Runes

Runes are special items you can obtain that vanish when picked up, and give you a powerful effect for a short time.

Spawning
Runes spawn in the river at two locations, between the top and middle lanes, and between the middle and bottom lanes. At the beginning of every even minute on the game clock (x:00), two runes will spawn, except first rune spawns (0:00) which are both Bounty Runes that are twice as effective. Existing runes will be replaced.

Bottling Runes
Runes can be picked up and stored in a Bottle. Runes that are stored in bottle will be automatically used after two minutes. A hero that stored a rune can use the stored rune manually by using the bottle. Using a bottled rune will refill the hero's bottle to 3/3 Full. Bottles cannot be dropped or transferred if they have a rune in them.

Rune_of_Double_Damage.mp3 Rune of Double Damage
When activated, gives the Hero and any controlled illusions and Meepo clones within 500 AoE a +100% damage buff for 45 seconds, although illusions do not actually benefit from this buff. This only affects attack damage, not spell damage. It also does not take into account raw damage items (such as Divine Rapier), but only your base damage and any attribute increasing effects.



Rune_of_Haste.mp3 Rune of Haste
When activated, sets the hero's minimum movement speed to 522 for 30 seconds and prevents slowing effects from bringing it below 522.



Rune_of_Regeneration.mp3 Rune of Regeneration
When activated, gives the Hero 100 HP/second regeneration and 67 Mana/second regeneration for 30 seconds. The effect ends early if the hero takes damage or if both their health and mana reach their maximum.



Rune_of_Invisibility.mp3 Rune of Invisibility
When activated, after a 2 seconds fade effect, gives the Hero invisibility for 45 seconds. Invisibility is broken if they perform actions such as attacking, using items, or using spells. Heroes can still be spotted by any unit with True Sight, such as towers or Sentry Wards, but will not lose the invisibility buff. Units under the rune will maintain their collision. During the fade time, it is possible to attack, use abilities or items without breaking invisibility.



Rune_of_Illusion.mp3 Rune of Illusion
When activated, Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage, while Ranged illusions take 300% damage. The illusions last 75 seconds.



Rune_of_Bounty.mp3 Rune of Bounty
When activated, gives the hero experience and gold depending on the length of the game. Gives 50 + (5 * minute) experience and 50 + (2 * minute) gold. The two Gold Runes spawnining at the 0 minute mark give twice as much.