Underlord/Counters

Bad against...

 * If any member of Underlord's team is injured when using Dark Rift, Bloodseeker will see the relocation with.


 * can counter a push with Dark Rift.
 * can save an ally stuck in Pit of Malice, or help Io escape Pit of Malice.


 * allows Nature's Prophet to intercept split pushes from Dark Rift, and instantly counter push when Underlord's team is away.


 * Beware of summoning treants with when fighting Underlord, because if they die, Underlord can get extra damage from them with Atrophy Aura.


 * negates most split push attempts with Dark Rift, and deals damage to Underlord's entire team if Spectre has a.


 * Sniper's very long range allows him to stay out of Firestorm and Pit of Malice.
 * Even when caught in Pit of Malice, Sniper's range lets him continue hitting Underlord's team.


 * provides map vision, giving allies ample time to prepare against a Dark Rift gank attempt.
 * can disrupt Dark Rift's teleport or be used to counter-initiate.


 * and can devastate Underlord's team when they're grouped up for Dark Rift.


 * All of Underlord's abilities are useful for Rubick to.


 * Shadow Fiend can still dish out heavy damage with and  while caught in Pit of Malice.


 * s can stun and skirmish with Underlord's team while he's stuck in Pit of Malice.
 * 's long range and short cooldown time means Visage can continue to deal damage even when caught in Pit of Malice.


 * damage is not reduced by Atrophy Aura, essentially bypassing Underlord's only natural defense.
 * can quickly dispel the root of Pit of Malice.

Others

 * In general, heroes that provide vision will see Dark Rift coming:, ,
 * In general, highly mobile heroes counter Dark Rift's repositioning abilities:, , ,
 * In general, heroes with long ranged, long duration AoE nukes/disables are dangerous to Underlord's team when using Dark Rift:, , , , , ,
 * In general, heroes with spell immunity abilities won't be caught inside by Pit of Malice:, ,.

Items

 * will push enemies out of Firestorm, Pit of Malice, and Atrophy Aura's effective range. It can even push Underlord's teammates away from him before Dark Rift's teleport goes off.
 * punishes Underlord for his low mana, and its active reduces his mobility further.
 * catches Underlord's team when they gather for Dark Rift, and can be used to deal damage if caught in his Pit of Malice.
 * 's barrier negates pretty much all of Underlord's magical damage.
 * can be used to defend or counter push after Underlord uses Dark Rift.

Good against...

 * Atrophy Aura reduces Drow Ranger's damage significantly, as she relies on agility.


 * Pit of Malice prevents Faceless Void from casting, and to reverse part of the damage he has taken.
 * Firestorm's radius is almost equal of the, allowing Underlord to punish Faceless Void during the duration of it.
 * Dark Rift can be used to save Underlord and/or one of his allies of, and while Dark Rift is opening, Atrophy Aura can significantly weaken the blow dealt to Underlord and/or his allies if they get caught in the Chronosphere.


 * Atrophy Aura significantly lowers 's damage output.


 * Atrophy Aura makes it hard for Legion Commander to win s.
 * Dark Rift can be used to save Underlord and his allies from a.


 * Atrophy Aura reduces Sven's damage significantly, as he relies on strength.


 * Firestorm will destroy charges very quickly.
 * Firestorm will hit Templar Assassin while ed.
 * Templar Assassin has a hard time maneuvering around Pit of Malice.

Others

 * In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice:, , , , , , , , , ,.

Works well with...

 * and, combined with Firestorm and Pit of Malice will lock down or zone out large areas of the map during a teamfight.


 * with Atrophy Aura reduces enemy damage significantly.
 * The splash attacks from Elder Dragon Form will hit multiple enemies stuck in Pit of Malice.


 * combined with Atrophy Aura renders enemies quite helpless.


 * Pit of Malice holds enemies in place for Leshrac to deal heavy damage with and.


 * gives an extra layer of stealth after using Dark Rift.


 * Pit of Malice locks down enemies for Riki to attack with.


 * combined with Atrophy Aura will reduce enemy damage even further.
 * Pit of Malice's long duration allows Rubick to pick up enemies and drop them inside with.


 * Pit of Malice helps lock down enemies for Timbersaw to attack them with any ability.


 * and combined with Atrophy Aura makes enemies weak in both defense and offense.
 * Vengeful Spirit can enemies into Pit of Malice.

Others

 * In general, heroes that provide vision through a summoned unit helps Underlord target Dark Rift:, , , ,.
 * In general, heroes with area nukes work well with Underlord's Pit of Malice:, , ,.
 * In general, heroes with long stuns or roots will set Underlord up for a Pit of Malice into Firestorm combo:, , , , , , ,.

List of heroes that counter Underlord, and list of heroes that work well with Underlord.

Underlord/Противостоящие 孽主/克制