User:Bu3ny/stuff

Hero
Heroes are the main characters, controlled by the players. They are the only units capable of leveling up through the means of experience, which also allows them leveling up their abilities. Heroes are also the only units which have attributes, which also increases with each level they gain. Heroes also have a 6 slot item inventory by default (although this trait is not unique to heroes).

There are only 2 cases in which heroes can be summoned by abilities, these being and. The Meepo clones are treated like regular heroes, with a very few exceptions. The Tempest Double, however, rather acts like a hero-illusion hybrid. It still counts as a hero (means all spells treat it as a hero, not as an illusion), but shares many illusion traits. It is summoned in the same way as illusions are (copying the main hero's stats) and expires after a while. Its death does not yield any bounties, so it does not count towards any kill streaks, and it does not respawn. It expires like most other summons and disappears from the match after its death. Recasting Tempest Double creates a new one, instead of re-summoning the previous one.

Creep
Creeps are the second main category, which includes every unit that is not a hero. These units cannot gain experence and not level up, and also do not have attributes. All their stats (health, mana, armor, attack damage, etc) are set values and only change through the means of modifier (lane creeps get stronger through a modifier which increases their power as time passes), or in case of summons, through leveling up the spell they stem from.

Creep-Hero
Creep-heroes are, as the name suggests, a creep and hero hybrid. They are creeps which are treated like heroes by most spells. This means that several spells which affect heroes only, can also affect creep-heroes. Vice versa, some spells which only affect non-hero units, cannot affect creep-heroes. There are also several other interactions unique to these units.

The following units belong to this category: Astral Spirit, Earth, Familiar, Fire, Spirit Bear, Storm, Warlock's Golem

Ancient Creep
Ancient creeps are more powerful creeps. Some spells treat them different than regular creeps and some spells can't target them at all. Ancient creeps can usually not be targeted by instantly killing effects and usually cannot be dominated.

The following units belong to this category: All Ancient neutral creeps, Animal Courier, Astral Spirit, Earth, Fire, Flying Courier, Roshan, Storm, Tombstone, Warlock's Golem

Ability interactions
There are many abilities which can only affect heroes, or have a different effect when used on heroes. Some spells can only affect non-hero units.