Batrider/Counters

Bad against...

 * can leave Batrider stationary after he uses.
 * Fortune's End will also dispel any amount of Sticky Napalm you may have applied to a target. If you're thinking about diving someone because they have many stacks of Napalm, you may be in for a bad surprise.
 * when used on a Lasso'd target will leave them immune to magical damage, making it difficult to burst them quickly before the Lasso ends.
 * can purge.


 * can purge.
 * If Batrider drags Tidehunter back towards his team, it can set the Tidehunter up for a well placed.


 * Nyx can walk into and use  to stun Batrider, even if Batrider is initiating on a different hero.


 * breaks when used on the target of the Lasso.
 * Vengeful Spirit can disable Batrider's before a fight with.


 * can purge.
 * renders Batrider useless.


 * and can both purge.


 * can purge if he purchases an, or he can activate it just before the Lasso comes out to negate the damage he would have taken during Lasso.


 * makes it difficult to drag him far from his original position with.
 * If Razor manages to use or  on Batrider before being Lasso'd, they will still be effective.

Others

 * can easily purge if  is used in anticipation, but a Blink initiation from fog can catch the Slark off guard. Slark can also take off any  stacks with  in lane.
 * ,, with , and  with  can all save a Lasso'd teammate with their defensive spells.
 * is a terrible target if  has already been used, since it can still damage Batrider and his teammates, but if Batrider manages to Lasso her before that, it can lead to  being quickly bursted down.

Items

 * will block, forcing Batrider to waste an item like or  on the target just to use Lasso.
 * will cause Batrider to also Lasso himself, preventing him from dragging the enemy away.
 * and will accumulate charges very quickly against a Batrider spamming  in lane.
 * can reflects damage from Firefly, even if the heroes who carry them are not target for.

Good against...

 * Using with  quickly removes Templar Assassin's  and can hit her during.


 * Flaming Lasso with Firefly can kill Meepo who stick together.


 * Firefly makes Treant Protector can't hide and use Eye in the forest ability.


 * As long is Batrider under effects of, he can safely fly over mines.


 * Firefly destroys trees, so a good blink can turn Monkey King's escape into a free four second stun.

Others

 * Entry
 * Entry
 * Entry

Works well with...
Batrider is usually a team's main initiator and pick-off tool through Flaming Lasso. Therefore Batrider will work well with any teammate that reacts to his initiation, either with high burst damage to kill the target during Lasso, or with extra lockdown after the Lasso expires. Finally, Batrider's damage is only magical so any hero that will reduce a target's magical resistance will increase Batrider's damage output.


 * Ursa usually buys a which should allow him to follow on Batrider's jumps.
 * Ursa deals high amount of burst damage through and, which could be your best bet to kill a target during Lasso's duration.


 * Batrider's Lasso is a prefect disable for a long-duration, especially since Pugna doesn't mind Batrider being between him and his target, so long as he drags him close enough to Pugna.
 * Pugna can amplify magical damage with.


 * Lasso can be a good setup for a full-duration.
 * Skywrath Mage can amplify magical damage with.


 * Although hard to execute, Pudge can drag Batrider and his Lasso target back to your team with his.
 * Easier to execute, Pudge can further lock down a target with.

Items

 * will increase Firefly's damage to everyone walking inside it, among others
 * can be used to further bring back Batrider and his Lasso target.

List of heroes that counter Batrider, and list of heroes that work well with Batrider.