Mirana/Counters

Bad against...

 * Puck can initiate on Mirana with a Waning Rift silence to prevent her from going invisible or Leaping.
 * A Mirana caught in Dream Coil will stun herself if she tries to Leap away.
 * Puck's Burst damage takes advantage of Mirana's below average health.
 * Puck can dodge Sacred Arrow and Starstorm with Phase Shift.


 * Abaddon can remove the Sacred Arrow stun from his Teammates with Aphotic Shield, or remove it from himself with Borrowed Time.
 * Borrowed Time makes Abaddon almost impossible to burst down with Mirana's Aghanim's Starstorm combo.


 * Earthbind prevents Mirana from Leaping or going invisible with Moonlight Shadow. She can be easily killed by Poof and Geostrike while disabled.
 * Landing a Sacred Arrow on Meepo does not render him helpless, as all of the other Meepos can still fight back.
 * His above average Magic Resistance makes him take less damage from Mirana's combo.


 * Flux will slow Mirana even after she Leaps, since she will likely be near no allies.
 * Arc Warden can place Magnetic Field on an ally who has been hit by Sacred Arrow to protect them.
 * As Necronomicon is his core item, Arc Warden can reveal Mirana and her allies hiding in Moonlight Shadow.


 * If Slark sees the Sacred Arrow before it hits him he can use Dark Pact to remove it a moment later.
 * Pounce prevents Mirana from escaping with Leap.
 * Slark can survive Mirana's Aghanim's Starstorm combo with Shadow Dance.

Others

 * Heroes with silences and hard stuns such as Doom, Silencer, Lion or Bane can keep Mirana from Leaping away.
 * Heroes with Invisibility detection spells such as Bounty Hunter and Slardar prevent her from saving her allies with Moonlight Shadow.
 * Heroes who can protect or dispel stunned allies such as Legion Commander, Outworld Devourer, Shadow Demon, Dazzle, and Oracle can reduce the effectiveness of Sacred Arrow.

Items

 * Gem of True Sight, Sentry Wards, and Necronomicon reveal her and her team during Moonlight Shadow.
 * Observer Wards scout her rotations and arrow casts, which lower a roaming Mirana's impact on the laning stage.
 * Black King Bar prevents her whole combo from working, and Glimmer Cape or Pipe of Insight can be used to lower the damage an ally takes even if they are hit by Arrow.

Good against...

 * Drow Ranger's predictable movement patterns while she winds up her slow attacks make her a good Sacred Arrow target.
 * This also applies to other ranged carries that stay as far back in fights as possible without moving much, such as Sniper and Enchantress.
 * Her low health makes her easy to burst down with Mirana's spells, especially with Aghanim's Scepter.
 * Mirana can dodge Gust with good reaction time, or Leap away if Drow tries to slow her without Gust.


 * Sacred Arrow can be used to interrupt Freezing Field from a safe distance, forcing her to cancel it to dodge or get hit.
 * Crystal Maiden has very slow movement speed, making her an easy Sacred Arrow target.
 * Crystal Maiden has low health and can easily be killed with an Aghanim's Starstorm combo or just when hit with an arrow.
 * If Frostbite has already been used, Mirana can easily Leap away even when slowed by Frost Nova or Freezing Field.


 * Sacred Arrow can be used to interrupt Death Ward from a safe distance, forcing him to cancel it to dodge or get hit.
 * Paralyzing Cask is a slow-moving stun, and Mirana can leap away from her allies to keep it from bouncing.
 * Witch Doctor has low health and can easily be killed with an Aghanim's Starstorm combo or just when hit with an arrow.


 * Techies has the slowest Movement Speed in the game, making him an easy Sacred Arrow target. He also spends lots of time standing still planting stacks of mines away from creep waves.
 * If Techies is hit with a Sacred Arrow he can be killed before he has a chance to use Suicide Squad, Attack!
 * Mirana has high attack range to kill his mines from a safe distance.
 * Techies's team may buy a gem to counter your Moonlight Shadow. If they do and you steal it you have a free way to see his traps.
 * This is, of course, a double-edged sword as your own gem will be used against you if you choose to get one and lose it.

Others

 * Heroes who cannot move in fights such as a Dueling Legion Commander or anyone channeling a spell like Bane, Pudge, or Enigma are easy Sacred Arrow targets.
 * Heroes who rely on disjointable spells or slows to get kills, such as Sven and Venomancer, will have a hard time cornering a Mirana who still has Leap.
 * Mirana can instantly kill creeps with Sacred Arrow, making her decent at crippling the armies of Chen or Enchantress.

Works well with...

 * Shadow Demon can use Disruption to hold an enemy in place for Mirana to land an easy Sacred Arrow. This combo is devastating even at level 1.
 * Shadow Poison can be used to scout for potential arrow targets.
 * If Mirana holds someone in place with her arrow, Shadow Demon can easily hit them with Soul Catcher and stack Shadow Poison on them.
 * Soul Catcher makes Mirana's Aghanim's combo devastatingly strong.
 * Demonic Purge also allows Mirana to land an easy arrow.


 * Batrider can hold enemies in place with Flaming Lasso, allowing Mirana to land an easy Arrow. Enemies affected by Sticky Napalm are also easier to hit.
 * If an enemy is hiding behind creeps Batrider can still pull them away from the creep wave into an arrow's path.
 * Batrider's flying vision lets him scout for arrow targets.
 * If an enemy is trying to dodge an arrow, Batrider can use Flamebreak to push them into it.
 * Batrider can drag enemies directly into Mirana, letting her get a double hit Starstorm, or two with Aghanim's Scepter.


 * Beserker's Call will hold enemies in place long enough for Mirana to land an arrow, or Axe can force melee heroes to follow him into an arrow's path.
 * If Axe calls many enemies into one small area, Mirana can Leap into the fight and use Starstorm on all of them.
 * Mirana's below average attack damage means that she may not be able to finish enemies hit by her combo. Axe can finish off these enemies easily with Culling Blade.


 * Power Cogs will lock an enemy in place for Mirana to land an easy Sacred Arrow.
 * Both Mirana and Clockwerk have huge range on their stuns, allowing them to gank targets from completely out of vision even in the day.
 * Rocket Flare reveals enemies in the fog of war, allowing Mirana to try to use her arrow on anyone they scout.


 * Bane can use Nightmare to hold an enemy in place for Mirana to land an easy Sacred Arrow. This combo is devastating even at level 1.
 * Even after the laning stage, Brain Sap and Starstorm is enough damage to kill most targets hit by an arrow without needing a third ally or to commit Fiend's Grip.
 * Fiend's Grip and Sacred Arrow together can stun a hero for a total of 10 seconds. Including Nightmare increases this number further.

Others

 * Heroes with long duration stuns such as Shadow Shaman, Dragon Knight, and Lion can hold enemies in place long enough to land an easy Sacred Arrow.
 * Heroes who amplify spell damage such as Pugna, Skywrath Mage, and Chen greatly aid Mirana's ability to burst enemies down with her Aghanim's Starstorm combo.
 * Heroes who can scout for enemies, such as Bounty Hunter, Riki, and Night Stalker with Aghanim's Scepter, can help her set up Arrows. Observer wards in the enemy jungle can also accomplish this.

List of heroes that counter Mirana, and list of heroes that work well with Mirana.