User:Humbugthecat

= Addons =

Broken Dota
Hero Changes


 * can be cast on self
 * cooldown reduced from 60/50/40 to 60/30/10


 * is now a permanent passive ability
 * is not capped at 30 gold


 * resistance rescaled from 26%/34%/42%/50% to 25%/50%/75%/100%
 * manacost removed
 * manacost removed
 * now has a sub-ability which is identical, but on a separate cooldown


 * now triggers every single time Axe is attacked
 * prevents Axe from taking any damage


 * Greater Hawk now has true sight
 * Greater Hawk is now permanently invisible
 * Scout Hawk now instantly turns invisible when motionless


 * causes Bloodseeker's attacks to apply knockback when active, interrupting animations
 * is applied onto every enemy hero when used, though only the target receives the initial damage


 * passively releases a upon any instance of damage from behind
 * rear damage reduction increased from 16%/24%/32%/40% to 25%/50%/75%/100%
 * side damage reduction increased from 8%/12%/16%/20% to 12.5%/25%/37.5%/50%


 * Broodmother applies the debuff to targets she attacks
 * Spiderlings apply the debuff instead of the  debuff
 * debuff duration increased from 2 to indefinite
 * Spiderlings do not grant bounty or XP


 * slow replaced with a stun
 * cooldown reduced from 8 to 0
 * stun duration increased from 2/2.25/2.5/2.75 to 2/2.25/2.5/2.75 + 1.5% of Centaur Warrunner's strength at all levels


 * range increased from 2000/2500/3000 to global
 * is now a toggle ability with no manacost or cooldown
 * duration increased from 10 to 60
 * radius increased from 575 to 1450


 * also affects melee units
 * passively affects creeps
 * applies to targets


 * charges instantly restore


 * range increased from 2400 to global
 * duration increased from 8 to 16
 * now stuns instead of knocking-out units


 * resets the cooldown of invoked spells
 * manacost removed
 * cooldown reduced from 22/17/12/5 to 16/8/4/2


 * cast range increased from 1800 to global
 * slow replaced with a stun
 * cooldown reduced from 90/75/60 to 90/60/12


 * cooldown reduced from 20/15/10/5 to 0


 * damage reduction increased from 50% to 100%
 * cooldown reduced from 14/10/7/4 to 10/7/4/0


 * does not end until a duelist dies


 * has no bounce limit


 * is now a passive ability


 * summons two Spirit Bears
 * Spirit Bear bounty removed
 * Lone Druid does not take damage if a Spirit Bear dies


 * damage reduction increased from 50% to 100%
 * manacost removed
 * manacost removed


 * clones share 100% of Meepo's stats
 * respawn speed increased from 10%/20%/30% to 30%/60%/100%


 * cooldown reduced from 50/40/30/20 to 50/40/30/0


 * 's cooldown is reset if it gets triggered
 * steals the burnt mana


 * restore chance increased from 10%/20%/30%/40% to 25%/50%/75%/100%


 * 's sun cannot be destroyed.


 * distance increased from 1800 to 7200 (lasts until skill goes off cooldown)
 * duration increased from 0.75/1.5/2.25/3.25 to 1/2.5/4/5.5


 * gives Pudge magic immunity, though he still takes rot damage
 * range increased from 700/900/1100/1300 to 1000/1500/2000/2500
 * increases Pudge's model size


 * now also passively gives Pugna its aura


 * fade time decreased from 3/2/1 to 2/1/0.1
 * Riki is innately permanently invisible from the start of the game, with a 3 second fade time


 * can now target allies
 * manacost removed
 * cooldown reduced from 20/18/16 to 20/10/0
 * distance increased from 375 to 1200
 * can now target allies
 * lift duration increased from 1.5/1.75/2/2.25 to 2.25


 * Any source of damage from Sand King applies the debuff
 * range doubles when is active


 * is now an AOE spell with a 350 radius
 * is now an AOE spell with a 200/250/300/350 radius


 * range increased from 100/200/300/400 to 150/300/450/600
 * Sniper's XP range increased from 1000 to 1200


 * grants invulnerability to Spirit Breaker
 * grants invulnerability to Spirit Breaker
 * radius increased from 900 to global


 * initial manacost removed
 * cooldown reduced from 3.5 to 1


 * is now a passive aura
 * is now a passive ability


 * damage threshold reduced from 600 to 1
 * affects magic immune units


 * also increases mana regen
 * range increased from 800/1000/1200/1400 to global


 * manacost removed


 * All of Treant Protector's skills have global range
 * charges fully block any size of damage instance
 * fade time reduced from 2 to 0
 * passively grants permanent invisibility with a 4/3/2/1 second fade time when near trees


 * is now a passive ability


 * Primary attribute changed from agility to strength


 * s last until killed
 * s have their max health set to 1 after 40 seconds
 * s do not grant bounty or XP


 * now also grants magic immunity
 * range increased from 1825 to global


 * has no bounce limit


 * cooldown reduced from 260/160/60 to 200/100/10
 * manacost removed
 * resets the cooldown of