Phantom Lancer/Counters

Good against...

 * is paused if even one illusion remains near Phantom Lancer. It can also be dispelled with Doppelganger.
 * Phantom Lancer can also easily dodge an activated, or use his illusions to trigger it safely.
 * Phantom Rush allows Lancer to quickly get inside of Arc Warden's.
 * Phantom Lancer and his clones are able to quickly drain Arc Warden of his mana with a . This means Warden's will also be summoned without mana.


 * Doppelganger dispels.
 * Bounty Hunter also has no area of effect abilities to help with the illusions.


 * Chaos Knight's single target abilities are difficult to target against Phantom Lancer's illusions.
 * Chaos Knight's lack of mobility makes him an easy target for Phantom Lancer to rush and drain of mana.


 * Doppelganger lets Phantom Lancer jump in and out of.
 * Clockwerk's low mobility makes him an easy target for Phantom Lancer to rush on, and overwhelm with clones.


 * Doppelganger lets Phantom Lancer instantly escape from.
 * Doppelganger is one of the most reliable ways to dodge, other than spell immunity.
 * Doppelganger dispels.


 * Aside from his ultimate, Lifestealer has no AoE abilities to deal with Phantom Lancer's illusions, nor does he have the mobility to escape Phantom Rush.
 * Doppelganger dispels.


 * Lone Druid and his Spirit Bear lack mobility, and are easy overwhelmed after being slowed by.


 * Doppelganger dispels and.
 * slow is very ineffective against Phantom Rush.
 * If Shadow Demon buys, Demonic Purge can disable Juxtapose, so check his inventory whenever possible.
 * Phantom Lancer's illusions destroy 's illusions very quickly.


 * Slark has no sustained AoE to fight off Phantom Lancer's illusions as they continually spawn.
 * Spirit Lance can give vision of Slark by spawning an illusion, making it harder for him to juke and gain the passive bonus from.
 * Phantom Rush helps Phantom Lancer chase down Slark if he tries to escape with.


 * Phantom Lancer's illusions destroy charges very quickly.


 * Phantom Lancer's many illusions will easily destroy, provided he has sufficient farm.


 * Ursa's low mobility allows Phantom Lancer to swarm him with illusions, and drain him of mana.
 * can be difficult to build up when Ursa is unsure which target is the real Phantom Lancer.


 * Although cannot be dispelled by Doppelganger, Viper's lack of mobility and AoE damage makes him an easy target for Phantom Lancer.
 * Viper's various slows do not work against Phantom Rush.


 * Phantom Lancer's illusions will quickly destroy multiple layers of.
 * Visage has no mobility mechanisms, making him a prime target for Phantom Rush.


 * lets Phantom Lancer drain Wraith King's mana, preventing from triggering until he upgrades his talent point at level 20.

Others

 * Heroes with no AoE abilities will struggle against Phantom Lancer:, , , , ,
 * Heroes with single-target abilities and low-mobility are all an exceptionally easy targets for Phantom Rush: ,
 * Illusions can be sent out to destroy ' mines.

Works well with...

 * Bane's long disable with gives Phantom Lancer plenty of time to spawn several illusions.


 * allows Phantom Lancer to spam Spirit Lance in the early game.
 * and Crystal Maiden's slows helps Phantom Lancer chase down enemies.


 * Phantom Lancer and his many illusions multiply the damage from, allowing Dazzle to deal up to 980 physical damage to adjacent foes.
 * A timely can allow Phantom Lancer to get off a Doppelganger, run to safety, then return to the fight after a few heals. Due to his chaotic nature, it can be very hard to finish off Phantom Lancer if the enemy has already used their AoE abilities.


 * lets Phantom Lancer charge enemies without fear, from a great distance.
 * The slow from helps Jakiro aim his abilities.


 * allows liberal use of Spirit Lance and Doppelganger in the early game, especially in lane.
 * Timed correctly, the cooldown reduction lets Phantom Lancer use Spirit Lance twice in quick succession. To do so, be sure to have Keeper of the Light cast Chakra Magic after using Spirit Lance.
 * Casting Doppelganger twice also allows Phantom Lancer to create 4 illusions immediately.


 * 's long range root and short cooldown time helps Phantom Lancer run down enemies.
 * gives him the time to build up a large illusion army.


 * The long disable time from and  allows Phantom Lancer to build up his illusions.


 * 's armor reduction helps Phantom Lancer and his illusions hit harder, compensating for his lack of burst damage.


 * Spirit Breaker's hectic initiation with and stuns from  give Phantom Lancer space to attack the enemy at will.


 * lowers enemy health, allowing Phantom Lancer to kill them easier without burst damage.
 * 's slowing zombies create havoc on the battlefield, giving Phantom Lancer the opportunity to beat down an opponent and spawn illusions while they attempt to destroy the Tombstone.


 * Venomancer's slows help Phantom Lancer stay on top of his target without pausing between attacks to move or Phantom Rush.

Others

 * Heroes who can create chaotic, prolonged fights will give Phantom Lancer enough time to generate illusions and drain the enemy team of mana:, , , ,

List of heroes that counter Phantom Lancer, and list of heroes that work well with Phantom Lancer.

Phantom Lancer/Противостоящие