Ensnare

Ensnare (occasionally known as net) is a status effect that prevents afflicted units from moving but does not prevent turning, attacking, or casting spells with the exception of true blinks. Other teleportation spells can be used while ensnared and other displacement abilities such as Pounce, Leap, and using Force Staff. When these spells are used, however, the ensnared unit will move to their target destination but will still be unable to move further until the ensnare's duration is up.

The application of ensnare will interrupt channeling but will not prevent channeled spells from being used while afflicted. Invisible units will also be revealed while ensnared. Ensnare works on magic immune units. Because of this, the only way to break Ensnare is with Ghost Form or invulnerability.

The following abilities will ensnare units:


 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"
 * -valign="top"