Slardar/Counters

Bad against...

 * applies a basic dispel that purges.
 * is able to purge off Slardar's and  stun/slow from any allies Oracle chooses to cast it on.
 * can also be cast on Slardar to prevent him from proccing his.


 * Abaddon can cast on any of his allies to immediately purge  and/or the stun and the slow components of.
 * All of Slardar's debuffs are also removed if Abaddon's triggers.


 * Phantom Lancer has a low cooldown basic dispel from, making it hard to keep on him. Can also build  and.
 * Slardar does not do well against illusions and has a low mana pool, making Phantom Lancer with annoying, to say the least.
 * means you can't away from his illusions either, forcing you to Blink,  or get your  cancelled.


 * Slithereen Crush maybe useful for Meepo but Meepo attack more frequently with Geostrike. Some Slardar hasn't build Black King Bar, Earthbind and Poof are enough for kill him.


 * Though he has Bash which useful for battle, but he has worse attack speed and no healing source like LC. So, Slardar will lose when dueled.

Others

 * cares less than other heroes about armor reduction, since blocks 60% of all damage without taking armor/magic resistance into consideration. This makes 60% of your  ineffective until Medusa's mana is drained.
 * starts out with and gains a lot of armor from his agility growth. His illusions also make it difficult for Slardar to focus down the real Terrorblade.
 * Slardar relies on initiation, so any illusion-based hero (especially with ) can scout you out and/or cancel your blink.
 * Illusion heroes like Phantom Lancer, Luna, Arc Warden.

Items

 * Given that Slardar's damage output is entirely physical, there is almost nothing he can do when you activate.
 * provides armor which helps against Slardar, while the passive attack slow also prevents him from attacking as often.
 * ,, , can reduce the value of your  with constant misses and can be hard for Slardar to itemize against, requiring ,  or both. Also true for his allies that want to take advantage of the armor reduction.
 * and can be a pain to deal with until Slardar gets a.

Good against...

 * Invisible and fragile. Even when he builds a diffusal blade, spending a precious charge on an ult that has a cd of 5 seconds and costs merely 25 mana does not seem to be a good trade.


 * Clinkz is fragile and relies on invisibility. Amplifying the damage Clinkz takes gives a huge disadvantage for his allies.


 * Same as Clinkz


 * Glass cannon, invisible escape.


 * Glass cannon, a usual shadowblade builder

Others

 * Invoker for reveals Ghost Walk.
 * Nyx Assassin for reveals Vendetta and break Linken's Sphere.
 * Slark's Pounce can interrupt with Slithereen's Crush because few Slark build Black King Bar to fight him. But if that Slark is smart enough to purge Amplify Damage. You must buy mobility item like Silver Edge or attack item like Echo Sabre, Monkey King Bar to double bash him.
 * Crystal Maiden
 * Mirana
 * Linken's Sphere heroes because Amplify Damage has shorter cooldown than Spellblock 8 seconds (13-5).
 * Slardar's Bash is Physical so Black King Bar won't prevent this.
 * Anti-Mage since he can't Bash like Slardar.
 * Spectre
 * Bristleback for decreasing armor.
 * Broodmother for reveals under Spider Web.

Works well with...

 * Amplify damage significantly increases the damage from Jinda.


 * Double armor reduction leads to the enemy having little to no armor in lane.


 * Presence of Dark Lord further reduces the armor.


 * Reason


 * Reason

Others

 * Entry
 * Entry
 * Entry

List of heroes that counter Slardar, and list of heroes that work well with Slardar.