Luna/Counters

Bad against...

 * and harass Luna more efficiently than she does with Lucent Beam.
 * helps return a lot of damage to Luna’s team if she uses her nukes on him and he has his back to her.
 * and are enough to outrun a speedy Luna.
 * Bristleback tends to be a frequent carrier of, which is good protection from bouncing glaives.


 * Her Spiderlings can harass Luna in lane heavily, as Luna has little AoE abilities to clear Spiderlings.
 * Broodmother can knock down towers in the early game quickly, and limit Luna's farming space.


 * Because of her low range, Luna cannot easily destroy.
 * Both and  are direct counters to Eclipse, offering Juggernaut spell immunity.


 * Lina has very high magic burst damage to use against the low-health-pool Luna. can also be upgraded with  to bypass Luna's, making Lina even more of a threat.


 * Meepo can tank Eclipse because of his clones.
 * takes away Luna's mobility advantage.
 * Meepo can shutdown Luna's split-push ability with his global presence.


 * Phantom Lancer creates many illusions to tank Luna's Eclipse.
 * can be used to dodge a number of Lucent Beams during Eclipse.
 * Phantom Lancer can chase Luna effectively regardless of her high movement speed thanks to and.
 * Although her Moon Glaives kill his illusions quickly, Luna's low health pool is easily exploited by the sheer damage output from his illusions.


 * 's magic resistance allows him to survive Eclipse, and and  can disable Luna through her Black King Bar.
 * However, Lucent Beam can still cancel from a safe distance, even if its damage is going to be reduced.


 * Sniper usually sits at the back and it's hard for Luna to get close to him to attack.
 * Due to Sniper's and his long range, Luna has a hard time taking high ground despite her Moon Glaives being fantastic for taking Barracks and buildings.


 * prevents Luna from damaging Slark, and together with he can kite her or escape.
 * Luna has no way to escape from 's leash.
 * For the same reasons, Slark makes a very powerful ally for Luna when they are in the same team.


 * takes off Luna's superior mobility, removing the need for chasing her and allowing your team to reposition in team fights or escape when at low HP. If Shadow Demon has Aghanim's Sceptre it will also take away glaive bounces and extra damage from Luna's passive.
 * Luna's illusions created by Disruption are very valuable with their . These will effectively counter her pushing attempts and are painfully effective in team fights.
 * Disruption can be used to save an ally from.
 * For the same reasons, Shadow Demon is a very good ally for Luna when they are in the same team.


 * Luna has low HP, low range and often stalks through jungle. She cannot properly disarm and could fall victim to their traps.
 * Of course, if Luna happens to catch Techies off-guard, they won't be able to survive for long against Eclipse, Lucent Beam, and right-clicks.


 * Tinker's and  both destroy Luna's small health pool and make it hard for Luna to initiate with Eclipse (and making it hard to land glaives in Laser's case).
 * Since Tinker typically buys, Luna has a hard time catching him despite her high movement speed.
 * Tinker can easily disable and nuke Luna down with or  before she can use Lucent Beam or Eclipse.


 * His highly damaging nuke spells with low cooldowns is not something Luna wants to go against.
 * can be used before a fight to harm Luna before she activates her Black King Bar, reducing her survivability for that fight.

Others

 * Other carries who can chase effectively despite Luna's high movement speed:, , , or.
 * Heroes that create illusions:, , , , , ) or bring other units into the fight (such as , , , , and ) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
 * A couple of long-range heroes with excellent laning like, , , . The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
 * Every hero that can withstand or prevent Eclipse at level 7:, , , , , , ,.
 * A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance: +.
 * Escape-type carries:, ,.
 * All assassin-type carries in a one against one situation:, , , . Luna's only chances are that she buys or  to gain a slight edge against them, or both items if necessary.

Items

 * Items which allow the enemy to go invisible, such as and .  will also disable Moon Glaives as an added effect. However, this problem can be partly solved with, but that will require of Luna to consume one item slot less.
 * and it's upgrades and  can greatly reduce damage from bouncing glaives.
 * can reflect Luna's damage burst against her. This problem however, can be solved by buying as damage return from  cannot pierce spell immunity.

Good against...

 * Luna's Moon Glaives allow her to clear Arc Warden's.
 * Luna's short range and fast movement speed allow her to fight Arc Warden inside his.


 * It is almost impossible for Bane to use properly against Luna's allies due to the huge cast range of the Lucent Beam.


 * Even though Luna is the kind of hero that Bounty Hunter can handle due to Shadow Walk rendering him safe from, smart Luna will always buy , allowing her to provide vision on him to her team, and possibly, kill Bounty Hunter with.


 * Luna's will not trigger  if they hit some other target first. Also Luna commonly buys items that provide lifesteal such as, which lets her heal from the damage of , meaning that  has little effect against her.
 * can be used to counter-initiate against Centaur Warrunner after he jumps in with, and initiates with . But remember that Centaur Warrunner can resolve this problem by buying and it's upgrade  to diminish its damage. Or  to reflect the damage of the  back at Luna.
 * Luna also commonly buys, which will allow her to protect herself from both, Centaur Warrunner's abilities (except for the ), and damage reflect from.


 * Moon Glaives can easily clear Chen's creeps while can kill Chen's allies before he can react.


 * Though Enchantress's can greatly reduce Luna's attack speed, and can go through any form of Spell Immunity, she has a pitiful HP so Lucent Beam and Eclipse can kill her very quickly.
 * Moon Glaives allows Luna to clear Enchantress's creeps very efficiently.


 * Provided Luna is able to cast it in time, can help win a  from Legion Commander.
 * If Luna isn't the target, she can easily use Lucent Beam and Eclipse to win the fight for the ally.


 * Although Lifestealer can avoid Eclipse with and, Luna's physical damage can be enough to deal with him.
 * is a common pick on Luna, which can help her dispel slows from and . In addition, Lifestealer is not good against illusions created by.


 * If Luna can use in anticipation, Magnus will be killed before he can even manages to cast.
 * upgraded is a very good counter-initiation tool against Magnus when he casts, granted as long as Luna can cast it from safe distance.


 * Though Luna has a hard time laning against Necrophos, his won’t protect him in teamfights because it will increase the damage from Lucent Beam and Eclipse.


 * will be always canceled by Lucent Beam if Pugna does not have.
 * can be suicide against Luna due to Lucent Beam and Eclipse.
 * is rather weak against Luna because unlike other heroes who rely on magical damage to damage or kill enemies, yet have very high mana costs, she does not have abilities that cost a lot of mana and Luna mostly uses her abilities to initiate a teamfight or to finish off fleeing enemy heroes.


 * Luna can push very fast with Moon Glaives, which is something Riki cannot deal with well.
 * Luna is naturally very fast, making it hard for Riki to trap her in Smoke Cloud.
 * Even though Riki can evade with his invisibility, smart Luna will always buy, providing vision on Riki to her allies and herself.


 * If carefully timed, upgraded  combined with 0.2s  Lucent Ministun talent can quickly finish off Terrorblade before he can get a chance to save himself with  due to its high magical damage as long as Terrorblade has no.
 * allows Luna to clear Terrorblade's illusions from both, Conjure Image and, this can be particularly advantegous for Luna if she has . Just bear in mind, however, that can be used to turn  against Luna during laning phase.
 * Luna very often builds and, which allows it either to protect herself from  or nullify it's effects.


 * Luna often builds, and none of Tidehunter's spells can bypass spell immunity.
 * Though can weaken Luna's physical damage, it does not weaken her magical damage, which means that  and  deal a lot of magic damage in the early and mid-game, which can bypass Tidehunter's.


 * gives allies bonus damage and armor required to endure against Atrophy Aura early on.
 * can be devastating for Underlord's team when they're grouped up for Dark Rift, it can also be used to intercept arrivals with Dark Rift. And Pit of Malice does not prevent Luna to use it.
 * To make things even better, upgraded  can finish off Underlord or any of his teammates escape attempts with Dark Rift if timed correctly.


 * Luna's and  can help her destroy Tombstone easily, and this becomes more effective if Luna is equipped with.
 * Spell Immunity of Zombies from Tombstone is a total disadvantage against Luna because will strike only Undying, which can turn Undying's own ability against him.
 * Though Undying often builds which can turn Luna's burst damage against her, Luna often builds  which will allow her to attack Undying freely because  cannot pierce spell immunity.


 * Cold Embrace is no salvation against and.
 * will not hit a hero affected by Winter's Curse, making it weak against allies, but strong versus enemies.
 * Luna has better night vision provided by than Winter Wyvern when affected by Arctic Burn.


 * Even though Wraith King can easily get a chance to retaliate with after Luna uses  against him, smart Luna can also turn  against him by using  right after  triggers and gets on cooldown, giving Luna an element of surprise she can use against Wraith King.
 * can be used to clear the waves of Wraith King's skeleton warriors summoned from.

Others

 * Though Luna isn’t a dedicated chaser, she’s rather good at finishing off low HP heroes thanks to her high movement speed and incredible range on Lucent Beam.
 * Illusions and summons are double-edge sword type of matchup for Luna. On one hand, they can tank damage from Eclipse, but on the other hand, she can easily clear them before Eclipse with Moon Glaives. Examples include, , , , , ) or bring other units into the fight (such as , , , , and ).
 * Luna's can be used for counter-attacks and interception against gap-closing heroes who use their blinking abilities without protection or who recklessly jump on her, provided that Luna is able to cast it in time. Examples include:, , ,  and pretty much any hero who relies on  to close the gap.
 * With, Luna will be able to use on invisible heroes. Be mindful that  is exception because he'll be able to remove the debuff with.
 * can be used to cancel channeling abilities or abilities with long cast animations, and can be also used to prevent the escape attempts and/or.
 * can ignore certain abilities that either trigger on attack or give evasion under the condition that the heroes who have them are not primary targets. Examples include:, , , etc.

Items

 * and other forms of Spell Immunity, though they will block Luna's magical damage output, they will not be mitigated by Luna's high physical damage.
 * Many carries have a hard time against heroes that buy and . However, items and abilities that turn the user ethereal are useless against Luna because Eclipse will deal enormous damage, especially when Luna farms, and she often uses her magical damage in order to kill heroes, which means that Luna is one of the heroes who does not need  in order to attack enemy heroes that turn themselves ethereal.
 * Illusions created from are normally fragile, and Luna will easily destroy them. Avoid building  against Luna unless you have natural illusions ( etc) or illusion-related abilities (e.g. ).
 * Luna can put on cooldown using Lucent Beam, although it is recommended to take -4s talent for Lucent Beam for popping.
 * Luna's is useful for intercepting heroes who teleport with  and/or . She can also use  to prevent the escape attempts with it.

Works well with...

 * allows Luna to spam Lucent Beam more frequently.
 * and helps to chase heroes.


 * can give Dawnbreaker bonus attack damage to help her farm during the laning phase.
 * can heal Luna if she is on low HP and if Dawnbreaker can successfully land a hit that will trigger it.
 * can be used as a good follow-up to Dawnbreaker's initiations with.


 * Luna's high attack speed can increase the duration of against enemy heroes.
 * can help Luna survive bad engagements and give her extra time to retreat and recover.
 * can heal Luna while damaging any enemies near her.
 * can give Luna bonus armor every time Dazzle casts a spell while weakening armor near enemies.


 * can sustain Luna's mana pool and give her unexpectedly very low cooldown (up to 0 seconds) nuke, especially in early game. Heal from is very useful as well.


 * Though has small area-of-effect, it can be somewhat of a solid setup for.
 * Lina will greatly benefit from as that means she can deal bonus attack damage when she has lots of stacks from.


 * A well-timed can be a very good setup for Luna's  or to help her escape ambushes and heal herself when upgraded with.
 * can give Naga Siren bonus attack damage to help her farm during the laning phase. It can also help Naga Siren destroy waves of creeps and towers faster when combined with.
 * and (requires Naga Siren to buy ) can help Luna finish off fleeing heroes or to escape from bad engagements.


 * Eclipse causes day to become night, triggering Night Stalker's for the ten extra seconds of nighttime.
 * gives both of them long vision range.


 * can improve Luna's attack range and damage. Early-game, she can set up kills as well as use on Luna to allow her escape from a sticky situation and potentially save her life.


 * can create powerful illusions of Luna that also possess her Moon Glaives, allowing for safe and fast tower pushing.

Others

 * Heroes that can help her disable foes in the early-game to kill or flee from:, , , , , , , , , , , , , , , , etc.
 * Heroes to help maintain her health, especially in the early-game:, , , , , , , , , , , , etc.
 * Heroes with damage amplification:, , , , , , ,.
 * Heroes who can push towers or waves of creeps will benefit greatly from and :, , , , , , , , , ,  with , , , , , , , ,  etc.
 * Heroes who lack strong disable or have no strong disable on their own (unless if they choose to build disabling items) or have difficulties landing them will benefit from Luna stunning fleeing enemy heroes with Lucent Beam:, , , , , , , , , ,.
 * Heroes who can either initiate to put all heroes in one place for Luna to use or who can follow up with Luna after she uses :, , , , , , , , , , , , , , , , , , , , , , , , , , , , ,  etc.
 * If she has . Luna can use on heroes who can jump and wreak havoc:, , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,  etc.
 * Overall, Luna works well with lots of heroes.

List of heroes that counter Luna, and list of heroes that work well with Luna.

Luna/Противостоящие