Weaver/Counters

Bad against...

 * The wide range of makes it difficult for Weaver to avoid it with  and, once caught, his low survivability makes him an easy kill.
 * With no significant source of burst damage it is easy for Void to survive combat with Weaver using and sustain in lane against him. This is only true once Void has put more than a point in it, otherwise the long cooldown still renders you susceptible to sustained harass.
 * will prevent Weaver from using and leaves him a sitting duck or force him to use  to purge off the debuff and re-engage.


 * Techies' arsenal of mines can easily take him out. Since Weaver has a low health pool, he'll be prone towards nuke damage of and.
 * Weaver is also more likely to run around dark spots of the map with Shukuchi and suddenly trigger a large pile of mines.
 * On the upside, if you do survive the explosions, you can immediately heal up with Time Lapse.


 * Weaver's severely limited mobility when silenced makes a major threat as he is unlikely to be able to escape the cloud before being killed and will be unable to output meaningful damage. Riki's presence forces the purchase of, limiting Weaver's options for itemization. A  can also push you out of the cloud.
 * allows Riki to ambush Weaver while farming.


 * Axe can lock you down with even whilst you are under Shukuchi, making you a sitting duck against the enemy team.
 * He can land an easy kill against you with thanks to your meagre Strength gain. He can also use  to break your Linkens, ensuring his ultimate is not wasted.


 * Weaver's heavy reliance on mobility during fights makes a crippling debuff, especially at higher levels, while also providing a strong mechanism for ganking him.
 * Although is somewhat easy to evade using  or, when silenced Weaver is very susceptible to being quickly burst down. Especially dangerous in combination with.
 * Bloodrage is a good method to break your enabling him to follow with Rupture.

Others

 * and have a cheap way to break Linken's Sphere and keep track of Weaver while he's using Shukuchi. The armor reduction from  combined with his stun and Weaver's disastrous health pool enables the enemy to take you out before you can timelapse.

Items

 * Level 3 's melee warrior will provide true sight over weaver and the mana drain is always a nuisance.
 * will prevent you from running away with Shukuchi. They'll need another targetted ability once you've farmed up a however.
 * It's worth mentioning that items' actives have no cast time, making them good candidates to both break a Linken's Sphere then silence you before you have time to react.
 * 's and any of its upgrades' invisibility can be used to destroy beetles, as they are unable to track invisible units.
 * Some s in the early game will stop the advantages of Shukuchi and a in the late game is recommended against any invisible hero.

Good against...

 * Pudge's slow movement speed allows you to skirt around and kite him. His Rot won't slow you through Shukuchi, but beware his high burst damage and extended lockdown through . Don't hesitate to immediately Time Lapse if you've been caught by a unfortunate hook.
 * Pudge has low armor, making him suspectible to The Swarm and your right clicks.


 * An Omniknight will need very quick fingers or good prediction skills to damage Weaver with as you run around with Shukuchi.
 * Omniknight provides only a slow with his that will not help catch Weaver.
 * As an agility carry, Weaver is a good carrier, the bane of Omniknight.


 * Brewmaster is slow and has low armor, making his laning stage very difficult against Geminate Attack.
 * Apart from the slow moving, he has no real stun to catch Weaver, and you're almost guaranteed to get Shukuchi off if he used on you.


 * Another hero that only has a slow with, usually not enough to catch Weaver.
 * As you gradually lose HP, you will take less damage from . The slower you die, the higher the chance you can get off Time Lapse.


 * He will need help of an ally to trigger the stun from since you're guaranteed to get away from the radius with Shukuchi otherwise. This is especially true since  won't slow you down.
 * is one of the very few abilities that will heal you if you're caught by.


 * Though Weaver is certainly not a hard counter to him, he is well-equipped to deal with him.
 * Weaver's abysmal health pool renders the percentage-based HP loss from less significant.
 * Weaver is a natural Linken's Sphere carrier so he will need to pop it before using.
 * Weaver is one of those heroes that can easily outrun a all the way back to the fountain.


 * Ursa's low mobility in lane and his reliance on would rend him useless when fighting head-on solo.


 * Sven can be easily kitted since Weaver is a natural carrier and Sven relies on  to disable and kill a hero.

Others

 * Heroes with low mobility and/or low armor and/or fragile health pool make perfect targets for Weaver.
 * Heroes that rely on slows or low-duration stuns to kill you might have problems to finish you.
 * Summons and micro-management is usually not the answer against Weaver, as you will need very quick fingers to pin him down.

Works well with...

 * allows Weaver to use Shukuchi constantly.
 * and Weaver's high damage output can be used to early kills.


 * and may leave a hero with almost no armor.


 * synergize well with armor reduction.
 * adds damage to Weaver's attacks.

Others

 * Any front line tanks that can distract the enemy team or any heroes with strong disable abilities will help weaver deal more damage and chase down the enemy heroes easily.
 * Any hero or aura that increases your damage (,, ...) will do so two-fold for Weaver thanks to.
 * Any hero with slow or stun (,, ...), can help Weaver kill a hero without a good way to escape.

List of heroes that counter Weaver, and list of heroes that work well with Weaver.