Pangolier/Counters

Bad against...

 * reduces much of Pangolier's burst damage from Shield Crash and Rolling Thunder.
 * allows Anti-Mage to avoid Shield Crash and Rolling Thunder, and catch up to Pangolier over cliffs and obstacles.
 * drains Pangolier's mana, preventing him from using Shield Crash repeatedly during Rolling Thunder.


 * can spot Pangolier initiate with Rolling Thunder, preventing him from taking allies by surprise where vision is blocked.
 * 's long stun wastes much of Rolling Thunder's duration.


 * causes Pangolier to take heavy damage if he uses Swashbuckle or Rolling Thunder.


 * and are particularly easy to land when Pangolier uses Shield Crash, as it does not disable and must be performed near Centaur Warrunner.
 * helps allies avoid Pangolier during Rolling Thunder, as well as neutralizing the slow debuff from Heartpiercer.
 * When Swashbuckle hits Centaur Warrunner, will deal significant damage, as it procs off every strike made.


 * removes Pangolier's mobility entirely, preventing him from using Shield Crash to jump over obstacles or deal extra damage during Rolling Thunder.


 * 's large obstacle denies Pangolier the room to roll around during teamfights.


 * stuns Pangolier during Rolling Thunder, or forces him to roll away.


 * holds Rolling Thunder in place since it pierces spell immunity, and the root prevents Pangolier from either using it, or using Swashbuckle to get away.
 * can be used after Ensnare to wait for Shield Crash buff to wear off.


 * immobilizes and pierces Rolling Thunder's spell immunity.


 * fully protects an ally from Rolling Thunder and Shield Crash.


 * protects an ally for much of Rolling Thunder's duration, especially at the lower levels.


 * allows Queen of Pain to avoid Rolling Thunder.


 * can be used to chase down Pangolier if he escapes with Swashbuckle or Rolling Thunder.
 * ignores Rolling Thunder's spell immunity, and will still hit Pangolier if he rolls away.


 * allows Storm Spirit to avoid Shield Crash and Rolling Thunder, and ignores the slow from Heartpiercer.


 * roots Pangolier in place during Rolling Thunder.


 * and cause positioning problems for Pangolier, blunting his offensive initiations and preventing escapes.

Others

 * Heroes with disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder:, , , , , ,
 * Heroes who regularly carry will take little damage from Pangolier during Rolling Thunder: ,

Items

 * negates the damage from Shield Crash and Rolling Thunder.
 * 's active barrier greatly reduces damage taken from Shield Crash and Rolling Thunder during teamfights.
 * 's bash goes through Rolling Thunder's spell immunity.
 * helps heroes avoid Pangolier during Rolling Thunder, wasting part of its duration.
 * lets ranged heroes hit Pangolier from a safe distance, avoiding Rolling Thunder.
 * pushes heroes out of Rolling Thunder's path.

Good against...

 * Rolling Thunder hits Arc Warden, his and any allies through.
 * Rolling Thunder also causes Pangolier to take no damage from existing stacks of and s on the map.


 * Shield Crash and Rolling Thunder quickly destroys Broodmother's spiderlings and spiderites.
 * Shield Crash and Rolling Thunder allow Pangolier to chase Broodmother over cliffs.


 * Shield Crash gains its damage reduction bonus from all Meepo clones, and can be used even when rooted, allowing Pangolier to safely dive him during a team fight. If one or more other enemy heroes are in Shield Crash's radius on top of every Meepo Clones, Pangolier's Shield Crash buff will protect him from 100% of all incoming damage.


 * Heartpiercer negates Monkey King's extra armor during.
 * Rolling Thunder can also push Monkey King out of the radius of.
 * As Rolling Thunder destroys trees in its wake, it can be very effective at chasing and stunning a fleeing Monkey King.


 * Shield Crash and Rolling Thunder quickly destroy Phantom Lancer's illusions.
 * will cause Phantom Lancer to be stunned by Rolling Thunder, or set himself up for a Shield Crash.


 * Terrorblade has a large amount of base armor, which Heartpiercer will strip away.
 * Pangolier's skills deal primarily magic damage, which is excellent against Terrorblade, particularly in the early game.
 * All three of Pangolier's actives will quickly clear illusions from Terrorblade.


 * Swashbuckle allows Pangolier to follow Timbersaw if he s away.
 * Heartpiercer negates the armor bonus from.


 * Swashbuckle allows Pangolier to easily dodge the stun from Visage's Familiars.
 * Swashbuckle can easily burn charges.


 * will stun Weaver if he bumps into Pangolier during Rolling Thunder, reducing his mobility and damage output.
 * Shield Crash's wide radius can hit Weaver even when he is invisible.

Others

 * Heroes who rely on channeling abilities can be interrupted in teamfights by Rolling Thunder:, ,
 * Heroes who have summons, which can be quickly cleared by Shield Crash and Swashbuckle:, ,
 * Heroes who are illusion based, or even heroes who frequently build Manta Style: ,

Works well with...

 * gives Pangolier extra burst damage when rolling into fights.


 * 's magical damage is triggered by Swashbuckle, dealing burst damage.


 * 's forced movement can be used to drag a foe into Rolling Thunder, hitting and stunning them repeatedly.
 * slows enemies turn rate, preventing them from moving out of Rolling Thunder's path.
 * can push fleeing foes back into Rolling Thunder's path, or if careful aimed, cause a second hit.


 * Rolling Thunder adds to the chaos created by, giving Brewmaster's spirits more opportunities to cast disables.


 * Any enemy caught within is vulnerable to several consecutive stuns of Rolling Thunder.


 * Rolling Thunder's repeated stuns allow Drow Ranger to attack with impunity from the backline.
 * can be used to follow up on Rolling Thunder's stuns, rendering enemies helpless.


 * Rolling Thunder adds to the chaos created by Earth Spirit's stuns, and knocks d enemies into s.
 * Swashbuckle can quickly finish off d enemies.


 * Rolling Thunder knocks enemies into Jakiro's linear AoE abilities.


 * Rolling Thunder's stuns keep enemies within range of all of Medusa's abilities.


 * synergizes with Rolling Thunder and Shield Crash, keeping targets within range of both abilities.


 * Rolling Thunder's stuns allow Weaver to safely join teamfights and pass through multiple enemies with.

Others

 * Heroes with large AoE abilities can add to and take advantage of the chaotic fray caused by Rolling Thunder:, , , , ,
 * Heroes who can create barriers for Rolling Thunder to bounce against: ,

List of heroes that counter Pangolier, and list of heroes that work well with Pangolier.

Pangolier/Противостоящие