User talk:PimpadelicX

I'm not going to edit war you because that would be simply foolish, but what you said about Midas is only partially true. It's important that you don't have to actually spend the time normally required to kill a creep with Midas. I'm sure most people can find something better to do with their time than stand still for a few seconds after using Midas. I acknowledge that you would have a net loss of non-Midas farm, and therefore get less gold than a full 190 per Midas use, but it would not be equivalent to the numbers you provided. I also acknowledge that you cannot calculate such an arbitrary number. Feel free to leave it as is.--FreeZeShiNoBi (talk) 07:12, 14 May 2014 (UTC)


 * I completely understand, and I'm fine with changing it back as more people will understand it just by looking at it. Midas is complicated, because Transmuting kills the creep instantly, saving time completing the jungle as a whole. Plus if you had no intention on killing the creep, it's an additional pure 190 gold. Also, I wasn't the one who made the original change, I just fixed one of his mistakes. His math is correct though, I'll link my WolframAlpha search when I find it. He used the averages of all the Large creep's gold, and removed the first 100 seconds because you don't receive the Hand of Midas on cooldown. --PimpadelicX (talk) 07:42, 14 May 2014 (UTC)


 * I changed the page back to what it was like before all this. By the way, this is the formula he used, in case you're bored and like math. --PimpadelicX (talk) 08:04, 14 May 2014 (UTC)


 * Interesting. I actually forgot to consider that you don't get Midas on cooldown, good catch.  I'm in favor of leaving it at 11 uses to repay itself because it can't be calculated exactly how much time it would take to pay back Midas.  Perhaps it would be good to add a small note that Midas would tend to reduce gold received from non-Midas sources overall.  I'll add that now.--FreeZeShiNoBi (talk) 08:41, 14 May 2014 (UTC)

Responses
Hi. You can free undo my edits (don't see that I'm admin), but hero responses must be took from a game. Medusa move #21 she says Aight, but in game file it - "medusa_medus_move_21"	"Right."". --eЯmac.hdp (talk) 10:47, 23 May 2014 (UTC)
 * I did realise that I could check in-game after I made the edit, however I did not want to right-click with Medusa for 5 minutes just to hear her say "Right" :P --PimpadelicX (talk) 13:09, 23 May 2014 (UTC)
 * I just remembered I have GCFScape installed, I probably could have checked the code myself XD. I would just need to find the text files associated with each line, wherever that's hiding. --PimpadelicX (talk) 13:13, 23 May 2014 (UTC)
 * You don't need GCFScape. Steam/Steamapps/common/dota 2 beta/dota/resource/subtitles_medusa_english.txt. For audio files ofc you need GCFScape and unpack this file sound_vo_english_dir.pack --eЯmac.hdp (talk) 13:56, 23 May 2014 (UTC)
 * I ended up finding it myself, but I found it in pak01_dir.vpk:root\scripts\voscripts\game_sounds_vo_medusa_phonemes.txt. I suppose my way was more difficult, so thanks for the heads up! --PimpadelicX (talk) 14:24, 23 May 2014 (UTC)

Backtrack
Dude I tested it just now and Void's Backtrack WORKS during Duel but does not work during Doom. You can add it as a note.
 * User:F1f42f No need, there is a section mentioning all the exceptions to Duel's Mute compared to Doom's Doom. I will add it right now.
 * --PimpadelicX (talk) 17:19, 28 May 2014 (UTC)

Notes about skill/ability and other style guide changes
Thanks for all your work on this. Two things come to mind. Firstly, keep in mind that "skill" isn't absolutely taboo, it's just avoided. There are some constructions, like "skill set", that might work better with the word skill. Secondly, another good word to keep in mind is "bonus". There's lots of talk about "stat boosts" and "increasing attributes" etc. Often the best way to phrase it is "attribute bonuses", "additional bonuses to attributes", or similar. --Kroocsiogsi (talk) 00:37, 26 June 2014 (UTC)


 * Thanks for your input! Skill set did sound better in my mind, but I thought I would keep it consistent and use the word "ability". I have no issue with keeping them as "skill set" from here on out. As for the phrasing of "stat boost", I was a little confused as to how the wiki wants to standardize it. Another term I always wondered about was the use of words like "survivability" because it's an extremely vague concept. For someone like, mana is his survivability feature, where as 's survivability feature comes from her evasion. Most people use the term "stats/attributes to increase survivability", but I don't know if I like that. Opinion?
 * --PimpadelicX (talk) 00:51, 26 June 2014 (UTC)


 * No, I don't have any opinion about that. I haven't thought about it before, and I'm not coming up with anything better now. Sorry. --Kroocsiogsi (talk) 02:26, 26 June 2014 (UTC)