Invoker

Invoker is available in Ability Draft, but due to his very unique nature, he has been heavily modified to work in that mode. See Invoker in Ability Draft for details.

Invoke Chart
// E.M.P. // Tornado // Alacrity // Ghost Walk // Deafening Blast // Chaos Meteor // Cold Snap // Ice Wall // Forge Spirit // Sun Strike ( Cataclysm)

Invoked Abilities
{{Ability
 * ID = 5381
 * name = Ghost Walk
 * image = File:Ghost Walk icon.png
 * sound = Invoker Ghost Walk
 * description = Invoker manipulates the ice and electrical energies around him, rendering his body invisible gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of, and slows Invoker as well based on the level of.
 * lore = Myrault's Hinder-Gast.
 * target = No Target
 * affects = Self
 * affects2 = Enemies
 * key = D/F
 * legacy key = V


 * piercesdbi = No


 * buff1 = modifier_invoker_ghost_walk_self
 * buff1text = Ghost Walk: Invisible, movement speed changed by x%, and slowing nearby enemies.
 * buff1dispel = Death
 * debuff1 = modifier_invoker_ghost_walk_enemy
 * debuff1text = Ghost Walk: Near a ghost! Slowed by x%.
 * debuff1dispel = Death


 * cast point = 0
 * cast backswing = 0
 * cast immediate = True
 * trait1 = Fade Time
 * value1 = 0
 * trait2 = Slow Radius
 * value2 = 450
 * trait3 = Enemy Move Speed Slow
 * value3 = 20%/25%/30%/35%/40%/45%/50%/55%
 * trait4 = Self Move Speed Change
 * value4 = -15%/-10%/-5%/0%/5%/10%/15%/20%
 * trait5 = Self Health Regen Bonus
 * value5 = 10/15/20/25/30/35/40/45
 * trait6 = Self Mana Regen Bonus
 * value6 = 2.5/5/7.5/10/12.5/15/17.5/20
 * trait7 = Regen Disable Duration
 * value7 = 3
 * trait8 = Aura Linger Duration
 * value8 = 2
 * trait9 = Duration
 * value9 = 60


 * mana = 175
 * cooldown = 35
 * aghanimsupgrade = Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.


 * notes = * Ability invokes with 2 and 1  instances.


 * Does not interrupt Invoker's channeling abilities upon cast.


 * The movement speed slow on the enemies is provided by an aura. Its debuff lingers for {{#var:Ghost Walk value5}} seconds.
 * The debuff places some particles on the affected units, indicating Invoker is nearby.


 * Invisibility is lost upon reaching the cast point of abilities or items, or reaching Invoker's attack point.


 * Grants phased movement while fully invisible, and allows Invoker to path through other units, including wards, but not through buildings.


 * Can pick up or drop items without breaking invisibility.


 * Can regenerate up to {{calc|v1*({{#var:Ghost Walk value8}}+{{#var:Ghost Walk value9}})|v1={{#var:Ghost Walk value5}}}} and {{calc|v1*({{#var:Ghost Walk value8}}+{{#var:Ghost Walk value89})|v1={{#var:Ghost Walk value6}}}} health and mana respectively for the entire duration.
 * Player-based damage, regardless of factions, and -based damage greater than 0 (after reductions) disables the health and mana regeneration for {{#var:Ghost Walk value7}} seconds.

}}
 * Enemy movement speed slow:
 * Self movement speed change:
 * Self health regeneration:
 * Self mana regeneration:
 * Self mana regeneration:


 * }
 * }
 * }

{{Ability
 * ID = 5385
 * name = Chaos Meteor
 * image = File:Chaos Meteor icon.png
 * sound = Invoker Chaos Meteor 1
 * sound2 = Invoker Chaos Meteor 2
 * description = Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of, and rolling further based on the level of . Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of.
 * lore = Tarak's Descent of Fire.
 * target = Target Point
 * affects = Enemies
 * damagetype = Magical
 * key = D/F
 * legacy key = D


 * piercesdbi = No


 * buff1 = modifier_invoker_chaos_meteor_land
 * buff1text = On hidden entity
 * buff1dispel = None
 * buff2 = modifier_projectile_vision
 * buff2text = On hidden entity
 * buff2dispel = None
 * debuff1 = modifier_invoker_chaos_meteor_burn
 * debuff1text = Chaos Meteor Burn: Taking damage every second.
 * debuff1dispel = Any


 * cast point = 0.05
 * cast backswing = 0
 * trait1 = Cast Range
 * trait1amp = castrange
 * value1 = 700
 * trait2 = Effect Radius
 * value2 = 275
 * trait3 = Travel Distance
 * trait3amp = castrange
 * value3 = 465/615/780/930/1095/1245/1410/1575
 * trait4 = Number of Meteors
 * value4 = 1
 * value4 tal =
 * trait5 = Effect Delay
 * value5 = 1.3
 * trait6 = Effect Interval
 * value6 = 0.5
 * trait7 = Main Damage per Interval
 * value7 = 55/80/105/130/155/180/205/220
 * trait8 = Burn Damage per Second
 * value8 = 10/15/20/25/30/35/40/45
 * trait9 = Burn Duration
 * value9 = 3
 * trait10 = Chaos Meteor Spread Distance
 * value10 tal =
 * trait11 = Chaos Meteor Angle
 * value11 tal =


 * mana = 200
 * cooldown = 55
 * aghanimsupgrade = Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.


 * notes = * Ability invokes with 2 and 1 {{Wex}} instances.


 * Chaos Meteor needs seconds to land. It lands at the targeted point within the cast range, not at Invoker's position.
 * The falling meteor visual effects and the sound during the seconds effect delay are visible and audible to everyone.


 * Chaos Meteor provides 400 radius flying vision while it is rolling. This vision does not last.
 * Also provides the same vision for 3 seconds after reaching its final destination.


 * With the cast range, travel distance, and effect radius, it can hit units up to range away. The area between Invoker and the targeted point is unaffected.


 * Chaos Meteor rolls at a speed of and always rolls the full distance, so it takes  seconds to reach the max distance.


 * After landing, the meteor deals its main damage and places the burn debuff to units within its effect radius in 0.5-second intervals, starting immediately upon landing.
 * On each interval, the meteor first applies the damage, then the debuff.
 * The main damage and burn debuff is applied separately, but they each can hit a unit up to / times.


 * The following Chaos Meteor damage calculations are all before reductions:
 * The main damage can deal up to damage.


 * The burn debuff deals damage in 1-second intervals, starting 1 second after the debuff is placed, resulting in instances for each debuff.
 * The burn debuffs from each interval fully stack and do not refresh each other.
 * One instance of the burn debuff can deal up to damage.
 * All possible instances of burn damage per unit together can deal up to damage.


 * Therefore, the whole Chaos Meteor, main and burn damage, can deal up to damage when a unit is hit by all possible instances.


 * extra meteors are now launched with a angle to the left and right of Invoker.
 * The angle is based on Invoker's position. No matter the cast distance, the meteors always land and travel along offset by from the centered meteor.
 * The extra meteors land so that they are at least range away from the centered meteor.
 * This means when the targeted point is within range of Invoker, they land further ahead of the centered meteor to keep a minimum distance of.
 * This means, unlike the centered meteor, the extra meteors cannot land within range of Invoker.

}}
 * Travel distance:
 * Travel distance bonus:
 * Main damage per interval:
 * Burn damage per second:
 * Burn damage per second:

{{Ability
 * ID = 5390
 * name = Deafening Blast
 * image = File:Deafening Blast icon.png
 * sound = Invoker Deafening Blast
 * description = Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of . The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of, then disarm their attacks for a duration based on the level of {{Wex}}.
 * lore = Buluphont's Aureal Incapacitator.
 * target = Target Point
 * affects = Enemies
 * damagetype = Magical
 * key = D/F
 * legacy key = B


 * piercesdbi = No
 * dbitext1 = The forced movement is instantly canceled.


 * debuff1 = modifier_invoker_deafening_blast_knockback
 * debuff1text = Deafening Blast Knockback: Reeling back from the deafening blast.
 * debuff1dispel = Death
 * debuff2 = modifier_invoker_deafening_blast_disarm
 * debuff2text = Deafening Blast Disarm: Cannot attack.
 * debuff2dispel = Death


 * cast point = 0.05
 * cast backswing = 0
 * trait1 = Cast Range
 * trait1amp = castrange
 * value1 = 1000
 * trait2 = Starting Radius
 * value2 = 175
 * trait3 = Travel Distance
 * trait3amp = castrange
 * value3 = 1000
 * trait4 = End Radius
 * value4 = 225
 * trait5 = Number of Blasts
 * value5 = 1
 * value5 tal =
 * trait6 = Damage
 * value6 = 60/100/140/180/220/260/300/340
 * trait7 = Knockback Distance ({{Quas}})
 * value7 = 34.82/72.88/108.43/137.63/171.5/201.61/226.84/253.94
 * trait8 = Knockback Duration ({{Quas}})
 * value8 = 0.2/0.4/0.6/0.8/1/1.2/1.4/1.6
 * trait9 = Disarm Duration ({{Wex}})
 * value9 = 1.25/2/2.75/3.5/4.25/5/5.75/6.5
 * trait10 = Deafening Blast Angle
 * value10 tal = °


 * mana = 250
 * cooldown = 40
 * aghanimsupgrade = Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.


 * notes = * Ability invokes with 1 {{Quas}}, 1 {{Wex}} and 1 instances.


 * Deafening Blast travels at a speed of and always travels the full distance, which takes  seconds.


 * With the travel distance and end radius, Deafening Blast can hit units up to range away.


 * The complete area is shaped like a cone.


 * Applies a non-disabling forced movement, so affected enemies can still use abilities and items during it, and their channeling abilities are not interrupted.


 * Deafening Blast first applies the knockback and disarm at the same time, then the damage.
 * Can knock units over impassable terrain.
 * During the knockback, all trees the units collided with are destroyed.
 * Does not knock {{U|Roshan}} back, but damages and disarms him.


 * Affected units are moved in -second intervals, for times.


 * The knockback distance calculation is split up into two sections — the first one-third and the remaining two-thirds intervals.
 * In the first one-third intervals, the affected units are moved linearly by a distance of per interval, up to  times, for a total of  distance.
 * For the remaining two-thirds of the intervals —  times, the units are moved exponentially with  times the speed of each previous interval.
 * The remaining intervals together (on each level) moves the affected units by a distance of, and can be defined as:
 * , where  is the remaining intervals.
 * This can be calculated by taking the total intervals and subtracting the number of intervals in the first third.
 * This can be calculated by taking the total intervals and subtracting the number of intervals in the first third.


 * Summed up, the total distance on each level is.
 * As a conclusion, the knockback starts at a speed of and decreases exponentially.


 * The  talent releases blasts towards every direction around Invoker, no matter where it is targeted.
 * A total of blasts are released. One blast is released towards the targeted point, while the other eleven are adapted to it, with  angles between them.
 * A unit can only be hit by one blast per cast. If an enemy unit stands within the areas of multiple blasts, it is only affected by one.

}}
 * {{cf|expr}}
 * Knockback duration:
 * Knockback distance: $$(6 \times \lfloor \textbf{Quas} \times \tfrac{20}{9} \rfloor)+\big( 6 \sum_{n=1}^{i}(0.98^n) \big)$$ [?]
 * represents the number of intervals in the last two-thirds of the knockback.
 * Disarm duration:
 * Damage:
 * Damage:

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * In the earliest version of Invoker, the order of instances mattered when Invoke was cast. Invoker, therefore, had access to 27 spells, including most of the 10 still in the game (though with some differences). For more information, see here.
 * If Invoker has  different types of Orbs, and he is able to have   number of instances, the total amount of ability he will be able to  can be defined as:


 * Invoker is (or used to be) a Magus like, who calls him the vo_rubick_rubick_rival_01.mp3 vo_rubick_rubick_rival_02.mp3  vo_rubick_rubick_ally_01.mp3 Arsenal Magus.


 * One of Rubick's voice lines implies that Invoker used to be known as the vo_rubick_rubick_ally_01.mp3 "Arsenal Magus", which may be a reference to the Old Invoker.


 * Invoker's Deafening Blast cast response vo_invoker_invo_ability_deafeningblast_06.mp3 "Sonic boom!" is a reference to the signature move of Guile from the "Street Fighter" fighting game series.


 * Invoker (Along with some players and casters) sometimes jokingly refers to his Chaos Meteor as a meatball ( vo_invoker_invo_ability_chaosmeteor_07.mp3 "Behold the meatball!"), due to their highly similar appearance.


 * When is cast, vo_invoker_invo_ability_chaosmeteor_06.mp3 "Gallaron's Abyssal Carnesphere!" Carne is Portuguese, Spanish, Romanian, and Italian for meat, and a sphere is the geometric shape of a ball. So, "carnesphere" is another way of saying "meatball".


 * Invoker's preferred style of spellcasting, involving the invocation of mnemonics, is inspired by the magic in Jack Vance's "Dying Earth" series. Further references to Vancian magic are in the alternate names for his spells, which involve verbose invocations such as "Sadron's Protracted Frisson" and "Killing Wall of Koryx.".


 * When purchasing, vo_invoker_invo_blink_02.mp3 "Dagger of the mind." references the "Dagger" monologue from Shakespeare's play, "Macbeth".


 * Invoker's respawn line vo_invoker_invo_respawn_10.mp3 "Knowing me... knowing you." references the song by the band Abba, of the same name.


 * Invoker's voice actor, Dennis Bateman, also voices the Spy from Team Fortress 2. Invoker's killing response vo_invoker_invo_kill_10.mp3 "You die as you lived: insipid and ignorant." is a reference to this, as the Spy also has 2 similar killing responses: "You died as you lived: running away!" and "You died as you lived: morbidly obese!".


 * As referenced in the details of his name, Invoker was known as Kael, or Kael'thas Sunstrider, in DotA. Kael'thas is best known as the Lord of the Blood Elves in the "Warcraft" universe. The Invoker of DotA also makes use of his Warcraft 3 model and voice.
 * 's responses when meeting Invoker may also be related to this, as Dragonus was also a blood elf in DotA.


 * The first letter of Quas, Wex and Exort refers to the key of a QWERTY keyboard they are by default bound to (Q, W, and E). In lore, they are most likely mnemonics used to abilities.

Name

 * In DotA, Invoker's name is Kael, based on the WarCraft Blood Elf Mage character, Kael'thas Sunstrider. His fun name is Kal-El, a pun conflating the name Kael with the birth name of Superman.


 * In April 2011, a fake DotA 6.72 Chinese changelog referred to Invoker as "卡尔" ("Kael", transliterated as "Kǎ'ěr"). A PlayDota forum member translated the changelog with Google Translate, in an attempt to get a quick, rough translation. Google Translate mistakenly translated "卡尔" as "Carl". PlayDota forum members were at first confused, then entertained by the mistake. IceFrog, the lead developer of DotA and Dota 2, joked "Carl had it coming".


 * In December 2011, drafts of Invoker's Dota 2 lore referred to him as "Garral" twice, presumably a nod to "Carl". This name was excised upon Invoker's release in January 2012; the lore currently refers to him only as "the Invoker".


 * Invoker's voice lines include the name Carl three times. Invoker has a small chance to speak one of these lines when his model is selected:
 * vo_invoker_invo_spawn_01.mp3 "Carl!"
 * vo_invoker_invo_rare_04.mp3 "Throughout the eons I have been known by many names…but my true name of power…is Carl."
 * vo_invoker_invo_rare_05.mp3 "Behold before you, the illustrious, the imperious, ingenious arch-mage… CARL."


 * uses the name Carl once, when meeting an allied Invoker on the battlefield, and even then only 5% of the time:
 * vo_undying_undying_ally_10.mp3 "Carl, is that you?"


 * uses the name Carl once, when killing an enemy Invoker, and even then only 5% of the time:
 * vo_mirana_mir_rival_16.mp3 "Carl, meet Sagan." A pun on Carl Sagan. (Mirana's feline mount is named Sagan.)


 * In summary, Invoker's real name was meant to be possibly Carl, hence the audio files that Mirana, Undying, and Invoker himself mentioned beforehand. The release of Young Invoker persona has confirmed this, in the item's description, that the real name of Invoker is indeed Carl.