Familiar Spell Interaction

Visage's Familiars have many special cases and unique spell interactions in the game. Most confusion in this regard comes from that Familiars are listed as interacting with spells as Heroes. This is not always the case however. This page serves to document these special cases. This page is current as of the 6.81 patch and was last updated 5/16/14.

Note that this page is currently incomplete and still needs to be updated. This message will be removed when the page is complete.

Unlisted Interactions:
 * Familiars are affected by heroes under the effect of physical "damage amplification spells" such as, or critical strikes. (Note:  will not function on familiars, as they have no mana).

Listed Interactions:
 * Familiars are unable to be slowed or sped up, even with movement speed changes that penetrate magic immunity.
 * Familiars are unable to be stunned, even with stuns that penetrate magic immunity (with the exception of and, which are not technically stuns).
 * Familiars are unable to be bashed, even with bashes that penetrate magic immunity (with the exception of ).
 * Familiars are affected by damage buffs/debuffs, but will only affect the base 10 damage and not the damage charges. (e.g. will reduce familiars damage by 50%x10 = 5).
 * Familiars are affected by lifesteal (Both allied auras and enemy attacks).
 * Familiars are affected by attack speed buffs/debuffs.
 * Familiars are affected by armor & magic resistance buffs/debuffs.
 * Familiars are targeted by all multi-projectile auto-attack spells.
 * Familiars are not affected as secondary targets by cleave or cleave-like abilities (,, , etc.).

Spells that affect Familiars