Faceless Void

Darkterror the Faceless Void is a melee agility hard carry hero. Given a little time, he becomes a terrifyingly powerful hero capable of destroying entire enemy teams.

Wielding his cosmically powered mace, each hit can lock his foes in time, stopping them in place. He can jump into or out of combat using Time Walk, and passively can avoid any damage with Backtrack. His ultimate, Chronosphere, locks time for everything within its area of effect, giving him time to strike down any enemies caught within. Faceless Void is a hard carry and, as such, scales heavily from items and reaches his full potential in late game, growing into one of the most powerful and destructive Heroes.

Tips

 * Mask of Madness will allow Faceless Void to better utilize Chronosphere throughout game, as does almost any item that gives attack speed or damage.
 * When using Chronosphere it's important that you prioritize the targets to deal maximum damage. Important targets include carries and spellcasters.
 * If you want to play your lane aggressively rank up Time Lock first, conversely if you need to play defensively rank up Backtrack after getting at least one rank of Time Walk as it is still your primary escape mechanism, while also having some offensive potential.
 * Chronosphere will pause friendly units (exception : units under control of Faceless Void) and heroes as well as foes. Try to position it so enemies are within the sphere and allies are outside and can reach enemies inside without having to enter Chronosphere itself.
 * Using later ranks of Time Walk and Chronosphere in tandem can easily catch entire enemy teams off guard.
 * Although Faceless Void is a hard carry hero, he is extremely supportive when using his Chronosphere as it has the potential to trap the entire enemy team in place for many seconds, allowing easy use of several ranged ultimates altogether for massive damage. Example: Lich, Jakiro, Witch doctor ultimates.

Trivia

 * In DotA, Faceless Void's alternate/fun name is Gorzerk.
 * Chronosphere is able to pause units under the effect of Invoker's Tornado.