Arc Warden/Counters

Bad against...

 * Anti-Mage has higher mobility from, allowing him to deal with the Tempest Double while it is split-pushing.
 * Arc Warden has an above-average mana pool but little mana regeneration, which Anti-Mage can take advantage of with and.
 * Arc Warden tends to build . With, Anti-Mage can easily deal with the Necronomicon's summons.
 * Magnetic Field is useless against melee heroes. So Anti-Mage still can attack without miss.
 * Manta Style dispels Flux.


 * works frequently while he escapes from a Necronomicon army of Arc Warden.
 * Arc Warden has little armor and mobility, making him an easy target to and  stacks.


 * Flux is useless against Meepo who always has a fellow Meepo nearby with Divided We Stand.
 * Without Black King Bar, Earthbind and Poof finish Arc Warden before he has time to react.
 * Magnetic Field's evasion is not effective against melee heroes.


 * stops him from acting and her illusions can push better than him because has longer duration.
 * dispels Flux, and the illusions stop Flux from working.


 * prevents Arc Warden from initiating or helping his team.
 * With Arc Warden's low mobility, is wide enough to deal decent damage to him.


 * dispels Flux.
 * Phantom Lancer can enter Magnetic Field quickly with.


 * Chaos Knight can dispel Flux with.
 * Chaos Knight can use to pull Arc Warden out of Magnetic Field.

Others

 * Heroes with summons or illusions to counter Flux:, ,
 * ,, and such with a good escape mechanism are a nuisance to deal with in the early-game.

Items

 * shoves Arc Warden or his allies out of Magnetic Field.
 * makes magical Arc Warden useless (Note that he could still build into heavy physical damage, making Black King Bar useless later on).
 * can burn Arc Warden's and his Tempest Double's mana preventing him from using spells and items.
 * reflects all of Arc Warden's item usages back onto himself.
 * allowes enemies to attack Arc Warden through Magnetic Field.
 * can dispel Flux.

Good against...

 * If Arc Warden builds he can reveal Mirana's team while  is active.
 * Mirana's upgraded  can accidentally kill a Necronomicon Warrior which can lead to her death if she hasn't built a.
 * Arc Warden can use his summon to prevents to himself or his allies.
 * Mirana often doesn't build armor items so usually can't stand against a late game Arc Warden.


 * Arc Warden’s Magnetic Field allows him to def against Terrorblade, and to attack him without being punished, because Terrorblade tends to fight in ranged form.
 * Arc also buys Bloodthorn or Hex quite often, which prevents Terrorblade from using Sunder.


 * Tempest Double, Magnetic Field's attack speed bonus, and Arc Warden's high attack range kill much faster than usual.
 * Phoenix is very weak against pushers, especially those like Arc Warden who can kill him easily, as his skillset works best in teamfights.


 * Spark Wraith can scare Sand King from continuing to channel because it will hit invisible units.


 * Magnetic Field's evasion completely negates Sniper's attacks until he has True Strike.
 * Sniper always positions himself far away from battles which make him especially vulnerable for Flux and Spark Wraith nukes.


 * Flux wastes Templar Assassin's until she has  or.
 * Spark Wraith can be used to bully a Templar Assassin that used.


 * Magnetic Field protects Arc Warden and allies from Drow Ranger's ranged attacks. She most likely will not enter the field since she will lose bonus agility.


 * Magnetic Field makes miss; if Enchantress decides to enter the field, she is giving up bonus damage since Impetus deals greater damage at higher distance away from targets.

Others

 * Ranged heroes will have a hard time hitting Magnetic Field: ,

Works well with...

 * on Arc Warden and his double is very effective early-game. Works well with Magnetic Field.
 * Flux and also have some synergy. Spark Wraith also applies a 100% slow, in case Flux is muted by allies or neutrals.
 * does somewhat buff the heavy magic damage coming from Spark Wraiths and Flux. Two fluxes cast by both clones do stack, increasing the damage.
 * A global can certainly help any hero with pick-off potential, like Arc Warden.


 * Arc Warden has double benefit from . It also has high pushing potential together with Magnetic Field.

Others

 * Ranged heroes who will benefit greatly from the attack speed given by Magnetic Field, such as or

List of heroes that counter Arc Warden, and list of heroes that work well with Arc Warden.

Arc Warden/Противостоящие 天穹守望者/克制