Version 6.72

New
Telekinesis:

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.


 * Lift Duration: 1.5/1.75/2/2.25 seconds
 * Stun duration: 1/1.25/1.5/1.75 (in the area it lands in, all enemy units except the initial target)
 * Land stun AoE: 325
 * Cast Range: 550/575/600/625
 * Cooldown: 18
 * Mana cost: 160


 * While the target is in the air, Rubick may use a secondary ability to control the throw the enemy in a targeted direction. Maximum of 375 units away.
 * Note: The directional landing happens when the lift duration is over, but you can issue the direction order anytime.

Fade Bolt:

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.


 * Damage: 75/150/225/300
 * Attack Reduction: -14/20/26/32 Damage [-7/10/13/16 on creeps]
 * Duration: 10 seconds
 * Cast Range: 800
 * Cooldown: 10
 * Mana cost: 90/95/100/105

Fade Bolt Ability Code: A27G

Null Field:

Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.


 * Magic Damage Reduction: 5/10/15/20%
 * AoE: 900

Null Field Ability Code: A27V

Spell Steal:

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.


 * Spell is stolen for: 3/4/5 minutes
 * Cast Range: 1000
 * Mana cost: 25
 * Cooldown: 20/18/16


 * Note: If you steal another spell, the old one is lost. Both teams see what spell was stolen. Items cannot be stolen, only abilities. You will get a warning message when the spell steal duration is close to expiring.
 * Note 2: There are a small set of spell exceptions (for technical reasons) that cannot be copied.

Balance changes

 * Aphotic Shield cast range increased from 350 to 450


 * Armor reduced from 4 to 2


 * Base attack time improved from 1.45 to 1.35
 * The hero's attack rate improves the lower the Base Attack Time is, this is a buff.


 * Base HP regeneration increased from 0.25 to 1
 * Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second


 * Brain Sap cooldown decreased from 16 to 14
 * Fiend's Grip now gives vision of the target
 * Enfeeble now reduces attack damage by a constant amount
 * Old:
 * Reduces attack damage by 40/60/80/100% of base damage
 * Mana cost: 125
 * Cooldown: 15
 * New:
 * Reduces attack damage by 25/50/75/100
 * Mana cost: 125
 * Cooldown: 12
 * Note: Previous was base damage only (it did not reduce bonus damage from items), this reduces total damage by a constant amount.


 * Armor reduced by 1


 * Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
 * Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting)
 * Added Aghanim's Scepter upgrade:
 * Increases cast range from 600 to 950
 * Decreases cooldown from 80/75/70 to 45


 * Bloodbath assist AoE increased from 200 to 225


 * Base HP regeneration increased from 0.25 to 0.75
 * Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6


 * Drunken Haze duration increased from 7 to 8 seconds
 * Primal Split Earth panda now carries the hero's auras around him
 * If you are carrying Radiance or Assault Cuirass, for example, the area around your panda is affected.


 * Warpath damage per stack increased from 4/8/12 to 10/15/20


 * Movement speed increased from 300 to 305
 * Double Edge cooldown decreased from 12 to 10
 * Hoof Stomp cooldown decreased from 15 to 13


 * Base strength increased by 3
 * Chaos Bolt damage improved from 1*200 to 1*200/50*225/75*250/100*275
 * Chaos Bolt now has a floating text indicator for the damage done


 * Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion instead (377809)


 * Armor reduced by 1


 * Freezing Field level 1 mana cost decreased from 300 to 200


 * Wall of Replica illusion damage improved from 70% to 70/80/90%
 * Added an Aghanim's Scepter upgrade (and visual effect):
 * Creates illusions of allied heroes as well as enemy heroes. Allied illusions deal 50% damage.


 * Poison Touch damage increased from 7/14/21/28 to 8/16/24/32


 * Base HP regeneration increased from 0.25 to 0.75
 * Exorcism rebalanced from 5/10/16 to 4/10/18 spirits (from 9/16/23 to 10/16/24 with Witchcraft)
 * Witchcraft bonuses rescaled to be more straightforward
 * Old:
 * Increases movement speed by 3/6/9/12%
 * Decreases Carrion Swarm's mana cost by 5 / 10 / 15 / 20 and cooldown by 1 / 2 / 3 / 4 seconds.
 * Decreases Silence's mana cost by 0 / 10 / 20 / 30 and cooldown by 1 / 2 / 3 / 4 seconds.
 * Increases the number of level 1 Exorcism spirits by 1 / 2 / 3 / 4.
 * Increases the number of level 2 Exorcism spirits by 1 / 3 / 4 / 6.
 * Increases the number of level 3 Exorcism spirits by 0 / 2 / 4 / 7.
 * New:
 * Increases movement speed by 3/6/9/12%
 * Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds
 * Decreases Carrion Swarm and Silence mana cost by 10/15/20/25
 * Creates 3/4/5/6 extra spirits


 * Doom's duration decreased from 14 to 13 seconds (Aghanim's Doom is still 14)


 * Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300


 * Previous sight range nerf reverted (from 6.68)


 * Echo Slam initial damage reduced from 165/230/285 to 160/210/270


 * Ancestral Spirit now has a secondary ability that returns the spirit
 * Ancestral Spirit cooldown decreased from 19 to 16
 * Ancestral Spirit cast range increased from 1000 to 1200


 * Aghanim's Impetus range bonus increased from +150 extra to +165


 * Base HP regeneration increased from 0.25 to 0.75
 * Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
 * Chronosphere now reveals Invisible units
 * Chronosphere cast range improved from 500/550/600 to 600
 * Time Walk slow affects all units along his path, instead of just at the destination


 * Base damage increased from 33*42 to 43*52
 * Attack range increased from 525 to 575
 * Tether movement speed bonus reduced from 15/20/25/30% to 20%
 * Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
 * Spirits Oscillation subabilities no longer interrupt Wisp's movement
 * Spirits now circle slightly faster when there are fewer alive
 * Spirits no longer slow
 * Spirits life duration increased by 3 seconds
 * Spirits now spawn over 4 second interval instead of 6
 * Overcharge Reworked:
 * Old:
 * Grants bonus attack speed, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
 * This is a toggle ability.
 * Attack Speed: 60/80/100/120
 * New:
 * Grants bonus attack speed and damage reduction, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally attack speed and damage reduction is also granted to that ally.
 * This is a toggle ability.
 * Attack Speed: 40/50/60/70
 * Damage Reduction: 5/10/15/20% [Reduces damage taken]


 * Agility growth increased from 2.4 to 2.8
 * Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
 * Added an Aghanim's Scepter upgrade (and visual effect)
 * Call Down now has a global cast range and the second rocket does 75 more damage.


 * Burning Spears minimum HP requirement removed (it is still non*lethal)
 * Life Break cast mechanism changed:
 * It now has a 600 cast range and causes Huskar to quickly dash forward towards the target. You are magic immune while running forward. If you get interrupted, the dash stops.


 * No longer gets interrupted by casting orbs or Invokes
 * Base damage reduced by 5
 * Alacrity can now target mechanical units (1680)
 * Alacrity mana cost increased from 50 to 100
 * Alacrity bonus damage & attack speed decreased from 30*>90 to 20*>80
 * Cold Snap now requires a minimum of 10 damage before it triggers
 * Ice Wall no longer affects magic immune units
 * The Invoke combinations are now displayed in the ability tooltip
 * Fixed some issues with how Invoke tracks your recently cast spells
 * It now always remembers the latest invoke spell even if it is one you already have. So if you have two and want to keep the oldest one, you can recast it and it will consider it the newest one.


 * Macropyre AoE increased from 200 to 225


 * Base HP regeneration increased from 0.25 to 0.75
 * Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%


 * Ghost Ship stun increased from 1 to 1.2 seconds
 * Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4


 * Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20


 * Reworked Infest:
 * Old:
 * Lifestealer infests a target, hiding in it.
 * Regains health based on the HP the unit has when he gets out of it
 * Level 1 Targets: Allied and Neutral Units
 * Level 2/3 Targets: Enemy, Allied and Neutral Units
 * HP Healed: Current Target HP (for level 1/2), Max Target HP (for level 3)
 * Cooldown: 100/60/30
 * Casting Range: 150
 * Mana cost: 50
 * Note: This kills the infested unit.
 * New:
 * Lifestealer infests a target, hiding in it. When he comes out of a unit, he deals damage to all nearby enemy units.
 * Damage: 150/275/400
 * AoE: 700
 * Targets: Allied Heroes, Allied Creeps, Enemy Creeps (including neutrals)
 * If the unit is an enemy creep, Lifestealer will devour it first, gaining health equal to the unit's current HP.
 * Cooldown: 100
 * Casting Range: 150
 * Mana cost: 50


 * Aghanim's Laguna Blade cast range increased from 600 to 900


 * Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings


 * Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32


 * Wolves move speed increased from 400 to 400/420/440/460
 * Wolves collision size reduced a bit


 * Cast point reduced
 * Empower cast range increased from 500 to 800
 * Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4


 * Added an Aghanim's Scepter upgrade:
 * Creates an extra clone once the item is acquired. Please note that the item is undroppable once the clone is created.


 * Armor reduced by 2
 * Replicate now has a visual time (player only) that counts down its duration
 * Morph now has a visual effect


 * Base HP regeneration increased from 0.25 to 0.75
 * Nearby Naga Siren illusions now play the Ensnare animation
 * Critical Strike replaced with Rip Tide
 * Rip Tide:
 * Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds.
 * Damage: 130/160/190/220
 * Armor Reduction: 2/3/4/5
 * Duration: 8
 * AoE: 350
 * Distance: 600
 * Cooldown: 12
 * Mana cost: 80/90/100/110


 * Song of the Siren reworked:
 * Old:
 * Sleeps all enemy units in range. Slept units are invulnerable until the end of the spell.
 * Duration: 6/7/8
 * AoE: 1000/1500/2000
 * Cooldown: 120
 * Mana cost: 200
 * New:
 * Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.
 * AoE: 750 (units have to be continuously under the song to be slept)
 * Duration: 6
 * Cooldown: 180/120/60
 * Mana cost: 100
 * Note: Ends when duration ends, units go out of range or Naga Siren dies. Affects buildings.


 * Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)


 * Reaper's Scythe reworked slightly:
 * The HP difference calculation is now processed after the stun duration is over, so any damage you do in between the start of the effect and the end is included in the final damage dealt. The stun duration is now reduced from 1.5 to 1 second.


 * Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
 * Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75


 * Intelligence growth increased from 2.8 to 3.3


 * Purification cast range increased from 400 to 400/500/600/700


 * Icarus Dive cooldown decreased from 40 to 30
 * Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
 * Sun Ray no longer slows
 * Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
 * Sun Ray turn rate slightly improved
 * Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits
 * The damage and heal from the two areas do not stack, you are only affected once


 * Base damage increased by 4
 * Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds (41433)


 * Rot damage increased from 25/50/75/100 to 35/60/85/110


 * Sonic Wave damage rescaled from 290/430/600 to 350/475/600


 * Base HP regeneration increased from 0.25 to 0.75
 * Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
 * Smoke Screen cast range increased from 350 to 425
 * Smoke Screen cooldown decreased from 15 to 13 seconds


 * Armor increased by 1


 * Disruption mana cost increased from 75 to 120
 * Disruption cooldown rescaled from 16 to 25/22/19/16
 * Disruption illusion duration rescaled from 6 to 5/6/7/8
 * Changed Shadow Demon's hero model
 * This was his original model during development. The previous model will be used for another hero instead.


 * Base damage increased by 5
 * Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
 * Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
 * Mass Serpent Wards are now automatically added to your unit selection upon cast (411025,1680)


 * Movement speed increased from 290 to 300
 * Curse of the Silent cast range decreased from 900 to 800
 * Glaives of Wisdom cooldown from 2/0/0/0 to 0
 * Last Word is now muted when Silencer is stunned (previously it was only when silenced)
 * Last Word no longer triggers on Spell*Attacks (Frost Arrows, Burning Spears, etc)
 * Last Word AoE decreased from 900 to 750
 * Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero
 * This is in addition if the hero died within the AoE. So if you kill a hero you will steal 2 intelligence points, otherwise you will steal 1.


 * Amplify Damage armor reduction increased from 5/10/15 to 8/12/16


 * Strength growth increased from 1 to 1.8
 * Intelligence growth increased from 1.6 to 1.9
 * Agility growth reduced from 2 to 1.5
 * Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
 * Essence Shift agility bonus reduced from 4 to 3 per attack
 * Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
 * Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
 * Pounce no longer hits non*hero units
 * Pounce AoE increased from 85 to 95
 * Pounce's speed fixed to be the same at all levels (426269)


 * Base HP regeneration increased from 0.25 to 0.75
 * Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash
 * Charge of Darkness reworked:
 * Old:
 * Takes up to a few seconds to charge up and then starts moving towards his target. Speed is based on how long it charged up for.
 * Charge time: Up to 4 seconds.
 * Charge speed: Up to 60%
 * Stun: 1.4/1.8/2.2/2.6 seconds
 * Cooldown: 40
 * Mana cost: 75
 * Casting Range: Global
 * Notes:
 * 1: Gains vision (and truesight) over his target while casting.
 * 2: Becomes magic immunity only when fully charged.
 * 3: Target has a debuff indicator when Barathrum is within 2500 distance.
 * 4: Speed bonus is retained for 2 seconds after impact.
 * 5: Becomes interrupted if the target dies, becomes decrepified or cycloned.
 * New:
 * Immediately charges towards the targeted enemy unit. Ignores pathing completely. Stuns the target when it reaches it.
 * If the target dies, charge will automatically resume on another nearby visible unit.
 * While you are charging, all secondary units within 250 AoE of you are hit by a greater bash equal to its level.
 * Primary Target Stun Duration: 1.4/1.8/2.2/2.6
 * Speed: 425/500/575/650
 * Cooldown: 40
 * Mana cost: 75
 * Casting Range: Global
 * Notes:
 * 1: Gains vision in a small area around the target.
 * 2: If target dies, the charge will transfer to the nearest visible enemy unit
 * 3: Stops if you become stunned.
 * 4: Target has a debuff indicator when Barathrum is within 2500 distance.


 * Great Cleave AoE increased from 175 to 200


 * Aghanim's Remote Mine cast range decreased from 900 to 700
 * Land Mine limit increased from 15 to 20
 * Suicide Squad, Attack! now gives Techies XP for kills he gets with it
 * Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
 * Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
 * Detonate All subability of Remote Mine removed
 * Based on Techies player feedback, it was much more commonly used accidentally than for it's intended purpose. The new focused detonation ability or the group selection detonate fill the role better.


 * Psi Blades width increased from 70 to 80


 * Movement speed increased from 300 to 310
 * Sunder HP limit now applies to yourself
 * This is an improvement. It will no longer bring you down to the target's HP, it will follow the HP percentage restrictions. The main application of this is when it is used to heal an ally.
 * Sunder cooldown rescaled from 200/120/60 to 160/110/60
 * Metamorphosis reworked:
 * Metamorphosis:
 * Transforms to a powerful ranged Demon with illusions.
 * Attack Range: 550
 * Base Attack Time: 1.6 (melee is 1.5)
 * Movement Speed: 300 (melee is 310)
 * Attack Damage: 20/25/30/35 extra base damage [Illusions benefit from this damage]
 * Illusion Count: 0/1/1/2
 * Illusion Outgoing Damage: 0/10/15/20%
 * Illusion Incoming Damage: 250%
 * Duration: 30
 * Cooldown: 70
 * Mana cost: 100
 * Note: When you transform, you gain selection of the illusions as well.


 * Conjure Image replaced with Zeal:
 * Zeal:
 * Passive. Grants bonus attack speed and HP regeneration.
 * Attack Speed: 20/30/40/50
 * HP Regeneration: 2/3/4/5
 * Note: Attack Speed bonus affects your Metamorphosis illusions


 * Soul Steal replaced with Reflection:
 * Reflection:
 * Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.
 * AoE: 350
 * Duration: 5 seconds
 * Slow: 20/25/30/35% (MS & AS)
 * Reflections Outgoing Damage: 35/45/55/65
 * Reflections Incoming Damage: 0%
 * Cast Range: 600
 * Mana cost: 75
 * Cooldown: 20
 * Note: Reflections can only attack their source.
 * Note 2: Reflections are not normal illusions, they aren't clickable or selectable and take no damage. They are faded out visually to the enemy.


 * Anchor Smash reworked:
 * New:
 * Spins around, dealing damage and giving a debuff to nearby enemies.
 * AoE: 400
 * Damage: 75/125/175/225 (physical damage type)
 * Attack Damage Reduction: 40%
 * Duration: 6
 * Cooldown: 7/6/5/4
 * Mana cost: 30/40/50/60


 * Heat-Seeking Missile now hits 2 units at all levels


 * Tossed allied units no longer take damage (they used to take a portion of the damage)


 * Armor reduced by 1
 * Nature's Guise now gives the unit a 10% movement speed bonus
 * Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
 * Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
 * Overgrowth rebalanced:
 * Old:
 * Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.
 * Duration: 3/4/5
 * Cooldown: 160
 * Damage: 85 per second
 * AoE: 725
 * New:
 * Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.
 * Duration: 3
 * Cooldown: 100/95/90
 * Damage: 70/100/130 per second
 * AoE: 725


 * Living Armor reworked:
 * Living Armor:
 * Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
 * AoE: 900 (Global during the day)
 * HP Regeneration: 2/3/4/5
 * Armor: 1/2/3/4


 * Forest Sentinel Replaced with Leech Seed
 * Leech Seed:
 * Rooftrellen plants a life*sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.
 * Slow: 24%
 * Damage: 30/45/60/75 per pulse (Magical damage type)
 * Allied Heal: 30/45/60/75 per pulse
 * Pulses: 4
 * AoE: 500
 * Mana cost: 110/120/130/140
 * Cast Range: 350
 * Cooldown: 12


 * Cast point reduced by 0.3
 * Berserker Rage transformation time removed (was 0.1 sec)
 * Blind replaced with Whirling Axes:
 * Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle, damaging enemies and causing them to have a 60% chance to miss attacks. When in ranged form, Troll hurls a fistful of axes in cone formation. Enemy units hit by the axes are slowed by 30%.
 * Each have their own cooldowns and costs.
 * Ranged Form:
 * Slow: 30%
 * Duration: 3/3.75/4.5/5.25
 * Range: 900
 * Travels in a small cone
 * Cooldown: 20
 * Mana cost: 50
 * Melee Form:
 * Miss Rate: 60%
 * Damage: 125/175/225/275
 * AoE: 450
 * Duration: 4/5/6/7 seconds
 * Cooldown: 12
 * Mana cost: 50


 * Ice Shards now kills trees around the area it is created
 * Snowball no longer moves faster based on the allies inside of it
 * It used to move at a rate of 1.5x your speed plus 50% of the speed of all allies. It now only moves at 1.5x your speed. The minimum speed for the snowball is 200.


 * Model size slightly reduced
 * Cast Point decreased from 0.75 to 0.60
 * Dark Rift level 1 can now target units
 * Expulsion reworked slightly
 * Expulsion AoE now follows you around and is centered on your hero
 * Expulsion no longer ministuns
 * Expulsion Search AoE increased from 475 to 600
 * Expulsion Damage/Heal increased AoE from 375 to 600
 * Expulsion now heals allies in the area it damages in (for half the amount 10/20/30/40)
 * Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
 * Pit of Malice now deals 100 damage when it affects a unit
 * Pit of Malice now creates 5 corpses in the cast area
 * Firestorm reworked:
 * Old:
 * Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
 * Number of waves: 6
 * Damage per wave: 25/40/55/70
 * DPS: 5/10/15/20 for 2 seconds
 * Cast Range: 750
 * AoE: 400
 * Cooldown: 14
 * Mana cost: 100/110/120/130
 * New:
 * Channeling.
 * Calls down 3 waves of fire that damage enemy units and structures in an area.
 * Number of waves: 3
 * Damage per wave: 55/80/105/130
 * DPS: 15 for 3 seconds
 * Deals 30% damage to buildings
 * Cast Range: 775
 * AoE: 450
 * Cooldown: 16
 * Mana cost: 100/110/120/130


 * Enrage no longer triggers an additional Fury Swipes hit
 * Earthshock damage increased from 70/120/170/220 to 90/140/190/240
 * Fury Swipes duration increased from 5 to 6 seconds
 * Overpower cast time removed


 * Aghanim's Nether Swap can now target creeps (339914)


 * Base HP regeneration increased from 0.25 to 0.75


 * Corrosive Skin now stacks with Poison Attack


 * Base Strength decreased from 25 to 22
 * Strength growth increased from 2.2 to 2.4
 * Soul Assumption mana cost rescaled from 150 to 200/180/160/140
 * Familiars HP improved from 300/400/500 to 300/450/600


 * Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
 * Fatal Bonds casting range increased from 600 to 800
 * Upheaval cooldown decreased from 65 to 50


 * Armor reduced by 1
 * The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30


 * Shackleshot cooldown increased from 10 to 12 seconds


 * Death Ward is automatically added to your unit selection upon cast
 * Issuing a command to the ward will NOT cause your hero to be interrupted


 * Reincarnation now does a 700 AoE 3 second 30% slow around the area where he respawns
 * Reincarnation delay decreased from 5/4.5/4 to 3 seconds


 * Arc Lightning cooldown decreased from 2.25 to 2
 * Arc Lightning mana cost improved from 65/72/79/87 to 65/70/75/80

Items

 * Added a new item:.
 * Requires:
 * Helm of Iron Will (950)
 * 2x Robe of the Magi (900)
 * Recipe (1250)
 * Total: 3100
 * Grants:
 * +5 Armor
 * +5 HP Regeneration
 * +12 Intelligence
 * AoE Active:
 * Applies a debuff on all enemy units in an AoE, causing them to have reduced magic resistance for a duration.
 * Magic Amplification: 25%
 * AoE: 475
 * Cast Range: 800
 * Duration: 15
 * Mana cost: 75
 * Cooldown: 30


 * Charges can now be refreshed by buying the recipe


 * Added a short cooldown on Courier and Flying Courier recipe buying to prevent accidental double buys
 * Minimap indicator is now shown at the location where a courier dies
 * Resume Delivery ability added, upon use the courier will resume its previous deliver action (1680)
 * For example, if it was delivering an item to another player, and you interrupted it to do something, you could then resume it to deliver the items to its previous target.


 * Assault Cuirass recipe cost decreased from 1500 to 1300


 * Now starts with 5 charges
 * Can no longer be disassembled
 * This is primarily due to the charge change above and preventing abuse


 * Double clicking now teleports you to fountain
 * Towers no longer stop attacking when you teleport to them
 * Creeps no longer stop moving when you teleport to them
 * The unit you are teleporting on still has lowest AI priority


 * Critical strike chance increased from 20% to 25%


 * Critical Strike chance increased from 15% to 20%


 * Purge cooldown decreased from 12 to 8
 * Purge now removes Ghost Scepter's Ghost Form


 * Ether Blast's slow increased from 45% to 60%
 * Can now be disassembled


 * Can no longer push units out of Chronosphere


 * Stock cooldown increased from 6 to 8 minutes


 * Mana regeneration decreased from 200% to 150%


 * Gold is now reliable
 * Mana cost removed (25*>0)
 * Hand of Midas now gives a constant amount of gold
 * It now gives a constant 190 bonus gold on all targets
 * Some examples of what it previously it gave:
 * Maximum of 208 gold if cast on the Hellcaller
 * Minimum of 92 gold if cast on the Kobold Tunneler or Satyr Trickster
 * 154 gold if cast on a ranged creep
 * 164 gold if cast on a Polar Furbolg Ursa Warrior
 * 174 gold if cast on a Centaur Khan


 * Stock cooldown removed


 * Melee heroes now only have to wait 4 seconds after taking player damage for the regeneration to activate


 * Barrier's duration increased from 8 to 10 seconds


 * Wind Walk's bonus damage increased from 125 to 150


 * Recipe cost decreased from 800 to 600 (417406)


 * Recipe cost increased from 400 to 600
 * IAS bonus increased from 70 to 80 to match it's components


 * Warrior's Last Will damage rescaled from 200/400/600 to 400/500/600
 * Archer's aura AoE increased to standard aura sizes (900)


 * Orb of Venom price decreased from 500 to 450


 * Soul Burn's damage recurrence increased from 20% to 25%


 * Can now be sold


 * Cooldown decreased from 210 to 160


 * No longer interrupts your hero when toggled


 * Lesser Maim is no longer an Orb effect


 * Greater Maim is no longer an Orb effect


 * Dispel AoE from heroes and towers increased from 850 to 950
 * Stock cooldown increased from 10 to 12 minutes


 * Corruption effect now works on buildings


 * Double clicking will now self-cast Soul Release

Others

 * Heroes now get XP if they get a kill outside of the standard XP range
 * Increased the width of the sentinel ramp between Roshan and the Rune spawn
 * Neutral spawn empty check no longer considers corpses in its spawn rules
 * Improved courier deliver movement AI (Harreke)
 * Added Buyback cost to Observer Scoreboard (430973)
 * Added Nerubian Assassin to CM
 * Added Shadow Demon to CM
 * Rearranged group selection priority when selecting multiple shops (433891)
 * Added new -stats (-st) command that replaces individual hero commands to show stats specific to the hero (replaces -gg, -aa, -int, -mines, -souls, -fs, -ha, -mc) (1680)
 * Rebalanced all Melee heroes between 100 and 128 range to be 128 range
 * These were 100 before: CK, Naix, Abaddon, Lycan, Balanar, Pit Lord, Slardar, Undying, Rexxar, Centaur, Omniknight, Panda, Tide, Magnus, Spiritbreaker, Bloodseeker, Phantom Assassin, Terrorblade, Spectre, Meepo, Ursa, Magina, Juggernaut, Naga Siren, Phantom Lancer, Bristletback, Ogre Magi
 * These were 125 before: Axe, Sven, Riki, Clockwerk, Dragon Knight, Dark Seer
 * Flying Courier has a new model (Frost Wyrm)
 * Animal Courier has a new model (Grunt, It's not easy being green!)
 * Satyr Hellcaller Shockwave damage increased from 100 to 125
 * Enemy wards now have a visual effect around them to allow you to more easily distinguish allied wards from enemy wards
 * Shops now have an animation (for the player only) when you select them (431929)
 * Fortify Buildings glyph ability now prevents magic damage as well
 * Added -disablehelp support for Snowball
 * Added a new command -msa to display the speed of all your allies (443896)
 * Added a new debug command -respawn
 * Swapped the location of the Intelligence and Agility Taverns (410467)
 * -ER (experimental runes) mode reworked, now enables runes spawn in both locations past 40 minutes
 * Rearranged Observer Scoreboard to make it easier to see the creep stats for a hero
 * Improved the ability display for Split Shot toggle (82888)
 * Clockwerk Goblin now has a visual effect with Aghanim's Scepter
 * Invoker now has a visual effect with Aghanim's Scepter
 * Thrall's class renamed from Far Seer to Disruptor
 * Tombstone now has a sound effect when cast
 * Rikimaru's Blink Strike has a new special effect (4131913)
 * Craggy Exterior now has a visual effect when it stuns someone (118263)
 * Omnislash has a new initial cast animation (430613)
 * Nature's Guise has a new icon (432222)
 * Refraction now has two status icons to differentiate between attack and defense effects
 * Shadowraze has a new visual effect
 * Scream of Pain has a new visual effect
 * Added a new icon for Fatal Bonds
 * Improved Sonic Wave sound and visuals (215238)
 * Lina's attack old attack projectile is now restored
 * Lina's fire hands visual effect have been improved
 * Added a new Epicenter visual effect (216828)
 * Added a new hero icon for Phoenix (378880)
 * Added a new icon for Overgrowth
 * Added Greek language support

Bugs

 * Fixed Courier stopping and standing still in the middle of its delivery path if the hero disappears (Astral Imprisonment, Disruption, etc)
 * Fixed a bug with Phase Boots that could cause Smoke of Deceit invisibility to last a little bit extra after it should be revealed
 * Fixed Scream of Pain not hitting fogged or invisible units
 * Fixed item chest sometimes being hard to click when buying with full inventory at side shops (408678)
 * Fixed courier command panel sometimes getting bugged if the courier is carrying certain items
 * Fixed the Collect Items function causing an enemy gem to be teleported back to their base
 * Fixed Flying Courier from being able to right click on a powerup to waste it
 * Fixed Natural Order and Ice Vortex interaction with spell resistance items
 * Fixed Buyback wasting gold and cooldown if used while reviving with Aegis
 * Fixed creep spawn count increase timer starting from game load rather than creep spawn (421973)
 * Fixed Impetus damage cap reverting it to zero instead of remaining at the cap at long distances
 * Fixed Shackleshot not stunning the secondary target if it went into fog while the projectile was flying
 * Fixed deaths during Primal Split from counting as suicides
 * Fixed the selection type for Mass Serpent Wards, Death Ward and Plague Wards so they behave like normal units from UI
 * Fixed a rare bug that sometimes caused level 1-3 of Necromastery to be a little higher than its max
 * Fixed Blur triggering on heroes with an invisibility buff
 * Fixed a bug with TB disappearing from map
 * Fixed Sun Ray continuing while reincarnating with Aegis
 * Fixed Plasma Field AoE damage not hitting invisible units
 * Fixed Desolator against Swarm units
 * Fixed Desolator against Seeking Missile
 * Fixed Overcharge sometimes turning off by itself
 * Fixed some rare bugs with Time Walk that could cause it to jump much further
 * Fixed a bug with Phase Boots and Spectral Dagger
 * Fixed a rare visual glitch possible with Dream Coil
 * Fixed Pudge being unable to cast Meat Hook when Ethereal (443782)
 * Fixed a bug with how Stone Gaze levels up
 * Fixed a bug with how the slow on Demonic Purges levels up
 * Fixed Charge of Darkness using up Linken's Sphere but continuing anyways
 * Fixed Meat Hook from wasting Linken's Sphere
 * Fixed Laser's blind effect not getting removed by Dark Pact
 * Fixed Jinada charge getting wasted on structures
 * Fixed Armlet sometimes draining extra HP when you interact with your inventory
 * Fixed Smoke of Deceit from getting temporarily applied if enemies are already in range
 * Fixed being able to buy smoke and gem at enemy base (404663)
 * Fixed Lifestealer continuing to lose HP via Armlet while he is infesting a unit
 * Fixed some rare bugs with Juggernaut becoming permanently magic immune and silenced
 * Fixed a bug with RD that allowed you to make the heroes move
 * Fixed some edges in the Roshan area where you could place a ward
 * Fixed Gem allied visual effect sometimes not showing up
 * Fixed Urn of Shadows ignoring Linken's Sphere
 * Fixed Ethereal Blade ignoring Linken's Sphere
 * Fixed Primal Roar not being blocked properly by Linken's Sphere
 * Fixed Waveform sometimes moving a little further than it should
 * Added safety code to Nether Strike preventing cases that teleported SB into the enemy fountain
 * Time Lapse now starts remembering locations when Weaver is picked instead of when it is skilled
 * Fixed lots of old tooltip inconsistencies