Luna/Counters

Bad against...

 * His can tank Luna's Eclipse.
 * He can splitpush better than Luna using Boots of Travel on his clone.
 * can stop Luna's Manta Style illusion push effectively.


 * Her Spiderlings can harass Luna in lane heavily, as Luna has no aoe abilities to clear Spiderlings.
 * Broodmother can knockdown towers in early game quickly, and limit Luna's farming space.


 * Innate high magic resistance from and long attack range coupled with  makes it difficult for Luna to lane against Huskar or counter Huskar's  effectively.


 * High nuke damage. can also be upgraded with  to bypass Luna's.


 * He can tank Luna's Eclipse because of his increased magic resistance and.
 * and take away Luna's mobility advantage.
 * Meepo counters Luna's splitpush with his global presence thanks to.


 * He creates many illusions to tank Luna's Eclipse.
 * He can chase Luna effectively regardless of her high movement speed.
 * Although her Moon Glaive bounces kill his illusions fast, he can create new ones faster.


 * 's magic resistance allows him to survive Eclipse and and  can disable Luna through her BKB.
 * However,  can still cancel  from a safe distance, even if its damage is going to be reduced.


 * allows Sniper to sit at back and deal huge amount of damage. Without certain items there is no way for Luna to get close to Sniper.
 * Luna has no way to dodge.


 * prevents Luna from damaging Slark.
 * Luna has no way to escape from 's leash.
 * 's passive movement speed bonus together with can kite Luna heavily, and limit Luna's area to farm.
 * For the same reasons, his abilites makes him a good ally for Luna, but only if Luna has farmed.


 * Several damaging nuke spells on low cooldowns. can be used before a fight to harm Luna before she activates her Black King Bar, reducing her survivability for that fight.

Others

 * Other carries who can chase effectively despite Luna's high movement speed, such as, , , or.
 * Heroes that create illusions (such as, , , , or ) or bring other units into the fight (such as , , ,  or the aforementioned  and ), which  can strike unintentionally. (However, in many cases  can resolve this issue and eliminate them before activating ).
 * Heroes with disabling abilities which can bypass spell immunity, such as, or.

Items

 * Spell damage mitigation, such as and.
 * Items which allow the enemy to go invisible, such as and.

Good against...

 * will help with a duel from enemy Legion as Legion Commander herself is locked down and can't dodge the skill.


 * Even if will be blocked by, it will not be blocked by
 * Luna's physical damage is enough to deal with the enemy affected by.


 * Timbersaw is infamous in lane because of his high regen and armor provided by . However unlike most carries, Luna can harass Timbersaw with effectively, and possibly kill him with  and help of teammates
 * A well-timed can interrupt.


 * Zombies from are almost ineffective because  will strike only Undying.
 * and help Luna to quickly tear  in a minute.
 * is not going to be effective on Luna because of her low mana cost spells.
 * will be always canceled by and she can use it to harass Pugna.
 * is a death sentence against Luna, because she often kills heroes with and.


 * Enchantress has pitiful HP, even than Luna, so and  will often harass her through her.
 * can clear Enchantress' screep wave very efficiently.
 * After Luna, she will be able to harass Enchantress very effective without getting affected by.


 * It is almost impossible for Bane to use properly against Luna's allies due to huge cast range of the.


 * Enigma has difficulties to properly channel without getting canceled by Luna's.
 * can clear his wave of Eidolons, granting her farm at the same time.
 * If Luna is quick and uses in anticipation, she can kill Enigma after he jumps in and uses.


 * Luna can often punish Tinker for escaping with with.


 * Luna can cancel with  and he is kind of hero that most carries can easily harass.
 * Io's durability is not admirable, so Luna can kill him even without Eclipse.


 * Although he can avoid with, Luna's physical damage can be enough to deal with him.
 * is a common pick on Luna, which can help her dispel, and in addition, Lifestealer is not good against illusions created by.


 * Viper loves to torture most Magical Damage reliant nukers, but going on Luna is not a good idea, because work best when enemies come to Luna, rather than she comes to them.
 * is not very effective against and  in early levels.
 * Luna often carries, which can significantly reduce his damage output, and at same time allowing her to manfight Viper without getting hurt by.

Others

 * Any Low HP hero.
 * and other forms of Spell Immunity can be partialy mitigrated by Luna's high physical damage.
 * and other forms of Teleport escape mechanims will be often canceled with.
 * can be used as a counter-initiation against dependent initiators such as:, , , , ,  (Keep in mind that this strategy can backfire if enemy hero has Blade Mail and/or Black King Bar).
 * Any weak Nuker such as:, , , , , , , , , and.
 * Unlike most carries, and  are useless against Luna because  will deal enormous damage, especially when Luna farms.

Works well with...

 * combined with allows Luna and her allies to above-average damage early game, making harassing and kill attempts easier.


 * can greatly improve Luna's attack damage in the late game. Early-game, she can set up kills as well as use on Luna to allow her escape from a sticky situation and potentially save her life.


 * allows Luna to spam frequently in the early game, as well as slow and disable foes to help chase them down or flee from them.


 * can help Luna pursue enemies and gain more gold from killing them. Additionally, upgrading with an  can allow Eclipse to follow an invisible Bounty Hunter, sowing chaos among the enemy forces.


 * can allow Luna to build items other than a Black King Bar. Additionally, can help her in one-on-one engagements due to her short range which means she has to get close to attack, and  can allow Luna to fight against enemy carries with little concern.


 * causes day to become night, triggering Night Stalker's for the ten extra seconds of nighttime.
 * gives both of them a very long vision range.


 * upgraded synergies well with  which allows Razor to rain devastation among enemy heroes.


 * upgraded is like a invisible  for Treant Protector when he uses Nature's Guise, and it can be used if Treant Protector is about to make a initiation with Blink Dagger.


 * upgraded can be cast on Huskar before he engages with.
 * helps Luna to stay in conflicts due to her low HP.

Others

 * Heroes that can help disable foes in the early-game to kill or flee from, such as :,, , and.
 * Heroes that can disable enemies to keep Luna from getting disabled and nuked down before she has her, such as: , ,, , and.
 * Heroes that she can aid in pushing, such as: ,,, , , and.
 * Heroes to help maintain her health, especially in the early-game, such as:, , , , , and  with.
 * Heroes that can Gather enemies and stunned them at the same time so that they can't use their skills and use your ultimate like:, , , and.
 * Heroes with invisibility skills such as:, , , and  (only with )
 * Heroes with damage amplification such as:, , , , , , , and.
 * Heroes with low and high physical damage such as:, , , , , and.
 * Heroes with gap closing abilities such as:, , , , , , , and (only with )
 * Heroes that build as core or situational item such as:, , , , , , , , , and.

List of heroes that counter Luna, and list of heroes that work well with Luna.