Juggernaut/Counters

Bad against...

 * pierces spell immunity, making a teleport escape impossible. It's very useful against  as well.
 * Juggernaut's low base health and high attack speed causes him to take a lot of damage from.
 * Axe is a common and  carrier making him a very big potential threat before Juggernaut get his items.


 * pierces spell immunity, rendering nearly useless.


 * While is on cooldown, Juggernaut can be easily killed by a standard  &  combo.
 * illusions can tank.


 * Enigma's Eidolons can absorb damage, wasting it's damage potential.
 * and damage pierces, especially when he tries to escape with it.


 * mitigates which deals physical damage, severely reducing its damage.
 * switch to opposite direction with each slash, so Mars can easily reduce most of its damage.


 * prevents damage, until Juggernaut gets a.
 * Without a disable, Pugna's high movement speed makes it harder to chase him with.
 * Juggernaut has low mana and his skills cost large amount of mana. will hurt him more and even worse, the damage from the ward is inflicted before the Spell immunity provided by.


 * completely negates all physical damage, including.


 * allows Outworld Destroyer to save himself or his teamates during.
 * Juggernaut's low mana from his low intelligence gain means that he'll take a lot of damage from.


 * is not protected by and allows Ursa to harass Juggernaut anytime.
 * reduces the damage taken from.


 * can hit and displace Juggernaut during his.
 * pierces Juggernaut's spell immunity from.


 * pierces spell immunity and forces him to attack Legion Commander, making him unable to use.


 * negates the damage from.
 * gives Windranger enough movement speed to get out of range.
 * goes through.

Others

 * Heroes with escaping and disjointing abilities can be good against Juggernaut:, , , , , etc.
 * Heroes with abilities that can save teammates are also effective such as, , , , , , , , , and.
 * Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as and.
 * Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage:, , ,.
 * 's makes Juggernaut miss his attacks. However, it can be dispelled easily with.

Items

 * reduces damage taken from Omnislash.
 * and prevents Omnislash from hitting entirely.
 * can prevent Omnislash from damaging Juggernaut’s target.
 * and can break vision in rare cases and thus break Omnislash.
 * ,, and can stop Omnislash if Juggernaut does not have True Sight. He can still use  during Omnislash though.
 * 's and 's bash pierces spell immunity, potentially preventing a Blade Fury-teleport escape.
 * creates illusions, which help tank Omnislash.

Good against...

 * None of Dark Willow's spells pierce Spell Immunity, making a good counter against her. Additionally, it dispels  and.
 * Dark Willow is generally fragile, which results in being devastating against her.
 * However, if is activated during, then the attack damage is negated (though  can still jump to other enemies).


 * dispels the slow from, spell immunity and used to burst her down during the early laning stage.
 * and 's physical damage burst ignore.
 * is an ideal item for Juggernaut to deal with, making her vulnerable to melee attacks.


 * Juggernaut's instant spell immunity from . helps him dodge Invoker's combos. He can dispel the disables from and  and dodge the damage from, as well as walk through.
 * Juggernaut's high DPS allows him to kill split pushing (s) effortlessly, and his high armor prevents them from being a threat to him.
 * However, Invoker can hit Juggernaut with through, making the  and  combo a threat if he does not dodge.


 * Juggernaut's keeps his team healthy even when pushing against Keeper of the Light's.
 * Blade Fury can dispel, as well as dodge an incoming . Juggernaut can attack towers during Blade Fury, so he can dodge an Illuminate without having to stop pushing.
 * Should Keeper of the Light obtain through purchasing an, Juggernaut can make quick work of Ignis Fatuus without being interrupted by its pull.
 * Keeper of the Light has low health, low armor, and no natural defense against.


 * Blade Fury blocks the damage done by and . Additionally,  decreases Necrophos's magic resistance, making him take more damage from Blade Fury.


 * makes Juggernaut immune to all Nyx's abilities, except.
 * . and can burst Nyx down, ignoring . However,  can be used to escape, canceling /.


 * Juggernaut's high attack speed lets him destroy a easily. He can even attack a Supernova during Blade Fury with his regular attacks.
 * protects Juggernaut from all of Phoenix's spells (except, which pierces spell immunity).
 * can also dispel the attack speed slow from and the movement speed slow from.
 * Phoenix's will not protect it from  unless it dives into creeps, and Phoenix's low armor makes for an easy kill.


 * 's damage over time dispels almost instantly.
 * Juggernaut's high armor allows him to survive for long enough to remove and threaten her with  as long as he or his team carries detection.
 * Templar Assassin's short attack range makes it difficult for her to target a well-placed . She cannot splash onto it with.


 * None of Zeus's abilities can damage a Juggernaut in.
 * Zeus's short attack range makes it difficult for him to target a well-placed . His frequent use of will have almost no effect on allies being healed by Juggernaut.
 * Zeus has no way to defend himself, even if Juggernaut cannot use . He can be easily taken out if cornered, sometimes even without.

Others

 * Any underfarmed hero without a skill or item to protect themselves can usually be taken out by alone.
 * Immobile heroes with low attack range will have trouble taking out a if it is moved away from them.
 * If enemy gankers rely on spells that don't pierce spell immunity, Juggernaut can escape almost any scenario by using and immediately teleporting away with a.

Works well with...

 * During the laning phase, Crystal Maiden's and  can help keep enemies in range of Juggernaut's Blade Fury.
 * Her is immensely helpful to Juggernaut, who has a low mana pool.


 * During the laning phase, Lich’s and  can help keep enemies in range of Juggernaut's Blade Fury.


 * If Juggernaut gets disabled and is unable to use any of his spells, can keep Juggernaut alive for long enough to teleport out with Blade Fury.
 * Dazzle's slows enemies so that Juggernaut can close the distance for Blade Fury.


 * Axe can lock down enemies using, allowing Juggernaut to use Omnislash or Blade Fury to maximum potential.


 * Shadow Shaman's and  pins down targets for Juggernaut to Omnislash and Blade Fury.
 * is great for clearing out a creep wave, allowing Juggernaut to Omnislash without fear of slashes being wasted on creeps.


 * The movement speed slows from and  help Juggernaut damage enemies with Blade Fury.
 * s can help protect Juggernaut from ganks during the laning phase.


 * and reveal invisible heroes, giving Juggernaut the opportunity to use Omnislash.

Others
List of heroes that counter Juggernaut, and list of heroes that work well with Juggernaut.

Juggernaut/Противостоящие 主宰/克制