User:Ecstasy Amphetamine/sandboxn

The Invoker (Devil of the Moon)

Personality and Mannerisms

 * stoic
 * intelligent cunning

Family
Selemene Filomena

Elves
Coriel'tauvi Fymryn

Collaborators
The Shopkeeper

Immortality
has no name since he erased it from existence, therefore he is untouchable by mortals, gods, and (terrorblade?). he has yet to demonstrate this "untouchability"

immortality cantrip

Intelligence
The Invoker retains his high intelligence that made him so distinct from the other Heroes and characters.

He has the power to predict a multiverse worth of alternate possibilities in his head memory

block mind reading

Quas, Wex, and Exort
The Invoker that we know would not be himself if he did not wield his, , and orbs. Wex and Exort are still his orbs of storm and flames, respectively, but Quas is now the orb of water instead of ice, since it produces sounds of water. This might be because, in this continuity, the element of ice belongs to Lirrak, which is why water dragons have a freezing breath. Quas being the element of water may suggest a link between elemental magic and the elemental Eldwurms, such as Quas with Lirrak. Despite having all three orbs, he doesn't seem to have his ability to them. His signature art of invoking is only shown as a symbol on his belt. Plus, he doesn't use his orbs akin to his Dota 2 counterpart at all. Instead, Miller says that his orbs are a “magical Swiss Army knife” that allow using certain powers when equipped and empower various magics.

Quas
On its own, Quas has never seen any unique action.

Wex
Lined with Elvish runes that rotate around it like a gyroscope, Invoker's Wex orb captures the souls of those it successfully entraps. The orb homes towards its target and hits them to start capturing. It doesn't seem to instantly capture its target though, as it requires effort on his side to subdue and seize a struggling target. Thus it's possible for victims to break free with greater strength. Regardless, its trajectory can be manipulated anytime, allowing him to guide it to its target or move the orb with the victim still inside after a successful catch. Invoker used it to capture Lirrak in her lake home, successfully trapping her. But she resisted it until she escaped by breaking it with her icy breath.

Exort
His Exort orb can also capture the souls of those it successfully catches. It's pretty much the same with his previous orb, except that this one was much more powerful and effective against Lirrak than his Wex orb for some reason. Perhaps the fire element was much more powerful than Lirrak's element, hence Invoker's choice of Exort. However, its greater power doesn't mean that it made the act of capturing Lirrak's soul much easier and convenient for the Invoker. He expended a lot of his lifeforce in the process of restraining and capturing Lirrak and successfully claimed her soul, albeit the lifeforce drained him and he could only be replenished back to full health with an an entire island's worth of lifeforce. The Invoker can also manipulate simple fire magics. He can burn objects by simply touching them with his hand, causing flames to consume the object and reduce it to ashes. He used this to destroy Filomena's research on the Radiant Ore sample that she found. His use of flame magic also extends to combat. While blocking Zet's electric bolt attack and moving towards him for a counterattack, he threw a handful of flames at him, releasing it as a torrent of fire that knocked him back.

Orb Spells
Drawing upon all three orbs at once, he can harness the power of the Sun, the all-encompassing Eye of the Worldwyrm itself, via a spell akin to. It manifests in the form of a fiery orb that floats in front of the Invoker. The orb may indicate that the spell was "invoked" and ready to use akin to gameplay, like having a spell ready in one of the two slots meant for his spells. The orb seems to be made of Quas, Wex, and Exort for some reason, despite the original using only three Exort orbs. When cast, the fiery orb splits into Quas, Wex, and Exort before rotating once and flying into the sky. The spell then sends a catastrophic ray of the Sun's power (seemingly combined with tri-orbant power) down upon the target. This spell was powerful enough to destroy Vahdrak, possibly reducing him to his soul like the rest of his kin. The Invoker can also fuse his orbs to conjure a massive golden shield that's large enough to envelop the area where he and the other Heroes are standing in, protecting them from attacks from without the shield. While maintaining the shield, this barrier was powerful enough to sustain continuous damage from three Eldwurms' breath attacks of fire, ice, and demonic energy. This shield's strength was proportional to the powerful attack that it was defending against. As such, the Invoker expended a lot of lifeforce maintaining this shield, draining him as the three Eldwurms showed no sign of relenting. The shield was softened up by their attacks and Terrorblade finished it off by simply tossing his blades at it, shattering it and exposing the withered Invoker and his oblivious allies to attack. Although not explicitly stated, all three orbs were present when the Invoker conjured five of his (implying he needs the orbs to conjure them), unlike the original who can conjure only one or two spirits in gameplay. He conjured them to waste Filomena and the Heroes' time, holding them off from stopping the destruction of the planet. They attack by simply clawing and punching, they lack the original's ranged attack. Nevertheless, they are unaffected by Lina's flames and are made of fleshy fire that's vital to them, since they were killed when Lina siphoned this fire from them, leaving them as a smoldering husk.

Powers of Physical Movement
Starting with his most basic and simple powers, the Invoker has the ability to levitate and fly freely above the ground, as shown on the right.

He also has some kind of telekinetic power that allows him to manipulate objects and whatnot without holding them using his physical body. The Invoker often uses this to transport things towards him or wherever he may want them to go to. The ability seems to be strong enough to bear the mass of his tower and raise it upwards.

Here are a few notable instances of his telekinetic power. He used it to forcefully tear Fymryn's blades out of her hands, the resulting force causes pain in her hands. He also used it to stop Filomena's journal being thrown at him by Selemene, before gently putting it down on a table.

Powers of Arrest
Part of the Invoker's vast array of sorcery are spells of binding. In essence, these spells prevent something from happening, stop someone from achieving something, or bind entities to accomplish a certain obligation by preventing them from doing otherwise. To remedy Davion's involuntary transformations, the Invoker cast a binding spell on the former's necklace that prevents the latter from ever leaving his realm and manifesting into the world through Davion's body, thus preventing transformation. It only works if he's wearing it. However, his magic will not last as the insane Slyrak (who was withheld from his next natural incarnation due to staying in Davion's body) will inevitably prevail. Not only can it stop Slyrak from incarnating, but its binding power even applies to his soul, protecting against those who may try to tear him away from Davion. This was implied when Father (possessed by Terrorblade) removed Davion's necklace before taking Slyrak's soul, implying that it was in the way. Basically, it binds Slyrak to Davion, stopping him leaving one way or another. The Invoker had a box sealed with the Shopkeeper's magic which he used to keep the lotuses stolen by Fymryn. Initially open, he sealed it when he conjured a lid that doesn't open before placing a magic glyph on it that was its lock. The box can only be opened if the condition stipulated by the Shopkeeper covenant is fulfilled, which is the Dark Moon Order agreeing to leave all of the Elven enclaves. Additionally, the glyphs inscribed upon the sides of the box prevent it from being teleported. In practice, Fymryn attempted to teleport herself while holding the box to quickly retrieve it without being caught by the air wyrmlings. However, the box's glyphs glowed and it was left behind when she teleported. To prevent any retaliation, the Invoker can emit a dark red aura around him with a harmful effect. It's implied that this aura can disable the use of powers as long as it is active, since the flames on Lina's hands were snuffed out. Additionally, the aura seems to have some sort of force that it applies against anyone within it, since the Heroes' clothes were flapping as if a strong wind was passing through them. Interestingly, Filomena was completely unaffected by this power. It can be said that she is immune to it, but it's possible that her father controlled his power to not affect her, which may be why she was able to use her magic to stop him from continuing to cast it.

Powers of Spacetime
can teleport people and stuff with a mere thought or by raising his hand invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker can trap others into a weird pocket dimension where he can talk to them without revealing himself besides his orbs. turns out he's floating above his prisoner the whole time. can teleport others into a glorified presentation about the structure of reality invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker

access to realms beyond the material invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker teleported mirana to a corner of the universe without any stars or their light
 * foulfell, cast some weird magic clockwork glyph portal thing to open a window to that place
 * selemene's "god realm", an astral reflection of the Nightsilver Woods and its Temple of Mene. went there via astral projection with all 3 orbs orbiting him
 * the Eldwurms' dream?

Items of Power
To record information that he deems crucial, the Invoker owns a magical quill capable of writing on thin air, leaving lines of light that act as “ink” to produce text. He uses it to legibly write down anything in the Elvish alphabet, which consists of neat and flowy runes. He can manifest it out of thin air (maybe by creating it out of nothing or teleporting it to him) when he needs it and dematerialize when he wants to put it away.

The only time he used his quill is when he inquired about Fymryn's powers. He wrote down what he found out about her powers without him even holding the quill, implying he can control it with his mind or it can move on its own. Other things he appears to conjure out of thin air is a blanket to comfort a cold and soaked Fymryn. But this magician's most notable item that he's conjured is a suit of red plate armor with special magic properties.

Given to Davion free of charge, the armor was made as a remedy to his issue with losing his clothes when he changes form, since the bulk of Slyvion's body or Slyrak's body would shred Davion's clothing and leave him naked when he turns back. The suit solves this problem not by being strong enough to withstand tension or whatever, but by simply disappearing and reappearing along with Davion whenever he transforms. When the Invoker successfully collected five dragon souls, he reserved a container for each soul. These containers are metallic and in the shape of an egg. When he opened them with his magic, they appeared to have an aura inside of them that looks similar to water, perhaps the same bubble that the Invoker used to store the lotuses.

According to himself, the container is mystically bound to him. Because of this, it will be unlocked and opened if he were to leave the plane without the souls, releasing them. However, perhaps he was talking about the Forge instead of the eggs seeing how the souls were already slotted in the Forge and the eggs would have served no purpose now that the souls were actually being used instead of being contained. So the above would apply to the Forge, not these eggs. As for the Forge itself, this machine was first introduced in a partial form in the final episode of Book 2. The part of it that we first see is the slots for the dragon souls, arranged in a fancy magic circle. The Archronicus is what conjures the Forge. The Invoker first conjured the Forge likely to check on it.

The first purpose of the Forge that was revealed was its ability to channel the dragon souls. The Invoker demonstrates this by channeling the dragon souls slotted in the Forge for combat. Conjuring the slot circle beneath him, he turned it into a gyroscope orb where the souls orbited him until they were locked in place in front of him if he chose one to use, allowing him to fight Terrorblade's dragon army. Thanks to the Forge's ability to channel the dragon souls, the Invoker was able to tap into them to bend the elements and forces of nature that they are to his will. Aethrak's soul allowed him to send out an omnidirectional wave of air that knocked back the airborne dragons and lash the dragons on the ground with a whip of wind, Orrak's soul unlocked for him the ability to move at the speed of light and see everything around him stop, Byssrak's soul gave him the ability to create a void orb that consumed the army's attacks before it tied them up with tendrils, leaving them vulnerable to the lightning storm created with Indrak's soul and finishing them off with the power in Vahdrak's soul that lent him the ability to unleash a massive explosion that reduced the dragons to ashes. The Forge is also able to both give and take the Eldwurm souls. In the hands of the Invoker, he was able to relinquish the souls he put into its slots by transferring the souls from it to Davion's body. He was only aware of the its ability to take when he learned from Filomena's use of it. She was able to draw a tiny fraction of power from the souls slotted to the Forge, so he realized he could take more than that with his greater skill with it. Conjuring it at the right moment before Hybrion could kill him, he used it to siphon his souls back to it, draining him. This version of the Forge also bound the souls to it, allowing him to draw them to him wherever they are. It can even restrain Hybrion while it was taking his souls, since he couldn't escape it without being teleported. He was capable of doing all this with a thought.

Powers of Miscellaneity
When containing magic items, the Invoker uses a recurring ability where he conjures a bubble of what appears to be and sounds like water or some other liquid. He used this to store Selemene's lotuses after taking them from Fymryn, before sending them away to some unknown storage. It was seen again when the box of lotuses that he sent to Coedwig was opened after the D.M.O. fulfilled this box's geas, revealing the lotuses that were briefly held in a bubble before his magick did its thing.

This bubble can also be seen inside the egglike vessels that he used to store the Eldwurm souls that he collected. Perhaps these bubbles of magic liquid are used to preserve magical items, like pickling stuff in potions. He also has knowledge of incantations. One such incantation is a spell that can force those within earshot of his word of power to go to sleep. He simply casts it by saying "Sleep" as its incantation. This magic spell doesn't just put others to sleep, but the sleep that it forces upon them also has healing properties. Its rejuvenation is potent enough to heal life-threatening injuries such as Marci's broken leg, internal bleeding, fever, and the punctured lung that Mirana sustained in her fight with Slyrak. It also restores stamina, just like normal sleep.

But this spell's sleep is no eternal curse as shown in fantasy stories. The sleep's duration lasts as long as normal sleep, several hours of comfortable sleep from sunset to dawn, to be exact. Apparently, the magic of the Invoker is capable of killing a god, something he has used for this purpose before. Whatever it was, it definitely has both awesome and terrifying implications about the Invoker's true power and his past.

In practice, his god-slaying magic was used by imbuing it into Fymryn's weapons, allowing her to use them to kill Selemene and reclaim her spark. The moon goddess being weakened but still requiring special magic to kill her implies some kind of immortality or invulnerability and hence his power to bypass it. But because of Fymryn's merciful nature preventing her from killing the fallen goddess, the effect of this powerful magic spell remains unseen. eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon eclipse moon demon summon can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can erase information and his name can make a forcefield that's a breathable pocket of air, can even be used as a vehicle for space travel can make a forcefield that's a breathable pocket of air, can even be used as a vehicle for space travel can make a forcefield that's a breathable pocket of air, can even be used as a vehicle for space travel can make a forcefield that's a breathable pocket of air, can even be used as a vehicle for space travel can make a forcefield that's a breathable pocket of air, can even be used as a vehicle for space travel can make a forcefield that's a breathable pocket of air, can even be used as a vehicle for space travel can make a forcefield that's a breathable pocket of air, can even be used as a vehicle for space travel can make a forcefield that's a breathable pocket of air, can even be used as a vehicle for space travel

Powers of Channeling
One of the Invoker's most powerful abilities is his ability to direct the course of certain energies from one point to another. His applications of this power are diverse. To restore his vital reservoir, the Invoker has a potent spell that can forcefully drain the lifeforce of the greenery that currently surrounds him.

The Invoker used this spell once to replenish his lifeforce after expending most of it to capture Lirrak's soul using his magic. Taking a single piece of grass from the vast field that he plucked it from, the Invoker gained a link that allowed him to access the entire island's greenery. He then drained the vital essence of said grassland, restoring him back to full health at the cost of the plant life. This spell implies that the Invoker uses up his life energy when he uses magic, which also implies the existence of something akin to mana in Dota: Dragon's Blood.

Filomena inherited this power as well, likely through his training and instruction. can channel his magic through divine items linked to deities, transmitting his power through whoever or whatever they possess. fo example, he channeled his power into one of selemene's lotuses (that he secretly kept for himself) to temporarily eclipse her luminous moon in a bit of shadow and summoned Terrorblade inside an elderly Dark Moon priestess, his presence made possible by the eclipse itself transfer selemene's divine magic into filomena flower absorbed aw's attack energy into moon goddess' lotus, keeping it away from him and allowing him to control it before smashing charged lotus like a full water balloon, sending energy back to aw and destroying him invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker invoker