Silencer/Counters

Bad against...

 * His Shapeshifting spell is useful for killing or escaping from Silencer.
 * The Wolves (and later the Necronomicon units) can be used to hunt badly wounded Silencer down, even when Lycan himself can't fight.


 * His play style won't use much spells but more items. Silencer's skill does not affect Arc Warden when farmed.


 * Slark's Dark Pact allows him to purge himself from Silencer's debuffs.

Broodmother relies less on spells and more on right-clicks, and her spiderlings can overwhelm SIlencer.


 * He can kill Silencer without using spells and Diffusal Blade takes away all of Silencer's mana.


 * Silencer is rather squishy and has poor mobility before he can get items, making him easy target for Nyx.
 * Mana Burn will deal +10 increased damage for each 2 points of intelligence Silencer has stolen, turning Silencer's intelligence steal against him.

Others

 * Oracle
 * Io
 * Chaos Knight
 * Anti-Mage
 * Naga Siren

Items

 * purges most debuff when used.
 * removes all Silencer's debuffs upon activation and prevents damage from Glaives of Wisdom.
 * purges all Silencer's bad effect.
 * can be used to disable Silencer for a moment or purge Silencer's spells from you. It also gives nice movement speed and mana regen boosts, which can come in handy.
 * removes all Silencer's debuffs from the targetted ally. Echo Shell can also reflect Last Word back to Silencer, preventing him from casting or using Glaives of Wisdom.
 * / can silence Silencer, preventing him from casting Global Silence when needed or using Glaives of Wisdom. It also increases the damage Silencer takes from attacks making him easier to kill. With Global Silence out of the play, the fight will be much more in your favour.
 * If Silencer has a lot of intelligence, Glaives of Wisdom will deal lots of damage. Silencer himself however is rather squishy and will often lose more than half of his health with just a few attacks if he attacks target with Blade Mail. Blade Mail is good especially on high hp heroes like, or.

Good against...

 * Timbersaw is heavily reliant on his spells for damage and escape, allowing Silencer to effectively disable him and make him useless in both team fights and 1v1 scenarios.


 * Pugna is very reliant on his spells for damage. (Just be careful around the Nether Ward)


 * Silencer can stop Rearm, preventing Tinker from spamming his abilities/items or escaping.


 * Bristleback will not be able to cast Viscous Nasal Goo or Quill Spray while silenced, effectively blocking a major part of the hero's damage and Warpath charges from stacking.
 * Arcane Curse slows him down and deals more damage the more spells he cast. On the other hand, if he doesn't cast any spells, he will lose some Warpath charges.


 * Silencer's abilities hamper Windranger's effectiveness in battle, preventing her from comboing her abilities and escaping using Windrun.


 * Silencer's intelligence steal will heavily reduce OD's damage output, if OD dies a lot near/to Silencer.
 * Global Silence and Last Words will render OD helpless unless he has purging item/ally.


 * Zeus' main source of damage is his low cooldown and high damage spells, meaning Last Word and Global Silence will pretty much take him out of the game for the duration.
 * Zeus likes to spam his spells, which makes him vulnerable to Arcane Curse.
 * If Zeus dies near Silencer, he will lose intelligence, reducing his manapool, mana regen and attack damage. Furthermore, if the game is long and Zeus dies often, the intelligence loss will also reduce his spell damage by a few perecentage.

Others

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Works well with...

 * Silencer consumes a lot of mana and he lacks a stun/disable. Crystal Maiden helps with both of those issues.


 * Silencer's Global Silence can prevent enemy spells from disabling Anti-Mage while he breaks their mana.


 * Pudge can hook enemies for easy kills, allowing Silencer to harvest intelligence safe and fast. Pudge also gains flesh heaps.
 * Both of you grow stronger with each kill, even if you had reached level 25 and had all items. Your enemies on the other hand, lose max mana, mana regen and spell damage (and damage, if intelligence hero) every time they die, making them grow weaker. This is very good in long games.


 * OD can save low health Silencer with Astral Imprisonment and if any enemies die within range, Silencer will gain +2 int while imprisoned.
 * Silencer's passive intelligence steal increases intelligence difference between OD and his enemies, increasing the damage they take from Sanity's Eclipse.
 * Essence aura allows silencer to spam his abilities.


 * Reason

Others

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List of heroes that counter Silencer, and list of heroes that work well with Silencer.