Invoker/Counters

Bad against...

 * Anti-Mage's mobility and magic resistance make him nearly impossible to kill alone.
 * Invoker's spells cost a lot of mana, and Invoker himself has a lot of mana. This means Invoker and his team are vulnerable to 's heavy damage.
 * allows Anti-Mage to escape from Invoker's combo if he doesn't have disables.


 * Broodmother can kill Invoker easily in the early game with her and her spiderlings.
 * Broodmother is both an and a  carrier. As she can farm it early, she can kill Invoker easily.


 * is a good way to shut down Invoker, preventing from casting spells and using items for a lengthy time, thus forcing him to invest on.


 * prevents Invoker from further invoking for the entire duration of the debuff, as well as massively slowing Invoker based on the large amount of spells he has.
 * will completely negate Invoker's combo damage.
 * If Invoker is caught in, he will most likely be the primary target due to the large teamfight contribution he can provide.


 * , similar to Rage, grants immunity to Invoker's spells and can dispel some debuffs as well.
 * renders Juggernaut invulnerable to Invoker's spells and can easily take Invoker down.


 * pressures Invoker easily in lane due to Invoker's low health and armor in the early game.


 * grants immunity from Invoker's spells and can dispel most of the disables such as the armor loss from Forge Spirit and the constant stuns of Cold Snap.


 * is a good way to shut down and gank Invoker in the early game..
 * deals good damage to Invoker and makes escaping harder.
 * With and, Invoker can't get away from Night Stalker and won't be able to catch him with Sun Strike during the night.


 * Nyx Assassin takes advantage of Invoker's massive intelligence gain and mana pool to do tons of damage using, as the spell does more damage based on the target's intelligence.
 * Nyx Assassin can simply activate while under many Invoker's abilities to stun him.


 * allows Outworld Devourer to save himself or ally from Invoker's combo, or remove Invoker from a fight temporarily.
 * 's pure damage will deal a lot of damage against Invoker's mediocre strength gain.
 * EMP is useless against Outworld Devourer by activating.
 * However, be aware that will most likely not deal any damage at all, due to Invoker's high intelligence gain compared to Outworld Devourer's.


 * Queen of Pain usually outlanes Invoker, giving her team a significant early game advantage while Invoker is still farming.
 * allows Queen of Pain to escape from Invoker's combo if he doesn't have disables.


 * Invoker is heavily dependent on his spells, making him useless during, as well as interrupting Invoker during his combo.
 * is particularly deadly, because Invoker will continuously lose health if he keeps invoking and casting new spells.
 * will silence Invoker when he casts Invoke, interrupting his combo.


 * In the early to mid game, Invoker is defenseless against Storm Spirit's ganking with and.


 * Templar Assassin can easily counter Invoker's last hitting process in the early game with . also negates the stun from Cold Snap, since it will need to deal damage in order to apply its stun.
 * Additionally, Refraction completely blocks damage from Sun Strike should Invoker try to finish her off, provided she activate Refraction beforehand.


 * makes Viper receive less damage from Invoker's spells
 * Viper can harass Invoker with his in the early game.
 * and can kill Invoker easily if Ghost Walk is on cooldown.

Others

 * Heroes with silence:, ,.
 * can deal massive damage to Invoker in a protracted fight, especially if Invoker is casting a spell every few seconds with.
 * and both have ultimates ( and ) that reveal Invoker through Ghost Walk.
 * Heroes with long lockdowns:,.
 * Heroes with abilities which have a built-in spell immunity:, ,.
 * Any abilities that can inflict Hex: or.

Items

 * significantly reduces Invoker's damage output.
 * prevents nearly all of Invoker's damage for its duration.
 * allows you to completely negate a Eul combo from Invoker, although any smart Invoker will wait for you to use your Eul first before using his combo.
 * is a cheaper alternative to reduce Invoker's damage.
 * can easily kill Invoker if he does the Chaos Meteor and Tornado combo.
 * can be used to save oneself and allies from Invoker's combos.
 * can be used to burn Invoker's mana pool.

Good against...

 * Quas Exort Invoker has high physical damage in the form of cold snap and Forged Spirits that allows him to trade hits with Huskar.


 * Invoker's spells will disable and destroy Legion Commander while she's locked in a.


 * EMP allows Invoker to burn Medusa's mana to weaken.


 * Tornado allows Invoker to purge Necrophos's, nullifying any benefits he could get out of it
 * EMP allows Invoker to burn Necrophos's mana, preventing him to use his abilities constantly


 * Invoker can use Tornado or Cold Snap to prevent Pugna from channeling
 * A poorly used on Pugna's allies means Invoker's abilities can be used to deal more damage to it
 * Tornado allows Invoker to purge Pugna's when it is used defensively
 * Special care has to be taken, however, when casting several abilities within the range of a


 * Tinker is relatively helpless against Invoker, as his and  can be easily interrupted by Invoker's long range disables, even if he blinks away.


 * EMP allows Invoker to burn Wraith King's mana to prevent from triggering (only until Wraith King gets his level 20 talent).
 * Ice Wall and Cold Snap are particularly crippling for Wraith King as they allow to kite him very effectively, preventing him from dealing melee attack damage.

Others

 * Heroes with long animations can be frequently interrupted with Cold Snap:, ,
 * Heroes with naturally low mana can be easily shut down by EMP:, , ,
 * Tornado's basic dispel is useful against abilities with powerful buffs:, ,.

Works well with...

 * reveals enemies at low health across the entire map, making it easy for Invoker to land a Sun Strike.
 * makes Invoker's spells deal more damage.
 * Tornado or even Ice Wall may help Bloodseeker to land.
 * Tornado and Cold Snap prevent enemies from escaping with when they are under the effect of.


 * is a good way to pull enemies into Invoker's AoE spells.
 * is a good follow up to Tornado and Ice Wall.


 * keeps enemies together for easy nuking.


 * gives invoker plenty of time to set up his nukes.
 * allows Magnus to pull back running heroes back into invoker's spells like Ice Wall.


 * can help set up Invoker's spells.


 * holds several enemies in place for Chaos Meteor to do its damage.
 * also helps set up EMP and Sun Strike.


 * Legion Commander benefits greatly from Alacrity during.
 * With global Sun Strike, Invoker can help Legion Commander win s anywhere on the map.

Others

 * 's damage over time abilities will continuously trigger Cold Snap.
 * Heroes with long stuns and hides like can set Invoker up for his spell combos:, ,
 * Heroes with low attack speed but high attack damage will benefit greatly from Alacrity:, , ,
 * Heroes with powerful yet difficult to land abilities like may appreciate a Tornado set up:, , , ,

List of heroes that counter Invoker, and list of heroes that work well with Invoker.

Invoker/Противостоящие