Disjoint

Disjointing is the act of dodging projectiles, or rather, to remove oneself from being the target of projectiles. A disjoint is recognized when a projectile stops targeting a moving unit. The connection between the projectile and the target is removed, it is disjointed.

Disjointing itself is not granted explicitly by any effects or spells, it is instead granted as a secondary effect to other abilities.

The most common form of disjointing is blinking and becoming invisible. Not all projectiles are dodgeable, and not all types of blink disjoint.

Blink and other positional abilities
All true blinks will disjoint, but the same is only true for some positional abilities.



Banish
While abilities that can hide heroes from the map makes them invulnerable not all such abilities will disjoint projectiles.



Transformation
Some transformation abilities will disjoint projectiles. This is a legacy from WC3 DotA where the unit was removed and replaced by another when transformed.



Mirror Image
Mirror Image type illusions will disjoint projectiles upon activation.



Invisibility
All abilities that grant invisibility will disjoint projectiles when the target is hidden. Being out of vision (in fog) is not a factor, if the enemy has True Sight the projectile will still keep track of the target.

Projectile abilities that cannot be disjointed
The following abilities are not disjointable, not even by becoming invisible nor by using a true blink. Note: They can still be dodged by becoming invulnerable during the impact.



Projectile abilities that can be disjointed
All physical right-click projectiles with travel time can be disjointed. This includes all Unique Attack Modifiers and other right-click projectile effects such as, , and.


 * Assassinate can not be dodged with invisibility due to it granting true sight of the target.