Weaver/Counters

Bad against...

 * is particularly crippling against Weaver, who relies on high movement speed from Shukuchi to fight and escape.
 * combined with Rupture forces Weaver to either take damage from the latter, or to get silenced for a long duration.
 * Bloodrage is a good tool to pop Weaver's to follow with Rupture.


 * The wide range of makes it difficult for Weaver to avoid it with Shukuchi and, once caught, his low survivability makes him an easy kill.
 * With no significant source of burst damage it is easy for Void to survive combat with Weaver using.
 * will prevent Weaver from using Shukuchi or force him to use Time Lapse to dispel the debuff and re-engage.


 * allows Nyx to get an easy long-duration stun on Weaver once he uses Shukuchi, and then he can follow up with.
 * works as a great setup for both Impale and Spiked Carpace and can deal decent damage to squishy Weaver.

Others

 * and have a cheap way to break Linken's Sphere and keep track of Weaver while he's using Shukuchi, though both can be dispelled with Time Lapse.
 * All of Weaver's spells are useful for stealing with, and with its easy to pop Weaver's Linken's Sphere and save allies with upgraded Time Lapse.
 * Silence and other types of lockdown that prevent Weaver from using his spells:, , ,.
 * Burst damage, such as or, can shred Weaver.
 * has both silence and powerful nuke in, root from and even more magical damage in  and.

Items

 * Level 3 's melee warrior will provide True Sight over Weaver and the mana drain is always a nuisance.
 * will prevent running away with Shukuchi or Time Lapse. It can be blocked by however.
 * Items have no cast time and can be used to break Linken's Sphere.
 * , provide additional hard lockdown.
 * and any of its upgrades' invisibility can be used to neutralize The Swarm beetles.
 * in the early game will stop the advantages of Shukuchi and a in the late game is recommended against any invisible hero.
 * and its upgrades will mitigate damage taken from The Swarm:.
 * makes the enemy immune to Weaver's attacks, forcing him to consider buying to dispel.

Good against...

 * He will need help of an ally to trigger the stun from since you're guaranteed to get away from the radius with Shukuchi otherwise. This is especially true since  won't slow you down.
 * Time Lapse is one of the very few abilities that will heal you if you're caught by.


 * Brewmaster is slow and has low armor, making his laning stage very difficult against Geminate Attack.
 * Apart from the slow moving, he has no real stun to catch Weaver, and you're almost guaranteed to get Shukuchi off if he used on you.


 * Another hero that only has a slow with, usually not enough to catch Weaver.
 * As you gradually lose HP, you will take less damage from . The slower you die, the higher the chance you can get off Time Lapse.


 * Weaver is a good carrier which is effective way to remove.
 * Weaver is a natural Linken's Sphere carrier and Necrophos has no innate tools to pop it before using.
 * Weaver's abysmal health pool renders the percentage-based HP loss from less significant.
 * Weaver is one of those heroes that can easily outrun a all the way back to the fountain.


 * An Omniknight will need very quick fingers or good prediction skills to damage Weaver with as you run around with Shukuchi.
 * Omniknight provides only a slow with his that will not help catch Weaver.


 * Pudge's slow movement speed allows you to skirt around and kite him. His Rot won't slow you through Shukuchi, but beware his high burst damage and extended lockdown through . Don't hesitate to immediately Time Lapse if you've been caught by a unfortunate hook.
 * Pudge has low armor and low attack speed, making him susceptible to The Swarm and physical attacks.


 * Sven can be easily kited since Weaver is a natural carrier and Sven relies on  to disable and kill a hero.


 * Ursa's low mobility in lane and his reliance on would rend him useless when fighting head-on solo.

Others

 * Heroes with low mobility and/or low armor and/or small health pools make perfect targets for Weaver.
 * Heroes that rely on slows or low-duration stuns to kill you might have problems finishing you.
 * Summons and micro-management are usually not the answer against Weaver, as you will need very quick fingers to pin him down.
 * Heroes with one single-target abilities such as, , or will struggle against Weaver's Linken Sphere.

Works well with...

 * allows Weaver to use Shukuchi constantly.
 * and Weaver's high damage output can be used to secure early kills.


 * and The Swarm may leave a hero with almost no armor.


 * synergizes well with The Swarm armor reduction.
 * adds damage to Weaver's Geminate Attack.


 * increases Weaver's attack damage, especially in the laning stage. It also works well by buffing Geminate Attack.
 * may prevent enemies from using disables to lock down and burst down Weaver.

Others

 * Any front line tanks that can distract the enemy team or any heroes with strong disable abilities will help weaver deal more damage and chase down the enemy heroes easily.
 * Any hero or aura that increases your damage (,, ...) will do so two-fold for Weaver thanks to Geminate Attack.
 * Any hero with slow or stun (,, ...), can help Weaver kill a hero without a good way to escape.

List of heroes that counter Weaver, and list of heroes that work well with Weaver.

Weaver/Противостоящие