Sniper

Kardel Sharpeye, the Sniper, is a ranged agility hero who excels at dealing moderate to heavy damage from an incredible range. With no escape mechanism, poor mobility, and a low health pool, Sniper is exceptionally frail at all stages of the game and vulnerable to enemies who confront him head-on. However, his abilities provide him both the means to keep his distance and systematically destroy his enemies from afar. Shrapnel is a potent, high-cast range zoning ability that provides vision for Sniper while slowing and damaging enemies in its area of effect; with up to 3 charges on the ability, Sniper can completely close off any viable routes for his opponents to approach or escape. Headshot supplements Sniper's right-click damage and briefly stops enemies when it procs, which can be quite debilitating since it has a high rate of occurring. His third ability, Take Aim, gives him the largest attack range of any hero in the game, allowing him to deal high DPS from a safe distance while also giving him the ease to switch between targets at a moment's notice. Finally, Assassinate is a strong finishing and harassing ability, dealing hefty damage to an enemy from an enormous distance after a brief aiming period. Sniper is heavily item-dependent, relying on means to increase his survivability as well as his damage output as the game progresses. Skilled players will find that positioning is the most important thing to keep in mind when playing both as him or against him.

Abilities
{{Ability
 * name = Shrapnel
 * image = File:Shrapnel icon.png
 * sound = Sniper Shrapnel
 * description = Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every {{#var:Shrapnel value9}} seconds.
 * lore = Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.
 * target = Target Area
 * affects = Enemies
 * damagetype = Magical
 * key = Q
 * legacy key = R


 * bkbblock = Yes
 * bkbtext = Slow persists and attempts to damage if debuff was placed before spell immunity.


 * buff1 = modifier_sniper_shrapnel_thinker
 * buff1text = On hidden entity
 * buff1dispel = None
 * debuff1 = modifier_sniper_shrapnel_slow
 * debuff1text = Shrapnel Slow: Movement speed reduced by x%.
 * debuff1dispel = Death


 * cast point = 0.3
 * cast backswing = 0
 * trait1 = Cast Range
 * value1 = 1800
 * trait2 = Effect Radius
 * value2 = 450
 * trait3 = Effect Delay
 * value3 = 1.2
 * trait4 = Damage per Second
 * value4 = 20/35/50/65
 * value4 tal = {{calc|v1+{{Show|T|Sniper|talent3left value}}|v1=}}
 * trait5 = Move Speed Slow
 * value5 = 12%/18%/24%/30%
 * value5 tal = {{calc|v1+{{Show|T|Sniper|talent2left value}}/100|v1={{#var:Shrapnel value5}}|%}}
 * trait6 = Aura Linger Duration
 * value6 = 0.5
 * trait7 = Shrapnel Duration
 * value7 = 10
 * trait8 = Number of Charges
 * value8 = 3
 * value8 tal = {{#expr:{{#var:Shrapnel value8}}+}}
 * trait9 = Charge Replenish Time
 * value9 = 35
 * value9 tal = {{#expr:{{#var:Shrapnel value9}}*(1-/100)}}


 * mana = 50
 * cooldown = 0


 * notes = * Sniper gets all {{#var:Shrapnel value8}} charges immediately upon learning Shrapnel.
 * The {{ValueColor|1|charges increasing|25tal}}} talent immediately grants {{ValueColor|1|{{Show|T|Sniper|talent4left value}}|25tal}} charges.


 * Shrapnel starts dealing damage, slowing and providing vision after the effect delay.
 * Does not affect buildings.


 * Provides 450 radius flying vision at the targeted area.


 * The damage and the slow are both provided by an aura. Its debuff lingers for seconds. Multiple instances of the aura do not stack.


 * Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to possible damage instances.
 * Can deal up to {{calc|v1*(+1)|v1={{#var:Shrapnel value4}}}} damage to a single unit (before reductions).

}}
 * The damage recasting onto the same units stack and refreshes the duration. The debuff do not stack and is not updated to the current level.
 * The  talent does not upgrade the current active instant as well. The debuff has to expire to apply the new values.

{{Ability
 * name = Concussive Grenade
 * image = File:Concussive Grenade icon.png
 * sound = Sniper Concussive Grenade 1
 * sound2 = Sniper Concussive Grenade 2
 * sound3 = Sniper Concussive Grenade 3
 * type = aghanims
 * description = Grants Concussive Grenade. Deals damage, knocking enemies back  distance, slowing them by  and disarming them for  seconds. Radius: . Knocks you back  on cast.
 * lore =
 * target = Target Area
 * affects = Enemies
 * damagetype = Magical
 * key = D
 * legacy key = C


 * bkbblock = Yes


 * buff1 = modifier_projectile_vision
 * buff1text = On hidden entity
 * buff1dispel = None
 * debuff1 = modifier_sniper_concussive_grenade_slow
 * debuff1text = Concussive Grenade Slow: Slowed by x% and disarmed.
 * debuff1dispel = Any
 * debuff2 = modifier_knockback
 * debuff2text = Hidden modifier
 * debuff2dispel = Strong


 * cast point = 0.1
 * cast backswing = 0.8
 * trait1 = Cast Range
 * value1 = 600
 * trait2 = Radius
 * value2 = 375
 * trait3 = Impact Damage
 * value3 = 125
 * trait4 = Knockback Distance
 * value4 = 425
 * trait5 = Self Knockback Distance
 * value5 = 450
 * trait6 = Knockback Duration
 * value6 = 0.4
 * trait7 = Move Speed Slow
 * value7 = 50%
 * trait8 = Debuff Duration
 * value8 = 3


 * mana = 50
 * cooldown = 16
 * cooldown tal = {{#expr:*(1-/100)}}


 * notes = * Requires to be unlocked.


 * The grenade travels at a speed of 2500 until reaching the targeted point.


 * The projectile has 175 radius flying vision. This vision does not last.


 * Knocks units back at a speed of . Knockback distance is always, no matter how far the unit is from the center.
 * Units are fully disabled during the knockback.
 * Sniper is also knocked back distance away from the target direction.


 * Can push units over impassable terrain. Any trees the knocked back unit collides with gets destroyed.


 * Concussive Grenade first applies the debuff, then the knockback, then the damage.

}}
 * Does not affect.

{{Ability
 * name = Assassinate
 * image = File:Assassinate icon.png
 * sound = Sniper Assassinate 1
 * sound2 = Sniper Assassinate 2
 * sound3 = Sniper Assassinate 3
 * type = ultimate
 * description = Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target.
 * lore = In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.
 * target = Target Unit
 * affects = Enemies
 * damagetype = Magical
 * key = R
 * legacy key = T


 * bkbblock = Yes
 * linkenblock = Partially
 * linkentext = Blocked upon impact, therefore, vision and True Sight are still granted.
 * disjointable = Partially
 * disjointtext = Cannot be disjointed with invisibility without true sight immunity, due to the debuff being placed on cast begin.


 * debuff1 = modifier_sniper_assassinate
 * debuff1text = Assassinate: Sniper's taking aim at your head!
 * debuff1dispel = Death
 * debuff2 = modifier_stunned
 * debuff2text = Stunned
 * debuff2dispel = Strong


 * cast point = 2
 * cast point aghs = 0.5
 * cast backswing = 1.37
 * cast backswing aghs = 3.04
 * trait1 = Cast Range
 * value1 = 3000
 * trait2 = Damage
 * value2 = 320/485/650
 * trait3 = Stun Duration
 * value3 = 0.01
 * value3 aghs = 1/1.25/1.5
 * trait4 = Vision Buff Max Duration
 * value4 = 4


 * mana = 175/225/275
 * cooldown = 20/15/10
 * cooldown tal = {{calc|v1*(1-{{Show|T|Sniper|talent1right value}}/100)|v1=}}
 * aghanimsupgrade = Causes Assassinate to fire quicker and disable the enemy target.
 * aghshard = Grants a new ability: Concussive Grenade.


 * notes = * The projectile travels at a speed of 2500.


 * Assassinate first applies the damage, then the stun debuff.


 * Although the stun duration is set to seconds, it lasts  seconds due to the server tick rate limit.


 * Assassinate places a debuff on the target as soon as Sniper begins casting.
 * The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
 * The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
 * The debuff grants True Sight over the target, meaning it cannot be canceled or be disjointed with invisibility without True Sight immunity.
 * The debuff is visible to everyone. The cross hair above the target is visible to allies only.


 * Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
 * The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
 * The projectile does not affect the target if it is still invulnerable on impact.


 * Cannot target hidden units and does get canceled when the target turns hidden.

}}
 * The initial weapon loading sound during the cast time is audible to Sniper only.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * A number of Sniper's lines are either direct quotations or paraphrases of lines used by the Sniper class in Team Fortress 2, a popular class-based shooter also by Valve. Such phrases include:
 * vo_sniper_snip_tf2_02.mp3 Thanks for standing still, wanker!
 * vo_sniper_snip_tf2_05.mp3 Let's have a go at it!
 * vo_sniper_snip_bottle_04.mp3 Jarate!
 * vo_sniper_snip_tf2_06.mp3 Professionals have standards.
 * vo_sniper_snip_tf2_07.mp3 I'm polite and efficient.
 * vo_sniper_snip_tf2_08.mp3 As long as there are two heroes left on the battlefield, someone is gonna want someone dead.
 * One of Sniper's lines while bottling a rune is vo_sniper_snip_bottle_04.mp3 "Jarate!", which is a reference to Team Fortress 2 in-game weapon for Sniper class, Jarate.
 * One of Sniper's lines while casting his ultimate is vo_sniper_snip_ability_assass_03.mp3 "Boom headshot!", which is a reference to the Pure Pwnage mockumentary series.
 * Incidentally, his voice actor, Gary Schwartz, also voices the Heavy Weapons Guy and Demoman in Team Fortress 2.
 * Sniper's line, " vo_sniper_snip_kill_blade_04.mp3 Inconceivable!" is likely a reference to Vizzini's catchphrase in the film The Princess Bride due to the similarities in both the appearance and voices of the two.
 * Sniper's name, Kardel Sharpeye, is a reference to professional Counter-Strike player Kyle "Ksharp" Miller of team 3D, who is regarded for his skillful AWP (Sniper rifle) use.
 * Sniper's ultimate, weapons_hero_sniper_sniper_assassinate.mp3, also uses the same, though slightly modified gunshot csgo_awp_shoot.mp3 sound as Counter-Strike ' s AWP.
 * Sniper's fun name in DotA was Vasily Zaitsev, a highly skilled Russian sniper who was active during World War 2.
 * Sniper's line, " vo_sniper_snip_kill_05.mp3 What a dum-dum!" is a pun on the Expanding bullet, also known as a dum-dum. It is designed to expand on impact in order to limit penetration and create a wound larger in diameter.
 * Sniper's line, " vo_sniper_snip_lasthit_03.mp3 Oh, a few bullets more!" is a reference to the film For a Few Dollars More.

Gallery
Sniper Sniper 狙击手