Version 5.61b

Gold

 * Increased Periodic Gold from 7 gold every 7 seconds (1 gold every 1 second) to 8 gold every 7 seconds (1 gold every 0.85 seconds).

Heroes

 * Increased hero damage per second from 40 to 60. [?]
 * Increased creep damage per second from 40 to 60. [?]
 * Increased creep damage per second from 40 to 60. [?]


 * Reduced hero duration from 1.3 to 1.
 * Reduced hero duration from 1.3 to 1.


 * Reduced radius from 1000 to 450


 * Removed the passive ability for.


 * Changed back movement type from horse to hover. [?]


 * Changed back movement type from horse to hover. [?]

Items

 * Increased attack damage bonus from 55 to 65.


 * Reduced attack speed bonus from 30 to 25.

Original Warcraft III Map Description
Map Description A clash of the titans! 24 Scourge heroes face off against 24 Sentinels. Special game modes in this version are reverse, teamrandom, and allrandom. The killing sounds are still around. Loading Screen DotA Allstars v5.61b Visit the DotA Allstars home channel, Clan TDA, in Azeroth.

Available commands: -random, -repick, -nopowerups, -allrandom (-ar), -teamrandom (-tr), -reverse (-re).

This is more less a beta version; Expect 5.62 out very quickly. syl-la-ble OWNS ALL WTF!

Quest Notes DotA Allstars v5.61b This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out. Thanks to Dankstoner for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 9/02/04 at 5:53 PM.

Enjoy! -Guinsoo

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA ).

Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.

New in this version Phoenixes now deal Piercing damage. Ward damage down at levels 1-3, true sight removed from all levels. Increased the mana cost on Searing Arrows to 13. Increased the cooldown on Strafe to 45/40/40/35. Changed Song of the Siren to 6/8/10 small/medium/large area affected, increased the \"stun\" time to 4/5.5/7 seconds. Fixed where Reverse Polarity will stun a unit, but won't \"trap\" it. Removed Hurl Boulder from Mithril Golems, added 2 damage. Decreased cost on Gem of True Sight to 825. Increased cost on Sentry Wards to 400; increased Ward duration by 60 seconds. Summon Wolves hotkey changed to W. Fixed Ensnare learn tooltip. Increased the \"transition time\" on Permanent Invisibility from 2 seconds to 3.6 seconds. Added Night Stalker to the list of heroes that cannot use Tome of Retraining. Decreased the cooldown on Sprout to 11 seconds, from 12, and decreased the mana cost. Spawn buildings are now invulnerable until their corresponding tower is destroyed. You may no longer attack your own creeps. You may not attack your own structures unless they have less than 10% of their HP remaining. Improved the HP regeneration on level 1 towers to .1 HP/second. Improved the Sniper's damage while in Take Aim mode and reduced the transition time to 3 seconds and the mana cost to 75. Took hover movement type away from Visage and Viper. Changed Phoenix to summon 1/2/3 Phoenixes, or 2/3/4 with Aghanim's Scepter. Reduced Death Ward's armor. Added -ar, -tr, and -re as alternate ways of inputting -allrandom, -teamrandom, and -reverse. Adjusted the position of some creep camps. Increased the armor and hit points restored by Netherezim Buckler, but removed the mana gain and changed the mana cost to 75. Decreased the cooldown on Magic Missile from 12 seconds to 9 seconds; increased the stun from 1.5 seconds to 1.75 seconds. Static Field no longer harms sleeping units, and the cost is increased to 13 mana. Fixed Eul's Scepter of Divinity tooltip. Decreased the duration of Manta Style images to 42 seconds. Increased the damage done by Carrion Flies by 7. Increased Pudge's strength per level to 3.75, base intelligence to 15, intelligence per level to 1.5, and added 5 to his base damage. Decreased the cooldown on Carrion Flies by 1 second for each level, increased fly mana regeneration to 2.25 per second. Increased the damage on Huntresses and Tauren. Decreased damage on Venomancer's Poison Sting to 5/10/15/20 per second over 7 seconds. Decreased the movement penalty to .07/.14/.21/.28. Reduced the damage on Poison Nova to 62/100/138/185 damage per second, and decreased the movement penalty to 10/20/30/40%. Decreased base attack cooldown on morphed Lycanthrope by .15 seconds. Decreased the stun duration on Lycanthrope wolf summon bash to 1.3 seconds, but increased the Bash to 15% and the damage bonus to 15. Increased the base damage on Lycanthrope wolf summons slightly. Increased the area of effect on Howl. Changed Split Shot to how it used to be, firing 2/3/4/5 arrows based on Medusa's base attack damage minus about 10%. Works properly now. Decreased cooldown and increased duration of Crippling Fear. Increased damage and decreased mana cost slightly on level 4 Void. Increased benefits on Hunter in the Night at all levels. Increased Balanar's strength progression to 2.8 per level. Decreased mana cost slightly on Nerubian Assassin's Impale, increased the damage, increased the stun time by .25 seconds, and decreased the cooldown by 1 second. Increased the damage slightly on Mana Burn. Swapped Nerubian Assassin's Spiked Carapace and Wind Walk. Decreased the cooldown on Arc Lightning to 2 seconds. Decreased the cooldown on Lightning Bolt by 2 seconds. Reduced the hit points on summoned Treants to 550. Increased the AOE of Hoof Stomp slightly. Decreased the mana cost of Double Edge to 75. Increased the mana cost on Summon Water Elemental slightly. Increased the mana cost and cooldown slightly on Rylai's Frost Nova. Decreased the damage on Freezing Field by 5/10/15/20; spread the frost explosions out slightly farther. Increased the cooldown on Razor's Chain Lightning to 11 seconds. Decreased slightly the movement bonus from Unholy Frenzy. Increased the damage on Divine Rapier to 250. Added the Atma Weapon as a real, creatable recipe. Decreased the damage output on Burize. Increased the attack speed on Mask of Madness by an additional 20% and reduced the damage taken by 10%. Increased the life steal to 12%. Increased the strength bonus on Heart of Tarrasque to 30. Reduced the cooldown on Dagon Energy Bursts. Increased the hit points regenerated on Aegis of the Immortal and Heart of Tarrasque to 11 per second, up from 9. Increased the stat bonus on Eye of Skadi from 20 to 25. Increased the life steal on Helm of the Dominator to 12%. Decreased the cooldown on Lothar's Edge to 22 seconds. Increased slightly the damage on Satanic. Changed Aegis of the Immortal so that when you die with it, it teleports you back to your base and then revives you. This makes it so that you don't lose all of your charges at once. Reduced the cost on Sapphire Water to 300. Increased the starting gold by 375 for -reverse games. Reduced the charges on Aegis of the Immortal to 4. Reduced the mana cost on Metamorphosis by 25. Reduced the mana cost on Soul Drain to 75 at all levels. Reduced the mana cost on Conjure Image slightly at all levels. Darkness now lasts only 25/50/80 seconds, but doesn't interrupt the normal transition of day and night. Added a mana dissipation to Dissipate. Lesser Clarity Potion no longer stops working in combat, and the cost is reduced to 52. Made Gem of True Sight cost 750, but can now be dropped from your inventory. Sentry Wards cost 375. Manta Style charges are now 10. Refresher Orb now is based off of a cooldown, instead of charges. It is limit 1. Nerubian Assassin now has Vendetta as his ultimate, and Spiked Carapace as a normal ability. MKB is now +55 damage, using the old recipe. You may only attack friendly creeps with HP less than 50%. Changed the mana cost and cooldown on Guardian Angel.

Commands -random :  Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Costs 150 to activate or a bunch of cash in an allrandom game. Can only be used in the first 90 seconds and gives you a new random hero. -nopowerups :  Votes to stop powerups from spawning. -reverse or -re (blue only)  :  Activates a game mode where you can choose your opponent's hero. -allrandom or -ar (blue only)  :  Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes. -teamrandom or -tr (blue only)  :  Activates a game mode where everyone gets a random hero that their team could normally choose. -beamcounter : If Luna is playing, every time she uses Eclipse or Lucent Beam, it counts it. That's all it does. -refresh: If you are the Phantom Assassin, casts a 0-damage Frost Nova on yourself to refresh Blur.

League Play To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.