Primal Beast/Counters

Bad against...

 * Primal Beast's skills require movement such as and, so  can damage Primal Beast while he is casting these spells.


 * can be used to interrupt Primal Beast while channelling.
 * can be used to abuse Primal Beast's high health pool, dealing large amounts of damage while healing Death Prophet substantially.
 * Moreover, does too little damage per instance to trigger, making it a very effective harassment tool during the laning phase.
 * is also highly potent against Primal Best due to his naturally low armor.


 * and allow Earth Spirit to easily stun, silence and interrupt.


 * can protect from spells, since all of Primal Beast's active spells don't pierce spell immunity.
 * can deal lots of damage as Primal Beast is a strength hero with high health.


 * A natural carrier, it's suicidal to go near Troll Warlord. All of Troll's skills will make short work of Primal Beast up close.


 * allows Weaver to escape from.
 * disarms Primal Beast, Weaver can cast to him.
 * Primal Beast has slow attack speed, making it harder for him to kill beetles.
 * is blocked by, which is a common item for Weaver.


 * All of Zeus' abilities, especially, disables the use of for initiation

Others

 * Any Hero with a Root ability significantly hampers Primal Beast's damage from, as well as stopping in it's tracks.
 * On top of Roots, Slows greatly reduce the effectiveness of, and completely negating 's charge.
 * Heroes with damage-over-time (DoT) abilities which prevent Primal Beast from initiating with his Blink Dagger:, ,.
 * and provides true sight and vision to allies, making it difficult for Primal Beast to strike at enemies from fog.

Items

 * as mentioned above, Roots put Primal Beast at a significant disadvantage since he needs to move around to make the most of his spells.
 * Protects the user from all of Primal Beast's spells.
 * Most of Primal Beast spells need a good initiation, good vision can protect you from Primal Beast's initiation.