Pudge/Sounds

Attacks

 * Pre attack sound plays during the attack animation (70-100% vol).
 * Shared small blade whoosh1.mp3 Pre attack 1
 * Shared small blade whoosh2.mp3 Pre attack 2
 * Shared small blade whoosh3.mp3 Pre attack 3
 * Shared small blade whoosh4.mp3 Pre attack 4


 * Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact sound, additional impact sound and chains sound.
 * Pudge attack1.mp3 Main impact 1 (50%-100% vol)
 * Pudge attack2.mp3 Main impact 2 (50%-100% vol)
 * Pudge attack3.mp3 Main impact 3 (50%-100% vol)
 * Shared large blade follow thru1.mp3 Additional impact 1 (50%-100% vol)
 * Shared large blade follow thru2.mp3 Additional impact 2 (50%-100% vol)
 * Shared large blade follow thru3.mp3 Additional impact 3 (50%-100% vol)
 * Pudge chain foley1.mp3 Chains 1 (0%-90% vol)
 * Pudge chain foley2.mp3 Chains 2 (0%-90% vol)
 * Pudge chain foley3.mp3 Chains 3 (0%-90% vol)
 * Pudge chain foley4.mp3 Chains 4 (0%-90% vol)


 * Blade Dance.mp3 This sound can be found in Pudge's game sound txt file ("Hero_Pudge.AttackSpecial"), but there seems to be no conditions triggering this sound.

Movement

 * Play on each step while moving. Consists of one footstep sound and one chains sound.
 * Pudge footstep1.mp3 Footstep 1 (50% vol)
 * Pudge footstep2.mp3 Footstep 2 (50% vol)
 * Pudge footstep3.mp3 Footstep 3 (50% vol)
 * Pudge footstep4.mp3 Footstep 4 (50% vol)
 * Pudge chain foley1.mp3 Chains 1 (30%-60% vol)
 * Pudge chain foley2.mp3 Chains 2 (30%-60% vol)
 * Pudge chain foley3.mp3 Chains 3 (30%-60% vol)
 * Pudge chain foley4.mp3 Chains 4 (30%-60% vol)

Meat Hook

 * Meat Hook chain.mp3 Chain sound plays twice, once upon throwing and extending, and once again upon and while retracting.
 * Meat Hook impact.mp3 Impact sound plays when the hook latches on a unit.
 * Meat Hook end.mp3 End sound plays when the hook fully retracted.
 * Meat Hook.mp3 Full sound example, without latching.
 * Meat Hook alt.mp3 Full sound example, with latching.

Rot

 * Rot loop.mp3 Loop sound plays on Pudge while Rot is active.

Flesh Heap

 * Flesh Heap does not use any sound effects.

Dismember

 * Blood spatter sounds play on each damage tick on the target.
 * Dismember blood1.mp3 Blood 1
 * Dismember blood2.mp3 Blood 2
 * Dismember blood3.mp3 Blood 3
 * Swing sounds play with a certain pattern on Pudge.
 * Dismember swing1.mp3 Swing 1
 * Dismember swing2.mp3 Swing 2
 * Dismember swing3.mp3 Swing 3
 * Dismember.mp3 Full sound example on hero (3 seconds duration)
 * Dismember alt.mp3 Full sound example on non-hero (6 seconds duration)

Other

 * Pudge death.mp3 Death sound (unused).
 * Pudge idle loop.mp3 Idle sound plays permanently on Pudge (20% vol)
 * pudge_background.wav "Pudge.Background" (unused)

Taunt: Shake Your Money Maker
 * Foley sounds play while shaking (30%-60% vol).
 * Pudge chain foley1.mp3 Chains 1
 * Pudge chain foley2.mp3 Chains 2
 * Pudge chain foley3.mp3 Chains 3
 * Pudge chain foley4.mp3 Chains 4
 * Footstep sounds play while turning 180° twice (50% vol)
 * Pudge footstep1.mp3 Footstep 1
 * Pudge footstep2.mp3 Footstep 2
 * Pudge footstep3.mp3 Footstep 3
 * Pudge footstep4.mp3 Footstep 4
 * Pudge death.mp3 Stomping sound plays upon stomping the ground at the end.
 * Taunt Pudge Shake your Money Maker.wav Full sound example.