Lina/Guide

Semi-carry

 * Semi-carry Linas typically take the mid lane and aim to bully the enemy mid with superior range right clicks and spam whilst farming a fast Eul's Scepter. You should aim to push the wave in order to secure runes and when you have enough levels, begin roaming around the map, setting up kills with your allies.
 * With a, you should aim to solo kill enemies with a Eul's into combo along with your nukes and right clicks. You should use this time to shut down the enemy carries and acquire farm so that you and your team have a farm and gold advantage.
 * Depending on the enemy composition, you will want to build into late game items that enable you to kill enemies more effectively. allows you the option of building right click enhancing items such as,  or , allowing you impressive damage output that can deal with heroes that can survive your magic burst or are natural Black King Bar carriers.  allows your ult to deal Pure damage and go right through spell immunity, so consider this as a choice should you be up against enemies with Black King Bars.
 * However, builds that utilize powerful right click items generally won't provide you with much mana. Given Lina's low cooldown nukes and extremely high mana-cost Ultimate, you will find yourself running out of mana very quickly in prolonged engagements, something which a Eul's Scepter alone will not remedy. Consider items like, or  to keep you topped up on mana.
 * In the same vein, you should not neglect to build for defense/positioning, as you are very squishy at all stages of the game and can easily be ganged up on by multiple heroes, feeding away experience and hindering your ability to snowball. Items like, and  allow you to last longer in fights, ensuring you are able to dish out your damage or escape a losing battle.
 * Lina's passive allows her to scale extremely well into the late game with her constant high attack speed. Due to her out-ranging most heroes, she is similar to.

Support

 * Support Linas consumes much less farming resources and can participate in roaming and ganking at an early time. She prefers Position 4 to support off-lane core, due to a constant harassment of the enemy's core with and robbery of stacking creeps with . She can take great advantage of enemy heroes during the laning phase.
 * Basically, support Linas give up the physical damages and concentrate on magical damages, survival and aids to your core heroes. and  are good choices for damages, while  and  are always useful at critical moments.

General

 * Lina has one of the longest attack ranges in the game, but also the slowest attack animation. Time your attacks well to get last hits.
 * Always cancel the backswing animation after casting your spells, as Lina suffers from long animation times.
 * In teamfights it can be very beneficial to quickly focus on low-HP or support heroes, as Lina has very good nuking abilities.
 * If Lina has the basic items she needs, it is wise to augment her physical attack for the sake of Fiery Soul. Almost uniquely among intelligence supports, Lina's attacks becomes a serious threat if she attains a level advantage (owing to her enormous intelligence growth and her passive ability).


 * Use Dragon Slave to harass and get last hits in lane.
 * Dragon Slave's range is deceptively long, and can be used to finish off fleeing opponents, or as a parting shot when retreating.
 * Max Dragon Slave first if your intent is to deal the most damage possible.
 * Use Dragon Slave to stack without really leaving the exp from the lane.
 * More tips needed.


 * Light Strike Array is often leveled first because the stun can either save Lina or help her finish a gank.
 * Combining Light Strike Array with a guaranteed stun such as or  makes Lina a serious ganking force early on.
 * Light Strike Array has a very long cast animation. Make sure to target near Lina, so she doesn't need to move into range before casting it.
 * Positioning items such as, , or can help land Light Strike Array and thus Lina's whole spell combo without relying on other heroes.
 * Use Light Strike Array to destroy trees around enemy towers, spotting defenders.
 * More tips needed.


 * One early point in Fiery Soul can boost Lina's harass potential, especially after landing Light Strike Array on an enemy, as her attack speed will be temporarily increased.
 * Use all of Lina's other abilities first to take the speed-enhancing effect of Fiery Soul to its maximum potential.
 * It is sometimes acceptable to use Lina's other abilities simply to gain Fiery Soul's speed bonuses, such as when attacking a tower, or when you're certain no enemies are nearby.
 * In a prolonged teamfight, remember to continuously use Lina's abilities the moment they come off cooldown, so her attack speed remains high throughout the fight.
 * More tips needed.


 * Upon reaching level six, immediately begin looking for opportunities to use Laguna Blade, as few enemies can withstand its massive damage in the early game. A few kills with Laguna Blade in the early game can put Lina's team comfortably ahead.
 * In most cases, it is better to deal the burst damage right away in teamfights instead of saving Laguna Blade until the very last moment to finish an enemy.
 * Only save Laguna Blade for situations where ending an enemy decisively would prevent them from recovering, such as against targets with high health regeneration.
 * Do not waste Laguna Blade on a target that is certain to die.
 * Laguna Blade can hit for 1800 pure damage if she combines and, granting her enormous nuking power.
 * Since Laguna Blade is blocked by Spell Block, it is wise to invest for a single-targeted item such as a.

Items
Starting items:
 * restores health to keep Lina in lane.
 * gives attributes and mana regeneration.
 * sustains mana so Lina can keep using abilities, threatening enemies more.

Early game:
 * is useful since Lina is squishy and has multiple high-cost low-cooldown spells.
 * helps Lina get into position to land her abilities while avoiding danger zones.
 * is a common pickup for Lina when playing in the mid lane.

Mid game:
 * is a natural upgrade for support players.
 * enhances Lina's positioning and greatly boosts mana regeneration. It can also be used to set up Light Strike Array more reliably.
 * gives Lina spell lifesteal and increases her magic resistance. It's active ability also allows her to convert all magical damage inflicted on her into mana.
 * gives Lina more intelligence, health and an escape tool for either escaping or chasing enemy heroes. Later it can be upgraded into that can also give her more attack range.
 * gives Lina attack speed, armor, more intelligence, and increases the traveling speed of her attack projectiles, and also provides Lina with true strike every 9 seconds.

Late game:
 * will give Lina spell immunity, which will allow Lina to use her abilities and to attack enemy heroes with minimal risk of getting affected by enemy abilities, it will also increase her strength and attack damage.
 * provides a good damage boost when playing as a semi-carry Lina, and can be upgraded to or.
 * , an upgrade for will allow Lina's next five attacks to deal magical damage, have true strike, and to attack enemy heroes who try to protect themselves with  or any ability that turns them ethereal.
 * , an upgrade for gives Lina an escape tool and much needed mobility.

Situational items:
 * can be useful for a carry Lina, as it helps her to cast Light Strike Array while invisible, and also provides her with an escape mechanism. will also allow Lina's attacks to deal critical damage and to disable an enemy hero's passive abilities
 * can be useful for a carry Lina, as it can give her bonus attack speed and attack damage, and the ability to have her attacks pierce evasion.
 * increases her survivability and allows carry Lina to use her high DPS to rapidly heal to full health.
 * increases her low armor while also benefiting her team with Shiva's Guard's aura and active ability.
 * provide attributes to Lina's overall stats. The passive Spell Block also protects her from disables.
 * gives Lina the ability to stay back in safety, then blink in at an opportune moment to cast her Light Strike Array before the enemy can see it coming and evade it.
 * will allow Lina to replenish her and her allies's health and mana, and to dispel debuffs from herself and her allies.
 * gives her team an important disable that also helps to ensure she lands Light Strike Array. Furthermore, its attribute bonuses will make her a bit more survivable and drastically improve her mana regeneration.
 * , an upgrade for gives Lina extra mobility to use for either escaping or catching up with enemy heroes and the increased attack range that allows her to attack enemies from safer distances.
 * will give Lina access to the ability, which will allow her to gain magic resistance and unobstructed movement.
 * will allow Fiery Soul to increase Lina's damage output from her abilities every time she gains a stack from Fiery Soul, which will allow Lina's abilities to deal 15 more damage for each Fiery Soul charge.
 * is a decent luxury item if the farm is available. It allows Lina to amplify her magical nukes, and slows enemies to help her land them. Using the active on herself is also a good escape mechanism against late game carries.
 * increases her mana and low HP pool. Its active effect can also greatly assist in landing Light Strike Array. Can be upgraded to in late game that can root multiple enemies at once while also allowing Lina's attacks to release a chain lighting that can bounce between enemies.
 * is a very important item for Lina as not only it gives her an escape tool, but also allows it to provide mana cost reduction, debuff amplification and most importantly, cast point reduction which she really needs as Lina's casting animations are very long, which can make her vulnerable to be interrupted during casts.

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