Drow Ranger

Traxex the Drow Ranger is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any point in the game.

As an agility hero, Traxex's damage is based largely off her basic attacks and is among the greatest largely due to the massive amounts of agility she gains from her passive ultimate, Marksmanship. The Drow Ranger also adds ranged damage to teammates with her global Precision Aura. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Position is of utmost importance as Traxex is quite vulnerable in close combat and the agility bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.

Recommended items
Starting Items:
 * gives Traxex a massive boost of health regeneration in one go.
 * s help providing Traxex with health regeneration in the early game.
 * provide a boost to Traxex's primary attribute: agility; allowing for easier last hitting and more damage when attacking enemy heroes.
 * es provide a boost to all of Traxex's attributes, which can be helpful in the lane.

Early-game:
 * give Traxex a speed boost which can be helpful for getting around.
 * can be a good idea to pick up if the enemy are using a lot of spells, meaning Traxex can use the stick charges in emergency.
 * provides Traxex with bonus attributes which can be helpful in the early game.

Core:
 * can be a good idea to upgrade to from the to take further advantage of enemy spell casting, in case of emergency.
 * provide Traxex with attack speed and additional attributes.
 * provides an escape for Traxex, who does not have a built in escape. It also provides some useful attack speed and damage.

Situational:
 * provides Traxex with mobility, stats, the ability to dispel herself and the ability to create illusions of herself. Because her illusions benefit from Marksmanship, Manta provides Traxex with a large damage increase and the ability to avoid certain debuffs.
 * provides ever-useful agility for Traxex. It also provides additional attack speed and also has evasion, which can be very useful against enemies.
 * provides Traxex with a critical strike chance, which synergizes well with the attack speed and damage she gets from her abilities, maximizing her DPS.
 * provides Traxex with magic immunity for a short period of time, which can be useful for teamfights.
 * provides Traxex with a huge amount of lifesteal for a short period of time, allowing Traxex to regain practically all of her health with a few arrow shots.
 * The lifesteal effect is a Unique Attack Modifier and only works when Traxex does not cast Frost Arrows.

Tips

 * is all about positioning, since her ultimate shuts off at a certain distance from her, so put yourself in the right place during battles, define your strategy, stay always behind your teammates as possible, or in the flanks but never in the middle of the fight or ahead of it, enemies with blink abilities or positioning change abilities can kill you pretty fast.
 * As result of this, build items that helps you move around or keep distance is always good, like:, , , and
 * has a noticeable particle effect that emanates from Traxex's body. If Traxex is too close to an enemy hero, the particle effect disappears, meaning Traxex is no longer receiving the bonus Agility. This also occurs when invisible units are nearby.
 * Manually casting (known as orbwalking) prevents Traxex from drawing creep/tower aggro. Traxex can also use this to kite and escape from enemies when caught out.
 * An early level of can be crucial to defend against spellcasters and to push enemies far from you.
 * If during a team fight the enemy heroes get close to each other, using in many or even all of them can simply turn the battle aside. This can make Traxex not just a great carry, but also a powerful disabler/initiator too.
 * When in possession of, Traxex can effectively gank by taking a shot to break the invisibility and immediately using , leaving the target: slowed, damaged, silenced, and being completely unable to react (apart from using items).
 * Because of the removal of the bonus agility when there is an enemy hero near Traxex, it is advised to avoid picking her when the enemy carries are especially mobile or otherwise employ powerful slows that can match.
 * Though it may seem redundant, an is a very good purchase for her - Apart from giving her excellent stats on all aspects, making her hit harder and last longer, its slow pierces spell-immunity which her regular  does not, apart from removing the necessity to spend mana on every shot. Additionally, Skadi slow stacks with, but only if you alternate the orb effects.

Trivia

 * Traxex's original design was slightly different from the one now; aside from the same hood, her white hair was not present, and her eyes were completely white. Her outfit was also slightly more revealing.
 * Traxex was briefly featured in the Dota 2 comic Are We Heroes Yet?.
 * From her transition to Dota2, the name of her aura changed from "Trueshot Aura" to "Precision Aura".