Death Prophet/Guide

Pusher
Death Prophet main role is usually played as pusher. With the combination of low cooldown spam can quickly clear waves of creeps and  allows her to destroy towers quickly to pushing the lanes faster. She can be par with other pusher heroes that can summon unit like Nature's Prophet's Treant, Enigma's  Eidolons, Broodmother's  Spiderlings and etc. which can devastating enemy towers and barracks quickly.

Tank / Support
Death Prophet also can be played as sub-tank or support-tank. Focusing on health boost and defensive items since she need to survive to make last longer during team fights. Furthermore she also can use as pseudo lifesteal on single or multiple enemies which make enemies harder to kill her.

Ability Builds

 * The most common build for Death Prophet, max at early stage which allow Death Prophet to spam due to its low cooldown. Use it to clear creep waves and force enemy hero retreat from lane creeps. In early stage some people may take at least 1 level of  when facing hard spellcaster to prevent enemy heroes casting spell to interrupt your kill. Max  next to let your sustain longer during team fights, and the standard ultimate should take it at corresponding level.

General

 * In general and during laning phase, Death Prophet is best to played as mid lane. Her skill sets allows her to farm very well with high damage nukes. Compare with other mid laner heroes, she can take advantage of killing multiple creeps at once, which allows her to quickly build her items. Also make your landing creeps forcing them to push further to attack their respective defensive towers.


 * As Death Prophet is good in pushing lanes, keep in mind that in early stage when pushing your lane creeps too near their enemy base or defensive towers can result them have a safe farming, they can use to defend their towers and kill your pushing lane creeps, allow enemy side can also farm quickly their items too.


 * Try to not stay alone when wonder around their jungle camps, although Death Prophet has high base movement but she lack of escape abilities. One hard disable can brings you down if there is no reinforcements nearby.


 * Crypt Swarm is a very powerful area of effect nuke which damage enemies in a cone-shaped.
 * The target range of Crypt Swarm is 600 but it can travel up to 1110 range maximum, try to not hesitate to harass laning enemy heroes to force them retreat to their defensive towers.
 * Crypt Swarm is a dual sided target ability can be target both unit or ground, targeting a hero unit is much guarantee the hero will be damaged when hit. Although it's not necessarily need to be target hero it also can target ground to damage laning heroes as well, provided that if they stay inside within the attack range.
 * Crypt Swarm can also use to hit enemy laning creeps to get your last hit gold easier, use it wisely especially when two or more laning creeps are in low health can just fire it to one shot them. Also it can prevent enemy hero deny your creeps since it deals high damage to lane creeps.
 * Although Crypt Swarm has large area of effect, some enemy heroes can easily avoid Crypt Swarm by just looking your cast animation. Especially when facing mid heroes like (using ) or  (using ) to nullify Crypt Swarm damage.
 * Since Crypt Swarm has low cooldown and also spam-able, as the skill level goes higher, the mana consumption will also increase as well. Try to maintain your mana to prevent spamming too much of Crypt Swarm during laning phase.


 * Silence is a powerful utility disable which prevent enemies casting spells during team fights.
 * Since it silence enemies in area of effect, try to silence more heroes as much as possible. Especially those supports or when they closed each other.
 * Some people prefer take at least one level of Silence over taking Spirit Siphon during laning phase, especially when facing spellcaster heroes that interrupt your action so she can secure a kill.