August 03, 2011 Patch

{{Patch layout
 * before = 2011-08-02
 * after = 2011-08-04


 * source = http://store.steampowered.com/news/5979/
 * source-title = Update


 * notes =

Heroes

 * Fixed Shadow Shaman's wards and Venomancer's Wards not being able to attack Roshan.
 * Fixed Lion's Mana Drain and Shadow Shaman's Shackles to properly handle getting purged.
 * Tidehunters anchor smash takes 0.5 seconds instead of 0.3.
 * Weaver: Geminate Attack properly triggers on an attack landing, not on a fixed timer.
 * Clockwerk: Hookshot no longer hits himself if he has Ultimate Scepter.

Items

 * Fixed Courier price 200 -> 170.
 * Fixed Shadow Blade price 1100 -? 1000.
 * Fixed smoke of deceit not providing the move speed bonus.
 * Smoke of Deceipt will now conceal units on the minimap even if they can be seen by a sentry ward or any other true sight deal.
 * Teleport Scroll won't receive the increased channel time if teleporting near the fountain.
 * Travel boots now properly teleport to the target unit, and will be aborted immediately if the unit dies.

Visuals

 * Updated Vengeful to new model.
 * Added a number of ability icons.
 * Revised a number of neutral creep models.
 * New necro warrior model.
 * Updated portrait videos.
 * Fixed Frozen units not playing their death animations.
 * Fixed Mirana's arrow having bad attachment and sometimes looking wrong.
 * Fixed Vengeful Spirit's weapon drawing a square when an illusion.
 * Added some color back to Roshan.

Gameplay

 * Dire imbaward spot: clipped top surface to ensure wards are placed level, so they provide correct vision (fixes wards sinking into the non-solid rock model and then having half their vision blocked).
 * Radiant imbaward spot: pulled neutral camp trigger up a bit so only half the imbaward spot blocks the neutral camp spawn.
 * Miss messages how appear immediately, and over the misser's head.
 * Abilities that dominate creeps clear out the players that used to be able to control them. This prevents Chen and Enchantress from being able to control the same creeps.
 * You can now issue attack orders on friendly units regardless of whether or not they can be denied. There are no longer deny-related error messages.
 * Implemented de-aggroing. Activates when issuing an attack order on a friendly unit.
 * Fixed some items from considering their stack count when calculating their sell price.
 * Neutral Camps no longer consider dominated units when determining whether they have been cleared.
 * Summoned units will no longer disable backdoor protection on towers.
 * Troll heal heals a single character.

UI
}}
 * Fixed being able to drag a channeling teleport scroll to the stash and have it complete. Now throws a warning that dragging a channeling item is not allowed.
 * Level up stats now requires either being in level up mode or pressing control+key.
 * Queried enemies no longer show the level of buffs.
 * Fixed Mask of madness thinking it was toggled on every alternate cast.
 * Update stats section on hud when a displayed modifier changes its tooltip parity, eg Dazzle's Weave.
 * Reduced brightness of shops on the minimap.
 * Minimap:
 * When voice chatting, illusion icons won't swap to the chat bubble.
 * Fixed invisibility hero icon not drawing.
 * Fixed Dire hero glows drawing while in spectator.
 * ConVar dota_minimap_simple_color uses Simple Colors on Minimap.
 * ConVar dota_minimap_hide_background prevents the minimap terrain being drawn.
 * Hooked up close button in spectator panels.
 * Vertically aligned lifetime timer for heroes.
 * Hooked up 'return to game' button in dashboard topbar.
 * Added tooltip and button state to glyph button.
 * Fixed courier button on the hud. clicking while having the courier selected jumps the camera to the unit.
 * Fixed the display of negative bonus armor and damage.
 * Hooked up inventory icons for necronomicon level 2 and 3.