Status Resistance



Status Resistance is an attribute of a hero that reduces the duration of most status debuffs and the slow values of slows. By default, no unit has base status resistance.

Mechanics
Status resistance affects all kind of debuffs, but generally only affects modifiers placed by enemies, and not ones placed by allies. Status resistance does not affect all modifiers, there are some exceptions, mainly for technical reasons.
 * Permanent modifiers, or aura modifiers, are usually not reduced, since they have no duration to reduce. Although auras have a linger duration, that duration is not reduced either.
 * If a permanent modifier slows, its slow value may get reduced, though this is inconsistent between such modifiers.
 * If a temporary modifier deals damage over time, its duration is not reduced. If the modifier applies a slow, the slow value is reduced instead.
 * If a temporary damage over time modifier applies another form of disable, its duration does get reduced, but its damage tick interval gets adapted to the reduced duration, so that the total damage stays the same.
 * If a spell affects secondary targets, and the secondary target's duration is based on the primary target, the duration on it may get reduced as well, based on the primary target's status resistance. There are some exceptions to this though.
 * Negative status resistance works exactly the same as positive status resistance. It is the same mechanic, with merely negative values.

Stacking
All sources of status resistance stack diminishingly. This means a unit's status resistance value changes less, the higher its status resistance is, and more, the lower it is. However, this does not mean a reduction in effectiveness with multiple sources. See the next section for details.

Formula For total status resistance of a unit (multiply the result by 100 to get the percentage value):
 * Total status resistance = 1 − ((1 − first resistance bonus) × (1 − second resistance bonus))

For status debuff durations after status resistance:
 * Actual duration = Duration × (1 − (1 − first resistance bonus) × (1 - second resistance bonus)

Example:
 * with on level 3 and with an  has a status resistance of:
 * 1 - (1 - ) × (1 - ) = %

Duration and tick interval reduced
Tick interval reduced means that these spells tick faster, so that their total damage (and other effects) stays the same.

Patch history
Resistência estática Сопротивление эффектам 状态抗性