User:Lemoncream/Sandbox5

Rubick the Grand Magus is a ranged Intelligence hero best known for his ability to copy the spells of his enemies and use them as his own. Although he is mostly played as a support and is extremely fragile the entire length of the game, he can still prove to be one of the most influential heroes if he utilizes good positioning and well-timed usage of his ultimate, Spell Steal. Spell Steal allows Rubick to cast an enemy hero's most recently used spell, giving him supreme versatility throughout the game. By stealing the right abilities, the Grand Magus can aid himself and allies by casting crippling disables, applying curses, unleashing powerful nukes, disorienting the enemy team, supporting his allies with buffs, escaping from rough situations, or even enhancing his own physical attacks. His other abilities are just as worthy of a Magus: Telekinesis lets Rubick magically lift an enemy into the air, rendering the target helpless and vulnerable, before hurling the lifted enemy to the ground up to a short distance away and stunning nearby foes on impact. Fade Bolt blasts enemies with a stream of arcane energy which bounces to all enemies nearby, dealing damage and reducing their attack damage. Null Field is a passive aura, which grants himself and nearby allies bonus magic resistance to shrug off magical assaults. Rubick's versatile ability-set and his infamous Spell Steal make him a flexible and powerful hero that can work in any lineup although he does suffer from long cool-downs and the surfacing predictability of his ultimate.

Recommended items
Starting items:
 * Healing Salve and Tango should be purchased in most any situation, as basic regen prevents you from being harassed out of lane. The main exception is in the mid lane, where buying only Tangos can help if the aim is to get a fast Bottle.
 * When playing as a lane babysitter or roamer, having a Clarity or two can allow Rubick to utilize his spells more than a few times, as they are very costly in the early game.
 * Iron Branches give Rubick some much-needed attributes, especially to his Strength. They can be sold later, or turned into a Magic Wand.
 * When not playing as the team's mid, ensure that your team has an Animal Courier, even if you have to be the one to purchase it.

Early game:
 * Boots of Speed are important to get early on as Rubick, as is a very powerful disable that requires Rubick to get close enough to cast.
 * Magic Stick is important to purchase earlier rather than later, as it can give Rubick enough burst heal to survive a gank, or enough mana to cast one of his spells to turn a fight around.
 * Bracer is a good stat booster for a cheap price. It boosts Rubick's HP, giving him more survivability.

Core items:
 * Arcane Boots are very useful on Rubick due to his ability to steal the enemy's spells. They increase the size of his mana pool and allow him to replenish his and allies' mana as needed.
 * Blink Dagger is a crucial item to purchase on Rubick, and should be rushed if possible. Being able to instantly reposition himself greatly increases Rubick's survivability, as well as his ability to jump in and use, or any spells stolen by it, when the opportunity presents itself.
 * Aghanim's Scepter drastically increases Rubick's teamfight contribution, as he can potentially steal an enemy spell every 2 seconds and use it against them. The increased stats buff up both Rubick's health and mana pools, and the increased cast range can give him the ability to steal a spell safely without using his Blink Dagger. As well, he can utilize the upgrades granted by Aghanim's Scepter to any stolen spells.
 * Magic Wand gives Rubick stats, and more burst HP and mana regen with up to 255 instant replenishment for both. Even in the late game, this can be all that is needed to cast one more game-changing stolen spell in a fight.
 * No matter whether playing as a core or support Rubick, it is important to regularly purchase Observer Wards in order to give your team map vision. As well, having knowledge of the enemy's movements allows you to identify which spell they last cast, giving you forearmed knowledge of what you will get when using your ultimate.
 * Town Portal Scroll is important on Rubick because of his ability to steal and use enemy spells. Due to this flexibility, he can save a teammate using a stolen spell, or bring a huge teamfight ultimate to a fight.

Situational Items:
 * Drum of Endurance can be upgraded from a purchased Bracer, and gives Rubick stats across the board, most importantly Strength and Intelligence.
 * Scythe of Vyse allows Rubick to instantly disable an enemy, adding to his already powerful arsenal of disables. It also greatly increases the size of his mana pool and gives him a hefty amount of mana regeneration, greatly increasing his ability to cast mana-expensive stolen spells.
 * Black King Bar is a very situational item to purchase, but can be helpful in giving Rubick survivability in either using a powerful stolen spell, or protection against a spell he wishes to steal. Its purchase greatly depends on what spells and heroes the enemy has though, so think before deciding.
 * Shiva's Guard increases the size of Rubick's mana pool, and gives him great survivability against physical damage. As well, the active can be helpful while initiating, as it can slow enemies down long enough for you to get within range of them to disable or steal their spells.
 * Boots of Travel greatly improve Rubick's mobility, and frees up an inventory slot. It is useful for globally repositioning to show up to teamfights or ganks with powerful stolen spells.
 * Rod of Atos greatly improves both Rubick's health pool and mana pool, allowing him to do more in teamfights. As well, the active ability can be used to slow an enemy from a very long distance away, helpful for fleeing from single enemies or catching foes out of position for further disables.
 * Pipe of Insight is a good utility support item to pick up, as it can outright shield allies from magic damage rather than blunting the edge with . The increased HP regeneration helps Rubick to maintain his health pool somewhat, while the increased magic resistance (from the item as well as the aura) gives him and his teammates further survivability against magic nukes as it stacks multiplicatively with Null Field.
 * Eul's Scepter of Divinity is a comparatively cheap item that will give you great mana regen, a bigger mana pool, more movement speed for mobility, as well as a useful disable. The active can also be used on yourself to disjoint enemy spells you wish to grab, or remove debuffs such as silence from yourself.
 * Force Staff serves a very similar purpose to Blink Dagger for Rubick with the added benefits of more Intelligence and HP regen. It is much easier to build, and can serve either as a supplementary repositioning tool after Blink Dagger, or a cheaper substitute if you are having trouble farming. Also unlike Blink Dagger, it can be used on teammates to give them additional mobility for initiation or escape, and can be used on enemies to disposition them or break their Linken's Sphere before casting a disable on them.
 * Bloodstone can be built by disassembling already-purchased Arcane Boots. Rubick's mana pool is normally strained to the limit in any situation, but may be more so if he intends to steal highly expensive or spammable spells such as, , and so on. Bloodstone gives Rubick both mana and HP, enhancing his survivability as well as giving him a regenerating source of mana for continuing to cast spells.
 * Flying Courier should be purchased if playing as a laning support Rubick, and nobody else on the team has upgraded the courier yet.

Gameplay
 Strategy & Tips Counters & Matchups

Cosmetic Items
 Equipment Gear

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * In both DotA and Dota 2, he is the son of Aghanim. He also possesses an imitation of Aghanim's scepter as one of his cosmetic items.
 * Before was changed to an attack modifier, Rubick was able to steal it. Upon using it, he would launch a projectile of himself, spinning and with head ahead, towards the target. When his target was Tusk, the overhead text on the target read "Sucker Punch!" in green colors. The text read "Stolen Punch! on other targets.
 * Rubick is named after Ernő Rubik, the Hungarian inventor who designed the "Magic Cube" (now more commonly called as the "Rubik's Cube"), a popular combination puzzle. His response, Rubick purch 04.mp3 "Now, where's my cube?", and his cosmetic item, Staff of Perplex, are also references to the Rubik's Cube.
 * In DotA, Rubick couldn't steal several spells due to several reasons:
 * Transformation spells caused various issues, so they all could not be stolen. The following abilities are transformation spells and thus unstealable in DotA:
 * ,, , , , , , , , , , and
 * Besides transformation spells, several other spells could also not be stolen due to either engine errors or other coding conflicts:
 * Morph (Agility Gain) icon.pngMorph (Strength Gain) icon.png Morph,, , , , , , , , , , , and
 * Since DotA only uses legacy hotkeys, he could not steal any spell which uses the hotkey X, Z and Q. The following abilities could not be stolen due to hotkey conflicts:
 * Abilities with hotkey X:, , ,
 * Abilities with hotkey Z: ,
 * Abilities with hotkey Q: None