April 11, 2012 Patch (Test)

{{Patch layout
 * game = test
 * source = http://dev.dota2.com/showthread.php?t=30418
 * source-title = Dota 2 Test Build Update - April 11, 2012
 * before = 2012-03-28
 * after = 2012-04-18


 * notes =

GAMEPLAY

 * Enabled Random Draft mode!
 * Enabled Lone Druid in Captain's Mode.
 * Ancient Apparition
 * Fixed Ice Blast impact damage not hurting illusions.
 * Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.
 * Axe
 * Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.
 * Bane
 * Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
 * Fixed Fiend's Grip doing one tick less damage than it should have.
 * Batrider
 * Fixed Firefly destroying trees in a bigger aoe than intended.
 * Fixed Flamebreak hitting magic immune units (6.74b change).
 * Bloodseeker
 * Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
 * Faceless Void
 * Fixed Chronosphere not freezing invulnerable towers.
 * Juggernaut
 * Fixed Omnislash considering ancients as valid targets.
 * Fixed Omnislash ending prematurely if a target becomes invulnerable.
 * Lifestealer
 * Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)
 * Fixed Infest not removing buffs before jumping in.
 * Fixed Feast bonus damage type allowing it to critical strike.
 * Lion
 * Fixed Mana Drain missing its last 1/4 tick.
 * Lone Druid
 * Fixed Entangle not affecting magic immune units.
 * Fixed Entangle not interrupting channeling spells.
 * Mirana
 * Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
 * Morphling
 * Fixed Replicate being castable on Spirit Bear and Warlock Golem.
 * Outworld Destroyer
 * Fixed Sanity's Eclipse mana drain logic.
 * Puck
 * Fixed Ethereal Jaunt not dodging projectiles properly.
 * Pudge
 * Reduced the delay before being able to issue orders after Meat Hook.
 * Razor
 * Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
 * Fixed Plasma Field not giving aoe vision following Razor.
 * Slardar
 * Fixed Slithereen Crush affecting couriers.
 * Silencer
 * Fixed Global Silences affecting couriers abilities.
 * Spectre
 * Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
 * Spirit Breaker
 * Fixed being unable to target magic immune units with Netherstrike.
 * Sven
 * Fixed Great Cleave working on denies.
 * Tinker
 * Fixed March of the Machines spawn per second from 30 to 24.
 * Fixed March of the Machines movement speed from 500 to 400.
 * Fixed Heat-Seeking Missile hitting Spirit Bear and Warlock's Golem.
 * Fixed March of the Machines killing couriers.
 * Tiny
 * Fixed Aghanim tree doing too much damage to buildings.
 * Fixed Aghanim tree cleaving when attacking buildings.
 * Vengeful Spirit
 * Fixed Vengeful Spirit's Wave of Terror affecting couriers.
 * Viper
 * Fixed Viper Strike being an instant effect instead of a dodgeable projectile.
 * Weaver
 * Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
 * Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
 * Windrunner
 * Fixed being able to Shackleshot onto Ancients/Roshan.
 * Fixed units/wards being unable to attack animation cancel if they are unable to move.
 * Fixed abilities going into cooldown if the target dies while paying mana cost (ie. from Nether Ward).
 * Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.
 * Fixed cleave damage not waking up Nightmared units.
 * Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.
 * Fixed Armlet lifedraining on Illusions.
 * Fixed DisableHelp not working for Chen's Persuasion.
 * Fixed Roshan not disabling Blink Dagger.
 * Fixed Tranquil Boots going into a short cooldown whenever you took damage.
 * Reordered Mekansm recipe list to have Headdress first.
 * Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.
 * Fixed Vampiric Aura showing buff on things it does not affect.
 * Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.
 * Fixed Double Damage rune not granting a fake buff to nearby illusions.
 * Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts
 * Fixed being unable to purge an offensive Decrepify
 * Fixed Ethereal Blade interaction with Spirit Bear.
 * Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

UI

 * Illusions now fake display the same crit overhead values as the real hero.
 * A global message is now displayed when you random a hero.
 * There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidentally unpausing.
 * Fixed being unable to Glyph while disabled.
 * Fixed printing the wrong kill message when an illusion kills a tower
 * Fixed spectator FOW keys broken.
 * Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.
 * Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.
 * While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.
 * Fixed team-only chat in games created via private lobbies.

VISUALS

 * Updated Nevermore's animations.
 * Updated Shadow Demon's Shadow Poison projectile effect.
 * Updated Faceless Void's Backtrack effect.

BOTS

 * Bots will no longer attempt to use a Tango when being attacked or when defending an ally.
 * Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.
 * Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.
 * Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.
 * Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.
 * Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.
 * Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.
 * Bots will now wait to activate until all hero picking is completed.
 * Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.
 * Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.
 * Added generic attack desire bonus to any enemy hero that is currently stunned.

UNDOCUMENTED
}}
 * Added a haste rune run animation for:
 * Beastmaster
 * Dazzle
 * Shadow Shaman
 * Added a chase animation for Dazzle
 * Added an injured running animation for Huskar
 * Added a Griffin Courier
 * Added new idle animations for the Badger and Tree Stump Couriers