December 15, 2014 Patch (Test)

{{Patch layout
 * game = test
 * sort = 2014-12-15
 * source = http://www.dota2.com/shiftingsnows/
 * source-title = Shifting Snows Update
 * before = November 20, 2014 Patch (Test)
 * after = December 16, 2014 Patch (Test)
 * notes =

Gameplay

 * When spectating a game with a team's Fog of War selected, you now only see what they can see in-world and on the minimap. This applies to player perspective as well
 * Improved server stability under UDP packet flood attack by moving packet processing off of the game thread and onto worker threads.
 * Added a sound effect that plays when and 's maim procs on an attack

Alt-Click

 * Alt-Clicking now works on Passive and Unlearned abilities
 * You can now Alt-Click your own, and your enemies', health and mana bars to announce the current health and mana
 * If you Alt-Click an item or ability but do not have enough mana, the amount of mana needed will be shared
 * You can now Alt-Click buffs and debuffs on your hero to announce them to your team
 * Alt-Clicking now works for items without activation (such as )
 * Alt-Clicked abilities that are ready now also include the level of the ability
 * Alt-Clicking on a dead enemy's icon in the top bar will announce that they are dead, and when they will respawn
 * Alt-Clicking your respawn timer announces your respawn time to your team
 * Alt-Clicking on the Glyph button will announce its status, and Ctrl-Alt-Clicking the button will suggest not using the Glyph yet
 * Alt-Clicking an enemy's now shows what rune is inside of it

Bug Fixes

 * Fixes for several effects being erroneously visible through the Fog of War
 * Fixed a case where users had very large control group settings files, which was causing long delays after selecting their hero (some users in this situation have had their control groups reset)
 * Fixed not being able to taunt sometimes after using a prediction charm
 * Fixed Death Effects not playing

Workshop

 * Fixed not being able to edit .pcf particle files when launching Dota 2 with "-tools -nop4"

General

 * Ranked All Pick initial planning phase reduced from 40 to 30 seconds
 * First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)
 * All Illusions now deal 25% less damage to structures
 * Melee and Ranged Barracks bounty reduced from 352-370 to 100-150
 * Melee and Ranged Barracks now give 125 and 75 gold to each player, respectively
 * Ward location to the right of Roshan is now pathable
 * Fixed a ward location near the Dire ancients that could not be easily seen
 * Ancient Granite Golem health reduced from 2000 to 1700
 * Ancient Granite Golem now has an aura which grants 15% bonus health to its allies
 * Private Lobby games now use the Captain's Mode creep spawn timer when in All Pick
 * Maximum Attack Speed increased from 500 to 600 (the primary impact of this is on abilities like 's and 's )
 * The following abilities no longer have restrictions when cast on Spell Immune Allies: 's, 's , 's , and 's
 * The tooltips for, , and  now reflect their internal proc chance instead of their legacy representation (no actual balance change)
 * Vision and Fog of War can now be any numerical value, rather than specific intervals (previously it was 0, 64, 192, 320, 448, 576, 704, 800, 832, 960, 1088, 1216, 1344, 1472, 1600, 1728)
 * Previously if you had a vision between the fixed intervals, it would clamp to a fixed value.

Heroes

 * duration increased from 3/4/5 to 4/5/6
 * duration increased from 3/4/5 to 4/5/6


 * Base bonus gold increased from 4/6/8/10 to 6/8/10/12
 * Extra bonus gold per stack from 1/2/3/4 to 3
 * Max bonus gold from 30 to 12/20/28/36
 * Recent kill window duration increased from 25 to 30
 * Max bonus gold from 30 to 12/20/28/36
 * Recent kill window duration increased from 25 to 30


 * Duration from 10/12/14/16 to 10
 * Damage from 15/20/25/30 to 16/24/32/40
 * Total damage from 150/240/350/480 over 10/12/14/16 seconds to 160/240/320/400 over 10 seconds
 * Cast range from 900 to 750
 * Movement and slow from 10 to 12%
 * Mana cost from 75/85/95/105 to 75
 * Movement and slow from 10 to 12%
 * Mana cost from 75/85/95/105 to 75


 * cooldown from 15 to 16/15/14/13
 * cooldown from 15 to 16/15/14/13


 * Now always provides a Hawk and a Boar at each level, and each now scales per level
 * Hawk health from 50/50/100/100 to 40/60/80/100
 * Hawk movement speed from 270/270/400/400 to 250/300/350/400
 * Hawk day sight from 500/500/1600/1600 to 700/1000/1300/1600
 * Hawk night sight from 500/500/1200/1200 to 700/800/900/1000
 * Hawk kill bounty from 30/30/65/65 to 30/40/50/60
 * Boar health from 0/400/400/500 to 200/300/400/500
 * Boar base damage from 0/26/26/46 to 15/30/45/60
 * Boar base attack time from 0/1.5/1.5/1 to 1.25
 * Boar poison slow from 0/20/20/35% to 10/20/30/40%
 * Boar base attack time from 0/1.5/1.5/1 to 1.25
 * Boar poison slow from 0/20/20/35% to 10/20/30/40%


 * Added to Captain's Mode
 * no longer amplifies outgoing damage if the damage has the no-reflection flag
 * This is similar to how, , , etc work.
 * This is similar to how, , , etc work.


 * Bonus gold for self increased from 150/200/250 to 200/275/350
 * Cooldown reduced from 10/7/5 to 4
 * Bonus gold for self increased from 150/200/250 to 200/275/350
 * Cooldown reduced from 10/7/5 to 4


 * Base Armor reduced from 4 to 2
 * Hero slow duration from 4.25 to 4
 * Cooldown from 12 to 13
 * Hero slow duration from 4.25 to 4
 * Cooldown from 12 to 13


 * stack damage increased from 30 to 30/32/34/36
 * stack damage increased from 30 to 30/32/34/36


 * Spiderlings' day vision reduced from 1400 to 1100
 * Spiderlings' day vision reduced from 1400 to 1100


 * Damage increased from 25/50/75/100 to 60/80/100/120
 * Mana cost from 70 to 50
 * illusion duration increased from 34 to 42
 * Mana cost from 70 to 50
 * illusion duration increased from 34 to 42


 * now teleports all of your units to you when cast on yourself
 * Has the same delay as when cast on allied heroes
 * max units increased from 1/1/2/3 to 1/2/3/4
 * max units increased from 1/1/2/3 to 1/2/3/4


 * Base attack range increased from 600 to 630
 * Base attack range increased from 600 to 630


 * damage increased from 15/35/55/75 to 20/40/60/80
 * damage increased from 15/35/55/75 to 20/40/60/80


 * attack speed slow from 20 to 30
 * cooldown from 10 to 10/9/8/7
 * Duration increased from 7 to 10 seconds
 * Explosion spawn radius and slow radius increased by 150
 * Explosion damage radius increased by 50
 * Explosion radius increased from 230 to 250
 * Explosion damage radius increased by 50
 * Explosion radius increased from 230 to 250


 * Base armor increased by 1
 * pull duration increased from 0.4 to 0.5
 * pull duration increased from 0.4 to 0.5


 * Base attack range increased from 500 to 550
 * Base attack range increased from 500 to 550


 * Strength growth reduced from 2.2 to 1.9
 * Strength growth reduced from 2.2 to 1.9


 * Mana cost rescaled from 160/130/100/70 to 100
 * Cooldown reduced from 65/50/35/20 to 60/46/32/18
 * cooldown reduced from 14/13/12/11 to 13/12/11/10
 * cooldown from 85 to 90/80/70
 * cooldown reduced from 14/13/12/11 to 13/12/11/10
 * cooldown from 85 to 90/80/70


 * level 3 now maintains the Corrosive Breath ability from levels 1 and 2
 * level 3 now maintains the Corrosive Breath ability from levels 1 and 2


 * Illusions now benefit from the bonus
 * Illusions will still lose the bonus if an enemy is nearby
 * Illusions will still lose the bonus if an enemy is nearby


 * No longer reduces attack speed by 80 for 2 seconds
 * No longer does an additional 45 damage when used with a stone remnant
 * Base damage increased from 90 to 100
 * No longer does an additional 45 damage when used with a stone remnant
 * Base damage increased from 90 to 100


 * mana cost reduced from 50 to 20/30/40/50
 * mana cost reduced from 50 to 20/30/40/50


 * Damage reduced from 60/100/140/180 to 60/90/120/150
 * Fixed a few cases where Elder Titan could move his Astral Spirit while casting
 * Damage reduced from 60/100/140/180 to 60/90/120/150
 * Fixed a few cases where Elder Titan could move his Astral Spirit while casting


 * Base movement speed increased from 315 to 335
 * Base movement speed increased from 315 to 335


 * no longer slows attack speed
 * Cooldown increased from 130/110/90 to 130/115/100
 * Ward unit types are no longer able to attack while inside the Chronosphere
 * Cooldown increased from 130/110/90 to 130/115/100
 * Ward unit types are no longer able to attack while inside the Chronosphere


 * Area of effect increased from 450 to 600
 * Missile one slow amount reduced from 50% to 30%
 * Missile two slow amount increased from 20% to 60%
 * can now be used on
 * Missile two slow amount increased from 20% to 60%
 * can now be used on


 * Base health regen from 2/4/6/8 to 10
 * Regen bonus when hurt form 30/45/60/75% to 20/40/60/80%
 * Base health regen from 2/4/6/8 to 10
 * Regen bonus when hurt form 30/45/60/75% to 20/40/60/80%


 * No longer requires turning to perform any actions
 * No longer requires turning to perform any actions


 * damage reduced from 15/20/25/30 to 12/16/20/24
 * damage reduced from 15/20/25/30 to 12/16/20/24


 * Base agility increased from 20 to 26
 * critical strike chance rescaled from 15/20/25/35% to 20/25/30/35%
 * critical strike chance rescaled from 15/20/25/35% to 20/25/30/35%


 * mana cost from 25/45/65/85 to 25/35/45/55
 * blind duration increased from 3/4/5 to 4/5/6
 * blind duration increased from 3/4/5 to 4/5/6


 * Enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8
 * Cast range from 500/650/800/950 to 350/550/750/1000
 * Cooldown from 14/13/12/11 to 19/16/13/10
 * Return mana cost reduced from 50 to 0
 * Cooldown from 14/13/12/11 to 19/16/13/10
 * Return mana cost reduced from 50 to 0


 * : duration increased from 8 to 10 seconds
 * Slow duration increased from 0.5 to 0.75
 * Cast range increased from 700 to 800
 * Slow duration increased from 0.5 to 0.75
 * Cast range increased from 700 to 800


 * cooldown from 145/115/60 to 120/90/60
 * cooldown from 145/115/60 to 120/90/60


 * now allows you to control the unit you are in using a sub-ability
 * Allows you to take control of the unit you are infesting, including their abilities
 * If you take control of a unit, it will maintain its cover, however it will become attackable by your enemy
 * Controlled units share Lifestealer's movement speed
 * Cannot be used on heroes
 * Controlled units share Lifestealer's movement speed
 * Cannot be used on heroes


 * Attack projectile speed from 900 to 1000
 * Damage increased from 100/170/230/280 to 110/180/250/320
 * Mana cost increased from 90/105/125/140 to 100/115/130/145
 * Damage rescaled from 90/150/210/280 to 120/160/200/240
 * Mana cost increased from 90/100/110/125 to 100/110/120/130
 * Stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5
 * duration increased from 9 to 10
 * Mana cost increased from 90/100/110/125 to 100/110/120/130
 * Stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5
 * duration increased from 9 to 10


 * Base attack damage increased by 7
 * drain interval from 0.25 to 0.1
 * Kills illusions on the first tick
 * Kills illusions on the first tick


 * Removed the cast time on Spirit Bear's Return
 * Cooldown increased from 30 to 60
 * Duration reduced from 8 to 6
 * Bonus damage increased from 20/40/60 to 50/75/100
 * Bonus armor increased from 2/4/6 to 5/10/15
 * Bonus damage increased from 20/40/60 to 50/75/100
 * Bonus armor increased from 2/4/6 to 5/10/15


 * level 4 bounces increased from 5 to 6
 * beam count increased from 4/7/10 to 5/8/11 ( increased from 4/8/12 to 6/10/14)
 * beam count increased from 4/7/10 to 5/8/11 ( increased from 4/8/12 to 6/10/14)


 * Is no longer removed by Spell Immunity
 * Mana cost increased from 40 to 30/40/50/60
 * Is no longer removed by Spell Immunity
 * Mana cost increased from 40 to 30/40/50/60


 * respawn time reduction now 20% instead of 10/20/30%
 * respawn time reduction now 20% instead of 10/20/30%


 * stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25
 * stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25


 * Base attack damage increased by 4
 * mana cost reduced from 90 to 50
 * Now sets all enemy vision to a maximum of 675, instead of reducing it by 25%
 * This includes Wards, Buildings, etc
 * No longer pauses the day/night timer
 * Duration from 40/60/80 to 50
 * Cooldown reduced from 180/150/120 to 160/120/80
 * Duration from 40/60/80 to 50
 * Cooldown reduced from 180/150/120 to 160/120/80


 * Damage reduced from 60/120/180/240 to 55/110/165/220
 * Cast range reduced from 600 to 475
 * Damage reduced from 60/120/180/240 to 55/110/165/220
 * Cast range reduced from 600 to 475


 * Intelligence steal increased from 4/6/8/10 to 4/7/10/13
 * Intelligence steal duration reduced from 60 to 50
 * Intelligence steal increased from 4/6/8/10 to 4/7/10/13
 * Intelligence steal duration reduced from 60 to 50


 * critical strike damage from 250/350/450% to 230/340/450%
 * critical strike damage from 250/350/450% to 230/340/450%


 * attacks required to destroy increased from 5/7/10 to 5/8/11
 * Fixed ability sometimes being interrupted by auto-attacks
 * Fixed ability sometimes being interrupted by auto-attacks


 * range increased from 700/900/1100/1300 to 1000/1100/1200/1300
 * range increased from 700/900/1100/1300 to 1000/1100/1200/1300


 * movement slow on allies reduced from 50% to 25%
 * Attacks required to destroy increased from 3 to 4
 * no longer reflects Nether Ward damage onto Pugna
 * Attacks required to destroy increased from 3 to 4
 * no longer reflects Nether Ward damage onto Pugna


 * Range increased from 700/850/1000/1150 to 1300
 * Cooldown from 12/10/8/6 to 15/12/9/6
 * Now does Pure Damage and affects Spell Immune
 * Damage reduced from 350/475/600 to 290/390/490 ( reduced from 350/530/725 to 325/450/575)
 * Now does Pure Damage and affects Spell Immune
 * Damage reduced from 350/475/600 to 290/390/490 ( reduced from 350/530/725 to 325/450/575)
 * Damage reduced from 350/475/600 to 290/390/490 ( reduced from 350/530/725 to 325/450/575)


 * Max charges increased from 3/4/5 to 4/5/6
 * Charge restore time increased from 30 to 35
 * Bonus damage from 50/70/90 to 40/70/100
 * Charge restore time increased from 30 to 35
 * Bonus damage from 50/70/90 to 40/70/100


 * mana cost from 150 to 120/130/140/150
 * cooldown reduced from 5 to 2
 * cooldown reduced from 5 to 2


 * damage increased from 75/150/225/300 to 100/175/250/325
 * damage increased from 75/150/225/300 to 100/175/250/325


 * mana cost rebalanced from 110/130/155/185 to 140/150/160/170
 * cooldown increased from 110 to 120
 * cooldown increased from 110 to 120


 * intelligence into damage bonus from 30/48/66/84% to 30/50/70/90%
 * cooldown reduced from 36/28/20/12 to 30/24/18/12
 * no longer increases duration by 1 second
 * no longer increases duration by 1 second


 * Base agility reduced from 18 to 13
 * Base agility reduced from 18 to 13


 * Duration reduced from 20 to 16
 * Cooldown reduced from 28 to 23
 * cooldown reduced from 10 to 5
 * Cooldown reduced from 28 to 23
 * cooldown reduced from 10 to 5


 * damage reduced from 60/120/180/240 to 55/110/165/220
 * damage reduced from 60/120/180/240 to 55/110/165/220


 * No longer does damage to buildings
 * Now has 3 charges with a 40 second replenish time
 * Shrapnel's slow and damage does not stack with itself
 * Mana cost reduced from 120 to 50
 * Duration increased from 9 to 10
 * Mana cost reduced from 120 to 50
 * Duration increased from 9 to 10


 * cooldown from 20 to 16
 * cooldown from 20 to 16


 * Turn Rate improved from 0.6 to 0.8
 * Turn Rate improved from 0.6 to 0.8


 * duration increased from 7 to 8 seconds
 * ally bonus damage from 40/60/80% to 50/75/100%
 * ally bonus damage from 40/60/80% to 50/75/100%


 * Added to Captain's Mode
 * damage increased from 225/300/375/450 to 300/375/450/525
 * damage increased from 225/300/375/450 to 300/375/450/525


 * cast point reduced from 0.5 to 0.3
 * minimum HP from 25/20/15% to 20%
 * minimum HP from 25/20/15% to 20%


 * Base movement speed reduced by 5
 * damage reduced from 200/325/450 to 200/290/380
 * damage reduced from 200/325/450 to 200/290/380


 * damage increased from 100/175/250/325 to 125/200/275/350
 * damage increased from 100/175/250/325 to 125/200/275/350


 * duration increased from 1 to 1.3 seconds
 * move speed bonus rescaled from 20/40/60 to 40/50/60
 * move speed bonus rescaled from 20/40/60 to 40/50/60


 * damage increased from 135 to 175 per second
 * Cooldown reduced from 55 to 25
 * damage increased from 135 to 175 per second
 * Cooldown reduced from 55 to 25


 * Fixed stack count being 1 stack too slow
 * Fixed stack count being 1 stack too slow


 * Projectile speed from 900 to 1100
 * Shard duration from 5 to 7 seconds
 * Is now an enemy target ability, and is auto-castable
 * Cooldown reduced from 25/20/15 to 20/16/12
 * Is now an enemy target ability, and is auto-castable
 * Cooldown reduced from 25/20/15 to 20/16/12
 * Cooldown reduced from 25/20/15 to 20/16/12


 * Max units from 5/10/15/20 to 10/12/14/16
 * Damage/heal per unit from 25 to 18/22/26/30
 * armor increased by 1
 * max slow increased from 15 to 20%
 * armor increased by 1
 * max slow increased from 15 to 20%


 * cooldown increased from 15 to 20
 * cooldown increased from 15 to 20


 * recovery time from 12/10/8/6 to 6
 * recovery time from 12/10/8/6 to 6


 * Cast range increased from 800 to 900
 * Radius increased from 575 to 700
 * Cast range increased from 800 to 900
 * Radius increased from 575 to 700


 * Travel range increased from 1825 to 2600
 * Max damage is now dealt after 1 second channel instead of 0.7
 * It always channeled to 1.0 previously
 * Cast point improved from 0.3 to 0
 * Reduced the area of the lingering vision at the end of Powershot from 800 to 400
 * attack speed bonus increased from 400 to 500
 * Reduced the area of the lingering vision at the end of Powershot from 800 to 400
 * attack speed bonus increased from 400 to 500

Items

 * Cost reduced from 150 to 120
 * Cost reduced from 150 to 120


 * Recipe cost reduced from 600 to 500
 * Recipe cost reduced from 600 to 500


 * Assault Aura no longer displays its debuff on the enemy if the carrier is not visible
 * Assault Aura no longer displays its debuff on the enemy if the carrier is not visible


 * Blink is no longer disabled if you take no damage (e.g. Spiked Carapace, Refraction, etc)
 * Blink is no longer disabled if you take no damage (e.g. Spiked Carapace, Refraction, etc)


 * A courier carrying a non-full bottle will always be slowed
 * Instead of only slowing when carrying an empty bottle
 * Instead of only slowing when carrying an empty bottle


 * Replaced Talisman of Evasion with Broadsword in the Side Shop
 * Replaced Talisman of Evasion with Broadsword in the Side Shop


 * Cost reduced from 185 to 165 (,, and Recipe costs increased by 20)
 * Cost reduced from 185 to 165 (,, and Recipe costs increased by 20)


 * Mana restore increased from 135 to 150
 * Mana restore increased from 135 to 150


 * Guard duration increased from 9 to 10
 * Guard duration increased from 9 to 10


 * Is no longer a Unique Attack Modifier
 * Multiple Manabreak type abilities do not stack
 * Multiple Manabreak type abilities do not stack


 * Endurance charges increased from 5 to 6
 * Endurance charges increased from 5 to 6


 * Recipe cost increased from 500 to 650
 * Recipe cost increased from 500 to 650


 * Cost reduced from 115 to 110
 * Cost reduced from 115 to 110


 * Dominated unit bonus health increased from 250 to 500
 * Dominated unit bonus health increased from 250 to 500


 * Max charges increased from 15 to 17
 * Max charges increased from 15 to 17


 * Recipe cost increased from 200 to 325
 * Valor can now be cast on allies to give them armor
 * Passive armor and exchange armor increased from 6 to 7
 * Passive armor and exchange armor increased from 6 to 7


 * Recipe cost reduced from 900 to 800
 * Barrier duration increased from 10 to 12
 * Barrier duration increased from 10 to 12


 * Cooldown increased from 185 to 195
 * Cooldown increased from 185 to 195


 * Cost reduced from 1600 to 1400
 * Your movement is now only interrupted when the invisibility starts rather than when you cast it
 * Your movement is now only interrupted when the invisibility starts rather than when you cast it


 * changes =
 * Implemented winter themed map.
 * Added new loadout slots: Teleport Effect and Blink Effect.
 * Added trophies and rewards for Fantasy Season 2.
 * Added particle effects to Scepter of the Grand Magus.
 * All Treasure Keys now use the same loot list as Treasure Redemption Tokens.
 * Heroic Effigy has been renamed to Heroic Effigy of Triumph.

Bundles

 * Contains:

Loading Screens

 * Contains:

Treasures

 * Contains:


 * Contains:

Unreleased Items

 * These are likely for an upcoming tournament on Perfect World servers.

Treasures

 * Contains:


 * Contains:

Drop List

 * Added:

}}