User:Lemoncream/Sandbox2



Mechanics are the inner workings of Dota 2. The following is a list of mechanics topics. Click on each topic to view how they are calculated, where they originate, and how they interact with other mechanics elements.

Unit Mechanics
These properties are used by units in general, including heroes, creeps, and summons. Heroes possess a number of unique properties that other units don't.

Attack Modifiers
Additional effects can be added to basic attacks. Some of these effects stack with each other in several ways, while others do not stack at all.

Dispelling
Dispel refers to methods that remove buffs, debuffs, and status effects. This is an important topic to understanding the internal interactions of Dota 2.