User:Irismus/Template:Sandbox

{{#cargo_store: _table = items |title = {{{title|{{#replace:{{PAGENAME}}|&#39;|'}}}}} |image = {{{image|File:{{#replace:{{PAGENAME}}|&#39;|'}} icon.png}}} |alt_images =  {{{image1|}}}, {{{image2|}}}, {{{image3|}}}, {{{image4|}}}, {{{image5|}}} |bought_at = {{{shop|}}} |tier = {{{tier|}}} |lore = {{{lore|}}} |passive = {{{passive|}}} |passive2 = {{{passive2|}}} |active = {{{active|}}} |modifier = {{{modifier|Modifier name not provided}}} |can_alert_allies = {{{can-alert-allies|}}} |can_disassemble = {{Yesno|{{{can-disassemble|}}}|blank = no}} |is_basic = {{#if:{{{recipe 1|}}}|No|Yes}} |is_shareable = {{#if:{{{is-sharable|}}}||no}} |available_at_base_shop = {{Yesno|{{{base|}}}|blank = no}} |available_at_secret_shop = {{Yesno|{{{secret|}}}|blank = no}} |available_at_side_lane_shop = {{Yesno|{{{side lane|}}}|blank = no}} |item_cost = {{#if:{{{item cost|}}}|{{{item cost}}}|{{#var:item cost}}}} |sell_value = {{{sell value|}}} |is_sellable = {{Yesno|{{{is-sellable|}}}|blank = yes}} |charges = {{{charges|}}} |initial_stock = {{initial stock|}} |max_stock = {{max stock|}} |restock_time = {{restock time|}} |max_stack = {{max stack|}} |availability = {{{availability|}}} |bonus_strength = {{{bonus strength|}}} |bonus_strength_percent = {{{bonus strength percent|}}} |bonus_agility = {{{bonus agility|}}} |bonus_agility_percent = {{{bonus agility percent|}}} |bonus_intelligence = {{{bonus intelligence|}}} |bonus_intelligence_percent = {{{bonus intelligence percent|}}} |bonus_primary_attribute = {{{bonus primary attribute|}}} |bonus_secondary_attributes = {{{bonus secondary attributes|}}} |bonus_health = {{{bonus health|}}} |bonus_health_regen = {{{bonus health regen|}}} |bonus_max_hp_health_regen = {{{bonus max hp health regen|}}} |bonus_mana = {{{bonus mana|}}} |bonus_mana_regen = {{{bonus mana regen|}}} |bonus_armor = {{{bonus armor|}}} |bonus_evasion = {{{bonus evasion|}}} |bonus_magic_resistance = {{{bonus magic resistance|}}} |bonus_status_resistance = {{{bonus status resistance|}}} |bonus_movement_speed_flat = {{{bonus movement speed flat|}}} |bonus_movement_speed_percent = {{{bonus movement speed percent|}}} |bonus_turn_rate = {{{bonus turn rate|}}} |bonus_cooldown_reduction = {{{bonus cooldown reduction|}}} |bonus_debuff_duration = {{{bonus debuff duration|}}} |bonus_mana_loss_reduction = {{{bonus mana loss reduction|}}} |bonus_attack_damage = {{{bonus attack damage|}}} |bonus_attack_damage_melee = {{{bonus attack damage melee|}}} |bonus_attack_damage_ranged = {{{bonus attack damage ranged|}}} |bonus_base_attack_damage = {{{bonus base attack damage|}}} |bonus_spell_damage = {{{bonus spell damage|}}} |bonus_attack_speed = {{{bonus attack speed|}}} |bonus_attack_animation_speed = {{{bonus attack animation speed|}}} |bonus_projectile_speed = {{{bonus projectile speed|}}} |bonus_attack_range = {{{bonus attack range|}}} |bonus_attack_range_melee = {{{bonus attack range melee|}}} |bonus_attack_range_ranged = {{{bonus attack range ranged|}}} |bonus_cast_range = {{{bonus cast range|}}} |bonus_lifesteal = {{{bonus lifesteal|}}} |bonus_spell_lifesteal = {{{bonus spell lifesteal|}}} |bonus_heal_amplification = {{{bonus heal amplification|}}} |bonus_mana_restore_amplification = {{{bonus mana restore amplification|}}} |bonus_health_regen_amplification = {{{bonus health regen amplification|}}} |bonus_mana_regen_amplification = {{{bonus mana regen amplification|}}} |bonus_lifesteal_amplification = {{{bonus lifesteal amplification|}}} |bonus_spell_lifesteal_amplification = {{{bonus spell lifesteal amplification|}}} |bonus_vision = {{{bonus vision|}}} |bonus_day_vision = {{{bonus day vision|}}} |bonus_night_vision = {{{bonus night vision|}}} |bonus_gold = {{{bonus gold|}}} |bonus_experience = {{{bonus experience|}}} |active_strength = {{{active strength|}}} |active_agility = {{{active agility|}}} |active_intelligence = {{{active intelligence|}}} |active_health = {{#if:{{{active health|}}}{{{bonus strength|}}}{{{active strength|}}}|{{#expr:{{{active health|0}}}+({{{bonus strength|0}}}+{{{active strength|0}}})*{{Attribute bonuses|bonus health}}}}}} |active_health_regen= {{#if:{{{bonus health regen|}}}{{{active health regen|}}}{{{bonus strength|}}}{{{active strength|}}}|{{#expr:({{{bonus health regen|0}}}+{{{active health regen|0}}})+({{Attribute bonuses|bonus health regeneration flat}}*({{{bonus strength|0}}}+{{{active strength|0}}}))}}}} |active_armor = {{#if:{{{active armor|}}}{{{bonus agility|}}}{{{active agility|}}}|{{#expr:{{{active armor|0}}}+({{{bonus agility|0}}}+{{{active agility|0}}})*{{Attribute bonuses|bonus armor}} round2}}}} |active_attack_speed = {{#if:{{{active attack speed|}}}{{{bonus agility|}}}{{{active agility|}}}|{{#expr:{{{active attack speed|0}}}+{{{bonus agility|0}}}+{{{active agility|0}}}}}}} |active_mana = {{#if:{{{active mana|}}}{{{bonus intelligence|}}}{{{active intelligence|}}}|{{#expr:{{{active mana|0}}}+({{{bonus intelligence|0}}}+{{{active intelligence|0}}})*{{Attribute bonuses|bonus mana}}}}}} |active_mana_regen= {{#if:{{{bonus mana regen|}}}{{{active mana regen|}}}{{{bonus intelligence|}}}{{{active intelligence|}}}|{{#expr:({{{bonus mana regen|0}}}+{{{active mana regen|0}}})+({{Attribute bonuses|bonus mana regeneration flat}}*({{{bonus intelligence|0}}}+{{{active intelligence|0}}}))}}}} |active_spell_damage = {{#if:{{{active spell damage|}}}{{{bonus intelligence|}}}{{{active intelligence|}}}|{{#expr:{{{active spell damage|0}}}+({{{bonus intelligence|0}}}+{{{active intelligence|0}}})*{{Attribute bonuses|bonus spell damage}} round2}}}} |active_damage = {{{active damage|}}} |used_in =  {{{used in 1|}}}, {{{used in 2|}}}, {{{used in 3|}}}, {{{used in 4|}}}, {{{used in 5|}}}, {{{used in 6|}}}, {{{used in 7|}}}, {{{used in 8|}}} |components =  {{{recipe 1|}}}, {{{recipe 2|}}}, {{{recipe 3|}}}, {{{recipe 4|}}}, {{{recipe 5|}}}, {{{recipe 6|}}}, {{{recipe 7|}}}, {{{recipe 8|}}} |recipe_cost = {{{recipe cost|}}} |game = {{{game|}}} }} {{#switch:{{{structure|main}}} {{#if:{{{game|}}}|| {{#if:{{{bonus strength|}}}{{{bonus strength percent|}}}|}} {{#if:{{{bonus agility|}}}{{{bonus agility percent|}}}|}} {{#if:{{{bonus intelligence|}}}{{{bonus intelligence percent|}}}|}} {{#if:{{{bonus health|}}}|}} {{#if:{{{bonus health regen|}}}{{{bonus max hp health regen|}}}|}} {{#if:{{{bonus mana|}}}|}} {{#if:{{{bonus mana regen|}}}|}} {{#if:{{{bonus armor|}}}|}} {{#if:{{{bonus evasion|}}}|}} {{#if:{{{bonus magic resistance|}}}|}} {{#if:{{{bonus attack speed|}}}|}} {{#if:{{{bonus spell damage|}}}|}} {{#if:{{{bonus attack damage|}}}|}} {{#if:{{{bonus attack damage melee|}}}|}} {{#if:{{{bonus attack damage ranged|}}}|}} {{#if:{{{bonus movement speed flat|}}}{{{bonus movement speed percent|}}}|}} {{#ifeq:{{{can-disassemble}}}|true|}} }} }}-->
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 * main=

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