Clinkz/Changelogs

Version History
{{VersionTableElement|7.20|
 * Reduced base health regeneration from 1.75 to 0.25.
 * Reduced base mana regeneration from 0.9 to 0.
 * Replaced with {{A|Burning Army|Clinkz}}.
 * Old 
 * Clinkz consumes the target friendly or enemy creep, gaining a percent of its hit points as max health and damage.
 * Cast range: 400
 * Target current health as attack damage bonus: 4%/6%/8%
 * Target current health as health bonus: 40%/60%/80%
 * Duration: 65
 * Mana cost: 100
 * Cooldown: 85


 * New {{A|Burning Army|Clinkz}}
 * ''Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with 2 attacks from a hero. Skeletons use your current Searing Arrows ability and attack only heroes. Base damage is equal to your hero's base damage. Attack range is equal to your hero's attack range.
 * Cast range: 800
 * Spawn range: 1300
 * Number of skeletons: 4/5/6
 * Spawn interval: 0.8
 * Attack interval: 1.8/1.65/1.5
 * Duration: 20
 * Mana cost: 125/175/225
 * Cooldown: 110
 * Notes: Uses vector targeting. The {{{U|Skeleton Archer|text=Skeleton Archers}} spawn one by one in the marked row. The skeletons cannot be controlled.


 * Talents:
 * Level 20 left talent: +16 health regen increased to +20.

}}

{{VersionTableElement|6.69| }} {{VersionTableElement|6.67|
 * Reduced {{A|Death Pact (6.67-7.19d)|Clinkz|text=Death Pact}} attack damage bonus from 6%/7%/8% to 4%/6%/8% of target's current health.
 * Removed from Captain's Mode.
 * Reworked
 * Old 
 * Kills a target unit, returning a percentage of its life.
 * Cast range: 400
 * Target's current health as heal: 50%/100%/150%
 * Mana cost: 100
 * Cooldown: 20
 * Notes: Heals Clinkz by the given values upon cast. Can be set to autocast.


 * New {{A|Death Pact (6.67-7.19d)|Clinkz|text=Death Pact}}
 * Kills a target unit and gains bonus damage and health capacity based on that target's current health.
 * Cast range: 400
 * Target's current health as health bonus: 50%/60%/70%
 * Target's current health as damage bonus: 6%/7%/8%
 * Duration: 35
 * Mana cost: 100
 * Cooldown: 45
 * Notes: Increases current and maximum health and damage. The bonuses last for 35 seconds. Upon expiring, the maximum health bonus is lost, but the current health increase stays. The damage is added as base damage, so illusions do benefit from it.

}}

Patch History
Clinkz/Изменения