Ursa/Counters

Bad against...

 * Ursa can be kited by . Additionally, Anti-Mage can steal during Roshan attempts through the Pit.
 * Anti-Mage usually builds, which can dispel Earthshock's slow.
 * Anti-Mage can control Ursa's low mana pool via.
 * Anti-Mage can farm much more quickly than Ursa, allowing Anti-Mage to overpower Ursa once a significant farm advantage is established.


 * Bane can use and  to lock down Ursa early game and in team fights, forcing Ursa to buy a Black King Bar and making him very vulnerable to being kited once his Black King Bar is down to 6 seconds.
 * Overall, Bane's potent disables force Ursa to build more defensive items and play more defensively in general.


 * Ursa has no way to clear illusion quickly, making him vulnerable to and  combo.
 * can quickly relocate or reinitiate on Ursa once the duration of is over.
 * can be used to dispel Earthshock's slow. is another item that counter Ursa greatly.
 * Ursa has low mobility, once jumped on by, Ursa struggles to escape.


 * makes Ursa less disruptive, and it cannot be dispelled with Enrage upgraded with.


 * Lion has two low cast point disables ( and ) to control Ursa before he buys a.
 * is one of the few abilities that cannot be dispelled even with an upgraded Enrage.
 * Lion can control Ursa's low mana pool via.


 * Ursa has no sustained AoE to deal with illusions, it becomes worse since Phantom Lancer can create more illusions in a matter of seconds.
 * can be used to drain Ursa mana. This is a standard item for Phantom Lancer in every match.
 * applies basic dispel on Phantom Lancer, which will remove the slow from Earthshock. It also resets fights with more illusions, making hard for Ursa to hit the real Phantom Lancer.
 * create two more illusions and also applies basic dispel, further complicate the problem for Ursa to deal with.


 * Riki can detect early Roshan attempts because of if he frequently checks the Pit.
 * Ursa cannot Enrage when caught in and will miss his attacks (although Black King Bar will help with this issue).
 * Even if Ursa gets vision over him and initiates with Earthshock, Riki can away or use  after Ursa's initiation to avoid Fury Swipes' damage until Earthshock's slow is gone.


 * Shadow Demon's renders Ursa useless even through  as it slows him, continually purges his Overpower charges and can not be dispelled by Ursa's Enrage.
 * is a good way to save teammates against Ursa. Disrupting Ursa is also a good way to kite him, as it can not be dispelled by Enrage.


 * Slark can detect early Roshan attempts due to if he frequently checks the Pit.
 * Enrage cannot restore attributes stolen by and will reduce his physical damage output.
 * Even if Ursa initiates with Earthshock, Slark can away or use  after Ursa's initiation to avoid Fury Swipes' damage until Earthshock's slow is gone.


 * Storm Spirit can steal during Roshan attempts through the Pit, because of his.
 * Ursa has no way to catch a slippery Storm Spirit, as Earthshock's slow will do nothing to stop Storm Spirit from using Ball Lightning.


 * Templar Assassin usually places s inside the Roshan Pit (and can teleport herself to the traps with an ), preventing Ursa from killing Roshan without getting noticed by the enemy team.


 * breaks Fury Swipes, making Viper a decent counter to Ursa in a laning stage.
 * is a strong, undispellable slow, making it much easier to kite Ursa for everyone.


 * bettle can wasting Ursa attacks.
 * Ursa has no inherent way of disabling a slippery Weaver and prevent him from ing or ing away, as the slow from Earthshock is useless against Shukuchi's haste effect.


 * Ursa relies on the Blink-Earthshock combo to slow enemies to burst them, but Windranger can use to escape through Earthshock's duration.
 * and can easily allow Windranger to kite Ursa and do good amounts of damage in the process.

Others

 * Ursa struggles against illusion heroes like and.
 * Ursa struggles against heroes with strong (and especially undispellable) disables (,, , and etc).
 * Heroes who can provide constant vision inside the Roshan Pit can negate one of the strongest advantages of Ursa, which is the possibility of quickly killing Roshan at the early game, with minimum itemization needed (,, etc).
 * Heroes with evasions:, , ,.

Items

 * hexes Ursa, and even if Ursa buys an, he cannot dispel the hex. This leaves him very vulnerable for quite a while.
 * applies an undispellable disarm, making Ursa useless. It also gives decent evasion against his attacks.
 * gives an enemy hero survivability against Ursa's high initial burst attack damage, allowing the use of other abilities/items to escape before the effect ends.
 * / makes the enemy immune to Ursa's attacks, forcing him to consider buying to dispel.
 * breaks Fury Swipes.
 * makes Ursa harder to land Fury Swipes, forcing him to buy.

Good against...

 * Lifestealer's will most likely not out-heal the damage from Fury Swipes and Overpower in the early to mid game.


 * has a long delay, making her vulnerable for Ursa's burst.
 * Enrage can protect Ursa against Lina's high magical burst.


 * Timbersaw's physical survivability revolves around, which is largely ignored by Fury Swipes due to the potentially large damage.
 * Timbersaw's magical burst damage will not do much against Enrage, although he could easily use to escape, wasting the duration of it.


 * Huskar likes fights with a long duration and is usually at low health, making him vulnerable against Ursa's physical damage.
 * Jumping in with Life Break against Ursa is suicide, as Enrage, Overpower, and Fury Swipes will easily shred Huskar.


 * Medusa's tankiness doesn't help her very much against Fury Swipes in long teamfights.
 * With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spells a quick end for Medusa in the early game.


 * Bristleback's tankiness doesn't help him very much against Fury Swipes in long teamfights.
 * With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spell a quick end for Bristleback in the early game.


 * Provided Ursa can stack Fury Swipes reliably, Atrophy Aura won't do much against it.
 * With Overpower, Fury Swipes, and Enrage Ursa could kill Underlord before the latter escapes with.


 * Low armor and lack of escape makes Pudge vulnerable to Ursa, specially when he gets his Blink Dagger.
 * If Pudge lands a on Ursa, Ursa can simply face Pudge head on provided he can burst him down before any follow up disables.
 * Enrage's Aghanim's Scepter upgrade allows Ursa to dispel Pudge's.


 * Using prevents Pugna from dealing damage with his  which further prevents him from healing.
 * Furthermore Enrage removes the debuff meaning Aghanim's Shard upgraded  allows you to continue attacking even if Pugna Decripifies you.
 * makes short work of Pugna even if he is life-draining a different hero allowing you to save allies from Pugna's high magical damage, It also will quickly destroy Pugna's allowing allies to cast high mana spells without having to worry overmuch.

Others

 * is unlikely to win a against Ursa.
 * Heroes without an escape mechanism: ,

Works well with...

 * Io and Ursa can teleport through the map and Ursa can easily kill enemies with movement speed and attack speed bonus gained from Io.


 * Disruptor can trap enemies, making it easy for Ursa to destroy them.


 * Shadow Shaman has two disables (Hex and Shackles) that work considerably well with Ursa's abilities to ensure a quick kill.


 * Lion has two disables (Earth Spike and Hex) that work considerably well with Ursa's abilities to ensure a quick kill.


 * Bane's Nightmare can easily set Ursa for a good position to secure a quick kill, while Fiend's Grip can initially hold an enemy hero long enough for it to be demolished by Ursa.

Others

 * Heroes with disables or stuns:, , , ,.
 * Heroes who can give Ursa high attack speed:,.

List of heroes that counter Ursa, and list of heroes that work well with Ursa.

Ursa/Противостоящие