Talk:Necrophos

Max Heartstopper Aura before anything else; as it allows for harassment of enemy heroes by means of simply standing near them, as you would in early-game laning.

... Seriously? Early game Heart Aura is trash. Any good Necro player knows that.

Lets just say you're fighting against Axe. He's level seven with between 900-1200 hp. You have four points in aura, one in Q E and R. That leaves you with an 'amazing' 10.8-14.4 damage per second by your aura, and 50/75 damage heal/nuke.

Or the other situation, the real way to skill Necro. Axe still having between 900-1200 hp. Yet you have four pulse, one W E and R Giving you a 130/275 damage heal/nuke, yet still keeping a constant source of damage from your aura, 5.4-7.2 per second.

The difference between maxing the aura and a single point at level 2, maxing it last is... Six damage per second. All you can do is throw out a useless heal/nuke and hope your opponents are stupid enough to stand still for prolonged amounts of time, whilst you whittle them down to nothingness.

Or have an amazing heal nuke (Extra emphasis on heal, helps prevent ganks, keep your lane partner filled up, etc) with a steady damage stream still coming from your single point of aura.

tl;dr, early game it's a one point wonder. Check any guide from any site (playdota, dotafire, message boards/forums, professional streams, etc) they'll all say the same.

SirDekar 09:47, 7 May 2012 (UTC)

^^ Dude, you can change it. You don't have to post on the discussion page for something that obvious. - Pi3th0n

BKB and Linken's Sphere icons
On most other articles, there are little icons informing the reader about whether the spell is blocked by magic immunity or Linken's sphere. They aren't in this one, and I think they would be a beneficial addition. I would do it myself but I don't know how. Can someone add those? - Pi3th0n, May 15th