Lina/Guide

Semi-carry

 * Semi carry Linas typically take the mid lane and aim to bully the enemy mid with superior range right clicks and Dragon Slave spam whilst farming a fast Eul's Scepter. You should aim to push the wave in order to secure runes and when you have enough levels, begin roaming around the map, setting up kills with your allies.
 * With a blink dagger, you shoud aim to solo kill enemies with a Eul's into Light Strike Array combo along with your nukes and right clicks. You should use this time to shut down the enemy carries and acquire farm so that you and your team have a farm and gold advantage.
 * Depending on the enemy composition, you will want to build into late game items that enable you to kill enemies more effectively. Fiery Soul allows you the option of building right click enhancing items such as Desolator, Daedalus or Monkey King Bar, allowing you impressive damage output that can deal with heroes that can survive your magic burst or are natural Black King Bar carriers. Aghanim's Scepter allows your ult to deal Pure damage and go right through spell immunity, so consider this as a choice should you be up against enemies with Black King Bars or an Omniknight.
 * However, builds that utilise powerful right click items generally won't provide you with much mana. Given Lina's low cooldown nukes and extremely high mana-cost Ultimate, you will find yourself running out of mana very quickly in prolonged engagements, something which a Eul's Scepter alone will not remedy. Consider items like Bloodstone, Octarine Core or Scythe of Vyse to keep you topped up on mana.
 * In the same vain, you should not neglect to build for defense/positioning, as you are very squishy at all stages of the game and can easily be ganged up on by multiple heroes, feeding away experience and hindering your ability to snowball. Items like Drums of Endurance, Force Staff and Black King Bar allow you to last longer in fights, ensuring you are able to dish out your damage or escape a losing battle.
 * Unless you have a harder crry on your team, ideally you will end the game somewhere around the 25-35 minute mark, as Lina is not suited for late game engagements, owing to her natural squishiness and reliance on spells for a lot of her damage. Carries who scale better will usually be able to pounce on you and take you out quickly if you are caught unawares or outlast you in prolonged teamfight, so ending the game before such enemies can reach their full potential is essential.

Support

 * Information needed.

General

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