Version 5.55

Damage/Armor Type

 * Increased Normal damage against Heavy Amor from 100% to 125%.
 * Reduced Spell damage against heroes from 80% to 75%.

Barracks

 * Increased Melee Barracks health from 1150 to 1500.
 * Increased Ranged Barracks health from 1000 to 1500.
 * Changed Unit classification from Ancient to Town Hall/Mechanical.

Towers

 * Increased Tier 1 Tower health from 1250 to 1300.
 * Tier 2/3/4 Towers
 * Increased health from 1425 to 1600.
 * Increased health regen 0.15 to 0.50.

Heroes

 * Replaced with.
 * Old 
 * Sends a bolt of negative energy that burn a target enemy unit's mana. Burned mana combusts dealing damage to the target equal to the amount of mana burned.
 * Cast range: 600
 * Mana burned as damage: 65/130/195/250
 * Mana cost: 100
 * Cooldown: 28/20/12/4


 * New 
 * Magina channels a powerful warding magic, damping the negative effects spells. The increased concentration make it harder for him to attack, reducing his attack speed.
 * Mana Cost: 25
 * Attack Speed Reduction: 50/40/30/20%
 * Magic Resistance Bonus: 30%/40%/50%/60%


 * Increased damage per missing mana from 0.4/0.75/1.1 to 0.6/0.85/1.1.


 * Now grants 100 bonus gold when the tracked enemy hero gets killed.
 * Increased cooldown from 1 to 180.
 * Increased mana cost from 50 to 80.
 * Reduced damage from 100/200/300/400 to 100/200/275/350.
 * Renamed to.
 * Reduced damage from 25/50/75/100 to 20/40/60/80.
 * Reduced damage from 25/50/75/100 to 20/40/60/80.


 * Reduced duration from 5 to 4.75.
 * Reduced movement speed slow from 25%/35%/45%/60% to 25%/35%/45%/55%.
 * Reduced attack speed slow from 25/35/45/60 to 25/35/45/55.
 * Increased mana cost from 80/90/100/110 to 90/105/130/150.
 * Increased cooldown from 10 to 12.
 * Reduced miss chance from 45%/65%/80%/90% to 45%/55%/65%/80%.
 * Increased critical chance from 7%/9%/11%/13% to 7%/9%/11%/14%.
 * Reduced duration from 60 to 15.
 * Reduced duration from 60 to 15.


 * Reduced base from 24 to 23.
 * Increased base and gain from 12 + 1.25 to 14 + 2.
 * Increased base and gain from 15 + 1.5 to 16 + 2.
 * Increased base armor from 0 to 1.
 * Reduced stun duration from 1/1.75/2.5/3.25 to 0.75/1.5/2.25/3.
 * Increased mana cost from 80/95/105/120 to 80/100/115/130.
 * Increased cooldown from 7 to 8.5.
 * Increased radius from 200/300/400/600 to 200/350/500/700.
 * Increased radius from 200/300/400/600 to 200/350/500/700.


 * Reduced max stun duration from 7 to 5.


 * Reduced mana cost from 125/160/200/250 to 100/125/150/175.
 * Added a maximum of 25 units cap to.


 * Death Pact can be casted even if Clinkz is at full health.
 * Death Pact is no longer castable on enemy units.
 * Can now be set to autocast and has an autocast range of 50.
 * Reduced cooldown from 40 to 20.
 * Increased mana cost from 100 to 105/155/200.
 * Reduced cast range from 800 to 400.
 * Reduced target current health as heal from 55%/95%/145% to 55%/95%/135%
 * Reduced target current health as heal from 55%/95%/145% to 55%/95%/135%


 * Changed attack type from Chaos damage to Normal damage.
 * Removed from Ruby Golem (Golem LVL3)
 * Reduced Mithril Golem (Golem LVL4) base mana pool from 200 to 100.
 * Reduced Mithril Golem (Golem LVL4) base mana regen from 0.75 to 0.25.
 * Reduced cooldown from 120 to 120/120/100.
 * Changed phoenixes attack type from Chaos damage to Normal damage.
 * Now Upgradde Phoenix changes the phoenixes attack damage from Normal damage to Normal damage/Normal damage/Chaos damage.
 * Changed phoenixes attack type from Chaos damage to Normal damage.
 * Now Upgradde Phoenix changes the phoenixes attack damage from Normal damage to Normal damage/Normal damage/Chaos damage.


 * Reduced primary damage from 50/100/200/250 to 50/100/125/175.
 * Reduced area damage from 50/100/100/150 to 50/75/100/125.
 * Reduced mana cost from 100/125/150/200 to 100/125/150/175.
 * Reduced duration from 3 to 2.8.
 * Rescaled hero damage per second from 20/30/40/60 to 40. [?]
 * Rescaled creep damage per second from 20/30/40/60 to 40 on each level. [?]
 * Rescaled hero duration from 2/3/3/3 to 2/2.5/3/3.5.
 * Reduced mana cost from 115/125/150/165 to 115/125/140/150.
 * Reduced radius from 900 to 300.
 * Reduced mana cost from 115/125/150/165 to 115/125/140/150.
 * Reduced radius from 900 to 300.


 * Increased base and gain from 14 + 1.6 to 17 + 1.75.
 * Reduced Cast Range from 700 to 600.
 * Reduced Travel Distance from 800 to 700.
 * Reduced Radius from 150 to 110.
 * Increased Cooldown from 7 to 9.
 * Increased  cooldown from 6.5/6.0/5.5/5.0 to 8/7/6/5.
 * Reduced  spirits from: 7/15/24 to 7/13/18, 8/17/28 to 8/14/20, 9/19/32 to 9/16/23.
 * Reduced number of spirits from 5/11/18 to 5/10/16.
 * Reduced  spirits from: 7/15/24 to 7/13/18, 8/17/28 to 8/14/20, 9/19/32 to 9/16/23.
 * Reduced number of spirits from 5/11/18 to 5/10/16.


 * Reduced base and gain from 28 + 4.25 to 26 + 3.6.
 * Increased base attack damage from 37-56 to 39-58.
 * Increased base attack time from 1.8 to 1.85.
 * Rescaled mana cost from 300 on each level to 250/300/380.
 * Reduced duration from 20 to 18.
 * Reduced duration from 20 to 18.


 * Reduced damage from 90/180/270/360 to 85/170/255/340.
 * Increased damage per second from 10/20/30/40 to 12/24/36/48.
 * Reduced mana drained per second from 7 to 5.
 * Rescaled bonus gold while in  form 7/10/13/20 to 5/8/10/12. [?]
 * Changed order of dragons from // to //
 * No longer gains flying movement and flying vision on level 3.
 * Reduced base attack time from 1.4/1.35/1.3 to 1.35/1.3/1.3.
 * Reduced movement speed bonus from 15/25/50 to 0/25/50.
 * Reduced health bonus from 100/200/300 to 100/200/0.
 * Increased attack damage bonus from 15/25/35 to 25/30/35.
 * Increased mana cost from 175 to 175/225/300.
 * Increased cooldown from 75 to 135.
 * Reduced duration 75 to 60.
 * Added to level 1.
 * Applies a debuff on attack that deals 5 damage per second for 8 seconds.
 * Level 2: Increased small/medium/large radius damage from 100%/50%/25% to 100%/75%/50%.
 * Level 2: Increased high/medium/low damage radius rom 47/140/215 to 75/150/250.
 * Level 3 values are unchanged (100%/50%/25% damage in a 50/150/225 radius)
 * Moved from level 1 to level 3.
 * Level 2: Increased high/medium/low damage radius rom 47/140/215 to 75/150/250.
 * Level 3 values are unchanged (100%/50%/25% damage in a 50/150/225 radius)
 * Moved from level 1 to level 3.


 * Reduced radius from 900 to 300.


 * Reduced Carrion Swarm cast range from 700 to 600.
 * Reduced Carrion Swarm travel distance from 800 to 700.
 * Reduced Carrion Swarm radius from 150 to 110.
 * Reduced Carrion Swarm radius from 150 to 110.


 * Reduced damage from 80/160/240/320 to 70/140/210/290.
 * Increased mana cost from 50 to 60.
 * Increased damage interval from 2.00 to 2.25.
 * Increased damage interval from 2.00 to 2.25.


 * Added the Icy Hands innate ability for.
 * Notes: Adds a frosty visual effect to Lich's hands.''


 * Reduced primary damage from 50/100/200/250 to 50/100/125/175.
 * Reduced area damage from 50/100/100/150 to 50/75/100/125.
 * Reduced mana cost from 100/125/150/200 to 100/125/150/175.
 * Reduced duration from 3 to 2.8.
 * Reworked
 * Can now be cast even if has full mana.
 * Sacrifice is now an autocast spell.
 * Sacrifices a target friendly Undead unit to convert its hit points into mana. Now can be cast on any friendly unit.
 * Current health converted: 25%/50%/75%/100%
 * Autocast range: 50
 * Cast range: 400
 * Mana cost: 25
 * Cooldown: 30
 * Mana cost: 25
 * Cooldown: 30


 * Reduced max health as damage from 4%/8%/12%/16% to 3%/6%/9%/12%.
 * Now deals damage to heroes.
 * Increased bounce distance from 500 to 750.
 * Increased bounce distance from 500 to 750.


 * Increased gain from 4.5 to 5.
 * Replaced with.
 * Old 
 * Instantly reduces the hit points of all enemies in the area of effect by 33%. Absorbs some of this damage into the form of hit points.
 * Radius: 200/300/400
 * Absorption: 10%/20%/30%
 * Enemy health reduction: 33%
 * Mana cost: 250
 * Cooldown: 75


 * New 
 * Shrugging off magic spells as if they were insects, Na'ix closes in on his prey, poison oozing from his jaws and a maddened rage in his eyes...
 * Bonus damage: 10/20/30
 * Duration: 15/20/25
 * Mana cost: 150/200/250
 * Cooldown: 180/165/150


 * Added the Flaming Hands innate ability for.
 * Notes: This adds a flaming visual effect to Lina's hands.


 * Reduced Effect Delay from 0.8 to 0.5.
 * Increased cooldown from 150/90/30 to 150/90/55.
 * upgrade:
 * No longer reduces cooldown.


 * Reduced damage from 80/150/220/290 to 60/130/200/260.
 * Reduced cast range from 500 to 400.
 * Increased spikes travel distance from 400 to 500.
 * Notes: Reduced projectile speed from 3000 to 2500
 * Notes: Reduced projectile speed from 3000 to 2500


 * Reduced damage from 500/700/1000 to 500/650/850.
 * Increased cooldown from 150/90/30 to 150/90/55.
 * upgrade:
 * Reduced damage from 600/800/1225 to 600/800/1025 and increased cooldown from 150/90/25 to 150/90/55.
 * Reduced damage from 600/800/1225 to 600/800/1025 and increased cooldown from 150/90/25 to 150/90/55.


 * Reduced base attack damage from 15-23 to 10-18.
 * Increased damage reduction from 19% to 30%.
 * Reduced radius from 900 to 300.


 * Reworked into.
 * Old 
 * ''An eerie howl grants inner strength to all nearby allied units.
 * Radius: 500
 * Attack damage reduction: 10/20/30/40%
 * Armor reduction: 1/2/3/4
 * Duration: 20


 * New 
 * Howl an eerie howl grants an inner strength to all nearby friendly units.
 * Radius: 300
 * Bonus damage: 8%/16%/24%/32%
 * Duration: 15 seconds.
 * Mana cost: 20/27/34/41
 * Cooldown: 0


 * Increased base damage from 75/150/225/275 to 75/150/225/290.
 * Reduced mana cost from 90/125/145/165 to 90/125/145/160.
 * Increased damage per arrow from 35/45/50/60 to 35/45/55/65.
 * Reduced cooldown from 3 to 1.5.
 * Increased health from 800 to 1600.
 * Reduced movement speed from 200 to 165.
 * Increased health from 800 to 1600.
 * Reduced movement speed from 200 to 165.
 * Reduced movement speed from 200 to 165.


 * is no longer able to use enemy spells during.


 * Reduced base attack damage from 21-23 to 19-21.
 * Changed damage type from Chaos damage to Basic damage.
 * Reduced base health from 600 to 575.
 * Rescaled mana cost from 70 on each level to 75/65/55/50.
 * Reduced cast time from 4 to 3.
 * Rescaled mana cost from 70 on each level to 75/65/55/50.
 * Reduced cast time from 4 to 3.


 * Reduced cast range from 700 to 620.
 * Reduced cooldown from 12 to 11.
 * Reduced cooldown from 12 to 11.


 * Increased base and gain from 17 + 2 to 18 + 2.25.
 * Reduced movement speed bonus from 10/20/30/40% to 10/15/20/25%.
 * Increased cooldown from 610/590/570 to 910/755/750.


 * Changed main attribute from to.
 * Increased base and gain from 16 + 1.75 to 20 + 2.5.
 * Reduced base and gain from 20 + 2.5 to 16 + 1.75.
 * Reduced cast range from 500 to 400.
 * Increased spikes travel distance from 400 to 500.
 * Reduced damage from 80/150/220/290 to 60/130/200/260.
 * Reduced damage from 80/150/220/290 to 60/130/200/260.


 * now has a 15 seconds cooldown.


 * Replaced with
 * A corpse explodes, dealing damage to all nearby enemy units. The damage is based on the maximum hit points of the corpse. Each level increases the radius.
 * Corpse search radius: 600
 * Damage radius: 150/175/200/225
 * Max health as damage: 25%/30%/35%/40%
 * Mana cost: 95/115/125/135
 * Cooldown: 10
 * Notes: Deals pure damage and pierces spell immunity.
 * Notes: Deals pure damage and pierces spell immunity.


 * Changed corpses spawn order from Ghoul/Rifleman/Tauren/Huntress to Ghoul/Rifleman/Huntress/Tauren.
 * Reduced Tauren health from 1200 to 1050.
 * Replaced with
 * Causes a corpse explosion that causes other nearby corpses to explode, causing a chain reaction.
 * Corpse search radius: 600
 * Explosion interval: 0.5
 * Max explosions per cast: 3/4/5 ( 4/6/8)
 * Mana cost: 145/185/255
 * Cooldown: 100
 * Notes: Explosions damage and radius are based on the level of Corpse Explosion.
 * Cooldown: 100
 * Notes: Explosions damage and radius are based on the level of Corpse Explosion.


 * Increased damage from 80/155/210/275 to 85/165/225/300.
 * Reduced mana cost from 95/115/130/150 to 85/105/120/140.
 * Increased search radius from 350 to 400.
 * Reduced mana cost from 250/360/550 to 250/360/500.
 * Reworked upgrade:
 * Old: Reduces mana cost from 250/360/550 to 200/300/400, cooldown from 100/75/50 to 100/75/30 and allows it to deals damage to structures.
 * New: Increases damage from 290/430/600 to 340/530/725.
 * New: Increases damage from 290/430/600 to 340/530/725.


 * Increased base damage from 75/150/225/275 to 75/150/225/290.
 * Reduced mana cost from 90/125/145/165 to 90/125/145/160.
 * Reduced incoming damage amplification from 10%/20%/30%/35% to 5%/10%/15%/20%.
 * Reduced strike interval from 3.5 to 3.25.
 * Reduced strike interval from 3.5 to 3.25.


 * Increased damage from 56-60/81-85/116-120/176-180 to 56-60/81-85/136-140/216-220.


 * Increased mana cost from 90/105/120/135 to 95/115/135/150.
 * Reduced damage from 41-45/56-60/76-80 to 39-43/54-58/69-73.
 * Increased mana cost from 200/300/500 to 200/325/560.
 * Increased cooldown from 90/90/30 to 90/90/72.
 * upgrade:
 * Reduced cooldown from 90/90/72 to 90/90/65.
 * Reduced cooldown from 90/90/72 to 90/90/65.


 * Replaced with.
 * Old 
 * Duses a target enemy unit in water, dealing damage.
 * Cast range: 600
 * Damage: 100/175/225/350
 * Mini-stun duration: 0.1
 * Mana cost: 85/90/95/100
 * Cooldown: 8
 * Notes: The projectile travels at a speed of 1500 and can be disjointed.


 * New 
 * Slardar increases his movement speed dramatically, but takes bonus damage.
 * Incoming damage amplification: 8%/16%/24%/32%
 * Movement speed bonus: 20%/40%/60%/80%
 * Mana Cost: 0
 * Toggle cooldown: 10
 * Notes: Toggle ability, lasts until toggled off. The cooldown starts upon toggling it off.


 * Rescaled stun duration from 1.5/2.5/3.5/4.5 to 2.00/2.50/3.00/3.25.
 * Reduced armor reduction from 7/14/21 to 4/10/15.
 * Increased cooldown from 1/0.5/0.5 to 10/10/10.
 * Increased cooldown from 1/0.5/0.5 to 10/10/10.


 * Rescaled attack range bonus from 250/500/750/1000 to 150/400/650/900.


 * Reduced radius from 900 to 300.


 * Reduced full damage from 300/400/500/600 to 150/200/450/550.
 * Reduced full damage radius from 300 to 200.
 * Reduced half damage radius from 700 to 500.
 * Increased cooldown from 25/20/15/5 to 25/20/15/12.
 * Reduced fade time from 2 to 1.75.
 * Reduced fade time from 2 to 1.75.


 * Rescaled base armor from 6/8/8 to 3/6/9.
 * Rescaled base armor from 6/8/8 to 3/6/9.


 * Now also grants 3 armor.
 * Increases health bonus from 75 to 100.
 * Reduced radius from 900 to 300.
 * Reduced radius from 900 to 300.


 * Reduced gain from 3 to 2.85.
 * Reduced attack range from 390 to 375.
 * Increased mana cost from 85/100/115/130 to 95/110/125/145.
 * Reduced stun duration from 1.75 to 1.5.
 * Increased cooldown from 7.5 to 8.75.
 * Reduced damage from 75/150/225/300 to 75/125/200/275.
 * Reduced radius from 900 to 300.
 * Increased cooldown from 40/35/30 to 50/45/40.
 * Increased cooldown from 40/35/30 to 50/45/40.


 * Increased mana cost from 80/90/100/105 to 90/105/120/135.
 * Increased damage from 5/10/15/23 to 5/10/16/25.


 * Reduced incoming damage amplification from 10%/20%/30%/35% to 5%/10%/15%/20%.
 * Reduced radius from 900 to 300.
 * Increased cast range from 300 to 470.


 * Increased and gain from 18 + 2.5 to 19 + 2.6.
 * Reduced incoming damage amplification from 10%/20%/30%/35% to 5%/10%/15%/20%.
 * Replaced with.
 * Old 
 * Kills a target friendly Undead unit, giving a percentage of its hit points to the Visage.
 * Cast range: 800
 * Target current health as heal: 20%/40%/60%/80%
 * Mana cost: 125/150/170/190
 * Cooldown: 90


 * New 
 * Creates a powerful anti-magic purge that removes all buffs from units in an area and deals damage to summoned units. Each level increases the radius.
 * Cast Range: 500
 * Radius: 200/250/300/350
 * Damage to summons: 200/300/400/500
 * Mana Cost: 75/85/95/105
 * Cooldown: 20


 * Reduced mana cost from 60/65/70 to 50.
 * Reduced bounty from 26-38/46-58/56-68 to 21-23/41-43/51-53.
 * Reduced bounty from 26-38/46-58/56-68 to 21-23/41-43/51-53.
 * Reduced bounty from 26-38/46-58/56-68 to 21-23/41-43/51-53.


 * Reduced gain from 2.4 to 2.
 * Reduced base from 18 to 17.
 * Reduced base and gain from 22 + 2.5 to 20 + 2.25.


 * Replaced with.
 * Old 
 * Summons a powerful lightning magic to explode on an enemy unit spontaneously. Slows movement speed slightly and prohibits the target unit from attacking.
 * Movement slow: 13%
 * Cast range: 500
 * Damage: 40/80/120/160
 * Disarm duration: 2/4/6/8
 * Non-hero disarm duration: 1/3/4.5/6
 * Mana cost: 85/95/130/165
 * Cooldown: 15


 * New 
 * Hurls a bolt of arcing energy that laces through many nearby enemy units. It only deals 75 damage per target but hits many.
 * Cast Range: 700
 * Bounces: 3/5/7/15
 * Bounce Distance: 500
 * Mana Cost: 85/100/115/125
 * Cooldown: 8


 * Replaced' with.
 * Old 
 * Increases the attack speed of the zeus with the power of lightning.
 * Attack speed bonus: 12%/24%/36%/48%


 * New 
 * Instantly shocks all nearby units for 15% of their current hit point as damage.
 * Health removed per cast: 15%
 * Radius: 150/250/350/450
 * Mana cost: 10
 * Cooldown: 0

Items

 * Reduced gold cost from 90 Gold to 75 Gold.


 * Reduced gold cost from 65 Gold to 57 Gold.


 * Reduced gold cost from 575 Gold to 450 Gold.


 * Reduced gold cost from 575 Gold to 450 Gold.


 * Reduced gold cost from 575 Gold to 450 Gold.


 * Reduced gold cost from 1400 Gold to 1300 Gold.


 * No longer has a 120 second restock time.


 * Reduced bonus from 3 to 2.
 * Reduced bonus from 3 to 2.


 * Reduced cooldown from 120 to 30.


 * Melee heroes are no longer restricted from buying.


 * Increased mana burned per hit against heroes from 12 to 20.
 * Increased mana burned per hit against non-hero units from 24 to 40.
 * Increased mana burned per hit against non-hero units from 24 to 40.


 * Reduced bonus from 16 to 15.
 * Fixed being able to target allied units.
 * Reduced damage from 450 to 350.
 * Reduced mana cost from 310 to 245.
 * Reduced mana cost from 310 to 245.


 * Can no longer be dropped, sold or destroyed.


 * Melee heroes are no longer restricted from buying
 * duration for melee heroes is 3.


 * Reduced proc chance from 40% to 30%.
 * Increased damage from 50 to 100.
 * Increased damage from 50 to 100.


 * Increased health bonus from 400 to 450.
 * Reduced mana bonus from 450 to 400.
 * Increased number of charges from 1 to 2.
 * Reduced mana cost from 600 to 150.
 * Reduced mana cost from 600 to 150.


 * Reduced attack damage bonus from 35 to 20.
 * Increased duration from 3 to 3.5.
 * Reduced mana cost from 100 to 75.
 * Reduced mana cost from 100 to 75.


 * Reduced cooldown from 60 to 45.


 * Reduced bonus from 4 to 3.

Original Warcraft III Map Description
Map Description A clash of the titans! 24 Scourge heroes face off against 24 Sentinels. Special game modes in this version are reverse, teamrandom, and allrandom. The killing sounds are still here! Loading Screen DotA Allstars v5.55 Visit the DotA Allstars home channel, Clan TDA in Azeroth.

You can find a list of all official version in our forums at www.rtsgames.com/dota, in the general discussion forum.

Available commands: -random, -repick, -nopowerups, -allrandom, -teamrandom, -reverse.

This version is somewhat a beta test.

Startup Notes Stop by the forum at www.rtsgames.com/dota, or hang out in the channel Clan TDA@Azeroth! Check the quest menu for more information.

Gold transfer has been disabled!

If you don't want super creeps, type -nosupercreeps within the first 10 minutes of the game. If you don't want item powerups, type -nopowerups within the first 10 minutes of the game. You may -repick once. It now costs you 150 gold in a normal game or 500 in an allrandom/teamrandom game. It gives you a new randomly chosen hero. You may only -repick in the first 180 seconds. Blue now has the option of activating either allrandom or teamrandom mode; allrandom gives every player a random hero from either team, while teamrandom only allocates heroes to the proper teams.

Quest Notes DotA Allstars v5.55 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, WKnight, zetta, mrquincy, mortred, about11, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out. Thanks to Dankstoner for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 7/07/04 at 7:05 PM.

Enjoy! -Guinsoo

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA ).

Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.

New in this version More than I can think of. Anti-Mage: Ultimate changed to .6/.85/1.1, Mana Burn replaced with Spell Shield. Bounty Hunter: All 4 skills taken down slightly in power, beefed stats slightly, added a new ability to Track. Dragon Knight: Damage up and cost down on Immolation, changed ultimate forms completely. Omniknight: Repel cooldown added to 15. Centaur: most Return bugs fixed, Return damage halved, speed reduced, stats increased. Chen: mana cost on Holy Light reduced, unit cap on Holy Persuasion. Furion: Treants nerfed. Sniper: Take Aim range reduced slightly. Lina Inverse: cooldown added to Laguna Blade, reduced delay on Light Strike Array slightly. Luna Moonfang: increased damage loss per bounce by about 50%. Panda: reduced damage on Thunder Clap, decreased duration of Storm, Earth, and Fire to 15 seconds. Conjurer: removed stun from Ruby Golem, limited stun on Mithril Golem to 1 cast per golem, changed summons to normal damage, increased tower damage to summons by 25%. Morphling: Undercover no longer allows you to take/use skills. Rhasta: cooldown doubled on Mass Serpent Wards, increased mana cost on Forked Lightning, less duration on Shackles. Stealth Assassin: Permanent Invisibility is level 5, and Death Wards deal more damage at levels 3 and 4. Rylai Crestfall: fixed both damage and wisp bug with Freezing Field, reduced damage on Frost Nova Slightly, changed Frostbite's level progression. Shendelzare Silkwood: reduced damage on Magic Missile, Nether Swap cannot target Roshan. Naga Assassin: Ensnare cast range reduced slightly. Goblin Techies: reduced damage, AOE, and increased cooldown on Land Mines; Remote Mines no longer have True Sight. Juggernaut: fixed Omnislash. Zeus: removed Lightning Reflexes and Shock and added Static Field and Arc Lightning. Bone Fletcher: Strafe speed decreased slightly. Chaos Knight: Chaos Bolt stun changed to 1-5 seconds. Viper: added significant range to Viper Strike. Razor: improved Storm Seeker's damage slightly, reduced damage taken from Frenzy. Doom Bringer: fixed Devour, lowered Strength base and per level, decreased Doom duration to 18 seconds. Faceless Void: decreased length and width of Carrion Swarm. Lifestealer: Rage replaces Siphon Strength. Lycanthropy: Howl of Terror changed to Howl. Nerubian Assasin: changed to Agility. Phantom Assassin: Coup de Gras targets heroes only. Queen of Pain: Fan of Knives and Sonic Wave both improved. Slithereen Guard: Added Sprint in place of Splash; decreased stun on War Stomp, decreased armor penalty on Amplify Damage. Night Stalker: fixed bugs with his daytime casting. Lich: fixed Chain Frost, Decaying Soil now hits heroes, lowered damage on Frost Nova. Leoric: no changes. Krobelus: decreased length/width on Carrion Swarm, reduced number of specters from Exorcism, increased base and per level Strength. Leshrac - nerfed Split Earth slightly, increased mana cost on Pulse Nova. Lion - removed building damaging from Scepter/Finger, doubled cooldown on Finger. Magnus - decreased stun on Reverse Polarity to 1/2/3 seconds. Medusa - improved Chain Lightning's damage, increased base stats, reduced mana cost and cooldown on Split Shot. Pudge - removed Carrion Flies and Beetles; added Corpse Explosion and Chain Explosion. Visage - removed Death Pact and added Dissipate; improved Frenzy, improved base and starting stats. Added -reverse. All auras now have a range of 300. Supercreeps are gone. Fixed some bugs that I knew about; others I know about but still are not fixed in this version. This version is a balance fixer, not a bug fixer. Look for another version to be out soon. I can almost guarantee that I fucked something major up here; I haven't tested it thouroughly enough yet, but I promised a release by today, so here you are. Expect a 5.56 pretty soon then =)

Atma calls to you...

Commands -random :  Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Costs 150 to activate or a bunch of cash in an allrandom game. Can only be used in the first 90 seconds and gives you a new random hero. -nopowerups :  Votes to stop powerups from spawning. -reverse (blue only)  :  Activates a game mode where you can choose your opponent's hero. -allrandom   (blue only)  :  Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes. -teamrandom  (blue only)  :  Activates a game mode where everyone gets a random hero that their team could normally choose.


 * Versions
 * Patches

Versão 5.55