New Bloom Festival 2014



The Year Beast is currently inactive. It will return on February 15th, 2014 at 12:00 AM (GMT).

New Bloom Festival 2014 is an event that began on January 29th, 2014. It features numerous rewards, as well as a new game mode where players must battle Nian, the mighty Year Beast.

Currency
Two currencies were introduced for this event.


 * Flamesalt Ingots are earned by playing public matchmaking games, and will be used to obtain in-game items later in the event game mode. Longer matches reward more currency.
 * Jade Tokens are earned the same way, but requires players to have an active Fortune's Favor or Abundant Fortune's Favor booster. Players can also earn Jade Tokens by playing the event game mode. These tokens can be redeemed for the following rewards:

Currency Boosters
Two boosters can be bought from the Dota 2 Store to increase the amount of Flamesalt Ingots and Jade Tokens earned. Players who own a booster will also grant all other players a smaller, stacking bonus drop rate. These boosters only increase currency earned after matchmaking games, not the event game mode.

Drops
In addition to currency, players also have a chance to receive a Crimson Parcel after playing matches.

Game Mode
In this game mode, five players must attempt to inflict as much damage as possible to the Year Beast. The higher the damage achieved, the greater the reward.



Fighting the Year Beast

 * The Year Beast is split into 3 parts. The Body, the Tail, and the Horn.
 * The Tail, the Horn, and the Body all have separate HP values for which only the Body has very extreme health regeneration - the Tail and the Horn do not regenerate over time and are able to be destroyed. When one of these parts are destroyed, the Beast will tumble over for 10 seconds (needs verification), vulnerable to attack. The Beast will then stand up and continue fighting without its body part; the body part will revive after some time. Players should opt to use this time wisely to deal as much damage to the beast as possible or to resurrect fallen allies. Each time a body part is destroyed, that body part's maximum health pool will increase, becoming increasingly harder to destroy each time.
 * The Horn has a very small hitbox.
 * Players have 25 minutes to deal as much damage as possible to the Year Beast.
 * As time passes, the Beast will move and attack faster and the amount of projectiles it casts during Roar increases. The Beast will cast Roar in its strongest form during the last 10 seconds before it flees.
 * The Year Beast has True Sight.
 * The Beast will NOT target invisible heroes such as unless that hero gets within 1100 range of the Beast. Players should opt to abuse invisibility to revive fallen allies.
 * The Year Beast will randomly drop Greater Salve and Greater Clarity potions when damaged.
 * Potions cannot be sold.
 * The Fountain will NOT restore Bottle charges.
 * The Tail and Horn will grow back after 1 minute (needs verification).
 * Dead players can buyback once per game with 1 gold.
 * Dead players can be revived by an ally or 's golem(s).
 * The more players/golem(s) reviving an ally, the faster the revival.
 * The Beast will never target Warlock's golems.
 * The game is over when all players are dead.

Tips

 * Players should focus their attacks on a body part depending on their damage type; Physical damage should be used on the Body as to deal more damage and Magical damage should be used on the Horn or Tail, whichever has less health. The reason being is because the Horn and Tail have very high physical resistances and is a high priority target, but since the purpose of the mode is to deal as much damage as possible, you would be wasting time and potential damage by attacking something that heavily reduces damage.
 * ’s can bounce between the Year Beast's body parts.
 * ’s has no effect against the Year Beast.
 * ’s apparently has a glitch that instead resurrecting, he becomes a tombstone even if he has enough mana and it isn't on cooldown.
 * ’s have no effect against the Year Beast.
 * 's Ultimate will not be targeted by the Year Beast.
 * The projectiles during Roar has no effect on 's golems. During this phase, position the golems as close to the Year Beast as possible to absorb projectiles, creating a safe area for you and your allies. This is especially useful if you need to revive someone.
 * 's Reaper's Scythe works on all parts of the Year Beast, but must be used only on its horn and tail when their health are 60% lower. Since the body itself never retains damage, Reaper's Scythe is completely useless when targeted there, and since the Horn and Tail have high HP pool, even if they are slightly above 50% HP, it will still take off a huge chunk of their health. Using this with Refresher Orb is very effective, and could take down both the horn and tail in a few seconds.
 * Melee Heroes should opt to buy to heavily reduce damage dealt by the Year Beast and for a great amount of Health Regeneration.
 * Please note that Crimson Guard will NOT work with Heroes with ranged autoattacks and will not benefit from the damage reduction.
 * may be used on yourself to negate the Year Beast's Waterballs and Charge, although Charge is the better instance to use it for.
 * The Year Beast's Waterballs work very strangely; it deals minor initial damage on impact and creates a small, invisible area that deals heavy damage when a Hero stands over it. It is actually more viable to let the Waterball hit you then quickly run away from the area instead of running away from the Waterballs until they disappear. The Year Beast is usually vulnerable to attacks during this phase.
 * Buyback only costs 1 gold but only works once, so use it wisely.
 * Cleave damage does not work.
 * Try to resurrect your teammates during a special phase of the Beast, such as during his Hurricane attack or during his Charge attack when it is consuming an ally. It is not optimal to revive allies during the Normal Phase as it comes down to chance for if the Beast decides to Leap on you and interrupt casting.
 * If you are the last player standing and your allies do not have a Buyback, do NOT focus on reviving allies or dealing damage. Simply run away in a straight line, using to make 90-degree turns and  for when the Beast Charges you. Revive allies during his Hurricane phase, using items such as Force Boots or  to reach allies if the wind is pushing you away.
 * Whenever the beast cast the Hurricane you shuld use ASAP to cancel the hurricane effect.

Ingot Tiers
In this game mode, players will have their Flamesalt Ingots converted into in-game gold, which can be used to purchase special items to assist players in fighting the Year Beast. During the Year Beast's second sighting, any unspent reliable gold will be lost.


 * 1 Flamesalt Ingot = 40 Gold.

Players can select a matchmaking tier that determines the amount of Ingots all players will spend and the reward you will earn. This feature was added for the Year Beast's second sighting. Selecting tiers in Practice mode require no Ingots.

Rewards
Players will be assigned a ranking based on the amount of damage their team dealt to the Year Beast. Different rankings will grant different rewards. There are no rewards for Practice mode, but player still start out with varying amounts of golds depending on the tier selected.

This chart shows the maximum possible amount of Jade Tokens earned (100%) at each rank. During the Year Beast's second sighting, playing at different Ingot Tiers will only reward the corresponding percentage of maximum possible Jade Tokens.

Example: A team that achieves Rank A while playing at Ingot Tier 3 will earn: '''2750 (Rank) * 40% (Tier) = 1100 Jade Tokens. '''

Couriers
Players who rank highly in amount of damage dealt to the Year Beast will receive exclusive custom couriers in Genuine quality.

In-game items
Unique items have been introduced for this game mode. Item details are available on their individual pages.

Year Beast Sightings

 * February 5th, 2014 at 8:00 PM (GMT) - Duration: 24 hours
 * February 8th, 2014 at 12:00 AM (GMT) - Duration: 26 hours
 * February 12th, 2014 at 12:00 AM (GMT) - Duration: 27 hours
 * February 15th, 2014 at 12:00 AM (GMT) - Duration: ??

Item Offering
Players can place any unwanted cosmetic items into the Offering panel, and will a number of rewards depending on the items offered. Offerings will be collected a total of 2 times.


 * Once an item is offered, you cannot retrieve it.
 * Certain items cannot be offered.
 * Untradeable items
 * Undeletable items
 * Player cards
 * Items of Cursed, Corrupted, Auspicious, Unusual, Frozen, Genuine or Elder Quality
 * Items of Immortal Rarity

Rewards
Two gifts are available in exchange for offering items. Players who made greater offerings will receive multiple rewards.