Version 6.82

General

 * Fountain area is now at a higher elevation level
 * Fountain vision increased from 1400 to 1800
 * Fountain attack range increased from 1100 to 1200
 * Fountain True Sight increased from 900 to 1200
 * Reworked terrain surrounding the Roshan area
 * Reworked terrain around the Dire bottom lane
 * Reworked terrain below the Top Radiant Tier 1 Tower
 * Reworked the area to the left of the bottom Dire Tier 2 Tower
 * Moved Dire bottom Tier 2 Tower back very slightly
 * Added an alternate path to the north of the bottom lane Side Shop
 * Added an alternate path to the right of the bottom Dire Tier 1 Tower
 * Added a new ward spot near the bottom Dire Tier 2 Tower
 * Added a new ward spot near the top Radiant Tier 2 Tower
 * Added a new ward spot between Roshan and the Dire bottom lane
 * Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
 * Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
 * Added a Bounty Rune:
 * Grants 50 XP +5/Min and 50 gold +2/Min.
 * Can be bottled
 * Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
 * Runes are replaced every two minutes if they are not picked up
 * Denied creeps now give less experience:
 * 50% experience, instead of a constant 36 per unit
 * First Blood bonus gold decreased from 200 to 150
 * Reworked the bonus area of effect XP
 * Reworked bonus area of effect Gold and Streak ending
 * Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
 * Tier 2 Tower's armor increased from 20 to 25
 * Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
 * In Captain's Mode, the 3rd ban phase order is swapped
 * Reworked how All Pick works in Ranked Matchmaking:
 * Picking starts after a 35 second strategy period.
 * Teams alternate picking. Whenever it is a team's turn to pick, anyone on that team can pick for themselves.
 * Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn't selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked.
 * Once a selection is made, it immediately switches to the other team to pick.
 * Initial starting team is random, but known at the start of the strategy period.
 * If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn’t picked will be assigned a random hero and the turn will resume to the other team.
 * Aegis duration decreased from 6 minutes to 5
 * Roshan's Slam area of effect increased from 250 to 350
 * Roshan's Slam damage increases by 20 every 4 minutes
 * Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
 * Hellbear Smasher Attack Time increased from 1.35 to 1.55
 * Hellbear Attack Time increased from 1.35 to 1.5
 * Centaur Conqueror Attack Time improved from 1.65 to 1.5
 * Centaur Courser Attack Time improved from 1.35 to 1.3
 * Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
 * Satyr Banisher HP increased from 240 to 300
 * Satyr Banisher movement speed increased from 300 to 330
 * Satyr Banisher attack range reduced from 600 to 300
 * Satyr Banisher Base Attack Time improved from 1.8 to 1.7
 * Satyr Banisher's Purge cast range increased from 200 to 350
 * Wildwing Ripper's Toughness Aura now works on Siege units
 * Fixed some rare edge cases with pathing malfunctioning
 * The following abilities can now be cast on Spell Immune allies: Ice Armor icon.png Ice Armor, Surge icon.png Surge, Alacrity icon.png Alacrity, Nature's Guise icon.png Nature's Guise, Chakra Magic icon.png Chakra Magic, Recall icon.png Recall and Mist Coil icon.png Mist Coil.
 * The following buffs are now properly dispellable: Chilling Touch icon.png Chilling Touch, Thunder Strike icon.png Thunder Strike, Inner Vitality icon.png Inner Vitality, Alacrity icon.png Alacrity, Chaos Meteor icon.png Chaos Meteor, Shadow Word icon.png Shadow Word, Liquid Fire icon.png Liquid Fire, Shadow Strike icon.png Shadow Strike, Warcry icon.png Warcry, Concussive Shot icon.png Concussive Shot, Overpower icon.png Overpower, Mana Leak icon.png Mana Leak, Curse of the Silent icon.png Curse of the Silent, Press the Attack icon.png Press the Attack, Poison Touch icon.png Poison Touch, Flame Guard icon.png Flame Guard, Whirling Death icon.png Whirling Death, 's Poison Attack icon.png Poison Attack, Sticky Napalm icon.png Sticky Napalm, 's Frost Breath, Whirling Axes (Melee) icon.png Whirling Axes, Walrus PUNCH! icon.png Walrus PUNCH!'s slow.
 * Dark Pact icon.png Dark Pact/Kraken Shell icon.png Kraken Shell/Aphotic Shield icon.png Aphotic Shield/Press the Attack icon.png Press the Attack/Time Lapse icon.png Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova icon.png Poison Nova,, Ensnare icon.png Ensnare, slow.

Damage Type Changes
A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.


 * The three damage types are Physical, Magical and Pure.
 * Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.
 * Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
 * Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.
 * In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.


 * Ability Tooltips now have these fields:
 * Damage Type: Physical/Magical/Pure
 * Pierces Spell Immunity: Yes/No


 * If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.
 * There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.


 * Additional Notes:
 * Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.
 * HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sun Ray icon.png Sun Ray, Burning Spear icon.png Burning Spear) or as functional HP modifications (, Sunder icon.png Sunder, etc). These are now considered usage costs in the game and are never lethal.

Heroes
Abaddon
 * Mist Coil icon.png Mist Coil mana cost rescaled from 75 to 50/60/70/80

Alchemist
 * Acid Spray icon.png Acid Spray:
 * Damage reduced from 14/20/26/32 to 12/16/20/24
 * Negative armor increased from 3/4/5/6 to 4/5/6/7
 * Damage type from Composite to Physical (still pierces Spell Immunity)

Anti-Mage
 * Base strength increased from 20 to 22

Axe
 * Counter Helix icon.png Counter Helix chance to activate increased from 17% to 20%
 * Culling Blade icon.png Culling Blade no longer ignores Linken's Sphere

Bane
 * Nightmare icon.png Nightmare damage from HP Removal to Pure
 * Aghanim's Scepter.png Aghanim's Scepter Fiend's Grip icon.png Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare icon.png Nightmare

Batrider
 * Flaming Lasso icon.png Flaming Lasso cooldown increased from 90/70/50 to 90/75/60

Beastmaster
 * Wild Axes icon.png Wild Axes
 * Damage type from Composite to Physical (still pierces Spell Immunity)
 * Damage reduced from 90/120/150/180 to 70/100/130/160
 * Primal Roar icon.png Primal Roar side knockback radius increased from 250 to 300
 * Side damage same as primary damage now (100/200/300 to 200/250/300)
 * Push distance increased from 240 to 300
 * Side push duration increased from 0.4 to 0.6

Bloodseeker
 * Removed from Captain's Mode
 * Base movement speed from 300 to 290
 * Reworked Bloodrage icon.png Bloodrage
 * Old:
 * Increases base damage, silences and deals damage over time.
 * This also dispels the target.
 * Buff cannot be dispelled
 * Duration: 6/7/8/9
 * Base Damage Bonus: 30/60/90/120%
 * Damage Per Second: 20
 * Mana Cost: 80
 * Cooldown: 12/10/8/6
 * Cast Point: 0.4
 * Cannot target Spell Immune (but Spell Immunity does not remove it)
 * New:
 * Amplifies all damage taken and dealt (including spells)
 * A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit's max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer
 * This no longer dispels the target
 * Buff can be dispelled
 * Duration: 9/10/11/12
 * Amplified Damage: 25/30/35/40%
 * Mana Cost: 0
 * Cooldown: 12/10/8/6
 * Cast Point: 0.2
 * Can target Spell Immune (but Spell Immunity does remove it)
 * This no longer silences or does damage over time.
 * Replaced Blood Bath icon.png Blood Bath with a new active ability, Blood Rite icon.png Blood Rite
 * Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
 * Area of Effect: 600
 * Cast Range: 1500
 * Silence: 3/4/5/6
 * Damage : 120/160/200/240 Pure Damage
 * Mana Cost: 100
 * Cooldown: 29/26/23/20
 * Thirst icon.png Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
 * Now shows a debuff and a visible effect to the enemy when they are revealed
 * Movement and damage bonuses are now proportional to how low the enemy's health is
 * Thirst scales linearly with HP, meaning it gradually provides the bonus from 0 at 100% health to full bonus at 1% health
 * Previously it provided full bonus at 50% and nothing above it.
 * Thirst bonuses are independent from the vision granted at 30% HP.
 * Movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
 * Rupture icon.png Rupture:
 * No longer deals initial damage
 * Duration increased from 7/8/9 to 12
 * Cooldown reduced from 70/60/50 to 60

Bounty Hunter
 * Shuriken Toss icon.png Shuriken Toss now bounces to all Tracked units within a 900 range

Brewmaster
 * Drunken Brawler icon.png Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds
 * Primal Split icon.png Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)

Broodmother
 * Spin Web icon.png Spin Web:
 * Now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
 * Still has a max of 2/4/6/8 Webs total.
 * Time to enter hidden mode after taking damage increased from 3 to 6 seconds
 * Movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
 * Phasing and speed bonuses now work on Spiderlings
 * Are now selectable and have an ability to destroy themselves
 * Can now be cast from anywhere as long as the new web touches another
 * Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees

Centaur Warrunner
 * Stampede icon.png Stampede mana cost increased from 80 to 100

Chaos Knight
 * Phantasm icon.png Phantasm Illusion duration increased from 24 to 34

Chen
 * Penitence icon.png Penitence duration rebalanced from 7 to 5/6/7/8
 * Slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
 * Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
 * Penitence cast range increased from 600 to 800
 * Holy Persuasion icon.png Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
 * Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)

Clinkz
 * Searing Arrows icon.png Searing Arrows is no longer an Attack Modifier

Clockwerk
 * Hookshot icon.png Hookshot now pulls Clockwerk to neutral creeps normally like any unit
 * It previously triggered on Neutral Creeps but didn't travel to them

Crystal Maiden
 * Frostbite icon.png Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)
 * Still lasts 10 seconds on Neutral Creeps.
 * Freezing Field icon.png Freezing Field explosion radius increased from 230 to 250

Dark Seer
 * Vacuum icon.png Vacuum cooldown rescaled from 28.0 seconds to 28 seconds

Dazzle
 * Aghanim's Scepter.png Aghanim's Scepter Weave icon.png Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75

Death Prophet
 * Exorcism icon.png Exorcism cooldown increased from 115 to 135

Doom
 * Doom icon.png Doom:
 * Damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)
 * Now requires to disable passives
 * Ability cast point increased from 0.3 to 0.5
 * Damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity

Drow Ranger
 * Frost Arrows icon.png Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60

Earth Spirit
 * Added : Grants Earth Spirit a new ability, Enchant Remnant icon.png Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant icon.png Stone Remnant.
 * Boulder Smash icon.png Boulder Smash:
 * Unit targeting now only selects units
 * Point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected
 * The cooldown for Boulder Smash will not reset unless a unit is struck.
 * Geomagnetic Grip icon.png Geomagnetic Grip:
 * Silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
 * Damage rebalanced from 100/150/200/250 to 50/125/200/275
 * Pull speed on allies reduced from 1000 to 600
 * Stone Remnant icon.png Stone Remnant:
 * Drop range reduced from 1400 to 1100
 * Fixed Stone Remnant being unable to travel as a projectile through Chronosphere icon.png Chronosphere
 * Fixed Stone Remnants not appearing in fog of war
 * Magnetize icon.png Magnetize search radius increased from 300 to 400
 * Magnetized Stone Remnant icon.png Stone Remnants disappear after 8 seconds instead of 5

Earthshaker
 * Fissure icon.png Fissure:
 * No longer has unit targeting
 * Is no longer blocked by
 * Echo Slam icon.png Echo Slam:
 * Initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)

Elder Titan
 * Added : Causes units that are pulled in by Earth Splitter icon.png Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
 * Natural Order icon.png Natural Order:
 * Armor reduction increased from 25/50/75/100% to 40/60/80/100%
 * Magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%

Enchantress
 * Base movement speed increased from 310 to 315

Enigma
 * Midnight Pulse icon.png Midnight Pulse cooldown increased from 25 to 35
 * Damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%
 * Damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
 * Black Hole icon.png Black Hole max damage rebalanced from 60/100/140 to 50/100/150
 * Max damage area of effect increased from 150 to 200
 * Min damage rebalanced from 30/50/70 to 25/50/75
 * Min damage area of effect reduced from 500 to 400
 * Mana cost rebalanced from 250/350/450 to 275/350/425

Faceless Void
 * Chronosphere icon.png Chronosphere:
 * Area of effect reduced from 450 to 425
 * Flying vision area reduced from 1000 to 425
 * No longer disables passives
 * Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration

Gyrocopter
 * Homing Missile icon.png Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500

Huskar
 * Inner Vitality icon.png Inner Vitality cooldown reduced from 25 to 25/22/19/16
 * Berserker's Blood icon.png Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
 * Life Break icon.png Life Break:
 * Cooldown reduced from 45/30/15 to 12
 * Damage reduced from 50% to 35%
 * Aghanim's Scepter is still 65%
 * Self damage rebalanced from 40/35/30% to 35%
 * Slow duration rebalanced from 5 to 4/5/6
 * Slow rebalanced from 50% to 40/50/60%

Invoker
 * Tornado icon.png Tornado:
 * Flying vision area reduced from 1200 to 600
 * Damage from 2*Wex+Quas to 3*Wex

Jakiro
 * Dual Breath icon.png Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%

Juggernaut
 * Blade Fury icon.png Blade Fury:
 * The following abilities no longer cancel Blade Fury: Chronosphere icon.png Chronosphere, Toss icon.png Toss, Black Hole icon.png Black Hole, Global Silence icon.png Global Silence, Doom icon.png Doom.
 * Cooldown from 30/27/24/21 to 30/26/22/18

Keeper of the Light
 * Mana Leak icon.png Mana Leak:
 * Mana removal percentage increased from 3.5/4/4.5/5 to 5
 * Duration increased from 4/5/6/7 to 5/6/7/8
 * Recall icon.png Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren icon.png Song of the Siren)
 * Blinding Light icon.png Blinding Light knockback distance from 250 to 400

Kunkka
 * X Marks the Spot icon.png X Marks the Spot cooldown from 13 to 14/13/12/11

Legion Commander
 * Enabled in Captain's Mode
 * Duel icon.png Duel no longer disables passives
 * Overwhelming Odds icon.png Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
 * Press the Attack icon.png Press the Attack mana cost from 80/90/100/110 to 110

Leshrac
 * Diabolic Edict icon.png Diabolic Edict:
 * Damage type changed from Composite to Physical (still pierces Spell Immunity)
 * Damage reduced from 12.5/25/37.5/50 to 9/18/27/36
 * Now deals 40% more damage to towers (same overall damage per second as before)
 * Pulse Nova icon.png Pulse Nova:
 * Damage increased from 80/120/160 to 100/130/160; damage from 100/160/220 to 160/190/220
 * Activation cost reduced from 110 to 70/90/110

Lich
 * Ice Armor icon.png Ice Armor now slows ranged heroes for the full amount (instead of half)

Lina
 * Light Strike Array icon.png Light Strike Array:
 * Cast range increased from 600 to 625
 * Stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2
 * Laguna Blade icon.png Laguna Blade:
 * Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
 * Aghanim's Scepter no longer increases damage, only the damage type is changed
 * Overall, this is the same damage against 25% Magic Resistance

Lion
 * Earth Spike icon.png Earth Spike damage increased from 60/130/200/260 to 80/140/200/260

Lone Druid
 * Spirit Bear now has 300 mana
 * Spirit Bear using Hand of Midas now grants the XP to Lone Druid
 * Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage

Lycan
 * Shapeshift icon.png Shapeshift:
 * No longer grants 1.5 Base Attack Time
 * Cooldown increased from 100/70/40 to 120/90/60
 * Movement speed increased from 522 to 650
 * Now has a 1.5 seconds transformation time

Magnus
 * Empower icon.png Empower:
 * Is no longer removed by Spell Immunity
 * Mana cost increased from 40 to 30/40/50/60

Medusa
 * Mana Shield icon.png Mana Shield damage absorption rate increased from 50% to 60%
 * Mystic Snake icon.png Mystic Snake:
 * Outgoing speed increased from 633 to 800
 * Return speed reduced from 833 to 800
 * Mana steal increased from 20/30/40/50 to 20/35/50/65

Meepo
 * Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in

Mirana
 * Leap icon.png Leap:
 * Speed reduced from 2000 to 1600
 * Distance rebalanced from 630/720/780/870 to 600/700/800/900

Nature's Prophet
 * Nature's Call icon.png Nature's Call Treant magic resistance reduced from 20% to 0%

Necrophos
 * Reaper's Scythe icon.png Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds
 * Heartstopper Aura icon.png Heartstopper Aura is now negative regeneration instead of HP Removal
 * You will still get credit for kills with it.

Night Stalker
 * Hunter in the Night icon.png Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
 * Darkness icon.png Darkness duration increased from 25/50/80 to 40/60/80

Ogre Magi
 * Base HP regeneration increased from 0.25 to 2.5
 * Fireblast icon.png Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
 * Multicast icon.png Multicast:
 * 2x Multicast chance increased from 25/40/50 to 40/50/60%
 * Multicast spread interval increased from 0.3 to 0.4 (affects Ignite icon.png Ignite and Fireblast icon.png Fireblast)

Omniknight
 * Base armor increased by 1
 * Purification icon.png Purification damage area of effect increased from 240 to 260

Outworld Devourer
 * Essence Aura icon.png Essence Aura:
 * Chance to activate increased from 10/20/30/40% to 40%
 * Percentage of mana restored reduced from 25% to 10/15/20/25%
 * Aghanim's Scepter.png Aghanim's Scepter Sanity's Eclipse icon.png Sanity's Eclipse now always triggers the mana drain

Phantom Assassin
 * Blur icon.png Blur minimap hide now has the opposite effect, and is active when no enemies are near

Phantom Lancer
 * Removed from Captain's Mode
 * Agility gain reduced from 4.2 to 3.0
 * Base Agility increased from 23 to 29
 * Base Strength increased from 18 to 21
 * Reworked Phantom Lancer:
 * Spirit Lance icon.png Spirit Lance: Unchanged
 * Phantom Rush icon.png Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy.
 * Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.
 * Minimum distance to trigger: 300
 * Maximum distance to trigger: 600/700/800/900
 * Cooldown: 16/12/8/4
 * Illusions also have this passive.
 * If the attack order on the original target is canceled, the speed bonus is lost.
 * Doppelganger icon.png Doppelganger: A new ability for dodging immediate danger, and confusing enemies with deceiving illusions.
 * Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
 * Illusion 1: Deals 0% damage and takes 100% damage.
 * Illusion 2: Deals 20% damage and takes 600% damage.
 * Illusion duration: 8 seconds
 * Cast Range: 600
 * Target Area Radius: 325
 * Illusion Gather Range: 900
 * Mana Cost: 50
 * Cooldown: 25/20/15/10
 * This ability dodges incoming projectiles.
 * Allies can see which illusion takes 100% damage.
 * Juxtapose icon.png Juxtapose: Now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions.
 * Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.
 * Max Illusions: 6/8/10
 * Illusion Duration: 8 when created by the Phantom Lancer, 4 when created by his illusions
 * Hero Chance: 40/45/50%
 * Illusion Chance: 8%
 * Illusion Damage Taken: 500%
 * Illusion Damage Dealt: 16%
 * Juxtapose illusions attack the target that the passive triggered on.

Phoenix
 * Added : Allows Phoenix to cast Supernova icon.png Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.

Pudge
 * Turn Rate improved from 0.5 to 0.7

Puck
 * Dream Coil icon.png Dream Coil:
 * No longer ignores invisible units or Illusions
 * Aghanim's Scepter.png Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
 * Aghanim's Scepter.png Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5

Pugna
 * Life Drain icon.png Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them

Queen of Pain
 * Base Attack Time improved from 1.7 to 1.6
 * Removed unit targeting from Sonic Wave icon.png Sonic Wave
 * Sonic Wave icon.png Sonic Wave final area of effect increased from 300 to 450

Razor
 * Plasma Field icon.png Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90
 * Max is still 160/230/300/370
 * Static Link icon.png Static Link:
 * No longer ignores
 * Mana cost from 20/30/40/50 to 50
 * Eye of the Storm icon.png Eye of the Storm no longer lingers through aegis reincarnation

Riki
 * Base movement speed reduced from 300 to 290
 * Base damage reduced by 10
 * Base HP regeneration reduced from 1.5 to the default 0.25
 * Permanent Invisibility icon.png Permanent Invisibility:
 * Is now a basic ability
 * Fade delay from 3/2/1 to 8/6/4/2
 * Now provides 4/5/6/7 HP regeneration while invisible
 * The regeneration is disabled whenever he breaks out of his invisibility, not when he is revealed.
 * Blink Strike icon.png Blink Strike:
 * Is now an Ultimate and can target Spell Immune
 * Bonus damage from 30/60/90/120 to 50/70/90
 * Now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
 * Mana cost reduced from 50 to 40
 * Cast range increased from 700 to 800

Shadow Demon
 * Soul Catcher icon.png Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
 * Aghanim's Scepter Demonic Purge icon.png Demonic Purge charges increased from 2 to 3

Shadow Fiend
 * Necromastery icon.png Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
 * Requiem of Souls icon.png Requiem of Souls:
 * Debuff is now applied when the wave hits units instead of in a slightly smaller area independently
 * Slow increased from 20% to 25%

Shadow Shaman
 * Shackles icon.png Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
 * Mass Serpent Ward icon.png Mass Serpent Ward cooldown increased from 110 to 120

Silencer
 * Glaives of Wisdom icon.png Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
 * Global Silence icon.png Global Silence mana cost from 250/350/450 to 250/375/500

Skywrath Mage
 * Concussive Shot icon.png Concussive Shot:
 * Movement slow rebalanced from 40% to 30/35/40/45%
 * Is now disjointable
 * Mystic Flare icon.png Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds

Slardar
 * Slithereen Crush icon.png Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5

Slark
 * Slark is no longer visible inside Chronosphere during Shadow Dance icon.png Shadow Dance

Sniper
 * Headshot icon.png Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
 * Shrapnel icon.png Shrapnel area of effect increased from 400 to 450

Spectre
 * Spectral Dagger icon.png Spectral Dagger
 * Movement speed change increased from 5/9/14/18% to 8/12/16/20%
 * Projectile speed reduced from 857 to 800

Spirit Breaker
 * Charge of Darkness icon.png Charge of Darkness:
 * Cooldown reduced from 35 to 12
 * Cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
 * Empowering Haste icon.png Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.
 * While active, Empowering Haste increases from 6/10/14/18% to 9/15/21/27%
 * Greater Bash icon.png Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed

Storm Spirit
 * Ball Lightning icon.png Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%

Sven
 * Added : While activated, God's Strength icon.png God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage.

Techies
 * Land Mines icon.png Land Mines:
 * Cooldown from 25/20/15/10 to 19/16/13/10
 * Damage reduced from 300/400/500/600 to 225/300/375/450
 * Damage type from Composite to Physical (still pierces Spell Immunity)
 * Stasis Trap icon.png Stasis Trap:
 * Stun duration from 3/4/5/6 to 2.5/3/3.5/4
 * Activation area now matches stun area (200->450)
 * Duration from 270/300/330/360 to 360
 * Remote Mines icon.png Remote Mines:
 * Duration increased from 8 to 10 minutes
 * Vision reduced from 900 to 700
 * Area from 400/410/425 to 425
 * in Firefly icon.png Firefly, 's Familiars, 's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines icon.png Land Mines
 * Suicide Squad, Attack! icon.png Suicide Squad, Attack!:
 * Damage type from Composite to Physical (still pierces Spell Immunity)
 * Damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)

Templar Assassin
 * Psionic Trap icon.png Psionic Trap cooldown from 11/9/7 to 11/8/5

Terrorblade
 * Enabled in Captain's Mode
 * Sunder icon.png Sunder cast point improved from 0.5 to 0.35

Tidehunter
 * Anchor Smash icon.png Anchor Smash damage reduction reduced from 60% to 45/50/55/60%

Timbersaw
 * Added : Grants Timbersaw a second Chakram icon.png Chakram.

Tinker
 * March of the Machines icon.png March of the Machines no longer affects Spell Immune units
 * Ancient Creeps are Spell Immune and are no longer affected by March of the Machines.

Treant Protector
 * Nature's Guise icon.png Nature's Guise mana cost reduced from 90/80/70/60 to 60
 * Added : Grants a new ability, Eyes in the Forest icon.png Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth icon.png Overgrowth affects.

Troll Warlord
 * Ranged Whirling Axes icon.png Whirling Axes cooldown from 20 to 20/19/18/17 seconds
 * Acquisition Range increased from 600 to 800
 * This affects autoattack range.
 * This is now similar to how the acquisition range works for other ranged heroes.

Tusk
 * Ice Shards icon.png Ice Shards:
 * No longer stops when it hits a hero
 * Now travels until the cast location and creates its blockade there
 * Cast range increased from 1500 to 1800
 * No longer destroys trees
 * Snowball icon.png Snowball:
 * Bonus speed per hero increased from 75 to 100
 * Allies can now click in the snowball to jump into it

Undying
 * Tombstone icon.png Tombstone:
 * Area of effect increased from 400/600/800/1000 to 600/800/1000/1200
 * Aghanim's Scepter.png Aghanim's Scepter Undying icon.png Undying damage amplification increased by 5% at all levels, both min and max
 * Aghanim's Scepter Minimum Damage Amplification from 10/15/20% to 15/20/25%
 * Aghanim's Scepter Maximum Damage Amplification from 25/30/35% to 30/35/40%
 * Slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)

Vengeful Spirit
 * Nether Swap icon.png Nether Swap range increased from 650/925/1200 to 700/950/1200
 * Wave of Terror icon.png Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity

Venomancer
 * Poison Nova icon.png Poison Nova applies its debuff on Spell Immune enemies
 * It still does not deal damage, due to its damage type

Viper
 * Corrosive Skin icon.png Corrosive Skin:
 * Now only affects enemies within 1400 area of effect
 * Damage cannot be reflected multiple times

Visage
 * Familiar Stone Form cooldown from 30 to 26

Warlock
 * Fatal Bonds icon.png Fatal Bonds:
 * Now shares the same damage type that is dealt to it, before it is reduced
 * It previously took the damage that was dealt after all reductions and re-dealt it as HP Removal
 * It now immediately redistributes the damage with the same original source type before any reductions
 * Damage percentage from 20% to 25%
 * Chaotic Offering icon.png Chaotic Offering:
 * Golem attack range increased from 100 to 225
 * Golem Base Attack Time improved from 1.35 to 1.2
 * Golem HP regeneration increased from 15/20/25 to 15/30/45
 * Golem Permanent Immolation area of effect increased from 250 to 300
 * Golem Flaming Fists chance reduced from 60% to 40%
 * Golem Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)

Weaver
 * The Swarm icon.png The Swarm duration increased from 8/12/16/20 to 14/16/18/20
 * Shukuchi icon.png Shukuchi:
 * No longer ignores invisible units
 * Damage reduced from 90/110/130/150 to 75/100/125/150
 * Geminate Attack icon.png Geminate Attack
 * Can now proc items
 * Cooldown increased from 6/5/4/2.5 to 6/5/4/3

Windranger
 * Shackleshot icon.png Shackleshot max latch distance from 525 to 575
 * Windrun icon.png Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6

Witch Doctor
 * Maledict icon.png Maledict area of effect increased from 165 to 180
 * Death Ward icon.png Death Ward bounces now behave the same as the Death Ward attacks with regards to (neither redirects damage to Witch Doctor)

Wraith King
 * Reincarnation icon.png Reincarnation mana cost increased from 140 to 160

Zeus
 * Static Field icon.png Static Field area of effect increased from 1000 to 1200

Items
Armlet of Mordiggian
 * Recipe cost reduced from 700 to 600

Assault Cuirass
 * Assault Aura no longer displays its debuff on the enemy if the carrier is not visible

Black King Bar
 * Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item
 * Buying a new Black King Bar will not reset Avatar's duration
 * Minimum immunity duration increased from 4 to 5

Blink Dagger
 * Gold cost increased from 2150 to 2250

Bloodstone
 * Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
 * No longer grants +10 damage (other bonuses stay the same)

Bottle
 * Gold cost increased from 650 to 700

Boots of Travel
 * Teleport cooldown reduced from 60 to 50

Butterfly
 * Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown.
 * Evasion is lost during the 8 seconds you have the movement speed bonus.

Cloak
 * Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do

Crimson Guard
 * New Item that is formed from and
 * Requires:
 * Vanguard (2225)
 * Buckler (800)
 * Recipe (825)
 * Total: 3850 gold
 * Provides:
 * 250 HP
 * +6 HP Regen
 * Passive Damage Block (80% chance for 40/20 melee/ranged)
 * +5 Armor
 * +2 All Stats
 * Active: Guard - Gives nearby allied heroes (750 range) +2 armor and a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds. Cooldown 70.
 * Passive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged.
 * Guard only affects heroes. Has the same no stacking mechanic as Pipe of Insight/Mekansm for 70 seconds.

Dagon
 * Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
 * Energy Burst mana cost increased from 180/160/140/120/100 to 180

Diffusal Blade
 * Recipe cost reduced from 850 to 700
 * Agility bonus rebalanced from 25/30 to 20/35
 * Feedback rebalanced from 20/36 to a constant 25

Ethereal Blade
 * Ether Blast now has a projectile
 * Projectile moves at 1100 speed
 * Ether Blast now only turns the caster ethereal if they target themself

Eye of Skadi
 * Frost Attack attack speed slow increased from 35 to 45

Flying Courier
 * Base movement speed increased from 350 to 430
 * Now takes 50% extra damage from melee heroes
 * Speed Burst cooldown increased from 40 to 90
 * Speed Burst duration reduced from 20 to 4
 * Speed Burst speed increased from 522 to 650

Helm of the Dominator
 * Now provides +3 HP regeneration (to match its components)
 * Dominated units now have 250 bonus HP

Hood of Defiance
 * HP regeneration increased from 8 to 9 (to match its components)

Linken's Sphere
 * Only blocks Wrath of Nature icon.png Wrath of Nature's initial bounce, not subsequent bounces
 * Only blocks Lightning Storm icon.png Lightning Storm's initial bounce, not subsequent bounces
 * Nether Ward icon.png Nether Ward no longer triggers Linken's Sphere
 * Lightning Bolt icon.png Lightning Bolt now triggers Linken's Sphere when targeted at the ground
 * Maelstrom.png Maelstrom and no longer trigger Linken's Sphere

Maelstrom
 * Recipe cost increased from 600 to 700

Manta Style
 * Mirror Image vision type changed from Unobstructed/Flying to Ground
 * Previously, using Manta Style granted a brief, unobstructed, 1000 radius glimpse of the caster's surroundings
 * Recipe cost reduced from 900 to 800

Mask of Madness
 * Recipe cost reduced from 1000 to 900

Mekansm
 * Restore mana cost increased from 150 to 225

Necronomicon
 * Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
 * Last Will damage increased from 400/500/600 to 550/675/800

Pipe of Insight
 * HP regeneration increased from 8 to 9 (to match its components)

Refresher Orb
 * Reset Cooldowns cooldown increased from 160 to 185

Ring of Protection
 * Armor increased from 2 to 3
 * Gold cost increased from 175 to 200

Sentry Ward
 * True Sight area of effect increased from 800 to 850

Shadow Blade
 * Shadow Walk invisibility break damage increased from 150 to 175

Shiva's Guard
 * Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible

Town Portal Scroll
 * Gold cost reduced from 135 to 100

Urn of Shadows
 * Changed from HP Removal to Pure