Courier

A Courier is a unit that transports items from the shops to the heroes. Every player gets a courier at the beginning of the match. The courier starts out walking but gains the ability to fly at higher levels.

Additional Information

 * The Courier has 6 inventory slots and 3 backpack slots.
 * All items are muted and darkened out in its inventory, except for.
 * Neutral items are automatically placed in the Courier's backpack slots. Therefore, it can only deliver 3 neutral items at a time.
 * The designated slot is disabled for the Courier, the item is treated as a regular item on the Courier.
 * Items which drop on death area dropped by the Courier as well when killed while carrying such items.
 * Items that cannot be placed in backpacks may not be placed in the Courier's backpack as well.
 * The Courier is unable to interact with Runes.
 * Couriers are invulnerable while affected by the fountain's.

Item Interactions

 * Cannot pick this item up from the ground.


 * Cannot replenish charges.


 * Can assemble this item in its inventory.
 * Cannot pick this item up from the ground.
 * Cannot be given by another unit.


 * can be used by the Courier, applying its effects upon cast.

Spell interactions
Couriers are spell immune and ancient units, so that their spell interactions fully apply.

On top of these two, the courier has its own unique type, which prevents certain spells from affecting it. These lists contain only interactions caused by this unit type, ignoring the spell immunity and ancient unit type. This means all spells not listed can affect couriers, but may be prevented by their spell immunity or ancient unit type. This also means spells listed in here would still be unable to affect couriers, even if they pierce spell immunity or are able to affect ancient units.

Couriers are not considered heroes, meaning they are completely unaffected by hero-only spells, just like regular creeps.

Morphing from the to the  replaces the unit, which results in the courier avoiding any attacks, including melee attacks, targeted at the old unit.

The behaves the same as the, with the exception of. They are not triggered by flying units, nor do they take damage.


 * Spells marked with one asterisk (*) are also prevented by spell immunity.
 * Spells marked with two asterisks (**) are also prevented by the ancient unit type.

These abilities have mixed behaviors with couriers:

Recent Changes
Entregador Курьер 信使