Luna

Luna the Moon Rider is a Ranged Agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her enormous movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.

Tips

 * Luna and complement each other well; as Eclipse causes day to become night and  gives both of them a very long vision range.


 * Under almost all circumstances Luna should be paired with a disabler for her laning phase; as aside from her high movement speed she has absolutely nothing to help her avoid ganks or kill attempts.
 * It takes significant skill and knowledge of the game to solo a lane with Luna. Her very small attack range and purely damage-oriented skill set mean she is extremely easy to kill. Even then, it is recommended to have ward vision and easy access to team backup for her to be successful in a solo lane.
 * The advantage of running a solo Luna is that it is essentially high-risk high-reward. A Luna with level advantage doing well can easily set the momentum of the game in her team's favor.
 * A very odd trait for a hard carry is that Luna gains significant killing power with a level advantage because of Lucent Beam and by extension Eclipse.
 * scales very well and brings a reliable stun and damage.
 * From level 2 on Lucen Beam can effectively used to harass enemies out of the lane.
 * Lucent Beam's cast range is gigantic. Use it to pick off fleeing heroes.
 * Early points in push the lane, this skill is commonly not levelled at all until the laning phase has concluded.
 * gives a good boost to the low base damage and helps a lot with last hitting and increases the harass potential of her support.
 * At any rate, make sure you have a single point in it before the first night as only one point is needed for the full amount of vision it bestows.
 * Lunar Blessing is best maxed early in a 5-man strategy when the bonus damage is still relatively high compared to the base damage.
 * is a devasting teamfight turner when the enemy movement area is restricted.
 * Bear in mind Eclipse's range is much smaller than Lucent Beam's.
 * With an upgraded Eclipse, Luna has the possibility to cast her ultimate above your team's initiator, in a specific location from a big distance, or cast above the area around your towers to defend. You can even use it above a hero with some invisibility skill like  or  and let them wreak havoc for you. All of these possibilities are great for Luna since you can stay away from the fight instead in the middle of it.