Version 6.00

General

 * Updated the Loading Screen.

Lane Creeps Upgrade

 * Reduced time between upgrades from 12 minutes to 7.5.
 * Normal Lane Creeps
 * Reduced damage upgrade per cycle from +2 to +1.
 * Reduced health upgrade per cycle from +14 to +10.
 * Increased health upgrade per cycle from +12 to +10.
 * Super Creeps
 * Increased damage upgrade per cycle from +5 to +2.
 * Increased health upgrade per cycle from +26 to +19.
 * Increased damage upgrade per cycle from +5 to +3.
 * Increased damage upgrade per cycle from +23 to +18.

Radiant Filler Buildings

 * Reduced Filler/Effigy Buildings from 20 to 10 (Moon Wells).
 * Chimaera Roost is no longer a filler Building. (Filler Buildings)
 * Added back a Hunter's Hall as a Filler building. (Total Filler Buildings reduced from 22 to 12)

Dire Filler Buildings

 * Reduced Filler/Effigy Buildings from 23 to 11 (Ziggurats).
 * Graveyard is no longer a filler Building. (Filler Buildings)
 * Added Slaughterhouse as a Filler building (Total Filler Buildings reduced from 25 to 14)

Shop

 * Reworked Graveyard and Chimaera Roost into item sellers (similar to Cache of Quel'thelan/Gateway of Demonic Artifacts, Beazel The Weapon Dealer, Sena The Accesorizer or Leragas The Vile.)+
 * Graveyard and Chimaera Roost now sell:
 * Potion of Healing, Potion of Mana,, Wand of Negation
 * Potion of Healing, Potion of Mana,, Wand of Negation

Announcer

 * Removed the game sound Combowhore. [?]
 * Chat Message: Dying Unit just got combowhored!

Jungle Creeps

 * Now Neutral Creeps start spawning at the same game time as Lane Creeps.
 * Moved Dire/Scourge safe lane medium camp to the top right, closer to the safe lane tier 2 tower.
 * Moved Dire/Scourge jungle medium camp to the far right. Now is located in the top right of the Large Camp instead of the top left.
 * Moved Radiant/Sentinel safe lane medium camp down, closer to the Tier 1 Tower.
 * Moved Dire/Scourge Large camp

Roshan

 * Reduced base attack time from 1.35 to 1.00 (Air and Ground attack type).
 * Reduced base HP from 13500 to 10500.
 * Moved Roshan slightly to the top right.

Damage/Armor Type

 * Increased Siege damage against Hero armor from 75% to 100%.

Map

 * First and fully map rework.

River

 * Remove puddles of river water.
 * Small pools of water impossible to traverse.
 * Removed the two "River trees" from Mid Lane.
 * Added some trees in the Mid Lane Ramps towards the river.
 * Added some trees in the river near the jungle entrances.
 * Added 6 waterfalls that are scattered in the course of the river. [?]
 * 1) First Waterfall inside the small pool near the Radiant/Sentinel Off Lane and Dire/Scourge Safe lane
 * 2) Second Waterfall on the path from Radiant/Sentinel Off Lane towards the top Rune
 * 3) Third waterfall behind the Radiant/Sentinel Secret Shop.
 * 4 and 5) Fourth and Fifth Waterfalls located in the Dire/Scourge jungle entrance from the River. On a path that is an extension of the river.
 * 6) Sixth Waterfall near Radiant/Sentinel Safe Lane Between Tier 3 Tower.
 * 7) Seventh Waterfall behind Radiant/Sentinel Fountain.

Mid Lane

 * Adjusted and widened the ramp from Tier 3 Tower.

Safe Lane

 * Merged the two ramps that went from the Tier 3 Tower towards the Tier 2 Tower.
 * Nudged down some trees near the two ramps that went from the Tier 3 Tower towards the Tier 2 Tower.
 * Adjusted the small valley between Tier 3 and Tier 2 Tower to look more like a path.
 * Narrowed and adjusted the ramp between the small valley and the Tier 2 Tower.
 * Fully filled the bottom side of the safe lane with more trees and cliffs.
 * Removed some trees to create a new entrance to the jungle. in the path between Radiant/Sentinel Tier 2 and Tier 1 Tower.
 * Replaced a big chunk of trees near the point where creeps meet with an entrance to the sea, a port, a sunken ship and big stone arch [?].

Off Lane

 * Adjusted the two ramps that go from the Tier 3 Tower into the Tier 2 Tower.
 * Fully filled the left side of the off lane with more trees and cliffs.
 * Added a wide cliff on the path from Level 3 Tower to Level 2 Tower.
 * Added another wide cliff near the point where the lane creeps meet.
 * Removed a tree that was in the point where the lane creeps meet.
 * Added a small cliff near the entrance of the lane coming from the river.

Jungle

 * Rearranged the clump of trees near the river ramp. Now the trees are arranged in a line parallel to the river, to the left of the ramp.
 * Moved back slightly the two ramps that lead to the river ramp.
 * Removed three trees to create a path from the jungle to the right ramp, the one which is above the river ramp.
 * Reorganized a clump of trees behind the medium camp in the middle of the jungle.
 * Added a couple of trees in the middle of the path that leads from Tier 2 Tower into the jungle.
 * Flattened the "medium camp hill" near the path leading from the tier 2 tower to the tier 1 tower.
 * Added more trees to the path that leads from the tier 2 tower to the tier 1 tower.
 * Created a medium sized valley in the right side of the jungle near the Safe lane.
 * Added four ramps towards the jungle valley.
 * One from the Medium camp in the middle of the jungle towards the valley
 * One from that leads from the tier 2 tower to the tier 1 tower.
 * Another ramp on the right side of the jungle, near the path that goes behind the upper clump of trees, in the left side of the "Radiant/Sentinel Safe Lane", right next to where the line creeps face.
 * And the last ramp to the right of the ramp, the one which is behind the river ramp. Where the three trees were removed to create a path.
 * Created a cliff on the left side of the jungle, near the path that connects the safe lane and the middle lane.
 * Moved a clump of trees that were behind the Radiant/Sentinel Tier 2 Tower to the right. Now these trees are on the left side of the jungle, right next to the left side of the new cliff.
 * Created a clump of trees near the radiant/sentinel safe lane, near the small jungle camp.

Secret Shop/Ancient Camp

 * Removed one of the two ramps that went from mid lane to the Ancient Camp, the one on the right.
 * Widened the path from the top of the Ancient Camp to the Secret Shop. However, now the path is blocked by trees.
 * Divided the large ramp that ran parallel to the river and the path from the middle line to the top rune into two small ramps
 * Narrowed the ramp that goes from the secret shop to the removed large ramp.
 * Removed a couple of trees to create a path from the secret shop to river.
 * Created a small cliff near the upper right side of the secret shop, behind the river.
 * Replaced a couple of trees near the left entrance to the secret shop. The entrance between the Tier 1 and Tier 2 Radiant/Sentinel Off Lane Tower with some big rocks/small cliffs.
 * Added a cliff on the plateau below the secret shop.

Radiant Base

 * Moved the selection tavern into a plateau.
 * Reorganized the trees near the Tier 3 Safe Lane/Off Lane Tower while also adding some mountain and cliffs.
 * Removed some trees near the ramp and the path to the secret shop near plateau.

Mid Lane

 * Reorganized the trees near the Tier 3 Tower and moved them to the left into to a small clump of trees.
 * Reorganized the trees near the Tier 2 Tower to create a small hiding spot.
 * Removed some trees to create a passage to the jungle near to the tier 2 tower.

Safe Lane

 * Replaced a lot of trees with multiple cliffs (at least 5 or 6 cliffs in a large mountain chain) to the top of the lane.
 * Reorganized most of the trees along the top part of the lane.
 * Widened the path between the Tier 2 and Tier 3 Tower and the low ground path that goes from the middle of the two towers to the mid lane.

Off Lane

 * Removed some trees and created a juke spot to the right of the Tier 1 Tower.
 * Replaced a lot of trees with mountains and some cliffs (at least 3 or 4 cliffs in a large mountain chain) to the right of the lane.
 * Widened the small water/river pool, to the right of the lane. Near the Tier 1 Tower.
 * Fully filled the right side of the bottom part of the Off lane with more trees and cliffs, near the point where creeps meet.

Jungle

 * Created a new ramp near the small camp.
 * Created a clump of trees near the small camp and the new ramp to the top left.
 * Removed some trees to create a passage/juke spot to the new medium camp location, near tree wall. Added a Blue mushroom as a visual indicator.
 * Adjusted the ramp that led to the jungle, the upper ramp that is near to the river ramp, to the top left of the Mid Lane Tower.
 * Removed the ramp that went from the jungle to the top rune, replaced with a low ground river extension that goes inside the jungle.
 * Created two ramps from the jungle to the river extension, one to te left of the jungle and another one to the right.
 * Added some big rocks/small cliff around the river extension and the new ramps.
 * Reorganized the trees around the river extension.
 * Added some trees and big rocks near the waterfall, the one that is near the Radiant/Sentinel Off Lane.
 * Added a couple of trees around the new location of the medium camp. The one that is located to the bottom left of the Dire/Scourge Tier 2 Safe Lane Tower.
 * Created a cliff and a mountain chain near the Dire/Scourge Safe Lane Tier 2 Tower, to the bottom right of the tower.

Secret Shop/Ancient Camp

 * Reorganized most the trees around the Roshan area.
 * Moved the Secret Shop slightly to the right and removed most of the trees around the secret shop.
 * Now the Secret Shop is located in a graveyard surrounded by some walls and a statue. [?].
 * Adjusted the ramp that goes from the Mid Lane Tier 2 Tower to the secret Shop.
 * Added a small cliff/big rocks near the Tier 2 Off Lane Tower, to the top right of the secret shop.
 * Reorganized most of the trees in the path from the Tier 2 Off Lane Tower to the Secret Shop
 * Added a small cliff/big rocks near the Ancient Camp, to the top right of bottom rune spot.

Dire Base

 * Reorganized the trees around the base and added trees inside the base.
 * Added walls around the base. Now is no longer possible to reach the trees near to the sides of the base.
 * Moved the selection taverns behind the fountain and added a small path to the right of the taverns. However, this path is blocked by a wall.

Fountain

 * Removed the Fire Bush.
 * Now Fountain attacks nearby enemies that try to sneak in the enemy base.
 * Fountain is invulnerable. Even though, fountain is invulnerable it had HP and armor
 * HP: 150000
 * Armor Type: Fortified.
 * Base Armor: 0
 * Attack Damage: 190-199.
 * Base Attack Time: 0.10.
 * Projectile Speed: 1400
 * Attack Range: 600
 * Vision: 1000/1000
 * Radiant Fountain is called Well of Life and Dire Fountain is called Defiled Fountain of Life.
 * Fountain does not have True sight. [?]
 * Fountain does not have True sight. [?]

Added

 * Gambler

Hero Changes

 * Increased base attack time from 1.45 to 1.7.
 * Reduced base armor from 0 to -1.
 * Increased base movement speed from 310 to 320
 * No longer reduces attack speed by 50%/40%/30%/20% while toggled on.
 * Now reduces attack speed by 20 while toggled on.
 * now applies the stun instantly, instead of using a projectile (damage already is instant).
 * now applies the stun instantly, instead of using a projectile (damage already is instant).


 * Reduced mana cost from 175 to 165.


 * Reduced acquisition range from 600 to 500.
 * Reduced base attack damage from 20-30 to 2-16.
 * Increased base attack time from 1.7 to 1.8
 * Reduced cast animation from 0.5/0.5 to 0.3/0.51.
 * Increased attack animation from 0.3/0.7 to 0.59/0.58.
 * Increased turn rate from 0.4 to 0.6.
 * Replaced with.
 * Old 
 * Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Allies near the hunted are granted bonus movement speed. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold.
 * Cast range: 1200
 * Speed radius: 900
 * Move speed bonus: 16%/18%/20%
 * Self bonus gold: 150/250/350
 * Allies bonus gold: 40/80/120
 * Aura linger duration: 0.5
 * Duration: 30
 * Mana cost: 65
 * Cooldown: 4


 * New 
 * Disarms a target enemy unit, causing one of its items to be dropped for a short time.
 * Cast range: 350
 * Duration: 5/9/13
 * Mana cost: 75
 * Cooldown: 30
 * Notes: Casting on a unit without an inventory, or an already disarmed unit has no effect.


 * Reduced gain from 3.1 to 2.9.
 * Increased critical damage from 140% to 170%.
 * Renamed to.


 * Increased gain from 2 to 2.5.
 * Reduced enemy miss chance from 10%/20%/35%/45% to 10%/15%/20%/25%.
 * Reduced movement speed slow from 15%/25%/40%/50% to 10%/20%/30%/40%.
 * Reduced attack damage bonus from 50/75/100 to 40/75/85.
 * Reduced mana cost from 125/175/225 to 125/145/175.
 * Reduced attack damage bonus from 50/75/100 to 40/75/85.
 * Reduced mana cost from 125/175/225 to 125/145/175.


 * Increased cooldown from 8.5 to 10.5.
 * Reduced radius from 350 to 275.
 * Reduced radius from 350 to 275.


 * Rescaled base attack damage from 28-36 to 6-66.
 * Improved Attack Animation from 0.56/0.41 to 0.50/0.50.
 * Improved Cast Animation from 0.452/1.008 to 0.60/0.20.
 * Now makes the caster face the target after blinking.
 * Fixed not going into cooldown when used.
 * Added a 0.3 second delay to the damage, so it does not happen instantly upon blinking.
 * Added a 0.3 second delay to the damage, so it does not happen instantly upon blinking.


 * Reworked .
 * Changed primary attribute from to.
 * Increased base and gain from 20 + 1.5 to 22 + 2.6.
 * Reduced base and gain from 15 + 2 to 13 + 1.4.
 * Reduced base and gain from 21 + 2.6 to 17 + 2.2.
 * Rescaled base attack damage from 22-29 to 26-28 (total attack damage is now 48-50).
 * Increased base armor from -1 to 0 (total armor is now 1.82).
 * Reduced acquisition range from 650 to 500.
 * Reduced attack range from 550 to 500.
 * Reduced Attack projectile Speed from 1100 to 1000.
 * Improved attack animation from 0.500/0.500 to 0.433/0.567.
 * Improved cast animation from 0.300/0.510 to 0.500/1.670.
 * Reduced base movement speed from 310 to 300.
 * Renamed to
 * Reduced movement speed slow from 100% to 10%/20%/30%/40%
 * Now also slows attack speed by 10/20/30/40.
 * Increased duration from 6 to 7.
 * No longer deals 1000 damage to summoned units.
 * Increased cooldown from 12 to 13.
 * Replaced with.
 * Old 
 * Gives a chance to do more damage on an attack.
 * Proc chance: 15%
 * Critical damage: 150%/200%/250%/300%


 * New 
 * Chen's ranged attacks are punishing when he reinforces them with a holy wrath. While active, adds damage based on Chen's maximum health.
 * Cast range: 600
 * Max health as damage: 3%/5%/7%/9%
 * Mana cost: 60
 * Cooldown: 0
 * Notes: Is an active unique attack modifier. Can be used against buildings as well.


 * Replaced with.
 * Old 
 * Chen immediately persuades a number of enemy units within range to join the Sentinel.
 * Cast range: 800
 * Radius: 1500
 * Units persuaded per cast: 2/4/6
 * Max persuaded units: 25
 * Mana cost: 250
 * Cooldown: 120/90/60


 * New 
 * Calls upon the mercy and wrath of Hextar, the god of war. The next friendly hero to die will be resurrected with half hit points and mana soon thereafter. The target also becomes invulnerable for a short duration.
 * Reincarnation delay: 3
 * Invulnerability duration: 5
 * Mana cost: 200/300/400
 * Cooldown: 300/240/180
 * Notes: When cast, it will affect all allied heroes and Chen. The first one of them who dies gets resurrected. Does not trigger when aegis reincarnates the hero already.


 * Improved Attack Animation from 0.3/0.7 to 0.7/0.3.
 * Reduced cast backswing from 0.83 to 0.51.


 * Reduced acquisition range from 650 to 600.
 * Increased movement speed from 278 to 280.
 * Reduced base attack damage from 17-33 to 2-8 (total attack damage is now 23-29).
 * Reduced attack projectile speed from 1300 to 900.


 * Improved attack animation from 0.460/0.540 to 0.560/0.510.
 * Improved cast animation from 0.400/1.100 to 0.500/0.830.


 * Increased attack point and backswing from 0.55/0.55 to 0.8/0.7.
 * Increased cast point and backswing from 0.3/1.53 to 0.75/0.51.


 * Increased attack point and backswing from 0.325/0.675 to 0.5/0.5.
 * Reduced cast point and backswing from 0.3/2.4 to 0/0.51.
 * Replaced with.
 * Old 
 * The Dragon Knight has blood descended from dragons, and it grants him bonus hp regeneration and armor.
 * Bonus health regeneration: 1/2/3/4
 * Bonus armor: 1/2/3/4


 * New 
 * Releases a bestial roar, directed at a particular enemy unit. The unit becomes intimidated, missing a portion of its attacks, and having a chance to get damage and stunned by Dragon Knight's attacks.
 * Cast Range: 500.
 * Enemy miss chance: 25%
 * Damage/stun proc chance: 12%/24%/36%/48%
 * Proc damage: 125
 * Proc stun duration: 2
 * Debuff duration: 6


 * Replaced with.
 * Old 
 * Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
 * Damage: 0/50/150/200
 * Stun Duration: 2.5/2.6/2.8/3
 * Cast Range: 150


 * New 
 * Dragon Knight enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduces his attack damage and movement speed.
 * Movement speed slow: 20%
 * Attack damage reduction: 30%
 * Armor bonus: 5/10/15/20
 * Mana cost: 50
 * Cooldown: 0
 * Notes: Toggle ability.


 * Increased attack animation from 0.3/0.7 to 0.7/0.3.
 * Reduced cast animation from 0.5/0.83 to 0.4/0.5.
 * Increased turn rate from 0.40 to 0.60.
 * Reduced movement speed slow from 15%/30%/40%/50% to 10%/20%/30%/40%.


 * Increased attack animation from 0.3/0.6 to 0.5/0.56.
 * Increased cast animation from 0.3/0.47 to 0.5/0.51.
 * is no longer restricted from buying.
 * Reduced duration from 3/4/5 to 3.5 on each level.
 * Reduced cooldown from 180/240/300 to 210/150/90.
 * Now also affects buildings.
 * Now also affects buildings.


 * Increased base and gain from 17 + 1.75 to 19 + 2.2.
 * Reduced gain from 1.6 to 1.4.
 * Reduced mana cost from 120 to 110.
 * Reduced cooldown from 20 to 18.
 * Increased number of slashes from 3/5/8 to 4/6/9.
 * Increased number of slashes from 3/5/8 to 4/6/9.


 * Can no longer be cast on self.
 * No longer increases attack damage by 7%/14%/21%/28%.
 * Now increases health regeneration by 0.15/0.3/0.45/0.6.
 * Increased duration from 10 to 20.
 * Reduced cast range from 600 to 500.
 * Increased level requirement from 0/2/4/6 to 1/3/5/7.
 * Increased mana cost from 50/75/100/125 to 100 on each level.
 * Reduced cooldown from 16 to 12.
 * Reworked
 * Old 
 * Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
 * Cast range: 600
 * Mana loss upon spell cast: 20%/40%/60%/80%
 * Duration: 22
 * Mana cost: 75
 * Cooldown: 25
 * Notes: Single target ability, causes the target to lose mana upon casting spells.
 * Notes: Single target ability, causes the target to lose mana upon casting spells.


 * New 
 * Naturally severs the connection between enemies' mana and the spells they cast. When they cast a spell, a portion of their mana remaining leaks away.
 * Radius: ?
 * Mana loss upon spell cast: 12.5%/25%/37.5%/50%
 * Notes: Aura ability, causes enemies to lose mana upon casting spells.


 * Reworked
 * Old 
 * Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will and is difficult to hit.
 * Number of spirits: 1
 * Duration: 90
 * Mana cost: 200/300/425
 * Cooldown: 60
 * Notes: Summoning ability. The spirit cannot attack and has the, and  abilities.


 * New 
 * Transforms into Ignis Fatuus, the Spirit of Light. Ezalor gains Divine armor and Chaos attack.
 * Transformation time: 2
 * Duration: 5/8/11
 * Mana cost: 150
 * Cooldown: 180
 * Notes: Transformation ability. The transformation cannot be stopped and Ezalor is disabled during it. Divine armor takes 100% damage from chaos attacks and 5% from all other attacks. Chaos attack deals 40% damage against fortified armor and 100% to all other.


 * Removed upgrade for .
 * No longer increases number of summons from 1 to 2.
 * Notes: The reworked does not have an Aghanim's Scepter upgrade.


 * Reduced acquisition range from 650 to 600.
 * Increased night vision from 800 to 900.
 * Reduced base mana from 200 to 100.
 * Reduced cast point from 0.470 to 0.700.
 * Added a 0.35 second delay.
 * Increased cast time from 0.5 to 0.7.
 * No longer pierces spell immunity.
 * Increased cast time from 0.5 to 0.7.
 * Increased mana cost from 75/100/115/135 to 95/120/135/155.
 * Increased cooldown from 15 to 30.
 * Reduced damage interval from 0.70 to 0.25.
 * Increased number of explosion from 12 to 32.
 * Increased cast time from 0.5 to 0.7.
 * Added a 0.5 second cooldown.
 * Reduced mana cost per second from 75/125/175 to 45/95/135.
 * Added a 0.5 second cooldown.
 * Reduced mana cost per second from 75/125/175 to 45/95/135.
 * Reduced mana cost per second from 75/125/175 to 45/95/135.


 * Reduced acquisition range from 650 to 600.
 * Reduced attack projectile speed from 1025 to 900.
 * Improved attack animation from 0.400/0.770 to 0.460/0.560.
 * Improved cast animation from 0.500/1.170 to 0.400/1.100.
 * Reduced base mana from 200 to 100.
 * Removed Icy Hands.[?]


 * Reduced base attack time from 1.7 to 1.6.
 * Improved attack animation from 0.46/0.54 to 0.39/0.44.
 * Improved cast animation from 0.4/1.100 to 0.0/0.510.
 * Increased turn rate from 0.25 to 2.1 [?].


 * Improved attack animation from 0.55/0.40 to 0.75/0.78.
 * Improved cast animation from 0.30/2.40 to 0.45/1.08.


 * Improved attack animation from 0.460/0.540 to 0.430/0.740.
 * Improved cast animation from 1.100/0.400 to 0.510/0.300.


 * Reduced cast animation from 0.5/0.83 to 0.4/0.6.


 * Improved attack animation from 0.460/0.540 to 0.660/0.840.
 * Improved cast animation from 0.400/1.100 to 0.660/0.840.
 * no longer damages buildings.


 * Increased base attack damage from 19-25 to 24-30.
 * Moved to the first ability slot.
 * Reworked
 * Old 
 * Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
 * Radius: 700
 * Number of arrows: 4/5/6
 * Damage per arrow: 100%
 * Notes: Is an ultimate and a passive ability in Medusa's 4th ability slot. Requires level 5/9/13 to be leveled.


 * New 
 * Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.
 * Radius: 700
 * Number of arrows: 3
 * Damage per arrow: 20%/30%/40%/50%
 * Notes: Is a regular toggle ability in Medusa's 1st ability slot. Requires level 1/3/5/7 to be leveled, like regular abilities. All her attacks deal the reduced damage when toggled on, not only the extra arrows.


 * Removed.
 * Is now a regular ability with 4 levels, instead of an ultimate ability with 3 levels.
 * Level requirement from 6/11/16 to 1/3/5/7.
 * Changed legacy hotkey from N to E.
 * Reduced absorbed damage from 100% to 50%.
 * Changed damage absorbed per point of mana from 1/1.5/2 to 0.75/1.25/1.5/2.
 * Added the ultimate ability.
 * Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit's speed for up to 5 seconds.
 * Cast range: 500
 * Max channel time: 10
 * Movement speed slow per second: 9%/18%/27%
 * Attack speed slow per second: 9/18/27
 * Slow duration: 5
 * Mana cost: 150/200/250
 * Cooldown: 45
 * Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.
 * Cooldown: 45
 * Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.


 * Removed upgrade for .
 * No longer increases damage absorbed per mana from 1/1.5/2 to 1.5/2/2.5 and increases activation mana cost to 50.


 * Reduced gain from 2.2 to 2.
 * Reduced gain from 3.2 to 3.
 * is now restricted from buying.
 * Fixed being able to copy 's ability.


 * Reduced attack animation from 0.550/0.400 to 0.500/0.500.
 * Increased cast animation from 0.300/2.400 to 0.500/0.700.


 * Reduced acquisition range from 650 to 600.
 * Increased base armor from -1 to 1 (total armor is now 3.1).
 * Recoded so it can be used by multiple Prophets and fixed an abusable bug.


 * Reworked
 * Old 
 * Stills the heart of a target stopping all regeneration.
 * Cast range: 600
 * Duration: 10/20/30/45
 * Notes: Prevents the target's health from increasing for the duration.


 * New 
 * The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
 * Radius: 200/400/600/800
 * Max health lost per second: 1%
 * Notes: An aura which simply reduces enemy's health as long as they stand within range. Damage type is HP Removal. Does not affect ancient units.


 * can no longer attack flying units.
 * Changed attack projectile speed from 1200 to instant.
 * Increased base attack time from 1.70 to 1.80.
 * Reduced base mana pool from 200 to 100.
 * Changed Night Stalker's base regeneration type from only regenerate at night to always regenerate. [?].
 * Reduced base health regeneration from 3 to 0.25.


 * Rescaled mana cost from 95 on each level to 75/85/95/105.
 * Increased cooldown from 8 to 14.
 * Replaced with.
 * Old 
 * Cast range: 600
 * Damage radius: 150
 * Damage per second: 36/48/60/72
 * Duration: 20
 * Mana cost: 80
 * Cooldown: 10
 * Cooldown: 10


 * New 
 * Drenches a target in volatile chemicals, causing it to burst into flames. The target is under immense pain, causing it to take damage and move slower.
 * Cast range: 700
 * Radius: 0
 * Damage per second: 5/15/25/35
 * Movement speed slow: 10%/15%/20%/25%
 * Duration: 7.5
 * Mana cost: 95/105/115/125
 * Cooldown: 15
 * Notes: The projectile travels at a speed of 700 and can be disjointed. Multicast adds a effect radius to the ability, damaging all enemies around the target.


 * Increased cooldown from 15 to 20.
 * Reworked
 * Old 
 * Enables the Ogre Magi to automatically cast spells extra times each time he casts a spell. Increases their mana costs.
 * Extra casts: 1/2/3
 * Fireblast mana cost increase: 95/270/430
 * Fireblast cooldown increase: 8/24/47
 * Fireblast stun duration increase: 0/0/0.5
 * Lightning Shield damage increase: 12/24/36
 * Lightning Shield mana increase: 30/60/70
 * Bloodlust mana increase: 50/100/150
 * Notes: Causes Fireblast to be cast 1/2/3 additional times on the target and Bloodlust to be cast on additional 1/2/3 allied units within a 600 radius around Ogre Magi. Lightning Shield is not cast multiple times.


 * New 
 * Enables the Ogre Magi to rapidly cast his spells, giving them greater potency.
 * Fireblast cooldown decrease: 3/6/9
 * Fireblast mana increase: 10/20/30
 * Ignite radius increase: 150/300/450
 * Bloodlust cooldown decrease: 5/15/15
 * Bloodlust mana increase: 10/20/50
 * Notes: Does not cause any abilities to be cast multiple times.


 * Removed upgrade for .
 * No longer increases number of from 1/2/3 to 2/3/4.


 * Increased base armor from 1 to 2.
 * Increased attack animation from 0.35/0.65 to 0.433/0.567.
 * Increased cast animation from 0.4/0.5 to 0.5/1.67.
 * no longer damages wards.
 * Reduced movement speed slow from 10%/20%/30%/40% to 7%/14%/21%/28%.
 * Increased radius from 220 to 300.
 * now has a 75/100/140 mana cost.
 * now has a 75/100/140 mana cost.


 * Reduced base armor from 0 to -1.
 * Reduced attack animation from 0.56/0.41 to 0.3/0.7.
 * Increased cast animation from 0.452/1.008 to 0.5/0.83.
 * Reduced turn rate from 0.5 to 0.4.
 * Reduced movement speed slow from 75% to 50%.
 * Now makes the caster face the target after blinking.
 * Fixed not going into cooldown when used.
 * Added a 0.3 second delay to the damage, so it does not happen instantly upon blinking.
 * Added a 0.3 second delay to the damage, so it does not happen instantly upon blinking.


 * Fixed bug that caused it to get erratic at long range.
 * No longer bends based on environmental props.
 * Can no longer hook wards.
 * Reduced the cast phase during which Pudge is disabled from 0.5 to 0.4.
 * now slows affected enemies by 20%.
 * No longer turns immune to piercing damage.
 * Increased per killed hero from 0.03/0.06/0.09/0.12 to 0.3/0.6/0.9/1.2. [?]
 * No longer turns immune to piercing damage.
 * Increased per killed hero from 0.03/0.06/0.09/0.12 to 0.3/0.6/0.9/1.2. [?]


 * Improved attack animation from 0.550/0.400 to 0.500/0.500.
 * Improved cast animation from 0.300/2.400 to 0.500/0.510.
 * can now attack ethereal units.
 * Reduced armor from 12 to 0.
 * Reduced health from 175/250/325/400 to 175 on each level.
 * Reduced health from 175/250/325/400 to 175 on each level.


 * Reduced attack range from 650 to 600.
 * Update visual changes and renamed into.
 * Increased projectile speed from 700 to 900.
 * Increased projectile speed from 700 to 900.


 * Increased attack animation from 0.3/0.7 to 0.6/0.3.
 * Increased attack projectile speed from 2000 to 10000.
 * Increased cast backswing from 0.125 to 0.500.


 * Reworked Riki.
 * Reduced attack animation from 0.433/0.567 to 0.3/0.3.
 * Reduced cast backswing from 1.670 to 0.510.
 * Riki now has, , as his basic abilities and  as his ultimate ability.
 * New 
 * Throws a smoke bomb down in the area, disabling all enemy units' attacks and spells. Also slows opponents.
 * Cast range: 350
 * Radius: 300/350/400/450
 * Movement speed slow: 10%/20%/30%/40%
 * Duration: 7
 * Mana cost: 45/45/50/55
 * Cooldown: 11
 * Notes: Silences and disarms enemies within. Also applies a mini-stun to every unit inside upon cast.


 * New 
 * Teleports to an enemy unit and strikes it, dealing bonus damage.
 * Cast range: 700
 * Damage: 30/60/90/120
 * Mana cost: 50
 * Cooldown: 30/20/10/5
 * Notes: The damage is independent from Riki's attacks and is delayed by 0.3 seconds.


 * New 
 * The Stealth Assassin isn't afraid to fight dirty, and specializes in attacking his opponents from behind.
 * Damage per agility: 0.2/0.4/0.6/0.8
 * Notes: Riki's attacks deal bonus damage when attacking the back of enemies. The damage is based on Riki's agility.


 * Moved to the fourth ability slot. This is now Riki's ultimate ability.
 * Increased level requirement from 5/10/15 to 6/12/16 like regular ultimates.
 * Increased fade time from 3/2.3/1.6 to 3.5/2.5/1.5.


 * is now restricted from buying.
 * Fixed being able to cast while silenced.
 * Fixed some other minor bugs.
 * Fixed so that multiple Sand Kings can use it at the same time.
 * Replaced with.
 * Old 
 * The Sand King constantly kicks up dust behind him, slowing and confusing his enemies while inside the cloud. Do not, under any circumstances, learn this skill if you are Sentinel.
 * Radius: 150
 * Move speed slow: 5%/10%/15%/20%
 * Miss chance: 7%/14%/21%/28%
 * Trail duration: 2
 * Trail duration: 2


 * Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
 * Proc chance: 10%/18%/25%/35%
 * Attack damage bonus: 8/16/24/32
 * Enemy miss chance: 35%
 * Duration: 2
 * Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.
 * Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.


 * Fixed so that multiple Sand Kings can use it at the same time.


 * Reduced base mana from 200 to 100.
 * Reduced acquisition range from 650 to 600.
 * Improved cast animation from 0.500/0.830 to 0.300/1.070.


 * Improved Attack Animation from 0.330/0.840 to 0.50/0.50.
 * no longer stun flying units.
 * Fixed the delay between the attack and the silence on.
 * is now an Unique Attack Modifier.


 * Changed attack sound from heavy wooden mace to heavy metal axe.
 * Changed movement type from Foot to Amphibious.
 * Reduced attack animation from 0.550/0.550 to 0.360/0.640.
 * Increased cast animation from 0.300/1.530 to 0.550/0.510.
 * Reduced stun duration from 2.00/2.50/3.00/3.50 to 2.00/2.50/3.00/3.25.
 * Reduced radius from 275/300/350/375 to 275/300/325/350.
 * Increased armor reduction from 4/10/15 to 5/10/15.
 * Increased armor reduction from 4/10/15 to 5/10/15.


 * Reduced gain from 2.7 to 1.9.
 * Increased gain from 1.7 to 2.6.
 * Increased attack projectile speed from 900 to instant.
 * Improved attack animation from 0.700/0.580 to 0.170/0.700.
 * Reduced base mana pool from 200 to 100.
 * Reduced movement speed from 300 to 290.
 * Reworked
 * Old 
 * Fires an exploding shot, dealing moderate area of effect damage.
 * Cast range: 700
 * Radius: 250
 * Damage: 100/150/200/250
 * Mana cost: 75/85/95/105
 * Cooldown: 6
 * Notes: Destroys trees in its area. Applies a mini-stun on all enemy units within the area.


 * New 
 * Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
 * Cast range: 900
 * Radius: 350
 * Number of pellets: 8/12/16/20
 * Damage per pellet: 15-60 (physical)
 * Mana cost: 75/90/105/120
 * Cooldown: 13
 * Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well.


 * Improved Attack Animation from 0.433/0.567 to 0.400/0.300.
 * Improved Cast Animation from 0.500/1.670 to 0.300/0.510.


 * Changed attack animation from 0.75/0.78 to 1.00/1.10
 * Improved cast animation from 2.4/0.3 to 0.51/0
 * Reduced, and  cast point from 0.3 to 0.
 * Reduced cast point from 1.3 to 1.
 * Reduced cast point from 2.3 to 2.
 * No longer destroys trees within its explosion radius.
 * Fixed leaving a dummy unit for few seconds after exploding.
 * Fixed leaving a dummy unit for few seconds after exploding.


 * Changed movement type from Amphibious to Foot.
 * Reduced illusion outgoing damage from 35%/45%/55%/65% to 25%/35%/45%/55%.
 * Reduced cast range from 250/500/750 to 250 on each level.
 * no longer uses a 1.5 second transformation time.


 * now damages the target as the projectile hits, instead of instantly damaging.


 * Increased number of targets from 1 on each level to 1/1/2/2.
 * Reduced damage from 110/220/330/440 to 100/175/250/325.
 * Reduced mana cost from 130/160/190/220 to 120/140/160/180.
 * Reduced cooldown from 35 to 25.
 * Reduced channel time from 5/3/1 to 3/2/1.
 * Reduced channel time from 5/3/1 to 3/2/1.


 * Reduced cast animation from 0.3/0.51 to 0.51/0.3.
 * Increased level requirement form 0/2/4/6 to 1/3/5/7.


 * Increased base armor from 0 to 1 (total armor is now 3.52).
 * Reduced buff duration from 30 to 15.
 * Increased cooldown from 8 to 15.
 * Reduced mana cost from 55/65/75/85 to 45/55/65/75.
 * Reduced mana cost from 55/65/75/85 to 45/55/65/75.


 * Increased base attack time from 1.7 to 1.77.
 * Improved attack animation from 0.5/0.5 to 0.33/0.64.
 * Replaced with.
 * Old 
 * Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
 * Radius: 700
 * Attack damage reduction: 5%/10%/15%/20%
 * Armor reduction: 2/3/4/5
 * Duration: 20
 * Mana cost: 40
 * Cooldown: 15


 * New 
 * By disassociating herself with this plane, Shandelzare avoids being hit by an offensive spell.
 * Mana cost: 0
 * Cooldown: 220/160/100/40
 * Notes: Passively blocks one single targeted spells when off cooldown.


 * Reduced cast time of all spells from 0.5 to 0.
 * Recoded to fix various bugs.
 * No longer slows affected units by 10%/20%/30%.
 * Multiple instances now work properly.
 * Now properly hits all units within range.
 * No longer randomly deals damage to units while passing through them.


 * Improved attack animation from 0.300/0.700 to 0.330/1.000.
 * Improved cast animation from 0.500/0.830 to 0.300/0.510.


 * Reworked .
 * Visage now has, , as his basic abilities and  as his ultimate ability.
 * New 
 * Visages drains the life from a target, slowing its attack and move speed. He then gets the bonuses equal to those drained.
 * Cast range: 600
 * Movement speed change: 10%/20%/30%/40%
 * Attack speed change: 10/20/30/40
 * Speed duration: 15
 * Slow duration: 10
 * Mana cost: 110/120/130/140
 * Cooldown: 25


 * New 
 * Adds extra damage to attacks. Units killed while under the effect of Soul Assumption will give Visage life.
 * Cast range: 700
 * Attack damage bonus: 10/20/30/40
 * Heal per death: 10/20/30/40
 * Debuff duration: 2
 * Mana cost: 18/22/26/30
 * Notes: Is an active Unique Attack Modifier. Places a debuff on the targets upon attacking them. When a unit dies with the debuff on, Visage gets healed, no matter who kills it.


 * New 
 * Links units together, causing them to share their torment.
 * Cast range: 700
 * Link search radius: 500
 * Max bound units: 3
 * Damage distribution: 5%/10%/15%/20%
 * Duration: 30
 * Mana cost: 75/85/95/105
 * Cooldown: 0
 * Notes: Links the targeted ally with the closest 2 allies to it. Spreads 5%/10%/15%/20% of any damage a bounded unit takes to other bound allies, effectively causing it to take less damage. The spread damage is lethal and the kill is attributed to the original damage source.


 * New 
 * Raises a revenant from a corpse.
 * Corpse search radius: 600
 * Number of revenants per cast: 1
 * Max revenants: 5/6/7
 * Mana cost: 50
 * Cooldown: 6


 * stats:
 * Health: 350/550/700
 * Attack damage: 26-29/36-39/46-49
 * Attack range: 300
 * Vision range: 1800/800
 * Notes: Revenants have no regeneration, are flying units and have the ability.


 * Each attack enhances the damage taken by the target.
 * Damage per attack: 1/2/3
 * Debuff duration: 2
 * Notes: A passive Unique Attack Modifier. Each attack of the Revenants against the same target deal more and more damage.
 * Notes: A passive Unique Attack Modifier. Each attack of the Revenants against the same target deal more and more damage.


 * Reduced attack animation from 0.833/0.450 to 0.560/0.440.


 * Reduced base and gain from 20 + 2 to 19 + 1.4.
 * Increased acquisition range from 400 to 500.
 * Improved attack animation from 0.500/0.500 to 0.633/0.366.
 * Improved cast animation from 0.300/0.510 to 0.400/0.500.
 * Reduced base movement speed from 300 to 290.
 * Increased mana cost from 50/57/64/71 to 65/72/79/86.
 * no longer affects sleeping units (neutral creeps at night).

New Items

 * Added back.
 * Renamed to Boom-boom's Guardian Armor
 * Reworked Recipe.
 * Old Guardian Armor
 * Recipe: (1400 Gold),  (1400)
 * Total cost: 2800 Gold
 * Armor bonus: 15
 * Agility bonus: 2
 * Intelligence bonus: 2
 * Strength bonus: 2
 * Bonus Mana Regen: 50%
 * New Boom-boom's Guardian Armor
 * Recipe: (1400 Gold),  (450 Gold),  (900 Gold)
 * Total cost: 2750 Gold
 * Armor bonus: 10
 * Intelligence bonus: 10
 * Bonus Mana Regen: 50%


 * Added lore text:

Requires: Ogre Axe (1000) Blades of Attack (650) Recipe (300)
 * Added a new item: Sange. Grants +10 Damage and +10 Strength.
 * Item description: "Sange is an unusually accurate weapon. Magically intelligent, it seeks weak points automatically.  Gives +10 to strength, +10 damage, and has a 10% chance on hit to maim the target, reducing speed and dealing bonus damage."

Passive: Maim Each attack has a 10% chance to reduce enemy hero movement speed by 50% and attack speed by 20. Bonus damage dealt 30.

Requires: Blades of Alacrity (1000) Boots of Speed (500) Recipe (300)
 * Added a new item: Yasha. Grants +10 Agility and +5% movement and attack speed bonus.
 * Item description: "Yasha is regarded as the swiftest weapon ever created. The few that have wielded it say that it has no weight whatsoever.  Adds +10 agility, 5% increased attack speed, and 5% increased movement speed."

Requires: Sange (1950) Yasha (1800) Recipe (900)
 * Added a new item: Sange and Yasha. Grants +10 Damage, +5% attack speed, 10% movement speed, +10 strength and +10 agility.
 * Item description: "Sange and Yasha, when attuned by the moonlight of Tir'nogth and used together, become a very powerful combination. Gives +10 damage, +10 agility, +10 strength, +10% movement speed, +5% attack speed, and a 15% chance on hit to maim the target (orb effect)."

Passive: Maim Each attack has a 15% chance to reduce enemy hero movement speed by 50% and attack speed by 20. Bonus damage dealt 35.

Requires: Planeswalker's Cloak (650) Stout Shield (450) Energy Booster (1000) Recipe (1000)
 * Added a new item: Linken's Mirror Shield. Grants +250 mana and 15% Magic resistance.
 * Item description: "The shield worn by one of the most famous heroes in history, Linken's Mirror Shield can reflect spells. Gives a 20% chance to block 40 damage, +250 mana, 15% Spell Resistance, and reflects 25% of spells back to their caster.  You are still affected."

Passive: Damage Block Gives a chance to block damage. Proc Chance: 20% Blocked Damage: 40

Requires: Gloves of Haste (610) Recipe (1100)
 * Added a new item: Hand of Midas. Grants 25% attack speed.
 * Item description: "Preserved through unknown magical means, the Hand of Midas still retains much of its original potency. Grants +25% increased attack speed, and the ability to instantly turn creeps into gold."

Active: Kills a non-hero target for 160 gold and 2.1x experience.

Cannot be used on Ancient Creeps. Cast Range: 600 Gold Bonus: 160 Bonus Gold: 2 × Bounty Gold + 0.6 × Cost Gold Cooldown: 65 Mana Cost: 115 Missile Speed: 700

Requires: Chain Mail (620) Blades of Attack (650) Recipe (750)
 * Added a new item: Blade Mail. Grants +9 damage and +5 armor.
 * Item description: "Increases the attack damage by 9 and armor by 5 when worn. Any melee attackers will receive 25% damage return."

Passive: Damage Return Returns damage back to any melee attacker. Damage Returned: 25%

Requires: Slippers of Agility (150) Circlet (175) Recipe (275)
 * Added a new item: Wraith Band. Grants +6 agility, +3 strength and +3 intelligence.
 * Item description: "A circlet with faint whispers echoing about it. Gives +3 to all attributes, and an additional +3 to agility."

Requires: Gauntlets of Ogre Strength (150) Circlet (175) Recipe (275)
 * Added a new item: Bracer. Grants +6 strength, +3 agility and +3 intelligence.
 * Item description: "A decorated wrist band. Gives +3 to all attributes, and an additional +3 to strength."

Passive: Damage Block Gives a chance to block damage. Proc Chance: 20% Blocked Damage: 40
 * Added a new item: Stout Shield.
 * Item description: "Gives a 20% chance to block 40 damage."

Requires: Bracer (600) Wraith Band (600) Null Talisman (600) Ultimate Orb (2300) Recipe (1200)
 * Added a new item: Stout Shield. Grants +22 All Stats and +3 Armor.
 * Item description: "A glowing jewel formed out of assorted parts, yet fitting together perfectly, Mekansm protects its bearer from danger. Gives +22 to all stats, +3 armor, and has a 9% chance upon being attacked to make the bearer invulnerable for 2 seconds."

Active: Devour Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal amount.
 * Added a new item: Ancient Tango of Essifation.
 * Item description: "A glowing jewel formed out of assorted parts, yet fitting together perfectly, Mekansm protects its bearer from danger. Gives +22 to all stats, +3 armor, and has a 9% chance upon being attacked to make the bearer invulnerable for 2 seconds."

Comes with 3 charges. Can be used on an allied hero to give them one Tango. Cast Range: 32 Health Regen Bonus: 5 Duration: 20

Requires: Helm of Iron Will (950) Recipe (1000)
 * Added a new item: Necronomicon. Grants +21 Intelligence and +2 Regeneration.
 * Item description: "Considered the holy grail of necromancy and demonology, a powerful malefic force is locked within it's pages. Gives +21 Intelligence, 2 HP Regen/sec, and can raise nearby dead units into Skeleton Archers and Warriors to serve the bearer."

Active: Raise Dead Summons 2 Skeleton Warrior and 2 Skeleton Archer. Duration: 20/25/30. Cooldown: 30 Mana Cost: 125

Items Changes

 * Added.
 * Renamed from Hunk of Cheese to Cheese.
 * Increased gold cost from 650 Gold to 1000 Gold.
 * Increased restock time from 6 to 180.
 * Now stacks in the inventory.
 * Removed.
 * Added ability.
 * Now has a 5 mana cost.
 * Can now be used while already at full health.
 * Reduced health restoration from 2000 to 1000.
 * Reduced mana restoration from 2000 to 500.


 * now stacks in the inventory.
 * Increased mana regeneration bonus from 3.33 to 5. [?]


 * Now stacks in the inventory.
 * Reduced number of charges from 4 to 1.
 * Reduced gold cost from 400 Gold to 80 Gold.


 * now stack in the inventory.


 * now stack in the inventory.


 * Added.
 * Reworked.
 * Teleports the hero and any owned unit to a target friendly tower.
 * Cast range: Global
 * Tower search range: 700
 * Gather radius: 1100
 * Channel time: 2
 * Mana cost: 0
 * Cooldown: 30
 * Notes: The user is invulnerable while channeling. Cannot be canceled. Must target within a 700 range of any tower. Teleports all owned units within the gather radius to exactly the targeted point. Does not stack in the inventory.


 * New 
 * Transports the hero to a friendly structure.
 * Cast range: Global
 * Building search range: 2000
 * Channel time: 3
 * Mana cost: 75
 * Cooldown: 65
 * Notes: The user is not invulnerable while channeling and can be canceled. Must target within a 2000 range of any building. Teleports the hero right next to the building closest to the targeted point. Stacks in the inventory.


 * Reduced gold cost from 300 Gold to 135 Gold.


 * now has a mana cost of 5.


 * Reduced gold cost from 400 Gold to 375 Gold.


 * Reduced movement speed bonus from 60 to 50.


 * Increased gold cost from 171 Gold to 175 Gold.


 * Renamed Cloak of the Magus to Planewalker's Cloak. [?]
 * No longer grants 50% mana regeneration.
 * Reduced gold cost from 1375 Gold to 650 Gold.


 * Reduced gold cost from 2475 Gold to 2450 Gold.


 * Increased gold cost from 1100 Gold to 1200 Gold.


 * Reduced gold cost from 1200 Gold to 1100 Gold.


 * Reworked recipe.
 * Old :
 * Recipe: (1375 Gold),  (1100 Gold),  (1775 Gold),  (2000 Gold)
 * Total cost: 6250 Gold
 * New :
 * Recipe: (650 Gold),  (1400 Gold),  (1775 Gold),  (1900 Gold)
 * Total cost: 5725 Gold


 * No longer grants 125% mana regeneration.
 * Now grants 10 armor.
 * Increased magic resistance bonus from 20% to 25%.


 * Reduced movement speed bonus from 100 to 85.
 * Reduced mana cost from 150 to 75.


 * Reduced armor bonus from 3 to 1.
 * Reworked recipe and stats.
 * Old :
 * Recipe: (1000 Gold),  (450 Gold),  (1550 Gold)
 * Total cost: 3000 Gold
 * Strength bonus: 6
 * Intelligence bonus: 10
 * Attack damage bonus: 5
 * New :
 * Recipe: (620 Gold),  (450 Gold),  (1550 Gold)
 * Total cost: 2620 Gold
 * Strength bonus: 8
 * Armor bonus: 6
 * Attack damage bonus: 10


 * Increased bonus from 10 to 18.


 * Reduced duration from 3/5 to 2.


 * Added new active ability.
 * Instantly heals the bearer.
 * Heal: 200
 * Mana cost: 100
 * Cooldown: 60
 * Notes: The heal is instant. Interrupts channeling spells upon cast. Cannot be cast while at full health.


 * No longer has 10 charges.
 * Now has a 160 mana cost.
 * Reduced duration from 45 to 30.
 * Increased illusion damage dealt from 25% to 35%.
 * Reduced illusion damage taken from 200% to 175%.
 * Increased cooldown from 10 to 20.
 * Reworked recipe and stats.
 * Old 
 * Recipe: (1000 Gold),  (450 Gold),  (1400 Gold)
 * Total cost: 2850 Gold
 * Strength bonus: 12
 * Agility bonus: 8
 * New 
 * Recipe: (2900 Gold),  (450 Gold),  (450 Gold),  (1400 Gold)
 * Total cost: 5200 Gold
 * Agility bonus: 16
 * Intelligence bonus: 25
 * Intelligence bonus: 25


 * Reduced from 12% to 10%.
 * now has a 50 mana cost.
 * Increased cost from 1000 Gold to 1250 Gold (total cost increases from 1900 Gold to 2150 Gold).


 * Reduced cost from 1850 Gold to 1600 Gold (total cost decreases from 5600 Gold to 5350 Gold).


 * Can now be dropped, sold and destroyed.


 * No longer grants 1 armor.
 * Reduced cost from 175 Gold to 150 Gold.


 * Reduced movement speed bonus from 70 to 60.


 * Increased attack damage bonus from 1 to 3.
 * Increased mana regeneration bonus from 0.6 to 0.65.


 * Reworked recipe and stats.
 * Old :
 * Recipe: (2600 Gold),   (2550 Gold),  (875 Gold)
 * Total cost: 6025 Gold
 * Health regeneration bonus: 4
 * Attack damage bonus: 65
 * New :
 * Recipe: (3200 Gold),  (2550 Gold),  (700 Gold)
 * Total cost: 6450 Gold
 * Strength bonus: 25
 * Armor bonus: 5


 * Replaced with.
 * Old 
 * Instantly kills a targeted allied creep, healing the caster for 85% of its current health and restoring 15% mana based on its current health.
 * Cast range: 400
 * Target current health as heal: 85%
 * Target current health as mana: 15%
 * Mana cost: 105
 * Cooldown: 20


 * New 
 * Takes control over a targeted enemy unit.
 * Cast range: 700
 * Mana cost: 125
 * Cooldown: 30


 * No longer grants 300 mana.
 * Now grants 25.
 * Now requires a (+900 Gold) to build (total cost increases from 4275 Gold to 5175 Gold).
 * Reduced non-hero duration from 15 to 3.5.
 * Reduced mana cost from 140 to 100.
 * Reduced cooldown from 14 to 13.
 * Reduced cooldown from 14 to 13.


 * Reduced hero stun duration from 1.15/1.3 to 1.1.


 * Increased health bonus from 400 to 450.
 * Reduced mana bonus from 450 to 400.

Original Warcraft III Map Description
Map Description A public beta test of 6.0. New, some bugs, and imbalances. Loading Screen DotA Allstars v6.00

Bugs, imbalances, and glitches all over. Anything wrong with this map that you find, please post it on the forums at www.dota-allstars.com/forums/

There is still going to be new content added yet; each successive version from here on will have new features, changes and such. Expect 6.01 within a day or two

Razzle and Tiourkikaze are filler heroes, for new

Quest Notes DotA Allstars v6.00 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, terrorblaze, dankys, and everybody else who has helped me out.

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate

Commands -random, -ctf, -dm, -du, -ar, -tr, -ap, -mm, -id, -sc, -sm, -rv.

To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.

Example: -match ##

Changelog Far too many to list.

Far too many planned changes to list

-`Re-adjusted` all of the casting, attacking, and movement animations so that they should more fully match the hero models. -Added Earthshaker -Added Shadow Fiend (thanks Wikid on ultimate) -Added Mogul Kahn -Added Tiny -Added Enigma -Finished Phantom Lancer -Fixed hotkeys for Sunrise Tavern -Moved Taverns around a little -Began implimenting a Spellcaster system -Deleted misc unused skills and units -Fixed some misc bugs where skills could be gotten at earlier levels than advertized -Made it so that Blink Strike makes the unit face the target -Increased selection range on shops -Can no longer attack allies while spell immune -Tried to fix whatever typos I came across -Attempted to reduce the number of custom objects used in various skills

Items -All items now have their icons in the shops -Reduced mana cost on BoT from 150 to 75 -Added %Bash numbers to Cranium Basher tooltip -Added %dodge numbers to Radiance tooltip -Added %cleave to Battle Fury tooltip -Added damage/second numbers on Radiance -Added duration numbers to Guinsoo's Scythe of Vyse -Added multiplier numbers to Crysalis and Burize -Morphling can no longer use Refresher -Added Stygian reduction numbers to tooltip -Modified Mask of Madess to 75% IAS (down from 97%), 10% move speed (down from 15%), lifesteal reduced to 10% from 12%, and added a mana cost of 50. -Mask of Madness recipe now costs 1250 -Fixed Diffusal and Blink Dagger sharing cooldown -Morphling can no longer copy Sapphire Water -Changed Vitality Booster to 1100 gold -Changed Point Booster to 1200 gold -Added Bracer recipe -Added Wraith Band recipe -Added Blade Mail recipe -Added Disposables Shop and moved some of the charged items over -Added Sturdy Shield item -Removed the +300 Mana from Guinsoo's Scythe of Vyse, added 900 gold cost to recipe, and now gives +25 Intelligence -Eul's Scepter now gives +18 Intelligence (up from 10) -Removed +1 armor from Null Talisman, lowered recipe to 150 gold -Nerzheim Buckler recipe changed, along with effects -Ring of Basilius now gives +3 damage -Aegis of the Immortal recipe changed, along with effects -Cloak of the Magus no longer gives 50% mana regen. Cost reduced to 450. -Satanic now takes Messer in place of Demon Edge

Sand King -Replaced Dust Trail with Sand Storm -Made Entrench `multi-instance` -Made Epicenter `multi-instance` -Fixed some Burrowstrike bugs -Fixed Burrowstrike so it can no longer be cast while silenced/ensnared

Pudge 2.0 -Fixed Meat Hook bug that caused it to become erratic at long range -Meat Hook should fire perfectly strait with no arcingnow -Lowered time during which Pudge is uncommandable on Meat Hook from .5 to .4 seconds -Made it so that Pudge should no longer hook invisible mines or hidden units (if he has detection, he will hit them again) -Slightly modified Flesh Heap's tooltip -Fixed Flesh Heap so it no longer gives invulnerability to Piercing attacks -Rot slows opponents by 20% -Flesh Heap now gives .5/1/1.5/2 Str per hero killed (still gives .03/.06/.09/.12 Str per `non-hero`).

Magnataur -Shockwave no longer hits buildings

Juggernaut -Str/level up to 2.2 from 2 -`Whirly-thing` costs less mana, lower cooldown -Omnislash got +1 slash at all levels

Drow Ranger -Slightly modified Marksmanship's tooltip -Frost Arrows slow for 10/20/30/40% movement speed, down from 15/30/40/50%

Ursa -Reduced duration of Overpower to 15 seconds -Increased cooldown of Overpower to 15 seconds -Fixed some bugs involved with `multi-instancing`, and `short-changing` you when you died with Overpower on -Modified Fury Swipe's tooltip to clarify

Leshrac -Reduced mana costs for Pulse Nova at all levels by `30-40`/second -Added .5 second cooldown to prevent "flickering" -Increased cooldown on Diabolic Edict from 15 to 30 seconds -Increased mana cost on Diabolic Edict by 20 at all levels

Slardar -Reduced AoE on War Stomp to 275/300/325/350 -Made move type Amphibious -War Stomp has cooldown of 8 seconds with 2/2.5/3/3.25 second stun

Centaur -Reduced AoE on Hoof Stomp to 275/300/325/350 -Hoofstomp cooldown increased from 8.5 to 10.5 seconds -Duration lowered to .75/1.5/2.25/3 seconds

Terrorblade -Made move type Foot (formerly Amphibious) -Hopefully fixed Meta bonus damage bug -Images now deal 25/35/45/55% damage (down 10% all levels)

Siren -Added attack sound -Crit at level 4 does 1.5 as advertized -Made move type Amphibious

N'aix -Added attack sound

Medusa -Made move type Amphibious -Removed Purge -Split Shot is now an activated skill that fires 3 arrows at all levels but arrows only deal 20/30/40/50% of Medusa's damage -Mana Shield is now a `4-level` base ability that blocks 50% of incoming damage with a .75/1.25/1.5/2 mana/HP ratio -Ultimate is now Gaze -She deals her full advertised damage

Faceless Void -Time Stop now stuns for 3.5 seconds at all levels, with decreasing cooldown. Can use Refresher Orb again. -Time Stop now affects buildings, and will graphically freeze the units in place

Sniper -Reduced movement speed from 300 to 290 -Attack type is now Instant (no graphic) -`Re-did` Scattershot (Wikid)

Broodmother -Reduced damage on ult from 50/75/100 to 40/55/85 -Reduced slow on Incapacitating Bite by 5% at all levels -Reduced miss effect on Incapactitating bite from .15/.25/.35/.45 to .1/.15/.2/.25 -Increased Str/level from 2 to 2.5 -Gave Insatiable Hunger a new icon

Tinker -Reduced damage, cooldown, and mana cost on Heat-Seeking Missile -Adjusted the Rearm time to 3/2/1 seconds -Replaced March of the Machines with Gattling Gun (Wikid)

Silencer -Fixed small time lapse between attack and Silence effect -Infernals no longer affect buildings

Clinkz -Got new graphics for hero

Treant -Fixed learning hotkey on Living Armor

Bounty Hunter -Received new icon -Got Disarm as new ultimate

Necrolyte -Changed Heartstopper from a castable skill to an aura. Now drains 1% of their maximum life per second; AoE of 200/400/600/800 -Changed projectile graphic

Phantom Assassin -Changed "Coup de Gras" to "Coup de Grâce" -Blink Strike `re-triggered` (thank you Wikidme) -Modified -refresh a little

Omniknight -Added a 75/100/140 mana cost to Guardian Angel -Degen Aura reduced to 7/14/21/28% slow, but increased in area from 220 to 300. -Purification no longer hits wards

Zeus -Increased mana cost of Arc Lightning by 15 at all levels -Static Field no longer affects sleeping units -Reduced Str/level from 2 to 1.4

Lich -Fixed Dark Ritual learning hotkey

Vengeful Spirit -Added duration of Terror into tooltip -Replaced Terror with Disentangle

Furion -Fixed Sprout bug/abuse and made it fully `multi-instancible` (thanks Wikid)

Tidehunter -Reworked Gush a little (Wikid, no gameplay effects)

Night Stalker -Added attack sound

Panda -Lowered Str/level from 3.1 to 2.9

Venomancer -`Re-triggered` Poison Nova. Should `multi-instance`, hit all units within range, and be less buggy overall. Downsides are that it will probably hit a little further than the graphics may indicate, and it no longer slows. (Wikid)

Visage -Entirely reworked Visage. Removed Frenzy, Blink, and Mana Burn; replaced with Grave Chill, Soul Assumption, and Anonymous Dead. Revamped Progenerate Gargoyles a little; now called Raise Revenants. Revenants are the same as Gargoyles except that they have an Incinerate variant that lends 1/2/3 bonus damage per attack.

Queen of Pain -Reduced attack range from 650 to 600 -`Re-skinned` Fan of Knives to Scream of Pain (no gameplay changes)

Syllabear -Fixed tooltip (Cottontop)

Stealth Assassin -Replaced Blink with Blink Strike -Replaced Critical with Backstab -Made Permanent Invisibility his ultimate -Removed Death Ward -Added Smoke Screen

Pugna -Can now attack Banished units, but has a longer cooldown on the attack

`Anti-Mage` -Shield now reduced attack speed by 20% at all levels and gives 30/40/50/60% magic reduction

Ogre Magi -`Multi-cast` reworked so that it reduces the cooldown of Fireblast by 3 seconds and Bloodlust by 5 seconds at each level. -Lightning Shield replaced with Ignite, Multicast causes Ignite to deal damage in an area

Dragon Knight -replaced Dragon Tail with Stone Form -replaced Dragon's Blood with Roar

New Heroes: -Sentinel: Raigor Stonehoof the Earthshaker, Tiny the Mountain Giant, Chen 2.0, Stealth Assassin 2.0, Azwraith the Phantom Lancer, Aiushtha the Enchantress, God of Wind -Scourge: Darchrow the Enigma, Mogul Kahn the Axe, Nevermore the Shadow Fiend, Visage 2.0, Anub’seran the Nerubian Weaver, Strygwyr the Bloodseeker, Shadow Priest

Heroes that Received Significant changes: -Visage, Chen, and SA got complete overhauls -Dragon Knight: replaced Dragon Tail and Dragon Blood with Stone Form and Roar -Medusa: Mana Shield now base skill that blocks 50% of incoming damage, Split Shot is now an activated skill that causes Medusa to deal less damage while firing multiple arrows, removed Purge, ultimate is now Gaze -Ogre Magi: replaced Lightning Shield with Ignite, a damage over time slowing skill. Ultimate now reduces the cooldown on Bloodlust and Fireblast each level, and increases the area of Ignite.

New Recipes: -Wraith Band: the “Agility” Null, that gives +6 to Agi and +3 to other stats. -Bracer: the “Strength” Null, that gives +6 to Str and +3 to other stats. -Hand of Midas: has active Transmute, allowing you to convert enemy units into pure gold. -Blade Mail: gives armor and damage return against melee -Guardian Mail: gives armor and magic resist -Linken's Mirror Shield: gives magic resist and the chance to reflect a spell back on its caster -Mekansm: combines the three “Nulls” and an orb for bonus stats. Gives a chance to become Invulnerable if attacked. -Sange: gives %chance to Maim an opponent causing him or her to attack more slowly (orb). -Yasha: increases attack and movement speed -Sange and Yasha: combines the two previous items and their effects, giving boosts to them. -Necromicon: summons 2 skellie warriors and 2 skellie archers

Major Changes in Old Items: -Manta: now chargless with a completely new recipe/more expensive -Satanic: now incorporates a Messer in place of Demon Edge -Headdress of Regeneration: now has the ability to `self-heal` for 200 HP (100 mana cost)

Notable Bugs Fixed: -`Double-sprout` bug -Sand King lost Dust Trail, so no more `Sent-side` glitches -`Perma-invis` bug on Broodmother

Other Major Things: -New Terrain -New consumable shop; Chimera Roost for Sent, Graveyard for Scourge -Items bought in the consumables shops will fuse their charges so that only 1 slot is required per type of item. -Items now have their icons in the shops -Item recipes now include a description of what they do -Tried to make it easier to learn the `Arrow-Orb` system -Barracks have been made less important, other buildings more -Capture the Flag mode

Unreleased content

 * Removed Data of unreleased hero Son of The Sun, The Keeper of The Flame
 * Added Data for unreleased Radiant (Sentinel) hero Phorgos, The Basilisk
 * Hero Description:
 * Lost in the deepest part of the Plaguelands, Phorgos was forgotten by civilization for ages. Angered by the Scourge's corrupting of his lands, he has joined the Sentinel as a hardy mythical beast, with savage poisonous attacks and toughness hardened by time
 * Strength: 17 + 2.00 Agility: 16 + 1.9 Intelligence (Main Attribute): 20 + 2.3
 * Learns: Acid Spray, Toxicosis, Fervent Plague and Gaze
 * Attack range of 550.


 * Added Data for unreleased Radiant (Sentinel) hero
 * Hero Description:Nimble hero, with the ability to traverse the map quickly. Has Ignite, Fly, Bat Bite, and FUNGWARBI!


 * Added Data for unreleased Dire (Scourge) hero
 * Hero Description: Warrior Hero, adept with buffs, debuffs, and army control. Can learn Abyssal Shield, Coleoptric Conversion, Aphotic Field, and Mark of the Abyss.


 * Added Data for unreleased Dire (Scourge) hero
 * Hero Description: A neutral master of the arcane arts, Morban has chosen the side of the Scourge. His gameplay is very unique and advanced.
 * The single spell he can cast is always damaging and varies with what minor reagents he has active. Can learn Quas, Wex, Exort, and Invoke.