Teleport

Teleportation is a form of movement in Dota that instantly moves a target from one point to another. Teleport tends to refer to spells that have a global range and blink refers to spells of limited range; these classifications have a number of distinguishing properties and may be treated differently by different effects.

Teleport
A teleport moves a unit from one point to another instantly and at unlimited range. There is normally a delay associated with a teleport as well as as a restriction of where units may teleport to.

Abilities that Teleport

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Blink
A blink is usually an instantly cast ability which moves the controlled unit from one point to another at a short range. Blinks, unlike other displacement abilities like Leap or Force Staff, disjoint any projectile (with a few exceptions such as Death Pulse or Storm Hammer) targeted on the blinking unit. (Gyrocopter's Homing Missile is a unit and cannot be disjointed.)

True Blink
True blinks have very specific parameters that are shared with all other true blinks: they are point-targeted and do not incorporate any sort of "travel time," although Teleportation has a three-second delay. True blinks are disabled while a unit is ensnared or entangled.


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Pseudo-Blink
Pseudo-blinks are other short-range teleport spells that do not meet the criteria of true blinks; they are not strictly point-targeted or incorporate some "travel time" during which they are invulnerable. The only practical difference between true blinks and pseudo-blinks are that only true blinks are disabled by ensnare and entangle.


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