Version 5.61

Denying Mechanics

 * You may no longer attack your own creeps.
 * You may only attack friendly creeps with HP less than 50%.
 * You may not attack your own structures unless they have less than 10% of their HP remaining.
 * Attempting to attack a full health hero/friendly unit/tower turns your hero into a sheep, applying Hex to your hero for a 1 second.
 * The Hex effect is applied when attack starts.

Buildings/Barracks

 * Spawn buildings are now invulnerable until their corresponding tower is destroyed.

Towers

 * Increased Tier 1 Tower health regen from 0.05 to 0.10.

Heroes

 * Increased radius from 250/300/350/350 to 325/350/375/400.
 * Reduced mana cost from 75/90/105/120 to 75.


 * Increased mana cost from 11 to 13
 * Increased cooldown from 40/35/30/25 to 45/40/40/35


 * Increased golem attack damage from 18-25/26-33/33-40/38-45 to 18-25/26-33/33-40/40-47.
 * Removed from  (previously available for Mithril Golem).
 * Reduced number of summoned phoenixes from 1/3/5 to 1/2/3.
 * Changed phoenixes attack type from Normal damage to Piercing damage.
 * No longer increases es damage, HP and movement speed.
 * Now increases number of summoned phoenixes from 1/2/3 to 2/3/4.
 * No longer increases es damage, HP and movement speed.
 * Now increases number of summoned phoenixes from 1/2/3 to 2/3/4.
 * Now increases number of summoned phoenixes from 1/2/3 to 2/3/4.


 * Increased mana cost from 100/125/150/175 to 100/130/155/185.
 * Increased cooldown from 10 to 11.
 * Increased explosion spawn radius min from 115 to 125.
 * Increased explosion spawn radius max from 625 to 635.
 * Reduced damage from 110/180/265 to 105/170/250.
 * upgrade:
 * Reduced damage from 180/265/330 to 170/250/310.
 * upgrade:
 * Reduced damage from 180/265/330 to 170/250/310.


 * Increased base damage from 15/23/30/38 to 16/24/31/40.
 * Reduced base attack time from 1.25/1.25/1.25/1.20 to 1.25/1.25/1.20/1.15.
 * Increased stun damage from 10 to 15.
 * Increased proc chance from 12 to 15%.
 * Reduced hero duration from 1.5 to 1.3.
 * Increased radius from 300 to 500.
 * Reduced base attack time from 1.35 to 1.2.
 * Increased radius from 300 to 500.
 * Reduced base attack time from 1.35 to 1.2.


 * Reworked
 * Old 
 * Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
 * Number of arrows: 2/3/4/5
 * Damage per arrow: 35/45/50/60
 * Search radius: 600
 * Mana cost: 8/9/10/11
 * Cooldown: 3
 * Projectile speed: 1200


 * Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
 * Radius: 1000
 * Number of arrows: 1/2/2/3 (4/4/5/6)
 * Damage per arrow: 100%
 * Damage per arrow: 100%


 * Reduced cooldown from 120/120/60 to 210.


 * Reduced radius from 1000/2000/global to 1000/1500/2000.
 * Increased invulnerability duration from 2/3/4 to 4/5.5/7.
 * Increased duration from 6/9/6 to 6/8/10.
 * Increased duration from 6/9/6 to 6/8/10.


 * Reduced base health from 575 to 550.
 * Reduced mana cost from 125/160/185/220 to 115/140/165/205.
 * Reduced cooldown from 12 to 11.
 * Reduced cooldown from 12 to 11.


 * Increased gain from 2.7 to 2.8.
 * Reduced mana cost from 90/112/135/160 to 90/112/135/150.
 * Increased hero duration from 5/5/6/6 to 5/6/7/8.
 * Reduced cooldown from 15 to 12.
 * Increased movement speed bonus from 10%/15%/20%/25% to 15%/20%/30%/35%.
 * Increased attack speed bonus from 15/30/45/60 to 20/35/55/75.
 * Reworked
 * Old 
 * Creates a period of darkness for night stalker to thrive in.
 * Time: 2 AM/10 PM/6 PM
 * Mana cost: 140/220/325
 * Cooldown: 260/160/120
 * Notes: Directly manipulates the in-game clock, setting them to specific values.
 * Cooldown: 260/160/120
 * Notes: Directly manipulates the in-game clock, setting them to specific values.


 * New 
 * Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest.
 * Cooldown: 240/210/180
 * Duration: 25/50/80
 * Notes: Pauses the day-night cicle and creates a temporary artificial night for a set time. Once the time elapses, the paused day-night cicle resumes from where it was stopped.


 * Increased cast range from 400 to 500.
 * Increased spikes travel distance from 500 to 600.
 * Increased damage from 60/130/200/260 to 80/160/230/300.
 * Increased stun duration from 0.5/1.0/1.5/2.0 to 0.75/1.25/1.75/2.25.
 * Reduced mana cost from 100/120/145/170 to 95/115/135/155.
 * Reduced cooldown from 12 to 11.
 * Rescaled mana burned from 65/130/195/260 to 70/120/185/260.
 * Reworked and moved to the third ability slot.
 * Old 
 * The Nerubian Assassin forms barbed layers of chitinous armor that increases its defenses and returns damage to enemy meele attackers.
 * Armor bonus: 5/10/15
 * Damage returned: 15%/30%/45%
 * Damage returned: 15%/30%/45%


 * New 
 * The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
 * Bonus Armor: 2/4/6/8.
 * Damage Returned: 10%/20%/30%xq/40%


 * Moved to the fourth ability slot.
 * Reworked into . This is now 's ultimate ability.
 * Old 
 * Turn invisible for a period of time, increasing movement speed.
 * Fade time: 1/0.75/0.5/0.5
 * Move speed bonus: 10%/20%/30%/40%
 * Mana cost: 75
 * Cooldown: 20


 * New 
 * The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.
 * Damage: 300/450/600
 * Fade time: 0.6
 * Duration: 20
 * Mana cost: 150/190/230
 * Cooldown: 120


 * Reduced mana cost from 160/230/310 to 0.
 * Increased cooldown from 120/120/60 to 150/150/120.
 * Increased cooldown from 120/120/60 to 150/150/120.


 * Increased base from 13 + 1.25 to 15 + 1.5
 * Increased gain from 3.5 to 3.75
 * Increased Huntress attack damage from 26-28 to 29-31.
 * Increased Tauren attack damage from 26-32 to 31-37.
 * Increased Tauren attack damage from 26-32 to 31-37.


 * Reduced bonus movement speed from 3/6/9/12% to 3/5/8/10%.
 * Increased cooldown from 9 to 11.


 * Increased fade delay from 2 to 3.6.
 * no longer grants true sight on level 2/3/4.
 * Reduced Death Ward armor from 10 to 7.


 * Increased bonus base attack damage from 15-25 to 22-32.
 * Reduced take aim channeled time from 4 to 3.
 * Reduced mana cost from 100 to 75.
 * Reduced mana cost from 100 to 75.


 * Reduced mana cost from 80 to 75.
 * Reduced mana cost from 150/140/132/125 to 125/115/107/100.
 * 1 2.


 * Increased stun duration from 1.5 to 1.75.
 * Reduced cooldown from 12 to 9.
 * Reduced cooldown from 12 to 9.


 * Reduced damage from 5/10/16/25 to 5/10/15/20.
 * Reduced duration from 10 to 7 seconds.
 * Reduced damage from 70/110/150 to 62/100/138.
 * upgrade:
 * Reduced damage from 110/150/200 to 100/138/165.
 * Reduced damage from 110/150/200 to 100/138/165.


 * Changed movement type from hover to horse. [?]


 * Changed movement type from hover to horse. [?]
 * now burns 75/100/125/150 mana.


 * Reduced cooldown from 3 to 2 seconds.
 * Reduced cooldown from 10 to 8 seconds.
 * No longer deals damage to slept units.
 * Increased mana cost from 11/11/10/9 to 13.
 * Increased mana cost from 11/11/10/9 to 13.

Items

 * Clarity effect is no longer lost if the unit is attacked.
 * Reduced gold cost from 65 Gold to 52 Gold.


 * Reduced gold cost from 360 Gold to 300 Gold.


 * Can now be dropped manually, still can not be sold and destroyed.
 * Reduced gold cost from 900 Gold to 750 Gold.


 * Increased duration from 300 to 360.
 * Increased gold cost from 350 Gold to 375 Gold.


 * Increased health regeneration bonus from 9 to 11.
 * Now teleports the hero to the team's fountain. [?]
 * Reduced number of charges from 5 to 4.
 * Reduced number of charges from 5 to 4.


 * No longer restores 100 mana.
 * Increased heal from 150 to 200.
 * Increased armor bonus from 2 to 3.
 * Reduced mana cost from 120 to 80.
 * Reduced mana cost from 120 to 80.


 * Reduced proc chance from 11% to 10%.


 * Reduced attack damage bonus from 85 to 71.
 * Reduced damage from 200% to 190%.


 * Reduced cooldown from 60 to 40.


 * Increased attack damage bonus from 185 to 250.


 * Increased bonus from 20 to 25.


 * Increased bonus from 25 to 30.
 * Increased health regeneration bonus from 9 to 11.


 * Increased from 10% to 12%.


 * Reduced number of charges from 20 to 10.
 * Reduced duration from 60 to 42.
 * Reduced duration from 60 to 42.


 * Increased from 10% to 12%.
 * Increased attack speed bonus from 45 to 65.
 * Reduced incoming damage amplification from 50% to 40%.
 * Reduced incoming damage amplification from 50% to 40%.


 * Reduced attack damage bonus from 75 to 55.


 * Increased attack damage bonus from 55 to 65.


 * Now grants 10% bonus movement speed.
 * Reduced cooldown from 25 to 22.
 * Reduced cooldown from 25 to 22.


 * No longer has 3 charges.
 * Increased mana cost from 150 to 200.
 * Increased cooldown from 20 to 240.
 * Increased cooldown from 20 to 240.

Original Warcraft III Map Description
Map Description A clash of the titans! 24 Scourge heroes face off against 24 Sentinels. Special game modes in this version are reverse, teamrandom, and allrandom. The killing sounds are still around. Loading Screen DotA Allstars v5.61 Visit the DotA Allstars home channel, Clan TDA, in Azeroth.

You can find a list of all official version in our forums at www.rtsgames.com/dota, in the general discussion forum.

Available commands: -random, -repick, -nopowerups, -allrandom (-ar), -teamrandom (-tr), -reverse (-re).

This is more less a beta version; Expect 5.62 out very quickly. syl-la-ble OWNS ALL WTF!

Quest Notes DotA Allstars v5.61 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out. Thanks to Dankstoner for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 9/02/04 at 5:53 PM.

Enjoy! -Guinsoo

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA ).

Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.

New in this version Phoenixes now deal Piercing damage. Ward damage down at levels 1-3, true sight removed from all levels. Increased the mana cost on Searing Arrows to 13. Increased the cooldown on Strafe to 45/40/40/35. Changed Song of the Siren to 6/8/10 small/medium/large area affected, increased the \"stun\" time to 4/5.5/7 seconds. Fixed where Reverse Polarity will stun a unit, but won't \"trap\" it. Removed Hurl Boulder from Mithril Golems, added 2 damage. Decreased cost on Gem of True Sight to 825. Increased cost on Sentry Wards to 400; increased Ward duration by 60 seconds. Summon Wolves hotkey changed to W. Fixed Ensnare learn tooltip. Increased the \"transition time\" on Permanent Invisibility from 2 seconds to 3.6 seconds. Added Night Stalker to the list of heroes that cannot use Tome of Retraining. Decreased the cooldown on Sprout to 11 seconds, from 12, and decreased the mana cost. Spawn buildings are now invulnerable until their corresponding tower is destroyed. You may no longer attack your own creeps. You may not attack your own structures unless they have less than 10% of their HP remaining. Improved the HP regeneration on level 1 towers to .1 HP/second. Improved the Sniper's damage while in Take Aim mode and reduced the transition time to 3 seconds and the mana cost to 75. Took hover movement type away from Visage and Viper. Changed Phoenix to summon 1/2/3 Phoenixes, or 2/3/4 with Aghanim's Scepter. Reduced Death Ward's armor. Added -ar, -tr, and -re as alternate ways of inputting -allrandom, -teamrandom, and -reverse. Adjusted the position of some creep camps. Increased the armor and hit points restored by Netherezim Buckler, but removed the mana gain and changed the mana cost to 75. Decreased the cooldown on Magic Missile from 12 seconds to 9 seconds; increased the stun from 1.5 seconds to 1.75 seconds. Static Field no longer harms sleeping units, and the cost is increased to 13 mana. Fixed Eul's Scepter of Divinity tooltip. Decreased the duration of Manta Style images to 42 seconds. Increased the damage done by Carrion Flies by 7. Increased Pudge's strength per level to 3.75, base intelligence to 15, intelligence per level to 1.5, and added 5 to his base damage. Decreased the cooldown on Carrion Flies by 1 second for each level, increased fly mana regeneration to 2.25 per second. Increased the damage on Huntresses and Tauren. Decreased damage on Venomancer's Poison Sting to 5/10/15/20 per second over 7 seconds. Decreased the movement penalty to .07/.14/.21/.28. Reduced the damage on Poison Nova to 62/100/138/185 damage per second, and decreased the movement penalty to 10/20/30/40%. Decreased base attack cooldown on morphed Lycanthrope by .15 seconds. Decreased the stun duration on Lycanthrope wolf summon bash to 1.3 seconds, but increased the Bash to 15% and the damage bonus to 15. Increased the base damage on Lycanthrope wolf summons slightly. Increased the area of effect on Howl. Changed Split Shot to how it used to be, firing 2/3/4/5 arrows based on Medusa's base attack damage minus about 10%. Works properly now. Decreased cooldown and increased duration of Crippling Fear. Increased damage and decreased mana cost slightly on level 4 Void. Increased benefits on Hunter in the Night at all levels. Increased Balanar's strength progression to 2.8 per level. Decreased mana cost slightly on Nerubian Assassin's Impale, increased the damage, increased the stun time by .25 seconds, and decreased the cooldown by 1 second. Increased the damage slightly on Mana Burn. Swapped Nerubian Assassin's Spiked Carapace and Wind Walk. Decreased the cooldown on Arc Lightning to 2 seconds. Decreased the cooldown on Lightning Bolt by 2 seconds. Reduced the hit points on summoned Treants to 550. Increased the AOE of Hoof Stomp slightly. Decreased the mana cost of Double Edge to 75. Increased the mana cost on Summon Water Elemental slightly. Increased the mana cost and cooldown slightly on Rylai's Frost Nova. Decreased the damage on Freezing Field by 5/10/15/20; spread the frost explosions out slightly farther. Increased the cooldown on Razor's Chain Lightning to 11 seconds. Decreased slightly the movement bonus from Unholy Frenzy. Increased the damage on Divine Rapier to 250. Added the Atma Weapon as a real, creatable recipe. Decreased the damage output on Burize. Increased the attack speed on Mask of Madness by an additional 20% and reduced the damage taken by 10%. Increased the life steal to 12%. Increased the strength bonus on Heart of Tarrasque to 30. Reduced the cooldown on Dagon Energy Bursts. Increased the hit points regenerated on Aegis of the Immortal and Heart of Tarrasque to 11 per second, up from 9. Increased the stat bonus on Eye of Skadi from 20 to 25. Increased the life steal on Helm of the Dominator to 12%. Decreased the cooldown on Lothar's Edge to 22 seconds. Increased slightly the damage on Satanic. Changed Aegis of the Immortal so that when you die with it, it teleports you back to your base and then revives you. This makes it so that you don't lose all of your charges at once. Reduced the cost on Sapphire Water to 300. Increased the starting gold by 375 for -reverse games. Reduced the charges on Aegis of the Immortal to 4. Reduced the mana cost on Metamorphosis by 25. Reduced the mana cost on Soul Drain to 75 at all levels. Reduced the mana cost on Conjure Image slightly at all levels. Darkness now lasts only 25/50/80 seconds, but doesn't interrupt the normal transition of day and night. Added a mana dissipation to Dissipate. Lesser Clarity Potion no longer stops working in combat, and the cost is reduced to 52. Made Gem of True Sight cost 750, but can now be dropped from your inventory. Sentry Wards cost 375. Manta Style charges are now 10. Refresher Orb now is based off of a cooldown, instead of charges. It is limit 1. Nerubian Assassin now has Vendetta as his ultimate, and Spiked Carapace as a normal ability. MKB is now +55 damage, using the old recipe. You may only attack friendly creeps with HP less than 50%. Changed the mana cost and cooldown on Guardian Angel.

Commands -random :  Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Costs 150 to activate or a bunch of cash in an allrandom game. Can only be used in the first 90 seconds and gives you a new random hero. -nopowerups :  Votes to stop powerups from spawning. -reverse or -re (blue only)  :  Activates a game mode where you can choose your opponent's hero. -allrandom or -ar (blue only)  :  Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes. -teamrandom or -tr (blue only)  :  Activates a game mode where everyone gets a random hero that their team could normally choose. -beamcounter : If Luna is playing, every time she uses Eclipse or Lucent Beam, it counts it. That's all it does. -refresh: If you are the Phantom Assassin, casts a 0-damage Frost Nova on yourself to refresh Blur.

League Play To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.