Announcer responses

Welcome

 * announcer_welcome_01.mp3 Welcome to Dota.
 * announcer_welcome_02.mp3 Begin your training.
 * announcer_welcome_03.mp3 Your training begins now.
 * announcer_welcome_04.mp3 Welcome back.
 * announcer_welcome_05.mp3 Welcome, veteran.
 * announcer_welcome_06.mp3 Your experience will serve you well.
 * announcer_welcome_07.mp3 Your experience will serve you well, but there is still much to learn.
 * announcer_welcome_08.mp3 May your experience lead you to victory.

Game mode

 * announcer_ability_allban_01.mp3 All ban.
 * announcer_ability_allpick_ban_01.mp3 All pick ban.
 * announcer_ability_ban_pick_01.mp3 Ban pick.
 * announcer_ability_one_ban_01.mp3 One ban mode.
 * announcer_ability_one_ban_02.mp3 One ban.
 * announcer_ability_one_ban_03.mp3 Banning pick.
 * announcer_ability_single_ban_01.mp3 Single ban. All pick.
 * announcer_ability_single_ban_02.mp3 Single ban pick.
 * announcer_ability_single_ban_03.mp3 Single ban.

Ability Draft
 * announcer_type_ability_draft_01.mp3 Ability draft.

All Pick
 * announcer_type_all_pick.mp3 All pick.

All Random
 * announcer_type_all_random.mp3 All random.

Captain's Draft
 * announcer_type_capt_draft.mp3 Captain's draft.

Captain's Mode
 * announcer_type_capt_mode.mp3 Captain's mode.

Deathmatch
 * announcer_type_death_match.mp3 Deathmatch.

Easy Mode
 * announcer_type_easy_mode.mp3 Easy mode.

Least Played
 * announcer_type_least_played.mp3 Least played.

Mid Only
 * announcer_type_mid_only.mp3 Mid only.

One vs One
 * announcer_type_onevsone_01.mp3 One versus one.

Random Draft
 * announcer_type_random_draft.mp3 Random draft.

Reverse Captain's Mode
 * announcer_type_rev_capt_mode.mp3 Reverse captain's mode.

Single Draft
 * announcer_type_single_draft.mp3 Single draft.

Other Modes

Limited Heroes and other possible future modes
 * announcer_choose_hero.mp3 Choose your hero.

Drafting
Picking
 * announcer_pick_yr.mp3 Your turn to pick.
 * announcer_pick_enm.mp3 Enemy's turn to pick.
 * announcer_pick_rad.mp3 Radiant team pick.
 * announcer_pick_dire.mp3 Dire team pick.

Banning
 * announcer_ban_yr.mp3 Your turn to ban.
 * announcer_ban_enm.mp3 Enemy's turn to ban.
 * announcer_ban_rad.mp3 Radiant team ban.
 * announcer_ban_dire.mp3 Dire team ban.

Time left to pick
 * announcer_count_pick_10.mp3 Ten seconds remaining.
 * announcer_count_pick_5.mp3 Five seconds remaining.
 * announcer_time_reserve.mp3 Reserve time.
 * announcer_time_reserve_using.mp3 You are using reserve time.
 * announcer_time_extra.mp3 Extra time.
 * announcer_time_extra_using.mp3 You are using extra time.

Draft end
 * announcer_team_complete_rad.mp3 Radiant's team is complete.
 * announcer_team_complete_yr.mp3 Your team is complete.
 * announcer_team_complete_our.mp3 Our team is complete.
 * announcer_team_complete_dire.mp3 Dire's team is complete.


 * announcer_choose_hero.mp3 Choose your hero.
 * announcer_now_select.mp3 You may now select your heroes.

Beginning battle
Entering battle
 * announcer_battle_prepare_01.mp3 Prepare for battle.

Time before battle
 * announcer_count_battle_30.mp3 Thirty seconds to battle.
 * announcer_count_battle_10.mp3 Ten seconds to battle.

Battle begins
 * announcer_battle_begin_01.mp3 The battle begins!

Kills
First Blood
 * announcer_1stblood_01.mp3 First blood!

Double kill
 * announcer_kill_double_01.mp3 Double kill!

Triple Kill
 * announcer_kill_triple_01.mp3 Triple kill!

Ultra Kill
 * announcer_kill_ultra_01.mp3 Ultra kill!

Rampage
 * announcer_kill_rampage_01.mp3 Rampage!

Killing Spree
 * announcer_kill_spree_01.mp3 Killing spree!

Dominating
 * announcer_kill_dominate_01.mp3 Dominating!

Mega Kill
 * announcer_kill_mega_01.mp3 Mega kill!

Unstoppable
 * announcer_kill_unstop_01.mp3 Unstoppable!

Wicked Sick
 * announcer_kill_wicked_01.mp3 Wicked sick!

Monster Kill
 * announcer_kill_monster_01.mp3 M-m-m-m-monsterkill!

Godlike
 * announcer_kill_godlike_01.mp3 Godlike!

Holy Shit
 * announcer_kill_holy_01.mp3 Holy shit!

Ownage
 * announcer_ownage_01.mp3 Ownage!

Lane missing

 * announcer_missing_lane_01.mp3 Top is missing.
 * announcer_missing_lane_02.mp3 Middle is missing.
 * announcer_missing_lane_03.mp3 Bottom is missing.

Disconnecting/reconnecting

 * announcer_alert_disconnection.mp3 Disconnection.
 * announcer_alert_reconnection.mp3 Reconnection.

The Internationals

 * announcer_intl2012_welcome_01.mp3 Welcome to the Dota 2 International!
 * announcer_intl2012_usher_01.mp3 Intermission.
 * announcer_intl2012_usher_02.mp3 Your attention please.
 * announcer_intl2012_usher_03.mp3 The next game is about to begin.
 * announcer_intl2012_tourneystage_01.mp3 Quarter-Finals.
 * announcer_intl2012_tourneystage_02.mp3 Semi-Finals.
 * announcer_intl2012_tourneystage_03.mp3 Grand Finals.


 * announcer_intl2012_game_01.mp3 Game 1.
 * announcer_intl2012_game_02.mp3 Game 2.
 * announcer_intl2012_game_03.mp3 Game 3.
 * announcer_intl2012_game_04.mp3 Game 4.
 * announcer_intl2012_game_05.mp3 Game 5.
 * announcer_intl2012_game_06.mp3 Final game.


 * announcer_intl2012_itemgranted_01.mp3 You have been granted an item.
 * announcer_intl2012_itemgranted_02.mp3 An item has been granted.


 * announcer_intl2012_versus_01.mp3 versus (TI 2-6)
 * ti7_ann_teamnames_versus_01.mp3 versus (TI 7)
 * ti8_ann_teamnames_versus_01.mp3 versus (TI 8)

Battlecup

 * ann_battlecup_champ_01.mp3 Radiant are Battlecup champions!
 * ann_battlecup_champ_02.mp3 Dire are Battlecup champions!
 * ann_battlecup_champ_03.mp3 You have claimed the Battlecup!
 * ann_battlecup_defend_01.mp3 The defending champions fight to keep the cup.
 * ann_battlecup_defend_02.mp3 The defending battlecup champions fight to defend the title.
 * ann_battlecup_defend_03.mp3 Prepare to face the defending Battlecup champions.
 * ann_battlecup_lose_01.mp3 You have been eliminated from the Battlecup.
 * ann_battlecup_stage_01.mp3 The Battlecup quarter finals begin.
 * ann_battlecup_stage_02.mp3 The Battlecup semi finals begin.
 * ann_battlecup_stage_03.mp3 The Battlecup finals begin.
 * ann_battlecup_stage_04.mp3 Quarter finals winner.
 * ann_battlecup_stage_05.mp3 Semi finals winner.
 * ann_battlecup_stage_06.mp3 Battlecup champions!
 * ann_battlecup_wel_01.mp3 Welcome to the Battlecup.
 * ann_battlecup_wel_02.mp3 The struggle for the Battlecup begins.
 * ann_battlecup_wel_03.mp3 Eight teams enter, one team leaves.
 * ann_battlecup_wel_04.mp3 The Battlecup commences.
 * ann_battlecup_wel_05.mp3 The battle for the cup begins.
 * ann_battlecup_win_01.mp3 Prepare for the next round of the Battlecup.

Custom games
These sound files are unused in any official game mode. They are added in support of custom games, granting creators have a bigger selection of announcer lines.

Time

 * ann_custom_timer_15.mp3 Fifteen minutes remaining.
 * ann_custom_timer_10.mp3 Ten minutes remaining.
 * ann_custom_timer_05.mp3 Five minutes remaining.
 * ann_custom_timer_04.mp3 Four minutes remaining.
 * ann_custom_timer_03.mp3 Three minutes remaining.
 * ann_custom_timer_02.mp3 Two minutes remaining.
 * ann_custom_timer_sec_30.mp3 Thirty seconds remaining.
 * ann_custom_timer_sec_15.mp3 Fifteen seconds remaining.
 * ann_custom_timer_sec_10.mp3 Ten seconds remaining.
 * ann_custom_timer_sec_05.mp3 Five seconds remaining.
 * ann_custom_add_time_01.mp3 Time has been added.
 * ann_custom_add_time_02.mp3 The enemy has received additional time.
 * ann_custom_add_time_03.mp3 An enemy has received additional time.
 * ann_custom_add_time_04.mp3 You have received additional time.
 * ann_custom_overtime.mp3 Overtime.
 * ann_custom_time_expired.mp3 Time expired.

Countdown
 * ann_custom_countdown_01.mp3 One.
 * ann_custom_countdown_02.mp3 Two.
 * ann_custom_countdown_03.mp3 Three.
 * ann_custom_countdown_04.mp3 Four.
 * ann_custom_countdown_05.mp3 Five.
 * ann_custom_countdown_06.mp3 Six.
 * ann_custom_countdown_07.mp3 Seven.
 * ann_custom_countdown_08.mp3 Eight.
 * ann_custom_countdown_09.mp3 Nine
 * ann_custom_countdown_10.mp3 Ten.

Daytime
 * ann_custom_time_alert_01.mp3 Night is falling.
 * ann_custom_time_alert_02.mp3 Night has arrived.
 * ann_custom_time_alert_03.mp3 Dawn is breaking.
 * ann_custom_time_alert_04.mp3 Dawn has come.
 * ann_custom_time_alert_05.mp3 Day is breaking.
 * ann_custom_time_alert_06.mp3 Day has come.
 * ann_custom_time_alert_07.mp3 Dawn.
 * ann_custom_time_alert_08.mp3 Day.
 * ann_custom_time_alert_09.mp3 Night.

Game modes
General
 * ann_custom_draft_01.mp3 Draft begins.
 * ann_custom_draft_02.mp3 You have been chosen.
 * ann_custom_turns_08.mp3 You will pick next.
 * ann_custom_draft_03.mp3 Select your position.
 * ann_custom_turns_01.mp3 Your turn.
 * ann_custom_turns_02.mp3 Your turn is next.
 * ann_custom_turns_03.mp3 Your team is next.
 * ann_custom_turns_04.mp3 Turn ended.
 * ann_custom_turns_05.mp3 One move remaining.
 * ann_custom_turns_06.mp3 Out of moves.
 * ann_custom_turns_07.mp3 Enemy turn.
 * ann_custom_taken_lead_26.mp3 You have taken the lead.
 * ann_custom_team_alerts_01.mp3 You have taken the lead.
 * ann_custom_team_alerts_02.mp3 Your team has taken the lead.
 * ann_custom_team_alerts_03.mp3 Your have lost the lead.
 * ann_custom_team_alerts_04.mp3 Your team has lost the lead.
 * ann_custom_generic_alert_20.mp3 Gold awarded.
 * ann_custom_generic_alert_26.mp3 Gold has been awarded to the enemy.
 * ann_custom_generic_alert_27.mp3 Gold has been awarded to an enemy.


 * ann_custom_mode_01.mp3 Overthrow.
 * ann_custom_mode_02.mp3 Conquest.
 * ann_custom_mode_03.mp3 Siege.
 * ann_custom_mode_04.mp3 Big Shot.
 * ann_custom_mode_05.mp3 Custom Game.
 * ann_custom_mode_06.mp3 Free for All.
 * ann_custom_mode_07.mp3 Teams.
 * ann_custom_mode_08.mp3 Defense.
 * ann_custom_generic_alert_21.mp3 Defend.
 * ann_custom_mode_09.mp3 Offense.
 * ann_custom_generic_alert_22.mp3 Attack.
 * ann_custom_generic_alert_24.mp3 Retreat.
 * ann_custom_mode_10.mp3 Dungeon.
 * ann_custom_mode_11.mp3 Adventure.
 * ann_custom_mode_12.mp3 Puzzle.
 * ann_custom_mode_13.mp3 Melee Battle.
 * ann_custom_mode_14.mp3 Ranged Battle.
 * ann_custom_mode_15.mp3 Hero Battle.
 * ann_custom_mode_16.mp3 Capture.
 * ann_custom_mode_17.mp3 Battle.
 * ann_custom_mode_18.mp3 Tactics.
 * ann_custom_mode_19.mp3 Pre Pick
 * ann_custom_mode_20.mp3 Duel.
 * ann_custom_mode_21.mp3 War.
 * ann_custom_mode_22.mp3 Pursuit.
 * ann_custom_adventure_alerts_41.mp3 Betrayel!
 * ann_custom_mode_23.mp3 Explore.
 * ann_custom_mode_24.mp3 Training.
 * ann_custom_mode_25.mp3 Race.
 * ann_custom_mode_26.mp3 Ball Game.
 * ann_custom_adventure_alerts_42.mp3 Fight!

 Adventure 
 * ann_custom_adventure_alerts_01.mp3 Level up.
 * ann_custom_adventure_alerts_02.mp3 The enemy team has gained a level.
 * ann_custom_adventure_alerts_03.mp3 An enemy has gained a level.
 * ann_custom_adventure_alerts_04.mp3 The enemy has gained a level.
 * ann_custom_adventure_alerts_05.mp3 Ascended.
 * ann_custom_adventure_alerts_06.mp3 You have ascended.
 * ann_custom_adventure_alerts_07.mp3 Your team has ascended.
 * ann_custom_adventure_alerts_08.mp3 The enemy team has ascended.
 * ann_custom_adventure_alerts_09.mp3 You have a new quest.
 * ann_custom_adventure_alerts_10.mp3 Quest updated.
 * ann_custom_adventure_alerts_11.mp3 Quest complete.
 * ann_custom_adventure_alerts_12.mp3 The enemy has completed a quest.
 * ann_custom_adventure_alerts_13.mp3 The enemy has progressed.
 * ann_custom_adventure_alerts_14.mp3 The enemy has taken an objective.
 * ann_custom_new_message_01.mp3 New message.
 * ann_custom_adventure_alerts_17.mp3 A traitor attacks.
 * ann_custom_adventure_alerts_18.mp3 You have revealed a traitor.
 * ann_custom_adventure_alerts_19.mp3 You have slain a traitor.
 * ann_custom_adventure_alerts_26.mp3 The enemy has revealed a traitor.
 * ann_custom_adventure_alerts_27.mp3 The enemy has slain a traitor.
 * ann_custom_adventure_alerts_28.mp3 A traitor attacks an enemy.
 * ann_custom_adventure_alerts_29.mp3 A traitor attacks the enemy.
 * ann_custom_adventure_alerts_20.mp3 You have been infiltrated.
 * ann_custom_adventure_alerts_21.mp3 Your agent has infiltrated the enemy.
 * ann_custom_adventure_alerts_22.mp3 Your agent has infiltrated an enemy.
 * ann_custom_adventure_alerts_23.mp3 Your agent attacks.
 * ann_custom_adventure_alerts_24.mp3 Your agent has been revealed.
 * ann_custom_adventure_alerts_25.mp3 Your agent has been slain.
 * ann_custom_adventure_alerts_30.mp3 A mercenary joins your cause.
 * ann_custom_adventure_alerts_31.mp3 You have recruited a mercenary.
 * ann_custom_adventure_alerts_32.mp3 The enemy has recruited a mercenary.
 * ann_custom_adventure_alerts_33.mp3 An enemy has recruited a mercenary.
 * ann_custom_adventure_alerts_34.mp3 Your noble is in danger.
 * ann_custom_adventure_alerts_35.mp3 Your noble is safe.
 * ann_custom_adventure_alerts_36.mp3 Your noble has been assassinated.
 * ann_custom_adventure_alerts_37.mp3 The enemy noble has been assassinated.
 * ann_custom_adventure_alerts_38.mp3 An enemy noble has been assassinated.
 * ann_custom_adventure_alerts_39.mp3 The enemy noble is safe.
 * ann_custom_adventure_alerts_40.mp3 An enemy noble is safe.
 * ann_custom_adventure_alerts_15.mp3 You must gather your party before venturing forth.
 * ann_custom_adventure_alerts_16.mp3 Gather your party.
 * ann_custom_adventure_alerts_43.mp3 Return to town.
 * ann_custom_adventure_alerts_44.mp3 Town is under attack.
 * ann_custom_adventure_alerts_45.mp3 A treasure has appeared.
 * ann_custom_adventure_alerts_46.mp3 A weapon has appeared.
 * ann_custom_adventure_alerts_47.mp3 An enemy has appeared.
 * ann_custom_adventure_alerts_48.mp3 A monster has appeared.
 * ann_custom_new_shop_01.mp3 A new shop has opened.
 * ann_custom_new_item_01.mp3 New item available.
 * ann_custom_item_alerts_01.mp3 An item is being delivered.
 * ann_custom_item_alerts_02.mp3 An item is about to be delivered.
 * ann_custom_item_alerts_03.mp3 An item has arrived.

 Ball game 
 * ann_custom_sports_01.mp3 Play ball!
 * ann_custom_sports_02.mp3 Foul!
 * ann_custom_sports_03.mp3 Out of bounds!
 * ann_custom_sports_04.mp3 Penalty!
 * ann_custom_sports_05.mp3 Time out.
 * ann_custom_sports_06.mp3 Goal!
 * ann_custom_sports_07.mp3 Goal!
 * ann_custom_sports_08.mp3 Gooooooal!
 * ann_custom_sports_09.mp3 Crash!

 Capture the flag 
 * ann_custom_ctf_02.mp3 Your team has the banner.
 * ann_custom_ctf_05.mp3 Your team has captured the banner.
 * ann_custom_ctf_04.mp3 You have the banner.
 * ann_custom_ctf_03.mp3 You have taken the banner.
 * ann_custom_ctf_15.mp3 An ally has taken the banner.
 * ann_custom_ctf_18.mp3 An ally has captured the banner.
 * ann_custom_ctf_01.mp3 The enemy has taken the banner.
 * ann_custom_ctf_08.mp3 The enemy team has captured the banner.
 * ann_custom_ctf_11.mp3 Your team has the flag.
 * ann_custom_ctf_14.mp3 Your team has captured the flag.
 * ann_custom_ctf_13.mp3 You have the flag.
 * ann_custom_ctf_12.mp3 You have taken the flag.
 * ann_custom_ctf_16.mp3 An ally has taken the flag.
 * ann_custom_ctf_17.mp3 An ally has captured the flag.
 * ann_custom_ctf_10.mp3 The enemy has taken the flag.
 * ann_custom_ctf_09.mp3 The enemy team has captured the flag.
 * ann_custom_ctf_06.mp3 Your team has scored.
 * ann_custom_ctf_07.mp3 The enemy team has scored.

 Control point 
 * ann_custom_team_alerts_05.mp3 Capture all points to win the match.
 * ann_custom_team_alerts_09.mp3 Your point is being contested.
 * ann_custom_team_alerts_10.mp3 One of your points is being contested.
 * ann_custom_cp_alerts_01.mp3 Earth is being contested.
 * ann_custom_cp_alerts_02.mp3 Fire is being contested.
 * ann_custom_cp_alerts_03.mp3 Metal is being contested.
 * ann_custom_cp_alerts_04.mp3 Water is being contested.
 * ann_custom_cp_alerts_05.mp3 Wood is being contested.
 * ann_custom_cp_alerts_06.mp3 Wind is being contested.
 * ann_custom_cp_alerts_07.mp3 Air is being contested.
 * ann_custom_cp_alerts_08.mp3 Aether is being contested.
 * ann_custom_cp_alerts_09.mp3 Soul is being contested.
 * ann_custom_cp_alerts_10.mp3 Heart is being contested.
 * ann_custom_cp_alerts_11.mp3 Earth has been claimed.
 * ann_custom_cp_alerts_12.mp3 Fire has been claimed.
 * ann_custom_cp_alerts_13.mp3 Metal has been claimed.
 * ann_custom_cp_alerts_14.mp3 Water has been claimed.
 * ann_custom_cp_alerts_15.mp3 Wood has been claimed.
 * ann_custom_cp_alerts_16.mp3 Wind has been claimed.
 * ann_custom_cp_alerts_17.mp3 Air has been claimed.
 * ann_custom_cp_alerts_18.mp3 Aether has been claimed.
 * ann_custom_cp_alerts_19.mp3 Soul has been claimed.
 * ann_custom_cp_alerts_20.mp3 Heart has been claimed.
 * ann_custom_cp_alerts_21.mp3 You have claimed Earth.
 * ann_custom_cp_alerts_22.mp3 You have claimed Fire.
 * ann_custom_cp_alerts_23.mp3 You have claimed Metal.
 * ann_custom_cp_alerts_24.mp3 You have claimed Water.
 * ann_custom_cp_alerts_25.mp3 You have claimed Wood.
 * ann_custom_cp_alerts_26.mp3 You have claimed Wind.
 * ann_custom_cp_alerts_27.mp3 You have claimed Air.
 * ann_custom_cp_alerts_28.mp3 You have claimed Aether.
 * ann_custom_cp_alerts_29.mp3 You have claimed Soul.
 * ann_custom_cp_alerts_30.mp3 You have claimed Heart.
 * ann_custom_cp_alerts_31.mp3 You have captured Earth.
 * ann_custom_cp_alerts_32.mp3 You have captured Fire.
 * ann_custom_cp_alerts_33.mp3 You have captured Metal.
 * ann_custom_cp_alerts_34.mp3 You have captured Water.
 * ann_custom_cp_alerts_35.mp3 You have captured Wood.
 * ann_custom_cp_alerts_36.mp3 You have captured Wind.
 * ann_custom_cp_alerts_37.mp3 You have captured Air.
 * ann_custom_cp_alerts_38.mp3 You have captured Aether.
 * ann_custom_cp_alerts_39.mp3 You have captured Soul.
 * ann_custom_cp_alerts_40.mp3 You have captured Heart.
 * ann_custom_team_alerts_06.mp3 This point is locked.
 * ann_custom_team_alerts_07.mp3 All points are locked.
 * ann_custom_cp_alerts_41.mp3 Earth is locked.
 * ann_custom_cp_alerts_42.mp3 Fire is locked.
 * ann_custom_cp_alerts_43.mp3 Metal is locked.
 * ann_custom_cp_alerts_44.mp3 Water is locked.
 * ann_custom_cp_alerts_45.mp3 Wood is locked.
 * ann_custom_cp_alerts_46.mp3 Wind is locked.
 * ann_custom_cp_alerts_47.mp3 Air is locked.
 * ann_custom_cp_alerts_48.mp3 Aether is locked.
 * ann_custom_cp_alerts_49.mp3 Soul is locked.
 * ann_custom_cp_alerts_50.mp3 Heart is locked.
 * ann_custom_team_alerts_08.mp3 All points are unlocked.
 * ann_custom_cp_alerts_51.mp3 Earth is unlocked.
 * ann_custom_cp_alerts_52.mp3 Fire is unlocked.
 * ann_custom_cp_alerts_53.mp3 Metal is unlocked.
 * ann_custom_cp_alerts_54.mp3 Water is unlocked.
 * ann_custom_cp_alerts_55.mp3 Wood is unlocked.
 * ann_custom_cp_alerts_56.mp3 Wind is unlocked.
 * ann_custom_cp_alerts_57.mp3 Air is unlocked.
 * ann_custom_cp_alerts_58.mp3 Aether is unlocked.
 * ann_custom_cp_alerts_59.mp3 Soul is unlocked.
 * ann_custom_cp_alerts_60.mp3 Heart is unlocked.
 * ann_custom_cp_alerts_61.mp3 Earth.
 * ann_custom_cp_alerts_62.mp3 Fire.
 * ann_custom_cp_alerts_63.mp3 Metal.
 * ann_custom_cp_alerts_64.mp3 Water.
 * ann_custom_cp_alerts_65.mp3 Wood.
 * ann_custom_cp_alerts_66.mp3 Wind.
 * ann_custom_cp_alerts_67.mp3 Air.
 * ann_custom_cp_alerts_68.mp3 Aether.
 * ann_custom_cp_alerts_69.mp3 Soul.
 * ann_custom_cp_alerts_70.mp3 Heart.

 Payload 
 * ann_custom_generic_alert_23.mp3 Waypoint.
 * ann_custom_generic_alert_28.mp3 The objective is nearing a waypoint.
 * ann_custom_generic_alert_29.mp3 The objective is nearing its destination.
 * ann_custom_generic_alert_30.mp3 An objective is nearing a waypoint.
 * ann_custom_generic_alert_31.mp3 An objective is nearing its destination.
 * ann_custom_generic_alert_32.mp3 The enemy's objective is nearing a waypoint.
 * ann_custom_generic_alert_33.mp3 The enemy's objective is nearing its destination.
 * ann_custom_generic_alert_34.mp3 An enemy's objective is nearing a waypoint.
 * ann_custom_generic_alert_35.mp3 An enemy's objective is nearing its destination.

 Real-time strategy 
 * ann_custom_generic_alert_05.mp3 Not enough resources.
 * ann_custom_generic_alert_06.mp3 Insufficient funds.
 * ann_custom_generic_alert_25.mp3 Insufficient gold.
 * ann_custom_generic_alert_07.mp3 Not ready.
 * ann_custom_generic_alert_08.mp3 Upgrade complete.
 * ann_custom_generic_alert_09.mp3 Research complete.
 * ann_custom_generic_alert_10.mp3 Construction complete.
 * ann_custom_generic_alert_11.mp3 Reinforcements have arrived.
 * ann_custom_generic_alert_12.mp3 Building.
 * ann_custom_generic_alert_13.mp3 Paused.
 * ann_custom_generic_alert_14.mp3 On hold.
 * ann_custom_generic_alert_15.mp3 Cancelled.
 * ann_custom_generic_alert_16.mp3 Mission accomplished.
 * ann_custom_generic_alert_17.mp3 Mission failed.

Match status

 * ann_custom_begin.mp3 Begin!
 * ann_custom_end_01.mp3 Victory!
 * ann_custom_end_02.mp3 You are vicorious!
 * ann_custom_school_01.mp3 Valedictorian!
 * ann_custom_school_02.mp3 Head of the class!
 * ann_custom_bad_01.mp3 Bad!
 * ann_custom_end_03.mp3 Defeated!
 * ann_custom_end_04.mp3 You were defeated.
 * ann_custom_end_05.mp3 You have failed.
 * ann_custom_end_06.mp3 Stalemate.
 * ann_custom_end_07.mp3 Tie.
 * ann_custom_sudden_death.mp3 Sudden death.
 * ann_custom_end_08.mp3 Game over.
 * ann_custom_end_09.mp3 You died.
 * ann_custom_end_10.mp3 Congratulations!
 * ann_custom_end_11.mp3 Continue?


 * ann_custom_phase_01.mp3 Phase begun.
 * ann_custom_phase_02.mp3 Phase complete.
 * ann_custom_round_begin_01.mp3 The next round will begin soon.
 * ann_custom_round_begin_02.mp3 Prepare yourselves. The next round will begin soon.
 * ann_custom_round_01.mp3 Round 1.
 * ann_custom_round_02.mp3 Round 2.
 * ann_custom_round_03.mp3 Round 3.
 * ann_custom_round_04.mp3 Round 4.
 * ann_custom_round_05.mp3 Round 5.
 * ann_custom_round_06.mp3 Round 6.
 * ann_custom_round_07.mp3 Round 7.
 * ann_custom_round_08.mp3 Round 8.
 * ann_custom_round_09.mp3 Round 9.
 * ann_custom_round_10.mp3 Round 10.
 * ann_custom_round_final.mp3 Final round.
 * ann_custom_round_complete.mp3 Round complete.


 * ann_custom_time_division_01.mp3 First quarter!
 * ann_custom_time_division_02.mp3 Second quarter!
 * ann_custom_time_division_03.mp3 Half time!
 * ann_custom_time_division_04.mp3 Third quarter!
 * ann_custom_time_division_05.mp3 Fourth quarter!
 * ann_custom_time_division_06.mp3 First half!
 * ann_custom_time_division_07.mp3 Second half!
 * ann_custom_time_division_08.mp3 Grand finals!
 * ann_custom_time_division_09.mp3 Semester begins!
 * ann_custom_time_division_10.mp3 Class begins!
 * ann_custom_time_division_11.mp3 Class ends!
 * ann_custom_time_division_12.mp3 Final exam!


 * ann_custom_place_01.mp3 First place.
 * ann_custom_place_02.mp3 Second place.
 * ann_custom_place_03.mp3 Third place.
 * ann_custom_place_04.mp3 Fourth place.
 * ann_custom_place_05.mp3 Fifth place.
 * ann_custom_place_06.mp3 Sixth place.
 * ann_custom_place_07.mp3 Seventh place.
 * ann_custom_place_08.mp3 Eighth place.
 * ann_custom_place_09.mp3 Ninth place.
 * ann_custom_place_10.mp3 Tenth place.

Voting

 * ann_custom_vote_begun.mp3 A vote has begun.
 * ann_custom_vote_call.mp3 A vote has been called.
 * ann_custom_vote_complete.mp3 A vote has completed.

Cardinal directions

 * ann_custom_generic_alert_44.mp3 A threat has been spotted to the north.
 * ann_custom_generic_alert_45.mp3 A threat has been spotted to the northeast.
 * ann_custom_generic_alert_46.mp3 A threat has benn spotted to the east.
 * ann_custom_generic_alert_47.mp3 A threat has been spotted to the southeast.
 * ann_custom_generic_alert_48.mp3 A threat has been spotted to the south.
 * ann_custom_generic_alert_49.mp3 A threat has been spotted to the southwest.
 * ann_custom_generic_alert_50.mp3 A threat has been spotted to the west.
 * ann_custom_generic_alert_51.mp3 A threat has been spotted to the northwest.
 * ann_custom_generic_alert_52.mp3 A threat has been spotted at the center.
 * ann_custom_generic_alert_53.mp3 A threat has been spotted at an unknown location.
 * ann_custom_generic_alert_54.mp3 A threat comes to the north.
 * ann_custom_generic_alert_55.mp3 A threat comes to the northeast.
 * ann_custom_generic_alert_56.mp3 A threat comes to the east.
 * ann_custom_generic_alert_57.mp3 A threat comes to the southeast.
 * ann_custom_generic_alert_58.mp3 A threat comes to the south.
 * ann_custom_generic_alert_59.mp3 A threat comes to the southwest.
 * ann_custom_generic_alert_60.mp3 A threat comes to the west.
 * ann_custom_generic_alert_61.mp3 A threat comes to the northwest.
 * ann_custom_generic_alert_62.mp3 A threat comes to the center.
 * ann_custom_generic_alert_63.mp3 A threat comes to an unknown location.
 * ann_custom_generic_alert_64.mp3 Something comes to the north.
 * ann_custom_generic_alert_65.mp3 Something comes to the northeast.
 * ann_custom_generic_alert_66.mp3 Something comes to the east.
 * ann_custom_generic_alert_67.mp3 Something comes to the southeast.
 * ann_custom_generic_alert_68.mp3 Something comes to the south.
 * ann_custom_generic_alert_69.mp3 Something comes to the southwest.
 * ann_custom_generic_alert_70.mp3 Something comes to the west.
 * ann_custom_generic_alert_71.mp3 Something comes to the northwest.
 * ann_custom_generic_alert_72.mp3 Something comes to the center.
 * ann_custom_generic_alert_73.mp3 Something comes to an unknown location.
 * ann_custom_generic_alert_74.mp3 Fortune comes to the north.
 * ann_custom_generic_alert_75.mp3 Fortune comes to the northeast.
 * ann_custom_generic_alert_76.mp3 Fortune comes to the east.
 * ann_custom_generic_alert_77.mp3 Fortune comes to the southeast.
 * ann_custom_generic_alert_78.mp3 Fortune comes to the south.
 * ann_custom_generic_alert_79.mp3 Fortune comes to the southwest.
 * ann_custom_generic_alert_80.mp3 Fortune comes to the west.
 * ann_custom_generic_alert_81.mp3 Fortune comes to the northwest.
 * ann_custom_generic_alert_82.mp3 Fortune comes to the center.
 * ann_custom_generic_alert_83.mp3 Fortune comes to an unknown location.

Weather
 Season 
 * ann_custom_weather_alert_01.mp3 The season is about to change.
 * ann_custom_weather_alert_02.mp3 The season is changing.
 * ann_custom_weather_alert_03.mp3 Spring has arrived.
 * ann_custom_weather_alert_04.mp3 Summer has arrived.
 * ann_custom_weather_alert_05.mp3 Autumn has arrived.
 * ann_custom_weather_alert_07.mp3 Fall has arrived.
 * ann_custom_weather_alert_06.mp3 Winter has arrived.
 * ann_custom_weather_alert_48.mp3 Spring.
 * ann_custom_weather_alert_49.mp3 Summer.
 * ann_custom_weather_alert_51.mp3 Autumn.
 * ann_custom_weather_alert_52.mp3 Fall.
 * ann_custom_weather_alert_50.mp3 Winter.

 Environment 
 * ann_custom_weather_alert_08.mp3 Fog is forecast.
 * ann_custom_weather_alert_09.mp3 Winds are forecast.
 * ann_custom_weather_alert_10.mp3 Severe winds are forecast.
 * ann_custom_weather_alert_11.mp3 A tornado is forecast.
 * ann_custom_weather_alert_12.mp3 Rain is forecast.
 * ann_custom_weather_alert_13.mp3 A storm is forecast.
 * ann_custom_weather_alert_14.mp3 Snow is forecast.
 * ann_custom_weather_alert_15.mp3 A blizzard is forecast.
 * ann_custom_weather_alert_16.mp3 An avalanche is forecast.
 * ann_custom_weather_alert_17.mp3 Sunshine is forecast.
 * ann_custom_weather_alert_18.mp3 A dust storm is forecast.
 * ann_custom_weather_alert_19.mp3 An earthquake is forecast.
 * ann_custom_weather_alert_20.mp3 A flood is forecast.
 * ann_custom_weather_alert_21.mp3 Wildfires are forecast.
 * ann_custom_weather_alert_22.mp3 A firestorm is forecast.
 * ann_custom_weather_alert_23.mp3 A landslide is forecast.
 * ann_custom_weather_alert_24.mp3 A volcano eruption is forecast.
 * ann_custom_weather_alert_25.mp3 A tsunami is forecast.
 * ann_custom_weather_alert_26.mp3 A hurricane is forecast.
 * ann_custom_weather_alert_27.mp3 A heat wave is forecast.
 * ann_custom_weather_alert_28.mp3 Fog.
 * ann_custom_weather_alert_29.mp3 Winds.
 * ann_custom_weather_alert_30.mp3 Severe winds.
 * ann_custom_weather_alert_31.mp3 Tornado.
 * ann_custom_weather_alert_32.mp3 Rain.
 * ann_custom_weather_alert_33.mp3 Storm.
 * ann_custom_weather_alert_34.mp3 Snow.
 * ann_custom_weather_alert_35.mp3 Blizzard.
 * ann_custom_weather_alert_36.mp3 Avalanche.
 * ann_custom_weather_alert_37.mp3 Sunshine.
 * ann_custom_weather_alert_38.mp3 Dust storm.
 * ann_custom_weather_alert_39.mp3 Earthquake.
 * ann_custom_weather_alert_40.mp3 Flood.
 * ann_custom_weather_alert_41.mp3 Wildfires.
 * ann_custom_weather_alert_42.mp3 Firestorm.
 * ann_custom_weather_alert_43.mp3 Landslide.
 * ann_custom_weather_alert_44.mp3 Volcano eruption.
 * ann_custom_weather_alert_45.mp3 Tsunami.
 * ann_custom_weather_alert_46.mp3 Hurricane.
 * ann_custom_weather_alert_47.mp3 Heat wave.

Removed responses
The following responses were removed in the October 29, 2015 Patch. The files were unused and not in the norm.

Beginning battle
 * announcer_battle_prepare_02.mp3 Prepare for battle.
 * announcer_battle_prepare_03.mp3 Prepare for battle.
 * announcer_battle_begin_02.mp3 The battle begins!
 * announcer_battle_begin_03.mp3 The battle begins!
 * announcer_battle_begin_04.mp3 The battle begins!
 * announcer_battle_begin_05.mp3 The battle begins!
 * announcer_battle_begin_06.mp3 The battle begins!

Team announcements Your
 * announcer_mega_spawn.mp3 Megacreeps are spawning.
 * announcer_cour_kill_yr.mp3 Your courier has been killed.
 * announcer_roshan_slain_yr.mp3 Your team has slain Roshan!
 * announcer_base_attack_yr.mp3 Your base is under attack.
 * announcer_twr_attack_yr.mp3 One of your towers is under attack.
 * announcer_rax_attack_yr.mp3 Your barracks are under attack.
 * announcer_twr_fall_yr.mp3 One of your towers has fallen.
 * announcer_rax_fall_yr.mp3 One of your barracks has fallen.
 * announcer_fort_yr.mp3 Your structures are fortified.
 * announcer_mega_yr.mp3 Your megacreeps are spawning.
 * announcer_victory_you.mp3 You are victorious!

Our
 * announcer_cour_kill_our.mp3 Our courier has been killed.
 * announcer_base_attack_our.mp3 Our base is under attack.
 * announcer_anc_attack_our.mp3 Our ancient is under attack.
 * announcer_twr_attack_our.mp3 One of our towers is under attack.
 * announcer_twr_attack_our_top.mp3 Our top tower is under attack.
 * announcer_twr_attack_our_mid.mp3 Our middle tower is under attack.
 * announcer_twr_attack_our_bot.mp3 Our bottom tower is under attack.
 * announcer_rax_attack_our.mp3 Our barracks are under attack.
 * announcer_rax_attack_our_top.mp3 Our top barracks are under attack.
 * announcer_rax_attack_our_mid.mp3 Our middle barracks are under attack.
 * announcer_rax_attack_our_bot.mp3 Our bottom barracks are under attack.
 * announcer_twr_fall_our.mp3 One of our towers has fallen.
 * announcer_twr_fall_our_top.mp3 Our top tower has fallen.
 * announcer_twr_fall_our_mid.mp3 Our middle tower has fallen.
 * announcer_twr_fall_our_bot.mp3 Our bottom tower has fallen.
 * announcer_rax_fall_our.mp3 One of our barracks has fallen.
 * announcer_rax_fall_our_top.mp3 Our top barracks has fallen.
 * announcer_rax_fall_our_mid.mp3 Our middle barracks has fallen.
 * announcer_rax_fall_our_bot.mp3 Our bottom barracks has fallen.
 * announcer_twr_deny_our_top.mp3 Our top tower has been denied.
 * announcer_twr_deny_our_mid.mp3 Our middle tower has been denied.
 * announcer_twr_deny_our_bot.mp3 Our bottom tower has been denied.
 * announcer_fort_our.mp3 Our structures are fortified.
 * announcer_mega_our.mp3 Our megacreeps are spawning.
 * announcer_mega_now_we.mp3 We now have megacreeps.
 * announcer_victory_we_01.mp3 We are victorious!

Radiant
 * announcer_roshan_slain_rad.mp3 The Radiant have slain Roshan!
 * announcer_base_attack_rad.mp3 Radiant's base is under attack.
 * announcer_rax_attack_rad.mp3 Radiant's barracks are under attack.
 * announcer_twr_fall_rad.mp3 A Radiant tower has fallen.
 * announcer_rax_fall_rad.mp3 A Radiant barracks has fallen.
 * announcer_mega_rad.mp3 Radiant's megacreeps are spawning.

Dire
 * announcer_roshan_slain_dire.mp3 The Dire have slain Roshan!
 * announcer_base_attack_dire.mp3 Dire's base is under attack.
 * announcer_rax_attack_dir.mp3 Dire's barracks are under attack.
 * announcer_twr_fall_dire.mp3 A Dire tower has fallen.
 * announcer_rax_fall_dire.mp3 A Dire barracks has fallen.
 * announcer_mega_dire.mp3 Dire's megacreeps are spawning.

Enemy
 * announcer_cour_kill_enm.mp3 The enemy's courier has been killed.
 * announcer_roshan_slain_enm.mp3 The enemy have slain Roshan!
 * announcer_base_attack_enm.mp3 The enemy's base is under attack.
 * announcer_anc_attack_enm.mp3 The enemy's ancient is under attack.
 * announcer_rax_attack_enm.mp3 The enemy's barracks are under attack.
 * announcer_rax_attack_enm_top.mp3 The enemy's top barracks are under attack.
 * announcer_rax_attack_enm_mid.mp3 The enemy's middle barracks are under attack.
 * announcer_rax_attack_enm_bot.mp3 The enemy's bottom barracks are under attack.
 * announcer_twr_fall_enm.mp3 An enemy tower has fallen.
 * announcer_rax_fall_enm.mp3 An enemy barracks has fallen.
 * announcer_fort_enm.mp3 The enemy's structures are fortified.
 * announcer_mega_enm.mp3 Enemy megacreeps are spawning.

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