Version 6.77b

General

 * Removed Christmas themed elements
 * Fixed a death streak bounty bug
 * Fixed instantly killing s
 * Fixed 's self effect on not working properly
 * Fixed some tooltips

Unreleased Content

 * Mortar Team, hero:
 * Concussive Shot
 * Silence and slows enemy units
 * Bomb Bomb
 * Flash Bomb
 * Applies Drunken Haze that causes enemy units to miss 80% of their attacks
 * Siege Form
 * Toggleable ability that toggles between two forms: Base Hero and Siege Form
 * Has a 4-second CD
 * Reduces the Mortar Team's movement speed to 100.
 * Increases attack damage by 50/100/150
 * Increases attack range to 1000/1250/1500
 * Attacks can be ground-targeted and all attacks hit in an effect radius.


 * Priest, hero:
 * Holy Shackles
 * Sends out beams of light to the closest enemy units. Once these beams hit, the effect applied to the enemy is the same as Searing Chain
 * Chill
 * Single target silence and damage
 * Focus
 * Grants 100 attack damage to an ally for x amount of attack while lowering their movement speed.
 * Divine Intervention
 * Dooms a target and prevents them from attacking, but makes them invulnerable.


 * Wyvern Outrider, hero:
 * Sonic Boom
 * Rushes towards target point up to x range away, but stops at the first enemy unit it makes contact with, stunning and dealing damage. This skill seems to be blocked by trees.
 * Wind Blast
 * Deals damage in a small radius after a short delay based on the hero's agility.
 * Wind Barrier
 * Magic Damage Barrier on a target ally as well as increasing their movement speed and armor.
 * Prevailing Winds
 * Cyclones everything in the radius (except buildings). After the cyclone ends, friendly units gain bonus movement speed whilst enemy units are slowed.


 * Edgewalker, hero:
 * Death Watch
 * Targets an allied unit and places a buff on them for ~10 seconds. If the unit is killed by an enemy, the unit responsible for the killing blow takes damage and is stunned.
 * Reality Shift
 * Places a ward that causes nearby enemy units to become ethereal.
 * Fatal Attraction
 * Whenever Edge Walker casts a skill, all enemy units in the radius of x are pulled y distance towards him.
 * Haunting Echos
 * Passively spawn a wisp next to Edgewalker at intervals of x seconds. He can have up to a maximum of 3 wisps around him at a given time. Casting this skill destroys one of the wisps and silences and deals damage in a small radius. The CD of this skill is very short, but it's limited by the wisp spawns.


 * Dragonhawk, hero:
 * Conjure Force
 * Deals damage and ensnares units in an AoE between 400 and 600 units from the hero. Units closer than 400 are not effected.
 * Arcane Seal
 * Thrust
 * Pushes target away from the caster by ~350 units. The skill heals allies it's cast on and harms enemies. Can be targeted on self, will push in direction of facing if cast on self.
 * Divine Wrath
 * Targets a single ally and causes the caster to begin to channel. The targeted unit takes no damage for the duration of the channel. At the end of the channel, Dragonhawk gains a sub ability that allows her to launch a projectile that deals the negated damage in an AoE.
 * Target Divine Wrath (sub-ability)
 * Launches a missile at the targeted angle. Deals damage proportional to blocked damage.


 * Ghost Revenant, hero:
 * Wraith
 * Puts the hero into the Ethereal state for x seconds, at the same time increasing movement speed. The skill can be cast again to end the Ethereal state early, although at max level the CD and duration of the skill seem to be the same, allowing for the skill to be on all time.
 * Blackjack
 * Fires 3 orbs in parallel that each move at 800 units per second. These orbs deal damage and stun any units caught at the tip of the AoE.
 * Miasma
 * Deals damage to all enemy units in an x AoE and applies a debuff. This debuff reveals invisible units and deals damage over time.
 * Exhaustion
 * Reduces the movement speed of all enemy units on the map to 100.