Juggernaut/Counters

Bad against...

 * Juggernaut can rarely safely Omnislash a Phantom Lancer due to his low cooldown Doppelganger, an extremely effective way of cancelling the slashes. Even when on cooldown, the constant presence of illusions nullifies the damage done by Omnislash. Phantom Lancer can also send out lone illusions to trick Juggernaut players into wasting Omnislash, and thus Phantom Lancer is never a prime target for Omnislash or even Blade Fury in all stages of the game.
 * Diffusal Blade is a core item for Phantom Lancer. The manaburn from this item can quickly destroy Juggernaut's meager manapool if he is not careful, making it impossible for him to cast any abilities, including the Healing Ward, a powerful heal that can singlehandedly turn the tide of a teamfight.
 * Other illusion heroes also do well against Juggernaut, including Chaos Knight, Naga Siren, and Terrorblade.


 * With correct timing, Clinkz can completely shut down Juggernaut. With an Orchid of Malevolence he renders Juggernaut completely helpless.
 * His damage is sufficient at earlier levels to destroy Juggernaut in a few hits, due to Juggernaut's low base strength.


 * Axe's call goes through Juggernaut's spell immunity, making a Blade Fury teleport escape impossible.
 * Juggernaut's low base health and high attack speed causes him to take a lot of damage from the pure damage of Counter Helix.
 * Axe's durability makes him very difficult to take down with an Omnislash, especially if he gets the bonus armor from a successful call.
 * Consider picking up a Blademail, as it smashes through Juggernaut's health very quickly.
 * Other heroes with disables that go through spell immunity are strong against Juggernaut, such as Legion Commander and Vengeful Spirit.


 * Juggernaut's atrocious manapool and intelligence gain makes him a very vulnerable target for Outworld Devourer. Arcane Orb does pure damage, effective against Juggernaut's low strength but good armor.
 * Outworld Devourer's ultimate removed 40% of mana from affected heroes, and on Juggernaut it can make him unable to cast any spells at all for the duration of the teamfight.
 * His Astral Imprisonment is also extremely useful against Juggernaut's ultimate, potentially cancelling it altogether. It can save any ally that is being primarily targeted. Other heroes that have similar saving abilities are also very good against Juggernaut, such as Shadow Demon, Dazzle, Oracle, Bane, Pugna, Tusk, and Winter Wyvern.


 * Juggernaut needs to be very close to enemies in order to dish out his damage, but getting close to Ursa is not a very good idea. Ursa can easily shred Juggernaut with a couple swipes if anything is attempted, and is one of the few heroes that shouldn't be chased with Blade Fury that often.
 * Ursa's ultimate is very strong against Juggernaut's, strongly nullifying the damage that is done, even if he is alone.

Others

 * Heroes with escapes and disjointing abilities excel against Juggernaut, including but not limited to Queen of Pain, Puck, Antimage, Morphling, Phantom Assassin, Storm Spirit, Ember Spirit, and Slark.
 * Heroes with saving abilities are also effective, such as Shadow Demon, Dazzle, Oracle, Bane, Pugna, Tusk, and Winter Wyvern, Io, Omniknight, and Keeper of the Light.
 * Heroes that have slows can kite Juggernaut are strong in the laning phase, such as Viper, Bounty Hunter, Bristleback, Lion, and Lich.
 * Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as Sven, Centaur Warrunner, and Dragon Knight.
 * Illusion builder heroes make Omnislash can't kill anyone for example Meepo, Naga Siren, Chaos Knight, Terrorblade, Lone Druid, Arc Warden, Medusa Etc.
 * If Juggernaut hasn't built Black King Bar, silences will prevent juggernaut using Omnislash or Blade Fury, often forcing him to drawback.

Items

 * Eul's Scepter of Divinity, Ghost Scepter, Force Staff, Hurricane Pike, and Shadow Blade are ways of escaping Juggernaut's ultimate.
 * Skull Basher and Abyssal Blade pierce spell immunity, making a Blade Fury teleport escape attempt not guaranteed.
 * Blademail's return damage is especially good because Juggernaut's damage output is much higher than his own health. If not careful Juggernaut can kill himself surprisingly quickly. Coupled with a taunt such as Duel or Berserker's Call, this item can ensure a kill on Juggernaut.
 * Lotus Orb can reflect Omnislash, effects only 1st slash. So you and Juggernaut go invulnerable both.
 * Ghost Scepter take no damage from Omnislash while Juggernaut hasn't build Diffusal Blade
 * If Juggernaut doesn't bring Dust of Appearance or Gem of True Sight, being invisible with Shadow Amulet base item or using some skill can cancel Omnislash. Otherway, if Juggernaut or his teammates has silence, someskill is useless like Shadow Dance, Shadow Walk.

Good against...

 * Juggernaut's instant magic immunity helps him dodge Invoker's combos. He can dispel the disables from Cold Snap and Deafening Blast and dodge damage from Chaos Meteor, as well as walk through Ice Wall.
 * Juggernaut's high DPS allows him to kill split pushing Forge Spirits effortlessly, and his high armor prevents them from being a threat to him.
 * However, Invoker can hit Juggernaut with Sun Strike and EMP through Blade Fury, making the Tornado > Sunstrike or Tornado > EMP combo a threat if he does not dodge Tornado.


 * Juggernaut's Healing Ward keeps his team healthy even when pushing against a Keeper of the Light's Illuminate.
 * Blade Fury can dispel Mana Leak and Blinding Light, as well as dodge an incoming Illuminate. Juggernaut can attack towers during Blade Fury, so he can dodge an Illuminate with it without having to stop pushing.
 * Keeper of the Light has low health and armor, and no natural defense against Omnislash.


 * Blade Fury cancel damage from Death Pulse and Reaper's Scythe.
 * Not only cancel damage, Blade Fury prevents longer death and disable buyback from Reaper's Scythe.
 * Necrophos has low mobility so Omnislash gives Juggernaut free kill. Except Necrophos has Lotus Orb and spend Echo Shell for 1st slash.


 * Juggernaut's high attack speed lets him destroy a Supernova easily. He can even attack a Supernova during Blade Fury, which dispels Phoenix's Fire Spirits attack slow.
 * Blade Fury protects Juggernaut from all of Phoenix's spells (except the stun from Sueprnova, if it isn't destroyed). Even with poor reaction time Juggernaut can easily prevent taking much damage from Phoenix.
 * Phoenix's Icarus Dive will not protect him from Omnislash unless he dives into creeps, and he has low armor, making him easy to solo kill.


 * Blade Fury's damage over time dispels Refraction almost instantly.
 * Juggernaut's high armor allows him to survive for long enough to remove Refraction and threaten her with Omnislash as long as he or his team carries detection.
 * TA's short attack range makes it difficult for her to target a well-placed healing ward. She cannot splash onto it with Psi Blades.


 * Zeus has no way to damage a Juggernaut in Blade Fury.
 * Zeus's short attack range makes it difficult for him to target a well-placed healing ward. His Arc Lightning spam will have almost no effect on allies being healed by Juggernaut.
 * Zeus has no way to defend himself, even if Juggernaut cannot use Blade Fury. He can be easily taken out if cornered, sometimes even without Omnislash.

Others

 * Any underfarmed hero without a skill or item to protect themselves can usually be taken out by Omnislash alone. A Juggernaut with a large gold lead should consider buying Aghanim's Scepter to get easy kills more often.
 * Immobile heroes with low attack range will have trouble taking out a Healing Ward if it is micromanaged away from them.
 * If Juggernaut builds a Diffusal Blade he can deal with a lot of the things that usually counter him, including purging himself if he is silenced or enemies who protect themselves with Ghost Scepter and Euls. It is also valuable for him to hold enemies down, as he is one of the few heroes in the game without any form of crowd control.
 * If enemy gankers rely on spells that don't pierce spell immunity to cancel teleports and deal damage, Juggernaut can escape almost any scenario by using Blade Fury and immediately teleporting away.

Works well with...

 * During the laning phase, Crystal Maiden's Frostbite and Crystal Nova work very well in keeping enemies in range of Juggernaut's Blade Fury.
 * Her Arcane Aura is immensely helpful to Juggernaut, who constantly has mana issues.


 * Dazzle's ultimate, Weave, amplifies the physical damage dealt from Omnislash.
 * In the case that Juggernaut gets disabled and is unable to use any of his spells, Shallow Grave can keep Juggernaut alive for long enough to teleport out with Blade Fury, which only a few abilities can prevent from happening.
 * Dazzle's Poison Touch slows enemies so that Juggernaut can close the distance for Blade Fury.


 * Shadow Shaman's Hex and Shackles pins down targets for Juggernaut to Omnislash and Blade Fury, especially those who have items or abilities that would otherwise prevent the successful use of these abilities.
 * Ether Shock is great for clearing out a creep wave, allowing Juggernaut to Omnislash without fear of slashes being wasted on creeps.


 * Venomous Gale is good set up for blade fury. Slow from auto-attacks helps with kills too and plague wards can be used to extend Venomancer's reach and protect juggernaut from ganks during the laning phase.


 * Arc Lighting and Zeus's Wrath make reveals of invisible heroes which make Juggernaut can Omnislash them awhile.

Others

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List of heroes that counter Juggernaut, and list of heroes that work well with Juggernaut.