Ember Spirit

Xin the Ember Spirit is a highly mobile and versatile melee Agility carry, whose abilities make him a very slippery foe and enable him to dance around his enemies at will. His skill set allows for incredibly aggressive assaults on other heroes, as he can engage on them from long range using Sleight of Fist, and tie them down with Searing Chains to halt their movements. His Flame Guard ability deals damage while active and shields Xin from magic nukes, making him a force to be reckoned with by enemy casters. And finally, his Fire Remnant spell allows him to engage, escape or move instantaneously around the map, allowing him to show up where the enemy least expects and disappear just as quickly.

Despite a good HP pool early on, he lacks armor and a sizable mana pool, making him quite frail and easy to bring down with physical damage if caught or disabled. However, with good item choices and proper judgement, Ember Spirit can engage his foes using his speed and disables, dominating the battlefield with blinding speed. While he has only a limited presence in the early and mid game, in time Xin becomes a dangerous opponent even on his own, proving to friend and foe alike that for them, there is still much to be learned.

Tips

 * is most effective when you're against one or two enemies, since the targets are chosen randomly in an area around you.
 * is perfect against multiple enemy Heroes, since it hits all the targets in the area for full damage and makes you invulnerable in the meantime. Max it when teamfights start, so that the affected area will be bigger and the cooldown will be shorter. For this reason, 's effectiveness comes to a massive peak when dealing with heroes who rely on numbers (Summons, Illusions, Meepo clones, etc).
 * has two utilizations: it can be either used to deal consistent damage during ganks or to make you partially immune to magical damage. Be wary, though, that the damage over time effect will be lost if you reach the damage reduction threshold.
 * is a versatile spell. It can be used to:
 * close the gap between you and the enemy;
 * escape by sending the Remnant to a safe position, and then returning to it if in danger;
 * deal high damage by sending 3 Remnants quickly near the opponent(s), and then dashing to them;
 * quickly return to battle (place a Remnant, use a, refill your health and mana, dash to the Remnant);
 * gain vision of an area;
 * scare your enemies by placing a Remnant close to them;
 * return to a team-fight after using buy back.
 * Xin is relatively squishy early on. You should level up first in order to soak up magical damage and deal your own.
 * While can be maxed early to harass and outlane the opponent, it's almost useless in 1 VS 1 situations.
 * Don't place many s in a short window of time, unless you want to finish an enemy. Usually, one is enough to chase and close a gap.
 * synergize well with Xin's skill set, since you'll be able to chase your enemies more easily and burn them with, but if you find yourself low on mana too often, consider going for.
 * A fast means that your  will deal constant high damage early on;  lets you chase better and gives health and mana, which are very important for ; 's cleave is really effective with, and the regeneration it provides is immensely useful.
 * Consider get an in the early stages, since  applies orb effects in all enemies in the area,it will apply the poison effect, granting movement advantage for you and your team.
 * Stacking Battle Furies is actually viable on, since has a low cooldown and can affect the whole enemy team.
 * After your first core item, consider going for items like and / since they'll greatly increase your damage per second while using your second ability,.
 * If you are planning on stacking more than two, bear in mind that your second one will increase your cleave damage by 100%, and your third by 50%. Getting a fourth is not recommended as it increases the damage by 33.3% in relation to your current Cleave damage, and as such, it is better to get a as the critical chance grants approximately a 35% overall damage increase, as well as making you more viable in a 1v1 situation.
 * Though not listed, a is very powerful on Ember Spirit - It gives you the same amount of armour as an, but it offers very large mana increase and regen, which is more useful on a hero that constantly depends on combos from his abilities more than simple attack speed. Shiva's Guard can be activated during  and will instantaneously travel in all the areas he sweeps in, allowing to instantaneously cover up a massive area with the active debuff. Consider getting the item as a very strong alternative for  if extra damage/health is not what you need, even though it isn't as reliable.

Trivia

 * , like, and , was a Pandaren in DotA. However, he was re-skinned to avoid copyright issues with Blizzard Entertainment, since Pandaren are a race of creatures in the Warcraft Universe.
 * Most of Ember Spirit's unit responses are exactly four words long, a reference to the traditional Chinese proverbs also known as ChengYu. According to Xin, himself: embr rare 03.mp3  "Four words is plenty."