Stun



Stun is a status effect that completely locks down affected units, disabling almost all of its capabilities.

Mechanics
A stun on a unit is indicated by a special stunned animation (except for buildings and wards) and a whirling effect above their heads. It does disable any passive abilities and do not affect any of the unit's attributes.

Upon getting stunned, the unit stops its current order and stands still until the effect expires. While stunned, the unit cannot move, attack, cast abilities or use items.

If a unit gets stunned during their attack or cast animations the attack/cast get canceled. This means stuns fully interrupt channeling abilities. However, stuns do not make the unit forget their orders, including shiftqueue orders. Once the stun expires, the unit resumes with its previously interrupted order, if it was not given any other order while stunned.

While stunned, the unit can also be given any order normally, which it then executes as soon as the stun expires.

If the order is not given using shiftqueue, it overrides the unit's previously canceled order. With shift-queue, the unit executes the newly given order after finishing the previously canceled order. When giving the unit multiple cast orders, they get automatically queued up. However, move and attack commands do not get queued and cancel the cast orders. This means when giving the stunned unit a cast order and then a move order without using shift-queue, it will only execute the move order. Vice versa, when the move order is given first, and then the cast order, only the cast order gets executed. In order to make the unit execute move or attack and cast orders after the stun expires, shift-queue must be used.

Stun is a different mechanic than root, silence, mute or disarm. Some active abilities can be cast while stunned, which are listed here.

Definition
There are three types of stuns in the game, with each using a different modifier to stun the target(s). Stuns from the same group use the same modifier, therefore they refresh each others' duration based on when they affect the target and do not extend its stun duration.
 * Stunned Modifier:
 * Abilities that uses the stunned modifier do not place their own individual modifiers, but refresh each other.


 * Bash Modifier:
 * Abilities that uses the bashed modifier do not place their own individual modifiers, but refresh each other.


 * Unique Modifiers:
 * Abilities in this group each uses a custom modifier, meaning each of them place their own modifiers on their targets.

Bash Modifier Sources
These abilities use all the same bashed modifier.

Caster Disabling Stuns
These abilities disable the caster upon applying their effects, to prevent them from moving during the effects. They all use custom modifiers.

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