Chen/Counters

Bad against...

 * can prevent healing from and kill Chen's creeps.
 * Ancient Apparition can easily harass Chen on lane with due to it's high range and damage. This can get even worse if Ancient Apparition buys  and combines it with items that can give him bonus attack damage and attack speed.
 * combined with makes it impossible for Chen to escape from .  can also make Chen's creeps more vulnerable to Ancient Apparition and his allies's magical damage.


 * allows Bounty Hunter to keep Chen under watch whenever he jungles and to give Bounty Hunter and his allies a huge gold gain whenever Chen is killed while under effects of.
 * allows Bounty Hunter to bypass Chen's creeps and sneak on Chen and finish him off with and.
 * However, Bounty Hunter's single-targeted ability arsenal can make it difficult for him to clear waves of Chen's creeps.


 * Clinkz's allows him to easily sneak on Chen and bypass his creeps. It also allows him to escape from them.
 * Clinkz can easily kill Chen's creeps with and gain gold, health, damage and abilities from them when upgraded with  Steal creep abilities talent.
 * Clinkz naturally loves buying, which allows him to easily root Chen and his creeps and to kill them more easily with from.
 * Clinkz can kill Chen or any of his allies with his physical damage burst from, and  from  before he can use Hand of God. Especially when Clinkz has  and . Clinkz can also buy  to prevent Chen from even trying to use Hand of God.


 * roots and disarms Chen's creeps for 10 seconds.
 * Crystal Maiden has a lot of AOE damage between and  to clear Chen's creeps out side and during team fights.


 * Enchantress can turn Chen's own creeps against him with . The creeps still keep the health buff Holy Persuasion granted them. gives Enchantress  ability, which allows her to turn multiple of Chen's creeps all at once against him.
 * and make her difficult to kill.


 * will deal immense damage due to the amount of creeps Chen will have.
 * and deal large amounts of AOE damage, wearing down non-ancient creeps that Chen converts.


 * can be used to instantly kill Chen's creeps and give Enigma gold in process.
 * can greatly damage Chen and his creeps and disrupt Chen's jungling.
 * combined with follow-ups from Enigma's allies can often finish Chen or any of his allies before he can use . To make things worse, Chen has no way to cancel on his own, especially if Enigma chooses to channel  in center, and must rely on outside from  or  under his control.


 * Chen's fragility and low mobility make him an enticing target.
 * and can take advantage of converted creeps's numbers.
 * With enough damage from stacks, Legion Commander can also often kill any of Chen's unfortunate allies before he can use Hand of God.


 * locks down Chen and his converted creeps.
 * and can destroy Chen and his creeps quickly.
 * minimizes damage taken from creeps's attacks.


 * can deal huge damage to Chen and clear waves of his creeps.
 * can deal damage over time to both, Chen and his creeps, which may force Chen to use prematurely.
 * allows Dawnbreaker to counter Chen's pushing attempts and to rejoin her team with Solar Guardian when they require it. upgraded  can also give Dawnbreaker's allies evasion while Dawnbreaker is airborne for it's duration, wasting much of 's power.


 * Lina's high damage burst from, and  can easily kill Chen's allies or Chen himself before he can use.


 * Luna's combined with  can easily kill Chen's creeps.
 * can be used after Luna clears all of Chen's creeps to easily kill Chen or any of his allies before he can save them with . This can get even worse if Luna buys . And Chen is not a hero that likes to buy to counter this problem.


 * Medusa's can easily kill Chen's creeps.
 * can quickly kill Chen's creeps and deal intense damage for every killed creep while also draining their mana with each bounce. upgraded  can also disable both, Chen and his creeps upon impact.
 * will make it impossible for Chen to burst down Medusa.
 * can disable Chen from using to save himself or his allies.


 * Monkey King can kill Chen or any of his allies with his physical damage burst from and  before he can use.
 * None of the neutral creeps have any abilities to destroy trees, which makes Chen an excellent target for ganks with and.


 * severely slows down Chen, deals damage over time and weakens his armor every time he gets attacked by Dazzle or any of his allies. upgraded  can hex Chen and prevent him from saving his allies with.
 * Neither Chen nor his converted creeps have burst damage at all, so Dazzle will always have plenty of time to save his allies with.
 * Dazzle can use can heal his allies, kill Chen's creeps and damage Chen himself.
 * can weaken Chen's armor, and the armor of his creeps every time Dazzle casts a spell while strengthening armor of Dazzle's allies.


 * can damage and disarm Chen's creeps.
 * 's high damage over time that grows stronger the more it stacks can force Chen to use Hand of God prematurely, potentially wasting a chance to save his allies during a teamfight.
 * makes it impossible for Chen and his creeps to kill Huskar.
 * can deal huge damage to Chen and slow him down.


 * Venomancer's damage over time can force Chen to use Hand of God prematurely, potentially wasting a chance to save his allies during a teamfight.
 * Venomancer's, and  can easily kill Chen's creeps.


 * ,, from  and  allows Jakiro can clear Chen's creeps, and kill his allies before he uses Hand of God.
 * can quickly clear Chen's creeps and deal intense damage to his allies, upgraded  can also deal pure damage to Chen and his creeps and allies and pierce spell immunity.


 * ,, and  will deal a large amount of damage to Chen and his creeps.


 * With, Timbersaw can slow, catch up with, or escape from Chen and his creeps.
 * and from  can clear Chen's creeps and slow him.
 * Attacks from multiple creeps will quickly build stacks, making attacks of Chen and his creeps only tickle Timbersaw.


 * Doom can easily kill Chen's creeps and obtain their abilities with.
 * 's area-of-effect can clear multiple of Chen's creeps at once.
 * renders Chen completely helpless, and unable to save himself or his allies with . upgraded  also allows Doom to cast  on himself and disable both, Chen and his creeps around him.


 * gives Lifestealer spell immunity, Chen and his converted creeps have little to no ways of fighting back against Lifestealer whenever he activates it.
 * allows Lifestealer to recover himself by damaging Chen's creeps.
 * Chen has no escape mechanisms, so he will often be unable to escape from slows applied with.
 * from can severely slow down Chen, and allow Lifestealer and his team to heal themselves by attacking Chen.  can also fester and spread if Chen takes enough damage that will trigger the spread while he is affected with.
 * allows Lifestealer to infest into one of Chen's converted creeps and take control of it, which allows Lifestealer to either escape from Chen or surprise him. upgraded  can disarm Chen and allow Lifestealer to attack Chen from within, even if Chen is spell immune.


 * can do a decent damage overtime to Chen's High-Health-Creep Army, and Chen does not have any source of burst damage to fight back against Necrophos.
 * Skilled Necrophos can purchase a to provide an AOE debuff that can reduce the healing from  and.
 * Necrophos often builds, which combined with from  allows him to quickly clear Chen's creeps.
 * Necrophos can often kill Chen's allies with before Chen can save them with.


 * Weaver can easily kill Chen's creeps and kite Chen with and.
 * Neither Chen nor his converted creeps have burst damage at all, so Weaver will always have plenty of time to save himself with or his allies with  upgraded.


 * will prevent Chen from activating.
 * and can clear Chen's creeps and heavily damage Chen.
 * heavily damages Chen and slows him, while healing Death Prophet.


 * Dark Seer's and  can clear a wave of Chen's Creeps effectively.
 * applies haste movement and negates the slow from, allowing Dark Seer to easily escape from Chen and his creeps.
 * Dark Seer's full combo from Dark Seer's, and  from  can often kill Chen or any of his allies before he can save them with.


 * can stun Chen and deal heavy damage to him.
 * weakens durability of Chen and his creeps.
 * can be used to separate Chen away from his creeps, often to certain death from Vengeful Spirit's allies.


 * Chen has no area-of-effect spells to deal with Broodmother's spiderlings and must rely on his creeps to take care of them.
 * can kill Chen's creeps and spawn spiderlings in their place.
 * allows Broodmother to disrupt Chen's jungling.
 * will cause Chen and his creeps's attack to miss more often while also making them more vulnerable to magical damage, especially if Broodmother picks 400 AoE talent.
 * Broodmother is a natural wielder, which will allow her to prevent Chen from trying to save himself with  while also making him more vulnerable to damage, and when combined with, it will spell a quick and certain death for Chen. 's passive ability will also reduce any spell damage Chen tries to inflict with his creeps.
 * from allows Broodmother to create invisible lines on her webs from  that will root Chen and his creeps, deal damage over time to them and reveal them if they unwittingly steps on them, disrupting Chen's jungling even more while also alerting Broodmother on their attempts to ambush her and her allies.


 * and can often kill Chen or his allies before he can save them with.
 * , and  can clear waves of Chen's converted creeps.


 * can slow down Chen and deal damage to both, Chen and his creeps.
 * Many stacks from combined with  can guaranatee a kill for Ursa before Chen can save his allies with.
 * only makes Chen's attacks and his creeps's attacks tickle Ursa.


 * can deal high damage to Chen and clear waves of his creeps.
 * can be used to waste the duration of.
 * can discourage Chen from using, and  due to their fairly high mana costs.
 * can often kill Chen or any of his allies before he can save them with thanks to it's high damage and low cooldown.


 * can clear waves of Chen's creeps while giving Shadow Fiend gold and damage for.
 * 's very high magical damage can often kill Chen and his creeps or his allies before he can save them with.


 * can severely slow down Chen and allow Spectre to chase him down.
 * Spectre often buys, which allows her to clear waves of Chen's creeps and if Chen has no creeps beside himself, he will suffer serious damage from.
 * will make attacks from Chen's creeps only tickle Spectre while also killing themselves in process.
 * can find Chen anywhere on the map, no matter where he is.


 * Alchemist's can heavily damage Chen's creeps and disrupt his jungling.
 * Alchemist builds items like and, allowing him to quickly clear Chen's creeps.
 * Alchemist's will grant him more bonus gold as he kills Chen's creeps.


 * Razor's and the passive from  can damage and clear Chen's creeps.
 * Chen has no escape mechanisms, making him easy prey for.
 * will rapidly strike Chen's creeps around Razor.


 * Naga Siren can make landing Chen's combo very hard due to her being an illusion hero thanks to.
 * can deal big damage to Chen and reduce Chen's armor, as well as easily kill all of Chen's creeps.
 * Naga Siren often builds, which allows her to quickly clear Chen's creeps.
 * will prevent Chen from escaping.
 * With, Naga Siren can get access to , which can separate Chen from his creeps and draw him closer to Naga Siren and her team to finish her off. To make things worse, Chen has no way to cancel on his own, and must rely on outside from  or  under his control.
 * Carry or Nuker Naga Siren can often finish off Support Chen before he can have a chance to activate.


 * prevents Chen from acting, and damages him while healing Shadow Shaman, also allowing Shadow Shaman's allies to kill him faster. upgraded  can also summon four more s to attack Chen while he is disabled. And to make things worse, Chen has no way to cancel  on his own, and must rely on outside from  or  under his control.
 * and can often not only kill Chen's allies before he can save them with, but they can also be used to destroy Chen's creeps easily thanks to their high damage and area-of-effect.
 * will prevent Chen from any attempt to save himself or his allies with.


 * Phoenix's large damage over time with and  can kill Chen's allies before he can use Hand of God.
 * Phoenix naturally buys, which allows him to reduce healing from and.
 * Phoenix's cannot be damaged by Chen's creeps, and their normal speed means they will often not be able to kill Phoenix whenever he uses.


 * Elder Titan's ability gives him bonus damage for each converted creep it passes through.
 * and will often kill him or any of his allies quickly before he has time to use Hand of God.


 * slows Chen and amplifies Batrider's damage.
 * and can deal heavy damage to Chen and his creeps.
 * pulls Chen away from his creeps, often to certain death.


 * will repetively bounce between Chen and his converted creeps every single time. This can get even worse if Witch Doctor buys that will allow his  to bounce between Chen and his converted creeps.
 * , and  combination will often kill Chen's allies before he can save them with . And to make things worse, Chen has no way to cancel  on his own, and must rely on outside from  or  under his control.
 * from cannot be interrupted by Chen's creeps at all because Witch Doctor is hidden for it's duration.


 * If Rubick can use to steal, he will be able to turn Chen's creeps against him, reducing much of Chen's efficiency.
 * Rubick can also steal and use it to save his teammates during teamfights and  to slow down Chen and make Rubick and his allies attack him faster.
 * can be used to coordinate gank on Chen and prevent him from escaping.
 * can deal high damage to both, Chen and his creeps and weaken their damage output.


 * Axe can take advantage of Chen jungling and gank him more often with and  combination.
 * can clear waves of Chen's creeps if they are too close to Axe.
 * combined with and  can often kill Chen before he can save himself with.
 * However, and  can make it hard for  to finish off Chen's allies with  when Chen is not target for Axe.


 * will easily clear Chen's creeps.
 * will trap Chen and render him helpless.
 * gives bonus damage to Underlord for each killed creep and weakens Chen's damage output.
 * can counter Chen's pushing attempts, and he has nothing to intercept it.


 * Even though Bane has no abilities to deal with multiple Chen's creeps, skilled Bane can easily counter this problem by going for, which will allow to easily kill Chen's creeps and by buying either  or.
 * can disable Chen or any of his allies and often finish them before he can save them with . And to make things worse, Chen has no way to cancel on his own, and must rely on outside from  or  under his control.


 * Lycan can clear waves of Chen's creeps with his wolves from, especially once Lycan takes +2 Wolves summoned talent. And even though Chen can convert one of his wolves with , Lycan can counter this by buying to regain control of it. Uncontrollable wolves summoned from  upgrade  cannot be converted with.
 * allows him to chase down Chen and kill him easily.
 * can reduce attack damage of both, Chen and his creeps.


 * can heavily slow down Chen and boost Visage and his familiars's attack speed and movement speed.
 * Chen's cannot convert Visage's familiars from  at all, not even when upgraded with  that allows Chen to use it on ancient creeps as Visage's familiars are treated as creep-heroes, which could put Chen in disadvantage against Visage if his creeps die.
 * Skilled Visage can buy to prevent Chen from any chance of retaliating or saving himself with  and  to clear waves of Chen's creeps and prevent them from escaping. This can get even better if Visage has access to  ability from  that will allow Visage and his familiars to be invisible, which they can use either to escape from Chen or to prepare a deadly surprise to him.


 * , and  can deal high damage to Chen and clear waves of his creeps.
 * Even though Chen can take control of the Boar from at any time with, which could put Beastmaster in a disadvantage against Chen. Skilled Beastmaster can buy  to regain control of it to counter this problem.
 * Smart Beastmaster can also buy to prevent Chen from taking control of the Boar from  and make Chen more vulnerable to Beastmaster.


 * Techies can easily catch Chen off guard and kill him quickly with and  combo, especially because  can silence Chen and stun him when upgraded with.
 * However, Chen's converted creeps can trigger, wasting them.

Others

 * Heroes with strong area-of-effect damage can make quick work of Chen's converted creeps and at same time gain farm:, , , , , , ,.
 * Heroes with either magical, physical or pure damage burst:, , , , , , , , , ,.
 * Illusion and heroes with summons are difficult to kill with Chen's single-target offensive spells:, , , , , , , , , . And even though Chen can convert enemy summons with Holy Persuasion, their much greater numbers will often overwhelm Chen and his creeps.
 * Invisibility heroes can sneak past Chen's creeps and pick him off:, ,.
 * Heroes that can instantly kill creeps greatly reduce the effectiveness of Chen's converted army:, , ,.
 * Heroes with evasion will cause Chen and his creeps to struggle in attacking them and will waste much of Penitence's power:, ,.
 * Heroes that can easily bypass Chen's creeps to get to Chen:, , , , , , , , , ,.
 * Hand of God has a long cooldown, so damage over time spells can be hazardous for Chen, forcing him to use it prematurely:, , , ,.
 * Heroes with either magical, physical or pure damage burst can often kill Chen or his allies before he can use Hand of God:, , , , ,.
 * Heroes with channeling spells, for Chen has no disables on his own, hates buying disabling items and his creeps are often not fast enough to cancel them: 's, 's , 's , 's , 's , 's , 's , 's , 's , and 's from.
 * Overall, Chen is weak against lots of heroes.

Items

 * will greatly hinder the converted creeps's damage output, while the slow from Arctic Blast will make Chen and his creeps easy targets. will also reduce healing from  and.
 * 's magical burst damage can quickly finish off Chen's teammates before he is able to use Hand of God. Especially when combined with and.
 * allows melee heroes to destroy converted creeps.
 * , and  allows both, melee and ranged heroes to easily destroy Chen's converted creeps, making Chen weak even against heroes he naturally counters.  can also root Chen and his creeps, preventing them from escaping.
 * instantly kills converted creeps, and grants farm in process.
 * blocks the abilities of both Chen and his creeps.
 * can dispel Penitence and make Chen waste abilities on illusions. Additionally, illusions from can often kill Chen and his creeps than the other way around.
 * and can give bonus evasion against Penitence, wasting much of it's power.  can also be used to disarm Chen.
 * allows heroes to bypass Chen's creeps and pick him off. can later be upgraded into  which can disable Divine Favor if it's attack hits Chen.
 * and can take control of Chen's converted creeps.
 * can deal area damage to all of Chen's converted creeps while making Chen and his creeps frequently miss their attacks.
 * can provide an AOE healing reduction, effectively reducing the healing from Divine Favor and Hand of God.
 * and it's upgrades:, and  allows heroes to jump on Chen for quick kill.
 * , it's upgrade and  will render Chen absolutely powerless if he is not protected by any form of Spell Immunity.
 * will reduce healing from and  every time Chen is attacked by hero who owns it while also completely eliminating Chen's solo ganking as a threat.
 * will block . And Chen has no way to put it on a cooldown.
 * will reflect back at Chen, slowing him while allowing enemy heroes to attack him faster, discouraging him from even trying to use it.

Good against...

 * Chen in the early game is a faster pusher than Arc Warden until Arc Warden buys Maelstrom.


 * Due to Clockwerk's slow damage output, Chen can often save a trapped ally with Hand of God.
 * Clockwerk does not have any source of damage to deal with Chen Creeps.
 * Chen can use his creeps to block Clockwerk's attempts to use.


 * is not very effective against Chen's creeps.
 * Chen can use his creeps to cover him or his allies from any attempts of.
 * or under Chen's control can interrupt.

Others

 * Heroes with no stun and escape abilities such as are vulnerable as Chen can easily gank lanes from the jungle early game and score kills using Penitence.
 * Heroes who lack area damage spells won't fare well against Chen as he can send his controlled units to push lanes without putting himself at risk.

Works well with...

 * benefits Chen's creeps.


 * : Together with Chen's creeps they have a lot of lane pressure.
 * gives attack speed, armor and health regen to all of Chen's creeps.

Others

 * Beastmaster's allows Chen's creeps to push towers quicker.
 * Enigma's together with Chen's creeps they have strong damage output during the laning phase, Especially towards squishy heroes as, or.

Items

 * can use Chen's creeps as targets for teleportation.

List of heroes that counter Chen, and list of heroes that work well with Chen.

Chen/Neutralizações Chen/Противостоящие