Wrath of the Mo'rokai



Wrath of the Mo'rokai a game mode only available to owners of The International 2019 Battle Pass. Two teams must empower their Mo'rokai, who in turns helps them destroy the enemy's ancient.

Objective

 * Like a normal game mode, players win by destroying the enemy ancient, but with the help of a special creep—the Mo'rokai.
 * The Mo'rokai must be fed essences to grow and gain powerful new abilities.

Essences

 * Essences are needed to level up the Mo'rokai and learn new skills.
 * Essence are acquired by:
 * Killing creeps and enemy heroes that have an indicator Mo'rokai Essence 1 Indicator.png over their heads. Larger indicators means the unit is carrying more essences.
 * Attacking chests that spawn randomly on the map.
 * Killing Roshan.
 * Destroying buildings.
 * Players holding 25 essences will be given a damage buff.
 * Players drop ~50% of their essences upon dying.
 * Essences disappear after ten seconds if not picked up.

Treasures

 * Treasure chests appear randomly on the map. Locations are indicated by a minimap ping 20 seconds before they spawn, plus a slowly shrinking ring of sparks.
 * Hit the chest to open it.
 * Battle Point rewards are split between all team members.
 * If not picked up, Battle Points will be split between both teams.

Mo'rokai

 * The Mo'rokai cannot be controlled. It will automatically move down a random lane every 5 minutes.
 * One team's Mo'rokai will move first, followed by the other team's after 90 seconds.
 * The Mo'rokai is indicated on the minimap with the Mo'rokai minimap icon.png icon.
 * The Mo'rokai spawns with a duration of 2:30, and will teleport back to its fountain when this time has elapsed. It takes 3 seconds for this teleport cast to complete.
 * The Mo'rokai gains 175 health for every skill point it has. It has a flat 500 mana, although it will never use this.
 * The Mo'rokai has a melee attack that stuns in an AoE (with a cooldown of around 4 seconds), and a ranged attack in the form of a projectile.
 * The Mo'rokai moves faster when team members are nearby.
 * The Mo'rokai drops bags of gold as it moves, each worth around 50 gold.
 * The Mo'rokai drops bags of gold for each creep it kills, awarding the amount of gold a hero would have acquired should it have got the last hit on that creep.
 * The Mo'rokai will automatically use ?? ability when ??.
 * The Mo'rokai will only use abilities when enemy heroes are within range of those abilities.
 * The Mo'rokai will initiate with Wild Conjuration. It will then cast either Cyclone or Eruption once the full duration of Wild Conjuration has been completed.
 * The Mo'rokai casts Cyclone after Wild Conjuration when ??, and Eruption after Wild Conjuration when ??.
 * The Mo'rokai will prioritize the nearest enemy to attack (?).
 * If the Mo'rokai dies, it will return to its fountain for 5 minutes, then attack a new lane.
 * The Mo'rokai cannot cast any abilities, including its auto-cast AOE stun, if it is silenced. This effectively renders it useless, although it will often move while silenced.
 * Behavior info needed.
 * Behavior info needed.
 * Behavior info needed.
 * Behavior info needed.
 * Behavior info needed.

Skilltree
Three branches of skills can be acquired for the Mo'rokai by feeding it essences.

Items

 * The Mo'rokai has two default items.
 * Stylish Mo'rokai Boots: The Mo'rokai will use this to escape back to its fountain when its duration has elapsed.
 * Trendy Mo'rokai Armor: Cosmetic. (May have a use, but none explained on the tooltip.)

Strategy

 * Wrath of the Mo'rokai is mostly the same as a normal game mode. Keep this in mind when picking heroes.
 * Melee heroes can instantly pick up essences due to their proximity to the target and benefit from the 20% cleave chance from the Wrath tree.
 * Heroes that often go invisible can slide through the crowd to collect essence and gold bags without the enemy's knowledge.
 * Heroes that cast targeted spells can gain a 15% multicast chance from the Storm tree.
 * Ranged heroes can hide behind or in the Mo'rokai's spell and attack range easier.
 * Heroes or items with a Silence ability can prevent the Mo'rokai from using any attacks, making it easier to fight into.
 * Fighting alongside the Mo'rokai provides a significant advantage in pushing and teamfighting.
 * Check the countdown clock to time pushes alongside the Mo'rokai.
 * The Mo'rokai periodically drops bags of gold and moves faster in the presence of a hero. Sending one hero to escort the Mo'rokai to the front lines as soon as it becomes active may be beneficial.
 * Several of the Mo'rokai's abilities are more notable than others:
 * The active spells from the 4th upgrade in each tree: Wild Conjuration/Eruption/Cyclone. Cyclone may well be the best, Eruption becomes much better with further upgrades.
 * The 5th upgrade from the Wrath and Storm trees: Volcanic Cleave/Stormcasting.
 * The first two upgrades in the Spirit tree: Mo'rokai +50 movement speed and 5 regeneration to all structures respectively.
 * The 7th and 9th upgrades in the Spirit tree: Mo'rokai Evasion 30% and +800 health respectively.
 * The Wrath tree abilities after 5th mostly make Eruption much stronger, but the 7th grants the Mo'rokai's melee attacks a 1 second stun duration.
 * The 8th upgrade from the Storm tree: upgrades the the Cyclone's stun duration from 2 seconds to 4.
 * Enemies can see you when you attack an essence chest. Make sure there are none nearby before you attack it to ensure your safety.
 * Alternatively, let a ranged enemy attack the chest and gank them before they have the chance to collect the essence.
 * All Buildings, including Shrines, drop essence. Some Neutral creeps have essence too, indicated by the orb over their heads. Use these sources to safely top off your essence meter before contributing to the Mo'rokai.
 * Spawn of neutral creeps can also be created with essence. This includes Shard Golems, and Skeleton Warriors. Consider spawning some of these to maximize safe essence gain.
 * Players gain additional damage when they have high levels of essence. This is useful when your Mo'rokai is maxed out, but you should prioritize contributing to the Mo'rokai.
 * Players are capped to 500 essence. In the late-game once you're at the cap, consider allowing a teammate to collect that essence to increase their damage. Or consider taking the essence even though it offers no benefit to you, to simply deny your opponent from owning it.
 * Check other units buffs to see exactly how much essence they are carrying. Consider prioritizing killing enemy heroes with more essence, or those close to reaching their threshold, to slow their progress down.
 * Tips needed.
 * Tips needed.

Rewards

 * Players can earn Battle Points for The International 2019 Battle Pass.

Caps and Bonuses

 * There is a cap on how many Battle Points a player can win in a week. This cap can be increased by leveling the Battle Pass.
 * Each week, players have a chance to earn 1000 Battle Points by winning a game, instead of the usual 250 . The number of these bonus games can be increased by leveling the Battle Pass.

Wagering and Tipping

 * Players can wager and tip Battle Points just like regular matchmaking games.

Announcer lines
Mireska Sunbreeze, the Dark Willow announces events throughout the match.
 * Work in progress.

Lore
''Deep in the jungles of Fellstrath, the ruins of an ancient civilization lie hidden beneath tangled canopy and creeping vine. Drawn here in search of fabled relics, has opened the way for others to follow. Now the Mo'rokai—two mythic beasts of yore dormant for centuries―have been roused from slumber by those who trespass upon their lands. As the Mo'rokai reclaim their strength, they'll join the march upon the enemy Ancient, eager to battle anything in their way.''

Trivia

 * This game mode is highly similar to the New Bloom 2015 game mode.
 * The Mo'rokai is similar to the Year Beast from the New Bloom events.