Attributes

Attributes are the main statistics of all heroes that independently determine most scaling statistics. These attributes are, , and. Attributes are gained when a hero levels up, obtains a talent, buys certain items, or uses certain abilities. Illusions benefit from attributes.

Primary Attribute
Every hero has a primary attribute, which controls their attack damage. Every point in their primary attribute adds point of damage to their attacks. A hero's primary attribute heavily impacts and commonly even defines the hero's role and how they are played. For example, intelligence heroes are typically more dependent on abilities. A hero's primary attribute typically grows faster than the other two attributes.

The following abilities can change a hero's primary attribute

Strength
Strength is a measure of a hero's toughness and endurance. Strength determines a hero's maximum health and health regeneration. Heroes with strength as their primary attribute can be hard to kill, so they often take initiator and tank roles, initiating fights and taking most of the damage from enemy attacks.

Every point in strength increases:
 * Maximum health by.
 * Health regeneration by.

For strength heroes, every point in strength also increases attack damage by.

Agility
Agility is a measure of a hero's swiftness and dexterity. Agility determines a hero's armor and attack speed. Heroes with agility as their primary attribute tend to be more dependent on their physical attacks and items, and are usually capable of falling back on their abilities in a pinch. Agility heroes often take carry and gank roles.

Every point in agility increases:
 * Armor by.
 * Attack speed by.

For agility heroes, every point in agility also increases attack damage by.

Intelligence
Intelligence is a measure of a hero's wit and wisdom. Intelligence determines a hero's maximum mana and mana regeneration. Heroes with intelligence as their primary attribute tend to rely on their abilities to deal damage or help others. Intelligence heroes often take support, gank, and pusher roles.

Every point in intelligence increases:
 * Maximum mana by.
 * Mana regeneration by.

For intelligence heroes, every point in intelligence also increases attack damage by.

Attribute Bonus
Also known as stats, was a passive ability every hero had. Each additional level of Attribute Bonus increases all attributes—, and —by 2. Attribute Bonus is distinct from the automatic attribute increases gained by every hero at every level. Just like regular abilities, heroes can place a new ability point in Attribute Bonus at every odd level. Attribute Bonus can be leveled a maximum of 7 times, and can be leveled in any order. They will automatically be leveled if there are no other options available.

Attribute Bonus is a convenient way to compensate for a hero's early-game weakness without filling inventory space.

Adding one level to Attribute Bonus is functionally equivalent to having a Circlet or two Iron Branches.

This feature was removed in 7.00, but re-added back in 7.29 later, with a maximum level of 7 instead of 10.

Items Granting Attributes
Each attribute has its own set of items that focus on boosting it. These items are different for each attribute. In order to categorize them, they're split into 5 different sections:
 * Small Items boost their associated attribute by 3, or all attributes by 1. These items are usually taken as starting items to make up for gaps in a hero's statistics.
 * Medium Items boost their associated attribute by 6, or all attributes by 2. Though generally not taken to increase attributes, these items are usually components of many midrange items.
 * Large Items boost their associated attribute by 10, or all attributes by 4. These items are usually components in more powerful items, and almost never bought just for the stats.
 * Ultimate Items boost their associated attribute by 25, or all attributes by 10. These are mostly used to make late game items because of how expensive they are and how cost-ineffective they are per point of stats.
 * Besides the items in the table, is another basic item that boosts all attributes by . All other items that grant attributes are upgrades, and are all derived from one or multiple of the 16 items listed below.

Talents Granting Attributes
Several heroes have talents which directly grant them a boost on one or more attributes. There are talents for each of the 3 attributes, and talents for together. There are no talents for 2 out of 3 attributes, but a hero may have two separate talents for different attributes, which are usually provided as a choice on the same level, so the player may decide between one of them.

Abilities and Items Modifying Attributes
{{SkillListRich }}
 * source = Morphling
 * name = Attribute Shift (Strength Gain)
 * trait1 = Shift Interval
 * value1 = {{Show|A|Morphling|Attribute Shift (Strength Gain)|value1}}
 * trait2 = Points per Shift
 * value2 = {{Show|A|Morphling|Attribute Shift (Strength Gain)|value2}}
 * trait3 = Bonus Strength
 * value3 = {{Show|A|Morphling|Attribute Shift (Strength Gain)|value3}}
 * notes = Passively grants strength to the hero with this ability. When toggled on, shifts {{calc|{{Show|A|Morphling|Attribute Shift (Strength Gain)|value2}}/v1|v1={{Show|A|Morphling|Attribute Shift (Strength Gain)|value1}}}} of the caster's agility into Atrribute ID} per second until toggled off.

Abilities Modified by Attributes
Atributos Атрибуты 属性