Overthrow

Overthrow is a ten-player custom game with three different map settings. It was released with the Dota 2 Reborn beta, and is the first official custom game made by Valve.

Gameplay

 * Each player starts out in a small base at the edge of the map. Each base has a shop and a secret shop, an indestructible tower and a fountain.
 * In the middle of the map is the Midas Throne, around the edges is a river with rune locations, and some high ground walking paths.
 * Players near the Midas Throne receive faster gold and experience gains.
 * The Over Boss sits atop the Midas Throne, and throws out giant coins.
 * Picking up the coin gives 300 gold.
 * Killing the top rated player or a player in the leading team (the leader(s)) rewards a bonus 500 gold.
 * Some rune locations have a group of zombies with them. They deal 32 damage, have 250 health, 3 armor and 120 movement speed. These zombies will keep following you around the map. They give 20-35 gold when killed
 * All players gain vision of the area around each rune spot.

Maps

 * This game mode comes with 3 different maps. Each map has different team arrangements.

Item deliveries

 * Items are randomly delivered on the map.
 * Delivery locations are indicated on the minimap with an icon.
 * The fewer kills a team has, the better the item that team will receive from a delivery.
 * Once the item arrives, a knockback is applied on the landing area.

Objective

 * On the Forest map, the first player who reaches the goal number of kills wins.
 * On team maps, the team with the most kills when the round ends wins.
 * If there is a tie at the end of a round, the game enters Sudden Death mode.
 * The team/player that then gains 1 more point than the current highest team/player will win.
 * This means all players can still win, and not only the players that were tied at the end of the game.

Restrictions

 * Some heroes and items cannot be used in Overthrow.

Tips

 * Items can be shared with your teammates and be sold at shop.
 * Use heroes with high nuking and escape potentials and can sustain long periods of battle without dying. Examples are and.
 * Don't use heroes that rely on sheer item power or other creeps. Examples are and.
 * Abilities like and  can help you set up an easy item snatch.
 * Spell immunity can prevent the item delivery knockback.
 * Waiting out a battle and stealing the kills inside of it is a great strategy. Very little resources used and kills obtained.