November 17, 2011 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/6812/
 * before = November 11, 2011 Patch
 * after = N/A


 * notes =

HEROES

 * Added Alchemist!
 * Ancient Apparition:
 * Fixed the location from which Ice Blast fires.
 * Fixed Level 3 Cold Feet doing 1 too much damage.
 * Bloodseeker:
 * Fixed Rupture damaging invulnerable/cycloned units.
 * Dragon Knight:
 * Fixed Elder Dragon Form attack properties getting lost when he is purged/repelled.
 * Huskar:
 * Fixed Burning Spears working against wards.
 * Fixed Inner Vitality being cast-able on yourself when Magic Immune.
 * Jakiro:
 * Fixed Liquid Fire not working correctly against siege units.
 * Kunkka:
 * Fixed Tidebringer working against wards.
 * Necrolyte:
 * Fixed Heartstopper aura being blocked by magic immunity.
 * Nature's Prophet:
 * Fixed the spawn location of the Treants in Nature's Call.
 * Omniknight:
 * Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker's Call, Chilling Touch.
 * Pudge:
 * Fixed Dismember lasting too long on Roshan.
 * Fixed Meat Hook interrupting allied channel abilities.
 * Riki:
 * Fixed Backstab on wards
 * Sand King:
 * Fixed Repel stopping Sandstorm.
 * Fixed a bug with Epicenter doing its Ultimate Scepter number of pulses regardless of level.
 * Shadow Shaman:
 * Fixed Ether Shock hitting invisible units.
 * Warlock:
 * Fixed Rain of Chaos AoE stun not lasting longer with Scepter.
 * Fixed Rain of Chaos not destroying trees
 * Fixed Fatal Bonds disabling Blink Dagger/Regen.
 * Fixed Fatal Bonds damage being reduced by resistance.
 * Fixed Rain of Chaos not doing any impact damage.
 * Fixed Golem's Immolation working against Ancients.
 * Weaver:
 * Fixed Swarm not latching onto magic immune enemies.
 * Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.
 * Witch Doctor:
 * Fixed Paralyzing Casks stun lasting 5 seconds on Roshan.

GAMEPLAY

 * Fixed Maelstrom/Mjolnir procing on denies/wards/sieges.
 * Fixed Helm of the Dominator life-stealing off ward type units
 * Fixed Ring of Basilius aura not working on siege units.
 * Fixed Janggo aura not working on siege units.
 * Fixed item critical strikes working against wards.
 * Fixed item selling exploit where heroes could transfer sharable items and sell them back within the sell-back time.
 * Cleaned up juke lanes in dire top lane.

UI

 * Fixed a bug with courier purchasing, where trying to complete an item would not take into account items held by the courier.
 * Fixed a quick-buy bug. With Mekansm displayed, buying a branch, then headdress would result in a branch missing from the list.
 * Added a setting to disable screen shaking.
 * Fixed double clicking Force Staff not working if you are Repelled.
 * Fixed Smoke of Deceit and Dust of Appearance purchase announcement not appearing when an ally buys them.
 * Fixed Omniknight and Dragon Knight legacy keys.
 * Enabled Warlock for Captain's Mode
 * Error messages will no longer appear if some unit in your multi-unit selection cannot perform the requested order.
 * Practice Lobbies now appear on dota tv (can be selected to private in game setup).
 * Fixed not being able to access the home shop after a respawn.
 * Creeps under the control of a player now draw using that player’s color on the minimap.
 * Fixed towers that are denied in the FoW still drawing for the other team on the minimap.
 * Made overhead gold values not fade out as quickly when your controlled hero is high level.
 * Added a new function (defaulted to Space Bar) that moves the camera to the last pinged location (if you press it again afterwards it goes back to your hero).

VISUALS

 * Added impact effect to Leshrac's Lightning Storm.
 * Added burned ground to Warlock's Rain of Chaos.
 * Tweaked Dire tree shapes.

AUDIO

 * Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.
 * Updated Jariko's voice-overs.

BOTS
}}
 * Fixed bug where bots would stand under the tower in the lane they were pushing when it had backdoor protection activated. Now they should move back to their lane front.
 * Bots no longer assume that humans will fully help out when they're deciding whether to do Roshan.
 * Revised Windrunner's Shackle Shot and Windrun usage - they won't trigger as much when doing a casual retreat.
 * In late-game, bots are more likely to go to side shops to get what they need (especially TP scrolls).
 * Bots are no longer controllable by spectators.
 * Improved the logic for deciding when to give up on an attack target that they haven't touched in a while.
 * Fixed issue where bots would attack creeps rather than defend their tower from enemy heroes.
 * Reworked how bots push lanes, they should be less likely to tank towers and should be in appropriate positions more often now.
 * Fixed bug where heroes would leave their tower too easily when not fully recharged.
 * Bots will now use a bottled regen rune rather than retreating all the way back to base to heal.
 * Fixed bug in Zeus's Thundergod's Wrath usage that caused with him to killsteal with it too much.
 * Bots should be better about harassing heroes during the laning phase - melee heroes should no longer be able to last-hit with impunity.
 * Revised sniper bot skill build to be less push-oriented and more gank/dps oriented.
 * Reduced spamminess of bots announcing the defense of a lane.
 * Made bots better about retreating to retrieve their items.