September 13, 2012 Patch

{{Patch layout
 * source = http://dev.dota2.com/showthread.php?t=54445
 * source-title = Update Notes - September 12, 2012
 * before = 2012-08-28
 * after = 2012-09-21


 * notes =


 * Made significant performance improvements to model loading and rendering.
 * Added iG to the Hall of Fame.

Gameplay

 * Fixed a bug where a Blink Dagger could be used post-stun even if it should have been disabled due to damage.

UI

 * Settings dialog sliders no longer go to 11.
 * The loadout screen now shows how many items you have for each slot (so you don't have to page in and out of each slot to find items).
 * The Gold and XP graphs will now update immediately when a broadcaster opens them.
 * The Shop combine tree is now animated.
 * The center item in the combine tree now shows purchasable border.
 * The buyback indicator in top bar displays for 10 seconds.
 * Pinging dropped items now prints the item to team chat, similar to rune pinging.
 * Cleaned up grammar in 's description.

Visuals

 * Beefed up 's debuff effect.
 * Beefed up 's impact a tiny bit.
 * Made some visual tweaks to 's Illuminate icon.png Illumate's projectile so it behaves better when moving across different altitudes.
 * Slightly enlarged accuracy debuff effect for 's.

Sound

 * Added new lines to several heroes.

Bots

 * Added bot.
 * Added bot.
 * Fixed invisible bots getting stuck trying to place wards.
 * Fixed not considering using  to interrupt channels.
 * will no longer try to attack when using, he'll just move to his desired location.
 * should now use more appropriately (less killstealing of low-health enemies).
 * Bots should now be less likely to bail on a neutral farming target that has a tiny amount of health left.
 * Fixed bug that caused bots to select the wrong item to drop.
 * Fixed bots always assuming that humans were pushing a tower (rather than farming it) if they were in-lane late-game.
 * Fixed bug that was causing too much avoidance from Radiance.
 * Fixed bug where wouldn't use  when pushing or defending a lane.
 * Fixed towers still causing avoidance for a few seconds after they've been destroyed.
 * Bots now better estimate how powerful they are relative to the enemy team.


 * changes =
 * Broken down a number of existing hero models into multiple parts, , , , , , and.
 * Updated textures for, and.
 * Added new micromanaging interface for heroes with multiple primary units, e.g. and.
 * Added new attack animations for.
 * Added a video setting to disable "Ambient Creatures".