Underlord/Changelogs

Patch history
August 23, 2016 Patch, Update 3
 * Fixed missing spell immunity interaction in the ability descriptions.

August 23, 2016 Patch, Update 2
 * Added a spell icon for.
 * Fixed the missing legacy keys for.
 * Fixed missing minimap icon for.
 * Fixed pre-cast visual effects being visible to enemies.
 * Fixed pre-cast visual effects being visible to enemies.
 * Fixed not providing True Sight over affected units.
 * Fixed attack damage bonus being dispellable.
 * Fixed granting attack damage for dying Undying Zombies.
 * Fixed not affecting invulnerable units.
 * Fixed not giving the teleport target the lowest attack target priority. [?]
 * Fixed being unable to teleport invulnerable and hidden allies.
 * Fixed being unable to directly target creep-heroes as teleport target.
 * Fixed the teleport visual effects still appearing even when the teleport was canceled.
 * Fixed status buff missing text.
 * Fixed being unable to directly target creep-heroes as teleport target.
 * Fixed the teleport visual effects still appearing even when the teleport was canceled.
 * Fixed status buff missing text.

2016-08-23
 * Added !
 * Added workshop requirements for.
 * Added effigy animations for.
 * Undocumented changes to abilities:
 * Increased turn rate from 0.4 to 0.6.
 * Now creates visual effects at the targeted area during the cast time, visible to allies.
 * First wave now happens immediately upon cast, instead of being delayed by 0.9 seconds. [?]
 * The burn debuff is now fully dispellable, instead of being completely undispellable.
 * Changed burn damage over time from 5/10/15/20 to 0.75%/1.5%/2.25%/3% of maximum health per second.
 * Reduced cooldown from 14 to 12.
 * Now creates visual effects at the targeted area during the cast time, visible to allies.
 * Debuff is now fully dispellable, instead of being dispellable by strong dispels only.
 * Now checks for enemies within range in 0.5 second intervals, instead of being immediate.
 * Now grants damage when a clone dies within range [?]
 * Rescaled attack damage bonus duration from 25/40/55/70 to 30/40/50/60
 * Added double-click support, which automatically causes the ability to target their team's fountain.
 * Can now target player-controlled units as teleport targets as well. [?]
 * Reduced cooldown from 130 on each level to 130/120/110.
 * Added double-click support, which automatically causes the ability to target their team's fountain.
 * Can now target player-controlled units as teleport targets as well. [?]
 * Reduced cooldown from 130 on each level to 130/120/110.
 * Reduced cooldown from 130 on each level to 130/120/110.