November 18, 2014 Patch (Test)

{{Patch layout
 * source = http://www.dota2.com/oracle/day2
 * source-title = Dota 2 - Foreseer's Contract Update
 * source2 = http://dev.dota2.com/showthread.php?t=150123
 * source2-title = Update 2


 * before = September 25, 2014 Patch (Test)
 * after = November 19, 2014 Patch (Test)


 * notes =

Gameplay

 * Added
 * Updated Mega-Creep models
 * Added Heroic Effigies
 * Added Compendium Gems and Emoticons
 * Enabled in Captain's Mode
 * Enabled in Captain's Mode
 * effect coloring intensified to show more of the casting player's color

Bug Fix

 * Fixed rounding down
 * Fixed Illusions not showing the same charges as the primary hero
 * Fixed recursive damage loop with stolen and
 * Fixed Spirit Bear being unable to pick up Bounty Runes
 * Fixed not being removed by
 * Fixed some minor incorrect purgeability behaviors with Invulnerable states on, , , and
 * Fixed Runes not spawning at the right time in save/load games
 * Fixed save/load not remembering charges
 * Fixed some cases where reconnecting to a match would fail until the client was restarted

Network

 * Improved detection of Poor Network Conditions. Now it can trigger if multiple players experience degraded connection quality, even if they do not totally drop connection. When poor network connections are detected, the match is immediately safe to leave, match results are not recorded, and prediction items are not consumed
 * Fixed a bug which caused end-of-match rewards, such as All Hero Challenge progress, to not be granted if players left very quickly after a match ended at the same time that match signout was delayed

Bots

 * Added Bot
 * Added Bot
 * Bots can no longer use buyback if affected by an -upgraded

Audio

 * Added new sounds for each rune type
 * Added a new sound for when is cast on an ally
 * Added a new sound for
 * Added a new sound for 's activation
 * Added a sound layer to attacks
 * Updated the sound for Roshan's Slam
 * Updated the sound for 's
 * Basic attacks that miss or are evaded no longer play sounds

UI

 * New healthbars added for Ancient buildings, Roshan, and hero creeps (Spirit Bear, Familiars etc)
 * The item context menu now allows "Move to Stash" while dead
 * Fixed alt-pinging the enemy's item sometimes getting truncated
 * now shows up as a buff icon when cast on allies
 * Fixed the indicator not appearing in the top bar when buyback is unavailable to a killed hero
 * Allow tab cycling (without unit selection) between owned units to cycle to illusions
 * If Unified Unit Orders is unchecked, holding down control while issuing orders will only issue the order to the selected unit group and not the entire selection
 * Damage taken by illusions is now expressed in ability and item descriptions as the total amount of damage that the illusion will take. Previously, it was shown as an amount of bonus damage to then be added to the base 100%
 * Several tooltip adjustments and fixes
 * Added a Terse option to Fight Recap
 * Spectating in DotaTV will now show player pings and drawings
 * Added an option for sorting items in your armory by those received most recently

Economy

 * Fixed crash from Lion Infernal Wings weapon particle
 * Fixed broken eyelid animation for flying Prismatic Drake courier
 * Fixed mesh inside wrist guards for Battletrap armor
 * Fixed custom portrait for Crystal Maiden when equipped with Yulsaria's Glacier
 * Enabled item set for Lone Druid Wolf Hunter and added Spirit of Calm to the Tools of Haruspex item set
 * Fixed Eki Bukaw ward hitboxes
 * Fixed eye attaches for Lil Nova courier
 * Updated foot particles for Mirana's Sapphire Sabre-Lynx mount
 * Updated emoticons in the DotaCinema Captains Draft 2.0 bundle

Workshop

 * - Increased texture budget for his weapon to 256x256
 * - Enabled alpha-test

Bug Fix
}}
 * Abilities and Items that create multiple illusions at one time now tag the illusions so their control group state is maintained across the illusion dying and being resummoned. This state is saved across game sessions.
 * Added an AOE targeting indicator for Fortune's End
 * Fixed Fortune's End not removing Fate's Edict before dealing the damage
 * Fixed Purifying Flames being castable on Spell Immune allies
 * Fixed False Promise not working on Spell Immune allies
 * Fixed False Promise triggering an allied Linken's Sphere
 * Fixed False Promise conclusion being dodgeable with Eul
 * Fixed Fortune's End not removing Repel
 * Fixed Fortune's End interaction with Invulnerable units
 * Fixed Fortune's End affecting Ancients
 * Fixed Armlet interaction with False Promise
 * Fixed False Promise being castable on more than just heroes
 * Added obstructed vision reveal (for the same radius as the impact) on Fortune's End impact for 2 seconds
 * Fixed Fortune's End not removing Cyclone
 * Fixed Fortune's End not affect the target and the area properly if the target goes invisible
 * Fixed Fortune's End channel ending if the target becomes Spell Immune
 * Fixed Fortune's End malfunctioning if the target dies before it hits
 * Fixed Fortune's End not being blocked properly by Linken's Sphere
 * Fixed Riki's Blink Strike not having an animation
 * Fixed Puck's Dream Coil not playing the cast animation properly
 * Fixed inverted logic with Repel on Leash