Phantom Lancer/Sounds

Attacks

 * Pre attack sound plays during the attack animation.
 * Phantom Lancer preattack1.mp3 Pre attack 1
 * Phantom Lancer preattack2.mp3 Pre attack 2
 * Phantom Lancer preattack3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target. Each attack uses 1 of impact sound and one blood spatter sound.
 * Phantom Lancer attack1.mp3 Impact 1
 * Phantom Lancer attack2.mp3 Impact 2
 * Phantom Lancer attack3.mp3 Impact 3
 * Damage blood spatter1.mp3 Blood spatter 1 (30%-60% vol)
 * Damage blood spatter2.mp3 Blood spatter 2 (30%-60% vol)
 * Damage blood spatter3.mp3 Blood spatter 3 (30%-60% vol)
 * Damage blood spatter4.mp3 Blood spatter 4 (30%-60% vol)

Movement

 * Play on each step while moving (40%-50% vol)
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7

Spirit Lance

 * Spirit Lance cast.mp3 Cast sound plays on Phantom Lancer upon releasing the projectile.
 * Spirit Lance target.mp3 Target sound plays on the target when the projectile successfully hits it.
 * Illusion spawn.mp3 Plays when the illusion spawns.
 * Illusion death.mp3 Plays when the illusion expires or dies.
 * Spirit Lance.mp3 Sound example without illusion spawn.
 * Spirit Lance alt.mp3 Sound example with illusion spawn.

Phantom Concord
 * Phantom Concord Spirit Lance cast.wav Plays together with the default cast sound.
 * The default cast sound's volume is reduced to 50% while having Phantom Concord equipped.
 * Phantom Concord Spirit Lance target.wav Plays together with the default target sound.
 * Phantom Concord Spirit Lance.wav Sound example without illusion spawn.
 * Phantom Concord Spirit Lance alt.wav Sound example with illusion spawn.

Doppelganger

 * Doppelganger cast.mp3 Cast sound plays on Phantom Lancer upon cast.
 * Doppelganger end.mp3 End sound plays at the targeted location after the reappear delay (70%-100% vol).
 * Illusion death.mp3 Plays when the illusions expire or die.
 * Doppelganger.mp3 Full sound example.

Phantom Edge

 * Phantom Edge.mp3 Plays on Phantom Lancer upon gaining the buff.

Juxtapose

 * Illusion spawn.mp3 Plays whenever an illusion spawns.
 * Illusion death.mp3 Plays whenever an illusion expires or dies.
 * Juxtapose.mp3 Full sound example with attack sounds, without illusion death.

Other

 * Phantom Lancer death.mp3 Death sound (60% vol).

Doppelwalk
 * Doppelwalk.mp3 Cast sound played on Phantom Lancer upon cast (70% vol).