User:Ecstasy Amphetamine/sandbox4

The soul (also known as spirit, essence, astral effluence) is the incorporeal aspect of all living beings in the lore of Dota 2.

As a being, a soul is additionally known as an apparition, banshee, geist, gast, ghost, revenant, shade, wight, wraith, etc. in Dota 2 lore.

Description
The soul is the eternal and irreducible essence responsible for animating the body of a being and thus giving it life, despite being independent from life. Thus, it is the very proof of one's life and existence. In some cases, the soul is the proof of a being's individual identity distinct from others.

Naturally, the soul is beyond our material plane. As such, it is also beyond all mortal senses. Only supernatural sight such as the can see spirits.

The existence of (light magic used by Ezalor and those who draw from Nothl light and dark power) in the lore of Dota 2 implies the following things about the soul:
 * related concepts explicitly mentioned kundalini "serpent of illumination"
 * related concepts implicitly mentioned cakra stations, perhaps seven of them if it follows the real-life belief
 * There is something called or "serpent of illumination" which is a luminous or light energy that exists dormant within a being until it is stirred or awakened by, allowing the kundalini to pass through each cakra station until it reaches the top one, resulting in the merging of the body and soul which causes bliss

Aspects of the spirit
The soul's tether, also known as an astral umbilicus, connects the spirit to the corporeal body. This keeps the body and the soul connected during out-of-body experiences a.k.a. astral projections. It is severed upon death, releasing the spirit from a lifeless body.

Wraith Essence is pure and imperishable flesh of Wraiths

Mana is heavily implied to be a spiritual energy, often used as a resource in casting magic.

In Dota: Dragon's Blood
eldwurms       DOTA: Dragon's Blood, Book 3, Episode 8: Consider Phlebas (18:00) *The Invoker and Filomena operate the Forge to begin creating the universe anew, this time with Mirana and Davion* Invoker: ''Reach out with your mind. Ignore the illusion of the physical world. See the Pillars as they truly are.'' *They both follow his instructions. Mirana closes her eyes, finding herself in a dream with the eight Eldwurms surrounding her. Davion appears in front of her* Invoker: Draw them to you. *Mirana reaches her hand out towards Davion, pulling him towards her. Davion slowly begins to dissipate as the Eye behind her starts to glow. Memories of her time with Davion in the past universe flash in her mind. As the Forge's mechanism begins to intensify, Mirana suddenly hesitates and stops, ceasing the Forge from spinning and Davion from dissolving* Davion: ''Mirana, no. It's okay, I'm okay. I used to think my name was the most important thing in the world. Now, I know it's how I'm remembered that matters, and who remembers me. Mirana: Even if this works, the last thing I'll see is you. I'll watch you die, knowing I was the cause. Davion: You're not the cause. *Mirana begins to tear up* Mirana: I can let you go, him go. I don't know that I can kill you. Davion: This is my choice. *His words divert Mirana's attention from her woe to Davion* Davion: What I want.'' *Davion smiles at her. Mirana wipes a tear from her eyes* Mirana: You know, most men would say the opposite. Davion: I'm not most men. Mirana: ''Come here. Come to me on your own. *They both float towards each other and embrace* Mirana: We'll do this together. *The Eye behind her begins to glow* Invoker: Now, think of the old world as your remember it, and let this world go.'' *Davion and Mirana share one last kiss together as the Eye and the Forge resume their work, causing Davion to disappear and killing him in the physical world. In the Invoker's tower, the remaining Heroes watch as the Forge starts spinning, while Filomena holds her father's hand and leans on his shoulder. Meanwhile, Mirana catches the Thunder in its concentrated form falling slowly into her hands and holds them tightly* Invoker: ''Let it go, Mirana. Let it all go.'' *Mirana proceeds to destroy Experiment 12,403. The Forge emits a powerful flare that consumes everything in its light. We then see the planet's destruction being reversed, followed by everything that happened in Experiment 12,403. Successful, Mirana finds herself in a copy of the old universe, sitting in the same spot where she held Davion's body as she watches Invoker's Forge fail''

invoker stole and offered lirrak's soul to tb, kept the remaining souls in eggs with purple water in them

invoker can steal souls with wex and exort orbs, can astral project

Selemene seggs souls

terrorblade Foulfell DOTA: Dragon's Blood, Book 3, Episode 2: Hell of Hells (2:09) Invoker: ''Foulfell shares the same structure as the rest of reality. It still requires light, gravity, substance. This is why we can get in. This is how God Empress Mirana can get us out. Mirana: Crazy, stupid...apparently, it's what I do too. Davion: I'm living proof. *All the Heroes walk towards the Invoker to prepare, except for Bram who is stopped by Kaden* Kaden: Not you. Bram: No. No, I'm...I'm coming with you. Kaden: We may go there and die. Or we may win, but still die. Bram: I've earned this! What more do I have to prove? Kaden: Nothing. You know everything there is to know about dragons. You know the traditions of Dragon Hold. You learned the secrets of the Forge. We can't afford to lose that... Bram: Well there's― Kaden: ...Father. Bram: What? Father? Me? But I'm...I'm just a― Kaden: It's not about who's strongest or oldest or who killed the most wyrmlings. It's about who's best equipped to teach and lead the next generation of Dragon Knights. Bram: So, when you come back, do I get to tell you what to do? Kaden: No. Invoker: When you're ready, Your Majesty, I will reach into your mind and provide our destination. *His eyes begin to glow as his orbs manifest around them, and a magic glyph glows beneath them all* Invoker: You need to only think it, and we will travel. Mirana: I'm ready. Invoker: A warning. Foulfell is unlike anything you've ever experienced. It's a prison where demons consign their own to drive them mad with their darkest regrets. Davion: Didn't do much to Terrorblade. Invoker: The demons erred. Terrorblade is incapable of regret. Prepare yourselves. Our enemy awaits in the hell of hells.'' *Mirana causes an expanding beam of light that consumes the Heroes, transporting them to Foulfell. In the hell of hells, the Heroes are tormented by their regrets as the respective images of their past haunt them, save for the Invoker and Sagan. We hear the Heroes' reactions to their suffering* Mirana: I caused all of this. Davion: No, no. It can't be. Luna: I thought I had no choice. Kaden: I wanted to change my fate.

Heroes
is an ice elemental, the ghost of the universe's grim fate trapped within a form of ice.

Atropos the Elemental is one of the Three Shades, a powerful trio of ethereal spirits. He is the spirit of fear and delirium.

Each Celestial embodies the elements of nature and the void. They are the, the , the , and the latent.

Having forsaken her physical form in a deal with Scree'auk, the is purely composed of an imperishable form of spirit energy.

Gods
Clasz is the high essence of the eternal realm Claszureme. He can be invoked by his acolytes so that they may receive this god's blessings of luck and protection.

Hailing from the Underscape, Necro'lic is the eternal spirit bound to the form of Visage, a dreaded gargoyle of ghost and stone.

The spirit of nature exists within all the plant life in the world, ready to animate its motionless vessels whenever a conduit of its power beckons its aid.

Besides Bane, the Three Shades include Belladonna and Tyrian.

Races?
All demons are evil spirits of great power that hail from the seven realms of eternal damnation.

Wraiths

Consumption, harvesting, sacrifices, etc.
souls are great source of many powers, thus they are often sought after by many (usually evil dudes because taking someone's life for the sake of power is morally bad)

Heroes
One of 's swords was once an ancestral blade of the House Avernus. It was cast into the Font, emerging as a mist-steel blade that now feasts on the souls of its foes.

Though she may be a being of light, is not above taking the essences of others to restore herself.

As a Shadow Priest of the Dezun Order, sacrifices the souls of his fellow faithful to the Nothl Realm. The fallen at his wake will also have their souls sacrificed there.

Following his failed sacrifice and thus ascension, seeks the ultimate sacrifice of his own lifeforce. The ever unsated and power-hungry can forcefully  the souls of others to restore his mana.
 * Like how he doesn't waste his own life, he doesn't waste the lives of others as he sacrifices his foes to the Nothl Realm, no matter how little or vast their life was, to please his gods

Although he is satisfied with the life found in the flesh, can rely on the life from the souls of others, jokingly (or not) preferring to consume juicy souls.

It's implied that 's is more than just a cool name. She actually enslaves dragons, which is why this spell appears as a ghostly dragon, possibly their spirit.

's draws from the soul. Each life he claims with his hand fuels his transformation which warps his body and magic with his demon partner's aspects.

With the 's culture involving sacrifice, some of his victims are consigned as offerings to the Omniscience. It's implied that it's their souls that are sacrificed.

In Artifact, the card art for 's shows that this power also drains the soul away from its victims.

Not only can 's drain and absorb the power of his enemy, but it can also steal from the soul reservoirs of those who rely on it for strength and power.

claims the souls of his foes to gain new spirit guides for himself. He isn't selfish, however, as these sacrifices are also dedicated to his shades.

The 's cursed armor is her path to individuality. The steps she must take to progress it are souls for her armor, each one taking her closer to becoming herself.

Allies must despair in the 's presence, for he can them anytime to restore someone or something at their vital expense.

The collected souls of the dead in 's reservoirs are released in a, each spirit willing to share their fate to others.

captures demon spirits from the Outer Hells and traps them in his staff for his, so that he can unleash these evils when they're needed.

Often involved in the spiritual, carries a soul trap adorned with a previous victim's skull. He uses collected souls as currency for unknown but evil transactions.


 * collect untethered souls for new subjects
 * collect demon souls

Races
Demons are rightfully feared by mortals because of their ability to claim souls for their own gain.
 * Soul eater bears the burden (read: pleasure) of having an ever growing soul hunger,    any souls who dare to cross him.
 * The 's second cult grows with each soul that he claims, from slain Heroes to other lesser beings he kills.
 * Assisting him in his dark endeavors is his, which does what it says. It also inflicts suffering and possesses a nigh-indomitable corruption.
 * Ever hungry for more souls, the ravenous collects all sorts of souls, including the souls of his own kind.
 * is Nevermore's trademark ability for harvesting souls during his collecting expeditions in the material world.
 * means that he has power over the souls of the dead. Harvested souls are consigned to his Abysm, each one empowering him to collect more.
 * According to the 's 's lore, her sultry voice beckons her prey while stealing their souls.
 * is able to the life from one's soul

Fetishes and other spiritual vessels
Fetishes are objects that contain spirits which empower the object, giving it special qualities as a spiritual vessel. Listed below are entities who possess fetishes.

Heroes
's grandsire lives on in a bow crafted from his bones. It gives Clinkz great power in the form of its spirit fire, but it also torments him with his grandsire's unwanted advice.

Some of 's ritual garbs are inhabited by the Father Spirit. Another fetish he dons is a necklace of troll's teeth, each one containing the trapped soul of its former owner.

The 's Dragon Sword was inspired by the fire of a dragon. It may contain an actual soul of a dragon.

Within 's is a lost Claddish soul, possibly summoned from the ritual of the Suicide-Mages of Cladd during the battle at the Trembling Isle.

owns a scythe that was forged by a necromantic smith who hammered tortured souls into obedience on his anvil, forming a wicked blade fit for reaping souls.

wears the harvested fur of the rare Triple-Tailed Howling Wolf as a pelt hat. It is said that its spirit still lives within this hat.

One of the 's blades is forged from condensing and compressing a soul's raw energy into a form fit for a weapon, a skill only a few now possess.

wields a ghostly flail that is forged from the minerals formed from the wayward spirits and wights who were lost between the planes.

Within the obsidian of 's dark greatblade are the fragmented souls of tormented gods.

As a spiritual person, has many fetishes in his ever growing collections of objects that grant him a connection to the world of spirits.
 * As the seer of his generation, he carries a drum containing a handful of bones of many seers past, so that their spirit may infuse the current seer's telling of old tales.
 * He wields a ritual staff imbued with the life essence of a sacrificial totem beast.
 * Also, he wears a household totem mask containing the trapped soul of a swamp dwelling Yando beast.

Worship, assistance, communion, etc.
In contrast to stealing souls to gain power from them, one may simply ask them nicely for power. This section includes entities who can commune with or draw power from spirits.

Heroes
The regal white stag that bowed to the is gone now, but his friend's spirit remains in Karroch's  Primal Roar.

As an aesthete of the ancient Order of the Oyo, drinks copious amounts of intoxicating beverages in grand drinking festivals to commune with the spirit realm, that he may reach the state of enlightenment that will allow him to think the one thought that will unite the physical and spiritual planes once more. ?
 * The son of a mortal mother and a Celestial father, Mangix grew up with the talents of both lineages. Now, he calls upon the strength of his Oyo forebears to quicken up his staff while his Yoy spirit forebears strengthen his magical abilities. As such, he calls upon either forebears when doing a.
 * When Mangix dies, he is brought back to life by Yoy and Oyo. Thus, he may dedicate some of his actions to these forces.


 * abilities
 * apparel made from the desperate dead
 * apparel made from the desperate dead
 * apparel made from the desperate dead

As Clasz's acolyte, the can sharply clang his gauntlets together in an aspect of prayer to invoke the high essence of Claszureme for gifts of luck and protection.

The last Claddish ship at the battle of the Trembling Isle is now a that endlessly replays the final seconds of its demise, still summoned by its Admiral.

's ancestral armor is charged with her lost Gorgon sisters' ethereal presence, who watch over and protect their youngest sibling. But each invocation of this ancestral power strays her from her forgone―if not forgotten―path of worthless beauty.

Although 's kin are gone from the world, he can still summon their souls from the void to inflict Crippling Fear upon the living.

consort with the shades. idk if "shades" means spirits or darkness, with the latter being likely coz of the set's darkness theme

is named thus because he is an agent of beings he knows only as “shades” to him, a collection of spirits composed of his ancestors and those he has killed. Well attuned to the mysterious and unseen, it's only fitting that the is also in harmony with the spiritual world. calls upon the ancestral spirit of nature that dwells within all plant life, quickening nearby plants like vines and branches to cause a restrictive.
 * Rhasta is a messenger for these spirits, bearing messages sent from beyond the veil of death and their forever home in the afterlife to the living world.
 * Each of these spirits guide him with advice and directions in life as he invokes them,  including the spirits of those he has slaughtered.
 * Rhasta invokes the shades during various situations, such as during battle, prayers, and dedicating his victories to his ancestors who have passed already.
 * These spirits are his source of strength and power, which may also be mysterious omens that they send to him.
 * When he dies, he joins these shades in the afterlife.  They may reincarnate him if his work here is not done or if he is deemed unworthy to go beyond the hills.
 * Sometimes, he may let those he has killed to give his regards to spirits, after he has liberated their soul for them to do that.
 * When he dies, he may ask for forgiveness from the spirits for failing them, implying he has sworn to accomplish something for them in the living world, like the Ancients' war.
 * Lanaya owns the Deadly Nightshade, a set of clothing imbued with the attributes of The Three Shades. She found it wrapped in the petals of a huge nightshade.
 * The spirit Tyrian imbues the mantle scarf and allows the wearer to shrug off any burden while their identity and purpose remain concealed.
 * The spirit Belladonna imbues the headpiece and grants the wearer enormous dilated eyes to reflect the nature of those who seek mysterious truths.
 * The spirit Atropos imbues the garb, inflicting dread and delirium on anyone who sees the wearer or even wonders about her whereabouts.
 * As a necromancer, Lanaya wears a set of clothing whose inherent powers allow her to commune with the dead.
 * The bone-crafted bracer that's part of her armor emanates with the voices of the wandering dead.
 * The skull on her shoulder where her cape is draped upon is a shining beacon only to the dead that beckons them.
 * A gift from the Unseen Seven, Lanaya wears a mask carved of imbued bone that allows her to speak with those beyond death.

's oneness with nature's savagery belies his spirituality.
 * Like all Ursa in battle, he is joined by the spirits of his ancestors who fuel him with their strength. Within him flows the spirit and strength of his forebears,
 * and from without the spirits walk with him
 * and watch over him, becoming pleased with the fortunate events that may happen to him.
 * mutual remember
 * death unites him with them but they tell him its time to part to resurrect


 * To attract the attention of influential spirits to his work, Zharvakko dons a mask crafted from the polished skull of a Prefecturan noble.
 * One of the Witch Doctor's masks is a flat board with a bleached satyr horn on top of it, which is said to allow the wearer to channel an ancestor's power.
 * Zharvakko wears a live snake around his neck like a wreath, that he may scare away unwanted spirits.
 * Bearing his grandfather's ribs upon his crooked back, the bones' owner grants Zharvakko power in exchange for the chance to see blood spilled once more by his power.

Characters
zharvakko's grandpa

Factions
Order of the Oyo

The Suicide-Mages of Cladd are only known by the one feat they performed in the battle of the Trembling Isle when they summoned ancestral spirits to protect the Claddish Navy.

Races
The Magnoceroi are a people with a strong connection and reliance on the spirits in their culture.

The Ursa are yet another people with a powerful spiritual connection and reliance. Among the spirits they rely on is that of the first bear's. They are known to bestow the spirits' blessings to others, but it is honor makes them worthy of it. In battle, the ancestral Ursa spirits join their warring kin and fuel them with their strength.

The have a harmonious connection with the spirit of the wind, allowing them to call upon it to summon  and sentient.

Spirit ushers
have the power to grant passage for souls from one plane of existence to another

these guys simply send your soul to another level of existence (usually upon death) not as sacrifice, but for some esoteric reason

Heroes
can grant access for certain draconic wraiths to our world to feast on its energies in exchange for their servitude to him as.

go to hell The following Heroes are agents of the Primordial harmony who work towards its completion and wholeness through the spiritual liberation achieved in death. The coup de grâce of the 's ghostly flail sends his victims beyond the living world and into the interstitial space between the planes whence he originates.
 * heals the world through death by freeing souls from their bodies to return them to a state of wholeness and achieve harmony.
 * On an unrelated note, Kaolin seems to know Rhasta's ancestors and can send him straight to them to what he also calls the “great gone-by” in the afterlife.
 * Responsible for all the world's disunity, seeks to right his wrong. Every soul he releases is sent back to a state of unity like a pieces of an incomplete puzzle.
 * Additionally, those who are slain by him are reunited with their “shadow” which might be their own soul, based on the other examples of this metaphor.
 * After releasing a soul from its body (which calls a prison), he returns the liberated soul to a final state of unity and harmony.
 * Sometimes, the liberated soul is instead sent on its way to its next incarnation rather than returning to a state of final harmony.

agents of the Underscape

Other soul manipulation
This section contains beings who can manipulate their own soul or the souls of others to do various miracles or horrors. Those with special souls are included here too.

Heroes
In gaining his powers, meditated with the Font and drank deep from its vapors, learning to blend his soul with this power. Now his soul brims with the mist itself.

Both the 's and  techniques reach deep into the soul to work their purification and destruction, as mana is a spiritual energy.

When casts  on a chosen convert to his faith (read: unfortunate conscript), he says that they're “infused with the spirit” of an unknown entity.

The same hellfire of Maraxiform that forever torments 's essence is the bottomless reservoir of his ' flame.

The past lives of the return to her in the present as evil spirits who haunt and destroy the living world in an ironic.

Within the, the elder dragon Slyrak lives on, but only in his. Purist believes that Slyrak is an impurity on his body and soul.

Like his shattered creation, the 's lies broken amongst the many planes of existence. Casting this ability calls upon his soul across the planes and cleaves his soul further,  but in time the pieces of himself that he summons will reunite with him and bring about bliss for the broken One.

was reborn from the Nothl and inherited its powers of inversion, allowing him to grow stronger from losing his lifeforce. can purify the soul. Should the innocent gaze at the inner light of his Heaven Sent, their souls will be awash in tranquility and relieved from pain.
 * With his ever expanding lifeforce, Huskar can release some of it in the form of his that bursts from his own flesh.
 * Huskar painfully marks his pikes with his own blood to turn them into that pierce and incinerate his foes.
 * The is shed, but no weakness comes out. Huskar's wounds feed his power, each drop of blood empowering himself tenfold.
 * As the ultimate sacrifice, Huskar's draws upon his own life to take someone else's life.
 * Ezalor's disrupts the Primordial harmony and weakens his foe's magical essence, draining the mana from their souls.
 * awakens the “serpent of illumination” within a person to ascend it through each cakra until it reaches the last one, achieving a union with their soul.
 * The name of Ezalor's ultimate spell,, implies that his soul brims with Primordial light.

Compelled to share his transfiguration, 's spell twists the essence of his foe, greatly altering their physical form into that of a frog's.

The curved and crystal-studded rack of can corrupt the souls of those who touch it beyond any repair or restoration.

Riftshadow Crystals

As a priest of the All Seeing One, the is adept at, his scouring light removing impurities from his fellow allies.

owns a pair of Shadowshards—twin blades that are pieces broken away from the dark world. As these blades pierce the flesh, their power drains away the soul.

The corrupted flames of the, such as his abyssal , can burn the soul itself.

can become when he succumbs to his ancient spirit, which protects him more than any armor ever could.

Characters
Slyrak

Races
Demons hellfire The Ivory Incubarium's Oracles see the future via astral projection, their souls roaming afar from this world while still being bound by their soul's own tether. Some Satyrs, such as those who are, can steal a fragment of their victim's soul to cause a.
 * Lucifer can surround himself in the soul-burning hellfire that sustains him, leaving and charred remains in his wake.
 * burns the very soul of its target. Its fire is the same as the fire that burned away his wings which kept him bound to the tethers binding him to the light.
 * Although replaced the above spell, it still retains its lore, meaning that his sword inflicts the aforementioned fires that brought about his damnation.
 * The very eats away at the souls of those within Nevermore's aura of darkness.
 * The word for "soul" in Ozkavosh is sol. Interestingly, sol also refers to any sort of "light" or "hope" in the demon tongue, implying at the soul's luminous nature.
 * The very eats away at the souls of those within Nevermore's aura of darkness.
 * The word for "soul" in Ozkavosh is sol. Interestingly, sol also refers to any sort of "light" or "hope" in the demon tongue, implying at the soul's luminous nature.
 * The very eats away at the souls of those within Nevermore's aura of darkness.
 * The word for "soul" in Ozkavosh is sol. Interestingly, sol also refers to any sort of "light" or "hope" in the demon tongue, implying at the soul's luminous nature.
 * The very eats away at the souls of those within Nevermore's aura of darkness.
 * The word for "soul" in Ozkavosh is sol. Interestingly, sol also refers to any sort of "light" or "hope" in the demon tongue, implying at the soul's luminous nature.
 * The word for "soul" in Ozkavosh is sol. Interestingly, sol also refers to any sort of "light" or "hope" in the demon tongue, implying at the soul's luminous nature.
 * The ability flows two ways in the hands of a certain 's astral orb, for his disrupts an enemy's connection to their own body.

Factions
Sisters of the Veil Phantom Veil

Priests of the Omniscience are adept at removing impurities from their fellow allies.

very powerful dudes
Ancients

Mars states that the gods themselves lack souls because they somewhat existed before it.

Spiritual Realms
Abysm

Astral Plane?

Foulfell

Narrow Maze

Nether Reaches?

Outer Hells

Nothl Realm

Seven Hells

Underscape

Void

Items
The foul is the former weapon of the Underlord,  having its origins in what he calls the Abyss. It can cut into its victim's soul.

Strikes from the can cut straight into the enemy's soul, sapping their mana in the process.

?

The reveals all sorts of hidden things, including untethered spirits which are naturally hidden from all mortal senses.

Constructed from a fire demon's essence, the malicious is a garnet rod that bedevils unpleasant power upon others.

Those who don the will gain wisdom, but the price paid for such power is the corruption of the wearer's soul.

Stored in the deceptively simple is the very essence of the one Lord of Blight it was named after.

The provides immense unholy power (such as lifesteal ) at the cost of one's soul.

probably does what its name says. But it is said to restore lost courage.

Caution must be taken with this. This evil ring feasts on the wearer's soul, but it provides mana in return.

An unnamed god forged the aptly named to trap the soul of another in it.

The spiteful is inadvertently possessed by the soul of its incautious creator.

?