Treant Protector/Counters

Bad against...

 * All of Timbersaw's active spells are capable of felling trees, and cutting down trees makes it much harder for Treant Protector to use his abilities.
 * Due to Timbersaw's spells having a chaotic nature, he may accidentally cut down a tree that has been affected with Eyes of the Forest or harm a unit under Nature's Guise, potentially ruining a gank and reducing Treant Protector's team vision.
 * allows him to easily grapple away should he get caught in.
 * 's damage-over-time mechanics chews away almost instantaneously.


 * All of Treant Protector's abilities are worth stealing, and Rubick is able to cast them with no animation time.


 * will reveal Treant Protector if he tries to use.


 * Venomancer's damage over time poisons remove very quickly.


 * Storm Spirit's renders two of Treant Protector's abilities useless, as he can easily escape from  and prevent being damaged from  as he becomes invulnerable.


 * Phantom Lancer's many illusions will easily eat away, provided he has sufficient farm.
 * can dispel both and.

Others

 * In general, heroes with damage over time abilities will quickly remove :, , ,.
 * Heroes that bases themselves on skills will do well against Treant Protector, as the Tree's abilities offers a great protection against physical damage and normal attacks, but has little to do against powerful nukes.
 * Heroes with the capability of removing or destroying trees greatly hinders the effectiveness of Treant Protector's skills:, , ,

Items

 * or with Necronomicon Warrior's  reveals all trees buffed with, as well as  himself.
 * is readily available and can be bought in bulk to remove trees by consuming them.
 * and its possible upgrades, and, can used to chop trees down.
 * While unconventional, and its upgrade,, can also be used to clear trees in a linear fashion.
 * 's abilities are dispellable with any dispel, so items such as, , are very effective against him.
 * prevents any invisible gank coming from.

Good against...

 * Spirit Breaker's slow attacks cannot harm a hero shielded by.


 * Anti-Mage relies on blinking and auto-attacking. prevents both.
 * Be wary that he will eventually farm up a that fully dispels Overgrowth. Good players will wait for your ultimate to use their manta. Perhaps an ally has a silence or similar that would force him to use his manta before your ultimate?


 * Lycan has no kind of teleport, being only able to walk, and heavily relies on his auto-attacks. As roots and disarms the targets, Lycan can't do much in an overgrowth field.


 * Treant Protector can hide any ally under the trees created by and can cancel the Prophet's.


 * Another hero heavily based on auto attacks and no mobility, being an easy prey for an invisible hero and for Treant strong disarms and motion reduction skills.

Others

 * has a great duration, but it only prevents enemies from attacking, moving and blinking. Pseudo-blinks and any other ability are still free to use, though the enemies are kept stopped and disarmed till the end of the spell duration. Due to this, units that relies heavily on auto attacks are the ones that suffers most with.
 * ,, , , , and others are some of the Heroes that bases themselves on auto attacks and have little or no mobility, suffering in the grassy hands of.

Works well with...

 * Pudge greatly benefits from, as he can sneakily cast a deadly . Victims don't even get to see what hit them.


 * Warlock can full stack an while the enemies are in  or while he is under  invisibility.
 * Warlock applies a good stun that can be used along with . Also, as the victims are unable to move, the Golems can do a real mess.


 * along with is a great source of infinite mana, health and damage.


 * Mirana can hit a long range while targets are slowed by  or targets paralyzed by.


 * Treant Protector solves Sven's problems with being kited, protecting him with, slowing, rooting and disarming enemies, as Sven deals huge damage to them all.

Others

 * Treant Protector works really well with heroes that have any AoE skill, such as, , , and others.
 * A special mention should go to as Overgrowth can, by itself, guarantee your bird's  to go off, dealing damage and stunning through magic immunity.
 * Heroes with any mana regeneration abilities can help Treant to keep his manapool safe as he casts, healing his allies and himself.
 * Heroes that need enemies close to them or in one position for a long time, like, , , will have great advantage over the clash as Treant Protector has one of the longest AoE movement disabling skill of the game.

List of heroes that counter Treant Protector, and list of heroes that work well with Treant Protector.