Version 4.0beta6

General

 * Added -repick

Movement Speed

 * Increased minimum movement speed from 1 to 100.

Lane Creeps

 * Radiant/Sentinel
 * Increased attack damage from 15-18 to 15-21

Announcer

 * Added new game sounds
 * Monster Kill.
 * Chat Message: Killing Unit has a monster kill!
 * Wicked Sick.
 * Chat Message: Killing Unit is Whicked Sick!!
 * Triple Kill.
 * Chat Message: Killing Unit just got a Triple Kill!!!
 * Combowhore. [?]
 * Chat Message: Dying Unit just got combowhored!

Ancient

 * Increased armor from 8 to 15.
 * Increased health from 5000 to 8000.
 * Increased health regeneration from 1 to 3.

Towers

 * Increased health from 1200 to 1300.

Roshan

 * Increased base attack damage against flying units from 76-76 to 167-172.

Neutral Creeps

 * Added back and Reworked Neutral Creeps
 * All Neutral Creeps Spawn will spawn at the start of the game and will respawn every 90 seconds.

Old Camps

 * To create a Neutral Camp the DotA Allstar's Map runs the following a command:
 * Create x number of random creeps of x level. (The units created within the camp are the same exact unit.)


 * However, the creep selection was not fully random.
 * The random creep selection depended on the Map Tileset.
 * If the Map Tileset was a Winter, the Warcraft III Trigger was only able to choose Creeps with a Winter Tileset.
 * This reduced the possible number of creeps available to be selected by the Map.
 * For example: After 0.95 was released the map Tileset was changed from Winter (Northend) to Forest (Lordaeron Fall), this changed the selection of possible Neutral Creeps.


 * Creep Table:


 * LVL 6 Creeps were removed before 0.60 was released.
 * However, the Warcraft III' Regions were not (Neutrals Camp's Spawn Box).
 * This camps named "Sentinel6" and "Scourge6" were located between the Tier 3 and Tier 2 Safe Lane Tower.
 * Due to their location, the LVL 6 camps may have been used to pull lane creeps (which was not an intended mechanic during this era).
 * Also if a flying neutral creep spawned it could have attack the nearby base. Due to its flying pathing and flying vision.
 * This probably caused the LVL 6 creeps removal.


 * The total number of creep camps before 4.0beta2 was 16 (Not counting LVL6 Camps that were removed before 0.60).

LVL 1 Camps

 * Gnoll.
 * Gnoll Poacher.
 * Murloc Tiderunner.
 * Forest Spider.
 * Black Spider.

LVL 2 Camps

 * Forest Troll Shadow Priest.
 * Heal:
 * Heals a target friendly non-mechanical wounded unit.
 * Cast Range: 250.
 * Heal: 15.
 * Cooldown: 1.
 * Mana Cost: 5.
 * Abolish Magic:
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.Deals 250 damage to summoned units.
 * Cast Range: 500.
 * Damage to Summons: 250.
 * Cooldown: 0.
 * Mana Cost: 75.


 * Murloc Huntsman.
 * Ensnare:
 * Causes a target enemy unit to be bound to the ground so that it cannot move for 3/8 seconds.
 * Cast Range: 500.
 * Duration Hero/Creep: 3/8
 * Cooldown: 15
 * Mana Cost: 0


 * Mud Golem.
 * Slow:
 * Slows a target enemy unit's attack rate by 25% and movement speed by 60%. Lasts 60 seconds.
 * Cast Range: 700.
 * Attack Speed Slow: 25.
 * Movement Speed Slow: 60%.
 * Duration: 10/60.
 * Cooldown: 1.
 * Mana Cost: 50.

LVL 3 Camps

 * Forest Troll Trapper.
 * Ensnare:
 * Causes a target enemy unit to be bound to the ground so that it cannot move for 3/8 seconds.
 * Cast Range: 500.
 * Duration Hero/Creep: 3/8
 * Cooldown: 15
 * Mana Cost: 0


 * Gnoll Brute.
 * Gnoll Warden.
 * Purge:
 * Removes all buffs from a target unit, and slows its movement speed by a factor of 5. Purged units will slowly regain their movement speed over 5 seconds. Deals 200 damage to summoned units.
 * Cast Range: 700.
 * Damage to Summons: 200.
 * Cooldown: 5.
 * Slow Duration: 5
 * Mana Cost: 75.


 * Gnoll Assassin.
 * Envenomed Weapons:
 * Deals 2 poison damage per second. Lasts 20 seconds.
 * Damage per Second: 2.
 * Duration Hero/Creep: 10/20.


 * Ogre Warrior.
 * Murloc Nightcrawler.
 * Envenomed Weapons:
 * Deals 2 poison damage per second. Lasts 20 seconds.
 * Damage per Second: 2.
 * Duration Hero/Creep: 10/20.
 * Shadow Meld:
 * Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.
 * Fade Duration: 1.5.


 * Black Dragon Whelp.

LVL 4 Camps

 * Forest Troll High Priest
 * Heal:
 * Heals a target friendly non-mechanical wounded unit.
 * Cast Range: 250.
 * Heal: 15.
 * Cooldown: 1.
 * Mana Cost: 5.
 * Inner Fire:
 * Increases a target friendly unit's damage by 10% and armor by 5. Lasts 60 seconds.
 * Cast Range: 500.
 * Damage Bonus: 10%.
 * Armor Bonus: 5.
 * Buff Duration: 60.
 * Cooldown: 5.
 * Mana Cost: 75.
 * Abolish Magic:
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.Deals 250 damage to summoned units.
 * Cast Range: 500.
 * Damage to Summons: 250.
 * Cooldown: 0.
 * Mana Cost: 75.

LVL 5 Camps

 * Gnoll Overseer.
 * Command Aura:
 * Gives extra damage to the attacks of nearby friendly units.
 * Radius: 900.
 * Bonus Attack Damage: 10%.


 * Ogre Magi.
 * Bloodlust:
 * Increases a friendly unit's attack rate by 40% and movement speed by 25%. Lasts 60 seconds.
 * Cast Range: 600.
 * Bonus Attack Speed: 40.
 * Bonus Movment Speed: 25%.
 * Duration: 60.
 * Cooldown: 1.
 * Mana Cost: 35.


 * Ogre Mauler.

LVL 6 Camps

 * Rock Golem.
 * Hurl Boulder:
 * A magical boulder that is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.
 * Cast Range: 800.
 * Projectile Speed: 1000.
 * Damage: 100.
 * Stun Duration: 2.
 * Mana Cost: 75.
 * Cooldown: 8.


 * Forest Troll Warlord.
 * Trueshot Aura:
 * An aura that gives nearby friendly units a 10% bonus damage to their ranged attacks.
 * Radius: 900.
 * Ranged Bonus Attack Damage: 10%.


 * Black Drake.

LVL 7 Camps

 * Ogre Lord.
 * Devotion Aura:
 * Gives 3 additional armor to nearby friendly units.
 * Radius: 900.
 * Bonus Armor: 3.
 * Shockwave:
 * A wave of force that ripples outward, causing 75 damage to land units in a line.
 * Cast Range: 700.
 * Radius: 150.
 * Travel Distance: 800.
 * Damage: 75.
 * Mana Cost: 100.
 * Cooldown: 8.

New Camps

 * Reworked Neutral Creep Camps :
 * Most of the new Neutral Creep Camps are now different Creeps with different abilities.


 * Camp distribution:
 * 5 Neutral Creeps Camps for Radiant/Sentinel and Dire/Scourge (10 in total)
 * 2 Ancient Camps for Dire/Scourge and 1 for Radiant/Sentinel.
 * 1 Large Camp for Radiant/Sentinel and 1 Large Camp for Dire/Scourge.
 * 2 Medium Camps for Radiant/Sentinel and 1 Medium Camp for Dire/Scourge.
 * 1 Small Camp for Radiant/Sentinel (Forest Troll Trapper Camp) and 1 (Gnoll Assassin Camp) near the respective Mid Lane Shop.

Ancient Creeps Camps

 * Black Dragon Camp
 * 1
 * Devour:
 * Consumes an enemy unit, slowly digesting it and dealing 5 damage per second to it. If the creep is killed while the consumed unit is still digesting, the unit that was devoured will be released.
 * Spell Immunity:
 * Renders this unit immune to negative spells.


 * 2


 * Large Golem Camp
 * 2
 * Hurl Boulder:
 * A magical boulder that is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.
 * Slam:
 * Slams the ground, dealing 70 points of damage and slowing the movement and attack rate of nearby enemy units.
 * 1
 * Hurl Boulder:
 * A magical boulder that is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.


 * Dragonspawn Camp
 * 2
 * Evasion
 * The Drakken Sentinel has assumed a partially ethereal form, making him difficult to hit with attacks.
 * Frost Nova:
 * Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
 * 1
 * Evasion
 * The Drakken Sentinel has assumed a partially ethereal form, making him difficult to hit with attacks.
 * Guardian Aura
 * The Drakken Armorer is wholly devoted to his cause, increasing his tolerance for physical attacks. Nearby allies are similarly devoted to the Overseer and are able to withstand more blows.
 * Breath of Frost:
 * Breathes a cone of frost at enemy units that deals 50 initial damage, and 7 damage per second over 5 seconds.

Large Camps

 * Large Satyr Camp
 * 1
 * Animate Death
 * Raises 6 dead units in an area for 120 seconds.
 * Bloodlust
 * Increases a target friendly unit's attack rate by 40% and movement speed by 25% for 40 seconds.
 * Unholy Aura
 * The Satyr Tormenter's demonic communion allows him to emanate regenerative power, increasing the health regeneration of himself and all nearby allies.
 * 1
 * Mana Burn
 * The Satyr Mindstealer removes a fragment of his enemy's soul, burning away some mana and dealing damage equal to the amount of mana burned.
 * Raise Dead
 * Raises 2 Skeletons from a target corpse..
 * 1
 * Purge
 * The Satyr Banisher knows every trick in the book, allowing him to remove debuffs from allies or buffs from enemies. His trickery also slows the enemy's movement.


 * Furbolg Camp
 * 1
 * War Stomp
 * Slams the ground, stunning and damaging nearby enemy units.
 * Command Aura
 * Gives extra damage to the attacks of nearby friendly units.
 * 1


 * Ogre Camp
 * 1
 * Bloodlust
 * Increases a target friendly unit's attack rate by 40% and movement speed by 25% for 40 seconds.
 * 2

Medium Camps

 * Wolf Camp
 * 1
 * Critical Strike
 * The cruel Alpha Wolf attacks his enemy's unprotected vitals at every opportunity, inflicting critical damage.
 * 2


 * Satyr Camp
 * 2
 * Mana Burn
 * The Satyr Mindstealer removes a fragment of his enemy's soul, burning away some mana and dealing damage equal to the amount of mana burned.
 * Raise Dead
 * Raises 2 Skeletons from a target corpse.
 * 2
 * Purge
 * The Satyr Banisher knows every trick in the book, allowing him to remove debuffs from allies or buffs from enemies. His trickery also slows the enemy's movement.


 * Rock Golem Camp
 * 2
 * Hurl Boulder:
 * A magical boulder that is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.


 * Kobold Camp
 * 3
 * 1
 * Bash
 * Gives a 15% chance that an attack will do 25 bonus damage and stun an opponent for 2 seconds.
 * 1
 * Bash
 * Gives a 15% chance that an attack will do 25 bonus damage and stun an opponent for 2 seconds.
 * Command Aura
 * Gives extra damage to the attacks of nearby friendly units.


 * Hill Troll Camp
 * 2
 * 1
 * Inner Fire
 * Increases a target friendly unit's damage by 10% and armor by 5.
 * Abolish Magic
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.
 * Heal
 * The Hill Troll Priest lays his holy blessing upon the target ally, replenishing some health.


 * Centaur Camp
 * 2
 * 1
 * Endurance Aura
 * Increases the movement speed and attack rate of nearby friendly units.
 * War Stomp
 * Dispels positive buffs from enemy units, and negative buffs from friendly units.
 * Reincarnation
 * When killed, this unit will come back to life.

Small Camps

 * Forest Troll Trapper Camp
 * 3 Forest Troll Trapper
 * Ensnare
 * Causes a target enemy unit to be bound to the ground so that it cannot move.

Lasts 20 seconds.
 * Vhoul Assassin Camp
 * 3
 * Envenomed Weapons
 * Deals 2 poison damage per second.

Heroes

 * Reduced base attack damage from 31-35 to 28-32.


 * Reduced base attack damage from 26-36 to 25-35.
 * Increased base armor from 0 to 1.


 * Increased base attack damage from 18-28 to 29-39.
 * Reduced base armor from 5 to 3.
 * Increased mana cost from 125/135/140/150 to 130/140/150/160.
 * Reduced critical damage from 1100/300/400/500% to 1100/200/300/400%.


 * Increased base attack damage from 13-18 to 13-21.


 * Reduced base attack damage from 17-19 to 15-17.


 * Rescaled base attack damage from 14-20 to 16-28.


 * Increased base attack damage from 20-20 to 16-27.


 * Reduced base attack damage from 21-40 to 17-36.


 * Reduced base attack damage from 32-38 to 27-33.
 * Increased base armor from 0 to 1.


 * Increased gain from 3 to 3.4.
 * Increased base attack damage from 9-30 to 11-32.


 * Reduced base attack damage from 30-30 to 23-42.
 * Increased base armor from 0 to 1.


 * Increased base attack damage from 17-22 to 16-26.


 * Increased base attack damage from 15-18 to 15-26


 * Increased base attack damage from 12-34 to 25-49.
 * Increased base armor from 0 to 1.
 * Increased damage per second from 20/30/40/50 to 25/35/45/55.
 * Increased number of slashes from 4/6/8 to 4/6/10.
 * Increased damage per slash from 150-250 to 200-300.
 * Increased damage per slash from 150-250 to 200-300.


 * Reduced base attack damage from 21-27 to 16-22.
 * Changed Hotkey from C To G.


 * Reduced cast range from 500 to 400.
 * Increased cooldown from 30 to 60.
 * Increased dps from 100/125/150 to 125/150/175.
 * Increased mana cost per second from 125 to 200.
 * Increased mana cost per second from 125 to 200.


 * Increased base attack damage from 8-11 to 13-16.
 * Increased base armor from 0 to 1.


 * Increased base attack damage from 36-40 to 36-45.
 * Increased mana cost from 85 to 85/85/85/95.


 * Rescaled Base attack damage from 22-22 to 20-25.


 * Changed primary attribute from to.
 * Increased base and gain from 18 + 2.5 to 20 + 3.
 * Reduced base and gain from 20 + 2.7 to 17 + 2.1.
 * Increased base attack damage from 27-43 to 31-47.
 * Increased base armor from 1 to 2.
 * Increased base attack time from 1/1/0.85/0.85 to 1.25/1.25/1.25/1.2.
 * Increased proc chance from 15% to 20%.
 * Reduced damage from 18 to 10.
 * Reduced proc chance from 18% to 10%.
 * Reduced damage from 18 to 10.
 * Reduced proc chance from 18% to 10%.


 * Reduced base attack damage from 19-27 to 15-23.
 * Increased base attack time from 1.50 to 1.60.


 * Increased base attack damage from 22-27 to 27-40.
 * Reduced base armor from 2 to 1.


 * Reduced base attack damage from 43-51 to 36-46
 * Reduced base attack time from 1.58 to 2.00
 * no longer grants +5/+10 bonus armor on level 1 and 2.


 * Increased base attack damage from 23-34 to 28-41.
 * Reduced base armor from 2 to 1.


 * Reduced base attack damage from 17-24 to 17-26.


 * Increased gain from 2.5 to 3.15.
 * Increased base attack damage from 27-31 to 32-39.
 * Reduced base armor from 2 to 0.


 * Reduced base armor from 3 to 2.
 * Reduced bonus armor from 75/100/140/170 to 75/100/120/140.


 * Increased base attack damage from 15-19 to 26-30.
 * Reduced base armor from 2 to 1.


 * Reduced base attack damage from 17-21 to 15-19.
 * Increased move speed bonus from 16/32/48/64% to 8/16/24/32%.
 * Reduced radius from 650/700/750 to 500/550/600.


 * Increased base attack damage from 21-30 to 27-36.


 * Increased base attack damage from 16-22 to 19-25.


 * Rescaled mana cost from 120 to 80/100/120/120.


 * Increased base attack damage from 25-35 to 30-40.


 * Reduced base attack time from 1.8 to 1.7.


 * Increased base attack damage from 31-35 to 34-38.
 * Increased base armor from 1 to 2.


 * Rescaled base attack damage from 26-26 to 21-29.
 * Replaced with.
 * Releases a jumping breath of frost. Each hit deals 300 damage.
 * Cast range: 800.
 * Bounce distance: 500.
 * Number of bounces: 4/6/8.
 * Damage: 300.
 * Attack speed slow: 20.
 * Movement speed slow: 40%.
 * Slow duration: 5.
 * Cooldown: 75.
 * Mana cost: 200.
 * Projectile speed: 522.
 * Notes: Chain Frost is bugged, it casts sleep on the primary target instead of doing damage and visual effect, the slept target is invulnerable for unlimited amount of time. This is due to a programming error with triggers.
 * Notes: Chain Frost is bugged, it casts sleep on the primary target instead of doing damage and visual effect, the slept target is invulnerable for unlimited amount of time. This is due to a programming error with triggers.


 * Increased base attack damage from 17-20 to 18-24.
 * Reduced base armor from 2 to 1.


 * Increased base attack damage from 7-13 to 31-37.
 * Reduced base attack time from 2.50 to 1.70.
 * Reduced base from 25 to 16.
 * Increased base from 20 to 22.
 * Reduced base from 20 to 15.


 * Increased base attack damage from 14-24 to 16-28.
 * Increased base armor from 0 to 1.


 * Reduced base attack damage from 21-25 to 19-23.


 * Reduced base attack damage from 17-23 to 16-22.


 * Increased base attack damage from 15-17 to 15-22.


 * Reduced base attack damage from 25-29 to 24-28.
 * Reduced base armor from 3 to 1.
 * Reduced movement speed slow from 6/12/18/24% to 5/10/15/20%.
 * Reduced attack speed bonus from 20/35/50 to 20/30/40.
 * Reduced movement speed bonus from 20/35/50% to 20/30/40%.
 * Reduced movement speed bonus from 20/35/50% to 20/30/40%.


 * Increased base attack damage from 35-35 to 33-42.
 * Reduced base armor from 3 to 2.


 * Increased base attack damage from 21-24 to 33-36.
 * Increased base armor from 0 to 2.

Items

 * Can no longer be dropped.


 * Now drops when its wielder dies.


 * Now it can only used by melee units.
 * Reduced proc chance from 15% to 10%.
 * Rescaled stun duration from 2 to 1.25/3.
 * Rescaled stun duration from 2 to 1.25/3.


 * Increased gold cost from 400 to 500.
 * Updated item icon.


 * Reduced critical strike proc chance from 20% to 8%.

Original Warcraft III Map Description
Map Description Have fun with an expanded version of DotA Allstars. Featuring 24 heroes for each side, cool sounds, item recipies, and more! Loading Screen DotA Allstars v4.0beta6 Getting closer every time.. Please remember that gold transfer is disabled. Don't ask your allies for money!

Item powerups (requiring a 70% vote) can be found near the river. Super creeps (also requiring a 70% vote) spawn randomly after 10 minutes have passed.

Please remember that this is a beta version! There are still going to be bugs and imbalances. Please report them on the forum at 9nid.webhop.net!

Startup Notes Stop by the forum at 9nid.webhop.net Check the quest menu for more information.

Gold transfer has been disabled!

In 20 seconds, you will be given the opportunity to vote on 2 subjects. If you choose to vote for super creeps: after 10 minutes, very powerful creeps can randomly spawn for the Sentinel or Undead and attack a lane. If you vote for item powerups, a Double Damage, Invisibility, Speed, or Regeneration can spawn every 2 minutes in one of two spots in the middle, near the river. Roshan, a powerful Granite Golem, is available to be killed at any point. He resides in Morbazan's old spot. The killing team recieves 500 gold apiece and plenty of experience. As you destroy your enemy's Hunter's Halls or Graveyards, your creeps grow more powerful. Almost all recipes, when made, give the same bonuses as the items used in the recipe, plus a bonus of some kind. You may now -repick once. It costs you 50 gold and gives you a new hero. You may only do this in the first 60 seconds. After 20 seconds has passed, you may choose your hero. Creeps will not spawn until 60 seconds.

Vote Menu I vote for ... 1) Super creeps and item powerups 2) Super creeps but not powerups 3) Powerups but not super creeps 4) Neither super creeps or powerups Quest Notes v4.0beta5 [?] Welcome back to my DotA. New in this version: A few new ramps: More sneakiness. Super creeps (optional): After 10 minutes has passed, big, strong creeps can spawn for either camp, at any time. Item powerups (optional) Just outside of the river, powerups can spawn every 2 minutes in 2 specific spots. Item recipies Level 4 abilities Some new ultimates Rebalanced game play (hopefully!) This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b. Type -random to randomly select a hero. This map is simply for beta testing, at the moment. Credits to syl-la-ble, WKnight, zetta, mrquincy, mortred, about11, battlebotv8.0, darky27, sopho, linkmaster, nokternal, and everybody else who has helped me out. Check out our forum at 9nid.webhop.net.

Created on 4/13/04 at 1:17 AM.