Meepo

Meepo, the Geomancer, is a melee agility hero who is notorious for being one of the most difficult carries in the game to play effectively due to his heavy reliance on micromanagement. Meepo's defining ultimate, Divided We Stand, allows Meepo to create up to 3 additional clones of himself, (4 with the level 25 talent), each of which has its own mana and hit points, as well as individual cooldowns on Meepo's spells. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone can gain experience and gold additively with the original Meepo, allowing him to gain levels and gold extremely fast. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; however, Meepo's greatest strength is also his greatest weakness, as the death of any Meepo, including the clones, spells death for all Meepos.

Individually, each Meepo is very weak, but by combining their strength and spells Meepo can overwhelm opponents with their nukes and disables. A single cast of Earthbind is little more than an inconvenience, but multiple Earthbinds chained together can allow a Meepo army to keep an enemy permanently rooted to the ground. Poof is a short-ranged area nuke by itself, but combined with the clones allows any Meepo to globally teleport to any other Meepo, and deal increasing amounts of damage when stacked together on the same target. Ransack steals a little HP with each attack itself, but combining the efforts of all clones, it can heal Meepo and all of the clones and deal heavy pure damage to a foe. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment's notice. Meepo redefines the power of numbers, and managed properly can overwhelm the enemy as a one-man army.

Experience Gain

 * Meepo clones only gain of all experience, so that the remaining % are either lost or gained by nearby allies.
 * This results in the following distribution of experience
 * Having multiple Meepo clones within experience range does not stack their share up, it always remains at.
 * However, the primary Meepo, who still gains 100% experience normally like other heroes, can take part of the remaining % experience as well.
 * This results in the following distribution of experience if the primary Meepo and a Meepo clone are within range
 * Experience sharing for the and their allies can be defined as:
 * Experience sharing for the and their allies can be defined as:
 * Experience sharing for the and their allies can be defined as:

Ability Interactions
Meepo Clones are treated as heroes in most cases. There are a few exceptions:
 * temporary intelligence steal does not work against Clones.
 * When killing Meepo or his Clones, Silencer permanently steals intelligence from the Prime only.
 * grants gold for each Clone that got tracked.
 * gains a stack for each Clone that died to its damage on a single cast.
 * The following abilities do not target Clones:
 * The following abilities gain a single stack from dying Clones:
 * steals strength from a single random Meepo within the area.
 * grants the victory damage to the enemy only if the Dueled Meepo is the one that gets killed.
 * If the Dueled Meepo dies due to another Meepo dying, the enemy does not gain victory damage.
 * If a Clone wins a Duel, they gain and keep the victory damage permanently. The other Clones do not copy the damage.
 * steals strength from a single random Meepo within the area.
 * grants the victory damage to the enemy only if the Dueled Meepo is the one that gets killed.
 * If the Dueled Meepo dies due to another Meepo dying, the enemy does not gain victory damage.
 * If a Clone wins a Duel, they gain and keep the victory damage permanently. The other Clones do not copy the damage.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * Several of Meepo's lines reference the Scout from Team Fortress 2, another title by Valve.
 * vo_meepo_meepo_kill_07.mp3 "Aww, didn't mean to hurt ya. Much." is referring to Scout's line "Oh, I'm sorry, I didn't mean to hit ya... No, wait, yeah I did."
 * vo_meepo_meepo_kill_23.mp3 "I'm not even winded.", vo_meepo_meepo_kill_24.mp3 "Who's the tough guy now, tough guy?", vo_meepo_meepo_lose_04.mp3 "Freakin' unbelievable.", vo_meepo_meepo_lose_05.mp3 "This is a real freakin' embarrasment.", vo_meepo_meepo_lose_06.mp3 "No, seriously, you all suck!" and vo_meepo_meepo_drop_medium.mp3 "Now that's what I'm talking about!" are direct quotes from Scout.
 * His death lines vo_meepo_meepo_death_07.mp3 vo_meepo_meepo_death_08.mp3 "Hey, that hurt." are a reference to Scout's lines upon evading bullets while under the effect of his Bonk! Atomic Punch (as heard here and here).
 * vo_meepo_meepo_death_13.mp3 "You suck!" is also a line used frequently by the Scout.
 * In his anger lines vo_meepo_meepo_anger_04.mp3 and vo_meepo_meepo_anger_09.mp3, he's mumbling "You've got to be kidding me", another line frequently used by the Scout.
 * His death line vo_meepo_meepo_death_14.mp3 "You punched out all of my blood!" is a quote from the Scout in the shortfilm Meet the Sandvich.
 * With vo_meepo_meepo_happy_02.mp3 "Ahh now that's the stuff!", he's also quoting one of the Demoman's lines, another character from Team Fortress 2 (as heard here).
 * Meepo is named after the first kobold players meet in The Sunless Citadel Dungeons and Dragons 3.0 adventure.