Arc Warden

Zet the Arc Warden is an Agility ranged hero that requires micromanagement and farm to spiral out of control. In the early stages of the game, it is a very powerful nuker. Its first ability, Flux, allows Arc Warden to cripple an enemy down and deal large amounts of damage. It and other allied heroes or buildings can be protected from physical attacks with its second ability Magnetic Field, while gaining swift attack speed. Similar to Techies' Land Mines, Arc Warden's third ability, Spark Wraith, allows it to place wraiths that attack when an enemy goes near them, potentially dealing large amounts of magical damage. Finally, thanks to its ultimate, Tempest Double, which allows it to make a perfect copy of itself that can use all of Arc Warden's spells and item abilities, it can spam all of its other abilities and most items twice and easily take down fragile heroes in the early game, or keep itself or its team doubly sustained through certain buffing or healing items. This makes Arc Warden very powerful in both early and late game if given enough farm, from magical nuker to physical carry, or if the time calls it, a very potent support.

Item interactions

 * The double has its own, independent inventory, carrying the same item as the original Arc Warden does.
 * On each cast, the double's inventory gets updated and adapted to that of Arc Warden. This also sets all charges of charge-based spells to match the charges on Arc Warden, no matter how many the double had left the last time it was summoned.
 * The double can neither pick up, nor drop any items. It cannot be given items by allies or Arc Warden directly either.
 * It can be given a and, since their sharing mechanics work different (CTRL override) than those of other items.
 * Since the double gets re-summoned on each cast, all its item (and ability) cooldowns do not reset, just like how heroes do not get their cooldowns reset as they respawn.
 * The double does not copy the following items:
 * Any muted item which Arc Warden has in its inventory (allied and enemy items alike)
 * All other items are copied, although some have a slightly altered effect. Shareable items (e.g. or ) are copied.
 * does not apply the area heal upon the double's death. Besides that, the item works normally for the double, meaning it does gain charges, and the double can use Pocket Deny.
 * can be used by the double. Using Transmute grants the gold and experience to the main hero.
 * If Arc Warden has bottled a rune, the double gets a full instead and does not copy the rune. The double can also not put runes into its Bottle, and cannot pick up runes in general.
 * If, or  are toggled off upon summoning the double, they are also toggled off on the double. The toggle status gets copied.
 * The same applies to . The double copies whichever attribute the main hero had selected.
 * gets its "level" also copied. If the main hero's Black King Bar is at 6 seconds duration, so is the double's Black King Bar.
 * When having a unit dominated with, the unit does not die when the double expires. However, it does die as soon as the double gets re-summoned.
 * cannot be consumed by the double itself, but can still be copied as a standalone item or as a buff, if the main Arc Warden carries the buff.
 * is always on cooldown for the double, so it cannot refresh, but still can benefit from its stats.
 * does not apply the area heal upon the double's death. Besides that, the item works normally for the double, meaning it does gain charges, and the double can use Pocket Deny.
 * can be used by the double. Using Transmute grants the gold and experience to the main hero.
 * If Arc Warden has bottled a rune, the double gets a full instead and does not copy the rune. The double can also not put runes into its Bottle, and cannot pick up runes in general.
 * If, or  are toggled off upon summoning the double, they are also toggled off on the double. The toggle status gets copied.
 * The same applies to . The double copies whichever attribute the main hero had selected.
 * gets its "level" also copied. If the main hero's Black King Bar is at 6 seconds duration, so is the double's Black King Bar.
 * When having a unit dominated with, the unit does not die when the double expires. However, it does die as soon as the double gets re-summoned.
 * cannot be consumed by the double itself, but can still be copied as a standalone item or as a buff, if the main Arc Warden carries the buff.
 * is always on cooldown for the double, so it cannot refresh, but still can benefit from its stats.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * The line arcwar_kill_12.mp3 "You will just have to accept this, and move on." is a reference to a Dota 2 based web cartoon The Dota 2 Reporter, where it is a recurring gag for the characters to question the game's logic, only to be answered by this line.
 * The lines arcwar_attack_15.mp3 "Doggedly." and arcwar_move_22.mp3 "Hounding." are references to Arc Warden's former appearance in DotA, where its model was that of a Gnoll, a canine-like creature from Warcraft. its rivalry lines towards arcwar_rival_20.mp3 "Inferior form." and arcwar_rival_21.mp3 "Apex predator, you are not. " are also a nudge to this.