Dawnbreaker/Guide

Offlaner
Dawnbreaker needs levels to snowball.Her abilities are very strong in the early to mid game and,when paired with a support,can secure kills or bully enemy carries away from the creepwave. If the lane gets hard, consider using to farm ranged creeps.It is also her best ability for damage, so it should be maxed first.From that point, depending on whether you need more damage or crowd control, either of the other spells can be maxed out. From level 6 onwards,one should look for ganging opportunities,as the ultimate allows Dawnbreaker to turn around a fight without running through the map.

General

 * Dawnbreaker's ultimate is channeled, meaning when Solar Guardian is about to activate and Dawnbreaker gets stunned, then the ultimate gets canceled and gets put on cooldown. To prevent this, always keep in mind which heroes on the enemy team have disables and stay away from the ones that do. Jumping from another side of the map is another strategy.
 * You can use Blink Dagger during Starbreaker, so you can blink toward an enemy right before the last swing, surprising and stunning the enemy hero
 * Dawnbreaker's abilities are relatively hard to land,so you should coordinate jumps with a support.
 * Moreover, her mana pool is incredibly small.Keep mana costs in mind when going for a kill.
 * Tip needed.
 * Tip needed.


 * Using Starbreaker when your Luminosity charge is at 1 times your crit/heal hit with Starbreaker’s last stunning hit.
 * Enemies can easily side step this skill so use it with other disables.
 * No matter how many enemies you hit, each attack of Starbreaker gives 1 charge to Luminosity. (3 in total if you dont miss.)
 * Since it triggers instant attacks,any Attack modifier trigger aswell.
 * Each of the items will probably proc only once during the spell,due to the effects' internal cooldown.


 * Instead of clicking on enemy heroes or creep, you should aim at the ground behind them to make use of Celestial Hammer Range.
 * Celestial Hammer is very efficient in farming 2 close jungle camps simultaneously.Together with ,it usually kills most of the creeps.
 * Ask your support to stack the jungle for you so you can farm gold faster.
 * The slow from Celestial Hammer makes it easier to land all three hits of Starbreaker on enemies without them running away. Be sure to use Celestial Hammer before Starbreaker when ganking enemy heroes.


 * To get the maximum healing use your crit/heal hit on grouped up enemies with Starbreaker.


 * Since Solar Guardian has global cast range so you can farm away from your team easily without missing fights.
 * Since it takes 2.5 seconds for Solar Guardian to stun make sure to time it with other disables.
 * It would be wise to wait some time for important abilities, such as, before jumping.

Items
Starting items:
 * gives you bonus damage against creeps.
 * provides cheap attributes and can combine with Tango for the extra heal.
 * helps Dawnbreaker stay in lane with health regeneration.
 * also restores Dawnbreaker's health.
 * provides passive health regeneration and burst mana for using abilities.
 * adds to Dawnbreaker decently high amount of base movement speed.
 * provides attributes and a burst of health/mana to keep Dawnbreaker fighting.

Early game:
 * will give Dawnbreaker good damage output, decent mobility and the ability to pass through units.
 * helps Dawnbreaker farm stacks quicker and applies a slow so enemies cant easily sidestep her . Also gives much needed mana regeneration.
 * will give Dawnbreaker excellent initiation ability, besides its obvious escape capabilities. It synergizes the most with her, since it doesn't interrupt the ability when used. Dawnbreaker can start it up once she sets her sight on an unaware enemy, leaving the first two strikes unused but uninterrupted, before blinking towards the opponent to land the third blow without telegraphing it. Can be upgraded into for its immense strength bonus which translates into the big damage dealt upon blinking, while slowing nearby enemies at it's destination.

Mid game:
 * can amplify healing of while also giving Dawnbreaker bonus damage, attack speed and health.
 * will give Dawnbreaker bonus strength, damage output, and it's active will make Dawnbreaker immune to most disables and nukes, both of which can easily interrupt two out of three of her active abilities which leave her vulnerable during casting.
 * gives cheap damage that makes Dawnbreaker crits much more damaging and healing.
 * will give Dawnbreaker nice attributes, and it will also reduce the channeling time of, increase the healing of , and will increase the duration of 's air time. upgraded  will also allow Dawnbreaker to give her allies within the radius of the  evasion while she is airborne, and it will also allow her to move the landing point of the  at a speed of 200.

Late game:
 * covers the deficiencies of Dawnbreaker's poor agility growth which results in less armor and attack speed. The armor reduction aura is always welcome for a right-clicking hero, and the attack speed aura makes her omnipresence ever useful.
 * will give Dawnbreaker a very good source of lifesteal outside of her, and will allow her to stay in the fight much longer while dishing out healing critical damage with.
 * provides strength and health to last in fights. In addition, bash can proc during, counter enemy carries and pin them for the full combo.
 * will allow Dawnbreaker to move freely while she is performing, and the debuff immunity whenever she uses.
 * will give Dawnbreaker great attack speed, attack damage that will boost the effects of, and will also allow Dawnbreaker's attacks and to pierce through evasion more often.

Situational items:
 * discourages enemies from targeting Dawnbreaker, and can be of substantial help during her initiation.
 * is an alternative to Soul Ring if one does not wish to sacrifice health.
 * with its DPS, armor reduction, and better slow when equipped on melee heroes is a good tool for an aggressive Dawnbreaker during the early game.
 * will greatly improve Dawnbreaker's strength, health and overall her survival.
 * will give Dawnbreaker tool for escaping and ambushing enemies along with extra attack damage and attack speed. And the active ability of will allow Dawnbreaker's  to apply a break on enemy heroes that can disable their passive abilities.
 * will allow Dawnbreaker to regenerate her mana and mana of allies around herself. can later be upgraded into  that can do the same and which can also heal nearby allies and apply a basic dispel on Dawnbreaker.
 * will allow Dawnbreaker to heal herself and allies around, as well as restoring mana to herself and allies around her, and to apply a basic dispel on herself upon use.
 * will give Dawnbreaker good damage output that will also boost, evasion, and will also allow Dawnbreaker to continuously deal magical damage over time to enemies around her.
 * will give Dawnbreaker nice stats, spell lifesteal that will allow her to heal herself with, and . And it will also give Dawnbreaker a powerful magical burst damage.
 * will fix Dawnbreaker's mana regeneration issues, it will also increase the cast range of and, allowing her to use them from longer distances, and it will also allow Dawnbreaker to defend herself against heroes who rely on physical damage to be ffective along with the ability to disarm enemy heroes and make them more vulnerable to the 's and 's magical damage output. Bear in mind, however, that the  will not be able to damage ethereal units as it's damage output is physical instead of magical.
 * will give Dawnbreaker great attack damage that will also benefit to, spell lifesteal that will allow her to heal herself with , and , and it will also allow Dawnbreaker to use both, her normal attacks and  on ethereal units at the cost of 50 mana while it's active.
 * will give Dawnbreaker good attributes along with the bonus armor. And the 's active ability will allow Dawnbreaker to weaken magic resistance of nearby enemies, making them more vulnerable to, and .  can later be upgraded into  that can do the same and which can also reduce attack speed and healing of nearby enemy heroes.
 * , an upgrade for will give Dawnbreaker nice attributes and a good armor while also allowing Dawnbreaker to weaken movement speed, attack speed and healing of nearby enemy heroes and make them more vulnerable to,  and.
 * will give Dawnbreaker bonus health to withstand more damage, intelligence to use her abilities more often, attack speed to attack faster, and will allow her attacks and to release a chain lightning that can bounce between enemies and damage them. 's active ability will also allow Dawnbreaker to root multiple enemies at once and make them easier targets for,  and .

Dawnbreaker/Guia Dawnbreaker/Руководство