Clockwerk/Counters

Bad against...

 * Anti-Mage s out of, easily escaping any ganking or initiation attempts.


 * Due to Clockwerk's slow damage output, Chen can often save a trapped enemy with.


 * will hit Clockwerk every time when he's fighting with an enemy inside.
 * Due to Clockwerk's slow damage output, Dazzle will have more than enough time to any enemy Clockwerk initiates on.


 * Clockwerk cannot go head-to-head with Huskar in, as and  will destroy him faster than the other way around.


 * Juggernaut is invulnerable while using, meaning that neither or  will save Clockwerk.
 * This is especially common during the early laning phase.


 * With and, Lifestealer is the last hero Clockwerk wants to be trapped with in.


 * does great damage to Clockwerk when fighting an enemy inside.
 * For the same reasons, Omniknight also makes a powerful ally for Clockwerk when the situation is reversed.


 * 's damage is dispersed against Phantom Lancer's illusions.
 * Phantom Lancer can blink out of with.
 * When chasing, a Phantom Lancer can close in with and burn down Clockwerk's mana with, rendering him helpless before he has a chance to erect a defensive.


 * Being confined in his own means Clockwerk is unable to quickly escape from Phoenix's  and.
 * will also heal the enemy Clockwerk is fighting, making it unlikely for Clockwerk to take an enemy down with him.
 * For the same reasons, Phoenix also makes a powerful ally for Clockwerk when the situation is reversed.


 * Ursa's high physical burst damage makes him a very bad target for.
 * Even with, Ursa's will negate most of the reflected damage.

Luna often carries which negates Clockwerk's damage output.

Trying to initiate with Hookshot is exactly what she is waiting because then Clockwerk will be an easy target for Luna's Eclipse.

is highly recommended if playing against Luna.

Others

 * A trapped can turn the tables with, leaving Clockwerk nowhere to run.
 * 's can turn  into Clockwerk's own grave, but  will also return the damage to Disruptor.
 * can enemies out of.
 * Ancient Apparition's Cold Feet will freeze Clockwerk in place if he stays inside his Power Cogs. His immobility while in his cogs also makes him a very easy target to Ice Vortex and Ice Blast.

Items

 * will allow enemies to quickly kill Clockwerk, making his initiation short-lived.
 * can push trapped enemies out of.
 * will keep enemies safe from Clockwerk until go down.

Good against...

 * will continuously interrupt Earthshaker's long cast animations.
 * can also trap Earthshaker after he initiates.


 * Getting trapped in usually means the end for Drow Ranger.


 * pushes Legion Commander away from Clockwerk's allies when she enters a.


 * ing a Clockwerk can backfire for Pudge, as and  will hurt Pudge more than he hurts Clockwerk.


 * 's long cast time, debuff icon and sound cue means Clockwerk can easily reflect it with.
 * Clockwerk is also the least optimal target for Sniper to attack in a teamfight, although more experienced players will rarely make this mistake.
 * With no mobility or disable skills, getting trapped in is a death sentence for Sniper.


 * Clockwerk can use to repulse Spirit Breaker when he charges in with.
 * Spirit Breaker's slow 0.6 second attack animation attacks do little damage against Clockwerk. Can also constantly be cancelled by.
 * 's 1.2 second charge time gives Clockwerk plenty of time to activate and for  to cancel it.


 * can find Tinker if he blinks into the treeline, and will prevent him from teleporting out.
 * will damage Tinker just by walking around in.
 * Tinker has no target control over his s, and the projectiles can be seen from far away, giving Clockwerk lots of time to activate.


 * is nearly useless against Clockwerk if he has a, as it will reflect the damage, forcing Windranger to change targets until the blademail has worn off or retreat.

Others

 * 's random physical burst damage can be a dangerous gamble against Clockwerk's.

Works well with...

 * lets Clockwerk chase down enemies and position himself right next to them for.
 * Once trapped, on Clockwerk will burn down the enemy very quickly.
 * Dark Seer can also enemies into.


 * gives Invoker the vision to land his.
 * makes it hard to get away from Invoker's, forcing enemies to take the full damage.


 * 's long range, stun duration and flying vision helps Clockwerk land s from afar.


 * is the perfect setup for, as this also ensures that the enemy does not escape from the two allied illusions spawned afterwards.
 * Clockwerk's lockdown also allows Shadow Demon to hit the enemy with two or three s.

Others

 * In general, any hero with long disables can help Clockwerk get into position for.
 * In general, heroes with AoE damage-over-time nukes work well on enemies trapped inside Clockwerk's.
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 * 's will reveal fleeing enemies for Clockwerk to pick off with.
 * can Clockwerk onto an enemy to position him for.
 * is a good setup for 's, which has a long cast time and delay.
 * with and Clockwerk's.

List of heroes that counter Clockwerk, and list of heroes that work well with Clockwerk.