Chen/Counters

Bad against...

 * can prevent healing from and kill Chen's creeps.
 * Ancient Apparition can easily harass Chen on lane with due to it's high range and damage. This can get even worse if Ancient Apparition buys  and combines it with items that can give him bonus attack damage and attack speed.
 * combined with makes it impossible for Chen to escape from .  can also make Chen's creeps more vulnerable to Ancient Apparition and his allies's magical damage.


 * Clinkz's allows him to easily sneak on Chen and bypass his creeps. It also allows him to escape from them.
 * Clinkz can easily kill Chen's creeps with and gain gold, health, damage and abilities from them when upgraded with  Steal creep abilities talent.
 * Clinkz naturally loves buying, which allows him to easily root Chen and his creeps and to kill them more easily with.
 * Clinkz can kill Chen or any of his allies with his physical damage burst from and  before he can use Hand of God. Especially when Clinkz has  and . Clinkz can also buy  to prevent Chen from even trying to use Hand of God.


 * roots and disarms Chen's creeps for 10 seconds.
 * Crystal Maiden has a lot of AOE damage between and  to clear Chen's creeps out side and during team fights.


 * Enchantress can turn Chen's own creeps against him with . The creeps still keep the health buff Holy Persuasion granted them. gives Enchantress  ability, which allows her to turn multiple of Chen's creeps all at once against him.
 * and make her difficult to kill.


 * will deal immense damage due to the amount of creeps Chen will have.
 * and deal large amounts of AOE damage, wearing down non-ancient creeps that Chen converts.


 * Chen's fragility and low mobility make him an enticing target.
 * and can take advantage of converted creeps' numbers.
 * With enough damage from stacks, Legion Commander can also often kill any of Chen's unfortunate allies before he can use Hand of God.


 * locks down Chen and his converted creeps.
 * and can destroy Chen and his creeps quickly.
 * minimizes damage taken from creeps's attacks.


 * Lina's high damage burst from, and  can easily kill Chen's allies or Chen himself before he can use.


 * Luna's combined with  can easily kill Chen's creeps.
 * can be used after Luna clears all of Chen's creeps to easily kill Chen or any of his allies before he can save them with . This can get even worse if Luna buys . And Chen is not a hero that likes to buy to counter this problem.


 * Monkey King can kill Chen or any of his allies with his physical damage burst from and  before he can use Hand of God.
 * None of the neutral creeps have any abilities to destroy trees, which makes Chen an excellent target for ganks with and.


 * severely slows down Chen, deals damage over time and weakens his armor every time he gets attacked by Dazzle or any of his allies. upgraded  can hex Chen and prevent him from saving his allies with.
 * Neither Chen nor his converted creeps have burst damage at all, so Dazzle will always have plenty of time to save his allies with.
 * Dazzle can use can heal his allies, kill Chen's creeps and damage Chen himself.
 * can weaken Chen's armor, and the armor of his creeps every time Dazzle casts a spell while strengthening armor of Dazzle's allies.


 * Venomancer's damage over time can force Chen to use Hand of God prematurely, potentially wasting a chance to save his allies during a teamfight.
 * Venomancer's, and  can easily kill Chen's creeps.


 * ,, from  and  allows Jakiro can clear Chen's creeps, and kill his allies before he uses Hand of God.
 * can quickly clear Chen's creeps and deal intense damage to his allies, upgraded  can also deal pure damage to Chen and his creeps and allies and pierce spell immunity.


 * , and  will deal a large amount of damage to Chen and his creeps.
 * will quickly clear Chen's creeps at low health.


 * With, Timbersaw can slow, catch up with, or escape from Chen and his creeps.
 * and from  can clear Chen's creeps and slow him.
 * Attacks from multiple creeps will quickly build stacks, making attacks of Chen and his creeps only tickle Timbersaw.


 * Doom can easily kill Chen's creeps and obtain their abilities with.
 * 's area-of-effect can clear multiple of Chen's creeps at once.
 * renders Chen completely helpless, and unable to save himself or his allies with . upgraded  also allows Doom to cast  on himself and disable both, Chen and his creeps around him.


 * gives Lifestealer spell immunity, Chen and his converted creeps have little to no ways of fighting back against Lifestealer whenever he activates it.
 * allows Lifestealer to recover himself by damaging Chen's creeps.
 * Chen has no escape mechanisms, so he will often be unable to escape from slows applied with.
 * from can severely slow down Chen, and allow Lifestealer and his team to heal themselves by attacking Chen.  can also fester and spread if Chen takes enough damage that will trigger the spread while he is affected with.
 * allows Lifestealer to infest into one of Chen's converted creeps and take control of it, which allows Lifestealer to either escape from Chen or surprise him. upgraded  can disarm Chen and allow Lifestealer to attack Chen from within, even if Chen is spell immune.


 * can do a decent damage overtime to Chen's High-Health-Creep Army, and Chen does not have any source of burst damage to fight back against Necrophos.
 * Skilled Necrophos can purchase a to provide an AOE debuff that can reduce the healing from  and.
 * Necrophos often builds, which combined with from  allows him to quickly clear Chen's creeps.
 * Necrophos can often kill Chen's allies with before Chen can save them with.


 * will prevent Chen from activating Hand of God.
 * and can clear Chen's creeps and heavily damage Chen.
 * heavily damages Chen and slows him, while healing Death Prophet.


 * Dark Seer's and  can clear a wave of Chen's Creeps effectively.
 * applies haste movement and negates the slow from, allowing Dark Seer to easily escape from Chen and his creeps.
 * Dark Seer's full combo from Dark Seer's, and  from


 * Chen has no area-of-effect spells to deal with Broodmother's spiderlings and must rely on his creeps to take care of them.
 * can kill Chen's creeps and spawn spiderlings in their place.
 * allows Broodmother to disrupt Chen's jungling.


 * Alchemist's can heavily damage Chen's creeps and disrupt his jungling.
 * Alchemist builds items like and, allowing him to quickly clear Chen's creeps.
 * Alchemist's will grant him more bonus gold as he kills Chen's creeps.


 * Razor's and the passive from  can damage and clear Chen's creep army.
 * Chen has no escape mechanisms, making him easy prey for.
 * will strike Chen's creeps around Razor.


 * Naga Siren can make landing Chen's combo very hard due to her being an illusion hero.
 * can deal big damage to Chen and reduce Chen's armor, as well as easily kill all of Chen's creeps.
 * Naga Siren often builds, which allows her to quickly clear Chen's creeps.
 * will prevent Chen from escaping.
 * With, Naga Siren can get access to , which can separate Chen from his creeps and draw him closer to Naga Siren and her team to finish her off. To make things worse, Chen has no way to cancel on his own, and must rely on outside from  or  under his control.
 * Carry or Nuker Naga Siren can often finish off Support Chen before he can have a chance to activate.


 * prevents Chen from acting, and damages him while healing Shadow Shaman, also allowing Shadow Shaman's allies to kill him faster. upgraded  can also summon four more s to attack Chen while he is disabled. And to make things worse, Chen has no way to cancel  on his own, and must rely on outside from  or  under his control.
 * and can often not only kill Chen's allies before he can save them with, but they can also be used to destroy Chen's creeps easily thanks to their high damage and area-of-effect.
 * will prevent Chen from any attempt to save himself or his allies with.


 * Phoenix's large damage over time with and  can kill Chen's allies before he can use Hand of God.
 * Phoenix naturally buys, which allows him to reduce healing from and.
 * Phoenix's cannot be damaged by Chen's creeps, and their normal speed means they will often not be able to kill Phoenix whenever he uses.


 * Elder Titan's ability gives him bonus damage for each converted creep it passes through.
 * and will often kill him or any of his allies quickly before he has time to use Hand of God.


 * slows Chen and amplifies Batrider's damage.
 * and can deal heavy damage to Chen and his creeps.
 * pulls Chen away from his creeps, often to certain death.


 * will repetively bounce between Chen and his converted creeps every single time. This can get even worse if Witch Doctor buys that will allow his  to bounce between Chen and his converted creeps.
 * , and  combination will often kill Chen's allies before he can save them with . And to make things worse, Chen has no way to cancel  on his own, and must rely on outside from  or  under his control.
 * from cannot be interrupted by Chen's creeps at all because Witch Doctor is hidden for it's duration.


 * will easily clear Chen's creeps.
 * will trap Chen and render him helpless.
 * gives bonus damage to Underlord for each killed creep and weakens Chen's damage.
 * can counter Chen's pushing attempts, and he has nothing to intercept it.


 * Even though Bane has no abilities to deal with multiple Chen's creeps, skilled Bane can easily counter this problem by going for, which will allow to easily kill Chen's creeps and by buying either  or.
 * can disable Chen or any of his allies and often finish them before he can save them with . And to make things worse, Chen has no way to cancel on his own, and must rely on outside from  or  under his control.

Others

 * Heroes with strong area-of-effect damage can make quick work of Chen's converted creeps and at same time gain farm:, , , , , , ,.
 * Illusion and heroes with summons are difficult to kill with Chen's single-target offensive spells:, , , , , , . And even though Chen can convert enemy summons with Holy Persuasion, their much greater numbers will often overwhelm Chen and his creeps.
 * Invisibility heroes can sneak past Chen's creeps and pick him off:, ,.
 * Heroes that can instantly kill creeps greatly reduce the effectiveness of Chen's converted army:, , ,.
 * Hand of God has a long cooldown, so damage over time spells can be hazardous for Chen, forcing him to use it prematurely:, , , ,.
 * Heroes with either magical, physical or pure damage burst can often kill Chen or his allies before he can use Hand of God:, , , , ,.
 * Heroes with channeling spells, for Chen has no disables on his own, hates buying disabling items and his creeps are often not fast enough to cancel them: 's, 's , 's , 's , 's , 's , 's , 's , 's , and 's from.
 * Overall, Chen is weak against lots of heroes.

Items

 * will greatly hinder the converted creeps's damage output, while the slow from Arctic Blast will make Chen and his creeps easy targets. will also reduce healing from  and.
 * 's magical burst damage can quickly finish off Chen's teammates before he is able to use Hand of God. Especially when combined with and.
 * allows melee heroes to destroy converted creeps.
 * , and  allows both, melee and ranged heroes to easily destroy Chen's converted creeps, making Chen weak even against heroes he naturally counters.  can also root Chen and his heroes, preventing them from escaping.
 * instantly kills converted creeps, and grants farm in process.
 * blocks the abilities of both Chen and his creeps.
 * can dispel Penitence and make Chen waste spells on illusions. Additionally, illusions from can often kill Chen and his creeps than the other way around.
 * allows heroes to bypass Chen's creeps and pick him off. can later be upgraded into  which can disable Divine Favor if it's attack hits Chen.
 * and can take control of converted creeps.
 * can deal area damage to all of Chen's converted creeps while making Chen and his creeps frequently miss their attacks.
 * can provide an AOE healing reduction, effectively reduce the healing from Divine Favor and Hand of God.
 * and it's upgrades:, and  allows heroes to jump on Chen for quick kill.
 * will block . And Chen has no way to put it on a cooldown.
 * will reflect back at Chen, slowing him while allowing enemy heroes to attack him faster, discouraging him from even trying to use it.

Good against...

 * His creeps can trigger, wasting them.


 * Chen in the early game is a faster pusher than Arc Warden until Arc Warden buys Maelstrom.


 * Chen can take control of the Boar from at any time.


 * Due to Clockwerk's slow damage output, Chen can often save a trapped ally with Hand of God.
 * Clockwerk does not have any source of damage to deal with Chen Creeps.
 * Chen can use his creeps to block Clockwerk's attempts to use.


 * is not very effective against Chen's creeps.
 * Chen can use his creeps to cover him or his allies from any attempts of.
 * or under Chen's control can interrupt.

Others

 * Heroes with no stun and escape abilities (such as ) are vulnerable as Chen can easily gank lanes from the jungle early game and score kills using Penitence.
 * Heroes who lack area damage spells won't fare well against Chen as he can send his controlled units to push lanes without putting himself at risk.
 * Hand of God and Divine Favor make it hard for to finish off allies with.

Works well with...

 * benefits Chen's creeps.


 * : Together with Chen's creeps they have a lot of lane pressure.
 * gives attack speed, armor and health regen to all of Chen's creeps.

Others

 * Beastmaster's allows Chen's creeps to push towers quicker.
 * Enigma's together with Chen's creeps they have strong damage output during the laning phase, Especially towards squishy heroes as, or.

Items

 * can use Chen's creeps as targets for teleportation.

List of heroes that counter Chen, and list of heroes that work well with Chen.

Chen/Neutralizações Chen/Противостоящие