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The Earth-like planet of Dota 2 is a major location.

Description
The planet of Dota 2 is a huge rock with life on it.

The Earth
Tectonic plates that continue to shift make the earth's surface and subterranean realms ever changing. Elder Titan credits Earthshaker as the “shaper” of Earth's continents.

The Waters
Meanwhile, in the earth's larger bodies of water like oceans and seas, the sheer weight of the massive amounts of water gives the depths its crushing weight against anyone under it in the deep. The planet's surface is not the only place where water is, as ancient reservoirs of water lie deep in the center of the world, ready to well up as unnatural called upon by a certain Admiral. A bit less deeper in the earth are aquifers, which were drawn upon by Verodicia to nourish her saplings. The Moon is responsible for the ebb and flow of the tides as it pulls the world's waters with its orbit, influencing the sea levels.

Atmosphere
Regarding the air of this Earth, it's pretty much the same in real-life. The wind brushes upon the surface of the water and, if they are strong enough, causes water waves. There are updrafts, rising air currents, that can lift any lighter objects caught in it to great heights. Having a similar atmosphere to real-life Earth, this planet's atmosphere subjects objects entering it to atmospheric friction, heating them up to temperatures hot enough to disintegrate weaker objects. The creation of some storms also involves the mingling of warm fronts and cold fronts, like in real-life. This makes air and wind an essential ingredient in the birth of a storm in this planet's atmosphere.

Gravity
The Earth has its very own gravity which it uses to pull objects to itself, such as the many things bound to its mass and nearby extraterrestrial objects like the occasional meteors or comets passing by it. This gravity is also responsible for capturing satellites like the Mad Moon as well as the orbital stress and tidal forces that it exerts on its satellites.

Magnetism
It's possibly implied that this planet also has a geomagnetic field, since its Earth Spirit, an elemental force at one with the planet itself, makes use of electromagnetism as shown in his and one of his lines towards Io, the Fundamental of electromagnetism. If Earth Spirit is one with this planet, then surely whatever powers he has is a reflection of what the Earth itself possesses, just like every other elemental at one with nature. So his magnetic power is borrowed from the Earth he's one with, implying its magnetic properties and thus the existence of a geomagnetic field.

Genesis
When the planet was still being formed, it used to be a hot blob of matter before it cooled into what it is now. It was during this time its gravity tethered the Mad Moon to it.

The Omniscience's revelation to Purist says that it was the former who made this world by forming a vast mineral shell around itself to defend against extraterrestrial hostiles.

Day and Night
The planet is orbited by more than one satellite. One of them is the Mad Moon, a luminous crystal sphere that was once the prison of the Radiant and Dire Ancients. The Earth's other satellite is its rocky kin, the moon. Unlike the Mad Moon, this moon sheds no light of its own and is characterized by the phases of its surface's shadow. Earth orbits the sun like in real-life. Together with the moon, they complete the world's day and night cycle. But there are rare instances of moonless nights of intense darkness. Solstices exist in the lore of Dota 2. One example is the Wraith-Night, a winter solstice that occurs only once in a millenium. The barrier between the planes thins to make way for eerie auroral powers to infuse the soil and sky with a green glow as creatures are imbued with sparks of Wraith Essence. The undead rise from this thin barrier as well, accumulating hordes of unliving beings with souls brimming with wraith essence. In Weeping Rose, there is no day and night cycle and only perpetual night reigns alone, allowing the Quorum to harness the power of the night sky's stars as much as they want.

The Four Seasons
There are four seasons on some parts of the Earth that come in this order in a cycle: spring, summer, autumn (or fall), and winter. Spring is a chaotic season when all the plants begin to bloom as winter's chill ebbs, bathing the earth in new color and life. Summer is when the sun shines very brightly as it heats everything beneath it. As its name suggests, fall or autumn is the time when summer's heat begins to fade as the leaves turn brown and fall away shriveled, signifying the arrival of winter. Lastly, winter is the coldest season as the snow falls and ice forms until renewing spring comes round to dispel it once again. All four seasons last for uncounted months and occur once in a year. First and only mentioned in Nature's Prophet's biography, the vernal equinox marks the very first morning or the beginning of the spring season.

Spirit of the Earth
The planet is alive not only because it supports life, but also because it has its own soul. Thus the earth itself may come alive in the form of earth elementals who spring from the soil and the stone with the spirit of the earth within them.

Spontaneous generation
A recurring thing in Dota 2's lore is the earth being the source of all flesh (even plant flesh ), as well as the original state that all flesh returns to once they perish. How this happens or the process behind this is unknown, but, this is all in accordance to the great wheel, since the decay of flesh returns what it took from the earth, such as the elements that compose one's earth-forged body.

In Dota: Dragon's Blood
The Earth-like planet of Dragon's Blood is pretty much like Dota 2's Earth which is, by extension, very much like real-life Earth. According to the Oracle, the entirety of creation was born from the Primordial Mind, including every planet. Perhaps this planet was made by the Primordial Mind too. But the planet's connection with the Mind doesn't end there. The Mad Moon, the prison of the Radiant and the Dire who were fragments of the Mind, is inextricably linked to this planet as both one of its visible satellites and a major influence in the history of this planet. Its partial destruction introduced Radiant Ore and Direstone to this planet in a cataclysm, before these stones became very sought after by those who found them. The planet and its life survived the storm because the second moon took a portion of the damage the earth would've sustained by using its gravity to pull the incoming moonstuff to itself, allowing just enough life to survive and eventually recover. This Earth is special because it seems to be the sole home of the dragons, the Eldwurm souls' vessels. When the planet was destroyed by meteorites from the Mad Moon, it also killed the Eldwurms who were in their vessels. All of their souls (except Slyrak who was already in Davion) converged on Davion as he was the last compatible vessel for their dragon souls. As Filomena put it, he was the “last dragon” because there was nowhere else for the Eldwurms to go and inhabit a body.

Aerial
High above the earth is the Ghastly Eyrie, a realm so lofty it's said to be among the clouds, the starry skies, in heights with no atmosphere, and even near outer space.

Terrestrial
Many are the north's cold climes, akin to the Arctic. There's Icewrack, an icy waste where the Blueheart Glacier is. Azura and Cobalt are just a few of the north's settlements. To the east is an unnamed, sweltering desert where worshippers of the Solar Goddess congregate. There are hot lands to the south of this planet's equator, such as the Desert of Misrule, although it is also implied to be a southeastern location. The west is home to several forests, such as the high woods beyond the Vale of Augury and the woods that house the village of Zaru'Kina. The drylands are western as well.

The southern reaches are akin to Antarctica; complete with bergs, floes, weak summers, and penguins like Whisky. A bit to the north is a waste that's home to a grand dragon.

Underwater
A vast network of sunken cities lies deep in the lightless gulf of the deepest ocean abysses. This web of structures is a treasure trove that is fiercely guarded by vigilant Slithereen.

But further away beneath these sunken cities is the Infernal Hollow, from where the demon Buki'vak the Corrupted forever spreads his corruption throughout the sea.

Subterranean
The underground city of Aziyog lies deep in an endless cavern walled with obsidian, located beneath the magma fields and simmering roots of dormant volcanoes.

Named after the common beryl deposits found in these deep caves, the Emerald Abyss is a vast subterranean cave where many lifeforms dwell in.

The lofty cliffs of Emauracus are riddled with deep caves that lead to the center of the planet itself where the Omniscience dwells.

Far beneath the surface is the Nether Reaches, an abyssal realm sealed off by tectonic slippage, although vents near this place allow energies to seep out of it.

Inhabitants
Most of the beings and entities listed below here are natives of the planet.

Heroes
The, an elemental force one with this planet, found form in the sacred jade statue of the great general Kaolin which was buried along with a stone funerary of his army. Now this incarnated Celestial, the very Spirit of the Earth itself, strides upon the same aspect that imbues his spirit. Born from the Nishian earth of the planet,  rises from the soil to answer the call to protect the earth with the life and strength it has given him. lives in the obsidian city of Aziyog, located far beneath the magma fields and the roots of dormant volcanoes.
 * The Earth gives him power, so he repays it by using it to protect the Earth. Here are his abilities that rely upon the Earth to work their power.
 * Kaolin calls upon his connection to the land to draw loose stone to him, forming a protective ball that turns him into a that can roll short distances.
 * The of his army are still buried in the earth, but he can draw them out of there and position them according to whatever strategy he has in mind.
 * If his remnants aren't available, he can make do with by temporarily petrifying living beings with elemental power to turn them into remnants.
 * Because of his oneness with the Earth and his past life as a general, Kaolin knows the Earth's long history, including the battles that were fought in it and how probable victory was in these long past conflicts.
 * He's not alone in guarding and claiming the earth. He rallies others like, the  of the , , and  to share his burden and bounty of protecting and owning the Earth.
 * His oneness with the earth also means that he speaks for the earth, declaring an enemy and a blight to what he represents.
 * At one with the earth, it's a source of healing that he can fall back on through . The earth is also his power source, a source of energy that speeds his ascent, and the sole element that he has great control over,  thanks to his magical totem imbued with the power of the earth.
 * Raigor creates by slamming his Nishian totem down with tectonic force to split open the world to its core.
 * reverberates far and deep through the earth to flatten foes, fold mountains, and crack even the tectonic plates.
 * Elder Titan remembers Raigor was the “shaper of continents” which seems to be the latter's true nature that he has forgotten.
 * In accordance to the wheel of life, those who are killed by Raigor will return to the earth that made them.   He shares the same fate with them as well, but his loosened spirit will be greeted as a prodigal son by the earth as his form returns to the dust of the earth whence it was molded from.
 * As an extension of the Earth's being, Raigor often speaks for the earth, whom he sometimes addresses as a “her” due to her being a mother being.
 * When the Earthshaker gives thanks, it is from the earth that his thanks come from. So the earth is the one doing the thanking.
 * As the earth's ambassador, Raigor may announce or relay to others the earth giving and rescinding its help, blessings, or gifts.
 * Earth's ambassador also steals away any resources that the earth may need, saying that the earth must have them first.
 * He's inimical to because he knows how he exploits the earth by using metals to make his suit,  which he uses to further blight the earth by logging.
 * Same goes for, whose mines are rejected from being buried in the earth by Raigor who finds these weapons repulsive.
 * He finds the ' frivolous prancing annoying and can hardly tolerate it, having felt too much of it on the surface of the earth.
 * As the earth itself, he is kin with the many things that come from it, such as metals like gold, those who were formed from the earth, and  whom he deems his brother and–by extension–a brother to the earth.
 * His arcana's unused voicelines reveal that the earth is not only alive because it has a spirit, but also because it has a heartbeat that he feels closely. He beats whatever drum he has (like his totem or the ) to the rhythm of the earth, perhaps the rhythm of its heartbeat.
 * Raigor has knowledge of the Earth's knowledge. He knows the many first bloods it has seen, its enduring wisdom and memory, and its ability to abandon and forget others, as if it has a mind of its own.
 * Any item he buys is a legacy from the earth, probably because most of these items are products of it, like the gems, metals, and minerals used to forge them.

the Netherdrake hails from the subterranean Nether Realm, which is implied to be located near the planet's tectonic plates.

Gods
Aktok is an ancient serpent god destined to swallow the entire world once he awakens from his dormant state.

The Omniscience dwells deep within a space in the center of the world, where it can be accessed through the deep caves of Emauracus.

Maelrawn is said to be the one who “cracked the shell of the world” by the Naga Siren. Perhaps his tentacles bore through the earth itself, but who knows?

As the goddess of the woods, Verodicia is the mother of everything that lives and grows on this massive fertile rock by feasting on the Sun's warm light.

The ancestral spirit of nature lies dormant within all plant life. Conduits of its power, such as Rooftrellen, can call upon it to animate his kin and cause an.

Aliens and Visitors
These entities are alien to earth. They don't live here and they come from some other celestial body or another plane of existence before arriving on this planet.

Heroes
As the recovered from the reverberations of the Mad Moon's destruction, Zet made his way to our planet to catch up with his fugitives and their war.

Not only is the lost from his home reality after traversing and locking the maze between the universal walls, but he is also trapped on this planet. After the was rendered inert by her masters' spark being snuffed, her body floated through space until she fell to Earth. She speculates that a force pulled her to the Earth or its gravity was just in the way of her aimless course, but given the stakes of the Ancients' war, she believes it could be the former. After reawakening on Earth thanks to a young star reigniting a solar forge that gave her life with his familiar spark, she spent her early centuries on Earth in slumber as she dreamt, contemplated and lamented. Until a reminder of her purpose to stand in the light and not dwell in darkness motivated her to rise up like the sun. The comet of the orbited this planet's sun due to the star's gravitational pull, until at last it fell to earth melted. Now, this alien is at one with this planet's oceans.

With bad news comes, drawn to this planet―the Ancients' battlefield―by a threat that he senses will stir from within reality just as it lurks from without. concluded that he must travel to here and participate in the Ancients' war after a long investigation on many planes from which he learned of said battle. Though he is accustomed to flying in outer space, the experience of soaring through Earth's atmosphere offers pleasures unique to him. The was banished to our universe by would-be masters who failed to control him. Of all the places in creation, he was first sent to this planet in the Tomo'kan.

Characters
One of the cosmic travelers responsible for the death of Earthshaker's sister earth arrived on this earth to finish the job by killing the sister earth's power reincarnating in him. The Eight Shades of Fortune stir only in spring as winter ebbs. These mystical shades are fickle, impulsive, and thus gather and disperse on their own whim, compounding the shades' elusiveness to those unlucky people who wish to give them sufficient offerings made of their ill-fated prizes in hopes of the shades rewarding them with something better, which is the only thing about them that isn't so mercurial and capricious. Another being attuned to the season of spring is the, which appears during every year's New Bloom Festival in the spring. In the months before the spring, wild energies lay dormant until spring season comes. Then these eldritch energies twist and pool before giving form and power to the savage and hungry Year Beast whose waking roar blows at the young greenery recovering from the long and oppressing chill of winter.

Description
Locked away in the confines of the titular vault, the continuum device is capable of manipulating time and space to a great degree, whether it's used correctly or not.

Structure
As shown in the picture hereinabove, the floating Continuum Device consists of two rectangular octagon frames of metal, one of them being larger. The small frame is bound within the bigger frame, both of which twist in their middle without knotting themselves up. These frames twist themselves at different speeds depending on what's happening to it. It may also stop moving. At the middle of the device is an orb with multiple glowing lines on it. Akin to the two frames it's in, the lines move around its surface, depending on what's happening to the device. When the device stops moving, they all converge into one static horizontal line.

Functions and Features
Despite its boundless dimensional power, the Continuum Device is sealed in a mundane packaging. Packed in an ordinary box, the device is tucked in an exclusive and washable nylon drawstring pouch. One would expect such an item of great power to be sealed in an equally powerful box that's ensorcelled with the toughest binding magic, but this device is kept in the same type of packaging that comes with the typical home appliance. According to Aghanim, its packaging states that the device does not immediately destroy the universe, plus it has loads of "fancy promotional language" that is written on it, which says nothing about the fragility of the device.

The continuum device has a myriad of buttons on it, despite them not appearing physically on the device. Aghanim accidentally pushed one of its buttons too hard (possibly its green button ) and summoned alternate versions of himself that diluted his power by subtracting his powers away from him and dividing it amongst the alternate Aghanims. However, he states that he pressed multiple buttons to open up an interdimensional can of Aghanim worms instead of just one button.

Besides being able to bend space and time to give the user the powers to shape infinite realities, and summoning alternate versions of the user from the multiverse should they tamper with the device, it's implied that it allows for interdimensional travel as well. Because of this, Aghanim sought out the continuum device to travel through space and time, possibly to eke out some power from the astral multiverse.

Instructional Owner's Manual
For such a significant item of infinite dimensional power, the Continuum Device is surprisingly mundane and anachronistic due to the instruction manual that comes with it, akin to a modern home appliance. It is still grounded in the fantasy world of Dota 2, because the manual is written in ancient runes. Besides ancient runish, the owner's manual comes in other languages for convenience, such as...French.

The owner's manual contains a description of the Continuum Device's applications. It also has helpful instructions on using the device: how to turn on the Continuum Device, how to alter space-time properly, how to not fill the device's residing reality with "inferior versions of yourself from backwater dimensions", etc. Also, the instructions forewarn a certain ancient evil, which Aghanim dismisses as legalese for some reason. The runes of the manual's small print warn that there may be a chance that its user will have to confront this primal evil. Besides instructions, it also has warnings on using the device, including the sentence "What have been wrought, once wrought, cannot be unwrought."

The manual's troubleshooting section contains a guide on rebooting the Continuum Device. Aghanim claims that once it has been rebooted, it causes reality to start and restart as well as greatly age the inhabitants of the device's home reality.

Continuum Forces
During his old warmongering days as Ares, Mars fought the forces of the Continuum in a centuries-long campaign, which he toppled alongside Dawnbreaker. It's possible that the Continuum's forces were the ones who protected the Continuum Device, which is why Mars and Valora fought through them to destroy that device.

Customer Service
Further adding to the anachronism of the Continuum Device is its tech support.

Users
Aghanim

The nature of magic
It's possible magic is an irrational power system, since it is opposed to science which harnesses nature's powers through rational methodologies. Magic is implied to be unnatural or a supernatural power, as it seems to be opposed to that which happens naturally. It's also said to be uncertain and thus dangerous to wield with its unpredictable results. Spellcasting in its early days was purely mental and mnemonic

The flux of magical energies can be affected by distortions in the fabric of the planes, akin to intense gravity wells influencing the motion of light particles.

Fundamentals and ingredients
There are many elements and ingredients involved in the process of magic.

According to Pugna, the source of all sorceries is the Nether Reaches. The void is one of the several vital ingredients of magic, for it is responsible for the existence of arcanery.

But the key to altering the very foundations of magic lies in solving the Puzzle of Perplex. By doing so, they can change the boundaries of sorcery and reshape the world of magic.

To cast spells, a magical resource must be expended: mana. Mana is a finite but replenishable spiritual energy that has its reservoir deep in the caster's soul.

Sound is implied to be an important ingredient in magic. In Dota 2 lore, it's recurrent that a spellcaster may be prevented from using their spells by disabling their ability to speak, one way or another. Thus, speech is required for incantations, and incantations are need for casting magic, therefore sound is vital for sorcery.

Good memory and intelligence are crucial for spellcasting. Spells are fleeting to those with poor memory and can be too hard to grasp, but good memory and wits ensures that a spell will be remembered and readily available.

stuff of magic
When spells are cast, there are arcane bindings that pass betwixt the caster and their foe. The caster can exploit them using items that are tuned to sipping from said bindings to heal themselves. Basically, this is spell lifesteal in Dota 2's lore.

spell cooldowns exist, can be reduced via time manipulation

kingdom of magic

In Dota: Dragon's Blood
Magic still exists in the animated series of Dota: Dragon's Blood, albeit it does not share the same depth that the original game's lore has with sorcery.

Since half of the Eldwurms are the four elements themselves, they seem to be the source of elemental magic now, such as the Invoker's, , and orbs. This is because his Quas orb appears to be composed of water and thus it emanates sounds of water now, despite the original orb allowing for manipulation of ice elements. Quas seems to be the orb of water now, because the element of ice is included in the element of water, which is why water dragons can breathe ice.

As such, the Invoker has the most instances of magic in the series. He has many spells and many magical apparatuses, but most of them have no background to them. This section is too small for Invoker's vast arcane repertoire, but all of his powers can be seen here. His daughter Filomena also inherits her father's magic, from his orbs to spells. A list of her magic can be seen here.

Shopkeeper magic

various magic items appear in the show as mere references such as, their power not demonstrated at least once. only Shopkeeper's Gem is used

inbooger hired some mage physicians to heal filomena to no avail

Mene Selemene moon goddess and their worshippers rely on leylines (like rivers of magic) and lotuses

In the cycle of a god's life and death, the yearning of their faithful to their deity's return is a powerful magic that's potent enough to bring back their deity in another incarnation. magic is generated by prayer?

bunch of helio imperium mages trying to heal gilded mirana

vanari has magic bow that materializes projectiles rather than physically loading them, shots turn enemies into what seems to be gold

helio imperium mages contained direstone, used paper with some sort of magic circle on it, seemed to have required multiple mages to stand on each corner

brands
Alchemy sits in the blurred line between magic and scientific method. It is purely a material art, meaning it requires no ethereal method, but its results are quite magical.

Artificing is a skill that revolves around the construction of magical goods, from mere wards to the mighty scepter of Aghanim.

The malicious Arts of Oblivion channels the dark power of the Nether Reaches.

Chronomancy seems to revolve around time manipulation via magic items, like the Claszureme Hourglass. It is prohibited in the material plane by the Clazemere Treaty.

Practiced by the monstrous inhabitants of Aziyog, the arts of the Dark Rift is a foul sorcery that has power over the Abyss and the twist between worlds.

It would seem that the Demon Witch tradition revolves around having power over the inferno and its denizens.

The Frozen Arts is a brand of sorcery that allows the user to manipulate the cold elements of Icewrack.

Geomancy

One of the oldest forms of sorcery, the power to is primarily a mnemonic process, recalling spells and their formulae from memory to bring them up for casting.

Half of the Isle of Masks' Juggernaut tradition consists of rituals. However, the tradition's other half of swordplay still has some form of magic in it.

The Rumusque Faithful possess a brand of magery that revolves around healing and cleansing to combat the undead.

Magical resources
The Font of Avernus seeps from a crack in the earth, somewhere in Avernal lands. Newborns of Avernus bathe in it to gain an innate connection to the land's mystic energies for life.

A spiritual essence, mana is basically the cost of using any magic.

Even crimson Ragestone that is still encrusted in rock as veins of mineral can drive men and beasts alike into fits of madness and uncontrollable violence.

Riftshadow Crystals are used in dark rituals. Survivors of these ceremonies will have their soul split into pieces by shattering these crystals.

Forged of the most fundamental magic, the Runes of Power infuse the consumer with powerful buffs depending on the type of rune.

Sinorian Gemstones are used as magical foci for nature's incantations. Hence, they are capped on staves for use in green sorcery.

The arcane energies of, , and can manipulate of elements of ice, storm, and flame respectively as well as their properties.

Heroes
Lord of the ancient House Avernus draws his darkling power over life and death from the mystic Font of Avernus.

can create the Runes of Power out of thin air with his ability.

is a deceptive brute as he knows magic in the form of his. But he also uses a few magical tools in battle, and a list of them can be seen here.

Possibly inherited from Nyctasha, wields sorcery. To his victims, he weaves tendrils of fear that increase their vulnerability to arcane and unknown arts.

When using magic, the relies on his spirit ancestors (also known to him as Yoy) to cast and strengthen his magic.

wields the magics of his former outlaw tribe in Hazhadal in the form of their animal enthrallment alongside the Fold Knights' holy sorceries.

uses the "Life Without End" spell of Mage-King Sutherex that torments and sustains him to work his magical power over life and death.

Alongside her natural elemental power over ice, uses the Frozen Arts sorcery that she learned from her teacher in Icewrack.

's magic includes the ability to, manipulating gravity to cause , and warping the wall between worlds for his and.

is a Fae, a cunning and magical creature that can channel power from their home realm. Her friend Jex is a wisp, yet another magical creature.

Following a seemingly successful spiritual journey to the Nothl Realm, now wields its inverted powers of light and dark with magical rituals.

is the one of the few casters who does not rely on themselves to cast magic. Instead, he uses crafted apparatuses to control his stormcraft.

's earthly magical totem can create an impassable and deliver the ultimate. He can use to boost its striking power.

has little use for magic with his Nothl power, save for his spell that he learned from Dezun's priests, using it only when he's critically injured.

is an exceptional master of the arcane arts, knowing the ancient sorcery of and wielding the energies of, , and.

A magical creature by nature, the Pyrexae Dragon wields all of the variations of the fiery and icy powers found in the diverse branches of his race.

Named after an endangered tradition exclusive to the drowned Isle of Masks, the wields both swordplay and ritual as an expression of self.

Admiral of the lost Claddish Navy still wields the ancestral magic of Cladd, having control over maritime elements.

In both life and undeath, is a master of frost magic. Testament to his skill is his spell, which is almost universally considered as the ultimate in frost magery.

is infused with the tormented life-force of a vengeful wizard, thus he inherits his wicked magic, such as his spell.

Aside from her innate power over fire, also wields the energy of  to work her fiery and solar arts.

is the sole practitioner of the Demon Witch tradition, wielding it alongside the unholy powers of his demon traitor's left hand.

A follower of Selemene, the goddess of magic and the moon, 's gifts are the extensions of said goddess' powers.

The young Banehallow of House Ambry was transformed into a once he was subjected to a powerful enchantment by the royal sorcerers of the last king of Slom, granting him the ability to  into a powerful wolf with supernatural haste. The same enchantment also allows him to.

' powerful magics channel the strength of his people's spirits to others, but he has also mastered the power of Mount Joerlak itself.

's only magics come from his Riftshadow Crystals. With them, he now stands between autonomous copies of himself and can break these crystals to away.

Yet another follower of Selemene, the goddess of magic and the moon, 's blessings are the extensions of said deity's powers.

born from magic stone

Instead of mana or blood magic, taps into the heart of his mother Verodicia's wrathsome will to work his green magic.

Before he was the, Rotund'jere was once one of the Rumusque Faithful, thus he used their healing and cleansing arts. Now, it is corrupted by his plague magic.

Blessed with two heads and thus relatively high intelligence, the wields flame-based sorcery as well as Dumb Luck that enhances its magic inconsistently.

The is a being of great intelligence and thus magic. His Outworld link gives him a vast mana stock, which he infuses on himself to fire.

The once mundane Azwraith was reborn as the with Dread Magus Vorn's death. Imbued with his essence, he inherits his power over light and its many spectrums.

is a faerie dragon, a magical creature of tremendous age and power.

channels the power of the Nether Reaches with the dark magic known as the Arts of Oblivion.

Grand Magus is a master of the arcane solely by his ability to mimic casted spells. Now, he wields the Perplex's power to shape magic as he sees fit.

The vast elemental known as the Scintillant Waste takes form in the. His carapace, filled with the sands of said waste, is a magic armor forged by the Djinn of Qaldin.

Based on an inimical interaction betwixt the and the Anti-Mage, the former wields magic.

was gifted with arcane aptitude as a child, but he also has a strange power from the spirits that he calls "shades" for some reason.

Bred by the Aeol Drias as their prophesied apex mage, the emerged devoid of any magic talent, a deficit that he shares to those with magic via curses and silence.

The 's magics are bound to his allegiance to the Nest of Thorns. He is blessed by the deities Scree'auk and Avilliva.

Possibly from his deal with the Dark Ones, has aphotic magic in the form of his  and. He wields magical items as well, which can be seen here.

Little is the magic in 's arsenal.

's magic lies solely in his spell, which he gained from his mastery over the open sea.

Not only is a trained pugilist, but he also has ice-based magics that bring the North's chill to the warmer climes:, , and.

Vrogros the is well-practiced in the arts of the Dark Rift, conjuring corrupted flames and crippling malice through the twists between worlds.

Perhaps the is a magic user as he is empowered by a dark god who is implied to be a magic user too.

Even as a blessed with Scree'auk's powers of retribution, Shendelzare still remembers the most basic  spell of the Skywrath.

Demnok Lannik became a when he decided that it was necessary for him to master magic in order to better protect himself in his further quests for arcane knowledge.

Besides being a dragon, which is a magical creature by nature, Auroth the has also mastered several spells and curses.

According to an unfriendly interaction between and the Anti-Mage, the former wields sorcery.

Gods
According to Mars, the gods are immune to magic.

The Dead God might be a magic user because he wields a wand, a common tool for sorcery.

Scree'auk

Selemene may be known as the Goddess of the Moon, but she is also the goddess of magic.

The heart of Verodicia's wrathful will is the power source of Nature's Prophet's magery.

Races
Djinn

Dragons

Fae

Harpy Human Oglodi Magnoceroi Masked Ones Odobenus Prowlers Satyrs Skywrath Trolls

Stars

Factions
Knights of the Fold

Cathedral of Rumusque

The Burning Cabal are a group of invokers who specialize in as their sole magical discipline.

The Quorum

Tyler Estate

Characters
probably won't do this because there's so many tbh

Momma Eeb

Pierpont

World
The Outworld

Ultimyr Academy

laws?
Dispensing potions without a license is a crime in some lands.

Enemies
Keen

Items
Attached with what appears to be an, the is a revitalizing tool that helps the user bear the costs of magic.

The gets its hastening properties from the time magic that's imbued in this blade.

Crafted by an underground arcanist, the 's origins imply that it is a magical item.

The is a versatile weapon, for the blade works in both magical and physical planes of existence.

The magical seem to render weapons weightless to the wearer, hence the bonus attack speed it provides.

once protected one of the most famous heroes in history

Both the and the, used for channeling magic energies, are simple yet favored apparatuses among apprentice wizards and great warlocks alike.

The is proof that there are hidden colors at the core of magic that only the most gifted of magicians can sense.

Mages and warlocks commonly don the for various rituals.

Filled with magical powers, the has been passed down from the eldest of mages.

Proof that spell lifesteal doesn't just exist in gameplay, the is tuned to sip the arcane bindings that pass between caster and foe.

There are many items that offer protection versus magic, such as the, a magic-dispelling , the , and the.

Solitary

 * relies on no one but self avenge self blames no one
 * keeps to himself
 * keeps to himself
 * keeps to himself

Bravery

 * versus world stand one's ground
 * be brave

Discipline

 * pls test me
 * adapt learn from mistakes
 * patience
 * resourceful
 * calm and collected
 * assess
 * planning
 * careful
 * careful

Selflessness

 * teach    even enemies
 * may ask for help cooperate   help

With the Vigil Knights
proud of them, proud to be one

spurns exiled vigil

With other knights
Sven equally dislikes and his steed Armageddon, tired of the further chaos that they bring to this already chaotic world.

He also dislikes and his notions of righteousness. He mocks his unshakable faith by telling him to feel the same faith he has for his beliefs when he damns him.

Allies
Both and Sven recognize the synergy between them in battle, the former thinking that Sven will enjoy working with him. When Magnus casts on Sven, the latter will be grateful for his blessing. He will also be impressed with its might, somewhat regretting that the Vigil Knights didn't include it in their training. It seems that Magnus knows and respects Sven quite well as he believes that the true Rogue Knight is not easy to put down. Because of Sven's status as a half-Meranth who was born from a human father and a Mer mother, he has a kinship with the scaly people of the seas in Dota Underlords. worked with, , versus siltbreaker, owed debt to Conclave of the Brine and refused seat with them
 * He sympathizes with through their shared loss of their families. Going beyond mere sympathy, he promises to help her find her Gorgon sisters after they have finished their business in White Spire. But for their current battle, he relies on Medusa to provide covering fire as he advances towards their enemies.
 * Sven feels grief when he kills.
 * Upon meeting, he will offer him a better path away from being a lowlife.
 * frend with lyralei, regret killing him comfort

Enemies
sven's betrayal of the vigil knights has not gone unnoticed, garnering disdain of those who swear oaths

true lone wolf, inimical to and fights social orders: radiant,  dire ,    and ,   Red Mist,  Vhoul

Sven firmly believes that gods are meant to be defied, which he boldly says to, the king of the gods.

Equipment
blade with tormented souls of gods cleaver like blade nostalgic sword rune sword kingdom destroying sword single edge blade radiant ore blade fork double edged sword light finesse blade heavy mighty blade swords that embody his traits: conquer one's destiny ringblade unyielding stone blade hipster blade

Friendships and rivalries
Allies meeting Sven
 * vo_antimage_amp_wei_ally_187.mp3 The Disciple's Path Anti-Mage minimap icon.png I could never betray the man who trained me. You're despicable.
 * vo_antimage_amp_wei_ally_188.mp3 The Disciple's Path Anti-Mage minimap icon.png You have no honor, Sven. I fight with you only out of necessity.
 * vo_abaddon_abad_ally_11.mp3  Honors to you and to the rogue's code you follow.
 * vo_crystalmaiden_cm_ally_05.mp3  That's a lovely shade of blue, Sven.
 * vo_crystalmaiden_cm_ally_06.mp3  Sven, are you still so blue under that armor?
 * vo_dark_willow_sylph_ally_179.mp3  Good on you for standing up for yourself.
 * vo_dark_willow_sylph_ally_180.mp3  Nice to have the knights of the Vigil on my side for a change.
 * vo_dawnbreaker_valora_ally_193.mp3  Swords aren't really my thing. But yours isn't so bad.
 * vo_dragon_knight_dk_davion_ally_191.mp3 Davion of Dragon Hold Dragon Knight minimap icon.png We still have unfinished business, Sven.
 * vo_dragon_knight_dk_davion_ally_192.mp3 Davion of Dragon Hold Dragon Knight minimap icon.png I know better than to expect you to save a fellow knight, Sven.
 * vo_grimstroke_grimstroke_ally_76.mp3  Twin hammers await our enemies, my taciturn friend.
 * vo_hoodwink_hoodwink_ally_187.mp3  That sword's bigger'n you are. Pretty neat!
 * vo_juggernaut_jug_arc_ally_01.mp3 Bladeform Legacy Juggernaut minimap icon.png Sven, thank you for using the Adjudicator's Blade to awaken us…
 * vo_juggernaut_jug_arc_ally_02.mp3 Bladeform Legacy Juggernaut minimap icon.png We are in your debt Sven, we won't forget this.
 * vo_kunkka_kunk_ally_07.mp3  With a helm like that, Sven, I dub thee my helmsman.
 * vo_mars_mars_ally_107.mp3  Break out a warcry, Sven! Or your heart's not in it!
 * vo_mirana_mira_per_ally_201.mp3 Mirana of Nightsilver Mirana minimap icon.png You're an oathbreaker Sven, you have a lot to do to earn my trust.
 * vo_mirana_mira_per_ally_202.mp3 Mirana of Nightsilver Mirana minimap icon.png It's hard to trust a man who breaks a sworn oath with ease.
 * vo_monkey_king_monkey_ally_171.mp3 vo_monkey_king_monkey_crown_ally_171.mp3   How do you see anything with that helmet on, Sven?
 * vo_monkey_king_monkey_ally_172.mp3 vo_monkey_king_monkey_crown_ally_172.mp3   Come on, Sven. Time to drop the hammer on someone!
 * vo_omniknight_omni_rival_21.mp3 Sven, your dedication honors us.
 * vo_pangolin_pangolin_ally_177.mp3  Follow your heart, Sven, not some code.
 * vo_pangolin_pangolin_ally_178.mp3  Such a blade seems impractically large, mon ami.
 * vo_phantom_assassin_pa_asan_ally_195.mp3 Exile Unveiled Phantom Assassin minimap icon.png It's not that I enjoy your story, Sven. But it resonates.
 * vo_pudge_toy_pug_ally_187.mp3 The Toy Butcher Pudge minimap icon.png Whose toy did you play with as a little one, Sven?
 * vo_snapfire_snapfire_ally_191.mp3  Someone said you can breathe under water. Is that true?
 * vo_windrunner_wr_arc_ally_187.mp3 Compass of the Rising Gale Windranger minimap icon.png Hey, Sven, is it true the Conclave offered you a place at the table once we finished in Dark Reef? Why'd you refuse?
 * vo_windrunner_wr_arc_ally_188.mp3 Compass of the Rising Gale Windranger minimap icon.png I'm not gonna lie, Sven, I had nightmares for a little while after Dark Reef. Talking about it helped a lot, so… I'm here, you know, if you… wanna.

Enemies killing Sven
 * vo_antimage_amp_wei_rival_187.mp3 The Disciple's Path Anti-Mage minimap icon.png I guess they don't make knights of the Vigil like they used to, huh?
 * vo_antimage_amp_wei_rival_188.mp3 The Disciple's Path Anti-Mage minimap icon.png You fought well, Sven.
 * vo_arc_warden_arcwar_rival_12.mp3 Your vigil ends.
 * vo_dark_willow_sylph_rival_179.mp3  That's the best you could do, Sven?
 * vo_dark_willow_sylph_rival_180.mp3  I was expecting more from you, Sven.
 * vo_dragon_knight_drag_sven_01.mp3 vo_dragon_knight_dragon_sven_01.mp3  Sven, you have much to learn about fighting dragons.
 * vo_dragon_knight_drag_sven_02.mp3 vo_dragon_knight_dragon_sven_02.mp3  Good night, Sven. I mean bad knight.
 * vo_dragon_knight_drag_sven_03.mp3 vo_dragon_knight_dragon_sven_03.mp3  I'm the better Knight, Sven.
 * vo_dragon_knight_dk_davion_rival_191.mp3 Davion of Dragon Hold Dragon Knight minimap icon.png You betrayed your oath, Sven!
 * vo_dragon_knight_dk_davion_rival_192.mp3 Davion of Dragon Hold Dragon Knight minimap icon.png No more games, Sven! Let's finish this now.
 * vo_drowranger_drow_arc_rival_193.mp3 Dread Retribution Drow Ranger minimap icon.png And that's what happens when I keep my distance.
 * vo_enigma_enig_rival_23.mp3 Your armor crumples.
 * vo_faceless_void_fv_arc_rival_195.mp3 Claszian Apostasy Faceless Void minimap icon.png Here lies a broken sword.
 * vo_grimstroke_grimstroke_rival_112.mp3  Brute force fails you, fool.
 * vo_hoodwink_hoodwink_rival_187.mp3  My first thought was your sword's impractical. But now I see it's actually impracticable.
 * vo_invoker_kidvoker_rival_97.mp3 Acolyte of the Lost Arts Invoker minimap icon.png Nice sword, Mr. Muscles!
 * vo_juggernaut_jugg_rival_01.mp3 vo_juggernaut_jugsc_arc_rival_01.mp3  It's not the size of the sword, Sven, it's how you use it.
 * vo_juggernaut_jugg_rival_02.mp3 vo_juggernaut_jugsc_arc_rival_02.mp3  Size means nothing when your blade carries no weight.
 * vo_juggernaut_jug_arc_rival_01.mp3 Bladeform Legacy Juggernaut minimap icon.png Sven… this isn't some pretend duel where we let you win…
 * vo_juggernaut_jug_arc_rival_02.mp3 Bladeform Legacy Juggernaut minimap icon.png Consider the swift death a courtesy for the kindness you've shown Yurnero.
 * vo_lina_lina_rival_03.mp3 Cooked you in your armor.
 * vo_magnataur_magn_rival_13.mp3 The true rogue knight would not so easily fall.
 * vo_mars_mars_rival_127.mp3  God's strength! Hmmm...
 * vo_mars_mars_rival_128.mp3  Your past accomplishments mean nothing, and your future is at an end.
 * vo_monkey_king_monkey_rival_171.mp3 vo_monkey_king_monkey_crown_rival_171.mp3   I'm not saying there's always a connection between excessive brawn and mental deficiency.
 * vo_monkey_king_monkey_rival_172.mp3 vo_monkey_king_monkey_crown_rival_172.mp3   Hahahaha, Sven. You thought you could keep up with me? There are trees everywhere!
 * vo_ogre_magi_ogm_arc_rival_81.mp3 Flockheart's Gamble Ogre Magi minimap icon.png Club beats sword. It's just basic science.
 * vo_omniknight_omni_rival_15.mp3 You would have been a powerful follower Sven.
 * vo_pangolin_pangolin_rival_179.mp3  I'm not foolish enough to stand in front of that blade, Sven. It's all about positioning.
 * vo_pangolin_pangolin_rival_180.mp3  That is a fight they will be telling stories about. Well, my part anyway.
 * vo_queenofpain_qop_arc_rival_102.mp3 Eminence of Ristul Queen of Pain minimap icon.png Now let's get a look under that mask.
 * vo_snapfire_snapfire_rival_192.mp3  It'll take more than an oversized apple peeler to bring me down.
 * vo_snapfire_snapfire_rival_193.mp3  I knew that armor would wear down eventually.
 * vo_spectre_spectre_wwa_rival_189.mp3 Phantom Advent Spectre minimap icon.png Might means nothing.
 * vo_void_spirit_voidspir_rival_104.mp3  You would have the same chance wielding a sharp stick.
 * vo_windrunner_wr_arc_rival_188_02.mp3 Compass of the Rising Gale Windranger minimap icon.png You could've been so much more than a brutish rogue, Sven.
 * vo_windrunner_wr_arc_rival_189.mp3 Compass of the Rising Gale Windranger minimap icon.png I'm sorry it came to this, Sven. I'll always remember your days of honor.
 * vo_skeleton_king_skel_arc_rival_114.mp3 Crown of the One True King Wraith King minimap icon.png The intermingled creatures always have the most interesting physiology.

Others
 * vo_oracle_orac_prophecies_090.mp3  To the rogue who wields the hammer of the gods, all mortal forms resemble crooked nails.
 * vo_legion_commander_legcom_duelhero_18.mp3 vo_legion_commander_legcom_dem_duelhero_18.mp3  Time to match steel for steel!

Owners
The Vigil Knights were the original owners and keepers of the Outcast Blade. After Sven stole it from Vigil Keep, the remaining knights still seek to retrieve the sword from him.

As for