Monkey King/Counters

Bad against...

 * allows Batrider to gain vision of Monkey King while he is on an tree, as well as destroying any nearby trees, denying Monkey King spots to jump to, or causing him to fall.
 * 's turn rate slow makes it significantly more difficult for Monkey King to jump from tree to tree and gain Jingu Mastery stacks. It also reveals Monkey King while he is on a tree.
 * and enable Batrider to remove Monkey King out of Wukong's Command.


 * can chop down trees, making it difficult for Monkey King to utilize Tree Dance well.
 * can scout Monkey King when he is perched on top of trees.


 * grants vision of Monkey King, even when he's in the trees.


 * and makes it hard for Monkey King to stack Jingu Mastery.
 * can remove Monkey king for 6 seconds if his allies lack dispels.
 * can dispel Jingu Mastery's bonuses.


 * ends Mischief, and reveals Monkey King on the treetops.
 * can catch Monkey King when he retreats to the treeline.


 * provides vision of Monkey King when he's in the trees. The periodic damage will also keep Monkey King from using Tree Dance if he's on the ground.
 * pulls Monkey King out of the trees if he attempts to escape using Tree Dance, and can cause Wukong's Command to end prematurely if Monkey King is Glimpsed out of its radius.
 * and can be used to hold Monkey King in place and ensure a kill.


 * can smash Monkey King out of the Wukong's Command radius.
 * destroys trees and helps Earth Spirit close the gap between him and Monkey King.


 * keeps Tree Dance on cooldown, and can interrupt Wukong's Command's long cast time.
 * destroys a large amount of trees.


 * can push Monkey King out of Wukong's Command.
 * 's damage over time will constantly put Tree Dance on cooldown.


 * can easily push Monkey King out of Wukong's Command, as well as blinding him.
 * destroys trees in a massive area, damaging Monkey King's mobility
 * However, Keeper of the Light can be easily ganked by Monkey King during early-mid game stage.


 * can destroy trees and prevents Monkey King is standing on.
 * Lina's high damage burst can kill Monkey King before stacks up with Jingu Mastery.


 * and will often push Monkey King out of Wukong's Command.


 * allows Pangolier to quickly clear trees.


 * makes it hard for Monkey King to stack Jingu Mastery.
 * allows Phantom Assassin to blink directly to Monkey King during Wukong's Command, bypassing all his clones.
 * 's high damage can kill Monkey King quickly, thus ending Wukong's Command prematurely.


 * can easily cancel Wukong's Command by pulling Monkey King out of the circle.
 * can grab Monkey King from trees during Tree Dance.
 * puts Tree Dance on cooldown.


 * allows Queen of Pain to avoid ganks and keep her distance, preventing Monkey King from building up Jingu Mastery.
 * and will hit Monkey King when he is disguised, or on a tree.
 * The large AoE and low cooldown also helps Queen of Pain hit the real Monkey King inside of Wukong's Command.


 * grants vision of Monkey King, even when he is in the trees.


 * maintains vision on Monkey King, and allows Spectre to chase Monkey King into the trees.
 * will still spawn an illusion next to Monkey King while under the effects of Mischief, removing the disguise.
 * Monkey King attack range is exactly 300. The best range for buff.


 * keeps vision of Monkey King, even when he is in the trees.
 * locked onto Monkey King and focuses damage on him during Wukong's Command.


 * allows Storm Spirit to easily catch up to Monkey King, destroying a large number of trees, cancelling Tree Dance, and causing Monkey King to be stunned in the process.


 * and s can be placed near trees to detect Monkey King.
 * Follow up with to destroy the tree, causing Monkey King to take high damage, fall from the tree, and become stunned.


 * Timbersaw's low cooldown and low mana cost abilities destroys the trees that Monkey King depends on.
 * allows Timbersaw to escape Wukong's Command.


 * grants flying vision over trees, and its wide effect can hit Monkey King and end Mischief.
 * can easily cancel Wukong's Command by swapping him out of the circle.


 * Venomancer's magical damage-over-time poisons will constantly put Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
 * and will hit Monkey King when he is perched on a tree, or disguised with Mischief.
 * However, Venomancer is also easily ganked by Monkey King if caught by surprise.


 * prevents the buildup of Jingu Mastery stacks.
 * Viper's poison magical damage-over-time stops Monkey King from using Tree Dance. It also ignores the extra armor bestowed by Wukong's Command.


 * s have flying vision. They can be used to scout Monkey King when he is in the tree.
 * can destroy the tree Monkey King is standing on.


 * destroys the tree Monkey King is standing on.
 * Monkey King's natural reliance on trees makes him an easy target for.
 * evades Monkey King's attacks, preventing him from building up Jingu Mastery.

Others

 * can Monkey King out of Wukong's Command.
 * Heroes that can maintain vision on Monkey King can see when he uses Tree Dance:, with Eyes In The Forest, ,
 * Heroes that can destroy trees will deny Monkey King spots to jump on, or cause him to fall:, ,
 * Heroes with wide AoE abilities will reveal Monkey King through Mischief:, , , , , , ,

Items

 * ,, and destroy the tree Monkey King is standing on.
 * pushes Monkey King out of Wukong's Command. Pushed heroes can also destroy trees.
 * 's damage over time keeps Monkey King from using Tree Dance for the duration.
 * and keeps Tree Dance on cooldown.
 * 's area burn will reveal Monkey King when he is disguised with Mischief.
 * dispels Jingu Mastery's buff and interrupts Wukong's Command.
 * will reveal Monkey King when he is on a tree.

Good against...

 * Chen lacks any sort of mobility or disable, allowing Monkey King to gank him effectively.
 * Chen's reliance on jungling often puts him near trees, where Monkey King can set up an ambush.


 * Monkey King's mobility allows him to get close to Drow Ranger, denying the passive bonus from.
 * Monkey King can shut down Drow Ranger by ganking her early.


 * will not protect Nature's Prophet from Tree Dance.
 * Boundless Strike will interrupt attempts at, and can reach Nature's Prophet inside the tree line.


 * is easily interrupted by Boundless Strike, due to its long cast time.
 * Shadow Fiend's lack of mobility and escape makes him an easy target to ambush with Primal Spring, especially during laning stage.


 * Silencer's low mobility and lack of any stuns or roots makes him an easy target.
 * Silence will not protect Silencer from Jingu Mastery's extra damage.


 * Skywrath Mage's very low health allows Monkey King to ambush and finish him off quickly.


 * Sniper's low mobility and lack of defensive abilities make him an easy ganking target.
 * Primal Spring lets Monkey King jump past Sniper's allies and attack him directly.
 * Wukong's Command and Boundless Strike will disrupt Sniper's backline positioning during teamfights.
 * However, Sniper's long range attacks can often keep Tree Dance on cooldown.
 * will also reveal Monkey King on top of trees.


 * 's short stun rarely prevents Monkey King from ambushing Witch Doctor.
 * 's long channel is easily interrupted by Boundless Strike.

Others

 * In lane Monkey King fairs very well against melee heroes, especially in middle, as it is very easy for him to gain Jingu Mastery stacks.
 * Heroes that rely on channeling abilities will be interrupted by Boundless Strike, and forced to take damage from Wukong's Command.
 * Heroes that have low health and no escape abilities will have a hard time playing against Monkey King's ambushes and powerful burst damage.
 * Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery:, , , ,

Works well with...

 * helps Monkey King gain Jingu Mastery charges quicker.
 * allows Monkey King to land more Jingu Mastery stacks.
 * and Boundless Strike can disrupt the enemy team's positioning.


 * helps Monkey King land more Jingu Mastery stacks.
 * keeps enemies inside the radius of Wukong's Command.


 * pulls enemies into Wukong's Command.


 * sets up enemies perfectly for Wukong's Command.


 * is easier to land on enemies stunned with Boundless Strike.
 * reduces Boundless Strike's long cooldown.


 * and can move enemies into Wukong's Command.
 * greatly increases the damage dealt by the soldiers from Wukong's Command.


 * spawns trees for Monkey King to jump on, and traps enemies inside for Monkey King to initiate on with Primal Spring.


 * 's low-cooldown root allows Monkey King to land Primal Spring, and build up Jingu Mastery.
 * gives Monkey King the time to build up and expend Jingu Mastery stacks, as well as survive for the full duration of Wukong's Command.


 * stuns enemies and prevents them from moving out of Wukong's Command.


 * makes a great setup for Wukong's Command, preventing enemies from escaping.

Others

 * Boundless Strike's long range stun helps some heroes set up their abilities:, , ,

List of heroes that counter Monkey King, and list of heroes that work well with Monkey King.

Monkey King/Противостоящие 齐天大圣/克制