Luna

Luna the Moon Rider is a ranged agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes an increase in their attack damage and armor. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.

Abilities
{{Ability
 * name = Moon Glaives
 * image = File:Moon Glaives icon.png
 * sound = Moon Glaives attack
 * description = Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
 * lore = Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.
 * target = Passive
 * affects = Enemies
 * damagetype = Physical
 * key = W
 * legacy key = G


 * bkbblock = No
 * breakable = Yes
 * illusionuse = Yes


 * trait1 = Bounce Search Radius
 * value1 = 500
 * trait2 = Number of Bounces
 * value2 = 1/2/3/6
 * trait3 = Damage Reduction per Bounce
 * value3 = 35%


 * notes = * The bouncing glaives travel at a speed of 900 (the same speed as her attack projectile).


 * Moon Glaives only procs if an attack successfully hits a target. This means a missed or disjointed attack does not proc it.


 * Despite the ability's appearance, its effects fully count as a passive spell, and not as attacks.
 * This means, besides the damage being based on Luna's attack damage, and it proccing on attacks, the ability has nothing to do with attacks.
 * The bouncing glaives' damage count as spell damage, however, they ignore spell damage amplification and cannot spell lifesteal.
 * They do not proc any attack modifier, and are not treated as an attack by any on-hit effect, like {{A|Return|Centaur Warrunner}}.
 * This also means they completely ignore evasion. However, damage block does reduce their damage.


 * A bouncing glaive can be disjointed. When disjointed, the disjointing unit is not registered as hit, meaning the glaive can immediately bounce on it again if within range.


 * A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left and the damage of the next bounce.


 * It does not matter how much damage the initial target from the attack takes, the bounces always deal damage based on Luna's average main damage + bonus damage. {Although it works with crits.)
 * This means that the armor of or other damage manipulating effects on the initial attack target do not influence the bounces' damage at all.
 * It also means that damage from attack modifiers like Quell's bonus damage against creeps do not affect it either.


 * Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.


 * Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.


 * The bounces deal {{#sub:{{#loop:i|1|{{#explode:{{#var:Moon Glaives value2}}|/|3}}|/{{#expr:(1-{{#explode:{{#var:Moon Glaives value3}}|%}}/100)^{{#var:i}}*100 round2}}%}}|1}} of Luna's original attack damage.


 * Moon Glaives can deal up to {{#sub:{{#loop:level|0|4|/{{#expr:(1{{#loop:i|1|{{#expr:trunc({{#explode:{{#var:Moon Glaives value2}}|/|}}/2)}}|+(1-{{#explode:{{#var:Moon Glaives value3}}|%}}/100)^({{#var:i}}*2)}})*100 round2}}%}}|1}} damage to the primary attack target.


 * Deals a total of {{#sub:{{#loop:level|0|4|/{{#expr:(1{{#loop:i|1|{{#explode:{{#var:Moon Glaives value2}}|/|}}|+(1-{{#explode:{{#var:Moon Glaives value3}}|%}}/100)^{{#var:i}}}})*100 round2}}%}}|1}} physical damage, assuming max bounces per level.

}}
 * Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.

{{Ability
 * name = Eclipse
 * image = File:Eclipse icon.png
 * sound = Eclipse
 * type = ultimate
 * description = Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.
 * lore = In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.
 * target = No Target
 * target2 = Target Unit or Area aghs
 * affects = Enemies
 * damagetype = Magical
 * key = R
 * legacy key = E


 * bkbblock = Yes
 * buff1 = Eclipse
 * buff1dispel = None
 * debuff1 = Stunned
 * debuff1dispel = Strong


 * cast point = 0.6
 * cast backswing = 0.2
 * trait1 = Cast Range
 * value1 = 0
 * value1 aghs = 2500
 * value1 aghs tal =
 * trait2 = Search Radius
 * value2 = 675
 * trait3 = Number of Beams
 * value3 = 6/9/12
 * value3 aghs = 6/12/18
 * trait4 = Max Beams per Unit
 * value4 = 5
 * value4 aghs = 6/12/18
 * trait5 = Beam Interval
 * value5 = 0.6
 * value5 aghs = 0.3
 * trait6 = Eclipse Duration
 * value6 = 2.4/4.2/6
 * value6 aghs = 1.5/3.3/5.1
 * trait7 = Stun Duration per Beam
 * value7 = 0
 * value7 tal =


 * mana = 150/200/250
 * cooldown = 140
 * aghanimsupgrade = Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.


 * notes = * Beams deal damage based on Luna's current level of, so if not learned, Eclipse deals no damage.


 * Eclipse turns day into night for 10 seconds. This is independent from the Eclipse duration.
 * Does not interfere with the night caused by in any way, meaning 's night is not paused.
 * Has a lower priority than the daytime caused by.


 * Does not hit invisible units and units in the Fog of War.


 * When Luna dies, Eclipse stops. However, the 10 second night still continues.
 * When upgraded and cast on the ground, it still ends when Luna dies.
 * When upgraded and cast on an ally, it stops when the ally dies.


 * Luna's glaive emits some particles during the cast time, visible to everyone.


 * Multiple casts (both with and without ) work fully independently from each other.

{{#ifeq:{{#var:level}}|3||**}}}}
 * Maximum possible damage to a single target (before reductions):
 * {{#loop:level|0|4|Lucent Beam Level {{#expr:+1}}: {{#expr:*}} ( {{#expr:*}}) ( {{calc|v1*{{#explode:|/|}}|v1=}}, {{calc|v1*{{#explode:|/|{{#var:level}}}}|v1=}})


 * When upgraded, double-clicking the ability targets self.
 * Can target any allied units, except for wards and buildings.
 * Provides 675 radius ground vision for its duration when not targeting a unit.

}}
 * When choosing the level 25 talent, each beam also stuns hit enemies for seconds.
 * Unlike the damage, the stun is applied regardless of Lucent Beam's level, since it is not based on Lucent Beam's stun.
 * The talent immediately takes effect, causing the already active casts to stun as well.
 * The beams first apply their damage, then the debuff.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * In DotA, Luna was a Night Elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.
 * Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
 * The name Luna means moon in Latin, Spanish, Italian, Russian, Romanian and Bulgarian.
 * Her mount's name is Nova.