Version 7.32

General

 * Added to Captain's Mode
 * Changed XP required per level.

 Old vs New: Streak3 14xLvl  13.75xLvl Streak4 20xLvl  20xLvl Streak5 28xLvl  28.75xLvl Streak6 38xLvl  40xLvl Streak7 50xLvl  53.75xLvl Streak8 64xLvl  70xLvl Streak9 80xLvl  88.75xLvl Streak10 98xLvl  110xLvl
 * Rescaled Streak Experience from x2 - x + 8 to 1.25x2 - 2.5x + 10
 * Added
 * Dire ramp is now deeper within the jungle (same position as before, but there's less high ground near )
 * Moved Dire Outpost further away from the river (to adjust for the ramp being deeper)
 * Moved Bounty Rune further away from the river (to adjust for the ramp being deeper)
 * Reworked the trees around Dire main jungle's rightmost medium camp
 * Outpost base teleport channel time increased from 5s to 6s
 * Removed Small Camps near Mid Lane
 * is now refreshed whenever the first tower of each tier falls for that team. (i.e: once after the first Tier 1 falls, once after the first Tier 2 falls, and once after the first Tier 3 falls)
 * Fountain Invulnerability now applies on respawn regardless of whether there's an enemy hero nearby
 * Passive Gold per minute decreased by 15%
 * Ancients
 * Armor increased from 13 to 23
 * HP Regen increased from 90hp/s to 180hp/s

Reworked Items

 * Old:
 * + +  (Total Cost )
 * +10 Strength
 * +16 Agility
 * +140 Attack Range
 * Passive: Dragon's Reach
 * Increases attack range of ranged heroes by 140.
 * New:
 * + +  (Total Cost unchanged )
 * +10 Strength
 * +15 Agility
 * +150 Attack Range
 * Passive: Dragon's Reach
 * Increases attack range of ranged heroes by 150.

Rebalanced Items

 * now has a 50 Mana Cost


 * Duration increased from 4.5s to 5.5s


 * Recipe cost decreased from 900 to 700 (total cost decreased from 4600 to 4400)
 * Active Spell Lifesteal multiplier increased from 2 to 2.5


 * Now purges first, then applies modifier


 * Damage increased from +12 to +14


 * Bonus Health increased from 150 to 175
 * Cooldown decreased from 20s to 19s


 * Cast Range increased from 550 to 600
 * Magic Resistance increased from 15% to 20%
 * Fade Time decreased from 0.6s to 0.5s


 * Recipe cost increased by (Total cost decreased from  to )
 * Active healing increased from 300 to 350


 * When used on a Neutral Creep, will secure a Neutral Item drop if any is available


 * Cast Range increased from 600 to 650


 * Lifesteal increased from 18% to 20% on heroes
 * Lifesteal now affects creeps by 50% of its value (10%)


 * Cooldown decreased from 20s to 19s


 * Magic Resistance increased from 20% to 25%


 * Lifesteal increased from 20% to 24% on heroes
 * Lifesteal now affects creeps by 50% of its value (12%)


 * Recipe cost decreased from 900 to 800 (total cost decreased from 1875 to 1775)
 * Cooldown decreased from 65s to 50s


 * Lifesteal increased from 15% to 18% on heroes
 * Lifesteal now affects creeps by 50% of its value (9%)


 * Armor increased from +8 to +10
 * Nullify cooldown decreased from 11s to 10s


 * Insight Aura magic resistance increased from 12% to 15%


 * Burn miss chance increased from 10% to 15%


 * Cooldown increased from 170s to 180s
 * Mana Cost increased from 300 to 350


 * Mana Cost increased from 0 to 200


 * Lifesteal increased from 25% to 30% on heroes
 * Unholy Rage Bonus Lifesteal decreased from 150% to 145% (it's still 175% Lifesteal in total when activated)
 * Lifesteal now affects creeps by 50% of its value (15%/87.5%)


 * Now has a 15s duration


 * Lifesteal increased from 15% to 20% on heroes
 * Lifesteal now affects creeps by 50% of its value (10%)


 * Now purges first, then applies modifier


 * Intelligence decreased from +14 to +12


 * Lifesteal increased from 18% to 24% on heroes
 * Lifesteal now affects creeps by 50% of its value (12%)

Neutral Items

 * New Tier 1 Item
 * +100 Health
 * Active: Verdurous Dale. Target the ground with a 350 radius. Provides +8 health regeneration to all allied units while they're in the area of effect . Lasts 14 seconds. Cooldown: 40s


 * New Tier 1 Item
 * +200 Mana
 * Passive: Hound. Attacking an enemy when they are facing away from the hero grants +15 Attack Damage and slows them by 12%/6% for 1 second (melee/ranged).


 * New Tier 1 Item
 * +5 All Stats
 * Passive: Rites of Eloshar. Each time the wearer is attacked, they gain a stack of 0.5 Mana Regen, up to 5 stacks. Stacks last for 10 seconds.


 * Removed Item


 * Removed Item


 * Removed Item


 * New Tier 2 Item
 * +125 Cast Range, -20% Max Mana


 * New Tier 2 Item
 * +8 All Stats, +10 Attack Damage
 * Passive: Crackshot. Next attack fires projectiles at 2 additional targets within attack range. Only works on ranged heroes and does not proc attack modifiers. Cooldown 12s.


 * New Tier 2 Item
 * +10 attack speed.
 * Active: Imbrue. Consume 100 health to temporarily gain +40 Attack Damage. Lasts 8 seconds. Cooldown: 30s


 * Removed Item


 * Removed Item


 * Removed Item


 * NEW TIER 3 ITEM
 * +12 Strength
 * Active: Ogre Seal Flop. Flop forward like an Ogre Seal 2 times, dealing 150 damage and slowing enemies in a 225 radius by 100% for 1s on each bounce. Bounce distance: 400. Manacost 75. Cooldown: 40s. Destroys trees.


 * Lifesteal now affects creeps by 50% of its value (8%)


 * Removed Item


 * Removed item


 * Item Returned


 * Mana Cost increased from 0 to 350


 * Cooldown increased from 8s to 12s

Heroes

 * Mana Cost decreased from 100/110/120/130 to 85/100/115/130
 * Scepter radius decreased from 1600 to 1200
 * Talents
 * Level 10 Talent +15 Movement Speed replaced with +15% Movement Slow
 * Talents
 * Level 10 Talent +15 Movement Speed replaced with +15% Movement Slow


 * Giving an to an ally now grants Alchemist bonus Damage and Spell Amplification even if Alchemist doesn't have one yet
 * Talents
 * Level 10 Talent +15 Attack Speed replaced with +1 Armor Reduction
 * Level 15 Talent +350 Health replaced with Also Grants Armor to Allies
 * Level 15 Talent +20 Damage replaced with +1 Damage per Stack (Max 24 damage)
 * Level 20 Talent +25% Cleave replaced with -0.1s Base Attack Time


 * Shard Now also slows Attack Speed for the same amount as Movement Speed Slow
 * Radius increased from 275 to 300
 * Duration decreased from 16s to 14s
 * Slow duration increased from 0.5s to 0.7/0.8/0.9/1s
 * Talents
 * Level 10 Talent +8% Spell Amplification replaced with +40 Damage per Second
 * Talents
 * Level 10 Talent +8% Spell Amplification replaced with +40 Damage per Second


 * Mana Cost decreased from 50 to 45
 * Mana Cost decreased from 60 to 45
 * Range rescaled from 925/1000/1075/1150 to 750/900/1050/1200
 * Cooldown decreased from 15/12/9/6s to 12/10/8/6s
 * Mana Cost decreased from 45/50/55/60 to 45
 * Talents
 * Level 15 Talent +0.7s Stun Duration replaced with +150  Radius
 * Mana Cost decreased from 45/50/55/60 to 45
 * Talents
 * Level 15 Talent +0.7s Stun Duration replaced with +150  Radius


 * Slow decreased from 20/30/40/50% to 14/21/28/35%
 * Slow is now always applied (Damage is still applied only if there are no allies nearby)
 * Slow is now always applied (Damage is still applied only if there are no allies nearby)


 * Strength gain decreased from 3.4 to 2.8
 * Agility gain decreased from 2.2 to 2.0
 * Cast point improved from 0.4s to 0.3s
 * Slow increased from 8/17/26/35% to 11/19/27/35%
 * Shard Max Stacks increased from 5 to 6
 * Shard Damage Reduction decreased from 20% to 15%
 * Cast Range increased from 150 to 175
 * Talents
 * Level 10 Talent +1.5 Mana Regen replaced with +8 Armor
 * Level 10 Talent +20 Movement Speed replaced with +10% Movement Speed per active
 * Cast Range increased from 150 to 175
 * Talents
 * Level 10 Talent +1.5 Mana Regen replaced with +8 Armor
 * Level 10 Talent +20 Movement Speed replaced with +10% Movement Speed per active


 * Talents
 * Level 10 Talent +12% Magic Resistance replaced with +20% Cast Range Reduction
 * Level 10 Talent +5 Armor replaced with Damage Heals Bane. This includes attack damage dealt by Bane onto Nightmared enemies


 * Now additionally deals 6/12/18/24 damage when applied (also increases with damage per stack)
 * Duration decreased from 7s to 6s
 * Radius decreased from 375/400/425/450 to 375
 * Damage per stack decreased from 7/14/21/28 to 6/12/18/24
 * Shard now applies Sticky Napalm every second attack
 * Refreshing this ability refreshes its duration instead of creating the second path
 * Refreshing this ability refreshes its duration instead of creating the second path
 * Refreshing this ability refreshes its duration instead of creating the second path


 * Cast Point improved from 0.4s to 0.3s
 * Slow decreased from 10/20/30/40% to 10/18/26/34%
 * Shard now allows to put this ability on auto-cast. Doing so will make all Hawks instantly and automatically cast Dive Bomb on the first viable target in range, regardless of whether Hawk is still flying or stationary
 * Shard cooldown reduction increased from 7s to 10s
 * Dive Bomb now roots for 2.5 seconds instead of stunning for 2s
 * Dive Bomb Cast Range decreased from 1200 to 900
 * Bonus Attack Speed decreased from 15/25/35/45 to 10/20/30/40
 * Reworked Scepter. Grants new ability: Drums of Slom. Beastmaster starts hitting his drums with ever increasing speed. Each strike deals 110 damage to enemies in a 600 radius, healing him and units under his control for 25% of damage dealt to heroes and 5% of damage dealt to creeps. Drum hits deal no damage and don't heal if Beastmaster is stunned or silenced. Duration: 6s. Cooldown: 50s. Mana Cost: 100
 * Talents
 * Level 10 Talent +1.75 Mana Regen replaced with +10 Attack Speed
 * Level 25 Talent +30 Attack Speed replaced with -5s  Cooldown
 * Reworked Scepter. Grants new ability: Drums of Slom. Beastmaster starts hitting his drums with ever increasing speed. Each strike deals 110 damage to enemies in a 600 radius, healing him and units under his control for 25% of damage dealt to heroes and 5% of damage dealt to creeps. Drum hits deal no damage and don't heal if Beastmaster is stunned or silenced. Duration: 6s. Cooldown: 50s. Mana Cost: 100
 * Talents
 * Level 10 Talent +1.75 Mana Regen replaced with +10 Attack Speed
 * Level 25 Talent +30 Attack Speed replaced with -5s  Cooldown
 * Level 25 Talent +30 Attack Speed replaced with -5s  Cooldown


 * Shard enemy Max Health as Damage/Lifesteal decreased from 2% to 1.8%
 * Max Movement Speed bonus rescaled from 14/24/34/44% to 16/24/32/40%
 * Movement Speed slow increased from 25% to 30%
 * No longer damages Bloodseeker through Spell Immunity
 * Talents
 * Level 10 Talent Attack Speed bonus decreased from +30 to +25
 * Level 25 Talent Max Movement Speed bonus increased from +14% to +18%
 * Talents
 * Level 10 Talent Attack Speed bonus decreased from +30 to +25
 * Level 25 Talent Max Movement Speed bonus increased from +14% to +18%


 * Mini-stun duration increased from 0.1s to 0.2s
 * Reworked Shard. Shadow Walk has 2 charges and can be cast on allied heroes. Does not break Bounty Hunter's invisibility when cast on allies. Fade time for allies is always 1s. Charge restore time: 15/14/13/12s
 * Talents
 * Level 15 Talent +50 Damage replaced with 2s Silence on Hit With
 * Talents
 * Level 15 Talent +50 Damage replaced with 2s Silence on Hit With


 * Reworked Scepter. Grants new ability: Primal Companion. Creates a Primal Split Brewling based on Brewmaster's current Drunken Brawler Stance. If the Brewling moves further than 1600 range away from Brewmaster, it is silenced and slowed by 50%. If the Brewling takes damage from heroes or hero-controlled units, a new one can't be summoned for 3s. If the created Brewling is killed, the ability goes on cooldown for 70 seconds. Only one Brewling can exist at a time. All Brewling's abilities have a doubled cooldown when summoned with Primal Companion. If Brewmaster uses Primal Split, the existing Brewling disappears. Cooldown: 20s. Mana Cost: 50
 * Brewlings now don't refresh their abilities if re-summoned (abilities will be on cooldown if the required time didn't pass even if Primal Split was refreshed)
 * Talents
 * Level 15 Talent +350 health replaced with +1x Brewed Up multiplier for
 * Level 20 Talent Health decreased from +1400 to +1200
 * Level 15 Talent +350 health replaced with +1x Brewed Up multiplier for
 * Level 20 Talent Health decreased from +1400 to +1200


 * Scepter radius changed from 800 to current Cast Range of Viscous Nasal Goo
 * Attack Damage Bonus per stack decreased from 25/30/35 to 20/25/30
 * Talents
 * Level 15 Talent +20 Attack Speed replaced with +150 Cast Range
 * Level 15 Talent +200 Health replaced with +8%/+4% Bristleback Back/Side Damage Reduction
 * Level 25 Talent Damage per Stack decreased from +25 to +18
 * Level 15 Talent +200 Health replaced with +8%/+4% Bristleback Back/Side Damage Reduction
 * Level 25 Talent Damage per Stack decreased from +25 to +18


 * Base Movement Speed increased from 280 to 285
 * Reworked Shard. Increases duration by 2s. While Insatiable Hunger is active, its bonus damage is increased by 12 every 1s.
 * Now additionally improves Turn Rate by 0.2
 * Bonus Movement Speed decreased from 18/30/42/54% to 18/28/38/48%
 * Miss chance increased from 40% to 40/45/50/55%
 * Talents
 * Level 15 Talent +16 Agility replaced with +130 Health
 * Level 20 Talent +400 Health replaced with +25 Agility
 * Level 20 Talent +15% Slow replaced with 400 AoE
 * Level 25 Talent +350 Health replaced with +35%  Slow/Miss Chance
 * Level 25 Talent +50 Damage/Lifesteal replaced with -0.3s Base Attack Time During
 * Level 20 Talent +15% Slow replaced with 400 AoE
 * Level 25 Talent +350 Health replaced with +35%  Slow/Miss Chance
 * Level 25 Talent +50 Damage/Lifesteal replaced with -0.3s Base Attack Time During


 * Base Armor decreased by 3
 * Base Health Regen increased from 0.25 to 4
 * Return Damage decreased from 15/30/45/60 to 15/25/35/45
 * Damage rescaled from 175/250/325% of Strength to 200/250/300%
 * Slow duration increased from 2.5s to 3s
 * Reworked Scepter. Grants new ability: Hitch a Ride. Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents. Non-targeted effects can still affect the hitched ally. Increases the attack range of hitched melee heroes by 200. Mana Cost: 75. Cooldown: 60s. Duration: 8s. Cast Range: 300
 * Slow duration increased from 2.5s to 3s
 * Reworked Scepter. Grants new ability: Hitch a Ride. Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents. Non-targeted effects can still affect the hitched ally. Increases the attack range of hitched melee heroes by 200. Mana Cost: 75. Cooldown: 60s. Duration: 8s. Cast Range: 300
 * Reworked Scepter. Grants new ability: Hitch a Ride. Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents. Non-targeted effects can still affect the hitched ally. Increases the attack range of hitched melee heroes by 200. Mana Cost: 75. Cooldown: 60s. Duration: 8s. Cast Range: 300


 * Talents
 * Level 10 Talent pull distance increased from +200 to +225
 * Level 10 Talent Lifesteal increased from +20% to +22%
 * Level 15 Talent +12 Strength replaced with -75% Illusion Damage Taken


 * Bonus Attack Speed to Allies decreased from 30/60/90/120 to 25/50/75/100
 * Reworked Scepter. Grants Persuaded units new active ability Martyrdom. Creature sacrifices itself to perform a single-target Hand of God on any chosen Ally. Global Cast Range. Cooldown: 8s (shared between all creatures)
 * Talents
 * Level 10 Talent +200 Health replaced with -2s Teleport Delay
 * Level 15 Talent Bonus Damage decreased from +16 to +12
 * Level 25 Talent +3 Max Units and Charges replaced with  applies a Strong Dispel
 * Level 15 Talent Bonus Damage decreased from +16 to +12
 * Level 25 Talent +3 Max Units and Charges replaced with  applies a Strong Dispel


 * Number of arrows increased from 3/4/5/6 to 6
 * Damage Per Arrow decreased from 65% to 50/55/60/65%
 * Channel Time rescaled from 1.2/1.6/2.0/2.4s to 2.0s
 * Mana Cost increased from 75 to 80
 * Talents
 * Level 15 Talent Bonus Health decreased from +25% to +20%
 * Talents
 * Level 15 Talent Bonus Health decreased from +25% to +20%


 * Reworked Scepter. No longer refreshes all of Clockwerk's abilities on cast and neither grants bonus Movement and Attack Speed. While Overclocking is active, all of Clockwerk's abilities are supercharged: Battery Assault damages and stuns all enemies within its radius. Power Cogs increase Clockwerk's Attack Speed by 250 while Clockwerk is inside. Rocket Flare has its cooldown decreased to 3s and shoots 2 additional flares to either side of the target area. Increases Hookshot stun radius and duration by 50%. When Overclocking expires, Clockwerk is stunned for 3s. Buff Duration: 13s. Cooldown: 50s.
 * Talents
 * Level 10 Talent +60 Mana Burn replaced with -2s  Cooldown
 * Level 10 Talent +60 Mana Burn replaced with -2s  Cooldown


 * No longer restores allied hero mana on Crystal Maiden cast
 * Allies within a 1200 radius of Crystal Maiden receive 2x the Mana Regen
 * Mana Regen Bonus rescaled from 0.5/1/1.5/2 to 0.6/0.9/1.2/1.5
 * Self Bonus factor increased from 3 to 4
 * Cooldown increased from 90s to 100s
 * Talents
 * Level 15 Talent +20 Mana per Cast replaced with +125  Cast Range
 * Talents
 * Level 15 Talent +20 Mana per Cast replaced with +125  Cast Range


 * Cast Range increased from 600 to 800
 * Reworked Shard. Surged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by 50% and deals 35 damage every 0.5s. Ability can be put on autocast to disable the trail.
 * Ability is now granted by Scepter
 * Illusion damage equals replica damage of the current level of Wall of Replica
 * Min Damage increased from 10 to 50
 * Max Damage increased from 300 to 450
 * Illusion spawn delay decreased from 0.7s to 0.25s
 * Cooldown decreased from 14s to 9s
 * Talents
 * Level 10 Talent +6 Armor replaced with +50 Radius
 * Level 15 Talent +75 Radius replaced with  Provides +225 Max Health
 * Level 25 Talent Parallel replaced with 2  Charges
 * Level 10 Talent +6 Armor replaced with +50 Radius
 * Level 15 Talent +75 Radius replaced with  Provides +225 Max Health
 * Level 25 Talent Parallel replaced with 2  Charges


 * Spawn delay decreased from 0.5s to 0.3s
 * Mana Cost decreased from 80/100/120/140 to 80/90/100/110
 * Talents
 * Level 25 Talent +1.5s Duration replaced with  Pierces Spell Immunity
 * Talents
 * Level 25 Talent +1.5s Duration replaced with  Pierces Spell Immunity


 * Base Armor decreased by 1
 * When casting Starbreaker with Shard, Dawnbreaker will start moving towards the target area instead of standing still. Still has free movement
 * Cast Point improved from 0.25s to 0.2s
 * Cast Range decreased from 1000/1100/1200/1300 to 700/900/1100/1300
 * Scepter now allows to move the target area with a speed of 200
 * Cast Range decreased from 1000/1100/1200/1300 to 700/900/1100/1300
 * Scepter now allows to move the target area with a speed of 200
 * Scepter now allows to move the target area with a speed of 200


 * Duration decreased from 4/4.5/5/5.5s to 3.5/4/4.5/5s
 * Heal/Damage decreased from 80/100/120/140 to 60/85/110/135
 * Talents
 * Level 15 Talent +60 Attack Speed replaced with +350 Attack Range against Enemies
 * Level 20 Talent Heal On End decreased from 250 to 225
 * Level 15 Talent +60 Attack Speed replaced with +350 Attack Range against Enemies
 * Level 20 Talent Heal On End decreased from 250 to 225


 * Agility increased from 14 + 1.8 to 16 + 2.0
 * Base Movement Speed decreased from 325 to 285
 * Doesn't deal Max Health as Damage anymore
 * Damage increased from 10/12/14/16 to 20/40/60/80
 * Now passively provides +12/16/20% Movement Speed
 * Talents
 * Level 15 Talent +1% Max Health as damage replaced with +30  Damage/Heal
 * Talents
 * Level 15 Talent +1% Max Health as damage replaced with +30  Damage/Heal


 * Now deals damage upon arrival, based on distance between start and end point. Min Damage is 50 at 0 units and Max Damage is 150/200/250/300 at 1400 units
 * Talents
 * Level 15 Talent +275 Arrival Damage replaced with +250  Max Damage
 * Level 15 Talent +275 Arrival Damage replaced with +250  Max Damage


 * Agility increased from 11 + 0.9 to 15 + 1.5
 * Is no longer dispelled on death
 * Reworked Scepter. Enemies within 325 radius from target also suffer the effects of Doom. Also allows it to be self-cast to affect enemies around caster
 * Talents
 * Level 10 Talent +12% Magic Resistance replaced with grants 15% Magic Resistance
 * Level 15 Talent -8s Cooldown to +10%  Movement Speed
 * Level 20 Talent +15% Movement Speed replaced with -35s  Cooldown
 * Level 20 Talent +30 DPS replaced with -12s  Cooldown
 * Level 25 Talent +150% Cleave replaced with Applies Break
 * Level 20 Talent +30 DPS replaced with -12s  Cooldown
 * Level 25 Talent +150% Cleave replaced with Applies Break


 * Mana Cost decreased from 90/100/110/120 to 90/95/100/105
 * Attack Damage Reduction increased from 25% to 30%
 * Bonus Movement Speed increased from 25 to 25/30/35
 * Talents
 * Level 20 Talent +20 Strength replaced with +75% Damage/Cast Range in Dragon Form
 * Talents
 * Level 20 Talent +20 Strength replaced with +75% Damage/Cast Range in Dragon Form


 * Arrow Damage increased from 85/110/135/160% to 100/120/140/160%
 * Talents
 * Level 10 Talent +50% Blind replaced with +15%  Self Movement Speed
 * Level 15 Talent +250 Width replaced with  Reveals Invisible Units Doesn't reveal Wards
 * Level 20 Talent Bonus Damage decreased from 28% to 25%
 * Level 20 Talent Bonus Damage decreased from 28% to 25%


 * Now has the same targeting rules for units as for Remnants. When cast, selects the nearest entity to smash, prioritizing Remnant within range, then the closest unit.
 * Talents
 * Level 15 Talent +300 Distance replaced with +20  Damage Per Second
 * Level 20 Talent +18% Spell Amplification replaced with Targets Allies
 * Level 25 Talent Targets Allies replaced with +25% Spell Amplification
 * Level 25 Talent Targets Allies replaced with +25% Spell Amplification


 * Cooldown decreased from 21/19/17/15s to 18/17/16/15s
 * Talents
 * Level 10 Talent Damage increased from +80 to +90
 * Level 10 Talent Base Damage increased from +30 to +40
 * Level 10 Talent Base Damage increased from +30 to +40


 * Base Agility increased from 14 to 16
 * Damage increased from 70/90/110/130 to 75/100/125/150
 * Talents
 * Level 15 Talent +15% Magic Resistance replaced with +75 Damage
 * Level 20 Talent +100 Damage replaced with +100  Radius
 * Level 20 Talent +100 Damage replaced with +100  Radius


 * Agility gain increased from 2.9 to 3.2
 * Base Movement Speed decreased from 305 to 300
 * Base Health Regen increased from 0.75 to 1.25
 * Turn rate improved from 0.6 to 0.8
 * Mana Cost decreased from 80/90/100/110 to 65/80/95/110
 * Mana Cost decreased from 150 to 100/125/150
 * Cooldown increased from 0s to 0.5s
 * Mana Cost decreased from 150 to 100/125/150
 * Cooldown increased from 0s to 0.5s
 * Cooldown increased from 0s to 0.5s


 * Duration decreased from 12s to 9/10/11/12s
 * Reworked Shard. Grants new ability: Little Friends. All creeps, enemy, ally and neutral within 1200 range of the target will attack the target with 100 bonus attack speed and 100% bonus movement speed for 6 seconds. Mana Cost: 75. Cooldown: 20s. Cast Range: 600. Cannot target buildings. Target is not attacked by either heroes nor illusions.
 * Cooldown decreased from 5s to 4s
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +30 Movement Speed during
 * Cooldown decreased from 5s to 4s
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +30 Movement Speed during


 * Reworked Shard. Increases Malefice stun duration by 0.35s and at every tick on an enemy hero creates an Eidolon which cannot split but still get a refreshed duration after a set amount of attacks
 * Reworked Scepter. Deals additional damage equivalent to 3.5% Max Health and pulls all enemies in the 1200 AoE with the speed of 175 units. Units being pulled in the additional Scepter radius can still move
 * Talents
 * Level 10 Talent +0.35s Stun Duration replaced with +50  Damage Per Second
 * Level 15 Talent +200 Radius replaced with +350 Health
 * Level 20 Talent +400 Health replaced with +200 Radius
 * Level 15 Talent +200 Radius replaced with +350 Health
 * Level 20 Talent +400 Health replaced with +200 Radius


 * Range increased from 650 to 650/700/750/800
 * Shard Bonus Range decreased from 400 to 300
 * Talents
 * Level 15 Talent Slow per Cooldown increased from +7% to +10%
 * Level 15 Talent Slow per Cooldown increased from +7% to +10%


 * Slow Duration increased from 1.5s to 1.75s
 * Cooldown decreased from 100/75/50s to 90/70/50s
 * Talents
 * Level 15 Talent +15% Spell Amplification replaced with +20% Spell Damage
 * Talents
 * Level 15 Talent +15% Spell Amplification replaced with +20% Spell Damage


 * Damage per Rocket rescaled from 7/12/17/22 to 6/12/18/24
 * Mana Cost decreased from 90 to 75/80/85/90
 * Talents
 * Level 10 Talent +300 Range replaced with +30 Movement Speed during
 * Level 20 Talent +30 Movement Speed replaced with +40 Damage
 * Level 20 Talent +30 Movement Speed replaced with +40 Damage


 * Initial projectile speed increased from 2100 to 2200
 * Projectile speed increased from 1200 to 1300
 * Now granted by Shard. Damage decreased from 350 to 200. Spell Amplification decreased from 25% to 20%. No longer reduces Status Resistance
 * Now granted by Scepter. When cast, turns Hoodwink invisible, increases her movement speed by 15%, and creates a decoy of her that starts charging up Sharpshooter, aiming at the nearest visible enemy in 3000 range. If attacked or targeted by a spell, the decoy is destroyed and a lesser Bushwhack is cast towards the attacker. If the decoy was not attacked, it shoots the Sharpshooter in the direction it was aiming, dealing 60% of its regular damage
 * Talents
 * Level 10 Talent Cooldown reduction decreased from 4s to 3s
 * Level 10 Talent +1s Duration replaced with +40%  Evasion When Active
 * Level 15 Talent Camouflage replaced with +60  Damage
 * Talents
 * Level 10 Talent Cooldown reduction decreased from 4s to 3s
 * Level 10 Talent +1s Duration replaced with +40%  Evasion When Active
 * Level 15 Talent Camouflage replaced with +60  Damage


 * Base Armor increased by 1
 * Fixed Aghanim's Shard mistakenly granting +65 damage
 * Max Strength as Health Regen increased from 16/34/52/70% to 25/40/55/70%
 * Scepter Cast Range decreased from 850 to 750
 * Talents
 * Level 10 Talent Duration decreased from +1s to +0.75s
 * Level 20 Talent Cooldown reduction increased from 3s to 4s
 * Talents
 * Level 10 Talent Duration decreased from +1s to +0.75s
 * Level 20 Talent Cooldown reduction increased from 3s to 4s


 * Damage increased from 20->260 to 60->300
 * Cooldown decreased from 45s to 35s
 * Duration decreased from 100s to 60s
 * Slow Radius increased from 400 to 450
 * Mana Cost decreased from 200 to 175
 * Damage increased from 100->475 to 120->480
 * Talents
 * Level 10 Talent +40% Damage replaced with -6s  Cooldown
 * Level 10 Talent -24s Cooldown replaced with +20%  Max Mana Burnt
 * Level 20 Talent -10s Cooldown replaced with +80%  Damage
 * Level 10 Talent +40% Damage replaced with -6s  Cooldown
 * Level 10 Talent -24s Cooldown replaced with +20%  Max Mana Burnt
 * Level 20 Talent -10s Cooldown replaced with +80%  Damage


 * Heal/Mana Transfer decreased from 75/90/105/120% to 60/80/100/120%
 * Mana Cost decreased from 120/130/140/150 to 100/110/120/130
 * Attack Speed rescaled from 25/55/85/115 to 35/60/85/110
 * Talents
 * Level 10 Talent +4 Health Regen replaced with +15% Enemy Move/Attack Slow
 * Level 15 Talent Hero Damage increased from +45 to +55
 * Talents
 * Level 10 Talent +4 Health Regen replaced with +15% Enemy Move/Attack Slow
 * Level 15 Talent Hero Damage increased from +45 to +55


 * Strength gain decreased from 2.8 to 2.5
 * Path Now stays on the ground for 2.6/2.9/3.2/3.5s (Max stun duration is still 1.6/1.9/2.2/2.5s)
 * Cooldown decreased from 21/18/13/9s to 18/15/12/9s
 * Max Health as Damage per Second decreased from 2.5% to 2%
 * Talents
 * Level 10 Talent +6% Spell Amplification replaced with +10%/10 Movement/Attack Slow
 * Level 10 Talent Attack Range decreased from +325 to +275
 * Level 10 Talent +6% Spell Amplification replaced with +10%/10 Movement/Attack Slow
 * Level 10 Talent Attack Range decreased from +325 to +275


 * Base Movement Speed decreased from 305 to 300
 * Shard Bonus Movement Speed decreased from 100 to 75
 * Heal Radius decreased from 500 to 400
 * Talents
 * Level 25 Talent +475 Health replaced with +2 Hits to Kill
 * Talents
 * Level 25 Talent +475 Health replaced with +2 Hits to Kill


 * Cooldown increased from 65s to 85s
 * Illuminate Heal increased from 40/50/60% to 50/60/70%
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with -2s Cooldown
 * Level 10 Talent +20 Movement Speed replaced with -2s Cooldown


 * Damage increased from 75/150/225/300 to 80/160/240/320
 * Movement Speed Slow increased from 25%/30%/35%/40% to 40%
 * Talents
 * Level 10 Talent +0.4s Knock Up/Stun Duration replaced with +25%  Movement Speed
 * Level 10 Talent +30 Damage replaced with Applies 60% Slow for 1s
 * Level 15 Talent +25% Movement Speed replaced with +45 Damage
 * Level 15 Talent +100 Damage replaced with +30%  Knock Up/Stun Duration
 * Level 15 Talent +100 Damage replaced with +30%  Knock Up/Stun Duration


 * Shard Bonus Armor per creep increased from 0.5 to 1
 * Shard Bonus Armor per hero increased from 4 to 5
 * Cast Range increased from 150 to 200/250/300
 * Talents
 * Level 10 Talent +200 Cast Range replaced with +8  Bonus Damage
 * Level 20 Talent Proc Chance increased from +8% to +10%
 * Level 25 Talent +30 Bonus Damage replaced with +50%  Lifesteal
 * Level 20 Talent Proc Chance increased from +8% to +10%
 * Level 25 Talent +30 Bonus Damage replaced with +50%  Lifesteal


 * Base damage increased by 2
 * Mana Per Second cost now starts ticking after 1 second instead of upon casting (Activation mana cost still applies)
 * Mana Cost per Second increased from 20/40/60 to 25/45/65
 * Talents
 * Level 25 Talent Explosions decreased from +30 to +25
 * Level 25 Talent Explosions decreased from +30 to +25


 * Duration rescaled from 1.4/1.7/2/2.3s to 1.3/1.7/2.1/2.5s
 * Mana Cost decreased from 80 to 50/60/70/80
 * Mana Drained rescaled from 10/15/20/25% total to 10% per second
 * Now Ice Spire requires 5 hero hits or 10 creep hits to be destroyed
 * Casting Frost Shield on Ice Spire will heal it by 1 hero hit per tick
 * Now Ice Spire requires 5 hero hits or 10 creep hits to be destroyed
 * Casting Frost Shield on Ice Spire will heal it by 1 hero hit per tick


 * Bonus Attack Speed increased from 20/30/40/50 to 25/40/55/70
 * Talents
 * Level 10 Talent +30 Attack Speed replaced with +150 Damage
 * Level 10 Talent Movement Speed increased from +10% to +12%
 * Level 20 Talent Slow increased from +10% to +15%
 * Level 20 Talent +16% Evasion replaced with +15% Target Movement Speed/Health
 * Level 20 Talent +16% Evasion replaced with +15% Target Movement Speed/Health


 * Reworked Scepter. Grants new ability: Flame Cloak. Lina gets flying movement, increases her spell damage by 30% and magic resistance by 35%. Cooldown: 25s. Cannot be dispelled.
 * Talents
 * Level 25 Talent +125 Attack Range replaced with Pure Damage And Pierces Spell Immunity
 * Level 25 Talent +125 Attack Range replaced with Pure Damage And Pierces Spell Immunity


 * Turn Rate improved from 0.6 to 0.8
 * Talents
 * Level 10 Talent +60 Damage replaced with +65 Damage
 * Level 10 Talent +15 Movement Speed replaced with +10% Movement Slow
 * Level 15 Talent -2s Cooldown replaced with  Targets Allies
 * Level 20 Talent Targets Allies replaced with -2s  Cooldown
 * Level 25 Talent +800 Range replaced with  Deals Damage Equal To 150% Of Mana Stolen


 * Duration decreased from 1.4/1.8/2.2/2.6s to 1.1/1.6/2.1/2.6s
 * Duration decreased from 1.4/1.8/2.2/2.6s to 1.1/1.6/2.1/2.6s


 * Reworked Shard. Every time an enemy hero is hit by a Lucent Beam, Luna's attack damage is increased by 15 for 12s.
 * Now receives Global Radius at night time
 * Bonus damage rescaled from 5/15/25/35 to 6/14/20/28
 * Talents
 * Level 15 Talent Cooldown Reduction decreased from 3s to 2s
 * Level 20 Talent Global +200 Night Vision replaced with 2  Fired on  (does not fire Glaives on Beams from )
 * Level 15 Talent Cooldown Reduction decreased from 3s to 2s
 * Level 20 Talent Global +200 Night Vision replaced with 2  Fired on  (does not fire Glaives on Beams from )


 * Base Movement Speed decreased from 315 to 305
 * Magic Resistance decreased from 70% to 40/50/60/70%
 * Cripple now stacks with each proc
 * Permanent Invisibility fade delay increased from 1.7s to 2s
 * Is now Global when cast during Night time
 * Talents
 * Level 25 Talent +30% Crit replaced with  Reduces Total Attack Damage
 * Talents
 * Level 25 Talent +30% Crit replaced with  Reduces Total Attack Damage


 * Base Mana Regen increased from 0 to 0.5
 * Cooldown decreased from 130s to 120s
 * Slow duration increased from 1.25s to 2s
 * Talents
 * Level 15 Talent +12 Strength replaced with +12 Strength per hero hit with (buff duration: 15 seconds)
 * Talents
 * Level 15 Talent +12 Strength replaced with +12 Strength per hero hit with (buff duration: 15 seconds)


 * Now slows for 20/30/40/50% for 3s instead of stunning
 * Throw Distance decreased from 300 to 275
 * Now stuns enemies in final area for 0.9/1.3/1.7/2.1s
 * Ally Movement Speed decreased from 45% to 25/30/35/40%
 * Landing Damage decreased from 90/160/230/300 to 75/150/225/300
 * Landing effect radius decreased from 375 to 250
 * Pulse no longer slows enemies
 * Each strike now slows movement speed of the target by 30% for 2s
 * Each strike now slows base attack speed of the target by 60/80/100 for 2s
 * No longer applies a dispel on Marci
 * Scepter now also applies a Dispel on Marci when cast
 * Scepter cooldown reduction increased from 10s to 20s
 * Talents
 * Level 10 Talent +2 Mana Regen replaced with +60 Damage
 * Level 10 Talent +5 Armor replaced with +125 Cast/Jump Range
 * Level 15 Talent +200 Cast/Jump Range replaced with -3s  Cooldown
 * Level 15 Talent +0.5s Stun Duration replaced with +15%  Lifesteal
 * Level 20 Talent +30 Movement Speed replaced with +15% Movement Speed
 * Level 20 Talent +25% Lifesteal replaced with +0.7s  Stun Duration
 * Level 15 Talent +0.5s Stun Duration replaced with +15%  Lifesteal
 * Level 20 Talent +30 Movement Speed replaced with +15% Movement Speed
 * Level 20 Talent +25% Lifesteal replaced with +0.7s  Stun Duration


 * Mana Cost decreased from 110/120/130/140 to 100/110/120/130
 * Slow duration increased from 2s to 2.5s
 * Active redirect no longer uses a radius centered around Mars. Now only works if projectile targets are in a cone behind Mars or are within 100 range of him
 * Redirect range increased from 800 to 900
 * Spear damage rescaled from 100/150/200 to 75/150/225
 * Fixed flying units sometimes being able to escape from arena
 * Talents
 * Level 10 Talent -10% Movement Speed Penalty replaced with +30%  Active Redirect Chance
 * Level 10 Talent +1.5s Slow Duration replaced with +100  Distance
 * Fixed flying units sometimes being able to escape from arena
 * Talents
 * Level 10 Talent -10% Movement Speed Penalty replaced with +30%  Active Redirect Chance
 * Level 10 Talent +1.5s Slow Duration replaced with +100  Distance


 * Physical Attack Damage amplification rescaled from 40/45/50% to 35/45/55%
 * Talents
 * Level 10 Talent +20 Attack Speed replaced with +15% Turn and Movement Speed Slow
 * Level 15 Talent Damage decreased from +12% to +10%
 * Level 15 Talent Cooldown Reduction increased from 1.5s to 2s
 * Level 15 Talent Cooldown Reduction increased from 1.5s to 2s


 * Strength gain increased from 2.2 to 2.5
 * Cooldown decreased from 26/20/14/8s to 16/14/12/10s
 * Health Steal from Creeps decreased from 4/6/8/10 to 3/5/7/9
 * Now has no channeling time and applies instantly
 * Cooldown decreased from 50s to 40s
 * Health restored decreased from 60% to 40%
 * Talents
 * Level 25 Talent +375 Health replaced with Pack Rat (Can equip any item in the Neutral slot)
 * Health restored decreased from 60% to 40%
 * Talents
 * Level 25 Talent +375 Health replaced with Pack Rat (Can equip any item in the Neutral slot)


 * Agility gain decreased from 3.4 to 3.1
 * Secondary target search radius increased from 425 to 650
 * Speed bonus duration increased from 2.5s to 4s
 * Shard Wave end radius increased from 300 to 450
 * Shard Wave projectile speed increased from 1200 to 1800
 * Talents
 * Level 10 Talent Distance increased from +100 to +125
 * Level 20 Talent +20 replaced with +35 Damage
 * Level 10 Talent Distance increased from +100 to +125
 * Level 20 Talent +20 replaced with +35 Damage


 * Reworked Shard. Can be put on auto-cast to quickly leap to the opposing end of the staff as it hits the ground.
 * Talents
 * Level 10 Talent +50% Vision Range replaced with +0.2s  Damage Immunity
 * Level 10 Talent +50% Vision Range replaced with +0.2s  Damage Immunity


 * Reworked Shard. Now causes Attribute Shift to work while stunned and increases bonus Agility by 6
 * Stat shift per second rescaled from 3/6/12/24 to 5/10/15/20
 * Mana Cost per second rescaled from 10 to 5/10/15/20
 * Reworked Shard. Now causes Attribute Shift to work while stunned and increases bonus Strength by 6
 * Stat shift per second rescaled from 3/6/12/24 to 5/10/15/20
 * Mana Cost per second rescaled from 10 to 5/10/15/20
 * Scepter Stolen Status Resistance increased from 35% to 40%
 * Scepter Stolen Attack Speed increased from 50% to 70%
 * Scepter Stolen Spell Damage Amplification increased from 20% to 25%
 * Talents
 * Level 20 Talent +20 Strength replaced with +1s Stun duration
 * Level 25 Talent works while stunned replaced with +35 Strength
 * Talents
 * Level 20 Talent +20 Strength replaced with +1s Stun duration
 * Level 25 Talent works while stunned replaced with +35 Strength


 * Cooldown decreased from 23/20/17/14s to 21/18/15/12s
 * Scepter no longer decreases Ensnare cooldown but still allows to target Spell Immune and sleeping units
 * Scepter now increases projectile speed by 50%
 * Scepter Cast Range bonus decreased from +400 to +50% of current cast range
 * Shard no longer slows enemies hit
 * Reworked Scepter. Grants new ability: Reel In. Naga Siren channels up to 5 seconds, pulling all units affected by Ensnare in a 1400 range towards her at a speed of 150
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with -2s Cooldown
 * Level 20 Talent -1 Hits replaced with +500  Radius
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with -2s Cooldown
 * Level 20 Talent -1 Hits replaced with +500  Radius


 * Reworked Shard. Grants new ability: Curse of the Oldgrowth. Applies a curse on all non-invisible enemy heroes within 1200 range, revealing them in fog of war, slowing them, and causing damage over time based on how many trees there are within 250 radius. Treants count as trees for this purpose. Each tree reduces movement speed by 7% and deals 15 damage per second. Duration: 6s. Cooldown: 20s. Mana Cost: 80.
 * Reworked Shard. Grants new ability: Curse of the Oldgrowth. Applies a curse on all non-invisible enemy heroes within 1200 range, revealing them in fog of war, slowing them, and causing damage over time based on how many trees there are within 250 radius. Treants count as trees for this purpose. Each tree reduces movement speed by 7% and deals 15 damage per second. Duration: 6s. Cooldown: 20s. Mana Cost: 80.


 * Cooldown decreased from 120s to 110s
 * Mana Cost increased from 200/350/500 to 250/375/500
 * Talents
 * Level 10 Talent +8 Strength replaced with +2s Stack Duration
 * Level 20 Talent +15% Magic Resistance replaced with +15% Self Restoration Amplification
 * Level 20 Talent +15% Magic Resistance replaced with +15% Self Restoration Amplification


 * Scepter Stun Duration increased from 0.8s to 1s
 * Night Duration rescaled from 4/5/6/7s to 4.5/5/5.5/6s
 * Talents
 * Level 15 Talent +10% Movement Speed replaced with +15%  Status Resistance
 * Talents
 * Level 15 Talent +10% Movement Speed replaced with +15%  Status Resistance


 * Cast Range increased from 700 to 750
 * Cooldown decreased from 90/75/60s to 80/70/60s
 * Talents
 * Level 15 Talent +250 Health replaced with +0.5s Reflect Duration
 * Talents
 * Level 15 Talent +250 Health replaced with +0.5s Reflect Duration


 * Base Health Regen decreased from 3.25 to 0.25
 * Base Armor decreased from 5 to 4
 * Base Damage increased by 20
 * Now deals its first tick of damage 0.1s after application (1 tick less total)
 * Now deals its first tick of damage 0.1s after application (1 tick less total)


 * Now dispels both Omniknight and his target when cast
 * Mana Cost decreased from 50/60/70/80 to 40/45/50/55
 * Bonus Base Damage increased from 55/70/85/100% to 60/80/100/120%
 * Duration decreased from 5/6.5/8s to 5/6/7s
 * Talents
 * Level 20 Talent Strength and Health Regen per Debuff decreased from +4 to +3
 * Duration decreased from 5/6.5/8s to 5/6/7s
 * Talents
 * Level 20 Talent Strength and Health Regen per Debuff decreased from +4 to +3


 * Mana Cost decreased from 80 to 75
 * Cooldown decreased from 120/90/60s to 110/85/60s
 * Heal/Damage per second increased from 50 to 60
 * Talents
 * Level 10 Talent Duration increased from +0.4s to +0.5s
 * Level 10 Talent +12 Intelligence replaced with +10 Armor
 * Level 15 Talent +15 Armor replaced with +80  Damage
 * Level 10 Talent Duration increased from +0.4s to +0.5s
 * Level 10 Talent +12 Intelligence replaced with +10 Armor
 * Level 15 Talent +15 Armor replaced with +80  Damage


 * Talents
 * Level 15 Talent +250 Mana replaced with +100 Cast Range
 * Level 25 Talent 30% Spell Lifesteal replaced with -60s Cooldown


 * Mana Cost decreased from 80/90/100/110 to 75/80/85/90
 * Duration decreased from 5/7/9/11s to 5s
 * Incoming Damage Reduction per Hero increased from 15%/16%/17%/18% to 20%
 * Proc chance decreased from 17% to 15%
 * Now can also proc on any instance of damage dealt by Pangolier's abilities
 * Talents
 * Level 10 Talent +1.5 Mana Regen replaced with +3 Armor Reduction
 * Level 20 Talent +20 Strength replaced with +5% Damage Reduction Per Hero
 * Level 25 Talent Cooldown Reduction decreased from 25s to 20s
 * Level 10 Talent +1.5 Mana Regen replaced with +3 Armor Reduction
 * Level 20 Talent +20 Strength replaced with +5% Damage Reduction Per Hero
 * Level 25 Talent Cooldown Reduction decreased from 25s to 20s


 * Now grants 10/15/20/25% lifesteal for its duration
 * Talents
 * Level 15 Talent 15% Lifesteal replaced with +25% Evasion
 * Level 20 Talent +35% Evasion replaced with +60  Attack Speed
 * Level 20 Talent +35% Evasion replaced with +60  Attack Speed

Base Health Regen increased from 1.5 to 2.0
 * Talents
 * Level 10 Talent +150 Health replaced with +50 Damage


 * Base Health Regen increased by 1
 * Damage per second increased from 15/35/55/75 to 20/40/60/80
 * Talents
 * Level 15 Talent Damage Per Second decreased from +25 to +20
 * Level 15 Talent Damage Per Second decreased from +25 to +20


 * Base Health Regen increased from 0 to 0.25
 * Added Scepter. Uproar releases 3 waves of 2 projectiles per stack which split in two after a 1.25s delay. Each projectile deals 100 damage to enemies and applies Break on them for 2.5 seconds.
 * Now can be used while channeling spells
 * Now splits into 3 additional, smaller fragments, 600 units behind the first one.
 * Talents
 * Level 10 Talent +2 Mana Regen replaced with +90 Damage
 * Level 10 Talent +12% Magic Resistance replaced with +20% Magic Resistance during
 * Level 15 Talent +120 Damage replaced with Beast dispels himself when activating
 * Level 15 Talent +3 Armor per stack replaced with -5s  Cooldown
 * Level 20 Talent Beast dispels himself when activating replaced with +4 Armor per  stack
 * Level 25 Talent +50% Spell Lifesteal replaced with Pierces Magic Immunity
 * Level 20 Talent Beast dispels himself when activating replaced with +4 Armor per  stack
 * Level 25 Talent +50% Spell Lifesteal replaced with Pierces Magic Immunity


 * Talents
 * Level 10 Talent -2s Cooldown replaced with +50  Damage
 * Level 15 Talent Damage decreased from +100 to +75
 * Level 20 Talent Cooldown Reduction decreased from 6s to 4s
 * Level 20 Talent +1s Stun replaced with +150 Initial/Break  Damage


 * Scepter Bonus Radius decreased from 225 to 200
 * Mana Cost increased from 35/40/45/50 to 35/50/65/80
 * Talents
 * Level 25 Talent Stack Str and Damage Block bonuses decreased from 1.6x to 1.5x
 * Talents
 * Level 25 Talent Stack Str and Damage Block bonuses decreased from 1.6x to 1.5x


 * No longer gives spell damage reduction
 * Base damage increased from 50 to 50/60/70/80
 * Reworked Scepter. Reduces cooldown by 50%. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. When used on a Nether Ward the rate is 4%. Debuff lasts 8 seconds.
 * Reworked Scepter. Reduces cooldown by 50%. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. When used on a Nether Ward the rate is 4%. Debuff lasts 8 seconds.
 * Reworked Scepter. Reduces cooldown by 50%. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. When used on a Nether Ward the rate is 4%. Debuff lasts 8 seconds.


 * Reworked Scepter. Shadow Strike initial damage is increased by 80 and is applied to all enemies in a 375 radius area around the target. When Shadow Strike ends or is re-applied to an enemy Hero, the target emits a Scream of Pain, hitting any nearby enemies. Doesn't trigger on illusions or on death.
 * Talents
 * Level 15 Talent +2 Damage instances replaced with -0.7s  Damage Interval
 * Level 20 Talent 525 AoE replaced with -60s  Cooldown
 * Level 25 Talent 18s Spell Block replaced with +200 damage
 * Level 25 Talent 18s Spell Block replaced with +200 damage


 * Base Movement Speed decreased from 290 to 280
 * Buff duration decreased from 15/16/17/18s to 9/12/15/18s
 * Now can be cast on a target that already has Static Link debuff. Ability still cannot be cast on an enemy currently linked to Razor
 * Reworked Shard. Now always hits up to 3 valid targets, even if the attacker/caster of the incoming spell is magic immune. Cast and attacks have consistent targeting rules (only visible enemies)
 * Talents
 * Level 25 Talent +80 Attack Speed replaced with Creates A Second Delayed By 0.8s
 * Level 25 Talent 2 Charges replaced with  Steals Attack Speed
 * Level 25 Talent +80 Attack Speed replaced with Creates A Second Delayed By 0.8s
 * Level 25 Talent 2 Charges replaced with  Steals Attack Speed


 * Bonus Damage decreased from 40/60/80/100 to 40/55/70/85
 * Agility Damage Multiplier is now doubled against creeps
 * Talents
 * Level 10 Talent Slow Talent increased from +0.3s to +0.4s
 * Level 10 Talent Radius decreased from +75 to +60
 * Level 10 Talent Slow Talent increased from +0.3s to +0.4s
 * Level 10 Talent Radius decreased from +75 to +60


 * Base Armor increased by 1
 * Mana Cost decreased from 125 to 110
 * Jump Reduction decreased from 7% to 6%
 * Jump Reduction decreased from 7% to 6%
 * Jump Reduction decreased from 7% to 6%


 * Cast Range increased from 425/500/575/650 to 500/550/600/650
 * Talents
 * Level 10 Talent +10% slow replaced with +0.3s  Stun
 * Level 10 Talent Damage per Second increased from +15 to +20
 * Level 10 Talent Damage per Second increased from +15 to +20


 * Replaced with
 * Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 600 range of the target also receive 20%/25%/30%/35% of that damage. Can target enemy and allied units. Effect is paused if the enemy is hidden by Disruption. Duration 6s. Cooldown: 30/26/22/18s. Mana Cost: 100. Cast range: 700/800/900/1000
 * Talents
 * Level 15 Talent -6s Cooldown replaced with +10%  Shared Damage


 * Base Damage increased by 2
 * Debuff now also applies a stackable 30% turn speed slow and 15% movement speed slow per consecutive stack (i.e: starting with the second one)
 * Scepter now additionally reduces cooldown by 30s
 * Talents
 * Level 25 Talent -50s Cooldown replaced with  Applies Attack Damage
 * Level 25 Talent -4 Armor replaced with -5s  Cooldown
 * Level 25 Talent -50s Cooldown replaced with  Applies Attack Damage
 * Level 25 Talent -4 Armor replaced with -5s  Cooldown


 * Base Damage decreased from 71-78 to 65-72
 * Cast Range increased from 400 to 450
 * Shard Bonus Cast Range decreased from 125 to 75
 * Turn Rate increased from 0.5 to 1
 * Turn Rate increased from 0.5 to 1
 * Turn Rate increased from 0.5 to 1


 * Base Attack Speed decreased from 115 to 100
 * Base Attack Time improved from 1.7s to 1.6s
 * Silence damage multiplier decreased from 1.7 to 1.5
 * Penalty Duration increase per cast decreased from 3s to 2s
 * Reworked Shard. Now causes every 4th glaives attack to silence an enemy for 1.75s. Additionally, increases Intelligence stolen on attack and on kill by 2
 * Intelligence multiplier decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
 * Intelligence multiplier now works on units that don't have Intelligence (treats them as having 0)
 * Talents
 * Level 15 Talent +100 Attack Range replaced with -25s Cooldown
 * Level 15 Talent changed from +8% Slow removed to +0.8x  Int Multiplier
 * Level 20 Talent -20s Cooldown replaced with +10%  Damage
 * Level 20 Talent changed from +1.2x Int Multiplier to  Undispellable
 * Level 25 Talent +15% Damage replaced with +2  Bounces
 * Level 20 Talent -20s Cooldown replaced with +10%  Damage
 * Level 20 Talent changed from +1.2x Int Multiplier to  Undispellable
 * Level 25 Talent +15% Damage replaced with +2  Bounces


 * Mana Cost increased from 90 to 95
 * Reworked Shard. Every time Skywrath Mage deals magic damage to an enemy hero with his abilities, he gains a buff that grants 2 bonus Intelligence and 0.5 bonus Armor. Each cast stacks independently.
 * Talents
 * Level 10 Talent Intelligence decreased from +10 to +8
 * Talents
 * Level 10 Talent Intelligence decreased from +10 to +8


 * Now passively grants 2/4/6/8 Health per second and 1/2/3/4 Armor while in water
 * Scepter Armor Bonus increased from 10 to 11
 * Mana Cost rescaled from 90/100/110/120 to 100
 * Now creates a 250 radius puddle of water that lasts 3/4/5/6s (Scepter still makes a bigger puddle)
 * Talents
 * Level 10 Talent +10% Movement/Attack Slow replaced with +0.2s  Stun Duration
 * Level 15 Talent Damage decreased from +60 to +50
 * Level 10 Talent +10% Movement/Attack Slow replaced with +0.2s  Stun Duration
 * Level 15 Talent Damage decreased from +60 to +50


 * Agility gain decreased from 1.7 to 1.5
 * Base Attack Speed increased from 110 to 120
 * No longer deals direct damage
 * Now applies 0/1/2/3 stacks of Essence Shift
 * Health Regen per second rescaled from 5/6/7% Max Health to 60/90/120 Health
 * Talents
 * Level 15 Talent +1.5% Regen per second replaced with +40  Regen per second
 * Talents
 * Level 15 Talent +1.5% Regen per second replaced with +40  Regen per second

Projectile Speed increased from 1000 to 1100
 * Reworked Shard. Firesnap Cookie increases hop range by 175 and launches a Mortimer Kisses glob along with the targeted unit
 * Reworked Shard. Firesnap Cookie increases hop range by 175 and launches a Mortimer Kisses glob along with the targeted unit
 * Stun Duration increased from 1.3/1.6/1.9/2.2s to 1.4/1.8/2.2/2.6s
 * Talents
 * Level 10 Talent +0.3s Stun Duration replaced with +60  Damage
 * Level 15 Talent +80 Damage replaced with -4s  Cooldown
 * Level 20 Talent +20% Slow replaced with +60  Impact Damage


 * Now cannot be used while Rooted or Leashed
 * Talents
 * Level 10 Talent +15 Damage replaced with +30 Damage
 * Level 10 Talent +15 Damage replaced with +30 Damage


 * Intelligence gain decreased from 1.9 to 1.7
 * Damage decreased from 75/130/185/240 to 70/120/170/220
 * Applies an instance Desolate to targets with no units within 400 radius of them.
 * Applies an instance Desolate to targets with no units within 400 radius of them.


 * Base Mana Regen increased from 0 to 0.5
 * Stun Duration increased from 1.2/1.6/2.0/2.4s to 1.5/1.8/2.1/2.4s
 * Reworked Shard. Grants new ability: Planar Pocket. Barathrum distorts the fabric of space, increasing his own magic resistance by 25%, and redirecting the first enemy spell targeted at an allied hero within a 900 radius towards him. Magic resistance is removed after the redirected spell has hit. Duration: 6s. Cooldown: 20s. Mana Cost: 75
 * Reworked Shard. Grants new ability: Planar Pocket. Barathrum distorts the fabric of space, increasing his own magic resistance by 25%, and redirecting the first enemy spell targeted at an allied hero within a 900 radius towards him. Magic resistance is removed after the redirected spell has hit. Duration: 6s. Cooldown: 20s. Mana Cost: 75
 * Reworked Shard. Grants new ability: Planar Pocket. Barathrum distorts the fabric of space, increasing his own magic resistance by 25%, and redirecting the first enemy spell targeted at an allied hero within a 900 radius towards him. Magic resistance is removed after the redirected spell has hit. Duration: 6s. Cooldown: 20s. Mana Cost: 75


 * Agility gain increased from 1.9 to 2.6
 * Base Health Regen increased from 0.25 to 0.5
 * Shard no longer grants allied heroes the benefit of Attack Bounce Talent
 * Talents
 * Level 25 Talent spawns a remnant every 550 units improved to 500 units
 * Level 25 Talent spawns a remnant every 550 units improved to 500 units


 * Base Health Regen increased from 0.25 to 0.75
 * Now Scepter adds an autocast. If it's enabled, Sven does not travel with the Storm Hammer.
 * Duration increased from 8s to 9s
 * Mana Cost decreased from 30/40/50/60 to 30/35/40/45
 * Cooldown decreased from 110s to 105/100/95s
 * Mana Cost decreased from 30/40/50/60 to 30/35/40/45
 * Cooldown decreased from 110s to 105/100/95s
 * Cooldown decreased from 110s to 105/100/95s


 * Slow duration increased from 2.5s to 3s
 * Now applies a Basic Dispel to the attacking enemy
 * Scepter now also deals damage to any enemy that attacks the affected ally
 * Cooldown decreased from 360s to 60s
 * Duration decreased from 180s to 60s
 * Cast Time increased from 0s to 1s
 * Now causes mines within 500 radius to be invulnerable
 * Duration decreased from 180s to 60s
 * Cast Time increased from 0s to 1s
 * Now causes mines within 500 radius to be invulnerable


 * Mana Cost decreased from 100 to 85/90/95/100
 * Talents
 * Level 10 Talent +20 Attack Speed replaced with +25 Damage
 * Level 15 Talent +20% Evasion replaced with Can Be Cast While Disabled
 * Level 15 Talent +20% Evasion replaced with Can Be Cast While Disabled


 * Turn rate improved from 0.6 to 0.8
 * Base Health Regen increased from 1 to 1.5
 * Mana Cost decreased from 150/100/50 to 100/75/50
 * Talents
 * Level 10 Talent +2s Duration replaced with -3s  Cooldown
 * Level 10 Talent +2s Duration replaced with -3s  Cooldown


 * Damage Block increased from 15/30/45/60 to 16/34/52/70
 * Reworked Shard. Grants new ability: Tendrils of the Deep. Releases a wave of tentacles in the targeted direction. The tentacles deal 50% of Ravage damage and stun and travel 75% of Ravage radius. Cooldown: 20s. Mana Cost: 80
 * Talents
 * Level 10 Talent -100 Threshold replaced with +50  Damage
 * Level 15 Talent Reduction increased from +20% to +25%
 * Level 20 Talent Damage Block increased from +30 to +40
 * Level 20 Talent -4 Armor replaced with  affects buildings
 * Level 20 Talent Damage Block increased from +30 to +40
 * Level 20 Talent -4 Armor replaced with  affects buildings


 * Strength gain increased from 3.2 to 3.5
 * Max Stacks increased from 6/12/18/24 to 10/20/30/40
 * Hero attacks grant two stacks of Reactive Armor
 * Bonus Health Regen per stack decreased from 0.7/0.9/1.1/1.3 to 0.4/0.5/0.6/0.7 (Max Health Regen decreased from 4.2/10.8/19.8/31.2HP/s to 4/10/18/28HP/s)
 * Bonus Armor per stack decreased from 0.9/1/1.1/1.2 to 0.5/0.6/0.7/0.8 (Max Armor rescaled from 5.4/12/19.8/28.8 to 5/12/21/32)
 * Mana Cost decreased from 80/140/200 to 75/125/175
 * Mana Cost decreased from 80/140/200 to 75/125/175
 * Mana Cost decreased from 80/140/200 to 75/125/175
 * Mana Cost per Second decreased from 16/23/30 to 14/22/30
 * Mana Cost decreased from 80/140/200 to 75/125/175
 * Mana Cost per Second decreased from 16/23/30 to 14/22/30
 * Mana Cost per Second decreased from 16/23/30 to 14/22/30


 * Mana Cost decreased from 105/120/135/150 to 95/110/125/140
 * Channel time decreased from 3.5/2.5/1.5s to 3.25/2.25/1.25s
 * Mana Cost decreased from 150/225/300 to 130/185/240
 * Now has a 8/7/6s cooldown, which is also reset with Rearm If Rearm is interrupted, it goes on Cooldown
 * Talents
 * Level 20 Talent +10% Spell Amplification replaced with Grants 25% Cooldown Reduction
 * Talents
 * Level 20 Talent +10% Spell Amplification replaced with Grants 25% Cooldown Reduction


 * Mana Cost increased from 90/100/110/120 to 110/120/130/140
 * Cast Range decreased from 900/1000/1100/1200 to 800/900/1000/1100
 * No longer reduces attack speed by a flat value
 * Now reduces attack speed by 30%. This affects all item and spell bonuses as well. This reduction does not scale with the level of Grow.
 * Bonus damage increased from 30/70/110 to 50/100/150
 * Now reduces attack speed by 30%. This affects all item and spell bonuses as well. This reduction does not scale with the level of Grow.
 * Bonus damage increased from 30/70/110 to 50/100/150


 * Agility gain decreased from 2.0 to 1.8
 * Tooltip changed to display heal per second instead of total heal
 * Provides 3/4/5/6 Health per second
 * Bonus Armor increased from 3/6/9/12 to 6/8/10/12
 * Movement speed bonus decreased from +15% to +12%
 * Talents
 * Level 10 Talent +36 Heal replaced with +2  Health per second
 * Level 25 Talent +100 DPS replaced with  Undispellable
 * Level 10 Talent +36 Heal replaced with +2  Health per second
 * Level 25 Talent +100 DPS replaced with  Undispellable


 * Ensnare now pierces Spell Immunity
 * Talents
 * Level 10 Talent +7 Armor replaced with +2s  debuff duration
 * Level 20 Talent +30 Damage replaced with +10 Armor
 * Level 20 Talent -15s Cooldown replaced with +15%  Movement Speed
 * Level 20 Talent -15s Cooldown replaced with +15%  Movement Speed


 * Base Health Regen increased from 0.75 to 1.0
 * Base Mana Regen increased from 0 to 0.5
 * Stun Duration increased from 0.5/0.75/1/1.25s to 0.8/1.0/1.2/1.4s
 * Is now blocked by Linken's Sphere
 * Is now blocked by Linken's Sphere
 * Is now blocked by Linken's Sphere


 * Max Health Burn Damage rescaled from 1/2/3/4% to 1.5/2/2.5/3%
 * Cooldown increased from 12s to 15/14/13/12s
 * Cooldown decreased from 140/120/100 to 120/110/100
 * Incoming damage reduction increased from 10/20/30% to 14/22/30%
 * Cooldown decreased from 140/120/100 to 120/110/100
 * Incoming damage reduction increased from 10/20/30% to 14/22/30%


 * Strength gain decreased from 2.8 to 2.4
 * Debuff/buff no longer modifies your health when expiring (enemies no longer gain health and Undying doesn't lose health on expiration)
 * Cast Point improved from 0.45s to 0.3s
 * Damage rescaled from 20/50/80/110 to 0/40/80/120
 * Cast Point improved from 0.35s to 0.3s
 * Mana Cost increased from 120/130/140/150 to 120/140/160/180
 * Cast Point increased from 0.45s to 0.6s
 * Talents
 * Level 10 Talent Damage increased from +55 to +60
 * Level 15 Talent Zombie Damage decreased from +25 to +22
 * Level 20 Talent Cooldown Reduction increased from 1.5s to 2s
 * Level 10 Talent Damage increased from +55 to +60
 * Level 15 Talent Zombie Damage decreased from +25 to +22
 * Level 20 Talent Cooldown Reduction increased from 1.5s to 2s


 * Mana Cost increased from 85 to 95
 * Talents
 * Level 15 Talent +10 Agility replaced with applies 2 stacks of
 * Level 15 Talent +350 Health replaced with +10% Status Resistance
 * Level 20 Talent +15% Status Resistance replaced with -2s  Cooldown
 * Level 25 Talent -3s Cooldown replaced with Casting  provides half benefits to allies in a 700 radius
 * Level 25 Talent -3s Cooldown replaced with Casting  provides half benefits to allies in a 700 radius


 * Cast Range increased from 575/600/625/650 to 650
 * Shard no longer provides bonus Magic Missile Cast Range
 * Shard bounce range now mirrors current cast range
 * Damage increased from 70/90/110/130 to 85/100/115/130
 * Talents
 * Level 10 Talent +12% Magic Resistance replaced with +150 Enemy Damage
 * Level 10 Talent +10 Agility replaced with +125 Cast Range
 * Level 15 Talent Cooldown reduction decreased from 2.75s to 2s
 * Level 10 Talent +10 Agility replaced with +125 Cast Range
 * Level 15 Talent Cooldown reduction decreased from 2.75s to 2s


 * Mana Cost increased from 20/22/24/26 to 21/24/27/30
 * Reworked Shard. Grants new ability: Latent Toxicity. Applies a weak poison that slows by 10% and deals 20 damage per second to its target for 7 seconds. If this poison is dispelled in any way, the target will receive 300 damage and be stunned for 2s. Mana Cost: 75. Cooldown: 20s. Range: 600. Cast point: 0.2s. Projectile speed: 1200
 * Talents
 * Level 10 Talent +175 Health replaced with +20% Health Regen Reduction
 * Level 10 Talent Cooldown Reduction decreased from 6s to 5s
 * Level 15 Talent 12% Lifesteal replaced with -1s Cooldown
 * Level 20 Talent -1.5s Cooldown replaced with Gale Creates 2
 * Level 15 Talent 12% Lifesteal replaced with -1s Cooldown
 * Level 20 Talent -1.5s Cooldown replaced with Gale Creates 2


 * Mana Cost increased from 18/20/22/24 to 24
 * Duration decreased from 8s to 6.5/7/7.5/8s
 * Scepter now doubles damage and slow for enemies within 500 distance from Viper. Additionally allows Corrosive Skin to deal the first instance of damage the moment debuff is applied
 * Reworked Scepter. Grants Nosedive. Viper slams into the ground, disarming enemies in a 500 radius for 4 seconds, and splattering everyone in a 1200 area of effect with the effect of Corrosive Skin. Cooldown: 20s. Cast range: 300. Travel Speed: 500. Mana Cost: 75. Cast point: 0.3s
 * Talents
 * Level 10 Talent +20 Attack Speed replaced with +5% Magic Resistance Reduction
 * Level 15 Talent +300 Health replaced with +12% Magic Resistance Bonus
 * Level 20 Talent +8% Magic Resistance Reduction replaced with +25%  Damage/Slow
 * Level 25 Talent 2x Slow/Attack replaced with -50%  Cooldown/Mana Cost
 * Level 10 Talent +20 Attack Speed replaced with +5% Magic Resistance Reduction
 * Level 15 Talent +300 Health replaced with +12% Magic Resistance Bonus
 * Level 20 Talent +8% Magic Resistance Reduction replaced with +25%  Damage/Slow
 * Level 25 Talent 2x Slow/Attack replaced with -50%  Cooldown/Mana Cost


 * Mana Cost increased from 125 to 135
 * Familiar Attack Range increased from 160 to 180
 * Stun radius increased from 350 to 375
 * Bonus Attack Damage decreased from 30% to 25%
 * Talents
 * Level 10 Talent Visage and Familiars Attack Damage decreased from +8 to +6
 * Level 15 Talent Armor Corruption to Visage and Familiars decreased from +1.5 to +1
 * Level 20 Talent Visage and Familiars Movement Speed decreased from +30 to +25
 * Talents
 * Level 10 Talent Visage and Familiars Attack Damage decreased from +8 to +6
 * Level 15 Talent Armor Corruption to Visage and Familiars decreased from +1.5 to +1
 * Level 20 Talent Visage and Familiars Movement Speed decreased from +30 to +25


 * Reworked Shard. Decreases Aether Remnant Cooldown by 2s, increases Watch Range by 150 and changes Remnant to persist through being activated by creeps (damages creeps once but does not disappear)
 * Now affects the closest unit to the Remnant rather than the one closest to the center line
 * No longer interrupts effects that displace a unit (e.g: Flaming Lasso, Pulverize)
 * Talents
 * Level 15 Talent +80 Damage replaced with Outer  Ring
 * Level 20 Talent +12% Spell Amplification replaced with +120 Damage
 * Level 25 Talent stuns for 1.75s replaced with  roots for 2s
 * Level 25 Talent stuns for 1.75s replaced with  roots for 2s


 * Heal/Damage decreased from 18/27/36/45 to 15/25/35/45
 * Shard no longer provides Movement Speed modifier
 * Slow per second decreased from 12/17/22/27% to 10/15/20/25%
 * Now deals an increasing amount of damage, from 10 up to a maximum of 30/50/70/90 every second
 * Cast Range decreased from 1200 to 900
 * Talents
 * Level 10 Talent +2s Duration replaced with +75  Radius
 * Talents
 * Level 10 Talent +2s Duration replaced with +75  Radius


 * Reworked Shard: Shukuchi puts a mark on enemies it damages that last 6 seconds. When Geminate Attack procs, enemies with a mark within 1200 range will also be attacked with a secondary attack
 * Reworked Shard: Shukuchi puts a mark on enemies it damages that last 6 seconds. When Geminate Attack procs, enemies with a mark within 1200 range will also be attacked with a secondary attack


 * Strength gain decreased from 3.0 to 2.6
 * Scepter no longer makes Windrun undispellable
 * Scepter now grants invisibility that doesn't break attacking/casting spells. A light Windrun effect is created around the Windranger position whenever she attacks from invisibility
 * Slow/Blind no longer lingers when the enemy becomes magic immune
 * Talents
 * Level 10 Talent -5% Penalty replaced with +200  Radius
 * Level 15 Talent +225 Radius replaced with -10% P Damage Reduction
 * Level 15 Talent Cooldown reduction decreased from 4s to 2s
 * Level 25 Talent Grants Invisibility replaced with  Undispellable
 * Level 25 Talent Grants Invisibility replaced with  Undispellable


 * Strength decreased from 24 + 2.6 to 22 + 2.5
 * Flight Duration decreased from 10s to 7/8/9/10s
 * Cast Range decreased from 1000 to 850/900/950/1000
 * Cast Range decreased from 1000 to 850/900/950/1000
 * Cast Range decreased from 1000 to 850/900/950/1000


 * Base Attack Range decreased from 600 to 550
 * Initial cask projectile speed increased from 1000 to 1200
 * Cast Range decreased from 700 to 600
 * Radius increased from 500 to 500/550/600/650
 * Heal decreased from 16/24/32/40 to 10/20/30/40
 * Now deals damage to enemies for the same amount as healing
 * Now has 50% bonus accuracy (chance to ignore evasion). Also affects Voodoo Switcheroo.
 * Duration increased from 2s to 3s
 * Talents
 * Level 25 Talent +1.5% Max Health heal replaced with +1.5% Max Health  heal/damage
 * Duration increased from 2s to 3s
 * Talents
 * Level 25 Talent +1.5% Max Health heal replaced with +1.5% Max Health  heal/damage
 * Level 25 Talent +1.5% Max Health heal replaced with +1.5% Max Health  heal/damage


 * Base Health regen increased from 0.25 to 0.5
 * Skeleton duration decreased from 60s to 40s
 * Talents
 * Level 10 Talent +15 Attack speed replaced with +25% Skeleton Duration/-25% Skeleton Summon cooldown
 * Level 10 Talent + 20% Movement Speed replaced with +8% Lifesteal
 * Level 10 Talent + 20% Movement Speed replaced with +8% Lifesteal


 * Cooldown increased from 25/20/15/10s to 26/22/18/14s
 * Slow decreased from 100% to 80%
 * Slow Duration decreased from 1.6/1.9/2.2/2.5s to 1.6s
 * Health as Damage decreased from 9% to 8%
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +250 Health
 * Level 10 Talent +1.25 Mana Regen replaced with -4s Cooldown
 * Level 15 Talent +350 Health replaced with +30 Movement Speed after for 1.6s
 * Level 10 Talent +1.25 Mana Regen replaced with -4s Cooldown
 * Level 15 Talent +350 Health replaced with +30 Movement Speed after for 1.6s

External link

 * Dota 2 Patch Notes - 7.32

Версия 7.32 7.32版本