Clockwerk

Rattletrap the Clockwerk is a melee strength hero commonly played as an initiator or ganker while inflicting high damage per second. As an initiator, his main purpose is crowd control. However, he also does secondary jobs such as chasing and map control. His abilities are centered around destroying enemies one by one, while still being able to control all other enemies so he goes uninterrupted. He does not deal reliable area damage like most initiators, but still he is capable of doing a surprising and devastating entrance. His job after initiating is to focus on a single, scary enemy hero that the team would loathe such as a carry, after which he will try to take down enemies that are trying to get away. He also has good map control because he can gain sight to any part of the map at will.

Gameplay
His first skill shoots out shrapnel fairly often over 10.5 seconds, dealing good damage and causing mini-stun. It has a very small area of effect and is not effective when multiple targets are near Clockwerk, so it is beneficial to isolate heroes or hunt lone heroes down. If you can consistently hit one enemy hero over the 10.5 seconds, it deals an incredibly high amount of damage. His second skill is Power Cogs, which sucks in units that are close to him and surrounds them with small structures. These structures don't allow anyone to escape and will push back heroes that try to get close to them, which makes it very useful to combo with his first skill. Can also be used to run away or create an artificial wall, but this requires skill on the player's part. His third skill is a global rocket which has a decent area of effect but a slow travel time, so it is difficult to hit from long range. It gives vision wherever it hits and deals some but not a lot of damage, making it effective to scout, harass, or kill a fleeing hero. Clockwerk's ultimate is a very long range hookshot which shoots out very quickly from him to a target position. If the hook collides with an enemy hero or non-neutral creep, he will be pulled to it and stun as well as damage nearby heroes. It is very good for catching heroes that are running away or off guard, but takes positioning and skill to hit.

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Tips

 * Clockwerk is a formidable ganker with nice farming capabilities who can be effective even with very few items in the early and mid game. This makes you comfortable at almost any lane; side lane, mid lane or solo lane are all viable options.
 * Clockwerk has great synergy with high DPS nukers. Power Cogs can isolate a single enemy and set them up for AOE or single-target nukes.
 * Clockwerk has 2 escape mechanisms in Power Cogs and Hookshot. Use them to enter fights or escape.
 * Battery Assault works as a ministun, and is effective for interrupting channeled spells or teleports. This prevents heroes from casting spells with extended cast times.
 * You can spam Rocket Flare to gain map control due to the vision it provides. Use it before the game starts to find out where enemy heroes are.
 * You can utilize the global cast range of Rocket Flare to kill fleeing opponents.
 * If a rocket flies over an empty neutral camp exactly during their respawn timer (every 1 minute), it will be counted as blocking (similar to ward blocking) and thus no neutrals will spawn there. However, this requires extremely precise timing, as the rocket needs to be 'physically' present there, not after it explodes.
 * Clockwerk is a mortal threat to many heroes. However, his spells scale off late game. Be sure to keep your farm rate up to contend with the other team's carries.

Trivia

 * Clockwerk's helmet was added to Team Fortress 2 on the 18th August 2011 as Clockwerk's Helm.
 * One of Clockwerk's death animations is a reference to the movie Terminator 2: Judgment Day.
 * One of Clockwerk's death quotes, "I'm lost... like gears in the rain," is a reference to the movie Blade Runner.
 * An old competitive strategy that was used in DotA was sending a rocket flare over to the enemy fountain, and having Nature's Prophet teleport to the enemy base and snipe the courier. This tactic has long been discontinued due to triggers being implemented to stop it.
 * Clockwerk's line "Some assembly required" may be a reference to a song of the same name composed by Mike Morasky, for the game Portal 2, another game made by Valve.