December 07, 2018 Patch

{{Patch layout
 * source = https://store.steampowered.com/news/46630/
 * source-title = Dota 2 Update - December 7th, 2018
 * current = 2018-12-07
 * before = 2018-11-30
 * after = 2018-12-08
 * notes =
 * Minor CPU performance improvements with certain types of art content.
 * Reworked the Global Item Loadout page to make shuffling items easier to work with.
 * Fixed Last Hit Trainer bugs.
 * Various SFM improvements (material overrides, health bars, etc).
 * Fountain damage now cancels effects similar to hero damage (e.g. {{I|Healing Salve|text=salve}}, {{I|Heart of Tarrasque|text=heart}}, {{I|Blink Dagger|text=blink}}), and now has 25% Accuracy (Note: This change was added in an update last week).

Economy

 * Removed Action Item loadout slot.
 * Arcana Leaks:
 * Referred to as a "Mantle" and uses the BACK slot.
 * Uses kill tracker gem.
 * Has postgame UI support.
 * Custom VO for all old lines.
 * New attack animations listed at the following intervals; 200: fast, 350: faster.
 * Back slot designated as the generating slot.
 * Added Rubick arcana progress tracker.


 * An item slot can now be designated as the "Generating" slot.
 * Inscribed Gems now consider if the user is in Turbo Mode or not.

Events

 * Added Event Entry: Frostivus 2018
 * Replaced the Nexon PC Bang scheme with "Perfect World Cyber Cafe".

Items

 * Kindler's Kit: Reduced health regen from the aura from 5 to 0.
 * Kindler's Kit: No longer uses the hero's cast animations when used.
 * Fistful of Snowballs: No longer uses the hero's cast animations when used.
 * Pile of Coal: No longer uses the hero's cast animations when used.
 * Charming Celebration: No longer uses the hero's cast animations when used.

Others

 * Added a "Color Gem color" property to projectile generators.
 * Optimized a ton of particles for most heroes.
 * New Unit Command: Show/Hide/Toggle Consumable Abilities (Similar to actions such as Move, Use Ability, Scan and Taunt)
 * Added new languages:
 * Latin America Spanish
 * Vietnamese

Intern
}}
 * now uses a variable for its allowed targets, instead of being hardcoded.
 * now uses a variable for its spell immunity interaction, instead of being hardcoded.
 * Added a boolean variable to that allows switching between affecting only player units, and affecting all enemy units including lane and neutral creeps.
 * now uses a variable for its allowed targets, instead of being hardcoded.
 * now uses a variable for its allowed targets, instead of being hardcoded.
 * Minor fix to 's cast animation when used by other heroes.

Atualização de 07 de dezembro de 2018 Обновление от 7 декабря 2018 2018年12月7日更新