Terrorblade

Terrorblade the Demon Marauder is a melee agility carry hero who is devastating in the later stages of the game. Terrorblade has the highest starting armor, but is squishy due to his low health, meaning he needs strength items to be tanky enough to sustain damage to himself and his illusions. As also with all illusion-based heroes, he needs stat-based items in order to make his illusions powerful. He is known for casting Reflection, that which creates invulnerable illusions to all enemy Heroes for a few seconds. Conjure Image creates an illusion of Terrorblade that deals considerable damage in maxed level. Terrorblade can create up to 2 illusions, which together deal more damage than Terrorblade himself, effectively overpowering Terrorblade's Base Damage (but not the Bonus Damage). Metamorphosis is an unorthodox spell that transforms Terrorblade into a powerful ranged demon capable of wrecking havoc to his enemies with the bonus range and damage, but makes Terrorblade slower. This spell also makes illusions of Terrorblade transform into of his demonic form, but reverts back once it wanders too far away from Terrorblade and finally his ultimate, Sunder, is a very unique ability that swaps his health with a targeted hero, ally or enemy alike. This makes ganks on him incredibly risky since he can sunder a hero before making his move. With his 2 Illusion-based spells, 1 semi-ultimate and his ultimate, Terrorblade's skill set makes him a foe in the early game and is absolutely terrifying at the later stages of the game and is usually played as a hard carry.

Recommended items
Starting items:
 * and both provide needed health regeneration during the laning phase.
 * help Terrorblade last hit and deny easier and build into a.
 * along with Terrorblade's high base armor help reduce the amount of damage he might take from harassment and creeps while laning.

Early-game items:
 * makes Terrorblade slightly tankier early on and later builds into a.
 * provides minor stats as well as much needed armor and mana regen.

Core items:
 * provide attack speed and some strength, both of which are needed on Terrorblade.
 * provides a solid attribute bonus, while the movement and attack speed aura benefits both you and illusions you create from.
 * provides great all around benefits for Terrorblade and his illusions.

Situational items:
 * is a great complement to as it allows you to have up to 4 illusions at once.
 * provides the 2nd most agility of any item. Illusions also benefit from the evasion.
 * provides a lot of damage and the Radiance aura can accelerate Terrorblade's farm and increase his ability to push. Illusions carry the Radiance aura, although the aura does not stack from multiple sources.
 * is the standard choice against multiple disablers.
 * 's Attack and Movement slow stacks nicely with your, and can bring enemy heroes to a halt.
 * gives you a massive health bonus, which is well needed as Terrorblade's strength growth is one of the weakest in the entire game, and a powerful regeneration.

Tips

 * 's item builds are versatile, and can range from an early/mid-game oriented build such as, , and , to a more conservative late game build such as a / rush into (similar to how you can itemise  or ).
 * Build items this way to make his illusions stronger and to tank more magical damage since he has natural high armor to soak physical damage.
 * Ethereal Blade is an underused but effective item, providing a hefty 40 agility + 10 strength at 4700 gold. The active nuke is also extremely powerful as a finisher, in conjunction with Sunder and Terrorblade's high agility gain.
 * Satanic could be considered as an alternative to Heart of Tarrasque provided you can deal enough damage for the lifesteal to be effective. If Sunder is currently on cooldown, Satanic's active can be considered an alternative to it as it can very easily refill your entire health bar. However, beware that Satanic also acts as a strong way of countering Terrorblade himself in a one-versus-one as the person who you are up against can activate Unholy Rage right after you have used Sunder on them, effectively making your ultimate pointless.
 * A Blink Dagger allows you to initiate with Reflection/Sunder and hopefully kill lone targets without the help of an ally. It also provides you with a much-needed escape.
 * While Sunder is most often used to save yourself from death or nuke an enemy carry, it can also be used to save allies. However, since Terrorblade often serves as the team's main carry, leaving yourself with very little health can be a game-risking mistake.
 * Terrorblade's extremely high armor allows him to trade auto-attacks and tower dive with impunity in the laning phase, especially when combined with a Poor Man's Shield. However, the trade-off is his low health pool which makes him very susceptible to nukes such as Finger of Death or Laguna Blade.
 * Shadow Blade is a great initiation and escape item, which also allows you to get close enough to your enemy and use Sunder with minimal risk. It also provides great damage and attack speed, both good attributes in all stages of the game. Keep in mind though, that none of the bonuses from Shadow Blade benefit illusions.
 * Terrorblade excels at split pushing in the mid and late game, where he can summon up to four Metamorphosed illusions with a Manta Style. Additionally, Sunder allows you to dominate any one-versus-one fights with heroes who don't have enough lockdown to prevent you from casting it.
 * With enough points in Conjure Image, Terrorblade can become an efficient jungler who can clear multiple camps with reasonable speed.
 * While laning, use your illusions to stack the jungle for yourself. Then once the laning stage breaks down, you can use Metamorphosis to clear jungle stacks, thereby increasing your GPM.
 * When appropriate, farm the jungle with the main Terrorblade while micro-ing Terrorblade illusions to farm in lane to boost your GPM.
 * has high synergy with 's skillset in that allows him to more consistently summon illusions, reduces the cooldown of which allows him to fight more often with it, and reduces the cooldown of  to 30 seconds, potentially allowing him to cast it twice in a fight. It also gives him mana and much needed HP. However, it offers no offensive or farming potential by itself, so it should never be picked up immediately.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * In DotA, Terrorblade and were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade's presence, but upon Terrorblade's release, these relations were severed and thus the lines went unused.
 * Terrorblade's title in DotA was Soul Keeper. Unlike other name changes, this one does not appear to be related to copyright issues with Blizzard. It is speculated that the name was changed to avoid conflicting abbreviations with.
 * Another reason could be that the title "Soul Keeper" doesn't fit him anymore, since only one ability could be associated with souls. In earlier versions, he had a second ability called "Soul Steal", which was similar to 's, but without channeling.
 * In-game, Terrorblade constantly leaves flaming footprints wherever he goes, similar to his DotA hero model, Illidan Stormrage (a prominent Warcraft character). These can be seen by enemies, but stop being rendered once he's out of their vision, meaning that one cannot track down an enemy Terrorblade that goes invisible or enters the Fog of War on the basis of his footprints.