July 16, 2011 Patch

{{Patch layout
 * before = 2011-07-08
 * after = 2011-07-22

| source*title = Better late than Nevermore
 * source = http://store.steampowered.com/news/5858/


 * notes =

Heroes



 * New Lina!
 * New Leshrac!
 * Nevermore: Fixed Requiem of Souls opening a rift to the hell and causing the framerate demons to attack clients.
 * Puck: Fixed Phase Shift interaction with various spells
 * Puck: Fixed minimap icon disappearing when he used Phase Shift.
 * Sand King: Fixed Epicenter and Caustic Finale being purgeable.
 * Sand King: Fixed burrow strike not respecting linken's and magic immunity rules when doing the close hit checks
 * Mirana: Fixed Starfall to not hit invisible units, and Arrow to not stun invisible units.
 * Mirana: Fixed the timing on Starfall
 * Mirana: Fixed Arrow not stopping correctly at magic immune units
 * Mirana: Midnight Shadow no longer works on illusions
 * Tidehunter: Fixed the radius on ravage (a little bigger)
 * Tidehunter: Fixed the total stun time on ravage (a little longer)
 * Tidehunter: Ravage damage now happens when the units land instead of when they fly into the air
 * Tidehunter: Anchor smash now correctly hit magic immune enemies (the ability deals physical damage) and doesn't hit ancients
 * Tidehunter: Fixed a typo from when one of the anchor smash values was renamed. The damage reduction should work correctly again even if it doesn't show up in the UI
 * Beastmaster: Fixed Inner Beast giving a constant attack speed bonus instead of a percentage.
 * Beastmaster: The hawk fades at the right time. (1 sec faster).
 * Beastmaster: Call of the wild summons units for the correct amount of time.
 * Beastmaster: The lower level pig doesn't have as strong a slow as the big pig.
 * Beastmaster: Fixed the pig's attack range.
 * Beastmaster: Inner beast works on non*heroes
 * Beastmaster: Wild axes provide vision
 * Lina: Light Strike Array and Dragon Slave should now hit ancients (except for the magic immune ones).
 * Lina: Laguna blade has a 0.25 second delay before the damage is dealt.
 * Venomancer: Fixed a bug where Veno's venomous gale wasn't visible.
 * Tinker: Fixed incorrect armor values
 * Leshrac: Fixed incorrect armor values
 * Chen: Fixed Penitence effect being delayed.
 * Chen: Fixed Penitence projectile speed.
 * Chen: Fixed Test of Faith working on ancients.
 * Chen: Fixed Chen's teleporation not interrupting a unit.
 * Chen: Fixed Hand of God working on illusions.
 * Storm Spirit: Fixed Static Remnant affecting ancients.
 * Storm Spirit: Fixed Static Remnant triggering rules.
 * Morphling: Fixed Waveform speed.
 * Morphling: Fixed Replicate not being blocked by Linken's Sphere.
 * Morphiling: Fixed Morph Replicate not having cast time.
 * Morphling: Fixed how the autocasting Morph Agi/Str works.
 * Morphling: Fixed how attribute bonuses interact with Morph (and in general).
 * Morphling: Fixed lots of bugs with Adaptive Strike.
 * Morphling: Fixed Adaptive Strike pushing Roshan.
 * Dazzle: Poison Touch from 1/2/2/2 set time to 1/2/3/3.
 * Shadow Shaman: New Serpent Ward model

UI



 * New Action Panel! (Main HUD)
 * New Hero Picker!
 * Fixed wards so they will give an error message if you try to place them in an invalid location.
 * Alternate healthbar implementation that draws everything in 1 batch.
 * Fixes to clicking units and responsiveness.
 * Fixed a bug where if you dragged a selection box very quickly (faster than one frame), the box would not select any units.
 * Right click on inventory items ( sell | disassemble | show in shop ).
 * Invulnerable units (buildings in your base at the start of the game) no longer draw hp bars

Items



 * Skadi and Lifesteal now properly stack.
 * Made multiple Armlets and Quelling Blades not stack.
 * Fixed Illusions from being able to use Linken Sphere
 * Fixed Vanguard interaction with illusions.
 * Fixed Travel Boots not playing the proper audio on completion.
 * Fixed Necronomicon spawn positions
 * Made Shiva's Guard track with the caster.

Gameplay



 * Removed Ogre Magi's Frost Armor autocast.
 * Lots of fixes to the Fog of War system.
 * Fixed lane creeps awkwardly trying to run around each other or buildings after spawning. They now begin moving together immediately when spawning along the shortest path.
 * Fixed being able to hit creeps that haven't spawned yet with linear projectiles.
 * Disabled Troll Warlord's Ensnared autocast.
 * Fixed Roshan's magic resistance
 * Ancient Apparition: Fixed Cold Feet purgability.
 * Tweaks to unit turn rates.
 * Disallowed Troll Warlord's Raise Dead when there aren't corpses around.
 * Hooked up tree chop*down/grow*back sounds.
 * Fixed a bug where a unit chasing another unit up a fogged ramp may or may not have given its team vision at the top of ramp depending on the order in which the units had been spawned in.
 * Added particle based messages for MISS/EVADE/DENY
 * Fixed modifiers that come from channeled abilities (like shackles) not letting the caster know they have been purged.
 * Client*side FoW is now restored on reconnect.

DOTA TV:

}}
 * Director will ignore Illusions when looking for possible battles.
 * Spectators can now hear Lina's light strike array charge up sound.