September 24, 2014 Patch (Test)

{{Patch layout
 * game = test
 * current = 2014-09-24
 * source = http://dev.dota2.com/showthread.php?t=146477
 * source-title = Update 2
 * source2 = http://dev.dota2.com/showthread.php?t=146506
 * source2-title = Update 3
 * before = 2014-09-23
 * after = 2014-09-25
 * notes =

Bug Fix

 * Fixed unit being affected by  stun
 * Fixed interaction with
 * Fixed Spirit Bear interaction with summoned units
 * Fixed bonus applying before the transformation was complete
 * Fixed bonus lingering after the duration was over
 * Fixed on dead units
 * Fixed various Legacy Keys
 * Fixed 's Ancient count tracking
 * Fixed various bugs with charges
 * Fixed stealing Scepter
 * Fixed bugs with mana capacity on Spirit Bear
 * Fixed Illusion count being off by 1
 * Fixed being able to move
 * Fixed being able to duplicate boots
 * Fixed various bugs with charges
 * Fixed level tracking
 * Fixed being able to lifedrain himself
 * Fixed 's Scepter sleeping allies
 * Fixed evasion loss not being handled properly
 * Fixed UI with not updating properly
 * Fixed Sound Effects for being missing
 * Fixed parts of the minimap being out of date
 * Fixed causing a deny instead of a suicide
 * Added minimap icon in
 * Fixed being able to channel spells in
 * Fixed triggering from things other than his spells/attacks (Urn now treated like )
 * damage not being amplifiable
 * Fixed and updated tooltip to properly behave as an HP cost paid (non-lethal, non-damage) by nearby allies
 * Fixed 's interaction with Damage Block
 * Adjusted Dire Ancient spawn box size
 * Fixed selection priority
 * Fixed ability tooltips not having Spell Immunity labeling
 * Fixed Desolate and not having the proper label/behavior for No Spell Immunity piercing flag
 * Fixed various tooltips
 * Fixed a crash
 * Added alertable flag to
 * Fixed an area you could place a ward in the bottom Radiant ward spot having its vision obstruction
 * Fixed playing wrong sound effects
 * Fixed debuff not applying to Spell Immune units
 * Added an aoe effect to damage

Bug Fix
}}
 * Fixed and  targeting creep-heroes
 * Fixed 's loudout icons
 * Fixed Scepter debuff tooltip
 * Fixed icon size
 * Fixed interaction with
 * Fixed damage type not changing between scepter and non-scepter
 * Fixed passive sometimes overriding the active component
 * Fixed losing its animation sometimes when Scepter is equipped
 * Updated animation
 * Fixed being unable to move the camera in one of the tutorials
 * Fixed being unable to apply buff on a unit that already has it
 * Fixed targeting rules not being consistent with Spell Immunity piercing status
 * Added icon for ability