Pause

Pause is a status effect that generally completely incapicitates a unit without contest, overriding most effects that are active upon the unit upon application of the pause, including the effects of certain passives and buffs, such as evasion, invisibility, and magic immunity, but not special modifiers (like Backtrack); it still cannot afflict invulnerable units, however. Chronosphere will affect even towers.

The banish effects of Astral Imprisonment and Disruption will also render their target invulnerable and untargetable. The only exceptions are Sanity's Eclipse affecting units under Astral Imprisonment and Shadow Poison and Soul Catcher affecting units under Disruption.

All targeted pauses can affect allies and the casting hero as well as enemies, although Chronosphere's area effect will not affect Faceless Void or any units under the control of Faceless Void even if Rubick steals it.

A glitch that has been carried over into Dota 2 from DotA keeps banished heroes from recieving assist gold or gold bonuses and providing any gold bonuses.

The following abilities will pause a target:


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In addition, Infest, Phase Shift, and Primal Split have all the effects of a banish, although not officially treated as such.


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Changes from DotA
Under the Warcraft III engine, these disables would literally pause units under their effects. This resulted in several secondary effects, including:


 * Disabling damage over time on unit, such as poison.
 * Preventing Damage Block.
 * Pausing effect durations, such as a stun duration that is up when paused.
 * Pausing ability and item cooldowns.
 * Blocking passive health and mana regeneration.

Pauses do not have these secondary effects in Dota 2. Torrent was also considered a pause, but is now a Stun.