Hoodwink/Guide

Offlane
Hoodwink can be played reliably in the offlane as a solid splitpusher due to her kit being extremely slippery because of Scurry's active and Bushwhack's stun. An Offlane Hoodwink can build normal damage items such as desolator and maelstrom to further enhance her splitpushing power or she can transition into a semi-support by building mekanism and playing around her team more often using Acorn Shot + Bushwhack to initiate or counter-initiate for her team.

Role 2

 * Role needed.

Ability Builds

 * Build needed.

General

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 * Acorn Shot allows you throw an acorn that bounces through each enemies while also creating a tree if ground-targeted.
 * Use Bushwack after a point-targeted Acorn Shot to stun all enemies in the tree you've just created.
 * Attack modifiers such as or  will proc on Acorn Shot.
 * Acorn Shot will seek out targets in the fog of war.
 * Acorn Shot, when ground targeted, spawns an Ironwood Tree, which can be eaten for double the effect with a.


 * The stun status is tied to the tree; destroying the tree will end the stun immediately.
 * Bushwhack can be used as an escape tool, by slipping away as stunned enemies lose their vision.
 * Tip needed.
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 * Unlike other that destroy trees upon losing their free movement, Hoodwink can potentially get stuck in the trees.
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 * Tip needed.
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 * Use while channeling Sharpshooter to prevent enemies from knowing where Hoodwink is going to target.
 * Sharpshooter can be heard from the fog of war.
 * Tip needed.
 * Tip needed.

Items
Starting items:
 * provides cheap attributes and can combine with Tango for the extra heal.
 * helps keep you in lane.
 * restores health to stay in lane.
 * provides cheap attributes that can be crafted for a.
 * gives you cheap agility early in the game.

Early game:
 * is useful with Hoodwink's constant mana problems in the early game.
 * synergizes well with Scurry's movement speed bonus and an important early game item in order to escape or pursue enemies easily.
 * gives good agility and attributes in the early game.

Mid game:
 * gives cheap attributes and an easier way to replenish health and mana.
 * increases Hoodwink's attack speed and provides good attributes Can be switched for health or mana boost to survive team fights.
 * gives bonus health, damage, and mana regeneration.
 * gives overall attack range increase. It also lets Hoodwink cast Acorn Shot much further.
 * provides easier wave clear for Hoodwink. Its passive can be procced by Acorn Shot.

Late game:
 * , upgraded from Dragon Lance will not only give you bonus attack range and nice attributes growth, but also an active ability which you can use to position yourself or an enemy against trees to make the most of your abilities.
 * is perhaps an answer to Hoodwink's low intelligence with its mana regeneration amplification. The spell amplification bonus also makes her skills hurt more.
 * can be a defensive item, protecting Hoodwink from getting disabled. The item also provides her with bonus attributes.
 * is the best stats-providing item for Hoodwink. The passive can also be procced by Acorn Shot.
 * which is an upgraded Maelstrom gives you bonus attack speed. The active and passive is great for clearing waves of creeps.
 * retains Maelstrom's bonuses, and the area root is perfect for setting up her abilities.
 * bolsters Acorn Shot with a chance to crit for heavy damage.

Situational items:
 * ups Hoodwink's damage output, and the debuff can be spread across multiple enemies with Acorn Shot.
 * gives you good agility boost along with magic resistance. Its passive is formidable against spellcasters.
 * is important for helping a carry Hoodwink survive against heavy nukes and disables.
 * allows Acorn Shot bounces to deal bonus damage, and can help deal with enemies that have evasion.
 * provides Hoodwink with much-needed mana regeneration, and holds enemies in place while charging Sharpshooter.