Aghanim's Scepter

Aghanim's Scepter is an item purchasable at the Main Shop, under Caster. However, it requires an item from the Secret Shop to be completed. For most (96 out of 113) heroes, Aghanim's Scepter increases the powers of their abilities, adds a new one or modifies the hero in another way.

Additional information

 * One Aghanim's Scepter grants a total of health,  health regeneration,  armor,  attack speed,  mana,  mana regeneration, % spell damage and  attack damage.
 * The following heroes cannot drop or sell Aghanim's Scepter once they have purchased it, due to receiving a new ability, or in case of Meepo an additional clone:
 * ,, , , , , , , , and.

Recommended heroes

 * 's reduced cooldown gives Clockwerk much greater map presence, allowing him initiate multiple times in one fight, escape from a losing fight, or use it as a casual stun.


 * Combined with a, upgraded allows Enchantress to safely lob attacks from the backline, greatly increasing her damage.


 * 's reduced cooldown is crucial in the late game, giving Invoker the time to cast many more abilities in a long teamfight.


 * The extra clone spawned from 's upgrade increases Meepo's map presence and damage, especially from.


 * 's extra wave of meteors greatly increases Mirana's burst damage potential, especially when initiating on a single target.


 * Combined with its respawn time penalty, 's reduced cooldown gives Necrophos the ability to take important heroes out of the late game for prolonged periods of time.


 * 's upgraded range improves Pudge's initiation and ganking capabilities, and is useful to keep himself out of danger during the late game.


 * 's vastly reduced cooldown gives Queen of Pain many more opportunities to gank, initiate, and even clear creep waves.


 * ' improved damage makes it much easier to kill tougher heroes in the late game, and is the only way to improve Techies' damage.


 * The cleaving tree gained from 's upgrade helps Tiny deal with groups of enemies, and makes him one of the fastest building destroyers in the game.


 * 's doubled range makes Sand King much more mobile, and allows him to stun more enemies during initiations.


 * 's increased soul limit boosts Shadow Fiend's attack and damage. Having more souls also means Shadow Fiend will often retain more damage after dying.


 * 's cooldown and damage penalty reduction lets Windranger hit much harder, more frequently, and allows her to fill the role of a carry.


 * gives Zeus a second global ability, and also provides continuous vision, allowing Zeus to aid his allies from any point on the map in addition to the burst damage from.

Others

 * does not need Aghanim's Scepter for himself, but can farm one for his teammates when needed.
 * A non-carry 's flying vision from the Scepter is great for initiating teamfight, pushing highground and dewarding the map with a.
 * 's makes him more viable in the late game, but he usually needs other items (like  or ) first. It is a must-have item for him in the late-game though, as it heavily increases his teamfight presence, and helps him greatly in defending buildings.
 * can be quite intimidating with upgraded s and, but should still prioritize and  first.
 * 's extra vision with is always worth it, but can be difficult for him to afford.

Supports
While many supports become more powerful with Aghanim's Scepter, most should still focus primarily on buying support items, with Aghanim's Scepter as a luxury option if they have enough gold.

Trivia

 * Aghanim's Scepter is named after Agahnim, one of the main villains in The Legend of Zelda: A Link to the Past.
 * Heroes never mention Aghanim's name in their voice responses, simply referring to it as "The Scepter". This is likely due to the risk of copyright infringement.
 * and are the only heroes who do not have any Scepter responses (excluding  and, who do not speak).
 * is the son of Aghanim. He also possesses an imitation of Aghanim's Scepter.