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The great wheel (also known as the great cycle, cycle of nature, cycle of life, etc.) is the natural cycle of life and death or existence and nonexistence in the terrene plane in the lore of Dota 2.

Description
This great wheel is the cycle that ascribes the essence of change to the material world. 'Tis the reason why this material plane is ephemeral and fleeting, one plane of existence where eternity is impossible and faux. This is because a cycle or a wheel signifies change, hence whatever is included in the wheel is never the same as it undergoes different phases with each turn of the wheel in a cyclical manner. That being said, truly nothing in the terrene plane is eternal because they are all subject to the cycle. Everything within nature must come to an end.

Kaolin, once a mortal general and now the immortal Earth Spirit, aptly describes the great wheel in the form of proverbs.
 * That which is arises from that which is not.
 * Death comes so birth may follow.
 * What rises must someday fall.
 * Death is birth foretold.
 * Out of death comes birth.
 * From death's soil, new life sprouts.

When something is born, created, or given new life one way or another; the great wheel turns and thus the phase of death or nonexistence ends. When something has been killed or annihilated, the wheel turns and the phase of life or existence ends. Both phases end at each other's beginnings, and in that terminus betwixt them their ways converge, completing the eternal cycle of nature.

In Dota: Dragon's Blood
The great wheel exists in the animated series Dota: Dragon's Blood, but it is not called as such. It is essentially the same cycle, albeit it also applies to the immortality of some beings.

Such beings include the Eldwurms, cosmic dragon spirits who are the very elements and forces of nature themselves. They may be eternal, but their bodies are not. As such, when an Eldwurm's physical form expires, their soul is released to find the next oldest eldwurm of their kind (or in some cases, a special vessel such as Davion DOTA: Dragon's Blood, Book 3, Chapter 8: Consider Phlebas (1:49) *The Heroes watch helplessly as the planet is being ravaged by a meteor storm from the Mad Moon. Davion suddenly feels a familiar jolt of pain and falls to his knees. The rest of them react to his pain, with Bram catching him and staying by his side* Luna: It doesn't look like you took a hit. Bram: No, no...it's―it's not that. There's no wound. Davion/Slyrak: Gods, I can feel them. The souls. *Davion wears a mask of shock after realizing what he felt* Davion/Slyrak: All of them. *The death cries of dragons are heard, and we see every Eldwurm dead, floating in a void* Davion/Slyrak: ''The dragons. The Thunder. They're all dead.'' *The discarnate dragon souls descend upon their one final vessel in the planet, imbuing Davion with the essences of nature. Suddenly, the features of chaos, ionic, and earth dragon begin to manifest erratically on his form as Davion struggles against the pain of merging. The spectacle ends as Davion recovers* Davion: It's only me now. Filomena: The last dragon... Luna: “Last dragon?” I'd say we are the last anything. Filomena: Maybe we don't have to be. Davion: ''The Pillars of Creation. The Forge. Bram: Wait, wait. What? No. Blowing up what's left of the universe? That is your plan? Davion: Restoration requires destruction... Slyrak: ...little mouse.'' ) to incarnate themselves in. This process will continue as a cycle of life and death for as long as there are available “flesh illusions” for their souls to inhabit. It seems that an Eldwurm soul inhabiting the body of someone like Davion is a violation that disrupts the natural order and breaks the cycle, despite all of them reincarnating in his body due to him being the last available vessel on the planet. But the Eldwurms can repair this by simply turning the wheel, case in point killing the abnormality so that its death may beget a more natural rebirth.

That being said, it is the Eldwurms that sustain and support the cycle of creation. Bound to their flesh illusions, the Thunder assures that the infinite multiverse will regenerate from its destruction. Otherwise, every element of existence will be truly destroyed with no restoration to follow. Among the eight Pillars, the role of destroying the world lies solely on the dark Eldwurm Vahdrak, the Father of Chaos. Like the other Eldwurms, this destroyer believes that all that is must be destroyed, and all that is not must rise into being.

The gods are also subject to the cycle, albeit it functions differently for them. Their cycle of life is fueled by an external magic beyond themselves: Love. What eventually turns the wheel from a deity's oblivion to their reincarnation is love from their worshippers, expressed from mere prayers to full-on coitus. In the case of Mene, she was eventually reborn because her beloved Coriel'tauvi's faith in her persisted even though Selemene slew her and took over. Her faithful yearned for her return through prayer and loving. In time, their love for her found echo in Mene's divine spark that was still being held by Selemene, and the former's response took form in one of the offspring produced by their love: Fymryn. Unlike the more powerful Eldwurms, the cycle of a god's life requires a driving force beyond themselves to turn it, in contrast to the Eldwurms who simply will themselves to life.

Creation requiring destruction and vice versa is a common theme in Dragon's Blood. The following are instances of this:
 * The Forge DOTA: Dragon's Blood, Book 3, Chapter 7: Lunartropism (00:43) Invoker: Reach out with your mind. Find the Eldwurms. *Filomena follows his instructions, and her consciousness enters the dream of the Eldwurms, where their souls are orbiting her* Filomena: They have mass...form. It's almost as though I could touch them. Invoker: Because you can. Draw them to you. *The souls coalesce into her hands, merging into their concentrated form* Invoker: It's quite safe. Were the moment to come, it would be too late for them to stop you. Now imagine the world as you would have it be. But first, you must let go of this one. Filomena: I don't understand. Invoker: Let go of all hope for it. Just...wish it away. *Filomena closes her eyes, concentrating her power. The Forge, slotted with the dragon souls, begins to spin rapidly as a result. Images of planetary cataclysm, the Mad Moon's destruction, and the same scene of the Invoker recreating the world back in Chapter 2―a nova of light in space consuming floating rocks in the void with its flare―flash in her mind. She stops out of hesitation, waking up with the sweat of her struggle on her face* Filomena: I can't. Invoker: But this is what you want. You have the power. Wish everything you love into nonexistence. *Filomena falls to her knees, exhausted and me no like forge* Invoker: Know that you will do this again and again until you master the Forge. Filomena: I don't want this. No one could want this. Invoker: No one at all. *The Forge dissipates, the scene returns to the both of them in their Tower* Invoker: So ends the lesson. *The Invoker teleports away, leaving behind Filomena to contemplate on forge* DOTA: Dragon's Blood, Book 3, Episode 8: Consider Phlebas (18:00) *The Invoker and Filomena operate the Forge to begin creating the universe anew, this time with Mirana and Davion* Invoker: Reach out with your mind. Ignore the illusion of the physical world. See the Pillars as they truly are. *They both follow his instructions. Mirana closes her eyes, finding herself in a dream with the eight Eldwurms surrounding her. Davion appears in front of her* Invoker: Draw them to you. *Mirana reaches her hand out towards Davion, pulling him towards her. Davion slowly begins to dissipate as the Eye behind her starts to glow. Memories of her time with Davion in the past universe flash in her mind. As the Forge's mechanism begins to intensify, Mirana suddenly hesitates and stops, ceasing the Forge from spinning and reprieving Davion from dissolving* Davion: Mirana, no. It's okay, I'm okay. I used to think my name was the most important thing in the world. Now, I know it's how I'm remembered that matters, and who remembers me. Mirana: Even if this works, the last thing I'll see is you. I'll watch you die, knowing I was the cause. Davion: You're not the cause. *Mirana begins to tear up* Mirana: I can let you go, him go. I don't know that I can kill you. Davion: This is my choice. *His words divert Mirana's attention from her woe to Davion* Davion: What I want. *Davion smiles at her. Mirana wipes a tear from her eyes* Mirana: You know, most men would say the opposite. Davion: I'm not most men. Mirana: Come here. Come to me on your own. *They both float towards each other and embrace* Mirana: We'll do this together. *The Eye behind her begins to glow* Invoker: Now, think of the old world as your remember it, and let this world go. *Davion and Mirana share one last kiss together as the Eye and the Forge resume their work, causing Davion to disappear and killing him in the physical world. In the Invoker's tower, the remaining Heroes watch as the Forge starts spinning, while Filomena holds her father's hand and leans on his shoulder. Meanwhile, Mirana catches the Thunder in its concentrated form falling slowly into her hands and holds it tightly* Invoker: Let it go, Mirana. Let it all go. *Mirana proceeds to destroy Universe 12,403. The Forge emits a powerful flare that consumes everything in its light. We then see the planet's destruction being reversed, followed by everything that happened in Universe 12,403. Successful, Mirana finds herself in a copy of the old universe, sitting in the same spot where she held Davion's body as she watches Invoker's Forge fail''
 * The Forge DOTA: Dragon's Blood, Book 3, Chapter 7: Lunartropism (00:43) Invoker: Reach out with your mind. Find the Eldwurms. *Filomena follows his instructions, and her consciousness enters the dream of the Eldwurms, where their souls are orbiting her* Filomena: They have mass...form. It's almost as though I could touch them. Invoker: Because you can. Draw them to you. *The souls coalesce into her hands, merging into their concentrated form* Invoker: It's quite safe. Were the moment to come, it would be too late for them to stop you. Now imagine the world as you would have it be. But first, you must let go of this one. Filomena: I don't understand. Invoker: Let go of all hope for it. Just...wish it away. *Filomena closes her eyes, concentrating her power. The Forge, slotted with the dragon souls, begins to spin rapidly as a result. Images of planetary cataclysm, the Mad Moon's destruction, and the same scene of the Invoker recreating the world back in Chapter 2―a nova of light in space consuming floating rocks in the void with its flare―flash in her mind. She stops out of hesitation, waking up with the sweat of her struggle on her face* Filomena: I can't. Invoker: But this is what you want. You have the power. Wish everything you love into nonexistence. *Filomena falls to her knees, exhausted and me no like forge* Invoker: Know that you will do this again and again until you master the Forge. Filomena: I don't want this. No one could want this. Invoker: No one at all. *The Forge dissipates, the scene returns to the both of them in their Tower* Invoker: So ends the lesson. *The Invoker teleports away, leaving behind Filomena to contemplate on forge* DOTA: Dragon's Blood, Book 3, Episode 8: Consider Phlebas (18:00) *The Invoker and Filomena operate the Forge to begin creating the universe anew, this time with Mirana and Davion* Invoker: Reach out with your mind. Ignore the illusion of the physical world. See the Pillars as they truly are. *They both follow his instructions. Mirana closes her eyes, finding herself in a dream with the eight Eldwurms surrounding her. Davion appears in front of her* Invoker: Draw them to you. *Mirana reaches her hand out towards Davion, pulling him towards her. Davion slowly begins to dissipate as the Eye behind her starts to glow. Memories of her time with Davion in the past universe flash in her mind. As the Forge's mechanism begins to intensify, Mirana suddenly hesitates and stops, ceasing the Forge from spinning and reprieving Davion from dissolving* Davion: Mirana, no. It's okay, I'm okay. I used to think my name was the most important thing in the world. Now, I know it's how I'm remembered that matters, and who remembers me. Mirana: Even if this works, the last thing I'll see is you. I'll watch you die, knowing I was the cause. Davion: You're not the cause. *Mirana begins to tear up* Mirana: I can let you go, him go. I don't know that I can kill you. Davion: This is my choice. *His words divert Mirana's attention from her woe to Davion* Davion: What I want. *Davion smiles at her. Mirana wipes a tear from her eyes* Mirana: You know, most men would say the opposite. Davion: I'm not most men. Mirana: Come here. Come to me on your own. *They both float towards each other and embrace* Mirana: We'll do this together. *The Eye behind her begins to glow* Invoker: Now, think of the old world as your remember it, and let this world go. *Davion and Mirana share one last kiss together as the Eye and the Forge resume their work, causing Davion to disappear and killing him in the physical world. In the Invoker's tower, the remaining Heroes watch as the Forge starts spinning, while Filomena holds her father's hand and leans on his shoulder. Meanwhile, Mirana catches the Thunder in its concentrated form falling slowly into her hands and holds it tightly* Invoker: Let it go, Mirana. Let it all go. *Mirana proceeds to destroy Universe 12,403. The Forge emits a powerful flare that consumes everything in its light. We then see the planet's destruction being reversed, followed by everything that happened in Universe 12,403. Successful, Mirana finds herself in a copy of the old universe, sitting in the same spot where she held Davion's body as she watches Invoker's Forge fail''

In reality and nature
The entire cosmos is subject to the cycle. For instance, reincarnation takes its course after one's death, but it's unknown if they're reborn as something different or not.

In nature, the elements of those who have perished are relinquished back to it to be recycled for new life. The food chain in nature is a great example of the great wheel in action. Dead animals are not wasted and still consumed by other creatures, sustaining their life from the deaths of others. Decomposers like worms break down dead organic material to nourish the soil, bringing life from the deaths of other creatures to feed the plants that grow and provide food to those that eat them and thus completing the cycle.

Even the stars must die in a supernova so that their elements will be scattered across the void to be accumulated by gravity, eventually coalescing and sparking into new stars. In time, these stars' supernovae will come and thus their deaths will beget the birth of other stars, forever repeating the cycle of life even in what seems to be the most desolate environment in nature: outer space.

Adherents
Most, if not all, of these adherents and followers are subordinate and subject to the great cycle, thus they are mortal and expect themselves to die and return to Nature. Those who are included in this list are usually aligned with nature or order, seeing how the cycle is a law of nature.

Heroes
says that all greenery will return to dust or the earth. He also believes that life is an endless cycle, especially with the.

A warrior at one with the savagery of nature's beasts, the is well aligned to the revolutions of the great wheel of life. At one with the woods itself, leaves anyone and anything fallen at her wake to be consumed by the earth and its greenery.
 * Karroch states that all material beings must relinquish the elements of their bodies back to nature after they perish.
 * A process similar to the one above will also happen to him when he dies, with Karroch calling the soil that he falls upon his genesis.
 * He may invoke the cycle taking its course after killing someone  or when he is reborn. To him, death breaks an organism's life cycle.

The is a powerful earth elemental, his soul is at one with the planet and its own soul. As such, he is subject to and acknowledges the great wheel. is aligned with the cycle of nature, as he believes that anything that lives must die. The Titan also returns Tiny to the bedrock he came from after destroying him.
 * Born from the earth of Nishai through his sheer will, Raigor is destined to return to the earth from whence he came once he dies.
 * But Raigor isn't the only one who will be returning to his element. He expects those slain by his hand to return to the ground they came from.
 * Raigor references the cycle when he kills the Prophet, saying that life will continue with his death by wishing that a sapling will sprout from his remains.

A dark force of nature, is an entity who adheres to the cosmic order. As such, he adheres to the great wheel and is subject to its revolutions. was chosen as a vessel of a primeval nature deity's power to heal the blighted Wood Tomo'kan whose cycle of life has been disrupted by all sorts of pollution.
 * After killing an enemy Hero, he will reveal to them that everything that is material is perishable. He knows that those he destroys will proceed to their next incarnation.
 * But even the Enigma is subject to the cycle, so he must proceed to his next incarnation after he dissipates. Appearing unto the world is one instance of his incarnation.
 * As gravity itself, he is the force that forms stars and ends their lives. Together with Ezalor who sparks stars to life, they complete the stars' cycle of life and death.

Sylla, the of the now extinct and forgotten Bear Clan, is in harmony with nature―from its vast variety of organisms to its strict laws. is inherently attuned to the phases of the great wheel, he lives by the cycle and dies by the cycle. adheres to the natural order of the great wheel.
 * Like many others who are attuned to nature, Sylla shares the same idea that all material beings that die must return to the earth from where they sprung.
 * His vital Seed of Renewal, entrusted to him by his deities, is meant to be planted once the planet has utterly died, so that it may revive nature and turn the wheel once more.
 * To him, quick resurrection (such as the one granted by the ) shortens the phase of death in the great cycle.
 * Even during war―a time of Death and destruction―the Prophet revolves this cycle by leaving his foes' remains to be consumed by nature so that all may thrive from their deaths in order to continue life. The corpses in his wake add to the humus,  while their less perishable bones are used by nature as a foundation to grow anew from.
 * In accordance with the cycle, he states that inanimate creations must return to nature, whence they were sourced from, to be recycled anew.     They may also return to the state of oblivion or nothingness that has always predated their creation and existence.
 * Sprouted from his mother's remains, the Prophet is a mortal like her. When the kills him, she will state that a cycle continues after his death.
 * He is sometimes depicted wearing a looped beard style that may symbolize the brutal cycle of life in the wild.
 * The Prophet inherited a sapphire imbued with a spark of his mother's essence. It is meant to be left in the wastes of a war-torn land so that it may restore the cycle of life.
 * In Dota Underlords, the Prophet is still aligned with the cycle. When losing, he copes with his defeat knowing that death is a natural part of the cycle.
 * He practices this by feeding the remains of his enemies as beneficial and vitalizing material for the greenery, such as fertilizer, humus,  mulch,  or simply a foundation to grow from.
 * Like all living things, he is sustained by the deaths of others.
 * Also like all living things, his death will sustain others as he returns to the earth.
 * As such, he believes that spent lives will fuel and support new life. His spell is a case in point as it siphons the lifeforce of his foes to sustain whoever and whatever he protects.
 * He is somewhat immortal by means of a reincarnation cycle. Should he ever fall far from his homeland's nourishing soil, a seed will eventually grow from his remains into another Protector that inherits his mission.
 * He still adheres to the great wheel in Artifact, still feeding spent lives and their remains into the earth they sprang from.   growth from not growth, even war  nothing new, adds that all things feed cycle
 * underlords

Gods
The three essences of the material elements and the surreptitious essence of the void itself, the Celestials are the guardians and enforcers of the natural order of life and death. Although divinity usually implies immortality, this was not case with the woods-goddess Verodicia.
 * isn't serious enough to talk about anything cosmic, but he was involved in the Monkey King's punishment for removing himself from the cycle, suggesting that he at least cared enough about it to do this.
 * isn't serious enough to talk about anything cosmic, but he was involved in the Monkey King's punishment for removing himself from the cycle, suggesting that he at least cared enough about it to do this.
 * isn't serious enough to talk about anything cosmic, but he was involved in the Monkey King's punishment for removing himself from the cycle, suggesting that he at least cared enough about it to do this.

Violators
Because these entities are beyond the great wheel, which includes death, these violators are immortal in one way or another. As lawbreakers, they are usually aligned to chaos.

The Undead
The great wheel is inapplicable in the Fields of Endless Carnage, a land where nothing can decay or decompose and no corpse that falls there will ever return to the earth. is just one of the many walking corpses that live in here, free from the cycle's phases of death.

Trivia

 * concept of material beings returning to the earth or anything similar is common in IRL cultures. reference to (bible? genesis 3:19)
 * great wheel reference to samsara?

Nature of time
time existed and began to flow in the dawn of the universe

flow of time is unstoppable, but its path can be directed somewhere else, like controlling the shape of the river time can still be manipulated in the ff ways: maybe time can be stopped by no time, its opposite is eternity. case in point what and  does
 * change speed of time
 * time travel
 * repeat events in time

time pass differently across planes

time is most likened to water

set into or out of motion

waves of time warping distortions can erase anyone from existence

nameless forces that whorl and eddy within the time streams warped fv's form

fabric of time consists of the threads of time

In Dota: Dragon's Blood
The Shopkeeper's Gem has chronoptic power, but it seems that it only sees the timeline of whoever its power is directed at. The Keeper looked at Mirana through his gem, its facets reflecting her selves across time: her past self as a child, her present self, and her future as the Imperium's prodigal daughter.

Alone in her meditation, Lina peered into her Gem she acquired from the Keeper. On this Gem's surface, she saw an apparition of her future as the Imperium's new Regent.

Like his game version, the Oracle has the ability to see through time beyond the present. He sees the past, for he remembered how the Invoker created Experiment 12,403 using the Forge and the Eldwurms' souls. He remembered his prophecy in the 12,402nd universe about the Invoker exploiting the magic lotuses against Selemene and restoring the true goddess Mene, before destroying the entire universe only to recreate it, aware that it was all fulfilled. He even remembered the past universe's Mirana's last words. But he also sees the future, because he prophesied that Mirana must sacrifice everything she loved in the 12,403rd universe to restore the world by annihilating Experiment 12,403 (thus killing everyone within it) and creating a new universe akin to the previous one, with a few exceptions such as the Invoker successfully using the Forge. DOTA: Dragon's Blood, Book 3, Chapter 3: This Strangers' Life (14:48) *Mirana and the Oracle sit for some tea at the top of his temple* Mirana: You must know why I'm here. Oracle: ''Oh, not even you know why you're here. Because you have not yet arrived. Mirana: I don't understand. Oracle: Of course not. Not now. Not yet. *The Oracle prepares some tea for the both of them, taking a pinch of herbs and placing them into a container for him to grind* Oracle: I will make you some tea. Under the shadow of this red rock, you will see what blinds you. *He places the grinded herbs into the tea in its pot and closes it* Oracle: Come in under the shadow. You will have your answers, and you will wish you never sought them at all. Mirana: Do I have a choice? Oracle: You are free. You can leave my temple now, as you will. But we both know, as much as it feels like a decision, your path has been set since the moment you saw the Direstone. *Upon hearing those words, Mirana looks up at the red rock she brought* Mirana: Direstone?'' *She stands from her seat to take a look at it, and the Eye of the Worldwyrm appears to her in the Direstone. She also sees the same star and the ethereal dragon of light that she saw back in the cave. She then hears a familiar voice* Past Mirana: Remember. *Mirana begins to recall all the events of the past universe, from Book One to the first 2 chapters of Book Three, which ended when Invoker used the Forge. The memories end, and with this shocking revelation, Mirana falls to her knees* Mirana: ''I remember. I'm not me. Not this me. *The Oracle pours some tea into his cup* Oracle: Ah, the hiss of fate. Mirana: He did this. The Invoker did this. Oracle: No. The Pillars of Creation did. He used them, collapsing all realities into one. *The Oracle puts his teapot down and takes his cup of tea into his hands, ready to drink* Oracle: This one. He silenced infinite souls. But your voice, a god's voice, pierced the void. Mirana: The Pillars of Creation? If they made this, then this can be unmade. *Mirana stands up from her seat* Oracle: With more difficulty than you know. I'm afraid your divinity has fled you. What power you have is granted by your father and destiny. Your Radiance, the prophecy you came for, I would speak it. Mirana: Thank you, no. I've heard your prophecies before. The Devil of the Moon would turn Selemene's lotuses against her, heralding the return of Mene and the destruction of all things. That came true, it seems. *The Oracle puts down his cup* Oracle: Yes, it came true. But tell me, was it fate? Or was it destiny? Mirana: You'll forgive me if I leave that question to you. *Mirana departs from his temple, talking a long descent down its mountain abode* Oracle: You will travel into darkness, and save what you love by allowing what you've loved to die. Restoration requires destruction, Princess of the Sun, Princess of the Moon, princess of nothing at all.''

Along with other essentials of reality, the existence of time is assured for as long as the Pillars remain standing by having their spirits bound to their flesh illusions. Otherwise, time and everything vital to existence will be destroyed to the point that not even nothing will be. Worldwyrm remembers previous universe, encompasses all worlds and all times

multiverse

Terrorblade can slow down time? sees multiverse in Foulfell By channeling the power of Orrak's essence, the Invoker can access her ability to unfurl wings of light and trap everything around him in stasis. He channeled her power through the incomplete Forge, transforming it into a gyroscopic platform that allowed him to manipulate the four fundamental forces and the air element. He used it to defend himself from the attack of Terrorblade's dragon army, holding them all in place and stopping their elemental breaths from reaching him.

But the reality of this power, Miller states, is that there's a stasis because the Invoker is actually moving so quickly that from his POV, nothing is moving at all, perhaps reaching lightspeed given Orrak's light themed powers. Hybrion may unleash Orrak's powers in a multichromatic and omnidirectional wave while unfurling wings of light. Anything that it reaches is indiscriminately trapped in stasis as it even froze their own projectiles.

In truth, Miller states that there's a stasis because Hybrion is actually moving so quickly that from their POV, nothing is moving at all, perhaps reaching lightspeed given her light themed powers.

The Forge cause a multiversal confluence, merging infinite worlds (and killing everyone in it) into one universe

Heroes
At one with the ancient Avernal murk, can see through time and foresee the future through the visions sent by the black mist itself.

The true eternal Kaldr lurks in the void outside time, thus he exists across all ages and is immune to its ravages―he is a being that grows younger, stronger, and truer as time ages the universe. But it is his that springs from said void, and he returns to it when he dies. It's implied that he can see through time, as Inai considers asking him if he sees what's ahead for the cosmos. The lore of 's states that time and space are insignificant and unimportant to one as atavistic as the Self.
 * Lorewise, 's true power is drawing those in his presence into a frozen void, perhaps the same timeless void he came from, locking them in an icy prison for eternity.
 * His ubiquitous nature across time allows him to draw ice storms from past time periods and send them into the future as an

's unite with him from every battle he has fought across space and time. Grimstroke thinks they're from the aether, implied to have the multiverse.

can peer into the veil to foresee when someone will die. Her power is inapplicable to herself, as she sees zilch when it comes to her demise and she is immortal. The, after killing Darkterror, will assert gravity's power over time by referencing gravitational time dilation.
 * If Krobelus does not see death in her foes' future, then she at least sees in theirs, void of any sound and magic.
 * An ironic unleashes the banshee remnants of Krobelus' past lives to haunt the present.
 * An ironic unleashes the banshee remnants of Krobelus' past lives to haunt the present.

When begins to  by drawing on the energy of matter from all worlds, the wisp also begins the “unravelling of time” for some reason.

Should the need for it arise, can manipulate spacetime to unleash a  that destroys lesser beings around him.

claims to have visited Claszureme and its timeless inhabitants, which implies Puck's ability to exist beyond time.

In Dota Underlords, 's gift and curse allows him to see the outcomes of many realities at once. Whatever he saw led him to murder Anessix.



Gods
According to, forecasting a god's fate (especially their death, judging by the context) is liable to smite.

The Ancients, both the Radiant and the Dire, have been rewinding time to undo their defeat at the hands of each other. Clasz
 * as if time's nature was splintered

The Dead God

Omniscience

Verodicia

Races
Claszuremians time is like water to them: nourishing, has unconstrained and ever-shifting form, fun to play in place in time's flow is uncertain, need runes to fix themselves in it A time-displaced race from an era beyond the present, some Frostbitten like the have an innate control of time with their.

Stars

Weavers

Artifacts
The Artifact

Continuum Device

Claszureme Hourglass

Cedric alchemist

Craler Nerif Mortred

Resources
Chronite stabilizes fv's presence in our world capable of precognition

Chronoptic Crystals

Font of Avernus

World
Astral Plane void

Claszureme

realms beyond time

Arts and Traditions
Many are the forms of augury that foretell the future. One such example is haruspicy, a form of divination involving the inspection of a sacrificial animal's entrails for omens. Chronomancy
 * After invoking a new spell for him to cast, the will mention that “augury abounds” for some reason.
 * Before their end, the Serpent Clan practiced the tradition of haruspicy on snakes, slicing their bellies open with sickles for their ominous entrails.
 * is fortune teller, sees future via throw bones, omens from shades, entrails
 * bones

Items
The secret behind the 's properties of agility is the time magic. Perhaps its time magic accelerates/reduces the time it takes to perform stuff, thus its agility.

Weaver found a just beyond the rift when he slipped through time. The appearance of such a weapon in time was shocking enough to be described as impossible.

A wizard who professed to hail from another time created the, a curious item capable of long-range reconnaissance.

Locations
outskirts of Hauptstadt

inn

tavern

foothills and a mountain, home to earth dragon nest and Uldorak

Inhabitants
militia Frühling

Visitors
Davion Bram

Mirana Gwanwyn

Kaden

no allowed
Elves

Princess of Nothing
After going through a long journey on foot, Davion, Mirana, Marci, and Sagan make it to the environs surrounding Hauptstadt. Mirana disembarks her mount and parks him in the woods and they continue their walk. However, Davion grasps his chest and groans in pain, with Mirana and Marci taking notice of it. Mirana asks him if he's still sick, but he assures them that he's fine and reckons that he might be sick from the food. Mirana asks him if he was questioning Marci's cooking (causing Marci to seemingly smile at him out of embarrassment, so as to dodge responsibility), to which Davion responds that he wasn't.

Walking through the street markets of Hauptstadt, Davion leads them to an inn off the market square. He tells them that its keeper owes him a favor and that the tavern isn't classy enough to have Icewrack White on their menu, but at least it has free lodging, courtesy of Davion's favor to the innkeeper. This pleases Mirana, who hasn't slept in a real bed for quite a while.

The Heroes arrive at the dilapidated inn. There are two people outside of the entrance, sick from whatever services the inn gave them. Mirana's expectations lie shattered as Davion tells them that the inn has gone downhill a bit. They enter the inn's tavern as Davion goes to the counter to call for the innkeeper. While Mirana and Marci wait behind him, the former notices a rat scurrying about the tavern, causing her to hide behind Marci who is unfazed by the pest. A wench in a worn dress approaches Davion and recognizes him. She looks under his robe to peep his shaft and remarks his scanty clothing, before asking him to buy her a drink. He greets her and explains that they just went through a long journey and he needs to lodge his companions first, but assures her that he'll jump her bones another night. The wench leaves him with a wink and assures him that he won't forget that night he promised to her.

Mirana has been watching their conversation the whole time with a hint of jealousy and approaches him, asking him if he knew her. Davion responds that he doesn't know her (just like the other wench he was with in the first episode) before Marci and Mirana turn their eyes to someone off-screen. The innkeeper expresses his surprise at seeing him and tells everyone in the bar to cheer for the Dragon Knight. The drunk and tired customers unenthusiastically cheer. Davion requests a single room from the innkeeper, but Mirana requests two rooms instead (not wanting to sleep with Davion). He also requests some clothes, explaining that he misplaced his previous ones. The innkeeper eagerly agrees and tells them to follow him upstairs.

As they walk up the stairs, Mirana and Davion notice a portrait of Kaden on the wall. Davion introduces him to her as one of the greatest Dragon Knights of all time. He reminisces the one time he met the legend in Dragon Hold as a young squire who filled his cup for him. He also remembers that Kaden once said that he showed great promise as a future Dragon Knight. Unimpressed and uninterested, Mirana agrees. Davion continues regardless, saying that he is the only knight who has killed all eight types of dragons. With the same tone, Mirana asks him how many dragon types has he killed, to which Davion responds that he has slain five. Just as he finished his answer, Mirana has already left him, giving him an insincere encouragement.

Upstairs, the innkeeper ushers them to their room. He claims that he has reserved his finest suite for them, but the room's filthy condition says otherwise. Hence, Mirana refuses the room, but the innkeeper tells them that the only cheaper room is out back. She withdraws her last refusal and decides to stay in this room, pleasing him.

Downstairs, Davion is drowning his sorrows at the tavern counter. Mirana and Marci approach the now-clothed knight and the former questions his drinking despite not feeling well. Davion puts down his mug and explains that he is indeed drinking to make himself feel better. The innkeeper asks the Nightsilver Duo if they want anything from the menu, all of which is in the house thanks to Davion. Mirana simply asks for directions to the Black Market, hence the innkeeper questions the kind of business that these women might have in there. She refuses to disclose her intentions, so the innkeeper (meaning no offense to what he said earlier) gives them the directions. The drunken Davion offers to escort them, saying that the city isn't safe at dark, but he suddenly throws up on the floor, disgusting Mirana and causing the other customers to look at him.

He throws up a ring which surprises Mirana, thus she asks him how did it end up inside of him. Davion tells her that he has no idea how, and the ring is picked up by Deeb who has the exact same bandit ring on his ring finger. Starting a scene in the tavern, he approaches Davion and tells him that this ring belonged to his friend who was found dead with five more of his comrades. He pulls Davion by the shirt and accuses him of killing them, which Davion denies. Deeb tells him that dragon armor was also found around the bodies, seemingly strengthening his accusation. Davion denies it again, so Deeb knocks him down with a punch to the face. Deeb kicks him in the stomach before Davion raises his arm to block his stomps as Deeb calls him names.

The bandit backs away as Davion rises and recovers, the former unsheathing his dagger. He thrusts it at Davion, but his training allows him to dodge him and catch his attacking arm, allowing him to slam it on the counter. The resulting pain causes him to release the weapon as Davion delivers an elbow strike to the face, causing him to reel back. He quickly drags him back by grabbing his nape and restraining his other arm behind his back, before slamming his face on the counter and breaking his nose. Deeb staggers from the blow and falls on the floor as Davion approaches him with an intimidating glare. Defeated, Deeb busts out of the establishment and threatens to kill him alongside his bandits tomorrow at noon. Davion picks up the ring he vomited earlier before passing out.

In this dark interval of unconsciousness, Davion has a nightmare about his encounter between the demon and the Eldwurm. Moments of that fateful event flash through his mind as he recalls the possessed Uldorak saying "I smell your fear" to Slyrak. Frühling begins to appear in his mind as well, who begins to succumb to Terrorblade's corruption. Terrorblade's voice resounds: "All you have to do is... Let. Me. In." Davion wakes up from the nightmare in a cold sweat. The innkeeper enters his room with a cup on a tray and finds him awake, asking him about his health. Davion replied, "Like I went through the wrong way of a dragon's asshole." "There's a right way?" the innkeeper said. Davion takes the cup and drinks it, only to retch in response to whatever was in the cup. The innkeeper reveals to him that it's an old family medicine and urges him to drink it.

He informs Davion that Mirana and Marci already left without him to go to the Black Market. He tried to let them wait for him, but they insisted on leaving. Davion tells him that he doesn't mind since he thinks that they're independent. The innkeeper decides to be frank about it and asks him to leave. Davion refuses, saying that the fracas from earlier isn't as bad as what his inn has been through. He explains that if Deeb and the bandits find Davion here, they'll burn down his inn and kill him. He also adds that they're good customers. Davion complies and prepares to leave, but he stops at his room's doorway and asks the innkeeper if he has a weapon that he can borrow for later.

The innkeeper hesitantly asks if he's actually going to fight them, not wanting to be complicit in the violence. Davion says that he'll fight them even with no weapon, although he doesn't prefer that. The innkeeper compliments his valor and perseverance. He goes on to say that his name means something and tells him that he'll not run from any fight against beast, man, or his customers. The innkeeper wishes him good luck on his fight and promises to hang his portrait on the wall if he survives the fight. Davion then leaves the inn to arm himself for his next fight.

Meanwhile, Marci and Mirana have arrived at the Black Market.

Description
has walls

Locations hau
forest on the way to haup? bandits domain, anyone passing here must pay toll to 'em. davion went there after exiting earth dragon warren, suggesting its between barrow and haup

Black Market
The aptly named Black Market is a hub for no-no activity.

Inn
One of the locations first visited by our protagonist trio is a run down inn. This dilapidated inn was first introduced as a rather gloomy and dismal place, in contrast to the lively tavern in Barrowhaven from the first episode. bandits are good customers and probably have connection to innkeeper painting of kaden, stonehall mercenaries from artifact,

Blacksmith's Workshop
There is a blacksmith's workshop in this city. They offer the typical smithing services, from forging weapons like swords to melting down precious items into currency. One of the smiths in the forge is familiar with Davion, perhaps due to his status as a dragon knight. The smith also knows and fears the bandits in this city, hence he refuses to stick his nose on any of their business, let alone touch any of their property.

The Narrows
The Narrows is an outdoor gambling corner somewhere inside Hauptstadt. The game played in the place seems to be a different version of craps. Simply put, craps is a game where players may wager on the outcome of the dice that are tossed across the wooden box and bounced against the corner. It uses four dice that have eight faces (known as an octahedron) instead of a pair of dice, and they're called "bones" instead of dice in this game. The Narrows seems to be owned or controlled by bandits, since the pit boss is one of them.

outskirts of city is Barrowhaven

Heroes
Davion

Mirana

Characters
Kaden

Princess of Nothing
Following his encounter with Terrorblade and Slyrak, as well as receiving the Blood Route from the latter, Davion emerged from the earth dragon warrens, seemingly revived yet exhausted. Dragging his sword behind him, he makes his way into a path in the forest. A group of bandits stalk him from the foliage, before they spring out of the bushes and surround him, ready to assault him. Among the bandits is their leader, who confronts Davion. He notices that Davion is completely oblivious to his captors as he continues walking past them, and one of them notices his poor welfare. The leader pulls him back by the cape, stopping him from walking away, and demands a toll from him for passing through their domain. The same bandit who noticed his health gets dibs on his sword, but his leader strongly rejects him and claims the sword for himself, before knocking Davion out with a punch.

Knocking out Davion was a poor choice on their part, however, as Slyrak only manifests when his vessel is asleep. As such, the Eldwurm manifests himself in the form of Slyvion, an intermediate form between Davion and Slyrak. Davion's armor was torn apart during the transformation and left strewn around Slyvion's feet, before the beast fell upon the bandits and slaughtered them all. He ate corpse

Notable Members
Deeb

Haupstadt
feared by many in haup, have connections to many services: the blacksmith's workshop to the inn. bandits are good customers and probably have connection to innkeeper DOTA: Dragon's Blood, Book 1, Chapter 2: Princess of Nothing *Davion wakes up from a nightmare. He finds himself in one of the inn's suites in a bed. The innkeeper enters his room with a cup of something on a tray* Innkeeper: ''You're awake. How do you feel? *The innkeeper gives him the drink, Davion accepts it into his hand* Davion: Like I went the wrong way through a dragon's asshole. Innkeeper: There's a right way?'' *Davion consumes his drink which makes him retch. Turns out it was a medicine* Innkeeper: ''Old family remedy. Drink it all. *Davion chugs the medicine* Innkeeper: Your lady friends went to the Black Market. I told them to wait for you, but they were quite insistent. Davion: I get the sense that they can take care of themselves. Innkeeper: Umm...I—I must ask you to leave. Davion: Over a little blood and purge? This place has seen a lot worse. Innkeeper: It's just Deeb and his friends, if they find you here, they'll burn the place down and kill me. And besides that, they're good customers. Davion: Say no more. *Davion rises from his bed and leaves the room, but he stops at the doorway* Davion: Listen, do you have a sword or something I can borrow? Innkeeper: You're not really gonna fight them... Davion: Barehanded if I have to. Not my preference. Innkeeper: You're a crazy bastard. Davion: My name means something. I don't run from beast or man. Even if they are your customers. *The innkeeper pats his shoulder* Innkeeper: *chuckles* Gods' luck then. You survive, I'll hang your portrait on the wall.''

the narrows, pit boss there is bandit suggesting they own the place

Enemies
Slyvion DOTA: Dragon's Blood, Book 1, Chapter 2: Princess of Nothing *The drunken Davion puts down his mug and rises from his stool* Davion: ''Allow me to escort you. It's not safe after dark—'' *Right after saying “dark” in his sentence, Davion vomits on the floor. The other people in the inn watch* Mirana: ''Ugh. You know how to impress a lady. *Davion vomits a golden ring with a red gem fixed on its bezel* Mirana: Was that in your stomach? How? Davion: *whimpers* I don't know... *Someone picks it up off the floor, revealed to be Deeb* Deeb: The fuck? Did you just heave up this ring? This belonged to a friend of mine. A brother. He was found on the road, torn to pieces, with five more of my brothers. *Deeb grabs Davion by his shirt* Deeb: You did this! Davion: No... Deeb: They found dragon armor around the bodies, “Davion the Dragon Knight!” Davion: It's not possible!'' *Deeb punches Davion's face, knocking him down to the floor. Deeb kicks him in the stomach while he's down. Davion raises his arm to block the next few stomps from him as Deeb calls him names* Deeb: ''Savage! Fucking...cannibal!'' *Marci tries to intervene, but Mirana halts her. Deeb backs off as Davion stands and recovers. Deeb unsheathes his dagger, twirling it in his hand, and rushes at him with it. However, Davion's training prevails as he quickly catches his attacking arm and slams it on the counter. The resulting pain causes him to release his dagger, effectively disarming him. Restraining said arm, Davion elbows him in the face, causing Deeb to reel back. Davion grasps his nape, holds his other arm behind his back, and drags him back, slamming his face into the counter and giving him a broken and bloody nose. He staggers from the attack and falls down, clutching his bloody nose as Davion approaches him with an intimidating glare. Deeb bursts out of the inn* Deeb: ''Tomorrow. Midday. My brothers and me, we're coming for you! *Deeb runs away* Deeb: You're a dead man. You hear me? A dead man!'' *Davion picks up the ring he puked and passes out*

Locations
on the way to Dragon Hold, there is a Dragon Knight redoubt on the way there

Invoker's Tower