Items/Selling

Items can be sold while their carrier is in the range of any shop for % of the price they were bought for. They can only be sold by units controlled by the item's owner, unless the item is completely shareable, which makes it sellable by any member of the owner's team, granting them gold instead.

Sellback period
An item can initially be sold at full price for a small period indicated by a timer: it starts as soon as the item is bought, counting from seconds. The timer expires instantly if any of these things happens:
 * The item's active ability is used (including toggles like ).
 * The item's passive ability's cooldown starts.
 * For example, cannot be sold at full price as soon as  procs, but the same doesn't apply to  since its passive has no cooldown.
 * Some of the abilities unaffected by cooldown manipulation use a custom cooldown system (for example ), which doesn't affect the timer.
 * The item enters the inventory of a unit not controlled by the owner.
 * The carrier of the item dies.

When items are combined, the sellback timer of the upgraded item is lowered to the shortest remaining among the components (which may be expired). If an upgraded item is disassembled, all the components will inherit its timer.

Similarly, stacking items also lowers the timer of the stack to the shortest remaining among the individual items. Note that using the active ability of a stack counts towards instantly expiring the timer, despite consuming the individual item.

At the start of the game, the timer counts from seconds instead, decreasing until it reaches the regular  seconds. This means that all the items bought during the first seconds of the game will have their timer expire at the same time. Note that time passes during loading screens.

Unsellable Items
All items granted at the beginning of the game ( as well as random hero bonuses) are unsellable. If, at any point, a stack of items contains an unsellable item, that stack becomes permanently unsellable. The following items may not be sold.