Jakiro/Counters

Bad against...

 * Lifestealer's Rage grants him immunity to all of Jakiro's spells. Note: magic resistance will not purge the attack speed slow effects from Dual Breath and Liquid Fire.


 * Silencer's Last Word and Global Silence prevents Jakiro from casting any spell.
 * A carry Silencer can easily take down a support Jakiro with his Glaives of Wisdom.


 * Ancient Seal can silence Jakiro up to 6 seconds. Also, it makes Jakiro vulnerable to magical spells.
 * Skywrath Mage can burst down Jakiro with his high damage magical spells.


 * Due to the high mana cost of Jakiro's spells, Jakiro is vulnerable to Anti-Mage's Mana Void.
 * Anti-Mage can easily hunt Jakiro down due to Jakiro's mediocre mobility

Items

 * Orchid Malevolence can render Jakiro useless in a team fight.
 * Heores who purchase Black King Bar are able to negate all Jakiro's spells.
 * Pipe of Insight greatly reduces damage from Jakiro's spells due to the extra magic resistance it provides.

Good against...

 * All of Jakiro's skills are Area of Effect, which can easily affect all Meepos in a targeted area.


 * All of Jakiro's active skills can be targeted on an area, which is effective at forcing Templar Assassin to move should she Meld away.
 * Many of Jakiro's spells utilise damage-over-time mechanics, which makes it easy to strip away layers of Refraction.


 * Riki can easily be caught in a Macropyre/Ice Path combo as he finishes Tricks of the Trade.


 * Reason

Others

 * Entry
 * Entry
 * Entry

Works well with...

 * Faceless Void's Time Dilation slow stacks with Jakiro's Dual Breath. This enables them to chase down fleeing heroes.
 * Multiple targets trapped within Chronosphere are ideal targets for Jakiro's spells.


 * Vacuum is a good spell to help Jakiro to land its devastating AOE spells.


 * His ultimate Overgrowth is really helpfull for Jakiro to land his AOE spells.
 * Nature's Guise synergize really well with Jakiro.


 * One of the best partners for ganks, his abilities, Disruption and Demonic Purge, are easy ways to land your Ice Path and make successful ganks from a moderate distance.


 * Magnus' Reverse Polarity gathers enemies into a tight cluster, making it very easy for Jakiro to unleash his full repertoire of spells onto his enemies
 * Skewer is also capable of bringing enemies together into a bunch, though they will only be slowed, making timing essential to ensure that Jakiro's spells land accurately.


 * Kunkka's X Marks The Spot makes landing an Ice Path very easy. Should Kunkka follow-up with a Torrent of his own, the enemy will be disabled for a long duration.
 * Enemies that are successfully hit by Torrent will be stunned for 1.6 secs, and further slowed by an additional 1.75 to 4 secs, allowing Jakiro to initiate any of his spells with ease.
 * Kunkka's Ghostship has an incredibly large stun radius and deals high damage, and is capable of gathering enemies into a cluster should Kunkka have Aghanim's Scepter. Used in conjunction with Macropyre, Jakiro can easily finish off weakened foes from the initial impact of Ghostship.

Others

 * Clockwerk
 * Entry
 * Entry

List of heroes that counter Jakiro, and list of heroes that work well with Jakiro.