Lich/Guide

Support
Most commonly seen as Lich's abilities allows him to dominate a lane and secure the early advantage for team. He can choose to support a side lane or mid. He can also buff his team with Ice Armor, increasing survivability.

General

 * Lich focuses on mana to support his allies, so investing on intelligence is important for usage of abilities, extra damage, and mana.
 * Lich is a support hero who possesses tremendous nuking power, as well as disable power via his many slows. His low reliance on items makes him a very strong hard support who can cause considerable harm to the enemy in the laning stage.
 * Like most intelligence support casters, Lich suffers from extremely poor strength and agility, making him easy to kill by enemy attacks and abilities should he ever get caught out of position. Playing Lich well requires judicious positioning depending on the situation, and casting his spells on the right targets without being focused down by the enemy.
 * Lich's skill set allows him to be played effectively in any lane. However, this does not necessarily change his role, only the amount of farm he gets.


 * Frost Blast doesn't deal much damage, so use it for creeps or for chasing enemies.
 * When casting Frost Blast on enemy heroes in lane to harass them, try to follow up with a few attacks on them while they're slowed.
 * Frost Blast damages and slows the target enemy, as well as applying additional minor damage and the slow in a radius around the target.
 * Beware, Lich's low base intelligence means that he is unable to cast Frost Blast repeatedly without a source of mana replenishment.
 * In general, Frost Blast is a good skill to max out first on Lich, as increasing its nuking power makes him a much bigger threat in the laning stage.
 * Frost Blast has a longer-than-average cast range, allowing Lich to lead early-game ganks with it. It is very powerful when ganking the enemy offlaner as the slow lasts for 4 seconds, allowing teammates with high damage output to capitalize on the slow while Frost Blast's low cooldown allows you to finish off the target soon after if needed.
 * Although Frost Blast is a unit target spell, it also has a small radius of effect in which nearby enemies will take minor damage as well as the slow. This makes Frost Blast an imperfect area-of-effect nuke that can help in nuking down creep waves if needed.


 * Ice Armor can be used on squishy heroes too for some defense, or, even better, to provide additional resistance for bulky heroes.
 * Adding a value point in Ice Armor early is useful when dealing with enemy heroes that primarily relies on attacks.
 * Tips needed.


 * Tips needed.


 * Chain Frost is a massive damage-dealing, slowing, multi-target nuke. It is very fatal when bouncing between enemy heroes, doing massive damage and slowing them.
 * Chain Frost is most effective when used on a group of enemy heroes with on Lich because this removes the limit of bounces, making it a very dangerous orb of frozen death, enabling him to do a one-on-five fight.
 * Abilities that trap or disable multiple enemies sync well with Chain Frost, because this allows Lich to not worry about enemies separating far enough to surpass the bounce range.
 * Chain Frost unleashes a bouncing projectile that nukes and slows its targets, jumping between enemies until there are no valid targets or it reaches its bounce limit.
 * Chain Frost can be one of the most devastating ultimates in the game, and can easily turn a teamfight in your favor when used properly. Use it to deal damage quickly to clustered enemy heroes.
 * Be careful about where you cast Chain Frost. If there are multiple enemy creeps around the spell may waste much of its power on them, yet at the same time it is almost useless when cast on a single enemy as it will not bounce. Use your judgment in deciding when Chain Frost is most profitably cast.
 * Chain Frost can be used to instantly turn around enemy ganks under the right circumstances. As players often clump together when chasing a target, casting Chain Frost on them can deal large amounts of damage to them, either netting you multiple kills or forcing the enemy to spread out and retreat, breaking up the gank attempt.
 * When using Chain Frost in a teamfight, it is recommended to catch as many enemies as possible with Frost Blast prior to using Chain Frost. As the slows stack, reducing the enemy's movement speed can greatly debilitate their efforts to spread out to avoid the damage. Additionally, you can use Frost Blast to attempt to kill any nearby enemy creeps, so that they will not be available as targets for Chain Frost's bounce and thus waste some of its power.
 * One of the biggest disadvantages of Chain Frost is its slow movement speed. This gives time for enemies to split apart, preventing it from bouncing. You can, however, work with heroes that have large area-of-effect disables like, , , , and so on, which lock heroes in place long enough for Chain Frost to run its course and deal full damage. As well, keep in mind that the slow travel speed of the orb can be negated if the enemy is standing in very close proximity, reducing its travel time between targets.
 * If Lich catches the enemy team killing Roshan, using Chain Frost will force them to desist and/or deal huge damage to all of them, as Roshan's pit is very difficult to disperse inside, especially when slowed.

Items
Starting items:
 * sustains Lich's health so that he does not get harassed out of lane; he can also use it to heal allied carry as well.
 * also restores health to Lich or an ally.
 * , along with Sacrifice, supplies mana for Frost Blast, keeping enemies from touching the creep waves.
 * ferries items to allies.
 * es are cheap and can give Lich good attributes at the cost of inventory space. They can be used to build components or upgrade your.
 * provides map vision for team to spot enemy ganks.

Early game:
 * is useful on all heroes, and in particular on supports, so buying one on Lich is highly recommended during laning. It can be upgraded into a for additional stats and more burst regen.
 * are very powerful on Lich, as his innately high base movement speed already gives him some measure of mobility to allow him to harass and escape in the laning stage. Augmenting that with Boots will allow him to do even more, harassing more effectively with Frost Blast and even chasing enemies down.
 * is a useful utility item to build on Lich. On top of providing extra attributes for more HP, the additional mana regeneration allows Lich to take advantage of his high intelligence growth, and the active can be used to heal teammates or apply some more damage to the enemy in ganks.

Mid game:
 * is a very useful utility item on all supports, and is relatively easy to build as well. The ability to quickly displace allies and enemies is very powerful as Lich's spells all depend greatly on positioning, while the item's bonuses give Lich a bigger mana pool and some more HP regen.

Late game:
 * greatly augments Lich's ability to deal damage in fights, as the increased damage and removal of the bounce limit removes the option for the enemy to simply wait out the spell or lead the ball into creep waves.

Situational items:
 * is mandatory on any team, and Lich can carry one quite effectively. The item gives him stats across the board as well as armor, giving him more survivability, and the instant 250 HP heal is crucial in teamfights.
 * is powerful on Lich as he can instantly get within range to cast Frost Blast on an enemy, or jump in to cast Chain Frost on an unsuspecting group of enemy heroes. It also improves his map mobility as he can easily jump over impassable terrain to reach his destination faster.
 * is a comparatively cheap utility item that is very powerful on Lich. It enhances his movement speed while giving him a bigger mana pool and great amounts of mana regen, making him much more mobile and allowing him to spam his spells much more frequently. Most importantly though, the active ability allows him to instantly hard-disable an enemy at range, something he otherwise lacks.
 * is a very powerful item on any support hero, although it is also very expensive. The massive intelligence bonus and mana regen allows Lich to cast his spells with almost no limit, and the additional strength also gives him survivability. However, its most important feature is the ability to instantly hard-disable an enemy and prevent them from using items, a powerful ability in late-game teamfights.
 * gives Lich a bigger mana pool and armor that stacks with Ice Armor, allowing him to weather physical attacks better. The active and passive auras also synergize well with Lich's other abilities, greatly debilitating the enemy's movement and attack speed.
 * is a good utility support item that can greatly benefit Lich. The extra stats and armor give Lich more survivability, while the large intelligence bonus gives him a larger mana pool to work with. The active can greatly enhance the effectiveness of all of Lich's nukes, particularly Chain Frost.
 * gives Lich many good benefits. The extra HP greatly increases Lich's survivability and the intelligence gives him a larger mana pool. More importantly, however, the item's active ability can be used to root an enemy from a very long range and can be followed by Frost Blast.
 * helps Lich in ganks by lowering enemy's armor and movement speed. Furthermore, in fights, using the item on an ally buffs their armor, movement, and attack speed. Lastly, it can reduce Roshan's armor and attack speed, cinching the Aegis with ease.
 * is very useful on Lich as it gives him stats across the board and a method with which he can evade physical damage, giving him time to cast more spells if he is jumped on by the enemy's carry.
 * increases the size of Lich's mana pool, boosting the utility of Sacrifice and facilitating his ability to cast his full spell combo in fights (particularly Chain Frost due to its extremely high mana cost), while also providing increased mana regeneration to ready him for combat. It also boosts the cast range on all of Lich's spells, allowing him to nuke enemies from a safer distance.
 * is a powerful utility item to build for your team, as it can protect them from magic nukes, synergizing with your ability to protect them from physical damage by casting Ice Armor on them. The passive HP regen also allows Lich to maintain his HP pool without returning to base to heal, while Sacrifice maintains his mana pool.
 * will increase Lich's damage output with Chain Frost by a very large margin, especially if it is a follow-up to large disabling teamfight abilities. It is highly recommended to build up your mana pool first though, as Chain Frost itself costs 500 mana at level 3, meaning that the combo will cost upwards of 1375 mana, excluding other spells.

Lich/Руководство