Version 5.65

Gameplay Constants

 * Turned on some Warcraft III gameplay connstants.
 * 1) Gameplay - Drain gives bonus mana/life - Determines If drain mana/life ability gives bonus life the unit that's draining the mana/life.
 * 2) Gameplay - Drain transfers mana/life - Determines If the drain ability transfers mana/life to the draining unit or not.
 * 3) Gameplay - Drain affects Etheral - Determines If the drain ability will have better effect with etheral units or not.

Item combining

 * Added s to replace.

Ancients

 * Reduced health from 5000 to 4250.

Hero Changes

 * Removed chance to deflect magical damage.


 * Increased gain from 3 to 3.1.
 * Reduced gain from 2.15 to 1.95.
 * Increased gain from 1.15 to 1.25.


 * Increased movement speed slow from 10% to 15%.
 * Reworked
 * Old 
 * Can inject an egg in an enemy unit to create a Spiderite. If a unit dies with the debuff, a Spiderite is born.
 * Cast range: 700
 * Number of Spiderites: 1
 * Debuff duration: 3
 * Spiderite duration: 30
 * Cooldown: 14
 * Notes: Single-targeta bility with autocast on by default. The Spiderlings uses this whenever it is off cooldown and an enemy is within range.
 * Notes: Single-targeta bility with autocast on by default. The Spiderlings uses this whenever it is off cooldown and an enemy is within range.


 * New 
 * Plants Spiderite eggs in enemies. If the unit dies with the debuff, a Spiderite is born.
 * Number of Spiderites: 1
 * Debuff duration: 2
 * Spiderite duration: 60
 * Notes: Passive ability, which causes all attacks of the Spiderling to debuff enemies.


 * Increased max allowed webs from 1/2/3/4 to 2/4/6/8.
 * Reduced mana cost from 250 to 200.
 * Increased movement speed slow from 25% on each level to 25%/35%/50%/65%.
 * Now has a 4 second cooldown.
 * No longer drains 5% of max health per second.
 * Increased cooldown from 90/80/70 to 100/90/80.
 * No longer drains 5% of max health per second.
 * Increased cooldown from 90/80/70 to 100/90/80.
 * Increased cooldown from 90/80/70 to 100/90/80.


 * Changed damage type against ranged units from HP Removal to Physical.
 * Now deals the damage dealt to ranged units to melee units as well.
 * Notes: Deals 5/10/15/20 damage to melee units upon attack start, and then 10/20/30/40 again upon reaching attack point.
 * Notes: Deals 5/10/15/20 damage to melee units upon attack start, and then 10/20/30/40 again upon reaching attack point.


 * No longer grants 150% attack damage bonus for one attack.
 * Now deals 20/40/60/80 magical damage to enemy targets upon cast.
 * Replaced with.
 * Old 
 * Summons 11 copies of the Chaos Knight from alternate dimensions. The illusions deal very little damage.
 * Split time: 0.5
 * Number of illusions: 9
 * Illusion damage dealt: 2%/4%/6%
 * Illusion damage taken: 100%
 * Duration: 15/20/25
 * Mana cost: 175/225/275
 * Cooldown: 180
 * Cooldown: 180


 * New 
 * Summon several copies of the Chaos Knight from alternate dimensions. the illusions deal full damage, but take extra damage.
 * Number of illusions: 1/2/3
 * Illusion damage dealt: 100%
 * Illusion damage taken: 200%/250%/300%
 * Duration: 20
 * Mana Cost: 170/225/275
 * Cooldown: 180
 * Notes: Has a 0.5-second split time, during which Chaos Knight is invulnerable. The positions of Chaos Knight and the illusions are shuffled.


 * Reduced heal from 150/300/450/600 to 125/250/375/500.
 * Reduced units persuaded per cast from 4/8/12 to 2/4/6.


 * Reduced slow duration from 4 to 3.75.


 * Increased cooldown from 40 to 50.


 * is bugged, the spell does not active the explosions upon cast.


 * Increased cooldown from 8 to 9.25.
 * Reduced slow duration from 5 to 4.
 * upgrade:
 * Fixed upgraded damage. Now  deals 280/370/460 damage instead of 280/370/360.


 * Reduced search radius from 800 to 700.


 * Increased radius from 600 to 675.


 * Replaced with.


 * Increased creep duration from 12/16/20/20 to 5/6/7/8.


 * Increased base and gain from 17 + 1.9 to 18 + 2.
 * Increased base from 17 to 18.
 * Increased base attack damage from 24-28 to 30-34.
 * Replaced with.
 * Old 
 * Causes this unit to shift out of existence whenever it takes damage, temporarily avoiding any further damage.
 * Channel time: 0.5
 * Mana cost: 30/20/10/0
 * Cooldown: 10/8/6/4
 * Notes: Turns the caster invulnerable and hidden while channeling.


 * New 
 * The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
 * Bonus Armor: 2/4/6/8.
 * Damage Returned: 10%/20%/30%/40%


 * Reduced cooldown from 120 to 90.


 * No longer grants 150% attack damage bonus for one attack.
 * Now deals 20/40/60/80 magical damage to enemy targets upon cast.
 * Now deals 20/40/60/80 magical damage to enemy targets upon cast.


 * Reduced damage from 125/200/275/350 to 100/175/250/325.
 * Reduced radius from 350 to 300.
 * Increased mana loss per second from 1.5/3/4.5/6 to 2/4/6/8.
 * Reduced health drained per second from 100/150/200 to 95/140/185.
 * Increased cooldown from 16 to 30.
 * Added upgrade for :
 * Increases health drained per second from 95/140/185 to 140/185/230 and mana cost from 125/175/225 to 175/225/275.
 * Added upgrade for :
 * Increases health drained per second from 95/140/185 to 140/185/230 and mana cost from 125/175/225 to 175/225/275.


 * Reduced gain from 2.75 to 2.5.
 * Increased gain from 1.55 to 1.8.


 * Renamed to Star Storm.
 * Increased duration from 1.95 to 2.
 * Reduced base heal from 130/215/300/425 to 120/195/270/395.
 * Increased bounce heal reduction from 25% to 35%.
 * Increased mana cost from 90/105/120/135 to 90/115/130/145.
 * Increased cooldown from 9 to 11.
 * Increased mana cost from 110/130/150/170 to 120/140/160/180.
 * Increased cooldown from 100 to 120.
 * Increased mana cost from 110/130/150/170 to 120/140/160/180.
 * Increased cooldown from 100 to 120.
 * Increased cooldown from 100 to 120.


 * Reduced bash proc chance from 5%/5%/10%/15% to 5%/5%/10%/10%.
 * Rescaled bash damage from 50/35/35/35 to 50/25/25/50.
 * Rescaled bash damage from 50/35/35/35 to 50/25/25/50.


 * Reduced attack and movement speed slow from 20%/40%/60% to 10%/20%/30%.
 * upgrade:
 * Increases attack and movement speed slow from 10%/20%/30% to 20%/30%/40%.

Items

 * Removed.


 * Removed


 * No longer requires to build (−1500 Gold cost).
 * Now requires a to build (+1500 Gold cost).


 * Item cost changes:
 * Now requires a to build (+50 Gold cost).


 * Item cost changes:
 * Now requires a to build (+50 Gold cost).


 * Now requires a (1450 Gold) to build, instead of  (1500 Gold) (total cost decreases from 3750 Gold to 3700 Gold).


 * Reworked recipe.
 *  Old :
 * Recipe: (500 Gold),  (1500 Gold),  (1500 Gold)
 * Movement speed bonus: 100
 * Total cost: 3500 Gold
 * New :
 * Recipe: (500 Gold),  (2900 Gold)
 * Movement speed bonus: 115
 * Total cost: 3400 Gold


 * Now requires a (1500 Gold) to build, instead of  (1500 Gold) (total cost remains at 2950 Gold).


 * Now requires a (1400 Gold) to build, instead of  (1500 Gold) (total cost decreases from 6500 Gold to 6400 Gold).


 * Now requires a (+1 Gold) to build (total cost increases from 6000 Gold to 6001 Gold).


 * Reduced gold cost from 290 Gold to 210 Gold.


 * Added.
 * Renamed Furbolg Cheese to Hunk of Cheese.


 * Removed.
 * Added new ability
 * Target an allied unit to restore its health over time.
 * Cast range: 450
 * Health restored per second: 250
 * Duration: 6
 * Notes: Restores in 1 second intervals. The effect is not dispelled upon taking damage. No cooldown. The item is still consumed on use.


 * Reduced gold cost from 1500 Gold to 1375 Gold.


 * Item cost changes:
 * No longer requires to build (−1500 Gold cost).
 * Now requires a to build (+1500 Gold cost).
 * Total gold cost remains at 3400 Gold.


 * Item cost changes:
 * Now requires a (1400 Gold) to build, instead of  (1500 Gold).


 * Item cost changes:
 * No longer requires to build (−1500 Gold cost).
 * Now requires a to build (+1550 Gold cost).
 * Total gold cost increases from 2950 Gold to 3000 Gold.


 * Now requires a (+25 Gold) to build (total cost increases from 8220 Gold to 8225 Gold).


 * Item cost changes:
 * No longer requires to build (−1500 Gold cost).
 * Now requires a to build (+1500 Gold cost).
 * Total gold cost remains at 5150 Gold.


 * Now requires a (+1 Gold) to build (total cost increases from 2350 Gold to 2351 Gold).


 * Item cost changes:
 * No longer requires to build (−1500 Gold cost).
 * Now requires a to build (+1200 Gold cost).
 * Total gold cost decreases from 7800 Gold to 7500 Gold.


 * Item cost changes:
 * No longer requires to build (−1500 Gold cost).
 * Now requires a to build (+1300 Gold cost).
 * Total gold cost decreases from 5900 Gold to 5700 Gold.


 * Reworked recipe.
 * No longer requires to build (−1500 Gold cost).
 * Now requires a Recipe to build (+1700 Gold cost).
 * Total gold cost increases from 2450 Gold to 2650 Gold.


 * Now requires a (1400 Gold) to build, instead of  (1500 Gold) (total cost decreases from 2950 Gold to 2850 Gold).


 * Item cost changes:
 * No longer requires r to build (−1500 Gold cost).
 * Now requires a to build (+1000 Gold cost).
 * Total gold cost decreases from 3000 Gold to 2500 Gold.


 * Item cost changes:
 * No longer requires to build (−1500 Gold cost).
 * Now requires a to build (+1550 Gold cost).
 * Total gold cost increases from 5500 Gold to 5550 Gold.


 * Now requires a to build (+1 Gold cost).


 * Increased attack damage bonus from 10 to 20.
 * Now requires a (+1 Gold) to build (total cost increases from 2175 Gold to 2176 Gold).


 * Now requires a (+1 Gold) to build (total cost increases from 1775 Gold to 1776 Gold).


 * Reworked recipe.
 *  Old :
 * Recipe: (610 Gold),  (500 Gold),  (450 Gold)
 * Total cost: 1560 Gold
 *  New :
 * Recipe: (500 Gold),  (610 Gold),  (420 Gold)
 * Total cost: 1530 Gold


 * Now requires a (1525 Gold) to build, instead of  (1500 Gold) (total cost increases from 5600 Gold to 5625 Gold).


 * Now grants 1 attack damage.
 * Increased mana regeneration bonus from 0.5 to 0.6.
 * Nnow requires a (+1 Gold) to build (total cost increases from 625 Gold to 626 Gold).


 * Increased mana cost from 250 to 275.
 * Item cost changes:
 * No longer requires to build (−57 Gold cost).
 * Now requires a to build (+1 Gold cost).


 * Now requires a to build (+1 Gold cost).


 * Now requires a to build (+1 Gold cost).


 * Item cost changes:
 * No longer requires to build (−1500 Gold cost).
 * Now requires a to build (+1425 Gold cost).
 * Total gold cost decreases from 4000 Gold to 3925 Gold.


 * Item cost changes:
 * No longer requires to build (−1500 Gold cost).
 * Now requires a to build (+1460 Gold cost).
 * Total gold cost decreases from 3475 Gold to 3435 Gold.


 * Now requires a (+1 Gold) to build (total cost increases from 3300 Gold to 3301 Gold).


 * Now requires a Recipe to build (+1 Gold cost).

Original Warcraft III Map Description
Map Description A clash of the titans! 26 Scourge heroes face off against 26 Sentinels. Special game modes in this version are reverse, teamrandom, and allrandom. The killing sounds are still around. Loading Screen DotA Allstars v5.65 Clan TDA @ Azeroth www.rtsgames.com/dota

Here's to syl-la-ble, whose contributions to Allstars have been immense throughout its existence. He will be missed.

Added -shortmode (-sm) to reduce tower damage and hit points, increase periodic gold income, and increase exp gained. Also redid the entire recipe system, creep movement system, and random hero system to reduce lag.

Quest Notes DotA Allstars v5.65 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out. Thanks to Dankstoner for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 9/23/04 at 6:53 PM.

Enjoy! -Guinsoo

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA ).

Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.

New in this version Improved Nerubian Assassin. Added Rooftrellen and Shaku. Redid the item system. Added -shortmode. Went back and redid all triggers, optimizing them to reduce lag and memory leaks. Also cleaned up all extraneous object information. Made some balance tweaks on some characters.

Commands -random :  Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Costs 150 to activate or a bunch of cash in an allrandom game. Can only be used in the first 90 seconds and gives you a new random hero. -nopowerups :  Votes to stop powerups from spawning. -reverse or -re (blue only)  :  Activates a game mode where you can choose your opponent's hero. -allrandom or -ar (blue only)  :  Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes. -teamrandom or -tr (blue only)  :  Activates a game mode where everyone gets a random hero that their team could normally choose. -beamcounter : If Luna is playing, every time she uses Eclipse or Lucent Beam, it counts it. That's all it does. -refresh: If you are the Phantom Assassin, casts a 0-damage Frost Nova on yourself to refresh Blur. -shortmode or -sm: Reduces all tower damage and hit points, increases hero experience gained by 10%, and doubles the gold given periodically.

League Play To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.