Slardar

Slardar the Slithereen Guard is a melee strength hero who uses brute force, low cooldown spells, and high physical strength to bring his enemies to their knees. He excels and thrives in close combat situations, and has high mobility, strong initiation and ganking abilities, and good synergy between his abilities. Sprint greatly increases Slardar's movespeed for a lengthy duration, and allows him to chase down heroes and escape with ease. It does increase the damage Slardar takes by 15%, so it must be used with extreme caution. Sprint is used to get right next to enemies so Slardar can use Slithereen Crush, which delivers an area of effect stun to nearby enemies followed by a minor slow afterwards, all on a very low cooldown. This allows Slardar to take on multiple opponents simultaneously and deliver a potent initiation. Bash serves as a strong steroid, locking enemies in place while Slardar whacks at them with impunity. Finally, his ultimate Amplify Damage is a great armor reduction modifier of the game and allows to reveals him/her for the duration (25 seconds), making Slardar very potent against tanks and invisible heroes alike; it will also increase the damage dealt by his Crush and Bash. Although a strength hero, he has high physical damage output and an agility growth and armor value that rivals that of most agility heroes, allowing him to carry quite well if the situation calls for it. All his bashes and stuns are physical, the damages are increased with the armor reduction. Chasing enemies relentlessly and pummeling them into the ground, Slardar is a fearsome opponent to be next to.

Tips

 * Amplify Damage is a low mana, low cooldown counter to enemy Heroes with invisibility.
 * Amplify Damage also stacks with armor reducing spells/buffs and items.
 * Amplify Damage should be used on Roshan as it will allow to bring him down much faster. Even if you do not have any target abilities to break his Spell Block, Amplify damage cooldown is lower than the Roshan's Spell Block (5 seconds vs 15 seconds)
 * Because of Bash, buying attack speed items can be useful on disabling magic immune enemies.
 * Slardar is capable of beating hard carries by becoming a hard carry himself, thanks to his Bash and Amplify Damage. This can give carries like Anti-Mage, Drow Ranger, and Huskar a hard time in defeating him.
 * Sprint supports a highly aggressive early game playstyle. Should the lane be pushed close to your tower, an easy kill can be acquired even with high health heroes if you are laning with someone with a reliable slow or stun.
 * Use Sprint carefully in the early game however - it increases the damage you take in addition to raising your movement speed, which can sometimes make the kill easier with an opponent who can chase you efficiently (such as Anti-Mage with his Blink ability).
 * Armlet of Mordiggian is a very cost effective way of increasing Slardar's DPS. In longer engagements some form of HP sustaining items to counteract the drain may be useful. Combining it later with a Heart of Tarrasque negates the health loss.
 * Medallion of Courage gives Slardar cost effective mana regeneration and the active stacks nicely with Amplify Damage.

Trivia

 * In DotA, Amplify Damage was auto-castable.
 * It is possible to avoid the stun of Slithereen Crush, but still be slowed by the secondary effect. This is because the area-of-effect of the slow debuff is slightly larger than the stun area-of-effect.
 * In Slardar's voice files he quotes H. P. Lovecraft's short story The Nameless City with the lines: That is not dead that can eternal lie. and And with strange aeons even death may die.
 * Another Lovecraft story, The Shadow over Innsmouth is also referred several times in Slardar's backstory and voice files with mentions to "The Old Ones" and "The Deep Ones".