Version 6.79

General

 * Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
 * When buying back, 25% of the remaining respawn time will be added to your next death


 * Creeps now meet a bit closer to the tower in your offlane
 * Ranged Heroes now get the same denied experience as melee heroes (instead of less)
 * XP AoE increased from 1200 to 1300


 * Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
 * Swapped the medium pullable Neutral Camp with the small camp
 * A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
 * Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
 * Satyr Mindstealer XP bounty reduced from 88 to 62
 * Satyr Tormentor XP bounty reduced from 155 to 119
 * Mud Golems XP bounty reduced from 119 to 88
 * Mud Golems armor reduced from 4 to 2
 * Dark Troll Summoner bounty XP reduced from 155 to 119
 * Hellbear Smasher HP reduced from 1100 to 950
 * Hellbear armor reduced from 5 to 3
 * Satyr Trickster's Purge cast point improved from 0.5 to 0.2
 * Fixed Neutral Envenomed Weapons debuff dispelling regen items


 * Day/Night length decreased from 6 to 4 minutes
 * The following heroes now have the standard 800 night vision:, , , , , , and.


 * Roshan will respawn at a random time between 8 and 11 minutes after death
 * When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)


 * Starting gold increased from 603 to 625
 * Random Gold bonus reduced by 50
 * Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
 * Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds


 * Tower last hit bonus gold increased from 100-200 to 150-250
 * Melee Barracks HP regen increased from 2.5 to 5
 * Ranged Barracks HP regen decreased from 2.5 to 0
 * Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)


 * Evasion now stacks diminishingly
 * Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
 * The following abilities no longer automatically ignore backswing time by default:, , , , , , and

Heroes
Abaddon
 * Base armor reduced by 1
 * self damage increased from 50/75/100/125 to 75/100/125/150
 * is now dispellable
 * no longer activates while Doomed

Alchemist
 * No longer provides 250/500/750 bonus HP
 * HP regen increased from 15/30/60 to 50/75/100
 * HP regen increased from 15/30/60 to 50/75/100

Ancient Apparition
 * cooldown reduced from 5 to 4
 * cooldown reduced from 45 to 40
 * The buff is now always applied to Ancient Apparition even if he is not within the target area
 * Cooldown reduced from 50/46/42/38 to 50/42/34/26
 * Cooldown reduced from 50/46/42/38 to 50/42/34/26

Axe
 * AoE increased from 275 to 300
 * Duration reduced from 10/13/16/19 to 10/12/14/16
 * Damage reduced from 15/21/27/33 to 15/20/25/30
 * Movement speed slow/bonus increased from 8% to 10%
 * Is now dispellable
 * Cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
 * Now hits siege units
 * No longer goes on cooldown if it successfully kills a hero
 * Threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
 * Speed bonus increased from 25% to 40% and AoE from 600 to 900
 * 40% speed bonus now applies to attack speed as well
 * Aghanim allied buff duration increased from 6 to 10
 * Manacost reduced from 150/200/250 to 60/120/180
 * 40% speed bonus now applies to attack speed as well
 * Aghanim allied buff duration increased from 6 to 10
 * Manacost reduced from 150/200/250 to 60/120/180

Batrider
 * Base damage reduced from 48-52 to 38-42
 * Vision reduced from 1400 to 1200
 * cast range reduced from 175 to 100

Beastmaster
 * AoE reduced from 1000 to 900 (standard aura AoE)
 * Attack speed rescaled from 18/26/32/40 to 15/25/35/45
 * Now has two abilities for summoning each unit independently
 * Manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
 * Now has two abilities for summoning each unit independently
 * Manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

Bloodseeker
 * Base movement speed reduced from 305 to 300
 * Is now global instead of 6000 range
 * Bonus now stacks for each unit that is low HP
 * HP threshold increased from 20/30/40/50% to 50%
 * Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
 * When active, movement speed cap is removed on your hero
 * No longer provides armor bonus
 * Provides bonus 7/14/21/28 damage
 * No longer grants full hero vision around low HP targets, it only shows their model
 * No longer lasts for an extra 3 seconds when the target is dead
 * No longer lasts for an extra 3 seconds when the target is dead

Brewmaster
 * Base agility increased from 16 to 22
 * affects a 200 AoE around the target
 * is now dispellable
 * selection order is now Earth/Storm/Fire
 * Reworked Aghanim upgrade:
 * No longer upgrades any stats, cooldown, duration, etc on Aghanim.
 * Grants to Earth,  to Storm, and  to Fire.
 * The skills granted are at the same level as Brewmaster's skills.
 * Cooldowns are independent of the original Brewmaster.

Bristleback
 * Attack point improved from 0.4 to 0.3
 * Is now dispellable
 * Cast point improved from 0.4 to 0.3
 * Max stacks increased from 5 to 5/6/7
 * Stack duration increased from 10 to 14
 * Max stacks increased from 5 to 5/6/7
 * Stack duration increased from 10 to 14

Broodmother
 * AoE increased from 650 to 900
 * Cast range increased from 600 to 1000
 * Cast point nerfed from 0.2 to 0.4
 * No longer destroys trees
 * Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
 * Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
 * Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

Centaur Warrunner
 * slow duration increased from 1.25 seconds to 1.5

Chaos Knight
 * damage and stun values are now inversely related

Chen
 * teleport is now dispellable
 * cooldown increased from 140/130/120 to 160/140/120

Clinkz
 * Damage increased from 20/30/40/50 to 30/40/50/60
 * Manacost increased from 8 to 10
 * No longer blocked by magic immunity
 * No longer blocked by magic immunity

Clockwerk
 * Units knocked back by destroy trees in 100 AoE around where they land

Crystal Maiden
 * AS/MS AoE slow increased from -20/-30 to -30/-30
 * Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
 * Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

Dark Seer
 * cooldown increased from 24 to 28

Dazzle
 * Duration rescaled from 12/18/24 to 20
 * Armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
 * Damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
 * Is now dodgeable
 * Slow timings reworked:
 * Lvl 1: Slow target by 33% for 3 seconds
 * Lvl 2: Slow target by 33% for 2 seconds, then slow target by 66% for 1 second
 * Lvl 3: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second
 * Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
 * Ministuns for 0.01 seconds at the start.
 * Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
 * Ministuns for 0.01 seconds at the start.

Death Prophet
 * Spirit damage increased from 43-48 to 53-58
 * Fixed max Spirits being capped at 23 instead of 27
 * Fixed max Spirits being capped at 23 instead of 27

Disruptor
 * AoE increased from 300 to 325
 * cooldown reduced from 60/50/40/30 to 65/50/35/20
 * AoE increased from 375 to 450
 * Max damage increased from 170/220/270 to 200/250/300
 * Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds
 * Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds

Doom
 * Cooldown reduced from 110 to 100
 * Now removes positive buffs on the target before applying the debuff
 * Aghanim AoE requirement increased from 550 to 900
 * This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.
 * This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.

Drow Ranger
 * Damage ratio increased from 16/20/24/28% to 18/24/30/36%
 * No longer affects creeps
 * Can now be manually casted to affect creeps globally for 30 seconds (120 seconds cooldown)
 * attribute negation AoE increased from 375 to 400
 * attribute negation AoE increased from 375 to 400

Earthshaker
 * damage increased from 75/150/225/300% to 100/200/300/400%
 * range increased by 100

Elder Titan
 * damage reduced from 120/160/200/240 to 80/120/160/200

Enchantress
 * attack speed slow increased from 20/50/80/110 to 30/60/90/120

Enigma
 * dps increased from 3/4/5/6% to 4/5/6/7%
 * Added Aghanim's upgrade: Adds damage to your . This damage stacks with.

Faceless Void
 * slow rescaled from 25/30/35/40% to 20/30/40/50%
 * AoE increased from 400 to 450

Huskar
 * Agility reduced from 20 + 2.4 to 15 + 1.4
 * is now disabled by

Invoker
 * restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
 * max spells rescaled from 1/2/2/2 to 2

Io
 * now does a -100% MS/AS slow instead of a stun

Jakiro
 * is now a castable Attack Orb (same cooldown, no mana cost)

Juggernaut
 * movement speed increased from 300 to 450
 * Scepter cooldown reduced from 110/100/90 to 70
 * No longer stops if the target is Ethereal (it still doesn't do damage)
 * Fixed not being able to use items during
 * Fixed not being able to use items during

Keeper of the Light
 * now destroys trees in a 150 AoE around where the target is pushed

Kunkka
 * cooldown reduced from 16 to 13
 * damage increased from 350/450/550 to 400/500/600

Leshrac
 * cast point improved from 0.7 to 0.5
 * scepter damage increased from 88/133/177 to 100/150/200

Lich
 * : has half effect against ranged heroes
 * Slow now stacks with the slow from Frost Nova
 * Cooldown increased from 35/30/25/20 to 44/36/28/20
 * Mana gain increased from 15/30/45/60% to 25/40/55/70%
 * No longer denies enemy XP
 * Now converts your own creep for XP (shared in AoE as normal creep xp bounty)
 * Now converts your own creep for XP (shared in AoE as normal creep xp bounty)

Lifestealer
 * cooldown increased from 17 to 19
 * and cast points increased from 0.01 to 0.2

Lina
 * Attack range increased from 635 to 650

Lion
 * duration increased from 4 to 5
 * Cooldown increased from 15 to 30/25/20/15
 * Duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4
 * Duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4

Lone Druid
 * Base movement speed increased from 315 to 325 (still 280 in True Form)
 * Spirit Bear XP bounty increased from 196 to 300

Luna
 * Can now bounce back on the same units if it already hit all other units nearby
 * Bounce damage reduced from -30% to -35%
 * Scepter beam-count-limit-per-target removed
 * Scepter beam-count-limit-per-target removed

Lycanthrope
 * Armor increased by 1 (Shapeshift total armor is still the same as before)
 * Base damage increased by 5
 * bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
 * Wolves magic resistance increased from 50% to 80%

Magnus
 * Turn rate improved from 0.5 to 0.8

Medusa
 * now does Pure damage to units in Stone Form

Meepo
 * Base armor reduced by 1
 * Turn rate improved from 0.5 to 0.65
 * cast point improved from 0.5 to 0.3
 * leveling rebalanced from 6/11/16 to 4/11/18
 * Removed 30% stat sharing on non-aghanim

Mirana
 * AoE AS/MS speed bonus is granted at the cast location rather than the destination
 * AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
 * AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

Morphling
 * level 4 shift rate improved from 0.25 to 0.2

Naga Siren
 * AoE reduced from 450 to 350
 * manacost increased from 75/85/95/105 to 90/100/110/120

Nature's Prophet
 * Treants' XP Bounty increased from 20 to 30
 * Treants' Gold Bounty increased from 12-16 to 14-20

Necrolyte
 * Base armor increased by 1

Night Stalker
 * causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

Nyx Assassin
 * no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
 * no longer has unit targeting, it is now only a point targeted spell

Ogre Magi
 * Duration increased from 4/5/6/7 to 5/6/7/8
 * Is now dodgeable
 * Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
 * cooldown reduced from 10 to 6
 * cooldown reduced from 10 to 6

Omniknight
 * AoE increased from 315 to 350
 * Stickiness increased from 0.5 seconds to 1.0
 * Stickiness increased from 0.5 seconds to 1.0

Outworld Devourer
 * Base damage reduced by 3
 * Items no longer trigger

Phantom Assassin
 * Shares the same crit chance/factor as
 * Is now dodgeable
 * Damage rescaled from 50/100/150/200 to 60/100/140/180
 * Damage rescaled from 50/100/150/200 to 60/100/140/180

Phantom Lancer
 * is now dodgeable

Pudge
 * Can now use
 * If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
 * magic resistance reduced from 4/8/12/16% to 6/8/10/12%
 * Scepter strength multiplier increased from 0.75 to 1.0

Pugna
 * Damage amp on allies reduced from 40% to 25%
 * Damage amp on enemies increased from 40% to 50%
 * now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
 * restores mana if it tries to heal you while you are full hp when targeting heroes
 * restores mana if it tries to heal you while you are full hp when targeting heroes

Queen of Pain
 * manacost rescaled from 80/100/120/140 to 110

Riki
 * cast range increased from 425 to 550
 * Riki is no longer revealed out of when he casts spells or uses items
 * When he starts his attack from, he will be revealed

Rubick
 * cooldown increased from 18 to 22
 * Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
 * Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
 * Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade

Sand King
 * damage increased from 20/40/60/80 to 25/50/75/100
 * attack speed slow is now same as movement speed slow (10%->30%)

Shadow Demon
 * AoE increased from 180 to 190

Shadow Shaman
 * Ward count increased from 8 to 10
 * Changed ward placement structure
 * Changed ward placement structure

Silencer
 * Intelligence Steal is an innate part of the hero rather than an element of

Skeleton King
 * Base Intelligence increased by 5
 * Removed active
 * now provides full effectiveness on ranged units
 * Slow increased from 30% to 50%
 * Slow AoE increased from 700 to 900
 * Slow AoE increased from 700 to 900

Skywrath Mage
 * Int growth increased from 3.2 to 3.6
 * Added Aghanim's upgrade: Reduces 's cooldown from 60/40/20 to 20/10/0

Slardar
 * armor reduction increased from 8/14/20 to 10/15/20
 * Speed increased from 20/27/33/40% to 20/28/36/44%
 * Manacost removed (was 50)
 * Manacost removed (was 50)

Slark
 * Duration reduced from 5.5 to 4
 * Cooldown increased from 25 to 65
 * Can no longer be revealed by Truesight
 * Can no longer be revealed by Truesight

Sniper
 * attack range bonus increased from 75/150/225/300 to 80/160/240/320

Spectre
 * You can now continuously use it on your illusions
 * Cast point improved from 0.3 to 0
 * Cast point improved from 0.3 to 0

Spirit Breaker
 * Base attack time nerfed from 1.7 to 1.9
 * no longer works while doomed
 * now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

Sven
 * Cooldown reduced from 15 to 13
 * Is now dodgeable
 * Is now dodgeable

Tidehunter
 * damage block increased from 7/14/21/28 to 9/18/27/36

Timbersaw
 * manacost increased from 75/125/175 to 100/150/200

Tiny
 * Chance increased from 6/12/18/24% to 10/15/20/25%
 * Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5
 * Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5

Treant Protector
 * Damage per pulse reduced from 30/45/60/75 to 24/36/48/60
 * Number of pulses increased from 4 to 6 (duration from 3 to 4.5)
 * Cooldown rebalanced from 15 to 32/26/20/14
 * Manacost increased from 25 to 50
 * cast point improved from 0.5 to 0.3
 * Manacost increased from 25 to 50
 * cast point improved from 0.5 to 0.3

Troll Warlord
 * movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
 * damage reduced from 125/175/225/275 to 75/125/175/225

Tusk
 * now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

Undying
 * steal duration increased from 25/30/35/40 to 40

Vengeful Spirit
 * Can now use
 * If you a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

Venomancer
 * no longer ignores invis/fogged units
 * No longer ignores invis units
 * Damage over time rebalanced from 15/30/45/60 to 0/30/60/90
 * Duration increased from 6/8/10/12 to 6/9/12/15
 * Damage no longer dispels healing or disables dagger
 * Wards now have for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
 * XP bounty increased from 12/12/25/25 to 20/25/30/35
 * Wards now have for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
 * XP bounty increased from 12/12/25/25 to 20/25/30/35
 * XP bounty increased from 12/12/25/25 to 20/25/30/35

Viper
 * cooldown reduced from 4/3/0/0 to 0
 * no longer works while doomed

Visage
 * Base armor reduced by 1
 * Base magic resistance reduced from 25% to 10%

Warlock
 * now links the closest units to the initial target, instead of randomly choosing targets in its AoE
 * Cast range increased from 700 to 1200
 * Duration increased from 10 to 12
 * Removed 100 impact damage
 * Golem armor increased from 5/7/10 to 6/9/12
 * Manacost increased from 200/250/300 to 200/300/400
 * Golem armor increased from 5/7/10 to 6/9/12
 * Manacost increased from 200/250/300 to 200/300/400

Weaver
 * Base attack time nerfed from 1.7 to 1.8

Windranger
 * remains sticky on the target you cast it on
 * This means that you can change targets and when you return to the original target, your attack speed bonus will resume.

Witch Doctor
 * cast range increased from 400 to 600
 * AoE increased from 350 to 500
 * Manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
 * now lasts 5 seconds on illusions (same as creep duration)
 * now lasts 5 seconds on illusions (same as creep duration)

Items
Animal Courier
 * Movement speed increased from 300 to 350
 * HP increased from 45 to 75

Arcane Boots
 * Movement speed bonus reduced from 60 to 55

Armlet of Mordiggian
 * Unholy Strength STR gain is provided over 0.7 seconds
 * Unholy Strength has no toggle on or off cooldown

Black King Bar
 * Recipe cost increased from 1300 to 1375

Blink Dagger
 * Damage disable no longer ignores self damage
 * This means stuff like will trigger it, but HP loss like  will not.

Bloodstone
 * Now gives the +10 damage from its components

Boots of Travel
 * Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

Bottle
 * Gold cost increased from 600 to 650

Clarity
 * Is no longer shareable (but can still be used on a target ally)

Dust of Appearance
 * Slow increased from 10 to 15%

Eul's Scepter of Divinity
 * Cyclone cooldown reduced from 30 to 25
 * Movement speed bonus increased from 35 to 40

Eye of Skadi
 * MS/AS slow increased from 30/20 to 35/35

Flying Courier
 * Cannot be purchased until 3 minutes after creeps spawn

Gem of True Sight
 * Gold cost increased from 850 to 900

Hand of Midas
 * Transmute no longer works against units

Healing Salve
 * Gold cost increased from 100 to 115
 * Is no longer shareable (but can still be used on a target ally)

Helm of the Dominator
 * Dominate can no longer control units

Hyperstone
 * Gold cost reduced from 2100 to 2000

Linken's Sphere
 * Can now be cast on an allied hero to transfer the buff
 * When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up. If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown. 700 cast range.

Maelstrom
 * Chain Lightning AoE increased from 500 to 900

Mjollnir
 * Static Charge radius around attacker increased from 300 to 450
 * Static Charge hit count increased from 3 to 5
 * Chain Lightning AoE increased from 500 to 900

Necronomicon
 * Summoned units duration increased from 35 to 40

Observer Ward
 * Duration increased from 6 to 7 minutes
 * Killing Observer Wards now grants a 50 gold bounty

Phase Boots
 * Movement speed bonus reduced from 55 to 50

Pipe of Insight
 * Barrier AoE increased from 500 to 900

Power Treads
 * Movement speed bonus reduced from 55 to 50

Radiance
 * Burn Damage AoE increased from 650 to 700

Refresher Orb
 * Now gives the +10 attack speed from its components

Rod of Atos
 * Cripple cooldown reduced from 16 to 12

Sange and Yasha
 * Movement speed bonus increased from 12 to 16%

Sentry Ward
 * Duration increased from 3 to 4 minutes
 * No longer gives permanent vision around it
 * Gives ground vision in a 150 area around it for 12 seconds when placed

Shadow Amulet
 * Fade delay reduced from 2.4 to 1.8

Shadow Blade
 * Shadow Walk cooldown increased from 18 to 28

Smoke of Deceit
 * Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

Tango
 * Charges increased from 3 to 4
 * Gold cost increased from 90 to 125
 * Is no longer shareable
 * Can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

Tranquil Boots
 * Reworked Tranquil Boots:
 * Active Boots:
 * + 85 Movement speed
 * + 4 Armor
 * + 10 HP Regeneration
 * Broken Boots:
 * + 60 Movement speed
 * + 4 Armor
 * Restores when you haven't attacked or been attacked in the last 13 seconds.
 * Cannot be disassembled

Urn of Shadows
 * Soul Release cooldown reduced from 10 to 7

Vanguard
 * Damage Block chance increased from 70 to 80%

Veil of Discord
 * Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
 * Magic weakness duration increased from 20 to 25 seconds