Phantom Lancer/Counters

Bad against...

 * Reason


 * Reason


 * Reason


 * Reason


 * Reason

Others

 * Entry
 * Entry
 * Entry

Items

 * Maelstorm
 * Mjollnir
 * Black King Bar
 * Monkey King Bar

Good against...

 * With Juxtapose and Diffusal Blade, Wraith King can't revive after Phantom Lancer attack him before he out of mana since 50% HP.


 * Reason


 * With Juxtapose, Zet can die before he can Tempest Double.


 * Doppelganger after track can untrack.


 * Reason

Others

 * Entry
 * Entry
 * Entry

Works well with...

 * will allow you to keep spamming in the early game.
 * Her other spells should allow you to run down an enemy at any point in the game.


 * will also allow you to keep spamming in the early game. The cooldown reduction it provides is also very nice: as Spirit Lance's cd is already very low, you will be able to cast it twice in quicker(er) succession. Be sure to have KotL cast Chakra Magic BEFORE you cast lance.
 * enables you to split push even better, as you will be able to rejoin fights very quickly. It could also potentially save your life if you get initiated on and they lose track of the real PL for a couple of seconds.


 * Should you manage to surround an enemy with illusions, a well-timed can deal an instant 980 physical nuke without Dazzle even being close.
 * Most of PL's damage is physical, will do wonders to turn your soft-hitting illusions into fearsome right-clickers.
 * Due to his chaotic nature, it can be very hard to finish off a PL if the enemy has already blown off their AOE spells. A timely can allow PL to get off a  and run away to safety, then, with a heal or two, go back into the fight fearlessly... A strategy that applies to a ton of carries with any kind of mobility.


 * Reason


 * Reason

Others

 * Although it can be interesting to stack up on mana-depleting abilities to render your opponents unable to cast any spells, don't forget that before you get considerably farmed, most of your illusions' damage will come from burning away your opponent's mana. A in  with full hp and no mana is arguably more fearsome than the same Sven with full hp and full mana, since you can easily dodge the  and purge away his . At the very least, he's tankier.
 * Chaotic, prolonged fights are usually the ones where PL excels, rather than huge bursts of AOE. A prolonged fight against a PL should result in the enemy having no mana left to cast spell, which should allow the rest of your team to finish them off if you don't have enough damage yourself. Considering bringing in that charging or a  to help create more chaos.
 * Entry

List of heroes that counter Phantom Lancer, and list of heroes that work well with Phantom Lancer.