Kunkka/Sounds

Regular attacks

 * Pre attack sound plays during the attack animation (80% vol).
 * Shared large blade whoosh1.mp3 Pre attack 1
 * Shared large blade whoosh2.mp3 Pre attack 2
 * Shared large blade whoosh3.mp3 Pre attack 3


 * Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact, additional impact and blade ring.
 * Kunkka attack1.mp3 Main impact 1 (70% vol)
 * Kunkka attack2.mp3 Main impact 2 (70% vol)
 * Shared damage rip1.mp3 Additional impact 1 (70%-100% vol)
 * Shared damage rip2.mp3 Additional impact 2 (70%-100% vol)
 * Shared damage rip3.mp3 Additional impact 3 (70%-100% vol)
 * Shared damage rip4.mp3 Additional impact 4 (70%-100% vol)
 * Shared large blade ring1.mp3 Blade ring 1 (0%-50% vol)
 * Shared large blade ring2.mp3 Blade ring 2 (0%-50% vol)
 * Shared large blade ring3.mp3 Blade ring 3 (0%-50% vol)
 * Shared large blade ring4.mp3 Blade ring 4 (0%-50% vol)

Movement

 * Play on each step while moving (10%-40% vol)
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7

Torrent

 * Torrent pre effect.mp3 plays at the target location upon cast. Only audible to allies.
 * Torrent erupt.mp3 plays on the target upon successfully hitting.

Tidebringer

 * Tidebringer ready.mp3 plays when Tidebringer goes off cooldown. Only audible to Kunkka.


 * Additional attack layer ontop of Kunkka's other attack sounds
 * Tidebringer attack1.mp3 Tidebringer attack 1
 * Tidebringer attack2.mp3 Tidebringer attack 2


 * Tidebringer splash sound, plays on every unit hit by the cleave
 * Tidebringer splash1.mp3 Tidebringer splash 1
 * Tidebringer splash2.mp3 Tidebringer splash 2

X Marks the Spot

 * X Marks the Spot cast.mp3 Plays on Kunkka upon cast.
 * X Marks the Spot move.mp3 Plays when the target unit moves. If the unit stops, the sound is paused and continues once it moves again.
 * X Marks the Spot return.mp3 Plays once the unit returns to the X, be it by expiring, or by the Return sub-ability.
 * X Marks the Spot.mp3 Full sound example on enemy (4 seconds max duration)
 * X Marks the Spot alt.mp3 Full sound example on ally (8 seconds max duration)

Ghost Ship

 * Ghost Ship bell.mp3 Plays on the ship upon cast. Only audible to allies.
 * Ghost Ship travel.mp3 Plays on and follows the ship.
 * Ghost Ship impact.mp3 Plays on the ship upon impact.
 * Ghost Ship.mp3 Full sound example