User:Bu3ny/dota english pt2

// Hero Demo Invulnerable Buff "DOTA_Tooltip_lm_take_no_damage" 			"Invulnerable" // Hero Selection panel "DOTA_Hero_Selection_Timer_Second"	"SECOND" "DOTA_Hero_Selection_Timer_Seconds"	"SECONDS" "DOTA_Hero_Selection_Search_Field_Default"	"SEARCH HEROES"

"DOTA_Hero_Selection_Filter_Starter"		"RECOMMENDED STARTER HEROES" "DOTA_Hero_Selection_Filter_All"			"ALL HEROES" "DOTA_Hero_Selection_Filter_Suggestions"	"TEAM'S SUGGESTIONS (%s1)" "DOTA_Hero_Selection_Filter_Mode_SD"		"YOUR SINGLE DRAFT OPTIONS" "DOTA_Hero_Selection_Filter_Mode_RD"		"YOUR RANDOM DRAFT OPTIONS" "DOTA_Hero_Selection_Filter_PlayerLoadout"	"Non-Hero Items"

"DOTA_Hero_Selection_AllHeroes"				"SHOW ALL HEROES" "DOTA_Hero_Selection_NonHero_Show"			"GLOBAL ITEMS" "DOTA_Hero_Selection_NonHero_Hide"			"HERO ITEMS" "DOTA_Hero_Selection_SeriesStatus"			"Series Status"

"DOTA_ALL_HEROES"						"ALL HEROES" "DOTA_Hero_Selection_PLAY"			"ENTER BATTLE AS" "DOTA_Hero_Selection_LOCKIN"			"LOCK IN" "DOTA_Hero_Selection_KEEP"				"KEEP"

"DOTA_Captain_Select"						"BECOME CAPTAIN" "DOTA_OTHER_TEAM_PICKING_CAPTAIN"			"The other team is picking their Captain..."

"DOTA_HS_FilterBy"							"FILTER BY" "DOTA_HS_CurrentlyEquipped"					"CUSTOMIZE %s1" "DOTA_HS_SelectEquip"						"SELECT AN ITEM TO EQUIP" "DOTA_HS_UnEquip"							"UNEQUIP" "DOTA_HS_ShuffleSlot"						"SHUFFLE" "DOTA_HS_ShuffleTip"						"Shuffled slots will select a new item after every match played"

"DOTA_HS_NoItems_Title"						"NO HERO ITEMS AVAILABLE (YET)" "DOTA_HS_NoItems_Desc"						"We haven't released any customization items for this hero yet. If you'd like to contribute some of your own, head over to the Dota Workshop to submit them."

"DOTA_Hero_Selection_ComboBox_Title_Role"	"By Role" "DOTA_Hero_Selection_ComboBox_Title_Attack"	"By Attack type" "DOTA_Hero_Selection_ComboBox_Title_ByMine"	"By Stats" "DOTA_Hero_Selection_ComboBox_Title_Clear"	"Clear Filter"

"DOTA_Hero_Selection_AdvFilter_Carry"		"Carry" "DOTA_Hero_Selection_AdvFilter_Disabler"	"Disabler" "DOTA_Hero_Selection_AdvFilter_LaneSupport"	"Lane Support" "DOTA_Hero_Selection_AdvFilter_Initiator"	"Initiator" "DOTA_Hero_Selection_AdvFilter_Jungler"		"Jungler" "DOTA_Hero_Selection_AdvFilter_Support"	   "Support" "DOTA_Hero_Selection_AdvFilter_Durable"		"Durable" "DOTA_Hero_Selection_AdvFilter_Nuker"		"Nuker" "DOTA_Hero_Selection_AdvFilter_Pusher"		"Pusher" "DOTA_Hero_Selection_AdvFilter_Escape"		"Escape" "DOTA_Hero_Selection_AdvFilter_SoloMid"		"Solo Mid" "DOTA_Hero_Selection_AdvFilter_Offlaner"	"Offlaner" "DOTA_Hero_Selection_AdvFilter_Attack_Melee"		"Melee" "DOTA_Hero_Selection_AdvFilter_Attack_Ranged"		"Ranged" "DOTA_Hero_Selection_AdvFilter_MyHero_Favorites"	"Your Favorites" "DOTA_Hero_Selection_AdvFilter_MyHero_HeroQuest"   "Hero Challenge" "DOTA_Hero_Selection_AdvFilter_MyHero_LeastUsed"	"Your Least Used" "DOTA_Hero_Selection_AdvFilter_MyHero_BestAs"		"Your Best" "DOTA_Hero_Selection_AdvFilter_MyHero_Recent"		"Your Recently Played" "DOTA_Hero_Selection_AdvFilter_MyHero_Items"		"You Have Items For"

"DOTA_Hero_Selection_Msg_Title"				"NO HEROES FOUND" "DOTA_Hero_Selection_Msg_Desc_Base"			"No heroes match the set of filters you've chosen. Try clearing one of your filters." "DOTA_Hero_Selection_Msg_Desc_Favorites"	"You haven't chosen any favorite heroes yet. To mark a hero as a favorite, click on the Star in the bottom right of the hero's card. You can mark up to 10 heroes as your favorites at a time. It's a great tool for marking a set of heroes that you'd like to improve with." "DOTA_Hero_Selection_Msg_Desc_Suggestions"	"Here you would be able to see heroes that other players on your team suggest you play, if any had been suggested. To suggest a hero to the other members of your team, click on the Suggest Hero flag. You can suggest up to two heroes at a time."

"DOTA_Hero_Selection_Suggest_Title"			"Hero Suggestions" "DOTA_Hero_Selection_Suggest_Text"			"Here you can see heroes suggested by your team. You can suggest a hero to your team by clicking on the Suggest button on the Hero's card." "DOTA_Hero_Selection_Suggest_Hero_Title"	"%s1" "DOTA_Hero_Selection_Suggest_Hero_Text1"	"Suggested by: %s1" "DOTA_Hero_Selection_Suggest_Hero_Text2"	"Suggested by: %s1, and %s2" "DOTA_Hero_Selection_Suggest_Hero_Text3"	"Suggested by: %s1, %s2, and %s3" "DOTA_Hero_Selection_Suggest_Hero_Text4"	"Suggested by: %s1, %s2, %s3, and %s4" "DOTA_Hero_Selection_Suggest_Hero_Text5"	"Suggested by: %s1, %s2, %s3, %s4, and %s5"

"DOTA_Hero_Selection_TT_Random_Title"		"Random Selection" "DOTA_Hero_Selection_TT_Random_Text"		"Allow the game to randomly select a hero for you. You will be granted a bonus of 200 extra starting gold." "DOTA_Hero_Selection_TT_Repick_Title"		"Repick your Hero" "DOTA_Hero_Selection_TT_Repick_Text"		"Go back and select a different hero. You forfeit 100 of your starting gold, and you lose any extra gold you earned by randoming. You may only repick once per game." "DOTA_Hero_Selection_TT_Reroll_Title"		"Re-Random your Hero" "DOTA_Hero_Selection_TT_Reroll_Text"		"You forfeit 100 of your starting gold, and you lose any extra gold you earned by randoming." "DOTA_Hero_Selection_TT_ReRandom_Text"		"You forfeit 100 of your starting gold for re-randoming" "DOTA_Hero_Selection_TT_RePicking_Text"		"You forfeit 100 of your starting gold for repicking" "DOTA_Hero_Selection_TT_Suggest_Title"		"Suggest Hero" "DOTA_Hero_Selection_TT_Suggest_Text"		"Tell your team that you think it's a good idea for someone to play this hero. You can suggest up to 2 heroes at a time." "DOTA_Hero_Selection_TT_Favorite_Title"		"Favorite Hero" "DOTA_Hero_Selection_TT_Favorite_Text"		"Mark this hero as one of your favorites." "DOTA_Hero_Selection_TT_HeroQuest_Title"   "10 Hero Challenge" "DOTA_Hero_Selection_TT_HeroQuest_Text"    "This hero is part of your 10 Hero Challenge." "DOTA_Hero_Selection_TT_DailyHeroQuest_Title"   "Daily Hero Challenge" "DOTA_Hero_Selection_TT_DailyHeroQuest_Text"    "This hero is part of your Daily Hero Challenge." "DOTA_Hero_Selection_TT_AllHeroQuest_Title"   "All-Hero Challenge" "DOTA_Hero_Selection_TT_AllHeroQuest_Text"    "This is your current hero on your All-Hero Challenge." "DOTA_Hero_Selection_TT_HeroChallenge_Title"   "Hero Challenge Available" "DOTA_Hero_Selection_TT_HeroChallenge_Text"    "You have a challenge for this hero. Open the Challenges interface to see its details."

"DOTA_Hero_Selection_Layout_Edit_Title"		"Customize Layout" "DOTA_Hero_Selection_Layout_Save_Title"		"Save Changes" "DOTA_Hero_Selection_Layout_Cancel_Title"	"Discard Changes" "DOTA_Hero_Selection_Layout_Reset_Title"	"Reset To Default" "DOTA_Hero_Selection_Layout_Import_Title"	"Import Layout" "DOTA_Hero_Selection_Layout_Export_Title"	"Export Layout" "DOTA_Hero_Selection_Layout_Import_Text"	"Load a layout from a file. Layouts need to be placed in your dota/cfg/layouts directory to appear in the import list." "DOTA_Hero_Selection_Layout_Export_Text"	"Export your layout to a file. Your layout is automatically saved in the Steam Cloud, but if you wish to share it with a friend, use this to export it. Exported layouts will be written to your dota/cfg/layouts directory." "DOTA_Hero_Selection_Export"				"Enter Filename" "DOTA_Hero_Selection_Export_Succeeded"		"Layout Exported" "DOTA_Hero_Selection_Import"				"Select Layout" "DOTA_Hero_Selection_Import_Failed"			"Import Failed" "DOTA_Hero_Selection_Import_Succeeded"		"Layout Imported"

"DOTA_Hero_Selection_Btn_Favorite_On"		"Add Hero To Favorites" "DOTA_Hero_Selection_Btn_Favorite_Off"		"Remove Hero From Favorites" "DOTA_Hero_Selection_Btn_Suggest_On"		"SUGGEST HERO" "DOTA_Hero_Selection_Btn_Suggest_Off"		"UNSUGGEST HERO"

"DOTA_Hero_Selection_HeroCount"				"[%s1 HEROES]" "DOTA_Hero_Selection_RandomSelect"			"Spin to Random Hero" "DOTA_Hero_Selection_Pick_InGame"			"LOCK IN" "DOTA_Hero_Selection_Suggest_InGame"		"SUGGEST" "DOTA_Hero_Selection_Suggest_InGame_Pick"		"Suggest Pick" "DOTA_Hero_Selection_Suggest_InGame_Ban"		"Suggest Ban" "DOTA_Hero_Selection_Ban_InGame"			"Nominate for Banning" "DOTA_Hero_Selection_Repick_InGame"			"REPICK" "DOTA_Hero_Selection_Pick_Loadout"			"CUSTOMIZE" "DOTA_Hero_Selection_LoadoutTitle"			"%s1 - %s2" "DOTA_Hero_Selection_WaitingForPlayer"		"Waiting for a player..."

"DOTA_Hero_Selection_Pick_Accept"			"Accept Random #%d" "DOTA_Hero_Selection_Reroll_InGame"			"REROLL"

"DOTA_Hero_Selection_BackToBrowsing_Title"	"Return" "DOTA_Hero_Selection_BackToBrowsing_Text"	"BROWSE HEROES" "DOTA_Hero_Selection_BackToLoadout_Title"	"Return" "DOTA_Hero_Selection_BackToLoadout_Text"	"HERO LOADOUT" "DOTA_Hero_Selection_RD_Soon"				"It will be your turn to pick soon." "DOTA_Hero_Selection_RD_Next"				"You will be picking next!" "DOTA_Hero_Selection_AllDraft_Planning_YouFirst"		"Banning Phase - You may nominate one hero for Banning." "DOTA_Hero_Selection_AllDraft_Planning_TheyFirst"		"Banning Phase - You may nominate one hero for Banning." "DOTA_Hero_Selection_AllDraft_BanSelected_YouFirst"		"Banning Phase - You have nominated a hero for Banning." "DOTA_Hero_Selection_AllDraft_BanSelected_TheyFirst"	"Banning Phase - You have nominated a hero for Banning." "DOTA_Hero_Selection_RandomDraft_Planning_YouFirst"		"Planning phase. \nYour team will pick first." "DOTA_Hero_Selection_RandomDraft_Planning_TheyFirst"	"Planning phase. \nEnemy team will pick first." "DOTA_Hero_Selection_AllDraft_YouPicking"				"Your team's turn to pick" "DOTA_Hero_Selection_AllDraft_TheyPicking"				"Enemy team's turn to pick" "DOTA_Hero_Selection_AllDraft_TeammateRandomed"			"%s1 has randomed and is deciding to keep or reroll." "DOTA_Hero_Selection_AllDraft_TeammateRandomed_Panorama" "{g:dota_player_name:nh:hero_selection_player_id} has randomed and is deciding to keep or reroll." "DOTA_Hero_Selection_AllDraft_YouPicking_LosingGold"	"Your team is losing gold until someone picks a hero!" "DOTA_Hero_Selection_AllDraft_TheyPicking_LosingGold"	"Enemy team is losing gold until someone picks a hero!"

"DOTA_Hero_Selection_CaptainsMode_ChooseCaptain"			"Choose your team's captain" "DOTA_Hero_Selection_CaptainsMode_WaitingForChooseCaptain"	"Waiting for the enemy team to choose a captain" "DOTA_Hero_Selection_CaptainsMode_YouSelect"				"Your team's turn to pick" "DOTA_Hero_Selection_CaptainsMode_TheySelect"				"Enemy team's turn to pick" "DOTA_Hero_Selection_CaptainsMode_YouBan"					"Your team's turn to ban" "DOTA_Hero_Selection_CaptainsMode_TheyBan"					"Enemy team's turn to ban"

"DOTA_Hero_Selection_ChooseHero"			"Choose your Hero"

"DOTA_Hero_Selection_StrategyControl_Completed"		"Completed" "DOTA_Hero_Selection_StrategyControl_NeedsAction"	"Incomplete"

// needed for Learn heroes tab "DOTA_Hero_Selection_Filter_Carry"			"CARRY" "DOTA_Hero_Selection_Filter_Initiator"		"INITIATOR" "DOTA_Hero_Selection_Filter_Support"		"SUPPORT" "DOTA_Hero_Selection_Filter_Pusher"			"PUSHER" "DOTA_Hero_Selection_Filter_Disabler"		"DISABLER" "DOTA_Hero_Selection_Filter_LaneSupport"	"LANE SUPPORT" "DOTA_Hero_Selection_Filter_Jungler"		"JUNGLER" "DOTA_Hero_Selection_Filter_Durable"		"DURABLE" "DOTA_Hero_Selection_Filter_Nuker"			"NUKER" "DOTA_Hero_Selection_Filter_Escape"			"ESCAPE" "DOTA_Hero_Selection_Filter_Ganker"			"GANKER"

"DOTA_Hero_Selection_PipTooltip_Str"		"Primary Attribute: Strength" "DOTA_Hero_Selection_PipTooltip_Agi"		"Primary Attribute: Agility" "DOTA_Hero_Selection_PipTooltip_Int"		"Primary Attribute: Intelligence"

"DOTA_Hero_Selection_PipTooltip_Carry"		"Carry" "DOTA_Hero_Selection_PipTooltip_Disabler"	"Disabler" "DOTA_Hero_Selection_PipTooltip_LaneSupport"	"Lane Support" "DOTA_Hero_Selection_PipTooltip_Initiator"	"Initiator" "DOTA_Hero_Selection_PipTooltip_Jungler"	"Jungler" "DOTA_Hero_Selection_PipTooltip_Durable"	"Durable" "DOTA_Hero_Selection_PipTooltip_Pusher"		"Pusher" "DOTA_Hero_Selection_PipTooltip_Support"	"Support" "DOTA_Hero_Selection_PipTooltip_Nuker"	"Nuker" "DOTA_Hero_Selection_PipTooltip_Escape"	"Escape"

"DOTA_Hero_Selection_PipTooltip_Carry_Sub"		"Will become more useful later in the game if they gain a significant gold advantage." "DOTA_Hero_Selection_PipTooltip_Disabler_Sub"	"Has one or more disabling spells (stun, silence, slow, etc.)." "DOTA_Hero_Selection_PipTooltip_LaneSupport_Sub"	"Helpful during early-game laning protecting your team's carry and allowing them to farm." "DOTA_Hero_Selection_PipTooltip_Initiator_Sub"	"Good at starting a teamfight." "DOTA_Hero_Selection_PipTooltip_Jungler_Sub"	"Can efficiently kill neutral creeps inside the jungle early in the game." "DOTA_Hero_Selection_PipTooltip_Durable_Sub"	"Can take more damage before dying." "DOTA_Hero_Selection_PipTooltip_Pusher_Sub"		"Can quickly destroy enemy buildings or apply heavy pressure by pushing down lanes." "DOTA_Hero_Selection_PipTooltip_Support_Sub"	"Can focus less on amassing gold and items, and more on using their abilities to gain an advantage for the team." "DOTA_Hero_Selection_PipTooltip_Nuker_Sub"	"Can quickly kill enemy heroes using high damage spells." "DOTA_Hero_Selection_PipTooltip_Escape_Sub"	"Has the ability to quickly avoid death."

"DOTA_Hero_Selection_Grid_Edit"			"CUSTOMIZE GRID" "DOTA_Hero_Selection_Tooltip_FullDeck"		"GRID VIEW (CTRL)" "DOTA_Hero_Selection_Tooltip_Turntable"		"CARD VIEW (CTRL)" "DOTA_Hero_Selection_Spin_Random_Hero"		"SPIN TO RANDOM HERO" "DOTA_Hero_Selection_toStart"				"WAITING FOR BATTLE"

"DOTA_Hero_Selection_Losing_Gold"			"You are losing 1 gold per second" "DOTA_Hero_Selection_Losing_Gold_desc"		"The Pick phase is over and you still haven't selected your Hero." "DOTA_Hero_Selection_Team_Good"	"THE RADIANT" "DOTA_Hero_Selection_Team_Bad"	"THE DIRE" "DOTA_Hero_Selection_STR"		"STRENGTH" "DOTA_Hero_Selection_AGI"		"AGILITY" "DOTA_Hero_Selection_INT"		"INTELLIGENCE" "DOTA_Hero_Selection_STR_Good"		"THE RADIANT: STRENGTH" "DOTA_Hero_Selection_AGI_Good"		"AGILITY" "DOTA_Hero_Selection_INT_Good"		"INTELLIGENCE" "DOTA_Hero_Selection_STR_Bad"		"THE DIRE: STRENGTH" "DOTA_Hero_Selection_AGI_Bad"		"AGILITY" "DOTA_Hero_Selection_INT_Bad"		"INTELLIGENCE" "DOTA_Hero_Selection_Random"	"RANDOM HERO" "DOTA_Hero_Selection_Suggest"	"Hero" "DOTA_Hero_Selection_Confirm"	"Choose %s1" "DOTA_Hero_Selection_Ban_Confirm"		"Ban %s1" "DOTA_Hero_Selection_Pick_Confirm"	"Pick %s1" "DOTA_Hero_Selection_Pick"		"SELECT PICK #%d" "DOTA_Hero_Selection_Pick_Other" "PICKING #%d" "DOTA_Hero_Selection_Ban"		"SELECT BAN #%d" "DOTA_Hero_Selection_Ban_Other"		"BANNING #%d" "DOTA_Hero_Selection_Complete"		"COMPLETE"

"DOTA_Hero_Selection_PenaltyTime_AllPick" "Players that have not picked a hero are losing 1 gold per second. If Penalty Time expires before they pick a hero, they will be assigned a random hero." "DOTA_Hero_Selection_PenaltyTime_AllDraft" "Players on the currently picking team that have not picked a hero are losing 2 gold per second until one of them picks a hero."

"dota_cd_time_label"				"Time remaining for all picks" "dota_CM_COMMUNICATION"				"COMMUNICATION" "dota_cm_time"				"Time" "dota_cm_bonus_time"				"RESERVE TIME" "dota_cm_bonus_time_short"	"Reserve"

"jump_ahead"						"Jump Ahead"

"DOTA_Hero_Selection_RADIANT_Phase_Pick"					"RADIANT PICK #%s1" "DOTA_Hero_Selection_RADIANT_Phase_Ban"		"RADIANT BAN #%s1" "DOTA_Hero_Selection_DIRE_Phase_Pick"	"DIRE PICK #%s1" "DOTA_Hero_Selection_DIRE_Phase_Ban"		"DIRE BAN #%s1"

"DOTA_Hero_Selection_RADIANT"		"RADIANT " "DOTA_Hero_Selection_DIRE"				"DIRE "

"DOTA_Onstage_Side_TeamName_Phase_Pick"	"%s1 PICK #%s2" "DOTA_Onstage_Side_TeamName_Phase_Ban"	"%s1 BAN #%s2"

"DOTA_Hero_Selection_Instruction" "You have %s1 to choose a hero." "DOTA_Hero_Selection_Instruction_Other" "Other players are choosing their heroes."

"DOTA_Hero_Selection_Intro_Header"		"SELECT A HERO" "DOTA_Hero_Selection_Intro_Body"		"Scroll through heroes using your mouse or the arrow keys.\n\nJump directly to a hero by typing its name.\n\nHit ALT + Enter to quickly confirm your selection.\n\nUse filters to narrow down your selection to the role your team needs the most."

"DOTA_Hero_Selection_HeroBanned"		"Hero Banned" "DOTA_Hero_Selection_BanTitle"				"Ban" "DOTA_Hero_Selection_NominatedBan"		"You Nominated to Ban"

"DOTA_Hero_Selection_PickTitle"			"Pick" "DOTA_Hero_Selection_ReRandom"			"Re-Random" "DOTA_Hero_Selection_BecomeCaptain"		"Become Captain"

"DOTA_Hero_Selection_SkipStrategyTime"	"Skip Ahead" "DOTA_Hero_Selection_AvailableForPurchase"	"Available For Purchase"

"DOTA_Hero_Selection_EnteringBattleAs"	"Entering Battle As" "DOTA_Hero_Selection_Coach"				"Coach"

"DOTA_Hero_Selection_StrategyMap"	"Strategy Map" "DOTA_Hero_Selection_AllyLanes"		"Choose Your Lane" "DOTA_Hero_Selection_EnemyLanes"	"Predict Enemy Lanes" "DOTA_Hero_Selection_WardPlacement"	"Ward Placement"

"DOTA_Hero_Selection_RemainingGold"			"Remaining Gold" "DOTA_Hero_Selection_Inventory"				"Inventory" "DOTA_Hero_Selection_RecommendedByGuide"	"Recommended by Guide" "DOTA_Hero_Selection_RecommendedByPlus"		"Plus Assistant Suggestions" "DOTA_Hero_Selection_TeamItems"				"Team Items" "DOTA_Hero_Selection_PlusWaiting"			"Please select a lane to get Plus Assistant pre-game item suggestions."

"DOTA_Hero_Selection_HeroLoadout"			"Hero Loadout" "DOTA_Hero_Selection_GlobalLoadout"			"Global Loadout" "DOTA_Hero_Selection_TerrainChangesDelayed"	"* Terrain changes won't take effect until next match"

"DOTA_Hero_Selection_ChooseTeam"	"Choose Your Team"

"DOTA_Hero_Selection_SwitchToStrategy"	"Strategy" "DOTA_Hero_Selection_SwitchToHeroes"	"Heroes"

"DOTA_Hero_Selection_StrategyTab"		"Strategy" "DOTA_Hero_Selection_LoadoutTab"		"Loadout" "DOTA_Hero_Selection_GuidesTab"			"Guides"

"DOTA_Hero_Selection_LaneSuggestions"	"Lane suggestions are enabled because at least one member of your team is a member of Dota Plus"

"DOTA_Hero_Selection_AverageMMRShort"	"Avg MMR" "DOTA_Hero_Selection_PenaltyTime"		"Penalty Time" "DOTA_Hero_Selection_StrategyTime"		"Strategy Time"

"DOTA_Hero_Selection_PlayersConnecting"	"Players Connecting..." "DOTA_Hero_Selection_Connecting"	"Establishing Connection..." "DOTA_Hero_Selection_FinishingLoading"	"Finishing Loading..." "DOTA_Hero_Selection_ConnectionFailure" "Connection Failure. Returning to Matchmaking..."

"DOTA_Hero_Selection_ViewQuests"			"View Quests" "DOTA_Hero_Selection_NoBattlePass"			"You do not currently own a Battle Pass which is required to participate in quests." "DOTA_Hero_Selection_BattlePassNotActive"	"Battle Pass quests are not available for this match."

"DOTA_Hero_Selection_RandomConfirm_Title"		"You Have Randomed" "DOTA_Hero_Selection_RandomConfirm_AutoConfirm"	"Your hero selection will auto-confirm in {d:confirm_seconds_remaining} seconds."

"DOTA_Hero_Selection_AssignedHero_CaptainsMode"	"is" "DOTA_Hero_Selection_AssignedHero_Randomed"		"randomed" "DOTA_Hero_Selection_AssignedHero_Picked"		"picked"

"DOTA_Test_Client_Header"	"Welcome to Dota 2 Test" "DOTA_Test_Client_Body"		"Dota 2 Test is for testing updates. If you would rather play Dota 2, please launch \"Dota 2\" from your Steam library." "DOTA_CombatLogHeading"		"COMBAT LOG" "DOTA_CombatLog_Refresh"	"REFRESH" "DOTA_CombatLog_Modifiers"	"Modifiers" "DOTA_CombatLog_Deaths"		"Deaths" "DOTA_CombatLog_Damage"		"Damage" "DOTA_CombatLog_Healing"	"Healing" "DOTA_CombatLog_Attacker"	"Attacker:" "DOTA_CombatLog_Target"		"Target:" "DOTA_CombatLog_Abilities"	"Abilities" "DOTA_CombatLog_Items"	"Items" "DOTA_CombatLog_Interval"	"Interval: %s1s" "DOTA_CombatLog_RebornInterval"	"Interval:" "DOTA_Combatlog_Refresh_Tooltip"	"Refresh the Combat Log starting with the current timestamp"

"DOTA_QuestLogHeader"		"Quest Log"

"DOTA_Tip_Temp1"	"This is sample tip 1" "DOTA_Tip_Temp2"	"This is sample tip 2" "DOTA_Tip_Temp3"	"This is sample tip 3" "DOTA_ToolTip_Ability"		"ABILITY:" "DOTA_ToolTip_Ability_NoTarget" "No Target" "DOTA_ToolTip_Ability_Passive" "Passive" "DOTA_ToolTip_Ability_Channeled" "Channeled" "DOTA_ToolTip_Ability_AutoCast" "Auto-Cast" "DOTA_ToolTip_Ability_Aura" "Aura" "DOTA_ToolTip_Ability_Toggle" "Toggle" "DOTA_ToolTip_Ability_Target" "Unit Target" "DOTA_ToolTip_Ability_Point" "Point Target" "DOTA_ToolTip_Targeting"	"AFFECTS:" "DOTA_ToolTip_Targeting_Enemy" "Enemies" "DOTA_ToolTip_Targeting_EnemyCreeps" "Enemy Creeps" "DOTA_ToolTip_Targeting_EnemyHero" "Enemy Heroes" "DOTA_ToolTip_Targeting_EnemyUnits" "Enemy Units" "DOTA_ToolTip_Targeting_EnemyHeroesAndBuildings" "Enemy Heroes and Buildings" "DOTA_ToolTip_Targeting_EnemyUnitsAndBuildings" "Enemy Units and Buildings" "DOTA_ToolTip_Targeting_Self" "Self" "DOTA_ToolTip_Targeting_Allies" "Allies" "DOTA_ToolTip_Targeting_AlliedCreeps" "Allied Creeps" "DOTA_ToolTip_Targeting_AlliedHeroes" "Allied Heroes" "DOTA_ToolTip_Targeting_AlliedUnits" "Allied Units" "DOTA_ToolTip_Targeting_AlliedHeroesAndBuildings" "Allied Heroes and Buildings" "DOTA_ToolTip_Targeting_AlliedUnitsAndBuildings" "Allied Units and Buildings" "DOTA_ToolTip_Targeting_Trees" "Trees" "DOTA_Tooltip_Targeting_All_Heroes" "Heroes" "DOTA_ToolTip_Targeting_Units"	"Units"

"DOTA_ToolTip_Damage"				"DAMAGE TYPE:" "DOTA_ToolTip_Damage_Physical"		"Physical " "DOTA_ToolTip_Damage_Magical"		"Magical" "DOTA_ToolTip_Damage_Composite"		"Composite" "DOTA_ToolTip_Damage_Pure"			"Pure " "DOTA_ToolTip_Damage_HP_Removal"	"HP Removal"

"DOTA_ToolTip_PiercesSpellImmunity"	"PIERCES SPELL IMMUNITY:" "DOTA_ToolTip_PiercesSpellImmunity_Yes"		"Yes " "DOTA_ToolTip_PiercesSpellImmunity_No"		"No"

"DOTA_ToolTip_Dispellable"	"DISPELLABLE:" "DOTA_ToolTip_Dispellable_Yes_Strong"		"Strong Dispels Only " "DOTA_ToolTip_Dispellable_Yes_Soft"		"Yes" "DOTA_ToolTip_Dispellable_No"		"Cannot be dispelled " "DOTA_ToolTip_Dispellable_Item_Yes_Strong"	"Dispellable by strong dispels only." "DOTA_ToolTip_Dispellable_Item_Yes_Soft"	"Dispellable."

"DOTA_ToolTip_Aghanim"				"Upgradable by Aghanim's Scepter." "DOTA_ToolTip_Level" "LEVEL" "DOTA_Hero_Tooltip_Level" "Level %s1" "AbilityDuration"			"DURATION:" "AbilityDamage"				"DAMAGE:" "DOTA_Chat_Prompt"												"Say:" "dota_dashboard_players_online"									"%s1 PLAYERS ONLINE" "dota_dashboard_welcome"										 "WELCOME TO THE DOTA NETWORK" "dota_dashboard_actions"										"ACTIONS:" "dota_dashboard_start_playing"									"PLAY" "dota_dashboard_action_matchmaking"								"MATCHMAKING" "dota_dashboard_action_matchmaking_label"						"play with people almost as good as you" "dota_dashboard_action_private"									"PRIVATE" "dota_dashboard_action_private_label"							"play with your network of friends" "dota_dashboard_action_ai"										"A.I." "dota_dashboard_action_ai_label"								"play with bots" "dota_dashboard_action_tutorial"								"TUTORIAL" "dota_dashboard_action_tutorial_label"							"play with guide" "dota_dashboard_action_community_game"							"COMMUNITY LOBBIES" "dota_dashboard_action_friend_game"								"FRIEND LOBBIES" "dota_dashboard_action_guild_game"								"GUILD LOBBIES" "dota_dashboard_action_team_game"								"TEAM LOBBIES" "dota_dashboard_action_lan_game"								"LOCAL LOBBIES" "dota_dashboard_action_private_game"							"PRIVATE LOBBIES" "dota_dashboard_action_friends_game_label"						"friends currently in a game lobby" "dota_dashboard_prepareresearch"								"PREPARE/RESEARCH" "dota_dashboard_helpout"										"HELP OUT" "dota_dashboard_action_mentor"									"MENTOR" "dota_dashboard_action_mentor_label"							"adopt a newb, answer a question" "dota_dashboard_action_contribute"								"CONTRIBUTE" "dota_dashboard_action_contribute_label"						"write a hero guide, rate a guide" "dota_dashboard_start_learning"									"START LEARNING:" "dota_dashboard_builds"											"BUILDS" "dota_dashboard_heropedia"										"HEROPEDIA" "dota_dashboard_action_heroes"									"HEROES" "dota_dashboard_action_items"									"ITEMS" "dota_dashboard_action_replays"									"REPLAYS" "dota_dashboard_action_comma"									", " "dota_dashboard_tips"											"TIPS" "dota_dashboard_configure"										"CONFIGURE:" "dota_dashboard_settings"										"Settings" "dota_dashboard_quit"											"Quit" "dota_dashboard_profile"										"YOUR PROFILE" "dota_dashboard_chat"											"CHAT" "dota_dashboard_community"										"CHAT" "dota_dashboard_join_chat"										"JOIN CHANNEL" "dota_dashboard_category_today"									"TODAY" "dota_dashboard_category_updates"								"UPDATES" "dota_dashboard_category_customize"								"STORE" "dota_dashboard_category_play"									"PLAY" "dota_dashboard_category_watch"									"WATCH" "dota_dashboard_category_learn"									"LIBRARY" "dota_dashboard_category_socialize"								"COMMUNITY" "dota_dashboard_category_team"									"TEAM" "dota_quit_button"											"QUIT" "DOTA_ConfirmQuit"											"CONFIRM QUIT" "DOTA_ConfirmQuitDesc"										"Do you really wish to quit Dota 2?" "DOTA_ConfirmQuitDescUnsafe"								"Leaving a game before it has finished may ruin the game for other players. Do you really wish to quit Dota 2?" "DOTA_ConfirmDelete"										"CONFIRM DELETE" "DOTA_ConfirmDeleteDesc"									"Do you really wish to delete this replay file?" "DOTA_ReplaySize"											"%s1 MB file on disk" "DOTA_SpectatorClientMSG"									"You are running a spectator-only version of Dota 2." "dota_spectator_signup"										"Get on the list for a free Dota 2 invite" "dota_spectator_buy"										"Purchase the Invite Bundle on the Dota Store" "dota_button_signup"										"SIGN UP" "dota_button_buy"											"PLAY RIGHT NOW" "ti2_sub_sched_label"										"Browse games by schedule" "ti2_sub_sched_desc"										"Browse all the games by date played. Go to these pages to follow The International spoiler-free. \n(Then avoid our Twitter feed and Facebook posts.)" "ti2_sub_results_label"										"Follow games by bracket (spoilers!)" "ti2_sub_results_desc"										"Follow the action as teams work through the Upper and Lower Brackets." "dota_watch_live_tab"										"LIVE GAMES" "dota_watch_live_tab_star"									"LIVE TOURNAMENT" "dota_watch_recent_tab"										"RECENT GAMES" "dota_watch_subscriptions_tab"								"TOURNAMENTS" "dota_watch_schedule_tab"									"EVENTS" "dota_watch_local_tab"										"DOWNLOADED" "dota_watch_match_id"										"Match ID: %s1" "replay_players"											"Players:" "dota_my_tournaments_tab"									"MY TOURNAMENTS" "my_tournaments_header"										"MANAGE TOURNAMENTS" "my_tournaments_dates"										"TOURNAMENT MATCHUPS:" "sched_team1"												"Team 1" "sched_team2"												"Team 2" "dota_no_live_games"										"No Live Games in Progress" "dota_no_live_games_desc"									"There are no live games being played at the moment." "dota_friends"												"FRIENDS" "friends_playing_dota"											"PLAYING DOTA" "friends_pending"												"PENDING FRIEND REQUESTS" "friends_online"												"ONLINE" "friends_offline"												"OFFLINE" "dota_profile_mini_title"									"PROFILE" "dota_profile_mini_party"									"PARTY" "dota_profile_mini_team_party"								"TEAM MEMBERS" "party_accepted"									"IN PARTY" "party_pending"										"(%s1 PENDING)" "party_declined"									"" "party_pending_tooltip_title"							"PENDING INVITATIONS" "dota_profile_mini_2"									"RECENT HEROES" "dota_profile_successful_heroes"						"Most Successful Heroes" "most_played_heroes"									"MOST PLAYED HEROES" "heroes_played_title"									"HEROES PLAYED" "dota_hero"												"HERO" "chat_send"												"SEND" "chat_members"											"PARTICIPANTS" "chat_add_channel"										"ADD CHAT CHANNEL" "chat_join_channel"										"JOIN CHAT CHANNEL" "chat_select_channel"									"Select a chat channel to join" "chat_create_channel"									"CREATE NEW CHAT CHANNEL" "chat_create_channel_desc"								"Enter a custom channel name" "chat_create_channel_button"							"CREATE NEW CHANNEL" "confirm_create_channel_button"							"CREATE" "chat_custom_channels"									"CUSTOM" "chat_regional_channels"								"REGIONAL" "chat_search_channel_msg_01"								"Finding channels" "Tournament_dropdown"									"Filter by Tournament" "Tournament_None"										"None" "Tournament_WestQualifier"								"West Qualifier" "Tournament_EastQualifier"								"East Qualifier"

"dota_report_title_commend"									"COMMEND PLAYER" "dota_report_title_report"									"REPORT PLAYER" "dota_report_leave_comment"									"Leave a comment..." "dota_reports_remaining"									"Reports Remaining: %s1" "dota_reports_total"										"Total reports submitted: %s1" "dota_commends_remaining"									"Commendations Remaining: %s1" "dota_commends_total"										"Total commendations submitted: %s1" "report_text_abuse"										"Text abuse" "report_text_abuse_desc"									"They were abusive in text chat" "report_voice_abuse"										"Voice abuse" "report_voice_abuse_desc"									"They were verbally abusive" "report_communication_abuse"									"Communication Abuse" "report_communication_abuse_desc"								"They were abusive over a communication channel (text or voice)" "report_feeding"										"Intentional feeding" "report_feeding_desc"										"They intentionally died repeatedly to hurt their own team" "report_ability_abuse"										"Intentional Ability Abuse" "report_ability_abuse_desc"									"They intentionally used abilities to the detriment of their own team"

"commend_friendly"										"Friendly" "commend_friendly_desc"										"I think they are amiable" "commend_forgiving"										"Forgiving" "commend_forgiving_desc"									"I think they are quite forgiving" "commend_teaching"										"Teaching" "commend_teaching_desc"										"I think they are a great teacher" "commend_leadership"										"Leadership" "commend_leadership_desc"									"I think they are a good leader" "infraction_type_label"									"Select a category" "infraction_comment_label"								"More information:"

"commend_submitted"										"Commendation submitted: Thank you for helping to improve the Dota 2 community." "report_submitted"										"Report submitted: Thank you for helping to improve the Dota 2 community." "duplicate_report"										"You have already submitted feedback for this player." "no_reports_remaining"									"You have already used your allotted number of submissions for this week." "player_report_fail_too_late"							"It's too late to submit player feedback for this match." "player_report_fail_generic"							"Failed to submit player feedback." "DOTA_ReportReminder"									"Don't forget to report players for bad conduct, or commend them for being fun to play with. You can do this by clicking on the Report or Commend icons above a player's name in the Post-Game Overview."

// matchmaking ready match_ready.fla "matchmaking_status_title"								"Matchmaking Status" "matchmaking_status_text"								"Your game is ready" "matchmaking_status_picking_started"					"The hero picking phase has begun" "matchmaking_ready_text"								"%s1 Ready" "matchmaking_player_afk"								"Player not ready" "matchmaking_player_cancel"								"Player cancelled" "matchmaking_player_rematch"								"Finding new players" "matchmaking_waiting_for_players"							"Waiting for other players" "matchmaking_player_declined"								"A player declined the match" "matchmaking_denied_local"									"You are unable to find a match for %s1." "matchmaking_denied_party"									"%s1 will prevent your party from finding\na match for %s2." "matchmaking_account_disabled"								"You have been too disruptive and will not be able to chat or join the matchmaking queue for %s1" "matchmaking_low_priority_local"							"You have %s1 remaining in the low priority matchmaking pool due to abandoning games or receiving excessive reports." "matchmaking_low_priority_party"							"%s1 will only allow low priority matchmaking for %s2 due to abandoning games or receiving excessive reports." "matchmaking_match_disabled_local"							"You are prevented from matching for %s1 due to failing to ready-up or abandoning your last game." "matchmaking_match_disabled_party"							"%s1 will prevent matching for %s2 due to failing to ready-up or abandoning his or her last game." "returning_top_of_queue"									"Returning to matchmaking with high priority" "dota_ready_fail"											"FAILED TO READY UP" "dota_ready_fail_desc"										"Your match was ready, but you failed to respond and have been removed from the matchmaking pool." "dota_ready_fail_return"									"Find another match?" "dota_day"												"%s1 day" "dota_days"												"%s1 days" "low_priority_game"										"%s1 game" "low_priority_games"									"%s1 games" "hero_spawn_low_priority_header"						"Low-Priority Match" "hero_spawn_low_priority_warning"						"You are in a low-priority match due to you or someone in your party abandoning games or receiving excessive reports. While you are in low-priority, you will not receive Experience Trophy Progress, and you will only be matched with other players in the low-priority pool." "limited_heroes_abandon_header"							"Limited Heroes Mode" "limited_heroes_abandon_explanation"					"There is no penalty for leaving a Limited Heroes mode match, as your hero will be replaced by a bot. Leaving any other game mode may result in placement in the low-priority pool." "matchmaking_label"									"Matchmaking" "matchmaking_wait_time"									"Estimated wait time: nnn" "unknown_wait_time"										"Unknown Wait Time" "matchmaking_exp_geo"									"Searching outside your location" "matchmaking_exp_skill"									"Searching outside your player level" "matchmaking_region_active"								"SELECTED" "matchmaking_region_inactive"							"UNSELECTED" "matchmaking_settings_label"							"MATCHMAKING SETTINGS" "matchmaking_settings_regions"							"MATCHMAKING REGIONS" "matchmaking_settings_edit"								"EDIT SETTINGS" "DOTA_practice_bots_settings_label"							"BOT PRACTICE SETTINGS" "DOTA_practice_bots_headline"								"PRACTICE WITH BOTS" "lobby_settings_label"									"LOBBY SETTINGS" "matchmaking_gamemode_label"								"GAME MODES" "matchmaking_regions_label"								"REGIONS" "matchmaking_languages_label"								"LANGUAGES" "matchmaking_difficulty_label"								"DIFFICULTY" "matchmaking_team_label"								"TEAM" "matchmaking_select"									"SELECT" "matchmaking_search_key"								"PASSWORD" "matchmaking_search_key_desc"							"Will only match with players using the same password"

"DOTA_FIND_COACH"										"Find a Coach" "dota_find_coach_details"								"You can invite any of your friends to coach you while you play." "dota_coach_invite"										"Invite as Coach" // news/updates page "update_archive"											"PREVIOUS UPDATES"

// today page "matchmaking"												"ACTIVE REGIONS" "today_in_dota"												"TODAY IN DOTA" "matches_in_progress"										"TOP LIVE MATCHES" "UI_live_games_sorting"										"Live games are sorted by average skill, highest to lowest." "findmatch"													"FIND MATCH" "find_compendium_match_description"							"Find a match using the hero picks from this week's featured Compendium match!"

"players_online"											"PLAYERS ONLINE" "update_notes"												"UPDATES" "feedback_forums"											"FEEDBACK FORUMS" "place_holder"												"PLACE\nHOLDER" "blog"												"BLOG" "today_news_tab"											"NEWS" "international_tab"											"INTERNATIONAL"

"dota_profile_prestige"										"PRESTIGE" "dota_profile_wins"											"WINS:" "dota_profile_losses"										"LOSSES" "dota_profile_leaves"										"ABANDONED" "dota_profile_games"										"GAMES:" "dota_profile_overview"										"OVERVIEW" "dota_profile_history"										"GAME HISTORY" "dota_profile_view_history"									"View All Games" "dota_profile_heroes_played"								"HEROES PLAYED" "dota_profile_view_heroes_played"							"View Heroes Played" "dota_profile_team"											"TEAM" "dota_profile_recruits"										"FRIEND RECRUITING" "dota_profile_friend_recruit_id"							"Add Friend ID" "dota_profile_recruit_friends"								"Recruit Friends" "dota_profile_recruiting_status"							"Recruitment Status" "dota_profile_recruit_levels_gained"						"Levels Gained:" "dota_profile_recruit_accepted"								"Accepted Recruit" "dota_profile_recruit_pending"								"Has not responded to the recruitment request" "dota_profile_recruit_declined"								"Has declined the recruitment request" "dota_profile_recruit_level"								"Recruitment Level" "recruit_invitation"										"RECRUITMENT INVITATION" "recruit_invitation_details"								"A player has requested to recruit you into Dota 2. If you accept this request, any games you play together before you hit level 10 will earn both of you 50% increased Battle Points.\n\nYou can only be recruited by one player, so choose wisely!" "DOTA_RecruitInviteResponse_Accept_Header"					"RECRUITMENT ACCEPTED" "DOTA_RecruitInviteResponse_Accept"							"Congratulations, you have been recruited by %s1!" "DOTA_RecruitInviteSend_Header"								"RECRUITMENT REQUEST SENT" "DOTA_RecruitInviteSend_Body"								"Recruitment requests have been sent to all selected friends. The status of your requests is reflected in the status panel." "DOTA_RecruitInviteSend_BodySingle"							"A Recruitment request has been sent to %s1. The status of this request is reflected in the Friend Recruiting tab in your Profile." "dota_profile_friend_invite_send"							"SEND" "DOTA_SendFriendRecruitsFailed"								"Failed to recruit friends!\n\nPlease try again." "dota_recruitpanel_your_recruits"						"Your Recruits" "dota_recruitpanel_recruit_details"					"Details" "dota_recruit_tooltip_recruiter"							"This player has recruited you." "dota_recruit_tooltip_recruit"								"You have recruited this player." "dota_recruit_tooltip_recruit_bonus"						"You have recruited this player, and when playing together will earn 50% increased Battle Points." "DOTA_RecruitFriend"										"Recruit Friend" "DOTA_Recruitment_AddFriend"								"Press 'Add a Friend' to invite a friend to Dota 2."

"dota_prfile_wins_hero"										"W" "dota_prfile_losses_hero"									"L" "dota_prfile_game_needed"									"%s1 more game needed" "dota_prfile_games_needed"									"%s1 more games needed" "hero_showcase_title"										"FEATURED HERO" "hero_showcase_change"										"CHANGE HERO" "item_showcase_title"										"FEATURED ITEMS" "item_showcase_change"										"EDIT FEATURED ITEMS" "hero_showcase_show_in_profile"								"Use this hero in my profile" "dota_profile_clear_filter"									"Clear Hero Filter" "HERO_SHOWCASE_EQUIPPED"									"CURRENTLY EQUIPPED ITEMS" "hero_showcase_preview_tooltip"								"Inspect this hero's currently equipped items" "DOTA_ProfileRequestFailed"									"Failed to retrieve profile data." "DOTA_requested_profile_marked_private"						"This user has marked their profile as private." "DOTA_requested_profile_marked_private_header"				"Private Profile"

"DOTA_SteamOverlayDisabled_Title"							"Overlay Not Running" "DOTA_SteamOverlayDisabled_Body"							"The Steam Overlay is not running, which is needed for full functionality within Dota 2. Please enable it within the Steam client settings and restart Dota 2."

"dota_pb_title"												"PERFORMANCE" "dota_pb_description"										"Your performance bar shows how well you've played each hero relative to your other heroes." "pb_area_0"													"1" "pb_area_1"													"2" "pb_area_2"													"3" "pb_area_3"													"4" "pb_area_4"													"5" "pb_area_5"													"6" "pb_area_6"													"7" "pb_area_7"													"8" "pb_area_8"													"9" "pb_area_9"													"10" "pb_desc"													"Four games are needed to establish a performance rating. Your ratings will become more accurate the more you play."

// team profile "dota_team_profile_hed"										"TEAM PROFILE" "dota_career_profile"										"CAREER PROFILE" "dota_profile_title"										"DOTA 2 - PERSONA" "dota_profile_prefs"										"Persona Preferences" "dota_profile_recent_games"									"Most-recent Games" "dota_profile_commendations"								"Commendations" "dota_lobby_type_matchmaking"								"Public Matchmaking" "dota_lobby_type_practice"									"Practice Game" "dota_lobby_type_practice_games"							"PRACTICE GAMES" "dota_lobby_type_private_games"								"PRIVATE GAMES" "dota_lobby_practice_vs_bots"								"PRACTICE VS BOTS" "dota_lobby_quests"											"TRAINING" "dota_lobby_tutorials"										"TUTORIALS" "dota_lobby_mentored_play"									"FIND A COACH" "dota_lobby_type_tutorial"									"Tutorial" "dota_lobby_type_coop_bot"									"Co-op Bot" "dota_lobby_type_team_matchmaking"							"Team Matchmaking" "dota_lobby_type_competitive"								"Ranked Match" "dota_lobby_type_competitive_solo_uncalibrated"				"Ranked Match Solo (Calibrating)" "dota_lobby_type_competitive_party_uncalibrated"			"Ranked Match Party (Calibrating)" "dota_lobby_type_competitive_solo"							"Ranked Match Solo @%s1 %s2" "dota_lobby_type_competitive_party"							"Ranked Match Party @%s1 %s2" "dota_lobby_type_casual_1v1"								"1v1 Match" "dota_lobby_tab_tournament"									"TOURNAMENTS" "dota_lobby_lan_title"										"LOCAL LOBBY" "dota_lobby_default_title"									"ONLINE LOBBY" "dota_lobby_offline_title"									"OFFLINE PRACTICE LOBBY" "DOTA_ConfirmLANLobby_title"								"LOCAL LOBBY" "DOTA_ConfirmLANLobby_desc"									"A Local game is hosted on your machine. System requirements are higher when hosting a local game." "DOTA_ConfirmUnpublishedLobby_title"						"UNPUBLISHED GAME MODE" "DOTA_ConfirmUnpublishedLobby_desc"							"To test an unpublished game mode with other people, all participants must manually install the game mode in their dota_addons folder." "dota_featured_hero"										"Featured Hero:" "dota_join_chat_channel_prompt"									"Channel:" "dota_join_chat_channel_button"									"JOIN" "dota_join_chat_channel_name_header"							"Channel Name" "dota_join_chat_channel_startup_header"							"Join On Startup" "dota_chat_party_tab"											"Party" "dota_chat_lobby_tab"											"Lobby" "dota_chat_team_tab"											"Team" "dota_chat_game_tab"											"Game" "dota_chat_guild_tab"											"Guild" "dota_chat_fantasy_draft"										"Fantasy Draft" "dota_chat_cafe_tab"											"Cafe" "dota_chat_post_game"											"Post Game" "dota_chat_battlecup_tab"										"Battle Cup" "dota_chat_trivia"												"Trivia" "dota_game_lobby_title"											"GAME LOBBY" "dota_match_history"											"MATCH HISTORY" "dota_match_history_details"									"MATCH DETAILS" "dota_match_details_brief"										"DETAILS" "dota_match_history_win"										"WIN" "dota_match_history_loss"										"LOSS" "dota_match_history_abandon"									"ABANDON" "dota_match_history_back"										"CLOSE" "dota_match_history_Winner_GoodGuys"							"WINNER: The Radiant" "dota_match_history_Winner_BadGuys"								"WINNER: The Dire" "page_previous"                          "PREVIOUS" "page_next"                              "NEXT" "page_counter"                            "Page: %s1" "page_back"								 "BACK" "dota_store_feature_close"					"CLOSE" "dota_store_feature_title_new_store"		"New in the Dota Store" "dota_load_game_title"											"LOAD GAME" "dota_load_game_button"											"LOAD GAME" "dota_load_game_searching"										"Searching for Save Games..." "dota_load_game_no_games"										"No Save Games found" "dota_watch_replay"												"WATCH REPLAY" "dota_watch_highlights"											"WATCH HIGHLIGHTS" "dota_download_replay"											"DOWNLOAD REPLAY" "dota_replay_unavailable"										"REPLAY UNAVAILABLE" "dota_profile_show_match_history"								"MATCH HISTORY" "dota_persona_panel_title"										"PLAYER DETAILS" "dota_downloading_replay"										"Downloading..." "dota_decompressing_replay"										"Decompressing..." "replay_download_failed"										"REPLAY DOWNLOAD FAILED" "replay_download_fail_code"										"Download Error: %s1" "replay_download_open_failed"									"Unable to open replay file. Please ensure no other processes have this file open." "replay_download_create_failed"									"Unable to create replay file of the specified size. Is your disk full?" "replay_download_request_fail"									"Failed to send request for part of file." "replay_download_handle_fail"									"Failed to find file handle." "replay_download_chunk_not_found"								"Failed to find file chunk in download list." "replay_download_write_failed"									"Unable to write to replay file." "replay_download_data_failed"									"Failed to get data from download buffer." "replay_download_decompress_failed"								"Failed to decompress replay file. Please try downloading the replay again." "dota_finding_match_players"									"(%s1 searching)" "dota_finding_match_generic"									"Finding Match" "dota_finding_match_weekend_tourney"							"Finding Battle Cup Opponent" "dota_finding_match_ranked"										"Finding Ranked Match" "dota_finding_match_seasonal_ranked"							"International Ranked" "dota_finding_match_spa"										"Spa Mode" "dota_finding_match_steam_group"								"Steam Group ({s:steam_group_name})" "dota_finding_match_bot"										"Finding Bot Match" "dota_finding_match_team"										"Finding Team Ranked Match" "dota_finding_match_year_beast_brawl"							"Finding Year Beast Brawl" "dota_finding_match_event"										"Finding Match" "dota_finding_1v1_match_casual"									"Finding 1v1 Match" "party_chat_find_match_start_game_modes"						"Game modes:" "party_chat_find_match_start_regions"							"Regions:" "party_chat_find_match_start_languages"							"Languages:" "party_chat_find_match_stop"									"Stopped finding match." "featured_match_passport_message"								"Purchase a Compendium to be eligible to play the featured match of the week!" "buypassport"													"Buy Compendium" "compendium_promo_immortals"					"Eleven New Immortal Items" "compendium_promo_immortals_desc"			"Available now with the Compendium" "compendium_immortal_treasure_2_header"									"IMMORTAL TREASURE II" "compendium_immortal_treasure_2_available"								"New Immortal Items\nAvailable Now with The International 2015 Compendium" "compendium_collectors_cache_header"									"COLLECTOR'S CACHE" "compendium_collectors_cache_desc"									"Available exclusively for Compendium owners.\nLevels up your Compendium.\nUltra rare chance for the Immortal Faceless Rex courier." "MUSIC_ANNOUNCER_UPSELL_HEADER"										"NEW REWARDS" "MUSIC_ANNOUNCE_UPSELL_DESC"										"The Bristleback Announcer\nThe International 2015 Music Pack composed by Jeremy and Julian Soule\nAvailable exclusively for Compendium owners!" "compendium_level"												"LEVEL" "compendium_not_activated_other_user"							"This player has not activated their International 2014 Compendium" "compendium_activate_button"									"BUY NOW - %s1" "compendium_activate_title"										"THE COMPENDIUM" "compendium_activate_details"									"Earn rewards, level up, collect player cards, and more! It's the next-best thing to being there." "compendium_activate_no_thanks"									"No Thanks, but I would like to preview it" "compendium_to_next_level"										"TO NEXT LEVEL" "compendium_preview_mode"										"PREVIEW MODE ONLY" "compendium_preview_click"										"Click Here to Activate!" "compendium_available_title"									"THE COMPENDIUM" "compendium_overflow"											"OVERFLOWING COMPENDIUM" "compendium_includes"											"now includes" "compendium_available_descrip1"									"Immortal Treasures -  Mini-Pudge Courier  -  Massive Booster" "compendium_available_descrip2"									"Loading Screens - HUD Skin - Level Up Rewards\nChat Emoticons - Plus Much More" "compendium_available_descrip_overflow_1"						"Immortal Treasures -  Mini-Pudge Courier  -  Massive Booster\nChat Emoticons - Custom Weather Effects" "compendium_available_descrip_overflow_2"						"Lt. Squawkins Courier - Daily Hero Challenge\nFavorite Hero Stat Tracking - Prediction Mini-Games\nLoading Screens - HUD Skin" "compendium_available_click_for_details"						"Click for Details" "compendium_activate_now"										"Activate Now" "compendium_available_title_2015"								"COMPENDIUM" "compendium_available_details_2015"								"Be a part of the biggest Dota tournament of the year.\nEarn rewards by completing challenges, making predictions and following the event." "dota_num_players_searching"									"PLAYERS SEARCHING: %s1" "dota_search_range"												"SEARCH RANGE" "dota_num_matching_players"										"MATCHING PLAYERS: %s1 of 10" "dota_match_elapsed"											"ELAPSED TIME:" "dota_cancel_match_find"										"CANCEL SEARCH" "dota_match_in_progress"										"Game in progress" "dota_match_finished"											"Game is finished" "dota_match_connecting"											"Connecting to game..." "dota_match_connected"											"Connected to game" "dota_match_local_game"											"Connected to local game" "dota_reconnect_to_game"										"RECONNECT" "dota_abandon_game"												"LEAVE GAME" "dota_disconnect_game"											"DISCONNECT" "dota_match_find_server"										"Finding server" "dota_match_wait_for_host"										"Waiting for host" "dota_match_game_ui"											"Private Lobby Setup" "dota_number_of_spectators"										"Number of Spectators: %s1" "dota_abandon_dialog_title"										"ABANDON GAME" "dota_abandon_dialog_warning"									"Abandoning a game before it has finished may ruin the game for other players." "dota_abandon_dialog_confirm"									"Are you sure you want to abandon this game?" "dota_abandon_dialog_yes"										"Yes, abandon game." "dota_leave_dialog_title"										"LEAVE GAME" "dota_leave_dialog_confirm"										"Are you sure you want to leave this game?" "dota_leave_dialog_yes"											"Yes, leave game." "dota_safe_to_abandon"											"This game is safe to leave." "dota_safe_to_abandon_inline"									"GAME IS SAFE TO LEAVE" "dota_safe_to_abandon_match_not_scored"							"This game will not be scored. It is now safe to leave." "dota_safe_to_abandon_match_not_scored_network"					"Poor network conditions have been detected, and this game will not be scored. It is now safe to leave." "dota_party_forfeited_match"									"Your party has forfeited the game and will receive a loss." "dota_cannot_leave_weekend_tourney"								"You cannot abandon the current Battle Cup match, but your team can surrender by chatting 'GG'"

"dota_leaver_consequence_header_failure_to_reconnect"			"Failure to reconnect will result in the following consequences:" "dota_leaver_consequence_header_leave_match"					"Leaving this match will result in the following consequences:" "dota_leaver_consequence_LetDownTeammates"						"Your teammates will play at a disadvantage." "dota_leaver_consequence_SmallMatchmakingCooldown"				"You will be prevented from matchmaking for a period of time." "dota_leaver_consequence_CreditWithAbandon"						"You will receive an abandon." "dota_leaver_consequence_ForcedLossForLeaver"					"You will receive a loss." "dota_leaver_consequence_ForcedLossForLeaversParty"				"Everyone in your party will receive a loss." "dota_leaver_consequence_ForcedLossForLeaversTeam"				"Your team, %s1, will receive a loss." "dota_leaver_consequence_MMRLossForLeaver"						"Your MMR will decrease." "dota_leaver_consequence_MMRLossForLeaversParty"				"The MMR of everyone in your party will decrease." "dota_leaver_consequence_MMRLossForLeaversTeam"					"The MMR of your team, %s1, will decrease." "dota_leaver_consequence_MatchDiscardedForOtherPlayers"			"The match will not be scored for other players." "dota_leaver_consequence_NotDecrementLowPriGamesRemaining"		"You will not be credited with having completed the match."

"dota_play_matchmaking"											"PLAY GAME" "dota_play_practice"											"PRIVATE" "dota_play_tournament"											"TOURNAMENT" "dota_play_tutorial"											"TUTORIAL" "dota_watch_game"												"WATCH" "dota_play_matchmaking_desc"									"Find a match with players of similar experience in your region." "dota_play_1v1_desc"											"Practice your solo midlane game against one other player. Practice ends when one player dies twice or loses a tower." "dota_play_1v1_rules_html"										"1v1 Solo Mid Rules:You can pick any hero including duplicates.Enemy cannot see your hero selection until they choose theirs.Each player starts off with a free Courier.</li>First rune does not spawn.</li>You can voice chat with your opponent.</li>Coaches are allowed.</li>Players may forfeit by calling 'gg' or leaving the match.</li></ul>" "dota_practice_bots_title"										"Practice with Bots" "dota_play_practice_desc"										"Create a private lobby to play with friends or the A.I. " "dota_play_tutorial_desc"										"Play a match with a mentor or run through a lesson. " "dota_play_tournament_desc"										"Find a match in a competitive tournament. " "dota_play_leaver_left_label"									"You left your previous game. If you crash or lose your connection, you should reconnect to the game.  Leaving will have repercussions in the future." "dota_play_matchmaking_reconnect_hint"							"You can rejoin a game if you crash or disconnect. Not rejoining can ruin the game for the other players." "dota_play_find_match"											"Find a Game" "dota_play_find_a_game_heading"									"FIND A GAME" "dota_play_casual_match"										"NORMAL MATCH" "dota_play_ranked_match"										"RANKED MATCH" "dota_play_bot_match"											"BOT MATCH" "dota_play_casual_1v1_match"									"PRACTICE 1v1" "dota_play_no_team_identity_explanation"						"A party of five can play using a persistent team identity and team MMR." "dota_play_competitive_team_identity_checkbox"					"Play as %s1" "dota_ranked_rating_solo"										"Solo Rank" "dota_ranked_rating_party"										"Party Rank" "dota_learn"													"LEARN" "dota_play_welcome_title"										"Welcome to Dota 2" "dota_play_welcome_text"										"Thank you for participating, your feedback\nwill help make Dota 2 better. " "dota_play_diretide_tab"										"FIND DIRETIDE MATCH" "dota_watch_no_results"											"No Results." "dota_watch_tournaments_header"									"THIS MONTH TOURNAMENTS" "dota_gamemode_filter_Any"										"Any" "dota_calendar"													"Calendar" "dota_calendar_tooltip_head"									"Tournaments" "sugar_rush_hof"												"SUGAR RUSH HALL OF FAME" "sugar_rush_hof_label"											"These players dealt the most damage to Roshan during Cycle %s3 on %s1 at %s2" "sugar_rush_hof_cycle"											"CYCLE %s1" "sugar_rush_hof_na"												"Score for the previous cycle is currently unavailable." "sugar_rush_health_remaining"									"Health Remaining: %s1" "findmatchhalloween"											"FIND DIRETIDE MATCH" "dota_play_diretide_phase_1_title"								"CANDY CHAOS" "dota_play_diretide_phase_1_descr"								"* Compete against the enemy team in collecting the most candy.\n* Collect candy from Roshlings and deposit it in your Candy Bucket.\n* Go on a raid and steal the enemy's candy from their bucket.\n * When the timer expires the team with the most candy wins!" "dota_play_diretide_phase_2_title"								"THE TRICKSTER AWAKENS" "dota_play_diretide_phase_2_descr"								"* All this ruckus has awoken Roshan from his slumber.\n* He will target a random hero and bully them for candy.\n* Keeping a piece of candy in your inventory is recommended as failure to feed Roshan will\nresult in death." "dota_play_diretide_phase_3_title"								"SUGAR RUSH" "dota_play_diretide_phase_3_descr"								"* After 16 minutes Roshan will be stuffed and you will be left candyless.\n* You must team up with the enemy and defeat Roshan before he's had his fill.\n* Upon defeat, Roshan will revive again and again, growing stronger each time.\n* The stronger Roshan becomes, the better the rewards will be when time runs out!" "dota_play_banner_cosmic_abyss"                                "Treasure of the\nCosmic Abyss" "dota_play_banner_sinister_arcanery"                           "Treasure of the\nSinister Arcanery" "dota_diretide_loot_hint"										"The stronger Roshan becomes, the better the rewards will be when time runs out!" "DOTA_create_lobby"												"CREATE LOBBY" "DOTA_create_lan_lobby"											"CREATE LOCAL LOBBY" "DOTA_create_tournament_lobby"									"CREATE TOURNAMENT LOBBY" "new_tournament_games"											"NEW" "current_tournament_games"										"IN PROGRESS" "old_tournament_games"											"COMPLETED" "create_tournament_entry_button"								"CREATE" "clear_tournament_entry_button"									"CLEAR" "clear_tournament_dialog_header"								"CLEAR TOURNAMENT GAME" "clear_tournament_dialog_body"									"Are you sure you wish to clear this game? Any Match ID will be cleared and any existing lobby will become a regular practice lobby." "clear_tournament_failure"										"Failed to clear tournament game." "DOTA_TeamUnsetHeader"											"TEAM NOT SET" "DOTA_TeamUnsetMessage"											"At least one team does not have a team name/logo set. Really start the match?" "DOTA_LobbySeriesTeamMismatchHeader"							"TEAMS DO NOT MATCH SERIES INFO" "DOTA_LobbySeriesTeamMismatchMessage"							"At least one of the teams does not match the team ids specified in the series info. Really start the match?" "DOTA_LeagueUnsetHeader"										"LEAGUE NOT SET" "DOTA_LeagueUnsetMessage"										"No league is set for this lobby, but you're able to set one. Really start the match?" "DOTA_create_online_lobby"										"Create an online lobby" "DOTA_create_bot_practice_desc"									"Play a match against AI opponents. You can use matchmaking to play with other human teammates or fill your empty team slots with bots." "bot_practice_teammates_humans"									"Use matchmaking to find human teammates." "bot_practice_teammates_bots"									"Fill empty slots on your team with bots." "bot_practice_starting_team_desc"								"Play as The Radiant or The Dire?" "DOTA_create_online_lobby_desc"									"Create a private lobby when you want to play with people you know." "DOTA_create_online_lobby_desc_bullets"							"- Play arranged games against specific players or teams. \n- Invite friends and fill empty player slots with bots. \n- Hide the lobby by setting a password in LOBBY SETTINGS." "DOTA_Practice_Bots_Difficulty"									"Difficulty" "DOTA_Practice_Bots_Team"										"Team" "DOTA_no_friend_lobbies"										"No friend lobbies found." "DOTA_no_guild_lobbies"											"No guildmate lobbies found." "DOTA_no_private_lobbies"										"No private lobbies found." "DOTA_find_lobby"												"FIND A LOBBY" "DOTA_lobby_leader_label"										"LOBBY LEADER:" "dota_soon"														"COMING SOON" "lobby_password_label"											"LOBBY PASSWORD" "Find_lobby"									 				"Find Lobby" "DOTA_create_private_lobby"										"Enter a password to create private game (optional)" "DOTA_filter_private_lobby"										"Find private lobbies by password" "DOTA_practice_lobby_list"										"CURRENT PRIVATE LOBBIES" "DOTA_join_private_title"										"JOIN PRIVATE GAME" "DOTA_join_private_desc"										"Enter the password (created by lobby-leader) to join this game." "DOTA_join_private_error1"										"The password entered does not match the password created by the lobby-leader." "dota_apply"													"APPLY" "DOTA_Matchmaking_NoRegion_Error"								"Please select a matchmaking region." "DOTA_Matchmaking_NoMapPreference_Error"						"Please press the 'preferences' button and select a map preference. Select both maps if you have no preference." "DOTA_Matchmaking_NoGameMode_Error"								"Please select a game mode." "DOTA_Matchmaking_NoLanguage_Error"								"Please select at least one language." "DOTA_Matchmaking_No_OverrideVPK"								"To ensure match integrity, using -override_vpk is not permitted when matchmaking. Use -enable_addons instead." "DOTA_SelfCast_DoubleTap"										"Double Tap Ability to Self Cast" "DOTA_SelfCast_DoubleTap_description"							"(Double-tapping an ability key will cast it on your hero if possible)" "DOTA_UniUnitOrder_Ctrl"										"Unified Unit Orders" "DOTA_UniUnitOrder_Ctrl_description"							"(Holding down CTRL when issuing an order will send it to all units you control)" "DOTA_share_match_history"										"Expose Public Match Data" "DOTA_share_match_history_desc"									"Share your public matchmaking game history with external third parties." "DOTA_profiles_privacy"											"Hide Dota & Steam Profile" "DOTA_profiles_privacy_desc"									"Toggling this setting will hide your Dota 2 and Steam profiles from other players." "DOTA_profilesettings_title"									"Profile Settings" "DOTA_profilesettings_incognito"								"INCOGNITO MODE" "DOTA_profilesettings_incognito_desc"							"Toggling this setting will hide your Dota 2 Profile from other players as well as allow you to enter and use a different Profile Name. The setting will override any preferences you may have set for 'PROFILE PRIVACY' in Global Settings." "DOTA_profilesettings_incognito_name"							"Your new Incognito Profile Name" "DOTA_GameStartCountdown"										"Starts in %s1:%s2" "DOTA_GameTime"													"%s1:%s2" "DOTA_GamePreGame"												"Pre-Game" "DOTA_Settings_Tooltip_Autoattack"							"Automatically move to and attack enemies that are nearby." "DOTA_Settings_Tooltip_AutoattackAfterSpell"			"If unchecked, the Hero will stay in place after casting a spell, waiting for the next order." "DOTA_Settings_Tooltip_AutoPurchase"						"Buy the next item in the selected guide list when you can afford it." "DOTA_Settings_Tooltip_AutoSelectSummons"			"When new units are summoned by the Hero, they are added to your selection group." "DOTA_Settings_Tooltip_DoubleTap"							"Double-clicking an ability or item, or double-tapping the hotkey will cast it on yourself when available." "DOTA_Settings_Tooltip_UnifiedOrders"						"Holding down CTRL when issuing an order will send it to all units you control." "DOTA_Settings_Tooltip_TeleportStop"						"Moving or casting a spell won't cancel a teleport in progress. Applies only to Teleport Scrolls or Boots of Travel." "DOTA_Settings_Tooltip_BroadcasterStats"				"When spectating a game, show the stats dropdown that the broadcaster is using." "DOTA_Settings_Tooltip_Deceleration"						"The speed at which the camera comes to rest after moving. Larger number equates to a faster stop." "DOTA_Settings_Tooltip_Screenshake"						"Some spells and stuns shake the camera." "DOTA_Settings_Tooltip_CameraRespawn"					"Refocus the camera on your Hero as soon as it has respawned." "DOTA_Settings_Tooltip_SmoothDrag"						"When spectating, dragging the camera with the middle-mouse button allows for smooth camera motion." "DOTA_Settings_Tooltip_HideProfile"							"Your Dota 2 Profile will not be accessible by anyone. Your Steam Profile will not be accessible from Dota 2." "DOTA_Settings_Tooltip_ShareMatchData"				"Exposes match data from your public games to third party entities." "DOTA_Settings_Tooltip_NetworkQuality"					"If you have a low end network connection, setting this to 'LOW' may help your network performance." "DOTA_Settings_Tooltip_MinimapSimple"					"Minimap colors are determined by team rather than individual players." "DOTA_Settings_Tooltip_MinimapDrawHeroes"			"When holding ALT, use an icon of the Hero in the Minimap, instead of the Hero name." "DOTA_Settings_Tooltip_MinimapNamesIcon"			"Always display the Hero icon or Hero name in the Minimap, holding ALT will temporarily show X and O." "DOTA_Settings_Tooltip_ShopHotkeys"						"Hotkeys in the shop will override any keys that have been assigned to other functions when the shop is open." "DOTA_Settings_keybind_template"								"Reset hotkey template" "DOTA_Settings_keybind_desc"									"Choose a hotkey template. This will reset keys for Hero abilities, Item slots and Camera control." "DOTA_Settings_reset_hotkeys"									"Reset Hotkeys..." "keybind_template_ARROW"										"Normal" "keybind_template_WASD"											"WASD" "keybind_template_LEGACY"										"Legacy" "keybind_template_MMO"											"MMO" "keybind_template_LOL"											"League of Legends" "keybind_template_HON"											"Heroes of Newerth" "keybind_template_SMITE"										"Smite" "or"																			"or" "not"																			"not" "UI_U"																			"U"

"DOTA_Settings_Shop_Hotkeys"									"Shop Always Uses Hotkeys" "DOTA_Settings_Controls"										"HOTKEYS" "DOTA_Settings_Video"											"VIDEO" "DOTA_Settings_Audio"											"AUDIO" "DOTA_Settings_Game"											"OPTIONS" "DOTA_Game_Settings"											"GAME SETTINGS" "DOTA_Settings_System"										"VIDEO / AUDIO" "DOTA_Settings_AudioDefaults"								"AUDIO DEFAULTS" "DOTA_Settings_Apply"											"APPLY RESOLUTION" "DOTA_Settings_VideoDefaults"								"VIDEO DEFAULTS" "DOTA_Settings_AdvancedDefaults"						"ADVANCED DEFAULTS" "DOTA_Options_Game"											"GAME" "DOTA_Options_Camera"										"CAMERA" "DOTA_Options_Minimap"										"MINIMAP" "DOTA_Options_Profile"											"PROFILE" "DOTA_Options_Network"										"NETWORK" "DOTA_Hotkeys_Abilities"										"ABILITIES" "DOTA_Hotkeys_UnitActions"									"UNIT ACTIONS" "DOTA_Hotkeys_Items"											"ITEMS" "DOTA_Hotkeys_CameraActions"							"CAMERA ACTIONS" "DOTA_Hotkeys_Chat"											"CHAT" "DOTA_Hotkeys_PlayerActions"								"PLAYER ACTIONS" "DOTA_Hotkeys_ControlGroups"								"CONTROL GROUPS" "DOTA_Hotkeys_Spectator"									"SPECTATOR / REPLAY CONTROLS" "DOTA_Hotkeys_Stats"											"STATS DROPDOWN" "DOTA_Hotkeys_Coaching"										"COACHING" "DOTA_Hotkeys_Phrases"										"PHRASE BINDINGS" "UI_CAMERA_ACCEL"												"Camera Acceleration" "UI_CAMERA_DECEL"												"Camera Deceleration" "UI_CAMERA_SPEED"												"Camera Speed" "UI_CAMERA_SMOOTHDRAG"											"Smoothdrag Camera when Spectating" "UI_DEATH_EFFECT"											"Camera Color-shift when Dead" "UI_CAM_REVERSE_GRIP"											"Reverse Camera Grip" "UI_USE_BROADCASTER_STATS"										"Use Broadcaster Stats" "UI_EDGE_PAN"													"Edge Pan" "UI_SHOW_HERO_ICON"												"Draw Hero Icons in Minimap" "UI_ALWAYS_SHOW_HERO_ICON"										"Names/Icons Always in Minimap" "UI_MINIMAP_FLIP_POS"											"Draw Minimap on Right" "UI_SHOW_HERO_ALT_INDICATOR"									"Holding ALT Highlights Hero" "UI_SHOW_NAMES"													"Show Player Names Over Healthbar" "UI_SHOW_HEALTH_BAR_NUMBER"										"Show Hitpoints Over Player Healthbar" "UI_AUTO_ATTACK"												"Auto Attack" "UI_AUTO_ATTACK_AFTER_SPELL"									"Auto Attack After Spell" "UI_TELEPORT_REQUIRES_HALT"										"Teleport Requires Stop" "UI_TELEPORT_REQUIRES_HALT_desc"								"Teleporting will no longer get interrupted by any order except stop." "UI_ADD_SUMMONED_SELECTION"										"Auto Select Summoned Units" "UI_ALLOW_INVITES"												"Allow Party Invites from:" "UI_ALLOW_GUILD_INVITES"										"Allow Guild Invites from:" "UI_ALL"														"ALL" "UI_JUST_FRIENDS"												"JUST FRIENDS" "party_block_all"												"Block invites from players not on Friends List" "party_block_all_disc"											"(Can be toggled in General Area of Game Settings panel)" "UI_SCREEN_SHAKE"												"Enable Screen Shake" "UI_NETWORK_QUALITY"											"Network Quality" "UI_AUTO_PURCHASE"												"Auto Purchase Items" "UI_SIMPLE_MAP_COLORS"											"Use Simple Colors in Minimap" "UI_HIDE_MAP_BG"												"Hide Minimap Background" "UI_APPLY"														"APPLY" "UI_ON"															"ON" "UI_OFF"														"OFF" "UI_MED"														"MED" "UI_HIGH"														"HIGH" "UI_LOW"														"LOW" "UI_DEFAULTS"													"DEFAULTS" "UI_CLOSE"														"CLOSE" "UI_BACK"														"BACK" "Settings_EVENTS"												"EVENTS" "Settings_General"												"GENERAL" "Settings_Advanced"												"ADVANCED" "Settings_Interface"											"INTERFACE" "Settings_Network"												"NETWORK" "DOTA_Audio_Settings"											"AUDIO SETTINGS" "UI_Master_Volume"												"Master Volume" "UI_Game_Volume"												"Game Volume" "UI_Music_Volume"												"Music Volume" "UI_Voice_Volume"												"Voice Volume" "UI_Unit_Speech_Volume"											"Unit Speech Volume" "UI_Speaker_Config"												"Speaker Configuration" "UI_Sound_Quality"												"Sound Quality" "UI_Captioning"													"Use Captions" "UI_Unit_Speech"												"Unit Speech" "UI_Background_Sound"											"Play Sound in Desktop" "UI_Enable_Voice"												"ENABLE VOICE" "UI_Voice_Transmit_Vol"											"VOICE TRANSMIT VOLUME" "UI_Voice_Receive_Vol"											"VOICE RECEIVE VOLUME" "UI_Boost_Mic"													"BOOST MIC GAIN" "UI_Mute_Cobroadcasters"										"Mute Co-Broadcasters" "UI_Chat_Sound"                          						"Chat Message Sound" "UI_Enable_Open_Mic"											"Enable Open Mic" "UI_Open_Mic_Threshold"											"Open Mic Threshold" "UI_Not_Implemented"											"* - Not Implemented Yet" "UI_No_Captions"												"No Captions" "UI_Subtitles_Effects"											"Subtitles and Effects" "UI_Subtitles"													"Subtitles" "UI_Headphones"													"Headphones" "UI_2_Speakers"													"2 Speakers" "UI_4_Speakers"													"4 Speakers" "UI_5_1_Speakers"												"5.1 Speakers" "UI_7_1_Speakers"												"7.1 Speakers" "DOTA_Video_Settings"											"VIDEO SETTINGS" "UI_Brightness"													"Brightness" "UI_Brightness_Disabled"									"Brightness (Only Available in Fullscreen)" "UI_AspectRatio"												"Aspect Ratio" "UI_Resolution"													"Resolution" "UI_DisplayMode"												"Display Mode" "UI_Brightness_Note"											"Only Available in Fullscreen" "UI_VSync"														"VSync" "UI_Advanced"													"ADVANCED" "UI_Adanced_Settings"											"ADVANCED SETTINGS" "UI_AdditivePass"												"Additive Light Pass" "UI_SpecularBloom"												"Specular and Light Blooms" "UI_Water"														"High Quality Water" "UI_Fog"														"Atmospheric Fog" "UI_Animate_Portrait"										"Animate Portrait" "UI_Shadows"													"Shadow Quality" "UI_World_Lighting"												"World Lighting" "UI_Ambient_Occlusion"											"Ambient Occlusion" "UI_Ambient_Creatures"											"Ambient Creatures" "UI_Textures"													"Texture Quality" "UI_Overlays"													"OVERLAYS" "UI_Antialiasing"												"Anti-Aliasing" "UI_Color_Blind"												"Color Blind Mode" "UI_Reduce_Flash"												"Reduced Flash" "UI_Fight_Recap_Pause"											"Pause During Fight Recap" "UI_Fight_Recap_Terse"											"Terse Fight Recap" "UI_Video_Test"													"VIDEO TEST" "UI_DISABLE_WINDOWS_KEY"										"DISABLE WINDOWS KEY" "UI_CAMERA_RESPAWN"												"Move Camera on Respawn" "UI_Specular"													"Specular" "UI_Render_Quality"												"Game Screen Render Quality" "UI_Render_Quality_Descr"										"(Affects the in-game world rendering only. Lower settings may provide better framerates, but at a cost of visual quality)" "UI_Settings_Restart"											"* You may need to restart Dota 2 for some settings to take effect" "UI_Descr_Low"													"Low" "UI_Descr_Med"													"Med" "UI_Descr_High"													"High" "UI_Descr_Remaining"											"Remaining:"

"UI_Hero_Global_Bindings"										"HERONAME'S/GLOBAL BINDINGS" "UI_Legacy_Keys"												"Legacy Hero Keys" //"UI_Autocast"													"Subtitles" "UI_Ultimate"													"Ultimate" "UI_Ability1"													"Ability 1" "UI_Ability2"													"Ability 2" "UI_Ability3"													"Ability 3" "UI_Ability4"													"Ability 4" "UI_Ability5"													"Ability 5" "UI_View_Controls"												"VIEW CONTROLS" "UI_Unit_Actions"												"UNIT ACTIONS" "UI_Panel_Activation"											"PANEL ACTIVATION" "UI_HERO"														"HERO" "UI_COURIER"													"COURIER" "UI_NEUTRALS"													"NEUTRALS" "UI_CAST"			"CAST" "UI_AUTOCAST"	"AUTOCAST" "UI_QUICKCAST" "QUICKCAST" "UI_Spectator_Controls"											"Controls" "UI_Spectator_Stats"											"Stats Dropdown" "UI_Searching"													"Searching..."

"waiting_for_players_title"										"WAITING FOR PLAYERS" "waiting_for_players_spectators_loaded"							"Spectators Loaded: %s1 of %s2" "relationship_party"											"You are in the same party." "relationship_friend"											"You are Steam friends." "relationship_teammate"											"You are both members of the team: %s1" "relationship_guildmate"										"You are both members of the guild: %s1" "relationship_chatchannel"										"You are both members of the chat channel: %s1" "relationship_clan"												"You are both members of the Steam community group: %s1"

// persona "find_match"												"Find Match" "play_tutorial"												"Play Tutorial" "unlock_persona"											"Reach level 2 to unlock new persona features."

"dota_party_leader"												"Party Leader" "party_block_player"											"Block all communication from party leader" "Date_Yesterday"												"yesterday" "Date_Today"													"today" "Date_Tomorrow"													"tomorrow"

"DOTA_UserMenu_Profile"											"View Dota Profile" "DOTA_UserMenu_SteamProfile"									"View Steam Profile" "DOTA_UserMenu_SendMessage"										"Send Message..." "DOTA_UserMenu_PartyKick"										"Kick from Party" "DOTA_UserMenu_PartyInvite"										"Invite to Party" "DOTA_UserMenu_PartySuggestInvite"								"Suggest invite to Party" "DOTA_UserMenu_PartyLeave"										"Leave Party" "DOTA_UserMenu_TeamInvite"										"Invite to Team" "DOTA_UserMenu_TeamInviteSelf"									"Add yourself to Player Roster" "DOTA_UserMenu_TradeInvite"										"Invite to Trade" "DOTA_UserMenu_AddFriend"										"Add as Friend" "DOTA_UserMenu_RemoveFriend"									"Remove Friend" "DOTA_UserMenu_AcceptFriendRequest"								"Accept Friend Request" "DOTA_UserMenu_IgnoreFriendRequest"								"Ignore Friend Request" "DOTA_UserMenu_Spectate"										"Watch Game" "DOTA_UserMenu_CommendPlayer"									"Commend Player" "DOTA_UserMenu_ReportPlayer"									"Report Player" "DOTA_UserMenu_IgnorePlayer"									"Ignore Player" "DOTA_UserMenu_UnignorePlayer"									"Unignore Player" "DOTA_UserMenu_Inspect"											"Inspect Hero" "DOTA_UserMenu_TeamTransferAdmin"								"Make Team Admin" "DOTA_UserMenu_Mute_Voice"										"Mute Voice" "DOTA_UserMenu_Unmute_Voice"									"Unmute Voice" "DOTA_UserMenu_Mute_Text"										"Mute Text" "DOTA_UserMenu_Unmute_Text"										"Unmute Text" "DOTA_InvitedToParty"											"%s1 has invited you to a party." "DOTA_InvitedToPartyForTeam"									"%s1 has invited you to a party for a team match with %s2." "DOTA_InvitedToLowPriorityParty"								"%s1 has invited you to a low-priority party." "DOTA_InvitedToCoach"											"%s1 has invited you to be a Coach of their party." "DOTA_Invite_Accept"											"ACCEPT" "DOTA_Invite_Accept_Low_Priority"								"ACCEPT LOW-PRIORITY MATCH" "DOTA_Invite_Decline"											"DECLINE" "DOTA_Invite_Cancel"											"CANCEL" "DOTA_Dismiss"													"Dismiss" "DOTA_Warning"													"WARNING" "DOTA_InvitedToPartyHeader"										"Party Invitation" "DOTA_InvitedToPartyForTeamHeader"								"Team Matchmaking Invitation" "DOTA_InvitedToLowPriorityPartyHeader"							"Low-Priority Party Invitation" "DOTA_InvitedToCoachHeader"										"Coach Invitation" "DOTA_InvitedToPartyPending"									"You have a pending party invitation" "dota_suggest_invite_format"									"Please invite %s1 to the party." "DOTA_UserMenu_Swap"											"Swap Hero" "dota_invited"													"Invited..." "DOTA_InvitedToLobbyHeader"										"Lobby Invitation" "DOTA_InvitedToLobbyPending"									"You have a pending lobby invitation"

"DOTA_Inspect_Battle_Points_Rate"								"Battle Points Rate: %s1"

"team_label"													"YOUR TEAM" "team_players_online"											"%s1 of %s2 currently online" "DOTA_TeamInvite_Confirm_Header"								"Reset team MMR?" "DOTA_TeamInvite_Confirm_Message"								"As a result of this action (or any team roster change), the team MMR will be recalculated based on the new team roster, and calibration will be reactivated." "DOTA_TeamInvite_Success_Header"								"Team Invite Sent" "DOTA_TeamInvite_Success_Message"								"Invited {s:invitee_name} to join {s:team_name}." "DOTA_TeamInvite_Error_Header"									"Can't Invite to Team" "DOTA_TeamInvite_Error_MemberLimit"								"{s:team_name} has reached the maximum number of members." "DOTA_TeamInvite_Error_NotAvailable"							"{s:invitee_name} is not currently running Dota 2." "DOTA_TeamInvite_Error_TooManyTeams"							"{s:invitee_name} is already a member of the maximum number of allowable teams." "DOTA_TeamInvite_Error_Busy"									"{s:invitee_name} is busy with another team invitation. Try again later." "DOTA_TeamInvite_Error_InsufficientLevel"						"{s:invitee_name} has not reached level {s:required_level} and cannot be added to the team." "DOTA_TeamInvite_Failure_Header"								"Team Invite Failed" "DOTA_TeamInvite_Failure_Timeout"								"{s:invitee_name} did not respond to your team invitation." "DOTA_TeamInvite_Failure_Rejection"								"{s:invitee_name} declined your team invitation." "DOTA_TeamInvite_Failure_Unspecified"							"An unexpected error occurred when attempting to invite the player to your team." "DOTA_TeamInviteAccept_Failure_Header"							"Failed To Join Team" "DOTA_TeamInviteAccept_Failure_Message"							"{s:team_name} became unavailable. You were unable to join." "DOTA_TeamInviteAccept_Failure_Unspecified"						"An unexpected error occurred when attempting to join the team." "DOTA_TeamInviteAccept_Success_Header"							"Joined Team" "DOTA_TeamInviteAccept_Success_Message"							"Congratulations! You have joined {s:team_name}." "DOTA_Guild_Message_Text"										"Guild Message" "DOTA_GuildCreate_Wait_Header"									"Creating Guild" "DOTA_GuildCreate_Wait"											"Creating Guild..." "DOTA_GuildEditLogo_Wait_Header"								"Editing Logo" "DOTA_GuildEditLogo_Wait"										"Editing Logo..." "DOTA_GuildEditLogo_Error_Header"								"Failed to Edit Logo" "DOTA_GuildEditLogo_Error"										"A problem occurred while attempting to edit the guild logo. Please try again." "DOTA_GuildEditLogo_Error_Upload"								"Failed to upload guild logo." "DOTA_TeamCreate_Wait_Header"									"Creating Team" "DOTA_TeamCreate_Wait"											"Creating Team..." "DOTA_TeamCreate_Success"										"Team Created Successfully" "DOTA_TeamEdit_Wait_Header"										"Editing Team" "DOTA_TeamEdit_Wait"											"Submitting Team changes..." "DOTA_TeamEdit_Success_Header"									"Success" "DOTA_TeamEdit_Success_Message"									"Team changes successful." "DOTA_TeamEdit_Error_Header"									"Failed to Edit Team" "DOTA_TeamEdit_Error_Unspecified"								"A problem occurred while attempting to edit the team. Please try again." "DOTA_TeamEdit_Error_LogoUploadFailed"							"Failed to upload team logos." "DOTA_TeamEdit_Error_CannotRename"								"This team has been renamed recently. It will be able to be renamed again in {i:time_remaining} days." "DOTA_GuildCreate_Error_Header"									"Failed to Create Guild" "DOTA_GuildCreate_Error_Unspecified"							"A problem occurred while attempting to create the guild. Please try again." "DOTA_GuildCreate_Error_GuildLimitReached"						"You are already a member of the maximum number of allowable guilds." "DOTA_GuildCreate_Error_LogoUploadFailed"						"Failed to upload guild logos." "DOTA_GuildKicked_Header"										"Removed from Guild" "DOTA_GuildKicked_Message"										"You have been removed from %s1." "DOTA_TeamCreate_Error_InsufficientLevel"						"Your Experience Trophy level must be level 13 to create a team or be a member of one." "DOTA_TeamCreate_Error_Header"									"Failed to Create Team" "DOTA_TeamCreate_Error_CreatorBusy"								"You cannot create a team while being invited to a team." "DOTA_TeamCreate_Error_Unspecified"								"A problem occurred while attempting to create the team. Please try again." "DOTA_TeamCreate_Error_TeamLimitReached"						"You are already a member of the maximum number of allowable teams." "DOTA_TeamCreate_Error_TeamCreationOnCooldown"					"You can only create one team every 10 minutes." "DOTA_TeamCreate_Error_LogoUploadFailed"						"Failed to upload team logos." "DOTA_TeamLogo_Error_Header"									"Failed to change logo" "DOTA_TeamLogo_Error_Unspecified"								"A problem occurred while attempting to change your team logo. Please try again." "DOTA_TeamDisband_Confirmation_Header"							"Disband Team" "DOTA_TeamDisband_Confirmation_Message"							"Do you wish to disband {s:team_name} You will not be able to undo this action or make a team with this name again." "DOTA_TeamDisbanded_Header"										"Team Disbanded" "DOTA_TeamDisbanded_Member_Message"								"The admin of your team has disbanded the entire team. You are no longer a member of %s1." "DOTA_TeamDisbanded_Admin_Message"								"You have disbanded {s:team_name}." "DOTA_TeamDisbanded_Failure_Header"								"Failed to Disband Team" "DOTA_TeamDisbanded_Failure_Message"							"An unexpected error occurred when attempting to disband the team." "DOTA_TeamDisbanded_Failure_NotEmpty_Message"					"The Player Roster must be empty to disband a team." "DOTA_TeamKick_Confirm_Header"									"Kick Team Member" "DOTA_TeamKick_Confirm_Message"									"Do you wish to kick %s1 off of the team? As a result of this action (or any team roster change), the team MMR will be recalculated based on the new team roster, and calibration will be reactivated." "DOTA_TeamKick_Success_Header"									"Kicked Player" "DOTA_TeamKick_Success_Message"									"You have kicked {s:player_name} off of {s:team_name}." "DOTA_TeamKick_Failure_Header"									"Kick Player Failed" "DOTA_TeamKick_Failure_Message"									"An unexpected error occurred when attempting to kick {s:player_name}." "DOTA_TeamKick_Failure_InvalidAccount"							"Invalid account type error when attempting to kick {s:player_name}." "DOTA_TeamKick_Failure_KickerNotAdmin"							"Attempt to kick {s:player_name}, but not admin." "DOTA_TeamKick_Failure_KickeeNotMember"							"Attempt to kick {s:player_name}, but they are not a member of the team." "DOTA_TeamKick_Failure_TeamLocked"								"Attempt to kick {s:player_name}, but the team roster is locked."

"DOTA_TeamKicked_Header"										"Kicked From Team" "DOTA_TeamKicked_Message"										"The admin of {s:team_name} has kicked you off the team." "DOTA_TeamLeave_Confirmation_Header"							"Leave Team?" "DOTA_TeamLeave_Confirmation_Message"							"Do you wish to leave {s:team_name}? The Team Admin will need to re-invite you if you want to rejoin. As a result of this action (or any team roster change), the team MMR will be recalculated based on the new team roster, and calibration will be reactivated." "DOTA_TeamLeave_Confirmation_FailAdmin"							"The admin of a team may only leave it when they are the only member of the team. To disband a team, you must remove all the other members first." "DOTA_TeamLeave_Confirmation_FailDisbandPro"					"This is a pro team, and may not be disbanded." "DOTA_TeamLeave_Confirmation_Disband"							"This action will disband the team and it will no longer be accessible.\n\n<font color='#FF0000'>Are you sure you want to disband the team? " "DOTA_TeamLeft_Header"											"Left Team" "DOTA_TeamLeft_Message"											"You have left the team." "DOTA_TeamLeft_Failure_Header"									"Failed to Leave Team Roster" "DOTA_TeamLeft_Failure_Message"									"An unexpected error occurred when attempting to leave the Team Roster." "DOTA_TeamLeft_Failure_NotAMember"								"Not a member of the team." "DOTA_TeamLeft_Failure_TeamLocked"								"This team is roster locked." "DOTA_TeamTransferAdmin_Confirm_Header"							"CHANGE TEAM ADMIN" "DOTA_TeamTransferAdmin_Confirm_Message"						"Do you wish to make %s1 the Team Administrator? If you continue, you will no longer be able to manage this team." "DOTA_TeamTransferAdmin_Success_Header"							"SUCCESS" "DOTA_TeamTransferAdmin_Success_Message"						"You have successfully transferred Team Adminstrator to %s1." "DOTA_TeamTransferAdmin_Failure_Header"							"ERROR" "DOTA_TeamTransferAdmin_Failure_Message_NotAdmin"				"You are not the current Administrator of this team." "DOTA_TeamTransferAdmin_Failure_Message_OnOtherTeam"			"%s1 is already a Player on the Roster of another Team." "DOTA_TeamTransferAdmin_Failure_Message_AdminOfOtherTeam"		"%s1 is the Administrator of another Team" "DOTA_TeamTransferAdmin_Failure_Message_Unspecified"			"Failed to change Team Admin" "DOTA_TeamTransferAdmin_Notification_Header"					"TEAM ADMINISTRATION" "DOTA_TeamTransferAdmin_Notification_Message"					"You have been made the Administrator of Team %s1" "UI_no_team_title"												"You are not on a team" "UI_no_team_desc"												"To be matched against a team you must be a member of a team with at least five players. You can create and manage a team in the SOCIALIZE tab." "DOTA_DisbandTeamButton"										"Disband" "DOTA_AddSelfTeamButton"										"Add Self to Roster" "DOTA_LeaveTeamButton"											"Leave Roster" "DOTA_ShowProfileButton"										"Show Profile" "DOTA_CreateTeamButton"											"Create New Team" "DOTA_Team_Created"												"HAS BEEN CREATED" "DOTA_Team_Created_Desc"										"You can now start inviting players to the team you're administering. You can do this by clicking on player names and selecting the Invite to Team option from the pop-up menu." "DOTA_Guild_Created"											"HAS BEEN CREATED" "DOTA_Guild_Created_Desc"										"You can now start inviting players to your new Guild via the pop-up menu that appears when you click on a player's name." "DOTA_Team_Invite_Accepted"										"{s:invitee_name} has accepted your team invitation" "DOTA_Team_Invite_Accepted_Desc"								"New team members will appear in the 'Manage Team' area under the TEAM tab." "DOTA_TeamMatchmake_Fail_Header"								"Team Matchmaking Failed" "DOTA_TeamMatchmake_AlreadyMatch"								"Your team is already in a match." "DOTA_TeamMatchmake_AlreadyFinding"								"Your team has already started finding a match." "DOTA_TeamMatchmake_Full"										"Team party is already full." "DOTA_TeamMatchmake_FailAdd"									"Failed to add you to team party." "DOTA_TeamMatchmake_FailAddCurrent"								"Failed to add you to current team party." "DOTA_TeamMatchmake_FailedTeamMember"							"Failed to get team member information." "DOTA_TeamMatchmake_AlreadyGame"								"Unable to start team matchmaking, you are already in a game." "DOTA_TeamMatchmake_FailGetParty"								"Failed to get current team party." "DOTA_Rank_Calibrating"											"TBD" // this needs to be short, like 4-5 characters at most "DOTA_Calibration_Games_Remaining"								"%s1 game(s) remaining" "MMR"															"MMR" // this needs to be short "dota_solo_mmr"													"Solo MMR" "dota_general_mmr"												"Party MMR" "dota_solo_mmr_tooltip"											"Matchmaking rating when playing solo." "dota_solo_mmr_tooltip_none"									"No ranked games have been played solo." "dota_general_mmr_tooltip"										"Matchmaking rating when playing with a party." "dota_general_mmr_tooltip_none"									"No ranked games have been played with a party." "dota_team_mmr"													"Team MMR" "dota_team_average_mmr"											"Average MMR" "dota_1v1_mmr"													"1v1 MMR" "DOTA_Matchmaking_Header"										"Matchmaking" "DOTA_CompetitiveMatchmaking_Header"							"Ranked Matchmaking" "DOTA_CompetitiveMatchmaking_Description"						"Play in a competitive environment with other experienced players. Track your progress with your Matchmaking Rating (MMR), visible to you and your friends." "DOTA_Matchmaking_Message"										"Matchmaking and practice lobbies are currently unavailable due to maintenance." "DOTA_Matchmaking_Region_Offline"								"The matchmaking region you have queued for is offline due to maintenance.\nPlease select another region to play." "DOTA_Matchmaking_Too_Many"										"You have selected too many matchmaking regions." "DOTA_InviteDenied_Header"										"Invite Denied" "DOTA_InviteDenied_Message"										"You are not permitted to invite players and create a party." "DOTA_PartyFull_Header"											"Party" "DOTA_PartyFull_Message"										"Your party is full." "DOTA_Engine_Mismatch_Header"									"Incompatible Player" "DOTA_Engine_Mismatch_Message"									"The player you invited is not running the same game engine." "DOTA_SignOnMessage_Header"										"Message" "DOTA_Ingots_Header"											"Insufficient Ingots" "DOTA_Ingots_Message"											"Not all party members have sufficient Ingots:\n %s1" "DOTA_PartyNeedsCompendiums"									"All members of your party need Compendiums to participate in Compendium Matchmaking" "DOTA_Team_Administrator"										"Administrator" "DOTA_Team_Players"												"Player Roster" "DOTA_Team_Select"												"Select Team" "DOTA_Team_Set_As_Profile"										"Show this Team on your Player Profile" "DOTA_Team_GoToProfileButton"									"Go to Team Profile" "DOTA_MatchmakingNeedsInitialSkill_Header"						"Matchmaking Skill Level" "DOTA_MatchmakingNeedsInitialSkill_Description"					"In order to match you with players of appropriate skill and experience, we'd like to know a bit more about your experience with games like Dota." "DOTA_MatchmakingNeedsInitialSkillForParty_Description"			"A member of your party needs to let us know their experience level with games like Dota before you can find a match." "DOTA_VAC_Verification_Header"									"Valve Anti-Cheat (VAC)" "DOTA_VAC_Verification_Header_Solo"								"Unable to join matchmaking because an issue with your computer is blocking the VAC system. Please ensure that you are not using any programs that may interfere with VAC and confirm that Steam is correctly installed." "DOTA_VAC_Verification_Header_Party"							"Unable to join matchmaking because an issue with your computer is blocking the VAC system of one or more of your party members. Please ensure that your party members are not using any programs that may interfere with VAC and confirm that they have Steam correctly installed." "DOTA_VAC_Verification_Button1"									"More Info" "DOTA_VAC_Verification_Button2"									"Close"

"DOTA_AutomaticSelectionPriority"								"Selection Priority System" "DOTA_AutomaticSelectionPriority_Error_NeedTeams"				"Selection Priority System requires that two Teams are set in the lobby." "DOTA_AutomaticSelectionPriority_Error_UnknownPrevious"			"Selection Priority System doesn't know who won the previous match and cannot proceed." "DOTA_AutomaticSelectionPriority_Error_NoRemakes"				"Selection Priority System doesn't support remakes of the same game. Make sure that the Series and Game are set correctly in the lobby, or if this is an intended remake use Manual Selection Priority for the rest of this series." "DOTA_AutomaticSelectionPriority_Error_TooManyMatches"			"Selection Priority System doesn't know how to proceed as it sees too many games have been played in this series." "DOTA_AutomaticSelectionPriority_Error_WrongTeamInLobby"		"Selection Priority System doesn't see the team that should have priority in the lobby." "DOTA_AutomaticSelectionPriority_Error_MissingChoice"			"Selection Priority System doesn't have a pick/side choice registered for each team." "DOTA_AutomaticSelectionPriority_ChoiceConfirm_FirstPick"		"Are you sure you want to choose First Pick for this game?" "DOTA_AutomaticSelectionPriority_ChoiceConfirm_SecondPick"		"Are you sure you want to choose Second Pick for this game?" "DOTA_AutomaticSelectionPriority_ChoiceConfirm_Radiant"			"Are you sure you want to choose Radiant for this game?" "DOTA_AutomaticSelectionPriority_ChoiceConfirm_Dire"			"Are you sure you want to choose Dire for this game?" "DOTA_AutomaticSelectionPriority_ChoiceResponse_UnknownError"	"Unknown error making choice of side/pick."

"DOTA_Lobby_MVP_Awarded_Title"									"MVP" "DOTA_Lobby_MVP_Awarded_Message"								"You were awarded MVP"

"fight_recap_show"												"Show Fight Recap" "fight_recap_hide"												"Hide Fight Recap" "fight_recap_abilites_used"										"Abilities Used" "fight_recap_items_used"										"Items Used" "fight_recap_gold"												"Gold Change" "fight_recap_xp"												"XP Change" "fight_recap_dmg"												"Damage Done" "fight_recap_pause"												"Pause Game when showing Fight Recap" "fight_recap_totals"											"Totals"

"DOTA_MatchGroupOffline"										"Offline for Maintenance"

"ping_calculating"												"Ping: Calculating..." "unknown_ping"													"Ping: Unknown" "ping_time"														"Ping: %s1ms" "ping_cannot_contact"											"Communications failure" "loss_percentage"												"Packet loss: %s1%"

"DOTA_PlayNow"													"PLAY NOW!" "DOTA_Suspension_Title"											"Dota 2 Account Suspended" "DOTA_Suspension_Desc"											"You've been suspended from Dota 2 after external tools attached to Dota 2 were detected by the Valve Anti-Cheat system. This suspension will end on %s1."

"DOTA_Swap_Confirm_Header"									"Swap Hero?" "DOTA_Swap_Confirm_Message"									"Do you wish to swap your hero for %s1?" "DOTA_LobbyKicked_Header"										"Kicked From Lobby" "DOTA_LobbyKicked_Message"										"You were kicked from the game lobby by the lobby leader."

"DOTA_PartyKicked_Header"										"Kicked From Party" "DOTA_PartyKicked_Message"										"You were kicked from the party by the party leader." "DOTA_timer_creeps"										"CREEPS SPAWN IN" "DOTA_timer_game"										"GAME UNDERWAY" "game_mode_0"												"-" "game_mode_1"												"All Pick" "game_mode_2"												"Captains Mode" "game_mode_3"												"Random Draft" "game_mode_4"												"Single Draft" "game_mode_5"												"All Random" "game_mode_6"												"-" "game_mode_7"												"Diretide" "game_mode_8"												"Reverse Captains Mode" "game_mode_9"												"The Greeviling" "game_mode_10"												"Tutorial" "game_mode_11"												"Mid Only" "game_mode_12"												"Least Played" "game_mode_13"												"Limited Heroes" "game_mode_14"												"Compendium" //aka forced hero "game_mode_15"												"Custom" "game_mode_16"												"Captains Draft" "game_mode_17"												"Balanced Draft" "game_mode_18"												"Ability Draft" "game_mode_19"												"Custom Game" "game_mode_20"												"All Random Deathmatch" "game_mode_21"												"1v1 Solo Mid" "game_mode_22"												"All Pick" "game_mode_23"												"Turbo"

"game_mode_lobby_name_0"									"-" "game_mode_lobby_name_1"									"All Pick" "game_mode_lobby_name_2"									"Captains Mode" "game_mode_lobby_name_3"									"Random Draft" "game_mode_lobby_name_4"									"Single Draft" "game_mode_lobby_name_5"									"All Random" "game_mode_lobby_name_6"									"-" "game_mode_lobby_name_7"									"Diretide" "game_mode_lobby_name_8"									"Reverse Captains Mode" "game_mode_lobby_name_9"									"The Greeviling" "game_mode_lobby_name_10"									"Tutorial" "game_mode_lobby_name_11"									"Mid Only" "game_mode_lobby_name_12"									"Least Played" "game_mode_lobby_name_13"									"Limited Heroes" "game_mode_lobby_name_14"									"Compendium" //aka forced hero "game_mode_lobby_name_15"									"Custom" "game_mode_lobby_name_16"									"Captains Draft" "game_mode_lobby_name_17"									"Balanced Draft" "game_mode_lobby_name_18"									"Ability Draft" "game_mode_lobby_name_20"									"All Random Deathmatch" "game_mode_lobby_name_21"									"1v1 Solo Mid" "game_mode_lobby_name_22"									"Ranked All Pick" "game_mode_lobby_name_23"									"Turbo" "game_mode_AllStarDraft"									"All-Star Draft" "demo_hero_mode_name"										"Demo Hero"

"game_mode_0_desc"											"-" "game_mode_1_desc"											"Each player selects a hero from the entire hero pool." "game_mode_2_desc"											"Each team is assigned a Captain, who makes all the hero selections for their team. Captains also ban heroes from the pool." "game_mode_3_desc"											"Each team takes turns selecting a hero from a shared pool of 50 random heroes." "game_mode_4_desc"											"Each player selects a hero from a set of three heroes randomly chosen for them." "game_mode_5_desc"											"Each player is randomly assigned a hero." "game_mode_6_desc"											"-" "game_mode_7_desc"											"Diretide" "game_mode_8_desc"											"Same as Captain's mode except team's pick for each other" "game_mode_9_desc"											"Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's up to you and your tame pet Greevils to reclaim the holiday!" "game_mode_10_desc"											"Tutorial mode." "game_mode_11_desc"											"Shuts off side lanes and allows the same hero to be picked." "game_mode_12_desc"											"Players can only choose from a list of their least played heroes! This mode is great for learning new heroes since everyone will be on equal footing." "game_mode_13_desc"											"Play with heroes suitable for new players." "game_mode_14_desc"											"Play using the heroes picked in a featured match." "game_mode_16_desc"											"Each team is assigned a Captain, who bans and selects heroes from a limited pool." "game_mode_17_desc"											"Each team is given 5 heroes that are automatically selected with an attempt to balance roles." "game_mode_18_desc"											"Create a unique Hero by drafting from a pool of abilities." "game_mode_20_desc"											"Players become a new hero every time they respawn. Each team gets a total of 40 respawns." "game_mode_21_desc"											"Two players compete in the middle lane." "game_mode_22_desc"											"Each team takes turns selecting a hero from the entire hero pool." "game_mode_23_desc"											"A shorter version of All Pick, with increased gold & XP, weaker towers and streamlined couriers."

"game_mode_0_desc_new"											"-" "game_mode_1_desc_new"											"Each player selects a hero from the entire hero pool." "game_mode_2_desc_new"											"Each team is assigned a Captain, who makes all the hero selections for their team. Captains also ban heroes from the pool.\n\nRecommended for Experienced Players" "game_mode_3_desc_new"											"Each team takes turns selecting a hero from a shared pool of 50 random heroes. You will be told when it's your turn to select.\n\nRecommended for Experienced Players" "game_mode_4_desc_new"											"Each player selects a hero from a set of three heroes randomly chosen for them.\n\nRecommended for Experienced Players" "game_mode_5_desc_new"											"Each player is randomly assigned a hero.\n\nRecommended for Experienced Players" "game_mode_6_desc_new"											"-" "game_mode_7_desc_new"											"Diretide" "game_mode_8_desc_new"											"Same as Captain's mode except team's pick for each other\n\nRecommended for Experienced Players" "game_mode_9_desc_new"											"Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's up to you and your tame pet Greevils to reclaim the holiday!" "game_mode_10_desc_new"											"Tutorial mode." "game_mode_11_desc_new"											"Shuts off side lanes and allows the same hero to be picked." "game_mode_12_desc_new"											"Players can only choose from a list of their least played heroes! This mode is great for learning new heroes since everyone will be on equal footing." "game_mode_13_desc_new"											"Play with heroes suitable for new players." "game_mode_14_desc_new"											"Play using the heroes picked in a featured match." "game_mode_16_desc_new"											"Each team is assigned a Captain, who bans and selects heroes from a limited pool.\n\nRecommended for Experienced Players" "game_mode_17_desc_new"											"Each team is given 5 heroes that are automatically selected with an attempt to balance roles.\n\nRecommended for Experienced Players" "game_mode_18_desc_new"											"Create a unique Hero by drafting from a pool of abilities.\n\nRecommended for Experienced Players" "game_mode_20_desc_new"											"Whenever a player dies, they respawn as a new hero. Each team can do this 40 times before running out of heroes.\n\nRecommended for Experienced Players" "game_mode_21_desc_new"											"Two players compete in the middle lane.\n\nRecommended for Experienced Players" "game_mode_22_desc_new"											"Each team takes turns selecting a hero from the entire hero pool." "game_mode_23_desc_new"											"A shorter version of All Pick, with increased gold & XP, weaker towers and streamlined couriers."

"dota_matchmaking_language_1"								"English" "dota_matchmaking_language_2"								"Russian" "dota_matchmaking_language_3"								"Chinese" "dota_matchmaking_language_4"								"Korean" "dota_matchmaking_language_5"								"Spanish" "dota_matchmaking_language_6"								"Portuguese" "dota_matchmaking_solo_option"								"Don't match with parties when alone" "dota_matchmaking_solo_option_label"						"No parties when alone"

"dota_matchmaking_any_language"								"No language preference"

"dota_cm_game_on"											"BATTLE BEGINS" "dota_cm_game_on_label"											"BATTLE BEGINS:" "dota_hud_error_ability_not_learned"			"Ability Not Learned" "dota_hud_error_not_enough_mana"				"Not Enough Mana" "dota_hud_error_ability_in_cooldown"			"Recharging..." "dota_hud_error_item_in_cooldown"				"Recharging..." "dota_hud_error_cant_glyph"						"Recharging..." "dota_hud_error_cant_radar"						"Recharging..." "dota_hud_error_no_target"						"No Target" "dota_hud_error_only_cast_on_self"				"Ability Can Only Target Self" "dota_hud_error_cant_cast_on_hero"				"Ability Can't Target Heroes" "dota_hud_error_cant_cast_on_considered_hero"	"Ability Can't Target Creep Heroes" "dota_hud_error_cant_cast_on_creep"				"Ability Can't Target Creeps" "dota_hud_error_cant_cast_on_mechanical"		"Ability Can't Target Mechanical Units" "dota_hud_error_cant_cast_on_building"			"Ability Can't Target Buildings" "dota_hud_error_cant_cast_on_courier"			"Ability Can't Target Couriers" "dota_hud_error_cant_cast_on_other"				"Ability Can't Target That" "dota_hud_error_cant_cast_on_self"				"Ability Can't Target Self" "dota_hud_error_cant_cast_on_ally"				"Ability Can't Target Allies" "dota_hud_error_cant_cast_on_enemy"				"Ability Can't Target Enemies" "dota_hud_error_cant_cast_on_roshan"			"Ability Can't Target Roshan" "dota_hud_error_cant_cast_on_other_units"		"Ability Can't Target Other Units" "dota_hud_error_cant_cast_on_illusions"			"Ability Can't Target Illusions" "dota_hud_error_cant_cast_scepter_buff"			"Already Has Aghanim's Buff" "dota_hud_error_cant_cast_on_non_tree_ward"		"Ability Can Only Target Trees and Enemy Wards" "dota_hud_error_cant_cast_on_non_tree"			"Ability Can Only Target Trees" "dota_hud_error_cant_cast_on_illusion"			"Ability Can't Target Illusions" "dota_hud_error_cant_cast_drag_required"		"Drag Required For Cast" "dota_hud_error_cant_target_shop"				"Can't Target Shop" "dota_hud_error_cant_target_rune"				"Can't Target Rune" "dota_hud_error_cant_target_item"				"Can't Target Item" "dota_hud_error_cant_cast_on_ancient"			"Ability Can't Target Ancients" "dota_hud_error_cant_cast_on_own_illusion"		"Ability Can't Target Own Illusion" "dota_hud_error_cant_cast_on_summoned"			"Ability Can't Target Summoned Units" "dota_hud_error_cant_cast_on_dominated"			"Ability Can't Target Dominated Units" "dota_hud_error_cant_cast_enemy_hero"			"Ability Can't Target Enemy Heroes" "dota_hud_error_cant_cast_creep_level"			"Ability Can't Target Creeps of This Level" "dota_hud_error_target_magic_immune"			"Target Immune To Magic" "dota_hud_error_target_attack_immune"			"Target Can't Be Attacked" "dota_hud_error_target_cant_be_denied"			"Target Can't Be Denied" "dota_hud_error_target_no_dark_rift"			"Cannot find nearby valid target" "dota_hud_error_unit_silenced"					"Silenced" "dota_hud_error_unit_muted"						"Muted" "dota_hud_error_unit_command_restricted"		"Can't Act" "dota_hud_error_unit_dead"						"Dead" "dota_hud_error_unit_disarmed"					"Can't Attack" "dota_hud_error_target_invulnerable"			"Target Invulnerable" "dota_hud_error_item_cant_be_used_from_stash"	"Item Must Be In Inventory To Use" "dota_hud_error_item_cant_be_dropped"			"Not Droppable" "dota_hud_error_cant_move_item_to_stash"		"Can't Move To Stash" "dota_hud_error_no_charges"						"No Charges" "dota_hud_error_secret_shop_not_in_range"		"Secret Shop Not In Range" "dota_hud_error_side_shop_not_in_range"			"Side Shop Not In Range" "dota_hud_error_tutorial_shop_not_in_range"		"No Shop In Range" "dota_hud_error_not_enough_gold"				"Not Enough Gold" "dota_hud_error_hero_cant_be_denied"			"Hero Not Deniable" "dota_hud_error_cant_deny_health_too_high"		"Can't Deny, Target Health Too High" "dota_hud_error_cant_give_item_to_enemy"		"Can't Give Items To Enemies" "dota_hud_error_target_cant_take_items"			"Target Can't Take Items" "dota_hud_error_cant_pick_up_item"				"Inventory Full" "dota_hud_error_cant_sell_shop_not_in_range"	"No Shop In Range" "dota_hud_error_disallowed_item"				"Item is Not Allowed for This Hero" "dota_hud_error_cant_sell_item"					"Can't Be Sold" "dota_hud_error_cant_sell_item_while_dead"		"Can't Sell Item While Dead" "dota_hud_error_cant_disassemble_stash_out_of_range"	"Not in Range of Stash" "dota_hud_error_item_out_of_stock"				"Item is out of Stock" "dota_hud_error_ability_disabled_by_root"		"Ability Not Castable While Rooted" "dota_hud_error_ability_is_hidden"				"Ability Not Active" "dota_hud_error_unit_cant_move"					"Can't Move" "dota_hud_error_target_out_of_range"			"Target Out Of Range" "dota_hud_error_cant_pick_up_runes"				"Can't Use Runes" "dota_hud_error_cant_pick_up_items"				"Can't Take Items" "dota_hud_error_unit_cant_attack"				"Can't Attack" "dota_hud_error_cant_quick_cast_at_location"	"Too Close To Base" "dota_hud_error_must_target_tree"				"Ability Must Target a Tree" "dota_hud_error_cant_target_unexplored"			"Ability Can't Target Unexplored Areas" "dota_hud_error_cant_target_units"				"Cannot target units" "dota_hud_error_cant_place_near_mine"			"Cannot plant mine near another mine" "dota_hud_error_only_cast_on_own_ward"			"Ability Can't Target Wards That Aren't Yours" "dota_hud_error_only_cast_mana_units"			"Ability Can't Target Units Without Mana" "dota_hud_error_glimmmer_building"				"Cannot cast on buildings so soon" "dota_hud_error_cannot_dominate"				"Cannot Dominate this unit" "dota_hud_error_cannot_transmute"				"Cannot Transmute this unit" "dota_hud_error_no_wards_here"					"Invalid Location for Ward" "dota_hud_error_no_trees_here"					"Invalid Location for Tree" "dota_hud_error_no_corpses"						"No Nearby Corpses" "dota_hud_error_cant_toss"						"Nothing To Toss" "dota_hud_error_doom_already_devouring"			"Can't Devour While Mouth is Full" "dota_hud_error_ability_cant_upgrade_no_points"	"No Ability Upgrade Points To Spend" "dota_hud_error_ability_cant_upgrade_at_max"	"Ability Is At Max Level" "dota_hud_error_ability_inactive"				"Ability is Inactive" "dota_hud_error_ability_cant_upgrade_hero_level"	"Ability Upgrade Requires Hero Level %s1" "dota_hud_error_item_not_in_unit_inventory"		"Item Is Not In Selected Unit's Inventory" "dota_hud_error_cant_drag_channeling_item"		"In Use" "dota_hud_error_cant_drag_channeling_item_tutorial"	"See Instructions" "dota_hud_error_queue_full"						"Order Queue is Full" "dota_hud_error_game_is_paused"					"Game is Paused" "dota_hud_error_cant_purchase_inventory_full"	"Can't Purchase, Inventory is Full" "dota_hud_error_item_muted"						"Item is Muted" "dota_hud_error_courier_cant_use_item"			"Item is not usable by Couriers" "dota_hud_error_target_has_disable_help"		"Target has Disabled Help" "dota_hud_error_cant_shop_auto_buy_enabled"		"You can't shop when auto-buy is enabled" "dota_hud_error_cant_steal_spell"				"Cannot steal this spell" "dota_hud_error_only_deliberate_channel_cancel" "Use a specific command to stop a channel" "dota_hud_error_no_traps"						"No traps" "dota_hud_error_cant_resummon_now"				"Cannot Resummon Now" "dota_hud_error_cant_cast_on_greevil"			"Cannot cast on Greevil" "dota_hud_error_no_items_to_deliver"			"No Items To Be Delivered" "dota_hud_error_no_items_to_retrieve"			"No Items To Retrieve From Stash" "dota_hud_error_tutorial_tp"					"Can't Teleport There" "dota_hud_error_tutorial_tp_laning"				"Can't Teleport there in this Tutorial" "dota_hud_error_buyback_disabled_reapers_scythe""Can't Buyback, disabled by Reaper's Scythe." "dota_hud_error_ember_spirit_no_charges"		"No Fire Remnant Charges" "dota_hud_error_ember_spirit_no_active_remnants""No Active Remnants" "dota_hud_error_ember_spirit_no_nearby_remnants""No Nearby Remnants" "dota_hud_error_earth_spirit_no_nearby_targets"	"No Nearby Targets" "dota_hud_error_earth_spirit_no_charges"		"No Stone Caller Charges" "dota_hud_error_demonic_purge_no_charges"		"No Demonic Purge Charges" "dota_hud_error_gyrocopter_no_charges"		"No Homing Missile Charges" "dota_hud_error_cold_feet_no_charges"		"No Cold Feet Charges" "dota_hud_error_disruption_no_charges"		"No Disruption Charges" "dota_hud_error_waveform_no_charges"		"No Waveform Charges" "dota_hud_error_sleight_of_fist_no_charges"		"No Sleight of Fist Charges" "dota_hud_error_toss_no_charges"		"No Toss Charges" "dota_hud_error_cold_feet_same_target"		"Cannot target a unit under Cold Feet" "dota_hud_error_rupture_no_charges"		"No Rupture Charges" "dota_hud_error_astral_no_charges"		"No Astral Imprisonment Charges" "dota_hud_error_meat_hook_no_charges"			"No Meat Hook Charges" "dota_hud_error_spin_web_no_charges"			"No Spin Web Charges" "dota_hud_error_shrapnel_no_charges"			"No Shrapnel Charges" "dota_hud_error_leap_no_charges"			"No Leap Charges" "dota_hud_error_starfall_no_charges"			"No Starstorm Charges" "dota_hud_error_arcane_bolt_no_charges"			"No Arcane Bolt Charges" "dota_hud_error_spirit_siphon_no_charges"				"No Spirit Siphon Charges" "dota_hud_error_spirit_siphon_already_haunting"				"Already Haunted" "dota_hud_error_smokescreen_no_charges"			"No Smoke Screen Charges" "dota_hud_error_bloodrage_no_charges"			"No Bloodrage Charges" "dota_hud_error_earth_spirit_max_reached"		"Max Stones Already Active" "dota_hud_error_earth_spirit_already_bouldering"		"Can't Roll While Rolling" "dota_hud_error_item_whip"						"Why would you target yourself?" "dota_hud_error_telekinesis"					"Can't Telekinesis This Unit" "dota_hud_error_infest_ancient"					"Requires Level 2 to target Ancients" "dota_hud_error_can_only_use_on_river"			"Item is only usable on the River" "dota_hud_error_can_only_use_on_unpainted_river"	"Item cannot be used if the river has been painted." "dota_hud_error_stronger_paint"					"Item cannot be used because there's a stronger paint active." "dota_hud_error_autoattack_always"				"Auto-attack: Always" "dota_hud_error_autoattack_after_spellcast"		"Auto-attack: Standard" "dota_hud_error_autoattack_never"				"Auto-attack: Never" "dota_hud_error_cant_swap_cosmetics"			"Can't swap cosmetics; must be near fountain or dead." "dota_hud_error_no_courier"				"No Courier" "dota_hud_error_hero_off_screen"				"Your Hero Is Offscreen" "dota_hud_error_swap_source_no_gold"			"You do not have enough gold remaining to swap heroes." "dota_hud_error_swap_target_no_gold"			"The other player does not have enough gold remaining to swap heroes."

"dota_cursor_silenced"							"Silenced!" "dota_cursor_muted"								"Muted!" "dota_cursor_cooldown"							"%s1 Cooldown Left!" "dota_cursor_cooldown_no_time"					"Ability in Cooldown" "dota_cursor_no_mana"							"No Mana!"

"dota_create_team_name_adjusted"				"The team name was adjusted by removing extra spaces or illegal characters. Please confirm that the new team name is OK." "dota_create_team_error_empty_name"				"You haven't specified a name. Please enter one now." "dota_create_team_error_empty_tag"				"You haven't specified a tag. Please enter one now." "dota_create_team_error_bad_characters"			"Those characters aren't useable at the moment. Please use common letters, numbers, symbols or a space." "dota_create_team_error_name_taken"				"This name has already been taken. Please re-enter a different one." "dota_create_team_error_tag_taken"				"This tag has already been taken. Please re-enter a different one." "dota_create_team_error_too_long"				"Too long." "dota_create_team_error_no_logo"				"You haven't set a team logo. Please set one now."

"dota_create_guild_error_empty_name"			"You haven't specified a name. Please enter one now." "dota_create_guild_error_empty_tag"				"You haven't specified a tag. Please enter one now." "dota_create_guild_error_bad_characters"		"Those characters aren't useable at the moment. Please use common letters, numbers, symbols or a space." "dota_create_guild_error_name_taken"			"This name has already been taken. Please re-enter a different one." "dota_create_guild_error_too_long"				"Too long." "dota_item_panel_back"				"< BACK to %s1" "dota_item_panel_back_short"		"< BACK" // To create a new key ( like $health ) just add the entry here "dota_ability_variable_health"			"Health"					// $health "dota_ability_variable_mana"			"Mana"						// $mana "dota_ability_variable_armor"			"Armor"						// $armor "dota_ability_variable_damage"			"Damage"					// $damage "dota_ability_variable_str"				"Strength"					// $str "dota_ability_variable_int"				"Intelligence"					// $int "dota_ability_variable_agi"				"Agility"					// $agi "dota_ability_variable_all"				"All Attributes"			// $all "dota_ability_variable_attack"			"Attack Speed"				// $attack "dota_ability_variable_hp_regen"		"HP Regeneration"			// $hp_regen "dota_ability_variable_mana_regen"		"Mana Regeneration"			// $mana_regen "dota_ability_variable_spell_amp"      "Spell Damage"				// $spell_amp "dota_ability_variable_move_speed"		"Movement Speed"			// $move_speed "dota_ability_variable_evasion"			"Evasion"					// $evasion "dota_ability_variable_spell_resist"	"Magic Resistance"			// $spell_resist "dota_ability_variable_selected_attrib"	"Selected Attribute"		// $selected_attribute "dota_ability_variable_attack_range"	"Attack Range <font color='#7d7d7d'>(Ranged Only) "   // $attack_range "dota_ability_variable_cast_range"	   "Cast Range"                // $cast_range "DOTA_Tooltip_ability_item_aegis_Description"							" Passive: Reincarnation Brings you to life with full health and mana %reincarnate_time% seconds after you die, at the location where you died. Reincarnation must be used within %disappear_time_minutes_tooltip% minutes or Aegis of the Immortal disappears. If it expires, it will heal you over 5 seconds (dispels on damage)." "DOTA_Tooltip_ability_item_aegis_Lore"									"The Immortal was said to own a shield that protected him from death itself." "DOTA_Tooltip_ability_item_abyssal_blade_Description"							" Active: Overwhelm Stuns a target enemy unit for %stun_duration% seconds. Pierces Spell Immunity.  Range: %tooltip_range%\n Passive: Bash Grants melee heroes a %bash_chance_melee%%% chance on hit to stun the target for %bash_duration% seconds and deal %bonus_chance_damage% bonus magical damage.  Bash pierces evasion. Bash chance for ranged heroes is %bash_chance_ranged%%%.\n Passive: Damage Block Grants a %block_chance%%% chance to block %block_damage_melee% damage from incoming attacks on melee heroes, and %block_damage_ranged% damage on ranged." "DOTA_Tooltip_ability_item_abyssal_blade_Lore"									"The lost blade of the Commander of the Abyss, this edge cuts into an enemy's soul." "DOTA_Tooltip_ability_item_abyssal_blade_Note0"									"The stun is melee range." "DOTA_Tooltip_ability_item_abyssal_blade_Note1"									"Does not stack with other bashes." "DOTA_Tooltip_ability_item_abyssal_blade_Note2"									"The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Troll Warlord." "DOTA_Tooltip_ability_item_abyssal_blade_Note3"									"Multiple sources of damage block do not stack." "DOTA_Tooltip_ability_item_abyssal_blade_bonus_health"							"+$health" "DOTA_Tooltip_ability_item_abyssal_blade_bonus_health_regen"					"+$hp_regen" //"DOTA_Tooltip_ability_item_abyssal_blade_block_damage_melee"					"BLOCK DAMAGE MELEE:" //"DOTA_Tooltip_ability_item_abyssal_blade_block_damage_ranged"					"BLOCK DAMAGE RANGED:" //"DOTA_Tooltip_ability_item_abyssal_blade_block_chance"							"BLOCK CHANCE:" "DOTA_Tooltip_ability_item_abyssal_blade_bonus_strength"						"+$str" //"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_melee"					"%BASH MELEE CHANCE:" //"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_ranged"					"%BASH RANGED CHANCE:" //"DOTA_Tooltip_ability_item_abyssal_blade_bash_duration"								"BASH STUN DURATION:" //"DOTA_Tooltip_ability_item_abyssal_blade_bonus_chance_damage"				"BASH BONUS DAMAGE:" //"DOTA_Tooltip_ability_item_abyssal_blade_stun_duration"							"OVERWHELM STUN DURATION:"

"DOTA_Tooltip_ability_item_arcane_ring_Description"						" Use: Restores %replenish_amount% mana in an area." "DOTA_Tooltip_ability_item_arcane_ring_bonus_armor"						"+$armor" "DOTA_Tooltip_ability_item_arcane_ring_bonus_mana"						"+$mana" "DOTA_Tooltip_ability_item_armlet_Description"							" Toggle: Unholy Strength When active, Unholy Strength grants +%unholy_bonus_damage% damage, +%unholy_bonus_strength% strength and +%unholy_bonus_armor% armor, but drains %unholy_health_drain_per_second_tooltip% health per second. You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated." "DOTA_Tooltip_ability_item_armlet_Lore"									"Weapon of choice among brutes, the bearer sacrifices his life energy to gain immense strength and power." "DOTA_Tooltip_ability_item_armlet_Note0"								"The strength change will affect both maximum and current HP, but you cannot die from the change." "DOTA_Tooltip_ability_item_armlet_Note1"								"The strength change occurs over 0.6 seconds." "DOTA_Tooltip_ability_item_armlet_Note2"								"Activating or deactivating Unholy Strength does not interrupt channeling." "DOTA_Tooltip_ability_item_armlet_bonus_damage"							"+$damage" "DOTA_Tooltip_ability_item_armlet_bonus_attack_speed"					"+$attack" "DOTA_Tooltip_ability_item_armlet_bonus_armor"							"+$armor" "DOTA_Tooltip_ability_item_armlet_bonus_health_regen"					"+$hp_regen" "DOTA_Tooltip_ability_item_assault_Description"							" Passive: Assault Aura Grants %aura_attack_speed% attack speed and %aura_positive_armor% armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by %aura_negative_armor%. Radius: %aura_radius%" "DOTA_Tooltip_ability_item_assault_Note0"								"Multiple instances of Assault Aura do not stack." "DOTA_Tooltip_ability_item_assault_Lore"								"Forged in the depths of the nether reaches, this hellish mail provides an army with increased armor and attack speed." "DOTA_Tooltip_ability_item_assault_bonus_attack_speed"					"+$attack" "DOTA_Tooltip_ability_item_assault_bonus_armor"							"+$armor" //"DOTA_Tooltip_ability_item_assault_aura_attack_speed"					"AURA ATTACK SPEED:" //"DOTA_Tooltip_ability_item_assault_aura_positive_armor"					"AURA ALLY BONUS ARMOR:" //"DOTA_Tooltip_ability_item_assault_aura_negative_armor"					"AURA ENEMY ARMOR REDUCTION:"

"DOTA_Tooltip_ability_item_basher_Description"							" Passive: Bash Grants melee heroes a %bash_chance_melee%%% chance on hit to stun the target for %bash_duration% seconds and deal %bonus_chance_damage% bonus magical damage. Bash pierces evasion. Bash chance for ranged heroes is %bash_chance_ranged%%%." "DOTA_Tooltip_ability_item_basher_Lore"									"A feared weapon in the right hands, this maul's ability to shatter the defenses of its opponents should not be underestimated." "DOTA_Tooltip_ability_item_basher_Note0"								"Does not stack with other sources of Bash, however it will stack with Mini-Bash." "DOTA_Tooltip_ability_item_basher_Note1"								"The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Troll Warlord." "DOTA_Tooltip_ability_item_basher_bonus_strength"						"+$str" //"DOTA_Tooltip_ability_item_basher_bash_chance_melee"					"%BASH MELEE CHANCE:" //"DOTA_Tooltip_ability_item_basher_bash_chance_ranged"					"%BASH RANGED CHANCE:" //"DOTA_Tooltip_ability_item_basher_bonus_chance_damage"				"BASH BONUS DAMAGE:" //"DOTA_Tooltip_ability_item_basher_bash_duration"						"BASH STUN DURATION:" "DOTA_Tooltip_ability_item_belt_of_strength_Lore"						"A valued accessory for improving vitality." "DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength"				"+$str" "DOTA_Tooltip_ability_item_bfury_Description"							" Active: Chop Tree/Ward Destroy a target tree or ward. Tree Cast Range: %cast_range_tooltip% Ward Cast Range: %cast_range_ward% \n Passive: Quell Increases attack damage against non-hero units by %tooltip_quelling_bonus%%% for melee heroes, and %tooltip_quelling_bonus_ranged%%% for ranged. \n Passive: Cleave Deals %cleave_damage_percent%%% of attack damage as physical damage in a cone up to %cleave_distance% around the target. (Melee Only)" "DOTA_Tooltip_ability_item_bfury_Lore"									"The bearer of this mighty axe gains the ability to cut down swaths of enemies at once." "DOTA_Tooltip_ability_item_bfury_Note0"									"Cleave damage is reduced by armor type but not by armor value." "DOTA_Tooltip_ability_item_bfury_Note1"									"Cleave damage goes through spell immunity." "DOTA_Tooltip_ability_item_bfury_Note2"									"If multiple sources of Cleave are present, each Cleave's damage is applied separately." "DOTA_Tooltip_ability_item_bfury_Note3"									"Chop can be used to destroy Techies' Remote Mines." "DOTA_Tooltip_ability_item_bfury_bonus_damage"							"+$damage" "DOTA_Tooltip_ability_item_bfury_bonus_health_regen"					"+$hp_regen" "DOTA_Tooltip_ability_item_bfury_bonus_mana_regen"						"+$mana_regen" //"DOTA_Tooltip_ability_item_bfury_cleave_damage_percent"	"%CLEAVE DAMAGE:" //"DOTA_Tooltip_ability_item_bfury_quelling_bonus"					"%QUELL MELEE DAMAGE:" //"DOTA_Tooltip_ability_item_bfury_quelling_bonus_ranged"			"%QUELL RANGED DAMAGE:" //"DOTA_Tooltip_ability_item_bfury_cast_range_tooltip"			"CHOP TREE CAST RANGE:" //"DOTA_Tooltip_ability_item_bfury_cast_range_ward"			"CHOP WARD CAST RANGE:" "DOTA_Tooltip_ability_item_black_king_bar_Description"					" Active: Avatar Grants Spell Immunity and 100%% Magic Damage Resistance. Duration decreases with each use.  Duration: %duration% Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel " "DOTA_Tooltip_ability_item_black_king_bar_Lore"							"A powerful staff imbued with the strength of giants." "DOTA_Tooltip_ability_item_black_king_bar_Note0"						"Purchasing another Black King Bar will not reset its immunity duration." "DOTA_Tooltip_ability_item_black_king_bar_Note1"						"Using Black King Bar may remove some positive buffs." "DOTA_Tooltip_ability_item_black_king_bar_bonus_strength"				"+$str" "DOTA_Tooltip_ability_item_black_king_bar_bonus_damage"					"+$damage" //"DOTA_Tooltip_ability_item_black_king_bar_duration"					"AVATAR DURATION:" "DOTA_Tooltip_ability_item_blade_mail_Description"						" Active: Damage Return For %duration% seconds, duplicates any damage taken back to the unit that dealt the damage." "DOTA_Tooltip_ability_item_blade_mail_Lore"								"A razor-sharp coat of mail, it is the choice of selfless martyrs in combat." "DOTA_Tooltip_ability_item_blade_mail_Note0"							"Damage Return is calculated before any kind of reduction." "DOTA_Tooltip_ability_item_blade_mail_Note1"							"Damage Return doesn't reflect damage from other forms of Blade Mail." "DOTA_Tooltip_ability_item_blade_mail_Note2"							"Returned damage type is the same as it was received." "DOTA_Tooltip_ability_item_blade_mail_Note3"							"Can pierce Spell Immunity if the original damage type does." "DOTA_Tooltip_ability_item_blade_mail_bonus_damage"						"+$damage" "DOTA_Tooltip_ability_item_blade_mail_bonus_armor"						"+$armor" "DOTA_Tooltip_ability_item_blade_mail_bonus_intellect"					"+$int" //"DOTA_Tooltip_ability_item_blade_mail_duration"						"DAMAGE RETURN DURATION:" "DOTA_Tooltip_ability_item_blades_of_attack_Lore"						"The damage of these small, concealable blades should not be underestimated." "DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage"				"+$damage" "DOTA_Tooltip_ability_item_blade_of_alacrity_Lore"						"A long blade imbued with time magic." "DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility"				"+$agi" "DOTA_Tooltip_ability_item_blink_Description"							" Active: Blink Teleport to a target point up to %blink_range% units away. Blink Dagger cannot be used for %blink_damage_cooldown% seconds after taking damage from an enemy hero or Roshan." "DOTA_Tooltip_ability_item_blink_Lore"									"The fabled dagger used by the fastest assassin ever to walk the lands." "DOTA_Tooltip_ability_item_blink_Note0"									"Self-casting will cause you to teleport in the direction of your team's fountain." "DOTA_Tooltip_ability_item_blink_Note1"										"If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead."

"DOTA_Tooltip_ability_item_bloodstone_Description"						" Active: Pocket Deny Instantly causes you to die. Must ground target to cast.  Cannot self cast.\n Passive: Bloodpact Begins with %tooltip_charges% charges, and gains a charge each time an enemy hero dies within %charge_range% range.  Each charge grants %mana_per_charge% mana regeneration per second, and reduces respawn time by %respawn_time_reduction% seconds.  If the bearer dies, the Bloodstone loses a third of its charges." "DOTA_Tooltip_ability_item_bloodstone_Lore"							"The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit." "DOTA_Tooltip_ability_item_bloodstone_Note0"							"Only the first Bloodstone will gain charges." "DOTA_Tooltip_ability_item_bloodstone_bonus_health"						"+$health" "DOTA_Tooltip_ability_item_bloodstone_bonus_mana"						"+$mana" "DOTA_Tooltip_ability_item_bloodstone_bonus_health_regen"				"+$hp_regen" "DOTA_Tooltip_ability_item_bloodstone_bonus_mana_regen"					"+$mana_regen" "DOTA_Tooltip_ability_item_boots_Description"							"Flat movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_boots_Lore"									"Fleet footwear, increasing movement." //"DOTA_Tooltip_ability_item_boots_Note0"									"Movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_boots_bonus_movement_speed"					"+$move_speed" "DOTA_Tooltip_ability_item_boots_of_elves_Lore"							"A tensile fabric often used for its light weight and ease of movement." "DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility"				"+$agi" "DOTA_Tooltip_ability_item_bottle_Description"							" Active: Regenerate Consumes a charge to restore %health_restore% health and %mana_restore% mana over %restore_time% seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain.  Hold Control to use on an allied hero.  Range: %tooltip_range%\n Passive:  Store Rune Runes can be stored in the bottle for later use by right-clicking them. Unused runes will automatically activate after 2 minutes.  Using a stored rune fully refills the Bottle. Stored Bounty Runes replenish 2/3 charges." "DOTA_Tooltip_ability_item_bottle_Lore"									"An old bottle that survived the ages, the contents placed inside become enchanted." "DOTA_Tooltip_ability_item_bottle_Note0"								"Bottle is shareable. Stored runes cannot be shared." "DOTA_Tooltip_ability_item_bottle_Note1"								"If Bottle does not have full charges and is placed on a courier, the courier's movespeed will be slowed by 30%." //"DOTA_Tooltip_ability_item_bottle_health_restore"						"HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_bottle_mana_restore"							"MANA RESTORED:" //"DOTA_Tooltip_ability_item_bottle_restore_time"							"DURATION:"

"DOTA_Tooltip_ability_item_bracer_Lore"									"The bracer is a common choice to toughen up defenses and increase longevity." "DOTA_Tooltip_ability_item_bracer_bonus_strength"						"+$str" "DOTA_Tooltip_ability_item_bracer_bonus_agility"						"+$agi" "DOTA_Tooltip_ability_item_bracer_bonus_intellect"						"+$int"

"DOTA_Tooltip_ability_item_branches_Description"						" Use: Plant Tree Targets the ground to plant a happy little tree that lasts for %tree_duration% seconds. Range: %range_tooltip%" "DOTA_Tooltip_ability_item_branches_Lore"								"A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer." "DOTA_Tooltip_ability_item_branches_bonus_all_stats"					"+$all" //	"DOTA_Tooltip_ability_item_branches_tree_duration"					   "TREE DURATION:"

"DOTA_Tooltip_ability_item_broadsword_Lore"								"The classic weapon of choice for knights, this blade is sturdy and reliable for slaying enemies." "DOTA_Tooltip_ability_item_broadsword_bonus_damage"						"+$damage"

"DOTA_Tooltip_ability_item_buckler_Description"							" Active: Armor Bonus Gives +%bonus_aoe_armor% armor to all allied units. Lasts %bonus_aoe_duration_hero% seconds on heroes, %bonus_aoe_duration% seconds on units.  Radius: %bonus_aoe_radius%" "DOTA_Tooltip_ability_item_buckler_Lore"								"A powerful shield that imbues the bearer with the strength of heroes past, it is capable of protecting entire armies in battle." "DOTA_Tooltip_ability_item_buckler_bonus_armor"							"+$armor" "DOTA_Tooltip_ability_item_buckler_bonus_all_stats"						"+$all" //"DOTA_Tooltip_ability_item_buckler_bonus_aoe_radius"					"ARMOR CAST RADIUS:" "DOTA_Tooltip_ability_item_butterfly_Description"						" Active: Flutter Grants %bonus_move_speed%%% additional movement speed for %duration% seconds." "DOTA_Tooltip_ability_item_butterfly_Note0"								"Stacks diminishingly with other sources of Evasion." "DOTA_Tooltip_ability_item_butterfly_Lore"								"Only the mightiest and most experienced of warriors can wield the Butterfly, but it provides incredible dexterity in combat." "DOTA_Tooltip_ability_item_butterfly_bonus_agility"						"+$agi" "DOTA_Tooltip_ability_item_butterfly_bonus_damage"						"+$damage" "DOTA_Tooltip_ability_item_butterfly_bonus_evasion"						"%+$evasion" "DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed"				"+$attack" //"DOTA_Tooltip_ability_item_butterfly_bonus_move_speed"				"%FLUTTER BONUS MOVE SPEED:" //"DOTA_Tooltip_ability_item_butterfly_duration"				"FLUTTER DURATION:" "DOTA_Tooltip_ability_item_chainmail_Lore"								"A medium weave of metal chains." "DOTA_Tooltip_ability_item_chainmail_bonus_armor"						"+$armor" "DOTA_Tooltip_ability_item_cheese_Description"							" Use: Fondue Instantly restores %health_restore% health and %mana_restore% mana." "DOTA_Tooltip_ability_item_cheese_Lore"									"Made from the milk of a long lost Furbolg vendor, it restores the vitality of those who taste it." "DOTA_Tooltip_ability_item_cheese_Note0"								"Cheese is shareable." //"DOTA_Tooltip_ability_item_cheese_health_restore"						"HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_cheese_mana_restore"							"MANA RESTORED:"

"DOTA_Tooltip_Ability_item_refresher_shard_Description"				" Use: Reset Cooldowns Resets the cooldowns of all your items and abilities." "DOTA_Tooltip_Ability_item_refresher_shard_lore"					"Across an epoch of endless battle, the Immortal's will to triumph never faltered." "DOTA_Tooltip_ability_item_refresher_shard_Note0"								"Refresher Shard is shareable."

"DOTA_Tooltip_ability_item_circlet_Lore"								"An elegant circlet designed for human princesses." "DOTA_Tooltip_ability_item_circlet_bonus_all_stats"						"+$all" "DOTA_Tooltip_ability_item_clarity_Description"							" Use: Replenish Grants %mana_regen% mana regeneration to the target for %buff_duration% seconds. If the unit is attacked by an enemy hero or Roshan, the effect is lost.  Range: %range_tooltip%" "DOTA_Tooltip_ability_item_clarity_Lore"								"Clear water that enhances the ability to meditate." //"DOTA_Tooltip_ability_item_clarity_total_mana"						"TOTAL MANA RESTORED:" //"DOTA_Tooltip_ability_item_clarity_buff_duration"						"DURATION:"

"DOTA_Tooltip_ability_item_faerie_fire_Description"                    " Use: Imbue Instantly restores %hp_restore% health." "DOTA_Tooltip_ability_item_faerie_fire_bonus_damage"                   "+$damage" //"DOTA_Tooltip_ability_item_faerie_fire_hp_restore"                     "HEALTH RESTORED:" "DOTA_Tooltip_ability_item_faerie_fire_Lore"                           "The ethereal flames from the ever-burning ruins of Kindertree ignite across realities."

"DOTA_Tooltip_ability_item_infused_raindrop_Description"               " Passive: Magical Damage Block Consumes a charge to block %magic_damage_block% magic damage from damage instances over %min_damage% damage.  Comes with %initial_charges% charges. When the charges are gone, the item disappears." "DOTA_Tooltip_ability_item_infused_raindrop_Note0"                     "Uses at most one charge per damage instance." "DOTA_Tooltip_ability_item_infused_raindrop_mana_regen"                "+$mana_regen" //"DOTA_Tooltip_ability_item_infused_raindrop_magic_damage_block"        "MAGIC DAMAGE BLOCK:" //"DOTA_Tooltip_ability_item_infused_raindrop_initial_charges"           "INITIAL CHARGES:" "DOTA_Tooltip_ability_item_infused_raindrop_Lore"                      "Elemental protection from magical assaults."

"DOTA_Tooltip_ability_item_bloodthorn_Description"                     " Active: Soul Rend Silences a target for %silence_duration% seconds. At the end of the silence, an additional %silence_damage_percent%%% of all damage taken during the silence will be dealt to the target as magical damage.  All attacks on the silenced target will have True Strike and %tooltip_crit_chance%%% chance to crit for %target_crit_multiplier%%% damage.  Range: %tooltip_range%\n Passive: Critical Strike Grants a %crit_chance%%% chance for attacks to inflict %crit_multiplier%%% damage." "DOTA_Tooltip_ability_item_bloodthorn_Note0"							"Critical Strike does not work against buildings." "DOTA_Tooltip_ability_item_bloodthorn_Lore"                            "A reviled blade that bites deeper with each wriggle of its victim's final throes." "DOTA_Tooltip_ability_item_bloodthorn_bonus_intellect"                 "+$int" "DOTA_Tooltip_ability_item_bloodthorn_bonus_attack_speed"              "+$attack" "DOTA_Tooltip_ability_item_bloodthorn_bonus_damage"                    "+$damage" "DOTA_Tooltip_ability_item_bloodthorn_bonus_mana_regen"                "+$mana_regen" //"DOTA_Tooltip_ability_item_bloodthorn_crit_chance"                     "%CRITICAL CHANCE:" //"DOTA_Tooltip_ability_item_bloodthorn_crit_multiplier"                 "%CRITICAL DAMAGE:" //"DOTA_Tooltip_ability_item_bloodthorn_silence_damage_percent"          "%SILENCE INCREASED DAMAGE:" //"DOTA_Tooltip_ability_item_bloodthorn_silence_duration"                "SILENCE DURATION:" //"DOTA_Tooltip_ability_item_bloodthorn_target_crit_multiplier"          "%SILENCE CRITICAL DAMAGE:"

"DOTA_Tooltip_Ability_item_echo_sabre_Description"			       " Passive: Echo Strike Causes melee attacks to attack twice in quick succession. The double attacks apply a %movement_slow%%% movement slow for %slow_duration% seconds on each strike." "DOTA_Tooltip_Ability_item_echo_sabre_Lore"			               "A deceptively swift blade imbued with resonant magic." "DOTA_Tooltip_Ability_item_echo_sabre_bonus_intellect"              "+$int" "DOTA_Tooltip_Ability_item_echo_sabre_bonus_strength"               "+$str" "DOTA_Tooltip_Ability_item_echo_sabre_bonus_attack_speed"           "+$attack" "DOTA_Tooltip_Ability_item_echo_sabre_bonus_damage"                 "+$damage" "DOTA_Tooltip_Ability_item_echo_sabre_bonus_mana_regen"             "+$mana_regen" //"DOTA_Tooltip_Ability_item_echo_sabre_movement_slow"                "%MOVEMENT SLOW:" //"DOTA_Tooltip_Ability_item_echo_sabre_slow_duration"                "SLOW DURATION:"

"DOTA_Tooltip_Ability_item_blight_stone_Description"              " Passive: Lesser Corruption Your attacks reduce the target's armor by %corruption_armor% for %corruption_duration% seconds." "DOTA_Tooltip_Ability_item_blight_stone_Lore"                     "An unnerving stone unearthed beneath the Fields of Endless Carnage." //"DOTA_Tooltip_Ability_item_blight_stone_corruption_armor"          "ARMOR REDUCTION:" //"DOTA_Tooltip_Ability_item_blight_stone_corruption_duration"       "DURATION:"

"DOTA_Tooltip_Ability_item_wind_lace_Description"                      "Bonuses from multiple Wind Laces do not stack." "DOTA_Tooltip_Ability_item_wind_lace_Lore"                             "Hasten to battle on wind-touched heels." //"DOTA_Tooltip_Ability_item_wind_lace_Note0"                            "Multiple instances do not stack." "DOTA_Tooltip_Ability_item_wind_lace_movement_speed"                   "+$move_speed"

"DOTA_Tooltip_Ability_item_tome_of_knowledge_Description"				" Use: Enlighten Grants you %xp_bonus% experience plus %xp_per_use% per tome consumed by your team. Tomes Used By Team: %customval_team_tomes_used%" "DOTA_Tooltip_Ability_item_tome_of_knowledge_Lore"						"That which raises beast to man and man to god." //"DOTA_Tooltip_Ability_item_tome_of_knowledge_xp_bonus"					"XP BONUS BASE:" //"DOTA_Tooltip_Ability_item_tome_of_knowledge_xp_per_use"				"XP BONUS PER USE:" //"DOTA_Tooltip_Ability_item_tome_of_knowledge_customval_team_tomes_used" "Tomes Used by Owner's Team:"

"DOTA_Tooltip_ability_item_dragon_lance_Description"                   " Passive: Dragon's Reach Increases attack range of ranged heroes by %base_attack_range%." "DOTA_Tooltip_ability_item_dragon_lance_Note0"                         "Passive does not stack." "DOTA_Tooltip_ability_item_dragon_lance_bonus_agility"                 "+$agi" "DOTA_Tooltip_ability_item_dragon_lance_bonus_strength"                "+$str" //"DOTA_Tooltip_ability_item_dragon_lance_base_attack_range"             "+$attack_range" "DOTA_Tooltip_ability_item_dragon_lance_Lore"                          "The forward charge of the wyvern host grants no quarter."

"DOTA_Tooltip_Ability_item_hurricane_pike_Description"                   " Active: Hurricane Thrust Pushes you and target enemy %enemy_length% units away from each other, and for %range_duration% seconds, allows you to make %max_attacks% attacks against the target without range restrictions and with +%bonus_attack_speed% attack speed.  Works like Force Staff when used on self or allies.  Allied Range: %tooltip_range% Enemy Range: %cast_range_enemy%\n Passive:  Dragon's Reach Increases attack range of ranged heroes by %base_attack_range%." "DOTA_Tooltip_Ability_item_hurricane_pike_Lore"                          "A legendary pike once held as royal sigil of the ancient wyvern riders." "DOTA_Tooltip_Ability_item_hurricane_pike_Note0"                         "Self-cast will use Hurricane Pike on yourself." "DOTA_Tooltip_Ability_item_hurricane_pike_Note1"                         "Hurricane Pike doesn't interrupt the target's actions." "DOTA_Tooltip_Ability_item_hurricane_pike_Note2"                         "Will not work on a unit inside Chronosphere, Duel, or Black Hole." "DOTA_Tooltip_Ability_item_hurricane_pike_bonus_intellect"               "+$int" "DOTA_Tooltip_Ability_item_hurricane_pike_bonus_health_regen"            "+$hp_regen" "DOTA_Tooltip_Ability_item_hurricane_pike_bonus_agility"                 "+$agi" "DOTA_Tooltip_Ability_item_hurricane_pike_bonus_strength"                "+$str" //"DOTA_Tooltip_Ability_item_hurricane_pike_base_attack_range"             "+$attack_range" //"DOTA_Tooltip_Ability_item_hurricane_pike_range_duration"                "UNLIMITED RANGE DURATION:" //"DOTA_Tooltip_Ability_item_hurricane_pike_cast_range_enemy"              "CAST RANGE ON ENEMY:" //"DOTA_Tooltip_Ability_item_hurricane_pike_max_attacks"                   "UNLIMITED RANGE ATTACKS:"

"DOTA_Tooltip_ability_item_aether_lens_Description"                    " Passive: Aethereal Focus Increases targeted spell and item cast range by %cast_range_bonus%." "DOTA_Tooltip_ability_item_aether_lens_Note0"                          "Passive does not stack." "DOTA_Tooltip_ability_item_aether_lens_bonus_mana"                     "+$mana" "DOTA_Tooltip_ability_item_aether_lens_bonus_mana_regen"               "+$mana_regen" //"DOTA_Tooltip_ability_item_aether_lens_cast_range_bonus"              "+$cast_range" "DOTA_Tooltip_ability_item_aether_lens_Lore"                           "Polished with the incantation of his final breath, the gift of a dying mage to his sickly son."

"DOTA_Tooltip_ability_item_claymore_Lore"								"A sword that can cut through armor, it's a commonly chosen first weapon for budding swordsmen." "DOTA_Tooltip_ability_item_claymore_bonus_damage"						"+$damage"

"DOTA_Tooltip_ability_item_cloak_Lore"									"A cloak made of a magical material that works to dispel any magic cast on it." "DOTA_Tooltip_ability_item_cloak_Note0"									"Stacks multiplicatively with other sources of spell resistance." "DOTA_Tooltip_ability_item_cloak_tooltip_resist"					"%+$spell_resist" "DOTA_Tooltip_ability_item_courier_Description"							" Use: Deploy Courier Deploys a creature to carry items to and from your team's base." "DOTA_Tooltip_ability_item_courier_Lore"								"Losing the courier is punishable by death." "DOTA_Tooltip_ability_item_flying_courier_Description"					" Use: Upgrade Courier Upgrades your team's Animal Courier to a Flying Courier, granting it swift, unobstructed movement to carry items to and from your team's base. Requires a deployed Animal Courier." "DOTA_Tooltip_ability_item_flying_courier_Lore"							"The faithful mount upon which soar the fortunes of battle." "DOTA_Tooltip_ability_item_cyclone_Description"							" Active: Cyclone Sweeps a target unit up into a cyclone, making them invulnerable for %cyclone_duration% seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take %tooltip_drop_damage% magical damage upon landing.  Range: %cast_range_tooltip% Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel " "DOTA_Tooltip_ability_item_cyclone_Lore"								"A mysterious scepter passed down through the ages, its disruptive winds can be used for good or evil." "DOTA_Tooltip_ability_item_cyclone_Note0"								"You cannot cyclone allies." "DOTA_Tooltip_ability_item_cyclone_Note1"								"Cyclones cast on yourself go through spell immunity." "DOTA_Tooltip_ability_item_cyclone_Note2"								"Cyclone can purge some buffs and debuffs." "DOTA_Tooltip_ability_item_cyclone_bonus_intellect"						"+$int" "DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen"					"+$mana_regen" "DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed"				"+$move_speed" //"DOTA_Tooltip_ability_item_cyclone_cyclone_duration"					"CYCLONE DURATION:" //"DOTA_Tooltip_ability_item_cyclone_cast_range_tooltip"				"CYCLONE CAST RANGE:" "DOTA_Tooltip_ability_item_cyclone_2_Description"						" Active: Cyclone A target unit is swept up in a cyclone and made invulnerable for %cyclone_duration% seconds. Cyclone can be cast on yourself. Enemy units take 50 magical damage upon landing." "DOTA_Tooltip_ability_item_cyclone_2_Lore"								"A mysterious scepter passed down through the ages, its disruptive winds can be used for good or evil." "DOTA_Tooltip_ability_item_cyclone_2_Note0"								"You cannot cyclone allies." "DOTA_Tooltip_ability_item_cyclone_2_Note1"								"Cyclones cast on yourself go through spell immunity." "DOTA_Tooltip_ability_item_cyclone_2_bonus_intellect"						"+$int" "DOTA_Tooltip_ability_item_cyclone_2_bonus_mana_regen"					"+$mana_regen" "DOTA_Tooltip_ability_item_cyclone_2_bonus_movement_speed"				"+$move_speed" "DOTA_Tooltip_ability_item_dagon_Description"							" Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable. Damage: %damage% Range: %range_tooltip% Mana Cost: %mana_cost_tooltip%" "DOTA_Tooltip_ability_item_dagon_Lore"									"A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user." "DOTA_Tooltip_ability_item_dagon_Note0"									"Instantly kills illusions." //"DOTA_Tooltip_ability_item_dagon_damage"						       "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_bonus_intellect"						"+$int" "DOTA_Tooltip_ability_item_dagon_bonus_all_stats"						"+$all" //"DOTA_Tooltip_ability_item_dagon_range_tooltip"							"CAST RANGE:"

"DOTA_Tooltip_ability_item_dagon_2_Description"							" Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable. Damage: %damage% Range: %range_tooltip% Mana Cost: %mana_cost_tooltip%" "DOTA_Tooltip_ability_item_dagon_2_Lore"									"A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user." "DOTA_Tooltip_ability_item_dagon_2_Note0"									"Instantly kills illusions." //"DOTA_Tooltip_ability_item_dagon_2_damage"						       "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_2_bonus_intellect"						"+$int" "DOTA_Tooltip_ability_item_dagon_2_bonus_all_stats"						"+$all" //"DOTA_Tooltip_ability_item_dagon_2_range_tooltip"							"CAST RANGE:"

"DOTA_Tooltip_ability_item_dagon_3_Description"							" Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable. Damage: %damage% Range: %range_tooltip% Mana Cost: %mana_cost_tooltip%" "DOTA_Tooltip_ability_item_dagon_3_Lore"									"A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user." "DOTA_Tooltip_ability_item_dagon_3_Note0"									"Instantly kills illusions." //"DOTA_Tooltip_ability_item_dagon_3_damage"						       "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_3_bonus_intellect"						"+$int" "DOTA_Tooltip_ability_item_dagon_3_bonus_all_stats"						"+$all" //"DOTA_Tooltip_ability_item_dagon_3_range_tooltip"							"CAST RANGE:"

"DOTA_Tooltip_ability_item_dagon_4_Description"							" Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable. Damage: %damage% Range: %range_tooltip% Mana Cost: %mana_cost_tooltip%" "DOTA_Tooltip_ability_item_dagon_4_Lore"									"A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user." "DOTA_Tooltip_ability_item_dagon_4_Note0"									"Instantly kills illusions." //"DOTA_Tooltip_ability_item_dagon_4_damage"						       "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_4_bonus_intellect"						"+$int" "DOTA_Tooltip_ability_item_dagon_4_bonus_all_stats"						"+$all" //"DOTA_Tooltip_ability_item_dagon_4_range_tooltip"							"CAST RANGE:"

"DOTA_Tooltip_ability_item_dagon_5_Description"							" Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Damage: %damage% Range: %range_tooltip% Mana Cost: %mana_cost_tooltip%" "DOTA_Tooltip_ability_item_dagon_5_Lore"									"A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user." "DOTA_Tooltip_ability_item_dagon_5_Note0"									"Instantly kills illusions." //"DOTA_Tooltip_ability_item_dagon_5_damage"						       "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_5_bonus_intellect"						"+$int" "DOTA_Tooltip_ability_item_dagon_5_bonus_all_stats"						"+$all" //"DOTA_Tooltip_ability_item_dagon_5_range_tooltip"							"CAST RANGE:" "DOTA_Tooltip_ability_item_demon_edge_Lore"						"One of the oldest weapons forged by the Demon-Smith Abzidian, it killed its maker when he tested its edge." "DOTA_Tooltip_ability_item_demon_edge_bonus_damage"						"+$damage" "DOTA_Tooltip_ability_item_desolator_Description"						" Passive: Corruption Your attacks reduce the target's armor by %corruption_armor% for %corruption_duration% seconds." "DOTA_Tooltip_ability_item_desolator_Lore"							"A wicked weapon, used in torturing political criminals." "DOTA_Tooltip_ability_item_desolator_Note0"								"Armor reduction works on buildings." //"DOTA_Tooltip_ability_item_desolator_corruption_armor"					"ARMOR REDUCTION:" "DOTA_Tooltip_ability_item_desolator_bonus_damage"						"+$damage" "DOTA_Tooltip_ability_item_diffusal_blade_Description"				" Active: Inhibit Targets an enemy, slowing it for %purge_slow_duration% seconds. Range: %cast_range_tooltip%\n Passive: Manabreak Each attack burns %feedback_mana_burn% mana from the target, and deals %damage_per_burn% physical damage per burned mana.  Burns %feedback_mana_burn_illusion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion_ranged% mana per attack from ranged illusions." "DOTA_Tooltip_ability_item_diffusal_blade_Note0"					"Does not stack with other manabreak abilities." "DOTA_Tooltip_ability_item_diffusal_blade_Lore"							"An enchanted blade that allows the user to cut straight into the enemy's soul." "DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility"				"+$agi" "DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect"				"+$int" //"DOTA_Tooltip_ability_item_diffusal_blade_purge_slow_duration"		"PURGE SLOW DURATION:" //"DOTA_Tooltip_ability_item_diffusal_blade_cast_range_tooltip"		"PURGE CAST RANGE:"

"DOTA_Tooltip_ability_item_diffusal_blade_2_Description"				" Active: Purge Targets an enemy, removing buffs from the target and slowing it for %purge_slow_duration% seconds. Range: %cast_range_tooltip%\n Passive: Manabreak Each attack burns %feedback_mana_burn% mana from the target, and deals %damage_per_burn% physical damage per burned mana.  Burns %feedback_mana_burn_illusion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion_ranged% mana per attack from ranged illusions.  Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel " "DOTA_Tooltip_ability_item_diffusal_blade_2_Note0"						"Does not stack with other manabreak abilities." "DOTA_Tooltip_ability_item_diffusal_blade_2_Lore"						"An enchanted blade that allows the user to cut straight into the enemy's soul." "DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_agility"				"+$agi" "DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_intellect"			"+$int" //"DOTA_Tooltip_ability_item_diffusal_blade_2_purge_slow_duration"		"PURGE SLOW DURATION:" //"DOTA_Tooltip_ability_item_diffusal_blade_2_cast_range_tooltip"		"PURGE CAST RANGE:"

"DOTA_Tooltip_ability_item_dust_Description"							" Use: Reveal Reveals and slows invisible heroes by %movespeed%%% in a %radius% radius around the caster for %duration% seconds." "DOTA_Tooltip_ability_item_dust_Note0"									"Places a debuff on enemy units in the area that reveals them when they are invisible." //"DOTA_Tooltip_ability_item_dust_duration"								"DURATION:" //"DOTA_Tooltip_ability_item_dust_radius"								"RADIUS:" //"DOTA_Tooltip_ability_item_dust_movespeed"							"%SLOW:" "DOTA_Tooltip_ability_item_dust_Lore"									"One may hide visage, but never volume." "DOTA_Tooltip_ability_item_eagle_Lore"									"Capturing the majestic call of an eagle, this mystical horn brings limitless dexterity to those who hear it." "DOTA_Tooltip_ability_item_eagle_bonus_agility"							"+$agi" "DOTA_Tooltip_ability_item_energy_booster_Lore"							"This lapis gemstone is commonly added to the collection of wizards seeking to improve their presence in combat." "DOTA_Tooltip_ability_item_energy_booster_bonus_mana"					"+$mana" "DOTA_Tooltip_ability_item_ethereal_blade_Description"					" Active: Ether Blast Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and %ethereal_damage_bonus%%% more vulnerable to magic damage. Lasts for %duration_ally% seconds on allies and %duration% seconds on enemies.   Enemy targets are also slowed by %blast_movement_slow%%%, and take %blast_agility_multiplier%x your primary attribute + %blast_damage_base% as magical damage.  Range: %tooltip_range%" "DOTA_Tooltip_ability_item_ethereal_blade_Note0"						"Shares cooldown with Ghost Scepter." "DOTA_Tooltip_ability_item_ethereal_blade_Note1"						"Ethereal units take 40% bonus magic damage." "DOTA_Tooltip_ability_item_ethereal_blade_Note2"						"Lasts an extra second on Self or Allied cast." "DOTA_Tooltip_ability_item_ethereal_blade_Note3"						"Using a Town Portal Scroll or Boots of Travel will not dispel Ethereal Form." "DOTA_Tooltip_ability_item_ethereal_blade_bonus_agility"				"+$agi" "DOTA_Tooltip_ability_item_ethereal_blade_bonus_strength"				"+$str" "DOTA_Tooltip_ability_item_ethereal_blade_bonus_intellect"				"+$int" //"DOTA_Tooltip_ability_item_ethereal_blade_blast_movement_slow"	"%BLAST ENEMY MOVE SLOW:" //"DOTA_Tooltip_ability_item_ethereal_blade_duration"					"BLAST ENEMY DURATION:" //"DOTA_Tooltip_ability_item_ethereal_blade_duration_ally"				"BLAST ALLY/SELF DURATION:" //"DOTA_Tooltip_ability_item_ethereal_blade_ethereal_damage_bonus"		"%INCREASED MAGIC DAMAGE:" "DOTA_Tooltip_ability_item_ethereal_blade_Lore"						"A flickering blade of a ghastly nature, it is capable of dealing damage in both magical and physical planes." "DOTA_Tooltip_ability_item_flask_Description"							" Use: Salve Grants %health_regen% health regeneration to the target for %buff_duration% seconds. If the unit is attacked by an enemy hero or Roshan, the effect is lost.  Range: %tooltip_range%" "DOTA_Tooltip_ability_item_flask_Lore"								"A magical salve that can quickly mend even the deepest of wounds." //"DOTA_Tooltip_ability_item_flask_total_health"							"HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_flask_buff_duration"							"DURATION:" "DOTA_Tooltip_ability_item_force_staff_Description"						" Active: Force Pushes any target unit %push_length% units in the direction it is facing. Range: %tooltip_range%" "DOTA_Tooltip_ability_item_force_staff_Lore"						"Allows you to manipulate others, for good or evil." "DOTA_Tooltip_ability_item_force_staff_Note0"							"Self-cast will cause you to use Force on yourself." "DOTA_Tooltip_ability_item_force_staff_Note1"							"Force Staff doesn't interrupt the target's actions." "DOTA_Tooltip_ability_item_force_staff_Note2"							"Will not work on a unit inside Chronosphere, Duel, or Black Hole." "DOTA_Tooltip_ability_item_force_staff_bonus_intellect"					"+$int" "DOTA_Tooltip_ability_item_force_staff_bonus_health_regen"					"+$hp_regen" "DOTA_Tooltip_ability_item_gauntlets_Lore"								"Studded leather gloves that add brute strength." "DOTA_Tooltip_ability_item_gauntlets_bonus_strength"					"+$str" "DOTA_Tooltip_ability_item_gem_Description"								" Passive: True Sight Grants the ability to see invisible units and wards to any allied vision within %radius% range of its carrier. \n Passive: Everlasting <font color='#e03e2e'>Dropped on death, and cannot be destroyed. " //"DOTA_Tooltip_ability_item_gem_radius"										"TRUE SIGHT RADIUS:" "DOTA_Tooltip_ability_item_gem_Note0"									"Disabled while on a courier." "DOTA_Tooltip_ability_item_gem_Lore"										"Not one thrall creature of the depths,\nNor spirit bound in drowning's keep,\nNor Maelrawn the Tentacular,\nShall rest till seas, gem comes to sleep." "DOTA_Tooltip_ability_item_ghost_Description"							" Active: Ghost Form You enter ghost form for %duration% seconds, becoming immune to physical damage, but are unable to attack and %extra_spell_damage_percent%%% more vulnerable to magic damage." "DOTA_Tooltip_ability_item_ghost_Note0"								"Ends if you become Spell Immune, and will have no effect if you are already Spell Immune." "DOTA_Tooltip_ability_item_ghost_Note1"								"Shares cooldown with Ethereal Blade." "DOTA_Tooltip_ability_item_ghost_bonus_all_stats"						"+$all" //"DOTA_Tooltip_ability_item_ghost_duration"							"GHOST DURATION:" //"DOTA_Tooltip_ability_item_ghost_extra_spell_damage_percent"							"%GHOST ADDED MAGIC DAMAGE:" "DOTA_Tooltip_ability_item_ghost_Lore"								"Imbues the wielder with a ghostly presence, allowing them to evade physical damage."

"DOTA_Tooltip_ability_item_aether_staff_Description"						"test." "DOTA_Tooltip_ability_item_aether_staff_Lore"								"notes."

"DOTA_Tooltip_ability_item_gloves_Lore"									"A pair of magical gloves that seems to render weapons weightless." "DOTA_Tooltip_ability_item_gloves_bonus_attack_speed"					"+$attack" "DOTA_Tooltip_ability_item_greater_crit_Description"					" Passive: Critical Strike Grants each attack a %crit_chance%%% chance to deal %crit_multiplier%%% damage." "DOTA_Tooltip_ability_item_greater_crit_Note0" 							"Critical Strike does not work against buildings." "DOTA_Tooltip_ability_item_greater_crit_Lore"							"A weapon of incredible power that is difficult for even the strongest of warriors to control." //"DOTA_Tooltip_ability_item_greater_crit_crit_chance"					"%CRITICAL CHANCE:" //"DOTA_Tooltip_ability_item_greater_crit_crit_multiplier"				"%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_item_greater_crit_bonus_damage"					"+$damage" "DOTA_Tooltip_ability_item_hand_of_midas_Description"					" Active: Transmute Kills a non-hero target for %bonus_gold% gold and %xp_multiplier%x experience. Cannot be used on Ancient Creeps.  Range: %transmute_cast_range_tooltip%" "DOTA_Tooltip_ability_item_hand_of_midas_Lore"							"Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to line the owner's pockets." "DOTA_Tooltip_ability_item_hand_of_midas_Note0"							"The gold given is reliable gold (you do not get the normal creep bounty)." "DOTA_Tooltip_ability_item_hand_of_midas_Note1"							"Experience gained by using Transmute is not shared." "DOTA_Tooltip_ability_item_hand_of_midas_bonus_attack_speed"			"+$attack" //"DOTA_Tooltip_ability_item_hand_of_midas_transmute_cast_range_tooltip"	"TRANSMUTE CAST RANGE:" "DOTA_Tooltip_ability_item_headdress_Description"						" Passive: Regeneration Aura Grants %aura_health_regen% health regeneration to allies. Radius: %aura_radius%" "DOTA_Tooltip_ability_item_headdress_Note0" 							"Multiple instances of Regeneration Aura do not stack." "DOTA_Tooltip_ability_item_headdress_Lore"								"Creates a soothing aura that restores allies in battle." "DOTA_Tooltip_ability_item_headdress_bonus_all_stats"					"+$all" //"DOTA_Tooltip_ability_item_headdress_aura_health_regen"					"AURA HEALTH REGEN:" //"DOTA_Tooltip_ability_item_headdress_aura_radius"						"AURA REGEN RADIUS:" "DOTA_Tooltip_ability_item_heart_Description"							" Passive: Health Regeneration Restores %health_regen_rate%%% of max health per second. If damage is taken from an enemy hero or Roshan, this ability is disabled for %cooldown_melee% seconds for melee heroes, or %cooldown_ranged_tooltip% seconds for ranged heroes." "DOTA_Tooltip_ability_item_heart_Lore"									"Preserved heart of an extinct monster, it bolsters the bearer's fortitude." "DOTA_Tooltip_ability_item_heart_bonus_strength"						"+$str" "DOTA_Tooltip_ability_item_heart_bonus_health"							"+$health" //"DOTA_Tooltip_ability_item_heart_health_regen_rate"						"%HEALTH RESTORED PER SECOND:" "DOTA_Tooltip_ability_item_helm_of_iron_will_Lore"				"The helmet of a legendary warrior who fell in battle." "DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_armor"				"+$armor" "DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_regen"				"+$hp_regen" "DOTA_Tooltip_ability_item_helm_of_the_dominator_Description"			" Active: Dominate Takes control of one neutral, non-ancient target unit and sets its movement speed to %speed_base% and max health to a minimum of %health_min%. Dominated units with a max health of greater than %health_min% retain their original max health.  Dominated unit's bounty is set to %tooltip_bounty% gold.  Range: %tooltip_range%\n Passive: Dominator Aura Increases nearby allies' attack speed by %attack_speed_aura% and health regen by %hp_regen_aura%.  Radius: %aura_radius%" "DOTA_Tooltip_ability_item_helm_of_the_dominator_Lore"					"The powerful headpiece of a dead necromancer." "DOTA_Tooltip_ability_item_helm_of_the_dominator_Note0"					"Cannot dominate more than one unit at a time. If a new unit is dominated, the old one will die." "DOTA_Tooltip_ability_item_helm_of_the_dominator_Note1"					"Can also Dominate enemy lane creeps and summoned units." "DOTA_Tooltip_ability_item_helm_of_the_dominator_Note2"					"Selling Helm of the Dominator will cause dominated units to die." "DOTA_Tooltip_ability_item_helm_of_the_dominator_attack_speed"			"+$attack" //"DOTA_Tooltip_ability_item_helm_of_the_dominator_attack_speed_aura"    "AURA ATTACK SPEED:" //"DOTA_Tooltip_ability_item_helm_of_the_dominator_hp_regen_aura"			"AURA HEALTH REGEN:" "DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_stats"			"+$all" //"DOTA_Tooltip_ability_item_helm_of_the_dominator_health_min"			"DOMINATED HEALTH MINIMUM:" //"DOTA_Tooltip_ability_item_helm_of_the_dominator_speed_base"			"CREEP MOVEMENT SPEED:"

"DOTA_Tooltip_modifier_item_helm_of_the_dominator_aura"					"Helm of the Dominator Aura" "DOTA_Tooltip_modifier_item_helm_of_the_dominator_aura_Description"		"Increases health regen by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% and attack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."

"DOTA_Tooltip_ability_item_hood_of_defiance_Description"   		" Active: Barrier Creates a spell shield that absorbs up to %barrier_block% magical damage.  Lasts %barrier_duration% seconds." "DOTA_Tooltip_ability_item_hood_of_defiance_Lore"			   	"A furred, magic resistant headpiece that is feared by wizards." "DOTA_Tooltip_ability_item_hood_of_defiance_Note0"					"Stacks multiplicatively with other sources of spell resistance." "DOTA_Tooltip_ability_item_hood_of_defiance_tooltip_resist"			"%+$spell_resist" "DOTA_Tooltip_ability_item_hood_of_defiance_bonus_health_regen"		"+$hp_regen" //"DOTA_Tooltip_ability_item_hood_of_defiance_barrier_block"	   	"BARRIER BLOCK:" //"DOTA_Tooltip_ability_item_hood_of_defiance_barrier_duration"   	"BARRIER DURATION:"

"DOTA_Tooltip_ability_item_hyperstone_Lore"						"A mystical, carved stone that boosts the fervor of the holder." "DOTA_Tooltip_ability_item_hyperstone_bonus_attack_speed"				"+$attack" "DOTA_Tooltip_ability_item_moon_shard_Description"						" Use: Consume Consume the Moon Shard to permanently gain %consumed_bonus% attack speed and %consumed_bonus_night_vision% bonus night vision. Max 1 use.\n Passive: Shade Sight Grants %bonus_night_vision% bonus night vision." "DOTA_Tooltip_ability_item_moon_shard_bonus_attack_speed"				"+$attack" //"DOTA_Tooltip_ability_item_moon_shard_bonus_night_vision"		"SHADE BONUS NIGHT VISION:" //"DOTA_Tooltip_ability_item_moon_shard_consumed_bonus" "CONSUME ATTACK SPEED:" //"DOTA_Tooltip_ability_item_moon_shard_consumed_bonus_night_vision" "CONSUME NIGHT VISION:" "DOTA_Tooltip_ability_item_moon_shard_Note0" 	"The bonus night vision works during Night Stalker's Darkness ability." "DOTA_Tooltip_ability_item_moon_shard_Lore"						"Said to be a tear from the lunar goddess Selemene." "DOTA_Tooltip_ability_item_invis_sword_Description"						" Active: Shadow Walk Makes you invisible for %windwalk_duration% seconds, or until you attack or cast a spell. While Shadow Walk is active, you move %windwalk_movement_speed%%% faster and can move through units.   If attacking to end the invisibility, you gain %windwalk_bonus_damage% bonus physical damage on that attack." "DOTA_Tooltip_ability_item_invis_sword_Lore"						"The blade of a fallen king, it allows you to move unseen and strike from the shadows." "DOTA_Tooltip_ability_item_invis_sword_Note0"							"Has a 0.3 second fade time." "DOTA_Tooltip_ability_item_invis_sword_Note1"							"If the invisibility ends without attacking, the bonus damage is lost." //"DOTA_Tooltip_ability_item_invis_sword_windwalk_duration"					"SHADOW WALK DURATION:" //"DOTA_Tooltip_ability_item_invis_sword_windwalk_bonus_damage"		"SHADOW WALK DAMAGE:" "DOTA_Tooltip_ability_item_invis_sword_bonus_damage"					"+$damage" "DOTA_Tooltip_ability_item_invis_sword_bonus_attack_speed"				"+$attack" "DOTA_Tooltip_ability_item_silver_edge_Description"						" Active: Shadow Walk Makes you invisible for %windwalk_duration% seconds, or until you attack or cast a spell. While invisible, you move %windwalk_movement_speed%%% faster and can move through units.   Attacking to end the invisibility will deal %windwalk_bonus_damage% bonus physical damage to the target, and for %backstab_duration% seconds, disable their passive abilities." "DOTA_Tooltip_ability_item_silver_edge_bonus_damage"				"+$damage" "DOTA_Tooltip_ability_item_silver_edge_bonus_attack_speed"			"+$attack" "DOTA_Tooltip_ability_item_silver_edge_bonus_all_stats"				"+$all" //"DOTA_Tooltip_ability_item_silver_edge_windwalk_duration"					"SHADOW WALK DURATION:" //"DOTA_Tooltip_ability_item_silver_edge_windwalk_bonus_damage"		"BONUS ATTACK DAMAGE:" //"DOTA_Tooltip_ability_item_silver_edge_backstab_reduction"		"%ENEMY DAMAGE REDUCTION:" //"DOTA_Tooltip_ability_item_silver_edge_backstab_duration"		"REDUCTION DURATION:" "DOTA_Tooltip_ability_item_silver_edge_Lore"						"Once used to slay an unjust king, only to have the kingdom erupt into civil war in the aftermath." "DOTA_Tooltip_ability_item_silver_edge_Note0"					"Backstab cannot miss." "DOTA_Tooltip_ability_item_silver_edge_Note1"					"Backstab does not pierce spell immunity."

"DOTA_Tooltip_ability_item_glimmer_cape_Description"						" Active: Glimmer After a %fade_delay% second delay, grants invisibility and %active_magical_armor%%% magic resistance to you or a target allied unit for %duration% seconds. Range: %tooltip_range%  Can be cast while channelling." "DOTA_Tooltip_ability_item_glimmer_cape_bonus_attack_speed"			"+$attack" "DOTA_Tooltip_ability_item_glimmer_cape_bonus_magical_armor"			"%+$spell_resist" //"DOTA_Tooltip_ability_item_glimmer_cape_fade_delay"						"GLIMMER FADE TIME:" //"DOTA_Tooltip_ability_item_glimmer_cape_active_magical_armor"		"%GLIMMER MAGIC RESISTANCE:" //"DOTA_Tooltip_ability_item_glimmer_cape_duration"				"GLIMMER DURATION:" "DOTA_Tooltip_ability_item_glimmer_cape_Lore"					"The stolen cape of a master illusionist." "DOTA_Tooltip_ability_item_red_mist_Description"						"text." "DOTA_Tooltip_ability_item_red_mist_Lore"						"Lore." "DOTA_Tooltip_ability_item_octarine_core_Description"						" Passive: Cooldown Reduction Reduces the cooldown time of all spells and items by %bonus_cooldown%%%.\n Passive: Spell Lifesteal %hero_lifesteal%%% of spell damage dealt to enemy heroes is returned to the caster as health, regardless of spell damage type.  Lifesteal reduced to %creep_lifesteal%%% against creeps." "DOTA_Tooltip_ability_item_octarine_core_bonus_intelligence"		"+$int" "DOTA_Tooltip_ability_item_octarine_core_bonus_health"				"+$health" "DOTA_Tooltip_ability_item_octarine_core_bonus_mana"				"+$mana" //"DOTA_Tooltip_ability_item_octarine_core_bonus_cooldown"			"%COOLDOWN REDUCTION:" //"DOTA_Tooltip_ability_item_octarine_core_hero_lifesteal"				"%HERO SPELL LIFESTEAL:" //"DOTA_Tooltip_ability_item_octarine_core_creep_lifesteal"				"%CREEP SPELL LIFESTEAL:" "DOTA_Tooltip_ability_item_octarine_core_Lore"						"At the core of spellcraft are spectrums only the very gifted can sense." "DOTA_Tooltip_ability_item_enchanted_mango_Description"						" Use: Eat Mango Instantly restores %replenish_amount% mana. Range: %range_tooltip%" "DOTA_Tooltip_ability_item_enchanted_mango_Note0"                      "Hold Control to use on a nearby allied hero." "DOTA_Tooltip_ability_item_enchanted_mango_hp_regen"					"+$hp_regen" //"DOTA_Tooltip_ability_item_enchanted_mango_replenish_amount"					"MANA RESTORED:" "DOTA_Tooltip_ability_item_enchanted_mango_Lore"						"The bittersweet flavors of Jidi Isle are irresistible to amphibians." "DOTA_Tooltip_ability_item_iron_talon_Description"						" Active: Chop Targets a non-player enemy unit to remove %creep_damage_pct%%% of its current HP. If cast on a tree or ward, instantly destroys it.  Unit Range: %tooltip_range% Tree Range: %quelling_range_tooltip%<BR>Ward Range: %cast_range_ward%\n Passive: Quell Increases attack damage against non-hero units by %damage_bonus% for melee heroes, and %damage_bonus_ranged% for ranged." "DOTA_Tooltip_ability_item_iron_talon_Note0"						   "Has a 4 second cooldown on Trees." "DOTA_Tooltip_ability_item_iron_talon_Note1"						   "Cannot target ancients." "DOTA_Tooltip_ability_item_iron_talon_bonus_health_regen"				"+$hp_regen" //"DOTA_Tooltip_ability_item_iron_talon_damage_bonus"						"QUELL MELEE DAMAGE:" //"DOTA_Tooltip_ability_item_iron_talon_damage_bonus_ranged"             "QUELL RANGED DAMAGE:" //"DOTA_Tooltip_ability_item_iron_talon_quelling_range_tooltip"			"CAST RANGE:" //"DOTA_Tooltip_ability_item_iron_talon_cast_range_ward"			       "CAST RANGE ON WARDS:" "DOTA_Tooltip_ability_item_iron_talon_Lore"								"A simple but effective weapon devised to quell a great Hellbear uprising."

"DOTA_Tooltip_ability_item_lotus_orb_Description"						" Active: Echo Shell Applies a shield to the target unit for %active_duration% seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell.  Range: %cast_range_tooltip% Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel " "DOTA_Tooltip_ability_item_lotus_orb_bonus_armor"					"+$armor" "DOTA_Tooltip_ability_item_lotus_orb_bonus_health_regen"		"+$hp_regen" "DOTA_Tooltip_ability_item_lotus_orb_bonus_mana_regen"		"+$mana_regen" "DOTA_Tooltip_ability_item_lotus_orb_bonus_mana"		   "+$mana" //"DOTA_Tooltip_ability_item_lotus_orb_active_duration"				"ECHO DURATION:" //"DOTA_Tooltip_ability_item_lotus_orb_cast_range_tooltip"			"ECHO CAST RANGE:" "DOTA_Tooltip_ability_item_lotus_orb_Lore"						"The jewel at its center still reflects a pale image of its creator." "DOTA_Tooltip_ability_item_nightfall_striders_Description"						"text." "DOTA_Tooltip_ability_item_nightfall_striders_Lore"						"Lore." "DOTA_Tooltip_ability_item_guardian_greaves_Description"			" Active: Mend Restores %replenish_health% health and %replenish_mana% mana to nearby allies, and removes most negative effects from the caster. Radius: %replenish_radius% Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel \n Passive: Guardian Aura Provides nearby allies with %aura_health_regen% health regeneration and %aura_armor% bonus armor. If an allied hero's health falls below %aura_bonus_threshold%%%, they receive %aura_health_regen_bonus% health regeneration and %aura_armor_bonus% armor.\nFlat movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_guardian_greaves_bonus_movement"			"+$move_speed" "DOTA_Tooltip_ability_item_guardian_greaves_bonus_all_stats"		"+$all" "DOTA_Tooltip_ability_item_guardian_greaves_bonus_mana"				"+$mana" "DOTA_Tooltip_ability_item_guardian_greaves_bonus_armor"			"+$armor" //"DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen"		"AURA HEALTH REGEN:" //"DOTA_Tooltip_ability_item_guardian_greaves_aura_armor"				"AURA ARMOR:" //"DOTA_Tooltip_ability_item_guardian_greaves_aura_bonus_threshold"	"%AURA BOOST THRESHOLD:" //"DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen_bonus"	"AURA BOOST HEALTH REGEN:" //"DOTA_Tooltip_ability_item_guardian_greaves_aura_armor_bonus"			"AURA BOOST ARMOR:" //"DOTA_Tooltip_ability_item_guardian_greaves_replenish_health"			"MEND HEAL:" //"DOTA_Tooltip_ability_item_guardian_greaves_replenish_mana"			"MEND MANA RESTORE:" //"DOTA_Tooltip_ability_item_guardian_greaves_replenish_radius"		"AURA/MEND RADIUS:" "DOTA_Tooltip_ability_item_guardian_greaves_Lore"						"One of many holy instruments constructed to honor the Omniscience." "DOTA_Tooltip_ability_item_guardian_greaves_Note0"				"The aura boost only applies to heroes." "DOTA_Tooltip_ability_item_bounty_pact_Description"						"text." "DOTA_Tooltip_ability_item_bounty_pact_Lore"						"Lore." "DOTA_Tooltip_ability_item_solar_crest_Description"					" Active: Shine When cast on an ally, grants them %bonus_armor% armor and %bonus_evasion%%% evasion. When cast on an enemy, removes %bonus_armor% of their armor and grants your allies %truestrike_chance%%% Accuracy on the target. Removes the armor and evasion from the caster when used.  Cannot target magic immune enemies.  Range: %valor_cast_range_tooltip%" "DOTA_Tooltip_ability_item_solar_crest_bonus_armor"					"+$armor" "DOTA_Tooltip_ability_item_solar_crest_bonus_mana_regen_pct"		"+$mana_regen" "DOTA_Tooltip_ability_item_solar_crest_bonus_evasion"				"%+$evasion" //"DOTA_Tooltip_ability_item_solar_crest_truestrike_chance"			"%ACCURACY:" //"DOTA_Tooltip_ability_item_solar_crest_duration"					"SHINE DURATION:" //"DOTA_Tooltip_ability_item_solar_crest_valor_cast_range_tooltip"	"SHINE CAST RANGE:" "DOTA_Tooltip_ability_item_solar_crest_Lore"						"A talisman forged to honor the daytime sky." "DOTA_Tooltip_ability_item_rune_breaker_Description"						"text." "DOTA_Tooltip_ability_item_rune_breaker_Lore"						"Lore." "DOTA_Tooltip_ability_item_natures_mend_Description"						"text." "DOTA_Tooltip_ability_item_natures_mend_Lore"						"Lore." "DOTA_Tooltip_ability_item_blinders_Description"					"text." "DOTA_Tooltip_ability_item_blinders_Lore"							"Lore." "DOTA_Tooltip_ability_item_javelin_Description"							" Passive: Pierce Grants each attack a %bonus_chance%%% chance to pierce through evasion and deal %bonus_chance_damage% bonus magical damage." "DOTA_Tooltip_ability_item_javelin_Lore"							"A rather typical spear that can sometimes pierce through an enemy's armor when used to attack." //"DOTA_Tooltip_ability_item_javelin_bonus_chance"						"%CHANCE TO PIERCE:" //"DOTA_Tooltip_ability_item_javelin_bonus_chance_damage"					"PIERCE DAMAGE:" "DOTA_Tooltip_ability_item_lesser_crit_Description"						" Passive: Critical Strike Grants each attack a %crit_chance%%% chance to deal %crit_multiplier%%% damage." "DOTA_Tooltip_ability_item_lesser_crit_Note0" 							"Critical Strike does not work against buildings."

"DOTA_Tooltip_ability_item_lesser_crit_Lore"							"A blade forged from rare crystals, it seeks weak points in enemy armor." //"DOTA_Tooltip_ability_item_lesser_crit_crit_chance"						"%CRITICAL CHANCE:" //"DOTA_Tooltip_ability_item_lesser_crit_crit_multiplier"					"%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_item_lesser_crit_bonus_damage"					"+$damage" "DOTA_Tooltip_ability_item_lifesteal_Description"						" Passive: Lifesteal Heals the attacker for %lifesteal_percent%%% of attack damage dealt." "DOTA_Tooltip_ability_item_lifesteal_Lore"								"A mask that drains the energy of those caught in its gaze." "DOTA_Tooltip_ability_item_lifesteal_bonus_damage"						"+$damage" //"DOTA_Tooltip_ability_item_lifesteal_lifesteal_percent"					"%LIFESTEAL:" "DOTA_Tooltip_ability_item_sphere_Description"							" Passive: Spellblock Blocks most targeted spells once every %block_cooldown% seconds.\n Active: Transfer Spellblock Temporarily removes Spellblock from the item's owner and transfers it to an allied unit for %block_cooldown% seconds. Range: %cast_range_tooltip%" "DOTA_Tooltip_ability_item_sphere_Lore"									"This magical sphere once protected one of the most famous heroes in history." "DOTA_Tooltip_ability_item_sphere_bonus_all_stats"						"+$all" "DOTA_Tooltip_ability_item_sphere_bonus_health_regen"					"+$hp_regen" "DOTA_Tooltip_ability_item_sphere_bonus_mana_regen"						"+$mana_regen" "DOTA_Tooltip_ability_item_maelstrom_Description"						" Passive: Chain Lightning Grants a %chain_chance%%% chance on attack to release a bolt of electricity that leaps between %chain_strikes% targets within a %chain_radius% radius, dealing %chain_damage% magical damage to each." "DOTA_Tooltip_ability_item_maelstrom_Lore"								"A hammer forged for the gods themselves, Maelstrom allows its user to harness the power of lightning." "DOTA_Tooltip_ability_item_maelstrom_bonus_damage"						"+$damage" "DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed"				"+$attack" //"DOTA_Tooltip_ability_item_maelstrom_chain_chance"						"%CHAIN CHANCE:" //"DOTA_Tooltip_ability_item_maelstrom_chain_damage"						"CHAIN DAMAGE:" //"DOTA_Tooltip_ability_item_maelstrom_chain_strikes"							"CHAIN TARGETS:" //"DOTA_Tooltip_ability_item_maelstrom_chain_radius"							"CHAIN LEAP RADIUS:"

"DOTA_Tooltip_ability_item_magic_stick_Description"						" Active: Energy Charge Instantly restores %restore_per_charge% health and mana per charge stored. Max %max_charges% charges. Gains a charge whenever a visible enemy within %charge_radius% range uses an ability." "DOTA_Tooltip_ability_item_magic_stick_Lore"							"A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike." "DOTA_Tooltip_ability_item_magic_stick_Note0"							"Gains charges for spells cast by visible enemies in 1200 range." "DOTA_Tooltip_ability_item_magic_stick_Note1"							"Certain abilities and item abilities will not add charges." //"DOTA_Tooltip_ability_item_magic_stick_restore_per_charge"				"HEALTH/MANA PER CHARGE:" "DOTA_Tooltip_ability_item_magic_wand_Description"						" Active: Energy Charge Instantly restores %restore_per_charge% health and mana per charge stored. Max %max_charges% charges. Gains a charge whenever a visible enemy within %charge_radius% range uses an ability." "DOTA_Tooltip_ability_item_magic_wand_Lore"							"A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike." "DOTA_Tooltip_ability_item_magic_wand_Note0"							"Gains charges for spells cast by visible enemies in 1200 range." "DOTA_Tooltip_ability_item_magic_wand_Note1"							"Certain abilities and item abilities will not add charges." "DOTA_Tooltip_ability_item_magic_wand_bonus_all_stats"					"+$all" "DOTA_Tooltip_ability_item_magic_wand_bonus_health_regen"				"+$hp_regen" //"DOTA_Tooltip_ability_item_magic_wand_restore_per_charge"				"HEALTH/MANA PER CHARGE:" "DOTA_Tooltip_ability_item_manta_Description"							" Active: Mirror Image Creates %images_count% images of your hero that last %tooltip_illusion_duration% seconds. Melee images deal %tooltip_damage_outgoing_melee%%% damage and take %tooltip_damage_incoming_melee_total_pct%%% damage, while Ranged images deal %tooltip_damage_outgoing_ranged%%% and take %tooltip_damage_incoming_ranged_total_pct%%% damage.  Cooldown increased by %tooltip_ranged_cooldown_increase% seconds on ranged heroes.  Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel " "DOTA_Tooltip_ability_item_manta_Lore"								"An axe made of reflective materials that causes confusion amongst enemy ranks." "DOTA_Tooltip_ability_item_manta_Note0"									"Has a 0.1 second cast time during which you are invulnerable." "DOTA_Tooltip_ability_item_manta_Note1"									"Many effects are removed upon using Manta." "DOTA_Tooltip_ability_item_manta_Note2"									"Yasha based movement speed bonuses from multiple items do not stack." "DOTA_Tooltip_ability_item_manta_bonus_agility"							"+$agi" "DOTA_Tooltip_ability_item_manta_bonus_strength"						"+$str" "DOTA_Tooltip_ability_item_manta_bonus_intellect"						"+$int" "DOTA_Tooltip_ability_item_manta_bonus_attack_speed"					"+$attack" "DOTA_Tooltip_ability_item_manta_bonus_movement_speed"					"%+$move_speed" //"DOTA_Tooltip_ability_item_manta_images_count"							"NUMBER OF IMAGES:" //"DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_melee_total_pct"		"%MELEE IMAGE DAMAGE TAKEN:" //"DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_melee"			"%MELEE IMAGE DAMAGE:" //"DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_ranged_total_pct"		"%RANGED IMAGE DAMAGE TAKEN:" //"DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_ranged"		"%RANGED IMAGE DAMAGE:" //"DOTA_Tooltip_ability_item_manta_tooltip_illusion_duration"				"IMAGE DURATION:" "DOTA_Tooltip_ability_item_mantle_Lore"									"A beautiful sapphire mantle worn by generations of queens." "DOTA_Tooltip_ability_item_mantle_bonus_intellect"						"+$int" "DOTA_Tooltip_ability_item_mask_of_madness_Description"					" Active: Berserk Gives %berserk_bonus_attack_speed% attack speed and %berserk_bonus_movement_speed%%% movement speed, but reduces your armor by %berserk_armor_reduction% and silences you. Lasts %berserk_duration% seconds.\n Passive: Lifesteal Heals the attacker for %lifesteal_percent%%% of attack damage dealt." "DOTA_Tooltip_ability_item_mask_of_madness_Lore"						"Once this mask is worn, its bearer becomes an uncontrollable aggressive force." "DOTA_Tooltip_ability_item_mask_of_madness_bonus_damage"				"+$damage" "DOTA_Tooltip_ability_item_mask_of_madness_bonus_attack_speed"			"+$attack" //"DOTA_Tooltip_ability_item_mask_of_madness_lifesteal_percent"			"%LIFESTEAL:" //"DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_attack_speed"	"BERSERK ATTACK SPEED:" //"DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_movement_speed" "%BERSERK MOVE SPEED:" //"DOTA_Tooltip_ability_item_mask_of_madness_berserk_armor_reduction"	"BERSERK ARMOR REDUCTION:" //"DOTA_Tooltip_ability_item_mask_of_madness_berserk_duration"	"BERSERK DURATION:" "DOTA_Tooltip_ability_item_mekansm_Description"							" Active: Restore Heals %heal_amount% health and gives +%heal_bonus_armor% armor to allied units in a %heal_radius% radius.\n Passive: Mekansm Aura Grants %aura_health_regen% health regeneration to allied units in a %aura_radius% radius." "DOTA_Tooltip_ability_item_mekansm_Lore"							   "A glowing jewel formed out of assorted parts that somehow fit together perfectly." "DOTA_Tooltip_ability_item_mekansm_Note0"								"Restore does not affect units that have been affected by Restore in the last 25 seconds." "DOTA_Tooltip_ability_item_mekansm_Note1" 								"Multiple instances of Mekansm Aura do not stack." "DOTA_Tooltip_ability_item_mekansm_bonus_all_stats"						"+$all" "DOTA_Tooltip_ability_item_mekansm_bonus_armor"							"+$armor" //"DOTA_Tooltip_ability_item_mekansm_heal_amount"							"RESTORE HEAL:" //"DOTA_Tooltip_ability_item_mekansm_heal_bonus_armor"					"RESTORE ARMOR:" //"DOTA_Tooltip_ability_item_mekansm_heal_armor_duration"				"RESTORE ARMOR DURATION:" //"DOTA_Tooltip_ability_item_mekansm_aura_health_regen"					"AURA HEALTH REGEN:" //"DOTA_Tooltip_ability_item_mekansm_heal_radius"							"AURA/RESTORE RADIUS:" "DOTA_Tooltip_ability_item_mithril_hammer_Lore"					"A hammer forged of pure mithril." "DOTA_Tooltip_ability_item_mithril_hammer_bonus_damage"					"+$damage" "DOTA_Tooltip_ability_item_mjollnir_Description"						" Active: Static Charge Places a charged shield on a target unit for %static_duration% seconds which has a %static_chance%%% chance to release a %static_damage% magical damage shocking bolt at a nearby attacker and %static_strikes% additional enemies. Range: %tooltip_range%\n Passive: Chain Lightning Grants a %chain_chance%%% chance on attack to release a bolt of electricity that leaps between %chain_strikes% targets within a %chain_radius% radius, dealing %chain_damage% magical damage to each." "DOTA_Tooltip_ability_item_mjollnir_Lore"								"Thor's magical hammer, made for him by the dwarves Brok and Eitri." "DOTA_Tooltip_ability_item_mjollnir_Note0"								"Static Charge cannot trigger more than once per second." "DOTA_Tooltip_ability_item_mjollnir_Note1"								"Static Charge's shock deals magical damage centered on hero with the Static Charge. Static Charge's targets cannot be more than 900 range away." "DOTA_Tooltip_ability_item_mjollnir_Note2"								"Static Charge procs will not bounce to heroes that are invisible or hidden by Fog of War." "DOTA_Tooltip_ability_item_mjollnir_bonus_damage"						"+$damage" "DOTA_Tooltip_ability_item_mjollnir_bonus_attack_speed"					"+$attack" //"DOTA_Tooltip_ability_item_mjollnir_static_chance"						"%STATIC CHANCE:" //"DOTA_Tooltip_ability_item_mjollnir_static_duration"					"STATIC DURATION:" //"DOTA_Tooltip_ability_item_mjollnir_static_damage"						"STATIC DAMAGE:" //"DOTA_Tooltip_ability_item_mjollnir_static_radius"						"STATIC RELEASE RADIUS:" //"DOTA_Tooltip_ability_item_mjollnir_chain_chance"						"%CHAIN CHANCE:" //"DOTA_Tooltip_ability_item_mjollnir_chain_damage"						"CHAIN DAMAGE:" //"DOTA_Tooltip_ability_item_mjollnir_chain_strikes"						"CHAIN TARGETS:" //"DOTA_Tooltip_ability_item_mjollnir_chain_radius"						"CHAIN LEAP RADIUS:" "DOTA_Tooltip_ability_item_monkey_king_bar_Description"					" Passive: Pierce Grants each attack a %bonus_chance%%% chance to pierce through evasion and deal %bonus_chance_damage% bonus pure damage." "DOTA_Tooltip_ability_item_monkey_king_bar_Lore"					"A powerful staff used by a master warrior." "DOTA_Tooltip_ability_item_monkey_king_bar_bonus_attack_speed"					"+$attack" "DOTA_Tooltip_ability_item_mystic_staff_Lore"					"Enigmatic staff made of only the most expensive crystals." "DOTA_Tooltip_ability_item_mystic_staff_bonus_intellect"				"+$int" "DOTA_Tooltip_ability_item_necronomicon_Description"					" Active: Demonic Summoning Summons a Warrior and an Archer to fight for you for %summon_duration% seconds. Warrior: Burns mana every hit, and deals magical damage to whoever kills it.  Gains True Sight at level 3. Health: %warrior_health_tooltip% Damage: %warrior_damage_tooltip% Mana Break Damage: %warrior_mana_break_tooltip% Last Will Damage: %explosion%  Archer: Has a passive movement and attack speed aura. Gains Purge at Level 3. Health: %archer_health_tooltip% Damage: %archer_damage_tooltip% Aura Move Speed: %archer_move_speed% Aura Attack Speed: %archer_attack_speed% Aura Radius: %archer_aura_radius_tooltip%" "DOTA_Tooltip_ability_item_necronomicon_Lore"						"Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages." "DOTA_Tooltip_ability_item_necronomicon_bonus_strength"				"+$str" "DOTA_Tooltip_ability_item_necronomicon_bonus_mana_regen"					"+$mana_regen" //"DOTA_Tooltip_ability_item_necronomicon_warrior_health_tooltip"		"WARRIOR HEALTH:" //"DOTA_Tooltip_ability_item_necronomicon_warrior_damage_tooltip"	"WARRIOR DAMAGE:" //"DOTA_Tooltip_ability_item_necronomicon_warrior_mana_break_tooltip"	"WARRIOR MANA BREAK:" //"DOTA_Tooltip_ability_item_necronomicon_explosion"							"WARRIOR LAST WILL DMG:" //"DOTA_Tooltip_ability_item_necronomicon_archer_health_tooltip"		"ARCHER HEALTH:" //"DOTA_Tooltip_ability_item_necronomicon_archer_damage_tooltip"		"ARCHER DAMAGE:" //"DOTA_Tooltip_ability_item_necronomicon_archer_mana_burn"			"ARCHER MANA BURN:" //"DOTA_Tooltip_ability_item_necronomicon_archer_move_speed"			"%ARCHER AURA MOVE SPEED:" //"DOTA_Tooltip_ability_item_necronomicon_archer_attack_speed"		"ARCHER AURA ATTACK SPEED:" "DOTA_Tooltip_ability_item_necronomicon_2_Description"					" Active: Demonic Summoning Summons a Warrior and an Archer to fight for you for %summon_duration% seconds. Warrior: Burns mana every hit, and deals magical damage to whoever kills it.  Gains True Sight at level 3. Health: %warrior_health_tooltip% Damage: %warrior_damage_tooltip% Mana Break Damage: %warrior_mana_break_tooltip% Last Will Damage: %explosion%  Archer: Has a passive movement and attack speed aura. Gains Purge at Level 3. Health: %archer_health_tooltip% Damage: %archer_damage_tooltip% Aura Move Speed: %archer_move_speed% Aura Attack Speed: %archer_attack_speed% Aura Radius: %archer_aura_radius_tooltip%" "DOTA_Tooltip_ability_item_necronomicon_2_Lore"						"Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages." "DOTA_Tooltip_ability_item_necronomicon_2_bonus_strength"				"+$str" "DOTA_Tooltip_ability_item_necronomicon_2_bonus_mana_regen"					"+$mana_regen" //"DOTA_Tooltip_ability_item_necronomicon_2_warrior_health_tooltip"		"WARRIOR HEALTH:" //"DOTA_Tooltip_ability_item_necronomicon_2_warrior_damage_tooltip"	"WARRIOR DAMAGE:" //"DOTA_Tooltip_ability_item_necronomicon_2_warrior_mana_break_tooltip"	"WARRIOR MANA BREAK:" //"DOTA_Tooltip_ability_item_necronomicon_2_explosion"							"WARRIOR LAST WILL DMG:" //"DOTA_Tooltip_ability_item_necronomicon_2_archer_health_tooltip"		"ARCHER HEALTH:" //"DOTA_Tooltip_ability_item_necronomicon_2_archer_damage_tooltip"		"ARCHER DAMAGE:" //"DOTA_Tooltip_ability_item_necronomicon_2_archer_mana_burn"			"ARCHER MANA BURN:" //"DOTA_Tooltip_ability_item_necronomicon_2_archer_attack_speed"		"%ARCHER AURA SPEED:" "DOTA_Tooltip_ability_item_necronomicon_3_Description"					" Active: Demonic Summoning Summons a Warrior and an Archer to fight for you for %summon_duration% seconds. Warrior: Burns mana every hit, and deals magical damage to whoever kills it.  Gains True Sight at level 3. Health: %warrior_health_tooltip% Damage: %warrior_damage_tooltip% Mana Break Damage: %warrior_mana_break_tooltip% Last Will Damage: %explosion%  Archer: Has a passive movement and attack speed aura. Gains Purge at Level 3. Health: %archer_health_tooltip% Damage: %archer_damage_tooltip% Aura Move Speed: %archer_move_speed% Aura Attack Speed: %archer_attack_speed% Aura Radius: %archer_aura_radius_tooltip%" "DOTA_Tooltip_ability_item_necronomicon_3_Lore"						"Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages." "DOTA_Tooltip_ability_item_necronomicon_3_bonus_strength"				"+$str" "DOTA_Tooltip_ability_item_necronomicon_3_bonus_mana_regen"					"+$mana_regen" //"DOTA_Tooltip_ability_item_necronomicon_3_warrior_health_tooltip"		"WARRIOR HEALTH:" //"DOTA_Tooltip_ability_item_necronomicon_3_warrior_damage_tooltip"	"WARRIOR DAMAGE:" //"DOTA_Tooltip_ability_item_necronomicon_3_warrior_mana_break_tooltip"	"WARRIOR MANA BREAK:" //"DOTA_Tooltip_ability_item_necronomicon_3_explosion"							"WARRIOR LAST WILL DMG:" //"DOTA_Tooltip_ability_item_necronomicon_3_archer_health_tooltip"		"ARCHER HEALTH:" //"DOTA_Tooltip_ability_item_necronomicon_3_archer_damage_tooltip"		"ARCHER DAMAGE:" //"DOTA_Tooltip_ability_item_necronomicon_3_archer_mana_burn"			"ARCHER MANA BURN:" //"DOTA_Tooltip_ability_item_necronomicon_3_archer_attack_speed"		"%ARCHER AURA SPEED:" "DOTA_Tooltip_ability_item_null_talisman_Lore"							"A small gemstone attached to several chains." "DOTA_Tooltip_ability_item_null_talisman_bonus_strength"				"+$str" "DOTA_Tooltip_ability_item_null_talisman_bonus_agility"					"+$agi" "DOTA_Tooltip_ability_item_null_talisman_bonus_intellect"				"+$int" "DOTA_Tooltip_ability_item_telescope_Description"						"text." "DOTA_Tooltip_ability_item_telescope_Lore"								"Lore." "DOTA_Tooltip_ability_item_telescope_bonus_strength"				"+$str" "DOTA_Tooltip_ability_item_telescope_bonus_agility"					"+$agi" "DOTA_Tooltip_ability_item_telescope_bonus_intellect"				"+$int" "DOTA_Tooltip_ability_item_telescope_bonus_damage"					"+$damage" "DOTA_Tooltip_ability_item_whip_Description"						"Whips a target, causing them to move 35%% faster for 2 seconds, then slower by 35%% for 3.5 seconds. Deals 50 physical damage. Can target allies or enemies." "DOTA_Tooltip_ability_item_whip_Lore"								"Been known to encourage activity." "DOTA_Tooltip_ability_item_whip_bonus_damage"					"+$damage" "DOTA_Tooltip_ability_item_oblivion_staff_Lore"					"Deceptively hidden as an ordinary quarterstaff, it is actually very powerful, much like the Eldritch who originally possessed it." "DOTA_Tooltip_ability_item_oblivion_staff_bonus_intellect"				"+$int" "DOTA_Tooltip_ability_item_oblivion_staff_bonus_attack_speed"			"+$attack" "DOTA_Tooltip_ability_item_oblivion_staff_bonus_damage"					"+$damage" "DOTA_Tooltip_ability_item_oblivion_staff_bonus_mana_regen"				"+$mana_regen" "DOTA_Tooltip_ability_item_ogre_axe_Lore"								"You grow stronger just by holding it." "DOTA_Tooltip_ability_item_ogre_axe_bonus_strength"						"+$str" "DOTA_Tooltip_ability_item_orchid_Description"							" Active: Soul Burn Silences the target unit for %silence_duration% seconds. At the end of the silence, %silence_damage_percent%%% of the damage received while silenced is inflicted as bonus magical damage. Range: %tooltip_range%" "DOTA_Tooltip_ability_item_orchid_Lore"								"A garnet rod constructed from the essence of a fire demon." "DOTA_Tooltip_ability_item_orchid_bonus_intellect"						"+$int" "DOTA_Tooltip_ability_item_orchid_bonus_attack_speed"					"+$attack" "DOTA_Tooltip_ability_item_orchid_bonus_damage"							"+$damage" "DOTA_Tooltip_ability_item_orchid_bonus_mana_regen"						"+$mana_regen" //"DOTA_Tooltip_ability_item_orchid_silence_damage_percent"				"%SOUL BURN INCREASED DAMAGE:" //"DOTA_Tooltip_ability_item_orchid_silence_duration"							"SOUL BURN DURATION:" "DOTA_Tooltip_ability_item_pers_Description"						"" "DOTA_Tooltip_ability_item_pers_Lore"								"A gem that grants heart to the bearer." "DOTA_Tooltip_ability_item_pers_Note0"									"Perseverance is shareable." "DOTA_Tooltip_ability_item_pers_bonus_health_regen"						"+$hp_regen" "DOTA_Tooltip_ability_item_pers_bonus_mana_regen"						"+$mana_regen" "DOTA_Tooltip_ability_item_phase_boots_Description"						" Active: Phase Gives %phase_movement_speed%%% increased movement speed on melee heroes, and %phase_movement_speed_range%%% on ranged heroes, and lets you move through units for %phase_duration% seconds.\nFlat movement speed bonuses from multiple pairs of boots do not stack." //"DOTA_Tooltip_ability_item_phase_boots_Note0"							"Flat movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_phase_boots_Lore"							"Boots that allow the wearer to travel between the ether." "DOTA_Tooltip_ability_item_phase_boots_bonus_damage"					"+$damage" "DOTA_Tooltip_ability_item_phase_boots_bonus_movement_speed"			"+$move_speed" //"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed"			"%PHASE MOVE BOOST MELEE:" //"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed_range"			"%PHASE MOVE BOOST RANGED:" //"DOTA_Tooltip_ability_item_phase_boots_phase_duration"					"PHASE DURATION:" "DOTA_Tooltip_ability_item_pipe_Description"							" Active: Barrier Gives a shield that blocks %barrier_block% magic damage to all nearby allies. Lasts %barrier_duration% seconds. Radius: %barrier_radius%\n Passive: Insight Aura Gives allied units %aura_health_regen% health regeneration and %magic_resistance_aura%%% magic resistance.  Radius: %aura_radius%" "DOTA_Tooltip_ability_item_pipe_Lore"									"A powerful artifact of mysterious origin, it creates barriers against magical forces." "DOTA_Tooltip_ability_item_pipe_Note0"									"Multiple instances of Barrier do not stack." "DOTA_Tooltip_ability_item_pipe_Note1"									"Stacks multiplicatively with other sources of magic resistance." "DOTA_Tooltip_ability_item_pipe_health_regen"							"+$hp_regen" "DOTA_Tooltip_ability_item_pipe_magic_resistance"							"%+$spell_resist" //"DOTA_Tooltip_ability_item_pipe_aura_health_regen"					"AURA HEALTH REGEN:" //"DOTA_Tooltip_ability_item_pipe_magic_resistance_aura"			"%AURA MAGIC RESISTANCE:" //"DOTA_Tooltip_ability_item_pipe_aura_radius"							"AURA RADIUS:" //"DOTA_Tooltip_ability_item_pipe_barrier_block"							"BARRIER SPELL BLOCK:" //"DOTA_Tooltip_ability_item_pipe_barrier_duration"						"BARRIER DURATION:" //"DOTA_Tooltip_ability_item_pipe_barrier_radius"							"BARRIER CAST RADIUS:" "DOTA_Tooltip_ability_item_platemail_Lore"								"Thick metal plates that protect the entire upper body. Avoid dropping on feet." "DOTA_Tooltip_ability_item_platemail_bonus_armor"						"+$armor" "DOTA_Tooltip_ability_item_point_booster_Description"					"" "DOTA_Tooltip_ability_item_point_booster_Lore"							"A perfectly formed amethyst that nourishes body and mind when held." "DOTA_Tooltip_ability_item_point_booster_bonus_mana"					"+$mana" "DOTA_Tooltip_ability_item_point_booster_bonus_health"					"+$health" "DOTA_Tooltip_ability_item_poor_mans_shield_Description"				" Passive: Damage Block When cooldown is ready, blocks %bonus_block_melee% damage on melee heroes and %bonus_block_range% on ranged heroes. Only triggers on attacks from heroes. Gives a %block_chance%%% chance to block %damage_block_melee% damage from incoming attacks on melee heroes, and %damage_block_ranged% damage on ranged." "DOTA_Tooltip_ability_item_poor_mans_shield_Lore"						"A busted old shield that seems to block more than it should." "DOTA_Tooltip_ability_item_poor_mans_shield_Note0"							"Multiple sources of damage block do not stack." //"DOTA_Tooltip_ability_item_poor_mans_shield_block_chance"				"%CREEP BLOCK CHANCE:" //"DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_melee"			"MELEE DAMAGE BLOCK:" //"DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_ranged"		"RANGED DAMAGE BLOCK:" "DOTA_Tooltip_ability_item_poor_mans_shield_bonus_agility"				"+$agi" "DOTA_Tooltip_ability_item_power_treads_Description"					" Active: Switch Attribute Switches between +%bonus_stat% Strength, +%bonus_stat% Agility, or +%bonus_stat% Intelligence.\nFlat movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_power_treads_Note0" 						"Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi." "DOTA_Tooltip_ability_item_power_treads_Note1" 							"The attack speed bonus from multiple Power Treads does not stack." "DOTA_Tooltip_ability_item_power_treads_Lore"							"A pair of tough-skinned boots that change to meet the demands of the wearer." "DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed"			"+$move_speed" "DOTA_Tooltip_ability_item_power_treads_bonus_stat"						"+$selected_attrib" "DOTA_Tooltip_ability_item_power_treads_bonus_attack_speed"				"+$attack" "DOTA_Tooltip_ability_item_quarterstaff_Lore"							"A basic staff that allows you to strike quickly." "DOTA_Tooltip_ability_item_quarterstaff_bonus_damage"					"+$damage" "DOTA_Tooltip_ability_item_quarterstaff_bonus_speed"					"+$attack" "DOTA_Tooltip_ability_item_quelling_blade_Description"					" Active: Chop Tree/Ward Destroy a target tree or ward. Chop cast range is increased when targeting wards. Tree Range: %quelling_range_tooltip%<BR>Ward Range: %cast_range_ward%\n Passive: Quell Increases attack damage against non-hero units by %damage_bonus% for melee heroes, and %damage_bonus_ranged% for ranged." "DOTA_Tooltip_ability_item_quelling_blade_Lore"							"The axe of a fallen gnome, it allows you to effectively maneuver the forest." "DOTA_Tooltip_ability_item_quelling_blade_Note0"						"Effects of multiple quelling blades do not stack." "DOTA_Tooltip_ability_item_quelling_blade_Note1"									"Chop can be used to destroy Techies' Remote Mines." //"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus"					"QUELL MELEE DAMAGE:" //"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus_ranged"			"QUELL RANGED DAMAGE:" //"DOTA_Tooltip_ability_item_quelling_blade_quelling_range_tooltip"			"CHOP TREE RANGE:" //"DOTA_Tooltip_ability_item_quelling_blade_cast_range_ward"			"CHOP WARD RANGE:" "DOTA_Tooltip_ability_item_radiance_Description"						" Toggle: Burn When active, scorches enemies for %aura_damage% magical damage per second, and causes them to miss %blind_pct%%% of their attacks. Radius: %aura_radius%" "DOTA_Tooltip_ability_item_radiance_Lore"								"A divine weapon that causes damage and a bright burning effect that lays waste to nearby enemies." "DOTA_Tooltip_ability_item_radiance_bonus_damage"						"+$damage" //"DOTA_Tooltip_ability_item_radiance_aura_damage"						"BURN DAMAGE PER SECOND:" //"DOTA_Tooltip_ability_item_radiance_blind_pct"						"%BURN MISS CHANCE:" //"DOTA_Tooltip_ability_item_radiance_aura_radius"						"BURN RADIUS:" "DOTA_Tooltip_ability_item_rapier_Description"							" Passive: Everlasting <font color='#e03e2e'>Dropped on death, and cannot be destroyed. Becomes unusable if picked up by an ally of its owner until it is returned to its owner. It is immediately usable by anybody if an enemy of the owner picks it up and is killed. A dropped Rapier cannot be picked up by a courier." "DOTA_Tooltip_ability_item_rapier_Note0"								"If Divine Rapier is dropped and picked up by an enemy of its original owner, it cannot be dropped again except by death." "DOTA_Tooltip_ability_item_rapier_Lore"									"So powerful, it cannot have a single owner." "DOTA_Tooltip_ability_item_rapier_bonus_damage"							"+$damage" "DOTA_Tooltip_ability_item_aeon_disk_Description"					" Passive: Combo Breaker When you take damage and your health falls below %health_threshold_pct%%, a strong dispel is applied and you gain a %buff_duration% second buff that causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage." "DOTA_Tooltip_ability_item_aeon_disk_lore"					"A powerful artifact long ago smuggled out of the Ivory Incubarium. Or so many believe." "DOTA_Tooltip_ability_item_aeon_disk_bonus_health"					"+$health" "DOTA_Tooltip_ability_item_aeon_disk_bonus_mana"					"+$mana" "DOTA_Tooltip_ability_item_aeon_disk_status_resistance"				"%+Status Resistance"

"DOTA_Tooltip_ability_item_kaya_lore"					"The staff of a renowned sorceress, lost for countless millennia." "DOTA_Tooltip_ability_item_kaya_note0"					"Multiple instances of this item do not stack." "DOTA_Tooltip_ability_item_kaya_bonus_intellect"					"+$int" "DOTA_Tooltip_ability_item_kaya_spell_amp"					"%+Spell Amplification" "DOTA_Tooltip_ability_item_kaya_manacost_reduction"			"%+Manacost and Manaloss Reduction"

"DOTA_Tooltip_ability_item_reaver_Lore"									"A massive axe capable of tearing whole mountains down." "DOTA_Tooltip_ability_item_reaver_bonus_strength"						"+$str" "DOTA_Tooltip_ability_item_refresher_Description"						" Active: Reset Cooldowns Resets the cooldowns of all your items and abilities." "DOTA_Tooltip_ability_item_refresher_Lore"								"A powerful artifact created for wizards." "DOTA_Tooltip_ability_item_refresher_bonus_health_regen"				"+$hp_regen" "DOTA_Tooltip_ability_item_refresher_bonus_mana_regen"					"+$mana_regen" "DOTA_Tooltip_ability_item_relic_Lore"									"An ancient weapon that often turns the tides of war." "DOTA_Tooltip_ability_item_relic_bonus_damage"							"+$damage" "DOTA_Tooltip_ability_item_ring_of_basilius_Description"				" Passive: Basilius Aura Grants %aura_mana_regen% mana regeneration and %aura_bonus_armor% armor in a %aura_radius% radius.\n Toggle: Aura Deactivate aura to stop affecting non-hero units." "DOTA_Tooltip_ability_item_ring_of_basilius_Note0"						"Does not stack with armor auras from Ring of Basilius or Ring of Aquila." "DOTA_Tooltip_ability_item_ring_of_basilius_Note1"						"Multiple instances of Basilius Aura do not stack." "DOTA_Tooltip_ability_item_ring_of_basilius_Lore"						"Ring given as a reward to the greatest mages." "DOTA_Tooltip_ability_item_ring_of_basilius_bonus_damage"				"+$damage" //"DOTA_Tooltip_ability_item_ring_of_basilius_aura_mana_regen"			"AURA MANA REGEN:" //"DOTA_Tooltip_ability_item_ring_of_basilius_aura_bonus_armor"			"AURA BONUS ARMOR:" "DOTA_Tooltip_ability_item_ring_of_health_Lore"							"A shiny ring found beneath a fat halfling's corpse." "DOTA_Tooltip_ability_item_ring_of_health_Note0"								"Ring of Health is shareable." "DOTA_Tooltip_ability_item_ring_of_health_bonus_health_regen"			"+$hp_regen" "DOTA_Tooltip_ability_item_ring_of_protection_Lore"						"A glimmering ring that defends its bearer." "DOTA_Tooltip_ability_item_ring_of_protection_bonus_armor"				"+$armor" "DOTA_Tooltip_ability_item_ring_of_regen_Lore"							"This ring is considered a good luck charm among the Gnomes." "DOTA_Tooltip_ability_item_ring_of_regen_Note0"								"Ring of Regen is shareable." "DOTA_Tooltip_ability_item_ring_of_regen_bonus_health_regen"			"+$hp_regen" "DOTA_Tooltip_ability_item_robe_Lore"									"This robe corrupts the soul of the user, but provides wisdom in return." "DOTA_Tooltip_ability_item_robe_bonus_intellect"						"+$int" "DOTA_Tooltip_ability_item_rod_of_atos_Description"						" Active: Cripple Roots the target for %duration% seconds. Range: %tooltip_range%" "DOTA_Tooltip_ability_item_rod_of_atos_Lore"							"Atos, the Lord of Blight, has his essence stored in this deceptively simple wand." "DOTA_Tooltip_ability_item_rod_of_atos_bonus_intellect"					"+$int" "DOTA_Tooltip_ability_item_rod_of_atos_bonus_strength"					"+$str" "DOTA_Tooltip_ability_item_rod_of_atos_bonus_agility"					"+$agi" //"DOTA_Tooltip_ability_item_rod_of_atos_duration"						"CRIPPLE DURATION:" "DOTA_Tooltip_ability_item_sange_Description"							" Passive: Lesser Maim Each attack has a %maim_chance%%% chance to reduce enemy hero movement speed by %maim_slow_movement%%% and attack speed by %maim_slow_attack% when used by a melee hero. Reduces enemy hero movement by %maim_slow_movement_range%%% and attack speed by %maim_slow_attack_range% when used by a ranged hero. Effect lasts %maim_duration% seconds." "DOTA_Tooltip_ability_item_sange_Lore"									"Sange is an unusually accurate weapon, seeking weak points automatically." "DOTA_Tooltip_ability_item_sange_bonus_damage"							"+$damage" "DOTA_Tooltip_ability_item_sange_bonus_strength"						"+$str" //"DOTA_Tooltip_ability_item_sange_maim_chance"							"%MAIM CHANCE:" //"DOTA_Tooltip_ability_item_sange_maim_slow_movement"					"%MOVEMENT SLOW MELEE:" //"DOTA_Tooltip_ability_item_sange_maim_slow_attack"						"ATTACK SLOW MELEE:" //"DOTA_Tooltip_ability_item_sange_maim_slow_movement_range"			   "%MOVEMENT SLOW RANGED:" //"DOTA_Tooltip_ability_item_sange_maim_slow_attack_range"			   "ATTACK SLOW RANGED:" //"DOTA_Tooltip_ability_item_sange_maim_duration"							"MAIM DURATION:" "DOTA_Tooltip_ability_item_heavens_halberd_Description"							" Active: Disarm Prevents a target from attacking for %disarm_melee% seconds on melee targets, and %disarm_range% seconds on ranged targets. Range: %disarm_cast_range_tooltip% \n Passive: Lesser Maim Each attack has a %maim_chance%%% chance to reduce enemy hero movement speed by %maim_slow_movement%%% and attack speed by %maim_slow_attack% if the user is melee. Reduces enemy hero movement by %maim_slow_movement_range%%% and attack speed by %maim_slow_attack_range% if the user is ranged. Effect lasts %maim_duration% seconds." "DOTA_Tooltip_ability_item_heavens_halberd_Lore"								"This halberd moves with the speed of a smaller weapon, allowing the bearer to win duels that a heavy edge would not." "DOTA_Tooltip_ability_item_heavens_halberd_bonus_evasion"						"%+$evasion" "DOTA_Tooltip_ability_item_heavens_halberd_bonus_damage"							"+$damage" "DOTA_Tooltip_ability_item_heavens_halberd_bonus_strength"						"+$str" //"DOTA_Tooltip_ability_item_heavens_halberd_maim_chance"							"%MAIM CHANCE:" //"DOTA_Tooltip_ability_item_heavens_halberd_maim_slow_movement"					"%MOVEMENT SLOW MELEE:" //"DOTA_Tooltip_ability_item_heavens_halberd_maim_slow_attack"					"ATTACK SLOW MELEE:" //"DOTA_Tooltip_ability_item_heavens_halberd_maim_slow_movement_range"			"%MOVEMENT SLOW RANGED:" //"DOTA_Tooltip_ability_item_heavens_halberd_maim_slow_attack_range"				"ATTACK SLOW RANGED:" //"DOTA_Tooltip_ability_item_heavens_halberd_maim_duration"							"MAIM DURATION:" //"DOTA_Tooltip_ability_item_heavens_halberd_disarm_range"						"DISARM RANGED DURATION:" //"DOTA_Tooltip_ability_item_heavens_halberd_disarm_melee"						"DISARM MELEE DURATION:" //"DOTA_Tooltip_ability_item_heavens_halberd_disarm_cast_range_tooltip"	"DISARM CAST RANGE:"

"DOTA_Tooltip_ability_item_sange_and_yasha_Description"					" Passive: Greater Maim Each attack has a %maim_chance%%% chance to reduce enemy hero movement speed by %maim_slow_movement%%% and attack speed by %maim_slow_attack% when used by a melee hero. Reduces enemy hero movement by %maim_slow_movement_range%%% and attack speed by %maim_slow_attack_range% when used by a ranged hero. Effect lasts %maim_duration% seconds." "DOTA_Tooltip_ability_item_sange_and_yasha_Note0"						"Yasha-based movement speed bonuses from multiple items do not stack." "DOTA_Tooltip_ability_item_sange_and_yasha_Lore"						"Sange and Yasha, when attuned by the moonlight and used together, become a very powerful combination." "DOTA_Tooltip_ability_item_sange_and_yasha_bonus_damage"				"+$damage" "DOTA_Tooltip_ability_item_sange_and_yasha_bonus_strength"				"+$str" "DOTA_Tooltip_ability_item_sange_and_yasha_bonus_agility"				"+$agi" "DOTA_Tooltip_ability_item_sange_and_yasha_bonus_attack_speed"			"+$attack" "DOTA_Tooltip_ability_item_sange_and_yasha_movement_speed_percent_bonus"	"%+$move_speed" //"DOTA_Tooltip_ability_item_sange_and_yasha_maim_chance"					"%MAIM CHANCE:" //"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement"			"%MOVEMENT SLOW MELEE:" //"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_attack"			"ATTACK SLOW MELEE:" //"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement_range"	"%MOVEMENT SLOW RANGED:" //"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_attack_range"		"ATTACK SLOW RANGED:" //"DOTA_Tooltip_ability_item_sange_and_yasha_maim_duration"				"MAIM DURATION:" "DOTA_Tooltip_ability_item_satanic_Description"							" Active: Unholy Rage Increases Lifesteal percentage to %unholy_lifesteal_total_tooltip%%% for %unholy_duration% seconds. \n Passive: Lifesteal Heals the attacker for %lifesteal_percent%%% of attack damage dealt." "DOTA_Tooltip_ability_item_satanic_Lore"								"Immense power at the cost of your soul." "DOTA_Tooltip_ability_item_satanic_bonus_strength"						"+$str" "DOTA_Tooltip_ability_item_satanic_bonus_damage"						"+$damage" //"DOTA_Tooltip_ability_item_satanic_lifesteal_percent"					"%LIFESTEAL:" //"DOTA_Tooltip_ability_item_satanic_unholy_lifesteal_total_tooltip"		"%UNHOLY RAGE LIFESTEAL:" //"DOTA_Tooltip_ability_item_satanic_unholy_duration"					   "UNHOLY RAGE DURATION:" "DOTA_Tooltip_ability_item_sheepstick_Description"						" Active: Hex Turns a target unit into a harmless critter for %sheep_duration% seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions. Range: %tooltip_range%" "DOTA_Tooltip_ability_item_sheepstick_Note0"							"The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled." "DOTA_Tooltip_ability_item_sheepstick_Lore"								"The most guarded relic among the cult of Vyse, it is the most coveted weapon among magi." "DOTA_Tooltip_ability_item_sheepstick_bonus_strength"					"+$str" "DOTA_Tooltip_ability_item_sheepstick_bonus_agility"					"+$agi" "DOTA_Tooltip_ability_item_sheepstick_bonus_intellect"					"+$int" "DOTA_Tooltip_ability_item_sheepstick_bonus_mana_regen"					"+$mana_regen" //"DOTA_Tooltip_ability_item_sheepstick_sheep_duration"					"HEX DURATION:" "DOTA_Tooltip_ability_item_shivas_guard_Description"					" Active: Arctic Blast Emits a freezing wave that deals %blast_damage% magical damage to enemies and slows their movement by %blast_movement_speed%%% for %blast_debuff_duration% seconds. Radius: %blast_radius%\n Passive: Freezing Aura Reduces the attack speed of all enemies by %aura_attack_speed%.  Radius: %aura_radius%" "DOTA_Tooltip_ability_item_shivas_guard_Lore"							"Said to have belonged to a goddess, today it retains much of its former power." "DOTA_Tooltip_ability_item_shivas_guard_Note0"							"The wave extends at a speed of 350 to a max size of 900." "DOTA_Tooltip_ability_item_shivas_guard_Note1"							"The Arctic Blast follows its caster." "DOTA_Tooltip_ability_item_shivas_guard_Note2" 							"Multiple instances of Freezing Aura do not stack." "DOTA_Tooltip_ability_item_shivas_guard_bonus_intellect"				"+$int" "DOTA_Tooltip_ability_item_shivas_guard_bonus_armor"					"+$armor" //"DOTA_Tooltip_ability_item_shivas_guard_aura_attack_speed"				"AURA ATTACK SLOW:" //"DOTA_Tooltip_ability_item_shivas_guard_blast_damage"					"BLAST DAMAGE:" //"DOTA_Tooltip_ability_item_shivas_guard_blast_movement_speed"			"%BLAST MOVEMENT SLOW:" //"DOTA_Tooltip_ability_item_shivas_guard_blast_debuff_duration"			"BLAST SLOW DURATION:" //"DOTA_Tooltip_ability_item_shivas_guard_blast_radius"						"BLAST RADIUS:" "DOTA_Tooltip_ability_item_skadi_Description"							" Passive: Cold Attack Attacks lower enemy attack speed by %cold_attack_speed% and movement speed by %cold_movement_speed%%%. Lasts %cold_duration_melee% seconds when used by melee heroes, and %cold_duration_ranged% seconds when used by ranged." "DOTA_Tooltip_ability_item_skadi_Lore"									"Extremely rare artifact, guarded by the azure dragons." "DOTA_Tooltip_ability_item_skadi_Note0"									"Lasts 5 seconds with melee Eye of Skadi, 2.5 seconds with ranged Eye of Skadi." "DOTA_Tooltip_ability_item_skadi_bonus_all_stats"						"+$all" "DOTA_Tooltip_ability_item_skadi_bonus_health"							"+$health" "DOTA_Tooltip_ability_item_skadi_bonus_mana"							"+$mana" //"DOTA_Tooltip_ability_item_skadi_cold_movement_speed"					"%COLD MOVE SLOW:" //"DOTA_Tooltip_ability_item_skadi_cold_attack_speed"						"COLD ATTACK SLOW:" //"DOTA_Tooltip_ability_item_skadi_cold_duration_melee"						"COLD MELEE DURATION:" //"DOTA_Tooltip_ability_item_skadi_cold_duration_ranged"					"COLD RANGED DURATION:" "DOTA_Tooltip_ability_item_slippers_Lore"								"Light boots made from spider skin that tingles your senses." "DOTA_Tooltip_ability_item_slippers_bonus_agility"						"+$agi" "DOTA_Tooltip_ability_item_sobi_mask_Lore"								"A mask commonly used by mages and warlocks for various rituals." "DOTA_Tooltip_ability_item_sobi_mask_Note0"								"Sage's Mask is shareable." "DOTA_Tooltip_ability_item_sobi_mask_bonus_mana_regen"					"+$mana_regen" "DOTA_Tooltip_ability_item_soul_booster_Lore"					"Regain lost courage." "DOTA_Tooltip_ability_item_soul_booster_bonus_health"					"+$health" "DOTA_Tooltip_ability_item_soul_booster_bonus_mana"						"+$mana"

"DOTA_Tooltip_ability_item_soul_ring_Description"						" Active: Sacrifice Consume %health_sacrifice% health to temporarily gain %mana_gain% mana. Lasts %duration% seconds.  If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool." "DOTA_Tooltip_ability_item_soul_ring_Lore"								"A ring that feeds on the souls of those who wear it." "DOTA_Tooltip_ability_item_soul_ring_Note0"								"If this mana is not used before the duration ends, the extra mana is lost." "DOTA_Tooltip_ability_item_soul_ring_bonus_strength"					"+$str" "DOTA_Tooltip_ability_item_soul_ring_bonus_health_regen"			"+$hp_regen" //"DOTA_Tooltip_ability_item_soul_ring_duration"								"SACRIFICE DURATION:" "DOTA_Tooltip_ability_item_staff_of_wizardry_Lore"						"A staff of magical powers passed down from the eldest mages." "DOTA_Tooltip_ability_item_staff_of_wizardry_bonus_intellect"			"+$int" "DOTA_Tooltip_ability_item_stout_shield_Description"					" Passive: Damage Block Grants a %block_chance%%% chance to block %damage_block_melee% damage from incoming attacks on melee heroes, and %damage_block_ranged% damage on ranged." "DOTA_Tooltip_ability_item_stout_shield_Lore"							"One man's wine barrel bottom is another man's shield." "DOTA_Tooltip_ability_item_stout_shield_Note0"							"Multiple sources of damage block do not stack." //"DOTA_Tooltip_ability_item_stout_shield_block_chance"					"%BLOCK CHANCE:" //"DOTA_Tooltip_ability_item_stout_shield_damage_block_melee"				"MELEE DAMAGE BLOCK:" //"DOTA_Tooltip_ability_item_stout_shield_damage_block_ranged"			"RANGED DAMAGE BLOCK:" "DOTA_Tooltip_ability_item_venomous_shield_Description"					" " "DOTA_Tooltip_ability_item_venomous_shield_Lore"						" " "DOTA_Tooltip_ability_item_talisman_of_evasion_Note0"			"Stacks diminishingly with other sources of Evasion." "DOTA_Tooltip_ability_item_talisman_of_evasion_Lore"					"A necklace that allows you to anticipate enemy attacks." "DOTA_Tooltip_ability_item_talisman_of_evasion_bonus_evasion"			"%+$evasion" "DOTA_Tooltip_ability_item_tango_Description"							" Use: Devour Consumes a target tree to gain %health_regen% health regeneration for %buff_duration% seconds. Consuming a ward or Ironwood Tree doubles the heal amount. Comes with %tooltip_charges% charges.  Can be used on an allied hero to give them one Tango.  Range: %tooltip_range% Ward Range: %cast_range_ward%" "DOTA_Tooltip_ability_item_tango_Lore"								"Forage to survive on the battlefield." //"DOTA_Tooltip_ability_item_tango_Note0"								"Heals for double duration when used on a Ironwood Tree or Wards." //"DOTA_Tooltip_ability_item_tango_total_heal"							"EAT TREE HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_tango_total_heal_ward_tooltip"		"EAT WARD HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_tango_cast_range_ward"					"EAT WARD CAST RANGE:" //"DOTA_Tooltip_ability_item_tango_buff_duration"					"HEAL DURATION:" "DOTA_Tooltip_ability_item_tango_single_Description"							" Use: Devour Consumes a target tree to gain %health_regen% health regeneration for %buff_duration% seconds. Consuming a ward or Ironwood Tree doubles the heal amount. Range: %tooltip_range% Ward Range: %cast_range_ward%" "DOTA_Tooltip_ability_item_tango_single_Lore"								"Om nom nom." //"DOTA_Tooltip_ability_item_tango_single_Note0"								"Heals for double duration when used on a Ironwood Tree or Wards." //"DOTA_Tooltip_ability_item_tango_single_total_heal"							"EAT TREE HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_tango_single_total_heal_ward_tooltip"		"EAT WARD HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_tango_single_cast_range_ward"					"EAT WARD CAST RANGE:" //"DOTA_Tooltip_ability_item_tango_single_buff_duration"					"HEAL DURATION:" "DOTA_Tooltip_ability_item_tpscroll_Description"						" Use: Teleport After channeling for %tooltip_channel_time% seconds, teleports you to a target friendly building. Double-click to teleport to your team's base fountain." "DOTA_Tooltip_ability_item_tpscroll_Note0"						"If multiple heroes teleport to the same location in succession, the channeling time will be increased for each successive hero." "DOTA_Tooltip_ability_item_tpscroll_Lore"						"What a hero truly needs." "DOTA_Tooltip_ability_item_tranquil_boots_Description"					" Passive: Break Whenever you attack or are attacked, the bonus %bonus_health_regen% HP regen is lost and the movement speed bonus is reduced to %broken_movement_speed% for %break_time% seconds.\nFlat movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_tranquil_boots_Lore"							"While they increase the longevity of the wearer, this boot is not particularly reliable." "DOTA_Tooltip_ability_item_tranquil_boots_bonus_movement_speed"			"+$move_speed" "DOTA_Tooltip_ability_item_tranquil_boots_bonus_health_regen"			"+$hp_regen" "DOTA_Tooltip_ability_item_tranquil_boots2_Description"					" Passive: Break Whenever you attack or are attacked, the bonus %bonus_health_health% HP regen is lost and your movement speed is reduced to %broken_movement_speed% for %break_time% seconds." "DOTA_Tooltip_ability_item_tranquil_boots2_Lore"							"While they increase the longevity of the wearer, this boot is not particularly reliable." "DOTA_Tooltip_ability_item_tranquil_boots2_bonus_movement_speed"			"+$move_speed" "DOTA_Tooltip_ability_item_tranquil_boots2_bonus_armor"					"+$armor" "DOTA_Tooltip_ability_item_tranquil_boots2_bonus_health_regen"			"+$hp_regen"

"DOTA_Tooltip_ability_item_travel_boots_Description"					" Active: Teleport Teleports you to an allied non-hero unit or structure. Teleporting to a unit is interrupted if the target unit dies. Shares a cooldown with Town Portal Scroll.\nFlat movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_travel_boots_Lore"							"Winged boots that grant omnipresence." //"DOTA_Tooltip_ability_item_travel_boots_Note0"							"Movement speed bonuses from boots do not stack." "DOTA_Tooltip_ability_item_travel_boots_bonus_movement_speed"			"+$move_speed"

"DOTA_Tooltip_ability_item_travel_boots_2_Description"					" Active: Teleport Teleports you to any allied structure or unit, including heroes. Teleporting to a unit is interrupted if the target unit dies. Shares a cooldown with Town Portal Scroll.\nFlat movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_travel_boots_2_Lore"							"Winged boots that grant omnipresence." //"DOTA_Tooltip_ability_item_travel_boots_2_Note0"						"Movement speed bonuses from boots do not stack." "DOTA_Tooltip_ability_item_travel_boots_2_bonus_movement_speed"			"+$move_speed" "DOTA_Tooltip_ability_item_ultimate_orb_Lore"							"A mystical orb containing the essence of life." "DOTA_Tooltip_ability_item_ultimate_orb_bonus_all_stats"				"+$all" "DOTA_Tooltip_ability_item_ultimate_scepter_Description"				" Passive: Ultimate Upgrade Upgrades the ultimate, and some abilities, of certain heroes." "DOTA_Tooltip_ability_item_ultimate_scepter_Lore"						"The scepter of a wizard with demigod-like powers." "DOTA_Tooltip_ability_item_ultimate_scepter_bonus_all_stats"			"+$all" "DOTA_Tooltip_ability_item_ultimate_scepter_bonus_health"				"+$health" "DOTA_Tooltip_ability_item_ultimate_scepter_bonus_mana"					"+$mana" "DOTA_Tooltip_ability_item_urn_of_shadows_Description"					" Active: Soul Release Provides %soul_heal_amount% health regeneration when cast on allies, and deals %soul_damage_amount% damage per second when cast on enemies. Lasts %duration% seconds.   Gains charges every time an enemy hero dies within %soul_radius% units.  Only the closest Urn to the dying hero will gain a charge.  Cast Range: %soul_release_range_tooltip%" "DOTA_Tooltip_ability_item_urn_of_shadows_Note0"					"Empty urns gain 2 charges." "DOTA_Tooltip_ability_item_urn_of_shadows_Note1"					"If used on a hero with Soul Release already active on them, it will refresh its duration." "DOTA_Tooltip_ability_item_urn_of_shadows_Lore"							"Contains the ashes of powerful demons." "DOTA_Tooltip_ability_item_urn_of_shadows_mana_regen"					"+$mana_regen" "DOTA_Tooltip_ability_item_urn_of_shadows_bonus_all_stats"				"+$all" "DOTA_Tooltip_ability_item_urn_of_shadows_bonus_armor"					"+$armor" //"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_amount"				"RELEASE ALLY TOTAL HEAL:" //"DOTA_Tooltip_ability_item_urn_of_shadows_soul_damage_amount"				"RELEASE ENEMY TOTAL DAMAGE:" //"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_duration"				"SOUL RELEASE DURATION:" //"DOTA_Tooltip_ability_item_urn_of_shadows_soul_release_range_tooltip"	"SOUL RELEASE CAST RANGE:" "DOTA_Tooltip_ability_item_vanguard_Description"						" Passive: Damage Block Grants a %block_chance%%% chance to block %block_damage_melee% damage from incoming attacks on melee heroes, and %block_damage_ranged% damage on ranged." "DOTA_Tooltip_ability_item_vanguard_Lore"								"A powerful shield that defends its wielder from even the most vicious of attacks." "DOTA_Tooltip_ability_item_vanguard_Note0"								"Multiple sources of damage block do not stack." "DOTA_Tooltip_ability_item_vanguard_bonus_health"						"+$health" "DOTA_Tooltip_ability_item_vanguard_bonus_health_regen"					"+$hp_regen" //"DOTA_Tooltip_ability_item_vanguard_block_damage_melee"					"BLOCK DAMAGE MELEE:" //"DOTA_Tooltip_ability_item_vanguard_block_damage_ranged"				"BLOCK DAMAGE RANGED:" //"DOTA_Tooltip_ability_item_vanguard_block_chance"						"BLOCK CHANCE:" "DOTA_Tooltip_ability_item_crimson_guard_Description"						" Active: Guard For %duration% seconds, grant nearby allied heroes and buildings +%bonus_aoe_armor% armor, and a %block_chance_active%%% chance to block %block_damage_melee_active% damage from each incoming attack. Units may only be affected by Guard once every %tooltip_reapply_time% seconds.  Radius: %bonus_aoe_radius%\n Passive: Damage Block Grants a %block_chance%%% chance to block %block_damage_melee% damage from incoming attacks on melee heroes, and %block_damage_ranged% damage on ranged." "DOTA_Tooltip_ability_item_crimson_guard_Lore"								"A cuirass originally built to protect against the dreaded Year Beast." "DOTA_Tooltip_ability_item_crimson_guard_bonus_health"						"+$health" "DOTA_Tooltip_ability_item_crimson_guard_bonus_health_regen"					"+$hp_regen" "DOTA_Tooltip_ability_item_crimson_guard_bonus_all_stats"					"+$all" "DOTA_Tooltip_ability_item_crimson_guard_bonus_armor"					"+$armor" //"DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee"			"BLOCK DAMAGE MELEE:" //"DOTA_Tooltip_ability_item_crimson_guard_block_damage_ranged"				"BLOCK DAMAGE RANGED:" //"DOTA_Tooltip_ability_item_crimson_guard_block_chance"						"BLOCK CHANCE:" //"DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_armor"				"GUARD ARMOR:" //"DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee_active"				"GUARD DAMAGE BLOCK:" //"DOTA_Tooltip_ability_item_crimson_guard_duration"				"GUARD DURATION:" //"DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_radius"				"GUARD RADIUS:" "DOTA_Tooltip_ability_item_crimson_guard_Note0"								"Multiple sources of damage block do not stack."

"DOTA_Tooltip_ability_item_vitality_booster_Lore"						"A ruby gemstone that has been passed down through generations of warrior kin." "DOTA_Tooltip_ability_item_vitality_booster_bonus_health"				"+$health" "DOTA_Tooltip_ability_item_vladmir_Description"							" Passive: Vladmir's Aura Grants lifesteal (%vampiric_aura%%% for melee heroes, %vampiric_aura_ranged%%% for ranged), %hp_regen% health regeneration, %mana_regen_aura% mana regeneration, %damage_aura%%% bonus attack damage, and %armor_aura% armor to nearby allies. Radius: %aura_radius%" "DOTA_Tooltip_ability_item_vladmir_Lore"								"An eerie mask that is haunted with the malice of a fallen vampire." "DOTA_Tooltip_ability_item_vladmir_Note0"								"Multiple instances of Vladmir's Aura do not stack." "DOTA_Tooltip_ability_item_vladmir_bonus_all_stats"					"+$all" //"DOTA_Tooltip_ability_item_vladmir_hp_regen"							"AURA HEALTH REGEN:" //"DOTA_Tooltip_ability_item_vladmir_vampiric_aura"						"%AURA MELEE LIFESTEAL:" //"DOTA_Tooltip_ability_item_vladmir_vampiric_aura_ranged"						"%AURA RANGED LIFESTEAL:" //"DOTA_Tooltip_ability_item_vladmir_mana_regen_aura"						"AURA MANA REGEN:" //"DOTA_Tooltip_ability_item_vladmir_damage_aura"							"%AURA BONUS ATTACK DAMAGE:" //"DOTA_Tooltip_ability_item_vladmir_armor_aura"							"AURA BONUS ARMOR:" //"DOTA_Tooltip_ability_item_vladmir_aura_radius"							"AURA RADIUS:" "DOTA_Tooltip_ability_item_void_stone_Description"						"" "DOTA_Tooltip_ability_item_void_stone_Lore"								"Jewelry that was once used to channel nether realm magic, this ring pulses with energy." "DOTA_Tooltip_ability_item_void_stone_Note0"							"Void Stone is shareable." "DOTA_Tooltip_ability_item_void_stone_bonus_mana_regen"					"+$mana_regen" "DOTA_Tooltip_ability_item_ward_observer_Description"					" Use: Plant Plants an Observer Ward, an invisible watcher that gives ground vision in a %vision_range% radius to your team. Lasts %duration_minutes_tooltip% minutes. Hold Control to give one Observer Ward to an allied hero.  Range: %tooltip_range%" //"DOTA_Tooltip_ability_item_ward_observer_vision_range"				"VISION RANGE:" //"DOTA_Tooltip_ability_item_ward_observer_duration_minutes_tooltip"	"DURATION (MINUTES):" "DOTA_Tooltip_ability_item_ward_observer_Lore"							"A form of half-sentient plant, often cultivated by apprentice wizards." "DOTA_Tooltip_ability_item_ward_sentry_Description"						" Use: Plant Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a %true_sight_range% radius. Lasts %duration_minutes_tooltip% minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.  Range: %tooltip_range%" //"DOTA_Tooltip_ability_item_ward_sentry_true_sight_range"			"TRUE SIGHT RANGE:" //"DOTA_Tooltip_ability_item_ward_sentry_duration_minutes_tooltip"	"DURATION (MINUTES):" "DOTA_Tooltip_ability_item_ward_sentry_Lore"								"A form of plant originally grown in the garden of a fearful king." "DOTA_Tooltip_ability_item_ward_dispenser_Description"						" Use: Plant Plant the currently active ward. Double-Click to switch the currently active ward.  Range: %tooltip_range%" "DOTA_Tooltip_ability_item_ward_dispenser_Note0"						"Hold Control to give one ward to an allied hero." "DOTA_Tooltip_ability_item_ward_dispenser_observer_vision_range_tooltip"		"OBSERVER VISION RANGE:" "DOTA_Tooltip_ability_item_ward_dispenser_observer_duration_minutes_tooltip"	"OBSERVER DURATION (MINUTES):" "DOTA_Tooltip_ability_item_ward_dispenser_true_sight_range"							"SENTRY TRUE SIGHT RANGE:" "DOTA_Tooltip_ability_item_ward_dispenser_sentry_duration_minutes_tooltip"		"SENTRY DURATION (MINUTES):" "DOTA_Tooltip_ability_item_ward_dispenser_Lore"						"Advancements in stacking efficiency have made wards easier to carry than ever." "DOTA_Tooltip_ability_item_wraith_band_Lore"							"A circlet with faint whispers echoing about it." "DOTA_Tooltip_ability_item_wraith_band_bonus_strength"					"+$str" "DOTA_Tooltip_ability_item_wraith_band_bonus_agility"					"+$agi" "DOTA_Tooltip_ability_item_wraith_band_bonus_intellect"					"+$int" "DOTA_Tooltip_ability_item_yasha_Lore"									"Yasha is regarded as the swiftest weapon ever created." "DOTA_Tooltip_ability_item_yasha_Note0"							"Yasha-based movement speed bonuses from multiple items do not stack." "DOTA_Tooltip_ability_item_yasha_bonus_agility"							"+$agi" "DOTA_Tooltip_ability_item_yasha_bonus_attack_speed"					"+$attack" "DOTA_Tooltip_ability_item_yasha_movement_speed_percent_bonus"			"%+$move_speed" "DOTA_Tooltip_ability_item_arcane_boots_Description"					" Active: Replenish Mana Restores %replenish_amount% mana to all nearby allies. Radius: %replenish_radius%\nFlat movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_arcane_boots_Lore"						"Magi equipped with these boots are valued in battle." "DOTA_Tooltip_ability_item_arcane_boots_Note0"							"Does not work on Meepo clones." //"DOTA_Tooltip_ability_item_arcane_boots_Note1"							"Flat movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_arcane_boots_bonus_movement"					"+$move_speed" "DOTA_Tooltip_ability_item_arcane_boots_bonus_mana"						"+$mana" //"DOTA_Tooltip_ability_item_arcane_boots_replenish_amount"				"REPLENISH MANA RESTORE:" //"DOTA_Tooltip_ability_item_arcane_boots_replenish_radius"				"REPLENISH CAST RADIUS:"

"DOTA_Tooltip_ability_item_orb_of_venom_Description"					" Passive: Poison Attack Poisons the target, dealing %poison_damage% magical damage per second for %poison_duration% seconds and slowing movement by %poison_movement_speed_melee%%% if the equipped hero is melee, or %poison_movement_speed_range%%% if they are ranged." "DOTA_Tooltip_ability_item_orb_of_venom_Lore"							"Envenoms your veapon with the venom of a venomous viper." //"DOTA_Tooltip_ability_item_orb_of_venom_poison_damage"					"POISON DAMAGE PER SECOND:" //"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_melee"	"%POISON MELEE SLOW:" //"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_range"	"%POISON RANGED SLOW:" //"DOTA_Tooltip_ability_item_orb_of_venom_poison_duration"				"POISON DURATION:"

"DOTA_Tooltip_ability_item_ancient_janggo_Description"					" Active: Endurance Gives +%bonus_attack_speed_pct% attack speed and +%bonus_movement_speed_pct%%% movement speed to nearby allies for %duration% seconds. Radius: %radius%\n Passive: Swiftness Aura Gives %bonus_aura_movement_speed% movement speed to nearby allies.  Radius: %radius%" "DOTA_Tooltip_ability_item_ancient_janggo_Note0"					"Re-purchasing the Drum of Endurance recipe will refresh its charges." "DOTA_Tooltip_ability_item_ancient_janggo_Note1"					"Multiple instances of Swiftness Aura do not stack." "DOTA_Tooltip_ability_item_ancient_janggo_Lore"						"A relic that enchants the bodies of those around it for swifter movement in times of crisis." "DOTA_Tooltip_ability_item_ancient_janggo_bonus_int" 					"+$int" "DOTA_Tooltip_ability_item_ancient_janggo_bonus_str" 					"+$str" "DOTA_Tooltip_ability_item_ancient_janggo_bonus_agi" 					"+$agi" "DOTA_Tooltip_ability_item_ancient_janggo_bonus_mana_regen" 			"+$mana_regen" //"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_speed"		"AURA MOVE SPEED:" //"DOTA_Tooltip_ability_item_ancient_janggo_bonus_attack_speed_pct"			"ENDURANCE ATTACK SPEED:" //"DOTA_Tooltip_ability_item_ancient_janggo_bonus_movement_speed_pct"	"%ENDURANCE MOVE SPEED:" //"DOTA_Tooltip_ability_item_ancient_janggo_duration"				"ENDURANCE DURATION:" //"DOTA_Tooltip_ability_item_ancient_janggo_radius"				"AURA/ENDURANCE RADIUS:"

"DOTA_Tooltip_ability_item_medallion_of_courage_Description"			" Active: Valor If cast on an ally, grants them the %bonus_armor% armor, and removing it from the caster. If cast on an enemy, reduces %bonus_armor% armor on both the enemy and the caster.  Cannot target magic immune enemies.  Range: %valor_cast_range_tooltip%" "DOTA_Tooltip_ability_item_medallion_of_courage_Lore"					"The bearer has no fear of combat." "DOTA_Tooltip_ability_item_medallion_of_courage_bonus_armor"			"+$armor" "DOTA_Tooltip_ability_item_medallion_of_courage_bonus_mana_regen_pct"	"+$mana_regen" //"DOTA_Tooltip_ability_item_medallion_of_courage_armor_reduction"		"VALOR ARMOR REDUCTION:" //"DOTA_Tooltip_ability_item_medallion_of_courage_duration"			"VALOR DURATION:" //"DOTA_Tooltip_ability_item_medallion_of_courage_valor_cast_range_tooltip"		"VALOR CAST RANGE:" "DOTA_Tooltip_ability_item_smoke_of_deceit_Description"					" Use: Disguise Turns the caster and all allied player-controlled units in a %application_radius% radius invisible, and grants %bonus_movement_speed%%% bonus movement speed for %duration% seconds. Attacking, or moving within %visibility_radius% range of an enemy hero or tower, will break the invisibility.  Disguise grants invisibility that is immune to True Sight." //"DOTA_Tooltip_ability_item_smoke_of_deceit_bonus_movement_speed"		"%BONUS SPEED:" //"DOTA_Tooltip_ability_item_smoke_of_deceit_duration"					"DURATION:" "DOTA_Tooltip_ability_item_smoke_of_deceit_Lore"						"The charlatan wizard Myrddin's only true contribution to the arcane arts."

"DOTA_Tooltip_ability_item_veil_of_discord_Description"					" Active: Magic Weakness Cast a %debuff_radius% radius blast that decreases enemy magic resistance by %resist_debuff%%%. Range: %tooltip_range% Duration: %resist_debuff_duration% seconds." "DOTA_Tooltip_ability_item_veil_of_discord_Lore"						"The headwear of corrupt magi." //"DOTA_Tooltip_ability_item_veil_of_discord_Note0"						"Can be dispelled." "DOTA_Tooltip_ability_item_veil_of_discord_bonus_health_regen"			"+$hp_regen" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_agi"					"+$agi" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_str"					"+$str" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_armor"					"+$armor" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_int"					"+$int" //"DOTA_Tooltip_ability_item_veil_of_discord_debuff_radius"				"MAGIC WEAKNESS RADIUS:" //"DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff_duration"				"MAGIC WEAKNESS DURATION:" //"DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff"				"%INCREASED MAGIC DAMAGE:" "DOTA_Tooltip_ability_item_ring_of_aquila_Description"				" Passive: Aquila Aura Grants %aura_mana_regen% mana regeneration and %aura_bonus_armor% armor to nearby allies. Radius: %aura_radius%\n Toggle: Aura Deactivate to stop affecting non-hero units." "DOTA_Tooltip_ability_item_ring_of_aquila_Lore"						"The ring of the fallen Warlord Aquila continues to support armies in battle." "DOTA_Tooltip_ability_item_ring_of_aquila_Note0"					"Does not stack with armor auras from Ring of Basilius or Ring of Aquila." "DOTA_Tooltip_ability_item_ring_of_aquila_Note1"					"Multiple instances of Aquila Aura do not stack." "DOTA_Tooltip_ability_item_ring_of_aquila_bonus_strength"			"+$str" "DOTA_Tooltip_ability_item_ring_of_aquila_bonus_agility"			"+$agi" "DOTA_Tooltip_ability_item_ring_of_aquila_bonus_intellect"			"+$int" "DOTA_Tooltip_ability_item_ring_of_aquila_bonus_damage"				"+$damage" //"DOTA_Tooltip_ability_item_ring_of_aquila_aura_mana_regen"			"AURA MANA REGEN:" //"DOTA_Tooltip_ability_item_ring_of_aquila_aura_bonus_armor"			"AURA BONUS ARMOR:"

"DOTA_Tooltip_ability_item_shadow_amulet_Description"					" Active: Fade Grants invisibility to you or a target allied hero as long as the target unit remains still.  Has a %fade_time% second fade time, and breaks instantly upon moving.  There is no cooldown when using this item on yourself.  Range: %tooltip_range%" "DOTA_Tooltip_ability_item_shadow_amulet_Lore"							"A small talisman that clouds the senses of one's enemies when held perfectly still." "DOTA_Tooltip_ability_item_shadow_amulet_bonus_attack_speed"			"+$attack" //"DOTA_Tooltip_ability_item_shadow_amulet_fade_time"					"FADE TIME:"

"DOTA_Tooltip_ability_item_meteor_hammer_Description"                  " Active: Meteor Hammer CHANNELED - After a successful channel, summons a meteor that strikes a %impact_radius% AoE, stunning enemies for %stun_duration% seconds and dealing impact damage. Continues to deal damage over time to enemies units and buildings for %burn_duration% seconds.<BR><BR>Building Impact Damage: %impact_damage_buildings% <BR>Building Over Time Damage: %burn_dps_buildings% <BR><BR>Non-Building Impact Damage: %impact_damage_units% <BR>Non-Building Over Time Damage: %burn_dps_units% <BR><BR>Channel Duration: %max_duration% seconds.<BR>Landing Time: %land_time% seconds." "DOTA_Tooltip_ability_item_meteor_hammer_lore"                  "An enchanted hammer forged of metals discovered in the ruins of a village destroyed by a great star storm." "DOTA_Tooltip_ability_item_meteor_hammer_bonus_strength"				"+$str" "DOTA_Tooltip_ability_item_meteor_hammer_bonus_intellect"				"+$int" "DOTA_Tooltip_ability_item_meteor_hammer_bonus_health_regen"			"+$hp_regen" "DOTA_Tooltip_ability_item_meteor_hammer_bonus_mana_regen"				"+$mana_regen"

"DOTA_Tooltip_ability_item_nullifier_Description"                    " Active: Nullify Dispels the target and mutes them for %mute_duration% seconds. Anytime the muted target is attacked, it will be slowed by %slow_pct%%% for %slow_interval_duration% seconds.  Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel " "DOTA_Tooltip_ability_item_nullifier_lore"                    "A dangerous weapon pilfered from an inverse dimension." "DOTA_Tooltip_ability_item_nullifier_bonus_damage"					"+$damage" "DOTA_Tooltip_ability_item_nullifier_bonus_armor"				"+$armor" "DOTA_Tooltip_ability_item_nullifier_bonus_regen"				"+$hp_regen"

"DOTA_Tooltip_ability_item_spirit_vessel_Description"					" Active: Soul Release When used against enemies, it reduces health by %enemy_hp_drain%%% of current health per second, and reduces HP regeneration and healing by %hp_regen_reduction_enemy%%%. Deals %soul_damage_amount% damage per second. When used on allies, it increases health by %ally_hp_gain%%% of current health per second, and increases HP regeneration and healing by %hp_regen_increase_allies%%%. Provides %soul_heal_amount% health regeneration per second.  Lasts %duration% seconds.   Gains charges every time an enemy hero dies within %soul_radius% units.  Only the closest Spirit Vessel to the dying hero will gain a charge.  Cast Range: %soul_release_range_tooltip% " "DOTA_Tooltip_ability_item_spirit_vessel_lore"					"Forged by a god to entrap the soul of another." "DOTA_Tooltip_ability_item_spirit_vessel_bonus_health"                    "+$health" "DOTA_Tooltip_ability_item_spirit_vessel_bonus_movement_speed"				"+$move_speed" "DOTA_Tooltip_ability_item_spirit_vessel_bonus_mana_regen"               "+$mana_regen" "DOTA_Tooltip_ability_item_spirit_vessel_bonus_all_stats"				"+$all" "DOTA_Tooltip_ability_item_spirit_vessel_bonus_armor"					"+$armor" "DOTA_Tooltip_ability_item_spirit_vessel_mana_regen"					"+$mana_regen"

"DOTA_Tooltip_ability_item_river_painter_Description"					"Pour this serum into the river to transform the water into liquid chrome for 15 minutes. <font color='#FF5555'>Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect." "DOTA_Tooltip_ability_item_river_painter2_Description"					"Pour this serum into the river to dry up the water for 15 minutes. <font color='#FF5555'>Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect . Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect." "DOTA_Tooltip_ability_item_river_painter3_Description"					"Pour this serum into the river to transform the water into a green slime for 15 minutes. <font color='#FF5555'>Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect." "DOTA_Tooltip_ability_item_river_painter4_Description"					"Pour this serum into the river to make the water oily for 15 minutes. <font color='#FF5555'>Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect." "DOTA_Tooltip_ability_item_river_painter5_Description"					"Pour this serum into the river to make the water electric for 15 minutes. <font color='#FF5555'>Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect." "DOTA_Tooltip_ability_item_river_painter6_Description"					"Pour this serum into the river to transform the water into a purple bubbling potion for 15 minutes. <font color='#FF5555'>Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect." "DOTA_Tooltip_ability_item_river_painter7_Description"					"Pour this serum into the river to transform the water into blood for 15 minutes. <font color='#FF5555'>Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect."

"DOTA_Tooltip_modifier_item_buff_ward"									"Observer Ward" "DOTA_Tooltip_modifier_item_ward_true_sight"							"Sentry Ward"

"DOTA_KillCam_ProTipHeader"					"TRY THIS NEXT TIME:" "DOTA_KillCam_YourHealth"					"Your Health" "DOTA_KillCam_Delivers"						"delivered " "DOTA_KillCam_Damage"						"%s1 damage " "DOTA_KillCam_Using"						"using " "DOTA_KillCam_Ability"						"%s1" "DOTA_KillCam_AutoAttackReceived"				"Received " "DOTA_KillCam_AutoAttack"					"from 1 attack" "DOTA_KillCam_AutoAttack_Plural"				"from %s1 attacks" "DOTA_KillCam_ShowMeReplay"					"show me the replay" "DOTA_KillCam_CapYou"						"You" "DOTA_KillCam_LowYou"						"you" "DOTA_KillCam_Killed"						" killed " "DOTA_KillCam_Yourself"						"yourself" "DOTA_KillCam_HaveDied"						" have died." // Achievements "DOTA_GAMEPLAY_USE_TANGOS_NAME"				"Vegetarian" "DOTA_GAMEPLAY_USE_TANGOS_DESC"				"Consume 300 trees using Tangoes." "DOTA_PERSONA_GAMES_PLAYED_FIRST_NAME"		"First One's Free" "DOTA_PERSONA_GAMES_PLAYED_FIRST_DESC"		"Complete your first game of Dota 2" "DOTA_PERSONA_GAMES_PLAYED_TEN_NAME"		"Just A Taste" "DOTA_PERSONA_GAMES_PLAYED_TEN_DESC"		"Participate in 10 games" "DOTA_PERSONA_GAMES_PLAYED_HUNDRED_NAME"	"Addicted" "DOTA_PERSONA_GAMES_PLAYED_HUNDRED_DESC"	"Participate in 100 games" "DOTA_PERSONA_GAMES_PLAYED_THOUSAND_NAME"	"I Can Quit Anytime" "DOTA_PERSONA_GAMES_PLAYED_THOUSAND_DESC"	"Participate in 1000 games" "DOTA_PERSONA_GAMES_PLAYER_PARTY_NAME"		"Party Time" "DOTA_PERSONA_GAMES_PLAYER_PARTY_DESC"		"Complete a game while in a matchmaking party"

"DOTA_PlayerLoading"			"Loading" "DOTA_PlayerFinishedLoading"	"Ready" // Shop "DOTA_SHOP_NAME_BASIC"				"HOME SHOP" "DOTA_SHOP_NAME_RECIPE"				"RECIPE SHOPS" "DOTA_SHOP_NAME_SECRET"				"SECRET SHOP" "DOTA_SHOP_NAME_SIDE"				"SIDE SHOP" "DOTA_SHOP_NAME_SUGGEST"			"SUGGEST" "DOTA_SHOP_NAME_SEARCH"				"SEARCH" "DOTA_SUBSHOP_CONSUMABLES"			"Consumables" "DOTA_SUBSHOP_ATTRIBUTES"			"Attributes" "DOTA_SUBSHOP_WEAPONS_ARMOR"		"Equipment" "DOTA_SUBSHOP_MISC"					"Miscellaneous" "DOTA_SUBSHOP_RECIPE_BASICS"		"Accessories" "DOTA_SUBSHOP_RECIPE_SUPPORT"		"Support" "DOTA_SUBSHOP_RECIPE_MAGICS"		"Magical" "DOTA_SUBSHOP_RECIPE_DEFENSE"		"Armor" "DOTA_SUBSHOP_RECIPE_WEAPONS"		"Weapons" "DOTA_SUBSHOP_RECIPE_ARTIFACTS"		"Artifacts" "DOTA_SUBSHOP_SECRET"				"Secret Shop" "DOTA_SUBSHOP_SIDE_PAGE_1"			"Page 1" "DOTA_SUBSHOP_SIDE_PAGE_2"			"Page 2" "DOTA_SHOP_REQUIREMENTS"			"RECIPE COMPONENTS" "DOTA_SHOP_SETQUICKBUY"				"Set Quick Buy" "DOTA_Shop_Recipe"					"Recipe" "DOTA_Shop_Search_Field_Default"	"Search Items" "DOTA_Shop_Item_Error_Need_SecretShop"	"Requires Secret Shop" "DOTA_Shop_Item_Error_Need_SideShop"	"Requires Side Shop" "DOTA_Shop_Item_Error_Out_of_Stock"		"Item is out of Stock" "DOTA_Shop_Item_Error_Disallowed"		"Disallowed for this Hero" "DOTA_Shop_Item_Error_Cant_Afford"		"Not Enough Gold" "DOTA_Shop_Item_Already_Owned"			"Already Owned" "DOTA_Shop_Item_Error_Disallowed_Hero"	"Disallowed for this Hero"

"DOTA_Shop_Item_Complete"		"Cost to Complete: %s1" "DOTA_Shop_Tip_Mouse_Buttons"		"Welcome to the Item Shop\n\nLEFT CLICK on an item icon to select it.\nRight CLICK on an item to purchase it." "DOTA_Shop_Tip_Search"				"Search\n\nThe search box below can help you find items by name." "DOTA_Shop_Tip_Popular"				"Highlights items often built by strong players on this hero." "DOTA_Shop_Tip_EditCommonItems"		"Edit Your Pinned Items Pinned item shortcuts are shared for all heroes." "DOTA_Shop_Tip_RequestSuggestion"	"Request Purchase Suggestions Players on your team may suggest items for you by <font color='#E769DA'>Ctrl+Alt clicking on items."

"DOTA_Item_Tooltip_Sell_Price"		"Sell Price: %s1" "DOTA_Item_Tooltip_Sell_Price_Time"	"Sell Price: %s1 ( %s2 )" "DOTA_Item_Tooltip_Disassemble"		"Can be Disassembled" "DOTA_Item_Tooltip_Disassemble_Time"	"Can be Disassembled ( %s1 )" "DOTA_SpectatorMode_Directed"		"Directed Camera" "DOTA_SpectatorMode_FreeCam"		"Free Camera" "DOTA_SpectatorMode_PlayerView"		"Player Perspective" "DOTA_SpectatorMode_HeroChase"		"Hero Chase"

"DOTA_SpectatorAudio_None"			"No Broadcaster" "DOTA_SpectatorAudio_Header"		"%s1 Available" "DOTA_SpectatorFOW_BothTeams"		"Fog: Both Teams" "DOTA_Spectator_SpectatorMode"		"Spectator Mode:" "DOTA_Spectator_HeroList"			"Heroes:" "DOTA_Spectator_FOWLabel"			"Fog of War:" "DOTA_Spectator_NumSpecs"			"Spectators: %s1" "DOTA_Spectator_NumSpecs_Label"		"Spectators:" "DOTA_Spectator_NumSpecs_Panorama"	"Spectators: {d:spectator_count}"

"DOTA_Channel_Bar_Default"			"Channeling" "DOTA_Channel_Bar_Time"				"Channeling %s1"

"DOTA_Gold_Graph_Title"				"DIFFERENCE IN GOLD EARNED" "DOTA_Gold_Graph_Title_Net_Worth"	"DIFFERENCE IN TEAM NET WORTH" "DOTA_XP_Graph_Title"				"DIFFERENCE IN XP EARNED" "DOTA_Gold_Graph_Total"				"TOTAL GOLD EARNED" "DOTA_Gold_Graph_Total_Net_Worth"	"TOTAL NET WORTH" "DOTA_XP_Graph_Total"				"TOTAL XP EARNED" "DOTA_WinChance_Graph_Title"		"WIN PROBABILITY" "DOTA_WinChance_Graph_Total"		"Team Win Chance"

"DOTA_GraphType_GoldEarned"			"Show Gold Earned" "DOTA_GraphType_NetWorth"			"Show Net Worth"

"DOTA_Fantasy_Points"				"FANTASY POINTS" "fantasy_score"						"FANTASY"

"DOTA_RPSTATUS_STARTGAME"		"Starting..."

"DOTA_GameEnd_PointsEarned"		"You have earned <font color='#7AD1F2'>%s1 points!" "DOTA_GameEnd_PointsLevelEarned"		"You have earned <font color='#7AD1F2'>%s1 points and achieved level <font color='#7AD1F2'>%s2 !" "DOTA_GameEnd_ItemSource"				"Source: %s1" "DOTA_GameEnd_ItemSource_RandomDrop"	"Random Drop" "DOTA_GameEnd_ItemSource_CompendiumDrop"	"Compendium Drop" "dota_game_stats"						"STATS" "dota_results"							"RESULTS" "dota_gameend_xp_awarded"				"+%s1 Points" "dota_gameend_xp_awarded_bonus"			"+%s1 Points (%s2 from Bonus)" "dota_gameend_xp_inspect"				"%s1 from %s2 Bonus"

"DOTA_LobbyMemberXPBonus_DEFAULT" "Total" "DOTA_LobbyMemberXPBonus_BATTLE_BOOSTER" "Battle Booster" "DOTA_LobbyMemberXPBonus_SHARE_BONUS"	 "Shared Battle Booster" "DOTA_LobbyMemberXPBonus_PARTY"	 "Party" "DOTA_LobbyMemberXPBonus_RECRUITMENT"	 "Recruitment" "DOTA_LobbyMemberXPBonus_PCBANG"	 "PC Bang"

"DOTA_Post_Match_Survey_Question_0"		"Please rate your enjoyment of this match:" "DOTA_Post_Match_Survey_Question_1"		"Please rate your enjoyment of the match:" "DOTA_Post_Match_Survey_Question_2"		"Please rate the cooperation you displayed towards your teammates in the last match:" "DOTA_Post_Match_Survey_Question_3"		"Please rate the cooperation your teammates displayed in the last match:" "DOTA_Post_Match_Survey_Question_40"	"Please rate the amount of cooperation (willingness to work together) your teammate displayed in the last match:" "DOTA_Post_Match_Survey_Question_41"	"Please rate the level of friendliness (positive social impact on the game) your teammate exhibited in the last match:" "DOTA_Post_Match_Survey_Question_42"	"Please rate your desire to play with this teammate again:" "DOTA_Post_Match_Survey_Question_5"		"Please rate your desire to play with this teammate again:"

"DOTA_Survey_Header"					"A FEW MOMENTS OF YOUR TIME..." "DOTA_Post_Match_Survey_Header_1"		"Match Quality" "DOTA_Post_Match_Survey_Header_2"		"Your Cooperation" "DOTA_Post_Match_Survey_Header_3"		"Teammate Cooperation" "DOTA_Post_Match_Survey_Header_4"		"Teammate Evaluation" "DOTA_Post_Match_Survey_Header_5"		"Teammate Evaluation" "DOTA_Post_Match_Survey_Thanks"			"Thank you for your feedback!" "DOTA_Survey_response_lowhigh_Very_Low"			"Very Low" "DOTA_Survey_response_lowhigh_Low"				"Low" "DOTA_Survey_response_lowhigh_Average"			"Average" "DOTA_Survey_response_lowhigh_Good"				"High" "DOTA_Survey_response_lowhigh_Very_Good"		"Very High"

"DOTA_Survey_response_agree_Very_Low"			"Disagree Strongly" "DOTA_Survey_response_agree_Low"				"Disagree" "DOTA_Survey_response_agree_Average"			"Indifferent" "DOTA_Survey_response_agree_Good"				"Agree" "DOTA_Survey_response_agree_Very_Good"			"Agree Strongly"

"DOTA_UI_No_Thanks"						"No Thanks"

"dota_waiting_for_players_connecting"	"Connecting..." "dota_waiting_for_players_loading"		"Loading..." "dota_waiting_for_players_ready"		"Ready" "dota_waiting_for_players_failed"		"Failed"

"DOTA_Broadcaster_Channel"				"%s1" "DOTA_Broadcaster_Lang_0"				"English" "DOTA_Broadcaster_Lang_1"				"German" "DOTA_Broadcaster_Lang_2"				"French" "DOTA_Broadcaster_Lang_3"				"Italian" "DOTA_Broadcaster_Lang_4"				"Korean" "DOTA_Broadcaster_Lang_5"				"Spanish" "DOTA_Broadcaster_Lang_6"				"Chinese" "DOTA_Broadcaster_Lang_7"				"Chinese" "DOTA_Broadcaster_Lang_8"				"Russian" "DOTA_Broadcaster_Lang_9"				"Thai" "DOTA_Broadcaster_Lang_10"				"Japanese" "DOTA_Broadcaster_Lang_11"				"Portuguese" "DOTA_Broadcaster_Lang_12"				"Polish" "DOTA_Broadcaster_Lang_13"				"Danish" "DOTA_Broadcaster_Lang_14"				"Dutch" "DOTA_Broadcaster_Lang_15"				"Finnish" "DOTA_Broadcaster_Lang_16"				"Norwegian" "DOTA_Broadcaster_Lang_17"				"Swedish"

"dota_broadcaster_title"				"Select a Broadcaster" "dota_broadcaster_no_selection"			"No Broadcaster" "dota_broadcaster_ch"					"BROADCAST CHANNEL" "dota_broadcaster_cobroad"				"COBROADCASTERS"

"dota_broadcaster_recommendation_new_players" "Recommended for New Players" "dota_broadcaster_recommendation_desc" 			"The caster in this channel will help introduce you to Dota 2 and its gameplay."

"DOTA_Broadcaster_Menu_Title"			 "BROADCASTER MENU" "DOTA_Broadcaster_SendStatPopup"		 "Send Stat Popup" "DOTA_Broadcaster_SendStatPopup_Title"	 "SELECT STYLE AND FILL OUT DISPLAY" "DOTA_Broadcaster_SelectImage"			 "Select Image" "DOTA_Broadcaster_TextHere"				 "<Enter text here>" "DOTA_Broadcaster_TextHereOptional"		 "<Enter text here (or leave blank)>" "DOTA_Broadcaster_TextHereShort"        " " "DOTA_Broadcaster_ImagePicker_Title"	 "SELECT IMAGE" "DOTA_Broadcaster_ImagePicker_Heroes"	 "HEROES" "DOTA_Broadcaster_ImagePicker_Generic"	 "GENERIC" "DOTA_Broadcaster_ImagePicker_Items"	 "ITEMS" "DOTA_Broadcaster_ImagePicker_Match"	 "MATCH DETAILS" "DOTA_Roshan_Respawn"					 "RESPAWNS IN:" "DOTA_Roshan_Reclaimed"					 "RECLAIMED IN:"

"DOTA_Paused"							"Game is paused" "DOTA_Unpausing"						"Game is unpausing"

"GameUI_ServerConnectOutOfDate"		"Server has not updated to the most recent version.\n" "GameUI_ServerChallengeIncorrect"	"Server did not respond with the correct challenge.\nIt may be out of date.\n" "GameUI_ServerInsecure"				"You are in insecure mode. You must restart before you can connect to secure servers.\n" "GameUI_ServerRejectBadChallenge"	"Bad challenge.\n" "GameUI_ServerRejectLANRestrict"	"Local servers are restricted to local clients (class C).\n" "GameUI_ServerRejectBadPassword"	"Bad password.\n" "GameUI_ServerRejectServerFull"		"Server is full.\n" "GameUI_ServerRejectBanned"			"You have been banned from this server.\n" "GameUI_ServerRejectFailedChannel"	"Failed to create net channel.\n" "GameUI_ServerRejectOldVersion"		"The server you are trying to connect to is running\nan older version of the game.\n" "GameUI_ServerRejectBadSteamKey"	"Invalid Steam key length\n" "GameUI_ServerRejectOldProtocol"	"This server is using an older protocol than your client.\n" "GameUI_ServerRejectNewProtocol"	"This server is using a newer protocol than your client.\n" "GameUI_ServerRejectInvalidConnection"	"Invalid connection.\n" "GameUI_ServerRejectInvalidCertLen"		"Invalid authentication certificate length.\n" "GameUI_ServerRejectInvalidSteamCertLen"	"STEAM certificate length error!\n" "GameUI_ServerRejectSteam" 			"STEAM validation rejected\n" "GameUI_ServerRejectGS" 			"GSCreateLocalUser failed\n" "GameUI_ServerNoLobby"				"The server was unable to locate the game session.\n" "GameUI_ServerRequireSteams"		"The server requires that you be running Steam.\n" "GameUI_ServerAuthDisabled"			"Authentication disabled.\n" "GameUI_ServerCDKeyAuthInvalid"		"CD Key authentication invalid for internet servers.\n" "GameUI_ServerInvalidCDKey"			"Invalid CD Key.\n" "GameUI_ServerCDKeyInUse"			"CD Key already in use.\n" "GameUI_ClientRetryLimit"			"Unable to establish connection to the server.\n" "GameUI_ClientBadServerAddress"		"Bad server address.\n" "GameUI_ClientStringTableError"		"Your string table data is different from the server, update your game.\n" "GameUI_ClientUnableToCRCMap"		"Unable to calculate map checksum.\n" "GameUI_ClientNoMap"				"Unable to load map specified by server.\n" "GameUI_ClientDifferentMap"			"Your map differs from the server, update your game.\n" "GameUI_ClientUnableToCRCDLL"		"Unable to calculate client side dll checksum.\n" "GameUI_ClientConnectionTimedOut"	"Connection to server timed out.\n" "GameUI_ClientServerShutdown"		"Server shutting down.\n" "GameUI_ClientMissingModel"			"Connection cannot continue due to missing model.\n" "GameUI_ClientConsistencyFail"		"Connection aborted due to server enforcing model consistency.\n" "client_version_out_of_date"		"Game client is out of date. Please close Dota 2 and restart to get the latest version." "missing_league_subscription"		"This game is a league game that requires a subscription to watch." "DOTA_Limited_User_Chat"			"A non-limited Steam account is required to participate in public chat channels." "DOTA_Unverified_User_Chat"			"A Steam verified phone number, Dota 2 purchase, or a non-limited account are required to participate in this channel." "DOTA_Low_Badge_Level_Chat"			"You must reach at least level 5 to participate in public chat channels." "DOTA_Low_Wins_Chat"				"You must have at least 20 wins to participate in public chat channels."

"GameUI_Disconnected"						"Disconnected from Server" "GameUI_Disconnect_ServerInfoOverflow"		"Info data overflow" "GameUI_Disconnect_TickMessage"				"Error writing tick message" "GameUI_Disconnect_StringTableMessage"		"Error writing string table update message" "GameUI_Disconnect_DeltaEntMessage"			"Error writing delta entities message" "GameUI_Disconnect_TempEntMessage"			"Error writing temp entities message" "GameUI_Disconnect_SoundsMessage"			"Error writing game sounds message" "GameUI_Disconnect_SnapshotOverflow"		"Error reliable snapshot overflow" "GameUI_Disconnect_SnapshotError"			"Error sending snapshot" "GameUI_Disconnect_ReliableOverflow"		"Error reliable buffer overflow" "GameUI_Disconnect_BadClientDeltaTick"		"Client delta ticks out of order" "GameUI_Disconnect_NoMoreSplits"			"No more split screen slots" "GameUI_Disconnect_TimedOut"				"Communication with the remote host has been disrupted" "GameUI_Disconnect_Disconnected"			"Disconnected" "GameUI_Disconnect_ReliableChannelOverflow"	"Overflowed reliable channel" "GameUI_Disconnect_LeavingSplit"			"Leaving splitscreen" "GameUI_Disconnect_DifferentClassTables"	"Server uses different class tables" "GameUI_Disconnect_ConnectionClosing"		"Connection closing" "GameUI_Disconnect_User"					"Disconnected by user" "GameUI_Disconnect_Server"					"Disconnected from Server" "GameUI_Disconnect_ConnectionLost"			"Connection lost" "GameUI_Disconnect_ConnectionOverflow"		"Overflow error" "GameUI_Disconnect_BadRelayPassword"		"Bad relay password" "GameUI_Disconnect_BadSpectatorPassword"	"Bad spectator password" "GameUI_Disconnect_HLTVRestricted"			"SourceTV server is restricted to local spectators (class C)" "GameUI_Disconnect_HLTVUnavailable"			"No SourceTV relay available" "GameUI_Disconnect_HLTVStop"				"SourceTV stop" "GameUI_Disconnect_Kicked"					"Kicked" "GameUI_Disconnect_BanAdded"				"Added to banned list" "GameUI_Disconnect_KickBanAdded"			"Kicked and banned" "GameUI_Disconnect_SteamIDBanned"			"STEAM UserID is banned" "GameUI_Disconnect_SteamIDInUse"			"STEAM UserID is already in use on this server" "GameUI_Disconnect_SteamLogon"				"No Steam logon" "GameUI_Disconnect_SteamInUse"				"This Steam account is being used in another location" "GameUI_Disconnect_SteamOwnership"			"This Steam account does not own this game.\nPlease login to the correct Steam account" "GameUI_Disconnect_SteamVAC"				"VAC banned from secure server" "GameUI_Disconnect_SteamTimeOut"			"Valve Anti-Cheat challenge timed out. Please ensure that you are not using any programs that may interfere with VAC, and confirm that Steam is correctly installed." "GameUI_Disconnect_SteamDropped"			"Steam authorization failed. You must be connected to Steam to make the initial connection to the game server." "GameUI_Disconnect_SteamTicket"				"Invalid STEAM UserID Ticket" "GameUI_Disconnect_NoSpectators"			"Match does not allow spectators" "GameUI_Disconnect_DisconnectByUser"		"Disconnect by user" "GameUI_Disconnect_DisconnectByServer"		"Disconnect by server" "GameUI_Disconnect_HLTVDirect"				"SourceTV can not connect to game directly" "GameUI_Disconnect_PureServer_ClientExtra"	"Pure server: client has loaded extra file(s)" "GameUI_Disconnect_PureServer_Mismatch"		"Pure server: client file does not match server" "GameUI_Disconnect_UserCmd"					"Error in parsing user commands" "GameUI_Disconnect_RejectedByGame"			"Connection rejected by game" "GameUI_Disconnect_SteamDeny_Misc"			"Disconnected from gameserver. Miscellanous Steam incompatibility." "GameUI_Disconnect_SteamDeny_BadAntiCheat"	"Disconnected from gameserver. Steam anti-cheat incompatibility." "GameUI_Disconnect_ServerShutdown"			"Disconnected from gameserver. The gameserver is shutting down." "GameUI_Disconnect_ReplayIncompatible"		"Replay is not compatible." "GameUI_Disconnect_ConnectionTimedout"		"Unable to establish a connection with the gameserver." "GameUI_Disconnect_ServerIncompatible"		"Server version is not compatible."

"GameUI_Disconnect_LocalProblem_ManyRelays"	"Lost connection, even after trying several relays in different geographic locations. The most likely cause is a problem with your Internet connection." "GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay"	"Gameserver has lost connectivity with the primary relay the client was using." "GameUI_Disconnect_LocalProblem_NetworkConfig"	"Check your Internet connection. Unable to download the network configuration from CDN." "GameUI_Disconnect_LocalProblem_Other"	"Disconnected. It looks like there may be problem with your Internet connection."

"GameUI_Disconnect_RemoteProblem_Timeout"			"We stopped receiving communications from the remote host." "GameUI_Disconnect_RemoteProblem_TimeoutConnecting"	"After several attempts to connect, the server did not respond." "GameUI_Disconnect_RemoteProblem_Other"				"Problem communicating with the remote host." "GameUI_Disconnect_RemoteProblem_BadCrypt"			"Remote host presented a bad cert, crypto key, or signature." "GameUI_Disconnect_RemoteProblem_BadCert"			"Remote host's cert isn't sufficient for authentication." "GameUI_Disconnect_Unusual"							"Disconnected. Something unusual happened.  The console might have more details." "GameUI_Disconnect_InternalError"					"Disconnected due to an internal error. The console might have more details."

//UI "UI_month_1"						"January" "UI_month_2"						"February" "UI_month_3"						"March" "UI_month_4"						"April" "UI_month_5"						"May" "UI_month_6"						"June" "UI_month_7"						"July" "UI_month_8"						"August" "UI_month_9"						"September" "UI_month_10"						"October" "UI_month_11"						"November" "UI_month_12"						"December" "UI_month_short_1"					"Jan" "UI_month_short_2"					"Feb" "UI_month_short_3"					"Mar" "UI_month_short_4"					"Apr" "UI_month_short_5"					"May" "UI_month_short_6"					"Jun" "UI_month_short_7"					"Jul" "UI_month_short_8"					"Aug" "UI_month_short_9"					"Sep" "UI_month_short_10"					"Oct" "UI_month_short_11"					"Nov" "UI_month_short_12"					"Dec" "UI_day_short_1"       "Su" "UI_day_short_2"       "Mo" "UI_day_short_3"       "Tu" "UI_day_short_4"       "We" "UI_day_short_5"       "Th" "UI_day_short_6"       "Fr" "UI_day_short_7"       "Sa"

"UI_day_1"       "Sun" "UI_day_2"       "Mon" "UI_day_3"       "Tues" "UI_day_4"       "Wed" "UI_day_5"       "Thu" "UI_day_6"       "Fri" "UI_day_7"       "Sat" "DOTA_Date_Format_Day_Month"								"%s1 %s2"						// 18 April "DOTA_Date_Format_Day_Month_Year"							"%s1 %s2 %s3"					// 18 April 2014 "DOTA_Date_Format_Day_Month_Year_Hour_Minute_24"			"%s1 %s2 %s3, %s4:%s5"			// 18 April 2014, 17:30 "DOTA_Date_Format_Day_Month_Year_Hour_Minute_12"			"%s1 %s2 %s3, %s4:%s5 %s6"		// 18 April 2014, 5:30 PM		"DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_24"		"%s1 %s2 %s3, %s4:%s5:%s6"		// 18 April 2014, 17:30:18 "DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_12"		"%s1 %s2 %s3, %s4:%s5:%s6 %s7"	// 18 April 2014, 5:30:18 PM		"DOTA_Date_Format_Hour_Minute_24"							"%s1:%s2"						// 17:30 "DOTA_Date_Format_Hour_Minute_12"							"%s1:%s2 %s3"					// 5:30 PM		"DOTA_Date_Format_DayOfWeek"								"%s1"							// Wednesday "DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_24"		"%s1, %s2 %s3, %s4:%s5"			// Wednesday, 18 April, 17:30 "DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_12"		"%s1, %s2 %s3, %s4:%s5 %s6"		// Wednesday, 18 April, 5:30 PM

"dota_series_bo3"					"Best of 3" "dota_series_bo5"					"Best of 5" "dota_series_game_1"				"Game 1" "dota_series_game_2"				"Game 2" "dota_series_game_3"				"Game 3" "dota_series_game_4"				"Game 4" "dota_series_game_5"				"Game 5"

"DOTA_WatchMatchSeries_NoGame_Header"	"No Game" "DOTA_WatchMatchSeries_NoGame"			"There is no game %s1 in this series."

"tournaments_on_day"				"%s1 Tournaments" "tournaments_games_on_day"				"%s1 Tournament Games" "tournament_schedule_time"			"%s1 %s2 %s3"			// month, day, time "localized_time"					"%s1:%s2"				// hour:minute "tournament_schedule_edit"			"EDIT" "tournament_schedule_add"			"ADD MATCHUP" "tournament_schedule_delete"		"DELETE" "schedule_confirm_delete_header"	"DELETE SCHEDULED TIME" "schedule_confirm_delete"			"Really delete this scheduled time block?" "schedule_delete_failed"			"Error: Failed to delete scheduled time block" "schedule_edit_title"				"MATCHUP DETAILS" "schedule_edit_subtitle"			"Enter the Date and Time (in your local timezone) and specify the Teams involved in the matchup." "invalid_team_hint"					"Unknown Team, click to search" "visit_team_profile"				"Team Profile" "schedule_game_id"					"Game ID: %s1" "sched_start"						"Time:" "sched_end"							"End:" "sched_comment"						"Comment:" "sched_finals"						"Finals" "date_invalid_hint"					"Please enter a valid date, in the form of Month-Day-Year" "time_invalid_hint"					"Please enter a valid time, in the form of Hours:Minutes" "my_tournament_select_day"			"Select a day from the Calendar to manage this tournament's schedule" "schedule_view_matches"				"View Matches" "schedule_buy_pass"					"Buy Tournament Pass" "tournament_details"				"DETAILS" //UI (Watch Filter) "watch_filter_label"				"Filter by" "UI_player_name_label"				"PLAYER NAME (EXACT MATCH)" "UI_hero_name_label"				"HERO NAME" "UI_game_mode_label"				"GAME MODE" "UI_game_mode_command"				"SELECT GAME MODES" "UI_difficulty_label"				"DIFFICULTY" "UI_difficulty_command"				"SELECT DIFFICULTY" "UI_difficulty_desc"				"Select difficulty level for enemy AI." "UI_languages_command"				"MATCHMAKING PREFERENCES" "UI_preferences_language"			"Language Capabilities" "UI_preferences_language_desc"		"Choose up to three preferred languages to help find a match with common ground for communication. If nothing is set, we'll assume no language preference." "UI_preferences_matchmaking"		"Find Match Settings" "UI_preferences_themed_map"			"Themed Map Preference" "dota_matchmaking_classic_map"		"Classic map" "dota_matchmaking_themed_map"		"Themed map" "dota_matchmaking_no_preference_map"	"No Preference" "UI_skill_level_label"				"SKILL LEVEL" "UI_skill_any"						"Any" "UI_skill_normal"					"Normal" "UI_skill_high"						"High" "UI_skill_very_high"				"Very High" "UI_date_range_label"				"DATE RANGE" "UI_tournament_label"				"TOURNAMENT GAME" "UI_match_id_label"					"MATCH ID" "watch_or_filter_by_label"			"Or, filter by" //Match Details "MD_GOLD_and_XP"					"GOLD AND XP" "MD_The_Radiant"					"The Radiant" "MD_The_Dire"						"The Dire" "MD_MATCH_LABEL"					"MATCH ID" "MD_DATE_LABEL"						"DATE" "MD_DURATION_LABEL"					"DURATION" "MD_WINNER_LABEL"					"WINNING TEAM" "MD_PLAYER_L"						"PLAYER" "MD_LEVEL_L"						"LEVEL" "MD_HERO_L"							"HERO" "MD_ITEMS_L"						"ITEMS" "MD_GOLD_L"							"GOLD" "MD_LAST_HITS_L"					"LAST HITS" "MD_DENIES_L"						"DENIES" "MD_GOLD/MIN_L"						"GOLD/MIN" "MD_GOLD_EARNED"					"GOLD EARNED" "MD_GOLD_CURRENT"					"CURRENT GOLD" "MD_XP/MIN_L"						"XP/MIN" "MD_KILLS_L"						"KILLS" "MD_DEATHS_L"						"DEATHS" "MD_ASSISTS_L"						"ASSISTS" "MD_STUNS_L"						"STUNS" "MD_HEALING_L"						"HEALING" "MD_TOWERS_L"						"TOWERS" "MD_ROSHANS_L"						"ROSHANS" "MD_Downloading_Replay"				"Downloading Replay:" "MD_Replay_Unavailable"				"Replay Unavailable" "MD_Replay_Not_Recorded"			"Replay Not Recorded" "MD_Replay_Expired"					"Replay Expired" "MD_Replay_Pending"				"Replay Pending" "MD_Finding_Replay"					"Finding Replay..." "MD_reveal_button"					"Reveal the winning team" "MD_K"								"K" // kills "MD_D"								"D" // deaths "MD_A"								"A" // assists "match_details_timeout"				"Request for Match ID %s1 timed out." "match_details_denied"				"Access to Match ID %s1 denied." "match_details_failed"				"Invalid Match ID %s1." "loot_dropped"						"Loot Dropped" "dota_game_end_signout_delayed"		"The game server is attempting to send match results to the game coordinator..." "dota_game_end_signout_pending_title"	"Match signout delayed." "dota_game_end_signout_pending"		"Due to high load, match results are still pending. Items and rewards might not be available immediately.  They will appear when the gameserver finalizes the match with the game coordinator." "dota_game_end_not_scored_leaver"	"This match is not being scored because a player abandoned before first blood." "dota_game_end_not_scored_poor_network"	"This match is not being scored due to poor network conditions." "dota_game_end_not_scored_generic"	"This match is not being scored."

// Rich Presence "DOTA_RP_INIT"						"Main Menu" "DOTA_RP_IDLE"						"Main Menu (Idle)" "DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD"	"%s1: Waiting for loaders" "DOTA_RP_HERO_SELECTION"			"%s1: Hero Selection" "DOTA_RP_STRATEGY_TIME"				"%s1: Strategy Time" "DOTA_RP_WAIT_FOR_MAP_TO_LOAD"		"%s1: Waiting for game to load" "DOTA_RP_PRE_GAME"					"%s1: Pre Game" "DOTA_RP_GAME_IN_PROGRESS"			"%s1: Playing A Game" "DOTA_RP_GAME_IN_PROGRESS_CUSTOM"	"Playing %s1" "DOTA_RP_GAME_IN_PROGRESS_CUSTOM_UNNAMED"	"Playing Custom Game" "DOTA_RP_LOBBY_CUSTOM"				"%s1 Lobby" "DOTA_RP_LOBBY_CUSTOM_UNNAMED"		"Custom Game Lobby" "DOTA_RP_PLAYING_AS"				"%s1: Lvl %s2 %s3" "DOTA_RP_POST_GAME"					"%s1: Post Game" "DOTA_RP_DISCONNECT"				"%s1: Disconnecting" "DOTA_RP_SPECTATING"				"Spectating A Game" "DOTA_RP_CASTING"					"Casting A Game" "DOTA_RP_PRIVATE_LOBBY"				"Private Lobby" "DOTA_RP_LEAGUE_MATCH"				"Playing in a Tournament" "DOTA_RP_LEAGUE_MATCH_PLAYING_AS"	"%s1: %s2 (Tournament)" "DOTA_RP_WATCHING_REPLAY"			"Watching A Replay" "DOTA_RP_WATCHING_TOURNAMENT"		"Watching A Tournament Game" "DOTA_RP_WATCHING_TOURNAMENT_REPLAY" "Watching A Tournament Replay" "DOTA_RP_FINDING_MATCH"				"Finding A Match" "DOTA_RP_FINDING_YEAR_BEAST_BRAWL"	"Finding Year Beast Brawl" "DOTA_RP_FINDING_EVENT_MATCH"		"Finding %s1 Match" "DOTA_RP_PLAYING_EVENT_MATCH"		"Playing %s1" "DOTA_RP_UNKNOWN_EVENT_GAME"		"Custom Event" "DOTA_RP_SPECTATING_WHILE_FINDING"	"Finding A Match & Spectacting" "DOTA_RP_PENDING"					"Friend Request Pending" "DOTA_RP_ONLINE"					"Online" "DOTA_RP_BUSY"						"Busy" "DOTA_RP_AWAY"						"Away" "DOTA_RP_SNOOZE"					"Snooze" "DOTA_RP_LOOKING_TO_TRADE"			"Looking To Trade" "DOTA_RP_LOOKING_TO_PLAY"			"Looking To Play" "DOTA_RP_PLAYING_OTHER"				"Playing Other Game" "DOTA_RP_ACCOUNT_DISABLED"			"Matchmaking Disabled Temporarily" "DOTA_RichPresence_Help"			"What's new? Set a custom status here!" "DOTA_RP_QUEST"						"On A Training Mission" "DOTA_RP_BOTPRACTICE"				"Playing Against Bots" "DOTA_RP_COOPBOT"					"Co-op Bot match" "DOTA_RP_TRAINING"					"On a Training Mission" "DOTA_RP_OPEN_SOLO"					"Looking for party members" "DOTA_RP_OPEN_PARTY"				"In party looking for members" "DOTA_RP_PLAYING_DOTA_S1"			"Playing Dota 2"

// Needed here to make rich presence text work "DOTA_EventGameName_International2017" "Siltbreaker" "DOTA_EventGameName_International2017_Act1_Easy" "Siltbreaker Act 1 (Adventure)" "DOTA_EventGameName_International2017_Act1_Hard" "Siltbreaker Act 1" "DOTA_EventGameName_International2017_Act2_Easy" "Siltbreaker Act 2 (Adventure)" "DOTA_EventGameName_International2017_Act2_Hard" "Siltbreaker Act 2"

"DOTA_VoiceTextBanned_Reports"		"No one hears you. Your account has been flagged as disruptive and your communication privileges temporarily revoked. Time remaining: %s1 hours" "DOTA_VoiceTextBanned_Reports_Avoid_Overflow"	"No one hears you. Your account has been flagged as disruptive and your communication privileges temporarily revoked." "DOTA_PublicTextBanned_Reports"		"No one hears you. Your account has been flagged as disruptive and your public chat privileges temporarily revoked. Time remaining: %s1 hours" "DOTA_PublicTextBanned_Reports_Avoid_Overflow"	"No one hears you. Your account has been flagged as disruptive and your public chat privileges temporarily revoked." "DOTA_SpectatorsAreWatchingYourGame" "There are %s1 spectators watching this game right now."

// Watch game status "DOTA_WATCH_GAME_STATUS"		"Watch Game Status" "DOTA_WATCH_Pending"			"Waiting to watch game..." "DOTA_WATCH_GameServerNotFound"		"The game server hosting this game was not found." "DOTA_WATCH_Unavailable"		"Could not watch this game at this time." "DOTA_WATCH_LobbyNotFound"		"Lobby not found."

"dota_workshop_welcome_hed"		"Contribute to the future of Dota 2" "dota_workshop_welcome_descr_text"		"Create and submit new items, or review and rate what other people submit. Rate items highly and you just might see them become available in-game. If your item is accepted in the game, you'll receive a percentage of its sales. By submitting an item to the Steam Workshop, you agree to the legal agreement." "dota_workshop_viewlegal"		"Legal Agreement" "dota_workshop_publishnewitem"	"Publish New Submission" "dota_workshop_editexistingitem" "Update Existing Submission" "dota_workshop_browse"			"Browse Workshop" "dota_workshop_items"			"View My Submissions" "DOTA_Workshop_ConfirmFileDeletion" "Confirm Delete" "DOTA_Workshop_ConfirmFileDeletionDescription" "Delete Item? This cannot be undone."

"dota_workshop_camera_tooltip_fullbody"		"Full Body Preview" "dota_workshop_camera_tooltip_day"			"Day Lighting Preview" "dota_workshop_camera_tooltip_night"		"Night Lighting Preview" "dota_workshop_camera_tooltip_portrait"		"Portrait Preview" "dota_workshop_camera_tooltip_ingame"		"In Game Preview"

"DOTA_Workshop_ConfirmInGameError"	"Items cannot be tested in-game when you're already in a game." "DOTA_Workshop_ConfirmInGame"				"Start Local Server?" "DOTA_Workshop_ConfirmInGameDescription"	"To test your submission in-game, a local game server will need to be started."

"DOTA_Workshop_Save_Title"			"Saved!" "DOTA_Workshop_Save"				"Wrote to %s1." "DOTA_Workshop_SaveError_Title"		"Save Failed!" "DOTA_Workshop_SaveError"			"Unable to write to %s1." "DOTA_Workshop_LoadError_Title"		"Load Failed!" "DOTA_Workshop_LoadError"			"Unable to read from %s1."

"DOTA_Workshop_ViewItems_List"			"ITEM LIST:" "DOTA_Workshop_ViewItems_Sort_Creation"	"Creation Date" "DOTA_Workshop_ViewItems_Sort_Update"	"Last Update Date" "DOTA_Workshop_ViewItems_Sort_Title"	"Title" "DOTA_Workshop_ViewItems_Sort_Hero"		"Hero"

"DOTA_Workshop_QueryTimeout_Title"	"Lost Connection To Workshop" "DOTA_Workshop_QueryTimeout_Desc"	"Unable to get the full list of your published files from the Steam Workshop. Try refreshing again soon." "DOTA_Workshop_ErrorTimeout_Title"	"Error Connecting To Workshop" "DOTA_Workshop_ErrorTimeout_Desc"	"Unable to connect to the Steam Workshop. Please try again later." "DOTA_Workshop_Edit"				"Edit" "DOTA_Workshop_Delete"				"Delete"

"DOTA_Workshop_SubmitError" "Submit Error!" "DOTA_Workshop_Error_JPEG_FileFormat" "Preview File is in the wrong format. Please use RGB or YCbCr." "DOTA_Workshop_Error_ContentFile" "Could not prepare content file." "DOTA_Workshop_Error_UploadingFile" "Could not complete file upload, please try again later.\n\n(Error code: %s1)" "DOTA_Workshop_Error_16"			"Publishing timed out. Please try again later." "DOTA_Workshop_Error_24"			"Insufficient privileges to publish workshop files. Limited Steam Accounts may not publish workshop files." "DOTA_Workshop_Error_PreviewFile" "Could not prepare preview image." "DOTA_Workshop_Error_NotEnoughSpace" "Not Enough Space in your Steam Cloud. Try deleting some older submissions to make room, or reduce the size of your submission." "DOTA_Workshop_Error_CanGetQuota" "Can't Get Steam Cloud Quota." "DOTA_Workshop_Error_CouldntWriteFileToCloud" "Couldn't write %s1 to Steam Cloud." "DOTA_Workshop_BrowseImage"			"The preview image will be resized to 512 x 512 when displayed on the web." "DOTA_Workshop_PreviewTitle"		"PREVIEW IMAGE:" "DOTA_Workshop_ItemTitle"			"SUBMISSION TITLE:" "DOTA_Workshop_HeroTitle"			"HERO:" "DOTA_Workshop_SlotTitle"			"LOADOUT SLOT:" "DOTA_Workshop_AbilityTitle"		"SELECT HERO AND ABILITY" "DOTA_Workshop_SelectAbility"		"ABILITY MODEL(S) TO REPLACE:" "DOTA_Workshop_TypeTitle"			"ITEM TYPE:" "DOTA_Workshop_FileTitle"			"SUBMISSION FILE:" "DOTA_Workshop_DescTitle"			"DESCRIPTION:" "DOTA_Workshop_TestTitle"			"IMPORT MODEL" "DOTA_Workshop_EventTitle"			"BRAND SUBMISSION?" "DOTA_Workshop_SubmitTitle"			"SUBMIT TO THE WORKSHOP" "DOTA_Workshop_Test"				"TEST" "DOTA_Workshop_ImportCursorPack"	"IMPORT CURSOR PACK" "DOTA_Workshop_ImportHudSkin"		"IMPORT HUD SKIN" "DOTA_Workshop_HudSkin_CopyErr"		"Failed to copy %s into the HUD test directory at %s\n" "DOTA_Workshop_AddWearables"		"Additional Items" "DOTA_Workshop_TestExplanation"		"Wearables need to be tested to ensure they're within budget. Select the compiled model and then hit the Test button. If you're submitting something other than a wearable, you can skip this step. Submissions of untested wearable models won't be considered for addition into Dota 2." "DOTA_Workshop_NoFile"				"< NO FILE SELECTED >" "DOTA_Workshop_NoFile_Update"		"< NO UPDATE SELECTED >" "DOTA_Workshop_Update_Desc"			"You don't need to re-upload your submission's content if you only want to change the title, description, or preview image. When you click the Update button, only the components of your submission that have actually changed will be updated." "DOTA_Workshop_ValidationFailed"	"Validation failed. Item cannot be submitted." "DOTA_Workshop_ValidationSucceeded"	"Validation succeeded." "DOTA_Workshop_File_Submission"		"Submissions (.zip files)" "DOTA_Workshop_File_Preview"		"Preview Images (.jpg files)" "DOTA_Workshop_File_Models"			"Models (.mdl files)" "DOTA_Workshop_File_Geometry"		"Geometry (.dmx and .fbx files)" "DOTA_Workshop_File_Animation"		"Animations (.dmx and .fbx files)" "DOTA_Workshop_File_Texture"		"Texture (.tga files)" "DOTA_Workshop_File_Wearable"		"Wearable Model (.mdl files)" "DOTA_Workshop_File_PortraitInfo"	"Portrait Layout File (.pts files)" "DOTA_Workshop_File_Marketing"		"Marketing Images (.psd files)" "DOTA_Workshop_File_HudSkin"		"HUD Skin Images (.png files)" "DOTA_Workshop_File_LoadingScreen"	"Loading Screen Images (.png files)" "DOTA_Workshop_File_AbilityIcon"	"Ability Icon (.png files)" "DOTA_Workshop_HeroSelect"			"Select Hero" "DOTA_Workshop_NoHeroSelected"		"No hero selected" "DOTA_Workshop_SlotSelect"			"Select slot" "DOTA_Workshop_RetrievingInfo"		"RETRIEVING INFORMATION" "DOTA_Workshop_InternalSave_Ok"		"SUCCESS" "DOTA_Workshop_InternalErr_Dir"		"%s1 isn't under the dota/models directory." "DOTA_Workshop_InternalErr_CO"		"Failed to check out %s1 in P4." "DOTA_Workshop_InternalErr_resize"		"Failed to Resize a file (%s1)" "DOTA_Workshop_InternalScs_Up"		"Updated portraits.txt entry for %s1." "DOTA_Workshop_InternalScs_Add"		"Added new portraits.txt entry for %s1." "DOTA_Workshop_InternalErr_VTF"		"Failed to compile .VTF for %s1." "DOTA_Workshop_CustomGame_Help"			"Custom Game Mode Help" "DOTA_Workshop_ImportCustomGame"		"Publish Custom Game Mode" "DOTA_Workshop_UploadCustomGame"		"Uploaded Custom Game Mode" "DOTA_ItemTest_CustomGame_Intro"		"Here you can select your addon folder and have it packaged up into a .vpk for publishing." "DOTA_Workshop_ChooseCustomGame"		"Select addon folder" "DOTA_Workshop_ChooseCustomGameDesc"	"Select the dota_addons folder containing your custom game mode" "DOTA_Workshop_Preparing"				"Preparing File..." "DOTA_Workshop_Uploading"				"Uploading File..." "DOTA_Workshop_Committing"				"Committing Changes..."

"DOTA_Workshop_Event_Spring2014"	"Spring 2014" "DOTA_Workshop_Event_Spring2015"	"Spring 2015" "DOTA_Workshop_Branding_Player"		"Player" "DOTA_Workshop_Branding_Team"		"Team" "DOTA_Workshop_Branding_Caster"		"Caster"

"DOTA_Workshop_UseSource2Title"		"Incorrect Client" "DOTA_Workshop_UseSource2Desc"		"Use the Dota 2 Reborn client to update or publish Custom Games." "DOTA_ItemTest_Ready"				"Ready" "DOTA_ItemTest_Optional"			"Optional" "DOTA_ItemTest_Required"			"Required" "DOTA_ItemTest_Required_Texture"	"Required (Textures will be resized to: %s1)" "DOTA_ItemTest_Required_Geometry"	"Required (Max Triangle count: %s1)" "DOTA_ItemTest_NotRequired_Geometry" "(Max Triangle count: %s1)" "DOTA_ItemTest_NotRequired_Texture"	"(Textures will be resized to: %s1)" "DOTA_ItemTest_ItemName"			"OUTPUT FILENAME:" "DOTA_ItemTest_ItemName_Desc"		"This is the output filename for your item. It isn't seen by players, and must be less than 50 characters long." "DOTA_ItemTest_GenericModelName_Desc" "This is the name of your imported content, it is used internally at Valve so please use a unique or descriptive name. It isn't seen by players, and must be less than 50 characters long." //Some of these workshop tool import names and descriptions may be obsolete. Newer strings used in the tool are in panorama localization dota_english.txt "DOTA_ItemTest_UnknownLOD"			"UNKNOWN GEOMETRY FILE" "DOTA_ItemTest_LOD0Title"			"OPTIONAL PORTRAIT GEOMETRY" "DOTA_ItemTest_LOD0Desc"			"This is the .DMX or .FBX file that contains the higher resolution skinned geometry for your item. It will be used in portrait, loadout and showcase views. Please check the mesh for missing back faces that will be noticeable in loadout or the portrait. If this entry is blank, in-game geometry will be used instead." "DOTA_ItemTest_LOD1Title"			"IN-GAME GEOMETRY" "DOTA_ItemTest_LOD1Desc"			"This is the .DMX or .FBX file that contains the skinned geometry for your item. It will be used in-game. The model must be in its bind pose with no animation and if skinned to a Valve skeleton, the joints must exactly match the scale, positions and rotations of Valve's bind pose." "DOTA_ItemTest_Texture_Title"		"TEXTURE FILES" "DOTA_ItemTest_Texture_Desc"		"This is the set of four .TGA files that combine to texture this geometry file. Browse and select any one of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory." "DOTA_ItemTest_Texturing"			"Texturing Help" "DOTA_ItemTest_Modelling"			"Modelling Help" "DOTA_ItemTest_Animation"			"Animation Help" "DOTA_ItemTest_AbilityIconsHelp"			"Ability Icons Help" "DOTA_ItemTest_DisableNICE"			"Disable Texture Filtering" "DOTA_ItemTest_DisableNICE_Desc"	"On some textures, the NICE filter we use can result in mipmaps that don't maintain some specific texture detail. If you see this happening with your textures, try turning this option on and see if the textures are more readable." "DOTA_ItemTest_Reimport"			"Update" "DOTA_ItemTest_Models_Title"		"MODELS" "DOTA_ItemTest_Materials_Title"		"MATERIALS" "DOTA_ItemTest_Attachments_Title"	"ATTACHMENTS" "DOTA_ItemTest_Marketing_Title"		"MARKETING" "DOTA_ItemTest_Marketing_Desc"		"A .PSD file containing a selection of marketing images to use when promoting your submission. Click the Marketing Help link to see the requirements, and suggested format, of your .PSD file." "DOTA_ItemTest_Marketing_Help"		"Marketing Help" "DOTA_ItemTest_Particles_Title"		"PARTICLES" "DOTA_ItemTest_Particles_Desc"		"This model will have a particle system attached to it in-game for gameplay purposes. This is the .DMX or .FBX file that contains vertices specifying how the particle system should be attached." "DOTA_ItemTest_Particles_Help"		"Particle Help" "DOTA_ItemTest_Images_Title"		"IMAGES" "DOTA_ItemTest_AbilityIcons_Title"		"ABILITY ICONS"

"DOTA_ItemTest_HudSkin_Intro"		"HUD Skins are a set of images that combine to replace the in-game HUD." "DOTA_ItemTest_HudSkin_Desc"		"A set of .PNG files that were produced by the HUD Skin Photoshop export tool. Browse and select any of the .PNG files, and we'll find the rest. They must be in the directory structure created by the export tool." "DOTA_ItemTest_HudSkin_Help"		"HUD Skin Help"

"DOTA_Workshop_ImportLoadingScreen"	"IMPORT LOADING SCREEN" "DOTA_ItemTest_LoadingScreen_Intro"	"An image that replaces the default Dota 2 Loading Screen" "DOTA_ItemTest_LoadingScreen_Desc"	"Browse for loadingscreen.png." "DOTA_ItemTest_LoadScreen_Preview_Title"	"Preview aspect ratio cropping" "DOTA_UI_LoadScreen_16_9"			"16:9 Aspect Ratio" "DOTA_UI_LoadScreen_16_10"			"16:10 Aspect Ratio" "DOTA_UI_LoadScreen_4_3"			"4:3 Aspect Ratio"

"DOTA_ItemTest_Attachments_Desc"	"Attachment points are points on the model that the game can use to position certain effects. Each attachment point has both a position and an angle, which it derives from a bone in your model. For each required attachment point, specify the bone name. Once we've built your imported model, the preview will show you the attachment point so you can verify its position." "DOTA_ItemTest_Attachments_UIBlock"	"Attachments %s1" "DOTA_ItemTest_Attachment_HitLocation"		"Hit Location Bone name" "DOTA_ItemTest_Attachment_HitLocation_Desc"	"Specifies where on the model that incoming enemy projectiles should travel to. A good position is above the center of the model, such as the center of the head in a humanoid." "DOTA_ItemTest_Attachment_CourierLeftEye"		"Left Eye Bone name" "DOTA_ItemTest_Attachment_CourierLeftEye_Desc"		"Specifies where on the model to place Unusual particle effects intended for the Left Eye of a courier. Avoid using an eye joint that animates. If an eye joint can't be used, use the head joint and then position the attachment onto the Left Eye with the red tx arrow pointing forward." "DOTA_ItemTest_Attachment_CourierRightEye"		"Right Eye Bone name" "DOTA_ItemTest_Attachment_CourierRightEye_Desc"		"Specifies where on the model to place Unusual particle effects intended for the Right Eye of a courier. Avoid using an eye joint that animates. If an eye joint can't be used, use the head joint and then position the attachment onto the Right Eye with the red tx arrow pointing forward." "DOTA_ItemTest_Attachment_GenericLeftEye"		"Left Eye Bone name" "DOTA_ItemTest_Attachment_GenericLeftEye_Desc"		"Specifies where on the model to place particle effects intended for the Left Eye of a creature. Avoid using an eye joint that animates. If an eye joint can't be used, use the head joint and then position the attachment onto the Left Eye with the red tx arrow pointing forward." "DOTA_ItemTest_Attachment_GenericRightEye"		"Right Eye Bone name" "DOTA_ItemTest_Attachment_GenericRightEye_Desc"		"Specifies where on the model to place particle effects intended for the Right Eye of a creature. Avoid using an eye joint that animates. If an eye joint can't be used, use the head joint and then position the attachment onto the Right Eye with the red tx arrow pointing forward." "DOTA_ItemTest_Attachment_CKMountLeftEye"		"Left Eye Bone name" "DOTA_ItemTest_Attachment_CKMountLeftEye_Desc"		"Specifies where on the model to place default particle effects intended for the Left Eye of the mount. You will be able to reposition this attachment after compiling. If your mount does not have eyes, we will remove the effect." "DOTA_ItemTest_Attachment_CKMountRightEye"		"Right Eye Bone name" "DOTA_ItemTest_Attachment_CKMountRightEye_Desc"		"Specifies where on the model to place default particle effects intended for the Right Eye of the mount. You will be able to reposition this attachment after compiling. If your mount does not have eyes, we will remove the effect." "DOTA_ItemTest_Attachment_CKMountTail"			"Tail Bone name" "DOTA_ItemTest_Attachment_CKMountTail_Desc"		"Specifies where on the model to place default particle effects intended for the Tail of the mount. You will be able to reposition this attachment after compiling. If your mount does not need the tail particles, we will remove the effect." "DOTA_ItemTest_Attachment_CKHelmetLeftEye"		"Left Eye Bone name" "DOTA_ItemTest_Attachment_CKHelmetLeftEye_Desc"		"Specifies where on the model to place default particle effects intended for the Left Eye of the helmet. You will be able to reposition this attachment after compiling. If your helmet does not have eyes, we will remove the effect." "DOTA_ItemTest_Attachment_CKHelmetRightEye"		"Right Eye Bone name" "DOTA_ItemTest_Attachment_CKHelmetRightEye_Desc"	"Specifies where on the model to place default particle effects intended for the Right Eye of the helmet. You will be able to reposition this attachment after compiling. If your helmet does not have eyes, we will remove the effect."

"DOTA_ItemTest_Attachment_AttackPoint"		"Attack Point Bone name" "DOTA_ItemTest_Attachment_AttackPoint_Desc"	"For ranged attack units, this specifies where their attack projectiles should start. For melee units, it's this is where we spawn hit effects, like blood splashes." "DOTA_ItemTest_Attachment_AttackPoint2"		"Offhand Attack Point Bone name" "DOTA_ItemTest_Attachment_AttackPoint2_Desc"	"When an OFFHAND ATTACK animation is used instead of the base ATTACK, this attack point will be used to spawn hit effects & projectiles." "DOTA_ItemTest_Attachment_AttackPoint2Alt"	"Alternate Attack Point Bone name" "DOTA_ItemTest_Attachment_AttackPoint2Alt_Desc"	"When an alternate ATTACK animation is used instead of the base ATTACK, this attack point will be used to spawn hit effects & projectiles." "DOTA_Workshop_Attachment_Base"			"Attach Base Bone name" "DOTA_Workshop_Attachment_Base_Desc"		"" "DOTA_ItemTest_Attachment_Mouth"		"Mouth Bone name" "DOTA_ItemTest_Attachment_Mouth_Desc"		"Specifies where the default particles for a creature's bite attack or mouth projectile attack should originate. If there is no mouth joint, use the head joint and then position the attachment onto the creature's mouth with the red tx arrow pointing forward."

"DOTA_ItemTest_Attachment_BowTop"		"Bowstring Top Attachment point" "DOTA_ItemTest_Attachment_BowTop_Desc"		"Specifies where on the model that the top of the bowstring particle effect should attach." "DOTA_ItemTest_Attachment_BowMid"		"Bowstring Midpoint Attachment point" "DOTA_ItemTest_Attachment_BowMid_Desc"		"Specifies where on the model the middle of the bowstring particle effect should be. Used to bend the bowstring for firing." "DOTA_ItemTest_Attachment_BowBot"		"Bowstring Bottom Attachment point" "DOTA_ItemTest_Attachment_BowBot_Desc"		"Specifies where on the model that the bottom of the bowstring particle effect should attach." "DOTA_Workshop_Attachment_Head"			"Head Attach Bone Name" "DOTA_Workshop_Attachment_Head_Desc"		"" "DOTA_Workshop_Attachment_Body"			"Body Attach Bone Name" "DOTA_Workshop_Attachment_Body_Desc"		"" "DOTA_ItemTest_Attachment_LowerStaff"		"Earth Spirit Lower Staff Attachment point" "DOTA_ItemTest_Attachment_LowerStaff_Desc"	"Specifies where on the staff model the lower particle effect should attach." "DOTA_ItemTest_Attachment_UpperStaff"		"Earth Spirit Upper Staff Attachment point" "DOTA_ItemTest_Attachment_UppperStaff_Desc"	"Specifies where on the staff model the upper particle effect should attach." //ATTACHMENT END - if you don't see the string you need to edit, also see the dota_english in the panorama localization directory.

"DOTA_ItemTest_Animation_Title"		"ANIMATIONS" "DOTA_ItemTest_Animation_Desc"		"Animations are .DMX or .FBX files, each containing a single animation for your model." "DOTA_ItemTest_Animation_UIBlock"	"Animations %s1"

"DOTA_ItemTest_Preview_Anim"		"Animation:" "DOTA_ItemTest_Preview_Gesture"		"Overlay:" "DOTA_ItemTest_Preview_Skin"		"Texture:" "DOTA_ItemTest_Preview_Model"		"Model:" "DOTA_ItemTest_Preview_Attachment"	"Highlight Attachment:" "DOTA_ItemTest_Preview_NoAttachment" "None" "DOTA_ItemTest_Preview_ShowReference" "Show Reference Model" "DOTA_ItemTest_Preview_ToggleLOD"	"Show Low-Res Model" "DOTA_ItemTest_Preview_TogglePedestal" "Toggle Pedestal" "DOTA_ItemTest_Preview_ToggleUI" "Toggle UI"

"DOTA_ItemTest_ImportError_Validation"	"Validation Failed" "DOTA_ItemTest_Error_TooManyBones"		"%s1 contains more bones than are allowed.\nModels cannot contain more than 52 bones."

"DOTA_ItemTest_ImportError"			"Texture File Error!" "DOTA_ItemTest_Error_VMTCount"		"The %s1 model is using more than one material. Only one material is allowed for all the LODs in a model.\nMaterials found:\n\n%s2" "DOTA_ItemTest_Error_TextureNameA"	"Cannot recognise the chosen .TGA file name. Textures must end with one of the following suffixes: _color, _normal, _mask1, _mask2" "DOTA_ItemTest_Error_TextureNameB"	"Cannot find a matching .TGA file with the following suffix:\n %s1"

"DOTA_ItemTest_RequiredFileError"	"Required File Not Found!" "DOTA_ItemTest_RequiredFile_Name"	"Cannot find a required file with the following name:\n %s1"

"DOTA_ItemTest_ZipError"			"File Error!" "DOTA_ItemTest_ZipError_Desc"		"Failed to create temporary submission zip file at: %s1"

"DOTA_ItemTest_Error"				"Import Error" "DOTA_ItemTest_Error_Unskinned"		"Couldn't find any bones in the wearable that correspond to bones in the hero model. Wearable items must be skinned to the hero's bones to be submitted." "DOTA_ItemTest_Error_NoManifest"	"Zip file does not contain manifest.txt."

"DOTA_ItemTest_Quicksave_Fail"		"Save Failed" "DOTA_ItemTest_Quicksave_Fail_Desc"	"Failed to save import state at %s1" "DOTA_ItemTest_Quickload_Fail"		"Load Failed" "DOTA_ItemTest_Quickload_Fail_Desc"	"Failed to load: save file not found at %s1" "DOTA_ItemTest_NotInTest"			"Cannot Publish In Dota 2 Test" "DOTA_ItemTest_NotInTest_Desc"		"Please use the main Dota 2 client to interact with the Steam Workshop."

"DOTA_ItemTest_Import"				"Import" "DOTA_ItemTest_Importing"			"IMPORTING" "DOTA_ItemTest_Import_Success"		"IMPORT SUCCESSFUL" "DOTA_ItemTest_Import_Failed"		"IMPORT FAILED" "DOTA_ItemTest_OutOfBudget"			"%s1 is outside triangle budget:\n  %s2 contains %s3 triangles, when the budget only allows %s4."

"DOTA_Workshop_Portrait_Edit"		"Open Portrait Editor" "DOTA_Workshop_Portrait_Preview"	"In-Game Portrait Preview" "DOTA_Workshop_Portrait_SetCamOrg"	"Set Camera Origin" "DOTA_Workshop_Portrait_SetCamTgt"	"Set Camera Angles" "DOTA_Workshop_Portrait_SetLgtOrg"	"Set Origin" "DOTA_Workshop_Portrait_SetLgtTgt"	"Set Angles" "DOTA_Workshop_Portrait_SetDir"		"Set Direction" "DOTA_Workshop_Portrait_SetCam_Desc" "Mouse left & right: Orbit target point\nMouse up & down: Translate up and down\nMousewheel: Translate closer / farther\n\nMouseclick to exit" "DOTA_Workshop_Portrait_SetDir_Desc" "Mouse left & right: Modify Yaw\nMouse up & down: Modify Pitch\nMousewheel: Move target point closer / farther\n\nMouseclick to exit" "DOTA_Workshop_Portrait_EditAtt_Desc" "Mouse left & right: Rotate around model\nMouse up & down: Translate up and down\nMousewheel: Translate closer / farther\n\nLeft Click to Save, Right Click to Cancel" "DOTA_Workshop_Portrait_EditAttDir_Desc" "Mouse left & right: Modify Yaw\nMouse up & down: Modify Pitch\n\nLeft Click to Save, Right Click to Cancel" "DOTA_Workshop_Portrait_FOV"		"Field Of View:" "DOTA_Workshop_Portrait_Preset"		"Apply Lighting Preset:" "DOTA_Workshop_Portrait_Light"		"Spot Light" "DOTA_Workshop_Portrait_HSV"		"Hue / Saturation / Value:" "DOTA_Workshop_Portrait_H"			"H:" "DOTA_Workshop_Portrait_S"			"S:" "DOTA_Workshop_Portrait_V"			"V:" "DOTA_Workshop_Portrait_Size"		"Size:" "DOTA_Workshop_Portrait_Distance"	"Distance:" "DOTA_Workshop_Portrait_Ambient"	"Ambient Light" "DOTA_Workshop_Portrait_Scale"		"Scale:" "DOTA_Workshop_Portrait_Shadow"		"Shadow Color" "DOTA_Workshop_Portrait_Specular"	"Specular Color" "DOTA_Workshop_Portrait_Power"		"Power:" "DOTA_Workshop_Portrait_Background" 	"Background" "DOTA_Workshop_Portrait_Texture"	"Texture" "DOTA_Workshop_Portrait_Bkg_Color"	"Color at:" "DOTA_Workshop_Portrait_Corner_0"	"Bottom Left" "DOTA_Workshop_Portrait_Corner_1"	"Top Left" "DOTA_Workshop_Portrait_Corner_2"	"Top Right" "DOTA_Workshop_Portrait_Corner_3"	"Bottom Right" "DOTA_Workshop_Submission_NotReady"	"Submission Not Ready!" "DOTA_Workshop_Portrait_Unset"		"You must create a portrait for the %s1 model. Click on the Open Portrait Editor button on the Portrait view to create a custom portrait." "DOTA_Workshop_Attachment_Unedited"	"You must save an edited position for the '%s1' attachment. Select the attachment it in the preview attachment list and click the Edit buttons." "DOTA_Workshop_Attachment_Rebuild"	"Attachments have been changed. MDL will now be rebuilt with the new attachment positions." "DOTA_Workshop_Portrait_HideHelpers" 	"Hide Helpers" "DOTA_Workshop_Portrait_EditAttachment" "Edit Position" "DOTA_Workshop_Portrait_EditAttachmentAng" "Edit Angles" "DOTA_Workshop_Portrait_Cycle"		"Force Anim Cycle" "DOTA_Workshop_Preview_Model"		"View Existing Model" "DOTA_Workshop_Preview_LoadZip"		"Load Submission Zip"

"DOTA_Workshop_LPreset_TopDown"		"Top Down" "DOTA_Workshop_LPreset_Stage"		"Stage Light" "DOTA_Workshop_LPreset_NightTime"	"Night Time" "DOTA_Workshop_LPreset_CrossLight"	"Cross Light"

//Some of these workshop tool import names and descriptions may be obsolete. Newer ones actually used in the tool are in panorama localization dota_english.txt

"DOTA_Workshop_SubmissionType_Courier_ImportDesc"	"Couriers require two models, one for their ground version and one for their upgraded flying version. The two models share the same 512x512 material." "DOTA_Workshop_SubmissionType_Ward_ImportDesc"		"Wards require a single model, but two separate materials. The first material is used for the observer ward, and the second for the sentry."

"DOTA_Workshop_Courier_BaseModel"	"Ground" "DOTA_Workshop_Courier_FlyingModel"	"Flying" "DOTA_ItemTest_LOD0Desc_Courier"	"This is the .DMX or .FBX file that contains the higher resolution skinned geometry for your courier. It will be used in portrait, loadout and showcase views. Please check the mesh for missing back faces. If this entry is blank, in-game geometry will be used instead." "DOTA_ItemTest_LOD1Desc_Courier"	"This is the .DMX or .FBX file that contains the skinned geometry for your item. It will be used in-game." "DOTA_ItemTest_Mat0Desc_Courier"	"This is the set of four .TGA files that combine to texture both geometry files. Browse and select any one of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory." "DOTA_ItemTest_SharedMats_Courier"	"The Flying Courier model will use the texture file specified in the Ground Courier model."

"DOTA_ItemTest_LOD0Title_Ward"		"PORTRAIT GEOMETRY" "DOTA_ItemTest_LOD0Desc_Ward"		"This is the .DMX or .FBX file that contains the higher resolution skinned geometry for your ward. It will be used in portrait, loadout and showcase views. If this entry is blank, in-game geometry will be used instead." "DOTA_ItemTest_LOD1Title_Ward"		"IN-GAME GEOMETRY" "DOTA_ItemTest_LOD1Desc_Ward"		"This is the .DMX or .FBX file that contains the skinned geometry for your item. It will be used in-game." "DOTA_ItemTest_Mat0Title_Ward"		"OBSERVER TEXTURE FILES" "DOTA_ItemTest_Mat0Desc_Ward"		"This is the _color .TGA file that textures the geometry files as an Observer Ward. _normal, _mask1, and _mask2 .TGA files are optional for Wards. If we find them in the same directory, we'll use them." "DOTA_ItemTest_Mat1Title_Ward"		"SENTRY TEXTURE FILES" "DOTA_ItemTest_Mat1Desc_Ward"		"This is the _color .TGA file that textures the geometry files as a Sentry Ward. _normal, _mask1, and _mask2 .TGA files are optional for Wards. If we find them in the same directory, we'll use them."

"DOTA_ItemTest_Animation_Spawn"			"Spawn" "DOTA_ItemTest_Animation_Spawn_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view." "DOTA_ItemTest_Animation_Spawn_Injured"		"Spawn Injured" "DOTA_ItemTest_Animation_Spawn_Injured_Desc"	"This spawn animation needs to end with the unit in its injured pose." "DOTA_ItemTest_Animation_Idle"			"Idle" "DOTA_ItemTest_Animation_Idle_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view. Separate portrait and loadout idles can be submitted with the face at a normal angle." "DOTA_ItemTest_Animation_IdleAlt"		"Alternate Idle" "DOTA_ItemTest_Animation_IdleAlt_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view. Separate portrait and loadout idles can be submitted with the face at a normal angle." "DOTA_ItemTest_Animation_IdleRare"		"Rare Idle" "DOTA_ItemTest_Animation_IdleRare_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view. Separate portrait and loadout idles can be submitted with the face at a normal angle." "DOTA_ItemTest_Animation_IdleInjured" 		"Injured Idle"

"DOTA_ItemTest_Animation_Run"			"Run" "DOTA_ItemTest_Animation_Run_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view." "DOTA_ItemTest_Animation_RunAlt"		"Alternate Run" "DOTA_ItemTest_Animation_RunAlt_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view." "DOTA_ItemTest_Animation_RunRare"		"Rare Run" "DOTA_ItemTest_Animation_RunRare_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view." "DOTA_ItemTest_Animation_RunHaste"		"Haste Run" "DOTA_ItemTest_Animation_RunHaste_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view." "DOTA_ItemTest_Animation_RunInjured" 		"Injured Run" "DOTA_ItemTest_Animation_RunInjured_Desc" 	"It may help to have the unit's face angled slightly upward to read better from above in game view." "DOTA_ItemTest_Animation_Die"			"Die" "DOTA_ItemTest_Animation_Die2"			"Alternate Die" "DOTA_ItemTest_Animation_Attack"		"Attack" "DOTA_ItemTest_Animation_Attack_Desc"		"Custom attack animations must match the timing of the unit's default attack animations. The attack animation for this unit must be %s2 seconds long, and the attack point occurs at %s1 seconds into it." "DOTA_ItemTest_Animation_AttackB"		"Alternate Attack" "DOTA_ItemTest_Animation_AttackB_Desc"		"An alternate attack animation to randomly play instead of the ATTACK animation. Must have the same length & timing as the ATTACK animation." "DOTA_ItemTest_Animation_Attack_Bite"			"Alternate Bite Attack" "DOTA_ItemTest_Animation_Attack_Bite_Desc"		"An alternate bite attack animation to randomly play instead of the ATTACK animation." "DOTA_ItemTest_Animation_Attack2"		"Offhand Attack" "DOTA_ItemTest_Animation_Attack2_Desc" 		"An alternate attack animation to randomly play instead of the ATTACK animation. Hit effects / projectiles will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK POINT. Must have the same length & timing as the ATTACK animation." "DOTA_ItemTest_Animation_Attack2B"		"Offhand Alt Attack" "DOTA_ItemTest_Animation_Attack2B_Desc" 	"An alternate attack animation to randomly play instead of the ATTACK animation. Hit effects / projectiles will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK POINT. Must have the same length & timing as the ATTACK animation." "DOTA_ItemTest_Animation_AttackInjured" 	"Injured Attack" "DOTA_ItemTest_Animation_AttackInjured_Desc" 	"It may help to have the unit's face angled slightly upward to read better from above in game view." "DOTA_ItemTest_Animation_Attack2Injured" 	"Injured Offhand Attack" "DOTA_ItemTest_Animation_Attack2Injured_Desc" 	"It may help to have the unit's face angled slightly upward to read better from above in game view."

"DOTA_ItemTest_Animation_Flail"			"Flailing" "DOTA_ItemTest_Animation_Flail_Desc" 		"A looping animation used when the unit is disabled and being moved (i.e. while cycloned, black holed, launched into the air)" "DOTA_ItemTest_Animation_Disabled"		"Disabled / Stunned" "DOTA_ItemTest_Animation_TurnPoseCenter"	"Turn Pose Center" "DOTA_ItemTest_Animation_TurnPoseCenter_Desc"	"A single frame pose of the unit facing forward. Generally you can simply re-use frame 0 of the run animation. If set, you will need to provide Left and Right turn poses." "DOTA_ItemTest_Animation_TurnPoseLeft"		"Turn Pose Left" "DOTA_ItemTest_Animation_TurnPoseLeft_Desc"	"A single frame pose of the unit turning left. As the unit turns left, we'll blend between this pose and the Center pose. If set, you will need to provide Center and Right turn poses." "DOTA_ItemTest_Animation_TurnPoseRight"		"Turn Pose Right" "DOTA_ItemTest_Animation_TurnPoseRight_Desc"	"A single frame pose of the unit turning right. As the unit turns right, we'll blend between this pose and the Center pose. If set, you will need to provide Center and Left turn poses." "DOTA_ItemTest_Animation_PortraitIdle"		"Portrait Idle" "DOTA_ItemTest_Animation_PortraitIdle_Desc"	"Have the unit's face at a normal angle to read best in the portrait. Consider toning down the body movement of the unit so that it doesn't drift too far out of the portrait frame." "DOTA_ItemTest_Animation_PortraitRare"		"Rare Portrait Idle" "DOTA_ItemTest_Animation_PortraitRare_Desc"	"Have the unit's face at a normal angle. Consider toning down the body movement of the unit so that it doesn't drift too far out of the portrait frame." "DOTA_ItemTest_Animation_LoadoutIdle"		"Loadout Idle" "DOTA_ItemTest_Animation_LoadoutIdle_Desc"	"Have the unit's face at a normal angle to read best in the loadout." "DOTA_ItemTest_Animation_LoadoutRare"		"Rare Loadout Idle" "DOTA_ItemTest_Animation_LoadoutRare_Desc"	"Have the unit's face at a normal angle and make the start and end poses of this animation match the regular loadout idle start and end poses for smooth transitions." "DOTA_ItemTest_Animation_BackLeftIdle"		"Back Left Idle" "DOTA_ItemTest_Animation_LeftIdle"		"Left Idle" "DOTA_ItemTest_Animation_RightIdle"		"Right Idle" "DOTA_ItemTest_Animation_BackRightIdle"		"Back Right Idle" "DOTA_ItemTest_Animation_BackLeftAttack"	"Back Left Attack" "DOTA_ItemTest_Animation_LeftAttack"		"Left Attack" "DOTA_ItemTest_Animation_RightAttack"		"Right Attack" "DOTA_ItemTest_Animation_BackRightAttack"	"Back Right Attack" "DOTA_ItemTest_Animation_Center_Desc"		"Consider this as the center animation. It will be combined with left and right versions of the same animation so that the unit can smoothly track another units position" "DOTA_ItemTest_Animation_BackLeft_Desc"		"This is a complete animation that must have the same number of frames as your center version. However the unit should twist to aim 179 degrees to the left.  I.e. the bottom of the model should remain facing forward but the upper part should rotate almost completely backwards to the left." "DOTA_ItemTest_Animation_Left_Desc"		"This is a complete animation that must have the same number of frames as your center version. However the unit should twist to aim 90 degrees to the left.  I.e. the bottom of the model should remain facing forward but the upper part should rotate directly to the left." "DOTA_ItemTest_Animation_Right_Desc"		"This is a complete animation that must have the same number of frames as your center version. However the unit should twist to aim 90 degrees to the right.  I.e. the bottom of the model should remain facing forward but the upper part should rotate directly to the right." "DOTA_ItemTest_Animation_BackRight_Desc"	"This is a complete animation that must have the same number of frames as your center version. However the unit should twist to aim 179 degrees to the right.  I.e. the bottom of the model should remain facing forward but the upper part should rotate almost completely backwards to the right." "DOTA_ItemTest_Animation_Victory"		"Victory" "DOTA_ItemTest_Animation_Defeat"		"Defeat"

"DOTA_WorkshopAnim_ForcestaffEnemy"		"Forcestaff Enemy" "DOTA_WorkshopAnim_ForcestaffFriendly"		"Forcestaff Friendly" "DOTA_WorkshopAnim_ForcestaffEnd"		"Forcestaff End" "DOTA_WorkshopAnim_ForcestaffEnd_Injured"	"Forcestaff End Injured" "DOTA_WorkshopAnim_Teleport"		"Teleport" "DOTA_WorkshopAnim_Teleport_End"	"Teleport End"

//LONE DRUID TRUEFORM "DOTA_ItemTest_LD_Trueform_Ability1"			"Summon Spirit Bear" "DOTA_ItemTest_LD_Trueform_Ability1_Desc"		"40 frames long, the summon takes place on frame 15." "DOTA_ItemTest_LD_Trueform_Ability2"			"Rabid" "DOTA_ItemTest_LD_Trueform_Ability2_Desc"		"30 frames long, the summon takes place on frame 0." "DOTA_ItemTest_LD_Trueform_Ability3"			"Battlecry" "DOTA_ItemTest_LD_Trueform_Ability3_Desc"		"40 frames long, the summon takes place on frame 15." "DOTA_ItemTest_LD_Trueform_Ability4"			"Savage Roar" "DOTA_ItemTest_LD_Trueform_Ability4_Desc"		"25 frames long, the summon takes place on frame 7." "DOTA_ItemTest_LD_Trueform_AbilityUlt"			"Druid Form" "DOTA_ItemTest_LD_Trueform_AbilityUlt_Desc"		"Morph back into Druid Form. 70 frames total, should disappear beneath the ground on frame 58." //LONE DRUID SPIRIT BEAR "DOTA_ItemTest_Animation_IdleOutOfRange"		"Idle (Out of Range)" "DOTA_ItemTest_Animation_IdleOutOfRange_Desc_SB"	"This Idle is used when Lone Druid is too far from his bear for it to attack." "DOTA_ItemTest_Animation_RunOutOfRange"			"Run (Out of Range)" "DOTA_ItemTest_Animation_RunOutOfRange_Desc_SB"		"This Run is used when Lone Druid is too far from his bear for it to attack." "DOTA_ItemTest_Animation_Die_Forward"			"Die Forward" "DOTA_ItemTest_LD_SpiritBear_Ability3"			"Savage Roar" "DOTA_ItemTest_LD_SpiritBear_Ability3_Desc"		"23 frames long, the summon takes place on frame 7."

//LYCAN WOLVES "DOTA_Import_Wolves_Anim_Ability2_Full"			"Standing Howl for Ability 2" "DOTA_Import_Wolves_Anim_Ability2_Full_Desc"		"A full body animation played on this summons wolf when the Lycan Hero howls. This animation will only be used if the Wolf is stationary." "DOTA_Import_Wolves_Anim_Ability2_Gesture"		"Running Howl Gesture for Ability 2" "DOTA_Import_Wolves_Anim_Ability2_Gesture_Desc"		"A gesture layer animation played on this summons wolf when the Lycan Hero howls. This Gesture animation will be blended on top of the Run animation when the Wolf is moving. The body & leg bones should probably not be affected by this animation." //LYCAN ULTIMATE "DOTA_Import_Lycan_Ult_Anim_Ability1"			"Ability 1 - Summon Wolves" "DOTA_Import_Lycan_Ult_Anim_Ability2"			"Ability 2 - Howl" "DOTA_Import_Lycan_Ult_Anim_Ability4_Override"		"Ability 4 - Transformation" "DOTA_Import_Lycan_Ult_Anim_Ability4_Override_Desc"	"Used during the last half of Lycan's transformation into a wolf. Over 1.5 seconds his Shapeshift starts in a collapsed state and then expands to full-size."

//TERRORBLADE DEMON "DOTA_WorkshopAnim_Terrorblade_Reflection"		"Reflection" "DOTA_WorkshopAnim_Terrorblade_Conjure"			"Conjure" "DOTA_WorkshopAnim_Terrorblade_Transform"		"Transform Start" "DOTA_WorkshopAnim_Terrorblade_Transform_End"		"Transform End" "DOTA_WorkshopAnim_Terrorblade_Sunder"			"Sunder" //DRAGON KNIGHT DRAGON "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Change"		"Change" "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Attack"		"Attack" "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Bash"		"Bash" "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Breath"		"Breath" //UNDYING FLESH GOLEM "DOTA_WorkshopAnim_FleshGolem_Decay"			"Decay" "DOTA_WorkshopAnim_FleshGolem_Decay_Injured"		"Decay Injured" "DOTA_WorkshopAnim_FleshGolem_SoulRip"			"Soul Rip" "DOTA_WorkshopAnim_FleshGolem_SoulRip_Injured"		"Soul Rip Injured" "DOTA_WorkshopAnim_FleshGolem_Tombstone"		"Tombstone" "DOTA_WorkshopAnim_FleshGolem_Tombstone_Injured"	"Tombstone Injured" //UNDYING TOMBSTONE "DOTA_Workshop_Animation_Undying_Tower_Destruction"		"Tower Destruction" "DOTA_Workshop_Animation_Undying_Tower_Destruction_Desc"	"This is a 4 second animation of the tower being destroyed and the debris settling on the ground. You can submit optional alternate destructions." "DOTA_Workshop_Animation_Undying_Tower_Destruction_Dupe"	"Tower Destruction Static Debris" "DOTA_Workshop_Animation_Undying_Tower_Destruction_Dupe_Desc"	"This is a single frame from the end of the destruction animation with the debris in its final position. If you submit more than one destruction, make sure your destruction and static submissions match." //PHOENIX SUPERNOVA "DOTA_Workshop_Animation_Phoenix_Supernova_Cast"	"Supernova Cast" "DOTA_Workshop_Animation_Phoenix_Supernova_Cast_Desc"	"This is a 6 second animation of the Supernova item starting about 290 units above the ground and moving lower until it makes ground contact at the end of the animation. The animation does not loop." //ANIMATION END

//---		"DOTA_Import_Mat0Title_Generic"		"TEXTURE FILES" "DOTA_Import_Mat0Desc_Generic"		"This is the set of .TGA or .PSD files that combine to texture your geometry files. If you use Source 2 suffixes for your texture filenames, have consistent filenames and browse to select any one of the files, the workshop tool may be able to autofill the rest of the files if they are in the same directory."

"DOTA_Import_Mat0Title_Dragon_Knight_Dragon"		"Texture Level 1 (Green)" "DOTA_Import_Mat1Title_Dragon_Knight_Dragon"		"Texture Level 2 (Red)" "DOTA_Import_Mat2Title_Dragon_Knight_Dragon"		"Texture Level 3 (Blue)" "DOTA_Import_Mat0Title_Phoenix_Wing_FX_Materials_Desc"		"These are the .TGA or .PSD files that combine to texture the Phoenix wing effects mesh. The scrolling speed is determined by the settings in the default wing effects material."

//Some of these workshop tool import names and descriptions may be obsolete. Newer ones actually used in the tool are in panorama localization dota_english.txt "DOTA_Import_LOD0Title_Generic"		"PORTRAIT GEOMETRY" "DOTA_Import_LOD0Desc_Generic"		"This is the .DMX or .FBX file that contains the higher resolution skinned geometry for the model. It will be used in portrait, loadout and showcase views. If this entry is blank, in-game geometry will be used instead." "DOTA_Import_LOD1Title_Generic"		"IN-GAME GEOMETRY" "DOTA_Import_LOD1Desc_Generic"		"This is the .DMX or .FBX file that contains the skinned geometry for the model. It will be used in-game."

"DOTA_Import_Ward"					"Ward" "DOTA_Import_Boar"					"Boar" "DOTA_Import_Boar_Desc"					"Beastmaster's Boars require a single model." "DOTA_Import_Hawk"					"Hawk" "DOTA_Import_Hawk_Desc"					"Beastmaster's Hawks require a single model." "DOTA_Import_Exorcism"					"Exorcism Spirit" "DOTA_Import_Exorcism_Desc"				"Death Prophet's Exorcism Spirits require a single model."

"DOTA_Import_Bear"					"Spirit Bear" "DOTA_Import_Bear_Desc"					"Lone Druid's Spirit Bear requires a single model." "DOTA_Import_Lone_Druid_True_Form"			"True Form" "DOTA_Import_Lone_Druid_True_Form_Desc"			"Lone Druid's True Form requires a single model." "DOTA_Import_Spiderling"				"Spiderling" "DOTA_Import_Spiderling_Desc"				"Spiderlings require a single model." "DOTA_Import_Wolves"					"Wolves" "DOTA_Import_Wolves_Desc"				"Lycan's Wolves require a single model, which is used for all 4 ability levels. The model will be scaled up in higher levels." "DOTA_Import_Lycan_Ult"					"Shapeshift Form" "DOTA_Import_Lycan_Ult_Desc"				"Lycan's Shapeshift Form requires a single model." "DOTA_Import_Jugg_Ward"					"Healing Ward" "DOTA_Import_Jugg_Ward_Desc"				"Juggernaut's Healing Ward requires a single model." "DOTA_Import_Pugna_Ward"				"Nether Ward" "DOTA_Import_Pugna_Ward_Desc"				"Pugna's Nether Ward requires a single model." "DOTA_Import_Forge_Spirit"				"Forge Spirit" "DOTA_Import_Forge_Spirit_Desc"				"Invoker's Forge Spirit requires a single model." "DOTA_Import_WD_Ward"					"Death Ward" "DOTA_Import_WD_Ward_Desc"				"Witchdoctor's Ward requires a single model." "DOTA_Import_Tusk_Sigil"				"Sigil" "DOTA_Import_Tusk_Sigil_Desc"				"Tusk's Sigil requires a single model." "DOTA_Import_Undying_Golem"				"Undying Golem" "DOTA_Import_Undying_Golem_Desc"			"Undying's ultimate form requires a single model." "DOTA_Import_Undying_Tombstone"				"Undying Tombstone" "DOTA_Import_Undying_Tombstone_Desc"			"Undying's Tombstone requires a single model." "DOTA_Import_Undying_Zombie"				"Undying Zombie" "DOTA_Import_Undying_Zombie_Desc"			"Undying's ultimate form requires a single model." "DOTA_Import_ShadowShaman_Wards"			"Shadow Shaman Wards" "DOTA_Import_ShadowShaman_Wards_Desc"			"Shadow Shaman's Wards requires a single model." "DOTA_Import_Gyro_Missle"				"Homing Missile" "DOTA_Import_Gyro_Missle_Desc"				"Gyrocoptor's Missile requires a single model." "DOTA_Import_NP_Treant"					"Treant" "DOTA_Import_NP_Treant_Desc"				"Nature's Prophet's Treant requires a single model." "DOTA_Import_Enigma_Eidolon"				"Eidolon" "DOTA_Import_Enigma_Eidolon_Desc"			"Enigma's Eidolon requires a single model." "DOTA_Import_Warlock_Golem"				"Golem" "DOTA_Import_Warlock_Golem_Desc"			"Warlock's Golem requires a single model." "DOTA_Import_Serpent_Ward"				"Serpent Ward" "DOTA_Import_Serpent_Ward_Desc"				"Shadow Shaman's Serpent Wards requires a single model." "DOTA_Import_Veno_Ward"					"Plague Ward" "DOTA_Import_Veno_Ward_Desc"				"Venomancer's Plague Ward requires a single model." "DOTA_Workshop_Terrorblade_Demon"			"Demon" "DOTA_Workshop_Terrorblade_Demon_Desc"			"Terrorblade's Demon requires a single model."

"DOTA_Import_DragonKnight_Dragon"			"Elder Dragon" "DOTA_Import_DragonKnight_Dragon_Desc"			"Dragon Knight's Elder Dragon requires a single model."

"DOTA_Import_Rattletrap_Cog"				"Power Cog" "DOTA_Import_Rattletrap_Cog_Desc"			"Clockwerk's Power Cog requires a single model." "DOTA_Import_Undying_Flesh_Golem"			"Flesh Golem" "DOTA_Import_Undying_Flesh_Golem_Desc"			"Undying's Flesh Golem requires a single model. If your mesh is designed to work with the cloth bones for the entrails, the cloth will not be enabled when previewing your submission. If your golem has gore, skulls or entrails, you may need to provide a low-violence version."

"DOTA_Workshop_Nightstalker_Head"			"Night Stalker Head Day" "DOTA_Workshop_Nightstalker_Head_Night"			"Night Stalker Head Night" "DOTA_Workshop_Nightstalker_Tail"			"Night Stalker Tail Day" "DOTA_Workshop_Nightstalker_Tail_Night"			"Night Stalker Tail Night" "DOTA_Workshop_Nightstalker_Legs"			"Night Stalker Legs Day" "DOTA_Workshop_Nightstalker_Legs_Night"			"Night Stalker Legs Night" "DOTA_Workshop_Nightstalker_Arms"			"Night Stalker Arms Day" "DOTA_Workshop_Nightstalker_Arms_Night"			"Night Stalker Arms Night" "DOTA_Workshop_Nightstalker_Back"			"Night Stalker Wings Day" "DOTA_Workshop_Nightstalker_Back_Night"			"Night Stalker Wings Night" "DOTA_Import_Visage_Familiar"				"Familiar" "DOTA_Import_Visage_Familiar_Desc"			"Visage's Familiar requires a single model." "DOTA_Import_Phoenix_Supernova"				"Supernova" "DOTA_Import_Phoenix_Supernova_Desc"			"Phoenix's Supernova requires a single model." "DOTA_Workshop_Phoenix_Wings"				"Wings" "DOTA_Workshop_Phoenix_Wings_Desc"			"Phoenix's Wings require both a solid mesh and a translucent effects mesh." "DOTA_Workshop_Phoenix_Wings_Solid"			"Solid Mesh" "DOTA_Workshop_Phoenix_Wings_FX"			"Scrolling Texture Mesh" "DOTA_Workshop_Phoenix_Wings_FX_Mesh"			"Geometry" "DOTA_Workshop_Phoenix_Wings_FX_Mesh_Desc"		"This is the .DMX or .FBX file that contains the skinned wing geometry that will display animated textures. The scrolling speed is determined by the settings in the default wing effects material."

//IMPORT END

"DOTA_Workshop_AddWearable"			"ADD / REMOVE WEARABLES" "DOTA_Workshop_Add"					"ADD" "DOTA_Workshop_Remove"				"REMOVE" "DOTA_Workshop_Change"				"CHANGE"

"DOTA_KEYBIND_MENU_UNITACTIONS"		"UNIT ACTIONS" "DOTA_KEYBIND_MENU_ABILITIES"		"ABILITIES" "DOTA_KEYBIND_MENU_ITEMS"			"ITEMS" "DOTA_KEYBIND_MENU_CAMERA"			"CAMERA" "DOTA_KEYBIND_MENU_PLAYER"			"PLAYER" "DOTA_KEYBIND_MENU_METAGAME"		"METAGAME" "DOTA_KEYBIND_MENU_SPECTATOR"		"SPECTATOR" "DOTA_KEYBIND_MENU_CHAT"			"CHAT" "DOTA_KEYBIND_USE_CURRENT"			"Use Current Config"

"DOTA_KEYBIND_USE_LEGACY"			"Use Legacy Config"

"DOTA_KEYBIND_MENU_PAGE1"		"<< GAME" "DOTA_KEYBIND_MENU_PAGE2"		"SPECTATOR >>" "DOTA_Inventory1"					"Inventory 1" "DOTA_Inventory2"					"Inventory 2" "DOTA_Inventory3"					"Inventory 3" "DOTA_Inventory4"					"Inventory 4" "DOTA_Inventory5"					"Inventory 5" "DOTA_Inventory6"					"Inventory 6"

"DOTA_QuickCastInventory1"			"Quick Cast Inventory 1" "DOTA_QuickCastInventory2"			"Quick Cast Inventory 2" "DOTA_QuickCastInventory3"			"Quick Cast Inventory 3" "DOTA_QuickCastInventory4"			"Quick Cast Inventory 4" "DOTA_QuickCastInventory5"			"Quick Cast Inventory 5" "DOTA_QuickCastInventory6"			"Quick Cast Inventory 6"

"DOTA_SpectatorForward"				"Spectator Camera Forward" "DOTA_SpectatorBack"				"Spectator Camera Back" "DOTA_SpectatorLeft"				"Spectator Camera Left" "DOTA_SpectatorRight"				"Spectator Camera Right" "DOTA_SpectatorGrip"				"Spectator Camera Grip" "DOTA_SpectatorPause"				"Spectator Pause" "DOTA_SpectatorSelect"				"Spectator Select Unit Under Cursor" "DOTA_SpectatorIncreaseReplaySpeed" "Increase Replay Speed" "DOTA_SpectatorDecreaseReplaySpeed" "Decrease Replay Speed" "DOTA_SpectatorChat"				"Spectator Chat" "DOTA_SpectatorScoreboard"			"Spectator Scoreboard" "DOTA_SpectatorStatsHarvest"		"Spectator Harvest Stats" "DOTA_SpectatorStatsItem"			"Spectator Item Stats" "DOTA_SpectatorStatsGold"			"Spectator Gold Graph" "DOTA_SpectatorStatsXP"				"Spectator XP Graph" "DOTA_SpectatorStatsFantasy"		"Spectator Fantasy Stats" "DOTA_SpectatorFOWBoth"				"Spectator FOW Both Teams" "DOTA_SpectatorFOWRadient"			"Spectator FOW Radiant" "DOTA_SpectatorFOWDire"				"Spectator FOW Dire" "DOTA_SpectatorBroadcasterMenu"		"Open Broadcaster Menu"

"DOTA_SpectatorDropdown_KDA"				"Kills/Deaths/Assists" "DOTA_SpectatorDropdown_Lasthits_Denies"	"Last Hits / Denies" "DOTA_SpectatorDropdown_Level"				"Hero Level" "DOTA_SpectatorDropdown_XP_Per_Min"			"XP Per Minute" "DOTA_SpectatorDropdown_Gold"				"Current Gold" "DOTA_SpectatorDropdown_TotalGold"			"Earned Gold" "DOTA_SpectatorDropdown_Gold_Per_Min"		"Gold Per Minute" "DOTA_SpectatorDropdown_Sort"				"Change Sorting" "DOTA_SpectatorDropdown_Close"				"Clear Category" "DOTA_SpectatorDropdown_Buyback"			"Buyback Status" "DOTA_SpectatorDropdown_NetWorth"			"Net Worth" "DOTA_SpectatorDropdown_Fantasy"			"Fantasy Scores" "DOTA_SpectatorCoach_ViewToggle"			"Coach Toggle Student Perspective"

//ECONOMY UI TEXT "econ_new_items_title"				"YOU HAVE NEW ITEMS" "econ_new_items_desc"				"New items are placed into your Armory. \nEquip new items in the hero's LOADOUT screen." "econ_tool_desc_title"				"CHANGE DESCRIPTION" "econ_tool_desc_label"				"Current Description:" "econ_tool_name_title"				"CHANGE NAME" "econ_tool_name_label"				"Current Name:" "econ_store_title"					"STORE" "econ_backpack_title"				"ARMORY" "econ_loadout_title"				"LOADOUT" "econ_workshop_title"				"WORKSHOP" "econ_collection_title"				"COLLECTION" "DOTA_PageUnavailable"				"Page Currently Unavailable" "DOTA_PageUnavailableExplanation"	"I'm sure that someone is working hard to fix the problem... Why not queue for a match instead?"

"Notifications_New"						"New Notifications" "Notifications_All"						"Notifications" "Notifications_ViewAll"					"View Old Notifications" "Notifications_Requesting"				"Retrieving Notifications..." "Notifications_Failed"					"Failed to Retrieve Notifications." "Notifications_No_New"					"No New Notifications." "Notifications_None"					"You have no Notifications." "Notification_Delete"					"Delete" "Notification_Dismiss"					"Dismiss" "Notification_DismissAll"				"Dismiss All" "Notification_Item"						"You have received an item!" "Notification_Item_Wide"				"Received Item" "Notification_Action_Taken_Title"		"Thank You" "Notification_Action_Taken"				"We've recently taken action against one or more players you've previously reported for bad conduct. You have received an additional report submission to use. Thanks for your help in making the Dota 2 community a friendlier place." "Notification_ViewItemDetails"			"View Item" "Notification_ViewDetails"				"View Details" "Notification_EnterDetails"				"Enter Details" "Notification_RecruitAccepted"			"<font color='#FFD700'>%s1 has accepted your recruitment request. Play games with your recruits to increase your Recruitment Level and earn bonus Battle Points!" "Notification_FantasyDraftSet"			"The Live Draft for your Fantasy League '%s1' has been set for <font color='#FFD700'>%s2 ." "Notification_FantasyOwnerJoined"		"<font color='#FFD700'>%s1 has joined your Fantasy League '%s2'." "Notification_FantasyInvited"			"You have been invited to join Fantasy League '%s1'." "Notification_FantasyCreate"			"You can now create a Fantasy League for the tournament '%s1'." "Notification_FantasyCreateUnKnown"		"You can now create a new Fantasy League." "Notification_FantasyTradeSuccess"		"You have dropped '%s2' and added '%s3' in Fantasy League '%s1'." "Notification_FantasyTradeFailure"		"Failed to add '%s2' in Fantasy League '%s1'. Another member of the league claimed them in a higher priority trade." "Notification_FantasyNewSeason2"		"Fantasy Season Two is starting on September 29th! You can now create a new Fantasy League, or join a friend's League.  New this season: a web interface to your league an and exclusive teleport effect reward." "Notification_NeedOfficialInfoForLeaderboard"	"Congratulations! You are one of the best Dota 2 players in the world.  To be eligible to appear on the world leaderboards, you must enter your official player information." "Notification_PlacementInLowPriorityDueToExcessiveReports"	"You have been placed into the low-priority pool, as you are among the most highly reported players in the DOTA community. Please try to be more respectful of other players in the future to avoid subsequent low-priority penalties." "Notification_PlacementInLowPriorityDueToAbandons"	"You have been placed into the low-priority pool for abandoning games. Please play games to completion to avoid ruining the experience for other players and to avoid subsequent low-priority penalties." "Notification_CompendiumGoal1"			"Because of the community's contributions, the Compendium Battle Booster stretch goal has been reached!" "Notification_CompendiumGoal2"			"Because of the community's contributions, the Official Loading Screens stretch goal has been reached!" "Notification_CompendiumGoal3"			"Because of the community's contributions, the stretch goal allowing you to vote on the next hero Arcana has been reached!" "Notification_CompendiumGoal4"			"Because of the community's contributions, the Official 2014 Compendium HUD stretch goal has been reached!" "Notification_CompendiumGoal5"			"Because of the community's contributions, the stretch goal allowing you to vote on the Solo Championship has been reached!" "Notification_CompendiumGoal6"			"Because of the community's contributions, the All Random Deathmatch Game Mode stretch goal has been reached!" "Notification_CompendiumGoal7"			"Because of the community's contributions, the Valve created Immortal Items stretch goal has been reached!" "Notification_CompendiumGoal8"			"Because of the community's contributions, the New Music Pack stretch goal has been reached!" "Notification_CompendiumGoal9"			"Because of the community's contributions, the Mini-Pudge courier stretch goal has been reached!" "Notification_CompendiumGoal10"			"Because of the community's contributions, the 1v1 Mid Matchmaking stretch goal has been reached!" "Notification_CompendiumGoal11"			"Because of the community's contributions, the Environmental Effects stretch goal has been reached!" "Notification_CompendiumGoal12"			"Because of the community's contributions, the Customized Buildings stretch goal has been reached!" "Notification_CompendiumMessage0"		"We've updated the All Star Match and Solo Championship selections to include players from the Qualifier teams. Who should take the stage to do battle?" "Notification_CompendiumMessage1"		"The Arcana Wars continue! Which hero will emerge triumphant and receive the next Arcana?" "Notification_CompendiumMessage2"		"The North American Qualifier has ended. Congratulations to both teams, and good luck in Seattle!" "Notification_CompendiumMessage3"		"The South East Asia Qualifier has concluded. Congratulations to both teams, and best of luck in Seattle!" "Notification_CompendiumMessage4"		"The China Qualifier has finished. Congratulations to both teams, and good luck in Seattle!" "Notification_CompendiumMessage5"		"The Europe Qualifier has completed. Congratulations to both teams, and best of luck in Seattle!" "Notification_CompendiumMessage6"		"The Qualifier Predictions will end in 24 hours. Hurry up and get your picks in!" "Notification_CompendiumMessage7"		"Voting for the Solo Championship participants will end in 24 hours. Who will become the next Solo Champion?" "Notification_CompendiumMessage8"		"Voting for the Arcana Showdown will end in 24 hours. Which hero will receive the next Arcana?" "Notification_CompendiumMessage9"		"Voting for the All Star Match will end in 24 hours. This is serious business!" "Notification_CompendiumMessage10"		"Voting for the Solo Championship competitors has been added to the Compendium." "Notification_CompendiumPoints"			"Congratulations! You have had %s1 Points added to your Compendium." "Notification_FantasyMatchupResultsWin"		"Congratulations! You have defeated %s1 this week by a score of %s2 to %s3 in Fantasy League %s4." "Notification_FantasyMatchupResultsLoss"	"Unfortunately, you were defeated by %s1 this week by a score of %s2 to %s3 in Fantasy League %s4." "Notification_FantasyMatchupResultsTie"		"You've managed to tie %s1 this week with a score of %s2 to %s3 in Fantasy League %s4."

//---		// Economy "ItemTypeDesc"						"Level %s1 %s2"			// s1 is the level number, s2 is the item type. Example: "Level 4 Medigun" "ItemTypeDescNoLevel"				"Level %s1"				// s1 is the level number. Example: "Level 12" "ItemTypeDescKillEater"				"%s1 %s2"				// s1 is the rarity, s2 is the item type "ItemTypeDescKillEaterAlt"			"%s2: %s1"				// "Kills: 123" "RarityTypeDesc"					"%s1 %s2"				// s1 is the rarity, s2 is the item type

"ItemNameUniqueFormat"				"%s1%s2%s3"			// will turn into "The Battalion's Backup #1"; foreign languages that have gender/declension can change this to be "Shotgun #1" or whatever "ItemNameWithQualityFormat"			"%s1 %s2%s3"		// will turn into "Strange Shotgun #1"; foreign languages that have gender for adjectives can change this to be "Shotgun #1 (Strange)" or whatever "ItemNameCraftNumberFormat"			" #%s1" "TF_Unique_Prepend_Proper"			"The "	// the space at the end is important "TF_Unique_Prepend_Proper_Quality"	"The"	// no space; English-only "TF_NonUnique_Prepend_Proper"		"A"	   // DEPRECATED "TF_NonUnique_Append_Proper"		"(%s1)"	// DEPRECATED

"TF_Tag_Category_Misc"	"" "TF_Tag_Category_Quality"	"Quality" "TF_Tag_Category_Class"	"Class" "TF_Tag_Category_Type"	"Type" "TF_Tag_Category_RawType"	"Raw Type" "DOTA_Tag_Category_Hero" "Hero" "TF_Tag_Crate"			"Treasure" "Tag_Category_Rarity"	"Rarity" "DOTA_Game_Modifier"	"! Game Modifier" "DOTA_OtherType"			"Other" "DOTA_Bundle"			"Bundle" "DOTA_LoadoutSlot"		"Slot" // Notificaitons "EconNotificationsCount"		"x%s1" "DOTA_EconNotification_Header"	"Notification" "Econ_Store"			"STORE" "Econ_Backpack"			"ARMORY" "Econ_Loadout"			"LOADOUT" "Econ_Workshop"			"WORKSHOP" "Econ_Collection"		"COLLECTION" "DOTA_Accept"						"Accept" "DOTA_Decline"						"Decline" "DOTA_View"							"View" "DOTA_Ignore"						"Ignore" "DOTA_HasNewItems_Title"			"You have new items!" "DOTA_HasNewItems_Text"				"You have received new items. Press view to go to the armory to review your new items." "DOTA_KillEaterLevel_Text"			"Your %s1 has increased in level! It is now %s2!" "DOTA_KillEaterLevel_Title"			"Your item has leveled up!" "DOTA_Event_KillEater_Leveled_Chat"  "%s1's <font color='#FFD700'>%s2 has reached a new rank: <font color='#FFD700'>%s3 !"

"DOTA_BackpackDelete"			"Delete" "DOTA_BackpackDiscard"			"Discard" "DOTA_BackpackNoAction"			"Not Usable" "DOTA_BackpackEquip"			"Equip" "DOTA_BackpackEquipSet"			"Equip Set Items" "DOTA_BackpackEquipHero"		"Equip %s1" "DOTA_BackpackEquipLoadout"		"Equip Player Loadout" "DOTA_BackpackUse"				"Use" "DOTA_BackpackPreview"			"Preview" "DOTA_BackpackPreviewFlying"	"Preview Flying" "DOTA_BackpackReplay"			"Watch the Replay" "DOTA_BackpackOffering"			"Make Offering" "DOTA_Backpack_Featured_Items"	"Drag items to these slots to feature them in your profile" "Dota_Backpack_OfferingsFilter" "Item Recycling" "DOTA_Backpack_LoadOfferings_Header"	"Loading Offerings" "DOTA_Backpack_LoadOfferings_Body"	"Requesting a list of your offerings..." "DOTA_Backpack_LoadOfferingsFailed_Header"	"Loading Offerings Failed" "DOTA_Backpack_LoadOfferingsFailed_Body"	"The Dota service is busy and cannot provide a list of offerings right now." "DOTA_Backpack_OfferingAccepted_Header"		"Offering Made" "DOTA_Backpack_OfferingAccepted_Body"		"Your offering has been made. The item can be viewed in the 'My Offering' tab of the armory."

"dota_offering_header"			"ITEM RECYCLING" "dota_offering_subtitle"		"Turn 10 of your unwanted items into:" "dota_offering_ability_points"	"Compendium Points" "dota_offering_drag_items"		"DRAG ITEMS HERE"

"DOTA_Backpack_OfferingFailed_Header"				"Offering Rejected" "DOTA_Backpack_OfferingFailed_NotFound"				"The item you wish to offer could not be found in your backpack." "DOTA_Backpack_OfferingFailed_InUse"				"The item you wish to offer is currently in use." "DOTA_Backpack_OfferingFailed_NotDeletable"			"The item you wish to offer is undeletable and so cannot be offered." "DOTA_Backpack_OfferingFailed_WrongQuality"			"This item is of a quality far too valuable. Surely you do not wish to trade fortune for loss?" "DOTA_Backpack_OfferingFailed_WrongPrefab"			"The Shades of Fortune have no interest in items of this type." "DOTA_Backpack_OfferingFailed_NotAllowedToDelete"	"You are not allowed to delete items, so cannot make offerings." "DOTA_Backpack_OfferingFailed_FailedToLoadSDO"		"The Dota service is unavailable at this time." "DOTA_Backpack_OfferingFailed_WrongRarity"			"This item is of a rarity far too valuable. Offering it would be folly." "DOTA_Backpack_OfferingFailed_NoTrade"				"This item is cursed with untradability. Even the Shades of Fortune are not strong enough to release it from your grasp."

"DOTA_Crafting_title"			"Crafting: %s1" "DOTA_Crafting_hide_ineligible"	"Hide Ineligible Items"

"Dota_Crafting_Untradable_Header"	"Untradable Crafting Input" "Dota_Crafting_Untradable_Body"		"One or more crafting components are Untradable. Applying them to this recipe will make the crafting results Untradable. Are you sure you want to continue?"

"DOTA_Crafting_Wrong_Type_Header"	"Incorrect Component Type" "DOTA_Crafting_Wrong_Type_Body"		"This item cannot be placed in a crafting slot of that type."

"Dota_Crafting_Finalize_Header"		"Add Items to this Recipe?" "Dota_Crafting_Finalize_Body"		"Items inserted into a recipe will be permanently bound, and are not recoverable. Continue?" "DOTA_Crafting_Incomplete_Header"	"Recipe Incomplete" "DOTA_Crafting_Incomplete_Body"		"This recipe is incomplete. The items you provided have been added to the completed inputs list but more items are required to finalize the recipe."

"DOTA_Crafting_Continue"			"Yes, Continue"

"DOTA_Socketing_title"					"Socketing: %s1" "DOTA_Socketing_No_Sockets"						"This item does not have any sockets. Sockets can be added with a socket tool." "DOTA_Socketing_Search_Market_For_SocketTool"	"Search Marketplace for Socket Tool" "DOTA_Socketing_No_Gems"						"You have no items that can be placed in a socket." "DOTA_Socketing_Search_Market_For_Gems"			"Search for Gems on the Market" "DOTA_Socketing_Search_Market_Short"			"Search Now" "DOTA_Socketing_Search_Market_Button"			"Search the Market" "DOTA_Socketing_Not_Tradable_Header"			"Socketing Untradable Item" "DOTA_Socketing_Not_Tradable_Body"				"This item is not tradable. Any gems added to it will also become not tradable."

"DOTA_Socketing_Use_Item_Title"					"Add a Socket?" "DOTA_Socketing_Use_Item_Body"					"Use a %s1 to add a socket to this item? You own %s2" "DOTA_Socketing_No_Chisels"						"You currently don't own a %s1.\nYou can purchase one from the Dota Store or Search the Market." "DOTA_Socketing_No_Chisels_Store_Only"			"You currently don't own a %s1.\nYou can purchase one from the Dota Store." "DOTA_Socketing_No_Chisels_No_Offer_Title"		"Can't Add a Socket" "DOTA_Socketing_No_Chisels_No_Offer"			"Socketing an item requires a %s1. You currently don't own a %s1."

"DOTA_Socketing_Stomp_Title"					"Replace Gems?" "DOTA_Socketing_Stomp_Body"						"Replacing a gem in a socket will destroy the existing gem(s). Are you sure you want to continue?" "DOTA_Socketing_Stomp_Continue"					"Yes, Socket it" "DOTA_Socketing_Untradable_Title"				"Place Untradable Gem?" "DOTA_Socketing_Untradable_Body"				"Placing an untradable gem in an item will make the item untradable. Are you sure you want to continue?"

"DOTA_Socketing_Wrong_Type_Error_Title"			"Incorrect Socket Type" "DOTA_Socketing_Wrong_Type_Error_Body"			"This gem cannot be placed in a socket of that type."

"DOTA_Socketing_Error_Hero_Requirement_Title"	"Hero Requirement Not Met" "DOTA_Socketing_Error_Hero_Requirement_Body"	"This gem can only be placed in items for a particular hero."

"DOTA_Socketing_Finalize_Title"					"Add Gem to this Item?" "DOTA_Socketing_Finalize_Body"					"Gems inserted into an item will be bound to the item and can only be removed with an Artificer's Hammer. Continue?"

"DOTA_Socketing_Legacy_Title"					"LEGACY WARNING" "DOTA_Socketing_Legacy_Body"					"Changing the color or effect of this item WILL REMOVE it's Legacy quality! This is not reversible. Continue?" "DOTA_Socketing_DuplicateGem_Title"				"Cannot Add Gem" "DOTA_Socketing_DuplicateGem_Body"				"This item already contains a inscribed gem of the same type. An item cannot be socketed with 2 identical inscribed gems."

"DOTA_noSocketsMsg"								"Add a Socket" "DOTA_RemoveGems"								"Remove all Gems"

"DOTA_Reset_Gem_Count_Option"					"Reset Inscribed Count" "DOTA_AdditionalInfo_Option"					"Additional Info"

"DOTA_popup_purchase_and_use"					"Purchase and Use" "DOTA_LocalReconnect_Title"				"Attempt Reconnect" "DOTA_LocalReconnect_Body"				"The Dota 2 game coordinator is slow to respond. Do you want to try reconnecting to your previous game?"

"DOTA_ProGear_Econ_Tooltip"			"%s1 Pro Gear" // Crafting "DOTA_ItemDynamic_Recipe_Inputs_Completed"	"Completed Inputs:" "DOTA_ItemDynamic_Recipe_Inputs"	"Required Inputs:" "DOTA_ItemDynamic_Recipe_Outputs"	"Crafting Outputs:" "DOTA_Crafting_Rarity"				"%s1 x %s2 Item[s]" "DOTA_Crafting_Rarity_Output"		"1 x Random %s1 Item" "DOTA_Crafting_Quality_Output"		"1 x Random %s1 Item" "DOTA_Crafting_Quality"				"%s1 x %s2 Item[s]" "DOTA_Crafting_Name"				"Recipe: %s1" "diretide_items"					"Random Item" "diretide_items_cursed"				"Random Item"

"DOTA_SellMarket"				"Sell on the Market" "DOTA_AddFriends_Search"		"Search" "DOTA_AddFriends_Cancel"		"Cancel" "DOTA_AddFriendButton"			"+ Add Friend" "DOTA_AddFriendTitle"			"ADD FRIEND" "DOTA_AddFriendYours"			"*Your ID is %s1" "DOTA_AddFriendAskFriends"		"*Ask your friends for their ID" "DOTA_AddFriendAskFriends_PW"	"*Ask your friends for their ID, email or phone number"

"DOTA_EditOfficialInfo"				"Edit Official Info"

"DOTA_Backpack_Search"				"Search" "DOTA_Backpack_All_Items"			"All Items" "DOTA_Backpack_EditFilter"			"Edit Filters" "DOTA_Backpack_EditFilterDone"		"Done Editing" "DOTA_Backpack_Filters"				"Filters" "DOTA_Backpack_CreateFilter"		"Create Filter" "DOTA_Backpack_CreateFilter_Save"	"Save Filter" "DOTA_Backpack_CreateFilter_Close"	"Close" "DOTA_Backpack_CreateFilter_Delete"	"Delete Filter" "DOTA_Backpack_CreateFilter_Name"	"Filter Name:" "DOTA_Filter_Rarity"				"Rarity:" "DOTA_Filter_Quality"				"Quality:" "DOTA_Filter_Type"					"Type:" "DOTA_Filter_Hero"					"Hero:" "DOTA_Filter_ItemName"				"Item Name:" "DOTA_Filter_UnownedItems"			"Collector's View" "DOTA_Filter_NewFilter"				"New Filter" "DOTA_Filter_Rules"					"Rules:" "DOTA_Filter_NewRuleFull"			"New Rule" "DOTA_Filter_NewRule"				"+" "DOTA_Filter_EditRule"				"Edit Rule" "DOTA_Filter_DeleteRule"			"-" "DOTA_Backpack_ModifyRule"			"Modify Rule" "DOTA_Backpack_Sort"				"Sort" "DOTA_Backpack_Order"				"Display Order" "DOTA_Filter_Order"					"Order by:" "DOTA_Backpack_FilterDeleteConfirm"	"Are you sure you want to delete this filter?" // Default Filters "DOTA_DefaultFilter_Rares"			"Rares" "DOTA_DefaultFilter_Couriers"		"Couriers" "DOTA_DefaultFilter_HUDs"			"HUDs" "DOTA_DefaultFilter_Wards"			"Wards" "DOTA_DefaultFilter_Keys"			"Keys and Treasures" // New Rule Dialog "DOTA_Filter_Field"					"Field:" "DOTA_Filter_Op"					"Operator:" "DOTA_Filter_Pattern"				"Pattern:" "DOTA_Filter_PatType"				"Type:" "DOTA_Filter_Val"					"Value:" "DOTA_Filter_SaveRule"				"Save" "DOTA_Filter_CloseRule"				"Cancel" // Filter Rules "DOTA_Filter_Rule_Name"				"%s1 %s2 %s3" "DOTA_Filter_Rule_Name_OR"			" OR - %s1" "DOTA_Filter_Rule_Name_Pattern"		"%s1 %s2 %s3 %s4" "DOTA_Filter_Invalid_Expression"	"Invalid regular expression: %s1" "DOTA_Filter_MaxFilters"			"Only 8 filters are supported. Please delete or edit an existing filter." "DOTA_Filter_MaxRules"				"Only 8 rules are supported. Please delete or edit an existing rule." // Filter Types "DOTA_Filter_Type_None"				"" "DOTA_Filter_Type_And"				"(AND)" "DOTA_Filter_Type_Or"				"(OR)" // Filter Fields "DOTA_Filter_Field_Quality"			"Quality" "DOTA_Filter_Field_Rarity"			"Rarity" "DOTA_Filter_Field_Type"			"Type" "DOTA_Filter_Field_ItemName"		"Name" "DOTA_Filter_Field_ItemDesc"		"Description" "DOTA_Filter_Field_NumSockets"		"Number of Sockets" "DOTA_Filter_Field_Equipped"		"Is Equipped"

"DOTA_Yes"							"Yes"

"DOTA_Filter_Is_Equipped"			"Is Equipped" "DOTA_Filter_Is_Not_Equipped"		"Is Not Equipped"

// Filter Operators "DOTA_Filter_Operator_Equal"				"is" "DOTA_Filter_Operator_NotEqual"				"is not" "DOTA_Filter_Operator_LessThanEqual"		"is or is less than" "DOTA_Filter_Operator_LessThan"				"is less than" "DOTA_Filter_Operator_GreaterThanEqual"		"is or is greater than" "DOTA_Filter_Operator_GreaterThan"			"is greater than" // Filter Patterns "DOTA_Filter_Pattern_Matches"				"matches" "DOTA_Filter_Pattern_DoesNotMatch"			"does not match" // Filter Pattern Types "DOTA_Filter_PatternType_SubString"			"sub-string" "DOTA_Filter_PatternType_RegEx"				"regular expression" "DOTA_DiscardPanelText"			"You received this item, but you don't have room for it in your Armory! Please make room in your Armory or press discard to throw your new item away. You will not receive further item drops until you resolve this." "DOTA_TreasureCache"			"Treasure" "DOTA_TreasureCache_Type"		"Treasure" "DOTA_TreasureCache_Desc"		"You need a Treasure Key to open this. You can pick one up at the DOTA 2 Store." "DOTA_TreasureCache_Rare"		"Treasure" "DOTA_Tool_TreasureKey"			"Treasure Key" "DOTA_Tool_TreasureKey_Desc"	"Used to open locked treasures." "ExamineItem"					"Peek Inside" "examine_chest_may_contain"		"This treasure may contain any one of the following items:" "examine_chest_may_contain_multi"		"This treasure contains several of the following items:" "examine_chest_may_contain_also"		"This treasure also contains one of the following items:" "examine_chest_required"		"REQUIRED TO OPEN" "examine_chest_bonus_item"		"Also contains one of these bonus items:" "examine_chest_guaranteed_item"		"Opening this treasure will earn you this item:" "examine_chest_purchase_key"	"Purchase And Open" "examine_chest_unlock"			"Open Treasure" "examine_chest_unusual_courier"			"Unusual Courier" "examine_chest_unusual_courier_desc"	"A random courier with random color and special effect gems." "DOTA_ShowCraftingUI"			"Crafting" "DOTA_ShowSocketingUI"			"Socketing" "RecoverGems"					"Recover Gems" "SocketItem"					"Socket Item" "Econ_Tool_CrateKey_Title"		"Open Treasure" "ToolNoTargetItems"		"You have nothing that this tool can be applied to." "BackpackApplyTool"		"Select the item to apply the %s1 to:" "ApplyOnItem"			"Use With..." "ConsumeItem"			"Use" "OpenPack"				"Open Pack" "ExpandUse"				"Expand" "UnlockUse"				"Unlock" "GiftUse"				"Gift" "OpenGift"				"Open Gift" "CreateGem"				"Create Gems" "OpenBundle"			"Unbundle" "OpenBundleAndEquip"	"Unbundle and Equip" "OpenPresent"			"Unwrap Present" "CustomizeItem"			"Customize" "ToolActionCancel"		"Cancel" "RefurbishItem"			"Refurbish" "InfuseEgg"				"Infuse Egg" "CompendiumPoints"		"Apply Points" "BattlePassLevels"		"Apply Levels" "UnlockEmoticons"		"Unlock Emoticons" "UsingTool"				"Using %s1 on %s2." "AutographItem"			"Apply Autograph" "ResetMMR"				"Reset Ranked MMR" "SubscriptionPrepaidTime"	"Apply Time to Account" "ToolUseReminder"		"Remember, once you have used a tool, it's gone!" "RenameTool_CurrentName" "Current Item Name: %s1" "RenameTool_NewName"	"New Item Name:" "RenameTool_Confirm"	"Are you sure you want to rename the item '%s1'?" "RenameTool_Invalid"	"Names cannot contain leading or trailing spaces." "DedicateGift_Title"	"Wrap this Gift" "DedicateGift_Text"		"Add a Personal Dedication:" "DedicateGift_Confirm"	"Are you sure you want to dedicate the gift with '%s1'?" "DedicateGift_Invalid"	"Dedications cannot contain leading or trailing spaces." "Gift_Creator_Hint"		"\nYou wrapped this gift." "Gift_Dedication"		"Dedication: %s1" "DescTool_CurrentDesc" "Current Description:  %s1" "DescTool_NewDesc"		"New Description:" "DescTool_Confirm"		"Are you sure you want describe the item as '%s1'?" "DescTool_Invalid"		"Descriptions cannot contain leading or trailing spaces." "DOTA_UseFail_NotInGame" "You must be in a game and use your 'action item' key to use this item." "DOTA_UseFail_FantasyTicket" "Fantasy Tickets are automatically consumed when you create or join a Fantasy League." "DOTA_BackpackExpander_Confirm" "Are you sure you want to expand your Armory? The Armory expander will be destroyed upon use." "DOTA_XPBonus_Confirm" "Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for %s2 days. You will be notified when the bonus period ends. The item will be destroyed upon use." "DOTA_XPBonus_Confirm_Hours" "Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for %s2 hours. You will be notified when the bonus period ends. The item will be destroyed upon use." "DOTA_XPBonus_Confirm_Date" "Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 until %s2. The item will be destroyed upon use." "DOTA_XPBonus_Confirm_Points" "Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for %s2 game minutes. The item will be destroyed upon use." "DOTA_XPBonus_Confirm_Single_Game" "Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for your next game. The item will be destroyed upon use." "DOTA_FragmentBooster_Confirm" "Are you sure you want to consume this Wraith King's Favor? With this Booster active, you will earn Shining Fragments in games of Wraith-Night.  The item will be destroyed upon use." "DOTA_Gift_Confirm"		"Are you sure you want to use this gift item?" "DOTA_LeagueViewPass"	"Activate this tournament?" "DOTA_LeagueViewPassEnabled" "Tournament Activated! You can find it under the Watch/Tournament's tab." "DOTA_LeagueViewPassNoNeed" "You already have access to this Tournament." "DOTA_EventTicket"	"Are you sure you want to activate this event ticket? Doing so will use the account information on this Steam account for event registration. Make sure your email address is up to date!" "DOTA_EventTicketEnabled" "Event registration successful! You will receive an email within one to two weeks with further instructions." "DOTA_InternationalTicketButton"			"Congratulations!" "DOTA_InternationalTicketButton_Desc"		"You are confirmed for The International.\nYou can request your ticket information be sent to the email account associated with your Steam account by clicking below." "DOTA_InternationalTicketButton1"			"Request Email" "DOTA_InternationalTicketButton2"			"Done" "DOTA_StrangePart_Confirm"		"Are you sure you want to attach this strange modifier to this item?" "DOTA_PennantUpgrade_Confirm"	"Are you sure you want to upgrade this pennant?" "DOTA_GemCombiner_Confirm"		"Are you sure you want to merge these gems together?" "DOTA_EggEssence_Confirm"		"Are you sure you want to infuse the egg with this essence? This action cannot be undone!" "DOTA_UnusualPaint_Confirm"		"Are you sure you want to apply <font color='#%s1'>this color to your Unusual item? The original color will be replaced. This action cannot be undone!" "DOTA_LeagueNoOwnership"		"No Tournament Access" "DOTA_LeagueNoOwnership_Desc"	"You don't have access to this Tournament. Would you like to purchase a ticket?" "DOTA_CompendiumNoOwnership_Desc"	"You cannot access this League's Compendium without purchasing a ticket. Would you like to purchase a ticket?" "DOTA_TournamentProgram_Confirm"	"Are you sure you want to activate your {g:dota_item_name:activate_item_def}?" "DOTA_TournamentProgram_ConfirmAsPoints"	"You already own this compendium. Would you like to use this to add %s1 points to your compendium instead?" "DOTA_Autograph_Confirm"		"Are you sure you want to attach the autograph to this item?" "DOTA_Event_Points_Confirm"		"Are you sure you want to add these Points to your account?" "DOTA_TournamentProgram_AlreadyActivated"	"You have already activated this Battle Pass." "DOTA_Emoticon_Unlock_Confirm_Title"		"Confirm Emoticon Unlock" "DOTA_Emoticon_Unlock_Confirm"		"Are you sure you want to consume this emoticon pack and unlock the emoticons on your account?" "DOTA_ItemAboutToExpire"		"Item Expiring Soon!" "DOTA_ItemAboutToExpire_Desc"	"You have a Frosty Treasure of Frostivus expiring soon. Would like to go to the store and purchase a key?"

"DOTA_VTraceRequired_Header"	"VTrace required!" "DOTA_VTraceRequired_Body"		"You are running the game with 'vprof_vtrace' enabled, but are not running VTrace. Please start VTrace before continuing!" "DOTA_ItemPack"		"Unpack this bundle of items?"

"DOTA_Subscription_Watched" "Watched" "DOTA_Subscription_Teams"	"Teams" "DOTA_Subscription_TeamsVS"	"%s1  VS   %s2" "DOTA_Subscription_Website"	"Tournament Website" "DOTA_Subscription_Match"	"Match" "DOTA_Subscription_Time"	"Time" "DOTA_Subscription_Rating"	"Rating" "DOTA_Subscription_Viewers"	"Viewers" "DOTA_Partial_Team"			"Partial Team Used" "DOTA_MatchNoRating"		"No votes" "DOTA_MatchRatingLike"		"like" "DOTA_MatchRatingLikes"		"likes" "DOTA_MatchRatingDislike"		"dislike" "DOTA_MatchRatingDislikes"		"dislikes" "DOTA_MatchRatingText"		"%s1 - %s2"

"ti_winners_bracket_view"	"Upper Bracket" "ti_losers_bracket_view"	"Lower Bracket" "ti_schedule_view"			"Schedule View" "ti_prelim_view"			"Prelims" "dota_schedule_live_tournaments"		"LIVE TOURNAMENTS" "dota_schedule_month_tournaments"		"%s1 TOURNAMENTS" "dota_schedule_empty"					"There are currently no tournament games scheduled for this month." "dota_schedule_day_empty"					"There are currently no tournament games scheduled for this day." "dota_vs"				"VS"	// versus "DOTA_NewItem"			"New Item Acquired!" "Attrib_Marketable"		"Can be listed on the Steam Community Market." "Attrib_Renamed"		"This item has been renamed.\nOriginal name: \"%s1\"" "Attrib_CustomDesc"		"This item has a user written description." "Attrib_TradableAfterDate" "\nTradable & Marketable After: %s1" "Attrib_TradeCooldownUntilDate" "\nOn Trade Cooldown Until: %s1" "Attrib_NotMarketable"	"This item cannot be listed on the Steam Community Market." "Attrib_GiftableAfterDate"	"This item can be Gift Wrapped after %s1" "Attrib_Giftable"	"This item may be gifted once" "DOTA_GiftedItems"				"�%s1� has given a gift to �%s2!�" "DOTA_GifterText_Random"		"�%recipient%� was selected at random to receive a gift from �%giver%�!" "DOTA_GifterText_All"			"�%giver%� has given out a bunch of gifts!" "DOTA_GifterText_SelfOpen"		"�%giver%� has opened a package!" "DOTA_GifterText_Title"			"Gifts have been given!" "DOTA_TournamentDrop"				"%s1 has received a prize for witnessing %s2!" "DOTA_TournamentDropCountSingle"	"%s1 viewer has received a prize for witnessing %s2!" "DOTA_TournamentDropCountMultiple"	"%s1 viewers have received a prize for witnessing %s2!" "DOTA_TournamentDrop_FirstBlood"	"first blood" "DOTA_TournamentDrop_GameEnd"		"glorious victory" "DOTA_TournamentDrop_KillStreak"	"a multi-kill" "DOTA_TournamentDrop_HeroDeny"		"an allied hero denial" "DOTA_TournamentDrop_AegisDeny"		"a denial of the Aegis of the Immortal" "DOTA_TournamentDrop_AegisStolen"	"a theft of the Aegis of the Immortal" "DOTA_TournamentDrop_GodLike"	"a GodLike Streak" "DOTA_TournamentDrop_CourierKill"	"a Courier Kill" "DOTA_TournamentDrop_EchoSlam"	"a five man Echo Slam" "DOTA_TournamentDrop_Rapier"	"a purchase of Divine Rapier" "DOTA_TournamentDrop_EarlyRoshan"	"an Early Roshan kill" "DOTA_UseItem_MiniGameAlreadyStarted" "That minigame has already started." "DOTA_UseItem_Success"	"The item was used successfully!" "DOTA_UseItem_Error"	"The item was not able to be used at this time! You may not meet the requirements to use this item." "DOTA_UseItem_GiftNoPlayers" "There are no other players to give a gift to!" "DOTA_UseItemNotification_Title_Success" "Item Use Succeeded" "DOTA_UseItemNotification_Title" "Item Use Failed" "DOTA_UseItemNotification_ButtonOne" "OK" "DOTA_UseItemNotification_ButtonTwo" "Ignore" "DOTA_UseItem_DropRateBonusAlreadyGranted" "You already have a drop rate bonus active of greater quality on this account. Your Battle Point Booster has not been used." "DOTA_UseItem_NotInLowPriorityPool" "You aren't in the low priority punishment queue. Your Repentant Soul has not been used." "DOTA_UseItem_NotHighEnoughLevel" "Your Dota Profile isn't high enough level to use this yet." "DOTA_UseItem_EventPointsGranted"	"The currency was successfully added." "DOTA_UseItem_PointsAdded"			"Points successfully added!" "DOTA_UseItem_Failed_Requirement"	"You must own the Compendium to perform this action." "DOTA_UseItem_Compendium"			"Compendium successfully activated!" "DOTA_UseItem_EmoticonUnlock_NoNew"			"You already have all of those emoticons unlocked." "DOTA_UseItem_EmoticonUnlock_Complete"		"Emoticons successfully unlocked!" "Econ_Revolving_Loot_List"						"This treasure contains one of the following items:" "Econ_Revolving_Loot_List_Also"					"This treasure also contains one of the following items:" "Econ_Revolving_Loot_List_Multi"				"This treasure contains one of each these items:" "Econ_Revolving_Loot_List_Several"				"This treasure contains %s1 items from the following list:" "Econ_Revolving_Loot_List_Duplicates"			"This treasure contains one of the following items, and may give duplicates if you open multiple:" "Econ_Crate_Locks_Remaining"					"Number of locks remaining: %s1" "Econ_Crate_Hero_Items"							"    %s1" "Econ_Guaranteed_Crate_Drop"					"Opening this treasure will reward you with:" "Econ_Additional_Crate_Drop"					"In addition, this treasure has a chance of containing:"

"Econ_NoEquipToUse_Msg"							"This charm allows you to make victory predictions in All Pick matches to earn rewards.\n\nIt does not need to be equipped." "DOTA_UnusualCourier"							"Unusual Courier" "DOTA_UnusualCourier_Desc"						"Random courier w/ special FX and colors."

"DOTA_UnusualCourier_International_2014"		"International 2014 Courier" "DOTA_UnusualCourier_International_2014_Desc"	"You might find one of three new couriers for the 2014 International randomly inserted into your treasure." "DOTA_SortBackpack"	"Sort Armory:" "DOTA_SortBackpack_Position" " by Position" "DOTA_SortBackpack_Rarity" " by Rarity" "DOTA_SortBackpack_Quality" " by Quality" "DOTA_SortBackpack_Hero" " by Hero" "DOTA_SortBackpack_Type" " by Type" "DOTA_SortBackpack_Slot" " by Slot" "DOTA_SortBackpack_Name" " by Name" "DOTA_SortBackpack_Newness" " by Most Recent" "AddToCollection" 		"Collect Item" "WrapGift"				"Wrap Gift" "UnwrapGift"			"Unwrap Gift" "DeliverGift"			"Deliver Gift" "DOTA_MultipleHeroes"			"Multiple Heroes" "DOTA_AnyHero"					"Any Hero" "DOTA_NoHero"					"N/A" "DOTA_NoSlot"					"N/A"

// Quality "base"							"Base" "unique"						"Standard" "vintage"						"Elder"			// TF: Vintage "community"						"Community" "developer"						"Valve" "selfmade"						"Self-Made"		// TF: Self-Made "customized"					"Customized" "genuine"						"Genuine" "unusual"						"Unusual"		// TF: Unusual "strange"						"Inscribed"		// TF: Strange "completed"						"Completed" "haunted"						"Cursed"		// TF: Haunted "tournament"					"Heroic"		// TF: Tournament "favored"						"Favored" "autographed"					"Autographed" "ascendant"						"Ascendant" "legacy"						"Legacy" "exalted"						"Exalted" "frozen"						"Frozen" "corrupted"						"Corrupted" "lucky"							"Auspicious"

// Prefabs "item"							"Item" "bundle"						"Bundle" "misc"							"Misc" "wearable"						"Wearable" "default_item"					"Base" "misc_item"						"Misc" "tool"							"Tool" "emoticon_tool"					"Emoticon Tool" "league"						"League" "courier"						"Courier" "treasure_chest"				"Treasure" "courier_wearable"				"Courier Wearable" "ward"							"Ward" "pennant"						"Pennant" "announcer"						"Announcer" "modifier"						"Modifier" "hud_skin"						"HUD Skin" "key"							"Treasure Key" "player_card"					"Player Card" "passport_fantasy_team"			"Compendium Fantasy Team" "loading_screen"				"Loading Screen" "taunt"							"Taunt" "dynamic_recipe"				"Recipe" "socket_gem"					"Gem / Rune" "music"							"Music" "retired_treasure_chest"		"Retired Chest" "cursor_pack"					"Cursor Pack" "teleport_effect"				"Teleport Effect" "blink_effect"					"Blink Effect" "summons"						"Summoned Unit Ambient Effect" "terrain"						"Terrain" "emblem"						"Emblem"

// Tool Types "tool_type_none"					"None" "tool_type_hero_taunt"				"Hero Taunt" "tool_type_name"					"Name Tag" "tool_type_league_view_pass"		"League View Pass" // Test Item "IT_MDL_Files"						"MDL Files (*.mdl)" "IT_TestingFiles"					"Testing Files (*.itf)" "TestItemCustomizeMDLTitle"			"Select custom mdl..." "TestItemSaveSetupTitle"			"Export test item setup..." "TestItemLoadSetupTitle"			"Import test item setup..." // UI "DOTA_DeleteItemConfirmText"				"Delete this item? Deleting this item will permanently destroy it. This cannot be undone." "DOTA_DeleteItemConfirmText_Recycle"		"Delete this item? Deleting this item will permanently destroy it. This cannot be undone. When you destroy this %s1 item you will have a small chance of immediately discovering one %s2 item." "DOTA_DeleteItemConfirmText_UltraRare"		"Delete this item? Deleting this item will permanently destroy it. This cannot be undone. <font color='#FF2222'>This item is exceptionally rare. You may not want to destroy it.  There is no chance of discovering a new item when this one is deleted." "DOTA_MakeOfferingConfirmText"				"Are you sure you want to offer this item to the Aegis? This cannot be undone." "DOTA_ItemRecycleConfirmText_TI5Immortal"	"Are you sure you want to destroy this item in exchange for 2 Compendium Levels? This cannot be undone." "DOTA_ItemRecycleConfirmText_TI5Trove"		"Are you sure you want to destroy this item in exchange for a chance of a new Trove Carafe 2015? Converts into a recycling charm otherwise. This cannot be undone." "DOTA_ItemRecycleConfirmText_TI5Luckvase"	"Are you sure you want to destroy this item in exchange for a chance of a new Lockless Luckvase 2015? Converts into a recycling charm otherwise. This cannot be undone." "DOTA_ItemRecycle_Failure"					"This item could not be recycled at this time." "DOTA_ItemRecycle_Disabled"					"This recycle option is not currently enabled. It may no longer be available." "DOTA_PlayerLoadout"								"Player Loadout" "DOTA_CustomizePlayerLoadout"						"Customize Player Loadout" // Drop Rate Modifiers "DOTA_DropRateModifiersNone"						"You are currently receiving <font color='#FFD700'>Battle Points at the base rate. Battle Points are earned each time you complete a game through matchmaking. You'll earn free items every time your <font color='#FFD700'>Battle Level increases. There are various items that add to the rate at which you earn Battle Points." "DOTA_DropRateModifiers"							"Battle Points Modifiers:" "DOTA_DropRateModifier_Bonus"						"Current Rate: <font color='#FFFFFF'>%s1 " "DOTA_DropRateModifier_DaysRemaining"					"Remaining: <font color='#FFFFFF'>%s1 Days " "DOTA_DropRateModifier_MinuteRemaining"					"Remaining: <font color='#FFFFFF'>%s1 Minutes " "DOTA_DropRateModifier_OneGame"							"Remaining: <font color='#FFFFFF'>1 Game " "DOTA_DropRateModifier_ExpiredHeader"						"Your Battle Point Booster has Expired!" "DOTA_DropRateModifier_ExpiredDesc"						"Your previous Battle Point Booster has expired, would you like to apply a new one?" "DOTA_ShiningBoosterPurchaseHeader"						"Purchase and activate a Wraith King's Favor?" "DOTA_ShiningBoosterPurchaseDesc"						"Activate a Wraith King's Favor to earn Shining Fragments in addition to Phantom Fragments."

"DOTA_PartyLeaderWatchGame"							"Watch Game With Party" "DOTA_PartyLeaderWatchGameDesc"						"Your Party Leader wants to watch a live game, would you like to join?"

// Loadout Slots "LoadoutSlot_None"									"N/A" "LoadoutSlot_Weapon"								"Weapon" "LoadoutSlot_OffHand_Weapon"						"Off-Hand" "LoadoutSlot_Head"									"Head" "LoadoutSlot_Shoulder"								"Shoulder" "LoadoutSlot_Arms"									"Arms" "LoadoutSlot_Armor"									"Armor" "LoadoutSlot_Belt"									"Belt" "LoadoutSlot_Back"									"Back" "LoadoutSlot_Neck"									"Neck" "LoadoutSlot_Legs"									"Legs" "LoadoutSlot_Gloves"								"Gloves" "LoadoutSlot_Tail"									"Tail" "LoadoutSlot_Taunt"									"Taunt" "LoadoutSlot_Emblem"								"Emblem" "LoadoutSlot_Courier"								"Courier" "LoadoutSlot_Announcer"								"Announcer" "LoadoutSlot_Heroic_Statue"							"Heroic Effigy" "LoadoutSlot_Mega_Kills"							"Mega-Kill Announcer" "LoadoutSlot_Fan"									"Fan" "LoadoutSlot_Action_Item"							"Action Item" "LoadoutSlot_Fan_Item"								"Fan Item" "LoadoutSlot_Weather"								"Weather" "LoadoutSlot_Terrain"								"Terrain" "LoadoutSlot_MultiKill_Banner"						"Multikill Banner" "LoadoutSlot_Music"									"Music" "LoadoutSlot_Ability_Attack"						"Default Attack" "LoadoutSlot_Ability1"								"Ability 1" "LoadoutSlot_Ability2"								"Ability 2" "LoadoutSlot_Ability3"								"Ability 3" "LoadoutSlot_Ability4"								"Ability 4" "LoadoutSlot_AbilityUltimate"						"Ultimate" "LoadoutSlot_Ability_Ultimate"						"Ultimate" "LoadoutSlot_Body_Head"								"Body - Head" "LoadoutSlot_Mount"									"Mount" "LoadoutSlot_Custom_Hex"							"Hex Effects" "LoadoutSlot_Misc"									"Misc" "LoadoutSlot_Summon"								"Summoned Unit" "LoadoutSlot_ward"									"Ward" "LoadoutSlot_hud_skin"								"HUD Skin" "LoadoutSlot_Shapeshift"							"Shapeshift" "LoadoutSlot_Wolves"								"Wolves" "LoadoutSlot_loading_screen"						"Loading Screen" "LoadoutSlot_Elder_Dragon"							"Elder Dragon Form" "LoadoutSlot_Head_Accessory"						"Head" "LoadoutSlot_Shield"								"Shield" "LoadoutSlot_Wings"									"Wings" "LoadoutSlot_Quiver"								"Quiver" "LoadoutSlot_Beard"									"Beard" "LoadoutSlot_Heads"									"Heads" "LoadoutSlot_LeftArm"								"Left Arm" "LoadoutSlot_RightArm"								"Right Arm" "LoadoutSlot_Body"									"Body" "LoadoutSlot_Claws"									"Claws" "LoadoutSlot_ambient_effects"						"Ambient Effects" "LoadoutSlot_cursor_pack"							"Cursor Pack" "LoadoutSlot_teleport_effect"						"Teleport Effect" "LoadoutSlot_blink_effect"							"Blink Effect" "LoadoutSlot_Voice"									"Voice" "LoadoutSlot_Pet"									"Pet" "LoadoutSlot_Visage_Familiar"						"Familiars" "LoadoutSlot_Phoenix_Supernova"						"Supernova"

//Hero Loadoutslots "LoadoutSlot_Alchemist_TinyArmor"					"Tiny Armor" "LoadoutSlot_Alchemist_Flask"						"Flask" "LoadoutSlot_Alchemist_TinyHead"					"Tiny Head" "LoadoutSlot_Beastmaster_Hawk"						"Hawk" "LoadoutSlot_Beastmaster_Boar"						"Boar" "LoadoutSlot_Brewmaster_Barrel"						"Barrel" "LoadoutSlot_Brewmaster_Shoulder"						"Armor" "LoadoutSlot_Broodmother_Spiderling"					"Spiderling" "LoadoutSlot_Clockwerk_Rocket"						"Rocket Flare" "LoadoutSlot_Clockwerk_Cogs"						"Power Cogs" "LoadoutSlot_Death_Spirits"						"Spirits" "LoadoutSlot_EarthSpirit_StoneRemnant"					"Stone Remnant" "LoadoutSlot_Earthshaker_Totem"						"Totem" "LoadoutSlot_ElderTitan_AstralSpirit"					"Astral Spirit" "LoadoutSlot_Enigma_Eidolons"						"Eidolons" "LoadoutSlot_Gyrocopter_Guns"						"Guns" "LoadoutSlot_Gyrocopter_Propeller"					"Propeller" "LoadoutSlot_Gyrocopter_MissileCompartment"				"Missile Compartment" "LoadoutSlot_Gyrocopter_HomingMissile"					"Homing Missile" "LoadoutSlot_Invoker_ForgeSpirit"					"Forge Spirit" "LoadoutSlot_Juggernaut_HealingWard"					"Healing Ward" "LoadoutSlot_LegionCommander_Banners"					"Banners" "LoadoutSlot_LoneDruid_TrueForm"					"True Form" "LoadoutSlot_LoneDruid_SpiritBear"					"Spirit Bear" "LoadoutSlot_NaturesProphet_Treants"					"Treants" "LoadoutSlot_Pugna_NetherWard"						"Nether Ward" "LoadoutSlot_ShadowShaman_SerpentWards"					"Serpent Wards" "LoadoutSlot_Techies_Cart"						"Cart" "LoadoutSlot_Techies_Bazooka"						"Bazooka" "LoadoutSlot_Techies_Squee"						"Squee" "LoadoutSlot_Techies_Spoon"						"Spoon" "LoadoutSlot_Techies_Spleen"						"Spleen" "LoadoutSlot_Techies_RemoteMines"					"Remote Mines" "LoadoutSlot_TerrorBlade_Demon"						"Demon" "LoadoutSlot_TrollWarlord_OffHand_Weapon_Melee"				"Off-Hand Melee Weapon" "LoadoutSlot_TrollWarlord_Weapon_Melee"					"Melee Weapon" "LoadoutSlot_Tusk_Tusks"						"Tusks" "LoadoutSlot_Tusk_Fist"							"Fist" "LoadoutSlot_Tusk_FrozenSigil"						"Frozen Sigil" "LoadoutSlot_Undying_Tombstone"						"Tombstone" "LoadoutSlot_Undying_Flesh_Golem"					"Flesh Golem" "LoadoutSlot_Venomancer_StingerLimbs"					"Stinger Limbs" "LoadoutSlot_Venomancer_PlagueWard"					"Plague Wards" "LoadoutSlot_Warlock_Golem"						"Golem" "LoadoutSlot_Warlock_Lantern"						"Lantern" "LoadoutSlot_Warlock_EvilPurse"						"Evil Purse" "LoadoutSlot_Weaver_Antennae"						"Antennae" "LoadoutSlot_WitchDoctor_DeathWard"					"Death Ward" "LoadoutSlot_Techies_Sign"						"Sign" "LoadoutSlot_Jakiro_Head_Left"                 "Left Head" "LoadoutSlot_Jakiro_Head_Right"                 "Right Head"

"DOTA_LobbyAllowSpectating"							"The game must be set to watchable while there are spectators in the lobby. Enable spectating in the Settings panel." "TF_Style_Desc"										"Style: %s1" // Yes, it should be prefixed "TF_" "DOTA_UnlockStyle"									"Unlock Style" "DOTA_UseStyle"										"Select Style" "DOTA_Style_Subtitle"								"Browse and Unlock Styles" "DOTA_Item_Unnamed_New_Item"						"Unnamed New Item" "DOTA_Item_Shadow_Flame_Genuine"					"Genuine Shadow Flame" "DOTA_Item_Shadow_Flame_Genuine_Desc"				"A genuine version of Shadow Flame for Dazzle."

// Economy UI		"DOTA_Loadout_SelectHero"							"Select a Hero"

// Store UI "Store_New_Items"			"New!" "Store_Heroes"				"Hero Sets" "Store_Gear"				"Gear" "Store_Tools"				"Tools" "Store_Taunts"				"Taunts" "Store_Effects"				"Effects" "Store_Abilities"			"Abilities" "Store_Featured"			"Featured" "Store_Items"				"Items" "Store_Treasure_Keys"		"Treasures" "Store_Autographed_Immortals"	"Autographed Treasures" "Store_Announcers"			"Announcers" "Store_Music"				"Music" "Store_Couriers"			"Couriers" "Store_Wards"				"Wards" "Store_DOTA_Access"			"DOTA 2 Access" "Store_Home"				"Featured" "Store_International"		"International" "Store_ProShop"				"Pro Shop" "Store_Tournaments"			"Tournaments" "Store_Teams"				"Teams" "Store_HUD_Skins"			"HUD Skins" "Store_Loading_Screens"		"Loading Screens" "Store_ProGear"				"Pro Gear" "Store_Emoticons"			"Chat Emoticons" "Store_Terrain"				"Terrain" "Store_Weather"				"Weather" "Store_Effigies"			"Effigies" "Store_Cursor_Packs"		"Cursor Packs"

// Store dropdown labels "Store_FilterType_Heroes"	"Hero:" "Store_FilterType_Contributors" "Creator:" "Store_FilterType_Rarities"	"Rarity:" "Store_SortBy"				"Sort by:"

// Used by filter dropdowns in the store "Store_FilterElement_All"				"All" "Store_FilterElement_ValveContributor"	"Valve" // Used by sorting dropdowns "Store_Sorter_ReleaseNewest"	"Release: Newest" "Store_Sorter_ReleaseOldest"	"Release: Oldest" "Store_Sorter_PriceHighest"		"Price: Highest" "Store_Sorter_PriceLowest"		"Price: Lowest" "Store_Sorter_Alphabetical"		"Alphabetical" "Store_Sorter_HeroName"			"Hero" "Store_ViewCart"			"View Cart" "Store_Backpack"			"Armory" "Store_Loadout"				"Loadout"

"Store_CartWarning_Emoticon_AllUnlocked" "All emoticons inside of this pack are already unlocked on your account" "Store_CartWarning_Emoticon_SomeUnlocked" "Some of the emoticons inside of this pack are already unlocked on your account" "Store_CartWarning_League_Unlocked"		"Access to the league this item provides is already unlocked on your account"

// Store banners -- also used for Playtab "StoreBanner_Header_Compendium"				"The International Interactive Compendium" "StoreBanner_Text_Compendium"				"Now includes the Valor HUD Skin, a 125% Battle Bonus, an Immortal item and more!" "StoreBanner_Header_ArcticHunter"			"Arctic Hunter Set" "StoreBanner_Text_ArcticHunter"				"Knuckles cracked and ready!" "StoreBanner_Header_PyrionFlax"				"Pyrion Flax Announcer Pack" "StoreBanner_Text_PyrionFlax"				"Boosh!" "StoreBanner_Header_Itsy"					"Itsy" "StoreBanner_Text_Itsy"						"The eyes have it." "StoreBanner_Header_Shagbark"				"Shagbark" "StoreBanner_Text_Shagbark"					"His bark is worse than his bite." "StoreBanner_Header_SkywrathRetribution"	"Retribution Set" "StoreBanner_Text_SkywrathRetribution"		"Listen to your better angels." "StoreBanner_Header_Raidcall3"				"RaidCall Dota 2 League Season 3" "StoreBanner_Text_Raidcall3"				"Includes exclusive courier, Maximilian the Beetlebear" "StoreBanner_Header_CompendiumHUD"			"Stretch Goal 3 Reached, Valor HUD Skin released" "StoreBanner_Text_CompendiumHUD"			"Now included with the International Compendium" "StoreBanner_Header_TuskFrostiron"			"Frostiron Raider Set" "StoreBanner_Text_TuskFrostiron"			"From the snowy wilderness!" "StoreBanner_Header_CMFrostiron"			"Frostiron Sorceress Set" "StoreBanner_Text_CMFrostiron"				"A gift from the great white north." "StoreBanner_Header_MedusaForsaken"			"Forsaken Beauty Set" "StoreBanner_Text_MedusaForsaken"			"Let her beauty still their breath." "StoreBanner_Header_ChenGemmedArmor"		"Gemmed Armor of the Priest Kings Set" "StoreBanner_Text_ChenGemmedArmor"			"Bring judgement to your foes!" "StoreBanner_Header_EnchantressAspects"		"Aspects of Summer Set" "StoreBanner_Text_EnchantressAspects"		"Bask in the sunshine!" "StoreBanner_Header_Pudge_Mad_Harvester"		"Tools of the Mad Harvester Set" "StoreBanner_Text_Pudge_Mad_Harvester"			"The Mad Harvest begins." "StoreBanner_Header_SNK_Dreadknight"			"Remains of the Dreadknight Set" "StoreBanner_Text_SNK_Dreadknight"				"Comes the bone King." "StoreBanner_Header_Centaur_Steppe"				"Warrior of the Steppe Set" "StoreBanner_Text_Centaur_Steppe"				"Blood shall spatter!" "StoreBanner_Header_Slardar_Deep_Vault"			"Arms of the Deep Vault Guardian Set" "StoreBanner_Text_Slardar_Deep_Vault"			"May the Deep Ones guide you." "StoreBanner_Header_Faceless_Clasz"				"Acolyte of Clasz Set" "StoreBanner_Text_Faceless_Clasz"				"Time to face your enemies." "StoreBanner_Header_AMD_Premier_2"				"AMD Premier League Season 2" "StoreBanner_Text_AMD_Premier_2"				"" "StoreBanner_Header_Corsair_Summer_2013"		"Corsair Gaming Summer Tournament" "StoreBanner_Text_Corsair_Summer_2013"			"" "StoreBanner_Header_GEST_June_July"				"Gigabyte E-Sports Tournament June & July" "StoreBanner_Text_GEST_June_July"				"" "StoreBanner_Header_El_Gato"					"Beyond The Summit's El Gato Courier" "StoreBanner_Text_El_Gato"						"Adopt this furry friend and watch him level up as you follow Beyond The Summit." "StoreBanner_Header_Defense_Grid"				"Defense Grid Announcer Pack" "StoreBanner_Text_Defense_Grid"					"Ancients or Grids, they all need defending!" "StoreBanner_Header_Quirts_Summer_Bundle"		"Quirt's Summer Bundle" "StoreBanner_Text_Quirts_Summer_Bundle"			"Nine complete all-new item sets and the Dire Gaze ward. Heroic value!" "StoreBanner_Header_Quirts_Summer_Key"			"Quirt's Summer Stash Key" "StoreBanner_Text_Quirts_Summer_Key"			"<p style='color:#a93827; font-size:14px;'>Sales end and unopened Stashes will vanish Monday, September 16th! " "StoreBanner_Header_International_2013_Key"			"Treasure of Champions 2013 Chest Key" "StoreBanner_Text_International_2013_Key"			"The tournament belongs to the ages." "StoreBanner_Header_Alchemist_CranialClapTrap"			"Cranial Clap Trap" "StoreBanner_Text_Alchemist_CranialClapTrap"			"Alchemist Armor exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Skywrath_Vengencebound_Wings"			"Vengeancebound Wings" "StoreBanner_Text_Skywrath_Vengencebound_Wings"			"Skywrath Mage Wings exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_DS_Craniomancer"			"Craniomancer" "StoreBanner_Text_DS_Craniomancer"			"Dark Seer Head exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_CK_HelmofInfernalDespair"			"The Helm of Infernal Despair" "StoreBanner_Text_CK_HelmofInfernalDespair"			"Chaos Knight Helm exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Spectre_PossessedBlade"			"The Possessed Blade" "StoreBanner_Text_Spectre_PossessedBlade"			"Spectre Weapon exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_WD_TribalMegadonMask"			"Tribal Megadon Mask" "StoreBanner_Text_WD_TribalMegadonMask"			"Witchdoctor Mask exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Sven_RadiantClaive"			"Radiant Claive" "StoreBanner_Text_Sven_RadiantClaive"			"Sven Sword exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Clinkz_Heat"			"Heat" "StoreBanner_Text_Clinkz_Heat"			"Clinkz Bow exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Tide_BitofBoat"			"A Bit of Boat" "StoreBanner_Text_Tide_BitofBoat"			"Tidhunter Club exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Rubick_CrystallineInitio"			"Crystalline Initio" "StoreBanner_Text_Rubick_CrystallineInitio"			"Rubick Staff exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Axe_Corruptor"			"Corruptor" "StoreBanner_Text_Axe_Corruptor"			"Axe Axe exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Spectre_SpectralLight"			"Spectral Light" "StoreBanner_Text_Spectre_SpectralLight"			"Spectre Head exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_KotL_OneHorn"			"The One Horn" "StoreBanner_Text_KotL_OneHorn"			"Keeper of the Light Armor exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_CM_HeartoftheNorthSet"			"Heart of the North Set" "StoreBanner_Text_CM_HeartoftheNorthSet"			"The ice age cometh." "StoreBanner_Header_CK_EmbersofEndlessHavocSet"			"Embers of Endless Havoc Set" "StoreBanner_Text_CK_EmbersofEndlessHavocSet"			"See them scatter and burn!" "StoreBanner_Header_QoP_BondsofVincereSet"			"Na'Vi's Bonds of Vincere Set" "StoreBanner_Text_QoP_BondsofVincereSet"			"Pain is the best teacher." "StoreBanner_Header_LD_AtniwsFurySet"			"The Atniw's Fury Set" "StoreBanner_Text_LD_AtniwsFurySet"			"The bear clan rises!" "StoreBanner_Header_Nyx_AlphaPredatorSet"			"Alpha Predator Set" "StoreBanner_Text_Nyx_AlphaPredatorSet"			"Nyx, nyx, nyx, nyx." "StoreBanner_Header_TA_WhisperingDeadSet"			"Whispering Dead Set" "StoreBanner_Text_TA_WhisperingDeadSet"			"Uncover death's mysteries!" "StoreBanner_Header_TA_DreadedBravoSet"			"Dreaded Bravo Set" "StoreBanner_Text_TA_DreadedBravoSet"			"The desert winds reveal a hidden mystery." "StoreBanner_Header_Kunkka_CladdishVoyagerSet"			"Instruments of the Claddish Voyager Set" "StoreBanner_Text_Kunkka_CladdishVoyagerSet"			"Set sail for conquest!" "StoreBanner_Header_Kunkka_SteadfastVoyagerSet"			"The Steadfast Voyager Set" "StoreBanner_Text_Kunkka_SteadfastVoyagerSet"			"Reading poetry, drinking salt water and sometimes hallucinating. This set includes multiple sword styles!" "StoreBanner_Header_Drow_BorealWatchSet"			"The Boreal Watch Set" "StoreBanner_Text_Drow_BorealWatchSet"			"An arrow seeks its target." "StoreBanner_Header_OD_DragonForgedSet"			"Dragon Forged Set" "StoreBanner_Text_OD_DragonForgedSet"			"Out of blackest abyss, a new order is forged." "StoreBanner_Header_Riki_TahlinOccultSet"			"The Tahlin Occult Set" "StoreBanner_Text_Riki_TahlinOccultSet"			"What you don't see will kill you." "StoreBanner_Header_Spectre_EternalLightSet"			"Eternal Light Set" "StoreBanner_Text_Spectre_EternalLightSet"			"There are no words to describe it." "StoreBanner_Header_WR_NorthernWindSet"			"The Northern Wind Set" "StoreBanner_Text_WR_NorthernWindSet"			"Aim your arrows toward true North." "StoreBanner_Header_Lina_ScorchingPrincessSet"			"The Scorching Princess Set" "StoreBanner_Text_Lina_ScorchingPrincessSet"			"Royalty of the flame!" "StoreBanner_Header_Mirana_StarlightSet"			"Starlight Set" "StoreBanner_Text_Mirana_StarlightSet"			"The evening star has come to earth." "StoreBanner_Header_KotL_FirstLightSet"			"The First Light Set" "StoreBanner_Text_KotL_FirstLightSet"			"First Light casts the shadow of a mule. This set includes multiple hat styles!" "StoreBanner_Header_Siren_SlithereenKnightSet"			"The Slithereen Knight" "StoreBanner_Text_Siren_SlithereenKnightSet"			"No Slithereen may fail." "StoreBanner_Header_Courier_Deathripper"			"Deathripper" "StoreBanner_Text_Courier_Deathripper"			"A terrifying combination of dark magic and science-gone-wrong. The Deathripper is Privateer Press' first foray into the delivery business." "StoreBanner_Header_Courier_Blotto"			"Blotto and Stick" "StoreBanner_Text_Courier_Blotto"			"A former gambler and shyster now on the slow path to reform, he's taken up courier duties to con a bit of extra coin and brought his trusty Stick along for the ride!" "StoreBanner_Header_Courier_Alphid"			"Alphid of Lecaciida" "StoreBanner_Text_Courier_Alphid"			"In search of his own destiny away from the colony, Alphid is convinced that his exceptional speed and dedication can be put to good use on the battlefield." "StoreBanner_Header_Courier_Tinkbot"			"Tinkbot" "StoreBanner_Text_Courier_Tinkbot"			"Fed up with conventional delivery methods, Tinker set to work on something he felt was a bit more reliable." "StoreBanner_Header_Premier_League_5"			"Watch the Finals this week!" "StoreBanner_Text_Premier_League_5"				"Includes the Wicked Succubus evolving set and Stone Ruin HUD" "StoreBanner_Header_DROW_JeweloftheForestSet"		"Drow: Jewel of the Forest Set" "StoreBanner_Text_DROW_JeweloftheForestSet"		"Jewels for a jewel." "StoreBanner_Header_SNK_RegaliaoftheBonelordSet"		"Wraith King: Regalia of the Bonelord Set" "StoreBanner_Text_SNK_RegaliaoftheBonelordSet"		"Comes the king of bones!" "StoreBanner_Header_PUDGE_TheOlChopperSet"		"Pudge: The Ol' Chopper Set" "StoreBanner_Text_PUDGE_TheOlChopperSet"		"There's nothing a slab of sharp can't fix!" "StoreBanner_Header_SPECTRE_TheMaliciousEfflorescenceSet"		"Spectre: The Malicious Efflorescence Set" "StoreBanner_Text_SPECTRE_TheMaliciousEfflorescenceSet"		"From darkest aether comes a haunted power." "StoreBanner_Header_PA_DarkWraithSet"		"Phantom Assassin: Dark Wraith Set" "StoreBanner_Text_PA_DarkWraithSet"		"Less of me, but more to see." "StoreBanner_Header_NYX_SacredOrbSet"		"Nyx Assassin: Sacred Orb Set" "StoreBanner_Text_NYX_SacredOrbSet"		"The Goddess wills you to have it!" "StoreBanner_Header_SLARK_DeepWardenHaulSet"		"Slark: Deep Warden Haul Set" "StoreBanner_Text_SLARK_DeepWardenHaulSet"		"Arms from the deep!" "StoreBanner_Header_RIKI_ArmsoftheBladebreakerOrderSet"		"Riki: Arms of the Bladebreaker Order Set" "StoreBanner_Text_RIKI_ArmsoftheBladebreakerOrderSet"		"They'll never know what cut them!" "StoreBanner_Header_OM_AncestralLuckSet"		"Ogre Magi: Ancestral Luck Set" "StoreBanner_Text_OM_AncestralLuckSet"		"Lucky for you. Unlucky for them." "StoreBanner_Header_TA_RedmoonAssassinsSecretFinerySet"		"Templar Assassin: Redmoon Assassin's Secret Finery Set" "StoreBanner_Text_TA_RedmoonAssassinsSecretFinerySet"		"When the Redmoon Order calls, will you answer?" "StoreBanner_Header_BS_TheGallowsUnderstudySet"		"Bloodseeker: The Gallows Understudy Set" "StoreBanner_Text_BS_TheGallowsUnderstudySet"		"Far from the Flayed Twins, yet still at home." "StoreBanner_Header_QoP_ChainedMistressSet"		"Queen of Pain: Chained Mistress Set" "StoreBanner_Text_QoP_ChainedMistressSet"		"Beware pain when restrained." "StoreBanner_Header_MORPHLING_GiftoftheSeaSet"		"Morphling: Gift of the Sea Set" "StoreBanner_Text_MORPHLING_GiftoftheSeaSet"		"Don't look a gift morph in the mouth." "StoreBanner_Header_HUD_DragonScale"		"HUD: Dragon Scale" "StoreBanner_Text_HUD_DragonScale"		"Get a dragon's-eye view!" "StoreBanner_Header_HUD_Curiosity"		"HUD: Curiosity" "StoreBanner_Text_HUD_Curiosity"		"Discover what you have yet to discover!" "StoreBanner_Header_HUD_IronCage"		"HUD: Iron Cage" "StoreBanner_Text_HUD_IronCage"		"Set your skill free!" "StoreBanner_Header_COURIER_Waldi"		"Courier: Waldi the Faithful" "StoreBanner_Text_COURIER_Waldi"		"Release the hound!" "StoreBanner_Header_WARD_OculatheObserver"		"Ward: Ocula the Observer" "StoreBanner_Text_WARD_OculatheObserver"		"Your spy in the field!" "StoreBanner_Header_Rubiline_Sheen_Key"			"Rubiline Sheen Key" "StoreBanner_Text_Rubiline_Sheen_Key"			"Sculpted from the finest Rubiline of Riftshadow." "StoreBanner_Header_Emerald_Polycount_Key"			"Emerald Polycount Key" "StoreBanner_Text_Emerald_Polycount_Key"			"Dreams made reality by the craftsmen of Polycount." "StoreBanner_Header_EmeraldPolycount_EyeofNiuhi"			"Eye of Niuhi" "StoreBanner_Text_EmeraldPolycount_EyeofNiuhi"			" Emerald Polycount Chest 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_MeadowsMercy"			"Meadow's Mercy" "StoreBanner_Text_EmeraldPolycount_MeadowsMercy"			" Emerald Polycount Chest 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_ShadowBrand"			"Shadow Brand" "StoreBanner_Text_EmeraldPolycount_ShadowBrand"			" Emerald Polycount Chest 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_PunderoftheHighSeas"			"Plunder of the High Seas" "StoreBanner_Text_EmeraldPolycount_PunderoftheHighSeas"			" Emerald Polycount Chest 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_KrakensBane"			"Kraken's Bane" "StoreBanner_Text_EmeraldPolycount_KrakensBane"			" Emerald Polycount Chest 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_GrievousGrapnel"			"Grievous Grapnel" "StoreBanner_Text_EmeraldPolycount_GrievousGrapnel"			" Emerald Polycount Chest 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_LamentsoftheDead"			"Laments of the Dead" "StoreBanner_Text_EmeraldPolycount_LamentsoftheDead"			" Emerald Polycount Chest 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_TridentoftheDeepOne"			"Trident of the Deep One" "StoreBanner_Text_EmeraldPolycount_TridentoftheDeepOne"			" Emerald Polycount Chest 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_StaffofInfernalChaos"			"Staff of Infernal Chaos" "StoreBanner_Text_EmeraldPolycount_StaffofInfernalChaos"			" Emerald Polycount Chest 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_ShatteredAxeoftheVanquished"			"Shattered Axe of the Vanquished" "StoreBanner_Text_EmeraldPolycount_ShatteredAxeoftheVanquished"			" Emerald Polycount Chest 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_AshbornHorns"			"Ashborn Horns" "StoreBanner_Text_EmeraldPolycount_AshbornHorns"			" Emerald Polycount Chest 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_FrozenSteinoftheBarBrawler"			"Frozen Stein of the Bar Brawler" "StoreBanner_Text_EmeraldPolycount_FrozenSteinoftheBarBrawler"			" Emerald Polycount Chest 1 of 12 possible items found only within." "StoreBanner_Header_MORPHLING_AncientArmorSet"		"Morphling: Ancient Armor Set" "StoreBanner_Text_MORPHLING_AncientArmorSet"		"Sometimes the ancient ways are best." "StoreBanner_Header_SNIPER_TheHareHuntSet"		"Sniper: The Hare Hunt Set" "StoreBanner_Text_SNIPER_TheHareHuntSet"		"Be very quiet, he's hunting." "StoreBanner_Header_LION_HellsAmbassadorSet"		"Lion: Hell's Ambassador Set" "StoreBanner_Text_LION_HellsAmbassadorSet"		"He's been to Hell often enough to keep chambers there." "StoreBanner_Header_KUNKKA_ArmamentsOfLeviathanSet"		"Kunkka: Armaments of Leviathan Set" "StoreBanner_Text_KUNKKA_ArmamentsOfLeviathanSet"		"The legend of Kunkka grows...at least according to Kunkka." "StoreBanner_Header_SB_BarathrumsFurySet"		"Spirit Breaker: Barathrum's Fury Set" "StoreBanner_Text_SB_BarathrumsFurySet"		"A fury that cannot be broken." "StoreBanner_Header_FV_ViridiInanitasSet"		"Faceless Void: Viridi Inanitas Set" "StoreBanner_Text_FV_ViridiInanitasSet"		"There is only madness in the temples of Claszureme..." "StoreBanner_Header_HUD_GoldenTreasures"		"HUD: Golden Treasures" "StoreBanner_Text_HUD_GoldenTreasures"		"Riches are won on the battlefield." "StoreBanner_Header_HUD_Omen"		"HUD: Omen" "StoreBanner_Text_HUD_Omen"		"Dark tidings come unbidden." "StoreBanner_Header_HUD_Tremor"		"HUD: Tremor" "StoreBanner_Text_HUD_Tremor"		"War rattles every foundation." "StoreBanner_Header_AM_TheClergyAsceticSet"		"Anti-Mage: The Clergy Ascetic Set" "StoreBanner_Text_AM_TheClergyAsceticSet"		"Thou art denied all pleasures save those of fashion!" "StoreBanner_Header_SHADOWSHAMAN_EkiSet"		"Shadow Shaman: Eki Spiritual Implements Set" "StoreBanner_Text_SHADOWSHAMAN_EkiSet"		"Send them to the great gone by!" "StoreBanner_Header_BLOODSEEKER_ScarletRavenSet"		"Bloodseeker: Ardor of the Scarlet Raven Set" "StoreBanner_Text_BLOODSEEKER_ScarletRavenSet"		"The birdbaths of Xhacatocatl are filled with blood..." "StoreBanner_Header_BM_SteelwebSet"		"Broodmother: Steelweb of Pytheos Set" "StoreBanner_Text_BM_SteelwebSet"		"Let's see them step on this!" "StoreBanner_Header_BM_WebofThornsSet"		"Broodmother: Web of Thorns Set" "StoreBanner_Text_BM_WebofThornsSet"		"All the better to guard her brood." "StoreBanner_Header_SILENCER_GuardianofSilenceSet"		"Silencer: Guardian of Silence Set" "StoreBanner_Text_SILENCER_GuardianofSilenceSet"		"Quiet their screams." "StoreBanner_Header_RIKI_HighbornReckoningSet"		"Riki: Highborn Reckoning Set" "StoreBanner_Text_RIKI_HighbornReckoningSet"		"Your enemies will pay dearly." "StoreBanner_Header_INVOKER_MnemonusArcanusSet"		"Invoker: Mnemonus Arcanus Set" "StoreBanner_Text_INVOKER_MnemonusArcanusSet"		"Solar vestments won by wizardly cunning." "StoreBanner_Header_JUGG_GwimyeonWarrior"		"Juggernaut: Arms of the Gwimyeon Warrior" "StoreBanner_Text_JUGG_GwimyeonWarrior"		"Make them fear your face!" "StoreBanner_Header_WARD_CelestialObservatory"		"Ward: Celestial Observatory" "StoreBanner_Text_WARD_CelestialObservatory"		"Your eyes on the skies." "StoreBanner_Header_WARD_WardingGuise"		"Ward: Warding Guise" "StoreBanner_Text_WARD_WardingGuise"		"Let it keep an eye out for you." "StoreBanner_Header_JUGG_ExiledRoninSet"		"Juggernaut: The Exiled Ronin Set" "StoreBanner_Text_JUGG_ExiledRoninSet"		"None can be his master." "StoreBanner_Header_BOUNTYHUNTER_BloodStainedSandsSet"		"Bounty Hunter: Hunter of the Blood Stained Sands Set" "StoreBanner_Text_BOUNTYHUNTER_BloodStainedSandsSet"		"Paint the ground with your prey." "StoreBanner_Header_PL_TeardropIceSet"		"Phantom Lancer: Jewels of Teardrop Ice Set" "StoreBanner_Text_PL_TeardropIceSet"		"Ice the tears of your enemies." "StoreBanner_Header_SKYWRATH_CloudForgedSet"		"Skywrath Mage: Cloud Forged Battle Gear Set" "StoreBanner_Text_SKYWRATH_CloudForgedSet"		"Forged in the heavens, ready for hell." "StoreBanner_Header_HUD_Underwater"		"HUD: Underwater" "StoreBanner_Text_HUD_Underwater"		"Beneath the waves are powers unknown." "StoreBanner_Header_HUD_Mana_Pool"		"HUD: Mana Pool" "StoreBanner_Text_HUD_Mana_Pool"		"From a darkness unknown spills infinite power." "StoreBanner_Header_HUD_Necropolis"		"HUD: Necropolis" "StoreBanner_Text_HUD_Necropolis"		"Those long buried hold power long forgotten." "StoreBanner_Header_Antimage_Shifting_Sorcerer"		"Antimage: Spoils from the Shifting Sorcerer" "StoreBanner_Text_Antimage_Shifting_Sorcerer"		"Created in partnership with Burning." "StoreBanner_Header_CM_GlacialDuster"		"Crystal Maiden: Glacial Duster Set" "StoreBanner_Text_CM_GlacialDuster"		"Created in partnership with IxMike88." "StoreBanner_Header_DP_AugursCurse"		"Death Prophet: Augur's Curse Set" "StoreBanner_Text_DP_AugursCurse"		"Foretell their demise." "StoreBanner_Header_ES_ForestHermit"		"Earthshaker: Forest Hermit Set" "StoreBanner_Text_ES_ForestHermit"		"Inherit the earth." "StoreBanner_Header_PA_GleamingSeal"		"Phantom Assassin: Dread of the Gleaming Seal Set" "StoreBanner_Text_PA_GleamingSeal"		"Created in partnership with Loda." "StoreBanner_Header_Rubick_CruelMagician"		"Rubick: Garb of the Cruel Magician" "StoreBanner_Text_Rubick_CruelMagician"		"Created in partnership with Kuroky." "StoreBanner_Header_SB_DeathCharge"		"Spirit Breaker: Death Charge Set" "StoreBanner_Text_SB_DeathCharge"		"Created in partnership with IceIceIce." "StoreBanner_Header_Weaver_MasterWeaver"		"Weaver: Master Weaver Set" "StoreBanner_Text_Weaver_MasterWeaver"		"Fate unspools." "StoreBanner_Header_QoP_AdornmentsofBlight"		"Queen of Pain: Adornments of Blight Set" "StoreBanner_Text_QoP_AdornmentsofBlight"		"Bring the pain!" "StoreBanner_Header_Earth_Essence_Key"		"Treasure Key of Earth Essence" "StoreBanner_Text_Earth_Essence_Key"		"Gifts from the spirits of Earth." "StoreBanner_Header_Ember_Essence_Key"		"Treasure Key of Ember Essence" "StoreBanner_Text_Ember_Essence_Key"		"Treasures collected from the ashes of battle." "StoreBanner_Header_Diretide_2013"		"Diretide 2013 Treasure Key" "StoreBanner_Text_Diretide_2013"		"<p style='color:#a93827; font-size:14px;'>Sales end and unopened Chests will vanish Saturday, November 30th! " "StoreBanner_Header_SK_CausticConsumption"		"Sand King: The Caustic Consumption Set" "StoreBanner_Text_SK_CausticConsumption"		"They'll never find your bones." "StoreBanner_Header_Abaddon_AnointedRuination"		"Abaddon: The Anointed Armor of Ruination Set" "StoreBanner_Text_Abaddon_AnointedRuination"		"For the House Avernus!" "StoreBanner_Header_BH_SecondDisciple"		"Bounty Hunter: The Second Disciple Set" "StoreBanner_Text_BH_SecondDisciple"		"Dead or alive, you're coming with me." "StoreBanner_Header_CocotheCourageous"		"Coco the Courageous" "StoreBanner_Text_CocotheCourageous"		"The brew must flow." "StoreBanner_Header_WARLOCK_ExiledDemonologist"		"Warlock: The Exiled Demonologist Set" "StoreBanner_Text_WARLOCK_ExiledDemonologist"		"Conjured from the depths of hell." "StoreBanner_Header_DROW_Shadowcat"		"Drow Ranger: Gifts of the Shadowcat Set" "StoreBanner_Text_DROW_Shadowcat"		"Fear her crossing your path." "StoreBanner_Header_DARKSEER_SeersCommand"		"Dark Seer: Seers Command Set" "StoreBanner_Text_DARKSEER_SeersCommand"		"A commanding sight." "StoreBanner_Header_Tory_the_sky_guardian"		"Tory, the Sky Guardian" "StoreBanner_Text_Tory_the_sky_guardian"		"Riding the wind since the beginning of time." "StoreBanner_Header_NP_BirdsStone"		"Nature's Prophet: Bird's Stone Set" "StoreBanner_Text_NP_BirdsStone"		"If you fall in the forest, who will hear you cry?" "StoreBanner_Header_AM_Legacy_ofthe_Awakened"		"Anti-Mage: Legacy of the Awakened" "StoreBanner_Text_AM_Legacy_ofthe_Awakened"		"<p style='color:#a93827; font-size:14px;'>Featuring a new Loading Screen item. " "StoreBanner_Header_Enchantress_Araceaes_Tribute"		"Enchantress: Araceae's Tribute Set" "StoreBanner_Text_Enchantress_Araceaes_Tribute"		"Treasures from a faraway island." "StoreBanner_Header_Luna_Eternal_Eclipse"		"Luna: Blessings of the Eternal Eclipse Set" "StoreBanner_Text_Luna_Eternal_Eclipse"		"Out of the darkness, she arises anew." "StoreBanner_Header_Bristleback_Heavy_Barbed"		"Bristleback: Heavy Barbed Armor Set" "StoreBanner_Text_Bristleback_Heavy_Barbed"		"Spike your way to victory!" "StoreBanner_Header_Big_Frostivus_Sale"		"Frostivus Sale" "StoreBanner_Text_Big_Frostivus_Sale"		"Save up to 75% off through January 4" "StoreBanner_Header_Chen_WingsObelis"		"Chen: Wings of Obelis Set" "StoreBanner_Text_Chen_WingsObelis"		"His power compels you!" "StoreBanner_Header_Earthshaker_GoldenReel"		"Earthshaker: Guardian of the Golden Reel Set" "StoreBanner_Text_Earthshaker_GoldenReel"		"All wound up for a pounding!" "StoreBanner_Header_KOTL_Northlight"		"Keeper of the Light: Keeper of the Northlight Set" "StoreBanner_Text_KOTL_Northlight"		"Who's that on the rooftop?" "StoreBanner_Header_CM_FrozenFeather"		"Crystal Maiden: Frozen Feather Set" "StoreBanner_Text_CM_FrozenFeather"		"A touch as light as frost!" "StoreBanner_Header_Sniper_HowlingWolf"		"Sniper: Spirit of the Howling Wolf" "StoreBanner_Text_Sniper_HowlingWolf"		"In wolf's clothing, but not a sheep!" "StoreBanner_Header_Ursa_CryogenicEmbrace"		"Ursa: Cryogenic Embrace Set" "StoreBanner_Text_Ursa_CryogenicEmbrace"		"Nothing holds off the chill like a bearskin!" "StoreBanner_Header_NP_FungalLord"		"Nature's Prophet: Fungal Lord Set" "StoreBanner_Text_NP_FungalLord"		"Everyone knows he's a real Fun Guy!" "StoreBanner_Header_DP_MortalCoil"		"Death Prophet: Regalia of the Mortal Coil Set" "StoreBanner_Text_DP_MortalCoil"		"Her beauty is deadly." "StoreBanner_Header_Drow_DeathShadow"		"Drow: Death Shadow Set" "StoreBanner_Text_Drow_DeathShadow"		"From the shadows, an arrow strikes!" "StoreBanner_Header_Luna_CrescentMoon"		"Luna: Flight of the Crescent Moon Set" "StoreBanner_Text_Luna_CrescentMoon"		"Blessed by the Lunar Moth and forged from MoonSilver." "StoreBanner_Header_Frostivus_Key"		"Frostivus 2013 Treasure Key" "StoreBanner_Text_Frostivus_Key"		"<p style='color:#a93827; font-size:14px;'>Sales end and unopened Chests will vanish Sunday, January 12th! " "StoreBanner_Header_D2L_Butchers_Broilers"	"The Butcher's Broilers" "StoreBanner_Text_D2L_Butchers_Broilers"	"Show support for the HyperX D2L Season 4 with these hot new Pudge weapons." "StoreBanner_Header_Invoker_Iceforged"	"Invoker: Iceforged Set" "StoreBanner_Text_Invoker_Iceforged"	"Created in partnership with iceiceice." "StoreBanner_Header_NS_Outcast"			"Naga Siren: Outcast of the Deep Set" "StoreBanner_Text_NS_Outcast"			"Reclaim your honor with spear and dagger." "StoreBanner_Header_SM_RuneForged"		"Skywrath Mage: Rune Forged Set" "StoreBanner_Text_SM_RuneForged"		"Wrought in the depths of the Ghastly Eyrie." "StoreBanner_Header_BlacksmithsBlessings"	"Blacksmith's Blessings" "StoreBanner_Text_BlacksmithsBlessings"		"A selection of new weaponry for Windranger, Sven, Doom, Spectre, Alchemist, Warlock, and Slark." "StoreBanner_Header_StylesUnendingBattle"	"Styles of Unending Battle" "StoreBanner_Text_StylesUnendingBattle"		"A selection of new hairstyles for Drow Ranger, Mirana, Lina, Windranger, and Templar Assassin." "StoreBanner_Header_HolidayBooster"		"400% Holiday Battle Point Booster" "StoreBanner_Text_HolidayBooster"		"Share in the holiday spirits with an 80% boost for everyone. <p style='color:#a93827; font-size:14px;'>Available until January 3rd. " "StoreBanner_Header_LC_StonehallRoyalGuard"		"Legion Commander: Stonehall Royal Guard" "StoreBanner_Text_LC_StonehallRoyalGuard"		"You can always trust the Stonehall armorers!" "StoreBanner_Header_FV_TentacularTimelord"		"Faceless Void: The Tentacular Timelord Set" "StoreBanner_Text_FV_TentacularTimelord"		"The most important of features, now without the usual facial requirement." "StoreBanner_Header_BM_WebsofPerception"		"Broodmother: Webs of Perception" "StoreBanner_Text_BM_WebsofPerception"		"As if eight eyes were not enough already." "StoreBanner_Header_Abaddon_DarknessWanderersArmor"		"Abaddon: Darkness Wanderer's Armor" "StoreBanner_Text_Abaddon_DarknessWanderersArmor"		"From the cold mist, he rides." "StoreBanner_Header_Ursa_RadiantProtector"		"Ursa: The Radiant Protector Set" "StoreBanner_Text_Ursa_RadiantProtector"		"I defend what is mine!" "StoreBanner_Header_Pugna_NetherLord"		"Pugna: The Nether Lord's Regalia Set" "StoreBanner_Text_Pugna_NetherLord"			"Let none cast in safety!" "StoreBanner_Header_Dazzle_Yuwipi"			"Dazzle: Yuwipi Set" "StoreBanner_Text_Dazzle_Yuwipi"			"Bring forth your bright shadow!" "StoreBanner_Header_Nyx_ShadowHunter"		"Nyx: Shadow Hunter Set" "StoreBanner_Text_Nyx_ShadowHunter"			"Stalk your prey, devour your foes." "StoreBanner_Header_Tusk_Bobusang"			"Tusk: Bobusang's Traveling Necessities Set" "StoreBanner_Text_Tusk_Bobusang"			"Be prepared for a fight on the road!" "StoreBanner_Header_Lina_Brightmoon"		"Lina: Jini the Brightmoon Set" "StoreBanner_Text_Lina_Brightmoon"			"The heat is on!" "StoreBanner_Header_Three_Virtues"			"The Three Virtues Set" "StoreBanner_Text_Three_Virtues"				"Three spirits and you're out!" "StoreBanner_Header_Lina_Ember_Crane"		"Lina: Ember Crane Set" "StoreBanner_Text_Lina_Ember_Crane"			"Red is your color." "StoreBanner_Header_LC_Commander_Dragon_Guard"		"Legion Commander: Commander of the Dragon Guard Set" "StoreBanner_Text_LC_Commander_Dragon_Guard"			"Command Respect." "StoreBanner_Header_WR_Aria_Wild_Wind"		"Windranger: Aria Wild Wind Set" "StoreBanner_Text_WR_Aria_Wild_Wind"			"A wild wind blows." "StoreBanner_Header_Chen_Desert_Gale"		"Chen: Desert Gale Set" "StoreBanner_Text_Chen_Desert_Gale"			"Breathe a little life into death." "StoreBanner_Header_DP_Foretellers_Robes"		"Death Prophet: Foreteller's Robes Set" "StoreBanner_Text_DP_Foretellers_Robes"			"A fate foretold." "StoreBanner_Header_Earth_Spirit_Demon_Stone"		"Earth Spirit: Strength of the Demon Stone Set" "StoreBanner_Text_Earth_Spirit_Demon_Stone"			"Strong as stone, quick as a demon." "StoreBanner_Header_Storm_Spirit_Gifts_Fortune"		"Storm Spirit: Gifts of Fortune Set" "StoreBanner_Text_Storm_Spirit_Gifts_Fortune"			"Fortune favors the blue." "StoreBanner_Header_Ember_Spirit_Gifts_Prosperity"		"Ember Spirit: Flames of Prosperity Set" "StoreBanner_Text_Ember_Spirit_Gifts_Prosperity"			"In war, none prosper like the flames." "StoreBanner_Header_Fortunes_Favor"		"Fortune's Favor" "StoreBanner_Text_Fortunes_Favor"		"200% drop rate on Ingots, unlocks Jade token drops." "StoreBanner_Header_Vermilion_Renewal_Seal"		"Seal of Vermilion Renewal" "StoreBanner_Text_Vermilion_Renewal_Seal"		"Unseal the gifts of the New Bloom Festival" "StoreBanner_Header_Gyro_Dragon_Emperor"		"Gyrocopter: Armaments of the Dragon Emperor Set" "StoreBanner_Text_Gyro_Dragon_Emperor"			"Reign of Fire." "StoreBanner_Header_Sven_Iron_Drakken"			"Sven: The Iron Drakken Set" "StoreBanner_Text_Sven_Iron_Drakken"			"From the forges of the Iron Drakken." "StoreBanner_Header_Luna_Blessings_Lucentyr"	"Luna: Blessings of Lucentyr Set" "StoreBanner_Text_Luna_Blessings_Lucentyr"		"Count your blessings by the light of the moon." "StoreBanner_Header_Pudge_Delicacies_Butchery"	"Pudge: Delicacies of Butchery Set" "StoreBanner_Text_Pudge_Delicacies_Butchery"	"Not for tender palates." "StoreBanner_Header_Jugg_Wandering_Demon"		"Juggernaut: Wandering Demon of the Plains Set" "StoreBanner_Text_Jugg_Wandering_Demon"			"The mask behind the mask." "StoreBanner_Header_Invoker_Eastern_Range"		"Invoker: Garbs of the Eastern Range Set" "StoreBanner_Text_Invoker_Eastern_Range"		"Glorious Invocation." "StoreBanner_Header_Necro_Immemorial_Emperor"	"Necrophos: Immemorial Emperor Set" "StoreBanner_Text_Necro_Immemorial_Emperor"		"The immemorial Mage." "StoreBanner_Header_Alchemist_ToxicSiegeArmor"	"Alchemist: Toxic Siege Armor Set" "StoreBanner_Text_Alchemist_ToxicSiegeArmor"		"This stuff burns!" "StoreBanner_Header_Weaver_Dimensional_Infestation"	"Weaver: Dimensional Infestation Set" "StoreBanner_Text_Weaver_Dimensional_Infestation"		"Out of time's weave..." "StoreBanner_Header_Skywrath_DivineAscension"	"Skywrath Mage: Divine Ascension Set" "StoreBanner_Text_Skywrath_DivineAscension"		"Fly where you will, I will follow you there!" "StoreBanner_Header_Pugna_NetherGrandmastersRobes"	"Pugna: The Nether Grandmaster's Robes Set" "StoreBanner_Text_Pugna_NetherGrandmastersRobes"		"The Nether reaches out!" "StoreBanner_Header_Lion_CurseoftheMalignantCorruption"	"Lion: Curse of the Malignant Corruption Set" "StoreBanner_Text_Lion_CurseoftheMalignantCorruption"		"With grim resolve..." "StoreBanner_Header_DP_WitchoftheOutlands"	"Death Prophet: Witch of the Outlands Set" "StoreBanner_Text_DP_WitchoftheOutlands"		"Let me tell your fate!" "StoreBanner_Header_Pudge_ChainsoftheBlackDeath"	"Pudge: Chains of the Black Death" "StoreBanner_Text_Pudge_ChainsoftheBlackDeath"		"Time for a little chop chop." "StoreBanner_Header_TreasureOfTheDefendersVision"	"Treasure of the Defender's Vision" "StoreBanner_Text_TreasureOfTheDefendersVision"		"Contains new mythical sets!" "StoreBanner_Header_CharmOfTheDefendersVision"		"Charm of the Defender's Vision" "StoreBanner_Text_CharmOfTheDefendersVision"		"Predict your victory three times to earn a treasure. Make two incorrect predictions and receive a limited use Charming Celebration action item." "StoreBanner_Header_HUD_Familiar_Woods"		"HUD: Familiar Woods" "StoreBanner_Text_HUD_Familiar_Woods"		"A trusted friend on a well-worn path. Includes 2 styles." "StoreBanner_Header_HUD_Thunder_Spirit"		"HUD: Thunder Spirit" "StoreBanner_Text_HUD_Thunder_Spirit"		"Fury crackles as the skies split." "StoreBanner_Header_HUD_Timber_Fury"		"HUD: Timber Fury" "StoreBanner_Text_HUD_Timber_Fury"		"Let no forest stand in your path." "StoreBanner_Header_HUD_Spirit_Stones"		"HUD: Imbued Stone" "StoreBanner_Text_HUD_Spirit_Stones"		"Leave No Stone Unturned." "StoreBanner_Header_HUD_Temple_Wall"		"HUD: Temple" "StoreBanner_Text_HUD_Temple_Wall"		"That's a wrap (in red ribbon)."

"StoreBanner_Header_Courier_God_Horse"		"Redhoof and Jadehoof Couriers" "StoreBanner_Text_Courier_God_Horse"		"Earn these exclusive couriers by performing in the top 10% of players in the fight against the Year Beast" "StoreBanner_Header_TB_Arcana"			"Fractal Horns of Inner Abysm" "StoreBanner_Text_TB_Arcana"			"What color is your soul?"

"StoreBanner_Header_HUD_antiquity"		"Antiquity HUD" "StoreBanner_Text_HUD_antiquity"		"In the contested lands, peace is ancient history."

"StoreBanner_Header_HUD_jolly_roger"	"Jolly Roger HUD and Loading Screen" "StoreBanner_Text_HUD_jolly_roger"		"Glug-blub-dub-glug-glug-Uuuuuuuuugh-gurgle."

"StoreBanner_Header_HUD_radiant_entity"	"Radiant Entity HUD" "StoreBanner_Text_HUD_radiant_entity"	"A verdant perspective on a violent world."

"StoreBanner_Header_HUD_crystal_mana"	"Crystallized Mana HUD" "StoreBanner_Text_HUD_crystal_mana"		"Time to work your magic."

"StoreBanner_Header_Clash_of_the_ancients"	"Clash of the Ancients Loading Screen" "StoreBanner_Text_Clash_of_the_ancients"	"Where heroes meet face to face."

"StoreBanner_Header_kunkka_bundle"		"Kunkka Loading Screen Bundle" "StoreBanner_Text_kunkka_bundle"		"Three loading screens from longtime Dota community artist Kunkka" "StoreBanner_Header_TreasureOfRadiantArms"	"Treasure of Radiant Arms" "StoreBanner_Text_TreasureOfRadiantArms"	"Unseal a different set each time and collect them all" "StoreBanner_Header_TreasureOfDireArms"		"Treasure of Dire Arms" "StoreBanner_Text_TreasureOfDireArms"		"Unseal a different set each time and collect them all" "StoreBanner_Header_MurderOfCrows"		"Pudge: Murder of Crows" "StoreBanner_Text_MurderOfCrows"		"Shoulda' kept your beak out of this" "StoreBanner_Header_ForgeOfIronWill"		"Sven: Forge of Iron Will" "StoreBanner_Text_ForgeOfIronWill"		"An iron mask for an iron will" "StoreBanner_Header_CrownOfHells"		"Doom: Crown of Hells" "StoreBanner_Text_CrownOfHells"			"Upon my crown, I'll gore thee" "StoreBanner_Header_FreeToPlayPack"		"Free to Play Collector's Pack" "StoreBanner_Text_FreeToPlayPack"		"The Director's Cut" "StoreBanner_Header_ClockwerkAnnouncerPack"	"Clockwerk Announcer Pack" "StoreBanner_Text_ClockwerkAnnouncerPack"	"Test your metal! Comes with the Telebolt Projecktor cog item for Clockwerk!" "StoreBanner_Header_BindingsOfDeepMagma"	"Bindings of Deep Magma" "StoreBanner_Text_BindingsOfDeepMagma"		"From heat below comes strength above" "StoreBanner_Header_DemonicVessel"		"Arsenal of the Demonic Vessel" "StoreBanner_Text_DemonicVessel"		"Let them all fear the curse" "StoreBanner_Header_TreasureOfSinisterArcanery"		"Treasure of Sinister Arcanery" "StoreBanner_Text_TreasureOfSinisterArcanery"		"Unveil an eldritch gift"

"StoreBanner_Header_TreasureOfTheCosmicAbyss"		"Treasure of the Cosmic Abyss" "StoreBanner_Text_TreasureOfTheCosmicAbyss"		"Gifts from the endless expanse" "StoreBanner_Header_TreasureOfTheBottledCloud"		"Treasure of the Bottled Cloud" "StoreBanner_Text_TreasureOfTheBottledCloud"		"Claim heavenly gifts!" "StoreBanner_Header_TreasureOfMoltenSteel"		"Treasure of Molten Steel" "StoreBanner_Text_TreasureOfMoltenSteel"		"Forge your destiny!"

"StoreBanner_Header_2014_Compendium"		"The International Compendium" "StoreBanner_Text_2014_Compendium"			"Level up and earn rewards, compete in new challenges, and more!" "StoreBanner_Header_TroveCarafe"		"The Trove Carafe" "StoreBanner_Text_TroveCarafe"			"Special items with custom effects fresh for the International" "StoreBanner_Header_LocklessLuckvase"		"The Lockless Luckvase" "StoreBanner_Text_LocklessLuckvase"			"A collection of elite items designed for the International" "StoreBanner_Header_SculptorsPillar"		"The Sculptor's Pillar" "StoreBanner_Text_SculptorsPillar"			"Community creations crafted to celebrate the International"

"StoreBanner_Header_HerosHeirloom"		"Hero's Heirloom" "StoreBanner_Text_HerosHeirloom"			"An awesome collection of Secret Shop items" "StoreBanner_Header_ChampionsChest"		"Champion's Chest" "StoreBanner_Text_ChampionsChest"			"A second awesome collection of Secret Shop items" "StoreBanner_Header_stanley_parable_announcer_pack"		"The Stanley Parable Announcer Pack" "StoreBanner_Text_stanley_parable_announcer_pack"		"Do you really have a choice in the matter?" "StoreBanner_Header_TreasureOfTheClovenWorld"			"Treasure of the Cloven World" "StoreBanner_Text_TreasureOfTheClovenWorld"			"The world's gate swings wide." "StoreBanner_Header_TreasureOfTheDiligentArtisan"		"Treasure of the Diligent Artisan" "StoreBanner_Text_TreasureOfTheDiligentArtisan"			"There is artistry even in war." "StoreBanner_Header_TreasureOfTheTrappersPelt"			"Treasure of the Trapper's Pelt" "StoreBanner_Text_TreasureOfTheTrappersPelt"			"Wealth from the wild!" "StoreBanner_Header_TreasureOfTheSilverStorm"			"Treasure of the Silver Storm" "StoreBanner_Text_TreasureOfTheSilverStorm"			"Claim a bolt of fortune!" "StoreBanner_Header_TreasureOfTheSunkenMaiden"			"Treasure of the Sunken Maiden" "StoreBanner_Text_TreasureOfTheSunkenMaiden"			"The rewards of the ocean await!" "StoreBanner_Header_TreasureOfTheShatteredHourglass"		"Treasure of the Shattered Hourglass" "StoreBanner_Text_TreasureOfTheShatteredHourglass"		"Time for a new look!" "StoreBanner_Header_FreetoPlayBundleSale"			"Free to Play Bundle Sale" "StoreBanner_Text_FreetoPlayBundleSale"			"<p style='color:#a93827; font-size:14px;'>The Free to Play Collector's Pack and individual hero sets for players Dendi, Fear and hyhy are all 50% off until July 22! " "StoreBanner_Header_TreasureOfTheElementalTrophy"		"Treasure of the Elemental Trophy" "StoreBanner_Text_TreasureOfTheElementalTrophy"			"Claim your share of glory!" "StoreBanner_Header_TreasureOfTheSharpenedKeepsake"		"Treasure of the Tangled Keepsake" "StoreBanner_Text_TreasureOfTheSharpenedKeepsake"		"Seize hold of fabled treasures!" "StoreBanner_Header_TreasureOfTheCannonsFuse"			"Treasure of the Cannon's Fuse" "StoreBanner_Text_TreasureOfTheCannonsFuse"			"A volley of heroic valuables await!" "StoreBanner_Header_TreasureOfTheEternalAlliance"		"Treasure of the Eternal Alliance" "StoreBanner_Text_TreasureOfTheEternalAlliance"			"Reveal a champion's favor!" "StoreBanner_Header_TeamEmpireBundle"				"HUD and Loading Screen: Team Empire" "StoreBanner_Text_TeamEmpireBundle"				"Build your own Empire!"

"StoreBanner_Header_TreasureOfTheMendersPalm"			"Treasure of the Mender's Palm" "StoreBanner_Text_TreasureOfTheMendersPalm"			"Mend your fences. Sharpen your blades."

"StoreBanner_Header_TreasureOfTheOnyxEye"			"Treasure of the Onyx Eye" "StoreBanner_Text_TreasureOfTheOnyxEye"				"The eye of the storm." "StoreBanner_Header_EvilGeniusesBundle"				"HUD and Loading Screen: Evil Geniuses" "StoreBanner_Text_EvilGeniusesBundle"				"Unleash your inner genius!"

"StoreBanner_Header_TechiesBombasticBundle"			"Techies' Bombastic Box" "StoreBanner_Text_TechiesBombasticBundle"			"Get the Techies announcer, Nilbog the Mad courier and the Detonation HUD!" "StoreBanner_Header_TechiesArcana"				"The Swine of the Sunken Galley" "StoreBanner_Text_TechiesArcana"				"Ready for some mischief?" "StoreBanner_Header_ShadowFiendArcana"				"The Demon Eater" "StoreBanner_Text_ShadowFiendArcana"				"Hear the cry of a thousand demon souls"

"StoreBanner_Header_TreasureOfTheForgedFury"			"Treasure of the Forged Fury" "StoreBanner_Text_TreasureOfTheForgedFury"				"Unleash your fury!"

"StoreBanner_Header_TreasureOfTheSummitsPeak"			"Treasure of the Summit's Peak" "StoreBanner_Text_TreasureOfTheSummitsPeak"				"New armor from the top of the world!"

"StoreBanner_Header_ESLOneSummons"						"ESL One New York Summons Bundle" "StoreBanner_Text_ESLOneSummons"						"Muster your monsters!" "StoreBanner_Header_DCCaptainsDraft2"				"The XMG Captain's Draft 2.0" "StoreBanner_Text_DCCaptainsDraft2"					"Eight top western teams battle in the unique Captain's Draft Mode!"

"StoreBanner_Header_TreasureOfRottedGallows"			"Treasure of the Rotted Gallows" "StoreBanner_Test_TreasureOfRottedGallows"			"Seize hallowed treasures!" "StoreBanner_Header_BalanceOfTheBladekeeper"			"Balance of the Bladekeeper" "StoreBanner_Text_BalanceOfTheBladekeeper"			"New legendary set for Juggernaut! 10% of purchase goes to support the XMG Captain's Draft 2.0 prizepool."

"StoreBanner_Header_TreasureOfTheFrostedFlame"			"Treasure of the Frosted Flame" "StoreBanner_Text_TreasureOfTheFrostedFlame"			"Look what the cold brought in!"

"StoreBanner_Header_TreasureOfTheNestedCache"			"Treasure of the Nested Cache" "StoreBanner_Text_TreasureOfTheNestedCache"			"It's a treasure that contains treasures!"

"StoreBanner_Header_ArtgermLoadingScreenBundle"			"Artgerm’s Loading Screen Bundle" "StoreBanner_Text_ArtgermLoadingScreenBundle"			"Infect your mind with 5 loading screens created by world renowned visual artist Stanley ‘Artgerm’ Lau."

"StoreBanner_Header_HUDSkins"			"New Hud Skins!" "StoreBanner_Text_HUDSkins"			"Choose the HUD that's right for you!"

"StoreBanner_Header_EffigyBlockofFrost"			"Effigy Block of Frost" "StoreBanner_Text_EffigyBlockofFrost"			"Build your own ice sculpture!" "StoreBanner_Header_GiftWrap"			"Gift Wrap" "StoreBanner_Text_GiftWrap"			"Tis the season of Gift Wrappening!" "StoreBanner_Header_DACCompendium2015"			"Dota 2 Asia Championship 2015 Compendium" "StoreBanner_Text_DACCompendium2015Old"			"Now with an additional treasure containing new, exciting items!" "StoreBanner_Text_DACCompendium2015"			"Get it before it's gone!"

"StoreBanner_Header_DACCompendium2015PlayTab"	"DAC 2015 Compendium" "StoreBanner_Text_DACCompendium2015PlayTabOld"		"New treasures unlocked!" "StoreBanner_Text_DACCompendium2015PlayTab"		"Get it before it's gone!"

"StoreBanner_Header_DACCompendium2015Points2400"		"DAC 2400 Compendium Points" "StoreBanner_Text_DACCompendium2015Points2400"			"Level up your compendium to get more rewards!" "StoreBanner_Header_HallowedLands"			"Treasure of the Hallowed Lands" "StoreBanner_Text_HallowedLands"			"The death knell sounds, and within hallowed ground shall your enemies be buried." "StoreBanner_Text_HallowedLandsPlayTab"		"Within Hallowed ground shall your enemies be buried." "StoreBanner_Header_DotaPitSeason3"			"Dota Pit League Season 3" "StoreBanner_Text_DotaPitSeason3"			"He's not your typical cut-rate surgeon." "StoreBanner_Header_FrostAvalanchePreOrder"		"Frost Avalanche - PREORDER" "StoreBanner_Header_FrostAvalanche"			"Frost Avalanche" "StoreBanner_Text_FrostAvalanche"			"Arcana includes a wolf pup pet, new FX & more!" "StoreBanner_Text_FrostAvalanchePlayTab"		"Arcana on sale until March 2nd." "StoreBanner_Header_YearBeast2400Points"		"2400 Year Beast Ability Points" "StoreBanner_Text_YearBeast2400Points"			"Upgrade your team's Year Beast in the Year Beast Brawl!"

"StoreBanner_Header_RamsRenewalTreasure"		"Treasure of the Ram's Renewal" "StoreBanner_Text_RamsRenewalTreasure"			"Buy the Treasure or test your skills with the Charm!" "StoreBanner_Header_YearBeastScreenBundle"		"Legacy of the Year Beast Loading Screen Bundle" "StoreBanner_Text_YearBeastScreenBundle"		"Created by community artist Danidem!" "StoreBanner_Header_NewBloomMusic"			"Harmonies of New Bloom Music Pack" "StoreBanner_Text_NewBloomMusic"			"The first music pack from the Dota Workshop!" "StoreBanner_Header_TreasureRamsRenewal"		"Treasure of the Ram's Renewal" "StoreBanner_Text_TreasureRamsRenewal"			"New looks for New Bloom!" "StoreBanner_Header_TreasureSpringBlossom"		"Treasure of the Spring Blossom" "StoreBanner_Text_TreasureSpringBlossom"		"Claim New Bloom's Bounty!" "StoreBanner_Header_TreasureForgottenMyth"		"Treasure of the Forgotten Myth" "StoreBanner_Text_TreasureForgottenMyth"		"Discover a new look!" "StoreBanner_Header_TreasureSummitsRoost"		"Treasure of the Summit's Roost" "StoreBanner_Text_TreasureSummitsRoost"			"Claim the peak’s bounty!"

"StoreBanner_Header_HeroesWithinMusicPack"		"Heroes Within Music Pack" "StoreBanner_Text_HeroesWithinMusicPack"		"New anthems for your next battle!"

"StoreBanner_Header_MLGProLeagueSeason2Bundle"		"joinDOTA MLG Pro League Season 2 Bundle" "StoreBanner_Text_MLGProLeagueSeason2Bundle"		"On sale through April 20!" "StoreBanner_Header_TheInternationalCompendium2015"	"The International Compendium 2015" "StoreBanner_Text_TheInternationalCompendium2015"	"Become a part of the biggest Dota 2 event of the year!" "StoreBanner_Header_ImmortalVaultI2015"			"The International 2015: Immortal Vault I" "StoreBanner_Text_ImmortalVaultI2015"			"Collect Immortal items available exclusively with The Compendium!" "StoreBanner_Header_ManualFearsomeMoves"		"The International 2015: Manual of Fearsome Moves" "StoreBanner_Text_ManualFearsomeMoves"			"Available in The International Compendium 2015!" "StoreBanner_Header_TI52400CompendiumPoints"		"The International 2015 - 24 Compendium Levels" "StoreBanner_Text_TI52400CompendiumPoints"		"Level up your Compendium to earn additional rewards!" "StoreBanner_Header_MLGProLeagueSeason2"		"Treasure of the Grimsneer's Stash" "StoreBanner_Text_MLGProLeagueSeason2"			"Claim grim gifts for your next battle!" "StoreBanner_Text_ImmortalVaultII2015"			"Collect exclusive new items from the Compendium in Immortal Treasures I & II!" //uses compendium header "StoreBanner_Header_DireShredMusic"			"Dire Shred Cover Pack" "StoreBanner_Text_DireShredMusic"			"New music to help you thrash your enemies!" "StoreBanner_Header_2015CollectorsCache"		"The International 2015 Collector's Cache" "StoreBanner_Text_2015CollectorsCache"			"Exclusive sets available for purchase only to Compendium owners!" "StoreBanner_Header_Treasure_of_Distinguished_Conqueror"		"Treasure of the Distinguished Conqueror" "StoreBanner_Text_Treasure_of_Distinguished_Conqueror"			"Take on a distinguished new look!" "StoreBanner_Header_CraftersRelic"			"Treasure of the Crafter's Relic" "StoreBanner_Text_CraftersRelic"			"Claim the wonders of artisans!" "StoreBanner_Text_TI5AnnouncerPack"			"The Bristleback Announcer Pack, only with the Compendium!" //uses compendium header "StoreBanner_Text_TI5MusicPack"				"The International 2015 Music Pack from Jeremy and Julian Soule, exclusively for Compendium owners!" //uses compendium header

"StoreBanner_Text_ImmortalVaultIII2015"			"Claim all three series of Immortal items, exclusively with The International 2015 Compendium!" //uses compendium header "StoreBanner_Header_deadmau5DiebackMusicPack"		"deadmau5 dieback music pack" "StoreBanner_Text_deadmau5DiebackMusicPack"		"Wage war with deadmau5" "StoreBanner_Header_SculptorsPillar2015"		"The Sculptor's Pillar 2015" "StoreBanner_Text_SculptorsPillar2015"			"Claim new creations, or complete the charm!" "StoreBanner_Header_FallMajorCompendium2015"		"Fall Season Compendium 2015" "StoreBanner_Text_FallMajorCoin2015"			"Redeem Compendium Coins for exclusive rewards!" //uses compendium header "StoreBanner_Text_FallMajorPiercingBeak2015"		"Raise your Compendium level to claim hero sets with unlockable ambient effects!" //uses compendium header "StoreBanner_Text_FallMajorSharpenedFeather2015"	"Raise your Compendium level to access new hero sets with more unlockable ambient effects!" //uses compendium header

"StoreBanner_Header_TreasureOfTheSeersEyeglass"		"Treasure of the Seer's Eyeglass" "StoreBanner_Text_TreasureOfTheSeersEyeglass"		"10% of the proceeds of each sale contributes to the Nanyang Championships prize pool!" "StoreBanner_Header_TreasureOfTheTirelessCrafter"	"Treasure of the Tireless Crafter" "StoreBanner_Text_TreasureOfTheTirelessCrafter"		"10% of the proceeds of each sale contributes to the MLG World Finals prize pool!" "StoreBanner_Header_FallMajorSoaringCache"		"The Soaring Cache" "StoreBanner_Text_FallMajorSoaringCache"		"New sets available for purchase only to Compendium owners. Open five to earn a Bonus Cache!" "StoreBanner_Header_FallMajorFlutteringCache"		"The Fluttering Cache" "StoreBanner_Text_FallMajorFlutteringCache"		"New sets available for purchase only to Compendium owners. Open five to earn a Bonus Cache!" "StoreBanner_Header_TempestHelmOfTheThunderGod"		"Tempest Helm of the Thundergod Bundle" "StoreBanner_Text_TempestHelmOfTheThunderGod"		"Zeus Arcana includes new animations, effects, sounds, emoticon and more." "StoreBanner_Header_NestedTreasureII"			"Nested Treasure II" "StoreBanner_Text_NestedTreasureII"			"A treasure of treasures, and may even contain a token to redeem a set of your choice." "StoreBanner_Header_DesertMusicPack"			"Desert Music Pack" "StoreBanner_Text_DesertMusicPack"			"A desert themed arrangement from the Dota Workshop." "StoreBanner_Header_BattlePass"				"Winter 2016 Battle Pass" "StoreBanner_Text_BattlePass"				"Battle Your Way to Untold Rewards." "StoreBanner_Header_JJLin_Music_Bundle"				"JJ Lin's Timekeeper Music Pack Bundle" "StoreBanner_Text_JJLin_Music_Bundle"				"If purchased by March 6th, 2016, you will receive an 'EXALTED' quality on this item."

"StoreBanner_Header_Matt_Lange_Music_Bundle"				"Matt Lange Abstraction Music Pack" "StoreBanner_Text_Matt_Lange_Music_Bundle"				"Cinematic, glitchy atmospheres and hard-hitting rhythms by Matt Lange" "StoreBanner_Header_Spring_2016_BattlePass_Arcana_Vote"		"ARCANA VOTE" "StoreBanner_Text_Spring_2016_BattlePass_Arcana_Vote"		"Available to owners of The International 2016 Battle Pass." "StoreBanner_Header_Spring_2016_BattlePass_Immortal_Gardens"	"IMMORTAL GARDENS TERRAIN" "StoreBanner_Text_Spring_2016_BattlePass_Immortal_Gardens"	"Permanently awarded to owners of The International 2016 Battle Pass at Level 125."

"StoreBanner_Header_2016_BattlePass_Quest_Rewards"		"QUESTLINE COMPLETION REWARDS" "StoreBanner_Text_2016_BattlePass_Quest_Rewards"	"Available to owners of The International 2016 Battle Pass."

"StoreBanner_Header_2016_BattlePass_Immortal_Gardens"	"IMMORTAL GARDENS" "StoreBanner_Text_2016_BattlePass_Immortal_Gardens"	"Available to owners of The International 2016 Battle Pass."

"StoreBanner_Header_2016_BattlePass_Wagering"		"HIGH ROLLER WAGERING" "StoreBanner_Text_2016_BattlePass_Wagering"		"Available to owners of The International 2016 Battle Pass."

"StoreBanner_Header_2016_BattlePass_Courier"		"ONIBI THE EVOLVING COURIER" "StoreBanner_Text_2016_BattlePass_Courier"		"Available to owners of The International 2016 Battle Pass." "StoreBanner_Header_2016_Collectors_Cache"		"THE INTERNATIONAL 2016 COLLECTOR'S CACHE" "StoreBanner_Text_2016_Collectors_Cache"		"Includes exclusive items that will not be available for purchase elsewhere after The International."

"StoreBanner_Header_2016_Trove_Carafe"		"THE INTERNATIONAL 2016 TROVE CARAFE" "StoreBanner_Text_2016_Trove_Carafe"		"Includes new Immortal items. Available with Autographs from your favorite casters."

"StoreBanner_Header_2016_Lockless_Luckvase"		"THE INTERNATIONAL 2016 LOCKLESS LUCKVASE" "StoreBanner_Text_2016_Lockless_Luckvase"		"Includes new Immortal items. Available with Autographs from your favorite casters." "StoreBanner_Header_BattlePass_Fall2016"		"FALL 2016 BATTLE PASS" "StoreBanner_Text_BattlePass_Fall2016"		"Filled with quests, treasures, and rewards, the Fall 2016 Battle Pass is your companion for the Dota 2016 fall season."

"StoreBanner_Header_Warhammer_Treasure"		"WARHAMMER: TREASURE OF THE OLD WORLD" "StoreBanner_Text_Warhammer_Treasure"		"Contains thirteen Warhammer-themed sets from the Dota 2 Workshop."

"StoreBanner_Header_SinglesDay_2016"		"FALL SALE - 60% OFF" "StoreBanner_Text_SinglesDay_2016"		"Celebrate fall and reap steep savings with a 24-hour flash sale featuring 60% off most treasures!" "StoreBanner_Header_Monkey_King_Arcana_Bundle"		"Great Sage's Reckoning Bundle" "StoreBanner_Text_Monkey_King_Arcana_Bundle"		"This Monkey King Arcana bundle includes four dynamic styles unlocked by game state, custom animations, a special taunt, emoticon, and exclusive loading screen." "StoreBanner_Header_Monkey_King_Announcer_Pack"		"Monkey King Announcer Pack" "StoreBanner_Text_Monkey_King_Announcer_Pack"		"Replace the default announcer and killing spree with the legendary Monkey King. Available in English and Chinese." "StoreBanner_Header_Journey_Terrain"			"The King's New Journey" "StoreBanner_Text_Journey_Terrain"			"New terrain on sale at 35% off until January 12, 2017" "StoreBanner_Header_Winter_2017_BattlePass"			"Winter 2017 Battle Pass" "StoreBanner_Text_Winter_2017_BattlePass"			"Filled with quests, treasures, and rewards, the Winter 2017 Battle Pass is your companion for the Dota 2017 winter season." "StoreBanner_Header_Winter_2017_Treasure_I"			"Winter 2017 Treasure I" "StoreBanner_Text_Winter_2017_Treasure_I"			"Available to owners of the Winter 2017 Battle Pass." "StoreBanner_Header_Winter_2017_Treasure_II"			"Winter 2017 Treasure II" "StoreBanner_Text_Winter_2017_Treasure_II"			"Available to owners of the Winter 2017 Battle Pass." "StoreBanner_Header_Winter_2017_Treasure_III"			"Winter 2017 Treasure III" "StoreBanner_Text_Winter_2017_Treasure_III"			"Available to owners of the Winter 2017 Battle Pass." "StoreBanner_Header_DAC_2017_Treasure"			"Treasure of the DAC 2017" "StoreBanner_Text_DAC_2017_Treasure"			"20% of the proceeds of each sale contributes towards the DAC 2017 Prize Pool." "StoreBanner_Header_Treasure_Of_The_Emerald_Revival"			"Treasure of the Emerald Revival" "StoreBanner_Text_Treasure_Of_The_Emerald_Revival"			"Now available for purchase. Contains sets for Necrophos, Rubick, Shadow Fiend, Terrorblade, and others." "StoreBanner_Header_Northern_Winds_Music_Pack"			"Northern Winds Music Pack" "StoreBanner_Text_Northern_Winds_Music_Pack"			"Composed by community artist John Boberg." "StoreBanner_Header_Elemental_Fury_Music_Pack"			"Elemental Fury Music Pack" "StoreBanner_Text_Elemental_Fury_Music_Pack"			"Composed by community artist Daniel Sadowski" "StoreBanner_Header_International_2017_BattlePass"		"The International 2017 Battle Pass" "StoreBanner_Text_International_2017_BattlePass"		"Overflowing with quests, treasures, and rewards, The International 2017 Battle Pass is your companion for the summer Dota season." "StoreBanner_Header_International_2017_BattlePass_Campaign"		"Siltbreaker" "StoreBanner_Text_International_2017_BattlePass_Campaign"		"This summer, all Battle Pass owners are invited to undertake a cooperative adventure into the blackest depths of Dark Reef." "StoreBanner_Header_International_2017_BattlePass_Terrain"		"Reef's Edge" "StoreBanner_Text_International_2017_BattlePass_Terrain"		"Take a trip to Dark Reef. New custom terrain available as part of The International 2017 Battle Pass." "StoreBanner_Header_International_2017_BattlePass_Towers"		"The International 2017 Prestige Towers" "StoreBanner_Text_International_2017_BattlePass_Towers"			"At the beginning of each game during the Battle Pass season, the Battle Level totals of each team will be combined to construct special Prestige Towers in place of the usual defensive pillars." "StoreBanner_Header_International_2017_BattlePass_Prestige"		"Prize of the Saltworn Mariner" "StoreBanner_Text_International_2017_BattlePass_Prestige"		"Kunkka's ultimate ability has been replaced by a massive ghostly predator that hungers from the deep. Available to owners of The International 2017 Battle Pass." "StoreBanner_Header_International_2017_BattlePass_Announcer"	"Kunkka and Tidehunter Announcer Pack" "StoreBanner_Text_International_2017_BattlePass_Announcer"		"Replace the default announcer with this pair of naval nemeses who always bring the right kind of salt into each game. Available to owners of The International 2017 Battle Pass." "StoreBanner_Header_International_2017_BattlePass_Courier"		"Hermes the Hermit Crab - Evolving Courier" "StoreBanner_Text_International_2017_BattlePass_Courier"		"Follow Hermes along his journey to find the ultimate shell. Available to owners of The International 2017 Battle Pass." "StoreBanner_Header_International_2017_Battle_Level_Bundle"					"Weekend Sale" "StoreBanner_Text_International_2017_Battle_Level_Bundle"				"80 Battle Levels, 4x Immortal Treasure I, 4x Immortal Treasure II."

"StoreBanner_Header_Dueling_Fates_Bundle"			"Emblems of the Dueling Fates Immortal Bundle" "StoreBanner_Text_Dueling_Fates_Bundle"			"Celebrate the release of Dark Willow and Pangolier. Includes Immortal weapons and Taunts for both new heroes, a Pangolier Squire courier, and a Dark Willow ward set." //DOTA_STORE_BANNER_END "Playtab_Quiz_Title"				"The Shopkeeper's Quiz" "Playtab_Quiz_Subtitle"				"Test your Dota 2 item knowledge!" // Pennants "dota_title_pennant"				"DOTA Team Pennant" "dota_desc_pennant_radiant"			"This is the total value of pennants equipped by spectators watching this match. Pennants and pennant upgrades can be purchased in the store and then equipped in the 'fan slot' via the loadout panel. Equipping a pennant makes you eligible for item drops while you spectate your team's matches live during the International, and other tournaments Valve may designate in the future." "dota_desc_pennant_dire"			"This is the total value of pennants equipped by spectators watching this match. Pennants and pennant upgrades can be purchased in the store and then equipped in the 'fan slot' via the loadout panel. Equipping a pennant makes you eligible for item drops while you spectate your team's matches live during the International, and other tournaments Valve may designate in the future." // Attribute Strings "Attrib_LowLevelPurchase"					"This item cannot be traded until you reach Dota profile level 3." "Attrib_Store_TradableAfterDate"			"Becomes Tradable After a Few Days" "Attrib_Store_Purchased"					"Will Not Be Tradable or Usable in Crafting" "Attrib_CannotCraft"						"Not Usable in Crafting" "Attrib_SpecialItem"						"Not Tradable or Usable in Crafting" "Attrib_AchievementItem"					"Achievement Item: Not Tradable" "Attrib_ExpirationDate"						"This item will expire on %s1." "Attrib_ExpirationDate_Usable"				"This item will expire if not used by %s1." "Attrib_SeasonalExpirationDate"				"Access to this item will expire on %s1." "AttribFormat_AdditionalNote"				"( %s1 )" "Attrib_LimitedUse"							"This is a limited use item.\nUses: %s1" "Attrib_InUse"								"Currently In Use" "Attrib_CollectionReward"					"Collection Reward" "Attrib_PreviewItem"						"Test Run - Cannot be traded, crafted, or modified." "Attrib_Always_Tradable"					"Always Tradable" "Attrib_CannotTrade"						"Not Tradable" "Attrib_CannotTradeOrCraftOrDelete"			"Not Tradable, Deletable, or Usable in Crafting" "Attrib_CannotTradeOrCraft"					"Not Tradable or Usable in Crafting" "Attrib_CannotTradeOrDelete"				"Not Tradable or Deletable" "Attrib_CannotCraftOrDelete"				"Not Craftable or Deletable" "Attrib_CannotDelete"						"Not Deletable" "Attrib_ItemFind_Positive"					"Item Find: %s1% increase in the chance of finding items for this hero while playing with this item equipped." "Attrib_SupplyCrateSeries"					"Treasure Series #%s1" "Attrib_AttachedParticle"					"Effect: %s1" "Attrib_SetItemTintRGB"						"Color: %s1" "Attrib_EventDate"							"Date Received: %s1" "Attrib_GifterAccountID"					"Gift From: %s1" "Attrib_Unlimited"							"Unlimited Use" "Attrib_TournamentEventDate"				"Date: %s1" "Attrib_MatchID"							"Match ID: %s1" "Attrib_GameTime"							"Event Time: %s1" "Attrib_FanfareLevel"						"Level: %s1" "Attrib_InternationalTag"					"The International %s1" "Attrib_FantasyChallengeTag"				"The Compendium Fantasy Challenge %s1" "Attrib_InternationalEvent"					"Granted for %s1 " "Attrib_UsageLevelRequirement"				"Your Dota Profile must be level %s1 to use this item." "InternationalEvent_Station0"				"watching a game at The International" "InternationalEvent_Station1"				"visiting the Secret Shop at The International" "InternationalEvent_Station2"				"visiting the Workshop Station at The International" "InternationalEvent_Station3"				"visiting the Voice Actors Station at The International" "TE_FIRST_BLOOD"							"First Blood" "TE_GAME_END"								"Victory" "TE_MULTI_KILL"								"Multi Kill" "TE_HERO_DENY"								"Allied Hero Denial" "TE_AEGIS_DENY"								"Aegis Denial" "TE_AEGIS_STOLEN"							"Aegis Stolen" "TE_GODLIKE"								"Godlike" "TE_COURIER_KILL"							"Courier Kill" "TE_ECHOSLAM"								"Echo Slam" "TE_RAPIER"									"Rapier" "TE_EARLY_ROSHAN"							"Early Roshan" "TE_BLACK_HOLE"								"Black Hole" "TE_MK_DOUBLE_KILL"							"Double Kill" "TE_MK_TRIPLE_KILL"							"Triple Kill" "TE_MK_QUAD_KILL"							"ULTRA KILL" "TE_MK_QUINTUPLE_KILL"						"RAMPAGE!" "TE_DESC_FirstBlood"						"%s1 of %s2 scored first blood against %s3 of %s4 on %s5." "TE_DESC_GameEnd"							"%s1 defeated %s2 with a score of %s3 to %s4 on %s5." "TE_DESC_MultiKill"							"%s1 of %s2 scored a multi kill against %s3 on %s4." "TE_DESC_DoubleKill"						"%s1 of %s2 scored a double kill against %s3 on %s4." "TE_DESC_TripleKill"						"%s1 of %s2 scored a triple kill against %s3 on %s4." "TE_DESC_QuadKill"							"%s1 of %s2 scored an ULTRA KILL against %s3 on %s4!" "TE_DESC_QuintupleKill"						"%s1 of %s2 scored a RAMPAGE, killing every member of %s3 on %s4!" "TE_DESC_HeroDeny"							"%s1 of %s2 denied his ally %s3 on %s4." "TE_DESC_AegisDeny"							"%s1 of %s2 destroyed the Aegis of the Immortal, denying %s3 its use on %s4." "TE_DESC_AegisStolen"						"%s1 of %s2 unexpectedly snatched the Aegis of the Immortal, denying %s3 its use on %s4." "TE_DESC_Godlike"							"%s1 of %s2 achieved godlike streak against %s3 on %s4." "TE_DESC_CourierKill"						"%s1 of %s2 killed a courier against %s3 on %s4." "TE_DESC_Rapier"							"%s1 of %s2 purchased a Rapier against %s3 on %s4." "TE_DESC_EarlyRoshan"						"%s1 of %s2 got an early Roshan against %s3 on %s4." "TE_DESC_EchoSlam"							"%s1 of %s2 performed a 5 man Echo Slam against %s3 on %s4." "TE_DESC_BlackHole"							"%s1 of %s2 performed a 5 man Black Hole against %s3 on %s4."

"Econ_Color_GC"								"<font color=#%s1>%s2, %s3, %s4 " "Econ_Color"								"%s1, %s2, %s3" "Econ_DateFormat"				"%month% %day%, %year% (%hour%:%min%:%sec%)" "Econ_DateFormat_GMT"			"%month% %day%, %year% (%hour%:%min%:%sec%) GMT" // Particle Effect Names "Attrib_Particle4"							"Self-Made Aura" "Attrib_Particle15"							"Ethereal Flame" "Attrib_Particle16"							"Resonant Energy" "Attrib_Particle17"							"Luminous Gaze" "Attrib_Particle18"							"Searing Essence" "Attrib_Particle19"							"Burning Animus" "Attrib_Particle20"							"Piercing Beams" "Attrib_Particle21"							"Felicity's Blessing" "Attrib_Particle22"							"Affliction of Vermin" "Attrib_Particle31"							"Triumph of Champions" "Attrib_Particle32"							"Sunfire" "Attrib_Particle37"							"Champion's Aura 2012" "Attrib_Particle46"							"Diretide Corruption" "Attrib_Particle47"							"Touch of Midas" "Attrib_Particle57"							"Frostivus Frost" "Attrib_Particle61"							"Trail of the Lotus Blossom" "Attrib_Particle68"							"Crystal Rift" "Attrib_Particle73"							"Cursed Essence" "Attrib_Particle74"							"Divine Essence" "Attrib_Particle76"							"Trail of the Amanita" "Attrib_Particle96"							"Trail of Burning Doom" "Attrib_Particle109"						"Champion's Aura 2013" "Attrib_Particle129"						"Rubiline Sheen" "Attrib_Particle138"						"Emerald Ectoplasm" "Attrib_Particle155"						"Diretide Blight" "Attrib_Particle156"						"Spirit of Ember" "Attrib_Particle157"						"Spirit of Earth" "Attrib_Particle158"						"Orbital Decay" "Attrib_Particle159"						"Bleak Hallucination" "Attrib_Particle163"						"Ionic Vapor" "Attrib_Particle185"						"New Bloom Celebration" "Attrib_Particle196"						"Butterfly Romp" "Attrib_Particle205"						"Touch of Frost" "Attrib_Particle206"						"Touch of Flame" "Attrib_Particle268"						"Champion's Aura 2014" // Rarity Names "Rarity_Common"								"Common" "Rarity_Uncommon"							"Uncommon" "Rarity_Rare"								"Rare" "Rarity_Mythical"							"Mythical" "Rarity_Legendary"							"Legendary" "Rarity_Ancient"							"Ancient" "Rarity_Immortal"							"Immortal" "Rarity_Arcana"								"Arcana" "Rarity_Seasonal"							"Seasonal" "DOTA_FilterRarity"							"All Rarities" // Type Names "DOTA_FilterType"							"All Types" "FilterType_Wearable"						"Wearable" "FilterType_Courier"						"Courier" "FilterType_Announcer"						"Announcer" "FilterType_Tool"							"Tool" "FilterType_Misc"							"Misc" "FilterType_Modifiers"						"Modifiers" "FilterType_Pennant"						"Pennant" "FilterType_Treasure_Chest"					"Treasure" "FilterType_Ward"							"Ward" "DOTA_ViewBackpack"							"View: Armory" "DOTA_ViewCollection"						"View: Collection" "DOTA_HeroFilter"							"Hero:" "Unknown_Item_Type"							"Item" "DOTA_Chat_EconItem"						"%s1 has been awarded the item %s2!"

"Econ_Bundle_Double"						"%s1, %s2" "Econ_Bundle_DoubleContinued"				"%s1, %s2," "Econ_LootList_AdditionalItems"				"And %s1 others!" "KillEaterEventType_Kills"					"Kills" "KillEaterEventType_KillAssists"			"Kill Assists" "KillEaterEventType_Wins"					"Victories" "KillEaterEventType_Treants_Created"		"Treants Created" "KillEaterEventType_Omnislash_Jumps"		"Omnislash Jumps" "KillEaterEventType_Blade_Fury_Time"		"Blade Fury Damage" "KillEaterEventType_Blade_Dance_Crits"		"Blade Dance Crits" "KillEaterEventType_Wards_Placed"			"Wards Placed" "KillEaterEventType_Killing_Sprees"			"Killing Sprees" "KillEaterEventType_Trees_Created"			"Trees Created" "KillEaterEventType_Carries_Killed"			"Carries Killed" "KillEaterEventType_First_Blood"			"First Bloods" "KillEaterEventType_Godlike"				"Godlike Sprees" "KillEaterEventType_Gold_Earned"			"Gold Earned" "KillEaterEventType_Gold_Spent"				"Gold Spent" "KillEaterEventType_Towers_Destroyed"		"Towers Destroyed" "KillEaterEventType_Bounty_TrackedKills"		"Tracked Kills" "KillEaterEventType_Bounty_TrackedInvisKills"	"Tracked Invisible Kills" "KillEaterEventType_Bounty_InvisJinadaHits"		"Invisible Jinada Strikes" "KillEaterEventType_Bounty_TrackGold"			"Tracked Bonus Gold" "KillEaterEventType_Tide_GoodRavages"			"Quad Ravages" "KillEaterEventType_Windrunner_DoubleShackles"	"Double Shackles" "KillEaterEventType_Windrunner_GoodPowershots"	"Multi-Hero Powershots" "KillEaterEventType_Invoker_SunstrikeKills"		"Sunstrike Kills" "KillEaterEventType_Couriers_Purchased"			"Couriers Purchased" "KillEaterEventType_Wards_Purchased"			"Wards Purchased" "KillEaterEventType_Tide_EnemiesGushed"			"Enemies Gushed" "KillEaterEventType_Axe_Culls"					"Enemies Culled" "KillEaterEventType_Axe_BattleHungerKills"		"Battle Hunger Kills" "KillEaterEventType_Axe_LowHealthKills"			"Near Death Kills" "KillEaterEventType_Axe_CalledDamageDone"		"Call Damage Done" "KillEaterEventType_Axe_CalledDamageTaken"		"Call Damage Taken" "KillEaterEventType_Invoker_TornadoKills"		"Tornado Kills" "KillEaterEventType_GamesViewed"				"Games Viewed" "KillEaterEventType_Sven_DoubleStuns"			"Multi-Hero Storm Hammers" "KillEaterEventType_Sven_WarcryAssists"			"Warcry Assists" "KillEaterEventType_Sven_CleaveDoubleKills"		"Multi-Hero Cleave Kills" "KillEaterEventType_Sven_TeleportInterrupts"	"Storm Hammered Teleports" "KillEaterEvent_Sven_KillsDuringGodsStrength"	"Kills During Gods Strength" "KillEaterEventType_Faceless_MultiChrono"		"Multi-Hero Chronospheres" "KillEaterEventType_Faceless_ChronoKills"		"Chronosphere Kills" "KillEaterEventType_Ursa_MultiShocks"			"Multi-Hero Earthshocks" "KillEaterEventType_RoshanKills"				"Roshan Kills" "KillEaterEventType_GiftsGranted"				"Gifts Granted" "KillEaterEventType_Lion_FingerKills"				"Finger Kills" "KillEaterEventType_Lion_ManaDrained"				"Mana Drained" "KillEaterEventType_OD_IntStolen"				"Intelligence Stolen" "KillEaterEventType_Riki_GemCarrierKills"				"Gem Carriers Killed" "KillEaterEventType_Riki_SmokedHeroKills"				"Heroes Killed Inside Smoke" "KillEaterEventType_HeroesRevealedWithDust"				"Heroes Revealed with Dust" "KillEaterEventType_SkeletonKing_ReincarnationKills"				"Kills After Reincarnation" "KillEaterEventType_Abaddon_BorrowedTimeDamageAbsorbed"				"Borrowed Time Healing" "KillEaterEventType_Skywrath_FlareKills"				"Flare Kills" "KillEaterEventType_Enchantress_CreepsConverted"				"Creeps Enchanted" "KillEaterEventType_Leshrac_SplitEarthStuns"				"Split Earth Stuns" "KillEaterEventType_Mirana_MaxStunArrows"				"Maximum Stun Arrows" "KillEaterEventType_PhantomAssassin_CoupdeGraceCrits"				"Coup de Grace Crits" "KillEaterEventType_PhantomAssassin_DaggerCrits"				"Dagger Crits" "KillEaterEvent_PhantomAssassin_CoupDeGraceCritDamage"				"Coup De Grace Crit Damage" "KillEaterEventType_Meepo_Earthbinds"				"Successful Earthbinds" "KillEaterEventType_Bloodseeker_RuptureKills"				"Rupture Kills" "KillEaterEventType_ChaosKnight_FourSecondStunBolts"				"4 Second Stuns" "KillEaterEventType_Slark_LeashedEnemies"				"Leashed Enemies" "KillEaterEventType_Slark_EssenceStolen"				"Essence Stolen" "KillEaterEventType_Slark_DebuffsPurged"				"Debuffs Purged" "KillEaterEventType_Disruptor_FountainGlimpses"			"Enemies Fountain Glimpsed" "KillEaterEventType_Rubick_SpellsStolen"				"Spells Stolen" "KillEaterEventType_Rubick_UltimatesStolen"				"Ultimates Stolen" "KillEaterEventType_Doom_CreepsDevoured"				"Creeps Devoured" "KillEaterEventType_Doom_EnemiesDoomed"					"Doomed Enemies" "KillEaterEventType_OgreMagi_4xFireblasts"				"4X Multicast Fireblasts" "KillEaterEventType_OgreMagi_4xIgnites"					"4X Multicast Ignites" "KillEaterEventType_Omniknight_Purifications"			"Purifications" "KillEaterEventType_Omniknight_AlliesRepelled"			"Allies Repelled" "KillEaterEventType_Omniknight_EnemiesRepelled"			"Enemies Repelled" "KillEaterEventType_Warlock_FiveHeroFatalBonds"			"Five Hero Fatal Bonds" "KillEaterEvent_Warlock_ThreeHeroFatalBonds"			"Three Hero Fatal Bonds" "KillEaterEventType_Warlock_GolemsSummoned"				"Golems Summoned" "KillEaterEventType_CrystalMaiden_FrostbittenEnemies"	"Frostbitten Enemies" "KillEaterEventType_CrystalMaiden_CrystalNovas"			"Crystal Novas Cast" "KillEaterEventType_Kunkka_DoubleHeroTorrents"			"Multi-Hero Torrents" "KillEaterEventType_Kunkka_TripleHeroGhostShips"		"Three Hero Ghost Ships" "KillEaterEventType_NagaSiren_EnemiesEnsnared"			"Enemies Ensnared" "KillEaterEventType_NagaSiren_TripleHeroRipTides"		"Three Hero Rip Tides" "KillEaterEventType_Lycan_KillsDuringShapeshift"		"Shapeshifted Kills" "KillEaterEventType_Lycan_WolvesSummoned"				"Wolves Summoned" "KillEaterEventType_Pudge_FleshHeapTotal"				"Flesh Heap Total" "KillEaterEventType_Pudge_DismemberKills"				"Dismember Kills" "KillEaterEventType_Pudge_EnemyHeroesHooked"			"Enemy Heroes Hooked" "KillEaterEventType_Pudge_HookKills"					"Meat Hook Kills" "KillEaterEventType_Pudge_UnseenEnemyHeroesHooked"		"Unseen Enemies Hooked" "KillEaterEvent_Demons_Destroyed"						"Demons Imprisoned"

"KillEaterEventType_DrowRanger_EnemiesSilenced"			"Enemies Silenced" "KillEaterEventType_DrowRanger_MultiHeroSilences"		"Multi-Hero Silences" "KillEaterEventType_DrowRanger_SilencedKills"			"Silenced Kills" "KillEaterEventType_DrowRanger_FrostArrowKills"			"Frost Arrow Kills"

"KillEaterEventType_DragonKnight_KillsInDragonForm"		"Dragon Form Kills" "KillEaterEventType_DragonKnight_BreatheFireKills"		"Breathe Fire Kills" "KillEaterEventType_DragonKnight_DragonTails"			"Dragon Tail Stuns" "KillEaterEventType_DragonKnight_SplashKills"			"Splash Damage Kills"

"KillEaterEventType_Morphling_MorphReplicates"			"Morphs to Replicate" "KillEaterEventType_Morphling_HeroesReplicated"			"Heroes Replicated" "KillEaterEventType_Morphling_MaxLengthStunAdaptive"	"Max Adaptive Strike Stuns" "KillEaterEventType_Morphling_MaxDamageAdaptive"		"Max Damage Adaptive Strikes"

"KillEaterEventType_WitchDoctor_CaskStuns"				"Cask Stuns" "KillEaterEventType_WitchDoctor_MaledictKills"			"Malediction Kills" "KillEaterEventType_WitchDoctor_MultiHeroMaledicts"		"Multi-Hero Maledicts" "KillEaterEventType_WitchDoctor_VoodooHealed"			"Voodoo Restoration Healing" "KillEaterEventType_WitchDoctor_DeathWardKills"			"Kills with Death Ward"

"KillEaterEventType_Disruptor_ThunderStrikeKills"		"Thunder Strike Kills" "KillEaterEventType_Disruptor_HeroesGlimpsed"			"Heroes Glimpsed" "KillEaterEventType_CrystalMaiden_FreezingFieldKills"	"Freezing Field Kills" "KillEaterEventType_Medusa_MysticSnakeManaStolen"		"Mystic Snake Mana Stolen" "KillEaterEventType_Medusa_EnemiesPetrified"			"Enemies Petrified" "KillEaterEventType_Warlock_FatalBondsKills"			"Fatal Bonds Kills" "KillEaterEventType_Warlock_GolemKills"					"Golem Kills" "KillEaterEventType_Tusk_WalrusPunches"					"Walrus Punches" "KillEaterEventType_Tusk_SnowballStuns"					"Snowball Stuns" "KillEaterEventType_Earthshaker_FissureStuns"			"Fissure Stuns" "KillEaterEventType_Earthshaker_3HeroEchoslams"			"Three Hero Echoslams" "KillEaterEventType_SandKing_BurrowstrikeStuns"			"Burrowstrike Stuns" "KillEaterEventType_SandKing_EpicenterKills"			"Epicenter Kills" "KillEaterEventType_SkywrathMage_AncientSealKills"		"Ancient Seal Kills" "KillEaterEventType_SkywrathMage_ConcussiveShotKills"		"Concussive Shot Kills" "KillEaterEventType_Luna_LucentBeamKills"				"Lucent Beam Kills" "KillEaterEventType_Luna_EclipseKills"					"Eclipse Kills" "KillEaterEventType_KeeperOfTheLight_IlluminateKills"	"Illuminate Kills" "KillEaterEventType_KeeperOfTheLight_ManaLeakStuns"		"Mana Leak Stuns" "KillEaterEventType_KeeperOfTheLight_TeammatesRecalled"	"Teammates Recalled" "KillEaterEventType_Ward_RuneSpawnsSeen"				"Rune Spawns Spotted" "KillEaterEventType_Ward_TimesPlaced"					"Wards Placed"

"KillEaterEventType_LegionCommander_DuelsWon"			"Duels Won" "KillEaterEventType_LegionCommander_DuelsLost"			"Duels Lost"

"KillEaterEventType_Beastmaster_HawksSummoned"			"Hawks Summoned" "KillEaterEventType_Beastmaster_BoarsSummoned"			"Boars Summoned" "KillEaterEventType_Beastmaster_RoarKills"				"Roar Kills" "KillEaterEventType_Beastmaster_RoarMultiKills"			"Roar Multi-Kills"

"KillEaterEventType_Windrunner_FocusFireBuildings"		"Focus Fire Buildings Killed" "KillEaterEventType_Windrunner_PowershotKills"			"Powershot Kills"

"KillEaterEventType_PhantomAssassin_DaggerLastHits"		"Dagger Last Hits" "KillEaterEventType_PhantomAssassin_PhantomStrikeKills"	"Phantom Strike Kills" "KillEaterEventType_PhantomAssassin_ArcanaEventWins"	"Assassination Score" "KillEaterEventType_Statue_Commends"					"Statue Commendations"

"KillEaterEventType_DeathProphet_CryptSwarmKills"		"Crypt Swarm Kills" "KillEaterEventType_DeathProphet_ExorcismBuildingKills"	"Exorcism Building Kills" "KillEaterEventType_DeathProphet_ExorcismSpiritsSummoned"	"Exorcism Spirits Summoned" "KillEaterEventType_DeathProphet_MultiHeroSilences"		"Multi-Hero Silences"

"KillEaterEventType_Abaddon_MistCoilKills"				"Mist Coil Kills" "KillEaterEventType_Abaddon_MistCoilHealed"				"Healed With Mist Coil" "KillEaterEventType_Abaddon_AphoticShieldKills"			"Aphotic Shield Kills"

"KillEaterEventType_Lich_Sacrifices"					"Sacrifices" "KillEaterEventType_Lich_ChainFrostTripleKills"			"Chain Frost Triple Kills" "KillEaterEventType_Lich_ChainFrostMultiKills"			"Chain Frost Double Kills" "KillEaterEventType_Lich_ChainFrostBounces"				"Chain Frost Bounces" "KillEaterEventType_Lich_IceArmorCasts"					"Ice Armor Casts"

"KillEaterEventType_Ursa_EnragedKills"					"Kills While Enraged" "KillEaterEventType_Ursa_EarthshockKills"				"Earthshocked Enemies Killed"

"KillEaterEventType_Lina_LagunaBladeKills"				"Laguna Blade Kills" "KillEaterEventType_Lina_DragonSlaveKills"				"Dragon Slave Kills" "KillEaterEventType_Lina_LightStrikeArrayStuns"			"Light Strike Array Stuns"

"KillEaterEvent_Barracks_Destroyed"						"Barracks Destroyed" "KillEaterEvent_Buildings_Destroyed"					"Buildings Destroyed"

"KillEaterEventType_Horrors_Witnessed"		"Horrors Witnessed"

"KillEaterEvent_TemplarAssassin_MeldKills"			"Meld Kills" "KillEaterEvent_TemplarAssassin_HeroesSlowed"		"Heroes Trap Slowed" "KillEaterEvent_TemplarAssassin_DamageAbsorbed"		"Refraction Damage Absorbed" "KillEaterEvent_TemplarAssassin_TrapsTriggered"		"Traps Triggered" "KillEaterEvent_TemplarAssassin_MultiHeroPsiBlades"	"Multi Hero Psi Blades" "KillEaterEvent_Sniper_AssassinationKills"			"Assassination Kills" "KillEaterEvent_Sniper_ShrapnelTowerDamage"			"Shrapnel Tower Damage" "KillEaterEvent_Sniper_HeadshotStuns"				"Headshots" "KillEaterEvent_Sniper_ThreeHeroShrapnels"			"Three Hero Shrapnels"

"KillEaterEvent_EarthSpirit_SmashStuns"				"Smash Stuns" "KillEaterEvent_EarthSpirit_GripSilences"			"Grip Silences" "KillEaterEvent_EarthSpirit_SpeedingBoulders"		"Speeding Boulders"

"KillEaterEvent_ShadowShaman_ShackleKills"			"Shackled Enemies Killed" "KillEaterEvent_ShadowShaman_HexKills"				"Hexed Enemies Killed" "KillEaterEvent_ShadowShaman_WardsSummoned"			"Serpent Wards Summoned" "KillEaterEvent_ShadowShaman_MultiHeroEtherShocks"		"Multi Hero Ether Shocks" "KillEaterEvent_ShadowShaman_SerpentWardShackleKills"	"Serpent Ward Shackle Kills"

"KillEaterEvent_Centaur_EnemiesStomped"				"Enemies Stomped" "KillEaterEvent_Centaur_DoubleEdgeKills"			"Double Edge Kills" "KillEaterEvent_Centaur_ReturnKills"				"Return Kills"

"KillEaterEvent_EmberSpirit_EnemiesChained"			"Enemies Chained" "KillEaterEvent_EmberSpirit_SleightOfFistMultiKills"	"Multi-Hero Sleight of Fist Kills" "KillEaterEvent_EmberSpirit_FlameGuardDamageAbsorbed"	"Flame Guard Damage Absorbed" "KillEaterEvent_EmberSpirit_ChainsDuringSleightOfFist"	"Sleight Of Fist Chains Combos"

"KillEaterEvent_LegionCommander_TripleHeroOdds"		"Three Hero Overwhelming Odds" "KillEaterEvent_LegionCommander_MomentOfCourageLifeStolen"	"Moment of Courage Life Stolen" "KillEaterEvent_LegionCommander_SecondsSpentDueling"	"Seconds Spent Dueling"

"KillEaterEvent_Puck_GoodCoils"		"Three Hero Dream Coils" "KillEaterEvent_Puck_GoodWaningRifts"	"Three Hero Waning Rifts" "KillEaterEvent_Puck_OrbKills"	"Kills with Illusory Orb"

"KillEaterEvent_VengefulSpirit_EnemiesStunned"		"Enemies Stunned" "KillEaterEvent_VengefulSpirit_EnemiesSwapped"	"Enemies Swapped" "KillEaterEvent_VengefulSpirit_MultiTerrors"	"Three Hero Wave of Terrors"

"KillEaterEvent_Lifestealer_RageKills"		"Kills while Raged" "KillEaterEvent_Lifestealer_OpenWoundsKills"	"Enemies killed with Open Wounds" "KillEaterEvent_Lifestealer_InfestKills"	"Enemies killed leaving Infest"

"KillEaterEvent_ElderTitan_GoodSplitters"		"Three Hero Earth Splitters" "KillEaterEvent_ElderTitan_SpiritKills"	"Enemies killed by Astral Spirit" "KillEaterEvent_ElderTitan_GoodStomps"	"Three Hero Echo Stomp"

"KillEaterEvent_Clockwerk_2Cogs"		"Multi-Hero Power Cogs Traps" "KillEaterEvent_Clockwerk_BlindHooks"	"Blind Hooks" "KillEaterEvent_Clockwerk_RocketKills"	"Rocket Flare Kills" "KillEaterEvent_Clockwerk_BlindRocketKills"	"Blind Rocket Flare Kills"

"KillEaterEvent_StormSpirit_BallDamage"			"Ball Lightning Damage" "KillEaterEvent_StormSpirit_BallKills"			"Ball Lightning Kills" "KillEaterEvent_StormSpirit_DoubleRemnantKills"	"Static Remnant Double Kills" "KillEaterEvent_StormSpirit_VortexKills"		"Electric Vortex Kills" "KillEaterEvent_Tinker_Rearms"					"Rearms" "KillEaterEvent_Tinker_TPsToBase"				"Teleports to Base" "KillEaterEvent_Tinker_DoubleMissileKills"		"Heat-Seeking Missile Double Kills" "KillEaterEvent_Tinker_LaserKills"				"Laser Kills" "KillEaterEvent_Tinker_MarchOfTheMachinesDamage"	"March Of The Machines Damage" "KillEaterEvent_Tinker_TripleHeroLasers"		"Triple Hero Lasers"

"KillEaterEvent_VengefulSpirit_MagicMissileKills"	"Kills During Magic Missile Stun" "KillEaterEvent_VengefulSpirit_SwapsLeadingToKills"	"Swaps Leading To Kills" "KillEaterEvent_VengefulSpirit_VengeanceAuraIllusionKills"	"Vengeance Aura Illusion Kills"

"KillEaterEvent_GamesPlayed"			"Games Played"

"KillEaterEvent_DreamLeague_DreamPoints"	"Dreams Imposed"

"KillEaterEventType_Techies_SuicideKills"		"Suicide Kills" "KillEaterEvent_Techies_LandMineKills"			"Land Mine Kills" "KillEaterEvent_Techies_StasisTrapStuns"		"Stasis Trap Stuns" "KillEaterEvent_Techies_RemoteMineKills"		"Remote Mine Kills" "KillEaterEvent_VictoryPredictions"		"Current Prediction Streak" "KillEaterEvent_VictoryPredictionFailures"		"Failed Predictions" "KillEaterEvent_VictoryPredictionWins"			"Successful Predictions"

"KillEaterEvent_ShadowFiend_TripleRaze"		"Three Shadowraze Combo" "KillEaterEvent_ShadowFiend_TripleRazeKills"		"Three Shadowraze Combo Kills" "KillEaterEvent_ShadowFiend_RequiemMultiKills"		"Requiem Multi Kills" "KillEaterEvent_ShadowFiend_QRazeKills"		"Short Shadowraze Kills" "KillEaterEvent_ShadowFiend_WRazeKills"		"Medium Shadowraze Kills" "KillEaterEvent_ShadowFiend_ERazeKills"		"Long Shadowraze Kills"

"KillEaterEvent_Oracle_FatesEdictKills"		"Fate's Edict Kills" "KillEaterEvent_Oracle_FalsePromiseSaves"		"Allies Saved With False Promise"

"KillEaterEvent_Juggernaut_OmnislashKills"			"Omnislash Kills" "KillEaterEvent_Axe_Blink_Call"				"Blink Calls"

"KillEaterEvent_EnemyWardKills"				"Enemy Ward Kills"

"KillEaterRank0"			"Inscribed" "KillEaterRank1"			"Unremarkable" "KillEaterRank2"			"Blooded" "KillEaterRank3"			"Menacing" "KillEaterRank4"			"Uncharitable" "KillEaterRank5"			"Dangerous" "KillEaterRank6"			"Notably Dangerous" "KillEaterRank7"			"Lethal" "KillEaterRank8"			"Spectacularly Lethal" "KillEaterRank9"			"Blood-Drenched" "KillEaterRank10"			"Gore-Spattered" "KillEaterRank11"			"Wicked" "KillEaterRank12"			"Inhumane" "KillEaterRank13"			"Face-Melting" "KillEaterRank14"			"Rage-Inducing" "KillEaterRank15"			"Match-Ending" "KillEaterRank16"			"Imba" "KillEaterRank17"			"Utterly Broken"

"WinsRank0"					"Inscribed" "WinsRank1"					"Newbie" "WinsRank2"					"Initiate" "WinsRank3"					"Apprentice" "WinsRank4"					"Journeyman" "WinsRank5"					"Expert" "WinsRank6"					"Master" "WinsRank7"					"Grand Master" "WinsRank8"					"Authority" "WinsRank9"					"Virtuoso" "WinsRank10"				"Single-Minded" "WinsRank11"				"Try-Hard" "WinsRank12"				"Die-Hard" "WinsRank13"				"Going Pro" "WinsRank14"				"Almost Pro" "WinsRank15"				"Pure Pro" "WinsRank16"				"Win Machine" "FurionRank0"				"Inscribed" "FurionRank1"				"Seedling" "FurionRank2"				"Sproutling" "FurionRank3"				"Twiggy" "FurionRank4"				"Leafy" "FurionRank5"				"Frondly" "FurionRank6"				"Verdant" "FurionRank7"				"Lush" "FurionRank8"				"Flourishing" "FurionRank9"				"Bountiful" "FurionRank10"				"Druidic" "FurionRank11"				"Magnificent" "FurionRank12"				"Consecrated" "FurionRank13"				"Enshrined" "FurionRank14"				"Verodicia's Own"

"JuggernautRank0"			"Inscribed" "JuggernautRank1"			"Forgotten" "JuggernautRank2"			"Derelict" "JuggernautRank3"			"Outcast" "JuggernautRank4"			"Notable" "JuggernautRank5"			"Accomplished" "JuggernautRank6"			"Experienced" "JuggernautRank7"			"Unchallenged" "JuggernautRank8"			"Undefeatable" "JuggernautRank9"			"Unconquered" "JuggernautRank10"			"Recognized" "JuggernautRank11"			"Renowned" "JuggernautRank12"			"Storied" "JuggernautRank13"			"Celebrated" "JuggernautRank14"			"Immortal" "TowersRank0"				"Inscribed" "TowersRank1"				"Impaired" "TowersRank2"				"Impairing" "TowersRank3"				"Vandalizing" "TowersRank4"				"Ravaging" "TowersRank5"				"Razing" "TowersRank6"				"Wrecking" "TowersRank7"				"Decimating" "TowersRank8"				"Demolishing" "TowersRank9"				"Disintigrating" "TowersRank10"				"Pulverizing" "TowersRank11"				"Atomizing" "TowersRank12"				"Planckifying" "TowersRank13"				"Steeple Toppling" "TowersRank14"				"Monolith Mashing" "TowersRank15"				"Edifice Defying" "TowersRank16"				"Tower-Bane"

"BountyHunterRank0"			"Scrounger's"		"BountyHunterRank1"			"Scavenger's"		"BountyHunterRank2"			"Shadower's"		"BountyHunterRank3"			"Trapper's"		"BountyHunterRank4"			"Hawker's"		"BountyHunterRank5"			"Ferreter's"		"BountyHunterRank6"			"Tracker's"		"BountyHunterRank7"			"Stalker's"		"BountyHunterRank8"			"Hunter's"		"BountyHunterRank9"			"Hitman's"		"BountyHunterRank10"		"Marauder's"		"BountyHunterRank11"		"Liquidator's"		"BountyHunterRank12"		"Mercenary's"		"BountyHunterRank13"		"Cutthroat's"		"BountyHunterRank14"		"Murderer's"		"BountyHunterRank15"		"Exterminator's"

"InvokerRank0"				"Inscribed" "InvokerRank1"				"Superior" "InvokerRank2"				"Faultless" "InvokerRank3"				"Matchless" "InvokerRank4"				"Incomparable" "InvokerRank5"				"Peerless" "InvokerRank6"				"Supreme" "InvokerRank7"				"Unequaled" "InvokerRank8"				"Unrivaled" "InvokerRank9"				"Unparalleled" "InvokerRank10"				"Unsurpassable" "InvokerRank11"				"Inimitable" "InvokerRank12"				"Consummate" "InvokerRank13"				"Preeminent" "InvokerRank14"				"Paramount" "InvokerRank15"				"Transcendant" "InvokerRank16"				"Ultimate" "InvokerRank17"				"Perfect" "GoldRank0"					"Destitute" "GoldRank1"					"Deprived" "GoldRank2"					"Meager" "GoldRank3"					"Lacking" "GoldRank4"					"Poor" "GoldRank5"					"Favored" "GoldRank6"					"Flourishing" "GoldRank7"					"Thriving" "GoldRank8"					"Prosperous" "GoldRank9"					"Booming" "GoldRank10"				"Bounteous" "GoldRank11"				"Lucrative" "GoldRank12"				"Abundant" "GoldRank13"				"Flush" "GoldRank14"				"Gilded" "GoldRank15"				"Bountiful" "GoldRank16"				"Affluent" "GoldRank17"				"Wealthy" "GoldRank18"				"Opulent" "GoldRank19"				"Palatial" "GoldRank20"				"Triumphant"

// Didn't end up using these, but they seem useful, so leaving them in for a later rank set. "ThiefRank0"			"Pilfering" "ThiefRank1"			"Pinching" "ThiefRank2"			"Rifling" "ThiefRank3"			"Pickpocketing" "ThiefRank4"			"Swindling" "ThiefRank5"			"Poaching" "ThiefRank6"			"Divesting" "ThiefRank7"			"Fleecing" "ThiefRank8"			"Looting" "ThiefRank9"			"Thieving" "ThiefRank10"			"Robbing" "ThiefRank11"			"Plundering" "ThiefRank12"			"Raiding" "ThiefRank13"			"Ransacking" "ThiefRank14"			"Pillaging" "ThiefRank15"			"Marauding"

//Axe Ranks..

"AxeRank0"				"Peon's"		"AxeRank1"				"Flunky's"		"AxeRank2"				"Grunt's"		"AxeRank3"				"Guard's"		"AxeRank4"				"Recruit's"		"AxeRank5"				"Fighter's"		"AxeRank6"				"Warrior's"		"AxeRank7"				"Veteran's"		"AxeRank8"				"Guerilla's"		"AxeRank9"				"Enforcer's"		"AxeRank10"				"Mercenary's"		"AxeRank11"				"Warmonger's"		"AxeRank12"				"Eliminator's"		"AxeRank13"				"Executioner's"		// Set Names "ItemSet"									"Set: %s1"

"RefurbishItem_RemovePaintTitle"	"Remove Paint?" "RefurbishItem_RemovePaint"			"Remove the custom color from this item, restoring its original color?\n\n(Paint will be discarded)" "RefurbishItem_RemoveCustomTextureTitle"	"Remove Decal?" "RefurbishItem_RemoveCustomTexture"			"Remove the decal applied to this item?" "RefurbishItem_RemoveCraftIndexTitle"		"Remove Craft Number?" "RefurbishItem_RemoveCraftIndex"			"Remove the unique crafted number from this item?" "RefurbishItem_RemoveMakersMarkTitle"		"Remove Crafter Name?" "RefurbishItem_RemoveMakersMark"			"Remove the crafter's name from this item?"

"RefurbishItem_RemoveDedicationTitle"		"Remove Dedication?" "RefurbishItem_RemoveDedication"			"Remove the gift dedication from this item?" "RefurbishItem_RemoveGifterAccountIdTitle"	"Remove Gift Giver's Name?" "RefurbishItem_RemoveGifterAccountId"		"Remove the name of the person who gave this gift from the item?" "RefurbishItem_RemovePaintOption"			"Remove Paint" "RefurbishItem_RemoveNameOption"			"Remove Name" "RefurbishItem_RemoveDescOption"			"Remove Description" "RefurbishItem_RemoveCustomTextureOption"	"Remove Decal" "RefurbishItem_RemoveCraftIndexOption"		"Remove Craft Number" "RefurbishItem_RemoveMakersMarkOption"		"Remove Crafter Name" "RefurbishItem_RemoveDedicationOption"		"Remove Dedication" "RefurbishItem_RemoveGifterAccountIdOption"	"Remove Gift Giver's Name"

"RefurbishItem_RemoveGifterTitle"			"Remove Gift Message?" "RefurbishItem_RemoveGifter"				"Remove the name of the person who gave this gift and their message from this item?" "RefurbishItem_RemoveGifterOption"			"Remove Gift Message" "RefurbishItem_Yes"						"Yes, Wipe It" "RefurbishItem_No"						"No, Leave It" "NewItemMethod_Dropped"					"You Earned a Drop:" "NewItemMethod_Crafted"					"You Crafted:" "NewItemMethod_Traded"					"You Traded for:" "NewItemMethod_Purchased"				"You Purchased from the Dota Store:" "NewItemMethod_FoundInCrate"			"You Received from a Treasure:" "NewItemMethod_Gifted"					"You Received a Gift:" "NewItemMethod_Support"					"Customer Support Granted You:" "NewItemMethod_Promotion"				"You Received a Store Promotion Item:" "NewItemMethod_Earned"					"You Earned:" "NewItemMethod_Refunded"				"You Were Refunded:" "NewItemMethod_GiftWrapped"				"You Gift Wrapped:" "NewItemMethod_CollectionReward"		"You Redeemed a Collection Reward:" "NewItemMethod_PreviewItem"				"You are now Testing:" "NewItemMethod_PreviewItemPurchased"	"You Purchased:" "NewItemMethod_PeriodicScoreReward"		"You Earned:" "NewItemMethod_TournamentDrop"			"You Received a Tournament Prize:" "NewItemMethod_RecipeOutput"			"You Crafted:" "NewItemMethod_CommunityMarketPurchase"	"You Purchased from the Steam Community Market:" "NewItemMethod_GemExtract"				"You Extracted:" "NewItemMethod_CompendiumReward"		"You Received a Compendium Reward:" "NewItemMethod_CompendiumDrop"			"You Received a Compendium Drop:" "Item_Found"						"%s1 has found: <font color='%s2'>%s3 %s4" "Item_Crafted"						"%s1 has crafted: <font color='%s2'>%s3 %s4" "Item_Traded"						"%s1 has traded for: <font color='%s2'>%s3 %s4" "Item_Purchased"					"%s1 has purchased: <font color='%s2'>%s3 %s4" "Item_FoundInCrate"					"%s1 has unboxed: <font color='%s2'>%s3 %s4" "Item_Gifted"						"%s1 has received a gift: <font color='%s2'>%s3 %s4" "Item_Earned"						"%s1 has earned: <font color='%s2'>%s3 %s4" "Item_Refunded"						"%s1 has been refunded: <font color='%s2'>%s3 %s4" "Item_GiftWrapped"					"%s1 has wrapped a gift: <font color='%s2'>%s3 %s4" "Item_CollectionReward"				"%s1 has redeemed a collection reward: <font color='%s2'>%s3 %s4" "Item_PeriodicScoreReward"			"%s1 has earned: <font color='%s2'>%s3 %s4"

"dota_stat_dropdown"				"GAME STATS" "dota_stat_dropdown_level"			"HERO LEVEL" "dota_stat_dropdown_gold"			"CURRENT GOLD" "dota_stat_dropdown_kda"			"KILLS/DEATHS/ASSISTS" "dota_stat_dropdown_lasthits_denies" "LAST HITS/DENIES" "dota_stat_dropdown_totalgold"		"TOTAL GOLD EARNED"		// total earned "dota_stat_dropdown_gold_per_min"	"GOLD PER MINUTE"		// minute "dota_stat_dropdown_xp_per_min"		"XP PER MINUTE"		// minute "dota_stat_dropdown_buyback"		"BUYBACK STATUS" "dota_stat_dropdown_networth"		"NET WORTH" "dota_stat_dropdown_fantasy"		"FANTASY POINTS" "dota_stat_dropdown_fantasy_tooltip" "Point Details"

"DOTA_FanSlot"						"Player Fan Slot" "DOTA_ChangingFanSlot"				"Swapping or upgrading pennants while spectating can take a few minutes to update." "DOTA_HoF_Champions"				"World Champions"

"DOTA_HoF_US"						"United States" "DOTA_HoF_China"					"China" "DOTA_HoF_Ukraine"					"Ukraine" "DOTA_HoF_Sweden"					"Sweden" "DOTA_HoF_Europe"					"Europe" "DOTA_HoF_ArtStyle"					"Ivan Antonov" "DOTA_HoF_Puppey"					"Clement Ivanov" "DOTA_HoF_XBOCT"					"Oleksandr Dashkevych" "DOTA_HoF_Dendi"					"Danil Ishutin" "DOTA_HoF_LighTofHeaveN"			"Dmitriy Kupriyanov" "DOTA_HoF_Zhou"						"Chen Yao" "DOTA_HoF_Ferrari430"				"Luo Feichi" "DOTA_HoF_YYF"						"Jiang Cen" "DOTA_HoF_ChuaN"					"Wong Hock Chuan" "DOTA_HoF_Faith"					"Zeng Hongda" "DOTA_HoF_AdmiralBulldog"			"Henrik Ahnberg" "DOTA_HoF_Akke"						"Joakim Akterhall" "DOTA_HoF_Loda"						"Jonathan Berg" "DOTA_HoF_EGM"						"Jerry Lundqvist" "DOTA_HoF_s4"						"Gustav Magnusson"

"DOTA_HoF_Hao"						"Chen Zhihao" "DOTA_HoF_Mu"						"Zhang Pan" "DOTA_HoF_xiao8"					"Zhang Ning" "DOTA_HoF_Banana"					"Wang Jiao" "DOTA_HoF_Sansheng"					"Wang Zhaohui" "DOTA_HoF_Fear"						"Clinton Loomis" "DOTA_HoF_Suma1L"					"Syed Sumail Hassan" "DOTA_HoF_UNiVeRsE"					"Saahil Arora" "DOTA_HoF_Aui_2000"					"Kurtis Ling" "DOTA_HoF_ppd"						"Peter Dager"

"TI6_Winner"						"Wings Gaming" "DOTA_HoF_shadow"					"Chu Zeyu" "DOTA_HoF_blink"					"Zhou Yang" "DOTA_HoF_faith_bian"				"Zhang Ruida" "DOTA_HoF_y"						"Zhang Yiping" "DOTA_HoF_iceice"					"Li Peng"

"TI7_Winner"						"Team Liquid" "DOTA_HoF_MATUMBAMAN"				"Lasse Urpalainen" "DOTA_HoF_Miracle"					"Amer Al-Barkawi" "DOTA_HoF_MinD_ContRoL"				"Ivan Borislavov Ivanov" "DOTA_HoF_GH"						"Maroun Merhej" "DOTA_HoF_KuroKy"					"Kuro Salehi Takhasomi"

"DOTA_ARDM_Loading"					"Loading Heroes" "DOTA_ARDM_Loading_Text"			"Please wait, preloading ARDM hero data..."

//Halloween "npc_dota_roshan_halloween"											"Roshan" "npc_dota_goodguys_siege_diretide"									"Roshling" "npc_dota_creep_goodguys_ranged_diretide"							"Diretide Witch" "npc_dota_creep_goodguys_melee_diretide"							"Diretide Ghoul" "npc_dota_badguys_siege_diretide"									"Roshling" "npc_dota_creep_badguys_ranged_diretide"							"Diretide Crawler" "npc_dota_creep_badguys_melee_diretide"								"Diretide Zombie" "ent_dota_dire_candybucket"											"Dire Candy Bucket" "ent_dota_radiant_candybucket"										"Radiant Candy Bucket" "DOTA_HalloweenRules0_Title"										"DIRETIDE: CANDY CHAOS" "DOTA_HalloweenRules0_Text"											"Gather more candy than the enemy team to win this fabulous prize!" "DOTA_HalloweenRules1_Title"										"DIRETIDE: SUGAR RUSH" "DOTA_HalloweenRules1_Text"											"Defeat Roshan to win this fabulous prize!"

"DOTA_Tooltip_Ability_item_halloween_candy_corn"									"Greevil Taffy" "DOTA_Tooltip_ability_item_halloween_candy_corn_Description"						"Use: Deposit the candy in your bucket to give all heroes on the map gold and XP, or use it to satisfy a rampaging Roshan's sweet tooth. Get the highest candy in your bucket to win a prize! Carrying candy makes you less healthy, and decreases your max HP." "DOTA_Tooltip_ability_item_halloween_candy_corn_Lore"								"A strange looking candy, made out of Greevil cream and gummy vitamins." "DOTA_Tooltip_modifier_item_halloween_candy_eaten"									"Greevil Treats Consumed" "DOTA_Tooltip_modifier_item_halloween_candy_eaten_Description"						"Gaining %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% Strength, %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% Agility, and %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% Intelligence."

"DOTA_Tooltip_ability_roshan_halloween_apocalypse"									"Apocalypse" "DOTA_Tooltip_ability_roshan_halloween_apocalypse_Description"						"Roshan launches devastating beams of incineration from the sky at all enemy heroes outside of 400 range, but within 1200 range." "DOTA_Tooltip_ability_roshan_halloween_apocalypse_area_of_effect"					"RADIUS:" "DOTA_Tooltip_ability_roshan_halloween_apocalypse_delay"							"DELAY:" "DOTA_Tooltip_ability_roshan_halloween_apocalypse_damage"							"DAMAGE:" "DOTA_Tooltip_ability_roshan_halloween_wave_of_force"								"Wave of Force" "DOTA_Tooltip_ability_roshan_halloween_wave_of_force_Description"					"After a delay, Roshan smashes the ground, causing massive radial damage in an area around him, knocking back all enemies. The closer to Roshan the enemy is, the more damage it takes." "DOTA_Tooltip_ability_roshan_halloween_wave_of_force_radius"						"RADIUS:" "DOTA_Tooltip_ability_roshan_halloween_toss"										"Toss" "DOTA_Tooltip_ability_roshan_halloween_toss_Description"							"Roshan tosses a nearby enemy unit at an enemy that is further away." "DOTA_Tooltip_ability_roshan_halloween_shell"										"Shell" "DOTA_Tooltip_ability_roshan_halloween_shell_Description"							"Roshan becomes immune to physical damage, but takes enhanced magical damage for a brief time. When Roshan uses Shell, all ability and item cooldowns are refreshed." "DOTA_Tooltip_ability_roshan_halloween_burn"										"Fire Breath" "DOTA_Tooltip_ability_roshan_halloween_burn_Description"							"Roshan breathes a lethal arc of searing fire." "DOTA_Tooltip_ability_roshan_halloween_summon"										"Summon Roshlings" "DOTA_Tooltip_ability_roshan_halloween_summon_Description"							"Roshan calls a group of Roshlings to aid him." "DOTA_Tooltip_ability_roshan_halloween_fireball"									"Fireball " "DOTA_Tooltip_ability_roshan_halloween_fireball_Description"						"Roshan launches a number of slow moving fireballs at all nearby enemies."

"DOTA_Tooltip_modifier_roshan_halloween_fed"										"Roshan is Full!" "DOTA_Tooltip_modifier_roshan_halloween_fed_Description"							"Roshan just ate some candy, you can't feed him yet!" "DOTA_Tooltip_modifier_halloween_roshan_begging"									"Give Roshan Candy!" "DOTA_Tooltip_modifier_halloween_roshan_begging_Description"						"You have 3 seconds to give Roshan candy!" "DOTA_Tooltip_modifier_roshan_halloween_angry_buff"									"Roshan's Anger" "DOTA_Tooltip_modifier_roshan_halloween_angry_buff_Description"						"Roshan's current level of rage!" "DOTA_Tooltip_modifier_roshan_halloween_levels"										"Roshan's level" "DOTA_Tooltip_modifier_roshan_halloween_levels_Description"							"Roshan's current level" "DOTA_Tooltip_modifier_roshan_halloween_candy_buff"									"Roshan's Candy" "DOTA_Tooltip_modifier_roshan_halloween_candy_buff_Description"						"Roshan's eaten this much candy!" "DOTA_Tooltip_modifier_roshan_halloween_shell"										"Shell" "DOTA_Tooltip_modifier_roshan_halloween_shell_Description"							"Roshan is immune to physical damage but taking 400%% enhanced magic damage!" "DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay"								"Waiting" "DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay_Description"					"Roshan is waiting for a victim to attack!"

"DOTA_Tooltip_modifier_halloween_truce"												"Truce" "DOTA_Tooltip_modifier_halloween_truce_Description"									"You can't get hurt by other players!"

"DOTA_Tooltip_modifier_candy_bucket"												"Candy Collected" "DOTA_Tooltip_Econ_halloween_unusual_power"											"Unusual Power" "DOTA_Tooltip_Econ_halloween_red"													"EXORT" "DOTA_Tooltip_Econ_halloween_yellow"												"WEX" "DOTA_Tooltip_Econ_halloween_blue"													"QUAS" "DOTA_Tooltip_Econ_halloween_level"													"LEVEL %s1" "DOTA_Tooltip_Player_Card_Favorite_Heroes"		"Recent Tournament Picks" "DOTA_Tooltip_Player_Card_Featured_Match"		"Featured Match ID: %s1" "DOTA_Tooltip_Player_Card_Description"			"Name: %s1\nAge: %s2\nCountry: %s3\nTeam: %s4\nRole: %s5" "DOTA_Tooltip_Player_Card_International_Champion_2011"	"International Champion 2011" "DOTA_Tooltip_Player_Card_International_Champion_2012"	"International Champion 2012" "DOTA_Tooltip_Player_Card_International_Champion_2013"	"International Champion 2013"

"DOTA_EggEssenceResponse"				"Madness! The egg cannot possibly contain more energy of this type.\nTry using a different kind of essence." "DOTA_EggEssenceResponse_Corrupted"		"The egg has become irreversibly corrupted by darkness.\nYou cannot imbue it any further." "DOTA_Egg_Confirm"						"Are you sure you want to hatch this egg?"

"StampPlayerCard"						"Use on Compendium" "DOTA_PlayerCard_Activate_Compendium"	"You have not activated your International Compendium. Right click the Compendium item to activate it." "DOTA_PlayerCard_Failed"				"Failed to use this player card." "DOTA_PlayerCard_Confirm"				"Are you sure you want to stamp this Player Card into your Compendium? The Player Card will be destroyed upon use." "DOTA_PlayerCard_No_Compendium"			"Stamping a Player Card requires an International Compendium. Would you like to go to the store to purchase one?" "DOTA_PlayerCard_Already_Stamped"		"You have already stamped this player into your Compendium." "DOTA_PlayerCard_Cant_Stamp"			"This player can no longer be stamped into the Compendium."

"DOTA_FantasyTeam_Activate_Compendium"	"You have not activated your International Compendium. Right click the Compendium item to activate it." "DOTA_FantasyTeam_No_Compendium"		"Creating a Compendium Fantasy Team requires an International Compendium. Would you like to go to the store to purchase one?" "DOTA_FantasyTeam_Confirm"				"Are you sure you want to create a Compendium Fantasy Team? This item will be consumed upon use." "DOTA_FantasyTeam_Failed"				"Failed to use this Compendium Fantasy Team item."

"Attrib_Winter2016QuestWanderer"				"Quests from the Wanderer Path completed by the community." "Attrib_Winter2016QuestPatron"				"Quests from the Patron Path completed by the community." "Attrib_Winter2016QuestExecutioner"				"Quests from the Executioner Path completed by the community."

"Attrib_AnimationMod"					"This item modifies the hero's animations." "Attrib_CustomPowershot"				"This weapon has a custom Powershot animation." "Attrib_CustomScythe"					"This weapon has a custom Reaper's Scythe animation." "Attrib_ItemSetAnim"					"This item unlocks custom animations when worn with other pieces of the set." "Attrib_ItemSetAnimBonus"				"Custom Animation Set" "Attrib_DiretideTag"					"Diretide %s1" "Attrib_DiretideCycle"					"Roshan Cycle %s1" "Attrib_FrostivusTag"					"Frostivus %s1" "Attrib_NewBloomTag"					"New Bloom %s1" "Attrib_SithilStash"					"Sithil's Summer Stash %s1" "Attrib_CustomBaseAttackFX"				"This item modifies the hero's base attack effects." "Attrib_CustomSlarkPounce"				"This weapon has a custom Pounce animation." "Attrib_PlayerAccountID"				"Player AccountID: %u" "Attrib_PlayerCardBonuses"				"Bitpacked card bonuses: %llu" "Attrib_PlayerCardDustCount"			"Dust count: %u"

"Attrib_Polycount"						"Polycount %s1" "Attrib_PremierLeague"					"The Premier League Season %s1" "Attrib_StarLadder"						"Star Series Season %s1" "Attrib_G1League"						"G-1 League Season %s1" "Attrib_Raidcall"						"RaidCall Season %s1" "Attrib_Defense"						"The Defense Season %s1" "Attrib_CorporationID"					"Brand" "Attrib_Autograph"						"%s1" "Attrib_AutographTool"					"This autograph by %s1 can be applied to items in your inventory" "Attrib_Nexon_Sponsorship_League"		"Nexon Sponsorship League" "Attrib_Netolic_Pro_League"				"Netolic Pro League %s1" "Econ_Set_Bonus"						"Set Bonus:" "DOTA_Close"							"Close" "DOTA_Halloween_Prizes"					"Prizes have been awarded to the %s."

"DOTA_FindSetMarketplace"				"COMMUNITY MARKET" "DOTA_PurchaseAndEquip"					"PURCHASE AND EQUIP" "DOTA_EquipFullSet"						"EQUIP ON HERO" "DOTA_PreviewCloseMode"					"CLOSE PREVIEW" "DOTA_SetViewLabel"						"AVAILABLE ITEMS" "DOTA_ItemPreview"					"ITEM PREVIEW" // Egg Names "EggName_Red1"			"Ferocious Egg" "EggName_Red2"			"Brutal Egg" "EggName_Red3"			"Merciless Egg" "EggName_Yellow1"		"Anxious Egg" "EggName_Yellow2"		"Eager Egg" "EggName_Yellow3"		"Spirited Egg"

"EggName_Blue1"			"Stubborn Egg" "EggName_Blue2"			"Resolute Egg" "EggName_Blue3"			"Determined Egg"

"EggName_Green1"		"Covetous Egg" "EggName_Green2"		"Greedy Egg"

"EggName_Orange1"		"Ravenous Egg" "EggName_Orange2"		"Voracious Egg"

"EggName_Purple1"		"Cruel Egg" "EggName_Purple2"		"Wicked Egg"

"EggName_White1"		"Blessed Egg" "EggName_White2"		"Seraphic Egg" "EggName_Black1"		"Dreaded Egg" "EggName_Natural"		"Imbued Egg" "EggName_RawEgg"   	"Greevil Egg" "EggNameMarket"		"%s1 (Unusual %s2)" //Greeviling UI		"greeviling_instructions"	"The Book of Greeviling" "greevil_instruction_01"	"When you first appear in game check your hero's inventory. Your Frostivus Sock contains some useful treats." "greevil_instruction_02"	"Use the Whistle to switch to and from Greevil form." "greevil_instruction_03"	"Your Greevil's abilities are based on the essences applied to the egg before it hatched." "greevil_instruction_04"	"Hunt down and dispatch Mega Greevil camps to get their presents." "greevil_instruction_05"	"Win and receive a fancy present! Lose and receive a present that some Greevil sat on. Loser presents have a lower chance of dropping a nice item." "greevil_instruction_06"	"The first team to clear 11 camps wins the match." "greevil_lootgreevil_spawn"		"Thyg the Giftsnatch has appeared on your river. Kill him before he skates away!" "greevil_lootgreevil_escape"	"Thyg the Giftsnatch has escaped and skated off to another Greeviling!" "greevil_lootgreevil_kill"		"You foiled Thyg the Giftsnatch! Presents for all!"

"no_greevils_instructions"		"You have no Greevils. Play The Greeviling to collect eggs and essences from which to hatch your very own Greevil! In the mean time we will loan you this little, naked Greevil to play with until you can hatch your own."

"wraith_king_progress_title"	"THE AWAKENING OF THE WRAITH KING" "wraith_king_awakened"			"THE WRAITH KING HAS RISEN!" "wraith_king_progress_tooltip"	"While Your King devotes himself to the rite of transformation, he will be absent from mundane affairs. While his subjects lament the absence of their King, they may play a critical role in his restoration. Each soul collected during Wraith-Night will count toward his global resurrection, and ensure the coronation of the Wraith King." "frosty_points"					"PHANTOM FRAGMENTS" "gold_frosty_points"			"SHINING FRAGMENTS" "DOTA_Find_Frostivus_Match"		"WRAITH-NIGHT" "frostivus_game_mode_name"		"Wraith-Night" "DOTA_Frostivus_Altar"			"Wraith King Altar" "frostivus_get_booster"			"BUY FAVOR" "frostivus_use_booster"			"USE FAVOR" "redeem_frosty_points"			"REDEEM FRAGMENTS" "redeem_frosty_item"			"BUY ITEM" "redeem_frosty_explanation"		"Redeem Phantom Fragments for Wraith-Night Offerings and Tributes, or turn in Shining Fragments to obtain Ossuaries and Feretories! You can also exchange Shining Fragments for Phantom Fragments." "confirm_frosty_redeem_title"	"Purchase Gift" "confirm_frosty_redeem"			"Exchange %s1 %s2 for a %s3?" "confirm_frosty_exchange"		"Exchange %s1 %s2 for %s3 %s4?" "frostivus_difficulty"			"Difficulty:" "frostivus_normal"				"Normal" "frostivus_hard"				"New Game+" "frostivus_insane"				"New Game++" "frostivus_reached_round"		"Round" "nian_game_mode_status"			"Battling the Year Beast" "custom_game_mode_status"		"Playing Custom Game" "new_bloom_2017_game_mode_status"		"Playing Dark Moon" "dungeon_game_mode_status"		"Playing Siltbreaker" "custom_difficulty_0"			"Normal" "custom_difficulty_1"			"Hard" "custom_difficulty_2"			"Insane" "custom_game_select_region"			"SELECT CUSTOM GAMES REGION" "custom_game_select_region_desc"	"Custom games are hosted by other players.\nChoose the region closest to you for a higher quality connection." "custom_game_region"			"REGION" "custom_game_page_label"		"Page: %s1 / %s2" "custom_game_sort_by"			"BROWSE BY" "custom_game_sort_open_lobbies"		"Open Lobbies" "custom_game_sort_last_updated"		"Last Updated" "custom_game_sort_popular_week"		"Popular This Week" "custom_game_sort_popular_today"	"Popular Today" "custom_game_sort_vote"				"Top Rated All Time" "custom_game_sort_installed"	"Subscribed Game Modes" "custom_game_sort_friend_lobbies"	"Friend Lobbies" "custom_game_sort_unpublished"		"Local files" "custom_game_sort_name"				"Name" "custom_game_unsorted"			"Unsorted" "custom_game_lobby_count"		"%s1 lobbies" "custom_game_player_count"		"%s1 NOW PLAYING" "custom_game_quick_join"		"QUICK JOIN" "custom_game_join_lobby"		"JOIN LOBBY" "custom_game_view_lobbies"		"VIEW LOBBIES" "custom_game_create_lobby"		"CREATE LOBBY" "custom_game_workshop_page"		"WORKSHOP PAGE" "custom_game_install"			"SUBSCRIBE" "custom_game_uninstall"			"UNSUBSCRIBE" "custom_game_confirm_install_title"		"SUBSCRIBE TO GAME MODE" "custom_game_confirm_install_desc"		"Download and install this custom game mode?" "custom_game_downloading"		"DOWNLOADING..." "custom_game_needs_update"		"NEEDS UPDATE" "custom_game_restart_title"		"RESTART REQUIRED" "custom_game_restart_desc"		"This game mode has just been updated. Please restart Dota 2 to get the latest version." "custom_game_size"				"%s1 MB" "custom_game_find_private"		"FIND PRIVATE LOBBY" "custom_game_view_all_lobbies"	"VIEW ALL LOBBIES" "custom_game_view_friend_lobbies"	"VIEW ALL FRIEND LOBBIES" "custom_game_finding_lobby"		"FINDING LOBBY..." "custom_game_import_failed"		"Failed to write to custom game VPK:\n\n%s1" "custom_browse_lobby_name"		"LOBBY NAME" "custom_browse_host"			"HOST" "custom_browse_players"			"PLAYERS" "custom_browse_ping"			"PING" "custom_game_view"				"VIEW" "custom_lobbies_finding"		"FINDING LOBBIES..." "custom_games_finding"			"FINDING GAMES..." "custom_browse_lobbies"			"BROWSE CUSTOM LOBBIES" "custom_browse_friend_lobbies"	"FRIEND CUSTOM GAME LOBBIES" "custom_no_unpublished_game_modes"		"Any game modes you have in development will show here. Create an addon with the Dota 2 Workshop Tools to get started with your own custom game mode." "custom_no_subscribed_game_modes"		"You are not subscribed to any custom game modes." "custom_no_results"				"No results." "DOTA_Play_Tab_Custom"			"CUSTOM GAME" "DOTA_Play_Tab_Reborn"			"REBORN BETA" "DOTA_Play_Tab_Reborn_Only"		"REBORN" "downloads"						"DOWNLOADS" "download_complete"				"DOWNLOAD COMPLETE" "download_progress_size"		"%s1 MB / %s2 MB" "uploaded_bytes"				"%s1 MB uploaded" "no_downloads"					"No downloads" "ugc_tools_required_title"			"Dota 2 Workshop Tools Required" "ugc_tools_required_desc"			"The Dota 2 Workshop Tools are currently in Alpha and require a 64-bit OS. The tools must be installed prior to launching custom games." "ugc_tools_required_import_desc"	"To build a custom game mode, you must first install the Dota 2 Workshop Tools." "ugc_tools_install"					"INSTALL" "ugc_tools_installing_title"		"TOOLS DOWNLOADING" "ugc_tools_installing_desc"			"The Dota 2 Workshop Tools are now downloading. Please check the active Dota 2 download in the Steam client to monitor progress." "ugc_tools_downloading"				"Downloading..."

"reborn_beta_required_title"		"Dota 2 - Reborn Beta" "reborn_beta_required_sub"			"The Reborn Beta must be installed to play custom games." "reborn_beta_required_desc"			" " "reborn_beta_required_learn_more"	"LEARN MORE" "reborn_beta_downloading_title"		"Downloading the Reborn Beta" "reborn_beta_downloading_sub"		"NOTE: The download will continue even if you quit Dota 2" "reborn_beta_installed_title"		"Dota 2 Reborn Beta Installed" "reborn_beta_installed_sub"		"The Dota 2 Reborn Beta has been installed" "reborn_beta_installed_restart"		"To run the Reborn Beta, restart Dota 2. Choose 'Play Dota 2 - Reborn Beta'. You will be presented with the option to run the beta whenever you run Dota 2." "reborn_beta_install"				"INSTALL" "reborn_beta_installing_title"		"REBORN BETA DOWNLOADING" "reborn_beta_installing_desc"		"The Dota 2 Reborn Beta is now downloading. Please check the active Dota 2 download in the Steam client to monitor progress." "reborn_beta_downloading"			"Downloading..."

"reborn_beta_installed_desc"		"The Dota 2 Reborn beta has finished downloading. Please restart Dota 2 to launch the Reborn Beta." "exchange_frosty_points"		"EXCHANGE FRAGMENTS" "exchange_frosty_not_enough"	"You need at least 1000 Shining Fragments to exchange them for Phantom Fragments." "exchange_frosty_not_enough_title"	"Not Enough Fragments" "confirm_frosty_exchange_title"	"Do you wish to exchange 1000 Shining Fragments for 500 Phantom Fragments?" "exchange_frosty_success"		"You have successfully exchanged 1000 Shining Fragments for 500 Phantom Fragments." "exchange_frosty_success_title"	"Fragments Exchanged"

"frostivus_instruction_01"	"Monsters approach to destroy the Wraith King Altar!\nDefeat the hordes to offer their souls to your King." "frostivus_instruction_02"	"Collect bags of gold from your fallen foes to fund your defense." "frostivus_instruction_03"	"Channel the graves of your fallen allies to restore them to the fight." "frostivus_instruction_04"	"Hero abilities and items may be different in this game mode, so read their descriptions carefully." "frostivus_instruction_05"	"Surviving creep waves earns you Phantom Fragments that can be exchanged for Wraith-Night Reliquaries!" "frostivus_instruction_06"	"Activate a Wraith King's Favor to earn Shining Fragments in addition to Phantom Fragments." "frostivus_instruction_07"	"When your King has absorbed enough souls, his Wraithly ritual will be complete!"

// Greevil Names "GreevilName_Red1"			"Ferocious Greevil" "GreevilName_Red2"			"Brutal Greevil" "GreevilName_Red3"			"Merciless Greevil" "GreevilName_Yellow1"		"Anxious Greevil" "GreevilName_Yellow2"		"Eager Greevil" "GreevilName_Yellow3"		"Spirited Greevil"

"GreevilName_Blue1"			"Stubborn Greevil" "GreevilName_Blue2"			"Resolute Greevil" "GreevilName_Blue3"			"Determined Greevil"

"GreevilName_Green1"		"Covetous Greevil" "GreevilName_Green2"		"Greedy Greevil"

"GreevilName_Orange1"		"Ravenous Greevil" "GreevilName_Orange2"		"Voracious Greevil"

"GreevilName_Purple1"		"Cruel Greevil" "GreevilName_Purple2"		"Wicked Greevil"

"GreevilName_White1"		"Blessed Greevil" "GreevilName_White2"		"Seraphic Greevil" "GreevilName_Black1"		"Dreaded Greevil" "GreevilName_Natural"		"Naked Greevil" "Hatch"					"Hatch the Egg"

"Courier_Slots"			"Courier Slots" "Courier_Abilities"		"Abilities" "CourierSlot_horns"		"Horns: %s1" "CourierSlot_teeth"		"Teeth: %s1" "CourierSlot_tail"		"Tail: %s1" "CourierSlot_hair"		"Hair: %s1" "CourierSlot_nose"		"Nose: %s1" "CourierSlot_ears"		"Ears: %s1" "CourierSlot_wings"		"Wings: %s1" "CourierSlot_eyes"		"Eyes: %s1" "CourierSlot_effect"	"Effect: %s1" "CourierSlot_feathers"	"Feathers: %s1" "CourierSlot_head"		"Head: %s1" "CourierSlot_pack"		"Pack: %s1" "npc_dota_greevil"												"Greevil" "npc_dota_loot_greevil"											"Thyg the Giftsnatch" "npc_dota_greevil_minion_black"									"Vile Greevil Minion" "npc_dota_greevil_miniboss_black"								"Nefarious Megagreevil" "npc_dota_greevil_minion_white"									"Blessed Greevil Minion" "npc_dota_greevil_miniboss_white"								"Divine Megagreevil" "npc_dota_greevil_minion_red"									"Vicious Greevil Minion" "npc_dota_greevil_miniboss_red"									"Ruthless Megagreevil" "npc_dota_greevil_minion_yellow"								"Clever Greevil Minion" "npc_dota_greevil_miniboss_yellow"								"Crafty Megagreevil" "npc_dota_greevil_minion_blue"									"Brittle Greevil Minion" "npc_dota_greevil_miniboss_blue"								"Frozen Megagreevil" "npc_dota_greevil_miniboss_green"								"Verdant Megagreevil" "npc_dota_greevil_minion_green"									"Budding Greevil Minion" "npc_dota_greevil_miniboss_purple"								"Noxious Megagreevil" "npc_dota_greevil_minion_purple"								"Rotten Greevil Minion" "npc_dota_greevil_miniboss_orange"								"Scorching Megagreevil" "npc_dota_greevil_minion_orange"								"Toasty Greevil Minion"

"DOTA_Chat_PlayerKilledXmas"						"%s1 just pwned %s2's head!" "DOTA_Chat_PlayerKilledAssistXmas"					"%s1 was just killed!"

"DOTA_Chat_HeroesRemaining"							"Team %s2 has %s1 hero respawns remaining!"

"DOTA_Tooltip_ability_greevil_magic_missile"								"Greevil Missile" "DOTA_Tooltip_ability_greevil_magic_missile_Description"					"BLUE ESSENCE\nFires a greevilish magic missile at an enemy unit, stunning and dealing damage." "DOTA_Tooltip_ability_greevil_magic_missile_magic_missile_stun"				"DURATION:" "DOTA_Tooltip_ability_greevil_magic_missile_customval_damage"				"DAMAGE:"

"DOTA_Tooltip_ability_greevil_cold_snap"									"Greevil Snap" "DOTA_Tooltip_ability_greevil_cold_snap_Description"						"The greevil draws the heat from an enemy, chilling them to their very core. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage." "DOTA_Tooltip_ability_greevil_cold_snap_customval_initial_damage"			"INITIAL DAMAGE:" "DOTA_Tooltip_ability_greevil_cold_snap_customval_damage"					"BONUS DAMAGE:" "DOTA_Tooltip_ability_greevil_cold_snap_freeze_duration"					"FREEZE DURATION:" "DOTA_Tooltip_ability_greevil_cold_snap_freeze_cooldown"					"FREEZE COOLDOWN:"

"DOTA_Tooltip_ability_greevil_decrepify"									"Degreevilfy" "DOTA_Tooltip_ability_greevil_decrepify_Description"						"RED ESSENCE\nA powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage." "DOTA_Tooltip_ability_greevil_decrepify_customval_spell_damage_pct"			"%BONUS SPELL DAMAGE:" "DOTA_Tooltip_ability_greevil_decrepify_bonus_movement_speed"				"%SLOW:" "DOTA_Tooltip_ability_greevil_decrepify_customval_duration"					"DURATION:"

"DOTA_Tooltip_ability_greevil_diabolic_edict"								"Greevolic Edict" "DOTA_Tooltip_ability_greevil_diabolic_edict_Description"					"Saturates the area around the Greevil with magical explosions that deal mixed damage to enemy units and structures. The fewer units available to attack, the more damage those units will take." "DOTA_Tooltip_ability_greevil_diabolic_edict_customval_damage"				"DAMAGE:" "DOTA_Tooltip_ability_greevil_diabolic_edict_radius"						"RADIUS:" "DOTA_Tooltip_ability_greevil_diabolic_edict_num_explosions"				"EXPLOSIONS:" "DOTA_Tooltip_ability_greevil_diabolic_edict_duration"						"DURATION:"

"DOTA_Tooltip_ability_greevil_maledict"										"Greevildict" "DOTA_Tooltip_ability_greevil_maledict_Description"							"PURPLE ESSENCE\nCurses all enemy Heroes in an area, causing them to take damage every 4 seconds and adding bonus damage for every 100 HP lost since the curse began." "DOTA_Tooltip_ability_greevil_maledict_customval_bonus_damage"				"BONUS DAMAGE:" "DOTA_Tooltip_ability_greevil_maledict_duration"							"DURATION:" "DOTA_Tooltip_ability_greevil_maledict_radius"								"RADIUS:"

"DOTA_Tooltip_ability_greevil_shadow_strike"								"Shadow Greevil Strike" "DOTA_Tooltip_ability_greevil_shadow_strike_Description"					"PURPLE ESSENCE\nHurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed. An instance of damage is dealt every 3 seconds." "DOTA_Tooltip_ability_greevil_shadow_strike_movement_slow"					"%SLOW:" "DOTA_Tooltip_ability_greevil_shadow_strike_customval_strike_damage"		"STRIKE DAMAGE:" "DOTA_Tooltip_ability_greevil_shadow_strike_customval_duration_damage"		"DAMAGE PER TICK:" "DOTA_Tooltip_ability_greevil_shadow_strike_duration"						"DURATION:"

"DOTA_Tooltip_ability_greevil_laguna_blade"									"Greevilaguna Blade" "DOTA_Tooltip_ability_greevil_laguna_blade_Description"						"RED EGG\nFires off a bolt of lightning at a single enemy unit, dealing massive damage." "DOTA_Tooltip_ability_greevil_laguna_blade_customval_damage"				"DAMAGE:"

"DOTA_Tooltip_ability_greevil_poison_nova"									"Greevil Nova" "DOTA_Tooltip_ability_greevil_poison_nova_Description"						"PURPLE EGG\nA spreading ring of poison that does damage over time to enemy units. Poison Nova's effect cannot bring units below 1 HP." "DOTA_Tooltip_ability_greevil_poison_nova_radius"							"RADIUS:" "DOTA_Tooltip_ability_greevil_poison_nova_duration"							"DURATION:" "DOTA_Tooltip_ability_greevil_poison_nova_customval_damage"					"DAMAGE:"

"DOTA_Tooltip_ability_greevil_ice_wall"										"Greevice Wall" "DOTA_Tooltip_ability_greevil_ice_wall_Description"							"BLUE ESSENCE\nGenerates a wall of solid ice directly in front of the Greevil. The bitter cold emanating from it greatly slows nearby enemies and deals damage each second." "DOTA_Tooltip_ability_greevil_ice_wall_customval_duration"					"DURATION:" "DOTA_Tooltip_ability_greevil_ice_wall_slow"								"%SLOW:" "DOTA_Tooltip_ability_greevil_ice_wall_customval_damage_per_second"			"DAMAGE PER SECOND:"

"DOTA_Tooltip_ability_greevil_fatal_bonds"									"Greevil Bonds" "DOTA_Tooltip_ability_greevil_fatal_bonds_Description"						"ORANGE ESSENCE\nBinds several enemy units together, causing a portion of the damage dealt to one of them to be felt by the others." "DOTA_Tooltip_ability_greevil_fatal_bonds_count"							"ENEMIES BOUND:" "DOTA_Tooltip_ability_greevil_fatal_bonds_duration"							"DURATION:" "DOTA_Tooltip_ability_greevil_fatal_bonds_customval_dmg_share_percentage"	"%DAMAGE SHARED:"

"DOTA_Tooltip_ability_greevil_blade_fury"									"Greevil Fury" "DOTA_Tooltip_ability_greevil_blade_fury_Description"						"ORANGE ESSENCE\nCauses a bladestorm of destructive force around the Greevil, rendering him immune to magic and dealing damage to nearby enemy units." "DOTA_Tooltip_ability_greevil_blade_fury_blade_fury_radius"					"RADIUS:" "DOTA_Tooltip_ability_greevil_blade_fury_duration"							"DURATION:" "DOTA_Tooltip_ability_greevil_blade_fury_customval_damage"					"DPS:"

"DOTA_Tooltip_ability_greevil_phantom_strike"								"Phantom Greevil Strike" "DOTA_Tooltip_ability_greevil_phantom_strike_Description"					"YELLOW ESSENCE\nTeleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit." "DOTA_Tooltip_ability_greevil_phantom_strike_customval_bonus_attacks"		"MAX ATTACKS:" "DOTA_Tooltip_ability_greevil_phantom_strike_bonus_attack_speed"			"BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_greevil_phantom_strike_tooltip_range"					"RANGE:"

"DOTA_Tooltip_ability_greevil_time_lock"									"Greevil Lock" "DOTA_Tooltip_ability_greevil_time_lock_Description"						"YELLOW ESSENCE\nAdds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage." "DOTA_Tooltip_ability_greevil_time_lock_chance_pct"							"%CHANCE:" "DOTA_Tooltip_ability_greevil_time_lock_duration"							"DURATION:" "DOTA_Tooltip_ability_greevil_time_lock_customval_bonus_damage"				"BONUS DAMAGE:"

"DOTA_Tooltip_ability_greevil_shadow_wave"									"Greevil Wave" "DOTA_Tooltip_ability_greevil_shadow_wave_Description"						"GREEN ESSENCE\nShadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. The Greevil is always healed by Shadow Wave, and it does not count toward the number of targets." "DOTA_Tooltip_ability_greevil_shadow_wave_max_targets"						"TARGETS:" "DOTA_Tooltip_ability_greevil_shadow_wave_damage_radius"					"DAMAGE RADIUS:" "DOTA_Tooltip_ability_greevil_shadow_wave_customval_damage"					"DAMAGE:"

"DOTA_Tooltip_ability_greevil_leech_seed"									"Leech Greevil" "DOTA_Tooltip_ability_greevil_leech_seed_Description"						"GREEN ESSENCE\nPlants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times." "DOTA_Tooltip_ability_greevil_leech_seed_customval_leech_damage"			"DAMAGE PER PULSE:" "DOTA_Tooltip_ability_greevil_leech_seed_movement_slow"						"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_greevil_leech_seed_radius"							"RADIUS:" "DOTA_Tooltip_ability_greevil_leech_seed_duration"							"DURATION:"

"DOTA_Tooltip_ability_greevil_echo_slam"									"Greevil Slam" "DOTA_Tooltip_ability_greevil_echo_slam_Description"						"ORANGE EGG\nShockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units." "DOTA_Tooltip_ability_greevil_echo_slam_customval_damage"					"BASE DAMAGE:" "DOTA_Tooltip_ability_greevil_echo_slam_customval_echo_damage"				"ECHO DAMAGE:" "DOTA_Tooltip_ability_greevil_echo_slam_echo_slam_damage_range"				"RADIUS:"

"DOTA_Tooltip_ability_greevil_natures_attendants"							"Greevil's Attendants" "DOTA_Tooltip_ability_greevil_natures_attendants_Description"				"GREEN EGG\nA cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds." "DOTA_Tooltip_ability_greevil_natures_attendants_wisp_count"				"WISPS:" "DOTA_Tooltip_ability_greevil_natures_attendants_customval_heal"			"HEAL PER SECOND:" "DOTA_Tooltip_ability_greevil_natures_attendants_radius"					"RADIUS:" "DOTA_Tooltip_ability_greevil_natures_attendants_duration"					"DURATION:"

"DOTA_Tooltip_ability_greevil_bloodlust"									"Greevilust" "DOTA_Tooltip_ability_greevil_bloodlust_Description"						"YELLOW EGG\nIncites a frenzy in a friendly unit, increasing its movement speed and attack speed." "DOTA_Tooltip_ability_greevil_bloodlust_duration"							"DURATION:" "DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_attack_speed"		"ATTACK SPEED:" "DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_movement_speed"		"%MOVE SPEED:"

"DOTA_Tooltip_ability_greevil_purification"									"Greevilication" "DOTA_Tooltip_ability_greevil_purification_Description"						"WHITE EGG\nInstantly heals a friendly unit and damages all nearby enemy units." "DOTA_Tooltip_ability_greevil_purification_customval_heal"					"HEAL/DAMAGE:" "DOTA_Tooltip_ability_greevil_purification_radius"							"RADIUS:"

"DOTA_Tooltip_ability_greevil_flesh_golem"									"Greevil Golem" "DOTA_Tooltip_ability_greevil_flesh_golem_Description"						"BLACK EGG\nThe Greevil transforms into a horrifying greevil golem, increasing his health regen, armor, and attack damage. Nearby units have their armor reduced." "DOTA_Tooltip_ability_greevil_flesh_golem_duration"							"DURATION:" "DOTA_Tooltip_ability_greevil_flesh_golem_customval_bonus_damage"			"BONUS DAMAGE:" "DOTA_Tooltip_ability_greevil_flesh_golem_customval_armor_bonus"			"ARMOR BONUS:" "DOTA_Tooltip_ability_greevil_flesh_golem_health_regen"						"%HEALTH REGEN:" "DOTA_Tooltip_ability_greevil_flesh_golem_radius"							"RADIUS:"

"DOTA_Tooltip_ability_greevil_hook"											"Greevil Hook" "DOTA_Tooltip_ability_greevil_hook_Description"								"PURPLE ESSENCE\nLaunches a hook at a unit or location. The hook will snag the first unit it encounters, dragging the unit back to the Greevil and dealing damage if it is an enemy." "DOTA_Tooltip_ability_greevil_hook_hook_distance"							"DISTANCE:" "DOTA_Tooltip_ability_greevil_hook_customval_damage"						"DAMAGE:"

"DOTA_Tooltip_ability_greevil_rot"											"Greevil Rot" "DOTA_Tooltip_ability_greevil_rot_Description"								"RED ESSENCE\nA toxic cloud that deals intense damage and slows movement--harming not only enemy units but the Greevil itself." "DOTA_Tooltip_ability_greevil_rot_rot_radius"								"RADIUS:" "DOTA_Tooltip_ability_greevil_rot_rot_slow"									"%SLOW:" "DOTA_Tooltip_ability_greevil_rot_customval_damage"							"DAMAGE:"

"DOTA_Tooltip_ability_greevil_black_hole"									"Greevil Hole" "DOTA_Tooltip_ability_greevil_black_hole_Description"						"BLUE EGG\nCHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Greevil Hole cannot move, attack, or cast spells.  The closer units get to the center, the more damage is dealt." "DOTA_Tooltip_ability_greevil_black_hole_duration"							"DURATION:" "DOTA_Tooltip_ability_greevil_black_hole_customval_far_damage"				"MIN DAMAGE:" "DOTA_Tooltip_ability_greevil_black_hole_customval_near_damage"				"MAX DAMAGE:" "DOTA_Tooltip_ability_greevil_black_hole_customval_far_radius"				"RADIUS:"

"DOTA_Tooltip_Ability_item_present"											"A Gift!"

// Modifiers

"DOTA_Tooltip_modifier_greevil_stats"										"Essence Bonuses" "DOTA_Tooltip_modifier_greevil_stats_Description"							"Critical Strike Chance: %dMODIFIER_PROPERTY_TOOLTIP%%%\nMove Speed Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nAttack Speed Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nHealth Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nMagic Damage Resistance Bonus:%dMODIFIER_PROPERTY_TOOLTIP%\nAttack Damage Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nPhysical Armor Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nBlock Chance: %dMODIFIER_PROPERTY_TOOLTIP%"

"DOTA_Tooltip_modifier_greevil_decrepify"									"Decrepify" "DOTA_Tooltip_modifier_greevil_maledict"									"Maledict" "DOTA_Tooltip_modifier_greevil_shadow_strike"								"Shadow Strike" "DOTA_Tooltip_modifier_greevil_poison_nova"									"Poison Nova" "DOTA_Tooltip_modifier_greevil_ice_wall_slow_debuff"						"Ice Wall" "DOTA_Tooltip_modifier_greevil_fatal_bonds"									"Fatal Bonds" "DOTA_Tooltip_modifier_greevil_blade_fury"									"Blade Fury" "DOTA_Tooltip_modifier_greevil_phantom_strike"								"Phantom Strike" "DOTA_Tooltip_modifier_greevil_time_lock_freeze"							"Time Lock" "DOTA_Tooltip_modifier_greevil_leech_seed"									"Leech Seed" "DOTA_Tooltip_modifier_greevil_natures_attendants"							"Nature's Attendants" "DOTA_Tooltip_modifier_greevil_bloodlust"									"Bloodlust" "DOTA_Tooltip_modifier_greevil_flesh_golem"									"Flesh Golem" "DOTA_Tooltip_modifier_greevil_flesh_golem_plague_aura"						"Flesh Golem Plague" "DOTA_Tooltip_modifier_greevil_meat_hook"									"Hook" "DOTA_Tooltip_modifier_greevil_rot"											"Rot" "DOTA_Tooltip_modifier_greevil_black_hole_pull"								"Pulled"

"DOTA_Tooltip_modifier_ice_slide"											"Sliding on the ice"

// Items

"DOTA_Courier_Deliver_Items"														"Courier Deliver Items"

"DOTA_Tooltip_ability_item_greevil_whistle"											"Greevil Whistle" "DOTA_Tooltip_ability_item_greevil_whistle_Description"								"Use the Greevil Whistle to temporarily transform into your Greevil!"

"DOTA_Tooltip_ability_item_greevil_whistle_toggle"									"Greevil Whistle" "DOTA_Tooltip_ability_item_greevil_whistle_toggle_Description"						"Use the Greevil Whistle to toggle between Greevil and Hero!"

"DOTA_Tooltip_ability_item_winter_stocking"											"Xmas Stocking" "DOTA_Tooltip_ability_item_winter_stocking_Description"								"Use: Open Stocking to receive your gifts!"

"DOTA_Tooltip_ability_item_winter_cake"												"Fruit-bit Cake" "DOTA_Tooltip_ability_item_winter_cake_Description"									"Use the cake to heal 400 health and 50 mana over 8 seconds"

"DOTA_Tooltip_ability_item_winter_cookie"											"Wizard Cookie" "DOTA_Tooltip_ability_item_winter_cookie_Description"								"Use the cookie to heal 350 health and 100 mana over 11 seconds"

"DOTA_Tooltip_ability_item_winter_coco"												"Cocoa with Marshmallows" "DOTA_Tooltip_ability_item_winter_coco_Description"									"Use the cocoa to heal 300 health and 150 mana over 14 seconds"

"DOTA_Tooltip_ability_item_winter_kringle"											"Kringle" "DOTA_Tooltip_ability_item_winter_kringle_Description"								"Use the kringle to heal 250 health and 200 mana over 17 seconds"

"DOTA_Tooltip_ability_item_winter_ham"												"Clove Studded Ham" "DOTA_Tooltip_ability_item_winter_ham_Description"									"Use the ham to heal 300 health and 75 mana over 2 seconds"

"DOTA_Tooltip_ability_item_winter_skates"											"Speed Skates" "DOTA_Tooltip_ability_item_winter_skates_Description"								"Gives a massive increase of 100 to movespeed. Increases control on the ice. Use short paths for the best result!"

"DOTA_Tooltip_ability_item_winter_greevil_treat"									"Greevil Treat" "DOTA_Tooltip_ability_item_winter_greevil_treat_Description"						"Makes your greevil move at max speed for 10 seconds." "DOTA_Tooltip_ability_item_winter_greevil_treat_Lore"								"There is nothing faster than a greevil eating his favorite treat!"

"DOTA_Tooltip_ability_item_winter_greevil_garbage"									"Greevil Chow" "DOTA_Tooltip_ability_item_winter_greevil_garbage_Description"						"Use the chow to heal your greevil 400 health and 150 mana over 5 seconds."

"DOTA_Tooltip_ability_item_winter_mushroom"											"Snow Mushroom" "DOTA_Tooltip_ability_item_winter_mushroom_Description"								"Refreshes all the Greevil's abilities."

"DOTA_Tooltip_modifier_winter_healing"												"Healing health and mana."

"DOTA_Tooltip_ability_item_winter_greevil_chewy"									"Greevil Blink Bone" "DOTA_Tooltip_ability_item_winter_greevil_chewy_Description"						"After channeling for 2 seconds the greevil pops to the new location."

// Greevil minibosses "DOTA_Tooltip_ability_greevil_miniboss_black_nightmare"						"Greevilmare" "DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_Description"			"Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Greevilmare passes to the attacking unit.  The nightmared unit instantly wakes up if it takes damage." "DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_duration"			"DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap"						"Greevil Brain Sap" "DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap_Description"			"Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt."

"DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare"					"Greevilmare" "DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare_Description"		"Puts enemies to sleep and inflicts 20 damage every second. Greevilmare transfers to any unit that attacks you."

"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet"						"Cold Greevil Feet" "DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_Description"			"Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds." "DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_damage"				"DAMAGE PER TICK:" "DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_stun_duration"		"STUN DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_break_distance"		"BREAK DISTANCE:" "DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex"						"Ice Greevortex" "DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_Description"			"Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Lasts 12 seconds." "DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_movement_speed_pct"	"%SLOW:" "DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_spell_resist_pct"	"%DECREASE RESIST:" "DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_radius"				"RADIUS:"

"DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet"						"Cold Greevil Feet" "DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet_Description"			"Taking periodic damage, if you don't move you will be frozen in place" "DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze"				"Frozen" "DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze_Description"	"Frozen." "DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex"					"Ice Greevortex" "DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex_Description"		"Slowed, will take additional damage from magic"

"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock"							"Greevilshock" "DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_Description"				"Slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds." "DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_damage"					"DAMAGE:" "DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_movement_slow"			"%SLOW:" "DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_shock_radius"				"RADIUS:" "DOTA_Tooltip_ability_greevil_miniboss_red_overpower"							"Greevilpower" "DOTA_Tooltip_ability_greevil_miniboss_red_overpower_Description"				"Gains increased attack speed for a number of subsequent attacks." "DOTA_Tooltip_ability_greevil_miniboss_red_overpower_max_attacks"				"ATTACKS:" "DOTA_Tooltip_ability_greevil_miniboss_red_overpower_attack_speed_bonus_pct"	"BONUS SPEED:"

"DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock"							"Greevilshock" "DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock_Description"				"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_greevil_miniboss_red_overpower"							"Greevilpower" "DOTA_Tooltip_modifier_greevil_miniboss_red_overpower_Description"				"Attacking at maximum speed!"

"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell"						"Greevil Shell" "DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_Description"			"Surrounds the target unit with a bristling shield that damages enemy units in an area around it." "DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_radius"					"RADIUS:" "DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_duration"				"DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_damage_per_second"		"DAMAGE PER SECOND:" "DOTA_Tooltip_ability_greevil_miniboss_yellow_surge"							"Greevil Surge" "DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_Description"				"Charges a target friendly unit with power, giving it a brief burst of maximum movement speed." "DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_duration"					"DURATION:"

"DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell"						"Greevil Shell" "DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell_Description"			"Doing damage to nearby enemies" "DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge"							"Greevil Surge" "DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge_Description"				"Moving at maximum move speed"

"DOTA_Tooltip_ability_greevil_miniboss_white_purification"						"Greevilication" "DOTA_Tooltip_ability_greevil_miniboss_white_purification_Description"			"Instantly heals a friendly unit and damages all nearby enemy units." "DOTA_Tooltip_ability_greevil_miniboss_white_purification_heal"					"HEAL/DAMAGE:" "DOTA_Tooltip_ability_greevil_miniboss_white_purification_radius"				"RADIUS:" "DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura"						"Degreevil Aura" "DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_Description"			"Greatly degenerates the movement and attack capabilities of enemy units that stray too near." "DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_radius"					"RADIUS:" "DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_speed_bonus"			"%SLOW:"

"DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect"				"Degreevil Aura" "DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect_Description"	"Movement and attack speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

"DOTA_Tooltip_ability_greevil_miniboss_sight"									"Greevil Sight" "DOTA_Tooltip_ability_greevil_miniboss_sight_Description"						"There is nothing the googly greevils eyes can't see!"

"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale"					"Venomous Greevil Spit" "DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_Description"		"Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 2 seconds over its duration." "DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_duration"			"DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_strike_damage"		"STRIKE DAMAGE:" "DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_tick_damage"		"DAMAGE PER TICK:" "DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_movement_slow"		"%SLOW:" "DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward"						"Greevil Ward" "DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_Description"			"Summons a ward to attack enemy units and structures. The ward is immune to magic." "DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_duration"				"DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_hp_tooltip"		"WARD HP:" "DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_damage_tooltip"	"WARD DAMAGE:"

"DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale"					"Venomous Greevil Spit" "DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale_Description"		"Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."

"DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave"						"Greevil Dragon Breath" "DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave_Description"			"Channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path." "DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array"				"Greevil Light Strike" "DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_Description"	"Summons a column of flames that damages and stuns enemies." "DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_aoe"			"RADIUS:" "DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_stun_duration"	"STUN DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_delay_time"	"CAST DELAY:"

"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor"						"Greeviling Armor" "DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_Description"			"Infuses the target with a protective coating which grants bonus regeneration. Also grants physical damage block from damage from heroes. Dispels when a number of damage instances are taken." "DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage_count"			"DAMAGE INSTANCES:" "DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_health_regen"			"REGEN:" "DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage_block"			"BLOCK:" "DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_duration"				"DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth"						"Greevil Overgrowth" "DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_Description"			"Summons an overgrowth of vines and branches that prevent afflicted enemies from moving, blinking, going invisible, or attacking." "DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_duration"				"DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_radius"					"RADIUS:"

"DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor"						"Greeviling Armor" "DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor_Description"			"Health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%.\nBlocking %dMODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK% damage." "DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth"						"Greevil Overgrowth" "DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth_Description"			"Cannot move, attack, or blink." // Greevil stat bonuses in econ item tooltip "courier_stat_bonuses"               "Essence Bonuses" "dota_gsb_critical_strike_chance"    "%s1% Critical Strike Chance" "dota_gsb_critical_strike_amount"    "%s1% Critical Strike Amount" "dota_gsb_move_speed"                "+%s1 Move Speed" "dota_gsb_attack_speed"              "+%s1 Attack Speed" "dota_gsb_health"                    "+%s1 Health" "dota_gsb_magical_armor"             "+%s1 Magical Armor" "dota_gsb_attack_damage"             "+%s1 Attack Damage" "dota_gsb_physical_armor"            "+%s1 Physical Armor" "dota_gsb_block_chance"              "%s1% Block Chance"

// xmas UI		"DOTA_Play_Select_Greevil"				"SELECT GREEVIL FOR BATTLE" "DOTA_Play_Tab_Xmas"					"The Greeviling" "DOTA_Find_Greevilling_Match"			"THE GREEVILING" "DOTA_Find_Greevilling_Match_button"	"FIND GREEVILING MATCH" "dota_change_greevil"					"CHANGE GREEVIL"

// Announcer Preview lines "DOTA_Announcer_Preview_Default_01"		"Prepare for battle." "DOTA_Announcer_Preview_Default_02"		"Radiant's top tower is under attack." "DOTA_Announcer_Preview_Default_03"		"Dire's middle barracks has fallen." "DOTA_Announcer_Preview_Default_04"		"Roshan has fallen to the Radiant!" "DOTA_Announcer_Preview_Default_05"		"The Dire now have megacreeps." "DOTA_Announcer_Preview_Default_06"		"Your ancient is under attack."

"DOTA_Announcer_Preview_Default_Megakill_01"		"First blood!" "DOTA_Announcer_Preview_Default_Megakill_02"		"Rampage!" "DOTA_Announcer_Preview_Default_Megakill_03"		"Dominating!" "DOTA_Announcer_Preview_Default_Megakill_04"		"Godlike!"

"DOTA_Announcer_Preview_Kleiner_01"		"Good grief! Your Ancient is under attack" "DOTA_Announcer_Preview_Kleiner_02"		"Dire's structures are cunningly fortified" "DOTA_Announcer_Preview_Kleiner_03"		"Well drat! Your top barracks has fallen" "DOTA_Announcer_Preview_Kleiner_04"		"We now have confirmation that Roshan is the latest victim..." "DOTA_Announcer_Preview_Kleiner_05"		"Dire's top tower is being attacked like nobody's business" "DOTA_Announcer_Preview_Kleiner_06"		"Victory of the most Radiant sort"

"DOTA_Announcer_Preview_Juggernaut_01"	"Your defenseless Ancient is being victimized" "DOTA_Announcer_Preview_Juggernaut_02"	"Dire's innocent courier has been butchered. Some animals..." "DOTA_Announcer_Preview_Juggernaut_03"	"Dire's structures are fortified, just like me" "DOTA_Announcer_Preview_Juggernaut_04"	"Rest in pieces top barracks, you will be remembered" "DOTA_Announcer_Preview_Juggernaut_05"	"Dire's bottom tower is under attack. Run little bottom tower, run" "DOTA_Announcer_Preview_Juggernaut_06"	"Dire victory, and well deserved"

"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_01"	"First Blood! About time" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_02"	"Double Kill" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_03"	"Jugg-like" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_04"	"Rampage" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_05"	"Triple Kill" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_06"	"Unstoppable"

"DOTA_Announcer_Preview_NaturesProphet_01"		"The Dire have fortified their grove" "DOTA_Announcer_Preview_NaturesProphet_02"		"Dire's bottom barracks no longer stand" "DOTA_Announcer_Preview_NaturesProphet_03"		"The Radiant have ended Roshan" "DOTA_Announcer_Preview_NaturesProphet_04"		"Radiant's middle tower is under attack. It will fall like a ripe apple" "DOTA_Announcer_Preview_NaturesProphet_05"		"Your middle tower has returned to earth" "DOTA_Announcer_Preview_NaturesProphet_06"		"Dire victory! Let the trees whisper tales of this hour"

"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_01"		"Dominating" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_02"		"Mega Kill" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_03"		"Rampage" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_04"		"Killing Spree" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_05"		"Ultra Kill" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_06"		"Unstoppable"

"DOTA_Announcer_Preview_StormSpirit_01"		"Your Ancient is under attack" "DOTA_Announcer_Preview_StormSpirit_02"		"Oh look, they found the button. Radiant structures have..." "DOTA_Announcer_Preview_StormSpirit_03"		"The Dire, now with Mega Creeps" "DOTA_Announcer_Preview_StormSpirit_04"		"You'll be pleased to hear that the enemy's top barracks have fallen" "DOTA_Announcer_Preview_StormSpirit_05"		"Summon the will to defend your top tower" "DOTA_Announcer_Preview_StormSpirit_06"		"For better or worse, your top tower has been denied"

"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_01"		"First Blood" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_02"		"Storm-like" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_03"		"Monster Kill" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_04"		"Rampage" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_05"		"Ultra Kill" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_06"		"Oh Stormy"

"DOTA_Announcer_Preview_Workshop_Pirate_01"		"Yarr! Dire's Ancient be under attack" "DOTA_Announcer_Preview_Workshop_Pirate_02"		"Well shiver me timbers! The enemy's bottom barracks..." "DOTA_Announcer_Preview_Workshop_Pirate_03"		"Radiant's courier's been rather brutally murdered" "DOTA_Announcer_Preview_Workshop_Pirate_04"		"Good as New! Now get to work" "DOTA_Announcer_Preview_Workshop_Pirate_05"		"The Kraken has fallen to the Radiant" "DOTA_Announcer_Preview_Workshop_Pirate_06"		"Your bottom tower be under attack"

"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_01"		"Dominatin'" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_02"		"Outstandin'" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_03"		"Plundered" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_04"		"Shipwreck" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_05"		"Ultra Kill" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_06"		"Unstoppable"

"DOTA_Announcer_Preview_Axe_01"	"That was Axe-tacular!" "DOTA_Announcer_Preview_Axe_02"	"Axe cannot help but notice that Radiant's Ancient is under attack" "DOTA_Announcer_Preview_Axe_03"	"Even couriers are not safe! Hah now this is a bottle" "DOTA_Announcer_Preview_Axe_04"	"Puny Radiant hides behind their fortifications" "DOTA_Announcer_Preview_Axe_05"	"Axe does not pick sides; but Axe is on your side" "DOTA_Announcer_Preview_Axe_06"	"Dire's middle tower has failed them for the last time"

"DOTA_Announcer_Preview_Axe_Killing_Spree_01"	"First Blood" "DOTA_Announcer_Preview_Axe_Killing_Spree_02"	"Dominating" "DOTA_Announcer_Preview_Axe_Killing_Spree_03"	"Godlike" "DOTA_Announcer_Preview_Axe_Killing_Spree_04"	"Monster Kill" "DOTA_Announcer_Preview_Axe_Killing_Spree_05"	"Ultra Kill" "DOTA_Announcer_Preview_Axe_Killing_Spree_06"	"Wicked Sick"

"DOTA_Announcer_Preview_Bastion_01"		"Radiant's Ancient is under pressure" "DOTA_Announcer_Preview_Bastion_02"		"Dire's courier didn't make it" "DOTA_Announcer_Preview_Bastion_03"		"You do know why they call him Tiny don't ya" "DOTA_Announcer_Preview_Bastion_04"		"Nobody likes to play support, yet everybody likes to win" "DOTA_Announcer_Preview_Bastion_05"		"Hope the Dire weren't partial to that mid tower" "DOTA_Announcer_Preview_Bastion_06"		"Crack your knuckles and get comfortable"

"DOTA_Announcer_Preview_Bastion_Killing_Spree_01"		"That's a First Blood" "DOTA_Announcer_Preview_Bastion_Killing_Spree_02"		"Let's just say it's a winnin' streak" "DOTA_Announcer_Preview_Bastion_Killing_Spree_03"		"Eight in a row" "DOTA_Announcer_Preview_Bastion_Killing_Spree_04"		"And down they all go" "DOTA_Announcer_Preview_Bastion_Killing_Spree_05"		"Somebody's on a roll" "DOTA_Announcer_Preview_Bastion_Killing_Spree_06"		"Way to clean their clocks" "DOTA_Announcer_Preview_Tusk_01"		"I want a nice, clean fight" "DOTA_Announcer_Preview_Tusk_02"		"Dire's middle tower is under attack" "DOTA_Announcer_Preview_Tusk_03"		"Ah, winter! Reminds me of home" "DOTA_Announcer_Preview_Tusk_04"		"Roshan has fallen to the Radiant" "DOTA_Announcer_Preview_Tusk_05"		"Welcome to Dota" "DOTA_Announcer_Preview_Tusk_06"		"The battle begins"

"DOTA_Announcer_Preview_Pflax_01"		"The eternal struggle betwixt creep and creep lumbers on" "DOTA_Announcer_Preview_Pflax_02"		"Uh, pardon the interruption sir..." "DOTA_Announcer_Preview_Pflax_03"		"Go on creeps! Hit those other creeps" "DOTA_Announcer_Preview_Pflax_04"		"Mega Creep? Those guys are awesome" "DOTA_Announcer_Preview_Pflax_05"		"Man this Batrider is awesome, he hasn't touched the ground once" "DOTA_Announcer_Preview_Pflax_06"		"He's a dragon, a knight, and in his spare time he likes to bake" "DOTA_Announcer_Preview_Pflax_Killing_Spree_01"	"The prophecy is true! He is the chosen one!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_02"	"Before he knew it, nine men lay dead at his feet. Nine!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_03"	"That play just made it into the grand pantheon..." "DOTA_Announcer_Preview_Pflax_Killing_Spree_04"	"[Harmonica] Godlike!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_05"	"That's a twofer!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_06"	"Why? Why? Why? Why? Why? Why?"

"DOTA_Announcer_Preview_Glados_01"		"Welcome to Ota. The D is silent" "DOTA_Announcer_Preview_Glados_02"		"Time to select from all these... things" "DOTA_Announcer_Preview_Glados_03"		"Well, if you're ready--you're not, by the way--let's get started" "DOTA_Announcer_Preview_Glados_04"		"Remember that pristine, unattacked ancient you used to have" "DOTA_Announcer_Preview_Glados_05"		"Roshan, who was just minding his own business, has been callously murdered..." "DOTA_Announcer_Preview_Glados_06"		"I thought you were dead. I'll let everybody who was worried about you know-okay I'm done"

"DOTA_Announcer_Preview_Glados_Killing_Spree_01"		"Quintuple homicide" "DOTA_Announcer_Preview_Glados_Killing_Spree_02"		"I hope you're proud of yourself" "DOTA_Announcer_Preview_Glados_Killing_Spree_03"		"You monster" "DOTA_Announcer_Preview_Glados_Killing_Spree_04"		"Great teamwork, you vicious thugs" "DOTA_Announcer_Preview_Glados_Killing_Spree_05"		"There's nobody left to kill. You killed them all" "DOTA_Announcer_Preview_Glados_Killing_Spree_06"		"Remember that team of living people you used to be alive in"

"DOTA_Announcer_Preview_DefenseGrid_01"				"Strategic Maneuvers have begun. Only time will tell if they're any good" "DOTA_Announcer_Preview_DefenseGrid_02"				"All hands to the top tower - it's under attack" "DOTA_Announcer_Preview_DefenseGrid_03"				"A bloody demise for Dire's courier. He was bringing me raspberries too" "DOTA_Announcer_Preview_DefenseGrid_04"				"This just in: Radiant slays Roshan.  Details uneccessary" "DOTA_Announcer_Preview_DefenseGrid_05"				"Defend the cores! I mean Ancients, yes Ancients" "DOTA_Announcer_Preview_DefenseGrid_06"				"There is no 'I' in quit: oh, wait there is -- but you still shouldn't do it" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_01"	"I think they call that an Ultra Kill" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_02"	"A wicked display of skill" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_03"	"Owned like Raspberries" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_04"	"The first killing blow - delivered" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_05"	"An impressive display of death and destruction" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_06"	"Inconcievable" "DOTA_Announcer_Preview_Trine_01"	"Once upon a time there was Dota" "DOTA_Announcer_Preview_Trine_02"	"Heroes rode out to the field of glory" "DOTA_Announcer_Preview_Trine_03"	"Your top tower craves your attention" "DOTA_Announcer_Preview_Trine_04"	"Mighty Dire claimed Roshan's head" "DOTA_Announcer_Preview_Trine_05"	"Warlock. As opposed to a peacelock" "DOTA_Announcer_Preview_Trine_06"	"So this tale ends with a truly Radiant victory"

"DOTA_Announcer_Preview_Trine_Killing_Spree_01"	"Then there was blood everywhere. Oh my" "DOTA_Announcer_Preview_Trine_Killing_Spree_02"	"Four lives lost" "DOTA_Announcer_Preview_Trine_Killing_Spree_03"	"This is mayhem" "DOTA_Announcer_Preview_Trine_Killing_Spree_04"	"Unstoppably scary" "DOTA_Announcer_Preview_Trine_Killing_Spree_05"	"Unholy terror" "DOTA_Announcer_Preview_Trine_Killing_Spree_06"	"An angel of death"

"DOTA_Announcer_Preview_Dpro_01"	"Welcome to Dota, my darlings" "DOTA_Announcer_Preview_Dpro_02"	"Your top tower is under attack" "DOTA_Announcer_Preview_Dpro_03"	"Radiant's bottom barracks are under attack" "DOTA_Announcer_Preview_Dpro_04"	"Ugh. Radiant victory" "DOTA_Announcer_Preview_Dpro_05"	"Radiant's courier has been slain" "DOTA_Announcer_Preview_Dpro_06"	"Roshan has fallen to the Dire" "DOTA_Announcer_Preview_Lina_01"	"Ready to set the world on fire?" "DOTA_Announcer_Preview_Lina_02"	"Your top tower is on fire" "DOTA_Announcer_Preview_Lina_03"	"Dire's courier has been killed" "DOTA_Announcer_Preview_Lina_04"	"That spark your interest?" "DOTA_Announcer_Preview_Lina_Killing_Spree_01"	"Rampage!" "DOTA_Announcer_Preview_Lina_Killing_Spree_02"	"Sick burn!" "DOTA_Announcer_Preview_Lina_Killing_Spree_03"	"Monster kill!" "DOTA_Announcer_Preview_Clockwerk_01"	"Welcome to Dota!" "DOTA_Announcer_Preview_Clockwerk_02"	"Your middle tower is under attack" "DOTA_Announcer_Preview_Clockwerk_03"	"The enemy's top barracks have fallen" "DOTA_Announcer_Preview_Clockwerk_04"	"Radiant victory!" "DOTA_Announcer_Preview_Clockwerk_Killing_Spree_01"	"Rampage!" "DOTA_Announcer_Preview_Clockwerk_Killing_Spree_02"	"Godlike!" "DOTA_Announcer_Preview_Clockwerk_Killing_Spree_03"	"Catastrophic!" "DOTA_Announcer_Preview_StanleyParable_01"	"Welcome once again to DIGITAL SPORTS!" "DOTA_Announcer_Preview_StanleyParable_02"	"Oh how wonderful! Your middle tower is being torn to pieces" "DOTA_Announcer_Preview_StanleyParable_03"	"Remember enemy bottom barracks? Remember destroying it just now? What wonderful memories" "DOTA_Announcer_Preview_StanleyParable_04"	"I like your reinterpretation of the rules of Dota: don't stop them from attacking your ancient. It's fresh, inspired, breathes new life into the game" "DOTA_Announcer_Preview_StanleyParable_05"	"Ashamed of its past and its horrific crimes, Radiant's courier has just thrown itself onto an enemy blade" "DOTA_Announcer_Preview_StanleyParable_06"	"And there you have it, ladies and gentlemen: DIGITAL SPORTS!" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_01"	"The killing begins!" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_02"	"An acceptable amount of murder!" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_03"	"You are still trying to stop the spree, yes?" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_04"	"I wonder if it feels good to pwn so hard" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_05"	"Congratulations! Your entire team is dead" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_06"	"In concordance with the rules of Dota, Ownage has been initiated" "DOTA_Announcer_Preview_Techies_01"		"Oh boy oh boy! This is gonna be fun!" "DOTA_Announcer_Preview_Techies_02"		"Oh ho ho! I can't wait to see this! Me neither" "DOTA_Announcer_Preview_Techies_03"		"Their middle tower has fallen" "DOTA_Announcer_Preview_Techies_04"		"Everything seems so safe. I know, it's awful!" "DOTA_Announcer_Preview_Techies_05"		"If I know Roshan--And you don't--he'll be back in a few minutes" "DOTA_Announcer_Preview_Techies_Killing_Spree_01"		"First Blood" "DOTA_Announcer_Preview_Techies_Killing_Spree_02"		"Triple Kill" "DOTA_Announcer_Preview_Techies_Killing_Spree_03"		"Unstoppable" "DOTA_Announcer_Preview_RickMorty_01"	"Oh my god the battle's about to start. Relax! Relax, Morty. C'mere, cuddle in with me." "DOTA_Announcer_Preview_RickMorty_02"	"You know Rick, I gotta tell you my bottom tower is looking pretty good! Morty, bottom tower under attack! Ohhh!" "DOTA_Announcer_Preview_RickMorty_03"	"Oh wonderful, the enemy's just managed to scrounge up a bunch of megacreeps." "DOTA_Announcer_Preview_RickMorty_04"	"Nubba lub dub rub. Whoa, Morty. This is a kid's game. Easy." "DOTA_Announcer_Preview_RickMorty_05"	"That's it, Rick. I'm done with these insane adventures. I quit! I'm out!" "DOTA_Announcer_Preview_RickMorty_Killing_Spree_01"	"Wubba lubba dub duub!" "DOTA_Announcer_Preview_RickMorty_Killing_Spree_02"	"Riggity-riggity-rekt son!" "DOTA_Announcer_Preview_RickMorty_Killing_Spree_03"	"Pfft! Come on, I don't believe that happened for a second. I don't know, Rick, there's a lot of blood and body parts." "DOTA_Announcer_Preview_RickMorty_Killing_Spree_04"	"Listen don't get a big head about it but you just wiped out the enemy's team. Good work." "DOTA_Announcer_Preview_Bristleback_01"		"Well, look what we've got here. You come to pick a fight, have ya sunshine? Ha ha!" "DOTA_Announcer_Preview_Bristleback_02"		"You're just going to let them bash your Ancient like that?" "DOTA_Announcer_Preview_Bristleback_03"		"Dire's courier, well, caring and feeding ain't gonna be a problem now." "DOTA_Announcer_Preview_Bristleback_04"		"Your top barracks. I mean are you even seeing this? Come on." "DOTA_Announcer_Preview_Bristleback_05"		"Oh, look. Dire's fortified, I see." "DOTA_Announcer_Preview_Bristleback_06"		"The big guy, he got himself killed. That Dire team, they don't muck about."

"DOTA_Announcer_Preview_Bristleback_Killing_Spree_01"		"First blood!" "DOTA_Announcer_Preview_Bristleback_Killing_Spree_02"		"Rampage!" "DOTA_Announcer_Preview_Bristleback_Killing_Spree_03"		"Monster kill!" "DOTA_Announcer_Preview_Bristleback_Killing_Spree_04"		"Now that is impressive, I'll say that." "DOTA_Announcer_Preview_Fallout4_01"	"Let's all remember to have fun." "DOTA_Announcer_Preview_Fallout4_02"	"Your top tower is under attack!" "DOTA_Announcer_Preview_Fallout4_03"	"Well now, this is a disturbing development." "DOTA_Announcer_Preview_Fallout4_04"	"Roshan has fallen to the Dire!" "DOTA_Announcer_Preview_Fallout4_05"	"Radiant victory!" "DOTA_Announcer_Preview_Fallout4_06"	"Jolly good!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_01"	"First blood!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_02"	"Rampage!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_03"	"Dominating!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_04"	"Unstoppable!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_05"	"Monster kill!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_06"	"Blimey!" "DOTA_Announcer_Preview_Crystal_Maiden_01"	"Radiant's top tower deserves just as much help as bottom." "DOTA_Announcer_Preview_Crystal_Maiden_02"	"Your bottom tower just fell. Maybe you shouldn't look." "DOTA_Announcer_Preview_Crystal_Maiden_03"	"Defend your Ancient! It's kind of the name of the game." "DOTA_Announcer_Preview_Crystal_Maiden_04"	"Put this one on ice, Dire does it." "DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_01"	"Rampage!" "DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_02"	"Unstoppable!" "DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_03"	"Wicked sickle!" "DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_04"	"Holy Sh-ice-r!" "DOTA_Announcer_Preview_Kunkka_Tide_01"	"Prepare to make way! Who made you captain? It's pronounced Admiral." "DOTA_Announcer_Preview_Kunkka_Tide_02"	"Radiant's bottom tower is staggering. Like a drunk sailor." "DOTA_Announcer_Preview_Kunkka_Tide_03"	"When did the enemy's top tower fall? Pay attention, melonhead!" "DOTA_Announcer_Preview_Kunkka_Tide_04"	"We're nearly done here. I say when we're done, Kunkka." "DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_01"	"Rampage!" "DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_02"	"Learn how to swim before you sail in deep water." "DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_03"	"Hang the rascals from the yardarm!" "DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_04"	"Your black heart shows itself, Kunkka!" "DOTA_Announcer_Preview_Deus_Ex_01"	"Become a Dota Announcer, they said. 'It'll be fun, Adam!'" "DOTA_Announcer_Preview_Deus_Ex_02"	"Done your warm-up stretches, boss?" "DOTA_Announcer_Preview_Deus_Ex_03"	"Bad call by the Dire in bot. Their tower's gone." "DOTA_Announcer_Preview_Deus_Ex_04"	"The Dire have killed Roshan. Again. Guy can't take a hint." "DOTA_Announcer_Preview_Deus_Ex_05"	"Radiant's courier is down, boss." "DOTA_Announcer_Preview_Deus_Ex_06"	"And *that's* how you win Dota!" "DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_01"	"Dominating." "DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_02"	"They won't like that." "DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_03"	"I think that's everyone." "DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_04"	"Protip: Don't bother with buyback." "DOTA_Announcer_Preview_Spectre_Voice_Default_01"	"What is this place?" "DOTA_Announcer_Preview_Spectre_Voice_Default_02"	"First blood!" "DOTA_Announcer_Preview_Spectre_Voice_Default_03"	"I'm under attack!" "DOTA_Announcer_Preview_Spectre_Voice_Default_04"	"At last I can go home."

"DOTA_Announcer_Preview_Spectre_Voice_Redux_01"	"The Spectre gathers." "DOTA_Announcer_Preview_Spectre_Voice_Redux_02"	"First blood. All things become nothing!" "DOTA_Announcer_Preview_Spectre_Voice_Redux_03"	"Ascendant power!" "DOTA_Announcer_Preview_Spectre_Voice_Redux_04"	"Who cannot endure, is entombed." "DOTA_Announcer_Preview_Spectre_Voice_Redux_05"	"What is ceaseless rises again." "DOTA_Announcer_Preview_Spectre_Voice_Redux_06"	"Victory!" "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_01"	"The souls within Yurnero have been awoken." "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_02"	"The conclusion is foregone, but honor demands we fight." "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_03"	"The dragon's gaze finds you." "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_04"	"Juggernaaaauuuut!" "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_05"	"Ready for war..." "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_06"	"It is time to find worthy foes..."

"DOTA_Announcer_Preview_Juggernaut_Voice_Default_01"	"Juggernaut stands ready." "DOTA_Announcer_Preview_Juggernaut_Voice_Default_02"	"Already moving." "DOTA_Announcer_Preview_Juggernaut_Voice_Default_03"	"I'll take that as tribute." "DOTA_Announcer_Preview_Juggernaut_Voice_Default_04"	"The fruits of discipline." "DOTA_AASystem_Green" "Accumulated online game time: %s1. You are currently playing within healthy time-limits. Enjoy the game!" "DOTA_AASystem_Yellow" "Accumulated online game time: %s1. You have exceeded healthy game time limits. Please take care to rest!" "DOTA_AASystem_Red" "Accumulated online game time: %s1. You have exceeded healthy game time limits. It is recommended that you sign offline and rest!"

"StoreCheckout_NoItems"			"Your shopping cart is empty!" "StoreCheckout_TooManyItems"	"You have too many items in your shopping cart!" "StoreCheckout_Loading"			"Checking out..." "StoreCheckout_Unavailable"		"Checkout unavailable at this time." "StoreCheckout_Canceling"		"Canceling..."

"StoreUpdate_Loading"				"Loading the Store..." "StoreUpdate_NoGCResponse"			"The Store is currently closed." "StoreUpdate_NewPriceSheetLoaded"	"The product list has been updated to the latest version." "StoreUpdate_ContactSupport"		"Please contact customer support to have your Steam wallet configured." "StoreUpdate_OverlayRequired"		"You must enable the Steam Community in-game and restart the game to use the Store." "StoreUpdate_SteamRequired"			"A connection to Steam is required to use the Store."

"StoreCheckout_Fail"				"The In-game Store is currently closed." "StoreCheckout_InvalidParam"		"A programmer messed up! An invalid parameter was passed to the game coordinator. Try the purchase again." "StoreCheckout_InternalError"		"There seems to have been an error initializing or updating your transaction. Please wait a minute and try again or contact support for assistance." "StoreCheckout_ContactSupport"		"There was an error with your transaction. Please contact support for assistance." "StoreCheckout_NotApproved"			"The game coordinator was unable to approve your transaction with Steam. Please try the purchase again later." "StoreCheckout_NotLoggedin"			"You must be logged in to Steam in order to complete a purchase." "StoreCheckout_WrongCurrency"		"This transaction's currency doesn't match your wallet currency." "StoreCheckout_NoAccount"			"Your Steam account is currently unavailable. Please try this purchase again later." "StoreCheckout_InsufficientFunds"	"You do not have enough funds to complete the purchase." "StoreCheckout_TimedOut"			"This transaction has timed out. Please try the purchase again." "StoreCheckout_SteamAccountDisabled"	"Your Steam account is disabled and cannot make a purchase." "StoreCheckout_SteamAccountNoPurchase"	"Steam wallet transactions have been disabled on this account." "StoreCheckout_OldPriceSheet"			"Your local product list is out of date. Requesting a new one." "StoreCheckout_TransactionNotFound"		"This transaction's id wasn't found by the game coordinator. Please try the purchase again." "StoreCheckout_TransactionCanceled"		"Transaction canceled. You have not been charged." "StoreCheckout_TransactionCompleted"	"Transaction completed!\nEnjoy your loot!" "StoreCheckout_CompleteButUnfinalized"	"Unable to confirm success. If successful, your items will be delivered at a later date." "StoreCheckout_NotEnoughRoom"			"You don't have enough room in your Armory to buy that many items." "StoreCheckout_ContactSupport_Dialog_Title"	"Warning" "StoreCheckout_ContactSupport_Dialog_Btn"	"Contact" "StoreCheckout_LimitedQuantityItemsUnavailable"		"An item you are attempting to purchase has sold out or is currently unavailable." "StoreCheckout_MissingPrerequisiteFeature"	"You are missing a prerequisite feature for an item you are attempting to purchase." "StoreCheckout_AlreadyPurchasedSingletonItem"		"This item can only be purchased once, and you have already purchased it. If you believe you are seeing this message in error, please try again in 35 minutes." "StoreCheckout_SingletonItem"		"This item can only be purchased once."

"StoreCheckout_Nexon_InsufficientFunds"	"You do not have enough funds to complete the purchase." "StoreCheckout_Nexon_FundsLocked"	"Nexon cash lock is enabled."

"DOTA_WeeklyChallenge_Header"		"Your Weekly Hero Challenges" "DOTA_WeeklyChallenge_Description"	"The Weekly Hero Challenge list is refreshed every week. Complete a challenge by winning a game with a hero on the list and receive a bonus to Battle Points gained during that game."

"DOTA_AntiAddiction_Level1_Warning_GREEN_chat" "Here's a warning GREEN in chat" "DOTA_AntiAddiction_Level1_Warning_RED" "Here's a warning level 1 RED"

"DOTA_AntiAddiction_Level2_Warning_GREEN_chat" "Here's a warning level 2 GREEN in chat" "DOTA_AntiAddiction_Level2_Warning_GREEN" "Since your account information is not complete, for safety reasons, your gains ingame will be halved after 3 hours, and will be zero after another 2 hours, please add your information and relogin." "DOTA_AntiAddiction_Level2_Warning_RED" "You have been under subhealthy game hours, we suggest you to exit and have a rest. For your incomplete account information, please add your information to clear safety issues and relogin." "DOTA_AntiAddiction_CompleteInfoNow"	"Enter Information" "DOTA_AntiAddiction_CompleteInfoNotNow"	"Not Now"

"DOTA_AntiAddiction_Reminder_Warning1"	"You've been online for %s1" "DOTA_AntiAddiction_Reminder_Warning2"	"You've been online for %s1" "DOTA_AntiAddiction_Reminder_Warning3"	"You've been online for a while!"

"DOTA_AntiAddiction_Initial_With_ID_18Plus"		"Last time online: %s1\nLast IP Address: %s2" "DOTA_AntiAddiction_Initial_With_ID_Under_18"	"You are under 18. The anti addiction system is in effect.\nLast time online: %s1\nLast IP Address: %s2" "DOTA_AntiAddiction_Initial_No_ID"				"Your account is not registered.\nLast time online: %s1\nLast IP Address: %s2" "DOTA_AntiAddiction_Initial_No_ID_Popup"		"Your account is not fully registered. Would you like to enter your information now?" "DOTA_AntiAddiction_Initial_DateFormat"			"%s1Y%s2M%s3D %s4:%s5:%s6" "DOTA_AntiAddiction_NoInfo_Popup"				"Since your account information is not complete, for safety reasons, your gains ingame will be halved after 3 hours, and will be zero after another 2 hours, please add your information and relogin." "DOTA_AntiAddiction_Blocked_Time_Exceeded"		"Exceeded allowable play time due to Anti Addiction system. Shutting down."

"Econ_Store_PurchaseType_Rental_1Day"			"%s1 (1-Day Rental)" "Econ_Store_PurchaseType_Rental_3Day"			"%s1 (3-Day Rental)" "Econ_Store_PurchaseType_Rental_7Day"			"%s1 (7-Day Rental)" "Econ_Store_PurchaseType_Promotion"				"%s1 (Promotion)" "Econ_Store_PurchaseType_PreviewItemUpgrade"	"%s1 (Preview Item Upgrade)" "Econ_Store_PurchaseType_Standard"				"%s1"

"DOTA_HeroStatue_Title"							"Heroic Effigy Creation Tool" "DOTA_HeroStatue_Title_Reforging"				"Heroic Effigy Reforging" "DOTA_HeroStatue_Title_Tournament"				"Tournament Effigy Editing" "DOTA_HeroStatue_Title_ReforgingSuccess"		"Your Heroic Effigy has been successfully reforged." "DOTA_HeroStatue_Title_PosingSuccess"			"Your Heroic Effigy has been updated." "DOTA_HeroStatue_SelectFrame"					"Select Frame" "DOTA_HeroStatue_Inscription"					"Inscription" "DOTA_HeroStatue_CreateStatue"					"Create Heroic Effigy" "DOTA_HeroStatue_ReforgeStatue"					"Accept Reforged Effigy" "DOTA_HeroStatue_PoseStatue"					"Pose Heroic Effigy" "DOTA_HeroStatue_Confirm_NoInscriptionHeader"	"No Inscription" "DOTA_HeroStatue_Confirm_NoInscription"			"You haven't set an inscription for your Heroic Effigy. Continue anyways?" "DOTA_HeroStatue_Confirm"						"Creating a Heroic Effigy will consume the Effigy Block. After creation, it can only be modified by using an Effigy Reforger.  Are you sure you wish to continue?" "DOTA_HeroStatue_ConfirmReforge"				"Reforging a Heroic Effigy will consume an Effigy Reforger. Are you sure you wish to continue?" "DOTA_HeroStatue_Error"							"Failed to generate Heroic Effigy" "DOTA_HeroStatue_Model"							"Model" "DOTA_HeroStatue_Sequence"						"Sequence" "DOTA_HeroStatue_Cycle"							"Cycle" "DOTA_HeroStatue_Loadout"						"Go To Loadout" "DOTA_HeroStatue_TooltipHeader"					"Inscription" "DOTA_HeroStatue_CreatedBy_Header"				"Created By" "DOTA_HeroStatue_TooltipHeader_Empty"			"No Inscription" "DOTA_HeroStatue_BackToEffigy"					"Return to Heroic Effigy" "DOTA_HeroStatue_Likes"							"Commends: %s1" "DOTA_HeroStatue_Commends"						"Commends: {d:commends}" "DOTA_HeroStatue_ReforgeInfoHeader"				"Reforging an Effigy" "DOTA_HeroStatue_ReforgeInfo"					"To use an Effigy Reforger, right-click on a Heroic Effigy and select the Reforge option." "DOTA_HeroStatue_ReforgeOption"					"Reforge" "DOTA_HeroStatue_PoseOption"					"Pose" "DOTA_HeroStatue_ReforgeFirstTimeHeader"		"Reforging an Effigy" "DOTA_HeroStatue_ReforgeFirstTime"				"You are entering Effigy Reforging Mode. This allows you to edit any element of an existing Effigy.  Accepting your changes will modify your original Effigy and consume one Effigy Reforger item." "DOTA_HeroStatue_Inscription_Panorama"			"\"{s:inscription}\"" "DOTA_BattleCup_DivisionTierDate"				"%s1 DIVISION - TIER %s2 - %s3" "DOTA_BattleCup_Header"							"Battle Cup Champion"

"DOTA_STATUE_name_model_abaddon"				"Abaddon" "DOTA_STATUE_name_model_alchemist"				"Alchemist" "DOTA_STATUE_name_model_ancient_apparition"		"Ancient Apparition" "DOTA_STATUE_name_model_antimage"				"Antimage" "DOTA_STATUE_name_model_axe"					"Axe" "DOTA_STATUE_name_model_bane"					"Bane" "DOTA_STATUE_name_model_batrider"				"Batrider" "DOTA_STATUE_name_model_beastmaster"			"Beastmaster" "DOTA_STATUE_name_model_blood_seeker"			"Bloodseeker" "DOTA_STATUE_name_model_bounty_hunter"			"Bounty Hunter" "DOTA_STATUE_name_model_brewmaster"				"Brewmaster" "DOTA_STATUE_name_model_brewmaster_earthspirit"	"Brewmaster - Earth" "DOTA_STATUE_name_model_brewmaster_windspirit"	"Brewmaster - Wind" "DOTA_STATUE_name_model_brewmaster_firespirit"	"Brewmaster - Fire" "DOTA_STATUE_name_model_bristleback"			"Bristleback" "DOTA_STATUE_name_model_broodmother"			"Broodmother" "DOTA_STATUE_name_model_centaur"				"Centaur Warrunner" "DOTA_STATUE_name_model_chaos_knight"			"Chaos Knight" "DOTA_STATUE_name_model_chen"					"Chen" "DOTA_STATUE_name_model_clinkz"					"Clinkz" "DOTA_STATUE_name_model_crystal_maiden"			"Crystal Maiden" "DOTA_STATUE_name_model_dark_seer"				"Dark Seer" "DOTA_STATUE_name_model_dazzle"					"Dazzle" "DOTA_STATUE_name_model_death_prophet"			"Death Phrophet" "DOTA_STATUE_name_model_disruptor"				"Disruptor" "DOTA_STATUE_name_model_doom"					"Doom" "DOTA_STATUE_name_model_dragon_knight"			"Dragon Knight" "DOTA_STATUE_name_model_dragon_knight_dragon"	"Dragon Knight - Dragon" "DOTA_STATUE_name_model_drow"					"Drow" "DOTA_STATUE_name_model_earthshaker"			"Earthshaker" "DOTA_STATUE_name_model_earth_spirit"			"Earth Spirit" "DOTA_STATUE_name_model_elder_titan"			"Elder Titan" "DOTA_STATUE_name_model_ember_spirit"			"Ember Spirit" "DOTA_STATUE_name_model_enchantress"			"Enchantress" "DOTA_STATUE_name_model_enigma"					"Enigma" "DOTA_STATUE_name_model_faceless_void"			"Faceless Void" "DOTA_STATUE_name_model_furion"					"Nature's Prophet" "DOTA_STATUE_name_model_gyro"					"Gyrocopter" "DOTA_STATUE_name_model_huskar"					"Huskar" "DOTA_STATUE_name_model_invoker"				"Invoker" "DOTA_STATUE_name_model_juggernaut"				"Juggernaut" "DOTA_STATUE_name_model_keeper_of_the_light"	"Keeper of the Light" "DOTA_STATUE_name_model_kunkka"					"Kunkka" "DOTA_STATUE_name_model_lanaya"					"Templar Assassin" "DOTA_STATUE_name_model_legion_commander"		"Legion Commander" "DOTA_STATUE_name_model_leshrac"				"Leshrac" "DOTA_STATUE_name_model_lich"					"Lich" "DOTA_STATUE_name_model_life_stealer"			"Lifestealer" "DOTA_STATUE_name_model_lina"					"Lina" "DOTA_STATUE_name_model_lion"					"Lion" "DOTA_STATUE_name_model_lone_druid"				"Lone Druid" "DOTA_STATUE_name_model_spirit_bear"			"Lone Druid - Spirit Bear" "DOTA_STATUE_name_model_true_form"				"True Form" "DOTA_STATUE_name_model_luna"					"Luna" "DOTA_STATUE_name_model_lycan"					"Lycan" "DOTA_STATUE_name_model_lycan_wolf"				"Lycan - Wolf" "DOTA_STATUE_name_model_magnataur"				"Magnus" "DOTA_STATUE_name_model_medusa"					"Medusa" "DOTA_STATUE_name_model_meepo"					"Meepo" "DOTA_STATUE_name_model_mirana"					"Mirana" "DOTA_STATUE_name_model_morphling"				"Morphling" "DOTA_STATUE_name_model_necrolyte"				"Necrolyte" "DOTA_STATUE_name_model_nerubian_assassin"		"Nyx Assassin" "DOTA_STATUE_name_model_shadow_fiend"			"Shadowfiend" "DOTA_STATUE_name_model_shadow_fiend_arcana"	"Shadowfiend - Arcana" "DOTA_STATUE_name_model_nightstalker"			"Nightstalker" "DOTA_STATUE_name_model_nightstalker_night"		"Nightstalker - Night" "DOTA_STATUE_name_model_obsidian_destroyer"		"Outworld Devourer" "DOTA_STATUE_name_model_ogre_magi"				"Ogre Magi" "DOTA_STATUE_name_model_omniknight"				"Omniknight" "DOTA_STATUE_name_model_phantom_assassin"		"Phantom Assassin" "DOTA_STATUE_name_model_phantom_lancer"			"Phantom Lancer" "DOTA_STATUE_name_model_phoenix_bird"			"Phoenix" "DOTA_STATUE_name_model_puck"					"Puck" "DOTA_STATUE_name_model_pudge"					"Pudge" "DOTA_STATUE_name_model_pugna"					"Pugna" "DOTA_STATUE_name_model_queenofpain"			"Queen of Pain" "DOTA_STATUE_name_model_rattletrap"				"Clockwerk" "DOTA_STATUE_name_model_razor"					"Razor" "DOTA_STATUE_name_model_rikimaru"				"Riki" "DOTA_STATUE_name_model_rubick"					"Rubick" "DOTA_STATUE_name_model_sand_king"				"Sand King" "DOTA_STATUE_name_model_shadowshaman"			"Shadow Shaman" "DOTA_STATUE_name_model_shadow_demon"			"Shadow Demon" "DOTA_STATUE_name_model_shredder"				"Timbersaw" "DOTA_STATUE_name_model_silencer"				"Silencer" "DOTA_STATUE_name_model_siren"					"Naga Siren" "DOTA_STATUE_name_model_skywrath_mage"			"Skywrath Mage" "DOTA_STATUE_name_model_slardar"				"Slardar" "DOTA_STATUE_name_model_slark"					"Slark" "DOTA_STATUE_name_model_sniper"					"Sniper" "DOTA_STATUE_name_model_spectre"				"Spectre" "DOTA_STATUE_name_model_spirit_breaker"			"Spirit Breaker" "DOTA_STATUE_name_model_storm_spirit"			"Storm Spirit" "DOTA_STATUE_name_model_sven"					"Sven" "DOTA_STATUE_name_model_techies"				"Techies" "DOTA_STATUE_name_model_tiny_01"				"Tiny - 1" "DOTA_STATUE_name_model_tiny_02"				"Tiny - 2" "DOTA_STATUE_name_model_tiny_03"				"Tiny - 3" "DOTA_STATUE_name_model_tiny_04"				"Tiny - 4" "DOTA_STATUE_name_model_terrorblade"			"Terrorblade" "DOTA_STATUE_name_model_demon"					"Terrorblade - Demon" "DOTA_STATUE_name_model_terrorblade_arcana"		"Terrorblade - Arcana" "DOTA_STATUE_name_model_tidehunter"				"Tidehunter" "DOTA_STATUE_name_model_tinker"					"Tinker" "DOTA_STATUE_name_model_treant_protector"		"Treant Protector" "DOTA_STATUE_name_model_troll_warlord"			"Troll Warlord" "DOTA_STATUE_name_model_tuskarr"				"Tusk" "DOTA_STATUE_name_model_twin_headed_dragon"		"Jakiro" "DOTA_STATUE_name_model_undying"				"Undying" "DOTA_STATUE_name_model_undying_flesh_golem"	"Undying - Flesh Golem" "DOTA_STATUE_name_model_ursa"					"Ursa" "DOTA_STATUE_name_model_vengeful"				"Vengeful Spirit" "DOTA_STATUE_name_model_venomancer"				"Venomancer" "DOTA_STATUE_name_model_viper"					"Viper" "DOTA_STATUE_name_model_visage"					"Visage" "DOTA_STATUE_name_model_warlock"				"Warlock" "DOTA_STATUE_name_model_warlock_demon"			"Warlock - Demon" "DOTA_STATUE_name_model_weaver"					"Weaver" "DOTA_STATUE_name_model_windrunner"				"Windranger" "DOTA_STATUE_name_model_wisp"					"Io" "DOTA_STATUE_name_model_witchdoctor"			"Witch Doctor" "DOTA_STATUE_name_model_wraith_king"			"Wraith King" "DOTA_STATUE_name_model_zuus"					"Zeus"

// ===============================================================================================		// INTERNATIONAL PASSPORT

"DOTA_TournamentPassport_Confirm"			"Are you sure you want to activate this Battle Pass?" "DOTA_TournamentPassport_Enabled"			"The Battle Pass has been activated and added to your Dota Profile!" "ActivateProgram"							"Activate Battle Pass"

// Title Page "DOTA_PassportTitle_LINE01"				"THE TOP SIXTEEN TEAMS IN THE WORLD" "DOTA_PassportTitle_LINE02"				"COMPETE FOR THE DOTA 2 CHAMPIONSHIP" "DOTA_PassportTitle_LINE03"				"MAIN EVENT AUGUST 7-11, 2013" "DOTA_PassportTitle_LINE04"				"BENAROYA HALL, HOME OF THE SEATTLE SYMPHONY" "DOTA_PassportTitle_LINE05"				"SEATTLE, WASHINGTON, USA" "DOTA_Passport_Gifted_Text"				"GIFTED THROUGH THE GENEROUS SUPPORT OF" "DOTA_Passport_WildcardMatch"			"WILDCARD MATCH" // TOC Strings "DOTA_Passport_TOC_TheEvent"			"The Event" "DOTA_Passport_TOC_Venue"				"Venue" "DOTA_Passport_TOC_Team"				"Teams" "DOTA_Passport_TOC_Qualifiers"			"Qualifiers" "DOTA_Passport_TOC_WestQualifiers"		"West Qualifiers" "DOTA_Passport_TOC_EastQualifiers"		"East Qualifiers" "DOTA_Passport_TOC_WestQualifiers_Pred"	"West Qualifier Predictions" "DOTA_Passport_TOC_EastQualifiers_Pred"	"East Qualifier Predictions" "DOTA_Passport_TOC_Fantasy"				"International Fantasy Challenge" "DOTA_Passport_TOC_Fantasy_Rules"		"Rules" "DOTA_Passport_TOC_Fantasy_Teams"		"My Teams" "DOTA_Passport_TOC_MainEvent"			"Tournament" "DOTA_Passport_TOC_Pred_Heroes"			"Hero Predictions" "DOTA_Passport_TOC_Pred_Players"		"Player Predictions" "DOTA_Passport_TOC_Pred_Single"			"Single Match Predictions" "DOTA_Passport_TOC_Pred_Event"			"Event Wide Predictions" "DOTA_Passport_TOC_Pred_Teams"			"Team Predictions" "DOTA_Passport_TOC_Bonuses"				"Bonuses" "DOTA_Passport_TOC_TeamCup"				"Team Cup" "DOTA_Passport_TOC_CompMM"				"Compendium Matchmaking" "DOTA_Passport_TOC_AllStarMatch"		"All Star Match" "DOTA_Passport_TOC_SoloMatch"			"Solo Championship" "DOTA_Passport_TOC_Courier"				"Courier" "DOTA_Passport_TOC_PrizePool"			"Prize Pool" "DOTA_Passport_TOC_CurrentAmount"		"Current Amount" "DOTA_Passport_TOC_StretchGoals"		"Stretch Goals" "DOTA_Passport_TOC_Appendix"			"Appendix" "DOTA_Passport_TOC_Player_Cards"			"Player Cards" "DOTA_Passport_TOC_TeamProfiles"		"Team Profiles" // Fantasy pages "DOTA_TIP_F_BuyAnother"			"BUY ANOTHER TEAM" "DOTA_TIP_F_BuyAnother_Desc"	"You can purchase as many additional teams as you like until the timer expires. Once it has expired, you will only have 15 minutes to have your roster completed before the tournament begins." "DOTA_TIP_F_SpecifyTeamName"	"Enter Team Name Here" "DOTA_TIP_F_T1"					"INTERNATIONAL FANTASY" "DOTA_TIP_F_T2"					"CHALLENGE" "DOTA_TIP_F_T3"					"INTERNATIONAL FANTASY CHALLENGE" "DOTA_TIP_F_R_Blurb"			"Assemble a fantasy team of players from those attending The International. As they play in the tournament, your fantasy team will earn points. At the closing of the tournament, each of your fantasy teams will earn you an item based on its performance." "DOTA_TIP_F_R_H_T"				"HOW IT WORKS" "DOTA_TIP_F_R_H_D"				"Tournament players are broken up into three fantasy roles: Carry, Solo, and Support. Each fantasy role has a different scoring method, the full details of which can be found on the following pages. Your team roster must field two Carries, one Solo, and two Supports. It will also contain three bench slots, which hold players of any fantasy role. At the end of each day of The International, you'll have a time window in which you'll be able to adjust your roster, moving players on and off of your bench to change who you're fielding the following day. Players will not earn points for your team while on your bench, nor once they've been eliminated from the tournament." "DOTA_TIP_F_R_D_T"				"SCHEDULE" "DOTA_TIP_F_R_D_D"				"The International Fantasy Challenge scoring is done on a day-by-day basis, and covers 7 days of the real tournament. The last day of the real tournament is not used by the Fantasy Challenge, because only a small number of players are left in the tournament at that point.\n\nPoints earned during the Main Event will be multiplied by 4. Players in best of 3 series will only earn points for their two highest scoring games within the series.\n\nGROUP STAGE\n\nFantasy Day 1:  August 3rd\nFantasy Day 2:   August 4th\nFantasy Day 3:   August 5th\n\nMAIN EVENT\n\nFantasy Day 4:   August 6th\nFantasy Day 5:   August 7th\nFantasy Day 6:   August 8th\nFantasy Day 7:   August 9th" "DOTA_TIP_F_R_C_T"				"SCORING: CARRIES" "DOTA_TIP_F_R_C_D"				"Carries get points by securing kills, last hitting creeps, having a high gold per minute, and not dying. Their scoring formula is:\n\n0.3 points per kill\n0.2 Points deducted per death\n0.004 per last hit\n0.003 times their final gold per minute\n\nIf you take Black's recent performance against Alliance at Dreamhack (match #221209206), his final stats were 12 Kills, 1 Death, 545 Last Hits, and a final GPM of 877. This translates to a score of 8.2 points (3.6 points for kills, -.2 points for a single death, 2.1 points for last hits, and 2.6 points for his final GPM). This was a pretty impressive fantasy performance." "DOTA_TIP_F_R_M_T"				"SCORING: SOLOS" "DOTA_TIP_F_R_M_D"				"Solo players are mostly players that take solo mid during laning, with some exceptions for teams that have offlane semi-carries, or at least high farming heroes that don't play in the middle. These players score points for you by being active throughout the game, rather than having long periods of farming gold. Their scoring formula is:\n\n0.4 points per kill\n0.35 points deduced per death\n0.002 points per last hit\n0.002 times their final gold per minute\n0.003 times their final xp per minute\n\nIf we take a look at the top scoring match for a solo player at Dreamhack, Dendi's match (#220663853) where he had 16 kills, 1 death, 87 last hits, a final GPM of 646, and a final XPM of 702 comes out on top (6.4 for kills, -.35 for deaths, .17 for last hits, 1.3 for GPM, and 2.1 for XPM). His total score for that match was 9.6." "DOTA_TIP_F_R_S_T"				"SCORING: SUPPORTS" "DOTA_TIP_F_R_S_D"				"Support players have an emphasis on activity, like a Solo player, but with less on securing the kills themselves. One of the marks of a good support player in professional Dota is that they tend to “always get their levels”, so there is an emphasis on being involved and active throughout the game. Their scoring formula is:\n\n0.2 points per kill\n0.05 points deducted per death\n0.2 points per assist\n0.001 points per last hit\n0.001 times their final gold per minute\n0.004 times their final xp per minute\n\nDuring last year's International, QQQ played Chen and his stats at the end were 7 kills, 5 deaths, 28 assists, 150 last hits, 308 GPM, and 404 XPM, which would have netted you a total of 8.8 points if you had him on your team (1.4 for kills, -.25 for deaths, 5.6 for assists, .15 for last hits, .3 for GPM, 1.6 for XPM)." "DOTA_TIP_F_Lineup"				"ACTIVE PLAYERS" "DOTA_TIP_F_Bench"				"BENCH" "DOTA_TIP_F_Tab_Team"			"TEAM" "DOTA_TIP_F_Tab_Results"		"RESULTS" "DOTA_TIP_F_Unnamed"			"Unnamed Team" "DOTA_TIP_F_EmptySlot"			"Empty Slot" "DOTA_TIP_F_Total"				"TOTAL" "DOTA_TIP_F_Day"				"DAY #%s1" "DOTA_TIP_F_IT_Locked"			"TEAM IS LOCKED" "DOTA_TIP_F_ID_LockedA"			"Your active players will earn points in their matches today. Return after today's matches to adjust your lineup for the next day of competition." "DOTA_TIP_F_ID_LockedB"			"Your active players will earn points in their matches today. This is the last fantasy scoring day of the tournament." "DOTA_TIP_F_IT_Over"			"FANTASY TOURNAMENT IS OVER" "DOTA_TIP_F_IT_Shuffle"			"SET YOUR LINEUP" "DOTA_TIP_F_ID_Shuffle"			"Update your active player list before the next day of competition. The timer at the bottom shows the amount of time you have to do this. Remember that players in your Bench slots will score no points, nor will players who don't play any matches."

// Compendium Matchmaking Page "DOTA_TIP_COMPMM_Title"		"COMPENDIUM MATCHMAKING" "DOTA_TIP_CMM_Blurb"		"CAN YOU CHANGE HISTORY?" "DOTA_TIP_CMM_Desc"			"Each week, we'll choose an interesting match from the International East & West qualifiers. As a compendium owner, you're able to play in a special matchmaking pool where we'll mimic that game. Your team will replace one of the professional teams in the qualifier match, matching their hero selections. We'll provide some information about the match, so you can take a shot at reproducing the professional team's tactics. Can you reproduce their victories, while avoiding their defeats?" "DOTA_TIP_CMM_ThisWeek"		"THIS WEEK" "DOTA_TIP_CMM_NextWeek"		"NEXT WEEK" "DOTA_TIP_CMM_Vs"			"%s1 vs %s2!"

"DOTA_TIP_2013_MM_Blurb_0"		"The longest match of the West qualifiers, with Divine Rapiers on both teams. Rox.KIS focused on early pushing potential with a strong late game backup in Gyrocopter, while EG designed a mid game ganking lineup leading into Luna for the late game. With two of the best scaling late game carries, and two high impact mid players in Juggernaut and Magnus, it all came down to which team could control Roshan in order to protect their Divine Rapiers." "DOTA_TIP_2013_MM_Rad_0"		"Rox.KIS:\nBatrider - Solo Top\nJuggernaut - Solo Mid\nGyrocopter and Rubick - Bottom\nEnchantress - Jungling in the Dire Jungle\n\nRox.KIS controlled the early game, using the Juggernaut and Enchantress to push and destroy multiple Dire towers, then moving to secure an early Aegis from Roshan. Meanwhile, Rubick ensured Gyrocopter would get some farm bottom, and Batrider dominated the Magnus top, forcing Nyx to rotate top to help. In the mid game, EG turned it around, winning multiple team fights with Magnus, eventually pushing into the Radiant base. Team fights went back and forth in the mid to late game, culminating in multiple barracks being down for both teams. Late game, with multiple Roshan kills on the board, both Gyrocopter and Luna purchased Divine Rapiers to fight the final battle.\n\nEventually, Rox.KIS was able to secure victory at the 76 minute mark. Can you beat their time?"		"DOTA_TIP_2013_MM_Dire_0"		"EG:\nMagnus - Solo Top\nNightstalker - Solo Mid\nNyx Assassin, Shadow Demon and Luna - Bottom\n\nNightstalker struggled mid against a Juggernaut that used Blade Fury liberally, and Magnus could only control its lane once Nyx Assassin rotated top to assist him. On the plus side, Shadow Demon proved crucial in the early game, netting 2 kills with Luna in the Bottom lane.\nNight time allowed EG to regain control with Nightstalker, Nyx Assassin and Shadow Demon finding some kills, and that created space for Luna to catch up to Gyrocopter. Even though Rox.KIS pushed hard with Juggernaut and Enchantress, EG was able to use Magnus's Reverse Polarity to win several teamfights, even getting to break into Rox.KIS' base. Late game, with multiple Roshan kills on the board, both Gyrocopter and Luna purchase Divine Rapiers to fight the final battle.\n\nEventually, Rox.KIS was able to secure victory at the 76 minute mark. Can you change history, and win instead?"		"DOTA_TIP_2013_MM_Blurb_1"		"With Lone Druid and Lifestealer dominating the scene, DD brought 3 very unconventional solutions to the problem: A weaver that can kite the Lifestealer forever, a Razor that can absorb the bear and Lifestealer's damage, and a Treant to make sure no lane feels threatened. Will it be enough?"		"DOTA_TIP_2013_MM_Rad_1"       "Mouz used the following lanes:\nLone Druid Solo Bottom\nJuggernaut Solo Mid\nKeeper of the Light and Rubick supporting Lifestealer Top\nMouz quickly found out that they had little kill potential in their lanes, but with some good bottle crowing and the right positioning, they were still able to find farm there. Razor's static link proved annoying to Lone Druid, forcing him to resort to pulling and occasionally jungling. Attempts at killing the top trilane failed as the combination of Weaver's shukuchi, living armor and nightmare were enough to stop any aggression and even get some counter kills. Once mid game arrived, Mouz knew they had to burst heroes down fast because DD's lineup was built around highly sustainable heroes, and while they succeeded for a while, a few unfavourable fights put them too far behind to come back successfully, and DD took the game."		"DOTA_TIP_2013_MM_Dire_1"      "DD used the following lanes:\nRazor Solo Bottom\nQueen of Pain Solo Mid\nBane, Treant Protector and Weaver Top\nDD planned on utilising Razor's static link to impede Lone Druid's farm in the bottom lane, while Weaver farmed against the Lifestealer in top, using Weaver's innate mobility and the support of Treant and Bane to ensure he could win the lane. That plan succeeded, while Queen of Pain also managed to earn a lot of farm against Juggernaut in the middle. Once Bane and Queen of Pain reached level 6, they started to roam and gank Lifestealer and Lone Druid. From midgame and onwards, DD's goal was to extend teamfights as much as possible, with Razor and Weaver being very good at sustained damage, Bane and Treant being good at keeping people alive, and Queen of Pain being good at cleanup. In the end, DD controlled the game and slowly sieged mouz's base to claim victory."		"DOTA_TIP_2013_MM_Blurb_2"		"Yes, Dire gets Magnus, Lifestealer, Lone Druid, Nyx Assasin AND Keeper of the Light - arguably 5 of the 6 strongest picks when this game was played. But who cares when Radiant picks up Ursa? Can one of the most unusual lineups in recent times defeat 5 powerhouses?"		"DOTA_TIP_2013_MM_Rad_2"       "Empire:\nGyrocopter - Solo Bottom\nPuck - Solo Mid\nShadow Demon, Leshrac and Ursa - Top\n\nEven with an Ursa, Empire isn't able to go for a level 1 Roshan because they're on Radiant, so everyone moves to their lanes instead. Gyrocopter manages to dominate against the Lone Druid in bottom lane, while Puck controls Magnus effectively in the mid. Top lane has trouble executing the Disruption->Split Earth combo because DD's supports position themselves well. Puck gets 2 solo kills, which allows her to get a quick level 6 and start transitioning into ganking the Lone Druid, helping Gyrocopter stay ahead. Unfortunately, it all went downhill in the mid game, with Empire's supports repeatedly dying. Unable to win a single teamfight, they tapped out at 23 mins. Can you survive longer, or perhaps even win?"		"DOTA_TIP_2013_MM_Dire_2"      "DD:\nLone Druid - Solo Bottom\nMagnus - Solo Mid\nNyx Assassin, Keeper of the Light and Lifestealer - Top\n\nDD knew that their lineup was really strong in the mid game, and all they needed to do was to ensure they wouldn't give away too many kills beforehand, especially in the Trilane vs. Trilane and the Magnus vs Puck matchup. While they lose a couple of early engagements, DD manages to control their trilane to the point where Empire was forced to rotate more heroes in to help, which gave enough room for Lone Druid and Magnus to quickly catch up. During the mid game, DD's execution was perfect, and after winning 3 consecutive teamfights, they secured the GG in an early 23 minutes. Can you reproduce their success?"		"DOTA_TIP_2013_MM_Blurb_3"		"Slark and Enigma bring something unconventional to the strong Lone Druid and Lifestealer combination for AL, while Rox.KIS went for a very risky strategy. The Lycan has to split push fast, but he won't need a BKB, and if problems arise, Keeper can bring him to the fight where Omniknight will provide him all the magic immunity he needs. Can you execute it properly?"		"DOTA_TIP_2013_MM_Rad_3"       "Absolute Legends used the following lanes:\nLone Druid - Solo Bottom\nSlark - Solo Mid\nEnigma - Radiant Jungle\nLina and Lifestealer - Top\n\nAbsolute Legends' plan was for Slark and Enigma to quickly reach level 6, after which they can roam for pickoffs while the Lone Druid and Lifestealer farm their items. Fortune was on aL's side, as they get an early kill in their offensive dual vs trilane scenario, and quickly follow it up with a kill in the mid lane. That allowed Enigma to be able to farm the jungle faster without needing to help in the lanes. 8 minutes into the game, aL took two towers and led 8-0 in kills. While ROX.Kis managed to win 2 teamfights, going slightly in their favor, the game got out of control afterwards. Absolute Legends destroyed all tier 2 towers at the 16 minute mark, took barracks at 20, and won at 26. Can you do the same?"		"DOTA_TIP_2013_MM_Dire_3"      "Rox.KIS used the following lanes:\nJuggernaut - Solo Bottom\nOmniknight - Solo Mid\nNyx Assassin, Keeper of the Light and Lycan - Top\n\nRox.KIS's goal with this lineup was to get fast levels on Omniknight and Juggernaut, and farm the Lycan so that he can go for damage items, since he won't need a BKB. Unfortunately the plan failed early on, as Omniknight and Lycan were both killed early into the game, and that allowed Absolute Legends to gain map control with Slark. At about 10 minutes into the game, Rox.KIS was able to properly capitalize on the burst damage potential of their lineup, getting a few kills, but it went downhill from there. After losing barracks at the 20 minute mark, they called GG a short time afterwards. Can you keep your Omniknight and Lycan alive, and avoid their fate?"		"DOTA_TIP_2013_MM_Blurb_4"		"Doom is back! What seemed like a very unfavourable matchup against Queen of Pain turned into pure domination from Rattlesnake. Will history repeat itself?"		"DOTA_TIP_2013_MM_Rad_4"       "Dreamz used the following lanes:\nAlchemist - Solo Bottom\nQueen of Pain - Solo Mid\nShadow Demon and Lina supporting Weaver - Top\n\nThe goal for Dreamz was to win mid lane vs Doom, while getting farm on the Alchemist against Rattlesnake's offlaner. Their hope was that Weaver would survive in the hard lane, and allow the 2 supports to roam. However, the Silencer proved very dangerous for the Weaver, which forced the supports to stay in the lane. MeanWhile, Queen of Pain got a kill on doom when she hit level 6. Once Doom and Silencer reached level 6, it became nearly impossible for Dreamz to take any full 5 on 5 fight, as Global Silence and Doom proved very difficult to deal with for both Queen of Pain and Weaver. Not finding any pickoffs, they were forced to take teamfights, which led to a slow but inevitable defeat 33 minutes into the game. Can you avoid unfavorable teamfights and change the outcome?"		"DOTA_TIP_2013_MM_Dire_4"      "Rattlesnake used the following lanes:\nDark seer and Clockwerk - Bottom\nDoom - Solo Mid\nSilencer and Gyrocopter - Top\n\nKnowing he'd have trouble mid, Doom waited for the first neutral spawn before going to the lane. He found a Satyr Hellcaster, whose regen helped him a lot against Queen of Pain's early harass. The Silencer repeatedly harassed the Weaver with Last Word, making it very hard for Weaver to play safe, and that gave allowed Gyrocopter to farm easily. Once Doom and Silencer hit level 6, most of Dreamz heroes were rendered useless. Doom went for the racecar build (Phase Boots, Drums, and Shadow Blade), and that allowed him to find a number of pick offs. Eventually Rattlesnake grouped as 5, and slowly but surely sieged the Radiant base, until Dreamz called the GG at the 33 minute mark. Can you reproduce their victory?"		"DOTA_TIP_2013_MM_Blurb_5"		"Sven and Leshrac have been laning together since early Dota, and when you add Visage, you have a terrific trilane. On the other side, we have a greedy lineup relying on Weaver's ability to farm, and the initiation powers of Magnus and Clockwerk. Will Keeper of the Light hold off long enough for his farm intensive team to hit its stride?"		"DOTA_TIP_2013_MM_Rad_5"       "Rising Stars used the following lanes:\nWeaver - Solo Bottom\nMagnus - Solo Mid\nClockwerk - Top\nDark Seer and Keeper of the Light - Jungle\n\nWith four farming heroes in their lineup, Rising Stars objective was to get quick levels. Then they'd use their huge teamfight potential during the mid game by combining Vacuum, Wall, Cogs and Reverse Polarity. However, Magnus had a hard time keeping up to Queen of Pain's pace, the Weaver gave away first blood to VG's trilane, and a failed gank attempt on Lone Druid by Dark Seer gave away a free kill. At 17 minutes, Vici Gaming got their first Roshan, and Rising Stars started losing control of the game. Even thought they got some kills, the need for their lineup to be in the middle of the action cost them more than they could get. While the lineup is good enough to hold off for 40 minutes, even at a disadvantage, eventually Vici Gaming wins a decisive fight and takes the game."		"DOTA_TIP_2013_MM_Dire_5"      "Vici Gaming used the following lanes:\nLone Druid - Solo Top\nQueen of Pain - Solo Mid\nVisage, Leshrac and Sven - Bottom\n\nQueen of Pain controlled the Mid lane, and Lone Druid was able to fend off Clockwerk and Dark Seer by means of a few lucky entangles and good support rotations. After the trilane secured an early kill on Weaver, they left Sven to solo against the Weaver, allowing Leshrac and Visage to roam. The sheer burst power of Queen of Pain combined with Leshrac and Visage allowed Vici Gaming to gain control of the early game, and take their first Roshan at 17 minutes. Once in control, they chose not to rush, instead focusing on controlling the map and getting ahead in farm. After taking a second Roshan at 28 minutes, they waited for Rising Stars to make a mistake. Finally, at 40 minutes in, where the gold and xp advantages were enough for Vici Gaming to overwhelm Rising Stars with brute force, they were able to win a decisive fight and claim victory."

// Courier Page "DOTA_TIP_CR_Title"			"INTERNATIONAL SMEEVIL" "DOTA_TIP_CR_SubTitle"		"UPGRADE YOUR COURIER BY SPECTATING TI3 MATCHES" "DOTA_TIP_CR_Desc"			"Tis said among artisan and warrior alike that there is no finer servant than a trusty smeevil. However, a hero who chooses a smeevil as their courier may soon find these clever critters taking new forms in order to gain assistants of their own. Inspired by the great battles they bear witness to, a smeevil may become emboldened to press ever more exotic beasts to their cause." "DOTA_CR_Customize_Title"	"SELECT COURIER STYLE" "DOTA_SELECT_Button"		"SELECT" "DOTA_SELECT_Indicate"		"COURIER SELECTED"

// Qualifiers Page "int2013_west_qualifiers_hed"		"QUALIFIER" "int2013_west_qualifiers_title"		"WEST QUALIFIER PREDICTIONS" "int2013_west_qualifiers_subtitle"	"May 13 - 19, 2013. Hosted by GD Studio." "int2013_east_qualifiers_title"		"EAST QUALIFIER PREDICTIONS" "int2013_east_qualifiers_subtitle"	"May 20 - 23 and 28 - 30, 2013. Hosted by BeyondTheSummit." "int2013_predict_title"				"Predict the First and Second place teams!" "int2013_predict_subtitle"			"" "int2013_countdown_title"			"PREDICTIONS CLOSE IN" "int2013_countdownclosed_title"		"PREDICTIONS ARE CLOSED" "int2013_countdown_selection_title"			"SELECTIONS CLOSE IN" "int2013_countdownclosed_selection_title"	"SELECTIONS ARE CLOSED" "int2013_countdown_purchase_title"			"NEW TEAM PURCHASES CLOSE IN" "int2013_predict_instructions"		"To make a prediction, drag a team logo into one of the slots above." "int2013_first_place"				"1st" "int2013_second_place"				"2nd" "int2013_your_pick"					"PREDICTION" "int2013_qualifier_results"			"QUALIFIER RESULTS" "int2013_qualifier_results_subtext"	"" // Misc Qualifier predictions "DOTA_TIP_MQ_Desc"			"There will be between 33 and 50 games played in this Qualifier block. All times are based on the in-game clock. Big Comebacks are games where the winning team overcame a greater than 10,000 gold disadvantage. See if you can beat your friend's scores!" "DOTA_TIP_MQ_Score"			"Your Prediction Score:" "DOTA_TIP_MQ_Points"		"%s1 point(s)" "DOTA_TIP_MQ_Select"		"Make A Prediction" "DOTA_TIP_MQ_PRED0"			"MOST PICKED HERO" "DOTA_TIP_MQ_PRED0_I"		"%s1 was picked %s2 times.\n%s3 was the runner up, with %s4 picks." "DOTA_TIP_MQ_PRED1"			"MOST BANNED HERO" "DOTA_TIP_MQ_PRED1_I"		"%s1 was banned %s2 times.\n%s3 was the runner up, with %s4 bans." "DOTA_TIP_MQ_PRED2"			"HERO WITH THE MOST FIRST BLOODS" "DOTA_TIP_MQ_PRED2_I"		"The winner(s) scored %s1 first bloods.\n%s2 different heroes scored first bloods throughout all the matches." "DOTA_TIP_MQ_PRED3"			"HERO WITH THE MOST DEATHS" "DOTA_TIP_MQ_PRED3_I"		"%s1 died %s2 times.\n%s3 was the runner up, with %s4 deaths." "DOTA_TIP_MQ_PRED4"			"HIGHEST GPM IN A SINGLE MATCH"			// 800 O/U "DOTA_TIP_MQ_PRED4_A"		"Less than 800 GPM" "DOTA_TIP_MQ_PRED4_B"		"800 GPM or more" "DOTA_TIP_MQ_PRED5"			"NUMBER OF HEROES NEVER PICKED OR BANNED" // cluster by 5 "DOTA_TIP_MQ_PRED5_I"		"Exactly %s1 heroes were never picked or banned." "DOTA_TIP_MQ_PRED6"			"NUMBER OF BIG COMEBACKS"		// 3.5 O/U "DOTA_TIP_MQ_PRED6_A"		"3 or less" "DOTA_TIP_MQ_PRED6_B"		"4 or more" "DOTA_TIP_MQ_PRED6_I"		"%s1 game(s) ended in a big comebacks." "DOTA_TIP_MQ_PRED7"			"FASTEST GAME TIME"					// 18 minutes		O/U "DOTA_TIP_MQ_PRED7_A"		"Less than 18 minutes" "DOTA_TIP_MQ_PRED7_B"		"18 minutes or more" "DOTA_TIP_MQ_PRED7_I"		"The fastest game ended at %s1." "DOTA_TIP_MQ_PRED8"			"NUMBER OF GREATER THAN 60 MINUTE GAMES"		// O/U 5.5 "DOTA_TIP_MQ_PRED8_A"		"5 or less" "DOTA_TIP_MQ_PRED8_B"		"6 or more" "DOTA_TIP_MQ_PRED8_I"		"%s1 game(s) ended past the 60 minute mark." "DOTA_TIP_MQ_PRED9"			"EARLIEST ROSHAN KILL TIME"		// 1 minute O/U "DOTA_TIP_MQ_PRED9_A"		"Less than 1 minute" "DOTA_TIP_MQ_PRED9_B"		"1 minute or more" "DOTA_TIP_MQ_PRED9_I"		"The earliest Roshan kill time occurred at %s1." "DOTA_TIP_MQ_PRED10"		"EARLIEST TOWER KILL TIME"			// 2:00 minutes O/U "DOTA_TIP_MQ_PRED10_A"		"Less than 2 minutes" "DOTA_TIP_MQ_PRED10_B"		"2 minutes or more" "DOTA_TIP_MQ_PRED10_I"		"The earliest Tower kill time occurred at %s1." "DOTA_TIP_MQ_PRED11"		"RAPIERS PURCHASED"		// 2.5 O/U "DOTA_TIP_MQ_PRED11_A"		"2 or less" "DOTA_TIP_MQ_PRED11_B"		"3 or more" "DOTA_TIP_MQ_PRED11_I"		"Rapier(s) purchased: %s1\nMost Rapier(s) purchased in a single game: %s2." "DOTA_TIP_MQ_PRED12"		"REFRESHERS PURCHASED"			// 3.5 O/U "DOTA_TIP_MQ_PRED12_A"		"3 or less" "DOTA_TIP_MQ_PRED12_B"		"4 or more" "DOTA_TIP_MQ_PRED12_I"		"Refresher(s) purchased: %s1" "DOTA_TIP_MQ_PRED13"		"LARGEST SINGLE CRITICAL HIT DAMAGE"	// cluster by 100 "DOTA_TIP_MQ_PRED14"		"MOST ROSHAN KILLS IN A SINGLE GAME"	// 3.5 O/U "DOTA_TIP_MQ_PRED14_A"		"3 or less" "DOTA_TIP_MQ_PRED14_B"		"4 or more" "DOTA_TIP_MQ_PRED14_I"		"Roshan was killed %s1 times in a single game.\nThroughout all the matches, he was killed %s2 times." "DOTA_TIP_INFO_BUTTON"		"Show Result" "DOTA_TIP_PREDICTION_CORRECT"    	"YOUR PREDICTION WAS CORRECT!" "DOTA_TIP_PREDICTION_INCORRECT"		"YOUR PREDICTION WAS INCORRECT" "DOTA_TIP_PREDICTION_VIEWGAME"		"View Game Replay" "DOTA_TIP_PREDICTION_NONEMADE"		"None Made" "DOTA_TIP_YOURPREDICTION"	"Prediction:" "DOTA_TIP_DRAW2"			"Draw between %s1 and %s2" "DOTA_TIP_DRAW3"			"Draw between %s1, %s2, and %s3" "DOTA_TIP_DRAW4"			"Draw between %s1, %s2, %s3 and %s4" "DOTA_TIP_DRAW5"			"Draw between %s1, %s2, %s3, %s4 and %s5"

// Main event predictions "DOTA_TIP_ME_Title"			"TOURNAMENT PREDICTIONS" "DOTA_TIP_ME_Desc"			"All tournament predictions cover both the Group Stage and the Main Event, but not the Wildcard Match. There will be between 147 and 160 games played. All times are based on the in-game clock, and matches end when a team calls the 'GG'. Big Comebacks are games where the winning team overcame a greater than 10,000 gold disadvantage." "DOTA_TIP_ME_S_Heroes"		"HEROES" "DOTA_TIP_ME_S_Players"		"PLAYERS" "DOTA_TIP_ME_S_Teams"		"TEAMS" "DOTA_TIP_ME_S_Single"		"SINGLE GAME RECORDS" "DOTA_TIP_ME_S_Event"		"EVENT RECORDS" "DOTA_TIP_ME_PRED0"			"MOST PICKED HERO THROUGHOUT EVENT" "DOTA_TIP_ME_PRED0_I"		"%s1 was picked %s2 times.\n%s3 was the runner up, with %s4 picks." "DOTA_TIP_ME_PRED1"			"MOST BANNED HERO THROUGHOUT EVENT" "DOTA_TIP_ME_PRED1_I"		"%s1 was banned %s2 times.\n%s3 was the runner up, with %s4 bans." "DOTA_TIP_ME_PRED2"			"HERO WITH THE MOST FIRST BLOODS THROUGHOUT EVENT" "DOTA_TIP_ME_PRED2_I"		"The winner(s) scored %s1 first bloods.\n%s2 different heroes scored first bloods across the entire event." "DOTA_TIP_ME_PRED3"			"HERO WITH THE MOST KILLS THROUGHOUT EVENT" "DOTA_TIP_ME_PRED3_I"		"The winner(s) scored %s1 kills." "DOTA_TIP_ME_PRED4"			"HERO WITH THE MOST DEATHS THROUGHOUT EVENT" "DOTA_TIP_ME_PRED4_I"		"%s1 died %s2 times.\n%s3 was the runner up, with %s4 deaths." "DOTA_TIP_ME_PRED5"			"HERO WITH THE MOST ULTRA KILLS THROUGHOUT EVENT" "DOTA_TIP_ME_PRED5_I"		"The winner(s) scored %s1 ultra kills.\n%s2 different heroes scored ultrakills across the entire event." "DOTA_TIP_ME_PRED6"			"HIGHEST GPM IN A SINGLE MATCH" "DOTA_TIP_ME_PRED7"			"MOST KILLS IN A SINGLE MATCH" "DOTA_TIP_ME_PRED8"			"MOST ULTRA KILLS THROUGHOUT EVENT" "DOTA_TIP_ME_PRED8_I"		"The winner(s) scored %s1 ultra kills.\n%s2 different players scored ultrakills across the entire event." "DOTA_TIP_ME_PRED9"			"MOST FIRST BLOODS THROUGHOUT EVENT" "DOTA_TIP_ME_PRED9_I"		"The winner(s) scored %s1 first bloods.\n%s2 different players scored first bloods across the entire event." "DOTA_TIP_ME_PRED10"		"MOST AEGISES CARRIED THROUGHOUT EVENT" "DOTA_TIP_ME_PRED10_I"		"The winner(s) carried %s1 aegises.\n%s2 different players carried aegises across the entire event." "DOTA_TIP_ME_PRED11"		"PLAYS THE MOST NUMBER OF HEROES THROUGHOUT EVENT" "DOTA_TIP_ME_PRED11_I"		"%s1 played %s2 heroes.\n%s3 was the runner up, with %s4 heroes." "DOTA_TIP_ME_PRED12"		"PLAYS THE LEAST NUMBER OF HEROES THROUGHOUT EVENT" "DOTA_TIP_ME_PRED12_I"		"%s1 only played %s2 heroes.\n%s3 was the runner up, with only %s4 heroes." "DOTA_TIP_ME_PRED13"		"TOURNAMENT WINNER" "DOTA_TIP_ME_PRED14"		"WHO PLAYS THE MOST TOTAL GAMES THROUGHOUT EVENT" "DOTA_TIP_ME_PRED14_I"		"%s1 played %s2 games.\n%s3 was the runner up, with %s4 games." "DOTA_TIP_ME_PRED15"		"WHO PLAYS THE MOST TOTAL HEROES THROUGHOUT EVENT" "DOTA_TIP_ME_PRED15_I"		"%s1 played %s2 heroes.\n%s3 was the runner up, with %s4 heroes." "DOTA_TIP_ME_PRED16"		"WHO PLAYS THE LEAST TOTAL HEROES THROUGHOUT EVENT" "DOTA_TIP_ME_PRED16_I"		"%s1 only played %s2 heroes.\n%s3 was the runner up, with only %s4 heroes." "DOTA_TIP_ME_PRED17"		"HIGHEST GPM IN A SINGLE MATCH" "DOTA_TIP_ME_PRED17_A"		"Less than 750 GPM" "DOTA_TIP_ME_PRED17_B"		"750 GPM or more" "DOTA_TIP_ME_PRED18"		"EARLIEST ROSHAN KILL TIME" "DOTA_TIP_ME_PRED18_A"		"Less than 1 minute" "DOTA_TIP_ME_PRED18_B"		"1 minute or more" "DOTA_TIP_ME_PRED18_I"		"The earliest Roshan kill time occurred at %s1." "DOTA_TIP_ME_PRED19"		"EARLIEST TOWER KILL TIME" "DOTA_TIP_ME_PRED19_A"		"Before 2:30" "DOTA_TIP_ME_PRED19_B"		"At 2:30 or later" "DOTA_TIP_ME_PRED19_I"		"The earliest Tower kill time occurred at %s1." "DOTA_TIP_ME_PRED20"		"LARGEST SINGLE CRITICAL HIT DAMAGE" "DOTA_TIP_ME_PRED21"		"MOST ROSHAN KILLS IN A SINGLE GAME" "DOTA_TIP_ME_PRED21_A"		"4 or less" "DOTA_TIP_ME_PRED21_B"		"5 or more" "DOTA_TIP_ME_PRED21_I"		"Roshan was killed %s1 times in a single game.\nThroughout all the matches, he was killed %s2 times." "DOTA_TIP_ME_PRED22"		"FASTEST GAME TIME" "DOTA_TIP_ME_PRED22_A"		"Less than 18 minutes" "DOTA_TIP_ME_PRED22_B"		"18 minutes or more" "DOTA_TIP_ME_PRED22_I"		"The fastest game ended at %s1." "DOTA_TIP_ME_PRED23"		"MOST KILLS BY ONE PLAYER IN A SINGLE GAME" "DOTA_TIP_ME_PRED23_A"		"23 or less" "DOTA_TIP_ME_PRED23_B"		"24 or more" "DOTA_TIP_ME_PRED23_I"		"The winner(s) claimed %s1 kills in a single game.\nThe runner up claimed %s2." "DOTA_TIP_ME_PRED24"		"MOST DEATHS BY ONE PLAYER IN A SINGLE GAME" "DOTA_TIP_ME_PRED24_A"		"14 or less" "DOTA_TIP_ME_PRED24_B"		"15 or more" "DOTA_TIP_ME_PRED24_I"		"The winner(s) died %s1 times in a single game.\nThe runner up died %s2 times." "DOTA_TIP_ME_PRED25"		"MOST LAST HITS BY ONE PLAYER IN A SINGLE GAME" "DOTA_TIP_ME_PRED25_A"		"649 or less" "DOTA_TIP_ME_PRED25_B"		"650 or more" "DOTA_TIP_ME_PRED25_I"		"The winner(s) claimed %s1 last hits in a single game.\nThe runner up claimed %s2." "DOTA_TIP_ME_PRED26"		"SMALLEST MATCH END GOLD DIFFERENCE IN A SINGLE GAME" "DOTA_TIP_ME_PRED26_A"		"999 or less" "DOTA_TIP_ME_PRED26_B"		"1000 or more" "DOTA_TIP_ME_PRED26_I"		"The smallest gold difference was %s1.\nThe second smallest was %s2." "DOTA_TIP_ME_PRED27"		"LARGEST MATCH END GOLD DIFFERENCE IN A SINGLE GAME" "DOTA_TIP_ME_PRED27_A"		"29999 or less" "DOTA_TIP_ME_PRED27_B"		"30000 or more" "DOTA_TIP_ME_PRED27_I"		"The largest gold difference was %s1.\nThe second largest was %s2." "DOTA_TIP_ME_PRED28"		"EARLIEST FIRST BLOOD IN A SINGLE GAME" "DOTA_TIP_ME_PRED28_A"		"Less than 30 seconds before match start" "DOTA_TIP_ME_PRED28_B"		"Equal or greater than 30 seconds before match start" "DOTA_TIP_ME_PRED28_I"		"The fastest first blood occurred at %s1." "DOTA_TIP_ME_PRED29"		"LATEST FIRST BLOOD IN A SINGLE GAME" "DOTA_TIP_ME_PRED29_A"		"Less than 10 minutes" "DOTA_TIP_ME_PRED29_B"		"10 minutes or more" "DOTA_TIP_ME_PRED29_I"		"The latest first blood occurred at %s1." "DOTA_TIP_ME_PRED30"		"MOST GOLD FARMED BY A TEAM IN A SINGLE MATCH" "DOTA_TIP_ME_PRED30_A"		"109999 gold or less" "DOTA_TIP_ME_PRED30_B"		"110000 gold or more" "DOTA_TIP_ME_PRED30_I"		"The most gold farmed by a team was %s1. The runner up was %s2." "DOTA_TIP_ME_PRED31"		"UNDEFEATED TEAMS AT GROUP STAGE END" "DOTA_TIP_ME_PRED31_A"		"None" "DOTA_TIP_ME_PRED31_B"		"1 or more" "DOTA_TIP_ME_PRED31_I"		"There were %s1 teams undefeated at the end of the group stage." "DOTA_TIP_ME_PRED32"		"BIG COMEBACKS THROUGHOUT EVENT" "DOTA_TIP_ME_PRED32_A"		"3 or less" "DOTA_TIP_ME_PRED32_B"		"4 or more" "DOTA_TIP_ME_PRED32_I"		"%s1 game(s) ended in big comebacks." "DOTA_TIP_ME_PRED33"		"GREATER THAN 60 MINUTE GAMES THROUGHOUT EVENT" "DOTA_TIP_ME_PRED33_A"		"2 or less" "DOTA_TIP_ME_PRED33_B"		"3 or more" "DOTA_TIP_ME_PRED33_I"		"%s1 game(s) ended past the 60 minute mark." "DOTA_TIP_ME_PRED34"		"LESS THAN 20 MINUTE GAMES THROUGHOUT EVENT" "DOTA_TIP_ME_PRED34_A"		"2 or less" "DOTA_TIP_ME_PRED34_B"		"3 or more" "DOTA_TIP_ME_PRED34_I"		"%s1 game(s) ended before the 20 minute mark." "DOTA_TIP_ME_PRED35"		"RAPIERS PURCHASED THROUGHOUT EVENT" "DOTA_TIP_ME_PRED35_A"		"9 or less" "DOTA_TIP_ME_PRED35_B"		"10 or more" "DOTA_TIP_ME_PRED35_I"		"Rapier(s) purchased: %s1\nMost Rapier(s) purchased in a single game: %s2." "DOTA_TIP_ME_PRED36"		"UNPICKED & UNBANNED HEROES THROUGHOUT EVENT" "DOTA_TIP_ME_PRED36_I"		"Exactly %s1 heroes were never picked or banned." "DOTA_TIP_ME_PRED37"		"GAMES IN GRAND FINAL MATCH" "DOTA_TIP_ME_PRED37_A"		"4 or less" "DOTA_TIP_ME_PRED37_B"		"5" "DOTA_TIP_ME_PRED37_I"		"There were %s1 games in the Grand Final." "DOTA_TIP_ME_PRED38"		"FIRST BLOODS BEFORE STARTING HORN THROUGHOUT EVENT" "DOTA_TIP_ME_PRED38_A"		"11 or less" "DOTA_TIP_ME_PRED38_B"		"12 or more" "DOTA_TIP_ME_PRED38_I"		"First blood occurred before the starting horn %s1 time(s)." "DOTA_TIP_ME_PRED39"		"CHEESE USAGES IN A SINGLE MATCH" "DOTA_TIP_ME_PRED39_A"		"2 or less" "DOTA_TIP_ME_PRED39_B"		"3 or more" "DOTA_TIP_ME_PRED39_I"		"Cheese was used %s1 time(s) in a single match." "DOTA_TIP_ME_PRED40"		"AEGIS SNATCHES THROUGHOUT EVENT" "DOTA_TIP_ME_PRED40_A"		"4 or less" "DOTA_TIP_ME_PRED40_B"		"5 or more" "DOTA_TIP_ME_PRED40_I"		"The Aegis was snatched %s1 time(s)." "DOTA_TIP_ME_PRED41"		"COURIER KILLS THROUGHOUT EVENT" "DOTA_TIP_ME_PRED41_A"		"24 or less" "DOTA_TIP_ME_PRED41_B"		"25 or more" "DOTA_TIP_ME_PRED41_I"		"The Courier was killed %s1 time(s)." "DOTA_TIP_ME_PRED42"		"ALLIED HERO DENIES THROUGHOUT EVENT" "DOTA_TIP_ME_PRED42_A"		"4 or less" "DOTA_TIP_ME_PRED42_B"		"5 or more" "DOTA_TIP_ME_PRED42_I"		"Allied Heroes were denied %s1 time(s)." "DOTA_TIP_ME_PRED43"		"HEROES KILLED BY NEUTRALS THROUGHOUT EVENT" "DOTA_TIP_ME_PRED43_A"		"1 or less" "DOTA_TIP_ME_PRED43_B"		"2 or more" "DOTA_TIP_ME_PRED43_I"		"Neutrals killed Heroes %s1 time(s)." "DOTA_TIP_ME_PRED44"		"REFRESHERS PURCHASED THROUGHOUT EVENT" "DOTA_TIP_ME_PRED44_A"		"4 or less" "DOTA_TIP_ME_PRED44_B"		"5 or more" "DOTA_TIP_ME_PRED44_I"		"Refresher(s) purchased: %s1"

// Venue Page "DOTA_TIP_V_Title"			"VALVE is proud to host" "DOTA_TIP_V_Tournament"		"THE INTERNATIONAL DOTA 2 CHAMPIONSHIPS, 2013" "DOTA_TIP_V_Desc"			"This Summer, the top sixteen Dota 2 teams in the world descend upon Seattle to compete for the 2013 Championship Title. Three days of double-elimination bracket gameplay await both players and fans, culminating in Sunday's best-of-five Grand Finals. Watch the event in-person at Seattle's famed Benaroya Hall or stream every minute of the action in Dota 2 and online at dota2.com!"

// Teams Page "DOTA_TIP_T_Title"					"THE TEAMS" "int2013_teamqualifiedsubtitle"		"Sixteen teams have been selected to compete for the grand prize pool. Assembled from around the world, these teams are the best of the best. Who will walk away as Champion?"

// All Star Page "DOTA_TIP_AS_Title"			"ALL STAR MATCH" "DOTA_TIP_AS_Desc"			"An All-Star Match featuring two teams designed by the community will be played during the International lead-up. Form your two dream teams below by selecting players from any of the attending teams. The match will be played prior to the start of the Group Stage, and streamed live through the Dota client." "DOTA_TIP_AS_Team1"			"Team 1" "DOTA_TIP_AS_Team2"			"Team 2"

// Prize Pool Page "DOTA_TIP_PP_Title"			"THE PRIZE POOL" "DOTA_TIP_PP_Desc"			"The International Prize Pool is increased by $2.50 for every International Compendium purchased." "DOTA_TIP_PP_CurrentPool"	"Current Prize Pool" "DOTA_TIP_PP_PrizeFormat"	"$%s1" "DOTA_TIP_PP_StretchGoals"	"Stretch Goals" "DOTA_TIP_PP_StretchDesc"	"Stretch Goal Rewards will be unlocked when the Prize Pool reaches the goal amounts." "DOTA_TIP_PP_Goal_1"		"Goal 1" "DOTA_TIP_PP_Goal_2"		"Goal 2" "DOTA_TIP_PP_Goal_3"		"Goal 3" "DOTA_TIP_PP_Goal_4"		"Goal 4" "DOTA_TIP_PP_Goal_5"		"Goal 5" "DOTA_TIP_PP_Goal_6"		"Goal 6" "DOTA_TIP_PP_Goal_7"		"Goal 7" "DOTA_TIP_PP_Goal_Amount_1"		"$1,700,000" "DOTA_TIP_PP_Goal_Desc_1"		"Compendium owners receive a Limited Edition 125% Battle Booster that lasts until The International ends." "DOTA_TIP_PP_Goal_Amount_2"		"$1,850,000" "DOTA_TIP_PP_Goal_Desc_2"		"Compendium Courier gains additional stages." "DOTA_TIP_PP_Goal_Amount_3"		"$2,000,000" "DOTA_TIP_PP_Goal_Desc_3"		"Compendium Owners will receive a newly created International HUD." "DOTA_TIP_PP_Goal_Amount_4"		"$2,200,000" "DOTA_TIP_PP_Goal_Desc_4"		"Compendium Owners will receive a newly created Taunt animation item." "DOTA_TIP_PP_Goal_Amount_5"		"$2,400,000" "DOTA_TIP_PP_Goal_Desc_5"		"Compendium Owners will be able to vote on an 8 player Solo Championship at The International." "DOTA_TIP_PP_Goal_Amount_6"		"$2,600,000" "DOTA_TIP_PP_Goal_Desc_6"		"Compendium Owners will receive a newly created Immortal item." "DOTA_TIP_PP_Goal_Amount_7"		"$3,200,000" "DOTA_TIP_PP_Goal_Desc_7"		"Compendium Owners will be able to select the next Hero shipped in Dota 2." "DOTA_passport_claim_reward"	"Claim Reward!" "DOTA_personal_contribution"	"Your Personal Contribution" "DOTA_nonpersonal_contribution"	"Total Contribution from %s1" "DOTA_Goal_Reached"				"COMPLETED!" "DOTA_TIP_PP_ContributionDesc"	"Want to contribute more to the prize pool? Why not pick up an extra Compendium for a friend? Don't forget you can check out your friend's predictions by clicking on the Compendium in their profile." "DOTA_BuyCompendium"			"Buy Another Compendium" // Team Cup "DOTA_TIP_TC_Title"				"TEAM CUP" "DOTA_TIP_TC_Desc"				"Earn rewards for your favorite team and player!\nSelect your favorite team and player below, and whenever you win a matchmaking game, you'll earn some points for them. Every week we'll give rewards to the teams and players with the highest scoring fanbase!" "DOTA_TIP_TC_FavTeam"			"FAVORITE TEAM" "DOTA_TIP_TC_FavTeam_Select"	"SELECT YOUR FAVORITE TEAM" "DOTA_TIP_TC_FavPlayer"			"FAVORITE PLAYER" "DOTA_TIP_TC_FavPlayer_Select"	"SELECT YOUR FAVORITE PLAYER" "DOTA_TIP_TC_Lock"				"Lock My Selection" "DOTA_AYS_Lock_Title"			"ARE YOU SURE?" "DOTA_AYS_Lock_Desc"			"Once you've locked in a favorite, you won't be able to change it again." "DOTA_AYS_Lock_Ok"				"Yes, Lock it!"

"DOTA_TIP_TCR_Title"			"RESULTS" "DOTA_TIP_TCR_Week"				"WEEK %s1" "DOTA_TIP_TCR_WinningTeam"		"Winning Team: %s1" "DOTA_TIP_TCR_WinningPlayer"	"Winning Player: %s1 (%s2)"

// Solo Championship "DOTA_TIP_SC_Title"				"Solo Championship" "DOTA_TIP_SC_Desc"				"Thanks to the community reaching the fifth Stretch Goal, Compendium owners are now able to vote on which players should participate in an 8 player Solo Championship at The International. Please make your 8 selections before the countdown expires." "DOTA_TIP_SC_Picks"				"Picks Left"

// Player Profile Page "DOTA_TIP_Player_Title"		"PLAYER PROFILE" "DOTA_TIP_Player_Name"		"REAL NAME" "DOTA_TIP_Player_Country"	"COUNTRY" "DOTA_TIP_Player_Age"		"AGE" "DOTA_TIP_Player_Role"		"ROLE" "DOTA_TIP_Player_Team"		"TEAM" "DOTA_TIP_Hero_Favorites"	"FAVORITE HEROES" "DOTA_TIP_Hero_Best"		"BEST HEROES" "DOTA_TIP_Player_FavHero"	"%s1: %s2 matches last year" "DOTA_TIP_Player_BestHero"	"%s1: %s2-%s3"

// Player Cards Challenge Page "DOTA_TIP_Player_Card_Title"			"Player Cards" "DOTA_TIP_Player_Card_How_it_works_title"			"HOW IT WORKS" "DOTA_TIP_Player_Card_How_it_works"			"Player cards representing the participants of The International will drop as loot in regular and Compendium matchmaking games. Collect your favorite players and stamp them into your compendium to earn rewards!" "DOTA_TIP_Player_Card_Coming_Soon"		"Coming Soon" "DOTA_TIP_Player_Card_Challenges"			"PLAYER CARD CHALLENGES" "DOTA_TIP_Player_Card_Challenge_0"		"Stamp one complete team\nReward: Smeevil Treat" "DOTA_TIP_Player_Card_Challenge_1"		"Stamp five complete teams\nReward: Smeevil Treat" "DOTA_TIP_Player_Card_Challenge_2"		"Stamp eight complete teams, must include teams %s1 and %s2\nReward: Edge Crab Lure" "DOTA_TIP_Player_Card_Challenge_3"		"Stamp all Player Cards\nReward: Edge Crab Dye" "DOTA_TIP_Player_Card_Challenge_4"		"Stamp a Mythical quality Player Card\nReward: Edge Crab Banding"

"DOTA_TIP_Player_Card_Challenge_Stats"	"Cards Stamped: %s1\nComplete Teams Stamped: %s2\n\nYour Challenge Teams:\n%s3\n%s4"

"DOTA_Passport_Watch_Replay"			"DOTA_BackpackReplay"

"int2013_participating_teams"	"Participating Teams" // Coming Soon Page "DOTA_ComingSoon_Text1"		"MORE COMING SOON..." "DOTA_ComingSoon_Text2"		"WATCH THIS SPACE!" // Appendix Page "DOTA_Passport_Appendix_Text1"	"APPENDIX"

// 2013 TEAMS "DOTA_TIP_2013_Team_0"		"Invictus Gaming" "DOTA_TIP_2013_TeamCountry_0"	"China" "DOTA_TIP_2013_Team_1"		"TongFu" "1OTA_TIP_2013_TeamCountry_1"	"China" "DOTA_TIP_2013_Team_2"		"Orange.Neolution" "DOTA_TIP_2013_TeamCountry_2"	"Malaysia" "DOTA_TIP_2013_Team_3"		"Alliance" "DOTA_TIP_2013_TeamCountry_3"	"Sweden" "DOTA_TIP_2013_Team_4"		"Fnatic" "DOTA_TIP_2013_TeamCountry_4"	"Europe" "DOTA_TIP_2013_Team_5"		"Team Liquid" "DOTA_TIP_2013_TeamCountry_5"	"USA" "DOTA_TIP_2013_Team_6"		"Natus Vincere" "DOTA_TIP_2013_TeamCountry_6"	"Ukraine" "DOTA_TIP_2013_Team_7"		"Team Zenith" "DOTA_TIP_2013_TeamCountry_7"	"Singapore" "DOTA_TIP_2013_Team_8"		"Team Dignitas" "DOTA_TIP_2013_TeamCountry_8"	"USA" "DOTA_TIP_2013_Team_9"		"Virtus.Pro" "DOTA_TIP_2013_TeamCountry_9"	"Russia" "DOTA_TIP_2013_Team_10"		"DK" "DOTA_TIP_2013_TeamCountry_10"	"China" "DOTA_TIP_2013_Team_11"		"LGD Gaming.Int" "DOTA_TIP_2013_TeamCountry_11"	"World" "DOTA_TIP_2013_Team_12"		"Invasion MUFC" "DOTA_TIP_2013_TeamCountry_12"	"Malaysia" "DOTA_TIP_2013_Team_13"		"mousesports" "DOTA_TIP_2013_TeamCountry_13"	"Germany" "DOTA_TIP_2013_Team_14"		"LGD Gaming" "DOTA_TIP_2013_TeamCountry_14"	"China" "DOTA_TIP_2013_Team_15"		"Quantic Gaming" "DOTA_TIP_2013_TeamCountry_15"	"Europe" "DOTA_TIP_2013_Team_16"		"Rattlesnake" "DOTA_TIP_2013_TeamCountry_16"	"China" "DOTA_TIP_2013_Player_Select"	"Select A Player" "DOTA_TIP_2013_Team_Select"		"Select A Team" "DOTA_TIP_2013_PlayerAndTeam"	"%s1 -  %s2 (%s3)"		// %s1 is the team name, %s2 is the player name, %s3 is their real name "DOTA_TIP_2013_PlayerAndTeamRole"	"%s4: %s1 -  %s2 (%s3)"		// %s1 is the team name, %s2 is the player name, %s3 is their real name. %s4 is their role. "DOTA_TIP_2013_PlayerAndTeamAchieved"	"Achieved by:\n%s1 -  %s2 (%s3)"		// %s1 is the team name, %s2 is the player name, %s3 is their real name "DOTA_TIP_2013_PlayerAndTeamAchievedScore"	"%s1 -  %s2 (%s3)\nwith a score of %s4"		// %s1 is the team name, %s2 is the player name, %s3 is their real name "DOTA_TIP_2013_Player_0"		"Zhou" "DOTA_TIP_2013_PlayerReal_0"	"Chen Yao" "DOTA_TIP_2013_Player_1"		"Ferrari_430" "DOTA_TIP_2013_PlayerReal_1"	"Luo Feichi" "DOTA_TIP_2013_Player_2"		"YYF" "DOTA_TIP_2013_PlayerReal_2"	"Jiang Cen" "DOTA_TIP_2013_Player_3"		"ChuaN" "DOTA_TIP_2013_PlayerReal_3"	"Wong Hock Chuan" "DOTA_TIP_2013_Player_4"		"Faith" "DOTA_TIP_2013_PlayerReal_4"	"Zeng Hongda" "DOTA_TIP_2013_Player_5"		"Hao" "DOTA_TIP_2013_PlayerReal_5"	"Chen Zhihao" "DOTA_TIP_2013_Player_6"		"Mu" "DOTA_TIP_2013_PlayerReal_6"	"Zhang Pan" "DOTA_TIP_2013_Player_7"		"Sansheng" "DOTA_TIP_2013_PlayerReal_7"	"Wang Zhaohui" "DOTA_TIP_2013_Player_8"		"Banana" "DOTA_TIP_2013_PlayerReal_8"	"Wang Jiao" "DOTA_TIP_2013_Player_9"		"KingJ" "DOTA_TIP_2013_PlayerReal_9"	"Yang Zhou" "DOTA_TIP_2013_Player_10"		"Mushi" "DOTA_TIP_2013_PlayerReal_10"	"Chai Yee Fung" "DOTA_TIP_2013_Player_11"		"XtiNcT" "DOTA_TIP_2013_PlayerReal_11"	"Joel Chan Zhan Leong" "DOTA_TIP_2013_Player_12"		"Net" "DOTA_TIP_2013_PlayerReal_12"	"Wai Pern Lim" "DOTA_TIP_2013_Player_13"		"Ohaiyo" "DOTA_TIP_2013_PlayerReal_13"	"Chong Xin Khoo" "DOTA_TIP_2013_Player_14"		"kYxY" "DOTA_TIP_2013_PlayerReal_14"	"Kang Yang Lee" "DOTA_TIP_2013_Player_15"		"s4" "DOTA_TIP_2013_PlayerReal_15"	"Gustav Magnusson" "DOTA_TIP_2013_Player_16"		"AdmiralBulldog" "DOTA_TIP_2013_PlayerReal_16"	"Henrik Ahnberg" "DOTA_TIP_2013_Player_17"		"Loda" "DOTA_TIP_2013_PlayerReal_17"	"Jonathan Berg" "DOTA_TIP_2013_Player_18"		"Akke" "DOTA_TIP_2013_PlayerReal_18"	"Joakim Akterhall" "DOTA_TIP_2013_Player_19"		"EGM" "DOTA_TIP_2013_PlayerReal_19"	"Jerry Lundqvist" "DOTA_TIP_2013_Player_20"		"Fly" "DOTA_TIP_2013_PlayerReal_20"	"Tal Aizik" "DOTA_TIP_2013_Player_21"		"N0tail" "DOTA_TIP_2013_PlayerReal_21"	"Johan Sundstein" "DOTA_TIP_2013_Player_22"		"Era" "DOTA_TIP_2013_PlayerReal_22"	"Adrian Kryeziu" "DOTA_TIP_2013_Player_23"		"H4nn1" "DOTA_TIP_2013_PlayerReal_23"	"Kai Hanbueckers" "DOTA_TIP_2013_Player_24"		"Trixi" "DOTA_TIP_2013_PlayerReal_24"	"Kalle Saarinen" "DOTA_TIP_2013_Player_25"		"FLUFFNSTUFF" "DOTA_TIP_2013_PlayerReal_25"	"Brian Lee" "DOTA_TIP_2013_Player_26"		"ixmike88" "DOTA_TIP_2013_PlayerReal_26"	"Michael Ghannam" "DOTA_TIP_2013_Player_27"		"TC" "DOTA_TIP_2013_PlayerReal_27"	"Tyler Cook" "DOTA_TIP_2013_Player_28"		"Korok" "DOTA_TIP_2013_PlayerReal_28"	"Steven Ashworth" "DOTA_TIP_2013_Player_29"		"BuLba" "DOTA_TIP_2013_PlayerReal_29"	"Sam Sosale" "DOTA_TIP_2013_Player_30"		"Puppey" "DOTA_TIP_2013_PlayerReal_30"	"Clement Ivanov" "DOTA_TIP_2013_Player_31"		"XBOCT" "DOTA_TIP_2013_PlayerReal_31"	"Aleksander Dashkevich" "DOTA_TIP_2013_Player_32"		"Dendi" "DOTA_TIP_2013_PlayerReal_32"	"Danylo Ishutin" "DOTA_TIP_2013_Player_33"		"Funn1k" "DOTA_TIP_2013_PlayerReal_33"	"Gleb Lipatnikov" "DOTA_TIP_2013_Player_34"		"KuroKy" "DOTA_TIP_2013_PlayerReal_34"	"Kura Salehi Takhasomi" "DOTA_TIP_2013_Player_35"		"iceiceice" "DOTA_TIP_2013_PlayerReal_35"	"Daryl Koh Pei Xiang" "DOTA_TIP_2013_Player_36"		"xFreedom" "DOTA_TIP_2013_PlayerReal_36"	"Nicholas Limg" "DOTA_TIP_2013_Player_37"		"xy-" "DOTA_TIP_2013_PlayerReal_37"	"Toh Wai Hong" "DOTA_TIP_2013_Player_38"		"YamateH" "DOTA_TIP_2013_PlayerReal_38"	"Ng Wei Poong" "DOTA_TIP_2013_Player_39"		"Ice" "DOTA_TIP_2013_PlayerReal_39"	"Chua Chee Cai" "DOTA_TIP_2013_Player_40"		"Fogged" "DOTA_TIP_2013_PlayerReal_40"	"Ioannis Loucas" "DOTA_TIP_2013_Player_41"		"Aui_2000" "DOTA_TIP_2013_PlayerReal_41"	"Kurtis Ling" "DOTA_TIP_2013_Player_42"		"Waytosexy" "DOTA_TIP_2013_PlayerReal_42"	"Peter Nguyen" "DOTA_TIP_2013_Player_43"		"UNiVeRsE" "DOTA_TIP_2013_PlayerReal_43"	"Saahil Arora" "DOTA_TIP_2013_Player_44"		"Sneyking" "DOTA_TIP_2013_PlayerReal_44"	"JingJun Wu" "DOTA_TIP_2013_Player_45"		"NS" "DOTA_TIP_2013_PlayerReal_45"	"Yaroslav Kuznetsov" "DOTA_TIP_2013_Player_46"		"KSi" "DOTA_TIP_2013_PlayerReal_46"	"Sergey Kuzin" "DOTA_TIP_2013_Player_47"		"Crazy" "DOTA_TIP_2013_PlayerReal_47"	"Oleg Kolensichenko" "DOTA_TIP_2013_Player_48"		"Illidan" "DOTA_TIP_2013_PlayerReal_48"	"Ilya Pavcaev" "DOTA_TIP_2013_Player_49"		"ARS-ART" "DOTA_TIP_2013_PlayerReal_49"	"Sergey Revin" "DOTA_TIP_2013_Player_50"		"Burning" "DOTA_TIP_2013_PlayerReal_50"	"Xu Zhilei" "DOTA_TIP_2013_Player_51"		"Super" "DOTA_TIP_2013_PlayerReal_51"	"Xie Juanhao" "DOTA_TIP_2013_Player_52"		"rOtk" "DOTA_TIP_2013_PlayerReal_52"	"Bai Fan" "DOTA_TIP_2013_Player_53"		"QQQ" "DOTA_TIP_2013_PlayerReal_53"	"Yao Yi" "DOTA_TIP_2013_Player_54"		"X!!" "DOTA_TIP_2013_PlayerReal_54"	"Lei Zengrong" "DOTA_TIP_2013_Player_55"		"MiSeRy" "DOTA_TIP_2013_PlayerReal_55"	"Rasmus Filipsen" "DOTA_TIP_2013_Player_56"		"Pajkatt" "DOTA_TIP_2013_PlayerReal_56"	"Per Anders Olsson Lille" "DOTA_TIP_2013_Player_57"		"God" "DOTA_TIP_2013_PlayerReal_57"	"Sergey Bragin" "DOTA_TIP_2013_Player_58"		"1437" "DOTA_TIP_2013_PlayerReal_58"	"Theeban Siva" "DOTA_TIP_2013_Player_59"		"Brax" "DOTA_TIP_2013_PlayerReal_59"	"Braxton Paulson" "DOTA_TIP_2013_Player_60"		"WinteR" "DOTA_TIP_2013_PlayerReal_60"	"Chan Litt-Binn" "DOTA_TIP_2013_Player_61"		"fzfz" "DOTA_TIP_2013_PlayerReal_61"	"Cheng Hor Siew" "DOTA_TIP_2013_Player_62"		"TFG" "DOTA_TIP_2013_PlayerReal_62"	"Daniel Wong" "DOTA_TIP_2013_Player_63"		"Ling" "DOTA_TIP_2013_PlayerReal_63"	"Sim Woi Cheong" "DOTA_TIP_2013_Player_64"		"dabeliuteef" "DOTA_TIP_2013_PlayerReal_64"	"Jun Liong Loh" "DOTA_TIP_2013_Player_65"		"Black^" "DOTA_TIP_2013_PlayerReal_65"	"Dominik Reitmeier" "DOTA_TIP_2013_Player_66"		"syndereN" "DOTA_TIP_2013_PlayerReal_66"	"Troels Nielsen" "DOTA_TIP_2013_Player_67"		"FATA" "DOTA_TIP_2013_PlayerReal_67"	"Adrian Trinks" "DOTA_TIP_2013_Player_68"		"pa$" "DOTA_TIP_2013_PlayerReal_68"	"Pascal Lohmeier" "DOTA_TIP_2013_Player_69"		"qojqva" "DOTA_TIP_2013_PlayerReal_69"	"Max Broecker" "DOTA_TIP_2013_Player_70"		"xiao8" "DOTA_TIP_2013_PlayerReal_70"	"Zhang Ning" "DOTA_TIP_2013_Player_71"		"DDC" "DOTA_TIP_2013_PlayerReal_71"	"Leong Fat-meng" "DOTA_TIP_2013_Player_72"		"Yao" "DOTA_TIP_2013_PlayerReal_72"	"Yao Zhengzheng" "DOTA_TIP_2013_Player_73"		"Sylar" "DOTA_TIP_2013_PlayerReal_73"	"Liu Jiajun" "DOTA_TIP_2013_Player_74"		"DD" "DOTA_TIP_2013_PlayerReal_74"	"Xie Bin" "DOTA_TIP_2013_Player_75"		"7ckngmad" "DOTA_TIP_2013_PlayerReal_75"	"Sebastien Debs" "DOTA_TIP_2013_Player_76"		"Funzii" "DOTA_TIP_2013_PlayerReal_76"	"Thibault Calonne" "DOTA_TIP_2013_Player_77"		"Sockshka" "DOTA_TIP_2013_PlayerReal_77"	"Titouan Merloz" "DOTA_TIP_2013_Player_78"		"Silent" "DOTA_TIP_2013_PlayerReal_78"	"Airat Gaziev" "DOTA_TIP_2013_Player_79"		"Goblak" "DOTA_TIP_2013_PlayerReal_79"	"Artur Kostenko" "DOTA_TIP_2013_Player_80"		"Kabu" "DOTA_TIP_2013_PlayerReal_80"	"Kai Zhao" "DOTA_TIP_2013_Player_81"		"Luo" "DOTA_TIP_2013_PlayerReal_81"	"Yingi Luo" "DOTA_TIP_2013_Player_82"		"Lanm" "DOTA_TIP_2013_PlayerReal_82"	"Zhicheng Zhang" "DOTA_TIP_2013_Player_83"		"Sag" "DOTA_TIP_2013_PlayerReal_83"	"Li Guo" "DOTA_TIP_2013_Player_84"		"Icy" "DOTA_TIP_2013_PlayerReal_84"	"Peng Wang"

"DOTA_TIP_2013_TeamAccomplishments_0"	"The International Champions 2012\n5th-6th The International 2011\n1st G-League 2012 Season 2\n1st World Cyber Games 2012"					// ig		"DOTA_TIP_2013_TeamAccomplishments_1"	"7th-8th The International 2012\n1st AMD Premier League Season 1\n3rd G-League Season 2\n1st World Cyber Games 2012 Dota"				// tongfu "DOTA_TIP_2013_TeamAccomplishments_2"	"7th-8th The International 2012\n3rd G-1 Chamions League Season 4\n3rd G-1 Chamions League Season 5\n1st WCG 2012 Asian Championship"	// orange "DOTA_TIP_2013_TeamAccomplishments_3"	"1st DreamHack Summer 2013\n1st G-1 Champions League Season 5\n1st WePlay Dota 2 League Season 1\n1st The Premier League Season 4"		// alliance "DOTA_TIP_2013_TeamAccomplishments_4"	"1st Thor Open 2012\n2nd The Defense Season 3\n2nd Star Ladder Series Season 5\n3rd-4th DreamHack Winter 2012"							// fnatic "DOTA_TIP_2013_TeamAccomplishments_5"	"1st Raidcall Dota 2 League Season 2\n1st Curse Invitational\n2nd The Premier League Season 4\n3rd-4th DreamHack Dota 2 Invitational"	// team liquid "DOTA_TIP_2013_TeamAccomplishments_6"	"The International Champions 2011\nRunner-up The International 2012\n1st EMS One String Finals\n1st Star Ladder Star Series Season 4"		// navi "DOTA_TIP_2013_TeamAccomplishments_7"	"5th-6th The International 2012\n2nd AMD Premier League Season 1\n2nd Gigabyte Dota Masters\n1st It's Gosu Monthly Madness Asia"		// zenith "DOTA_TIP_2013_TeamAccomplishments_8"	"1st Ritmix Russian Dota 2 League\n2nd DreamHack Dota 2 Invitational\n2nd RaidCall Dota 2 League Season 2\n2nd Curse Dota 2 Invitational"	// dignitas "DOTA_TIP_2013_TeamAccomplishments_9"	"1st The Defense Season 3\n2nd The Premier League Season 3\n2nd Ritmix Russian Dota 2 League\n3rd Star Ladder Star Series Season 5"		// virtus.pro "DOTA_TIP_2013_TeamAccomplishments_10"	"4th The International 2012\n2nd G-1 Champions League Season 4\n4th G-1 Champions League Season 5\n2nd World Cyber Games 2012"		// dk		"DOTA_TIP_2013_TeamAccomplishments_11"	"2nd G-League 2012 Season 2\n1st Gigabyte E-Sports Challenge\n2nd 2013 GEST Challenge 1"							// lgd.int "DOTA_TIP_2013_TeamAccomplishments_12"	"1st The Asia 2012\n1st GEST Season 1 April\n3rd AMD Premier League Season 1\n1st WCG 2011 Asian Championship"		// mufc "DOTA_TIP_2013_TeamAccomplishments_13"	"9th-16th The International 2012\n2nd The Defense 2\n1st GosuLeague Season 3\n3rd-4th EMS One Spring Final"			// mouz "DOTA_TIP_2013_TeamAccomplishments_14"	"3rd The International 2012\n1st G-1 Champions League Season 4\n1st The Asia 2012\n1st Gigabyte Dota 2 Masters"		// lgd "DOTA_TIP_2013_TeamAccomplishments_15"	"2nd DreamHack Summer 2013\n5th-8th EMS One Spring Finals"		// quantic "DOTA_TIP_2013_TeamAccomplishments_16"	"2nd The International 2013 Qualifiers"							// rattlesnake

"DOTA_TIP_2013_TeamProfile_Champ_2012"	"The International Champions 2012" "DOTA_TIP_2013_TeamProfile_Champ_2011"	"The International Champions 2011"

"DOTA_TIP_2013_Team_Pennant_Link"		"Buy a pennant for %s1 in the Dota Store"

// Qualifier teams & players "DOTA_TIP_2013_Team_100"		"Evil Geniuses" "DOTA_TIP_2013_Team_101"		"DD.Dota" "DOTA_TIP_2013_Team_102"		"Rising Stars" "DOTA_TIP_2013_Team_103"		"Vici Gaming" "DOTA_TIP_2013_Player_100"		"Jeyo" "DOTA_TIP_2013_PlayerReal_100"	"Jio Madayag" "DOTA_TIP_2013_Player_101"		"Sockshka" "DOTA_TIP_2013_PlayerReal_101"	"Titouan Merloz" "DOTA_TIP_2013_Player_102"		"xiaotuji" "DOTA_TIP_2013_PlayerReal_102"	"Wang Zhang" "DOTA_TIP_2013_Player_103"		"ZSMJ" "DOTA_TIP_2013_PlayerReal_103"	"Gong Jian"

"DOTA_Country_China"		"China" "DOTA_Country_Malaysia"		"Malaysia"

// ===============================================================================================

"dota_combat_log_hits"				"%s1 hits %s2 for %s3 damage%s4.\n" "dota_combat_log_hits_with"			"%s1 hits %s2 with %s3 for %s4 damage%s5.\n" "dota_combat_log_is_hit"			"%s1 is hit for %s2 damage%s3.\n" "dota_combat_log_is_hit_with"		"%s1 is hit with %s2 for %s3 damage%s4.\n" "dota_combat_log_heals"				"%s1 heals %s2 for %s3 health%s4.\n" "dota_combat_log_minion_heals"		"%s1's %s2 heals %s3 for %s4 health%s5.\n" "dota_combat_log_healed"			"%s1 was healed for %s2.\n" "dota_combat_log_killed_by_minion"	"%s1 is killed by %s2's %s3!\n" "dota_combat_log_killed_by"			"%s1 is killed by %s2!\n" "dota_combat_log_killed"			"%s1 is killed!\n" "dota_combat_log_receives_buff_from"	"%s1 receives %s2 buff from %s3.\n" "dota_combat_log_receives_debuff_from"	"%s1 receives %s2 debuff from %s3.\n" "dota_combat_log_receives_buff"			"%s1 receives %s2 buff.\n" "dota_combat_log_receives_debuff"		"%s1 receives %s2 debuff.\n" "dota_combat_log_loses_buff"			"%s1 loses %s2 buff.\n" "dota_combat_log_loses_debuff"			"%s1 loses %s2 debuff.\n" "dota_combat_log_illusion"			" (Illusion)" "dota_combat_log_ability_toggle_on"		"%s1 toggles ability %s2 on.\n" "dota_combat_log_ability_toggle_off"	"%s1 toggles ability %s2 off.\n" "dota_combat_log_ability_cast"				"%s1 casts ability %s2.\n" "dota_combat_log_ability_cast_target"		"%s1 casts ability %s2 on %s3.\n" "dota_combat_log_ability_triggered"			"%s1 has ability %s2 triggered.\n" "dota_combat_log_ability_triggered_target"	"%s1 has ability %s2 triggered by %s3.\n" "dota_combat_log_item_cast"				"%s1 uses %s2.\n" "dota_combat_log_item_cast_target"		"%s1 uses %s2 on %s3.\n" "dota_combat_log_purchase"				"%s1 purchases %s2.\n" "dota_combat_log_playerstats"			"%s1  KDA: %s2   GPM/XPM: %s3\n" "dota_combat_log_all"					"All"

"Web_StoreCheckout_PurchaseComplete"			"Your purchase is complete! Purchased items are now in your inventory." "Web_StoreCheckout_PurchaseCompleteNoItems"		"Your purchase is complete! Note that no new items were added to your inventory." "Smeevil_Style_Default"		"Green Smeevil" "Smeevil_Style_Red"			"Red Smeevil" "Smeevil_Style_Yellow"		"Yellow Smeevil" "Smeevil_Style_Purple"		"Purple Smeevil" "Smeevil_Style_Red_Mammoth"	"Red Smeevil and Mammoth" "Smeevil_Style_Yellow_Bird"	"Yellow Smeevil and Bird" "Smeevil_Style_Purple_Crab" "Purple Smeevil and Crab" "Smeevil_Style_Purple_Crab_Painted"	"Purple Smeevil and Dyed Crab" "Squawkins_Style_Default"	"Default Squawkins" "Squawkins_Style_Rowboat"	"Rowboat Squawkins" "Squawkins_Style_Sailboat"	"Sailboat Squawkins" "Pudgling_Style_0"	"Pudgling" "Pudgling_Style_1"	"Golden Hook Pudgling"

"DOTA_Style_Little_Sappling_style1_0"		"Summer Sappler" "DOTA_Style_Little_Sappling_style1_1"		"Autumn Sappler" "DOTA_Style_Little_Sappling_style1_2"		"Spring Sappler" "DOTA_Style_Little_Sappling_style1_3"		"Winter Sappler" "DOTA_Style_The_International_2017_Courier_0"				"Hermit Crab Shell" "DOTA_Style_The_International_2017_Courier_1"				"Speed Boot Shell" "DOTA_Style_The_International_2017_Courier_2"				"Poor Man's Shell" "DOTA_Style_The_International_2017_Courier_3"				"Necronomicon Shell" "DOTA_Style_The_International_2017_Courier_4"				"Boots of Travel Shell" "DOTA_Style_The_International_2017_Courier_5"				"Lotus Orb Shell" "DOTA_Style_The_International_2017_Courier_6"				"Octarine Shell" "DOTA_Style_The_International_2017_Courier_7"				"Eye of Skadi Shell" "DOTA_Style_The_International_2017_Courier_8"				"The International 2017 Glowing Aegis Shell" "DOTA_Style_The_International_2017_Courier_9"				"Evolving Progressive Shell"

"DOTA_Style_Shifty_Minnow_0"								"Basic Minnows" "DOTA_Style_Shifty_Minnow_1"								"Blue Minnows" "DOTA_Style_Shifty_Minnow_2"								"Green Minnows" "DOTA_Style_Shifty_Minnow_3"								"Purple Minnows" "DOTA_Style_Shifty_Minnow_4"								"Golden Minnows"

"Bearzky_Style_0" 	"Bearzky" "Bearzky_Style_1" 	"Skatestick Bearzky" "DOTA_StyleUnlock_Confirm"	"Are you sure you want to unlock this style?" "UnlockStyle"	"Unlock Style" "DOTA_SelectStyle"			"Styles" "UnlockStyle_PreReq_Confirm"	"Unlocking this style will consume %s1 %s2(s) and requires that you have the %s3 style unlocked. Are you sure you want to unlock this style?" "UnlockStyle_Confirm"			"Unlocking this style will consume %s1 %s2(s). Are you sure you want to unlock this style?" "UnlockStyle_Attrib_Confirm"	"Are you sure you want to unlock this style?" "UnlockStyle_NotUnlocked"		"This style cannot be applied. You have to unlock it first." "UnlockStyle_PreReq_List"		"- Own %s1 %s2(s)" "UnlockStyle_PreReq_List_Style"	"- Own %s1 %s2(s)\n- Have unlocked the style '%s3'" "UnlockStyle_PreReq_Attrib"		"- Have %s1 %s2" "UnlockStyle_PreReq_Gem"		"- Have %s1 [%s2 - %s3]" "UnlockStyle_PreReq_Compendium"	"- Have Level %s1 %s2 Compendium" "UnlockStyle_Requirements"		"To unlock this style you must:" "UnlockStyle_Requirements_Consumed"		"Item requirements will be consumed as a part of the unlock cost." "UnlockStyle_PreReq_Unknown_Partner"	"Unknown Team" "UnlockStyle_PreReq_Unknown"	"Unknown" "Econ_Style_Info_Header"	"Styles:" "Econ_Style_Info"			" %s1" "Econ_Style_Info_Locked"	" %s1 (Locked)" "Econ_Style_Info_Unlocked"	" %s1" "Econ_Style_Info_Current"	" %s1"

"Econ_Description_MultipleOwned"	"Number owned: %s1" "Econ_Socket_Chisel_Confirm"	"Are you sure you want to add a socket to this item? One charge on the chisel will be consumed." "Econ_Socket_Brand_Confirm"		"Are you sure you want to add an effect and color socket to this item? This will make the item unusual. The brand will be destroyed by this process." "Econ_Socket_Hammer_Safe_Confirm_Unremovable"	"One or more gems on this item are not removable and will remain. Continue and release the other eligible gems?" "Econ_Socket_Empty_General"		"General" "Econ_Socket_Empty_Effect"		"Ethereal" "Econ_Socket_Empty_Color"		"Prismatic" "Econ_Socket_Empty_Name"		"Empty Socket" "Econ_Socket_Empty_Desc"		"Empty Socket" "Econ_Socket_Effect_Name"		"Ethereal: %s1" "Econ_Socket_Effect_Desc"		"%s1" "Econ_Socket_Color_Name"		"Prismatic: %s1" "Econ_Socket_Color_Desc"		"%s1" "Econ_Socket_Color_Name_Legacy"	"Prismatic: %s1 (%s2, %s3, %s4)" "Econ_Socket_Color_Desc_Legacy"	"%s1 (%s2, %s3, %s4)" "Econ_Socket_AssetModifier_Name"	"Kinetic: %s1" "Econ_Socket_AssetModifier_Desc"	"%s1" "Econ_Socket_Strange_Name"	"Inscribed %s1" "Econ_Socket_Strange_Desc"	"%s1: %s2" "Econ_Socket_Spectator_Name"	"Spectator: %s1" "Econ_Socket_Spectator_Type"	"Games Watched: %s1" "Econ_Socket_Spectator_Desc"	"%s1" "Econ_Socket_Autograph_Name"			"Autograph: %s1" "Econ_Socket_Autograph_Desc"			"Autographed by %s1" "Econ_Socket_Autograph_Name_Modifier"	"%s3 Autograph: %s1" "Econ_Socket_Autograph_Desc_Modifier"	"%s3 Autograph by %s1" "Econ_Socket_Autograph_Name_ClientModifier"	"%s3 Autograph: %s1" "Econ_Socket_Autograph_Desc_ClientModifier"	"%s3 Autograph by %s1" "Econ_Socket_Autograph_Name_Level"		"Autograph: %s1" "Econ_Socket_Autograph_Desc_Level"		"Level %s2 Autograph by %s1" "Econ_Socket_Autograph_Name_ClientLevel"	"Level %s2 Autograph: %s1" "Econ_Socket_Autograph_Desc_ClientLevel"	"Level %s2 Autograph by %s1" "Econ_Socket_Autograph_Name_ModifierLevel"	"%s3 Autograph: %s1" "Econ_Socket_Autograph_Desc_ModifierLevel"	"Level %s2 %s3 Autograph by %s1" "Econ_Socket_Autograph_Name_ClientModifierLevel"	"Level %s2 %s3 Autograph: %s1" "Econ_Socket_Autograph_Desc_ClientModifierLevel"	"Level %s2 %s3 Autograph by %s1" "Econ_Socket_Soul_Name"			"Soul Gem: %s1" "Econ_Socket_Soul_Desc"			"%s1"

"Econ_Autograph_Modifier_TI2015"			"International 2015" "Econ_Autograph_Modifier_TI2015_Golden"		"Golden International 2015"

"Econ_Autograph_Modifier_TI2016"			"International 2016" "Econ_Autograph_Modifier_TI2017"			"International 2017"

"Econ_HeroStatue_Hero"		"Hero: %s1" "UnknownColor"				"Legacy" "UnusualRed"				"Red" "UnusualRubiline"			"Rubiline" "UnusualGold"				"Gold" "UnusualBlue"				"Blue" "UnusualPurple"				"Purple" "UnusualOrange"				"Orange" "UnusualLightGreen"			"Light Green" "UnusualDeepBlue"			"Deep Blue" "UnusualSeaGreen"			"Sea Green" "UnusualVerdantGreen"		"Verdant Green" "UnusualDeepGreen"			"Deep Green" "UnusualBrightPurple"		"Bright Purple" "UnusualBrightGreen"		"Bright Green" "UnusualPlacidBlue"			"Placid Blue" "UnusualSummerWarmth"		"Summer Warmth" "UnusualDefensiveRed"		"Defensive Red" "UnusualCreatorsLight"		"Creator's Light" "UnusualBlossomRed"			"Blossom Red" "UnusualCrystallineBlue"	"Crystalline Blue" "UnusualCursedBlack"		"Cursed Black" "UnusualPlagueGrey"			"Plague Grey" "UnusualInternational2012"	"Champion's Blue" "UnusualInternational2013"	"Champion's Green" "UnusualMidasGold"			"Midas Gold" "UnusualEarthGreen"			"Earth Green" "UnusualEmberFlame"			"Ember Flame" "UnusualDiretideOrange"		"Diretide Orange" "UnusualDredgeEarth"		"Dredge Earth" "UnusualDungeonDoom"		"Dungeon Doom" "UnusualMannsMint"			"Tnim S'nnam" "UnusualBusinessPants"		"Brusque Britches Beige" "UnusualUnhallowedGround"	"Unhallowed Ground" "UnusualShips"				"Ships in the Night" "UnusualMiasma"				"Miasmatic Grey" "UnusualPristinePlatinum"	"Pristine Platinum" "UnusualVermilionRenewal"	"Vermillion Renewal" "UnusualAbysm"				"Reflection's Shade" "UnusualLavaRoshan"			"Pyroclastic Flow" "UnusualIceRoshan"			"Glacial Flow" "UnusualPlushShagbark"		"Plushy Shag" "UnusualInternational2014"	"Champion's Purple" "UnusualSwine"				"Explosive Burst" "Econ_MarketTooltipFormat"			"%s1 available on the Steam Community Market starting at %s2."

"ItemHistory_ActionWithTime"									"%s1 on %s2" "ItemHistory_Action_GenericAdd"									"Added" "ItemHistory_Action_GenericRemove"								"Removed or modified" "ItemHistory_Action_Traded"										"Traded" "ItemHistory_Action_Delete"										"You deleted this" "ItemHistory_Action_Banned"										"Banned" "ItemHistory_Action_CraftDestroy"								"Used in crafting" "ItemHistory_Action_LimitExceeded"								"Destroyed by backpack limit" "ItemHistory_Action_SupportDelete"								"Deleted by Steam Support" "ItemHistory_Action_SupportDeletedByUndo"						"Deleted by Steam Support" "ItemHistory_Action_NameChanged_Remove"							"Name changed" "ItemHistory_Action_UnlockCrate_Remove"							"Used to open a treasure" "ItemHistory_Action_PaintItem_Remove"							"Item painted" "ItemHistory_Action_AddItemToSocket_Remove"						"Removed from socket" "ItemHistory_Action_AddSocketToItem_Remove"						"Removed by socket" "ItemHistory_Action_RemoveSocketItem_Remove"					"Removed socket item" "ItemHistory_Action_CustomizeItemTexture_Remove"				"Texture customized" "ItemHistory_Action_ItemTraded_Remove"							"Traded" "ItemHistory_Action_UseItem"									"Used" "ItemHistory_Action_SupportRename_Remove"						"Renamed by Steam Support" "ItemHistory_Action_SupportDescribe_Remove"						"Custom description added by Steam Support" "ItemHistory_Action_SupportStrangify_Remove"					"Steam Support Strangified item" "ItemHistory_Action_UnpackItemBundle"							"Unpacked" "ItemHistory_Action_Unpurchase"									"Refunded" "ItemHistory_Action_AwardGift_Giver"							"Gift sent" "ItemHistory_Action_RemoveItemName_Remove"						"Custom name removed" "ItemHistory_Action_RemoveItemPaint_Remove"						"Paint removed" "ItemHistory_Action_GiftWrap_Remove"							"Gift wrapped" "ItemHistory_Action_GiftDelivery_Remove"						"Gift sent" "ItemHistory_Action_GiftDelivery_Remove_WithPartner"			"Gift sent to %partner%" "ItemHistory_Action_GiftUnwrap_Remove"							"Unwrapped" "ItemHistory_Action_PackageItem_Revoked"						"Revoked" "ItemHistory_Action_CafeOrSchoolItem_Remove"					"Cafe or school removal" "ItemHistory_Action_VACBanned_Remove"							"Deleted due to VAC ban" "ItemHistory_Action_UpgradeThirdPartyPromo"						"Third-party promo upgrade" "ItemHistory_Action_Expired"									"Expired" "ItemHistory_Action_RemoveItemCraftIndex_Remove"				"Removed by craft index removal" "ItemHistory_Action_RemoveItemMakersMark_Remove"				"Removed crafter's name" "ItemHistory_Action_RemoveItemKillStreak_Remove"				"Removed by Killstreak removal" "ItemHistory_Action_TradeRollback_Remove"						"Trade was rolled back" "ItemHistory_Action_CDKeyRevoke"								"CD key revoked" "ItemHistory_Action_WeddingRing_Remove"							"Used in wedding ring process" "ItemHistory_Action_CollectItem_RemoveCollection"				"Removed old collection item" "ItemHistory_Action_CollectItem_CollectedItem"					"Added to a collection" "ItemHistory_Action_EconSetUnowned"								"Traded" "ItemHistory_Action_StrangePartApply_Remove"					"Removed when applying strange modifier" "ItemHistory_Action_PennantUpgradeApply_Remove"					"Used to apply pennant upgrade" "ItemHistory_Action_AutographRemove"							"Used to autograph item" "ItemHistory_Action_ConsumeItem_Consume_ToolRemove"				"Used as input to recipe" "ItemHistory_Action_ConsumeItem_Consume_InputRemove"			"Used as input to recipe" "ItemHistory_Action_ConsumeItem_Complete_ToolRemove"			"Used to complete recipe" "ItemHistory_Action_UnlockStyle_Remove"							"Unlocked a style" "ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove"	"Purchase finalized" "ItemHistory_Action_Purgatory_Finalize_Remove"					"Purchase finalized" "ItemHistory_Action_Purgatory_Refund"							"Refunded" "ItemHistory_Action_AddSocket_Remove"							"Socket added" "ItemHistory_Action_ExtractGem_Remove"							"Gem extracted" "ItemHistory_Action_NewYearsOffering"							"Recycled" "ItemHistory_Action_ItemRedemption_Remove"						"Redeemed" "ItemHistory_Action_ItemGiftMessageRefurbish_Remove"			"Removed gift dedication" "ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove"		"Removed gifter information" "ItemHistory_Action_Market_Remove"								"Listed on the Steam Community Market" "ItemHistory_Action_ManualItemConvertOperation_OldItem"			"Converted" "ItemHistory_Action_ItemConsume"								"Consumed" "ItemHistory_Action_FantasyTicketConsume"						"Used" "ItemHistory_Action_WeekendTourneyTicket_Consume"				"Used" "ItemHistory_Action_PlayerCardDust"								"Consolidated into a single item"

"ItemHistory_Action_GSCreate"									"Granted by the game server you were playing on" "ItemHistory_Action_AwardAchievement"							"Earned from unlocking an achievement" "ItemHistory_Action_QuantityChanged"							"Used" "ItemHistory_Action_AwardTime"									"Found" "ItemHistory_Action_ManualCreate"								"Created by Steam Support" "ItemHistory_Action_Drop"										"Found" "ItemHistory_Action_Purchase"									"Purchased from the store" "ItemHistory_Action_AutoGrantItem"								"Earned" "ItemHistory_Action_CrossGameAchievement"						"Earned from unlocking an achievement in a different game" "ItemHistory_Action_AwardGift_Receiver"							"Received a gift" "ItemHistory_Action_AwardStorePromotionItem"					"Purchased from the store" "ItemHistory_Action_EarnedItem"									"Earned" "ItemHistory_Action_AwardThirdPartyPromo"						"Earned a promotional item" "ItemHistory_Action_SteamWorkshopContributor"					"Earned by being a Steam Workshop contributor" "ItemHistory_Action_GiftDelivery_Add"							"Received a gift" "ItemHistory_Action_GiftDelivery_Add_WithPartner"				"Received a gift from %partner%" "ItemHistory_Action_PackageItem"								"Earned a promotional item" "ItemHistory_Action_CDKeyGrant"									"Received by entering product code" "ItemHistory_Action_AwardXP"									"Rewarded for leveling up" "ItemHistory_Action_UnpackItems"								"Unpacked from a bundle" "ItemHistory_Action_TutorialDrop"								"Rewarded for completing the tutorial" "ItemHistory_Action_FantasyTicketRefund"						"Refunded" "ItemHistory_Action_AdditionalDrop"								"Found" "ItemHistory_Action_Market_Add"									"Received from the Steam Community Market" "ItemHistory_Action_UseItem_Rollback_NewItem"					"Failed to use an item. The item was restored." "ItemHistory_Action_CreatedByManualItemRecreateOperation"		"Created by Steam Support" "ItemHistory_Action_EventWon"									"Won in an event" "ItemHistory_Action_TournamentDrop"								"Received a prize while spectating a tournament" "ItemHistory_Action_DiretideReward"								"Received a reward during the Diretide event" "ItemHistory_Action_EventPointLevel"							"Received a compendium reward" "ItemHistory_Action_PerfectWorldPromo"							"Earned a promotional item" "ItemHistory_Action_VictoryPredictionReward"					"Received a reward for making a correct prediction in your compendium" "ItemHistory_Action_AssassinMinigameDrop"						"Earned by participating in the Nemesis Assassins event" "ItemHistory_Action_WeekendTourneyTicket_Refund"				"Refunded" "ItemHistory_Action_PlayerCardPackFromDust"						"Exchanged dust for a card pack" "ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned"		"Earned" "ItemHistory_Action_EventPointPurchase"							"Purchased with points"

"ItemHistory_Transaction_Delete"								"You deleted" "ItemHistory_Transaction_Craft"									"Crafted" "ItemHistory_Transaction_UnlockCrate"							"Opened a treasure" "ItemHistory_Transaction_SupportUndo"							"Steam Support undid one or more of your prior actions" "ItemHistory_Transaction_StrangePart"							"Applied a strange modifier" "ItemHistory_Transaction_ConsumeItem_Complete"					"Recipe completed" "ItemHistory_Transaction_RemoveItemCraftIndex"					"Removed craft index" "ItemHistory_Transaction_Autographed"							"Attached autograph" "ItemHistory_Transaction_PurchaseFinalized"						"Purchase finalized" "ItemHistory_Transaction_Recycled"								"Recycled" "ItemHistory_Transaction_PennantUpgrade"						"Upgraded a pennant's level" "ItemHistory_Transaction_ApplyEssence"							"Infused an egg with essence" "ItemHistory_Transaction_OpenPlayerCardPack"					"Opened a player card pack" "ItemHistory_Transaction_PlayerCardRecycle"						"Recycled into dust"

"ItemHistory_ItemIsInInventory"		"In your inventory"

//DOTA ASSET MODIFIERS //asset_mod asset modifiers //anim_mod //ability_mod "Invalid_AssetMod"	"Invalid" "DOTA_Anim_Mod_Silent_Ripper"	"Pounce of the Silent Ripper" "DOTA_Anim_Mod_Pyre"	"Flames of the Pyre" "DOTA_Anim_Mod_Omoz"	"Pits of Omoz" "DOTA_Anim_Mod_Odachi"	"Fireborn Assault" "DOTA_Anim_Mod_Bladebiter"	"Bladebiter's Strike" "DOTA_Anim_Mod_Deadwinter_Soul"	"Deadwinter's Soul" "DOTA_Anim_Mod_Death_Protest"	"Twin Deaths' Haunting" "DOTA_Anim_Mod_Dizzying_Punch"	"Dizzying Punch!" "DOTA_Anim_Mod_Wraith_Spin"	"Wraith Spin" "DOTA_Anim_Mod_Serene_Honor"	"Serene Honor" "DOTA_Anim_Mod_Red_Moon"	"Red Moon" "DOTA_Anim_Mod_Turbulent_Teleport"	"Turbulent Teleport" "DOTA_Anim_Mod_dagger_twirl"	"Allure of the Succubus" "DOTA_Anim_Mod_impatient_maiden"	"Impatient Maiden" "DOTA_Anim_Mod_obeisance_of_the_keeper"	"Obeisance of the Keeper" "DOTA_Anim_Mod_when_nature_attacks"	"When Nature Attacks" "DOTA_Anim_Mod_Salvaged_Sword"		"Salvaged Sword" "DOTA_Anim_Mod_triumphant_timelord"		"Triumphant Timelord" "DOTA_Anim_Mod_Good_Fortune"		"Good Fortune Remnants" "DOTA_Anim_Mod_Prosperity"		"Prosperity Remnants" "DOTA_Anim_Mod_SwordonShoulder"		"The Knight's Repose" "DOTA_Anim_Mod_abysm"			"Horns of Inner Abysm" "Invalid_AbilityMod"	"Invalid" "DOTA_Anim_Mod_lucentyr"	"Liveliness of Lucentyr" "DOTA_Anim_Mod_f2p_doom"	"Crown of Hells!" "DOTA_Anim_Mod_fear"	"Free to Fear" "DOTA_Anim_Mod_bot"	"Booties of Travel!" "DOTA_Anim_Mod_ftp_dendi_back"	"Crow's Feet" "DOTA_Anim_Mod_twister"		"Twister" "DOTA_Anim_Mod_telebolt"	"Teleboltin'!" "DOTA_Anim_Mod_glory"		"Glorious!" "DOTA_Anim_Mod_MGC"		"Muh Keen Gun" "DOTA_Anim_Mod_moth"		"Krobelus" "DOTA_Anim_Mod_windy"		"Sylvan Cascade!" "DOTA_Anim_Mod_iron"		"Iron Tail!" "DOTA_Anim_Mod_everylasting_array"	"Everlasting Array" "DOTA_Anim_Mod_fishstick"	"Fish!" "DOTA_Anim_Mod_rampant"	"Rampant Outrage" "DOTA_Anim_Mod_glacier"	"Yulsaria's Glacier" "DOTA_Anim_Mod_lodestar"	"Flourishing Lodestar" "DOTA_Anim_Mod_emp"	"Empyrean" "DOTA_Anim_Mod_burning_fiend"	"Dominator's Stance" "DOTA_Anim_Mod_harlequin"	"Harlequin Animation" "DOTA_Anim_Mod_moon_griffon"	"Moon Griffon" "DOTA_Anim_Mod_Promo_Trapper_Weapon"	"Trapper's Treachery" //DOTA_ANIM_MOD_END

"DOTA_Ability_Mod_Illuminate_Northlight"	"Northlight Illuminance" "DOTA_Ability_Mod_Mark_Divine_Anchor"	"Mark of the Divine Anchor" "DOTA_Ability_Mod_Torrent_Divine_Anchor"	"Torrent of the Divine Anchor" "DOTA_Ability_Mod_Tidebringer_Divine_Anchor"	"Tidebringer of the Divine Anchor" "DOTA_Ability_Mod_Epitaphic_Bonds_Trap"		"Epitaphic Trap" "DOTA_Ability_Mod_Timberthaw_Chakram"	"Timberthaw Chakram" "DOTA_Ability_Mod_Reminiscence_Orb"		"Orb of Reminiscence" "DOTA_Ability_Mod_Reminiscence_Ambient"	"Ambience of Reminiscence" "DOTA_Ability_Mod_Reminiscence_Rift"	"Rift of Reminiscence" "DOTA_Ability_Mod_Reminiscence_Dreamcoil"	"Dreamcoil of Reminiscence" "DOTA_Ability_Mod_Illuminate_Crucible"	"Crucible of Light Illuminance" "DOTA_Asset_Mod_DC_Bladekeeper_Healing_Ward"	"Bladekeeper's Healing Ward" "DOTA_Asset_Mod_DC_Bladekeeper_Bladefury"		"Bladekeeper's Bladefury" "DOTA_Asset_Mod_DC_Bladekeeper_Omnislash"		"Bladekeeper's Omnislash" "DOTA_Asset_Mod_DC_Bladekeeper_Crit"			"Bladekeeper's Blade Dance" "DOTA_Asset_Mod_Necronub_Reapers_Scythe"	"Ghostly Wrath of Ka" "DOTA_Asset_Mod_Necronub_Death_Pulse"		"Scarab Swarm of Ka" "DOTA_Asset_Mod_Necronub_Base_Attack"		"Rotting Bolt of Ka" "DOTA_Asset_Mod_Necronub_Ambient"			"Sands of Ka" "DOTA_Asset_Mod_Double_Edge_of_the_Berserker"	"Stallion's Double Edge" "DOTA_Asset_Mod_DC_Centaur_Head_Icons"		"Stallion's Ability Icons" "DOTA_Asset_Mod_Harlequin_Weapon"		"Harlequin Particles and Fade Bolt Icon" "DOTA_Asset_Mod_Harlequin_Head"			"Harlequin Null Field Icon" "DOTA_Asset_Mod_Harlequin_Cape"			"Harlequin Telekinesis Icons" "DOTA_Asset_Mod_Harlequin_Mantle"		"Harlequin Spell Steal Icon" "DOTA_Asset_Mod_Lucent_Gate_Eclipse"		"Lucent Gate Eclipse Icon" "DOTA_Asset_Mod_Lucent_Gate_Aura"		"Lucent Gate Aura Icon" "DOTA_Asset_Mod_Lucent_Gate_Imprisonment"	"Lucent Gate Imprisonment Icon" "DOTA_Asset_Mod_Lucent_Gate_Orb"		"Lucent Gate Particles and Orb Icon"

"DOTA_Asset_Mod_Hunter_of_Kings_Feral_Impulse"	"Hunter of Kings Feral Impulse Icon" "DOTA_Asset_Mod_Hunter_of_Kings_Summon"		"Hunter of Kings Summon Wolves Icon" "DOTA_Asset_Mod_Hunter_of_Kings_Shapeshift"		"Hunter of Kings Shapeshift and Howl Icons" "DOTA_Asset_Mod_Scavenger_Meat_Hook_Icon"	"Scavenger of Dragons Meat Hook Icon" "DOTA_Asset_Mod_Scavenger_Rot_Icon"		"Scavenger of Dragons Rot Icon" "DOTA_Asset_Mod_Scavenger_Flesh_Heap_Icon"		"Scavenger of Dragons Flesh Heap Icon" "DOTA_Asset_Mod_Scavenger_Dismember_Icon"		"Scavenger of Dragons Dismember Icon"

"DOTA_Asset_Mod_Monstrous_Reprisal_Back_Stab"			"Monstrous Reprisal Back Stab Icon" "DOTA_Asset_Mod_Monstrous_Reprisal_Blink_Strike"		"Monstrous Reprisal Blink Strike Icon" "DOTA_Asset_Mod_Monstrous_Reprisal_Permanent_Invisibility"	"Monstrous Reprisal Permanent Invisibility Icon" "DOTA_Asset_Mod_Monstrous_Reprisal_Smoke_Screen"		"Monstrous Reprisal Smoke Screen Icon" "DOTA_Asset_Mod_Agaric_Flourish_Eyes_Guise_Icons"	"Agaric Flourish Eyes and Guise Icons" "DOTA_Asset_Mod_Agaric_Flourish_Overgrowth_Icon"	"Agaric Flourish Overgrowth Icon" "DOTA_Asset_Mod_Agaric_Flourish_Armor_Icon"		"Agaric Flourish Living Armor Icon" "DOTA_Asset_Mod_Agaric_Flourish_Leech_Seed_Icon"	"Agaric Flourish Leech Seed Icon" "DOTA_Asset_Mod_Fiend_Cleaver_Great_Cleave_Icon"	"Fiend Cleaver Great Cleave Icon" "DOTA_Asset_Mod_Fiend_Cleaver_Warcry_Icon"		"Fiend Cleaver Warcry Icon" "DOTA_Asset_Mod_Fiend_Cleaver_Gods_Strength_Icon"	"Fiend Cleaver God's Strength Icon" "DOTA_Asset_Mod_Fiend_Cleaver_Storm_Bolt_Icon"		"Fiend Cleaver Storm Bolt Icon" "DOTA_Asset_Mod_Eldwurms_Touch_Bow_Icons"		"Eldwurm's Touch Bow Icons" "DOTA_Asset_Mod_Eldwurms_Touch_Wave_of_Silence_Icon"	"Eldwurm's Touch Wave of Silence Icon" "DOTA_Asset_Mod_Ghastly_Matriarch_Exorcism_Icon"	"Ghastly Matriarch Exorcism Icon"

"DOTA_Asset_Mod_Azure_Constellation_Head"					"Azure Constellation Lunar Blessing Icon" "DOTA_Asset_Mod_Azure_Constellation_Glaive"				"Azure Constellation Moon Glaives Icon" "DOTA_Asset_Mod_Azure_Constellation_Shield"				"Azure Constellation Lucent Beam Icon" "DOTA_Asset_Mod_Azure_Constellation_Mount"				"Azure Constellation Eclipse Icon"

"DOTA_Asset_Mod_Bloody_Ripper_Mask"	"Bloody Ripper Feast, Open Wounds and Rage Icons" "DOTA_Asset_Mod_Bloody_Ripper_Back"	"Bloody Ripper Infest Icon" "DOTA_Asset_Mod_Bloody_Ripper_Arms"	"Bloody Ripper Consume Icon"

"DOTA_Asset_Mod_Compendium_Bloody_Ripper_Mask"	"Compendium Bloody Ripper Feast, Open Wounds and Rage Icons" "DOTA_Asset_Mod_Compendium_Bloody_Ripper_Back"	"Compendium Bloody Ripper Infest Icon" "DOTA_Asset_Mod_Compendium_Bloody_Ripper_Arms"	"Compendium Bloody Ripper Consume Icon"

"DOTA_Asset_Mod_Surgical_Precision_Hook"	"Surgical Precision Meat Hook and Dismember Icons" "DOTA_Asset_Mod_Surgical_Precision_Apron"	"Surgical Precision Rot and Flesh Heap Icons"

"DOTA_Asset_Mod_Crested_Umbra_Glaive"	"Crested Umbra Magic Missile Icon" "DOTA_Asset_Mod_Crested_Umbra_Virtue"	"Crested Umbra Wave of Terror Icon" "DOTA_Asset_Mod_Crested_Umbra_Duty"	"Crested Umbra Command Aura Icon" "DOTA_Asset_Mod_Crested_Umbra_Skirt"	"Crested Umbra Nether Swap Icon" "DOTA_Asset_Mod_Year_Beast_Hellfire_Reincarnate"	"Year Beast Hellfire Reincarnate Icons" "DOTA_Asset_Mod_Year_Beast_Vampiric_Aura"		"Year Beast Vampiric Aura Icon" "DOTA_Asset_Mod_Year_Beast_Mortal_Strike"		"Year Beast Mortal Strike Icon" "DOTA_Asset_Mod_bts_3_silencer"		"Tools of the Final Utterance Icons"

"DOTA_Asset_Eye_Of_The_Beholder"		"Eye of the Beholder Abililty Icons" "DOTA_Asset_Mod_Cyclopean_Marauder_Gaze_Icons"			"Cyclopean Marauder Gaze Icons" "DOTA_Asset_Mod_Cyclopean_Marauder_Great_Cleave_Icons"		"Cyclopean Marauder Great Cleave Icon" "DOTA_Asset_Mod_Cyclopean_Marauder_Storm_Bolt_Icon"		"Cyclopean Marauder Storm Bolt Icon"

"DOTA_Asset_Mod_Ravening_Wings_Glaive_Icons"			"Ravening_Wings_Glaive_Icons" "DOTA_Asset_Mod_Ravening_Wings_Blur_Icon"			"Ravening_Wings_Blur_Icon" "DOTA_Asset_Mod_Vigil_Signet_Warcry_Icon"			"Vigil Signet Warcry Icon" "DOTA_Asset_Mod_The_Basher_Blades_Mana_Icons"			"The Basher Blades Mana Icons" "DOTA_Asset_Mod_Golden_Basher_Blades_Mana_Icons"		"Golden Basher Blades Mana Icons" "DOTA_Asset_Mod_Jewel_Of_Aeons_Time_Walk_Icon"			"Jewel of Aeons Time Walk Icon" "DOTA_Asset_Mod_Rollermawster_March_Of_The_Machines_Icon"	"Rollermawster March of the Machines Icon" "DOTA_Asset_Mod_Tormented_Staff_Split_Earth_Icon"		"Tormented Staff Split Earth Icon" "DOTA_Asset_Mod_Resistive_Pinfold_Kinetic_Field_Icon"		"Resistive Pinfold Kinetic Field Icon"

"DOTA_Asset_Mod_Apostle_of_Decay_Mask"	"Apostle of Decay Death Pulse Icon" "DOTA_Asset_Mod_Apostle_of_Decay_Hood"	"Apostle of Decay Sadist Icon" "DOTA_Asset_Mod_Apostle_of_Decay_Vestments"	"Apostle of Decay Heartstopper Aura Icon" "DOTA_Asset_Mod_Apostle_of_Decay_Scythe"	"Apostle of Decay Reaper's Scythe Icon" "DOTA_Asset_Mod_Fireborn_Dragon"	"Burning Scale Elder Dragon Form Icon" "DOTA_Asset_Mod_Fireborn_Shield"	"Burning Scale Dragon Tail Icon" "DOTA_Asset_Mod_Fireborn_Cuirass"	"Burning Scale Breathe Fire Icon" "DOTA_Asset_Mod_Fireborn_Helm"	"Burning Scale Dragon Blood Icon"

"DOTA_Asset_Mod_Glaciomarine_Sigil"		"Glacier Sea Frozen Sigil Icon" "DOTA_Asset_Mod_Glaciomarine_Hook"		"Glacier Sea Walrus Punch Icon" "DOTA_Asset_Mod_Glaciomarine_Coat"		"Glacier Sea Launch Snowball Icon" "DOTA_Asset_Mod_Glaciomarine_Cap"		"Glacier Sea Snowball Icon" "DOTA_Asset_Mod_Glaciomarine_Tusks"		"Glacier Sea Ice Shards Icon" "DOTA_Asset_Mod_Glaciomarine_Anchor"	"Glacier Sea Walrus Kick Icon" "DOTA_Asset_Mod_FortuneTeller_Staff"	"Staff of the Cunning Augur" "DOTA_Asset_Mod_Emerald_Ocean_Icons"		"Emerald Sea Icons"

"DOTA_Asset_Mod_Mistral_Fiend_Icons"			"Mark of the Mistral Fiend Icons"

"DOTA_Asset_Mod_Crested_Dawn_Icons"		"Blessing of the Crested Dawn Icons" "DOTA_Asset_Mod_Ferocious_Heart_Icon"		"Ferocious Heart Enrage Icon" //DOTA_ASSET_MOD_END "Invalid_Soul"	"Invalid" "DOTA_Soul_Gem_Raving_Aristocrat"	"Raving Aristocrat"

"DOTA_Bans"					"Bans" "DOTA_Picks"				"Picks"

//DOTA_ITEM_STYLES // TEMP, Add item editor support for these fields and move to items_english.txt "Wraps_Of_The_Wicked_Succubus_Style0"		"Small Wraps" "Wraps_Of_The_Wicked_Succubus_Style1"		"Medium Wraps" "Wraps_Of_The_Wicked_Succubus_Style2"		"Large Wraps" "Wings_Of_The_Wicked_Succubus_Style0"		"Small Wings" "Wings_Of_The_Wicked_Succubus_Style1"		"Medium Wings" "Wings_Of_The_Wicked_Succubus_Style2"		"Large Wings" "Horns_Of_The_Wicked_Succubus_Style0"		"Small Horns" "Horns_Of_The_Wicked_Succubus_Style1"		"Medium Horns" "Horns_Of_The_Wicked_Succubus_Style2"		"Large Horns" "Dirk_Of_The_Wicked_Succubus_Style0"		"Small Dirk" "Dirk_Of_The_Wicked_Succubus_Style1"		"Medium Dirk" "Dirk_Of_The_Wicked_Succubus_Style2"		"Large Dirk" "DOTA_Item_Wings_of_Ka_Style0"		"Wings of Ka" "DOTA_Item_Wings_of_Ka_Style1"		"Coffin of Ka" "DOTA_Item_Helm_of_the_Warriors_Retribution_Style0"		"No Visor" "DOTA_Item_Helm_of_the_Warriors_Retribution_Style1"		"Open Visor" "DOTA_Item_Helm_of_the_Warriors_Retribution_Style2"		"Closed Visor" "DOTA_Item_Sword_of_the_Warriors_Retribution_Style0"	"Weighted Blade" "DOTA_Item_Sword_of_the_Warriors_Retribution_Style1"	"Grooved Blade" "DOTA_Item_Sword_of_the_Warriors_Retribution_Style2"	"Winged Blade" "DOTA_Item_Cloud_Forged_Great_Wings_Style0"		"Great Wings" "DOTA_Item_Cloud_Forged_Great_Wings_Style1"		"White Tipped" "DOTA_Item_Hairstyle_of_the_Eastern_Range_Style0"		"Ponytail" "DOTA_Item_Hairstyle_of_the_Eastern_Range_Style1"		"No Ponytail" "DOTA_Item_Cape_of_the_Eastern_Range_Style0"		"White" "DOTA_Item_Cape_of_the_Eastern_Range_Style1"		"Red" "DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style0"		"Short Horns" "DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style1"		"Long Horns" "DOTA_Item_Bracers_of_The_Howling_Wolf_Style0"				"Bright" "DOTA_Item_Bracers_of_The_Howling_Wolf_Style1"				"Dark" "DOTA_Item_Hat_of_The_Howling_Wolf_Style0"						"Bright" "DOTA_Item_Hat_of_The_Howling_Wolf_Style1"						"Dark" "DOTA_Item_Pelt_of_The_Howling_Wolf_Style0"						"Bright" "DOTA_Item_Pelt_of_The_Howling_Wolf_Style1"						"Dark" "DOTA_Item_Rifle_of_The_Howling_Wolf_Style0"					"Bright" "DOTA_Item_Rifle_of_The_Howling_Wolf_Style1"					"Dark" "DOTA_Item_Spaulders_of_The_Howling_Wolf_Style0"			"Bright" "DOTA_Item_Spaulders_of_The_Howling_Wolf_Style1"			"Dark" "Elgato_BTS_Style0"											"Blue Owl" "Elgato_BTS_Style1"											"Silver Owl" "Elgato_BTS_Style2"											"El Super Gato!" "DOTA_Item_Bloodstone_of_the_Ancestor1"		"Bloodstone of the Precursor" "DOTA_Item_Bloodstone_of_the_Ancestor2"		"Bloodstone of the Founder" "DOTA_Item_Shade_of_Agony_Style0"				"Shaded" "DOTA_Item_Shade_of_Agony_Style1"				"Unshaded" "DOTA_Item_Wings_of_Agony_Style0"				"Torn" "DOTA_Item_Wings_of_Agony_Style1"				"Pristine" "DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style0"		"Compass Glaive" "DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style1"		"Compass Tulwar" "DOTA_Item_Wise_Cap_of_the_First_Light_Style0"	"Sagely Cap" "DOTA_Item_Wise_Cap_of_the_First_Light_Style1"	"Wizardly Hood" "DOTA_Item_Familiar_Woods_Style0"			"Woodsy" "DOTA_Item_Familiar_Woods_Style1"			"Shagbark!" "DOTA_Item_Golden_Reel_Guardian_Helmet_Style0"		"Closed Helmet" "DOTA_Item_Golden_Reel_Guardian_Helmet_Style1"		"Open Helmet" "DOTA_Item_Stonehall_Royal_Guard_Helmet_Style0" "Closed Helmet" "DOTA_Item_Stonehall_Royal_Guard_Helmet_Style1" "Open Helmet" "DOTA_Item_Jolly_Roger_Style0"			"Davy Jones" "DOTA_Item_Jolly_Roger_Style1"			"Landlubber" "DOTA_Item_DotaCinema_Hud_Style0"		"Dark" "DOTA_Item_DotaCinema_Hud_Style1"		"Bright" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style0"	"White" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style1"	"Exort" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style2"	"Quas" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style3"	"Wex" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style0"	"Hair" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style1"	"Exort" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style2"	"Quas" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style3"	"Wex" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style0"	"White" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style1"	"Exort" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style2"	"Quas" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style3"	"Wex" "DOTA_Item_Equine_Emissary_Shoulders_Style0"		"Pauldrons" "DOTA_Item_Equine_Emissary_Shoulders_Style1"		"Horse" "DOTA_Item_Frozen_Star_Belt_Style0"					"Small Bindings" "DOTA_Item_Frozen_Star_Belt_Style1"					"Medium Bindings" "DOTA_Item_Frozen_Star_Belt_Style2"					"Large Bindings" "DOTA_Item_Frozen_Star_Neck_Style0"					"Small Mantle" "DOTA_Item_Frozen_Star_Neck_Style1"					"Medium Mantle" "DOTA_Item_Frozen_Star_Neck_Style2"					"Large Mantle" "DOTA_Item_Frozen_Star_Back_Style0"					"Small Frozen Star" "DOTA_Item_Frozen_Star_Back_Style1"					"Medium Frozen Star" "DOTA_Item_Frozen_Star_Back_Style2"					"Large Frozen Star" "DOTA_Item_Alliance_Hud_Style0"						"Normal" "DOTA_Item_Alliance_Hud_Style1"						"Rainy" "DOTA_Item_Enthaleen_Dragon_Style_00"				"Normal" "DOTA_Item_Enthaleen_Dragon_Style_01"				"Wanderer" "DOTA_Item_Serakund_Tyrant_Style_00"				"Normal" "DOTA_Item_Serakund_Tyrant_Style_01"				"Patron" "DOTA_Item_Eldwurm_Crest_Style_00"					"Normal" "DOTA_Item_Eldwurm_Crest_Style_01"					"Executioner"

"DOTA_WatchOwnedTournamentCheck"			"Sort owned Tournaments first" "DOTA_WatchAutoSpectateLeague"				"Auto Spectate Games"

"Shawl_of_Resonant_Vibrance_Style0"			"Gathering Shawl" "Shawl_of_Resonant_Vibrance_Style1"			"Converging Shawl" "Shawl_of_Resonant_Vibrance_Style2"			"Harnessing Shawl"

"Tails_of_Resonant_Vibrance_Style0"			"Trailing Tails" "Tails_of_Resonant_Vibrance_Style1"			"Diving Tails" "Tails_of_Resonant_Vibrance_Style2"			"Whipping Tails"

"DOTA_Item_Warcog_Loading_Screen_Style0"	"Warcog Style 1" "DOTA_Item_Warcog_Loading_Screen_Style1"	"Warcog Style 2"

"DOTA_Item_Unbroken_Stallion_Loading_Screen_Style0"	"Unbroken Stallion Style 1" "DOTA_Item_Unbroken_Stallion_Loading_Screen_Style1"	"Unbroken Stallion Style 2"

"Hood_of_Resonant_Vibrance_Style0"			"Curious Hood" "Hood_of_Resonant_Vibrance_Style1"			"Knowing Hood" "Hood_of_Resonant_Vibrance_Style2"			"Understanding Hood"

"Focus_of_Resonant_Vibrance_Style0"			"Channeling Focus" "Focus_of_Resonant_Vibrance_Style1"			"Twisting Focus"

"Crown_of_Entwined_Fate_Style0"				"Condensed Crown" "Crown_of_Entwined_Fate_Style1"				"Armored Crown" "Crown_of_Entwined_Fate_Style2"				"Chitinous Crown"

"Feelers_of_Entwined_Fate_Style0"				"Gripping Feelers" "Feelers_of_Entwined_Fate_Style1"				"Capturing Feelers" "Feelers_of_Entwined_Fate_Style2"				"Grasping Feelers"

"Limbs_of_Entwined_Fate_Style0"				"Scrambling Limbs" "Limbs_of_Entwined_Fate_Style1"				"Creeping Limbs" "Limbs_of_Entwined_Fate_Style2"				"Skittering Limbs"

"Stinger_of_Entwined_Fate_Style0"				"Pointed Stinger" "Stinger_of_Entwined_Fate_Style1"				"Sharpened Stinger"

"Whiskers_of_Entwined_Fate_Style0"				"Delicate Whiskers" "Whiskers_of_Entwined_Fate_Style1"				"Listening Whiskers" "Whiskers_of_Entwined_Fate_Style2"				"Attentive Whiskers" "DOTA_Item_Trophy_of_the_Shadowcat_Style0"				"Trophy of the Shadowcat" "DOTA_Item_Trophy_of_the_Shadowcat_Style1"				"Fangs of the Shadowcat" "DOTA_Item_Name_Midnight_Locks"							"Midnight Locks" "DOTA_Item_Name_Midnight_Locks_Blue"				"Blue Midnight Locks" "DOTA_Item_Name_Midnight_Locks_White"				"White Midnight Locks"

"DOTA_Item_Stoneforged_Horns_Style2"				"Unbroken Stoneforged Horns"

"DOTA_Item_Helm_of_Birds_Stone_Style0"				"Helm of Bird's Stone" "DOTA_Item_Helm_of_Birds_Stone_Style1"				"Hood of Bird's Stone"

"DOTA_Item_Gift_of_the_Awakened_Style2"				"Tail of the Awakened"

"DOTA_Item_Shadow_Calvaria_Style0"				"Shadow Calveria (Yellow)" "DOTA_Item_Shadow_Calvaria_Style1"				"Shadow Calveria (Blue)" "DOTA_Item_Shadow_Calvaria_Style2"				"Shadow Calveria (Purple)" "DOTA_Item_Shadow_Calvaria_Style3"				"Shadow Calveria (Red)" "DOTA_Item_Shadow_Claws_Style0"					"Shadow Claws (Yellow)" "DOTA_Item_Shadow_Claws_Style1"					"Shadow Claws (Blue)" "DOTA_Item_Shadow_Claws_Style2"					"Shadow Claws (Purple)" "DOTA_Item_Shadow_Claws_Style3"					"Shadow Claws (Red)" "DOTA_Item_Shadow_Spine_Style0"					"Shadow Spine (Yellow)" "DOTA_Item_Shadow_Spine_Style1"					"Shadow Spine (Blue)" "DOTA_Item_Shadow_Spine_Style2"					"Shadow Spine (Purple)" "DOTA_Item_Shadow_Spine_Style3"					"Shadow Spine (Red)" "DOTA_Item_Shadow_Tracers_Style0"				"Shadow Spine (Yellow)" "DOTA_Item_Shadow_Tracers_Style1"				"Shadow Spine (Blue)" "DOTA_Item_Shadow_Tracers_Style2"				"Shadow Spine (Purple)" "DOTA_Item_Shadow_Tracers_Style3"				"Shadow Spine (Red)"

"DOTA_Item_Mane_of_the_Demon_Stone_Style0"		"Mane of the Demon Stone" "DOTA_Item_Mane_of_the_Demon_Stone_Style1"		"Conical Hat of the Demon Stone"

"DOTA_Item_Desc_Manifold_Paradox_Style0"		"Style 1" "DOTA_Item_Desc_Manifold_Paradox_Style1"		"Style 2" "DOTA_Item_Desc_Manifold_Paradox_Style2"		"Style 3"

"DOTA_Item_Immemorial_Emperor_Style0"				"Screen with Red" "DOTA_Item_Immemorial_Emperor_Style1"				"Screen with Black" "DOTA_Item_Immemorial_Emperors_Scythe_Style0"		"Scythe with Red" "DOTA_Item_Immemorial_Emperors_Scythe_Style1"		"Scythe with Black" "DOTA_Item_Immemorial_Emperors_Mantle_Style0"		"Mantle with Red" "DOTA_Item_Immemorial_Emperors_Mantle_Style1"		"Mantle with Black" "DOTA_Item_Immemorial_Emperors_Coronet_Style0"		"Coronet with Red" "DOTA_Item_Immemorial_Emperors_Coronet_Style1"		"Coronet with Black"

"DOTA_Item_Blade_of_the_Wandering_Demon_Style0"		"Blade with Green" "DOTA_Item_Blade_of_the_Wandering_Demon_Style1"		"Blade with Blue" "DOTA_Item_Mask_of_the_Wandering_Demon_Style0"		"Mask Only" "DOTA_Item_Mask_of_the_Wandering_Demon_Style1"		"Mask with Hat" "DOTA_Item_Duangua_of_the_Wandering_Demon_Style0"	"Duangua with Green" "DOTA_Item_Duangua_of_the_Wandering_Demon_Style1"	"Duangua with Blue" "DOTA_Item_Faulds_of_the_Wandering_Demon_Style0"	"Faulds with Green" "DOTA_Item_Faulds_of_the_Wandering_Demon_Style1"	"Faulds with Blue" "DOTA_Item_Bracers_of_the_Wandering_Demon_Style0"	"Bracers with Green" "DOTA_Item_Bracers_of_the_Wandering_Demon_Style1"	"Bracers with Blue" "DOTA_Item_Crown_of_Hells_Helm_Style0"			"Closed Helmet" "DOTA_Item_Crown_of_Hells_Helm_Style1"			"Open Helmet" "DOTA_Item_Incantations_Weapon_Style0"			"Head Opener of Incantations" "DOTA_Item_Incantations_Weapon_Style1"			"Pillar of Incantations" "DOTA_Item_Fallen_Princess_Head_Style0"			"Helm of the Fallen Princess" "DOTA_Item_Fallen_Princess_Head_Style1"			"Crown of the Fallen Princess" "DOTA_Item_Fallen_Princess_Head_Style2"			"Hair of the Fallen Princess" "DOTA_Item_Fallen_Princess_Shoulders_Style0"	"Wings of the Fallen Princess" "DOTA_Item_Fallen_Princess_Shoulders_Style1"	"Warrior Wings of the Fallen Princess" "DOTA_Item_Fallen_Princess_Shoulders_Style2"	"Feathered Wings of the Fallen Princess" "DOTA_Item_Black_Death_Offhand_Style0"			"Axe of the Black Death Executioner" "DOTA_Item_Black_Death_Offhand_Style1"			"Shovel of the Black Death" "DOTA_Item_Black_Death_Weapon_Style0"			"Cuff Hook of the Black Death" "DOTA_Item_Black_Death_Weapon_Style1"			"Makeshift Hook of the Black Death" "DOTA_Item_Black_Death_Shoulder_Style0"			"Shoulder of the Black Death Executioner" "DOTA_Item_Black_Death_Shoulder_Style1"			"Barbed Shoulder of the Black Death" "DOTA_Item_Black_Death_Head_Style0"				"Tiny Tassels of the Black Death" "DOTA_Item_Black_Death_Head_Style1"				"Small Tassels of the Black Death" "DOTA_Item_Black_Death_Head_Style2"				"Medium Tassels of the Black Death" "DOTA_Item_Black_Death_Head_Style3"				"Large Tassels of the Black Death" "DOTA_Item_Shadow_Flame_Back_Style0"				"Shadow Flame Headdress" "DOTA_Item_Shadow_Flame_Back_Style1"				"Shadow Flame Mohawk" "DOTA_Item_Whisper_Tribunal_Shield_Style0"			"Shield of the Tribunal" "DOTA_Item_Whisper_Tribunal_Shield_Style1"			"Shell of the Tribunal" "DOTA_Item_Worldforger_Head_Style0"				"Worldforger Crown" "DOTA_Item_Worldforger_Head_Style1"				"Worldforger Horns" "DOTA_Item_Sempiternal_Head_Style0"				"Plain Trinity Hat" "DOTA_Item_Sempiternal_Head_Style1"				"Trinity Hat" "DOTA_Item_Acolyte_of_Vengeance_Mask_Style0"			"Mask" "DOTA_Item_Acolyte_of_Vengeance_Mask_Style1"			"Hood" "DOTA_Item_Acolyte_of_Vengeance_Mask_Style2"			"Hooded Mask" "DOTA_Item_Esl_Lifestealer_Helm_Style0"				"Helm of Madness" "DOTA_Item_Esl_Lifestealer_Helm_Style1"				"Crown of Madness" "DOTA_Item_Golden_Siblings_Dagger_Style0"			"Dagger" "DOTA_Item_Golden_Siblings_Dagger_Style1"			"Broken Childhood" "DOTA_Item_Staff_of_the_Infinite_Waves_Style0"			"Sea Serpent" "DOTA_Item_Staff_of_the_Infinite_Waves_Style1"			"Trident" "DOTA_Item_Treasure_of_the_Deep_Style0"				"Ceremonial" "DOTA_Item_Treasure_of_the_Deep_Style1"				"Battle" "DOTA_Item_Cicatrix_Regalia_Style0"				"Blue" "DOTA_Item_Cicatrix_Regalia_Style1"				"White" "DOTA_Item_Cicatrix_Regalia_Style2"				"Black" "DOTA_Item_Cicatrix_Regalia_Style3"				"Red" "DOTA_Item_Beaver_Knight_Style0"				"Sword" "DOTA_Item_Beaver_Knight_Style1"				"Shadow Blade" "DOTA_Item_Beaver_Knight_Style2"				"Divine Rapier" "DOTA_Item_Collar_of_the_Divine_Anchor_Style0"			"Collar of the Divine Anchor" "DOTA_Item_Collar_of_the_Divine_Anchor_Style1"			"White Collar of the Divine Anchor" "DOTA_Item_Cuffs_of_the_Divine_Anchor_Style0"			"Cuffs of the Divine Anchor" "DOTA_Item_Cuffs_of_the_Divine_Anchor_Style1"			"White Cuffs of the Divine Anchor" "DOTA_Item_Flintlock_of_the_Divine_Anchor_Style0"		"Flintlock of the Divine Anchor" "DOTA_Item_Flintlock_of_the_Divine_Anchor_Style1"		"White Flintlock of the Divine Anchor" "DOTA_Item_Medallion_of_the_Divine_Anchor_Style0"		"Medallion of the Divine Anchor" "DOTA_Item_Medallion_of_the_Divine_Anchor_Style1"		"White Medallion of the Divine Anchor" "DOTA_Item_Artisan_of_Havoc_Helmet_Style0"			"Artisan of Havoc Helmet 1" "DOTA_Item_Artisan_of_Havoc_Helmet_Style1"			"Artisan of Havoc Helmet 2" "DOTA_Item_Artisan_of_Havoc_Helmet_Style2"			"Artisan of Havoc Helmet 3" "DOTA_Item_Artisan_of_Havoc_Helmet_Style3"			"Artisan of Havoc Helmet 4" "DOTA_Item_Static_Lord_Style0"					"Helm" "DOTA_Item_Static_Lord_Style1"					"Patch" "DOTA_Item_Sky_High_Bomb_Style0"				"Bomb" "DOTA_Item_Sky_High_Bomb_Style1"				"Insignia Bomb" //"DOTA_Item_Sky_High_Bomb_Missle_Style0"				"Bomb" //"DOTA_Item_Sky_High_Bomb_Missle_Style1"				"Insignia Bomb" "DOTA_Item_Sky_High_Helmet_Style0"				"Spikes" "DOTA_Item_Sky_High_Helmet_Style1"				"Visor" "DOTA_Item_Sky_High_Propeller_Style0"				"Propeller" "DOTA_Item_Sky_High_Propeller_Style1"				"Insignia Propeller" "DOTA_Item_Virtus_Werebear_Style0"				"Tier 1" "DOTA_Item_Virtus_Werebear_Style1"				"Tier 2" "DOTA_Item_Virtus_Werebear_Style2"				"Tier 3" "DOTA_Item_Vigilante_Fox_Loading_Screen_Style0"		"Green" "DOTA_Item_Vigilante_Fox_Loading_Screen_Style1"		"Red" "DOTA_Item_Wandering_Harlequins_Crest_Style0"	"Black" "DOTA_Item_Wandering_Harlequins_Crest_Style1"	"Green" "DOTA_Item_Lucent_Gate_Head_Style0" 	"Head" "DOTA_Item_Lucent_Gate_Head_Style1"	"Horns" "DOTA_Item_Sinister_Lightning_Style0"	"Style One" "DOTA_Item_Sinister_Lightning_Style1"	"Style Two" "DOTA_Item_Sinister_Lightning_Style2"	"Style Three" "DOTA_Item_Moon_Rift_Style_Style0"	"Mask" "DOTA_Item_Moon_Rift_Style_Style1"	"No Mask" "DOTA_Item_Rage_Three_Leg_Style0"	"Guirus" "DOTA_Item_Rage_Three_Leg_Style1"	"Curas" "DOTA_Item_Rage_Three_Leg_Style2"	"Kumo" "DOTA_Item_Forge_Warrior_Claw_Style0"	"Claw" "DOTA_Item_Forge_Warrior_Claw_Style1"	"Pincer"

"DOTA_Item_Fiend_Cleaver_Axe_Style0"			"Style One" "DOTA_Item_Fiend_Cleaver_Axe_Style1"			"Style Two" "DOTA_Item_Warmachine_Metal_Mask_Style0"		"Steel Breather" "DOTA_Item_Warmachine_Metal_Mask_Style1"		"Steel Cigar" "Dota_Item_Acidic_Mandible_of_the_Hydra_Style0"			"Acid" "Dota_Item_Acidic_Mandible_of_the_Hydra_Style1"			"Hunter" "Dota_Item_Acidic_Mandible_of_the_Hydra_Style2"			"Poison" "Dota_Item_Acidic_Tail_of_the_Hydra_Style0"			"Acid" "Dota_Item_Acidic_Tail_of_the_Hydra_Style1"			"Hunter" "Dota_Item_Acidic_Tail_of_the_Hydra_Style2"			"Poison" "Dota_Item_Acidic_Tentacles_of_the_Hydra_Style0"		"Acid" "Dota_Item_Acidic_Tentacles_of_the_Hydra_Style1"		"Hunter" "Dota_Item_Acidic_Tentacles_of_the_Hydra_Style2"		"Poison" "Dota_Item_Acidic_Ward_of_the_Hydra_Style0"			"Acid" "Dota_Item_Acidic_Ward_of_the_Hydra_Style1"			"Hunter" "Dota_Item_Acidic_Ward_of_the_Hydra_Style2"			"Poison" "Dota_Item_Acidic_Wings_of_the_Hydra_Style0"			"Acid" "Dota_Item_Acidic_Wings_of_the_Hydra_Style1"			"Hunter" "Dota_Item_Acidic_Wings_of_the_Hydra_Style2"			"Poison"

"DOTA_Item_Compendium_Umbra_Rider_Hair_Style0"		"Black" "DOTA_Item_Compendium_Umbra_Rider_Hair_Style1"		"White" "DOTA_Item_Compendium_Umbra_Rider_Hair_Style2"		"Blue"

"DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style0"	"Black" "DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style1"	"Red" "Krane_Style_Default"							"Krane Original" "Krane_Style_Upgrade"							"Krane Upgrade" "Bajie_Style_Default"							"Bajie Original" "Bajie_Style_Upgrade"							"Bajie Upgrade" "DOTA_Item_Fei_Lian_Style0"					"New Year" "DOTA_Item_Fei_Lian_Style1"					"Windlord" "DOTA_Item_Fei_Lian_Style2"					"Suborned"

"DOTA_Item_Maiden_of_Icewrack"					"Shawl and Wolf Pup" "DOTA_Item_Maiden_of_Icewrack_NoPet"				"Shawl Only" "DOTA_Item_Maiden_of_Icewrack_Pet2"				"Shawl and Upgraded Wolf Pup"

"DOTA_Item_Horns_of_Tendrillar_Style0"	"Horns" "DOTA_Item_Horns_of_Tendrillar_Style1"	"No Horns"

"DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Red"	"Red" "DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Blue"	"Blue" "DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style0"		"Red" "DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style1"		"Blue" "DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style0"		"Red" "DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style1"		"Blue" "DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style0"	"Red" "DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style1"	"Blue" "DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style0"	"Red" "DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style1"	"Blue" "DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style0"		"Red" "DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style1"		"Blue" "Hyeonmu_Style_01"				"Hyeonmu Style 01" "Hyeonmu_Style_02"				"Hyeonmu Style 02" "Hyeonmu_Style_03"				"Hyeonmu Style 03" "Hyeonmu_Style_04"				"Hyeonmu Style 04" "Hyeonmu_Style_05"				"Hyeonmu Style 05" "Hyeonmu_Style_06"				"Hyeonmu Style 06" "Hyeonmu_Style_07"				"Hyeonmu Style 07" "Hyeonmu_Style_08"				"Hyeonmu Style 08" "Hyeonmu_Style_09"				"Hyeonmu Style 09" "Hyeonmu_Style_10"				"Hyeonmu Style 10" "Hyeonmu_Style_11"				"Hyeonmu Style 11" "Hyeonmu_Style_12"				"Hyeonmu Style 12" "Hyeonmu_Style_13"				"Hyeonmu Style 13" "Hyeonmu_Style_14"				"Hyeonmu Style 14" "Hyeonmu_Style_15"				"Hyeonmu Style 15" "Hyeonmu_Style_16"				"Hyeonmu Style 16" "Hyeonmu_Style_17"				"Hyeonmu Final Style 17" "DOTA_Item_divine_sorrow_head_Style0"	"Mask" "DOTA_Item_divine_sorrow_head_Style1"	"Hood" "DOTA_Item_divine_sorrow_head_Style2"	"Crown" "Wyvern_Hatchling_style_01"				"Ice" "Wyvern_Hatchling_Upgrade_Style_02"			"Fire" "Wyvern_Hatchling_Upgrade_Style_03"			"Gold"

"DOTA_Item_Flowersong_Beauty_Style0"		"Flowersong Beauty Style 1" "DOTA_Item_Flowersong_Beauty_Style1"		"Flowersong Beauty Style 2"

"DOTA_Item_Rod_of_Beacons_Light_Style"		"Rod of Beacon's Light" "DOTA_Item_Rod_of_Cerulean_Skies"		"Rod of Cerulean Skies"

"DOTA_Item_guiding_lights_head_Style0"		"Mask of Cerulean Light" "DOTA_Item_guiding_lights_head_Style1"		"Helm of Cerulean Light" "DOTA_Item_Whip_of_the_Emerald_Sea_Style0"	"Smooth" "DOTA_Item_Whip_of_the_Emerald_Sea_Style1"	"Fin"

"DOTA_Item_HUD_of_the_Burning_Scale_Style0"						"Default" "DOTA_Item_HUD_of_the_Burning_Scale_Style1"						"Poison" "DOTA_Item_HUD_of_the_Burning_Scale_Style2"						"Fire" "DOTA_Item_HUD_of_the_Burning_Scale_Style3"						"Ice" "DOTA_Item_Promo_Redpaw_Style0"			"Redpaw" "DOTA_Item_Promo_Bluepaw_Style1"		"Bluepaw" "Spirethorn_Weapon_Default"			"Default Style" "Spirethorn_Weapon_Particle"			"Ambient Effect Unlock" "Bewitching_Flare_Dress_Default"		"Default Style" "Bewitching_Flare_Dress_Particle"		"Ambient Effect Unlock" "Flowering_Shade_Head_Default"			"Default Style" "Flowering_Shade_Head_Particle"			"Ambient Effect Unlock" "Flowering_Shade_Weapon_Default"		"Default Style" "Flowering_Shade_Weapon_Particle"		"Ambient Effect Unlock" "Aquemerald_Default"				"Default Style" "Aquemerald_Particle"				"Ambient Effect Unlock" "Cannon_Punch_Default"				"Default Style" "Cannon_Punch_Particle"				"Ambient Effect Unlock" "Ferocious_Heart_Claws_Default"			"Default Style" "Ferocious_Heart_Claws_Particle"		"Ambient Effect Unlock" "Armor_of_the_Fearful_Aria_Default"			"Default Style" "Armor_of_the_Fearful_Aria_Particle"		"Ambient Effect Unlock" "Algid_Legacy_Default"			"Default Style" "Algid_Legacy_Particle"		"Ambient Effect Unlock" "Shade_of_the_Spiteful_Eye_Default"			"Default Style" "Shade_of_the_Spiteful_Eye_Particle"		"Ambient Effect Unlock" "Blade_of_Flightless_Fury_Default"			"Default Style" "Blade_of_Flightless_Fury_Particle"		"Ambient Effect Unlock" "Slab_of_Erupting_Wrath_Default"			"Default Style" "Slab_of_Erupting_Wrath_Particle"		"Ambient Effect Unlock" "Queen_of_the_Jack_Bomber_Default"			"Default Style" "Queen_of_the_Jack_Bomber_Particle"		"Ambient Effect Unlock" "Mantle_of_the_Cinder_Baron_Style0"			"Style 1" "Mantle_of_the_Cinder_Baron_Style1"			"Style 2" "Harness_of_the_Forgotten_Tactician_Default"		"Default Style" "Harness_of_the_Forgotten_Tactician_Particle"	"Ambient Effect Unlock"

"Mace_of_the_Fissured_Soul_Default"			"Default Style" "Mace_of_the_Fissured_Soul_Particle"		"Ambient Effect Unlock"

"axe_of_the_proven_default"				"Default Style" "axe_of_the_proven_particle"			"Ambient Effect Unlock" "wings_of_the_manticore_default"			"Default Style" "wings_of_the_manticore_particle"		"Ambient Effect Unlock" "Axolotl_Style_00"				"Pink" "Axolotl_Upgrade_Style_01"			"Green" "Axolotl_Upgrade_Style_02"			"Red" "Axolotl_Upgrade_Style_03"			"Black" "Tail_of_the_Ferocious_Toxicant_default"		"Default Style" "Tail_of_the_Ferocious_Toxicant_particle"	"Ambient Effect Unlock"

"Cursed_Zealot_Carapace_default"			"Default Style" "Cursed_Zealot_Carapace_particle"		"Ambient Effect Unlock"

"Offhand_Blade_of_Prismatic_Grace_Default"	"Default Style" "Offhand_Blade_of_Prismatic_Grace_Particle"	"Ambient Effect Unlock" "Blade_of_Prismatic_Grace_Default"	"Default Style" "Blade_of_Prismatic_Grace_Particle"	"Ambient Effect Unlock" "Seismic_Berserker_Default"	"Default Style" "Seismic_Berserker_Particle"	"Ambient Effect Unlock" "DOTA_Item_Dark_Wood_True_Form_Style_00"	"Black" "DOTA_Item_Dark_Wood_True_Form_Style_01"	"Brown" "DOTA_Item_Dark_Wood_True_Form_Style_02"	"White" "DOTA_Item_Dark_Wood_Spirit_Bear_Style_00"	"Ragnar" "DOTA_Item_Dark_Wood_Spirit_Bear_Style_01"	"Bjorn" "DOTA_Item_Dark_Wood_Spirit_Bear_Style_02"	"Sigurd" "DOTA_Item_Timekeeper_Style_00"			"Silver" "DOTA_Item_Timekeeper_Style_01"			"Golden" "DOTA_Style_Bladeform_Legacy_0"			"Legacy" "DOTA_Style_Bladeform_Legacy_1"			"Origins" "DOTA_Style_Onibi_0"				"Base Style" "DOTA_Style_Onibi_1"				"Upgrade Style 1" "DOTA_Style_Onibi_2"				"Upgrade Style 2" "DOTA_Style_Onibi_3"				"Upgrade Style 3" "DOTA_Style_Onibi_4"				"Upgrade Style 4" "DOTA_Style_Onibi_5"				"Upgrade Style 5" "DOTA_Style_Onibi_6"				"Upgrade Style 6" "DOTA_Style_Onibi_7"				"Upgrade Style 7" "DOTA_Style_Onibi_8"				"Upgrade Style 8" "DOTA_Style_Onibi_9"				"Upgrade Style 9" "DOTA_Style_Onibi_10"				"Upgrade Style 10" "DOTA_Style_Onibi_11"				"Upgrade Style 11" "DOTA_Style_Onibi_12"				"Upgrade Style 12" "DOTA_Style_Onibi_13"				"Upgrade Style 13" "DOTA_Style_Onibi_14"				"Upgrade Style 14" "DOTA_Style_Onibi_15"				"Upgrade Style 15" "DOTA_Style_Onibi_16"				"Upgrade Style 16" "DOTA_Style_Onibi_17"				"Upgrade Style 17" "DOTA_Style_Onibi_18"				"Upgrade Style 18" "DOTA_Style_Onibi_19"				"Upgrade Style 19" "DOTA_Style_Onibi_20"				"Upgrade Style 20" "DOTA_Style_Onibi_21"				"Upgrade Style 21" "DOTA_Style_Smeevil_Ward_0"			"Base Style" "DOTA_Style_Smeevil_Ward_1"			"Upgrade Style 1" "DOTA_Style_Smeevil_Ward_2"			"Upgrade Style 2" "DOTA_Style_Smeevil_Ward_3"			"Upgrade Style 3" "DOTA_Style_Smeevil_Ward_4"			"Upgrade Style 4"

"DOTA_Style_Cloak_of_the_Battleranger_0"	"Light" "DOTA_Style_Cloak_of_the_Battleranger_1"	"Chaotic" "DOTA_Style_Style_of_the_Battleranger_0"	"Light" "DOTA_Style_Style_of_the_Battleranger_1"	"Chaotic" "DOTA_Style_Quiver_of_the_Battleranger_0"	"Light" "DOTA_Style_Quiver_of_the_Battleranger_1"	"Chaotic" "DOTA_Style_Pauldrons_of_the_Battleranger_0"	"Light" "DOTA_Style_Pauldrons_of_the_Battleranger_1"	"Chaotic" "DOTA_Style_Bow_of_the_Battleranger_0"	"Light" "DOTA_Style_Bow_of_the_Battleranger_1"	"Chaotic"

"DOTA_Style_Gauntlets_of_the_Razorwyrm_0" 	"Light" "DOTA_Style_Gauntlets_of_the_Razorwyrm_1" 	"Chaotic" "DOTA_Style_Backplates_of_the_Razorwyrm_0" 	"Light" "DOTA_Style_Backplates_of_the_Razorwyrm_1" 	"Chaotic" "DOTA_Style_Skull_of_the_Razorwyrm_0" 	"Light" "DOTA_Style_Skull_of_the_Razorwyrm_1" 	"Chaotic" "DOTA_Style_Belt_of_the_Razorwyrm_0" 	"Light" "DOTA_Style_Belt_of_the_Razorwyrm_1" 	"Chaotic" "DOTA_Style_Legacy_of_the_Fallen_Legion_0"	"Light" "DOTA_Style_Legacy_of_the_Fallen_Legion_1"	"Chaotic" "DOTA_Style_Bow_of_the_Urushin_Huntsman_0" 	"Light" "DOTA_Style_Bow_of_the_Urushin_Huntsman_1" 	"Chaotic" "DOTA_Style_Talons_of_the_Urushin_Huntsman_0" 	"Light" "DOTA_Style_Talons_of_the_Urushin_Huntsman_1" 	"Chaotic" "DOTA_Style_Sentinels_of_the_Urushin_Huntsman_0" 	"Light" "DOTA_Style_Sentinels_of_the_Urushin_Huntsman_1" 	"Chaotic" "DOTA_Style_Quiver_of_the_Urushin_Huntsman_0" 	"Light" "DOTA_Style_Quiver_of_the_Urushin_Huntsman_1" 	"Chaotic" "DOTA_Style_Wrap_of_the_Urushin_Huntsman_0" 	"Light" "DOTA_Style_Wrap_of_the_Urushin_Huntsman_1" 	"Chaotic" "DOTA_Style_Dark_Artistry_Hair_0"		"Default" "DOTA_Style_Dark_Artistry_Hair_1"		"Alternate" "DOTA_Style_Death_Poison_Shoulder_0"	"Default" "DOTA_Style_Death_Poison_Shoulder_1"	"Infused" "DOTA_Style_Deep_Sea_Dragoon_Head_0"	"Default" "DOTA_Style_Deep_Sea_Dragoon_Head_1"	"Infused" "DOTA_Style_Evil_Eyed_Arms_0"	"Default" "DOTA_Style_Evil_Eyed_Arms_1"	"Infused" "DOTA_Style_Radiant_Wanderer_Back_0"	"Default" "DOTA_Style_Radiant_Wanderer_Back_1"	"Infused" "DOTA_Style_Crown_of_Sacred_Light_0"	"Default" "DOTA_Style_Crown_of_Sacred_Light_1"	"Infused" "DOTA_Style_Wings_of_Unfettered_Malevolence_0"	"Default" "DOTA_Style_Wings_of_Unfettered_Malevolence_1"	"Infused" "DOTA_Style_Unhallowed_Nightmares_Head_0"	"Bestowed" "DOTA_Style_Unhallowed_Nightmares_Head_1"	"Harvested" "DOTA_Style_Unhallowed_Nightmares_Back_0"	"Bestowed" "DOTA_Style_Unhallowed_Nightmares_Back_1"	"Harvested" "DOTA_Style_Unhallowed_Nightmares_Arms_0"	"Bestowed" "DOTA_Style_Unhallowed_Nightmares_Arms_1"	"Harvested" "DOTA_Style_Unhallowed_Nightmares_Shoulder_0"	"Bestowed" "DOTA_Style_Unhallowed_Nightmares_Shoulder_1"	"Harvested" "DOTA_Style_The_Ursine_Hunter_Armor_0"	"Bestowed" "DOTA_Style_The_Ursine_Hunter_Armor_1"	"Harvested" "DOTA_Style_The_Ursine_Hunter_Back_0"	"Bestowed" "DOTA_Style_The_Ursine_Hunter_Back_1"	"Harvested" "DOTA_Style_The_Ursine_Hunter_Head_0"	"Bestowed" "DOTA_Style_The_Ursine_Hunter_Head_1"	"Harvested" "DOTA_Style_The_Ursine_Hunter_Weapon_0"	"Bestowed" "DOTA_Style_The_Ursine_Hunter_Weapon_1"	"Harvested" "DOTA_Style_The_Ursine_Hunter_OffHand_0"	"Bestowed" "DOTA_Style_The_Ursine_Hunter_OffHand_1"	"Harvested" "DOTA_Style_The_Ursine_Hunter_Shoulder_0"	"Bestowed" "DOTA_Style_The_Ursine_Hunter_Shoulder_1"	"Harvested" "DOTA_Style_Apostle_of_the_Tempest_Armor_0"	"Bestowed" "DOTA_Style_Apostle_of_the_Tempest_Armor_1"	"Harvested" "DOTA_Style_Apostle_of_the_Tempest_Head_0"	"Bestowed" "DOTA_Style_Apostle_of_the_Tempest_Head_1"	"Harvested" "DOTA_Style_Apostle_of_the_Tempest_Belt_0"	"Bestowed" "DOTA_Style_Apostle_of_the_Tempest_Belt_1"	"Harvested" "DOTA_Style_Apostle_of_the_Tempest_Arms_0"	"Bestowed" "DOTA_Style_Apostle_of_the_Tempest_Arms_1"	"Harvested" "DOTA_Style_Apostle_of_the_Tempest_Weapon_0"	"Bestowed" "DOTA_Style_Apostle_of_the_Tempest_Weapon_1"	"Harvested" "Dota_Style_Wabbit_0"		"Level 1" "Dota_Style_Wabbit_1"		"Level 2" "Dota_Style_Wabbit_2"		"Level 3" "Dota_Style_Wabbit_3"		"Level 4" "DOTA_Style_Inferno_Rambler_Arms_0"	"Default" "DOTA_Style_Inferno_Rambler_Arms_1"	"Infused" "DOTA_Style_Seed_of_Rebirth_Shoulder_0"	"Default" "DOTA_Style_Seed_of_Rebirth_Shoulder_1"	"Infused" "DOTA_Style_Imperious_Tactician_Back_0"	"Default" "DOTA_Style_Imperious_Tactician_Back_1"	"Infused" "DOTA_Style_Silent_Guardian_OffHand_0"	"Default" "DOTA_Style_Silent_Guardian_OffHand_1"	"Infused" "DOTA_Style_Tormenta_Armor_0"	"Default" "DOTA_Style_Tormenta_Armor_1"	"Infused" "DOTA_Style_Monkey_King_Arcana_Base"	"Timeless Tale" "DOTA_Style_Monkey_King_Arcana_Water"	"Rumble in the Deep" "DOTA_Style_Monkey_King_Arcana_Death"	"Immortal Path" "DOTA_Style_Monkey_King_Arcana_Fire"	"King's Crucible" "DOTA_AutoStyle_Initial_Style_Reason"	"Game Starts"

"DOTA_Style_Monkey_King_Arcana_Water_Reason"	"Monkey King Has Level 1 Ultimate" "DOTA_Style_Monkey_King_Arcana_Death_Reason"	"Monkey King Has Level 2 Ultimate" "DOTA_Style_Monkey_King_Arcana_Fire_Reason"		"Monkey King Has Level 3 Ultimate" "DOTA_Style_Omniknight_UndyingLight_Base"	"Base" "DOTA_Style_Omniknight_UndyingLight_Angel"	"Guardian Angel"

"DOTA_Style_LifeStealer_Rage_Reason"	"Enraged"

"DOTA_Style_Bloodseekers_Head_Immortal_0"		"Base thirst" "DOTA_Style_Bloodseekers_Head_Immortal_1"		"Stacks on thirst" "DOTA_Style_Bloodseeker_Thirst_Vision_Reason"	"Bloodseeker has thirst vision"

"DOTA_Style_Default"	"Default" "DOTA_Style_Infused"	"Infused" "DOTA_Style_Quest_Locked" "Honored" "DOTA_Style_Quest_Unlocked"	"Distinguished" "DOTA_Style_Head_of_the_Sea_Djinn_0"		"Original" "DOTA_Style_Head_of_the_Sea_Djinn_1"		"Open" "DOTA_Style_TI7_Default"		"Original" "DOTA_Style_TI7_Upgraded"		"Illustrious" "DOTA_Style_Prize_of_the_Saltworn_Mariner_0"		"Original" "DOTA_Style_Prize_of_the_Saltworn_Mariner_1"		"Ghostly" "DOTA_Style_Tsukumo_the_Moon_Cloud_0"		"Style 1" "DOTA_Style_Tsukumo_the_Moon_Cloud_1"		"Style 2" "DOTA_Style_Herald_Khorne_Head_0"		"Horns" "DOTA_Style_Herald_Khorne_Head_1"		"Helm" "DOTA_Style_Herald_Khorne_Weapon"		"Blade" "DOTA_Style_Herald_Khorne_Weapon_Alt"		"Axe"

//DOTA_ITEM_STYLES_END //DOTA_ITEM_STYLE_END "TeamCup_Description"	"Earned by fans during The International Weekly Team Cup"

"NEXON_Error" "Error" "NEXON_State_ShutdownWarning" "Game usage is blocked under Shutdown law in %s1 minutes." "NEXON_State_ShutdownLaw" "Game usage is blocked under Shutdown law." "NEXON_State_RestrictedID" "Game usage restricted ID." "NEXON_State_RestrictedAge" "Game usage is allowed for ages over 12." "NEXON_State_InvalidID" "ID does not exist." "NEXON_State_VerifyPerson" "Person Verification Restriction" "NEXON_State_PaymentAgreement" "Payment Agreement Restriction" "NEXON_State_UnderMembershipRestriction" "Under Membership Restriction" "NEXON_PlaytimeWarning" "You have played more than %s1 hour(s). Excessive usage of game might cause inconvenience in your everyday life." "NEXON_CybercafeNotRegistered" "Not cyber café premium user. Please contact Nexon's Cyber café customer service." "NEXON_CybercafeExceededIP" "Exceeded number of allowed user per IP. Please contact cyber café owner." "NEXON_CybercafeBlockedByAdmin" "This PC's access is blocked by administrator. Please contact Nexon's cyber café customer service." "NEXON_CybercafeTimeExpired" "This PC's access is blocked by administrator. Please contact Nexon's cyber café customer service." "NEXON_CybercafeGenericBlocked" "Blocked access." "NEXON_CybercafeTimeLeft"	"You have %s1 minutes left in your Nexon cyber café subscription time." "NEXON_CybercafeBonus"		"Earning %s1% bonus Battle Points for playing at %s2: %s3." "NEXON_CybercafeTimedReward" "%s1 has been awarded a %s2 for playing at %s3!" "NEXON_CybercafeBonusNoName" "Earning %s1% bonus Battle Points for playing at cyber café: %s2."

"DOTA_Shutdown_Header"		"Error"

"DOTA_GGPopup_Title"		"GAME WILL END" "DOTA_GGPopup_Desc"			"You will lose in"

"DOTA_Levelup_ItemDrop"		"ITEM DROP LEVEL UPGRADED" "DOTA_Levelup_ItemDrop2"	"UNCOMMON ITEMS" "DOTA_Levelup_ItemDrop_Desc2" "As you play matchmaking games you'll find items, and you'll also receive one every time you level up. You're now eligible to find rarer items than before!" "DOTA_Levelup_ItemDrop3"	"RARE ITEMS" "DOTA_Levelup_ItemDrop_Desc3"	"These items can contain custom animations for Heroes that wear them." "DOTA_Levelup_ItemDrop4"	"MYTHICAL ITEMS" "DOTA_Levelup_ItemDrop_Desc4"	"These items often contain custom animations and spell effects for Heroes that wear them." "DOTA_Levelup_ItemDrop5"	"LEGENDARY ITEMS" "DOTA_Levelup_ItemDrop_Desc5"	"These items are incredibly rare objects, often replacing entire couriers and hero mounts with new models and effects." "DOTA_Levelup_ItemDrop6"	"ANCIENT ITEMS" "DOTA_Levelup_ItemDrop_Desc6"	"These items number only a few, and cannot be easily categorised." "DOTA_Levelup_ItemDrop8"	"ARCANA ITEMS" "DOTA_Levelup_ItemDrop_Desc8"	"These items are the rarest of all, capable of adding new models, sounds, spell effects, and HUD icons to any Hero that wears them."

"DOTA_ItemDropLvl_Text"		"You are currently eligible to find %s1 items. Play more games to increase your level and find rarer items." "DOTA_ItemDropLvl_TextMax"	"Currently eligible to find %s1 items."

"DOTA_Coach"				"Coach" "DOTA_Coach2"				"COACH" "DOTA_Coach3"				"COACH THIS PARTY" "DOTA_Coaches"				"Coaches" "DOTA_CoachesOther"			"Other Coaches" "DOTA_CoachNone"			"No Coaches" "DOTA_Lobby_Join_Coach"		"Coach This Team" "DOTA_Lobby_Leave_Coach"	"Stop Coaching" "DOTA_Student_Desc"			"Select coach(es) to listen to" "DOTA_Student_Desc2"		"Select other student(s) to listen to" "DOTA_Students"				"Students" "DOTA_StudentsOther"		"Other Students" "DOTA_Coach_Desc"			"Perspective selection." "DOTA_Coach_Chat"			"Send to Coach Only" "DOTA_CoachList"			"Coaches: %s1" "DOTA_Coach_Help"			"Alt-Click in world or minimap to ping. Alt-Click on HUD elements to highlight them. Ctrl-Click on world or minimap to draw lines.\n\nHit your 'Coach Toggle Student Perspective' key to jump in and out of your student's perspective.\n\nYour voice and text chat will only be heard by your students." "DOTA_Student_Help"			"To talk to other players on your team, uncheck the 'Send to Coach Only' box under your chat input. To stop hearing chat and voice communication from a fellow student, uncheck their name in the boxes above. \n\nYour own voice communication will only be heard by your coaches and fellow students. Your Chat Wheel messages will be seen by your entire team." "DOTA_MuteChat"				"Mute All Chat"

// Korean used here since this is a Korean-only feature and allows testing without having to set language. "Econ_Purgatory" "구매확정" "Econ_Purgatory_FinalizeAllItems" "모두 구매확정" "Econ_Purgatory_FinalizePurchase" "구매확정" "Econ_Purgatory_ReturnItem" "환불" "Econ_Purgatory_FinalizePurchaseDlg_Title"	"구매확정" "Econ_Purgatory_FinalizePurchaseDlg_Msg"	"해당 아이템의 구매를 확정하고 배낭으로 이동하시겠습니까? 구매 확정한 아이템은 청약철회가 불가능하니 신중히 결정해 주십시오." "Econ_Purgatory_FinalizePurchaseDlg_ConfirmButton"	"구매확정" "Econ_Purgatory_FinalizePurchaseDlg_CancelButton"	"취소" "Econ_Purgatory_ReturnDlg_Title"	"환불" "Econ_Purgatory_ReturnDlg_Msg"	"해당 아이템의 청약철회 하시겠습니까?" "Econ_Purgatory_ReturnDlg_ConfirmButton"	"청약철회" "Econ_Purgatory_ReturnDlg_CancelButton"	"취소"

"DOTA_econ_item_details_purgatory_header"	"메이비 박스" "DOTA_econ_item_details_purgatory_refund"	"환불" "DOTA_econ_item_details_purgatory_finalize" "완료" "DOTA_Purgatory_Tooltip"				"메이비 박스에 있는 아이템을 완료하기 전 사용 또는 수정할 수 없습니다. 아이템이 메이비 박스에 그대로 있으면 환불하실 수 있습니다." "DOTA_InMaybeBox_Label"					"메이비 박스에 포함" "DOTA_EconItemSet_Tooltip_Purgatory" "이 세트는 메이비 박스에 있습니다"

"ItemPurgatory_Finalize_Succeeded"					"Finalize successful." "ItemPurgatory_Finalize_Failed_Incomplete"			"Finalize was only partially successful. One or more items were not finalized." "ItemPurgatory_Finalize_Failed_ItemsNotInPurgatory"	"Finalize may have partially succeeded. At least one item was not in the maybe box. It's possible it was automatically moved to the Armory." "ItemPurgatory_Finalize_Failed_CouldNotFindItems"	"Could not find one or more items." "ItemPurgatory_Finalize_Failed_NoSOCache"			"The server is experiencing problems. Please try again in a few minutes." "ItemPurgatory_Finalize_Failed_BackpackFull"		"Not all items could be finalized. Free up some space in your Armory and try again."

"ItemPurgatory_Refund_Succeeded"					"Refund successful." "ItemPurgatory_Refund_Failed_ItemsNotInPurgatory"	"The item you specified was not in the Maybe Box." "ItemPurgatory_Refund_Failed_CouldNotFindItem"		"Refund failed. Could not find the specified item." "ItemPurgatory_Refund_Failed_TryLater"				"Refund failed. Please try again later." "ItemPurgatory_Refund_Failed_Nexon"					"Failed to connect to the Nexon server."

"ItemPurgatory_UnknownError"		"Unknown error."

"ItemPurgatory_AskRemoveItemFromPurgatory_Title"	"아이템을 완료하시겠습니까?" "ItemPurgatory_AskRemoveItemFromPurgatory_Body"		"이 아이템을 완료하셔서 메이비 박스에서 제거하시겠습니까?"

// Crafting Tooltips "DOTA_CraftingTooltip_Title_Rarity"		"Any %s1 Item" "DOTA_CraftingTooltip_Desc_Rarity"		"Drag any %s1 rarity item here to satisfy this crafting recipe."

"DOTA_CraftingTooltip_Title_Quality"	"Any %s1 Item" "DOTA_CraftingTooltip_Desc_Quality"		"Drag any %s1 quality item here to satisfy this crafting recipe."

"DOTA_CraftingTooltip_Title_Output_Random_Item"			"Random %s1 Item" "DOTA_CraftingTooltip_Desc_Output_Random_Item"			"A random item of %s1 rarity will be produced."

"Dota_Economy_Equip_Now"			"Equip Now" "Dota_Economy_Acknowledge"			"Accept" "Dota_Economy_Acknowledge_All_Purchases"		"Accept All Purchases" "Dota_Economy_Acknowledge_All_Trades"		"Accept All Trades" "Dota_Economy_Acknowledge_All_Count"		"Accept All (%s1)" "Dota_Economy_Reward_Subtitle"		"%s1 slot item for %s2"

"DOTA_PlayerName_ixmike"			"Liquid`ixmike88" "DOTA_PlayerName_iceiceice"			"iceiceice" "DOTA_PlayerName_Burning"			"BurNIng" "DOTA_PlayerName_Kuroky"			"Kuroky" "DOTA_PlayerName_Sing"			"Sing" "DOTA_PlayerName_BZZ"			"BZZ" "DOTA_PlayerName_CaspeRRR"		"CaspeRRR" "DOTA_PlayerName_Yol"	"RoX.KIS.yol" "DOTA_PlayerName_DD"	"DD" "DOTA_PlayerName_ArsArt"	"Ars-Art" "DOTA_PlayerName_SOLO"		"SOLO" "DOTA_PlayerName_YYF"		"YYF" "DOTA_PlayerName_ZSMJ"		"ZSMJ" "DOTA_PlayerName_NS"		"NS" "DOTA_PlayerName_Funn1k"	"Funn1k" "DOTA_PlayerName_Ohaiyo"	"Ohaiyo" "DOTA_PlayerName_Arteezy"	"Arteezy" "DOTA_PlayerName_Mushi"		"Mushi" "DOTA_PlayerName_BuLba"		"BuLba" "DOTA_PlayerName_Hao"		"Hao" "DOTA_PlayerName_G"		"Sergey 'G' Bragin" "DOTA_PlayerName_EternalEnvy"		"EternaLEnVy"

// Voice Credits "DOTA_Credits_Tab"				"ACKNOWLEDGEMENTS" "DOTA_Credits_Title"			"ACKNOWLEDGEMENTS" "DOTA_ActorCredits_1_Name"		"Dee Bradley Baker" "DOTA_ActorCredits_1_Role"		"Techies" "DOTA_ActorCredits_2_Name"		"Dennis Bateman" "DOTA_ActorCredits_2_Role"		"Invoker" "DOTA_ActorCredits_3_Name"		"Tom Chantler" "DOTA_ActorCredits_3_Role"		"Centaur, Lion, Outworld Devourer, Riki, Slark, Tusk, Witch Doctor" "DOTA_ActorCredits_4_Name"		"Merle Dandridge" "DOTA_ActorCredits_4_Role"		"Legion Commander, Winter Wyvern" "DOTA_ActorCredits_5_Name"		"Barry Dennen" "DOTA_ActorCredits_5_Role"		"Chaos Knight, Phantom Lancer, Rubick" "DOTA_ActorCredits_6_Name"		"Dave Fennoy" "DOTA_ActorCredits_6_Role"		"Batrider, Ember Spirit, Faceless Void, Huskar, Jakiro, Venomancer, Wraith King" "DOTA_ActorCredits_7_Name"		"Jim French" "DOTA_ActorCredits_7_Role"		"Elder Titan" "DOTA_ActorCredits_8_Name"		"Michael Gregory" "DOTA_ActorCredits_8_Role"		"Bounty Hunter, Clinkz, Silencer" "DOTA_ActorCredits_9_Name"		"Gin Hammond" "DOTA_ActorCredits_9_Role"		"Crystal Maiden, Drow Ranger, Enchantress, Mirana, Phantom Assassin, Spectre, Vengeful Spirit" "DOTA_ActorCredits_10_Name"		"James Kirkland" "DOTA_ActorCredits_10_Role"		"Arc Warden" "DOTA_ActorCredits_11_Name"		"John Patrick Lowrie" "DOTA_ActorCredits_11_Role"		"Ancient Apparition, Dark Seer, Doom, Earthshaker, Pudge, Shadow Fiend, Storm Spirit" "DOTA_ActorCredits_12_Name"		"Ellen McLain" "DOTA_ActorCredits_12_Role"		"Broodmother, Death Prophet" "DOTA_ActorCredits_13_Name"		"Bruce Miles" "DOTA_ActorCredits_13_Role"		"Alchemist, Lifestealer, Omniknight" "DOTA_ActorCredits_14_Name"		"Linda K. Morris" "DOTA_ActorCredits_14_Role"		"Announcer, Luna, Naga Siren, Queen of Pain, Templar Assassin" "DOTA_ActorCredits_15_Name"		"Sam A. Mowry" "DOTA_ActorCredits_15_Role"		"Antimage, Beastmaster, Clockwerk, Necrophos, Secret Shopkeeper, Slardar, Warlock" "DOTA_ActorCredits_16_Name"		"Eric Newsome" "DOTA_ActorCredits_16_Role"		"Chen, Leshrac, Nature's Prophet, Razor, Tidehunter, Tiny, Zeus" "DOTA_ActorCredits_17_Name"		"Nolan North" "DOTA_ActorCredits_17_Role"		"Brewmaster, Earth Spirit, Gyrocopter, Keeper of the Light, Lone Druid, Lycan, Meepo, Ogre Magi, Shadow Demon, Troll Warlord" "DOTA_ActorCredits_18_Name"		"Dempsey Pappion" "DOTA_ActorCredits_18_Role"		"Magnus, Nyx Assassin, Visage" "DOTA_ActorCredits_19_Name"		"TJ Ramini" "DOTA_ActorCredits_19_Role"		"Abaddon, Bristleback, Skywrath Mage, Timbersaw" "DOTA_ActorCredits_20_Name"		"Harry S. Robins" "DOTA_ActorCredits_20_Role"		"Tinker" "DOTA_ActorCredits_21_Name"		"Gary Schwartz" "DOTA_ActorCredits_21_Role"		"Lich, Pugna, Shadow Shaman, Sniper" "DOTA_ActorCredits_22_Name"		"David Scully" "DOTA_ActorCredits_22_Role"		"Bane, Dazzle, Juggernaut, Morphling, Sand King, Sven, Weaver" "DOTA_ActorCredits_23_Name"		"Mike Shapiro" "DOTA_ActorCredits_23_Role"		"Oracle" "DOTA_ActorCredits_24_Name"		"David Sobolov" "DOTA_ActorCredits_24_Role"		"Terrorblade" "DOTA_ActorCredits_25_Name"		"Jon St. John" "DOTA_ActorCredits_25_Role"		"Axe, Bloodseeker, Enigma, Kunkka" "DOTA_ActorCredits_26_Name"		"Fred Tatasciore" "DOTA_ActorCredits_26_Role"		"Disruptor, Spirit Breaker, Treant Protector, Undying, Ursa, Warlock's Golem" "DOTA_ActorCredits_27_Name"		"Jen Taylor" "DOTA_ActorCredits_27_Role"		"Lina, Medusa, Puck, Windranger" "DOTA_ActorCredits_28_Name"		"Tony Todd" "DOTA_ActorCredits_28_Role"		"Dragon Knight, Night Stalker, Viper" "DOTA_ActorCredits_29_Name"		"And Featuring" "DOTA_ActorCredits_29_Role"		"Io as Itself"

"DOTA_SpecialThanks_Title"		"SPECIAL THANKS" "DOTA_SpecialThanks"			"Valve would like to thank our friends at Blizzard for their support of the DOTA community, and the Warcraft III® community from which DOTA originated."

"Unlock_GameMode"				"New Game Mode Unlocked!" "Unlock_Matchmaking"			"Matchmaking Unlocked!" "Unlock_Competitive"			"COMPETITIVE PLAY" "Unlock_Competitive_Desc"		"Play in a competitive environment with other experienced players. Track your progress on your profile's Matchmaking Rating, visible to you and your friends." "Unlock_Present"				"Present Available!" "Unlock_Present_Desc"			"You've reached the level requirement to unwrap your next present. Unwrap it in the Armory to receive some free items!" "Unlock_Feature"				"New Feature Unlocked!" "Unlock_Trading"				"TRADING" "Unlock_Trading_Desc"			"You've now reached the level at which you can trade your items with other players. Right click on a player's name to initiate a trade with them."

"Present1_T1"					"Customize your heroes" "Present1_D1"					"As you play Dota, you'll find many kinds of items. Some, like the one you just received, allow you to customize the appearance of a hero. Try equipping it in the Armory, and see what you think." "Present1_T2"					"Customize your items" "Present1_D2"					"Some items are tools that you use on other items. The Name Tag you just received allows you to customize the name of another item you own." "Present1_I2"					"My Sword Of Killing You!" "Present1_T3"					"Base Hero" "Present1_T4"					"Custom Item Set Equipped" "Present2_T1"					"Personalize your favorite items" "Present2_D2"					"Use your Artificer's Chisel to add sockets to an item, and then choose a gem to insert into the socket. Items can have up to five sockets, allowing you to create many unique combinations." "Present2_D3"					"Once you've added a socket to one of your items, insert your new Inscribed Kills Gem into it, and it'll start tracking the number of Hero kills you score while it's equipped." "Present2_D4"					"These gems can add new animations to Heroes wearing the item." "Present2_D5"					"These rare gems can add new effects to a custom Courier." "Present2_I1"					"Inscribed Kills Gem" "Present2_T2"					"Other Gems" "Present2_T3"					"Description Tag" "Present3_T1"					"More Customization" "Present3_D1"					"Use your Artificer's Chisel to add a socket to an item, and then insert your new Inscribed Victories Gem into it. This Gem tracks the number of games you've won while the item is equipped. Don't forget, items can have up to 5 sockets, so you can even insert the Gem into your item with the Inscribed Kills Gem." "Present3_I1"					"Inscribed Victories Gem" "Present3_D2"					"The Description Tag you just received allows you to customize the description of an item." "Present3_T2"					"Custom Wards" "Present3_D3"					"The Staff of Faith you just received is a custom ward, which replaces the in-game visuals for your observer and sentry wards. Unlike Hero items, cosmetic wards are equipped in your Player Loadout, where they take effect no matter what Hero you're playing." "Present3_I2"					"This is my description of the fancy sword that's about to kill you!" "Present3_I3"					"Blade of the Chiseled Guard" "Present4_T1"					"Battle Point Boosters" "Present4_D1"					"After each game of Dota, you earn XP in your Profile, and every time you level up you earn rewards. You can increase the amount of XP you earn by equipping a Battle Booster, like the one you just received. Equip it in your Player Loadout to try it out." "Present4_D2"					"If you play with a Battle Booster equipped, you also increase the XP earned by every other player in your game. Multiple Battle Bonuses stack on top of each other, so parties of boosted players can earn XP at very high rates." "Present4_T2"					"Tournament Passes" "Present4_D3"					"You can watch tournaments featuring professional Dota players by buying Tournament Passes. We've just given you a free pass to The International 2013, which featured the top 16 teams in the world. After activating it in your Armory, you'll find the tournament under the WATCH tab. You'll be able to watch all the tournament's games, including the in-game commentary in English, Russian, Chinese, and Korean." "Present4_T3"					"Stacking Battle Point Boosters" "Present4_T4"					"<font color='#65D9F7'>Bob (Drow Ranger) <font color='#FBEBCA'>increases the <font color='#FFD700'>Battle Points <font color='#FBEBCA'>earned by all players in this match by <font color='#FFD700'>15% !" "Present4_T5"					"+ 100 Points + 35 Bonus" "Present5_T1"					"Crafting" "Present5_T3"					"Recipes" "Present5_D1"					"As you play you'll find some items you're not that interested in. In addition to trading with other players, you can use the Crafting system to turn unwanted goods into desired items." "Present5_D2"					"This Recipe requires two Common items to complete, and creates a Celebration of Death Taunt for Witch Doctor. To start the craft, go to your Armory and select 'Crafting' in the right click menu of the Recipe." "Present5_T2"					"Taunts" "Present5_D3"					"Taunts are items that allow you to play custom animations on your Hero with the press of a key (you can find the Taunt Item key in the Unit Actions page of the control settings). Watch out though! While taunting your opponents, you'll be vulnerable to attack!" "Present5_D4"					"<font color='#B0C3D9'>Any Common Item " "Present5_D5"					"Drag any Common rarity item here to satisfy this crafting recipe." "Present6_T1"					"Custom HUD Skins" "Present6_D1"					"These items are equipped in your Player Loadout, and change the visuals used throughout the in-game HUD." "Present6_D2"					"Whenever you have a custom HUD equipped, other players in your games will be able to use it as well. In your next game, try clicking the 'Shared Content' button in the top bar to see what cosmetic items other players are sharing with you!" "Present6_T2"					"More Gems" "Present6_T3"					"Shared Content" "Present6_I1"					"Inscribed Wards Placed Gem" "Present6_I2"					"HUD: Cruel Diretide" "Present6_D3"					"This Gem will keep track of how many observer and sentry wards you've placed in games. Great for showing people how seriously you play Support roles!" "Present7_T1"					"Treasures" "Present7_D1"					"While playing games, you'll also find various types of Treasures. Each treasure will show you a list of items it may contain, which often include some of the rarest and most valuable items in Dota 2." "Present7_D2"					"To open a Treasure, you need a corresponding key or seal. We've already given you a Welcoming Chest Key, so you can go ahead and open your Welcoming Chest by right-clicking on it in the Armory. For other treasures, you can purchase keys from the Dota 2 Store, or trade with other players to get them." "Present7_T2"					"Changing Gems" "Present7_D3"					"Want to swap out a Gem in an item? Or move a Gem from one item to another while retaining its stats? Use the Artificer's Hammer to remove the Gem from the item it's in, freeing up the socket to put something else in." "Present7_D4"					"Treasures" "Present7_D5"					"Keys" "Present8_T1"					"Custom Couriers" "Present8_D1"					"The Mighty Boar you just received is a cosmetic courier, which replaces the in-game visuals for your courier. Like cosmetic wards, couriers are equipped in your Player Loadout, and take effect no matter which Hero you play. There are many custom couriers, so find one that suits your style!" "Present8_T2"					"Armory Expanders" "Present8_D2"					"Running out of room in your Armory? Armory expanders permanently increase the amount of storage space you have for items. Right click on the one we've just given you and select 'Expand' to use it." "Present9_T1"					"Custom Announcers" "Present9_D1"					"When equipped in your Player Loadout, these items will change the in-game announcer voice. Custom announcers often contain hundreds of new, custom lines of dialog that respond to unique events, ensuring you'll hear new lines for many games. Like HUD Skins, Custom Announcers can be shared by others in the game with you." "Present9_T2"					"Onwards!" "Present9_D2"					"From now on, presents will require several levels before they're openable, but in return, they'll start containing much rarer items for you to experiment with. Good luck!"

"EconOpen_BaseString"			"UNLOCKING THE LOOT" "EconOpen_Gift"					"UNWRAPPING YOUR GIFT"

"CompDL"						"Downloading Compendium..." "CouldntDLCompendium"			"Failed to download compendium. Please try again later." "CouldntSaveCompendium"			"Failed to save Compendium selections. Please try again later." "CouldntFindCompendium"			"Couldn't load the compendium test file: %s1" "CompendiumPageError_Pages"		"Couldn't find a 'pages' block in the compendium data file." "CompendiumPageError_Template"	"Couldn't find a 'template' entry for compendium page '%s1' (page number %s2)" "CompendiumPageError_Template2" "Couldn't find a template called '%s1' in compendium page '%s2'" "CompendiumPageError_Image"		"Couldn't find an image called '%s1' in compendium page '%s2'" "CompendiumPageError_Text"		"Couldn't find a text block called '%s1' in compendium page '%s2'" "CompendiumPageError_Video"		"Couldn't find a video called '%s1' in compendium page '%s2'" "CompendiumPageError_Scrollbar" "Couldn't find a scrollbar called '%s1' in compendium page '%s2'" "CompendiumPageError_Selection" "Couldn't find a selection called '%s1' in compendium page '%s2'" "CompendiumPageError_PageNames"	"Embedded page '%s1' uses the same name as another page. Page names must be unique." "CompendiumPageError_CustomText" "Error in custom text block '%s1' in compendium page '%s2'" "CompendiumPageError_CustomImg" "Error in custom image block '%s1'" "CompendiumPageError_CustomBar" "Error in custom progressbar block '%s1' in compendium page '%s2'" "CompendiumPageError_CustomEle" "Failed to instantiate custom element '%s1' in compendium page '%s2'" "CompendiumPageError_CTFont"	"Invalid font '%s1' specified in compendium page '%s2'. Valid fonts:\ntext, textbold, title" "CompendiumPageError_CTAlign"	"Invalid alignment '%s1' specified in compendium page '%s2'. Valid alignments:\n left, right, center" "CompendiumPageError_CTDepth"	"Invalid depth '%s1'. Valid depths:\n front, back" "CompendiumPageError_LinePos"	"Line '%s1' doesn't have both 'start' and 'end' position blocks." "CompendiumPageError_CTPoints"	"Invalid selection index '%s1' in 'points' section of custom text '%s2'." "CompendiumPageError_CTPoints2"	"Invalid selection index '%s1' in 'points' section of custom text '%s2'. No selection found with that index." "CompendiumPageError_SelDesc"	"Couldn't find a 'description' key for selection '%s1' in compendium page '%s2'" "CompendiumPageError_Points"	"Missing (or zero) 'points' specified for selection '%s1' in compendium page '%s2'" "CompendiumPageError_SelType"	"Missing 'choice_type' for selection '%s1' in compendium page '%s2'" "CompendiumPageError_BarType"	"Missing 'data' for progressbar '%s1' in compendium page '%s2'" "CompendiumPageError_NoTime"	"Missing or invalid 'time' specified for selection '%s1' in '%s2'" "CompendiumPageError_ElementType" "Missing or invalid 'elementtype' for element '%s1' in compendium page '%s2'" "CompendiumPageError_SelTimer"	"Unknown timer named '%s1' in compendium page '%s2'" "CompendiumPageError_BadElement" "Unknown SF element named '%s1' in compendium page '%s2'" "CompendiumPageError_SelNoTimer" "No timers found in compendium page '%s1' (it has selections, which need a timer)" "CompendiumPageError_SelUnknown"	"Invalid 'choice_type' of '%s1' for selection '%s2'" "CompendiumPageError_BarUnknown"	"Invalid 'data' of '%s1' for selection '%s2'" "CompendiumPageError_InvalidEquation"	"Invalid equation specified: '%s1' for '%s2'" "CompendiumPageError_SelChoices" "Missing 'choices' block for selection '%s1' in compendium page '%s2'" "CompendiumPageError_NoHero"	"Couldn't find Hero with a Hero ID of '%s1' for selection '%s2'" "CompendiumPageError_Unknown"	"Internal compendium logic error. Contact Valve to resolve this." "CompendiumPageError_ImageDL"	"Failed to start downloading compendium image '%s1' (%s2)" "CompendiumPageError_ImageDLErr" "Failed to download compendium image '%s' (%s2)" "CompendiumPageError_BtnNoElem" "No 'selection_elements' block found for button '%s1' in compendium page '%s2'" "CompendiumPageError_BtnBadVal" "Selection value '%s1' in button '%s2' isn't in the choices list for that selection index" "CompendiumPageError_BtnBadSel" "'selection_force_to' setting in element '%s1' isn't in the choices list for selection '%s2'" "CompendiumPageError_BtnSelIdx"	"Button '%s1' in compendium page '%s2' has missing or invalid 'selection_index'" "CompendiumPageError_CmdSelIdx"	"Element '%s1' in compendium page '%s2' has missing or invalid command 'selection_index' or 'force_selection_index'" "CompendiumPageError_ImgSelIdx"	"Invalid 'selection_index' of '%s1' in image '%s2'." "CompendiumPageError_ImgShowSelIdx"	"Invalid 'show_selection_index' of '%s1' in image '%s2'." "CompendiumPageError_ImgSelVal"	"Invalid selection choice '%s1' in 'show_selection_images' section of image '%s2'." "CompendiumPageError_ImgBadStyle" "Bad image style '%s1 for image '%s2'." "CompendiumPageError_DynTxtSel"	"Text '%s1' on page '%s2' contains invalid % selection_X %. No preregistered selection with that index." "CompendiumPageError_NoTxtList"	"Couldn't find a textlist named '%s1' on page '%s2'" "CompendiumPageError_TOCPage"	"table_of_contents_page page '%s1' doesn't exist." "CompendiumPageError_SelIndex"	"Selection '%s1' in compendium page '%s2' has missing or invalid 'selection_index'" "CompendiumPageError_SelUsed"	"Selection '%s1' in compendium page '%s2' doesn't have a unique 'selection_index'" "CompendiumPageError_SelVal"	"Selection '%s1' in compendium page '%s2' has choices with the same values" "CompendiumPageError_SelValInv" "Selection '%s1' in compendium page '%s2' has a choice with a value <= 0. Choice values must be greater than 0." "CompendiumPageError_SelTTVal"	"Selection '%s1' in compendium page '%s2' has a tooltip_data entry with a value that isn't in its choices list." "CompendiumPageError_NoAnswer"	"Selection '%s1' in compendium page '%s2' has no 'answer' or 'answers' key in its 'result' section" "CompendiumPageError_MissAnswer" "Selection '%s1' in compendium page '%s2' has an 'answer' or 'answers' key that doesn't match any of its choices" "CompendiumPageError_Timer"		"Timer '%s1' has an invalid epoch time" "CompendiumPageError_UnknownAction"		"Object '%s1' references unknown action '%s2'" "CompendiumPageError_SameElement"	"Visibility system found multiple elements named '%s1' on page '%s2'" "CompendiumPageError_DupeKey"	"Keyvalues block '%s1' contains multiple keys with the same name of '%s2'." "CompendiumError_Template"		"Couldn't find a template named '%s1'" "CompendiumError_DupeTemplate"	"Found multiple templates named '%s1'" "CompendiumError_NoDefines"		"Template '%s1' requires defines, but instance '%s2' of it doesn't have a 'defines' block." "CompendiumError_MissingDef"	"Derived instance '%s1' doesn't contain a define called '%s2', but the template it derives from requires it." "CompendiumError_BadDef"		"Derived instance '%s1' contains a required define named '%s2' that doesn't start with '%def', which is required." "CompendiumSel_Default"			"Make A Selection" "CompendiumGC_DataErr"			"Invalid webapi call: missing league ID, admin ID, or data file." "CompendiumGC_KVFile"			"Invalid format for the Compendium data file. Must be a KeyValues based text file." "CompendiumGC_InvalidSel"		"Invalid selection index in Compendium data file. Selection indices must be greater than zero, and not match any other selection index." "CompendiumGC_DBErr"			"Failed to write to the league database. Try again later." "CompendiumGC_NotAdmin"			"You don't have admin rights to that league.'" "CompendiumGC_Ok"				"Compendium updated." "Compendium_YourSel"			"Your Selection: " "Compendium_MoreInfo"			"Show More Info" "Compendium_Correct"			"YOU WERE CORRECT!" "Compendium_Incorrect"			"YOU WERE INCORRECT" "Compendium_Pts"				"%s1 pts" "Compendium_Pt"					"1 pt" "CompendiumPageError_ComboSelIdx"	"Invalid 'selection_index' of '%s1' in combo box '%s2'." "CompendiumError_InvalidSel"	"Could not find a selection with an index of %s1." "CompendiumError_DataProvider"	"Could not find a data provider named '%s1' in graph '%s2'." "CompendiumError_DataProviderFilterNoInputs" "Could not find inputs section for the data provider '%s1'" "CompendiumError_DataProviderFilterBadInput" "data provider filter '%s1' has an input '%s2' which doesn't exist. It may be defined below this provider, in which case move it up in the definition list." "CompendiumError_DataProviderFilterUnknown" "data provider '%s1' either does not define its 'filter' operation or the operation is unknown" "CompendiumError_DataProviderFilterAlreadyExist" "data provider '%s1' already exists." "CompendiumError_BadEscSeq"		"Text field '%s1' has an escape sequence with a missing closing '%%'" "CompendiumError_BadCmdVar"		"set_local_variable command in element '%s1' has an invalid local variable named '%s2'" "CompendiumError_BadVisVar"		"Could not find a local variable named '%s1' specified in element '%s2'." "CompendiumRedeem_Title"	"Spend Coins" "CompendiumRedeem_Message"	"Are you sure you'd like to spend {d:coin_price} coins to purchase {d:quantity} '{s:purchase_item}'? You currently have {d:current_event_points} coins."

"CompendiumRedeemError_NotEnoughPoints"		"You don't have enough coins to purchase this item. You currently have {d:current_event_points} coins." "CompendiumRedeemError_NoResponse"			"Unable to purchase this item at this time. Try again later." "CompendiumRedeemError_GeneralFailure"		"Unable to purchase this item at this time." "CompendiumRedeemError_PointsHeld"			"Currently some coins are being reserved by a match. These coins can be used once the match finishes or after a period of time." "DOTA_AbilityDraft_Round" 			"Round %s1" "DOTA_AbilityDraft_Start_Timer" 	"Ability Draft Round {d:round_number} Starts In:" "DOTA_AbilityDraftYourTurnIn"		"You will draft in:" "DOTA_AbilityDraftTimeLeft"			"Next Round Starts In:" "DOTA_AbilityDraft_CurrentDrafter" 	"Currently Drafting:" "DOTA_AbilityDraft_StandardAbilities" "STANDARD ABILITIES" "DOTA_AbilityDraft_Ultimates"		"ULTIMATES" "DOTA_AbilityDraft_AbilityDraft" 	"ABILITY DRAFT" "DOTA_AbilityDraft_Explanation"  	"Create a Custom Hero via 4-Round Draft. You Can Choose Up to 3 Regular Abilities and 1 Ultimate." "DOTA_AbilityDraft_NextRound"		"Next Round Starts In:" "DOTA_AbilityDraft_GameStarts" 	"Draft Ends In:" "DOTA_AbilityDraft_StrategyTime" 	"Strategy Time:" "DOTA_AbilityDraftYourTurn"			"Draft an Ability now:" "DOTA_SpringBoosterPurchaseHeader"	"Purchase and activate Fortune's Favor?" "DOTA_SpringBoosterPurchaseDesc"	"Activate Fortune's Favor to earn Jade Tokens in addition to bonus Flamesalt Ingots."

"DOTA_Spring_Learn_About_Event"		"About the Festival >" "DOTA_Spring_Learn_About_Tokens"	"Learn about Tokens >"

"dota_spring_flamesalt_explain"		"Earn Flamesalt Ingots as you play Dota 2 throughout the New Bloom event. Exchange Ingots for weapons to help you fight the Year Beast and earn rewards based on how well you did." "dota_spring_jadetoken_explain"		"Purchase a Fortune's Favor to earn Jade Tokens that can be traded for special New Bloom items."

"dota_spring_flamesalt_ingot"		"Flamesalt Ingot" "dota_spring_jade_tokens"			"Jade Tokens"

"redeem_spring_points"				"REDEEM"

"DOTA_YEAR_BEAST_RETURNS_IN"		"THE YEAR BEAST RETURNS IN"

"DOTA_Year_Beast_Is_Here"			"THE YEAR BEASTS HAVE ARRIVED!" "DOTA_Spring_Time_Remaining"		"LEFT TO FACE ITS MIGHT" "dota_spring_fight_beast"			"FIGHT THE BEAST"

"dota_year_beast_final_battle"		"LAST CHANCE TO FIGHT THE YEAR BEAST" "dota_year_beast_final_incoming"	"THE FINAL YEAR BEAST BATTLE STARTS IN"

"DOTA_Yearbeast_Header"				"YEAR BEAST" "dota_year_beast_starting_kicked"	"THE YEAR BEASTS HAVE ARRIVED!" "dota_year_beast_ending_kicked"		"Sorry, the Year Beast has fled." "dota_year_beast_no_low_priority"	"You may not battle the Year Beast while in low priority" "dota_year_beast_once_per_round"	"Please wait for the next arrival of the Year Beast."

"dota_jade_token_expire"			"Redeem your Jade Tokens by February 25th" "confirm_redeem_points_title"		"Purchase Gift" "confirm_redeem_item_title"			"Redeem Item" "confirm_redeem_points"				"Exchange %s1 %s2 for a %s3?" "compendium_confirm_redeem_prize_title"		"Redeem Prize" "compendium_confirm_redeem_item_desc"			"Spend %s2 coins to recieve a random single item?" "compendium_confirm_redeem_set_desc"			"Spend %s2 coins to recieve a complete item set?" "compendium_confirm_redeem_treasure_desc"		"Spend %s2 coins to recieve a Coin Treasure?"

"dota_econ_offering_springtext1"	"YOUR OFFERING" "dota_econ_offering_springtext2"	"May the Eight Shades of Fortune Smile Upon You" "dota_econ_offering_springtext3"	"Items given to your Offering are forever removed from your Armory. Your Offering will be collected once more, and wealth will be left in its place."

"dota_econ_offering_international1"	"OFFERING OF THE AEGIS" "dota_econ_offering_international2"	"Offer Items and Earn Compendium Points" "dota_econ_offering_international3"	"Items given to your Offering are forever removed from your Armory. Every week your Offering will be collected. Compendium points and other rewards will be left in its place."

"dota_watch_livegame_status"		"BATTLING THE YEAR BEAST"

"dota_spring_pract01"				"PRACTICE BATTLE!" "dota_spring_intro_text01"			"BATTLE THE YEAR BEAST!" "dota_spring_intro_text02"			"Inflict as much damage as you can to the Year Beast. The more damage you do, the better loot you get! \n\nIf the Year Beast grabs someone, shoot a Firework at him to break them free!" "dota_spring_intro_text03"			"" "dota_spring_intro_text04"			"All players receive a fixed amount of gold." "dota_spring_intro_text05"			"Flamesalt Ingots" "dota_spring_intro_text06"			"Gold Coins" "NIAN_SELECT_MODE"					"Select Your Mode" "nian_battle_real"					"FIGHT THE BEAST" "nian_battle_real_desc"				"Battle The Beast for real! In this mode, you can select how many Ingots you want to spend. Your starting in-game gold and Jade Tokens rewards increase based on how much damage you do the Beast and how many Ingots you've decided to spend.\n\nAll members of your party must have enough Ingots to spend on the selected mode." "nian_battle_practice"				"PRACTICE" "nian_battle_practice_desc"			"Practice against the beast to hone your skills. No Jade Tokens will be awareded in this mode. You can select how much starting gold to recieve." "nian_battle_0"						"Practice" "nian_battle_1"						"150" "nian_battle_2"						"450" "nian_battle_3"						"1000" "nian_battle_4"						"2500" "nian_battle_1_gold"				"6000" "nian_battle_2_gold"				"18000" "nian_battle_3_gold"				"40000" "nian_battle_4_gold"				"100000"

"dota_spring_intro_text02_practice"	"Inflict as much damage as you can to the Year Beast.\n\nIf the Year Beast grabs someone, shoot a Firework at him to break them free!" "dota_spring_intro_text03_practice"	"" "dota_spring_intro_text04_practice"	"All players receive a fixed amount of gold." "dota_redeem_springtext1"			"Flamesalt Ingots"

"dota_redeem_springtext2"			"Flamesalt Ingots are harvested by playing regular matches, and are used to purchase equipment when fighting the Year Beast. You can increase your Flamesalt Ingot harvest rate, as well as earn Jade Tokens, by activating Fortune's Favor."

"dota_redeem_springtext3"			"Jade Tokens"

"dota_redeem_springtext4"			"Activate Fortune's Favor to earn Jade Tokens, as well as increase your Flamesalt Ingot harvest rate. Each active Favor will share a percentage of its harvest rate with every player in that match."

"dota_redeem_springtext5"			"Jade Tokens"

"dota_redeem_springtext6"			"Redeem Jade Tokens for Bloom Bounties below:" "DOTA_Redeem_Item_Text"				"Select the item you wish to receive below."

"DOTA_Booster_Title"				"Battle Point Booster" "DOTA_Booster_Explain"				"Earn 80% more Battle Points ( and grant an additional 16% bonus to anyone you play with ). Lasts for 500 minutes of match time." "DOTA_Super_Booster_Explain"		"Earn 400% more Battle Points ( and grant an additional 80% bonus to anyone you play with ). Lasts for 500 minutes of match time. Available until February 20th." "DOTA_Booster_Learn_More"			"Learn More >" "DOTA_Booster_Time_Remaining"		"You have %s1 minutes remaining on your Battle Point Booster" "DOTA_Booster_One_Game_Remaining"	"You have one game remaining on your Battle Point Booster" "DOTA_Booster_Activate"				"You have an unused Battle Point Booster in your inventory, activate it now?" "DOTA_Booster_ActivateButton"		"ACTIVATE BOOSTER" "DOTA_Booster_Purchase"				"Buy Booster" "DOTA_spring_booster_offer"			"Purchase Favor"

"DOTA_Activate_Favor"				"Activate Favor" "DOTA_Activate_Favor_Descrip"		"Activate your Fortune's Favor to start earning Jade Tokens." "DOTA_Favor_Time_Remaining"			"You have %s1 minutes remaining on your Favor"

"DOTA_Confirm_Disconnect_Title"		"Disconnect?" "DOTA_Confirm_Disconnect"			"Are you sure you want to disconnect? You will not be able to rejoin the game." "DOTA_Confirm_Disconnect_Yes"		"Yes, Disconnect"

"dota_create_dialog_0"				"What have we here?" "dota_create_dialog_1"				"What've you got for me?" "dota_create_dialog_2"				"Let's have a look." "dota_create_dialog_3"				"Need something opened?" "dota_create_dialog_4"				"I'll get my tools." "dota_create_dialog_5"				"This one's tricky..." "dota_create_dialog_6"				"It'll be just a moment." "dota_create_dialog_7"				"Ah! I see how it works." "dota_create_dialog_8"				"Almost got it." "dota_create_dialog_9"				"Hang on a sec." "dota_create_dialog_10"				"It's about to give!" "dota_create_dialog_11"				"There it goes!" "dota_create_dialog_12"				"Would you look at that!" "dota_create_dialog_13"				"Isn't that something!" "dota_create_dialog_14"				"Got it!" "dota_create_dialog_15"				"And open!" "dota_create_dialog_16"				"Very nice!" "dota_create_dialog_17"				"Ha! That was easy." "dota_create_dialog_18"				"Enjoy!"

"dota_nian_endgame_loot"			"Loot Received:" "dota_nian_endgame_title"			"The Year Beast has Fled" "dota_nian_endgame_damage_done"		"Total Beast Damage" "dota_nian_award_late"				"Due to high server load, match signout has been delayed. Jade Tokens will be automatically awarded to you when match signout is complete."

"NianRank0"							"Rank: F"		"NianRank1"							"Rank: D"		"NianRank2"							"Rank: C"		"NianRank3"							"Rank: B"		"NianRank4"							"Rank: A"		"NianRank5"							"Rank: S"		"NianRank6"							"Rank: SS" "NianRank7"							"Rank: SSS" "NianRank8"							"Rank: X"		"NianRankPractice"					"Rank: P"

"dota_status_dangerous_instruction"	"Enter the word '%s1' in the box below to continue" "dota_status_dangerous_confirm"		"CONFIRM"

"dota_waitingforplayers_boost_earn_local_player"	"Your Battle Points rate: %s1" "dota_waitingforplayers_boost_earn"	"Battle Points earn rate: %s1%" "dota_waitingforplayers_bonus"		"Bonus: +%s1%" "dota_waitingforplayers_sharing"	"is sharing a Battle Point Bonus:"

"DOTA_Premium_League_Description_JoinDota" "The first season of the joinDOTA League features over 2500 teams across the world competing in various divisions for the grand prize! Each purchase of this ticket will added $0.75 to the total prize pool!" "DOTA_Premium_League_Description_MLG"	"MLG's first International Dota 2 competition will feature the world's best teams from Europe, China and North America competing for a growing prize pool starting at $50,000." "DOTA_Premium_League_Description_StarSeries8" "The 8th season of the legendary SLTV StarSeries will feature best 18 teams from Europe. They will compete for growing prize pool starting at $40,000. $2.50 of every purchase will go to the SLTV StarSeries prize pool. Round-robin online tournament and LAN finals in Kyiv Cybersport Arena." "DOTA_Premium_League_Description_ChampionsLeague2" "Champions League Season 2 will feature 10 top teams from Europe and North America fighting for $50,000! Includes the Gladiator's Revenge set plus every ticket purchased increases the prize pool by $2.50!" "DOTA_Premium_League_Description_DotaCinema" "DotaCinema presents the XMG Captains Draft Invitational! This is the first major competitive Dota 2 tournament being played in Captains Draft mode! Teams included are Alliance, Na`Vi, Fnatic, RoX.KIS, Sigma.int and Team Liquid. The teams battle for $20,000! Each ticket purchase includes JanJou courier and addes $1.25 to the total prize pool!"

"ExchangeItemsForOffering_Succeeded"			"Your Offering has been Accepted" "ExchangeItemsForOffering_OfferingDisabled"		"The Offering is not currently available. Try again in a while." "ExchangeItemsForOffering_InvalidItems"			"Offering failed, invalid items." "ExchangeItemsForOffering_UnknownError"			"Offering failed, unknown error." "DOTA_HelpTips_NeverShowTips"	"Never Show Tips" "DOTA_HelpTips_DismissTip"		"Got It"

// Hint system titles "dota_tip_browse_guides_title"	"Community Guides" "dota_tip_browse_guides_desc"	"Guides are community written recommendations for which items and abilities to use. Click to browse existing guides." "dota_tip_customize_guides_title"	"Customize Guides" "dota_tip_customize_guides_desc"	"Click here to make your own custom edits to the current guide. Drag items on and off to make changes." "dota_tip_suggested_items_title"	"Item Suggestions" "dota_tip_suggested_items_desc"	"Not sure what to buy? Click here to automatically ask your teammates for suggestions."

//INTRODUCTORY LOADSCREEN TIPS		(0 to 25 games played) "dota_tip_introduction_1"		"Try to fight creeps and enemy Heroes within the attack range of your team's Towers." "dota_tip_introduction_2"		"Be careful when crossing the river into enemy territory." "dota_tip_introduction_3"		"Remember to purchase items to restore your health and mana at the start of the game." "dota_tip_introduction_4"		"Purchase and use Town Portal Scrolls to move around the map quickly." "dota_tip_introduction_5"		"There are \"Side Shops\" at the extreme east and west sides of the battlefield, where several useful items can be purchased." "dota_tip_introduction_6"		"Some items can only be purchased at a \"Secret Shop\"." "dota_tip_introduction_7"		"For most heroes, the \"Ultimate\" ability can be learned at level 6, and strengthened at levels 11 and 16." "dota_tip_introduction_8"		"Striking the last hit on a creep or hero will earn you additional gold." "dota_tip_introduction_9"		"Make sure your team has a Courier to bring items to them while they are in the lanes." "dota_tip_introduction_10"		"Items purchased while you are away from a shop will be placed in your Stash to be retrieved later, or delivered by your team's courier." "dota_tip_introduction_11"			"If needed, a Color Blind option is available in the settings menu." //UNIVERSAL LOADSCREEN TIPS		(25+ games played) "dota_tip_universal_1"				"Announcers and HUD Skins are shared between all players in a match. You can choose among them by pressing the Shared Content button on the left side of the Top Bar." "dota_tip_universal_2"				"Remain calm. Remember: it's only a game." "dota_tip_universal_3"				"You can mute rude players by going to the Scoreboard, accessed using the buttons on the left side of the Top Bar." "dota_tip_universal_4"				"After you have chosen your hero, you can click on the minimap in the lower left to inform your teammates which lane you intend to use when the game begins." "dota_tip_universal_5"				"Enjoyed playing with someone? Commend them by clicking on their name in the Scoreboard, accessed using the buttons on the left side of the Top Bar." "dota_tip_universal_6"				"You can hold Alt and click on an ability to inform your teammates of that ability's current cooldown status." "dota_tip_universal_7"				"You can inform your teammates that an enemy Hero is missing by holding Alt and clicking on that Hero's portrait in the Top Bar." "dota_tip_universal_8"				"Always be polite, especially to your teammates. People are less likely to listen to those who are rude." "dota_tip_universal_9"				"Players who abandon a match will be penalized." "dota_tip_universal_10"				"Anyone can buy wards, and anyone can buy or upgrade the courier. If your team needs something, don't be afraid to buy it!" "dota_tip_universal_11"				"Be nice to new players. Everyone has to start somewhere." "dota_tip_universal_12"				"Good luck. Have fun." "dota_tip_universal_13"				"Hero choices matter. Many heroes can counter other heroes, and many hero combinations are far more powerful and useful than any hero is alone." "dota_tip_universal_14"				"Holding Shift allows you to issue actions to be performed in a sequence." "dota_tip_universal_15"				"Make your voice heard! Visit the Dota 2 Workshop and vote for the items you'd like to see sold in Dota 2." "dota_tip_universal_16"				"Global Items can be added to a Shuffle list, causing a different random item to be chosen for that slot for every match." "dota_tip_universal_17"				"Positive reinforcement can go a long way toward victory." "dota_tip_universal_18"				"Prefer to see icons of Heroes' faces instead of color-coded symbols on the minimap? You can change this in the settings menu." "dota_tip_universal_19"				"Remember to stand up and stretch between matches." "dota_tip_universal_20"				"Remember: everyone has bad games. Everyone makes mistakes." "dota_tip_universal_21"				"Want the minimap to appear on the other side of the screen? You can change it in the settings menu." "dota_tip_universal_22"				"You can adjust how often hero voices are heard in the settings menu." "dota_tip_universal_23"				"You can download your match replays from the Recent Games list in your Profile. A good way to improve is by viewing your matches from a new perspective!" "dota_tip_universal_24"				"You can hold Alt and click on an ability or item to inform your teammates if it is ready, on cooldown, or if you do not have enough mana to use it." "dota_tip_universal_25"				"You can still use items while silenced." "dota_tip_universal_26"				"Accidentally canceled your Town Portal Scroll? The settings menu has an option to require a Stop command when cancelling a Teleport." "dota_tip_universal_27"				"Holding Alt and clicking on an item in an enemy hero's inventory will alert your team that the enemy has that item." "dota_tip_universal_28"				"Holding Alt and clicking on your Buyback button, or on your gold, will alert your team of your Buyback status." "dota_tip_universal_29"				"In All Pick, players who have not chosen a Hero before the timer expires will begin to lose their starting gold." "dota_tip_universal_30"				"Dota 2 is always evolving. New features are added, new Heroes are introduced, and existing Heroes and mechanics may see adjustments. Keep up with the latest changes at the Dota 2 blog!" "dota_tip_universal_31"				"Be careful not to make more enemies than the five you are already facing." "dota_tip_universal_33"				"If needed, a Color Blind option is available in the settings menu." "dota_tip_universal_34"				"Holding Alt and clicking on an enemy Hero's health and mana bars, or your own, will inform your team of that Hero's current health and mana." "dota_tip_universal_35"				"You can inform your team of active buffs or debuffs on your Hero by holding Alt and clicking on their icons." "dota_tip_universal_36"				"If you hold Alt and click on the Glyph of Fortification, you will inform your team of its current status. To tell your team not to use the Glyph, hold both Control and Alt while clicking on the Glyph." "dota_tip_universal_37"				"Holding Alt and clicking on your respawn timer will announce your current respawn time to your team." "dota_tip_universal_38"				"Use the Chat Wheel to quickly send pre-selected messages to your teammates. Chat Wheel phrases can be customized in the settings menu." "dota_tip_universal_39"				"Chat Wheel messages are translated to appear in whichever language the receiving player is using." "dota_tip_universal_40"				"Assign ability keys to Quickcast to use skills at the location of your mouse cursor with a single key press." "dota_tip_universal_42"				"You can expose your public match data to be gathered by third parties in the settings menu." "dota_tip_universal_43"				"From the settings menu you can set items and abilities to automatically cast on your Hero using a double-click on the ability icon, or with a double-tap of its assigned key." "dota_tip_universal_44"				"Never give up! Killing an enemy Hero is worth more gold and experience if your team is less powerful than your opponents." "dota_tip_universal_45"				"It is everyone's responsibility to try to make the Dota community a friendly and inviting place to compete." "dota_tip_universal_46"				"Want to see how the pros play Dota? Check out the many Dota 2 tournaments taking place around the world. You might learn a few new tricks for your favorite hero." "dota_tip_universal_47"				"You can disable auto-attacking in the options menu." "dota_tip_universal_48"			"Always be nice to those who buy Wards and Couriers." "dota_tip_universal_49"			"Destroying an enemy tower or barracks is usually more valuable to your team than slaying an enemy hero." "dota_tip_universal_50"			"Stay calm and polite and you will have better success motivating your teammates." "dota_tip_universal_51"			"Calm players almost always make better decisions." "dota_tip_universal_52"			"Always be planning your next move." "dota_tip_universal_53"			"Even a defeat is practice for your next victory." "dota_tip_universal_54"			"Use the Hero Demo feature, available in the Heroes tab, to learn how to play new heroes, practice last hits, or design a look for your favorite hero." "dota_tip_universal_55"			"You see the cast range of your spells by enabling the \"Ability Rangefinder\" in the settings menu." "dota_tip_universal_56"			"Don't be afraid to experiment by playing an unfamiliar hero." "dota_tip_universal_57"			"Dota is best enjoyed with friends." "dota_tip_universal_58"			"Never hesitate to mute a rude player." "dota_tip_universal_59"			"Try not to dwell on your mistakes. Learn from them, and move on." "dota_tip_universal_60"			"Always keep an eye on your minimap." "dota_tip_universal_61"			"If you are experiencing gameplay stutters when using voice chat, try going to the settings menu and turning on \"Streamlined Push to Talk\"." //BEGINNER LOADSCREEN TIPS		(25 - 150 games played) "dota_tip_beginner_1"					"If you notice an enemy Hero missing from your lane, tell your teammates by saying \"Missing Top/Middle/Bottom\". You may save a teammate's life!" "dota_tip_beginner_2"					"You can level up your abilities by holding Control and pressing that ability's shortcut key." "dota_tip_beginner_3"					"Use Wards to reveal parts of the map and increase your awareness of the enemy team's movements." "dota_tip_beginner_4"					"Be sure your team has a courier to deliver your items from the shop so that you can stay in the lanes gaining experience and gold." "dota_tip_beginner_5"					"Sentry Wards reveal nearby invisible units as well as enemy Wards." "dota_tip_beginner_7"					"Roshan is much easier to kill if you reduce his Armor." "dota_tip_beginner_10"				"Holding shift and clicking on shop items will add them to the Quickbuy." "dota_tip_beginner_11"				"Striking the last hit on a tower will earn you more gold for its destruction." "dota_tip_beginner_12"				"The \"Safe Lane\" is the longest lane on your team's side of the river. For the Dire, this is the top lane. For the Radiant, it is the bottom lane." "dota_tip_beginner_13"				"The \"Hard Lane\" is the shortest lane on your team's side of the river. For the Dire, this is the bottom lane. For the Radiant, it is the top lane." "dota_tip_beginner_14"				"Typically, a team only needs one courier." "dota_tip_beginner_15"				"The movement speed bonus for having boots does not stack. No matter how many legs your chosen Hero has, you only need a single set of boots." "dota_tip_beginner_16"				"You can view an enemy Hero's inventory and abilities by selecting them." "dota_tip_beginner_17"				"It is often a good idea to carry a Town Portal Scroll." "dota_tip_beginner_18"				"There are many secret paths hidden in the trees, which are often called \"juke spots\". Use these to escape attacks, or to set up an ambush." "dota_tip_beginner_19"				"Use Dust of Appearance to reveal nearby invisible enemies." "dota_tip_beginner_20"				"Two Runes will appear in the river every two minutes, one north of the middle lane and the other to the south. One of them will always be a Bounty Rune." "dota_tip_beginner_21"				"If you have a Bottle, touching a Rune will store it for later use. Storing a Rune will also refill the Bottle." "dota_tip_beginner_22"				"You can select from many player-created Builds for your Hero by using the Build Guide button on the left side of the Top Bar." "dota_tip_beginner_25"				"Check your minimap often! You may discover that you are about to be ambushed." "dota_tip_beginner_26"				"Often the best way to learn a Hero's weaknesses is to play a match as them." "dota_tip_beginner_28"				"Destroying the enemy's barracks will strengthen your team's creeps in that lane." "dota_tip_beginner_29"				"Towers can see and attack invisible units." "dota_tip_beginner_31"				"Be aware of your position when attacking creeps. You may wind up pushing your team's creeps, and yourself, into a dangerous location." "dota_tip_beginner_32"				"The Side Shops sell many useful items, including Town Portal Scrolls and the components for many types of boots." "dota_tip_beginner_33"				"Several cliff tops have special marks to highlight good locations to place Observer Wards." "dota_tip_beginner_36"				"Being near your team's fountain will rapidly restore your health and mana." "dota_tip_beginner_40"				"Strength increases maximum Health. Agility increases Attack Speed. Intelligence increases maximum Mana." "dota_tip_beginner_41"				"The Secret Shop is not actually a secret." "dota_tip_beginner_42"				"A \"Carry\" is a hero that gains power slowly, becoming strong late in the game. A \"Support\" hero is often most powerful early in the game, and later enhances their team's effectiveness." "dota_tip_beginner_43"				"As long as your Hero is near a kill when it occurs, you will gain experience." "dota_tip_beginner_44"				"You can temporarily fortify your structures, preventing all damage to them, by using the Glyph of Fortification. Use it wisely; it has a very long cooldown." "dota_tip_beginner_45"				"Using Town Portal Scrolls allows you to teleport to any allied structure. Using Boots of Travel allows you to teleport to any allied unit." "dota_tip_beginner_46"				"If your Courier is killed, it will return, along with any items it was carrying, after 120 seconds. Flying Courier after 180 seconds." "dota_tip_beginner_47"				"When using a Tango, the health regeneration is always the same regardless of the size of the tree you consume." "dota_tip_beginner_48"				"There are many websites and videos which can help you learn more about overall tactics, team construction, and strategies for your favorite heroes." "dota_tip_beginner_49"				"You can give a teammate one of your Tangoes by using them on that teammate." "dota_tip_beginner_50"				"You can use Healing Salves on your teammates to restore their health. Share the love!" "dota_tip_beginner_51"				"In most modes, each player automatically earns 1 gold every 0.6 seconds, or 100 gold every minute." "dota_tip_beginner_52"				"Town Portal Scrolls can be given to teammates." "dota_tip_beginner_53"				"Observer and Sentry Wards cannot be placed inside Roshan's pit." "dota_tip_beginner_54"				"Unclaimed Runes will be replaced every two minutes." "dota_tip_beginner_55"				"Earning gold by killing creeps is often called \"Farming\"." //INTERMEDIATE LOADSCREEN TIPS		(75+ games played) "dota_tip_intermediate_3"			"After Roshan has been killed, he will respawn at a random time between 8 and 11 minutes." "dota_tip_intermediate_4"			"Neutral creeps spawn at the 30 second mark, and then at every minute mark thereafter." "dota_tip_intermediate_6"			"Some spells can be dodged by using a Blink Dagger or by becoming invisible." "dota_tip_intermediate_8"			"Attacking from an uphill position gives you an advantage as an enemy may miss their attacks or lose you in the fog of war." "dota_tip_intermediate_9"			"Using a Pipe of Insight will allow you to negate spell damage from enemy Heroes." "dota_tip_intermediate_10"			"Assault Cuirass boosts the Armor of nearby teammates." "dota_tip_intermediate_11"			"When a tower is attacking you, attack-clicking on an allied creep will reset the tower's target." "dota_tip_intermediate_12"			"Placing a Ward or unit near a neutral creep camp can prevent the creatures in that camp from respawning at the minute mark." "dota_tip_intermediate_13"			"Monkey King Bar will grant you True Strike, which prevents enemy Heroes from evading your attacks even when attacking uphill. True Strike does not work on enemy structures." "dota_tip_intermediate_14"			"Double-clicking your Blink Dagger will cause you to automatically blink toward your team's fountain." "dota_tip_intermediate_15"			"You can attack allied creeps that are near death. Use this to deny your enemy the gold gained from last hits." "dota_tip_intermediate_16"			"Magic damage can be reduced by items that grant Magical Damage Resistance." "dota_tip_intermediate_17"			"Physical damage can be reduced by items that grant Armor." "dota_tip_intermediate_18"			"Pure damage is not reduced by Armor or by Magical Damage Resistance." "dota_tip_intermediate_20"			"Changing the primary stat on Power Treads can break invisibility, as well as interrupt channeled spells such as using a Town Portal Scroll." "dota_tip_intermediate_21"			"Pulling all neutral creeps out of a camp near the minute mark will allow that camp to respawn. Use this to maximize the number of creeps you kill." "dota_tip_intermediate_22"			"Holding Control allows you to use your Bottle regeneration on an allied Hero. Bottled Runes, however, cannot be shared." "dota_tip_intermediate_23"			"Pinned in your base? You can still make purchases from the Secret Shop by sending your Courier there. Just be careful not to send it into the enemy forces!" "dota_tip_intermediate_24"			"When no enemy creeps are near Towers and Barracks have Backdoor Protection, which lessens the damage they take and allows them to restore their health." "dota_tip_intermediate_25"			"Quelling Blade only inflicts its bonus damage on enemy and neutral creeps." "dota_tip_intermediate_26"			"The Damage Blocked values on a Stout Shield, Poor Man's Shield, and Vanguard refer to the type of Hero carrying the shield, not the type of attacker." "dota_tip_intermediate_27"			"Dagon, Necronomicon, Diffusal Blade, and Boots of Travel can be upgraded by purchasing their recipes again." "dota_tip_intermediate_28"			"You can give a teammate a single ward by holding Control, clicking on the ward in your inventory, then clicking on your teammate." "dota_tip_intermediate_29"			"Blink Dagger and Force Staff can be used to climb up and down cliff sides." "dota_tip_intermediate_30"			"Use a Quelling Blade to cut down trees and carve your own path through the forests." "dota_tip_intermediate_31"			"Illusions and creeps will not dispel Smoke of Deceit, only enemy Heroes and Towers will." "dota_tip_intermediate_33"			"Holding Alt will display additional information in the descriptions of several abilities and items." "dota_tip_intermediate_34"			"Barracks cannot reveal invisible units or wards." "dota_tip_intermediate_35"			"Buyback has a 8 minute cooldown." "dota_tip_intermediate_36"			"Each hero has a primary attribute of Strength, Agility, or Intelligence. Every point in your hero's primary attribute increases their attack damage by 1." "dota_tip_intermediate_37"			"From his second death onward, Roshan will drop Cheese in addition to the Aegis of the Immortal. Using Cheese instantly refills that hero's health by 2500 and mana by 1500." "dota_tip_intermediate_38"			"Hero illusions are instantly destroyed if they attack Roshan." "dota_tip_intermediate_39"			"Remember to check your allies' inventories before purchasing an item for its aura effect. A teammate may already have that item, and most auras do not stack." "dota_tip_intermediate_41"			"Stun durations from different skills do not stack. You can keep an enemy stunned for longer with careful timing of your skills." "dota_tip_intermediate_42"			"Teleports from Town Portal Scrolls and Boots of Travel are not cancelled by silences or knockbacks." "dota_tip_intermediate_43"			"The closer a Tower is to its team's Ancient, the more gold its destruction will yield." "dota_tip_intermediate_45"			"Using a Soul Ring will grant you extra mana even if your mana is already full." "dota_tip_intermediate_46"			"You can destroy allied Towers when they are below 10% health. Denying a Tower drastically reduces how much gold the enemy receives for its destruction." "dota_tip_intermediate_47"			"You can use a Quelling Blade to destroy enemy observer and sentry wards." "dota_tip_intermediate_49"			"Physical Damage, dealt by regular attacks, some hero abilities, and some items, can be reduced with Armor or blocked by becoming Ethereal." "dota_tip_intermediate_50"			"Magical Damage, dealt by most hero abilities and items, can be reduced with Magical Damage Resistance or blocked by Spell Immunity." "dota_tip_intermediate_51"			"Activating Manta Style will move you from your original position when the illusions appear. Use this to confuse enemies!" "dota_tip_intermediate_52"			"Denied creeps grant 50% of their normal experience." "dota_tip_intermediate_53"			"Use the Flying Courier's Speed Boost wisely. It has a very long cooldown." "dota_tip_intermediate_54"			"Ranged heroes and units have a 25% chance to miss when attacking uphill." "dota_tip_intermediate_55"			"Roshan becomes stronger every 4 minutes, gaining additional health, damage, and armor." "dota_tip_intermediate_56"			"The Bounty Runes that spawn at the start of the match provide double their usual gold but no experience." "dota_tip_intermediate_57"			"Some abilities cannot be blocked by spell immunity. Each ability's interaction with spell immunity is shown in its description." "dota_tip_intermediate_58"			"Consider saving gold for Buyback. A well-timed Buyback can turn a desperate defense into a swift turnaround." "dota_tip_intermediate_59"			"Illusions deal 60% less damage to enemy structures." "dota_tip_intermediate_60"			"Farming in the jungle can be dangerous! You may want to buy and place a few wards to prevent enemy attempts to ambush you." "dota_tip_intermediate_61"			"Each hero reaches their maximum effectiveness at a different time in the match." "dota_tip_intermediate_62"			"If all enemy heroes have vanished from the minimap, they may be trying to slay Roshan, or setting up an ambush." "dota_tip_intermediate_63"			"Try setting wards near the next objective your team wishes to attack." "dota_tip_intermediate_64"			"Learning to play as a Support will make you a better Carry player. Learning to play as a Carry will make you a better Support player."

//ADVANCED LOADSCREEN TIPS		(150+ games played) "dota_tip_advanced_1"				"Reliable Gold is earned from killing Heroes, Roshan, and Couriers, from the destruction of enemy Towers, or from using Hand of Midas. All other earnings are Unreliable Gold, which can be lost upon death." "dota_tip_advanced_2"				"You can pull the creatures in the neutral creep camp that is nearest to your team's Safe Lane into your lane creeps." "dota_tip_advanced_3"				"Several items can be broken down to their component parts by right-clicking them in your inventory and choosing \"Disassemble\". Re-use those components to create new items!" "dota_tip_advanced_4"				"Use Control Groups to issue orders to different sets of units under your control. To set a Control Group, select a unit or units, hold Control, and press a number. To select that Control Group, press that number." "dota_tip_advanced_5"				"If you are about to die, press your \"Purchase Quickbuy\" key to spend your gold before it disappears!" "dota_tip_advanced_6"				"Swapping the primary attribute on Power Treads to Intelligence can give you a little extra mana." "dota_tip_advanced_7"				"If you have an Armlet of Mordiggian, you can turn on Unholy Strength to temporarily raise your health by 500. Disabling Unholy Strength will remove the added health, down to a minimum of 1 health." "dota_tip_advanced_9"				"Activating Manta Style removes several buffs and debuffs, and will cause projectiles that are already in flight to miss." "dota_tip_advanced_10"				"After using Buyback, 25% of a hero's remaining respawn time at the time of Buyback is added to their next death." "dota_tip_advanced_11"				"Cheese can be sold for 500 gold." "dota_tip_advanced_17"				"If you are within range of several auras with the same effect, only the most powerful aura will be active." "dota_tip_advanced_18"				"If you know you are about to die, consider entering a neutral creep camp, or going to Roshan, and letting them kill you instead. This will deny the enemy team the gold and experience earned from your death." "dota_tip_advanced_19"				"Melee Barracks regenerate 5 hit points per second. Ranged Barracks do not regenerate." "dota_tip_advanced_20"				"One point of Agility increases hero attack speed by 1, and armor by 0.14." "dota_tip_advanced_21"				"One point of Intelligence adds 12 maximum mana, 0.04 mana regeneration per second, and spell damage is increased by 1% for every 14 points" "dota_tip_advanced_22"				"One point of Strength adds 20 maximum health, as well as 0.06 health regeneration per second." "dota_tip_advanced_23"				"Shadow Blade can still be activated while channeling a Town Portal Scroll." "dota_tip_advanced_24"				"Switching Power Treads to Agility while healing allows your health and mana to restore slightly faster. Just don't forget to switch them back!" "dota_tip_advanced_25"				"The Aegis of the Immortal can be attacked and denied." "dota_tip_advanced_26"				"Though illusions are not affected by auras, they will still grant shared auras from their original hero to nearby units." "dota_tip_advanced_28"				"You do not need to destroy the enemy team's barracks to damage the towers near their Ancient. Destroying barracks is optional." "dota_tip_advanced_29"				"Warriors summoned by using a Level 3 Necronomicon have True Sight." "dota_tip_advanced_30"				"The effects of Dust of Appearance can be purged." "dota_tip_advanced_31"				"Runes can be attacked and denied."

"dota_community_recruitment"	"Recruitment" "dota_recruitment_invite_friends"	"Invite Friends" "dota_recruitment_claim_rewards"	"Claim Rewards" "dota_recruitment_manage_recruits"	"Manage Recruits" "dota_recruitment_claim_rewards_header"	"Claim Rewards" "dota_recruitment_claim_rewards_text"	"Earn Fortune & Glory as your friends progress in their Dota 2 careers." "dota_recruitpanel_subheader"					"Dota is a competitive action-strategy game that is much more fun with friends." "dota_recruitpanel_header"									"Recruit Your Friends" "recruitment_add_a_friend"		"Add a Friend" "dota_recruitpanel_friends"									"Select friends to recruit.\nOnly Friends that haven't already been recruited are eligible." "dota_profile_recruit_level_label"								"Recruitment Level: %s1" "dota_profile_recruit_points_label"								"Recruitment Points: %s1" "dota_recruitpanel_recruits"								"Track the status of your recruits and pending recruitment requests.\nYou will earn recruitment levels as your recruits level up." "dota_recruits_count"			"Recruits: %s1" "dota_redeem_event_points_title"		"Redeem Points: %s1" "DOTA_Recruitment_Steps"		"- Add friends to your friends list.\n\n- Select friends from the left panel below and send them recruitment invites.\n\n- Earn recruitment levels as your recruits play the game."

"DOTA_AddFriend_ErrorCode_0" "An error occurred. Make sure the friend information is correct and try again" "DOTA_AddFriend_ErrorCode_1" "An error occurred. Make sure the friend information is correct and try again" "DOTA_AddFriend_ErrorCode_2" "Friends Information is in the wrong format" "DOTA_AddFriend_ErrorCode_3" "No Perfect World Account found" "DOTA_AddFriend_ErrorCode_4" "No Dota 2 Account found" //THIRD PARTY COMPENDIUMS //League name: ASUS ROG DreamLeague Season 1 "Comp_223_PG_cover_fronttextcustom2_text"  "ASUS ROG DREAMLEAGUE SEASON 1" "Comp_223_PG_cover_fronttextcustom3_text"  "THANKS FOR JOINING US!" "Comp_223_PG_cover_fronttextcustom4_text"  "Welcome to the ASUS RoG DreamLeague compendium, your ever growing guide throughout the season. We'd like to thank you for your purchase and inform you there will be no refunds, however, on the plus side, all GD Studio cats will be fed regularly until June 20th! (We honestly don't know about refunds, please talk to Dreamhack, mainly Hellspawn!)." "Comp_223_PG_cover_fronttextcustom5_text"  "In this compendium you will find schedules, standings, information on teams, players and much more! Be sure to check back periodically for the latest updates!" "Comp_223_PG_cover_fronttextcustom6_text"  "Thank you and enjoy the ASUS ROG Dream League! - DreamHack & The GD Studio." "Comp_223_PG_toctextcustom2_text"  "TABLE OF CONTENTS" "Comp_223_PG_toctextcustom300_text"  "Bruno's Suit up Challenge! (NEW)" "Comp_223_PG_toctextcustom3_text"  "Lumi's cosplay!" "Comp_223_PG_toctextcustom4_text"  "Milestones" "Comp_223_PG_toctextcustom5_text"  "Standings" "Comp_223_PG_toctextcustom106_text"  "Schedule" "Comp_223_PG_toctextcustom10746_text"  "Super Week" "Comp_223_PG_toctextcustom10745_text"  "Week 8" "Comp_223_PG_toctextcustom1074_text"  "Week 7 and older" "Comp_223_PG_toctextcustom7_text"  "Predictions" "Comp_223_PG_toctextcustom10_text"  "Highlights" "Comp_223_PG_toctextcustom1141_text"  "Interview with 7ckngmad" "Comp_223_PG_toctextcustom1241_text"  "Interview with Aui_2000" "Comp_223_PG_toctextcustom1341_text"  "Interview with Misery" "Comp_223_PG_toctextcustom1441_text"  "Interview with Mag" "Comp_223_PG_toctextcustom11_text"  "Interview with Pflax" "Comp_223_PG_toctextcustom12_text"  "Interview with TC" "Comp_223_PG_toctextcustom13_text"  "Interview with XBOCT" "Comp_223_PG_toctextcustom14_text"  "Interview with N0Tail" "Comp_223_PG_toctextcustom15_text"  "Interview with S4" "Comp_223_PG_toctextcustom100_text"  "Lumi's Watchlist" "Comp_223_PG_toctextcustom110_text"  "Meepo is back!!" "Comp_223_PG_toctextcustom120_text"  "Someone will get the Axe!" "Comp_223_PG_toctextcustom1204_text"  "Remake pls!" "Comp_223_PG_toctextcustom16_text"  "Hot for Meta" "Comp_223_PG_toctextcustom1714_text"  "Week 4" "Comp_223_PG_toctextcustom1713_text"  "Week 3" "Comp_223_PG_toctextcustom1712_text"  "Week 2" "Comp_223_PG_toctextcustom18_text"  "Teams and Players" "Comp_223_PG_toctextcustom19_text"  "Alliance" "Comp_223_PG_toctextcustom20_text"  "Cloud 9" "Comp_223_PG_toctextcustom21_text"  "Team Dog" "Comp_223_PG_toctextcustom22_text"  "Evil Geniuses" "Comp_223_PG_toctextcustom23_text"  "Team Empire" "Comp_223_PG_toctextcustom24_text"  "Fnatic" "Comp_223_PG_toctextcustom25_text"  "Meet Your Makers" "Comp_223_PG_toctextcustom26_text"  "Natus Vincere" "Comp_223_PG_toctextcustom27_text"  "Rox.KIS" "Comp_223_PG_toctextcustom29_text"  "Sigma.INT" "Comp_223_PG_toctextcustom30_text"  "Virtus Pro" "Comp_223_PG_suituptextcustom2_text"  "SUIT UP CHALLENGE" "Comp_223_PG_suituptextcustom3_text"  "The suit up challenge involves boldness, bravery, a lot of improvisation and the ability to think on your feet. Stay tuned for May 11th show, for more details. All we can say for now is that you will have to choose suits for your favorite commentators, not only they will wear them during Dreamhack Summer, but also they will have to go through some hard tasks to prove themselves worthy of the maximum snazzyness!" "Comp_223_PG_draskyl_suitupselectionsselection2_description"  "What suit should Draskyl get?" "Comp_223_PG_draskyl_suitupselectionsselection2_choices_1"  "Holla holla get Dolla'!" "Comp_223_PG_draskyl_suitupselectionsselection2_choices_2"  "Murricah!!" "Comp_223_PG_shane_suitupselectionsselection2_description"  "What suit should Shane get?" "Comp_223_PG_shane_suitupselectionsselection2_choices_1"  "Color explosion" "Comp_223_PG_shane_suitupselectionsselection2_choices_2"  "Comic suit" "Comp_223_PG_lumi_suitupselectionsselection2_description"  "What suit should Lumi get?" "Comp_223_PG_lumi_suitupselectionsselection2_choices_1"  "Casanova" "Comp_223_PG_lumi_suitupselectionsselection2_choices_2"  "Starstruck" "Comp_223_PG_james_suitupselectionsselection2_description"  "What suit should James get?" "Comp_223_PG_james_suitupselectionsselection2_choices_1"  "God Save the Queen" "Comp_223_PG_james_suitupselectionsselection2_choices_2"  "Going full Commando" "Comp_223_PG_lumi_cosplayselectionsselection5_description"  "What hero should Lumi cosplay as?" "Comp_223_PG_lumi_cosplaytextcustom2_text"  "Lumi's cosplay" "Comp_223_PG_lumi_cosplaytextcustom3_text"  "It's Keeper of the Light!" "Comp_223_PG_lumi_cosplaytextcustom4_text"  "Hey everyone! Since you were so awesome and you contributed $100.000 to the prize pool, you get the right of choosing Lumi's cosplay for Dreamhack Summer. You will have until April 13th to vote on which hero you want him to be!." "Comp_223_PG_lumi_cosplaytextcustom5_text"  "The vote has ended and, as if the picture in this page was an omen, it was Keeper of the Light by an overwhelming amount. Out of more than 11000 votes, 1371 people chose KotL. 647 people picked Crystal Maiden, 428 people picked Queen of Pain, although it was vetoed (shrugs), and 416 people picked Wisp." "Comp_223_PG_milestonestextcustom2_text"  "MILESTONES" "Comp_223_PG_milestonestextcustom3_text"  "ASUS ROG DreamLeague" "Comp_223_PG_milestonestextcustom4_text"  "STRETCH GOAL REWARDS" "Comp_223_PG_milestonestextcustom5_text"  "NEXT GOAL: $125,000" "Comp_223_PG_milestonestextcustom6_text"  "Hey there! These are the 'amazing' stretch goals. Currently you've unlocked a loading screen, battle bonus, DreamLeague HUD, Pudge's Offhand Chainsaw Invoker Set and Lumi's Cosplay!. All these items will be automatically gifted to your account as they become available." "Comp_223_PG_milestonestextcustom7_text"  "There are also some hidden stretch goals. For $1 you've unlocked Shane from Ireland! You also unlocked for $70,000 the Dota Harmony, which will be performed soon (Valve time!) live on the show. Of course there are more! but we ain't gonna tell you, 'cause.... it's a seeeecreeeet! Remember to tell your friends: IF THEY BUY A COMPENDIUM, THEY GET ALL THE PREVIOUS REWARDS!" "Comp_223_PG_milestonestextcustom8_text"  "Click here for more information on the player prize pool so far!" "Comp_223_PG_standingstextcustom2_text"  "STANDINGS (May 5th)" "Comp_223_PG_schedule_covertextcustom2_text"  "WEEKLY SCHEDULES" "Comp_223_PG_schedule_covertextcustom3_text"  "THIS IS HOW YOU KNOW WHO PLAYS IN THE FANTASY LEAGUE THIS WEEK. =)"		"Comp_223_PG_schedule8textcustom5_text"   "The super weekend will feature the last few matches everyone needs to determine their final standings. Whether it's teams trying to secure first place, clinging to last hopes to get into the finals or making sure they don't fall down to 7th place or less, this is where the group stage ends. After this, the top 6 teams will face each other at Dreamhack Summer for a shot at a prizepool of over $200,000"		"Comp_223_PG_schedule7textcustom2_text"   "The Final Countdown"		"Comp_223_PG_schedule7textcustom3_text"   "Cloud 9 and Empire only depend on themselves to secure top 2. Cloud 9 has the tie breaker advantage on Empire, so if the latter want to finish in first place, they will have to hope that Cloud 9 loses one game."		"Comp_223_PG_schedule7textcustom4_text"   "Close behind, both Alliance and Team Dog are waiting for anyone at the top to slip, and Alliance can force that to happen when they play Empire on Wednesday. Dog on the other hand will have some tough challenges in Na'vi and RoX.KIS"		"Comp_223_PG_schedule7textcustom5_text"  "Speaking of Na'vi, them and EG are only 1 loss away from falling into the dangerous territory below the 6th place. RoX.KIS and Fnatic will be waiting for either of these teams to slip and if they can be consistent enough, we could have a last minute lead change and some surprise upsets."		"Comp_223_PG_schedule7textcustom6_text"  "Fnatic, Alliance and Rox.KIS will play 3 matches. Empire, Team Dog and Na'vi will play two. Cloud 9, VP and Sigma.INT will only play one."		"Comp_223_PG_schedule6textcustom2_text"  "Doing the Math"		"Comp_223_PG_schedule6textcustom3_text"   "Aside from MYM, already being eliminated, all teams have a small chance of qualifying still. Having between 4 and 5 matches to play, it looks like 8 wins is going to be the safe number. Battle for top 2 is also going to be a tough one."		"Comp_223_PG_schedule6textcustom4_text"  "Cloud 9 (vs Dog) and Empire (vs C9) only lost one game. Na'vi (Lost twice to Empire), Alliance (L to C9 and VP) and Dog (L to EG and Alliance), are all 6-2. Alliance-Na'vi is going to be the first match played this week, and that might ruin one of these teams' possibilities of a top 2 finish."		"Comp_223_PG_schedule6textcustom5_text"  "Struggling at the bottom, everyone is hoping on EG (5-4) to keep on losing. Being the only team with more than 2 losses in the top 6, RoX, Fnatic, Liquid, VP and to a lesser extent, Sigma, can only hope to get a winning streak that allows them to surpass them. EG-Liquid on monday will be a must watch."		"Comp_223_PG_schedule6textcustom6_text"  "Team Liquid will play 5 matches, Na'vi and VP will play 3. Sigma and Alliance 2, and Team Dog, EG and C9 will play 1."		"Comp_223_PG_schedule5textcustom2_text"  "Here come the champions"		"Comp_223_PG_schedule5textcustom3_text"   "Na'vi has only played 4 games in the Dreamleague so far, but that's going to change soon. Currently 3-1, Na'vi plays 4 matches this week and they have the chance to share the number 1 spot with Cloud 9. Will the champions go back on full blast?"		"Comp_223_PG_schedule5textcustom4_text"  "Sigma.INT has very little chance to qualify, being 1-5, but they can do their last push in their 3 games this week. If they defeat Dog, Alliance and Na'vi, they can end with a hopeful 4-5. It's not going to be easy, but everything is at stake!"		"Comp_223_PG_schedule5textcustom5_text"  "Cloud 9 has two game this week, against a very unpredictable VP and conference rivals EG. Shall they win one of those, they will be the first team qualified to go to Dreamhack Summer, since it's mathematically impossible to have 6 teams with more than 8 wins at this point of the tournament."		"Comp_223_PG_schedule5textcustom6_text"   "Na'vi plays 4 games this week, Sigma and VP play 3, C9, EG and Empire play 2, and MYM, Rox.KIS, Dog and Alliance play 1."		"Comp_223_PG_schedule4textcustom2_text"   "Not so underdogs"		"Comp_223_PG_schedule4textcustom3_text"   "Team Dog, one of the last teams to qualify for the tournament is looking quite strong recently. Having obtained victories against teams like EG and Cloud 9, Team Dog has proved that they're no longer a team of 5 friends but actually a real contender to the league. "		"Comp_223_PG_schedule4textcustom4_text"  "Liquid has a lot to prove this week. Having yet failed to get a single victory, they will get 4 opportunities this week to do so. With the departure of Brian 'FLUFFNSTUFF' Lee, the team will have to try and find a proper replacement that will help them rise again."		"Comp_223_PG_schedule4textcustom5_text"  "MYM, as liquid, has struggled during the first half of the tournament. While their chances to qualify to the LAN finals are pretty much gone, they will fight to prove they can actually improve and not to lose their spot for next season."		"Comp_223_PG_schedule4textcustom6_text"  "Liquid will play 4 games this week, MYM 3. Cloud9, Alliance, Rox.KIS and Fnatic 2, VP, Dog and Sigma will play 1 game. "		"Comp_223_PG_schedule3textcustom2_text"  "Unbeaten juggernauts"		"Comp_223_PG_schedule3textcustom3_text"   "After 3 entire weeks of competition, Empire can't seem to be able to lose a match. And even though they will face two tough opponents in Cloud 9 and Fnatic this week, it feels like they can trample through anyone at this point of the competition. "		"Comp_223_PG_schedule3textcustom4_text"  "Evil Geniuses, on the other hand, are standing in the middle of the pack, but with 3 games on Wednesday against somewhat accessible opponents (Rox.KIS, Team Dog and Virtus Pro), they will have the chance to define themselves as contenders, strugglers or hopeless. And they won't have Fear to rely on."		"Comp_223_PG_schedule3textcustom5_text"  "This week is also a short week, with only two days of play. next week will, in contrast, feature four days of action, so it's a good time to take a breather because after THAT week is done, we'll be standing pretty much at the middle of this season's league."		"Comp_223_PG_schedule3textcustom6_text"  "Fnatic is the only other team that will play more than one match this week."		"Comp_223_PG_schedule2textcustom2_text"   "NO ROOM FOR FAILURE"		"Comp_223_PG_schedule2textcustom3_text"   "With 18 games already played, the landscape looks divided in 3 sections. The ones fighting for the top spots, the guys that need to get a more solid footing, and the teams that need to get out of the bottom of the pit."		"Comp_223_PG_schedule2textcustom4_text"  "Cloud 9, playing 3 games this week, has the chance to finish the week on top of the world, but they are facing the only other team that can go 5-0 this week: Alliance. Must watch! The other contenders: Empire only has one game, and Na'vi is taking the week off."		"Comp_223_PG_schedule2textcustom5_text"  "Struggling to get their first win, Liquid and Dog face each other, as well as Sigma and MYM. Liquid only gets one match this week, but MYM and Dog get 3 while Sigma gets 2. Some bad results here could spell doom on their chances to qualify for the finals."		"Comp_223_PG_schedule2textcustom6_text"  "Rox.KIS, EG and VP wrap up the week with 2, 1 and 1 match each respectively."		"Comp_223_PG_predictionstextcustom2_text"   "WEEKLY PREDICTIONS"		"Comp_223_PG_predictionstextcustom3_text"   "BECAUSE IT FEELS SO GOOD TO BE RIGHT"		"Comp_223_PG_predictionstextcustom5_text"   "Total Score so far:"		"Comp_223_PG_day021_match1selectionsselection1_description"   "Who is going to win the match?"		"Comp_223_PG_day021_match1selectionsselection1_choices_1"   "Navi"		"Comp_223_PG_day021_match1selectionsselection1_choices_2"   "Dog"		"Comp_223_PG_day021_match1selectionsselection3_description"   "Which player is going to get First Blood? (i.e: Kill)"		"Comp_223_PG_day021_match1selectionsselection3_choices_1"  "Na'vi - XBOCT"		"Comp_223_PG_day021_match1selectionsselection3_choices_2"   "Na'vi - Dendi"		"Comp_223_PG_day021_match1selectionsselection3_choices_3"   "Na'vi - Funn1k"		"Comp_223_PG_day021_match1selectionsselection3_choices_4"   "Na'vi - Puppey"		"Comp_223_PG_day021_match1selectionsselection3_choices_5"   "Na'vi - Kuroky"		"Comp_223_PG_day021_match1selectionsselection3_choices_6"   "Team Dog - Pajkatt"		"Comp_223_PG_day021_match1selectionsselection3_choices_7"   "Team Dog - Fata"		"Comp_223_PG_day021_match1selectionsselection3_choices_8"   "Team Dog - MSS"		"Comp_223_PG_day021_match1selectionsselection3_choices_9"   "Team Dog - Pas"		"Comp_223_PG_day021_match1selectionsselection3_choices_10"   "Team Dog - Misery"		"Comp_223_PG_day021_match1selectionsselection5_description"   "Which player is going end up with the most deaths? (Lowest position wins tiebreaker)"		"Comp_223_PG_day021_match2selectionsselection1_choices_1"  "Sigma"		"Comp_223_PG_day021_match2selectionsselection3_description"   "Which player is going to get the most kills? (Highest position wins tiebreaker)"		"Comp_223_PG_day021_match2selectionsselection3_choices_1"  "Fnatic - Era"		"Comp_223_PG_day021_match2selectionsselection3_choices_2"   "Fnatic - H4nni"		"Comp_223_PG_day021_match2selectionsselection3_choices_3"   "Fnatic - Trixi"		"Comp_223_PG_day021_match2selectionsselection3_choices_4"   "Fnatic - N0tail"		"Comp_223_PG_day021_match2selectionsselection3_choices_5"   "Fnatic - Fly"		"Comp_223_PG_day021_match2selectionsselection3_choices_6"   "Sigma - Sockhska"		"Comp_223_PG_day021_match2selectionsselection3_choices_7"   "Sigma - Mid player (standin)"		"Comp_223_PG_day021_match2selectionsselection3_choices_8"   "Sigma - miGGel"		"Comp_223_PG_day021_match2selectionsselection3_choices_9"   "Sigma - 7ckngmad"		"Comp_223_PG_day021_match2selectionsselection3_choices_10"   "Sigma - Second Support (standin)"		"Comp_223_PG_day021_match2selectionsselection5_description"   "Which player is going end up with the highest net worth? (Highest position wins tiebreaker)"		"Comp_223_PG_day021_match3selectionsselection3_description"  "Which player is going to get the most assists? (Highest position wins tiebreaker)"		"Comp_223_PG_day021_match3selectionsselection3_choices_6"  "Alliance - Loda"		"Comp_223_PG_day021_match3selectionsselection3_choices_7"   "Alliance - S4"		"Comp_223_PG_day021_match3selectionsselection3_choices_8"   "Alliance - AdmiralBulldog"		"Comp_223_PG_day021_match3selectionsselection3_choices_9"   "Alliance - Akke"		"Comp_223_PG_day021_match3selectionsselection3_choices_10"   "Alliance - EGM"		"Comp_223_PG_day021_match3selectionsselection5_description"   "How many kills will H4nni have in total?"		"Comp_223_PG_day021_match3selectionsselection5_choices_1"   "3 or less"		"Comp_223_PG_day021_match3selectionsselection5_choices_2"   "4-6"		"Comp_223_PG_day021_match3selectionsselection5_choices_3"   "7-9"		"Comp_223_PG_day021_match3selectionsselection5_choices_4"   "10-12"		"Comp_223_PG_day021_match3selectionsselection5_choices_5"   "13 or more"		"Comp_223_PG_day22_match1selectionsselection3_description"   "Which player is going to give away first blood? (i.e:die)"		"Comp_223_PG_day22_match1selectionsselection3_choices_6"  "Rox.KIS - BZZisPerfect"		"Comp_223_PG_day22_match1selectionsselection3_choices_7"   "Rox.KIS - Solo"		"Comp_223_PG_day22_match1selectionsselection3_choices_8"   "Rox.KIS - Sedoy"		"Comp_223_PG_day22_match1selectionsselection3_choices_9"   "Rox.KIS - yol"		"Comp_223_PG_day22_match1selectionsselection3_choices_10"   "Rox.KIS - Goblak"		"Comp_223_PG_day22_match1selectionsselection5_description"   "Will Keeper of the Light be banned, picked or none of the above this match?"		"Comp_223_PG_day22_match1selectionsselection5_choices_1"   "Banned"		"Comp_223_PG_day22_match1selectionsselection5_choices_2"   "Picked"		"Comp_223_PG_day22_match1selectionsselection5_choices_3"   "None"		"Comp_223_PG_day22_match2selectionsselection1_choices_2"   "Empire"		"Comp_223_PG_day22_match2selectionsselection3_description"   "Which player is going to get the last kill of the game?" "Comp_223_PG_day22_match2selectionsselection3_choices_6"  "Empire - Silent" "Comp_223_PG_day22_match2selectionsselection3_choices_7"  "Empire - Resolut1on" "Comp_223_PG_day22_match2selectionsselection3_choices_8"  "Empire - Mag" "Comp_223_PG_day22_match2selectionsselection3_choices_9"  "Empire - Vanskor" "Comp_223_PG_day22_match2selectionsselection3_choices_10"  "Empire - ALWAYSWANNAFLY" "Comp_223_PG_day22_match2selectionsselection5_description"  "What will be the highest killing spree in the game?" "Comp_223_PG_day22_match2selectionsselection5_choices_1"  "Killing Spree (3)" "Comp_223_PG_day22_match2selectionsselection5_choices_2"  "Dominating (4)" "Comp_223_PG_day22_match2selectionsselection5_choices_3"  "Mega Kill (5)" "Comp_223_PG_day22_match2selectionsselection5_choices_4"  "Unstoppable (6)" "Comp_223_PG_day22_match2selectionsselection5_choices_5"  "Wicked Sick (7)" "Comp_223_PG_day22_match2selectionsselection5_choices_6"  "Monster Kill (8)" "Comp_223_PG_day22_match2selectionsselection5_choices_7"  "Godlike (9)" "Comp_223_PG_day22_match2selectionsselection5_choices_8"  "Beyond Godlike (10+)" "Comp_223_PG_day22_match3selectionsselection3_description"  "Which player is going to get the most deaths? (Highest position wins tiebreaker)" "Comp_223_PG_day22_match3selectionsselection5_description"  "Which player will get to 20cs first?" "Comp_223_PG_day23_match1selectionsselection3_description"  "Which player is going end up with the highest net GPM? (Highest position wins tiebreaker)" "Comp_223_PG_day23_match1selectionsselection3_choices_6"  "Cloud 9 - EternalEnvy" "Comp_223_PG_day23_match1selectionsselection3_choices_7"  "Cloud 9 - Singsing" "Comp_223_PG_day23_match1selectionsselection3_choices_8"  "Cloud 9 - Bone7" "Comp_223_PG_day23_match1selectionsselection3_choices_9"  "Cloud 9 - Aui_2000" "Comp_223_PG_day23_match1selectionsselection3_choices_10"  "Cloud 9 - PieLieDie" "Comp_223_PG_day23_match1selectionsselection5_description"  "How many times will Roshan be killed?" "Comp_223_PG_day23_match1selectionsselection5_choices_1"  "0" "Comp_223_PG_day23_match1selectionsselection5_choices_2"  "1" "Comp_223_PG_day23_match1selectionsselection5_choices_3"  "2" "Comp_223_PG_day23_match1selectionsselection5_choices_4"  "3" "Comp_223_PG_day23_match1selectionsselection5_choices_5"  "4 or more" "Comp_223_PG_day23_match2selectionsselection3_description"  "Which player is going end up with the highest net XPM? (Highest position wins tiebreaker)" "Comp_223_PG_day23_match2selectionsselection5_description"  "How many couriers will die in this game?" "Comp_223_PG_day23_match2selectionsselection5_choices_4"  "3 or more" "Comp_223_PG_day23_match3selectionsselection1_choices_1"  "VP" "Comp_223_PG_day23_match3selectionsselection1_choices_2"  "Na'vi" "Comp_223_PG_day23_match3selectionsselection3_description"  "Which player is going to get the last death of the game?" "Comp_223_PG_day23_match3selectionsselection3_choices_1"  "VP - Illidan" "Comp_223_PG_day23_match3selectionsselection3_choices_2"  "VP - God" "Comp_223_PG_day23_match3selectionsselection3_choices_3"  "VP - Ars-Art" "Comp_223_PG_day23_match3selectionsselection3_choices_4"  "VP - JotM" "Comp_223_PG_day23_match3selectionsselection3_choices_5"  "VP - NS" "Comp_223_PG_day23_match3selectionsselection5_description"  "How long will the match be?" "Comp_223_PG_day23_match3selectionsselection5_choices_1"  "Less than 30mins" "Comp_223_PG_day23_match3selectionsselection5_choices_2"  "More than 30mins" "Comp_223_PG_day23_match3selectionsselection5_choices_3"  "Exactly 30:00" "Comp_223_PG_day024_match1selectionsselection1_choices_1"  "MYM" "Comp_223_PG_day024_match1selectionsselection3_choices_1"  "MYM - Unicorn" "Comp_223_PG_day024_match1selectionsselection3_choices_2"  "MYM - Ryze" "Comp_223_PG_day024_match1selectionsselection3_choices_3"  "MYM - Ace" "Comp_223_PG_day024_match1selectionsselection3_choices_4"  "MYM - Cr1t" "Comp_223_PG_day024_match1selectionsselection3_choices_5"  "MYM - Link" "Comp_223_PG_day024_match3selectionsselection5_description"  "How many kills will Era have in total?" "Comp_223_PG_day024_match5selectionsselection1_choices_1"  "EG" "Comp_223_PG_day024_match5selectionsselection3_choices_1"  "EG - Fear" "Comp_223_PG_day024_match5selectionsselection3_choices_2"  "EG - Arteezy" "Comp_223_PG_day024_match5selectionsselection3_choices_3"  "EG - Universe" "Comp_223_PG_day024_match5selectionsselection3_choices_4"  "EG - zai" "Comp_223_PG_day024_match5selectionsselection3_choices_5"  "EG - ppd" "Comp_223_PG_day024_match6selectionsselection5_description"  "How many kills will Arteezy have in total?" "Comp_223_PG_day25_match3selectionsselection1_choices_2"  "RoX.KIS" "Comp_223_PG_day018_match3selectionsselection1_choices_1"  "Liquid" "Comp_223_PG_day018_match3selectionsselection3_choices_1"  "EG - Mason" "Comp_223_PG_day018_match3selectionsselection3_choices_6"  "Liquid - TC" "Comp_223_PG_day018_match3selectionsselection3_choices_7"  "Liquid - Bulba" "Comp_223_PG_day018_match3selectionsselection3_choices_8"  "Liquid - Qojqva" "Comp_223_PG_day018_match3selectionsselection3_choices_9"  "Liquid - Demon" "Comp_223_PG_day018_match3selectionsselection3_choices_10"  "Liquid - waytosexy" "Comp_223_PG_day19_match1selectionsselection3_choices_3"  "Team Dog - Smulgullig (or standin)" "Comp_223_PG_day19_match1selectionsselection3_choices_4"  "Team Dog - Fogged (or standin)" "Comp_223_PG_day19_match1selectionsselection5_description"  "Will Wraith King be banned, picked or none of the above this match?" "Comp_223_PG_day19_match2selectionsselection3_choices_7"  "Sigma - FATA (or standin)" "Comp_223_PG_day19_match2selectionsselection3_choices_10"  "Sigma - Pas (or standin)" "Comp_223_PG_day20_match3selectionsselection1_choices_1"  "Cloud" "Comp_223_PG_day015_match2selectionsselection1_choices_2"  "DOG" "Comp_223_PG_day015_match2selectionsselection3_choices_3"  "Team Dog - Smulgullig" "Comp_223_PG_day015_match2selectionsselection3_choices_4"  "Team Dog - Fogged" "Comp_223_PG_day015_match2selectionsselection3_choices_7"  "Sigma - FATA" "Comp_223_PG_day015_match2selectionsselection3_choices_10"  "Sigma - Pas" "Comp_223_PG_day015_match3selectionsselection5_description"  "How many kills will S4 have in total?" "Comp_223_PG_day16_match1selectionsselection5_description"  "Will Ember Spirit be banned, picked or none of the above this match?" "Comp_223_PG_day16_match2selectionsselection3_choices_7"  "MYM - Exist" "Comp_223_PG_day16_match2selectionsselection3_choices_10"  "MYM - Mini" "Comp_223_PG_day011_match1selectionsselection3_choices_7"  "Team Dog - Demon" "Comp_223_PG_day011_match3selectionsselection1_choices_2"  "Team Liquid" "Comp_223_PG_day011_match3selectionsselection3_choices_9"  "Liquid - FLUFFNSTUFF" "Comp_223_PG_day011_match3selectionsselection5_description"  "How many kills will Bulba have in total?" "Comp_223_PG_day12_match1selectionsselection5_description"  "Will Invoker be banned, picked or none of the above this match?" "Comp_223_PG_day15_match3selectionsselection3_choices_1"  "Sigma - Sockshka" "Comp_223_PG_day15_match3selectionsselection3_choices_5"  "Sigma - pas" "Comp_223_PG_day10_match1selectionsselection1resultinfo_dialog_info"  "Empire won the game in under 31 minutes" "Comp_223_PG_day10_match1selectionsselection3resultinfo_dialog_info"  "Fly got the first blood of the game." "Comp_223_PG_day10_match1selectionsselection5resultinfo_dialog_info"  "Trixi unsurprisingly takes this with 8 deaths" "Comp_223_PG_day10_match2selectionsselection1resultinfo_dialog_info"  "Cloud 9 took the game in exactly 33 minutes." "Comp_223_PG_day10_match2selectionsselection3resultinfo_dialog_info"  "Envy with 10 kills." "Comp_223_PG_day10_match2selectionsselection5resultinfo_dialog_info"  "Envy once again with 792GPM." "Comp_223_PG_day10_match3selectionsselection5_description"  "How many kills will Loda have in total?" "Comp_223_PG_day11_match1selectionsselection1resultinfo_dialog_info"  "EG got this game in just over 40 minutes." "Comp_223_PG_day11_match1selectionsselection3resultinfo_dialog_info"  "NS was the first player to die in the game." "Comp_223_PG_day11_match1selectionsselection5_description"  "Will Visage be banned, picked or none of the above this match?" "Comp_223_PG_day11_match1selectionsselection5resultinfo_dialog_info"  "Visage was picked by EG in this game." "Comp_223_PG_day11_match2selectionsselection1resultinfo_dialog_info"  "Woof woof!" "Comp_223_PG_day11_match2selectionsselection3resultinfo_dialog_info"  "Fogged was the lucky dog" "Comp_223_PG_day11_match2selectionsselection5resultinfo_dialog_info"  "Surprisingly no one went past Dominating." "Comp_223_PG_day11_match3selectionsselection1resultinfo_dialog_info"  "EG defeated Rox.KIS in under 25 minutes" "Comp_223_PG_day11_match3selectionsselection3resultinfo_dialog_info"  "Yol got 4 deaths." "Comp_223_PG_day11_match3selectionsselection5resultinfo_dialog_info"  "Mason did, however, since he was not one of the options, the next one to get to 20cs was Universe." "Comp_223_PG_day7_match1selectionsselection1resultinfo_dialog_info"  "After some remakes, Rox.KIS beat Sigma in under 50 minutes" "Comp_223_PG_day7_match1selectionsselection3resultinfo_dialog_info"  "7ckngmad got first blood by killing yol on the top lane." "Comp_223_PG_day7_match1selectionsselection5resultinfo_dialog_info"  "yol was the player with the most deaths, with 7 of those." "Comp_223_PG_day7_match2selectionsselection1resultinfo_dialog_info"  "Empire won the game in 26:26." "Comp_223_PG_day7_match2selectionsselection3resultinfo_dialog_info"  "Silent got the most kills with 8." "Comp_223_PG_day7_match2selectionsselection5resultinfo_dialog_info"  "Silent had the highest GPM with 610." "Comp_223_PG_day7_match3selectionsselection1resultinfo_dialog_info"  "Team Dog took the win in 34 minutes." "Comp_223_PG_day7_match3selectionsselection3resultinfo_dialog_info"  "Smulgullig had 10 assists. So did MSS and Pajkatt, but Smulgullig is a higher position than them." "Comp_223_PG_day7_match3selectionsselection5_description"  "How many kills will EternalEnvy have in total?" "Comp_223_PG_day7_match3selectionsselection5resultinfo_dialog_info"  "Envy had mercy and only had 2 kills." "Comp_223_PG_day8_match1selectionsselection1resultinfo_dialog_info"  "C9 took the match in 28 minutes." "Comp_223_PG_day8_match1selectionsselection3resultinfo_dialog_info"  "Envy-sama gave away first blood!" "Comp_223_PG_day8_match1selectionsselection5resultinfo_dialog_info"  "Visage was banned in the first round." "Comp_223_PG_day8_match2selectionsselection1resultinfo_dialog_info"  "EG took the match in 53 minutes." "Comp_223_PG_day8_match2selectionsselection3resultinfo_dialog_info"  "Universe got the last kill." "Comp_223_PG_day8_match2selectionsselection5resultinfo_dialog_info"  "Wicked Sick." "Comp_223_PG_day8_match3selectionsselection1resultinfo_dialog_info"  "Cloud9 defeated Alliance in 40:48." "Comp_223_PG_day8_match3selectionsselection3resultinfo_dialog_info"  "s4 had 10 deaths." "Comp_223_PG_day8_match3selectionsselection5resultinfo_dialog_info"  "Singsing did it!" "Comp_223_PG_day9_match1selectionsselection1resultinfo_dialog_info"  "Rox.Kis beat MYM in 53 minutes." "Comp_223_PG_day9_match1selectionsselection3resultinfo_dialog_info"  "BZZ (633) got 792gpm." "Comp_223_PG_day9_match1selectionsselection5resultinfo_dialog_info"  "Roshan was killed 4 times." "Comp_223_PG_day9_match2selectionsselection1resultinfo_dialog_info"  "The doggies got the match in 24:20." "Comp_223_PG_day9_match2selectionsselection3resultinfo_dialog_info"  "Pajkatt ended with 508xpm." "Comp_223_PG_day9_match2selectionsselection5resultinfo_dialog_info"  "No couriers were harmed in the making of this game." "Comp_223_PG_day9_match3selectionsselection1resultinfo_dialog_info"  "Sigma got the game in 65 minutes and 12 seconds." "Comp_223_PG_day9_match3selectionsselection3resultinfo_dialog_info"  "Exist got the last kill of the game." "Comp_223_PG_day5_match1selectionsselection1resultinfo_dialog_info"  "VP took the game in just over 26 minutes in a convincing fashion." "Comp_223_PG_day5_match1selectionsselection3resultinfo_dialog_info"  "Since it said last kill and not last before gg, Era takes it, killing Illidan 1 second before the game is over." "Comp_223_PG_day5_match1selectionsselection5_description"  "Which player is going end up with the most assists? (Highest position wins tiebreaker)" "Comp_223_PG_day5_match1selectionsselection5resultinfo_dialog_info"  "Jotm Finished with the most assists with a total of 8." "Comp_223_PG_day5_match2selectionsselection1resultinfo_dialog_info"  "Alliance pretty much stomped liquid in 21 minutes." "Comp_223_PG_day5_match2selectionsselection3_description"  "What will be the highest GPM in the game?" "Comp_223_PG_day5_match2selectionsselection3_choices_1"  "399 or less" "Comp_223_PG_day5_match2selectionsselection3_choices_2"  "400 to 499" "Comp_223_PG_day5_match2selectionsselection3_choices_3"  "500 to 599" "Comp_223_PG_day5_match2selectionsselection3_choices_4"  "600 to 699" "Comp_223_PG_day5_match2selectionsselection3_choices_5"  "700 to 799" "Comp_223_PG_day5_match2selectionsselection3_choices_6"  "800 or more" "Comp_223_PG_day5_match2selectionsselection3resultinfo_dialog_info"  "S4 had 578GPM this game." "Comp_223_PG_day5_match2selectionsselection5_description"  "Which player will end up with the most XPM? (Highest position wins tiebreaker)" "Comp_223_PG_day5_match2selectionsselection5resultinfo_dialog_info"  "S4 ruled with 523XPM" "Comp_223_PG_day5_match3selectionsselection1resultinfo_dialog_info"  "Fnatic took the game in 49 minutes after being behind by almost 10k gold." "Comp_223_PG_day5_match3selectionsselection3_description"  "How many kills will the top killer in the game have?" "Comp_223_PG_day5_match3selectionsselection3_choices_1"  "4 or less" "Comp_223_PG_day5_match3selectionsselection3_choices_2"  "5 to 7" "Comp_223_PG_day5_match3selectionsselection3_choices_3"  "8 to 10" "Comp_223_PG_day5_match3selectionsselection3_choices_4"  "11 to 13" "Comp_223_PG_day5_match3selectionsselection3_choices_5"  "14 to 16" "Comp_223_PG_day5_match3selectionsselection3_choices_6"  "17 or more" "Comp_223_PG_day5_match3selectionsselection3resultinfo_dialog_info"  "3 heroes had 11 kills" "Comp_223_PG_day5_match3selectionsselection5_description"  "Which player is going end up with the most CS? (Highest position wins tiebreaker)" "Comp_223_PG_day5_match3selectionsselection5resultinfo_dialog_info"  "TC had 425cs on his Luna." "Comp_223_PG_day6_match1selectionsselection1resultinfo_dialog_info"  "EG got the match after almost 40 minutes." "Comp_223_PG_day6_match1selectionsselection3_description"  "Which player is going to destroy the first tower?" "Comp_223_PG_day6_match1selectionsselection3_choices_11"  "No one" "Comp_223_PG_day6_match1selectionsselection3resultinfo_dialog_info"  "Creeps got the first tower. Everyone loses. Next time I'll add a 'creeps' option" "Comp_223_PG_day6_match1selectionsselection5_description"  "Which player is going end up with the least GPM? (Lowest position wins tiebreaker)" "Comp_223_PG_day6_match1selectionsselection5resultinfo_dialog_info"  "Pas with only 190gpm." "Comp_223_PG_day6_match2selectionsselection1resultinfo_dialog_info"  "Cloud 9 won the classic NA match in just under 42 minutes." "Comp_223_PG_day6_match2selectionsselection3_description"  "How many barracks will the losing team have left by GG call?" "Comp_223_PG_day6_match2selectionsselection3_choices_5"  "4" "Comp_223_PG_day6_match2selectionsselection3_choices_6"  "5" "Comp_223_PG_day6_match2selectionsselection3_choices_7"  "6" "Comp_223_PG_day6_match2selectionsselection3resultinfo_dialog_info"  "Both bottom and top raxes were still alive by GG call." "Comp_223_PG_day6_match2selectionsselection5resultinfo_dialog_info"  "Eternal Envy got an 8-0 streak before dying for the first time (and getting a 9th kill less than half a second later)." "Comp_223_PG_day6_match3selectionsselection1resultinfo_dialog_info"  "Empire dominated the match winning in 18 minutes." "Comp_223_PG_day6_match3selectionsselection3_description"  "Which player is going to get to 20cs first?" "Comp_223_PG_day6_match3selectionsselection3resultinfo_dialog_info"  "Illidan got to 20cs in 3:38 mins." "Comp_223_PG_day6_match3selectionsselection5_description"  "How many times will Roshan die?" "Comp_223_PG_day6_match3selectionsselection5_choices_5"  "4 or plus" "Comp_223_PG_day6_match3selectionsselection5resultinfo_dialog_info"  "Empire got the only roshan kill of the game." "Comp_223_PG_day6_match3selectionsselection6_description"  "test" "Comp_223_PG_highlightstextcustom2_text"  "VIDEO HIGHLIGHTS" "Comp_223_PG_highlightstextcustom3_text"  "AND SOME LOWLIGHTS AS WELL" "Comp_223_PG_mad_interviewtextcustom1_text"  "Interview with Sigma.7ckngmad" "Comp_223_PG_aui_interviewtextcustom1_text"  "Interview with C9.Aui_2000" "Comp_223_PG_misery_interviewtextcustom1_text"  "Interview with Dog.Misery" "Comp_223_PG_mag_interviewtextcustom1_text"  "Interview with Empire.Mag" "Comp_223_PG_pyrion_interviewtextcustom1_text"  "Interview with Pyrion Flax" "Comp_223_PG_tc_interviewtextcustom1_text"  "Interview with Liquid.TC" "Comp_223_PG_xboct_interviewtextcustom1_text"  "Interview with Na'vi.XBOCT" "Comp_223_PG_notail_interviewtextcustom1_text"  "Interview with Fnatic.Notail" "Comp_223_PG_s4_interviewtextcustom1_text"  "Interview with Alliance.S4" "Comp_223_PG_lumi_covertextcustom2_text"  "LUMI'S WATCHLIST" "Comp_223_PG_lumi_covertextcustom3_text"  "SKIPPED THE WEEK? LUMI TELLS YOU WHERE THE GOOD STUFF IS!" "Comp_223_PG_lumi_1textcustom1_text"  "Na'vi - Fnatic: Meepo is back!" "Comp_223_PG_lumi_1textcustom2_text"  "Week 1" "Comp_223_PG_lumi_1textcustom3_text"  "One of the more impressive feats in Dota is re-inventing a 10 year old game. In Dreamleague's opening match of Navi vs Fnatic, N0tail played Meepo as a support, something that has never been done before. While other supports can pressure lanes, none can do so at a global scale, all the while maintaining steady experience and gold gain. N0tail displayed an impressive Meepo game full of roaming, ganking and Blink Dagger initiating. With Meepo being such a rare pick, it's unlikely that other teams will experiment with support Meepo; however, this game gives a glimpse what the hero is truly capable of." "Comp_223_PG_lumi_2textcustom1_text"  "Fnatic Liquid: Someone will get the Axe!" "Comp_223_PG_lumi_2textcustom3_text"  "In Week 2's Fnatic vs Team Liquid match up, we get to see Axe played in a competitive environment. This game does an excellent job in showcasing Axe's strengths and weaknesses. Early on, Bulba's Axe was able to maraude through the map and find kills despite diving into 2 or 3 of Fnatic's heroes. However, due to Axe's weak scaling, as mid/late game rolled around, Axe's effectiveness fell off quickly. This is one of the few interesting case study of Axe, and it deserves a look for any Axe fans." "Comp_223_PG_lumi_3textcustom1_text"  "Sigma - Rox.KIS: Remake pls!" "Comp_223_PG_lumi_3textcustom3_text"  "Disregarding the controversies that surrounded the game, Sigma vs Rox.kis is one of the most unique games in Dota history. Rox.kis started out the game strong by securing multiple outer towers and Roshan, and came knocking with a pre-20 minute rax push. Up against an insanely farmed Lycan and Nature's Prophet, itemless Shadow Fiend and Slardar were Sigma's cores. What came after this point was a series of the most amazing defenses I have ever witness as a Dota caster. Fata's Shadow Fiend was, as Draskyl pointed out, the embodiment of Power, utilizing one of the most creative Shadow Fiend item build ever. Though Fata is not the Dreamleague MVP during week 3, he's won me over in this game. A must watch." "Comp_223_PG_hot_for_meta_covertextcustom2_text"  "HOT FOR META" "Comp_223_PG_hot_for_meta_covertextcustom3_text"  "WHADDAYA THINK THE META'S GONNA LOOK LIKE THIS YEAR?" "Comp_223_PG_hot_for_meta_3textcustom3_text"  "WEEK 4" "Comp_223_PG_hot_for_meta_3textcustom30_text"  "March 24 - 30" "Comp_223_PG_hot_for_meta_3textcustom4_text"  "NO RATS ALLOWED." "Comp_223_PG_hot_for_meta_3textcustom5_text"  "The metagame finally seems to stabilize. But this week has been surprisingly tricky for some of the usually most successful heroes." "Comp_223_PG_hot_for_meta_3textcustom6_text"  "The staples: Ancient Apparition and Shadow Shaman are becoming everyone's favorite supports with 82 and 63 games this week (55% and 57% winrate respectively) Nyx, with his versatility, was also seen in 67 games and sports a 51% winrate." "Comp_223_PG_hot_for_meta_3textcustom7_text"  "The successful: Push is the name of the game, and it's not surprising that Luna (83% in 42 games), Chen (70% in 20) and Lycan (67% in 49) are reigning supreme. What's more. When 2 of these heroes played in the same team, they were 8-0 this week." "Comp_223_PG_hot_for_meta_3textcustom8_text"  "The losers: Split pushers on the other hand, are doing terrible this week. Clinkz only has a 16% winrate in 12 games, Nature's Prophet has 33% in 57 and Storm, granted, more than just a split pusher, has 25% winrate in 39 matches. Stick with your team!" "Comp_223_PG_hot_for_meta_3textcustom9_text"  "Irrelevant!: Only 4 heroes that are in CM weren't picked nor banned at all this week. KOTL, Spirit Breaker, Phantom Assassin and Bloodseeker, not even in CD tournaments! Icefrog buff plz!" "Comp_223_PG_hot_for_meta_2textcustom3_text"  "WEEK 3" "Comp_223_PG_hot_for_meta_2textcustom30_text"  "March 17 - 23" "Comp_223_PG_hot_for_meta_2textcustom4_text"  "WELCOME TO THE JUNGLE" "Comp_223_PG_hot_for_meta_2textcustom5_text"  "Lots of movement around this week. Centaur became fashionable again, Batrider gives us reasons to fear him and Mirana keeps hitting arrows." "Comp_223_PG_hot_for_meta_2textcustom6_text"  "The staples: Ancient Apparition is still on top with 78 games this week. Batrider got a burst of attention with 77, but both heroes sport sub 47% winrates. Mirana, with 60 games, however is at a healthy 55%." "Comp_223_PG_hot_for_meta_2textcustom7_text"  "The successful: Visage was ridiculously good this week with a 73% winrate in 44 matches. Shadow Shaman followed closely with 70% in 43, while the surprise of the week is Centaur that has won 18 of its 28 games (64%)." "Comp_223_PG_hot_for_meta_2textcustom8_text"  "The losers: The jungle is a horrible place to live in these days. Enchantress had a horrible 2-13 week (13%), while Chen barely managed to grasp 31% in 16 games. Shadow Demon, a roaming support that sinergizes well with those 2, shares Chen's record." "Comp_223_PG_hot_for_meta_2textcustom9_text"  "Relevant!: It was Invoker's turn to be the only hero with more than 50% bans, with 65.3% and picked or banned in 93% of games, same as Ancient Apparition. Nyx is a far second, with 48% bans, but being banned or picked in 85% of games. Nyx and Ember Spirit follow suit. Lifestealer, a former powerhouse, is now completely ignored in 50% of games." "Comp_223_PG_hot_for_meta_1textcustom3_text"  "WEEK 2" "Comp_223_PG_hot_for_meta_1textcustom30_text"  "March 10 - 16" "Comp_223_PG_hot_for_meta_1textcustom4_text"  "EMBRACING DIVERSITY" "Comp_223_PG_hot_for_meta_1textcustom5_text"  "In this weekly column, we will analyze the metagame and see what has been trening during each week of the tournament in the competitive scene." "Comp_223_PG_hot_for_meta_1textcustom6_text"  "The staples: Ancient Apparition (56 games) Doom (49) and Nyx (42) are the three top picks of the week, and they are paying off, with all 3 sporting exactly 57.1% winrates." "Comp_223_PG_hot_for_meta_1textcustom7_text"  "The successful: Dazzle (69% winrate in 36 games) as well as Slardar and Shadow Shaman (both with 68% winrate in 25 games) are the best heroes this week." "Comp_223_PG_hot_for_meta_1textcustom8_text"  "The losers: Naga Siren (5-10), Lich (4-10) and Dragon Knight (4-12), former first picks/bans were the heroes with worst winrates and more than 10 picks this week. Badge of honor for Bristleback who sported a slick 0-6." "Comp_223_PG_hot_for_meta_1textcustom9_text"  "Relevant!: Invoker was picked or banned in 89.3% of games this week, and was the only hero with an above 50% ban rate. On the other side, only 8 heroes in CM weren't picked nor banned at all this week. Meepo was picked 3 times, 1 victory and 2 losses" "Comp_223_PG_teams_and_playerstextcustom2_text"  "TEAMS AND PLAYERS" "Comp_223_PG_teams_and_playerstextcustom3_text"  "LOOK HOW PRETTY THEY ARE!"

//ESL One Frankfurt 2014 "Comp_1248_PG_openingtextcustom1_text"  "Get your ticket and join thousands of fans live in Frankfurt!" "Comp_1248_PG_openingtextcustom2_text"  "www.esl-one.com" "Comp_1248_PG_toctextcustom1_text"  "Table Of Contents" "Comp_1248_PG_toctextcustom2_text"  "INTRODUCTION" "Comp_1248_PG_toctextcustom3_text"  "01 Cover" "Comp_1248_PG_toctextcustom4_text"  "02 Opening Page" "Comp_1248_PG_toctextcustom5_text"  "03 Table of Contents" "Comp_1248_PG_toctextcustom6_text"  "ESL ONE FRANKFURT" "Comp_1248_PG_toctextcustom7_text"  "05 Teaser Trailer" "Comp_1248_PG_toctextcustom8_text"  "06 Event Info" "Comp_1248_PG_toctextcustom9_text"  "07 The Teams" "Comp_1248_PG_toctextcustom10_text"  "STRETCH GOALS" "Comp_1248_PG_toctextcustom11_text"  "09 Compendium Stretch Goals" "Comp_1248_PG_toctextcustom12_text"  "10 Battle Point Booster" "Comp_1248_PG_toctextcustom13_text"  "11 ESL ONE Loading Screen" "Comp_1248_PG_toctextcustom14_text"  "12 ESL ONE HUD Skin" "Comp_1248_PG_toctextcustom15_text"  "13 Jagged Vision Ward" "Comp_1248_PG_toctextcustom16_text"  "14 Jagged Vision Ward - Video Preview" "Comp_1248_PG_toctextcustom17_text"  "15 Eclipse Monolith Totem" "Comp_1248_PG_toctextcustom18_text"  "16 Eclipse Monolith Totem - Video Preview" "Comp_1248_PG_toctextcustom19_text"  "17 Bonds of Madness Lifestealer Set" "Comp_1248_PG_toctextcustom20_text"  "18 Bonds of Madness Lifestealer Set - Video Preview" "Comp_1248_PG_toctextcustom24_text"  "QUALIFIERS" "Comp_1248_PG_toctextcustom25_text"  "35 Qualification Info - Americas" "Comp_1248_PG_toctextcustom26_text"  "36 Qualification Info - Europe" "Comp_1248_PG_toctextcustom27_text"  "37 Qualification Info - Asia" "Comp_1248_PG_toctextcustom28_text"  "38 Qualification Info - China" "Comp_1248_PG_toctextcustom29_text"  "THE TEAMS" "Comp_1248_PG_toctextcustom30_text"  "40 Alliance" "Comp_1248_PG_toctextcustom31_text"  "41 Natus Vincere" "Comp_1248_PG_toctextcustom33_text"  "43 Fnatic" "Comp_1248_PG_toctextcustom34_text"  "PREDICTIONS" "Comp_1248_PG_toctextcustom35_text"  "49 Prediction Scores" "Comp_1248_PG_toctextcustom36_text"  "50 Hero Predictions" "Comp_1248_PG_toctextcustom37_text"  "51 Tournament Predictions" "Comp_1248_PG_toctextcustom38_text"  "52 Team Predictions" "Comp_1248_PG_toctextcustom39_text"  "53 Player Predictions" "Comp_1248_PG_toctextcustom40_text"  "INTERVIEWS" "Comp_1248_PG_toctextcustom41_text"  "20 ESL One Interviews Index" "Comp_1248_PG_toctextcustom42_text"  "21-33 Red Moon Workshop Interview" "Comp_1248_PG_toctextcustom43_text"  "44 Evil Geniuses" "Comp_1248_PG_toctextcustom44_text"  "42 Mousesports" "Comp_1248_PG_toctextcustom45_text"  "45 Invictus Gaming" "Comp_1248_PG_toctextcustom46_text"  "46 Cloud 9" "Comp_1248_PG_toctextcustom47_text"  "47 Vici Gaming" "Comp_1248_PG_splash_eventtextcustom2_text"  "THE BEST TEAMS, TENS OF THOUSANDS OF FANS, ONE DEFINING MOMENT" "Comp_1248_PG_trailertextcustom1_text"  "ESL One Frankfurt Teaser Trailer" "Comp_1248_PG_eventinfotextcustom1_text"  "ESL One Frankfurt 2014" "Comp_1248_PG_eventinfotextcustom2_text"  "On June 28th and 29th, the Commerzbank-Arena in Frankfurt, Germany will be transformed into a haven for Dota 2 fans. The best teams in the world will fight it out in front of thousand of fans for a prize pool of US $150,000, set to increase even more thanks to community funding." "Comp_1248_PG_eventinfotextcustom3_text"  "Get your ticket and join thousands of fans live at the event on esl-one.com" "Comp_1248_PG_teamstextcustom1_text"  "The Teams" "Comp_1248_PG_teamstextcustom2_text"  "Eight teams will make it to the ESL One Frankfurt this June, two of them received a direct invite to the tournament while six have to fight their way through difficult qualifiers." "Comp_1248_PG_teamstextcustom3_text"  "Invited" "Comp_1248_PG_teamstextcustom4_text"  "Europe" "Comp_1248_PG_teamstextcustom5_text"  "Asia" "Comp_1248_PG_teamstextcustom6_text"  "Americas" "Comp_1248_PG_splash_stretchgoalstextcustom2_text"  "SUPPORT ESL ONE FRANKFURT AND UNLOCK NEW GOODIES" "Comp_1248_PG_stretchgoalstextcustom1_text"  "Compendium Stretch Goals" "Comp_1248_PG_stretchgoalstextcustom2_text"  "LEVEL" "Comp_1248_PG_stretchgoalstextcustom3_text"  "ONE" "Comp_1248_PG_stretchgoalstextcustom4_text"  "TWO" "Comp_1248_PG_stretchgoalstextcustom5_text"  "THREE" "Comp_1248_PG_stretchgoalstextcustom6_text"  "FOUR" "Comp_1248_PG_stretchgoalstextcustom7_text"  "FIVE" "Comp_1248_PG_stretchgoalstextcustom8_text"  "SIX" "Comp_1248_PG_stretchgoalstextcustom12_text"  "PRIZE" "Comp_1248_PG_stretchgoalstextcustom13_text"  "Battle Point Booster" "Comp_1248_PG_stretchgoalstextcustom14_text"  "Loading Screen" "Comp_1248_PG_stretchgoalstextcustom15_text"  "HUD Skin" "Comp_1248_PG_stretchgoalstextcustom16_text"  "Jagged Vision Ward" "Comp_1248_PG_stretchgoalstextcustom17_text"  "Earthshaker Totem" "Comp_1248_PG_stretchgoalstextcustom18_text"  "Bonds of Madness Lifestealer Set" "Comp_1248_PG_stretchgoalstextcustom22_text"  "UNLOCK" "Comp_1248_PG_stretchgoalstextcustom23_text"  "$150,000" "Comp_1248_PG_stretchgoalstextcustom24_text"  "$160,000" "Comp_1248_PG_stretchgoalstextcustom25_text"  "$170,000" "Comp_1248_PG_stretchgoalstextcustom26_text"  "$185,000" "Comp_1248_PG_stretchgoalstextcustom27_text"  "$190,000" "Comp_1248_PG_stretchgoalstextcustom28_text"  "$200,000" "Comp_1248_PG_stretchgoalstextcustom32_text"  "Current Prizepool:" "Comp_1248_PG_stretchgoalstextcustom33_text"  "$%prizepool%" "Comp_1248_PG_stretchgoalstextcustom36_text"  "Next Stretch Goal In:" "Comp_1248_PG_stretchgoalstextcustom37_text"  "$%prizepool_togo%" "Comp_1248_PG_stretchgoalstextcustom34_text"  "External prizepool tracking site" "Comp_1248_PG_stretchgoalstextcustom35_text"  "Click on a tier to see more information." "Comp_1248_PG_stretch1textcustom2_text"  "Use this item to increase the rate at which you earn Battle Points by 125% for 6 days. Additionally, you will grant other players a stacking 25% bonus to their Battle Points rate." "Comp_1248_PG_stretch1textcustom3_text"  "Back To Compendium Stretch Goals" "Comp_1248_PG_stretch2textcustom1_text"  "ESL ONE Loading Screen" "Comp_1248_PG_stretch2textcustom2_text"  "Thousands of fans, the best Dota 2 teams, One defining moment. Our journey to Frankfurt begins here. In the distance lies the arena where one team will be crowned the ultimate champion." "Comp_1248_PG_stretch3textcustom1_text"  "ESL ONE HUD Skin" "Comp_1248_PG_stretch3textcustom2_text"  "Thousands of fans, the best Dota 2 teams, One defining moment. The ESL One HUD will accompany players and fans alike on their journey to Frankfurt this year. The HUD features a minimalist look, custom day/night cycle and custom lighting layers." "Comp_1248_PG_stretch4textcustom2_text"  "This mysterious ward has witnessed the rise and fall of civilizations for aeons, and continues it's watch over the battlefield. Unbeknownst to it's wielders, this relic serves a master unknown to man. Inscribed on the blade is a small passage reading: “There is only glory in death.”" "Comp_1248_PG_stretch4textcustom4_text"  "Video Preview" "Comp_1248_PG_stretch4videotextcustom1_text"  "Jagged Vision Ward Video Preview" "Comp_1248_PG_stretch5textcustom1_text"  "Eclipse Monolith Totem" "Comp_1248_PG_stretch5textcustom2_text"  "Raigor Stonehoof's monolith draws it's power from the rays of the sun and the moon, imbuing it with the energy to counter the creeping corruption of Dire forces. Forged by a secret order of Nishai weapon smiths, it's a formidable armament feared by those who dwell in the shadows." "Comp_1248_PG_stretch5videotextcustom1_text"  "Eclipse Monolith Totem Video Preview" "Comp_1248_PG_stretch7textcustom1_text"  "Bonds Of Madness Set" "Comp_1248_PG_stretch7textcustom2_text"  "To lose one's own body, have your will shattered and have your life force imprisoned within that of a cursed abomination is a steep price to pay, yet that is the fate that befell a certain wizard who underestimated the madness of N'aix. Two minds as one and resigned to his fate, the vengeful wizard beckoned his vessel to cover his body with armor and unleash unspeakable horror on anyone who crossed his path. Within his twisted mind, a thought echoes over and over again: “I will share my pain with you.”" "Comp_1248_PG_stretch7videotextcustom1_text"  "Bonds Of Madness Set Video Preview" "Comp_1248_PG_splash_interviewstextcustom2_text"  "ESL ONE INTERVIEWS FROM AROUND THE DOTA 2 SCENE" "Comp_1248_PG_interviewstextcustom1_text"  "ESL One Interviews" "Comp_1248_PG_interviewstextcustom2_text"  "RED MOON WORKSHOP" "Comp_1248_PG_interviewstextcustom3_text"  "&#8226; Red Moon Vlog: ESL Compendium Items (Behind the Scenes)" "Comp_1248_PG_interviewstextcustom4_text"  "&#8226; Interview With The Red Moon Workshop pt. 1" "Comp_1248_PG_interviewstextcustom5_text"  "&#8226; Interview With The Red Moon Workshop pt. 2" "Comp_1248_PG_interviewstextcustom6_text"  "&#8226; Interview With The Red Moon Workshop pt. 3" "Comp_1248_PG_interviewstextcustom7_text"  "&#8226; Interview With The Red Moon Workshop pt. 4" "Comp_1248_PG_interviewstextcustom8_text"  "&#8226; Interview With The Red Moon Workshop pt. 5" "Comp_1248_PG_interviewstextcustom9_text"  "&#8226; Interview With The Red Moon Workshop pt. 6" "Comp_1248_PG_interviewstextcustom10_text"  "&#8226; Interview With The Red Moon Workshop pt. 7" "Comp_1248_PG_interviewstextcustom11_text"  "&#8226; Interview With The Red Moon Workshop pt. 8" "Comp_1248_PG_interviewstextcustom12_text"  "&#8226; Interview With The Red Moon Workshop pt. 9" "Comp_1248_PG_interviewstextcustom13_text"  "&#8226; Interview With The Red Moon Workshop pt. 10" "Comp_1248_PG_interviewstextcustom14_text"  "&#8226; Interview With The Red Moon Workshop pt. 11" "Comp_1248_PG_interviewstextcustom15_text"  "&#8226; Interview With The Red Moon Workshop pt. 12" "Comp_1248_PG_redmoonvideotextcustom1_text"  "Red Moon Vlog: ESL Compendium Items (Behind the Scenes)" "Comp_1248_PG_redmoon1textcustom1_text"  "Interview With The Red Moon Workshop pt. 1" "Comp_1248_PG_redmoon1textcustom2_text"  "The ESL One Frankfurt Compendium just hit the Dota 2 in-game store, with the Red Moon Workshop having created some amazing items for it. We got in touch and asked them a few questions about their work and the life of a workshop artist." "Comp_1248_PG_redmoon1textcustom3_text"  "ESL: Hello, guys - could you introduce yourself to us for those who don't already know you?" "Comp_1248_PG_redmoon1textcustom4_text"  "Bounch: Hi! I'm Bounch. I'm the 3D artist for Red Moon. My primary job here is to encourage Andrew's crazy ideas and to make sure Oroboros develops a nervous twitch from the concept feedback I give him. Really, though, I build the cosmetics in 3D and paint them up for use in the game. It's a tough but rewarding practice." "Comp_1248_PG_redmoon1textcustom5_text"  "Oroboros: Hello, I'm Oroboros and I'm the dedicated 2D artist for Red Moon, along with a half dozen other tasks (marketing, talking to clients, taking care of the social aspects of Red Moon). My primary job is to drive Bounch crazy with overly detailed concepts that exceed poly limits and convince Andrew to commit to impossible SFM projects." "Comp_1248_PG_redmoon1textcustom6_text"  "Andrew: I'm Andrew Helenek, animator of Red Moon Workshop." "Comp_1248_PG_redmoon2textcustom1_text"  "Interview With The Red Moon Workshop pt. 2" "Comp_1248_PG_redmoon2textcustom2_text"  "ESL: How did you all meet?" "Comp_1248_PG_redmoon2textcustom3_text"  "Bounch: I can field this one. It starts with Polycount. We were all members of the website and had each individually decided to attempt making cosmetics. I had done one with a close friend for the Polycount contest in December 2012 and really enjoyed making art for a game I really enjoyed, so I decided to continue doing more, looking for more people to collab with." "Comp_1248_PG_redmoon2textcustom4_text"  "Through a friend of the site I was introduced to Oroboros, hearing that he was looking for someone to work with for the 3D side. After talking, we decided I would do the Lycan set he had originally concepted for the Polycount contest. We managed to finish without hating each other at the end so we decided to work together more. During all of this, I had gone to the GDC Polycount party (yes, lots of Polycount here, haha) and while I was sitting at the bar I found myself in conversation with someone that was also involved in Dota 2 cosmetics along with his friend Andrew." "Comp_1248_PG_redmoon2textcustom5_text"  "I went over to the table where Andrew was sitting and introduced myself, letting him know how much of a fan I was of Cluckles. He responded kindly saying that he really liked the Phantom Lancer set I had done for the contest, which got us to talking about a future collaboration. It seemed obvious enough to me at that point to combine our skill sets, introduce Andrew and Oroboros, and wreak some havoc together." "Comp_1248_PG_redmoon2textcustom6_text"  "Oroboros: Primarily out of frustration. I was trying to break into the Dota 2 scene but was unable to find a reliable modeler to bring my concepts to life. One after the other they'd disappear halfway through the process, which made me wonder if I'd ever find a reliable partner. I happened to be working at the same company as the head of Polycount, who heard out my frustrations and amicably introduced me to Bounch and the Polycount community. Following a few months of collaboration with Bounch, I was also introduced to Andrew, who came in to address our animation needs." "Comp_1248_PG_redmoon3textcustom1_text"  "Interview With The Red Moon Workshop pt. 3" "Comp_1248_PG_redmoon3textcustom2_text"  "ESL: What did you all do before you started work as workshop artists and what made you decide to go full time?" "Comp_1248_PG_redmoon3textcustom3_text"  "Bounch: I've been in the game industry as a 3D artist since 2007. After dabbling in the workshop first hand for close to a year, I decided I was having way too much fun to only be doing it part time. It was all I thought about. That, and it was really tough to constantly be doing 16 hour days for so long… though to be fair that hasn't changed as of yet." "Comp_1248_PG_redmoon3textcustom4_text"  "Oroboros: I worked in the game industry for six years or so, with my last job being at Sony working on a next gen project that unfortunately got canceled. Following the end of that project, I decided to give full-time Dota 2 workshop a shot as the freedom it offered from a typical 9-5 job was undeniable. I'd been following Valve's workshop scene since TF2 but missed that boat. I wasn't going to take chances this time!" "Comp_1248_PG_redmoon3textcustom5_text"  "Andrew: I was a student, believe it or not. It was my senior year of college and I constantly faced the looming worry of &quot;what do I do once I'm out of academia?&quot; Conveniently, with all that extra time on my hands, I put it all into the workshop, and, needless to say, it paid off. As far as me going full time, it just happened naturally - there was never a moment where I made a decision to go full time." "Comp_1248_PG_redmoon4textcustom1_text"  "Interview With The Red Moon Workshop pt. 4" "Comp_1248_PG_redmoon4textcustom2_text"  "ESL: Could you describe the content creation process for an item a bit?" "Comp_1248_PG_redmoon4textcustom3_text"  "Oroboros: I come in at the beginning, middle and end of the process typically. I typically try to come up with a tidbit of lore for each item before starting the concepting process. When a concept feels good, it typically goes to Bounch and we usually have a feedback phase where I get a chance to do paintovers of the model in its WIP state. When the model is completed, I typically collaborate with Andrew and Bounch to pose the set and get a Marmoset render for illustrations and other marketing materials." "Comp_1248_PG_redmoon4textcustom4_text"  "Bounch: Once Oroboros feels confident in his design of the current item, he then passes it off to me. I do slight revisions based on the triangle budget we have available to make it with then start off with the modeling. My primary programs for this phase are Maya and Zbrush, to block out and then detail the model respectively. Once I'm happy with how the high resolution sculpt looks, I take it into a program such as TopoGun or Maya to create the game resolution mesh." "Comp_1248_PG_redmoon4textcustom5_text"  "This can sometimes be difficult due to the polygon limitations imposed by the game engine, but with enough thought and some trickery we can make most things work without going too insane. After this mesh is made, I then paint it up using Photoshop and 3D Coat before rigging and previewing in the game. If it's a ward or courier, I will pass off the mesh before I start texturing so Andrew can begin his process of bringing it to life." "Comp_1248_PG_redmoon4textcustom6_text"  "Andrew: Covering just my end, the animation side of things. Once Bounch sends me a 3D model, I put bones inside it and create controls to influence those bones. Think of it like a virtual puppet, and I'm its puppeteer creating the illusion of life. But before I animate it, I make sure to find some reference, something from the real world I can use to base the animations off of to make them more relatable and grounded. After I finished the animations, I start testing everything in the game, making sure it works as intended. I get some final critiques from other artists, apply any feedback, polish everything up then finalize and ship it to the workshop." "Comp_1248_PG_redmoon5textcustom1_text"  "Interview With The Red Moon Workshop pt. 5" "Comp_1248_PG_redmoon5textcustom2_text"  "ESL: Can you take us through the day in your life?" "Comp_1248_PG_redmoon5textcustom3_text"  "Bounch: Haha, right now? This might be a bit boring of an answer, but it usually consists of waking up, working, taking a small break for food, maybe playing a game of Dota or CS:GO, working, and then going back to sleep to repeat it all tomorrow. I must say it does feel a bit strange waking up right when the sun is going down sometimes, but right now it's all about getting cosmetics done so the players have cool stuff to use in game. I'm hoping to make more time in the future to pursue my traditional art and music interests but for now Dota has a firm grip on me." "Comp_1248_PG_redmoon5textcustom4_text"  "Oroboros: At the moment it's an absolute seesaw, but the average day so far starts late in the afternoon and goes till early morning. We've been working with so many international organizations that it's become necessary to stay up late to keep the communication channels open and our clients happy. I typically reserve a few hours to spend time with my family and get some exercise before heading over to the office to spend a day cranking out concepts. During breaks we try to get outside and enjoy Austin (when we can) and play CS:GO or Dota." "Comp_1248_PG_redmoon5textcustom5_text"  "Andrew: It's hard to define a day. The only constant is that I animate whenever I'm awake while taking breaks to play whatever video game everyone else is playing at the moment. I don't really do anything else outside of that - I live and breathe my work." "Comp_1248_PG_redmoon6textcustom1_text"  "Interview With The Red Moon Workshop pt. 6" "Comp_1248_PG_redmoon6textcustom2_text"  "ESL: How do you guys come up with the ideas for the content you create? Do you have any specific inspiration sources?" "Comp_1248_PG_redmoon6textcustom3_text"  "Bounch: For me it's a bit easier since I'm usually fed concepts, but I have ideas too, you know! A lot of my inspiration comes from places like Polycount, CGHub (RIP) and lately Pintrest thanks to the way you can sort and browse through reference that's already been gathered and manicured by people looking for the same type of inspiration. Someone even made a board specifically for Dota reference:" "Comp_1248_PG_redmoon6textcustom4_text"  "http://www.pinterest.com/bunnyparty/dota-2-workshop-inspiration/" "Comp_1248_PG_redmoon6textcustom5_text"  "Classic fantasy art such as Frank Frazetta also gives my creative energy a nice boost in a positive direction when I need it." "Comp_1248_PG_redmoon6textcustom6_text"  "Oroboros: I'm constantly buying art books, browsing websites like Tumblr, Pinterest, deviantART or any other art website I can use to keep myself visually 'fueled' and fresh. Also, referencing lore and browsing existing workshop submissions for heroes is a fun way to get the juices flowing. I spend a lot of time on the Dota 2 wiki." "Comp_1248_PG_redmoon6textcustom7_text"  "Andrew: Anywhere and everywhere. I find that my best inspiration and ideas come from when I separate myself from the world and simply shut my brain off." "Comp_1248_PG_redmoon7textcustom1_text"  "Interview With The Red Moon Workshop pt. 7" "Comp_1248_PG_redmoon7textcustom2_text"  "ESL: Who has or claims to have the toughest job among you?" "Comp_1248_PG_redmoon7textcustom3_text"  "Bounch: I think each of us would make that claim. Though to be honest, it's always going to change depending on what we're working on at the time. No part of the process can really be considered ‘easy', and we all respect each other's talents. Except for Andrew - I'm pretty sure he thinks he's the king." "Comp_1248_PG_redmoon7textcustom4_text"  "Andrew: Hahaha, we all have our own difficulties when dealing with the workshop - it's never a smooth process, but the lack of animation guidelines in general makes my job even more difficult." "Comp_1248_PG_redmoon7textcustom5_text"  "Oroboros: It really depends on the project and client. Every step of the 'chain' in our process comes with its own set of very unique challenges. My main job is to deliver a design that the community will love, which has been a learning experience all its own." "Comp_1248_PG_redmoon8textcustom1_text"  "Interview With The Red Moon Workshop pt. 8" "Comp_1248_PG_redmoon8textcustom2_text"  "ESL: The ESL One Frankfurt Lifestealer set received responses from the community both positive as well as critical. How does community feedback impact the design/creation process?" "Comp_1248_PG_redmoon8textcustom3_text"  "Bounch: Community feedback can affect the result quite a lot, but it's a difficult line to draw sometimes since everyone has their own opinions on what's good or not. We take everything into consideration when sharing things publicly for feedback, but we have to be picky on what we implement, not only for aesthetic value but to make sure it is feasible to achieve in game." "Comp_1248_PG_redmoon8textcustom4_text"  "Oroboros: It's all about the community - we always submit our stuff to social channels to get feedback. I'm always gauging reactions on items we release, and apply the feedback in the hope of making our current or next creation better. Sometimes we have to take things with a grain of salt as it's easy to be swayed by a vocal few over the silent majority." "Comp_1248_PG_redmoon8textcustom5_text"  "Andrew: It's hard to judge. Most of the time, the feedback you receive will be one of two things, with a very small minority offering anything you can directly use. You create something they don't like, you get a Reddit post saying don't implement this and it gets flamed into the ground, or you create something they do like and you get ASCII spammed." "Comp_1248_PG_redmoon8textcustom6_text"  "It's less about community feedback and more about studying the trends of which items are loved and which are hated and using that data to your advantage to create something players want. There are always exceptions, but that's usually the case more times than not." "Comp_1248_PG_redmoon9textcustom1_text"  "Interview With The Red Moon Workshop pt. 9" "Comp_1248_PG_redmoon9textcustom2_text"  "ESL: Next to item creation, you also have to come up with a bit of lore around it. Do you base this of existing lore in Dota 2 or do you look elsewhere?" "Comp_1248_PG_redmoon9textcustom3_text"  "Bounch: I get most of my ideas for lore from what's available on the Dota 2 main website, and an awesome thread on dev.dota2 that has breakdowns of every hero and their relationship with the world and other heroes. It's a great resource and I've learned a ton - it's honestly really fun to see how fleshed out the universe feels, at least considering my original expectations for a game like this. Unfortunately it seems Valve has decided to remove the lore snippets from the store, though I'm hoping it's only temporary." "Comp_1248_PG_redmoon9textcustom4_text"  "Oroboros: It's all about spinning off existing lore! I rarely deviate from Valve's lore, as there's plenty to go off. We always try to tie our submissions to locations and backstory provided by Valve and the community." "Comp_1248_PG_redmoon9textcustom5_text"  "Andrew: There is a fantastic mega thread on the dev.dota2 which provides everything about the lore for just about anything. While we do look elsewhere, we usually make sure it makes sense in relation to the big picture in which the Dota universe exists." "Comp_1248_PG_redmoon10textcustom1_text"  "Interview With The Red Moon Workshop pt. 10" "Comp_1248_PG_redmoon10textcustom2_text"  "ESL: What's your own favorite item to have worked on or created and which one is your favorite in the entire workshop?" "Comp_1248_PG_redmoon10textcustom3_text"  "Bounch: My favorite item I have done is probably our Red Panda “Snaggletooth” courier we did last year. He's not in yet, but we have our fingers crossed for some day soon! I also quite like our ward “Omij, the Sentinel of Knowledge” and still have a soft spot for my first set, “Ancestor's Pride” for Phantom Lancer." "Comp_1248_PG_redmoon10textcustom4_text"  "There are SO many excellent entries that I couldn't pick a single favorite. A few standouts for me though are DonDon's “Father of Dragons” Dragon Knight set, Oni/Zaphk's “Blessings of the Eternal Eclipse” Luna set, and Motenai's “Jewels of the Teardrop Ice” Phantom Lancer set. Again, there's tons of fantastic stuff out there and I encourage everyone to explore the workshop because you never know what treasure you might find off the front page. Remember to vote!" "Comp_1248_PG_redmoon10textcustom5_text"  "Oroboros: In terms of an item we worked on, there's a few but the Snaggletooth courier is probably my favorite one yet. The concept just came together seamlessly, we had plenty of time to spend on it and everyone just loved it. As for a set someone else created, the Twin Blades set for Bounty Hunter by Motenai and Vidotto, which hasn't gone in yet unfortunately. Honestly, though, there's so much good stuff waiting to go in from a ton of talented artists that it kind of blows my mind. Too many pending submissions to count." "Comp_1248_PG_redmoon10textcustom6_text"  "Andrew: My own? Easily Cluckles the Brave, it was more or less my introduction to the workshop and the reason why I'm where I am today. As far as in the whole workshop, that's impossible to answer, there are way too many submissions that are absolutely fantastic and it would be an injustice to pick out just one." "Comp_1248_PG_redmoon11textcustom1_text"  "Interview With The Red Moon Workshop pt. 11" "Comp_1248_PG_redmoon11textcustom2_text"  "ESL: What would your best advice be to people looking to start creating items themselves?" "Comp_1248_PG_redmoon11textcustom3_text"  "Bounch: I would say first to decide what you think you'd enjoy doing most. Learn as much as you can about the subject you decide to pursue and surround yourself with it. There are lots of great learning resources on the internet such as Polycount, Eat 3D, 3dmotive, and Gnomon Workshop. Regardless of which you choose, you can't go wrong with drawing every day." "Comp_1248_PG_redmoon11textcustom4_text"  "Oroboros: Figure out ahead of time if you're going to treat it like a hobby or something more serious. Go to Polycount, surround yourself with like-minded creators and do your best. Don't give up after the first submission, expect a wait to get that first item in. It's kind of a tough, ever-evolving scene to break into, but I've learned that persistence pays off eventually." "Comp_1248_PG_redmoon11textcustom5_text"  "Andrew: Become insane, haha. Consistently doing the same thing over and over and expecting a different result is the only reason I achieved anything. More specific advice, jump on Polycount, search tutorials on YouTube, anything that can advance your skills is what you need to do better yourself. Make sure you find time every day to put into it, whether it's an hour or a whole day - it's way better than nothing." "Comp_1248_PG_redmoon12textcustom1_text"  "Interview With The Red Moon Workshop pt. 12" "Comp_1248_PG_redmoon12textcustom2_text"  "ESL: Is there anything you'd like to say to all the fans of your work or the new ones you've just gained?" "Comp_1248_PG_redmoon12textcustom3_text"  "Bounch: I just want to say thanks to everyone for supporting the workshop and making all of this possible. It's an incredible new avenue for people to interact and get involved with the game, and for us to be able to contribute content to something we love and see people get enjoyment out of it is an absolute dream. Thank you so much!" "Comp_1248_PG_redmoon12textcustom4_text"  "Oroboros: Thank you to the community for supporting us throughout this interesting journey into uncharted waters. I'd also like to make a plea to anyone reading this to dig a little deeper into the workshop to find fresh submissions from other talented creators and show them your support." "Comp_1248_PG_redmoon12textcustom5_text"  "It's not all about the front page and the top three - there's a ton of really cool work that goes unnoticed, which has always bugged me. And more than anything thanks to Polycount for putting us on the correct path and the helpful artists and individuals who have offered advice and guidance along the way." "Comp_1248_PG_redmoon12textcustom6_text"  "Andrew: I love you all." "Comp_1248_PG_redmoon12textcustom7_text"  "Be sure to like the Red Moon Workshop Facebook page if you're interested in seeing future updates, cosmetics and more:" "Comp_1248_PG_redmoon12textcustom8_text"  "http://www.facebook.com/RedMoonDota" "Comp_1248_PG_splash_qualifierstextcustom2_text"  "FOUR REGIONS COMPETE FOR THE REMAINING SIX SLOTS TO THE MAIN EVENT IN FRANKFURT" "Comp_1248_PG_americastextcustom1_text"  "Qualification Info Americas" "Comp_1248_PG_americastextcustom2_text"  "STAGE ONE" "Comp_1248_PG_americastextcustom3_text"  "NO LIMIT OPEN BRACKETS" "Comp_1248_PG_americastextcustom4_text"  "Zero size limit - Everyone allowed" "Comp_1248_PG_americastextcustom5_text"  "4 Slots" "Comp_1248_PG_americastextcustom6_text"  "STAGE TWO" "Comp_1248_PG_americastextcustom7_text"  "MAIN QUALIFIER" "Comp_1248_PG_americastextcustom8_text"  "4 Seeded + 4 Slots [Open Bracket]" "Comp_1248_PG_americastextcustom9_text"  "1 Slot to the Main Event" "Comp_1248_PG_europetextcustom1_text"  "Qualification Info Europe" "Comp_1248_PG_europetextcustom8_text"  "12 Seeded + 4 Slots [Open Bracket]" "Comp_1248_PG_europetextcustom9_text"  "3 Slots to the Main Event" "Comp_1248_PG_asiatextcustom1_text"  "Qualification Info Asia" "Comp_1248_PG_asiatextcustom5_text"  "2 Slots" "Comp_1248_PG_asiatextcustom8_text"  "6 Seeded + 2 Slots [Open Bracket]" "Comp_1248_PG_chinatextcustom1_text"  "Qualification Info China" "Comp_1248_PG_chinatextcustom3_text"  "8 INVITED TEAMS" "Comp_1248_PG_chinatextcustom4_text"  "The top teams in China" "Comp_1248_PG_chinatextcustom7_text"  "2ND & 3RD SEEDED INTO ASIAN FINALS" "Comp_1248_PG_chinatextcustom8_text"  "To compete for the final spot" "Comp_1248_PG_splash_teamstextcustom2_text"  "TEAM PROFILES FOR THE MAIN EVENT ATTENDEES" "Comp_1248_PG_alliancetextcustom1_text"  "Alliance" "Comp_1248_PG_alliancetextcustom2_text"  "The Alliance took the Dota 2 scene by storm with their creation in 2013. With exemplary play and tactical superiority, the team won tournament after tournament and wrote their name in the history books winning The International 3." "Comp_1248_PG_navitextcustom1_text"  "Natus Vincere" "Comp_1248_PG_navitextcustom2_text"  "Natus Vincere is one of the most consistent teams in the world. Created in 2010, the team won The International 1 and proceeded to perform incredibly in each major tournament they attended afterwards." "Comp_1248_PG_mousesportstextcustom1_text"  "Mousesports" "Comp_1248_PG_mousesportstextcustom2_text"  "Mousesports is the current team's name but the majority of you will know them as Team Dog. Made up of a mixture of players from Sigma.int and LGD.int, the squad quickly proved their strength and went head to head with the best. Mousesport's amazing run in the European Qualifiers allowed them to secure a position at ESL One Frankfurt." "Comp_1248_PG_fnatictextcustom1_text"  "Fnatic" "Comp_1248_PG_fnatictextcustom2_text"  "Fnatic is one of the most consistent teams in Dota 2. The team has stuck together through good and bad and still stand together defeating opponent after opponent. Made up of some of the most notable people in the competitive Dota 2 scene, they are a fan favorite at any tournament they attend. Fnatic secured their position at ESL One Frankfurt through the European Qualifier." "Comp_1248_PG_egtextcustom1_text"  "Evil Geniuses" "Comp_1248_PG_egtextcustom2_text"  "Evil Geniuses has been a longstanding Dota 2 team for a number of years now, their most recent roster has arguably been their strongest iteration so far after picking up SADBOYS earlier this year. The team is filled with a great deal of individual skill and can rival the best when it comes to team play. After their strong performance at StarLadder and the ESL One Frankfurt American Qualifier, all eyes are on the team to take home to victory for North America. Will ESL One Frankfurt be 2ez4rtz?" "Comp_1248_PG_igtextcustom1_text"  "Invictus Gaming" "Comp_1248_PG_igtextcustom2_text"  "Champions of the International 2, Invictus Gaming is a team that has fought in many battles throughout the year. After a dissapointing result at The International 3, the team went through some changes but found eachother again. Back to their old form, they look to teach everyone else a lesson and prove that the chinese might is here to stay. Invictus Gaming qualified for ESL One Frankfurt through the Chinese Qualifier defeating Invictus & LGD Gaming." "Comp_1248_PG_cloud9textcustom1_text"  "Cloud 9" "Comp_1248_PG_cloud9textcustom2_text"  "Cloud 9's journey in Dota 2 is quite new, but the team is filled with experienced players as well as a ton of potential. Their rise to fame was boosted by their amazing performance at MLG Columbus and the personalities within the team. Wheter you enjoy their goofy attitude or not, the team has proven itself multiple times to be one of the best in the world and capable of going toe to toe with the best. Defeating Team Empire in the European qualifier secured them the final European slot for ESL One Frankfurt." "Comp_1248_PG_vicitextcustom1_text"  "Vici Gaming" "Comp_1248_PG_vicitextcustom2_text"  "Vici Gaming have been running one of the more stable top tier rosters in the Chinese scene after choosing to not make any roster changes in the big shuffle earlier this year. The team were able to take the final slot of ESL One Frankfurt after coming back from a one game deficit against LGD in the best of five series winning three games in a row in a very convincing fashion. The champions of EMS One Fall will look to defend their title at Frankfurt with the help of rOtk's fear inducing shouting. The stadium awaits for his mighty roar." "Comp_1248_PG_splash_predictionstextcustom2_text"  "MAKE YOUR PREDICTIONS FOR THE MAIN EVENT" "Comp_1248_PG_predictionstextcustom1_text"  "Predictions" "Comp_1248_PG_predictionstextcustom2_text"  "YOUR SCORE" "Comp_1248_PG_predictionstextcustom3_text"  "XX / 48" "Comp_1248_PG_predictionstextcustom4_text"  "HERO" "Comp_1248_PG_predictionstextcustom5_text"  "XX / 12" "Comp_1248_PG_predictionstextcustom6_text"  "TOURNAMENT" "Comp_1248_PG_predictionstextcustom8_text"  "TEAM" "Comp_1248_PG_predictionstextcustom10_text"  "PLAYER" "Comp_1248_PG_predictionstextcustom12_text"  "COMMUNITY AVERAGE" "Comp_1248_PG_predictionstextcustom22_text"  "All predictions are now unlocked. Please make your predictions before the main event starts on the 28th June!" "Comp_1248_PG_heropredictionstextcustom1_text"  "Hero Predictions" "Comp_1248_PG_heropredictionstextcustom2_text"  "ESL ONE FRANKFURT - MAIN EVENT" "Comp_1248_PG_heropredictionsselectionscustom_select1_description"  "Most Picked Hero?" "Comp_1248_PG_heropredictionsselectionscustom_select2_description"  "Most Banned Hero?" "Comp_1248_PG_heropredictionsselectionscustom_select3_description"  "Hero With The Most Kills?" "Comp_1248_PG_heropredictionsselectionscustom_select4_description"  "Hero With The Most Deaths?" "Comp_1248_PG_heropredictionsselectionscustom_select5_description"  "Hero With The Most First Bloods?" "Comp_1248_PG_heropredictionsselectionscustom_select6_description"  "Hero With The Most Ultra Kills?" "Comp_1248_PG_heropredictionsselectionscustom_select7_description"  "Total Unique Heroes Played?" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_1"  "Less than 50" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_2"  "51 - 55" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_3"  "56 - 60" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_4"  "61 - 65" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_5"  "66 - 70" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_6"  "71 - 75" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_7"  "76 - 80" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_8"  "81 - 85" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_9"  "86 - 90" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_10"  "91 - 95" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_11"  "More than 96" "Comp_1248_PG_tournamentpredictionstextcustom1_text"  "Tournament Predictions" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_description"  "Shortest Match?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_1"  "Less than 10 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_2"  "Between 10 and 15 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_3"  "Between 15 and 20 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_4"  "Between 20 and 25 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_5"  "Longer than 25 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_description"  "Longest Match?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_1"  "Less than 60 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_2"  "Between 60 and 70 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_3"  "Between 70 and 80 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_4"  "Between 80 and 90 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_5"  "Between 90 and 100 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_6"  "Between 100 and 110 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_7"  "Between 110 and 120 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_8"  "Longer than 120 Minutes" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_description"  "Total Divine Rapiers Purchased?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_1"  "No Divine Rapiers Purchased" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_2"  "1 Divine Rapier Purchased" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_3"  "2 Divine Rapiers Purchased" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_4"  "3 Divine Rapiers Purchased" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_5"  "4 Divine Rapiers Purchased" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_6"  "5 or more Divine Rapiers Purchased" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_description"  "Total Roshans Killed?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_1"  "Less than 10 Roshans Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_2"  "Between 11 and 15 Roshans Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_3"  "Between 16 and 20 Roshans Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_4"  "Between 21 and 25 Roshans Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_5"  "Between 26 and 30 Roshans Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_6"  "Between 31 and 35 Roshans Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_7"  "More than 36 Roshans Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_description"  "Total Couriers Killed?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_1"  "No Couriers Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_2"  "1 Courier Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_3"  "2 Couriers Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_4"  "3 Couriers Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_5"  "4 Couriers Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_6"  "5 or more Couriers Killed" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_description"  "Total Allied Heroes Denied?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_1"  "No Allied Heroes Denied" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_2"  "1 Allied Hero Denied" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_3"  "2 Allied Heroes Denied" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_4"  "3 Allied Heroes Denied" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_5"  "4 Allied Heroes Denied" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_6"  "5 or more Allied Heroes Denied" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_description"  "Total Aegises Denied?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_1"  "No Aegises Denied" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_2"  "1 Aegis Denied" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_3"  "2 Aegises Denied" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_4"  "3 Aegises Denied" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_5"  "4 Aegises Denied" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_6"  "5 or more Aegises Denied" "Comp_1248_PG_teampredictionstextcustom1_text"  "Team Predictions" "Comp_1248_PG_teampredictionsselectionscustom_select1_description"  "ESL One Frankfurt Overall Winner?" "Comp_1248_PG_teampredictionsselectionscustom_select2_description"  "ESL One Frankfurt Runner Up?" "Comp_1248_PG_teampredictionsselectionscustom_select3_description"  "Team That Plays The Most Amount Of Unique Heroes?" "Comp_1248_PG_teampredictionsselectionscustom_select4_description"  "Team That Plays The Least Amount Of Unique Heroes?" "Comp_1248_PG_playerpredictionstextcustom1_text"  "Player Predictions" "Comp_1248_PG_playerpredictionsselectionscustom_select1_description"  "Highest GPM (Single Match)?" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1"  "Alliance - s4 (Gustav Magnusson)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2"  "Alliance - AdmiralBulldog (Henrik Ahnberg)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3"  "Alliance - Loda (Jonathan Berg)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_4"  "Alliance - Akke (Joakim Akterhall)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_5"  "Alliance - EGM (Jerry Lundqvist)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_6"  "C9 - EternaLEnVy (Jacky Mao)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_7"  "C9 - SingSing (Weh Sing)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_8"  "C9 - bOne7 (Pittner Armand)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_9"  "C9 - Aui_2000 (Kurtis Ling)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_10"  "C9 - pieliedie (Johan Astrom)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_11"  "EG - Mason (Mason Venne)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_12"  "EG - Arteezy (Artour Babaev)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_13"  "EG - Universe (Saahil Arora)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_14"  "EG - zai (Ludwig Wahlberg)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_15"  "EG - ppd (Peter Dager)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_16"  "Fnatic - Fly (Tal Aizik)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_17"  "Fnatic - N0tail (Johan Sundstein)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_18"  "Fnatic - Era (Adrian Kryezui)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_19"  "Fnatic - H4nn1 (Kai Hanbueckers)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_20"  "Fnatic - Trixi (Kalle Saarinen)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_21"  "IG - Luo (Luo Yinqi)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_22"  "IG - Ferrari_430 (Luo Feichi)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_23"  "IG - YYF (Jiang Cen)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_24"  "IG - ChuaN (Wong Hock Chuan)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_25"  "IG - Faith (Zeng Hongda)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_26"  "Mousesports - Pajkatt (Per Anders Olsson Lille)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_27"  "Mousesports - FATA (Adrian Trinks)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_28"  "Mousesports - MMS (Arif Anwar)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_29"  "Mousesports - MiSeRy (Rasmus Filipsen)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_30"  "Mousesports - paS (Pascal Lohmeier)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_31"  "Na'vi - Puppey (Clement Ivanov)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_32"  "Na'vi - XBOCT (Alexander Dashkevich)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_33"  "Na'vi - Dendi (Danil Ishutin)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_34"  "Na'vi - Funn1k (Gleb Lipatnikov)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_35"  "Na'vi - KuroKy (Kuro Salehi Takhasomi)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_36"  "VG - Sylar (Liu Jiajun)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_37"  "VG - Super! (Xie Junhao)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_38"  "VG - rOtk (Bai Fan)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_39"  "VG - Fenrir (Lu Chao)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_40"  "VG - fy (Xu Linsen)" "Comp_1248_PG_playerpredictionsselectionscustom_select2_description"  "Highest XPM (Single Match)?" "Comp_1248_PG_playerpredictionsselectionscustom_select3_description"  "Most CS (Single Match)?" "Comp_1248_PG_playerpredictionsselectionscustom_select4_description"  "Most Kills (Single Match)?" "Comp_1248_PG_playerpredictionsselectionscustom_select5_description"  "Most Deaths (Single Match)?" "Comp_1248_PG_playerpredictionsselectionscustom_select6_description"  "Most Amount Of Unique Heroes Played?" "Comp_1248_PG_playerpredictionsselectionscustom_select7_description"  "Least Amount Of Unique Heroes Played?"

"Crate_Open_Have_Key"	"You Own 1" "Crate_Open_Buy_Key"	"Buy and Open" "Crate_Open_Now"		"Open Now" "Crate_Browse_Signatures"	"Browse Signatures" "Crate_Select_Signature"	"Select Signature" "Crate_Browse_Signatures_Text"	"OR add an official signature to your treasure!" "Crate_Signatures_Upsell"	"Available as an officially autographed item!" "Crate_SignatureUpsell"	"Available as an officially autographed item!" "Crate_No_Dupe"			"Each time you open this treasure you will receive %s1 of these items. You will not receive duplicates." "Crate_Dupe"			"Each time you open this treasure you will receive %s1 of these items, randomly. You may receive duplicates." "Crate_Random_Bonus"	"Random Bonus Rewards" "Crate_Common"				"Common" "Crate_Rare"				"Rare" "Crate_Very_Rare"			"Very Rare" "Crate_Extremely_Rare"		"Extremely Rare" "Crate_Ultra_Rare"	"Ultra Rare" "Crate_Required_To_Open"	"Required to Open" "Crate_Not_Revealed"	"The contents of this treasure has not been revealed yet!" "Crate_Already_Unlocked"	"Already Unlocked" "Crate_Already_Unlocked_Desc"	"This treasure is unlocked and may be opened at any time." "Crate_Purchase_And_Open"	"Purchase Treasure" "Crate_Purchase_And_Open_Desc"	"Purchase this treasure and you will receive one of the sets listed above. Each time you purchase the treasure you will earn a different set. Your treasure also has a chance of containing the rare items listed to the left."

"Crate_Requires_Compendium"		"Requires Compendium" "Crate_Requires_Compendium_Desc"		"This treasure is associated with a specific tournament. Purchasing this treasure requires ownership of that tournament's compendium."

"Crate_EscalatingOdds_Title" "Escalating Odds" "Crate_EscalatingOdds_Text" "The chances of receiving a {s:treasure_item_text} item from this treasure improve with each one you open." "Crate_EscalatingOdds_Description" "When you see a drop with the Escalating Icon, your chances of receiving it improve with each corresponding treasure you open. Open more treasures to make your own fate!"

"dota_frontpage_updates_new"	"NEW" "league_tier_1"			"AMATEUR" "league_tier_2"			"PROFESSIONAL" "league_tier_3"			"PREMIUM" "league_location_1"		"North America" "league_location_2"		"South America" "league_location_3"		"Europe" "league_location_4"		"Russia" "league_location_5"		"China" "league_location_6"		"South-East Asia" "league_premium_desc"	"Premium Leagues divert a portion of their in-game ticket sales directly into their prize pool." "dota_frontpage_sale_details"		"%s1\n%s2\nSale ends in %s3"

"Store_ItemType_HeroItem"			"%s1 %s2 Piece" "Store_ItemType_HeroSet"			"%s1 Set" "Store_ItemType_TypedBundle"		"%s1 Bundle" "Store_ItemType_Tournament"			"Tournament" "Store_ItemType_TournamentPass"		"Tournament Pass" "Store_ItemType_Bundle"				"Bundle" "Store_ItemType_Tool"				"Tool" "Store_ItemType_Treasure_Seal"		"Treasure Seal"

"Compendium_popup_nocompendium"		"It appears that you don't have a Compendium yet!"

"Compendium_popup_notrightnow"		"View Next >" "Compendium_tenhero_challenge1"		"10 HERO CHALLENGE" "Compendium_dailyhero_challenge"	"DAILY HERO CHALLENGE"

"Compendium_ConfirmRerollHeroesDesc"	"You may only reroll your Heroes once. Only uncompleted Heroes will be rerolled." "Compendium_RerollYes"					"Yes, reroll my Heroes" "DOTA_NewPlayerQuestion_Title"				"WELCOME TO DOTA 2"

"DOTA_PlayerOriginQuestion_Question"      "To improve your game experience, please share your familiarity with Dota 2 and similar games:"

"DOTA_PlayerOriginQuestion_BeginnerButton" "I'm a beginner." "DOTA_PlayerOriginQuestion_RTSButton"     "I've played RTS games." "DOTA_PlayerOriginQuestion_MOBAButton"    "I've played a game similar to Dota 2." "DOTA_PlayerOriginQuestion_Dota2Button"   "I've played Dota 2." "DOTA_PlayerOriginQuestion_MOBAExplanation" "Select the game you are most comfortable with:"

"DOTA_OtherGames_LOL"   "League of Legends" "DOTA_OtherGames_DOTA"   "DotA 1" "DOTA_OtherGames_HON"   "Heroes of Newerth" "DOTA_OtherGames_Smite"   "Smite" "DOTA_OtherGames_Other"   "Another Game"

"DOTA_PlayerOriginQuestion_ConfirmationButton"   "LET'S PLAY" "DOTA_PlayerOriginQuestion_ConfirmationTutorial" "As a player new to Dota, you may be interested in the tutorials under the Training section of the Play tab. They're a great first step towards dominating other players around the globe." "DOTA_PlayerOriginQuestion_ConfirmationSettings" "Your keybindings and options are now set to the most commonly used settings for players with your experience.  You can customize these at any time by clicking on the settings icon."

"RequestBalanceBadAccount"		"Failed to request account balance: account not found." "RequestBalanceAccountNotLinked"	"Failed to request account balance: your account is not linked to Perfect World." "RequestBalanceFailedSend"	"Failed to request account balance. Please try again later." "RequestBalanceFailedTimeout" "Timed out waiting for response to account balance request. Please try again later." "DOTA_CurrentBalance"	"Balance: %s1" "DOTA_ItemPrice"	"Item Price: %s1" "DOTA_ItemPrice_ImmediatePurchase"	"Buy Now: %s1" "DOTA_RechargeAccount"	"Recharge Account" "DOTA_PurchaseItem"	"Purchase Item" "DOTA_PurchaseInProgress_Title"	"Purchase In Progress" "DOTA_PurchaseInProgress_Text"	"Your purchase request has been sent to Perfect World." "DOTA_ImmediatePurchase_SendFailed"	"Failed to send purchase request. Dota servers may be offline. You should try your purchase again later." "DOTA_ImmediatePurchase_Timeout"	"Timed out waiting for a response to the purchase request. Please try again later." "DOTA_ImmediatePurchase_InitFailed"	"We were unable to initiate a purchase with Perfect World at this time. Please try again later." "DOTA_ImmediatePurchase_InsufficientFundsPW"	"There are insufficient funds in your Perfect World account to complete the purchase. Please recharge your account and try again." "DOTA_ImmediatePurchase_MissingPrerequisite"	"You do not satisfy the prerequisites for purchasing that item." "DOTA_ImmediatePurchase_Success_Title"	"Success" "DOTA_ImmediatePurchase_Success_Text"	"Purchase completed successfully! Your items will appear in the Armory shortly." "DOTA_RequestingBalance_Title"	"Requesting Balance" "DOTA_RequestingBalance_Text"	"Requesting your Perfect World account balance..."

"DOTA_Compendium_StretchGoal1"	"Evolving Battle Point Booster" "DOTA_Compendium_StretchGoal2"	"Loading Screen Treasures" "DOTA_Compendium_StretchGoal3"	"Arcana Vote" "DOTA_Compendium_StretchGoal4"	"International HUD" "DOTA_Compendium_StretchGoal5"	"Solo Championship Vote" "DOTA_Compendium_StretchGoal6"	"All Random Deathmatch Game Mode" "DOTA_Compendium_StretchGoal7"	"Immortal Treasures" "DOTA_Compendium_StretchGoal8"	"Emoticons" "DOTA_Compendium_StretchGoal9"	"Mini-Pudge Exclusive Courier" "DOTA_Compendium_StretchGoal10"	"New Music" "DOTA_Compendium_StretchGoal11"	"1v1 Mid-Only Match Making" "DOTA_Compendium_StretchGoal12"	"Special Environmental Effects" "DOTA_Compendium_StretchGoal13"	"Base Customization" "DOTA_Compendium_StretchGoal14"	"Daily Hero Challenge" "DOTA_Compendium_StretchGoal15"	"Alternate Voice Vote" "DOTA_Compendium_StretchGoal16"	"Favorite Hero Challenge" "DOTA_Compendium_StretchGoal17"	"Model Update Vote" "DOTA_Compendium_StretchGoal18"	"Multi-Kill Banner" "DOTA_Compendium_StretchGoal19"	"Afterparty Broadcast" "DOTA_Compendium_StretchGoal20"	"New Upgraded Creeps" "DOTA_Compendium_StretchGoal21"	"A-Z Challenge Support" "DOTA_Compendium_StretchGoal22"	"Victory Prediction Taunt"

"Compendium_LiveGame_Seal"			"LIVE GAME!" "Compendium_LiveGame_InProgress"	"Live Game In Progress!"

"DOTA_Compendium_Compendium_Popup_StretchgoalReached"		"Reward Released" "DOTA_Compendium_Compendium_Popup_StretchgoalReached_Desc"	"A Stretch Goal reward is now available to all Compendium users!" "DOTA_Compendium_Compendium_Popup_StretchgoalReachedView"	"Awesome!" "DOTA_Compendium_Compendium_Popup_StretchgoalNoCompendium"		"It appears that you don't have a Compendium yet" "DOTA_Compendium_Profile_False"   "This player has not activated their International 2015 Compendium"

"DOTA_Compendium_DailyHero_TimeRemaining" "TIME UNTIL NEXT ROLL" "DOTA_Compendium_DailyHero_RollAvailable" "ROLL FOR A NEW HERO"

"DOTA_CIGO_Timescale"			"Timescale" "DOTA_CIGO_GPM"					"Gold Earned" "DOTA_CIGO_XPM"					"XP Earned" "DOTA_CIGO_ShowGPM"				"Show Gold" "DOTA_CIGO_ShowXPM"				"Show XP" "DOTA_CIGO_GPMAVG"				"Average Gold Earned" "DOTA_CIGO_XPMAVG"				"Average XP Earned" "DOTA_CIGO_Finished"			"FINISHED" "DOTA_CIGO_Discard"				"Ignore this game (don't save stats data)" "DOTA_CIGO_DiscardAYS"			"Ignoring this game will cause it not to contribute to your overall averages." "DOTA_CIGO_Discarded"			"Game being ignored. Stats will not be saved." "DOTA_CIGO_Starting"			"STATS ANALYSIS WAITING FOR GAME START" "DOTA_CIGO_Rejoined"			"STATS DISABLED DUE TO RECONNECTION" "DOTA_CIGO_NoData"				"NO HISTORICAL DATA FOUND FOR COMPARISON" "DOTA_CIGO_FirstKill"			"Average Time of First Kill: %s1" "DOTA_CIGO_FirstDeath"			"Average Time of First Death: %s1" "DOTA_CIGO_Item"				"%s1 purchased: %s2" "DOTA_CIGO_GraphDesc"			"GRAPH" "DOTA_CIGO_GraphControls"		"Graph Settings" "DOTA_CIGO_TagsTitle"			"TAGS" "DOTA_CIGO_TagDesc"				"You can add tags to describe this game. The graph will only compare your performance to previous games with matching tags." "DOTA_CIGO_TagsGame"			"This game:" "DOTA_CIGO_TagsAvailable"		"Available tags:" "DOTA_CIGO_AddTag"				"Add Tag:" "DOTA_CIGO_TagMatches"			"Found %s1 previous games matching these tags." "DOTA_CIGO_TagMatches1"			"Found 1 previous game matching these tags." "DOTA_CIGO_DeleteTaggedGames"	"Discard averages and start over" "DOTA_CIGO_DeleteAYS"			"This will permanently discard all averages for previous games matching the specified tags." "DOTA_CIGO_DeleteAllAYS"		"This will permanently discard all averages for ALL your previous games." "DOTA_CIGO_ShowGraph"			"Show Graph" "DOTA_CIGO_Events"				"Show Events (your item purchases, first kill, first death)" "DOTA_CIGO_Lane1"				"Safe Lane" "DOTA_CIGO_Lane2"				"Hard Lane" "DOTA_CIGO_Lane3"				"Mid Lane" "DOTA_CIGO_Lane4"				"Jungle" "DOTA_CIGO_Midas"				"Midas" "DOTA_CIGO_DataTitle"			"DATA" "DOTA_CIGO_BasicTT"				"These arrows indicate whether you're earning gold more quickly or more slowly than your historical average rate." "DOTA_CIGO_BasicTTNoData"		"Once you've played a few games with your Favorite Hero, these arrows will show whether you're earning gold more quickly or more slowly than your average rate."

"DOTA_CouldntContactRedeemServer" "Couldn't redeem code" "DOTA_RedeemCodeTitle" "Redeem Code"

"DOTA_RedeemCodeTitle2" "REDEEM CODE" "DOTA_CodeActivatedSuccessfully" "Code Activated Successfully" "DOTA_CodeNotFound" "Invalid Code" "DOTA_CodeAlreadyUsed" "Code already claimed" "DOTA_CodeSuccess" "Success!"

"DOTA_PCBANG_REWARDS"	"By playing at a PC Bang you can equip most items for your favorite hero for free."

"DOTA_CourierValue"		"Cargo Worth:"

"DOTA_Advertisement_Compendium_Header"			"Eleven New Immortals" "DOTA_Advertisement_Compendium_SubHeader"		"Available now with the Compendium" "DOTA_Advertisement_Compendium_Button"			"BUY NOW - %s1" "DOTA_Advertisement_Compendium_PointsHeader"	"Mini-Pudge and More" "DOTA_Advertisement_Compendium_PointsSubHeader"	"Emoticons, Weather Effects, Mini-Pudge, and more!" "DOTA_Advertisement_Compendium_PointsButton"	"%s1 - %s2" "DOTA_Advertisement_Compendium_EmoticonsHeader"			"25 Chat Emoticons" "DOTA_Advertisement_Compendium_EmoticonsSubHeader"		"Get access to 25 Dota-themed Chat Emoticons and other items by purchasing the Compendium"

"DOTA_Advertisement_SummerTreasures_Header"		"DOTA 2 SUMMER SALE" "DOTA_Advertisement_SummerTreasures_SubHeader"	"11 DAYS, 11 TREASURES" "DOTA_Advertisement_SummerTreasures_TodayPrice"	"Today %s1" "DOTA_Advertisement_SummerTreasures_RegPrice"	"Reg %s1" "DOTA_Advertisement_SummerTreasures_Day"		"Day %s1 of 11" "DOTA_Advertisement_SummerTreasures_Button"		"Peek Inside"

"DOTA_Advertisement_Signature_Treasure"			"Autographed %s1 - %s2" "DOTA_Advertisement_Signature_TreasureHeader"	"Autographed Immortals" "DOTA_Advertisement_Signature_TreasureSubHeader"	"Get new Immortal items autographed by your favorite Dota 2 personality." "DOTA_Advertisement_TechiesArcana_Header"	"Swine of the Sunken Galley" "DOTA_Advertisement_TechiesArcana_SubHeader"	"5-Piece Techies Set, Custom Icons and Effects, Loading Screen, Mini-Taunt, and more!" "DOTA_Advertisement_TechiesArcana_Button"	"Buy Now - %s1"

"DOTA_Advertisement_Arcana_Header_Preorder"	"Frost Avalanche - PREORDER" "DOTA_Advertisement_Arcana_Header"	"Frost Avalanche" "DOTA_Advertisement_Arcana_SubHeader"	"Crystal Maiden Arcana includes a wolf pup pet, new FX, event rewards & more!" "DOTA_Advertisement_Arcana_Button"	"Buy Now - %s1" "DOTA_Advertisement_View_Details"	"View Details" "DOTA_Advertisement_View_Armory"	"View Armory" "DOTA_Advertisement_Use_Compendium"	"Activate Compendium" "DOTA_Advertisement_Chest_Button"	"Treasure - %s1" "DOTA_Advertisement_Charm_Button"	"Charm - %s1" "DOTA_Advertisement_TI5_Compendium1_Button"		"Level 1 - %s1" "DOTA_Advertisement_TI5_Compendium50_Button"	"Level 50 - %s1" "DOTA_Advertisement_TI5_2400Pts_Button"			"24 Levels - %s1" "DOTA_Advertisement_TI5_Challenges_Button"		"Challenges" "DOTA_Advertisement_TI5_CompendiumInfo_Button"	"Compendium Details" "DOTA_Advertisement_TI5_ChallengeRewards_Button"	"Redeem Coins" "DOTA_Advertisement_TI5_RedeemPointsItem"		"Activate %s1 Point Item" "DOTA_Advertisement_TI5_RedeemCoinsItem"		"Activate %s1 Coin Item" "DOTA_Advertisement_Recycling_Header"	"Item Recycling" "DOTA_Advertisement_Recycling_SubHeader"	"Recycle unwanted items for charms and Compendium points!"

"DOTA_Advertisement_JadeEffigy_Header"	"Effigy Block of Jade" "DOTA_Advertisement_JadeEffigy_SubHeader"	"Carve a monument to your glory!"

"DOTA_Advertisement_SpringBlossomTreasure_Header"		"Treasure of the Spring Blossom" "DOTA_Advertisement_SpringBlossomTreasure_SubHeader"	"Open the treasure or complete the charm!"

"DOTA_Advertisement_CraftersRelicTreasure_Header"		"Treasure of the Crafter's Relic" "DOTA_Advertisement_CraftersRelicTreasure_SubHeader"	"Open the treasure or complete the charm!"

"DOTA_Advertisement_SculptorsPillarTreasure_Header"		"Treasure of the Sculptor's Pillar" "DOTA_Advertisement_SculptorsPillarTreasure_SubHeader"	"Claim new creations, or complete the charm!"

"DOTA_Advertisement_TroveCarafe2015_Header"				"Trove Carafe 2015" "DOTA_Advertisement_TroveCarafe2015_SubHeader"			"An exclusive new immortal treasure to celebrate The International!" "DOTA_Advertisement_Luckvase2015_Header"				"The Lockless Luckvase 2015" "DOTA_Advertisement_Luckvase2015_SubHeader"				"New items available only for a limited time!"

"DOTA_Advertisement_RickAndMorty_Header"				"Rick and Morty Announcer Pack" "DOTA_Advertisement_RickAndMorty_SubHeader"				"Adult Swim’s interdimensional duo call the shots!"

"DOTA_Advertisement_DeadMau5MusicPack_Header"			"deadmau5 dieback music pack" "DOTA_Advertisement_DeadMau5MusicPack_SubHeader"		"Wage war to some mau5 sounds!"

"DOTA_Advertisement_ForgottenMythTreasure_Header"		"Treasure of the Forgotten Myth" "DOTA_Advertisement_ForgottenMythTreasure_SubHeader"	"Discover a new look with the charm or treasure."

"DOTA_Advertisement_TI5Compendium_Header"				"The International 2015 Compendium" "DOTA_Advertisement_TI5Compendium_SubHeader"			"Loaded with exclusive prizes and gameplay rewards!" "DOTA_Advertisement_TI5Compendium_HasItem_SubHeader"	"Make sure to activate your Compendium to unlock your rewards!" "DOTA_Advertisement_TI5Points_Header"					"Compendium Levels" "DOTA_Advertisement_TI5Points_SubHeader"				"Level up your Compendium to unlock even more items and faster rewards!" "DOTA_Advertisement_TI5Challenges_Header"				"Compendium Challenges" "DOTA_Advertisement_TI5Challenges_SubHeader"			"Earn coins through Compendium challenges that you can spend on rewards!" "DOTA_Advertisement_TI5Challenges_SubHeader_Pts"		"You have %s1 coins. Spend them on exciting rewards!" "DOTA_Advertisement_TI5Challenges_SubHeader_Unowned"	"Purchase a Compendium to earn coins through gameplay challenges and spend them on rewards!" "DOTA_Advertisement_TI5Challenges_SubHeader_UnownedPts"	"You have %s1 coins. Purchase a Compendium to earn more and be able to spend them on rewards!" "DOTA_Advertisement_TI5TreasureA_Header"				"Immortal Treasure I" "DOTA_Advertisement_TI5TreasureA_SubHeader"				"Collect these exclusive items only available from the Compendium!" "DOTA_Advertisement_TI5TreasureB_Header"				"Immortal Treasure II" "DOTA_Advertisement_TI5TreasureB_SubHeader"				"The second series of exclusive items available from the Compendium!!" "DOTA_Advertisement_TI5TreasureC_Header"				"Immortal Treasure III" "DOTA_Advertisement_TI5TreasureC_SubHeader"				"The final series of exclusive items available from the Compendium!!" "DOTA_Advertisement_TI5Courier_Header"					"Wyvern Hatchling Courier" "DOTA_Advertisement_TI5Courier_SubHeader"				"An exclusive new courier with three unlockable styles available from the Compendium!" "DOTA_Advertisement_TI5Emoticons_Header"				"The International Emoticons" "DOTA_Advertisement_TI5Emoticons_SubHeader"				"21 new emoticons available only through The International Compendium!" "DOTA_Advertisement_TI5LoadingScreen_Header"			"Loading Screens Treasure" "DOTA_Advertisement_TI5LoadingScreen_SubHeader"			"Exclusive concept art loading screens available through The International Compendium!" "DOTA_Advertisement_TI5Effigy_Header"					"The International Effigies" "DOTA_Advertisement_TI5Effigy_SubHeader"				"Create new Effigies with The Compendium! Level up to reforge an existing effigy!" "DOTA_Advertisement_TI5Taunt_Header"					"The International Taunt Treasure" "DOTA_Advertisement_TI5Taunt_SubHeader"					"Humiliate your foes with new hero taunts, exclusive to Compendium owners!" "DOTA_Advertisement_TI5Music_Header"					"The International 2015 Music Pack" "DOTA_Advertisement_TI5Music_SubHeader"					"Epic new music from Jeremy and Julian Soule, exclusively for Compendium owners!" "DOTA_Advertisement_TI5LastChance_Header"				"Compendium Last Chance" "DOTA_Advertisement_TI5LastChance_SubHeader"			"Last chance to upgrade your compendium and get the Collector's Caches before this Thursday!" "DOTA_Advertisement_TI5Announcer_Header"				"Bristleback Announcer" "DOTA_Advertisement_TI5Announcer_SubHeader"				"Exclusive play-by-play from Dota’s meanest porcupine, only with the Compendium!" "DOTA_Advertisement_TI5SpecialTreasure_Header"			"The International Community Treasure" "DOTA_Advertisement_TI5SpecialTreasure_SubHeader"		"11 sets exclusive to Compendium owners along with Compendium rewards and the Faceless Rex courier!" "DOTA_Advertisement_RickMortyAnnouncer_Header"			"Rick and Morty Announcer Pack" "DOTA_Advertisement_RickMortyAnnouncer_SubHeader"		"Adult Swim's interdimensional duo call the shots!"

//DOTA_ADVERTISEMENT_END //DOTA_PLAYAD_END //DOTA_PLAYTAB_END

"DOTA_CompendiumBundleUpsell_Header" "THE INTERNATIONAL BUNDLE" "DOTA_CompendiumBundleUpsell_SubHeader"	"PURCHASE NOW TO GET <font color=\"#FFFFFF\">ALL OF THESE ITEMS AND MORE" "DOTA_CompendiumBundleUpsell_1" "2 Immortal Treasures" "DOTA_CompendiumBundleUpsell_2" "Mini-Pudge Courier" "DOTA_CompendiumBundleUpsell_3" "9 Loading Screens" "DOTA_CompendiumBundleUpsell_4" "3 Environmental Effects" "DOTA_CompendiumBundleUpsell_5" "25 Chat Emoticons" "DOTA_CompendiumBundleUpsell_6" "Kunkka's Courier" "DOTA_CompendiumBundleUpsell_7" "230% Battle Point Booster" "DOTA_CompendiumBundleUpsell_Bottom" "BUNDLE INCLUDES 2014 COMPENDIUM + 1100 POINTS" "DOTA_CompendiumBundleUpsell_RightHeader" "You will also be granted these upcoming items:" "DOTA_CompendiumBundleUpsell_RightText" "Base Customization Item - Alternate Hero Voice Pack - Multi-Kill Banner - Victory Prediction Taunt - New Music Pack - Special Techies Taunt"

"DOTA_EmoticonPanel_Advertisement_NoCompendium"	"Chat emoticon packs are coming soon to the store!" "DOTA_EmoticonPanel_Advertisement_NotOpened"	"You've been granted an Compendium Emoticon Pack for owning a Compendium.\n\nOpen the pack in your Armory to permanently unlock your emoticons!"

"dota_signature_chest_souvenier_desc"	"This individual will receive a portion of each purchase."

"dota_hero_picks_first_pick"				"First pick of %s1 at The International"

"dota_hero_picks_times_picked"				"Picked 1 time at The International" "dota_hero_picks_times_picked_plural"		"Picked %s1 times at The International" "dota_hero_picks_record"					"Record at The International:\n%s1-%s2"

"dota_hero_picks_team_first_pick"			"First pick of %s1 by %s2 in 6.81" "dota_hero_picks_team_times_picked"			"First pick of %s1 by %s2 in 6.81" "dota_hero_picks_team_times_picked_plural"			"%s1 picked by %s2 %s3 times in 6.81" "dota_hero_picks_team_record"				"%s1 record with %s2:\n%s3-%s4"

"dota_hero_picks_player_times_picked_plural"		"Most often played by %s1, %s2 times" "dota_hero_picks_player_times_picked"		"Most often played by %s1, 1 time" "dota_hero_picks_player_record"				"Record when played by %s1:\n%s2-%s3" "dota_hero_picks_player_kda"				"Average KDA when played by %s1:\n%s2" "dota_hero_picks_player_gpm"				"Average GPM when played by %s1:\n%s2"

"DOTA_Winter2016"							"Winter 2016" "DOTA_WinterBattlePass"						"Winter Battle Pass" "DOTA_WinterBattlePassPreview"				"Preview Mode" "DOTA_WinterBattlePassPurchase"				"Purchase {g:dota_item_price:pass_item_def}" "DOTA_WinterBattlePassActivate"				"Activate Pass"

"DOTA_GalleryofTriumphs_ProfileHead"		"The Gallery of\nTriumphs" "DOTA_GalleryofTriumphs_Profilebutton"		"View Details"

"DOTA_Trophy_Header"						"GALLERY OF TRIUMPHS" "DOTA_Trophy_ViewTrophyCase"				"View Gallery" "DOTA_Trophy_NumberEarnedNone"				"No Trophies Earned" "DOTA_Trophy_NumberEarnedSingular"			"1 Trophy Earned" "DOTA_Trophy_NumberEarnedPlural"			"%s1 Trophies Earned" "DOTA_Trophy_NextTrophy"					"Next Award"

"DOTA_TrophyNotification_Awarded"	"You've received a new trophy: \"%s1\"!" "DOTA_TrophyNotification_LevelUp"	"Your trophy \"%s1\" has leveled up!" "DOTA_AllHeroChallengeNotification_HeroCompleted"	"You completed the all hero challenge for %s1 in %s2 games!" "DOTA_AllHeroChallenge_NotificationView"			"View Challenge"

"DOTA_TrophyPopup_Awarded_Title"	"You've Received a New Trophy!" "DOTA_TrophyPopup_LevelUp_Title"	"Your Trophy has Levelled Up!"

"DOTA_TrophyCategory_TI4"		"The International 2014" "DOTA_TrophyCategory_TI5"		"The International 2015" "DOTA_TrophyCategory_Fantasy"	"Fantasy Dota" "DOTA_TrophyCategory_Misc"		"Miscellaneous" "DOTA_TrophyCategory_Nexon"		"Nexon" "DOTA_TrophyCategory_PerfectWorld"		"Perfect World" "DOTA_TrophyCategory_CNY2015_YearBeast"	"Year Beast 2015" "DOTA_TrophyCategory_NemesisAssassin"	"Nemesis Assassin Event" "DOTA_TrophyCategory_Challenges"	"Challenges" "DOTA_TrophyCategory_FallSeason2015"	"Fall Season 2015" "DOTA_TrophyCategory_WinterBattle2016"	"Winter Battle 2016" "DOTA_TrophyCategory_TI6"				"The International 2016" "DOTA_TrophyCategory_TI7"				"The International 2017" "DOTA_TrophyCategory_FallBattle2016"	"Fall Battle 2016" "DOTA_TrophyCategory_WinterBattle2017"	"Winter Battle 2017" "DOTA_TrophyCategory_BattleCup"			"Battle Cup" "DOTA_TrophyCategory_ChampionsCup"		"Champions Cup" "DOTA_TrophyCategory_NewBloom2017"		"Dark Moon" "DOTA_TrophyCategory_International2017"	"The International 2017" "DOTA_TrophyCategory_Siltbreaker"		"Siltbreaker: Act I"

"DOTA_TrophyUnits_Level"				"Level %s1" "DOTA_TrophyUnits_Challenges_Singular"	"%s1 Challenge" "DOTA_TrophyUnits_Challenges_Plural"	"%s1 Challenges" "DOTA_TrophyUnits_Completions_Singular"	"%s1 Completion" "DOTA_TrophyUnits_Completions_Plural"	"%s1 Completions" "DOTA_TrophyUnits_Predictions_Singular"	"%s1 in a Row" "DOTA_TrophyUnits_Predictions_Plural"	"%s1 in a Row" "DOTA_TrophyUnits_Wins_Singular"		"%s1 Win" "DOTA_TrophyUnits_Wins_Plural"			"%s1 Wins" "DOTA_TrophyUnits_Stars_Singular"		"%s1 Star" "DOTA_TrophyUnits_Stars_Plural"			"%s1 Stars" "DOTA_TrophyUnits_LastHits_Singular"	"%s1 Last Hit" "DOTA_TrophyUnits_LastHits_Plural"		"%s1 Last Hits" "DOTA_TrophyUnits_Points_Singular"		"%s1 Point" "DOTA_TrophyUnits_Points_Plural"		"%s1 Points" "DOTA_TrophyUnits_ContractsFilled_Singular"		"%s1 Contract" "DOTA_TrophyUnits_ContractsFilled_Plural"		"%s1 Contracts" "DOTA_TrophyUnits_ContractsDenied_Singular"		"%s1 Denial" "DOTA_TrophyUnits_ContractsDenied_Plural"		"%s1 Denials" "DOTA_TrophyUnits_MMR"							"%s1 MMR" "DOTA_TrophyUnits_Charms_Singular"		"%s1 Charm" "DOTA_TrophyUnits_Charms_Plural"		"%s1 Charms" "DOTA_TrophyUnits_Coins_Singular"		"%s1 Coin" "DOTA_TrophyUnits_Coins_Plural"			"%s1 Coins" "DOTA_TrophyUnits_BattlePoints_Singular"	"%s1 Battle Point" "DOTA_TrophyUnits_BattlePoints_Plural"		"%s1 Battle Points" "DOTA_TrophyUnits_Questline_Singular"	"%s1 Questline" "DOTA_TrophyUnits_Questline_Plural"		"%s1 Questlines" "DOTA_TrophyUnits_Achievements_Singular"	"%s1 Achievement" "DOTA_TrophyUnits_Achievements_Plural"		"%s1 Achievements" "DOTA_TrophyUnits_ChampionshipWins_Singular"	"%s1 Championship" "DOTA_TrophyUnits_ChampionshipWins_Plural"		"%s1 Championships"

"DOTA_TrophyTier"						"%s1 - Tier %s2 / %s3" "DOTA_TrophyTierNoMax"					"%s1 - Tier %s2"

"DOTA_TrophyName_TI4CompendiumLevel"			"Compendium Contender 2014" "DOTA_TrophyDesc_TI4CompendiumLevel"			"Awarded for obtaining and leveling up a compendium for The International 2014." "DOTA_TrophyName_TI4TenHeroChallenge"			"A Perfect Ten" "DOTA_TrophyDesc_TI4TenHeroChallenge"			"Awarded for winning matches while playing each hero assigned by the Ten Hero Challenge as part of The International 2014 Compendium." "DOTA_TrophyName_TI4DailyHeroChallenges"		"The Circadian 2014" "DOTA_TrophyDesc_TI4DailyHeroChallenges"		"Awarded for winning matches while playing the hero assigned by Daily Hero Challenges as part of the International 2014 Compendium." "DOTA_TrophyName_AllHeroChallenge"				"The Completionist" "DOTA_TrophyDesc_AllHeroChallenge"				"Awarded for completing matches as every hero in the order assigned by the the All-Hero Challenge." "DOTA_TrophyName_VictoryPrediction"				"Victory's Prophet" "DOTA_TrophyDesc_VictoryPrediction"				"Awarded for a streak of successfully predicting your team's victory before the horn sounds." "DOTA_TrophyName_LifetimeFantasy"				"Fantasy League Medalwinner" "DOTA_TrophyDesc_LifetimeFantasy"				"Awarded for winning Fantasy Dota leagues. You get points based on how you placed in the league: 3 points for first place, 2 points for second place, and one point for third place." "DOTA_TrophyName_FantasySeason1FirstPlace"		"Fantasy Season 1 Gold" "DOTA_TrophyDesc_FantasySeason1FirstPlace"		"Awarded for winning first place in a Fantasy Dota league for Fantasy Season 1." "DOTA_TrophyName_FantasySeason1SecondPlace"		"Fantasy Season 1 Silver" "DOTA_TrophyDesc_FantasySeason1SecondPlace"		"Awarded for winning second place in a Fantasy Dota league for Fantasy Season 1." "DOTA_TrophyName_FantasySeason1ThirdPlace"		"Fantasy Season 1 Bronze" "DOTA_TrophyDesc_FantasySeason1ThirdPlace"		"Awarded for winning third place in a Fantasy Dota league for Fantasy Season 1." "DOTA_TrophyName_FantasySeason2FirstPlace"		"Fantasy Season 2 Gold" "DOTA_TrophyDesc_FantasySeason2FirstPlace"		"Awarded for winning first place in a Fantasy Dota league for Fantasy Season 2." "DOTA_TrophyName_FantasySeason2SecondPlace"		"Fantasy Season 2 Silver" "DOTA_TrophyDesc_FantasySeason2SecondPlace"		"Awarded for winning second place in a Fantasy Dota league for Fantasy Season 2." "DOTA_TrophyName_FantasySeason2ThirdPlace"		"Fantasy Season 2 Bronze" "DOTA_TrophyDesc_FantasySeason2ThirdPlace"		"Awarded for winning third place in a Fantasy Dota league for Fantasy Season 2." "DOTA_TrophyName_LastHitPractice"				"Professional Last Hitter" "DOTA_TrophyDesc_LastHitPractice"				"Awarded for scoring a high amount of last hits during the Last Hit Practice." "DOTA_TrophyName_PAContractsFilled"				"Nemesis Assassin" "DOTA_TrophyDesc_PAContractsFilled"				"Awarded for Fulfilling contracts during the Nemesis Assassin Event." "DOTA_TrophyName_PAContractsDenied"				"Assassin Assassinated" "DOTA_TrophyDesc_PAContractsDenied"				"Awarded for Denying contracts during the Nemesis Assassin Event." "DOTA_TrophyName_NexonLevel"					"Nexon First Anniversary" "DOTA_TrophyDesc_NexonLevel"					"Awarded for participating in and winning games in celebration of the Nexon First Anniversary." "DOTA_TrophyName_PWRDLinkDOTA1_MMR"				"Ancient Memorial Skill" "DOTA_TrophyDesc_PWRDLinkDOTA1_MMR"				"Awarded for importing your DOTA 1 account into Dota 2, and commemorating your MMR from Dota 1." "DOTA_TrophyName_PWRDLinkDOTA1_Level"			"Ancient Memorial Experience" "DOTA_TrophyDesc_PWRDLinkDOTA1_Level"			"Awarded for importing your DOTA 1 account into Dota 2, and commemorating your Level from Dota 1." "DOTA_TrophyName_CNY2015_YearBeast_Wins"		"Year Beast Brawl Victories" "DOTA_TrophyDesc_CNY2015_YearBeast_Wins"		"Awarded for your victories during the Year Beast Brawl event" "DOTA_TrophyName_CNY2015_YearBeast_Level"		"Year Beast Readiness" "DOTA_TrophyDesc_CNY2015_YearBeast_Level"		"Awarded for gaining New Bloom Levels during the Year Beast Brawl event" "DOTA_TrophyName_DAC2015_CompendiumLevel"		"DAC Compendium Contender 2015" "DOTA_TrophyDesc_DAC2015_CompendiumLevel"		"Awarded for obtaining and leveling up a compendium for The DOTA 2 Asia Championship 2015." "DOTA_TrophyName_TI5_CompendiumLevel"			"Compendium Contender 2015" "DOTA_TrophyDesc_TI5_CompendiumLevel"			"Awarded for obtaining and leveling up a compendium for The International 2015." "DOTA_TrophyName_TI5_CompendiumChallenges"		"Compendium Challenger 2015" "DOTA_TrophyDesc_TI5_CompendiumChallenges"		"Awarded for completing Compendium challenges during The International 2015." "DOTA_TrophyName_TI5_TeamCompendiumLevel"		"Team Compendium Victory 2015" "DOTA_TrophyDesc_TI5_TeamCompendiumLevel"		"Commemorates the highest Team Compendium Level you achieved in a victorious match during The International 2015." "DOTA_TrophyName_CharmsCompleted"				"Charm Predictor" "DOTA_TrophyDesc_CharmsCompleted"				"Commemorates how many charms you have successfully turned into treasures." "DOTA_TrophyName_Misc_BattlePointLevel"			"Battle Point Level" "DOTA_TrophyDesc_Misc_BattlePointLevel"			"Commemorates the previous battle point level that was obtained" "DOTA_TrophyName_ExperienceTrophy"				"Experience Trophy" "DOTA_TrophyDesc_ExperienceTrophy"				"Earn levels for this trophy by playing competitive matches." "DOTA_TrophyName_FallSeason2015_CompendiumLevel"		"Fall Season 2015 Compendium Level" "DOTA_TrophyDesc_FallSeason2015_CompendiumLevel"		"Awarded for obtaining and leveling up a compendium for The Fall Season 2015." "DOTA_TrophyName_FallSeason2015_CompendiumChallenges"	"Fall Season 2015 Compendium Challenger" "DOTA_TrophyDesc_FallSeason2015_CompendiumChallenges"	"Awarded for completing Compendium challenges during The Fall Season 2015." "DOTA_TrophyName_FallSeason2015_WagerCoinsWon"			"Fall Season 2015 Predictor" "DOTA_TrophyDesc_FallSeason2015_WagerCoinsWon"			"How many coins were won through wagers during The Fall Season 2015." "DOTA_TrophyName_Winter2016BattlePass_Level"			"Winter 2016 Battle Pass Level" "DOTA_TrophyDesc_Winter2016BattlePass_Level"			"Awarded for obtaining and leveling up the Winter 2016 Battle Pass." "DOTA_TrophyName_Winter2016BattlePass_WagerTokens"		"Winter 2016 Battle Predictor" "DOTA_TrophyDesc_Winter2016BattlePass_WagerTokens"		"Winter 2016 Battle Points won from wagering" "DOTA_TrophyName_Winter2016BattlePass_Questline"		"Winter 2016 Battle Questline" "DOTA_TrophyDesc_Winter2016BattlePass_Questline"		"Winter 2016 Battle Questlines completed" "DOTA_TrophyName_Winter2016BattlePass_Achievements"		"Winter 2016 Battle Achievements" "DOTA_TrophyDesc_Winter2016BattlePass_Achievements"		"Winter 2016 Battle Achievements completed" "DOTA_TrophyName_TI6BattlePass_Level"			"Battle Pass Level Award" "DOTA_TrophyDesc_TI6BattlePass_Level"			"Levels earned in The International 2016 Battle Pass" "DOTA_TrophyName_TI6BattlePass_WagerTokens"		"Battle Predictor Award" "DOTA_TrophyDesc_TI6BattlePass_WagerTokens"		"Battle Points won from wagering in The International 2016 Battle Pass" "DOTA_TrophyName_TI6BattlePass_Questline"		"Hero's Journey Award" "DOTA_TrophyDesc_TI6BattlePass_Questline"		"Questlines completed in The International 2016 Battle Pass" "DOTA_TrophyName_TI6BattlePass_Achievements"		"Achievements Award" "DOTA_TrophyDesc_TI6BattlePass_Achievements"		"Achievements completed in The International 2016 Battle Pass" "DOTA_TrophyName_Summer2016BattleCup"		"Summer 2016 Battle Cup" "DOTA_TrophyDesc_Summer2016BattleCup"		"Championships won in The Summer 2016 Battle Cup" "DOTA_TrophyName_Fall2016BattlePass_Level"			"Fall 2016 Battle Pass Level" "DOTA_TrophyDesc_Fall2016BattlePass_Level"			"Levels earned in the Fall 2016 Battle Pass" "DOTA_TrophyName_Fall2016BattlePass_WagerTokens"		"Battle Predictor Award" "DOTA_TrophyDesc_Fall2016BattlePass_WagerTokens"		"Battle Points won from wagering in The Fall 2016 Battle Pass" "DOTA_TrophyName_Fall2016BattlePass_Questline"		"Hero's Journey Award" "DOTA_TrophyDesc_Fall2016BattlePass_Questline"		"Questlines completed in The Fall 2016 Battle Pass" "DOTA_TrophyName_Fall2016BattlePass_Achievements"		"Achievements Award" "DOTA_TrophyDesc_Fall2016BattlePass_Achievements"		"Achievements completed in The Fall 2016 Battle Pass" "DOTA_TrophyName_Fall2016BattleCup"		"Fall 2016 Battle Cup" "DOTA_TrophyDesc_Fall2016BattleCup"		"Championships won in The Fall 2016 Battle Cup" "DOTA_TrophyName_Fall2016ChampionsCup"	"Fall 2016 Champions Cup" "DOTA_TrophyDesc_Fall2016ChampionsCup"	"Fall 2016 Champions Cup Grand Champion" "DOTA_TrophyName_Winter2017BattlePass_Level"			"Winter 2017 Battle Pass Level" "DOTA_TrophyDesc_Winter2017BattlePass_Level"			"Levels earned in the Winter 2017 Battle Pass" "DOTA_TrophyName_Winter2017BattlePass_WagerTokens"		"Battle Predictor Award" "DOTA_TrophyDesc_Winter2017BattlePass_WagerTokens"		"Battle Points won from wagering in The Winter 2017 Battle Pass" "DOTA_TrophyName_Winter2017BattlePass_Questline"		"Hero's Journey Award" "DOTA_TrophyDesc_Winter2017BattlePass_Questline"		"Questlines completed in The Winter 2017 Battle Pass" "DOTA_TrophyName_Winter2017BattlePass_Achievements"		"Achievements Award" "DOTA_TrophyDesc_Winter2017BattlePass_Achievements"		"Achievements completed in The Winter 2017 Battle Pass" "DOTA_TrophyName_Winter2017BattleCup"		"Winter 2017 Battle Cup" "DOTA_TrophyDesc_Winter2017BattleCup"		"Championships won in The Winter 2017 Battle Cup" "DOTA_TrophyName_Winter2017ChampionsCup"	"Winter 2017 Champions Cup" "DOTA_TrophyDesc_Winter2017ChampionsCup"	"Winter 2017 Champions Cup Grand Champion" "DOTA_TrophyName_NewBloom2017_Wins"		"Dark Moon Victories" "DOTA_TrophyDesc_NewBloom2017_Wins"		"Awarded for your victories during the Dark Moon event" "DOTA_TrophyName_Siltbreaker_Stars"		"Siltbreaker: Act I Sand Stormer" "DOTA_TrophyDesc_Siltbreaker_Stars"		"Awarded for defeating the final boss during Act I of the Siltbreaker campaign" "DOTA_TrophyName_Siltbreaker_Stars_Act2"		"Siltbreaker: Act II Reef Warden" "DOTA_TrophyDesc_Siltbreaker_Stars_Act2"		"Awarded for defeating the final boss during Act II of the Siltbreaker campaign" "DOTA_TrophyName_International2017BattlePass_Level"			"The International 2017 Battle Pass Level" "DOTA_TrophyDesc_International2017BattlePass_Level"			"Levels earned in the The International 2017 Battle Pass" "DOTA_TrophyName_International2017BattlePass_WagerTokens"		"Battle Predictor Award" "DOTA_TrophyDesc_International2017BattlePass_WagerTokens"		"Battle Points won from wagering in The International 2017 Battle Pass" "DOTA_TrophyName_International2017BattlePass_Questline"		"Hero's Journey Award" "DOTA_TrophyDesc_International2017BattlePass_Questline"		"Questlines completed in The International 2017 Battle Pass" "DOTA_TrophyName_International2017BattlePass_Achievements"		"Achievements Award" "DOTA_TrophyDesc_International2017BattlePass_Achievements"		"Achievements completed in The International 2017 Battle Pass" "DOTA_TrophyName_International2017BattleCup"		"The International 2017 Battle Cup" "DOTA_TrophyDesc_International2017BattleCup"		"Championships won in The International 2017 Battle Cup" "DOTA_TrophyName_International2017ChampionsCup"	"The International 2017 Champions Cup" "DOTA_TrophyDesc_International2017ChampionsCup"	"The International 2017 Champions Cup Grand Champion" "DOTA_TrophyName_PlusBattleCup"		"Dota Plus Battle Cup" "DOTA_TrophyDesc_PlusBattleCup"		"Championships won in The Dota Plus Battle Cup"

"DOTA_TrophyName_MVPTrophy"				"MVP Trophy" "DOTA_TrophyDesc_MVPTrophy"				"Commemorates how many times you have been voted match MVP by your teammates." "DOTA_TrophyUnits_MVP_Singular"			"%s1 MVP Award" "DOTA_TrophyUnits_MVP_Plural"			"%s1 MVP Awards"

"DOTA_TrophyName_TI6SeasonalMMR_Solo"			"International 2016 Peak Solo Rank" "DOTA_TrophyDesc_TI6SeasonalMMR_Solo"			"Commemorates the Peak Solo Rank achieved in International 2016 Ranked matchmaking." "DOTA_TrophyUnits_TI6SeasonalMMR_Solo"			"Peak Solo Rank: %s1"

"DOTA_TrophyName_TI6SeasonalMMR_Party"			"International 2016 Peak Party Rank" "DOTA_TrophyDesc_TI6SeasonalMMR_Party"			"Commemorates the Peak Party Rank achieved in International 2016 Ranked matchmaking." "DOTA_TrophyUnits_TI6SeasonalMMR_Party"			"Peak Party Rank: %s1"

"DOTA_TrophyName_TI7SeasonalMMR_Solo"			"International 2017 Peak Solo Rank" "DOTA_TrophyDesc_TI7SeasonalMMR_Solo"			"Commemorates the Peak Solo Rank achieved in International 2017 Ranked matchmaking." "DOTA_TrophyUnits_TI7SeasonalMMR_Solo"			"Peak Solo Rank: %s1"

"DOTA_TrophyName_TI7SeasonalMMR_Party"			"International 2017 Peak Party Rank" "DOTA_TrophyDesc_TI7SeasonalMMR_Party"			"Commemorates the Peak Party Rank achieved in International 2017 Ranked matchmaking." "DOTA_TrophyUnits_TI7SeasonalMMR_Party"			"Peak Party Rank: %s1"

"DOTA_AllHeroChallenge_ProfileHead"				"All-Hero Challenge\nProgress" "DOTA_AllHeroChallenge_ProfileButton"			"View Details"

"DOTA_AllHeroChallenge_Button"			"All-Hero Challenge" "DOTA_AllHeroChallenge_Title"			"ALL-HERO CHALLENGE: <font color=\"#B2D36B\">%s1 " "DOTA_AllHeroChallenge_Description"		"Win a matchmaking game with every hero in a specific order." "DOTA_AllHeroChallenge_CurrentProgress"	"CURRENT CHALLENGE PROGRESS" "DOTA_AllHeroChallenge_OverallStats"	"LIFETIME CHALLENGE STATS" "DOTA_AllHeroChallenge_Progress"		"All-Hero Challenge Progress"

"DOTA_AllHeroChallenge_HeroesCompleted"			"Heroes Completed: <font color=\"#FFFFFF\">%s1 of %s2 " "DOTA_AllHeroChallenge_GamesPlayed"				"Games: <font color=\"#FFFFFF\">%s1 " "DOTA_AllHeroChallenge_AverageGamesPlayed"		"World Average: <font color=\"#FFFFFF\">%s1 " "DOTA_AllHeroChallenge_LapsCompleted"			"Full Challenges Completed:" "DOTA_AllHeroChallenge_BestLapGamesPlayed"		"Best Full Challenge:" "DOTA_AllHeroChallenge_BestLapNotCompleted"		"N/A" "DOTA_AllHeroChallenge_AverageLapGamesPlayed"	"World Average Full Challenge:"

"DOTA_AllHeroChallenge_TooltipTitle_GamesPlayed"		"Games Played" "DOTA_AllHeroChallenge_TooltipText_GamesPlayed"				"Tracks the number of games that have been played so far as part of this round of the All-Hero Challenge." "DOTA_AllHeroChallenge_TooltipTitle_AverageGamesPlayed"		"World Average Games Played" "DOTA_AllHeroChallenge_TooltipText_AverageGamesPlayed"		"On average, players take %s1 games to complete the same heroes that have been completed so far in this All-Hero Challenge."

"DOTA_AllHeroChallenge_PreviousHero"	"PREVIOUS HERO" "DOTA_AllHeroChallenge_CurrentHero"		"CURRENT HERO" "DOTA_AllHeroChallenge_NextHero"		"NEXT HERO" "DOTA_AllHeroChallenge_CompletedHero"	"COMPLETED HERO"

"DOTA_AllHeroChallenge_AttemptsSingular"	"1 Attempt" "DOTA_AllHeroChallenge_AttemptsPlural"		"%s1 Attempts" "DOTA_AllHeroChallenge_GamesSingular"	"1 Game" "DOTA_AllHeroChallenge_GamesPlural"		"%s1 Games"

"DOTA_AllHeroChallenge_CompletedHeroGames"	"Completed: <font color=\"#FFFFFF\">%s1 " "DOTA_AllHeroChallenge_CurrentHeroGames"	"In Progress: <font color=\"#FFFFFF\">%s1 " "DOTA_AllHeroChallenge_UpcomingHero"		"Upcoming..." "DOTA_AllHeroChallenge_AverageHeroGames"	"World Average: <font color=\"#FFFFFF\">%s1 Attempts "

"DOTA_TeamShowcase_PlayerLevel"				"LEVEL" "DOTA_TeamShowcase_SteamLevel"				"STEAM LEVEL"

"npc_dota_phantomassassin_gravestone"	"Paradox Memorial" "DOTA_PhantomAssassin_Gravestone_Epitaph_1"       "\"Who turned out the lights?\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_2"       "\"It's dark down here.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_3"       "\"I was too slow.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_4"       "\"Rest for the wicked.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_5"       "\"Don't leave me here!\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_6"       "\"Dig me up. I dare you.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_7"       "\"Should have practiced more.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_8"       "\"Never saw it coming.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_9"       "\"Should have bought more armor.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_10"     "\"Shhh. Taking a dirt nap.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_11"     "\"On the wrong side of the grass.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_12"     "\"What were the chances?\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_13"     "\"Ouch.\""

"DOTA_Chat_AssassinAnnounce"				"%s1 has been given a contract to kill %s2" "DOTA_Chat_AssassinSuccess"					"%s1 has fulfilled the contract! %s2 has fallen!" "DOTA_Chat_AssassinFailed"					"%s1 failed to complete the contract and fell to %s2" "DOTA_Chat_AssassinMSG01"					"PHANTOM ASSASSIN HAS A"		"DOTA_Chat_AssassinMSG02"					"CONTRACT TO KILL" "DOTA_Chat_AssassinTeammate01"				"If Phantom Assassin slays her target before the target slays her, the contract will be Fulfilled. If her team then wins the match, her entire team could earn a cluster-drop of items." "DOTA_Chat_AssassinOpponents01"			   "... but if %s1 kills Phantom Assassin first, the contract will be Denied. The entire team could earn a cluster-drop of items for winning the match after Denying the contract." "DOTA_Chat_AssassinDeny01"					"PHANTOM ASSASSIN" "DOTA_Chat_AssassinDeny02"					"Has been killed by %s1" "DOTA_Chat_AssassinDeny03"					"The Contract has been denied!" "DOTA_Chat_AssassinFulfill01"				"PHANTOM ASSASSIN" "DOTA_Chat_AssassinFulfill02"				"Has killed %s1" "DOTA_Chat_AssassinFulfill03"				"The Contract has been fulfilled!" "DOTA_GameEnd_AssassinSuccess_0Player"				"Yet nobody on her team owns the Manifold Paradox, leaving the reward unclaimed." "DOTA_GameEnd_AssassinSuccess_5Player"				"%s1, %s2, %s3, %s4 and %s5 will be rewarded with:" "DOTA_GameEnd_AssassinFailedRadiantWins"	"The Radiant have denied the contract" "DOTA_GameEnd_AssassinFailedDireWins"		"The Dire have denied the contract" "DOTA_GameEnd_AssassinResultForfeitByDire"   "...but the Dire won the match." "DOTA_GameEnd_AssassinResultForfeitByRadiant" "...but the Radiant won the match." "DOTA_Prediction_CharmPurchase03"			"BUY NOW - %s1" "DOTA_Prediction_CharmPurchase04"			"NO THANKS!" "DOTA_Prediction_CharmPredict03"			"PREDICT YOUR VICTORY!" "DOTA_Prediction_CharmPredict04"			"NOT THIS GAME" "DOTA_Prediction_CharmPredict_Predicted"	"YOU HAVE PREDICTED VICTORY" "DOTA_Prediction_CharmPredict_Dismiss"		"Continue" "DOTA_Prediction_CharmPredict_Correct"		"CORRECT PREDICTIONS:" "DOTA_Prediction_CharmPredict_Incorrect"	"INCORRECT PREDICTIONS:" "DOTA_Prediction_CharmResult_Correct"		"You have foreseen your victory!" "DOTA_Prediction_CharmResult_Incorrect"		"Your prediction was incorrect." "DOTA_Prediction_CharmResult_Continue"		"CONTINUE"

"DOTA_Prediction_Button"					"PREDICTIONS"

"DOTA_PredictionWindow_Title"				"Prediction Charms"

"DOTA_Prediction_Taunt_Label"				"Current Streak:" "DOTA_Charm_upsell"							"Successfully predict wins to earn Treasures!" "DOTA_Chat_PredictionCharmComplete_Success"		"%s1 has the skill of foresight, and has been rewarded with a %s2"			// %s2 is the name of the reward item "DOTA_Chat_PredictionCharmComplete_Fail"		"%s1 has made 2 incorrect victory predictions, and earned a %s2." // %s2 is the name of the action item

"DOTA_Chat_CharmComplete_Success"				"%s1 unlocked %s2, and has been rewarded with: %s3"		// %s1 name, %s2 charm item, %s3 comma separated reward list "DOTA_Chat_CharmComplete_Fail"					"%s1 failed to unlock %s2 and has received: %s3." // %s1 name, %s2 charm item, %s3 comma separated reward list "DOTA_AssassinGame_Title"	"FORESEER'S CONTRACT" "DOTA_AssassinGame_Learn"	"LEARN MORE" "DOTA_AssassinGame_Learn2"	"LEARN MORE ABOUT"

"DOTA_AssassinGame_ContractAvailable"			"Contract in Progress" "DOTA_AssassinGame_ContractFilled"				"Fulfilled the Contract" "DOTA_AssassinGame_ContractDenied"				"Contract was Denied" "DOTA_AssassinGame_TargetAvailable"				"Marked for Death" "DOTA_AssassinGame_TargetFilled"				"Assassinated" "DOTA_AssassinGame_TargetDenied"				"Denied the Contract"

"DOTA_AssassinGame_ALAS"						"ALAS"

"DOTA_AssassinGame_ALSO"						"ALSO"

"DOTA_AssassinGame_Fulfilling_RewardFalse"		"THERE WERE NO ITEMS GRANTED FOR FULFILLING THE CONTRACT THIS TIME."

"DOTA_AssassinGame_Denying_RewardFalse"			"THERE WERE NO ITEMS GRANTED FOR DENYING THE CONTRACT THIS TIME." "DOTA_AssassinGame_RadiantFulfilling"			"EACH RADIANT PLAYER HAS EARNED AN ITEM FOR FULFILLING THE CONTRACT" "DOTA_AssassinGame_RadiantDenying"				"EACH RADIANT PLAYER HAS EARNED AN ITEM FOR DENYING THE CONTRACT" "DOTA_AssassinGame_DireFulfilling"				"EACH DIRE PLAYER HAS EARNED AN ITEM FOR FULFILLING THE CONTRACT" "DOTA_AssassinGame_DireDenying"					"EACH DIRE PLAYER HAS EARNED AN ITEM FOR DENYING THE CONTRACT"

"DOTA_PA_Unfulfilled_Content01"					"PHANTOM ASSASSIN FAILED TO COMPLETE THE" "DOTA_PA_Unfulfilled_Content02"					"CONTRACT TO KILL" "DOTA_PA_DENIED_Content01"						"PHANTOM ASSASSIN WAS DENIED THE" "DOTA_PA_DENIED_Content02"						"CONTRACT TO KILL" "DOTA_PA_Fulfilled_Content01"					"PHANTOM ASSASSIN HAS FULFILLED THE" "DOTA_PA_Fulfilled_Content02"					"CONTRACT TO KILL" "DOTA_PA_FulfilledNotRew_Content01"				"PHANTOM ASSASSIN HAS FULFILLED THE" "DOTA_PA_FulfilledNotRew_Content02"				"CONTRACT TO KILL"

"Dota_Economy_Effigy_Animation_abaddon_RUN" 	"RUN" "Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_abaddon_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_abaddon_ATTACK_2" "ATTACK_2"

"Dota_Economy_Effigy_Animation_alchemist_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_alchemist_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_alchemist_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_alchemist_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_alchemist_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_alchemist_IDLE" "IDLE" "Dota_Economy_Effigy_Animation_alchemist_RUN" "RUN" "Dota_Economy_Effigy_Animation_alchemist_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK2" "ATTACK2" "Dota_Economy_Effigy_Animation_ancient_apparition_COLD_FEET" "COLD_FEET" "Dota_Economy_Effigy_Animation_ancient_apparition_ICE_VORTEX" "ICE_VORTEX" "Dota_Economy_Effigy_Animation_ancient_apparition_CHILLING_TOUCH" "CHILLING_TOUCH" "Dota_Economy_Effigy_Animation_ancient_apparition_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_antimage_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_antimage_RUN" "RUN"

"Dota_Economy_Effigy_Animation_axe_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_axe_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_axe_TAUNT" "TAUNT" "Dota_Economy_Effigy_Animation_axe_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_axe_RUN" "RUN" "Dota_Economy_Effigy_Animation_axe_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_bane_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_bane_ATTACK2" "ATTACK2" "Dota_Economy_Effigy_Animation_bane_ENFEEBLE" "ENFEEBLE" "Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_batrider_RUN" "RUN"

"Dota_Economy_Effigy_Animation_beastmaster_RUN" "RUN" "Dota_Economy_Effigy_Animation_beastmaster_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_beastmaster_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_5" "CAST_ABILITY_5" "Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_beastmaster_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_bloodseeker_RUN" "RUN" "Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_bloodseeker_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_bloodseeker_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_bloodseeker_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_3" "ATTACK_3"

"Dota_Economy_Effigy_Animation_bounty_hunter_RUN" "RUN" "Dota_Economy_Effigy_Animation_bounty_hunter_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_EVENT" "ATTACK_EVENT"

"Dota_Economy_Effigy_Animation_brewmaster_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_brewmaster_RUN" "RUN" "Dota_Economy_Effigy_Animation_brewmaster_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_brewmaster_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_brewmaster_ATTACK_EVENT" "ATTACK_EVENT" "Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_bristleback_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_bristleback_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_bristleback_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_bristleback_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_bristleback_RUN" "RUN" "Dota_Economy_Effigy_Animation_bristleback_RUN_2" "RUN_2"

"Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_broodmother_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_broodmother_RUN" "RUN" "Dota_Economy_Effigy_Animation_broodmother_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_broodmother_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_broodmother_ATTACK_3" "ATTACK_3"

"Dota_Economy_Effigy_Animation_centaur_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_centaur_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_centaur_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_centaur_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_centaur_RUN" "RUN" "Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_centaur_VICTORY" "VICTORY"

"Dota_Economy_Effigy_Animation_chaos_knight_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_chaos_knight_ATTACK_EVENT" "ATTACK_EVENT" "Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_chaos_knight_OVERRIDE_ABILITY_2" "OVERRIDE_ABILITY_2" "Dota_Economy_Effigy_Animation_chaos_knight_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_chaos_knight_RUN" "RUN" "Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_5" "CAST_ABILITY_5" "Dota_Economy_Effigy_Animation_chen_RUN" "RUN" "Dota_Economy_Effigy_Animation_chen_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_chen_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_1" "CAST_ABILITY_1"

"Dota_Economy_Effigy_Animation_clinkz_CAPTURE" "CAPTURE" "Dota_Economy_Effigy_Animation_clinkz_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_clinkz_RUN" "RUN" "Dota_Economy_Effigy_Animation_clinkz_RUN_2" "RUN_2" "Dota_Economy_Effigy_Animation_clinkz_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_rattletrap_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_rattletrap_RUN" "RUN" "Dota_Economy_Effigy_Animation_rattletrap_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_rattletrap_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_rattletrap_ATTACK_2" "ATTACK_2"

"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_crystal_maiden_RUN" "RUN" "Dota_Economy_Effigy_Animation_crystal_maiden_RUN_2" "RUN_2" "Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_1" "CAST_ABILITY_1"

"Dota_Economy_Effigy_Animation_dark_seer_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_dark_seer_RUN" "RUN" "Dota_Economy_Effigy_Animation_dark_seer_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_dark_seer_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_dark_seer_RUN_2" "RUN_2" "Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_dazzle_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_dazzle_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_dazzle_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_dazzle_SHALLOW_GRAVE" "SHALLOW_GRAVE" "Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_dazzle_RUN" "RUN" "Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_dazzle_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_disruptor_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_disruptor_RUN" "RUN" "Dota_Economy_Effigy_Animation_disruptor_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_disruptor_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_disruptor_THUNDER_STRIKE" "THUNDER_STRIKE" "Dota_Economy_Effigy_Animation_disruptor_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_disruptor_KINETIC_FIELD" "KINETIC_FIELD" "Dota_Economy_Effigy_Animation_disruptor_STATIC_STORM" "STATIC_STORM"

"Dota_Economy_Effigy_Animation_doom_bringer_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_doom_bringer_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_doom_bringer_RUN" "RUN" "Dota_Economy_Effigy_Animation_doom_bringer_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_doom_bringer_VICTORY" "VICTORY"

"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_dragon_knight_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_dragon_knight_RUN" "RUN" "Dota_Economy_Effigy_Animation_dragon_knight_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_dragon_knight_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_dragon_knight_LOADOUT" "LOADOUT"

"Dota_Economy_Effigy_Animation_drow_ranger_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_drow_ranger_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_drow_ranger_SPAWN_2" "SPAWN_2" "Dota_Economy_Effigy_Animation_drow_ranger_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_drow_ranger_RUN" "RUN" "Dota_Economy_Effigy_Animation_drow_ranger_TAUNT" "TAUNT"

"Dota_Economy_Effigy_Animation_earth_spirit_RUN" "RUN" "Dota_Economy_Effigy_Animation_earth_spirit_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_earth_spirit_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_earth_spirit_DEFEAT" "DEFEAT" "Dota_Economy_Effigy_Animation_earth_spirit_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_earth_spirit_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROLL_END" "CAST_ABILITY_2_ES_ROLL_END" "Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROLL" "CAST_ABILITY_2_ES_ROLL" "Dota_Economy_Effigy_Animation_earth_spirit_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_5" "CAST_ABILITY_5"

"Dota_Economy_Effigy_Animation_earthshaker_RUN" "RUN" "Dota_Economy_Effigy_Animation_earthshaker_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_earthshaker_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_earthshaker_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_earthshaker_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_elder_titan_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_elder_titan_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_elder_titan_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_elder_titan_ATTACK_4" "ATTACK_4" "Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_elder_titan_ANCESTRAL_SPIRIT" "ANCESTRAL_SPIRIT" "Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_5" "CAST_ABILITY_5" "Dota_Economy_Effigy_Animation_elder_titan_RUN" "RUN" "Dota_Economy_Effigy_Animation_elder_titan_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_ember_spirit_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_ember_spirit_LOADOUT" "LOADOUT" "Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4" "OVERRIDE_ABILITY_4" "Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_2" "OVERRIDE_ABILITY_4_2" "Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_3" "OVERRIDE_ABILITY_4_3" "Dota_Economy_Effigy_Animation_ember_spirit_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_3" "CAST_ABILITY_3"

"Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_enchantress_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_enchantress_RUN" "RUN"

"Dota_Economy_Effigy_Animation_enigma_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_enigma_RUN" "RUN" "Dota_Economy_Effigy_Animation_enigma_RUN_2" "RUN_2" "Dota_Economy_Effigy_Animation_enigma_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_enigma_ATTACK2" "ATTACK2" "Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_enigma_MIDNIGHT_PULSE" "MIDNIGHT_PULSE"

"Dota_Economy_Effigy_Animation_faceless_void_RUN" "RUN" "Dota_Economy_Effigy_Animation_faceless_void_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_faceless_void_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_2" "CAST_ABILITY_2_2" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_3" "CAST_ABILITY_2_3" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_4" "CAST_ABILITY_2_4" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_gyrocopter_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_gyrocopter_OVERRIDE_ABILITY_4" "OVERRIDE_ABILITY_4" "Dota_Economy_Effigy_Animation_gyrocopter_RUN" "RUN" "Dota_Economy_Effigy_Animation_gyrocopter_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_gyrocopter_IDLE" "IDLE"

"Dota_Economy_Effigy_Animation_huskar_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_huskar_RUN" "RUN" "Dota_Economy_Effigy_Animation_huskar_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_huskar_CAST_ABILITY_1" "CAST_ABILITY_1"

"Dota_Economy_Effigy_Animation_invoker_RUN" "RUN" "Dota_Economy_Effigy_Animation_invoker_IDLE" "IDLE" "Dota_Economy_Effigy_Animation_invoker_ATTACK" "ATTACK"

"Dota_Economy_Effigy_Animation_wisp_IDLE" "IDLE"

"Dota_Economy_Effigy_Animation_jakiro_RUN" "RUN" "Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_juggernaut_OVERRIDE_ABILITY_1" "OVERRIDE_ABILITY_1" "Dota_Economy_Effigy_Animation_juggernaut_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_juggernaut_SPAWN_2" "SPAWN_2" "Dota_Economy_Effigy_Animation_juggernaut_LOADOUT" "LOADOUT" "Dota_Economy_Effigy_Animation_juggernaut_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_juggernaut_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_juggernaut_ATTACK_EVENT" "ATTACK_EVENT"

"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_5" "CAST_ABILITY_5" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_keeper_of_the_light_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_keeper_of_the_light_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_keeper_of_the_light_RUN" "RUN" "Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_1" "CAST_ABILITY_1"

"Dota_Economy_Effigy_Animation_kunkka_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_kunkka_RUN" "RUN" "Dota_Economy_Effigy_Animation_kunkka_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_kunkka_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_kunkka_CAST_ABILITY_1" "CAST_ABILITY_1"

"Dota_Economy_Effigy_Animation_legion_commander_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_legion_commander_RUN" "RUN" "Dota_Economy_Effigy_Animation_legion_commander_RUN_2" "RUN_2" "Dota_Economy_Effigy_Animation_legion_commander_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_legion_commander_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_legion_commander_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_leshrac_ATTACK2" "ATTACK2" "Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_leshrac_RUN" "RUN" "Dota_Economy_Effigy_Animation_leshrac_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_leshrac_ATTACK" "ATTACK"

"Dota_Economy_Effigy_Animation_lich_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_lich_RUN" "RUN" "Dota_Economy_Effigy_Animation_lich_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_2" "CAST_ABILITY_2"

"Dota_Economy_Effigy_Animation_life_stealer_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_life_stealer_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_life_stealer_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_life_stealer_RUN" "RUN" "Dota_Economy_Effigy_Animation_life_stealer_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_life_stealer_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_life_stealer_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_life_stealer_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_life_stealer_RUN_2" "RUN_2"

"Dota_Economy_Effigy_Animation_lina_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_lina_ATTACK2" "ATTACK2" "Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_lina_RUN" "RUN" "Dota_Economy_Effigy_Animation_lina_LOADOUT" "LOADOUT"

"Dota_Economy_Effigy_Animation_lion_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_lion_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_lion_RUN" "RUN"

"Dota_Economy_Effigy_Animation_lone_druid_RUN" "RUN" "Dota_Economy_Effigy_Animation_lone_druid_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_lone_druid_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_lone_druid_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_lone_druid_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_lone_druid_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_lone_druid_CAST_ABILITY_1" "CAST_ABILITY_1"

"Dota_Economy_Effigy_Animation_luna_RUN" "RUN" "Dota_Economy_Effigy_Animation_luna_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_luna_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_luna_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_luna_ATTACK_2" "ATTACK_2"

"Dota_Economy_Effigy_Animation_lycan_RUN" "RUN" "Dota_Economy_Effigy_Animation_lycan_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_lycan_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_lycan_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_lycan_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_lycan_SPAWN" "SPAWN"

"Dota_Economy_Effigy_Animation_magnataur_IDLE" "IDLE" "Dota_Economy_Effigy_Animation_magnataur_RUN" "RUN" "Dota_Economy_Effigy_Animation_magnataur_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_1" "CAST_ABILITY_1"

"Dota_Economy_Effigy_Animation_medusa_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_medusa_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_medusa_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_meepo_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_meepo_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_meepo_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_meepo_RUN" "RUN" "Dota_Economy_Effigy_Animation_meepo_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_meepo_VICTORY" "VICTORY"

"Dota_Economy_Effigy_Animation_mirana_RUN" "RUN" "Dota_Economy_Effigy_Animation_mirana_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_mirana_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_mirana_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_mirana_OVERRIDE_ABILITY_3" "OVERRIDE_ABILITY_3"

"Dota_Economy_Effigy_Animation_morphling_RUN" "RUN" "Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_morphling_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_morphling_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_morphling_ATTACK2" "ATTACK2" "Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_2" "CAST_ABILITY_2"

"Dota_Economy_Effigy_Animation_naga_siren_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_naga_siren_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_naga_siren_ATTACK_2" "ATTACK_2"

"Dota_Economy_Effigy_Animation_furion_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_furion_RUN" "RUN" "Dota_Economy_Effigy_Animation_furion_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_necrolyte_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_necrolyte_RUN" "RUN" "Dota_Economy_Effigy_Animation_necrolyte_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_night_stalker_RUN" "RUN" "Dota_Economy_Effigy_Animation_night_stalker_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_night_stalker_DEFEAT" "DEFEAT" "Dota_Economy_Effigy_Animation_night_stalker_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_night_stalker_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_night_stalker_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_night_stalker_RUN_2" "RUN_2" "Dota_Economy_Effigy_Animation_night_stalker_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_nyx_assassin_RUN" "RUN" "Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_nyx_assassin_IDLE" "IDLE"

"Dota_Economy_Effigy_Animation_ogre_magi_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2_2" "CAST_ABILITY_2_2" "Dota_Economy_Effigy_Animation_ogre_magi_RUN" "RUN" "Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE_2" "IDLE_RARE_2" "Dota_Economy_Effigy_Animation_ogre_magi_ATTACK" "ATTACK"

"Dota_Economy_Effigy_Animation_omniknight_IDLE" "IDLE" "Dota_Economy_Effigy_Animation_omniknight_RUN" "RUN" "Dota_Economy_Effigy_Animation_omniknight_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_omniknight_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_oracle_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_oracle_IDLE_RARE" "IDLE_RARE"

"Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_obsidian_destroyer_RUN" "RUN" "Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_phantom_assassin_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_EVENT" "ATTACK_EVENT" "Dota_Economy_Effigy_Animation_phantom_assassin_RUN" "RUN" "Dota_Economy_Effigy_Animation_phantom_assassin_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_phantom_assassin_SPAWN" "SPAWN"

"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_4" "ATTACK_4" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_5" "ATTACK_5" "Dota_Economy_Effigy_Animation_phantom_lancer_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_phantom_lancer_RUN" "RUN"

"Dota_Economy_Effigy_Animation_phoenix_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_phoenix_FLAIL" "FLAIL" "Dota_Economy_Effigy_Animation_phoenix_RUN" "RUN" "Dota_Economy_Effigy_Animation_phoenix_OVERRIDE_ABILITY_2" "OVERRIDE_ABILITY_2" "Dota_Economy_Effigy_Animation_phoenix_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_puck_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_puck_RUN" "RUN" "Dota_Economy_Effigy_Animation_puck_IDLE_RARE" "IDLE_RARE"

"Dota_Economy_Effigy_Animation_pudge_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_pudge_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_pudge_OVERRIDE_ABILITY_1" "OVERRIDE_ABILITY_1" "Dota_Economy_Effigy_Animation_pudge_CHANNEL_ABILITY_4" "CHANNEL_ABILITY_4" "Dota_Economy_Effigy_Animation_pudge_RUN" "RUN"

"Dota_Economy_Effigy_Animation_pugna_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_pugna_RUN" "RUN" "Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_queenofpain_LOADOUT_RARE" "LOADOUT_RARE" "Dota_Economy_Effigy_Animation_queenofpain_RUN" "RUN" "Dota_Economy_Effigy_Animation_queenofpain_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_queenofpain_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_razor_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_razor_INTRO" "INTRO" "Dota_Economy_Effigy_Animation_razor_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_riki_RUN" "RUN" "Dota_Economy_Effigy_Animation_riki_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_riki_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_riki_ATTACK" "ATTACK"

"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5" "CAST_ABILITY_5" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_2" "CAST_ABILITY_5_2" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_3" "CAST_ABILITY_5_3" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_4" "CAST_ABILITY_5_4" "Dota_Economy_Effigy_Animation_rubick_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_rubick_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_5" "CAST_ABILITY_5_5" "Dota_Economy_Effigy_Animation_rubick_CHANNEL_ABILITY_5" "CHANNEL_ABILITY_5" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_6" "CAST_ABILITY_5_6" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_7" "CAST_ABILITY_5_7" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_8" "CAST_ABILITY_5_8" "Dota_Economy_Effigy_Animation_rubick_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_rubick_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_6" "CAST_ABILITY_6" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_9" "CAST_ABILITY_5_9" "Dota_Economy_Effigy_Animation_rubick_IDLE" "IDLE" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_10" "CAST_ABILITY_5_10"

"Dota_Economy_Effigy_Animation_sand_king_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_sand_king_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_sand_king_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_sand_king_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_sand_king_OVERRIDE_ABILITY_2" "OVERRIDE_ABILITY_2"

"Dota_Economy_Effigy_Animation_shadow_demon_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_shadow_demon_ATTACK2" "ATTACK2" "Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_shadow_demon_RUN" "RUN" "Dota_Economy_Effigy_Animation_shadow_demon_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_nevermore_SPAWN" "SPAWN"

"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK2" "ATTACK2" "Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_shadow_shaman_RUN" "RUN" "Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_shadow_shaman_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_silencer_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_silencer_RUN" "RUN" "Dota_Economy_Effigy_Animation_silencer_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_silencer_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_3" "CAST_ABILITY_3"

"Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_skywrath_mage_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_slardar_RUN" "RUN" "Dota_Economy_Effigy_Animation_slardar_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_slardar_RUN_2" "RUN_2" "Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_slardar_ATTACK_2" "ATTACK_2"

"Dota_Economy_Effigy_Animation_slark_RUN" "RUN" "Dota_Economy_Effigy_Animation_slark_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_slark_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_slark_RUN_2" "RUN_2" "Dota_Economy_Effigy_Animation_slark_SPAWN" "SPAWN"

"Dota_Economy_Effigy_Animation_sniper_RUN" "RUN" "Dota_Economy_Effigy_Animation_sniper_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_sniper_INTRO" "INTRO" "Dota_Economy_Effigy_Animation_sniper_VICTORY" "VICTORY"

"Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_spectre_RUN" "RUN" "Dota_Economy_Effigy_Animation_spectre_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_spectre_ATTACK_2" "ATTACK_2"

"Dota_Economy_Effigy_Animation_spirit_breaker_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_spirit_breaker_RUN" "RUN" "Dota_Economy_Effigy_Animation_spirit_breaker_RUN_2" "RUN_2" "Dota_Economy_Effigy_Animation_spirit_breaker_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_storm_spirit_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_storm_spirit_RUN" "RUN" "Dota_Economy_Effigy_Animation_storm_spirit_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_2" "CAST_ABILITY_1_2" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_3" "CAST_ABILITY_1_3" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_4" "CAST_ABILITY_1_4" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_5" "CAST_ABILITY_1_5" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_6" "CAST_ABILITY_1_6" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_storm_spirit_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_sven_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_sven_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_sven_RUN" "RUN" "Dota_Economy_Effigy_Animation_sven_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_sven_ATTACK_3" "ATTACK_3"

"Dota_Economy_Effigy_Animation_techies_TAUNT" "TAUNT" "Dota_Economy_Effigy_Animation_techies_LOADOUT" "LOADOUT" "Dota_Economy_Effigy_Animation_techies_RUN" "RUN" "Dota_Economy_Effigy_Animation_techies_RUN_2" "RUN_2"

"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK2" "ATTACK2" "Dota_Economy_Effigy_Animation_templar_assassin_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_templar_assassin_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_templar_assassin_RUN" "RUN" "Dota_Economy_Effigy_Animation_templar_assassin_CAST_ABILITY_2" "CAST_ABILITY_2"

"Dota_Economy_Effigy_Animation_terrorblade_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_terrorblade_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_terrorblade_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_2" "CAST_ABILITY_2"

"Dota_Economy_Effigy_Animation_tidehunter_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_tidehunter_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_tidehunter_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_tidehunter_RUN" "RUN"

"Dota_Economy_Effigy_Animation_shredder_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_shredder_RUN" "RUN" "Dota_Economy_Effigy_Animation_shredder_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_shredder_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_shredder_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_shredder_ATTACK_4" "ATTACK_4" "Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_6" "CAST_ABILITY_6" "Dota_Economy_Effigy_Animation_shredder_RUN_2" "RUN_2" "Dota_Economy_Effigy_Animation_shredder_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_tinker_RUN" "RUN" "Dota_Economy_Effigy_Animation_tinker_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_tinker_TINKER_REARM1" "TINKER_REARM1"

"Dota_Economy_Effigy_Animation_tiny_IDLE_RARE" "IDLE_RARE"

"Dota_Economy_Effigy_Animation_treant_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_treant_ATTACK2" "ATTACK2" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_5" "CAST_ABILITY_5" "Dota_Economy_Effigy_Animation_treant_RUN" "RUN"

"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_troll_warlord_RUN" "RUN" "Dota_Economy_Effigy_Animation_troll_warlord_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_troll_warlord_ATTACK2" "ATTACK2" "Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_3" "ATTACK_3"

"Dota_Economy_Effigy_Animation_tusk_RUN" "RUN" "Dota_Economy_Effigy_Animation_tusk_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_tusk_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_tusk_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_1" "CAST_ABILITY_1"

"Dota_Economy_Effigy_Animation_undying_RUN" "RUN" "Dota_Economy_Effigy_Animation_undying_VICTORY" "VICTORY" "Dota_Economy_Effigy_Animation_undying_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_undying_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_undying_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_undying_TELEPORT" "TELEPORT"

"Dota_Economy_Effigy_Animation_ursa_RUN" "RUN" "Dota_Economy_Effigy_Animation_ursa_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_ursa_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_ursa_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_ursa_ATTACK_3" "ATTACK_3" "Dota_Economy_Effigy_Animation_ursa_ATTACK_4" "ATTACK_4" "Dota_Economy_Effigy_Animation_ursa_ATTACK_5" "ATTACK_5" "Dota_Economy_Effigy_Animation_ursa_ATTACK_6" "ATTACK_6" "Dota_Economy_Effigy_Animation_ursa_ATTACK_7" "ATTACK_7" "Dota_Economy_Effigy_Animation_ursa_ATTACK_8" "ATTACK_8"

"Dota_Economy_Effigy_Animation_vengefulspirit_SPAWN" "SPAWN" "Dota_Economy_Effigy_Animation_vengefulspirit_RUN" "RUN" "Dota_Economy_Effigy_Animation_vengefulspirit_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_vengefulspirit_CHANNEL_END_ABILITY_4" "CHANNEL_END_ABILITY_4"

"Dota_Economy_Effigy_Animation_venomancer_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_venomancer_RUN" "RUN" "Dota_Economy_Effigy_Animation_venomancer_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_venomancer_ATTACK2" "ATTACK2" "Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_3" "CAST_ABILITY_3"

"Dota_Economy_Effigy_Animation_viper_IDLE" "IDLE" "Dota_Economy_Effigy_Animation_viper_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_visage_IDLE" "IDLE" "Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_warlock_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_warlock_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_warlock_FATAL_BONDS" "FATAL_BONDS" "Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_warlock_CHANNEL_ABILITY_3" "CHANNEL_ABILITY_3" "Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_4" "CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_weaver_RUN" "RUN" "Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_weaver_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_weaver_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_weaver_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_weaver_RUN_2" "RUN_2"

"Dota_Economy_Effigy_Animation_windrunner_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_windrunner_CAST_ABILITY_2" "CAST_ABILITY_2" "Dota_Economy_Effigy_Animation_windrunner_RUN" "RUN" "Dota_Economy_Effigy_Animation_windrunner_RUN_2" "RUN_2"

"Dota_Economy_Effigy_Animation_witch_doctor_RUN" "RUN" "Dota_Economy_Effigy_Animation_witch_doctor_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_witch_doctor_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_3" "CAST_ABILITY_3" "Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_4" "CAST_ABILITY_4" "Dota_Economy_Effigy_Animation_witch_doctor_TAUNT" "TAUNT"

"Dota_Economy_Effigy_Animation_skeleton_king_TELEPORT" "TELEPORT" "Dota_Economy_Effigy_Animation_skeleton_king_IDLE_RARE" "IDLE_RARE" "Dota_Economy_Effigy_Animation_skeleton_king_LOADOUT" "LOADOUT" "Dota_Economy_Effigy_Animation_skeleton_king_CAST_ABILITY_1" "CAST_ABILITY_1" "Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_EVENT" "ATTACK_EVENT" "Dota_Economy_Effigy_Animation_skeleton_king_ATTACK" "ATTACK" "Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_2" "ATTACK_2" "Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_3" "ATTACK_3"

"Dota_Economy_Effigy_Animation_zuus_RUN" "Run" "Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_1" "Arc Lightning" "Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_2" "Lightning Bolt" "Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_4" "Thundergod's Wrath" "Dota_Economy_Effigy_Animation_zuus_ATTACK" "Attack" "Dota_Economy_Effigy_Animation_zuus_ATTACK2" "Attack Alt." "Dota_Economy_Effigy_Animation_zuus_TELEPORT" "Teleport"

"Dota_Local_Server_No_Signout"	"Unable to close, match details are still pending."

"Dota_EditSC_Reposition"	"Move Hero" "Dota_EditSC_PositionHero"	"Use camera controls to position your Hero. Hold shift to move faster. Click a mouse button to finish." "Dota_EditSC_PositionSlot"	"Left click to position. Right click to rotate (hold shift to restrict to a single axis). Mousewheel to adjust height." "Dota_EditSC_SelectSlotType"	"Select the type of object you'd like to display in this Slot" "Dota_EditSC_Save"			"Save & Exit Editor" "Dota_EditSC_Preview"		"Preview" "Dota_EditSC_SlotType_0"	"Empty Slot" "Dota_EditSC_SlotType_1"	"Hero" "Dota_EditSC_SlotType_2"	"Effigy" "Dota_EditSC_SlotType_3"	"Item" "Dota_EditSC_SlotType_4"	"Courier" "Dota_EditSC_SelectEcon"	"Select Item" "Dota_EditSC_SlotDialog_Effigy"	"Edit Effigy Slot" "Dota_EditSC_Position"		"Set Position" "Dota_EditSC_ToggleTeam"	"Toggle Radiant/Dire" "Dota_EditSC_Load"	"Load" "Dota_EditSC_CameraAnimSelection_Directions"		"Select a camera animation. Use the arrow buttons, and click OK when done." "Dota_EditSC_CameraAnimSelection"			"Edit Camera"

//CNY New Bloom 2015 "npc_dota_badguys_cny_beast"		"Dire Year Beast" "npc_dota_goodguys_cny_beast"		"Radiant Year Beast" "DOTA_Chat_BeastClassName"		"Year Beast" "DOTA_Chat_YearBeastKilled"		"%s1 just killed %s2!"

"DOTA_CNYBeastName0"			"Harold" "DOTA_CNYBeastName1"			"Louie" "DOTA_CNYBeastName2"			"Francisco" "DOTA_CNYBeastName3"			"Morty" "DOTA_CNYBeastName4"			"Geraldine" "DOTA_CNYBeastName5"			"Maxwell" "DOTA_CNYBeastName6"			"Mordecai" "DOTA_CNYBeastName7"			"Francis" "DOTA_CNYBeastName8"			"Maynard" "DOTA_CNYBeastName9"			"Lucille" "DOTA_CNYBeastName10"			"Gustav" "DOTA_CNYBeastName11"			"Monty" "DOTA_CNYBeastName12"			"Wilbur" "DOTA_CNYBeastName13"			"Bruni" "DOTA_CNYBeastName14"			"Kitty" "DOTA_CNYBeastName15"			"Mildred" "DOTA_CNYBeastName16"			"Poindexter" "DOTA_CNYBeastName17"			"Dorothy" "DOTA_CNYBeastName18"			"Edna" "DOTA_CNYBeastName19"			"Gladys" "DOTA_CNYBeastName20"			"Clarence" "DOTA_CNYBeastName21"			"Humphrey" "DOTA_CNYBeastName22"			"Beatrice" "DOTA_CNYBeastName23"			"Esther" "DOTA_CNYBeastName24"			"Beverly" "DOTA_CNYBeastName25"			"Peggy" "DOTA_CNYBeastName26"			"Parthena" "DOTA_CNYBeastName27"			"Harrison" "DOTA_CNYBeastName28"			"Indiana" "DOTA_CNYBeastName29"			"Zachariah" "DOTA_CNYBeastName30"			"Josiah" "DOTA_CNYBeastName31"			"Eldon" "DOTA_CNYBeastName32"			"Jedediah" "DOTA_CNYBeastName33"			"Eleanor" "DOTA_CNYBeastName34"			"Walter" "DOTA_CNYBeastName35"			"Leroy" "DOTA_CNYBeastName36"			"Cecil" "DOTA_CNYBeastName37"			"Hoover" "DOTA_CNYBeastName38"			"Thaddeus" "DOTA_CNYBeastName39"			"Ezra" "DOTA_CNYBeastName40"			"Anastasia" "DOTA_CNYBeastName41"			"Bessie" "DOTA_CNYBeastName42"			"Penelope" "DOTA_CNYBeastName43"			"Priscilla" "DOTA_CNYBeastName44"			"Betsy" "DOTA_CNYBeastName45"			"Chesny" "DOTA_CNYBeastName46"			"Gwendolen" "DOTA_CNYBeastName47"			"Maverick" "DOTA_CNYBeastName48"			"Oink" "DOTA_CNYBeastName49"			"Ophelia" "DOTA_CNYBeastName50"			"Patches" "DOTA_CNYBeastName51"			"Primrose" "DOTA_CNYBeastName52"			"Victoria" "DOTA_CNYBeastName53"			"Winston" "DOTA_CNYBeastName54"			"Theo" "DOTA_CNYBeastName55"			"Roxy" "DOTA_CNYBeastName56"			"Lenny" "DOTA_CNYBeastName57"			"Xander"

"DOTA_CNY_party_wait"			"Reserving party queue slot..." "DOTA_CNY_please_wait"			"Please Wait"

"DOTA_CNY_AbilityTooltip_Header_0"		"<font color=\"#FFFFFF\">Support Path " "DOTA_CNY_AbilityTooltip_Header_1"		"<font color=\"#FFFFFF\">Combat Path " "DOTA_CNY_AbilityTooltip_Header_2"		"<font color=\"#FFFFFF\">Speed Path "

"DOTA_CNY_AbilityTooltip_0_0"		  "<font color=\"#FFFFFF\">Level 1 \n<font color=\"#AAAAAA\">Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast. " "DOTA_CNY_AbilityTooltip_0_1"		  "<font color=\"#FFFFFF\">Level 2 \n<font color=\"#AAAAAA\">Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius. " "DOTA_CNY_AbilityTooltip_0_2"		  "<font color=\"#FFFFFF\">Level 3 \n<font color=\"#AAAAAA\">Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds.  This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura. "

"DOTA_CNY_AbilityTooltip_1_0"		  "<font color=\"#FFFFFF\">Level 1 \n<font color=\"#AAAAAA\">Bash:\nThe Beast gains a 12% chance to stun attacked enemies for 1 second. " "DOTA_CNY_AbilityTooltip_1_1"		  "<font color=\"#FFFFFF\">Level 2 \n<font color=\"#AAAAAA\">Spiked Carapace:\nIf 2 or more heroes are within 500 range of the Beast, the Beast will stun and reflect damage if attacked.\nBerserker's Call:\nIf there are 2 or more heroes within 300 range of the Beast, they will be forced to attack it for 2.5 seconds. " "DOTA_CNY_AbilityTooltip_1_2"		  "<font color=\"#FFFFFF\">Level 3 \n<font color=\"#AAAAAA\">Greater Hex:\nThe Beast unleashes a magical smoke that expands outward in a 1000 radius, turning enemy units into harmless pigs for 4 seconds.\n\n\nMultiple instances of Combat Path have independent chances to proc Bash, and independent cooldowns for Berserker's Call, Spiked Carapace, and Greater Hex. "

"DOTA_CNY_AbilityTooltip_2_0"		  "<font color=\"#FFFFFF\">Level 1 \n<font color=\"#AAAAAA\">Attack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast. " "DOTA_CNY_AbilityTooltip_2_1"		  "<font color=\"#FFFFFF\">Level 2 \n<font color=\"#AAAAAA\">Stampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds. " "DOTA_CNY_AbilityTooltip_2_2"		  "<font color=\"#FFFFFF\">Level 3 \n<font color=\"#AAAAAA\">Refresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura. "

"DOTA_CNY_AbilityTooltip_Warning"		"<font color=\"#FF0000\">This will replace the existing upgrade path that you've selected and any of its upgraded levels! "

"Dota_IssueCommand"		"COMMAND" "Dota_CmdLaneTop"		"Send to Top Lane" "Dota_CmdLaneMid"		"Send to Mid Lane" "Dota_CmdLaneBot"		"Send to Bottom Lane" "DOTA_Modifier_Tooltip_CNY_Suffix"	" Owner: <font color='%s2'>%s1 "

"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed"	"Attack Speed Aura" "DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_description"	"Gain %bonus_attack_speed% attack speed." "DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_0"	"Attack Speed Aura" "DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_0_description"	"Gain %bonus_attack_speed% attack speed." "DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_1"	"Attack Speed Aura" "DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_1_description"	"Gain %bonus_attack_speed% attack speed." "DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_2"	"Attack Speed Aura" "DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_2_description"	"Gain %bonus_attack_speed% attack speed." "DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_3"	"Attack Speed Aura" "DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_3_description"	"Gain %bonus_attack_speed% attack speed." "DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_4"	"Attack Speed Aura" "DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_4_description"	"Gain %bonus_attack_speed% attack speed."

"DOTA_Tooltip_modifier_cny_beast_aura_move_speed"	"Move Speed Aura" "DOTA_Tooltip_modifier_cny_beast_aura_move_speed_description"	"Gain %bonus_move_speed%%% move speed." "DOTA_Tooltip_modifier_cny_beast_aura_move_speed_0"	"Move Speed Aura" "DOTA_Tooltip_modifier_cny_beast_aura_move_speed_0_description"	"Gain %bonus_move_speed%%% move speed." "DOTA_Tooltip_modifier_cny_beast_aura_move_speed_1"	"Move Speed Aura" "DOTA_Tooltip_modifier_cny_beast_aura_move_speed_1_description"	"Gain %bonus_move_speed%%% move speed." "DOTA_Tooltip_modifier_cny_beast_aura_move_speed_2"	"Move Speed Aura" "DOTA_Tooltip_modifier_cny_beast_aura_move_speed_2_description"	"Gain %bonus_move_speed%%% move speed." "DOTA_Tooltip_modifier_cny_beast_aura_move_speed_3"	"Move Speed Aura" "DOTA_Tooltip_modifier_cny_beast_aura_move_speed_3_description"	"Gain %bonus_move_speed%%% move speed." "DOTA_Tooltip_modifier_cny_beast_aura_move_speed_4"	"Move Speed Aura" "DOTA_Tooltip_modifier_cny_beast_aura_move_speed_4_description"	"Gain %bonus_move_speed%%% move speed."

"DOTA_Tooltip_modifier_cny2015_support"	"Support" "DOTA_Tooltip_modifier_cny2015_support_description"	"<font color=\"#FFFFFF\">Level 1 \nHealing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\n\n<font color=\"#FFFFFF\">Level 2 \nTruesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\nSmoke Aura:\nWhile standing near the Beast, heroes are smoked.\n\n<font color=\"#FFFFFF\">Level 3 \nResurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds. This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura."

"DOTA_Tooltip_modifier_cny2015_support_aura"	"Support" "DOTA_Tooltip_modifier_cny2015_support_aura_description"	"<font color=\"#FFFFFF\">Level 1 \nHealing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\n\n<font color=\"#FFFFFF\">Level 2 \nTruesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\n\n<font color=\"#FFFFFF\">Level 3 \nResurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds. This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura." "DOTA_Tooltip_modifier_cny2015_support_0"	"Support Aura" "DOTA_Tooltip_modifier_cny2015_support_0_description"	"Lvl 1: Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\nLvl 2: Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\nLvl 3: Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds. This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura." "DOTA_Tooltip_modifier_cny2015_support_1"	"Support Aura" "DOTA_Tooltip_modifier_cny2015_support_1_description"	"Lvl 1: Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\nLvl 2: Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\nLvl 3: Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds. This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura." "DOTA_Tooltip_modifier_cny2015_support_2"	"Support Aura" "DOTA_Tooltip_modifier_cny2015_support_2_description"	"Lvl 1: Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\nLvl 2: Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\nLvl 3: Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds. This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura." "DOTA_Tooltip_modifier_cny2015_support_3"	"Support Aura" "DOTA_Tooltip_modifier_cny2015_support_3_description"	"Lvl 1: Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\nLvl 2: Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\nLvl 3: Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds. This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura." "DOTA_Tooltip_modifier_cny2015_support_4"	"Support Aura" "DOTA_Tooltip_modifier_cny2015_support_4_description"	"Lvl 1: Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\nLvl 2: Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\nLvl 3: Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds. This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura."

"DOTA_Tooltip_modifier_cny2015_combat"	"Combat" "DOTA_Tooltip_modifier_cny2015_combat_description"		"<font color=\"#FFFFFF\">Level 1 \nBash:\nThe Beast gains a 12% chance to stun attacked enemies for 1 second.\n\n<font color=\"#FFFFFF\">Level 2 \nSpiked Carapace:\nIf 2 or more heroes are within 500 range of the Beast, the Beast will stun and reflect damage if attacked.\nBerserker's Call:\nIf there are 2 or more heroes within 300 range of the Beast, they will be forced to attack it for 2.5 seconds.\n\n<font color=\"#FFFFFF\">Level 3 \nGreater Hex:\nThe Beast unleashes a magical smoke that expands outward in a 1000 radius, turning enemy units into harmless pigs for 4 seconds.\n\n\nMultiple instances of Combat Path have independent chances to proc Bash, and independent cooldowns for Berserker's Call, Spiked Carapace, and Greater Hex."

"DOTA_Tooltip_modifier_cny2015_speed"	"Speed" "DOTA_Tooltip_modifier_cny2015_speed_description"		"<font color=\"#FFFFFF\">Level 1 \nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\n<font color=\"#FFFFFF\">Level 2 \nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.\n\n<font color=\"#FFFFFF\">Level 3 \nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and indepedent chances to proc Refresher Aura." "DOTA_Tooltip_modifier_cny_beast_buff_critical_strike"	"Critical Strike" "DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_description"	"Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage." "DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_0"	"Critical Strike" "DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_0_description"	"Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage." "DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_1"	"Critical Strike" "DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_1_description"	"Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage." "DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_2"	"Critical Strike" "DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_2_description"	"Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage." "DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_3"	"Critical Strike" "DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_3_description"	"Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage." "DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_4"	"Critical Strike" "DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_4_description"	"Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage."

"DOTA_Tooltip_modifier_cny_beast_buff_bash"	"Bash" "DOTA_Tooltip_modifier_cny_beast_buff_bash_description"	"Gaining a %bash_chance%%% chance to bash." "DOTA_Tooltip_modifier_cny_beast_buff_bash_0"	"Bash" "DOTA_Tooltip_modifier_cny_beast_buff_bash_0_description"	"Gaining a %bash_chance%%% chance to bash." "DOTA_Tooltip_modifier_cny_beast_buff_bash_1"	"Bash" "DOTA_Tooltip_modifier_cny_beast_buff_bash_1_description"	"Gaining a %bash_chance%%% chance to bash." "DOTA_Tooltip_modifier_cny_beast_buff_bash_2"	"Bash" "DOTA_Tooltip_modifier_cny_beast_buff_bash_2_description"	"Gaining a %bash_chance%%% chance to bash." "DOTA_Tooltip_modifier_cny_beast_buff_bash_3"	"Bash" "DOTA_Tooltip_modifier_cny_beast_buff_bash_3_description"	"Gaining a %bash_chance%%% chance to bash." "DOTA_Tooltip_modifier_cny_beast_buff_bash_4"	"Bash" "DOTA_Tooltip_modifier_cny_beast_buff_bash_4_description"	"Gaining a %bash_chance%%% chance to bash."

"DOTA_Tooltip_modifier_cny_beast_buff_cleave"	"Cleave" "DOTA_Tooltip_modifier_cny_beast_buff_cleave_description"	"Gaining %cleave_pct%%% cleave damage in a 250 area of effect." "DOTA_Tooltip_modifier_cny_beast_buff_cleave_0"	"Cleave" "DOTA_Tooltip_modifier_cny_beast_buff_cleave_0_description"	"Gaining %cleave_pct%%% cleave damage in a 250 area of effect." "DOTA_Tooltip_modifier_cny_beast_buff_cleave_1"	"Cleave" "DOTA_Tooltip_modifier_cny_beast_buff_cleave_1_description"	"Gaining %cleave_pct%%% cleave damage in a 250 area of effect." "DOTA_Tooltip_modifier_cny_beast_buff_cleave_2"	"Cleave" "DOTA_Tooltip_modifier_cny_beast_buff_cleave_2_description"	"Gaining %cleave_pct%%% cleave damage in a 250 area of effect." "DOTA_Tooltip_modifier_cny_beast_buff_cleave_3"	"Cleave" "DOTA_Tooltip_modifier_cny_beast_buff_cleave_3_description"	"Gaining %cleave_pct%%% cleave damage in a 250 area of effect." "DOTA_Tooltip_modifier_cny_beast_buff_cleave_4"	"Cleave" "DOTA_Tooltip_modifier_cny_beast_buff_cleave_4_description"	"Gaining %cleave_pct%%% cleave damage in a 250 area of effect."

"DOTA_Tooltip_modifier_cny_beast_double_damage"	"Double Damage" "DOTA_Tooltip_modifier_cny_beast_haste"			"Haste"

"Dota_spring_icepoints"	"PTS" "Dota_spring_per"	"YOUR ABILITY POINTS POOL" "Dota_spring_fortune"	"DAILY BONUS POINTS" "Dota_spring_total"		"TOTAL POINTS PER BRAWL" "Dota_spring_icepoints_explain"		"USE ABILITY POINTS TO CONTROL YOUR TEAM'S BEAST" "Dota_spring_rewards_explain"		"Rewards Info" "Dota_spring_rewards_explain_inactive"	"Rewards Info" "Dota_spring_rewards_explain_soon"	"Rewards Info" "Dota_spring_icepoints_purchase"	"PURCHASE ABILITY POINTS" "find_cny_match"					"FIND YEAR BEAST MATCH" "DOTA_SPRING_LM"					"LEARN MORE" "nb_med"							"+1000 PTS" "nb_lrg"							"+2400 PTS" "nb_arcana"							"Arcana Bundle" "Dota_spring_icepoints_renew"		"Ability Points are restored after every Year Beast Brawl" "DOTA_SPRING_GAMEMODE_IDLE"			"The Year Beasts are now dormant." "DOTA_SPRING_GAMEMODE_SOON"			"A Year Beast Brawl will begin in:" "DOTA_SPRING_GAMEMODE_ACTIVE"		"YEAR BEAST BRAWL" "DOTA_SPRING_GAMEMODE_ACTIVE_LATE"	"JOIN STANDBY" "DOTA_SPRING_GAMEMODE_ACTIVE_PARTYWAIT"	"PLEASE WAIT" "CNY2015_ROUND_DESC"		"Time remaining" "Dota_spring_state_idle"			"Play a regular Dota match." "Dota_spring_state_soon"			"Play a regular Dota match." "Dota_spring_state_now"				"Play a regular Dota match." "CNY2015_Endgame_Header"	"YEAR BEAST BRAWL EVENT" "CNY2015_Endgame_Footer"	"Use Ability Points to upgrade your team's Year Beast in the Year Beast Brawl." "CNY2015_Endgame_xp_none_A"			"NO ABILITY POINTS AWARDED NO ONE ON YOUR TEAM OWNS THE FROST AVALANCHE ARCANA" "CNY2015_Endgame_xp_none_B"			"NO ABILITY POINTS AWARDED YOUR TEAM LOST" "CNY2015_Endgame_Footer_A"			"Players earn Ability Points if a teammate owns Crystal Maiden's Frost Avalanche Arcana. You will earn more XP for each teammate who owns the Arcana." "CNY2015_Endgame_Footer_B"			"You must be victorious in order to earn Ability Points." "CNY2015_Endgame_Footer_C"			"You were victorious!" "CNY2015_Endgame_Footer_D"			"You were defeated! Earn Ability Points by winning matches while on a team with any player who owns Crystal Maiden's Frost Avalanche arcana. Ability Points are used to upgrade your Year Beast during the Year Beast Brawl." "CNY2015_Endgame_Pool"				"YOUR ABILITY POINTS POOL" "CNY2015_Endgame_points_from"		"POINTS FROM %s1" "CNY2015_Endgame_points_from_me"	"POINTS FROM YOUR ARCANA" "CNY2015_Endgame_points_from_brawl"	"POINTS FOR THE BRAWL"

"CNY2015_AbilityReminder"			"Select an upgrade path for your Year Beast!" "CNY2015_UpgradeReminder_Level2"	"Level 2 Beast Upgrades are now available!" "CNY2015_UpgradeReminder_Level3"	"Level 3 Beast Upgrades are now available!" "CNY2015_SpawningIn"				"Spawning in..." "CNY2015_RespawningIn"				"Respawning in..." "CNY2015_IcePoints"					"Ability Points" "CNY2015_Actives"					"SPELLS" "CNY2015_Teleport"					"\nTeleport" "CNY2015_Attack"					"Attack Target" "CNY2015_DoubleDamage"				"Double Damage" "CNY2015_Heal"						"\nHeal" "CNY2015_Abilities"					"PLAYER'S UPGRADE SLOTS" "CNY2015_SetAbility"				"Set Upgrade Path" "CNY2015_ReplaceAbility"			"New Upgrade Path" "CNY2015_UpgradeAbility"			"Upgrade Year Beast" "CNY2015_Chakra"					"Global\nChakra" "CNY2015_Wrath"						"Thunder\nWrath" "CNY2015_Global_Silence"			"Global\nSilence" "CNY2015_HandOfGod"					"Hand of\nGod" "CNY2015_TowerFlak"					"Tower\nFlak" "CNY2015_Glyph"						"Glyph"

"DOTA_CNY_ActiveTooltip_0"			"<font color=\"#FFFFFF\">Teleport \n\n<font color=\"#AAAAAA\">Teleports your Year Beast to any allied non-hero unit or building.\n\n30 second cooldown. " "DOTA_CNY_ActiveTooltip_1"			"<font color=\"#FFFFFF\">Force Attack \n\n<font color=\"#AAAAAA\">Enrages your Year Beast, causing it to attack a target relentlessly for 5 seconds. While active, the Beast has Haste and is phased.\n\n20 second cooldown. " "DOTA_CNY_ActiveTooltip_2"			"<font color=\"#FFFFFF\">Double Damage \n\n<font color=\"#AAAAAA\">Grants your Year Beast double damage for 5 seconds.\n\n10 second cooldown. " "DOTA_CNY_ActiveTooltip_3"			"<font color=\"#FFFFFF\">Heal \n\n<font color=\"#AAAAAA\">Instantly heals your Year Beast for 20% of its max health.\n\n50 second cooldown. " "DOTA_CNY_ActiveTooltip_4"			"<font color=\"#FFFFFF\">Global Chakra \n\n<font color=\"#AAAAAA\">Restores the mana for every hero on your team.\n\n<font color=\"#FFFFFF\">0-10 Minutes: <font color=\"#AAAAAA\">\n60% Mana Restored\n\n<font color=\"#FFFFFF\">10-20 Minutes: <font color=\"#AAAAAA\">\n80% Mana Restored\n\n<font color=\"#FFFFFF\">20+ Minutes: <font color=\"#AAAAAA\">\n100% Mana Restored\n\n<font color=\"#FFFFFF\">90 second cooldown . " "DOTA_CNY_ActiveTooltip_5"			"<font color=\"#FFFFFF\">Thundergod's Wrath \n\n<font color=\"#AAAAAA\">Lightning strikes every enemy hero, dealing damage if they are visible and revealing them if they are invisible.\n\n<font color=\"#FFFFFF\">0-10 Minutes: <font color=\"#AAAAAA\">\n125 Damage\n\n<font color=\"#FFFFFF\">10-20 Minutes: <font color=\"#AAAAAA\">\n250 Damage\n\n<font color=\"#FFFFFF\">20+ Minutes: <font color=\"#AAAAAA\">\n375 Damage\n\n<font color=\"#FFFFFF\">240 second cooldown . " "DOTA_CNY_ActiveTooltip_6"			"<font color=\"#FFFFFF\">Global Silence \n\n<font color=\"#AAAAAA\">Every enemy hero becomes silenced.\n\n<font color=\"#FFFFFF\">0-10 Minutes: <font color=\"#AAAAAA\">\n4 seconds.\n\n<font color=\"#FFFFFF\">10-20 Minutes: <font color=\"#AAAAAA\">\n5 seconds.\n\n<font color=\"#FFFFFF\">20+ Minutes: <font color=\"#AAAAAA\">\n6 seconds.\n\n<font color=\"#FFFFFF\">300 second cooldown . " "DOTA_CNY_ActiveTooltip_7"			"<font color=\"#FFFFFF\">Hand of God \n\n<font color=\"#AAAAAA\">Instantly heals all allied heroes.\n\n<font color=\"#FFFFFF\">0-10 Minutes: <font color=\"#AAAAAA\">\n200 HP Restored\n\n<font color=\"#FFFFFF\">10-20 Minutes: <font color=\"#AAAAAA\">\n300 HP Restored\n\n<font color=\"#FFFFFF\">20+ Minutes: <font color=\"#AAAAAA\">\n400 HP Restored\n\n<font color=\"#FFFFFF\">160 second cooldown . " "DOTA_CNY_ActiveTooltip_8"			"<font color=\"#FFFFFF\">Tower Flak Cannon \n\n<font color=\"#AAAAAA\">For 10 seconds, friendly towers will attack all enemy units within 1000 range each time they attack.\n\n60 second cooldown. " "DOTA_CNY_ActiveTooltip_9"			"<font color=\"#FFFFFF\">Glyph of Fortification \n\n<font color=\"#AAAAAA\">Your buildings become invulnerable for the next 5 seconds.\n\n360 second cooldown. " "CNY2015_Aura_AttackSpeed"			"Aura: Attack Speed" "CNY2015_Aura_MovementSpeed"		"Aura: Movement Speed" "CNY2015_Aura_Heal"					"Aura: Heal" "CNY2015_Buff_Crit"					"Buff: Critical Strike" "CNY2015_Buff_Bash"					"Buff: Bash" "CNY2015_Buff_Cleave"				"Buff: Cleave" "CNY2015_Active_SonicWave"			"Ability: Sonic Wave" "CNY2015_Active_BlackHole"			"Ability: Black Hole" "CNY2015_Active_Chronosphere"		"Ability: Chronosphere"

"CNY2015_Aura_SupportPath"			"Support" "CNY2015_Aura_CombatPath"			"Combat" "CNY2015_Aura_SpeedPath"			"Speed" "DOTA_Tooltip_modifier_cny2015_speed_0"					"Speed Aura" "DOTA_Tooltip_modifier_cny2015_speed_0_Description"		"Level 1:\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\nLevel 2:\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.n\nLevel 3:\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura." "DOTA_Tooltip_modifier_cny2015_speed_1"					"Speed Aura" "DOTA_Tooltip_modifier_cny2015_speed_1_Description"		"Level 1:\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\nLevel 2:\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.\n\nLevel 3:\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura." "DOTA_Tooltip_modifier_cny2015_speed_2"					"Speed Aura" "DOTA_Tooltip_modifier_cny2015_speed_2_Description"		"Level 1:\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\nLevel 2:\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.\n\nLevel 3:\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura." "DOTA_Tooltip_modifier_cny2015_speed_3"					"Speed Aura" "DOTA_Tooltip_modifier_cny2015_speed_3_Description"		"Level 1:\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\nLevel 2:\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.\n\nLevel 3:\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura." "DOTA_Tooltip_modifier_cny2015_speed_4"					"Speed Aura" "DOTA_Tooltip_modifier_cny2015_speed_4_Description"		"Level 1:\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\nLevel 2:\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.\n\nLevel 3:\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura."

"DOTA_Tooltip_modifier_cny_beast_speed_path"					"Speed Aura" "DOTA_Tooltip_modifier_cny_beast_speed_path_Description"		"Level 1:\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\nLevel 2:\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.\nLevel 3:\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura."

"DOTA_Tooltip_modifier_cny_beast_aegis"							"Beast Aegis" "DOTA_Tooltip_modifier_cny_beast_aegis_Description"				"This Year Beast will respawn after a short delay when killed. Gone after one use."

"dota_offering_newbloom_2015_title"	"ITEM RECYCLING" "dota_offering_newbloom_2015_subtitle"	"Recycle your items into a Charm. Equip the Charm, then use it to predict 3 victories and be rewarded." "dota_offering_newbloom_2015_details"	"Drag items here to recycle them.\nRecycle 10 items to receive a Charm." "DOTA_Offering_Confirm_Header"	"Confirm Recycle" "DOTA_Offering_Confirm_Body"	"You are about to recycle these items to create a %s1. These items will be deleted and can not be recovered. Continue?"

"DOTA_BeastChat_Pushing"			"Pushing %s1!" "DOTA_BeastChat_ForceAttack"		"Going on %s1!" "DOTA_BeastChat_Respawning"		"I will respawn in %s1 seconds!"

"DOTA_Tooltip_ability_cny2015_black_hole"										"Black Hole" "DOTA_Tooltip_ability_cny2015_black_hole_Description"							"CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.  The closer units get to the center, the more damage is dealt." "DOTA_Tooltip_ability_cny2015_black_hole_Note0"									"Disables enemies through spell immunity." "DOTA_Tooltip_ability_cny2015_black_hole_duration"								"DURATION:" "DOTA_Tooltip_ability_cny2015_black_hole_far_damage"								"MIN DAMAGE PER SECOND:" "DOTA_Tooltip_ability_cny2015_black_hole_near_damage"							"MAX DAMAGE PER SECOND:" "DOTA_Tooltip_ability_cny2015_black_hole_far_radius"								"RADIUS:" "DOTA_Tooltip_ability_cny2015_chronosphere"								"Chronosphere" "DOTA_Tooltip_ability_cny2015_chronosphere_Description"					"Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only a Year Beast and Faceless Void are unaffected.  Invisible units in the sphere will be revealed." "DOTA_Tooltip_ability_cny2015_chronosphere_Note0"							"Pauses all units and buildings, friendly or enemy." "DOTA_Tooltip_ability_cny2015_chronosphere_Note1"							"Faceless Void is never affected by Chronospheres from any owner." "DOTA_Tooltip_ability_cny2015_chronosphere_radius"						"RADIUS:" "DOTA_Tooltip_ability_cny2015_chronosphere_duration"						"DURATION:" "DOTA_Tooltip_ability_cny2015_sonic_wave"									"Sonic Wave" "DOTA_Tooltip_ability_cny2015_sonic_wave_Description"						"Creates a gigantic wave of sound in front of Year Beast, dealing heavy damage to all enemy units in its wake." "DOTA_Tooltip_ability_cny2015_sonic_wave_Note0"								"Sonic Wave can hit units up to 1350 units away." "DOTA_Tooltip_ability_cny2015_sonic_wave_final_aoe"							"WAVE MAX RADIUS:" "DOTA_Tooltip_ability_cny2015_sonic_wave_damage"							"DAMAGE:" "DOTA_Tooltip_ability_item_cny2015_beast_travel_boots"							"Boots of Travel" "DOTA_Tooltip_ability_item_cny2015_beast_travel_boots_Description"					"Active: Teleport - Teleports the Year Beast to an allied non-hero unit or structure." "DOTA_Tooltip_ability_item_cny2015_beast_travel_boots_bonus_movement_speed"			"+$move_speed"

"DOTA_Tooltip_title_BeastMode_Fortune"										"Daily fortune is granting %s1 additional ingots."

"DOTA_BeastMode_AegisAlready"										"Your beast already has an Aegis"

"DOTA_BeastMode_WinLabel"	"Win a Year Beast Brawl" "DOTA_BeastMode_WinDescription"	"And receive an item set drop, a trophy and 100 Ability Points." "DOTA_BeastMode_LoseLabel"	"Lose a Brawl" "DOTA_BeastMode_LoseDescription"	"And receive 100 Ability Points." "DOTA_BeastMode_RewardsLabel"	"New Bloom Rewards"

"DOTA_BeastMode_Reward1_Description" "Win one Year Beast Brawl" "DOTA_BeastMode_Reward2_Description" "Win three Year Beast Brawls" "DOTA_BeastMode_Reward3_Description" "Win ten Year Beast Brawls" "DOTA_BeastMode_Reward4_Description" "Increase your Ability Points pool to 8,000"

"DOTA_BeastMode_AbilityPoints_Title" "Use Ability Points to Upgrade your team's Year Beast" "DOTA_BeastMode_AbilityPoints_Subtitle" "Remember to spend all your Ability Points -- they replenish after each match. Turn your Beast into a true monster!" "DOTA_BeastMode_AbilityPoints_Ways" "Ways to increase your Ability Points pool" "DOTA_BeastMode_AbilityPoints_Item1_Amount" "+4800 points" "DOTA_BeastMode_AbilityPoints_Item1_Description" "Included with purchase of Frost Avalanche Arcana for Crystal Maiden" "DOTA_BeastMode_AbilityPoints_Item2_Amount" "+1000 / 2400 points" "DOTA_BeastMode_AbilityPoints_Item2_Description" "Point bundles available for purchase" "DOTA_BeastMode_AbilityPoints_Item3_Amount" "+100 points" "DOTA_BeastMode_AbilityPoints_Item3_Description" "Every time you play the Year Beast Brawl, win or lose"

"DOTA_BeastMode_AbilityPoints_Item4_Amount" "+100 points" "DOTA_BeastMode_AbilityPoints_Item4_Description" "For each victory in a normal Dota match if you own the Frost Avalanche Arcana for Crystal Maiden" "DOTA_BeastMode_AbilityPoints_Item6_Amount" "+50 points" "DOTA_BeastMode_AbilityPoints_Item6_Description" "For recycling 10 items using Item Recycling"

"DOTA_BeastMode_AbilityPoints_Item5_Amount" "+25 points" "DOTA_BeastMode_AbilityPoints_Item5_Description" "If one of your teammates owns the Frost Avalanche Arcana and you win the match (this amount stacks)"

"SocialFeed_MatchEvent_Rampage" "[name:%s1]%s2[/name] got a RAMPAGE in a match as [hero:%s3]%s4[/hero]!" "SocialFeed_MatchEvent_AegisSnatch" "[name:%s1]%s2[/name] snatched the Aegis in a match as [hero:%s3]%s4[/hero]!" "SocialFeed_MatchEvent_MostKills" "[name:%s1]%s2[/name] got the most kills in a match as [hero:%s3]%s4[/hero]." "SocialFeed_MatchEvent_MostTowerKills" "[name:%s1]%s2[/name] got the most tower kills in a match as [hero:%s3]%s4[/hero]." "SocialFeed_MatchEvent_MostGPM" "[name:%s1]%s2[/name] got the highest GPM in a match as [hero:%s3]%s4[/hero]." "SocialFeed_MatchEvent_Button" "[match:%s1]View Match Details[/match]"

"SocialFeed_EconomyEvent_UnwrapGift" "[name:%s1]%s2[/name] unwrapped a [item:%s3]%s4[/item] gift from [name:%s5]%s6[/name]."

"SocialFeed_TrophyLevelEvent_New" "[name:%s1]%s2[/name] received a new trophy: [trophy:%s3]%s4[/trophy]" "SocialFeed_TrophyLevelEvent_New_Level" "[name:%s1]%s2[/name] received a new trophy: [trophy:%s3]%s4 - %s5[/trophy]" "SocialFeed_TrophyLevelEvent_Old" "[name:%s1]%s2[/name] leveled up a trophy: [trophy:%s3]%s4[/trophy]" "SocialFeed_TrophyLevelEvent_Old_Level" "[name:%s1]%s2[/name] leveled up a trophy: [trophy:%s3]%s4 - %s5[/trophy]"

"SocialFeed_MessageEvent_Generic" "[name:%s1]%s2[/name] posted: [message]%s3[/message]" "SocialFeed_MessageEvent_SharedMatch" "[name:%s1]%s2[/name] shared a match from [timestamp]%s4[/timestamp]: [message]%s3[/message]"

"SocialFeed_RankTierEvent" "[name:%s1]%s2[/name] earned %s3%s4!"

"SocialFeed_PlusActivated" "[name:%s1]%s2[/name] just joined Dota Plus!" "SocialFeed_PlusHeroLevelTierEvent" "[name:%s1]%s2[/name] earned %s3 Tier for %s4!"

"TI5_CompendiumGameEnd_Winner_Header"		"COMPENDIUM CHALLENGES" "TI5_CompendiumGameEnd_Loser_Header"		"COMPENDIUM CHALLENGE FAILED" "TI5_Quest_Completed"				"CHALLENGE COMPLETED:" "TI5_Quest_Failed"				"DID NOT MEET ALL REQUIREMENTS" "TI5_Coins_Item_Use"			"Apply Coins" "TI5_Coins_Item_Use_Confirm"	"Are you sure you want to add these Compendium Coins to your account?" "TI5_Coin_Boost_Splash"				"Team Bonus Coins:" "TI5_Coins"					"Compendium Coins" "TI5_YourCoins"					"Your Compendium Coins Total" "TI5_NewTotal"					"New Total" "TI5_Coin_Reward"				"Coins Rewarded:" "TI5_Coin_Boost"				"Total Coins from Other Players:" "TI5_Coin_Redeem"				"Spend Compendium Coins" "TI5_CoinPack_Header"			"Congratulations!" "TI5_COINPACK_OPENED"			"Your Compendium Coins Have Increased" "TI5_CoinPack_Redeem_Link"		"Coin Redemption Page" "TI5_Quest_Fail_Lost_Game"			"You must win the game to complete the Challenge" "TI5_Quest_TipTitle"			"Remember" "TI5_Quest_Tip"					"A higher Compendium Level leads to more Compendium Coins awarded and more Team Bonus Coins shared per challenge completed." "TI5_Your_Compendium"		"Your Compendium" "TI5_Your_Coins"			"Your Compendium Coins" "TI5_Coins_Earned"			"You've already earned:" "TI5_Coins_Learn_More"		"Learn More" "TI5_Coins_Redeem_Hint"		"Redeem your COINS for Items and Sets!" "TI5_Unowned_NoCoins_Header"	"Help your teammates complete Challenges to earn Compendium Coins." "TI5_TeamCompendium_Level"		"Team Level" "TI5_TeamSplash"				"Splash Bonus" "TI5_Quest_WON"				"CHALLENGE WON" "TI5_Quest_LOST"			"CHALLENGE LOST" "TI5_Points_Reward"			"Points Rewarded:"

"TI5_LevelUp_Header"	"Congratulations!" "TI5_LevelUp_Body"		"Your Compendium has now reached:" "TI5_LevelUp_PointsRemaining"	"Points to Next Level" "TI5_Level"				"Level"

"DOTA_Challenge_Button"	"CHALLENGES ( %s1 )" "DOTA_Challenge_Select"	"Select A Challenge" "DOTA_Challenge_Title"	"Compendium Challenge" "DOTA_Challenge_Pick"	"PICK" "DOTA_Challenge_Reroll"		"DISCARD" "DOTA_Challenge_Reroll_Not"	"DISCARD NOT AVAILABLE" "DOTA_Challenge_New_Not"	"NOT AVAILABLE" "DOTA_Challenge_Reroll_Available"			"Discard this challenge and request a new one." "DOTA_Challenge_Reroll_NotAvailable_d"		"You can discard this challenge in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds." "DOTA_Challenge_Reroll_NotAvailable_h"		"You can discard this challenge in %s1 Hours, %s2 Minutes, %s3 Seconds." "DOTA_Challenge_Reroll_NotAvailable_m"		"You can discard this challenge in %s1 Minutes, %s2 Seconds." "DOTA_Challenge_Reroll_NotAvailable_s"		"You can discard this challenge in %s1 Seconds." "DOTA_Challenge_New_NotAvailable_d"			"You can get a new challenge in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds." "DOTA_Challenge_New_NotAvailable_h"			"You can get a new challenge in %s1 Hours, %s2 Minutes, %s3 Seconds." "DOTA_Challenge_New_NotAvailable_m"			"You can get a new challenge in %s1 Minutes, %s2 Seconds." "DOTA_Challenge_New_NotAvailable_s"			"You can get a new challenge in %s1 Seconds." "DOTA_Challenge_Repick"						"DISCARD" "DOTA_Challenge_Reroll_New"					"NEW CHALLENGE" "DOTA_Challenge_WaitForHeroSelection"		"Choose your Hero before selecting a challenge" "DOTA_Challenge_CompletedWait"				"Success! Now win the game to earn your reward." "DOTA_Challenge_Reroll_Completed"			"REQUEST NEW CHALLENGE" "DOTA_Challenge_Reroll_Completed_Available"	"You completed your previous challenge, and can now request a new one." "DOTA_Challenge_Upsell"						"Compendium Challenges" "DOTA_Challenge_Upsell_View"				"View Challenges" "DOTA_Challenge_Upsell_Spend"				"Spend Coins" "DOTA_Challenge_Upsell_Buy"					"Buy a Compendium" "DOTA_Challenge_Upsell_Learn"				"Learn About Coins" "DOTA_Challenge_TimeLeft"					"TIME REMAINING: %s1:%s2" "DOTA_Challenge_Status_Tooltip0"			"Compendium Level" "DOTA_Challenge_Status_Tooltip1"			"Available Challenges" "DOTA_Challenge_Status_Tooltip2"			"Compendium Coins" "DOTA_Challenge_CoinsBreakdown_Title"		"Challenge Reward" "DOTA_Challenge_CoinsBreakdown"				"<font color='#FFCC66'>%s1 coins * <font color='#FFCC66'>%s2 bonus from Compendium Level %s3" "DOTA_Challenge_CoinsAndPointsBreakdown"	"<font color='#FFCC66'>%s1 coins * <font color='#FFCC66'>%s2 bonus from Compendium Level %s3, plus <font color='#FFCC66'>%s4 Compendium Points." "DOTA_Challenge_CantPickHeroNow_Header"		"CAN'T SELECT YET" "DOTA_Challenge_CantPickHeroNow_Body"		"You're not able to select your Hero right now, so it's not safe to pick a Hero specific challenge. Wait until it's your turn to pick a Hero." "DOTA_Challenge_CantPickHero_Header"		"INVALID CHALLENGE" "DOTA_Challenge_CantPickHero_Body"			"You're not able to select the Hero required for that challenge in this game." "DOTA_Challenge_CantRerollIngame_Header"	"CAN'T DISCARD NOW" "DOTA_Challenge_CantRerollIngame_Body"		"You're not able to discard challenges while inside a game. Please finish your game before trying again." "DOTA_Challenge_Upsell_TT_Title"			"Compendium Coins" "DOTA_Challenge_Upsell_TT_Line1"			"Compendium Coins are gained by:" "DOTA_Challenge_Upsell_TT_Line1List1"		"- Completing Compendium Challenges in games you win" "DOTA_Challenge_Upsell_TT_Line1List2"		"- Winning a game where someone on your team has completed a Compendium Challenge" "DOTA_Challenge_Upsell_TT_Line1List3"		"- Random Drops distributed at the end of a game" "DOTA_Challenge_Upsell_TT_Line1List4"		"- Winning a game while having an active Coin Wager" "DOTA_Challenge_Upsell_TT_Line2"			"Coins can be redeemed in the Compendium for Items and Hero Sets." "DOTA_Challenge_Upsell_TT_Line3"			"Higher Compendium Levels mean more Coins when you complete a Challenge."

"DOTA_Challenge_Available"		"CHALLENGE AVAILABLE" "DOTA_ChallengeDesc_BuyItem"									"Purchase <font color='#ffffff'>%s1 before the game timer reaches <font color='#ffffff'>%s2 ." "DOTA_ChallengeStatusText_BuyItem"								"%s4I have %s1 left to buy <font color='%s2'>%s3 !"

"DOTA_ChallengeDesc_EarnGPM"	"End a game with a GPM of <font color='#ffffff'>%s1 or higher." "DOTA_ChallengeDesc_EarnXPM"	"End a game with an XPM of <font color='#ffffff'>%s1 or higher." "DOTA_ChallengeDesc_LastHits"										"Earn <font color='#ffffff'>%s1 or more last hits." "DOTA_ChallengeStatus_LastHits"									"%s2I need %s1 more last hits!" "DOTA_ChallengeDesc_AccumDamage"	"Deal <font color='#ffffff'>%s1 or more damage to enemy Heroes." "DOTA_ChallengeStatus_AccumDamage"									"%s2I need to deal %s1 more damage to enemy Heroes!"

"DOTA_ChallengeDesc_KillStreak"	"Earn a <font color='#ffffff'>%s1 streak." "DOTA_ChallengeDesc_MultiKill"	"Perform <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_SingleTierOne"	"Destroy a tier one tower with your team before the game timer reaches <font color='#ffffff'>%s1 ."

"DOTA_ChallengeDesc_Kills"		"Kill <font color='#ffffff'>%s1 or more enemy Heroes." "DOTA_ChallengeStatus_Kills"									"%s2I need to kill %s1 more enemy Heroes!"

"DOTA_ChallengeDesc_Deward"		"Deward <font color='#ffffff'>%s1 or more enemy Observer Wards." "DOTA_ChallengeStatus_Deward"									"%s2I need to deward %s1 more enemy Observer Wards!"

"DOTA_ChallengeDesc_Barracks"	"Destroy any Barracks before the game timer reaches <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_KillRoshan"	"Kill Roshan before the game timer reaches <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_PlaceWards"	"Place <font color='#ffffff'>%s1 Observer Wards for your team." "DOTA_ChallengeStatus_PlaceWards"									"%s2I need to place %s1 more Observer Wards!"

"DOTA_ChallengeDesc_Assists"	"Get <font color='#ffffff'>%s1 assists." "DOTA_ChallengeStatus_Assists"				"%s2I need to get %s1 more assists!"

"DOTA_ChallengeDesc_DenyTower"				"Deny <font color='#ffffff'>%s1 of your team's towers." "DOTA_ChallengeDesc_WinAsHero"				"Win a game as <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_Initiator"				"Blink and stun <font color='#ffffff'>%s1 enemies at once as <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_InitiatorAxe"			"Blink and use <font color='#ffffff'>Berserker's Call on <font color='#ffffff'>%s1 enemy Heroes as <font color='#ffffff'>Axe ." "DOTA_ChallengeStatus_InitiatorAxe"									"%s2I need to blink and use Berserker's Call on %s1 more enemy Heroes!"

"DOTA_ChallengeDesc_BlinkCalls"				"Blink and use <font color='#ffffff'>Berserker's Call on enemy Heroes as <font color='#ffffff'>Axe ." "DOTA_ChallengeStatus_BlinkCalls"									"%s2I need to blink and use Berserker's Call on %s1 more enemy Heroes!"

"DOTA_ChallengeDesc_LichChainFrostBounce"	"Cast a <font color='#ffffff'>Chain Frost that bounces on enemy heroes at least <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_BurstDamage"	"Deal <font color='#ffffff'>%s1 damage to heroes in less than 1 second." "DOTA_ChallengeStatus_BurstDamage"				"%s2I need to deal %s1 more damage to enemy Heroes within 1 second!"

"DOTA_ChallengeDesc_TotalDamage"	"Deal <font color='#ffffff'>%s1 total damage to heroes." "DOTA_ChallengeStatus_TotalDamage"				"%s2I need to deal %s1 more damage to enemy Heroes!"

"DOTA_ChallengeDesc_TotalHealing"	"Heal yourself and your allied Heroes for a total of <font color='#ffffff'>%s1 health." "DOTA_ChallengeStatus_TotalHealing"				"%s2I need to heal %s1 more HP!"

"DOTA_ChallengeDesc_InitiatorPuck"	"Blink and use <font color='#ffffff'>Dream Coil on a total of <font color='#ffffff'>%s1 enemy Heroes." "DOTA_ChallengeDesc_TinkerTravels"	"Buy <font color='#ffffff'>Boots of Travel as <font color='#ffffff'>Tinker before the game timer reaches <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_InvokerSunStrike"	"Get <font color='#ffffff'>%s1 kill(s) with <font color='#ffffff'>Sun Strike ." "DOTA_ChallengeDesc_KillRoshanAsX"	 "Kill Roshan before the game timer reaches <font color='#ffffff'>%s1 as <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_TechiesSuicide"		"Get <font color='#ffffff'>%s1 kill(s) with <font color='#ffffff'>Blast Off! ." "DOTA_ChallengeDesc_SniperAssassinate"	"Get <font color='#ffffff'>%s1 kill(s) with <font color='#ffffff'>Assassinate ." "DOTA_ChallengeDesc_BountyHunterTrackKills" "Earn <font color='#ffffff'>%s1 bounties from tracked enemies." "DOTA_ChallengeStatus_BountyHunterTrackKills"				"%s2We need to kill %s1 more enemy Heroes that are Tracked!"

"DOTA_ChallengeDesc_TinyCombo"			"Perform an <font color='#ffffff'>Avalanche/Toss combo <font color='#ffffff'>%s1 times on an enemy Hero." "DOTA_ChallengeStatus_TinyCombo"				"%s2I need to Avalanche / Toss combo %s1 more enemy Heroes!"

"DOTA_ChallengeDesc_FirstBlood"			"Get or assist in <font color='#ffffff'>First Blood ." "DOTA_ChallengeDesc_MiranaArrow"		"Land <font color='#ffffff'>%s1 <font color='#ffffff'>Arrows with duration greater than or equal to <font color='#ffffff'>%s2 seconds as <font color='#ffffff'>Mirana ." "DOTA_ChallengeDesc_PudgeFleshHeap"		"Get <font color='#ffffff'>%s1 stacks of <font color='#ffffff'>Flesh Heap before the game timer reaches <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_PudgeHookRotDismember"	"Use the <font color='#ffffff'>Meat Hook, Rot, and Dismember combo on an enemy Hero <font color='#ffffff'>%s1 times as <font color='#ffffff'>Pudge ." "DOTA_ChallengeDesc_KillCourier"		"Kill <font color='#ffffff'>%s1 enemy <font color='#ffffff'>Courier(s). " "DOTA_ChallengeDesc_KillCouriersAsHero"			"Kill <font color='#ffffff'>%s1 enemy <font color='#ffffff'>Couriers as <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_RelocateKill"					"Use <font color='#ffffff'>Relocate to get kills or assists on <font color='#ffffff'>%s1 enemy Heroes as <font color='#ffffff'>Io ." "DOTA_ChallengeDesc_TreantHealing"					"Heal friendly heroes and towers for <font color='#ffffff'>%s1 health using <font color='#ffffff'>Leech Seed and <font color='#ffffff'>Living Armor ." "DOTA_ChallengeDesc_LegionDuelDamage"				"Reach <font color='#ffffff'>%s1 bonus damage from <font color='#ffffff'>Duel wins." "DOTA_ChallengeStatus_LegionDuelDamage"				"%s2I need to win Duels to get %s1 more Duel Damage!"

"DOTA_ChallengeDesc_KunkkaCombo"					"Complete a <font color='#ffffff'>X, Torrent, and <font color='#ffffff'>Ghost Ship combo on an enemy Hero <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_PickupRunes"					"Pick up or Bottle <font color='#669d2a'>%s1 Runes." "DOTA_ChallengeStatusText_PickupRunes"						"%s2I need to pick up %s1 more Rune(s)!" "DOTA_ChallengeDesc_TeamPickupRunes"					"Pick up or Bottle a total of <font color='#ffffff'>%s1 Runes with your team before the game time reaches <font color='#ffffff'>30 minutes ." "DOTA_ChallengeStatusText_TeamPickupRunes"						"%s2We need to pick up %s1 more Rune(s) before 30 minutes!"

"DOTA_ChallengeDesc_StackCamps"						"Stack <font color='#ffffff'>%s1 creep camps." "DOTA_ChallengeStatusText_StackCamps"					"%s2I need to stack %s1 more camp(s)!" "DOTA_ChallengeDesc_TeleportKill"					"Kill an enemy hero in <font color='#ffffff'>15 seconds after teleporting in <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_TeleportKill"						"%s2I need to teleport in and assist in %s1 more kill(s)!"

"DOTA_ChallengeDesc_BuildingDamage"					"Deal <font color='#ffffff'>%s1 or more damage to enemy buildings." "DOTA_ChallengeStatus_BuildingDamage"				"%s2I need to deal %s1 more damage to enemy buildings!"

"DOTA_ChallengeDesc_TwoHeroShackles"				"Bind 2 enemy Heroes with <font color='#ffffff'>Shackleshot <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_TwoHeroShackles"			"%s2I need to land %s1 more two hero Shackleshot(s)!"

"DOTA_ChallengeDesc_AAIceBlast"						"Kill <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Ice Blast ." "DOTA_ChallengeDesc_SmokeKill"						"Get a kill or assist within <font color='#ffffff'>30 seconds of using <font color='#ffffff'>Smoke of Deceit, <font color='#ffffff'>%s1 times."

"DOTA_Challenge_SingleGame"					"Within a single victory:" "DOTA_Challenge_MultiGame"					"Across multiple victories:" "DOTA_Challenge_SingleGame_Tooltip"				"This challenge must be completed in a single victory." "DOTA_Challenge_MultiGame_Tooltip"				"This challenge can be completed across multiple victories." "DOTA_ChallengeDesc_BuySupportItems"			"Buy the <font color='#ffffff'>Courier, <font color='#ffffff'>Flying Courier , and <font color='#ffffff'>%s2 Wards before the game timer reaches <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_BuySupportItems_Sub1"		"Buy the <font color='#ffffff'>Courier before the game timer reaches <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_BuySupportItems_Sub2"		"Buy the <font color='#ffffff'>Flying Courier before the game timer reaches <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_BuySupportItems_Sub3"		"Buy <font color='#ffffff'>%s2 Wards before the game timer reaches <font color='#ffffff'>%s1 ."

"DOTA_ChallengeDesc_BuySoulRingTranquil"			"Buy <font color='#ffffff'>Tranquil Boots and <font color='#ffffff'>Soul Ring before the game timer reaches <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_BuySoulRingTranquil_Sub1"		"Buy <font color='#ffffff'>Tranquil Boots before the game timer reaches <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_BuySoulRingTranquil_Sub2"		"Buy <font color='#ffffff'>Soul Ring before the game timer reaches <font color='#ffffff'>%s1 ."

"DOTA_ChallengeDesc_HealAndRestoreMana"			"Restore <font color='#ffffff'>%s1 HP and <font color='#ffffff'>%s2 mana to friendly Heroes." "DOTA_ChallengeDesc_HealAndRestoreMana_Sub1"	"Heal yourself and your allied Heroes for a total of <font color='#ffffff'>%s1 health." "DOTA_ChallengeDesc_HealAndRestoreMana_Sub2"	"Restore <font color='#ffffff'>%s2 mana to friendly Heroes."

"DOTA_ChallengeDesc_PlaceWardsAndDeward"		"Place <font color='#ffffff'>%s1 Observer Wards and deward <font color='#ffffff'>%s2 enemy Observer Wards." "DOTA_ChallengeDesc_PlaceWardsAndDeward_Sub1"	"Place <font color='#ffffff'>%s1 Observer Wards for your team." "DOTA_ChallengeDesc_PlaceWardsAndDeward_Sub2"	"Deward <font color='#ffffff'>%s2 or more enemy Observer Wards."

"DOTA_ChallengeDesc_StackCampsAncients"			"Stack <font color='#ffffff'>%s1 neutral creep camps, <font color='#ffffff'>%s2 of them must be Ancient." "DOTA_ChallengeDesc_StackCampsAncients_Sub1"	"Stack <font color='#ffffff'>%s1 creep camps of any type." "DOTA_ChallengeDesc_StackCampsAncients_Sub2"	"Stack <font color='#ffffff'>%s2 Ancient creep camps."

"DOTA_ChallengeDesc_KillEnemyInEachLane"		"Kill one enemy Hero in <font color='#ffffff'>Top Lane, <font color='#ffffff'>Mid Lane , and <font color='#ffffff'>Bot Lane as <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_KillEnemyInEachLane_Sub1"	"Kill an enemy Hero in <font color='#ffffff'>Top Lane ." "DOTA_ChallengeDesc_KillEnemyInEachLane_Sub2"	"Kill an enemy Hero in <font color='#ffffff'>Mid Lane ." "DOTA_ChallengeDesc_KillEnemyInEachLane_Sub3"	"Kill an enemy Hero in <font color='#ffffff'>Bot Lane ."

"DOTA_ChallengeDesc_BuyBottlePickupRunes"		"Buy a <font color='#ffffff'>Bottle and pickup or bottle <font color='#ffffff'>%s1 runes." "DOTA_ChallengeDesc_BuyBottlePickupRunes_Sub1"	"Buy a <font color='#ffffff'>Bottle ." "DOTA_ChallengeDesc_BuyBottlePickupRunes_Sub2"	"Pick up or bottle <font color='#ffffff'>%s1 runes."

"DOTA_ChallengeDesc_SaveFriendlyHeroes"			"Save <font color='#ffffff'>%s1 friendly Hero(es) from death, by preventing or healing before a lethal attack." "DOTA_ChallengeDesc_TotalDisableDuration"		"Disable enemy heroes for <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeStatus_TotalDisableDuration"		"%s2I need to stun enemy Heroes for %s1 more second(s)!"

"DOTA_ChallengeDesc_BashEnemies"						"<font color='#ffffff'>Bash enemy heroes for a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_BashEnemies"				"%s2I need to Bash enemy Heroes for %s1 more time(s)!" "DOTA_ChallengeDesc_TotalSilenceDuration"						"<font color='#ffffff'>Silence enemy Heroes for <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeStatus_TotalSilenceDuration"		"%s2I need to silence enemy Heroes for %s1 more second(s)!"

"DOTA_ChallengeDesc_SlowDuration"								"Debuff enemy Heroes with <font color='#ffffff'>Movement Speed Slows for <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeStatus_SlowDuration"				"%s2I need to slow enemy Hero movement speed for %s1 more second(s)!"

"DOTA_ChallengeDesc_AccumPhysicalDamage"		"Deal <font color='#ffffff'>%s1 or more <font color='#ffffff'>Physical damage to enemy Heroes." "DOTA_ChallengeStatus_AccumPhysicalDamage"				"%s2I need to deal %s1 more physical damage to enemy Heroes!" "DOTA_ChallengeDesc_TeamAccumPhysicalDamage"		"Deal <font color='#ffffff'>%s1 or more <font color='#ffffff'>Physical damage to enemy heroes with your team." "DOTA_ChallengeStatusText_TeamAccumPhysicalDamage"				"%s2We need to deal %s1 more physical damage to enemy Heroes!"

"DOTA_ChallengeDesc_AccumMagicPureDamage"		"Deal <font color='#ffffff'>%s1 or more <font color='#ffffff'>Magic or <font color='#ffffff'>Pure damage to enemy Heroes." "DOTA_ChallengeStatus_AccumMagicPureDamage"				"%s2I need to deal %s1 more magic or pure damage to enemy Heroes!" "DOTA_ChallengeDesc_AccumPureDamage"		"Deal <font color='#ffffff'>%s1 or more <font color='#ffffff'>Pure damage to enemy heroes." "DOTA_ChallengeStatus_AccumPureDamage"				"%s2I need to deal %s1 more pure damage to enemy Heroes!"

"DOTA_ChallengeDesc_PhysicalAttackHighDamage"	"Deal <font color='#ffffff'>%s1 or more damage to an enemy Hero in a single physical attack." "DOTA_ChallengeStatus_PhysicalAttackHighDamage"	"%s2I need to deal %s1 more physical damage to an enemy Hero in a single attack!"

"DOTA_ChallengeDesc_CleaveHeroDamageCreepKills"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes and kill <font color='#ffffff'>%s2 enemy units with <font color='#ffffff'>Cleave ." "DOTA_ChallengeDesc_CleaveHeroDamageCreepKills_Sub1"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Cleave ." "DOTA_ChallengeDesc_CleaveHeroDamageCreepKills_Sub2"			"Kill <font color='#ffffff'>%s2 enemy units with <font color='#ffffff'>Cleave ." "DOTA_ChallengeStatus_CleaveHeroDamageCreepKills_Sub1"			"%s2I need to deal %s1 more Cleave damage to enemy Heroes!" "DOTA_ChallengeStatus_CleaveHeroDamageCreepKills_Sub2"			"%s2I need to kill %s1 more enemies with Cleave!" "DOTA_ChallengeDesc_TidebringerHeroDamageCreepKills"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes and kill <font color='#ffffff'>%s2 enemy units with <font color='#ffffff'>Tidebringer ." "DOTA_ChallengeDesc_TidebringerHeroDamageCreepKills_Sub1"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Tidebringer ." "DOTA_ChallengeStatus_TidebringerHeroDamageCreepKills_Sub1"			"%s2I need to deal %s1 more Tidebringer damage to enemy Heroes!" "DOTA_ChallengeDesc_TidebringerHeroDamageCreepKills_Sub2"			"Kill <font color='#ffffff'>%s2 enemy units with <font color='#ffffff'>Tidebringer ." "DOTA_ChallengeStatus_TidebringerDamageCreepKills_Sub2"				"%s2I need to kill %s1 more enemies with Tidebringer!" "DOTA_ChallengeDesc_DamageFromInvis"							"Accumulate <font color='#ffffff'>%s1 damage to enemy Heroes after leaving Invisibility." "DOTA_ChallengeStatus_DamageFromInvis"							"%s2I need to deal %s1 more damage to enemy Heroes after being invisible!"

"DOTA_ChallengeDesc_SpellDamageInstances"						"Damage enemy Heroes <font color='#ffffff'>%s1 times with a minimum of <font color='#ffffff'>%s2 Magic or Pure damage within a time window of <font color='#ffffff'>10 seconds." "DOTA_ChallengeStatus_SpellDamageInstances"						"%s2I need to deal Magic or Pure damage to enemy Heroes %s1 more times within 5 seconds!"

"DOTA_ChallengeDesc_ManaDamage"									"Deal <font color='#ffffff'>%s1 mana burn to enemy Heroes." "DOTA_ChallengeStatus_ManaDamage"								"%s2I need to burn %s1 more Mana from enemy Heroes!"

"DOTA_ChallengeDesc_PreventPhysicalDamage"						"Prevent <font color='#ffffff'>%s1 physical damage from enemy Heroes to your Hero or allied Heroes with armor or damage block." "DOTA_ChallengeStatus_PreventPhysicalDamage"					"%s2I need to prevent %s1 more physical damage to us from enemy Heroes!"

"DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks"			"Perform <font color='#ffffff'>%s1 two Hero Shackle Shots, and attack enemy Heroes <font color='#ffffff'>%s2 times with <font color='#ffffff'>Focus Fire as <font color='#ffffff'>Windranger ." "DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub1"		"Perform <font color='#ffffff'>%s1 two Hero Shackle Shots." "DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub2"		"Attack enemy Heroes <font color='#ffffff'>%s2 times with <font color='#ffffff'>Focus Fire ." "DOTA_ChallengeStatus_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub1"		"%s2I need to land %s1 more two hero Shackleshot(s)!" "DOTA_ChallengeStatus_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub2"		"%s2I need to attack enemy Heroes %s1 more time(s) during Focus Fire!"

"DOTA_ChallengeDesc_TotalHealingFromLifesteal"					"Steal <font color='#ffffff'>%s1 HP from enemy Heroes using sources of <font color='#ffffff'>Lifesteal from physical attacks." "DOTA_ChallengeStatus_TotalHealingFromLifesteal"				"%s2I need to lifesteal %s1 more HP!"

"DOTA_ChallengeDesc_MiranaArrowStarstormDamage"					"Accumulate <font color='#ffffff'>%s1 seconds of stuns on enemy Heroes using <font color='#ffffff'>Sacred Arrow, and deal <font color='#ffffff'>%s2 Magic damage to enemy Heroes using <font color='#ffffff'>Starstorm as <font color='#ffffff'>Mirana ." "DOTA_ChallengeDesc_MiranaArrowStarstormDamage_Sub1"			"Accumulate <font color='#ffffff'>%s1 seconds of stuns on enemy Heroes using <font color='#ffffff'>Sacred Arrow ." "DOTA_ChallengeDesc_MiranaArrowStarstormDamage_Sub2"			"Deal <font color='#ffffff'>%s2 Magic damage to enemy Heroes using <font color='#ffffff'>Starstorm ." "DOTA_ChallengeStatusText_MiranaArrowStarstormDamage_Sub1"		"%s2I need to stun enemy Heroes for %s1 more second(s) with Sacred Arrow!" "DOTA_ChallengeStatusText_MiranaArrowStarstormDamage_Sub2"		"%s2I need to deal %s1 more damage with Starstorm!"

"DOTA_ChallengeDesc_PickupArcaneRunes"							"Pick up <font color='#ffffff'>%s1 runes, <font color='#ffffff'>%s2 must be Arcane Runes." "DOTA_ChallengeDesc_PickupArcaneRunes_Sub1"						"Pick up <font color='#ffffff'>%s1 runes." "DOTA_ChallengeDesc_PickupArcaneRunes_Sub2"						"Pick up <font color='#ffffff'>%s2 Arcane Runes." "DOTA_ChallengeStatusText_PickupRunes_Sub1"						"%s2I need to pick up %s1 more Rune(s)!" "DOTA_ChallengeStatusText_PickupRunes_Sub2"						"%s2I need to pick up %s1 more Arcane Rune(s)!" "DOTA_ChallengeDesc_UseUrn"										"Spend <font color='#ffffff'>%s1 charges on friendly or enemy Heroes with <font color='#ffffff'>Urn of Shadows ." "DOTA_ChallengeStatus_UseUrn"									"%s2I need to spend %s1 more Urn charge(s)!"

"DOTA_ChallengeDesc_DenyCreeps"									"Deny <font color='#ffffff'>%s1 friendly creeps." "DOTA_ChallengeStatus_DenyCreeps"								"%s2I need to deny %s1 more friendly creeps(s)!"

"DOTA_ChallengeDesc_UrsaTakeBurstDamage"								"Deal <font color='#ffffff'>%s1 damage within <font color='#ffffff'>1 second, and claim the <font color='#ffffff'>Aegis <font color='#ffffff'>%s2 times as <font color='#ffffff'>Ursa ." "DOTA_ChallengeDesc_UrsaTakeBurstDamage_Sub1"								"Deal <font color='#ffffff'>%s1 damage within <font color='#ffffff'>1 second." "DOTA_ChallengeDesc_UrsaTakeBurstDamage_Sub2"								"Claim the <font color='#ffffff'>Aegis <font color='#ffffff'>%s2 times." "DOTA_ChallengeStatus_UrsaTakeBurstDamage_Sub1"								"%s2I need to deal %s1 more damage to enemy Heroes within 1 second!" "DOTA_ChallengeStatus_UrsaTakeBurstDamage_Sub2"								"%s2I need to claim the Aegis %s1 more time(s)!"

"DOTA_ChallengeDesc_LeshracOctarineCore"						"Steal <font color='#ffffff'>%s1 HP from enemy Heroes using <font color='#ffffff'>Octarine Core as <font color='#ffffff'>Leshrac ." "DOTA_ChallengeStatus_LeshracOctarineCore"						"%s2I need to lifesteal %s1 more HP!"

"DOTA_ChallengeDesc_AAIceBlastDamage"							"Deal <font color='#ffffff'>%s1 Magic damage to enemy Heroes using <font color='#ffffff'>Ice Blast as <font color='#ffffff'>Ancient Apparition ." "DOTA_ChallengeStatus_AAIceBlastDamage"							"%s2I need to deal %s1 more damage with Ice Blast!"

"DOTA_ChallengeDesc_ClinkzBloodthorn"							"Purchase <font color='#ffffff'>%s1 and kill <font color='#ffffff'>%s2 enemy Heroes as <font color='#ffffff'>Clinkz ." "DOTA_ChallengeDesc_ClinkzBloodthorn_Sub1"						"Purchase <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_ClinkzBloodthorn_Sub2"						"Kill <font color='#ffffff'>%s2 enemy Heroes." "DOTA_ChallengeStatus_ClinkzBloodthorn_Sub1"					"%s2I have to buy <font color='%s1'>%s3 !" "DOTA_ChallengeStatus_ClinkzBloodthorn_Sub2"					"%s2I need to kill %s4 more enemy Heroes!" "DOTA_ChallengeDesc_NPBuildingDamageTreants"					"Deal <font color='#ffffff'>%s1 damage to enemy buildings, and summon <font color='#ffffff'>%s2 Treants." "DOTA_ChallengeDesc_NPBuildingDamageTreants_Sub1"				"Deal <font color='#ffffff'>%s1 damage to enemy buildings with Treants from <font color='#ffffff'>Nature's Call ." "DOTA_ChallengeDesc_NPBuildingDamageTreants_Sub2"				"Summon <font color='#ffffff'>%s1 Treants with <font color='#ffffff'>Nature's Call ." "DOTA_ChallengeStatus_NPBuildingDamageTreants_Sub1"				"%s2I need to deal %s1 more damage to enemy buildings!" "DOTA_ChallengeStatus_NPBuildingDamageTreants_Sub2"				"%s2I need to summon %s1 more Treants!"

"DOTA_ChallengeDesc_LifestealerFeast"							"Steal <font color='#ffffff'>%s1 HP using <font color='#ffffff'>Lifesteal from enemy Heroes, and deal <font color='#ffffff'>%s2 Physical damage to enemy Heroes as <font color='#ffffff'>Lifestealer ." "DOTA_ChallengeDesc_LifestealerFeast_Sub1"						"Steal <font color='#ffffff'>%s1 HP using <font color='#ffffff'>Lifesteal from enemy Heroes." "DOTA_ChallengeDesc_LifestealerFeast_Sub2"						"Deal <font color='#ffffff'>%s2 Physical damage to enemy Heroes." "DOTA_ChallengeStatus_LifestealerFeast_Sub1"						"%s2I need to lifesteal %s1 more HP!" "DOTA_ChallengeStatus_LifestealerFeast_Sub2"						"%s2I need to deal %s1 more physical damage to enemy Heroes!"

"DOTA_ChallengeDesc_SlarkEssencePurge"							"Gain <font color='#ffffff'>%s1 stacks of <font color='#ffffff'>Essence Shift, and purge <font color='#ffffff'>%s2 debuffs using <font color='#ffffff'>Dark Pact as <font color='#ffffff'>Slark ." "DOTA_ChallengeDesc_SlarkEssencePurge_Sub1"						"Gain <font color='#ffffff'>%s1 stacks of <font color='#ffffff'>Essence Shift ." "DOTA_ChallengeDesc_SlarkEssencePurge_Sub2"						"Purge <font color='#ffffff'>%s2 debuffs using <font color='#ffffff'>Dark Pact as <font color='#ffffff'>Slark ." "DOTA_ChallengeStatus_SlarkEssencePurge_Sub1"						"%s2I need to accumulate %s1 more max stacks of Essence Shift!" "DOTA_ChallengeStatus_SlarkEssencePurge_Sub2"						"%s2I need to purge %s1 more debuffs with Dark Pact!"

"DOTA_ChallengeDesc_EvadeAttacksSpells"							"Evade or disjoint <font color='#ffffff'>%s1 enemy Hero attacks, <font color='#ffffff'>%s2 must be spells." "DOTA_ChallengeDesc_EvadeAttacksSpells_Sub1"					"Evade or disjoint <font color='#ffffff'>%s1 enemy Hero physical attacks." "DOTA_ChallengeDesc_EvadeAttacksSpells_Sub2"					"Disjoint <font color='#ffffff'>%s2 enemy Hero spells." "DOTA_ChallengeStatus_EvadeAttacksSpells_Sub1"						"%s2I need to evade %s1 physical attacks from enemy Heroes!" "DOTA_ChallengeStatus_EvadeAttacksSpells_Sub2"						"%s2I need to dodge %s1 more spells from enemy Heroes!" "DOTA_ChallengeDesc_Luna_Lucent_Beams_Creep_Kills"							"Hit <font color='#ffffff'>%s1 enemy heroes with <font color='#ffffff'>Lucent Beams from any source, and kill <font color='#ffffff'>%s2 creeps in <font color='#ffffff'>30 seconds or less." "DOTA_ChallengeDesc_Luna_Lucent_Beams_Creep_Kills_Sub1"							"Hit <font color='#ffffff'>%s1 enemy heroes with <font color='#ffffff'>Lucent Beams from any source." "DOTA_ChallengeStatusText_Luna_Lucent_Beams_Creep_Kills_Sub1"					"%s2I need to hit %s1 more enemies with Lucent Beam!" "DOTA_ChallengeDesc_Luna_Lucent_Beams_Creep_Kills_Sub2"							"Kill <font color='#ffffff'>%s2 creeps in <font color='#ffffff'>30 seconds or less." "DOTA_ChallengeStatusText_Luna_Lucent_Beams_Creep_Kills_Sub2"					"%s2I need to kill %s1 creeps in 30 seconds!"

"DOTA_ChallengeDesc_MomentOfCourage"							"Lifesteal <font color='#ffffff'>%s1 HP from enemy Heroes using <font color='#ffffff'>Moment of Courage ." "DOTA_ChallengeStatusText_MomentOfCourage"						"%s2I need to lifesteal %s1 more HP!" "DOTA_ChallengeDesc_LegionOverwhelmingOdds"						"Deal <font color='#ffffff'>%s1 damage to enemy Heroes using <font color='#ffffff'>Overwhelming Odds ." "DOTA_ChallengeStatus_LegionOverwhelmingOdds"						"%s2I need to deal %s1 more damage to enemy Heroes with Overwhelming Odds!"

"DOTA_ChallengeDesc_LegionPressTheAttackHeal"					"Heal yourself and friendly heroes for <font color='#ffffff'>%s1 HP using <font color='#ffffff'>Press the Attack ." "DOTA_ChallengeStatus_LegionPressTheAttackHeal"						"%s2I need to heal %s1 more HP with Press the Attack!"

"DOTA_ChallengeDesc_LegionPressTheAttackRemoveStuns"			"Purge <font color='#ffffff'>%s1 stuns from friendly Heroes using <font color='#ffffff'>Press the Attack ." "DOTA_ChallengeStatus_LegionPressTheAttackRemoveStuns"						"%s2I need to purge %s1 more disables with Press the Attack!"

"DOTA_ChallengeDesc_KillFromInvis"				"Kill <font color='#ffffff'>%s1 enemy Heroes <font color='#ffffff'>15 seconds after being <font color='#ffffff'>invisible ." "DOTA_ChallengeStatus_KillFromInvis"			"%s2I need to kill %s1 more enemy Heroes from invisibility!"

"DOTA_ChallengeDesc_PickupBountyRunes"			"Pick up or Bottle <font color='#ffffff'>%s1 Bounty Runes." "DOTA_ChallengeStatus_PickupBountyRunes"						"%s2I need to pick up %s1 more Bounty Rune(s)!"

"DOTA_ChallengeDesc_RevealInvisible"			"Reveal <font color='#ffffff'>%s1 invisible enemy Heroes, causing them to die within 30 seconds of being revealed." "DOTA_ChallengeDesc_RestoreMana"				"Restore <font color='#ffffff'>%s1 mana to friendly Heroes." "DOTA_ChallengeDesc_SaveHeroMultiMatch"			"Save <font color='#ffffff'>%s1 friendly Heroes from death, by preventing or healing before a lethal attack." "DOTA_ChallengeDesc_TotalDamageWithUltAsHero"	"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with your Ultimate as <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_TotalHealingAsHero"			"Heal <font color='#ffffff'>%s1 HP for friendly Heroes." "DOTA_ChallengeDesc_AssistsByTime"				"Get <font color='#ffffff'>%s1 Assists before the game timer reaches <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_DenyCreepsMidlane"			"Deny <font color='#ffffff'>%s1 creeps in the Mid Lane before the game timer reaches <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_HealAlliesWithBottle"		"Give <font color='#ffffff'>%s1 Bottle Charges to friendly Heroes.\n\nBottle Charges must be given outside of the base." "DOTA_ChallengeDesc_KillEnemiesInJungle"		"Kill <font color='#ffffff'>%s1 enemy Heroes in either Jungle." "DOTA_ChallengeDesc_KillCountByTime"			"Kill <font color='#ffffff'>%s1 enemy Heroes before the game timer reaches <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_BuyAghsAsHero"				"Purchase <font color='#ffffff'>Aghanim's Scepter as <font color='#ffffff'>%s1 before the game timer reaches <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_TakeAegisMultiGame"			"Claim the Aegis on your Hero <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_BuyBlink_AsHero"		   "Purchase <font color='#ffffff'>Blink Dagger before the game timer reaches <font color='#ffffff'>%s2 as <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_LinaStuns"					"Stun <font color='#ffffff'>%s1 enemy Heroes using <font color='#ffffff'>Light Strike Array as <font color='#ffffff'>Lina ." "DOTA_ChallengeDesc_BuildingDamage_AsHero"		"Deal <font color='#ffffff'>%s1 or more damage to enemy buildings as <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_Networth"					"Achieve <font color='#ffffff'>%s1 or more <font color='#ffffff'>Networth before the game timer reaches <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_LastHitsAsHero"				"Earn <font color='#ffffff'>%s1 or more last hits." "DOTA_ChallengeDesc_CancelTPs"					"Interrupt <font color='#ffffff'>%s1 enemy Heroes during a Teleport." "DOTA_ChallengeDesc_DragonDamage"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes while in <font color='#ffffff'>Elder Dragon Form as <font color='#ffffff'>Dragon Knight ." "DOTA_ChallengeDesc_MultiMatchBarracks"				"Destroy <font color='#ffffff'>%s1 enemy <font color='#ffffff'>Barracks with your team." "DOTA_ChallengeDesc_MultiMatchTowers"				"Destroy <font color='#ffffff'>%s1 enemy <font color='#ffffff'>Towers with your team." "DOTA_ChallengeDesc_CancelChannels"				"Interrupt <font color='#ffffff'>%s1 enemy Heroes during a channelled spell." "DOTA_ChallengeDesc_AlliedGoldMultiMatch"		"Earn <font color='#ffffff'>%s1 Gold for your team." "DOTA_ChallengeDesc_WinBeforeTimeMultiMatch"	"Win <font color='#ffffff'>%s2 games before the game timer reaches <font color='#ffffff'>%s1 ." "DOTA_ChallengeDesc_TowerDamageMultiMatch"		"Deal <font color='#ffffff'>%s1 damage to enemy Towers, and steal <font color='#ffffff'>%s2 damage from enemies using <font color='#ffffff'>Static Link ." "DOTA_ChallengeDesc_TowerDamageMultiMatch_Sub1" "Deal <font color='#ffffff'>%s1 damage to enemy Towers." "DOTA_ChallengeDesc_TowerDamageMultiMatch_Sub2" "Steal <font color='#ffffff'>%s2 damage from enemies using <font color='#ffffff'>Static Link ." "DOTA_ChallengeDesc_SnatchAegis"				"Snatch an <font color='#ffffff'>Aegis from an enemy Roshan kill." "DOTA_ChallengeDesc_MultiKillMultiMatch"		"Perform <font color='#ffffff'>%s1 <font color='#ffffff'>%s2 times." "DOTA_ChallengeDesc_DebuffDurationMultiMatch"	"Debuff enemy Heroes for <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeDesc_EmberChainsMultiMatch"		"Ensnare <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Searing Chains as <font color='#ffffff'>Ember Spirit ."

"DOTA_ChallengeDesc_Rampage"					"Go on a <font color='#ffffff'>Rampage ."

"DOTA_ChallengeDesc_DoubleKill"					"Perform <font color='#ffffff'>%s1 Double Kill(s) ." "DOTA_ChallengeDesc_KillingSpree"				"Go on <font color='#ffffff'>%s1 Killing Spree kill streak(s)."

"DOTA_ChallengeDesc_BuyItemNoLimit"				"Purchase <font color='#ffffff'>%s1 ."

"DOTA_ChallengeDesc_EarthShakerStunMagicDamage"					"Stun enemy Heroes for <font color='#ffffff'>%s1 seconds, and deal <font color='#ffffff'>%s2 Magic damage to enemy Heroes, as <font color='#ffffff'>Earthshaker ." "DOTA_ChallengeDesc_EarthShakerStunMagicDamage_Sub1"			"Stun enemy Heroes for <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeDesc_EarthShakerStunMagicDamage_Sub2"			"Deal <font color='#ffffff'>%s2 Magic damage to enemy Heroes." "DOTA_ChallengeDesc_Support_Item_Gold"							"Spend <font color='#ffffff'>%s1 gold on support items." "DOTA_ChallengeDesc_KillWhileStun"								"Get <font color='#ffffff'>%s1 Kills or Assists on heroes while they are disabled by your stun." "DOTA_ChallengeDesc_KillAfterMotionControl"						"Get <font color='#ffffff'>%s1 Kills or Assists on Heroes after forcibly repositioning them with an item or ability." "DOTA_ChallengeDesc_SuccessfulScan"								"Successfully scan enemies <font color='#ffffff'>%s1 times while they are outside of their fountain." "DOTA_ChallengeDesc_FiendsGripKills"							"Get <font color='#ffffff'>%s2 Kills or Assists on Heroes with <font color='#ffffff'>Fiend's Grip, and debuff enemy heroes for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeDesc_FiendsGripKills_Sub1"						"Get <font color='#ffffff'>%s2 Kills or Assists on Heroes with <font color='#ffffff'>Fiend's Grip ." "DOTA_ChallengeDesc_FiendsGripKills_Sub2"						"Debuff enemy heroes for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeDesc_LotusOrbReflections"						"Reflect <font color='#ffffff'>%s1 incoming spells with <font color='#ffffff'>Lotus Orb ." "DOTA_ChallengeDesc_CreepKillsIn30Secs"							"Kill <font color='#ffffff'>%s1 creeps in <font color='#ffffff'>30 seconds or less." "DOTA_ChallengeDesc_KillAfterAbyssal"							"Get <font color='#ffffff'>%s1 Kills or Assists on Heroes after stunning them with <font color='#ffffff'>Abyssal Blade ." "DOTA_ChallengeDesc_LastHits_BeforeTime"						"Get <font color='#ffffff'>%s1 Last Hits before the game timer reaches <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_MultiMatchTowersBeforeTwelveMinutes"		"Destroy <font color='#ffffff'>%s1 enemy <font color='#ffffff'>Tower(s) with your team before the game timer reaches <font color='#ffffff'>12 minutes ." "DOTA_ChallengeDesc_LongRangeKillsRanked"						"Get <font color='#ffffff'>%s1 Kills on Heroes from more than <font color='#ffffff'>1300 range." "DOTA_ChallengeDesc_UseHalberd_Ranked"							"Succesfully use <font color='#ffffff'>Heaven's Halberd on enemy heroes <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_KillstreakEnded"							"End <font color='#ffffff'>%s1 Enemy Kill Streaks." "DOTA_ChallengeDesc_DoubleHeroStuns"							"Stun <font color='#ffffff'>2 or more Heroes at once <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_PurgeDebuffs"								"Purge <font color='#ffffff'>%s1 debuffs on allied heroes." "DOTA_ChallengeDesc_TowerDiveKills"								"Get <font color='#ffffff'>%s1 Kills or Assists on heroes that are under protection of their <font color='#ffffff'>Tower ." "DOTA_ChallengeDesc_UseRefresher_Ranked"						"Use <font color='#ffffff'>Refresher Orb <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_BountyShurikenBounce"						"Cast a <font color='#ffffff'>Shuriken Toss that bounces on at least <font color='#ffffff'>2 enemy heroes <font color='#ffffff'>%s1 times, and earn <font color='#ffffff'>%s2 Gold for your team." "DOTA_ChallengeDesc_BountyShurikenBounce_Sub1"					"Cast a <font color='#ffffff'>Shuriken Toss that bounces on at least <font color='#ffffff'>2 enemy heroes <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_BountyShurikenBounce_Sub2"					"Earn <font color='#ffffff'>%s2 Gold for your team." "DOTA_ChallengeDesc_TotalSilenceDurationWithOrchid"				"<font color='#ffffff'>Silence enemy Heroes for <font color='#ffffff'>%s1 seconds with <font color='#ffffff'>Orchid Malevolence or <font color='#ffffff'>Bloodthorn ." "DOTA_ChallengeDesc_FirstBloodMultiGame"						"Get or assist in <font color='#ffffff'>%s1 <font color='#ffffff'>First Blood(s) ." "DOTA_ChallengeDesc_ReachLevelByTime"							"Get level <font color='#ffffff'>%s1 before the game timer reaches <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_KillSingleEnemy"							"Kill a single enemy <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_KillAncientCreeps"							"Kill <font color='#ffffff'>%s1 Ancient creeps." "DOTA_ChallengeDesc_TripleAoENukes"								"Hit <font color='#ffffff'>Three or more enemy heroes with a single spell <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_SplitPushBuildingDamage"					"Deal <font color='#ffffff'>%s1 damage to enemy buildings while your team's buildings are under attack by enemy Heroes."

"DOTA_ChallengeStatusText_Support_Item_Gold"					"%s2I need to spend %s1 more gold on Support Items!" "DOTA_ChallengeStatusText_RevealInvisible"						"%s2I need to reveal %s1 more invisible unit(s)!" "DOTA_ChallengeStatusText_PlaceWards"							"%s2I need to place %s1 more observer ward(s)!" "DOTA_ChallengeStatusText_CancelChannels"						"%s2I need to cancel %s1 more enemy channeling spell(s)!" "DOTA_ChallengeStatusText_RestoreMana"							"%s2I need to restore %s1 more mana to allies!" "DOTA_ChallengeStatusText_KillWhileStun"						"%s2I need to help kill %s1 more enemy Hero(es) with my stun!" "DOTA_ChallengeStatusText_SmokeKill"							"%s2I need to help kill %s1 more enemy Hero(es) after using Smoke of Deceit!" "DOTA_ChallengeStatusText_SaveFriendlyHeroes"					"%s2I need to save %s1 more friendly Hero(es)!" "DOTA_ChallengeStatusText_KillAfterMotionControl"				"%s2I need to help kill %s1 more enemy Hero(es) after moving them out of position!" "DOTA_ChallengeStatusText_SuccessfulScan"						"%s2I need to find enemy Heroes with a scan %s1 more time(s)!" "DOTA_ChallengeStatusText_FiendsGripKills_Sub1"					"%s2I need to use Fiends Grip to help kill %s1 more enemy Hero(es)!" "DOTA_ChallengeStatusText_FiendsGripKills_Sub2"					"%s2I need to debuff enemy Heroes for %s1 more second(s)!" "DOTA_ChallengeStatusText_LotusOrbReflections"					"%s2I need to reflect %s1 more spell(s) with Lotus Orb!" "DOTA_ChallengeStatusText_AccumPhysicalDamage"					"%s2I need to deal %s1 more physical damage to enemy Heroes!" "DOTA_ChallengeStatusText_AlliedGoldMultiMatch"					"%s2I need to earn %s1 more gold for my teammates!" "DOTA_ChallengeStatusText_CreepKillsIn30Secs"					"%s2I need to kill %s1 creeps in 30 seconds!" "DOTA_ChallengeStatusText_TakeAegis"							"%s2I need to take the Aegis %s1 more time(s)!" "DOTA_ChallengeStatusText_KillAfterAbyssal"						"%s2I need to kill %s1 more enemy hero(es) after using an Abyssal Blade!" "DOTA_ChallengeStatusText_LastHits_BeforeTime"					"%s2I have %s3 seconds left to get %s1 more last hit(s)!" "DOTA_ChallengeStatusText_DoubleKill"							"%s2I need to get %s1 more double kill(s)!" "DOTA_ChallengeStatusText_MultiMatchTowersBeforeTwelveMinutes"	"%s2I need to kill %s1 more tower(s) before the game timer reaches 12 minutes!" "DOTA_ChallengeStatusText_TowerDamageMultiMatch_Sub1"			"%s2I need to deal %s1 more damage to towers!" "DOTA_ChallengeStatusText_TowerDamageMultiMatch_Sub2"			"%s2I need to steal %s1 more damage from enemies using Static Link!" "DOTA_ChallengeStatusText_FirstBloodMultiGame"					"%s2I need to get a Kill or Assist in %s1 more First Blood(s)!" "DOTA_ChallengeStatusText_LongRangeKillsRanked"					"%s2I need to get %s1 more Long Range Kill(s)!" "DOTA_ChallengeStatusText_UseHalberd_Ranked"					"%s2I need to disarm an enemy with Heaven's Halberd %s1 more time(s)!" "DOTA_ChallengeStatusText_KillstreakEnded"						"%s2I need to end %s1 more Kill Streaks!" "DOTA_ChallengeStatusText_DoubleHeroStuns"						"%s2I need to stun 2 or more Heroes at once %s1 more time(s)!" "DOTA_ChallengeStatusText_PurgeDebuffs"							"%s2I need to purge a debuff from an Allied Hero %s1 more time(s)!" "DOTA_ChallengeStatusText_TowerDiveKills"						"%s2I need to get a Kill or Assist on an enemy Hero under their tower %s1 more time(s)!" "DOTA_ChallengeStatusText_UseRefresher_Ranked"					"%s2I need to use a refresher %s1 time(s)!" "DOTA_ChallengeStatusText_BountyShurikenBounce_Sub1"			"%s2I need my Shuriken Toss to bounce to 2 or more enemy Heroes %s1 more time(s)!" "DOTA_ChallengeStatusText_KillCourier"							"%s2I need to kill an enemy Courier %s1 more time(s)!" "DOTA_ChallengeStatusText_TotalSilenceDurationWithOrchid"		"%s2I need to use Orchid Malevolence or Bloodthorn to silence enemy Heroes for %s1 more second(s)!" "DOTA_ChallengeStatusText_ReachLevelByTime"						"%s2I have %s3 seconds left to get %s1 more levels!" "DOTA_ChallengeStatusText_KillSingleEnemy"						"%s2I need to kill a single enemy Hero %s1 more time(s)!" "DOTA_ChallengeStatusText_KillAncientCreeps"					"%s2I need to kill %s1 more Ancient creeps!" "DOTA_ChallengeStatusText_KillingSpree"							"%s2I need to get a Killing Spree %s1 more time(s)!" "DOTA_ChallengeStatusText_KillCountByTime"						"%s2I have %s3 seconds left to kill %s1 more enemy Heroes!" "DOTA_ChallengeStatusText_SplitPushBuildingDamage"				"%s2I need to deal %s1 more damage to towers, while our towers are under attack!" "DOTA_ChallengeDesc_AbaddonMistCoilPurge"						"Use <font color='#ffffff'>Mist Coil to damage enemies or heal allies for a total of <font color='#ffffff'>%s1 health, and purge <font color='#ffffff'>%s2 debuffs from allied heroes with <font color='#ffffff'>Aphotic Shield ." "DOTA_ChallengeDesc_AbaddonMistCoilPurge_Sub1"					"Use <font color='#ffffff'>Mist Coil to damage enemies or heal allies for a total of <font color='#ffffff'>%s1 health." "DOTA_ChallengeDesc_AbaddonMistCoilPurge_Sub2"					"Purge <font color='#ffffff'>%s2 debuffs from allied heroes with <font color='#ffffff'>Aphotic Shield ." "DOTA_ChallengeStatusText_AbaddonMistCoilPurge_Sub1"			"%s2I need to damage enemies or heal allies for a total for %s1 health with Mist Coil!" "DOTA_ChallengeStatusText_AbaddonMistCoilPurge_Sub2"			"%s2I need to purge %s1 more debuff(s) with Aphotic Shield!" "DOTA_ChallengeDesc_ClinkzDeathPactDebuff"						"Kill <font color='#ffffff'>%s1 enemies while under effect of <font color='#ffffff'>Death Pact, and debuff enemy heroes for a total of <font color='#ffffff'>%s2 seconds." "DOTA_ChallengeDesc_ClinkzDeathPactDebuff_Sub1"					"Kill <font color='#ffffff'>%s1 enemies while under effect of <font color='#ffffff'>Death Pact " "DOTA_ChallengeDesc_ClinkzDeathPactDebuff_Sub2"					"Debuff enemy heroes for a total of <font color='#ffffff'>%s2 seconds." "DOTA_ChallengeStatusText_ClinkzDeathPactDebuff_Sub1"			"%s2I need to get %s1 more kill(s) while affected by Death Pact!" "DOTA_ChallengeStatusText_ClinkzDeathPactDebuff_Sub2"			"%s2I need to debuff enemies for %s1 more second(s)!" "DOTA_ChallengeDesc_DeathProphetSpiritSiphon"					"Use <font color='#ffffff'>Spirit Siphon on enemies for a total of <font color='#ffffff'>%s1 seconds, and hit two or more enemy heroes at once with <font color='#ffffff'>Silence <font color='#ffffff'>%s2 times." "DOTA_ChallengeDesc_DeathProphetSpiritSiphon_Sub1"				"Use <font color='#ffffff'>Spirit Siphon on enemies for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeDesc_DeathProphetSpiritSiphon_Sub2"				"Hit two or more enemy heroes at once with <font color='#ffffff'>Silence <font color='#ffffff'>%s2 times." "DOTA_ChallengeStatusText_DeathProphetSpiritSiphon_Sub1"		"%s2I need to Spirit Siphon enemies for %s1 more second(s)!" "DOTA_ChallengeStatusText_DeathProphetSpiritSiphon_Sub2"		"%s2I need to hit two or more enemies with silence %s1 more times(s)!" "DOTA_ChallengeDesc_LichDenyCreepsSlow"							"<font color='#ffffff'>Sacrifice or kill <font color='#ffffff'>%s1 allied units, and <font color='#ffffff'>slow enemies for <font color='#ffffff'>%s2 seconds." "DOTA_ChallengeDesc_LichDenyCreepsSlow_Sub1"					"<font color='#ffffff'>Sacrifice or kill <font color='#ffffff'>%s1 allied units." "DOTA_ChallengeDesc_LichDenyCreepsSlow_Sub2"					"<font color='#ffffff'>Slow enemies for <font color='#ffffff'>%s2 seconds." "DOTA_ChallengeStatus_LichDenyCreepsSlow_Sub1"					"%s2I need to kill or Sacrifice %s1 more allied unit(s)!" "DOTA_ChallengeStatus_LichDenyCreepsSlow_Sub2"					"%s2I need to slow enemies for %s1 more second(s)!" "DOTA_ChallengeDesc_SpectreDispersionReality"					"Deal <font color='#ffffff'>%s1 damage with <font color='#ffffff'>Dispersion, and kill <font color='#ffffff'>%s2 enemies after using <font color='#ffffff'>Reality ." "DOTA_ChallengeDesc_SpectreDispersionReality_Sub1"				"Deal <font color='#ffffff'>%s1 damage with <font color='#ffffff'>Dispersion ." "DOTA_ChallengeDesc_SpectreDispersionReality_Sub2"				"Kill <font color='#ffffff'>%s2 enemies after using <font color='#ffffff'>Reality ." "DOTA_ChallengeStatus_SpectreDispersionReality_Sub1"			"%s2I need to deal %s1 more damage with Dispersion!" "DOTA_ChallengeStatus_SpectreDispersionReality_Sub2"			"%s2I need to get %s1 more kill(s) after using Reality!" "DOTA_ChallengeDesc_WraithKingReincarnation"					"Kill <font color='#ffffff'>%s1 enemies after <font color='#ffffff'>Reincarnation, and steal <font color='#ffffff'>%s2 HP from enemy Heroes using sources of <font color='#ffffff'>Lifesteal ." "DOTA_ChallengeDesc_WraithKingReincarnation_Sub1"				"Kill <font color='#ffffff'>%s1 enemies after <font color='#ffffff'>Reincarnation ." "DOTA_ChallengeDesc_WraithKingReincarnation_Sub2"				"Steal <font color='#ffffff'>%s2 HP from enemy Heroes using sources of <font color='#ffffff'>Lifesteal ." "DOTA_ChallengeStatus_WraithKingReincarnation_Sub1"				"%s2I need to get %s1 more kill(s) or assist(s) after Reincarnation!" "DOTA_ChallengeStatus_WraithKingReincarnation_Sub2"				"%s2I need to Lifesteal %s1 more HP!" "DOTA_ChallengeDesc_UseCheese_Multigame"						"Consume the <font color='#ffffff'>Cheese <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_UseCheese_Multigame"					"%s2I need to consume the Cheese %s1 more time(s)!"

"DOTA_ChallengeDesc_InvokerColdSnapDamage"						"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Cold Snap ." "DOTA_ChallengeDesc_InvokerDamageFromGhostWalk"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes after leaving invisibility from <font color='#ffffff'>Ghost Walk ." "DOTA_ChallengeDesc_InvokerEMPManaDamage"						"Burn <font color='#ffffff'>%s1 mana from enemy Heroes with <font color='#ffffff'>EMP. " "DOTA_ChallengeDesc_InvokerEMPRestoreMana"						"Restore <font color='#ffffff'>%s1 mana by stealing mana from enemy Heroes with <font color='#ffffff'>EMP. " "DOTA_ChallengeDesc_InvokerMultiTornadoes"						"Land a <font color='#ffffff'>Tornado that hit <font color='#ffffff'>2 or more enemy Heroes, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_BuyMidasAsHero"								"Buy a <font color='#ffffff'>Hand of Midas before the game timer reaches <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_DealMagicDamageAsHero"						"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Magic damage." "DOTA_ChallengeDesc_DealPhysicalDamageAsHero"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Physical damage." "DOTA_ChallengeDesc_Bloodseeker_Double_Silences"				"Land a <font color='#ffffff'>Bloodrite that silences <font color='#ffffff'>2 or more enemy Heroes, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Bloodseeker_Kills_On_Bloodraged_Enemies"	"Kill <font color='#ffffff'>%s1 enemy Heroes while they are affected by <font color='#ffffff'>Bloodrage ." "DOTA_ChallengeDesc_Bloodseeker_Bloodseeker_Bloodrage_Lifesteal"	"Restore <font color='#ffffff'>%s1 HP by enemies dying under the effects of <font color='#ffffff'>Bloodrage ." "DOTA_ChallengeDesc_Bloodseeker_Rupture_Damage"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Rupture ." "DOTA_ChallengeDesc_Deal_Blademail_Damage"						"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Blade Mail ." "DOTA_ChallengeDesc_DealPureDamageAsHero"						"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Pure damage." "DOTA_ChallengeDesc_KillWhileSilenced"							"Kill <font color='#ffffff'>%s1 enemy Heroes while they are <font color='#ffffff'>Silenced ." "DOTA_ChallengeDesc_CleaveDamageBfury"							"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Cleave from <font color='#ffffff'>Battle Fury ." "DOTA_ChallengeDesc_KillWhileRooted"							"Kill <font color='#ffffff'>%s1 enemy Heroes while they are <font color='#ffffff'>Rooted ." "DOTA_ChallengeDesc_DarkWillowBedlamDamage"						"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Bedlam ." "DOTA_ChallengeDesc_DarkWillow_BramblesDuration"				"Root enemy Heroes in place for <font color='#ffffff'>%s1 seconds using <font color='#ffffff'>Bramble Maze ." "DOTA_ChallengeDesc_DarkWillow_CursedCrownStunDuration"			"Stun enemy Heroes for a total of <font color='#ffffff'>%s1 seconds using <font color='#ffffff'>Cursed Crown ." "DOTA_ChallengeDesc_DarkWillow_TripleHeroTerrorize"				"<font color='#ffffff'>Terrorize at least <font color='#ffffff'>3 enemy Heroes in one cast, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_EarthShaker_Aftershock_Damage"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Aftershock ." "DOTA_ChallengeDesc_Earthshaker_TripleManEchoslams"				"Damage <font color='#ffffff'>3 or more enemy Heroes with a single <font color='#ffffff'>Echoslam, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Pudge_Blink_Hook"							"<font color='#ffffff'>Hook enemy Heroes after blinking <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_PudgeCombo"									"<font color='#ffffff'>Hook, <font color='#ffffff'>Rot , and <font color='#ffffff'>Dismember a single enemy Hero, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Dismember_Kills"							"Kill <font color='#ffffff'>%s1 enemy Heroes while they are being <font color='#ffffff'>Dismembered ." "DOTA_ChallengeDesc_Dazzle_FourManAllyWeaves"					"<font color='#ffffff'>Weave at least <font color='#ffffff'>4 friendly Heroes in one cast, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Dazzle_ShadowWave_Damage"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Shadow Wave ." "DOTA_ChallengeDesc_NyxAssassin_DamageDuringBurrow"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes while being affected by <font color='#ffffff'>Burrow ." "DOTA_ChallengeDesc_Skywrath_Concussive_Shot_Kills"				"Kill <font color='#ffffff'>%s1 enemy Heroes while they are affected by <font color='#ffffff'>Concussive Shot ." "DOTA_ChallengeDesc_Skywrath_SealConcussiveArcaneCombo"			"<font color='#ffffff'>Ancient Seal, <font color='#ffffff'>Concussive Shot , and <font color='#ffffff'>Arcane Bolt a single enemy Hero, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_EvadeSpells"								"Evade or disjoint enemy spells <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Weaver_Double_Shukuchis"					"Damage <font color='#ffffff'>2 or more enemy Heroes with a single <font color='#ffffff'>Shukuchi, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Weaver_Swarm_Kills"							"Kill <font color='#ffffff'>%s1 enemy Heroes while they are affected by <font color='#ffffff'>The Swarm ." "DOTA_ChallengeDesc_Weaver_SwarmDamage"							"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>The Swarm ." "DOTA_ChallengeDesc_Weaver_TimeLapse_Kill"						"Kill <font color='#ffffff'>%s1 enemy Heroes after using <font color='#ffffff'>Time Lapse ." "DOTA_ChallengeDesc_Winter_Wyvern_Creep_Kills_With_Splinter_Blast"		"Kill <font color='#ffffff'>%s1 creeps with <font color='#ffffff'>Splinter Blast ." "DOTA_ChallengeDesc_Winter_Wyvern_Double_Splinter_Blast"		"Damage <font color='#ffffff'>2 or more enemy Heroes with a single <font color='#ffffff'>Splinter Blast, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Winter_Wyvern_TripleManWintersCurse"		"Catch <font color='#ffffff'>3 or more enemy Heroes with a single <font color='#ffffff'>Winter's Curse, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Pangolier_GyroshellHits"					"Crash into enemy Heroes <font color='#ffffff'>%s1 times with <font color='#ffffff'>Rolling Thunder ." "DOTA_ChallengeDesc_Pangolier_SwashbuckleDamage"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Swashbuckle ." "DOTA_ChallengeDesc_Pangolier_TwoHeroShieldCrash"				"Damage <font color='#ffffff'>2 or more enemy Heroes with a single <font color='#ffffff'>Shield Crash, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Razor_TowerDamageWithEyeOfTheStorm"			"Deal <font color='#ffffff'>%s1 damage to enemy towers with <font color='#ffffff'>Eye of the Storm ." "DOTA_ChallengeDesc_Razor_Static_Link_Enemies"					"Steal <font color='#ffffff'>%s1 attack damage with <font color='#ffffff'>Static Link ." "DOTA_ChallengeDesc_Razor_TripleMan_PlasmaFields"				"Damage <font color='#ffffff'>3 or more enemy Heroes with a single <font color='#ffffff'>Plasma Field, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Lina_LSADragonSlaveLagunaCombo"				"<font color='#ffffff'>Light Strike Array, <font color='#ffffff'>Dragon Slave , and <font color='#ffffff'>Laguna Blade a single enemy Hero, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Dark_Seer_Ion_Shell_Kills"					"Kill <font color='#ffffff'>%s1 creeps with <font color='#ffffff'>Ion Shell ." "DOTA_ChallengeDesc_Dark_Seer_Ion_Shell_Damage"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Ion Shell ." "DOTA_ChallengeDesc_Dark_Seer_Surge_On_Allies_Duration"			"Buff your teammates with <font color='#ffffff'>Surge for <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeDesc_Dark_Seer_Triple_Vacuums"					"Catch <font color='#ffffff'>3 or more enemy Heroes with a single <font color='#ffffff'>Vacuum, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Dark_Seer_Vacuum_Wall_Combos"				"<font color='#ffffff'>Vacuum enemy Heroes into your <font color='#ffffff'>Wall of Replica, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_MonkeyKing_BoundlessStrike_Damage"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Boundless Strike ." "DOTA_ChallengeDesc_Monkey_King_Double_Strike"					"Land a <font color='#ffffff'>Boundless Strike that hit <font color='#ffffff'>2 or more enemy Heroes, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Monkey_King_Kill_On_Spring_Slowed"			"Kill <font color='#ffffff'>%s1 enemy Heroes while they are being slowed by <font color='#ffffff'>Primal Spring ." "DOTA_ChallengeDesc_MonkeyKing_WukongCommand_Damage"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Wukong's Command ." "DOTA_ChallengeDesc_ChenSaveHeroesHealing"						"Save <font color='#ffffff'>%s1 friendly Heroes from taking lethal damage by using a healing spell." "DOTA_ChallengeDesc_ChenSaveHeroesHolyPersuasion"				"Save <font color='#ffffff'>%s1 friendly Heroes from taking lethal damage by using <font color='#ffffff'>Holy Persuasion ." "DOTA_ChallengeDesc_Brewmaster_Blink_Double_Clap"				"Land a <font color='#ffffff'>Thunder Clap on <font color='#ffffff'>2 or more enemy Heroes after using <font color='#ffffff'>Blink Dagger, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Brewmaster_Hero_Damage_With_Brewlings"		"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Primal Split ." "DOTA_ChallengeDesc_Brewmaster_Split_Boulder_Cyclone_Combo"		"Within <font color='#ffffff'>5 seconds of using <font color='#ffffff'>Primal Split, affect enemy Heroes with <font color='#ffffff'>Hurl Boulder and <font color='#ffffff'>Cyclone , <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Brewmaster_Hurl_Boulder"					"Stun an enemy Hero with <font color='#ffffff'>Hurl Boulder <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_ShadowDemon_DamageWithIllusions"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>illusions under your control." "DOTA_ChallengeDesc_ShadowDemon_KillsUnderPurge"				"Kill <font color='#ffffff'>%s1 enemy Heroes while they are affected by <font color='#ffffff'>Demonic Purge ." "DOTA_ChallengeDesc_ShadowDemon_SetupStunsDisruption"			"Using <font color='#ffffff'>Disruption, cause an enemy Hero to get stunned, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_ShadowDemon_ShadowPoisonDamage"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Shadow Poison ." "DOTA_ChallengeDesc_UndyingDecayStacks"							"Accumulate <font color='#ffffff'>%s1 bonus Strength with <font color='#ffffff'>Decay ." "DOTA_ChallengeDesc_UndyingSaveHeroesSoulRip"					"Save <font color='#ffffff'>%s1 friendly Heroes from taking lethal damage by using <font color='#ffffff'>Soul Rip ." "DOTA_ChallengeDesc_UndyingSelfHeal"							"Heal yourself <font color='#ffffff'>%s1 from any source." "DOTA_ChallengeDesc_Undying_TombstoneDamage"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Tombstone ." "DOTA_ChallengeDesc_Timbersaw_DealDamageWithChakram"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Chakram ." "DOTA_ChallengeDesc_Timbersaw_TimberChainWhirlingDeathCombos"	"Damage an enemy Hero with <font color='#ffffff'>Whirling Death while using <font color='#ffffff'>Timber Chain, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_UnderlordAtrophyAuraDamageCount"			"Accumulate <font color='#ffffff'>%s1 bonus damage with <font color='#ffffff'>Atrophy Aura ." "DOTA_ChallengeDesc_AbyssalUnderlord_DarkRift_MultiHeroTeleports"	"Teleport with <font color='#ffffff'>2 or more friendly Heroes using <font color='#ffffff'>Dark Rift, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_AbyssalUnderlord_DarkRiftSaveHeroes"			"Save <font color='#ffffff'>%s1 friendly Heroes from taking lethal damage by using <font color='#ffffff'>Dark Rift ." "DOTA_ChallengeDesc_AbyssalUnderlord_FirestormDamage"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Firestorm ." "DOTA_ChallengeDesc_AbyssalUnderlord_PitOfMaliceRootsSingleCast"	"Root enemy Heroes a max of <font color='#ffffff'>%s1 times in a single cast of <font color='#ffffff'>Pit of Malice ." "DOTA_ChallengeDesc_Clockwerk_CreepKillsWithFlare"				"Kill <font color='#ffffff'>%s1 creeps with <font color='#ffffff'>Rocket Flare ." "DOTA_ChallengeDesc_Clockwerk_Hook_Battery_Assault_Combo"		"Stun an enemy Hero with <font color='#ffffff'>Hookshot before damaging them with <font color='#ffffff'>Battery Assault, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_AlliedGoldAsHero"							"Accumulate <font color='#ffffff'>%s1 gold for teammates." "DOTA_ChallengeDesc_ElderTitan_EarthSplitter_Damage"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Earth Splitter ." "DOTA_ChallengeDesc_ElderTitan_EchoStompMultiHero"				"Land a <font color='#ffffff'>Echo Stomp that hit <font color='#ffffff'>2 or more enemy Heroes, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_ElderTitan_PhysicalDamageAfterAstral"		"Deal <font color='#ffffff'>%s1 physical damage to enemy Heroes while being buffed by <font color='#ffffff'>Astral Spirit ." "DOTA_ChallengeDesc_ElderTitan_SleepDuration"					"Put enemies to sleep for <font color='#ffffff'>%s1 seconds with <font color='#ffffff'>Echo Stomp ." "DOTA_ChallengeDesc_Omniknight_Purification_Damage"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Purification ." "DOTA_Quest_Fall_2016_Halloween_Title"							"The Twin Forks" "DOTA_Quest_Fall_2016_Halloween_Desc"							"" "DOTA_Quest_Fall_2016_Halloween_Abaddon_Title"					"MIST OPPORTUNITIES" "DOTA_Quest_Fall_2016_Halloween_Abaddon_Lore"					"" "DOTA_Quest_Fall_2016_Halloween_Clinkz_Title"					"PACT AND READY" "DOTA_Quest_Fall_2016_Halloween_Clinkz_Lore"					"" "DOTA_Quest_Fall_2016_Halloween_DeathProphet_Title"				"SIPHON DEMAND" "DOTA_Quest_Fall_2016_Halloween_DeathProphet_Lore"				"" "DOTA_Quest_Fall_2016_Halloween_Lich_Title"						"A LICH IN YOUR PLANS" "DOTA_Quest_Fall_2016_Halloween_Lich_Lore"						"" "DOTA_Quest_Fall_2016_Halloween_Spectre_Title"					"REALITY CHECK" "DOTA_Quest_Fall_2016_Halloween_Spectre_Lore"					"" "DOTA_Quest_Fall_2016_Halloween_WraithKing_Title"				"COMEBACK MECHANIC" "DOTA_Quest_Fall_2016_Halloween_WraithKing_Lore"				"" "DOTA_Quest_Fall_2016_Halloween_Roshan_Title"					"CHEESY PEASY" "DOTA_Quest_Fall_2016_Halloween_Roshan_Lore"					"" "DOTA_ChallengeDesc_KillsDuringBKB_Ranked"						"Get <font color='#ffffff'>%s1 Kills or Assists on enemy heroes while under the affect of <font color='#ffffff'>Black King Bar ." "DOTA_ChallengeStatusText_KillsDuringBKB_Ranked"				"%s2I need to get %s1 more kills or assists after using my Black King Bar!" "DOTA_ChallengeDesc_Ethereal_Target_Damage"						"Deal <font color='#ffffff'>%s1 damage to enemy heroes that are in <font color='#ffffff'>Ethereal Form ." "DOTA_ChallengeStatus_Ethereal_Target_Damage"					"%s2I need to deal %s1 more damage to targets that are in Ethereal Form!" "DOTA_ChallengeDesc_Blink_Stun"									"Stun <font color='#ffffff'>%s1 enemy heroes after using <font color='#ffffff'>Blink Dagger ." "DOTA_ChallengeStatus_Blink_Stun"								"%s2I need to stun %s1 more heroes after using my Blink Dagger!" "DOTA_ChallengeDesc_Kills_Of_Armor_Debuffed_Enemies"			"Get <font color='#ffffff'>%s1 kills or assists on enemy heroes, that you have affected with <font color='#ffffff'>Armor Reducing abilities." "DOTA_ChallengeStatus_Kills_Of_Armor_Debuffed_Enemies"			"%s2I need to get %s1 more kills or assists after reducing their armor!" "DOTA_ChallengeDesc_Shivas_Slow_Damage"							"Slow enemy heroes for a total of <font color='#ffffff'>%s1 seconds using <font color='#ffffff'>Shiva's Guard ." "DOTA_ChallengeStatusText_Shivas_Slow_Damage"					"%s2I need to slow enemy heroes for %s1 more second(s) with Shiva's Guard!" "DOTA_ChallengeDesc_Ogre_Hit_And_Multicast"						"<font color='#ffffff'>THUNK enemy heroes with your weapon <font color='#ffffff'>%s1 times, and <font color='#ffffff'>DING-DING-DING enemies with <font color='#ffffff'>Fireblast or Ignite a total of <font color='#ffffff'>%s2 times." "DOTA_ChallengeDesc_Ogre_Hit_And_Multicast_Sub1"				"<font color='#ffffff'>THUNK enemy heroes with your weapon" "DOTA_ChallengeStatusText_Ogre_Hit_And_Multicast_Sub1"			"%s2I need to THUNK enemy heroes %s1 more times!" "DOTA_ChallengeDesc_Ogre_Hit_And_Multicast_Sub2"				"<font color='#ffffff'>DING-DING-DING enemies with <font color='#ffffff'>Fireblast or Ignite a total of <font color='#ffffff'>%s2 times." "DOTA_ChallengeStatusText_Ogre_Hit_And_Multicast_Sub2"			"%s2I need to DING-DING-DING enemies %s1 more time(s)!" "DOTA_ChallengeDesc_DamageFromGlimmer"							"Deal <font color='#ffffff'>%s1 damage while under the effect of <font color='#ffffff'>Glimmer Cape ." "DOTA_ChallengeStatusText_DamageFromGlimmer"					"%s2I need to deal %s1 more damage while under the effect of Glimmer Cape!" "DOTA_ChallengeDesc_TripleMek"									"Heal 3 or more of your allies with <font color='#ffffff'>Mekansm at once a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_TripleMek"							"%s2I need to heal 3 or more of my allies at the same time with Mekansm %s1 more times!" "DOTA_ChallengeDesc_TotalDebuffWithMedallion"					"Debuff your enemies with <font color='#ffffff'>Medallion of Courage or <font color='#ffffff'>Solar Crest for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeStatusText_TotalDebuffWithMedallion"				"%s2I need to debuff my enemies with Medallion of Courage or Solar crest for %s1 more second(s)!" "DOTA_ChallengeDesc_TotalBoatBuffDuration"						"Buff your allies with <font color='#ffffff'>Damage Reduction from <font color='#ffffff'>Ghostship for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeStatus_TotalBoatBuffDuration"					"%s2I need to buff my allies with Damage Reduction from Ghostship for %s1 more second(s)!" "DOTA_ChallengeDesc_TotalHexDuration"							"<font color='#ffffff'>Hex your enemies by <font color='#ffffff'>any means necessary for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeStatusText_TotalHexDuration"						"%s2I need to hex my enemies for %s1 more second(s)!" "DOTA_ChallengeDesc_TotalSpellAbsorbs"							"Absorb <font color='#ffffff'>%s1 spells targeted at you or an ally with <font color='#ffffff'>Linken's Sphere or Lotus Orb ." "DOTA_ChallengeStatusText_TotalSpellAbsorbs"					"%s2I need to absorb %s1 more spells with Linken's Sphere or Lotus Orb!"

"DOTA_ChallengeDesc_UpgradeBoots"								"Upgrade your boots before the game timer reaches <font color='#ffffff'>%s1 ." "DOTA_ChallengeStatusText_UpgradeBoots"							"%s2I need to upgrade my boots before the timer reaches %s1!" "DOTA_ChallengeDesc_BloodstoneCharges"							"Get <font color='#ffffff'>%s1 charges on a Bloodstone." "DOTA_ChallengeStatusText_BloodstoneCharges"					"%s2I need to get %s1 charges on a Bloodstone!"

"DOTA_ChallengeDesc_DeathsAtGameEnd"							"Have no more than <font color='#ffffff'>%s1 deaths at the end of the game." "DOTA_ChallengeStatusText_DeathsAtGameEnd"						"%s2I need to die no more than %s1 times!"

"DOTA_ChallengeDesc_RootEnemyHeroes"							"Root <font color='#ffffff'>%s1 enemy heroes." "DOTA_ChallengeStatusText_RootEnemyHeroes"						"%s2I need to root %s1 enemy heroes!"

"DOTA_ChallengeDesc_TeamAssistsByTime"							"Get <font color='#ffffff'>%s1 total Assists with your team before the game timer reaches <font color='#ffffff'>%s2 ." "DOTA_ChallengeStatusText_TeamAssistsByTime"					"%s2We need to get %s1 more assist(s)!" "DOTA_ChallengeDesc_NetWorthByTime"								"Achieve <font color='#ffffff'>%s1 net worth by <font color='#ffffff'>%s2 ." "DOTA_ChallengeStatusText_NetWorthByTime"						"%s2I need to reach %s1 net worth!"

"DOTA_ChallengeDesc_DamageByControlledUnits"					"Deal <font color='#ffffff'>%s1 damage using controlled units." "DOTA_ChallengeStatusText_DamageByControlledUnits"				"%s2I need to deal %s1 damage using controlled units!" "DOTA_ChallengeDesc_TowerDamageByControlledUnits"				"Deal <font color='#ffffff'>%s1 tower damage using controlled units." "DOTA_ChallengeStatusText_TowerDamageByControlledUnits"			"%s2I need to deal %s1 tower damage using controlled units!"

"DOTA_ChallengeDesc_TotalCritDamage"							"Deal <font color='#ffffff'>%s1 damage from critical hits." "DOTA_ChallengeStatusText_TotalCritDamage"						"%s2I need to deal %s1 damage from critical hits!"

"DOTA_ChallengeDesc_WinWithPrimaryAttribute"					"Win <font color='#ffffff'>%s2 games with <font color='#ffffff'>%s1 heroes." "DOTA_ChallengeStatusText_WinWithPrimaryAttribute"				"%s2I need to win %s2 games with an <font color='#ffffff'>%s1 hero!"

"DOTA_ChallengeDesc_KillEnemiesWithAssists"						"Kill <font color='#ffffff'>%s1 enemy heroes with <font color='#ffffff'>%s2 teammates." "DOTA_ChallengeStatusText_KillEnemiesWithAssists"				"%s2We need to kill %s1 enemy heroes with <font color='#ffffff'>%s2 teammates!"

"DOTA_ChallengeDesc_SplitPushTowers"							"Kill %s2 enemy towers within <font color='#ffffff'>%s1 seconds of each other before the game timer reaches <font color='#ffffff'>30 minutes ." "DOTA_ChallengeStatusText_SplitPushTowers"						"%s2We need to kill %s2 enemy towers within <font color='#ffffff'>%s2 seconds of each other before the game timer reaches 30 minutes!"

"DOTA_ChallengeDesc_TotalTeamHealing"							"Achieve total team healing of <font color='#ffffff'>%s1 ." "DOTA_ChallengeStatusText_TotalTeamHealing"						"%s2Our team needs to heal <font color='#ffffff'>%s1 more health!" "DOTA_ChallengeDesc_TotalTeamDisableDuration"					"Disable enemies Heroes for <font color='#ffffff'>%s1 seconds with your team." "DOTA_ChallengeStatus_TotalTeamDisableDuration"					"%s2We need to stun enemy Heroes for %s1 more second(s)!"

"DOTA_ChallengeDesc_SmokeGankEnemiesWithAssists"				"Smoke and kill an enemy hero <font color='#ffffff'>%s1 times with <font color='#ffffff'>%s2 teammates." "DOTA_ChallengeStatusText_SmokeGankEnemiesWithAssists"			"%s2We need to smoke and kill an enemy hero <font color='#ffffff'>%s1 more time with <font color='#ffffff'>%s2 teammates!"

"DOTA_ChallengeDesc_WinCaptainsModeMultiMatch"					"Win <font color='#ffffff'>%s1 games in Captains Mode." "DOTA_ChallengeStatusText_WinCaptainsModeMultiMatch"			"%s2I need to win <font color='#ffffff'>%s1 more games of Captain's Mode!"

"DOTA_ChallengeDesc_WinBattleCupMultiMatch"						"Win <font color='#ffffff'>%s1 Battle Cup games" "DOTA_ChallengeStatusText_WinBattleCupMultiMatch"				"%s2I need to win <font color='#ffffff'>%s1 more Battle Cup games!"

"DOTA_ChallengeDesc_TeamKills"									"Have <font color='#ffffff'>%s1 team kills before <font color='#ffffff'>%s2 ." "DOTA_ChallengeStatusText_TeamKills"							"%s2Our team needs to kill <font color='#ffffff'>%s1 more enemy heroes before <font color='#ffffff'>%s2 !"

"DOTA_ChallengeDesc_TeamFirstKills"								"Have your team get <font color='#ffffff'>first blood, <font color='#ffffff'>first tower kill , and <font color='#ffffff'>first Roshan kill ." "DOTA_ChallengeStatusText_TeamFirstKills"						"%s2Our team needs to get first blood, first tower kill, and first Roshan kill (<font color='#ffffff'>%s1 /3)."

"DOTA_ChallengeDesc_TeamAuras"									"Be simultaneously affected by <font color='#ffffff'>%s1 auras present on your team." "DOTA_ChallengeStatusText_TeamAuras"							"%s2Our team needs to have <font color='#ffffff'>%s1 auras present at the same time."

"DOTA_ChallengeDesc_KillEnemyTowerStreak"						"Kill <font color='#ffffff'>%s1 towers as a team before you lose one." "DOTA_ChallengeDesc_KillEnemyTowerStreak_Sub1"					"Kill <font color='#ffffff'>%s1 towers as a team before you lose one." "DOTA_ChallengeStatusText_KillEnemyTowerStreak_Sub1"			"%s2Our team needs to kill <font color='#ffffff'>%s1 towers before we lose one."

"DOTA_ChallengeDesc_DoubleVeil"									"Hit <font color='#ffffff'>two or more enemy heroes with <font color='#ffffff'>Veil of Discord for a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_DoubleVeil"							"%s2I need to hit two or more heroes with veil of discord %s1 more time(s)!" "DOTA_ChallengeDesc_DoubleHeroTorrents"							"Hit <font color='#ffffff'>two or more enemy heroes with <font color='#ffffff'>Torrent for a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_DoubleHeroTorrents"					"%s2I need to hit two or more heroes with Torrent %s1 more time(s)!" "DOTA_ChallengeDesc_TwoManStuns"								"Disable <font color='#ffffff'>two or more enemy heroes with one spell <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_TwoManStuns"								"%s2I need to disable two or more heroes with a single spell %s1 more time(s)!"

"DOTA_ChallengeDesc_KillAfterCyclone"							"Get a kill or assist after using <font color='#ffffff'>Eul's Scepter of Divinity on enemy heroes <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_KillAfterCyclone"						"%s2I need to get a kill or assist after using Eul's Scepter of Divinity on enemy heroes %s1 more time(s)!" "DOTA_ChallengeDesc_KillAfterXMarks"							"Get a kill or assist after using <font color='#ffffff'>X Marks the Spot on enemy heroes <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_XMarks"								"%s2I need to get a kill or assist after using X Marks the Spot on enemy heroes %s1 more time(s)!"

"DOTA_ChallengeDesc_CancelRegen"								"Cancel an enemy hero's <font color='#ffffff'>Healing Salve, Clarity or Bottle Regeneration <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_CancelRegen"							"%s2I need to cancel an enemy hero's Healing Salve, Clarity or Bottle Regeneration %s1 more time(s)!" "DOTA_ChallengeDesc_TotalDamageWithUlt"							"Deal <font color='#ffffff'>%s1 damage to enemy heroes with an <font color='#ffffff'>Ultimate ability ." "DOTA_ChallengeStatusText_TotalDamageWithUlt"					"%s2I need to deal %s1 more damage to enemy heroes with my Ultimate!"

"DOTA_ChallengeDesc_TreantHealing_and_Debuff"					"Heal allied heroes and buildings for a total of <font color='#ffffff'>%s1 health with <font color='#ffffff'>Living Armor, and disable enemy heroes for a total of <font color='#ffffff'>%s2 seconds." "DOTA_ChallengeDesc_TreantHealAndDebuff_Sub1"					"Heal allied heroes and buildings for a total of <font color='#ffffff'>%s1 health with <font color='#ffffff'>Living Armor " "DOTA_ChallengeStatusText_TreantHealing_and_DebuffSub1"			"%s2I need to heal allied heroes and buildings for %s1 more health with Living Armor!" "DOTA_ChallengeDesc_TreantHealAndDebuff_Sub2"					"Disable enemy heroes for a total of <font color='#ffffff'>%s2 seconds." "DOTA_ChallengeStatusText_TreantHealing_and_DebuffSub2"			"%s2I need to Disable enemy heroes for %s1 second(s)" "DOTA_ChallengeDesc_BuyAghsAndBoat"								"Purchase an <font color='#ffffff'>Aghanim's Scepter, and use the improved <font color='#ffffff'>Ghostship on a total of <font color='#ffffff'>%s2 enemies." "DOTA_ChallengeDesc_BuyAghsAndBoat_Sub1"						"Purchase an <font color='#ffffff'>Aghanim's Scepter " "DOTA_ChallengeStatus_BuyAghsAndBoat_Sub1"						"%s2I need to purchase an Aghanim's Scepter!" "DOTA_ChallengeDesc_BuyAghsAndBoat_Sub2"						"Use the improved <font color='#ffffff'>Ghostship on a total of <font color='#ffffff'>%s2 enemies." "DOTA_ChallengeStatus_BuyAghsAndBoat_Sub2"						"%s2I need to use Ghostship on %s1 more enemy hero(es)!"

"DOTA_ChallengeDesc_BuyBlinkShadowBladeAndDamage"				"Purchase a <font color='#ffffff'>Blink Dagger or <font color='#ffffff'>Shadow Blade, and deal a total of <font color='#ffffff'>%s2 damage to enemy heroes after using these items." "DOTA_ChallengeDesc_BuyBlinkAndDamage_Sub1"						"Purchase a <font color='#ffffff'>Blink Dagger or <font color='#ffffff'>Shadow Blade " "DOTA_ChallengeStatus_BuyBlinkAndDamage_Sub1"					"%s2I need to purchase a Blink Dagger or Shadow Blade!" "DOTA_ChallengeDesc_BuyBlinkAndDamage_Sub2"						"Deal a total of <font color='#ffffff'>%s2 damage to enemy heroes after using a <font color='#ffffff'>Blink Dagger or <font color='#ffffff'>Shadow Blade ." "DOTA_ChallengeStatus_BuyBlinkAndDamage_Sub2"					"%s2I need to deal %s1 more damage to enemy heroes after using my Blink Dagger or Shadow Blade!" "DOTA_ChallengeDesc_Tree_Count_By_Time"							"Cut <font color='#ffffff'>%s1 trees." "DOTA_ChallengeStatusText_Tree_Count"							"%s2I need to cut down <font color='#ffffff'>%s1 more tree(s)!" "DOTA_ChallengeDesc_KillingSpreeLength"							"Get a <font color='#ffffff'>%s1 ." "DOTA_ChallengeStatusText_KillingSpreeLength"					"%s2I need to get a %s1."

"DOTA_ChallengeDesc_Tree_Count"									"Destroy <font color='#ffffff'>%s1 trees." "DOTA_ChallengeDesc_ZeusLightningBolts"							"Cast <font color='#ffffff'>Arc Lightning to hit <font color='#ffffff'>3 or more enemies at once <font color='#ffffff'>%s1 times, and deal a total of <font color='#ffffff'>%s2 magic or pure damage." "DOTA_ChallengeDesc_ZeusLightningBolts_Sub1"	  				"Cast <font color='#ffffff'>Arc Lightning to hit <font color='#ffffff'>3 or more enemies at once <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_ZeusLightningBolts_Sub1" 			"%s2I need to hit 3 or more heroes at once with Arc Lightning %s1 more time(s)" "DOTA_ChallengeDesc_ZeusLightningBolts_Sub2"	  				"Deal a total of <font color='#ffffff'>%s2 magic or pure damage." "DOTA_ChallengeStatusText_ZeusLightningBolts_Sub2" 				"%s2I need to deal %s1 more magic damage" "DOTA_ChallengeDesc_UseAtos_Ranked"	  							"Use <font color='#ffffff'>Rod of Atos on enemies <font color='#ffffff'>%s1 times" "DOTA_ChallengeStatusText_UseAtos_Ranked"						"%s2I need to use Rod of Atos %s1 more time(s)" "DOTA_ChallengeDesc_KillAfterBlink"	  							"Get a Kill or Assist after using <font color='#ffffff'>Blink Dagger <font color='#ffffff'>%s1 times" "DOTA_ChallengeStatus_KillAfterBlink" 							"%s2I need to get %s1 more kills or assists after using Blink Dagger" "DOTA_ChallengeDesc_UseForceStaff_Ranked"	  					"Use <font color='#ffffff'>Force Staff on allies or enemies <font color='#ffffff'>%s1 times" "DOTA_ChallengeStatusText_UseForceStaff_Ranked" 				"%s2I need to use Force Staff %s1 more time(s)" "DOTA_ChallengeDesc_Use_MoonShard"	  							"Consume <font color='#ffffff'>Moon Shard yourself or use it on allies <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_Use_MoonShard" 						"%s2I need to use Moon Shard %s1 more time(s)" "DOTA_ChallengeDesc_PurgeDebuffsWithGreaves"	  				"Purge <font color='#ffffff'>%s1 debuffs using Guardian Greaves." "DOTA_ChallengeStatusText_PurgeDebuffsWithGreaves" 				"%s2I need to purge %s1 more debuff(s) using Guardian Greaves!" "DOTA_ChallengeDesc_PurgeDebuffsWithManta"	  					"Purge <font color='#ffffff'>%s1 debuffs using <font color='#ffffff'>Manta Style ." "DOTA_ChallengeStatusText_PurgeDebuffsWithManta" 				"%s2I need to purge %s1 more debuff(s) using Manta Style!" "DOTA_ChallengeDesc_ReachLevel"	  								"Reach level <font color='#ffffff'>%s1 in <font color='#ffffff'>%s2 games." "DOTA_ChallengeStatusText_ReachLevel" 							"%s2I need to reach level %s1!" "DOTA_ChallengeDesc_MultiMatchShrines"	  						"Destroy <font color='#ffffff'>%s1 enemy <font color='#ffffff'>Shrines ." "DOTA_ChallengeStatusText_MultiMatchShrines" 					"%s2I need to destroy %s1 more shrine(s)!" "DOTA_ChallengeDesc_EchoSabreHits"	  							"Use an <font color='#ffffff'>Echo Sabre to slow enemy heroes <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_EchoSabreHits" 							"%s2I need to hit %s1 more enemy hero(es) with my Echo Sabre!" "DOTA_ChallengeDesc_MjollnirMaelstromDamage"	  				"Deal <font color='#ffffff'>%s1 damage to enemy heroes with chain lightning from <font color='#ffffff'>Mjollnir or Maelstrom ." "DOTA_ChallengeStatus_MjollnirMaelstromDamage" 					"%s2I need to deal %s1 more damage with a Mjollnir or Maelstrom!" "DOTA_ChallengeDesc_BreakHits"	  								"Use <font color='#ffffff'>Silver Edge to <font color='#ffffff'>Break enemy heroes <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_BreakHits" 								"%s2I need to break %s1 more hero(es) with a Silver Edge!" "DOTA_ChallengeDesc_AntimageDoubleManaVoid"						"Damage <font color='#ffffff'>2 or more enemy heroes with <font color='#ffffff'>Mana Void a total of <font color='#ffffff'>%s1 times, and deal <font color='#ffffff'>%s2 mana burn to enemy Heroes." "DOTA_ChallengeDesc_AntimageDoubleManaVoid_Sub1"				"Damage <font color='#ffffff'>2 or more enemy heroes with at once <font color='#ffffff'>Mana Void a total of <font color='#ffffff'>%s1 times" "DOTA_ChallengeStatus_AntimageDoubleManaVoid_Sub1"				"%s2I need to damage 2 or more enemy heroes at once with Mana Void %s1 more times!" "DOTA_ChallengeDesc_AntimageDoubleManaVoid_Sub2"				"Deal <font color='#ffffff'>%s2 mana burn to enemy Heroes." "DOTA_ChallengeStatus_AntimageDoubleManaVoid_Sub2"				"%s2I need to deal %s1 more mana burn to enemy Heroes." "DOTA_ChallengeDesc_KillCreepsAncientCreeps"					"Kill <font color='#ffffff'>%s1 creeps, <font color='#ffffff'>%s2 of them must be <font color='#ffffff'>Ancient Creeps ." "DOTA_ChallengeDesc_KillCreepsAncientCreeps_Sub2"				"Kill <font color='#ffffff'>%s1 creeps" "DOTA_ChallengeStatusText_KillCreepsAncientCreeps_Sub2"			"%s2I need to kill %s1 more creep(s)" "DOTA_ChallengeDesc_KillCreepsAncientCreeps_Sub1"				"Kill <font color='#ffffff'>%s2 <font color='#ffffff'>Ancient Creeps ." "DOTA_ChallengeStatusText_KillCreepsAncientCreeps_Sub1"			"%s2I need to kill %s1 more ancient creep(s)."

"DOTA_Quest_Winter_2017_Support_Title"				"Path of the Paragon" "DOTA_Quest_Winter_2017_Support_Place_Wards_Desc"		"WARD LORD" "DOTA_Quest_Winter_2017_Support_Place_Wards_Lore"		"" "DOTA_Quest_Winter_2017_Support_DualStuns_Desc"		"A LITTLE GET-TOGETHER" "DOTA_Quest_Winter_2017_Support_DualStuns_Lore"		"" "DOTA_Quest_Winter_2017_Support_GetAssists_Desc"		"QUALIFIED ASSISTANT" "DOTA_Quest_Winter_2017_Support_GetAssists_Lore"		"" "DOTA_Quest_Winter_2017_Support_UseUrn_Desc"		"HAVE TO URN IT" "DOTA_Quest_Winter_2017_Support_UseUrn_Lore"		"" "DOTA_Quest_Winter_2017_Support_SilenceEnemies_Desc"		"GROWN-UPS ARE TALKING" "DOTA_Quest_Winter_2017_Support_SilenceEnemies_Lore"		"" "DOTA_Quest_Winter_2017_Support_UpgradeBoots_Desc"			"LOOK AT THEM SHINE" "DOTA_Quest_Winter_2017_Support_UpgradeBoots_Lore"			"" "DOTA_Quest_Winter_2017_Support_DenyCreeps_Desc"		"HEARTFELT GOODBYE" "DOTA_Quest_Winter_2017_Support_DenyCreeps_Lore"		"" "DOTA_Quest_Winter_2017_Support_SpendSupportGold_Desc"		"CARE NECESSITIES" "DOTA_Quest_Winter_2017_Support_SpendSupportGold_Lore"		"" "DOTA_Quest_Winter_2017_Support_KillAfterTeleport_Desc"		"SUDDEN LANE CHANGE" "DOTA_Quest_Winter_2017_Support_KillAfterTeleport_Lore"		"" "DOTA_Quest_Winter_2017_Support_KillAfterCyclone_Desc"		"SCARY-GO-ROUND" "DOTA_Quest_Winter_2017_Support_KillAfterCyclone_Lore"		"" "DOTA_Quest_Winter_2017_Support_CancelRegen_Desc"		"JUST THE WORST" "DOTA_Quest_Winter_2017_Support_CancelRegen_Lore"		"" "DOTA_Quest_Winter_2017_Support_TotalHealing_Desc"		"NO SALT IN THESE WOUNDS" "DOTA_Quest_Winter_2017_Support_TotalHealing_Lore"		"" "DOTA_Quest_Winter_2017_Support_UltimateDamage_Desc"		"THE ULTIMATE FEELING" "DOTA_Quest_Winter_2017_Support_UltimateDamage_Lore"		"" "DOTA_Quest_Winter_2017_Support_PreventMagicDamage_Desc"		"" "DOTA_Quest_Winter_2017_Support_PreventMagicDamage_Lore"		"" "DOTA_Quest_Winter_2017_Support_SlowHeroes_Desc"		"SPEED LIMITER" "DOTA_Quest_Winter_2017_Support_SlowHeroes_Lore"		"" "DOTA_Quest_Winter_2017_Support_TreantHealDebuff_Desc"		"LIVING HARMER" "DOTA_Quest_Winter_2017_Support_TreantHealDebuff_Lore"		""

"DOTA_Quest_Winter_2017_Utility_Title"				"Path of the Inquisitor" "DOTA_Quest_Winter_2017_Utility_Pickup_Bounty_Runes_Desc"		"THEY'RE EVERYWHERE" "DOTA_Quest_Winter_2017_Utility_Pickup_Bounty_Runes_Lore"		"" "DOTA_Quest_Winter_2017_Utility_UseScans_Desc"		"SCAN ARTIST" "DOTA_Quest_Winter_2017_Utility_UseScans_Lore"		"" "DOTA_Quest_Winter_2017_Utility_WinGamesBeforeTime_Desc"		"MY TIME IS PRECIOUS" "DOTA_Quest_Winter_2017_Utility_WinGamesBeforeTime_Lore"		"" "DOTA_Quest_Winter_2017_Utility_InterruptChannels_Desc"		"TIMELY INTERRUPTION" "DOTA_Quest_Winter_2017_Utility_InterruptChannels_Lore"		"" "DOTA_Quest_Winter_2017_Utility_KillAfterUsingBlink_Desc"		"SPREE POSITIONING" "DOTA_Quest_Winter_2017_Utility_KillAfterUsingBlink_Lore"		"" "DOTA_Quest_Winter_2017_Utility_ReachLevel25_Desc"		"BIG FISH" "DOTA_Quest_Winter_2017_Utility_ReachLevel25_Lore"		"" "DOTA_Quest_Winter_2017_Utility_UseForceStaff_Desc"		"AND THIS ONE GOES THERE" "DOTA_Quest_Winter_2017_Utility_UseForceStaff_Lore"		"" "DOTA_Quest_Winter_2017_Utility_UseAtos_Desc"		"ROOT FORCE" "DOTA_Quest_Winter_2017_Utility_UseAtos_Lore"		"" "DOTA_Quest_Winter_2017_Utility_UseVeilOnTwoTargets_Desc"		"VEILED THREAT" "DOTA_Quest_Winter_2017_Utility_UseVeilOnTwoTargets_Lore"		"" "DOTA_Quest_Winter_2017_Utility_DealMagicDamage_Desc"		"SHOW ME A MAGIC TRICK" "DOTA_Quest_Winter_2017_Utility_DealMagicDamage_Lore"		"" "DOTA_Quest_Winter_2017_Utility_PurgeDebuffsWithGreaves_Desc"		"NEGATE THE NEGATIVE" "DOTA_Quest_Winter_2017_Utility_PurgeDebuffsWithGreaves_Lore"		"" "DOTA_Quest_Winter_2017_Utility_DestroyTrees_Desc"		"HERBICIDAL TENDENCIES" "DOTA_Quest_Winter_2017_Utility_DestroyTrees_Lore"		"" "DOTA_Quest_Winter_2017_Utility_EarnLastHits_Desc"		"EARN YOUR CREEP" "DOTA_Quest_Winter_2017_Utility_EarnLastHits_Lore"		"" "DOTA_Quest_Winter_2017_Utility_ManaBurn_Desc"		"NONE OF THAT NOW" "DOTA_Quest_Winter_2017_Utility_ManaBurn_Lore"		"" "DOTA_Quest_Winter_2017_Utility_ZeusArcLightning_Desc"		"NO CHAIN NO GAIN" "DOTA_Quest_Winter_2017_Utility_ZeusArcLightning_Lore"		"" "DOTA_Quest_Winter_2017_Carry_Title"				"Path of the Skirmisher" "DOTA_Quest_Winter_2017_Carry_Multikill_Desc"		"RECIDIVIST" "DOTA_Quest_Winter_2017_Carry_Multikill_Lore"		"" "DOTA_Quest_Winter_2017_Carry_LastHits_Desc"		"FREE-RANGE CLICKIN'" "DOTA_Quest_Winter_2017_Carry_LastHits_Lore"		"" "DOTA_Quest_Winter_2017_Carry_KillShrines_Desc"		"FIND NO SANCTUARY HERE" "DOTA_Quest_Winter_2017_Carry_KillShrines_Lore"		"" "DOTA_Quest_Winter_2017_Carry_HeroKills_Desc"		"PERFORMING TO EXPECTATIONS" "DOTA_Quest_Winter_2017_Carry_HeroKills_Lore"		"" "DOTA_Quest_Winter_2017_Carry_UseEchoSabre_Desc"		"HARD TO WALK AWAY" "DOTA_Quest_Winter_2017_Carry_UseEchoSabre_Lore"		"" "DOTA_Quest_Winter_2017_Carry_DisjointAttacks_Desc"		"FLUID DYNAMICS" "DOTA_Quest_Winter_2017_Carry_DisjointAttacks_Lore"		"" "DOTA_Quest_Winter_2017_Carry_KillHeroesBeforeTime_Desc"		"GET ON WITH IT" "DOTA_Quest_Winter_2017_Carry_KillHeroesBeforeTime_Lore"		"" "DOTA_Quest_Winter_2017_Carry_DamageAfterLeavingInvisibility_Desc"		"LET ME SHOW YOU SOMETHING" "DOTA_Quest_Winter_2017_Carry_DamageAfterLeavingInvisibility_Lore"		"" "DOTA_Quest_Winter_2017_Carry_GetDoubleKills_Desc"		"DOUBLES DOWN" "DOTA_Quest_Winter_2017_Carry_GetDoubleKills_Lore"		"" "DOTA_Quest_Winter_2017_Carry_DealDamageWithMaelstrom_Desc"		"STORM IN A BATTLE" "DOTA_Quest_Winter_2017_Carry_DealDamageWithMaelstrom_Lore"		"" "DOTA_Quest_Winter_2017_Carry_DealDamageInASingleAttack_Desc"		"KNEE-BUCKLER" "DOTA_Quest_Winter_2017_Carry_DealDamageInASingleAttack_Lore"		"" "DOTA_Quest_Winter_2017_Carry_BreakEnemyHeroes_Desc"		"BREAKING POINT" "DOTA_Quest_Winter_2017_Carry_BreakEnemyHeroes_Lore"		"" "DOTA_Quest_Winter_2017_Carry_EarnGPM_Desc"		"PURCHASING POWER" "DOTA_Quest_Winter_2017_Carry_EarnGPM_Lore"		"" "DOTA_Quest_Winter_2017_Carry_LifestealDamage_Desc"		"YOU KEEP ME GOING" "DOTA_Quest_Winter_2017_Carry_LifestealDamage_Lore"		"" "DOTA_Quest_Winter_2017_Carry_ManaVoidHits_Desc"		"A VOID PUNISHMENT" "DOTA_Quest_Winter_2017_Carry_ManaVoidHits_Lore"		""

"DOTA_Quest_International_2017_Support_Title"		"Path of the Navigator" "DOTA_Quest_International_2017_Support_Desc"		"" "DOTA_Quest_Internationl_2017_Support_Win_As_Intellect_Desc"		"CASTER AND COMMANDER" "DOTA_Quest_Internationl_2017_Support_Win_As_Intellect_Lore"		"" "DOTA_Quest_Internationl_2017_Support_Root_Enemies_Desc"		"DEEP ROOTS" "DOTA_Quest_Internationl_2017_Support_Root_Enemies_Lore"		"" "DOTA_Quest_Internationl_2017_Support_Earn_Gold_For_Allies_Desc"		"NO PREY NO PAY" "DOTA_Quest_Internationl_2017_Support_Earn_Gold_For_Allies_Lore"		"" "DOTA_Quest_Internationl_2017_Support_Damage_From_Glimmer_Desc"		"FATAL MIRAGE" "DOTA_Quest_Internationl_2017_Support_Damage_From_Glimmer_Lore"		"" "DOTA_Quest_Internationl_2017_Support_Triple_Meks_Desc"		"SHIP'S SURGEON" "DOTA_Quest_Internationl_2017_Support_Triple_Meks_Lore"		"" "DOTA_Quest_Internationl_2017_Support_KillsWhileStunned_Desc"		"INTERDICTOR" "DOTA_Quest_Internationl_2017_Support_KillsWhileStunned_Lore"		""

"DOTA_Quest_Internationl_2017_Support_Shivas_Slow_Damage_Desc"		"LIKE SWIMMING" "DOTA_Quest_Internationl_2017_Support_Shivas_Slow_Damage_Lore"		"" "DOTA_Quest_Internationl_2017_Support_Place_Obs_Wards_Desc"		"SPYGLASS SPECIALIST" "DOTA_Quest_Internationl_2017_Support_Place_Obs_Wards_Lore"		"" "DOTA_Quest_Internationl_2017_Support_Linkens_Absorb_Desc"		"EVASIVE ACTION" "DOTA_Quest_Internationl_2017_Support_Linkens_Absorb_Lore"		"" "DOTA_Quest_International_2017_Deal_Pure_Damage_Desc"		"DRY POWDER" "DOTA_Quest_International_2017_Deal_Pure_Damage_Lore"		"" "DOTA_Quest_Internationl_2017_Blink_Stun_Desc"		"SUDDEN GYBE" "DOTA_Quest_Internationl_2017_Blink_Stun_Lore"		"" "DOTA_Quest_Internationl_2017_Ethereal_Damage_Desc"		"CAN'T ESCAPE THE NOOSE" "DOTA_Quest_Internationl_2017_Ethereal_Damage_Lore"		"" "DOTA_Quest_Internationl_2017_Triple_Man_Nukes_Desc"		"PRESS-GANG" "DOTA_Quest_Internationl_2017_Triple_Man_Nukes_Lore"		"" "DOTA_Quest_Internationl_2017_Ogre_Hit_Multicast_Desc"		"SAILOR'S FORTUNE" "DOTA_Quest_Internationl_2017_Ogre_Hit_Multicast_Lore"		"" "DOTA_Quest_International_2017_Utility_Title"		"Path of the Wavebreaker" "DOTA_Quest_International_2017_Utility_Desc"		""

"DOTA_Quest_International_2017_Coop_Quest"         "Team Quests" "DOTA_Quest_International_2017_Coop_Quest_Special_Rules"     "Complete 12 quests with at least 1 star to receive the item set reward. Earn a total of at least 34 stars to get the level 2 upgrade."

"DOTA_Quest_International_2017_Kunkka_Quest_Title"	"Unlocked at Battle Level 225" "DOTA_Quest_International_2017_Utility_Bloodstone_Charges_Desc"		"CHUM IN THE WATER" "DOTA_Quest_International_2017_Utility_Bloodstone_Charges_Lore"		"" "DOTA_Quest_International_2017_Utility_Death_Count_Desc"		"UNSINKABLE" "DOTA_Quest_International_2017_Utility_Death_Count_Lore"		"" "DOTA_Quest_International_2017_Utility_NetWorth_ByTime_Desc"		"FREEBOOT HAUL" "DOTA_Quest_International_2017_Utility_NetWorth_ByTime_Lore"		"" "DOTA_Quest_International_2017_Utility_Control_Unit_Damage_Desc"		"LOYAL CREW" "DOTA_Quest_International_2017_Utility_Control_Unit_Damage_Lore"		"" "DOTA_Quest_International_2017_Utility_Crit_Damage_Desc"		"RIVERVIEW GUSHER" "DOTA_Quest_International_2017_Utility_Crit_Damage_Lore"		"" "DOTA_Quest_International_2017_Utility_Tower_Kill_Streak_Desc"		"" "DOTA_Quest_International_2017_Utility_Tower_Kill_Streak_Lore"		"" "DOTA_Quest_International_2017_Utility_BKB_Kills_Desc"		"BURIAL AT BKB" "DOTA_Quest_International_2017_Utility_BKB_Kills_Lore"		"" "DOTA_Quest_International_2017_Utility_Manta_Debuff_Purge_Desc"		"BODY TRIPLE" "DOTA_Quest_International_2017_Utility_Manta_Debuff_Purge_Lore"		"" "DOTA_Quest_International_2017_Utility_Kill_Single_Hero_Desc"		"LUBBER'S FATE" "DOTA_Quest_International_2017_Utility_Kill_Single_Hero_Lore"		"" "DOTA_Quest_International_2017_Utility_Use_Moon_Shard_Desc"		"TWIN PROPELLERS" "DOTA_Quest_International_2017_Utility_Use_Moon_Shard_Lore"		"" "DOTA_Quest_Internationl_2017_Utility_Bashes_Desc"		"RUM PUNCH" "DOTA_Quest_Internationl_2017_Utility_Bashes_Lore"		"" "DOTA_Quest_Internationl_2017_Support_Debuff_With_Medallion_Desc"		"CAST AWAY" "DOTA_Quest_Internationl_2017_Support_Debuff_With_Medallion_Lore"		"" "DOTA_Quest_International_2017_Tower_Dive_Kills_Desc"		"SUBMARINER" "DOTA_Quest_International_2017_Tower_Dive_Kills_Lore"		""

"DOTA_Quest_International_2017_Hex_Enemies_Desc"		"CHANGE ATTACK" "DOTA_Quest_International_2017_Hex_Enemies_Lore"		"" "DOTA_Quest_International_2017_Luna_Lucent_Beams_Desc"		"NIGHT WATCH" "DOTA_Quest_International_2017_Luna_Lucent_Beams_Lore"		"" "DOTA_Quest_International_2017_Win_As_Agility_Desc"		"SWASHBUCKLER" "DOTA_Quest_International_2017_Win_As_Agility_Lore"		"" "DOTA_Quest_International_2017_Win_As_Strength_Desc"		"MASTER-AT-ARMS" "DOTA_Quest_International_2017_Win_As_Strength_Lore"		"" "DOTA_Quest_International_2017_Carry_Title"		"Path of the Rising Tide" "DOTA_Quest_International_2017_Carry_Desc"		"" "DOTA_Quest_Interntaional_2017_Team_Kills_With_Assists_Desc"		"PRE-DAWN SORTIE" "DOTA_Quest_Interntaional_2017_Team_Kills_With_Assists_Lore"		"" "DOTA_Quest_Interntaional_2017_Team_Split_Push_Title"		"SPLITTING HEADACHE" "DOTA_Quest_Interntaional_2017_Team_Split_Push_Lore"		"" "DOTA_Quest_Interntaional_2017_Team_Healing_Title"		"TEAM BUILDING" "DOTA_Quest_Interntaional_2017_Team_Healing_Lore"		"" "DOTA_Quest_Interntaional_2017_Team_Smoke_Ganks_Title"		"ROLLING FOG GANK" "DOTA_Quest_Interntaional_2017_Team_Smoke_Ganks_Lore"		"" "DOTA_Quest_Interntaional_2017_Team_Kills_Before_Time_Title"		"GIVE NO QUARTER" "DOTA_Quest_Interntaional_2017_Team_Kills_Before_Time_Lore"		"" "DOTA_Quest_Interntaional_2017_Team_First_Kills_Title"		"FIRST MATES" "DOTA_Quest_Interntaional_2017_Team_First_Kills_Lore"		"" "DOTA_Quest_Interntaional_2017_Team_Captains_Mode_Wins_Title"		"EARN YOUR SEA LEGS" "DOTA_Quest_Interntaional_2017_Team_Captains_Mode_Wins_Lore"		"" "DOTA_Quest_Interntaional_2017_Team_Battle_Cup_Wins_Title"		"BATTLE CUP BUCCANEER" "DOTA_Quest_Interntaional_2017_Team_Battle_Cup_Wins_Lore"		"" "DOTA_Quest_Interntaional_2017_Team_Auras_Title"		"OUR AURA BE OUR ALLY" "DOTA_Quest_Interntaional_2017_Team_Auras_Lore"		"" "DOTA_Quest_Interntaional_2017_Team_Stuns_Title"		"BINDING AGENTS" "DOTA_Quest_Interntaional_2017_Team_Stuns_Lore"		"" "DOTA_Quest_Interntaional_2017_Team_Runes_Title"		"LEAVE THE PARTY IN RUNES" "DOTA_Quest_Interntaional_2017_Team_Runes_Lore"		"" "DOTA_Quest_Interntaional_2017_Team_Assists_Title"		"ALL HANDS ON DECK" "DOTA_Quest_Interntaional_2017_Team_Assists_Lore"		"" "DOTA_Quest_Interntaional_2017_Team_PhysicalDamage_Title"		"GROUP EXERCISES" "DOTA_Quest_Interntaional_2017_Team_PhysicalDamage_Lore"		"" "DOTA_Quest_International_2017_Kunkka_Title"		"Path of the Saltworn Mariner" "DOTA_Quest_International_2017_Kunkka_Desc"		"" "DOTA_Quest_Interntaional_2017_Kunkka_Tidebringer_Damage_Desc"		"GREEN SEAS" "DOTA_Quest_Interntaional_2017_Kunkka_Tidebringer_Damage_Lore"		"" "DOTA_Quest_Interntaional_2017_Kunkka_Xmarks_Kills_Desc"		"ROUGH WATER" "DOTA_Quest_Interntaional_2017_Kunkka_Xmarks_Kills_Lore"		"" "DOTA_Quest_Interntaional_2017_Kunkka_Buy_Blink_Or_Shadowblade_Title"		"SILENT RUNNING" "DOTA_Quest_Interntaional_2017_Kunkka_Buy_Blink_Or_Shadowblade_Lore"		"" "DOTA_Quest_Interntaional_2017_Kunkka_Boatbuff_Duration_Title"		"EARN YOUR GROG" "DOTA_Quest_Interntaional_2017_Kunkka_Boatbuff_Duration_Lore"		"" "DOTA_Quest_Interntaional_2017_Kunkka_Buy_Aghs_And_Ship_Title"		"WE POOR SAILORS" "DOTA_Quest_Interntaional_2017_Kunkka_Buy_Aghs_And_Ship_Lore"		"" "DOTA_Quest_Interntaional_2017_Kunkka_Double_Torrents_Title"		"FLUID DISPLACEMENT" "DOTA_Quest_Interntaional_2017_Kunkka_Double_Torrents_Lore"		"" "DOTA_Quest_Interntaional_2017_Kunkka_Combo_Title"		"UP SPOKE THE ADMIRAL" "DOTA_Quest_Interntaional_2017_Kunkka_Combo_Lore"		"" "DOTA_ChallengeVar_ItemLevel2"					"( Level 2 )" "DOTA_ChallengeVar_ItemLevel3"					"( Level 3 )" "DOTA_ChallengeVar_ItemLevel4"					"( Level 4 )" "DOTA_ChallengeVar_ItemLevel5"					"( Level 5 )"

"DOTA_ChallengeName_PlaceHolder"				"CHALLENGE" "DOTA_ChallengeLore_PlaceHolder"				""

"DOTA_ChallengeDesc_Weekly1Preview"				"Destroy <font color='#75a92e'>15 enemy <font color='#75a92e'>Towers with your team." "DOTA_ChallengeDesc_Weekly2Preview"				"Earn <font color='#75a92e'>500 or more last hits."

"DOTA_ChallengeVar_Unknown"						"???"

"DOTA_TI6_BattlePass_GoToQuests"								"Go to Quests" "DOTA_TI6_BattlePass_GoToCommunityChallenges"					"View Community Challenges"

"DOTA_Quest_Support_BuyManaItems_Title"			"BLUE STREAK" "DOTA_Quest_Support_BuyManaItems_Lore"			"Faster than you can say hocus..." "DOTA_Quest_Support_BuySupportItems_Title"		"TRIPLE THREAT" "DOTA_Quest_Support_BuySupportItems_Lore"		"The true tools of the trade may not inspire accolades, but the victories they enable surely will." "DOTA_Quest_Support_StunDuration_Title"			"STAYMAKER" "DOTA_Quest_Support_StunDuration_Lore"			"A sense of helplessness lingers, the parasite nibbling into the heart of the enemy." "DOTA_Quest_Support_BuyAghs_Title"				"THE SAPPHIRE STANDARD" "DOTA_Quest_Support_BuyAghs_Lore"				"There came before one who forged his own path through the dark expanse." "DOTA_Quest_Support_HealAndRestoreMana_Title"	"THE GIVING ME" "DOTA_Quest_Support_HealAndRestoreMana_Lore"	"The thrust surges forward, our lines unwavering and ever-ready." "DOTA_Quest_Support_TotalSpellDamage_Title"		"TOTAL DISH" "DOTA_Quest_Support_TotalSpellDamage_Lore"		"Where once they saw weakness, they now fear strength." "DOTA_Quest_Support_SmokeGanks_Title"			"SEE NO EVIL" "DOTA_Quest_Support_SmokeGanks_Lore"			"The eyes play tricks and the spirit cowers." "DOTA_Quest_Support_WardAndDeward_Title"		"PRIVATE EYES" "DOTA_Quest_Support_WardAndDeward_Lore"			"The body knows not where to attack if the eyes are blind." "DOTA_Quest_Support_StackCampsAndAncients_Title"	"FOREST WARDEN" "DOTA_Quest_Support_StackCampsAndAncients_Lore"		"While travelers at times mistake the more ancient beasts of the forest for demonkind, as the survivors of Stonehall might attest, no true demon is contained and felled so easily." "DOTA_Quest_Support_UltimateDamage_Title"		"UNINTERRUPTED PROSPERITY" "DOTA_Quest_Support_UltimateDamage_Lore"		"The deepest wells of power flow forth only in the time of greatest need." "DOTA_Quest_Support_HealingAsHero_Title"		"BATTLE RATIONS" "DOTA_Quest_Support_HealingAsHero_Lore"			"Worry not at the damage done. 'Twas but a flesh wound." "DOTA_Quest_Support_AssistsByTime_Title"		"SUPPORT KILLS" "DOTA_Quest_Support_AssistsByTime_Lore"			"The vainglorious boast as the cunning rearm." "DOTA_Quest_Support_LichBounces_Title"			"THE COLD ONE WATCHES" "DOTA_Quest_Support_LichBounces_Lore"			"The frost-mage revels in suffering shared. It is not pride that rallies the agents of darkness, but malice." "DOTA_Quest_Support_RevealInvis_Title"			"FOUNTAIN BAIT" "DOTA_Quest_Support_RevealInvis_Lore"			"No more may they move amongst us with impunity." "DOTA_Quest_Support_SaveHeroes_Title"			"SUPPORTS CARRY CARRIES" "DOTA_Quest_Support_SaveHeroes_Lore"			"As ever, the whole achieves victory."

"DOTA_Quest_Solo_BottleRunes_Title"				"SPECIAL RESERVE" "DOTA_Quest_Solo_BottleRunes_Lore"				"Power alone is nothing. Deliberate application of that power determines your fate." "DOTA_Quest_Solo_DenyCreeps_Title"				"BENEVOLENT BACKSTABBER" "DOTA_Quest_Solo_DenyCreeps_Lore"				"Mastery of one's own resources is one matter. Mastery of another's is quite something else." "DOTA_Quest_Solo_DoubleKill_Title"				"TWO FOR THE SHOW" "DOTA_Quest_Solo_DoubleKill_Lore"				"All proceeds as planned." "DOTA_Quest_Solo_BuyBlink_Title"				"I BLINK AND YOU MISS ME" "DOTA_Quest_Solo_BuyBlink_Lore"					"Catch them because you can." "DOTA_Quest_Solo_HealWithBottle_Title"			"CHARGE!" "DOTA_Quest_Solo_HealWithBottle_Lore"			"A battlefield restorative may embolden even the weariest ally." "DOTA_Quest_Solo_KillsInJungle_Title"			"WELCOME TO THE JUNGLE" "DOTA_Quest_Solo_KillsInJungle_Lore"			"It's all fun and games until someone gets their life ganked out." "DOTA_Quest_Solo_TeleportKills_Title"			"TOWERING DEFENSE" "DOTA_Quest_Solo_TeleportKills_Lore"			"It is not often the cunning warrior who battles creeps while the towers burn." "DOTA_Quest_Solo_KillingSpree_Title"			"AIN'T GOT TIME TO FEED" "DOTA_Quest_Solo_KillingSpree_Lore"				"All in your path shall perish." "DOTA_Quest_Solo_KillsByTime_Title"				"PACEMAKER" "DOTA_Quest_Solo_KillsByTime_Lore"				"At every turn the enemy finds you waiting. Respite is for the victors." "DOTA_Quest_Solo_AccumulateDamage_Title"		"POINT AND CLICK" "DOTA_Quest_Solo_AccumulateDamage_Lore"			"Become the nightmare from which your foes cannot wake." "DOTA_Quest_Solo_KillCouriers_Title"			"SUPPLY-LINE SABOTEUR" "DOTA_Quest_Solo_KillCouriers_Lore"				"None may aid the enemy without fear of reprisal." "DOTA_Quest_Solo_InvisKills_Title"				"NOW YOU SEE ME" "DOTA_Quest_Solo_InvisKills_Lore"				"Question not from whence I came, question rather when I shall come again." "DOTA_Quest_Solo_FirstBlood_Title"				"A TASTE OF THINGS TO COME" "DOTA_Quest_Solo_FirstBlood_Lore"				"The first flake in an avalanche of violence." "DOTA_Quest_Solo_KillEachLane_Title"			"MIDDLE IS MISSING!" "DOTA_Quest_Solo_KillEachLane_Lore"				"The wandering hero battles across all fronts." "DOTA_Quest_Solo_LinaStuns_Title"				"THE COMING FIRE" "DOTA_Quest_Solo_LinaStuns_Lore"				"The ethereal filaments of reality flash and burn. Some have seen what follows. All fear the coming fire."

"DOTA_Quest_Carry_100LastHits_Title"			"TENDERFOOT" "DOTA_Quest_Carry_100LastHits_Lore"				"To fill the war chest, one must master the fundamentals." "DOTA_Quest_Carry_BuyMidas_Title"				"THE SON OF MIDAS" "DOTA_Quest_Carry_BuyMidas_Lore"				"To reach true levels of opulence, one must obtain the relic which turns ordinary beasts into extraordinary wealth." "DOTA_Quest_Carry_KillRoshan_Title"				"TO FELL THE BEAST" "DOTA_Quest_Carry_KillRoshan_Lore"				"A score of brave souls have sought the path. None passed this way again." "DOTA_Quest_Carry_Battlefury_Title"				"GATHER ROUND" "DOTA_Quest_Carry_Battlefury_Lore"				"With the proper tools, your enemies fall as one." "DOTA_Quest_Carry_BuildingDamage_Title"			"OBJECTIVE GAMING" "DOTA_Quest_Carry_BuildingDamage_Lore"			"A fallen enemy may rise again. A fallen city will not." "DOTA_Quest_Carry_Radiance_Title"				"RADIANT PERSONALITY" "DOTA_Quest_Carry_Radiance_Lore"				"Power radiates across the field, blinding and burning, challenging the brave to advance and spurring the sane to flee." "DOTA_Quest_Carry_TakeAegises_Title"			"THIS MUST BE THE AFTERLIFE" "DOTA_Quest_Carry_TakeAegises_Lore"				"The enemy exhausts all to stop you for but a brief moment." "DOTA_Quest_Carry_125LastHits_Title"			"CARRY EXPECTATIONS" "DOTA_Quest_Carry_125LastHits_Lore"				"The implements of power come at a blood price." "DOTA_Quest_Carry_DealPhysicalDamage_Title"		"JOB REQUIREMENTS" "DOTA_Quest_Carry_DealPhysicalDamage_Lore"		"Now to your true purpose!" "DOTA_Quest_Carry_NetworthByTime_Title"			"SECRET SHOPPING SPREE" "DOTA_Quest_Carry_NetworthByTime_Lore"			"Carry forth into battle the relics of legend!" "DOTA_Quest_Carry_500Damage_Title"				"KITE THIS!" "DOTA_Quest_Carry_500Damage_Lore"				"The bigger you are, the harder you make them fall." "DOTA_Quest_Carry_175LastHits_Title"			"SPACE APPRECIATED" "DOTA_Quest_Carry_175LastHits_Lore"				"The faith of your allies is rewarded and the enemy can ignore you no more!" "DOTA_Quest_Carry_DragonDamage_Title"			"HEART OF THE ELDWURM" "DOTA_Quest_Carry_DragonDamage_Lore"			"The essence of the Eldwurm stirs as darkness falls. No horde may rise that swift of wing and stout of will shall not seek to overcome." "DOTA_Quest_Carry_CancelChannels_Title"			"SPOILER: THEY DIE IN THE END" "DOTA_Quest_Carry_CancelChannels_Lore"			"The difficulties of incanting with a broken face are not trivial." "DOTA_Quest_Carry_KillRax_Title"				"ARE WE MEGA YET?" "DOTA_Quest_Carry_KillRax_Lore"					"I have become the tide of battle!"

"DOTA_Quest_CNY_TowerDamage_Title"				"PATH TO VICTORY" "DOTA_Quest_CNY_TowerDamage_Lore"				"The end is in sight, we must simply walk the path." "DOTA_Quest_CNY_DebuffDuration_Title"			"INTELLIGENCE AND WIT" "DOTA_Quest_CNY_DebuffDuration_Lore"			"The seasoned warrior embraces equally virtues of the body and mind." "DOTA_Quest_CNY_DoubleKillsMultiMatch_Title"	"ONE STRIKE FOR EACH" "DOTA_Quest_CNY_DoubleKillsMultiMatch_Lore"		"May each strike find its target." "DOTA_Quest_CNY_HealMultiMatch_Title"			"HEALTH AND HAPPINESS" "DOTA_Quest_CNY_HealMultiMatch_Lore"			"Rest and rejuvenation to renew our strength." "DOTA_Quest_CNY_EmberSearingChains_Title"		"GUARDIAN OF THE FLAME" "DOTA_Quest_CNY_EmberSearingChains_Lore"		"The final step of training is often the most grueling." "DOTA_Quest_CNY_AlliedGold_Title"				"LEISURE AND WEALTH" "DOTA_Quest_CNY_AlliedGold_Lore"				"Together, we stand." "DOTA_Quest_CNY_WinGamesBeforeTime_Title"		"GREAT DISCIPLINE" "DOTA_Quest_CNY_WinGamesBeforeTime_Lore"		"Spring comes soon to restore our spirit." "DOTA_Quest_CNY_LuckyMoney_Title"				"LUCKY MONEY" "DOTA_Quest_CNY_LuckyMoney_Lore"				"Unexpected, but appreciated!"

"DOTA_Quest_Rogue_PhaseBoots_Title"				"CUT THE LINE" "DOTA_Quest_Rogue_PhaseBoots_Lore"				"The creatures prowl the hillsides, grotesque shapes outlined against the fiery glow of what can only be Stonehall. With the destruction of the bird lofts, Quath is truly alone. We must find a means to penetrate their lines." "DOTA_Quest_Rogue_BountyRunes_Title"			"BOUNTIFUL RECONNAISSANCE" "DOTA_Quest_Rogue_BountyRunes_Lore"				"If one is mindful of traps, even small gains may prove consequential." "DOTA_Quest_Rogue_CreepDenies_Title"			"SILENT MERCIES" "DOTA_Quest_Rogue_CreepDenies_Lore"				"Bestow the highest honor upon the most loyal of footmen." "DOTA_Quest_Rogue_ManaDamage_Title"				"ARCANE DEFICIT" "DOTA_Quest_Rogue_ManaDamage_Lore"				"Arcane mastery relies upon focus of will. Disturb one's focus, disturb one's mastery." "DOTA_Quest_Rogue_BuyInvis_Title"				"ROGUELIKE" "DOTA_Quest_Rogue_BuyInvis_Lore"				"Stealth is no talent or action; it is the shadow stream you must learn to traverse." "DOTA_Quest_Rogue_InvisDamage_Title"			"TERRORS UNSEEN" "DOTA_Quest_Rogue_InvisDamage_Lore"				"The larger devils lead packs of beastlings to terrorize our huntsmen. Strike out and surprise them in the darkness." "DOTA_Quest_Rogue_BuyEagle_Title"				"MISS YOU MORE" "DOTA_Quest_Rogue_BuyEagle_Lore"				"Your strength lies not in enduring blows, but in ensuring they never land at all." "DOTA_Quest_Rogue_TrackKills_Title"				"TRACKER KEEPER" "DOTA_Quest_Rogue_TrackKills_Lore"				"From what hell pit do these fiends crawl to torment us? Be patient this night. Learn what you may before unleashing the killing blows." "DOTA_Quest_Rogue_HighDamageAttack_Title"		"NOT IF I SEE YOU FIRST" "DOTA_Quest_Rogue_HighDamageAttack_Lore"		"Grim confirmation arrives from Stonehall. Strange to be thankful our misery is not so complete as theirs...yet. We rally tonight in the name of our fallen allies." "DOTA_Quest_Rogue_MiranaArrow_Title"			"ASSASSIN'S ART" "DOTA_Quest_Rogue_MiranaArrow_Lore"				"Fair fights can be fatal. Disable your enemy and your blade will meet no resistance." "DOTA_Quest_Rogue_Deward_Title"					"JUST DEWARDS" "DOTA_Quest_Rogue_Deward_Lore"					"The martial training of the Initiates has rekindled hope, but these advances have not gone unnoticed by the enemy. They hunt the young protectors..." "DOTA_Quest_Rogue_AttackEvade_Title"			"EVASIVE ACTION" "DOTA_Quest_Rogue_AttackEvade_Lore"				"Even slight cuts from cursed blades may turn fatal. Wits about you." "DOTA_Quest_Rogue_InvisKills_Title"				"I'M SURE IT WAS NOTHING" "DOTA_Quest_Rogue_InvisKills_Lore"				"Our chance is now. Assault their scouts, then rejoin the others for the final strike. Leave no trace." "DOTA_Quest_Rogue_Slark_Title"					"SHINING NIGHTMARE" "DOTA_Quest_Rogue_Slark_Lore"					"Each slash of your blade emboldens you, slowed by neither poison nor plague." "DOTA_Quest_Rogue_ClinkzFinal_Title"				"THE SHADOW WALKER RISES" "DOTA_Quest_Rogue_ClinkzFinal_Lore"				"Lift the dark veil to strike true at our prey, O silent sentinel, protector of Quath." "DOTA_Quest_Wizard_Arcanes_Title"				"SCHOOL UNIFORM" "DOTA_Quest_Wizard_Arcanes_Lore"				"The Aldwyn Scrolls are not simply ancient accounts of a mythical Quathan Guard; the runes inscribed into the texts radiate immense power. Study them well, for there is little time." "DOTA_Quest_Wizard_SlowEnemies_Title"			"INTO THICK AIR" "DOTA_Quest_Wizard_SlowEnemies_Lore"			"Those unwise enough to stray from their fellows will be the first to fall." "DOTA_Quest_Wizard_IceblastDamage_Title"		"ICEBLAST IT ALL TO HELL" "DOTA_Quest_Wizard_IceblastDamage_Lore"			"Resist temptation to bolster the line. Await your moment and unleash our fury." "DOTA_Quest_Wizard_KillsByTime_Title"			"NOBODY EXPECTS A WIZARD'S IMPOSITION" "DOTA_Quest_Wizard_KillsByTime_Lore"			"By your hands alone may the dream of Quath live on. As you wage these final battles, and the power consumed in turn consumes, rest assured the sacrifices of the Three will not be soon forgotten." "DOTA_Quest_Wizard_WindrunnerFinal_Title"		"ARCANE ASCENSION" "DOTA_Quest_Wizard_WindrunnerFinal_Lore"		"Cast forth your mystical bindings upon the enemies of Quath. Let the monsters watch their wretched companions torn from this world in cursing, helpless agony." "DOTA_Quest_Wizard_UrnOfShadows_Title"			"URN FOR THE ROAD" "DOTA_Quest_Wizard_UrnOfShadows_Lore"			"The Elders wish to study some of the apalling creature's remains. Perhaps something can be used to assist in our efforts." "DOTA_Quest_Wizard_Silence_Title"				"IF A HERO FALLS AND MAKES NO SOUND" "DOTA_Quest_Wizard_Silence_Lore"				"Let their sorcerers utter no vile words of power against your friends and countrymen." "DOTA_Quest_Wizard_ArcaneRunes_Title"			"MOTHER NATURE'S CANDY" "DOTA_Quest_Wizard_ArcaneRunes_Lore"			"Augmentation in proper measure is the true discipline of wizardry." "DOTA_Quest_Wizard_Necronomicon_Title"			"SHOP SMART" "DOTA_Quest_Wizard_Necronomicon_Lore"			"The Elders believe we may summon agents of darkness to join our cause. But how? What sinister incantations rest within such an unsettling tome?" "DOTA_Quest_Wizard_NaturesProphet_Title"		"PEST CONTROLLER" "DOTA_Quest_Wizard_NaturesProphet_Lore"			"Nature's minions rule the realm between heavens and hellfires. Turn them to our purpose and our numbers blossom." "DOTA_Quest_Wizard_AetherLens_Title"			"RANGE FINDER" "DOTA_Quest_Wizard_AetherLens_Lore"				"The growth in power bestowed upon the Initiates nearly outpaces the training to wield it." "DOTA_Quest_Wizard_SpellDamageInstances_Title"	"IT'S PURE MAGIC" "DOTA_Quest_Wizard_SpellDamageInstances_Lore"	"Too late the devils learn that the unarmed Quathan is most fearsome of all." "DOTA_Quest_Wizard_Bloodstone_Title"			"TRY NOT TO SPILL ANY" "DOTA_Quest_Wizard_Bloodstone_Lore"				"The funeral mound of our enemies shall be a wellspring of arcane energies." "DOTA_Quest_Wizard_SpellDamage_Title"			"PUT THE MAGE IN DAMAGE" "DOTA_Quest_Wizard_SpellDamage_Lore"			"We may never learn what baleful magic brought these horrors to our door, but we will remember the Guard that drove them from it." "DOTA_Quest_Wizard_LeshOctarine_Title"			"DISCO NEVER DIES" "DOTA_Quest_Wizard_LeshOctarine_Lore"			"Draw strength from the suffering of those who visit harm upon your people." "DOTA_Quest_Warrior_PowerTreads_Title"			"FLEXIBLE POWERS, BENEFITS" "DOTA_Quest_Warrior_PowerTreads_Lore"			"Centuries have passed since the forces of Stonehall arrived at our gates and the last Quathan warrior swung blade to protect the homeland. We face few threats in these pacified lands, and our sheriffs and huntsmen alone cannot halt this foul invasion. The Elders believe we must choose new vessels-we must restore the Guard." "DOTA_Quest_Warrior_Assists_Title"				"LEND A HURTING HAND" "DOTA_Quest_Warrior_Assists_Lore"				"No help will come from our protectors in the south, the distant fires make clear. The transformative rites of the Aldwyn Scrolls offer a last grasp at survival. As the Three are named, so must three be chosen." "DOTA_Quest_Warrior_StunDuration_Title"			"TACTICAL PAUSE" "DOTA_Quest_Warrior_StunDuration_Lore"			"If a beast has a brain, bash those brains to jelly. If a beast is already a jelly, don't use your best axe." "DOTA_Quest_Warrior_TinyCombos_Title"			"BATTING PRACTICE" "DOTA_Quest_Warrior_TinyCombos_Lore"			"Strike with such force that inertia itself strips meat from their bones." "DOTA_Quest_Warrior_EchoSabre_Title"			"DOUBLE TAP" "DOTA_Quest_Warrior_EchoSabre_Lore"				"Launch two attacks before your enemies manage one and they may rethink their aggression." "DOTA_Quest_Warrior_Cleave_Title"				"EVERYBODY GETS A SCAR" "DOTA_Quest_Warrior_Cleave_Lore"				"Cast wide your net of violence and gore, their numbers mean nothing to you now." "DOTA_Quest_Warrior_Lifesteal_Title"			"I'LL TAKE THAT" "DOTA_Quest_Warrior_Lifesteal_Lore"				"Draw vitality from the fount of carnage." "DOTA_Quest_Warrior_LifestealerFeast_Title"		"JUST BE YOURSELF" "DOTA_Quest_Warrior_LifestealerFeast_LOre"		"Battle anthems loudly sung, composed of blood and mayhem, The reaper's knell finally come, and no one now to save them." "DOTA_Quest_Warrior_TotalHealing_Title"			"HEAL BE FINE" "DOTA_Quest_Warrior_TotalHealing_Lore"			"Those schooled in the martial path can learn much from the arts of healing." "DOTA_Quest_Warrior_PreventPhysical_Title"		"STAND BY ME IF YOU WANT TO LIVE" "DOTA_Quest_Warrior_PreventPhysical_Lore"		"It is worth forgoing a strike at the enemy to deflect an assault on a friend." "DOTA_Quest_Warrior_TeleportKills_Title"		"OLD RELIABLE" "DOTA_Quest_Warrior_TeleportKills_Lore"			"Wherever they make war against us, make haste to respond in kind." "DOTA_Quest_Warrior_AxeBlinkCall_Title"			"AXE BLINK CALL!" "DOTA_Quest_Warrior_AxeBlinkCall_Lore"			"Headlong charge into danger is sometimes the safest gamble." "DOTA_Quest_Warrior_BuyHeart_Title"				"FORWARD MARCH" "DOTA_Quest_Warrior_BuyHeart_Lore"				"The essence of the Guard now flows through your veins, repairing ruined flesh and expelling foul toxins." "DOTA_Quest_Warrior_LastHits_Title"				"THE BLOOD PRICE" "DOTA_Quest_Warrior_LastHits_Lore"				"Stonehall's survivors seek refuge behind our walls. One of their commanders has returned and rides for Quath. Cut back the horde, the Guard is ready. Push forward to greet this tattered legion." "DOTA_Quest_Warrior_UrsaAegis_Title"			"THE LEGEND LIVES ON" "DOTA_Quest_Warrior_UrsaAegis_Lore"				"Let the enemy rend claws and bend blades against you. Rise each time stronger, sworn shield of the Quathan Guard."

"DOTA_Quest_Legion_MomentOfCourage_Title"		"MOMENT OF COURAGE" "DOTA_Quest_Legion_MomentOfCourage_Lore"		"Stonehall is ash and rubble, my legion burned and broken. The country folk speak of demons on the roadways. We seek these out first, and then we find their masters." "DOTA_Quest_Legion_OverwhelmingOdds_Title"		"OVERWHELMING ODDS" "DOTA_Quest_Legion_OverwhelmingOdds_Lore"		"The forest roads are thick with the smaller ones. Where are their captains? Word comes of promising recruits in Quath. In a city of thinkers? How have they survived what Stonehall could not?" "DOTA_Quest_Legion_BuyBlink_Title"				"RAPID DEPLOYMENT" "DOTA_Quest_Legion_BuyBlink_Lore"				"We sleep in our plate, arms at the ready. There can be no safe quarter. One rift is destroyed, but there are surely others." "DOTA_Quest_Legion_PressTheAttackHealing_Title"	"PRESS THE ATTACK" "DOTA_Quest_Legion_PressTheAttackHealing_Lore"	"They came for ghastly purpose, but not to Stonehall alone. How far might this abyssal blight stretch? We rest as we ride. Those who wish to follow will press on." "DOTA_Quest_Legion_DuelDamage_Title"			"DAMAGE DONE" "DOTA_Quest_Legion_DuelDamage_Lore"				"Another horde commander to meet my blade, the Quathan three beside me. Will we hear more deathcroak oaths to some dark master, or this time have some answers?" "DOTA_Quest_Legion_BuyBlademail_Title"			"RETURN THE FAVOR" "DOTA_Quest_Legion_BuyBlademail_Lore"			"Let the enemy bloody themselves on the spikes of my mail!" "DOTA_Quest_Legion_PressTheAttackPurge_Title"	"PURGE HER DEMONS" "DOTA_Quest_Legion_PressTheAttackPurge_Lore"	"They cannot slow my forward march, I have no home to turn to." "DOTA_Quest_Fall_2016_Support_Title"			"Path of the Protector" "DOTA_Quest_Fall_2016_Support_SpendGoldOnItems_Title"			"ALMS FROM THE POOR" "DOTA_Quest_fall_2016_Support_SpendGoldOnItems_Lore"			"" "DOTA_Quest_Fall_2016_Support_RestoreHealthToAllies_Title"			"WALK IT OFF" "DOTA_Quest_Fall_2016_Support_RestoreHealthToAllies_Lore"			"" "DOTA_Quest_Fall_2016_Support_Deward_Title"			"I KNOW THIS HURTS" "DOTA_Quest_Fall_2016_Support_Deward_Lore"			"" "DOTA_Quest_Fall_2016_Support_DisableHeroes_Title"			"THE ENABLER" "DOTA_Quest_Fall_2016_Support_DisableHeroes_Lore"			"" "DOTA_Quest_Fall_2016_Support_StackCamps_Title"			"MONSTER FARMER" "DOTA_Quest_Fall_2016_Support_StackCamps_Lore"			"" "DOTA_Quest_Fall_2016_Support_KillsAfterDusting_Title"			"DUSTBUSTED" "DOTA_Quest_Fall_2016_Support_KillsAfterDusting_Lore"			"" "DOTA_Quest_Fall_2016_Support_PlaceObserverWards_Title"			"THE CLIFFS HAVE EYES" "DOTA_Quest_Fall_2016_Support_PlaceObserverWards_Lore"			"" "DOTA_Quest_Fall_2016_Support_InterruptChannels_Title"			"HOLD THAT THOUGHT" "DOTA_Quest_Fall_2016_Support_InterruptChannels_Lore"			"" "DOTA_Quest_Fall_2016_Support_RestoreMana_Title"			"ARCANE ETIQUETTE" "DOTA_Quest_Fall_2016_Support_RestoreMana_Lore"			"" "DOTA_Quest_Fall_2016_Support_KillWhileStunning_Title"			"CRIMSON PLATTER" "DOTA_Quest_Fall_2016_Support_KillWhileStunning_Lore"			"" "DOTA_Quest_Fall_2016_Support_ScanEnemies_Title"			"SCANNED AND DELIVERED" "DOTA_Quest_Fall_2016_Support_ScanEnemies_Lore"			"" "DOTA_Quest_Fall_2016_Support_SmokeKills_Title"			"SMOKED AND THEN GOT 'EM" "DOTA_Quest_Fall_2016_Support_SmokeKills_Lore"			"" "DOTA_Quest_Fall_2016_Support_HeroesSaved_Title"			"CRUTCH PLAYER" "DOTA_Quest_Fall_2016_Support_HeroesSaved_Lore"			"" "DOTA_Quest_Fall_2016_Support_KillAfterMovingEnemy_Title"			"A LITTLE TO THE LEFT" "DOTA_Quest_Fall_2016_Support_KillAfterMovingEnemy_Lore"			"" "DOTA_Quest_Fall_2016_Support_KillWhileFiendsGrip_Title"			"HELPLESS DREAMER" "DOTA_Quest_Fall_2016_Support_KillWhileFiendsGrip_Lore"			""

"DOTA_Quest_Fall_2016_Carry_Title"			"Path of the Dominator" "DOTA_Quest_Fall_2016_Carry_DealPhysicalDamage_Title"			"A FIRM HAND" "DOTA_Quest_Fall_2016_Carry_DealPhysicalDamage_Lore"			"" "DOTA_Quest_Fall_2016_Carry_ClaimAegis_Title"			"QUICK PICK-ME-UP" "DOTA_Quest_Fall_2016_Carry_ClaimAegis_Lore"			"" "DOTA_Quest_Fall_2016_Carry_KillCreepsInTime_Title"			"SPEED AND ACCURACY" "DOTA_Quest_Fall_2016_Carry_KillCreepsInTime_Lore"			"" "DOTA_Quest_Fall_2016_Carry_KillSameEnemy_Title"			"THAT SPECIAL SOMEONE" "DOTA_Quest_Fall_2016_Carry_KillSameEnemy_Lore"			"" "DOTA_Quest_Fall_2016_Carry_SplitpushTower_Title"			"FREE TRADE AGREEMENT" "DOTA_Quest_Fall_2016_Carry_SplitpushTower_Lore"			"" "DOTA_Quest_Fall_2016_Carry_KillAfterUsingAbyssal_Title"			"GIVE YOU PAUSE" "DOTA_Quest_Fall_2016_Carry_KillAfterUsingAbyssal_Lore"			"" "DOTA_Quest_Fall_2016_Carry_KillAncients_Title"			"ANCIENT MEMORIES" "DOTA_Quest_Fall_2016_Carry_KillAncients_Lore"			"" "DOTA_Quest_Fall_2016_Carry_LastHitsBeforeTime_Title"			"ON THE CLOCK" "DOTA_Quest_Fall_2016_Carry_LastHitsBeforeTime_Lore"			"" "DOTA_Quest_Fall_2016_Carry_KillingSprees_Title"			"ESPRIT DE CORPSE" "DOTA_Quest_Fall_2016_Carry_KillingSprees_Lore"			"" "DOTA_Quest_Fall_2016_Carry_GetDoubleKills_Title"			"DOUBLE DOWN" "DOTA_Quest_Fall_2016_Carry_GetDoubleKills_Lore"			"" "DOTA_Quest_Fall_2016_Carry_KillCount_Title"			"BLOOD DRIVE" "DOTA_Quest_Fall_2016_Carry_KillCount_Lore"			"" "DOTA_Quest_Fall_2016_Carry_KillTowers_Title"			"KNOCK-DOWN AFFAIR" "DOTA_Quest_Fall_2016_Carry_KillTowers_Lore"			"" "DOTA_Quest_Fall_2016_Carry_SilenceWithOrchidBloodthorne_Title"			"LEAVE THEM SPEECHLESS" "DOTA_Quest_Fall_2016_Carry_SilenceWithOrchidBloodthorne_Lore"			"" "DOTA_Quest_Fall_2016_Carry_EarnTeamGold_Title"			"THE RISING TIDE" "DOTA_Quest_Fall_2016_Carry_EarnTeamGold_Lore"			"" "DOTA_Quest_Fall_2016_Carry_RazorBuildingDamage_Title"			"REDIRECT CURRENT" "DOTA_Quest_Fall_2016_Carry_RazorBuildingDamage_Lore"			"" "DOTA_Quest_Fall_2016_Utility_Title"			"Path of the Saboteur" "DOTA_Quest_Fall_2016_Utility_PickupRunes_Title"			"RUNE THEIR DAY" "DOTA_Quest_Fall_2016_Utility_PickupRunes_Lore"			"" "DOTA_Quest_Fall_2016_Utility_GetLevel_Title"			"ULTIMATE ACHIEVEMENT" "DOTA_Quest_Fall_2016_Utility_GetLevel_Lore"			"" "DOTA_Quest_Fall_2016_Utility_FirstBloodMultiGame_Title"			"SOMETHING OF A TRADITION" "DOTA_Quest_Fall_2016_Utility_FirstBloodMultiGame_Lore"			"" "DOTA_Quest_Fall_2016_Utility_UrnUse_Title"			"URNING OPPORTUNITIES" "DOTA_Quest_Fall_2016_Utility_UrnUse_Lore"			"" "DOTA_Quest_Fall_2016_Utility_LongRangeKills_Title"			"LONG DISTANCE BREAKUP" "DOTA_Quest_Fall_2016_Utility_LongRangeKills_Lore"			"" "DOTA_Quest_Fall_2016_Utility_UseHalberd_Title"			"DISARMING PERSONALITY" "DOTA_Quest_Fall_2016_Utility_UseHalberd_Lore"			"" "DOTA_Quest_Fall_2016_Utility_KillstreaksEnded_Title"			"FAT AND SASSY" "DOTA_Quest_Fall_2016_Utility_KillstreaksEnded_Lore"			"" "DOTA_Quest_Fall_2016_Utility_DoubleStuns_Title"			"MATCHMAKER" "DOTA_Quest_Fall_2016_Utility_DoubleStuns_Lore"			"" "DOTA_Quest_Fall_2016_Utility_ReflectWithLotus_Title"			"INSTANT KARMA" "DOTA_Quest_Fall_2016_Utility_ReflectWithLotus_Lore"			"" "DOTA_Quest_Fall_2016_Utility_KillCouriers_Title"			"FOR FUN AND PROFIT" "DOTA_Quest_Fall_2016_Utility_KillCouriers_Lore"			"" "DOTA_Quest_Fall_2016_Utility_PurgeDebuffs_Title"			"BINGE ON PURGE" "DOTA_Quest_Fall_2016_Utility_PurgeDebuffs_Lore"			"" "DOTA_Quest_Fall_2016_Utility_TowerDiveKills_Title"			"THERE FOR YOU" "DOTA_Quest_Fall_2016_Utility_TowerDiveKills_Lore"			"" "DOTA_Quest_Fall_2016_Utility_UseRefresher_Title"			"MIDFIGHT RESTORATIVE" "DOTA_Quest_Fall_2016_Utility_UseRefresher_Lore"			"" "DOTA_Quest_Fall_2016_Utility_DealMagicDamage_Title"			"DRAW BLOOD FROM MANA" "DOTA_Quest_Fall_2016_Utility_DealMagicDamage_Lore"			"" "DOTA_Quest_Fall_2016_Utility_BountyHunterShuriken_Title"			"HUNTING PARTY" "DOTA_Quest_Fall_2016_Utility_BountyHunterShuriken_Lore"			""

"DOTA_DB_SeasonPass_Welcome"			"WELCOME TO THE BATTLE PASS"

"DOTA_ChallengeVar_MultiKill_2"		"a Double Kill (2)" "DOTA_ChallengeVar_MultiKill_3"		"a Triple Kill (3)" "DOTA_ChallengeVar_MultiKill_4"		"an Ultra Kill (4)" "DOTA_ChallengeVar_MultiKill_5"		"a Rampage (5)"

"DOTA_ChallengeVar_Killstreak_3"	"Killing Spree (3)" "DOTA_ChallengeVar_Killstreak_4"	"Dominating (4)" "DOTA_ChallengeVar_Killstreak_5"	"Mega Kill (5)" "DOTA_ChallengeVar_Killstreak_6"	"Unstoppable (6)" "DOTA_ChallengeVar_Killstreak_7"	"Wicked Sick (7)" "DOTA_ChallengeVar_Killstreak_8"	"Monster Kill (8)" "DOTA_ChallengeVar_Killstreak_9"	"Godlike (9)" "DOTA_ChallengeVar_Killstreak_10"	"Beyond Godlike (10)"

"DOTA_ChallengeVar_PrimaryAttribute_0"		"Strength" "DOTA_ChallengeVar_PrimaryAttribute_1"		"Agility" "DOTA_ChallengeVar_PrimaryAttribute_2"		"Intelligence"

"CompendiumCoinWagerHeader"			"Compendium Coin Wager" "Max_Coin_Wager"				"Set Your Max Wager:" "Wager_Complete"				"Wager Successful!" "CoinWagerPopup"				"%s1 wagered on %s2!" "WagerTokenChat"				"%s1 added %s2 tokens to your team's wagers!" "CoinWagerResultPopup_Victory"			"Victory! Your wager winnings:" "CoinWagerResultPopup_Defeat"			"Defeat! Your wager losses:" "CoinsForWagering"				"Coins Available For Wager" "DOTA_CoinWagerDescHeader"		"Coin Wagering Rules" "DOTA_CoinWagerDescBody"		"Coin Wagering allows players to earn coins by predicting their match victories.\n\nBefore a match begins, players place a <font color='#C3CECE'>Wager of Compendium Coins. When the match begins, the Wagers from all players are added together to form the total <font color='#C3CECE'>Coin Pool . If one team wagers more coins than the other, any difference up to an additional 500 coins will be covered by Dota.\n\nAfter the battle, each player on the <font color='#C3CECE'>victorious team wins a percentage of the Coin Pool based on their Wager compared to the rest of their team." "WagerAvailable"				"WAGER AVAILABLE" "DOTA_Wager_Status"				"CURRENT COIN POOL" "DOTA_Wager_Your_Coins"			"YOUR COINS" "DOTA_Wager_Potential_Winnings"	"POTENTIAL WINNINGS" "DOTA_Wager_Final_Coin_Pool"	"FINAL COIN POOL" "DOTA_Wager_Coins_Spent"		"COINS SPENT" "DOTA_Wager_Bonus"			"BONUS" "RankWagerChat"					"%s1 is doubling their rank gain or loss this match!"

"DOTA_Tip_Chat"					"%s1 has tipped %s2 %s3 Battle Points!"

// TODAY Page "dota_today_today_in_dota2"		"TODAY IN DOTA 2" "dota_today_dota_2_reborn"		"Dota 2 Reborn" "dota_today_dota_2_reborn_descrip"	"New Interface. New Engine. New Ways to Play."

"dota_today_compendium_2015_header"	"THE INTERNATIONAL COMPENDIUM" "dota_today_compendium_2015_title"	"Be a part of the biggest Dota tournament of the year." "dota_today_compendium_2015_descrip"	"Earn rewards by completing challenges, making predictions and following the event. 25% of all Compendium sales go to The International overall prize pool."

"dota_today_compendium_24_levels_header"		"24 COMPENDIUM LEVELS" "dota_today_compendium_24_levels_title"			"Upgrade your International 2015 Compendium" "dota_today_compendium_24_levels_descrip"		"Earn rewards by completing challenges, making predictions and following the event. 25% of all Compendium sales go to The International overall prize pool."

"dota_today_grimsneer_title"			"Treasure of the Grimsneer's Stash" "dota_today_grimsneer_descrip"			"Contains one of the following items: Garb of the Frost Lord, Wraps of the Winterbringer, Covert Saboteur, The Stumpgrinder, Emberbark. In addition, this treasure has a chance of containing: Random courier w/ special FX and colors."

"dota_today_battleships_title"	"Battleships" "dota_today_battleships_descrip"	"Boats go 'Pew pew' as they seek confrontation with their enemies, and manouver to avoid range of autofiring weapons."

"dota_today_skillshot_title"	"Skillshot Wars" "dota_today_skillshot_descrip"	"Face off in a 5v5 arena battle, putting your skill to the test with 4 hard-to-land abilities!"

"dota_today_overthrow_title"		"Overthrow" "dota_today_overthrow_descrip"		"Lead your team to victory! Slay your enemies!"

"dota_today_international_title"	"The International" "dota_today_international_descrip"	"Dota 2 championships return to Key Arena in Seattle again this year from August 3rd through August 8th."

"dota_today_tutorial_header"	"TUTORIAL" "dota_today_tutorial_title"		"Guided Bot Matches" "dota_today_tutorial_descrip"	"Experience a whole match with guidance from an AI director."

"DOTA_HallOfFame_Glow_Title"		"Compendium Level 1000" "DOTA_HallOfFame_Glow_Description"	"The Aegis of Champions is glowing from the contributions of players with a compendium level over 1000:%s1" "DOTA_Tooltip_modifier_halloffame_glow" "Aura of Champions" "DOTA_RP_NOT_FRIEND"	"Not friends"

"DOTA_Fall2015Crafting_Tier3Description" "Combine three Bonze Tier items into a single random Silver Tier item." "DOTA_Fall2015Crafting_Tier2Description" "Combine three Silver Tier items into a single random Gold Tier set." "DOTA_Fall2015Crafting_Tier1Description" "Combine two Gold Tier sets into a single random Gold Tier set. You will not receive a set you provided as input."

"DOTA_Fall2015Crafting_Tier3TabName"	"Bronze Upgrade" "DOTA_Fall2015Crafting_Tier2TabName"	"Silver Upgrade" "DOTA_Fall2015Crafting_Tier1TabName"	"Gold Retry"

"DOTA_Fall2015Crafting_Tier3Inputs"		"Drag three Bronze Tier items" "DOTA_Fall2015Crafting_Tier2Inputs"		"Drag three Silver Tier items" "DOTA_Fall2015Crafting_Tier1Inputs"		"Drag two Gold Tier sets"

"DOTA_Fall2015Crafting_Tier3Outputs"	"Receive one Silver Tier item" "DOTA_Fall2015Crafting_Tier2Outputs"	"Receive one Gold Tier set" "DOTA_Fall2015Crafting_Tier1Outputs"	"Receive a different Gold Tier set"

"DOTA_Fall2015Crafting_CharmName"		"Charm of the Crucible Jewel II" "DOTA_Fall2015Crafting_CharmBonus"		"+25 Compendium Points"

"Recycle_25_Coins_Context"				"Recycle - 25 Coins" "Recycle_25_Coins_Prompt"				"Are you sure you want to destroy this item and gain 25 Fall Season coins?" "Recycle_50_Coins_Context"				"Recycle - 50 Coins" "Recycle_50_Coins_Prompt"				"Are you sure you want to destroy this item and gain 50 Fall Season coins?" "Recycle_75_Coins_Context"				"Recycle - 75 Coins" "Recycle_75_Coins_Prompt"				"Are you sure you want to destroy this item and gain 75 Fall Season coins?" "Recycle_100_Coins_Context"				"Recycle - 100 Coins" "Recycle_100_Coins_Prompt"				"Are you sure you want to destroy this item and gain 100 Fall Season coins?" "Recycle_125_Coins_Context"				"Recycle - 125 Coins" "Recycle_125_Coins_Prompt"				"Are you sure you want to destroy this item and gain 125 Fall Season coins?" "Recycle_200_Coins_Context"				"Recycle - 200 Coins" "Recycle_200_Coins_Prompt"				"Are you sure you want to destroy this item and gain 200 Fall Season coins?" "Recycle_200_Points_Context"			"Recycle - 200 Battle Points" "Recycle_200_Points_Prompt"				"Are you sure you want to destroy this item and gain 200 Winter 2016 Battle Points?" "Recycle_500_Points_Context"			"Recycle - 500 Battle Points" "Recycle_500_Points_Prompt"				"Are you sure you want to destroy this item and gain 500 Winter 2016 Battle Points?" "Recycle_Coins_Prompt_Title"			"Recycle for Coins" "Recycle_Points_Prompt_Title"			"Recycle for Points" "Recycle_Levels_Prompt_Title"			"Recycle for Levels" "Recycle_Winter_2017_Context"			"Recycle - 500 Battle Points" "Recycle_Winter_2017_Prompt"			"Are you sure you want to destroy this item and gain 500 Winter 2017 Battle Points?" "Recycle_Dark_Moon_2017_Context"		"Recycle - 20000 Dark Moon Points" "Recycle_Dark_Moon_2017_Prompt"			"Are you sure you want to destroy this item and gain 20000 Dark Moon Points?"

"Recycle_2_BattlePass_Levels_Context"			"Recycle - 2 Battle Pass Levels" "Recycle_2_BattlePass_Levels_Prompt"			"Are you sure you want to destroy this item and gain 2 Battle Pass Levels?" "Recycle_Fall_2016_Context"				"Recycle - 500 Season Points" "Recycle_Fall_2016_Prompt"				"Are you sure you want to destroy this item and gain 500 Fall 2016 Battle Points?" "infused"								"Infused"

"FrontPage_FallMajor2015_Points_Header"				"Compendium" "FrontPage_FallMajor2015_Points_Title"				"Compendium Levels" "FrontPage_FallMajor2015_Points_Description"		"Level up your compendium and unlock rewards!" "FrontPage_FallMajor2015_Compendium_Header"			"Compendium" "FrontPage_FallMajor2015_Compendium_Title"			"Fall Season Compendium" "FrontPage_FallMajor2015_Compendium_Description"	"Challenges, wagering, exclusive items, and more!" "FrontPage_FallMajor2015_Activate_Title"			"Activate Your Compendium" "FrontPage_FallMajor2015_Activate_Description"		"Activate your compendium now to start enjoying your rewards!" "FrontPage_FallMajor2015_CoinTreasure_Title"		"Coin Treasure Fall 2015" "FrontPage_FallMajor2015_CoinTreasure_Description"	"Redeem your coins for exclusive items!" "FrontPage_FallMajor2015_Tribute1_Title"			"Tribute of the Piercing Beak" "FrontPage_FallMajor2015_Tribute1_Description"		"Mythical sets that can be upgraded!" "FrontPage_FallMajor2015_Tribute2_Title"			"Tribute of the Sharpened Feather" "FrontPage_FallMajor2015_Tribute2_Description"		"New tribute treasure available for compendium owners!" "FrontPage_FallMajor2015_SoaringCache_Header"		"Treasure" "FrontPage_FallMajor2015_SoaringCache_Title"		"Soaring Cache" "FrontPage_FallMajor2015_SoaringCache_Description"	"New sets and rare items for Fall Compendium owners!" "FrontPage_FallMajor2015_FlutteringCache_Title"			"Fluttering Cache" "FrontPage_FallMajor2015_FlutteringCache_Description"	"New sets and rare items for Fall Compendium owners!" "FrontPage_FallMajor2015_LastChance_Header"				"Last Chance" "FrontPage_FallMajor2015_LastChance_Title"				"Fall Season Ends Nov 24th" "FrontPage_FallMajor2015_LastChance_Description"		"Last chance to get levels and exclusive treasures!"

"FrontPage_Compendium_Points_Header"					"Compendium" "FrontPage_TreasureOfTheTirelessCrafter_Header"			"Treasure" "FrontPage_TreasureOfTheTirelessCrafter_Title"			"Treasure of the Tireless Crafter" "FrontPage_TreasureOfTheTirelessCrafter_Description"	"10% of the proceeds of each sale contributes to the MLG World Finals prize pool!" "FrontPage_TreasureOfTheSeersEyeglass_Header"			"Treasure" "FrontPage_TreasureOfTheSeersEyeglass_Title"			"Treasure of the Seer's Eyeglass" "FrontPage_TreasureOfTheSeersEyeglass_Description"		"10% of the proceeds of each sale contributes to the Nanyang Championships prize pool!" "FrontPage_Axe_Comic_Header"						"New Comic" "FrontPage_Axe_Comic_Title"							"The Last Castle" "FrontPage_Axe_Comic_Description"					"Axe and his loyal bard Goodkind negotiate for a priceless treasure, using Axe’s favorite two-handed negotiating style." "FrontPage_NestedTreasureII_Header"					"Treasure" "FrontPage_NestedTreasureII_Title"					"Nested Treasure II" "FrontPage_NestedTreasureII_Description"			"A treasure of treasures, and may even contain a token to redeem a set of your choice!"

"FrontPage_TI6WeekendSale_Header"					"Weekend Sale" "FrontPage_TI6WeekendSale_Title"					"Battle Level Bundle" "FrontPage_TI6WeekendSale_Description"				"50 Battle Levels, 2x Immortal Treasure I, 2x Immortal Treasure II and 2x Collectors Cache."

"FrontPage_TI6Aegis_Header"					"Aegis Reward" "FrontPage_TI6Aegis_Title"					"LEVEL 1000 COLLECTOR'S AEGIS OF CHAMPIONS" "FrontPage_TI6Aegis_Description"				"Register to receive your receive The International 2016 Collector’s Aegis, an exclusive 1/5th-scale, bronze-plated alloy replica of the famed champion’s prize."

"FrontPage_WetaTreasure_Header"					"Treasure" "FrontPage_WetaTreasure_Title"					"Treasure of the Southern Sojourn" "FrontPage_WetaTreasure_Description"			"From Weta Workshop, a treasure of single items to adorn your favorite Heroes" "FrontPage_CaptainsDraftTreasure_Header"				"Treasure" "FrontPage_CaptainsDraftTreasure_Title"					"Treasure of the Enigmatic Wanderer" "FrontPage_CaptainsDraftTreasure_Description"			"Every purchase of this treasure contributes to the prize pool of Captains Draft 3.0"

"FrontPage_Winter2016_Treasure1_Header"					"Treasure" "FrontPage_Winter2016_Treasure1_Title"					"Winter 2016 Treasure 1" "FrontPage_Winter2016_Treasure1_Description"			"New sets and rare items for Winter 2016 Battle Pass owners!" "FrontPage_Winter2016_Treasure2_Header"					"Treasure" "FrontPage_Winter2016_Treasure2_Title"					"Winter 2016 Treasure 2" "FrontPage_Winter2016_Treasure2_Description"			"New sets and rare items for Winter 2016 Battle Pass owners!" "FrontPage_Winter2016_Treasure3_Header"					"Treasure" "FrontPage_Winter2016_Treasure3_Title"					"Winter 2016 Treasure 3" "FrontPage_Winter2016_Treasure3_Description"			"New sets and rare items for Winter 2016 Battle Pass owners!" "FrontPage_Winter2016_Treasure4_Header"					"Treasure" "FrontPage_Winter2016_Treasure4_Title"					"Winter 2016 Treasure 4" "FrontPage_Winter2016_Treasure4_Description"			"New sets and rare items for Winter 2016 Battle Pass owners!"

"FrontPage_Matt_Lange_Music_Pack_Header"				"Music Pack" "FrontPage_Matt_Lange_Music_Pack_Title"					"Matt Lange Abstraction Music Pack" "FrontPage_Matt_Lange_Music_Pack_Description"			"Cinematic, glitchy atmospheres and hard-hitting rhythms by Matt Lange!" "FrontPage_Winter2016_NewBloom_Header"				"New Bloom Festival" "FrontPage_Winter2016_NewBloom_Title"				"New Quests and Rewards" "FrontPage_Winter2016_NewBloom_Description"			"With the New Bloom comes new quests and rewards for Battle Pass Owners. Complete the path for an exclusive set for Ember Spirit!"

"FrontPage_ESL_One_Frankfurt2016_Treasure_Header"			"Treasure" "FrontPage_ESL_One_Frankfurt2016_Treasure_Title"			"Treasure of the Plaited Nebula" "FrontPage_ESL_One_Frankfurt2016_Treasure_Description"		"15% of the proceeds of each sale contributes to the ESL One Frankfurt 2016 prize pool!"

"FrontPage_Spring_2016_BattlePass_Arcana_Vote_Header"		"New" "FrontPage_Spring_2016_BattlePass_Arcana_Vote_Title"		"ARCANA VOTE" "FrontPage_Spring_2016_BattlePass_Arcana_Vote_Description"	"Available to owners of The International 2016 Battle Pass."

"FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Header"	"Limited Availability" "FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Title"	"IMMORTAL GARDENS TERRAIN" "FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Description"	"Permanently awarded to owners of The International 2016 Battle Pass at Level 125."

"FrontPage_Spring_2016_BattlePass_Quest_Rewards_Header"		"New" "FrontPage_Spring_2016_BattlePass_Quest_Rewards_Title"		"QUESTLINE COMPLETION REWARDS" "FrontPage_Spring_2016_BattlePass_Quest_Rewards_Description"	"Available to owners of The International 2016 Battle Pass."

"FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Header"	"New" "FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Title"	"SEASONAL TERRAIN - SPRING" "FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Description"	"Available to owners of The International 2016 Battle Pass."

"FrontPage_Spring_2016_BattlePass_Wagering_Header"		"New" "FrontPage_Spring_2016_BattlePass_Wagering_Title"		"HIGH ROLLER WAGERING" "FrontPage_Spring_2016_BattlePass_Wagering_Description"		"Available to owners of The International 2016 Battle Pass."

"FrontPage_Spring_2016_BattlePass_Courier_Header"		"Courier" "FrontPage_Spring_2016_BattlePass_Courier_Title"		"ONIBI THE EVOLVING COURIER" "FrontPage_Spring_2016_BattlePass_Courier_Description"		"Available to owners of The International 2016 Battle Pass." "FrontPage_Spring_2016_Treasure1_Header"				"Treasure" "FrontPage_Spring_2016_Treasure1_Title"					"Immortal Treasure 1" "FrontPage_Spring_2016_Treasure1_Description"			"New immortals for owners of The International 2016 Battle Pass." "FrontPage_Spring_2016_Treasure2_Title"					"Immortal Treasure 2" "FrontPage_Spring_2016_Treasure3_Title"					"Immortal Treasure 3" "FrontPage_Spring_2016_AutographedTreasure_Header"		"Autographed Treasure" "FrontPage_Spring_2016_AutographedTreasure_Description"		"New Immortal treasures, including autographed versions." "FrontPage_Spring_2016_LocklessLuckvase_Title"			"Lockless Luckvase" "FrontPage_Spring_2016_TroveCarafe_Title"				"Trove Carafe"

"FrontPage_Spring_2016_Collectors_Cache_Header"				"Treasure" "FrontPage_Spring_2016_Collectors_Cache_Title"				"Collector's Cache 2016" "FrontPage_Spring_2016_Collectors_Cache_Description"		"Available exclusively to Battle Pass owners. Contains item sets for heroes previously unrepresented."

"FrontPage_WarhammerTreasure_Header"			"Treasure" "FrontPage_WarhammerTreasure_Title"				"Warhammer: Treasure of the Old World" "FrontPage_WarhammerTreasure_Description"		"Community created sets themed to the Warhammer universe." "FrontPage_Winter_2017_Treasure1_Header"				"Treasure" "FrontPage_Winter_2017_Treasure1_Title"					"Winter Treasure I" "FrontPage_Winter_2017_Treasure1_Description"			"New treasure available to owners of the Winter 2017 Battle Pass."

"FrontPage_MovieSeries_Header"			"Episode two" "FrontPage_MovieSeries_Title"				"True Sight" "FrontPage_MovieSeries_Description"		""

"FrontPage_KievMajor_Header"           "New in Dota" "FrontPage_KievMajor_Title"            "Kiev Major Dates and Tickets" "FrontPage_KievMajor_Description"      "The Kiev Major is fast approaching, and to help reduce potential conflicts with other tournaments, the Main Event has been rescheduled to take place April 27 – April 30 at the National Palace of Arts Ukraine."

"FrontPage_KievMajorInvites_Title"            "The Kiev Major Invites" "FrontPage_KievMajorInvites_Description"      "The next Dota 2 Major Championship is just over the horizon, and we are pleased to announce which teams will be invited to Kiev in April."

"FrontPage_CrumblingIsland_Header"				"Custom Game Pass" "FrontPage_CrumblingIsland_Title"				"Crumbling Island Arena" "FrontPage_CrumblingIsland_Description"			"Purchase a pass to unlock leaderboards, character progression, cosmetics and more"

"FrontPage_Fall2016_Treasure_1_Title"			"Fall 2016 Treasure I" "FrontPage_Fall2016_Treasure_1_Description"		"This treasure is only available to Fall 2016 Battle Pass owners."

"FrontPage_Fall2016_Treasure_2_Title"			"Fall 2016 Treasure II" "FrontPage_Fall2016_Treasure_2_Description"		"This treasure is only available to Fall 2016 Battle Pass owners."

"FrontPage_Fall2016_Treasure_3_Title"			"Fall 2016 Treasure III" "FrontPage_Fall2016_Treasure_3_Description"		"This treasure is only available to Fall 2016 Battle Pass owners."

"FrontPage_Fall2016_Treasure_4_Title"			"Fall 2016 Treasure IV" "FrontPage_Fall2016_Treasure_4_Description"		"This treasure is only available to Fall 2016 Battle Pass owners."

"FrontPage_TI7_Treasure1_Header"				"Immortal Treasure" "FrontPage_TI7_Treasure1_Title"					"Immortal Treasure I" "FrontPage_TI7_Treasure1_Description"			"New treasure available to owners of the International 2017 Battle Pass."

"FrontPage_2017_Frostivus_Title"				"Win 3 games for a free Frostivus treasure" "FrontPage_2017_Frostivus_Title_Collected"		"Frostivus treasure collected" "FrontPage_2017_Frostivus_Claim"				"Claim your Frostivus treasure" "FrontPage_2017_Frostivus_Tooltip"				"One treasure per player.		 Must be a standard Dota match (ranked or unranked) to count as a win.		 Valid until the end of this year's Frostivus." "FrontPage_SpringCleaning"			"Spring Cleaning" "FrontPage_SpringCleaning2018_Description"			"• Redesigned Player Profile\n• Last Hit Trainer\n• Gameplay Updates\n• And much more..."

"DOTA_Custom_Game_Of_The_Day"			"Game of the Day"

"DOTA_Quest_Winter_2016_Support_Title"			"Path of the Patron" "DOTA_Quest_Winter_2016_Support_Desc"			"Can someone upgrade the courier? We need wards." "DOTA_Quest_Winter_2016_Carry_Title"			"Path of the Executioner" "DOTA_Quest_Winter_2016_Carry_Desc"				"Learn to last hit creeps. A lot." "DOTA_Quest_Winter_2016_Solo_Title"				"Path of the Wanderer" "DOTA_Quest_Winter_2016_Solo_Desc"				"The playmaker." "DOTA_Quest_Winter_2016_CNY_Title"				"Path of the Blossom" "DOTA_Quest_Winter_2016_CNY_SubTitle"			"New Bloom" "DOTA_Quest_Winter_2016_CNY_Desc"				"" "DOTA_DB_SeasonPass_NewBloom_Reward" 			"<font color='#CB512A'/>CRIMSON PARCEL Each Crimson Parcel contains a bonus random reward for New Bloom" "DOTA_DB_SeasonPass_NewBloom_Expire"			"Path available during New Bloom (February 5-15, 2016)" "DOTA_DB_SeasonPass_NewBloom_Home_Expire"		"Path available between February 5-15, 2016" "DOTA_DB_SeasonPass_NewBloom_New"				"New Quests available for New Bloom!" "DOTA_DB_SeasonPass_NewBloom_Tooltip_Reward"			"New Bloom Reward:" "DOTA_DB_SeasonPass_NewBloom_Tooltip_Reward_Desc"		"Crimson Parcel"

"DOTA_DB_SeasonPass_TI6_CommunityGoal1_Title"		"Clearcut Challenge" "DOTA_DB_SeasonPass_TI6_CommunityGoal1_Desc"		"Embark upon some arbor carnage! Destroying {d:goal_target_value} trees might be intimberdating, but stick with it and you'll log a victory. Just don't be a sap who leaves before destroying that Ancient." "DOTA_DB_SeasonPass_TI6_CommunityGoal2_Title"		"We'll Take Good Care of You" "DOTA_DB_SeasonPass_TI6_CommunityGoal2_Desc"		"There's no need to go. Interrupt {d:goal_target_value} teleporting heroes to reassure them there's nothing to worry about."

"DOTA_DB_SeasonPass_TI6_CommunityGoal3_Title"		"Act Naturally" "DOTA_DB_SeasonPass_TI6_CommunityGoal3_Desc_Mystery"	"????" "DOTA_DB_SeasonPass_TI6_CommunityGoal3_Desc"		"Smash {d:goal_target_value} effigies so the creeps don't have to."

"DOTA_DB_SeasonPass_TI6_CommunityGoal4_Title"		"Scandalously Good" "DOTA_DB_SeasonPass_TI6_CommunityGoal4_Desc_Mystery" "????" "DOTA_DB_SeasonPass_TI6_CommunityGoal4_Desc"       "Try to successfully detect the enemy team via scanning {d:goal_target_value} times. It just makes good sense."

"DOTA_DB_SeasonPass_TI6_CommunityGoal5_Title"		"The New Legs Strat" "DOTA_DB_SeasonPass_TI6_CommunityGoal5_Desc_Mystery"		"????" "DOTA_DB_SeasonPass_TI6_CommunityGoal5_Desc"		"Ensure the stomp is always in your favor. Traverse the lanes on a total of {d:goal_target_value} legs."

"DOTA_DB_SeasonPass_TI6_CommunityGoal6_Title"		"Too Much Wind Lace" "DOTA_DB_SeasonPass_TI6_CommunityGoal6_Desc_Mystery"		"????" "DOTA_DB_SeasonPass_TI6_CommunityGoal6_Desc"		"It's not normal to Blink {d:goal_target_value} times in such a short period of time."

"DotaPlus_Membership"						"Membership"

"DOTA_TI6_BattlePass_CurrentCommunityGoal_Name"		"{s:current_community_goal_name}" "DOTA_TI6_BattlePass_CurrentCommunityGoal_Desc"		"{s:current_community_goal_desc}"

"DOTA_Quest_Spring_2016_Rogue_Title"			"Path of the Rogue" "DOTA_Quest_Spring_2016_Warrior_Title"			"Path of the Warrior" "DOTA_Quest_Spring_2016_Wizard_Title"			"Path of the Spellbinder" "DOTA_Quest_Spring_2016_Legion_Title"			"Path of the Fallen Legion"

"DOTA_Frontpage_WeekendTourney_Title"			"Weekend Battle Cup" "DOTA_Frontpage_WeekendTourney_TitleFreeWeekend"	"Battle Cup" "DOTA_Frontpage_WeekendTourney_TitleChampionsCup"	"Champions Cup This Weekend" "WeekendTourney_FrontPage_FreeWeekendHeader"		"play for free this weekend"

"WeekendTourneyStatus_Title"					"Battle Cup" "WeekendTourneyStatus_Title_ChampionsCup"		"Champions Cup" "WeekendTourneyStatus_StartingLater"			"Next {s:weekend_tourney_selected_division_name} Division Battle Cup begins {t:l:t:m:weekendtourney_time_window_open}" "WeekendTourneyStatus_StartingSoon"				"Registration for {s:weekend_tourney_selected_division_name} Division Battle Cup begins in {s:weekendtourney_duration_until_window_open}" "WeekendTourneyStatus_StartingSoonFrontPageHeader"	"Starts in" "WeekendTourneyStatus_StartingLaterFrontPageHeader"	"Starts" "WeekendTourneyStatus_Open"						"Registration is open for {s:weekend_tourney_selected_division_name} Division Battle Cup. {s:weekendtourney_duration_until_window_close} remaining to join." "WeekendTourneyStatus_OpenFrontPageHeader"		"Join Now" "WeekendTourneyStatus_OpenRateLimited"			"Your party will be eligible to find an opponent for {s:weekend_tourney_selected_division_name} Division Battle Cup in {s:weekendtourney_duration_until_rate_limited_ends}" "WeekendTourneyStatus_TooLate"					"Registration for {s:weekend_tourney_selected_division_name} Division Battle Cup ended {t:s:t:m:weekendtourney_time_window_close}." "WeekendTourneyStatus_NoTournamentScheduled"	"No {s:weekend_tourney_selected_division_name} Division Battle Cup is currently scheduled."

"WeekendTourney_FrontPage_PlayersLastSeason"	"Players last season:" "WeekendTourney_FrontPage_PlayersLastWeek"		"Players last week:" "WeekendTourney_FrontPage_FAQButton"			"Learn more" "WeekendTourney_FrontPage_FindTeam"		   	"Find a Team" "WeekendTourney_FrontPage_BattlePassNotRequired"	"Battle Pass not Required" "WeekendTourney_FrontPage_FreeForPlus"			"Free for Dota Plus members" "WeekendTourney_FrontPage_FreeForPlusOrTicket" "Free with Dota Plus. Tickets {s:ticket_price} ea." "WeekendTourney_FrontPage_AlreadyOwnTicketLabel"	"You already own a ticket. Use it!" "WeekendTourney_FrontPage_ChampionsCupOwnsTicket"	"Congratulations! You are eligible for the Champions Cup." "WeekendTourney_FrontPage_ChampionsCupNoTicket"		"Players with the top Battle Cup scores are eligible." "WeekendTourney_FrontPage_ChampionsCupGo"			"Get started"

"WeekendTourneyDivisionStatus_NoTournamentScheduled"	"No Battle Cup scheduled for this division." "WeekendTourneyDivisionStatus_StartingTimeLong"			"Starts {t:l:t:m:weekendtourney_time_window_open}" "WeekendTourneyDivisionStatus_StartingTimeShort"		"{t:t:m:weekendtourney_time_window_open} Battle Cup starting soon!" "WeekendTourneyDivisionStatus_IsNowOpen"				"Registration is open!" "WeekendTourneyDivisionStatus_TooLate"					"Registration ended {t:s:t:m:weekendtourney_time_window_close}" "WeekendTourneyStatus_Participating"					"Currently Active"		// the player is participating

"WeekendTourney_Region_PingTime"				"{s:region_name} ({d:ping_time}ms)" "WeekendTourney_Region_PingFailed"				"{s:region_name} (failed)" "WeekendTourney_Region_Offline"					"{s:region_name} (offline)"

"WeekendTourneyStatus_StartingTimeRemaining"		"Registration starts in {s:weekendtourney_duration_until_window_open}" "WeekendTourneyStatus_RegistrationTimeRemaining"	"Registration ends in {s:weekendtourney_duration_until_window_close}"

"WeekendTourney_CupScoreTooltip"		"Cup Score - Total Each time you participate in a Battle Cup tournament your Cup Score will increase by: 10 if you are eliminated in the Quarter Final 20 if you are eliminated in the Semi Final 40 if you are eliminated in the Grand Final 70 if you win the Grand Final" "WeekendTourney_TeamSkillLevelTooltip"		"Battle Cup Tier Select a skill level. Battle Cup matchmaking does not use MMR.  You must select a tier at least as high as the maximum tier among all team members." "WeekendTourney_TeamEntryTooltip"		"Entry Fee The Battle Cup is free for Dota Plus members. For each player without a membership, one ticket must be purchased.  Each player may contribute any number of tickets, as long as the team total of Dota Plus members + tickets is 5." "WeekendTourney_OfficialTeamTooltipBeta"	"Coming soon! You'll be able to use the same Team Identities used in Team Ranked Matchmaking and Pro Tournaments" "WeekendTourney_OfficialTeamTooltip"		"Official teams will appear up on your profile and can be used in Team Ranked Matchmaking. Official teams are owned by an admin account, who approves roster changes." "WeekendTourney_PickupTeamTooltip"			"Pick-up teams don't appear up on your profile and cannot be used in Team Ranked Matchmaking."

"WeekendTourneyLeaveButton"					"Leave Battle Cup"

"DOTA_PlayTourneyStatus_StartingLater"		"Next {s:weekend_tourney_selected_division_name} Division Battle Cup - begins {t:l:t:m:weekendtourney_time_window_open}" "DOTA_PlayTourneyStatus_StartingSoon"		"Registration for {s:weekend_tourney_selected_division_name} Division Battle Cup - begins in {s:weekendtourney_duration_until_window_open}" "DOTA_PlayTourneyStatus_Open"				"{s:weekendtourney_duration_until_window_close} remaining to join {s:weekend_tourney_selected_division_name} Division Battle Cup" "DOTA_PlayTourneyStatus_OpenRateLimited"	"{s:weekend_tourney_selected_division_name} Division Battle Cup is now Open. Your party will be eligible to find an opponent in {s:weekendtourney_duration_until_rate_limit_close}" "DOTA_PlayTourneyStatus_TooLate"			"Registration for {s:weekend_tourney_selected_division_name} Division Battle Cup - ended {t:s:t:m:weekendtourney_time_window_close}." "DOTA_PlayTourneyStatus_Offseason"			"The Battle Cup is in offseason." "DOTA_PlayTourneyStatus_NoTournamentScheduled"	"No {s:weekend_tourney_selected_division_name} Division Battle Cup is currently scheduled." "DOTA_PlayTourneyStatus_QueueDeadlineTimeRemaining"	"{s:weekendtourney_queue_deadline_remaining} remaining to enter matchmaking" "DOTA_PlayTourneyStatus_QueueDeadlineMissed"	"You missed a matchmaking deadline. If an opponent cannot be found, you will forfeit your entry fee." "WeekendTourney_MatchmakingDontStopWarning"		"Keep waiting! If you exit matchmaking now, you risk forfeiting the team's entry fee." "WeekendTourney_MatchmakingEligibleForRefund"	"Sorry it's taking so long. You may either keep waiting, or exit matchmaking to receive a refund."

"WeekendTourney_QueueDeadlineTooltip"		"If you miss this deadline and cannot find an opponent, your team will forfeit its entry fee."

"weekend_tourney_header"					"Battle Cup" "weekend_tourney_eliminated"				"You were eliminated from the Battle Cup." "weekend_tourney_advanced"					"Congratulations! You have advanced to the next round of the Battle Cup.  Imagine this was cooler than a popup dialog." "weekend_tourney_poor_experience_tickets_refunded"	"We're sorry that your participation in the Battle Cup ended prematurely. Your entry fee has been refunded.  Please try again later." "weekend_tourney_poor_experience_champ"		"We're sorry that your participation in the Battle Cup ended prematurely. Your team has been declared the tournament champion." "weekend_tourney_abandoned_forfeited"		"Your team abandoned the tournament before it was finished." "weekend_tourney_timeout_refund"			"We're sorry that we were unable to find your next Battle Cup opponent. Your entry fee has been refunded." "weekend_tourney_timeout_champ"				"We're sorry that we were unable to find your next Battle Cup opponent. Your team has been declared the tournament champion." "weekend_tourney_timeout_norefund"			"Unfortunately, we were unable to find your next Battle Cup opponent. Your entry fee will not be refunded, because your team missed a matchmaking deadline or left matchmaking prematurely." "weekend_tourney_canceled"					"The tournament has been canceled." "weekend_tourney_unknown_event"				"Unknown/unexpected tournament event notification." "weekend_tourney_window_closed_removed_from_mm"		"Registration for the Battle Cup has ended. We're sorry that you were not able to play.  Please try again next time."

"WeekendTourneyRequiresTeamInfo"			"You must select a team identity to participate in the Battle Cup." "WeekendTourneyCannotLeaveNoBuyIn"			"You cannot act on behalf of the team to leave the Battle Cup, because you did not contribute any tickets to the entry fee." "WeekendTourneyLeaveConfirmTitle"			"Really forfeit Battle Cup?" "WeekendTourneyLeaveConfirmPrompt"			"Are you sure you want to forfeit the team's entry fee and leave the Battle Cup? You are acting on behalf of the entire team, not just yourself.  This action cannot be undone. No refunds will be given." "WeekendTourneyLeaveFailed"					"Unable to leave the Battle Cup at this time." "WeekendTourneyLeaveOnlyLeader"				"Only the party leader may act on behalf of the team to forfeit the Battle Cup" "WeekendTourneyLeaveFailedMustGG"			"To forfeit the Battle Cup while a match is in progress, please surrender the game by all-chatting 'gg'." "WeekendTourneyLeaveFailedSignoutDelayed"	"Unable to forfeit the Battle Cup due to a delay communicating with the game coordinator. Please wait for the game coordinator to receive the match outcome from the game server." "WeekendTourneyLeaveConfirmCode"			"forfeit" "WeekendTourneySetupOnlyLeader"				"Only the party leader can initiate Battle Cup registration."

"SocialFeed_WeekendTourney_Button"			"[tourney:%s1]View Bracket[/tourney]"

"SocialFeed_WeekendTourney_1st_1"			"%s3 won their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_1st_1Self"		"You won your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_1st_2"			"%s3 and %s4 won their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_1st_2Self"		"You and %s3 won your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_1st_3"			"%s3, %s4, and %s5 won their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_1st_3Self"		"You, %s3, and %s4 won your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_1st_4"			"%s3, %s4, %s5, and %s6 won their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_1st_4Self"		"You, %s3, %s4, and %s5 won your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_1st_5"			"%s3, %s4, %s5, %s6, and %s7 won their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_1st_5Self"		"You, %s3, %s4, %s5, and %s6 won your %s2 Division Battle Cup. Congratulations %s1!"

"SocialFeed_WeekendTourney_2nd_1"			"%s3 placed 2nd in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_2nd_1Self"		"You placed 2nd in your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_2nd_2"			"%s3 and %s4 placed 2nd in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_2nd_2Self"		"You and %s3 placed 2nd in your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_2nd_3"			"%s3, %s4, and %s5 placed 2nd in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_2nd_3Self"		"You, %s3, and %s4 placed 2nd in your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_2nd_4"			"%s3, %s4, %s5, and %s6 placed 2nd in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_2nd_4Self"		"You, %s3, %s4, and %s5 placed 2nd in your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_2nd_5"			"%s3, %s4, %s5, %s6, and %s7 placed 2nd in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_2nd_5Self"		"You, %s3, %s4, %s5, and %s6 placed 2nd in your %s2 Division Battle Cup. Congratulations %s1!"

"SocialFeed_WeekendTourney_SemiFinals_1"		"%s3 advanced to the Semi Finals in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_SemiFinals_1Self"	"You advanced to the Semi Finals in your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_SemiFinals_2"		"%s3 and %s4 advanced to the Semi Finals in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_SemiFinals_2Self"	"You and %s3 advanced to the Semi Finals in your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_SemiFinals_3"		"%s3, %s4, and %s5 advanced to the Semi Finals in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_SemiFinals_3Self"	"You, %s3, and %s4 advanced to the Semi Finals in your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_SemiFinals_4"		"%s3, %s4, %s5, and %s6 advanced to the Semi Finals in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_SemiFinals_4Self"	"You, %s3, %s4, and %s5 advanced to the Semi Finals in your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_SemiFinals_5"		"%s3, %s4, %s5, %s6, and %s7 advanced to the Semi Finals in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_SemiFinals_5Self"	"You, %s3, %s4, %s5, and %s6 advanced to the Semi Finals in your %s2 Division Battle Cup. Congratulations %s1!"

"SocialFeed_WeekendTourney_Finals_1"			"%s3 advanced to the Grand Final in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_Finals_1Self"		"You advanced to the Grand Final in your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_Finals_2"			"%s3 and %s4 advanced to the Grand Final in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_Finals_2Self"		"You and %s3 advanced to the Grand Final in your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_Finals_3"			"%s3, %s4, and %s5 advanced to the Grand Final in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_Finals_3Self"		"You, %s3, and %s4 advanced to the Grand Final in your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_Finals_4"			"%s3, %s4, %s5, and %s6 advanced to the Grand Final in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_Finals_4Self"		"You, %s3, %s4, and %s5 advanced to the Grand Final in your %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_Finals_5"			"%s3, %s4, %s5, %s6, and %s7 advanced to the Grand Final in their %s2 Division Battle Cup. Congratulations %s1!" "SocialFeed_WeekendTourney_Finals_5Self"		"You, %s3, %s4, %s5, and %s6 advanced to the Grand Final in your %s2 Division Battle Cup. Congratulations %s1!"

"WeekendTourney_Toast_QuarterFinals_Started"		"Quarter Finals match started." "WeekendTourney_Toast_QuarterFinals_Lost"		"Eliminated in the Quarter Finals." "WeekendTourney_Toast_QuarterFinals_Won"		"Advanced to the Semi Finals."

"WeekendTourney_Toast_SemiFinals_Started"		"Semi Finals match started." "WeekendTourney_Toast_SemiFinals_Lost"			"Eliminated in the Semi Finals." "WeekendTourney_Toast_SemiFinals_Won"			"Advanced to the Grand Final."

"WeekendTourney_Toast_Finals_Started"			"Grand Final match started." "WeekendTourney_Toast_Finals_Lost"				"Placed 2nd in the Battle Cup." "WeekendTourney_Toast_Finals_Won"				"Won the Battle Cup!"

"WeekendTourneyYourStateFindingMatch"			"Finding your {s:your_tournament_round} opponent." "WeekendTourneyYourStateInBetweenRounds"		"Ready to start finding your {s:your_tournament_round} opponent." "WeekendTourneyYourStateGameInProgress"			"Your {s:your_tournament_round} match is in progress." "WeekendTourneyYourStateCanceled"				"The tournament was canceled. Your team advanced to the {s:your_tournament_round}." "WeekendTourneyYourStateFinalsGameInProgressAfterBye"	"Your {s:your_tournament_round} match is in progress. Your team received a bye in the Semi Finals." "WeekendTourneyYourStateChampion"				"Congratulations! Your team won the Battle Cup!" "WeekendTourneyYourStateFinished2nd"			"Your team finished in 2nd place." "WeekendTourneyYourStateEliminated"				"Your team was eliminated in the {s:your_tournament_round}." "WeekendTourneyYourStateAbandoned"				"Your team abandoned the tournament before playing your {s:your_tournament_round} match." "WeekendTourneyYourStateServerFailure"			"Your {s:your_tournament_round} match experienced technical difficulties. The teams' entry fees were refunded." "WeekendTourneyYourStateTimeoutForfeit"			"We were unable to find your team a {s:your_tournament_round} opponent. Because you missed a queue deadline, entry fees were not refunded." "WeekendTourneyYourStateTimeoutRefund"			"We were unable to find your team a {s:your_tournament_round} opponent. Entry fees were refunded." "WeekendTourneyYourStateTimeoutChamp"			"We were unable to find your team a {s:your_tournament_round} opponent. Your team was declared the tournament champion."

"WeekendTourneyLeaderStateInBetweenRounds"				"{s:leader_team_name} is preparing for the {s:leader_tournament_round}." "WeekendTourneyLeaderStateGameInProgress"				"{s:leader_tournament_round} match is in progress." "WeekendTourneyLeaderStateCanceled"						"The tournament was canceled in the {s:leader_tournament_round}." "WeekendTourneyLeaderStateChampion"						"{s:leader_team_name} won the Battle Cup." "WeekendTourneyLeaderStateAbandoned"					"{s:leader_team_name} team abandoned the tournament before playing their {s:leader_tournament_round} match." "WeekendTourneyLeaderStateServerFailure"				"The {s:leader_tournament_round} match experienced technical difficulties, and the tournament was canceled." "WeekendTourneyLeaderStateTimeoutForfeit"				"{s:leader_team_name} missed a queue deadline, and we were unable to find them a {s:leader_tournament_round} opponent." "WeekendTourneyLeaderStateTimeoutRefund"				"We were unable to find {s:leader_team_name} a {s:leader_tournament_round} opponent." "WeekendTourneyLeaderStateTimeoutChamp"				"We were unable to find {s:leader_team_name} a {s:leader_tournament_round} opponent and was declared tournament champion."

"WeekendTourneyRegistrationNotOpen"		"Cannot register for Battle Cup at this time." "WeekendTourneyUnmatched"				"We're sorry, but we were unable to place you into the Battle Cup. Priority is given to players who register earlier over those who register later."

"DOTA_Ticket_Purchase"					"Purchase ticket"

"WeekendTourney_Title"					"Battle Cup" "WeekendTourney_Title_ChampionsCup"		"Champions Cup" "WeekendTourney_SetupPage_Subtitle"		"Registration" "WeekendTourney_HUBButton"				"Hub Page" "WeekendTourney_FAQButton"				"Rules FAQ" "WeekendTourney_TitleSelectedDivision"	"{s:selected_division} Division" "WeekendTourney_ChangeDivision"			"Change" "WeekendTourney_Party_Title"			"Party up" "WeekendTourney_TierNotInThisDivision"	"Sorry, there are not enough players in this division / tier." "WeekendTourney_PartyBuilderSoloButton"	"Find party" "WeekendTourney_PartyBuilderSearching"	"Searching..." "WeekendTourney_PartyBuilderPartyButton"	"Find player" "WeekendTourney_PartyBuilderSoloStartTooltip"	"Find a party near you at your tier and join it." "WeekendTourney_PartyBuilderPartyStartTooltip"	"Find a player near you at your team tier and add them to the party." "WeekendTourney_PartyBuilderPartyAdd"	"Find more players." "WeekendTourney_PartyBuilderStop"		"Click to stop searching." "WeekendTourney_PartyBuilder_NoRaisedSkillLevel"		"Automated teammate finder isn't available because you've chosen to increase the tournament tier. Lower the tier selection and try again." "WeekendTourney_PartyBuilder_NoTickets"		"You don't currently own any tickets. To keep the automated teammate finder useful, it's only available for players who already own a ticket." "WeekendTourney_PartyBuilder_NoRegions"		"Unable to auto-select regions based on ping; can't use automated teammate finder. Check your Internet connection." "WeekendTourney_JoinDivisionChat"		"Join {s:selected_division} Tier {d:weekendtourney_team_skill_level} Chat" "WeekendTourney_TeamSetup_Title"		"Team" "WeekendTourney_TeamSetup_SetUpMessage"		"Party Leader picks team name and logo" "WeekendTourney_TeamType_Pickup"		"Pick-up Team" "WeekendTourney_TeamType_Official"		"Official Team" "WeekendTourney_TeamTypeChoicePickup"	"Use Pick-up Team" "WeekendTourney_TeamTypeChoiceOr"		"OR" "WeekendTourney_TeamTypeChoiceOfficial"	"Use Official Team" "WeekendTourney_SwitchToPickup"			"Use Pick-up Team" "WeekendTourney_EditPickup"				"Edit" "WeekendTourney_SwitchToOfficial"		"Switch to Official Team" "WeekendTourney_EditOfficial"			"Change Official Team" "WeekendTourney_TeamNameLabel"			"Name" "WeekendTourney_TeamNamePlaceholder"	"Enter Team Name" "WeekendTourney_TeamLogoLabel"			"Logo" "WeekendTourney_TeamSkillLevel"			"Team Tier" "WeekendTourney_BuyInHeader"			"Entry" "WeekendTourney_TeamBuyInSubhead"		"Memberships / Tickets" "WeekendTourney_TeamBuyInCurrent"		"{d:weekendtourney_team_buyin} of {d:weekendtourney_team_buyin_required}" "WeekendTourney_TicketsNotneededForSubscribers"	"Battle Cup is free for Plus members" "WeekendTourney_CurrentTicketsOwned"	"Tickets owned: {d:weekendtourney_owned_tickets}" "WeekendTourney_PurchaseMoreTickets"	"Purchase tickets" "WeekendTourney_PickupTeamNamePopupTitle"	"Pickup Team Name" "WeekendTourney_PickupTeamLogoPopupTitle"	"Pickup Team Logo" "WeekendTourney_TeamMemberNotEligible"		"Team member not eligible. Level {d:required_badge_level_weekend_tourney} is required." "WeekendTourney_LocalPlayerNotEligible"		"You must be level {d:required_badge_level_weekend_tourney} to play in the Battle Cup." "WeekendTourney_TeamMemberPlayedTooRecently"	"Team member has already played in the Battle Cup this weekend." "WeekendTourney_LocalPlayerPlayedTooRecently"	"You've already played in the Battle Cup this weekend." "WeekendTourney_NoBuyInFreeWeekend"			"The Battle Cup is free this weekend! Battle Pass not required." "WeekendTourney_ChampionsCupTicketRequired" "You need a Champions Cup Ticket to play in the Champions Cup." "WeekendTourney_ChampionsCupTicketOwned"	"You've earned a Champions Cup Ticket. It's time to use it!" "WeekendTourney_ChampionsCupTopTier"		"The Tier {d:weekendtourney_team_skill_level} Champions Cup will be a moderated tournament. The winners will earn a spot in the regional qualfiers!  Make sure your account email address is up-to-date." "WeekendTourney_NoBuyInOffSeason"			"Battle Cup tickets are not available for purchase during the offseason." "WeekendTourney_JoinDivisionDisabledTooltipNoTicket"		"To keep this chat channel useful, only players who currently own a Dota Plus subscription or ticket may join." "Please_Wait"								"Please Wait" "WeekendTourney_PickupTeamLogoUploadError"	"Failed to upload logo" "WeekendTourney_OfficialTeam_New"			"New Official Team" "WeekendTourney_OfficialTeam_Existing"		"Use existing Official Team" "WeekendTourney_SelectDivision"				"Select Division" "WeekendTourney_RegionPingsTooltip"			"Server regions are automatically selected based on ping time. Hover to see ping times of all team members.  Highlighted regions indicate which regions your team will queue for.  Note that smaller server regions are not used for Battle Cup games." "WeekendTourney_WhatIsIt"					"8-team single-elimination tournament" "WeekendTourney_PlusPrize"					"Championship prize: {d:weekendtourney_prize_shards} shards per player" "WeekendTourney_BuyTicketsConfirm_Title"	"Purchase tickets?" "WeekendTourney_BuyTicketsConfirm_Plus"		"The Battle Cup is free for Dota Plus members. You can buy tickets on behalf of party members who are not Plus members.  You can also give them a Plus membership as a gift." "WeekendTourney_BuyTicketsConfirm_NonPlus"	"A Dota Plus membership is {g:dota_item_price:plus_subscription_item_def} per month. Members can play in the Battle Cup every weekend for free."

"WeekendTourney_TeamEliminatedMessage" "{s:eliminated_team_name} is eliminated" "WeekendTourney_TeamAdvancedMessage" "{s:advancing_team_name} advances to the {s:advancing_team_round}" "WeekendTourney_TeamChampionMessage" "{s:advancing_team_name} wins the Battle Cup"

"PartyBuilder_TemporarilyDisabled"	"Party builder temporarily disabled" "PartyBuilder_GenericError"			"Failed to enter party builder queue"

"DOTA_PlayButtonReturnToWeekendTourney"			"Battle Cup" "WeekendTourneyToast_ShowTourney"				"View bracket" "DOTA_MatchDetails_ShowWeekendTourneyBracket"	"View bracket"

"DOTA_PlayTourneyFindFirstMatch"	"Find Opponent" "DOTA_PlayTourneyFindNextMatch"		"Find Opponent"

"duration_dhhmmss"							"%s1d %s2:%s3:%s4" "duration_days_hours"						"%s1 days %s2 hours"

"dota_profile_recent_game_weekendtourney_header"	"Battle Cup" "dota_profile_recent_game_weekendtourney_division"	"{s:tourney_division} Division" "dota_profile_recent_game_weekendtourney_tier"		"Tier {d:tourney_tier}" "dota_profile_recent_game_weekendtourney_showbracket"	"View bracket"

"dota_battle_cup_tier"								"Tier {d:skill_level}" "dota_battle_cup_division"			"{g:dota_battlecup_division:division} DIVISION"

"dota_finding_match_tourney"				"Finding Battle Cup Opponent"

"tourney_node_team_tbd1"					"?" "tourney_node_team_tbd2"					"" "tourney_node_team_pending_merge"			"?" "tourney_node_team_finding"					"Finding..." "tourney_node_team_bye"						"(Bye)" "tourney_node_team_na"						"N/A"

"weekendtourney_round_quarterfinals"		"Quarter Finals" "weekendtourney_round_semifinals"			"Semi Finals" "weekendtourney_round_finals"				"Grand Final"

"DOTA_RP_TOURNEY_REGISTERING"				"Registering for %s1 Battle Cup" // 1 = division "DOTA_RP_TOURNEY_FINDING_MATCH"				"Finding %s2 Opponent" // 1 = division, 2 = round "DOTA_RP_TOURNEY_BETWEEN_GAMES"				"Battle Cup %s2 (Intermission)" // 1 = division, 2 = round "DOTA_RP_TOURNEY_GAME_IN_PROGRESS"			"Battle Cup %s1" // 1 = round "DOTA_RP_TOURNEY_PLAYING_AS"				"Battle Cup %s3 as %s2" // 1=level, 2=hero, 3=round

"DOTA_PlayerContextMenu_BattleCup_Bracket"						"View Battle Cup Victory"

"dota_profile_card_battle_cup_champion"							"Champion" "dota_profile_card_battle_cup_tier"								"Tier {d:BattleCupSkillLevel}" "dota_profile_card_battle_cup_division"							"{g:dota_battlecup_division:BattleCupDivision} DIVISION" "dota_profile_card_battle_cup_win_date"							"{t:s:BattleCupDate}" "dota_profile_card_battle_cup_team_header"						"Team" "dota_profile_card_battle_cup_team_name"						"{s:BattleCupTeamName}" "dota_weekend_tourney_hub_overview_season_summer_2016"			"Summer 2016" "dota_weekend_tourney_hub_overview_battle_cup"					"Battle Cup" "dota_weekend_tourney_hub_overview_description"					"Party up and battle your way through an eight-team, single-elimination bracket." "dota_weekend_tourney_hub_faq_button"							"FULL RULES / FAQ >" "dota_weekend_tourney_hub_get_started_button"					"Get Started"

"dota_weekend_tourney_hub_schedule_header"						"Schedule" "dota_weekend_tourney_hub_division_header"						"Division"

"dota_weekend_tourney_hub_status_header"						"Tournament Status:" "dota_weekend_tourney_hub_status_next_begins"					"Next Tournament Begins:" "dota_weekend_tourney_hub_status_begins_in"						"Tournament Begins In:" "dota_weekend_tourney_hub_status_active_now"					"Active Now" "dota_weekend_tourney_hub_status_remaining_to_join"				"TIME REMAINING TO JOIN:\n {t:d:weekendtourney_time_window_close}" "dota_weekend_tourney_hub_status_join_button"					"Join" "dota_weekend_tourney_hub_status_prepare_team_button"			"Prepare Team" "dota_weekend_tourney_hub_player_count"							"Tournament Player Count" "dota_weekend_tourney_hub_leaderboard_title"					"Leaderboard" "dota_weekend_tourney_hub_leaderboard_header_player"			"Player" "dota_weekend_tourney_hub_leaderboard_header_score"				"Wins"

"loading_screen_weekend_tourney_champion"						"Battle Cup Champion" "loading_screen_weekend_tourney_champions"						"Battle Cup Champions" "loading_screen_weekend_tourney_team"							"Team" "loading_screen_weekend_tourney_team_long"						"Battle Cup Team" "loading_screen_weekend_tourney_recent_winners"					"This week's"		"loading_screen_weekend_tourney_player"							"Player"

"dota_popup_battle_cup_winners_title"							"Battle Cup Champions" "dota_popup_battle_cup_winners_division"						"{s:BattleCupDivision} Division" "dota_popup_battle_cup_winners_tier"							"Tier {d:BattleCupSkillLevel}" "dota_popup_battle_cup_winners_win_date"						"{t:s:BattleCupDate}"

"dota_chat_is_muted"											"Chat is Muted" "dota_chat_is_muted_newplayer"									"Chat is Muted for new players for 20 games" "DOTA_Cannot_Random_Time"										"You cannot random with 10 seconds or less remaining in All Pick." "DOTA_Cannot_Random_PickOrder"									"You cannot random the last pick for your team in Ranked All Pick."

"DOTA_HUD_Gold_Each"					"each"

"DOTA_HUD_Rune_DoubleDamage"	"<font color='#82CAFF'>Double Damage rune" "DOTA_HUD_Rune_Haste"			"<font color='#F62817'>Haste rune" "DOTA_HUD_Rune_Illusion"		"<font color='#FFD700'>Illusion rune" "DOTA_HUD_Rune_Invisibility"	"<font color='#8B008B'>Invisibility rune" "DOTA_HUD_Rune_Regeneration"	"<font color='#7FFF00'>Regeneration rune" "DOTA_HUD_Rune_Arcane"			"<font color='#FD3AFB'>Arcane rune" "DOTA_HUD_Rune_Bounty"			"<font color='#FF7800'>Bounty rune" "DOTA_HUD_ActivatedRune"		"{s:player_name}{s:rune_icon}{s:rune_name}" "DOTA_HUD_BottledRune"			"{s:player_name} bottled{s:rune_icon}{s:rune_name}" "DOTA_HUD_RadiantCourierRespawned"	"{s:courier_icon}Radiant courier respawned" "DOTA_HUD_DireCourierRespawned"		"{s:courier_icon}Dire courier respawned" "DOTA_HUD_BarracksKilled"		"{s:killer}{s:killed_icon}{s:team} {s:lane} {s:rax_type} Barracks" "DOTA_HUD_RadiantCourierKilled"	"{s:killed_icon}{s:courier_icon}Radiant courier" "DOTA_HUD_DireCourierKilled"	"{s:killed_icon}{s:courier_icon}Dire courier" "DOTA_HUD_Tower_Killed"			"{s:killer}{s:killed_icon}{s:tower_name}{s:gold}" "DOTA_HUD_Shrine_Killed"		"{s:killer}{s:killed_icon}{s:shrine_name}{s:gold}" "DOTA_HUD_RadiantGlyphUsed"		"{s:glyph_icon}Radiant structures fortified" "DOTA_HUD_DireGlyphUsed"		"{s:glyph_icon}Dire structures fortified" "DOTA_HUD_Shop_Restock"			"Restock in: {s:restock_time}" "DOTA_HUD_Shop_StockAmount"		"Stock: {u:stock_amount}" "DOTA_HUD_KilledRoshanGood"		"The Radiant {s:killed_icon}{s:roshan_icon} Roshan{s:gold}" "DOTA_HUD_KilledRoshanBad"		"The Dire {s:killed_icon}{s:roshan_icon} Roshan{s:gold}" "DOTA_HUD_KilledHUDFlippedRoshanGood"		"The Radiant {s:killed_icon}{s:roshan_icon} Roshan{s:gold}" "DOTA_HUD_KilledHUDFlippedRoshanBad"		"The Dire {s:killed_icon}{s:roshan_icon} Roshan{s:gold}" "DOTA_HUD_ScanUsed"				"{s:team} {s:radar_icon} Scan" "DOTA_HUD_PickedUpAegis"		"{s:player_name} {s:aegis_icon} Aegis of the Immortal" "DOTA_HUD_DeniedAegis"			"{s:player_name} denied {s:aegis_icon} Aegis of the Immortal" "DOTA_HUD_AegisStolen"			"{s:player_name} snatched {s:aegis_icon} Aegis of the Immortal" "DOTA_HUD_BoughtBack"			"{s:player_name} bought back" "DOTA_HUD_KillStreak_3_Ended"	"{s:victim_name} Killing Spree 3x Kill Streak ended" "DOTA_HUD_KillStreak_4_Ended"	"{s:victim_name} Dominating 4x Kill Streak ended" "DOTA_HUD_KillStreak_5_Ended"	"{s:victim_name} Mega 5x Kill Streak ended" "DOTA_HUD_KillStreak_6_Ended"	"{s:victim_name} Unstoppable 6x Kill Streak ended" "DOTA_HUD_KillStreak_7_Ended"	"{s:victim_name} Wicked Sick 7x Kill Streak ended" "DOTA_HUD_KillStreak_8_Ended"	"{s:victim_name} Monster 8x Kill Streak ended" "DOTA_HUD_KillStreak_9_Ended"	"{s:victim_name} Godlike 9x Kill Streak ended" "DOTA_HUD_KillStreak_10_Ended"	"{s:victim_name} Godlike 10x Kill Streak ended" "DOTA_HUD_PlayerDeniedSelf"			"{s:victim_name} {s:denied_icon} Denied" "DOTA_HUD_PlayerDenied"		"{s:killer_name} {s:denied_icon} Denied {s:victim_name}" "DOTA_HUD_NoMana"			"NO MANA" "DOTA_HUD_EditModeHint"		"Drag items to edit item build" "DOTA_HUD_EditModeTooltip"	"Customize this item build" "DOTA_HUD_GuideBrowserTooltip"	"Browse guides" "DOTA_HUD_BackpackHintTitle"	"Backpack" "DOTA_HUD_BackpackHint"			"These are extra inventory slots that are Inactive. Items here do not give you any bonuses."

"DOTA_Guide_WorkshopSubtitle"	"{g:dota_persona:nl:guide_creator}" "DOTA_Guide_WorkshopAuthor"		"{g:dota_persona:nl:guide_creator}" "DOTA_Guide_WorkshopUpdateTime"	"Updated {t:s:M:updated_date}" "DOTA_Guide_Subtitle"			"{s:guide_subtitle}" "DOTA_Guide_PlayerRating"		"Player Rating" "DOTA_Guide_Subscribers"		"Current Subscribers" "DOTA_Guide_Favorites"			"Current Favorites" "DOTA_Guide_Select"				"Select" "DOTA_Guide_Valve"				"Valve" "DOTA_Guide_AllLanguages"		"All Languages" "DOTA_Guide_LocalGuides"		"My Guides" "DOTA_Guide_WorkshopSubtitleOriginalCreator"	"from a guide by {g:dota_persona:nl:guide_original_creator}" "DOTA_Guide_ListEntrySpacer"	" - " "DOTA_Guide_GamesPlayed"		"{s:num_games}{s:num_games_suffix} Games Played" "DOTA_Guide_PlusAssistantAvailable"	"Plus Assistant is now available.\nBrowse Guides to try it out!"

"DOTA_BillionSuffix"			"B" "DOTA_MillionSuffix"			"M" "DOTA_ThousandSuffix"			"k"

"DOTA_HealthBar_Status_Disabled" "DISABLED!" "DOTA_HealthBar_Status_Slowed"	"SLOWED!" "DOTA_HealthBar_Status_Silenced" "Silenced" "DOTA_HealthBar_Status_Disarmed" "Disarmed" "DOTA_HealthBar_Status_Rooted"	"Rooted" "DOTA_HealthBar_Status_Taunted"	"Taunted" "DOTA_HealthBar_Status_Sleep"	"Sleep" "DOTA_HealthBar_Status_Fear"	"Fear" "DOTA_HealthBar_Status_Break"	"Break" "DOTA_HealthBar_Status_Stunned"	"Stunned" "DOTA_HealthBar_Status_Hexed"	"Hexed" "DOTA_HealthBar_Status_Muted"	"Muted" "DOTA_HealthBar_Status_Banished" "Banished"

"DOTA_SinglesDaySale_Name"	"Fall Sale - 60% OFF" "DOTA_SinglesDaySale_Title"	"Save 60% on Select Treasures" "DOTA_SinglesDaySale_Description"	"Celebrate fall and reap steep savings with a 24-hour flash sale featuring 60% off most treasures!"

"DOTA_SinglesDay2017Sale_Name"	"New Treasure and exclusive emoticons" "DOTA_SinglesDay2017Sale_Title"	"11/11 Event - 20% OFF this weekend only" "DOTA_SinglesDay2017Sale_Description"	"Celebrate this day and reap steep savings with a flash sale featuring 20% off the new Treasure of the Venerable One and receive exclusive chat emoticons!" "DOTA_SinglesDay2017Sale_Text"	"20% off this weekend only" "DOTA_SaleTimeRemaining"	"Ends in" "DOTA_SaleUpcoming"	"Starting in" "DOTA_SaleEnded"	"Sale Has Ended"

"DOTA_HUD_SelectCourier"	"Select Courier ({s:select_courier_hotkey})" "DOTA_HUD_CourierDeliver"	"Courier Deliver Items ({s:courier_deliver_hotkey})" "DOTA_HUD_CourierHaste"		"Courier Shield ({s:courier_haste_hotkey})" "DOTA_HUD_PurchaseCourier"		"Purchase Courier" "DOTA_HUD_TimeUntil"		"{s:time_until} UNTIL {s:day_phase}" "DOTA_HUD_Day"				"DAY" "DOTA_HUD_Night"			"NIGHT" "DOTA_HUD_Horn"				"HORN"

"DOTA_HUD_CombatLog"			"Show Combat Log" "DOTA_HUD_SharedContent"		"Show Shared Content" "DOTA_HUD_SharedUnitControl"	"Show Shared Unit Control Options" "DOTA_HUD_BackToDashboard"		"Back to Dashboard" "DOTA_HUD_Settings"				"Settings" "DOTA_HUD_Scoreboard"			"Scoreboard" "DOTA_HUD_Scoreboard_ShowItems"	"Show Items" "DOTA_HUD_Scoreboard_inventory"		"Inventory"

"DOTA_HUD_QuestStatus_QueryComplete"		"Completed!"

"DOTA_Chat_PleaseSuggestItems"	"<font color='#ea67db'>[?] %s1 would like item recommendations - Ctrl+Alt click on items in the shop." "DOTA_Chat_EndSuggestions" 	"Suggestions for %s1 are now closed."

"DOTA_Chat_TeamCaptainChanged"		"%s1 is now your team's captain." "DOTA_Chat_ChatWheelAudioCooldown"			"You can only send 2 chat wheel sounds every 30 seconds (%s1 remaining)." "DOTA_Chat_ChatWheelAllChatAudioCooldown"	"You can only send 2 chat wheel sounds to all chat every 4 minutes (%s1 remaining)."

"DOTA_HUD_Pregame_Towers_TowerLevel"	"TOWER LEVEL" "DOTA_HUD_Pregame_Towers_BattlePassLevel"	"BATTLE PASS LEVEL"

"DOTA_RiverVial_Title"	"Select Vial to Paint River"

"DOTA_HeroGuide_NameLabel"				"Guide Name" "DOTA_Hero_Guide_Name"					"{s:guide_name}" "DOTA_HeroGuide_AbilityLabel"			"Abilities" "DOTA_HeroGuide_ItemLabel"				"Items" "DOTA_HeroGuide_Overview"				"Overview"

"DOTA_HeroGuide_Untitled"				"Untitled" "DOTA_HeroGuide_DragItems"				"Drag Items On/Off" "DOTA_HeroGuideBuilder_AddNewGroup"		"Add New Group" "DOTA_HeroGuide_SelectOption"			"Select" "DOTA_HeroGuide_RecalculateOptions"		"Recalculate Options"

"DOTA_HeroGuide_PublishingGuide_Title"		"Publishing" "DOTA_HeroGuide_PublishingGuide_Body"		"Publishing guide \"{s:guide_name}\" to Steam Workshop..."

"DOTA_HeroGuide_ErrorPublishingGuide_Title"		"Error Publishing Guide" "DOTA_HeroGuide_ErrorSavingGuide_Title"		"Error Saving Guide" "DOTA_HeroGuide_ErrorWritingFile_Body"		"Error writing file to {s:file_name}!" "DOTA_HeroGuide_ErrorCreatingWorkshopItem_Body"		"Failed to create your hero guide on Steam Workshop! The guide will not be available on other machines until Steam comes back up." "DOTA_HeroGuide_ErrorUpdatingWorkshopItem_Body"			"Error uploading your hero guide changes to Steam Workshop! Your changes will not be seen on other machines until Steam comes back up."

"DOTA_AbilityBuild_Talent_Title"	"Talents"

"DOTA_AbilityGuide_Ability"				"Ability" "DOTA_AbilityGuide_HeroLevel"			"Hero Level" "DOTA_AbilityGuide_Details"			"Details" "DOTA_AbilityGuide_PlaceholderComment"			"Enter description here" "DOTA_AbilityGuide_AdditionalAbilities"	"Additional Abilities"

"DOTA_GuideOverview_Title"			"Overview"

"DOTA_HeroGuidePage_PublishHelp"	"Publishing a Hero Guide copies it onto Steam Workshop and makes it visible to other users. The button will turn yellow if the current guide has local changes which have not been pushed to Steam Workshop." "DOTA_HeroGuidePage_PublishAllHelp"	"This button pushes all changes to previously published Hero Guides to Steam Workshop. The button will turn yellow if you have local changes which have not been pushed to Steam Workshop." "DOTA_HeroGuide_PublishAll"			"Publish All" "DOTA_HeroGuide_Publish"			"Publish" "DOTA_HeroGuide_Delete"				"Delete"

"DOTA_HeroGuide_Public"				"Public" "DOTA_HeroGuide_Private"			"Private"

"DOTA_HeroGuide_BadTalentLevels_Title"	"Talent Levels Not Assigned" "DOTA_HeroGuide_BadTalentLevels_Body"	"You have not assigned levels to your talent choices. This will cause your guide to not save your talent choices. Save anyways?"

"DOTA_HeroGuide_ConfirmDelete_Title"	"Confirm Guide Deletion" "DOTA_HeroGuide_ConfirmDelete_Body"	"Are you sure that you want to delete the guide \"{s:guide_name}\"? It will also be deleted from Steam Workshop if it was published. Deletion cannot be undone!"

"DOTA_HeroGuide_DeleteFailed_Title"	"Error Deleting Guide" "DOTA_HeroGuide_DeleteFailed_Body"	"There was an error deleting this guide. Please try again later."

"DOTA_HeroGuide_DeleteFailed_DoNotOwn_Body"	"You may only delete guides that you created."

"DOTA_HeroGuide_BrowserMode_Yours"	"My Guides" "DOTA_HeroGuide_BrowserMode_All"	"All Guides" "DOTA_HeroGuide_HeroPickerLabel"	"Select Hero: "

"DOTA_Workshop_UnableToChangeVisibility"	"The request to change the Steam Workshop item visibility failed. You can only change this on items you created. Try again when Steam is back up."

"DOTA_HeroGuideViewer_Title"		"{s:guide_name} by {g:dota_persona:nl:guide_creator}" "DOTA_HeroGuideViewer_SubTitle"		"Updated on {t:s:M:updated_date}  Games Played: {d:num_games}   Subscribers: {d:subscriber_count}" "DOTA_HeroGuideViewer_SubTitleOriginalCreator"	"From a guide by {g:dota_persona:nl:guide_original_creator}, updated on {t:s:M:updated_date}" "DOTA_HeroGuideViewer_SubTitleCloud"	"Updated on {t:s:M:updated_date}" "DOTA_HeroGuideViewer_Rating"		"Rating: {s:player_rating}"

"DOTA_HeroGuideViewer_GameplayVersion"	"{g:dota_gameplay_version:gameplay_version}" "DOTA_HeroGuideViewer_Role"				"({s:role})" "DOTA_HeroGuideViewer_Overview"		"{s:guide_overview}"

"DOTA_HeroGuideViewer_Abilities_Title"	"Skill Build" "DOTA_HeroGuideViewer_Items_Title"		"Purchase Order" "DOTA_HeroGuideViewer_Overview_Title"	"Overview" "DOTA_HeroGuideViewer_Skill_Comments_Title"		"Skills" "DOTA_HeroGuideViewer_Talent_Comments_Title"	"Talents" "DOTA_HeroGuideViewer_Item_Comments_Title"		"Items"

"DOTA_HeroGuideViewer_Item_Comments_Category_Name"		"Items"

"DOTA_HeroGuideViewer_TalentLevel"	"Level {d:level}"

"DOTA_HeroGuideViewer_TalentComment1" "{s:name1} : {s:buildcomment1}" "DOTA_HeroGuideViewer_TalentComment2" "{s:name2} : {s:buildcomment2}"

"DOTA_HeroGuide_Favorites_Tooltip"	"Favorites/unfavorites this guide. Favorite guides appear at the top of your guide browser."

"DOTA_HeroGuideViewer_Vote"	"Vote" "DOTA_HeroGuideViewer_Favorite"	"Favorite"

"DOTA_HeroGuide_RoleLabel"		"Role"

"DOTA_HeroGuide_Role_None"		"<None>" "DOTA_HeroGuide_Role_Core"		"Core" "DOTA_HeroGuide_Role_Initiator"	"Initiator" "DOTA_HeroGuide_Role_OffLane"	"Offlane" "DOTA_HeroGuide_Role_Support"	"Support" "DOTA_HeroGuide_Role_Jungle"	"Jungle" "DOTA_HeroGuide_Role_Roamer"	"Roamer"

"DOTA_Cfg_Items"				"Items" "DOTA_Cfg_Items_Description"	"Press the button below to launch the tools to edit and manage workshop item submissions. From here you can create and edit items, preview them in game and submit them to the Dota 2 Workshop." "DOTA_Cfg_Edit_Items"			"Launch Item Tools" "DOTA_Cfg_BotScripting"			"Bot Scripting" "DOTA_Cfg_BotScripting_Description"			"Update Bot Script in Workshop" "DOTA_Cfg_BotScripting_CreateOrUpload_Description"	"This allows you to create or update a Workshop entry with the current contents of your bot development directory. You can either select an existing Bot Script to update, or enter the name of a new Bot Script Workshop entry." "DOTA_Cfg_BotScripting_CreateAndUpload"		"Create and Upload Bot Script to the Workshop" "DOTA_Cfg_BotScripting_Create_Description"	"This allows you to create a Workshop entry with current the contents of your bot development directory. Enter the name of your Workshop entry below, along with a longer description." "DOTA_Cfg_Title"				"Title" "DOTA_Cfg_Description"			"Description" "DOTA_Cfg_PreviewImage"			"Preview Image" "DOTA_Cfg_SelectImage"			"Select Image" "DOTA_Cfg_CreateNewAddonFromExisting"	"Create New Addon From Existing Addon" "DOTA_Cfg_CustomGames"			"Custom Games" "DOTA_Cfg_AddonName"			"Addon Name" "DOTA_Cfg_ShowLaunchCommandLine"			"Show Launch Command Line" "DOTA_Cfg_CommandLine"			"Command Line:" "DOTA_Cfg_CreateEmptyAddon"		"Create Empty Addon" "DOTA_Cfg_CreateDesktopShortcut"		"Create Desktop Shortcut" "DOTA_Cfg_SetAsDefault"			"Set As Default" "DOTA_Cfg_LaunchCustomGameTools"	"Launch Custom Game Tools" "DOTA_Cfg_CreateAddon"			"Create Addon" "DOTA_Cfg_CreateAddonFailedInstall"	"\nFailed to create Addon '%1'.\n\nFailed to resolve expected game addons directory.\n" "DOTA_Cfg_CreateAddonFailCreateDir"	"\nFailed to create game Addon Directory '%1'.\n" "DOTA_Cfg_CreateAddonFailedContentInstall"	"\nFailed to create Addon '%1'.\n\nFailed to resolve expected content addons directory.\n" "DOTA_Cfg_CreateAddonFailCreateContentDir"	"\nFailed to create content Addon Directory '%1'.\n" "DOTA_Cfg_DeleteAddon"			"Delete Addon" "DOTA_Cfg_CreateBotScript"			"Create '%1' Bot Script" "DOTA_Cfg_UpdateBotScript"			"Update '%1' Bot Script" "DOTA_Cfg_SelectPreviewImage"		"Select Preview Image" "DOTA_Cfg_PreviewImageTypes"		"Image %1" "DOTA_Cfg_DeleteAddon_Description"	"\nDelete The Addon '%1'.\n\nThis will only delete files within this Addon and remove this Addon's 'content' and 'game' directories.\n\nIt will not remove desktop shortcuts.\n\nIt will not delete any data already published to the Dota 2 Workshop.\n\nAre You Sure?\n" "DOTA_Cfg_SaveSettings"			"Save Settings" "DOTA_Cfg_SaveSettings_Description"	"\nFailed to save settings to '%1'.\n" "DOTA_Cfg_NoAddonsFound"		"No Addons Found!" "DOTA_Cfg_LockedAddon_Description"		"Saving modifications will be disabled in '%1'. Use \"%2\" to make an editable version that has Save features enabled." "DOTA_Cfg_DefaultAddon"			"%1 (*** Default ***)" "DOTA_Cfg_CopyResources"		"Copy Resources" "DOTA_Cfg_CopyResourcesFail"	"\nFailed to copy '%1' to '%2'.\n\nError Code: %3\n" "DOTA_Cfg_Details"				"Details" "DOTA_Cfg_DeleteFiles"			"Delete Files" "DOTA_Cfg_DeleteFilesError"		"\nFailed to delete '%1'.\n" "DOTA_Cfg_FileFoundInPerforce"	"\nPerforce Found: '%1'.\n\nAborting Delete.\n" "DOTA_Cfg_CreateNewAddonFromTemplate"	"Create New Addon - From '%1'" "DOTA_Cfg_CreateNewAddon"		"Create New Addon" "DOTA_Cfg_NewAddonName"			"New Addon Name:" "DOTA_Cfg_Create"				"Create" "DOTA_Cfg_Cancel"				"Cancel" "DOTA_Cfg_InvalidAddonName"		"\nInvalid Addon Name '%1'.\n\nAddon names cannot be entirely composed of digits.\n" "DOTA_Cfg_InvalidAddonNamePrefix"		"\nInvalid Addon Name '%1'.\n\nAddon names cannot be prefixed with digits.\n" "DOTA_Cfg_InvalidAddonNameBadResolve"	"\nInvalid Addon Name '%1'.\n\nThis Addon name does not resolve to an acceptable string.\n" "DOTA_Cfg_InvalidAddonNameAlreadyExists"	 "\nInvalid Addon Name '%1'.\n\nThat name already exists as an Addon.\n" "DOTA_Cfg_LogDetailsTitle"		"Log Details - '%1'" "DOTA_Cfg_LogDetailsCannotRead"	"Could not read log file '%1'." "DOTA_Cfg_LogDetailsEmpty"		"Empty log file '%1'." "DOTA_Cfg_AddonNotEditable"		"\n'%1' is an example Addon that is not editable in the Dota 2 Workshop Tools.\n\nUse \"%2\" to make an editable version of '%1' that has Save features enabled!\n" "DOTA_Cfg_WindowTitle"			"Dota 2 Workshop Tools" "DOTA_turbo_MORE_GOLD"			"• MORE GOLD" "DOTA_turbo_MORE_XP"			"• MORE XP" "DOTA_turbo_SIMPLER_COURIERS"	"• STREAMLINED COURIERS" "DOTA_turbo_WEAKER_TOWERS"		"• WEAKER TOWERS" "DOTA_turbo_FASTER_RESPAWNS"	"• FASTER RESPAWNS"

"DOTA_Chat_Ping_Msg_Regular" "<img class=\"ChatWheelIcon\" src=\"file://{images}/control_icons/chat_wheel_icon.png\" />Pinged (%s1)" "DOTA_Chat_Ping_Msg_Warning" "<img class=\"ChatWheelIcon\" src=\"file://{images}/control_icons/chat_wheel_icon.png\" />Warning (%s1)" "DOTA_Chat_Ping_Msg_Waypoint" "<img class=\"ChatWheelIcon\" src=\"file://{images}/hud/reborn/ping_icon_waypoint.psd\" />On My Way (%s1)" "DOTA_Chat_Ping_Msg_Retreat" "<img class=\"ChatWheelIcon\" src=\"file://{images}/hud/reborn/ping_icon_retreat.psd\" />Retreat (%s1)" "DOTA_Chat_Ping_Msg_Attack" "<img class=\"ChatWheelIcon\" src=\"file://{images}/hud/reborn/ping_icon_attack.psd\" />Attack (%s1)" "DOTA_Chat_Ping_Msg_Attack_Target" "<img class=\"ChatWheelIcon\" src=\"file://{images}/hud/reborn/ping_icon_attack.psd\" />Attack %s2 (%s1)" "DOTA_Chat_Ping_Msg_EnemyWard" "<img class=\"ChatWheelIcon\" src=\"file://{images}/hud/reborn/ping_icon_enemyward.psd\" />Enemy Has Vision (%s1)" "DOTA_Chat_Ping_Msg_FriendlyWard" "<img class=\"ChatWheelIcon\" src=\"file://{images}/hud/reborn/ping_icon_friendlyward.psd\" />We Need Vision (%s1)"

"DOTA_Location_Name_GoodGuys" "Radiant" "DOTA_Location_Name_BadGuys" "Dire" "DOTA_Location_Name_Neutral" "Neutral" "DOTA_Location_Name_TopLane" "Top" "DOTA_Location_Name_MidLane" "Mid" "DOTA_Location_Name_BotLane" "Bottom" "DOTA_Location_Name_Ancient" "Ancient" "DOTA_Location_Name_SideShop" "Side Shop" "DOTA_Location_Name_SecretShop" "Secret Shop" "DOTA_Location_Name_Tower1" "Tier 1 Tower" "DOTA_Location_Name_Tower2" "Tier 2 Tower" "DOTA_Location_Name_Tower3" "Tier 3 Tower" "DOTA_Location_Name_Tower4" "Tier 4 Tower" "DOTA_Location_Name_Roshan" "Roshan's Pit" "DOTA_Location_Name_Top_BountyRune" "Top Bounty Rune" "DOTA_Location_Name_Bot_BountyRune" "Bottom Bounty Rune" "DOTA_Location_Name_Top_Rune" "Top Power Rune" "DOTA_Location_Name_Bot_Rune" "Bottom Power Rune" "DOTA_Location_Name_Base" "Base" "DOTA_Location_Name_Top_Jungle" "Top Jungle" "DOTA_Location_Name_Bot_Jungle" "Bottom Jungle" "DOTA_Location_Name_River" "The River" "DOTA_Location_Name_NotFound" "Here"

"DOTA_Location_Pattern_TwoItems" "%s1 %s2" "DOTA_Location_Pattern_ThreeItems" "%s1 %s2 %s3"

"DOTA_lobby_type_name_lobby"			"Lobby" "DOTA_lobby_type_name_unranked"			"Unranked" "DOTA_lobby_type_name_ranked"			"Ranked" "DOTA_lobby_type_name_bot_match"		"Bots" "DOTA_lobby_type_name_spectator"		"Spectator"

"dota_preferred_username_with_nickname" "<span class=\"PreferredName\">%s1 <span class=\"SecondaryName\">(%s2) " "dota_preferred_username_without_nickname" "%s1<span class=\"PreferredName\">%s2 "

"DOTARankTierFormat" "{s:rank_tier_name}{s:rank_pips_name}"

"DOTARankTierName0" "Uncalibrated" "DOTARankTierName1" "Herald" "DOTARankTierName2" "Guardian" "DOTARankTierName3" "Crusader" "DOTARankTierName4" "Archon" "DOTARankTierName5" "Legend" "DOTARankTierName6" "Ancient" "DOTARankTierName7" "Divine" "DOTARankTierNameLeaderboard" "Rank {d:leaderboard_rank}"

"DOTARankPipsName0" " [0]" "DOTARankPipsName1" " [1]" "DOTARankPipsName2" " [2]" "DOTARankPipsName3" " [3]" "DOTARankPipsName4" " [4]" "DOTARankPipsName5" " [5]"

"DOTA_Tooltip_Glyph_Radiant"		"Radiant Team" "DOTA_Tooltip_Glyph_Dire"			"Dire Team" "DOTA_Tooltip_Radar_Radiant"		"Radiant Team" "DOTA_Tooltip_Radar_Dire"			"Dire Team"

"DOTA_VerifiedProPlayer_Tooltip"	"Pro Player" "DOTA_DamageReport_Alert" "%s2 %s3 did %s1 total damage to %s4." "DOTA_DamageReport_TeamAlert" "%s2 %s3 did %s1 total damage to %s4."

"DOTA_ChatWheelPhraseLocked_HeroLevel"	"Badge Level {d:hero_level}"

"DOTA_HeroLoadout_Progression"				"Progression"

"DOTA_HeroStat_PersonalRecord"						"Personal Record" "DOTA_HeroStat_StatsAgainstHero"					"Stats Against This Hero" "DOTA_HeroStat_StatsAlliedWithHero"					"Stats With This Hero as an Ally" "DOTA_HeroStat_HeaderAsAlly"						"Stats as Ally:" "DOTA_HeroStat_HeaderAsEnemy"						"Stats as Enemy:" "DOTA_HeroStat_Record"								"Win Loss Record:" "DOTA_HeroStat_PeakFarm"							"Peak Farm" "DOTA_HeroStat_Records"								"Records" "DOTA_HeroStat_HeroDamage"							"Damage" "DOTA_HeroStat_HeroHealing"							"Healing" "DOTA_HeroStat_LongestGame"							"Longest Game"

"DOTA_Page_Post_Game_Personal_LHD_Button"			"Last Hits/Denies" "DOTA_Page_Post_Game_Personal_KDA_Button"			"Kills/Deaths/Assists" "DOTA_Page_Post_Game_Personal_NW_Button"			"Net Worth" "DOTA_Page_Post_Game_Personal_LH_Key"				"Last Hits" "DOTA_Page_Post_Game_Personal_Denies_Key"			"Denies" "DOTA_Page_Post_Game_Personal_Personal"				"Personal" "DOTA_Page_Post_Game_Personal_Historic"				"Global" "DOTA_Page_Post_Game_Personal_Kills_Key"			"Kills" "DOTA_Page_Post_Game_Personal_Deaths_Key"			"Deaths" "DOTA_Page_Post_Game_Personal_Assists_Key"			"Assists" "DOTA_Page_Post_Game_Personal_NetWorth_Key"			"Net Worth" "DOTA_Page_Post_Game_Personal_NoData"				"Data is currently not available. Please try again later."

"KillEaterEvent_Mirana_MaxStunArrows"				"Max Duration Arrows" "KillEaterEvent_Bane_KillsWhileFiendsGripping"		"Kills While Fiends Gripping" "KillEaterEvent_PhantomLancer_KillsAfterSpiritLance"	"Spirit Lances Leading To Kills" "KillEaterEvent_Antimage_MultiManaVoidHits"			"Multi Mana Void Hits" "KillEaterEvent_Antimage_QuickBlinkKills"			"Quick Blink Kills" "KillEaterEvent_Razor_KillDuringStaticLink"			"Kills During Static Link" "KillEaterEvent_Razor_EyeOfTheStormKills"			"Eye Of The Storm Kills" "KillEaterEvent_Zeus_ArcLightningTripleHits"		"Arc Lightning Three Hero Hits" "KillEaterEvent_Tiny_AvalancheTossCombo"			"Avalanche Toss Combo" "KillEaterEvent_Slardar_BlinkCrushes"				"Blink Crushes" "KillEaterEvent_Enigma_TripleBlackHoles"			"Three Hero Black Holes" "KillEaterEvent_Enigma_EidolonKills"				"Eidolon Kills" "KillEaterEvent_Necrolyte_ReapersScytheKills"		"Reaper's Scythe Kills" "KillEaterEvent_Necrolyte_TripleDeathPulses"		"Three Hero Death Pulses" "KillEaterEvent_QueenOfPain_TripleSonicWaves"		"Three Hero Sonic Waves" "KillEaterEvent_Venomancer_TriplePoisonNovas"		"Three Hero Poison Novas" "KillEaterEvent_Venomancer_VenomousGaleKills"		"Venomous Gale Kills" "KillEaterEvent_Venomancer_PlagueWardBuildingDamage"	"Plague Ward Building Damage" "KillEaterEvent_Pugna_DoubleNetherBlasts"			"Multi-Hero Nether Blasts" "KillEaterEvent_Pugna_LifeDrainKills"				"Life Drain Kills" "KillEaterEvent_DarkSeer_TripleVacuums"				"Three Hero Vacuums" "KillEaterEvent_DarkSeer_IonShellCreepKills"		"Ion Shell Creep Kills" "KillEaterEvent_DarkSeer_VacuumWallCombos"			"Vacuum Walled Heroes" "KillEaterEvent_DarkSeer_IonShellDamage"			"Ion Shell Damage" "KillEaterEvent_Dazzle_ShadowWaveDamage"			"Shadow Wave Damage" "KillEaterEvent_Weaver_DoubleShukuchis"				"Double Shukuchis" "KillEaterEvent_Weaver_SwarmDamage"					"Swarm Damage" "KillEaterEvent_Weaver_TimeLapseKills"				"Time Lapse Kills" "KillEaterEvent_Weaver_KillsOnSwarmedHeroes"		"Kills On Swarmed Heroes" "KillEaterEvent_Jakiro_DoubleIcePaths"				"Double Ice Paths" "KillEaterEvent_Jakiro_LiquidFireBuildingDamage"	"Liquid Fire Building Damage" "KillEaterEvent_NightStalker_ChannelsCancelled"		"Channels Cancelled With Void" "KillEaterEvent_Broodmother_KillsWithSpawnSpiderlings"	"Kills With Spawn Spiderlings" "KillEaterEvent_Chen_SaveHeroWithhealing"			"Heroes Saved With Healing" "KillEaterEvent_Chen_SaveHeroHolyPersuasion"		"Holy Persuasion Rescues" "KillEaterEvent_AncientApparition_IceBlastKills"	"Ice Blast Kills" "KillEaterEvent_AncientApparition_IceBlastDamage"	"Ice Blast Damage" "KillEaterEvent_AncientApparition_ColdFeetFreezes"	"Cold Feet Freezes" "KillEaterEvent_Gyrocopter_CallDownKills"			"Call Down Kills" "KillEaterEvent_SpiritBreaker_KillAfterCharge"		"Charges Leading To Kills" "KillEaterEvent_WraithKing_SkeletonsSummoned"		"Skeletons Summoned" "KillEaterEvent_WraithKing_SkeletonHeroKills"		"Skeleton Hero Kills" "KillEaterEvent_SkeletonKing_Lifesteal"				"Health Stolen" "KillEaterEvent_KillAfterSmoke"						"Smokes Leading To Kills" "KillEaterEvent_Bashes"								"Bashed Enemies" "KillEaterEvent_ChannelsCancelled"					"Channels Cancelled" "KillEaterEvent_SpellsDisjointed"					"Spells Disjointed" "KillEaterEvent_DisjointSpellsWithMantaAsHero"		"Spells Disjointed With Manta" "KillEaterEvent_KillsAfterBlink"					"Blinks Leading To Kills" "KillEaterEvent_CourierKills"						"Courier Kills" "KillEaterEvent_SilencesLeadingToKills"				"Silences Leading To Kills" "KillEaterEvent_KillsDuringBKB"						"Kills During BKB" "KillEaterEvent_RootsLeadingToKills"				"Roots Leading To Kills" "KillEaterEvent_StunsLeadingToKills"				"Stuns Leading To Kills" "KillEaterEvent_DoubleStuns"						"Double Stuns" "KillEaterEvent_LongRangeKills"						"Long Range Kills" "KillEaterEvent_BlinkStuns"							"Blink Stuns" "KillEaterEvent_DebuffsPurged"						"Debuffs Purged" "KillEaterEvent_AegisesClaimed"						"Aegises Claimed" "KillEaterEvent_Jakiro_DoubleIcePath"				"Multi-Hero Ice Paths" "KillEaterEvent_Batrider_KillsDuringLasso"			"Kills During Lasso" "KillEaterEvent_Batrider_FireflyDamage"				"Firefly Damage" "KillEaterEvent_ThreeManMeks"						"Three Hero Meks" "KillEaterEvent_TwoManVeils"						"Multi-Hero Veils" "KillEaterEvent_Underlord_MultiHeroTP"				"Multi-Hero Rift Teleports" "KillEaterEvent_Underlord_RiftHeroesSaved"			"Heroes Saved By Rift" "KillEaterEvent_Underlord_TwoPersonPits"			"Multi-Hero Pit of Malice" "KillEaterEvent_Underlord_FirestormDamage"			"Firestorm Damage" "KillEaterEvent_Underlord_KillsAfterDarkRift"		"Dark Rifts Leading To Kills" "KillEaterEvent_KillingSprees"						"Killing Sprees" "KillEaterEvent_DamageWithRadiance"					"Radiance Damage" "KillEaterEvent_Beastmaster_WildAxesKills"			"Wild Axes Kills" "KillEaterEvent_Beastmaster_KillsAfterRoar"			"Roars Leading To Kills" "KillEaterEvent_Broodmother_KillsInsideWeb"			"Kills Inside Web" "KillEaterEvent_Broodmother_Lifesteal"				"Insatiable Hunger Life Stolen" "KillEaterEvent_Clockwerk_CreepKillsWithFlare"		"Flare Creep Kills" "KillEaterEvent_Clockwerk_HookBatteryAssaultCombo"	"Hook Battery Assault Combos" "KillEaterEvent_Clockwerk_ManyStunsLeadingToKill"	"5+ Stuns Leading To Kills" "KillEaterEvent_MonkeyKing_BoundlessStrikeDamage"	"Boundless Strike Damage" "KillEaterEvent_MonkeyKing_TwoHeroStrike"			"Multi-Hero Strikes" "KillEaterEvent_MonkeyKing_KillAfterSpring"			"Springs Leading To Kills" "KillEaterEvent_MonkeyKing_WukongCommandDamage"		"Wukong's Command Damage" "KillEaterEvent_Necrolyte_HeartstopperDamage"		"Heartstopper Damage" "KillEaterEvent_Necrolyte_SelfHealingDuringShroud"	"Self Healing During Shroud" "KillEaterEvent_NyxAssassin_KillsAfterCarapace"		"Spiked Carapaces Leading To Kills" "KillEaterEvent_NyxAssassin_ManyHeroImpales"		"Three Hero Impales" "KillEaterEvent_NyxAssassin_VendettaCombo"			"Vendetta Impale Manaburn Combos" "KillEaterEvent_ObsidianDestroyer_AstralBlinkEscapeCombos"	"Astral Blink Escape Combos" "KillEaterEvent_ObsidianDestroyer_ManyHeroSanityEclipse"	"Four Hero Sanity's Eclipses" "KillEaterEvent_ObsidianDestroyer_SanitysEclipseKills"	"Sanity's Eclipse Kills" "KillEaterEvent_Omniknight_DamageDuringRepelAnyAlly"	"Ally Damage During Repel" "KillEaterEvent_Omniknight_ManyHeroGuardianAngels"	"Four Hero Guardian Angels" "KillEaterEvent_Omniknight_PurificationDamage"		"Purification Damage" "KillEaterEvent_Omniknight_SoulRingPurificationCombos"		"Soul Ring Purification Combos" "KillEaterEvent_Omniknight_PurificationKills"		"Purification Kills" "KillEaterEvent_Oracle_KillsAfterFortunesEnd"		"Fortune's Ends Leading To Kills" "KillEaterEvent_Oracle_PurifyingFlamesFortunesEndCombos"	"Purifying Flames Fortune's End Combos" "KillEaterEvent_Oracle_MultiHeroFortunesEnd"		"Multi Hero Fortunes End" "KillEaterEventType_Oracle_FatesEdictMagicDamageResisted"	"Fate's Edict Magic Damage Prevented" "KillEaterEventType_PhantomLancer_HighIllusionCount"	"Juxtapose Max Illusions Created" "KillEaterEvent_PhantomLancer_DisjointSpellWithDoppelganger"	"Doppelganger Spell Disjoints" "KillEaterEvent_PhantomLancer_KillAfterPhantomRush"	"Phantom Rushes Leading To Kills" "KillEaterEvent_Phoenix_DamageDuringSupernova"		"Supernova Damage" "KillEaterEvent_Phoenix_ThreeHeroFireSpirits"		"Three Hero Fire Spirits" "KillEaterEvent_Phoenix_ThreeHeroIcarusDives"		"Three Hero Icarus Dives" "KillEaterEventType_Phoenix_AlliedSunRayHealing"	"Allied Sun Ray Healing" "KillEaterEventType_Phoenix_ThreeHeroSupernovaStuns"	"Three Hero Supernova Stuns" "KillEaterEvent_Puck_IllusoryOrbWaningRiftCombos"	"Orb Rift Combos" "KillEaterEvent_Pugna_NetherWardDamage"				"Nether Ward Damage" "KillEaterEvent_Pugna_DecrepifyNetherBlastCombos"	"Decrepify Nether Blast Combos" "KillEaterEvent_QueenOfPain_KillsOnShadowStrikedEnemies"	"Kills During Shadow Strike" "KillEaterEvent_QueenOfPain_TripleScreamOfPains"	"Three Hero Scream Of Pains" "KillEaterEvent_Razor_ThreeHeroPlasmaFields"		"Three Hero Plasma Fields" "KillEaterEvent_Razor_BuildingDmgWithEyeOfTheStorm"	"Eye Of The Storm Building Damage" "KillEaterEvent_Razor_StaticLinkDamageStolen"		"Static Link Damage Stolen" "KillEaterEventType_Razor_MaxStaticLinkDrain"		"Static Link Max Drains" "KillEaterEventType_Riki_BackstabKills"				"Backstab Kills" "KillEaterEvent_Riki_KillsAfterBlinkStrike"			"Blink Strikes Leading To Kills" "KillEaterEvent_Riki_SmokeCloudOnThree"				"Three Hero Smoke Clouds" "KillEaterEvent_Riki_ThreeHeroTricksOfTheTrade"		"Three Hero Tricks Of The Trade" "KillEaterEvent_Riki_TricksOfTheTradeKills"			"Tricks Of The Trade Kills" "KillEaterEvent_Rubick_DamageOnNullFieldedEnemies"	"Null Field Magic Damage" "KillEaterEvent_Rubick_FadeBoltMultiHero"			"Multi-Hero Fade Bolts" "KillEaterEvent_Rubick_TelekinesisLeadingToKills"			"Telekinesis Leading To Kills" "KillEaterEvent_ShadowDemon_DamageWithIllusions"	"Damage With Illusions" "KillEaterEvent_ShadowDemon_KillsUnderDemonicPurge"	"Kills Under Demonic Purge" "KillEaterEvent_ShadowDemon_SetupStunsWithDisruption"	"Disruption Stun Setups" "KillEaterEvent_ShadowDemon_ShadowPoisonDamage"		"Shadow Poison Damage" "KillEaterEvent_ShadowFiend_RequiemsOnMany"			"Five Hero Requiems" "KillEaterEvent_ShadowFiend_ShadowRazeMultiHero"	"Multi-Hero Shadowrazes" "KillEaterEventType_ShadowShaman_MaxDurationShackles"	"Max Duration Shackles" "KillEaterEvent_Silencer_LastWordSilenceDuration"	"Last Word Silence Duration" "KillEaterEventType_Silencer_DamageOnGlobalSilencedEnemies"	"Damage During Global Silence" "KillEaterEvent_Skywrath_AtosMysticFlareDamage"		"Atos Mystic Flare Damage" "KillEaterEvent_Skywrath_KillsDuringConcussiveShot"	"Kills During Concussive Shot" "KillEaterEvent_Slardar_KillsAfterSprint"			"Sprints Leading To Kills" "KillEaterEvent_Slardar_KillsDuringCorrosiveHaze"	"Kills During Corrosive Haze" "KillEaterEvent_Slardar_CrushesOnThree"				"Three Hero Crushes" "KillEaterEvent_Slark_KillsDuringPounce"			"Kills During Pounce" "KillEaterEventType_Slark_HighEssenceShiftCount"	"High Essence Shift Stack (30+)" "KillEaterEventType_Slark_LongDistancePounces"		"Long Distance Pounces" "KillEaterEvent_Slark_DamageDuringShadowDance"			"Damage During Shadow Dance" "KillEaterEvent_Slark_KillsDuringShadowDance"			"Kills During Shadow Dance" "KillEaterEvent_Sniper_KillsDuringShrapnel"			"Kills During Shrapnel" "KillEaterEvent_Sniper_KillsDuringHeadshot"			"Kills During Headshot" "KillEaterEvent_Spectre_KillsAfterReality"			"Realities Leading To Kills" "KillEaterEvent_Spectre_KillsDuringSpectralDagger"	"Kills During Spectral Dagger" "KillEaterEventType_Spectre_DesolateDamage"				"Desolate Damage" "KillEaterEvent_Spectre_DispersionKills"			"Dispersion Kills" "KillEaterEvent_SpiritBreaker_BashesOnThreeDuringCharge"	"Three Hero Charge Bashes" "KillEaterEvent_SpiritBreaker_ChargeNetherStrikeCombos"	"Charge Nether Strike Combos" "KillEaterEventType_SpiritBreaker_LongDistanceCharges"	"Long Distance Charges" "KillEaterEventType_StormSpirit_StaticRemnantDoubleHits"	"Static Remnant Double Hits" "KillEaterEvent_TemplarAssassin_MeldKills_QueryBased"	"Quick Meld Kills" "KillEaterEvent_TemplarAssassin_KillTrappedEnemy"	"Kills On Trapped Enemies" "KillEaterEvent_Terrorblade_SunderKills"			"Sunders Leading To Kills" "KillEaterEvent_Terrorblade_ReflectionOnThree"		"Three Hero Reflections" "KillEaterEventType_Terrorblade_MetamorphosisKills"		"Kills During Metamorphosis" "KillEaterEvent_BuildingDamageWithIllusions"		"Building Damage With Illusions" "KillEaterEvent_Tidehunter_KillsAfterRavage"		"Ravages Leading To Kills" "KillEaterEvent_Tidehunter_AnchorSmashMultiHero"	"Multi-Hero Anchor Smashes" "KillEaterEvent_TideHunter_GushesLeadingToKills"	"Gushes Leading To Kills" "KillEaterEvent_Timbersaw_ChakramDamage"			"Chakram Damage" "KillEaterEvent_Timbersaw_TimberChainWhirlingDeathCombos"	"Timber Chain Whirling Death Combos" "KillEaterEvent_Timbersaw_TreeCutCount"				"Trees Exterminated" "KillEaterEvent_Timbersaw_TimberChainKills"			"Timber Chain Kills" "KillEaterEvent_Treant_BuildingHealing"				"Building Healing" "KillEaterEvent_Treant_OvergrowthDamage"			"Overgrowth Damage" "KillEaterEvent_Treant_NaturesGuiseRoots"			"Nature's Guise Roots" "KillEaterEvent_Treant_PlaceEyesInTheForest"		"Eyes In The Forest Placed" "KillEaterEvent_Treant_TripleManOvergrowth"			"Three Hero Overgrowths" "KillEaterEvent_Treant_TotalHealing"				"Total Healing" "KillEaterEventType_Tiny_EnemiesThrownToAllies"		"Enemies Thrown To Allies" "KillEaterEventType_Tiny_TwoPersonAvalanches"		"Multi-Hero Avalanches" "KillEaterEventType_Tiny_TreeThrowKills"			"Tree Throw Kills" "KillEaterEventType_TrollWarlord_MeleeAxesOnTwoOrMore"	"Multi-Hero Whirling Axes (Melee)" "KillEaterEventType_TrollWarlord_MeleeAxesEnemyMisses"	"Enemy Misses From Whirling Axes" "KillEaterEventType_TrollWarlord_RangedAxesSlowDuration"	"Whirling Axes Slow Duration" "KillEaterEventType_TrollWarlord_BattleTranceTeamStructureDmg"	"Battle Trance Structure Damage" "KillEaterEvent_Tusk_KillsAfterIceShards"			"Ice Shards Leading To Kills" "KillEaterEvent_Tusk_FrozenSigilSlowDuration"		"Frozen Sigil Slow Duration" "KillEaterEvent_Tusk_WalrusPunchKills"				"Walrus Punch Kills" "KillEaterEvent_Tusk_SnowballsLeadingToKills"		"Snowballs Leading To Kills" "KillEaterEvent_Undying_DecayStacks"				"Decay Stacks" "KillEaterEvent_Undying_SaveHeroesSoulRip"			"Heroes Saved" "KillEaterEvent_Undying_SelfHealing"				"Self Healing" "KillEaterEvent_Undying_HealAllies"					"Allied Healing" "KillEaterEvent_Undying_TombstoneDamage"			"Tombstone Damage" "KillEaterEvent_Undying_DecayOnThreePlus"			"Three Hero Decays" "KillEaterEvent_Undying_ManyZombiesMade"			"Zombie Hordes (20+ At Once)" "KillEaterEvent_Ursa_QuickFuryKills"				"Quick Fury Kills" "KillEaterEvent_VengefulSpirit_SwapStunCombo"		"Swap and Stun Combos" "KillEaterEvent_Visage_DamageDuringGravechill"		"Damage During Grave Chill" "KillEaterEvent_Visage_SoulAssumptionDamage"		"Soul Assumption Damage" "KillEaterEvent_Visage_SoulAssumptionKills"			"Soul Assumption Kills" "KillEaterEvent_Visage_StunsWithSummons"			"Stuns With Familiars" "KillEaterEvent_Warlock_ThreePersonUpheavals"		"Three Hero Upheavals" "KillEaterEvent_WinterWyvern_CreepKillsWithSplinterBlast"	"Splinter Blast Creep Kills" "KillEaterEvent_WinterWyvern_TwoHeroSplinterBlast"	"Multi-Hero Splinter Blasts" "KillEaterEvent_WinterWyvern_ThreeHeroWintersCurse"	"Three Hero Winter's Curse" "KillEaterEvent_WinterWyvern_ArcticBurnKills"		"Arctic Burn Kills" "KillEaterEvent_Zeus_KillsWithLightningBolt"		"Lightning Bolt Kills" "KillEaterEvent_Zeus_KillsWithThundergodsWrath"		"Thundergod's Wrath Kills"

"KillEaterEvent_BladeMailDamage"					"Blade Mail Damage" "KillEaterEvent_TripleKills"						"Triple Kills" "KillEaterEvent_Rampages"							"Rampages" "KillEaterEvent_BountyRunesTaken"					"Bounty Runes Taken" "KillEaterEvent_ShivasSlowDuration"					"Shiva's Slow Duration" "KillEaterEvent_HalbardDisarmDuration"				"Halberd Disarm Duration" "KillEaterEvent_SummonsTowerDamage"					"Creep Tower Damage" "KillEaterEvent_InvisDamageDealt"					"Damage From Invisibility" "KillEaterEvent_ArmletDamageDealt"					"Damage With Active Armlet" "KillEaterEvent_GlimmerCapeAllies"					"Allies Glimmer Cape Duration" "KillEaterEvent_KillsAfterDagon"					"Dagons Leading To Kills" "KillEaterEvent_KillsAfterEtherealBlade"			"Ethereal Blades Leading To Kills" "KillEaterEvent_KillsAfterEuls"						"Euls Leading To Kills" "KillEaterEvent_KillsAfterForceStaff"				"Force Staffs Leading To Kills" "KillEaterEvent_KillsAfterOrchid"					"Orchids Leading To Kills" "KillEaterEvent_KillsAfterSheep"					"Scythe of Vyses Leading To Kills" "KillEaterEvent_UrnChargesUsed"						"Urn Charges Used" "KillEaterEvent_DoubleSilences"						"Double Silences" "KillEaterEvent_BloodrageKills"						"Kills On Bloodraged Enemies" "KillEaterEvent_BlinkDoubleClap"					"Blink Double Thunderclaps" "KillEaterEvent_BrewlingHeroDamage"					"Brewling Hero Damage" "KillEaterEvent_SplitBoulderCycloneCombos"			"Split Boulder Cyclone Combos" "KillEaterEvent_HurlBoulderStuns"					"Hurl Boulder Stuns" "KillEaterEvent_StrafeBuildingDamage"				"Strafe Building Damage" "KillEaterEvent_MagneticFieldDamage"				"Damage In Magnetic Field" "KillEaterEvent_BedlamDamage"						"Bedlam Damage" "KillEaterEvent_BramblesDuration"					"Brambles Duration" "KillEaterEvent_TripleHeroTerrorize"				"Three Hero Terrorizes" "KillEaterEvent_CursedCrownTripleStuns"				"Cursed Crown Triple Stuns" "KillEaterEvent_FourAllyWeaves"						"Four Ally Weaves" "KillEaterEvent_ShallowGraveSaves"					"Shallow Grave Ally Saves" "KillEaterEvent_PoisonTouchKills"					"Poison Touch Kills" "KillEaterEvent_MidnightPulseDamage"				"Midnight Pulse Damage" "KillEaterEvent_MaleficeKills"						"Kills During Malefice" "KillEaterEvent_DamageDuringTether"					"Damage During Tether" "KillEaterEvent_DamageDuringRelocate"				"Damage During Relocate" "KillEaterEvent_OverchargeAlliesDuration"			"Overcharge Allies Duration" "KillEaterEvent_SpiritsDamage"						"Spirits Damage" "KillEaterEvent_TetherSlows"						"Tether Slows" "KillEaterEvent_LightningSplitEarthCombo"			"Lightning Split Earth Combos" "KillEaterEvent_TrueFormDamage"						"Damage During True Form" "KillEaterEvent_EmpowerAlliesDuration"				"Empower Allies Duration" "KillEaterEvent_DamageDuringDarkness"				"Damage During Darkness" "KillEaterEvent_KillsAfterFlight"					"Flights Leading To Kills" "KillEaterEvent_DamageDuringBurrow"					"Damage During Burrow" "KillEaterEvent_KillsAfterImprisonment"				"Imprisonments Leading To Kills" "KillEaterEvent_GyroshellHits"						"Gyroshell Hits" "KillEaterEvent_SwashbuckleDamage"					"Swashbuckle Damage" "KillEaterEvent_TwoHeroShieldCrash"					"Multi-Hero Shield Crashes" "KillEaterEvent_LifeDrainHealing"					"Life Drain Allied Healing" "KillEaterEvent_StrikeScreamWaveCombo"				"Strike Scream Wave Combos" "KillEaterEvent_DamageDuringGlobalSilence"			"Damage During Global Silence" "KillEaterEvent_IntStealStacks"						"Intelligence Stacks Stolen" "KillEaterEvent_TwoManCurse"						"Multi-Hero Curses" "KillEaterEvent_DamageAfterEmpoweringHaste"			"Damage After Empowering Haste" "KillEaterEvent_KillsWhileReflection"				"Kills During Reflection" "KillEaterEvent_NovaDamage"							"Lifetime Nova Damage" "KillEaterEvent_NovaGaleCombos"						"Nova Gale Combos" "KillEaterEvent_DamageOnNetherToxinedEnemies"		"Damage During NetherToxin" "KillEaterEvent_NimbusDamage"						"Nimbus Damage" "KillEaterEvent_DealDamageWithDDRune"				"Damage With DD Rune" "KillEaterEvent_DealMagicDamageAsHero"				"Magic Damage" "KillEaterEvent_DealMagicDamageWithSummonsAsHero"	"Magic Damage With Creeps" "KillEaterEvent_DealPhysicalDamageAsHero"			"Physical Damage" "KillEaterEvent_DealPureDamageAsHero"				"Pure Damage" "KillEaterEvent_KillAfterMotionControlAsHero"		"Motion Controls Leading To Kills" "KillEaterEvent_KillAfterTeleport"					"Teleports Leading To Kills" "KillEaterEvent_KillSingleEnemyAsHero"				"Hero Kills" "KillEaterEvent_LastHitsAsHero"						"Last Hits" "KillEaterEvent_ManaDamageAsHero"					"Mana Reduction" "KillEaterEvent_ObserverWardsPlacedAsHero"			"Observer Wards Placed" "KillEaterEvent_RestoreManaAsHero"					"Mana Restored" "KillEaterEvent_SlowDurationAsHero"					"Slow Duration" "KillEaterEvent_TotalHealingAsHero"					"Total Healing" "KillEaterEvent_PoisonAttackKills"					"Poison Attack Kills" "KillEaterEvent_CorrosiveSkinKills"					"Corrosive Skin Kills" "KillEaterEvent_HurricanePikeDamage"				"Hurricane Pike Target Damage" "KillEaterEvent_KillsDuringViperStrike"				"Kills During Viper Strike" "KillEaterEvent_SolarCrestKills"					"Solar Crests Leading To Kills" "KillEaterEvent_DamageWhileInvisible"				"Damage While Invisible"

"DOTA_ChallengeDesc_SolarCrestKills"	  					"Kill <font color='#ffffff'>%s1 enemy heroes under <font color='#ffffff'>Solar Crest ." "DOTA_ChallengeStatus_SolarCrestKills" 						"%s2I need to kill %s1 more heroes under Solar Crest!" "DOTA_ChallengeDesc_Magnus_Empower_Allies_Duration"	  			"<font color='#ffffff'>Empower your allies for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeStatus_Magnus_Empower_Allies_Duration" 			"%s2I need to Empower allies for %s1 more second(s)!" "DOTA_ChallengeDesc_Enigma_Total_Debuff_With_BlackHole"	 		"Use <font color='#ffffff'>Black Hole on enemies for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeStatusText_Enigma_Total_Debuff_With_BlackHole" 	"%s2I need to Black Hole enemies for %s1 more second(s)!" "DOTA_ChallengeDesc_Enigma_Malefice_Kills"	  					"Get <font color='#ffffff'>%s1 kills or assists on enemies affected by <font color='#ffffff'>Malefice ." "DOTA_ChallengeStatusText_Enigma_Malefice_Kills" 				"%s2I need to get %s1 more kill(s) or assist(s) on enemies that are Maleficed!" "DOTA_ChallengeDesc_Enigma_Damage_With_Midnight_Pulse"	  		"Deal <font color='#ffffff'>%s1 damage to enemy heroes with <font color='#ffffff'>Midnight Pulse ." "DOTA_ChallengeStatus_Enigma_Damage_With_Midnight_Pulse" 		"%s2I need to deal %s1 damage with Midnight Pulse!" "DOTA_ChallengeDesc_BuySoulRingAsHero"							"Buy a <font color='#ffffff'>Soul Ring before the game timer reaches <font color='#ffffff'>%s1 ." "DOTA_ChallengeStatusText_BuySoulRingAsHero" 					"%s2I need to buy a Soul Ring before %s1!" "DOTA_ChallengeDesc_Oracle_Purifying_Flames_Fortunes_End_Combo"	"Hit a hero with <font color='#ffffff'>Purifying Flames and cancel the healing with <font color='#ffffff'>Fortune's End a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_Oracle_Purifying_Flames_Fortunes_End_Combo" "%s2I need to do %s1 more Purifying Flames and Fortune's End combos!" "DOTA_ChallengeDesc_Oracle_Double_Fortunes_End"					"Hit <font color='#ffffff'>two or more heroes at the same time with <font color='#ffffff'>Fortune's End a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_Oracle_Double_Fortunes_End" 			"%s2I need to hit two or more heroes with Fortune's End %s1 time(s)!" "DOTA_ChallengeDesc_Glimmer_Cape_Allies"						"<font color='#ffffff'>Glimmer Cape your allies for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeStatus_Glimmer_Cape_Allies" 						"%s2I to use Glimmer cape on allies %s1 time(s)!" "DOTA_ChallengeDesc_Deal_Damage_With_DD_Rune"					"Deal a total of <font color='#ffffff'>%s1 damage to enemy heroes while under the effect of <font color='#ffffff'>Double Damage ." "DOTA_ChallengeStatus_Deal_Damage_With_DD_Rune" 				"%s2I to deal %s1 damage while under the affect of Double Damage!" "DOTA_ChallengeDesc_Deal_Damage_With_Mask_Of_Madness"			"Deal a total of <font color='#ffffff'>%s1 damage to enemy heroes while under the effect of <font color='#ffffff'>Mask of Madness ." "DOTA_ChallengeStatus_Deal_Damage_With_Mask_Of_Madness" 		"%s2I to deal %s1 damage while under the affect of Mask of Madness!"

"DOTA_ChallengeDesc_Use_Urn_Or_Spirit_Vessel"					"Use <font color='#ffffff'>Urn of Shadows or <font color='#ffffff'>Spirit Vessel on enemies or allies <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_Use_Urn_Or_Spirit_Vessel"					"%s2I need to use Urn of Shadows or Spirit Vessel %s1 more time(s)!" "DOTA_ChallengeDesc_Phoenix_Damage_During_Supernova"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes while you are in <font color='#ffffff'>Super Nova ." "DOTA_ChallengeStatus_Phoenix_Damage_During_Supernova"			"%s2I need to deal %s1 more damage in Super Nova!" "DOTA_ChallengeDesc_Damage_Rooted_Hero"							"Deal <font color='#ffffff'>%s1 damage to enemy Heroes that are <font color='#ffffff'>Rooted ." "DOTA_ChallengeStatusText_Damage_Rooted_Hero"					"%s2I need to deal %s1 more damage to rooted heroes!" "DOTA_ChallengeDesc_Damage_While_Invis_Hero"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes while you are <font color='#ffffff'>Invisible ." "DOTA_ChallengeStatusText_Damage_While_Invis_Hero"				"%s2I need to deal %s1 more damage while invisible!"

"DOTA_ChallengeDesc_MagicDamageByControlledUnits"				"Deal a total of <font color='#ffffff'>%s1 Magic damage with <font color='#ffffff'>Units under your control ." "DOTA_ChallengeStatusText_MagicDamageByControlledUnits"			"%s2I need to deal %s1 more magic damage with controlled units!" "DOTA_ChallengeDesc_Enchantress_AttackHighDamage"				"Deal <font color='#ffffff'>%s1 damage with a single <font color='#ffffff'>Impetus ." "DOTA_ChallengeStatus_Enchantress_AttackHighDamage"				"%s2I need to deal %s1 damage with a single Impetus!" "DOTA_ChallengeDesc_Damage_During_Hurricane_Pike"				"Deal <font color='#ffffff'>%s1 damage with attacks after using <font color='#ffffff'>Hurricane Pike on them." "DOTA_ChallengeStatus_Damage_During_Hurricane_Pike"				"%s2I need to deal %s1 damage after using Hurricane Pike!" "DOTA_ChallengeDesc_Wisp_Spirits_Damage"						"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Spirits ." "DOTA_ChallengeStatus_Wisp_Spirits_Damage"						"%s2I need to deal %s1 more damage with Spirits!" "DOTA_ChallengeDesc_Wisp_DamageDuringRelocate"					"Deal <font color='#ffffff'>%s1 damage to enemy heroes while <font color='#ffffff'>Relocated ." "DOTA_ChallengeStatus_Wisp_DamageDuringRelocate"				"%s2I need to deal %s1 damage after while Relocated!" "DOTA_ChallengeDesc_Wisp_Overcharge_Allies_Duration"			"<font color='#ffffff'>Overcharge your allies for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeStatus_Wisp_Overcharge_Allies_Duration"			"%s2I need to overcharge allies for %s1 more second(s)!" "DOTA_ChallengeDesc_Wisp_Ally_Damage_During_Tether"				"Have an <font color='#ffffff'>Ally deal <font color='#ffffff'>%s1 damage while you are <font color='#ffffff'>Tethered to them." "DOTA_ChallengeStatus_Wisp_Ally_Damage_During_Tether"			"%s2I need allies to deal %s1 damage during Tether!"

"DOTA_ChallengeDesc_Creep_Kills_By_Controlled_Units"			"Kill <font color='#ffffff'>%s1 enemy creeps or neutrals with <font color='#ffffff'>controlled units ." "DOTA_ChallengeStatus_Creep_Kills_By_Controlled_Units"			"%s2I need to kill %s1 more creep(s) with controlled units!" "DOTA_ChallengeDesc_Kill_Creeps_With_Abilities"					"Kill <font color='#ffffff'>%s1 enemy creeps or neutrals with <font color='#ffffff'>abilities ." "DOTA_ChallengeDesc_Halberd_Duration"							"Debuff enemy heroes with <font color='#ffffff'>Heaven's Halberd Disarm for <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeDesc_DealMagicDamage_With_Stolen_Spells_AsHero"	"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Stolen or Acquired spells." "DOTA_ChallengeDesc_Doom_Blink_Shadowblade_Dooms"				"<font color='#ffffff'>Doom an enemy Hero after using <font color='#ffffff'>Blink or <font color='#ffffff'>Shadowblade a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Doom_Damage_During_Scorched_Earth"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes while <font color='#ffffff'>Scorched Earth is activated." "DOTA_ChallengeDesc_Doom_Doom_Duration"							"<font color='#ffffff'>Doom enemy Heroes for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeDesc_Doom_Stun_Enemy_Before_Time"				"<font color='#ffffff'>Stun enemy Heroes a total of <font color='#ffffff'>%s1 times before the game timer reaches <font color='#ffffff'>%s2 ." "DOTA_ChallengeDesc_Omniknight_Soul_Ring_Purification"			"Use <font color='#ffffff'>Purification on Allies after using <font color='#ffffff'>Soul Ring a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Dragon_Knight_Deal_Damage_On_Breathe_Fired_Heroes"	"Deal <font color='#ffffff'>%s1 damage to enemy Heroes that are under the effect of <font color='#ffffff'>Breath Fire ." "DOTA_ChallengeDesc_Dragon_Knight_Double_Man_Breathe_Fire"		"Hit <font color='#ffffff'>2 or more enemy Heroes at once with <font color='#ffffff'>Breathe Fire a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Dragon_Knight_Kills_In_Dragon_Form"			"Get <font color='#ffffff'>%s1 kills on enemy Heroes while in <font color='#ffffff'>Dragon Form ." "DOTA_ChallengeDesc_Damage_With_Active_Armlet"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes at once while your <font color='#ffffff'>Armlet of Mordiggian is active." "DOTA_ChallengeDesc_KotL_Triple_Man_Blinding_Light"				"Hit <font color='#ffffff'>3 or more enemy Heroes at once with <font color='#ffffff'>Blinding Light a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Kotl_Magic_Damage_During_Spirit_Form"		"Deal <font color='#ffffff'>%s1 Magic Damage to enemy Heroes while in <font color='#ffffff'>Spirit Form ." "DOTA_ChallengeDesc_Skywrath_Atos_Flare_Damage"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Mystic Flare after crippling them with <font color='#ffffff'>Rod of Atos ." "DOTA_ChallengeDesc_Venomancer_Nova_Damage_With_Scepter"		"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Poison Nova that is upgraded with <font color='#ffffff'>Aghanim's Scepter ." "DOTA_ChallengeDesc_Venomancer_Gale_Nova_Combo"					"Hit <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Poison Nova and Venomous Gale at the same time." "DOTA_ChallengeDesc_Venomancer_TriplePoisonNova"				"Hit <font color='#ffffff'>3 or more enemy Heroes at once with <font color='#ffffff'>Poison Nova a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Silencer_Global_Silence_Damage"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes that are under the effect of <font color='#ffffff'>Global Silence ." "DOTA_ChallengeDesc_Silencer_Steal_Stacks"						"Steal <font color='#ffffff'>%s1 intelligence from enemy Heroes." "DOTA_ChallengeDesc_Silencer_Two_Man_Curse"						"Hit <font color='#ffffff'>2 or more enemy Heroes at once with <font color='#ffffff'>Arcane Curse a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Treant_BuildingHealing"						"Heal allied buildings for a total of <font color='#ffffff'>%s1 health." "DOTA_ChallengeDesc_Treant_Damage_With_Overgrowth"				"Deal <font color='#ffffff'>%s1 damage with <font color='#ffffff'>Overgrowth ." "DOTA_ChallengeDesc_Treant_Natures_Guise_Roots"					"<font color='#ffffff'>Root enemy Heroes after leaving <font color='#ffffff'>Nature's Guise a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Treant_Eyes_In_The_Forest"					"Place <font color='#ffffff'>%s1 <font color='#ffffff'>Eyes in the Forest " "DOTA_ChallengeDesc_Treant_Triple_Man_Overgrowth"				"Hit <font color='#ffffff'>3 or more enemy Heroes at once with <font color='#ffffff'>Overgrowth a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Wisp_Tether_Slows"							"Slow <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Tether a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Enigma_TripleBlackHoles"					"Hit <font color='#ffffff'>3 or more enemy Heroes at once with <font color='#ffffff'>Black Hole a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Omniknight_Damage_During_Repel"				"Deal <font color='#ffffff'>%s1 damage to Enemy Heroes while under the effect of <font color='#ffffff'>Repel ." "DOTA_ChallengeDesc_Omniknight_Four_Man_Guardian_Angel"			"Buff <font color='#ffffff'>4 or more allied Heroes at once with <font color='#ffffff'>Guardian Angel a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Omniknight_Repel_On_Allies_Duration"		"<font color='#ffffff'>Repel allied Heroes for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeDesc_Broodmother_Kills_Inside_Web"				"Get <font color='#ffffff'>%s1 kills on enemy Heroes from inside your <font color='#ffffff'>Web ." "DOTA_ChallengeDesc_Broodmother_Lifesteal"						"Lifesteal a total of <font color='#ffffff'>%s1 damage from enemy Heroes." "DOTA_ChallengeDesc_Visage_During_Gravechill"					"Deal <font color='#ffffff'>%s1 damage to Enemy Heroes affected by <font color='#ffffff'>Grave Chill ." "DOTA_ChallengeDesc_Visage_Soul_Assumption_Damage"				"Deal <font color='#ffffff'>%s1 damage to Enemy Heroes with <font color='#ffffff'>Soul Assumption ." "DOTA_ChallengeDesc_Visage_Stuns_By_Controlled_Units"			"Stun enemy Heroes <font color='#ffffff'>%s1 times <font color='#ffffff'>Familiars ." "DOTA_ChallengeDesc_Viper_Damage_On_NetherToxined_Enemies"		"Deal <font color='#ffffff'>%s1 damage to Enemy Heroes affected by <font color='#ffffff'>Nethertoxin ." "DOTA_ChallengeDesc_AncientApparition_Cold_Feet_Freezes"		"<font color='#ffffff'>Freeze Enemy Heroes with <font color='#ffffff'>Cold Feet a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Lone_Druid_Damage_During_True_Form"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes while in <font color='#ffffff'>True Form ." "DOTA_ChallengeDesc_Ogre_Magi_Multicasts"						"<font color='#ffffff'>Multicast enemy Heroes a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Naga_Siren_Physical_Damage_On_Rip_Tided_Enemies" 	"Deal <font color='#ffffff'>%s1 physical damage to enemy Heroes that are affected by <font color='#ffffff'>Rip Tide ." "DOTA_ChallengeDesc_Centaur_Stomp_Double_Edge_Combo"			"<font color='#ffffff'>Hoof Stomp and <font color='#ffffff'>Double Edge an enemy Hero a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Abaddon_Mist_Coil_Damage_Heal"				"<font color='#ffffff'>Damage enemies or <font color='#ffffff'>Heal allies for a total of <font color='#ffffff'>%s1 health with <font color='#ffffff'>Mist Coil ." "DOTA_ChallengeDesc_Zeus_Nimbus_Damage"							"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Nimbus ." "DOTA_ChallengeDesc_Witch_Doctor_Damage_On_Maledicted"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes are affected by <font color='#ffffff'>Maledict ." "DOTA_ChallengeDesc_Warlock_Damage_With_Fatal_Bonds"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Fatal Bonds ." "DOTA_ChallengeDesc_Batrider_KillsDuringLasso"					"Get <font color='#ffffff'>%s1 kills on enemy Heroes that are you are pulling with <font color='#ffffff'>Lasso ." "DOTA_ChallengeDesc_Ursa_DamageDuringEnrage"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes while you are <font color='#ffffff'>Enraged ." "DOTA_ChallengeDesc_Obsidian_Destroyer_Kills_After_Imprisonment"	"Get <font color='#ffffff'>%s1 kills on enemy Heroes after imprisoning them with <font color='#ffffff'>Astral Imprisonment ." "DOTA_ChallengeDesc_Earth_Spirit_Grip_Smash_Combos"				"Hit an enemy Hero with a <font color='#ffffff'>Geomagnetic Grip and Boulder Smash combo a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Earth_Spirit_Petrify_Smash_Combo"			"<font color='#ffffff'>Petrify and <font color='#ffffff'>Boulder Smash an enemy hero a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Earth_Spirit_Rolling_Boulder_Slow"			"Hit <font color='#ffffff'>Rolling Boulder a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Earth_Spirit_TripleMan_Magnetize"			"Hit <font color='#ffffff'>three or more enemy heroes with <font color='#ffffff'>Magnetize a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Sand_King_Double_Burrowstrikes"				"Hit <font color='#ffffff'>two or more enemy heroes with <font color='#ffffff'>Burrow Strike a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Life_Stealer_Damage_During_Rage"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes while under the affect of <font color='#ffffff'>Rage ." "DOTA_ChallengeDesc_Life_Stealer_Kills_During_Open_Wounds"		"Kill <font color='#ffffff'>%s1 enemy Heroes that are affected by <font color='#ffffff'>Open Wounds ." "DOTA_ChallengeDesc_Void_Damage_On_Chronoed_Heroes"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes that are inside a <font color='#ffffff'>Chronosphere ." "DOTA_ChallengeDesc_Void_Triple_Chronos"						"Hit <font color='#ffffff'>three or more enemy heroes with <font color='#ffffff'>Chronosphere a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Templar_Assassin_Hero_Damage_With_Psi_Blades"	"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Psi Blades ." "DOTA_ChallengeDesc_Huskar_Damage_With_Life_Break"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Life Break ." "DOTA_ChallengeDesc_Spirit_Breaker_Damage_After_Empowering_Haste"	"Deal <font color='#ffffff'>%s1 damage to enemy Heroes after activating <font color='#ffffff'>Empowering Haste ." "DOTA_ChallengeDesc_SpiritBreaker_KillAfterCharge"				"Kill <font color='#ffffff'>%s1 enemy Heroes after using <font color='#ffffff'>Charge of Darkness ." "DOTA_ChallengeDesc_Gyrocopter_Kills_During_Flak_Cannon"		"Kill <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Flak Cannon activated." "DOTA_ChallengeDesc_Meepo_Poof_Damage_After_Blink"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Poof after using <font color='#ffffff'>Blink Dagger ." "DOTA_ChallengeDesc_Rubick_Magic_Damage_With_Offensive_Null_Field"		"Deal <font color='#ffffff'>%s1 Magic damage to enemy Heroes with <font color='#ffffff'>Null Field in Offensive Mode ." "DOTA_ChallengeDesc_Templar_Assassin_Damage_On_Psi_Trapped_Enemies"		"Deal <font color='#ffffff'>%s1 damage to enemy Heroes that are slowed by <font color='#ffffff'>Psi Traps ." "DOTA_ChallengeDesc_Slark_Essence_Shift_Stacks"					"Have at least <font color='#ffffff'>%s1 stacks of <font color='#ffffff'>Essence Shift at once." "DOTA_ChallengeDesc_Crystal_Maiden_CreepKillsWithFrostbite"		"Kill <font color='#ffffff'>%s1 creeps with <font color='#ffffff'>Frostbite ." "DOTA_ChallengeDesc_Storm_Spirit_Damage_During_Vortex"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes that are disabled by <font color='#ffffff'>Electric Vortex ." "DOTA_ChallengeDesc_Vengeful_Spirit_Swap_Stun_Combo"			"<font color='#ffffff'>Nether Swap and Stun an enemy Hero with <font color='#ffffff'>Magic Missile a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Riki_Damage_With_Tricks_Of_The_Trade"		"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Tricks of the Trade ." "DOTA_ChallengeDesc_Clinkz_Building_Damage_During_Strafe"		"Deal <font color='#ffffff'>%s1 damage to enemy Buildings while affected by <font color='#ffffff'>Strafe ." "DOTA_ChallengeDesc_Night_Stalker_Damage_During_Darkness"		"Deal <font color='#ffffff'>%s1 damage to enemy Heroes after activating <font color='#ffffff'>Darkness ." "DOTA_ChallengeDesc_Night_Stalker_Kills_After_Flight"			"Kill <font color='#ffffff'>%s1 enemy Heroes after <font color='#ffffff'>Flying ." "DOTA_ChallengeDesc_Arc_Warden_Damage_From_Magnetic_Field_With_Allies"		"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with your Allies while inside <font color='#ffffff'>Magnetic Field ." "DOTA_ChallengeDesc_Tinker_March_Creep_Kills"					"Kill <font color='#ffffff'>%s1 creeps with <font color='#ffffff'>Match of the Machines ." "DOTA_ChallengeDesc_Tinker_Damage_To_Blinded_Heroes"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes blinded by <font color='#ffffff'>Laser ." "DOTA_ChallengeDesc_Necrolyte_Self_Heal_During_Shroud"			"Heal <font color='#ffffff'>%s1 health while affected by <font color='#ffffff'>Ghost Shroud ." "DOTA_ChallengeDesc_Necrolyte_TripleDeathPulse"					"Hit <font color='#ffffff'>three or more enemy Heroes with <font color='#ffffff'>Death Pulse a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Beastmaster_Push_With_Roar"					"Push back <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Primal Roar ." "DOTA_ChallengeDesc_Queenofpain_Strike_Scream_Wave_Combo"		"Hit an enemy with a <font color='#ffffff'>Scream of Pain, Shadow Strike and Sonic Wave combo a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Pugna_Life_Drain_Heal"						"Heal <font color='#ffffff'>%s1 health to allied Heroes with <font color='#ffffff'>Life Drain ." "DOTA_ChallengeDesc_Leshrac_Lightning_Split_Earth_Combo"		"Hit an enemy with a <font color='#ffffff'>Lightning Storm and Split Earth combo a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Disruptor_Glimpse_Static_Storm_Combo"		"<font color='#ffffff'>Glimpse an enemy Hero into a <font color='#ffffff'>Static Storm a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Disruptor_Glimpse_Kinetic_Field_Combo"		"<font color='#ffffff'>Glimpse an enemy Hero into a <font color='#ffffff'>Kinetic Field a total of <font color='#ffffff'>%s1 times."

"DOTA_ChallengeDesc_Tusk_Two_Man_Snowball"						"Hit <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>A SnowBall that has at least two heroes inside." "DOTA_ChallengeDesc_Terrorblade_Kills_While_Reflected"			"Kill <font color='#ffffff'>%s1 enemy Heroes that are slwed by <font color='#ffffff'>Reflection ." "DOTA_ChallengeDesc_Bane_Kills_While_Fiends_Gripped"			"Get <font color='#ffffff'>%s1 kills on enemy Heroes that are disabled by <font color='#ffffff'>Fiend's Grip ." "DOTA_ChallengeDesc_Lich_Total_ChainFrost_Bounces"				"Have your <font color='#ffffff'>Chain Frost bounce off of enemy Heroes a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Tidehunter_Double_Man_Gushes"				"Hit <font color='#ffffff'>two or more enemy Heroes with a single <font color='#ffffff'>Gush a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Alchemist_ConcoctionDoubleStun"				"Simultaneously stun <font color='#ffffff'>%s1 enemy heroes with <font color='#ffffff'>Unstable Concoction ." "DOTA_ChallengeStatusText_Alchemist_ConcoctionDoubleStun"		"%s2I need to double-stun %s1 more heroes with Unstable Concoction!" "KillEaterEvent_Alchemist_ConcoctionDoubleStuns"				"Multi-Hero Concoctions" "DOTA_ChallengeDesc_Alchemist_KillsUnderAcidSpray"				"Kill <font color='#ffffff'>%s1 enemy heroes under <font color='#ffffff'>Acid Spray ." "DOTA_ChallengeStatusText_Alchemist_KillsUnderAcidSpray"		"%s2I need to kill %s1 more heroes under Acid Spray!" "KillEaterEvent_Alchemist_KillsUnderAcidSpray"					"Kills Under Acid Spray"

"DOTA_ChallengeDesc_Alchemist_DamageDuringRage"					"Deal <font color='#ffffff'>%s1 damage to enemy heroes during <font color='#ffffff'>Chemical Rage ." "DOTA_ChallengeStatusText_Alchemist_DamageDuringRage"			"%s2I need to deal %s1 more damage to enemy heroes during Chemical Rage!" "KillEaterEvent_Alchemist_DamageDuringRage"						"Damage During Chemical Rage"

"DOTA_ChallengeDesc_Alchemist_GiftItems"						"Gift yourself or a teammate an <font color='#ffffff'>Aghanim's Scepter or a <font color='#ffffff'>Moon Shard, <font color='#ffffff'>%s1 times."

"DOTA_ChallengeDesc_PhantomLancer_KillAfterSpiritLanceSlow"		"Kill <font color='#ffffff'>%s1 enemy heroes slowed by <font color='#ffffff'>Spirit Lance ." "DOTA_ChallengeStatus_PhantomLancer_KillAfterSpiritLanceSlow"	"%s2I need to kill %s1 more heroes after Spirit Lance!" "DOTA_ChallengeDesc_PhantomLancer_SpiritLanceDamage"			"Deal <font color='#ffffff'>%s1 damage to enemy heroes with <font color='#ffffff'>Spirit Lance ." "DOTA_ChallengeStatus_PhantomLancer_SpiritLanceDamage"			"%s2I need to deal %s1 more damage to enemy heroes with Spirit Lance!" "DOTA_ChallengeDesc_PhantomLancer_PurgeDebuffsWithDoppleganger"		"Purge <font color='#ffffff'>%s1 debuffs using <font color='#ffffff'>Doppleganger ." "DOTA_ChallengeStatus_PhantomLancer_PurgeDebuffsWithDoppleganger"	"%s2I need to purge %s1 more debuffs with Doppleganger!" "DOTA_ChallengeDesc_PhantomLancer_DamageWithIllusions"			"Deal <font color='#ffffff'>%s1 damage to enemy heroes with <font color='#ffffff'>Illusions ." "DOTA_ChallengeStatusText_PhantomLancer_DamageWithIllusions"	"%s2I need to deal %s1 more damage to enemy heroes with Illusions!"

"DOTA_ChallengeDesc_SniperKillsDuringShrapnel"					"Kill <font color='#ffffff'>%s1 enemy heroes slowed by <font color='#ffffff'>Shrapnel ." "DOTA_ChallengeStatus_SniperKillsDuringShrapnel"				"%s2I need to kill %s1 more heroes under Shrapnel!" "DOTA_ChallengeDesc_SniperKillsUnderHeadshot"					"Kill <font color='#ffffff'>%s1 enemy heroes slowed by <font color='#ffffff'>Headshot ." "DOTA_ChallengeStatusText_SniperKillsUnderHeadshot"				"%s2I need to kill %s1 more heroes slowed by Headshot!" "DOTA_ChallengeDesc_SniperAssassinateKill"						"Kill <font color='#ffffff'>%s1 enemy heroes with <font color='#ffffff'>Assassinate ." "DOTA_ChallengeStatusText_SniperAssassinateKill"				"%s2I need to kill %s1 more heroes with Assassinate!"

"DOTA_ChallengeDesc_DrowRanger_Double_Silences"					"Simultaneously silence 2 or more enemy Heroes <font color='#ffffff'>%s1 times with <font color='#ffffff'>Gust ." "DOTA_ChallengeStatus_DrowRanger_Double_Silences"				"%s2I need to silence two or more enemy heroes %s1 times with Gust!" "DOTA_ChallengeDesc_DrowRanger_ScepterArrowDamage"				"Deal <font color='#ffffff'>%s1 physical damage to enemy heroes with split arrows granted by <font color='#ffffff'>Aghanim's Scepter ." "DOTA_ChallengeStatus_DrowRanger_ScepterArrowDamage"			"%s2I need to deal %s1 more damage to enemy heroes with split arrows from Aghanim's Scepter!" "DOTA_ChallengeDesc_DrowRangerKillsUnderFrostArrow"					"Kill <font color='#ffffff'>%s1 enemy heroes slowed by <font color='#ffffff'>Frost Arrows ." "DOTA_ChallengeStatusText_DrowRangerKillsUnderFrostArrow"				"%s2I need to kill %s1 more heroes slowed by Frost Arrows!"

"DOTA_ChallengeDesc_EarthShaker_TripleHeroFissues"				"Simultaneously stun 3 or more enemy Heroes <font color='#ffffff'>%s1 times with <font color='#ffffff'>Fissure ." "DOTA_ChallengeStatus_EarthShaker_TripleHeroFissues"			"%s2I need to silence three or more enemy heroes %s1 times with Fissure!" "DOTA_ChallengeDesc_EarthShaker_EnchantTotemKills"				"Kill <font color='#ffffff'>%s1 enemy heroes with an <font color='#ffffff'>Enchant Totem attack." "DOTA_ChallengeStatus_EarthShaker_EnchantTotemKills"			"%s2I need to kill %s1 more heroes with Enchant Totem!"

"DOTA_ChallengeDesc_LinaEulsIntoLSA"							"Stun enemy Heroes with <font color='#ffffff'>Light Strike Array after they land from a <font color='#ffffff'>Eul's Scepter of Divinity cyclone, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_LinaEulsIntoLSA"						"%s2I need to stun %s1 more heroes with Light Strike Array after Eul's!" "DOTA_ChallengeDesc_Lina_PhysicalDamageFierySoul"				"Deal <font color='#ffffff'>%s1 physical damage to enemy heroes while affected by <font color='#ffffff'>Fiery Soul ." "DOTA_ChallengeStatus_Lina_PhysicalDamageFierySoul"				"%s2I need to deal %s1 more damage to enemy heroes while affected by Fiery Soul!"

"DOTA_ChallengeDesc_SkeletonKing_SummonSkeletons"				"Summon <font color='#ffffff'>%s1 skeletons using <font color='#ffffff'>Mortal Strike ." "DOTA_ChallengeStatus_SkeletonKing_SummonSkeletons"				"%s2I need to summon %s1 more skeletons with Mortal Strike!" "DOTA_ChallengeDesc_SkeletonKing_KillsAfterReincarnation"		"Kill <font color='#ffffff'>%s1 enemy heroes within 5 seconds of respawning from <font color='#ffffff'>Reincarnation ." "DOTA_ChallengeStatus_SkeletonKing_KillsAfterReincarnation"		"%s2I need to kill %s1 more heroes after using Reincarnation!"

"DOTA_ChallengeDesc_Mirana_StarStormBurst"						"Hit a single hero 3 times with <font color='#ffffff'>Starstorm after buying Aghanim's Scepter, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_Mirana_StarStormBurst"				"%s2I need to hit a hero with all 3 Starstorm hits %s1 more times!" "DOTA_ChallengeDesc_Mirana_PhysicalDamageLeap"					"Deal <font color='#ffffff'>%s1 physical damage to enemy heroes while affected by <font color='#ffffff'>Leap ." "DOTA_ChallengeStatus_Mirana_PhysicalDamageLeap"				"%s2I need to deal %s1 more damage to enemy heroes while affected by Leap!"

"DOTA_ChallengeDesc_Sven_StormBoltDoubleStun"					"Simultaneously stun two or more enemy heroes with <font color='#ffffff'>Storm Bolt, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_Sven_StormBoltDoubleStun"				"%s2I need to double-stun %s1 more heroes with Storm Bolt!" "DOTA_ChallengeDesc_Sven_WarcryPreventPhysicalDamage"			"Prevent <font color='#ffffff'>%s1 physical damage on yourself and friendly Heroes by using <font color='#ffffff'>Warcry ." "DOTA_ChallengeStatus_Sven_WarcryPreventPhysicalDamage"			"%s2I need to prevent %s1 more physical damage!" "DOTA_ChallengeDesc_Sven_WarCryAssists"							"Get <font color='#ffffff'>%s1 assists or kills by friendly Heroes buffed with <font color='#ffffff'>Warcry ." "DOTA_ChallengeStatusText_Sven_WarCryAssists"					"%s2I need to get %s1 more assists with Warcry!" "DOTA_ChallengeDesc_Sven_DamageDuringGodsStrength"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes while affected by <font color='#ffffff'>God's Strength ." "DOTA_ChallengeStatus_Sven_DamageDuringGodsStrength"			"%s2I need to deal %s1 more damage to enemy heroes while affected by God's Strength!" "DOTA_ChallengeDesc_Sven_GreatCleaveDamage"						"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Great Cleave ." "DOTA_ChallengeStatus_Sven_GreatCleaveDamage"					"%s2I need to deal %s1 more cleave damage to enemy heroes with Great Cleave!"

"DOTA_ChallengeDesc_PhantomAssassin_StiflingDaggerCreepKills"	"Kill <font color='#ffffff'>%s1 creeps using <font color='#ffffff'>Stifling Dagger ." "DOTA_ChallengeStatus_PhantomAssassin_StiflingDaggerCreepKills" "%s2I need to kill %s1 more creeps with Stifling Dagger!" "DOTA_ChallengeDesc_PhantomAssassin_PhantomStrikeKills"			"Kill <font color='#ffffff'>%s1 enemy Heroes with the attack speed bonus from <font color='#ffffff'>Phantom Strike ." "DOTA_ChallengeStatus_PhantomAssassin_PhantomStrikeKills"		"%s2I need to kill %s1 more heroes after using Phantom Strike!" "DOTA_ChallengeDesc_PhantomAssassin_DaggerCritsOnHeroes"		"Trigger <font color='#ffffff'>Coup de Grace on <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Stifling Dagger ." "DOTA_ChallengeStatus_PhantomAssassin_DaggerCritsOnHeroes"		"%s2I need to crit %s1 more times on enemy heroes with Stifling Dagger!" "DOTA_ChallengeDesc_PhantomAssassin_BlurEvade"					"Evade <font color='#ffffff'>%s1 physical damage from enemy Heroes using <font color='#ffffff'>Blur ." "DOTA_ChallengeStatus_PhantomAssassin_BlurEvade"				"%s2I need to evade %s1 more damage from enemy heroes with Blur!"

"DOTA_ChallengeDesc_NyxAssassin_ManaDamage"						"Deal <font color='#ffffff'>%s1 mana burn to enemy heroes with <font color='#ffffff'>Mana Burn ." "DOTA_ChallengeStatus_NyxAssassin_ManaDamage"					"%s2I need to deal %s1 more mana burn to enemy heroes with Mana Burn!" "DOTA_ChallengeDesc_NyxAssassin_VendettaCombos"					"Land <font color='#ffffff'>%s1 <font color='#ffffff'>Vendetta, Impale, and Mana Burn combos on enemy Heroes." "DOTA_ChallengeStatus_NyxAssassin_VendettaCombos"				"%s2I need to do %s1 more Vendetta, Impale, and Mana Burn combos!"

"DOTA_ChallengeDesc_KOTL_ManaLeakStuns"							"Stun enemy Heroes <font color='#ffffff'>%s1 times with <font color='#ffffff'>Mana Leak ." "DOTA_ChallengeStatus_KOTL_ManaLeakStuns"						"%s2I need to stun %s1 more enemy Heroes with Mana Leak!" "DOTA_ChallengeDesc_KOTL_ChakraRestoreMana"						"Restore <font color='#ffffff'>%s1 mana to friendly Heroes using <font color='#ffffff'>Chakra Magic ." "DOTA_ChallengeStatusText_KOTL_ChakraRestoreMana"				"%s2I need to restore %s1 more mana with Chakra Magic!"

"DOTA_ChallengeDesc_EmberSpirit_MultiHeroChains"				"Catch two Heroes with <font color='#ffffff'>Searing Chains, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_EmberSpirit_MultiHeroChains"				"%s2I need to catch two enemy Heroes %s1 more times with Searing Chains!" "DOTA_ChallengeDesc_EmberSpirit_DamageDuringSleightOfFist"		"Deal <font color='#ffffff'>%s1 damage from any source during <font color='#ffffff'>Sleight of Fist ." "DOTA_ChallengeStatus_EmberSpirit_DamageDuringSleightOfFist"	"%s2I need to deal %s1 more damage to enemy heroes during Sleight of Fist!" "DOTA_ChallengeDesc_EmberSpirit_ChainsDuringSleightOfFist"		"Hit <font color='#ffffff'>%s1 enemy heroes with <font color='#ffffff'>Searing Chains while affected by <font color='#ffffff'>Sleight of Fist ." "DOTA_ChallengeStatus_EmberSpirit_ChainsDuringSleightOfFist"	"%s2I need to hit %s1 enemy Heroes more times with Searing Chains while in Sleight of Fist!"

"DOTA_ChallengeDesc_Antimage_SpellsBlockedAghs"					"Reflect <font color='#ffffff'>%s1 spells with <font color='#ffffff'>Spell Shield after buying <font color='#ffffff'>Aghanim's Scepter ." "DOTA_ChallengeStatus_Antimage_SpellsBlockedAghs"				"%s2I need to reflect %s1 more spells with Spell Shield!" "DOTA_ChallengeDesc_Antimage_ManaBreakManaDamage"				"Deal <font color='#ffffff'>%s1 mana burn to enemy heroes with <font color='#ffffff'>Mana Break ." "DOTA_ChallengeStatus_Antimage_ManaBreakManaDamage"				"%s2I need to deal %s1 more mana burn to enemy heroes with Mana Break!" "DOTA_ChallengeDesc_Antimage_ThreeManManaVoids"					"Damage three or more enemy Heroes with <font color='#ffffff'>Mana Void, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_Antimage_ThreeManManaVoids"				"%s2I need to land %s1 more multi-hero Mana Voids!"

"DOTA_ChallengeDesc_SF_TripleRazes"								"Land all three <font color='#ffffff'>Shadowrazes on the same enemy Hero, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_SF_TripleRazes"							"%s2I need to land %s1 more triple Shadowrazes!" "DOTA_ChallengeDesc_SF_RequiemDamage"							"Deal <font color='#ffffff'>%s1 damage with <font color='#ffffff'>Requiem of Souls ." "DOTA_ChallengeStatus_SF_RequiemDamage"							"%s2I need to deal %s1 more damage to enemy heroes with Requiem of Souls!" "DOTA_ChallengeDesc_SF_EulsIntoRequiem"							"Damage enemy Heroes with <font color='#ffffff'>Requiem of Souls after they land from a <font color='#ffffff'>Eul's Scepter of Divinity cyclone, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_SF_EulsIntoRequiem"						"%s2I need to hit %s1 more heroes with Requiem of Souls after Eul's!"

"DOTA_ChallengeDesc_SandKing_CreepKillsWithCaustic"				"Kill <font color='#ffffff'>%s1 creeps using <font color='#ffffff'>Caustic Finale ." "DOTA_ChallengeStatus_SandKing_CreepKillsWithCaustic"			"%s2I need to kill %s1 creeps using Caustic Finale!" "DOTA_ChallengeDesc_SandKingBlinkEpicenter"						"Hit <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Epicenter after using <font color='#ffffff'>Blink Dagger ." "DOTA_ChallengeStatus_SandKingBlinkEpicenter"					"%s2I need to hit %s1 enemy heroes with Epicenter after using Blink Dagger!"

"DOTA_ChallengeDesc_Dazzle_ShallowGraveSaves"					"Prevent a friendly Hero from dyingto lethal damage <font color='#ffffff'>%s1 times using <font color='#ffffff'>Shallow Grave ." "DOTA_ChallengeStatus_Dazzle_ShallowGraveSaves"					"%s2I need to prevent lethal damage on friendly Heroes %s1 more times with Shallow Grave!"

"DOTA_ChallengeDesc_OD_IntStolen"								"Steal <font color='#ffffff'>%s1 Intelligence at one time from enemy Heroes using <font color='#ffffff'>Arcane Orb ." "DOTA_ChallengeStatus_OD_IntStolen"								"%s2I need to steal <font color='#ffffff'>%s1 Intelligence at once from enemy Heroes!" "DOTA_ChallengeDesc_OD_ManyHeroSanityEclipse"					"Damage more than 3 enemy Heroes with a single <font color='#ffffff'>Sanity's Eclipse, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_OD_ManyHeroSanityEclipse"					"%s2I need to land a multi-Hero Sanity's Eclipse %s1 more times!"

"DOTA_ChallengeDesc_Magnus_ThreeHeroRP"							"Land a 3 or more enemy Hero <font color='#ffffff'>Reverse Polarity, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_Magnus_ThreeHeroRP"						"%s2I need to land a multi-Hero Reverse Polarity %s1 more times!" "DOTA_ChallengeDesc_Magnus_MultiHeroSkewers"					"Land a multiple Hero <font color='#ffffff'>Skewer, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_Magnus_MultiHeroSkewers"					"%s2I need to land a multi-Hero Skewer %s1 more times!"

"DOTA_ChallengeDesc_Ursa_KillsWhileEnraged"						"Kill <font color='#ffffff'>%s1 enemy Heroes while affected by <font color='#ffffff'>Enrage ." "DOTA_ChallengeStatus_Ursa_KillsWhileEnraged"					"%s2I need to kill %s1 enemy Heroes while affected by Enrage!" "DOTA_ChallengeDesc_Ursa_TakeAegis"								"Claim the <font color='#ffffff'>Aegis of Immortality <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_Ursa_TakeAegis"							"%s2I need to claim the Aegis %s1 more times!"

"DOTA_ChallengeDesc_Zeus_TotalMagicDamage"						"Deal <font color='#ffffff'>%s1 magic damage to enemy Heroes." "DOTA_ChallengeStatus_Zeus_TotalMagicDamage"					"%s2I need to deal <font color='#ffffff'>%s1 more magic damage to enemy Heroes!" "DOTA_ChallengeDesc_Zeus_KillsWithThundergodsWrath"				"Kill <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Thundergod's Wrath ." "DOTA_ChallengeStatus_Zeus_KillsWithThundergodsWrath"			"%s2I need to kill %s1 more enemy Heroes with Thundergod's Wrath!"

"DOTA_ChallengeDesc_Terrorblade_Sunder_Kills"					"Get a kill or assist on a hero within 10 seconds after it has been targeted by <font color='#ffffff'>Sunder, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_Terrorblade_Sunder_Kills"					"%s2I need to get kill or assist on %s1 more enemy Heroes after they have been targeted by Sunder!" "DOTA_ChallengeDesc_Terrorblade_KillsDuringMeta"				"Kill <font color='#ffffff'>%s1 enemy Heroes while affected by <font color='#ffffff'>Metamorphosis ." "DOTA_ChallengeStatus_Terrorblade_KillsDuringMeta"				"%s2I need to kill %s1 more enemy Heroes during Metamorphosis!"

"DOTA_ChallengeDesc_DiffusalManaDamage"							"Deal <font color='#ffffff'>%s1 mana burn to enemy heroes with <font color='#ffffff'>Diffusal Blade ." "DOTA_ChallengeStatus_DiffusalManaDamage"						"%s2I need to deal %s1 more mana burn to enemy heroes with Diffusal Blade!"

"KillEaterEvent_AncientApparition_MagicDamageUnderIceVortex"	"Ice Vortex Magic Damage"

"KillEaterEvent_Antimage_SpellsBlockedWithAghanims"				"Spells Blocked With Aghanims" "KillEaterEvent_Antimage_ManaBurned"							"Hero Mana Burned" "KillEaterEvent_Antimage_ThreeHeroVoidHits"						"Three Hero Mana Voids"

"KillEaterEvent_DebuffsPurgedWithManta"							"Debuffs Purged With Manta" "KillEaterEvent_MidasGoldEarned"								"Midas Gold Earned" "KillEaterEvent_Maelstrom_ChainLightingDamage"					"Maelstrom Chain Lightning Damage"

"KillEaterEvent_ArcWarden_TempestDoubleKills"					"Tempest Double Kills" "KillEaterEvent_ArcWarden_TempestDoubleMidasGold"				"Tempest Double Midas Gold" "KillEaterEvent_ArcWarden_DoubleFlux"							"Multi-Hero Fluxes" "KillEaterEvent_ArcWarden_SparkWraithKills"						"Spark Wraith Kills" "KillEaterEvent_ArcWarden_FluxDamage"							"Flux Damage"

"KillEaterEvent_Bane_BrainSapKills"								"Brain Sap Kills" "KillEaterEvent_Bane_NightmareDuration"							"Nightmare Duration" "KillEaterEvent_Bane_BrainSapHealing"							"Brain Sap Healing" "KillEaterEvent_NeutralCampsStacked"							"Neutral Camps Stacked" "KillEaterEvent_Batrider_BlinkLassoForceStaffCombos"			"Blink/Lasso/Force Staff Combos" "KillEaterEvent_Batrider_TripleHeroFlamebreaks"					"Three Hero Flamebreaks" "KillEaterEvent_Batrider_DoubleHeroLassoes"						"Double Hero Lassoes" "KillEaterEvent_Batrider_BonusStickyNapalmDamage"				"Sticky Napalm Bonus Damage" "KillEaterEvent_Beastmaster_HeroesPushedWithRoar"				"Heroes Pushed By Roar" "KillEaterEvent_Beastmaster_TwoHeroAxes"						"Multi-Hero Wild Axes"

"KillEaterEvent_Bloodseeker_BloodrageLifesteal"					"Bloodrage Health Stolen"

"KillEaterEvent_CritDamage"										"Crit Damage"

"KillEaterEvent_BountyHunter_ShurikenTossDoubleBounce"			"Shuriken Toss Double Bounces"

"KillEaterEvent_Brewmaster_FirePandaImmolationDamage"			"Fire Brewling Immolation Damage" "KillEaterEvent_Brewmaster_KillsDuringPrimalSplit"				"Kills During Primal Split" "KillEaterEvent_Brewmaster_AttacksDodgedWithDrunkenHaze"		"Dodges With Drunken Haze" "KillEaterEvent_Brewmaster_StormPandaPurges"					"Storm Brewling Spells Purged"

"KillEaterEvent_Bristleback_KillsUnderFourQuillStacks"			"Kills With Four Quill Stacks" "KillEaterEvent_Bristleback_TripleHeroNasalGoo"					"Three Hero Nasal Goo" "KillEaterEvent_Bristleback_MaxWarpathStackDuration"			"Max Warpath Stack Duration" "KillEaterEvent_Bristleback_QuillStackDamage"					"Quill Stack Damage" "KillEaterEvent_Bristleback_BristlebackTriggeredDamage"			"Bristleback Triggered Damage"

"KillEaterEvent_PipeOfInsight_DamageBlocked"					"Pipe Magic Damage Blocked" "KillEaterEvent_CrimsonGuard_DamageBlocked"						"Crimson Guard Damage Blocked"

"KillEaterEvent_Broodmother_SpiderlingHeroKills"				"Spiderling Hero Kills"

"KillEaterEvent_Centaur_StompDoubleEdgeCombos"					"Stomp Double Edge Combos" "KillEaterEvent_Centaur_ThreeHeroStampede"						"Three Hero Stampedes"

"KillEaterEvent_LowHealthKills"									"Near Death Kills"

"KillEaterEvent_ChaosKnight_PhantasmIllusionDamage"				"Phantasm Illusion Damage" "KillEaterEvent_ChaosKnight_ChaosStrikeLifeStolen"				"Chaos Strike Life Stolen" "KillEaterEvent_ChaosKnight_PhantasmDebuffsPurged"				"Phantasm Debuffs Purged" "KillEaterEvent_ChaosKnight_RealityRiftKills"					"Reality Rift Kills"

"KillEaterEvent_Chen_KillsWithPenitence"						"Kills Under Penitence" "KillEaterEvent_Chen_MinionDebuffsLeadingToKills"				"Creep Spells Leading To Kills"

"KillEaterEvent_Clinkz_DeathPactDamage"							"Damage During Death Pact" "KillEaterEvent_Clinkz_StrafeProjectilesDodged"					"Strafe Projectiles Dodged" "KillEaterEvent_Clinkz_SearingArrowDamage"						"Searing Arrows Damage" "KillEaterEvent_ThreeHeroVeils"									"Three Hero Veils"

"KillEaterEventType_Earthshaker_AftershockHits10"				"10 Enemy Aftershock" "KillEaterEventType_Earthshaker_5HeroEchoslams"					"5 Hero Echo Slam" "KillEaterEventType_Lina_FierySoulMaxStacks"					"30s Full Fiery Soul Stacks"

"KillEaterEvent_CrystalMaiden_TwoHeroCrystalNovas"				"Multi-Hero Crystal Novas" "KillEaterEvent_CrystalMaiden_FrostbiteCreepKills"				"Frostbite Creep Kills" "KillEaterEvent_CrystalMaiden_BlinkFrostbiteCombos"				"Blink Frostbite Combos" "KillEaterEvent_CrystalMaiden_ThreeHeroFreezingFields"			"Three Hero Freezing Fields" "KillEaterEvent_CrystalMaiden_FreezingFieldDamageWhileInvis"	"Freezing Field Damage While Invis"

"KillEaterEvent_DarkSeer_AllySurgeDuration"						"Ally Surge Duration" "KillEaterEvent_DarkSeer_BlinkVacuumCombos"						"Blink Vacuum Combos"

"KillEaterEvent_Dazzle_ShadowWaveKills"							"Shadow Wave Kills"

"KillEaterEvent_DeathProphet_SiphonHealthDrained"				"Siphon Health Drained" "KillEaterEvent_DeathProphet_SiphonKills"						"Spirit Siphon Kills" "KillEaterEvent_DeathProphet_ExorcismKillsDuringEuls"			"Exorcism Kills During Euls"

"KillEaterEvent_Disruptor_GlimpseKineticFieldCombos"			"Glimpse Kinetic Field Combos" "KillEaterEvent_Disruptor_ThreeHeroKineticFieldStaticStormCombos"	"Three Hero Kinetic Field / Storms" "KillEaterEvent_Disruptor_GlimpseKills"							"Glimpse Kills" "KillEaterEvent_Disruptor_ThunderStrikeDoubleHits"				"Multi-Hero Thunder Strike Hits"

"KillEaterEvent_Doom_BlinkOrShadowbladeDooms"					"Blink Or Shadowblade Dooms" "KillEaterEvent_Doom_DamageDuringScorchedEarth"					"Damage During Scorched Earth" "KillEaterEvent_Doom_DevourGoldEarned"							"Devour Gold Earned" "KillEaterEvent_Doom_InfernalBladeBurnKills"					"Infernal Blade Burn Kills"

"KillEaterEvent_DrowRanger_PrecisionAuraBonusAllyDamage"		"Precision Aura Ally Damage" "KillEaterEvent_DrowRanger_PrecisionAuraCreepTowerKills"		"Precision Aura Creep Tower Kills"

"KillEaterEvent_EarthSpirit_ThreeHeroMagnetize"					"Magnetize Three Heroes" "KillEaterEvent_EarthSpirit_RollingBoulderSlows"				"Rolling Boulder Slows" "KillEaterEvent_EarthSpirit_PetrifySmashCombos"					"Petrify Smash Combos" "KillEaterEvent_EarthSpirit_LongDurationMagnetize"				"Long Duration Magnetizes" "KillEaterEvent_EarthSpirit_GripSmashCombos"					"Boulder Smash Grip Combos" "KillEaterEvent_EarthSpirit_BoulderSlowsLeadingToKills"			"Rolling Boulder Slows Leading To Kills"

"KillEaterEvent_ElderTitan_SleepDuration"						"Sleep Duration" "KillEaterEvent_ElderTitan_DamageAfterAstralSpirit"				"Damage After Astral Spirit" "KillEaterEvent_ElderTitan_EarthSplitterDamage"					"Earth Splitter Damage"

"KillEaterEvent_BattleFuryCleaveDamage"							"Battle Fury Cleave Damage"

"KillEaterEvent_EmberSpirit_RemnantKills"						"Fire Remnant Kills" "KillEaterEvent_EmberSpirit_SleightOfFistKills"					"Sleight Of Fist Kills" "KillEaterEvent_EmberSpirit_MultiHeroChains"					"Multi-Hero Searing Chains"

"KillEaterEvent_Enchantress_AlliedHealing"						"Attendants' Ally Healing" "KillEaterEvent_Enchantress_ImpetusDamage"						"Impetus Damage" "KillEaterEvent_Enchantress_LongRangeImpetusHits"				"Long Range Impetus Hits" "KillEaterEvent_Enchantress_MinionDebuffsLeadingToKills"		"Creep Spells Leading To Kills"

"KillEaterEvent_StunsWithMinions"								"Creep Stuns" "KillEaterEvent_RootsWithMinions"								"Creep Roots" "KillEaterEvent_MinionKills"									"Creep Kills" "KillEaterEvent_Enigma_MidnightPulseBlackHoleCombos"			"Midnight Black Hole Combos"

"KillEaterEvent_FacelessVoid_TimeWalkDamageAvoided"				"Time Walk Damage Avoided" "KillEaterEvent_FacelessVoid_MultiHeroTimeDilation"				"Multi-Hero Time Dilation"

"KillEaterEvent_Gyrocopter_SideGunnerDamage"					"Side Gunner Damage" "KillEaterEvent_Gyrocopter_ThreeHeroFlakCannon"					"Three Hero Flak Cannon" "KillEaterEvent_Gyrocopter_HomingMissileKills"					"Homing Missile Kills" "KillEaterEvent_Gyrocopter_RocketBarrageKills"					"Rocket Barrage Kills" "KillEaterEvent_Gyrocopter_RocketBarrageDamage"					"Rocket Barrage Damage" "KillEaterEvent_Gyrocopter_ThreeHeroDoubleCallDown"				"Three Hero Call Down Double Hits"

"KillEaterEvent_HealthStolen"									"Life Stolen"

"KillEaterEvent_Huskar_InnerVitalityAlliedHealing"				"Inner Vitality Ally Healing" "KillEaterEvent_Huskar_KillsDuringLifeBreak"					"Kills During Life Break" "KillEaterEvent_Huskar_BurningSpearKills"						"Burning Spear Kills" "KillEaterEvent_Huskar_BurningSpearDamage"						"Burning Spear Damage"

"KillEaterEvent_Invoker_MultiHeroIceWall"						"Multi-Hero Ice Wall" "KillEaterEvent_Invoker_ThreeHeroEMP"							"Three Hero EMP" "KillEaterEvent_Invoker_ThreeHeroDeafeningBlast"				"Three Hero Deafening Blast" "KillEaterEvent_Invoker_MultiHeroChaosMeteor"					"Multi-Hero Chaos Meteor" "KillEaterEvent_Invoker_BonusAlacrityDamage"					"Bonus Alacrity Damage"

"KillEaterEvent_Jakiro_MultiHeroDualBreath"						"Multi-Hero Dual Breath" "KillEaterEvent_Jakiro_IcePathMacropyreCombos"					"Ice Path Macropyre Combos" "KillEaterEvent_Jakiro_EulsIcePathCombos"						"Euls Ice Path Combos"

"KillEaterEvent_Leshrac_EulsSplitEarthCombos"					"Euls Split Earth Combos" "KillEaterEvent_Leshrac_DiabolicEdictBuildingDamage"			"Diabolic Edict Building Damage" "KillEaterEvent_Leshrac_PulseNovaKills"							"Pulse Nova Kills" "KillEaterEvent_Leshrac_ThreeHeroLightningStorm"				"Three Hero Lightning Storm"

"KillEaterEvent_Lich_MultiHeroFrostBlasts"						"Multi-Hero Frost Blasts" "KillEaterEvent_Lich_FrostBlastsLeadingToKills"					"Frost Blasts Leading To Kills"

"KillEaterEvent_Lina_EulsLightStrikeCombos"						"Euls Light Strike Combos"

"KillEaterEvent_Lion_ThreeHeroFinger"							"Multi-Hero Fingers" "KillEaterEvent_Lion_ManyHeroEarthSpikes"						"Multi-Hero Earth Spikes"

"KillEaterEvent_Luna_MoonGlaivesBuildingDamage"					"Moon Glaives Building Damage" "KillEaterEvent_Luna_EclipseHeroMaxHits"						"Eclipse Max Hits on Hero"

"KillEaterEvent_Meepo_PoofDamageAfterBlink"						"Poof Damage After Blink" "KillEaterEvent_Meepo_PoofKills"								"Poof Kills" "KillEaterEvent_Meepo_LongDurationEarthbind"					"Long Duration Earthbinds" "KillEaterEvent_Meepo_MultiHeroEarthbinds"						"Multi-Hero Earthbinds"

"KillEaterEvent_NightStalker_NighttimeKills"					"Nighttime Kills" "KillEaterEvent_NightStalker_EnemyMissesUnderCripplingFear"		"Enemy Misses Under Crippling Fear"

"KillEaterEvent_SpellsAbsorbWithLinkens"						"Spells Blocked With Linkens"

"KillEaterEvent_Morphling_EtherealBladeAdaptiveStrikeCombos"	"Ethereal Blade Adaptive Strike Combos" "KillEaterEvent_Morphling_MultiHeroWaveforms"					"Multi-Hero Waveforms" "KillEaterEvent_Morphling_KillsDuringReplicate"					"Kills During Replicate"

"KillEaterEvent_OgreMagi_FireblastKills"						"Fireblast Kills" "KillEaterEvent_OgreMagi_IgniteKills"							"Ignite Kills" "KillEaterEvent_OgreMagi_AllyDamageDuringBloodlust"				"Ally Damage During Bloodlust" "KillEaterEvent_OgreMagi_DoubleFireblasts"						"Double Fireblasts"

"KillEaterEvent_DominatingKillStreaks"							"Dominating Kill Streaks" "KillEaterEvent_MegaKillStreaks"								"Mega Kill Streaks"

"KillEaterEvent_Alchemist_AghanimsGiven"						"Aghanims Given"

"KillEaterEvent_VeilsLeadingToKills"							"Veils Leading To Kills" "KillEaterEvent_DustLeadingToKills"								"Dusts Leading To Kills"

"KillEaterEvent_WitchDoctor_DeathWardDamageWhileInvis"			"Death Ward Damage While Invisible" "KillEaterEvent_WitchDoctor_MultiHeroCaskStuns"					"Multi Hero Cask Stuns"

"KillEaterEvent_SlowsLeadingToKills"							"Slows Leading To Kills" "KillEaterEvent_MeteorHammersLeadingToKills"					"Meteor Hammers Leading To Kills"

"KillEaterEvent_Weaver_NearDeathTimeLapses"						"Near Death Time Lapses" "KillEaterEvent_Weaver_ShukuchiKills"							"Shukuchi Kills"

"KillEaterEvent_Windrunner_ShackleFocusFireKills"				"Shackle Focus Fire Kills" "KillEaterEventType_LifeStealer_AssimilateDisjoints"			"Disjoints with Assimilate" "KillEaterEventType_Kunkka_XTorrentCombos"						"X Marks the Spot Torrent Combos" "KillEaterEventType_Kunkka_TripleHeroTidebringer"				"Hit 3 Heroes with Tidebringer" "KillEaterEventType_LegionCommander_PressTheAttackPurges"		"Press the Attack Debuffs Purged" "KillEaterEventType_SandKing_CausticFinaleHeroSlows"			"Caustic Finale Hero Splashes" "KillEaterEvent_SandKing_Epicenter_Blink"						"Epicenter Blink Combos" "KillEaterEvent_SandKing_BurrowStrikeDoubleStuns"				"Burrow Strike Double Stuns" "KillEaterEventType_Earthshaker_FissureHeroMultiStuns"			"Three Hero Fissures" "KillEaterEventType_Lina_LagunaBladeHeroKills"					"Laguna Blade Hero Kills" "KillEaterEventType_Lina_LagunaLightStrikeHeroStuns"			"Light Strike Array Hero Stuns" "KillEaterEvent_Lina_FullComboStack"							"Full Ability Combos" "KillEaterEventType_Earthshaker_TotemKills"						"Enchant Totem Kills" "KillEaterEventType_Pudge_RotDenies"							"Self Denies with Rot" "KillEaterEventType_Pangolier_SwashbuckleKills"					"Hero Kills with Swashbuckle" "KillEaterEventType_Furion_Teleportations"						"Teleportation Uses" "KillEaterEventType_Furion_WrathHits"							"Heroes Hit with Wrath" "KillEaterEventType_Furion_EnemyHeroesTrapped"					"Enemy Heroes Trapped by Sprout" "KillEaterEventType_Juggernaut_HealingWardHeroes"				"Ward Heals of Heroes <25% Health" "KillEaterEventType_KOTL_ChakraHeroes"							"Chakra Heroes <25% Mana" "KillEaterEventType_KOTL_BlindedHeroes"							"Heroes Blinded" "KillEaterEventType_LifeStealer_FeastLifeStolen"				"Life Stolen from Feast" "KillEaterEventType_Pangolier_RicochetSameTarget"				"Gyroshell Ricochet to Same Hero" "KillEaterEventType_Pangolier_HeartpiercerKills"				"Hero Kills with Heartpiercer"

"KillEaterEventType_Medusa_MultiHeroStoneGaze"					"3 or more Heroes Petrified" "KillEaterEventType_Medusa_ShieldDamageAbsorbed"				"Damage Absorbed by Mana Shield" "KillEaterEventType_Medusa_SplitShotKills"						"Kills with Split Shot Arrows" "KillEaterEventType_Mirana_MultiHeroStarstorm"					"Starstorm hits 2 or More Heroes" "KillEaterEventType_Mirana_KillsFromMoonlightShadow"			"Kills with Moonlight Shadow"

"KillEaterEventType_Magnus_MultiHeroSkewers"					"Skewer 2 or More Enemy Heroes" "KillEaterEventType_Magnus_MultiHeroReversePolarity"			"Reverse Polarity 3 Or More Heroes" "KillEaterEventType_Magnus_HeroesSlowedWithShockwave"			"Heroes Slowed with Shockwave" "KillEaterEvent_Magnus_SkewersLeadingToKills"					"Skewers Leading To Kills" "KillEaterEventType_NagaSiren_MultiHeroSong"					"Song 4 or More Heroes" "KillEaterEventType_NagaSiren_AlliesHealedBySong"				"Allies Healed by Song" "KillEaterEvent_Mirana_KillAfterLeap"							"Kill after Leap" "KillEaterEvent_Lycan_TowerDamageWithWolves"					"Tower Damage With Wolves" "KillEaterEvent_Lycan_KillsDuringHowl"							"Kills During Howl" "KillEaterEvent_Lycan_HeroDamageWithWolves"						"Hero Damage With Wolves" "KillEaterEventType_LoneDruid_MultiHeroRoar"					"Roar 3 or More Heroes" "KillEaterEventType_LoneDruid_BearAghs"							"Bear Tower Kills Outside Range" "KillEaterEventType_LoneDruid_BattleCryKills"					"Kills During Battle Cry" "KillEaterEventType_Lion_IllusionsKilledWithHex"				"Illusions Killed by Hex" "KillEaterEvent_Lion_BlinkHexSpike"								"Blink Hex Spike Combo" "KillEaterEvent_LoneDruidRootsWithMinions"						"Roots With Creeps"

"DOTA_ChallengeDesc_Batrider_BlinkLassoForceStaffCombos"		"<font color='#ffffff'>Blink, <font color='#ffffff'>Flaming Lasso an enemy hero, then <font color='#ffffff'>Force Staff yourself <font color='#ffffff'>%s1 more time(s)." "DOTA_ChallengeStatus_Batrider_BlinkLassoForceStaffCombos" 		"%s2I need to get %s1 more Blink / Flaming Lasso / Force Staff combos!" "DOTA_ChallengeDesc_Batrider_FireflyDamage"						"Deal <font color='#ffffff'>%s1 damage with <font color='#ffffff'>Firefly ." "DOTA_ChallengeStatus_Batrider_FireflyDamage"					"%s2I need to deal %s1 more damage with Firefly!"

"DOTA_ChallengeDesc_Tusk_KillAfterIceShards"					"Get <font color='#ffffff'>%s1 kill(s) or assist(s) on enemy Heroes after using <font color='#ffffff'>Ice Shards on them." "DOTA_ChallengeStatus_Tusk_KillAfterIceShards" 					"%s2I need to get %s1 more kill(s) or assist(s) after using Ice Shards on them!" "DOTA_ChallengeDesc_AbyssalUnderlord_FirestormDamage2"			"Do <font color='#ffffff'>%s1 damage to enemy Heroes using <font color='#ffffff'>Firestorm ." "DOTA_ChallengeStatus_AbyssalUnderlord_FirestormDamage" 		"%s2I need to do %s1 more damage to enemies using Firestorm!" "DOTA_ChallengeDesc_Ursa_QuickFuryKills"						"Get <font color='#ffffff'>%s1 kill(s) or assist(s) on enemy Heroes in under 2 seconds using <font color='#ffffff'>Fury Swipes ." "DOTA_ChallengeStatus_Ursa_QuickFuryKills" 						"%s2I need to get %s1 more kill(s) or assist(s) on enemies in under 2 seconds using Fury Swipes!" "DOTA_ChallengeDesc_Venomancer_KillsWhileGale"					"Get <font color='#ffffff'>%s1 kills on enemy Heroes affected by <font color='#ffffff'>Venomous Gale ." "DOTA_ChallengeStatus_Venomancer_KillsWhileGale" 				"%s2I need to get %s1 more kill(s) or assist(s) on enemies affected by Venomous Gale!" "DOTA_ChallengeDesc_Visage_SoulAssumptionKills"					"Get <font color='#ffffff'>%s1 kills on enemy Heroes with <font color='#ffffff'>Soul Assumption ." "DOTA_ChallengeStatus_Visage_SoulAssumptionKills" 				"%s2I need to get %s1 more kill(s) on enemies with Soul Assumption!" "DOTA_ChallengeDesc_WinterWyvern_KillsWhileArcticBurn"			"Get <font color='#ffffff'>%s1 kills on enemy Heroes affected by <font color='#ffffff'>Arctic Burn ." "DOTA_ChallengeStatus_WinterWyvern_KillsWhileArcticBurn" 		"%s2I need to get %s1 more kill(s) or assist(s) on enemies affected by Arctic Burn!" "DOTA_ChallengeDesc_SkeletonKing_Lifesteal"						"Lifesteal a total of <font color='#ffffff'>%s1 damage from enemy Heroes." "DOTA_ChallengeStatus_SkeletonKing_Lifesteal" 					"%s2I need to lifesteal %s1 more health from enemy Heroes!" "DOTA_ChallengeDesc_Elder_Titan_Earth_Splitter_Sleeping_Enemies"			"Damage <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Earth Splitter that are asleep because of <font color='#ffffff'>Echo Stomp ." "DOTA_ChallengeStatusText_Elder_Titan_Earth_Splitter_Sleeping_Enemies"		"%s2I need to hit %s1 more sleeping enemy Heroes with Earth Splitter!" "DOTA_ChallengeDesc_NagaSiren_MultiEnemySongs"					"Put more than 3 enemy Heroes to sleep with <font color='#ffffff'>Song of the Siren, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_NagaSiren_MultiEnemySongs"				"%s2I need to put 3 or more enemy Heroes to sleep with Song of the Siren %s1 times!" "DOTA_ChallengeDesc_NagaSiren_DamageWithIllusions"			"Deal <font color='#ffffff'>%s1 damage to enemy heroes with <font color='#ffffff'>Illusions ." "DOTA_ChallengeStatusText_NagaSiren_DamageWithIllusions"	"%s2I need to deal %s1 more damage to enemy heroes with Illusions!" "DOTA_ChallengeDesc_NagaSiren_HealWithAghs"						"Heal <font color='#ffffff'>%s1 allied Heroes with <font color='#ffffff'>Song of the Siren after buying <font color='#ffffff'>Aghanim's Scepter ." "DOTA_ChallengeStatus_NagaSiren_HealWithAghs"				"%s2I need to heal %s1 more allied Heroes with Song of the Siren!"

"DOTA_ChallengeDesc_Warlock_SummonGolems"					"Summon <font color='#ffffff'>%s1 <font color='#ffffff'>Chaotic Offering golems." "DOTA_ChallengeStatus_Warlock_SummonGolems"					"%s2I need to summon %s1 more Golems!" "DOTA_ChallengeDesc_Warlock_ThreeHeroUpheaval"				"Slow 3 or more enemy Heroes with a single cast of <font color='#ffffff'>Upheaval, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_Warlock_ThreeHeroUpheaval"			"%s2I need to slow 3 or more enemy Heroes %s1 more times with Upheaval!"

"DOTA_ChallengeDesc_LoneDruid_MultiHeroRoars"				"Fear 3 or more enemy Heroes with a single cast of <font color='#ffffff'>Savage Roar, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatus_LoneDruid_MultiHeroRoars"				"%s2I need to fear 3 or more enemy Heroes %s1 more times with Savage Roar!"

"DOTA_ChallengeDesc_Brewmaster_Kills_While_Split"			"Kill <font color='#ffffff'>%s1 enemy Heroes during <font color='#ffffff'>Primal Split ." "DOTA_ChallengeStatusText_Brewmaster_Kills_While_Split"		"%s2I need to kill %s1 more enemy Heroes during Primal Roar!"

"DOTA_ChallengeDesc_PhoenixSunrayHealing"					"Heal <font color='#ffffff'>%s1 health on friendly Heroes using <font color='#ffffff'>Sunray ." "DOTA_ChallengeStatusText_PhoenixSunrayHealing"				"%s2I need to heal %s1 more health on friendly Heroes with Sunray!" "DOTA_ChallengeDesc_PhoenixThreeHeroFireSpirits"			"Burn three or more enemy Heroes with a single cast of <font color='#ffffff'>Fire Spirits, <font color='#ffffff'>%s1 times." "DOTA_ChallengeStatusText_PhoenixThreeHeroFireSpirits"		"%s2I need to damage 3 or more enemy Heroes %s1 more times with a single cast of Fire Spirits!"

"DOTA_ChallengeDesc_Abaddon_AphoticRemoveStuns"				"Purge <font color='#ffffff'>%s1 stuns from friendly Heroes using <font color='#ffffff'>Aphotic Shield ." "DOTA_ChallengeStatus_Abaddon_AphoticRemoveStuns"				"%s2I need to purge %s1 more disables with Aphotic Shield!" "DOTA_ChallengeDesc_Abaddon_BorrowedTimeDamageAbsorbed"			"Absorb <font color='#ffffff'>%s1 damage with <font color='#ffffff'>Borrowed Time ." "DOTA_ChallengeStatusText_Abaddon_BorrowedTimeDamageAbsorbed"	"%s2I need to absorb %s1 more damage with Borrowed Time!"

"DOTA_ChallengeDesc_Magnataur_ShockwaveDamage"				"Deal <font color='#ffffff'>%s1 damage with <font color='#ffffff'>Shockwave ." "DOTA_ChallengeStatus_Magnataur_ShockwaveDamage"			"%s2I need to deal %s1 more damage with Shockwave!"

"DOTA_ChallengeDesc_Centaur_ReturnDamage"				"Deal <font color='#ffffff'>%s1 damage with <font color='#ffffff'>Return ." "DOTA_ChallengeStatus_Centaur_ReturnDamage"				"%s2I need to deal %s1 more damage with Return!" "DOTA_ChallengeDesc_Centaur_TeamDamageDuringStampede"	"Cause <font color='#ffffff'>%s1 damage on enemy Heroes from yourself or allied Heroes during <font color='#ffffff'>Stampede ." "DOTA_ChallengeStatus_Centaur_TeamDamageDuringStampede"	"%s2We need to deal %s1 more damage during Stampede!"

"DOTA_ChallengeDesc_Batrider_MaxNapalmStacks"			"Apply at least <font color='#ffffff'>%s1 stacks of Sticky Napalm to the same enemy Hero at one time." "DOTA_ChallengeStatus_Batrider_MaxNapalmStacks"			"%s2I need to reach a stack count of %s1 Sticky Napalm!"

"DOTA_ChallengeDesc_Jakiro_LiquidFireBuildingDamage"	"Deal <font color='#ffffff'>%s1 damage to enemy buildings with <font color='#ffffff'>Liquid Fire ." "DOTA_ChallengeDesc_Jakiro_MultiHeroDualBreath"			"Damage 2 or more enemy Heroes with <font color='#ffffff'>Dual Breath, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Jakiro_DoubleIcePath"				"Stun 2 or more enemy Heroes with <font color='#ffffff'>Ice Path, <font color='#ffffff'>%s1 times."

"DOTA_ChallengeDesc_CrystalMaiden_FreezingFieldDamage"	"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Freezing Field ." "DOTA_ChallengeDesc_CrystalMaiden_FreezingFieldMaxDamage"	"Deal at least <font color='#ffffff'>%s1 damage to enemy Heroes in a single use of <font color='#ffffff'>Freezing Field ." "DOTA_ChallengeDesc_CM_NovaSlowDuration"				"Slow enemy Heroes for <font color='#ffffff'>%s1 seconds with <font color='#ffffff'>Crystal Nova ."

"DOTA_ChallengeDesc_VengefulSpirit_SwapsLeadingToKills"	"Cause <font color='#ffffff'>%s1 enemy Heroes to die within 5 seconds of being repositioned with <font color='#ffffff'>Nether Swap ." "DOTA_ChallengeDesc_VS_MagicMissileDuration"			"Stun enemy Heroes for <font color='#ffffff'>%s1 seconds using <font color='#ffffff'>Magic Missile ."

"DOTA_ChallengeDesc_Rubick_UltimatesStolen"				"Steal <font color='#ffffff'>%s1 Ultimate abilities from enemy Heroes." "DOTA_ChallengeDesc_Rubick_MultiHeroFadeBolt"			"Debuff two or more enemy Heroes with one cast of <font color='#ffffff'>Fade Bolt, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Rubick_SpellStealDamage"			"Deal <font color='#ffffff'>%s1 damage with spells stolen using <font color='#ffffff'>Spell Steal ."

"DOTA_ChallengeDesc_LionMultiHeroEarthSpike"			"Stun two or more enemy Heroes with a single cast of <font color='#ffffff'>Earth Spike, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Lion_BlinkHexSpike"					"Blink in and disable enemy Heroes with both <font color='#ffffff'>Earth Spike and <font color='#ffffff'>Hex in under 5 seconds, <font color='#ffffff'>%s1 times."

"DOTA_ChallengeDesc_ShadowShaman_WardBuildingDamage"	"Deal <font color='#ffffff'>%s1 damage to enemy buildings with <font color='#ffffff'>Mass Serpent Ward ." "DOTA_ChallengeDesc_ShadowShaman_MaxShackles"			"Successfully channel <font color='#ffffff'>Shackles for its full duration <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_ShadowShaman_TotalDisableDuration"	"Disable enemy Heroes with <font color='#ffffff'>Voodoo and <font color='#ffffff'>Shackles for <font color='#ffffff'>%s1 seconds."

"DOTA_ChallengeDesc_Furion_TrapWithSprout"				"Trap <font color='#ffffff'>%s1 enemy Heroes using <font color='#ffffff'>Sprout ."

"DOTA_ChallengeDesc_Pugna_NetherBlast"					"Deal <font color='#ffffff'>%s1 damage to enemy buildings with <font color='#ffffff'>Nether Blast ." "DOTA_ChallengeDesc_Pugna_NetherBlastDecrepCombo"		"Damage an enemy Hero affected by <font color='#ffffff'>Decrepify with <font color='#ffffff'>Nether Blast <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Pugna_NetherWardDamage"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Nether Ward ."

"DOTA_ChallengeDesc_Beastmaster_KillsAfterRoar"			"Kill <font color='#ffffff'>%s1 enemy Heroes within 6 seconds of being stunned by <font color='#ffffff'>Primal Roar ." "DOTA_ChallengeDesc_Beastmaster_WildAxesDamage"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Wild Axes ." "DOTA_ChallengeDesc_Beastmaster_BoarSlowDuration"		"Slow enemy Heroes for <font color='#ffffff'>%s1 seconds with the slow from the Boars of <font color='#ffffff'>Call of the Wild ."

"DOTA_ChallengeDesc_Necrolyte_KillWithReapersScythe"	"Kill <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Reaper's Scythe ."

"DOTA_ChallengeDesc_Tinker_MissileDamage"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Heat-Seeking Missile ."

"DOTA_ChallengeDesc_Enigma_PulseBlackHoleCombo"			"Successfully damage an enemy Hero with both <font color='#ffffff'>Midnight Pulse and <font color='#ffffff'>Black Hole together in a single use of both abilities, <font color='#ffffff'>%s1 times."

"DOTA_ChallengeDesc_Tidehunter_ManyHeroRavage"			"Land a <font color='#ffffff'>Ravage on four or more enemy Heroes, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Tidehunter_KillAfterRavage"			"Get <font color='#ffffff'>%s1 kills or assists on enemy Heroes that have been Ravaged."

"DOTA_ChallengeDesc_Meepo_EarthbindDuration"			"Root enemy Heroes for <font color='#ffffff'>%s1 seconds using <font color='#ffffff'>Earthbind ."

"DOTA_ChallengeDesc_ChaosKnight_StunsAboveFourSeconds"	"Roll a four second or greater <font color='#ffffff'>Chaos Bolt on an enemy Hero, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_ChaosKnight_RealityRiftKills"		"Kill <font color='#ffffff'>%s1 enemy Heroes while they are affected by <font color='#ffffff'>Reality Rift ."

"DOTA_ChallengeDesc_Disruptor_GlimpseKill"				"Get a kill or assist on <font color='#ffffff'>%s1 enemy Heroes within 4 seconds after they are moved from the effects from <font color='#ffffff'>Glimpse ."

"DOTA_ChallengeDesc_SpectreKillAfterReality"			"Get a kill or assist on <font color='#ffffff'>%s1 enemy Heroes within 4 seconds after using <font color='#ffffff'>Reality ." "DOTA_ChallengeDesc_SpectreKillDuringDagger"			"Kill <font color='#ffffff'>%s1 enemy Heroes while they are affected by <font color='#ffffff'>Spectral Dagger ." "DOTA_ChallengeDesc_Spectre_DesolateDamage"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes using <font color='#ffffff'>Desolate ."

"DOTA_ChallengeDesc_Lycan_SummonWolvesHeroDamage"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes using the wolves from <font color='#ffffff'>Summon Wolves ." "DOTA_ChallengeDesc_Lycan_TowerDamageFromWolves"			"Deal <font color='#ffffff'>%s1 damage to enemy Towers using the wolves from <font color='#ffffff'>Summon Wolves ." "DOTA_ChallengeDesc_Lycan_Howl_Kill"						"Assist in <font color='#ffffff'>%s1 enemy Hero kills while the buff from <font color='#ffffff'>Howl is active." "DOTA_ChallengeDesc_Lycan_DamageDuringShapeShift"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes from any source while under the effects of <font color='#ffffff'>Shapeshift ."

"DOTA_ChallengeDesc_Tiny_BuildingDamageDuringTreeGrab"		"Deal <font color='#ffffff'>%s1 damage to enemy buildings while using <font color='#ffffff'>Tree Grab ." "DOTA_ChallengeDesc_Tiny_TwoHeroAvalanches"					"Stun two or more enemy Heroes with a single cast of <font color='#ffffff'>Avalanche, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Tiny_TossEnemyToAlly"					"<font color='#ffffff'>Toss an enemy Hero to an allied Hero, <font color='#ffffff'>%s1 times."

"DOTA_ChallengeDesc_Morphling_MultiHeroWaveForms"			"Hit 2 or more enemy heroes in a single cast of <font color='#ffffff'>Waveform, <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Morphling_SpellsCastDuringMorph"		"Cast <font color='#ffffff'>%s1 spells while affected by <font color='#ffffff'>Morph ." "DOTA_ChallengeDesc_Morphling_EthBlade_AdaptiveCombo"		"Damage enemy Heroes affected by <font color='#ffffff'>Ethereal Blade with <font color='#ffffff'>Adaptive Strike (Agility), <font color='#ffffff'>%s1 times."

"DOTA_ChallengeDesc_Juggernaut_OmnislashDamage"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes using <font color='#ffffff'>Omnislash ." "DOTA_ChallengeDesc_Juggernaut_KillsWithOmnislash"			"Kill <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Omnislash ." "DOTA_ChallengeDesc_Juggernaut_BladefuryDamage"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes using <font color='#ffffff'>Blade Fury ." "DOTA_ChallengeDesc_Juggernaut_HealingWardHealing"			"Heal yourself and friendly Heroes <font color='#ffffff'>%s1 health with <font color='#ffffff'>Healing Ward ."

"DOTA_ChallengeDesc_Luna_MoonGlaives_Creep_Kills"			"Kill <font color='#ffffff'>%s1 creeps using <font color='#ffffff'>Moon Glaives ." "DOTA_ChallengeDesc_Luna_MoonGlaives_BuildingDamage"		"Deal <font color='#ffffff'>%s1 damage to enemy Buildings with <font color='#ffffff'>Moon Glaives ." "DOTA_ChallengeDesc_Slark_Kills_During_Pounce"				"Kill <font color='#ffffff'>%s1 enemy Heroes while they are affected by <font color='#ffffff'>Pounce ." "DOTA_ChallengeDesc_Slark_Damage_During_Shadow_Dance"		"Deal <font color='#ffffff'>%s1 damage to enemy Heroes while under the affect of <font color='#ffffff'>Shadow Dance ." "DOTA_ChallengeDesc_Slark_Damage_With_Dark_Pact"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Dark Pact ." "DOTA_ChallengeDesc_Leshrac_Edict_BuildingDamage"			"Deal <font color='#ffffff'>%s1 damage to enemy Buildings with <font color='#ffffff'>Diabolic Edict ." "DOTA_ChallengeDesc_Leshrac_EulsSplitEarthCombos"			"Stun <font color='#ffffff'>%s1 enemy heroes with <font color='#ffffff'>Split Earth after using <font color='#ffffff'>Eul's Scepter ." "DOTA_ChallengeDesc_Huskar_Inner_Vitality_Duration"			"Heal your allies for a total of <font color='#ffffff'>%s1 seconds with <font color='#ffffff'>Inner Vitality ."

"DOTA_ChallengeDesc_Bristleback_QuillSprayDamage"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Quill Spray ." "DOTA_ChallengeDesc_Bristleback_NasalGooDuration"			"Slow enemy Heroes for <font color='#ffffff'>%s1 seconds with <font color='#ffffff'>Viscous Nasal Goo ." "DOTA_ChallengeDesc_Bristleback_BristlebackTriggeredQuillDamage" "Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Quill Sprays that have been triggered by <font color='#ffffff'>Bristleback ." "DOTA_ChallengeDesc_Bristleback_LongWarpath"				"Go on max stack level 3 <font color='#ffffff'>Warpaths for at least <font color='#ffffff'>%s1 seconds."

"DOTA_ChallengeDesc_Riki_Double_Smoke_Cloud"				"Hit <font color='#ffffff'>two or more enemy heroes with <font color='#ffffff'>Smoke Screen a total of <font color='#ffffff'>%s1 times" "DOTA_ChallengeDesc_Riki_Kills_During_Smoke_Screen"			"Kill <font color='#ffffff'>%s1 enemy Heroes while they are affected by <font color='#ffffff'>Smoke Screen ." "DOTA_ChallengeDesc_Damage_Nightmared_Heroes"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes under the effects by <font color='#ffffff'>Nightmare ." "DOTA_ChallengeDesc_Bane_Blink_Force_Staff_Fiends_Grip"		"<font color='#ffffff'>Fiends Grip enemy Heroes after using <font color='#ffffff'>Blink or Force Staff a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Lich_Kills_After_Frost_Blast"			"Kill <font color='#ffffff'>%s1 enemy heroes after hitting them with <font color='#ffffff'>Frost Blast ." "DOTA_ChallengeDesc_Lich_Frost_Armor_Slow_Duration"			"Slow enemy Heroes for a total of <font color='#ffffff'>%s1 seconds with <font color='#ffffff'>Frost Armor ." "DOTA_ChallengeDesc_Witch_Doctor_Kills_With_Maledict"		"Kill <font color='#ffffff'>%s1 enemy heroes with <font color='#ffffff'>Maledict ." "DOTA_ChallengeDesc_Wich_Doctor_Total_Cask_Bounces"			"Get <font color='#ffffff'>%s1 total bounces on enemy heroes with <font color='#ffffff'>Paralyzing Cask ."

"DOTA_ChallengeDesc_WR_Building_Damage_During_FocusFire"	"Deal <font color='#ffffff'>%s1 damage to enemy Buildings during <font color='#ffffff'>Focus Fire ." "DOTA_ChallengeDesc_WR_PowershotDamage"						"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Powershot ." "DOTA_ChallengeDesc_WR_WindrunEvade"						"Evade <font color='#ffffff'>%s1 attack damage from enemy Heroes using <font color='#ffffff'>Windrun ." "DOTA_ChallengeDesc_ArcWarden_FluxDamage"					"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Flux ." "DOTA_ChallengeDesc_ArcWarden_SparkWraithDamage"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Spark Wraith ." "DOTA_ChallengeDesc_ArcWarden_DoubleFlux"					"Stack two instances of <font color='#ffffff'>Flux on the same enemy Hero <font color='#ffffff'>%s1 times."

"DOTA_ChallengeDesc_StormSpirit_OverloadDamage"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Overload ." "DOTA_ChallengeDesc_StormSpirit_BallEvadeSpells"			"Disjoint <font color='#ffffff'>%s1 damaging spells from enemy Heroes with <font color='#ffffff'>Ball Lightning ."

"DOTA_ChallengeDesc_Techies_RemoteMineKills"				"Kill <font color='#ffffff'>%s1 enemy Heroes with <font color='#ffffff'>Remote Mines ." "DOTA_ChallengeDesc_Techies_MineDamage"						"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Land Mines ."

"DOTA_ChallengeDesc_TrollWarlord_AlliedDamageDuringBattleTrance"	"Using auto attacks during <font color='#ffffff'>Battle Trance, heroes on your team must deal <font color='#ffffff'>%s1 damage to enemy Heroes." "DOTA_ChallengeDesc_TrollWarlord_MeleeAxesMisses"			"Cause enemy Heroes to miss <font color='#ffffff'>%s1 attacks while being affected by <font color='#ffffff'>Whirling Axes (Melee) ."

"DOTA_ChallengeDesc_Clinkz_Kills_DuringDeath_Pact"			"Get <font color='#ffffff'>%s1 kills on enemy Heroes while affected by <font color='#ffffff'>Death Pact ." "DOTA_ChallengeDesc_Clinkz_Damage_With_Searing_Arrows"		"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Searing Arrows ." "DOTA_ChallengeDesc_AA_Team_Damage_With_Chilling_Touch"		"With your teammates, deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Chilling Touch ." "DOTA_ChallengeDesc_AA_Triple_Ice_Blast"					"Hit 3 or more enemy heroes with <font color='#ffffff'>Ice Blast at once a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_AA_Kill_On_Ice_Vortexed"				"Get <font color='#ffffff'>%s1 kills or assists on enemy heroes that are affected by <font color='#ffffff'>Ice Vortex ." "DOTA_ChallengeDesc_Puck_Multihero_Coil"					"Hit <font color='#ffffff'>%s1 enemy Heroes at once with <font color='#ffffff'>Dream Coil ." "DOTA_ChallengeDesc_Puck_Orb_Waning_Rift_Combo"				"Hit an enemy with a <font color='#ffffff'>Waning Rift and Illusory Orb combo a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Puck_Kill_After_Jaunt"					"Get <font color='#ffffff'>%s1 kills or assists on enemy Heroes after using <font color='#ffffff'>Ethereal Jaunt ." "DOTA_ChallengeDesc_Slardar_DamageDuringSprint"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes while using <font color='#ffffff'>Sprint ." "DOTA_ChallengeDesc_Slardar_Corrosive_Haze_Duration"		"Debuff enemy Heroes with <font color='#ffffff'>Corrosive Haze a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeDesc_Slardar_Damage_With_Bash"				"Deal <font color='#ffffff'>%s1 damage to enemy Heroes with <font color='#ffffff'>Bash of the Deep ." "DOTA_ChallengeDesc_Queenofpain_Shadow_Strike_Duration"		"Poison enemy Heroes with <font color='#ffffff'>Shadow Strike for a total of <font color='#ffffff'>%s1 seconds." "DOTA_ChallengeDesc_Queenofpain_Damage_After_Blink"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes after using <font color='#ffffff'>Blink ." "DOTA_ChallengeDesc_Queenofpain_Scream_Of_Pain_Fears"		"<font color='#ffffff'>Fear enemy Heroes with <font color='#ffffff'>Scream of Pain a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_DeathProphet_Double_Silence"			"Hit 2 or more enemy Heroes with <font color='#ffffff'>Silence a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Death_Prophet_Exorcism_BuildingDamage"	"Deal <font color='#ffffff'>%s1 damage to enemy Buildings with <font color='#ffffff'>Exorcism ." "DOTA_ChallengeDesc_Viper_Poison_BuildingDamage"			"Deal <font color='#ffffff'>%s1 damage to enemy Buildings with <font color='#ffffff'>Poison Attack ." "DOTA_ChallengeDesc_Viper_Double_Nethertoxins"				"Hit 2 or more enemy Heroes with <font color='#ffffff'>Nethertoxin a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Enchantress_DamageDuringHeal"			"Deal <font color='#ffffff'>%s1 damage to enemy Heroes while affected by <font color='#ffffff'>Nature's Attendants ." "DOTA_ChallengeDesc_Enchantress_Impetus_Attacks_On_Slowed_Heroes"				"Damage an enemy Hero that has been slowed by <font color='#ffffff'>Enchant with <font color='#ffffff'>Impetus a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Bounty_Hunter_AttackHighDamage"			"Deal <font color='#ffffff'>%s1 damage to an enemy Hero with a single hit."

"DOTA_ChallengeDesc_Medusa_MysticSnakeManaStolen"			"Steal <font color='#ffffff'>%s1 mana with <font color='#ffffff'>Mystic Snake ." "DOTA_ChallengeDesc_Medusa_DamageDoneToStonedTargets"		"Deal <font color='#ffffff'>%s1 damage to enemy Heroes affected by <font color='#ffffff'>Stone Gaze or Aghanim's Scepter upgraded <font color='#ffffff'>Mystic Snake ." "DOTA_ChallengeDesc_Medusa_EnemiesPetrified"				"Turn <font color='#ffffff'>%s1 enemy Heroes into stone with <font color='#ffffff'>Stone Gaze or Aghanim's Scepter upgraded <font color='#ffffff'>Mystic Snake ." "DOTA_ChallengeDesc_Gyrocopter_Call_Down_Double_Hits"		"Hit 2 or more enemy Heroes at once with both rockets from <font color='#ffffff'>Call Down a total of <font color='#ffffff'>%s1 times." "DOTA_ChallengeDesc_Gyrocopter_Deal_Rocket_Barrage_Damage_On_Stunned_Heroes"			"Deal <font color='#ffffff'>%s1 damage to an enemy Hero with <font color='#ffffff'>Rocket Barrage a that has been stunned by <font color='#ffffff'>Homing Missile ." "DOTA_PostGame_DamageDetails"			"Damage" "DOTA_PostGame_BuffDetails"				"Buffs" "DOTA_PostGame_PerfVsGlobal"			"Performance" "DOTA_PostGame_You"						"You"

"DOTA_NonHero_DamageSourceName" 	"Non-Hero"

"DOTA_HeroLevelBadgeTier_Bronze"	"Bronze" "DOTA_HeroLevelBadgeTier_Silver"	"Silver" "DOTA_HeroLevelBadgeTier_Gold"		"Gold" "DOTA_HeroLevelBadgeTier_Platinum"	"Platinum" "DOTA_HeroLevelBadgeTier_Master"	"Master" } }