Version 5.84

Heroes

 * Rescaled critical chance from 5%/10%/15%/20% to 15% on each level.
 * Reduced critical damage from 200%/200%/200%/250% to 125%/150%/175%/200%.
 * Reduced critical damage from 200%/200%/200%/250% to 125%/150%/175%/200%.


 * Reduced critical damage from 300% to 140%.
 * Reduced critical chance from 7%/9%/11%/14% to 5%/10%/15%/20%.
 * Reduced critical chance from 7%/9%/11%/14% to 5%/10%/15%/20%.


 * Replaced with.
 * Old 
 * Engulfs the Dragon Knight in flames causing damage to nearby enemy land units. Drains mana until deactivated.
 * Damage radius: 160
 * Damage per second: 12/24/36/48
 * Debuff linger duration: 1
 * Initial mana cost: 25
 * Mana cost per second: 4
 * Notes: Toggle ability. Automatically toggles itself off once mana goes below 10.


 * New 
 * Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
 * Damage: 0/50/150/200
 * Stun Duration: 2.5/2.6/2.8/3
 * Cast Range: 150


 * Replaced with.
 * Old 
 * The Dragon Knight has the greed of a dragon and extract extra gold from enemies that you kill, These bonuses are increased while in elder dragon form.
 * Bonus gold: 3/6/9/12
 * Bonus gold while in dragon form: 5/8/11/20


 * New 
 * The Dragon Knight has blood descended from dragons, and it grants him bonus health regeneration and armor.
 * Bonus health regeneration: 1/2/3/4
 * Bonus armor: 1/2/3/4


 * Increased damage per second from 70/90/110/130 to 80/100/120/140.
 * Increased mana cost from 82/89/96/100 to 120 on each level.
 * Increased radius from 210 to 250.
 * Reduced damage per slash from 170-270 to 150-250.
 * Reduced slash interval from 0.5 to 0.3.
 * Reduced damage per slash from 170-270 to 150-250.
 * Reduced slash interval from 0.5 to 0.3.


 * Increased cleave radius from 225 to 250.


 * Increased cooldown from 10 to 14.


 * Reduced cooldown from 11 to 8.
 * Increased cooldown from 3/14/24 to 8/24/47.
 * Increased cooldown from 3/14/24 to 8/24/47.


 * Rescaled radius from 135/155/175/195 to 220.
 * Increased health regeneration bonus from 5 to 25.


 * Reduced damage from 61-65/81-85/131-135/196-200 to 61-65/81-85/121-125/176-180.


 * Reduced damage per pulse from 125 to 120.


 * Reduced duration from 2.00 to 1.99.


 * Increased movement speed from 270 to 290.


 * Reduced duration from 30/45/60/75 to 15/30/45/60.
 * Increased cooldown from 120 to 180.

Items

 * Reduced gold cost from 4100 Gold to 3800 Gold.


 * Reduced attack damage bonus from 22 to 15.


 * Increased attack damage bonus from 20 to 35.

Original Warcraft III Map Description
Map Description A clash of the titans! Choose between 30 heroes each for the Sentinel and the Scourge. Special game modes in this version are reverse, teamrandom, allpick, mirrormatch, deathmatch, and allrandom. M-m-m-monster kill! Loading Screen DotA Allstars v5.84 Clan TDA @ Azeroth www.dota-allstars.com

Made some balance tweaks. Fixed up deathmatch so you no longer lose items when you die, and it properly keeps your level in deathmatch, as well. Deathmatch is now compatible with allrandom, teamrandom, and allpick. Added -id mode, or itemdrop, which drops an item from a random inventory slot upon death instead of losing money.

Quest Notes DotA Allstars v5.84 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, dankys, and everybody else who has helped me out. Thanks to dankys for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 10/14/04 at 9:20 PM.

Enjoy! -Guinsoo

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA ).

Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.

Changelog Deathmatch now compatible with allrandom, allpick, and teamrandom. Deathmatch now allows you to keep your items when dying. Added -id, item drop mode, which drops an item from a random slot when you die instead of losing money. Fixed deathmatch bugs that don't track your level properly. Short mode now increases experience gained slightly more. Omnislash nerfed slightly. Guinsoo's Scythe damage buffed slightly. Mask of Madness damage taken increased slightly. Flesh Heap piercing damage taken fixed. Epicenter damage lowered to 120, casting time reinstated. Fireblast cooldown increased further. Shendelzare's Terror changed to an activated ability. Buffed Guardian Angel and Degen Aura slightly. Death Ward damage decreased at levels 3 and 4. Dragon Knight's Dragon's Greed and Immolation replaced by Dragon Blood and Dragon Tail. Visage's Mana Burn damage reduced. Jinada and Drunken Brawler less powerful. Eyes in the Forest sight reduced. Nature's Guise duration reduced. Overgrowth damage decreased and cooldown increased. Tinker movement speed increased to 290. Gold cost on Sacred Relic decreased. Kel'thuzad is now Kel'thuzad the Lich. Area of effect on Mighty Swing increased slightly.

Commands -random :  Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Gives you a new random hero, if used in the first 90 seconds. -nopowerups :  Votes to stop powerups from spawning. -reverse or -re (blue only)  :  Activates a game mode where you can choose your opponent's hero. -allrandom or -ar (blue only)  :  Everyone gets a random hero, chosen from a pool of every hero. -teamrandom or -tr (blue only)  :  Everyone gets a random hero that their team could normally choose. -beamcounter : Counts Eclipses and Lucent Beams. -refresh: Refreshes Blur if you are Phantom Assassin. -dupemode or -du: Makes it so that duplicate heroes can be randomly selected. -shortmode or -sm: Reduces all tower damage and hit points, increases hero experience gained by 10%, and doubles the gold given periodically. -allpick or -ap: Enables teams to select heroes from any tavern. -mirrormatch or -mm: Teams play with the same set of heroes, chosen by each player. -supercreeps or -sc: Turns on supercreeps. -deathmatch or -dm: Heroes that die are gone forever, but you can hire a new one. When your team runs out of heroes, you lose.

League Play To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.

Example: -match ##