Slow



A slow is a type of status effect that reduces the afflicted units movement speed by a percentage, and/or attack speed by a flat value of their current speeds.

Mechanics
Usually, slows from different sources stack with each other, but multiple of the same instance do not, but refresh their duration instead. There are some exceptions to this.

Movement Speed Slows
The percentage of multiple slow instances fully stack, following the movement speed formula. A unit's movement speed cannot be slowed below, unless the unit is affected by pathing blockers, which set affected units' movement speed to 0.

A unit affected by haste fully ignores movement speed slows.

Attack Speed Slows
Disarms do not slow attack speed, but simply do not allow affected units to attack at all, so their attack speed value is unaffected.

There is currently no equivalent to haste for attack speed, although some abilities (e.g. ) grants an enormously high attack speed bonus, so that it is impossible to reduce their attack speed in a regular game.

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