Bounty Hunter

Gondar the Bounty Hunter is a melee agility Hero that excels at hunting, chasing down and killing single targets. His skill set allows him to roam and gank very effectively, as his Shadow Walk allows him to sneak up to unsuspecting targets to initiate. Shadow Walk is also an effective escape and mobility spell, as he can run from dangerous situations and roam invisibly around the map to keep the enemy guessing even if they have Observer Wards active. His ability to deal large amounts of damage with Jinada, interrupt their Town Portal Scrolls with Shuriken Toss, and keep perfect tabs on their location and movements with Track all make him a powerful and ruthless ganker who is all but impossible to escape once he has his sights locked in. Bounty Hunter's ability to roam, scout and get important kills for his team while bolstering their gold gain with Track can secure his team a strong gold advantage, and give his foes no safe place to hide.

Recommended items
Starting items:
 * One each of and  are basic regen requirements that can keep Bounty Hunter in-lane despite enemy harass.
 * is useful for allowing Bounty Hunter to maintain casting his spells, as his base mana pool is quite small and costs little mana to cast.
 * Remaining inventory space should be filled with es, as they provide stats that improve survivability. Given the cost of above items, enough gold is usually left over for one.

Early game:
 * provides damage block to counter physical harassment, and is effectively mandatory when playing in the off-lane.
 * are important for survival as an off-laner, and important for getting in position for ganks as a roamer. Buy them as early as possible.
 * is a powerful early-game complement to, as the combination of slows can reduce a target's movement speed by up to 45%.
 * gives Bounty Hunter additional armor and base damage, on top of a reliable damage block against hero harass.
 * is a good item to get on Bounty Hunter once he begins roaming, as it firms up his HP pool and gives him some mana regen. Getting successful ganks off will get charges that can be used either to add Pure damage in further ganks or to heal in between ganks.
 * is highly recommended on Bounty Hunter, as his small HP pool makes it disparately effective on him and his spells have low cooldowns (and a high mana cost, in the case of ). A full charge Magic Stick can replenish a large fraction of Bounty Hunter's health, and give him enough mana to cast multiple spells. is powerful for all the same reasons, giving Bounty Hunter additional stats as well as larger charge storage.

Core items:
 * give Bounty Hunter increased mobility, and the bonus damage synergizes best with . Be careful when using the active, as doing so will break invisibility.
 * is very effective on Bounty Hunter both as an off-laner and roamer. The low mana cost of his spells and his small HP pool mean that he gets a lot of benefits from the regen, and his mobility with allows him to bottle runes as needed.
 * gives comprehensive attribute bonuses as well as increasing Bounty Hunter and his allies' movement speed, important for getting ganks off. Activating it during a gank or fight can give teammates a tremendous movement speed boost that stacks with that of, giving your allies a decisive edge in mobility.
 * greatly increases the size of Bounty Hunter's mana pool, as well as giving him powerful mana regen to let him sustain without having to return to the fountain as often. The silence is a powerful ganking tool, as it prevents foes from retaliating during a gank and can help ensure a kill due to the damage amplification at the end of the silence.

Situational items:
 * drastically increases Bounty Hunter's initiating power, as the increased damage can deal tremendous damage when combined with . The True Strike prevents missing from blind and evasion, and the Mini-Bash gives a chance to interrupt channeling spells without immediately resorting to.
 * allows Bounty Hunter to lifesteal, giving him a measure of sustainability by attacking creeps. The basic mana and health regen it provides makes him a more independent roamer, and the bonus damage and armor improve his offensive and defensive capabilities. Beware purchasing this item when initiating on foes in-lane though, as the lifesteal aura may give away your position.
 * gives Bounty Hunter increased damage and attack speed, and the evasion gives him survivability against physical attacks. As well, the active can be used to improve mobility while roaming, at the cost of the evasion.
 * protects Bounty Hunter from targeted spells, on top of the stat and regen improvement. Blocking an enemy from targeting you with a disable or debuff can drastically improve Bounty Hunter's survivability when evading enemy ganks, and can increase the chances of successful ganks by preventing the enemy from counter-disabling you.
 * gives Bounty Hunter a way to contribute directly in teamfights, as he can fight the enemy without worrying about being disabled by their spells. The stats increase his HP pool and damage output as well.
 * is a useful mid-game utility item that increases Bounty Hunter's damage output. The armor gives him more survivability while the mana regen allows him to sustain his mana pool somewhat, and the active can be used shortly after initiation to increase a target's vulnerability to physical damage.
 * is a powerful initiating item as it drastically increases the damage taken from attacking a target out of with . The armor reduction helps allies to add their damage in a gank, ensuring a swift kill.
 * can be a useful laning item to build, as Bounty Hunter's spells cost very little mana and his base intelligence is somewhat low. The additional armor and damage also help him to survive, and it can be disassembled later and the Sage's Mask recycled for another item, since Bounty Hunter's intelligence growth makes the Sage's Mask better for mana regen once he hits level 6.
 * greatly extends Bounty Hunter's already strong mobility, as he can chase and escape over impassable terrain, especially when combined with . It can be used in conjunction with to allow for powerful initiations and chasing, preventing targets from running away under even the best of circumstances.
 * can be a powerful utility item that aids Bounty Hunter's spell casting. It boosts the size of his mana pool, as well as providing HP regen for increased survivability. The increased cast range and spell damage amplification on and  can allow Bounty Hunter to cast his spells from safer range and in some cases can allow him to more easily secure kills.
 * can be upgraded from a purchased Medallion of Courage, and tremendously improves Bounty Hunter's survivability against physical attacks as well as giving him increased mana regen. Using the active on a gank target reduces their armor by a tremendous amount, and reduces their ability to fight back due to the induced miss chance.
 * give Bounty Hunter more mobility, along with freeing up inventory space due to not needing a Town Portal Scroll anymore. As such, more powerful damage or initiating items can be built, and targets can be chased more easily, as well as the global repositioning giving Bounty Hunter far more opportunities to execute ganks due to being able to teleport to allied creeps instead of just towers.
 * is useful if you are playing Bounty Hunter support, the active replenishes health and mana to all your team and you, remove debuffs from you like some silences, and the guardian aura its strong during teamfights, it can be farmed fast with kills.
 * is a very strong utility item that greatly improves Bounty Hunter's disabling potential. Besides giving him all-around stats and greatly boosting his intelligence and mana regen, the Hex is an extremely powerful hard disable that can instantly disable a target from range.
 * is a very expensive item, however it gives Bounty Hunter the second-most amount of raw damage possible from a single item ( is the most), drastically increasing the damage from a strike, and gives him some strength as well to increase his survivability. While the passive bash is better used on a hero with enough attack speed to proc the stun reliably, Abyssal Blade is an exception for Bounty Hunter since he can use the active to instantly stun a gank target, and disable targets through spell immunity as well.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * In DotA, Gondar shared the same hero model and dialogue as Akama, a playable Broken Draenei hero in the campaign of Warcraft III: Frozen Throne, and later an NPC in World of Warcraft.
 * Gondar's line, bount battlebegins 01.mp3 "No job is too big, no fee is too big." is a direct quote from the movie Ghostbusters.
 * Gondar's line, bount cast 02.mp3 "Dead or Alive you're coming with me." is the same line used multiple times by the main protagonist of the movie "Robocop".