June 03, 2013 Patch (Test)

{{Patch layout
 * game = test
 * source       = http://dev.dota2.com/showthread.php?t=90753
 * source-title = Update Notes - June 3, 2013
 * before = May 29, 2013 Patch (Test)
 * after = June 04, 2013 Patch (Test)
 * notes=

HEROES

 * cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4.
 * cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4.


 * cooldown decreased from 6 to 5.
 * Base AoE increased from 225 to 275.
 * Added (Duration increased from 8/9/10 to 17)
 * Base AoE increased from 225 to 275.
 * Added (Duration increased from 8/9/10 to 17)


 * Vision decreased from 1800/800 to 1400/800.
 * mnacost increased from 80/100/120/140 to 140.
 * mnacost increased from 80/100/120/140 to 140.


 * 's Greater Hawk invisibility fade time decreased from 5 to 4.
 * 's Greater Hawk invisibility fade time decreased from 5 to 4.


 * now gives you bonus 3/4/5/6 armor when active.
 * dispels the target before applying its buff.
 * damage is now HP removal.
 * damage is now HP removal.


 * manacost from 70/60/50 to 50.
 * manacost from 70/60/50 to 50.


 * Aghanim's units now gain the current level of.
 * Fire Spirit no longer upgrades damage with.
 * Fire Spirit no longer upgrades damage with.


 * hit memory increased from 10 to 14 seconds.
 * hit memory increased from 10 to 14 seconds.


 * miss chance from 10/20/30/40% to 30/40/50/60%
 * unit count increased from 1/2/3/3 to 1/2/3/4.
 * unit count increased from 1/2/3/3 to 1/2/3/4.


 * cooldown decreased from 60/50/40/30 to 45/40/35/30.
 * cooldown decreased from 60/50/40/30 to 45/40/35/30.


 * no longer knock back magic immune units.
 * no longer knock back magic immune units.


 * mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5.
 * Explosion AoE increased from 215 to 230.
 * attack speed reduction aura increased from -20 to -50.
 * Explosion AoE increased from 215 to 230.
 * attack speed reduction aura increased from -20 to -50.


 * cooldown increased from 22 to 24.
 * cooldown increased from 22 to 24.


 * target count increased from 3/3/4/5 to 3/4/5/6.
 * can now be cast on magic immune allies.
 * can now be cast on magic immune allies.


 * Movement speed decreased from 285 to 280.
 * AoE increased from 200/275/350/350 to 350.
 * move speed bonus increased from 4/8/12/16% to 5/10/15/20%
 * move speed bonus increased from 4/8/12/16% to 5/10/15/20%


 * Changed from 3 strikes over 4 seconds to 4 strikes over 6 seconds.
 * Damage per strike decreased from 50/75/100/125 to 40/60/80/100.
 * AoE increased from 200 to 240.
 * Damage per strike decreased from 50/75/100/125 to 40/60/80/100.
 * AoE increased from 200 to 240.


 * Now disables, , , , and.
 * upgrade duration reworked (Duration doesn't count down while near Doom)
 * Now disables, , , , and.
 * upgrade duration reworked (Duration doesn't count down while near Doom)


 * Corrosive Breath passive from Level 1 now carries over to Level 2
 * Corrosive Breath passive from Level 1 now carries over to Level 2


 * increased from 14/18/22/26% to 16/20/24/28%
 * increased from 14/18/22/26% to 16/20/24/28%


 * Turn rate improved from 0.4 to 0.6.
 * range increased from 1200 to 1300.
 * now considers illusions as heroes.
 * now considers illusions as heroes.


 * vision type from Flying to Ground.
 * aura increased from 20/40/60/80% to 25/50/75/100%
 * aura increased from 20/40/60/80% to 25/50/75/100%


 * 's bonus attack range increased from 165 to 190.
 * 's bonus attack range increased from 165 to 190.


 * scaling reworked (Now 3 ticks with 0.25/0.5/0.75/1 sec stun and 75/120/165/210 damage)
 * scaling reworked (Now 3 ticks with 0.25/0.5/0.75/1 sec stun and 75/120/165/210 damage)


 * cooldown increased from 20 to 30.
 * cooldown increased from 20 to 30.


 * Base Strength increased by 3.
 * DPS increased from 4/8/12/16 to 5/10/15/20.
 * HP cost increased from 35/30/25% to 40/35/30%
 * Reworked (Now has 4/5/6/7% magic resistance and 8/12/16/20 attack speed per stack)
 * Removed from Captain's Mode.
 * Removed from Captain's Mode.


 * manacost decreased from 100 to 75.
 * Slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50.
 * Cooldown decreased from 60 to 35.
 * damage rescaled from 70+(Wex+Quas)*20 to 70+(2* Wex+Quas)*15
 * Cooldown decreased from 60 to 35.
 * damage rescaled from 70+(Wex+Quas)*20 to 70+(2* Wex+Quas)*15


 * no longer provide vision, except temporarily when they collide with an enemy hero.
 * hp/mp cost increased from 3.5% to 4.5%
 * hp/mp cost increased from 3.5% to 4.5%


 * no longer jumps on Tombestone Zombies.
 * no longer jumps on Tombestone Zombies.


 * Base Strength decreased by 2.
 * Base Strength decreased by 2.


 * damage increased from 300/400/500 to 350/450/550.
 * Manacost decreased from 80/90/100/110 to 80.
 * Vision changed from 1000 flying to 400 ground vision.
 * Manacost decreased from 80/90/100/110 to 80.
 * Vision changed from 1000 flying to 400 ground vision.


 * bounce count increased from 7 to 10.
 * bounce count increased from 7 to 10.


 * cast range decreased from 600 to 200/300/400/500.
 * cast range decreased from 600 to 200/300/400/500.


 * Attack range increased from 625 to 635.
 * Attack range increased from 625 to 635.


 * break and cast range improved by 100 (750/1100 -> 850/1200)
 * cooldown decreased from 160/100/40 to 100/60/20.
 * cooldown decreased from 160/100/40 to 100/60/20.


 * Spirit Bear now has its HP drained by Armlet when active.
 * Spirit Bear bounty increased from 100 to 300.
 * Spirit Bear bounty increased from 100 to 300.


 * Armor increased by 1 ( total armor is still the same as before)
 * Armor increased by 1 ( total armor is still the same as before)


 * damage decreased from 150/225/300 to 50/125/200.
 * damage decreased from 150/225/300 to 50/125/200.


 * Reworked:
 * Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.
 * Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.
 * View Angle Spread: 85
 * Gaze Duration: 6 seconds
 * Stone Duration: 3 seconds
 * Bonus Physical Damage: 30/40/50%
 * AoE: 1000
 * Cooldown: 90
 * Manacost: 200
 * Note: Kills illusions instead of petrifying them.
 * Removed from Captain's Mode.
 * Removed from Captain's Mode.


 * Innate magic resistance increased from 25% to 35%
 * Innate magic resistance increased from 25% to 35%


 * now deals up to 100 extra damage based on distance the arrow traveled.
 * cooldown decreased from 160/140/120 to 140/120/100.
 * will choose a new target for the second star if the first died before impact.
 * will choose a new target for the second star if the first died before impact.


 * Base attack time improved from 1.7 to 1.6.
 * Base attack time improved from 1.7 to 1.6.


 * cooldown rescaled from 19/16/13/10 to 10.
 * cooldown rescaled from 19/16/13/10 to 10.


 * If a unit dies under its effect, it will be credited to Necrolyte.
 * causes buyback to be disabled on heroes it kills for that death.
 * If a unit dies under its effect, it will be credited to Necrolyte.
 * causes buyback to be disabled on heroes it kills for that death.


 * Drain and damage decreased from 5x Int to 3.5/4/4.5/5x
 * Manacost rescaled from 130/120/110/100 to 100.
 * Drain and damage decreased from 5x Int to 3.5/4/4.5/5x
 * Manacost rescaled from 130/120/110/100 to 100.


 * attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)
 * attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)


 * DPS increased from 26/32/38/44 to 26/34/42/50.
 * DPS increased from 26/32/38/44 to 26/34/42/50.


 * Added  (Global and affects buildings)
 * Added  (Global and affects buildings)


 * Movement speed increased from 310 to 315.
 * Movement speed increased from 310 to 315.


 * level 4 evasion increased from 35% to 40%
 * level 4 evasion increased from 35% to 40%


 * ,, and  illusions damage dealt decreased from 25% to 20%
 * ,, and  illusions damage dealt decreased from 25% to 20%


 * strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5.
 * strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5.


 * structure damage increased from 33% to 50%
 * can now target.
 * can now target.


 * Duration increased from 20/25/30 to 30
 * Strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
 * movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
 * Strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
 * movement speed bonus increased from 3/6/9/12% to 4/8/12/16%


 * fade time decreased from 3/2.25/1.5 to 3/2/1.
 * fade time decreased from 3/2.25/1.5 to 3/2/1.


 * Invisibility fade delay when exiting improved from 0.3/0.6/0.9/1.5 to 1.5.
 * Now has a smoother damage interval (1->0.5, total damage is the same)
 * Invisibility fade delay when exiting improved from 0.3/0.6/0.9/1.5 to 1.5.
 * Now has a smoother damage interval (1->0.5, total damage is the same)


 * Base Intelligence decreased by 3.
 * no longer gives vision over the targets with the debuff.
 * no longer gives vision over the targets with the debuff.


 * Slow rescaled from 15/20/25% to 20%
 * Damage reduction increased from 15/20/25% to 50%
 * Slow rescaled from 15/20/25% to 20%
 * Damage reduction increased from 15/20/25% to 50%


 * damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
 * damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130


 * Now affects sleeping units.
 * Added (Increases duration by one and adds the current level of  to all units)
 * Now affects sleeping units.
 * Added (Increases duration by one and adds the current level of  to all units)


 * Slow now affects attack speed as well.
 * Slow happens immediately upon death rather than after reincarnating.
 * Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain)
 * Slow happens immediately upon death rather than after reincarnating.
 * Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain)


 * damage type changed from magical to physical.
 * cooldown decreased from 40 to 28.
 * cooldown decreased from 40 to 28.


 * AoE increased from 360 to 400.
 * AoE increased from 360 to 400.


 * will now also its target.
 * will now also its target.


 * cooldown decreased from 20 to 21/20/19/18.
 * cooldown decreased from 20 to 21/20/19/18.


 * AoE rescaled from 825/925/1025 to 1025.
 * AoE rescaled from 825/925/1025 to 1025.


 * Base Strength increased by 3.
 * Intelligence growth increased from 1.8 to 2.4.
 * Initial manacost rescaled from 125/150/175 to 75/125/175.
 * Chakram move speed increased from 800 to 900.
 * Initial manacost rescaled from 125/150/175 to 75/125/175.
 * Chakram move speed increased from 800 to 900.


 * Cooldown decreased from 10 to 9.
 * You can now Toss units to Runes.
 * Cooldown decreased from 10 to 9.
 * You can now Toss units to Runes.


 * Slow increased from 24% to 28%
 * Healing effect no longer ends when the target dies.
 * Slow increased from 24% to 28%
 * Healing effect no longer ends when the target dies.


 * Cooldown increased from 20 to 30.
 * Duration decreased from 10 to 7.
 * Cooldown increased from 20 to 30.
 * Duration decreased from 10 to 7.


 * cooldown decreased from 24 to 21.
 * cooldown decreased from 24 to 21.


 * cast range increased from 650 to 750.
 * cast range increased from 650 to 750.


 * duration increased from 6 to 15.
 * duration increased from 6 to 15.


 * Strength increased from 16 + 2.3 to 18 + 2.6.
 * cast range rescaled from 600/900/1200 to 650/925/1200.
 * cast range rescaled from 600/900/1200 to 650/925/1200.


 * duration increased from 6/7/8/9 to 6/8/10/12.
 * duration increased from 6/7/8/9 to 6/8/10/12.


 * affects any damage source not just regular attacks.
 * is no longer removed by Dark Pact or Kraken Shell.
 * is no longer removed by Dark Pact or Kraken Shell.


 * cast range rescaled from 300/350/400 to 400.
 * cast range increased from 400 to 525.
 * cast range increased from 400 to 525.

ITEMS

 * : Recipe cost increased from 750 to 800.
 * : HP regen decreased from 8 to 7.
 * : Positive armor aura is no longer prevented from stacking with other items.
 * : Magic Immunity now has a 6th level of decrease.


 * Armor increased from 5 to 6.
 * Damage Return cooldown decreased from 22 to 17.
 * Damage Return cooldown decreased from 22 to 17.


 * : Cooldown decreased from 14 to 12.


 * Initial charges increased from 6 to 8.
 * Can be activated to instantly kill yourself (requires a ground target)
 * Can be activated to instantly kill yourself (requires a ground target)


 * : While empty, causes couriers to move 30% slower.


 * Courier no longer block neutral creeps from spawning.
 * Speed Burst reduced from 100% to 50% movement speed bonus (Still reaches max speed)
 * Speed Burst reduced from 100% to 50% movement speed bonus (Still reaches max speed)


 * : Recipe cost decreased from 1300 to 1250.


 * Now stacks in inventory.
 * Now slows heroes with an invisibility buff on them by 10%
 * Now slows heroes with an invisibility buff on them by 10%


 * : Self or ally cast duration increased to 4 seconds.
 * : Movement speed bonus increased from 30 to 35.
 * : Recipe cost decreased from 1000 to 900.


 * Can no longer be destroyed.
 * Gold cost increased from 700 to 850.
 * Gold cost increased from 700 to 850.


 * : Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)
 * : Cooldown decreased from 20 to 17.
 * : Cast range increased from 800 to 1000.
 * : Regeneration Aura AoE increased from 500 to 750 (now equal to active)
 * : Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )
 * : Warrior and Archer armor type changed from Heavy to Hero (takes less damage from creeps)
 * : Recipe cost decreased from 145 to 135.
 * : Initial Stock now starts at 1 instead of 2 (max stock is still 2)


 * Can now target or  dealing 100 damage (wards have 200 hp)
 * Cast range increased from 100 to 350.
 * Cast range increased from 100 to 350.


 * : Burn damage increased from 45 to 50.
 * : Minor changes to stats.
 * : AoE decreased from 950 to 800.
 * : Fade time decreased from 2.6 to 2.4.
 * : Damage decreased from 30 to 22.


 * Aura AoE decreased from 1000 to the standard 900.
 * Attack Speed reduction increased from -30 to -40.
 * Attack Speed reduction increased from -30 to -40.


 * : Corruption armor reduction increased from 6 to 7.
 * : Discord AoE increased from 550 to 600.

GAMEPLAY

 * Captain's Mode bans changed from 2/3 to 2/2/1
 * Captain's Mode picks changed from 3/2 to 2/2/1
 * Adjusted ban/pick/reserve times Captain's Mode.


 * Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
 * 4 hero XP bonus changed from 15+6* Level to 20+5* level.
 * 5 hero XP bonus changed from 10+5* Level to 15+4* level.
 * Level 11 XP requirements reduced from 6500 to 6000.
 * Level 12 XP requirements increased from 7700 to 8200.
 * Gold for ending a spree changed from 50->400 (3x->10x) to 75->600.
 * Buy back cooldown increased from 5 to 6 minutes.
 * Level 1 and Level 2 towers armor increased from 18 to 20.
 * Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
 * Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way.
 * Backdoor protection now also reduces incoming damage by 25%
 * Siege units HP increased from 500 to 550.
 * Repicking a randomed hero now re-adds the hero to the pool.
 * Swapping a hero that you randomed now costs you 100 gold.

BUGS

 * : Fixed a number of slightly incorrect properties with.
 * : Fixed a number of slightly incorrect properties with.

AUDIO

 * Ownage sounds now play on the default Mega-kills, Bastion Mega-kills, and Pyrion Flax mega-kills announcers for whenever your team scores 5 or more kills without any heroes on your team dying.

VISUAL
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 * Reduced arrow size by 10%
 * Reduced arrow saturation.
 * Enemies continue to not see or hear the same effects on the arrow as allies do.
 * Reduced arrow saturation.
 * Enemies continue to not see or hear the same effects on the arrow as allies do.