Undying/Changelogs

Version history
{{VersionTableElement|7.19d| {{VersionTableElement|7.16| }} {{VersionTableElement|7.14|
 * {{A|Tombstone|Undying}}
 * Reduced hero attacks to destroy from 4/5/6/8 to 4/5/6/7.
 * Reduced non-hero attacks to destroy from 8/10/12/16 to 8/10/12/14.
 * Reduced {{A|Soul Rip|Undying}} mana cost from 100/110/120/130 to 80/95/110/125.
 * Reduced {{A|Tombstone|Undying}} zombie spawn interval from 4.5/4/3.5/3 to 4/3.5/3/2.5.
 * Talents:
 * Level 15 left talent: +30s {{A|Decay|Undying}} duration increased to +50s.
 * Level 20 left talent: +4 {{A|Tombstone|Undying}} attacks to destroy increased to +6.

}} {{VersionTableElement|7.13b| }} {{VersionTableElement|7.12| }} {{VersionTableElement|7.10|
 * Reduced base armor from 3 to 2.
 * Reduced movement speed from 310 to 305.
 * {{U|Undying Zombie}}
 * Increased {{A|Deathlust|Undying Zombie}} attack speed bonus from 50 to 75.
 * Increased {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}} own max health as heal per hero death from 10% on each level to 15%/20%/25%.
 * Talents:
 * Level 10 right talent: +100 cast range increased to +150.
 * Level 15 left talent: +20s {{A|Decay|Undying}} duration increased to +30s.
 * Level 20 left talent: +3 {{A|Tombstone|Undying}} attacks to destroy increased to +4.

}} {{VersionTableElement|7.07|
 * Increased base health regeneration from 0 to 1.5.
 * Increased base mana regeneration from 0.01 to 0.9.
 * {{A|Decay|Undying}}
 * Reduced damage from 20/60/100/140 to 20/50/80/110.
 * Reduced mana cost from 70/90/110/130 to 70/85/100/115.
 * {{A|Tombstone|Undying}}
 * Increased duration from 15/20/25/30 to 30 on each level.
 * Increased radius from 600/800/1000/1200 to 1200 on each level.
 * Increased zombie spawn interval from 3 on each level to 4.5/4/3.5/3.
 * Increased cooldown from 70 on each level to 85/80/75/70.
 * {{U|Undying Zombie}}
 * Reduced collision size from 8 to 4.
 * Reworked talents:
 * Old:
 * Level 10: +90 gold per minute or +15 health regen
 * Level 15: +300 health or +35% experience gain
 * Level 20: +30 movement speed or +50 {{U|Undying Zombie}} attack damage
 * Level 25: -2s {{A|Decay|Undying}} cooldown or +15 armor
 * New:
 * Level 10: +8 health regen or +100 cast range
 * Level 15: +20s {{A|Decay|Undying}} duration or {{A|Tombstone|Undying}} on death [{{tooltip|?|Creates a Tombstone of current level at Undying's death location.}}]
 * Level 20: +3 {{A|Tombstone|Undying}} attacks to destroy or +30 {{U|Undying Zombie}} attack damage
 * Level 25: -2s {{A|Decay|Undying}} cooldown or gain 200s cooldown {{A|Reincarnation|Undying}} [{{tooltip|?|5 seconds reincarnation delay.}}]

}} {{VersionTableElement|7.06f| }} {{VersionTableElement|7.06d| }} {{VersionTableElement|7.06|
 * {{A|Tombstone|Undying}}
 * Increased hero attacks to destroy from 3/4/5/7 to 4/5/6/8.
 * Increased non-hero attacks to destroy from 6/8/10/14 to 8/10/12/16.
 * Increased base armor from 2 to 3 (total armor is now 4.43).
 * Increased {{Attribute ID|strength}} gain from 2.1 to 2.4.
 * Reduced base health regeneration from 0.25 to 0.
 * Talents:
 * Level 10 right talent changed: -30s respawn time ➜ +15 health regen.

}} {{VersionTableElement|7.03|
 * Talents:
 * Level 20 left talent: +25 movement speed increased to +30.

}} {{VersionTableElement|7.02|
 * Talents:
 * Level 15 right talent: +30% experience gain increased to +35%.
 * Level 20 left talent: +20 movement speed increased to +25.
 * Level 20 right talent changed: +10 all stats ➜ +50 {{U|Undying Zombie}} attack damage.
 * Level 25 left talent changed: +40 {{U|Undying Zombie}} attack damage ➜ -2s {{A|Decay|Undying}} cooldown.
 * Level 25 right talent: +12 armor increased to +15.

}} {{VersionTableElement|7.00|
 * Increased {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}} own max health as heal per hero death from 6% to 10%.
 * Added talents:
 * Level 10: +90 gold per minute or -30s respawn time
 * Level 15: +300 health or +30% experience gain
 * Level 20: +20 movement speed or +10 all stats
 * Level 25: +12 armor or +40 {{U|Undying Zombie}} attack damage

}} {{VersionTableElement|6.88| }} {{VersionTableElement|6.87| }} {{VersionTableElement|6.86c| }} {{VersionTableElement|6.86| }} {{VersionTableElement|6.85| }} {{VersionTableElement|6.84c| }} {{VersionTableElement|6.84b| }} {{VersionTableElement|6.84| }} {{VersionTableElement|6.83| }} {{VersionTableElement|6.82| }} {{VersionTableElement|6.81b| }} {{VersionTableElement|6.81| }} {{VersionTableElement|6.80| }} {{VersionTableElement|6.79| }} {{VersionTableElement|6.78| }} {{VersionTableElement|6.77| }} {{VersionTableElement|6.75| }} {{VersionTableElement|6.73| }} {{VersionTableElement|6.72d| }} {{VersionTableElement|6.72c| }} {{VersionTableElement|6.72| }} {{VersionTableElement|6.71| }} {{VersionTableElement|6.70| }} {{VersionTableElement|6.68| }} {{VersionTableElement|6.67| }} {{VersionTableElement|6.66| }} {{VersionTableElement|6.64| }} {{VersionTableElement|6.63| }} {{VersionTableElement|6.60| }} {{VersionTableElement|6.58|
 * Increased {{Attribute ID|intelligence}} gain from 2.5 to 2.8.
 * {{A|Decay|Undying}}
 * Increased cast range from 625 to 650.
 * Increased duration from 40 to 45.
 * Increased attack range from 128 to 150.
 * {{A|Tombstone|Undying}} now treats attacks from illusions as attacks from non-hero units. [{{tooltip|?|This means illusions can no longer destroy the tombstone with 3/4/5/7 hits like heroes.}}]
 * Increased {{A|Tombstone|Undying}} cooldown from 60 to 70.
 * {{A|Tombstone|Undying}}
 * Increased gold bounty from 75/100/125/150 to 125/150/175/200.
 * No longer has a 44 experience bounty.
 * {{U|Undying Zombie}}
 * Reduced attack damage from 31-39 to 30-36.
 * {{A|Tombstone|Undying}}
 * No longer has 175/350/525/700 health.
 * Now requires 3/4/5/7 hero attacks or 6/8/10/14 non-hero attacks to destroy.
 * {{A|Soul Rip|Undying}} now heals {{A|Tombstone|Undying}} for 2/4/6/8 health.
 * {{U|Undying Zombie}}
 * Reduced attack damage from 37-45 to 31-39.
 * Reworked {{I|Aghanim's Scepter}} upgrade:
 * Old: Increases {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}} max damage amplification from 20%/25%/30% to 30%/35%/40%, own max health as heal from 6% to 10% per hero death and 2% to 3% per non-hero death.
 * New: Increases {{A|Decay|Undying}} {{Attribute ID|strength}} steal from 4 to 10.
 * Reduced {{A|Tombstone|Undying}} health from 200/400/600/800 to 175/350/525/700.
 * Increased {{A|Soul Rip|Undying}} mana cost from 50/75/100/125 to 100/110/120/130.
 * {{U|Undying Zombie}}
 * Tower now kill Zombies with one hit.
 * {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}}
 * Reduced minimum damage amplification from 5%/10%/15% to 1%.
 * Reduced minimum movement speed slow from 5% to 1%.
 * {{I|Aghanim's Scepter}} upgrade:
 * No longer increases {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}} minimum damage amplification.
 * {{A|Soul Rip|Undying}}
 * Now sums the damage up into 1 instance, instead of dealing a number of instances.
 * Can no longer be cast on {{U|Undying Zombie}}s.
 * {{U|Undying Zombie}}
 * No longer has 30 health.
 * Now requires 1 hero attack or 2 non-hero attacks to be killed.
 * {{A|Soul Rip|Undying}}
 * Rescaled max unit count from 5/10/15/20 to 10/12/14/16.
 * Rescaled damage/heal per unit from 25 to 18/22/26/30.
 * Increased {{A|Tombstone|Undying}} armor from 4 to 5.
 * Increased {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}} max movement speed slow from 15% to 20%.
 * Increased {{A|Tombstone|Undying}} zombie spawn radius from 400/600/800/1000 to 600/800/1000/1200.
 * {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}}
 * Now slows between 5% and 15% movement speed, based on the distance between the affected units and {{H|Undying}}, instead of a static 9% (same scaling mechanic as the damage amplification).
 * {{I|Aghanim's Scepter}} upgrade:
 * Increases {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}} minimum damage amplification from 10%/15%/20% to 15%/20%/25% and increased maximum damage amplification from 25%/30%/35% to 30%/35%/40%.
 * Increased {{Attribute ID|intelligence}} gain from 2 to 2.5.
 * Increased {{A|Soul Rip|Undying}} radius from 975 to 1300.
 * {{A|Tombstone|Undying}}
 * Increased {{U|Tombstone}} bounty from 70/90/110/130 to 75/100/125/150.
 * {{U|Undying Zombie}}
 * Increased {{A|Deathlust|Undying Zombie}} health percentage threshold from 5%/10%/15%/20% to 20%/25%/30%/35%.
 * No longer give any experience or gold.
 * {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}}'s Plague Aura now affects spell immune units.
 * Reduced {{A|Soul Rip|Undying}} cooldown from 25/20/15/10 to 24/18/12/6.
 * Increased {{A|Decay|Undying}} {{Attribute ID|strength}} steal duration from 25/30/35/40 to 40.
 * Increased {{A|Soul Rip|Undying}} cast range from 650 to 750.
 * Reduced {{A|Decay|Undying}} damage from 40/80/120/160 to 20/60/100/140.
 * {{A|Decay|Undying}}
 * Increased {{Attribute ID|strength}} steal duration from 21/24/27/30 to 25/30/35/40.
 * Increased radius from 300 to 325.
 * {{U|Undying Zombie}}
 * {{A|Deathlust|Undying Zombie}} movement and attack speed bonus threshold now also triggers if their target is below 5%/10%/15%/20% health.
 * Reduced {{A|Decay|Undying}} cooldown from 11/9/7/5 to 10/8/6/4.
 * Reduced {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}} cooldown from 90 to 75.
 * Increased collision size from 12 to 24.
 * Reduced collision size from 24 to 12.
 * {{U|Undying Zombie}} no longer leaves a usable corpse.
 * Increased attack range from 100 to 128.
 * Increased {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}} movement speed slow from 7% to 9%.
 * Increased {{A|Decay|Undying}} damage from 30/60/90/120 to 40/80/120/160.
 * Increased {{A|Tombstone|Undying}} cast range from 250 to 600.
 * Increased {{A|Tombstone|Undying}} health from 150/300/450/600 to 200/400/600/800.
 * Added {{I|Aghanim's Scepter}} upgrade for {{H|Undying}}:
 * Increases {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}} max damage amplification from 20%/25%/30% to 25%/30%/35%, own max health as heal per hero death from 6% to 10% and own max health as heal per non-hero death from 2% to 3%.
 * Reduced base {{Attribute ID|strength}} and gain from 25 + 2.8 to 22 + 2.
 * {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}} no longer heals {{H|Undying}} from dying illusions.
 * Reduced {{A|Tombstone|Undying}} armor from 10 to 4.
 * {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}}
 * Reduced own max health as heal per hero death from 12% to 6%.
 * Reduced own max health as heal per non-hero death from 3% to 2%.
 * Reduced base armor from 5 to 2 (total armor is now 3.43).
 * {{A|Tombstone|Undying}} no longer spawns {{U|Undying Zombie}} for units in the Fog of War.
 * Reworked {{H|Undying}}.
 * Changed primary attribute from {{Attribute ID|intelligence}} to {{Attribute ID|strength}}.
 * No changes to base attribute and attribute gain.
 * Replaced {{A|Raise Dead|Undying}} with {{A|Decay|Undying}}.
 * Old {{A|Raise Dead|Undying}}
 * Calls the Undying's fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp.
 * Number of zombies: 1/2/3/4
 * Attacks to multiply: 6
 * Heal per zombie death: 50
 * Zombie duration: 30
 * Mana cost: 100/120/140/160
 * Cooldown: 30


 * New {{A|Decay|Undying}}
 * Dirge saps away the strength of enemy heroes and retains it for a period of time.
 * Cast Range: 625
 * Radius: 300
 * Damage: 30/60/90/120
 * Strength steal: 4 per hit hero
 * Steal duration: 21/24/27/30
 * Mana cost: 70/90/110/130
 * Cooldown: 11/9/7/5
 * Notes: Steals the strength before dealing damage.


 * {{A|Soul Rip|Undying}} can now target buildings owned by {{H|Undying}}.
 * Notes: Can be cast on {{A|Tombstone|Undying}} to heal it.


 * Replaced {{A|Heartstopper Aura|Undying}} with {{A|Tombstone|Undying}}.
 * Old {{A|Heartstopper Aura|Undying}}
 * The Dirge's deathly air stills the hearts of his opponents, causing them to lose their max health over time.
 * Radius: 250/500/750/1000
 * Max health lost per second: 1%


 * New {{A|Tombstone|Undying}}
 * Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
 * Cast Range: 250
 * Zombie spawn radius: 400/600/800/1000
 * Zombie spawn interval: 3
 * Duration: 15/20/25/30
 * Mana cost: 120/130/140/150
 * Cooldown: 60


 * {{U|Tombstone}} stats:
 * Health: 150/300/450/600
 * Armor: {{tooltip|10|Armor type: Medium}}
 * Bounty: 70/90/110/130
 * Notes: Tombstone has {{A|Spell Immunity|Tombstone}}. This building has no health regeneration and can be targeted by {{A|Soul Rip|Undying}}.


 * {{U|Undying Zombie}} stats:
 * Health: 30
 * Armor: {{tooltip|0|Armor type: Unarmored}}
 * Attack damage: {{tooltip|37-45|damage type: Piercing}}
 * Base attack time: 1.6
 * Movement speed: 375
 * Bounty: 5-7 Gold
 * Notes: Zombies are uncontrollable, have the {{A|Deathlust|Undying Zombie}} and {{A|Spell Immunity|Undying Zombie}} ability. Zombies do not count towards {{A|Soul Rip|Undying}}. When the Tombstone dies, all zombies die as well.
 * {{A|Deathlust|Undying Zombie}}
 * Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
 * Health threshold: 100/200/300/400
 * Threshold movement speed bonus: 50%
 * Threshold attack speed bonus: 50
 * Movement speed slow: 7%
 * Slow duration: 2.5
 * Notes: The slow stacks with each attack and stacks with other Undying Zombies' slow.


 * Replaced {{A|Plague|Undying}} with {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}}.
 * Old {{A|Plague|Undying}}
 * Infects the target with a plague. Reduces movement speed and amplifies incoming damage. Infects other units that come within range of a plagued unit.
 * Cast range: ?
 * Spread radius: 200
 * Damage amplification: 20%/25%/30%
 * Movement speed slow: 25%
 * Duration: 7/8/9
 * Mana cost: 100/125/150
 * Cooldown: 30


 * New {{A|Flesh Golem (Pre 7.20)|Undying|text=Flesh Golem}}
 * Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.
 * Max radius: 750
 * Min radius: 150
 * Max damage amplification: 20%/25%/30%
 * Min damage amplification: 5%/10%/15%
 * Own Max Health as Heal per Hero Death: 12%
 * Own Max Health as Heal per Non-Hero Death: 3%
 * Duration: 30
 * Mana cost: 100
 * Coodlown: 90
 * Notes: The damage amplification is strongest within 150 radius, weakest at 700 radius. Its strength changes linearly based on the distance between Undying and uffacted units. Every unit's death heals Undying based on his maximum health, including allies' death. Slow is applied within the full 700 radius.

}} {{VersionTableElement|6.52b| }} {{VersionTableElement|6.52| }} {{VersionTableElement|6.50| }} {{VersionTableElement|6.45| }} {{VersionTableElement|6.44b| }} {{VersionTableElement|6.44| }} {{VersionTableEnd}}
 * {{A|Soul Rip|Undying}}
 * Changed damage type to units within range from magical to HP Removal.
 * The damage done to units within range is no longer lethal.
 * {{A|Plague|Undying}}
 * Increased cast range from 400 to 700.
 * Reduced cooldown from 45 to 30.
 * {{U|Living Dead}}
 * Now have 33% magic resistance.
 * Reduced bounty from {{Needinfo}} to {{Needinfo}}.
 * Reduced {{A|Soul Rip|Undying}} cooldown from 30 on each level to 25/20/15/10.
 * Increased base armor from 1 to 5 (total armor is now 6.43).
 * {{U|Living Dead}}
 * Reduced bounty from {{Needinfo}} to {{Needinfo}}.
 * Changed {{A|Heartstopper Aura|Undying}} damage type from pure to HP Removal.
 * Reduced {{A|Plague|Undying}} movement speed slow from 30% to 25%.
 * Reduced {{Attribute ID|strength}} gain from 2.6 to 2.1.
 * {{U|Living Dead}}
 * Reduced health from 450 to 400.
 * Reduced armor from 0 to -2.
 * Increased bounty from {{Needinfo}} to {{Needinfo}}.
 * {{A|Plague|Undying}}
 * Reduced damage amplification from 25%/30%/35% to 20%/25%/30%.
 * Reduced duration from 7/9/11 to 7/8/9.
 * Created.

Patch history
Undying/Изменения 不朽尸王/改动日志