Familiar Spell Interaction

This page serves to document the abilities that have any affect on familiars. Unlisted spells either cannot target familiars, or do not affect them when active. Spells that amplify auto-attack damage will not be listed, despite doing damage to familiars (See below for details).

"Damage amplification spells" such as or  will not be listed. Despite interacting with familiars, these spells amplify the damage of the attacker and are not changed by what target is attacked.

All critical strike spells affect familiars. Because there are so many critical strike spells, they will also not be listed.

General Guidelines:
 * Familiars are unable to be slowed or sped up, even with movement speed changes that penetrate magic immunity.
 * Familiars are unable to be stunned, even with stuns that penetrate magic immunity (with the exception of, , and , which are not technically stuns).
 * Familiars are unable to be bashed, even with bashes that penetrate magic immunity (with the exception of ).
 * Familiars are affected by damage buffs/debuffs, but will only affect the base 10 damage and not the damage charges. (e.g. will reduce familiars damage by 60%x10 = 6).
 * Familiars are affected by lifesteal (Both allied auras and enemy attacks).
 * Familiars are affected by attack speed buffs/debuffs.
 * Familiars are affected by armor & magic resistance buffs/debuffs.
 * Familiars are targeted by all multi-projectile auto-attack spells.
 * Familiars are not affected as secondary targets by cleave or cleave-like abilities (,, , etc.).