Puck

Puck the Faerie Dragon is a highly mobile ranged intelligence Hero best known for its numerous escape mechanisms, outstanding mobility, and area damaging abilities. It is commonly played as both an initiator and a ganker. It uses many fake abilities, such as a pseudo-dodge and a pseudo-disable, fake in a sense that their effects are almost quite the same as its basis but its means are totally different. Examples to these are Phase Shift, which allows you to dodge, and Dream Coil, which forces most smart opponents to stay in position (in other terms, potentially disable them).

Because of Puck's abilities being more complex than what it is based on, it requires timing and target efficiency. Playing Puck is really tricky as one must utilize the different escape mechanisms properly in order to be effective. Puck is recommended for intermediate to advanced players.

Tips

 * When escaping from danger, always Phase Shift after you use Illusory Orb. This way, you can sit invulnerable and wait for the orb to travel before you slip away.
 * The Blink Dagger is the perfect item to get on Puck, as it helps with initiating and escaping in addition to the many escape methods that Puck has.
 * Puck is probably the hero with most escape/survival methods. This makes for a good solo laner against a multi hero lane.
 * With a Level 4 Phase Shift and Blink Dagger, Puck can escape almost any dangerous situation with quick hands or queuing up spells.

Trivia

 * Puck's alternate name was Kupu-Kupu which means Butterfly in the Indonesian language, which suits Puck's butterfly-esque appearance and colors.
 * Puck was introduced in v6.48 as result of a hero creation contest for the warcraft 3 fairy dragon model held by the playdota.com forums.
 * Puck is somewhat based off the character Puck from Shakespeare's A Midsummer Night's Dream, evidenced by the voice line "A midsummer nightmare."