July 01, 2011 Patch

{{Patch layout
 * before = June 28, 2011 Patch
 * after = July 08, 2011 Patch


 * source = http://store.steampowered.com/news/5771/
 * source-title = Double Damage


 * notes =

Heroes

 * New Hero: Chen
 * Axe - Berserker's Call now works on ethereal units.
 * Bloodseeker - Fixed Blood Bath to not proc against Roshan.
 * Crystal Maiden - Fixed Freezing Field to favor splash locations near her.
 * Drow Ranger - Silence will no longer apply to creeps.
 * Earthshaker - Units that are not visible will not take damage from Echo Slam projectiles.
 * Lich - Adjusted Chainfrost bounce speed.
 * Lich - Units sacrificed via Dark Ritual won't give deny XP to enemies.
 * Lich - Dark Ritual now displays mana restored.
 * Lion - Mana Drain is now eaten by Sphere and it will cancel the channel.
 * Lion - Mana Drain now ticks once per second over 4 seconds.
 * Lion - Mana Drain is now not purgeable.
 * Lion - Finger of Death damage is now delayed by 0.25 seconds.
 * Lina - Fixed her abilities affecting Ancient creeps.
 * Night Stalker - Fixed his model going into reference pose if the time of day transitioned while he was dead.
 * Puck - Fixed Phase Shift autocast not interrupting other actions (ie. continuing to move while shifted).
 * Pudge - Fixed Rot toggling to not proc Magic Stick/Wand charges.
 * Pugna - Nether Blast now does only 33% of the full damage to structures.
 * Pugna - Decrepify is now eaten by Sphere.
 * Pugna - Nether Ward doesn't affect creeps.
 * Pugna - Nether Ward's zap is now eaten by Sphere.
 * Pugna - Nether Ward's aura is not purgeable.
 * Pugna - Life Drain is now eaten by Sphere and it will cancel the channel.
 * Pugna - Life Drain is not purgeable.
 * Pugna - Life Drain will heal for remaining health an illusion has before killing it.
 * Rattletrap - Fixed Roshan & Ancients getting pushed back from cogs.
 * Rattletrap - Fixed Roshan & Ancients getting hit by battery assault.
 * Rattletrap - Fixed Hookshot not going to cycloned units.
 * Rattletrap - Fixed Battery Assault hitting invis units.
 * Rattletrap - Fixed gold not appearing when you kill something in the fog with rocket flare.
 * Razor - Fixed a bug where a stray health bar and "no-selection-boxes" icon were drawing whenever Plasma Field was used.
 * Sand King - Fixed Caustic Finale working on magic immune units like Rhasta Wards.
 * Sand King - Fixed Caustic Finale buffs being created by illusions.
 * Skeleton King - Fixed Reincarnate to trigger first if he also has Aegis.
 * Tiny - Fixed Avalanche to do 4 ticks rather than 7.
 * Tiny - Fixed Avalanche to stun for exactly 1 second regardless of when you first were hit by it.
 * Vengeful Spirit - Fixed Netherswap not getting blocked by Sphere.
 * Vengeful Spirit - Fixed Roshan/Ancients getting Netherswapped.
 * Vengeful Spirit - Fixed Command Aura not affecting Siege units.
 * Vengeful Spirit - Fixed Wave of Terror reveal aoe being slightly lagged.
 * Vengeful Spirit - Fixed Wave of Terror speed being lower than it should.
 * Vengeful Spirit - Fixed Brilliance Aura not affecting regular units.
 * Venomancer - Fixed Venomous Gale hitting invisible units.
 * Venomancer - Fixed Poison Nova hitting invisible units.
 * Fixed Doom Bringer so that when he devours a creep with no abilities, it does not clear his previously-acquired creep abilities.

Items

 * Fixed Divine Rapier not dropping on death when it is muted.
 * Fixed Orb of Venom proccing on buildings.
 * Fixed broken Orb of Venom modifier tooltip.
 * Fixed Diffusal Blade to not draw a Mana Burn effect on attacks done by ranged illusions.
 * Fixed order of operations on Pipe damage absorption.

Gameplay

 * Disabled silence overhead effect showing up on lane creeps.
 * Fixed Neutral Creeps still casting their abilities when player controlled.
 * Fixed hearing item pickups through the FOW.
 * Fixed Ogre Magi's Frost Armor from proccing Magic Stick/Wand charges.
 * Fixed Ogre Magi casting Frost Armor on neighboring creep camps.
 * Fixed Forest Troll High Priest's Heal to not proc Magic Stick/Wand charges.
 * Fixed courier not working for players that connect after the courier have spawned or have been upgraded.
 * Fixed projectile dodging to happen when your invisibility fade time finishes.
 * Fixed projectile dodging from invisibility to only happen if you successfully go invisible (you do not dodge if the enemy team has truesight of you).
 * Fixed Flying Donkey Portraits.
 * Moved Flying Courier ability positions to match the regular courier.
 * Fixed being Hexed and Doomed to disable blocking, lifestealing, critting, cleaving, evading, bashing, truesighting, and radiancing.
 * Fixed bottles with runes in them to correctly be partially shareable (that is, usable but not sellable).
 * Fixed Stuns being purgeable (will still dispel with Kraken shell though).
 * Fixed camera popping if you dragged off the bottom of the viewport.
 * Fixed players with auto buy on stealing money from other players!
 * Pain VO is now only played if the attacker is a player controlled unit.
 * Illusions won't trigger pain VO anymore.
 * Towers won't trigger VO anymore.
 * Fixed entity picker code picking a random entity currently in the view if the mouse went outside the viewport bounds.
 * Fixed structure backdoor code kicking in when trying to deny.
 * Made projectile entities not draw on the minimap by default.
 * Changed how force attack targets work (Axe's Berserker's Call) so the force attack target persists even if the called unit cannot currently attack Axe.
 * Made going invisible inherently do a projectile dodge.
 * You should no longer be able to see the status of enemies' abilities.
 * Fixed -nocreepspawns to include neutrals.
 * Fixed -refresh to refresh the cooldowns and mana of all heroes you can control, not just your selected hero.
 * Runes are no longer visible through the FOW for one frame when they spawn.
 * Fixed a bug where, if you had auto attack turned on, you could auto-attack while fading out from an invisibility ability, causing you to immediately break your invisibility.
 * Tons of network optimization work.
 * Fixed a bug where with auto-attack on you could break your own invisibility such as with Weaver or Invis sword.

WORLD

 * Radiant specularity material pass - ongoing
 * Radiant base detailing, still need to polish foliage
 * Radiant building magic polished - ongoing
 * Radiant lighting adjustments
 * FOW color tint added
 * Inexpensive water reworked
 * Neutral creep camp prop placement and walkable area adjusted

DOTA TV
}}
 * Fixed DOTA TV Director missing hero deaths if they happened too close to each other.
 * Fixed DOTA TV Director camera getting too far away from its target.
 * Fixed Player Perspective View not aligning itself to the terrain properly.