Lina/Guide

Semi-carry

 * Semi-carry Linas typically take the mid lane and aim to bully the enemy mid with superior range right clicks and spam whilst farming a fast Eul's Scepter. You should aim to push the wave in order to secure runes and when you have enough levels, begin roaming around the map, setting up kills with your allies.
 * With a, you should aim to solo kill enemies with a Eul's into combo along with your nukes and right clicks. You should use this time to shut down the enemy carries and acquire farm so that you and your team have a farm and gold advantage.
 * Depending on the enemy composition, you will want to build into late game items that enable you to kill enemies more effectively. allows you the option of building right click enhancing items such as,  or , allowing you impressive damage output that can deal with heroes that can survive your magic burst or are natural Black King Bar carriers.  allows your ult to deal Pure damage and go right through spell immunity, so consider this as a choice should you be up against enemies with Black King Bars.
 * However, builds that utilize powerful right click items generally won't provide you with much mana. Given Lina's low cooldown nukes and extremely high mana-cost Ultimate, you will find yourself running out of mana very quickly in prolonged engagements, something which a Eul's Scepter alone will not remedy. Consider items like, or  to keep you topped up on mana.
 * In the same vein, you should not neglect to build for defense/positioning, as you are very squishy at all stages of the game and can easily be ganged up on by multiple heroes, feeding away experience and hindering your ability to snowball. Items like, and  allow you to last longer in fights, ensuring you are able to dish out your damage or escape a losing battle.
 * Lina's passive allows her to scale extremely well into the late game with her constant high attack speed. Due to her out-ranging most heroes, she is similar to.

Support

 * Support Linas consume much less farming resources and participate in roaming and ganking at early time. She preferred Position 4 to support off-lane core, due to a constant harassment to enemy's core with and robbery of stacking creeps with . She can take great advantages upon enemy heroes during the laning phase.
 * Basically, support Linas give up the physical damages and concentrate on magical damages, survival and aids to your core heroes. and  are good choices for damages, while  and  are always useful at critical moments.

General

 * Lina has one of the longest attack ranges in the game, but also the slowest attack animation. Time your attacks well to get last hits.
 * Always cancel the backswing animation after casting your spells, as Lina suffers from long animation times.
 * In teamfights it can be very beneficial to quickly focus on low-HP or support heroes, as Lina has very good nuking abilities.
 * If Lina has the basic items she needs, it is wise to augment her physical attack for the sake of Fiery Soul. Almost uniquely among intelligence supports, Lina's attacks becomes a serious threat if she attains a level advantage (owing to her enormous intelligence growth and her passive ability).


 * Use Dragon Slave to harass and get last hits in lane.
 * Dragon Slave's range is deceptively long, and can be used to finish off fleeing opponents, or as a parting shot when retreating.
 * Max Dragon Slave first if your intent is to deal the most damage possible.
 * Use Dragon Slave to stack without really leaving the exp from the lane.
 * More tips needed.


 * Light Strike Array is often leveled first because the stun can either save Lina or help her finish a gank.
 * Combining Light Strike Array with a guaranteed stun such as or  makes Lina a serious ganking force early on.
 * Light Strike Array has a very long cast animation. Make sure to target near Lina, so she doesn't need to move into range before casting it.
 * Positioning items such as, , or can help land Light Strike Array and thus Lina's whole spell combo without relying on other heroes.
 * Use Light Strike Array to destroy trees around enemy towers, spotting defenders.
 * More tips needed.


 * One early point in Fiery Soul can boost Lina's harass potential, especially after landing Light Strike Array on an enemy, as her attack speed will be temporarily increased.
 * Use all of Lina's other abilities first to take the speed-enhancing effect of Fiery Soul to its maximum potential.
 * It is sometimes acceptable to use Lina's other abilities simply to gain Fiery Soul's speed bonuses, such as when attacking a tower, or when you're certain no enemies are nearby.
 * In a prolonged teamfight, remember to continuously use Lina's abilities the moment they come off cooldown, so her attack speed remains high throughout the fight.
 * More tips needed.


 * Upon reaching level six, immediately begin looking for opportunities to use Laguna Blade, as few enemies can withstand its massive damage in the early game. A few kills with Laguna Blade in the early game can put Lina's team comfortably ahead.
 * In most cases, it is better to deal the burst damage right away in teamfights instead of saving Laguna Blade until the very last moment to finish an enemy.
 * Only save Laguna Blade for situations where ending an enemy decisively would prevent them from recovering, such as against targets with high health regeneration.
 * Do not waste Laguna Blade on a target that is certain to die.
 * Laguna Blade can hit for 1700 pure damage if she combines and, granting her enormous nuking power.
 * More tips needed.

Items
Starting items:
 * restores health to keep Lina in lane.
 * gives attributes so Lina can get last hits.
 * provides cheap attributes; it also gives more healing out of Tango.
 * sustains mana so Lina can keep using abilities, threatening enemies more.

Early game:
 * is useful since Lina is squishy and has multiple high-cost low-cooldown spells picking up Magic Stick can increase her early staying power greatly.
 * helps Lina get into position to land her abilities while avoiding danger zones.
 * is a common pickup for Lina when playing in the mid lane.

Mid game:
 * 's attack damage complements Fiery Soul to increase Lina's damage output.
 * is a viable alternative, especially for a more support oriented Lina.
 * can solve Lina's mana issues while also improving her low HP pool. With enough charges, she can keep up her full stacks of Fiery Soul without having to worry about being out of mana during the next team fight.
 * enhances Lina's positioning even further and greatly boosts her mana-regeneration because of her high base Intelligence and Intelligence gain. It can also be used to set up Light Strike Array fairly reliably.

Late game:
 * gives Lina the ability to stay back in safety, then blink in at an opportune moment to cast her Light Strike Array before the enemy can see it coming and evade it.

Situational items:
 * roughly boosts Lina's Laguna Blade damage by another ability point, increases her survivability because of the increase to her attributes, and lets her damage stay relevant even against Black King Bar users in the mid or late game.
 * improves her own positioning and all attributes for relatively low cost and also benefits her team.
 * can be useful for a carry Lina, as it helps her to cast Light Strike Array while invisible, and also provides her with an escape mechanism.
 * gives her team an important disable that also helps to ensure she lands Light Strike Array. Furthermore, its attribute bonuses will make her a bit more survivable and drastically improve her mana regeneration.
 * provides a good damage boost when playing as a semi-carry Lina, and can be upgraded to.
 * is sometimes picked up when Lina is carrying, especially against teams with many disables.
 * both helps with Lina's mana regeneration problems as well as her low armor value while also benefiting her team with Shiva's Guard's aura and active ability.
 * provides Lina with a larger mana pool that becomes more important as teamfights expand and Laguna Blade becomes more mana-intensive, as well as a significant boost to her low HP pool. Its active effect can also greatly assist in landing her stun, and has a low enough cooldown to do so almost as soon as Light Strike Array comes off cooldown again.
 * 's lifesteal gives more survival potential in teamfights. Also, it gives a huge intelligence boost, as well as a greater ability to spam spells.
 * is a decent luxury item if the farm is available. It allows Lina to amplify her magical nukes, and slows enemies to help her land them. Using the active on herself is also a good escape mechanism against late game carries.

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