Terrorblade/Counters

Bad against...

 * While Terrorblade can easily kill Crystal Maiden due to her low durability and movement speed with and, Crystal Maiden can do the same to him if he is not careful.
 * and can destroy Terrorblade's illusions from  and  while it can also kill Terrorblade from early to mid game if he has no.
 * Terrorblade has no disable in his ability set at all and has no solutions to cancel it . In addition, he doesn't like purchasing disabling items like or, which are the only solutions to deal with Crystal Maiden's  outside of.
 * Since Crystal Maiden often buys and, or it's alternative items , as well as it's upgrade  or , Terrorblade will rarely have a chance to save himself against Crystal Maiden's damage output with.


 * allows Drow Ranger to pierce Terrorblade's high natural base armor and when upgraded with, it will allow her to clear Terrorblade's illusions.
 * can prevent Terrorblade from from using.
 * Since Terrorblade doesn't like to buy armor items like, he will be very vulnerable to Drow Ranger's high physical burst damage.


 * and prevent Terrorblade from using.
 * Does heavy magic damage to Terrorblade and his illusions that bypasses his high base armor.


 * and together can be devastating to Terrorblade, especially if Terrorblade has a lot of illusions. Their high attack speed will trigger Counter Helix a lot, and the pure damage will quickly slice through Terrorblade's low health and kill his illusions. More importantly, the taunt triumphs Black King Bar, Terrorblade's only survival item besides Manta Style which cannot be used to dispel {A|Berserker's Call|Axe}. With enough burst damage by Axe's teammates, Terrorblade can be finished off even before taunt duration runs out and he gets a chance to save himself with.
 * can finish off Terrorblade before he has the chance to due to his low health in the early to mid game.


 * and allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
 * cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain.


 * Ursa can deal lots of damage during the laning phase before Terrorblade can have available.
 * 's damage reduction can help Ursa survive after Terrorblade has used.


 * is one of the best tools to kill Terrorblade before he can use due to its high magical (pure with ) burst damage.
 * and allows Lina to clear Terrorblade's illusions from both, Conjure Image and.


 * If carefully timed, upgraded  can quickly finish off Terrorblade before he can get a chance to save himself with  due to its high magical damage as long as Terrorblade has no.
 * allows Luna to clear Terrorblade's illusions from both, Conjure Image and, this can be particularly advantegous for Luna if she has . Just bear in mind, however, that can be used to turn  against Luna during laning phase.
 * Luna very often bulds and, which allows it either to protect herself from  or nullify it's effects.


 * Dark Seer's and  allows him to clear a wave of Terrorblade's illusions.
 * Because Terrorblade often builds items that require like  and, Dark Seer can create a very strong illusion of Terrorblade with.
 * If Dark Seer can use to help teammates land their AoE abilities, Terrorblade will be quickly killed before he even gets a chance to use Sunder.


 * , s from both can do great damage to both, Terrorblade and his illusions.
 * prevents Terrorblade from using Sunder or in bad situations.  can also destroy one of his illusions.
 * can damage Terrorblade and prevent him from using his abilities and items, whether to fight, survive, or dispel it in any way while also healing Shadow Shaman in process. In addition, Terrorblade has no solutions to cancel it. upgraded  can also summon four more s to attack Terrorblade while he is disabled.


 * Ember Spirit can deal devastating damage to Terrorblade and his illusions with.
 * Terrorblade has no disable to lock down Ember Spirit and prevent him from escaping with . In addition, he doesn't like purchasing disabling items like or, which are the only solutions to deal with Ember Spirit.


 * can be used to save an ally whom Terrorblade has used on under the condition Dazzle is quick enough to do it.
 * upgraded can be used to easily kill many of Terrorblade's illusions from both  and, it can also hex the real Terrorblade, silencing him, disarming him, slowing him, and muting him.
 * can weaken Terrorblade's armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.


 * can kill Terrorblade quickly before he has chance to use because it instantly disables an enemy hero on which it's casted.
 * Even if Terrorblade succeeds to use on Necrophos, Necrophos can still protect himself from Terroblade's high attack damage with  and  from, which can turn him ethereal and prevent Terrorblade from attacking him.  also amplifies any healing Necrophos receives for it's duration, which in combination with  allows Necrophos to easily nullify 's effects while  can be used to disarm Terrorblade and amplify any magical damage he will take.
 * Necrophos often buys, which combined with can help him deal with Terrorblade's illusions from  and .  from  can also spread on Terrorblade's illusions upon impact.
 * Terrorblade depends entirely on physical attacks and his damage output is 100% physical. Therefore, since he has no any sources of magical damage output and hates going for items that deal magical damage like, and ,  will render him unable to damage Necrophos at all.


 * deals pure damage against the real Terrorblade, bypassing his high base armor.
 * and will make very short work of Terrorblade and his illusions.


 * With no wave clear and mostly focus on dealing single target damage, Terrorblade will be overwhelmed in no time due to.
 * can be dispeled instantly with.
 * As Phantom Lancer is a natural carrier, he can drain Terrorblade's mana, leaving Terrorblade no chance to use  to save himself.
 * Besides, Terrorblade has no other ways to deal with Phantom Lancer's illusions. And what's worse is that Phantom Lancer can much easily detect the real Terrorblade due to having illusions having different colors.


 * Silencer is a double-edged sword type of matchup against Terrorblade. Although Terrorblade is more reliant on direct attacks to be effective, he relies on to save himself and stay alive and  and  prevent him from doing that.
 * , upgraded with 2  Bounces talent and  upgraded  help Silencer deal with Terrorblade's illusions from  and.
 * With Mutes talent, Silencer can not only disable Terrorblade from turning tables with, but can also prevent him from using  and , items Terrorblade needs to be effective in teamfights.
 * deals pure damage against the real Terrorblade, bypassing his high base armor. Later it can be upgraded with 2 Bounces talent to deal against Terrorblade's illusions.
 * can silence Terrorblade even if he has active, though bear in mind that Terrorblade can dispel  with  and  if the  was activated first.


 * An upgraded  allows Tinker to blind Terrorblade and his illusions.
 * Tinker deals incredible amounts of pure and magical damage with and  combined with, which will ignore Terrorblade's armor and be devastating to his low health pool.
 * Tinker is a hero who very often goes for, and because Terrorblade has no disable to lock down Tinker, he will be unable to catch up with him nor to prevent him from escaping with.


 * Terrorblade cannot go one on one against Troll Warlord as Troll Warlord will overwhelm him faster than the other way around thanks to that will cause his attacks to miss, and  that can give Troll Warlord huge amounts of attack speed to outmatch Terrorblade, even during Metamorphosis.
 * Troll Warlord's high attack speed from combined with  and  means that Terrorblade will have almost no chance to use  to save himself.
 * Even if Terroblade manages to use on Troll Warlord, Troll Warlord will simply be able to nullify it's effect with.
 * Overall, any attempt for Terrorblade to engage and kill Troll Warlord will hurt him more than the other way around.


 * reduces Terrorblade's damage significantly, even during Metamorphosis.
 * deals significant damage to Terrorblade and his illusions from a safe distance.
 * can keep Terrorblade and his illusions under control.
 * can either bail out Underlord's team away from a bad engagement against a Terrorblade under Metamorphosis or caught Terrorblade off guard if he is not careful, and besides, Terrorblade has no other abilities to intercept Underlord nor his team when they use it to start a teamfight.
 * Likewise, Fiend's Gate can be used to quickly move Underlord's team to the frontlines, to strike Terrorblade and his allies during Metamorphosis's 150 seconds of cooldown.


 * and can easily burst Terrorblade and his illusions.
 * (requires ) automatically hits everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.


 * Timbersaw's abilities combos all deal magical and pure damage, completely ignoring Terrorblade's high base armor and clearing his illusions very quickly due to the AoE damage.
 * negates most of Terrorblade's damage against Timbersaw, and its high health regeneration and armor bonuses can help Timbersaw survive after Terrorblade has used on him.


 * Storm Spirit has heavy magic damage that bypasses Terroblade's high armor.
 * can either use to initiates Terroblade from distance or kite Terroblade from using as he has no source of disable to deal with Storm Spirit.


 * with clears Terrorblade's illusions quickly.
 * 's AoE stuns Terrorblade and his illusions.
 * gives Sven and his allies armor to withstand Terrorblade's only-physical damage output.


 * can target Terrorblade's low health pool in the laning phase.
 * can prevent Terrorblade from casting Sunder.
 * can be used to great effect to burst Terrorblade down before he gets a or a.


 * Nyx Assassin deals large amounts of pure damage with and magical damage with  and, allowing him to ignore Terrorblade's armor and burst his low health pool down before he can use.
 * Nyx Assassin commonly buys, and  which deal magic damage that ignore Terrorblade's armor.
 * might drain too much mana for Terrorblade to be able to use Sunder if he isn't careful in the early to mid game.


 * Techies deals lots of magical damage with, and  that bypasses Terrorblade's high armor and can punish his low max life.
 * is easy to land on a large clump of Terrorblade illusions and will damage and slow Terrorblade and all of his illusions if he can't quickly move the right one away.
 * upgraded with can be used to protect an ally getting attacked by Terrorblade. Further, it disarms all of his illusions even while he has activated, greatly decreasing his damage.
 * silences Terrorblade, preventing him from casting.

Others

 * Since Terrorblade relies on Sunder to turn the tables, he will have hard time dealing with enemy heroes who have high magical or pure damage burst:, , , , , , , , ,
 * Heroes that have strong area-of-effect abilities and can stall pushes:, , , , , ,.
 * Heroes that can destroy illusions instantly:, , , with.
 * Heroes that can dominate his illusions or create their own illusions of him:, , , , with.
 * Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:, , ,.
 * Heroes who can negate effects of Sunder: 's, 's , 's , 's and 's  can nullify Sunder.
 * Heroes whose core item builds includes :, , ,.
 * Heroes who have channeling abilities because Terrorblade has no disables to cancel them at all: 's, 's , 's , 's , 's , Pudge's , 's , 's , and 's from.
 * Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:, , , , , , , , , , , , with.
 * Heroes whose attacks allow them to deal either magical or pure damage that can bypass Terrorblade's high armor:, , , ,.
 * Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters:, , , , , . Terrorblade's only solution to counter this problem is to get  as quickly as possible.

Items

 * will prevent Sunder, and Terrorblade has no solutions to waste its cooldown. In addition. Terrorblade doesn't like purchasing single-target items, which are the only solutions to pop it.
 * will prevent Terrorblade from using his abilities, though silence can be removed with.
 * and will prevent Terrorblade from using both, abilities and items, and hex cannot be removed with.
 * and are very effective at destroying illusions.
 * allows heroes reliant on right-clicks to have their next five attacks deal magical damage that can bypass Terrorblade's high armor when activated, which can make Terrorblade weak even against heroes he naturally counters.
 * and it's upgrades and  are very effective items for reducing Terrorblade's damage output, and besides, Terrorblade has no other ways of dealing damage outside from his basic attacks.
 * prevents both, Terrorblade and his illusions in attacking enemy heroes, and besides, Terrorblade has no other ways of dealing damage outside from his basic attacks. can later be upgraded into , that can disarm Terrorblade and reduce his magic resistance.
 * and . are very effective at bursting down Terrorblade before he can save himself with . In addition, they are both strong against him in their own way: the former can be used to protect the ally that Terrorblade used Sunder on. It can also be used to disarm Terrorblade and make him more vulnerable to magic damage (granted that he has no dispelling items), and besides, Terrorblade has no other ways of dealing damage then using direct attacks, while the latter can instantly destroy illusions upon casting and can finish the real Terrorblade off before he can save himself with Sunder.
 * can quickly nullify the effects of.
 * and can prevent Terrorblade from using his abilities and attacking. This item is especially effective on heroes with high attack speed and high attack damage. Also bashes from bith items can stun Terrorblade even while he protected with.
 * allows heroes who carry it to protect themselves from Terrorblade's abilities.
 * is an item that allows right-clickers to deal magical damage, that can bypass Terrorblade's high armor.

Good against...

 * Sunder is not affected by and will still swap health with any target as usual.


 * One of Terrorblade's illusions can be used to absorb damage and disable.
 * Terrorblade's large amount of illusions can make it difficult to pinpoint and target the real Terrorblade with . But bear in mind that Bane can counter this with upgraded  and by farming, although it can be hard to play Bane as carry and farm  on him.
 * However, bear in mind that illusions from have different colors than other illusions which can be seen even by enemy team, and that can make it easy for Bane to detect real Terrorblade unless Terrorblade buys.


 * Almost all of Viper's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
 * Viper has low mobility and doesn't protect against physical damage, which means that Terrorblade under Metamorphosis can quickly kill Viper.


 * The Reflection of Shadow Fiend cause to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control abilities in order to escape.
 * If Shadow Fiend chooses to go for a physical damage item build, he'll have a hard time against Terrorblade's high armor.


 * Pudge has low armor and low mobility, making him a prime target for Terrorblade's right-clicks.
 * is a lot harder to land on the real Terrorblade if he has illusions around him.
 * Because targets only one hero, Terrorblade's illusions can potentially save the real Terrorblade if he's caught in it.


 * Reflection's illusion carries as well, making it useful to use against him.
 * Anti-Mage cannot manfight Terrorblade at any stage of the game.


 * Sunder can save himself or his allies from.
 * Sniper relies on right-clicks to deal damage in the late game, and Terrorblade's high armor can reduce his damage significantly.
 * Terrorblade is a far harder carry than Sniper is, so a well-farmed Terrorblade can easily defeat a Sniper.


 * If Terrorblade's health is low enough, he can safely use Sunder on Spectre without any consequences from her and Spectre has no way to prevent it.
 * Although deals pure damage and can bypass his high armor, Terrorblade usually stays nearby his illusions, effectively disabling Desolate.
 * Reflection is effective against her as it does not only slow her down but can also be used against herself.
 * damage is reduced thanks to Terrorblade's high natural armor.
 * Terrorblade is one of few heroes that can manfight Spectre. Not everything is lost if Spectre managed to reach late game.


 * Reflection's illusion carries as well, making it useful to use against him.
 * cannot compensate for Terrorblade's incoming high damage, due to his low Strength gain.
 * (requires ) is a lot harder to land on the real Terrorblade if he has illusions around him. But remember that Terrorblade's illusions from have different colors than other illusions which can be seen even by enemy team, and that can make it easy for Lifestealer to detect real Terrorblade unless Terrorblade buys.
 * Lifestealer relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage significantly.


 * Witch Doctor's burst damage can be prevented by Sunder if timed correctly.
 * deals physical damage, and Terrorblade's high armor can help him survive against Death Ward. However, Terrorblade has no disable in his skillset at all, and he cannot stop Witch Doctor from channeling Death Ward to maximum. And if Witch Doctor owns
 * However, Terrorblade must be careful as is commonly tricky to dodge for him due to his reliance on illusions, and  can kill Terrorblade if he has no target to be Sundered with, especially in the early game. Terrorblade also has no disable in his skillset at all, and he cannot stop Witch Doctor from channeling Death Ward to maximum. And if Witch Doctor owns, attacks from Death Ward will be able to bounce around and wipe out Terrorblade's illusions and around his team.


 * Terrorblade has very high armor gain, which helps him against Wraith King's physical damage.
 * Wraith King is not good against illusion-based heroes as he has no AoE form abilities to deal with Terrorblade's Illusions.
 * Terrorblade is a common and  carrier to help deal with Reincarnation before Wraith King has.
 * A Reincarnated Wraith King is a good setup for Sunder if Terrorblade's health is low enough.

Others

 * Heroes with high base damage, heroes with mana burning abilities , and users ( or ) will suffer from Reflection's illusions.
 * Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time abilities inefficient. Heroes that rely on damage-over-time abilities like and  will have a hard time against Sunder.
 * Terrorblade is one of the strongest carries in the late game, due to his resilience against physical damage, which can be a problem for almost every strong burst physical damage carries, such as and.

Works well with...

 * protects Terrorblade from death, giving him more time to use his Sunder and leaves his Sundered target on the lowest possible HP.


 * offsets some of Terrorblade's weakness to magic damage.
 * can keep Terrorblade alive, allowing him to cast Sunder.


 * creates even more powerful illusions than Conjure Image increasing pushing power. It can be useful to give him a chance to use Sunder as well.


 * A low HP Terrorblade can use on a high HP enemy hero, immediately followed by a  from an allied Necrophos, almost guaranteeing the kill on a enemy hero without a active.

Others

 * Any pushers such as and  to split push the lanes giving lots of space to Terrorblade so he can maximize his farm with his illusions.
 * with can refresh the long cooldown of Metamorphosis after a successful

Items

 * heal the user after Terrorblade has used Sunder to gain HP for himself, keeping both parties on the map.
 * can help defend Terrorblade from getting bursted down with magic damage, giving him time to use Sunder.
 * can dispell Terrorblade from silences that prevent him from using Sunder and makes him tougher to kill.
 * active can be used to prevent Terrorblade from getting locked down and killed.

List of heroes that counter Terrorblade, and list of heroes that work well with Terrorblade.

Terrorblade/Противостоящие