Tinker/Counters

Bad against...

 * Tinker is heavily reliant on casting his spells and can disable all of his four active abilities and all six of his items. Especially with Scepter, Tinker has to countdown his death and revive time.


 * Tinker is fragile and vulnerable against carries like Anti-Mage also, burns away his mana pool and deal bouns physical damage.
 * Tinker's massive mana pool makes deal large amount of damage.


 * will force Tinker not to cast any spells and if not, he will take more damage.
 * deals pure damage and makes quick work of fragile Tinker.
 * causes Tinker to get silenced for 6 seconds after casting a spell.
 * will prevent Tinker to use his spells in team fights, which makes him useless.


 * will dispel 's blind and turns him magic immune for the duration so Tinker cannot damage him.
 * will quickly bring down Tinker due to being so fragile.


 * will dispel 's blind and gives her great attack speed and health regeneration.
 * A smart Legion Commander will choose fragile support heroes for like Tinker and at later stages of game, Tinker cannot survive at the end of Duel's duration and this point makes him useless in team fights.


 * can cancel Tinker's escape attempts even if he reams.
 * If Tinker is stunned then he can be easily picked off with.
 * Luna often wields which negates Tinker's damage output.


 * Slark's shutdown Tinker's escape every way except in the case that he has invisible item like  or  base item.
 * Mostly Slark build bash item or slow item so he can kill Tinker with little injury.
 * ,, , , make him tanky enough for kill Tinker alone.


 * His all skills are useful for Tinker
 * can catch Tinker who loves to solo pushing.
 * avoid damages from Tinker except March of the Machines.
 * purges Tinker's buff and slow him.
 * makes Flux more effective. Kill Tinker with with Double Blademail.
 * Physical or Magical Arc Warden makes Tinker's escape hard both. Even he has.
 * Because he has as core item, he farms faster than Tinker.
 * Double Last Will also get benefit from March of the Machines. Until Tinker has or, he will die.


 * Reason

Others

 * Faceless Void's make Tinker unable to act and easy to be targeted first.
 * Every Illusion heroes also Shadow Demon.
 * Meepo

Items

 * can reflect a lot of damage into Tinker's HP specially while using
 * prevent target aiming from Tinker and his weapons.
 * makes all Tinker's spell and item useless because they are all magical with not penetrating spell immunity.
 * reflects his item using to himself.

Good against...

 * Tinker can deal a great amount of damage against Shadow Fiend's low HP at early game while using a good combination of and
 * Laser can also make Shadow Fiend miss a lot of last hits, disabling


 * Tinker can easily farm and kill Nature's Prophet treants by using March of the Machines


 * Tinker's Laser can make Faceless Void totally useless especially if Tinker can stay outside of Chronosphere and make him miss all his attacks
 * Faceless Void's can't affect Tinker's as he can have his abilities without cooldown thanks to {A|Rearm|Tinker}}, even if his abilities are already affected by Time Dilation

Others

 * Any hero with a low HP pool are easy for Tinker to nuke them down;, , , , , ,
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Works well with...

 * Faceless Void can help him with the pushing type and his Chronosphere helps Tinker kill the stuck enemies.


 * Mark X Spot make Tinker can lure enemy to aim him and when he under attacked. Kunkka will call him back.


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 * Spirit Breaker's charge with Tinker's Boots of Travel II, it woul be easy for them to kill enemy especially when alone.


 * can help Tinker finish off foes after his teleport, Dagon, Rocket, Laser, Rearm combo by providing vision when enemies are in low heath.

Others

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List of heroes that counter Tinker, and list of heroes that work well with Tinker.