Spirit Breaker

Barathrum the Spirit Breaker is a powerful ganker type melee strength Hero that concentrates on taking out single targets, while lacking in larger team fights. His Charge of Darkness lets him charge towards any target available, while knocking off all enemies in his path. If you see the charge coming, it may already be too late. He is picked mostly for his high damage given by his Greater Bash which crushes the life out of his hapless victims. Barathrum can instantly and quickly move to his enemy via Nether Strike and shock them with a soul-bashing blow.

Gameplay
Spirit Breaker plays like most assassin Heroes, with the exception of having an absence of invisibility and high durability: he singles out a target and deals as much damage as possible while trying not to get killed himself. Charge of Darkness is the go-to gank initiator. It grants vision of the target, and causes him to move very fast towards them, then stuns and deals damage while also disabling enemies that get in his way. Although issuing a move or attack command while charging will cancel it, some items can be activated while charging (such as Black King Bar), thereby adding to Barathrum's power. If Barathrum is disabled while charging, it is also cancelled, meaning he needs to pay attention and avoid being stunned. As of the latest update, players no longer see a debuff when being charged, making him more of a surprise. Charge of Darkness can also be used to grant vision of the target. If Barathrum charges an invisible enemy, they will still be stunned and will give shared vision, but will not be revealed. Once hit, he can follow up with his ultimate, Nether Strike, another disable that deals high damage and teleports Spirit Breaker in front of his target after a short time. The target will be stunned, and though Spirit Breaker can be killed, he is magic immune during the fade time of his teleport. His aura, Empowering Haste increases his movement speed dramatically. Greater Bash has a universal 17% chance to stun the target, while also dealing damage based on Spirit Breaker's movement speed. This means any items that increase movement speed and attack speed, such as Mask of Madness or Drum of Endurance synergize perfectly with this ability. With a bit of luck, he can cause considerable damage in a short period of time without using either of his active abilities.

Abilities

 * Disabled by Doom

Tips

 * Black King Bar can be used without interrupting your charge, activate it just when you get close to the enemy to take advantage of it's duration during the fight.
 * Use Charge of Darkness to get close, stun your target, and make him vulnerable to your attacks.
 * Nether Strike deals major damage to the target enemy and teleports behind them, wherever they go. You can use this to catch blinking or teleporting enemies before they get away.
 * Greater Bash deals more damage depending on Barathrum's movement speed. Getting items that increase movement speed, such as Sange & Yasha and Drum of Endurance, will greatly improve your damage.
 * Chaining together Charge of Darkness with Nether Strike can deal high amounts of burst damage in a very short amount of time.
 * Spirit Breaker has very little teamfight presence due to his specialized skills, but he can still be useful at neutralizing targets and forcing enemies back.
 * Charge of Darkness allows Spirit Breaker to run through units, trees, structures and terrain. In a recent change, Charge of Darkness no longer indicates your enemies when activated, letting you setup ganks.
 * When charging enemy heroes in mid game, be 100% sure that they are alone. A lone enemy may wait out in the open while their ally hides in the trees, waiting for you to charge the bait hero, and finally be ganked. Therefore, Observer Wards can greatly reduce uncertainty before charging.
 * Although Charge of Darkness is typically used to get into fights, it can also be used to get back out in a pinch; by targeting a creep in a different lane Spirit Breaker can move quickly to avoid death, then cancel the charge when he is out of danger.
 * Sange and Yasha is a fair pick on Spirit Breaker, as the bonus movespeed improves the damage of his Greater Bash as well as his general speed, improving his chasing ability even further in conjunction with it's maim.
 * Despite being classified as an initiator Spirit Breaker is more of a hunter who takes out lone targets or chases down fleeing enemy heroes after a team fight. To actually initiate you will either need an Aghanim's Scepter so that your ultimate has an AOE presence which in turn weakens your carry potential or use Charge of Darkness in a way that would let you bowl through all of the enemy team heroes (such as aiming for the furthest enemy hero while the enemy team is standing close to a line formation).
 * Due to the massive speed boost Spirit Breaker receives while charging (288 more than maximum movement speed), he can catch up to a team fight fairly quickly, even from across the map. While prepping for a team fight you might want to actually stand at the back of your team and let your allies begin to draw out disables and initiation skills from the enemy then use Charge of Darkness on your target, this will disorient the enemy team as you are likely to be hitting a few of them on the way to your target not to mention that they will be left with no disables to stop you.
 * Sometimes it might be a good idea to use Nether Strike on a magic immune hero to interrupt their actions as the greater bash will hit them regardless. Situations where for example your team gets caught in a Black Hole by a magic immunue Enigma you can turn the tide of the fight if you can stop him right at the beginning.

Trivia

 * Barathrum's fun/alternate name is Roadrunner.
 * "Barathrum" means "underworld" in Latin.
 * He has the highest base strength in the game (29).
 * His response "Rampage" might be a reference to who used to be his equivalent in Heroes of Newerth (most of the HoN hero skills changed since the port)