Version 5.56

General

 * Removed the Start Up notes

Heroes

 * Rescaled Magic Resistance Bonus from 30%/40%/50%/60% to 70/60/50/40%.
 * Now grants a chance to deflect magic damage while spell shield is toggled on.
 * Deflect Chance: 30/0/0/0%.
 * Deflect Damage: 100/0/0/0%.
 * Deflect Damage: 100/0/0/0%.


 * Reduced Golem HP from 450/675/900/1200 to 450/675/900/1100.


 * Reduced mana cost from 125/155/190/220 to 110/135/155/180
 * Reduced radius from 165/175/185/195 to 145/155/165/175.


 * Increased Rifleman attack damage from 18-24 to 24-30.
 * Reduced Huntress health from 1100 to 800.
 * Reduced Huntress health from 1100 to 800.


 * Reworked into.
 * Old 
 * Slardar increases his movement speed dramatically, but takes bonus damage.
 * Incoming damage amplification: 8%/16%/24%/32%
 * Movement speed bonus: 20%/40%/60%/80%
 * Mana Cost: 0
 * Toggle cooldown: 10
 * Notes: Toggle ability, lasts until toggled off. The cooldown starts upon toggling it off.


 * New 
 * Slardar increases his movement speed dramatically, but takes bonus damage.
 * Incoming damage amplification: 7%/14%/21%/28%
 * Movement speed bonus: 10%/20%/30%/40%
 * Duration: 15
 * Mana Cost: 50
 * Cooldown: 45
 * Notes: Regular active ability.


 * Increased number of infernals from 4 to 4/4/5.
 * Changed attack damage type from Chaos to Basic.


 * Increased base and gain from 15 + 1.75 to 17 + 2.
 * Increased gain from 2.6 to 2.75.


 * Increased damage from 75 to 75/80/85/95.
 * Increased number of bounces from 3/5/7/15 to 5/7/9/15.
 * Reduced mana cost 85/100/115/125 to 75/85/95/105.
 * Reduced mana cost 85/100/115/125 to 75/85/95/105.

Items

 * Ranged heroes are no longer restricted from buying.
 * now has a 3% chance to trigger on ranged attacks.

Original Warcraft III Map Description
Map Description A clash of the titans! 24 Scourge heroes face off against 24 Sentinels. Special game modes in this version are reverse, teamrandom, and allrandom. The killing sounds are still here! Loading Screen DotA Allstars v5.55 Visit the DotA Allstars home channel, Clan TDA in Azeroth.

You can find a list of all official version in our forums at www.rtsgames.com/dota, in the general discussion forum.

Available commands: -random, -repick, -nopowerups, -allrandom, -teamrandom, -reverse.

This is a quick fix beta. Look for another tomorrow.

Quest Notes DotA Allstars v5.56 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, WKnight, zetta, mrquincy, mortred, about11, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out. Thanks to Dankstoner for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 7/07/04 at 7:05 PM.

Enjoy! -Guinsoo

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA ).

Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.

New in this version More than I can think of. Anti-Mage: Ultimate changed to .6/.85/1.1, Mana Burn replaced with Spell Shield. Bounty Hunter: All 4 skills taken down slightly in power, beefed stats slightly, added a new ability to Track. Dragon Knight: Damage up and cost down on Immolation, changed ultimate forms completely. Omniknight: Repel cooldown added to 15. Centaur: most Return bugs fixed, Return damage halved, speed reduced, stats increased. Chen: mana cost on Holy Light reduced, unit cap on Holy Persuasion. Furion: Treants nerfed. Sniper: Take Aim range reduced slightly. Lina Inverse: cooldown added to Laguna Blade, reduced delay on Light Strike Array slightly. Luna Moonfang: increased damage loss per bounce by about 50%. Panda: reduced damage on Thunder Clap, decreased duration of Storm, Earth, and Fire to 15 seconds. Conjurer: removed stun from Ruby Golem, limited stun on Mithril Golem to 1 cast per golem, changed summons to normal damage, increased tower damage to summons by 25%. Morphling: Undercover no longer allows you to take/use skills. Rhasta: cooldown doubled on Mass Serpent Wards, increased mana cost on Forked Lightning, less duration on Shackles. Stealth Assassin: Permanent Invisibility is level 5, and Death Wards deal more damage at levels 3 and 4. Rylai Crestfall: fixed both damage and wisp bug with Freezing Field, reduced damage on Frost Nova Slightly, changed Frostbite's level progression. Shendelzare Silkwood: reduced damage on Magic Missile, Nether Swap cannot target Roshan. Naga Assassin: Ensnare cast range reduced slightly. Goblin Techies: reduced damage, AOE, and increased cooldown on Land Mines; Remote Mines no longer have True Sight. Juggernaut: fixed Omnislash. Zeus: removed Lightning Reflexes and Shock and added Static Field and Arc Lightning. Bone Fletcher: Strafe speed decreased slightly. Chaos Knight: Chaos Bolt stun changed to 1-5 seconds. Viper: added significant range to Viper Strike. Razor: improved Storm Seeker's damage slightly, reduced damage taken from Frenzy. Doom Bringer: fixed Devour, lowered Strength base and per level, decreased Doom duration to 18 seconds. Faceless Void: decreased length and width of Carrion Swarm. Lifestealer: Rage replaces Siphon Strength. Lycanthropy: Howl of Terror changed to Howl. Nerubian Assasin: changed to Agility. Phantom Assassin: Coup de Gras targets heroes only. Queen of Pain: Fan of Knives and Sonic Wave both improved. Slithereen Guard: Added Sprint in place of Splash; decreased stun on War Stomp, decreased armor penalty on Amplify Damage. Night Stalker: fixed bugs with his daytime casting. Lich: fixed Chain Frost, Decaying Soil now hits heroes, lowered damage on Frost Nova. Leoric: no changes. Krobelus: decreased length/width on Carrion Swarm, reduced number of specters from Exorcism, increased base and per level Strength. Leshrac - nerfed Split Earth slightly, increased mana cost on Pulse Nova. Lion - removed building damaging from Scepter/Finger, doubled cooldown on Finger. Magnus - decreased stun on Reverse Polarity to 1/2/3 seconds. Medusa - improved Chain Lightning's damage, increased base stats, reduced mana cost and cooldown on Split Shot. Pudge - removed Carrion Flies and Beetles; added Corpse Explosion and Chain Explosion. Visage - removed Death Pact and added Dissipate; improved Frenzy, improved base and starting stats. Added -reverse. All auras now have a range of 300. Supercreeps are gone. Fixed some bugs that I knew about; others I know about but still are not fixed in this version. This version is a balance fixer, not a bug fixer. Look for another version to be out soon. I can almost guarantee that I fucked something major up here; I haven't tested it thouroughly enough yet, but I promised a release by today, so here you are.

Naturally, I rushed to get a version out because everyone was whining, and it was buggy as fuck. Ah well, I'll do my best to refine it over the next couple days. Keep checking back for version updates. I fixed all the bugs that were on the main post on the forum, I don't really feel like writing them all down >( Terrorblade will have his new ultimate by 5.57, it's a bit bugged ATM.

Atma calls to you...

Commands -random :  Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Costs 150 to activate or a bunch of cash in an allrandom game. Can only be used in the first 90 seconds and gives you a new random hero. -nopowerups :  Votes to stop powerups from spawning. -reverse (blue only)  :  Activates a game mode where you can choose your opponent's hero. -allrandom   (blue only)  :  Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes. -teamrandom  (blue only)  :  Activates a game mode where everyone gets a random hero that their team could normally choose.