September 19, 2012 Patch (Test)

{{Patch layout
 * game = test
 * current = 2012-09-19
 * source = http://dev.dota2.com/showthread.php?t=55331
 * source-title = Update Notes - September 19, 2012
 * source2 = http://dev.dota2.com/showthread.php?t=55373
 * source2-title = Update 2
 * source3 = http://dev.dota2.com/showthread.php?t=55520
 * source3-title = Update 3
 * source4 = http://dev.dota2.com/showthread.php?t=55538
 * source4-title = Update 4
 * source5 = http://dev.dota2.com/showthread.php?t=55566
 * source5-title = Update 5
 * source6 = http://dev.dota2.com/showthread.php?t=55590
 * source6-title = Update 6


 * diff-1 = September 19, 2012 Patch (Test)
 * diff-2 = September 19, 2012 Patch (Test) 2
 * diff-3 = September 19, 2012 Patch (Test) 3
 * diff-4 = September 19, 2012 Patch (Test) 4
 * diff-5 = September 19, 2012 Patch (Test) 5
 * diff-6 = September 19, 2012 Patch (Test) 6
 * before = 2012-09-12
 * after = 2012-09-26
 * notes =
 * Added {{Hero icon|Meepo|16px}} Meepo!
 * Added {{Hero icon|Meepo|16px}} Meepo!
 * Added {{Hero icon|Meepo|16px}} Meepo!
 * Added {{Hero icon|Meepo|16px}} Meepo!
 * Added {{Hero icon|Meepo|16px}} Meepo!


 * In the Test client, heroes will now randomly equip cosmetic items every time they spawn.

Gameplay

 * Fixed Nether Ward icon.png Nether Ward briefly registering the incorrect team right after casting.
 * Fixed being able to Teleport a Tether icon.png Tethered creep to the enemy base.
 * Lich:
 * Fixed Chain Frost icon.png Chain Frost being dodgeable.
 * Lich:
 * Fixed Chain Frost icon.png Chain Frost being dodgeable.

UI

 * The buyback button is no longer shown when the hero is reincarnating.
 * Shift clicking a recipe now puts it in quickbuy.
 * Fixed misaligned tooltips in the combine tree.
 * Pennants now work for any game that's part of a tournament.
 * Equipped pennants are now visible in your base when you're playing.
 * New broadcaster select dialog.
 * Added animated Firstblood, killstreaks and multikills notifications.
 * Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds).
 * The top bar healthbars now show up any time a player is spectating.
 * Fixed issues with the featured hero in the profile not showing the right hero, or not animating after toggling the dashboard.
 * Stackable items now have their sellback time expired when they are stacked by a movement inside the inventory.
 * The suggested items tab is now reloaded after a player swaps heroes with someone else.

Visuals

 * Added an effect that plays the whole time Keeper's Mana Leak icon.png Mana Leak is active on a target, not just when the target moves.
 * Player's chosen team pennant will display in the fountain area.

Bots

 * Added Lich bot.
 * Added bot.
 * Added bot.
 * Bots will now select heroes their teammates have suggested in the hero picker.
 * Increased the radius and strength of fountain avoidance.
 * Tuned the strength of bots desire to place a ward, they should be somewhat more cautious about it now.
 * Bots now wait 15 seconds after hero-picking to spring into action. This gives players the opportunity to buy their own couriers, if they want.
 * Bots will no longer try to TP out of a fight if they're currently visible to the enemy team.
 * Bots now try to path through FoWed areas when retreating.
 * Bots now pay attention to multiple pings, and will use them to strengthen their desire to attack a hero, defend a lane, or push a lane.
 * Bots that are disabled due to missing players on the opposing team are now also invulnerable so they cannot be farmed.
 * Supports will now defer last-hitting to non-supports in their lane.
 * Bots on easier difficulty levels will now be worse at retreating out of a gank.
 * Fixed bug with the avoidance of Dark Seer's Wall of Replica icon.png wall (only half the wall was being avoided).
 * Slightly increased sticktoitiveness of bots overall, but moreso for medium and easy bots.
 * Made bot less likely to Avalanche icon.png Avalanche when retreating (so it's harder to harass him into using all his mana).

Update 2

 * Fixed illusions not moving properly.
 * When a player is disconnected, the opposing-team unpause timer is still 30 seconds.

Update 3

 * Fixed bot.
 * Actually enabled hero loadout optimization.
 * Fixed Meepo/Shallow Grave icon.png Shallow Grave interaction.
 * Bots will now ignore suggested heroes that don't have a bot implementation.
 * Fixed Meepo not being able to cyclone clones.

Update 4

 * Fixed missing icons in new messages.
 * Fixed multi-death Meepo interactions with spells like Sadist.
 * Fixed Shallow Grave icon.png Shallow Grave being cast on a Meepo clone.
 * Meepos can now Poof to other specific Meepos.
 * Meepo can now double tap the poof key to poof to himself.
 * Fixed Meepo clones being able to use Arcane Boots and Phase Boots.
 * Meepo's Earthbind now provides the correct amount of vision.
 * Fixed being able to Poof replicated enemy  Meepos.
 * Fixed Geostrike applying to allies when denying.
 * Fixed Poof being a channeled ability.
 * Fixed Earthbind allowing units to go invisible.

Update 5

 * We now reset to first page when applying live games filter.
 * Fixed interactions between Track icon.png Track and Meepo clones.
 * When upgrading Divided We Stand, always spawn the new clone next to whichever  Meepo upgraded the ability.
 * Fixed wearable importer failing.
 * Added cast range to Earthbind tooltip.
 * Meepo finally figured out how to properly tie all kinds of shoes. Power Treads are now locked from use by clones and the type of tread is derived from Meepo Prime instead.
 * Meepo Clones can use Phase Boots once again.
 * Fixed 's Decay icon.png Decay interaction with Meepo.
 * Meepo bonus stats now include the correct amount of bonus stats including Primer's stats.
 * Fixed Meepo having multiple hero death events (gold penalty, scoreboard, etc)

Update 6

 * Fixed Aegis and Gem dropping from Meepo.
 * Fixed Thundergod's Wrath hitting Meepo clones.
 * Fixed Last Word icon.png Last Word stealing from clones rather than Meepo Prime.
 * Fixed not all Meepos respawning.

}}
 * changes =
 * Updated ' and 's textures.