Neutral creeps

Neutral creeps are tougher, more dangerous creeps that appear in the forest. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Heroes can focus on killing neutral creeps in order to farm, by Jungling. Some neutral creeps also have special abilities. Heroes such as Doom can make use of these abilities, and turn them against their enemies. Roshan is also considered a neutral creep.

Mechanics


Neutral creeps spawn every minute-mark after the first creep spawn, with the first spawn being at 00:30. Aggravated creeps follow units out of their camp for up to 7 seconds, and then start returning to the camp area. This delay in the return can be used for Creep Pulling, which pulls neutral creeps into contact with Lane creeps, and Creep Stacking, which causes multiple camps of creeps to spawn in one area.

Neutral creeps do not spawn if there is a unit (excluding lane creeps) within their camp. This includes heroes, player-controlled units, neutral creeps, certain projectiles such as, and wards. Neutral camps do not spawn the same set of creeps twice in a row. Lane creeps do not block spawning.

Each team's jungle includes one small creep camp, two medium creep camps, and three large creep camps. On average, a run through the jungle (not including ancients) yields 533 gold and 893 experience.

On average, completing both ancient camps yields 528 gold and 710 experience.

Small creeps
Small creeps are the weakest of the neutral creeps. They give very little gold, and act more as a starting point for Junglers. They give anywhere between 61-91 gold, and between 123-144 experience.

On average, one small creep camp yields 76 gold and 133 experience.

Medium creeps
Medium creeps are slightly tougher enemies. They deal more damage, have more health, and have access to abilities, but should not be too much of a problem for most heroes. They give anywhere between 81-155 gold and 144-212 experience.

On average, one medium creep camp yields 100 gold and 180 experience.

1 Values include 4 Shard Golems.

Large creeps
Large creeps (also referred to as "hard camps") are very difficult enemies. They all have access to some abilities that can be dangerous if they are not approached with caution. They give anywhere between 86-161 gold and 160-243 experience.

On average, one large creep camp yields 117 gold and 200 experience without the Dark Troll camp's skeletons, and 121 gold and 205 experience with the skeletons.

1 Values include 2 Skeleton Warriors.

Ancient creeps
Ancient creeps are very powerful creeps, often with high health and spell immunity. The only exception to this are the lesser Black Drakes, which are not spell immune. If a hero can survive long enough to defeat them, ancient creeps grant enormous rewards and give anywhere from 215-346 gold to 279-393 experience.

On average, one ancient creep camp yields 234 gold and 355 experience.

1 Ancient Granite Golem's increases nearby unit's maximum health by 15%.

Roshan
Roshan is a unique creep that spawns near the middle of the map. In addition to providing a large experience and gold bounty when killed, Roshan also drops the. The third time he is killed in a single game (and every time thereafter), a also drops from Roshan. Roshan's health increases every 4 minutes as the game timer progresses.

Roshan yields an average of 475 gold and 1789 experience.