Lina/Guide

Semi-carry

 * Semi-carry Linas typically take the mid lane and aim to bully the enemy mid with superior range right clicks and spam whilst farming a fast Eul's Scepter. You should aim to push the wave in order to secure runes and when you have enough levels, begin roaming around the map, setting up kills with your allies.
 * With a, you should aim to solo kill enemies with a Eul's into combo along with your nukes and right clicks. You should use this time to shut down the enemy carries and acquire farm so that you and your team have a farm and gold advantage.
 * Depending on the enemy composition, you will want to build into late game items that enable you to kill enemies more effectively. allows you the option of building right click enhancing items such as,  or , allowing you impressive damage output that can deal with heroes that can survive your magic burst or are natural Black King Bar carriers.  allows your ult to deal Pure damage and go right through spell immunity, so consider this as a choice should you be up against enemies with Black King Bars.
 * However, builds that utilize powerful right click items generally won't provide you with much mana. Given Lina's low cooldown nukes and extremely high mana-cost Ultimate, you will find yourself running out of mana very quickly in prolonged engagements, something which a Eul's Scepter alone will not remedy. Consider items like, or  to keep you topped up on mana.
 * In the same vein, you should not neglect to build for defense/positioning, as you are very squishy at all stages of the game and can easily be ganged up on by multiple heroes, feeding away experience and hindering your ability to snowball. Items like, and  allow you to last longer in fights, ensuring you are able to dish out your damage or escape a losing battle.
 * Lina's passive allows her to scale extremely well into the late game with her constant high attack speed. Due to her out-ranging most heroes, she is similar to.

Support

 * Support Linas consumes much less farming resources and can participate in roaming and ganking at an early time. She prefers Position 4 to support off-lane core, due to a constant harassment of the enemy's core with and robbery of stacking creeps with . She can take great advantage of enemy heroes during the laning phase.
 * Basically, support Linas give up the physical damages and concentrate on magical damages, survival and aids to your core heroes. and  are good choices for damages, while  and  are always useful at critical moments.

General

 * Lina has one of the longest attack ranges in the game, but also the slowest attack animation. Time your attacks well to get last hits.
 * Always cancel the backswing animation after casting your spells, as Lina suffers from long animation times.
 * In teamfights it can be very beneficial to quickly focus on low-HP or support heroes, as Lina has very good nuking abilities.
 * If Lina has the basic items she needs, it is wise to augment her physical attack for the sake of Fiery Soul. Almost uniquely among intelligence supports, Lina's attacks becomes a serious threat if she attains a level advantage (owing to her enormous intelligence growth and her passive ability).


 * Use Dragon Slave to harass and get last hits in lane.
 * Dragon Slave's range is deceptively long, and can be used to finish off fleeing opponents, or as a parting shot when retreating.
 * Max Dragon Slave first if your intent is to deal the most damage possible.
 * Use Dragon Slave to stack without really leaving the exp from the lane.
 * More tips needed.


 * Light Strike Array is often leveled first because the stun can either save Lina or help her finish a gank.
 * Combining Light Strike Array with a guaranteed stun such as or  makes Lina a serious ganking force early on.
 * Light Strike Array has a very long cast animation. Make sure to target near Lina, so she doesn't need to move into range before casting it.
 * Positioning items such as, , or can help land Light Strike Array and thus Lina's whole spell combo without relying on other heroes.
 * Use Light Strike Array to destroy trees around enemy towers, spotting defenders.
 * More tips needed.


 * One early point in Fiery Soul can boost Lina's harass potential, especially after landing Light Strike Array on an enemy, as her attack speed will be temporarily increased.
 * Use all of Lina's other abilities first to take the speed-enhancing effect of Fiery Soul to its maximum potential.
 * It is sometimes acceptable to use Lina's other abilities simply to gain Fiery Soul's speed bonuses, such as when attacking a tower, or when you're certain no enemies are nearby.
 * In a prolonged teamfight, remember to continuously use Lina's abilities the moment they come off cooldown, so her attack speed remains high throughout the fight.
 * More tips needed.


 * Upon reaching level six, immediately begin looking for opportunities to use Laguna Blade, as few enemies can withstand its massive damage in the early game. A few kills with Laguna Blade in the early game can put Lina's team comfortably ahead.
 * In most cases, it is better to deal the burst damage right away in teamfights instead of saving Laguna Blade until the very last moment to finish an enemy.
 * Only save Laguna Blade for situations where ending an enemy decisively would prevent them from recovering, such as against targets with high health regeneration.
 * Do not waste Laguna Blade on a target that is certain to die.
 * Laguna Blade can hit for 1800 pure damage if she combines and, granting her enormous nuking power.
 * Since Laguna Blade is blocked by Spell Block, it would be wise to invest for a single-targeted item such as a.

Items
Starting items:
 * restores health to keep Lina in lane.
 * gives attributes and mana regeneration.
 * sustains mana so Lina can keep using abilities, threatening enemies more.
 * is useful since Lina is squishy and has multiple high-cost low-cooldown spells.
 * helps Lina get into position to land her abilities while avoiding danger zones.
 * is a common pickup for Lina when playing in the mid lane.

Early game:
 * is a must-have item for Lina no matter which role she is playing, as the mana replenish will allow Lina to use her abilities more often and restore her own and her allies's mana.
 * gives Lina more intelligence, health and an escape tool for either escaping or chasing enemy heroes. Later it can be upgraded into that can also give her more attack range.
 * gives Lina attack speed, armor, more intelligence, and increases the traveling speed of her attack projectiles while also providing Lina with true strike every 9 seconds.

Mid game:
 * enhances Lina's positioning and greatly boosts mana regeneration. It can also be used to set up Light Strike Array more reliably.
 * will give Lina access to ability that will allow her to gain unobstructed movement, magical damage resitance and extra spell damage.
 * will give Lina spell immunity, which will allow Lina to use her abilities and to attack enemy heroes with minimal risk of getting affected by enemy abilities, it will also increase her strength and attack damage.
 * , an upgrade for gives Lina extra mobility to use for either escaping or catching up with enemy heroes and the increased attack range that allows her to attack enemies from safer distances.

Late game:
 * provides a good damage boost when playing as a semi-carry Lina, and can be upgraded to or.
 * , an upgrade for will allow Lina's next five attacks to deal magical damage, have true strike, and to attack enemy heroes who try to protect themselves with  or any ability that turns them ethereal.
 * , an upgrade for gives Lina bonus mana regeneration along with an escape tool and much needed mobility.
 * will allow Lina's to have her all of her abilities to deal 20 more damage for each charge provided by.
 * will give Lina an important disable that also helps to ensure she lands Light Strike Array. Furthermore, its attribute bonuses will make her a bit more survivable and drastically improve her mana regeneration.

Situational items:
 * can be useful for a carry Lina, as it helps her to cast Light Strike Array while invisible, and also provides her with an escape mechanism. It will also allow Lina's attacks to deal critical damage and to disable an enemy hero's passive abilities.
 * is an alternative upgrade for to greatly improve a carry Lina's attack damage, complementing Fiery Soul's attack speed bonus.
 * can be useful for a carry Lina, as it can give her bonus attack speed and attack damage, and the ability to have her attacks pierce evasion.
 * increases Lina's survivability by providing her lifesteal, and allows carry Lina to use her high DPS to rapidly heal to full health.
 * increases her low armor while also benefiting her team with Shiva's Guard's aura and active ability.
 * provide attributes to Lina's overall stats. The passive Spell Block also protects her from disables.
 * gives Lina the ability to stay back in safety, then blink in at an opportune moment to cast her Light Strike Array before the enemy can see it coming and evade it.
 * will give Lina very good amount of health and mana along with spell lifesteal that will allow Lina to heal herself whenever she damages enemies with her abilities.
 * will give Lina nice attributes and even more magical damage burst along with spell lifesteal. It's active ability can be used to put on cooldown before using.
 * will amplify mana regeneration of Lina's abilities, and it will give her spell amplification along with the ability to disarm enemy heroes and make them more vulnerable to her abilities that deal magical damage.
 * provides improved stats and a root to disable enemies and help land, and can be upgraded to with a Chain Lightning effect that procs reliably with Fiery Soul for heavy damage.
 * an upgrade for will give Lina more health to withstand more damage, more intelligence to use her abilities more often, passive chain lightning that can make her attacks bounce between enemies and damage them, and an active root in a area that will allow Lina to root multiple enemies at once, making them easier targets for.
 * will increase Lina's durability and will also allow Lina's attacks to stun enemy heroes, and the bash will proc often thanks to Lina's high attack speed from even if she is ranged hero.  will also allow Lina to stun an enemy hero if he/she gets too close to Lina even if they are debuff immune, making them easier targets for .

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