Viper/Guide

General

 * Viper can either be played in the safe lane with a support or solo mid.
 * Viper's main purpose in fights is absorbing enemy attacks while whittling them down with his abilities, allowing the rest of your team to act freely. This is an intentionally loose definition since Viper's talents allow him to emphasize damage output or survivability.
 * As a natural result of the hero's design, he excels in prolonged engagements where he can cycle through his abilities multiple times.
 * The hero is flexible in terms of item builds and playstyle. Your item progression largely determines what role Viper will play within the team's overall gameplan.
 * Viper does not need to win the laning stage in order to be a powerhouse in the midgame. In most lane situations, you are better off playing safely rather than exposing yourself to possible ganks.
 * With 275 movement speed, Viper is one of the slowest heroes in the game. This makes him a progressively weaker and more exploitable target as enemy heroes purchase items such as and.
 * Preemptive positioning is key for Viper to have impact in fights.
 * Viper's large assortment of slows allow him to corral less mobile heroes.
 * Viper should be drafted into lineups with multiple disables or itemized in a way that sidesteps the issue altogether.
 * This problem can be partially solved by forcing the enemy to fight you around objectives.


 * Poison Attack is Viper's main tool for harassing opponents in lane.
 * Orb walking is an essential mechanic players must learn to exploit this.
 * Due to cost and limited opportunity, it's pragmatic to only put 1-2 points into Poison Attack during the early game.
 * Poison Attack's damage is inversely proportionate to the opponent's remaining HP.
 * Ensure you or your team has the damage to bring opponents low so it becomes more deadly.
 * Use Poison Attack to slow down fleeing opponents.
 * Use Poison Attack in combination with Viper Strike to kite and control melee carries.
 * Use Poison Attack in combination with Viper Strike to cripple a target's physical DPS.
 * More tips needed.


 * Nethertoxin is your primary farming tool.
 * With 900 range and 1200 effective range, you can safely push out waves.
 * With and level 3 Nethertoxin, you can clear an entire creep wave while it is clashing with the enemy wave.
 * Viper can farm neutral camps with enough levels in nethertoxin. The magic resistance reduction and small mana cost makes it easy to clear camps.. Additionally, nethertoxin's break works on creeps. This is particularly useful against the auras provided by ancients, and allows them to be farmed much easier. However, lack of in the early game means this tactic will tax his limited mana pool.
 * When playing Viper in the mid lane, nethertoxin can be used to easily stack ancient camps without risk of losing farm, assuming you can safely spare the mana. You may consider buying a couple for this purpose. A triple or quad stacked ancient camp easily offsets the cost required to stack, and provides Viper with a quick cash infusion in the mid game.
 * When farming neutral camps, it is recommended to first draw aggro with an auto attack, then place the nethertoxin near the camp instead of inside it. If properly placed, and with the correct positioning, creeps will spend most of the time moving from the spawn location's aggro box to Viper's location, through the nethertoxin, allowing him to minimize damage taken while maximizing farm speed.
 * Nethertoxin is the only source of break that doesn't require items. This makes Viper a potent counterpick against many heroes that depend on strong passives.
 * The component makes you invaluable against, , , , and several others as long as they stand in its area. Make sure your team possesses enough crowd control to keep them pinned down.
 * More tips needed.


 * Corrosive Skin is the best choice to max first if you and your opponent(s) are trading blows. Level 4 does roughly the same damage per second as level 2 Nethertoxin, but greatly increases how tanky you are.
 * Corrosive Skin is especially potent against damage over time abilities. Between the magic resistance and continuous reapplication of Corrosive Skin to the enemy caster, Viper will usually take less damage than Corrosive Skin returns.
 * More tips needed.


 * Viper Strike is one of the best ganking abilities in the early game. Take advantage of it to help teammates win their lanes.
 * Combine Viper Strike with Nethertoxin to dish out immense damage in the midgame.
 * With an early, Viper Strike can be used multiple times in a fight at half the regular mana cost.

Items
Starting items:
 * helps Viper stay in lane.
 * provides health regeneration and burst mana.
 * gives attack damage and burst HP.
 * increases attributes and healing with Tango.

Early game:
 * are a standard pickup that give movement speed.
 * provides a decent boost to Viper's attributes and helps him secure last hits. It is viable to build 2 in the early game since it is a component for both Ring of Aquila and Hurricane Pike.
 * adds extra mana regeneration and protection against magical damage.
 * offers burst health and mana.

Mid game:
 * increase damage output and tankiness.
 * has good attributes, armor, and mana regeneration.
 * gives attack range and attributes.

Late game:
 * , the upgrade to Dragon Lance, gives Viper attack range and the crucial ability to reposition.
 * provides a formidable mixture of damage, attack speed and survivability. Once you have a solid health pool, evasion makes Viper much harder to bring down with physical attacks. Flutter also shores up Viper's low movement speed.

Situational items:
 * is a suitable replacement for Dragon Lance. It enhances the magical damage of Viper's entire kit as well as granting health, armor, and mana.
 * is a strong defensive item that can turn around midgame team fights.
 * is a good pickup on Viper if you intend to seize map control. Viper is a very capable ganker if he can get close to a target. Between both of his slows and his damage scaling up as his target's health decreases, he is very good at 1v1 dueling.
 * improves Viper's damage and gives mana burn. The active slows enemies and keep them trapped within Nethertoxin's area of effect.
 * can be an idiosyncratic yet effective choice against teams that rely on damage from 1-2 right-click heroes. Halberd stops those opponents from attacking in addition to boosting Viper's effective HP.
 * is a common pickup in the midgame. Viper enjoys the additional health and damage, while the Maim passive makes Poison Attack more deadly. The item also bestows much-prized movement speed.
 * grants spell immunity so Viper can act without worrying about most enemy disables.
 * allows Viper to cast his ultimate in teamfights more than once. It also increases his tankiness and provides the necessary mana to use his spells multiple times in an engagement.
 * provides magical damage on top of a solid chunk of attack speed. It's best suited against enemy carries who are picking up evasion items and heroes with blind.
 * shuts down heroes who rely on items. Viper by nature struggles against mobility items like and ; he is also vulnerable to disables from  and . Nullifier also stops targets from activating,  and other items that counteract his magic damage.
 * provides a mix of tankiness, damage, and chasing potential. Mirror Image dispels certain debuffs that cripple Viper's playstyle.
 * is one of the best DPS items for Viper in the lategame. It accentuates his waveclear, adds more magical damage with the active as well as the passive, and provides high attack speed to enhance Poison Attack.
 * increases Viper's tankiness. Combined with Corrosive Skin and Butterfly, Viper becomes incredibly hard to put down.
 * is ideal for Viper players who want to frontline. It gives him great stats across the board and the duration of Cold Attack almost perfectly overlaps Poison Attack.
 * prevents spellcasters from using spells, as well as making your targets more vulnerable to your DPS. The mana regeneration also remedies Viper's constant lack of mana.

Viper/Руководство 冥界亚龙/攻略