Crafting

Crafting is a feature that allows players to create new cosmetic items by combining other cosmetic items. Crafting requires Recipes, consumable tools that indicate the items needed to craft the new item. The possible result of randomly crafted items is determined by the Crafting List at the time of crafting.

Acquiring Recipes
Recipes can be obtained by:


 * Chance from opening the Ancient Scroll Case and Treasure of Heroic Bounty.
 * Chance as a drop after playing matches.
 * Players can receive both a cosmetic item and a recipe in one game.
 * Playing the Diretide 2013 game mode.
 * Through trade or purchase on the Steam Market.

How to craft
To craft, right click on the Recipe in the Armory menu. The materials needed are outlined in the Recipe's tooltip. Fill in the slots with the requested items and you are ready to craft.

Limitations
Most items are usable in crafting, provided they have the required attributes (e.g. Uncommon rarity for Augment Uncommon recipes). Some items, however, are unusable in crafting - this is explicitly marked when it is the case.

It is possible to use untradable items to craft an item, however using any in the recipe will mark the result as untradeable, regardless of the tradeability of other items used in the recipe.

Binding
Partially completed Recipes can be saved by binding the items to the recipe. Once bound, the items are considered destroyed and cannot be recovered. Recipes with bound items can be traded or sold on the market, and will only require the remaining items to complete.

Polymorph Recipes
These recipes combine items of the same Rarity to produce a random new item of the same Rarity. The amount of materials needed for each individual recipe is random.

Augment Recipes
These recipes combine specific items of the same Rarity to produce a new item of the next Rarity rank.

Tools Recipes
These recipes craft tools related to Socketing.

Exceptional Recipes
These recipes combine items to create regular Quality versions of Genuine items. All exceptional recipes have the same material requirements.