Lifesteal

Lifesteal allows the attacking unit to gain Health when damaging an enemy with a regular attack, which includes any attack modifier with physical damage. The lifesteal ability can be gained via items, passive abilities or the auras of other units.

The amount of health a unit gains from lifesteal is calculated by percentage of the actual damage done to the damaged unit.

Lifesteal as Unique Attack Modifier
Lifesteal as a Unique Attack Modifier is the most common form of lifesteal and can be used by both melee and ranged units. With the exception of Satanic's Unholy Rage ability, they are all passive abilities. Items that give this type of lifesteal are:



These items do not stack with each other. The one in the highest priority slot will override the others.

Other sources of Lifesteal
These lifesteal effects fully stack with every other source of lifesteal and every other attack modifier, except with themselves.



Lifesteal Interaction with other Abilities

 * Critical Strike: Lifesteal is calculated after Critical Strikes, which means that it will increase the amount of life you steal.
 * If an attack modifier directly adds the damage it deals to the attack damage, its damage will lifesteal. This includes all bashes,, , and many more.
 * Lifesteal will only steal life from the primary attack target. If a spell allows secondary targets to be attacked (e.g. ), the extra shots will not steal any life.
 * Illusions do not benefit from lifesteal or lifesteal auras. The particles effects of lifesteal will show. This is to make lifesteal not instantly give away that they are illusions.
 * Lifesteal granted by Unique Attack Modifiers only stack with and.

Pseudo-Lifesteal
Certain lifesteal effects work quite a bit different from regular lifesteal. Their mechanics are unique to the spell they are provided by.