Archronicus_CycleOfSolstices_Page3" 						"Now we have only fragments of their long studies. The great Book of Heavens is lost to history, though copied remnants of certain passages are sometimes found in the ruins of ancient temples, or in the scholarly works of moldering libraries. These fragments are the last view into a lost civilization." // The Archronicus - Wraith-Night "DOTA_Arch_WraithNight_Title1"								"WRAITH-NIGHT" "DOTA_Archronicus_WraithNight_Title2"						"THE LONGEST NIGHT OF THE AGE" "DOTA_Archronicus_WraithNight_Folio"						"- WRAITH-NIGHT -" "DOTA_Archronicus_WraithNight_Page1"						"Young prince Ostarion was thrust upon the throne by the death of his royal family. The swift, rotting disease that took their lives nearly claimed the prince as well, but the court's mage took desperate measures—submitting the youth to a ritual that pared away all the vulnerable flesh, transforming him into a being of animated bone. The young king emerged from the scouring, convinced that having defied death once, he would never submit to it." "DOTA_Archronicus_WraithNight_Page2a"						"With a deep mistrust of all things fleshy, Ostarion began to recast his parents' legacy in forms imperishable. Every stone of his kingdom was replaced with its equivalent in bone. Skeleton King's armies took dominion over neighboring lands, and as he extended his reach, he extracted the bones of his enemies. Eventually he came to rule over a land cold, white and brittle—and to yearn for something more." "DOTA_Archronicus_WraithNight_Page2b"						"Never having trusted flesh, nor wishing to clothe his bones in it, he finally settled on pursuit of wraith energy, a form of pure spirit given off by certain dark souls at death, and taken up by ghosts and other revenants when they need a form with which to walk the earth. Should he shape himself from the wraith essence, he thought he might create a body as luminous and eternal as his ego." "DOTA_Archronicus_WraithNight_Page3"						"Consulting the ancient mage who had saved the young prince's life, Skeleton King learned of a rare opportunity—a night foretold by certain olden sages who had grappled with the unruly and in most ways unpredictable cycles of nature—the solstice known as Wraith-Night, when the dead would rise in such great number that their souls could be harvested and captured in sufficient quantity to complete another ritual. Should he manage to harvest the wraith energy of the undead horde, he could rise once more transfigured—King forever, but this time of the Wraiths." "DOTA_Archronicus_WraithNight_Page4"						"From the Journals of Azorszos the Bony, Mage-Physik to Ostarion, eldest subject of that ungrateful wretch whom I must hail as king, and who will gladly lead the throng in cursing himself for the role he played in placing our so-called Skeleton King on the Throne of Bones."

"DOTA_STANDARD"						"" "DOTA_WASD"							"" "DOTA_MMO"							"" "DOTA_KEYBOARD_CONFIGURATION"		"KEYBOARD CONFIGURATION" "keyboard_make_selection"				"MAKE SELECTION"

"DOTA_Tutorial_FINISHED_Positive"	"Congratulations!" "DOTA_Tutorial_FINISHED_Negative"	"Sorry" "DOTA_Tutorial_Finished_Tutorial01"	"Dragon Knight, you've proved yourself worthy of your knighthood. Long will your name be remembered!" "DOTA_Tutorial_Finished_Tutorial02"	"Sniper, you are a true marksman. Long will your name be remembered!" "DOTA_Tutorial_Finished_ScriptedDemo"	"You are a true spectator. Long will you be remembered!" "DOTA_Tutorial_Finished_BotMatches"				"You have successfully completed 5 bot matches!" "DOTA_Tutorial_Finished_LimitedHeroPoolGames"	"You have successfully completed 10 Limited Hero games!" "DOTA_Quest_Laning_Attack_Success"		"You have destroyed your enemy's middle lane tower!" "DOTA_Quest_Laning_Attack_Mid_Success" "You have destroyed both of your enemy's middle lane towers!" "DOTA_Quest_Laning_Defend_Failure"		"Your middle lane tower was destroyed by the enemy!" "DOTA_Quest_Laning_Defend_Mid_Failure" "Both your middle lane towers were destroyed by the enemy!" "DOTA_LastHitTraining_Finished"		"You have finished last hit training and are a now a thing of legend!" "DOTA_LastHitChallenge_Finished"		"You are a true last hitter for participating in the Last Hit Challenge! Keep at it, and your last hits will long reverberate in the bones of your enemies." "DOTA_Tutorial_Archronicus_Page1"					"Archronicus" "DOTA_Tutorial_Archronicus_Page_Description1"			"Within the Archronicus are gathered the ancient texts of many cultures, drawn from across the ages, and from across the whole wide range of the contested lands. The chronicles found herein may provide a deeper understanding of the universe, its history and cosmology, but the mysteries revealed will not impact gameplay." "DOTA_Tutorial_Archronicus_Page2"					"Archronicus Page" "DOTA_Tutorial_Archronicus_Page_Description2"			"For those who hold the Archronicus, knowledge is earned by sword and deed; never is it gifted. Your skill has earned you the right to read further pages." "DOTA_Tutorial_Archronicus_Page3"					"Archronicus Page" "DOTA_Tutorial_Archronicus_Page_Description3"			"By ink is it written, but by blood is it read. In these chronicles, ancient truths have been gathered, copied and recopied by generations of scribes, encrypted long ago by ancient magic.  Only the worthy may unravel the secrets of the Archronicus." "DOTA_Tutorial_Archronicus_Page8"					"Archronicus Page" "DOTA_Tutorial_Archronicus_Page_Description8"			"To understand the origins of our customs of warfare, it is necessary to seek the wisdom of truly ancient texts. Scholars throughout time communicate across the gulf of ages through the Archronicus."

// Last Hit Challenge "LHC_LastHits"		"Last Hits:" "LHC_HighScore"		"High Score:" "LHC_LastHitStreak"	"Last Hit Streak:" "LHC_Multikill"		"Multikill:" "LHC_Denies"			"Denies:" "LHC_Percent"			"Last Hit Rate:" "LHC_TotalCreeps"		"Total Creeps:" "LHC_ChooseLane"		"Prepare Yourself" "LHC_EnableHelper"		"Enable Helper" "LHC_StartTop"			"Start Top" "LHC_StartMid"			"Start Middle" "LHC_StartBot"			"Start Bottom"

"world_map_questcompletepanel_01_title"	"Unlocked Dota 2!" "world_map_questcompletepanel_01_text"	"You have unlocked the entire Dota 2 experience by completing the first two tutorials. You can now play regular matchmaking game modes or stay on the world map and continue your training experience.  Training is always available at any time if you want to continue to explore Dota.  Additional training includes: <ul><li>Lane Tutorials</li><li>Full Bot Matches</li><li>Limited Hero Matchmaking</li></ul>" "world_map_questcompletepanel_01_closedialog"	"CLOSE" "world_map_questcompletepanel_01_feedbackbutton"	"Give Feedback"

"world_map_gain_item_title"			"Congratulations!" "world_map_gain_item_text"			"You've received an item! In Dota 2 you can earn items by playing online matches and finishing training objectives.\n\nItems can be equipped on heroes to customize their appearance.  You can view and equip items in your Armory by clicking on the store tab."

// World map lore "map_lore_title_0"					"The Wailing Mountains" "map_lore_desc_0"					"High in the Wailing Mountains, the Aesthetes gather in reverie when the sacred wind blows. At these times, the wheel-books sing of a great rift in the wholeness of existence—a disharmony sown from a single paradoxical thought conceived in the divine consciousness.  The Wailing One could not think this thought and be one being, and so the great unity was cloven.  What had been conjoined was rent asunder, and out of that great division the universe was born." "map_lore_title_1"					"The Ruelands" "map_lore_desc_1"					"Steel met sorcery in the war to claim the riches said to be buried beneath the rocky Ruelands. Yet the victor was granted no celebration or solace for their costly campaign.  As they mined into the earth they found only the treacherous graves of ancient lava tubes.  The rumors that sparked three kingdoms into bitter war had yielded nothing, and the price paid was enough to topple them all." "map_lore_title_2"					"The Bleeding Hills" "map_lore_desc_2"					"For many centuries the Bleeding Hills have been known for their tarry blood—a thick, viscous fluid which flows down from the uplands, gathering in slickened black ravines to accumulate in killing pools where the bones of many ancient beasts now reside. The slightest touch of flame will ignite these pools into an explosive blaze." //Hero Names "npc_dota_hero_none"				"--" "npc_dota_hero_queenofpain"			"Queen of Pain" "npc_dota_hero_antimage"			"Anti-Mage" "npc_dota_hero_kunkka"				"Kunkka" "npc_dota_hero_lina"				"Lina" "npc_dota_hero_mirana"				"Mirana" "npc_dota_hero_slardar"				"Slardar" "npc_dota_hero_lion"				"Lion" "npc_dota_hero_phantom_assassin"	"Phantom Assassin" "npc_dota_hero_tidehunter"			"Tidehunter" "npc_dota_hero_witch_doctor"		"Witch Doctor" "npc_dota_hero_vengefulspirit"		"Vengeful Spirit" "npc_dota_hero_juggernaut"			"Juggernaut" "npc_dota_hero_earthshaker"			"Earthshaker" "npc_dota_hero_pudge"				"Pudge" "npc_dota_hero_bane"				"Bane" "npc_dota_hero_crystal_maiden"		"Crystal Maiden" "npc_dota_hero_sven"				"Sven" "npc_dota_hero_skeleton_king"		"Wraith King" "npc_dota_hero_storm_spirit"		"Storm Spirit" "npc_dota_hero_sand_king"			"Sand King" "npc_dota_hero_nevermore"			"Shadow Fiend" "npc_dota_hero_drow_ranger"			"Drow Ranger" "npc_dota_hero_axe"					"Axe" "npc_dota_hero_bloodseeker"			"Bloodseeker" "npc_dota_hero_phantom_lancer"		"Phantom Lancer" "npc_dota_hero_razor"				"Razor" "npc_dota_hero_morphling"			"Morphling" "npc_dota_hero_zuus"				"Zeus" "npc_dota_hero_tiny"				"Tiny" "npc_dota_hero_puck"				"Puck" "npc_dota_hero_windrunner"			"Windranger" "npc_dota_hero_lich"				"Lich" "npc_dota_hero_shadow_shaman"		"Shadow Shaman" "npc_dota_hero_riki"				"Riki" "npc_dota_hero_enigma"				"Enigma" "npc_dota_hero_tinker"				"Tinker" "npc_dota_hero_sniper"				"Sniper" "npc_dota_hero_necrolyte"			"Necrophos" "npc_dota_hero_warlock"				"Warlock" "npc_dota_hero_beastmaster"			"Beastmaster" "npc_dota_hero_venomancer"			"Venomancer" "npc_dota_hero_faceless_void"		"Faceless Void" "npc_dota_hero_death_prophet"		"Death Prophet" "npc_dota_hero_pugna"				"Pugna" "npc_dota_hero_templar_assassin"	"Templar Assassin" "npc_dota_hero_viper"				"Viper" "npc_dota_hero_luna"				"Luna" "npc_dota_hero_dragon_knight"		"Dragon Knight" "npc_dota_hero_dazzle"				"Dazzle" "npc_dota_hero_rattletrap"			"Clockwerk" "npc_dota_hero_leshrac"				"Leshrac" "npc_dota_hero_furion"				"Nature's Prophet" "npc_dota_hero_life_stealer"		"Lifestealer" "npc_dota_hero_dark_seer"			"Dark Seer" "npc_dota_hero_clinkz"				"Clinkz" "npc_dota_hero_omniknight"			"Omniknight" "npc_dota_hero_enchantress"			"Enchantress" "npc_dota_hero_huskar"				"Huskar" "npc_dota_hero_night_stalker"		"Night Stalker" "npc_dota_hero_broodmother"			"Broodmother" "npc_dota_hero_bounty_hunter"		"Bounty Hunter" "npc_dota_hero_weaver"				"Weaver" "npc_dota_hero_jakiro"				"Jakiro" "npc_dota_hero_batrider"			"Batrider" "npc_dota_hero_chen"				"Chen" "npc_dota_hero_spectre"				"Spectre" "npc_dota_hero_doom_bringer"		"Doom" "npc_dota_hero_ancient_apparition"	"Ancient Apparition" "npc_dota_hero_ursa"				"Ursa" "npc_dota_hero_spirit_breaker"		"Spirit Breaker" "npc_dota_hero_gyrocopter"			"Gyrocopter" "npc_dota_hero_alchemist"			"Alchemist" "npc_dota_hero_invoker"				"Invoker" "npc_dota_hero_silencer"			"Silencer" "npc_dota_hero_obsidian_destroyer"	"Outworld Devourer" "npc_dota_hero_lycan"				"Lycan" "npc_dota_hero_brewmaster"			"Brewmaster" "npc_dota_hero_shadow_demon"		"Shadow Demon" "npc_dota_hero_lone_druid"			"Lone Druid" "npc_dota_hero_chaos_knight"		"Chaos Knight" "npc_dota_hero_treant"				"Treant Protector" "npc_dota_hero_meepo"				"Meepo" "npc_dota_hero_ogre_magi"			"Ogre Magi" "npc_dota_hero_undying"				"Undying" "npc_dota_hero_rubick"				"Rubick" "npc_dota_hero_disruptor"			"Disruptor" "npc_dota_hero_nyx_assassin"		"Nyx Assassin" "npc_dota_hero_naga_siren"			"Naga Siren" "npc_dota_hero_keeper_of_the_light"	"Keeper of the Light" "npc_dota_hero_visage"				"Visage" "npc_dota_hero_wisp"				"Io" "npc_dota_hero_slark"				"Slark" "npc_dota_hero_medusa"				"Medusa" "npc_dota_hero_troll_warlord"		"Troll Warlord" "npc_dota_hero_centaur"				"Centaur Warrunner" "npc_dota_hero_magnataur"			"Magnus" "npc_dota_hero_shredder"			"Timbersaw" "npc_dota_hero_bristleback"			"Bristleback" "npc_dota_hero_tusk"				"Tusk" "npc_dota_hero_skywrath_mage"		"Skywrath Mage" "npc_dota_hero_abaddon"				"Abaddon" "npc_dota_hero_elder_titan"			"Elder Titan" "npc_dota_hero_legion_commander"	"Legion Commander" "npc_dota_hero_ember_spirit"		"Ember Spirit" "npc_dota_hero_earth_spirit"		"Earth Spirit" "npc_dota_hero_abyssal_underlord"	"Underlord" "npc_dota_hero_phoenix"				"Phoenix" "npc_dota_hero_terrorblade"			"Terrorblade" "npc_dota_hero_oracle"				"Oracle" "npc_dota_hero_techies"				"Techies" "npc_dota_hero_target_dummy"		"Target Dummy" "npc_dota_hero_winter_wyvern"		"Winter Wyvern" "npc_dota_hero_arc_warden"			"Arc Warden" "npc_dota_hero_monkey_king"			"Monkey King" "npc_dota_hero_pangolier"			"Pangolier" "npc_dota_hero_dark_willow"			"Dark Willow"

// Hero Hype "npc_dota_hero_abaddon_hype"			"Able to transform enemy attacks into self-healing, Abaddon can survive almost any assault. Shielding allies and launching his double-edged coil at a friend or foe, he is always ready to ride into the thick of battle." "npc_dota_hero_alchemist_hype"			"Synthesizing extra resources from each and every kill, Alchemist has no trouble gathering the tools needed to destroy his foes. Ambushing enemies with corrosive acid and a host of unstable chemicals, he battles to ensure his greedy escapades can remain uninterrupted." "npc_dota_hero_ancient_apparition_hype"			"Able to launch a powerful blast of damaging ice across the battlefield, Ancient Apparition threatens to shatter weakened enemies wherever they are. Slowing enemies as he enhances his allies' effectiveness in battle, he is a constant threat to his foes." "npc_dota_hero_antimage_hype"			"Should Anti-Mage have the opportunity to gather his full strength, few can stop his assaults. Draining mana from enemies with every strike or teleporting short distances to escape an ambush, cornering him is a challenge for any foe." "npc_dota_hero_arc_warden_hype"			"A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end, by reunification or annihilation. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes." "npc_dota_hero_axe_hype"			"One after another, Axe cuts down his foes. Marching ahead of his team, he locks his enemies in battle then counters their blows with a deadly spin of his weapon. Slamming his culling blade through a weakened enemy, he is always charging onward." "npc_dota_hero_bane_hype"			"Bane brings terror to his enemies with his arsenal of disabling abilities. Whether trapping a foe within a contagious nightmare, or gripping an enemy in place, he gives allies all the time they need to slay their enemy." "npc_dota_hero_batrider_hype"			"Once he takes to the skies, Batrider can strike from any direction. Snatching a foe with his lasso, he soars above the treetops, pulling his prey through a trail of flame as he drags them before his merciless allies." "npc_dota_hero_beastmaster_hype"			"Summoning a poison-spitting boar and a scouting hawk to aid his hunt, Beastmaster never stalks the battlefield unprepared. Chopping through the forest with his axes, his stunning roar opens the way for his allies to devastate enemies." "npc_dota_hero_bloodseeker_hype"			"Bloodseeker forces difficult decisions on his enemies. Able to drive his foes to a retreat by bathing a large area with a damaging ritual, his gruesome ultimate asks his opponents to hold still, or die." "npc_dota_hero_bounty_hunter_hype"			"Sneaking invisibly at the heels of his enemies, Bounty Hunter is always keeping track of his foes. Whenever one of his targets falls in battle, he and his allies stand to make quite a profit." "npc_dota_hero_brewmaster_hype"			"A fearsome fighter in any situation, Brewmaster can turn the tide of battle by splitting into three elemental spirits, each with their own unique abilities. When not divided, he brings drunken chaos to his foes with slowing claps and powerful swings of his staff." "npc_dota_hero_bristleback_hype"			"When it comes to a fight, Bristleback really puts his back into it. Reducing all damage arriving from the rear or from the sides, he wades into battle with barely a care, spraying enemies with damaging quills and slowing snot." "npc_dota_hero_broodmother_hype"			"Gliding along her webs, Broodmother births an army of spiders to lead her team's forces toward the enemy base. As prey wanders near, she joins her children and attacks, slowing foes with incapacitating bites as she indulges her insatiable hunger." "npc_dota_hero_centaur_hype"			"Centaur Warrunner is a master of both inflicting and absorbing damage. Leading the charge into battle, he stomps to stun his enemies, and instantly counters their every attack. His stampede speeds his allies in both fight and flight, quickening the pace of the carnage." "npc_dota_hero_chaos_knight_hype"			"Chaos Knight is an army unto himself. Able to summon a cavalry of clones to demolish enemy defenses, should an enemy present itself, he can rift reality to pull him and his phantasms close enough to rain brutal cudgel blows upon their head." "npc_dota_hero_chen_hype"			"Converting the creatures of the forest to his cause, Chen leads his makeshift armies to aid his team in battle. He assaults enemies with beasts while sending friends to safety. Then, when things seem darkest, he heals his allies wherever they may be." "npc_dota_hero_clinkz_hype"			"When Clinkz stalks invisibly through the battlefield, none are safe from ambush. Swift of foot and arrow, he rains fiery death upon his foes, then retreats to absorb life from the creatures of the forest as he prepares for his next assault." "npc_dota_hero_rattletrap_hype"			"Launching himself into enemies with his grappling hookshot, Clockwerk isolates targets and blasts them apart with disorienting shrapnel. As he scouts the battlefield with his handy flares, he never has trouble finding targets to send himself toward." "npc_dota_hero_crystal_maiden_hype"			"Able to keep her allies supplied with mana as she slows down enemies to ensure a kill, Crystal Maiden is a helpful addition to any team. And, when the opportunity arises, she can unleash her massive ultimate ability to devastate her foes." "npc_dota_hero_dark_seer_hype"			"Versatile and strategic, Dark Seer excels at manipulating the positions of his enemies. Vacuuming foes into the attacks of his allies, he can turn enemy strength against itself by pulling foes through his replicating wall." "npc_dota_hero_dazzle_hype"			"Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends." "npc_dota_hero_death_prophet_hype"			"When she unleashes her army of ghosts, Death Prophet excels at demolishing enemies and their defenses alike. Leading her team's forces toward the enemy base with wave after damaging wave from her swarm, her onslaught can seem unstoppable." "npc_dota_hero_disruptor_hype"			"Disruptor excels at shattering the plans of his enemies. Summoning impassable fences to trap targets as he calls down a silencing storm, should a foe attempt something unexpected he simply teleports them back to their earlier location." "npc_dota_hero_doom_bringer_hype"   			"One way or another, Doom shuts down his enemies. Devouring creeps to claim the various skills they had in life, he can place a lingering silence upon a foe's spells and items with his ultimate as he torches his foes." "npc_dota_hero_dragon_knight_hype"			"When he takes on his terrifying dragon form, Dragon Knight strikes fear into any who face him. Strong and adaptable, he can stun his enemies and burn all in front of him, often providing his allies the momentum they need to carry them to victory." "npc_dota_hero_drow_ranger_hype"			"Not many can escape Drow Ranger once she's within range. After her foes have been silenced with a chilling blast, she finishes them off with a barrage of slowing, ice-tipped arrows that few can survive." "npc_dota_hero_earth_spirit_hype"			"Earth Spirit keeps the enemy in chaos and his friends in the fight. Adapting to any battle scenario, he can send his statue remnants back and forth to damage foes, or grips an ally from the jaws of death." "npc_dota_hero_earthshaker_hype"			"Whether blocking an enemy's escape, dividing their forces, or shattering the ground beneath gathered foes, Earthshaker is at his best when he strikes without warning. Whatever survives the aftershocks still has a swing from his mighty totem to look forward to." "npc_dota_hero_elder_titan_hype"			"Scouting the way with his astral spirit, Elder Titan can strike from any direction. Halting foes with a stomp of his hoof while his presence eats away at their defenses, he splits the earth itself to bring his enemies low." "npc_dota_hero_ember_spirit_hype"			"Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame." "npc_dota_hero_enchantress_hype"			"Harmful up close and lethal at a distance, Enchantress skewers foes with attacks imbued to become more damaging the further they fly. Whether inflicting powerful slows on her enemies or charming forest creatures to fight her battles, she is never short of tools to win a fight." "npc_dota_hero_enigma_hype"			"Widely feared for his ultimate ability, Enigma can summon a black hole capable of entrapping enemy forces, so that allies can then destroy them. An ever-present contingent of eidolons at his side, he pummels foes with ranged attacks." "npc_dota_hero_faceless_void_hype"			"Time is everything to Faceless Void. He speeds time to dash between locations, manipulates it to dodge attacks, stops it in a large area to devastate his foes, and given enough of it to gather resources, he can make himself unbelievably powerful." "npc_dota_hero_gyrocopter_hype"			"With his arsenal of firepower at the ready, Gyrocopter soars into battle. Blasting all nearby enemies with shots from his cannon or hammering them with a barrage of rockets, if he is able to gather his full strength, he demolishes foes with ease." "npc_dota_hero_huskar_hype"			"As his health lowers, Huskar's ability to slay enemies grows considerably. Able to instantly remove a portion of both his and an enemy's health with his ultimate, when near death he is able to throw his burning spears with devastating speed." "npc_dota_hero_invoker_hype"			"With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies." "npc_dota_hero_wisp_hype"			"Io has a talent for making allies more effective. A powerful companion, the wisp's tether speeds allies and stops enemies. Capable of linking to and teleporting across the battlefield with an ally, Io can make a dangerous ally even deadlier." "npc_dota_hero_jakiro_hype"			"Jakiro is their own best friend. Not content to merely punish enemies with fire, the twins freeze them in place to force them to stand there and burn. With foes aflame, they turn to inflicting massive damage on enemy structures with their liquid fire." "npc_dota_hero_juggernaut_hype"			"In a flurry of slashes, Juggernaut cuts down his foes. Sprinting and spinning into battle with reckless abandon, and nearly invincible once he is able to begin his assault, stopping Juggernaut can often be just as difficult as surviving him." "npc_dota_hero_keeper_of_the_light_hype"			"Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault." "npc_dota_hero_kunkka_hype"			"Kunkka is always predicting where his enemies will go next. Able to attack a location with a geyser of water or a ghostly shipwreck, should his aim prove true, he and his allies will have no trouble cleaning up whatever is left." "npc_dota_hero_legion_commander_hype"			"Marching across the battlefield, Legion Commander challenges lone enemies in single combat. Each duel she wins increases the power of her attacks, until at last she can become a relentless one-woman army." "npc_dota_hero_leshrac_hype"			"Leshrac's powerful spells lay waste to enemies and their defenses alike. Pushing deep into enemy territory with his devastating edict, careful timing of his ability to split the earth will stun foes, allowing his merciless allies to finish them off." "npc_dota_hero_lich_hype"			"Drifting from battle to battle and sacrificing creeps to fuel his assaults, Lich is always ready to help his fellow heroes destroy their enemies with slowing frost. Should his foes be foolish enough to gather, his bouncing ultimate will ensure their demise." "npc_dota_hero_life_stealer_hype"			"Should Lifestealer get close to his prey, there is little that can save them. Travelling within a creep or an allied hero, once he nears a foe he explodes from his host body, surprising enemies and tearing into them with his claws." "npc_dota_hero_lina_hype"			"As deadly as she is fragile, Lina effortlessly strikes down any foe foolish enough to be caught alone. Gaining attack speed with each spell she casts, she scours enemies with flame and heat lightning, ensuring few can survive her assaults." "npc_dota_hero_lion_hype"			"Lion gives enemies little chance to retaliate. Stunning targets with a damaging row of spikes, or temporarily transforming them into a harmless critter, even if his powerful spells aren't enough, he and his allies should still have all the time they need to slay their foes." "npc_dota_hero_lone_druid_hype"			"Battling alongside his powerful spirit bear, Lone Druid demolishes enemy forces and structures. Switching as needed between ranged and melee attacks with his transformation, should he have enough time to arm and strengthen both himself and his companion, there is little that can stop them." "npc_dota_hero_luna_hype"			"Riding swiftly into battle, Luna tears into her enemies with attacks able to bounce between targets. When foes threaten, she calls down the power of the moon as a single searing beam or as a lunar barrage, crushing those who stand against her." "npc_dota_hero_lycan_hype"			"As a man or as a wolf, Lycan devastates enemies with sharp claws and deadly jaws. Summoning stealthy wolves to scout ahead or assault a foe, his wolf transformation grants him the speed and strength to run down his enemies, or escape an ambush." "npc_dota_hero_magnataur_hype"			"Enemies who are foolish enough to gather learn to fear the horn of Magnus. Able to pull nearby foes together, he can batter them with empowered attacks or skewer them with his horn to bring them before his merciless allies." "npc_dota_hero_medusa_hype"			"Constant attack is the key to Medusa's success. Using her mana shield to stave off assault, she employs split shots to mow down waves of enemies. Once she gathers her full strength, she becomes a force powerful enough to stop anyone in their tracks." "npc_dota_hero_meepo_hype"			"By summoning up to five permanent copies of himself, Meepo can fight from every front at once. Spreading his clones throughout the battlefield, when an enemy is found, he binds his foe, gathers his selves with an explosive teleport, then buries what remains." "npc_dota_hero_mirana_hype"			"As she takes aim from a distance with her deadly arrow, Mirana must always be ready to leap into battle. Able to shield her allies from the eyes of her enemies, she ensures that her team is always on the prowl." "npc_dota_hero_morphling_hype"			"Shifting his attributes to suit his situation, Morphling can be as elusive as he is deadly. Whether riding a wave to flank an enemy, or boosting his health before escaping into his deceptive replication, few can hope to corner him." "npc_dota_hero_naga_siren_hype"			"Sending squads of mirrored clones against her foes, Naga Siren ensnares and slays enemies as she leads her forces to victory. With the sound of her voice, she disables nearby foes to spring an ambush or crafting a hasty escape." "npc_dota_hero_furion_hype"			"Whether in the thick of battle or gathering resources for his next assault, Nature's Prophet seems to be everywhere. Teleporting at will to any location and instantly creating an army of violent trees to fight for him, he attacks where enemies least expect." "npc_dota_hero_necrolyte_hype"			"Wherever Necrophos goes, enemies wither as allies thrive. Restoring health to his friends and harming enemies with each death pulse, once his very presence has eaten away at an enemy, he summons the reaper to lengthen their stay in the afterlife." "npc_dota_hero_night_stalker_hype"			"Once the sun goes down, Night Stalker's hunt begins. Charging through the shadowy forests, he snares prey in a slowing void as he tears them to shreds. Should sunrise threaten to end his terror, he can darken the skies to extend his onslaught." "npc_dota_hero_nyx_assassin_hype"			"Nyx Assassin is always hunting for fragile targets. Sneaking invisibly through the forest, when he spots his prey, he swipes them with his deadly claws and impales them on stunning spikes, then reverses any counterattack with his reflecting carapace." "npc_dota_hero_ogre_magi_hype"			"With a chance to multiply the outcome of each spell they cast, a bit of luck is all Ogre Magi needs to burn enemies to cinder, or boost the power of his allies. Of course, luck can be difficult to rely upon..." "npc_dota_hero_omniknight_hype"			"A guardian at the front lines of battle, Omniknight is always eager to join his team in battle. Whether healing an ally with a spell that also harms nearby foes, or battering an enemy with his mighty hammer, he protects his allies from harm. " "npc_dota_hero_oracle_hype"			"By carefully combining his intricate abilities, Oracle controls the destinies of both friend and foe. Shrouding threatened allies with his false promise, he can grant an ally a few precious moments of protection to destroy an enemy, or even reverse a grisly fate." "npc_dota_hero_obsidian_destroyer_hype"			"Stealing from the minds of those he imprisons, Outworld Devourer turns raw intelligence into destructive power. Weakening enemies with a barrage of arcane energy, he shatters their sanity with his ultimate blast, often erasing mana from those that survive." "npc_dota_hero_phantom_assassin_hype"			"The moment she finds her prey, Phantom Assassin strikes. Instantly closing in on a target, she effortlessly dodges attacks as she relentlessly cuts away at her foe. Without warning, any one of her attacks could prove suddenly and brutally fatal." "npc_dota_hero_phantom_lancer_hype"			"Phantom Lancer storms enemy forces with an endless supply of clones. Leading his illusory army, he can cut foes apart in a breathtaking flurry of attacks, send clones to push into enemy territory, or use his doppelgangers to mislead and elude foes if cornered." "npc_dota_hero_phoenix_hype"			"Diving into battle, Phoenix blasts enemies and heals allies with rays of solar flame. When the time is right, it can become a burning sun to scorch nearby foes before unleashing a stunning detonation that also restores Phoenix to full strength." "npc_dota_hero_puck_hype"			"Puck has a talent for confounding its enemies with playfully elusive mischief. By teleporting to its damaging orb in order to hop short distances, it attacks foes with bursts of silencing dust. By the time its enemies can react, Puck has long since escaped." "npc_dota_hero_pudge_hype"			"Each carefully aimed throw of Pudge's signature hook strikes fear into his foes. Pulling his enemies near to carve them with his cleavers, he gains additional health and damage with every kill, and soon becomes an unstoppable killer." "npc_dota_hero_pugna_hype"			"A crafty trickster, Pugna turns the enemy's power against itself as he blasts their defenses. While his nether ward strikes nearby foes that dare to cast a spell, he drains life from enemies to ensure he will be ready for the next assault." "npc_dota_hero_queenofpain_hype"			"Queen of Pain strikes without warning, destroying gathered foes with deafening screams. Should an enemy survive her onslaught, she slows their escape with a throw of her dagger before finishing them off." "npc_dota_hero_razor_hype"			"With a deadly lightning storm at his command, Razor charges into battle. Deploying a sweeping ring of electrified plasma to fry his enemies, he links with foes to drain them of their power and use it against them." "npc_dota_hero_riki_hype"			"Riki stalks the battlefield, unseen by the enemy. He chooses his moment carefully and bursts forth in a puff of silencing smoke, stabbing at his foes before they even know he's there." "npc_dota_hero_rubick_hype"			"Always seeking a new spell to steal, Rubick is ever eager to turn an enemy's most unique advantage against them. Snatching his enemies into the air to fling them where he will, he has no trouble sowing chaos among careless foes." "npc_dota_hero_sand_king_hype"			"Not many can survive an ambush from Sand King. Demolishing everything around him with waves of deadly vibration from his ultimate, he evades counterattacks by hiding himself in a scouring gust of sand, and stuns foes by striking them from beneath." "npc_dota_hero_shadow_demon_hype"			"Spewing clouds of demonic poison to damage enemies or scout the battlefield, few dare to approach Shadow Demon. Banishing an enemy as his allies gather for the kill, he can inflict demonic curses as he summons traitorous illusions to turn enemy strength against itself." "npc_dota_hero_nevermore_hype"			"Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy." "npc_dota_hero_shadow_shaman_hype"			"Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with shocking spells and interrupting attackers with hexes, his powerful serpent wards destroy enemy defenses with ease." "npc_dota_hero_silencer_hype"			"Silencer changes the dynamic of every battle when he shuts down the enemy's ability to cast their spells. As he cuts his foes to ribbons with his glaive, he steals their intelligence to add to his own, ensuring his foes are always at a disadvantage." "npc_dota_hero_skywrath_mage_hype"			"Deadly and fragile in equal measure, Skywrath Mage quickly destroys his enemies with a barrage of powerful magic. He silences foes while increasing their vulnerability to spells, meaning he has no trouble vaporizing any who stand against him." "npc_dota_hero_slardar_hype"			"Ready to find and demolish his foes, Slardar quickly slithers into battle. After exposing an enemy's position and shattering their defenses, he closes the distance to lock them in place with crushing blows and powerful bashes from his trident." "npc_dota_hero_slark_hype"			"Pouncing into danger then slipping back out is what Slark does best. He rushes at the chance to pin or corner a lone foe, steals their essence with each cut from his dagger, and is always ready to vanish should the tables turn." "npc_dota_hero_sniper_hype"			"Death from a distance is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then, when the time is right, picks them off with a kill shot." "npc_dota_hero_spectre_hype"			"Spectre haunts her enemies wherever they may be. Able to destroy lone prey with ease, she spreads her presence throughout the battlefield to choose her target. Once she has gathered her strength, none can escape her terrible wrath." "npc_dota_hero_spirit_breaker_hype"			"Highly mobile and always aggressive, Spirit Breaker charges across the map to bring the fight to his enemies. With each bash of his heavy lantern, he knocks his foes senseless. His enemies may run, but with the help of a few wards, they cannot hide." "npc_dota_hero_storm_spirit_hype"			"Storm Spirit is never one to miss a fight. Zipping from across the battlefield in a bolt of lightning, he strikes enemies from every direction with exploding remnants and charged attacks, then disappears while his enemies are still scrambling to react." "npc_dota_hero_sven_hype"			"Sven is always eager to charge into a fight. He stuns grouped enemies as he wades into battle, and once he ignites his damage-boosting ultimate, a few swings of his massive sword are often more than enough to slay his foes." "npc_dota_hero_techies_hype"			"For the Techies, battle is a matter of mischief. Giggling while they lay their traps throughout the battlefield, their explosive mines, traps, and remote-activated bombs are often more than enough to surprise careless foes or shatter an enemy offensive." "npc_dota_hero_templar_assassin_hype"			"Peppering the battlefield with slowing traps, Templar Assassin hides invisibly, ready to ambush her prey. Once she springs her attack, she shreds enemies with piercing psionic blades, and deflects counterattacks with her refracting shield." "npc_dota_hero_terrorblade_hype"			"With Terrorblade, nothing is as it seems. Conjuring powerful illusions to confuse enemies and break their defenses, the demon marauder can exchange health with foes and friends to stave off death or weaken his enemies." "npc_dota_hero_tidehunter_hype"			"Stalking ahead of his team, Tidehunter is always on the lookout for the right time to strike. When the moment comes, he unleashes his massive and devastating ultimate, paving the way for his allies to slay their stunned enemies." "npc_dota_hero_shredder_hype"			"Elusive and unpredictable, Timbersaw chops through the forest to face his foes. Unleashing an arsenal of saw blades to cut enemies to pieces, he rides his chain into nearby trees and batters foes along the way." "npc_dota_hero_tinker_hype"			"Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front." "npc_dota_hero_tiny_hype"			"Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. He tosses heroes and creeps at his enemies, or stuns them beneath an avalanche. Should he gather his full strength, he can demolish the enemy's base with ease." "npc_dota_hero_treant_hype"			"Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies." "npc_dota_hero_troll_warlord_hype"			"Instantly able to swap between ranged and melee attacks, Troll Warlord is a formidable force at any distance. Axes in hand, he can strike in a storm of spinning blades. He takes down enemies with increasingly swift attacks, and can speed his allies' assaults wherever they are." "npc_dota_hero_tusk_hype"			"Tusk is always eager to start a fight. Able to instantly corner an enemy with a wall of ice shards, he gathers with his allies and rolls into enemies inside of a massive snowball, bringing him in range to land his signature knockout punch." "npc_dota_hero_abyssal_underlord_hype"	"Conjure waves of abyssal flame to immolate enemies held paralyzed in your spiteful grip. Feast upon the carnage of battle, gaining strength as foes perish around you, their attacks diminished by your very presence. Tear a rift in reality to teleport yourself and your teammates across the map, delivering bloody retribution to any who would defy the will of Vrogros the Underlord." "npc_dota_hero_undying_hype"			"Shambling into battle, Undying forces enemies to decide whether to flee his wrath or be torn apart by it. He drains strength from his foes, and summons a horde of clawing undead. When he finally becomes a hulking flesh golem, his enemies may already be overwhelmed." "npc_dota_hero_ursa_hype"			"With each swipe of his claws, Ursa increases his target's vulnerability to his next attack. Capable of briefly increasing how swiftly he can strike, and able to slow down nearby prey, he quickly tears apart his enemies." "npc_dota_hero_vengefulspirit_hype"			"Vengeful Spirit's presence is felt at all times, whether she is alive or dead. Able to swap positions with any nearby hero, stun enemies, and reduce her killer's effectiveness if she falls, she constantly brings confusion and chaos to her foes." "npc_dota_hero_venomancer_hype"			"Venomancer brings slow death to his enemies. Sprouting an endless army of toxin-spitting watchers to defend his territory, should foes draw near he can release a massive cloud of lingering poison to weaken enemies." "npc_dota_hero_viper_hype"			"Launching deadly poison from a distance, Viper poses a grave threat to whomever he targets. As his various toxins eat away at an enemy's health and slow their movement, Viper simply does what he does best: he keeps adding more poison." "npc_dota_hero_visage_hype"			"As his deadly familiars scout the field, Visage cloaks himself in armor and seeks the next battle. Once near a skirmish, he gathers soul energy from damage inflicted upon nearby fighters before releasing it in a devastating attack." "npc_dota_hero_warlock_hype"			"Summoning forth his demonic golem, Warlock brings ruin to enemies and destroys their defenses. Yet even without his golem, his dark spells can still wreak havoc, whether healing allies and harming enemies with a word, or binding foes together to share their agony." "npc_dota_hero_weaver_hype"			"Weaver has no trouble evading enemies to position himself for another strike. Slipping in and out of sight, he avoids death by rewinding himself to an earlier position and health state. His arsenal of elusive skills ensures he is always a critical nuisance to his foes." "npc_dota_hero_windrunner_hype"			"Evasive and swift, the nimble Windranger is always seeking the right angle to attack. Whether she's clearing the way with a draw of her deadly powershot, or shackling enemies together to pepper them with arrows, she's always on the move." "npc_dota_hero_winter_wyvern_hype"			"Winter Wyvern stalks the skies, slowing foes with burning cold as she soars over the battlefield. Should the enemy be foolish enough to gather, she curses them to attack one of their own as she blasts the gathering with icy splinters." "npc_dota_hero_witch_doctor_hype"			"Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility." "npc_dota_hero_skeleton_king_hype"			"Striding fearlessly toward his enemies, Wraith King stuns his foes and slashes them into submission. Should his enemies gain the upper hand, his self-resurrecting ultimate ensures he'll have another chance to swing his sword." "npc_dota_hero_zuus_hype"			"None can hide from Zeus, whether he's calling down a bolt to reveal the surroundings, sending an arc coursing through his nearest enemies, or summoning a terrifying volley of lightning upon all enemies. Wherever his foes are, Zeus will find them."

"random"							"Random" "repick"							"REPICK" // Other Names "ent_dota_halloffame"							"Aegis of Champions" "npc_dota_creep"								"Creep" "npc_dota_creep_lane"							"Lane Creep" "npc_dota_creep_siege"							"Siege Engine" "npc_dota_tower"								"Tower" "npc_dota_barracks"								"Barracks" "npc_dota_fort"									"The Ancient" "npc_dota_roshan"								"Roshan" "npc_dota_roshanboo"							"Roshanboo" "npc_dota_neutral_creep"						"Neutral Creep" "npc_dota_necronomicon_warrior_1"				"Necronomicon Warrior" "npc_dota_necronomicon_warrior_2"				"Necronomicon Warrior" "npc_dota_necronomicon_warrior_3"				"Necronomicon Warrior" "npc_dota_necronomicon_archer_1"				"Necronomicon Archer" "npc_dota_necronomicon_archer_2"				"Necronomicon Archer" "npc_dota_necronomicon_archer_3"				"Necronomicon Archer" "npc_dota_scout_hawk"							"Scout Hawk" "npc_dota_greater_hawk"							"Greater Hawk" "npc_dota_beastmaster_boar"						"Boar" "npc_dota_beastmaster_hawk"						"Hawk" "npc_dota_beastmaster_hawk_1"					"Hawk" "npc_dota_beastmaster_hawk_2"					"Hawk" "npc_dota_beastmaster_hawk_3"					"Hawk" "npc_dota_beastmaster_hawk_4"					"Hawk" "npc_dota_beastmaster_boar_1"					"Boar" "npc_dota_beastmaster_boar_2"					"Boar" "npc_dota_beastmaster_boar_3"					"Boar" "npc_dota_beastmaster_boar_4"					"Boar" "npc_dota_beastmaster_greater_boar"				"Greater Boar" "npc_dota_courier"								"Courier" "npc_dota_flying_courier"						"Flying Courier" "npc_dota_furion_treant"						"Treant" "npc_dota_furion_treant_large"				"Greater Treant" "npc_dota_invoker_forged_spirit"				"Forged Spirit" "npc_dota_dark_troll_warlord_skeleton_warrior"	"Skeleton Warrior" "npc_dota_enraged_wildkin_tornado"				"Tornado" "npc_dota_warlock_golem_1"						"Warlock Golem" "npc_dota_warlock_golem_2"						"Warlock Golem" "npc_dota_warlock_golem_3"						"Warlock Golem" "npc_dota_warlock_golem_scepter_1"				"Warlock Golem" "npc_dota_warlock_golem_scepter_2"				"Warlock Golem" "npc_dota_warlock_golem_scepter_3"				"Warlock Golem" "npc_dota_broodmother_spiderling"				"Spiderling" "npc_dota_broodmother_spiderite"				"Spiderite" "npc_dota_witch_doctor_death_ward"				"Death Ward" "npc_dota_shadow_shaman_ward_1"					"Serpent Ward" "npc_dota_shadow_shaman_ward_2"					"Serpent Ward" "npc_dota_shadow_shaman_ward_3"					"Serpent Ward" "npc_dota_venomancer_plague_ward_1"				"Plague Ward" "npc_dota_venomancer_plague_ward_2"				"Plague Ward" "npc_dota_venomancer_plague_ward_3"				"Plague Ward" "npc_dota_venomancer_plague_ward_4"				"Plague Ward" "npc_dota_lesser_eidolon"						"Lesser Eidolon" "npc_dota_eidolon"								"Eidolon" "npc_dota_greater_eidolon"						"Greater Eidolon" "npc_dota_dire_eidolon"							"Dire Eidolon" "npc_dota_rattletrap_cog"						"Power Cog" "npc_dota_juggernaut_healing_ward"				"Healing Ward" "npc_dota_templar_assassin_psionic_trap"		"Psionic Trap" "npc_dota_weaver_swarm"							"Beetle" "npc_dota_pugna_nether_ward_1"					"Nether Ward" "npc_dota_pugna_nether_ward_2"					"Nether Ward" "npc_dota_pugna_nether_ward_3"					"Nether Ward" "npc_dota_pugna_nether_ward_4"					"Nether Ward" "npc_dota_lycan_wolf1"							"Lycan Wolf" "npc_dota_lycan_wolf2"							"Lycan Wolf" "npc_dota_lycan_wolf3"							"Lycan Wolf" "npc_dota_lycan_wolf4"							"Lycan Wolf" "npc_dota_lone_druid_bear1"						"Spirit Bear" "npc_dota_lone_druid_bear2"						"Spirit Bear" "npc_dota_lone_druid_bear3"						"Spirit Bear" "npc_dota_lone_druid_bear4"						"Spirit Bear" "npc_dota_brewmaster_earth_1"					"Earth" "npc_dota_brewmaster_earth_2"					"Earth" "npc_dota_brewmaster_earth_3"					"Earth" "npc_dota_brewmaster_earth_4"					"Earth" "npc_dota_brewmaster_storm_1"					"Storm" "npc_dota_brewmaster_storm_2"					"Storm" "npc_dota_brewmaster_storm_3"					"Storm" "npc_dota_brewmaster_storm_4"					"Storm" "npc_dota_brewmaster_fire_1"					"Fire" "npc_dota_brewmaster_fire_2"					"Fire" "npc_dota_brewmaster_fire_3"					"Fire" "npc_dota_brewmaster_fire_4"					"Fire" "npc_dota_unit_tombstone1"						"Tombstone" "npc_dota_unit_tombstone2"						"Tombstone" "npc_dota_unit_tombstone3"						"Tombstone" "npc_dota_unit_tombstone4"						"Tombstone" "npc_dota_unit_undying_zombie"					"Undying Zombie" "npc_dota_unit_undying_zombie_torso"			"Undying Zombie" "npc_dota_visage_familiar1"						"Familiar" "npc_dota_visage_familiar2"						"Familiar" "npc_dota_visage_familiar3"						"Familiar" "npc_dota_observer_wards"						"Observer Ward" "npc_dota_sentry_wards"							"Sentry Ward" "npc_dota_gyrocopter_homing_missile"			"Homing Missile" "npc_dota_tusk_frozen_sigil1"					"Frozen Sigil" "npc_dota_tusk_frozen_sigil2"					"Frozen Sigil" "npc_dota_tusk_frozen_sigil3"					"Frozen Sigil" "npc_dota_tusk_frozen_sigil4"					"Frozen Sigil" "npc_dota_elder_titan_ancestral_spirit"			"Astral Spirit" "npc_dota_phoenix_sun"							"Phoenix Sun" "npc_dota_techies_land_mine"					"Proximity Mine" "npc_dota_techies_stasis_trap"					"Stasis Trap" "npc_dota_techies_remote_mine"				"Remote Mine" "npc_dota_broodmother_web"					"Spin Web" "npc_dota_earth_spirit_stone"					"Stone Remnant" "npc_dota_zeus_cloud"	   				    "Nimbus" "npc_dota_hero_creep_radiant"					"Radiant Creeps" "npc_dota_hero_creep_dire"						"Dire Creeps" "npc_dota_wraith_king_skeleton_warrior"			"Wraith King Skeleton" "dota_unkown"									"Unknown" "npc_dota_creep_badguys_melee"					"Melee Creep" "npc_dota_creep_badguys_melee_upgraded"			"Super Melee Creep" "npc_dota_creep_badguys_melee_upgraded_mega"	"Mega Melee Creep" "npc_dota_creep_badguys_ranged"					"Ranged Creep" "npc_dota_creep_badguys_ranged_upgraded"		"Super Ranged Creep" "npc_dota_creep_badguys_ranged_upgraded_mega"	"Mega Ranged Creep" "npc_dota_badguys_siege"						"Siege Creep" "npc_dota_badguys_siege_upgraded"				"Super Siege Creep" "npc_dota_badguys_siege_upgraded_mega"			"Mega Siege Creep" "npc_dota_creep_goodguys_melee"					"Melee Creep" "npc_dota_creep_goodguys_melee_upgraded"		"Super Melee Creep" "npc_dota_creep_goodguys_melee_upgraded_mega"	"Mega Melee Creep" "npc_dota_creep_goodguys_ranged"				"Ranged Creep" "npc_dota_creep_goodguys_ranged_upgraded"		"Super Ranged Creep" "npc_dota_creep_goodguys_ranged_upgraded_mega"	"Mega Ranged Creep" "npc_dota_goodguys_siege"						"Siege Creep" "npc_dota_goodguys_siege_upgraded"				"Super Siege Creep" "npc_dota_goodguys_siege_upgraded_mega"			"Mega Siege Creep"

// Neutral Creeps

"npc_dota_neutral_kobold"						"Kobold" "npc_dota_neutral_kobold_tunneler"				"Kobold Soldier" "npc_dota_neutral_kobold_taskmaster"			"Kobold Foreman" "npc_dota_neutral_centaur_outrunner"			"Centaur Courser" "npc_dota_neutral_centaur_khan"					"Centaur Conqueror" "npc_dota_neutral_fel_beast"					"Fell Spirit"

"npc_dota_neutral_polar_furbolg_champion"		"Hellbear" "npc_dota_neutral_polar_furbolg_ursa_warrior"	"Hellbear Smasher" "npc_dota_neutral_mud_golem"					"Mud Golem" "npc_dota_neutral_mud_golem_split"				"Shard Golem" "npc_dota_neutral_mud_golem_split_doom"				"Doom Shard" "npc_dota_neutral_ogre_mauler"					"Ogre Bruiser" "npc_dota_neutral_ogre_magi"					"Ogre Frostmage" "npc_dota_neutral_giant_wolf"					"Giant Wolf" "npc_dota_neutral_alpha_wolf"					"Alpha Wolf"

"npc_dota_neutral_wildkin"						"Wildwing" "npc_dota_neutral_enraged_wildkin"				"Wildwing Ripper"

"npc_dota_neutral_satyr_soulstealer"			"Satyr Mindstealer" "npc_dota_neutral_satyr_hellcaller"				"Satyr Tormenter" "npc_dota_neutral_satyr_trickster"				"Satyr Banisher"

"npc_dota_neutral_jungle_stalker"				"Ancient Stalker" "npc_dota_neutral_elder_jungle_stalker"			"Ancient Primal Stalker" "npc_dota_neutral_prowler_acolyte"					"Ancient Prowler Acolyte" "npc_dota_neutral_prowler_shaman"				"Ancient Prowler Shaman" "npc_dota_neutral_rock_golem"					"Ancient Rock Golem" "npc_dota_neutral_granite_golem"				"Ancient Granite Golem" "npc_dota_neutral_big_thunder_lizard"			"Ancient Thunderhide" "npc_dota_neutral_small_thunder_lizard"			"Ancient Rumblehide" "npc_dota_neutral_black_drake"					"Ancient Black Drake" "npc_dota_neutral_black_dragon"					"Ancient Black Dragon"

"npc_dota_neutral_gnoll_assassin"				"Vhoul Assassin"

"npc_dota_neutral_ghost"						"Ghost" "npc_dota_neutral_dark_troll"					"Hill Troll" "npc_dota_neutral_dark_troll_warlord"			"Dark Troll Summoner" "npc_dota_neutral_forest_troll_berserker"		"Hill Troll Berserker" "npc_dota_neutral_forest_troll_high_priest"		"Hill Troll Priest" "npc_dota_neutral_harpy_scout"					"Harpy Scout" "npc_dota_neutral_harpy_storm"					"Harpy Stormcrafter"

// Towns "dota_fountain"					"Fountain" "npc_dota_goodguys_tower1_top"	"Tower" "npc_dota_goodguys_tower1_mid"	"Tower" "npc_dota_goodguys_tower1_bot"	"Tower" "npc_dota_goodguys_tower2_top"	"Tower" "npc_dota_goodguys_tower2_mid"	"Tower" "npc_dota_goodguys_tower2_bot"	"Tower" "npc_dota_goodguys_tower3_top"	"Tower" "npc_dota_goodguys_tower3_mid"	"Tower" "npc_dota_goodguys_tower3_bot"	"Tower" "npc_dota_goodguys_tower4"		"Tower" "npc_dota_badguys_tower1_top"	"Tower" "npc_dota_badguys_tower1_mid"	"Tower" "npc_dota_badguys_tower1_bot"	"Tower" "npc_dota_badguys_tower2_top"	"Tower" "npc_dota_badguys_tower2_mid"	"Tower" "npc_dota_badguys_tower2_bot"	"Tower" "npc_dota_badguys_tower3_top"	"Tower" "npc_dota_badguys_tower3_mid"	"Tower" "npc_dota_badguys_tower3_bot"	"Tower" "npc_dota_badguys_tower4"		"Tower"

"npc_dota_goodguys_melee_rax_top"	"Melee Barracks" "npc_dota_goodguys_melee_rax_mid"	"Melee Barracks" "npc_dota_goodguys_melee_rax_bot"	"Melee Barracks" "npc_dota_badguys_melee_rax_top"	"Melee Barracks" "npc_dota_badguys_melee_rax_mid"	"Melee Barracks" "npc_dota_badguys_melee_rax_bot"	"Melee Barracks" "npc_dota_goodguys_range_rax_top"	"Ranged Barracks" "npc_dota_goodguys_range_rax_mid"	"Ranged Barracks" "npc_dota_goodguys_range_rax_bot"	"Ranged Barracks" "npc_dota_badguys_range_rax_top"	"Ranged Barracks" "npc_dota_badguys_range_rax_mid"	"Ranged Barracks" "npc_dota_badguys_range_rax_bot"	"Ranged Barracks"

"npc_dota_goodguys_fort"		"Radiant's Ancient" "npc_dota_badguys_fort"			"Dire's Ancient"

"npc_dota_goodguys_fillers"		"Building" "npc_dota_badguys_fillers"		"Building"

"npc_dota_goodguys_healers"		"Shrine" "npc_dota_badguys_healers"		"Shrine" "npc_dota_healing_campfire"		"Healing Campfire"

"npc_dota_roquelaire"			"Roquelaire" "ss_roquelaire"					"Roquelaire" "tgt_r4_shopkeeper_speech"		"Shopkeeper" "tgt_r3_shopspeech"				"Shopkeeper" "tgt_r4_secretspeech"			"Shopkeeper" // Shops "DOTA_Shop_Category_0_Hotkey"		"CONSUMABLES (%s1)" "DOTA_Shop_Category_1_Hotkey"		"ATTRIBUTES (%s1)" "DOTA_Shop_Category_2_Hotkey"		"ARMAMENTS (%s1)" "DOTA_Shop_Category_3_Hotkey"		"ARCANE (%s1)"

"DOTA_Shop_Category_4_Hotkey"		"COMMON (%s1)" "DOTA_Shop_Category_5_Hotkey"		"SUPPORT (%s1)" "DOTA_Shop_Category_6_Hotkey"		"CASTER (%s1)" "DOTA_Shop_Category_7_Hotkey"		"WEAPONS (%s1)" "DOTA_Shop_Category_8_Hotkey"		"ARMOR (%s1)" "DOTA_Shop_Category_9_Hotkey"		"ARTIFACTS (%s1)"

"DOTA_Shop_Category_10_Hotkey"		"PAGE 1 (%s1)" "DOTA_Shop_Category_11_Hotkey"		"PAGE 2 (%s1)"

"DOTA_Shop_Category_12_Hotkey"		"SECRET SHOP (%s1)"

"DOTA_Shop_Category_0"		"CONSUMABLES" "DOTA_Shop_Category_1"		"ATTRIBUTES" "DOTA_Shop_Category_2"		"ARMAMENTS" "DOTA_Shop_Category_3"		"ARCANE"

"DOTA_Shop_Category_4"		"COMMON" "DOTA_Shop_Category_5"		"SUPPORT" "DOTA_Shop_Category_6"		"CASTER" "DOTA_Shop_Category_7"		"WEAPONS" "DOTA_Shop_Category_8"		"ARMOR" "DOTA_Shop_Category_9"		"ARTIFACTS"

"DOTA_Shop_Category_10"		"PAGE 1" "DOTA_Shop_Category_11"		"PAGE 2"

"DOTA_Shop_Category_12"		"SECRET SHOP" // Fullscreen shop "DOTA_SHOP_CATEGORY_CONSUMABLES"		"Consumables" "DOTA_SHOP_CATEGORY_ATTACK"				"Attack" "DOTA_SHOP_CATEGORY_DEFENSE"			"Defense" "DOTA_SHOP_CATEGORY_ABILITIES"			"Abilities" "DOTA_SHOP_CATEGORY_MOVEMENT"			"Movement" "DOTA_SHOP_CATEGORY_ATTRIBUTES"			"Attributes" "DOTA_SHOP_CATEGORY_UNIQUES"			"Uniques" "DOTA_SHOP_FILTERS"						"FILTERS" "DOTA_SHOP_FILTER_BY"					"FILTER BY:" "DOTA_SHOP_ITEMS"						"ITEMS" "DOTA_SHOP_CLOSE"						"X CLOSE" "DOTA_SHOP_DETAILS_ADD_TO_QUICK"		"ADD TO QUICK BUY" "DOTA_SHOP_DETAILS_UPGRADE"				"UPGRADE ITEM" "DOTA_SHOP_DETAILS_PURCHASE"			"PURCHASE ITEM" "DOTA_SHOP_DETAILS_COMPLETE"			"COMPLETE" "DOTA_SHOP_QUICK_BUY"					"QUICK BUY:" "DOTA_SHOP_STASH"						"ITEMS IN STASH:" "DOTA_Shop_Search_Results_Title"		"SEARCH RESULTS" "DOTA_Shop_Search_Results_Partial"		"'%s1' of '%s2' items that match your search:" "DOTA_Shop_Search_Results"				"Items that match your search:" "DOTA_Shop_Search_No_Results"			"No matches were found."

"DOTA_Shop_Category_Basics"				"BASICS" "DOTA_Shop_Category_Upgrades"			"UPGRADES" "Dota_Shop_view"						"View" "Dota_Shop_Save_Success"				"Save Successful" "Dota_Shop_Save_Title"					"Save Build" "Dota_Shop_Load"						"Load Build" "Dota_Shop_Edit"						"Edit Mode" // Tags "DOTA_SHOP_TAG_ALL"						"ALL" "DOTA_SHOP_TAG_CONSUMABLE"				"Consumable" "DOTA_SHOP_TAG_DAMAGE"					"Damage" "DOTA_SHOP_TAG_ATTACK_SPEED"			"Attack Speed" "DOTA_SHOP_TAG_CRIT_CHANCE"				"Critical Chance" "DOTA_SHOP_TAG_ARMOR"					"Armor" "DOTA_SHOP_TAG_EVASION"					"Evasion" "DOTA_SHOP_TAG_MAGIC_RESIST"			"Magic Damage Resistance" "DOTA_SHOP_TAG_MOVE_SPEED"				"Movement Speed" "DOTA_SHOP_TAG_TELEPORT"				"Teleport" "DOTA_SHOP_TAG_SEE_INVIS"				"Detect Invis" "DOTA_SHOP_TAG_COURIER"					"Courier" "DOTA_SHOP_TAG_STR"						"Strength" "DOTA_SHOP_TAG_INT"						"Intelligence" "DOTA_SHOP_TAG_AGI"						"Agility" "DOTA_SHOP_TAG_REGEN_HEALTH"			"Health Regen" "DOTA_SHOP_TAG_REGEN_MANA"				"Mana Regen" "DOTA_SHOP_TAG_BLOCK"					"Block Damage" "DOTA_SHOP_TAG_LIFESTEAL"				"Lifesteal" "DOTA_SHOP_TAG_BOOST_HEALTH"			"Boost Health" "DOTA_SHOP_TAG_BOOST_MANA"				"Boost Mana" "DOTA_SHOP_TAG_BOOST_ARMOR"				"Boost Armor" "DOTA_SHOP_TAG_MANA_POOL"				"Mana Pool" "DOTA_SHOP_TAG_HEALTH_POOL"				"Health Pool" "DOTA_SHOP_TAG_BOOST_MAGIC_RESIST"		"Boost Magic Damage Resistance" "DOTA_SHOP_TAG_HARD_TO_TAG"				"Hard items to categorize" "DOTA_SHOP_TAG_UNIQUE"					"Unique" "DOTA_SHOP_TAG_TUTORIAL"				"Tutorial"

"DOTA_Shop_Stock"						"Stock: %s1" "DOTA_Shop_Restock"						"Restock in: %s1" "DOTA_Shop_BackpackStock"				"Armory: %s1" // ItemBuilds "DOTA_Item_Build_Test_Title"			"Test Item Build" "DOTA_Item_Build_Starting_Items"		"Starting Items" "DOTA_Item_Build_Starting_Items_Secondary"		"Starting Items (Bear)" "DOTA_Item_Build_Early_Game"			"Early Game" "DOTA_Item_Build_Early_Game_Secondary"	"Early Game (Bear)" "DOTA_Item_Build_Core_Items"			"Core Items" "DOTA_Item_Build_Mid_Items"			"Mid Game" "DOTA_Item_Build_Late_Items"			"Late Game" "DOTA_Item_Build_Other_Items"			"Popular Items" "DOTA_Item_Build_UntitledCategory"		"Untitled" "DOTA_Item_Build_Auto_Items"			"Popular Items" "DOTA_Item_Build_Auto_Items_Copy"		"Popular Items" "DOTA_Item_Build_Enter_Tooltip_Title"	"Enter Tooltip Text" "DOTA_Item_Build_Tutorial_Items_For_Luna"	"Tutorial Items For Luna" "DOTA_Item_Build_More_Items"			"Other Items" "DOTA_Item_Build_Sequence"				"Suggested Build List" "DOTA_Item_Build_Sequence0"				"Suggested Build List #1" "DOTA_Item_Build_Sequence1"				"Suggested Build List #2" "DOTA_Item_Build_Sequence2"				"Suggested Build List #3" "DOTA_Item_Build_SequenceSelected"		"Selected Build List" "DOTA_Item_Build_Other_Options_Items"	"Other Popular Items"

"DOTA_Item_Build_Core_Items_Secondary"	"Core Items (Bear)" "DOTA_Item_Build_Luxury"				"Situational Items" "dota_item_build_title_default"			"Default Guide" "dota_item_build_title_imported"		"Imported Item Build" "dota_item_build_default"			"Default Item Build" "dota_item_build_save_failed"		"Save Failed" "dota_item_build_save_failed_filename"	"Invalid Filename" "dota_item_build_save_success"		"Build Saved" "dota_item_build_common_items"		"Pinned Items" "dota_item_build_player_suggestions" "Player Suggestions" "dota_item_build_common_starting_items"		"Common Items" "dota_item_build_common_shared_items"		"Shared Items" "DOTA_GOLD"				"Gold" "DOTA_XP"				"XP" "DOTA_EXCLAMATION"		"!" "DOTA_PLUS"				"+" "DOTA_DAMAGE"			"DAMAGE" "DOTA_BONUS"			"+%s1" "DOTA_PENALTY"			"-%s1" "DOTA_MISS"				"Miss!" "DOTA_EVADE"			"Evade!" "DOTA_BLOCKED"			"Blocked!" "DOTA_LAST_HIT_EARLY"	"Early!" "DOTA_LAST_HIT_CLOSE"	"Close!" "DOTA_LAST_HIT_MISS"	"Miss!" "DOTA_BATTLE_POINTS"	"Battle Points" "OS_Default_Device"		"Default Device" "UI_DEFAULT_SPEAKERS"		"Speaker Config" "UI_Speaker_Device"		"Sound Device"

// Inventory "DOTA_Inventory"						"Inventory" "DOTA_InventoryOverflow"				"Overflow" "DOTA_InventoryOverflowMsg"				"Items left in the overflow will return to the stash." "DOTA_InventoryStash"					"STASH" "DOTA_InventoryQuickBuy"				"QUICK BUY" "DOTA_Quick_Buy_Hint"					"Drag items to add to quick buy" "DOTA_Inventory_ReliableGold"			"Reliable Gold: %s1" "DOTA_Inventory_UnreliableGold"			"Unreliable Gold: %s1" "DOTA_Inventory_DeathCost"				"Death Cost: %s1" "DOTA_Inventory_BuybackCost"			"Buyback Cost: %s1" "DOTA_Inventory_BuybackCooldown_Ready"		"Buyback Cooldown: Available" "DOTA_Inventory_BuybackCooldown_NotReady"	"Buyback Cooldown: %s1" "DOTA_Inventory_BuybackCost_Needed"		"<font color='#FF0000'>%s1 Needed For Buyback " "DOTA_Inventory_BuybackCost_Surplus"	"<font color='#00FF00'>%s1 Surplus " "DOTA_Inventory_Item_Owned_By"			"Owned By: %s1" "DOTA_InventoryMenu_Sell"				"Sell" "DOTA_InventoryMenu_Disassemble"		"Disassemble" "DOTA_InventoryMenu_ShowInShop"			"Show in Shop" "DOTA_InventoryMenu_DropFromStash"		"Drop from Stash" "DOTA_InventoryMenu_MoveToStash"		"Move to Stash" "DOTA_InventoryMenu_Alertable"			"Alert Allies" "DOTA_InventoryMenu_LockCombine"		"Lock Combining" "DOTA_InventoryMenu_UnlockCombine"		"Unlock Combining"

"DOTA_Inventory_KDA"					"K / D / A"    // kills / deaths / assists "DOTA_Inventory_LHD"					"LH / D"       // last hits / denies "Inventory_Default_Courier"				"Default Courier" "DOTA_Inventory_Courier_Purchaser"		"Owned By: %s1" "DOTA_Inventory_Courier_Delivery"		"Courier Deliver Items" // Scoreboard "DOTA_Scoreboard_GoodGuys"				"THE RADIANT" "DOTA_Scoreboard_BadGuys"				"THE DIRE" "DOTA_Scoreboard_Header_PLAYER"			"PLAYER" "DOTA_Scoreboard_Header_KDA"			"K / D / A"		"DOTA_Scoreboard_Header_Level"			"LEVEL" "DOTA_Scoreboard_Header_Lvl"			"LVL" "DOTA_Scoreboard_Header_Gold"			"GOLD" "DOTA_Scoreboard_Header_Battle_Level"	"LEVEL" "DOTA_Scoreboard_Header_XP_Trophy"		"Experience Trophy" "DOTA_Scoreboard_Header_Unit"			"Unit" "DOTA_Scoreboard_Header_Hero"			"Hero" "DOTA_Scoreboard_Header_Help"			"Help" "DOTA_Scoreboard_Team_Scores_Header"	"KILLS PER TEAM" "DOTA_Scoreboard_Heroes_Killed"			"HEROES" "DOTA_Scoreboard_Towers_Killed"			"TOWERS" "DOTA_Scoreboard_Barracks_Killed"		"BARRACKS" "DOTA_Scoreboard_Level_Hero"			"Lvl %s1 %s2" "DOTA_Scoreboard_Picking_Hero"			"Picking a Hero" "DOTA_Scoreboard_Disconnected"			"Disconnected" "DOTA_Scoreboard_Abandoned"				"Abandoned" "DOTA_OverlayLocator_PlayerHero"		"%s1"

"DOTA_Scoreboard_kills"					"KILLS" "DOTA_Scoreboard_deaths"				"DEATHS" "DOTA_Scoreboard_assists"				"ASSISTS" "DOTA_Scoreboard_ultimate"				"ULTIMATE"

"DOTA_Scoreboard_K"						"K" "DOTA_Scoreboard_D"						"D" "DOTA_Scoreboard_A"						"A" "DOTA_Scoreboard_Ult"					"Ult" "DOTA_Scoreboard_Mute"					"Mute" "DOTA_Scoreboard_MuteOtherCoaches"		"Mute Coaches not in Party"

"DOTA_Announcer_Select_Title"			"CHOOSE AN ANNOUNCER" "DOTA_Announcer_Default"				"Default Announcer" "DOTA_MegaKill_Default"					"Default Mega Kill" "DOTA_Hud_Skin_Default"					"Default HUD" "DOTA_SHARED_CONTENT_Title"				"SHARED CONTENT" "Dota_shared_content_credit"			"shared by: %s1" "Dota_shared_content_credit_long"		"shared by: %s1 and 1 other" "Dota_shared_content_credit_long_plural"		"shared by: %s1 and %s2 others" "Dota_shared_content_available"			"Players are sharing items in the Shared Content tab." "Dota_Shared_Content_Announcer"			"Announcers" "Dota_Shared_Content_Mega_Announcer"	"Mega Kill Announcers" "Dota_Shared_Content_HUD_Skins"			"HUD Skins"

"DOTA_Shared_Unit_Control_Title"		"SHARED UNIT CONTROL" "DOTA_Shared_Unit_Control_Hero"			"Hero" "DOTA_Shared_Unit_Control_Units"		"Units" "DOTA_Shared_Unit_Control_Disable_Help"	"Disable Help"

"DOTA_Tooltip_EconItem_Used_By"			"Used By:" "DOTA_Tooltip_EconItem_Slot"			"Slot:" "DOTA_Tooltip_EconItem_Used_By_Fmt_1"	"Used By: %s1" "DOTA_Tooltip_EconItem_Used_By_Fmt_2"	"Used By: %s1 and %s2" "DOTA_Tooltip_EconItem_Used_By_Fmt_3"	"Used By: %s1, %s2, and %s3" "DOTA_Tooltip_EconItem_Used_By_Fmt_4"	"Used By: %s1, %s2, %s3, and %s4" "DOTA_Tooltip_EconItem_Used_By_Fmt_5"	"Used By: %s1, %s2, %s3, %s4, and %s5" "DOTA_Tooltip_EconItem_Used_By_Fmt_6"	"Used By: %s1, %s2, %s3, %s4, %s5, and %s6" "DOTA_Tooltip_EconItem_Used_By_Fmt_7"	"Used By: %s1, %s2, %s3, %s4, %s5, %s6, and %s7" "DOTA_Tooltip_EconItem_Used_By_Fmt_8"	"Used By: %s1, %s2, %s3, %s4, %s5, %s6, %s7, and %s8" "DOTA_Tooltip_EconItem_Used_By_Fmt_9"	"Used By: %s1, %s2, %s3, %s4, %s5, %s6, %s7, %s8, and %s9" "DOTA_Tooltip_EconItem_Used_By_Fmt_10"	"Used By: %s1, %s2, %s3, %s4, %s5, %s6, %s7, %s8, %s9, and %s10"

"DOTA_Tooltip_Ability_Next_Upgrade_Level"	"Next Upgrade at Hero Level %s1" "DOTA_Tooltip_Ability_Upgradable"			"Upgradable" "DOTA_Tooltip_Ability_Build_Comment"		"%s1" "DOTA_Tooltip_Ability_NoScepter"			"This hero has no upgrade." "DOTA_Tooltip_Item_Build_Comment"			"%s1"

"DOTA_Tooltip_Boost_Active"				"Drop Rate Bonus Active" "DOTA_steamID"								"YOUR FRIEND ID" //ATTRIBUTES "DOTA_Tooltip_ability_attribute_bonus"											"Attribute Bonus" "DOTA_Tooltip_ability_attribute_bonus_Description"								"Improves all attributes per point spent" "DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level"				"BONUS:"

"DOTA_Tooltip_Ability_invoker_attribute_bonus"									"Attribute Bonus" "DOTA_Tooltip_ability_invoker_attribute_bonus_Description"						"Improves all attributes per point spent" "DOTA_Tooltip_ability_invoker_attribute_bonus_attribute_bonus_per_level"		"BONUS:" //ATTACK "DOTA_Tooltip_ability_default_attack"											"Attacks" "DOTA_Tooltip_ability_default_attack_Description"								"Damage done by direct attacks." //FOUNTAIN "DOTA_Tooltip_ability_fountain_glyph"											"Glyph of Fortification {s:glyph_hotkey}" "DOTA_Tooltip_ability_fountain_glyph_Description"								"Grant your structures and lane creeps invincibility for 5 seconds. Refreshed if a first-tier tower falls." "DOTA_Tooltip_ability_fountain_glyph_duration"									"DURATION:" "DOTA_Tooltip_glyph_cooldown_ready"												"Ready" "DOTA_Tooltip_glyph_cooldown"													"Cooldown: %s1" "DOTA_Tooltip_ability_fountain_buyback"											"Buyback" "DOTA_Tooltip_ability_fountain_buyback_Description"								"Respawns your hero immediately, for a price." "DOTA_Tooltip_ability_fountain_buyback_cost"									"COST:"

// Radar "DOTA_Tooltip_ability_radar"													"Scan {s:scan_hotkey}" "DOTA_Tooltip_ability_radar_Description"										"Scans a targeted 900 AoE for 8 seconds. Indicates whether there are enemy heroes in that area during the 8 seconds." "DOTA_Tooltip_radar_cooldown_ready"												"Ready" "DOTA_Tooltip_radar_cooldown"													"Cooldown: %s1"

// Courier Tooltip "DOTA_Tooltip_courier_status"													"Courier Status" "DOTA_Tooltip_courier_no_couriers"												"No couriers found" "DOTA_Tooltip_courier_status_at_base"											"At Base"					// idle at the fountain, or working with the stash "DOTA_Tooltip_courier_status_idle_in_world"										"Idle In the Field"			// idle somewhere out in the world "DOTA_Tooltip_courier_status_moving"											"On The Move"				// moving somewhere "DOTA_Tooltip_courier_status_returning"											"Returning to Base"			// move dest is the fountain "DOTA_Tooltip_courier_status_delivering"										"Delivering Items to %s1"	// moving to a hero

"DOTA_Tooltip_courier_respawn"													"Dead\nRespawn in %s1" // BUILDING "DOTA_Tooltip_ability_backdoor_protection"										"Backdoor Protection" "DOTA_Tooltip_ability_backdoor_protection_Description"										"Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby." "DOTA_Tooltip_ability_backdoor_protection_in_base"								"Backdoor Protection" "DOTA_Tooltip_ability_backdoor_protection_in_base_Description"			"Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby." "DOTA_Tooltip_ability_filler_ability"										"Sanctuary" "DOTA_Tooltip_ability_filler_ability_Description"						"Generates an aura that provides increased health and mana regeneration to nearby allies when activated." "DOTA_Tooltip_ability_filler_ability_Note0"								"Right click the Shrine to activate." "DOTA_Tooltip_ability_filler_ability_Note1"								"Regeneration values increase by +2/1 health/mana per minute." "DOTA_Tooltip_ability_filler_ability_hp_heal"							"HEALTH REGEN:" "DOTA_Tooltip_ability_filler_ability_mp_heal"							"MANA REGEN:" "DOTA_Tooltip_ability_filler_ability_duration"							"DURATION:" "DOTA_Tooltip_ability_filler_ability_radius"							"RADIUS:" "DOTA_Tooltip_modifier_filler_heal"										"Sanctuary Rejuvenation" "DOTA_Tooltip_modifier_filler_heal_Description"							"Heals %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% hp and restores %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE% mana per second."

//COURIER "DOTA_Tooltip_ability_courier_return_to_base"									"Return to Base" "DOTA_Tooltip_ability_courier_return_to_base_Description"						"Returns the courier to base" "DOTA_Tooltip_ability_courier_telescope"									"Telescope" "DOTA_Tooltip_ability_courier_telescope_Description"						"Use Telescope" "DOTA_Tooltip_ability_courier_transfer_items"									"Transfer Items" "DOTA_Tooltip_ability_courier_transfer_items_Description"						"Transfer items to hero" "DOTA_Tooltip_ability_courier_go_to_secretshop"									"Go To Secret Shop" "DOTA_Tooltip_ability_courier_go_to_secretshop_Description"						"Sends the courier to your team's secret shop" "DOTA_Tooltip_ability_courier_return_stash_items"								"Return Items" "DOTA_Tooltip_ability_courier_return_stash_items_Description"					"Return items to stash" "DOTA_Tooltip_ability_courier_shield"											"Shield" "DOTA_Tooltip_ability_courier_shield_Description"								"Summons a protective shield around the courier" "DOTA_Tooltip_ability_courier_shield_duration"									"DURATION:" "DOTA_Tooltip_ability_courier_burst"											"Speed Burst" "DOTA_Tooltip_ability_courier_burst_Description"								"The courier gains a burst of speed for %duration% seconds" "DOTA_Tooltip_ability_courier_burst_movement_speed"				"BURST MOVE SPEED:" "DOTA_Tooltip_ability_courier_take_stash_items"									"Retrieve Items" "DOTA_Tooltip_ability_courier_take_stash_items_Description"						"Retrieve items from stash" //NECRONOMICON "DOTA_Tooltip_ability_necronomicon_warrior_mana_burn"							"Mana Break" "DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description"				"Mana burned per hit, a portion of which is dealt as damage." "DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount"				"MANA BURN PER HIT:" "DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion"	"%CONVERTED TO DAMAGE:" "DOTA_Tooltip_ability_necronomicon_warrior_last_will"							"Last Will" "DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description"				"Deals damage to the unit that kills the Necronomicon Warrior." "DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion"					"DAMAGE:" "DOTA_Tooltip_ability_necronomicon_warrior_sight"								"True Sight" "DOTA_Tooltip_ability_necronomicon_warrior_sight_Description"					"Reveals invisible units." "DOTA_Tooltip_ability_necronomicon_warrior_sight_radius"						"RADIUS:" "DOTA_Tooltip_ability_necronomicon_archer_mana_burn"							"Mana Burn" "DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description"				"Launches an arrow that burns away the targeted unit's mana, dealing damage equal to the amount of mana burned." "DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount"				"MANA BURN PER HIT:" "DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_as_damage_tooltip"				"%CONVERTED TO DAMAGE:" "DOTA_Tooltip_ability_necronomicon_archer_mana_burn_cast_range_tooltip"		"CAST RANGE:" "DOTA_Tooltip_ability_necronomicon_archer_purge"								"Purge" "DOTA_Tooltip_ability_necronomicon_archer_purge_Description"					"Removes positive buffs from enemies and slow their movement speed.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_necronomicon_archer_purge_duration"						"DURATION:"

"DOTA_Tooltip_ability_necronomicon_archer_aoe"									"Archer Aura" "DOTA_Tooltip_ability_necronomicon_archer_aoe_Description"						"Increases movement and attack speed of nearby units." "DOTA_Tooltip_ability_necronomicon_archer_aoe_radius"							"RADIUS:" "DOTA_Tooltip_ability_necronomicon_archer_aoe_ms_bonus"						"%MOVE SPEED BONUS:" "DOTA_Tooltip_ability_necronomicon_archer_aoe_as_bonus"						"ATTACK SPEED BONUS:" //ANTIMAGE "DOTA_Tooltip_ability_antimage_mana_break"										"Mana Break" "DOTA_Tooltip_ability_antimage_mana_break_Description"							"Burns an opponent's mana on each attack. Mana Break deals 50%% of the mana burned as damage to the target." "DOTA_Tooltip_ability_antimage_mana_break_Lore"									"A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner." "DOTA_Tooltip_ability_antimage_mana_break_Note0"								"Mana Burn is blocked by spell immunity." "DOTA_Tooltip_ability_antimage_mana_break_Note1"								"You can lifeleech the damage dealt by this skill with a Lifesteal aura." "DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit"							"MANA BURNED PER HIT:" "DOTA_Tooltip_ability_antimage_blink"											"Blink" "DOTA_Tooltip_ability_antimage_blink_Description"								"Short distance teleportation that allows Anti-Mage to move in and out of combat." "DOTA_Tooltip_ability_antimage_blink_Lore"										"In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive." "DOTA_Tooltip_ability_antimage_blink_Note0"										"You can use Blink to dodge incoming projectiles." "DOTA_Tooltip_ability_antimage_blink_blink_range"								"RANGE:" "DOTA_Tooltip_ability_antimage_spell_shield"									"Spell Shield" "DOTA_Tooltip_ability_antimage_spell_shield_Description"						"Increases Anti-Mage's resistance to magic damage.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_antimage_spell_shield_aghanim_description"   			"Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds." "DOTA_Tooltip_ability_antimage_spell_shield_Lore"								"Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents." "DOTA_Tooltip_ability_antimage_spell_shield_Note0"								"Stacks multiplicatively with other spell resistance sources." "DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance"			"%RESISTANCE:" "DOTA_Tooltip_ability_antimage_mana_void"										"Mana Void" "DOTA_Tooltip_ability_antimage_mana_void_Description"							"For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned." "DOTA_Tooltip_ability_antimage_mana_void_Lore"									"After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts." "DOTA_Tooltip_ability_antimage_mana_void_Note0"									"The stun passes through spell immunity." "DOTA_Tooltip_ability_antimage_mana_void_Note1"									"Damage is calculated based on the primary target's mana, but applied to all enemies within the area of effect." "DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana"				"DAMAGE:" "DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun"					"STUN DURATION:" "DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius"					"RADIUS:" "npc_dota_hero_antimage_bio"													"The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether. "		//QUEEN OF PAIN		"DOTA_Tooltip_ability_queenofpain_shadow_strike"								"Shadow Strike"		"DOTA_Tooltip_ability_queenofpain_shadow_strike_Description"					"Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds. An instance of damage is dealt every 3 seconds."		"DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore"							"Akasha's envenomed dagger allows her to delight in the drawn out suffering of her victims."		"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0"							"The affected unit slowly regains its original movement speed every second during the duration."		"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1"							"Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health."		"DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow"					"%MOVEMENT SLOW:"		"DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage"					"INITIAL DAMAGE:"		"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage"				"DAMAGE PER TICK:"		"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_tooltip"				"DURATION:"		"DOTA_Tooltip_ability_queenofpain_shadow_strike_cast_range_tooltip"				"CAST RANGE:" "DOTA_Tooltip_ability_queenofpain_blink"										"Blink" "DOTA_Tooltip_ability_queenofpain_blink_Description"							"Short distance teleportation that allows Queen of Pain to move in and out of combat." "DOTA_Tooltip_ability_queenofpain_blink_Lore"									"The Secret Queen lives up to her title, making her pain impossible to escape." "DOTA_Tooltip_ability_queenofpain_blink_Note0"									"You can use Blink to dodge incoming projectiles." "DOTA_Tooltip_ability_queenofpain_blink_blink_range"							"RANGE:" "DOTA_Tooltip_ability_queenofpain_scream_of_pain"								"Scream Of Pain" "DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description"					"The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies." "DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore"							"The sultry voice of Akasha beckons her opponents while stealing their souls." "DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0"							"Scream Of Pain will hit invisible units." "DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1"							"Scream Of Pain cannot be disjointed." "DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect"				"RADIUS:" "DOTA_Tooltip_ability_queenofpain_sonic_wave"									"Sonic Wave" "DOTA_Tooltip_ability_queenofpain_sonic_wave_Description"						"Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore"								"Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes out of their misery." "DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0"								"Sonic Wave can hit units up to 1150 units away." "DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe"							"WAVE MAX RADIUS:" "DOTA_Tooltip_ability_queenofpain_sonic_wave_damage"							"DAMAGE:" "DOTA_Tooltip_ability_queenofpain_sonic_wave_cooldown_scepter"					"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_queenofpain_sonic_wave_damage_scepter"					"SCEPTER DAMAGE:" "DOTA_Tooltip_ability_queenofpain_sonic_wave_aghanim_description"				"Increases damage and decreases cooldown." "npc_dota_hero_queenofpain_bio"													"The Ecclesiast-King of Elze nursed a desire for pain--forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments--eventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitude--freed to visit her sufferings on anyone she deigned to notice."		//LINA		"DOTA_Tooltip_ability_lina_dragon_slave"										"Dragon Slave"		"DOTA_Tooltip_ability_lina_dragon_slave_Description"							"Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path."		"DOTA_Tooltip_ability_lina_dragon_slave_Lore"									"In the scorched barren of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a form of entertainment."		"DOTA_Tooltip_ability_lina_dragon_slave_Note0"									"Dragon Slave can hit units up to 1225 units away."		"DOTA_Tooltip_ability_lina_light_strike_array"									"Light Strike Array"		"DOTA_Tooltip_ability_lina_light_strike_array_Description"						"Summons a column of flames that damages and stuns enemies." "DOTA_Tooltip_ability_lina_light_strike_array_Lore"								"Lina's essence allows her to focus the sun's energies, causing air to combust at will." "DOTA_Tooltip_ability_lina_light_strike_array_Note0"							"Light Strike Array will destroy trees in its area of effect." "DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_aoe"			"RADIUS:" "DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration"	"STUN DURATION:" "DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_delay_time"	"CAST DELAY:" "DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_damage"		"DAMAGE:" "DOTA_Tooltip_ability_lina_fiery_soul"											"Fiery Soul" "DOTA_Tooltip_ability_lina_fiery_soul_Description"								"Grants bonus attack and movement speed each time Lina casts a spell. Stacks with itself. Lasts %fiery_soul_stack_duration% seconds." "DOTA_Tooltip_ability_lina_fiery_soul_Lore"										"Dancing flames embody Lina's playful nature, bringing out her true blazing self." "DOTA_Tooltip_ability_lina_fiery_soul_Note0"									"Duration refreshes each time a new spell is cast." "DOTA_Tooltip_ability_lina_fiery_soul_Note1"									"Using items does not trigger Fiery Soul." "DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus"			"ATTACK SPEED BONUS:" "DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus"				"%MOVE SPEED BONUS:" "DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks"					"MAX STACKS:" "DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_stack_duration"				"DURATION:" "DOTA_Tooltip_ability_lina_laguna_blade"										"Laguna Blade" "DOTA_Tooltip_ability_lina_laguna_blade_Description"							"Fires off a bolt of lightning at a single enemy unit, dealing massive damage.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_lina_laguna_blade_Lore"									"The air around Lina becomes so intensely torrid that it scorches a foe that comes too close with white-hot lightning." "DOTA_Tooltip_ability_lina_laguna_blade_Note0"									"Laguna Blade has a 0.25 delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage." "DOTA_Tooltip_ability_lina_laguna_blade_damage"									"DAMAGE:" "DOTA_Tooltip_ability_lina_laguna_blade_aghanim_description"					"Changes Laguna Blade's damage type to Pure, and allows it to slice through spell immunity." "npc_dota_hero_lina_bio"														"The sibling rivalries between Lina the Slayer, and her younger sister Rylai, the Crystal Maiden, were the stuff of legend in the temperate region where they spent their quarrelsome childhoods together. Lina always had the advantage, however, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperated parents of these incompatible offspring went through half a dozen homesteads, losing one to fire, the next to ice, before they realized life would be simpler if the children were separated. As the oldest, Lina was sent far south to live with a patient aunt in the blazing Desert of Misrule, a climate that proved more than comfortable for the fiery Slayer. Her arrival made quite an impression on the somnolent locals, and more than one would-be suitor scorched his fingers or went away with singed eyebrows, his advances spurned. Lina is proud and confident, and nothing can dampen her flame."		//MIRANA		"DOTA_Tooltip_ability_mirana_arrow"												"Sacred Arrow"		"DOTA_Tooltip_ability_mirana_arrow_Description"									"Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to %arrow_max_stun% seconds, with bonus damage up to %arrow_bonus_damage% added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits."		"DOTA_Tooltip_ability_mirana_arrow_Lore"										"Lunar energies make the Princess of the Moon's arrows more deadly than most."		"DOTA_Tooltip_ability_mirana_arrow_Note0"										"For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds, and the bonus damage added increases by 14."		"DOTA_Tooltip_ability_mirana_arrow_Note1"										"Sacred Arrow can hit invisible units."		"DOTA_Tooltip_ability_mirana_arrow_arrow_range"									"RANGE:"		"DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun"								"MINIMUM STUN:"		"DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun"								"MAXIMUM STUN:"		"DOTA_Tooltip_ability_mirana_arrow_arrow_bonus_damage"							"MAXIMUM BONUS DAMAGE:"		"DOTA_Tooltip_ability_mirana_invis"												"Moonlight Shadow"		"DOTA_Tooltip_ability_mirana_invis_Description"									"Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired."		"DOTA_Tooltip_ability_mirana_invis_Lore"										"Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows."		"DOTA_Tooltip_ability_mirana_invis_Note0"										"Units affected will not auto attack enemies."		"DOTA_Tooltip_ability_mirana_invis_Note1"										"Spell Immune allies will be affected."		"DOTA_Tooltip_ability_mirana_invis_fade_delay"									"FADE DELAY:"		"DOTA_Tooltip_ability_mirana_invis_duration"									"DURATION:"		"DOTA_Tooltip_ability_mirana_leap"												"Leap"		"DOTA_Tooltip_ability_mirana_leap_Description"									"Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts %leap_bonus_duration% seconds."		"DOTA_Tooltip_modifier_mirana_leap_charge_counter"								"Leap Charges"		"DOTA_Tooltip_modifier_mirana_leap_charge_counter_Description"					"Number of charges left on Leap."

"DOTA_Tooltip_ability_mirana_leap_Lore"											"None can fail to recognize Mirana's iconic white beast in the heat of battle." "DOTA_Tooltip_ability_mirana_leap_leap_distance"								"DISTANCE:" "DOTA_Tooltip_ability_mirana_leap_leap_speedbonus"								"%MOVEMENT BONUS:" "DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as"							"ATTACK SPEED BONUS:" "DOTA_Tooltip_ability_mirana_leap_max_charges"									"MAX CHARGES:" "DOTA_Tooltip_ability_mirana_leap_charge_restore_time"							"CHARGE REPLENISH TIME:" "DOTA_Tooltip_ability_mirana_starfall"											"Starstorm" "DOTA_Tooltip_ability_mirana_starfall_Description"								"Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a %starfall_secondary_radius% radius will be struck a second time for 75%% of the damage.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_mirana_starfall_Lore"										"The Goddess breaks the strata to empower her Princess in the time of need." "DOTA_Tooltip_ability_mirana_starfall_Note0"									"Starstorm is not blocked by Linken's Sphere." "DOTA_Tooltip_ability_mirana_starfall_Note1"									"Starstorm cannot hit invisible units." "DOTA_Tooltip_ability_mirana_starfall_Note2"									"Starstorm will choose a new target for the second star if the first died before impact." "DOTA_Tooltip_ability_mirana_starfall_starfall_radius"							"RADIUS:" "DOTA_Tooltip_ability_mirana_starfall_interval_scepter"							"SCEPTER INTERVAL:" "DOTA_Tooltip_ability_mirana_starfall_aghanim_description"						"Passively triggers Starstorm every 10 seconds. Does not trigger if the enemy doesn't see Mirana." "npc_dota_hero_mirana_bio"														"Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light."

//LIFESTEALER "DOTA_Tooltip_ability_life_stealer_rage"										"Rage" "DOTA_Tooltip_ability_life_stealer_rage_Description"							"Launch into a maddened rage, becoming Spell Immune, 100% resistant to magic damage, and gaining increased attack speed.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_life_stealer_rage_Lore"									"The madness and brutality of N'aix makes him a vicious and unrelenting foe in combat." "DOTA_Tooltip_ability_life_stealer_rage_Note0"										"Upon casting, many buffs and debuffs will be removed." "DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus"						"ATTACK SPEED BONUS:" "DOTA_Tooltip_ability_life_stealer_rage_duration"								"DURATION:" "DOTA_Tooltip_ability_life_stealer_feast"										"Feast" "DOTA_Tooltip_ability_life_stealer_feast_Description"							"Lifestealer's attacks damage enemies and heal himself for a percentage of his target's current health." "DOTA_Tooltip_ability_life_stealer_feast_Lore"									"After escaping from his cell in Devarque, N'aix subsisted on flesh and bones of those unfortunate to cross his path." "DOTA_Tooltip_ability_life_stealer_feast_Note0"									"Does not affect Roshan." "DOTA_Tooltip_ability_life_stealer_feast_Note1"									"Affects Spell Immune units." "DOTA_Tooltip_ability_life_stealer_feast_Note2"									"The heal is independent of the damage." "DOTA_Tooltip_ability_life_stealer_feast_Note3"									"Stacks additively with other sources of Lifesteal." "DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent"						"%LIFE STEAL:" "DOTA_Tooltip_ability_life_stealer_open_wounds"									"Open Wounds" "DOTA_Tooltip_ability_life_stealer_open_wounds_Description"						"Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration." "DOTA_Tooltip_ability_life_stealer_open_wounds_Lore"							"Fresh wounds and the scent of blood often draw out the scavengers to finish the job." "DOTA_Tooltip_ability_life_stealer_open_wounds_Note0"							"Open Wounds slows over 8 different steps: 70% / 70% / 60% / 50% / 30% / 10% / 10% / 10%, with the slow decreasing one step per second." "DOTA_Tooltip_ability_life_stealer_open_wounds_Note1"							"Stacks additively with other sources of Lifesteal." "DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent"					"%LIFE STEAL:" "DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip"					"%MAX SLOW:" "DOTA_Tooltip_ability_life_stealer_open_wounds_duration"						"DURATION:" "DOTA_Tooltip_ability_life_stealer_open_wounds_tooltip_range"					"CAST RANGE:" "DOTA_Tooltip_ability_life_stealer_infest"										"Infest" "DOTA_Tooltip_ability_life_stealer_infest_Lore"									"With this infestation, N'aix consumes the life blood of the host, restoring him back to full unholy power." "DOTA_Tooltip_ability_life_stealer_infest_Description"							"Lifestealer infests the body of a target unit, becoming undetectable inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack, and when consumed the creep will heal Lifestealer's health equal to the creep's current health. Does not work on enemy heroes.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_life_stealer_infest_Note0"								"If the infested unit dies before Lifestealer consumes it, no health is gained." "DOTA_Tooltip_ability_life_stealer_infest_Note1"								"Lifestealer gains experience while under the effects of Infest." "DOTA_Tooltip_ability_life_stealer_infest_Note2"								"Creeps that are controlled while Infested share Lifestealer's movement speed." "DOTA_Tooltip_ability_life_stealer_infest_Note3"								"Infest Level 2 and 3 can be used on Ancient creeps." "DOTA_Tooltip_ability_life_stealer_infest_damage"								"DAMAGE:" "DOTA_Tooltip_ability_life_stealer_infest_radius"								"DAMAGE RADIUS:" "DOTA_Tooltip_ability_life_stealer_control"										"Control" "DOTA_Tooltip_ability_life_stealer_control_Description"							"Lifestealer seizes control of the host body's nervous system, allowing him to issue movement and attack orders from within. Controlled units share Lifestealer's movement speed.  Cannot be used on heroes." "DOTA_Tooltip_ability_life_stealer_consume"										"Consume" "DOTA_Tooltip_ability_life_stealer_consume_Description"							"Lifestealer eats the host body from the inside out, exploding from within." "DOTA_Tooltip_ability_life_stealer_empty_1"										"" "DOTA_Tooltip_ability_life_stealer_empty_1_Description"							"" "DOTA_Tooltip_ability_life_stealer_empty_2"										"" "DOTA_Tooltip_ability_life_stealer_empty_2_Description"							"" "DOTA_Tooltip_ability_life_stealer_empty_3"										"" "DOTA_Tooltip_ability_life_stealer_empty_3_Description"							"" "DOTA_Tooltip_ability_life_stealer_empty_4"										"" "DOTA_Tooltip_ability_life_stealer_empty_4_Description"							"" "DOTA_Tooltip_ability_life_stealer_assimilate"							"Assimilate" "DOTA_Tooltip_ability_life_stealer_assimilate_Description"							"Lifestealer swallows an allied hero, allowing them to hide within him. Any healing Lifestealer receives is shared with the hero within. When an assimilated hero leaves Lifestealer, they erupt outward, damaging nearby enemies.\n\nDISPEL TYPE: Strong Dispel" "DOTA_Tooltip_ability_life_stealer_assimilate_damage"		"ERUPT DAMAGE:" "DOTA_Tooltip_ability_life_stealer_assimilate_radius"		"ERUPT RADIUS:" "DOTA_Tooltip_ability_life_stealer_assimilate_Lore"		"How can Lifestealer resist the chance to sample an ally?" "DOTA_Tooltip_ability_life_stealer_assimilate_eject"							"Eject" "DOTA_Tooltip_ability_life_stealer_assimilate_eject_Description"				"Ejects an Assimilated hero, damaging nearby enemies." "DOTA_Tooltip_ability_life_stealer_assimilate_eject_damage_tooltip"		"ERUPT DAMAGE:" "DOTA_Tooltip_ability_life_stealer_assimilate_eject_radius_tooltip"			"ERUPT RADIUS:" "npc_dota_hero_life_stealer_bio"												"In the dungeons of Devarque, a vengeful wizard lay in shackles, plotting his escape. He shared his cell with a gibbering creature known as N'aix, a thief cursed by the Vile Council with longevity, so that its life-sentence for theft and cozening might be as punishing as possible. Over the years, its chains had corroded, along with its sanity; N'aix retained no memory of its former life and no longer dreamt of escape. Seeing a perfect vessel for his plans, the wizard wove a spell of Infestation and cast his life-force into N'aix's body, intending to compel N'aix to sacrifice itself in a frenzy of violence while the mage returned to his body and crept away unnoticed. Instead, the wizard found his mind caught in a vortex of madness so powerful that it swept away his plans and shattered his will. Jarred to consciousness by the sudden infusion of fresh life, N'aix woke from its nightmare of madness and obeyed the disembodied voice that filled its skull, which had only the one thought: To escape. In that moment Lifestealer was born. The creature cast its mind into dungeon guards and soldiers, compelling them to open locks and cut down their companions, opening an unobstructed path to freedom while feeding on their lives. Lifestealer still wears the broken shackles as a warning that none may hold him, but on the inside remains a prisoner. Two minds inhabit the single form--a nameless creature of malevolent cunning, and the Master whose voice he pretends to obey."		//FURION		"DOTA_Tooltip_ability_furion_sprout"											"Sprout"		"DOTA_Tooltip_ability_furion_sprout_Description"								"Sprouts a ring of trees around a unit, trapping it in place."		"DOTA_Tooltip_ability_furion_sprout_Lore"										"Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers."		"DOTA_Tooltip_ability_furion_sprout_Note0"										"Sprout can be cast on any unit, or the ground."		"DOTA_Tooltip_ability_furion_sprout_Note1"										"Trees created by Sprout have the same interactions with abilities as regular trees."		"DOTA_Tooltip_ability_furion_sprout_duration"									"DURATION:"		"DOTA_Tooltip_ability_furion_sprout_cast_range_tooltip"						"CAST RANGE:"		"DOTA_Tooltip_ability_furion_teleportation"										"Teleportation" "DOTA_Tooltip_ability_furion_teleportation_Description"							"Teleports to any point on the map." "DOTA_Tooltip_ability_furion_teleportation_Lore"								"The Prophet keeps his sentinel over the forest, protecting it when in need." "DOTA_Tooltip_ability_furion_teleportation_Note0"								"Teleport takes 3 seconds to cast." "DOTA_Tooltip_ability_furion_teleportation_Note1"								"Mana and cooldown take effect when the cast is completed. Nature's Prophet will not use any mana or waste the cooldown if the spell is interrupted while casting." "DOTA_Tooltip_ability_furion_teleportation_Note2"								"When the cast begins, an effect is created at the target location, which is visible to allies and enemies." "DOTA_Tooltip_ability_furion_force_of_nature"									"Nature's Call" "DOTA_Tooltip_ability_furion_force_of_nature_Description"						"Converts an area of trees into Treants. Treants have %treant_health_tooltip% health and deal %treant_min_dmg_tooltip%-%treant_max_dmg_tooltip% damage." "DOTA_Tooltip_ability_furion_force_of_nature_Lore"								"Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild." "DOTA_Tooltip_ability_furion_force_of_nature_Note0"								"Nature's Call can only create as many treants as there are trees in the target area." "DOTA_Tooltip_ability_furion_force_of_nature_duration"							"TREANT DURATION:" "DOTA_Tooltip_ability_furion_force_of_nature_max_treants"						"TREANT COUNT:" "DOTA_Tooltip_ability_furion_wrath_of_nature"									"Wrath of Nature" "DOTA_Tooltip_ability_furion_wrath_of_nature_Description"						"Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_furion_wrath_of_nature_Lore"								"Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness." "DOTA_Tooltip_ability_furion_wrath_of_nature_Note0"								"Wrath of Nature will not hit units out of vision." "DOTA_Tooltip_ability_furion_wrath_of_nature_Note1"								"Can be cast through the minimap; the nearest valid target will be selected." "DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets"						"MAX TARGETS:" "DOTA_Tooltip_ability_furion_wrath_of_nature_damage"							"DAMAGE:" "DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add"				"%ADDED DAMAGE PER BOUNCE:" "DOTA_Tooltip_ability_furion_wrath_of_nature_damage_scepter"					"SCEPTER DAMAGE:" "DOTA_Tooltip_ability_furion_wrath_of_nature_buffer_tooltip_scepter"			"SCEPTER TREANT SPAWN TIMER:" "DOTA_Tooltip_ability_furion_wrath_of_nature_aghanim_description"				"Increases damage. If a unit is killed by Wrath of Nature, or within 4 seconds thereafter, a Nature's Call treant will spawn. These treants' health and damage are based on the current level of Nature's Call. If a hero is killed, a Greater Treant will be created, which has 3 times as much health and damage." "npc_dota_hero_furion_bio"														"When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally."

//WINDRUNNER "DOTA_Tooltip_ability_windrunner_focusfire"										"Focus Fire" "DOTA_Tooltip_ability_windrunner_focusfire_Description" 						"Windranger channels the wind to gain %bonus_attack_speed% additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.  Lasts %focusfire_duration_tooltip% seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_windrunner_focusfire_Lore"								"Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy." "DOTA_Tooltip_ability_windrunner_focusfire_Note0"								"Can target buildings and Spell Immune units." "DOTA_Tooltip_ability_windrunner_focusfire_bonus_attack_speed" 			"BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction" 			"%DAMAGE REDUCTION:" "DOTA_Tooltip_ability_windrunner_focusfire_focusfire_duration_tooltip"	"DURATION:" "DOTA_Tooltip_ability_windrunner_focusfire_cooldown_scepter"					"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction_scepter"	"%SCEPTER DAMAGE REDUCTION:" "DOTA_Tooltip_ability_windrunner_focusfire_aghanim_description"					"Reduces cooldown, decreases damage reduction, and removes debuffs from item effects." "DOTA_Tooltip_ability_windrunner_powershot"										"Powershot" "DOTA_Tooltip_ability_windrunner_powershot_Description"							"Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages enemies and destroys trees along its path. For each enemy that Powershot hits, its damage is reduced by 20%%." "DOTA_Tooltip_ability_windrunner_powershot_Lore"								"During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets." "DOTA_Tooltip_ability_windrunner_powershot_Note0"								"Powershot will destroy trees in its area of effect." "DOTA_Tooltip_ability_windrunner_powershot_arrow_range"							"RANGE:" "DOTA_Tooltip_ability_windrunner_powershot_powershot_damage"					"DAMAGE:" "DOTA_Tooltip_ability_windrunner_shackleshot"									"Shackleshot" "DOTA_Tooltip_ability_windrunner_shackleshot_Description"						"Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75." "DOTA_Tooltip_ability_windrunner_shackleshot_Lore"								"Windranger's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target." "DOTA_Tooltip_ability_windrunner_shackleshot_Note0"								"This spell can shackle two enemies together, stunning them both." "DOTA_Tooltip_ability_windrunner_shackleshot_Note1"								"Can shackle the target to an enemy unit or tree at most 525/500 behind it." "DOTA_Tooltip_ability_windrunner_shackleshot_Note2"								"Shackleshot can be disjointed." "DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration"						"SHACKLE DURATION:" "DOTA_Tooltip_ability_windrunner_windrun"										"Windrun" "DOTA_Tooltip_ability_windrunner_windrun_Description" 							"Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies." "DOTA_Tooltip_ability_windrunner_windrun_Lore"									"Lyralei enchants gusts of winds to fight incoming attacks." "DOTA_Tooltip_ability_windrunner_windrun_Note0"									"Activating Windrun will evade incoming projectiles." "DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct"					"%MOVE SPEED BONUS:" "DOTA_Tooltip_ability_windrunner_windrun_evasion_pct_tooltip"					"%EVASION:" "DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct"				"%ENEMY SLOW:" "DOTA_Tooltip_ability_windrunner_windrun_radius"								"ENEMY SLOW RADIUS:" "DOTA_Tooltip_ability_windrunner_windrun_duration"								"DURATION:" "npc_dota_hero_windrunner_bio"													"The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction.  In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village.  In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills.  Now, after many years of training, Windranger fires her arrows true to their targets.  She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself."		//LION		"DOTA_Tooltip_ability_lion_impale"												"Earth Spike"		"DOTA_Tooltip_ability_lion_impale_Description"									"Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall."		"DOTA_Tooltip_ability_lion_impale_Lore"											"The Demon Witch exercises his demonic covenant, opening a fissure from hell."		"DOTA_Tooltip_ability_lion_impale_Note0"										"The spikes move at 1600 units per second."		"DOTA_Tooltip_ability_lion_impale_duration"										"STUN DURATION:"		"DOTA_Tooltip_ability_lion_voodoo"												"Hex"		"DOTA_Tooltip_ability_lion_voodoo_Description"									"Transforms an enemy unit into a harmless beast, with all special abilities disabled."		"DOTA_Tooltip_ability_lion_voodoo_Lore"											"Lion is compelled to share his transfiguration, twisting the essence of those who oppose him."		"DOTA_Tooltip_ability_lion_voodoo_Note0"										"Instantly destroys illusions."		"DOTA_Tooltip_ability_lion_voodoo_Note1"										"The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled." "DOTA_Tooltip_ability_lion_voodoo_duration"										"DURATION:" "DOTA_Tooltip_ability_lion_mana_drain"											"Mana Drain" "DOTA_Tooltip_ability_lion_mana_drain_Description"								"CHANNELED - Absorbs the magical energies of a target enemy unit by taking mana from it every second." "DOTA_Tooltip_ability_lion_mana_drain_Lore"										"Lesser magi are nothing more than a source of magical restoration for the Demon Witch." "DOTA_Tooltip_ability_lion_mana_drain_Note0"									"Destroys illusions." "DOTA_Tooltip_ability_lion_mana_drain_duration"									"CHANNEL TIME:" "DOTA_Tooltip_ability_lion_mana_drain_mana_per_second"							"MANA PER SECOND:" "DOTA_Tooltip_ability_lion_mana_drain_break_distance"							"BREAK DISTANCE:" "DOTA_Tooltip_ability_lion_mana_drain_movespeed"								"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_lion_finger_of_death"										"Finger of Death" "DOTA_Tooltip_ability_lion_finger_of_death_Description"							"Rips at an enemy unit, trying to turn it inside-out. Deals massive damage.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_lion_finger_of_death_Lore"								"Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force." "DOTA_Tooltip_ability_lion_finger_of_death_Note0"								"Finger of Death has a 0.25 delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage." "DOTA_Tooltip_ability_lion_finger_of_death_damage"								"DAMAGE:" "DOTA_Tooltip_ability_lion_finger_of_death_damage_scepter"						"SCEPTER DAMAGE:" "DOTA_Tooltip_ability_lion_finger_of_death_mana_cost_scepter"					"SCEPTER MANA COST:" "DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter"					"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter"				"SCEPTER AREA OF EFFECT:" "DOTA_Tooltip_ability_lion_finger_of_death_aghanim_description"					"Increases damage. Decreases cooldown. Finger of Death hits all units in a small area." "npc_dota_hero_lion_bio"														"Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion's rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind." //VENGEFUL "DOTA_Tooltip_ability_vengefulspirit_magic_missile"								"Magic Missile" "DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description"					"Fires a magic missile at an enemy unit, stunning and dealing damage." "DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore"						"A simple Skywrath technique, the magic missile is Shendel's primary tool for vengeance." "DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun"			"STUN DURATION:" "DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_damage"		"DAMAGE:" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror"							"Wave of Terror" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description"				"Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path ahead." "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore"						"Shendel's haunting voice hints at her approaching vindication." "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction"			"ARMOR REDUCTION:" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_duration"			"DEBUFF DURATION:" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration"			"VISION DURATION:" "DOTA_Tooltip_ability_vengefulspirit_command_aura"								"Vengeance Aura" "DOTA_Tooltip_ability_vengefulspirit_command_aura_Description"					"Vengeful Spirit's presence increases the physical damage of nearby friendly units. If an allied hero is slain under the aura, an illusion of your allied hero will be created to fight for that hero." "DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore"							"Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat." "DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0"						"The bonus damage provided by the aura is based on base damage and primary attribute." "DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pct"				"%DAMAGE BONUS:" "DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius"					"RADIUS:" "DOTA_Tooltip_ability_vengefulspirit_command_aura_images_do_damage_percent_tooltip"				"%IMAGE DAMAGE:" //"DOTA_Tooltip_ability_vengefulspirit_command_aura_images_take_damage_percent_tooltip"			"%IMAGE DAMAGE TAKEN:" "DOTA_Tooltip_ability_vengefulspirit_command_aura_illusion_duration"			"IMAGE DURATION:" "DOTA_Tooltip_ability_vengefulspirit_nether_swap"								"Nether Swap" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description"					"Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore"							"Martyrdom is a small price to pay for vengeance." "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0"							"Works on Spell Immune units." "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1"							"Trees near Vengeful Spirit and the target will be destroyed when the spell is cast." "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2"							"Channeling spells are interrupted by Nether Swap." "DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range"					"RANGE:" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_nether_swap_cooldown_scepter"	"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_aghanim_description"			"Decreases cooldown, allows swapping of non-hero units and causes Vengeful Spirit to spawn a Vengeance Illusion when she dies. Vengeance illusion lasts until she revives and is able to use all of your abilities (but not items)." "DOTA_Tooltip_ability_vengefulspirit_nether_swap_illusion_damage_out_pct_scepter" "%SCEPTER ILLUSION DAMAGE DEALT:" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_illusion_damage_in_pct_scepter" "%SCEPTER ILLUSION DAMAGE TAKEN:"

"npc_dota_hero_vengefulspirit_bio"												"Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister's treachery robbed her of her birthright. Snared in an assassin's net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to live as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree'auk: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge."		//WITCHDOCTOR		"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask"								"Paralyzing Cask"		"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description"					"Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits."		"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore"						"The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy."		"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0"						"Targets can be hit multiple times, as long as another unit is struck in between the bounces."		"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_tooltip"				"BOUNCES:"		"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration"				"HERO STUN DURATION:"		"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration"				"CREEP STUN DURATION:" "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage"					"HERO DAMAGE:" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration"							"Voodoo Restoration" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description"				"Witch Doctor focuses his magic to heal nearby allied units." "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore"						"Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments." "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0"					"Healing is done in 0.33 second intervals." "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1"					"Can heal Spell Immune units." "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second"			"MANA PER SEC:" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal"						"HEAL:" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius"					"RADIUS:" "DOTA_Tooltip_ability_witch_doctor_maledict"									"Maledict" "DOTA_Tooltip_ability_witch_doctor_maledict_Description"						"Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began." "DOTA_Tooltip_ability_witch_doctor_maledict_Lore"								"Certain voodoo magics can make an enemy regret engaging the Witch Doctor." "DOTA_Tooltip_ability_witch_doctor_maledict_Note0"								"If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0." "DOTA_Tooltip_ability_witch_doctor_maledict_duration_tooltip"					"DURATION:" "DOTA_Tooltip_ability_witch_doctor_maledict_radius"								"RADIUS:" "DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage"						"%LOST HEALTH BURST DAMAGE:" "DOTA_Tooltip_ability_witch_doctor_death_ward"									"Death Ward" "DOTA_Tooltip_ability_witch_doctor_death_ward_Description"						"CHANNELED - Summons a deadly ward to attack enemy heroes within 700 range. Lasts a maximum of 8 seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_witch_doctor_death_ward_Lore"								"Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it." "DOTA_Tooltip_ability_witch_doctor_death_ward_Note0"							"The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires." "DOTA_Tooltip_ability_witch_doctor_death_ward_Note1"							"The Death Ward can be controlled, and made to attack a specific target." "DOTA_Tooltip_ability_witch_doctor_death_ward_Note2"							"Death Ward attacks once every 0.22 seconds." "DOTA_Tooltip_ability_witch_doctor_death_ward_damage"							"DAMAGE:" "DOTA_Tooltip_ability_witch_doctor_death_ward_bounces_scepter"					"SCEPTER BOUNCES:" "DOTA_Tooltip_ability_witch_doctor_death_ward_aghanim_description"				"Death Ward attacks have True Strike and bounce between nearby enemies." "npc_dota_hero_witch_doctor_bio"												"A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him."

//LESHRAC "DOTA_Tooltip_ability_leshrac_split_earth"										"Split Earth" "DOTA_Tooltip_ability_leshrac_split_earth_Description"							"Splits the earth under enemies. Deals damage and stuns for a short duration." "DOTA_Tooltip_ability_leshrac_split_earth_Lore"									"Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path." "DOTA_Tooltip_ability_leshrac_split_earth_Note0"								"Split Earth will destroy trees in its area of effect." "DOTA_Tooltip_ability_leshrac_split_earth_Note1"								"There is a 0.35 second delay before the effect is applied." "DOTA_Tooltip_ability_leshrac_split_earth_radius"								"RADIUS:" "DOTA_Tooltip_ability_leshrac_split_earth_duration"								"STUN DURATION:" "DOTA_Tooltip_ability_leshrac_split_earth_delay"								"STUN DELAY:" "DOTA_Tooltip_ability_leshrac_diabolic_edict"									"Diabolic Edict" "DOTA_Tooltip_ability_leshrac_diabolic_edict_Description"						"Saturates the area around Leshrac with magical explosions that deal physical damage to enemy units and structures. The fewer units available to attack, the more damage those units will take.  Deals %tower_bonus%%% more damage to towers.  Lasts %duration_tooltip% seconds." "DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore"								"Chronoptic energy bursts from one plane to the other, evaporating anything it touches." "DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0"								"Damage is not reduced by damage block." "DOTA_Tooltip_ability_leshrac_diabolic_edict_Note1"								"The explosions will continue even if Leshrac is killed." "DOTA_Tooltip_ability_leshrac_diabolic_edict_Note2"								"Can damage buildings, Spell Immune units, and invisible units." "DOTA_Tooltip_ability_leshrac_diabolic_edict_radius"							"RADIUS:" "DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions"					"EXPLOSIONS:" "DOTA_Tooltip_ability_leshrac_lightning_storm"									"Lightning Storm" "DOTA_Tooltip_ability_leshrac_lightning_storm_Description"						"Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies are slowed.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_leshrac_lightning_storm_Lore"								"The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him." "DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count"						"LIGHTNING STRIKES:" "DOTA_Tooltip_ability_leshrac_lightning_storm_slow_movement_speed"		       "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_leshrac_lightning_storm_slow_duration"					"SLOW DURATION:" "DOTA_Tooltip_ability_leshrac_lightning_storm_radius"							"LIGHTNING JUMP RADIUS:" "DOTA_Tooltip_ability_leshrac_lightning_storm_interval_scepter"					"SCEPTER INTERVAL:" "DOTA_Tooltip_ability_leshrac_lightning_storm_radius_scepter"					"SCEPTER RADIUS:" "DOTA_Tooltip_ability_leshrac_lightning_storm_aghanim_description"				"While Pulse Nova is active, Lightning Storm will hit one random unit in a radius every 1.75 seconds." "DOTA_Tooltip_ability_leshrac_pulse_nova"										"Pulse Nova" "DOTA_Tooltip_ability_leshrac_pulse_nova_Description"							"Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units." "DOTA_Tooltip_ability_leshrac_pulse_nova_Lore"									"If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings." "DOTA_Tooltip_ability_leshrac_pulse_nova_radius"								"RADIUS:" "DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second"					"MANA/SEC:" "DOTA_Tooltip_ability_leshrac_pulse_nova_damage"								"DAMAGE:" "npc_dota_hero_leshrac_bio"														"Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence."

//JUGGERNAUT "DOTA_Tooltip_ability_juggernaut_blade_fury"									"Blade Fury" "DOTA_Tooltip_ability_juggernaut_blade_fury_Description"						"Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. \n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_juggernaut_blade_fury_Lore"								"Yurnero's renowned katana techniques are feared by warriors and sorcerors alike." "DOTA_Tooltip_ability_juggernaut_blade_fury_Note0"								"This skill doesn't affect mechanical units." "DOTA_Tooltip_ability_juggernaut_blade_fury_Note1"								"You can use items during Blade Fury." "DOTA_Tooltip_ability_juggernaut_blade_fury_Note2"								"Juggernaut can still perform attacks while in Blade Fury. However, only units that are not affected by Blade Fury, such as wards or structures, will take damage from these attacks." "DOTA_Tooltip_ability_juggernaut_blade_fury_Note3"								"Deals a total of 400/525/650/775 damage." "DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius"					"RADIUS:" "DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_damage"					"DAMAGE:" "DOTA_Tooltip_ability_juggernaut_blade_fury_duration"					"DURATION:" "DOTA_Tooltip_ability_juggernaut_healing_ward"									"Healing Ward" "DOTA_Tooltip_ability_juggernaut_healing_ward_Description"						"Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at %healing_ward_movespeed_tooltip% movement speed after being summoned.  Lasts %healing_ward_duration_tooltip% seconds." "DOTA_Tooltip_ability_juggernaut_healing_ward_Lore"								"Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful." "DOTA_Tooltip_ability_juggernaut_healing_ward_Note0"							"The healing ward can be controlled." "DOTA_Tooltip_ability_juggernaut_healing_ward_Note1"							"Multiple healing wards do not stack." "DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount"			"%MAX HEALTH PER SECOND:" "DOTA_Tooltip_ability_juggernaut_blade_dance"									"Blade Dance" "DOTA_Tooltip_ability_juggernaut_blade_dance_Description"						"Gives Juggernaut a chance to deal double damage on each attack." "DOTA_Tooltip_ability_juggernaut_blade_dance_Lore"								"The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered." "DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult"				"%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance"			"%CRITICAL CHANCE:" "DOTA_Tooltip_ability_juggernaut_omni_slash"									"Omnislash" "DOTA_Tooltip_ability_juggernaut_omni_slash_Description"						"Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 200-225 damage per slash. Juggernaut is invulnerable for the duration.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_juggernaut_omni_slash_Lore"								"'The fruits of discipline; with practice comes strength.'" "DOTA_Tooltip_ability_juggernaut_omni_slash_Note0"								"You can use items during Omnislash." "DOTA_Tooltip_ability_juggernaut_omni_slash_Note1"								"Can target Spell Immune units." "DOTA_Tooltip_ability_juggernaut_omni_slash_Note2"								"Slashes happen on an interval of 0.4 seconds." "DOTA_Tooltip_ability_juggernaut_omni_slash_Note3"								"Creeps are killed in one hit of omnislash." "DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps"					"SLASHES:" "DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius"					"SLASH JUMP RADIUS:" "DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps_scepter"			"SCEPTER SLASHES:" "DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_cooldown_scepter"		"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_juggernaut_omni_slash_aghanim_description"				"Increases number of slashes and decreases cooldown." "npc_dota_hero_juggernaut_bio"													"No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion. " //PUDGE "DOTA_Tooltip_ability_pudge_meat_hook"											"Meat Hook" "DOTA_Tooltip_ability_pudge_meat_hook_Description"								"Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge and dealing damage if it is an enemy.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_pudge_meat_hook_Lore"										"The Butcher's hook is a symbolic nightmare, its curved blade a frightening reminder of his slaughterous intent." "DOTA_Tooltip_ability_pudge_meat_hook_Note0"									"Interrupts channeling spells of the primary target if it's an enemy." "DOTA_Tooltip_ability_pudge_meat_hook_Note1"									"Meat Hook hits invisible units." "DOTA_Tooltip_ability_pudge_meat_hook_Note2"									"Meat Hook can go through trees, cliffs and buildings." "DOTA_Tooltip_ability_pudge_meat_hook_Note3"									"Meat Hook can drag friendly units, but they won't be damaged." "DOTA_Tooltip_ability_pudge_meat_hook_hook_distance"							"RANGE:" "DOTA_Tooltip_ability_pudge_meat_hook_cooldown_scepter"							"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_pudge_meat_hook_damage_scepter"							"SCEPTER DAMAGE:" "DOTA_Tooltip_ability_pudge_meat_hook_aghanim_description"						"Reduces cooldown and increases damage." "DOTA_Tooltip_ability_pudge_rot"												"Rot" "DOTA_Tooltip_ability_pudge_rot_Description"									"A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself." "DOTA_Tooltip_ability_pudge_rot_Lore"											"A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass." "DOTA_Tooltip_ability_pudge_rot_Note0"											"Using Rot doesn't interrupt channeling." "DOTA_Tooltip_ability_pudge_rot_Note1"											"Rot hits invisible units." "DOTA_Tooltip_ability_pudge_rot_Note2"											"If Pudge is silenced, he can't deactivate Rot if it's activated." "DOTA_Tooltip_ability_pudge_rot_Note3"											"Pudge can deny himself with this ability." "DOTA_Tooltip_ability_pudge_rot_rot_radius"										"RADIUS:" "DOTA_Tooltip_ability_pudge_rot_rot_slow"										"%MOVE SLOW:" "DOTA_Tooltip_ability_pudge_rot_rot_damage"										"DAMAGE:" "DOTA_Tooltip_ability_pudge_flesh_heap"											"Flesh Heap" "DOTA_Tooltip_ability_pudge_flesh_heap_Description"								"Gives Pudge resistance to magic damage, as well as bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then become active." "DOTA_Tooltip_ability_pudge_flesh_heap_Lore"									"The Butcher gives new meaning to the words 'meat shield.'" "DOTA_Tooltip_ability_pudge_flesh_heap_Note0"									"Stacks multiplicatively with other spell resistance sources." "DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist"					"%MAGIC RESISTANCE:" "DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount"			"STRENGTH BONUS:" "DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range"						"RANGE:" "DOTA_Tooltip_ability_pudge_dismember"											"Dismember" "DOTA_Tooltip_ability_pudge_dismember_Description"								"CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Pudge gets healed for the same amount he damages. Lasts 3 seconds on Heroes, 6 seconds on creeps." "DOTA_Tooltip_ability_pudge_dismember_Lore"										"'When I'm through with these vermin, they'll be fit for a pie!'" "DOTA_Tooltip_ability_pudge_dismember_Note0"									"Dismember will disable Spell Immune units, but not damage them." "DOTA_Tooltip_ability_pudge_dismember_Note1"									"If a unit becomes invisible while Dismembered, it will still be under the effects of Dismember." "DOTA_Tooltip_ability_pudge_dismember_dismember_damage"							"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_pudge_dismember_strength_damage"     					"STRENGTH MULTIPLIER:" "npc_dota_hero_pudge_bio"														"In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher."		//BANE		"DOTA_Tooltip_ability_bane_enfeeble"											"Enfeeble"		"DOTA_Tooltip_ability_bane_enfeeble_Description"								"Weakens an enemy unit, reducing its physical damage."		"DOTA_Tooltip_ability_bane_enfeeble_Lore"										"Even the mightiest of warriors crumble before the terror of Atropos."		"DOTA_Tooltip_ability_bane_enfeeble_Note0"										"Enfeeble cannot be purged."		"DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction"					"REDUCTION:"		"DOTA_Tooltip_ability_bane_enfeeble_enfeeble_tooltip_duration"					"DURATION:"		"DOTA_Tooltip_ability_bane_brain_sap"											"Brain Sap"		"DOTA_Tooltip_ability_bane_brain_sap_Description"								"Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.\n\nUpgradable by Aghanim's Scepter."		"DOTA_Tooltip_ability_bane_brain_sap_brain_sap_damage"							"DAMAGE:" "DOTA_Tooltip_ability_bane_brain_sap_tooltip_brain_sap_heal_amt"				"HEAL AMOUNT:" "DOTA_Tooltip_ability_bane_brain_sap_cooldown_scepter"				           "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_bane_brain_sap_Lore"										"Atropos finds no greater pleasure than to harvest the fear he creates." "DOTA_Tooltip_ability_bane_brain_sap_aghanim_description"						"Decreases cooldown and makes Brain Sap pierce Spell Immunity." "DOTA_Tooltip_ability_bane_nightmare"											"Nightmare" "DOTA_Tooltip_ability_bane_nightmare_Description"								"Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. Bane can attack nightmared targets freely." "DOTA_Tooltip_ability_bane_nightmare_Lore"										"A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep." "DOTA_Tooltip_ability_bane_nightmare_cast_range_tooltip"						"CAST RANGE:" "DOTA_Tooltip_ability_bane_nightmare_Note0"										"In the first second of Nightmare, the unit is invulnerable." "DOTA_Tooltip_ability_bane_nightmare_Note1"										"Bane can wake himself up from Nightmare." "DOTA_Tooltip_ability_bane_nightmare_duration"									"DURATION:" "DOTA_Tooltip_ability_bane_nightmare_end"										"Nightmare End" "DOTA_Tooltip_ability_bane_nightmare_end_Description"							"Ends all ongoing Nightmares." "DOTA_Tooltip_ability_bane_nightmare_end_Lore"									"" "DOTA_Tooltip_ability_bane_fiends_grip"											"Fiend's Grip" "DOTA_Tooltip_ability_bane_fiends_grip_Description"								"CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every %fiend_grip_tick_interval% seconds based on the unit's maximum mana." "DOTA_Tooltip_ability_bane_fiends_grip_Lore"									"Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares." "DOTA_Tooltip_ability_bane_fiends_grip_Note0"									"Fiend's Grip will disable and drain mana from Spell Immune units, but not damage them." "DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage"						"DAMAGE:" "DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration"						"DURATION:" "DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain"					"%MANA DRAIN:" "npc_dota_hero_bane_bio"														"When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha.  A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood.  He is the essence of fear.  Mortals who hear his voice hear their darkest secrets whispered in their ear.  He calls to the hidden fear in every Hero's heart.  Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare.  In the presence of Bane, every Hero remembers to fear the dark." //EARTHSHAKER "DOTA_Tooltip_ability_earthshaker_fissure"										"Fissure" "DOTA_Tooltip_ability_earthshaker_fissure_Description"							"Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line." "DOTA_Tooltip_ability_earthshaker_fissure_Lore"									"The Nishian totem splits the world to its core with tectonic force." "DOTA_Tooltip_ability_earthshaker_fissure_fissure_range"						"FISSURE RANGE:" "DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration"						"FISSURE DURATION:" "DOTA_Tooltip_ability_earthshaker_fissure_stun_duration"						"STUN DURATION:" "DOTA_Tooltip_ability_earthshaker_fissure_Note0"								"Creeps will wait for Fissure to disappear. They will not attempt to walk around it." "DOTA_Tooltip_ability_earthshaker_fissure_Note1"								"Fissure is not blocked by Linken's Sphere." "DOTA_Tooltip_ability_earthshaker_enchant_totem"			"Enchant Totem" "DOTA_Tooltip_ability_earthshaker_enchant_totem_aghanim_description"			"Enchant Totem becomes a 900 range ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping." "DOTA_Tooltip_ability_earthshaker_enchant_totem_Description"					"Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore"							"Raigor's gorilla strength can destroy mountains." "DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0"							"Bonus damage is based on base damage and that given by primary attribute." "DOTA_Tooltip_ability_earthshaker_enchant_totem_Note1"							"Self-cast with Scepter will make it behave in the non-Scepter form, without jumping." "DOTA_Tooltip_ability_earthshaker_enchant_totem_Note2"							"Enchant Totem has True Strike." "DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage"		"%BONUS:" "DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration"				"DURATION:" "DOTA_Tooltip_ability_earthshaker_enchant_totem_distance_scepter"				"SCEPTER JUMP DISTANCE:" "DOTA_Tooltip_ability_earthshaker_aftershock"									"Aftershock" "DOTA_Tooltip_ability_earthshaker_aftershock_Description"						"Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities." "DOTA_Tooltip_ability_earthshaker_aftershock_Lore"								"The earth trembles beneath the mighty footsteps of Raigor." "DOTA_Tooltip_ability_earthshaker_aftershock_Note0"								"Using items does not trigger Aftershock." "DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range"					"RADIUS:" "DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration"					"DURATION:" "DOTA_Tooltip_ability_earthshaker_echo_slam"									"Echo Slam" "DOTA_Tooltip_ability_earthshaker_echo_slam_Description"						"Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes." "DOTA_Tooltip_ability_earthshaker_echo_slam_Lore"								"Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam." "DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage"				"ECHO DAMAGE:" "DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range"				"RADIUS:" "npc_dota_hero_earthshaker_bio"													"Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son."		//SANDKING		"DOTA_Tooltip_ability_sandking_burrowstrike"									"Burrowstrike"		"DOTA_Tooltip_ability_sandking_burrowstrike_Description"						"Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.\n\nUpgradable by Aghanim's Scepter."		"DOTA_Tooltip_ability_sandking_burrowstrike_aghanim_description"				"Adds Caustic Finale poison to heroes hit by your Burrowstrike and doubles its cast range. Does not apply Caustic Finale to illusions."		"DOTA_Tooltip_ability_sandking_burrowstrike_Lore"								"Crixalis often lies in wait, burrowing under the surface to ambush his adversaries."		"DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration"					"STUN DURATION:"		"DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range"						"RANGE:"		"DOTA_Tooltip_ability_sandking_burrowstrike_cast_range_scepter"					"SCEPTER RANGE:"		"DOTA_Tooltip_ability_sandking_sand_storm"										"Sand Storm"		"DOTA_Tooltip_ability_sandking_sand_storm_Description"							"CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends."		"DOTA_Tooltip_ability_sandking_sand_storm_Lore"									"Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste."		"DOTA_Tooltip_ability_sandking_sand_storm_Note0"								"Sand Storm can be used to dodge projectiles."		"DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration"						"DURATION:"		"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius"					"RADIUS:"		"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay"				"INVISIBILITY DELAY:"		"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_damage"					"SAND STORM DAMAGE:"		"DOTA_Tooltip_ability_sandking_caustic_finale"									"Caustic Finale"		"DOTA_Tooltip_ability_sandking_caustic_finale_Description"						"Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals less damage if its timer expires."		"DOTA_Tooltip_ability_sandking_caustic_finale_Lore"								"An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise."		"DOTA_Tooltip_ability_sandking_caustic_finale_Note0"							"Units afflicted with the debuff will explode even if Sand King did not deliver the killing blow."		"DOTA_Tooltip_ability_sandking_caustic_finale_Note1"							"The buff is not placed on allied units."		"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius"			"EXPLODE RADIUS:"		"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage"	"EXPLODE DEATH DAMAGE:"		"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_expire"		"EXPLODE TIMER DAMAGE:"		"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_duration"			"EXPLODE TIMER:"		"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow"			"%MOVE SLOW:" "DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow_duration"			"SLOW DURATION:" "DOTA_Tooltip_ability_sandking_epicenter"										"Epicenter" "DOTA_Tooltip_ability_sandking_epicenter_Description"							"CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt." "DOTA_Tooltip_ability_sandking_epicenter_Lore"									"Many an explorer was lost to the quicksands of the Scintillant Waste." "DOTA_Tooltip_ability_sandking_epicenter_Note0"									"The pulses are centered on Sand King, not where he first casted the spell." "DOTA_Tooltip_ability_sandking_epicenter_Note1"									"The pulses have gradually inreasing radius: 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700." "DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses"						"PULSES:" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage"						"DAMAGE PER PULSE:" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow"						"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_as"						"ATTACK SLOW:" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_duration_tooltip"		"SLOW DURATION:" "npc_dota_hero_sand_king_bio"													"The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life." //NEVERMORE "DOTA_Tooltip_ability_nevermore_shadowraze1"									"Shadowraze" "DOTA_Tooltip_ability_nevermore_shadowraze1_Description"						"Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack." "DOTA_Tooltip_ability_nevermore_shadowraze1_Lore"								"Nevermore's trademark for harvesting souls." "DOTA_Tooltip_ability_nevermore_shadowraze1_Note0"								"Stack duration refreshes on stack gain." "DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range"					"RANGE:" "DOTA_Tooltip_ability_nevermore_shadowraze1_stack_bonus_damage"					"BONUS PER STACK:" "DOTA_Tooltip_ability_nevermore_shadowraze1_duration"							"STACK DURATION:" "DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_damage"					"BASE DAMAGE:" "DOTA_Tooltip_ability_nevermore_shadowraze2"									"Shadowraze" "DOTA_Tooltip_ability_nevermore_shadowraze2_Description"						"Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack." "DOTA_Tooltip_ability_nevermore_shadowraze2_Lore"								"Nevermore's trademark for harvesting souls." "DOTA_Tooltip_ability_nevermore_shadowraze2_Note0"								"Stack duration refreshes on stack gain." "DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range"					"RANGE:" "DOTA_Tooltip_ability_nevermore_shadowraze2_stack_bonus_damage"					"BONUS PER STACK:" "DOTA_Tooltip_ability_nevermore_shadowraze2_duration"							"STACK DURATION:" "DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_damage"					"BASE DAMAGE:" "DOTA_Tooltip_ability_nevermore_shadowraze3"									"Shadowraze" "DOTA_Tooltip_ability_nevermore_shadowraze3_Description"						"Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack." "DOTA_Tooltip_ability_nevermore_shadowraze3_Lore"								"Nevermore's trademark for harvesting souls." "DOTA_Tooltip_ability_nevermore_shadowraze3_Note0"								"Stack duration refreshes on stack gain." "DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range"					"RANGE:" "DOTA_Tooltip_ability_nevermore_shadowraze3_stack_bonus_damage"					"BONUS PER STACK:" "DOTA_Tooltip_ability_nevermore_shadowraze3_duration"							"STACK DURATION:" "DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_damage"					"BASE DAMAGE:" "DOTA_Tooltip_ability_nevermore_necromastery"									"Necromastery" "DOTA_Tooltip_ability_nevermore_necromastery_Description"						"Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_nevermore_necromastery_Lore"								"Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection." "DOTA_Tooltip_ability_nevermore_necromastery_Note0"								"Denies and neutral creeps also provide bonus damage through Necromastery." "DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls"			"MAX SOULS:" "DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul"		"DAMAGE PER SOUL:" "DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls_scepter"   "SCEPTER MAX SOULS:" "DOTA_Tooltip_ability_nevermore_necromastery_aghanim_description"				"Increases max souls." "DOTA_Tooltip_ability_nevermore_dark_lord"										"Presence of the Dark Lord" "DOTA_Tooltip_ability_nevermore_dark_lord_Description"							"Shadow Fiend's presence reduces the armor of nearby enemies." "DOTA_Tooltip_ability_nevermore_dark_lord_Lore"									"Even being near Nevermore eats away at one's soul." "DOTA_Tooltip_ability_nevermore_dark_lord_Note0"								"Stacks fully with other armor reduction abilities and aura." "DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction"				"REDUCTION:" "DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius"						"RADIUS:" "DOTA_Tooltip_ability_nevermore_requiem"										"Requiem of Souls" "DOTA_Tooltip_ability_nevermore_requiem_Description"							"Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_nevermore_requiem_aghanim_description"					"Increases Necromastery Max Souls and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt." "DOTA_Tooltip_ability_nevermore_requiem_cast_time_tooltip"                 	"CAST DELAY:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms"					"%MOVEMENT REDUCTION:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_tooltip"				"%DAMAGE REDUCTION:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration"					"REDUCTION DURATION:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_damage_pct_scepter"            "%SCEPTER DAMAGE ON RETURN:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_heal_pct_scepter"				"%SCEPTER HEAL ON RETURN:" "DOTA_Tooltip_ability_nevermore_requiem_Lore"									"The captured souls of those past slain are released to ravage their former allies." "DOTA_Tooltip_ability_nevermore_requiem_Note0"									"One line is generated from Shadow Fiend for every 2 souls in his possession, for a maximum of 18 lines (23 lines with Scepter)." "DOTA_Tooltip_ability_nevermore_requiem_Note1"									"The movement and attack damage reductions from Requiem of Souls go through spell immunity." "npc_dota_hero_nevermore_bio"													"It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore." //SVEN "DOTA_Tooltip_ability_sven_storm_bolt"											"Storm Hammer" "DOTA_Tooltip_ability_sven_storm_bolt_Description"								"Sven unleashes his magical gauntlet that deals damage and stuns enemy units." "DOTA_Tooltip_ability_sven_storm_bolt_Lore"										"The Rogue Knight's iron gauntlet, taken from the school of his father, strikes his foes to their core." "DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration"						"DURATION:" "DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe"									"RADIUS:" "DOTA_Tooltip_ability_sven_great_cleave"										"Great Cleave" "DOTA_Tooltip_ability_sven_great_cleave_Description"							"Sven strikes with great force, cleaving all nearby enemy units with his attack." "DOTA_Tooltip_ability_sven_great_cleave_Lore"									"The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a weapon capable of cutting wide swaths through lesser warriors." "DOTA_Tooltip_ability_sven_great_cleave_Note0"									"Cleave damage is reduced by armor type but not by armor value." "DOTA_Tooltip_ability_sven_great_cleave_Note1"									"Cleave damage goes through spell immunity." "DOTA_Tooltip_ability_sven_great_cleave_Note2"									"The cleave damages a circular area in front of Sven." "DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage"					"%CLEAVE DAMAGE:" "DOTA_Tooltip_ability_sven_warcry"												"Warcry" "DOTA_Tooltip_ability_sven_warcry_Description"									"Sven's Warcry heartens his allies for battle, increasing their movement speed and armor. Lasts %duration_tooltip% seconds." "DOTA_Tooltip_ability_sven_warcry_Lore"											"Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogue code. So poetic!" "DOTA_Tooltip_ability_sven_warcry_Note0"										"Fully stacks with other armor and speed granting abilities." "DOTA_Tooltip_ability_sven_warcry_warcry_radius"								"RADIUS:" "DOTA_Tooltip_ability_sven_warcry_warcry_armor"									"BONUS ARMOR:" "DOTA_Tooltip_ability_sven_warcry_warcry_movespeed"								"%BONUS SPEED:" "DOTA_Tooltip_ability_sven_warcry_duration_tooltip"						"DURATION:" "DOTA_Tooltip_ability_sven_gods_strength"										"God's Strength" "DOTA_Tooltip_ability_sven_gods_strength_Description"							"Sven channels his rogue strength, granting bonus damage for 25 seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_sven_gods_strength_Lore"									"With the strength that shattered the Sacred Helm, the Rogue Knight stands unopposed in melee combat." "DOTA_Tooltip_ability_sven_gods_strength_Note0"									"The bonus damage is based on base damage and the primary attribute of Sven." "DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage"					"%BONUS DAMAGE:" "DOTA_Tooltip_ability_sven_gods_strength_gods_strength_bonus_str"					"BONUS STRENGTH:" "DOTA_Tooltip_ability_sven_gods_strength_aghanim_description"					"God's Strength grants bonus damage to allies in a 900 radius." "DOTA_Tooltip_ability_sven_gods_strength_radius_scepter"							"SCEPTER ALLY AURA RADIUS:" "DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage_scepter"			"%SCEPTER ALLY BONUS DAMAGE:" "npc_dota_hero_sven_bio"														"Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself.  After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity.  For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination.  Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame.  He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself." //PHANTOM ASSASSIN "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger"							"Stifling Dagger" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description"				"Throws a dagger slowing the enemy unit's movement speed, dealing %base_damage%+%attack_factor_tooltip%%% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities." "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note0"								"If an attack effect is chance-based, the chance of its application will be the same as its chance to occur." "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore"					"The first skill learned by the Sisters of the Veil often signals an incoming hit." "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow"				"%MOVE SLOW:" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration"				"SLOW DURATION:" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_base_damage"				"BASE DAMAGE:" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_attack_factor_tooltip"  "%ATTACK DAMAGE:" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_tooltip_range"          "RANGE:" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike"							"Phantom Strike" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description"				"Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit." "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore"						"Mortred's silken veil is the last thing her unfortunate target sees." "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_attack_count"	"MAX ATTACKS:" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed"		"BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_range"			"RANGE:" "DOTA_Tooltip_ability_phantom_assassin_blur"									"Blur" "DOTA_Tooltip_ability_phantom_assassin_blur_Description"						"Phantom Assassin focuses inward, increasing her ability to evade enemy attacks, and allowing her to blur her body to disappear from the enemy team's minimap when far from enemy heroes.\n\nStacks diminishingly with other sources of Evasion." "DOTA_Tooltip_ability_phantom_assassin_blur_Lore"								"Meditation allows a Veiled Sister to carefully anticipate her opponents in combat." "DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion"						"%EVASION:" "DOTA_Tooltip_ability_phantom_assassin_blur_radius"								"MAP VANISH RADIUS:" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace"							"Coup de Grace" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description"				"Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units. Stifling Dagger shares the same critical strike chance." "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore"						"A divine strike, Mortred honors her opponent by choosing them for death." "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance"				"%CRITICAL CHANCE:" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus"				"%CRITICAL DAMAGE:" "npc_dota_hero_phantom_assassin_bio"											"Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances.  They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random:  A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred."		//SKELETON KING		"DOTA_Tooltip_ability_skeleton_king_hellfire_blast"								"Wraithfire Blast"		"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description"					"Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target."		"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore"						"Ostarion calls on his damned lineage, laying waste to his opponents."		"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note0"						"Deals 80 / 160 / 230 / 300 total damage."		"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note1"						"If Wraith King has summoned skeletons, casting Wraithfire Blast on a target will order all of the skeletons to attack that target."		"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration"			"STUN DURATION:" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_duration"		"SLOW DURATION:" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow"					"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage"			"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_skeleton_king_vampiric_aura"								"Vampiric Aura" "DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description"					"Nearby friendly units restore health based on the damage they deal when attacking enemy units." "DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Lore"							"Wraith King's blade drains his enemy's essence to feed his aura." "DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note0"						"Stacks additively with other sources of Lifesteal." "DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note1"						"Can be toggled to make heroes only." "DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura"				"%LIFESTEAL:" "DOTA_Tooltip_ability_skeleton_king_mortal_strike"								"Mortal Strike" "DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description"					"Wraith King passively gains a chance to deal bonus damage on an attack. Kill non-player units when it triggers and convert them into a skeleton army." "DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore"							"One blow to crush a foe." "DOTA_Tooltip_ability_skeleton_king_mortal_strike_Note0"							"Summoned skeletons will automatically attack any unit targeted by Wraithfire Blast." "DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_chance"					"%CRITICAL CHANCE:" "DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult"					"%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_skeleton_king_mortal_strike_max_skeleton_charges"				"MAX CHARGES:" "DOTA_Tooltip_ability_skeleton_king_mortal_strike_skeleton_duration"				"SKELETON DURATION:" "DOTA_Tooltip_ability_skeleton_king_reincarnation"								"Reincarnation" "DOTA_Tooltip_ability_skeleton_king_reincarnation_Description"					"Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a %slow_radius% radius will be slowed.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_skeleton_king_reincarnation_aghanim_description"			"If a nearby allied hero is slain, they will be transformed into a wraith and have their death delayed for 7 seconds." "DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore"							"Conspirators against the Wraith King wonder why he never stays dead." "DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0"						"Wraith King won't revive if he doesn't have enough mana." "DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1"						"If Wraith King has an Aegis and Reincarnation off cooldown, Reincarnation will trigger first." "DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2"						"Revives with full HP and Mana." "DOTA_Tooltip_ability_skeleton_king_reincarnation_Note3"						"Credit for allies whose death was delayed will go to whoever struck the original killing blow." "DOTA_Tooltip_ability_skeleton_king_reincarnation_Note4"						"Wraith Delay affects Wraith King's actual deaths, not Reincarnate deaths." "DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time"				"REINCARNATION TIME:" "DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed"					"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow_tooltip"			"ATTACK SPEED SLOW:" "DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration"				"SLOW DURATION:" "DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_duration"				"SCEPTER ALLY DEATH DELAY:" "DOTA_Tooltip_ability_skeleton_king_reincarnation_aura_radius_tooltip_scepter"					"SCEPTER DEATH DELAY RADIUS:" "npc_dota_hero_skeleton_king_bio"												"For untold years, King Ostarion built a kingdom from the remains of his enemies. It was an obsessive's errand, done to pass the long eternities of a monarchy that seemed fated never to end. He believed that as long as he built up the towers of his palace, he could not die. But eventually he learned that he had been deluded... that bone itself could perish. Deeply mistrustful of flesh, he sought a more permanent way of extending his reign, and at last settled on pursuit of wraith energy, a form of pure spirit given off by certain dark souls at death. Should he infuse himself with Wraith Essence, he thought he might create a body as luminous and eternal as his ego. On the millennial solstice known as Wraith-Night, he submitted to a rite of transformation, compelling his subjects to harvest enough souls to fuel his ambition for immortality. No one knows how many of his champions died, for the only survivor who mattered was the Wraith King who rose with the sun on the following morn. Now he rarely spends a moment on his glowing throne--but strides out with sword drawn, demanding a fealty that extends far beyond death. "		//DROW RANGER		"DOTA_Tooltip_ability_drow_ranger_frost_arrows"									"Frost Arrows"		"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description"						"Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts %frost_arrows_hero_duration_tooltip% seconds on Heroes, and %frost_arrows_creep_duration% seconds on creeps."		"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore"							"Ice-encased arrows pierce the silence, chilling their victims to the core."		"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0"							"The slow duration is refreshed on successive casts."		"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed"		"%MOVEMENT SLOW:"		"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_hero_duration_tooltip"		"HERO DURATION:"		"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_creep_duration"		"CREEP DURATION:"		"DOTA_Tooltip_ability_drow_ranger_silence"										"Silence"		"DOTA_Tooltip_ability_drow_ranger_silence_Description"							"Stops all enemy units in a target area from casting spells."		"DOTA_Tooltip_ability_drow_ranger_silence_Lore"									"Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi." "DOTA_Tooltip_ability_drow_ranger_silence_Note0"								"Doesn't stop usage of items." "DOTA_Tooltip_ability_drow_ranger_silence_silence_radius"						"RADIUS:" "DOTA_Tooltip_ability_drow_ranger_silence_duration"								"DURATION:" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence"								"Gust" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description"					"Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you." "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore"							"Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi." "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_range_tooltip"			"CAST RANGE:" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width"					"WIDTH:" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_duration"				"SILENCE DURATION:" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_duration"			"KNOCKBACK DURATION:" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_distance_max"		"KNOCKBACK MAX:" "DOTA_Tooltip_ability_drow_ranger_trueshot"										"Precision Aura" "DOTA_Tooltip_ability_drow_ranger_trueshot_Description"							"Adds bonus damage to the physical attack of allied, ranged Hero units based on a percentage of Drow's agility. Affects creeps for 30 seconds when cast." "DOTA_Tooltip_ability_drow_ranger_trueshot_Lore"								"Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills." "DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage"				"%RANGE DAMAGE BONUS:" "DOTA_Tooltip_ability_drow_ranger_marksmanship"									"Marksmanship" "DOTA_Tooltip_ability_drow_ranger_marksmanship_Description"						"Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants no bonus if there are enemy heroes within 400 range.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_drow_ranger_marksmanship_aghanim_description"				"Causes Drow Ranger's attacks to splinter on the target, hitting nearby units with normal attacks that deal reduced damage." "DOTA_Tooltip_ability_drow_ranger_marksmanship_split_count_scepter"				"SCEPTER SPLIT COUNT:" "DOTA_Tooltip_ability_drow_ranger_marksmanship_scepter_range"					"SEARCH RANGE:" "DOTA_Tooltip_ability_drow_ranger_marksmanship_damage_reduction_scepter"		"%DAMAGE REDUCTION:" "DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore"							"The Drow Ranger is the epitome of archery prowess." "DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agility_bonus"		"BONUS AGILITY:" "npc_dota_hero_drow_ranger_bio"													"Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart. "		//MORPHLING		"DOTA_Tooltip_ability_morphling_waveform"										"Waveform"		"DOTA_Tooltip_ability_morphling_waveform_Description"							"Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform."		"DOTA_Tooltip_ability_morphling_waveform_Lore"									"A torrential flood takes enemies by force."		"DOTA_Tooltip_ability_morphling_adaptive_strike_agi"								"Adaptive Strike (Agility)"		"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Description"					"Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50%% higher than strength, the maximum damage is dealt."		"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Lore"							"The Morphling calls upon his elements to crush his opponents with waves."		"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Note1"							"Projectile moves at 1150 speed."		"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_base"					"BASE DAMAGE:"		"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_max"						"DAMAGE MAX AGI MULTIPLIER:"		"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_min"						"DAMAGE MIN AGI MULTIPLIER:"		"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_range_tooltip"					"CAST RANGE:"		"DOTA_Tooltip_ability_morphling_adaptive_strike_str"								"Adaptive Strike (Strength)"		"DOTA_Tooltip_ability_morphling_adaptive_strike_str_Description"					"Launches a surge of water toward an enemy unit, stunning and knocking back the target based on Morphling's strength. If his strength is 50%% higher than his agility, the maximum stun/knockback is dealt."		"DOTA_Tooltip_ability_morphling_adaptive_strike_str_Lore"							"The Morphling calls upon his elements to crush his opponents with waves."		"DOTA_Tooltip_ability_morphling_adaptive_strike_str_Note0"							"Projectile moves at 1150 speed."		"DOTA_Tooltip_ability_morphling_adaptive_strike_str_stun_max"						"STUN MAX:"		"DOTA_Tooltip_ability_morphling_adaptive_strike_str_stun_min"						"STUN MIN:"		"DOTA_Tooltip_ability_morphling_adaptive_strike_str_knockback_max"						"KNOCKBACK MAX:"		"DOTA_Tooltip_ability_morphling_adaptive_strike_str_knockback_min"						"KNOCKBACK MIN:"		"DOTA_Tooltip_ability_morphling_adaptive_strike_str_range_tooltip"					"CAST RANGE:"		"DOTA_Tooltip_ability_morphling_morph_agi"										"Attribute Shift (Agility Gain)"		"DOTA_Tooltip_ability_morphling_morph_agi_Description"							"Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change. Passively grants bonus Agility."		"DOTA_Tooltip_ability_morphling_morph_agi_Lore"									"Shifting water makes it difficult to discern the nature of Morphling."		"DOTA_Tooltip_ability_morphling_morph_agi_Note0"								"Can't convert stats from items."		"DOTA_Tooltip_ability_morphling_morph_agi_morph_rate_tooltip"					"SHIFT RATE:"		"DOTA_Tooltip_ability_morphling_morph_agi_bonus_attributes"						"BONUS AGILITY:"		"DOTA_Tooltip_ability_morphling_morph_str"										"Attribute Shift (Strength Gain)"		"DOTA_Tooltip_ability_morphling_morph_str_Description"							"Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change. Passively grants bonus Strength."		"DOTA_Tooltip_ability_morphling_morph_str_Lore"									"Shifting water makes it difficult to discern the nature of Morphling."		"DOTA_Tooltip_ability_morphling_morph_str_Note0"								"Attribute Shift works while Morphling is disabled, but not when silenced."		"DOTA_Tooltip_ability_morphling_morph_str_Note1"								"Attribute Shift can't convert stats from items."		"DOTA_Tooltip_ability_morphling_morph_str_morph_rate_tooltip"					"SHIFT RATE:"		"DOTA_Tooltip_ability_morphling_morph_str_bonus_attributes"						"BONUS STRENGTH:"		"DOTA_Tooltip_ability_morphling_replicate"										"Morph"		"DOTA_Tooltip_ability_morphling_replicate_Description"							"Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability. \n\nDISPEL TYPE: Basic Dispel"		"DOTA_Tooltip_ability_morphling_replicate_Lore"									"Staring into Morphling produces a reflection that mimics the beholder."		"DOTA_Tooltip_ability_morphling_replicate_Note0"								"You can't target yourself with Morph."		"DOTA_Tooltip_ability_morphling_replicate_duration"								"DURATION:"		"DOTA_Tooltip_ability_morphling_replicate_tooltip_illusion_damage_out_pct"				"%REPLICATE DAMAGE:"		"DOTA_Tooltip_ability_morphling_replicate_illusion_incoming_dmg_pct_tooltip"				"%REPLICATE DAMAGE TAKEN:"		"DOTA_Tooltip_ability_morphling_replicate_tooltip_cast_range"					"CAST RANGE:"		"DOTA_Tooltip_ability_morphling_morph_replicate"								"Morph Replicate"		"DOTA_Tooltip_ability_morphling_morph_replicate_Description"					"Morphling switches into his replication, instantly taking its position."		"DOTA_Tooltip_ability_morphling_hybrid"							"Hybrid"		"DOTA_Tooltip_ability_morphling_hybrid_Description"				"Morphling creates a hybrid replication of a target allied hero, which can cast all of that hero's current, non-ultimate abilities. Enemies are able to see which unit is a hybrid."		"DOTA_Tooltip_ability_morphling_hybrid_duration"						"DURATION:"		"npc_dota_hero_morphling_bio"													"For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity's inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning."		//BLOOD SEEKER		"DOTA_Tooltip_ability_bloodseeker_bloodrage"									"Bloodrage"		"DOTA_Tooltip_ability_bloodseeker_bloodrage_Description"						"Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer. If you do not get the last hit, but are within 300 AoE of the dying hero, you will take 50% of the heal."		"DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore"								"Strygwyr shares his animalistic thirst for bloodshed."		"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0"								"Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself."		"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note1"								"Only amplifies for half values when the damage dealer and the receiver are over 2200 range apart."		"DOTA_Tooltip_ability_bloodseeker_bloodrage_duration"							"DURATION:"		"DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct"				"%DAMAGE INCREASE:"		"DOTA_Tooltip_ability_bloodseeker_bloodrage_health_bonus_pct"				"%KILL HEAL PERCENTAGE:"		"DOTA_Tooltip_ability_bloodseeker_blood_bath"									"Blood Rite"		"DOTA_Tooltip_ability_bloodseeker_blood_bath_Description"						"Bloodseeker baptizes an area in sacred blood. After %delay_plus_castpoint_tooltip% seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced."		"DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore"								"The Flayed Twins are ever willing to aid those who spill blood upon the field of battle."		"DOTA_Tooltip_ability_bloodseeker_blood_bath_silence_duration"					"SILENCE DURATION:"		"DOTA_Tooltip_ability_bloodseeker_blood_bath_damage"			"DAMAGE:"		"DOTA_Tooltip_ability_bloodseeker_blood_bath_radius"			"RITUAL AREA:"		"DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0"			"Total time is a 2.6 second delay plus a 0.4 second cast time."		"DOTA_Tooltip_ability_bloodseeker_thirst"										"Thirst"		"DOTA_Tooltip_ability_bloodseeker_thirst_Description"							"Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero's health falls below %min_bonus_pct%%%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below %invis_threshold_pct%%%, he will also gain vision and True Sight of that hero. Bonuses stack per hero."		"DOTA_Tooltip_ability_bloodseeker_thirst_Lore"									"Strygwyr becomes frenzied when blood is spilled."		"DOTA_Tooltip_ability_bloodseeker_thirst_Note0"									"Not triggered by Illusions."		"DOTA_Tooltip_ability_bloodseeker_thirst_Note1"									"Max movement speed and attack damage bonuses occur when an enemy's health is at or below 25%."		"DOTA_Tooltip_ability_bloodseeker_thirst_Note2"									"Affects linger for 2 seconds if a target dies."		"DOTA_Tooltip_ability_bloodseeker_thirst_min_bonus_pct"					"%THIRST HEALTH THRESHHOLD:"		"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed"					"%MAX THIRST MOVE SPEED:"		"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_damage"							"MAX THIRST DAMAGE:"					"DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pct"				"%VISIBILITY HEALTH THRESHHOLD:"		"DOTA_Tooltip_ability_bloodseeker_rupture"										"Rupture" "DOTA_Tooltip_ability_bloodseeker_rupture_Description"							"Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_bloodseeker_rupture_Lore"									"When the Bloodseeker hunts you, injuries become fatalities." "DOTA_Tooltip_ability_bloodseeker_rupture_duration"								"DURATION:" "DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct"					"%MOVE DAMAGE:" "DOTA_Tooltip_ability_bloodseeker_rupture_cast_range_tooltip"					"CAST RANGE:" "DOTA_Tooltip_ability_bloodseeker_rupture_max_charges_scepter"					       "SCEPTER CHARGES:" "DOTA_Tooltip_ability_bloodseeker_rupture_charge_restore_time_scepter"					"SCEPTER REPLENISH TIME:" "DOTA_Tooltip_ability_bloodseeker_rupture_aghanim_description"					"Grants 2 charges to Rupture with a 40 seconds replenish time." "npc_dota_hero_bloodseeker_bio"													"Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound."

//AXE "DOTA_Tooltip_ability_axe_berserkers_call"										"Berserker's Call" "DOTA_Tooltip_ability_axe_berserkers_call_Description"							"Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration." "DOTA_Tooltip_ability_axe_berserkers_call_Note0"								"Affects units with spell immunity." "DOTA_Tooltip_ability_axe_berserkers_call_Lore"									"Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe." "DOTA_Tooltip_ability_axe_berserkers_call_radius"								"RADIUS:" "DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor"							"BONUS ARMOR:" "DOTA_Tooltip_ability_axe_berserkers_call_duration"								"DURATION:" "DOTA_Tooltip_ability_axe_battle_hunger"										"Battle Hunger" "DOTA_Tooltip_ability_axe_battle_hunger_Description"							"Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_axe_battle_hunger_Note0"									"Destroying buildings will also remove the debuff." "DOTA_Tooltip_ability_axe_battle_hunger_Note1"									"Units affected by Battle Hunger cannot be denied." "DOTA_Tooltip_ability_axe_battle_hunger_Lore"									"Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied." "DOTA_Tooltip_ability_axe_battle_hunger_duration"								"DURATION:" "DOTA_Tooltip_ability_axe_battle_hunger_slow"									"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_axe_battle_hunger_speed_bonus"							"%SPEED BONUS:" "DOTA_Tooltip_ability_axe_battle_hunger_damage_per_second"						"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_axe_battle_hunger_damage_reduction_scepter"				"%SCEPTER DAMAGE REDUCTION:" "DOTA_Tooltip_ability_axe_battle_hunger_aghanim_description"					"Battle Hunger provides -30% damage output reduction. Applies Battle Hunger on nearby enemies after a successful Culling Blade." "DOTA_Tooltip_ability_axe_counter_helix"										"Counter Helix" "DOTA_Tooltip_ability_axe_counter_helix_Description"							"When attacked, Axe performs a helix counter attack, dealing pure damage to all nearby enemies." "DOTA_Tooltip_ability_axe_counter_helix_Note0"									"Counter Helix triggers when the attack hits." "DOTA_Tooltip_ability_axe_counter_helix_Lore"									"Axe is the only reinforcement this army needs." "DOTA_Tooltip_ability_axe_counter_helix_radius"									"RADIUS:" "DOTA_Tooltip_ability_axe_counter_helix_trigger_chance"							"%CHANCE TO HELIX:" "DOTA_Tooltip_ability_axe_culling_blade"										"Culling Blade" "DOTA_Tooltip_ability_axe_culling_blade_Description"							"Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed." "DOTA_Tooltip_ability_axe_culling_blade_Lore"									"Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat." "DOTA_Tooltip_ability_axe_culling_blade_kill_threshold"							"KILL THRESHOLD:" "DOTA_Tooltip_ability_axe_culling_blade_damage"									"DAMAGE:" "DOTA_Tooltip_ability_axe_culling_blade_speed_bonus"							"%KILL MOVE SPEED BONUS:" "DOTA_Tooltip_ability_axe_culling_blade_atk_speed_bonus_tooltip"			"KILL ATTACK SPEED BONUS:" "DOTA_Tooltip_ability_axe_culling_blade_speed_aoe"								"KILL SPEED RADIUS:" "DOTA_Tooltip_ability_axe_culling_blade_speed_duration"							"KILL SPEED DURATION:" "npc_dota_hero_axe_bio"															"As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best." //PHANTOM LANCER "DOTA_Tooltip_ability_phantom_lancer_spirit_lance"								"Spirit Lance" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description"					"Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_aghanim_description"			"Causes Spirit Lance to bounce on nearby enemies." "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore"							"Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield." "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0"						"Nearby illusions will mimic the cast animation." "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration"						"SLOW DURATION:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_pct"			"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_lance_damage"					"LANCE DAMAGE:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_duration"			"ILLUSION DURATION:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_damage"		"%ILLUSION DAMAGE:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_total_damage_in_pct"		"%ILLUSION DAMAGE TAKEN:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_jumps"		"SCEPTER BOUNCES:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_radius"		"SCEPTER BOUNCE RADIUS:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk"								"Doppelganger" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description"					"Phantom Lancer briefly vanishes from the battlefield. After %delay% second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 600%% damage and deals 20%% damage.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore"							"Dread Magus Vorn's death imbued the Phantom Lancer with the ability to bend and fracture all spectrums of light." "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_target_aoe"		"TARGET AREA SIZE:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_search_radius"	"ILLUSION GATHER RANGE:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_delay"			"REAPPEAR DELAY:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration"						"DOPPELGANGER DURATION:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_extended_duration"						"ILLUSION DURATION EXTENSION:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note0"				"This ability can be used to dodge projectiles, and dispell debuffs." "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note1"				"Trees near a reappearing unit will be destroyed." "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note2"				"Phantom Lancer and his allies can see which illusion is the 100% damage illusion." "DOTA_Tooltip_ability_phantom_lancer_phantom_edge"								"Phantom Rush" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description"					"When targetting an enemy for an attack, Phantom Lancer quickly charges into range, gaining a temporary agility boost upon reaching the target. Phantom Lancer's illusions also have this ability." "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore"							"Azwraith knows that on the field of battle, speed can mean everything." "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_min_distance"			"MIN RUSH DISTANCE:" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_max_distance"	   "MAX RUSH DISTANCE:" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_bonus_agility"	   "BONUS AGILITY:" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0"				"If the attack order is cancelled, the movement speed bonus is lost." "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note1"				"Rush movement speed is 800." "DOTA_Tooltip_ability_phantom_lancer_juxtapose"									"Juxtapose" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description"						"Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for %illusion_duration% seconds, while illusions created from other illusions last %illusion_from_illusion_duration% seconds." "DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore"							"Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four..." "DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions"					"MAX ILLUSIONS:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct"					"%HERO TRIGGER CHANCE:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_proc_chance_pct"					"%ILLUSION TRIGGER CHANCE:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_damage"			"%ILLUSION DAMAGE:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_total_illusion_damage_in_pct"			"%ILLUSION DAMAGE TAKEN:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_Note0"			"Illusions created by Juxtapose will attack the target that the ability was triggered upon." "npc_dota_hero_phantom_lancer_bio"												"The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom."		//RAZOR		"DOTA_Tooltip_ability_razor_plasma_field"										"Plasma Field"		"DOTA_Tooltip_ability_razor_plasma_field_Description"							"Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor."		"DOTA_Tooltip_ability_razor_plasma_field_Lore"									"The Lightning Revenant rules the Underscape with plasmatic power."		"DOTA_Tooltip_ability_razor_plasma_field_damage_min"							"DAMAGE MIN:"		"DOTA_Tooltip_ability_razor_plasma_field_damage_max"							"DAMAGE MAX:"		"DOTA_Tooltip_ability_razor_plasma_field_radius"								"RADIUS:"		"DOTA_Tooltip_ability_razor_static_link"										"Static Link"		"DOTA_Tooltip_ability_razor_static_link_Description"							"Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor."		"DOTA_Tooltip_ability_razor_static_link_Lore"									"Razor's polarity channels electricity into his being, draining the power of his opposition."		"DOTA_Tooltip_ability_razor_static_link_Note0"									"The link is broken when either unit dies or the distance between them becomes greater than 800 (1020 with Aether Lens)." "DOTA_Tooltip_ability_razor_static_link_Note1"									"Can target Spell Immune units." "DOTA_Tooltip_ability_razor_static_link_drain_rate"								"DAMAGE DRAIN RATE:" "DOTA_Tooltip_ability_razor_static_link_drain_length"							"LINK DURATION:" "DOTA_Tooltip_ability_razor_static_link_drain_duration"							"BUFF DURATION:" "DOTA_Tooltip_ability_razor_unstable_current"									"Unstable Current" "DOTA_Tooltip_ability_razor_unstable_current_Description"						"Razor moves with increased speed, and hits a random nearby unit with a jolt of electricity every %hit_interval% seconds. The jolt deals damages, slows, and purges buffs from enemies.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_razor_unstable_current_Lore"								"Merely approaching the Lightning Revenant is rewarded with shock therapy." "DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct"				"%BONUS SPEED:" "DOTA_Tooltip_ability_razor_unstable_current_slow_duration"						"SLOW DURATION:" "DOTA_Tooltip_ability_razor_unstable_current_slow_amount"						"SLOW AMOUNT:" "DOTA_Tooltip_ability_razor_unstable_current_radius"							"RADIUS:" "DOTA_Tooltip_ability_razor_unstable_current_hit_interval"						"CURRENT INTERVAL:" "DOTA_Tooltip_ability_razor_unstable_current_damage"						"DAMAGE:" "DOTA_Tooltip_ability_razor_eye_of_the_storm"									"Eye of the Storm" "DOTA_Tooltip_ability_razor_eye_of_the_storm_Description"						"A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore"								"Ride the lightning." "DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0"								"Each blast targets the lowest health enemy unit within range." "DOTA_Tooltip_ability_razor_eye_of_the_storm_Note1"								"Eye of the Storm will prioritize striking static linked heroes." "DOTA_Tooltip_ability_razor_eye_of_the_storm_radius"							"RADIUS:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_duration"							"DURATION:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval"					"STRIKE INTERVAL:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction"					"ARMOR REDUCTION:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_damage"							"DAMAGE:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval_scepter"			"SCEPTER STRIKE INTERVAL:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_aghanim_description"				"Causes faster strikes that can damage structures as well. When striking buildings, it will only target towers, barracks, and the Ancient." "npc_dota_hero_razor_bio"														"Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work." //STORM SPIRIT "DOTA_Tooltip_ability_storm_spirit_static_remnant"								"Static Remnant" "DOTA_Tooltip_ability_storm_spirit_static_remnant_Description"					"Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it." "DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore"							"Raijin Thunderkeg's duality allows him to admire himself in shocking fashion." "DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0"						"Remnants take 1 second to materialize after the spell is cast." "DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1"						"Remnants grant unobstructed vision for their duration." "DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2"						"The explosion actually hits units in a 260 radius, but will only be triggered in 235." "DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius"	"RADIUS:" "DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage"		"DAMAGE:" "DOTA_Tooltip_ability_storm_spirit_electric_vortex"								"Electric Vortex" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description"					"A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50%% for 3 seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore"						"Raijin's thunderous, boisterous energy often draws others into an electrifying situation." "DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration"					"DURATION:" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vortex_self_slow"  "%SELF SLOW:" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vortex_self_slow_duration"  "SELF SLOW DURATION:" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_radius_scepter"				"SCEPTER RADIUS:" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_aghanim_description"    	"Electric Vortex affects all enemies within a radius around Storm Spirit." "DOTA_Tooltip_ability_storm_spirit_overload"									"Overload" "DOTA_Tooltip_ability_storm_spirit_overload_Description"						"Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies." "DOTA_Tooltip_ability_storm_spirit_overload_Lore"								"Pow! Zip!  Zap!" "DOTA_Tooltip_ability_storm_spirit_overload_Note0"								"Using items doesn't trigger Overload." "DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow"					"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow"				"ATTACK SLOW:" "DOTA_Tooltip_ability_storm_spirit_overload_overload_aoe"						"RADIUS:" "DOTA_Tooltip_ability_storm_spirit_overload_tooltip_duration"					"DURATION:" "DOTA_Tooltip_ability_storm_spirit_ball_lightning"								"Ball Lightning" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description"					"Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is %ball_lightning_initial_mana_base%+%ball_lightning_initial_mana_percentage%%% of his total mana pool, and the cost per 100 units traveled is %ball_lightning_travel_cost_base%+%ball_lightning_travel_cost_percent%%% of his total mana pool. Damage is expressed in damage per 100 units traveled." "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore"							"The Storm is coming in." "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0"						"Instant cast abilities can be used while traveling." "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1"						"This ability will destroy trees." "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2"						"Storm Spirit is invulnerable during Ball Lightning." "DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed"	"SPEED:" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe"			"RADIUS:" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_percent"		"%MANA DRAIN PER UNIT:" "npc_dota_hero_storm_spirit_bio"												"Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form. "		//CRYSTAL MAIDEN		"DOTA_Tooltip_ability_crystal_maiden_crystal_nova"								"Crystal Nova"		"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description"					"A burst of damaging frost slows enemy movement and attack rate in the targeted area."		"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore"							"The air temperature around Rylai drops rapidly, chilling all around her to the core."		"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration"						"DURATION:"		"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow"				"%MOVEMENT SLOW:"		"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow"				"ATTACK SLOW:"		"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius"						"RADIUS:"		"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_nova_damage"					"DAMAGE:"		"DOTA_Tooltip_ability_crystal_maiden_frostbite"									"Frostbite"		"DOTA_Tooltip_ability_crystal_maiden_frostbite_Description"						"Encases an enemy unit in ice, prohibiting movement and attack, while dealing %damage_per_second_tooltip% damage every half-second. Lasts 10 seconds on creeps level 6 or lower."		"DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore"							"Rylai channels winds from the Blueheart Glacier, imprisoning attackers in thick blocks of ice."		"DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0"							"Blink abilities cannot be used while under the affects of Frostbite."				"DOTA_Tooltip_ability_crystal_maiden_frostbite_damage_per_second_tooltip"						"DAMAGE PER HALF-SECOND:"		"DOTA_Tooltip_ability_crystal_maiden_frostbite_duration"						"HERO DURATION:"		"DOTA_Tooltip_ability_crystal_maiden_frostbite_hero_damage_tooltip"						"HERO TOTAL DAMAGE:"				"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_duration"					"CREEP DURATION:"			"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_damage_tooltip"		"CREEP TOTAL DAMAGE:"		"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura"							"Arcane Aura"		"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description"				"Gives additional mana regeneration to all friendly units on the map. This bonus is increased for Crystal Maiden."		"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore"						"Cold temperatures promote the essence of magic, causing Rylai's presence to allow spell usage in abundance."		"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note0"						"Stacks with other flat mana regeneration bonuses."		"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note1"						"The flat mana regeneration bonus is not considered for percentage mana regeneration increases."		"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen"				"ALLY MANA REGEN:"		"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen_self"		"SELF MANA REGEN:"		"DOTA_Tooltip_ability_crystal_maiden_freezing_field"							"Freezing Field"		"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description"				"CHANNELED - Surrounds Crystal Maiden with random icy explosions that slow enemies and deal massive damage. Lasts %duration_tooltip% seconds.\n\nUpgradable by Aghanim's Scepter."		"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore"						"Once the place of her exile, Icewrack has become an anchor for Rylai's frigid onslaught."		"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0"						"The slow is applied on all enemies in the radius, even if they aren't hit by an explosion (lasts 1 second)."		"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1"						"Every 0.1 second an explosion occurs, for a total of 100 explosions."		"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow"				"%MOVEMENT SLOW:"		"DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow"				"ATTACK SLOW:"		"DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius"						"RADIUS:"		"DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_radius"			"EXPLOSION RADIUS:"		"DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage"						"DAMAGE:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_aghanim_description"		"Applies Frostbite to any unit that has been standing in the Freezing Field for over 2.5 seconds." "npc_dota_hero_crystal_maiden_bio"												"Born in a temperate realm, raised with her fiery older sister Lina, Rylai the Crystal Maiden soon found that her innate elemental affinity to ice created trouble for all those around her. Wellsprings and mountain rivers froze in moments if she stopped to rest nearby; ripening crops were bitten by frost, and fruiting orchards turned to mazes of ice and came crashing down, spoiled. When their exasperated parents packed Lina off to the equator, Rylai found herself banished to the cold northern realm of Icewrack, where she was taken in by an Ice Wizard who had carved himself a hermitage at the crown of the Blueheart Glacier. After long study, the wizard pronounced her ready for solitary practice and left her to take his place, descending into the glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has only deepened since that time, and now her skills are unmatched." //KUNKKA "DOTA_Tooltip_ability_kunkka_torrent"											"Torrent" "DOTA_Tooltip_ability_kunkka_torrent_Description"								"Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed." "DOTA_Tooltip_ability_kunkka_torrent_Lore"										"An ancestral rush of water explodes from the center of the world, called upon by the Admiral." "DOTA_Tooltip_ability_kunkka_torrent_Note0"										"The initial bubble effect is only visible to allies." "DOTA_Tooltip_ability_kunkka_torrent_Note1"										"Units tossed in the air will be stunned and still able to be attacked." "DOTA_Tooltip_ability_kunkka_torrent_delay"										"DELAY:" "DOTA_Tooltip_ability_kunkka_torrent_slow_duration"								"SLOW DURATION:" "DOTA_Tooltip_ability_kunkka_torrent_stun_duration"								"STUN DURATION:" "DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus"							"%MOVE SLOW:" "DOTA_Tooltip_ability_kunkka_torrent_radius"									"RADIUS:" "DOTA_Tooltip_ability_kunkka_torrent_torrent_damage"							"DAMAGE:" "DOTA_Tooltip_ability_kunkka_tidebringer"										"Tidebringer" "DOTA_Tooltip_ability_kunkka_tidebringer_Description"							"Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike." "DOTA_Tooltip_ability_kunkka_tidebringer_Lore"									"A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract." "DOTA_Tooltip_ability_kunkka_tidebringer_Note0"									"Cleave damage is reduced by armor type but not by armor value." "DOTA_Tooltip_ability_kunkka_tidebringer_Note1"									"Cleave damage goes through spell immunity." "DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus"							"DAMAGE BONUS:" "DOTA_Tooltip_ability_kunkka_tidebringer_cleave_damage"							"%CLEAVE DAMAGE:" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot"									"X Marks the Spot" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description"						"Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes." "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore"								"The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment." "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note0"							"If the target becomes Spell Immune after the cast, the target will not return to the X after the duration." "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1"							"Interrupts channeling spells." "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration"							"ENEMY DELAY:" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_allied_duration_tooltip"			"ALLIED DELAY:" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range"					"RANGE:" "DOTA_Tooltip_ability_kunkka_return"											"Return" "DOTA_Tooltip_ability_kunkka_return_Description"								"Returns the marked hero to the X." "DOTA_Tooltip_ability_kunkka_ghostship"											"Ghostship" "DOTA_Tooltip_ability_kunkka_ghostship_Description"								"Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage.\n\nUpgradeable by Aghanim's Scepter." "DOTA_Tooltip_ability_kunkka_ghostship_aghanim_description"					   "Drags enemies with the Ghostship towards the crash site. Enemies are still able to perform actions while being dragged." "DOTA_Tooltip_ability_kunkka_ghostship_Lore"									"The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral." "DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay"							"IMPACT DELAY:" "DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus"							"%RUM BONUS SPEED:" "DOTA_Tooltip_ability_kunkka_ghostship_buff_duration"							"RUM DURATION:" "DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance"						"RANGE:" "DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width"							"WIDTH:" "DOTA_Tooltip_ability_kunkka_ghostship_stun_duration"							"STUN DURATION:" "DOTA_Tooltip_ability_kunkka_ghostship_ghostship_absorb"						"%DAMAGE DELAYED:" "DOTA_Tooltip_ability_kunkka_ghostship_Note0"									"Damage dealt after Rum wears off is non-lethal and can never kill a hero." "DOTA_Tooltip_ability_kunkka_ghostship_Note1"									"Actual area of effect of ship's collision is larger than the boat itself." "DOTA_Tooltip_ability_kunkka_ghostship_Note2"									"The boat has a movement speed of 650." "npc_dota_hero_kunkka_bio"														"As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure."		//WARLOCK		"DOTA_Tooltip_ability_warlock_fatal_bonds"										"Fatal Bonds"		"DOTA_Tooltip_ability_warlock_fatal_bonds_Description"							"Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others."		"DOTA_Tooltip_ability_warlock_fatal_bonds_Lore"									"An ancient incantation that links the vital energies of multiple lifeforms into one collective body."		"DOTA_Tooltip_ability_warlock_fatal_bonds_Note0"								"Damage will not disable abilities or items like Blink Dagger which require player based damage."		"DOTA_Tooltip_ability_warlock_fatal_bonds_count"								"ENEMIES BOUND:"		"DOTA_Tooltip_ability_warlock_fatal_bonds_damage_share_percentage"				"%SHARED DAMAGE:"		"DOTA_Tooltip_ability_warlock_fatal_bonds_duration"								"DURATION:"		"DOTA_Tooltip_ability_warlock_shadow_word"										"Shadow Word" "DOTA_Tooltip_ability_warlock_shadow_word_Description"							"Warlock whispers an incantation, healing a friendly unit or damaging an enemy unit over time." "DOTA_Tooltip_ability_warlock_shadow_word_Lore"									"Demnok's arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses." "DOTA_Tooltip_ability_warlock_shadow_word_duration"								"DURATION:" "DOTA_Tooltip_ability_warlock_shadow_word_range_tooltip"						"RANGE:" "DOTA_Tooltip_ability_warlock_upheaval"											"Upheaval" "DOTA_Tooltip_ability_warlock_upheaval_Description"								"CHANNELED - A powerful slowing current that grows stronger as it's channelled. Lasts up to 16 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends." "DOTA_Tooltip_ability_warlock_upheaval_Lore"									"Demnok manipulates space-time, impairing entire armies." "DOTA_Tooltip_ability_warlock_upheaval_Note0"									"The slow increase is based on length of the channel, not the duration an enemy was standing in the area." "DOTA_Tooltip_ability_warlock_upheaval_slow_rate_duration"						"MAX SLOW CHANNEL:" "DOTA_Tooltip_ability_warlock_upheaval_max_slow"								"%MAX SLOW:" "DOTA_Tooltip_ability_warlock_upheaval_aoe"										"RADIUS:" "DOTA_Tooltip_ability_warlock_rain_of_chaos"									"Chaotic Offering" "DOTA_Tooltip_ability_warlock_rain_of_chaos_Description"						"Summons a Golem from the depths, stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore"								"Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks." "DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0"								"Spell Immune units will be stunned." "DOTA_Tooltip_ability_warlock_rain_of_chaos_Note1"								"This ability destroys trees in its area of effect." "DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe"								"SUMMON BLAST RADIUS:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip"					"GOLEM HEALTH:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip"					"GOLEM DAMAGE:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_armor_tooltip"				"GOLEM ARMOR:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_regen_tooltip"				"GOLEM HEALTH REGEN:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_number_of_golems_scepter"			"SCEPTER NUMBER OF GOLEMS:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip_scepter"		"SCEPTER GOLEM HEALTH:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip_scepter"			"SCEPTER GOLEM DAMAGE:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_bounty_reduction_scepter"			"%SCEPTER BOUNTY REDUCTION:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_aghanim_description"				"Calls 2 Golems with reduced stats and bounty." "DOTA_Tooltip_ability_warlock_golem_flaming_fists"								"Flaming Fists" "DOTA_Tooltip_ability_warlock_golem_flaming_fists_Description"					"Deals extra damage to nearby units when attacking." "DOTA_Tooltip_ability_warlock_golem_flaming_fists_damage"						"BONUS DAMAGE:" "DOTA_Tooltip_ability_warlock_golem_permanent_immolation"						"Permanent Immolation" "DOTA_Tooltip_ability_warlock_golem_permanent_immolation_Description"			"Burns the Golem's nearby enemy units, with damage per second." "DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_damage"			"DAMAGE:" "DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_radius"			"AURA RADIUS:" "npc_dota_hero_warlock_bio"														"As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive."		//ZEUS		"DOTA_Tooltip_ability_zuus_arc_lightning"										"Arc Lightning"		"DOTA_Tooltip_ability_zuus_arc_lightning_Description"							"Hurls a bolt of lightning that leaps through nearby enemy units."		"DOTA_Tooltip_ability_zuus_arc_lightning_Lore"									"Arc Lightning is Zeus' favorite spell to use against puny mortals."		"DOTA_Tooltip_ability_zuus_arc_lightning_jump_count"							"JUMPS:"		"DOTA_Tooltip_ability_zuus_arc_lightning_arc_damage"							"DAMAGE:"		"DOTA_Tooltip_ability_zuus_lightning_bolt"										"Lightning Bolt"		"DOTA_Tooltip_ability_zuus_lightning_bolt_Description"							"Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in %spread_aoe% range."		"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_radius_day"						"SIGHT RADIUS:"		"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_duration"						"SIGHT DURATION:"		"DOTA_Tooltip_ability_zuus_lightning_bolt_Lore"									"A shocking punishment for rebellious heathen."		"DOTA_Tooltip_ability_zuus_lightning_bolt_Note0"								"You can interrupt channeling spells and items with this ability."		"DOTA_Tooltip_ability_zuus_static_field"										"Static Field"		"DOTA_Tooltip_ability_zuus_static_field_Description"							"Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health."		"DOTA_Tooltip_ability_zuus_static_field_Lore"									"The air crackles with static when the Thundergod walks the world."		"DOTA_Tooltip_ability_zuus_static_field_Note0"									"The damage from Static Field is dealt before the damage from the used spell." "DOTA_Tooltip_ability_zuus_static_field_Note1"									"Using items doesn't trigger Static Field." "DOTA_Tooltip_ability_zuus_static_field_Note2"									"Does not require unit visibility to take effect." "DOTA_Tooltip_ability_zuus_static_field_damage_health_pct"						"%HEALTH REDUCTION:" "DOTA_Tooltip_ability_zuus_static_field_radius"									"RANGE:" "DOTA_Tooltip_ability_zuus_thundergods_wrath"									"Thundergod's Wrath" "DOTA_Tooltip_ability_zuus_thundergods_wrath_Description"						"Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck.  If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location." "DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore"								"The Lord of Heaven smites all who oppose him, near or far." "DOTA_Tooltip_ability_zuus_thundergods_wrath_damage"							"DAMAGE:" "DOTA_Tooltip_ability_zuus_thundergods_wrath_true_sight_radius_tooltip"			"TRUE SIGHT RADIUS:" "DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration"					"DURATION:" "DOTA_Tooltip_ability_zuus_thundergods_wrath_aghanim_description"				"Grants a new ability, creating a cloud that automatically casts Lightning Bolt on nearby enemies." "DOTA_Tooltip_ability_zuus_cloud"                                              "Nimbus" "DOTA_Tooltip_ability_zuus_cloud_Description"                                  "Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt on nearby enemies." "DOTA_Tooltip_ability_zuus_cloud_cloud_duration"                               "DURATION:" "DOTA_Tooltip_ability_zuus_cloud_cloud_bolt_interval"                           "LIGHTNING BOLT BASE COOLDOWN:" "DOTA_Tooltip_ability_zuus_cloud_Note0"											"Grants 100 gold if destroyed by an enemy hero." "DOTA_Tooltip_ability_zuus_cloud_Note1"											"Affects the closest enemy unit." "DOTA_Tooltip_ability_zuus_cloud_lore"											"Where the thunder god's ire grows, storm clouds quickly gather." "npc_dota_hero_zuus_bio"														"Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle." //TINY "DOTA_Tooltip_ability_tiny_avalanche"											"Avalanche" "DOTA_Tooltip_ability_tiny_avalanche_Description"								"Bombards an area with rocks, stunning and damaging enemy land units." "DOTA_Tooltip_ability_tiny_avalanche_Lore"										"Inanimate rock becomes animate when called by the Stone Giant." "DOTA_Tooltip_ability_tiny_avalanche_Note0"										"Deals damage over a 1 second duration." "DOTA_Tooltip_ability_tiny_avalanche_stun_duration"								"STUN DURATION:" "DOTA_Tooltip_ability_tiny_avalanche_radius"									"RADIUS:" "DOTA_Tooltip_ability_tiny_avalanche_avalanche_damage"							"DAMAGE:" "DOTA_Tooltip_ability_tiny_toss"												"Toss" "DOTA_Tooltip_ability_tiny_toss_Description"									"Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 30%% damage." "DOTA_Tooltip_ability_tiny_toss_Lore"											"Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors." "DOTA_Tooltip_ability_tiny_toss_Note0"											"If a unit is hit by Avalanche then Tossed, it can be hit a second time by Avalanche if it lands in the area of effect before Avalanche ends." "DOTA_Tooltip_ability_tiny_toss_Note1"											"You can toss allies, but they don't take damage." "DOTA_Tooltip_ability_tiny_toss_Note2"											"Toss deals 33% of its damage to buildings." "DOTA_Tooltip_ability_tiny_toss_radius"											"RADIUS:" "DOTA_Tooltip_ability_tiny_toss_tooltip_range"									"RANGE:" "DOTA_Tooltip_ability_tiny_toss_toss_damage"									"DAMAGE:" "DOTA_Tooltip_modifier_tiny_toss_charge_counter"								"Toss Charges" "DOTA_Tooltip_modifier_tiny_toss_charge_counter_Description"					"Number of charges left on Toss." "DOTA_Tooltip_ability_tiny_craggy_exterior"										"Tree Grab" "DOTA_Tooltip_ability_tiny_craggy_exterior_lore"								"Sticks and stones break all the bones, with structures sure to follow." "DOTA_Tooltip_ability_tiny_craggy_exterior_Description"							"Grabs a tree to whack enemies on the head for a limited number of times. Grants bonus attack range. Attacks deal more damage (increased vs. buildings) and fully splash on units along the way. The tree can be thrown, expending all the charges, to deal your attack to a unit at a distance." "DOTA_Tooltip_ability_tiny_craggy_exterior_attack_count"						"ATTACK COUNT:" "DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_damage"						"%BONUS DAMAGE:" "DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_damage_buildings"				"%BONUS BUILDING DAMAGE:" "DOTA_Tooltip_ability_tiny_craggy_exterior_stun_duration"						"MINISTUN DURATION:" "DOTA_Tooltip_ability_tiny_craggy_exterior_attack_range"						       "ATTACK RANGE:" "DOTA_Tooltip_ability_tiny_craggy_exterior_Note0"								"The cooldown begins when the charges are expended." "DOTA_Tooltip_ability_tiny_toss_tree"											"Tree Throw" "DOTA_Tooltip_ability_tiny_toss_tree_Description"								"Consume the remaining Tree Grab charges and throws the tree at the target unit, proccing your attack on it and splashing damage around the target." "DOTA_Tooltip_ability_tiny_toss_tree_Lore"										"Even enemies can share in Tiny's arbor ardor." "DOTA_Tooltip_ability_tiny_toss_tree_range"										"CAST RANGE:" "DOTA_Tooltip_ability_tiny_toss_tree_splash_radius"								"SPLASH RADIUS:" "DOTA_Tooltip_ability_tiny_toss_tree_splash_pct"								"%SPLASH DAMAGE:" "DOTA_Tooltip_ability_tiny_grow"												"Grow" "DOTA_Tooltip_ability_tiny_grow_Description"									"Tiny gains craggy mass, increases his power and causes him to shrug off debuffs." "DOTA_Tooltip_ability_tiny_grow_Lore"											"Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries." "DOTA_Tooltip_ability_tiny_grow_status_resistance"								"%STATUS RESISTANCE:" "DOTA_Tooltip_ability_tiny_grow_bonus_armor"									"BONUS ARMOR:" "DOTA_Tooltip_ability_tiny_grow_bonus_damage"									"BONUS DAMAGE:" "DOTA_Tooltip_ability_tiny_grow_attack_speed_reduction"							"ATTACK SPEED REDUCTION:" "npc_dota_hero_tiny_bio"														"Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be?  A splinter broken from a Golem's heel?  A shard swept from a gargoyle-sculptor's workshop?  A fragment of the Oracular Visage of Garthos?  A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people.  As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow." //PUCK "DOTA_Tooltip_ability_puck_illusory_orb"										"Illusory Orb" "DOTA_Tooltip_ability_puck_illusory_orb_Description"							"Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt." "DOTA_Tooltip_ability_puck_illusory_orb_Lore"									"The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected." "DOTA_Tooltip_ability_puck_illusory_orb_Note0"									"The Illusory Orb grants unobstructed vision around its location while it travels." "DOTA_Tooltip_ability_puck_illusory_orb_Note1"									"Jaunting to the Orb will disjoint projectiles." "DOTA_Tooltip_ability_puck_illusory_orb_max_distance"							"MAX DISTANCE:" "DOTA_Tooltip_ability_puck_waning_rift"											"Waning Rift" "DOTA_Tooltip_ability_puck_waning_rift_Description"								"Puck releases a burst of faerie dust that deals damage and silences enemy units nearby." "DOTA_Tooltip_ability_puck_waning_rift_Lore"									"With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow." "DOTA_Tooltip_ability_puck_waning_rift_radius"									"RADIUS:" "DOTA_Tooltip_ability_puck_waning_rift_silence_duration"						"DURATION:" "DOTA_Tooltip_ability_puck_waning_rift_damage"									"DAMAGE:" "DOTA_Tooltip_ability_puck_phase_shift"											"Phase Shift" "DOTA_Tooltip_ability_puck_phase_shift_Description"								"Puck briefly shifts into another dimension where it is immune from harm." "DOTA_Tooltip_ability_puck_phase_shift_Lore"									"With a quip and flash, Puck returns to the alien dimension from whence it came." "DOTA_Tooltip_ability_puck_phase_shift_Note0"									"Puck retains collision size while under the effects of Phase Shift." "DOTA_Tooltip_ability_puck_phase_shift_Note1"									"Issuing any action will cancel Phase Shift." "DOTA_Tooltip_ability_puck_phase_shift_Note2"									"Puck is invulnerable during Phase Shift." "DOTA_Tooltip_ability_puck_phase_shift_duration"								"DURATION:" "DOTA_Tooltip_ability_puck_dream_coil"											"Dream Coil" "DOTA_Tooltip_ability_puck_dream_coil_Description"								"Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for %stun_duration% seconds and damaging them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_puck_dream_coil_Lore"										"The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality." "DOTA_Tooltip_ability_puck_dream_coil_coil_duration"							"COIL DURATION:" "DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius"						"BREAK RADIUS:" "DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration"						"BREAK STUN DURATION:" "DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage"						"BREAK DAMAGE:" "DOTA_Tooltip_ability_puck_dream_coil_coil_duration_scepter"					"SCEPTER COIL DURATION:" "DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration_scepter"				"SCEPTER BREAK STUN DURATION:" "DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage_scepter"				"SCEPTER BREAK DAMAGE:" "DOTA_Tooltip_ability_puck_dream_coil_aghanim_description"						"Increases damage from coil breaks, increases coil duration, coil break stun goes through spell immunity." "DOTA_Tooltip_ability_puck_ethereal_jaunt"										"Ethereal Jaunt" "DOTA_Tooltip_ability_puck_ethereal_jaunt_Description"							"Teleports Puck to a flying Illusory Orb." "npc_dota_hero_puck_bio"														"While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature." //DAZZLE "DOTA_Tooltip_ability_dazzle_poison_touch"										"Poison Touch" "DOTA_Tooltip_ability_dazzle_poison_touch_Description"							"Releases a cone of poisonous magic that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked, the debuff duration is refreshed." "DOTA_Tooltip_ability_dazzle_poison_touch_Lore"									"One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful." "DOTA_Tooltip_ability_dazzle_poison_touch_Note0"								"The damage is not reduced by damage block abilities." "DOTA_Tooltip_ability_dazzle_poison_touch_targets"								"TARGETS:" "DOTA_Tooltip_ability_dazzle_poison_touch_damage"								"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_dazzle_poison_touch_slow"									"%SLOW:" "DOTA_Tooltip_ability_dazzle_poison_touch_duration"								"DURATION:" "DOTA_Tooltip_ability_dazzle_poison_touch_range_tooltip"						"RANGE:" "DOTA_Tooltip_ability_dazzle_shallow_grave"										"Shallow Grave" "DOTA_Tooltip_ability_dazzle_shallow_grave_Description"							"An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_dazzle_shallow_grave_Lore"								"Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death." "DOTA_Tooltip_ability_dazzle_shallow_grave_Note0"								"HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling Blade will still kill the hero." "DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip"					"DURATION:" "DOTA_Tooltip_ability_dazzle_shallow_grave_range_tooltip"						"RANGE:" "DOTA_Tooltip_ability_dazzle_shallow_grave_scepter_radius"						"SCEPTER RADIUS:" "DOTA_Tooltip_ability_dazzle_shallow_grave_aghanim_description"					"Causes Shallow Grave to be an AoE spell." "DOTA_Tooltip_ability_dazzle_shadow_wave"										"Shadow Wave" "DOTA_Tooltip_ability_dazzle_shadow_wave_Description"							"Sends out a bolt of power that arcs between allies, healing them while damaging any units standing nearby. Dazzle is always healed by Shadow Wave." "DOTA_Tooltip_ability_dazzle_shadow_wave_Lore"									"While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success." "DOTA_Tooltip_ability_dazzle_shadow_wave_Note0"									"Prioritizes allied heroes over creeps." "DOTA_Tooltip_ability_dazzle_shadow_wave_Note1"									"If enemies are near multiple allied units affected by Shadow Wave, they will take multiple instances of damage." "DOTA_Tooltip_ability_dazzle_shadow_wave_bounce_radius"					"HEAL ARC RADIUS:" "DOTA_Tooltip_ability_dazzle_shadow_wave_tooltip_max_targets_inc_dazzle"							"MAX HEAL TARGETS:" "DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius"							"DAMAGE RADIUS:" "DOTA_Tooltip_ability_dazzle_shadow_wave_damage"								"DAMAGE:" "DOTA_Tooltip_ability_dazzle_weave"												"Weave" "DOTA_Tooltip_ability_dazzle_weave_Description"									"Applies a buff that increases the armor of allied heroes while decreasing the armor of enemy heroes in the target area over time." "DOTA_Tooltip_ability_dazzle_weave_Lore"										"His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments." "DOTA_Tooltip_ability_dazzle_weave_Note0"										"Places a buff on units, so entering or leaving the area after the cast has no effect." "DOTA_Tooltip_ability_dazzle_weave_radius"										"RADIUS:" "DOTA_Tooltip_ability_dazzle_weave_duration"									"DURATION:" "DOTA_Tooltip_ability_dazzle_weave_armor_per_second"							"ARMOR PER SECOND:" "npc_dota_hero_dazzle_bio"														"Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends."		//CLOCKWERK		"DOTA_Tooltip_ability_rattletrap_battery_assault"								"Battery Assault"		"DOTA_Tooltip_ability_rattletrap_battery_assault_Description"					"Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun."		"DOTA_Tooltip_ability_rattletrap_battery_assault_Lore"							"Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver."		"DOTA_Tooltip_ability_rattletrap_battery_assault_Note0"							"Deals damage every 0.7 seconds."		"DOTA_Tooltip_ability_rattletrap_battery_assault_Note1"							"Remains active if Clockwerk is disabled."		"DOTA_Tooltip_ability_rattletrap_battery_assault_Note2"							"Total damage: 320/800/1280/1760"		"DOTA_Tooltip_ability_rattletrap_battery_assault_radius"						"RADIUS:"		"DOTA_Tooltip_ability_rattletrap_battery_assault_duration"						"DURATION:" "DOTA_Tooltip_ability_rattletrap_battery_assault_interval"						"INTERVAL:" "DOTA_Tooltip_ability_rattletrap_power_cogs"									"Power Cogs" "DOTA_Tooltip_ability_rattletrap_power_cogs_Description"						"Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down.  Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one." "DOTA_Tooltip_ability_rattletrap_power_cogs_Lore"								"One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies." "DOTA_Tooltip_ability_rattletrap_power_cogs_Note0"								"Cogs can shock invisible units." "DOTA_Tooltip_ability_rattletrap_power_cogs_duration"							"DURATION:" "DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy"					"ATTACKS REQUIRED:" "DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount"						"MANA/HEALTH DRAIN:" "DOTA_Tooltip_ability_rattletrap_rocket_flare"									"Rocket Flare" "DOTA_Tooltip_ability_rattletrap_rocket_flare_Description"						"Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds." "DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore"								"What started as a festive display has become a useful scouting and bombardment tool." "DOTA_Tooltip_ability_rattletrap_rocket_flare_radius"							"RADIUS:" "DOTA_Tooltip_ability_rattletrap_hookshot"										"Hookshot" "DOTA_Tooltip_ability_rattletrap_hookshot_Description"							"Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage.  Any enemies Clockwerk collides with along the way are damaged and stunned.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_rattletrap_hookshot_Lore"									"A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air." "DOTA_Tooltip_ability_rattletrap_hookshot_Note0"								"Hookshot will latch and take Clockwerk to allies, but not damage or disable them." "DOTA_Tooltip_ability_rattletrap_hookshot_Note1"								"Hookshot's pull and stun pierce magic immunity. The damage does not." "DOTA_Tooltip_ability_rattletrap_hookshot_duration"								"STUN DURATION:" "DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range"						"RANGE:" "DOTA_Tooltip_ability_rattletrap_hookshot_damage"								"DAMAGE:" "DOTA_Tooltip_ability_rattletrap_hookshot_cooldown_scepter"						"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_rattletrap_hookshot_aghanim_description"					"Decreases cooldown." "npc_dota_hero_rattletrap_bio"													"Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations.  \"Your new trade is battle,\" his dying father told him as the village of their ancestors lay in charred and smoking ruins.    It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses.  After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!"

//LICH "DOTA_Tooltip_ability_lich_frost_nova"											"Frost Blast" "DOTA_Tooltip_ability_lich_frost_nova_Description"								"Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target takes the most damage." "DOTA_Tooltip_ability_lich_frost_nova_Lore"										"Frost-mage Ethreain has not forgotten even the simplest of ice manipulation." "DOTA_Tooltip_ability_lich_frost_nova_aoe_damage"								"AREA DAMAGE:" "DOTA_Tooltip_ability_lich_frost_nova_radius"									"RADIUS:" "DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed"						"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed"						"ATTACK SLOW:" "DOTA_Tooltip_ability_lich_frost_armor"											"Ice Armor" "DOTA_Tooltip_ability_lich_frost_armor_Description"								"Creates a shield around the target friendly unit or building, which adds armor and slows attacking units. Lasts 40 seconds." "DOTA_Tooltip_ability_lich_frost_armor_Lore"									"Originally crafted during his ambush for self-defense, the Lich is capable of enchanting others with a formidable defense of frost magic." "DOTA_Tooltip_ability_lich_frost_armor_Note0"									"If autocast is activated, Lich will cast this spell on nearby allies who are attacked." "DOTA_Tooltip_ability_lich_frost_armor_armor_bonus"								"ALLY ARMOR BONUS:" "DOTA_Tooltip_ability_lich_frost_armor_building_armor_bonus_tooltip"			"BUILDING ARMOR BONUS:" "DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed"						"%ENEMY MOVE SLOW:" "DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed"						"ENEMY ATTACK SLOW:" "DOTA_Tooltip_ability_lich_frost_armor_slow_duration"							"SLOW DURATION:" "DOTA_Tooltip_ability_lich_dark_ritual"											"Sacrifice" "DOTA_Tooltip_ability_lich_dark_ritual_Description"								"Sacrifices a friendly creep and converts its current hit points into mana for Lich." "DOTA_Tooltip_ability_lich_dark_ritual_Lore"									"It was not unheard of Ethreain to make examples out of those who contested his rule during his human life." "DOTA_Tooltip_ability_lich_dark_ritual_health_conversion"						"%HEALTH CONVERSION:" "DOTA_Tooltip_ability_lich_chain_frost"											"Chain Frost" "DOTA_Tooltip_ability_lich_chain_frost_Description"								"Releases an orb of frost that bounces between nearby enemy units up to %jumps% times, slowing and damaging each time it hits. \n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_lich_chain_frost_Lore"									"Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him." "DOTA_Tooltip_ability_lich_chain_frost_Note0"									"Chain Frost cannot be disjointed." "DOTA_Tooltip_ability_lich_chain_frost_Note1"									"Chain Frost has a movement speed of 850." "DOTA_Tooltip_ability_lich_chain_frost_Note2"									"Chain Frost doesn't bounce to Zombies." "DOTA_Tooltip_ability_lich_chain_frost_damage"									"DAMAGE EACH BOUNCE:" "DOTA_Tooltip_ability_lich_chain_frost_jumps"									"BOUNCES:" "DOTA_Tooltip_ability_lich_chain_frost_jump_range"								"BOUNCE RANGE:" "DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed"						"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed"						"ATTACK SLOW:" "DOTA_Tooltip_ability_lich_chain_frost_slow_duration"							"SLOW DURATION:" "DOTA_Tooltip_ability_lich_chain_frost_damage_scepter"							"SCEPTER DAMAGE:" "DOTA_Tooltip_ability_lich_chain_frost_aghanim_description"						"Increases damage and casting range. Removes the limit on the number of times Chain Frost can jump." "npc_dota_hero_lich_bio"														"In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him."		//TIDEHUNTER		"DOTA_Tooltip_ability_tidehunter_gush"											"Gush"		"DOTA_Tooltip_ability_tidehunter_gush_Description"								"Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.\n\nUpgradable by Aghanim's Scepter."		"DOTA_Tooltip_ability_tidehunter_gush_Lore"										"During his championship of the Sunken Isles, Leviathan gained mastery over the open sea."		"DOTA_Tooltip_ability_tidehunter_gush_movement_speed"							"%SLOW:"		"DOTA_Tooltip_ability_tidehunter_gush_negative_armor"							"ARMOR REDUCTION:"		"DOTA_Tooltip_ability_tidehunter_gush_gush_damage"								"DAMAGE:"		"DOTA_Tooltip_ability_tidehunter_gush_cast_range_scepter" 						"SCEPTER RANGE:"		"DOTA_Tooltip_ability_tidehunter_gush_aoe_scepter"  						"SCEPTER RADIUS:"		"DOTA_Tooltip_ability_tidehunter_gush_cooldown_scepter"  						"SCEPTER COOLDOWN:"		"DOTA_Tooltip_ability_tidehunter_gush_aghanim_description"						"Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown."

"DOTA_Tooltip_ability_tidehunter_kraken_shell"									"Kraken Shell" "DOTA_Tooltip_ability_tidehunter_kraken_shell_Description"						"Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold.\n\nDoes not stack with items that provide Damage Block.\n\nDISPEL TYPE: Strong Dispel" "DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore"								"Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet." "DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0"							"Only damage from player owned sources is counted towards buff removal." "DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1"							"The counter will reset if no player owned damage is taken for 6 seconds." "DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2"							"Kraken Shell removes most buffs, even if they are generally not purgable." "DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction"					"DAMAGE BLOCK:" "DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse"					"DAMAGE THRESHOLD:" "DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reset_interval"			"THRESHOLD TIMER:" "DOTA_Tooltip_ability_tidehunter_anchor_smash"									"Anchor Smash" "DOTA_Tooltip_ability_tidehunter_anchor_smash_Description"						"Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage." "DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore"								"Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon." "DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction"					"%DAMAGE REDUCTION:" "DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration"				"DURATION:" "DOTA_Tooltip_ability_tidehunter_anchor_smash_radius"							"RADIUS:" "DOTA_Tooltip_ability_tidehunter_anchor_smash_Note0"							"Anchor Smash works on all Ancient creeps except for Roshan." "DOTA_Tooltip_ability_tidehunter_ravage"										"Ravage" "DOTA_Tooltip_ability_tidehunter_ravage_Description"							"Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units." "DOTA_Tooltip_ability_tidehunter_ravage_Lore"									"Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea." "DOTA_Tooltip_ability_tidehunter_ravage_Note0"									"Ravage will hit invisible units." "DOTA_Tooltip_ability_tidehunter_ravage_Note1"									"Ravage waves move outwards at a speed of 775." "DOTA_Tooltip_ability_tidehunter_ravage_radius"									"RADIUS:" "DOTA_Tooltip_ability_tidehunter_ravage_duration"								"DURATION:" "npc_dota_hero_tidehunter_bio"													"The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea." //SHADOWSHAMAN "DOTA_Tooltip_ability_shadow_shaman_ether_shock"								"Ether Shock" "DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description"					"Creates a cone of ethereal energy that strikes multiple enemy units." "DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore"							"Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one." "DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0"							"Can hit secondary targets up to 1000 distance away." "DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets"						"TARGETS:" "DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage"							"DAMAGE:" "DOTA_Tooltip_ability_shadow_shaman_voodoo"										"Hex" "DOTA_Tooltip_ability_shadow_shaman_voodoo_Description"							"Transforms an enemy unit into a harmless creature, disabling their attacks and abilities." "DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore"								"Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared." "DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0"								"Instantly destroys illusions." "DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1"								"The target will have a base movement speed of 100, but buffs granting maximum movement speed won't be disabled." "DOTA_Tooltip_ability_shadow_shaman_voodoo_Note2"								"Hex disables damage block." "DOTA_Tooltip_ability_shadow_shaman_voodoo_duration"							"DURATION:" "DOTA_Tooltip_ability_shadow_shaman_shackles"									"Shackles" "DOTA_Tooltip_ability_shadow_shaman_shackles_Description"						"CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time." "DOTA_Tooltip_ability_shadow_shaman_shackles_Lore"								"A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills." "DOTA_Tooltip_ability_shadow_shaman_shackles_total_damage"						"TOTAL DAMAGE:" "DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time"						"MAX DURATION:" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward"							"Mass Serpent Ward" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description"				"Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. It takes two hits to destroy a single Ward.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore"						"Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding." "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration"					"DURATION:" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_tooltip"			"ATTACK DAMAGE:" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_scepter_range"			"SCEPTER BONUS ATTACK RANGE:" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_aghanim_description"		"Causes Serpent Wards to have split shot, attacking two units for full damage. Increases attack range of Serpent Wards." "npc_dota_hero_shadow_shaman_bio"												"Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade. Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift--a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm."		//RIKI		"DOTA_Tooltip_ability_riki_smoke_screen"										"Smoke Screen"		"DOTA_Tooltip_ability_riki_smoke_screen_Description"							"Throws down a smoke bomb, silencing enemies, and causing them to miss most attacks, as well as slowing movement."		"DOTA_Tooltip_ability_riki_smoke_screen_Lore"									"Since his escape during the night of his betrayal, Riki has valued the use of a simple smoke screen to confuse his opponents."		"DOTA_Tooltip_ability_riki_smoke_screen_Note0"									"Doesn't prevent the use of active items."		"DOTA_Tooltip_ability_riki_smoke_screen_radius"									"RADIUS:"		"DOTA_Tooltip_ability_riki_smoke_screen_miss_rate"								"%MISS RATE:"		"DOTA_Tooltip_ability_riki_smoke_screen_movement_speed_reduction"		       "%MOVEMENT SLOW:"		"DOTA_Tooltip_ability_riki_smoke_screen_duration"								"DURATION:" "DOTA_Tooltip_ability_riki_permanent_invisibility"								"Cloak and Dagger" "DOTA_Tooltip_ability_riki_permanent_invisibility_Description"					"Riki fades into the shadows, becoming invisible. Every time Riki strikes his enemy from behind, he deals bonus damage based on his Agility. When Riki attacks, he becomes visible." "DOTA_Tooltip_ability_riki_permanent_invisibility_damage_multiplier"			"AGI DAMAGE MULT:" "DOTA_Tooltip_ability_riki_permanent_invisibility_Lore"							"Riki comes for you." "DOTA_Tooltip_ability_riki_permanent_invisibility_Note0"						"Riki won't auto attack enemies while invisible." "DOTA_Tooltip_ability_riki_permanent_invisibility_Note1"						"Illusions of Riki will play Backstab animations, but not deal any bonus damage." "DOTA_Tooltip_ability_riki_permanent_invisibility_Note2"						"Bonus damage from Backstab can't be evaded." "DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay"					"FADE DELAY:" "DOTA_Tooltip_ability_riki_blink_strike"										"Blink Strike" "DOTA_Tooltip_ability_riki_blink_strike_Description"							"Teleports behind the target unit, striking for bonus damage if it is an enemy." "DOTA_Tooltip_ability_riki_blink_strike_Lore"									"The Stealth Assassin's agile movement makes him impossible to escape." "DOTA_Tooltip_ability_riki_blink_strike_Note0"									"Riki's first attack after Blink Strike will be a backstab." "DOTA_Tooltip_ability_riki_blink_strike_Note1"									"Blink Strike's damage is dealt before the next attack." "DOTA_Tooltip_ability_riki_blink_strike_Note2"									"You can Blink Strike to allies, but no damage is dealt." "DOTA_Tooltip_ability_riki_blink_strike_tooltip_range"							"RANGE:" "DOTA_Tooltip_ability_riki_blink_strike_bonus_damage"							"BONUS DAMAGE:" "DOTA_Tooltip_ability_riki_tricks_of_the_trade"									"Tricks of the Trade" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_Description"						"CHANNELED - Riki phases out of the world while striking every enemy from behind in an area around him once per second.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_riki_tricks_of_the_trade_aghanim_description"				"Increases duration and allows you to target an allied hero, hiding inside them for the duration." "DOTA_Tooltip_ability_riki_tricks_of_the_trade_Lore"							"The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind." "DOTA_Tooltip_ability_riki_tricks_of_the_trade_Note0"							"Attacks once when casted and once per second after that." "DOTA_Tooltip_ability_riki_tricks_of_the_trade_Note1"							"Moving while phased out will cancel the ability." "DOTA_Tooltip_ability_riki_tricks_of_the_trade_range"							"RADIUS:" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_attack_count"   				"MAX ATTACKS PER UNIT:" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_bonus"					"SCEPTER BONUS DURATION:" "npc_dota_hero_riki_bio"														"Riki was born middle child to the great dynasty of Tahlin. With an older brother groomed for the throne, and a younger brother coddled and kept, Riki, the small middle son, seemed born for the art of invisibility. It was an art he cultivated, and one which ultimately saved his life on the night that his people were betrayed and his family slaughtered. Of all the royal line, he alone escaped, small and agile, unassuming, using smoke as cover. He cut his way out of the royal grounds, using the advantage of surprise, quietly slitting the throats of one enemy warrior after another. Now free of his royal responsibilities, Riki uses his talents in service to a new trade: Stealth Assassin. He silences his enemies, sharpening his skills, hoping to one day take revenge on those who killed his family and robbed him of his birthright." //ENIGMA "DOTA_Tooltip_ability_enigma_malefice"											"Malefice" "DOTA_Tooltip_ability_enigma_malefice_Description"								"Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds." "DOTA_Tooltip_ability_enigma_malefice_Lore"										"Strange gravities pull at the core of those who would oppose you, holding them in place." "DOTA_Tooltip_ability_enigma_malefice_stun_duration"							"STUN DURATION:" "DOTA_Tooltip_ability_enigma_malefice_damage"									"DAMAGE PER HIT:" "DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns"							"INSTANCES:" "DOTA_Tooltip_ability_enigma_demonic_conversion"								"Demonic Conversion" "DOTA_Tooltip_ability_enigma_demonic_conversion_Description"					"Transforms a creep into three fragments of Enigma himself. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply.  When this happens, the eidolons have their health restored." "DOTA_Tooltip_ability_enigma_demonic_conversion_Lore"							"Enigma is capable of drawing aspects of himself from other dimensions - the result is a trio of dark eidolons that hunt the corporeal plane." "DOTA_Tooltip_ability_enigma_demonic_conversion_Note0"							"Converted enemy units will give gold bounty and experience." "DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count"				"ATTACKS TO MULTIPLY:" "DOTA_Tooltip_ability_enigma_demonic_conversion_spawn_count"					"SPAWN COUNT:" "DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_hp_tooltip"				"EIDOLON HP:" "DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_dmg_tooltip"			"EIDOLON DAMAGE:" "DOTA_Tooltip_ability_enigma_demonic_conversion_duration_tooltip"				"DURATION:" "DOTA_Tooltip_ability_enigma_midnight_pulse"									"Midnight Pulse" "DOTA_Tooltip_ability_enigma_midnight_pulse_Description"						"Steeps an area in dark resonance, damaging enemy units based on their max HP." "DOTA_Tooltip_ability_enigma_midnight_pulse_Lore"								"A section of the world slowly descends into the void." "DOTA_Tooltip_ability_enigma_midnight_pulse_Note0"								"Damage goes through spell immunity." "DOTA_Tooltip_ability_enigma_midnight_pulse_Note1"								"This ability destroys trees in its area." "DOTA_Tooltip_ability_enigma_midnight_pulse_duration"							"DURATION:" "DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent"						"%DAMAGE PER SECOND:" "DOTA_Tooltip_ability_enigma_midnight_pulse_radius"								"RADIUS:" "DOTA_Tooltip_ability_enigma_black_hole"										"Black Hole" "DOTA_Tooltip_ability_enigma_black_hole_Description"							"CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_enigma_black_hole_Lore"									"The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds." "DOTA_Tooltip_ability_enigma_black_hole_Note0"									"Disables enemies through spell immunity." "DOTA_Tooltip_ability_enigma_black_hole_far_damage"								"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_enigma_black_hole_far_radius"								"RADIUS:" "DOTA_Tooltip_ability_enigma_black_hole_duration"								"DURATION:" "DOTA_Tooltip_ability_enigma_black_hole_aghanim_description"					"Adds the current level of Midnight Pulse to Black Hole." "npc_dota_hero_enigma_bio"														"Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes. There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified--a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient--his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself." //TINKER "DOTA_Tooltip_ability_tinker_laser"												"Laser" "DOTA_Tooltip_ability_tinker_laser_Description"									"Fires an intense energy beam, dealing damage and blinding the target, causing it to miss all physical attacks. \n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_tinker_laser_Lore"										"Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility." "DOTA_Tooltip_ability_tinker_laser_cast_range_tooltip"						"CAST RANGE:" "DOTA_Tooltip_ability_tinker_laser_miss_rate"									"%BLIND MISS RATE:" "DOTA_Tooltip_ability_tinker_laser_duration_hero"								"HERO BLIND DURATION:" "DOTA_Tooltip_ability_tinker_laser_duration_creep"								"CREEP BLIND DURATION:" "DOTA_Tooltip_ability_tinker_laser_scepter_bounce_range"						"SCEPTER REFRACT RADIUS:" "DOTA_Tooltip_ability_tinker_laser_laser_damage"								"LASER DAMAGE:" "DOTA_Tooltip_ability_tinker_laser_aghanim_description"							"Causes Laser to refract between all visible enemy units within range." "DOTA_Tooltip_ability_tinker_heat_seeking_missile"								"Heat-Seeking Missile" "DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description"					"Launches a pair of rockets at the nearest visible enemy heroes within 2500 range. \n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_tinker_heat_seeking_missile_Lore"							"The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism." "DOTA_Tooltip_ability_tinker_heat_seeking_missile_damage"						"DAMAGE:" "DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets"						"TARGETS:" "DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets_scepter"				"SCEPTER TARGETS:" "DOTA_Tooltip_ability_tinker_heat_seeking_missile_aghanim_description"			"Increases Heat-Seeking Missile target count." "DOTA_Tooltip_ability_tinker_march_of_the_machines"								"March of the Machines" "DOTA_Tooltip_ability_tinker_march_of_the_machines_Description"					"Enlists an army of robotic minions to destroy enemy units in an area around Tinker." "DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore"						"Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order." "DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0"						"Robots spawn at a rate of 24 per second." "DOTA_Tooltip_ability_tinker_march_of_the_machines_radius"						"RADIUS:" "DOTA_Tooltip_ability_tinker_march_of_the_machines_duration"					"DURATION:" "DOTA_Tooltip_ability_tinker_rearm"												"Rearm" "DOTA_Tooltip_ability_tinker_rearm_Description"									"CHANNELED - Resets the cooldown on most of Tinker's items and abilities." "DOTA_Tooltip_ability_tinker_rearm_Lore"										"A new battery here, another set of rockets there, Boush continually improves on existing technology." "DOTA_Tooltip_ability_tinker_rearm_Note0"										"Rearm works on all items except Aeon Disk, Arcane Boots, Black King Bar, Hand of Midas, Helm of the Dominator, Linken's Sphere, Meteor Hammer, Necronomicon, Pipe of Insight, and Refresher Orb." "DOTA_Tooltip_ability_tinker_rearm_channel_tooltip"								"TIME TO REARM:" "npc_dota_hero_tinker_bio"														"Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident. "		//SNIPER		"DOTA_Tooltip_ability_sniper_shrapnel"											"Shrapnel"		"DOTA_Tooltip_ability_sniper_shrapnel_Description"								"Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every %charge_restore_time% seconds."		"DOTA_Tooltip_ability_sniper_shrapnel_Lore"										"Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations."		"DOTA_Tooltip_ability_sniper_shrapnel_Note0"									"Damage is dealt 11 times, immediately at spell effect then every second."		"DOTA_Tooltip_ability_sniper_shrapnel_Note1"									"Does not damage buildings."		"DOTA_Tooltip_ability_sniper_shrapnel_Note2"									"Provides vision in the targeted area."		"DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed"						"%MOVEMENT SLOW:"		"DOTA_Tooltip_ability_sniper_shrapnel_radius"									"RADIUS:"		"DOTA_Tooltip_ability_sniper_shrapnel_duration"									"DURATION:"		"DOTA_Tooltip_ability_sniper_shrapnel_shrapnel_damage"							"DAMAGE:"		"DOTA_Tooltip_ability_sniper_headshot"											"Headshot"		"DOTA_Tooltip_ability_sniper_headshot_Description"								"Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies." "DOTA_Tooltip_ability_sniper_headshot_Lore"										"Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants." "DOTA_Tooltip_ability_sniper_headshot_Note0"									"Works on allied creeps." "DOTA_Tooltip_ability_sniper_headshot_proc_chance"								"%CHANCE:" "DOTA_Tooltip_ability_sniper_take_aim"											"Take Aim" "DOTA_Tooltip_ability_sniper_take_aim_Description"								"Extends the attack range of Sniper's rifle." "DOTA_Tooltip_ability_sniper_take_aim_Lore"										"Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim." "DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range"						"BONUS RANGE:" "DOTA_Tooltip_ability_sniper_assassinate"										"Assassinate" "DOTA_Tooltip_ability_sniper_assassinate_Description"							"Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_sniper_assassinate_aghanim_description"					"Turns Assassinate into a ground target AoE ability, that after the channel period launches a critical strike and procs headshot on units in the AoE. Only affects visible heroes." "DOTA_Tooltip_ability_sniper_assassinate_Lore"									"In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test." "DOTA_Tooltip_ability_sniper_assassinate_Note0"									"Crosshair effect is only visible to allies." "DOTA_Tooltip_ability_sniper_assassinate_Note1"									"Invisibility doesn't disjoint the projectile." "DOTA_Tooltip_ability_sniper_assassinate_Note2"									"Interrupts channeling spell, including on Spell Immune units." "DOTA_Tooltip_ability_sniper_assassinate_tooltip_range"							"RANGE:" "DOTA_Tooltip_ability_sniper_assassinate_total_cast_time_tooltip"				"AIM DURATION:" "DOTA_Tooltip_ability_sniper_assassinate_scepter_radius"						"SCEPTER RADIUS:" "DOTA_Tooltip_ability_sniper_assassinate_scepter_crit_bonus"					"%SCEPTER CRITICAL DAMAGE:" "npc_dota_hero_sniper_bio"														"Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch. On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people--and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle."		//NECROLYTE		"DOTA_Tooltip_ability_necrolyte_death_pulse"									"Death Pulse"		"DOTA_Tooltip_ability_necrolyte_death_pulse_Description"						"Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units. Passively provides regen for %regen_duration% seconds for each unit Necrophos kills."		"DOTA_Tooltip_ability_necrolyte_death_pulse_Lore"								"Poor souls who succumb to Rotund'jere's plagues are recycled for future use."		"DOTA_Tooltip_ability_necrolyte_death_pulse_Note0"								"Death Pulse can't be disjointed."		"DOTA_Tooltip_ability_necrolyte_death_pulse_Note1"								"Can heal Spell Immune units."		"DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect"						"RADIUS:"		"DOTA_Tooltip_ability_necrolyte_death_pulse_heal"								"HEAL:"		"DOTA_Tooltip_ability_necrolyte_death_pulse_health_regen"						"HEALTH REGEN PER KILL:"		"DOTA_Tooltip_ability_necrolyte_death_pulse_mana_regen"							"MANA REGEN PER KILL:"		"DOTA_Tooltip_ability_necrolyte_death_pulse_regen_duration"						"REGEN DURATION:"		"DOTA_Tooltip_ability_necrolyte_death_pulse_hero_multiplier"					"HERO KILL REGEN MULTIPLIER:" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura"								"Heartstopper Aura" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description"					"Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time." "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore"							"Those who come within a short distance of Necrophos can feel pestilence and plague in the air." "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0"						"Damage won't disable items like Blink Dagger." "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note1"						"Does not affect ancient creeps." "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius"					"RADIUS:" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage"					"%HEALTH DECAY:" "DOTA_Tooltip_ability_necrolyte_sadist"											"Ghost Shroud" "DOTA_Tooltip_ability_necrolyte_sadist_Description"								"Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified." "DOTA_Tooltip_ability_necrolyte_sadist_Lore"									"Rotund'jere uses the souls of his victims as bridge from life to afterlife." "DOTA_Tooltip_ability_necrolyte_sadist_duration"								"DURATION:" "DOTA_Tooltip_ability_necrolyte_sadist_heal_bonus"							   "%RESTORATION AMPLIFICATION:" "DOTA_Tooltip_ability_necrolyte_sadist_movement_speed"							"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_necrolyte_sadist_slow_aoe"							   "SLOW RADIUS:" "DOTA_Tooltip_ability_necrolyte_sadist_bonus_damage"							"%INCREASED MAGIC DAMAGE:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe"									"Reaper's Scythe" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description"						"Stuns the target enemy hero, then deals damage based on how much life it is missing. Heroes killed by Reaper's Scythe will have %respawn_constant% seconds added to their respawn timer. Any kill under this effect is credited to Necrophos.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore"							"The amount of death and suffering in the air increases the power of Necrophos's plague magic." "DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0"							"Damage is dealt at the end of the stun." "DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note1"							"The stun goes through spell immunity, but not the damage." "DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health"				"DAMAGE PER MISSING HP:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration"					"STUN DURATION:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_respawn_constant"					"ADDED RESPAWN TIME:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_cooldown_scepter"				"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_aghanim_description"				"Reduces cooldown." "npc_dota_hero_necrolyte_bio"													"In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates."		//SLARDAR		"DOTA_Tooltip_ability_slardar_sprint"											"Guardian Sprint"		"DOTA_Tooltip_ability_slardar_sprint_Description"								"Slardar slithers ahead, moving significantly faster and passing through units, though becoming more vulnerable to damage. At ability level 4, Slardar may move at 700 speed while in the river."		"DOTA_Tooltip_ability_slardar_sprint_Lore"										"As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming."		"DOTA_Tooltip_ability_slardar_sprint_Note0"										"Activating this skill doesn't interrupt channeling abilities."		"DOTA_Tooltip_ability_slardar_sprint_bonus_speed"								"%BONUS MOVE SPEED:"		"DOTA_Tooltip_ability_slardar_sprint_bonus_damage"								"%ADDED DAMAGE TAKEN:"		"DOTA_Tooltip_ability_slardar_sprint_duration"									"DURATION:"				"DOTA_Tooltip_ability_slardar_slithereen_crush"									"Slithereen Crush"		"DOTA_Tooltip_ability_slardar_slithereen_crush_Description"						"Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed."		"DOTA_Tooltip_ability_slardar_slithereen_crush_Lore"							"A swift crush of might and water breaks even the toughest of defenses."		"DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration"					"STUN DURATION:"		"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow"				"%MOVEMENT SLOW:"		"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow_tooltip"		"ATTACK SLOW:"		"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration"		"SLOW DURATION:"		"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius"					"RADIUS:"		"DOTA_Tooltip_ability_slardar_bash"												"Bash of the Deep"		"DOTA_Tooltip_ability_slardar_bash_Description"									"Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps."		"DOTA_Tooltip_ability_slardar_bash_Lore"										"Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat."		"DOTA_Tooltip_ability_slardar_bash_Note0"										"Stun works on Spell Immune units."		"DOTA_Tooltip_ability_slardar_bash_Note1"										"Does not stack with Skull Basher."		"DOTA_Tooltip_ability_slardar_bash_chance"										"%CHANCE:"		"DOTA_Tooltip_ability_slardar_bash_bonus_damage"								"BONUS DAMAGE:"		"DOTA_Tooltip_ability_slardar_bash_duration"									"DURATION:"		"DOTA_Tooltip_ability_slardar_amplify_damage"									"Corrosive Haze"		"DOTA_Tooltip_ability_slardar_amplify_damage_Description"						"Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility."		"DOTA_Tooltip_ability_slardar_amplify_damage_Note0"								"Gives True Sight and vision of the target." "DOTA_Tooltip_ability_slardar_amplify_damage_Note1"								"Works on Spell Immune units." "DOTA_Tooltip_ability_slardar_amplify_damage_Lore"								"Even the strongest armor counts for little when left to the brine of the sea." "DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction"					"ARMOR REDUCTION:" "DOTA_Tooltip_ability_slardar_amplify_damage_duration"							"DURATION:" "npc_dota_hero_slardar_bio"														"Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power." //BEASTMASTER "DOTA_Tooltip_ability_beastmaster_wild_axes"									"Wild Axes" "DOTA_Tooltip_ability_beastmaster_wild_axes_Description"						"Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units." "DOTA_Tooltip_ability_beastmaster_wild_axes_Lore"								"While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries." "DOTA_Tooltip_ability_beastmaster_wild_axes_Note0"								"This ability destroys trees." "DOTA_Tooltip_ability_beastmaster_wild_axes_range"								"RANGE:" "DOTA_Tooltip_ability_beastmaster_wild_axes_axe_damage"							"DAMAGE PER AXE:" "DOTA_Tooltip_ability_beastmaster_wild_axes_damage_amp"							"DAMAGE AMP PER STACK:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild"								"Call of the Wild" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description"					"Beastmaster calls forth beasts to aid in the battlefield. Level 1: Boar Level 1 Level 2: Boar Level 2 Level 3: Boar Level 3 + Hawk Level 4: Boar Level 4 + Hawk + Random Neutral" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Lore"						"After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need." "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration"				"SUMMON DURATION:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_hp_tooltip"				"BOAR HEALTH:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_damage_tooltip"			"BOAR ATTACK DAMAGE:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_moveslow_tooltip"			"%BOAR SLOW:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_poison_duration_tooltip"	"BOAR POISON DURATION:" "DOTA_Tooltip_modifier_beastmaster_axe_stack_counter"	"Wild Axes Stacks" "DOTA_Tooltip_modifier_beastmaster_axe_stack_counter_description"	"Taking amplified damage from Beastmaster and his units." "DOTA_Tooltip_ability_beastmaster_inner_beast"									"Inner Beast" "DOTA_Tooltip_ability_beastmaster_inner_beast_Description"						"Untaps the inner fury of allies, passively increasing their attack speed." "DOTA_Tooltip_ability_beastmaster_inner_beast_Lore"								"Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom." "DOTA_Tooltip_ability_beastmaster_inner_beast_radius"							"RADIUS:" "DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed"				"BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_beastmaster_primal_roar"									"Primal Roar" "DOTA_Tooltip_ability_beastmaster_primal_roar_Description"						"Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 30% movement speed for 3 seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_beastmaster_primal_roar_Lore"								"The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies." "DOTA_Tooltip_ability_beastmaster_primal_roar_Note0"							"The stun will hit Spell Immune units. The damage will not." "DOTA_Tooltip_ability_beastmaster_primal_roar_duration"							"STUN DURATION:" "DOTA_Tooltip_ability_beastmaster_primal_roar_damage"							"DAMAGE:" "DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration"					"SLOW DURATION:" "DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius"					"SHOUT WIDTH:" "DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct"			"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct"			"ATTACK SLOW:" "DOTA_Tooltip_ability_beastmaster_primal_roar_cast_range_scepter"				"SCEPTER CAST RANGE:" "DOTA_Tooltip_ability_beastmaster_primal_roar_cooldown_scepter"					"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_beastmaster_primal_roar_aghanim_description"				"Reduces cooldown, and increases cast range." "DOTA_Tooltip_ability_beastmaster_hawk_invisibility"							"Invisibility" "DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description"				"If motionless for some time, the hawk becomes invisible." "DOTA_Tooltip_ability_beastmaster_hawk_invisibility_fade_tooltip"				"FADE TIME:" "DOTA_Tooltip_ability_beastmaster_boar_poison"									"Poison" "DOTA_Tooltip_ability_beastmaster_boar_poison_Description"						"Inflicts a poison that slows attack and movement speeds." "DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed"						"ATTACK SLOW:" "DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed"					"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_beastmaster_boar_poison_duration"							"DURATION:" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison"							"Poison" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description"				"Inflicts a poison that slows attack and movement speeds." "DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_speed"				"ATTACK SLOW:" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_speed"			"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration"					"DURATION:" "npc_dota_hero_beastmaster_bio"													"Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks. Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery."		//VENOMANCER		"DOTA_Tooltip_ability_venomancer_venomous_gale"									"Venomous Gale"		"DOTA_Tooltip_ability_venomancer_venomous_gale_Description"						"Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration."		"DOTA_Tooltip_ability_venomancer_venomous_gale_Lore"							"A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare."		"DOTA_Tooltip_ability_venomancer_venomous_gale_Note0"							"Units afflicted by Venomous Gale can be denied when their HP drops below 25%."		"DOTA_Tooltip_ability_venomancer_venomous_gale_Note1"							"Duration damage is dealt every 3 seconds."		"DOTA_Tooltip_ability_venomancer_venomous_gale_Note2"							"Slow starts at 50%, and decreases as time passes."		"DOTA_Tooltip_ability_venomancer_venomous_gale_duration"						"DURATION:"		"DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage"					"INITIAL DAMAGE:"		"DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage"						"DAMAGE PER TICK:"		"DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow"					"%SLOW:" "DOTA_Tooltip_ability_venomancer_poison_sting"									"Poison Sting" "DOTA_Tooltip_ability_venomancer_poison_sting_Description"						"Adds poison damage to Venomancer's normal attacks, slowing movement speed." "DOTA_Tooltip_ability_venomancer_poison_sting_Lore"								"The paralytic sting of the creature which caused his transformation now belongs to the Venomancer." "DOTA_Tooltip_ability_venomancer_poison_sting_Note0"							"Poison Sting damage can be lethal." "DOTA_Tooltip_ability_venomancer_poison_sting_Note1"							"Damage from Poison Sting does not interrupt healing from items, nor does it activate the cooldown on Blink Dagger." "DOTA_Tooltip_ability_venomancer_poison_sting_duration"							"DURATION:" "DOTA_Tooltip_ability_venomancer_poison_sting_damage"							"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed"					"%SLOW:" "DOTA_Tooltip_ability_venomancer_plague_ward"									"Plague Ward" "DOTA_Tooltip_ability_venomancer_plague_ward_Description"						"Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50%% of the full damage." "DOTA_Tooltip_ability_venomancer_plague_ward_Lore"								"A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague." "DOTA_Tooltip_ability_venomancer_plague_ward_duration"							"DURATION:" "DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip"					"WARD HP:" "DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip"				"WARD DAMAGE:" "DOTA_Tooltip_ability_venomancer_poison_nova"									"Poison Nova" "DOTA_Tooltip_ability_venomancer_poison_nova_Description"						"A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova cannot deal lethal damage; targets will be left with at least 1 health.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_venomancer_poison_nova_Lore"								"In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle." "DOTA_Tooltip_ability_venomancer_poison_nova_radius"							"RADIUS:" "DOTA_Tooltip_ability_venomancer_poison_nova_duration"							"DURATION:" "DOTA_Tooltip_ability_venomancer_poison_nova_damage"							"DAMAGE:" "DOTA_Tooltip_ability_venomancer_poison_nova_damage_scepter"					"SCEPTER DAMAGE:" "DOTA_Tooltip_ability_venomancer_poison_nova_cooldown_scepter"					"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_venomancer_poison_nova_aghanim_description"				"Increases damage and decreases cooldown." "npc_dota_hero_venomancer_bio"													"In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer--but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter--one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons--and new deaths to bring."		//FACELESS VOID		"DOTA_Tooltip_ability_faceless_void_time_walk"									"Time Walk"		"DOTA_Tooltip_ability_faceless_void_time_walk_Description"						"Rushes to a target location while backtracking any damage taken the last %backtrack_duration% seconds."		"DOTA_Tooltip_ability_faceless_void_time_walk_Lore"								"Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant."		"DOTA_Tooltip_ability_faceless_void_time_walk_Note0"							"Faceless Void is invulnerable while using Time Walk."		"DOTA_Tooltip_ability_faceless_void_time_walk_range"					       "RANGE:"		"DOTA_Tooltip_ability_faceless_void_time_walk_backtrack_duration"				"BACKTRACK DURATION:"		"DOTA_Tooltip_ability_faceless_void_time_dilation"								"Time Dilation" "DOTA_Tooltip_ability_faceless_void_time_dilation_Description"					"Faceless Void traps all nearby enemies in a time dilation field for %duration% seconds, freezing their cooldowns and slowing their movement and attack speed by %slow%%% for each cooldown frozen." "DOTA_Tooltip_ability_faceless_void_time_dilation_lore"							"For those facing off against Darkterror, each moment seems to stretch into eternity." "DOTA_Tooltip_ability_faceless_void_time_dilation_radius"					   "RADIUS:" "DOTA_Tooltip_ability_faceless_void_time_dilation_duration"					   "DURATION:" "DOTA_Tooltip_ability_faceless_void_time_dilation_slow"					       "%SLOW PER COOLDOWN:" "DOTA_Tooltip_ability_faceless_void_time_lock"									"Time Lock" "DOTA_Tooltip_ability_faceless_void_time_lock_Description"						"Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage." "DOTA_Tooltip_ability_faceless_void_time_lock_Lore"								"The strike of the Faceless Void lands with dimension shifting force." "DOTA_Tooltip_ability_faceless_void_time_lock_Note0"							"Stun works on Spell Immune units." "DOTA_Tooltip_ability_faceless_void_time_lock_Note1"							"Does not stack with Skull Basher." "DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct"						"%CHANCE:" "DOTA_Tooltip_ability_faceless_void_time_lock_duration"							"DURATION:" "DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage"						"BONUS DAMAGE:" "DOTA_Tooltip_ability_faceless_void_chronosphere"								"Chronosphere" "DOTA_Tooltip_ability_faceless_void_chronosphere_Description"					"Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected.  Invisible units in the sphere will be revealed.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_faceless_void_chronosphere_Lore"							"When a rift opens to Claszureme, all poor souls caught within will likely never return." "DOTA_Tooltip_ability_faceless_void_chronosphere_Note0"							"Pauses all units and buildings, friendly or enemy, except those owned by Faceless Void." "DOTA_Tooltip_ability_faceless_void_chronosphere_Note1"							"Faceless Void is never affected by Chronospheres with any owner." "DOTA_Tooltip_ability_faceless_void_chronosphere_radius"						"RADIUS:" "DOTA_Tooltip_ability_faceless_void_chronosphere_duration"						"DURATION:" "DOTA_Tooltip_ability_faceless_void_chronosphere_cooldown_scepter"				"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_faceless_void_chronosphere_aghanim_description"			"Decreases cooldown." "npc_dota_hero_faceless_void_bio"												"Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal." //DEATH PROPHET "DOTA_Tooltip_ability_death_prophet_carrion_swarm"								"Crypt Swarm" "DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description"					"Sends a swarm of winged beasts to savage enemy units in front of Death Prophet." "DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore"							"Krobelus' many trips to the grave gather a flock of the damned." "DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0"						"Can hit units up to 1110 range away." "DOTA_Tooltip_ability_death_prophet_carrion_swarm_range"						"RANGE:" "DOTA_Tooltip_ability_death_prophet_silence"									"Silence" "DOTA_Tooltip_ability_death_prophet_silence_Description"						"Prevents enemy units in a target area from casting spells." "DOTA_Tooltip_ability_death_prophet_silence_Lore"								"Peering into the veil of her opponent's demise, Krobelus sees a silent future." "DOTA_Tooltip_ability_death_prophet_silence_Note0"								"Doesn't prevent usage of items." "DOTA_Tooltip_ability_death_prophet_silence_radius"								"RADIUS:" "DOTA_Tooltip_ability_death_prophet_silence_duration"							"DURATION:" "DOTA_Tooltip_ability_death_prophet_spirit_siphon"								"Spirit Siphon" "DOTA_Tooltip_ability_death_prophet_spirit_siphon_Description"					"Creates a spirit link between Death Prophet and an enemy unit, draining %damage% + %damage_pct%%% Max HP per second and slowing the enemy's movement speed by %movement_slow%%%." "DOTA_Tooltip_ability_death_prophet_spirit_siphon_Note0"                       "Cannot cast multiple on same target." "DOTA_Tooltip_ability_death_prophet_spirit_siphon_lore"                       	"Krobelus willingly shows others the path she alone cannot follow." "DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage"                      "BASE DAMAGE:" "DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage_pct"                  "%MAX HP AS DAMAGE:" "DOTA_Tooltip_ability_death_prophet_spirit_siphon_movement_slow"               "%ENEMY SLOW:" "DOTA_Tooltip_ability_death_prophet_spirit_siphon_haunt_duration"               "DURATION:" "DOTA_Tooltip_ability_death_prophet_spirit_siphon_max_charges"                 "MAX CHARGES:" "DOTA_Tooltip_ability_death_prophet_spirit_siphon_charge_restore_time"         "CHARGE RESTORE TIME:" "DOTA_Tooltip_ability_death_prophet_exorcism"									"Exorcism" "DOTA_Tooltip_ability_death_prophet_exorcism_Description"						"Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Lasts 35 seconds." "DOTA_Tooltip_ability_death_prophet_exorcism_Lore"								"Over time, the banshee remnants of her previous lives return to haunt the present." "DOTA_Tooltip_ability_death_prophet_exorcism_Note0"								"Radius represents the area in which the spirits will acquire targets around Death Prophet." "DOTA_Tooltip_ability_death_prophet_exorcism_Note1"								"Spirit damage isn't reduced by damage block abilities." "DOTA_Tooltip_ability_death_prophet_exorcism_radius"							"RADIUS:" "DOTA_Tooltip_ability_death_prophet_exorcism_spirits"							"SPIRITS:" "DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent"						"%LIFE DRAIN:" "DOTA_Tooltip_ability_death_prophet_exorcism_average_damage"					"SPIRIT DAMAGE:" "npc_dota_hero_death_prophet_bio"												"Krobelus was a Death Prophet--which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity--why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin.. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more."		//PUGNA		"DOTA_Tooltip_ability_pugna_nether_blast"										"Nether Blast"		"DOTA_Tooltip_ability_pugna_nether_blast_Description"							"An exploding pulse deals damage to enemies and structures in the area. Deals half damage to structures."		"DOTA_Tooltip_ability_pugna_nether_blast_Lore"									"The Arts of Oblivion include a deafening blast of emerald flames from the Nether Reaches."		"DOTA_Tooltip_ability_pugna_nether_blast_Note0"									"Damage is delayed by 0.9 seconds."		"DOTA_Tooltip_ability_pugna_nether_blast_radius"								"RADIUS:"		"DOTA_Tooltip_ability_pugna_nether_blast_delay"									"BLAST DELAY:"		"DOTA_Tooltip_ability_pugna_nether_blast_blast_damage"							"BLAST DAMAGE:"		"DOTA_Tooltip_ability_pugna_decrepify"											"Decrepify"		"DOTA_Tooltip_ability_pugna_decrepify_Description"								"A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage."		"DOTA_Tooltip_ability_pugna_decrepify_Lore"										"A now-mastered relic from his childhood, Pugna delights in banishing others into the Nether Realm, whether for good, evil, or simple enjoyment."		"DOTA_Tooltip_ability_pugna_decrepify_Note0"									"Only magical and pure damage can affect a unit under the effects of Decrepify."		"DOTA_Tooltip_ability_pugna_decrepify_Note1"									"Doesn't slow allied units."		"DOTA_Tooltip_ability_pugna_decrepify_Note2"									"Can be used on your Nether Ward."		"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct"					"%ENEMY INCREASED MAGIC DAMAGE:"		"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct_allies"			"%ALLY INCREASED MAGIC DAMAGE:"		"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed"						"%ENEMY MOVE SLOW:"		"DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration"							"DURATION:" "DOTA_Tooltip_ability_pugna_nether_ward"										"Nether Ward" "DOTA_Tooltip_ability_pugna_nether_ward_Description"							"Pugna places a Nether Ward at the target location. The ward reduces the mana regeneration of nearby enemy heroes, and will fire at any enemy hero who casts a spell. Nether Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero." "DOTA_Tooltip_ability_pugna_nether_ward_Lore"									"While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic." "DOTA_Tooltip_ability_pugna_nether_ward_Note0"									"Nether Ward deals damage before the actual spell is cast, so if the caster dies the spell will have no effect." "DOTA_Tooltip_ability_pugna_nether_ward_Note1"									"Nether Ward can be decrepified." "DOTA_Tooltip_ability_pugna_nether_ward_Note2"									"Nether Ward has 4 HP. Heroes attack it for 1 damage, while illusions and non-hero units deal 0.25 damage." "DOTA_Tooltip_ability_pugna_nether_ward_radius"									"WARD ATTACK RANGE:" "DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier"						"DAMAGE PER MANA:" "DOTA_Tooltip_ability_pugna_nether_ward_mana_regen"								"MANA REGEN REDUCTION:" "DOTA_Tooltip_ability_pugna_nether_ward_attacks_to_destroy_tooltip"			"ATTACKS TO DESTROY:" "DOTA_Tooltip_ability_pugna_nether_ward_ward_duration_tooltip"			"WARD DURATION:" "DOTA_Tooltip_ability_pugna_life_drain"											"Life Drain" "DOTA_Tooltip_ability_pugna_life_drain_Description"								"CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead.\n\nWhen cast on an ally, Pugna will drain his own health into his ally.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_pugna_life_drain_Lore"									"Pugna has truly become more powerful than even the grandmaster of Oblivion." "DOTA_Tooltip_ability_pugna_life_drain_Note0"									"HP drained depends on the actual damage dealt." "DOTA_Tooltip_ability_pugna_life_drain_Note1"									"Illusions are destroyed on the first tick of damage." "DOTA_Tooltip_ability_pugna_life_drain_health_drain"							"DRAIN PER SECOND:" "DOTA_Tooltip_ability_pugna_life_drain_cast_range_tooltip"							"CAST RANGE:" "DOTA_Tooltip_ability_pugna_life_drain_duration_tooltip"							"MAX DURATION:" "DOTA_Tooltip_ability_pugna_life_drain_health_drain_scepter"					"SCEPTER DRAIN PER SECOND:" "DOTA_Tooltip_ability_pugna_life_drain_aghanim_description"						"Increases drain per second and removes cooldown." "npc_dota_hero_pugna_bio"														"In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end."		//TEMPLAR ASSASSIN		"DOTA_Tooltip_ability_templar_assassin_refraction"								"Refraction"		"DOTA_Tooltip_ability_templar_assassin_refraction_Lore"							"Manipulating her psionic veil, Lanaya bends nature's law to her will."		"DOTA_Tooltip_ability_templar_assassin_refraction_Description"					"Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances."		"DOTA_Tooltip_ability_templar_assassin_refraction_Note0"						"Damage as HP Removal bypasses Refraction (it won't reduce the charges)."		"DOTA_Tooltip_ability_templar_assassin_refraction_Note1"						"Only instances of 5 or more damage will trigger Refraction."		"DOTA_Tooltip_ability_templar_assassin_refraction_Note2"						"Refraction is visible to enemies."		"DOTA_Tooltip_ability_templar_assassin_refraction_instances"					"INSTANCES:"		"DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage"					"BONUS DAMAGE:"		"DOTA_Tooltip_ability_templar_assassin_refraction_duration"						"DURATION:"		"DOTA_Tooltip_ability_templar_assassin_meld"									"Meld"		"DOTA_Tooltip_ability_templar_assassin_meld_Lore"								"Lanaya is as elusive as her covenant with the Hidden Temple."		"DOTA_Tooltip_ability_templar_assassin_meld_Description"						"Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for %armor_reduction_duration_tooltip% seconds."		"DOTA_Tooltip_ability_templar_assassin_meld_Note0"								"Meld is broken by any action other than staying in position."		"DOTA_Tooltip_ability_templar_assassin_meld_Note1"								"Meld's armor reduction does not work against towers."		"DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage"						"BONUS DAMAGE:"		"DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor"						"ARMOR REDUCTION:"		"DOTA_Tooltip_ability_templar_assassin_meld_armor_reduction_duration_tooltip"						"ARMOR REDUCTION DURATION:"				"DOTA_Tooltip_ability_templar_assassin_psi_blades"								"Psi Blades"		"DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore"							"Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality." "DOTA_Tooltip_ability_templar_assassin_psi_blades_Description"					"Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range." "DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0"						"Split damage hits invisible units." "DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1"						"Attack effects like Bash will only be applied to the main target." "DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range"			"BONUS ATTACK RANGE:" "DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_range"			"SPLIT RANGE:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap"							"Psionic Trap" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore"						"Calling upon the reach of the Hidden Temple, none escape the eye of the Templar." "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description"				"Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of %movement_speed_min%%% in the area. Traps charge up to slow %movement_speed_max%%% after %trap_max_charge_duration% seconds. Deals bonus damage when fully charged." "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0"						"Traps last indefinitely." "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1"						"They have invisibility that fades in over 2 seconds, spell immunity, and 100 HP." "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2"						"Traps have 400/400 vision range and don't prevent neutral camps from spawning." "DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps"					"MAX TRAPS:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duration_tooltip"					"SLOW DURATION:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_min"					"%MIN MOVEMENT SLOW:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_max"					"%MAX MOVEMENT SLOW:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_bonus_damage"					"BONUS DAMAGE:" "DOTA_Tooltip_ability_templar_assassin_trap"									"Trap" "DOTA_Tooltip_ability_templar_assassin_trap_Description"						"Springs the nearest trap, slowing nearby enemies." "DOTA_Tooltip_ability_templar_assassin_self_trap"								"Trap" "DOTA_Tooltip_ability_templar_assassin_self_trap_Description"					"Springs the trap, slowing nearby enemies."

"npc_dota_hero_templar_assassin_bio"											"Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed."

//VIPER "DOTA_Tooltip_ability_viper_poison_attack"										"Poison Attack" "DOTA_Tooltip_ability_viper_poison_attack_Description"							"Intensifies Viper's venom, adding an effect to his normal attack that slows attack and movement speed while dealing damage over time based on how low the target is." "DOTA_Tooltip_ability_viper_poison_attack_Lore"									"The Netherdrake's inborn toxic breath quickly drains the vitality of its afflicted." "DOTA_Tooltip_ability_viper_poison_attack_Note0"								"Successive casts don't increase slow or damage, but refresh the duration." "DOTA_Tooltip_ability_viper_poison_attack_duration"								"DURATION:" "DOTA_Tooltip_ability_viper_poison_attack_damage"								"DAMAGE PER MISSING HEALTH PERCENTAGE:" "DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed"					"%MOVE SLOW:" "DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed"					"ATTACK SLOW:" "DOTA_Tooltip_ability_viper_nethertoxin"										"Nethertoxin" "DOTA_Tooltip_ability_viper_nethertoxin_Description"							"Viper releases a Nethertoxin at the targeted area. Units in that area take damage over time, have lower resistance and their passives do not work." "DOTA_Tooltip_ability_viper_nethertoxin_Lore"									"Poison from the Nether Reaches turns wounds into fatalities, and fatigue into death." "DOTA_Tooltip_ability_viper_nethertoxin_damage"							"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_viper_nethertoxin_magic_resistance"						"MAGIC RESISTANCE REDUCTION:" "DOTA_Tooltip_ability_viper_nethertoxin_radius"					"RADIUS:" "DOTA_Tooltip_ability_viper_nethertoxin_duration"					"DURATION:" "DOTA_Tooltip_ability_viper_corrosive_skin"										"Corrosive Skin" "DOTA_Tooltip_ability_viper_corrosive_skin_Description"							"Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a %max_range_tooltip% radius. The acid exudate also increases Viper's resistance to magic." "DOTA_Tooltip_ability_viper_corrosive_skin_Lore"								"It is not unusual for sword and shield alike to corrode in the very hands of those who attack the Netherdrake." "DOTA_Tooltip_ability_viper_corrosive_skin_Note0"								"Stacks multiplicatively with other magic damage resistance sources." "DOTA_Tooltip_ability_viper_corrosive_skin_duration"							"DURATION:" "DOTA_Tooltip_ability_viper_corrosive_skin_damage"								"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed"					"ATTACK SLOW:" "DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance"				"%MAGIC RESISTANCE:" "DOTA_Tooltip_ability_viper_corrosive_skin_max_range_tooltip"				"MAX RANGE RADIUS:" "DOTA_Tooltip_ability_viper_viper_strike"										"Viper Strike" "DOTA_Tooltip_ability_viper_viper_strike_Description"							"Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_viper_viper_strike_Lore"									"Once used to slay his sadistic summoner, the most powerful of Netherdrake infections spreads through the veins of those foolish enough to cross Viper." "DOTA_Tooltip_ability_viper_viper_strike_Note0"									"Slow works on spell immune units." "DOTA_Tooltip_ability_viper_viper_strike_duration"								"DURATION:" "DOTA_Tooltip_ability_viper_viper_strike_damage"								"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed"					"%MOVE SLOW:" "DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed"					"ATTACK SLOW:" "DOTA_Tooltip_ability_viper_viper_strike_cast_range_scepter"					"SCEPTER CAST RANGE:" "DOTA_Tooltip_ability_viper_viper_strike_mana_cost_scepter"						"SCEPTER MANA COST:" "DOTA_Tooltip_ability_viper_viper_strike_cooldown_scepter"						"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_viper_viper_strike_aghanim_description"					"Decreases mana cost and cooldown, and increases cast range." "npc_dota_hero_viper_bio"														"The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard's enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the world know that it had a new master." //LUNA "DOTA_Tooltip_ability_luna_lucent_beam"											"Lucent Beam" "DOTA_Tooltip_ability_luna_lucent_beam_Description"								"Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them." "DOTA_Tooltip_ability_luna_lucent_beam_Lore"									"Selemene smites those who encroach upon the Nightsilver Woods." "DOTA_Tooltip_ability_luna_lucent_beam_stun_duration"							"STUN DURATION:" "DOTA_Tooltip_ability_luna_lucent_beam_beam_damage"								"BEAM DAMAGE:" "DOTA_Tooltip_ability_luna_moon_glaive"											"Moon Glaives" "DOTA_Tooltip_ability_luna_moon_glaive_Description"								"Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce." "DOTA_Tooltip_ability_luna_moon_glaive_Lore"									"Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers." "DOTA_Tooltip_ability_luna_moon_glaive_range"									"BOUNCE RADIUS:" "DOTA_Tooltip_ability_luna_moon_glaive_bounces"									"BOUNCES:" "DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent"				"%DAMAGE REDUCTION PER BOUNCE:" "DOTA_Tooltip_ability_luna_lunar_blessing"										"Lunar Blessing" "DOTA_Tooltip_ability_luna_lunar_blessing_Lore"									"The Goddess of the Moon smiles upon her kin." "DOTA_Tooltip_ability_luna_lunar_blessing_Description"							"Increases the damage dealt by attacks from Luna and nearby allied heroes. Luna is also blessed with increased vision range at night." "DOTA_Tooltip_ability_luna_lunar_blessing_radius"								"BLESSING RADIUS:" "DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage"							"BONUS DAMAGE:" "DOTA_Tooltip_ability_luna_lunar_blessing_bonus_night_vision"					"BONUS NIGHT VISION:" "DOTA_Tooltip_ability_luna_eclipse"												"Eclipse" "DOTA_Tooltip_ability_luna_eclipse_Lore"										"In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed." "DOTA_Tooltip_ability_luna_eclipse_Description"									"Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_luna_eclipse_Note0"										"Eclipse doesn't work if Luna doesn't have any points in Lucent Beam." "DOTA_Tooltip_ability_luna_eclipse_Note1"										"Beams will stop if Luna is killed." "DOTA_Tooltip_ability_luna_eclipse_Note2"										"Eclipse Lucent Beams do not stun." "DOTA_Tooltip_ability_luna_eclipse_Note3"										"Will not hit invisible units." "DOTA_Tooltip_ability_luna_eclipse_Note4"										"There is a .6 seconds gap between beams, .3 seconds with scepter." "DOTA_Tooltip_ability_luna_eclipse_beams"										"TOTAL BEAMS:" "DOTA_Tooltip_ability_luna_eclipse_hit_count"									"MAX BEAMS PER UNIT:" "DOTA_Tooltip_ability_luna_eclipse_radius"										"RADIUS:" "DOTA_Tooltip_ability_luna_eclipse_duration_tooltip"							"ECLIPSE DURATION:" "DOTA_Tooltip_ability_luna_eclipse_beams_scepter"								"SCEPTER TOTAL BEAMS:" "DOTA_Tooltip_ability_luna_eclipse_duration_tooltip_scepter"					"SCEPTER DURATION:" "DOTA_Tooltip_ability_luna_eclipse_cast_range_tooltip_scepter"					"SCEPTER CAST RANGE:" "DOTA_Tooltip_ability_luna_eclipse_aghanim_description"							"Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast." "npc_dota_hero_luna_bio"														"How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared.  Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse.  As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch.  Something beautiful and deadly sought a meal in the wilting dusk.  Without a sound, it turned and left.  Fury overtook her.  Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught.  Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods.  Yet the full moon shone brightly, and the creature's trail was easy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods. She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods."		//DRAGON KNIGHT		"DOTA_Tooltip_ability_dragon_knight_breathe_fire"								"Breathe Fire"		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description"					"Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal."		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_reduction"		"%DAMAGE REDUCTION:"		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_duration"							"REDUCTION DURATION:"		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore"							"Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp."		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0"							"Affects mechanical units." "DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note1"							"Hits units up to 900 away." "DOTA_Tooltip_ability_dragon_knight_dragon_tail"								"Dragon Tail" "DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description"					"Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400." "DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore"							"Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat." "DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration"					"STUN DURATION:" "DOTA_Tooltip_ability_dragon_knight_dragon_blood"								"Dragon Blood" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description"					"The life blood of the Dragon improves health regeneration and strengthens armor." "DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore"							"Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight." "DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen"			"HEALTH REGEN:" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor"					"ARMOR:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form"							"Elder Dragon Form" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description"				"Dragon Knight takes the form of one of three powerful elder dragons, increasing his speed, and Dragon Tail's range, while granting him new powers.\n<font color=\"#9acd32\">LEVEL 1 Green Dragon - Corrosive Breath: attacks deal 20 poison damage per second for 5 seconds. Works on structures.\n<font color=\"#ff0000\">LEVEL 2 Red Dragon - Splash Attack: attacks damage all enemy units in a 300 radius, with Corrosive Breath added to the targets.\n<font color=\"#87ceeb\">LEVEL 3 Blue Dragon - Frost Breath: slows movement speed by 30%% and attack speed by 30 of enemy units in Splash Attack range for 3 seconds, with Corrosive Breath added to the targets." "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore"						"The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm." "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0"					"Corrosive Breath poison damage is lethal." "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1"					"Splash Attack deals 100/75/50% damage in a 150/225/300 radius. Splash damage does not affect buildings." "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note2"					"Manta Style's cooldown time will be based on whether Dragon Knight was in his ranged or melee form when the item was used." "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration"					"DURATION:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movement_speed"		"BONUS MOVE SPEED:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_range"		"BONUS ATTACK RANGE:" "npc_dota_hero_dragon_knight_bio"												"After years on the trail of a legendary Eldwurm, the Knight Davion found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that Davion might honor him with death in combat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight..."

//DARK SEER "DOTA_Tooltip_ability_dark_seer_vacuum"											"Vacuum" "DOTA_Tooltip_ability_dark_seer_vacuum_Description"								"Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage." "DOTA_Tooltip_ability_dark_seer_vacuum_Lore"									"Ish'Kafel modifies the center of gravity to a place of his choosing." "DOTA_Tooltip_ability_dark_seer_vacuum_Note0"									"This ability interrupts channeling." "DOTA_Tooltip_ability_dark_seer_vacuum_Note1"									"Pulls units over 0.5 seconds before dealing damage." "DOTA_Tooltip_ability_dark_seer_vacuum_Note2"									"Doesn't pull invulnerable units." "DOTA_Tooltip_ability_dark_seer_vacuum_Note3"									"Trees near the center of the vacuum will be destroyed." "DOTA_Tooltip_ability_dark_seer_vacuum_radius"									"RADIUS:" "DOTA_Tooltip_ability_dark_seer_vacuum_damage"									"DAMAGE:" "DOTA_Tooltip_ability_dark_seer_ion_shell"										"Ion Shell" "DOTA_Tooltip_ability_dark_seer_ion_shell_Description"							"Surrounds the target unit with a bristling shield that damages enemy units in an area around it." "DOTA_Tooltip_ability_dark_seer_ion_shell_Lore"									"The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth." "DOTA_Tooltip_ability_dark_seer_ion_shell_Note0"								"Deals small amounts of damage in 0.1 intervals." "DOTA_Tooltip_ability_dark_seer_ion_shell_Note1"								"Doesn't damage the target it is cast on." "DOTA_Tooltip_ability_dark_seer_ion_shell_Note2"								"If cast on a unit that already has Ion Shell, the new Shell replaces the old one." "DOTA_Tooltip_ability_dark_seer_ion_shell_radius"								"RADIUS:" "DOTA_Tooltip_ability_dark_seer_ion_shell_duration"								"DURATION:" "DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second"					"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_dark_seer_surge"											"Surge" "DOTA_Tooltip_ability_dark_seer_surge_Description"								"Charges a target friendly unit with power, giving it a brief burst of maximum movement speed." "DOTA_Tooltip_ability_dark_seer_surge_Lore"										"Ish'Kafel once used his speed of mind to navigate the maze between the walls." "DOTA_Tooltip_ability_dark_seer_surge_Note0"									"Units with Surge cannot be slowed unless the Surge effect is removed." "DOTA_Tooltip_ability_dark_seer_surge_duration"									"DURATION:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica"								"Wall of Replica" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description"					"Raises a wall of warping light that slows and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore"							"The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks." "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0"							"Doesn't create illusions from other illusions." "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1"							"Creates a wall 1000 units long, perpendicular to the line between Dark Seer and the target point." "DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration"						"WALL DURATION:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing"				"%REPLICA DAMAGE:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_replica_total_damage_incoming"		"%REPLICA DAMAGE TAKEN:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_range_tooltip"					"CAST RANGE:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing_scepter"		"%SCEPTER REPLICA DAMAGE:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_movement_slow"		           "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_slow_duration"		           "SLOW DURATION:"

"DOTA_Tooltip_ability_dark_seer_wall_of_replica_aghanim_description"			"Increases the damage dealt by illusions." "npc_dota_hero_dark_seer_bio"													"Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here--a warrior from a realm beyond the veil of this reality. Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over--then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen."		//CLINKZ		"DOTA_Tooltip_ability_clinkz_strafe"											"Strafe"		"DOTA_Tooltip_ability_clinkz_strafe_Description"								"Clinkz nimbly attacks with a barrage of arrows. Dramatically increases attack speed for a short time and grants Clinkz the ability to automatically dodge up to 4 projectiles."		"DOTA_Tooltip_ability_clinkz_strafe_Note0"								"Can dodge ranged attacks or spells."		"DOTA_Tooltip_ability_clinkz_strafe_Note1"								"Strafe ends if Clinkz loses the 3 dodge stacks."		"DOTA_Tooltip_ability_clinkz_strafe_Lore"										"It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver."		"DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct"						"BONUS ATTACK SPEED:"		"DOTA_Tooltip_ability_clinkz_strafe_duration"									"DURATION:"		"DOTA_Tooltip_ability_clinkz_strafe_disjoint_count"								"DODGE STACKS:"		"DOTA_Tooltip_ability_clinkz_searing_arrows"									"Searing Arrows"		"DOTA_Tooltip_ability_clinkz_searing_arrows_Description"						"Imbues Clinkz's arrows with fire for extra damage." "DOTA_Tooltip_ability_clinkz_searing_arrows_Lore"								"Clinkz simply lights his arrows from his flaming essence for quite the destructive effect." "DOTA_Tooltip_ability_clinkz_searing_arrows_Note0"								"Searing Arrows deal damage to structures." "DOTA_Tooltip_ability_clinkz_searing_arrows_Note1"								"The damage is directly added to Clinkz' attack damage, as physical damage." "DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus"						"BONUS DAMAGE:" "DOTA_Tooltip_ability_clinkz_wind_walk"											"Skeleton Walk" "DOTA_Tooltip_ability_clinkz_wind_walk_Description"								"Clinkz moves invisibly through units until the moment he attacks or uses an ability." "DOTA_Tooltip_ability_clinkz_wind_walk_Lore"									"With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen." "DOTA_Tooltip_ability_clinkz_wind_walk_Note0"									"Will not break most channeling of spells or items upon activation." "DOTA_Tooltip_ability_clinkz_wind_walk_Note1"									"Has a fadetime of 0.6 seconds." "DOTA_Tooltip_ability_clinkz_wind_walk_duration"								"DURATION:" "DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct"					"%BONUS MOVEMENT SPEED:" "DOTA_Tooltip_ability_clinkz_death_pact"										"Death Pact" "DOTA_Tooltip_ability_clinkz_death_pact_Description"							"Clinkz consumes the target friendly or enemy creep, gaining a percent of its hitpoints as max health and damage." "DOTA_Tooltip_ability_clinkz_death_pact_Lore"									"Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings." "DOTA_Tooltip_ability_clinkz_death_pact_Note0"									"If the target is an enemy, Clinkz will gain the correct experience and gold." "DOTA_Tooltip_ability_clinkz_death_pact_Note1"									"Increases Clinkz' current and max HP." "DOTA_Tooltip_ability_clinkz_death_pact_Note2"									"When the duration ends, max HP returns to normal, but current HP stays the same." "DOTA_Tooltip_ability_clinkz_death_pact_duration"								"DURATION:" "DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct"						"%HEALTH GAIN:" "DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct"						"%DAMAGE GAIN:" "npc_dota_hero_clinkz_bio"														"At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End. Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity."

//ENCHANTRESS "DOTA_Tooltip_ability_enchantress_untouchable"									"Untouchable" "DOTA_Tooltip_ability_enchantress_untouchable_Description"						"Enchantress beguiles her enemies, slowing their attacks when she is attacked." "DOTA_Tooltip_ability_enchantress_untouchable_Lore"								"After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty." "DOTA_Tooltip_ability_enchantress_untouchable_Note0"							"All units who directly attack Enchantress will get slowed." "DOTA_Tooltip_ability_enchantress_untouchable_Note1"							"The slow is applied on the attacking unit when the attack starts, not when damage is applied." "DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed"				"ATTACK SLOW:" "DOTA_Tooltip_ability_enchantress_enchant"										"Enchant" "DOTA_Tooltip_ability_enchantress_enchant_Description"							"Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control. If cast on a creep already under her control, she refreshes its enchant duration.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_enchantress_enchant_Lore"									"A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs." "DOTA_Tooltip_ability_enchantress_enchant_Note0"								"Illusions can be converted." "DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed"					"%HERO MOVE SLOW:" "DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration"						"HERO SLOW DURATION:" "DOTA_Tooltip_ability_enchantress_enchant_dominate_duration"					"CREEP ENCHANT DURATION:" "DOTA_Tooltip_ability_enchantress_natures_attendants"							"Nature's Attendants" "DOTA_Tooltip_ability_enchantress_natures_attendants_Description"				"A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 11 seconds." "DOTA_Tooltip_ability_enchantress_natures_attendants_Lore"						"Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers." "DOTA_Tooltip_ability_enchantress_natures_attendants_Note0"						"Units with full HP will not be selected for the heal." "DOTA_Tooltip_ability_enchantress_natures_attendants_Note1"						"Can heal units with spell immunity." "DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count"				"WISPS:" "DOTA_Tooltip_ability_enchantress_natures_attendants_heal"						"HEAL PER SECOND:" "DOTA_Tooltip_ability_enchantress_natures_attendants_radius"					"RADIUS:" "DOTA_Tooltip_ability_enchantress_impetus"										"Impetus" "DOTA_Tooltip_ability_enchantress_impetus_Description"							"Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_enchantress_impetus_Lore"									"While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her." "DOTA_Tooltip_ability_enchantress_impetus_Note0"								"The damage is capped at 1750 distance." "DOTA_Tooltip_ability_enchantress_impetus_Note1"								"Distance to target is measured when the projectile hits." "DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct"					"%DISTANCE DAMAGE:" "DOTA_Tooltip_ability_enchantress_impetus_bonus_attack_range_scepter"			"SCEPTER BONUS RANGE:" "DOTA_Tooltip_ability_enchantress_impetus_aghanim_description"					"Increases attack range, and cast range of Impetus." "npc_dota_hero_enchantress_bio"													"Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future."

//OMNIKNIGHT "DOTA_Tooltip_ability_omniknight_purification"									"Purification" "DOTA_Tooltip_ability_omniknight_purification_Description"						"Instantly heals a friendly unit and damages all nearby enemy units." "DOTA_Tooltip_ability_omniknight_purification_Lore"								"Priests of the Omniscience are adept at removing impurities from fellow warriors." "DOTA_Tooltip_ability_omniknight_purification_heal"								"HEAL/DAMAGE:" "DOTA_Tooltip_ability_omniknight_purification_radius"							"DAMAGE RADIUS:" "DOTA_Tooltip_ability_omniknight_repel"											"Repel" "DOTA_Tooltip_ability_omniknight_repel_Description"								"Creates a divine barrier around an ally which grants them Spell Immunity and 100%% resistance to Magic Damage.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_omniknight_repel_Note0"									"Repel acts the same as other sources of spell immunity, and cannot be purged." "DOTA_Tooltip_ability_omniknight_repel_Lore"									"When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed." "DOTA_Tooltip_ability_omniknight_repel_duration"								"DURATION:" "DOTA_Tooltip_ability_omniknight_degen_aura"									"Degen Aura" "DOTA_Tooltip_ability_omniknight_degen_aura_Description"						"Greatly degenerates the movement and attack capabilities of enemy units that stray too near." "DOTA_Tooltip_ability_omniknight_degen_aura_Note0"						       "Does not affect Spell Immune units." "DOTA_Tooltip_ability_omniknight_degen_aura_Lore"								"The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith." "DOTA_Tooltip_ability_omniknight_degen_aura_radius"								"RADIUS:" "DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus"						"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_omniknight_degen_aura_attack_bonus_tooltip"				"ATTACK SLOW:" "DOTA_Tooltip_ability_omniknight_guardian_angel"								"Guardian Angel" "DOTA_Tooltip_ability_omniknight_guardian_angel_Description"					"Omniknight summons a Guardian Angel that grants immunity from physical damage.\n\nUpgradable by Aghanim's Scepter" "DOTA_Tooltip_ability_omniknight_guardian_angel_Lore"							"The All Seeing One casts down his protection over those that Purist calls friend." "DOTA_Tooltip_ability_omniknight_guardian_angel_Note0"							"Affects allies with spell immunity." "DOTA_Tooltip_ability_omniknight_guardian_angel_Note1"							"Can be purged." "DOTA_Tooltip_ability_omniknight_guardian_angel_duration"						"DURATION:" "DOTA_Tooltip_ability_omniknight_guardian_angel_radius"							"RADIUS:" "DOTA_Tooltip_ability_omniknight_guardian_angel_duration_scepter"				"SCEPTER DURATION:" "DOTA_Tooltip_ability_omniknight_guardian_angel_aghanim_description"			"Increases duration, radius becomes global and affects buildings." "npc_dota_hero_omniknight_bio"													"Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt."		//Huskar		"DOTA_Tooltip_ability_huskar_inner_vitality"									"Inner Vitality"		"DOTA_Tooltip_ability_huskar_inner_vitality_Description"						"Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 35%%, it will heal faster. Lasts 16 seconds."		"DOTA_Tooltip_ability_huskar_inner_vitality_Lore"								"While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury."		"DOTA_Tooltip_ability_huskar_inner_vitality_Note0"								"The HP percentage is checked every second and the regeneration adjusted accordingly."		"DOTA_Tooltip_ability_huskar_inner_vitality_Note1"								"Can be cast on Spell Immune units."		"DOTA_Tooltip_ability_huskar_inner_vitality_heal"								"HEALTH REGEN:"		"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus"				"%BONUS FROM ATTRIBUTE:"		"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus"			"%BONUS WHEN HURT:"		"DOTA_Tooltip_ability_huskar_burning_spear"										"Burning Spear"		"DOTA_Tooltip_ability_huskar_burning_spear_Description"							"Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 8 seconds."		"DOTA_Tooltip_ability_huskar_burning_spear_Lore"								"The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels."		"DOTA_Tooltip_ability_huskar_burning_spear_Note0"								"Burning Spear stacks additively when used multiple times on one target. There is no cap."		"DOTA_Tooltip_ability_huskar_burning_spear_Note1"								"Huskar cannot kill himself with this skill."		"DOTA_Tooltip_ability_huskar_burning_spear_health_cost"							"HEALTH COST:"		"DOTA_Tooltip_ability_huskar_burning_spear_burn_damage"							"BURN DAMAGE:"		"DOTA_Tooltip_ability_huskar_berserkers_blood"									"Berserker's Blood"		"DOTA_Tooltip_ability_huskar_berserkers_blood_Description"						"Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health."		"DOTA_Tooltip_ability_huskar_berserkers_blood_Lore"								"After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled."		"DOTA_Tooltip_ability_huskar_berserkers_blood_Note0"							"Maximum bonus is achieved when Huskar has strictly less than 10% of his maximum HP."		"DOTA_Tooltip_ability_huskar_berserkers_blood_Note1"							"Bonuses are provided linearly, no bonus at 100% HP and full bonus at 10% HP." "DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_attack_speed"    		"MAX ATTACK SPEED:" "DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_resistance"				"%MAX MAGIC RESISTANCE:" "DOTA_Tooltip_ability_huskar_berserkers_blood_hp_threshold_max" 				"%HP FOR MAX BONUS:" "DOTA_Tooltip_ability_huskar_life_break"										"Life Break" "DOTA_Tooltip_ability_huskar_life_break_Description"							"Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is Spell Immune.\n\nDISPEL TYPE: Basic Dispel\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_huskar_life_break_Lore"									"No matter the danger, Huskar thrusts himself into melees that only he can survive." "DOTA_Tooltip_ability_huskar_life_break_Note0"									"If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops." "DOTA_Tooltip_ability_huskar_life_break_Note1"									"Slow works on Spell Immune units." "DOTA_Tooltip_ability_huskar_life_break_Note2"									"Life Break cannot be disjointed." "DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage"					"%DAMAGE DEALT:" "DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent"			"%DAMAGE TAKEN:" "DOTA_Tooltip_ability_huskar_life_break_movespeed"								"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_huskar_life_break_slow_durtion_tooltip"								"SLOW DURATION:" "DOTA_Tooltip_ability_huskar_life_break_cooldown_scepter"						"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage_scepter"			"%SCEPTER DAMAGE DEALT:" "DOTA_Tooltip_ability_huskar_life_break_aghanim_description"					"Increases damage dealt, reduces cooldown." "npc_dota_hero_huskar_bio"										"Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring."		//NIGHT STALKER		"DOTA_Tooltip_ability_night_stalker_void"										"Void"		"DOTA_Tooltip_ability_night_stalker_void_Description"							"Creates a damaging void that slows an enemy unit and deals damage. Void also mini-stuns, interrupting channeling abilities. The slowing effect lasts longer at night."		"DOTA_Tooltip_ability_night_stalker_void_Lore"									"Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was."		"DOTA_Tooltip_ability_night_stalker_void_duration_day"							"DAY DURATION:"		"DOTA_Tooltip_ability_night_stalker_void_duration_night"						"NIGHT DURATION:"		"DOTA_Tooltip_ability_night_stalker_void_movespeed_slow"						"%MOVE SLOW:"		"DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow"						"ATTACK SLOW:"		"DOTA_Tooltip_ability_night_stalker_crippling_fear"								"Crippling Fear"		"DOTA_Tooltip_ability_night_stalker_crippling_fear_Description"					"Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. The effect lasts longer at night."		"DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore"						"A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path."		"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day"				"DAY DURATION:"		"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night"				"NIGHT DURATION:"		"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day"				"%DAY CHANCE TO MISS:"		"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_night"				"%NIGHT CHANCE TO MISS:"		"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night"						"Hunter in the Night"		"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description"			"Night Stalker is in his element at night, attacking and moving with great swiftness. Can be activated during night to grant Night Stalker flying movement for %duration% seconds."		"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore"					"The hunting prowess of Balanar improves as the night beckons."		"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct_night"	"%MOVE SPEED:"		"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night"		"ATTACK SPEED:"		"DOTA_Tooltip_ability_night_stalker_darkness"									"Darkness"		"DOTA_Tooltip_ability_night_stalker_darkness_Description"						"Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. While Darkness is in effect, enemy heroes, units, wards, and buildings have their vision range reduced. \n\nUpgradable by Aghanim's Scepter."		"DOTA_Tooltip_ability_night_stalker_darkness_Lore"								"It is a humbling sight to see when the mightiest of warriors become afraid of the dark."		"DOTA_Tooltip_ability_night_stalker_darkness_duration"							"DURATION:"		"DOTA_Tooltip_ability_night_stalker_darkness_fixed_vision"					"ENEMY VISION RANGE:"		"DOTA_Tooltip_ability_night_stalker_darkness_fixed_vision_others"					"BUILDING AND WARD VISION RANGE:"		"DOTA_Tooltip_ability_night_stalker_darkness_aghanim_description"				"Grants unobstructed vision in the night. The improved vision does not depend on using Darkness."		"npc_dota_hero_night_stalker_bio"												"Of the Night Stalker, there is no history, only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness--creatures like Balanar the Night Stalker. It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes; nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true."

//BROODMOTHER "DOTA_Tooltip_ability_broodmother_spawn_spiderlings"							"Spawn Spiderlings" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description"				"Broodmother injects her young into an enemy unit, dealing damage. The spiderlings will hatch if the target is killed while under this influence." "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore"						"Black Arachnia continues to raise her young, even amidst the field of combat. The brood quickly learns how to support their mother." "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0"						"If the target is killed within 2 seconds of being hit with this skill, the Spiderlings will spawn." "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1"						"Units killed by Spiderlings will then give birth to Spiderites, smaller and less powerful versions of the Spiderlings." "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_spiderling_duration"		"LIFETIME:" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage"						"DAMAGE:" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count"						"COUNT:" "DOTA_Tooltip_ability_broodmother_spin_web"										"Spin Web" "DOTA_Tooltip_ability_broodmother_spin_web_Description"							"Spins a large web that grants Broodmother a passive movement speed increase, gives free movement, and boosts regeneration while in its vicinity. Spin Web charges restore every %charge_restore_time% seconds. Spin Web can be cast from anywhere as long as the new web touches an existing web. Webs never expire, and can be manually destroyed. When the maximum limit of webs is exceeded, the oldest web disappears." "DOTA_Tooltip_ability_broodmother_spin_web_Lore"								"Weaving a bed of silken fibers, Arachnia's web both protects her and her offspring, as well as giving advancing opponents a sense of forboding." "DOTA_Tooltip_ability_broodmother_spin_web_Note0"								"Also affects Spiderling and Spiderites." "DOTA_Tooltip_ability_broodmother_spin_web_Note1"								"If free movement is disabled, you will destroy nearby trees." "DOTA_Tooltip_ability_broodmother_spin_web_count"								"MAX WEBS:" "DOTA_Tooltip_ability_broodmother_spin_web_heath_regen"							"HEALTH REGEN:" "DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed"						"%MOVE INCREASE:" "DOTA_Tooltip_ability_broodmother_spin_web_max_charges"						"MAX WEB CHARGES:" "DOTA_Tooltip_ability_broodmother_spin_web_charge_restore_time"						"CHARGE RESTORE TIME:" "DOTA_Tooltip_ability_broodmother_spin_web_destroy"								"Destroy Spin Web" "DOTA_Tooltip_ability_broodmother_spin_web_destroy_Description"					"Destroys the selected Spin Web." "DOTA_Tooltip_ability_broodmother_incapacitating_bite"							"Incapacitating Bite" "DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description"				"Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks." "DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore"						"Paralytic toxins come from Black Arachnia's fangs, causing a slow and painful death to those who intrude on her webs." "DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0"					"The miss chance stacks with evasion and terrain dodge chance." "DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance"				"%MISS CHANCE:" "DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed"			"%MOVE SLOW:" "DOTA_Tooltip_ability_broodmother_incapacitating_bite_duration"			"DURATION:" "DOTA_Tooltip_ability_broodmother_insatiable_hunger"							"Insatiable Hunger" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description"				"A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack." "DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore"						"While most of her prey is wrapped in silken cocoons and saved for her young, the Broodmother herself has a taste for wandering heroes." "DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note0"						"Fully stacks with other sources of lifesteal." "DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage"				"BONUS DAMAGE:" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct"				"%LIFESTEAL:" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration"					"DURATION:" "DOTA_Tooltip_ability_broodmother_poison_sting"									"Poison Sting" "DOTA_Tooltip_ability_broodmother_poison_sting_Description"						"Poisons and slows enemies with each attack." "DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second"				"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed"					"%MOVE SLOW:" "DOTA_Tooltip_ability_broodmother_poison_sting_duration"						"DURATION (CREEP):" "DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero"					"DURATION (HERO):" "DOTA_Tooltip_ability_broodmother_spawn_spiderite"								"Spawn Spiderite" "DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description"					"Applies debuff on attack. If debuffed unit dies, a spiderite will spawn." "DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration"			"LIFETIME:" "DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration"				"DEBUFF DURATION:" "npc_dota_hero_broodmother_bio"													"For centuries, Black Arachnia the Broodmother lurked in the dark lava tubes beneath the smoldering caldera of Mount Pyrotheos, raising millions of spiderlings in safety before sending them to find prey in the wide world above. In a later age, the Vizier of Greed, Ptholopthales, erected his lodestone ziggurat on the slopes of the dead volcano, knowing that any looters who sought his magnetic wealth must survive the spider-haunted passages. After millennia of maternal peace, Black Arachnia found herself beset by a steady trickle of furfeet and cutpurses, bold knights and noble youths--all of them delicious, certainly, and yet tending to create a less than nurturing environment for her innocent offspring. Tiring of the intrusions, she paid a visit to Ptholopthales; and when he proved unwilling to discuss a compromise, she wrapped the Vizier in silk and set him aside to be the centerpiece of a special birthday feast. Unfortunately, the absence of the Magnetic Ziggurat's master merely emboldened a new generation of intruders. When one of her newborns was trodden underfoot by a clumsy adventurer, she reached the end of her silken rope. Broodmother headed for the surface, declaring her intent to rid the world of each and every possible invader, down to the last Hero if necessary, until she could ensure her nursery might once more be a safe and wholesome environment for her precious spiderspawn."		//BOUNTY HUNTER		"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss"								"Shuriken Toss"		"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description"					"Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce between any Tracked units who are within a %bounce_aoe% radius of each other.\n\nUpgradable by Aghanim's Scepter."		"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_aghanim_description"			"Allows Shuriken Toss to bounce twice on each hero."		"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore"							"While the shuriken may be small, Gondar's precise aim can cause critical damage."		"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Note0"						"This spell interrupts channeling abilities."		"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage"					"DAMAGE:"		"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bounce_aoe"		"TRACK BOUNCE RANGE:"

"DOTA_Tooltip_ability_bounty_hunter_jinada"										"Jinada" "DOTA_Tooltip_ability_bounty_hunter_jinada_Description"							"Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack." "DOTA_Tooltip_ability_bounty_hunter_jinada_Lore"								"Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents." "DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier"						"%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed"						"%MOVE SLOW:" "DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed"					"ATTACK SLOW:" "DOTA_Tooltip_ability_bounty_hunter_jinada_duration"							"DURATION:" "DOTA_Tooltip_ability_bounty_hunter_wind_walk"									"Shadow Walk" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description"						"Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage." "DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore"								"The court jesters present during King Goff's assassination can recount no other image than a dancing shadow." "DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0"							"Will not break most channeling of spells upon activation." "DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note1"							"The bonus damage is a separate instance, and isn't considered in Jinada's calculation." "DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration"							"DURATION:" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time"						"FADE TIME:" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage"						"BONUS DAMAGE:" "DOTA_Tooltip_ability_bounty_hunter_track"										"Track" "DOTA_Tooltip_ability_bounty_hunter_track_Description"							"Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Allies near the hunted are granted bonus movement speed. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold." "DOTA_Tooltip_ability_bounty_hunter_track_Lore"									"Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success." "DOTA_Tooltip_ability_bounty_hunter_track_Note0"								"Bounty Hunter will get the bonus gold if the target dies while Track is active, regardless of how it died." "DOTA_Tooltip_ability_bounty_hunter_track_Note1"								"Track's effect is only visible to allies." "DOTA_Tooltip_ability_bounty_hunter_track_Note2"								"The allies that are receiving the bonus speed from Track are the ones that will receive the bonus gold." "DOTA_Tooltip_ability_bounty_hunter_track_Note3"								"Bonus gold is reliable gold." "DOTA_Tooltip_ability_bounty_hunter_track_aura_radius"							"SPEED RADIUS:" "DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct"					"%BONUS SPEED:" "DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold"							"BONUS GOLD FOR ALLIES:" "DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self"						"BONUS GOLD FOR SELF:" "DOTA_Tooltip_ability_bounty_hunter_track_duration"								"DURATION:" "DOTA_Tooltip_ability_bounty_hunter_track_cast_range_tooltip"					"CAST RANGE:" "npc_dota_hero_bounty_hunter_bio"												"When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows."

//WEAVER "DOTA_Tooltip_ability_weaver_the_swarm"								"The Swarm" "DOTA_Tooltip_ability_weaver_the_swarm_Description"					"Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed." "DOTA_Tooltip_ability_weaver_the_swarm_Lore"						"Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat." "DOTA_Tooltip_ability_weaver_the_swarm_Note0"						"When a beetle latches on a target, it will remain there until it is killed or the duration expires." "DOTA_Tooltip_ability_weaver_the_swarm_Note1"						"Beetles are Spell Immune, but can be killed in 4 attacks from a hero, or 8 from other units." "DOTA_Tooltip_ability_weaver_the_swarm_Note2"						"Beetles provide 321/321 sight, but will drop off their target if it becomes invisible." "DOTA_Tooltip_ability_weaver_the_swarm_damage"						"ATTACK DAMAGE:" "DOTA_Tooltip_ability_weaver_the_swarm_attack_rate"					"ATTACK FREQUENCY:" "DOTA_Tooltip_ability_weaver_the_swarm_duration"					"DURATION:" "DOTA_Tooltip_ability_weaver_the_swarm_count"						"COUNT:" "DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction"				"ARMOR REDUCTION:" "DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks"				"ATTACKS TO DESTROY:" "DOTA_Tooltip_ability_weaver_shukuchi"								"Shukuchi" "DOTA_Tooltip_ability_weaver_shukuchi_Description"					"Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through." "DOTA_Tooltip_ability_weaver_shukuchi_Lore"							"As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft." "DOTA_Tooltip_ability_weaver_shukuchi_Note0"						"Can only damage the same unit once per cast." "DOTA_Tooltip_ability_weaver_shukuchi_damage"						"DAMAGE:" "DOTA_Tooltip_ability_weaver_shukuchi_radius"						"RADIUS:" "DOTA_Tooltip_ability_weaver_shukuchi_fade_time"					"FADE TIME:" "DOTA_Tooltip_ability_weaver_shukuchi_duration"						"DURATION:" "DOTA_Tooltip_ability_weaver_geminate_attack"						"Geminate Attack" "DOTA_Tooltip_ability_weaver_geminate_attack_Description"			"Allows Weaver to dispatch two attacks at once." "DOTA_Tooltip_ability_weaver_geminate_attack_Lore"					"Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed - and felt - more than once." "DOTA_Tooltip_ability_weaver_geminate_attack_Note0"						"The second attack leaves Weaver 0.25 seconds after the first, and has no range limit." "DOTA_Tooltip_ability_weaver_geminate_attack_tooltip_attack"						"GEMINATE ATTACK COUNT:" "DOTA_Tooltip_ability_weaver_time_lapse"							"Time Lapse" "DOTA_Tooltip_ability_weaver_time_lapse_Description"				"Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.\n\nUpgradable by Aghanim's Scepter.\n\nDISPEL TYPE: Strong Dispel" "DOTA_Tooltip_ability_weaver_time_lapse_cooldown_scepter"	       "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_weaver_time_lapse_cast_range_tooltip_scepter"	"SCEPTER ALLY CAST RANGE:" "DOTA_Tooltip_ability_weaver_time_lapse_Lore"						"If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged." "DOTA_Tooltip_ability_weaver_time_lapse_Note0"						"Removes most negative buffs from Weaver." "DOTA_Tooltip_ability_weaver_time_lapse_Note1"						"Time Lapse disjoints projectiles." "DOTA_Tooltip_ability_weaver_time_lapse_aghanim_description"		"Reduces cooldown, and allows Weaver to cast Time Lapse on an ally." "npc_dota_hero_weaver_bio"											"The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain--to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams."

//JAKIRO "DOTA_Tooltip_ability_jakiro_dual_breath"							"Dual Breath" "DOTA_Tooltip_ability_jakiro_dual_breath_Description"				"An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time." "DOTA_Tooltip_ability_jakiro_dual_breath_Lore"						"Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable." "DOTA_Tooltip_ability_jakiro_dual_breath_Note0"						"Can hit units up to 1025 range away." "DOTA_Tooltip_ability_jakiro_dual_breath_Note1"						"Has a 0.3 second interval between each breath." "DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage"				"BURN DAMAGE:" "DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct"	"%MOVE SLOW:" "DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct"		"ATTACK SLOW:" "DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration"			"DURATION:" "DOTA_Tooltip_ability_jakiro_dual_breath_start_radius"				"START RADIUS:" "DOTA_Tooltip_ability_jakiro_dual_breath_end_radius"				"END RADIUS:" "DOTA_Tooltip_ability_jakiro_ice_path"								"Ice Path" "DOTA_Tooltip_ability_jakiro_ice_path_Description"					"Creates a path of ice that stuns and damages enemies that touch it." "DOTA_Tooltip_ability_jakiro_ice_path_Lore"							"Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold." "DOTA_Tooltip_ability_jakiro_ice_path_Note0"						"It takes 0.5 seconds for the path to reach its full extent." "DOTA_Tooltip_ability_jakiro_ice_path_duration"						"DURATION:" "DOTA_Tooltip_ability_jakiro_ice_path_path_delay"					"FORMATION DELAY:" "DOTA_Tooltip_ability_jakiro_ice_path_path_radius"					"RADIUS:" "DOTA_Tooltip_ability_jakiro_ice_path_damage"						"DAMAGE:" "DOTA_Tooltip_ability_jakiro_liquid_fire"							"Liquid Fire" "DOTA_Tooltip_ability_jakiro_liquid_fire_Description"				"Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks." "DOTA_Tooltip_ability_jakiro_liquid_fire_Lore"						"The left maw of Jakiro opens, laying waste to any in its path." "DOTA_Tooltip_ability_jakiro_liquid_fire_Note0"						"Works on both units and buildings." "DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct"		"ATTACK SLOW:" "DOTA_Tooltip_ability_jakiro_liquid_fire_damage"					"BURN DAMAGE:" "DOTA_Tooltip_ability_jakiro_liquid_fire_tooltip_duration"			"DURATION:" "DOTA_Tooltip_ability_jakiro_liquid_fire_radius"					"RADIUS:" "DOTA_Tooltip_ability_jakiro_macropyre"								"Macropyre" "DOTA_Tooltip_ability_jakiro_macropyre_Description"					"Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_jakiro_macropyre_Lore"						"Ice and fire combine to rip the battlefield to shreds with extreme temperatures." "DOTA_Tooltip_ability_jakiro_macropyre_Note0"						"Macropyre destroys trees in its path." "DOTA_Tooltip_ability_jakiro_macropyre_damage"						"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_jakiro_macropyre_cast_range"					"FLAME LENGTH:" "DOTA_Tooltip_ability_jakiro_macropyre_path_radius"					"FLAME WIDTH:" "DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration"			"DURATION:" "DOTA_Tooltip_ability_jakiro_macropyre_damage_scepter"				"SCEPTER DAMAGE PER SECOND:" "DOTA_Tooltip_ability_jakiro_macropyre_cast_range_scepter"			"SCEPTER FLAME LENGTH:" "DOTA_Tooltip_ability_jakiro_macropyre_duration_scepter"				"SCEPTER DURATION:" "DOTA_Tooltip_ability_jakiro_macropyre_aghanim_description"			"Increases flame length, duration, and damage." "npc_dota_hero_jakiro_bio"											"Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe."

//BATRIDER "DOTA_Tooltip_ability_batrider_sticky_napalm"						"Sticky Napalm" "DOTA_Tooltip_ability_batrider_sticky_napalm_Description"			"Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.  The extra damage is halved against creeps." "DOTA_Tooltip_ability_batrider_sticky_napalm_Lore"					"It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents." "DOTA_Tooltip_ability_batrider_sticky_napalm_Note0"					"All damage from Batrider gets amplified, except for Radiance, Orb of Venom, and Urn of Shadows." "DOTA_Tooltip_ability_batrider_sticky_napalm_damage"				"EXTRA DAMAGE:" "DOTA_Tooltip_ability_batrider_sticky_napalm_duration"				"DURATION:" "DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct"	"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct"			"%TURN RATE SLOW:" "DOTA_Tooltip_ability_batrider_sticky_napalm_radius"				"RADIUS:" "DOTA_Tooltip_ability_batrider_flamebreak"							"Flamebreak" "DOTA_Tooltip_ability_batrider_flamebreak_Description"				"Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, and dealing damage over time to enemies in the area." "DOTA_Tooltip_ability_batrider_flamebreak_Lore"						"A molotov cocktail is the weapon of choice for Batrider." "DOTA_Tooltip_ability_batrider_flamebreak_damage_per_second"					"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_batrider_flamebreak_damage_duration"				"BURN DURATION:" "DOTA_Tooltip_ability_batrider_flamebreak_damage_total_tooltip"			"TOTAL DAMAGE:" "DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius"			"RADIUS:" "DOTA_Tooltip_ability_batrider_firefly"								"Firefly" "DOTA_Tooltip_ability_batrider_firefly_Description"					"Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. While flying, Batrider gains unobstructed movement and vision." "DOTA_Tooltip_ability_batrider_firefly_Lore"						"When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes." "DOTA_Tooltip_ability_batrider_firefly_Note0"						"During this the Batrider can fly above units, trees and impassable terrain." "DOTA_Tooltip_ability_batrider_firefly_Note1"						"If duration ends when above impassable terrain, the Batrider can get stuck." "DOTA_Tooltip_ability_batrider_firefly_Note2"						"The trail persists through Batrider's death." "DOTA_Tooltip_ability_batrider_firefly_damage_per_second"			"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_batrider_firefly_radius"						"RADIUS:" "DOTA_Tooltip_ability_batrider_firefly_duration"					"DURATION:" "DOTA_Tooltip_ability_batrider_flaming_lasso"						"Flaming Lasso" "DOTA_Tooltip_ability_batrider_flaming_lasso_Description"			"Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities.  Teleporting or blinking will break the lasso.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_batrider_flaming_lasso_aghanim_description"			"Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Flaming Lasso to deal 100 damage per second." "DOTA_Tooltip_ability_batrider_flaming_lasso_Lore"					"Few dare to ask to ride on the bat, as Batrider gives them free of charge." "DOTA_Tooltip_ability_batrider_flaming_lasso_Note0"					"Killing the target or the Batrider will break the lasso before its expiration." "DOTA_Tooltip_ability_batrider_flaming_lasso_Note1"					"If Batrider moves more than 400 units in 0.05 seconds the lasso breaks." "DOTA_Tooltip_ability_batrider_flaming_lasso_Note2"					"Disable works on Spell Immune units." "DOTA_Tooltip_ability_batrider_flaming_lasso_Note3"					"Batrider cannot attack while using Flaming Lasso." "DOTA_Tooltip_ability_batrider_flaming_lasso_duration"				"DURATION:" "DOTA_Tooltip_ability_batrider_flaming_lasso_damage_scepter"		"SCEPTER DAMAGE PER SECOND:" "DOTA_Tooltip_ability_batrider_flaming_lasso_grab_radius_scepter"	"SCEPTER TETHER RANGE:" "npc_dota_hero_batrider_bio"										"There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside..."

//CHEN "DOTA_Tooltip_ability_chen_penitence"								"Penitence" "DOTA_Tooltip_ability_chen_penitence_Description"					"Forces an enemy unit to move slower and take more damage from attacks and spells." "DOTA_Tooltip_ability_chen_penitence_Lore"							"Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat." "DOTA_Tooltip_ability_chen_penitence_duration"						"DURATION:" "DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed"			"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken"			"%BONUS DAMAGE:" "DOTA_Tooltip_ability_chen_test_of_faith"							"Test of Faith" "DOTA_Tooltip_ability_chen_test_of_faith_Description"				"Deals random damage to test an enemy unit's faith. Heals a random amount to allied units. Always applies the maximum effect when cast on yourself." "DOTA_Tooltip_ability_chen_test_of_faith_Lore"						"Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts." "DOTA_Tooltip_ability_chen_test_of_faith_Note0"						"Can target spell immune allies." "DOTA_Tooltip_ability_chen_test_of_faith_damage_min"				"DAMAGE MIN:" "DOTA_Tooltip_ability_chen_test_of_faith_damage_max"				"DAMAGE MAX:" "DOTA_Tooltip_ability_chen_test_of_faith_heal_min"				"HEAL MIN:" "DOTA_Tooltip_ability_chen_test_of_faith_heal_max"				"HEAL MAX:" "DOTA_Tooltip_ability_chen_test_of_faith_teleport_Description"		"Teleports an allied unit back to the base. Creeps are teleported instantly, while Heroes have a delay before teleporting. If cast on Chen, all units controlled by Chen through Holy Persuasion will be teleported to him after a delay." "DOTA_Tooltip_ability_chen_test_of_faith_teleport_Lore"				"" "DOTA_Tooltip_ability_chen_test_of_faith_teleport_hero_teleport_delay"	"HERO/SELF TP DELAY:" "DOTA_Tooltip_ability_chen_holy_persuasion"							"Holy Persuasion" "DOTA_Tooltip_ability_chen_holy_persuasion_Description"				"Chen takes control of an enemy or neutral creep. If the persuaded creep's base health is naturally below the health minimum, its base health will be raised to the health minimum.\n\nCan be cast on allies to teleport them back to base. If cast on Chen, all units controlled by Chen will be teleported to him. \n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_chen_holy_persuasion_aghanim_description"							"Allows Holy Persuasion to target Ancient Creeps, maximum one per level of Hand of God." "DOTA_Tooltip_ability_chen_holy_persuasion_Lore"					"Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted." "DOTA_Tooltip_ability_chen_holy_persuasion_Note0"					"Persuading a new creep above max unit count causes the oldest persuaded creep to die." "DOTA_Tooltip_ability_chen_holy_persuasion_Note1"					"Can target Ancient Creeps when Chen has Aghanim's Scepter." "DOTA_Tooltip_ability_chen_holy_persuasion_Note2"					"The health of creeps already under Chen's control does not update to the new level upon leveling Holy Persuasion further." "DOTA_Tooltip_ability_chen_holy_persuasion_Note3"					"Fully restores the creep's mana upon converting." "DOTA_Tooltip_ability_chen_holy_persuasion_max_units"				"MAX UNITS:" "DOTA_Tooltip_ability_chen_holy_persuasion_health_min"				"HEALTH MINIMUM:" "DOTA_Tooltip_ability_chen_holy_persuasion_teleport_delay"			"TELEPORT DELAY:" "DOTA_Tooltip_ability_chen_hand_of_god"								"Hand of God" "DOTA_Tooltip_ability_chen_hand_of_god_Description"					"Heals all allied heroes on the map as well as all units under Chen's control." "DOTA_Tooltip_ability_chen_hand_of_god_Lore"						"Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism." "DOTA_Tooltip_ability_chen_hand_of_god_Note0"						"Can heal invulnerable and hidden/banished allies." "DOTA_Tooltip_ability_chen_hand_of_god_heal_amount"					"HEAL:" "DOTA_Tooltip_ability_chen_hand_of_god_ancient_creeps_scepter"			"SCEPTER HOLY PERSUASION ANCIENTS:" "npc_dota_hero_chen_bio"											"Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected.  Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan. In the vicious battle that followed, Chen's clan was outmatched.  The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves.  With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished--or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward."		//SPECTRE		"DOTA_Tooltip_ability_spectre_spectral_dagger"						"Spectral Dagger"		"DOTA_Tooltip_ability_spectre_spectral_dagger_Description"			"Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain."		"DOTA_Tooltip_ability_spectre_spectral_dagger_Lore"					"Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive."		"DOTA_Tooltip_ability_spectre_spectral_dagger_Note0"				"There is a 2 second grace period after leaving the path where no collision is preserved."		"DOTA_Tooltip_ability_spectre_spectral_dagger_damage"				"DAMAGE:"		"DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed"		"%MOVEMENT SPEED CHANGE:"		"DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration"	"DURATION:"		"DOTA_Tooltip_ability_spectre_desolate"								"Desolate"		"DOTA_Tooltip_ability_spectre_desolate_Description"					"Deals bonus damage whenever Spectre attacks an enemy who is alone. Reduces the enemy vision for %blind_duration% seconds."		"DOTA_Tooltip_ability_spectre_desolate_Lore"						"Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre."		"DOTA_Tooltip_ability_spectre_desolate_Note0"						"Damage is dealt before Spectre's attack."		"DOTA_Tooltip_ability_spectre_desolate_Note1"						"Spectre's illusions also have Desolate."		"DOTA_Tooltip_ability_spectre_desolate_bonus_damage"				"BONUS DAMAGE:"		"DOTA_Tooltip_ability_spectre_desolate_radius"						"RADIUS:"		"DOTA_Tooltip_ability_spectre_desolate_blind_pct"						"%VISION REDUCTION:"		"DOTA_Tooltip_ability_spectre_dispersion"							"Dispersion"		"DOTA_Tooltip_ability_spectre_dispersion_Description"				"Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance."		"DOTA_Tooltip_ability_spectre_dispersion_Lore"						"A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic."		"DOTA_Tooltip_ability_spectre_dispersion_Note0"						"The reflected damage is not dealt to Spectre."		"DOTA_Tooltip_ability_spectre_dispersion_Note1"						"Illusions don't get this ability."		"DOTA_Tooltip_ability_spectre_dispersion_Note2"						"Damage is reflected before reductions, and is returned as the same damage type."		"DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct"		"%DAMAGE REFLECTED:"		"DOTA_Tooltip_ability_spectre_dispersion_min_radius"				"MIN RADIUS:"		"DOTA_Tooltip_ability_spectre_dispersion_max_radius"				"MAX RADIUS:"		"DOTA_Tooltip_ability_spectre_haunt"								"Haunt"		"DOTA_Tooltip_ability_spectre_haunt_Description"					"Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt.\n\nHaunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain."		"DOTA_Tooltip_ability_spectre_haunt_Lore"							"At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life."		"DOTA_Tooltip_ability_spectre_haunt_Note0"							"Haunt illusions are uncontrollable and move at 400 base movement speed."		"DOTA_Tooltip_ability_spectre_haunt_Note1"							"There is a 1 second delay before illusions start attacking their target."		"DOTA_Tooltip_ability_spectre_haunt_duration"						"HAUNT DURATION:"		"DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing"				"%HAUNT DAMAGE:"		"DOTA_Tooltip_ability_spectre_haunt_tooltip_illusion_total_damage_incoming"		"%HAUNT DAMAGE TAKEN:"		"DOTA_Tooltip_ability_spectre_reality"								"Reality"		"DOTA_Tooltip_ability_spectre_reality_Description"					"Spectre exchanges places with a chosen Haunt."		"DOTA_Tooltip_ability_spectre_reality_Lore"							"The scattered shadows unite into the one true Spectre." "npc_dota_hero_spectre_bio"						"Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form."

//DOOM BRINGER "DOTA_Tooltip_ability_doom_bringer_devour"							"Devour" "DOTA_Tooltip_ability_doom_bringer_devour_Description"				"Consumes an enemy or neutral creep, acquiring any special abilities that it possessed." "DOTA_Tooltip_ability_doom_bringer_devour_Lore"						"Lucifer's appetite and greed are never sated." "DOTA_Tooltip_ability_doom_bringer_devour_Note0"					"Gives Doom the original bounty of the creep, along with the bonus gold." "DOTA_Tooltip_ability_doom_bringer_devour_Note1"					"The amount of time it takes to Devour depends on the current HP of the unit." "DOTA_Tooltip_ability_doom_bringer_devour_Note2"					"Doom can't Devour mechanical or ancient units." "DOTA_Tooltip_ability_doom_bringer_devour_Note3"					"If you devour a creep without abilities, you'll keep the abilities you had previously." "DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold"				"BONUS GOLD:" "DOTA_Tooltip_ability_doom_bringer_scorched_earth"					"Scorched Earth" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description"		"Carpets the nearby earth in flames which damage enemies and heal Doom, while also granting him increased movement speed." "DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore"				"The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him." "DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0"			"Scorched Earth follows Doom, centered on his location." "DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note1"			"Other units Doom controls also benefit from Scorched Earth." "DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second"	"DAMAGE:" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_regen"	"REGEN:" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius"			"RADIUS:" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct"		"%BONUS MOVE SPEED:" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration"			"DURATION:" "DOTA_Tooltip_ability_doom_bringer_infernal_blade"						"Infernal Blade" "DOTA_Tooltip_ability_doom_bringer_infernal_blade_Description"			"Doom swings his burning sword, igniting the enemy. Stuns for %ministun_duration% seconds and applies a %burn_duration% second burn that deals %burn_damage% + %burn_damage_pct%%% of the target's Max HP as damage per second." "DOTA_Tooltip_ability_doom_bringer_infernal_blade_Lore"					"Lucifer shares the fire branding bestowed upon him at the time of his exile." "DOTA_Tooltip_ability_doom_bringer_infernal_blade_Note0"					"Interrupts channeling abilities." "DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage"		"BASE BURN DAMAGE:" "DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage_pct" "%MAX HP AS DAMAGE:" "DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_duration"   "BURN DURATION:" "DOTA_Tooltip_ability_doom_bringer_infernal_blade_ministun_duration"   "STUN DURATION:" "DOTA_Tooltip_ability_doom_bringer_doom"							"Doom" "DOTA_Tooltip_ability_doom_bringer_doom_Description"				"Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time.\n\nUpgradable by Aghanim's Scepter.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_doom_bringer_doom_Lore"						"When a name is tolled from the bell of Vashundol, doom is sure to follow." "DOTA_Tooltip_ability_doom_bringer_doom_Note0"						"Units afflicted by Doom can be denied when their HP drops below 25%." "DOTA_Tooltip_ability_doom_bringer_doom_duration"					"DURATION:" "DOTA_Tooltip_ability_doom_bringer_doom_damage"						"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_doom_bringer_doom_duration_scepter"			"SCEPTER DURATION:" "DOTA_Tooltip_ability_doom_bringer_doom_aghanim_description"		"Increases Doom's duration, and will suspend its duration while the affected unit is within 900 range. Also causes it to remove positive buffs from the target when cast, and break most passive abilities while active." "DOTA_Tooltip_ability_doom_bringer_empty1"							"Devoured Ability" "DOTA_Tooltip_ability_doom_bringer_empty1_Description"				"This slot will be replaced with abilities acquired using Devour." "DOTA_Tooltip_ability_doom_bringer_empty2"							"Devoured Ability" "DOTA_Tooltip_ability_doom_bringer_empty2_Description"				"This slot will be replaced with abilities acquired using Devour." "npc_dota_hero_doom_bringer_bio"						"He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel. Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom."

//Ancient Apparition "DOTA_Tooltip_ability_ancient_apparition_cold_feet"								"Cold Feet" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description"					"Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds." "DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore"						"Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity." "DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0"						"Total possible damage: 120/200/280/360." "DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note1"						"Deals damage every second." "DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage"						"DAMAGE PER TICK:" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration"				"STUN DURATION:" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distance"				"BREAK DISTANCE:" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_cast_range_tooltip"			"CAST RANGE:" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex"							"Ice Vortex" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description"				"Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range." "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore"						"Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle." "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0"						"Grants Ancient Apparition bonus movement speed within AoE." "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note1"						"Doesn't affect Spell Immune units." "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct"			"%SLOW:" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct"			"%INCREASED MAGIC DAMAGE:" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius"						"RADIUS:" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_vortex_duration"			"DURATION:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch"						"Chilling Touch" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description"			"A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks. Each attack slows the enemy movement speed. Ancient Apparition always receives the buff." "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore"					"The Ancient Apparition's eternal knowledge brings a frigid enchantment to his allies." "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note0"					"Extra damage is its own instance of damage." "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note1"					"Only works against heroes and creeps." "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attacks"			"MAX ATTACKS:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_damage"			"DAMAGE:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_move_speed_pct"		"SLOW AMOUNT:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_move_speed_duration"	"SLOW DURATION:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_radius"					"RADIUS:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_buff_duration"					"BUFF DURATION:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast"								"Ice Blast" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description"					"Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore"						"Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0"						"The area of effect is 275 + 50*TimeTraveled, capped at 1000. The freeze area along the path is 275." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1"						"Kill will be granted to the source of the damage that triggers the shatter." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2"						"The instant kill doesn't work on illusions." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3"						"The HP Freeze prevents most kinds of healing, including the fountain." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4"						"The Frostbitten debuff cannot be purged." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration"			"FROSTBITTEN DURATION:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage"					"FROSTBITTEN DAMAGE PER SECOND:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct"					"%SHATTER HEALTH THRESHOLD:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration_scepter"	"SCEPTER FROSTBITTEN DURATION:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_aghanim_description"		   "Increases frostbite duration." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_release"						"Release" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description"			"Releases the ice blast to explode at the tracer's current location." "npc_dota_hero_ancient_apparition_bio"											"Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!"

//Ursa "DOTA_Tooltip_ability_ursa_earthshock"											"Earthshock" "DOTA_Tooltip_ability_ursa_earthshock_Lore"										"The very steps of a male ursine shake the ground as well as the resolve of opposing warriors." "DOTA_Tooltip_ability_ursa_earthshock_Description"								"Ursa slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds." "DOTA_Tooltip_ability_ursa_earthshock_movement_slow"							"%SLOW:" "DOTA_Tooltip_ability_ursa_earthshock_shock_radius"								"RADIUS:" "DOTA_Tooltip_ability_ursa_overpower"											"Overpower" "DOTA_Tooltip_ability_ursa_overpower_Lore"										"For a behemoth of his size, Ursa is deceptively nimble." "DOTA_Tooltip_ability_ursa_overpower_Description"								"Using his skill in combat, Ursa gains increased attack speed for a number of subsequent attacks." "DOTA_Tooltip_ability_ursa_overpower_Note0"										"Overpower isn't removed by Black King Bar." "DOTA_Tooltip_ability_ursa_overpower_max_attacks"								"ATTACKS:" "DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct"					"BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_ursa_overpower_duration_tooltip"							"DURATION:" "DOTA_Tooltip_ability_ursa_fury_swipes"											"Fury Swipes" "DOTA_Tooltip_ability_ursa_fury_swipes_Lore"									"In nature, the wounded rarely survive the attacks of hungry predators." "DOTA_Tooltip_ability_ursa_fury_swipes_Description"								"Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 15 seconds, the bonus damage is lost." "DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack"						"DAMAGE PER ATTACK:" "DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time"						"RESET TIME:" "DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan"					"RESET TIME (ROSHAN):" "DOTA_Tooltip_ability_ursa_enrage"												"Enrage" "DOTA_Tooltip_ability_ursa_enrage_Lore"											"Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on the battlefield." "DOTA_Tooltip_ability_ursa_enrage_Description"									"Ursa goes into a frenzy, multiplying his Fury Swipes damage and causing him to take %damage_reduction%%% less damage. Removes any existing debuffs.\n\nUpgradable by Aghanim's Scepter.\n\nDISPEL TYPE: Strong Dispel" "DOTA_Tooltip_ability_ursa_enrage_aghanim_description"							"Reduces cooldown and allows Ursa to use Enrage while disabled." "DOTA_Tooltip_ability_ursa_enrage_enrage_multiplier" 		                   "FURY SWIPES MULTIPLIER:" "DOTA_Tooltip_ability_ursa_enrage_damage_reduction"		                       "%DAMAGE REDUCTION:" "DOTA_Tooltip_ability_ursa_enrage_duration"					                   "DURATION:" "DOTA_Tooltip_ability_ursa_enrage_cooldown_scepter"					           "SCEPTER COOLDOWN:" "npc_dota_hero_ursa_bio"													  	"Ulfsaar the Warrior is the fiercest member of an ursine tribe, protective of his land and his people. During the long winters, while the mothers sleep and nurse their cubs, the males patrol the lands above as tireless, vigilant defenders of their ancient ways. Hearing dim but growing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending to track down and destroy the threat at its source, before it could endanger his people. He is a proud creature with a bright strong spirit, utterly trustworthy, a staunch ally and defender."

//GYROCOPTER "DOTA_Tooltip_ability_gyrocopter_rocket_barrage"							"Rocket Barrage" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description"				"Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds." "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore"						"Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities." "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0"						"Rocket Barrage can't hit units Gyrocopter has no vision over." "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second"			"ROCKETS PER SECOND:" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius"						"RADIUS:" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rocket_damage"				"ROCKET DAMAGE:" "DOTA_Tooltip_ability_gyrocopter_homing_missile"							"Homing Missile" "DOTA_Tooltip_ability_gyrocopter_homing_missile_Description"				"Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target." "DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore"						"The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact." "DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0"						"Towers do half damage to the missile." "DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1"						"The crosshair effect is visible to allies only." "DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2"						"Maximum damage is reached when the missile is 1500 units away." "DOTA_Tooltip_ability_gyrocopter_homing_missile_Note3"						"The missile will follow and hit invisible units." "DOTA_Tooltip_ability_gyrocopter_homing_missile_hits_to_kill_tooltip"		"HITS TO DESTROY:" "DOTA_Tooltip_ability_gyrocopter_homing_missile_tower_hits_to_kill_tooltip"	"TOWER HITS TO DESTROY:" "DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration"				"STUN DURATION:" "DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage"					"MINIMUM DAMAGE:" "DOTA_Tooltip_ability_gyrocopter_flak_cannon"								"Flak Cannon" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description"					"Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike.  Lasts 15 seconds or until the attacks are used." "DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore"							"This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius." "DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0"							"Attack range for the primary attack is unchanged." "DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius"						"RADIUS:" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks"					"MAX ATTACKS:" "DOTA_Tooltip_ability_gyrocopter_call_down"									"Call Down" "DOTA_Tooltip_ability_gyrocopter_call_down_Description"						"Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow for %slow_duration_first% seconds; the second dealing minor damage and major slow for %slow_duration_second% seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_gyrocopter_call_down_Lore"							"'Bombs Away!'" "DOTA_Tooltip_ability_gyrocopter_call_down_Note0"							"The visual indicator is visible to allies only." "DOTA_Tooltip_ability_gyrocopter_call_down_damage_first"					"MISSILE ONE DAMAGE:" "DOTA_Tooltip_ability_gyrocopter_call_down_damage_second"					"MISSILE TWO DAMAGE:" "DOTA_Tooltip_ability_gyrocopter_call_down_slow_first"						"%MISSILE ONE SLOW:" "DOTA_Tooltip_ability_gyrocopter_call_down_slow_second"						"%MISSILE TWO SLOW:" "DOTA_Tooltip_ability_gyrocopter_call_down_radius"							"RADIUS:" "DOTA_Tooltip_ability_gyrocopter_call_down_aghanim_description"				"Adds a Side Gunner that at random attacks enemy units within a 600 radius every 1.1 seconds." "npc_dota_hero_gyrocopter_bio"												"After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload."

//SPIRIT BREAKER "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness"					"Charge of Darkness" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore"				"Barathrum erupts from the darkness with unwieldy force." "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description"		"Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash.  If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location." "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0"				"Spirit Breaker passes through trees, cliffs, and units." "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1"				"The charge indicator is visible only to allies." "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2"				"Spirit Breaker gains shared vision of the target." "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed"		"CHARGE SPEED:" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration"		"STUN DURATION:" "DOTA_Tooltip_ability_spirit_breaker_empowering_haste"						"Empowering Haste" "DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Lore"					"Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field." "DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description"			"Causes Spirit Breaker to gain power with higher movement speed. His presence increases the movement speed of nearby allied units. Can be cast to improve the movement speed bonus for %duration% seconds, however afterward the passive bonus will be halved while the ability is on cooldown." "DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_self"	"%BONUS MOVE SPEED SELF:" "DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_allies"	"%BONUS MOVE SPEED ALLIES:" "DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius"			"AURA RADIUS:" "DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_extra"			"%CAST ADDED BONUS SPEED:" "DOTA_Tooltip_ability_spirit_breaker_empowering_haste_duration"			"CAST ADDED SPEED DURATION:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash"							"Greater Bash" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore"						"The signature strike of Barathrum's ghostly ball and chain." "DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description"				"Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs. Deals a percentage of movement speed as damage." "DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0"					"Does not stack with Skull Basher." "DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct"				"%CHANCE TO BASH:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage"					"%MOVESPEED AS DAMAGE:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration"		"KNOCKBACK DURATION:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration"					"STUN DURATION:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct"		"%BONUS MOVE SPEED:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration"		"SPEED DURATION:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike"							"Nether Strike" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore"					"Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds." "DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description"				"Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0"					"Spirit Breaker appears behind the target to deliver the bash." "DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage"					"BONUS DAMAGE:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_tooltip_range"			"RANGE:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_cast_range_scepter"		"SCEPTER RANGE:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_bash_radius_scepter"		"SCEPTER BASH RADIUS:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_cooldown_scepter"		"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_aghanim_description"		"Causes the Greater Bash to hit an area around the initial target, decreases cooldown, and increases cast range." "npc_dota_hero_spirit_breaker_bio"											"Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian--horns, hooves and hands--as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one."

//ALCHEMIST "DOTA_Tooltip_ability_alchemist_acid_spray"									"Acid Spray" "DOTA_Tooltip_ability_alchemist_acid_spray_Description"						"Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced." "DOTA_Tooltip_ability_alchemist_acid_spray_Lore"							"Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals." "DOTA_Tooltip_ability_alchemist_acid_spray_radius"							"RADIUS:" "DOTA_Tooltip_ability_alchemist_acid_spray_duration"						"DURATION:" "DOTA_Tooltip_ability_alchemist_acid_spray_damage"							"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction"					"ARMOR REDUCTION:" "DOTA_Tooltip_ability_alchemist_unstable_concoction_throw"					"Unstable Concoction Throw" "DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description"		"Throw it before it blows up!" "DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore"					"A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential." "DOTA_Tooltip_ability_alchemist_unstable_concoction"						"Unstable Concoction" "DOTA_Tooltip_ability_alchemist_unstable_concoction_Description"			"Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown." "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0"					"Alchemist can move and act normally while brewing." "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1"					"A timer above Alchemist's head will indicate the remaining brew time. This timer is visible to enemies." "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2"					"You can deny yourself with this skill." "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3"					"Unstable Concoction cannot be disjointed." "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4"					"Once thrown, Unstable Concoction stops brewing." "DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun"				"MAX STUN:" "DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage"				"MAX DAMAGE:" "DOTA_Tooltip_ability_alchemist_unstable_concoction_radius"					"EXPLOSION RADIUS:" "DOTA_Tooltip_ability_alchemist_goblins_greed"								"Greevil's Greed" "DOTA_Tooltip_ability_alchemist_goblins_greed_Description"					"Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next %duration% seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield %bounty_multiplier_tooltip% times their normal gold." "DOTA_Tooltip_ability_alchemist_goblins_greed_Lore"							"While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets." "DOTA_Tooltip_ability_alchemist_goblins_greed_duration"						"RECENT KILL WINDOW:" "DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold"					"BASE BONUS GOLD:" "DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold"				"EXTRA BONUS GOLD:" "DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap"				"MAX BONUS GOLD PER KILL:" "DOTA_Tooltip_ability_alchemist_goblins_greed_bounty_multiplier_tooltip"   "BOUNTY RUNE MULTIPLIER:" "DOTA_Tooltip_ability_alchemist_chemical_rage"								"Chemical Rage" "DOTA_Tooltip_ability_alchemist_chemical_rage_Description"					"Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and regeneration." "DOTA_Tooltip_ability_alchemist_chemical_rage_aghanim_description"		   "Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades." "DOTA_Tooltip_ability_alchemist_chemical_rage_Lore"							"The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat." "DOTA_Tooltip_ability_alchemist_chemical_rage_Note0"						"Has a 0.35 second transformation time, which can be used to dodge projectiles and stuns." "DOTA_Tooltip_ability_alchemist_chemical_rage_duration"						"DURATION:" "DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time"				"BASE ATTACK TIME:" "DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen"			"BONUS HEALTH REGEN:" "DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen"				"BONUS MANA REGEN:" "DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed"				"BONUS MOVE SPEED:" "npc_dota_hero_alchemist_bio"												"The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week's time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil's Alchemic transmutation once more."

//INVOKER "DOTA_Tooltip_ability_invoker_quas"											"Quas" "DOTA_Tooltip_ability_invoker_quas_Description"								"Allows manipulation of ice elements. Each <font color='#7998b5'>Quas instance provides increased health regeneration.\n" "DOTA_Tooltip_ability_invoker_quas_Lore"									"" "DOTA_Tooltip_ability_invoker_quas_Note0"									"Invoker can only have 3 of any instance." "DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance"				"HP REGEN PER INSTANCE:" "DOTA_Tooltip_ability_invoker_wex"											"Wex" "DOTA_Tooltip_ability_invoker_wex_Description"								"Allows manipulation of storm elements. Each <font color='#d671a9'>Wex instance provides increased attack speed and movement speed." "DOTA_Tooltip_ability_invoker_wex_Lore"										"" "DOTA_Tooltip_ability_invoker_wex_Note0"									"Invoker can only have 3 of any instance." "DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance"				"ATTACK SPEED PER INSTANCE:" "DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance"					"%MOVE SPEED PER INSTANCE:" "DOTA_Tooltip_ability_invoker_exort"										"Exort" "DOTA_Tooltip_ability_invoker_exort_Description"							"Allows manipulation of fire elements. Each <font color='#cabe68'>Exort instance provides increased attack damage." "DOTA_Tooltip_ability_invoker_exort_Lore"									"" "DOTA_Tooltip_ability_invoker_exort_Note0"									"Invoker can only have 3 of any instance." "DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance"				"DAMAGE PER INSTANCE:" "DOTA_Tooltip_ability_invoker_empty1"										"Invoked Spell" "DOTA_Tooltip_ability_invoker_empty1_Description"							"Casting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active <font color='#7998b5'>Quas, <font color='#d671a9'>Wex , and <font color='#cabe68'>Exort buffs." "DOTA_Tooltip_ability_invoker_empty2"										"Invoked Spell" "DOTA_Tooltip_ability_invoker_empty2_Description"							"Casting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active <font color='#7998b5'>Quas, <font color='#d671a9'>Wex , and <font color='#cabe68'>Exort buffs." "DOTA_Tooltip_ability_invoker_invoke"										"Invoke" "DOTA_Tooltip_ability_invoker_invoke_Description"							"Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Click the help button to see the list of possible spells.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_invoker_invoke_Lore"									"So begins a new age of knowledge." "DOTA_Tooltip_ability_invoker_invoke_Note0"									"The arrangement of instances does not matter." "DOTA_Tooltip_ability_invoker_invoke_Note1"									"Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells." "DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells"					"MAX SPELLS:" "DOTA_Tooltip_ability_invoker_invoke_mana_cost_scepter"						"SCEPTER MANA COST:" "DOTA_Tooltip_ability_invoker_invoke_cooldown_scepter"						"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_invoker_invoke_aghanim_description"					"Decreases cooldown and removes mana cost from Invoke. Adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells." "DOTA_Tooltip_ability_invoker_cold_snap"									"Cold Snap" "DOTA_Tooltip_ability_invoker_cold_snap_Description"						"Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of <font color='#7998b5'>Quas . The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of <font color='#7998b5'>Quas ." "DOTA_Tooltip_ability_invoker_cold_snap_Lore"								"Sadron's Protracted Frisson." "DOTA_Tooltip_ability_invoker_cold_snap_Note0"								"The freeze stun only triggers on damage greater than 10 after reductions." "DOTA_Tooltip_ability_invoker_cold_snap_duration"							"COLD SNAP DURATION (<font color='#7998b5'>QUAS ):\n" "DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration"					"FREEZE DURATION:" "DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage"				"FREEZE DAMAGE (<font color='#7998b5'>QUAS ):" "DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown"					"FREEZE COOLDOWN (<font color='#7998b5'>QUAS ):" "DOTA_Tooltip_ability_invoker_ghost_walk"									"Ghost Walk" "DOTA_Tooltip_ability_invoker_ghost_walk_Description"						"Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of <font color='#7998b5'>Quas, and slows Invoker as well based on the level of <font color='#d671a9'>Wex ." "DOTA_Tooltip_ability_invoker_ghost_walk_Lore"								"Myrault's Hinder-Gast." "DOTA_Tooltip_ability_invoker_ghost_walk_Note0"								"The slow effect does not work on Spell Immune enemies." "DOTA_Tooltip_ability_invoker_ghost_walk_self_slow"							"%SELF SPEED (<font color='#d671a9'>WEX ):\n" "DOTA_Tooltip_ability_invoker_ghost_walk_duration"							"DURATION:" "DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect"					"RADIUS:" "DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow"						"%ENEMY SLOW (<font color='#7998b5'>QUAS ):\n" "DOTA_Tooltip_ability_invoker_tornado"										"Tornado" "DOTA_Tooltip_ability_invoker_tornado_Description"							"Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of <font color='#d671a9'>Wex . Holds enemies in the air for a duration based on the level of <font color='#7998b5'>Quas . Deals base damage plus added damage based on levels in <font color='#d671a9'>Wex .\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_invoker_tornado_Lore"									"Claws of Tornarus." "DOTA_Tooltip_ability_invoker_tornado_Note0"								"Units are invulnerable while affected by Tornado, and the damage is dealt when landing." "DOTA_Tooltip_ability_invoker_tornado_travel_distance"						"TRAVEL DISTANCE (<font color='#d671a9'>WEX ):\n" "DOTA_Tooltip_ability_invoker_tornado_area_of_effect"						"RADIUS:" "DOTA_Tooltip_ability_invoker_tornado_lift_duration"						"LIFT TIME (<font color='#7998b5'>QUAS ):\n" "DOTA_Tooltip_ability_invoker_tornado_base_damage"							"BASE DAMAGE:" "DOTA_Tooltip_ability_invoker_tornado_wex_damage"							"ADDED DAMAGE (<font color='#d671a9'>WEX ):" "DOTA_Tooltip_ability_invoker_emp"											"E.M.P." "DOTA_Tooltip_ability_invoker_emp_Description"								"Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after %delay% seconds. The detonation covers an area, draining mana based on the level of <font color='#d671a9'>Wex . Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50%% of the mana drained." "DOTA_Tooltip_ability_invoker_emp_Lore"										"Endoleon's Malevolent Perturbation." "DOTA_Tooltip_ability_invoker_emp_Note0"									"Will not affect cycloned units (Tornado or Eul's Scepter of Divinity)." "DOTA_Tooltip_ability_invoker_emp_delay"									"CHARGE TIME:" "DOTA_Tooltip_ability_invoker_emp_area_of_effect"							"RADIUS:" "DOTA_Tooltip_ability_invoker_emp_mana_burned"								"MAX MANA BURNED (<font color='#d671a9'>WEX ):\n" "DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct"						"%BURN DAMAGE:" "DOTA_Tooltip_ability_invoker_alacrity"										"Alacrity" "DOTA_Tooltip_ability_invoker_alacrity_Description"							"Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of <font color='#d671a9'>Wex and their damage based on the level of <font color='#cabe68'>Exort ." "DOTA_Tooltip_ability_invoker_alacrity_Lore"								"Gaster's Mandate of Impetuous Strife." "DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed"					"BONUS ATTACK SPEED (<font color='#d671a9'>WEX ):\n" "DOTA_Tooltip_ability_invoker_alacrity_bonus_damage"						"BONUS DAMAGE (<font color='#cabe68'>EXORT ):\n" "DOTA_Tooltip_ability_invoker_alacrity_duration"							"DURATION:" "DOTA_Tooltip_ability_invoker_chaos_meteor"									"Chaos Meteor" "DOTA_Tooltip_ability_invoker_chaos_meteor_Description"						"Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of <font color='#cabe68'>Exort, and rolling further based on the level of <font color='#d671a9'>Wex . Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of <font color='#cabe68'>Exort ." "DOTA_Tooltip_ability_invoker_chaos_meteor_Lore"							"Tarak's Descent of Fire." "DOTA_Tooltip_ability_invoker_chaos_meteor_Note0"							"Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds." "DOTA_Tooltip_ability_invoker_chaos_meteor_Note1"							"The meteor moves at a speed of 300." "DOTA_Tooltip_ability_invoker_chaos_meteor_land_time"						"IMPACT DELAY:" "DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect"					"RADIUS:" "DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance"					"TRAVEL DISTANCE (<font color='#d671a9'>WEX ):\n" "DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage"						"CONTACT DAMAGE (<font color='#cabe68'>EXORT ):\n" "DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval"					"CONTACT DAMAGE TICK:" "DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration"					"BURN DURATION:" "DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps"						"BURN DAMAGE PER SECOND (<font color='#cabe68'>EXORT ):\n" "DOTA_Tooltip_ability_invoker_sun_strike"									"Sun Strike" "DOTA_Tooltip_ability_invoker_sun_strike_Description"						"Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of <font color='#cabe68'>Exort, however this damage is spread evenly over all enemies hit." "DOTA_Tooltip_ability_invoker_sun_strike_Lore"								"Harlek's Incantation of Incineration." "DOTA_Tooltip_ability_invoker_sun_strike_Note0"								"Gives vision of the target area before the strike." "DOTA_Tooltip_ability_invoker_sun_strike_Note1"								"Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range." "DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect"					"RADIUS:" "DOTA_Tooltip_ability_invoker_sun_strike_delay"								"DELAY:" "DOTA_Tooltip_ability_invoker_sun_strike_damage"							"DAMAGE (<font color='#cabe68'>EXORT ):\n" "DOTA_Tooltip_ability_invoker_forge_spirit"									"Forge Spirit" "DOTA_Tooltip_ability_invoker_forge_spirit_Description"						"Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, mana, and armor are based on the level of <font color='#cabe68'>Exort while attack range, health, and duration are based on the level of <font color='#7998b5'>Quas . The elemental's scorching attack is capable of melting the armor of enemy heroes." "DOTA_Tooltip_ability_invoker_forge_spirit_Lore"							"Culween's Most Cunning Fabrications." "DOTA_Tooltip_ability_invoker_forge_spirit_Note0"							"Casting this ability will replace currently summoned Forged Spirits." "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage"					"DAMAGE (<font color='#cabe68'>EXORT ):\n" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana"						"MANA (<font color='#cabe68'>EXORT ):\n" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor"					"ARMOR (<font color='#cabe68'>EXORT ):\n" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range"				"ATTACK RANGE (<font color='#7998b5'>QUAS ):\n" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp"						"HEALTH (<font color='#7998b5'>QUAS ):\n" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration"					"DURATION (<font color='#7998b5'>QUAS ):\n" "DOTA_Tooltip_ability_forged_spirit_melting_strike"							"Melting Strike" "DOTA_Tooltip_ability_forged_spirit_melting_strike_Description"				"Melts away the armor of heroes hit by the spirit's attack if the spirit has enough mana. Each successive hit increases the amount of armor melted." "DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed"			"ARMOR REMOVED PER HIT:" "DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed"		"MAX ARMOR REMOVED:" "DOTA_Tooltip_ability_forged_spirit_melting_strike_duration"				"DURATION:" "DOTA_Tooltip_ability_invoker_ice_wall"										"Ice Wall" "DOTA_Tooltip_ability_invoker_ice_wall_Description"							"Generates a wall of solid ice directly in front of Invoker for a duration based on the level of <font color='#7998b5'>Quas . The bitter cold emanating from it greatly slows nearby enemies based on the level of <font color='#7998b5'>Quas and deals damage each second based on the level of <font color='#cabe68'>Exort ." "DOTA_Tooltip_ability_invoker_ice_wall_Lore"								"Killing Wall of Koryx." "DOTA_Tooltip_ability_invoker_ice_wall_Note0"								"The slow will still affect Spell Immune enemies if their spell immunity was created after being affected by Ice Wall." "DOTA_Tooltip_ability_invoker_ice_wall_duration"							"WALL DURATION (<font color='#7998b5'>QUAS ):\n" "DOTA_Tooltip_ability_invoker_ice_wall_slow"								"%MOVEMENT SLOW (<font color='#7998b5'>QUAS ):\n" "DOTA_Tooltip_ability_invoker_ice_wall_slow_duration"								"SLOW DURATION:" "DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second"					"DAMAGE PER SECOND (<font color='#cabe68'>EXORT ):\n" "DOTA_Tooltip_ability_invoker_deafening_blast"								"Deafening Blast" "DOTA_Tooltip_ability_invoker_deafening_blast_Description"					"Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of <font color='#cabe68'>Exort . The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of <font color='#7998b5'>Quas, then disarm their attacks for a duration based on the level of <font color='#d671a9'>Wex ." "DOTA_Tooltip_ability_invoker_deafening_blast_Lore"							"Buluphont's Aureal Incapacitator." "DOTA_Tooltip_ability_invoker_deafening_blast_travel_distance"						"TRAVEL DISTANCE:" "DOTA_Tooltip_ability_invoker_deafening_blast_damage"						"DAMAGE (<font color='#cabe68'>EXORT ):\n" "DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration"			"KNOCKBACK DURATION (<font color='#7998b5'>QUAS ):\n" "DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration"				"DISARM DURATION (<font color='#d671a9'>WEX ):\n" "npc_dota_hero_invoker_bio"													"In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days."

//Silencer "DOTA_Tooltip_ability_silencer_curse_of_the_silent"							"Arcane Curse" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore"					"Nortrom's lack of incantations is less of a problem for him than it is for his adversaries." "DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description"				"Curses the target area, causing enemy heroes to take damage and slowing their movement speed. Anytime affected enemies cast a spell, the duration is increased." "DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note0"				   "If an enemy hero affected by Arcane Curse is silenced, Arcane Curse will pause damage, slow and duration." "DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note1"				   "Affects creeps." "DOTA_Tooltip_ability_silencer_curse_of_the_silent_damage"			       "DAMAGE:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_duration"				"BASE DURATION:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_duration"		"PENALTY DURATION:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius"					"RADIUS:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_movespeed"				"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_silencer_glaives_of_wisdom"							"Glaives of Wisdom" "DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore"						"Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat." "DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description"				"Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct"		"%INT TO DAMAGE:" "DOTA_Tooltip_ability_silencer_glaives_of_wisdom_aghanim_description"		"Causes Glaives to pierce Spell Immunity and deal 100% more damage against silenced units." "DOTA_Tooltip_ability_silencer_last_word"									"Last Word" "DOTA_Tooltip_ability_silencer_last_word_Lore"								"Nortrom ensures that spells uttered by his opponents will be their last." "DOTA_Tooltip_ability_silencer_last_word_Description"						"Enchants a target, causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires." "DOTA_Tooltip_ability_silencer_last_word_Note0"								"Channeling abilities will trigger this effect once the caster finishes its channel." "DOTA_Tooltip_ability_silencer_last_word_damage"							"DAMAGE:" "DOTA_Tooltip_ability_silencer_last_word_debuff_duration"					"ENEMY CAST TIMER:" "DOTA_Tooltip_ability_silencer_last_word_duration"							"SILENCE DURATION:" "DOTA_Tooltip_ability_silencer_global_silence"								"Global Silence" "DOTA_Tooltip_ability_silencer_global_silence_Lore"							"With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy." "DOTA_Tooltip_ability_silencer_global_silence_Description"					"Silencer stops all sound, preventing enemy heroes and units on the map from casting spells." "DOTA_Tooltip_ability_silencer_global_silence_Note0"						"This skill works on invisible and Spell Immune units, but gaining spell immunity will remove its effect." "DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration"				"DURATION:" "npc_dota_hero_silencer_bio"												"Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. \"You are no mage,\" the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy."

//OUTWORLD Devourer "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb"						"Arcane Orb" "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description"			"Adds extra pure damage to Outworld Devourer's attacks, based on his remaining mana pool. Steals %int_steal% intelligence for %int_steal_duration% seconds per hit when attacking an enemy hero. Arcane Orb also does bonus damage to summoned units and illusions." "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore"					"Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being." "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0"					"The damage is calculated after the mana cost is spent." "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_damage_pct"	"%MANA POOL TO DAMAGE:" "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_illusion_damage"		"ILLUSION DAMAGE:" "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_int_steal"		       "INTELLIGENCE STEAL:" "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_int_steal_duration"    "STEAL DURATION:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment"				"Astral Imprisonment" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Description"	"Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals %damage% damage to enemies in a %radius% radius around the target.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lore"			"Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality." "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note0"			"Imprisoned units are hidden and invulnerable." "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note1"			"Imprisoned units can still be hit by Sanity's Eclipse." "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_damage"       "DAMAGE:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_radius"		"RADIUS:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_prison_duration" "PRISON DURATION:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_cast_range_tooltip"	"CAST RANGE:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_max_charges_scepter"	"SCEPTER MAX CHARGES:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_charge_restore_time_scepter"	"SCEPTER CHARGE RESTORE TIME:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_aghanim_description"	"Grants charges to Astral Imprisonment. Damage areas stack." "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura"						"Essence Aura" "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Description"			"Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gains a chance to restore a percentage of its mana pool. Outworld Devourer also passively gains a bonus to its base mana pool.  Several skills with no cooldown and toggled spells cannot trigger Essence Aura." "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Lore"					"The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals." "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Note0"				"Other than Arcane Orb, most skills without cooldowns cannot trigger Essence Aura." "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_radius"				"RADIUS:" "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_bonus_mana"			"BASE MANA:" "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_amount"			"%RESTORED MANA:" "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_chance"		"%RESTORE CHANCE:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse"					"Sanity's Eclipse" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Description"		"Unleashes a psychic blast that removes %mana_drain%%% of the mana from affected heroes, while also damaging them based on the difference between the affected hero's Intelligence and Outworld Devourer's. If an enemy hero has the same or higher Intelligence than Outworld Devourer, Sanity's Eclipse will not cause damage. Sanity's Eclipse can hit units trapped by Astral Imprisonment." "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore"				"When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally." "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_multiplier"	"INT DIFF DAMAGE MULTIPLIER:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius"				"RADIUS:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range"			"CAST RANGE:" "npc_dota_hero_obsidian_destroyer_bio"										"One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough. "

// Lycan "DOTA_Tooltip_ability_lycan_summon_wolves"									"Summon Wolves" "DOTA_Tooltip_ability_lycan_summon_wolves_Lore"								"The very enchantment that twisted his being also summons canine familiars." "DOTA_Tooltip_ability_lycan_summon_wolves_Description"						"Summons two wolves to fight for Lycan. Level 3-4 wolves have Cripple, and level 4 wolves have permanent invisibility." "DOTA_Tooltip_ability_lycan_summon_wolves_Note0"							"If wolves are summoned during the duration of Howl, they will receive the buff until the end of its duration." "DOTA_Tooltip_ability_lycan_summon_wolves_Note1"							"Spirit Wolves have 80% magic damage resistance." "DOTA_Tooltip_ability_lycan_summon_wolves_Note2"							"Using this spell will replace currently active Spirit Wolves." "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration"					"DURATION:" "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat"							"BASE ATTACK TIME:" "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage"						"DAMAGE:" "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp"							"HP:" "DOTA_Tooltip_ability_lycan_summon_wolves_tooltip_wolf_count"				"WOLF COUNT:" "DOTA_Tooltip_ability_lycan_howl"											"Howl" "DOTA_Tooltip_ability_lycan_howl_Lore"										"Blood-curdling wolf cries signal to opponents that Banehallow is among them." "DOTA_Tooltip_ability_lycan_howl_Description"								"Grants bonus damage and bonus health to Lycan, all allied heroes and all units under their control. Howl has double effect during night." "DOTA_Tooltip_ability_lycan_howl_howl_duration"								"DURATION:" "DOTA_Tooltip_ability_lycan_howl_hero_bonus_damage"							"HERO BONUS DAMAGE:" "DOTA_Tooltip_ability_lycan_howl_unit_bonus_damage"							"MINION BONUS DAMAGE:" "DOTA_Tooltip_ability_lycan_howl_hero_bonus_hp"							   "HERO BONUS HEALTH:" "DOTA_Tooltip_ability_lycan_howl_unit_bonus_hp"							   "MINION BONUS HEALTH:" "DOTA_Tooltip_ability_lycan_feral_impulse"									"Feral Impulse" "DOTA_Tooltip_ability_lycan_feral_impulse_Lore"								"His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes and hunting capabilities." "DOTA_Tooltip_ability_lycan_feral_impulse_Description"						"Increases the HP regeneration and damage of Lycan and all units under his control." "DOTA_Tooltip_ability_lycan_feral_impulse_radius"							"RADIUS:" "DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage"						"%BONUS DAMAGE:" "DOTA_Tooltip_ability_lycan_feral_impulse_bonus_hp_regen"					"BONUS HP REGEN:" "DOTA_Tooltip_ability_lycan_shapeshift"										"Shapeshift" "DOTA_Tooltip_ability_lycan_shapeshift_Lore"								"Forever a slave to his lycanthropy, Banehallow has come to accept his curse, and embrace his own savagery." "DOTA_Tooltip_ability_lycan_shapeshift_Description"							"Lycan assumes his lupine form, granting him and his units critical strikes and added vision at night. During Shapeshift, Lycan and all units under his control move at increased speed, cannot be slowed and have a %crit_chance%%% chance to deal a critical strike doing %crit_multiplier%%% damage." "DOTA_Tooltip_ability_lycan_shapeshift_Note0"								"Hex doesn't remove Lycan's movement speed." "DOTA_Tooltip_ability_lycan_shapeshift_Note1"								"Lycan has a smaller collision size in this state." "DOTA_Tooltip_ability_lycan_shapeshift_duration"							"DURATION:" "DOTA_Tooltip_ability_lycan_shapeshift_speed"								"SHAPESHIFT MOVE SPEED:" "DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision"					"BONUS NIGHT VISION:" "DOTA_Tooltip_ability_lycan_shapeshift_crit_chance"							"%CRITICAL CHANCE:" "DOTA_Tooltip_ability_lycan_shapeshift_crit_multiplier"						"%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_lycan_shapeshift_transformation_time"					"TRANSFORM TIME:" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike"					"Cripple" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Description"		"Gives %maim_chance%%% to cripple the target, causing %maim_damage% damage per second and lose %maim_attack_speed% Attack Speed for %maim_duration% seconds." "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_chance"		"%CRIPPLE CHANCE:" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_damage"     "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_attack_speed"   "ATTACK SPEED SLOW:" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_duration"   "DURATION:" "DOTA_Tooltip_ability_lycan_summon_wolves_invisibility"						"Invisibility" "DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Description"			"Permanently invisible when not attacking." "npc_dota_hero_lycan_bio"													"Banehallow was noble-born to the house of Ambry, the greatest of the landed castes in the old kingdom of Slom. Before the Fall, as the King's wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry was the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth behind the old truth: When you strike a king's neck, you had better take his head. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the royal court, with the disgraced lord chained to the ornate marble floor, the King bade his magicians transform the boy into a wolf so that he might tear out his own father's throat. \"Do this,\" the king said, \"so that Lord Ambry will understand the bite of betrayal.\" Powerful magic was invoked, and the child was transformed. But though his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King's knights perished under the wolf's teeth before they managed to drive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost."

// LONE DRUID "DOTA_Tooltip_ability_lone_druid_spirit_bear"								"Summon Spirit Bear" "DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore"							"Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need." "DOTA_Tooltip_ability_lone_druid_spirit_bear_Description"					"Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack.  Lone Druid suffers %backlash_damage%%% of his max health as backlash damage if the Spirit Bear dies.  As the bear increases in levels, it can learn the Return, Entangling Claws, and Demolish abilities.  Spirit Bear does not benefit from attributes.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_lone_druid_spirit_bear_aghanim_description"			"Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies." "DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0"							"Most spells interact with the Spirit Bear in the same way as they do with heroes." "DOTA_Tooltip_ability_lone_druid_spirit_bear_Note1"							"You can't resummon the bear if it has taken damage in the past 3 seconds." "DOTA_Tooltip_ability_lone_druid_spirit_bear_Note2"							"Using Hand of Midas from Spirit Bear grants the earned XP to Lone Druid." "DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp"						"BEAR HP:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_regen_tooltip"		"BEAR HP REGEN:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor"					"BEAR ARMOR:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat"						"BEAR BASE ATTACK TIME:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_backlash_damage"				"%BACKLASH PURE DAMAGE:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_return"						"Return" "DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description"			"Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds." "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle"						"Entangling Claws" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Description"			"Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second." "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0"				"Entangled units can't use Blink abilities, and are revealed if they are invisible." "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_chance"		"%ENTANGLE CHANCE:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_duration"		"HERO DURATION:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_creep_duration"		"CREEP DURATION:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish"						"Demolish" "DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Description"			"Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance." "DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_building_damage""%BONUS BUILDING DAMAGE:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resistance"		"%SPELL RESISTANCE:" "DOTA_Tooltip_ability_lone_druid_rabid"										"Rabid" "DOTA_Tooltip_ability_lone_druid_rabid_Lore"								"Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged." "DOTA_Tooltip_ability_lone_druid_rabid_Description"							"Increases the attack and movement speed of Lone Druid and the Spirit Bear." "DOTA_Tooltip_ability_lone_druid_rabid_bonus_attack_speed"					"ATTACK SPEED:" "DOTA_Tooltip_ability_lone_druid_rabid_bonus_move_speed"					"%MOVEMENT SPEED:" "DOTA_Tooltip_ability_lone_druid_rabid_rabid_duration"						"DURATION:" "DOTA_Tooltip_ability_lone_druid_savage_roar"								"Savage Roar" "DOTA_Tooltip_ability_lone_druid_savage_roar_bear"							"Savage Roar" "DOTA_Tooltip_ability_lone_druid_savage_roar_Lore"							"Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild." "DOTA_Tooltip_ability_lone_druid_savage_roar_Description"					"Lone Druid roars fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by %bonus_speed%%%." "DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Description"				"Spirit Bear roars fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by %bonus_speed%%%." "DOTA_Tooltip_ability_lone_druid_savage_roar_Note0"							"An entangled hero will not be able to move." "DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note0"					"An entangled hero will not be able to move." "DOTA_Tooltip_ability_lone_druid_savage_roar_Note1"    					"Cooldown is shared with Spirit Bear." "DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note1"					"Cooldown is shared with Lone Druid." "DOTA_Tooltip_ability_lone_druid_savage_roar_radius"	          			"RANGE:" "DOTA_Tooltip_ability_lone_druid_savage_roar_bear_radius"      			"RANGE:" "DOTA_Tooltip_ability_lone_druid_savage_roar_bonus_speed"				   "%ENEMY MOVEMENT SPEED BONUS:" "DOTA_Tooltip_ability_lone_druid_savage_roar_bear_bonus_speed"			   "%ENEMY MOVEMENT SPEED BONUS:" "DOTA_Tooltip_ability_lone_druid_savage_roar_duration"			           "DURATION:" "DOTA_Tooltip_ability_lone_druid_savage_roar_bear_duration"		           "DURATION:" "DOTA_Tooltip_ability_lone_druid_true_form"									"True Form" "DOTA_Tooltip_ability_lone_druid_true_form_Lore"							"The mighty bear is the king of the forest, possessing the throne through raw power." "DOTA_Tooltip_ability_lone_druid_true_form_Description"						"Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_lone_druid_true_form_Note0"							"You can dodge stuns during the 2 second duration of transforming." "DOTA_Tooltip_ability_lone_druid_true_form_Note1"							"Manta Style's cooldown time will be based on whether Lone Druid was in his ranged or melee form when the item was used." "DOTA_Tooltip_ability_lone_druid_true_form_base_attack_time"				"BASE ATTACK TIME:" "DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor"						"BONUS ARMOR:" "DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp"						"BONUS HP:" "DOTA_Tooltip_ability_lone_druid_true_form_speed_loss"						"BASE SPEED LOSS:" "DOTA_Tooltip_ability_lone_druid_true_form_transformation_time"				"TRANSFORM TIME:" "DOTA_Tooltip_ability_lone_druid_true_form_druid"							"Druid Form" "DOTA_Tooltip_ability_lone_druid_true_form_druid_Description"				"Return to Druid form.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_lone_druid_true_form_druid_transformation_time"		"TRANSFORM TIME:" "DOTA_Tooltip_ability_lone_druid_true_form_druid_aghanim_description"		"Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies." "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry"						"Battle Cry" "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Lore"					"When Sylla cries in the forest, the reverberations are felt for a great distance." "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Description"			"Adds attack damage and armor to the Lone Druid as well as any nearby units under his control." "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_damage"			"BONUS DAMAGE:" "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_armor"			"BONUS ARMOR:" "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_cry_duration"			"DURATION:" "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_range"				"RADIUS:" "DOTA_Tooltip_ability_bear_empty1"											"Empty" "DOTA_Tooltip_ability_bear_empty2"											"Empty" "npc_dota_hero_lone_druid_bio"												"Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose."

//BREWMASTER "DOTA_Tooltip_ability_brewmaster_thunder_clap"								"Thunder Clap" "DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore"							"A slam of Mangix' mighty keg starts the festivities." "DOTA_Tooltip_ability_brewmaster_thunder_clap_Description"					"Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units." "DOTA_Tooltip_ability_brewmaster_thunder_clap_radius"						"RADIUS:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_damage"						"DAMAGE:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow"				"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow"			"ATTACK SLOW:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_duration"						"HERO DURATION:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_duration_creeps"						"CREEP DURATION:" "DOTA_Tooltip_ability_brewmaster_drunken_haze"								"Drunken Haze" "DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore"							"The Order of the Oyo's solution to all problems - another round!" "DOTA_Tooltip_ability_brewmaster_drunken_haze_Description"					"Drenches a target in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss." "DOTA_Tooltip_ability_brewmaster_drunken_haze_Note0"						"Can be disjointed." "DOTA_Tooltip_ability_brewmaster_drunken_haze_duration"						"DURATION:" "DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow"				"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance"					"%MISS CHANCE:" "DOTA_Tooltip_ability_brewmaster_drunken_brawler"							"Drunken Brawler" "DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore"						"When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation." "DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description"				"Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always trigger if you have not attacked, or have not been attacked, in the last several seconds." "DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0"						"The guaranteed critical attack and guaranteed dodge chance are on separate timers." "DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note1"						"Stacks diminishingly with other sources of Evasion." "DOTA_Tooltip_ability_brewmaster_drunken_brawler_dodge_chance"				"%DODGE CHANCE:" "DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_chance"				"%CRITICAL CHANCE:" "DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_multiplier"			"%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_brewmaster_drunken_brawler_last_proc"			"CERTAIN TRIGGER TIMER:" "DOTA_Tooltip_ability_brewmaster_primal_split"								"Primal Split" "DOTA_Tooltip_ability_brewmaster_primal_split_Lore"							"It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor." "DOTA_Tooltip_ability_brewmaster_primal_split_Description"					"Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_brewmaster_primal_split_Note0"						"The Earth Element will carry all auras that the Brewmaster has, as well as True Sight." "DOTA_Tooltip_ability_brewmaster_primal_split_Note1"						"The Fire Element has phased movement." "DOTA_Tooltip_ability_brewmaster_primal_split_Note2"						"When the spell ends, Brewmaster will take the place of an element in this order, assuming they are alive: Earth, Storm, Fire." "DOTA_Tooltip_ability_brewmaster_primal_split_duration"						"DURATION:" "DOTA_Tooltip_ability_brewmaster_primal_split_aghanim_description"			"Earth gains Thunder Clap, Storm gains Drunken Haze and Fire gains Drunken Brawler." "DOTA_Tooltip_ability_brewmaster_resistant_skin"							"Resistant Skin" "DOTA_Tooltip_ability_brewmaster_resistant_skin_Lore"						"" "DOTA_Tooltip_ability_brewmaster_resistant_skin_Description"				"Protects against damaging damage." "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder"						"Hurl Boulder" "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Lore"					"" "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description"			"Throws a boulder at a unit, doing damage and stunning it." "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage"					"DAMAGE:" "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration"				"STUN DURATION:" "DOTA_Tooltip_ability_brewmaster_earth_spell_immunity"						"Spell Immunity" "DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Lore"					"" "DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description"			"Immune to spells." "DOTA_Tooltip_ability_brewmaster_earth_pulverize"							"Demolish" "DOTA_Tooltip_ability_brewmaster_earth_pulverize_Lore"						"" "DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description"				"Deals bonus damage to buildings." "DOTA_Tooltip_ability_brewmaster_earth_pulverize_bonus_building_damage"    "BONUS BUILDING DAMAGE:" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic"						"Dispel Magic" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Lore"					"" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description"			"Damages summoned units in an area and purges most buffs or debuffs.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage"					"DAMAGE TO SUMMONS:" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius"					"RADIUS:" "DOTA_Tooltip_ability_brewmaster_storm_cyclone"								"Cyclone" "DOTA_Tooltip_ability_brewmaster_storm_cyclone_Lore"						"" "DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description"					"Encloses a unit in a tornado, removing it from the battlefield." "DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero"				"HERO DURATION:" "DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit"				"NON-HERO DURATION:" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk"							"Wind Walk" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Lore"						"" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description"				"Provides temporary invisibility. Bonus movement speed and attack damage when invisible." "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage"				"BONUS DAMAGE:" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_speeed"		"BONUS MOVEMENT SPEED:" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration"					"DURATION:" "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation"					"Permanent Immolation" "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Lore"			"" "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Description"		"Burns nearby enemy units." "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage"			"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius"			"RADIUS:" "npc_dota_hero_brewmaster_bio"												"Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages.  He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster, that appellation most honored among the contemplative malt-brewing sect.   As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master.  For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named.  Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism. Hoping to think the single thought that will unite the spirit and physical planes again."

//SHADOW DEMON "DOTA_Tooltip_ability_shadow_demon_disruption"								"Disruption" "DOTA_Tooltip_ability_shadow_demon_disruption_Description"					"Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit are created under Shadow Demon's control." "DOTA_Tooltip_ability_shadow_demon_disruption_Lore"							"The pain of deception comes not while it happens, but when it is revealed." "DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duration"			"BANISH DURATION:" "DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration"			"ILLUSION DURATION:" "DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_tooltip"	"%ILLUSION DAMAGE:" "DOTA_Tooltip_ability_shadow_demon_disruption_tooltip_total_illusion_incoming_damage"		"%ILLUSION DAMAGE TAKEN:" "DOTA_Tooltip_ability_shadow_demon_soul_catcher"							"Soul Catcher" "DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description"				"Captures the soul of a random enemy in an area, amplifies all damage they take. Units under the effect of Disruption can still be affected by Soul Catcher." "DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore"						"Trying to resist the Shadow Demon's corruption is mostly a useless endeavor." "DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_damage_taken"			"%BONUS DAMAGE:" "DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius"						"RADIUS:" "DOTA_Tooltip_ability_shadow_demon_soul_catcher_tooltip_duration"			"DURATION:" "DOTA_Tooltip_ability_shadow_demon_soul_catcher_illusion_outgoing_damage_tooltip"			"%ILLUSION DAMAGE:" "DOTA_Tooltip_ability_shadow_demon_soul_catcher_illusion_incoming_damage_tooltip"			"%ILLUSION DAMAGE TAKEN:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison"							"Shadow Poison" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description"				"Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used." "DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore"						"The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes." "DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0"						"Shadow Poison can affect units under Disruption." "DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage"				"STACK DAMAGE:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_tooltip_duration"			"DURATION:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius"					"RADIUS:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_stacks"		"MAX STACKS TO MULTIPLY:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_release"					"Shadow Poison Release" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Description"		"Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison." "DOTA_Tooltip_ability_shadow_demon_demonic_purge"							"Demonic Purge" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description"				"Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt.  Units under the effect of Disruption can still be affected by Demonic Purge.\n\nUpgradable by Aghanim's Scepter.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore"						"Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience - and its life." "DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0"						"Demonic Purge will slow Spell Immune units." "DOTA_Tooltip_ability_shadow_demon_demonic_purge_tooltip_duration"			"DURATION:" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_purge_damage"				"PURGE DAMAGE:" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_charge_restore_time_tooltip_scepter"	"SCEPTER CHARGE RESTORE TIME:" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_aghanim_description"		"Cooldown is removed, replaced with 3 charges that replenish every 40 seconds. Also causes Demonic Purge to break its target's passive abilities while active." "npc_dota_hero_shadow_demon_bio"											"Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers. "

//CHAOS KNIGHT "DOTA_Tooltip_ability_chaos_knight_chaos_bolt"					"Chaos Bolt" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description"		"Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage." "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore"				"Even Chaos Knight cannot predict this manifest of unholy energy." "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min"			"MINIMUM STUN:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max"			"MAXIMUM STUN:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min"		"MINIMUM DAMAGE:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max"		"MAXIMUM DAMAGE:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0"			"The stun duration and damage values dealt are inversely related." "DOTA_Tooltip_ability_chaos_knight_reality_rift"				"Reality Rift" "DOTA_Tooltip_ability_chaos_knight_reality_rift_Description"	"Teleports you, any images you have and the target unit to a random point along the line between the two of you. Reduces the target's armor for %armor_duration% seconds." "DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore"			"Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide." "DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0"			"Chaos Knight and the target unit are made to face each other, and Chaos Knight and his phantasms are issued an attack order against the target." "DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range"		"RANGE:" "DOTA_Tooltip_ability_chaos_knight_reality_rift_armor_reduction"	"ARMOR REDUCTION:" "DOTA_Tooltip_ability_chaos_knight_reality_rift_armor_duration"	"REDUCTION DURATION:" "DOTA_Tooltip_ability_chaos_knight_chaos_strike"				"Chaos Strike" "DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description"	"Each of Chaos Knight's attacks has a chance to deal bonus damage, also causing the critical strike to lifesteal for %lifesteal%%% of the damage." "DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore"			"Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors." "DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_chance"	"%CRITICAL CHANCE:" "DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_damage"	"%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_chaos_knight_chaos_strike_lifesteal"	"%CRITICAL LIFESTEAL:" "DOTA_Tooltip_ability_chaos_knight_phantasm"					"Phantasm" "DOTA_Tooltip_ability_chaos_knight_phantasm_Description"		"Summons several phantasmal copies of the Chaos Knight from alternate dimensions. There is a 50%% chance an extra phantasm will be summoned. The phantasms deal %outgoing_damage_tooltip%%% damage, but take %incoming_damage_tooltip%%% damage.\n\nUpgradeable by Aghanim's Scepter.\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_chaos_knight_phantasm_Lore"				"Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him." "DOTA_Tooltip_ability_chaos_knight_phantasm_Note0"				"Removes most negative buffs from Chaos Knight." "DOTA_Tooltip_ability_chaos_knight_phantasm_Note1"				"Chaos Knight is invulnerable for 0.5 seconds when casting, allowing him to dodge stuns and damage." "DOTA_Tooltip_ability_chaos_knight_phantasm_images_count"		"NUMBER OF PHANTASMS:" "DOTA_Tooltip_ability_chaos_knight_phantasm_extra_phantasm_chance_pct_tooltip"	"%EXTRA PHANTASM CHANCE:" "DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration"	"PHANTASM DURATION:" "DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tooltip"	"%PHANTASM DAMAGE TAKEN:" "DOTA_Tooltip_ability_chaos_knight_phantasm_outgoing_damage_tooltip"	"%PHANTASM DAMAGE:" "DOTA_Tooltip_ability_chaos_knight_phantasm_aghanim_description"		"Reduces cooldown to %cooldown_scepter% seconds and allows Phantasm to be cast on an allied hero. 1200 Cast Range" "DOTA_Tooltip_ability_chaos_knight_phantasm_cooldown_scepter"			"SCEPTER COOLDOWN:" "npc_dota_hero_chaos_knight_bio"										"The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as \"The Light.\"  Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant.  Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it.  A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.  Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe.  A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows."

//OGRE MAGI "DOTA_Tooltip_ability_ogre_magi_fireblast"									"Fireblast" "DOTA_Tooltip_ability_ogre_magi_fireblast_Description"						"Blasts an enemy unit with a wave of fire, dealing damage and stunning the target." "DOTA_Tooltip_ability_ogre_magi_fireblast_Lore"								"The Ogre Magi is easily amused, entertained for hours by playing with fire." "DOTA_Tooltip_ability_ogre_magi_fireblast_Note0"							"When Multicast, Fireblast hits the same target each time with a 0.3 seconds interval." "DOTA_Tooltip_ability_ogre_magi_fireblast_Note1"							"Mana cost is increased by 20 / 40 / 60 when learning Multi Cast." "DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration"					"STUN DURATION:" "DOTA_Tooltip_ability_ogre_magi_fireblast_fireblast_damage"					"FIREBLAST DAMAGE:" "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast"						"Unrefined Fireblast" "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description"			"Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is 60%% of Ogre Magi's current mana." "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore"					"The 'who-casts-spell-first' argument between himself is solved simply by both casting at once." "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duration"			"STUN DURATION:" "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_fireblast_damage"					"FIREBLAST DAMAGE:" "DOTA_Tooltip_ability_ogre_magi_ignite"										"Ignite" "DOTA_Tooltip_ability_ogre_magi_ignite_Description"							"Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly." "DOTA_Tooltip_ability_ogre_magi_ignite_Lore"								"Batter up!" "DOTA_Tooltip_ability_ogre_magi_ignite_Note0"								"Multicast makes this spell have an area of effect (150/300/450 based on Multicast level)." "DOTA_Tooltip_ability_ogre_magi_ignite_Note1"								"Multicast makes this spell have 150 additional cast range for every Multicast level." "DOTA_Tooltip_ability_ogre_magi_ignite_Note2"								"Multicast makes this spell have a chance to cast multiple times at random enemy units with 1400 area of effect." "DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage"							"BURN DAMAGE:" "DOTA_Tooltip_ability_ogre_magi_ignite_duration"							"DURATION:" "DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct"				"%SLOW:" "DOTA_Tooltip_ability_ogre_magi_bloodlust"									"Bloodlust" "DOTA_Tooltip_ability_ogre_magi_bloodlust_Description"						"Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Can be cast on towers." "DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore"								"'Running's not as fun as hitting... Not one bit fun.'" "DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0"							"When multicast, nearby allies will be selected randomly in an 575 area of effect to receive Bloodlust." "DOTA_Tooltip_ability_ogre_magi_bloodlust_Note1"							"Can affect siege units." "DOTA_Tooltip_ability_ogre_magi_bloodlust_Note2"							"Can be cast on Spell Immune allies." "DOTA_Tooltip_ability_ogre_magi_bloodlust_duration"							"DURATION:" "DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed"				"BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed"				"%BONUS MOVE SPEED:" "DOTA_Tooltip_ability_ogre_magi_multicast"									"Multicast" "DOTA_Tooltip_ability_ogre_magi_multicast_Description"						"Enables Ogre Magi to cast his spells multiple times with each use, while also granting his spells greater potency:\n<font color=\"#EEF10D\">Fireblast has its cooldown decreased, its range increased, and its mana cost increased.\n<font color=\"#DE8930\">Ignite hits enemies in an area, its range is increased, and it may be cast onto random nearby enemies when used.\n<font color=\"#E34F4F\">Bloodlust has its cooldown reduced, and may be cast on random nearby allies when used." "DOTA_Tooltip_ability_ogre_magi_multicast_Lore"								"Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill." "DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times_tooltip"		"%2X CAST CHANCE:" "DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times_tooltip"		"%3X CAST CHANCE:" "DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times_tooltip"		"%4X CAST CHANCE:" "DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_mana_cost"				"FIREBLAST MANA INCREASE:" "DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_cooldown"				"FIREBLAST COOLDOWN REDUCTION:" "DOTA_Tooltip_ability_ogre_magi_multicast_ignite_aoe"						"IGNITE RADIUS:" "DOTA_Tooltip_ability_ogre_magi_multicast_ignite_cast_range"				"IGNITE CAST RANGE INCREASE:" "DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_aoe"					"BLOODLUST RADIUS:" "DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_cooldown"				"BLOODLUST COOLDOWN REDUCTION:" "npc_dota_hero_ogre_magi_bio"									"The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things."

"DOTA_Tooltip_modifier_ogre_magi_bloodlust"				"Bloodlust" "DOTA_Tooltip_modifier_ogre_magi_bloodlust_description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_ogre_magi_ignite"				"Ignite" "DOTA_Tooltip_modifier_ogre_magi_ignite_description"	"You are on fire! Taking periodic damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

//TREANT PROTECTOR "DOTA_Tooltip_ability_treant_natures_guise"						"Nature's Guise" "DOTA_Tooltip_ability_treant_natures_guise_Description"			"Turns Treant invisible after a short delay when he is within close radius of a tree. Increases movement speed while invisible, and causes a disarming root when attacking out of invisibility." "DOTA_Tooltip_ability_treant_natures_guise_Lore"				"The Protectors don't often come into vision; their natural state being nestled within their leafy brethren." "DOTA_Tooltip_ability_treant_natures_guise_Note0"				"Attack out of invisibilty cannot miss." "DOTA_Tooltip_ability_treant_natures_guise_Note1"				"Nature's Guise checks in 0.75 second intervals for nearby trees, removing invisibility if none are found." "DOTA_Tooltip_ability_treant_natures_guise_Note2"				"Can cast while invisible." "DOTA_Tooltip_ability_treant_natures_guise_fade_time"			"FADE TIME:" "DOTA_Tooltip_ability_treant_natures_guise_radius"				"TREE RADIUS:" "DOTA_Tooltip_ability_treant_natures_guise_bonus_move_speed"	"%BONUS MOVE SPEED:" "DOTA_Tooltip_ability_treant_natures_guise_bash_duration"  	"ROOT DURATION:" "DOTA_Tooltip_ability_treant_leech_seed"						"Leech Seed" "DOTA_Tooltip_ability_treant_leech_seed_Description"			"Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 6 times." "DOTA_Tooltip_ability_treant_leech_seed_Lore"					"Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground." "DOTA_Tooltip_ability_treant_leech_seed_leech_damage"			"DAMAGE PER PULSE:" "DOTA_Tooltip_ability_treant_leech_seed_movement_slow"			"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_treant_leech_seed_radius"					"RADIUS:" "DOTA_Tooltip_ability_treant_leech_seed_duration"				"DURATION:" "DOTA_Tooltip_ability_treant_living_armor"						"Living Armor" "DOTA_Tooltip_ability_treant_living_armor_Description"			"Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken." "DOTA_Tooltip_ability_treant_living_armor_Lore"					"The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature." "DOTA_Tooltip_ability_treant_living_armor_Note0"				"Can be cast through the minimap." "DOTA_Tooltip_ability_treant_living_armor_damage_count"			"DAMAGE INSTANCES:" "DOTA_Tooltip_ability_treant_living_armor_health_regen"			"REGEN:" "DOTA_Tooltip_ability_treant_living_armor_damage_block"			"BLOCK:" "DOTA_Tooltip_ability_treant_living_armor_duration"				"DURATION:" "DOTA_Tooltip_ability_treant_overgrowth"						"Overgrowth" "DOTA_Tooltip_ability_treant_overgrowth_Description"			"Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking." "DOTA_Tooltip_ability_treant_overgrowth_Lore"					"Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin." "DOTA_Tooltip_ability_treant_overgrowth_Note0"					"Works on Spell Immune units, but if units gain spell immunity after the effect starts, they'll break free." "DOTA_Tooltip_ability_treant_overgrowth_Note1"					"Being entangled by Overgrowth through enchanted trees from Eyes of the Forest does damage. Being entangled by Overgrowth directly from Treant Protector does not." "DOTA_Tooltip_ability_treant_overgrowth_duration"				"DURATION:" "DOTA_Tooltip_ability_treant_overgrowth_radius"					"RADIUS:" "DOTA_Tooltip_ability_treant_overgrowth_aghanim_description"	"When Overgrowth is cast, it is also cast around Eye of the Forest to deal 175 damage per second." "DOTA_Tooltip_ability_treant_eyes_in_the_forest"						"Eyes In The Forest" "DOTA_Tooltip_ability_treant_eyes_in_the_forest_Description"			"Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged." "DOTA_Tooltip_ability_treant_eyes_in_the_forest_vision_aoe"		"TREE VISION RADIUS:" "DOTA_Tooltip_ability_treant_eyes_in_the_forest_overgrowth_aoe"	"SCEPTER OVERGROWTH RADIUS:" "DOTA_Tooltip_ability_treant_eyes_in_the_forest_damage"	"SCEPTER OVERGROWTH DAMAGE PER SEC:" "DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note0"					"Being entangled by Overgrowth through enchanted trees from Eyes of the Forest does damage. Being entangled by Overgrowth directly from Treant Protector does not." "DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note1"					"If the enemy has True Sight, they will be able to see which trees are enchanted." "DOTA_Tooltip_ability_treant_eyes_in_the_forest_Lore"						"One can never be too certain who, or what, might need protecting." "npc_dota_hero_treant_bio"										"Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground."

"DOTA_Tooltip_modifier_treant_natures_guise_near_tree_display"				"Nature's Guise"

//MEEPO "DOTA_Tooltip_ability_meepo_earthbind"							"Earthbind" "DOTA_Tooltip_ability_meepo_earthbind_Description"				"Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility and blink." "DOTA_Tooltip_ability_meepo_earthbind_Lore"						"Catching dinner in the Riftshadow Ruins can be quite the task." "DOTA_Tooltip_ability_meepo_earthbind_Note0"					"While preventing units from going invisible, Earthbind won't hit units that are already invisible." "DOTA_Tooltip_ability_meepo_earthbind_Note1"					"Does not work on Spell Immune units or Roshan." "DOTA_Tooltip_ability_meepo_earthbind_duration"					"DURATION:" "DOTA_Tooltip_ability_meepo_earthbind_radius"					"RADIUS:" "DOTA_Tooltip_ability_meepo_earthbind_tooltip_range"			"RANGE:" "DOTA_Tooltip_ability_meepo_poof"								"Poof" "DOTA_Tooltip_ability_meepo_poof_Description"					"Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations." "DOTA_Tooltip_ability_meepo_poof_Lore"							"Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self." "DOTA_Tooltip_ability_meepo_poof_Note0"							"Can be cast through the minimap." "DOTA_Tooltip_ability_meepo_poof_Note1"							"Can teleport to Meepo illusions." "DOTA_Tooltip_ability_meepo_poof_radius"						"RADIUS:" "DOTA_Tooltip_ability_meepo_poof_poof_damage"					"POOF DAMAGE:" "DOTA_Tooltip_ability_meepo_geostrike"							"Geostrike" "DOTA_Tooltip_ability_meepo_geostrike_Description"				"Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack." "DOTA_Tooltip_ability_meepo_geostrike_Lore"						"Keeping your pack light and having few but versatile tools is the best bet for survival." "DOTA_Tooltip_ability_meepo_geostrike_Note0"					"Slows Spell Immune units." "DOTA_Tooltip_ability_meepo_geostrike_duration_tooltip"			"DURATION:" "DOTA_Tooltip_ability_meepo_geostrike_slow"						"%MOVE SLOW:" "DOTA_Tooltip_ability_meepo_divided_we_stand"					"Divided We Stand" "DOTA_Tooltip_ability_meepo_divided_we_stand_Description"		"Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_meepo_divided_we_stand_Lore"				"Do I know you?" "DOTA_Tooltip_ability_meepo_divided_we_stand_Note0"				"Clones can't use Arcane Boots or pick up runes." "DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones"	"NUMBER OF MEEPOES:" "DOTA_Tooltip_ability_meepo_divided_we_stand_aghanim_description"	"Adds an extra Meepo." "npc_dota_hero_meepo_bio"										"\"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts.\"" "DOTA_Meepo_Error_CanOnlyTargetMeepo"							"Invalid Poof target"

//VISAGE "DOTA_Tooltip_ability_visage_grave_chill"						"Grave Chill" "DOTA_Tooltip_ability_visage_grave_chill_Description"			"Visage drains the movement and attack speed of the targeted unit, gaining it for itself." "DOTA_Tooltip_ability_visage_grave_chill_Lore"					"The warmth of the sun is never felt in the dark cold of the Narrow Maze." "DOTA_Tooltip_ability_visage_grave_chill_Note0"					"The two buffs can be removed separately by purge." "DOTA_Tooltip_ability_visage_grave_chill_Note1"					"The speed gained is independent of the speed lost on the target." "DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus"		"%MOVE SPEED DRAIN:" "DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus"		"ATTACK SPEED DRAIN:" "DOTA_Tooltip_ability_visage_grave_chill_chill_duration"		"DURATION:" "DOTA_Tooltip_ability_visage_soul_assumption"					"Soul Assumption" "DOTA_Tooltip_ability_visage_soul_assumption_Description"		"Visage gathers charges of soul essence each time nearby heroes take more than %damage_limit% damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge." "DOTA_Tooltip_ability_visage_soul_assumption_Lore"				"The collected souls of the dead reach out to bring another into their fold." "DOTA_Tooltip_ability_visage_soul_assumption_Note0"				"Charges are only gained for damage greater than 2 and less than 3000 that is dealt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted." "DOTA_Tooltip_ability_visage_soul_assumption_Note1"					"Soul Assumption cannot be disjointed." "DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage"	"BASE DAMAGE:" "DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage"	"DAMAGE PER CHARGE:" "DOTA_Tooltip_ability_visage_soul_assumption_stack_limit"		"MAX CHARGES:" "DOTA_Tooltip_ability_visage_soul_assumption_stack_duration"	"CHARGE DURATION:" "DOTA_Tooltip_ability_visage_soul_assumption_damage_limit"		"GATHER DAMAGE THRESHOLD:" "DOTA_Tooltip_ability_visage_soul_assumption_radius"			"GATHER DAMAGE RADIUS:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak"				"Gravekeeper's Cloak" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description"	"Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover." "DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore"			"Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault." "DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0"			"Each time Visage receives damage greater than 50 that was not self-inflicted and was from a player owned source, a layer is removed." "DOTA_Tooltip_ability_visage_gravekeepers_cloak_damage_reduction""%DAMAGE REDUCTION PER LAYER:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers"		"MAX LAYERS:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time"	"LAYER RECOVERY TIME:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_minimum_damage"	"MINIMUM DAMAGE:" "DOTA_Tooltip_ability_visage_summon_familiars"						"Summon Familiars" "DOTA_Tooltip_ability_visage_summon_familiars_Description"			"Conjures two blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing.  While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health.  Familiars grant high bounty when killed.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_visage_summon_familiars_Lore"					"Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain." "DOTA_Tooltip_ability_visage_summon_familiars_Note0"				"Casting Summon Familiars will replace any existing Familiars." "DOTA_Tooltip_ability_visage_summon_familiars_familiar_speed"		"FAMILIAR SPEED:" "DOTA_Tooltip_ability_visage_summon_familiars_familiar_attack_damage"	"FAMILIAR ATTACK DAMAGE:" "DOTA_Tooltip_ability_visage_summon_familiars_familiar_hp"			"HP:" "DOTA_Tooltip_ability_visage_summon_familiars_aghanim_description"			"Summons 3 familiars." "DOTA_Tooltip_ability_visage_summon_familiars_stone_form"					"Stone Form" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Description"		"After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly.  After %stone_duration% seconds, the Familiar will automatically leave Stone Form." "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_duration"		"STUN DURATION:" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_radius"		"STUN RADIUS:" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_damage"		"DAMAGE:" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_duration"	"STONE DURATION:" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_regen"			"BONUS REGEN:" "DOTA_Tooltip_ability_visage_stone_form_self_cast"					"Stone Form" "DOTA_Tooltip_ability_visage_stone_form_self_cast_Description"		"After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly.  After %stone_duration% seconds, the Familiar will automatically leave Stone Form." "DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_duration"		"STUN DURATION:" "DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_radius"		"STUN RADIUS:" "DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_damage"		"DAMAGE:" "DOTA_Tooltip_ability_visage_stone_form_self_cast_form_stone_duration"	"STONE DURATION:" "DOTA_Tooltip_ability_visage_stone_form_self_cast_hp_regen"			"BONUS REGEN:" "npc_dota_hero_visage_bio"										"Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight.  For an untethered spirit, the decision to journey through the veil of death is irrevocable.  When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them.  Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence.  That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place."

//UNDYING "DOTA_Tooltip_ability_undying_decay"							"Decay" "DOTA_Tooltip_ability_undying_decay_Description"				"Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_undying_decay_Lore"						"The strength of the living is simply borrowed from the strength of the dead." "DOTA_Tooltip_ability_undying_decay_Note0"						"The strength stolen stacks, but can't cause a hero to have strength below 1." "DOTA_Tooltip_ability_undying_decay_Note1"						"The strength steal takes effect before the damage is dealt." "DOTA_Tooltip_ability_undying_decay_Note2"						"Affects invisible units." "DOTA_Tooltip_ability_undying_decay_decay_damage"				"BASE DAMAGE:" "DOTA_Tooltip_ability_undying_decay_str_steal"					"STRENGTH STEAL:" "DOTA_Tooltip_ability_undying_decay_decay_duration"				"STEAL DURATION:" "DOTA_Tooltip_ability_undying_decay_radius"						"RADIUS:" "DOTA_Tooltip_ability_undying_decay_str_steal_scepter"	"SCEPTER STRENGTH STEAL:" "DOTA_Tooltip_ability_undying_decay_aghanim_description"		"Increases strength steal."

"DOTA_Tooltip_ability_undying_soul_rip"							"Soul Rip" "DOTA_Tooltip_ability_undying_soul_rip_Description"				"Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone." "DOTA_Tooltip_ability_undying_soul_rip_Lore"					"Even allies feel despair in Undying's presence." "DOTA_Tooltip_ability_undying_soul_rip_Note0"					"Can heal Tombstone, but can't heal or damage other buildings." "DOTA_Tooltip_ability_undying_soul_rip_Note1"					"Does not rip from invisible units." "DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit"			"DAMAGE/HEAL PER UNIT:" "DOTA_Tooltip_ability_undying_soul_rip_max_units"				"MAX UNITS:" "DOTA_Tooltip_ability_undying_soul_rip_radius"					"RIP RADIUS:" "DOTA_Tooltip_ability_undying_soul_rip_tombstone_heal"	"TOMBSTONE HEAL:" "DOTA_Tooltip_ability_undying_tombstone"						"Tombstone" "DOTA_Tooltip_ability_undying_tombstone_Description"			"Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them.  Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie." "DOTA_Tooltip_ability_undying_tombstone_Lore"					"Dirge calls on his fallen brothers to fight for the Dead God." "DOTA_Tooltip_ability_undying_tombstone_Note0"					"Tombstone is Spell Immune, but can be healed by Soul Rip." "DOTA_Tooltip_ability_undying_tombstone_Note1"					"Zombies and Tombstone are Spell Immune." "DOTA_Tooltip_ability_undying_tombstone_Note2"					"If their initial target dies or goes out of vision, the Zombie will die." "DOTA_Tooltip_ability_undying_tombstone_hits_to_destroy_tooltip"		"ATTACKS TO DESTROY:" "DOTA_Tooltip_ability_undying_tombstone_duration"				"TOMBSTONE DURATION:" "DOTA_Tooltip_ability_undying_tombstone_radius"					"ZOMBIE SPAWN RADIUS:" "DOTA_Tooltip_ability_undying_tombstone_zombie_interval"		"ZOMBIE SPAWN INTERVAL:" "DOTA_Tooltip_ability_undying_tombstone_health_threshold"		"DEATHLUST FLAT HEALTH THRESHOLD:" "DOTA_Tooltip_ability_undying_tombstone_health_threshold_pct_tooltip"	"%DEATHLUST PCT HEALTH THRESHOLD:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike"		"Deathlust" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Description"		"Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed." "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold"	"HEALTH THRESHOLD BY NUMBER:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold_pct"	"%HEALTH THRESHOLD BY PERCENT:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_duration"			"SLOW DURATION:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow"				"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_speed"			"%BONUS SPEED:" "DOTA_Tooltip_ability_undying_flesh_golem"						"Flesh Golem" "DOTA_Tooltip_ability_undying_flesh_golem_Description"			"Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within %radius% range and amplifies the damage they take; the closer to Undying, the more damage and slow.  When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health." "DOTA_Tooltip_ability_undying_flesh_golem_Lore"					"The flesh of the recently dead add to the power of Dirge's plague." "DOTA_Tooltip_ability_undying_flesh_golem_Note0"				"Undying is healed when affected units die in range, regardless of who killed it." "DOTA_Tooltip_ability_undying_flesh_golem_Note1"				"Dying illusions don't trigger the heal." "DOTA_Tooltip_ability_undying_flesh_golem_Note2"				"Plague Aura goes through spell immunity." "DOTA_Tooltip_ability_undying_flesh_golem_Note3"					"The minimum damage amplification and move slow from Plague Aura is 1%." "DOTA_Tooltip_ability_undying_flesh_golem_duration"				"DURATION:" "DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp"		"%MAX DAMAGE AMP:" "DOTA_Tooltip_ability_undying_flesh_golem_min_damage_amp"		"%MIN DAMAGE AMP:" "DOTA_Tooltip_ability_undying_flesh_golem_max_speed_slow"			"%MAX MOVE SLOW:" "DOTA_Tooltip_ability_undying_flesh_golem_death_heal"			"%DEATH HEAL (HEROES):" "DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep"		"%DEATH HEAL (CREEPS):" "DOTA_Tooltip_ability_undying_flesh_golem_min_speed_slow"			"%MIN MOVE SLOW:" "npc_dota_hero_undying_bio"									"How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end."

// RUBICK "DOTA_Tooltip_ability_rubick_telekinesis"								"Telekinesis" "DOTA_Tooltip_ability_rubick_telekinesis_Description"					"Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies." "DOTA_Tooltip_ability_rubick_telekinesis_Lore"							"Even the Grandest Magus may use his powers for enjoyment." "DOTA_Tooltip_ability_rubick_telekinesis_Note0"							"While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction." "DOTA_Tooltip_ability_rubick_telekinesis_Note1"							"When the unit lands, it isn't affected by the area of effect stun." "DOTA_Tooltip_ability_rubick_telekinesis_Note2"							"The farthest you can throw an enemy is 375." "DOTA_Tooltip_ability_rubick_telekinesis_lift_duration"					"LIFT DURATION:" "DOTA_Tooltip_ability_rubick_telekinesis_stun_duration"					"STUN DURATION:" "DOTA_Tooltip_ability_rubick_telekinesis_radius"						"IMPACT RADIUS:" "DOTA_Tooltip_ability_rubick_telekinesis_cast_range_tooltip"			"CAST RANGE:" "DOTA_Tooltip_ability_rubick_telekinesis_max_land_distance"				"MAX THROW DISTANCE:" "DOTA_Tooltip_ability_rubick_telekinesis_land"							"Telekinesis Land" "DOTA_Tooltip_ability_rubick_telekinesis_land_Description"				"Chooses the location the target will land when Telekinesis finishes." "DOTA_Tooltip_ability_rubick_telekinesis_land_Lore"						"" "DOTA_Tooltip_ability_rubick_fade_bolt"									"Fade Bolt" "DOTA_Tooltip_ability_rubick_fade_bolt_Description"						"Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage." "DOTA_Tooltip_ability_rubick_fade_bolt_Lore"							"Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration." "DOTA_Tooltip_ability_rubick_fade_bolt_damage"							"DAMAGE:" "DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct"		"%JUMP REDUCTION:" "DOTA_Tooltip_ability_rubick_fade_bolt_hero_attack_damage_reduction"	"HERO DAMAGE REDUCTION:" "DOTA_Tooltip_ability_rubick_fade_bolt_creep_attack_damage_reduction"	"CREEP DAMAGE REDUCTION:" "DOTA_Tooltip_ability_rubick_fade_bolt_duration"						"DEBUFF DURATION:" "DOTA_Tooltip_ability_rubick_null_field"								"Null Field" "DOTA_Tooltip_ability_rubick_null_field_Description"					"Rubick's mastery of the arcane creates an aura that nullifies nearby enemy senses or increases his own. Can be toggled offensively or defensively to reduce enemy magic resistance or increase allied magic resistance." "DOTA_Tooltip_ability_rubick_null_field_Lore"							"Not every magus can be a Grand Magus..." "DOTA_Tooltip_ability_rubick_null_field_Note0"							"Stacks multiplicatively with other spell resistance sources." "DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_pct"		"%MAGIC RESISTANCE:" "DOTA_Tooltip_ability_rubick_null_field_radius"		"RADIUS:" "DOTA_Tooltip_ability_rubick_spell_steal"								"Spell Steal" "DOTA_Tooltip_ability_rubick_spell_steal_Description"				"Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_rubick_spell_steal_Lore"							"...but even their lesser magics can be a source of much utility." "DOTA_Tooltip_ability_rubick_spell_steal_Note0"							"Cannot steal item abilities." "DOTA_Tooltip_ability_rubick_spell_steal_duration"						"DURATION:" "DOTA_Tooltip_ability_rubick_spell_steal_cooldown_scepter"		"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_rubick_spell_steal_aghanim_description"		"Decreases cooldown, increases cast range and upgrades the spell to the Scepter level." "DOTA_Tooltip_ability_rubick_empty1"									"Stolen Spell" "DOTA_Tooltip_ability_rubick_empty1_Description"						"Spells acquired with Spell Steal will replace this slot." "DOTA_Tooltip_ability_rubick_empty2"									"Stolen Spell" "DOTA_Tooltip_ability_rubick_empty2_Description"						"Spells acquired with Spell Steal will replace this slot." "npc_dota_hero_rubick_bio"												"Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy. Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus. Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing. When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus."

//DISRUPTOR "DOTA_Tooltip_ability_disruptor_thunder_strike"							"Thunder Strike" "DOTA_Tooltip_ability_disruptor_thunder_strike_Description"				"Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.  Provides vision of its target." "DOTA_Tooltip_ability_disruptor_thunder_strike_Lore"					"Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result." "DOTA_Tooltip_ability_disruptor_thunder_strike_radius"					"RADIUS:" "DOTA_Tooltip_ability_disruptor_thunder_strike_strikes"					"STRIKES:" "DOTA_Tooltip_ability_disruptor_thunder_strike_strike_interval"			"STRIKE INTERVAL:" "DOTA_Tooltip_ability_disruptor_thunder_strike_strike_damage"					"STRIKE DAMAGE:" "DOTA_Tooltip_ability_disruptor_glimpse"								"Glimpse" "DOTA_Tooltip_ability_disruptor_glimpse_Description"					"Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions." "DOTA_Tooltip_ability_disruptor_glimpse_Lore"							"Playing with electricity can have unexpected results." "DOTA_Tooltip_ability_disruptor_glimpse_Note0"							"The travel time is a function of the distance the target will travel." "DOTA_Tooltip_ability_disruptor_glimpse_cast_range"						"CAST RANGE:" "DOTA_Tooltip_ability_disruptor_kinetic_field"							"Kinetic Field" "DOTA_Tooltip_ability_disruptor_kinetic_field_Description"				"After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass." "DOTA_Tooltip_ability_disruptor_kinetic_field_Lore"						"The stryder is immune to the gale-force winds that will consume its adversaries." "DOTA_Tooltip_ability_disruptor_kinetic_field_Note0"					"Spell Immune units can travel through the field." "DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time"			"FORMATION DELAY:" "DOTA_Tooltip_ability_disruptor_kinetic_field_duration"					"DURATION:" "DOTA_Tooltip_ability_disruptor_kinetic_field_radius"					"RADIUS:" "DOTA_Tooltip_ability_disruptor_static_storm"							"Static Storm" "DOTA_Tooltip_ability_disruptor_static_storm_Description"				"Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_disruptor_static_storm_Lore"						"A summer squall in Druud is a hardship that only an Oglodi can survive." "DOTA_Tooltip_ability_disruptor_static_storm_radius"					"RADIUS:" "DOTA_Tooltip_ability_disruptor_static_storm_damage_max"				"MAX DAMAGE PER SECOND:" "DOTA_Tooltip_ability_disruptor_static_storm_duration"					"DURATION:" "DOTA_Tooltip_ability_disruptor_static_storm_pulses"					"PULSES:" "DOTA_Tooltip_ability_disruptor_static_storm_duration_scepter"			"SCEPTER DURATION:" "DOTA_Tooltip_ability_disruptor_static_storm_pulses_scepter"			"SCEPTER PULSES:" "DOTA_Tooltip_ability_disruptor_static_storm_aghanim_description"		"Mutes items and increases duration."

"npc_dota_hero_disruptor_bio"											"High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands.  They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand.  For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life.  But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.  Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands."

//NYX ASSASSIN "DOTA_Tooltip_ability_nyx_assassin_impale"								"Impale" "DOTA_Tooltip_ability_nyx_assassin_impale_Description"					"Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall." "DOTA_Tooltip_ability_nyx_assassin_impale_Lore"							"All zealot scarabs possess intimate knowledge of underground pathways, using them to their advantage." "DOTA_Tooltip_ability_nyx_assassin_impale_Note0"						"The spikes move at 1600 units per second, over 700 range." "DOTA_Tooltip_ability_nyx_assassin_impale_Note1"						"Impale cannot be blocked by Linken's Sphere." "DOTA_Tooltip_ability_nyx_assassin_impale_duration"						"STUN DURATION:" "DOTA_Tooltip_ability_nyx_assassin_impale_impale_damage"				"IMPALE DAMAGE:" "DOTA_Tooltip_ability_nyx_assassin_mana_burn"							"Mana Burn" "DOTA_Tooltip_ability_nyx_assassin_mana_burn_Description"				"Destroys the target hero's mana equal to a multiplier of its Intelligence, and deals damage equal to the mana burned." "DOTA_Tooltip_ability_nyx_assassin_mana_burn_Lore"						"The tome in Ultimyr describes one scarab with the ability eat away at the mind of lesser beings." "DOTA_Tooltip_ability_nyx_assassin_mana_burn_float_multiplier"			"INTELLIGENCE MULTIPLIER:" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace"						"Spiked Carapace" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description"			"When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility.\n\nWhile Burrowed, Spiked Carapace instantly stuns nearby enemies when cast." "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore"				"While their carapace is relatively thin, it's guarded by a retractable field of razor-sharp spikes." "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0"				"The damage is calculated after all reductions." "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1"				"Spiked Carapace will only trigger on damage from other player controlled units." "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_duration"	"REFLECT DURATION:" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration"		"STUN DURATION:" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_damage_reflect_pct"	"%DAMAGE REFLECTED:" "DOTA_Tooltip_ability_nyx_assassin_vendetta"							"Vendetta" "DOTA_Tooltip_ability_nyx_assassin_vendetta_Description"				"Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack." "DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore"						"The scarab kills for the glory of his queen." "DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0"						"Has a 0 second fadetime." "DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1"						"If a spell is used to break the invisibility, or the invisibility expires, the bonus damage is lost." "DOTA_Tooltip_ability_nyx_assassin_vendetta_duration"					"DURATION:" "DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed"				"%MOVEMENT SPEED:" "DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage"				"BONUS DAMAGE:" "DOTA_Tooltip_ability_nyx_assassin_burrow"						"Burrow" "DOTA_Tooltip_ability_nyx_assassin_burrow_Description"		"Nyx Assassin buries himself beneath the battlefield over a short duration. Once burrowed, Spiked Carapace instantly stuns nearby enemies when cast, the range of Mana Burn and Impale is increased, and Impale's cooldown is decreased. While burrowed, Nyx Assassin is stationary, unable to attack, and invisible. His health and mana regeneration are also increased, and he gains damage reduction from all damage sources." "DOTA_Tooltip_ability_nyx_assassin_burrow_Lore"						"Some castes of zealot scarab are known to create small burrows to lie in wait, ready to ambush their prey." "DOTA_Tooltip_ability_nyx_assassin_burrow_Note0"		"Casting Vendetta will cancel burrow." "DOTA_Tooltip_ability_nyx_assassin_burrow_health_regen_rate"		"%BURROW HEALTH/MANA REGEN:" "DOTA_Tooltip_ability_nyx_assassin_burrow_damage_reduction"		"%BURROW DAMAGE REDUCTION:" "DOTA_Tooltip_ability_nyx_assassin_burrow_mana_burn_burrow_range_tooltip"		"BURROW MANA BURN RANGE:" "DOTA_Tooltip_ability_nyx_assassin_burrow_impale_burrow_range_tooltip" "BURROW IMPALE RANGE:" "DOTA_Tooltip_ability_nyx_assassin_burrow_impale_burrow_cooldown_tooltip"		"BURROW IMPALE COOLDOWN:" "DOTA_Tooltip_ability_nyx_assassin_burrow_carapace_burrow_range_tooltip"		"BURROW SPIKED CARAPACE RANGE:" "DOTA_Tooltip_ability_nyx_assassin_unburrow"						"Unburrow" "DOTA_Tooltip_ability_nyx_assassin_unburrow_Description"			"Emerge from the burrow." "DOTA_Tooltip_ability_nyx_assassin_unburrow_Lore"						"Some castes of zealot scarab are known to create small burrows to lie in wait, ready to ambush their prey." "npc_dota_hero_nyx_assassin_bio"										"Deep in the Archive of Ultimyr, shelved between scholarly treatises on dragon cladistics and books of untranslatable spells, there is an ancient tome of entomological curiosities. Compiled by scholars, the book describes the telepathic talents of the zealot scarab, a strange species of social insect with abilities unique to all the seven planes.    Unlike most grubs of his colony, Nyx Assassin did not arise from metamorphosis with the plodding thoughts and blunted appendages common to the worker caste of his kind. For his was a special transformation, guided by the grace of Nyx.  He was the chosen one, selected from the many and anointed with an extract of the queen goddess herself.  Not all survive the dark blessing of the queen's chamber, but he emerged with a penetrating mind, and dagger-like claws--his razor sharp mandibles raking the air while his thoughts projected directly into the minds of those around him. Of all zealot scarabs, he alone was selected for the highest calling. After his metamorphosis, he was reborn, by grace of Nyx, with abilities which shaped him for one thing and one thing only: to kill in the name of his goddess."

//NAGA SIREN "DOTA_Tooltip_ability_naga_siren_mirror_image"							"Mirror Image" "DOTA_Tooltip_ability_naga_siren_mirror_image_Description"				"Creates multiple images of Naga Siren under her control.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_naga_siren_mirror_image_Lore"						"Slithice, while being strong in her own right, is notoriously hard to track down." "DOTA_Tooltip_ability_naga_siren_mirror_image_Note0"					"Naga Siren is invulnerable for 0.3 seconds when casting, allowing her to dodge stuns and damage." "DOTA_Tooltip_ability_naga_siren_mirror_image_Note1"					"Upon casting, most effects are removed from Naga Siren." "DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration"		"IMAGE DURATION:" "DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_tooltip"	"%IMAGE DAMAGE:" "DOTA_Tooltip_ability_naga_siren_mirror_image_tooltip_incoming_damage_total_pct"			"%IMAGE DAMAGE TAKEN:" "DOTA_Tooltip_ability_naga_siren_mirror_image_images_count"				"IMAGE COUNT:" "DOTA_Tooltip_ability_naga_siren_ensnare"								"Ensnare" "DOTA_Tooltip_ability_naga_siren_ensnare_Description"					"Interrupts the target and traps them in place, preventing movement or blinking." "DOTA_Tooltip_ability_naga_siren_ensnare_Lore"							"The only way to escape the onslaught of a Slithereen is to never oppose one in the first place." "DOTA_Tooltip_ability_naga_siren_ensnare_Note0"							"Works on Spell Immune units." "DOTA_Tooltip_ability_naga_siren_ensnare_duration"						"DURATION:" "DOTA_Tooltip_ability_naga_siren_rip_tide"								"Rip Tide" "DOTA_Tooltip_ability_naga_siren_rip_tide_Description"					"The Naga Siren and her images hit all nearby units with a damaging wave of water that lowers armor for 8 seconds." "DOTA_Tooltip_ability_naga_siren_rip_tide_Lore"							"A torrent from the Deep Ones crushes the defenses of the Siren's enemies." "DOTA_Tooltip_ability_naga_siren_rip_tide_Note0"						"Naga's illusions will also cast Rip Tide, but enemies in multiple areas of effect will only be hit once." "DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction"				"ARMOR REDUCTION:" "DOTA_Tooltip_ability_naga_siren_rip_tide_duration"				       "DURATION:" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren"						"Song of the Siren" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description"			"All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Using Song of the Siren again will end the duration early.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore"				"Slithice's powerful voice enchants leagues of opponents, while calling her Slithereen kin in a time of need." "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0"				"Units affected by Song of the Siren are invulnerable and cannot take damage from any source." "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1"				"Doesn't affect Spell Immune units." "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note2"				"The area of the song follows Naga, so if she moves far enough away from affected units, they will wake up." "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_aghanim_description"		"Song of the Siren regenerates all nearby allies for 10% of their health per second." "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration"			"DURATION:" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius"				"RADIUS:" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_regen_rate_tooltip_scepter" "%SCEPTER HEALTH REGEN:" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel"				"Song of the Siren End" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Description"	"Release enemy units from your song so they can be targeted again."

"npc_dota_hero_naga_siren_bio"											"Among the high-sworn of the Slithereen Guard there is a solemn vow oft repeated before battle: No Slithereen may fail. In truth, these words are equal parts oath and enforceable covenant, for those who fall short of their duty are banished from the order.  To fail is to be other than Slithereen. Once most highly esteemed of her race, Slithice for many years commanded a battalion of her fellows, using her formidable voice as her greatest weapon.  Powerful, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, and the great wealth of the sunken cities.  But in the final battle of Crey, her forces were driven back by a marauding army of levianths intent on finding tribute for their god Maelrawn.  After the long and bloody onslaught, as the bodies were cleared from the sunken halls, a single jeweled chalice was found missing from the trove. Of her hundred Guard, only a handful survived, but their bravery and sacrifice were of little consequence. What mattered was that treasure was taken. Honor destroyed. And so Naga Siren was cast out. Banished to search for the stolen chalice. Though she might add a hundred times her weight to the golden trove, she is doomed to live apart until that day she returns that which was taken. For no amount of gold is equal in honor to the honor she lost."

//KEEPER OF THE LIGHT "DOTA_Tooltip_ability_keeper_of_the_light_illuminate"					"Illuminate" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description"		"Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path.  The longer it is channeled, the more damage is dealt.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore"				"Ezalor's hidden light reveals itself in marvelous fashion." "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0"				"Gives increasing vision over the channeling time." "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note1"				"Damages mechanical units." "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_damage_per_second"	"DAMAGE PER SECOND CHANNELED:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius"			"WIDTH:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range"				"RANGE:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_time"	"MAX CHANNEL TIME:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_total_damage"		"TOTAL DAMAGE:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end"				"Release Illuminate" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Description"	"Release the channel early." "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak"					"Mana Leak" "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Description"		"Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned." "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Lore"				"Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution." "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Note0"				"If the target travels over 300 distance in less than 0.1 second (by using blink skills, for example), Mana Leak will not decrease its mana for that distance." "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_mana_leak_pct"		"%MANA LEAK PERCENT:" "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_duration"			"LEAK DURATION:" "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_stun_duration"		"STUN DURATION:" "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_cast_range_tooltip"	"CAST RANGE:" "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic"					"Chakra Magic" "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Description"		"Restores mana to the target unit, increases its mana capacity, and reduces the cooldown of the next spell they cast." "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore"			"In the same vein, Ezalor bestows his harmony among others." "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_restore"	"MANA RESTORE:" "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_cooldown_reduction"	"ALLY COOLDOWN REDUCTION:" "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_duration"	"COOLDOWN REDUCTION DURATION:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form"					"Spirit Form" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Description"		"Ezalor temporarily turns his body luminescent, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore"				"In a flash of light, Ezalor reveals his true nature." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration"			"DURATION:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_aghanim_description"	"Permanent Spirit Form. During daytime, grants unobstructed vision, and allows Illuminate to heal allies for the same amount as its damage values." "DOTA_Tooltip_ability_keeper_of_the_light_recall"						"Recall" "DOTA_Tooltip_ability_keeper_of_the_light_recall_Description"			"After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted." "DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore"					"Walk towards the light." "DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0"					"If Keeper of the Light dies, the spell effect is interrupted." "DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1"					"Recall will interrupt channeling spells." "DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2"					"You can disable help to prevent Keeper from casting this spell on you." "DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3"					"Can be cast through the minimap, choosing the nearest friendly hero." "DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay"		"TELEPORT DELAY:" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light"				"Blinding Light" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Description"	"A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks." "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore"			"The Primordial light turns the tides of battle in favor of Ezalor and his allies." "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0"			"Causes knockback of 250 range over 0.4 seconds, centered on the middle of the target area. Upon landing, units will destroy trees in a 150 radius." "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note1"			"Does not interrupt channeling." "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius"		"RADIUS:" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_knockback_distance"		"KNOCKBACK DISTANCE:" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_duration"			"DURATION:" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_rate"			"%MISS CHANCE:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate"					"Illuminate" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Description"		"Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path.  The longer it is channeled, the more damage is dealt.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Lore"				"Ezalor's hidden light reveals itself in marvelous fashion." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_aghanim_description"	"Allows Illuminate to heal allies for 100%% of its damage values during daytime." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note0"				"Gives increasing vision over the channeling time." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note1"				"Damages mechanical units." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_damage_per_second"	"DAMAGE PER SECOND CHANNELED:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_radius"			"WIDTH:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_range"				"RANGE:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_max_channel_time"	"MAX CHANNEL TIME:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_total_damage"		"TOTAL DAMAGE:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end"				"Release Illuminate" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end_Description"	"Release the channel early." "DOTA_Tooltip_ability_keeper_of_the_light_empty1"										"Empty" "DOTA_Tooltip_ability_keeper_of_the_light_empty1_Description"							"" "DOTA_Tooltip_ability_keeper_of_the_light_empty2"										"Empty" "DOTA_Tooltip_ability_keeper_of_the_light_empty2_Description"							"" "npc_dota_hero_keeper_of_the_light_bio"										"Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony.  He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff.  His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle.  However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with."

//Wisp "DOTA_Tooltip_ability_wisp_tether"										"Tether" "DOTA_Tooltip_ability_wisp_tether_Description"							"Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gain 1.5x the amount. Any enemy unit that crosses the tether is slowed. The tether breaks when the allied unit moves too far away, or Io cancels the tether." "DOTA_Tooltip_ability_wisp_tether_Lore"									"The benevolent touch of Io brings strength from between the planes." "DOTA_Tooltip_ability_wisp_tether_Note0"								"If you try to tether a unit that is 700 distance or further away from Io, he will latch on and pull himself closer to the tethered unit (to a distance of 300)." "DOTA_Tooltip_ability_wisp_tether_Note1"								"The tethered unit will heal 50% faster." "DOTA_Tooltip_ability_wisp_tether_radius"								"MAX TETHER DISTANCE:" "DOTA_Tooltip_ability_wisp_tether_movespeed"							"%MOVEMENT SPEED BONUS:" "DOTA_Tooltip_ability_wisp_tether_tether_duration"						"TETHER DURATION:" "DOTA_Tooltip_ability_wisp_tether_slow"									"%ENEMY MOVEMENT SLOW:" "DOTA_Tooltip_ability_wisp_tether_attackslow_tooltip"					"ENEMY ATTACK SLOW:" "DOTA_Tooltip_ability_wisp_tether_stun_duration"						"ENEMY SLOW DURATION:" "DOTA_Tooltip_ability_wisp_tether_break"								"Break Tether" "DOTA_Tooltip_ability_wisp_tether_break_Description"					"Break the link to the tethered unit." "DOTA_Tooltip_ability_wisp_spirits"										"Spirits" "DOTA_Tooltip_ability_wisp_spirits_Description"							"Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode.  When its duration ends, any remaining Spirits explode." "DOTA_Tooltip_ability_wisp_spirits_Lore"								"Io twists the particles of the universe with its unimaginable capabilities." "DOTA_Tooltip_ability_wisp_spirits_Note0"								"Min/Max Range: 100/875." "DOTA_Tooltip_ability_wisp_spirits_creep_damage"						"CREEP DAMAGE:" "DOTA_Tooltip_ability_wisp_spirits_hero_damage"							"HERO DAMAGE:" "DOTA_Tooltip_ability_wisp_spirits_max_range"							"OSCILLATION RADIUS:" "DOTA_Tooltip_ability_wisp_spirits_explode_radius"						"EXPLOSION RADIUS:" "DOTA_Tooltip_ability_wisp_spirits_spirit_duration"						"DURATION:" "DOTA_Tooltip_ability_wisp_spirits_in"									"Spirits In" "DOTA_Tooltip_ability_wisp_spirits_in_Description"						"Calls the spirits closer to you. Can be toggled on and off." "DOTA_Tooltip_ability_wisp_spirits_out"									"Spirits Out" "DOTA_Tooltip_ability_wisp_spirits_out_Description"						"Sends the spirits farther away from you. Can be toggled on and off." "DOTA_Tooltip_ability_wisp_overcharge"									"Overcharge" "DOTA_Tooltip_ability_wisp_overcharge_Lore"								"Drawing on the energy of matter from all worlds, Io begins the unravelling of time." "DOTA_Tooltip_ability_wisp_overcharge_Description"						"Io gains bonus attack speed and damage reduction, at the cost of draining a percentage of its current health and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses." "DOTA_Tooltip_ability_wisp_overcharge_Note0"							"Io's tethered unit will also benefit from the attack speed and reduction, but only Io pays the drain in HP and mana." "DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed"				"ATTACK SPEED:" "DOTA_Tooltip_ability_wisp_overcharge_bonus_damage_pct"					"%INCOMING DAMAGE REDUCTION:" "DOTA_Tooltip_ability_wisp_overcharge_drain_pct_tooltip"				"%HEALTH/MANA DRAIN:" "DOTA_Tooltip_ability_wisp_relocate"									"Relocate" "DOTA_Tooltip_ability_wisp_relocate_Lore"								"Io is the embodiment of the mystery of the universe." "DOTA_Tooltip_ability_wisp_relocate_Description"						"Teleports Io and any tethered ally to any location. After the spell expires Io and any tethered ally will return to their original location. Double-click to teleport to your team's base fountain." "DOTA_Tooltip_ability_wisp_relocate_Note0"								"Enemies receive a visual indicator in the world and on the minimap of the target location during the cast delay." "DOTA_Tooltip_ability_wisp_relocate_Note1"								"If Io is disabled during the cast delay, Relocate is cancelled." "DOTA_Tooltip_ability_wisp_relocate_Note2"								"If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from teleporting with you." "DOTA_Tooltip_ability_wisp_relocate_cast_delay"							"CAST DELAY:" "DOTA_Tooltip_ability_wisp_relocate_return_time"						"RETURN TIME:" "DOTA_Tooltip_ability_wisp_empty1"										"Spirits In" "DOTA_Tooltip_ability_wisp_empty1_Description"							"Calls the spirits closer to you. Can be toggled on and off. Only available while Spirits is active." "DOTA_Tooltip_ability_wisp_empty2"										"Spirits Out" "DOTA_Tooltip_ability_wisp_empty2_Description"							"Sends the spirits farther away from you. Can be toggled on and off. Only available while Spirits is active."

"npc_dota_hero_wisp_bio"											"Io is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of life-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.  Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe, a force older than time, a wanderer from realms far beyond mortal understanding. Io is nothing less than the sum of all attractive and repulsive forces within the material field, a sentient manifestation of the charge that bind existence together. It is only in the controlled warping of these electrical waylines that Io's presence can be experienced on the physical plane. A benevolent, cooperative force, Io bonds its strange magnetism to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Io moves through the physical plane, the perfect expression of the mysteries of the universe."

// SLARK "DOTA_Tooltip_ability_slark_dark_pact"									"Dark Pact" "DOTA_Tooltip_ability_slark_dark_pact_Description"						"After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50%% of the damage.\n\nDISPEL TYPE: Strong Dispel" "DOTA_Tooltip_ability_slark_dark_pact_Lore"								"Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives." "DOTA_Tooltip_ability_slark_dark_pact_Note0"							"1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage." "DOTA_Tooltip_ability_slark_dark_pact_Note1"							"Each pulse also removes debuffs from Slark." "DOTA_Tooltip_ability_slark_dark_pact_Note2"							"You can't kill yourself with this skill." "DOTA_Tooltip_ability_slark_dark_pact_Note3"							"The pulses stop if Slark dies." "DOTA_Tooltip_ability_slark_dark_pact_delay"							"DELAY:" "DOTA_Tooltip_ability_slark_dark_pact_radius"							"RADIUS:" "DOTA_Tooltip_ability_slark_dark_pact_total_damage"						"DAMAGE:" "DOTA_Tooltip_ability_slark_pounce"										"Pounce" "DOTA_Tooltip_ability_slark_pounce_Description"							"Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position." "DOTA_Tooltip_ability_slark_pounce_Lore"								"Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless." "DOTA_Tooltip_ability_slark_pounce_Note0"								"On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance." "DOTA_Tooltip_ability_slark_pounce_Note1"								"Spell Immune units cannot be leashed." "DOTA_Tooltip_ability_slark_pounce_Note2"								"Trees will be destroyed around Slark's landing location." "DOTA_Tooltip_ability_slark_pounce_Note3"								"Blinking or teleporting can break the leash." "DOTA_Tooltip_ability_slark_pounce_pounce_distance"						"DISTANCE:" "DOTA_Tooltip_ability_slark_pounce_pounce_damage"						"POUNCE DAMAGE:" "DOTA_Tooltip_ability_slark_pounce_leash_duration"						"LEASH DURATION:" "DOTA_Tooltip_ability_slark_pounce_leash_radius"						"LEASH RADIUS:" "DOTA_Tooltip_ability_slark_essence_shift"								"Essence Shift" "DOTA_Tooltip_ability_slark_essence_shift_Description"					"Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility." "DOTA_Tooltip_ability_slark_essence_shift_Lore"							"With each strike at his adversaries, Slark's knowledge of their weaknesses improves." "DOTA_Tooltip_ability_slark_essence_shift_Note0"						"Attributes cannot be dropped below 1." "DOTA_Tooltip_ability_slark_essence_shift_Note1"						"Essence Shifted stats are returned to normal on death. The stat return for Slark and for the affected hero are separate." "DOTA_Tooltip_ability_slark_essence_shift_agi_gain"						"AGILITY GAINED:" "DOTA_Tooltip_ability_slark_essence_shift_stat_loss"					"ALL ATTRIBUTE LOSS:" "DOTA_Tooltip_ability_slark_essence_shift_duration"						"DURATION:" "DOTA_Tooltip_ability_slark_shadow_dance"								"Shadow Dance" "DOTA_Tooltip_ability_slark_shadow_dance_Description"					"When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_slark_shadow_dance_aghanim_description"			"Reduces cooldown and causes Shadow Dance active to be an area of effect ability, hiding nearby allied heroes underneath it." "DOTA_Tooltip_ability_slark_shadow_dance_Lore"							"The hidden Thirteenth is a slippery foe." "DOTA_Tooltip_ability_slark_shadow_dance_Note0"							"If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds." "DOTA_Tooltip_ability_slark_shadow_dance_Note1"							"The passive movement and health regeneration bonuses have a 0.5 second activation and deactivation delay." "DOTA_Tooltip_ability_slark_shadow_dance_duration"						"DURATION:" "DOTA_Tooltip_ability_slark_shadow_dance_bonus_movement_speed"			"%BONUS MOVEMENT SPEED:" "DOTA_Tooltip_ability_slark_shadow_dance_bonus_regen_pct"				"%HEALTH GAINED PER SECOND:" "DOTA_Tooltip_ability_slark_shadow_dance_scepter_aoe"  				"SCEPTER RADIUS:" "npc_dota_hero_slark_bio"												"Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef."

// MEDUSA "DOTA_Tooltip_ability_medusa_split_shot"								"Split Shot" "DOTA_Tooltip_ability_medusa_split_shot_Description"					"Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.\n\nThe extra targets will not receive other attack effects (such as critical strike)." "DOTA_Tooltip_ability_medusa_split_shot_Lore"							"All who encounter the cursed Gorgon will feel her rage." "DOTA_Tooltip_ability_medusa_split_shot_Note0"							"Secondary targets will be the closest enemy units excluding the primary target." "DOTA_Tooltip_ability_medusa_split_shot_Note1"							"If illusions of Medusa are created while Split Shot is active, they will also have this ability." "DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip"		"%OUTGOING DAMAGE:" "DOTA_Tooltip_ability_medusa_split_shot_arrow_count"				"EXTRA TARGETS:" "DOTA_Tooltip_ability_medusa_mystic_snake"								"Mystic Snake" "DOTA_Tooltip_ability_medusa_mystic_snake_Description"					"A mystic snake made of energy jumps from target to target dealing damage and stealing mana. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake deals more damage per jump and steals %snake_mana_steal%%% of the targets' total mana. Deals Pure damage to units petrified by Stone Gaze.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_medusa_mystic_snake_Lore"							"The Gorgon's curse is her greatest strength." "DOTA_Tooltip_ability_medusa_mystic_snake_Note0"						"Mystic Snake cannot be disjointed." "DOTA_Tooltip_ability_medusa_mystic_snake_radius"						"JUMP RADIUS:" "DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps"					"JUMPS:" "DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage"					"DAMAGE:" "DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale"					"%DAMAGE INCREASE PER JUMP:" "DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal"				"%MANA STEAL:" //"DOTA_Tooltip_ability_medusa_mystic_snake_stone_form_scepter_base"		"SCEPTER BASE DURATION:" //"DOTA_Tooltip_ability_medusa_mystic_snake_stone_form_scepter_increment"	"SCEPTER DURATION BOUNCE INCREASE:" "DOTA_Tooltip_ability_medusa_mystic_snake_aghanim_description"			"Causes Mystic Snake to turn enemies into stone for %stone_form_scepter_base% second, increases by %stone_form_scepter_increment% seconds per bounce."

"DOTA_Tooltip_ability_medusa_mana_shield"								"Mana Shield" "DOTA_Tooltip_ability_medusa_mana_shield_Description"					"Creates a shield that absorbs %absorption_tooltip%%% of the incoming damage in exchange for Medusa's mana." "DOTA_Tooltip_ability_medusa_mana_shield_Lore"							"While Medusa was not gifted with eternal life upon birth, her curse bestowed her with impressive defensive powers." "DOTA_Tooltip_ability_medusa_mana_shield_Note0"							"Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage." "DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana"				"DAMAGE PER MANA:" "DOTA_Tooltip_ability_medusa_stone_gaze"								"Stone Gaze" "DOTA_Tooltip_ability_medusa_stone_gaze_Description"					"Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone.  Petrified units are stunned, have 100%% magic damage resistance, and take bonus physical damage.  If the petrified unit is an illusion, it is immediately killed." "DOTA_Tooltip_ability_medusa_stone_gaze_Lore"							"The beauty of Medusa is legendary." "DOTA_Tooltip_ability_medusa_stone_gaze_Note0"							"Affects Spell Immune units." "DOTA_Tooltip_ability_medusa_stone_gaze_Note1"							"Regardless of when a unit receives the Stone Gaze buff while the ability is active on Medusa, it will still receive the full debuff duration." "DOTA_Tooltip_ability_medusa_stone_gaze_radius"							"RADIUS:" "DOTA_Tooltip_ability_medusa_stone_gaze_slow"							"%SLOW:" "DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage"			"%BONUS PHYSICAL DAMAGE:" "DOTA_Tooltip_ability_medusa_stone_gaze_duration"						"DURATION:" "DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration"					"STONE DURATION:" "npc_dota_hero_medusa_bio"												"Beauty is power. This thought comforted Medusa--the youngest and loveliest of three beautiful Gorgon sisters, born to a sea goddess--because she alone of the sisters was mortal. It comforted her, that is, until the day masked assailants invaded the Gorgon realm and tore the two immortal sisters from their home, unmoved by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: 'This one has the mortal stink upon her. We have no use for that which dies.' Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, 'You denied me eternal life--therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!' After long thought, the goddess granted her daughter's request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a moment has Medusa regretted her choice. She understands that power is the only beauty worth possessing--for only power can change the world."

// TROLL WARLORD "DOTA_Tooltip_ability_troll_warlord_berserkers_rage"					"Berserker's Rage" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description"		"While active, Troll Warlord swaps from using ranged to melee attacks. Melee attacks have a chance to bash, dealing bonus damage and stunning the target. Berserker's Rage also grants additional movement speed, armor, and increased attack speed.\n\nWhirling Axes has different functionality while Berserker's Rage is active." "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore"				"Like his anger, Troll Warlord's supply of axes is infinite." "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0"				"The bash stun goes through spell immunity." "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note1"				"Doesn't stack with Skull Basher." "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note2"				"Manta Style's cooldown time will be based on whether Troll Warlord was in his ranged or melee form when the item was used." "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_speed"	"BONUS MOVE SPEED:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor"		"BONUS ARMOR:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_base_attack_time"	"MELEE BASE ATTACK TIME:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_chance"		"%BASH CHANCE:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_duration"		"BASH STUN DURATION:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_damage"		"BASH BONUS DAMAGE:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged"				"Whirling Axes (Ranged)" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Description"	"Troll hurls a fistful of five axes in a cone shape over 900 range, slowing and damaging enemy units." "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore"			"Only axes fueled by hate whirl with such a deadly spin." "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_damage"	"AXE DAMAGE:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slow_duration"		"SLOW DURATION:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movement_speed"		"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee"				"Whirling Axes (Melee)" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Description"	"Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks." "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Lore"			"Keep your enemies close." "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage"			"DAMAGE:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range"		"RADIUS:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_duration"	"BLIND DURATION:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct"		"%MISS CHANCE:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_duration"	"WHIRL DURATION:" "DOTA_Tooltip_ability_troll_warlord_fervor"								"Fervor" "DOTA_Tooltip_ability_troll_warlord_fervor_Description"					"With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero." "DOTA_Tooltip_ability_troll_warlord_fervor_Lore"						"If at first you don't succeed, strike, strike again." "DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks"					"MAX STACKS:" "DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed"				"ATTACK SPEED PER STACK:" "DOTA_Tooltip_ability_troll_warlord_battle_trance"						"Battle Trance" "DOTA_Tooltip_ability_troll_warlord_battle_trance_Description"			"Troll's presence on the battlefield increases the attack speed of himself and all allied heroes." "DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore"					"An adrenaline rush of pure hatred quickens your blades." "DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0"				"Doesn't work on illusions." "DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duration"		"TRANCE DURATION:" "DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed"			"ATTACK SPEED:" "npc_dota_hero_troll_warlord_bio"									"It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation.    As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one."

// CENTAUR WARCHIEF "DOTA_Tooltip_ability_centaur_hoof_stomp"								"Hoof Stomp" "DOTA_Tooltip_ability_centaur_hoof_stomp_Description"					"Slams the ground, stunning and damaging nearby enemy units." "DOTA_Tooltip_ability_centaur_hoof_stomp_Lore"							"When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide." "DOTA_Tooltip_ability_centaur_hoof_stomp_radius"						"RADIUS:" "DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration"					"STUN DURATION" "DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage"					"STOMP DAMAGE:" "DOTA_Tooltip_ability_centaur_double_edge"								"Double Edge" "DOTA_Tooltip_ability_centaur_double_edge_Description"					"Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Centaur cannot die from Double Edge." "DOTA_Tooltip_ability_centaur_double_edge_Lore"							"In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage." "DOTA_Tooltip_ability_centaur_double_edge_Note0"						"Double Edge deals magic type damage to both the targets and himself." "DOTA_Tooltip_ability_centaur_double_edge_edge_damage"					"DAMAGE:" "DOTA_Tooltip_ability_centaur_return"									"Return" "DOTA_Tooltip_ability_centaur_return_Description"						"Centaur counters all attacks, dealing damage back to the attacker based on a percentage of Centaur's strength." "DOTA_Tooltip_ability_centaur_return_Lore"								"Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him." "DOTA_Tooltip_ability_centaur_return_Note0"								"Return triggers when the attack hits." "DOTA_Tooltip_ability_centaur_return_Note1"								"Return deals damage to towers." "DOTA_Tooltip_ability_centaur_return_return_damage"						"DAMAGE:" "DOTA_Tooltip_ability_centaur_return_strength_pct"						"%STRENGTH BONUS DAMAGE:" "DOTA_Tooltip_modifier_centaur_return" 									"Return" "DOTA_Tooltip_ability_centaur_stampede"									"Stampede" "DOTA_Tooltip_ability_centaur_stampede_Description"						"Centaur leads all allies into a vicious charge causing them to move through units at max speed and stop any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_centaur_stampede_Lore"							"The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat." "DOTA_Tooltip_ability_centaur_stampede_Note0"							"Doesn't affect Spell Immune units." "DOTA_Tooltip_ability_centaur_stampede_radius"							"TRAMPLE RADIUS:" "DOTA_Tooltip_ability_centaur_stampede_duration"						"STAMPEDE DURATION:" "DOTA_Tooltip_ability_centaur_stampede_strength_damage"					"STRENGTH MULTIPLIER DAMAGE:" "DOTA_Tooltip_ability_centaur_stampede_slow_duration"					"STOP DURATION:" "DOTA_Tooltip_ability_centaur_stampede_damage_reduction_tooltip_scepter"		"%SCEPTER DAMAGE REDUCTION:" "DOTA_Tooltip_ability_centaur_stampede_aghanim_description"			"Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs." "npc_dota_hero_centaur_bio"												"It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed.  To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures.  Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion.  For centaurs, combat is the perfect articulation of thought, the highest expression of self.  If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist.  He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites.  As his fame spread, spectators came from far and wide to see the great centaur in action.  Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived."		// MAGNATAUR		"DOTA_Tooltip_ability_magnataur_shockwave"								"Shockwave"		"DOTA_Tooltip_ability_magnataur_shockwave_Description"					"Magnus sends out a wave of force, damaging enemy units in a line.\n\nUpgradable by Aghanim's Scepter."		"DOTA_Tooltip_ability_magnataur_shockwave_Lore"							"Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations."		"DOTA_Tooltip_ability_magnataur_shockwave_shock_damage"					"DAMAGE:"		"DOTA_Tooltip_ability_magnataur_shockwave_movement_slow"				"%SCEPTER MOVEMENT SLOW:"		"DOTA_Tooltip_ability_magnataur_shockwave_slow_duration"				"SCEPTER SLOW DURATION:"		"DOTA_Tooltip_ability_magnataur_shockwave_aghanim_description"			"Increases travel distance and speed, and causes Shockwave to come back. Return wave slows units, but deals half damage to creeps."		"DOTA_Tooltip_ability_magnataur_empower"								"Empower"		"DOTA_Tooltip_ability_magnataur_empower_Description"					"Gives an allied unit bonus damage and cleave on attack."		"DOTA_Tooltip_ability_magnataur_empower_Lore"							"With a deep bellow, Magnus displays his true power."		"DOTA_Tooltip_ability_magnataur_empower_Note0"							"The bonus damage is based only on base damage and damage from primary attributes."		"DOTA_Tooltip_ability_magnataur_empower_Note1"							"Cleave damage is reduced by armor type but not by armor value."		"DOTA_Tooltip_ability_magnataur_empower_Note2"							"Cleave damage goes through spell immunity."		"DOTA_Tooltip_ability_magnataur_empower_Note3"							"Ranged units cannot Cleave."		"DOTA_Tooltip_ability_magnataur_empower_empower_duration"				"DURATION:"		"DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct"				"%BONUS DAMAGE:" "DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct"				"%CLEAVE DAMAGE:" "DOTA_Tooltip_ability_magnataur_skewer"									"Skewer" "DOTA_Tooltip_ability_magnataur_skewer_Description"						"Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and slowed." "DOTA_Tooltip_ability_magnataur_skewer_Lore"							"Magnoceros horns are valuable in direct proportion to their danger to prospective merchants." "DOTA_Tooltip_ability_magnataur_skewer_Note0"							"Doesn't affect Spell Immune units." "DOTA_Tooltip_ability_magnataur_skewer_range"							"DISTANCE:" "DOTA_Tooltip_ability_magnataur_skewer_skewer_speed"					"SPEED:" "DOTA_Tooltip_ability_magnataur_skewer_slow_duration"					"SLOW DURATION:" "DOTA_Tooltip_ability_magnataur_skewer_slow_pct"						"%SLOW:" "DOTA_Tooltip_ability_magnataur_skewer_skewer_damage"					"DAMAGE:" "DOTA_Tooltip_ability_magnataur_reverse_polarity"						"Reverse Polarity" "DOTA_Tooltip_ability_magnataur_reverse_polarity_Description"			"Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage." "DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore"					"Magnus fights with the fury of the erupting Mt. Joerlak." "DOTA_Tooltip_ability_magnataur_reverse_polarity_Note0"					"Disable and pull work through spell immunity." "DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius"			"PULL RADIUS:" "DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage"		"DAMAGE:" "DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_duration"	"STUN DURATION:" "npc_dota_hero_magnataur_bio"											"The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance."

// SHREDDER "DOTA_Tooltip_ability_shredder_whirling_death"							"Whirling Death" "DOTA_Tooltip_ability_shredder_whirling_death_Description"				"Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration.  Whirling Death will deal Pure damage if a tree is cut down in the process." "DOTA_Tooltip_ability_shredder_whirling_death_Lore"						"In the case that Rizzrack gets surrounded by the the vines and plants of his nightmares, he has an immediate chainsaw defense." "DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage"			"DAMAGE:" "DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius"			"RADIUS:" "DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct"			"%STAT LOSS PERCENT:" "DOTA_Tooltip_ability_shredder_whirling_death_duration"					"STAT LOSS DURATION:" "DOTA_Tooltip_ability_shredder_timber_chain"							"Timber Chain" "DOTA_Tooltip_ability_shredder_timber_chain_Description"				"Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage." "DOTA_Tooltip_ability_shredder_timber_chain_Lore"						"You never know when you might need to escape from malevolent saplings." "DOTA_Tooltip_ability_shredder_timber_chain_damage"						"DAMAGE:" "DOTA_Tooltip_ability_shredder_timber_chain_range"						"LATCH RANGE:" "DOTA_Tooltip_ability_shredder_timber_chain_radius"				"RADIUS:" "DOTA_Tooltip_ability_shredder_timber_chain_speed"						"SPEED:" "DOTA_Tooltip_ability_shredder_reactive_armor"							"Reactive Armor" "DOTA_Tooltip_ability_shredder_reactive_armor_Description"				"Each time Timbersaw is attacked, he gains increased health regen and armor." "DOTA_Tooltip_ability_shredder_reactive_armor_Lore"						"The saw-suit is equipped to react to the slightest touch with fortified defenses." "DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor"				"BONUS ARMOR:" "DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen"			"BONUS HP REGEN:" "DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit"				"MAX STACKS:" "DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration"			"STACK DURATION:" "DOTA_Tooltip_ability_shredder_chakram"									"Chakram" "DOTA_Tooltip_ability_shredder_chakram_Description"						"Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5%% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted.  While active the ability costs mana, and you lose the ability to attack.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_shredder_chakram_Lore"							"The ultimate in anti-flora weaponry." "DOTA_Tooltip_ability_shredder_chakram_Note0"							"The Chakram will return if Timbersaw runs out of mana or moves over 2000 distance away." "DOTA_Tooltip_ability_shredder_chakram_radius"							"RADIUS:" "DOTA_Tooltip_ability_shredder_chakram_pass_damage"						"PASS DAMAGE:" "DOTA_Tooltip_ability_shredder_chakram_damage_per_second"				"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_shredder_chakram_slow"							"%SLOW:" "DOTA_Tooltip_ability_shredder_chakram_mana_per_second"					"MANA COST PER SECOND:" "DOTA_Tooltip_ability_shredder_chakram_aghanim_description"				"Grants a second Chakram." "DOTA_Tooltip_ability_shredder_return_chakram"							"Return Chakram" "DOTA_Tooltip_ability_shredder_return_chakram_Description"				"Returns the Chakram to Timbersaw." "DOTA_Tooltip_ability_shredder_chakram_2"									"Chakram" "DOTA_Tooltip_ability_shredder_chakram_2_Description"						"Fires a secondary saw blade at the target location where it will spin in place, dealing damage in an area around it. Additionally, for each 5%% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted.  While active the ability costs mana, and you lose the ability to attack." "DOTA_Tooltip_ability_shredder_chakram_2_Lore"							"Cut cut cut cut cut cut cut cut cut cut cut!" "DOTA_Tooltip_ability_shredder_chakram_2_Note0"							"The Chakram will return if Timbersaw runs out of mana or moves over 2000 distance away." "DOTA_Tooltip_ability_shredder_chakram_2_radius"							"RADIUS:" "DOTA_Tooltip_ability_shredder_chakram_2_pass_damage"						"PASS DAMAGE:" "DOTA_Tooltip_ability_shredder_chakram_2_damage_per_second"				"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_shredder_chakram_2_slow"							"%SLOW:" "DOTA_Tooltip_ability_shredder_chakram_2_mana_per_second"					"MANA COST PER SECOND:" "DOTA_Tooltip_ability_shredder_return_chakram_2"							"Return Chakram" "DOTA_Tooltip_ability_shredder_return_chakram_2_Description"				"Returns the Chakram to Timbersaw." "npc_dota_hero_shredder_bio"										"Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging.  Sleep eluded him; he only built.  Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete.  He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs.  He woke with a choking start.  For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes.  The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls.  But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit."

//BRISTLEBACK "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo"					"Viscous Nasal Goo" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description"		"Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore"				"Having caught a cold while stuck in the snow, Bristleback turns it to his advantage." "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_aghanim_description"	"Viscous Nasal Goo becomes a no target area of effect ability, applying to all enemies within range." "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration"		"DURATION:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_stack"	"ARMOR LOSS:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slow"		"%BASE MOVEMENT SLOW:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per_stack"	"%MOVE SLOW PER STACK:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit"		"STACK LIMIT:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_radius_scepter"		 "SCEPTER RADIUS:" "DOTA_Tooltip_ability_bristleback_quill_spray"							"Quill Spray" "DOTA_Tooltip_ability_bristleback_quill_spray_Description"				"Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds." "DOTA_Tooltip_ability_bristleback_quill_spray_Lore"						"An enforcer's honor can be a prickly thing. So can his quills." "DOTA_Tooltip_ability_bristleback_quill_spray_Note0"					"Quill Spray damage is not reduced by damage block abilities." "DOTA_Tooltip_ability_bristleback_quill_spray_radius"					"RADIUS:" "DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage"		"QUILL BASE DAMAGE:" "DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage"		"QUILL STACK DAMAGE:" "DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duration"		"STACK DURATION:" "DOTA_Tooltip_ability_bristleback_quill_spray_max_damage"				"MAX DAMAGE:" "DOTA_Tooltip_ability_bristleback_bristleback"							"Bristleback" "DOTA_Tooltip_ability_bristleback_bristleback_Description"				"Bristleback takes less damage if hit on the sides or rear. If Bristleback takes %quill_release_threshold% damage from the rear, he releases a Quill Spray of the current level." "DOTA_Tooltip_ability_bristleback_bristleback_Lore"						"Turning his back to a fight might be just the thing." "DOTA_Tooltip_ability_bristleback_bristleback_Note0"					"Bristleback's rear is considered to be within 70 degrees from the back." "DOTA_Tooltip_ability_bristleback_bristleback_Note1"					"Bristleback's side is considered to be within 110 degrees from the back." "DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduction"	"%SIDE DAMAGE REDUCTION:" "DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduction"	"%BACK DAMAGE REDUCTION:" "DOTA_Tooltip_ability_bristleback_bristleback_quill_release_threshold"	"DAMAGE THRESHOLD:" "DOTA_Tooltip_ability_bristleback_warpath"								"Warpath" "DOTA_Tooltip_ability_bristleback_warpath_Description"					"Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage." "DOTA_Tooltip_ability_bristleback_warpath_Lore"							"'Temper, temper,' his mum always chided. But in a fight, a temper can come in handy." "DOTA_Tooltip_ability_bristleback_warpath_Note0"						"Bristleback's illusions will receive the bonuses." "DOTA_Tooltip_ability_bristleback_warpath_Note1"						"Items will not trigger Warpath." "DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack"				"DAMAGE PER STACK:" "DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack"			"%MOVEMENT PER STACK:" "DOTA_Tooltip_ability_bristleback_warpath_stack_duration"				"STACK DURATION:" "DOTA_Tooltip_ability_bristleback_warpath_max_stacks"					"MAX STACKS:" "npc_dota_hero_bristleback_bio"											"Never one to turn his back on a fight, Rigwarl was known for battling the biggest, meanest scrappers he could get his hands on. Christened Bristleback by the drunken crowds, he waded into backroom brawls in every road tavern between Slom and Elze, until his exploits finally caught the eye of a barkeep in need of an enforcer. For a bit of brew, Bristleback was hired to collect tabs, keep the peace, and break the occasional leg or two (or five, in the case of one unfortunate web-hund). After indulging in a night of merriment during which bodily harm was meted out in equal parts upon both delinquent patrons and his own liver, Bristleback finally met his match. \"Your tusks offend me, sir,\" he was heard to drunkenly slur to one particularly large fellow from the northern wastes whose bill had come due. What followed was a fight for the ages. A dozen fighters jumped in. No stool was left unbroken, and in the end, the impossible happened: the tab went unpaid. Over the weeks that followed, Bristleback's wounds healed, and his quills grew back; but an enforcer's honor can be a prickly thing. He paid the tab from his own coin, vowing to track down this northerner and extract redemption. And then he did something he'd never done before: he actually trained, and in so doing made a startling discovery about himself. A smile peeled back from his teeth as he flexed his quills. Turning his back to a fight might be just the thing."

//TUSK "DOTA_Tooltip_ability_tusk_ice_shards"							"Ice Shards" "DOTA_Tooltip_ability_tusk_ice_shards_Description"				"Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for %shard_duration% seconds." "DOTA_Tooltip_ability_tusk_ice_shards_Lore"						"In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed." "DOTA_Tooltip_ability_tusk_ice_shards_Note0"					"Creates an impassable barrier." "DOTA_Tooltip_ability_tusk_ice_shards_shard_width"				"RADIUS:" "DOTA_Tooltip_ability_tusk_ice_shards_shard_damage"				"SHARD DAMAGE:" "DOTA_Tooltip_ability_tusk_ice_shards_shard_duration"			"SHARD DURATION:" "DOTA_Tooltip_ability_tusk_ice_shards_cast_range_tooltip"			"CAST RANGE:" "DOTA_Tooltip_ability_tusk_ice_shards_stop"					"Ice Shards Stop" "DOTA_Tooltip_ability_tusk_ice_shards_stop_Description"		"Stop." "DOTA_Tooltip_ability_tusk_snowball"							"Snowball" "DOTA_Tooltip_ability_tusk_snowball_Description"				"Tusk begins rolling into a snowball. Allies within a %snowball_grab_radius% radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage." "DOTA_Tooltip_ability_tusk_snowball_Lore"						"Tales are still told of the wild feat that ended the grand brawl at White Fields." "DOTA_Tooltip_ability_tusk_snowball_Note0"						"The snowball destroys trees." "DOTA_Tooltip_ability_tusk_snowball_Note1"						"The snowball travels at 675 movement speed." "DOTA_Tooltip_ability_tusk_snowball_Note2"						"Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls." "DOTA_Tooltip_ability_tusk_snowball_Note3"						"Each Meepo clone added to the snowball will add its own bonus damage and speed." "DOTA_Tooltip_ability_tusk_snowball_Note4"						"Allies can click on a snowball to add themselves to it." "DOTA_Tooltip_ability_tusk_snowball_snowball_damage"			"BASE DAMAGE:" "DOTA_Tooltip_ability_tusk_snowball_snowball_damage_bonus"		"BONUS DAMAGE PER ALLY:" "DOTA_Tooltip_ability_tusk_snowball_snowball_speed"				"SNOWBALL SPEED:" "DOTA_Tooltip_ability_tusk_snowball_stun_duration"				"STUN DURATION:" "DOTA_Tooltip_ability_tusk_snowball_snowball_windup_radius"		"GATHER RADIUS:" "DOTA_Tooltip_ability_tusk_snowball_snowball_windup"			"LAUNCH TIME:" "DOTA_Tooltip_ability_tusk_launch_snowball"						"Launch Snowball" "DOTA_Tooltip_ability_tusk_launch_snowball_Description"			"Launch the snowball toward the target." "DOTA_Tooltip_ability_tusk_launch_snowball_Lore"				"Into the great wide white!" "DOTA_Tooltip_ability_tusk_launch_snowball_Note0"						"The snowball destroys trees." "DOTA_Tooltip_ability_tusk_launch_snowball_Note1"						"The snowball travels at 675 movement speed." "DOTA_Tooltip_ability_tusk_launch_snowball_Note2"						"Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls." "DOTA_Tooltip_ability_tusk_launch_snowball_Note3"						"Each Meepo clone added to the snowball will add its own bonus damage and speed." "DOTA_Tooltip_ability_tusk_frozen_sigil"						"Frozen Sigil" "DOTA_Tooltip_ability_tusk_frozen_sigil_Description"			"Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range." "DOTA_Tooltip_ability_tusk_frozen_sigil_Lore"					"The chill of home!" "DOTA_Tooltip_ability_tusk_frozen_sigil_Note0"					"If no order is given, the Sigil will follow Tusk." "DOTA_Tooltip_ability_tusk_frozen_sigil_Note1"					"The Sigil has unobstructed movement, has a 310 movement speed, requires 3/3/4/4 hero attacks to destroy and 12/12/16/16 creep attacks to destroy, provides 400/400 vision, and gives a 90/100/110/120 gold bounty." "DOTA_Tooltip_ability_tusk_frozen_sigil_Note2"					"Heroes deal 1 damage to the sigil, while non-hero units deal 0.25 damage." "DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius"			"AURA RADIUS:" "DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration"			"DURATION:" "DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow"				"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow"			"ATTACK SLOW:" "DOTA_Tooltip_ability_tusk_walrus_punch"						"Walrus PUNCH!" "DOTA_Tooltip_ability_tusk_walrus_punch_Description"			"Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing." "DOTA_Tooltip_ability_tusk_walrus_punch_Lore"					"It never matters who throws the first punch, only who throws the last." "DOTA_Tooltip_ability_tusk_walrus_punch_Note0"					"Works fully on Spell Immune units." "DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier"		"%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_tusk_walrus_punch_air_time"				"AIR TIME:" "DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration"			"SLOW DURATION:" "DOTA_Tooltip_ability_tusk_walrus_punch_move_slow"			"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_tusk_walrus_kick"						"Walrus Kick" "DOTA_Tooltip_ability_tusk_walrus_kick_Description"			"Kicks the target unit back, damaging them and slowing their movement speed." "DOTA_Tooltip_ability_tusk_walrus_kick_lore"				"Tusk may have made his name with his fists, but the wise enemy is wary of any and all limbs." "DOTA_Tooltip_ability_tusk_walrus_kick_push_length"			"KICK PUSH DISTANCE:" "DOTA_Tooltip_ability_tusk_walrus_kick_move_slow"			"%MOVE SLOW:" "DOTA_Tooltip_ability_tusk_walrus_kick_slow_duration"		"SLOW DURATION:" "DOTA_Tooltip_ability_tusk_walrus_kick_damage"				"DAMAGE:" "npc_dota_hero_tusk_bio"										"It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew. No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks."

//SKYWRATH MAGE "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt"					"Arcane Bolt" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description"		"Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence." "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore"				"Within the Ghastly Eyrie's endless intrigue, only the clever and calm can hope to survive." "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0"				"The projectile moves very slowly (500 ms), providing 325 vision around it. Upon impact, it will reveal the target area for 3.34 seconds." "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1"				"Arcane Bolt cannot be disjointed." "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage"		"BASE DAMAGE:" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier"		"INT DAMAGE MULTIPLIER:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot"				"Concussive Shot" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description"	"Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect." "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore"			"Those who serve the court of the Ghastly Eyrie are ever locked in covert war. One must always know where danger lurks nearest." "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0"			"Does not work when no heroes are in range or heroes are in fog." "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1"			"Damages creeps around the impact area." "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2"			"Provides 400 vision around the projectile, and reveals the target area for 3.34 seconds upon impact." "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radius"	"SHOT RANGE:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius"	"DAMAGE RADIUS:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage"			"DAMAGE:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duration"	"SLOW DURATION:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_speed_pct"	"%SLOW:" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal"					"Ancient Seal" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description"		"Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells." "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore"				"A holy incantation, whosoever finds themselves touched by Avilliva's sigil must suffer in penitent silence." "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0"				"The magic damage resistance reduction doesn't affect creeps." "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff"		"%INCREASED MAGIC DAMAGE:" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration"		"DURATION:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare"					"Mystic Flare" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description"		"Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over %duration% seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore"				"Only the most practiced of Skywrath sorcerers could hope to shape the skies into such a storm." "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0"				"Mystic Flare only affects Heroes; it does not damage illusions or creep heroes." "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note1"				"Spell immune enemies do not count toward the damage distribution." "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius"			"RADIUS:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration"			"DURATION:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage"			"DAMAGE:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_aghanim_description"		"Anytime Skywrath Mage casts an ability, a different random nearby target will be hit with the same ability. Heroes will take priority." "npc_dota_hero_skywrath_mage_bio"									"A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.		Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy. While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him."		//ABADDON		"DOTA_Tooltip_ability_abaddon_death_coil"					"Mist Coil"		"DOTA_Tooltip_ability_abaddon_death_coil_Description"		"Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health."		"DOTA_Tooltip_ability_abaddon_death_coil_Lore"				"A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who releases it at will."		"DOTA_Tooltip_ability_abaddon_death_coil_target_damage"		"DAMAGE/HEAL:"		"DOTA_Tooltip_ability_abaddon_death_coil_self_damage"		"SELF DAMAGE:"		"DOTA_Tooltip_ability_abaddon_aphotic_shield"				"Aphotic Shield"		"DOTA_Tooltip_ability_abaddon_aphotic_shield_Description"	"Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.\n\nDISPEL TYPE: Strong Dispel"		"DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore"			"The powers of the black mist rise to absorb attacks like the black mist absorbs light."		"DOTA_Tooltip_ability_abaddon_aphotic_shield_duration"		"DURATION:"		"DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb"	"MAX DAMAGE ABSORBED:"		"DOTA_Tooltip_ability_abaddon_aphotic_shield_radius"		"BURST RADIUS:"		"DOTA_Tooltip_ability_abaddon_frostmourne"					"Curse of Avernus"		"DOTA_Tooltip_ability_abaddon_frostmourne_Description"		"Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time."		"DOTA_Tooltip_ability_abaddon_frostmourne_Lore"				"The curse that slows an enemy, speeds an ally."		"DOTA_Tooltip_ability_abaddon_frostmourne_debuff_duration"	"DEBUFF DURATION:" "DOTA_Tooltip_ability_abaddon_frostmourne_buff_duration"	"BUFF DURATION:" "DOTA_Tooltip_ability_abaddon_frostmourne_slow_pct"			"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_abaddon_frostmourne_attack_slow_tooltip"			"ATTACK SLOW:" "DOTA_Tooltip_ability_abaddon_frostmourne_attack_speed"		"ATTACK SPEED BONUS:" "DOTA_Tooltip_ability_abaddon_frostmourne_move_speed_pct"	"%MOVE SPEED BONUS:" "DOTA_Tooltip_ability_abaddon_borrowed_time"				"Borrowed Time" "DOTA_Tooltip_ability_abaddon_borrowed_time_Description"	"When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below %hp_threshold%.\n\nUpgradable by Aghanim's Scepter.\n\nDISPEL TYPE: Strong Dispel" "DOTA_Tooltip_ability_abaddon_borrowed_time_Lore"			"The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding. What should hurt, instead heals; and what should kill gives strength anew." "DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold"	"HEALTH THRESHOLD:" "DOTA_Tooltip_ability_abaddon_borrowed_time_duration"		"DURATION:" "DOTA_Tooltip_ability_abaddon_borrowed_time_duration_scepter"		"SCEPTER DURATION:" "DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_pct_tooltip_scepter"	"%SCEPTER DAMAGE REDIRECT:" "DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_range_tooltip_scepter"		"SCEPTER REDIRECT RANGE:" "DOTA_Tooltip_ability_abaddon_borrowed_time_aghanim_description"	"Increases duration. While Borrowed Time is active, a percentage of all damage taken by allied Heroes in a radius will be redirected to Abaddon." "DOTA_Tooltip_ability_abaddon_borrowed_time_Note0"		"Borrowed Time can be activated while Abaddon is disabled, but not while silenced." "npc_dota_hero_abaddon_bio"									"The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear.		When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist. There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known."

//ELDER TITAN "DOTA_Tooltip_ability_elder_titan_echo_stomp"							"Echo Stomp" "DOTA_Tooltip_ability_elder_titan_echo_stomp_Description"				"Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage." "DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore"						"The force of creation still echoes in the stomp of the Titan." "DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time"					"CAST TIME:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_radius"					"RADIUS:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage"				"STOMP DAMAGE:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration"			"SLEEP DURATION:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_wake_damage_limit"			"WAKEUP DAMAGE THRESHOLD:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit"					"Echo Stomp" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description"		"Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.  Unconscious enemies will wake if they take damage." "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore"				"The force of creation still echoes in the stomp of the Titan." "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time"			"CAST TIME:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius"				"RADIUS:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage"		"STOMP DAMAGE:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_duration"		"SLEEP DURATION:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_wake_damage_limit"		"WAKE THRESHOLD:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit"						"Astral Spirit" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description"			"Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged.\n\nThe Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities." "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore"				"Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need." "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_duration"		"DURATION:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration"		"BUFF DURATION:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage"			"DAMAGE:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius"				"RADIUS:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_creeps"		"%BONUS SPEED(CREEPS):" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_heroes"		"%BONUS SPEED(HEROES):" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps"		"BONUS DAMAGE(CREEPS):" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes"		"BONUS DAMAGE(HEROES):" "DOTA_Tooltip_ability_elder_titan_return_spirit"						"Return Astral Spirit" "DOTA_Tooltip_ability_elder_titan_return_spirit_Description"			"Returns the Astral Spirit to Elder Titan." "DOTA_Tooltip_ability_elder_titan_natural_order"						"Natural Order" "DOTA_Tooltip_ability_elder_titan_natural_order_Description"			"Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit." "DOTA_Tooltip_ability_elder_titan_natural_order_Lore"					"As it was at the beginning, Elder Titan makes it so again." "DOTA_Tooltip_ability_elder_titan_natural_order_Note0"					"When the Astral Spirit isn't present, both the armor and magic armor reduction is centered around Elder Titan." "DOTA_Tooltip_ability_elder_titan_natural_order_radius"					"RADIUS:" "DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_pct"	"%BASE ARMOR REDUCTION:" "DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance_pct"	"%BASE RESIST REDUCTION:" "DOTA_Tooltip_ability_elder_titan_natural_order_spirit"						"Natural Order" "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Note0"					"When the Astral Spirit isn't present, both the armor and magic armor reduction is centered around Elder Titan." "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Description"			"Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit." "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Lore"					"As it was at the beginning, Elder Titan makes it so again." "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_radius"					"RADIUS:" "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_armor_reduction_pct"	"%BASE ARMOR REDUCTION:" "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_magic_resistance_pct"	"%BASE RESIST REDUCTION:" "DOTA_Tooltip_ability_elder_titan_earth_splitter"						"Earth Splitter" "DOTA_Tooltip_ability_elder_titan_earth_splitter_Description"			"Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore"					"That which he created, the titan tears asunder." "DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width"			"CRACK WIDTH:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance"		"CRACK LENGTH:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time"			"IMPLODE DELAY:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration"			"SLOW DURATION:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct"			"%MAX HP AS DAMAGE:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct"				"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_aghanim_description"	"Increases slow duration, and units pulled in by Earth Splitter are also disarmed." "DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration_scepter"				"SCEPTER SLOW/DISARM DURATION:" "npc_dota_hero_elder_titan_bio"											"Well may you ask, \"How did this world take its form?\" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? \"The answer,\" One whispers, \"lies with the Titans.\"		These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable. The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan."		//LEGION COMMANDER		"DOTA_Tooltip_ability_legion_commander_overwhelming_odds"				"Overwhelming Odds"		"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Description"	"Turns the enemies' numbers against them, dealing damage and granting you bonus movement speed per unit or per hero. Deals bonus damage to illusions and summoned units as a percent of their current health."		"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore"			"The archers of Stonehall are ready at Tresdin's command."		"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius"		"RADIUS:"		"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage"		"BASE DAMAGE:"		"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_unit" "DAMAGE PER CREEP:"		"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_hero" "DAMAGE PER HERO:"				"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_illusion_dmg_pct"	"%ILLUSION DAMAGE:"		"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_creeps"	"%BONUS SPEED (CREEPS):"		"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_heroes"	"%BONUS SPEED (HEROES):"		"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duration"		"SPEED DURATION:" "DOTA_Tooltip_ability_legion_commander_press_the_attack"				"Press The Attack" "DOTA_Tooltip_ability_legion_commander_press_the_attack_Description"	"Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.\n\nDISPEL TYPE: Strong Dispel" "DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore"			"The rallying horn of the Bronze Legion is able to inspire any heart." "DOTA_Tooltip_ability_legion_commander_press_the_attack_duration"		"DURATION:" "DOTA_Tooltip_ability_legion_commander_press_the_attack_attack_speed"	"BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen"		"HP REGEN:" "DOTA_Tooltip_ability_legion_commander_moment_of_courage"				"Moment of Courage" "DOTA_Tooltip_ability_legion_commander_moment_of_courage_Description"	"When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal." "DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore"			"Tresdin knows that an enemy's most vulnerable moment often follows their fiercest stroke." "DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger_chance" "%COUNTERATTACK CHANCE:" "DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leech_percent" "%LIFESTEAL:" "DOTA_Tooltip_ability_legion_commander_duel"							"Duel" "DOTA_Tooltip_ability_legion_commander_duel_Description"				"Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities.  If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_legion_commander_duel_duration"					"DURATION:" "DOTA_Tooltip_ability_legion_commander_duel_reward_damage"				"BONUS DAMAGE:" "DOTA_Tooltip_ability_legion_commander_duel_duration_scepter"			"SCEPTER DURATION:" "DOTA_Tooltip_ability_legion_commander_duel_aghanim_description"		"Increases Duel duration, makes Legion Commander Spell Immune in Duel, and makes Legion Commander and her opponent only take damage from each other." "DOTA_Tooltip_ability_legion_commander_duel_Note0"		               "Duels will end if the units are pushed 2000 units apart." "DOTA_Tooltip_ability_legion_commander_duel_Lore"						"To face a soldier of Stonehall in single combat is a challenge few can resist." "npc_dota_hero_legion_commander_bio"									"They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion. Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another. Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel. Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way."

//EMBER SPIRIT "DOTA_Tooltip_ability_ember_spirit_searing_chains"						"Searing Chains" "DOTA_Tooltip_ability_ember_spirit_searing_chains_Description"			"Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second." "DOTA_Tooltip_ability_ember_spirit_searing_chains_duration"				"DURATION:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_radius"				"RADIUS:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_chains_damage"				"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_total_damage_tooltip"	"TOTAL DAMAGE:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count"			"UNIT COUNT:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0"				"Targets are chosen randomly around Xin." "DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1"				"Does not affect Spell Immune or invisible units." "DOTA_Tooltip_ability_ember_spirit_searing_chains_Note2"				"Interrupts channeling spells." "DOTA_Tooltip_ability_ember_spirit_searing_chains_Lore"					"Xin's harshest lessons often employed the use of red-hot chains." "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist"						"Sleight of Fist" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description"			"Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps." "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius"				"RADIUS:" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_damage"	"BONUS HERO DAMAGE:" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interval"		"ATTACK INTERVAL:" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_creep_damage_penalty" "%CREEP DAMAGE PENALTY:" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0"				"Targets are determined when the spell is cast." "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1"				"A regular attack is done to each target every 0.2 seconds." "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2"				"Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb effects) will be applied normally on these attacks." "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3"				"Abilities and items can be used while Sleight of Fist is active." "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Lore"				"The studied warrior must whip and weave through its enemies, burning each without pause." "DOTA_Tooltip_ability_ember_spirit_flame_guard"							"Flame Guard" "DOTA_Tooltip_ability_ember_spirit_flame_guard_Description"				"Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active.  If the shield is broken, the damage is also lost." "DOTA_Tooltip_ability_ember_spirit_flame_guard_duration"				"DURATION:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_radius"					"RADIUS:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount"			"MAGIC ABSORB:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second"		"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0"					"Magic damage reduction is calculated before any reductions." "DOTA_Tooltip_ability_ember_spirit_flame_guard_Lore"					"An enemy should never be allowed to approach without difficulty." "DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant"				"Activate Fire Remnant" "DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Description"	"Select the Fire Remnant to arrive at." "DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Lore"			"With blazing speed does a spirit fly!" "DOTA_Tooltip_ability_ember_spirit_fire_remnant"						"Fire Remnant" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description"			"Ember Spirit generates Fire Remnant charges every %charge_restore_time% seconds, with a max of %max_charges% charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage.  The targeted Remnant will be arrived at last." "DOTA_Tooltip_ability_ember_spirit_fire_remnant_max_charges"			"MAX CHARGES:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_charge_restore_time"	"CHARGE RESTORE TIME:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage"					"DAMAGE:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius"					"RADIUS:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration"				"DURATION:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0"					"Starts with 3 charges (maximum)." "DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note1"					"Fire Remnants move to where you targeted them at 2.5x your speed." "DOTA_Tooltip_ability_ember_spirit_fire_remnant_Lore"					"By the spirit's power are Xin's teachings spread anew." "npc_dota_hero_ember_spirit_bio"										"Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance."

// EARTH SPIRIT "DOTA_Tooltip_ability_earth_spirit_boulder_smash"					"Boulder Smash" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description"		"Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest Stone Remnant in a %remnant_smash_radius_tooltip% radius. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also stunned. Stone Remnants travel further than other units." "DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore"				"It is with the power of a mountain that Earth Spirit strikes his enemies." "DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_search_aoe"			"REMNANT SMASH RADIUS:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage"		"DAMAGE:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_stun_duration"	"STUN DURATION:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed"				"TRAVEL SPEED:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance"		"DISTANCE:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance"		"DISTANCE (REMNANT):" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note0"				"Stun is only applied if the initial target is a Stone Remnant." "DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note1"				"Boulder Smash's cooldown is not reset if it fails to knock back a unit or Remnant." "DOTA_Tooltip_ability_earth_spirit_rolling_boulder"					"Rolling Boulder" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description"		"Earth Spirit gathers himself into a boulder and, after a %delay%s delay, rolls toward the target location, damaging enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and enemies hit by the boulder will have their movement speed slowed." "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore"			"Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances." "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed"			"SPEED:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed"		"SPEED (REMNANT):" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage"			"DAMAGE:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance"		"DISTANCE:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance"	"DISTANCE (REMNANT):" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_slow_duration"	"SLOW DURATION:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_move_slow"		"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note0"					"Rolling over a Stone Remnant will destroy the Remnant." "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note1"					"The boulder has a radius of 150." "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip"				"Geomagnetic Grip" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description"	"Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced, and take damage if the gripped target is a Stone Remnant." "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note0"			"Will not work on a unit inside Chronosphere, Duel, or Black Hole." "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore"			"Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit." "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_miss_duration"	"SILENCE DURATION:" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage"	"REMNANT DAMAGE:" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second"	"REMNANT PULL SPEED:" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second_heroes"	"HERO PULL SPEED:" "DOTA_Tooltip_ability_earth_spirit_stone_caller"					"Stone Remnant" "DOTA_Tooltip_ability_earth_spirit_stone_caller_Description"		"Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities.  Calling a Stone Remnant consumes a charge, which recharge over time." "DOTA_Tooltip_ability_earth_spirit_stone_caller_max_charges"		"MAX CHARGES:" "DOTA_Tooltip_ability_earth_spirit_stone_caller_charge_restore_time" "CHARGE RESTORE TIME:" "DOTA_Tooltip_ability_earth_spirit_stone_caller_duration"			"DURATION:" "DOTA_Tooltip_ability_earth_spirit_stone_caller_Lore"				"Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth." "DOTA_Tooltip_ability_earth_spirit_magnetize"						"Magnetize" "DOTA_Tooltip_ability_earth_spirit_magnetize_Description"			"Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by silence or slows as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share the effects." "DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius"			"RADIUS:" "DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second"		"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration"		"MAGNETIZE DURATION:" "DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius"	"REMNANT REFRESH RADIUS:" "DOTA_Tooltip_ability_earth_spirit_magnetize_rock_explosion_radius"	"REMNANT EXPLOSION RADIUS:" "DOTA_Tooltip_ability_earth_spirit_magnetize_Lore"					"At the Earth Spirit's call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in." "DOTA_Tooltip_ability_earth_spirit_petrify"						"Enchant Remnant" "DOTA_Tooltip_ability_earth_spirit_petrify_Description"						"Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies." "DOTA_Tooltip_ability_earth_spirit_petrify_duration"		"REMNANT DURATION:" "DOTA_Tooltip_ability_earth_spirit_petrify_damage"	"SHATTER DAMAGE:" "DOTA_Tooltip_ability_earth_spirit_petrify_aoe"			"SHATTER RADIUS:" "DOTA_Tooltip_ability_earth_spirit_petrify_Lore"					"Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army." "npc_dota_hero_earth_spirit_bio"									"Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil."

//ABYSSAL UNDERLORD "DOTA_Tooltip_ability_abyssal_underlord_firestorm"					"Firestorm" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description"		"Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time." "DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore"				"The flames of conquest blaze forth from the darkest depths of the abyss." "DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius"			"RADIUS:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count"		"WAVE COUNT:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage"		"WAVE DAMAGE:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval"	"WAVE INTERVAL" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage"		"%MAX HP BURN DAMAGE:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration"	"BURN DURATION:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice"				"Pit of Malice" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Description"	"A deadly pit is conjured at the target location; any unit that enters will be rooted. Each enemy unit within the pit are affected every %pit_interval% seconds." "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore"			"Twisting into the seams of reality itself, Vrogros' manifest hatred paralyzes those who defy his will." "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius"		"RADIUS:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_duration"	"PIT DURATION:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_interval"	"DISABLE INTERVAL:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensnare_duration"	"DISABLE DURATION:" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura"				"Atrophy Aura" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description"	"Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore"			"To merely stand in the presence of the Underlord is to feel the conviction of battle sapped from one's soul." "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius"		"RADIUS:" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_reduction_pct"		 "%DAMAGE REDUCTION:" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_creep"	"BONUS DAMAGE(CREEP):" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_hero"	"BONUS DAMAGE(HERO):" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_duration"		"DURATION:" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_aghanim_description"		"Causes bonus damage to be granted to nearby allied heroes for half the values." "DOTA_Tooltip_ability_abyssal_underlord_dark_rift"					"Dark Rift" "DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Description"		"Opens a dark rift at the targeted friendly unit's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location.  Dark Rift can be cancelled at anytime during the cast.  If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown." "DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Lore"				"They come without warning, leaving fire and blood where kingdoms once flourished." "DOTA_Tooltip_ability_abyssal_underlord_dark_rift_radius"			"TELEPORT RADIUS:" "DOTA_Tooltip_ability_abyssal_underlord_dark_rift_teleport_delay"	"TELEPORT DELAY:" "DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift"			"Cancel Dark Rift" "DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift_Description"	"Stop the teleport." "npc_dota_hero_abyssal_underlord_bio"	"Neither myth nor song exist to tell of their coming. Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros.  Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand."

//PHOENIX "DOTA_Tooltip_ability_phoenix_icarus_dive"							"Icarus Dive" "DOTA_Tooltip_ability_phoenix_icarus_dive_Description"				"Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends." "DOTA_Tooltip_ability_phoenix_icarus_dive_Lore"						"Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures." "DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc"				"%HP COST:" "DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length"				"DIVE LENGTH:" "DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration"			"BURN DURATION:" "DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second"		"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pct"	"%MOVE SLOW:" "DOTA_Tooltip_ability_phoenix_icarus_dive_Note0"					"Icarus Dive has a 2 second travel duration, and can be cancelled by casting the ability again while in flight." "DOTA_Tooltip_ability_phoenix_icarus_dive_stop"							"Stop Icarus Dive" "DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description"				"Immediately cancels the dive." "DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore"				"SCREE!" "DOTA_Tooltip_ability_phoenix_fire_spirits"							"Fire Spirits" "DOTA_Tooltip_ability_phoenix_fire_spirits_Description"				"Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced." "DOTA_Tooltip_ability_phoenix_fire_spirits_Note0"				"Fire Spirits reveal the area they strike for 1 second." "DOTA_Tooltip_ability_phoenix_fire_spirits_Lore"					"The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light." "DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc"			"%HP COST:" "DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration"			"SPIRIT DURATION:" "DOTA_Tooltip_ability_phoenix_fire_spirits_radius"					"RADIUS:" "DOTA_Tooltip_ability_phoenix_fire_spirits_duration"				"BURN DURATION:" "DOTA_Tooltip_ability_phoenix_fire_spirits_damage_per_second"						"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow"		"ATTACK SPEED SLOW:"

"DOTA_Tooltip_ability_phoenix_launch_fire_spirit"							"Launch Fire Spirit" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description"				"Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced. Reveals the area it strikes for 1 second." "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore"					"PKAWW! BOOM" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc"			"%HP COST:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration"		"SPIRIT DURATION:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius"				"RADIUS:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration"				"BURN DURATION:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_damage_per_second"					"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slow"		"ATTACK SPEED SLOW:"

"DOTA_Tooltip_ability_phoenix_sun_ray"							"Sun Ray" "DOTA_Tooltip_ability_phoenix_sun_ray_Description"				"Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire." "DOTA_Tooltip_ability_phoenix_sun_ray_Lore"						"The vent through which such stellar energy flows is mere atoms wide." "DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second"	"%HEALTH COST PER SECOND:" "DOTA_Tooltip_ability_phoenix_sun_ray_base_damage"					"BASE DAMAGE PER SECOND:" "DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_damage"				"%MAX DAMAGE:" "DOTA_Tooltip_ability_phoenix_sun_ray_base_heal"					"BASE HEAL PER SECOND:" "DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_heal"				"%MAX HEAL:" "DOTA_Tooltip_ability_phoenix_sun_ray_tooltip_duration"			"DURATION:" "DOTA_Tooltip_ability_phoenix_sun_ray_Note0"							"Sun Ray has a width of 130 units, and a length of 1300 units." "DOTA_Tooltip_ability_phoenix_sun_ray_stop"								"Stop Sun Ray" "DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description"					"Immediately stops the Sun Ray." "DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore"						"CHIRP!" "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move"						"Toggle Movement" "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description"			"Toggles slow forward movement during Sun Ray firing." "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty"				"" "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty_Description"	"" "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore"					"SQAWRK!"

"DOTA_Tooltip_ability_phoenix_supernova"							"Supernova" "DOTA_Tooltip_ability_phoenix_supernova_Description"				"The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After %tooltip_duration% seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities.\n\nUpgradable by Aghanim's Scepter.\n\nDISPEL TYPE: Strong Dispel" "DOTA_Tooltip_ability_phoenix_supernova_aghanim_description"	"Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together. Does not refresh ultimate abilities." "DOTA_Tooltip_ability_phoenix_supernova_Lore"						"The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity." "DOTA_Tooltip_ability_phoenix_supernova_aura_radius"				"RADIUS:" "DOTA_Tooltip_ability_phoenix_supernova_tooltip_duration"			"DURATION:" "DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec"				"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_phoenix_supernova_stun_duration"				"STUN DURATION:" "DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks"			"ATTACKS TO DESTROY:" "DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks_scepter"  "SCEPTER ATTACKS TO DESTROY:" "DOTA_Tooltip_ability_phoenix_supernova_cast_range_tooltip_scepter"			"SCEPTER CAST RANGE:" "npc_dota_hero_phoenix_bio"									"Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine. By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny."

// TERRORBLADE "DOTA_Tooltip_ability_terrorblade_reflection"										"Reflection" "DOTA_Tooltip_ability_terrorblade_reflection_Description"							"Terrorblade brings forth an invulnerable dark reflection of all nearby enemy heroes. Affected enemy heroes are slowed and attacked by their reflection." "DOTA_Tooltip_ability_terrorblade_reflection_Lore"									"In the fractal prison of Foulfell, Terrorblade learned the truth of this old tale: you are your own worst enemy. Now it is a lesson he teaches others." "DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration"						"REFLECTION DURATION:" "DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_tooltip"				"%REFLECTION DAMAGE:" "DOTA_Tooltip_ability_terrorblade_reflection_move_slow"								"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_terrorblade_reflection_range"									"RADIUS:" "DOTA_Tooltip_ability_terrorblade_reflection_Note0"									"Reflections are untargetable, invulnerable illusions." "DOTA_Tooltip_ability_terrorblade_reflection_Note1"									"Reflections can only attack their source." "DOTA_Tooltip_ability_terrorblade_conjure_image"									"Conjure Image" "DOTA_Tooltip_ability_terrorblade_conjure_image_Description"						"Creates an illusion of Terrorblade that deals damage." "DOTA_Tooltip_ability_terrorblade_conjure_image_Lore"								"There's only one thing more dangerous than facing Terrorblade. Facing MORE Terrrorblades!" "DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duration"					"ILLUSION DURATION:" "DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoing_tooltip"			"%ILLUSION DAMAGE:" "DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incoming_damage_total_tooltip"			"%ILLUSION DAMAGE TAKEN:" "DOTA_Tooltip_ability_terrorblade_metamorphosis"									"Metamorphosis" "DOTA_Tooltip_ability_terrorblade_metamorphosis_Description"						"Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within %metamorph_aura_tooltip% range will also be transformed by Metamorphosis." "DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore"								"Temper, temper. The rage rises up and takes control. Meet Terrorblade's own worst self." "DOTA_Tooltip_ability_terrorblade_metamorphosis_duration"							"DURATION:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_time"				"TRANSFORMATION TIME:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time"					"BASE ATTACK TIME:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_range"				"ATTACK RANGE:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage"						"BONUS DAMAGE:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_speed_loss"							"MOVEMENT SPEED LOSS:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_metamorph_aura_tooltip"		"ILLUSION AURA RADIUS:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_Note0"							"Manta Style's cooldown time will be based on whether Terrorblade was in his ranged or melee form when the item was used." "DOTA_Tooltip_ability_terrorblade_sunder"											"Sunder" "DOTA_Tooltip_ability_terrorblade_sunder_Description"								"Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain." "DOTA_Tooltip_ability_terrorblade_sunder_Lore"										"You didn't need that life, did you? The demon marauder steals that which you hold most dear." "DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct"						"%MINIMUM HP SWAP:" "npc_dota_hero_terrorblade_bio"									"Terrorblade is the demon marauder--an outlaw hellion whom even other demons fear. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own. But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self--a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation."

// ORACLE "DOTA_Tooltip_ability_oracle_fortunes_end"							"Fortune's End" "DOTA_Tooltip_ability_oracle_fortunes_end_Description"				"CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and purges enemies of buffs in an area around the target. If target is an ally it will only purge. Can be channeled for up to %max_channel_time_tooltip% seconds. The root duration is equal to the time spent channeling.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_oracle_fortunes_end_Lore"						"The astral orb crackles with power while raw energy lances out, temporarily disrupting an enemy's connection to their own body." "DOTA_Tooltip_ability_oracle_fortunes_end_damage"					"DAMAGE:" "DOTA_Tooltip_ability_oracle_fortunes_end_radius"					"RADIUS:" "DOTA_Tooltip_ability_oracle_fortunes_end_minimum_purge_duration"	"MIN STOP DURATION:" "DOTA_Tooltip_ability_oracle_fortunes_end_maximum_purge_duration"	"MAX STOP DURATION:" "DOTA_Tooltip_ability_oracle_fates_edict"							"Fate's Edict" "DOTA_Tooltip_ability_oracle_fates_edict_Description"				"Oracle enraptures a target, disarming them and granting them %magic_damage_resistance_pct_tooltip%%% magic damage resistance. Can be cast on allies and enemies." "DOTA_Tooltip_ability_oracle_fates_edict_Lore"						"An unbreakable prophecy resounds: a chosen ally shall briefly suffer no magics. Other kinds of suffering however..." "DOTA_Tooltip_ability_oracle_fates_edict_duration"					"DURATION:" "DOTA_Tooltip_ability_oracle_fates_edict_range_tooltip"				"RANGE:" "DOTA_Tooltip_ability_oracle_purifying_flames"						"Purifying Flames" "DOTA_Tooltip_ability_oracle_purifying_flames_Description"			"Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_oracle_purifying_flames_Lore"					"Like a hall of mirrors might amplify the light of a single candle, the shattered walls of the universe can transform the light of prophecy into a burning torch." "DOTA_Tooltip_ability_oracle_purifying_flames_aghanim_description"	"Reduces cooldown and improves cast point." "DOTA_Tooltip_ability_oracle_purifying_flames_damage"				"DAMAGE:" "DOTA_Tooltip_ability_oracle_purifying_flames_heal_per_second"		"HEAL PER SECOND:" "DOTA_Tooltip_ability_oracle_purifying_flames_total_heal_tooltip"		"TOTAL HEAL:" "DOTA_Tooltip_ability_oracle_purifying_flames_duration"				"DURATION:" "DOTA_Tooltip_ability_oracle_purifying_flames_cooldown_scepter"		"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_oracle_purifying_flames_Note0"						"The healing from Purifying Flames can be stacked with itself." "DOTA_Tooltip_ability_oracle_false_promise"							"False Promise" "DOTA_Tooltip_ability_oracle_false_promise_Description"				"Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is doubled. Removes most negative status effects and disables on initial cast.\n\nDISPEL TYPE: Strong Dispel" "DOTA_Tooltip_ability_oracle_false_promise_Lore"					"Foes and false prophets oft make lies of men's fates." "DOTA_Tooltip_ability_oracle_false_promise_duration"				"DURATION:" "DOTA_Tooltip_ability_oracle_false_promise_Note0"					"Delayed damage and healing will take armor and magic resistance reductions into account when received." "DOTA_Tooltip_ability_oracle_false_promise_Note1"					"The delayed damage and healing takes effect as soon as the target becomes vulnerable." "npc_dota_hero_oracle_bio"											"Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Range, with a downpayment made at the time of the embryo's conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King. Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings. From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice. The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy. At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, \"It could go either way.\" No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took \"It could go either way\" to indicate that with tactical might on his side, there was little risk in his plan. Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering. The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of madness. The naive Satrap fared no better. The opposing paired realities continued to split and split again, echoing into infinite histories, all of them populated by a bewildered populace that soon lost the ability to feed, clothe, defend, or reproduce itself in the traditional manner. Long before the repercussions had played out, however, Cymurri's wary Advisors had seized Nerif, bound and gagged him, and launched him out of their universe at high speed on a dimensional barque, in the hopes of depositing him where he could do them no harm forever. It was, of course, too late for them. And may well be for us."		// TECHIES		"DOTA_Tooltip_ability_techies_land_mines"						"Proximity Mines"		"DOTA_Tooltip_ability_techies_land_mines_Lore"			"The bane of Toterin!"		"DOTA_Tooltip_ability_techies_land_mines_Description"			"Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active %radius% AoE of the mine. Mines detonate if an enemy is standing within the active AoE for %proximity_threshold% seconds. The explosion deals full damage in the blast radius, and deals %building_damage_pct%%% damage to buildings."		"DOTA_Tooltip_ability_techies_land_mines_damage"				"DAMAGE:"		"DOTA_Tooltip_ability_techies_land_mines_radius"	           "RADIUS:"		"DOTA_Tooltip_ability_techies_land_mines_building_damage_pct"   "%BUILDING DAMAGE:"		"DOTA_Tooltip_ability_techies_land_mines_activation_delay"		"ACTIVATION DELAY:"		"DOTA_Tooltip_ability_techies_land_mines_Note0"					"Cannot be placed within active AoE of another Proximity Mine."		"DOTA_Tooltip_ability_techies_land_mines_Note1"					"Proximity Mines do not block neutral creep camps from spawning."		"DOTA_Tooltip_ability_techies_land_mines_Note2"					"Mines last until they explode or are destroyed."		"DOTA_Tooltip_ability_techies_land_mines_Note3"					"Mines are triggered by invisible units."		"DOTA_Tooltip_ability_techies_land_mines_Note4"					"Mines will not be triggered by some flying units." "DOTA_Tooltip_ability_techies_land_mines_Note5"					"Grants 30 gold if destroyed by an enemy hero." "DOTA_Tooltip_ability_techies_stasis_trap"						"Stasis Trap" "DOTA_Tooltip_ability_techies_stasis_trap_Description"			"Plant an invisible trap that roots nearby enemy units instantly when triggered." "DOTA_Tooltip_ability_techies_stasis_trap_Lore"			"The scourge of Trapper Town!" "DOTA_Tooltip_ability_techies_stasis_trap_activation_radius"	"TRIGGER RADIUS:" "DOTA_Tooltip_ability_techies_stasis_trap_stun_duration"		"ROOT DURATION:" "DOTA_Tooltip_ability_techies_stasis_trap_stun_radius"		   "ROOT RADIUS:" "DOTA_Tooltip_ability_techies_stasis_trap_fade_time"		   "TRAP FADE TIME:" "DOTA_Tooltip_ability_techies_stasis_trap_Note0"				"Stasis Traps destroy all other Stasis Traps in their area of effect when they detonate." "DOTA_Tooltip_ability_techies_stasis_trap_Note1"				"Stasis Traps are not triggered by invisible units." "DOTA_Tooltip_ability_techies_stasis_trap_Note2"				"Stasis Traps do not block neutral creep camps from spawning." "DOTA_Tooltip_ability_techies_suicide"							"Blast Off!" "DOTA_Tooltip_ability_techies_suicide_Description"				"Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 50% of their max health." "DOTA_Tooltip_ability_techies_suicide_Lore"				"Where we going?" "DOTA_Tooltip_ability_techies_suicide_damage"					"FULL DAMAGE:" "DOTA_Tooltip_ability_techies_suicide_radius"				   "RADIUS:" "DOTA_Tooltip_ability_techies_suicide_silence_duration"			"SILENCE DURATION:" "DOTA_Tooltip_ability_techies_suicide_hp_cost"				   "%MAX HP SELF DAMAGE:" "DOTA_Tooltip_ability_techies_suicide_Note0"			"Dying from this ability counts as suicide, and does not award gold or experience to the enemy team." "DOTA_Tooltip_ability_techies_suicide_Note1"			"Techies still earn experience for suicide kills made with this ability." "DOTA_Tooltip_ability_techies_suicide_Note2"			"This ability destroys trees." "DOTA_Tooltip_ability_techies_remote_mines"						"Remote Mines" "DOTA_Tooltip_ability_techies_remote_mines_Description"			"Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_techies_remote_mines_Lore"				"The downfall of Dredger's Bight!" "DOTA_Tooltip_ability_techies_remote_mines_radius"				"EXPLOSION RADIUS:" "DOTA_Tooltip_ability_techies_remote_mines_damage"				"DAMAGE:" "DOTA_Tooltip_ability_techies_remote_mines_activation_time"		"FADE TIME:" "DOTA_Tooltip_ability_techies_remote_mines_duration"			"MINE DURATION:" "DOTA_Tooltip_ability_techies_remote_mines_cast_range_tooltip"			"CAST RANGE:" "DOTA_Tooltip_ability_techies_remote_mines_cast_range_scepter"	"SCEPTER CAST RANGE:" "DOTA_Tooltip_ability_techies_remote_mines_damage_scepter"		"SCEPTER DAMAGE:" "DOTA_Tooltip_ability_techies_remote_mines_aghanim_description"	"Increases damage and cast range." "DOTA_Tooltip_ability_techies_remote_mines_Note0"					"Grants 10 gold if destroyed by an enemy hero." "DOTA_Tooltip_ability_techies_focused_detonate"					"Focused Detonate" "DOTA_Tooltip_ability_techies_focused_detonate_Description"		"Detonate all remote mines in the target area." "DOTA_Tooltip_ability_techies_focused_detonate_Lore"		"Why light one fuse when you can light them all?" "DOTA_Tooltip_ability_techies_focused_detonate_radius"			"RADIUS:" "DOTA_Tooltip_ability_techies_remote_mines_self_detonate"			"PINPOINT DETONATE" "DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Description"			"Detonate all selected remote mines." "DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Lore"			"Kablooey!" "DOTA_Tooltip_ability_techies_minefield_sign"					"Minefield Sign" "DOTA_Tooltip_ability_techies_minefield_sign_Description"			"Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts %lifetime% seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_techies_minefield_sign_aghanim_description"	"Allows Minefield Sign to hide any Proximity Mines, Stasis Traps, and Remote Mines in an area around the sign from True Sight." "DOTA_Tooltip_ability_techies_minefield_sign_lifetime"				"SIGN DURATION:" "DOTA_Tooltip_ability_techies_minefield_sign_Lore"					"Watch your step!" "npc_dota_hero_techies_bio"									"In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear. Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse. Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over. Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?"		"DOTA_Tooltip_ability_winter_wyvern_arctic_burn"						"Arctic Burn"		"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Description"			"Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of %percent_damage%%% of their current health each second. Her sight is also hardened against night's chill, granting her %night_vision_bonus% additional vision range at night while soaring.\n\nUpgradable by Aghanim's Scepter."		"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Lore"					"The same organ where some dragons stoke their inner flame is, in Auroth, a crucible of unimaginable cold. From deep within her frosty gullet, an exhalation sends enemies into burning agony."		"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_duration"				"FLIGHT DURATION:"			"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_attack_range_bonus"		"BONUS ATTACK RANGE:"						"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_percent_damage"			"%HEALTH BURN:"			"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_move_slow"				"%MOVEMENT SLOW:"		"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_damage_duration"		"BURN DURATION:"		"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_night_vision_bonus"		"ADDED NIGHT VISION RANGE:"		"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_mana_cost_scepter"		"SCEPTER MANA PER SECOND:"		"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note0"		"Enemy units can only receive the Arctic Burn debuff once per cast."		"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note1"		"This ability does not affect Roshan." "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note2"		"Reduces Winter Wyvern's attack point to 0.1." "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_aghanim_description"		"Causes Arctic Burn to be a toggle ability, draining 40 mana per second when active. Removes limit on number of attacks per target." "DOTA_Tooltip_ability_winter_wyvern_splinter_blast"						"Splinter Blast" "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Description"			"Launches a ball of brittle ice toward an enemy. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a %split_radius% radius. Enemies struck by these splinters are slowed by %movespeed_slow_tooltip%%%." "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Lore"				"Produced slowly by specialized vesicles in her frozen gullet, Winter Wyvern blast shards of ice at her enemies." "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_split_radius"		"SHATTER RADIUS:" "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_movespeed_slow_tooltip"		"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_duration"			"SLOW DURATION:" "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note0"			"The primary projectile moves at 500 movespeed, or reaches the target in 1 second, whichever is faster up to 4000 speed." "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note1"			"The primary projectile cannot be disjointed." "DOTA_Tooltip_ability_winter_wyvern_cold_embrace"					"Cold Embrace" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Description"		"Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage." "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Lore"				"From winter's heart comes a cold, healing embrace. The ice slows the blood and allows the spell to better work its curative magic." "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_duration"			"DURATION:" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_additive"		"BASE HEALTH REGEN:" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_percentage"	"%MAX HEALTH REGEN:" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Note0"	"Cannot be dispelled." "DOTA_Tooltip_ability_winter_wyvern_winters_curse"					"Winter's Curse" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_Description"		"Winter Wyvern freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies." "DOTA_Tooltip_ability_winter_wyvern_winters_curse_Lore"				"The oldest of the bookwurm’s spells, this curse lends truth to the old saw: sometimes the enemy of my enemy is my enemy still." "DOTA_Tooltip_ability_winter_wyvern_winters_curse_radius"			"CURSE RADIUS:" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_damage_reduction"	"%CURSE DAMAGE REDUCTION:" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_attack_speed"	"CURSE ATTACK SPEED:" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_duration"			"CURSE DURATION:" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note0"			"If the target dies to its allies, Winter Wyvern will receive credit for the kill." "DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note1"			"Will only pierce the spell immunity of the primary target, not the target's surrounding allies." "npc_dota_hero_winter_wyvern_bio"									"Like many great poets, Auroth just wants time to write, but the Winter Wyvern's life is full of interruptions. The epics of the Eldwurms have a long and colorful history, but some fear that the remaining dragon scholars are not as prolific as they once were, with few lines added to the Eldwurm Eddas since the last age of greatness. Auroth laments: \"We forget that there is more to life than triumph and dominion over enemies. We must also live our lives in the pursuit of creative expression.\" She embarks on research expeditions, collecting books for inspiration. But all this research can be terribly distracting, and she spends less time writing than she should. Although she knows she should be lurking in her lair, adding to the Eddas, she finds herself engaged in epic battles against powerful enemies. She loots castles, raids ancient libraries ... and if she happens to heap glory on herself in the process, she tells herself that it's merely a side effect of her research. The fact is, while her skill and power on the battlefield are legendary, her scholarly travails have thus far hardly been the stuff of literary acclaim. But she is not content to stand as a protagonist of heroic lore. She wishes also to create it." "DOTA_Tooltip_ability_arc_warden_flux"				"Flux" "DOTA_Tooltip_ability_arc_warden_flux_Description"		"Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target." "DOTA_Tooltip_ability_arc_warden_flux_Lore"			"An infinitesimal fraction of the power which imprisoned the Ancients." "DOTA_Tooltip_ability_arc_warden_flux_duration"			"DURATION:" "DOTA_Tooltip_ability_arc_warden_flux_damage_per_second"	"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_arc_warden_flux_search_radius"		"ALLY SEARCH RADIUS:" "DOTA_Tooltip_ability_arc_warden_flux_move_speed_slow_pct"	"%MOVEMENT SPEED SLOW:" "DOTA_Tooltip_ability_arc_warden_flux_cast_range_tooltip"	"CAST RANGE:" "DOTA_Tooltip_ability_arc_warden_magnetic_field"		"Magnetic Field" "DOTA_Tooltip_ability_arc_warden_magnetic_field_Description"	"Generates a circular distortion field of magnetic energy that protects allied heroes and buildings within it by evading attacks coming from outside the field." "DOTA_Tooltip_ability_arc_warden_magnetic_field_Lore"		"Time and space are of little consequence to one as old as Zet." "DOTA_Tooltip_ability_arc_warden_magnetic_field_radius"		"RADIUS:" "DOTA_Tooltip_ability_arc_warden_magnetic_field_duration"	"DURATION:" "DOTA_Tooltip_ability_arc_warden_magnetic_field_attack_speed_bonus" "ATTACK SPEED BONUS:" "DOTA_Tooltip_ability_arc_warden_magnetic_field_evasion_chance"	"%EVASION BONUS:" "DOTA_Tooltip_ability_arc_warden_spark_wraith"			"Spark Wraith" "DOTA_Tooltip_ability_arc_warden_spark_wraith_Description"	"Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit." "DOTA_Tooltip_ability_arc_warden_spark_wraith_Lore"		"Lesser fragments of Zet's original self." "DOTA_Tooltip_ability_arc_warden_spark_wraith_radius"		"SEARCH RADIUS:" "DOTA_Tooltip_ability_arc_warden_spark_wraith_activation_delay"	"ACTIVATION DELAY:" "DOTA_Tooltip_ability_arc_warden_spark_wraith_duration"		"DURATION:" "DOTA_Tooltip_ability_arc_warden_spark_wraith_wraith_speed"	"WRAITH SPEED:" "DOTA_Tooltip_ability_arc_warden_spark_wraith_spark_damage"	"DAMAGE:" "DOTA_Tooltip_ability_arc_warden_spark_wraith_ministun_duration"	"SLOW DURATION:" "DOTA_Tooltip_ability_arc_warden_tempest_double"		"Tempest Double" "DOTA_Tooltip_ability_arc_warden_tempest_double_Description"	"Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except consumables and items that drop on death. The duplicate has seperate item and ability cooldowns." "DOTA_Tooltip_ability_arc_warden_tempest_double_Lore"		"Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony." "DOTA_Tooltip_ability_arc_warden_tempest_double_duration"	"DURATION:" "npc_dota_hero_arc_warden_bio"									"Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict. As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood. Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew. Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further..."

"DOTA_Tooltip_ability_monkey_king_tree_dance"				"Tree Dance" "DOTA_Tooltip_ability_monkey_king_tree_dance_Description"	"Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from player controlled units or Roshan while on the ground puts Tree Dance on cooldown." "DOTA_Tooltip_ability_monkey_king_tree_dance_Lore"			"Sun Wukong dances nimbly along the treetop canopy, always just out of arm's reach." "DOTA_Tooltip_ability_monkey_king_tree_dance_Note0"			"Tree Dance cooldown starts upon landing." "DOTA_Tooltip_ability_monkey_king_tree_dance_Note1"			"Right-click ground to drop from tree." "DOTA_Tooltip_ability_monkey_king_tree_dance_perched_jump_distance"	"DISTANCE:" "DOTA_Tooltip_ability_monkey_king_tree_dance_jump_damage_cooldown"	"DAMAGE COOLDOWN:" "DOTA_Tooltip_ability_monkey_king_tree_dance_impact_damage_tooltip"	"PRIMAL SPRING DAMAGE:" "DOTA_Tooltip_ability_monkey_king_tree_dance_impact_movement_slow_tooltip"	"%PRIMAL SPRING SLOW:"

"DOTA_Tooltip_ability_monkey_king_primal_spring"					"Primal Spring" "DOTA_Tooltip_ability_monkey_king_primal_spring_Description"		"Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration." "DOTA_Tooltip_ability_monkey_king_primal_spring_Lore"				"Leaping from the safety of cover into the midst of his enemies, Sun Wukong attacks without mercy." "DOTA_Tooltip_ability_monkey_king_primal_spring_impact_damage"			"DAMAGE:" "DOTA_Tooltip_ability_monkey_king_primal_spring_impact_movement_slow"	"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_monkey_king_primal_spring_impact_slow_duration"	"SLOW DURATION:" "DOTA_Tooltip_ability_monkey_king_primal_spring_max_distance"			"MAX DISTANCE:" "DOTA_Tooltip_Ability_monkey_king_primal_spring_early"					"Spring Early"

"DOTA_Tooltip_ability_monkey_king_boundless_strike"						"Boundless Strike" "DOTA_Tooltip_ability_monkey_king_boundless_strike_Description"			"Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike." "DOTA_Tooltip_ability_monkey_king_boundless_strike_Lore"				"The legendary Jingu Bang grows to match its master's will, ensuring no enemy can escape the Monkey King's reach." "DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_cast_range"	"DISTANCE:" "DOTA_Tooltip_ability_monkey_king_boundless_strike_stun_duration"		"STUN DURATION:" "DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_crit_mult"	"%CRITICAL DAMAGE:"

"DOTA_Tooltip_ability_monkey_king_jingu_mastery"						"Jingu Mastery" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_Description"			"Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal." "DOTA_Tooltip_ability_monkey_king_jingu_mastery_Lore"					"Always sensitive to the moods of its master, the Jingu Bang radiates power when Sun Wukong's combat fervor is on full display." "DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note0"					"Hitting an enemy with Boundless Strike adds to the hit counter." "DOTA_Tooltip_ability_monkey_king_jingu_mastery_required_hits"			"REQUIRED HITS:" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_counter_duration"		"COUNTER DURATION:" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_charges"				"CHARGES:" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_bonus_damage"			"BONUS DAMAGE:" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_lifesteal"				"%BONUS LIFESTEAL:"

"DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun"							"Boundless Strike" "DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun_Description"				"Stunned by Monkey King's Boundless Strike" "DOTA_Tooltip_modifier_monkey_king_boundless_strike_crit"							"Boundless Strike Critical"

"DOTA_Tooltip_modifier_monkey_king_unperched_stunned"					"Fell out of a tree; stunned"

"DOTA_Tooltip_modifier_monkey_king_spring_slow"							"Primal Spring" "DOTA_Tooltip_modifier_monkey_king_spring_slow_Description"				"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter"				"Jingu Mastery" "DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter_Description"	"Hits from Monkey King" "DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses"				"Jingu Mastery" "DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses_Description"	"Bonus Damage and Lifesteal"

"DOTA_Tooltip_modifier_monkey_king_fur_army_bonus_damage"				"Wukong's Command" "DOTA_Tooltip_modifier_monkey_king_fur_army_bonus_damage_Description"	"Bonus Armor"

"DOTA_Tooltip_ability_monkey_king_mischief"				"Mischief" "DOTA_Tooltip_ability_monkey_king_mischief_Description"	"Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise." "DOTA_Tooltip_ability_monkey_king_mischief_Lore"			"Watch out for that tree." "DOTA_Tooltip_ability_monkey_king_mischief_movespeed"		"MOVE SPEED:" "DOTA_Tooltip_ability_monkey_king_untransform"				"Revert Form" "DOTA_Tooltip_ability_monkey_king_untransform_Description"	"Reverts Monkey King's shape to his original form."

"DOTA_Tooltip_modifier_monkey_king_transform"				"Mischief" "DOTA_Tooltip_modifier_monkey_king_transform_Description"	"This unit is disguised."

"DOTA_Tooltip_ability_monkey_king_wukongs_command"					"Wukong's Command" "DOTA_Tooltip_ability_monkey_king_wukongs_command_Description"		"Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration." "DOTA_Tooltip_ability_monkey_king_wukongs_command_Lore"			"Monkey King rips out a tuft of fur to blow at his enemies, charging each strand to transform into a copy of himself." "DOTA_Tooltip_ability_monkey_king_wukongs_command_Note0"			"Soldiers do not receive Jingu Mastery bonuses." "DOTA_Tooltip_ability_monkey_king_wukongs_command_Note1"			"Soldiers do not copy Basher or Abyssal." "DOTA_Tooltip_ability_monkey_king_wukongs_command_attack_speed"	"SOLDIER ATK SPEED:" "DOTA_Tooltip_ability_monkey_king_wukongs_command_duration"		"DURATION:" "DOTA_Tooltip_ability_monkey_king_wukongs_command_bonus_armor"	"BONUS ARMOR:"

"dota_hud_error_tree_dance_tree_target_out_of_range"			"Tree Out of Range" "dota_hud_error_tree_dance_cant_hop_yet"						"Can't Hop Off While Tree Dance is on Cooldown" "dota_hud_error_treejump_tree_target_same_tree"					"Can't Target Same Tree" "npc_dota_hero_monkey_king_hype"	"Always in search of a good fight, Monkey King travels atop the trees aiming to spring from leafy cover and surprise his enemies. Calling upon an army of monkey soldiers to overwhelm opponents, this agile trickster revels in the chaos of battle, ready to slam his legendary staff down on any hopes of escape." "npc_dota_hero_monkey_king_bio"		"For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die. So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human's commands in service to their holy mission, and Wukong would prove himself reformed. For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong-finding himself for the first time in proper standing with any gods of consequence-was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old."

// Dark Willow "DOTA_Tooltip_ability_dark_willow_bramble_maze"					"Bramble Maze" "DOTA_Tooltip_ability_dark_willow_bramble_maze_Description"		"Dark Willow creates a maze of brambles that grow in the target area after %initial_creation_delay% seconds. Enemies that walk into a bramble are rooted and take damage over time." "DOTA_Tooltip_ability_dark_willow_bramble_maze_Lore"				"The fae realm exists all around you, merely waiting to draw you in..." "DOTA_Tooltip_ability_dark_willow_bramble_maze_Note0"				"Does not reveal rooted invisible enemies." "DOTA_Tooltip_ability_dark_willow_bramble_maze_Note1"				"Does not interrupt channeling spells upon rooting." "DOTA_Tooltip_ability_dark_willow_bramble_maze_placement_count"			"BRAMBLE COUNT:" "DOTA_Tooltip_ability_dark_willow_bramble_maze_placement_duration"			"PLACEMENT DURATION:" "DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_duration"			"LATCH ROOT DURATION:" "DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_damage"			"LATCH DAMAGE:" "DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_range"			"BRAMBLE LATCH RADIUS:" "DOTA_Tooltip_ability_dark_willow_bramble_maze_placement_range"			"MAZE RADIUS:"

"DOTA_Tooltip_ability_dark_willow_shadow_realm"					"Shadow Realm" "DOTA_Tooltip_ability_dark_willow_shadow_realm_Description"		"Dark Willow recedes into the shadows, becoming untargetable. Her next attack has increased attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after %max_damage_duration% seconds." "DOTA_Tooltip_ability_dark_willow_shadow_realm_Lore"				"What you can't see will most definitely hurt you." "DOTA_Tooltip_ability_dark_willow_shadow_realm_Note0"				"Disjoints projectiles upon cast." "DOTA_Tooltip_ability_dark_willow_shadow_realm_Note1"				"Grants phased movement." "DOTA_Tooltip_ability_dark_willow_shadow_realm_Note2"				"Spells which require vision cannot affect Dark Willow in the Shadow Realm." "DOTA_Tooltip_ability_dark_willow_shadow_realm_duration"						"DURATION:" "DOTA_Tooltip_ability_dark_willow_shadow_realm_damage"							"MAX DAMAGE:" "DOTA_Tooltip_ability_dark_willow_shadow_realm_attack_range_bonus"				"ATTACK RANGE BONUS:" "DOTA_Tooltip_ability_dark_willow_shadow_realm_max_damage_duration"				"MAX DAMAGE DURATION:"

"DOTA_Tooltip_ability_dark_willow_cursed_crown"					"Cursed Crown" "DOTA_Tooltip_ability_dark_willow_cursed_crown_Description"		"Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned." "DOTA_Tooltip_ability_dark_willow_cursed_crown_Lore"				"Didn't anyone ever tell you? Never strike a deal with a fairy..." "DOTA_Tooltip_ability_dark_willow_cursed_crown_delay"		"DELAY:" "DOTA_Tooltip_ability_dark_willow_cursed_crown_stun_duration"		"STUN DURATION:" "DOTA_Tooltip_ability_dark_willow_cursed_crown_stun_radius"		"STUN RADIUS:"

"DOTA_Tooltip_ability_dark_willow_terrorize"					"Terrorize" "DOTA_Tooltip_ability_dark_willow_terrorize_Description"		"Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active." "DOTA_Tooltip_ability_dark_willow_terrorize_Lore"				"You think you know the first thing about fear? Jex'll show you what that word truly means..." "DOTA_Tooltip_ability_dark_willow_terrorize_destination_status_duration"		"FEAR DURATION:"

"DOTA_Tooltip_ability_dark_willow_bedlam"					"Bedlam" "DOTA_Tooltip_ability_dark_willow_bedlam_Description"		"Dark Willow's pet wisp roams around her for the duration, rapidly attacking nearby enemies. Bedlam cannot be used while Terrorize is active." "DOTA_Tooltip_ability_dark_willow_bedlam_Lore"				"You'll have to excuse my friend Jex. He's really into murder." "DOTA_Tooltip_ability_dark_willow_bedlam_attack_damage"		"ATTACK DAMAGE:" "DOTA_Tooltip_ability_dark_willow_bedlam_attack_interval"		"ATTACK INTERVAL:" "DOTA_Tooltip_ability_dark_willow_bedlam_attack_radius"		"ATTACK RADIUS:" "DOTA_Tooltip_ability_dark_willow_bedlam_attack_targets"		"ATTACK TARGETS:" "DOTA_Tooltip_ability_dark_willow_bedlam_roaming_radius"		"ROAMING RADIUS:" "DOTA_Tooltip_ability_dark_willow_bedlam_roaming_duration"		"ROAMING DURATION:"

"DOTA_Tooltip_modifier_dark_willow_bramble_maze"					"Bramble Maze" "DOTA_Tooltip_modifier_dark_willow_bramble_maze_Description"		"Rooted, cannot move." "DOTA_Tooltip_modifier_dark_willow_shadow_realm_buff"				"Shadow Realm" "DOTA_Tooltip_modifier_dark_willow_shadow_realm_buff_Description"	"Untargetable and gaining bonus magic damage." "DOTA_Tooltip_modifier_dark_willow_cursed_crown"					"Cursed Crown" "DOTA_Tooltip_modifier_dark_willow_cursed_crown_Description"		"About to be stunned by Cursed Crown." "DOTA_Tooltip_modifier_dark_willow_debuff_fear"						"Terrorize" "DOTA_Tooltip_modifier_dark_willow_debuff_fear_Description"			"Running to home base away from Dark Willow." "DOTA_Tooltip_modifier_dark_willow_bedlam"							"Bedlam" "DOTA_Tooltip_modifier_dark_willow_bedlam_Description"				"A wisp swirls around Dark Willow and attacks enemies." "npc_dota_hero_dark_willow_hype"	"A slight flutter from the shadows may be all an enemy sees of Dark Willow, as she eludes pursuit and controls her foe's movements with cunning fae tricks. Calling upon powers far more ancient than any scholarly magic, she binds enemies in place before unleashing the full wrath and terror of the fae realm upon them." "npc_dota_hero_dark_willow_bio"		"Children love telling stories about the whimsical adventures of fairies... That’s because children don’t know that most fairies are spiteful jerks. And in the world of spiteful fairies there are few names spoken of with more contempt than Mireska Sunbreeze. Born to a fae merchant king, Mireska grew up in Revtel; a cutthroat nation where manipulation and murder were the norm. But while she was quite adept at navigating the etiquette, unspoken laws, and social rituals that permeated every element of her life, she found the whole thing rather boring.  So, Mireska did what most rebellious children do: burn down her family estate and set off with her pet wisp Jex to live the life of a wandering grifter."

// PANGOLIER "DOTA_Tooltip_ability_pangolier_swashbuckle"						"Swashbuckle" "DOTA_Tooltip_ability_pangolier_swashbuckle_Description"			"Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.\n\nHeartpiercer has a chance to activate from this damage." "DOTA_Tooltip_ability_pangolier_swashbuckle_Lore"					"The Pangolier's blade is even nimbler than his tongue." "DOTA_Tooltip_ability_pangolier_swashbuckle_Note0"					"Attack modifiers have a chance to proc on Swashbuckle attacks." "DOTA_Tooltip_ability_pangolier_swashbuckle_Note1"					"Casting Swashbuckle during Rolling Thunder ends Rolling Thunder." "DOTA_Tooltip_ability_pangolier_swashbuckle_dash_range"				"DASH RANGE:" "DOTA_Tooltip_ability_pangolier_swashbuckle_range"					"SLASH RANGE:" "DOTA_Tooltip_ability_pangolier_swashbuckle_start_radius"			"SLASH WIDTH:" "DOTA_Tooltip_ability_pangolier_swashbuckle_damage"					"DAMAGE PER STRIKE:" "DOTA_Tooltip_ability_pangolier_swashbuckle_strikes"				"STRIKES:"

"DOTA_Tooltip_ability_pangolier_shield_crash"						"Shield Crash" "DOTA_Tooltip_ability_pangolier_shield_crash_Description"			"Pangolier jumps in the air and slams back to the ground, damaging all enemies in a radius. For each enemy hero hit, he gains a percentage of incoming damage reduction for a short time.\n\nForward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs." "DOTA_Tooltip_ability_pangolier_shield_crash_Lore"					"Only in the midst of his enemies does the Pangolier truly thrive." "DOTA_Tooltip_ability_pangolier_shield_crash_damage"				"DAMAGE:" "DOTA_Tooltip_ability_pangolier_shield_crash_duration"				"REDUCTION DURATION:" "DOTA_Tooltip_ability_pangolier_shield_crash_hero_stacks"			"%REDUCTION PER HERO:"

"DOTA_Tooltip_ability_pangolier_heartpiercer"						"Heartpiercer" "DOTA_Tooltip_ability_pangolier_heartpiercer_Description"			"Pangolier reads his enemies perfectly, deftly slipping his blade past defenses. Each attack has a chance to negate enemy armor and slow the target for a duration, activating after a short delay." "DOTA_Tooltip_ability_pangolier_heartpiercer_Lore"					"These fools know nothing of real armor..." "DOTA_Tooltip_ability_pangolier_heartpiercer_Note0"					"Does not proc when attacking Roshan or buildings." "DOTA_Tooltip_ability_pangolier_heartpiercer_chance_pct"			"%PIERCE CHANCE:" "DOTA_Tooltip_ability_pangolier_heartpiercer_duration"				"DURATION:" "DOTA_Tooltip_ability_pangolier_heartpiercer_slow_pct"				"MOVE SLOW:" "DOTA_Tooltip_ability_pangolier_heartpiercer_debuff_delay"			"DEBUFF DELAY:"

"DOTA_Tooltip_ability_pangolier_gyroshell"						"Rolling Thunder" "DOTA_Tooltip_ability_pangolier_gyroshell_Description"			"Pangolier curls into a magic-immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land. \n\nColliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_pangolier_gyroshell_Lore"					"Where his ancestors sought only refuge, the Pangolier saw opportunity..." "DOTA_Tooltip_ability_pangolier_gyroshell_Note0"					"Enemies can be stunned multiple times per use, but cannot be affected a subsequent time until the previous stun duration ends." "DOTA_Tooltip_ability_pangolier_gyroshell_cast_time_tooltip"	"TRANSFORM TIME:" "DOTA_Tooltip_ability_pangolier_gyroshell_forward_move_speed"	"ROLL SPEED:" "DOTA_Tooltip_ability_pangolier_gyroshell_hit_radius"			"RADIUS:" "DOTA_Tooltip_ability_pangolier_gyroshell_knockback_radius"		"KNOCKBACK DISTANCE:" "DOTA_Tooltip_ability_pangolier_gyroshell_stun_duration"		"STUN DURATION:" "DOTA_Tooltip_ability_pangolier_gyroshell_duration"				"DURATION:"

"DOTA_Tooltip_ability_pangolier_gyroshell_stop"						"Stop Rolling" "DOTA_Tooltip_ability_pangolier_gyroshell_stop_Description"			"Halt!" "DOTA_Tooltip_ability_pangolier_gyroshell_stop_lore"			"Donté Panlin stops when he pleases."

"DOTA_Tooltip_modifier_pangolier_gyroshell_ricochet"					"Ricochet!" "DOTA_Tooltip_modifier_pangolier_gyroshell_ricochet_Description"		"Pangolier ricochets and briefly loses control of his movement."

"npc_dota_hero_pangolier_hype"									"Eager to dash into danger at a moment's notice, the Pangolier thrives on disrupting enemy movements and placing himself in the midst of chaos. Artfully guiding his blade between cracks in armor and shrugging off attacks with his protective scales, this graceful swordsman is always ready to roll into battle." "npc_dota_hero_pangolier_bio"									"The men and women that make up the Nivan Gallants live a life of swordplay, chandelier swinging, and tawdry romance. And while all adhere to their creed that “A life of adventure is the only life worth living,” the exploits of Donté Panlin still manage to raise the eyebrows of even the most hedonistic of swordsmen. There is no monster he won’t slay. No creature he won’t woo. No tyrant he won’t stand against. And no noble immune to his silver tongue."

"DOTA_Tooltip_modifier_pangolier_gyroshell"							"Rolling Thunder" "DOTA_Tooltip_modifier_pangolier_gyroshell_Description"				"Naturally Magnificent!" "DOTA_Tooltip_modifier_pangolier_heartpiercer_delay"				"Heartpiercer Activation" "DOTA_Tooltip_modifier_pangolier_heartpiercer_delay_Description"	"About to be Heartpierced." "DOTA_Tooltip_modifier_pangolier_heartpiercer_debuff"				"Heartpiercer" "DOTA_Tooltip_modifier_pangolier_heartpiercer_debuff_Description"	"Armor nullified and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_pangolier_shield_crash_buff"					"Shield Crash" "DOTA_Tooltip_modifier_pangolier_shield_crash_buff_Description"		"Blocking %fMODIFIER_PROPERTY_TOOLTIP%%% of incoming damage." "DOTA_Tooltip_modifier_pangolier_shield_crash_jump"					"Shield Crash" "DOTA_Tooltip_modifier_pangolier_shield_crash_jump_Description"		"Are you watching?" "DOTA_Tooltip_modifier_pangolier_gyroshell_stunned"					"Rolling Thunder Stun" "DOTA_Tooltip_modifier_pangolier_gyroshell_stunned_Description"		"Stunned by Rolling Thunder"

"DOTA_Tooltip_ability_special_bonus_undefined"			"Undefined" "DOTA_Tooltip_ability_special_bonus_hp_100"				"+100 Health" "DOTA_Tooltip_ability_special_bonus_hp_125"				"+125 Health" "DOTA_Tooltip_ability_special_bonus_hp_150"				"+150 Health" "DOTA_Tooltip_ability_special_bonus_hp_175"				"+175 Health" "DOTA_Tooltip_ability_special_bonus_hp_200"				"+200 Health" "DOTA_Tooltip_ability_special_bonus_hp_225"				"+225 Health" "DOTA_Tooltip_ability_special_bonus_hp_250"				"+250 Health" "DOTA_Tooltip_ability_special_bonus_hp_275"				"+275 Health" "DOTA_Tooltip_ability_special_bonus_hp_300"				"+300 Health" "DOTA_Tooltip_ability_special_bonus_hp_325"				"+325 Health" "DOTA_Tooltip_ability_special_bonus_hp_350"				"+350 Health" "DOTA_Tooltip_ability_special_bonus_hp_400"				"+400 Health" "DOTA_Tooltip_ability_special_bonus_hp_500"				"+500 Health" "DOTA_Tooltip_ability_special_bonus_hp_600"				"+600 Health" "DOTA_Tooltip_ability_special_bonus_hp_700"				"+700 Health" "DOTA_Tooltip_ability_special_bonus_hp_800"				"+800 Health" "DOTA_Tooltip_ability_special_bonus_mp_100"				"+100 Mana" "DOTA_Tooltip_ability_special_bonus_mp_125"				"+125 Mana" "DOTA_Tooltip_ability_special_bonus_mp_150"				"+150 Mana" "DOTA_Tooltip_ability_special_bonus_mp_175"				"+175 Mana" "DOTA_Tooltip_ability_special_bonus_mp_200"				"+200 Mana" "DOTA_Tooltip_ability_special_bonus_mp_225"				"+225 Mana" "DOTA_Tooltip_ability_special_bonus_mp_250"				"+250 Mana" "DOTA_Tooltip_ability_special_bonus_mp_300"				"+300 Mana" "DOTA_Tooltip_ability_special_bonus_mp_350"				"+350 Mana" "DOTA_Tooltip_ability_special_bonus_mp_400"				"+400 Mana" "DOTA_Tooltip_ability_special_bonus_mp_500"				"+500 Mana" "DOTA_Tooltip_ability_special_bonus_mp_600"				"+600 Mana" "DOTA_Tooltip_ability_special_bonus_mp_700"				"+700 Mana" "DOTA_Tooltip_ability_special_bonus_mp_800"				"+800 Mana" "DOTA_Tooltip_ability_special_bonus_mp_1000"			"+1000 Mana" "DOTA_Tooltip_ability_special_bonus_attack_speed_10"	"+10 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_15"	"+15 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_20"	"+20 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_25"	"+25 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_30"	"+30 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_35"	"+35 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_40"	"+40 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_45"	"+45 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_50"	"+50 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_60"	"+60 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_70"	"+70 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_80"	"+80 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_100"	"+100 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_120"	"+120 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_140"	"+140 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_160"	"+160 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_200"	"+200 Attack Speed" "DOTA_Tooltip_ability_special_bonus_attack_speed_250"	"+250 Attack Speed" "DOTA_Tooltip_ability_special_bonus_corruption_4"		"-4 Armor Corruption" "DOTA_Tooltip_ability_special_bonus_corruption_5"		"-5 Armor Corruption" "DOTA_Tooltip_ability_special_bonus_cleave_15"			"+15% Cleave" "DOTA_Tooltip_ability_special_bonus_cleave_20"			"+20% Cleave" "DOTA_Tooltip_ability_special_bonus_cleave_25"			"+25% Cleave" "DOTA_Tooltip_ability_special_bonus_cleave_30"			"+30% Cleave" "DOTA_Tooltip_ability_special_bonus_cleave_60"			"+60% Cleave" "DOTA_Tooltip_ability_special_bonus_cleave_100"			"+100% Cleave" "DOTA_Tooltip_ability_special_bonus_cleave_150"			"+150% Cleave" "DOTA_Tooltip_ability_special_bonus_hp_regen_4"			"+4 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_5"			"+5 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_6"			"+6 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_7"			"+7 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_8"			"+8 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_10"		"+10 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_12"		"+12 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_14"		"+14 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_15"		"+15 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_20"		"+20 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_25"		"+25 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_30"		"+30 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_35"		"+35 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_40"		"+40 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_50"		"+50 Health Regen" "DOTA_Tooltip_ability_special_bonus_hp_regen_80"		"+80 Health Regen" "DOTA_Tooltip_ability_special_bonus_mp_regen_1"			"+1 Mana Regen" "DOTA_Tooltip_ability_special_bonus_mp_regen_175"			"+1.75 Mana Regen" "DOTA_Tooltip_ability_special_bonus_mp_regen_2"			"+2 Mana Regen" "DOTA_Tooltip_ability_special_bonus_mp_regen_3"			"+3 Mana Regen" "DOTA_Tooltip_ability_special_bonus_mp_regen_4"			"+4 Mana Regen" "DOTA_Tooltip_ability_special_bonus_mp_regen_5"			"+5 Mana Regen" "DOTA_Tooltip_ability_special_bonus_mp_regen_6"			"+6 Mana Regen" "DOTA_Tooltip_ability_special_bonus_mp_regen_8"			"+8 Mana Regen" "DOTA_Tooltip_ability_special_bonus_mp_regen_10"		"+10 Mana Regen" "DOTA_Tooltip_ability_special_bonus_mp_regen_14"		"+14 Mana Regen" "DOTA_Tooltip_ability_special_bonus_movement_speed_10"	"+10 Movement Speed" "DOTA_Tooltip_ability_special_bonus_movement_speed_15"	"+15 Movement Speed" "DOTA_Tooltip_ability_special_bonus_movement_speed_20"	"+20 Movement Speed" "DOTA_Tooltip_ability_special_bonus_movement_speed_25"	"+25 Movement Speed" "DOTA_Tooltip_ability_special_bonus_movement_speed_30"	"+30 Movement Speed" "DOTA_Tooltip_ability_special_bonus_movement_speed_35"	"+35 Movement Speed" "DOTA_Tooltip_ability_special_bonus_movement_speed_40"	"+40 Movement Speed" "DOTA_Tooltip_ability_special_bonus_movement_speed_45"	"+45 Movement Speed" "DOTA_Tooltip_ability_special_bonus_movement_speed_50"	"+50 Movement Speed" "DOTA_Tooltip_ability_special_bonus_movement_speed_60"	"+60 Movement Speed" "DOTA_Tooltip_ability_special_bonus_movement_speed_75"	"+75 Movement Speed" "DOTA_Tooltip_ability_special_bonus_movement_speed_90"	"+90 Movement Speed" "DOTA_Tooltip_ability_special_bonus_movement_speed_100"	"+100 Movement Speed" "DOTA_Tooltip_ability_special_bonus_all_stats_4"		"+4 All Stats" "DOTA_Tooltip_ability_special_bonus_all_stats_5"		"+5 All Stats" "DOTA_Tooltip_ability_special_bonus_all_stats_6"		"+6 All Stats" "DOTA_Tooltip_ability_special_bonus_all_stats_7"		"+7 All Stats" "DOTA_Tooltip_ability_special_bonus_all_stats_8"		"+8 All Stats" "DOTA_Tooltip_ability_special_bonus_all_stats_10"		"+10 All Stats" "DOTA_Tooltip_ability_special_bonus_all_stats_12"		"+12 All Stats" "DOTA_Tooltip_ability_special_bonus_all_stats_14"		"+14 All Stats" "DOTA_Tooltip_ability_special_bonus_all_stats_15"		"+15 All Stats" "DOTA_Tooltip_ability_special_bonus_all_stats_20"		"+20 All Stats" "DOTA_Tooltip_ability_special_bonus_lifesteal_10"		"10% Lifesteal" "DOTA_Tooltip_ability_special_bonus_lifesteal_15"		"15% Lifesteal" "DOTA_Tooltip_ability_special_bonus_lifesteal_20"		"20% Lifesteal" "DOTA_Tooltip_ability_special_bonus_lifesteal_25"		"25% Lifesteal" "DOTA_Tooltip_ability_special_bonus_lifesteal_30"		"30% Lifesteal" "DOTA_Tooltip_ability_special_bonus_lifesteal_100"		"100% Lifesteal" "DOTA_Tooltip_ability_special_bonus_intelligence_6"		"+6 Intelligence" "DOTA_Tooltip_ability_special_bonus_intelligence_7"		"+7 Intelligence" "DOTA_Tooltip_ability_special_bonus_intelligence_8"		"+8 Intelligence" "DOTA_Tooltip_ability_special_bonus_intelligence_10"	"+10 Intelligence" "DOTA_Tooltip_ability_special_bonus_intelligence_12"	"+12 Intelligence" "DOTA_Tooltip_ability_special_bonus_intelligence_13"	"+13 Intelligence" "DOTA_Tooltip_ability_special_bonus_intelligence_14"	"+14 Intelligence" "DOTA_Tooltip_ability_special_bonus_intelligence_15"	"+15 Intelligence" "DOTA_Tooltip_ability_special_bonus_intelligence_16"	"+16 Intelligence" "DOTA_Tooltip_ability_special_bonus_intelligence_20"	"+20 Intelligence" "DOTA_Tooltip_ability_special_bonus_intelligence_25"	"+25 Intelligence" "DOTA_Tooltip_ability_special_bonus_intelligence_30"	"+30 Intelligence" "DOTA_Tooltip_ability_special_bonus_intelligence_35"	"+35 Intelligence" "DOTA_Tooltip_ability_special_bonus_strength_3"			"+3 Strength" "DOTA_Tooltip_ability_special_bonus_strength_4"			"+4 Strength" "DOTA_Tooltip_ability_special_bonus_strength_5"			"+5 Strength" "DOTA_Tooltip_ability_special_bonus_strength_6"			"+6 Strength" "DOTA_Tooltip_ability_special_bonus_strength_7"			"+7 Strength" "DOTA_Tooltip_ability_special_bonus_strength_8"			"+8 Strength" "DOTA_Tooltip_ability_special_bonus_strength_9"			"+9 Strength" "DOTA_Tooltip_ability_special_bonus_strength_10"		"+10 Strength" "DOTA_Tooltip_ability_special_bonus_strength_12"		"+12 Strength" "DOTA_Tooltip_ability_special_bonus_strength_14"		"+14 Strength" "DOTA_Tooltip_ability_special_bonus_strength_15"		"+15 Strength" "DOTA_Tooltip_ability_special_bonus_strength_20"		"+20 Strength" "DOTA_Tooltip_ability_special_bonus_strength_25"		"+25 Strength" "DOTA_Tooltip_ability_special_bonus_strength_30"		"+30 Strength" "DOTA_Tooltip_ability_special_bonus_strength_40"		"+40 Strength" "DOTA_Tooltip_ability_special_bonus_agility_8"			"+8 Agility" "DOTA_Tooltip_ability_special_bonus_agility_10"			"+10 Agility" "DOTA_Tooltip_ability_special_bonus_agility_13"			"+13 Agility" "DOTA_Tooltip_ability_special_bonus_agility_14"			"+14 Agility" "DOTA_Tooltip_ability_special_bonus_agility_15"			"+15 Agility" "DOTA_Tooltip_ability_special_bonus_agility_16"			"+16 Agility" "DOTA_Tooltip_ability_special_bonus_agility_20"			"+20 Agility" "DOTA_Tooltip_ability_special_bonus_agility_25"			"+25 Agility" "DOTA_Tooltip_ability_special_bonus_agility_30"			"+30 Agility" "DOTA_Tooltip_ability_special_bonus_agility_40"			"+40 Agility" "DOTA_Tooltip_ability_special_bonus_agility_100"			"+100 Agility" "DOTA_Tooltip_ability_special_bonus_armor_2"			"+2 Armor" "DOTA_Tooltip_ability_special_bonus_armor_3"			"+3 Armor" "DOTA_Tooltip_ability_special_bonus_armor_4"			"+4 Armor" "DOTA_Tooltip_ability_special_bonus_armor_5"			"+5 Armor" "DOTA_Tooltip_ability_special_bonus_armor_6"			"+6 Armor" "DOTA_Tooltip_ability_special_bonus_armor_7"			"+7 Armor" "DOTA_Tooltip_ability_special_bonus_armor_8"			"+8 Armor" "DOTA_Tooltip_ability_special_bonus_armor_9"			"+9 Armor" "DOTA_Tooltip_ability_special_bonus_armor_10"			"+10 Armor" "DOTA_Tooltip_ability_special_bonus_armor_12"			"+12 Armor" "DOTA_Tooltip_ability_special_bonus_armor_15"			"+15 Armor" "DOTA_Tooltip_ability_special_bonus_armor_20"			"+20 Armor" "DOTA_Tooltip_ability_special_bonus_armor_30"			"+30 Armor" "DOTA_Tooltip_ability_special_bonus_magic_resistance_5"	"+5% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_6"	"+6% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_8"	"+8% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_10""+10% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_12""+12% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_15""+15% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_20""+20% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_25""+25% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_30""+30% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_35""+35% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_40""+40% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_50""+50% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_80""+80% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_magic_resistance_100""+100% Magic Resistance" "DOTA_Tooltip_ability_special_bonus_attack_damage_10"	"+10 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_12"	"+12 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_15"	"+15 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_20"	"+20 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_25"	"+25 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_30"	"+30 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_35"	"+35 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_40"	"+40 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_45"	"+45 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_50"	"+50 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_55"	"+55 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_60"	"+60 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_65"	"+65 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_75"	"+75 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_90"	"+90 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_100"	"+100 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_120"	"+120 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_150"	"+150 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_250"	"+250 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_251"	"+251 Damage" "DOTA_Tooltip_ability_special_bonus_attack_damage_400"	"+400 Damage" "DOTA_Tooltip_ability_special_bonus_attack_range_50"	"+50 Attack Range" "DOTA_Tooltip_ability_special_bonus_attack_range_75"	"+75 Attack Range" "DOTA_Tooltip_ability_special_bonus_attack_range_100"	"+100 Attack Range" "DOTA_Tooltip_ability_special_bonus_attack_range_125"	"+125 Attack Range" "DOTA_Tooltip_ability_special_bonus_attack_range_150"	"+150 Attack Range" "DOTA_Tooltip_ability_special_bonus_attack_range_175"	"+175 Attack Range" "DOTA_Tooltip_ability_special_bonus_attack_range_200"	"+200 Attack Range" "DOTA_Tooltip_ability_special_bonus_attack_range_250"	"+250 Attack Range" "DOTA_Tooltip_ability_special_bonus_attack_range_300"	"+300 Attack Range" "DOTA_Tooltip_ability_special_bonus_attack_range_400"	"+400 Attack Range" "DOTA_Tooltip_ability_special_bonus_cast_range_50"		"+50 Cast Range" "DOTA_Tooltip_ability_special_bonus_cast_range_60"		"+60 Cast Range" "DOTA_Tooltip_ability_special_bonus_cast_range_75"		"+75 Cast Range" "DOTA_Tooltip_ability_special_bonus_cast_range_100"		"+100 Cast Range" "DOTA_Tooltip_ability_special_bonus_cast_range_125"		"+125 Cast Range" "DOTA_Tooltip_ability_special_bonus_cast_range_150"		"+150 Cast Range" "DOTA_Tooltip_ability_special_bonus_cast_range_175"		"+175 Cast Range" "DOTA_Tooltip_ability_special_bonus_cast_range_200"		"+200 Cast Range" "DOTA_Tooltip_ability_special_bonus_cast_range_250"		"+250 Cast Range" "DOTA_Tooltip_ability_special_bonus_cast_range_275"		"+275 Cast Range" "DOTA_Tooltip_ability_special_bonus_cast_range_300"		"+300 Cast Range" "DOTA_Tooltip_ability_special_bonus_cast_range_350"		"+350 Cast Range" "DOTA_Tooltip_ability_special_bonus_cast_range_400"		"+400 Cast Range" "DOTA_Tooltip_ability_special_bonus_spell_amplify_3"	"+3% Spell Amplification" "DOTA_Tooltip_ability_special_bonus_spell_amplify_4"	"+4% Spell Amplification" "DOTA_Tooltip_ability_special_bonus_spell_amplify_5"	"+5% Spell Amplification" "DOTA_Tooltip_ability_special_bonus_spell_amplify_6"	"+6% Spell Amplification" "DOTA_Tooltip_ability_special_bonus_spell_amplify_8"	"+8% Spell Amplification" "DOTA_Tooltip_ability_special_bonus_spell_amplify_10"	"+10% Spell Amplification" "DOTA_Tooltip_ability_special_bonus_spell_amplify_12"	"+12% Spell Amplification" "DOTA_Tooltip_ability_special_bonus_spell_amplify_15"	"+15% Spell Amplification" "DOTA_Tooltip_ability_special_bonus_spell_amplify_20"	"+20% Spell Amplification" "DOTA_Tooltip_ability_special_bonus_spell_amplify_25"	"+25% Spell Amplification" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_8" "8% Cooldown Reduction" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_10" "10% Cooldown Reduction" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_12" "12% Cooldown Reduction" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_15" "15% Cooldown Reduction" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_20" "20% Cooldown Reduction" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_25" "25% Cooldown Reduction" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_30" "30% Cooldown Reduction" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_40" "40% Cooldown Reduction" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_50" "50% Cooldown Reduction" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_65" "65% Cooldown Reduction" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_15" "-15s Respawn Time" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_20" "-20s Respawn Time" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_25" "-25s Respawn Time" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_30" "-30s Respawn Time" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_35" "-35s Respawn Time" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_40" "-40s Respawn Time" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_45" "-45s Respawn Time" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_50" "-50s Respawn Time" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_60" "-60s Respawn Time" "DOTA_Tooltip_ability_special_bonus_gold_income_5"		"+30 Gold/Min" "DOTA_Tooltip_ability_special_bonus_gold_income_10"		"+60 Gold/Min" "DOTA_Tooltip_ability_special_bonus_gold_income_15"		"+90 Gold/Min" "DOTA_Tooltip_ability_special_bonus_gold_income_20"		"+120 Gold/Min" "DOTA_Tooltip_ability_special_bonus_gold_income_25"		"+150 Gold/Min" "DOTA_Tooltip_ability_special_bonus_gold_income_30"		"+180 Gold/Min" "DOTA_Tooltip_ability_special_bonus_gold_income_40"		"+240 Gold/Min" "DOTA_Tooltip_ability_special_bonus_gold_income_50"		"+300 Gold/Min" "DOTA_Tooltip_ability_special_bonus_gold_income_70"		"+420 Gold/Min" "DOTA_Tooltip_ability_special_bonus_evasion_10"			"10% Evasion" "DOTA_Tooltip_ability_special_bonus_evasion_12"			"12% Evasion" "DOTA_Tooltip_ability_special_bonus_evasion_15"			"15% Evasion" "DOTA_Tooltip_ability_special_bonus_evasion_20"			"20% Evasion" "DOTA_Tooltip_ability_special_bonus_evasion_25"			"25% Evasion" "DOTA_Tooltip_ability_special_bonus_evasion_30"			"30% Evasion" "DOTA_Tooltip_ability_special_bonus_evasion_50"			"50% Evasion" "DOTA_Tooltip_ability_special_bonus_evasion_75"			"75% Evasion" "DOTA_Tooltip_ability_special_bonus_exp_boost_5"		"+5% XP Gain" "DOTA_Tooltip_ability_special_bonus_exp_boost_10"		"+10% XP Gain" "DOTA_Tooltip_ability_special_bonus_exp_boost_15"		"+15% XP Gain" "DOTA_Tooltip_ability_special_bonus_exp_boost_20"		"+20% XP Gain" "DOTA_Tooltip_ability_special_bonus_exp_boost_25"		"+25% XP Gain" "DOTA_Tooltip_ability_special_bonus_exp_boost_30"		"+30% XP Gain" "DOTA_Tooltip_ability_special_bonus_exp_boost_35"		"+35% XP Gain" "DOTA_Tooltip_ability_special_bonus_exp_boost_40"		"+40% XP Gain" "DOTA_Tooltip_ability_special_bonus_exp_boost_60"		"+60% XP Gain" "DOTA_Tooltip_ability_special_bonus_20_bash_2"			"+20% 2s Bash" "DOTA_Tooltip_ability_special_bonus_30_crit_2"			"+30% Critical Strike (2x)" "DOTA_Tooltip_ability_special_bonus_20_crit_15"			"+20% Critical Strike (1.5x)" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_6"	"6% Spell Lifesteal" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_8"	"8% Spell Lifesteal" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_10"	"10% Spell Lifesteal" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_13"	"13% Spell Lifesteal" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_15"	"15% Spell Lifesteal" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_20"	"20% Spell Lifesteal" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_30"	"30% Spell Lifesteal" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_60"	"60% Spell Lifesteal" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_70"	"70% Spell Lifesteal" "DOTA_Tooltip_ability_special_bonus_day_vision_400"		"+400 Day Vision" "DOTA_Tooltip_ability_special_bonus_night_vision_400"		"+400 Night Vision" "DOTA_Tooltip_ability_special_bonus_night_vision_500"		"+500 Night Vision" "DOTA_Tooltip_ability_special_bonus_night_vision_600"		"+600 Night Vision" "DOTA_Tooltip_ability_special_bonus_night_vision_1000"		"+1000 Night Vision" "DOTA_Tooltip_ability_special_bonus_vision_200"			"+200 Vision" "DOTA_Tooltip_ability_special_bonus_haste"			"Haste Movement" "DOTA_Tooltip_ability_special_bonus_truestrike"			"True Strike" "DOTA_Tooltip_ability_special_bonus_spell_immunity"			"Permanent Spell Immunity" "DOTA_Tooltip_ability_special_bonus_spell_block_15"			"15s Spell Block" "DOTA_Tooltip_ability_special_bonus_spell_block_20"			"20s Spell Block" "DOTA_Tooltip_ability_special_bonus_mana_break_20"			"+20 Mana Break" "DOTA_Tooltip_ability_special_bonus_mana_break_25"			"+25 Mana Break" "DOTA_Tooltip_ability_special_bonus_mana_break_35"			"+35 Mana Break" "DOTA_Tooltip_ability_special_bonus_mana_break_40"			"+40 Mana Break" "DOTA_Tooltip_ability_special_bonus_reincarnation_200"		"Gains Reincarnation 200 CD" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk"	"-0.3s Battery Assault Interval" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_2"	"+125 Rocket Flare Damage" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_3"	"+30 Battery Assault Damage" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_4"	"Rocket Flare True Sight" "DOTA_Tooltip_ability_special_bonus_unique_omniknight_1"	"+200 Purification Damage/Heal" "DOTA_Tooltip_ability_special_bonus_unique_omniknight_2"	"-12% Degen Aura" "DOTA_Tooltip_ability_special_bonus_unique_omniknight_3"	"+3s Repel Duration" "DOTA_Tooltip_ability_special_bonus_unique_omniknight_4"	"+75 Purification AoE" "DOTA_Tooltip_ability_special_bonus_unique_centaur_1"		"Gains Return Aura" "DOTA_Tooltip_ability_special_bonus_unique_centaur_1_Description"	"Friendly units in a 900 radius around Centaur gain the effects of Return; the damage is based on Centaur's strength." "DOTA_Tooltip_ability_special_bonus_unique_centaur_2"		"+1.5s Hoof Stomp Duration" "DOTA_Tooltip_ability_special_bonus_unique_centaur_3"		"+15% Return Strength Damage" "DOTA_Tooltip_ability_special_bonus_unique_centaur_4"		"+300 Double Edge Damage" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_1""+125 Death Ward Attack Range" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_2""+1.5% Max Health Voodoo Restoration" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_3""+2 Cask Bounces" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_4""+1 Maledict Tick" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_5""+75 Death Ward Damage" "DOTA_Tooltip_ability_special_bonus_unique_necrophos"	"-1.5s Death Pulse Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_necrophos_2"	"+0.6 Heartstopper Aura" "DOTA_Tooltip_ability_special_bonus_unique_necrophos_3"	"+16% Ghost Shroud Slow" "DOTA_Tooltip_ability_special_bonus_unique_necrophos_4"	"+40 Death Pulse Heal" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain"	"650 AoE Shadow Strike" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_2"	"Scream of Pain 1.5s Fear" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_2_Description"	 	"Enemies damaged by Scream of Pain are forced to run towards their fountain for 1.5 seconds." "DOTA_Tooltip_ability_special_bonus_unique_antimage"	"-2.5s Blink Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_antimage_2"	"-50s Mana Void Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_antimage_3"	"+400 Blink Cast Range" "DOTA_Tooltip_ability_special_bonus_unique_antimage_4"	"+25% Spell Shield" "DOTA_Tooltip_ability_special_bonus_unique_antimage_5"	"Blink Uncontrollable Illusion" "DOTA_Tooltip_ability_special_bonus_unique_antimage_5_Description"	"After blinking, an uncontrollable illusion is created at Anti-Mage's original location. Deals 25%% damage, takes 250%% damage, and lasts 10 seconds." "DOTA_Tooltip_ability_special_bonus_unique_mirana_1"		"+100 Leap Attack Speed" "DOTA_Tooltip_ability_special_bonus_unique_mirana_2"		"+2 Multishot Sacred Arrows" "DOTA_Tooltip_ability_special_bonus_unique_mirana_2_Description"	"The extra arrows are launched in a cone shape, 30 degrees to the left and right of the original arrow, and cannot hit the same target." "DOTA_Tooltip_ability_special_bonus_unique_mirana_3"		"-5s Sacred Arrow cooldown" "DOTA_Tooltip_ability_special_bonus_unique_mirana_4"		"-80 Moonlight Shadow Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter"	"+125% Jinada Critical Strike" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_2"	"+75 Shuriken Toss Damage" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_3"	"+300 Track Gold" "DOTA_Tooltip_ability_special_bonus_unique_underlord"	"+0.8s Pit of Malice Root" "DOTA_Tooltip_ability_special_bonus_unique_underlord_2"	"+18 Firestorm Wave Damage" "DOTA_Tooltip_ability_special_bonus_unique_underlord_3"	"+15 Atrophy Attack Bonus Damage From Heroes" "DOTA_Tooltip_ability_special_bonus_unique_underlord_4"	"25% Firestorm Building Damage" "DOTA_Tooltip_ability_special_bonus_unique_pudge_1"	"+2.0 Flesh Heap Stack Str" "DOTA_Tooltip_ability_special_bonus_unique_pudge_2"	"+35 Rot Damage" "DOTA_Tooltip_ability_special_bonus_unique_pudge_3"	"+3s Dismember Duration" "DOTA_Tooltip_ability_special_bonus_unique_treant"	"+2 Living Armor Block Instances" "DOTA_Tooltip_ability_special_bonus_unique_treant_2" "+40 Leech Seed Damage/Heal" "DOTA_Tooltip_ability_special_bonus_unique_treant_3" "2s Tree Respawn Time" "DOTA_Tooltip_ability_special_bonus_unique_treant_3_Description"	"Any tree that is destroyed on the map will respawn 2 seconds later." "DOTA_Tooltip_ability_special_bonus_unique_treant_4" "+2s Nature's Guise Root" "DOTA_Tooltip_ability_special_bonus_unique_treant_5" "+350 Eyes and Overgrowth AoE" "DOTA_Tooltip_ability_special_bonus_unique_treant_6" "Global Living Armor" "DOTA_Tooltip_ability_special_bonus_unique_treant_7" "700 AoE Living Armor" "DOTA_Tooltip_ability_special_bonus_unique_razor"	"+7 Static Link Damage Steal" "DOTA_Tooltip_ability_special_bonus_unique_razor_2"	"-0.1 Eye of the Storm Strike Interval" "DOTA_Tooltip_ability_special_bonus_unique_razor_3"	"+4% Unstable Current Movement Speed" "DOTA_Tooltip_ability_special_bonus_unique_razor_4"	"-3s Unstable Current Interval" "DOTA_Tooltip_ability_special_bonus_unique_visage_1"	"+18 Familiar Attack Per Charge" "DOTA_Tooltip_ability_special_bonus_unique_visage_2"	"+80 Familiars Movement Speed" "DOTA_Tooltip_ability_special_bonus_unique_visage_3"	"Soul Assumption Hits 2 Targets" "DOTA_Tooltip_ability_special_bonus_unique_visage_3_Description"	"A second Soul Assumption is launched towards a random enemy unit within the cast range, prioritizing Heroes." "DOTA_Tooltip_ability_special_bonus_unique_visage_4"	"+15 Soul Assumption Damage Per Charge" "DOTA_Tooltip_ability_special_bonus_unique_visage_5"	"-2s Gravekeeper's Cloak" "DOTA_Tooltip_ability_special_bonus_unique_visage_6"	"+1 Familiar" "DOTA_Tooltip_ability_special_bonus_unique_earthshaker"	"-2s Enchant Totem Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_earthshaker_2" "+50 Echo Damage" "DOTA_Tooltip_ability_special_bonus_unique_earthshaker_3" "+400 Fissure Range" "DOTA_Tooltip_ability_special_bonus_unique_lich_1"	"Ice Armor Provides +30 HP Regen" "DOTA_Tooltip_ability_special_bonus_unique_lich_2"	"Attacks Apply 40% MS and AS Slow" "DOTA_Tooltip_ability_special_bonus_unique_lich_3"	"-4s Frost Blast Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_rubick"	"+300 Telekinesis Land Distance" "DOTA_Tooltip_ability_special_bonus_unique_rubick_2"	"-45 Fade Bolt Hero Attack" "DOTA_Tooltip_ability_special_bonus_unique_rubick_3"	"+5% Null Field" "DOTA_Tooltip_ability_special_bonus_unique_rubick_4"	"-15s Telekinesis Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_rubick_5"	"+75% Spell Amp For Stolen Spells" "DOTA_Tooltip_ability_special_bonus_unique_sven"	"-5s Storm Hammer Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_sven_2"	"+40 STR God's Strength" "DOTA_Tooltip_ability_special_bonus_unique_sven_3"	"Storm Hammer Dispels Enemies" "DOTA_Tooltip_ability_special_bonus_unique_sven_3_Description"	"Applies a basic dispel on all enemies hit." "DOTA_Tooltip_ability_special_bonus_unique_sven_4"	"+0.75s Storm Hammer Stun Duration" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer""+150 Ion Shell Damage" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_2""+75 Vacuum AoE" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_3""400 AoE Surge" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_4""Parallel Wall" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_4_Description" "A second Wall of Replica is created 600 units behind the first wall. Illusions are independent for each Wall." "DOTA_Tooltip_ability_special_bonus_unique_dazzle_1""-4s Shadow Wave Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_dazzle_2""+20 Shadow Wave Heal / Damage" "DOTA_Tooltip_ability_special_bonus_unique_dazzle_3""+45 Poison Touch DPS" "DOTA_Tooltip_ability_special_bonus_unique_dazzle_4""+0.5 Weave Armor Per Second" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_1""+1 Serpent Wards Max HP" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_2""+3s Shackles Duration" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_3""+400 Ether Shock Damage" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_4""+60 Wards Attack Damage" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_5""-4s Hex Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_warlock_1""Magic Immunity for Chaotic Offering Golems" "DOTA_Tooltip_ability_special_bonus_unique_warlock_2""+20 Chaotic Offering Golems Armor" "DOTA_Tooltip_ability_special_bonus_unique_warlock_3""-7s Shadow Word Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_warlock_4""Summons a Golem on death" "DOTA_Tooltip_ability_special_bonus_unique_warlock_5""+5% Fatal Bonds Damage" "DOTA_Tooltip_ability_special_bonus_unique_warlock_6""300 Shadow Word AoE" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_1""+400 Magic Missile Damage" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_2""+15% Vengeance Aura Damage" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_3""Magic Missile Pierces Spell Immunity" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_4""-1 Wave of Terror Armor" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_5""-5s Magic Missile Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_6""-6s Wave of Terror Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_venomancer""3x Plague Ward HP/Damage" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_2""+6% Poison Sting Slow" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_3""-8 Venomous Gale CD" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_4""+7s Poison Nova Duration" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_5""Gale Hero Impact Summons 2 Wards" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_5_Description"		"The wards are based on the current level of Plague Ward and spawned within 100 range of the impacted Hero, on opposite sides." "DOTA_Tooltip_ability_special_bonus_unique_venomancer_6""+800 Poison Nova AoE" "DOTA_Tooltip_ability_special_bonus_unique_morphling_1""+300 Waveform Range" "DOTA_Tooltip_ability_special_bonus_unique_morphling_2""-25s Morph Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_morphling_3""+2 Multishot Adaptive Strike" "DOTA_Tooltip_ability_special_bonus_unique_morphling_3_Description"		"Two additional enemy units within cast range are also targeted by Adaptive Strike." "DOTA_Tooltip_ability_special_bonus_unique_morphling_4""Waveform Attacks Targets" "DOTA_Tooltip_ability_special_bonus_unique_morphling_4_Description"		"Enemies hit by Waveform are also instantly attacked by Morphling." "DOTA_Tooltip_ability_special_bonus_unique_morphling_5""Morph Targets Allies" "DOTA_Tooltip_ability_special_bonus_unique_morphling_6""2 Waveform Charges" "DOTA_Tooltip_ability_special_bonus_unique_morphling_7""-5s Adaptive Strike Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_morphling_8""+15s Morph Duration" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_1"	"+50 Diabolic Edict Explosions" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_2"	"+3s Lightning Storm Slow Duration" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_3"	"+50 Pulse Nova Damage" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_4"	"Diabolic Edict Gains Ethereal" "DOTA_Tooltip_ability_special_bonus_unique_jakiro"	"+1.25s Ice Path Duration" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_2"	"+40 Dual Breath Burn Damage" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_3"	"Macropyre Pure and Pierces Immunity" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_4"	"-60 Liquid Fire Attack Speed" "DOTA_Tooltip_ability_special_bonus_unique_enigma"	"+8 Demonic Conversion Eidolons" "DOTA_Tooltip_ability_special_bonus_unique_enigma_2"	"+4 Malefice Instance" "DOTA_Tooltip_ability_special_bonus_unique_enigma_3"	"+70 Eidolon Damage" "DOTA_Tooltip_ability_special_bonus_unique_bane_1"	"+100 Enfeeble Damage Reduction" "DOTA_Tooltip_ability_special_bonus_unique_bane_2"	"+250 Brain Sap Damage/Heal" "DOTA_Tooltip_ability_special_bonus_unique_bane_3"	"+7s Fiend's Grip Duration" "DOTA_Tooltip_ability_special_bonus_unique_bane_4"	"Enfeeble Steals Damage" "DOTA_Tooltip_ability_special_bonus_unique_bane_4_Description"	"Bane gains damage equal to the damage stolen for the duration of Enfeeble." "DOTA_Tooltip_ability_special_bonus_unique_nevermore_1"	"+3 Damage Per Soul" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_2"	"+150 Shadowraze Damage" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_3"	"Presence Aura Affects Building" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_4"	"+20 Max Souls" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_5"	"-3 Presence Aura Armor" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin"	"+4 Refraction Instances" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_2"	"-4 Meld Armor Reduction" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_3"	"+200 Psionic Trap Damage" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_4"	"Refraction Dispels" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_4_Description"	"Applies a basic dispel to Templar Assassin." "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_5"	"Psi Blades Spill Paralyzes" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_5_Description"	"Enemies hit by the spill of Psi Blades have their movement speed slowed by 100%% for 1 second." "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_6"	"+3 Psionic Traps" "DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_1"	"+1.5s Frostbite Duration" "DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_2"	"+300 Crystal Nova Damage" "DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_3"	"+60 Freezing Field Damage" "DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_4"	"+14% Manacost/Manaloss Reduction Aura" "DOTA_Tooltip_ability_special_bonus_unique_doom_1"	"+3% Infernal Blade Damage" "DOTA_Tooltip_ability_special_bonus_unique_doom_2"	"Devour Can Target Ancients" "DOTA_Tooltip_ability_special_bonus_unique_doom_3"	"+150 Devour Bonus Gold" "DOTA_Tooltip_ability_special_bonus_unique_doom_4"	"+10 Scorched Earth Damage/Heal" "DOTA_Tooltip_ability_special_bonus_unique_doom_5"	"+40 Doom DPS" "DOTA_Tooltip_ability_special_bonus_unique_doom_6"	"+16% Scorched Earth Movement Speed" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster"	"+1500 Health to Primal Split Units" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster_2"	"-65s Primal Split Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster_3"	"+3s Thunder Clap Slow" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster_4"	"+15% Drunken Brawler Chance" "DOTA_Tooltip_ability_special_bonus_unique_bristleback"	"+6 Max Goo Stacks" "DOTA_Tooltip_ability_special_bonus_unique_bristleback_2"	"+25 Quill Stack Damage" "DOTA_Tooltip_ability_special_bonus_unique_bristleback_3"	"+20 Warpath Damage Per Stack" "DOTA_Tooltip_ability_special_bonus_unique_furion"	"2x Treant HP/Damage" "DOTA_Tooltip_ability_special_bonus_unique_furion_2"	"+4 Treants Summoned" "DOTA_Tooltip_ability_special_bonus_unique_furion_3"	"Removed Teleportation Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_furion_4"	"-4s Sprout Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_1"	"+3 Supernova Hit Count" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_2"	"+1.25s Supernova Stun Duration" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_3"	"+60 Fire Spirits DPS" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_4"	"+1400 Icarus Dive Cast Range" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_5"	"+2% Max Health Sun Ray Damage" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_1"	"Enchant Affects Ancients" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_2"	"+8 Nature's Attendants Wisps" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_3"	"+100 Untouchable Slow" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_4"	"+8% Impetus Damage" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_5"	"+25 Nature's Attendants Heal" "DOTA_Tooltip_ability_special_bonus_unique_batrider_1"	"+8s Firefly Duration" "DOTA_Tooltip_ability_special_bonus_unique_batrider_2"	"-13s Flamebreak Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_batrider_3"	"+2s Flamebreak Burn Duration" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_1"	"No Reincarnation Manacost" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_2"	"+25% Vampiric Aura Lifesteal" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_3"	"+40 Wraithfire Blast DPS" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_4"	"Reincarnation Casts Wraithfire Blast" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_4_Description"	"All enemy units within 900 range have the current level of Wraithfire Blast cast on them when Reincarnation triggers." "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_5"	"+5 Max Skeletons" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_6"	"+25 Skeletons Attack Damage" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_7"	"+1.5s Wraithfire Blast Slow Duration" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_8"	"2x Skeletons Spawned" "DOTA_Tooltip_ability_special_bonus_unique_kunkka"	"+100 Torrent AoE" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_2"	"+120 Torrent Damage" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_3"	"Ghostship Fleet" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_3_Description"	"Spawns 3 Ghostships, 2.8 seconds apart, towards the target location." "DOTA_Tooltip_ability_special_bonus_unique_kunkka_4"	"+50% Tidebringer Cleave" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight"	"2x Dragon Blood HP Regen/Armor" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_2"	"+1.75s Dragon Tail" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_3"	"-20% Breathe Fire Damage Reduction" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_4"	"Dragon Blood Aura" "DOTA_Tooltip_ability_special_bonus_unique_invoker_1"	"+1 Forged Spirit Summoned" "DOTA_Tooltip_ability_special_bonus_unique_invoker_2"	"Radial Deafening Blast" "DOTA_Tooltip_ability_special_bonus_unique_invoker_2_Description"	"Releases 12 Deafening Blasts around Invoker in a circular pattern. An enemy can only be hit once per cast." "DOTA_Tooltip_ability_special_bonus_unique_invoker_3"	"-16s Tornado Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_invoker_4"	"Cataclysm" "DOTA_Tooltip_ability_special_bonus_unique_invoker_4_Description" 	"Launched when Sun Strike is double tapped. Puts it on a 90 second cooldown. Creates 2 visible Sun Strikes within 160-220 range of each enemy hero." "DOTA_Tooltip_ability_special_bonus_unique_invoker_5"	"+35 Alacrity Damage/Speed" "DOTA_Tooltip_ability_special_bonus_unique_invoker_6"	"+30 Chaos Meteor Contact Damage" "DOTA_Tooltip_ability_special_bonus_unique_invoker_7"	"+2.5s Cold Snap Duration" "DOTA_Tooltip_ability_special_bonus_unique_invoker_8"	"+0.5s Tornado Lift Time" "DOTA_Tooltip_ability_special_bonus_unique_abaddon"	"+225 Aphotic Shield Health" "DOTA_Tooltip_ability_special_bonus_unique_abaddon_2"	"+60 Mist Coil Heal/Damage" "DOTA_Tooltip_ability_special_bonus_unique_abaddon_3"	"+25% Curse of Avernus MS/AS Slow" "DOTA_Tooltip_ability_special_bonus_unique_alchemist"	"-8s Unstable Concoction Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_alchemist_2"	"+400 Unstable Concoction Damage" "DOTA_Tooltip_ability_special_bonus_unique_alchemist_3"	"-0.2 Chemical Rage Base Attack Time" "DOTA_Tooltip_ability_special_bonus_unique_alchemist_4"	"+30 Chemical Rage Regeneration" "DOTA_Tooltip_ability_special_bonus_unique_axe"	"+120 Battle Hunger DPS" "DOTA_Tooltip_ability_special_bonus_unique_axe_2"	"+100 Berserker's Call AoE" "DOTA_Tooltip_ability_special_bonus_unique_axe_3"	"Attacking Procs Counter Helix" "DOTA_Tooltip_ability_special_bonus_unique_axe_3_Description"	"Your own attacks against enemy units also have a chance to trigger Counter Helix." "DOTA_Tooltip_ability_special_bonus_unique_beastmaster"	"+100 Wild Axes Damage" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_2"	"+40 Boar Damage" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_3"	"+2 Hawks Summoned" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_4"	"+40 Inner Beast Attack Speed" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_1"	"+30 Searing Arrows Damage" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_2"	"+4s Strafe Stacks/Duration" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_3"	"Searing Arrows Multishot" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_3_Description"	"When using Searing Arrows, a second Searing Arrow targets a random enemy within the spell's range." "DOTA_Tooltip_ability_special_bonus_unique_juggernaut"	"+1s Blade Fury" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_2"	"+5 Omnislash Strikes" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_3"	"+100 Blade Fury DPS" "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_1"	"+15% Arctic Burn Slow" "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_2"	"-5s Cold Embrace Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_3"	"+1.5s Winter's Curse Duration" "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_4"	"Splinter Blast 2s Stun" "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_4_Description"	"The slow is still applied for the same duration." "DOTA_Tooltip_ability_special_bonus_unique_terrorblade"	"-35s Sunder Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_terrorblade_2"	"-10s Reflection Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_terrorblade_3"	"+300 Metamorphosis Attack Range" "DOTA_Tooltip_ability_special_bonus_unique_luna_1"	"+100 Lucent Beam Damage" "DOTA_Tooltip_ability_special_bonus_unique_luna_2"	"-4s Lucent Beam Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_luna_3"	"+24 Lunar Blessing Damage" "DOTA_Tooltip_ability_special_bonus_unique_luna_4"	"+0.25s Lucent Beam Ministun" "DOTA_Tooltip_ability_special_bonus_unique_luna_5"	"+0.25s Eclipse Lucent Ministun" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void"	"+500 Timewalk Cast Range" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_2"	"+175 Chronosphere AoE" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_3"	"+100 Time Lock Damage" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_4"	"+25% Backtrack" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_4_Description"		"Grants a %value%%% chance to avoid damage entirely." "DOTA_Tooltip_ability_special_bonus_unique_night_stalker"	"-8s Crippling Fear Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_night_stalker_2"	"+140 Hunter In The Night Attack Speed" "DOTA_Tooltip_ability_special_bonus_unique_nyx"	"+75% Spiked Carapace Damage" "DOTA_Tooltip_ability_special_bonus_unique_nyx_2"	"+175 Impale Damage" "DOTA_Tooltip_ability_special_bonus_unique_nyx_3"	"Vendetta Unobstructed Pathing" "DOTA_Tooltip_ability_special_bonus_unique_weaver_1"	"+75 Shukuchi Damage" "DOTA_Tooltip_ability_special_bonus_unique_weaver_2"	"+200 Shukuchi Movement Speed" "DOTA_Tooltip_ability_special_bonus_unique_weaver_3"	"+0.5 Swarm Armor Reduction" "DOTA_Tooltip_ability_special_bonus_unique_weaver_4"	"+2 Swarm Attacks to Kill" "DOTA_Tooltip_ability_special_bonus_unique_weaver_5"	"+1 Geminate Attack" "DOTA_Tooltip_ability_special_bonus_unique_ursa"	"+14 Fury Swipes Damage" "DOTA_Tooltip_ability_special_bonus_unique_ursa_2"	"-1s Earthshock Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_ursa_3"	"+1 Enrage Duration" "DOTA_Tooltip_ability_special_bonus_unique_ursa_4"	"+25s Fury Swipes Reset Time" "DOTA_Tooltip_ability_special_bonus_unique_ursa_5"	"+600 AoE Earthshock" "DOTA_Tooltip_ability_special_bonus_unique_chaos_knight"	"Reality Rift Pierces Spell Immune" "DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_2"	"-7 Reality Rift Armor Reduction" "DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_3"	"+2 Max Chaos Bolt Duration" "DOTA_Tooltip_ability_special_bonus_unique_lycan_1"	"+8s Shapeshift Duration" "DOTA_Tooltip_ability_special_bonus_unique_lycan_2"	"+3 Wolves Summoned" "DOTA_Tooltip_ability_special_bonus_unique_lycan_3"	"+8 Feral HP Regen" "DOTA_Tooltip_ability_special_bonus_unique_lycan_4"	"+16% Feral Impulse Damage" "DOTA_Tooltip_ability_special_bonus_unique_lycan_5"	"+600 Howl Hero Health" "DOTA_Tooltip_ability_special_bonus_unique_windranger"	"Windrun Grants Invisibility" "DOTA_Tooltip_ability_special_bonus_unique_windranger_2"	"+30% Windrun Slow" "DOTA_Tooltip_ability_special_bonus_unique_windranger_3"	"+100 Powershot Damage" "DOTA_Tooltip_ability_special_bonus_unique_windranger_4"	"+35% Ministun Focus Fire" "DOTA_Tooltip_ability_special_bonus_unique_windranger_5"	"+2 Shackleshot Target" "DOTA_Tooltip_ability_special_bonus_unique_windranger_6"	"+1s Shackleshot Duration" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer"	"+500 Phantom Rush Range" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_2"	"+125 Spirit Lance Damage" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_3"	"+4 Max Juxtapose Illusions" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_4"	"-7s Doppelganger CD" "DOTA_Tooltip_ability_special_bonus_unique_slark"	"+3s Pounce Leash" "DOTA_Tooltip_ability_special_bonus_unique_slark_2"	"+150 Dark Pact Damage" "DOTA_Tooltip_ability_special_bonus_unique_slark_3"	"+1s Shadow Dance Duration" "DOTA_Tooltip_ability_special_bonus_unique_slark_4"	"+120s Essence Shift Duration" "DOTA_Tooltip_ability_special_bonus_unique_spectre"	"-8s Spectral Dagger Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_spectre_2"	"+15 Desolate Damage" "DOTA_Tooltip_ability_special_bonus_unique_spectre_3"	"+20% Spectral Dagger Slow/Bonus" "DOTA_Tooltip_ability_special_bonus_unique_spectre_4"	"+40% Haunt Illusion Damage" "DOTA_Tooltip_ability_special_bonus_unique_spectre_5"	"+8% Dispersion" "DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_1"	"+25% Greater Bash Chance" "DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_2"	"+400 Charge Speed" "DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_3"	"+30% Greater Bash Damage" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit"	"+0.5s Electric Vortex" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_2"	"+6 Ball Lightning Damage" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_3"	"Overload Pierces Immunity" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_4"	"500 Distance Auto Remnant in Ball Lightning" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_4_Description" "Every 500 distance travelled in Ball Lightning creates a Static Remnant." "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_5"	"+80 Static Remnant Damage" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter"	"-4 Gush Armor" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_2"	"+80 Gush Damage" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_3"	"+25% Anchor Smash Damage Reduction" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_4"	"+24 Kraken Shell Damage Block" "DOTA_Tooltip_ability_special_bonus_unique_tinker"	"+100 Laser Damage" "DOTA_Tooltip_ability_special_bonus_unique_tinker_2"	"+8 March of the Machines Damage" "DOTA_Tooltip_ability_special_bonus_unique_tinker_3"	"+0.3s Heat-Seeking Missile Ministun" "DOTA_Tooltip_ability_special_bonus_unique_tiny"	"+125 Avalanche Damage" "DOTA_Tooltip_ability_special_bonus_unique_tiny_2"	"3 Toss Charges" "DOTA_Tooltip_ability_special_bonus_unique_tiny_3"	"-12s Avalanche Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_tiny_4"	"-7s Tree Grab CD" "DOTA_Tooltip_ability_special_bonus_unique_tiny_5"	"Toss Requires No Target" "DOTA_Tooltip_ability_special_bonus_unique_tiny_5_Description"	"Toss can target the ground as well as enemy units." "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord"	"-6s Whirling Axes Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_2"	"+3 Max Fervor Stacks" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_3"	"+75 Whirling Axes Damage" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4"	"Battle Trance Dispels" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4_Description"		"Applies a basic dispel to Troll Warlord and all buffed Heroes." "DOTA_Tooltip_ability_special_bonus_unique_undying"	"+30 Tombstone Zombie Damage" "DOTA_Tooltip_ability_special_bonus_unique_undying_2"	"-2s Decay Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_undying_3"	"Tombstone On Death" "DOTA_Tooltip_ability_special_bonus_unique_undying_4"	"+30 Decay Duration" "DOTA_Tooltip_ability_special_bonus_unique_undying_5"	"+4 Tombstone Attacks to Destroy" "DOTA_Tooltip_ability_special_bonus_unique_viper_1"	"+6 Corrosive Skin Stats" "DOTA_Tooltip_ability_special_bonus_unique_viper_2"	"+100 Viper Strike DPS" "DOTA_Tooltip_ability_special_bonus_unique_viper_3"	"Nethertoxin Silences" "DOTA_Tooltip_ability_special_bonus_unique_viper_4"	"Poison Attack Affects Buildings" "DOTA_Tooltip_ability_special_bonus_unique_zeus"	"+1% Static Field Damage" "DOTA_Tooltip_ability_special_bonus_unique_zeus_2"	"+170 Arc Lightning Damage" "DOTA_Tooltip_ability_special_bonus_unique_zeus_3"	"+0.5s Lightning Bolt Ministun" "DOTA_Tooltip_ability_special_bonus_unique_elder_titan"	"+30 Astral Spirit Hero Attack" "DOTA_Tooltip_ability_special_bonus_unique_elder_titan_2"	"+100 Echo Stomp Damage" "DOTA_Tooltip_ability_special_bonus_unique_elder_titan_3"	"-75 Earth Splitter Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_1"	"+200 Flame Guard Absorption" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_2"	"+1s Searing Chains" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_3"	"+50 Flame Guard DPS" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_4"	"2 Sleight of Fist Charges" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_5"	"-25 Remnant Charge Restore Time" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer"	"+2s Rage Duration" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_2"	"+50% Open Wounds Lifesteal" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_3"	"+2% Feast Damage/Lifesteal" "DOTA_Tooltip_ability_special_bonus_unique_lion"	"+2 Mana Drain Multi Target" "DOTA_Tooltip_ability_special_bonus_unique_lion_Description"	"Automatically targets additional enemy units with a mana pool within 400 distance around the original target." "DOTA_Tooltip_ability_special_bonus_unique_lion_2"	"+1000 Earth Spike Range" "DOTA_Tooltip_ability_special_bonus_unique_lion_3"	"+200 Finger of Death Damage" "DOTA_Tooltip_ability_special_bonus_unique_lion_4"	"+325 AoE Hex" "DOTA_Tooltip_ability_special_bonus_unique_skywrath"	"-8s Ancient Seal Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_skywrath_2"	"+1 Arcane Bolt Per Cast" "DOTA_Tooltip_ability_special_bonus_unique_skywrath_3"	"+15% Ancient Seal Magic Resistance Reduction" "DOTA_Tooltip_ability_special_bonus_unique_skywrath_4"	"Global Concussive Shot" "DOTA_Tooltip_ability_special_bonus_unique_skywrath_5"	"+600 Mystic Flare Damage" "DOTA_Tooltip_ability_special_bonus_unique_medusa"	"+2.5s Stone Gaze Duration" "DOTA_Tooltip_ability_special_bonus_unique_medusa_Description"	"The duration of the stun is not affected." "DOTA_Tooltip_ability_special_bonus_unique_medusa_2"	"+7 Split Shot Targets" "DOTA_Tooltip_ability_special_bonus_unique_medusa_3"	"+20% Mystic Snake Mana Steal" "DOTA_Tooltip_ability_special_bonus_unique_medusa_4"	"Split Shot Uses Modifiers" "DOTA_Tooltip_ability_special_bonus_unique_medusa_4_Description"	"Allows on-hit effects to apply to the secondary attacks from Split Shot." "DOTA_Tooltip_ability_special_bonus_unique_ogre_magi"	"+40 Bloodlust AS" "DOTA_Tooltip_ability_special_bonus_unique_ogre_magi_2"	"+275 Fireblast Damage" "DOTA_Tooltip_ability_special_bonus_unique_silencer"	"+30 Arcane Curse Damage" "DOTA_Tooltip_ability_special_bonus_unique_silencer_2"	"+2 Intelligence Steal" "DOTA_Tooltip_ability_special_bonus_unique_silencer_3"	"+20% Glaives of Wisdom Damage" "DOTA_Tooltip_ability_special_bonus_unique_silencer_4"	"+2s Global Silence" "DOTA_Tooltip_ability_special_bonus_unique_silencer_5"	"+1s Glaives Silence" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet"	"+8 Exorcism Spirits" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet_2"	"-2s Crypt Swarm Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet_3"	"+1% Max Health Spirit Siphon" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet_4"	"Exorcism Grants Haste" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet_4_Description"		"While Exorcism is active, Death Prophet moves at 550 movement speed and cannot be slowed." "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin"	"+1 Multishot Stifling Dagger" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_Description"	"Launches a second Stifling Dagger towards a random visible enemy within the cast range." "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_2"	"+5% Coup de Grace" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_3"	"+25% Blur Evasion" "DOTA_Tooltip_ability_special_bonus_unique_riki_1"	"+0.20 Backstab Multiplier" "DOTA_Tooltip_ability_special_bonus_unique_riki_2"	"-7s Smoke Screen Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_riki_3"	"+900 Blink Strike Cast Range" "DOTA_Tooltip_ability_special_bonus_unique_riki_4"	"+400 Tricks of the Trade AoE" "DOTA_Tooltip_ability_special_bonus_unique_riki_5"	"Cloak and Dagger Doesn't Reveal" "DOTA_Tooltip_ability_special_bonus_unique_riki_5_Description"	"No actions take Riki out of invisibility, only revealed by sources of True Sight." "DOTA_Tooltip_ability_special_bonus_unique_tusk"	"+100% Walrus Punch Crit" "DOTA_Tooltip_ability_special_bonus_unique_tusk_2"	"+150 Snowball Damage" "DOTA_Tooltip_ability_special_bonus_unique_tusk_3"	"+300 Snowball Speed" "DOTA_Tooltip_ability_special_bonus_unique_tusk_4"	"12% Chance Walrus Punch" "DOTA_Tooltip_ability_special_bonus_unique_tusk_4_Description"	"Walrus Punch gains a chance to be triggered on normal attacks, independent of mana cost or cooldown." "DOTA_Tooltip_ability_special_bonus_unique_tusk_5"	"-6s Ice Shards Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_sniper_1"	"+25 Shrapnel DPS" "DOTA_Tooltip_ability_special_bonus_unique_sniper_2"	"+6 Shrapnel Charges" "DOTA_Tooltip_ability_special_bonus_unique_sniper_3"	"+35 Knockback Distance Headshot" "DOTA_Tooltip_ability_special_bonus_unique_sniper_4"	"-1.5s Assassinate Cast Time" "DOTA_Tooltip_ability_special_bonus_unique_magnus"	"-4s Shockwave Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_magnus_2"	"+20% Empower Damage/Cleave" "DOTA_Tooltip_ability_special_bonus_unique_magnus_3"	"+500 Skewer Range" "DOTA_Tooltip_ability_special_bonus_unique_magnus_4"	"+75 Shockwave Damage" "DOTA_Tooltip_ability_special_bonus_unique_magnus_5"	"+1s Reverse Polarity Stun Duration" "DOTA_Tooltip_ability_special_bonus_unique_earth_spirit"	"+200 Rolling Boulder Damage" "DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_2"	"Geomagnetic Grip Targets Allies" "DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_3"	"+1.0s Boulder Smash Stun Duration" "DOTA_Tooltip_ability_special_bonus_unique_huskar"	"+400 Life Break Cast Range" "DOTA_Tooltip_ability_special_bonus_unique_huskar_2"	"+10 Burning Spears DPS" "DOTA_Tooltip_ability_special_bonus_unique_huskar_3"	"0 Inner Vitality Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren"	"+1 Mirror Image Illusion" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_2"	"-5s Ensnare Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_3"	"-6 Rip Tide Armor" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_4"	"+10% Mirror Image Damage" "DOTA_Tooltip_ability_special_bonus_unique_oracle"	"+2 False Promise Duration" "DOTA_Tooltip_ability_special_bonus_unique_oracle_2"	"+1s Fortune's End Max Duration" "DOTA_Tooltip_ability_special_bonus_unique_oracle_3"	"-5s Fate's Edict Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_oracle_4"	"False Promise Invisibility" "DOTA_Tooltip_ability_special_bonus_unique_oracle_4_Description"	"The target of False Promise also becomes invisible for the duration (with a 0.6 second fade time)." "DOTA_Tooltip_ability_special_bonus_unique_sand_king"	"+4 Epicenter Pulses" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_2"	"+50 Sand Storm DPS" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_3"	"-50 Epicenter Attack Slow" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_4"	"50% Sand Storm Slow and Blind" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_4_Description"		"Enemy units in range of Sand Storm have their movement speed slowed by %value%%% and miss %value%%% of their attacks." "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_1"	"+500 Demonic Purge Damage" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_2"	"-6s Soul Catcher Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_3"	"-1.5s Shadow Poison Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_4"	"+25% Shadow Poison Damage" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_5"	"+5s Disruption Banish Duration" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_6"	"Soul Catcher Creates Illusion On Death" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_7"	"2 Charges of Disruption" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_1"	"+20% Precision Aura Damage" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_2"	"+550 Gust Distance/Knockback" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_3"	"+20 Marksmanship Agility" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_4"	"+3s Gust Silence Duration" "DOTA_Tooltip_ability_special_bonus_unique_slardar"	"+15% Bash Chance" "DOTA_Tooltip_ability_special_bonus_unique_slardar_2"	"+100 Bash Damage" "DOTA_Tooltip_ability_special_bonus_unique_slardar_3"	"Corrosive Haze Undispellable" "DOTA_Tooltip_ability_special_bonus_unique_lina_1"	"-6s Dragon Slave Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_lina_2"	"+25/2% Fiery Soul Per Stack" "DOTA_Tooltip_ability_special_bonus_unique_lina_3"	"+140 Light Strike Array Damage" "DOTA_Tooltip_ability_special_bonus_unique_lina_4"	"+75 Light Strike AoE" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_1"	"4 Charges of Cold Feet" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_2"	"+80 Chilling Touch Damage" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_3"	"-2.5s Ice Vortex Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_4"	"+8% Ice Vortex Slow/Resistance" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_5"	"+4% Ice Blast Kill Threshold" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_6"	"900 AoE Cold Feet" "DOTA_Tooltip_ability_special_bonus_unique_disruptor"	"+4 Thunder Strike Hits" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_2"	"-3s Kinetic Field Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_3"	"+40 Thunder Strike Damage" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_4"	"-10s Glimpse Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_5"	"+4s Kinetic Field Duration" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_1"	"3 Homing Missile Charges" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_2"	"+3 Flak Cannon Attacks" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_3"	"+11 Rocket Barrage Damage" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_4"	"-25s Call Down Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_5"	"Global Call Down" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light"	"+200 Illuminate Damage/Heal" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_2"	"+300 Chakra Magic Mana" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_3"	"+2s Mana Leak Stun" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander"	"+40 Duel Damage Bonus" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_2"	"-10s Press The Attack Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_3"	"+10% Moment Proc Chance" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_4"	"+50 Overwhelming Odds Hero Damage" "DOTA_Tooltip_ability_special_bonus_unique_puck"	"+40% Illusory Orb Distance/Speed" "DOTA_Tooltip_ability_special_bonus_unique_puck_2"	"-5s Waning Rift Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_puck_3"	"Dream Coil Rapid Fire" "DOTA_Tooltip_ability_special_bonus_unique_puck_3_Description"	"Puck instantly attacks all enemies while affected by Dream Coil, every %value% seconds." "DOTA_Tooltip_ability_special_bonus_unique_puck_4"	"+40 Waning Rift Damage" "DOTA_Tooltip_ability_special_bonus_unique_pugna_1"	"+25% Life Drain Heal" "DOTA_Tooltip_ability_special_bonus_unique_pugna_2"	"+200 Nether Blast Damage" "DOTA_Tooltip_ability_special_bonus_unique_pugna_3"	"+1.75 Netherward Damage Per Mana" "DOTA_Tooltip_ability_special_bonus_unique_pugna_4"	"-1s Netherblast Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_pugna_5"	"+2s Decrepify Duration" "DOTA_Tooltip_ability_special_bonus_unique_pugna_6"	"+2 Nether Ward Health" "DOTA_Tooltip_ability_special_bonus_unique_timbersaw"	"+8% Whirling Death Attribute Reduction" "DOTA_Tooltip_ability_special_bonus_unique_timbersaw_2"	"+5 Reactive Armor Stacks" "DOTA_Tooltip_ability_special_bonus_unique_timbersaw_3"	"+1400 Timber Chain Range" "DOTA_Tooltip_ability_special_bonus_unique_bloodseeker"	"-6s Blood Rite Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_2"	"+75 Blood Rite Damage" "DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_3"	"+14% Rupture Damage" "DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_4"	"+20 Max Thirst MS and Damage" "DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer"	"+60s Arcane Orb Int Steal" "DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer_2"	"+15% Essence Aura Chance" "DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer_3"	"+2 Sanity's Eclipse Multiplier" "DOTA_Tooltip_ability_special_bonus_unique_broodmother_1"	"+60 Insatiable Hunger Damage/Lifesteal" "DOTA_Tooltip_ability_special_bonus_unique_broodmother_2"	"+350 Spiders Health" "DOTA_Tooltip_ability_special_bonus_unique_broodmother_3"	"+75 Spawn Spiderlings Damage" "DOTA_Tooltip_ability_special_bonus_unique_broodmother_4"	"+20 Spiders Attack Damage" "DOTA_Tooltip_ability_special_bonus_unique_chen_1"	"+4 Holy Persuasion Max Units" "DOTA_Tooltip_ability_special_bonus_unique_chen_2"	"+400 Hand of God Heal" "DOTA_Tooltip_ability_special_bonus_unique_chen_3"	"-10s Test of Faith Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_chen_4"	"+1000 Holy Persuasion Minimum Health" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_1"	"+200 Spirit Bear Damage" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_2"	"+10 Spirit Bear Armor" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_3"	"+1.5s Entangle Duration" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_4"	"-12s Savage Roar Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_5"	"+50% Spirit Bear Magic Resistance" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_6"	"+40 Rabid Attack Speed" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_7"	"Battle Cry Grants Spell Immunity" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_8"	"-25s Battle Cry Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_9"	"0 Entangle Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_wisp"	"+90 Spirits Hero Damage" "DOTA_Tooltip_ability_special_bonus_unique_wisp_2"	"Tether Stuns" "DOTA_Tooltip_ability_special_bonus_unique_wisp_3"	"+400 Spirits Max Range" "DOTA_Tooltip_ability_special_bonus_unique_wisp_4"	"Attack Tethered Ally's Target" "DOTA_Tooltip_ability_special_bonus_unique_wisp_4_Description"	"While tethered to a friendly Hero, each time that Hero attacks, Io will attack the same target automatically." "DOTA_Tooltip_ability_special_bonus_unique_wisp_5"	"Tether Grants Scepter Bonus" "DOTA_Tooltip_ability_special_bonus_unique_wisp_5_Description"	"While tethered to a friendly Hero, that Hero gains its Aghanim's Scepter ability upgrades for the duration." "DOTA_Tooltip_ability_special_bonus_unique_techies"	"+300 Blast Off Damage" "DOTA_Tooltip_ability_special_bonus_unique_techies_2"	"+1 Extra Minefield Sign" "DOTA_Tooltip_ability_special_bonus_unique_techies_3"	"-4s Proximity Mines Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_techies_4"	"+25 Mines Movement Speed" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden"	"+350 Spark Wraith Damage" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_2""+3s Flux Duration" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_3""-1.5s Spark Wraith Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_4""Global Flux" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_4_Description""Affects visible units only." "DOTA_Tooltip_ability_special_bonus_unique_meepo"	"-5s Poof Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_meepo_2"	"+40 Poof Damage" "DOTA_Tooltip_ability_special_bonus_unique_meepo_3"	"-4s Earthbind Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_meepo_4"	"+750 Earthbind Cast Range" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king"	"+50% Boundless Strike Crit" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_2"	"+75 Jingu Mastery Damage" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_3"	"+400 Primal Spring Damage" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_4"	"+100 Armor Wukong's Command" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_5"	"300 Tree Dance Vision AoE" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_6"	"+1 Wukong's Command Ring" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_6_Description"	"Creates an additional ring of 7 soldiers at 1100 range from the center." "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_7"	"+600 Tree Dance Cast Range" "DOTA_Tooltip_ability_special_bonus_unique_dark_willow_1"			"+300 Shadow Realm Max Damage" "DOTA_Tooltip_ability_special_bonus_unique_dark_willow_2"			"+1 Terrorize Duration" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_2"			"2s Shield Crash CD in Ball" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_3"			"+30 Swashbuckle Damage" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_4"			"-3s Swashbuckle Cooldown" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_5"			"-16s Rolling Thunder"

//-

"DOTA_Tooltip_Ability_item_abyssal_blade"				"Abyssal Blade" "DOTA_Tooltip_Ability_item_arcane_ring"			"Arcane Ring" "DOTA_Tooltip_Ability_item_armlet"				"Armlet of Mordiggian" "DOTA_Tooltip_Ability_item_assault"				"Assault Cuirass" "DOTA_Tooltip_Ability_item_basher"				"Skull Basher" "DOTA_Tooltip_Ability_item_belt_of_strength"			"Belt of Strength" "DOTA_Tooltip_Ability_item_bfury"				"Battle Fury" "DOTA_Tooltip_Ability_item_black_king_bar"			"Black King Bar" "DOTA_Tooltip_Ability_item_blade_mail"				"Blade Mail" "DOTA_Tooltip_Ability_item_blades_of_attack"			"Blades of Attack" "DOTA_Tooltip_Ability_item_blade_of_alacrity"			"Blade of Alacrity" "DOTA_Tooltip_Ability_item_blink"				"Blink Dagger" "DOTA_Tooltip_Ability_item_bloodstone"				"Bloodstone" "DOTA_Tooltip_Ability_item_boots"				"Boots of Speed" "DOTA_Tooltip_Ability_item_boots_of_elves"			"Band of Elvenskin" "DOTA_Tooltip_Ability_item_bottle"				"Bottle" "DOTA_Tooltip_Ability_item_bottle_double_damage"	"Rune: Double Damage" "DOTA_Tooltip_Ability_item_bottle_haste"			"Rune: Haste" "DOTA_Tooltip_Ability_item_bottle_illusion"			"Rune: Illusion" "DOTA_Tooltip_Ability_item_bottle_invisible"		"Rune: Invisibility" "DOTA_Tooltip_Ability_item_bottle_regeneration"		"Rune: Regeneration" "DOTA_Tooltip_Ability_item_bottle_bounty"		"Rune: Bounty" "DOTA_Tooltip_Ability_item_bottle_arcane"		"Rune: Arcane" "DOTA_Tooltip_Ability_item_bracer"				"Bracer" "DOTA_Tooltip_Ability_item_branches"				"Iron Branch" "DOTA_Tooltip_Ability_item_broadsword"				"Broadsword" "DOTA_Tooltip_Ability_item_buckler"				"Buckler" "DOTA_Tooltip_Ability_item_butterfly"				"Butterfly" "DOTA_Tooltip_Ability_item_chainmail"				"Chainmail" "DOTA_Tooltip_Ability_item_circlet"				"Circlet" "DOTA_Tooltip_Ability_item_clarity"				"Clarity" "DOTA_Tooltip_Ability_item_cloak"				"Cloak" "DOTA_Tooltip_Ability_item_faerie_fire"				"Faerie Fire" "DOTA_Tooltip_Ability_item_skybreaker"				"Skybreaker" "DOTA_Tooltip_Ability_item_infused_raindrop"				"Infused Raindrops" "DOTA_Tooltip_Ability_item_banana"				"Banana" "DOTA_Tooltip_Ability_item_jade_bow"				"Jade Bow" "DOTA_Tooltip_Ability_item_spirit_helix"				"Spirit Helix" "DOTA_Tooltip_Ability_item_tome_of_knowledge"				"Tome of Knowledge" "DOTA_Tooltip_Ability_item_wind_lace"				"Wind Lace" "DOTA_Tooltip_Ability_item_blight_stone"			"Blight Stone" "DOTA_Tooltip_Ability_item_dragon_lance"				"Dragon Lance" "DOTA_Tooltip_Ability_item_aether_lens"				"Aether Lens" "DOTA_Tooltip_Ability_item_claymore"				"Claymore" "DOTA_Tooltip_Ability_item_meteor_hammer"			"Meteor Hammer" "DOTA_Tooltip_Ability_item_traditional_crackers"	"Traditional Crackers" "DOTA_Tooltip_Ability_item_nullifier"				"Nullifier" "DOTA_Tooltip_Ability_item_aeon_disk"				"Aeon Disk" "DOTA_Tooltip_Ability_item_kaya"				"Kaya" "DOTA_Tooltip_Ability_item__recipe_spirit_vessel"		"Spirit Vessel Recipe" "DOTA_Tooltip_Ability_item_spirit_vessel"				"Spirit Vessel" "DOTA_Tooltip_Ability_item_crimson_guard"				"Crimson Guard" "DOTA_Tooltip_Ability_item_courier"				"Animal Courier" "DOTA_Tooltip_Ability_item_flying_courier"			"Flying Courier" "DOTA_Tooltip_Ability_item_cyclone"				"Eul's Scepter of Divinity" "DOTA_Tooltip_Ability_item_cyclone_2"				"Eul's Scepter of Divinity (level 2)" "DOTA_Tooltip_Ability_item_dagon"				"Dagon" "DOTA_Tooltip_Ability_item_dagon_2"				"Dagon" "DOTA_Tooltip_Ability_item_dagon_2L"			"Dagon (level 2)" "DOTA_Tooltip_Ability_item_dagon_3"				"Dagon" "DOTA_Tooltip_Ability_item_dagon_3L"			"Dagon (level 3)" "DOTA_Tooltip_Ability_item_dagon_4"				"Dagon" "DOTA_Tooltip_Ability_item_dagon_4L"			"Dagon (level 4)" "DOTA_Tooltip_Ability_item_dagon_5"				"Dagon" "DOTA_Tooltip_Ability_item_dagon_5L"			"Dagon (level 5)" "DOTA_Tooltip_Ability_item_demon_edge"				"Demon Edge" "DOTA_Tooltip_Ability_item_desolator"				"Desolator" "DOTA_Tooltip_Ability_item_diffusal_blade"			"Diffusal Blade" "DOTA_Tooltip_Ability_item_diffusal_blade_2"			"Diffusal Blade" "DOTA_Tooltip_Ability_item_diffusal_blade_2L"		"Diffusal Blade (level 2)" "DOTA_Tooltip_Ability_item_dust"				"Dust of Appearance" "DOTA_Tooltip_Ability_item_eagle"				"Eaglesong" "DOTA_Tooltip_Ability_item_energy_booster"			"Energy Booster" "DOTA_Tooltip_Ability_item_ethereal_blade"			"Ethereal Blade" "DOTA_Tooltip_Ability_item_flask"				"Healing Salve" "DOTA_Tooltip_Ability_item_force_staff"			"Force Staff" "DOTA_Tooltip_Ability_item_recipe_force_staff"			"Force Staff Recipe" "DOTA_Tooltip_Ability_item_gauntlets"				"Gauntlets of Strength" "DOTA_Tooltip_Ability_item_gem"				"Gem of True Sight" "DOTA_Tooltip_Ability_item_ghost"				"Ghost Scepter" "DOTA_Tooltip_Ability_item_aether_staff"				"Aether Staff" "DOTA_Tooltip_Ability_item_gloves"				"Gloves of Haste" "DOTA_Tooltip_Ability_item_greater_crit"			"Daedalus" "DOTA_Tooltip_Ability_item_hand_of_midas"			"Hand of Midas" "DOTA_Tooltip_Ability_item_headdress"				"Headdress" "DOTA_Tooltip_Ability_item_heart"				"Heart of Tarrasque" "DOTA_Tooltip_Ability_item_helm_of_iron_will"			"Helm of Iron Will" "DOTA_Tooltip_Ability_item_helm_of_the_dominator"		"Helm of the Dominator" "DOTA_Tooltip_Ability_item_hood_of_defiance"			"Hood of Defiance" "DOTA_Tooltip_Ability_item_hyperstone"				"Hyperstone" "DOTA_Tooltip_Ability_item_invis_sword"			"Shadow Blade" "DOTA_Tooltip_Ability_item_silver_edge"			"Silver Edge" "DOTA_Tooltip_Ability_item_glimmer_cape"			"Glimmer Cape" "DOTA_Tooltip_Ability_item_red_mist"			"Red Mist" "DOTA_Tooltip_Ability_item_octarine_core"			"Octarine Core" "DOTA_Tooltip_Ability_item_iron_talon"			"Iron Talon" "DOTA_Tooltip_Ability_item_enchanted_mango"			"Enchanted Mango" "DOTA_Tooltip_Ability_item_lotus_orb"			"Lotus Orb" "DOTA_Tooltip_Ability_item_nightfall_striders"			"Nightfall Striders" "DOTA_Tooltip_Ability_item_guardian_greaves"		"Guardian Greaves" "DOTA_Tooltip_Ability_item_ward_dispenser"		"Observer and Sentry Wards" "DOTA_Tooltip_Ability_item_solar_crest"			"Solar Crest" "DOTA_Tooltip_Ability_item_rune_breaker"			"Rune Breaker" "DOTA_Tooltip_Ability_item_bounty_pact"			"Bounty Pact" "DOTA_Tooltip_Ability_item_natures_mend"		"Nature's Mend" "DOTA_Tooltip_Ability_item_blinders"			"Blinders" "DOTA_Tooltip_Ability_item_javelin"				"Javelin" "DOTA_Tooltip_Ability_item_lesser_crit"			"Crystalys" "DOTA_Tooltip_Ability_item_lifesteal"				"Morbid Mask" "DOTA_Tooltip_Ability_item_sphere"				"Linken's Sphere" "DOTA_Tooltip_Ability_item_maelstrom"				"Maelstrom" "DOTA_Tooltip_Ability_item_magic_stick"			"Magic Stick" "DOTA_Tooltip_Ability_item_magic_wand"				"Magic Wand" "DOTA_Tooltip_Ability_item_manta"				"Manta Style" "DOTA_Tooltip_Ability_item_mantle"				"Mantle of Intelligence" "DOTA_Tooltip_Ability_item_mask_of_madness"			"Mask of Madness" "DOTA_Tooltip_Ability_item_mekansm"				"Mekansm" "DOTA_Tooltip_Ability_item_mithril_hammer"			"Mithril Hammer" "DOTA_Tooltip_Ability_item_mjollnir"				"Mjollnir" "DOTA_Tooltip_Ability_item_monkey_king_bar"			"Monkey King Bar" "DOTA_Tooltip_Ability_item_mystic_staff"			"Mystic Staff" "DOTA_Tooltip_Ability_item_necronomicon"			"Necronomicon" "DOTA_Tooltip_Ability_item_necronomicon_2"			"Necronomicon" "DOTA_Tooltip_Ability_item_necronomicon_2L"			"Necronomicon (level 2)" "DOTA_Tooltip_Ability_item_necronomicon_3"			"Necronomicon" "DOTA_Tooltip_Ability_item_necronomicon_3L"			"Necronomicon (level 3)" "DOTA_Tooltip_Ability_item_null_talisman"			"Null Talisman" "DOTA_Tooltip_Ability_item_telescope"			"Eye of Omen" "DOTA_Tooltip_Ability_item_hurricane_pike"			"Hurricane Pike" "DOTA_Tooltip_Ability_item_whip"			"Whip" "DOTA_Tooltip_Ability_item_oblivion_staff"			"Oblivion Staff" "DOTA_Tooltip_Ability_item_ogre_axe"				"Ogre Axe" "DOTA_Tooltip_Ability_item_orchid"				"Orchid Malevolence" "DOTA_Tooltip_Ability_item_bloodthorn"				"Bloodthorn" "DOTA_Tooltip_Ability_item_pers"				"Perseverance" "DOTA_Tooltip_Ability_item_phase_boots"			"Phase Boots" "DOTA_Tooltip_Ability_item_pipe"				"Pipe of Insight" "DOTA_Tooltip_Ability_item_platemail"				"Platemail" "DOTA_Tooltip_Ability_item_point_booster"			"Point Booster" "DOTA_Tooltip_Ability_item_poor_mans_shield"			"Poor Man's Shield" "DOTA_Tooltip_Ability_item_power_treads"			"Power Treads" "DOTA_Tooltip_Ability_item_power_treads_str"		"Strength" "DOTA_Tooltip_Ability_item_power_treads_agi"		"Agility" "DOTA_Tooltip_Ability_item_power_treads_int"		"Intelligence" "DOTA_Tooltip_Ability_item_quarterstaff"			"Quarterstaff" "DOTA_Tooltip_Ability_item_echo_sabre"				"Echo Sabre" "DOTA_Tooltip_Ability_item_quelling_blade"			"Quelling Blade" "DOTA_Tooltip_Ability_item_radiance"				"Radiance" "DOTA_Tooltip_Ability_item_rapier"				"Divine Rapier" "DOTA_Tooltip_Ability_item_reaver"				"Reaver" "DOTA_Tooltip_Ability_item_refresher"				"Refresher Orb" "DOTA_Tooltip_Ability_item_aegis"			"Aegis of the Immortal" "DOTA_Tooltip_Ability_item_cheese"			"Cheese" "DOTA_Tooltip_Ability_item_refresher_shard"			"Refresher Shard" "DOTA_Tooltip_Ability_item_relic"				"Sacred Relic" "DOTA_Tooltip_Ability_item_ring_of_basilius"			"Ring of Basilius" "DOTA_Tooltip_Ability_item_ring_of_health"			"Ring of Health" "DOTA_Tooltip_Ability_item_ring_of_protection"			"Ring of Protection" "DOTA_Tooltip_Ability_item_ring_of_regen"			"Ring of Regen" "DOTA_Tooltip_Ability_item_robe"				"Robe of the Magi" "DOTA_Tooltip_Ability_item_rod_of_atos"				"Rod of Atos" "DOTA_Tooltip_Ability_item_sange"				"Sange" "DOTA_Tooltip_Ability_item_heavens_halberd"				"Heaven's Halberd" "DOTA_Tooltip_Ability_item_sange_and_yasha"			"Sange and Yasha" "DOTA_Tooltip_Ability_item_satanic"				"Satanic" "DOTA_Tooltip_Ability_item_sheepstick"				"Scythe of Vyse" "DOTA_Tooltip_Ability_item_shivas_guard"			"Shiva's Guard" "DOTA_Tooltip_Ability_item_skadi"				"Eye of Skadi" "DOTA_Tooltip_Ability_item_slippers"				"Slippers of Agility" "DOTA_Tooltip_Ability_item_sobi_mask"				"Sage's Mask" "DOTA_Tooltip_Ability_item_soul_booster"			"Soul Booster" "DOTA_Tooltip_Ability_item_soul_ring"				"Soul Ring" "DOTA_Tooltip_Ability_item_staff_of_wizardry"			"Staff of Wizardry" "DOTA_Tooltip_Ability_item_stout_shield"			"Stout Shield" "DOTA_Tooltip_Ability_item_venomous_shield"			"Venomous Spike (Temp Name)" "DOTA_Tooltip_Ability_item_moon_shard"			"Moon Shard" "DOTA_Tooltip_Ability_item_talisman_of_evasion"		"Talisman of Evasion" "DOTA_Tooltip_Ability_item_tango"				"Tango" "DOTA_Tooltip_Ability_item_tango_single"			"Tango (Shared)" "DOTA_Tooltip_Ability_item_tpscroll"				"Town Portal Scroll" "DOTA_Tooltip_Ability_item_tranquil_boots"			"Tranquil Boots" "DOTA_Tooltip_Ability_item_recipe_tranquil_boots"	"Tranquil Boots Recipe" "DOTA_Tooltip_Ability_item_tranquil_boots2"			"Tranquil Boots Level 2" "DOTA_Tooltip_Ability_item_recipe_tranquil_boots2"	"Tranquil Boots Level 2 Recipe" "DOTA_Tooltip_Ability_item_travel_boots"			"Boots of Travel" "DOTA_Tooltip_Ability_item_recipe_travel_boots"			"Boots of Travel Recipe" "DOTA_Tooltip_Ability_item_travel_boots_2"			"Boots of Travel" "DOTA_Tooltip_Ability_item_ultimate_orb"			"Ultimate Orb" "DOTA_Tooltip_Ability_item_ultimate_scepter"			"Aghanim's Scepter" "DOTA_Tooltip_Ability_item_urn_of_shadows"			"Urn of Shadows" "DOTA_Tooltip_Ability_item_recipe_urn_of_shadows"	"Urn of Shadows Recipe" "DOTA_Tooltip_Ability_item_vanguard"				"Vanguard" "DOTA_Tooltip_Ability_item_vitality_booster"			"Vitality Booster" "DOTA_Tooltip_Ability_item_vladmir"				"Vladmir's Offering" "DOTA_Tooltip_Ability_item_void_stone"				"Void Stone" "DOTA_Tooltip_Ability_item_ward_observer"			"Observer Ward" "DOTA_Tooltip_Ability_item_ward_sentry"			"Sentry Ward" "DOTA_Tooltip_Ability_item_wraith_band"			"Wraith Band" "DOTA_Tooltip_Ability_item_yasha"				"Yasha" "DOTA_Tooltip_Ability_recipe"		"Recipe: %s1" "DOTA_Tooltip_Ability_item_arcane_boots"			"Arcane Boots" "DOTA_Tooltip_Ability_item_arcane_boots2"			"Arcane Boots 2" "DOTA_Tooltip_Ability_item_orb_of_venom"			"Orb of Venom" "DOTA_Tooltip_Ability_item_ancient_janggo"			"Drum of Endurance" "DOTA_Tooltip_Ability_item_medallion_of_courage"	"Medallion of Courage" "DOTA_Tooltip_Ability_item_smoke_of_deceit"			"Smoke of Deceit" "DOTA_Tooltip_Ability_item_veil_of_discord"			"Veil of Discord" "DOTA_Tooltip_Ability_item_ring_of_aquila"			"Ring of Aquila" "DOTA_Tooltip_Ability_item_shadow_amulet"			"Shadow Amulet" "DOTA_Tooltip_Ability_item_river_painter"			"River Vial: Chrome" "DOTA_Tooltip_Ability_item_river_painter2"			"River Vial: Dry" "DOTA_Tooltip_Ability_item_river_painter3"			"River Vial: Slime" "DOTA_Tooltip_Ability_item_river_painter4"			"River Vial: Oil" "DOTA_Tooltip_Ability_item_river_painter5"			"River Vial: Electrified" "DOTA_Tooltip_Ability_item_river_painter6"			"River Vial: Potion" "DOTA_Tooltip_Ability_item_river_painter7"			"River Vial: Blood" "DOTA_Tooltip_Ability_item_recipe_aeon_disk"			"Aeon Disk Recipe" "DOTA_Tooltip_Ability_item_recipe_bracer"					"Bracer Recipe" "DOTA_Tooltip_Ability_item_recipe_cyclone"					"Eul's Scepter Recipe" "DOTA_Tooltip_Ability_item_recipe_silver_edge"				"Silver Edge Recipe" "DOTA_Tooltip_Ability_item_recipe_maelstrom"				"Maelstrom Recipe" "DOTA_Tooltip_Ability_item_recipe_shivas_guard"				"Shiva's Guard Recipe" "DOTA_Tooltip_Ability_item_recipe_diffusal_blade"			"Diffusal Blade Recipe" "DOTA_Tooltip_Ability_item_recipe_ancient_janggo"			"Drum of Endurance Recipe" "DOTA_Tooltip_Ability_item_recipe_orchid"					"Orchid Malevolence Recipe" "DOTA_Tooltip_Ability_item_recipe_bloodstone"				"Bloodstone Recipe" "DOTA_Tooltip_Ability_item_recipe_manta"					"Manta Style Recipe" "DOTA_Tooltip_Ability_item_recipe_hurricane_pike"			"Hurricane Pike Recipe" "DOTA_Tooltip_Ability_item_recipe_refresher"				"Refresher Orb Recipe" "DOTA_Tooltip_Ability_item_recipe_sphere"					"Linken's Sphere Recipe" "DOTA_Tooltip_Ability_item_recipe_greater_crit"				"Daedalus Recipe" "DOTA_Tooltip_Ability_item_recipe_hand_of_midas"			"Hand of Midas Recipe" "DOTA_Tooltip_Ability_item_recipe_mekansm"					"Mekansm Recipe" "DOTA_Tooltip_Ability_item_recipe_assault"					"Assault Cuirass Recipe" "DOTA_Tooltip_Ability_item_recipe_pipe"						"Pipe of Insight Recipe" "DOTA_Tooltip_Ability_item_recipe_heart"					"Heart of Tarrasque Recipe" "DOTA_Tooltip_Ability_item_recipe_bloodthorn"				"Bloodthorn Recipe" "DOTA_Tooltip_Ability_item_recipe_guardian_greaves"			"Guardian Greaves Recipe" "DOTA_Tooltip_Ability_item_recipe_mjollnir"					"Mjollnir Recipe" "DOTA_Tooltip_Ability_item_recipe_abyssal_blade"			"Abyssal Blade Recipe" "DOTA_Tooltip_Ability_item_recipe_black_king_bar"			"Black King Bar Recipe" "DOTA_Tooltip_Ability_item_recipe_dagon"					"Dagon Recipe" "DOTA_Tooltip_Ability_item_recipe_soul_ring"				"Soul Ring Recipe" "DOTA_Tooltip_Ability_item_recipe_yasha"					"Yasha Recipe" "DOTA_Tooltip_Ability_item_recipe_crimson_guard"			"Crimson Guard Recipe" "DOTA_Tooltip_Ability_item_recipe_necronomicon"				"Necronomicon Recipe" "DOTA_Tooltip_Ability_item_recipe_sange"					"Sange Recipe" "DOTA_Tooltip_Ability_item_recipe_basher"					"Skull Basher Recipe" "DOTA_Tooltip_Ability_item_recipe_aether_lens"				"Aether Lens Recipe" "DOTA_Tooltip_Ability_item_recipe_veil_of_discord"			"Veil of Discord Recipe" "DOTA_Tooltip_Ability_item_recipe_buckler"					"Buckler Recipe" "DOTA_Tooltip_Ability_item_recipe_lesser_crit"				"Crystalys Recipe" "DOTA_Tooltip_Ability_item_recipe_mask_of_madness"			"Mask of Madness Recipe" "DOTA_Tooltip_Ability_item_recipe_headdress"				"Headdress Recipe" "DOTA_Tooltip_Ability_item_recipe_wraith_band"				"Wraith Band Recipe" "DOTA_Tooltip_Ability_item_recipe_helm_of_the_dominator"	"Helm of the Dominator Recipe" "DOTA_Tooltip_Ability_item_recipe_armlet"					"Armlet of Mordiggian Recipe" "DOTA_Tooltip_Ability_item_recipe_null_talisman"			"Null Talisman Recipe" "DOTA_Tooltip_Ability_item_recipe_iron_talon"				"Iron Talon Recipe" "DOTA_Tooltip_Ability_item_recipe_radiance"					"Radiance Recipe" "DOTA_Tooltip_Ability_item_recipe_rod_of_atos"				"Rod of Atos Recipe" "DOTA_Tooltip_Ability_item_recipe_nullifier"				"Nullifier Recipe"

"DOTA_Tooltip_Ability_roshan_spell_block"				"Spell Block" "DOTA_Tooltip_Ability_roshan_spell_block_Description"	"Roshan will block one targeted spell every 15 seconds. Also reduces status effects by 25%%." "DOTA_Tooltip_Ability_roshan_bash"					"Bash" "DOTA_Tooltip_Ability_roshan_bash_Description"		"Roshan has a chance to stun on attack." "DOTA_Tooltip_Ability_roshan_bash_bash_chance"		"%CHANCE:" "DOTA_Tooltip_Ability_roshan_bash_bonus_damage"		"BONUS DAMAGE:" "DOTA_Tooltip_Ability_roshan_bash_stun_duration"	"STUN DURATION:" "DOTA_Tooltip_Ability_roshan_slam"					"Slam" "DOTA_Tooltip_Ability_roshan_slam_Description"		"Roshan slams the ground, damaging and slowing all nearby enemies. Slam's damage will increase every minute." "DOTA_Tooltip_Ability_roshan_slam_radius"			"RADIUS:" "DOTA_Tooltip_Ability_roshan_slam_slow_duration_hero"	"HERO DURATION:" "DOTA_Tooltip_Ability_roshan_slam_slow_duration_unit"	"UNIT DURATION:" "DOTA_Tooltip_Ability_roshan_slam_slow_amount"		"%SLOW:" "DOTA_Tooltip_Ability_roshan_slam_damage"			"DAMAGE:" "DOTA_Tooltip_Ability_roshan_slam_damage_growth"			"DAMAGE GROWTH PER MINUTE:" "DOTA_Tooltip_Ability_roshan_devotion"				"Strength of the Immortal" "DOTA_Tooltip_Ability_roshan_devotion_Description"	"Roshan possesses numerous protective abilities, including 55%% magic damage resistance, the ability to reduce damage from attacking illusions, and a scaling armor bonus that increases as time goes on."

"DOTA_Lobby_Player_Joined"			"%s1 joined." "DOTA_Lobby_Player_Left"			"%s1 left." "DOTA_Lobby_Become_Leader_Self"   		"You are now the Lobby Leader." "DOTA_Lobby_Become_Leader"			"%s1 is now the Lobby Leader." "DOTA_Lobby_Game_Lobby_Setup"		"ONLINE PRACTICE LOBBY SETTINGS" "DOTA_Lobby_Game_Local_Setup"		"LOCAL PRACTICE LOBBY SETTINGS" "DOTA_Lobby_Game_Advanced_Setup"	"Advanced" "DOTA_Lobby_coop_bot_Setup"		"CO-OP BOT SETTINGS" "DOTA_Lobby_Game_Offline_Setup"		"OFFLINE PRACTICE LOBBY SETTINGS" "DOTA_Lobby_Game_Name"				"LOBBY NAME" "DOTA_Lobby_Game_Mode"				"GAME MODE" "DOTA_Lobby_Starting_Team"			"STARTING TEAM" "DOTA_Lobby_Region"					"SERVER LOCATION" "DOTA_Lobby_Version"				"VERSION" "DOTA_Lobby_Team_1_Logo"			"TEAM 1 LOGO" "DOTA_Lobby_Team_2_Logo"			"TEAM 2 LOGO" "DOTA_Lobby_Team_1_Name"			"TEAM 1 NAME" "DOTA_Lobby_Team_2_Name"			"TEAM 2 NAME" "DOTA_Lobby_Enable_Cheats"			"Enable cheats" "DOTA_Lobby_Fill_Bots"			"Fill empty slots with bots" "DOTA_Lobby_Intro_Mode"			"Intro Mode" "DOTA_Lobby_BotDifficulty"		"BOT DIFFICULTY" "DOTA_Lobby_BotDifficulty_passive"	"Passive" "DOTA_Lobby_BotDifficulty_easy"		"Easy" "DOTA_Lobby_BotDifficulty_medium"	"Medium" "DOTA_Lobby_BotDifficulty_hard"		"Hard" "DOTA_Lobby_BotDifficulty_unfair"	"Unfair" "DOTA_Lobby_Watchable"			"Allow spectators" "DOTA_Lobby_Game_Prefs"			"LOBBY SETTINGS" "DOTA_Lobby_Prefs_Password"		"PASSWORD" "DOTA_Lobby_Prefs_Game_Mode"		"GAME MODE" "DOTA_Lobby_Prefs_Region"			"SERVER LOCATION" "DOTA_Lobby_Prefs_Bots"				"BOTS" "DOTA_Lobby_Prefs_Cheats"			"CHEATS" "DOTA_Lobby_Prefs_Cheats_caps"			"CHEATS" "DOTA_Lobby_Prefs_Spectators"		"SPECTATORS" "DOTA_Lobby_Prefs_Version"			"VERSION" "DOTA_Starting_Team_Random"		"Random" "DOTA_Starting_Team_Radiant"	"Radiant" "DOTA_Starting_Team_Dire"		"Dire" "Dota_Lobby_Set_Password"		"APPLY" "Dota_Lobby_Set_Filter"			"FILTER" "Dota_Lobby_Join_Slot"			"Join Slot" "Dota_Lobby_Kick"				"Kick" "Dota_Lobby_Leave"				"Leave Game" "Dota_Lobby_Ready"				"READY" "Dota_Lobby_Choose_Slot"		"CHOOSE A SLOT IN PANEL TO THE RIGHT" "Dota_Lobby_Title"				"- GAME LOBBY" "Dota_Lobby_Setup_Button"		"Game Setup" "Dota_Lobby_Cancel_Game"		"Cancel Game" "Dota_Lobby_Start_Game"			"START GAME" "Dota_Lobby_Broadcasters"		"Broadcasters" "Dota_Lobby_Become_Broadcaster"	"Join Channel" "Dota_Lobby_Leave_Channel"		"Leave Channel" "Dota_Lobby_Customize_Channel"		"Customize" "DOTA_Lobby_Unassigned"			"UNASSIGNED PLAYERS" "DOTA_Lobby_UserMenu_BotPassive"	"Bot - Passive" "DOTA_Lobby_UserMenu_BotEasy"		"Bot - Easy" "DOTA_Lobby_UserMenu_BotMedium"		"Bot - Medium" "DOTA_Lobby_UserMenu_BotHard"		"Bot - Hard" "DOTA_Lobby_UserMenu_BotUnfair"		"Bot - Unfair" "DOTA_Lobby_UserMenu_ApplyTeam"		"Apply my team to this lobby" "DOTA_Lobby_Spectator_Type"			"SPECTATORS" "DOTA_Lobby_Spectator_Enabled"		"Enabled" "DOTA_Lobby_Spectator_Disabled"		"Disabled" "DOTA_Lobby_Broadcast_Title"		"BROADCAST CHANNEL %s1" "DOTA_Lobby_Broadcast_Title_Custom"	"BROADCAST CHANNEL %s1: %s2" "DOTA_Lobby_No_Players_Title"		"NO PLAYERS ON A TEAM" "DOTA_Lobby_No_Players_Desc"		"You must have at least one player on the Radiant or Dire team." "DOTA_Lobby_Broadcaster_Channel_Customize"	"Customize Broadcaster Channel" "DOTA_Lobby_Broadcaster_Channel_Customize_SaveAsDefaults"	"Save as default settings and apply to empty channels upon joining" "DOTA_Lobby_Broadcaster_Channel_Customize_Title"	"Channel Title:" "DOTA_Lobby_Broadcaster_Channel_Customize_Country"	"Country:" "DOTA_Lobby_Broadcaster_Channel_Customize_Language"	"Language:" "DOTA_Lobby_Broadcaster_Channel_Other_Language"		"Other Language" "dota_lobby_competitive"			"Competitive" "dota_lobby_gameplay_rules"			"Gameplay Rules" "dota_lobby_spectating"				"Spectating"

"DOTA_Lobby_Custom_Game"		"CUSTOM GAME MODE" "DOTA_Lobby_Custom_Map"			"CUSTOM MAP" "DOTA_Lobby_Custom_Difficulty"	"DIFFICULTY"

"DOTA_Lobby_League_Admin"		"League To Admin" "DOTA_Lobby_League_Series"		"Series Number" "DOTA_Lobby_League_Game_Number"	"Game Number in Series"

"Lobby_Invalid_Custom_Settings"		"INVALID LOBBY SETTINGS" "Lobby_Invalid_Custom_Game_Mode"	"Please select a valid custom game mode" "Lobby_Invalid_Custom_Map_Name"		"Please select a valid custom map"

"DOTA_Watch_Hero_Filter"		"Hero Filter" "DOTA_Watch_Team_Filter"		"Team Games" "DOTA_Watch_Xmas_Filter"		"Wraith-Night"

"auto"							"Auto Speed" "golive"						"Go Live" "islive"						"Live"

"DOTA_Watch_NewBloom_Filter"	"New Bloom Festival" "DOTA_Backpack_New_Bloom_Offering"	"New Bloom Offering" "dota_version_current"			"Latest" "dota_version_stable"			"Tournament" "UI_ENTER_LOBBY_PASSWORD"		"ENTER LOBBY PASSWORD" "ui_teammatchmaking"			"Team Matchmaking" "ui_teammatchmaking_status_desc"	"Waiting for team members to enter team matchmaking..." "ui_teammatchmaking_view_team_button" "View Team" "team_profile_rank"				"Current Rating: %s1" "competitive_rank_tbd_games_remaining"	"TBD, %s1 game(s) remaining" "team_profile_rank_none"		"Not on a Team" "team_profile_rank_error"		"Failed to retrieve Team Info" "team_profile_rank_pending"		"Retrieving Team Info..." "DOTA_Lobby_Penalty_Type_Radiant"	"PENALTY - RADIANT" "DOTA_Lobby_Penalty_Type_Dire"		"PENALTY - Dire" "DOTA_Lobby_Penalty_Level_0"	"None" "DOTA_Lobby_Penalty_Level_1"	"Penalty Level 1 (-30 BT)" "DOTA_Lobby_Penalty_Level_2"	"Penalty Level 2 (-70 BT)" "DOTA_Lobby_Penalty_Level_3"	"Penalty Level 3 (-110 BT)" "DOTA_Lobby_Penalty_Radiant"	"RADIANT PENALTY" "DOTA_Lobby_Penalty_Dire"		"DIRE PENALTY" "DOTA_Lobby_Series_Type"		"Series Type" "DOTA_No_Series"				"No Series" "DOTA_Series_Best_of_1"			"Best of 1" "DOTA_Series_Best_of_3"			"Best of 3" "DOTA_Series_Best_of_5"			"Best of 5" "DOTA_Lobby_GatherTeam"			"Gather Team" "DOTA_Lobby_DisbandTeam"       "Disband Team" "DOTA_Lobby_All_Chat"			"All Chat" "DOTA_Team_Invite_Matchmaking" "You have been summoned to gather for a Team Matchmaking game!" "DOTA_Team_Invite_MMTitle"		"Team Matchmaking" "DOTA_Team_Invite_Inviter"		"Invited by:" "DOTA_Lobby_TV_Delay"			"DOTA TV DELAY" "DOTA_Lobby_TV_Delay_10"		"10 seconds" "DOTA_Lobby_TV_Delay_120"		"2 minutes" "DOTA_Lobby_TV_Delay_300"		"5 minutes"

"DOTA_InternationalInviteMessage"	"You've been invited to The International 2013 and have yet to fully complete the registration process.\n\nYour immediate attention is needed so that your attendance is not in jeopardy.\n\nPlease check your email for further information, as soon as possible."

"DOTA_Community_ViewPersona"	"View Persona" "DOTA_Community_EditPersona"	"Edit Persona" "DOTA_Community_CreateTeam"		"Create a Team" "DOTA_Community_CreateTeamCaps"		"CREATE TEAM" "DOTA_Community_ManageTeam"		"My Teams"

"dota_community_overview"		"OVERVIEW"

"dota_community_guilds"			"MY GUILDS" "dota_community_guilds_roster"	"MEMBER LIST" "dota_community_guilds_info"	"INFO" "dota_community_guilds_game_history"	"GAME HISTORY" "dota_community_guilds_featured"		"FEATURED GAMES" "dota_community_guilds_teams"	"GUILD TEAMS"

"dota_community_teams_no_team"	"Not a member of a Team"

"DOTA_GUILD_CREATE"				"CREATE A GUILD" "DOTA_GUILD_ROSTER"				"MEMBER LIST" "DOTA_GUILD_INFO"				"GUILD INFORMATION" "DOTA_GUILD_GAME_HISTORY"		"GAME HISTORY" "DOTA_GUILD_FEATURED"			"FEATURED GAMES" "DOTA_GUILD_TEAMS"				"GUILD TEAMS" "guild_founded_date"			"Founded %s1" "guild_member_count"			"%s1 Members" "guild_notafriend"				"Not a Friend" "guild_view_invites"			"View Invites" "guild_invite_list"				"Pending Guild Invites" "guild_invitee"					"Invitee" "guild_inviter"					"Inviter" "guild_invite_date"				"Date Invited"

"dota_community_teams"					"TEAMS" "dota_community_teams_create"			"CREATE NEW TEAM" "dota_community_teams_manage"			"MY TEAMS" "dota_community_teams_pro"			"PRO TEAM LIST" "dota_community_teams_game_history"	"Game History"

"DOTA_TEAM_CREATE"				"CREATE NEW TEAM" "DOTA_TEAM_MANAGE"				"MANAGE MY TEAMS" "DOTA_TEAM_PROS"				"PROFESSIONAL TEAMS"

"dota_community_tournaments"		"TOURNAMENTS" "dota_community_tournaments_manage"	"MANAGE TOURNAMENTS" "dota_community_tournaments_misc"	""

"dota_community_fantasy"			"FANTASY" "dota_community_fantasy_create"		"CREATE LEAGUE" "dota_community_fantasy_join"		"JOIN LEAGUE" "dota_community_fantasy_league"		"LEAGUE INFO" "dota_community_fantasy_teams"		"TEAM ROSTER" "dota_community_fantasy_players"	"PLAYERS"

"DOTA_FANTASY_CREATE"				"Create a Fantasy League" "DOTA_FANTASY_JOIN"					"Join a Fantasy League" "DOTA_FANTASY_LEAGUE"				"Fantasy League" "DOTA_FANTASY_TEAMS"				"Fantasy Teams" "DOTA_FANTASY_PLAYERS"				"Fantasy Players" "DOTA_FantasyLeagueCreate_Wait_Header"	"Please Wait" "DOTA_FantasyLeagueCreate_Wait"			"Creating Fantasy League..."

"DOTA_FantasyLeagueCreate_Error_Header"			"Error" "DOTA_FantasyLeagueCreate_Error_NoPermission"	"You don't have permission to create that fantasy league." "DOTA_FantasyLeagueCreate_Error_BadSeasonID"	"Bad Season ID specified." "DOTA_FantasyLeagueCreate_Error_BadLeagueName"	"Invalid Fantasy League name." "DOTA_FantasyLeagueCreate_Error_BadTeamName"	"Invalid Fantasy League name." "DOTA_FantasyLeagueCreate_Error_NoTicket"		"You do not own a Fantasy Ticket." "DOTA_FantasyLeagueCreate_Error_Unspecified"	"Unknown Error. Please try again." "DOTA_FantasyLeagueCreate_Error_NoName"			"You must specify a name for your Fantasy League."

"DOTA_FantasyLeagueLeave_Success_Header"		"Success" "DOTA_FantasyLeagueLeave_Success"				"You have successfully left '%s1'."

"DOTA_FantasyLeagueLeave_Error_Header"			"Error" "DOTA_FantasyLeagueLeave_Error_Unknown"			"Unknown Error, please try again." "DOTA_FantasyLeagueLeave_Error_NotMember"		"Not a member of this Fantasy League." "DOTA_FantasyLeagueLeave_Error_InvalidLeague"	"Invalid League." "DOTA_FantasyLeagueLeave_Error_DraftActive"		"You cannot leave a Fantasy League while the draft is active."

"fantasy_league_created"						"Fantasy League Created" "fantasy_league_created_details"				"You have successfully created <font color='#FFFFFF'>%s1 !\n\nYou can invite other players to this league using the following information:\nFantasy League ID: <font color='#EDEFD5'>%s2 \nPassword: <font color='#EDEFD5'>%s3 \n\nThis information can also be found in your Fantasy League's settings panel."

"DOTA_FantasyLeagueEditInvites_Error_Header"	"Error" "DOTA_FantasyLeagueEditInvites_Error"			"There was an error editing fantasy league invites. Please try again."

"DOTA_FantasyLeagueEditSettings_Error_Header"	"Error" "DOTA_FantasyLeagueEditSettings_Error"			"There was an error editing fantasy league settings. Please try again."

"DOTA_FantasyTeamCreate_Wait_Header"			"Please Wait" "DOTA_FantasyTeamCreate_Wait"					"Creating Fantasy Team..."

"DOTA_FantasyTeamCreate_Error_Header"				"Error" "DOTA_FantasyTeamCreate_Error_NoPermission"			"You don't have permission to create a team in that fantasy league." "DOTA_FantasyTeamCreate_Error_FailedLogoUpload"		"Failed to upload logo." "DOTA_FantasyTeamCreate_Error_BadFantasyLeagueID"	"Invalid fantasy league." "DOTA_FantasyTeamCreate_Error_BadPassword"			"Invalid password." "DOTA_FantasyTeamCreate_Error_NoTicket"				"You do not own a Fantasy Ticket." "DOTA_FantasyTeamCreate_Error_Locked"				"This Fantasy League is locked." "DOTA_FantasyTeamCreate_Error_BadName"				"Invalid name." "DOTA_FantasyTeamCreate_Error_Full"					"Fantasy League is Full." "DOTA_FantasyTeamCreate_Error_AlreadyMember"		"You are already a member of this Fantasy League." "DOTA_FantasyTeamCreate_Error_Unspecified"			"Unknown error. Please try again."

"DOTA_FantasyTeamCreate_Success_Header"			"Success" "DOTA_FantasyTeamCreate_Success"				"Created Fantasy Team \"%s1\"."

"Fantasy_Player_Details"					"Player Match Details" "fantasy_player_details_wait"				"Retreiving player score details..." "fantasy_player_details_error"				"Failed to retreive player score details." "fantasy_player_details_none"				"No player details in this time range." "fantasy_player_details_match"				"MatchID %s1" "fantasy_player_details_match_bo"			"MatchID %s1 (%s2/%s3)" "fantasy_player_details_benched"			"Was Benched" "fantasy_player_details_didnt_count"		"Low Score in a Best-of Series"

"fantasy_more_info"							"View More Information" "fantasy_web_interface"						"Web Interface"

"Fantasy_KickConfirm_Header"				"Kick Player from Fantasy League?" "Fantasy_KickConfirm"						"This will remove '%s1' from the Fantasy League.\n\nRemove them?"

"Fantasy_LeaveLeagueConfirm_Header"			"Leave Fantasy League?" "Fantasy_LeaveLeagueConfirm"				"Are you sure you want to leave '%s1'?\n\n <font color='#FF0000'>THIS CANNOT BE REVERSED "

"fantasy_league_name"						"League Name" "fantasy_league_commish"					"Commissioner" "fantasy_league_invite_type"				"League Type" "fantasy_league_join"						"Join League" "fantasy_league_create"						"Create League" "fantasy_league_create_header"				"1. Set up a New Fantasy League" "fantasy_league_create_season"				"Fantasy Season Two" "fantasy_league_create_desc"				"First, select a name for your Fantasy League.\n Then select a password that other players can use to join your League." "fantasy_league_create_name"				"Fantasy League Name" "fantasy_league_create_password"			"Fantasy League Password" "fantasy_league_join_header"				"1. Find a Fantasy League" "fantasy_league_join_desc"					"You can find a Fantasy League by supplying its Fantasy League ID and Password.\nThe commissioner of the Fantasy League will have this information." "fantasy_league_join_pw_details"			"Join a Fantasy League by entering its League ID and Password." "fantasy_league_join_invite_details"		"or Join a Fantasy League to which you've been directly invited." "fantasy_league_join_pw_enter_league_id"	"Fantasy League ID" "fantasy_league_join_pw_enter_pw"			"Fantasy League Password" "fantasy_league_find"						"Find" "fantasy_league_find_not_found"				"Fantasy League Not Found." "fantasy_league_find_already_member"		"You are already a member of this Fantasy League." "fantasy_league_find_full"					"Fantasy League is Full." "fantasy_league_find_error"					"Error Finding this Fantasy League. Please try again." "fantasy_league_find_searching"				"Searching..." "fantasy_league_find_bad_password"			"Incorrect password." "fantasy_league_find_locked"				"Fantasy League is Locked." "fantasy_league_find_found_name"			"Fantasy League Name: <font color='#EDEFD5'>%s1 " "fantasy_league_find_found_run_by"			"Commissioner: <font color='#EDEFD5'>%s1 " "fantasy_league_team_create_header"			"2. Set up a Fantasy Team" "fantasy_league_team_create_desc"			"To join a Fantasy League, you need to create a Fantasy Team.\nSelect a name for your Fantasy Team. You can also set your team's logo." "fantasy_league_team_create_desc_create_league"			"To create a new Fantasy League, you also need to create a Fantasy Team.\nSelect a name for your Fantasy Team. You can also set your team's logo." "fantasy_league_team_create_name"			"Fantasy Team Name"

"fantasy_ticket_purchase_and_use"				"3. Purchase a Fantasy Ticket" "fantasy_ticket_purchase_and_use_desc_join"		"This will purchase a ticket and use it to join this Fantasy League." "fantasy_ticket_purchase_and_use_desc_create"	"This will purchase a ticket and use it to create this Fantasy League."

"fantasy_ticket_owned"						"3. Use a Fantasy Ticket" "fantasy_ticket_owned_desc_join"			"This will use your Fantasy Ticket to join this Fantasy League." "fantasy_ticket_owned_desc_create"			"This will use your Fantasy Ticket to create this Fantasy League." "fantasy_ticket_owned_desc_join_mult"		"This will use 1 of your %s1 Fantasy Tickets to join this Fantasy League." "fantasy_ticket_owned_desc_create_mult"		"This will use 1 of your %s1 Fantasy Tickets to create this Fantasy League."

"fantasy_ticket_buy_and_use"				"Buy and Use Ticket" "fantasy_ticket_use"						"Use Ticket"

"fantasy_create_team_header"				"Joining Fantasy League" "fantasy_create_team_details"				"To participate in this Fantasy League, the first thing you need to do is create a Fantasy Team. Below you can enter the name for your team, and if you'd like, set a logo for it.\n\nOnce you've created a team, check when your Fantasy League Commissioner has scheduled your player draft." "fantasy_edit_logo"							"Edit Logo" "fantasy_set_logo"							"Edit Logo" "fantasy_create_team"						"Create Team"

"fantasy_league_create_wait"				"Working..." "fantasy_league_join_wait"					"Working..." "fantasy_league_standings_wait"				"Retrieving Standings..." "fantasy_league_standings_error"			"Error retrieving standings."

"fantasy_league_matchups_wait"				"Retrieving Matchups..." "fantasy_league_matchups_error"				"Error retrieving matchups." "fantasy_league_matchups_preseason"			"Matchups will be assigned after the Fantasy Draft is completed."

"fantasy_league_messages_wait"				"Retrieving Messages..." "fantasy_league_messages_error"				"Error retrieving messages." "fantasy_league_messages_none"				"This Fantasy League has no messages." "fantasy_add_message"						"Add Message"

"fantasy_league_transactions_wait"			"Retrieving Transactions..." "fantasy_league_transactions_error"			"Error retrieving transactions." "fantasy_league_transactions_none"			"This Fantasy League currently has no transactions."

"fantasy_league_teams_roster_swap_wait"		"Updating Roster..." "fantasy_league_teams_roster_swap_error"	"Failed to update Roster."

"fantasy_league_create_invalid"				"You are not currently able to create a fantasy league." "fantasy_league_join_invalid"				"You are not currently invited to join any fantasy leagues."

"fantasy_league_run_by"						"run by" "fantasy_invite_guild"						"open to"

"fantasy_league_standings"					"Standings" "fantasy_league_matchups"					"Matchups" "fantasy_league_messages"					"Messages" "fantasy_league_pending_trades"				"Open Trades" "fantasy_league_transactions"				"Transactions"

"fantasy_draft_time"						"Time"

"fantasy_league_edit_header"				"Fantasy League Settings" "fantasy_league_edit_edit"					"Edit" "fantasy_league_edit_details"				"Fantasy League Settings will lock %s1 minutes before the scheduled draft." "fantasy_league_edit_details_locked"		"Fantasy League Settings are now locked." "fantasy_league_edit_details_not_commish"	"Fantasy League Settings are only editable by the Commissioner."

"Fantasy_League_Edit_Invites_Header"		"Edit Fantasy League Invitations"

"fantasy_league_settings"					"Settings" "fantasy_league_invites"					"Invites"

"fantasy_league_set_password"				"Set Fantasy League Password" "fantasy_league_set_password_details"		"Anyone can use this Fantasy League ID and the password to join." "fantasy_league_set_password_id"			"Fantasy League ID:" "fantasy_league_set_password_password"		"Password:" "fantasy_league_invite_friends"				"or Invite Friends Directly" "fantasy_league_invite_friends_details"		"Specify individual friends that you'd like to invite to this Fantasy League.\n\nIndividually-invited friends do not need a password." "fantasy_league_invite_friends_wait"		"Retreiving friend invitations..." "fantasy_joined"							"Joined"

"fantasy_transaction_added"					"Added" "fantasy_transaction_dropped"				"Dropped"

"fantasy_league_completed"					"Fantasy League has Finished"

"fantasy_friend_invite"						"Invite"

"fantasy_league_id"							"Fantasy League ID #" "fantasy_league_password"					"Fantasy League Password" "fantasy_league_max_teams"					"Maximum Players in Fantasy League" "fantasy_league_draft_time"					"Draft Time" "fantasy_league_draft_pick_time"			"Time Limit per Draft Pick" "fantasy_league_start_time"					"Season Start" "fantasy_league_season_length"				"Season Length" "fantasy_league_trade_veto_no_votes"		"Number of No Votes Required to Veto Trade" "fantasy_league_acquisitions"				"Total Acquisitions Allowed" "fantasy_league_interval"					"Matchup Interval" "fantasy_league_roster_changes"				"Roster Changes" "fantasy_league_roles"						"Roster Roles" "fantasy_league_roster_role_1"				"Slot 1 Roles" "fantasy_league_roster_role_2"				"Slot 2 Roles" "fantasy_league_roster_role_3"				"Slot 3 Roles" "fantasy_league_roster_role_4"				"Slot 4 Roles" "fantasy_league_roster_role_5"				"Slot 5 Roles" "fantasy_league_roster_bench_slots"			"Number of Bench Slots" "fantasy_league_scoring"					"Scoring" "fantasy_league_league_scoring"				"League Type Scoring" "fantasy_scoring_premium"					"Premium Tournaments" "fantasy_scoring_professional"				"Professional Tournaments" "fantasy_scoring_levels"					"Levels" "fantasy_scoring_kills"						"Kills" "fantasy_scoring_deaths"					"Deaths" "fantasy_scoring_assists"					"Assists" "fantasy_scoring_last_hits"					"Last Hits" "fantasy_scoring_denies"					"Denies" "fantasy_scoring_gpm"						"Gold per Minute" "fantasy_scoring_xppm"						"XP per Minute" "fantasy_scoring_stuns"						"Stun Duration" "fantasy_scoring_heals"						"Healing Done" "fantasy_scoring_towers"					"Towers Destroyed" "fantasy_scoring_roshans"					"Roshans Killed"

"fantasy_league_interval_daily"				"Daily" "fantasy_league_interval_weekly"			"Weekly"

"fantasy_league_pick_time_30"				"30 seconds" "fantasy_league_pick_time_60"				"60 seconds" "fantasy_league_pick_time_120"				"2 minutes" "fantasy_league_pick_time_600"				"10 minutes"

"fantasy_league_teams_4"					"4 teams" "fantasy_league_teams_6"					"6 teams" "fantasy_league_teams_8"					"8 teams" "fantasy_league_teams_10"					"10 teams" "fantasy_league_duration"					"%s1 weeks"

"fantasy_league_veto_votes_1"				"1 vote" "fantasy_league_veto_votes_2"				"2 votes" "fantasy_league_veto_votes_3"				"3 votes" "fantasy_league_veto_votes_4"				"4 votes"

"fantasy_league_acquisitions_0"				"Unlimited" "fantasy_league_acquisitions_5"				"5 acquisitions" "fantasy_league_acquisitions_10"			"10 acquisitions" "fantasy_league_acquisitions_20"			"20 acquisitions" "fantasy_league_acquisitions_30"			"30 acquisitions"

"fantasy_league_roster_slot_core"			"Core" "fantasy_league_roster_slot_support"		"Support" "fantasy_league_roster_slot_any"			"Any" "fantasy_league_roster_slot_none"			"None"

"fantasy_league_bench_slots_0"				"No bench slots" "fantasy_league_bench_slots_1"				"1 slot" "fantasy_league_bench_slots_2"				"2 slots" "fantasy_league_bench_slots_3"				"3 slots"

"fantasy_league_edit_roster_scoring"		"Roster & Scoring" "fantasy_league_edit_invites"				"League Invites"

"fantasy_league_daily_matchup"				"Day %s1" "fantasy_league_weekly_matchup"				"Week %s1"

"fantasy_draft_interrupted"					"Reconnecting" "fantasy_draft_interrupted_details"			"The draft will automatically resume shortly."

"fantasy_league_draft_unscheduled_long"		"When your Fantasy League Commissioner sets the Draft time, it will appear here!" "fantasy_league_draft_unscheduled_commish"	"As the Commissioner, you can set the time for the Live Draft in the Settings panel." "fantasy_league_draft_unscheduled"			"Fantasy Draft is not yet Scheduled" "fantasy_league_draft_upcoming"				"Fantasy Draft is Upcoming" "fantasy_league_draft_live"					"Fantasy Draft is Live!" "fantasy_league_draft_time_label"			"Draft is scheduled for %s1 at %s2.\nYou will be able to enter the draft %s3 minutes before it begins.\n\nAt that point, Fantasy League members and settings will be locked." "fantasy_league_draft_countdown_d"			"Draft begins in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds." "fantasy_league_draft_countdown_h"			"Draft begins in %s1 Hours, %s2 Minutes, %s3 Seconds." "fantasy_league_draft_countdown_m"			"Draft begins in %s1 Minutes, %s2 Seconds." "fantasy_league_draft_countdown_s"			"Draft begins in %s1 Seconds." "fantasy_league_draft_join"					"Join Live Draft" "fantasy_league_draft_details"				"%s1 minutes prior to the start of the draft, teams and settings will be locked." "fantasy_draft_completed"					"Fantasy Draft Completed" "fantasy_draft_completed_details"			"You can now set your lineup, browse matchups, drop players, and pick up free agents. Good luck!" "fantasy_league_draft_members"				"Member List" "fantasy_team_open"							"Open Slot"

"fantasy_draft_header_pre_draft"			"Pre-Draft" "fantasy_draft_header_drafting"				"Live Draft" "fantasy_draft_round_pre_draft"				"Draft Begins In"

"fantasy_draft_exit"						"Exit Draft" "fantasy_draft_player_button"				"Draft Player" "fantasy_draft_avail_players"				"Available Players" "fantasy_draft_avg_kda"						"Avg KDA" "fantasy_draft_avg_lhd"						"Avg LH/D" "fantasy_draft_avg_gpm"						"Avg GPM" "fantasy_draft_avg_xppm"					"Avg XPPM" "fantasy_draft_avg_stuns"					"Avg Stuns" "fantasy_draft_avg_healing"					"Avg Healing" "fantasy_draft_avg_tower_kills"				"Avg Tower Kills" "fantasy_draft_avg_rosh_kills"				"Avg Roshan Kills" "fantasy_draft_avg_score"					"Avg Weekly Score" "fantasy_draft_role"						"Role" "fantasy_draft_your_pick"					"Your Pick!" "fantasy_draft_owner"						"Owner" "fantasy_draft_team"						"Team" "fantasy_draft_player"						"Player" "fantasy_draft_owned_by"					"Drafted by %s1"

"fantasy_draft_round_label"					"Round %s1" "fantasy_draft_header"						"Live Draft" "fantasy_draft_auto_picking"				"Autopicking!"

"fantasy_draft_unscheduled"					"Unscheduled" "fantasy_my_team"							"My Team"

"fantasy_role_c"							"C" // core "fantasy_role_s"							"S" // support "fantasy_role_core"							"Core" "fantasy_role_support"						"Support"

"fantasy_slot_none"							"None" // carry "fantasy_slot_c"							"C" // core "fantasy_slot_s"							"S" // support "fantasy_slot_b"							"B" // bench "fantasy_slot_core"							"Core" "fantasy_slot_support"						"Support" "fantasy_slot_any"							"Any" "fantasy_slot_bench"						"Bench"

"fantasy_matchup_bye"						"BYE"

"fantasy_league_teams_wait"					"Retreiving Team Data..." "fantasy_league_teams_error"				"Error retreiving Team Data."

"fantasy_league_teams_roster_wait"			"Retreiving Team Roster..." "fantasy_league_teams_roster_error"			"Error retreiving Team Roster."

"fantasy_league_players_wait"				"Retreiving Player Data..." "fantasy_league_players_error"				"Error retreiving Player Data."

"DOTA_FantasyLeagueDraftEdit_Error_Header"	"Invalid Time" "DOTA_FantasyLeagueDraftEdit_Error"			"You must set the draft time to at least %s1 minutes ahead of the current time."

"DOTA_FantasyLeagueDraft_Error_Header"		"Invalid Pick" "DOTA_FantasyLeagueDraft_Error_NoSlots"		"You have no open slots for %s1 players."

"DOTA_FantasyLeagueDraftEdit_Finish_Header"	"Draft Completed" "DOTA_FantasyLeagueDraftEdit_Finish"		"The Fantasy draft for %s1 has completed.\n\nGood luck!"

"DOTA_PlayerInfo_Error_Header"				"Error Submitting Player Information" "DOTA_PlayerInfo_Error_Submission"			"Submission of player information failed. Please try again." "DOTA_PlayerInfo_Error_NoName"				"You must specify a name when submitting player information." "DOTA_PlayerInfo_Error_InvalidCountry"		"Invalid country specified."

"fantasy_draft_chat_line"				"%s1 (%s2) has drafted %s3." "fantasy_team_lineup"					"Lineup" "fantasy_team_scoring"					"Scoring"

"fantasy_players_team_filter"			"Team Filter" "fantasy_players_role_filter"			"Role Filter"

"fantasy_players_available"				"Available Players" "fantasy_players_add"					"Add Player to Team" "fantasy_players_name_filter"			"Filter by Name" "fantasy_players_all"					"All Players" "fantasy_players_page"					"Page %s1"

"fantasy_player_cancel_add_drop"		"Cancel Transaction" "fantasy_players_to_add"				"Adding" "fantasy_players_to_drop"				"Dropping" "fantasy_players_pending_add_drop"		"Pending Player Transaction" "fantasy_league_teams_add_drop_cancel_wait"	"Canceling Transaction..."

"fantasy_leave_league"					"Leave Fantasy League"

"Fantasy_Team_Add_Player"				"Add and Drop a Player" "fantasy_team_add_drop_details"			"You can request to add a player to your Team, which requires you to drop another player. Player add requests are executed in the opposite order of team standing, so lower-ranked teams get higher priority.\n\nIf successful, this will take effect in tomorrow's roster." "fantasy_team_add_player_specific"		"Adding this Player" "fantasy_team_drop_player_specific"		"Select Player to Drop" "fantasy_swap_player"					"Swap" "fantasy_swap_player_cancel"			"Cancel" "fantasy_add_player"					"Add Player" "fantasy_watch_player"					"Watch now!" "fantasy_drop_player"					"Drop"

"fantasy_team_drop_player_working"		"Issuing Add/Drop Request..." "fantasy_team_drop_player_completed"	"Successfully placed request to drop %s1 and add %s2 to your roster." "fantasy_team_drop_player_failure"		"Failed to drop %s1 and add %s2." "fantasy_team_drop_player_wait"			"Retreiving roster..." "fantasy_team_drop_player_unavailable"	"You cannot add a player when you already have a player add request pending." "fantasy_team_preseason"				"This Fantasy League has not started its season yet.\n\nCheck back after the draft is completed!"

"fantasy_active_roster"				"Active Roster" "fantasy_bench"						"Bench" "fantasy_lockinfo"					"New days start at %s1 local time."

"fantasy_details"					"Details"

"fantasy_rank"						"Rank" "fantasy_team_name"					"Name" "fantasy_percent"					"Percent" "fantasy_winloss"					"Win-Loss" "fantasy_streak"					"Streak" "fantasy_points"					"Points" "fantasy_points_for"				"Points\nFor" "fantasy_points_against"			"Points\nAgainst" "fantasy_player"					"Player" "fantasy_swap"						"Swap" "fantasy_playing_today"				"Playing Today?" "fantasy_role"						"Role"

"fantasy_kills"						"Kills" "fantasy_deaths"					"Deaths" "fantasy_assists"					"Assists" "fantasy_last_hits"					"LHs" "fantasy_denies"					"Denies" "fantasy_gpm"						"GPM" "fantasy_xppm"						"XPPM" "fantasy_total"						"Total"

"fantasy_available"					"Available"

"fantasy_scheduled"					"Scheduled"

"official_player_info_header"		"Official Player Information" "player_info_name"					"Please enter your display name. It should be recognizable to players throughout the world, and should not include any team or sponsor affiliations." "player_info_country"				"You may enter your country of residence." "player_info_official_team"			"If you play for a Dota Team in an official capacity, please select it. This team's tag will be prefixed on your name." "player_info_sponsor"				"You can enter any sponsor names here. These sponsors will be appended to your name." "player_info_preview"				"This is how your name will be displayed:" "player_info_role"					"If you play a specific role, please select it. Core includes players who play carry, mid, and off-lane." "player_info_warning"				"This information can only be edited once every two weeks, so please make sure it is accurate before clicking OK!" "player_info_wait"					"Retrieving Official Player Info..." "player_info_locked"				"\nThis information is currently locked." "player_info_submitted_wait"		"Submitting information..." "player_info_submitted_success"		"Success!\n\nThank you for submitting your information." "player_info_submitted_fail"		"Failed to submit player information. Please try again." "player_info_standin"				"Standin."

"go_to_location"					"Go to Fight"

"Guild_FeaturedGamesDescription"	"A selection of the best games recently played by Guild parties."

"DOTA_TOURNAMENT_MANAGE"		"MANAGE TOURNAMENTS" "dota_team_kick"				"Kick"

"logo_250_150"					"250 x 150 pixels" "logo_256_256"					"256 x 256 pixels"

"PerfectWorldAudit_Type_0"		"Opened Treasure" "PerfectWorldAudit_Type_1"		"Opened Player Card Pack" "PerfectWorldAudit_Type_2"		"Spun Crystal Maiden Wheel" "PerfectWorldAudit_Type_3"		"Played Relic Minigame - Won Item" "PerfectWorldAudit_Type_4"		"Played Relic Minigame - Won Points" "PerfectWorldAudit_PlayerCards_Common" "%s1 Common Cards" "PerfectWorldAudit_PlayerCards_Silver" "%s1 Silver Cards" "PerfectWorldAudit_PlayerCards_Gold" "%s1 Gold Cards" "PerfectWorldAudit_MinigamePoints" "%s1 Points"

"Guild_Create_Full_Name"		"Full Guild Name" "Guild_Create_Full_Name_Desc"	"This is the name of your Guild. It is globally unique." "Guild_Create_Tag"				"Guild Tag/Abbreviation" "Guild_Create_Tag_Desc"			"This is the shortened version of your Guild name. It will be shown in lobbies, scoreboards, and the in-game HUD." "Guild_Creation_Disclaimer"		"Once created, a Guild name can not be changed, and can not be reused." "Guild_Browse_Logo"				"Guild Logo. This is the main logo if your Guild, used in all UI elements. It will be resized to 250 x 150 pixels." "Guild_Browse_Base_Logo"		"Guild Base Logo. This logo will be used to decorate your in-game base when playing a Guild match. It will be resized to 256 x 256 pixels." "Guild_Browse_Banner_Logo"		"Guild Banner Logo. This logo will be placed on your in-game banners when playing a Guild match. It will be resized to 256 x 256 pixels, with the front of the banner in the left half of the image, and the rear in the right."

"Guild_Members"				"Members"

"guild_select"				"Select" "guild_create"				"Create" "guild_selection_header"	"Select a Guild" "guild_create_new_button"	"Create New Guild" "guild_slot_open"			"Guild Slot Available"

"guild_show_offline_players"	"Show Offline Players" "guild_roster_sort_by"			"Sort By" "guild_roster_sort_rank"		"Rank" "guild_roster_sort_name"		"Name" "guild_roster_page"				"Page %s1" "guild_roster_role_gm"			"Guild Leader" "guild_roster_role_officer"		"Officer" "guild_roster_role_member"		"Member" "guild_block_invites"			"Block Guild Invites"

"guild_leave"					"Leave Guild" "guild_disband"					"Disband Guild" "guild_edit_logo"				"Edit Logo"

"guild_member_usermenu_promote_guild_leader"	"Promote to Guild Leader" "guild_member_usermenu_promote_officer"			"Promote to Guild Officer" "guild_member_usermenu_demote_officer"			"Demote to Guild Officer" "guild_member_usermenu_demote_member"			"Demote to Guild Member" "guild_member_usermenu_kick"					"Remove from Guild" "guild_member_usermenu_disband"					"Disband Guild"

"guild_invitation"			"GUILD INVITATION" "guild_invite_text"			"You have been invited to join a guild by %s1" "guild_invite_members"		"%s1 Members"

"guild_invite_usermenu"		"Invite to Guild '%s1'"

"guild_edit_message"		"Edit"

"guild_lfm_count"				"%s1 Open Guild Parties are looking for more players" "guild_lfm_count_1"				"%s1 Open Guild Party is looking for more players" "guild_lfm_count_none"			"No Open Guild Parties are looking for more players" "guild_lfm_count_none_party"	"No Open Guild Parties are available to your entire party" "guild_lfm_create"				"Start New Open Guild Party" "guild_lfm_title"				"Guild Party Finder" "guild_lfm_subtitle"			"This is a list of parties formed by guildmates that are looking for more members. You can join one of their parties or start a new party that's open to guildmates." "guild_lfm_join"				"Join Party" "guild_lfm_selection_header"	"Which Guild would you like to play with?" "guild_lfm_selection_subtitle"	"You can select any Guild shared by you and all your party members. Members of that guild will be able to join your party.  You can close your party to that Guild at any time." "guild_lfm_findparty"			"Find Guild Party" "guild_lfm_startparty"			"Open Party to Guild" "guild_lfm_looking_cancel"		"Cancel" "guild_lfm_looking"				"Party is Open to Guild '%s1'" "guild_lfm_party_description"	"Enter party description here" "guild_lfm_open_time"			"Opened %s1"

"DOTA_GuildInvite_Confirm_Header"	"Confirm Guild Invitation" "DOTA_GuildInvite_Confirm_Message"	"Invite %s1 to %s2?"

"DOTA_GuildInvite_Success_Header"	"Guild Invite Sent" "DOTA_GuildInvite_Success_Message"	"%s1 has been invited to join %s2"

"DOTA_GuildInvite_Failure_Header"							"Guild Invite Failed" "DOTA_GuildInvite_Failure_Message"							"Unknown error. Please try again." "DOTA_GuildInvite_Failure_Message_NoPermission"				"You do not have permission to invite players to %s1." "DOTA_GuildInvite_Failure_Message_AlreadyInvited"			"%s1 has already been invited to join %s2." "DOTA_GuildInvite_Failure_Message_AlreadyInGuild"			"%s1 is already a member of %s2." "DOTA_GuildInvite_Failure_Message_TooManyAccountInvites"	"%s1 has too many outstanding guild invitations." "DOTA_GuildInvite_Failure_Message_TooManyGuildInvites"		"%s1 has too many outstanding guild invitations." "DOTA_GuildInvite_Failure_Message_TooManyGuilds"				"%s1 is already in the maximum allowed number of guilds."

"DOTA_GuildInviteResponse_Success_Header"	"Invite Accepted" "DOTA_GuildInviteResponse_Success_Message"	"You are now a member of %s1!"

"DOTA_GuildInviteResponse_Failure_Header"					"Accepting Invitation Failed" "DOTA_GuildInviteDeclineResponse_Failure_Header"			"Declining Invitation Failed" "DOTA_GuildInviteResponse_Failure_Message"					"Unknown error. Please try again." "DOTA_GuildInviteResponse_Failure_Message_NoPermission"		"You do not have permission to join %s1." "DOTA_GuildInviteResponse_Failure_Message_Too_Many_Guilds"	"You are already a member of the maximum allowable number of guilds." "DOTA_GuildInviteResponse_Failure_Message_TooManyMembers"	"%s1 is already at the maximum number of members."

"DOTA_GuildRemoveInviteResponse_Failure_Header"				"Error" "DOTA_GuildRemoveInviteResponse_Failure"					"Failed to remove invitation. Please try again."

"DOTA_GuildPromote_Confirm_Header"				"Confirm Guild Promotion" "DOTA_GuildPromoteLeader_Confirm_Message"		"Promote %s1 to Guild Leader of %s2?" "DOTA_GuildPromoteOfficer_Confirm_Message"		"Promote %s1 to Officer of %s2?"

"DOTA_GuildPromote_Success_Header"				"Promotion Successful" "DOTA_GuildPromoteLeader_Success"				"Successfully promoted %s1 to Guild Leader of %s2." "DOTA_GuildPromoteOfficer_Success"				"Successfully promoted %s1 to Officer of %s2." "DOTA_GuildDemoteOfficer_Success"				"Successfully demoted %s1 to Officer of %s2." "DOTA_GuildDemoteMember_Success"				"Successfully demoted %s1 to Member of %s2."

"DOTA_GuildKick_Success_Header"					"Removal successful" "DOTA_GuildKickMember_Success"					"Successfully removed %s1 from %s2."

"DOTA_GuildDisband_Success_Header"				"Disband Successful" "DOTA_GuildDisband_Success"						"You have disbanded %s1"

"DOTA_GuildDemote_Confirm_Header"				"Confirm Guild Demotion" "DOTA_GuildDemoteOfficer_Confirm_Message"		"Demote %s1 to Officer of %s2?" "DOTA_GuildDemoteMember_Confirm_Message"		"Demote %s1 to Member of %s2?"

"DOTA_GuildKick_Confirm_Header"					"Confirm Guild Removal" "DOTA_GuildKick_Confirm_Message"				"Remove %s1 from the guild %s2?"

"DOTA_GuildDisband_Confirm_Header"				"Confirm Guild Disband" "DOTA_GuildDisband_Confirm_Message"				"Really disband %s1?\n\nNo Guilds will be able to use this Guild's name in the future.\n\nTHIS IS A PERMANENT ACTION AND CAN NOT BE UNDONE."

"DOTA_GuildLeave_Confirm_Header"				"Confirm Leave" "DOTA_GuildLeave_Confirm_Message"				"Really leave %s1?"

"DOTA_GuildLeave_Success_Header"				"Success" "DOTA_GuildLeave_Success"						"You have left %s1"

"DOTA_GuildLeave_Failure_Header"				"Failed to Leave Guild" "DOTA_GuildLeave_Failure_Message_NoOtherLeader"	"You cannot leave %s1 without appointing another Guild Leader."

"DOTA_GuildRoleChange_Success_Header"					"Success"

"DOTA_GuildRoleChange_Failure_Header"					"Failed to change Guild role" "DOTA_GuildRoleChange_Failure_Message"					"Unknown error. Please try again." "DOTA_GuildRoleChange_Failure_Message_NoPermission"		"You do not have permission to perform this role change." "DOTA_GuildRoleChange_Failure_Message_NoOtherLeader"	"You cannot change to that role without appointing another Guild Leader."

"DOTA_Guild_FeaturedGames"			"Featured Games" "DOTA_Guild_FeaturedFarmer"			"Featured Farmer" "DOTA_GuildOpenPartyError_Header"	"Error"

"DOTA_GuildInviteList_Error_Header"	"Error" "DOTA_GuildInviteList_Error"		"Failed to load the pending guild invites. Please try again."

"DOTA_JoinOpenGuildPartyError_Header"	"Error" "DOTA_GuildOpenPartyError"				"Failed to join party. Please try again."

"Team_Create_Header"       "TEAMS" "Team_Create_Desc1"         "The Teams feature is designed for groups of five players who want to compete against other groups of five in practice lobbies and competitive settings such as Ranked Matchmaking, leagues, and tournaments." "Team_Create_Desc2"			 "When five team members are in a party for Ranked Matchmaking, they can choose to play using the team identity. The Team's information will be displayed in-game, Team statistics will be collected from the match, and the Team's MMR will be updated based on the match outcome.\n\nLikewise, whenever five team members are in a practice or tournament lobby together, the Team will be detected. For professional gaming organizations, an administrator slot is provided for management purposes, and should be held by the Team's owner." "Team_Create_Full_Name"    "Full Team Name" "Team_Create_Full_Name_Desc" "This will be shown in your team's profile page." "Team_Create_Tag"          "Team Tag/Abbreviation" "Team_Create_Tag_Desc"		"This will be shown in lobbies, scoreboards, and the in-game HUD." "Team_Create_Logo"         "Upload Team Logos" "Team_Create_pixels"		"pixels" "Team_Kick_Member"			"Kick Team Member" "Team_Is_Friend"			"Is a Friend" "Team_sponsor_logo"			"SPONSOR LOGO" "Team_Browse_Logo"         "Team Interface Logo. This logo will be used in the HUD, lobbies, and so on. It will be resized to 250 x 150 pixels." "Team_Browse_Base_Logo"    "Team Base Logo. This logo will be used to decorate your in-game base. It will be resized to 256 x 256 pixels." "Team_Browse_Banner_Logo"  "Team Banner Logo. This logo will be placed on your in-game banners. It will be resized to 256 x 256 pixels, with the front of the banner in the left half of the image, and the rear in the right." "Team_No_Logo"				"NO LOGO SPECIFIED" "Team_EnterCountry"			"Specify Country" "Team_EnterCountry_Desc"	"Enter your team's country affiliation. This will be shown in your Team Profile." "Team_EnterURL"				"Enter Team URL" "Team_EnterURL_Desc"		"Enter your team's URL. Visitors will be able to click on your URL from your Team Profile." "Team_EDIT_Details"			"EDIT TEAM DETAILS" "Team_Support"				"Support the Team!" "Team_Creation_Disclaimer"	"" "Team_Disband_Disclaimer"	"WARNING: Disbanding a team is permanent and cannot be reversed. You will not be able to recreate this team, or create another team with this name.  A team's roster must be empty for it to be disbanded." "Team_Browse_SponsorLogo"	"Team Sponsors. This image will be used to display team sponsorship on a Team Profile panel. It will be resized to 250 x 150 pixels." "Team_NoTeam"				"You are not currently a member of a team." "Team__TAB_TEAMSLIST"		"TEAMS LIST" "Team_LISTINGS_TOURN"    	"TOURNAMENT TEAM PROFILES"

"Team_Members_Header"      "TEAM MEMBERS" "Team_Edit_Info"           "Edit Team Info" "Team_Invitation"			"TEAM INVITATION" "TEAM_HAS_INVITED_YOU_TO_JOIN"		"{s:inviter_name} HAS INVITED YOU TO JOIN TEAM {s:team_name}" "dota_view_teamprofile"		"View Team Profile"

"Team_ProSortOption1"		"Name" "Team_ProSortOption2"		"Most Recent Game Played" "social_hof_tab"       "HALL OF FAME" "social_halloffame"			"The Week's Hall of Fame" "social_hof_farmer"			"FEATURED FARMER" "social_hof_players"		"FEATURED PLAYERS" "social_hof_players_desc"	"These players have shown exceptional skill with the specified hero for the week starting %s1." "social_hof_comingsoon"		"COMING SOON!" "social_hof_gpm"       "GPM: %s1" "social_hof_unavailable"	"Hall of Fame is currently unavailable." "team_list_requesting"		"Requesting Team List..." "team_list_unavailable"		"Team list unavailable" "team_list_heading"			"This is a list of all teams that have played in professional tournaments, in order of their most recently played game." "team_list_search"			"Filter" "team_list_sorting"			"Sort By" "team_list_show_empty"		"Show empty teams" "established"				"Est." "dota_team_pros_profile"	"PROFILE" "show_player_activity"		"PLAYER ACTIVITY"

// Trade UI		"DOTA_Trading_UI_Header_Failed" "Trade Request" "DOTA_Trading_UI_Header_Waiting" "Trade Request" "DOTA_Trading_UI_Body_Waiting" "Waiting for the trade session to begin..." "DOTA_Trading_UI_Header_Outgoing" "Outgoing Trade Request" "DOTA_Trading_UI_Body_Outgoing" "Waiting for %s1 to respond to your request..." "DOTA_Trading_UI_Header_Incoming" "Incoming Trade Request"

"DOTA_Trading_UI_Option_Name" "Allow Trade Invites" "DOTA_Trading_UI_Option_Friends_Only" "Friends Only" "DOTA_Trading_UI_Option_Guildmates_And_Friends" "Guildmates and Friends" "DOTA_Trading_UI_Option_Anyone" "Anyone" // Reasons why a trade request was denied "DOTA_Trading_Response_Declined"				"The other player has declined the trade request." "DOTA_Trading_Response_TradeBanned"				"Your trading privileges have been removed temporarily. Please contact Customer Support." "DOTA_Trading_Response_TradeBanned2"			"The other player does not have trading privileges at this time." "DOTA_Trading_Response_VACBanned"				"You do not have trading privileges." "DOTA_Trading_Response_VACBanned2"				"The other player does not have trading privileges at this time." "DOTA_Trading_Response_Busy"					"The other player is currently busy trading with someone else." "DOTA_Trading_Response_Disabled"				"Trading items is currently disabled." "DOTA_Trading_Response_NotLoggedIn"				"The other player is not available for trading." "DOTA_Trading_Response_Cancel"					"The trade request has been cancelled." "DOTA_Trading_Response_FreeAccountInitiate"		"Limited accounts may not initiate trades." "DOTA_Trading_Response_SharedAccountInitiate"	"Only individual accounts may initiate trades." "DOTA_Trading_Response_TooSoon"					"You must wait at least 30 seconds between trade requests." "DOTA_Trading_Response_TooSoonPenalty"			"You have made too many trade requests and must now wait 2 minutes before initiating any more trades." "DOTA_Trading_Response_Service_Unavailable"		"There was a problem sending your trade request. Trading may be temporarily unavailable or your account may not be able to send trade requests right now." "DOTA_Trading_Response_YouBlockedThem"			"You cannot trade with that player because you have blocked them on Steam." "DOTA_Trading_Response_NeedVerifiedEmail"		"You must have verified your email address on Steam before sending trade requests." "DOTA_Trading_Response_NeedSteamGuard"			"You must enable Steam Guard from before sending trade requests." "DOTA_Trading_Response_SteamGuardDuration"		"You cannot participate in a trade after recently enabling Steam Guard." "DOTA_Trading_Response_TheyCannotTrade"			"The other player is not available to trade. More information will be shown to him or her if they invite you to trade." "DOTA_Trading_Response_RecentPasswordReset"		"You cannot participate in a trade after recently resetting your password." "DOTA_Trading_Response_UsingNewDevice"			"You cannot participate in a trade after recently switching to a new device." "DOTA_Trading_Response_UnknownError"			"Unknown Error" "DOTA_Trading_Response_TooRecentFriend"			"You have not been friends with this player long enough to trade with them." "DOTA_Trading_Response_WalletFundsNotTrusted"	"There has been a new payment method recently added to this account so it cannot be used for trades. If you would like to verify this payment method, you can do so <a href=\"event:ExternalBrowserGoToURL('https://store.steampowered.com/account/verifycards')\"><span class=\"LabelLink\">here </a>."

"DOTA_UI_guide_select_title"	"SELECT A BUILD FOR %s1" "DOTA_UI_guide_select"			"Change build" "DOTA_UI_default_build"			"Default Guide" "DOTA_UI_default_build_description"	"This build contains basic item recommendations for %s1.\n\nTo try out other builds for this hero, click the arrow above." "DOTA_UI_plus_build"			"Plus Assistant" "DOTA_UI_scratch_build_for"			"%s (Scratch)" "DOTA_UI_scratch_build_description"	"This is a draft build from your Steam Cloud." "DOTA_UI_no_abilities_in_build"		"This build does not contain ability recommendations." "DOTA_UI_steam_cloud_build"			"Steam Cloud Build" "DOTA_UI_guide_header_draft"	"YOUR %s1 DRAFT BUILDS" "DOTA_UI_guide_header_subs"		"YOUR PINNED %s1 BUILDS" "DOTA_UI_guide_header_top" 	"RECOMMENDED %s1 BUILDS" "DOTA_UI_build_rating"		"Rating:" "DOTA_UI_guide_panel_description"	"Description" "DOTA_UI_guide_panel_abilities"		"Abilities" "DOTA_UI_guide_panel_items"		"Items" "DOTA_UI_check_out_builds"		"Try out a Hero Build" "DOTA_UI_check_out_builds_desc"	"Hero Builds recommend items and abilities for your chosen hero." "DOTA_UI_please_rate_build"	"Please rate this hero build:" "DOTA_UI_guide_language"		"Language:" "DOTA_UI_guide_copy"			"Copy of %s1" "DOTA_UI_guide_prioritize_recent"	"Prioritize Recent Guides"

"DOTA_Guide_Suggested_Ability"				"Suggested Ability" "DOTA_Guide_Item_Guide"				"Item Guide" "DOTA_Guide_Ability_Guide"			"Ability Guide" "DOTA_Guide_Selected"				"Selected" "DOTA_Guide_CurrentSelected"		"Selected Guide" "DOTA_Guide_Browse"					"Browse All Guides"

"DOTA_Guide_PlusDescription"		"The Plus Assistant uses machine learning to suggest items and abilities for your current game.\n\nIt uses the heroes that your teammates and enemies have selected, along with the items that you've purchased and abilities you've skilled up, to adaptively suggest popular options among winning teams." "DOTA_UI_Cancel"				"CANCEL" "DOTA_UI_Ok"					"OK" "DOTA_UI_CREATE"				"CREATE" "DOTA_UI_Submit"				"SUBMIT" "DOTA_UI_Update"				"UPDATE" "DOTA_UI_Exit"					"EXIT" "DOTA_UI_Browse"       "BROWSE" "DOTA_UI_Delete"       "DELETE" "DOTA_UI_Delete_Question"	"Delete?" "DOTA_UI_Web_Alert"				"MESSAGE FROM WEBPAGE" "DOTA_UI_Web_Message"			"MESSAGE FROM WEBPAGE" "DOTA_UI_Redeem"				"REDEEM" "DOTA_UI_Redeem2"				"Redeem" "DOTA_UI_Exchange"				"EXCHANGE" "DOTA_Select_Signature"			"Select a Signature to Add"

"DOTA_UI_Confirmation_Continue"	"Continue" "DOTA_UI_Confirmation_Cancel"	"Cancel" "DOTA_Giftwrap_Confirm"			"Are you sure you want to gift wrap this item? The item will be consumed and a wrapped gift created in its place." "DOTA_OpenGift_Confirm"			"Are you sure you want to open this wrapped gift?" "dota_select_friend_title"		"Select a friend to receive this gift." "dota_gift_popup_footer"		"Not seeing a friend? Learn more about <a href=\"event:DOTAShowGiftRestrictionsPopup\">Gift Restrictions</a>." "DOTA_DeliverGift_Confirm"		"Are you sure you want to deliver this gift to %s1?" "DOTA_DeliverGift_Send"		"Send Gift" "DOTA_WrapGift"					"WRAP GIFT" "Dota_Economy_Gift_Wrap_Item"	"Gift Wrap Item" "Dota_Economy_Recycle_Item_TI5Immortal"	"Consume For 2 Levels" "Dota_Economy_Recycle_Item_TI5Trove"	"Roll - Chance for Treasure" "dota_gift_received_title"		"You have received a gift from" "dota_gift_received_note"		"Dedication:" "dota_gift_received_accept"		"Open the Gift"

"dota_gift_failed"				"There was an error sending this Gift."

"dota_gift_Success_Header"				"Success" "dota_gift_Success"						"Your gift has been delivered" "dota_gift_Error_RateLimitedNormal"		"You may only gift %s1 items within %s2 hours. You have already sent this many gifts, please wait before sending this gift." "dota_gift_Error_RateLimitedCharge"		"At your Dota level you may only gift %s1 non-tradable items within %s2 hours. This gift could not currently be sent." "dota_gift_Error_RateLimitedChargeNone"	"At your Dota level you may not gift non-tradable items. This gift could not currently be sent."

"UI_Yes"						"Yes" "UI_No"							"No" "UI_Save_Settings"				"SAVE SETTINGS" "UI_Edit_Settings"				"EDIT SETTINGS" "UI_BalancedShuffle"			"Balanced Shuffle" "UI_FlipTeams"					"Swap Teams" "Settings_Choose_Bind"			"You may choose a new key to bind to this action now. Or, you can hit ESC to cancel." "Settings_Quick_Team_Chat"		"Quick Team Chat:" "UI_days"						"days" "UI_hours"						"hours" "UI_minutes"					"minutes" "UI_seconds"					"seconds" "UI_refresh"					"REFRESH"

"UI_day_suffix"					"d" "UI_hour_suffix"				"h" "UI_minute_suffix"				"m" "UI_second_suffix"				"s"

"join_error_already_in_game"	"Unable to join practice lobby, as you are already in a game." "join_error_invalid_lobby"		"Unable to join practice lobby. The lobby you specified no longer exists." "join_error_incorrect_password"	"Unable to join practice lobby. Incorrect password." "join_error_access_denied"		"Unable to join practice lobby. Access denied." "join_error_generic"			"Unable to join practice lobby." "join_error_in_team_party"		"Unable to join practice lobby. You must disband your team party before joining practice games." "lobby_slot_error_header"		"Unable to switch slot" "lobby_slot_error"				"Failed to change lobby slot." "lobby_slot_denied"				"You do not have permission to join this slot." "lobby_slot_cameramanalready"	"Broadcaster Channels can only have one Camera man" "lobby_slot_cameramanon"		"You are now flagged as a camera man" "lobby_slot_cameramanoff"		"You are no longer a camera man" "lobby_game_mode_required"		"CUSTOM GAME REQUIRED" "lobby_game_mode_required_desc"	"This lobby requires the custom game \"%s1\"" "lobby_game_mode_required_subscribe"	"This lobby requires the custom game \"%s1\". Subscribe to this game mode and download it now?" "PartyLeaderJoinedLobby_Header"	"Joined Private Lobby" "PartyLeaderJoinedLobbyChoice"	"%s1 has moved you into a private lobby. View the lobby now?" "PartyLeaderJoinedLobby"		"%s1 has moved you into a private lobby." "generic_info_popup_header"		"DOTA 2" "generic_error_header"			"ERROR" "generic_error_body"			"%s1" "generic_gc_timeout"			"Message timed out." "DOTA_TournamentGameNotFound"				"Failed to find game with specified TournamentGameID" "DOTA_TournamentGameHasLobbyID"				"Specified game already has a LobbyID" "DOTA_TournamentGameHasMatchID"				"Specified game already has a MatchID" "DOTA_TournamentGameHasNoRadiantTeam"		"Specified game has an invalid Radiant TeamID" "DOTA_TournamentGameHasNoDireTeam"			"Specified game has an invalid Dire TeamID" "DOTA_TournamentGameSQLFailed"				"Failed to update SQL with tournament game's LobbyID. Destroyed lobby." "NotLeagueAdmin"						"You must have activated the specified league's Admin Pass to apply it to this lobby." "PartyNotValidToMM"				"Your party is not able to play in its current state. You must have between 1 and 5 non-coach players to find a match." "PartyNotValidToMMCoach"		"Your party is not able to play in its current state. You may not have more coaches than non-coaches to find a match." "InAnotherGame"		"Failed to start game, you are currently in another game." "PartyMemberInAnotherGame"		"Failed to start game, a party member is currently in another game." "CompetitiveMMNoCoaches"		"Coaches are not permitted in ranked matchmaking" "CompetitiveMMNoLowPriority_Party"	"Your party is not allowed in ranked matchmaking. One or more party members are in the low priority matchmaking pool." "CompetitiveMMNoLowPriority_Local"	"You may not participate in ranked matchmaking while in the low priority matchmaking pool." "CompetitiveMMNotUnlocked_Party"	"In order to participate in ranked matchmaking, all party members must have played {d:ranked_required_games_for_unlock} matchmade games." "CompetitiveMMNotUnlocked_Local"	"You must have played at least {d:ranked_required_games_for_unlock} matchmade games in order to participate in ranked matchmaking." "WeekendTourneyNotUnlocked"			"In order to participate in the Battle Cup, all team members must be level {d:level} or higher." "CompetitiveMMNoValidGameModes"	"None of the selected game modes is allowed in ranked matchmaking." "CompetitiveMMNoValidRegions"	"None of the selected regions is allowed in ranked matchmaking." "CompetitiveMMNo4Stacks"		"Parties of four are currently not allowed in ranked matchmaking." "CompetitiveMMRTooHighS2"		"One or more party members' MMR is too high to participate in ranked matchmaking in the Reborn beta" "EventMatchNotAvailable"		"This game mode is not available at this time." "MM1v1NoLowPriority"			"You may not participate in 1v1 matchmaking while in low priority." "MM1v1NoParties"	"Parties are not allowed in 1v1 matchmaking." "CompetitiveMMNotEnoughSkillDataPartyMember" "One or more party members does not have enough gameplay history to estimate their skill for ranked matchmaking." "CompetitiveMMNotEnoughSkillData" "More gameplay history is needed to make an estimate of your skill for ranked matchmaking. Please play more unranked matches.  (Approximately {d:mm_games_needed} more matches are needed.)" "CompetitiveMMSpreadTooLarge" "Party members' MMRs are too far apart to participate in ranked matchmaking." "MMMemberMissingEventOwnership0" "All party members must own the current Battle Pass in order to play that game mode." "MMMemberMissingEventOwnership1" "All party members must own the current Battle Pass in order to play that game mode. The following party members do not:  {g:dota_persona:mm_responsible_0}" "MMMemberMissingEventOwnership2" "All party members must own the current Battle Pass in order to play that game mode. The following party members do not:  {g:dota_persona:mm_responsible_0} {g:dota_persona:mm_responsible_1}" "MMMemberMissingEventOwnership3" "All party members must own the current Battle Pass in order to play that game mode. The following party members do not:  {g:dota_persona:mm_responsible_0} {g:dota_persona:mm_responsible_1} {g:dota_persona:mm_responsible_2}" "MMMemberMissingEventOwnership4" "All party members must own the current Battle Pass in order to play that game mode. The following party members do not:  {g:dota_persona:mm_responsible_0} {g:dota_persona:mm_responsible_1} {g:dota_persona:mm_responsible_2} {g:dota_persona:mm_responsible_3}" "MMMemberMissingEventOwnership5" "All party members must own the current Battle Pass in order to play that game mode. The following party members do not:  {g:dota_persona:mm_responsible_0} {g:dota_persona:mm_responsible_1} {g:dota_persona:mm_responsible_2} {g:dota_persona:mm_responsible_3} {g:dota_persona:mm_responsible_4}" "MMMemberMissingAnchoredPhoneNumber0" "All party members must have an associated phone number in order to play that game mode." "MMMemberMissingAnchoredPhoneNumber1" "All party members must have an associated phone number in order to play that game mode. The following party members do not:  {g:dota_persona:mm_responsible_0}" "MMMemberMissingAnchoredPhoneNumber2" "All party members must have an associated phone number in order to play that game mode. The following party members do not:  {g:dota_persona:mm_responsible_0} {g:dota_persona:mm_responsible_1}" "MMMemberMissingAnchoredPhoneNumber3" "All party members must have an associated phone number in order to play that game mode. The following party members do not:  {g:dota_persona:mm_responsible_0} {g:dota_persona:mm_responsible_1} {g:dota_persona:mm_responsible_2}" "MMMemberMissingAnchoredPhoneNumber4" "All party members must have an associated phone number in order to play that game mode. The following party members do not:  {g:dota_persona:mm_responsible_0} {g:dota_persona:mm_responsible_1} {g:dota_persona:mm_responsible_2} {g:dota_persona:mm_responsible_3}" "MMMemberMissingAnchoredPhoneNumber5" "All party members must have an associated phone number in order to play that game mode. The following party members do not:  {g:dota_persona:mm_responsible_0} {g:dota_persona:mm_responsible_1} {g:dota_persona:mm_responsible_2} {g:dota_persona:mm_responsible_3} {g:dota_persona:mm_responsible_4}" "MMGameModeNotUnlocked_Local"	"One or more selected game modes is currently locked." "MMGameModeNotUnlocked_Party"	"One or more selected game modes is currently locked for this party. A game mode is available if at least one party member has unlocked it." "MMGameModeLocked"				"Game mode locked" "MMGameModeUnlocksAtLevel_Local"	"You will unlock this game mode at level %s1." "MMGameModeUnlocksAtLevel_Party"	"At least one party member must be level %s1 or higher." "MMLowPriOnlyMode"			"Single Draft is the only game mode allowed in the low priority punishment pool." "CompetitiveMMSoloOnlyExperiment"	"Parties may only play in Unranked this weekend." "SaveGameCorrupt"				"The request save game is corrupt and can not be used." "dota_region_automatic"			"Automatic" "dota_region_automatic_details"		"Automatic (%s1)" "dota_region_us_west"			"US West" "dota_region_us_east"			"US East" "dota_region_europe"			"Luxembourg" "dota_region_hong_kong"			"Hong Kong" "dota_region_singapore"			"Singapore" "dota_region_shanghai"			"Shanghai" "dota_region_beijing"			"Beijing" "dota_region_malaysia"			"Malaysia" "dota_region_stockholm"			"Stockholm" "dota_region_austria"			"Austria" "dota_region_amsterdam"			"Amsterdam" "dota_region_brazil"			"Brazil" "dota_region_australia"			"Australia" "dota_region_korea"				"South Korea" "dota_region_southafrica"		"South Africa" "dota_region_pw"				"Perfect World (China)" "dota_region_pw_telecom"		"China TC" "dota_region_pw_telecom_shanghai"	"China TC Shanghai" "dota_region_pw_telecom_guangdong"	"China TC Guangdong" "dota_region_pw_telecom_zhejiang"	"China TC Zhejiang" "dota_region_pw_telecom_wuhan"		"China TC Wuhan" "dota_region_pw_unicom"			"China UC" "dota_region_pw_unicom_tianjin" "China UC 2" "dota_region_dubai"				"Dubai" "dota_region_chile"				"Chile" "dota_region_peru"				"Peru" "dota_region_india"				"India" "dota_region_japan"				"Japan" "dota_region_automatic_desc"	"Choose the server that is best for my region." "dota_region_select_desc"		"Let me choose servers from any region." "dota_division_americas"		"Americas" "dota_division_europe"			"Europe" "dota_division_se_asia"			"Southeast Asia" "dota_division_china"			"China" "dota_division_north_america"	"North America" "dota_division_south_america"	"South America" "Average_wait_time"				"Average wait time: %s1"

"dota_matchgroup_useast"		"US East" "dota_matchgroup_uswest"		"US West" "dota_matchgroup_sa"			"South America" "dota_matchgroup_hk"			"Hong Kong" "dota_matchgroup_cn"			"China" "dota_matchgroup_sea"			"SE Asia" "dota_matchgroup_eu"			"Europe West" "dota_matchgroup_ru"			"Russia" "dota_matchgroup_vie"			"Europe East" "dota_matchgroup_au"			"Australia" "dota_matchgroup_icn"			"South Korea" "dota_matchgroup_cpt"			"South Africa" "dota_matchgroup_jnb"			"South Africa" "dota_matchgroup_pw"			"Perfect World (China)" "dota_matchgroup_pw_telecom"	"China TC" "dota_matchgroup_pw_telecom_shanghai"	"China TC Shanghai" "dota_matchgroup_pw_telecom_guangdong"	"China TC Guangdong" "dota_matchgroup_pw_telecom_zhejiang"	"China TC Zhejiang" "dota_matchgroup_pw_telecom_wuhan"	"China TC Wuhan" "dota_matchgroup_pw_unicom"		"China UC" "dota_matchgroup_pw_unicom_tianjin"    "China UC 2" "dota_matchgroup_dubai"			"Dubai" "dota_matchgroup_chile"			"Chile" "dota_matchgroup_peru"			"Peru" "dota_matchgroup_india"			"India" "dota_matchgroup_japan"			"Japan" "DOTA_Lobby_MM_pref"			"ENTER MATCHMAKING PREFERENCES" "UI_region_settings_command"	"SELECT MATCHMAKING REGIONS" "UI_region_settings_confirm"	"CONFIRM MATCHMAKING REGIONS" "dota_mm_select_region_hint"	"Select one or more matchmaking regions.\nSelect only the closest regions to you for the best experience." "dota_mm_select_region_automatic" "Automatically pick regions based on my location." "dota_matchmaking_region_selected_offline"		"One or more selected region(s) temporarily offline." "dota_matchmaking_region_selected_unreachable"	"Unable to confirm network connectivity to selected region(s)." "dota_matchmaking_region_selected_unreachable_party"	"One or more party members are unable to confirm network connectivity to selected region(s)." "dota_matchmaking_region_all_unavailable"	"Unable to ping any region. Check your Internet connection." "dota_matchmaking_region_all_unavailable_party_member"	"One or more party members are unable to ping any region." "dota_matchmaking_region_all_unavailable_across_party"	"There is no region for which all party members can confirm network connectivity." "dota_matchmaking_region_check_internet"	"Check your Internet connection." "dota_matchmaking_region_no_good_region"		"Poor connection to all available regions. Check your Internet connection." "dota_matchmaking_region_no_good_region_party"	"Cannot find a region with a good connection for all party members. Check your Internet connection." "dota_matchmaking_region_poor_choices"			"Selections could result in a poor connection to the game server." "dota_matchmaking_region_poor_choices_party"	"Selections could result in a poor connection to the game server for one or more party members." "dota_matchmaking_region_too_picky"				"Selections could result in increased queue times or reduced match quality. Add more regions or enable automatic selection." // substitution for modifier tooltips // %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS% - 'd' prints the value returned by the function as an integer // 'd' for integer // 'f' for float // optional '-' to not abs the values // optional number to specify the number of decimals to print after a float // eg: %-2fMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE% // use %% to draw a percentage sign

"DOTA_Tooltip_modifier_fountain_aura_buff"							"Fountain Rejuvenation" "DOTA_Tooltip_modifier_fountain_aura_buff_Description"				"Heals %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP and %dMODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE%%% mana per second." "DOTA_Tooltip_modifier_fountain_glyph"								"Glyph of Fortification" "DOTA_Tooltip_modifier_fountain_glyph_Description"					"This structure is briefly impervious to damage." "DOTA_Tooltip_modifier_stacked_neutral"								"Neutral Creep Stacked" "DOTA_Tooltip_modifier_stacked_neutral_Description"								"Killing this stacked creep will provide bonus gold to the stacker." "DOTA_Tooltip_modifier_courier_return_stash_items"					"Returning items" "DOTA_Tooltip_modifier_courier_return_stash_items_Description"		"" "DOTA_Tooltip_modifier_courier_take_stash_items"					"Retrieving items" "DOTA_Tooltip_modifier_courier_take_stash_items_Description"		"" "DOTA_Tooltip_modifier_courier_transfer_items"						"Transferring items" "DOTA_Tooltip_modifier_courier_transfer_items_Description"			"" "DOTA_Tooltip_modifier_courier_burst"								"Speed Burst" "DOTA_Tooltip_modifier_courier_burst_Description"					"" "DOTA_Tooltip_modifier_teleporting"				"Teleporting"

"DOTA_Tooltip_modifier_backdoor_protection"			"Backdoor Protection" "DOTA_Tooltip_modifier_backdoor_protection_Description"			"Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby." "DOTA_Tooltip_modifier_pudge_rot"					"Rot" "DOTA_Tooltip_modifier_pudge_rot_Description"		"Causes damage to every fighter in a radius every second." "DOTA_Tooltip_modifier_pudge_flesh_heap"			"Flesh Heap" "DOTA_Tooltip_modifier_pudge_flesh_heap_Description""Gives Pudge %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% additional resistance to spells and a bonus %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength" "DOTA_Tooltip_modifier_pudge_flesh_heap_Description_Dashboard" "Gives Pudge bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity." "DOTA_Tooltip_modifier_pudge_dismember"				"Dismember" "DOTA_Tooltip_modifier_pudge_dismember_Description"	"Getting dismembered by Pudge." "DOTA_Tooltip_modifier_pudge_meat_hook"				"Meat Hook" "DOTA_Tooltip_modifier_pudge_meat_hook_Description"	"Get over here!"

"DOTA_Tooltip_modifier_bane_enfeeble"				"Enfeeble" "DOTA_Tooltip_modifier_bane_enfeeble_Description"	"Attack damage reduced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%" "DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable"	"Invulnerable" "DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable_Description" "Your nightmare is just beginning!" "DOTA_Tooltip_modifier_bane_nightmare"				"Nightmare" "DOTA_Tooltip_modifier_bane_nightmare_Description"	"Asleep! Nightmare transfers to any unit that attacks you, except for Bane."

"DOTA_Tooltip_modifier_bane_fiends_grip"			"Fiend's Grip" "DOTA_Tooltip_modifier_bane_fiends_grip_Description""Disabled and transferring 5%% of max mana per 0.5 seconds to Bane." "DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow"				"Electric Vortex Slow" "DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Description"	"Slowed by 50%%." "DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull"					"Electric Vortex Pull" "DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description"		"Being pulled by Storm Spirit's Vortex" "DOTA_Tooltip_modifier_storm_spirit_overload"								"Overload" "DOTA_Tooltip_modifier_storm_spirit_overload_Description"					"Gain charges by casting a spell" "DOTA_Tooltip_modifier_storm_spirit_overload_debuff"						"Overload Slow" "DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description"			"Affected by Storm Spirit's Overload. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_storm_spirit_ball_lightning"							"Ball Lightning" "DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description"				"Striking across the map!" "DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger"				"Stifling Dagger" "DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_caster"		"Stifling Dagger" "DOTA_Tooltip_modifier_phantom_assassin_blur_active"				"Blur" "DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description"	"Blurring out to disappear from the enemy team's minimap." "DOTA_Tooltip_modifier_phantom_assassin_phantom_strike"				"Phantom Strike" "DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_special_bonus_corruption_debuff" 	"Armor Corruption" "DOTA_Tooltip_modifier_special_bonus_corruption_debuff_description" 	"Armor currently corrupted by Phantom Assassin's talent." "DOTA_Tooltip_modifier_skeleton_king_hellfire_blast"				"Wraithfire Blast" "DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and taking damage over time" "DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff"				"Vampiric Aura" "DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description"	"Regaining health with each attack" "DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow"				"Reincarnate" "DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description"	"Affected by Wraith King's Reincarnation. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter"				"Wraith Delay" "DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_Description"	"If slain, will become a wraith for 7 seconds before dying." "DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active"				"Death Delay" "DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active_Description"	"Became a wraith to delay death, but will die shortly." "DOTA_Tooltip_modifier_skeleton_king_mortal_strike"					"Mortal Strike Skeleton Charges" "DOTA_Tooltip_modifier_skeleton_king_mortal_strike_Description"					"Current number of skeletons." "DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow"				"Frost Arrow Slow" "DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_drow_ranger_trueshot_aura"						"Precision Aura" "DOTA_Tooltip_modifier_drow_ranger_trueshot_aura_Description"			"Base ranged damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"

"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter" 			"Spirit Siphon Charges" "DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter_Description" "You may cast Spirit Siphon whenever there is a charge available." "DOTA_Tooltip_modifier_death_prophet_exorcism"					               "Exorcism" "DOTA_Tooltip_modifier_death_prophet_exorcism_description"		               "" "DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow"						"Spirit Siphon Slow" "DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow_Description"			"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_juggernaut_blade_fury"					"Blade Fury" "DOTA_Tooltip_modifier_juggernaut_blade_fury_Description"		"Dealing damage every second" "DOTA_Tooltip_modifier_juggernaut_blade_dance"					"Blade Dance" "DOTA_Tooltip_modifier_juggernaut_blade_dance_Description"		"%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% chance to deal double damage" "DOTA_Tooltip_modifier_juggernaut_healing_ward_aura"			"Healing Ward" "DOTA_Tooltip_modifier_juggernaut_healing_ward_heal"			"Healing Ward Aura" "DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description""Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second" "DOTA_Tooltip_modifier_juggernaut_omnislash"					"Omnislash" "DOTA_Tooltip_modifier_juggernaut_omnislash_Description"		"Invulnerable. Attacking enemy units in an area." "DOTA_Tooltip_modifier_earthshaker_enchant_totem"				"Enchant Totem" "DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description"	"Next attack will deal %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% increased damage" "DOTA_Tooltip_modifier_earthshaker_fissure_stun"				"Fissure" "DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description"	"Stunned by Earthshaker's Fissure." "DOTA_Tooltip_modifier_mirana_leap_buff"					"Leap" "DOTA_Tooltip_modifier_mirana_leap_buff_Description"		"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_mirana_starfall_scepter_thinker"				"Starstorm Charge" "DOTA_Tooltip_modifier_mirana_starfall_scepter_thinker_Description"	"Starstorm can automatically cast when charged." "DOTA_Tooltip_modifier_mirana_moonlight_shadow"				"Moonlight Shadow" "DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description"	"Invisible. Attacking temporarily removes invisibility." "DOTA_Tooltip_modifier_nevermore_necromastery"				"Necromastery" "DOTA_Tooltip_modifier_nevermore_necromastery_Description"	"Stored souls granting an additional %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage." "DOTA_Tooltip_modifier_nevermore_presence"					"Presence of the Dark Lord" "DOTA_Tooltip_modifier_nevermore_presence_Description"		"Shadow Fiend's presence reduces your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_nevermore_requiem"					"Requiem of Souls" "DOTA_Tooltip_modifier_nevermore_requiem_Description"		"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%." "DOTA_Tooltip_modifier_nevermore_shadowraze_debuff"		"Shadowraze" "DOTA_Tooltip_modifier_nevermore_shadowraze_debuff_description"		"Adding 80 bonus damage to each Shadowraze attack per stack." "DOTA_Tooltip_modifier_sandking_impale"						"Burrowstrike" "DOTA_Tooltip_modifier_sandking_impale_Description"			"Stunned by Sand King." "DOTA_Tooltip_modifier_sandking_sand_storm"					"Sand Storm" "DOTA_Tooltip_modifier_sandking_sand_storm_Description"		"Applying %dMODIFIER_PROPERTY_TOOLTIP% damage every second to nearby units." "DOTA_Tooltip_modifier_sandking_sand_storm_invis"			"Sand Storm Invisibility" "DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description"		"Invisible" "DOTA_Tooltip_modifier_sand_king_caustic_finale_orb"	"Caustic Finale" "DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description"	"Injected with venom from Sand King's attacks. You will explode on death, dealing radius damage." "DOTA_Tooltip_modifier_sand_king_caustic_finale_slow"	"Caustic Finale Slow" "DOTA_Tooltip_modifier_sand_king_caustic_finale_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_sand_king_epicenter"					"Epicenter" "DOTA_Tooltip_modifier_sand_king_epicenter_Description"		"Sending a disturbance into the earth, deals damage and slows in a radius" "DOTA_Tooltip_modifier_sand_king_epicenter_slow"			"Epicenter Slow" "DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description""Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_sandking_sand_storm_slow"				"Sand Storm" "DOTA_Tooltip_modifier_sandking_sand_storm_slow_Description"	"Movement speed slowed by 50%%, and outgoing attacks have a 50%% chance to miss." "DOTA_Tooltip_modifier_sven_warcry"						"Warcry" "DOTA_Tooltip_modifier_sven_warcry_Description"			"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_sven_gods_strength"				"God's Strength" "DOTA_Tooltip_modifier_sven_gods_strength_Description"	"Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%." "DOTA_Tooltip_modifier_sven_gods_strength_child"		"God's Strength Aura" "DOTA_Tooltip_modifier_sven_gods_strength_child_Description" "Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%." "DOTA_Tooltip_modifier_crystal_maiden_crystal_nova"							"Crystal Nova" "DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description"				"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_crystal_maiden_frostbite"							"Frostbite" "DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description"				"Cannot move or attack. Taking 50 damage every half-second." "DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect"				"Arcane Aura" "DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description"	"Adds %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regeneration" "DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow"					"Freezing Field Slow" "DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description"		"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_bloodseeker_bloodrage"					"Bloodrage" "DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description"		"Incoming and outgoing damage increased. Units you kill will heal you for 25%% of their max health. If you are killed while under the effects of Bloodrage, your killer will be healed for 25%% of your max health." "DOTA_Tooltip_modifier_bloodseeker_blood_bath"					"Blood Bath" "DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description"		"Regenerate HP when you kill a target" "DOTA_Tooltip_modifier_bloodseeker_thirst_speed"				"Thirst Speed" "DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description"	"You sense an injured enemy. Movement speed and attack damage increased." "DOTA_Tooltip_modifier_bloodseeker_thirst_vision"				"Thirst" "DOTA_Tooltip_modifier_bloodseeker_thirst_vision_Description"				"Bloodseeker senses your injuries, and knows exactly where you are." "DOTA_Tooltip_modifier_bloodseeker_rupture"						"Rupture" "DOTA_Tooltip_modifier_bloodseeker_rupture_Description"			"Deals a percentage of the distance you move as damage" "DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter"	"Rupture Charges" "DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter_Description"	"You may cast Rupture whenever there is a charge available."

"DOTA_Tooltip_modifier_axe_berserkers_call"					"Berserker's Call" "DOTA_Tooltip_modifier_axe_berserkers_call_Description"		"You are forced to attack Axe" "DOTA_Tooltip_modifier_axe_berserkers_call_armor"			"Berserker's Call Armor" "DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description"	"%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor" "DOTA_Tooltip_modifier_axe_battle_hunger"					"Battle Hunger" "DOTA_Tooltip_modifier_axe_battle_hunger_Description"		"Afflicted with a terrible killing hunger. Deals damage per second until you kill a unit" "DOTA_Tooltip_modifier_axe_battle_hunger_self"					"Battle Hunger" "DOTA_Tooltip_modifier_axe_battle_hunger_self_Description"		"Gains bonus movement speed per afflicted unit" "DOTA_Tooltip_modifier_axe_counter_helix"					"Counter Helix" "DOTA_Tooltip_modifier_axe_counter_helix_Description"		"20%% chance to counter incoming attacks" "DOTA_Tooltip_modifier_axe_culling_blade_boost"					"Culling Blade" "DOTA_Tooltip_modifier_axe_culling_blade_boost_Description"		"Axe releases a war cry, giving all nearby allies bonus movement and attack speed" "DOTA_Tooltip_modifier_phantom_lancer_spirit_lance"					"Spirit Lance" "DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description"		"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion"			"Phantom" "DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost"	"Phantom Rush" "DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost_Description"	"Charging the enemy!" "DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility" 		"Agility Boost" "DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility_Description" 		"Gaining Agility from Phantom Rush." "DOTA_Tooltip_modifier_razor_static_link_buff"						"Static Link" "DOTA_Tooltip_modifier_razor_static_link_buff_Description"			"Stealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage." "DOTA_Tooltip_modifier_razor_static_link_debuff"					"Static Link" "DOTA_Tooltip_modifier_razor_static_link_debuff_Description"		"Losing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage." "DOTA_Tooltip_modifier_razor_unstable_current"						"Unstable Current" "DOTA_Tooltip_modifier_razor_unstable_current_Description"			"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attackers take damage" "DOTA_Tooltip_modifier_razor_eye_of_the_storm"						"Eye of the Storm" "DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description"			"Taking damage and armor reduced with each lightning strike." "DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor"				"Eye of the Storm Armor" "DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_razor_unstablecurrent_slow"	"Unstable Current" "DOTA_Tooltip_modifier_razor_unstablecurrent_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

"DOTA_Tooltip_modifier_morphling_morph_str"				"Attribute Shift (Strength)" "DOTA_Tooltip_modifier_morphling_morph_str_Description"	"Gaining strength at the cost of agility" "DOTA_Tooltip_modifier_morphling_morph_agi"				"Attribute Shift (Agility)" "DOTA_Tooltip_modifier_morphling_morph_agi_Description"	"Gaining agility at the cost of strength" "DOTA_Tooltip_modifier_morphling_morph"					"Attribute Shift" "DOTA_Tooltip_modifier_morphling_morph_Description"		"STR: %-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\nAGI: %-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%" "DOTA_Tooltip_modifier_morphling_replicate_timer"						"Morph Clone Timer" "DOTA_Tooltip_modifier_morphling_replicate_timer_Description"			"Timer for clones created by Morphling's abilities" "DOTA_Tooltip_modifier_morphling_replicate_manager"					"Morph Timer" "DOTA_Tooltip_modifier_morphling_replicate_manager_Description"		"Indicates when Morphling will transform back into his native form." "DOTA_Tooltip_modifier_kunkka_tidebringer"				"Tidebringer" "DOTA_Tooltip_modifier_kunkka_tidebringer_Description"	"Physical damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% with a cleaving attack." "DOTA_Tooltip_modifier_kunkka_torrent"					"Torrent" "DOTA_Tooltip_modifier_kunkka_torrent_Description"		"Stunned by a massive blast of water." "DOTA_Tooltip_modifier_kunkka_torrent_slow"				"Torrent Slow" "DOTA_Tooltip_modifier_kunkka_torrent_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb"					"The Admiral's Rum" "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Description"		"You're drunk! Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, temporary numbness to incoming damage." "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay"					"Rum Hangover" "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description"		"Sobering up. Gradually feeling the rest of the damage taken while under the effects of The Admiral's Rum." "DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded"					   "Aboard Mission" "DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded_Description"		   "You are loaded on Kunkka's Ghost Ship!" "DOTA_Tooltip_modifier_kunkka_x_marks_the_spot"			               "X Marks the Spot" "DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description"			   "You will be returned to the location of the X"		"DOTA_Tooltip_modifier_zuus_static_field"				"Static Field" "DOTA_Tooltip_modifier_zuus_static_field_Description"	"Whenever Zeus casts a spell, nearby enemies are shocked for a percent of their current HP" "DOTA_Tooltip_modifier_lich_frostnova_slow"						"Frost Blast Slow" "DOTA_Tooltip_modifier_lich_frostnova_slow_Description"			"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_lich_chainfrost_slow"						"Chain Frost Slow" "DOTA_Tooltip_modifier_lich_chainfrost_slow_Description"			"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_lich_frostarmor_slow"						"Freezing Slow" "DOTA_Tooltip_modifier_lich_frostarmor_slow_Description"			"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_lich_frost_armor"				"Ice Armor" "DOTA_Tooltip_modifier_lich_frost_armor_Description"	"Adds %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slows attacking units." "DOTA_Tooltip_modifier_lich_attack_slow_debuff"						"Freezing Slow" "DOTA_Tooltip_modifier_lich_attack_slow_debuff_Description"			"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_tidehunter_gush"					"Gush" "DOTA_Tooltip_modifier_tidehunter_gush_Description"		"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_tidehunter_ravage"				"Ravage" "DOTA_Tooltip_modifier_tidehunter_ravage_Description"	"Stunned by Ravage." "DOTA_Tooltip_modifier_tidehunter_anchor_smash"			"Anchor Smash" "DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" "Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"

"DOTA_Tooltip_modifier_shadow_shaman_voodoo"				"Voodoo" "DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description"	"You are a chicken. Cannot attack or cast spells." "DOTA_Tooltip_modifier_shadow_shaman_shackles"				"Shackles" "DOTA_Tooltip_modifier_shadow_shaman_shackles_Description"	"Shackled. Cannot move or attack." "DOTA_Tooltip_modifier_puck_phase_shift"				"Phase Shift" "DOTA_Tooltip_modifier_puck_phase_shift_Description"	"Temporarily shifted out of existence" "DOTA_Tooltip_modifier_puck_coiled"						"Dream Coiled" "DOTA_Tooltip_modifier_puck_coiled_Description"			"Tethered to the dream coil" "DOTA_Tooltip_modifier_tiny_avalanche_stun"				"Avalanche" "DOTA_Tooltip_modifier_tiny_avalanche_stun_Description"	"Stunned by falling rocks." "DOTA_Tooltip_modifier_tiny_craggy_exterior"			"Tree Grab" "DOTA_Tooltip_modifier_tiny_craggy_exterior_Description"	"Attacks remaining before tree expires." "DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror"					"Wave of Terror" "DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description"		"Base armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect"				"Vengeance Aura" "DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description"	"%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage" "DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect"		"Vengeance Aura" "DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect_Description"	"Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%" "DOTA_Tooltip_modifier_windrunner_shackle_shot"				"Shackleshot" "DOTA_Tooltip_modifier_windrunner_shackle_shot_Description"	"Bound by thick ropes from Windranger's ensnaring arrow." "DOTA_Tooltip_modifier_windrunner_windrun"					"Windrun" "DOTA_Tooltip_modifier_windrunner_windrun_Description"		"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and evading all physical attacks" "DOTA_Tooltip_modifier_windrunner_windrun_slow"				"Windrun Slow" "DOTA_Tooltip_modifier_windrunner_windrun_slow_Description"	"Gusts of wind around Windranger reduce your movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_windrunner_windrun_invis"			"Windrun Invisibility" "DOTA_Tooltip_modifier_windrunner_windrun_invis_Description"			"Unseen but for the hindering gust in your wake." "DOTA_Tooltip_modifier_windrunner_focusfire"				"Focus Fire" "DOTA_Tooltip_modifier_windrunner_focusfire_Description"	"Constantly attacking with greatly increased attack speed and %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%% reduced damage" "DOTA_Tooltip_modifier_riki_smoke_screen"				"Smoke Screen" "DOTA_Tooltip_modifier_riki_smoke_screen_Description"	"Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks. Move Speed slowed." "DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter"	"Blink Strike Charges" "DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter_Description"	"You may cast Blink Strike whenever there is a charge available." "DOTA_Tooltip_modifier_enigma_malefice"						"Malefice" "DOTA_Tooltip_modifier_enigma_malefice_Description"			"Does %dMODIFIER_PROPERTY_TOOLTIP% damage and stuns for %fMODIFIER_PROPERTY_TOOLTIP% seconds every %fMODIFIER_PROPERTY_TOOLTIP% seconds." "DOTA_Tooltip_modifier_demonic_conversion"					"Demonic Conversion" "DOTA_Tooltip_modifier_demonic_conversion_Description"		"This entity is under control of Enigma." "DOTA_Tooltip_modifier_enigma_black_hole_pull"				"Black Hole" "DOTA_Tooltip_modifier_enigma_black_hole_pull_Description"	"Taking damage per second, stunned, and being pulled towards the event horizon." "DOTA_Tooltip_modifier_tinker_laser_blind"					"Laser Blind" "DOTA_Tooltip_modifier_tinker_laser_blind_Description"		"Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks." "DOTA_Tooltip_modifier_tinker_rearm"						"Rearm" "DOTA_Tooltip_modifier_tinker_rearm_Description"			"Resetting ability cooldowns." "DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter"	"Shrapnel Charges" "DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter_Description"	"You may cast Shrapnel whenever there is a charge available." "DOTA_Tooltip_modifier_sniper_shrapnel_slow"				"Shrapnel Slow" "DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description"		"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

"DOTA_Tooltip_modifier_sniper_assassinate"					"Assassinate" "DOTA_Tooltip_modifier_sniper_assassinate_Description"		"Sniper's taking aim at your head!" "DOTA_Tooltip_modifier_sniper_headshot_slow"		"Headshot Stop" "DOTA_Tooltip_modifier_sniper_headshot_slow_Description" "Stopped by Sniper's headshot!"

"DOTA_Tooltip_modifier_necrolyte_death_pulse_counter"				"Death Pulse" "DOTA_Tooltip_modifier_necrolyte_death_pulse_counter_Description"		"Regening %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health and %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana a second." "DOTA_Tooltip_modifier_necrolyte_sadist_active"						"Ghost Shroud" "DOTA_Tooltip_modifier_necrolyte_sadist_active_Description"			"Slowing nearby enemies and amplifying your healing while taking increased magic damage."

"DOTA_Tooltip_modifier_necrolyte_sadist_aura_effect"				"Ghost Shroud" "DOTA_Tooltip_modifier_necrolyte_sadist_aura_effect_Description"	"Slowed %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by Necrophos' Ghost Shroud." "DOTA_Tooltip_modifier_necrolyte_heartstopper_aura" 		"Heartstopper Aura" "DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect"	"Heartstopper Aura" "DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description" "Losing a percentage of health every second while near Necrophos." "DOTA_Tooltip_modifier_beastmaster_inner_beast"						"Inner Beast" "DOTA_Tooltip_modifier_beastmaster_inner_beast_Description"			"%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% increased attack speed" "DOTA_Tooltip_modifier_beastmaster_primal_roar_slow"				"Primal Roar Slow" "DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_beastmaster_hawk_invisibility"				"Invisibility" "DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description"	"Hawk is not visible to enemies." "DOTA_Tooltip_modifier_beastmaster_boar_poison_effect"				"Boar Poison" "DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_beastmaster_primal_roar_speed"		"Primal Roar" "DOTA_Tooltip_modifier_beastmaster_primal_roar_speed_Description"		"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_queenofpain_shadow_strike"			"Shadow Strike" "DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description"		"Taking periodic damage and moving %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% slower." "DOTA_Tooltip_modifier_lion_impale"						"Spike" "DOTA_Tooltip_modifier_lion_impale_Description"			"Stunned." "DOTA_Tooltip_modifier_lion_voodoo"						"Voodoo" "DOTA_Tooltip_modifier_lion_voodoo_Description"			"You are a frog. You cannot attack or cast spells." "DOTA_Tooltip_modifier_lion_mana_drain"					"Drain" "DOTA_Tooltip_modifier_lion_mana_drain_Description"		"Being drained %dMODIFIER_PROPERTY_TOOLTIP% mana per second." "DOTA_Tooltip_modifier_slardar_sprint"				"Guardian Sprint" "DOTA_Tooltip_modifier_slardar_sprint_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but taking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% more damage." "DOTA_Tooltip_modifier_slardar_amplify_damage"		"Corrosive Haze" "DOTA_Tooltip_modifier_slardar_amplify_damage_Description"		"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.\nProvides True Sight to Slardar." "DOTA_Tooltip_modifier_slithereen_crush"					"Slithereen Crush" "DOTA_Tooltip_modifier_slithereen_crush_Description"		"Affected by Slardar's Slithereen Crush. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_venomancer_venomous_gale"					"Venomous Gale" "DOTA_Tooltip_modifier_venomancer_venomous_gale_Description"		"Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_venomancer_poison_sting"						"Poison Sting" "DOTA_Tooltip_modifier_venomancer_poison_sting_Description"			"Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_venomancer_poison_sting_fake"				"Poison Sting" "DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description"	"Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_venomancer_poison_sting_ward"				"Poison Sting" "DOTA_Tooltip_modifier_venomancer_poison_sting_ward_Description"	"Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_venomancer_poison_nova"						"Poison Nova" "DOTA_Tooltip_modifier_venomancer_poison_nova_Description"			"Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_faceless_void_time_walk_slow"					"Time Walk Slow" "DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description"		"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_faceless_void_time_dilation_slow"				"Time Dilation Slow" "DOTA_Tooltip_modifier_faceless_void_time_dilation_Description"		   "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_faceless_void_timelock_freeze"					"Time Lock" "DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description"		"You have been locked in time by Faceless Void!" "DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze"				"Chronosphere" "DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description"	"Trapped in spacetime. Unable to move or act." "DOTA_Tooltip_modifier_pugna_decrepify"							"Decrepify" "DOTA_Tooltip_modifier_pugna_decrepify_Description"				"Slowing movement by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and increasing spell damage by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%." "DOTA_Tooltip_modifier_pugna_nether_ward_aura"					"Nether Ward" "DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description"		"Mana regen reduced by %fMODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE%%%." "DOTA_Tooltip_modifier_pugna_life_drain"						"Life Drain" "DOTA_Tooltip_modifier_pugna_life_drain_Description"			"Draining Life." "DOTA_Tooltip_modifier_templar_assassin_refraction_damage"				"Refraction - Damage" "DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description"	"Increasing attack damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%." "DOTA_Tooltip_modifier_templar_assassin_refraction_absorb"				"Refraction - Absorb" "DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description"	"Absorbs any incoming damage." "DOTA_Tooltip_modifier_templar_assassin_meld"							"Meld" "DOTA_Tooltip_modifier_templar_assassin_meld_Description"				"Invisible, bonus damage on attack." "DOTA_Tooltip_modifier_templar_assassin_meld_armor"						"Meld Armor Reduction" "DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description"			"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_templar_assassin_trap_slow"						"Trap" "DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description"			"Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% up to 50%%." "DOTA_Tooltip_modifier_templar_assassin_psionic_trap_counter"			"Psionic Trap Count" "DOTA_Tooltip_modifier_templar_assassin_psionic_trap_counter_Description"	"Psionic Trap Count" "DOTA_Tooltip_modifier_viper_poison_attack_slow"						"Poison Attack" "DOTA_Tooltip_modifier_viper_poison_attack_slow_Description"			"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_viper_corrosive_skin_slow"						"Corrosive Skin Slow" "DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description"			"Attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_viper_viper_strike_slow"							"Viper Strike Slow" "DOTA_Tooltip_modifier_viper_viper_strike_slow_Description"				"Movement speed reduced by %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_viper_nethertoxin" 								"Nethertoxin" "DOTA_Tooltip_modifier_viper_nethertoxin_Description" 					"Passive abilities disabled, and Magic Resistance reduced by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%." "DOTA_Tooltip_modifier_dragon_knight_corrosive_breath"					"Corrosive Breath" "DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description"		"Applies damage over time on attack." "DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot"				"Corrosive Breath" "DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description"	"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second." "DOTA_Tooltip_modifier_dragon_knight_splash_attack"						"Splash Attack" "DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description"			"Splashes attack damage to nearby units." "DOTA_Tooltip_modifier_dragon_knight_frost_breath"						"Frost Breath" "DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description"			"Applies Slow on attack." "DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow"					"Frost Breath Slow" "DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description"		"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_dragonknight_breathefire_reduction"			"Breathe Fire" "DOTA_Tooltip_modifier_dragonknight_breathefire_reduction_Description"	"Attack damage reduced by 25%%." "DOTA_Tooltip_modifier_rattletrap_battery_assault"				"Battery Assault" "DOTA_Tooltip_modifier_rattletrap_battery_assault_Description"	"Doing periodic damage to nearby units." "DOTA_Tooltip_modifier_rattletrap_cog_push"						"Cog Push" "DOTA_Tooltip_modifier_rattletrap_cog_push_Description"			"Being pushed by a Cog." "DOTA_Tooltip_modifier_rattletrap_hookshot"						"Hookshot" "DOTA_Tooltip_modifier_rattletrap_hookshot_Description"			"Being pulled by Clockwerk's hook." "DOTA_Tooltip_modifier_dazzle_poison_touch"	"Poison Touch" "DOTA_Tooltip_modifier_dazzle_poison_touch_Description"	"Taking damage over time with movespeed modified by %-dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_dazzle_shallow_grave" "Shallow Grave" "DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "Protected by Voodoo! You cannot be killed while under this effect!" "DOTA_Tooltip_modifier_dazzle_weave_armor" "Weave Armor" "DOTA_Tooltip_modifier_dazzle_weave_armor_Description" "Armor modified by %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%" "DOTA_Tooltip_modifier_leshrac_lightning_storm_slow" "Lightning Storm Slow" "DOTA_Tooltip_modifier_leshrac_pulse_nova" "Pulse Nova" "DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "Inflicting Damage to nearby enemy units" "DOTA_Tooltip_modifier_leshrac_diabolic_edict" "Diabolic Edict" "DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "Inflicting Damage to nearby enemy units"

"DOTA_Tooltip_modifier_voodoo_restoration_heal"					"Voodoo Restoration" "DOTA_Tooltip_modifier_voodoo_restoration_heal_Description"		"The Witch Doctor be healing you!" "DOTA_Tooltip_modifier_maledict"								"Maledict" "DOTA_Tooltip_modifier_maledict_Description"					"Cursed. Taking damage over time, and taking bonus damage every 4 seconds based on HP lost since the beginning of the curse." "DOTA_Tooltip_modifier_life_stealer_infest"										"Infesting a host" "DOTA_Tooltip_modifier_life_stealer_rage" "Rage" "DOTA_Tooltip_modifier_life_stealer_rage_Description" "Gained attack speed, spell immunity, and 100%% resistant to magic damage type." "DOTA_Tooltip_modifier_life_stealer_open_wounds" "Open Wounds" "DOTA_Tooltip_modifier_life_stealer_open_wounds_Description"	"Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_life_stealer_assimilate" "Assimilated" "DOTA_Tooltip_modifier_life_stealer_assimilate_Description"	"Hiding within Lifestealer. Any healing Lifestealer receives is shared.\n\nMoving, casting an ability, or clicking on this icon will cause you to erupt from Lifestealer and damage nearby enemies." "DOTA_Tooltip_modifier_furion_wrathofnature_spawn" "Wrath of Nature" "DOTA_Tooltip_modifier_furion_wrathofnature_spawn_Description"	"Will spawn a treant if killed." "DOTA_Tooltip_modifier_dark_seer_vacuum"						"Vacuum" "DOTA_Tooltip_modifier_dark_seer_vacuum_Description"			"Being pulled" "DOTA_Tooltip_modifier_dark_seer_ion_shell"						"Ion Shell" "DOTA_Tooltip_modifier_dark_seer_ion_shell_Description"			"Doing damage to nearby enemies" "DOTA_Tooltip_modifier_dark_seer_surge"							"Surge" "DOTA_Tooltip_modifier_dark_seer_surge_Description"				"Moving at maximum move speed" "DOTA_Tooltip_modifier_dark_seer_wall_of_replica"				"Wall of Replica" "DOTA_Tooltip_modifier_dark_seer_wall_of_replica_Description"	"Wall of Replica Illusion." "DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion"			"Wall of Replica Illusion" "DOTA_Tooltip_modifier_dark_seer_wall_slow" 					"Wall of Replica Slow"

"DOTA_Tooltip_modifier_enchantress_untouchable_slow"			"Untouchable" "DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description"	"Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_enchantress_enchant"						"Enchant" "DOTA_Tooltip_modifier_enchantress_enchant_Description"			"Under control of Enchantress" "DOTA_Tooltip_modifier_enchantress_enchant_slow"				"Enchant" "DOTA_Tooltip_modifier_enchantress_enchant_slow_Description"	"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%" "DOTA_Tooltip_modifier_enchantress_natures_attendants"			"Nature's Attendants" "DOTA_Tooltip_modifier_enchantress_natures_attendants_Description"	"Healing nearby units" "DOTA_Tooltip_modifier_huskar_inner_vitality"					"Inner Vitality" "DOTA_Tooltip_modifier_huskar_inner_vitality_Description"		"Restoring %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second." "DOTA_Tooltip_modifier_huskar_burning_spear_debuff"				"Burning Spear" "DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description"	"YOU ARE ON FIRE! Taking periodic damage." "DOTA_Tooltip_modifier_huskar_berserkers_blood"					"Berserker's Blood" "DOTA_Tooltip_modifier_huskar_berserkers_blood_Description"		"Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Magic Damage Resistance by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%." "DOTA_Tooltip_modifier_huskar_life_break_slow"					"Life Break" "DOTA_Tooltip_modifier_huskar_life_break_slow_Description"		"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_clinkz_strafe"							"Strafe" "DOTA_Tooltip_modifier_clinkz_strafe_Description"				"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_clinkz_wind_walk"						"Skeleton Walk" "DOTA_Tooltip_modifier_clinkz_wind_walk_Description"			"Invisible, and movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Can move through units." "DOTA_Tooltip_modifier_clinkz_death_pact"						"Death Pact" "DOTA_Tooltip_modifier_clinkz_death_pact_Description"			"Damage and health increased."

"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings"					"Spawn Spiderlings" "DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description"		"If killed, will spawn a number of Spiderlings." "DOTA_Tooltip_modifier_broodmother_spin_web"							"Spin Web" "DOTA_Tooltip_modifier_broodmother_spin_web_Description"				"Increasing health regen by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% and movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter"				"Spin Web Charges" "DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter_Description"				"You may cast Spin Web whenever there is a charge available." "DOTA_Tooltip_modifier_broodmother_spin_web_slowed"						"Spin Web Slow" "DOTA_Tooltip_modifier_broodmother_spin_web_slowed_Description"			"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% for taking damage while in a web" "DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb"				"Incapacitating Bite" "DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description"	"Miss chance increased by %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% and movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_broodmother_insatiable_hunger"					"Insatiable Hunger" "DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description"		"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% and lifestealing %dMODIFIER_PROPERTY_TOOLTIP%%%." "DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff"				"Spawn Spiderite" "DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description"	"If killed, will spawn a Spiderite." "DOTA_Tooltip_modifier_broodmother_poison_sting_debuff"					"Poison Sting" "DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description"		"Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second, slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_omniknight_repel"						"Repel" "DOTA_Tooltip_modifier_omniknight_repel_Description"			"Spell Immune." "DOTA_Tooltip_modifier_omniknight_degen_aura_effect"			"Degen Aura" "DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_omninight_guardian_angel"				"Guardian Angel" "DOTA_Tooltip_modifier_omninight_guardian_angel_Description"	"Immune to physical damage." "DOTA_Tooltip_modifier_night_stalker_void"							"Void" "DOTA_Tooltip_modifier_night_stalker_void_Description"				"Slows move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_night_stalker_crippling_fear"				"Crippling Fear" "DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description"	"Causes you to miss %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of your physical attacks." "DOTA_Tooltip_modifier_night_stalker_darkness"							"Darkness" "DOTA_Tooltip_modifier_night_stalker_darkness_Description"				"Temporarily turns day into night." "DOTA_Tooltip_modifier_nightstalker_darkness_blind"					"Darkness" "DOTA_Tooltip_modifier_nightstalker_darkness_blind_Description"		"Causes you to have reduced vision." "DOTA_Tooltip_modifier_night_stalker_hunter_in_the_night_flight" "Flight" "DOTA_Tooltip_modifier_night_stalker_hunter_in_the_night_flight_Description" "Flying unobstructed." "DOTA_Tooltip_modifier_bounty_hunter_jinada_slow"				"Jinada" "DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_bounty_hunter_wind_walk"					"Shadow Walk" "DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description"		"Moves through the shadows." "DOTA_Tooltip_modifier_bounty_hunter_track"						"Track" "DOTA_Tooltip_modifier_bounty_hunter_track_Description"			"Carrying %dMODIFIER_PROPERTY_TOOLTIP% Gold." "DOTA_Tooltip_modifier_bounty_hunter_track_effect"				"Track" "DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description"	"Increasing move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

"DOTA_Tooltip_modifier_weaver_swarm_debuff"						"Swarm" "DOTA_Tooltip_modifier_weaver_swarm_debuff_Description"			"Doing damage and reducing armor." "DOTA_Tooltip_modifier_weaver_shukuchi"							"Shukuchi" "DOTA_Tooltip_modifier_weaver_shukuchi_Description"				"Invisible and doing damage to units passed through."

"DOTA_Tooltip_modifier_jakiro_ice_path_stun"				"Ice Path" "DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description"			"Being frozen by Jakiro's Ice Path" "DOTA_Tooltip_modifier_jakiro_liquid_fire_burn"				"Liquid Fire" "DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description"		"Taking damage and being slowed by Jakiro's Liquid Fire" "DOTA_Tooltip_modifier_jakiro_dual_breath_slow"				"Dual Breath" "DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description"		"Affected by Jakiro's Dual Breath. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_jakiro_dual_breath_burn"				"Dual Breath" "DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description"		"Taking damage from Jakiro's Dual Breath"

"DOTA_Tooltip_modifier_batrider_sticky_napalm"					"Sticky Napalm" "DOTA_Tooltip_modifier_batrider_sticky_napalm_Description"		"Increasing napalm-caster's damage by %dMODIFIER_PROPERTY_TOOLTIP%.\nSlowing turn rate by %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.\nSlowing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_flamebreak_damage"						"Flamebreak Burn" "DOTA_Tooltip_modifier_flamebreak_damage_Description"			"On fire! Taking periodic damage." "DOTA_Tooltip_modifier_batrider_firefly"						"Firefly" "DOTA_Tooltip_modifier_batrider_firefly_Description"			"Flying and laying down fiery destruction in your wake." "DOTA_Tooltip_modifier_batrider_flaming_lasso"					"Flaming Lasso" "DOTA_Tooltip_modifier_batrider_flaming_lasso_Description"		"Caught in Batrider's Lasso" "DOTA_Tooltip_modifier_batrider_flaming_lasso_self"					"Flaming Lasso Disarm" "DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description"		"Cannot attack while Lasso is active."

"DOTA_Tooltip_modifier_chen_penitence"								"Penitence" "DOTA_Tooltip_modifier_chen_penitence_Description"					"Reducing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, increasing damage taken by %dMODIFIER_PROPERTY_TOOLTIP%%%." "DOTA_Tooltip_modifier_chen_holy_persuasion"						"Holy Persuasion" "DOTA_Tooltip_modifier_chen_holy_persuasion_Description"			"Persuaded to Chen's cause." "DOTA_Tooltip_modifier_chen_test_of_faith_teleport"					"Rapture" "DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description"		"Teleporting."

"DOTA_Tooltip_modifier_spectre_spectral_dagger_path"				"Dagger Path" "DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description"	"Dagger Path tracking modifier, TBH" "DOTA_Tooltip_modifier_spectre_spectral_dagger"						"Dagger Path Creator" "DOTA_Tooltip_modifier_spectre_spectral_dagger_Description"			"Hit by dagger, creating shadow path" "DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path"				"Spectral Dagger Path" "DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description"	"Modifying movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_spectre_desolate"							"Desolate" "DOTA_Tooltip_modifier_spectre_desolate_Description"				"Taking bonus damage from Spectre."

"DOTA_Tooltip_modifier_doom_bringer_devour"							"Devour" "DOTA_Tooltip_modifier_doom_bringer_devour_Description"				"Still digesting that delicious creep." "DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect"					"Scorched Earth" "DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description"		"Damaging over time, increasing Doom Bringer's movement speed and his regeneration rate." "DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura"				"Scorched" "DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura_Description"		"Damaging over time, increasing Doom Bringer's movement speed and his regeneration rate." "DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn"               "Infernal Blade Burn" "DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn_Description"   "Dealing %dMODIFIER_PROPERTY_TOOLTIP% damage per second" "DOTA_Tooltip_modifier_doom_bringer_doom"							"Doom" "DOTA_Tooltip_modifier_doom_bringer_doom_Description"				"Silenced, cannot use items, and being burned for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."

"DOTA_Tooltip_modifier_cold_feet"									"Cold Feet" "DOTA_Tooltip_modifier_cold_feet_Description"						"Taking periodic damage, if you don't move you will be frozen in place" "DOTA_Tooltip_modifier_ancient_apparition_cold_feet_charge_counter"	"Cold Feet Charges" "DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze"				"Frozen" "DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description"			"Frozen by Ancient Apparition." "DOTA_Tooltip_modifier_ice_vortex"									"Ice Vortex" "DOTA_Tooltip_modifier_ice_vortex_Description"						"Slowed, will take additional damage from magic" "DOTA_Tooltip_modifier_chilling_touch"								"Chilling Touch" "DOTA_Tooltip_modifier_chilling_touch_Description"					"Attacks deal additional magic damage and cause enemies to be slowed briefly." "DOTA_Tooltip_modifier_ice_blast"									"Frostbitten" "DOTA_Tooltip_modifier_ice_blast_Description"						"Taking damage over time and cannot heal or regenerate health. Will instantly shatter if health drops too low."

"DOTA_Tooltip_modifier_ursa_earthshock"								"Earthshock" "DOTA_Tooltip_modifier_ursa_earthshock_Description"					"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_ursa_overpower"								"Overpower" "DOTA_Tooltip_modifier_ursa_overpower_Description"					"Attacking with greatly increased speed!" "DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase"			"Fury Swipes" "DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description"	"Taking an extra %dMODIFIER_PROPERTY_TOOLTIP% damage from Ursa's attacks" "DOTA_Tooltip_modifier_ursa_enrage"									"Enrage" "DOTA_Tooltip_modifier_ursa_enrage_Description"						"Taking 80%% less damage, and multiplying Fury Swipes damage."

"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage"				"Rocket Barrage" "DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description"			"Firing salvos of rockets." "DOTA_Tooltip_modifier_gyrocopter_homing_missile_charge_counter"	"Homing Missile Charges" "DOTA_Tooltip_modifier_gyrocopter_flak_cannon"					"Flak Cannon" "DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description"			"Attacking all nearby targets." "DOTA_Tooltip_modifier_gyrocopter_call_down_slow"				"Call Down" "DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description"			"Slowed %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by Gyrocopter's rockets."

"DOTA_Tooltip_modifier_warlock_fatal_bonds"										"Fatal Bonds" "DOTA_Tooltip_modifier_warlock_fatal_bonds_Description"							"Distributing 25%% of all damage to linked units" "DOTA_Tooltip_modifier_warlock_shadow_word"										"Shadow Word" "DOTA_Tooltip_modifier_warlock_shadow_word_Description"							"Taking periodic damage if an enemy, and periodic heal if a friend." "DOTA_Tooltip_modifier_warlock_upheaval"										"Upheaval" "DOTA_Tooltip_modifier_warlock_upheaval_Description"							"Movement Speed reduced." "DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff"				"Immolation" "DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Description"	"Taking damage while near the golem"

"DOTA_Tooltip_modifier_knockback"												"Greater Bash" "DOTA_Tooltip_modifier_knockback_Description"									"Stunned" "DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed"						"Greater Bash Speed" "DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed_Description"			"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed." "DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness"						"Charge of Darkness" "DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description"			"Charging!" "DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff"				"Charge of Darkness" "DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_Description"	"Incoming charge!" "DOTA_Tooltip_modifier_spirit_breaker_empowering_haste"							"Empowering Haste" "DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Description"				"Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster." "DOTA_Tooltip_modifier_spirit_breaker_nether_strike"							"Nether Strike" "DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description"				"Invulnerable" "DOTA_Tooltip_modifier_alchemist_acid_spray"						"Acid Spray" "DOTA_Tooltip_modifier_alchemist_acid_spray_Description"			"Taking periodic damage, armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_alchemist_goblins_greed"						"Greevil's Greed" "DOTA_Tooltip_modifier_alchemist_goblins_greed_Description"			"Grants bonus gold when you kill units." "DOTA_Tooltip_modifier_alchemist_chemical_rage"						"Chemical Rage" "DOTA_Tooltip_modifier_alchemist_chemical_rage_Description"			"Reducing attack time to %fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%, increasing health regeneration by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%, increasing mana regen to %fMODIFIER_PROPERTY_BASE_MANA_REGEN%, increasing movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_item_ultimate_scepter_consumed"		"Aghanim's Scepter Synth" "DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_Description"	"Permanently granted all benefits from Aghanim's Scepter: Ultimate Upgrade, +10 to all attributes, +175 health, +175 mana."

"DOTA_Tooltip_modifier_invoker_quas_instance"							"Quas" "DOTA_Tooltip_modifier_invoker_quas_instance_Description"				"Health regeneration increased by %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per second." "DOTA_Tooltip_modifier_invoker_wex_instance"							"Wex" "DOTA_Tooltip_modifier_invoker_wex_instance_Description"				"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_invoker_exort_instance"							"Exort" "DOTA_Tooltip_modifier_invoker_exort_instance_Description"				"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%." "DOTA_Tooltip_modifier_invoker_cold_snap"								"Cold Snap" "DOTA_Tooltip_modifier_invoker_cold_snap_Description"					"When damaged, will take additional damage and will be frozen briefly." "DOTA_Tooltip_modifier_invoker_ghost_walk_self"							"Ghost Walk" "DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description"				"Invisible, movement speed changed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and slowing nearby enemies." "DOTA_Tooltip_modifier_invoker_ghost_walk_enemy"						"Ghost Walk" "DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description"			"Near a ghost! Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_invoker_tornado"									"Tornado" "DOTA_Tooltip_modifier_invoker_tornado_Description"						"Swept up in a tornado. Invulnerable but cannot act. Will take damage upon landing." "DOTA_Tooltip_modifier_invoker_alacrity"								"Alacrity" "DOTA_Tooltip_modifier_invoker_alacrity_Description"					"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%." "DOTA_Tooltip_modifier_invoker_chaos_meteor_burn"						"Chaos Meteor Burn" "DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description"			"Taking damage every second." "DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff"					"Ice Wall" "DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description"		"Slowed by the wall of ice." "DOTA_Tooltip_modifier_invoker_deafening_blast_knockback"				"Deafening Blast Knockback" "DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description"	"Reeling back from the deafening blast." "DOTA_Tooltip_modifier_invoker_deafening_blast_disarm"					"Deafening Blast Disarm" "DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description"		"Cannot attack." "DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff"				"Melting Strike" "DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."

"DOTA_Tooltip_modifier_silencer_curse_of_the_silent"				"Arcane Curse" "DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description"	"Taking damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Duration increases when casting a spell." "DOTA_Tooltip_modifier_silencer_last_word"							"Last Word" "DOTA_Tooltip_modifier_silencer_last_word_Description"				"Will be damaged and silenced if the timer expires, or if they cast a spell." "DOTA_Tooltip_modifier_silencer_last_word_disarm"					"Slowed" "DOTA_Tooltip_modifier_silencer_last_word_disarm_Description"		"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_silencer_last_word_aura"						"Last Word Steal" "DOTA_Tooltip_modifier_silencer_last_word_aura_Description"			"Total intelligence stolen" "DOTA_Tooltip_modifier_silencer_glaives_of_wisdom"					"Glaives of Wisdom" "DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_Description"		"Total intelligence stolen" "DOTA_Tooltip_modifier_silencer_int_steal"							"Stolen Intelligence" "DOTA_Tooltip_modifier_silencer_int_steal_Description"			"Silencer will permanently steal 2 Intelligence from any enemy hero he kills, and any enemy hero that dies within 925 range." "DOTA_Tooltip_modifier_silencer_global_silence"						"Global Silence" "DOTA_Tooltip_modifier_silencer_global_silence_Description"			"All heroes are silenced."

"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect"						"Essence Aura" "DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect_Description"			"After casting a spell, you have a chance to restore a percentage of your mana pool." "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_counter"					"Intelligence Steal" "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_counter_Description"		"Stealing %dMODIFIER_PROPERTY_TOOLTIP% intelligence from enemies." "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_counter"				"Intelligence Steal" "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_counter_Description"	"Losing %dMODIFIER_PROPERTY_TOOLTIP% intelligence from Outworld Devourer." "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison"				"Astral Imprisonment" "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison_Description"	"Locked away in an Astral Prison, cannot act or be acted upon." "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_charge_counter"	"Astral Imprisonment Charges" "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_charge_counter_Description"	"You may cast Astral Imprisonment whenever there is a charge available."

"DOTA_Tooltip_modifier_lycan_howl_aura"						"Howl Aura" "DOTA_Tooltip_modifier_lycan_howl_aura_Description"			"Applying Howl to player-controlled units." "DOTA_Tooltip_modifier_lycan_howl"							"Howl" "DOTA_Tooltip_modifier_lycan_howl_Description"				"Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage and %dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS% bonus health." "DOTA_Tooltip_modifier_lycan_feral_impulse"					"Feral Impulse" "DOTA_Tooltip_modifier_lycan_feral_impulse_Description"		"Gaining %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%%% HP regen and %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage." "DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility"	"Invisible" "DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim"              "Cripple" "DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim_Description"	"Reducing attack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and taking %dMODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_lycan_shapeshift"					"Shapeshift" "DOTA_Tooltip_modifier_lycan_shapeshift_Description"		"Gaining haste and critical strike." "DOTA_Tooltip_modifier_lycan_shapeshift_speed"				"Shapeshift" "DOTA_Tooltip_modifier_lycan_shapeshift_speed_Description"	"Gaining haste." "DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect"		"Entangling Claws" "DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_Description"		"Immobilized and taking damage over time." "DOTA_Tooltip_modifier_lone_druid_rabid"					"Rabid" "DOTA_Tooltip_modifier_lone_druid_rabid_Description"		"Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed and %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed." "DOTA_Tooltip_modifier_lone_druid_savage_roar"					"Savage Roar" "DOTA_Tooltip_modifier_lone_druid_savage_roar_Description"		"Flees with increased movement speed." "DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry"		"Battle Cry" "DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry_Description"		"Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor." "DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check"		"Spirit Bear Proximity" "DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check_Description"		"If the Spirit Bear moves too far away from Lone Druid, it will not be able to attack unless Lone Druid carries Aghanim's Scepter."

"DOTA_Tooltip_modifier_brewmaster_thunder_clap"						"Thunder Clap" "DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description"			"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attacks slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_brewmaster_drunken_haze"						"Drunken Haze" "DOTA_Tooltip_modifier_brewmaster_drunken_haze_Description"			"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss attacks." "DOTA_Tooltip_modifier_brewmaster_drunken_brawler"					"Drunken Brawler" "DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description"		"%dMODIFIER_PROPERTY_EVASION_CONSTANT%%% chance to dodge attacks.\n%dMODIFIER_PROPERTY_TOOLTIP%%% chance to %dMODIFIER_PROPERTY_TOOLTIP%%% crit." "DOTA_Tooltip_modifier_brewmaster_earth_pulverize"					"Demolish" "DOTA_Tooltip_modifier_brewmaster_earth_pulverize_Description"		"Deals bonus damage to buildings." "DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity"				"Spell Immunity" "DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity_Description"	"Immune to most spells" "DOTA_Tooltip_modifier_brewmaster_storm_wind_walk"					"Wind Walk" "DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description"		"Invisible, movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%." "DOTA_Tooltip_modifier_brewmaster_storm_cyclone"					"Cyclone" "DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description"		"Invulnerable, cannot act." "DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation"		"Permanent Immolation" "DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Description"	"Burning for %dMODIFIER_PROPERTY_TOOLTIP% damage per second." "DOTA_Tooltip_modifier_brewmaster_primal_split_duration"			"Primal Split" "DOTA_Tooltip_modifier_brewmaster_primal_split_duration_Description" ""

"DOTA_Tooltip_modifier_shadow_demon_disruption"						"Disruption" "DOTA_Tooltip_modifier_shadow_demon_disruption_Description"			"Banished." "DOTA_Tooltip_modifier_shadow_demon_soul_catcher"					"Soul Catcher" "DOTA_Tooltip_modifier_shadow_demon_soul_catcher_Description"		"Damage taken increased by %dMODIFIER_PROPERTY_TOOLTIP%%%." "DOTA_Tooltip_modifier_shadow_demon_shadow_poison"					"Shadow Poison" "DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description"		"About to take %dMODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_shadow_demon_purge_slow"						"Purged" "DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description"			"Slowed." "DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter"	"Demonic Purge Charges" "DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter_description"	"Charges will replenish 40 seconds after use."

"DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff"				"Reality Rift" "DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."

"DOTA_Tooltip_modifier_chaos_knight_chaos_strike_debuff"				"Chaos Strike" "DOTA_Tooltip_modifier_chaos_knight_chaos_strike_debuff_Description"	"Movement Speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_treant_natures_guise"					"Nature's Guise" "DOTA_Tooltip_modifier_treant_natures_guise_Description"		"Invisible while next to trees.\nGaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed." "DOTA_Tooltip_modifier_treant_natures_guise_grace_time"			"Nature's Guise Grace Time" "DOTA_Tooltip_modifier_treant_natures_guise_grace_time_Description"		"Nature's Guise will be removed when not near a tree." "DOTA_Tooltip_modifier_treant_leech_seed"						"Leech Seed" "DOTA_Tooltip_modifier_treant_leech_seed_Description"			"Taking damage over time.\nSlowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_treant_living_armor"						"Living Armor" "DOTA_Tooltip_modifier_treant_living_armor_Description"			"Health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%.\nBlocking %dMODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_treant_overgrowth"						"Overgrowth" "DOTA_Tooltip_modifier_treant_overgrowth_Description"			"Cannot move, attack, or blink." "DOTA_Tooltip_modifier_treant_natures_guise_root"				"Nature's Guise" "DOTA_Tooltip_modifier_treant_natures_guise_root_Description"	"Cannot move while rooted."

"DOTA_Tooltip_modifier_meepo_earthbind"							"Earthbind" "DOTA_Tooltip_modifier_meepo_earthbind_Description"				"Trapped in Meepo's net; cannot move or blink." "DOTA_Tooltip_modifier_meepo_geostrike_debuff"					"Geostrike" "DOTA_Tooltip_modifier_meepo_geostrike_debuff_Description"		"Slowed down and taking periodic damage."

"DOTA_Tooltip_modifier_luna_lunar_blessing_aura"				"Lunar Blessing" "DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description"	"Increasing damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%." "DOTA_Tooltip_modifier_luna_eclipse"							"Eclipse" "DOTA_Tooltip_modifier_luna_eclipse_Description"				"Striking nearby targets with Lucent Beam."

"DOTA_Tooltip_modifier_undying_decay_buff"						"Decay" "DOTA_Tooltip_modifier_undying_decay_buff_Description"			"Stealing %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS% strength." "DOTA_Tooltip_modifier_undying_decay_buff_counter"				"Decay" "DOTA_Tooltip_modifier_undying_decay_buff_counter_Description"	"Stealing %dMODIFIER_PROPERTY_TOOLTIP% strength." "DOTA_Tooltip_modifier_undying_decay_debuff"					"Decay" "DOTA_Tooltip_modifier_undying_decay_debuff_Description"		"Losing 4 strength." "DOTA_Tooltip_modifier_undying_decay_debuff_counter"			"Decay" "DOTA_Tooltip_modifier_undying_decay_debuff_counter_Description"	"Losing %dMODIFIER_PROPERTY_TOOLTIP% strength." "DOTA_Tooltip_modifier_undying_flesh_golem"									"Flesh Golem's Plague Aura" "DOTA_Tooltip_modifier_undying_flesh_golem_Description"									"Slowing surrounding units and increasing any damage they take." "DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura"						"Flesh Golem's Plague Aura" "DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura_Description"			"Movement slowed, and incoming damage increased." "DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier"					"Deathlust Slow" "DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier_Description"					"Undying Zombie attacks slow their target." "DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter"					"Deathlust Slow" "DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter_Description"		"Being slowed %dMODIFIER_PROPERTY_TOOLTIP%%% by Undying Zombies." "DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust"							"Deathlust Frenzy" "DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Description"				"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster movement and attack speed."

"DOTA_Tooltip_modifier_special_bonus_reincarnation"				"Reincarnation" "DOTA_Tooltip_modifier_special_bonus_spell_block"				"Spell Block"

"DOTA_Tooltip_modifier_rubick_telekinesis"						"Telekinesis" "DOTA_Tooltip_modifier_rubick_telekinesis_Description"			"Held in the air." "DOTA_Tooltip_modifier_rubick_fade_bolt_debuff"					"Fade Bolt" "DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description"		"Attack Damage reduced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%." "DOTA_Tooltip_modifier_rubick_null_field_effect"				"Null Field" "DOTA_Tooltip_modifier_rubick_null_field_effect_Description"	"Rubick's affected allies gain %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% Magic Damage Resistance. Rubick's affected enemies lose %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% Magic Damage Resistance." "DOTA_Tooltip_modifier_rubick_null_field_effect_ally"				"Null Field" "DOTA_Tooltip_modifier_rubick_null_field_effect_ally_Description"	"Magic Damage Resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%." "DOTA_Tooltip_modifier_rubick_spell_steal"						"Spell Steal" "DOTA_Tooltip_modifier_rubick_spell_steal_Description"			"Has stolen a spell."

"DOTA_Tooltip_modifier_disruptor_thunder_strike"				"Thunder Strike" "DOTA_Tooltip_modifier_disruptor_thunder_strike_Description"	"Taking periodic damage" "DOTA_Tooltip_modifier_disruptor_static_storm"					"Static Storm" "DOTA_Tooltip_modifier_disruptor_static_storm_Description"		"Silenced"

"DOTA_Tooltip_modifier_naga_siren_ensnare"						"Ensnare" "DOTA_Tooltip_modifier_naga_siren_ensnare_Description"			"Trapped in place, cannot move or blink." "DOTA_Tooltip_modifier_naga_siren_rip_tide"						"Rip Tide" "DOTA_Tooltip_modifier_naga_siren_rip_tide_Description"			"Armor lowered by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren"			"Song of the Siren" "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description"	"Sleeping, invulnerable." "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura"			"Song of the Siren" "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Description"	"Putting enemies in stasis"

"DOTA_Tooltip_modifier_nyx_assassin_impale"							"Impale" "DOTA_Tooltip_modifier_nyx_assassin_impale_Description"					"Stunned." "DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace"				"Spiked Carapace" "DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description"	"The next player-owned damage instance will be reflected, damaging and stunning the hero that caused it." "DOTA_Tooltip_modifier_nyx_assassin_vendetta"						"Vendetta" "DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description"			"Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and is phased. Next attack will deal bonus damage." "DOTA_Tooltip_modifier_nyx_assassin_burrow"							"Burrowed" "DOTA_Tooltip_modifier_nyx_assassin_burrow_Description"					"Stationary, invisible, and unable to attack. Gaining bonus health and mana regeneration and taking reduced damage."

"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak"							"Mana Leak" "DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak_Description"				"Losing mana as you move." "DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form"							"Spirit Form" "DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate"				"Channeling Illuminate" "DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate_Description"	"Your spirit is channeling Illuminate in another location." "DOTA_Tooltip_modifier_keeper_of_the_light_recall"								"Recall" "DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description"					"Being teleported to Keeper of the Light's location." "DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light"						"Blinding Light" "DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Description"			"Blinded, missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks." "DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic"			"Chakra Magic" "DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic_Description"			"The next spell cast will have its cooldown reduced."

"DOTA_Tooltip_modifier_visage_grave_chill_buff"									"Grave Chill" "DOTA_Tooltip_modifier_visage_grave_chill_buff_Description"						"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_visage_grave_chill_debuff"								"Grave Chill" "DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description"					"Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed decreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_visage_soul_assumption"									"Soul Counter" "DOTA_Tooltip_modifier_visage_soul_assumption_Description"						"Number of stored souls from Soul Assumption." "DOTA_Tooltip_modifier_visage_gravekeepers_cloak"								"Gravekeeper's Cloak" "DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description"					"Gaining bonus armor and bonus magic damage resistance per stack." "DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge"					"Familiar Damage" "DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge_Description"		"Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage." "DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff"					"Stone Form" "DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_Description"		"Invulnerable. Granting %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% bonus regen." "DOTA_Tooltip_modifier_visage_gravekeepers_cloak_secondary"						"Gravekeeper's Cloak" "DOTA_Tooltip_modifier_visage_gravekeepers_cloak_secondary_Description"			"Gaining damage reduction."

"DOTA_Tooltip_modifier_wisp_tether"									"Tethered" "DOTA_Tooltip_modifier_wisp_tether_Description"						"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and giving regen to tethered target." "DOTA_Tooltip_modifier_wisp_tether_haste"							"Tethered" "DOTA_Tooltip_modifier_wisp_tether_haste_Description"				"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and getting regen from Io." "DOTA_Tooltip_modifier_wisp_tether_slow"							"Tether Slow" "DOTA_Tooltip_modifier_wisp_tether_slow_Description"				"Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_wisp_overcharge"								"Overcharged" "DOTA_Tooltip_modifier_wisp_overcharge_Description"					"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, incoming damage reduced by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%." "DOTA_Tooltip_modifier_wisp_spirits"								"Spirits" "DOTA_Tooltip_modifier_wisp_spirits_Description"					"Surrounded by friendly spirits." "DOTA_Tooltip_modifier_wisp_relocate_return"						"Return" "DOTA_Tooltip_modifier_wisp_relocate_return_Description"			"About to return to previous location." "DOTA_Tooltip_modifier_wisp_tether_scepter"				"Tether Scepter Bonus" "DOTA_Tooltip_modifier_wisp_tether_scepter_Description"				"Receiving Aghanim's Scepter upgrade during Tether."

"DOTA_Tooltip_modifier_slark_pounce_leash"							"Leashed" "DOTA_Tooltip_modifier_slark_pounce_leash_Description"				"Leashed to Slark, can only move a limited distance away." "DOTA_Tooltip_modifier_slark_essence_shift"							"Essence Shift" "DOTA_Tooltip_modifier_slark_essence_shift_Description"				"Stealing %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% agility." "DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter"			"Essence Shift" "DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Description"	"Losing %dMODIFIER_PROPERTY_TOOLTIP% of each attribute." "DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen"				"Shadow Dance Regen" "DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Description"	"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed and regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% of max HP per second." "DOTA_Tooltip_modifier_slark_shadow_dance"							"Shadow Dance" "DOTA_Tooltip_modifier_slark_shadow_dance_Description"				"Invisible within your cloud of smoke."

"DOTA_Tooltip_modifier_medusa_mana_shield"							"Mana Shield" "DOTA_Tooltip_modifier_medusa_mana_shield_Description"				"Some of the damage taken by Medusa is dealt to her mana pool." "DOTA_Tooltip_modifier_medusa_stone_gaze"							"Stone Gaze" "DOTA_Tooltip_modifier_medusa_stone_gaze_Description"				"Enemies that look at you will have their attack and movespeed reduced." "DOTA_Tooltip_modifier_medusa_stone_gaze_facing"							"Stone Gaze" "DOTA_Tooltip_modifier_medusa_stone_gaze_facing_Description"				"Speed reduced by 35%%. Turning to stone while looking at Medusa." "DOTA_Tooltip_modifier_medusa_stone_gaze_stone"							"Stone Gaze" "DOTA_Tooltip_modifier_medusa_stone_gaze_stone_Description"				"Turned to stone. Stunned, 100%% magic damage resistance, and taking %dMODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE%%% extra physical damage."

"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow"			 "Whirling Axes Slow" "DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_troll_warlord_fervor"						 "Fervor" "DOTA_Tooltip_modifier_troll_warlord_fervor_Description"			 "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_troll_warlord_battle_trance"					 "Battle Trance" "DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description"		 "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind"			 "Whirling Axes Blind" "DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Description""Blinded, have a %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss."

"DOTA_Tooltip_modifier_magnataur_shockwave"							"Shockwave Slow" "DOTA_Tooltip_modifier_magnataur_shockwave_Description"				"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_magnataur_empower"							"Empower" "DOTA_Tooltip_modifier_magnataur_empower_Description"				"Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%, gaining %dMODIFIER_PROPERTY_TOOLTIP%%% cleave damage on hit." "DOTA_Tooltip_modifier_magnataur_empower_aura_buff"					"Empower Aura" "DOTA_Tooltip_modifier_magnataur_empower_aura_buff_Description"		"Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%. Melee heroes gain %dMODIFIER_PROPERTY_TOOLTIP%%% cleave damage on hit, ranged heroes gain half that in a 200 yard splash damage around their target." "DOTA_Tooltip_modifier_magnataur_skewer_slow"						"Skewered" "DOTA_Tooltip_modifier_magnataur_skewer_slow_Description"			"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

"DOTA_Tooltip_modifier_centaur_stampede"							"Stampede" "DOTA_Tooltip_modifier_centaur_stampede_Description"				"Moving at max speed and stopping enemy units trampled."

"DOTA_Tooltip_modifier_centaur_stampede_slow"						"Stampede" "DOTA_Tooltip_modifier_centaur_stampede_slow_Description"			"Unit is hit by stampede, it has reduced movement speed."

"DOTA_Tooltip_modifier_shredder_whirling_death_debuff"				"Whirling Death" "DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description"	"Losing 15%% of primary attribute." "DOTA_Tooltip_modifier_shredder_reactive_armor"						"Reactive Armor" "DOTA_Tooltip_modifier_shredder_reactive_armor_Description"			"Gaining bonus armor and HP regen per stack." "DOTA_Tooltip_modifier_shredder_chakram_debuff"						"Chakram" "DOTA_Tooltip_modifier_shredder_chakram_debuff_Description"			"Taking damage over time and being slowed by the Chakram." "DOTA_Tooltip_modifier_shredder_chakram_disarm"						"Chakram Disarm" "DOTA_Tooltip_modifier_shredder_chakram_disarm_Description"			"You cannot attack while Chakram is in the air." "DOTA_Tooltip_modifier_shredder_timber_chain"						"Timber Chain" "DOTA_Tooltip_modifier_shredder_timber_chain_Description"			"Damaging any enemy in your path."

"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly"		"SNOWBALL" "DOTA_Tooltip_modifier_tusk_snowball_movement_friendly_Description"	"Inside Tusk's snowball." "DOTA_Tooltip_modifier_tusk_frozen_sigil"							"Frozen Sigil" "DOTA_Tooltip_modifier_tusk_frozen_sigil_Description"				"Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_tusk_frozen_sigil_aura"						"Frozen Sigil" "DOTA_Tooltip_modifier_tusk_frozen_sigil_aura_Description"			"Slowing nearby enemy attack and movement speed." "DOTA_Tooltip_modifier_tusk_walrus_punch"							"Walrus Punch" "DOTA_Tooltip_modifier_tusk_walrus_punch_Description"				"Next unit will get punched!" "DOTA_Tooltip_modifier_tusk_walrus_punch_slow"						"Walrus Punched" "DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description"			"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_tusk_walrus_punch_air_time"				"POW!" "DOTA_Tooltip_modifier_tusk_walrus_kick_slow"						"Walrus Kicked" "DOTA_Tooltip_modifier_tusk_walrus_kick_slow_Description"			"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_tusk_walrus_kick_air_time"				"BAM!" "DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo"				"Viscous Nasal Goo" "DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description"	"Losing %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_bristleback_quill_spray"						"Quill Spray" "DOTA_Tooltip_modifier_bristleback_quill_spray_Description"			"Each stack increases damage taken from Quill Spray" "DOTA_Tooltip_modifier_bristleback_warpath"							"Warpath" "DOTA_Tooltip_modifier_bristleback_warpath_Description"				"Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and dealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."

"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow"			"Concussive Shot" "DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Description"	 "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_skywrath_mage_ancient_seal"						"Ancient Seal" "DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description"	 "Silenced and magic damage increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."

"DOTA_Tooltip_modifier_abaddon_borrowed_time"					"Borrowed Time" "DOTA_Tooltip_modifier_abaddon_borrowed_time_Description"		"All damage taken by Abaddon heals him instead." "DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect"					"Borrowed Time Redirect" "DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect_Description"		"35%% of all damage taken is being redirected to Abaddon." "DOTA_Tooltip_modifier_abaddon_aphotic_shield"					"Aphotic Shield" "DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description"		"Absorbing damage; upon absorbing the max damage, explodes and deals damage in an area." "DOTA_Tooltip_modifier_abaddon_frostmourne_debuff"				"Curse of Avernus" "DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. All attacking units gain bonus attack and movement speed." "DOTA_Tooltip_modifier_abaddon_frostmourne_buff"				"Curse of Avernus" "DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description"	"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed, and %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed."

"DOTA_Tooltip_modifier_elder_titan_echo_stomp"					"Echo Stomp" "DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description"		"Knocked asleep by Elder Titan." "DOTA_Tooltip_modifier_elder_titan_ancestral_spirit"			"Astral Spirit" "DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff"		"Astral Titan Buff" "DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed, and %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage." "DOTA_Tooltip_modifier_elder_titan_natural_order"				"Natural Order" "DOTA_Tooltip_modifier_elder_titan_natural_order_Description"	"Reducing base magic damage resistance and armor by %dMODIFIER_PROPERTY_TOOLTIP%%%." "DOTA_Tooltip_modifier_elder_titan_natural_order_spirit"				"Natural Order" "DOTA_Tooltip_modifier_elder_titan_natural_order_spirit_Description"	"Reducing base magic damage resistance and armor by %dMODIFIER_PROPERTY_TOOLTIP%%%." "DOTA_Tooltip_modifier_elder_titan_natural_order_armor"				"Natural Order Armor Reduction" "DOTA_Tooltip_modifier_elder_titan_natural_order_armor_Description"	"Reducing base armor by %dMODIFIER_PROPERTY_TOOLTIP%%%." "DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance"				"Natural Order Magic Resistance Reduction" "DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance_Description"	"Reducing base magic damage resistance by %dMODIFIER_PROPERTY_TOOLTIP%%%." "DOTA_Tooltip_modifier_elder_titan_earth_splitter"				"Earth Splitter" "DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter"		"Earth Splitter" "DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and disarmed." "DOTA_Tooltip_modifier_legion_commander_overwhelming_odds"				"Overwhelming Odds" "DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Description"	"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed." "DOTA_Tooltip_modifier_legion_commander_press_the_attack"				"Press the Attack" "DOTA_Tooltip_modifier_legion_commander_press_the_attack_Description"	"Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed and %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP regen." "DOTA_Tooltip_modifier_legion_commander_duel"							"Duel" "DOTA_Tooltip_modifier_legion_commander_duel_Description"				"Dueling until opponent dies or the effect ends." "DOTA_Tooltip_modifier_legion_commander_duel_damage_boost"				"Duel Victory Damage" "DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Description"	"Gaining bonus damage permanently from won duels." "DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal"							"Moment of Courage" "DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal_Description"				"The next attack will have maximum attack speed."

"DOTA_Tooltip_modifier_ember_spirit_searing_chains"						"Searing Chains" "DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description"			"Locked in place by Searing Chains. Cannot blink or move, taking damage per second." "DOTA_Tooltip_modifier_ember_spirit_flame_guard"					"Flame Guard" "DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description"		"Absorbing magic damage, and dealing magic damage in an area of effect." "DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter"	"Fire Remnant Charges" "DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter_Description"	"You may activate a Fire Remnant whenever there is a charge available." "DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer"	"Fire Remnant Duration" "DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer_Description"	"Fire Remnants expire after 45 seconds." "DOTA_Tooltip_modifier_ember_spirit_fire_remnant"					"Fire Remnant" "DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description"		"Charging to a Fire Remnant."

"DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_charge_counter"		"Sleight of Fist Charges"

"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter"						"Stone Remnant Charges" "DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter_Description"			"You can only place a Stone Remnant when you have a charge available. Charges slowly restore over time." "DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence"				"Boulder Smash Silence" "DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence_Description"	"Silenced by a Stone from Earth Spirit." "DOTA_Tooltip_modifier_earth_spirit_boulder_smash"										"Boulder Smash" "DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_caster"				"Rolling Boulder" "DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow"				"Rolling Boulder Slow" "DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow_Description"	"Hit by Earth Spirit's Rolling Boulder, movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%." "DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_debuff"						"Silenced" "DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip"					"Geomagnetic Grip" "DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description"		"Being pulled to Earth Spirit." "DOTA_Tooltip_modifier_earth_spirit_magnetize"							"Magnetize" "DOTA_Tooltip_modifier_earth_spirit_magnetize_Description"				"Magnetized by Earth Spirit and taking damage per second. Moving near one of Earth Spirit's stones will ignite the stone, Magnetizing all nearby enemy heroes and refreshing the debuff." "DOTA_Tooltip_modifier_earthspirit_petrify"				"Enchant Remnant" "DOTA_Tooltip_modifier_earthspirit_petrify_Description"				"Temporarily transformed into a Stone Remnant."

"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn"						"Firestorm" "DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Description"			"Taking damage over time." "DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare"					"Pit of Malice" "DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_Description"		"Ensnared by Pit of Malice, cannot move or blink." "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura"							"Atrophy Aura" "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_Description"				"Reducing the damage of nearby enemies." "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect"					"Atrophy Aura" "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Description"		"Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%." "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter"				"Atrophy Aura" "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter_Description"	"Receiving %dMODIFIER_PROPERTY_TOOLTIP% bonus damage." "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_scepter"				"Atrophy Aura" "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_scepter_Description"	"Receiving bonus damage." "DOTA_Tooltip_modifier_abyssal_underlord_dark_rift"								"Dark Rift" "DOTA_Tooltip_modifier_abyssal_underlord_dark_rift_Description"					"Underlord is teleporting to this unit."

"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn"					"Icarus Dive Burn" "DOTA_Tooltip_modifier_phoenix_icarus_dive_burn_Description"		"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second and movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_phoenix_fire_spirit_burn"					"Fire Spirit Burn" "DOTA_Tooltip_modifier_phoenix_fire_spirit_burn_Description"		"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_phoenix_fire_spirit_count"					"Fire Spirits" "DOTA_Tooltip_modifier_phoenix_fire_spirit_count_Description"		"Fire Spirits ready to launch." "DOTA_Tooltip_modifier_phoenix_sun_ray"								"Sun Ray" "DOTA_Tooltip_modifier_phoenix_sun_ray_Description"					"Firing Sun Ray beam." "DOTA_Tooltip_modifier_phoenix_supernova_hiding"					"Sun Form" "DOTA_Tooltip_modifier_phoenix_supernova_hiding_Description"		"Burning enemies before being reborn." "DOTA_Tooltip_modifier_phoenix_sun"									"Sun Form" "DOTA_Tooltip_modifier_phoenix_sun_Description"						"Burning enemies before being reborn." "DOTA_Tooltip_modifier_phoenix_sun_debuff"							"Sun Burn" "DOTA_Tooltip_modifier_phoenix_sun_debuff_Description"				"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."

"DOTA_Tooltip_modifier_terrorblade_reflection_slow"					"Reflection" "DOTA_Tooltip_modifier_terrorblade_reflection_slow_Description"		"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and being attacked by Terrorblade's reflection." "DOTA_Tooltip_modifier_terrorblade_metamorphosis"					"Metamorphosis" "DOTA_Tooltip_modifier_terrorblade_metamorphosis_Description"		"Powerful demon form with a ranged attack." "DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier"					"Metamorphosis Aura" "DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier_Description"					"Terrorblade's nearby illusions will match his current form." "DOTA_Tooltip_modifier_techies_stasis_trap_stunned"					"Stasis Trap Root" "DOTA_Tooltip_modifier_techies_stasis_trap_stunned_Description"		"You found one of the Techies' Stasis Traps!" "DOTA_Tooltip_modifier_techies_land_mines_count"					"Proximity Mines Count" "DOTA_Tooltip_modifier_techies_land_mines_count_Description"		"The number of Proximity Mines currently deployed." "DOTA_Tooltip_modifier_techies_minefield_sign_aura"					"Minefield Sign" "DOTA_Tooltip_modifier_techies_minefield_sign_aura_Description"					"Hidden by the Techies' Minefield Sign." "DOTA_Tooltip_modifier_oracle_fortunes_end_purge"								"Fortune's End Purge" "DOTA_Tooltip_modifier_oracle_fortunes_end_purge_Description"								"Purged of buffs, and stopped." "DOTA_Tooltip_modifier_oracle_fates_edict"										"Fate's Edict" "DOTA_Tooltip_modifier_oracle_fates_edict_Description"				"Disarmed, magic damage resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%, all other incoming damage increased by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%." "DOTA_Tooltip_modifier_oracle_purifying_flames"					"Purifying Flames Heal" "DOTA_Tooltip_modifier_oracle_purifying_flames_Description"					"Being healed by Purifying Flames." "DOTA_Tooltip_modifier_oracle_false_promise_timer"						"False Promise" "DOTA_Tooltip_modifier_oracle_false_promise_timer_Description"		"Any healing or damage taken is delayed until False Promise ends. Delayed healing will be doubled." "DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight"			"Arctic Burn Flight" "DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight_Description"			"Flying. Attacks travel further and faster, and slow enemies while burning them for 8%% of their current health." "DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow"			"Arctic Burn Slow" "DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow_Description"			"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and losing 8%% of current health per second." "DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow"		"Splinter Blast Slow" "DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow_Description"			"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_winter_wyvern_cold_embrace"		"Cold Embrace" "DOTA_Tooltip_modifier_winter_wyvern_cold_embrace_Description"			"Immune to physical damage, and regenerating health." "DOTA_Tooltip_modifier_winter_wyvern_winters_curse"		"Winter's Curse" "DOTA_Tooltip_modifier_winter_wyvern_winters_curse_Description"			"Cannot tell friend from foe." "DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura"		"Winter's Curse Target" "DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura_Description"			"Frozen in place, and will be attacked by nearby teammates." "DOTA_Tooltip_modifier_arc_warden_flux"				"Flux" "DOTA_Tooltip_modifier_arc_warden_flux_Description"		"Taking damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% when not near a friendly unit." "DOTA_Tooltip_modifier_arc_warden_spark_wraith_purge"										"Spark Wraith" "DOTA_Tooltip_modifier_arc_warden_spark_wraith_purge_Description"							"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_arc_warden_magnetic_field_attack_speed"		"Magnetic Field" "DOTA_Tooltip_modifier_arc_warden_magnetic_field_attack_speed_Description"	"Gaining bonus %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed and granting 100%% evasion from attacks outside the field." "DOTA_Tooltip_modifier_arc_warden_tempest_double"		"Tempest Double" "DOTA_Tooltip_modifier_arc_warden_tempest_double_Description"	"A complete clone of Arc Warden that can use spells and items with the exception of Gem of True Sight and Divine Rapier."

//-

"DOTA_Tooltip_modifier_item_aeon_disk_buff"				"Combo Breaker" "DOTA_Tooltip_modifier_item_aeon_disk_buff_Description"				"All incoming and outgoing damage negated."

"DOTA_Tooltip_modifier_item_armlet_unholy_strength"				"Unholy Strength" "DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description"	"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%.\nStrength increased by 25.\nArmor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.\nLosing %dMODIFIER_PROPERTY_TOOLTIP% health per second." "DOTA_Tooltip_modifier_item_assault_negative_armor"				"Assault Cuirass" "DOTA_Tooltip_modifier_item_assault_negative_armor_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%" "DOTA_Tooltip_modifier_item_assault_positive"				"Assault Cuirass" "DOTA_Tooltip_modifier_item_assault_positive_Description"	"Armor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.\nAttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_item_assault_positive_buildings"		"Assault Cuirass" "DOTA_Tooltip_modifier_item_assault_positive_buildings_Description""Armor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%" "DOTA_Tooltip_modifier_item_assault_negative_buildings_aura"		"Assault Cuirass" "DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Description""Armor decreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%" "DOTA_Tooltip_modifier_item_blade_mail_reflect"					"Blade Mail Reflection" "DOTA_Tooltip_modifier_item_blade_mail_reflect_Description"		"Returning damage to attacking units." "DOTA_Tooltip_modifier_boots_of_travel_incoming"				"Boots of Travel Teleport" "DOTA_Tooltip_modifier_boots_of_travel_incoming_Description"	"An ally is teleporting to your location." "DOTA_Tooltip_modifier_item_phase_boots_active"				"Phase Boots" "DOTA_Tooltip_modifier_item_phase_boots_active_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and allows you to move through units." "DOTA_Tooltip_modifier_item_buckler_effect"					"Buckler Armor Bonus" "DOTA_Tooltip_modifier_item_buckler_effect_Description"		"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%." "DOTA_Tooltip_modifier_item_diffusal_blade_slow"				"Diffusal Blade Inhibit" "DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_bottle_regeneration"					"Bottle Regeneration" "DOTA_Tooltip_modifier_bottle_regeneration_Description"		"Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana per second." "DOTA_Tooltip_modifier_item_ethereal_blade_ethereal"				"Ether Blast" "DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description"	"Ethereal Form. Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%% increased magic damage and cannot attack or be attacked." "DOTA_Tooltip_modifier_item_ethereal_blade_slow"				"Ethereal Blade Slow" "DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_item_forcestaff_active"				"Force" "DOTA_Tooltip_modifier_item_forcestaff_active_Description"	"Being pushed by Force Staff."

"DOTA_Tooltip_modifier_item_hurricane_pike_active"			"Hurricane Pike Push" "DOTA_Tooltip_modifier_item_hurricane_pike_active_Description"	"Being pushed by Hurricane Pike." "DOTA_Tooltip_modifier_item_hurricane_pike_active_alternate"			"Hurricane Pike Push" "DOTA_Tooltip_modifier_item_hurricane_pike_active_alternate_Description"	"Being pushed by Hurricane Pike." "DOTA_Tooltip_modifier_item_hurricane_pike_range"			"Hurricane Pike Range" "DOTA_Tooltip_modifier_item_hurricane_pike_range_Description"	"Can attack the target without range restrictions."

"DOTA_Tooltip_modifier_ghost_state"						"Ghost Form" "DOTA_Tooltip_modifier_ghost_state_Description"			"Ethereal Form. Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%% increased magic damage and cannot attack or be attacked." "DOTA_Tooltip_modifier_item_headdress_aura"				"Headdress Regeneration Aura" "DOTA_Tooltip_modifier_item_headdress_aura_Description"	"Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second." "DOTA_Tooltip_modifier_item_pipe_aura"				"Insight Aura" "DOTA_Tooltip_modifier_item_pipe_aura_Description"	"Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second." "DOTA_Tooltip_modifier_bashed"						"Bash" "DOTA_Tooltip_modifier_bashed_Description"		"Stunned by bash." "DOTA_Tooltip_modifier_item_invisibility_edge_windwalk"				"Shadow Walk" "DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Description"	"Invisible as the wind. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and you can move through units. Attacking to break invisibility will deal 175 bonus damage." "DOTA_Tooltip_modifier_item_mask_of_madness_berserk"				"Berserk" "DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but reduces armor by 8 and silences you." "DOTA_Tooltip_modifier_item_meteor_hammer_burn"						"Meteor Hammer Burn" "DOTA_Tooltip_modifier_item_meteor_hammer_burn_Description"			"Taking damage over time."

"DOTA_Tooltip_modifier_item_mekansm_aura"				"Mekansm Aura" "DOTA_Tooltip_modifier_item_mekansm_aura_Description"	"Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second." "DOTA_Tooltip_modifier_item_mekansm_spell"				"Mekansm Restore" "DOTA_Tooltip_modifier_item_mekansm_spell_Description"	"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%." "DOTA_Tooltip_modifier_item_mekansm_noheal"	"Healing Cooldown" "DOTA_Tooltip_modifier_item_mekansm_noheal_Description"	"Mekansm Restore and Guardian Greaves Mend will not affect a unit that has recently been healed by Restore or Mend."

"DOTA_Tooltip_modifier_item_mjollnir_static"				"Mjollnir Static Charge" "DOTA_Tooltip_modifier_item_mjollnir_static_Description"	"When attacked, there is a 20%% chance that lightning will strike attacker and 4 other nearby enemies." "DOTA_Tooltip_modifier_necronomicon_archer_aura"				"Archer Aura" "DOTA_Tooltip_modifier_necronomicon_archer_aura_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.\nAttack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."

"DOTA_Tooltip_modifier_item_nullifier_mute" 						"Nullifier Mute" "DOTA_Tooltip_modifier_item_nullifier_mute_Description" 			"Muted. Anytime the muted target is attacked, it will be slowed." "DOTA_Tooltip_modifier_item_nullifier_slow"							"Nullifier Slow" "DOTA_Tooltip_modifier_item_nullifier_slow_Description"				"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_item_orb_of_venom_slow"			"Orb of Venom" "DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description"	"Taking 5 poison damage per second and moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% more slowly."

"DOTA_Tooltip_modifier_orchid_malevolence_debuff"				"Soul Burn" "DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description"	"Silenced. 30%% of damage received while silenced will be inflicted as bonus magical damage at the end of the silence."

"DOTA_Tooltip_modifier_bloodthorn_debuff"                      "Bloodthorn" "DOTA_Tooltip_modifier_bloodthorn_debuff_Description"          "Silenced and taking 30%% increased damage, dealt at the end of the duration of the debuff as magic damage.\nCauses all incoming attacks to crit for 135%% damage."

"DOTA_Tooltip_modifier_item_hood_of_defiance_barrier"				"Barrier" "DOTA_Tooltip_modifier_item_hood_of_defiance_barrier_Description"	"Magic shield that blocks %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% incoming magic damage."

"DOTA_Tooltip_modifier_item_pipe_barrier"				"Barrier" "DOTA_Tooltip_modifier_item_pipe_barrier_Description"	"Magic shield that blocks %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% incoming magic damage."

"DOTA_Tooltip_modifier_item_radiance_debuff"				"Burn Damage" "DOTA_Tooltip_modifier_item_radiance_debuff_Description"	"Taking 60 damage per second, and missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks."

"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus"				"Ring of Basilius Aura" "DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus_Description"	"Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%." "DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus"				"Ring of Aquila Aura" "DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus_Description"		"Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%."

"DOTA_Tooltip_modifier_sange_buff"						"Lesser Maim" "DOTA_Tooltip_modifier_sange_buff_Description"			"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_item_spirit_vessel_heal"							"Spirit Vessel Heal" "DOTA_Tooltip_modifier_item_spirit_vessel_heal_Description"				"All heals boosted by %dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE%%%, and healing %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP plus a percentage of current health." "DOTA_Tooltip_modifier_item_spirit_vessel_damage"							"Spirit Vessel Damage" "DOTA_Tooltip_modifier_item_spirit_vessel_damage_Description"				"All heals reduced by %dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE%%%, and losing %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP plus a percentage of current health."

"DOTA_Tooltip_modifier_heavens_halberd_buff"						"Lesser Maim" "DOTA_Tooltip_modifier_heavens_halberd_buff_Description"			"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_heavens_halberd_debuff"						"Disarm" "DOTA_Tooltip_modifier_heavens_halberd_debuff_Description"			"Disarmed by Heaven's Halberd, cannot attack." "DOTA_Tooltip_modifier_item_butterfly_extra"					"Flutter" "DOTA_Tooltip_modifier_item_butterfly_extra_Description"					"Affected by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed." "DOTA_Tooltip_modifier_sange_and_yasha_buff"			"Greater Maim" "DOTA_Tooltip_modifier_sange_and_yasha_buff_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_item_satanic_unholy"				"Unholy Rage" "DOTA_Tooltip_modifier_item_satanic_unholy_Description"			"Lifesteal increased by 175%%." "DOTA_Tooltip_modifier_eul_cyclone"							"Cyclone" "DOTA_Tooltip_modifier_eul_cyclone_Description"				"Swept up in a cyclone, you are invulnerable and unable to act." "DOTA_Tooltip_modifier_sheepstick_debuff"				"Pigged" "DOTA_Tooltip_modifier_sheepstick_debuff_Description"	"You are a pig. Cannot attack or cast spells." "DOTA_Tooltip_modifier_item_shivas_guard_aura"				"Freezing Aura" "DOTA_Tooltip_modifier_item_shivas_guard_aura_Description"	"Attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_item_shivas_guard_blast"				"Arctic Blast" "DOTA_Tooltip_modifier_item_shivas_guard_blast_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_item_skadi_slow"					"Eye of Skadi Cold Attack" "DOTA_Tooltip_modifier_item_skadi_slow_Description"		"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."

"DOTA_Tooltip_modifier_echo_sabre_debuff"			"Echo Sabre Slow" "DOTA_Tooltip_modifier_echo_sabre_debuff_Description"		"Movement speed reduced by 100%%."

"DOTA_Tooltip_modifier_item_soul_ring_buff"				"Sacrifice" "DOTA_Tooltip_modifier_item_soul_ring_buff_Description"	"Mana increased at the cost of health. Extra mana will be lost at the end of Sacrifice's duration of 10 seconds." "DOTA_Tooltip_modifier_item_urn_heal"					"Soul Release" "DOTA_Tooltip_modifier_item_urn_heal_Description"		"Regenerating %0fMODIFIER_PROPERTY_TOOLTIP% HP per second." "DOTA_Tooltip_modifier_item_urn_damage"					"Soul Release" "DOTA_Tooltip_modifier_item_urn_damage_Description"		"Taking 18.75 damage per second." "DOTA_Tooltip_modifier_item_vladmir_aura"				"Vladmir's Aura" "DOTA_Tooltip_modifier_item_vladmir_aura_Description"	"Gaining %dMODIFIER_PROPERTY_TOOLTIP%%% lifesteal, as well as %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus attack damage, %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health regen, 0.65 mana regen, and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE% armor." "DOTA_Tooltip_modifier_item_crimson_guard_extra"		"Guard" "DOTA_Tooltip_modifier_item_crimson_guard_extra_Description"		"Gained 2 armor, and a 100%% chance to block 60 damage from incoming attacks." "DOTA_Tooltip_modifier_item_crimson_guard_nostack"	"Guard Cooldown" "DOTA_Tooltip_modifier_item_crimson_guard_nostack_Description"	"Guard will not affect a unit that has recently been protected by Guard." "DOTA_Tooltip_modifier_item_ancient_janggo_aura"			"Swiftness Aura" "DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect"	"Swiftness Aura" "DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_item_ancient_janggo_active"	"Endurance" "DOTA_Tooltip_modifier_item_ancient_janggo_active_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.\nAttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction"	"Medallion of Courage" "DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition"	"Medallion of Courage" "DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition_Description"	"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_smoke_of_deceit"				"Smoke of Deceit" "DOTA_Tooltip_modifier_smoke_of_deceit_Description"	"Invisible, moving 15%% faster, and hidden from the minimap. Attacking or moving within 1025 range of an enemy hero or tower will break the invisibility."

"DOTA_Tooltip_modifier_item_tranquil_boots_heal"		"Tranquil Boots" "DOTA_Tooltip_modifier_item_tranquil_boots_heal_Description"		"Regenerating 17 HP per second." "DOTA_Tooltip_modifier_boots_of_travel_recall"		"Boots of Travel" "DOTA_Tooltip_modifier_boots_of_travel_recall_Description"		"Being teleported to an ally."

"DOTA_Tooltip_modifier_item_shadow_amulet_fade"		"Shadow Amulet" "DOTA_Tooltip_modifier_item_shadow_amulet_fade_Description"		"Fading into the shadows."

"DOTA_Tooltip_modifier_item_veil_of_discord_debuff"				"Magic Weakness" "DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description"	"Magic damage increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."

"DOTA_Tooltip_modifier_item_sphere_target"			"Linken's Sphere Spell Block" "DOTA_Tooltip_modifier_item_sphere_target_Description"			"The next targeted spell will be blocked." "DOTA_Tooltip_modifier_black_king_bar_immune"				"Black King Bar" "DOTA_Tooltip_modifier_black_king_bar_immune_Description"	"Spell Immune and 100%% resistant to magic damage type." "DOTA_Tooltip_modifier_desolator_buff"					"Desolator" "DOTA_Tooltip_modifier_desolator_buff_Description"		"Desolator attacks reduced your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."

"DOTA_Tooltip_modifier_blight_stone_buff"			"Blight Stone" "DOTA_Tooltip_modifier_blight_stone_buff_Description"		"Armor is reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."

"DOTA_Tooltip_modifier_rod_of_atos_debuff"				"Rod of Atos" "DOTA_Tooltip_modifier_rod_of_atos_debuff_Description"	"Cannot move while rooted." "DOTA_Tooltip_modifier_item_candy_drop"			"Candy" "DOTA_Tooltip_modifier_item_candy_drop_Description"			"Holding candy, max health reduced by %fMODIFIER_PROPERTY_TOOLTIP%%%"

"DOTA_Tooltip_modifier_roshan_spell_block"		"Spell Block" "DOTA_Tooltip_modifier_roshan_spell_block_Description"			"Roshan will block one targeted spell every 15 seconds." "DOTA_Tooltip_modifier_roshan_bash"				"Bash" "DOTA_Tooltip_modifier_roshan_slam"				"Slam" "DOTA_Tooltip_modifier_roshan_devotion"			"Devotion" "DOTA_Tooltip_modifier_roshan_devotion_Description"			"55%% magic damage resistance, the ability to reduce damage from attacking illusions, and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor. The armor bonus increases over time." "DOTA_Tooltip_modifier_magic_immune"	"Spell Immune" "DOTA_Tooltip_modifier_phased"			"Phased" "DOTA_Tooltip_modifier_truesight"		"True Sight" "DOTA_Tooltip_modifier_stunned"			"Stunned" "DOTA_Tooltip_modifier_invisible"		"Invisible" "DOTA_Tooltip_modifier_silence"			"Silenced" "DOTA_Tooltip_modifier_invulnerable"	"Invulnerable" "DOTA_Tooltip_modifier_disarmed"		"Disarmed" "DOTA_Tooltip_modifier_attack_immune"	"Immune to Attack" "DOTA_Tooltip_modifier_rooted"			"Rooted" "DOTA_Tooltip_modifier_fissure_rooted"	"Rooted" "DOTA_Tooltip_modifier_illusion"		"Illusion" "DOTA_Tooltip_modifier_buyback_gold_penalty"		"Buyback Gold Penalty" "DOTA_Tooltip_modifier_buyback_gold_penalty_Description"		"All gold earnings reduced by 60%%." "DOTA_Tooltip_rune_doubledamage"				"Double Damage" "DOTA_Tooltip_rune_doubledamage_description"	"Increases base damage by 100%." "DOTA_Tooltip_rune_arcane"						"Arcane" "DOTA_Tooltip_rune_arcane_description"			"Reduces cooldowns and mana costs by 30%." "DOTA_Tooltip_rune_haste"						"Haste" "DOTA_Tooltip_rune_haste_description"			"Increases movement speed to maximum" "DOTA_Tooltip_rune_illusion"					"Illusion" "DOTA_Tooltip_rune_illusion_description"		"Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage.  Ranged illusions take 300% damage.  Illusions last 75 seconds." "DOTA_Tooltip_rune_invisibility"				"Invisibility" "DOTA_Tooltip_rune_invisibility_description"	"Become invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item." "DOTA_Tooltip_rune_regeneration"				"Regeneration" "DOTA_Tooltip_rune_regeneration_description"	"Regenerates health and mana to maximum." "DOTA_Tooltip_rune_bounty"						"Bounty" "DOTA_Tooltip_rune_bounty_description"			"Grants bonus Gold." "DOTA_Tooltip_rune_unknown"						"Unknown" "DOTA_Tooltip_rune_unknown_description"			"Unknown Rune" "DOTA_Tooltip_modifier_rune_doubledamage"				"Double Damage" "DOTA_Tooltip_modifier_rune_doubledamage_Description"	"Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%" "DOTA_Tooltip_modifier_rune_regen"						"Rune Regeneration" "DOTA_Tooltip_modifier_rune_regen_Description"			"Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana per second." "DOTA_Tooltip_modifier_rune_arcane"						"Arcane" "DOTA_Tooltip_modifier_rune_arcane_Description"			"Reduces cooldowns by 30%% and manacosts by 30%%" "DOTA_Tooltip_modifier_rune_haste"						"Rune Haste" "DOTA_Tooltip_modifier_rune_haste_Description"			"Movement speed increased to maximum." "DOTA_Tooltip_modifier_rune_invis"						"Invisible" "DOTA_Tooltip_modifier_rune_invis_Description"			"Attacking removes invisibility." "DOTA_Tooltip_modifier_fountain_aura"			"Fountain Aura" "DOTA_Tooltip_modifier_fountain_aura_Description"	"Quickly restores Health and Mana of nearby allies." "DOTA_Tooltip_modifier_fountain_truesight_aura"	"True Sight" "DOTA_Tooltip_modifier_fountain_truesight_aura_Description"	"Reveals nearby invisible units." "DOTA_Tooltip_modifier_clarity_potion"				"Clarity" "DOTA_Tooltip_modifier_clarity_potion_Description"		"Restoring mana." "DOTA_Tooltip_modifier_flask_healing"				"Healing Salve" "DOTA_Tooltip_modifier_flask_healing_Description"		"Restoring health." "DOTA_Tooltip_modifier_tango_heal"				"Tango" "DOTA_Tooltip_modifier_tango_heal_Description"			"Restoring %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health per second."

"DOTA_Tooltip_modifier_item_dustofappearance"					"Dust of Appearance" "DOTA_Tooltip_modifier_item_dustofappearance_Description"		"Can be seen by enemies when invisible. Slowed by 20%% when invisible." "DOTA_Tooltip_modifier_item_lotus_orb_active"		"Echo Shell" "DOTA_Tooltip_modifier_item_lotus_orb_active_Description"		"Most targeted spells will be re-cast at the caster." "DOTA_Tooltip_modifier_item_solar_crest_armor_reduction"		"Solar Crest" "DOTA_Tooltip_modifier_item_solar_crest_armor_reduction_Description"		"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%, and evasion decreased by %dMODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT%%%." "DOTA_Tooltip_modifier_item_solar_crest_armor_addition"		"Solar Crest" "DOTA_Tooltip_modifier_item_solar_crest_armor_addition_Description"		"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%, and evasion increased by %dMODIFIER_PROPERTY_EVASION_CONSTANT%%%." "DOTA_Tooltip_modifier_item_moon_shard_consumed"	"Moon Shard" "DOTA_Tooltip_modifier_item_moon_shard_consumed_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and night vision increased by 150 after consuming a Moon Shard." "DOTA_Tooltip_modifier_item_moon_shard_consumed_Description_Dashboard"	"Attack speed increased by 60 and night vision increased by 150 after consuming a Moon Shard." "DOTA_Tooltip_modifier_item_tome_of_knowledge_consumed" "Tome of Knowledge" "DOTA_Tooltip_modifier_item_tome_of_knowledge_consumed_Description" "Immediately grants 700 experience plus 135 per tome previously consumed by your team."

"DOTA_Tooltip_modifier_item_guardian_greaves_aura"		"Guardian Aura" "DOTA_Tooltip_modifier_item_guardian_greaves_aura_Description"		"Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health per second. Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_item_silver_edge_windwalk"	"Shadow Walk" "DOTA_Tooltip_modifier_item_silver_edge_windwalk_Description"	"Invisible. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and you can move through units. Attacking to break invisibility will deal 225 bonus damage, slow the target and disable their passives." "DOTA_Tooltip_modifier_silver_edge_debuff"		"Shadow Walk Attack" "DOTA_Tooltip_modifier_silver_edge_debuff_Description"		"Passive abilities disabled." "DOTA_Tooltip_modifier_tower_truesight_aura"			"True Sight" "DOTA_Tooltip_modifier_tower_truesight_aura_Description"			"Reveals nearby invisible units." "DOTA_Tooltip_modifier_tower_aura_bonus"               "Tower Protection" "DOTA_Tooltip_modifier_tower_aura_bonus_Description"   "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_tower_aura"               		"Tower Protection" "DOTA_Tooltip_modifier_tower_aura_Description"   		"Armor of nearby friendly heroes increased." "DOTA_Tooltip_modifier_tower_armor_bonus"               		"Tower Armor" "DOTA_Tooltip_modifier_tower_armor_bonus_Description"   		"Tower armor increases the more enemy heroes are nearby."

"DOTA_Tooltip_modifier_lina_fiery_soul"						"Fiery Soul" "DOTA_Tooltip_modifier_lina_fiery_soul_Description"			"Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Movement Speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_aegis_regen"						"Aegis Regeneration" "DOTA_Tooltip_modifier_aegis_regen_description"						"The Aegis of the Immortal has expired. Quickly restoring health and mana." "DOTA_Tooltip_modifier_backdoor_protection_active"		"Backdoor Protection" "DOTA_Tooltip_modifier_backdoor_protection_active_Description"										"Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby." // NEUTRAL UNIT TOOLTIPS // Kobold Foreman: Speed Aura

"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura"									"Speed Aura" "DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description"						"The Kobold Foreman's cruel efficiency increases his movement speed and the movement speed of all nearby allies." "DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movement_speed"			"%MOVE SPEED:" "DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius"							"RADIUS:"

"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus"							"Speed Aura" "DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Description"				"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." // Hill Troll Priest: Mana Aura

"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura"									"Mana Aura" "DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_Description"						"Provides bonus mana regeneration to all nearby allies." "DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_mana_regen"			"MANA REGEN:" "DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_radius"							"RADIUS:"

"DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus"							"Mana Aura" "DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus_Description"				"Mana Regeneration increased by %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%."

// Hellbear Smasher: Swiftness Aura

"DOTA_Tooltip_ability_centaur_khan_endurance_aura"									"Swiftness Aura" "DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description"						"The fearsome Hellbear Smasher attacks more quickly and bullies nearby allies into following suit." "DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_speed"				"ATTACK SPEED:" "DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius"							"RADIUS:"

"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus"							"Swiftness Aura" "DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Description"				"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."

// Centaur Conqueror: War Stomp

"DOTA_Tooltip_ability_centaur_khan_war_stomp"										"War Stomp" "DOTA_Tooltip_ability_centaur_khan_war_stomp_Description"							"The Centaur Conqueror's powerful hooves stomp the ground, stunning and damaging nearby enemies. Heroes recover more quickly." "DOTA_Tooltip_ability_centaur_khan_war_stomp_radius"								"RADIUS:" "DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_duration"				"STUN DURATION:" "DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration"					"HERO STUN:"

// Vhoul Assassin: Envenomed Weapon

"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon"								"Envenomed Weapon" "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Description"					"The Vhoul Assassin has soaked his weapons in his own blend of painful predator venoms. Heroes recover from the poison more quickly." "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_damage_per_second"			"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_duration"			"DURATION:" "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_duration"				"HERO DURATION:"

"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison"						"Envenomed Weapon" "DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_Description"			"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."

// Ghost: Frost Attack

"DOTA_Tooltip_ability_ghost_frost_attack"											"Frost Attack" "DOTA_Tooltip_ability_ghost_frost_attack_Description"								"The Ghost launches an eerie attack that chills her enemies to their bones." "DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow"							"%MOVE SLOW:" "DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow"							"ATTACK SLOW:" "DOTA_Tooltip_ability_ghost_frost_attack_duration"									"DURATION:"

"DOTA_Tooltip_modifier_ghost_frost_attack_slow"										"Frost Attack" "DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description"							"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."

// Hellbear Smasher: Thunder Clap

"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap"						"Thunder Clap" "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_Description"			"The Hellbear Smasher claps his massive hands together, creating a deafening blast. The blast damages nearby enemies and throws them off their footing." "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_radius"				"RADIUS:" "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_movespeed_slow"		"%MOVE SLOW:" "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_attackspeed_slow"		"ATTACK SLOW:" "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_duration"				"DURATION:"

"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap"						"Thunder Clap" "DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_Description"			"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."

// Generic Neutral Ability: Spell Immunity

"DOTA_Tooltip_ability_neutral_spell_immunity"										"Spell Immunity" "DOTA_Tooltip_ability_neutral_spell_immunity_Description"							"This creature does not feel the effects of most magical spells."

"DOTA_Tooltip_modifier_neutral_spell_immunity_visible"								"Spell Immunity" "DOTA_Tooltip_modifier_neutral_spell_immunity_visible_Description"					"This creature does not feel the effects of most magical spells."

// Neutral: Cloak Aura

"DOTA_Tooltip_ability_mudgolem_cloak_aura"										   "Cloak Aura" "DOTA_Tooltip_ability_mudgolem_cloak_aura_Description"							   "This creature protects its allies with a Magic resistance aura. Creeps are better protected." "DOTA_Tooltip_ability_mudgolem_cloak_aura_radius"								   "AURA RADIUS:" "DOTA_Tooltip_ability_mudgolem_cloak_aura_bonus_magical_armor"				       "%MAGIC RESISTANCE HEROES:" "DOTA_Tooltip_ability_mudgolem_cloak_aura_bonus_magical_armor_creeps"				"%MAGIC RESISTANCE CREEPS:"

"DOTA_Tooltip_modifier_mudgolem_cloak_aura_bonus"	       						"Cloak Aura" "DOTA_Tooltip_modifier_mudgolem_cloak_aura_bonus_Description"	                   "Magic resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."

// Ogre Frostmage: Ice Armor

"DOTA_Tooltip_ability_ogre_magi_frost_armor"										"Ice Armor" "DOTA_Tooltip_ability_ogre_magi_frost_armor_Description"							"The Ogre Frostmage summons an invisible layer of icy air that surrounds the target friendly unit, increasing its armor and temporarily slowing any melee enemies that dare attack it." "DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus"							"ARMOR BONUS:" "DOTA_Tooltip_ability_ogre_magi_frost_armor_duration"								"DURATION:" "DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow"							"%MOVE SLOW:" "DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow"						"ATTACK SLOW:" "DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration"							"SLOW DURATION:"

"DOTA_Tooltip_modifier_ogre_magi_frost_armor"										"Ice Armor" "DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description"							"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%. Enemy melee units that attack will suffer reduced movement and attack speed." "DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow"									"Ice Armor Slow" "DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description"						"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."

// Dark Troll Summoner: Ensnare

"DOTA_Tooltip_ability_dark_troll_warlord_ensnare"									"Ensnare" "DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description"						"The Dark Troll Summoner tosses netting around an enemy's feet, briefly immobilizing the unit, though the unit can still attack and use abilities. Interrupts channeling abilities." "DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration"							"DURATION:" "DOTA_Tooltip_modifier_dark_troll_warlord_ensnare"									"Ensnare" "DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description"						"Unable to move."

// Dark Troll Summoner: Raise Dead

"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead"								"Raise Dead" "DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description"					"The Dark Troll Summoner stirs the ground underfoot, raising the remains of trolls long dead, bringing to life two skeleton Warriors who will fight at his side." "DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration"						"DURATION:"

// Giant Wolf: Critical Strike

"DOTA_Tooltip_ability_giant_wolf_critical_strike"									"Critical Strike" "DOTA_Tooltip_ability_giant_wolf_critical_strike_Description"						"The Giant Wolf's ferocious attacks occasionally tear a vital tendon, inflicting critical damage." "DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance"						"%CHANCE:" "DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult"							"%CRITICAL DAMAGE:"

// Alpha Wolf: Critical Strike

"DOTA_Tooltip_ability_alpha_wolf_critical_strike"									"Critical Strike" "DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description"						"The cruel Alpha Wolf attacks his enemy's unprotected vitals at every opportunity, inflicting critical damage." "DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance"						"%CRITICAL CHANCE:" "DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult"							"%CRITICAL DAMAGE:"

// Alpha Wolf: Wolf Aura

"DOTA_Tooltip_ability_alpha_wolf_command_aura"										"Packleader's Aura" "DOTA_Tooltip_ability_alpha_wolf_command_aura_Description"							"The Alpha Wolf's ruthless attacks do extra damage. His commanding presence inspires nearby allies to attack ruthlessly as well." "DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct"						"%BONUS DAMAGE:" "DOTA_Tooltip_ability_alpha_wolf_command_aura_radius"								"RADIUS:"

"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus"								"Packleader's Aura" "DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description"					"Damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."

// Tornado: Tempest

"DOTA_Tooltip_ability_tornado_tempest"												"Tempest" "DOTA_Tooltip_ability_tornado_tempest_Description"									"The Tornado's overpowering winds slow all nearby enemies, flinging debris at them and inflicting damage every second. Enemies closer to the center of the Tornado take more damage." "DOTA_Tooltip_ability_tornado_tempest_far_radius"									"RADIUS:" "DOTA_Tooltip_ability_tornado_tempest_movespeed_slow"								"%MOVE SLOW:" "DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow"								"ATTACK SLOW:" "DOTA_Tooltip_ability_tornado_tempest_near_radius"									"NEAR UNIT RADIUS:" "DOTA_Tooltip_ability_tornado_tempest_near_damage"									"NEAR DAMAGE:" "DOTA_Tooltip_ability_tornado_tempest_far_damage"									"FAR DAMAGE:"

"DOTA_Tooltip_modifier_tornado_tempest_debuff"										"Tempest" "DOTA_Tooltip_modifier_tornado_tempest_debuff_Description"							"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%. Taking damage per second based on proximity to the Tornado."

// Wildwing Ripper: Tornado

"DOTA_Tooltip_ability_enraged_wildkin_tornado"										"Tornado" "DOTA_Tooltip_ability_enraged_wildkin_tornado_Description"							"CHANNELED - The Wildwing Ripper calls on the spirit of the wind, creating a sentient Tornado that he can control. The Tornado slows nearby enemies and does damage. It is invulnerable and can move anywhere." "DOTA_Tooltip_ability_enraged_wildkin_tornado_duration"								"MAX DURATION:"

// Wildwing Ripper: Toughness Aura

"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura"								"Toughness Aura" "DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description"					"The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to withstand more blows." "DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor"					"BONUS ARMOR:" "DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius"						"RADIUS:"

"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus"						"Toughness Aura" "DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Description"			"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."

// Granite Golem: Granite Aura

"DOTA_Tooltip_ability_granite_golem_hp_aura"								"Granite Aura" "DOTA_Tooltip_ability_granite_golem_hp_aura_Description"					"Increases the health capacity of nearby units." "DOTA_Tooltip_ability_granite_golem_hp_aura_bonus_hp"					"BONUS HP PERCENTAGE:" "DOTA_Tooltip_ability_granite_golem_hp_aura_radius"						"RADIUS:"

"DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus"						"Granite Aura" "DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus_Description"			"Health increased by 15%%."

// Prowler Acolyte (Spawnlord): Prowler Aura

"DOTA_Tooltip_ability_spawnlord_aura"              "Prowler Aura" "DOTA_Tooltip_ability_spawnlord_aura_Description"  "Gives lifesteal and health regeneration to nearby allies." "DOTA_Tooltip_ability_spawnlord_aura_Note0"        "The aura is stacking." "DOTA_Tooltip_ability_spawnlord_aura_lifesteal"    "%LIFESTEAL:" "DOTA_Tooltip_ability_spawnlord_aura_hp_regen"     "+$hp_regen"

"DOTA_Tooltip_modifier_spawnlord_aura_bonus"               "Prowler Aura" "DOTA_Tooltip_modifier_spawnlord_aura_bonus_Description"   "Provides %dMODIFIER_PROPERTY_TOOLTIP%%% lifesteal and %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% hp per second." // Prowler Shaman (Spawnlord Master): Prowler Freeze

"DOTA_Tooltip_ability_spawnlord_master_freeze"             "Petrify" "DOTA_Tooltip_ability_spawnlord_master_freeze_Description" "Causes the next attack to petrify the enemy, rooting them and dealing %damage% damage per second." "DOTA_Tooltip_ability_spawnlord_master_freeze_duration"    "PETRIFY DURATION:" "DOTA_Tooltip_ability_spawnlord_master_freeze_damage"      "PETRIFY DPS:"

"DOTA_Tooltip_modifier_spawnlord_master_freeze_root"             "Petrify" "DOTA_Tooltip_modifier_spawnlord_master_freeze_root_Description" "Unit is rooted and is damaged %dMODIFIER_PROPERTY_TOOLTIP% hp per second."

// Prowler Shaman (Spawnlord Master): Prowler Stomp

"DOTA_Tooltip_ability_spawnlord_master_stomp"              "Desecrate" "DOTA_Tooltip_ability_spawnlord_master_stomp_Description"  "Stomps the ground, dealing damage to nearby units and reducing their base physical armor by %armor_reduction_pct%%%." "DOTA_Tooltip_ability_spawnlord_master_stomp_radius"       "RADIUS:" "DOTA_Tooltip_ability_spawnlord_master_stomp_damage"       "DAMAGE:" "DOTA_Tooltip_ability_spawnlord_master_stomp_duration"     "DURATION:" "DOTA_Tooltip_ability_spawnlord_master_stomp_armor_reduction_pct"     "%BASE ARMOR REDUCTION:"

"DOTA_Tooltip_modifier_spawnlord_master_stomp"             "Desecrate" "DOTA_Tooltip_modifier_spawnlord_master_stomp_Description" "Unit has -%fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% base armor."

// Satyr Banisher: Purge

"DOTA_Tooltip_ability_satyr_trickster_purge"										"Purge" "DOTA_Tooltip_ability_satyr_trickster_purge_Description"							"The Satyr Banisher knows every trick in the book, allowing him to remove debuffs from allies or buffs from enemies. His trickery also slows the enemy's movement.\n\nDISPEL TYPE: Basic Dispel" "DOTA_Tooltip_ability_satyr_trickster_purge_duration"								"DURATION:" "DOTA_Tooltip_modifier_satyr_trickster_purge"										"Purge" "DOTA_Tooltip_modifier_satyr_trickster_purge_Description"							"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

// Satyr Mindstealer: Mana Burn

"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn"									"Mana Burn" "DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description"						"The Satyr Mindstealer removes a fragment of his enemy's soul, burning away some mana and dealing damage equal to the amount of mana burned." "DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_burn_amount"						"MANA BURNED:"

// Satyr Tormenter: Shockwave

"DOTA_Tooltip_ability_satyr_hellcaller_shockwave"									"Shockwave" "DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description"						"The Satyr Tormenter tears open an unstable rift to the underworld, creating a shockwave that travels in a line along the ground, dealing damage to enemies it hits." "DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance"							"TRAVEL DISTANCE:"

// Satyr Tormenter: Unholy Aura

"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura"									"Unholy Aura" "DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description"						"The Satyr Tormenter's demonic communion allows him to emanate regenerative power, increasing the health regeneration of himself and all nearby allies." "DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen"					"HEALTH REGEN:" "DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius"							"RADIUS:"

"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus"							"Unholy Aura" "DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Description"				"Health regeneration increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per second."

// Hill Troll Priest: Heal

"DOTA_Tooltip_ability_forest_troll_high_priest_heal"								"Heal" "DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description"					"The Hill Troll Priest lays his holy blessing upon the target ally, replenishing some health." "DOTA_Tooltip_ability_forest_troll_high_priest_heal_health"							"HEALTH RESTORED:"

// Mud Golems "DOTA_Tooltip_ability_mud_golem_hurl_boulder"				"Hurl Boulder" "DOTA_Tooltip_ability_mud_golem_hurl_boulder_Description"	"Hurls a boulder at the target, damaging and stunning them. Golems do not do this unless commanded to." "DOTA_Tooltip_ability_mud_golem_hurl_boulder_Lore"	"\"Why do they hesitate? What are they afraid of throwing?\"" "DOTA_Tooltip_ability_mud_golem_hurl_boulder_damage"		"DAMAGE:" "DOTA_Tooltip_ability_mud_golem_hurl_boulder_duration"		"STUN DURATION:" "DOTA_Tooltip_ability_mud_golem_rock_destroy"				"Shard Split" "DOTA_Tooltip_ability_mud_golem_rock_destroy_Description"	"On death, Mud Golems shatter into 2 Shard Golems. Shard Golems have %shard_health_tooltip% health, deal %shard_damage_tooltip% damage per attack, and live for %shard_duration_tooltip% seconds."

// Harpy Stormcrafter: Chain Lightning

"DOTA_Tooltip_ability_harpy_storm_chain_lightning"									"Chain Lightning" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description"						"The Harpy Stormcrafter releases a high-voltage bolt of electricity at the target enemy, dealing damage. The bolt jumps to other nearby enemies, losing power with each jump." "DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage"					"INITIAL DAMAGE:" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range"						"JUMP RANGE:" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent_loss"				"%JUMP DAMAGE LOSS:" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets"						"MAX TARGETS:"

// Black Dragon: Splash Attack

"DOTA_Tooltip_ability_black_dragon_splash_attack"									"Splash Attack" "DOTA_Tooltip_ability_black_dragon_splash_attack_Description"						"The Black Dragon's explosive attacks are felt by all nearby enemies. Units closer to the blast take more damage." "DOTA_Tooltip_ability_black_dragon_splash_attack_range_close"						"CLOSE RANGE:" "DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_close"				"%CLOSE DAMAGE:" "DOTA_Tooltip_ability_black_dragon_splash_attack_range_mid"							"MID RANGE:" "DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_mid"				"%MID DAMAGE:" "DOTA_Tooltip_ability_black_dragon_splash_attack_range_far"							"FAR RANGE:" "DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_far"				"%FAR DAMAGE:" // Black Dragon: Dragonhide Aura "DOTA_Tooltip_ability_black_dragon_dragonhide_aura"									"Dragonhide Aura" "DOTA_Tooltip_ability_black_dragon_dragonhide_aura_Description"			"The Ancient Black Dragon's dreaded presence grants nearby allies additional armor. This bonus can stack with itself." "DOTA_Tooltip_ability_black_dragon_dragonhide_aura_bonus_armor"			"BONUS ARMOR:" "DOTA_Tooltip_ability_black_dragon_dragonhide_aura_radius"						"AURA RADIUS:" "DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus"							"Dragonhide Aura" "DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus_Description"	"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."

// Black Dragon: Fireball

"DOTA_Tooltip_ability_black_dragon_fireball"									   "Fireball" "DOTA_Tooltip_ability_black_dragon_fireball_Description"                           "The Black Dragon hurls a fire blast on the ground, igniting the area in a %radius% radius for %duration% seconds. Enemies caught in the fire will take %damage% damage per second." "DOTA_Tooltip_ability_black_dragon_fireball_radius"		               	        "RADIUS:" "DOTA_Tooltip_ability_black_dragon_fireball_damage"                                "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_black_dragon_fireball_burn_interval"                         "BURN INTERVAL:" "DOTA_Tooltip_ability_black_dragon_fireball_duration"                              "DURATION:"

// Drakken Sentinel: Evasion

"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion"							"Evasion" "DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_Description"				"The Drakken Sentinel has assumed a partially ethereal form, making him difficult to hit with attacks." "DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_chance_pct"			"%EVADE CHANCE:"

// Drakken Armorer: Evasion

"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion"							"Evasion" "DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_Description"				"The Drakken Armorer moves about quickly, making him difficult to hit with attacks." "DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_chance_pct"			"%EVADE CHANCE:"

// Drakken Armorer: Guardian Aura

"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura"						"Guardian Aura" "DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_Description"			"The Drakken Armorer is wholly devoted to his cause, increasing his tolerance for physical attacks. Nearby allies are similarly devoted to the Overseer and are able to withstand more blows." "DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bonus_armor"			"BONUS ARMOR:" "DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_radius"				"RADIUS:"

"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus"				"Guardian Aura" "DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus_Description"	"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."

// Big Thunder Lizard: Slam

"DOTA_Tooltip_ability_big_thunder_lizard_slam"										"Slam" "DOTA_Tooltip_ability_big_thunder_lizard_slam_Description"							"The Ancient Thunderhide slams his mammoth body against the ground. The shock damages nearby enemies and throws them off their footing. Heroes regain their balance more quickly." "DOTA_Tooltip_ability_big_thunder_lizard_slam_radius"								"RADIUS:" "DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow"						"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_big_thunder_lizard_slam_attack_slow_tooltip"					"ATTACK SLOW:" "DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration"					"DURATION:" "DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration"						"HERO DURATION:"

"DOTA_Tooltip_modifier_big_thunder_lizard_slam"										"Slam" "DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description"							"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."

// Big Thunder Lizard: Frenzy

"DOTA_Tooltip_ability_big_thunder_lizard_frenzy"									"Frenzy" "DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description"						"The Ancient Thunderhide works an ally into a frenzy, causing his ally to have increased attack speed." "DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonus"					"BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration"							"DURATION:"

"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy"									"Frenzy" "DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description"						"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." // Big Thunder Lizard: War Drums Aura "DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura"								"War Drums Aura" "DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_Description"			"The rhythm of the Thunderhide's heartbeat increases the attack speed and attack damage of nearby allies." "DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_speed_bonus"		"ATTACK SPEED BONUS:" "DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_damage_bonus"	"%ATTACK DAMAGE INCREASE:" "DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_radius"					"RADIUS:" "DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura"									"War Drums Aura" "DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura_Description"				"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, and attack damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."

"DOTA_Tooltip_modifier_healing_campfire_heal"										"Campfire Warmth" "DOTA_Tooltip_modifier_healing_campfire_heal_Description"							"Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second" "DOTA_Tooltip_modifier_healing_campfire_aura"										"Campfire Warmth"