Dota IMBA

Dota IMBA is a custom game played on a regular Dota 2 map, with teams of 10 or 20 players (5v5 or 10v10).

Gameplay

 * The goal of the game is to destroy the enemy ancient (10v10 or custom maps can have total number of kills by a team (20-100) as their objective);
 * Towers receive new abilities;
 * Gold and experience gain from creeps and structures ranges from 130%-400% of their normal values (depending on the mode played);
 * Roshan is a major threat, don't expect to kill him by the 6th minute mark;
 * Heroes available in Dota IMBA are divided into 2 categories:
 * IMBA heroes - heroes with (IMBA) at the end of their names. These heroes receive additional properties to their skills, denoted in orange.
 * "Lazy" heroes - heroes that only received value changes to their skills, no additional properties yet.
 * Items have been changed in a similar manner:
 * Some items have new properties, some have their attribute values changed;
 * Several new items exist in this game mode, including new upgrade paths (such as an upgradable Rapier)

Heroes
Heroes are the essential element of any Dota-like game, and IMBA is no exception. Heroes have different play styles which stem from their unique abilities and combinations of attributes. The main focus is to highlight a hero's strengths while maintaining their weaknesses, in order to maintain (im)balance.

IMBA logo small.png Heroes
IMBA heroes use their regular Dota counterparts as a base, and then build on top of that to make them much more powerful.

Strength Heroes Icon_Str.png






Agility Heroes Icon_Agi.png






Intelligence Heroes Icon_Int.png










Lazy Heroes
Lazy heroes' skills work exactly the same as in regular Dota, but with increased power overall - lower cooldowns, mana costs, higher damage, etc. They were put into the game so that the hero pool isn't so limited as IMBA heroes take time to create.

Agility Heroes [[File:Icon_Agi.png]]










Intelligence Heroes [[File:Icon_Int.png]]




Items
IMBA poses a series of changes to nearly all of the items in game, as well as adding new items.

Map Types
IMBA has four maps, each with different game modes and options, tailored to a specific group of players.

General changes
To suit the buffs and changes made to heroes and items, many aspects of Dota 2 have been changed as well.

Lane Creeps

 * Lane Creep gold bounties now increase by 7% every minute. This value is affected by the global gold multiplier setting.
 * The experience bounties do not scale with time, but are still affected by the global experience multiplier setting.


 * Creeps and summons' have a 6% per minute damage increase versus heroes and 8% per minute versus buildings.
 * This bonus also applies to summons like Nature's Prophet's treants, or Necronomicon minions, but not to neutral creeps.
 * You can choose to make these upgrades happen faster, by selecting Fast (upgrades every 30 seconds) or Extreme (upgrades every 15 seconds) on the game options.

Creeps and summons no longer gain health regeneration, armor, damage, or attack speed; instead, they will deal bonus damage exclusively to heroes and structures. This change aims at keeping creep damage relevant throughout the game, as well as increase their pushing power (to prevent long, stalling games), without the previous side-effect of making them very resistant to physical damage, which greatly favoured casters. It was actually becoming difficult to farm as a struggling carry, 15 minutes into the game, as the creeps had massive armor by then!

Creeps, Summons, Towers, Barracks and Ancients now stop gaining upgrades at the 30 minute mark.

Game modes
You can play IMBA with plenty of additional options and features. This page has a list with them all, plus a brief explanation on how they work.

Credits
Dota IMBA is based on Mimiya's Warcraft III mod of the same name, and made with his consent.

Developers: Firetoad & Hewdraw

Title and loading screens: Zimberzimber

Big thanks to all the great fellas who hang around in the #Dota2mods channel, helping any time they can! A special mention to BMD, for his barebones base mod and awesome libraries.

Finally, a hug to our loyal players, which frequently contribute in various ways to IMBA, be it with balance, bug reports, or just general feedback!

Have fun!