August 14, 2015 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/17989/
 * source-title = Dota 2 Update - August 14th 2015
 * source2 = http://www.dota2.com/reborn/updates
 * source2-title = Dota 2 Reborn Updates
 * before = August 13, 2015 Patch
 * after =
 * notes =
 * Fixed {{Hero ID|Invoker}}'s Magus Apex {{Ability ID|Sun Strike|Invoker}} sometimes not being visible by enemies on impact.
 * Fixed {{Hero ID|Faceless Void}}'s Jewel of Aeons {{Ability ID|Time Walk|Faceless Void}} effect being visible in FoW.
 * Fixed a bug where after spectating a game, sometimes neutral units would be invisible.

Dota 2 Reborn
}}
 * Fixed a bug with Dire tower attack speed.
 * Significant networking improvements.
 * Improved mouse input tracking. Fixes old issues like the AOE targeting effect not tracking the mouse pointer accurately.
 * Custom Games on dedicated servers now limit pause in the same way regular Dota games do.
 * Videos attached to a Custom Game's workshop page can now be viewed in-game.
 * Fixed a bug where global items could become unequipped.
 * Fixed a bug where after spectating a game, sometimes neutral units would be invisible.
 * Fixed a bug where coaches could see all teleport effects.
 * ghosts will now animate at the correct speed in custom games.
 * Fixed spectating and replays for Custom Games on dedicated servers.
 * Fixed error particles appearing when a died.
 * Searching items while on the loadout page will result in those items being selected in the loadout page instead of opening the item details page.
 * Fixed a bug where sometimes a courier or ward portrait would be empty after selecting the unit.
 * Fixed a bug where particles associated with gems weren't showing up in loadout views.
 * Fixed a number of bugs with particles appearing correctly on couriers both in loadout and in-game. Greevils are still known to not appear correctly in loadout.
 * Fixed a bug where items with more than 8 styles wouldn't appear correctly in loadout pages (Smeevil, for example)
 * Fixed a crash when buying a courier, activating the courier item, selecting the courier, then buying another courier and activating it.
 * changes =