User:Ecstasy Amphetamine/sandbox9

Post-Graduation
The following events may have happened after the young Invoker escaped his academia without travelling into the future and creating an alternate timeline.

In his early days after his escape from his academy, Carl sought to test his growing skills by any means attainable. He found a great opportunity for adventure and trials in the fields of battle and answered the call to war, becoming a battle mage.

There was once an age where fear and superstition surrounded sorcery and its practitioners. Tales were told of the Invoker, a powerful and oppressive wizard who would destroy those without the gifts of magic. Such was his ferocity that it had a powerful effect on the reputation of the magical arts during that time.

Personality and Mannerisms

 * -|Elder Invoker=

Narcissism

 * As a narcissist, Carl considers others' attention directed towards him as a privilege for them. Thirsting for attention, he often beckons their awareness to him alone.
 * Even in death, the Invoker seeks to not be forgotten into oblivion by anyone. But another of his death responses says otherwise, perhaps out of humiliation.
 * Though the Invoker may seek others' attention, he often doesn't reciprocate this. None are worthy of his full attention,  even forgetting others so as to ignore them.
 * Those who have bested and killed him in battle seem to be worthy of his attention, especially when he is about to resurrect via the.
 * Such is his self-importance that he is a solipsist. A believer of solipsism, he believes only his mind's existence is real. Everything he experiences besides himself is mere illusion.
 * Compounding his self-importance is his belief that he is the monad. He thinks his existence spans farther than the world and the cosmos depends on his existence.
 * Reflecting the Invoker's immense self-respect is his peerless fashion taste for dashing and snazzy clothing as well as stylish hairstyles.
 * Reflecting the Invoker's immense self-respect is his peerless fashion taste for dashing and snazzy clothing as well as stylish hairstyles.

poshery

 * thees and thous

Righteousness

 * In spite of his foul narcissism and his insufferable personality, it's implied there is an iteration of the Invoker who only uses his righteous power for good causes.
 * -|Young Invoker=

Atheist

 * Raised and taught in an academy where religion is banned and disallowed, Carl the Invoker might be an atheistic person from a young age.

edgy?

 * this is probs a predecessor or early form of dark magic invoker

Acquaintances
heard of as a kid, surprised to see her in modern times

Korumite

Mo'rokai

knows arsenal magus  dislikes ego

Allies
Burning Cabal

Enemies
According to Dark Willow's gossip, and  want to beat up Carl. The former can be seen in a card art for the spinoff game Artifact.

On behalf of the Underscape, relays to the sempiternal Invoker death's desire to see him on the other side.

Wardrobe
Burning Cabal

The Sun

Quas
is an arcane energy that allows the manipulation of ice elements. Additionally, spells invoked with Quas will inherit its many properties of resistance and slowness.

As long as the Invoker has any of amount of this orb active, Quas with its properties of strength and resistance will infuse him with regenerative power.

Wex
is an arcane energy that allows manipulation of storm elements, such as wind and electromagnetism. Spells invoked with Wex will have its properties of haste and motion.

So long as the Invoker has any number of this orb's instance active, Wex with its properties of alacrity and animation will imbue him with unrivaled speed and agility.

Exort
is an arcane energy that allows the manipulation of fire elements, including the the Sun's power. Invocations of Exort will possess its burning and damaging strength.

If the Invoker has any amount of this orb up, then he will find his attacks infused with Exort's gift of additional strength and damage.

Cold Snap
(also known as Sadron's Protracted Frisson or Quas Frigoris ) is a powerful and debilitating invocation invoked with three orbs of Quas or simply Quas Trionis.

This spell draws the heat from Invoker's targeted victim, briefly freezing them as the name “Cold Snap” implies. “Protracted Frisson” implies the Invoker can prolong the brief freeze by sustaining his attacks on a victim who is still under the effects of Cold Snap.

Ghost Walk
(also known as Myrault's Hinder-Gast or Geist of Lethargy ) is an invisbility invocation invoked with two Quas orb and one Wex orb.

Ice Wall
Wex Trionis

EMP
Extractive Mana Pulse Wex magnelectros

Tornado
Wex cyclonus

Alacrity
Zeal of Wexort Gaster's Mandate of Impetuous Strife

Sun Strike
Exort Tri-Solar Exort Trionis

trick shot

Forge Spirit
Grief Elementals Ravagers of Armor and Will

Chaos Meteor
Voidal Pyroclasm

Deafening Blast
Buluphont's Aureal Incapacitator

Other spells
Sempiternal Cantrap

Korumite