June 16, 2016 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/22478/
 * source-title = Dota 2 Update - June 16th 2016
 * before = 2016-06-13
 * after = 2016-06-17
 * notes =
 * Fixed {{H|Phantom Assassin}}'s {{A|Coup de Grace|Phantom Assassin}} visual effect when applied to mechanical targets.
 * Fixed a rare case where {{A|False Promise|Oracle}}, {{A|Repel|Omniknight}} and {{A|Borrowed Time|Abaddon}} may not have prevented damage at the moment they were applied.

Dota Item Workshop

 * Created a Valve-only misc slot for 's Immortal Boots so that these can be equipped along with back slot items
 * Bone limits for Workshop Couriers, Wards and Ability Models that use custom skeletons have been increased to 60 bones
 * Added 's and 's Elder Dragon as officially supported workshop submissions.
 * To function with animation layers and cloth, these need to use Valve's skeleton and animations.
 * and ward submissions now need to use Valve's default skeleton and animations in order to function with the new ward aiming code.
 * Ability Models that have the option to use Valve's default skeleton now have the attach bone names prefilled.
 * The workshop tool will now generate more accurate hitboxes for ability models that use default skeletons
 * Corrected the default 'Disabled' animation for the Spirit Bear submission template
 * Added Golem loadout idle and rare animations with adjusted head angles
 * Added loadout rare animation to 's
 * Added spawn animation for 's Treants
 * Added stun and flail animations for Forge Spirits
 * Updated workshop hero reference files:, , ,
 * changes =

The International 2016 Battle Pass
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 * The voting results from previous rounds of the vote can now be viewed.