Dota IMBA

Dota IMBA is a custom game played on a regular Dota 2 map, with teams of 10 or 20 players (5v5 or 10v10).

Gameplay

 * The goal of the game is to destroy the enemy ancient (10v10 or custom maps can have total number of kills by a team (20-100) as their objective);
 * Towers receive new abilities;
 * Gold and experience gain from creeps and structures ranges from 130%-400% of their normal values (depending on the mode played);
 * Roshan is a major threat, don't expect to kill him by the 6th minute mark;
 * Heroes available in Dota IMBA are divided into 2 categories:
 * IMBA heroes - heroes with (IMBA) at the end of their names. These heroes receive additional properties to their skills, denoted in orange.
 * "Lazy" heroes - heroes that only received value changes to their skills, no additional properties yet.
 * Items have been changed in a similar manner:
 * Some items have new properties, some have their attribute values changed;
 * Several new items exist in this game mode, including new upgrade paths (such as an upgradable Rapier)

Heroes
Heroes are the essential element of any Dota-like game, and IMBA is no exception. Heroes have different play styles which stem from their unique abilities and combinations of attributes.

Heroes are separated into two classes: IMBA Heroes and Lazy Heroes. IMBA Heroes have custom skills and enhanced mechanics, while Lazy Heroes have their numbers tweaked to make them stronger.

IMBA Heroes
IMBA Heroes use their regular Dota counterparts as a base, and are built on top of that, making them much more powerful in the process. IMBA heroes appear as " (IMBA)" to differentiate them from the "lazy heroes" below.

The abilities of IMBA heroes are tweaked such that every skill exentuates each hero's strengths, whilst maintaining their weaknesses.

Strength Heroes Icon_Str.png






Agility Heroes Icon_Agi.png






Intelligence Heroes Icon_Int.png










Lazy Heroes
Lazy Heroes' skills work exactly the same as in regular Dota, but with increased power overall - lower cooldowns, mana costs, higher damage, etc. They were put into the game so that the hero pool isn't so limited as IMBA heroes take time to create.

Agility Heroes [[File:Icon_Agi.png]]










Intelligence Heroes [[File:Icon_Int.png]]




Items
IMBA poses a series of changes to nearly all of the items in game, as well as adding new items.

Map Types
IMBA has four maps, each with different game modes and options, tailored to a specific group of players.

General changes
To suit the buffs and changes made to heroes and items, many aspects of Dota 2 have been changed as well.

Game Mechanics
Dota IMBA overhauls most of the remaining mechanics in Dota 2, changing the pace of gameplay to suit the changes to heroes and items.

Structures and creeps receive periodic upgrades to their stats every minute of game time, starting from the first minute onward. Creeps, Summons, Towers, Barracks and Ancients stop gaining upgrades at the 30 minute mark in the default upgrade speed setting. You can choose to make these upgrades happen faster, by selecting Fast (upgrades every 30 seconds) or Extreme (upgrades every 15 seconds) in the game options as a host, and the maximum upgrades would consequently be reached at 15 minutes and 7.5 minutes respectively.

Creeps

 * Lane Creep gold bounties now increase by 7% every minute. This value is affected by the global gold multiplier setting.
 * The experience bounties do not scale with time, but are still affected by the global experience multiplier setting.


 * Creeps and summons' have a damage increase of 6% per minute against heroes and 8% per minute against buildings.
 * This bonus also applies to summons like Nature's Prophet's treants, or Necronomicon minions, but not to neutral creeps.
 * You can choose to make these upgrades happen faster, by selecting Fast (upgrades every 30 seconds) or Extreme (upgrades every 15 seconds) on the game options.


 * Super Creeps now deal 10% bonus damage per minute to structures, capped at 30 minutes (+300%).


 * Mega Creeps now deal 12% bonus damage per minute to structures, capped at 30 minutes (+360%).

Roshan
Roshan is now significantly stronger, with a large array of abilities. He is able to summon 2 Roshlings which also get stronger as the game progresses. Roshan no longer has spellblock, instead he gains increased armor and attack speed as his health decreases. When cornered, Roshan will unleash his ultimate attack, a powerful shockwave which deals high magic damage and pushes all enemies out of his cave, while disabling them. The damage of all Roshan's abilities increase with game time.

Hence, players should take caution in facing Roshan, with ample preparation and teamwork.

The Aegis of the Immortal no longer consumes an item slot. Instead, it is applied as a buff to the hero that picks it up. It will instantly heal its owner upon expiring, 7 minutes after being picked up.

Roshan will always respawn exactly 8 minutes after being killed.

Cheese icon.png Cheese
Cheese can be stacked, used on allies, and completely heals its target. At his second death, Roshan drops Cheese. Each successive death results in an additional Cheese being dropped.

Buildings
All buildings grant multiplied gold bounties based on the game's global setting. Bonus gold will only be granted to the hero who deals the last hit on a structure.

Towers
Towers now have a 400 base experience bounty, of which can be multiplied by the global setting.

Towers may gain random custom abilities when the appropriate game setting is enabled.

Barracks
Melee Barracks have a 400 base experience bounty, of which can be multiplied by the global setting.

Ranged Barracks 200 have a base experience bounty, of which can be multiplied by the global setting.

Ancients
In order to promote team effort for destroying the ancient and reducing the effectiveness "ratting", Ancients gain a passive ability, Ancient Protection, which grants them 60 bonus armor. Part of Ancient Protection's bonus armor is removed when enemy heroes come near the ancient. Each hero removes 20% of the bonus, which means 12 armor (10% of it, which is 6 armor in 10v10 mode).

Fountains
To prevent fountain camping, each Fountain has a 1400 attack range and flying vision, +100 attack speed, passive Grevious Wounds (a skill similar to Fury Swipes), and every enemy unit in 1800 range is bashed whenever the Fountain attacks. A glowing marker on the floor indicates the range in which the fountain can attack enemy units. Mirana's Shooting Star is not able to enter the enemy fountain.



Buyback Cost
100 gold + 25 * hero level + 20 * game time

Game modes
You can play IMBA with plenty of additional options and features. This page has a list with them all, plus a brief explanation on how they work.

Credits
Dota IMBA is based on Mimiya's Warcraft III mod of the same name, and made with his consent.

Developers: Firetoad & Hewdraw

Title and loading screens: Zimberzimber

Big thanks to all the great fellas who hang around in the #Dota2mods channel, helping any time they can! A special mention to BMD, for his barebones base mod and awesome libraries.

Finally, a hug to our loyal players, which frequently contribute in various ways to IMBA, be it with balance, bug reports, or just general feedback!

Have fun!