Chaos Knight/Counters

Bad against...

 * Tinker's Aghanim's Scepter upgraded can blind him and all of his Phantasm illusions.


 * allows Axe to lock down Chaos Knight and his illusions
 * combined with clears illusions out of no time.


 * is a real problem to Chaos Knight early game. Considering his already low mana pool. It also instantly kills his illusions. With the Level 20 talent, Mana Drain affects two additional targets, making short work of his illusions.
 * upgraded is AoE abillity. Dealing tremendous damage to illusions.
 * Destroys illusions instantly.
 * With level 25 talent, Hex becomes AoE abbility. Killing all of Chaos Knights illusions with a single use of abillity.


 * from can instantly kill the Phantasm army early game and can still deal a lot of damage to them late game, revealing the real Chaos Knight.


 * 's armor bonus greatly reduces the damage dealt by Phantasm and negates Reality Rift's debuff.
 * and 's splash damage quickly destroy illusions.


 * will deal colossal amount of damage to your army, as will at lower levels.
 * The area stuns from will always slow down your illusions, since they can't have spell immunity.


 * usually catches Chaos Knight with all his illusions.
 * deals damage based on max health, quickly killing Phantasm illusions.


 * and punish Reality Rift with a long stun and heavy damage across all illusions.


 * Lich's, if upgraded with , will enough for him to destroy Nessaj's illusions.


 * Using Reality Rift sets up a on Chaos Knight and his illusions.
 * and kill Phantasm illusions quickly, as can  cast on a melee carry.


 * Medusa is the hard counter to Chaos Knight because of kills (not even petrifies) his illusions and  (when upgraded by ) kills them instantly. And Chaos Knight is not a good  carrier in general.


 * and combo can easily make havoc to Chaos Knight by destroying all of his powerful illusions.
 * Chaos Knight without Phantasm cannot deal with at all.


 * allows Phantom Lancer to overwhelm Chaos Knight due to his single-target abilities.
 * can be used to dodge Chaos Bolt.
 * can be used to harass Chaos Knight during the early game, as well as to slow him down and drain of mana due to his lack of mobility.


 * heals a teammate targeted by Reality Rift and heavily damages Chaos Knight and his illusions.
 * blocks all Chaos Knight's damage for a duration.


 * turns the target ethereal, protecting them from Reality Rift.
 * instantly destroys illusions. It can effectively negate Phantasm when upgraded with.
 * quickly clears out illusions and can harass Chaos Knight in lane.


 * Sand King's massive area damage output, particularly, allows him to quickly take down Chaos Knight and his illusions.
 * He can apply to illusions with attacks for extra damage.


 * Sven's shorter cast time allows him to Chaos Knight and his illusions before he can cast Chaos Bolt.
 * 's armor bonus counteracts Reality Rift and reduces Chaos Knight's damage output.
 * and devastate Phantasm illusions.


 * damages and disables Chaos Knight's army.
 * deals respectable area damage at early levels and debuffs Chaos Knight's damage.
 * removes Chaos Bolt and Reality Rift while providing protection from damage.


 * Strong area damage, particularly from, lets Timbersaw clear out illusions quickly.
 * quickly builds stacks against Phantasm illusions, making Timbersaw hard to kill.
 * allows Timbersaw to escape while surrounded.


 * protects targets of Reality Rift.
 * turns Phantasm illusions against Chaos Knight or a teammate.
 * deals decent area damage to Phantasm illusions.
 * 's percentage-based damage quickly wears down Chaos Knight's health.


 * Puck's area nukes and  clears Phantasm illusions from early game to mid game.
 * can be used to disjoint Chaos Bolt.

Others

 * Heroes with strong area damage to destroy Phantasm illusions:, ,.
 * Heroes that can instantly destroy illusions greatly reduce Phantasm's effectiveness:,   etc.
 * Illusion-based and multi-unit heroes can take advantage of Chaos Knight's lack of area damage:, , ,.

Items

 * provides armor and a negative attack speed aura, reducing the damage output of Chaos Knight and his illusions, and can slow and damage them with Arctic Blast.
 * is a great item when timed right to destroy all the illusions instantly and it does a great job in countering Chaos Knight's high damage output in general.
 * and allow heroes to evade Chaos Knight's attacks, reducing his damage output.
 * and prevent Chaos Knight from focusing down a target by turning it ethereal.
 * creates illusions that can make it difficult for Chaos Knight to initiate on the real hero.
 * prevent Chaos Knight to using his targeted skills effectively.

Good against...

 * Phantasm dispels, and the illusions make it difficult to Track the real Chaos Knight.
 * Bounty Hunter is fragile and can easily be killed by Reality Rift.


 * and are of little use against Chaos Knight's high physical damage.
 * Huskar cannot effectively deal with Chaos Knight's illusions with his single-target damage.


 * Reality Rift lets Chaos Knight bypass the Spirit Bear and jump on Lone Druid.
 * The Spirit Bear's lack of scaling means it dies quickly to Chaos Knight during the late-game.


 * Phantasm illusions make it difficult to land and.
 * Chaos Bolt is comparatively low cooldown tool to interrupt.
 * Chaos Strike's lifesteal offsets 's damage.


 * Casting Phantasm before a fight minimizes the disruption from.


 * is minimally effective against Phantasms, and Slark lacks area damage otherwise.
 * can be counteracted by Reality Rift.
 * Slark is naturally frail and dies quickly to Chaos Knight's burst damage before he can build stacks.


 * Phantasm illusions can be used to push towers and force Techies to detonate.
 * Phantasm illusions can be used to sweep and s.
 * Chaos Knight can easily kill a lone Techies before they.


 * Ursa cannot effectively fight against Phantasm illusions with his single-target damage.
 * Chaos Bolt's long stun gives Ursa little opportunity to.


 * As Viper focuses on single-target damage, he has trouble fighting off Phantasm illusions.
 * Reality Rift counteracts Viper's slows and reduces his durability.


 * Troll Warlord is one the most powerful hero in 1v1 fights due to his high attack speed and bash but he lacks AoE damage which means he cannot fight illusion based heroes like Chaos Knight.
 * can lock Troll up to 4 seconds and heavily amplifies physical damage from both Chaos Knight and his illusions.
 * Finally increases Chaos Knight's physical damage output up to 5 times and can easily bring down troll warlord.

Others

 * Phantasm gives Chaos Knight a significant advantage against single-target damage dealers:, ,.
 * Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active:, , , , ,.
 * Innately fragile heroes will die almost instantly to Reality Rift while Chaos Knight has illusions active:, , ,.

Works well with...

 * helps sustain Chaos Knight's limited mana pool.
 * and provide decent set-up for Chaos Knight's spells.
 * A 4 second Chaos Bolt stun can render an enemy helpless against.


 * gives Huskar high magic resistance, countering Chaos Knight's weakness to area-of-effect spell damage.
 * Chaos Knight can deal with single-target physical damage, which would otherwise shut down Huskar.


 * In lane, can set up Chaos Knight's spells or remove the enemy's mana and prevent them from threatening Chaos Knight.
 * solves Chaos Knight's mana issues.
 * Chaos Bolt provides setup for.
 * The heal from  during daytime helps keep Phantasm illusions alive.
 * helps Chaos Knight get around the map and siege different lanes.


 * Morphling can take down stunned opponents with his fast right clicks, and use through Chaos Knight illusions hitting any foe in their midst.
 * Morphling can catch up a running target and use his Adaptive Strike (Strength) to push them toward Chaos Knight, in range to use Chaos Bolt or Reality Rift.
 * When the talent to copy allies is selected, Morph can turn into another Chaos Knight, with his own Chaos Bolt and Reality Rift to use in conjunction with the original's, not to mention the possibility of also having in his built, for more 2 copies of Chaos Knight, having a huge potential for physical damage.


 * can create two Chaos Knight illusions to inflict more damage on the enemy.
 * and allow Chaos Knight to more easily approach slippery enemies.
 * Reality Rift can set up, which in turn amplifies Chaos Knight's single-target damage.

Others

 * Armor reduction considerably boosts Chaos Knight's damage output, especially area debuffs which allow Chaos Knight to pick off more enemies:, , ,.
 * Any hero that can make good use of Chaos Bolt's stun to land delayed or damage over time abilities:, ,.

List of heroes that counter Chaos Knight, and list of heroes that work well with Chaos Knight.

Chaos Knight/Противостоящие 混沌骑士/克制