Runes

Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can be picked up for extra gold, while Power-up Runes grant heroes a variety of buffs and effects for a short period of time.

Spawning

 * Bounty Runes spawn at 0:00 on the game clock, and every five minutes after that.
 * Power-up Runes spawn at 2:00 on the game clock, and every two minutes after that.
 * Bounty Runes spawn at four locations on the map, two on the side, and two on the  side.
 * Power-up Runes spawn randomly at one of the two locations in the river until the 40 minute mark, after which they spawn simultaneously at both locations.
 * Before 40 minutes: The same Power-up Rune cannot spawn twice in a row.
 * After 40 minutes: The same Power-up Rune cannot spawn at once at both locations or twice in a row at the same location.
 * Unused runes will be replaced by a new rune at the next spawn time.
 * When having, is able to create his own runes with , spawning one of the available runes in front of him.
 * A may dig up a  as one of its rewards.
 * The spawns a  whenever killing an enemy hero. The rune is placed between the item owner and the killed hero.

Bottling

 * Runes can be stored inside a.
 * Heroes with a Bottle in their inventory automatically store the rune inside the Bottle when they pick it up.
 * A stored rune can be used later by activating the Bottle.
 * Using a stored rune refills 3 Bottle charges (to full).
 * Runes can be stored in the Bottle for up to minutes, after which they are automatically activated.
 * Stored runes persist through death, but the automatic activation timer does not pause.
 * If the owner is dead when the timer runs out, the rune is destroyed and grants no bonuses.
 * When the Bottle is filled with a rune, picking up a second rune consumes/activates the new rune right away. It does not replace the existing rune in the Bottle.
 * Bottles containing runes cannot be dropped or shared.

Other

 * Power-up Runes are only visible when they are in vision. All runes are visible in spectator mode.
 * When runes spawn in the fog of war, their icons appear on the minimap. These icons will remain until the rune spot is confirmed to be empty.
 * Runes can be destroyed by normal attacks, using a forced attack command.
 * Since runes do not count as units, destroying one does not count as a last hit (or deny).
 * Runes do not interact with abilities, with the exception, which can pull runes, and , which can toss units towards targeted runes.
 * Runes have selection boxes with higher priority over units, meaning that if a unit is standing over a rune, the mouse cursor highlights and selects the rune first.
 * This only applies to actions that can target runes, such as moving or attacking. Actions that cannot target runes still target the unit first.
 * To collect a rune, the hero must be within 128 range of it, but they do not need to be facing the rune to activate it.

List
Click on a rune's name to view more detailed information.

The Fusion Rune


The Fusion Rune is a tier neutral item, that comes with  charges. When used, a charge gets consumed, and all Powerup Rune effects get applied on the targeted ally. All effects use the same values as the power runes individually, except for the duration, which is seconds.

Since the Fusion Rune is not a regular rune, it cannot be bottled.

Gallery
Runas Руны 神符