User:Ecstasy Amphetamine/sandbox9

Ezalor, the Keeper of the Light (also known as the spark of endless suns or spark of ancient suns; also simply known as the Light), rides forth from the shattered Primordial harmony to bring the gift of life and light throughout the many corners of the vast universe, while remaining one step ahead from chaos and darkness.

A force of the universe that has grown sentient in the dawn of time, he embodies and identifies himself as the weak nuclear force, a fundamental force that is unique among the others with its transmutative capabilities on the subatomic level (compared to the other three forces which are attractive and sometimes repulsive) as well as the ability to manipulate magic and its very essence.

Genesis
Long ago, before time began to flow, when the once witless nothingness still predated existence as we know it, the One we know as the Elder Titan worked his prowess in creating the world. His world was still whole, no such division existed, all were still joined as if they were all one in the great Primordial harmony. In honing his skills, he shattered something with his hammer that was irreparable but disposable. He broke the world in an event that he calls the Founding or the Shattering, compromising the wholeness that he intended for creation as a rift divided existence and all of its aspects. The One fell into his own broken world and he shared in its disunity, becoming a broken soul himself.

Such was the blow from the One's hammer that even the still witless void felt its reverberations. Time itself began to flow as the universe was born. Through this sundering, the one unified force split into the four fundamental forces now that the Primordial harmony has been dissolved. Each force soon gained sentience at the dawn of time. The weak force came to be known as Ezalor and he escaped from the shattered Primordial harmony, leaving his kin in the Fundamental Plane. He now rides forth across every plane at once, but in his wake is dogged chaos himself, who enforces the first covenant that Ezalor defied by egressing his home realm.

Age of Light
Following his exodus from the Fundamental plane, the headstrong Ezalor—in the darkling, material universe—set to brilliant work. Through the gift that caps his luminous staff, he sparked the heat of the first sun of the cosmos. Thus was the first light born, heralding the beginning of the age of light in a world where darkness still reigned. No mere orb of scorching light this, however, for the first star was an alive and sentient creature. As this primordial flame aged, it began to collapse on its own mass until it burst and died in a supernova. Yet the great wheel dictates that life must come from death, and so this star's demise was the birth of many constellations to come.

Assisting him in his brilliant efforts is a winged equine herald. Created in the earliest days of his headstrong flight, this awesome creature's charge set the sky ablaze as it ignited stars with its bright charge. But soon Ezalor abandoned his work for unknown reasons, leaving behind his mantle.

Personality and Mannerisms

 * embodies an old man, most if not all personality revolves around it
 * has hearing problems
 * forgetful, hardly self-aware
 * forgets enemies
 * unaware of his power and its potency
 * usually not prudent
 * honorable
 * polite
 * fight fair
 * brave, courage
 * funny for an old man

Ezalor's Quest and the War of the Ancients
Ezalor frequently mentions that he is on a quest  that only he participates in. From Light's Keep, Ezalor rides out carrying the Light, entrusted to him by an unknown entity. It is the Light that he keeps that guides him on his quest, but it is also the light that appears at the end of his quest. Although this quest does not require the death of anyone, it is not a peaceful quest and Ezalor suffers no threat to it, slaying anyone who may oppose his quest and force his hand. His death is only a temporary failure in his quest. Even things that he considers as trifles are useful to him in hastening his quest.

Given the context of this quest's mentions, perhaps this quest takes place in the war of the Ancients. Destroying an Ancient seems to be the completion of his quest. Despite this significant consequence, Ezalor would simply like to take a nap after finishing his quest. But should he truly fail in his quest, darkness will reign forever.

Primordials
Ezalor is one of the four Fundamentals, the fundamental forces of nature themselves that were split and have gained sentience in the Founding: the creation of the universe. Together, they are known as the four pillars that underlie all of creation who were once a single unified force before the Shattering split them. With their creator, the Elder Titan, they are known as the Five Founders or Foundation.

For some inscrutable reason, 's goals are not aligned with Ezalor's quest.

It was the who did the Shattering that split his once whole world, his very own soul, and the unified force. To repair his broken world, he strives to rejoin all that was divided. As it was in the beginning, he seeks to return and reunite the scattered Fundamentals back to their home plane. He has no unease in slaying the maker of stars to return him to ultimate order. On the other hand, he relates with Ezalor's age while referencing his true nature as the weak force. It is the shattered fundamental forces that provide his form, but together with their creator, the Five Pillars shape the Worldsmith back to life.

As an enemy, the has no qualms with extinguishing his light. As allies, Zet appreciates the assistance of a Fundamental.

Before the came to be, the void itself witnessed Ezalor's origin and headlong flight across the cosmos. He thinks of his journey as a delight for him to see. As such, he supports Ezalor, suggesting for his brother to cease his pursuit and telling him that he has no purpose outside of chasing after the Light. Inai finds it unpleasant to slay Ezalor.

Family
Stars Children of Light  Solar Goddess

The Light
Ezalor may be a part of the Light Brigade, as he uses their name in place of the word "army" in the phrase "one man army" that is himself. He gets his stuff at their expense.

Second to Ezalor, the is hunted by Chaos Knight for serving the Light. As such, they are both related by them being with the same Light that chaos itself hunts.
 * Furthering this relationship between them is the similar properties of their luminous powers. Both Heroes wield a light that is holy and cleansing to the soul.
 * Omniknight's is a light that removes impurities from his fellow allies, presumably the spiritual sort of impurity.
 * Ezalor wields a light that can scour and purify the soul. His light is also holy, as it cures the souls of the innocent but is unbearable to the wicked.

Allies
As a fellow wielder of light powers, offers all of his selves to protect Ezalor's light.

Enemies
Ezalor is the nemesis of all darkness, beating back the shadows and the lightless wherever he may find them in the universe. As such, he is against creatures of darkness such as the. Ezalor delivers Balanar to the daytime and light just as he lights the darkness. He also brags that he is more ancient than him, asserting that the first light is older than the first day. As allies, Ezalor tells him that daytime isn't as bad as he thinks it is, even though it kills him slowly.

As a being of magic, Ezalor disdains the and believes that his quest to end and destroy all sorcery is nothing but a fool's errand.

In Dota Underlords, is covetous of Ezalor's possessions. It is Enno's life goal to steal them from him, such as his shiny staff. Should Enno be successful, the Early Bird newspaper will report that Ezalor was mugged by a “furry rodent” and his only reaction to the incident was standing around in confusion.

Claiming to be the destroyer of light, Turath believes that Ezalor is more powerful than he lets on, adding that “he'll be the end of us all” if Ezalor is left unchecked.

Abode
Light's Keep

Light Powers
Ezalor's light can cleanse and purify the soul. Heaven Sent's light fills innocent souls with tranquility and delivers them from pain, but the wicked cannot bear its light.

Some of Spirit Form's old voice lines (now used for Will-O-Wisp with no connections to it) suggests that Ezalor's light is both luminescent and incandescent.

can create life

Powers
light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light light

Illuminate
At the end of his shining staff, Ezalor unleashes a brilliant wave of ethereal horses that the way, a marvelous revelation of the hidden, primordial Light within him.

Primordial harmony
Both his and  spells are two sides of the same coin, as they both involve manipulation of the Primordial harmony in two different ways.

Mana Leak
For the former, the spell disrupts the target's Primordial harmony and weakens their magical essence, causing a due to their weakened constitution.

Mana Leak's process is somewhat akin to one of the weak force's mechanisms, but does not necessarily involve it. Simply put, and without going too deep into the complexities of nuclear physics, the weak force is involved in beta decay, one of the several types of radioactive decay. Radioactive decay is the emission of particles from an unstable atomic nucleus, made unstable due to the imbalance of strength between the repulsive EM force that repels the constituent particles of the nucleus from each other and the attractive nuclear force that binds together each of the constituent particles of the nucleus. Beta decay is a type of this radioactive decay, defined by the beta particles (basically electrons or positrons) that this type of decay emits.

Compare an unstable atomic nucleus, the beta particle that it emits, the energy it uses, and the weak force, to the Primordial spirit harmony, the target of his Mana Leak, their mana, and Ezalor himself, respectively.

Chakra Magic
In the same vein, bestows his harmony among others. Voice lines for this spell mention kundalini and the "serpent of illumination" when used.

In real-life Eastern esoteric traditions, kundalini is a dormant cosmical energy within all beings, pictured as a coiled serpent at the base of the spine. Adepts may practice Laya Yoga to awaken their kundalini, allowing it to encircle upwards along the spine to tap into each of the six chakra stations until it reaches the seventh and top chakra at the head, thus merging with the atman (the eternal essence of the self, synonymous with the soul) and feeling an overwhelming and indescribable bliss as a result. That being said, Kundalini in Chakra Magic is depicted as a being's inner light energy, hence Ezalor calling it the "serpent of illumination" when he uses the spell. Its icon on the right depicts all of these: the two points on the vertical line are the cakras and the twining line on each of them is the kundalini, hence it is pictured as a serpent. The twining lines converge into the light, representing the kundalini reaching the final cakra.

In Dota 2, Chakra Magic does the aforementioned process of kundalini in real-life, for the spell awakens the light energy or the serpent of light within. Comparing Dota 2 lore with this real-life esoteric stuff, the merging with atman and its consequent bliss is similar to the Elder Titan feeling bliss when reuniting with his soul via. As such, the harmony that this spell's lore is referring to is likely the Primordial harmony on a spiritual level.

Solar Bind
has no lore to it. But it is similar to Mana Leak which is similar to the weak force, possibly meaning that Solar Bind is another example of the weak force at use.

Will-O-Wisp
A (or ignis fatuus) is one of the many creatures that are willing to come to Ezalor's aid with his uncanny influence over them, despite him claiming not to know them.

Recall
seems to be a very vague spell, having nothing but a mysterious "Walk towards the light." description.

Spirit Form
In a flash of light, Ezalor reveals his true nature with his. This spell suggests that Ezalor's spirit shines with primordial light.

Trial of Gallaron
Long ago, Gallaron came across a settlement from Kalabor in the rainy lands west of it. Its settlers intended to claim the wildlands for the upcoming Kalaborian refugees fleeing Rhyzik and his forces. Although the mage's reputation had not preceded him, his obvious skill in the arcane arts quickly convinced the settlers of his authenticity. Soon after, he shared his plans of building a deadly labyrinth west of their camp, and they set to work spending their resources on it. However, the settlers ran into budget problems, which Gallaron paid no mind. This was a detriment to the improvement of their settlement, as it had a poor defense against the Weald's inhabitants.

Personality and Mannerisms

 * Gallaron shares the Invoker's not caring
 * Gallaron has a fondness for orbs. Perhaps this is why he kept the Orb of Passage within his labyrinth.

Inheritance
In his youth, the learned Gallaron's  alongside the nine other spells he currently wields, using two Exort orbs and Wex orb to invoke this spell for casting.

Magics
Like the Invoker, Gallaron must've had this power to spells and the energies of  and. Otherwise, he would not be able to use his (also known as Gallaron's Abyssal Carnesphere, Tarak's Descent of Fire, or Voidal Pyroclasm ), a spell that's invoked using two Exort and one Wex. may have

A simple but cataclysmic spell, this celestial power tears a flaming meteor from outer space, crashing it down to the earth and destroying all in its path.