Mars/Guide

ROLE1

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ROLE2

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General

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 * God's Rebuke uses attack modifiers, building lifesteal will heal Mars the more units that are hit.


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 * Impale enemies inside the ultimate with Spear of Mars to a wall in the arena to quickly stun them and maximize the damage done by the ultimate.
 * Knock enemies back with God's Rebuke against an arena wall to deal spear damage with Arena of Blood.
 * Arena of Blood can be used defensively to block enemies attempting to chase Mars.
 * However, units that are spell immune can move through Arena of Blood.

Items
Starting items:
 * 's health regeneraion helps Mars stay in lane.
 * also restores health to Mars.
 * restores mana so Mars can keep nuking his enemies.
 * provides damage block so Mars can resist enemy harassment.

Early game:
 * help Mars get into position to use his abilities.
 * provides burst health and mana restoration to keep Mars fighting.

Mid game:
 * further improves Mars' physical durability, gives a lot of damage that improves his crit from, and gives mobility to get better angles of his
 * , upgraded from Magic Stick, provides additional attributes.
 * positions Mars better when using Spear of Mars to gank.
 * providing Mars with mana restoration and armor, along with lifesteal and bonus damage that quickly heal him when using God's Rebuke.

Late game:
 * grants spell immunity and magical damage resistance, combining with Bulwark's attack damage reduction to help Mars survive in fights.
 * grants a passive damage income for Mars while he is tanking with as well as a lot of damage to improve his crits with

Situational items:
 * returns enemy attack damage as they are trying to break through Bulwark.
 * grants a chance for every unit hit by God's Rebuke to produce Chain Lightning. Mjollnir's active ability, Static Charge, pairs well with Bulwark, since Mars can repeatedly tank physical damage dealt to him, granting a higher chance for Static Charge to trigger.

Mars/Guia