Lina/Guide

Semi-carry

 * Semi carry Linas typically take the mid lane and aim to bully the enemy mid with superior range right clicks and Dragon Slave spam whilst farming a fast Eul's Scepter. You should aim to push the wave in order to secure runes and when you have enough levels, begin roaming around the map, setting up kills with your allies.
 * With a blink dagger, you should aim to solo kill enemies with a Eul's into Light Strike Array combo along with your nukes and right clicks. You should use this time to shut down the enemy carries and acquire farm so that you and your team have a farm and gold advantage.
 * Depending on the enemy composition, you will want to build into late game items that enable you to kill enemies more effectively. Fiery Soul allows you the option of building right click enhancing items such as Desolator, Daedalus or Monkey King Bar, allowing you impressive damage output that can deal with heroes that can survive your magic burst or are natural Black King Bar carriers. Aghanim's Scepter allows your ult to deal Pure damage and go right through spell immunity, so consider this as a choice should you be up against enemies with Black King Bars or an Omniknight.
 * However, builds that utilise powerful right click items generally won't provide you with much mana. Given Lina's low cooldown nukes and extremely high mana-cost Ultimate, you will find yourself running out of mana very quickly in prolonged engagements, something which a Eul's Scepter alone will not remedy. Consider items like Bloodstone, Octarine Core or Scythe of Vyse to keep you topped up on mana.
 * In the same vain, you should not neglect to build for defense/positioning, as you are very squishy at all stages of the game and can easily be ganged up on by multiple heroes, feeding away experience and hindering your ability to snowball. Items like Drums of Endurance, Force Staff and Black King Bar allow you to last longer in fights, ensuring you are able to dish out your damage or escape a losing battle.
 * Unless you have a harder crry on your team, ideally you will end the game somewhere around the 25-35 minute mark, as Lina is not suited for late game engagements, owing to her natural squishiness and reliance on spells for a lot of her damage. Carries who scale better will usually be able to pounce on you and take you out quickly if you are caught unawares or outlast you in prolonged teamfight, so ending the game before such enemies can reach their full potential is essential.

Support

 * Information needed.

General

 * Lina has one of the longest attack ranges in the game, but also the slowest attack animation. Time your attacks well to get last hits.
 * Always cancel the backswing animation after casting your spells, as Lina suffers from long animation times.
 * In teamfights it can be very beneficial to quickly focus on low-HP or support heroes, as Lina has very good nuking abilities.
 * If Lina has the basic items she needs, it is wise to augment her physical attack for the sake of Fiery Soul. Almost uniquely among Intelligence supports, Lina's autoattacks becomes a serious threat if she attains a level advantage (owing to her enormous intelligence growth and her passive ability).


 * Use Dragon Slave to harass and get last hits in lane.
 * Dragon Slave's range is deceptively long, and can be used to finish off fleeing opponents, or as a parting shot when retreating.
 * Max Dragon Slave first if your intent is to deal the most damage possible.
 * More tips needed.


 * Light Strike Array is often leveled first because the stun can either save Lina or help her finish a gank.
 * Combining Light Strike Array with a guaranteed stun such as or  makes Lina a serious ganking force early on.
 * Light Strike Array has a very long cast animation. Make sure to target near Lina, so she doesn't need to move into range before casting it.
 * Positioning items such as, or  can help land Light Strike Array and thus Lina's whole spell combo without relying on other heroes.
 * More tips needed.


 * One early point in Fiery Soul can boost Lina's harass potential, especially after landing Light Strike Array on an enemy, as her attack speed will be temporarily increased.
 * Use all of Lina's other abilities first to take the speed-enhancing effect of Fiery Soul to its maximum potential.
 * It is sometimes acceptable to use Lina's other abilities simply to gain Fiery Soul's speed bonuses, such as when attacking a tower, or when you're certain no enemies are nearby.
 * In a prolonged teamfight, remember to continuously use Lina's abilities the moment they come off cooldown, so her attack speed remains high throughout the fight.
 * More tips needed.


 * Upon reaching level six, immediately begin looking for opportunities to use Laguna Blade, as few enemies can withstand its massive damage in the early game. A few kills with Laguna Blade in the early game can put Lina's team comfortably ahead.
 * In most cases, it is better to deal the burst damage right away in teamfights instead of saving Laguna Blade until the very last moment to finish an enemy.
 * Only save Laguna Blade for situations where ending an enemy decisively would prevent them from recovering, such as against targets with high health regeneration.
 * Do not waste Laguna Blade on a target that is certain to die.
 * Laguna Blade can hit for 1700 pure damage if she combines and, granting her enormous nuking power.
 * More tips needed.

Items
Early-game:
 * is useful since Lina is squishy and has multiple high-cost low-cooldown spells picking up a Magic Stick can increase her early staying power greatly.
 * helps Lina get into position to land her abilities while avoiding danger zones.
 * is a cheap and quick way of patching up Lina's naturally low HP pool.
 * is a common pickup for Lina when playing in the mid lane.

Core:
 * will further improve Lina's positioning as she has below average move speed by default. It will also compliment the natural attack speed she gains from Fiery Soul to improve its effectiveness early on.
 * is a viable alternative, especially for a more support oriented Lina.
 * gives Lina the ability to stay back in safety, then blink in at an opportune moment to cast her Light Strike Array before the enemy can see it coming and evade it.
 * enhances Lina's positioning even further and greatly boosts her mana-regeneration because of her high base Intelligence and Intelligence gain. It can also be used to set up Light Strike Array fairly reliably.

Situational:
 * roughly boosts Lina's Laguna Blade damage by another ability point, increases her survivability because of the increase to her attributes, and lets her damage stay relevant even against Black King Bar users in the mid or late game.
 * is a natural upgrade from the she could pick up in the early game. It slightly improves her own positioning and all attributes for relatively low cost and also benefits her team.
 * can be useful for a carry Lina, as it helps her to cast Light Strike Array while invisible, and also provides her with an escape mechanism.
 * gives her team an important disable that also helps to ensure she lands Light Strike Array. Furthermore, its attribute bonuses will make her a bit more survivable and drastically improve her mana regeneration.
 * can solve Lina's mana issues while also improving her low HP pool. With enough charges, she can keep up her full stacks of Fiery Soul without having to worry about being out of mana during the next team fight.
 * provides a good damage boost when playing as a semi-carry Lina.
 * is sometimes picked up when Lina is carrying, especially against teams with many disables.
 * both helps with Lina's mana regeneration problems as well as her low armor value while also benefiting her team with Shiva's Guard's aura and active ability.
 * provides Lina with a larger mana pool that becomes more important as teamfights expand and Laguna Blade becomes more mana-intensive, as well as a significant boost to her low HP pool. Its active effect can also greatly assist in landing her stun, and has a low enough cooldown to do so almost as soon as Light Strike Array comes off cooldown again.
 * is a staple item choice for any support hero that wants to ensure their team members can get their items as quickly as possible.
 * 's lifesteal gives more survival potential in teamfights. Also, it gives a huge intelligence boost, as well as a greater ability to spam spells.
 * provides a decent boost to Lina's damage, and makes it significantly easier to land her abilities.
 * is a decent luxury item if the farm is available. It allows Lina to amplify her magical nukes, and slows enemies to help her land them. Using the active on herself is also a good escape mechanism against late game carries.