November 08, 2012 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/9330/
 * source-title = Dota 2 Update - November 8th, 2012
 * before = 2012-11-05
 * after = 2012-11-15
 * notes =

Gameplay

 * Added Reverse Captains Mode.
 * Fixed illusion creation timing (affects instantly dying illusions mainly).
 * Fixed not splashing on siege units.
 * Fixed being unable to be healed by if you are sleeping.
 * Fixed not being castable on Magic Immune enemies (still does no damage if immune on impact).
 * now starts 150 units in front him.
 * Fixed not properly dispelling buffs on you when cast.
 * Fixed not working with Refresher.
 * Fixed not reproducing his abilities (including stat bonuses) correctly on his illusion.
 * Fixed illusions never Juxtaposing.
 * Fixed having no cast point.
 * Fixed illusions stealing intelligence.
 * Fixed case where he could interrupt his by previously having given an attack order to his target.
 * Fixed nearby detonate ability not always working if the trap is too far.
 * Zombies now correctly disable.
 * Fixed duration not increasing per level.
 * Fixed s aggroing neutrals when flying over them.
 * Fixed his dying if he gets cycloned or purged.
 * Fixed targeting magic immune allies.
 * Fixed not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).
 * Fixed not bouncing on magic immune enemies.
 * Fixed heroes being able to get stuck on each other in rare cases.
 * Fixed neutrals seeing and killing other Sentry Ward icon.png sentry wards (as well as other non-attacking ward-type units).
 * Fixed and  being unable to affected allied invulnerable units.
 * Fixed doing lethal damage.
 * Fixed Neutral Gnoll's poison attack doing lethal damage.
 * Fixed applying the aura when the owning unit is dead.
 * Fixed duration not increasing per level.
 * Fixed s aggroing neutrals when flying over them.
 * Fixed his dying if he gets cycloned or purged.
 * Fixed targeting magic immune allies.
 * Fixed not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).
 * Fixed not bouncing on magic immune enemies.
 * Fixed heroes being able to get stuck on each other in rare cases.
 * Fixed neutrals seeing and killing other Sentry Ward icon.png sentry wards (as well as other non-attacking ward-type units).
 * Fixed and  being unable to affected allied invulnerable units.
 * Fixed doing lethal damage.
 * Fixed Neutral Gnoll's poison attack doing lethal damage.
 * Fixed applying the aura when the owning unit is dead.
 * Fixed and  being unable to affected allied invulnerable units.
 * Fixed doing lethal damage.
 * Fixed Neutral Gnoll's poison attack doing lethal damage.
 * Fixed applying the aura when the owning unit is dead.

UI

 * Movement speed on the HUD is now written as a total rather than two separate numbers.
 * Fixed Disabled movement speed.
 * Updated disabled icon.
 * If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.
 * Adding chat bubble visualization of your current mic volume.
 * Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.

Audio

 * Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.
 * Reduced the delay on voice transmission.

}}
 * changes =
 * Added sounds for multiple items that previously did not have sounds.
 * Added new animations for Death Prophet while the Corpse Maiden set is equipped.
 * Added support for cosmetic wards.
 * Added 7 new cosmetic wards.
 * Fixed  being able to target heroes/units