Juggernaut

Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.

His abilities grant invulnerability and spell immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.

Tips

 * allows the Juggernaut to deal massive amounts of damage early game, especially when buying as a starting item or having a teammate with a slow. Juggernaut should always be laned together with heroes like, , , , or to greatly increase the killing potential. When having boots and an enemy without boots, an aggressive  can result in an easy kill.
 * can be used as an escape mechanism due to its spell immunity. Using it alongside can result in escaping even the most difficult situations.
 * While using, it is best to constantly move alongside the enemy (constantly issuing the Move command nearby) instead of right-clicking them. Juggernaut can attack during Blade Fury, but those attacks deal no damage to units it affects, so making right-clicks slows Juggernaut down since he has to stop to attack, which may allow the target to gain some distance. Moving alongside an enemy ensures maximum damage output with Blade Fury.
 * works best when catching lone enemies away from any enemy creeps. Timing is required to avoid wasting hits on creeps and to ensure that all slashes hit the targeted enemy. If the enemy has escape abilities like blink or invisibility or any other ways to avoid the damage (e.g. turning invulnerable, hidden or ethereal), it should ideally be used when the enemy is unable to use them, as they cause Omnislash to deal no damage or get fully canceled.
 * turns Juggernaut invulnerable for its duration. This can be used as an advantage to dodge certain abilities. However, some abilities can affect invulnerable units. for example affects invulnerable units and thus can hook Juggernaut during Omnislash, canceling the spell assuming the hook lands. Meat Hook will not deal damage to Juggernaut when hooked out of Omnislash, even if it is an enemy.
 * Juggernaut is particularly weak against illusion-based heroes like, and  since they can spread the  damage. Buying a  can help Juggernaut turn the scales in his favor.
 * is a great way to keep pushes going and heal the entire team. Its healing should not be underestimated, as it is percentage based and scales with maximum health.
 * A can be bought and be used prior to the healing ward; the extra mana essentially allows casting Healing Ward for free mana, which then in turn offsets the health loss. This allows Juggernaut to save his mana pool for his other abilities which already on their own require his entire mana pool to cast in the early to mid game.
 * Taking the rather than  and  at very early levels may be a good idea due to the high mana costs of Juggernaut's abilities and his lack of survivability. Focusing on attributes and  up until being able to can get Omnislash makes Juggernaut far more viable in survivability and mana management.
 * Although turns Juggernaut spell immune, he still is very vulnerable and far from being unkillable. Enemies who have a high amount of physical damage, such as,  and , are still able to deal heavy damage to him even while under the effect of Blade Fury. This is why taking priority in leveling up  rather than the other abilities in the early game stages is advised, since most heavy physical damage dealer are not as much threatening during the early game so they do not want to get too close to Juggernaut.
 * When taking the hard carry path, is an excellent pickup. Its cleave accelerates farming by quite a lot, and the cleave even works during Blade Fury. Although the primary attack target takes no damage when affected by Blade Fury, cleave still deals full area damage. Its regeneration also allows Juggernaut to use his abilities more often.
 * Experienced Juggernaut players can use a in order to continue an  if there are targets some distance away. However, the item must be used within up to 0.4 seconds after a slash.
 * is a very good item to get on Juggernaut. With his very low base attack time, increasing his attack speed and damage makes him a deadly attacker, as well as being a cheaper alternative to . In addition, the Chain Lightning from &  aid him greatly for pushing the lanes and farming the jungle.
 * For Juggernaut players who wish to be more tank-like or have purchased plenty of attack speed and damage-boosting items, is an excellent late game pick-up. Satanic's large strength boost, armor, and Active ability mesh very well with Juggernaut's high attack speed, vastly enhancing his survivability in team fights.
 * can be useful on Yurnero due to his high attack speed and the fact that he lacks a stun. Bashes can proc on attacks during and  jumps and prevents the enemy from escape using  or.
 * allows Yurnero to purge Ethereal units during and provides much needed agility.
 * Buying a allows Juggernaut to use Omnislash twice. Refresher Orb can be activated while Juggernaut is casting Omnislash. With Aghanim's scepter and maxed out Omnislash, it can dish out a total of 24 slashes, capable of wiping out a whole team that is grouped together. However, the second Omnislash should be cast after the first one finished, since casting it during an Omnislash has no effect, wasting the mana and cooldown.

Trivia

 * Juggernaut's backstory and appearance bears many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.
 * Juggernaut's ultimate, Omnislash, is inspired by and named after the signature move of Cloud Strife from the game Final Fantasy VII.
 * The rare line Jug rare 08.mp3 "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.
 * The line Jug deny 03.mp3 "My blade is swifter." is a reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.
 * The line Jug death 11.mp3 "And then... there were none..." may be a reference to the Agatha Christie book by the same name.
 * The line jug rare 17.mp3 "I'm the Juggernaut, Lich!" is a play on the quote "I'm the Juggernaut, bitch.", taken from a YouTube parody featuring re-dubbed scenes from X-Men: The Animated Series.