Void Spirit/Guide

General

 * Although you are very mobile, keep in mind that you are still fragile, so always have a backup plan to escape.
 * is best played at mid that can later help him quickly get levels and allow for ganks on either side lanes, creating an early-to-mid game presence whilst allowing him to potentially snowball out of control.
 * is somewhat slow at clearing waves and neutral camps. Therefore, he is better played as an aggressive killer to search for possible kills.
 * One of 's most valuable assets is providing cheap and rapid initiations for his teammates. If enemy heroes rely on BKB or Aeon Disk for survivability, Inai can bait and disengage safely, and re-engage when those items' durations completes. For this reason, items that reduce the cool down and cast range of his skills (like Octarine Core) are extremely valuable.
 * In terms of talents:
 * Level 10 talents: If you find yourself using Astral Step a lot, hitting enemies with more right-clicks than usual, or just need some help farming, the +15 Damage talent might be the way to go. However, if you find yourself using your spells and items more often than your right-clicks, it might help to get the +2.5 Mana Regen talent.
 * Level 15 talents: If the enemy team mostly has melee heroes, the +100 Resonant Pulse Damage is good against them, as it forces them to back away to avoid getting hit. However, if you're dealing with heroes that tend to build invisibility items (like or ) or have abilities that make them invisible (like  or ), the Remnant provides 600 True Sight talent might be more beneficial to prevent them from easily escaping.
 * Level 20 talents: If you find yourself using Astral Step a lot, the -7 Astral Step Charge Restore Time talent will certainly help you. If you're using your other spells more often though, the 15% Spell Amplification is a good option to further boost their damage.
 * Level 25 talents: If you're with allies that have disables like or, it can set the enemy team up for an additional 1,75 second stun from Dissimilate. However, if there aren't such allies on your team or if you're focusing on dealing damage, the Astral Step 160% Crit talent will definitely be the way to go.
 * Tips needed.
 * Tips needed.


 * Set Aether Remnants to pull enemies into towers if they get too close, which discourages risky plays and dives.
 * Use Aether Remnants on high ground and choke points to catch enemies unawares.
 * Use Aether Remnants ahead of a fleeing target to pull them back towards Void Spirit.
 * Use Aether Remnants to prevent mobile heroes from escaping or teleporting away.
 * Tips needed.


 * Use Dissimilate to dodge spells. It has a very long phase duration so it is very easy to dodge most spells.
 * Don´t overuse Dissimilate in the lane for harassing. It´s a very mana expensive spell. only use it if you are sure you can get the kill or if you have to disengage.
 * Use Dissimilate to get from low ground to high ground when being chased
 * Tips needed.


 * Use Resonant Pulse right after Dissimilate or Astral Step to deal burst damage.
 * If your lane has enemy melee heroes, you can punish them with Resonant Pulse if they choose to go for a last hit.
 * Tips needed.


 * Astral Step's low cooldown means it can be used to escape, especially by stepping through terrain like cliffs.
 * Use Astral Step´s early level 6 power spike to apply pressure in lane and get kills.
 * Don´t use both charges back to back when going for a kill, as this will waste the slow duration. Attack your target in between charges for maximum slow and damage output.
 * Tips needed.

Items
Starting items:
 * keeps Void Spirit alive in lane.
 * helps him spam his abilities on enemy heroes in laning phase.
 * is essential for any hero in the laning phase.
 * helps him obtain last hits more easily in lane.

Early game:
 * help Void Spirit chase enemies down and make him even more resilient against attacks.
 * is useful for sustaining Void Spirit in the mid lane and storing runes.
 * grants Void Spirit some extra attributes to give him an edge on damage while reducing his mana cost on all of his abilities.

Mid game:
 * gives Void Spirit increased attack and spell damage, along with reduced mana costs to sustain his spellcasting. This can further be upgraded to, applying bonus status resistance to disables, thus refining his sustainability.
 * is a good choice against mobile targets or heroes with silences that can shut you down. Not only does it provide an escape against these heroes, but it can also be used as a setup for.

Late game:
 * is a good defensive item for him as he can be shut down with silences and magical bursts.
 * turns Resonant Pulse into an area silence, giving Void Spirit a strong initiation tool.
 * is a good item for you and your team. The armor synergises with (armor is calculated before the shield HP). It also gives great stats and you can spread the slow to everyone on the enemy team with your high mobility.

Situational items:
 * provides Void Spirit relatively high movement speed and global presence across the map.
 * gives both increased mobility and increased damage with its boosts to Dissimilate.
 * grants you a silence and damage amplification to use with your abilities on a single target, also granting large amounts of mana regen to spam your abilities. This can be easily upgraded later into a if you have the gold.
 * augments Void Spirit's area of effect spell damage, letting him nuke down enemy teams faster.
 * improves the damage of Astral Step, which can also spread the armor debuff to multiple enemies.
 * raises health and mana for sustainability. The Cooldown Reduction allows Void Spirit to keep himself healthy.
 * grants attributes, intelligence, and mana regeneration to let Void Spirit use more abilities. The active Hex disables a dangerous target and sets up Dissimilate.
 * is a great option to upgrade your . Not only is it item-slot efficient, but it also allows you to spam your spells even more, as well as give you even more spell damage.
 * saves Void Spirit from immediate, single targeted disables (like ) that can lead him to death before he can activate.
 * is a good item as you not only gain a damage block, but a guaranteed stun which could be followed up with a for escape or damage. Your  further works with this item by potentially proccing the passive bash.
 * doubles Void Spirit's damage output, while further sharpening his mobility. Most useful in the late game.

Void Spirit/Guia Void Spirit/Руководство