Slardar

Slardar the Slithereen Guard is a melee strength hero who uses brute force, low cooldown spells, and high physical strength to bring his enemies to their knees. He has high mobility, strong initiation and ganking abilities, and good synergy between his skills. Sprint greatly increases Slardar's movespeed for a lengthy duration, and allows him to chase down heroes and escape with ease. It does increase the damage Slardar takes, so it must be used with caution. Sprint is used to get right next to enemies so Slardar can use Slithereen Crush, which delivers an area of effect stun to nearby enemies followed by a minor slow afterwards, all on a very low cooldown. This allows Slardar to take on multiple opponents simultaneously and deliver a potent initiation. Bash serves as a strong steroid, locking enemies in place while Slardar whacks at them with impunity. Finally, his ultimate Amplify Damage greatly reduces a target's armor and reveals him/her for the duration, making Slardar very potent against tanks and invisible heroes alike; it will also increase the damage dealt by his Crush and Bash. Although a strength hero, he has high physical damage output and an agility growth and armor value that rivals that of most agility heroes, allowing him to carry quite well if the situation calls for it. Chasing enemies relentlessly and pummeling them into the ground, Slardar is a fearsome opponent to be next to.

Tips

 * Amplify Damage is a low mana, low cooldown counter to enemy Heroes with invisibility.
 * Amplify Damage also stacks with armor reducing spells/buffs and items.
 * Because of Slardar's ability to bash opponents, buying attack speed items can be useful on disabling magic immune enemies.
 * Slardar is capable of beating hard Carries by becoming a Hard Carry himself, thanks to his Bash and Amplify Damage. This can give carries like Anti-Mage, Drow Ranger, and Huskar a hard time in defeating him.
 * Sprint supports a highly aggressive early game playstyle. Should the lane be pushed close to your tower, an easy kill can be acquired even with high health heroes if you are laning with someone with a reliable slow or stun.
 * Use Sprint carefully in the early game however - it increases the damage you take in addition to raising your movement speed, which can sometimes make the kill easier with an opponent who can chase you efficiently (such as Anti Mage with his Blink ability).

Trivia

 * In DotA, Amplify Damage was auto-castable.
 * It is possible to avoid the stun of Slithereen Crush, but still be slowed by the secondary effect. This is because the area-of-effect of the slow debuff is slightly larger than the stun area-of-effect.