Hero Animations

Aggresive
Animations used when a hero is near an enemy. Aggresive animation exists for Idle and Walk/Jog/Run animation sets. Not all heros have a aggresive animation.

To trigger aggresive animation hero must:
 * have vision of the enemy.
 * be within a certain range of the enemy hero.

Meele heroes have aggresive animation trigger range of 600.

Enemy range when aggresive is used for Ranged Heroes:

Note
This can be useful against enemies with aggresive animations, to know if they have vision over the hero. For invis Heroes, if they are spotted via a Sentry or whether enemy has vision in the trees via a High ground ward.

Attack
Animation used when a hero is attacking a unit. Heroes can have multiple attack animation. The animation can change if the hero is injured or the attack speed changes.

Channel
These are set of animation played when a hero is chanelling a spell for which no specialized animation exists.

Chase
These are a set of animations played when a hero is chasing a unit with low health. The target chased can be an enemy, neutral or an ally unit in deny range.

Critical Strike
Certain heroes have a different attack animation when they land a critical strike, this is usually true for heroes with a built in critical strike ability.

Death
Animation played when a hero dies. Heroes can have multitple death animations.

Overkill
Animation is played when a hero dies by a damage instance that is >33% of Heroes Max HP.

Defeat
Animation played at the end game when the player loses the game.

Flail
Sources that trigger flail: Cyclone sources,, ,

ForceStaff
Animation played when Hero is forcestaffed by a ally hero.

Haste
When a unit is hasted, then the Run animation is replaced by this animation.

Idle
These are set of animation played when a hero is standing still. Heroes can have multiple Idle animation, and different idle animation based on enemy presence or low health.

Injured
These are set of animation used when a hero is below 25% HP. Injured animatiosn exists for Attack, Idle and Walk/Jog/Run animation sets. Not all heros have a injured animation.

Spawn
When a hero spawns from death

Stun
These are set of animation played when a hero is stunned and slept.

Victory
Animation played at the end game when the player wins the game.

Walk/Jog/Run
Hero animations played when a hero is moving. Heroes can have multiple move animation, these can vary depending on the heroes move speed, health, enemy presence or chasing a low HP target.