Timbersaw/Counters

Bad against...

 * deals pure damage which hurts to strength type heroes like Timbersaw.
 * also slows Timbersaw, which causes a huge damage dealt especially when d where he can't to break the link quickly.


 * mini-stun can stop Timbersaw's attempt of ing away from the fight.
 * Timbersaw's build makes his HP pool to be really big, making ' deal huge amounts of damage.


 * is similar to a long duration silence, making Timbersaw useless in team fights, or forcing him to adapt his build.
 * , when timed correctly, negates all the burst damage that Timbersaw Does.
 * provides magical damage and lock down, very effective versus and  respectively.
 * In conjunction with 's magical damge, 's can destroy Timbersaw before he has time to react.


 * is a potent magic damage nuke in the early game. While it can be often predicted and avoided, it is still a pain for Timbersaw to deal with during the laning stage.
 * is easily one of the best spells for dealing with Timbersaw, as it will often cause Timbersaw to quickly run out of mana and be stunned when using.


 * effectively negates Timbersaw's large HP pool as well as HP regen.
 * together with helps  and his teammates survive from Timbersaw's burst damage.
 * As a tanky hero who stays in the middle of teamfight, Timbersaw can easily suffer from because of the hero's nature of overextension.


 * deals constant pure damage, which easily crushes Timbersaw's.
 * drains 40% mana, which helps to finish him off as Timbersaw cannot escape with ; The damage can also destroy Timbersaw with enough intelligence stacks.


 * can punish Timbersaw, as Timbersaw is a spell-caster with low cooldowns; Furthermore, TImbersaw usually appears in the midst of battle, which is very likely to be the affected area of.
 * Timbersaw has no stuns or silence to stop . Since all of Pugna's Spells is magical, the damage could be devastating to Timbersaw, especially when combined with


 * 's long range and low cooldown magic damage spells can easily harass Timbersaw out of lane.
 * is not only a long lasting silence, (one of Timbersaw's biggest weaknesses) but it also makes him even more vulnerable to magical burst damage.


 * Arcane Curse will deal more damage the more often enemy uses spells druing its duration. Timbersaw uses spells a lot.
 * Glavies of Wisdom deals pure damage and when cast manually, nearby creeps will not attack silencer, making it effective harashing tool.
 * Although last words takes long to trigger, it will break Timbersaw's spell combo and can be used to silence Timbersaw.
 * Global Silence will silence Timberaw no matter where he is or where you are. This can be used to help allies make a kill or prevent Timbersaw killing someone. It also silences all Timbersaw's allies, making them very unlikely to interfere the fight.


 * makes Storm Spirit a target difficult to chase, even for a hero as mobile as Timbersaw.
 * The magical damage from and, together with Storm Spirit's high mobility, allows Storm Spirit to jump on Timbersaw and burst him down.


 * deals enormous amounts of magic damage, being one of the best heroes to burst down Timbersaw early in the game.
 * 's mini-stun can stop Timbersaw's attempt of ing in or out of the fight.
 * Timbersaws tend to build health increasing items, making ' deal huge amounts of damage.

Others

 * In general, Timbersaw struggles against highly mobile heroes who can avoid his abilities:, , and others.
 * Timbersaw has a difficult time against magic or pure damage dealers that can't be avoided, such as, , , and others.
 * Skills that counter Timbersaw's mobility can also be pretty useful against him such as and.
 * Timbersaw needs to spam his skills to stay effective. Any kind of silence, such as, , , and many others are extremely effective against him unless he itemises for countering them.

Items

 * 's silence negates Timbersaw's mobility and damage.
 * is a good pickup for caries, as none of his spells go through.
 * is an effective way of silencing Timbersaw, as its instantaneous and can't be reacted to.
 * drains Timbersaw's mana, cancelling out his mobility.
 * 's mana burn also makes Timbersaw run out of fuel relatively quickly, but can also make him accidentally kill himself from the Necronomicon Warrior's last will.
 * prevents Timbersaw from building up stacks.

Good against...

 * Lane harassment or gank from Spiderlings are useless because of HP regen from.
 * has no mobility ability except the movement speed buff from, allows Timbersaw to chase or escape easily with.
 * Timbersaw's pure damage aoe spam nukes clears 's Spiderlings quickly.


 * is the skill that enables Timbersaw to suffer from 's and  and still remain alive.
 * Timbersaw can escape with if he gets focused.
 * Timbersaw's large amount of pure damage aoe spam nukes clears 's illusions quickly, without his illusions Chaos Knight's effectiveness drastically decreases.


 * is an excellent kiting tool against, as it's not disabled by Meepo's.
 * Timbersaw's skills are mostly pure damage, meaning 's innate magic resistance is nearly worthless.
 * Due to the aoe nature of Timbersaw's spells and clones neading to be close to deal damage, Timbersaw is easily one of the least ideal heroes in the game to cluster around.


 * Timbersaw can easily cut down trees from, making it very difficult for Nature's Prophet to teleport away or trap enemies.
 * negates most of the damage of 's treants, and Timbersaw can often use it to heal himself.


 * Timbersaw's large amount of pure damage aoe spam nukes makes 's illusions typically not last very long.
 * is an excellent kiting tool against who, as a hero, has no stun or silence ability.


 * grants Timbersaw availability to sustain the harassment from, also the gank later from . can harass her when she tries to last hit.
 * is a hero with moderate HP pool, and usually appears in the front line of battle. Thus she is a vulnerable target for all Timbersaw's skills.
 * On the other hand, can dodge Timbersaw's spells with  with good timing. Also she can focus down squishy support first, then fire back on Timbersaw.


 * Timbersaw can use as a scouting tool to find  if he tries to  into the trees.
 * All of Timbersaw's abilities don't require a target to be cast, making 's invisibility lackluster.
 * Timbersaw's can be effective protection against Slark, as he want's to attack quickly and repeatedly. However beware of  as Slark can break Timbersaw's passive and hit Timbersaw hard.
 * is an easy method to break leash if caught by Slark. It also make Timbersaw almost as slippery as Slark is, allowing Timbersaw to give chase against a fleeing Slark.


 * Timbersaw can use any of his plethora of tree cutting skills to level entire sections of the forest, making hiding in the trees more difficult for Treant Protector and his team.
 * Timbersaw can easily cut down Treant Protector's eyes in the forest once his team has detection. He may even do it unknowingly due to the sheer destructive and chaotic nature of his spells.

Others

 * Timbersaw's 's main attribute reduction is extremely potent against strength heroes, as it will reduce their maximum health for a considerable duration, and can even stack with itself.
 * makes Timbersaw very effect versus heroes that control a lot of units, such as, and.
 * Timbersaw's ability to destroy trees can be a serious problem for some heroes that use them, as either a way of enhancing their spells like, or heroes that tend to hide inside of them like and.

Works well with...

 * 's abilities to scout enemies can give information of enemies' positioning, helping Timbersaw to both avoid and prepare for gank.
 * As a fight oriented hero, grants Timbersaw more gold from early-mid game clashes.


 * 's abilities to slow enemies can help Timbersaw with hitting all his spells.
 * 's is one of the best spells to set up an easy kill if Timbersaw is around.
 * helps Timbersaw's mana hunger early on, making his laning stage much easier.


 * 's slow can make enemies stay inside 's for more time.
 * A on a few enemies followed by Timbersaw's combo usually spells a clean team wipe.


 * is an excellent ability for clustering and setting up the enemy team for a Timbersaw burst combo.


 * 's slow makes it easier for to hit enemies.
 * can deal a huge amount of damage if used together with.

Others

 * Timbersaw really likes it when his enemies are stunned or ensnared, as that makes 's damage over time more effective and landing his combo much more easy. Heroes like, , , and are very useful.
 * Timbersaw uses a lot of mana throughout the whole game, so heroes and items that provide him mana are appreciated. help a lot, and heroes like  and  makes Timbersaw's early game much easier.
 * and can cover one of Timbersaw's biggest weakness of being vulnerable to strong magic damage and disables, potentially making him a nearly unstoppable monster in a teamfight.

List of heroes that counter Timbersaw, and list of heroes that work well with Timbersaw.