Version 6.54


 * Added extra dynamic replay data to help replay parsers present in-game data (see below)
 * Rebalanced Invoker (see below)
 * Reworked Shadow Priest (see below)
 * Various changes to Phantom Lancer and Spirit Lance (see below)
 * Changes to Aphotic shield and Borrowed Time (see below)


 * Improved hero selection process in RD
 * Added hotkeys for recipe stores
 * Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
 * Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
 * First Blood bounty is shared with the team if Sent/Scourge get the last hit
 * Untouchable now triggers off being targeted by attacks or spells
 * Rewrote Avalanche to fix various minor bugs
 * Decreased Inner Vitality cooldown from 30 to 25 seconds
 * Lowered Clockwerk's strength gain
 * Lowered early damage on Rocket Flare
 * Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
 * Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
 * Improved Bloodrage a little
 * Lowered base armor on Lycan's Wolves from 5 to 2
 * Minor reduction to Clockwerk's base armor
 * Rewrote Maledict for some optimizations
 * Toss no longer uses mana cost/cooldown if you make an invalid cast
 * Toss now seeks its target
 * You can now only -kickafk allied afk players
 * Temporarily undid the movability of items in cooldown while some issues are being fixed
 * Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
 * Player turn indicator for RD is made clearer
 * Added extra orb effect notations to items and abilities (228748)
 * Blur visual effect is now applied only to enemies (190092)
 * Changed the name and icon for Flask of Sapphire Water (206885)
 * Illuminate wave now gives vision (226661)
 * Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
 * Sentinel Ancients buildings are now in rooted model form (216494)
 * Added a new fun mode -mi(miniheroes) that creates the heroes at half size
 * Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
 * Displayed gold animation for First Blood bounty
 * Winners are now displayed in Warcraft's score screen (234657)
 * Dummy lineup units in RD now show player name
 * Improved Acid Spray visual effect
 * Increased Spin Web visual transparency
 * Increased the size of the recently added $ symbol for observers and replays
 * New Sonic Wave visual effect
 * New Maledict visual effect
 * New Freezing Field visual effect
 * New Black Hole visual effect
 * New Spirit Lance visual effect
 * New Flask of Sapphire Water visual effect
 * New visual effect for units with Poison Nova buff
 * New Weave cast visual effect
 * Updated Hookshot tooltip
 * Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
 * Fixed a bug with Feral Heart and swapping or repicking
 * Fixed a minor bug with Grow
 * Fixed a bug with Infest and Refresher-Necronomicon
 * Fixed a bug with Melting Strike on Invoker
 * Fixed a bug with Timewalk and Power Cogs
 * Fixed a minor bug with Expulsion
 * Fixed a rare glitch with Time Walk
 * Fixed Armlet typo
 * Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
 * Fixed Battle Hunger buff tooltip
 * Fixed Bottle activating Mana Leak
 * Fixed Enchant on neutral creeps with initially reduced mana
 * Fixed Feral Heart buff level tooltip
 * Fixed -fs text bug introduce last version
 * Fixed -kickafk warning text not showing up
 * Fixed some issues with Hookshotting someone near trees
 * Fixed some targeting bugs with Lucifer
 * Fixed Stifling Dagger not working properly when it hits a fogged unit
 * Fixed various other tooltip errors

++ Invoker Changes: - Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and mana cost from 20/40/60/80 to 20/50/80/110 - Sunstrike: cooldown 60->30, mana cost 250->175 - Deafening Blast: cooldown 25->40 - Chaos Meteor: cooldown 30->70 - Forge Spirit: cooldown 70->30, mana cost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn. - Tornado: Airtime from 0.4/0.7/1/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190 - Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, mana cost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80. - EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and mana cost. - Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest: - Changed Shallow Grave completely. It is now a basic ability - Changed how Weave works. It is now an ultimate - Reduced Shadow Priest's cast point - Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer: - Reworked Spirit Lance - Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it - Lowered Doppelwalk invisibility duration from 12 to 8 - Increased and Standardized all Phantom Lancer images' percentage of damage taken - Lowered maximum image count

++ Abaddon: - Improved how Borrowed Time works and increased cooldown - Reworked Aphotic Shield stats

++ New real-time replay data: - When a hero dies: Hero, where d=dead player id and k=kill player id - When a chicken dies: Courier, where d=dead player id and k=kill player id - When tower dies: Tower , where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1 - When rax dies: rax , where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id - When Throne gets hurt: Frozen Throne, where p=current percentage hp (75/50/25/10) - When Tree gets hurt: World Tree, where p=current percentage hp (75/50/25/10) - When a player gets disconnected: CKDN, where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver