Version 7.31

New Items

 * Requires +  +   (total cost )
 * +45
 * +40 Attack speed
 * +8 Armor
 * +300 Projectile speed
 * Active: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
 * Passive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds


 * Requires +  +   (total cost )
 * +250 Health
 * +250 Mana
 * Passive: Vladmir's Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
 * Active: Can be cast within 350 range to create a totem that reduces all enemies' attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s


 * Requires +  +   (total cost )
 * +8
 * +8
 * +65 Movement speed
 * +15 Health regeneration
 * 8 charges. Gains a charge every 3 minutes
 * Active: Consumes a charge to give +50 attack speed and 15% movement speed allies to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can't be slowed by other abilities. Does not stack with Drum of Endurance Active
 * Passive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.

Rebalanced Items

 * Now purchasable at 15 minutes instead of 20


 * Active no longer grants Cooldown Reduction
 * Active now grants 25% mana cost reduction and 20% debuff amplification


 * Health drain per second increased from 40 to 45


 * Movement speed bonus reduced from 100 to 90


 * Movement speed bonus reduced from 100 to 90
 * Now additionally reduces TP channel time by 1s


 * Using the Bottle removes the lingering buff (i.e: you can only use it once for free once you leave the fountain)


 * Now doubles its bonuses after minute 25


 * No longer grants 3% Spell damage amplification
 * Now grants 4% mana cost reduction
 * Now doubles its bonuses after minute 25


 * Now doubles its bonuses after minute 25


 * Cooldown reduced from 40 to 35
 * Damage block increased from 70 to 75
 * Damage block increased from 70 to 75


 * Damage reduced from 55 to 50
 * Now gains +2 damage if an enemy hero dies with this item's Debuff up to a Maximum of 25.


 * Can now be cast without interrupting channeling


 * Now also deals 25 damage to enemies revealed when cast.


 * Recipe reworked. Now requires +  +   (total cost reduced from  to )
 * bonus reduced from 24 to 15
 * bonus reduced from 12 to 10
 * Melee Illusion mana burn reduced from 12 to 8


 * Bonus reduced from 25 to 22
 * Bonus health increased from 200 to 220
 * Bonus mana increased from 200 to 220


 * Cooldown reduced from 23s to 20s
 * Cooldown reduced from 23s to 20s


 * Now has an active.
 * No longer reveals invisibility when dropped.


 * Cooldown increased from 20s to 22s
 * Cooldown increased from 20s to 22s


 * Magic resistance increased from 45% to 50%
 * Magic resistance increased from 45% to 50%


 * Duration increased from 10s to 13s
 * Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)


 * Bonus mana reduced from 325 to 300


 * Magic resistance reduced from 20% to 18%
 * Block increased from 325 to 350
 * Mana cost reduced from 75 to 50
 * Mana cost reduced from 75 to 50


 * Cooldown reduced from 23s to 20s
 * Cast range increased from 550 to 650
 * Enemy cast range increased from 400 to 450
 * Attack range increased from 140 to 150
 * Ally push speed increased from 1200 to 1500
 * Ally push speed increased from 1200 to 1500


 * Bonus status resistance reduced from 22% to 20%


 * Mana cost reduced from 125 to 100
 * Unit damage per second reduced from 90 to 60
 * Stun duration decreased from 1.5s to 1.25s
 * Impact radius increased from 315 to 400


 * No longer pierces magic immunity
 * No longer slows the enemy
 * No longer has a mana cost


 * Magic Resistance increased from 10% to 12%
 * Magic Resistance increased from 10% to 12%


 * melee damage reduced from 12 to 8
 * ranged damage reduced from 6 to 4
 * ranged damage reduced from 6 to 4


 * Recipe reworked. Now requires +  (total cost reduced from  to )
 * Can now be disassembled.
 * Now grants 15% evasion
 * Blind effect reduced from 17% to 10%
 * Can no longer be toggled on or off when the owner is out of the game (e.g.: Shadow Demon Disruption)


 * Mana Regeneration reduced from 12 to 7
 * Cooldown increased from 160 to 170


 * Bonus status resistance reduced from 22% to 20%


 * Cooldown increased from 25s to 30s


 * Active no longer grants attack damage and attack speed
 * Active now grants 35

Tier 1

 * Bonus health decreased from 100 to 75


 * Bonus reduced from 10 to 8


 * Cooldown reduced from 20s to 15s


 * Armor increased from +3 to +4
 * Damage decreased from +14 to +8

Tier 2

 * Movement speed Bonus decreased from 4% to 3%


 * Damage decreased from +7 to +3


 * Bonus mana regeneration reduced from 2.5 to 2


 * Bonus attack speed increased from 15 to 20


 * Damage bonus per health missing increased from 8 to 10


 * Secondary stats bonus increased from 14 to 15


 * Damage per second increased from 35 to 40
 * Active no longer grants vision to both teams

Tier 3

 * Bonus movement speed decreased from 22% to 18%
 * Active duration increased from 3 to 3.5s


 * Bonus damage increased from +200 to 225
 * Bonus range from +400 to +350


 * Cooldown reduction reduced from 12% to 10%
 * Health regeneration increased from 9 to 10


 * Bonus mana reduced from 350 to 250


 * Bonus reduced from 16% to 15%
 * range reduced from 800 to 600


 * Bonus damage reduced from 20 to 16


 * Trigger/explosion radius increased from 300 to 400
 * Explosion damage reduced from 300 to 250

Tier 4

 * Bonus attack range reduced from 110 to 100
 * Bonus cast range reduced from 110 to 100


 * Health regeneration increased from 10 to 15


 * Debuff duration amplification reduced from 25% to 20%


 * Bonus attack speed reduced from 50 to 40


 * Cooldown reduction reduced from 18% to 12%
 * Bonus increased from 6 to 8


 * Bonus increased from 24 to 25
 * Active movement speed increased from 15 to 20%


 * Now additionally grants 20 attack speed

Tier 5

 * Bonus increased from 12 to 13


 * reduced from 20 to 15
 * reduced from 20 to 15
 * Damage per second to buildings increased from 50 to 60
 * Damage per second to units reduced from 90 to 60


 * Now additionally grants 15 movement speed


 * now only affects heroes
 * reflect percentage increased from 35% to 40%