Abaddon

Abaddon the Lord of Avernus is a melee strength Hero known as one of the most versatile characters in Dota due to his rather low mana dependence, short spell cooldowns and a large number of viable item choices. His ability to help sustain his allies and himself plus his strong tower diving capacity give him solid lane presence. Many of his abilities offer a large sum of utility, which makes him a strong support Hero. Mist Coil serves as both a single target nuke and heal that helps shift the sustainability of both allied and enemy heroes in a lane at his will, though sacrificing a portion of his own health. Aphotic Shield holds as one of the most useful abilities in the game, able to shield a target from some damage while also able to reflect said damage to a huge area. The most important aspect is how it is able to dispel many status effects such as slows and stuns. His other abilities allow him to become a mix between a semi-carry and tank. Abaddon's passive, Curse of Avernus, allows his attacks to not only slow down his enemy, but also increase the attack and movement speed of any ally attacking the same target. With his ultimate, Borrowed Time, Abaddon is able to shift all non-HP removal damage he receives into health. When not on cooldown, Borrowed Time may activate passively when his health falls under a certain threshold, even under the most dire situations. Due to his powerful spells and versatility, Abaddon is an excellent addition to any team.

Gameplay
Able to transform enemy attacks into self-healing, Abaddon can survive almost any assault. Shielding allies and launching his double-edged coil at a friend or foe, he is always ready to ride into the thick of battle.

Tips

 * If you are playing the team's support hero it is usually wise to max and  first before getting any points in   as your first two abilities provide a lot of utility early game ranging from healing, to debuff removal, protection and even denying yourself if needed.
 * is great with, since will give to all of your teammates a lifesteal aura (melee or ranged), the mana and life regen tought small will help you spam your low cooldown abilities, and the amplify damage aura will match with and scale well as the game goes on, making you and your carriers hiting faster and stronger than the enemy's.
 * Remember that can remove stuns and slows from its target, you can use this to save your allies from many certain death situations.
 * is a very durable hero due to his unique ultimate,, however do not let this fool you into diving enemies where retreating is the better option.
 * Casting upon the same target before its duration has ended will automatically detonate the shield before reapplying another. Combining this tactic with its massive radius can help to increase your DPS in a teamfight or finish off enemies during a chase.
 * During the early game you can use on creeps that are soon to die causing any heroes who move in for the last hit to take damage. With itemization geared toward mana regeneration this can be maintained as harassment in an 's lane support tactic. Even if the target hero realizes your tactic you can still burst your Shield by attacking the creep yourself.
 * Due to his ultimate is one of the few heroes that can dive towers even in early stages of the game. To add with his ability to chase down heroes you may also want to purchase a  as the extra damage taken from activating it provides more healing from.
 * Most veteran players will pay attention to when 's ultimate activates and will not attack until its duration has expired, you can however heal yourself using during this time, or by putting yourself among enemy creeps or damage-over-time abilities that have already been cast such as 's . Pay attention however that your ultimate has a relatively short duration.
 * Sometimes the best way to deal with 's is simply to run. Though Rupture will always outlast a manually triggered, you still have total control of how much distance you can cover, as well as how much health you stand to lose or gain during 's ultimate.
 * Since can kill  even through  you might be able to bait out the ability from an enemy  by manually activating your ultimate just before you hit the threshold.
 * If you are planning on playing the team carry early points in will give you much needed chasing power and increased damage output and will also apply the same to your allies. In this case it might be a good choice to max  before  because you are likely to be diving the enemy a lot which will assure that your shield will burst quickly, allowing you to repeatedly cast it on yourself. Though trying to be the carry for the team is not recommended as  has much more utility as one of the most durable support heroes in the game.
 * can have defensive uses as well, such as hitting an enemy that is chasing your ally to slow them down. You can also use this to save yourself as well under certain circumstances as hitting your target will reduce their movement speed by 20% while give you a 15% movement speed buff. That short boost of movement speed can sometimes save you or your allies.
 * The on-hit buff and debuff of applies to any target that Abaddon may hit, including your own creeps. This means that enemy creeps will gain a speed boost after attacking one of your creeps with you. If you took an early point in Curse, use this to tinker with lane equilibrium during the laning phase.
 * Note that 's debuff fully stacks with unique attack modifiers. Considering this you may sometimes want to buy an or  which gives a combined movement speed decrease of 22% for  with a level 1 Curse and 75% for a Skadi with a Level 4 Curse. When playing Carry  this aids you greatly with chasing down heroes. The same can be said with a  or a completed  and also the  that gives you both a movement speed boost and an additional slow.
 * Against less experienced players it may be possible to initiate a team fight with by diving into the enemy and absorbing most of their spells and disables since in most cases  cannot be focused down before his ultimate. This will allow your teammates to enter the fray without the fear of being disabled themselves. This strategy is very unlikely to fool more veteran players.

Trivia

 * Abaddon's title, Lord of Avernus, is a reference to the famous crater in Italy, which was, in ancient times, believed to be the entrance to the underworld.
 * In DotA, Abaddon's third ability was originally called "Frostmourne." It was changed in transition to Dota 2 due to copyright reasons, since Frostmourne exists as a famed weapon in the Warcraft universe. When using Curse of Avernus, Abaddon says 'The mistblade bites', which is similar to Arthas's Quote: 'Frostmourne hungers'. Similarly, his first ability was originally named "Death Coil", but was likely changed to differentiate it from the ability used by death knights in the Warcraft universe; one of his responses when using Mist Coil references the original name.
 * In the Christian Bible, is the name of an angel who will rise from the Abyss and command an army of locusts. Abaddon in Hebrew means "Doom", which is ironic, given that Abaddon's skill set is focused on keeping his team alive.