Razor/Guide

General

 * Razor can play in all lanes, but usually starts mid. Because of his speed and durability, he is not too dependent on supports.
 * Razor is durable compared to many carries, especially in the early to mid game. However, this advantage falls off in the late game.
 * Compared to other carries, Razor's attacks deal little damage. In order to hit hard, Razor relies on his Static Link to steal enemy damage, and Eye of the Storm to lower their armor.
 * Razor's abilities are dependent on positioning, requiring him to chase and stay close to his targets.
 * Purchasing items that grant movement speed will help, e.g. and.
 * Razor's ability effects and sounds cannot be seen or heard by the enemy when he is invisible, allowing him to keep dealing damage.
 * Though the visual effect may appear to connect instantly, Razor's attack projectile still needs a bit more time to travel; so, get used to his animation to last hit.
 * Razor can get items to boost his durability, damage, or both, depending on what his team needs.
 * With Storm Surge, Eye of the Storm, and a few defensive items, Razor should aim to dominate the battlefield by placing himself at the center of team fights.


 * Try to catch enemies with the edge of Plasma Field's radius, as this will deal maximum damage and slow.
 * Therefore, Razor may sometimes want to move away from the enemies to deal full damage and slow with Plasma Field.
 * Plasma Field deals damage to invisible enemies, or enemies juking in the trees.
 * Since Plasma Field's expanding radius follows Razor as he moves, its range can become large. If Razor keeps moving toward the enemies after using Plasma Field early, he may catch up and hit them.
 * Use Plasma Field's wide radius to farm jungle creeps by hitting multiple camps at once.
 * Enemies can see Plasma Field's large area effect across any terrain, thus giving away his position. So, think when using it before ganks or during a Roshan attempt.
 * Plasma field grants vision for the whole plasma field area, even above hills or on top of trees. That's why it can also be used as a tactical tool.
 * More tips needed.


 * Level Static Link first to zone out the laning opponent, reducing their damage so they cannot get last hits. Conversely, it also helps Razor get last hits by giving him more damage.
 * Be aware that it will limit Razor to only attacking the hero he's connected to, which means he could miss out on last hits.
 * In teamfights, use Static Link on enemy carries as early as possible to transfer their damage to Razor, neutralizing much of the enemy damage output.
 * Static Link is undispellable and pierces spell immunity.
 * Because of its cast animation time, try to use Static Link when Razor is close to the target. Using it from the maximum cast range will often allow the target to break the link before Razor can catch up.
 * Static Link will stay applied to when using, and will continue to sap damage from.
 * Blinking heroes like or  can break Static Link with ease. Make sure to disable them or wait after they have blinked before using Static Link.


 * Consider putting an early point into Storm Surge if you or an ally (if you're in lane with one) needs some extra movement speed to escape or initiate.
 * Storm Surge can also be helpful if you're having trouble keeping Static Link on opponents due to movement speed differences.
 * Storm Surge is best used with items that provide bonus movement speed such as or.


 * Eye of the Storm keeps lowering the enemy's armor with each hit.
 * Eye of the Storm is more likely to strike creeps as they have lower health than heroes, thus Razor should use Plasma Field to clear the creeps first.
 * Razor can direct Eye of the Storm to target an enemy by attacking and lowering that enemy's health.
 * Eye of the Storm prioritizes targets affected by Static Link.
 * Eye of the Storm can deal devastating damage to a single enemy, as long as Razor keeps the target within range, an easy way to get early kills.
 * Because Eye of the Storm reduces armor, armor reducing items like and  will allow Razor and his team do heavy damage to an affected target.
 * Move between attacks to keep enemies within Eye of the Storm's range.
 * Take advantage of Eye of the Storm's long duration to activate it before fights, lest the enemies disable Razor first.
 * With, Eye of the Storm can target buildings, allowing Razor to push with ease. Combined with its short cooldown, Razor can apply pressure by clearing creeps and damaging towers. Bear in mind, however, that the Eye of the Storm will not hit filler buildings nor Roshan.
 * More tips needed.

Items
Starting items:
 * adds to Razor's already decent starting attributes.
 * helps Razor stay in lane with health regeneration.
 * can save Razor by restoring his health.
 * may keep Razor alive with burst health.
 * gives burst mana so Razor can use Plasma Field to finish off his enemies in the early game.
 * allow Razor to regenerate his mana during the laning.
 * can help Razor get off an extra Plasma Field.
 * , combined with Storm Surge, make Razor one of the fastest heroes in the early game.
 * helps with regeneration if Razor is playing in mid, as his superior movement speed helps him reach runes faster.

Early game:
 * grants attributes and more charges to restore health and mana.
 * allow Razor to catch up to enemies and keep them within range of and.
 * will give Razor bonus health and intelligence, as well as the ability to root the enemies to keep them in range of and  and prevent them from escaping with.

Mid game:
 * enhances attributes, attack speed, and movement speed.
 * will give Razor ability to root multiple enemies at once in an area, making them easier targets for, and  and will also allow his attacks to passively release a chain lightning that can bounce between enemies and damage them.
 * provides many bonuses including movement speed and status resistance, helping Razor keep enemies within range of his abilities.
 * will increase the cast range of Razor's, it will also allow Razor to put on alt-cast. When put on alt-cast,  will pull both, Razor and the affected target toward each other at a speed of 100, similarly to 's active ability called Draw Forth.

Late game:
 * 's spell immunity negates numerous disables, allowing Razor to keep up with enemies.
 * 's evasion make Razor more difficult for enemy carries to take down, so he can live and drain more damage.
 * allows Razor to keep two instances of Eye of the Storm active at the same time, dealing heavy damage and armor reduction.
 * will allow to strike two targets at once and to damage buildings while also reducing their armor, giving Razor great pushing potential and increased AoE efficiency.
 * will give Razor extra attack speed and attack damage, and it also allow Razor's attacks to pierce through both, armor and evasion.

Situational items:
 * will give Razor increased mana pool and the ability to regenerate his mana in the early game.
 * will protect Razor against magical damage with it's high magic resistance, magical damage absorption and conversion into mana, and health regeneration.
 * 's Cyclone holds target in place so Razor can continue to drain their damage. Furthermore, it increases movement speed so Razor can keep the enemies within range, as well as providing a way to interrupt channeling like Town Portal Scroll.
 * deters enemies from attacking, letting Razor stay alive longer when using Static Link and Eye of the Storm.
 * allows Razor to use and pursue enemies with Static Link and Eye of the Storm with invisibility. Enemies cannot hear or see the sounds and visual effects from his abilities, but they will still do damage.
 * will give Razor good attack damage and will also allow Razor's attacks to reduce enemy armor, which will allow him to amplify impact of.
 * increases Razor's attack range and attributes, as well as giving him a tool to escape or position himself.
 * is massive on Razor.Increases survivability, improves frontline presence and lets him heal from his spell damage.
 * increases defense with armor and aura that decreases enemy attack speed. The active ability slows enemy movement speed to keep them within abilities' ranges of Razor.
 * 's armor reduction works well with Eye of the Storm. It also provides attack speed and armor aura to keep Razor and teammates alive.
 * will give Razor bonus attack speed, armor, intelligence, true strike every 9 seconds and will also increase the speed of his attack projectiles. can be activated to make Razor's next five attacks have true strike, deal magical damage that can ignore armor and weaken magic resistance of the affected target by 20% for 3 seconds, making them more vulnerable to 's magical damage, and will also allow Razor's normal attacks and attacks from  to attack ethereal units.
 * gives a sizeable amount of health and attributes, as well as a slow to keep enemies in range.
 * helps Razor get the initiative onto unsuspecting enemies as he closes in to wreak havoc on the enemy lines. Upgrade to to make Razor a swift chaser combined with 's bonus movement speed whilst improving his damage output or  to evoke fear with its powerful magical burst and reliable slow especially casted along.
 * gives Razor durability with strength and health, helping him stay alive and keep Eye of the Storm active for as long as possible.

Razor/Guia Razor/Руководство 雷泽/攻略