January 12, 2012 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/7155/
 * source-title = Dota 2 Update Released


 * before = December 21, 2011 Patch
 * after = N/A


 * notes =

Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

HEROES

 * Alchemist
 * Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15.
 * Goblin's Greed bonus gold limit increased from 18 to 26.
 * Anti-Mage
 * Anti-Mage: Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45.
 * Anti-Mage: Armor reduced by 1.
 * Axe
 * Aghanim's Culling Blade cooldown from 10 to 6.
 * Base Int from 14 to 18.
 * Base HP regeneration from 1.25 to 2.
 * Battle Hunger gives Axe a 4% bonus movement speed per target it affects.
 * Berserker's Call cooldown from 14 to 10.
 * Counter Helix damage increased from 100/125/150/175 to 100/130/160/190.
 * Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5.
 * If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).
 * Bloodseeker
 * Thirst no longer partially reveals invisible heroes below 40% health.
 * Thirst now fully reveals invisible heroes below 20% health.
 * Rupture duration improved from 5/7/9 to 7/8/9.
 * Rupture cooldown now scales from 70 to 70/60/50.
 * Bounty Hunter
 * Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.
 * Dark Seer
 * Ion Shell duration increased from 15 to 20.
 * Ion Shell AoE from increased 225 to 250.
 * Ion Shell cooldown increased from 7 to 10.
 * Ion Shell damage increased from 30/45/60/75 to 30/50/70/90.
 * Wall of Replica illusions are now semi-transparent to enemy players.
 * Doom Bringer
 * Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16.
 * Dragon Knight
 * While in Dragon form Dragon Tail's cast range increased from 150 to 400.
 * Drow Ranger
 * Base Agility increased by 4.
 * Enchantress
 * Movement speed from 305 to 310.
 * Nature's Prophet
 * Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60.
 * Jakiro
 * Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9.
 * Macropyre duration increased from 5 to 7 seconds.
 * Juggernaut
 * Omnislash random damage improved from 150-250 to 175-250.
 * Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim).
 * Kunkka
 * Strength growth increased from 2.7 to 3.0.
 * Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8.
 * Tidebringer cleave AoE improved from 380/420/460/500 to 500.
 * Torrent slow increased from 30 to 35%.
 * X Marks The Spot cooldown decreased from 30 to 20 seconds.
 * Death Prophet
 * Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%.
 * Skeleton King
 * Reincarnation slow duration increased from 3 to 4 seconds.
 * Reincarnation cooldown decreased from 300/220/140 to 260/160/60.
 * Leshrac
 * Movement speed increased from 310 to 315.
 * Pulse Nova AoE increased from 400 to 450.
 * Lich
 * Added a 0.2 second buffer time between Chain Frost bounces.
 * Lina
 * Base intelligence increased by 3.
 * Dragon Slave travel distance increased by 100.
 * Dragon Slave final AoE increased from 125 to 150.
 * Lion
 * Mana Drain level 4 increased from 100 to 120 per second.
 * Mana Drain now drains at 0.25 second intervals instead of 1 second (596884).
 * Mirana
 * Fixed Arrow damaging but not stunning invisible units.
 * Morphling
 * Base agility increased by 5.
 * Adaptive strike cooldown decreased from 20 to 10.
 * Necrolyte
 * Death Pulse AoE increased from 375/425/450/475 to 475.
 * Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%.
 * Sadist level 4 now restores 600 mana if you kill a hero.
 * Pudge
 * Flesh Heap now has a overhead notification when strength is gained.
 * Pugna
 * Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275).
 * Life Drain duration increased from 9 to 10 seconds.
 * Queen of Pain
 * Base damage increased by 4.
 * Scream of Pain AoE increased from 400/425/450/475 to 475.
 * Razor
 * Static Link duration, after it finishes draining, increased from 13 to 18.
 * Static Link cooldown rescaled from 35/30/25/20 to 25.
 * Sand King
 * Epicenter's slow is no longer blocked by magic immunity.
 * Caustic Finale buff duration increased from 2 to 8 seconds.
 * Shadow Fiend
 * Movement speed increased from 300 to 305.
 * Agility growth increased from 2.4 to 2.9.
 * Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32.
 * Sniper
 * Shrapnel AoE increased from 325 to 350.
 * Spectre
 * Dispersion damage no longer disables items like Blink Dagger.
 * Riki
 * Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility.
 * Storm Spirit
 * Overload bonus damage increased from 30/45/60/75 to 30/50/70/90.
 * Sven
 * Great Cleave increased from 20/30/40/50% to 30/40/50/60%.
 * God's Strength is no longer purgeable.
 * God's Strength damage buff increased from 100/125/150% to 100/140/180%.
 * Warcry duration increased from 6 to 8 seconds.
 * Warcry cast time removed.
 * Tinker
 * Laser's miss duration increased from 2 to 3 seconds.
 * Ursa
 * Armor increased by 1.
 * Enrage damage increased from 4/5/6% to 5/6/7% of current HP.
 * Earthshock AoE increased from 365 to 385.
 * Earthshock cooldown decreased from 7 to 6.
 * Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30.
 * Warlock
 * Infernal's Flaming Fists trigger chance increased from 40% to 60%.
 * Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200.
 * Zeus
 * Arc Lightning level 4 damage increased from 130 to 145 damage.
 * Lightning Bolt cooldown decreased from 6.5 to 6.
 * Static Field now affects creeps.
 * Static Field no longer requires unit visibility to take effect.

ITEMS

 * New Item: [[Image:Rod_of_Atos.png|18px|link=Rod of Atos]] Rod of Atos
 * New Item: [[Image:Heaven's_Halberd.png|18px|link=Heaven's Halberd]] Heaven's Halberd
 * New Item: [[Image:Ring_of_Aquila.png|18px|link=Ring of Aquila]] Ring of Aquila
 * New Item: [[Image:Abyssal_Blade.png|18px|link=Abyssal Blade]] Abyssal Blade
 * New Item: [[Image:Tranquil_Boots.png|18px|link=Tranquil Boots]] Tranquil Boots
 * [[Image:Boots of Travel.png|18px|link=Boots of Travel]] Boots of Travel
 * Recipe cost decreased from 2200 to 2000.
 * Movement speed increased from 95 to 100.
 * [[Image:Bloodstone.png|18px|link=Bloodstone]] Bloodstone
 * Initial charges increased from 5 to 6.
 * Respawn time reduction increased from 3 to 4 seconds per charge.
 * [[Image:Butterfly.png|18px|link=Butterfly]] Butterfly
 * Evasion increased from 30 to 35%.
 * [[Image:Divine Rapier.png|18px|link=Divine Rapier]] Divine Rapier
 * Damage increased from 250 to 300.
 * [[Image:Ethereal Blade.png|18px|link=Ethereal Blade]] Ethereal Blade
 * Ether blast cast range increased from 700 to 800.
 * [[Image:Eul's Scepter of Divinity.png|18px|link=Eul's Scepter of Divinity]] Eul's Scepter of Divinity
 * Movement speed bonus increased from 25 to 30.
 * [[Image:Linken's Sphere.png|18px|link=Linken's Sphere]] Linken's Sphere
 * Added +10 damage to account for component bonuses.
 * No longer triggered by Medallion of Courage.
 * No longer triggered by Urn of Shadows.
 * [[Image:Magic Wand.png|18px|link=Magic Wand]] Magic Wand
 * No longer loses charges when upgrading from [[Image:Magic Stick.png|18px|link=Magic Stick]] Magic Stick.
 * [[Image:Mask of Madness.png|18px|link=Mask of Madness]] Mask of Madness
 * Berserk's movement speed bonus increased from 20% to 25%.
 * [[Image:Mjollnir.png|18px|link=Mjollnir]] Mjollnir
 * Chain lightning bounce count increased from 4 to 8.
 * [[Image:Necronomicon.png|18px|link=Necronomicon]] Necronomicon
 * Archer's Mana burn cast range increased from 250 to 600.
 * Archer's attack damage increased from 31/61/91 to 40/80/120.
 * Warrior's attack damage increased from 21/41/61 to 25/50/75.
 * [[Image:Orb of Venom.png|18px|link=Orb of Venom]] Orb of Venom
 * Cost decreased from 450 to 350.
 * [[Image:Orchid Malevolence.png|18px|link=Orchid Malevolence]] Orchid Malevolence
 * Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe.
 * [[Image:Smoke of Deceit.png|18px|link=Smoke of Deceit]] Smoke of Deceit
 * Dispel AoE for nearby heroes increased from 950 to 1025.
 * [[Image:Refresher Orb.png|18px|link=Refresher Orb]] Refresher Orb
 * Added +6 Intelligence to account for component bonuses.
 * [[Image:Desolator.png|18px|link=Desolator]] Desolator
 * Desolator recipe cost decreased from 1200 to 900.
 * [[Image:Vanguard.png|18px|link=Vanguard]] Vanguard
 * HP Bonus decreased from 275 to 250.
 * [[Image:Veil of Discord.png|18px|link=Veil of Discord]] Veil of Discord
 * Recipe now requires only one Robe of the Magi, completed bonuses are the same.
 * [[Image:Animal Courier.png|18px|link=Animal Courier]] Couriers
 * Now give 150 to each enemy player, instead of 300 to the killer.
 * No longer drop items when they die.
 * Respawn 3 minutes after death, the items they have are inaccesible during that time.
 * [[Image:Flying Courier.png|18px|link=Flying Courier]] Flying Courier no longer has invulnerability shield.
 * Basic courier is magic immune (like Flying Courier, most spells did not work on couriers already).

GENERAL

 * Buyback cooldown increased from 4 minutes to 5.
 * Heroes now respawn with full mana.
 * Gold over time from 0.875 intervals to 0.8.
 * Runes will no longer spawn the same rune type 2 times in a row.
 * Forest Healing Troll now has a Mana Aura (+2 MP/sec).
 * Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds.

GAMEPLAY

 * Added Spirit Breaker and  Silencer.
 * Added Tournament version switch.
 * Fixed a bug where if you issued commands in rapid succession, some commands could be ignored.
 * Alchemist
 * Fixed Unstable Concoction stunning Alchemist when he is magic immune.
 * Axe
 * Fixed Counter Helix doing the damage when the attack impacted rather than started.
 * Bloodseeker
 * Fixed being able to cast Bloodrage on Magic Immune allies/self.
 * Bounty Hunter
 * Fixed it being possible to use Jinada cooldown without triggering a critical strike.
 * Fixed Jinada working on denies.
 * Fixed Jinada and Shadowblade affecting buildings.
 * Fixed Track giving bonus gold for dead illusions.
 * Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.
 * Fixed Track debuff icon not showing.
 * Broodmother
 * Fixed Spawn Spiderite working on wards.
 * Clockwerk
 * Fixed Hookshot hitting couriers.
 * Dragon Knight
 * Fixed Dragon Tail ignoring Linken's Sphere.
 * Nature's Prophet
 * Fixed not being able to see the teleportation end point if it is in FoW.
 * Huskar
 * Fixed Lifebreak being dodgeable.
 * Leshrac
 * Fixed Pulse Nova turning back on when out of mana sometimes.
 * Lifestealer
 * Fixed Rage not properly dispelling negative debuffs
 * Fixed Open Wounds healing towers.
 * Fixed Infest not working on Mud Golems.
 * Shadow Fiend
 * Fixed Presence of the Dark Lord not working on siege units.
 * Night Stalker
 * Fixed Hunter in the Night working on Illusions.
 * Omniknight
 * Fixed Repel taking Shadowblade invis buff off
 * Fixed Repel causing Burrowstrike to fail if used during the movement period
 * Fixed Holy Persuation working on magic immune allies.
 * Fixed Repel revealing Broodmother while under Spin Web.
 * Sand King
 * Fixed Refresher Burrow Strike not hurting affected units
 * Shadow Shaman
 * Fixed Ethershock hitting units in the FoW.
 * Storm Spirit
 * Fixed Overload charge being used up if the target dies before impact.
 * Tidehunter
 * Fixed Refresher Ravage not hurting affected units.
 * Fixed Kraken Shell not reducing tower damage.
 * Tiny
 * Fixed the timing of when the stun happened with Craggy Exterior.
 * Ursa
 * Fury swipes should only work on organic units and Roshan now.
 * Fixed Illusions not dealing bonus damage on a unit that has Fury Swipe stacks already.
 * Venomancer
 * Fixed Plague Ward collision size
 * Fixed Satanic being dispellable.
 * Fixed Janggo Aura not affecting lane creeps.
 * Fixed Vladmir Aura's mana regen stacking with Basilius.
 * Fixed Necro Warrior's Mana Burn ignoring Linken's Sphere.
 * Fixed Refresher Orb not geving bonus int.
 * Fixed Power Treads movement bonus being off by 5.
 * Fixed Force Staff not giving an error (and wasting cooldown) when used on allied magic immune.
 * Fixed Unobstructed vision working on Illusions.
 * Fixed Bash against wards.
 * Fixed a hero not leveling up multiple times if they received enough XP in one go.
 * Fixed some Legacy Keys.
 * Enabled Ursa and Bounty Hunter in Captain's Mode.
 * Fixed Bottle usage cooldown.
 * Fixed couriers losing behaviors and being removed from unit selections and control groups when they are upgraded to flying.

UI

 * Updated the minimap texture.
 * Dominated and summoned creeps now draw larger on minimap.
 * Fixed shop keys getting unbound.
 * Fixed a case where dragging a non-controllable unit's inventory item would result in a drag of the player's hero's item instead.
 * Fixed control clicking on an active item showing a confusing error.
 * Added a Animate Portrait setting to the video config.
 * Fixed Cheap Water setting being backwards.
 * Fixed the quickbuy purchase shortcut not buying items if they existed in both the secret and side shop, when at the side shop.
 * The shop button now highlights when you are in range of the shop.
 * When using Alt, minimap hero names are now icons.
 * When using Alt, there are now TP icons to show which teammate is teleporting in.
 * When using Alt, illusions draw smaller and semitransparent.
 * Disallowed item moves from the stash to the main inventory while reincarnating.
 * Minimap lines for muted players are no longer drawn.
 * Added an overhead indicator for flesh heap.
 * Added a tooltip to the courier button.
 * The courier button shows as inactive when there are either no couriers, or only dead couriers.
 * Fixed the reliable/unreliable gold tooltip showing up for non-hero units.
 * Fixed hero images not showing up in the top bar and scoreboard until their entities came out of dormancy.
 * Fixed being able to select units previously part of a multi-unit selection by clicking on the space where they were displayed, after returning to single-unit selection.
 * Added health number on the player's hero's floating health bar.
 * Fixed a case where the stash would show the wrong item icon.
 * Added "Auto Speed" feature to Directed mode in the spectator HUD when watching a replay.
 * Will automatically speed up the replay when nothing is happening, and slow down when action occurs.
 * Will do super slow-mo at moments when heroes are killed.
 * Only works on replays recorded after this release.
 * Fixed bug where the stickly slot would sometimes, mysteriously, change items.
 * Fixed not being able to buy stackable items from side shop with a full inventory (ie. teleport scroll).
 * Fixed channel bar not going away when querying a channeling hero that enter fog of war.
 * Shift-clicking a unit in multi-unit selection hud element now deselects the unit.
 * Fixed Top bar clicks not going to the correct heroes when playing back demos.
 * Taskbar icon will now flash when a game is paused/unpaused, if the game doesn't already have focus.
 * Added attack icon and ping for enemy structures.
 * Mana and health regen values are no longer drawn in the hud when querying enemies.
 * Practice lobby settings are now shown to all lobby members.
 * Improved scrollbars and scrolling views.
 * Winner and duration are hidden on the match details screen by default.
 * Fixed default date range when searching for replays.

VISUALS

 * There is now an impact effect on enemies who are damaged by Dazzle's Shadow Wave.
 * There is now a splash effect when Morphling takes an illusion's position.
 * Removed track casting effect from enemy vision.
 * Changed how Dark Seer's illusions look — smaller and illusion color for both teams.
 * Fixed Ursa turning bright yellow on lower-end cards.
 * Made Lifestealer's Rage effect slightly more subtle.
 * Made Pudge's Rot way less subtle.

AUDIO

 * Death Prophet will comment on her ghosts returning when they begin turning back instead of when they're done returning.
 * Slightly lessened the volume of the Match Ready sound.
 * Made warning about Ancient being under attack always play, even if there are heroes nearby defending it.

BOTS

 * Enabled bot difficulty selection. Currently all bots in the match will use the same difficulty setting.
 * Fixed cases where bots would want to gank a nearby invisible unit.
 * Bots will now wait a couple seconds before using a TP scroll to ensure that their desire to go to a location wasn't just momentary.
 * Fixed case where bots would say "Defending none" when they were defending their base.
 * Fixed bug where you would lose your assigned lane if you moved too close to the base.
 * Fixed bug that was causing bots to use TP scrolls less often than they should when doing long pathfinds.
 * Fixed bug that was making bots think Windrunner was way more powerful than she actually was when she had the Focus Fire buff active.
 * Increased desire to not move with Rupture.
 * When bots are pushing a tower, and allies have signed up to help out, they will do a better job of waiting for them to show up before actually doing the push.
 * Made bots more likely to stick with Roshan when his health is low, even if they think it's dangerous.
 * Added slight buyback delay so bots aren't superhuman about buying back into the game.
 * Improved Tidehunter's Ravage usage, he will now consider using it even when retreating.
 * Made bots more likely to commit post-allied-Ravage.
 * Fixed bug where bots would gather up for a tower push when no more reinforcements were coming.
 * Fixed bug that caused bots to be jerks and prematurely retreat with extremely high priority when a teamfight happened and one of their teammates was being attacked.
 * Made bots more likely to break off Roshan (and not decide to do Rosh) if any hero fights are happening nearby.
 * Increased tower avoidance at mid-range health values, should help avoid some ill-advised tower-dives.
 * Made bots focus a bit more on a tower/rax push rather than swapping off to attack a hero.
 * Made bots less likely to ignore very high-health enemies.
 * Made bots less likely to tank creeps when attacking an enemy's minons.
 * Bots now have the ability to figure out which enemy heroes are illusions and which aren't, and they will adjust their ability usage accordingly.
 * Fixed a few cases where bots would try to cast an interrupting stun on a magic-immune enemy that was channeling.
 * Made bots a bit less aggressive about buying dust.
 * Made bots a bit more scared of Juggernaut's Blade Fury when at low health.
 * Fixed bug where bots would sometimes buy a duplicate courier.
 * Improved how bots infer ganks, tower pushes, and tower defenses from human players.
 * Bots are now more likely to automatically help out humans with tower pushes, tower defenses, and doing Rosh.

}}