Puck

Puck the Faerie Dragon is a highly mobile ranged intelligence hero best known for being an extremely unpredictable and slippery target. Puck is commonly played as an initiator and ganker, with spells that are equally useful for super-aggressive maneuvers as well as daring escapes. Expert use of Puck's abilities will let you appear out of nowhere, suddenly leave your enemies crippled and disadvantaged, and get away in the blink of an eye - but mess up your timing or misjudge the situation, and there is little left to save this fragile Hero from death.

Recommended items
Starting Items
 * ,, and are highly useful regeneration items that are helpful for many heroes to remain in lane.
 * In the early game, Puck's low health can be offset with and/or a, which can eventually be built into a.

Early Game
 * In the mid lane, a can provide much needed mana for Puck, as well as provide excellent rune control.
 * It is always a good idea to have a, no matter which hero you are playing.

Core Items
 * can help Puck sustain mana and health to keep active in the mid lane.
 * help Puck in the early-mid game, as they supplement both Puck's small health pool, as well as Puck's mana pool.
 * provides great synergy with Puck's other abilities and further augments Puck's evasive nature.

Situational Items
 * provides a large amount of mana and mana regen (which are useful as Puck's abilities have a large mana cost), as well as having a very effective disable.
 * will eliminate any need for extra mana regen, while also giving you a large amount of HP. However, it should be only picked up if you are snowballing.
 * is really good on Puck against Black King Bar carriers. It Increases coil duration, coil-break damage and coil-break stun duration. Makes Coil-break stun pierce spell immunity.
 * is a good extension from your core if the enemy team doesn't have the resources to focus you down, as it greatly increases your magic damage.
 * will increase your mana pool and your resistance to physical damage, which makes it an ideal item against right-click heroes. It will also provide you with a fairly powerful AoE nuke and slow.
 * is very useful if you are more of an initiator than a damage dealer, and it will also provide you with helpful attribute bonuses.
 * is a useful pickup if your team needs another disable really soon. The extra movement speed and mana regeneration is also very useful on Puck.
 * gives Puck extra mobility. Can also be used to break Dream Coil to trigger a stun.

Tips

 * Puck can easily play a solo lane against a dual lane because of, and.
 * Puck does very well in the middle lane, with the easy access to either side lane for ganking, and access to runes to refill.
 * When escaping from danger, after using . This way, you can sit invulnerable and wait for the orb to travel before you slip away.
 * is a great item to get, as it helps with initiating and escaping in addition to the many escape methods that Puck has.
 * Level 4 's duration is long enough to wait out 's 3 second cooldown, allowing Puck to escape from many dangerous situations. Keep in mind that Puck must still turn in the direction blinked. Puck's turn speed is among the lowest of all heroes.
 * Play mind games on opponents. For example, cast Illusory Orb, and run in a different direction from the orb. Opponents must choose which direction to follow.
 * can be used in combination with some teleports such as 's to refill Puck's . Cast  just before getting sent to the fountain, refill the, and  back to the Orb before it disappears.
 * does not disappear when Puck dies. This means it is possible to quickly buy back and to the Orb if it still remains.
 * A good initiation combo is as follows: in to the fight, use, , shoot an  through as many enemies as possible but in a safe direction, , then use  to teleport to the Orb. The silence from Waning Rift is long enough to execute this combination.
 * , when used, removes creep aggro. This allows you to freely harass with auto-attacks, then use to avoid taking damage from creeps.

Trivia

 * Puck's alternate name was Kupu-Kupu, which means "moth" or "butterfly" in Malay and Indonesian language
 * Puck was introduced in v6.48 as result of a hero creation contest for the Warcraft III: Frozen Throne faerie dragon model held by the dota-allstars.com forums, making Puck to the first (and as of now, the only) community-created hero.
 * Puck pays homage to a character of the same name from Shakespeare's A Midsummer Night's Dream; aside from Puck's playful attitude, its line "A midsummer nightmare" is also an allusion to the play.
 * Since Puck pays homage to a Shakespeare character, most of its lines are delivered in phrasing similar to iambic pentameter.
 * The 6.87 Illusory Orb speed change was a developer's joke based on this reddit thread.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs