Mirana/Counters

Bad against...

 * Puck can initiate on Mirana with a silence to prevent her from going invisible or ing.
 * A Mirana caught in will stun herself if she tries to  away.
 * Puck's Burst damage takes advantage of Mirana's below average health.
 * Puck can dodge and  with.


 * Abaddon can remove the stun from his teammates with, or remove it from himself with.
 * makes Abaddon almost impossible to burst down with Mirana's combo.


 * prevents Mirana from ing or going invisible with Moonlight Shadow. She can be easily killed by and  while disabled.
 * Landing a Sacred Arrow on Meepo does not render him helpless, as all of the other Meepos can still fight back.
 * Meepo's above average magic resistance makes him take less damage from Mirana's combo.


 * Normally Mirana enjoys suprising everyone with her, however trying to land arrow and your combo on Huskar is a suicide thanks to his magic resistance.
 * Even if he is on low HP, Huskar can still kill you, what he lacks in damage burst, he lacks up with high attack speed and magic resistance.


 * will slow Mirana even after she Leaps, since she will likely be near no allies.
 * Arc Warden can place on an ally who has been hit by Sacred Arrow to protect them.
 * As is his core item, Arc Warden can reveal Mirana and her allies hiding in  and Necronomicon Warrior can kill Mirana from unexpected Sacred arrow and Aghanim's Scepter Starstorm.


 * If Slark sees the before it hits him he can use  to remove it a moment later.
 * prevents Mirana from escaping with.
 * Slark can survive Mirana's ​ combo with.

Others

 * Heroes with silences and hard stuns such as, , or can keep Mirana from ing away.
 * Heroes with invisibility detection spells such as and  prevent her from saving her allies with.
 * Heroes who can protect or dispel stunned allies such as, , , , and can reduce the effectiveness of Sacred Arrow.

Items

 * ,, and reveal her and her team during.
 * s scout her rotations, which lower a roaming Mirana's impact on the laning stage.
 * prevents her whole combo from working, and or  can be used to protect an ally hit by.

Good against...

 * Drow Ranger's predictable movement patterns while she winds up her slow attacks make her a good target.
 * This also applies to other ranged carries that stay as far back in fights as possible without moving much, such as and.
 * Her low health makes her easy to burst down with Mirana's spells, especially with.
 * Mirana can dodge with good reaction time, or  away if Drow tries to slow her without Gust.


 * can be used to interrupt Freezing Field from a safe distance, forcing her to cancel it to dodge or get hit.
 * Crystal Maiden has very slow movement speed, making her an easy Sacred Arrow target.
 * Crystal Maiden has low health and can easily be killed with an combo or just when hit with an arrow.
 * If has already been used, Mirana can  away even when slowed by  or.


 * can be used to interrupt Death Ward from a safe distance, forcing him to cancel it to dodge or get hit.
 * is a slow-moving stun, and Mirana can away from her allies to keep it from bouncing.
 * Witch Doctor has low health and can easily be killed with an combo or just when hit with an arrow.


 * Techies has the slowest movement speed in the game, making him an easy target. He also spends lots of time standing still planting stacks of  away from creep waves.
 * If Techies is hit with a Sacred Arrow he can be killed before he has a chance to use
 * Mirana has high attack range to kill his traps from a safe distance.
 * Techies's team may buy a to counter your . If they do and you steal it you have a free way to see his traps.
 * This is, of course, a double-edged sword as your own gem will be used against you if you choose to get one and lose it.

Others

 * Heroes who cannot move in fights such as a ing or anyone channeling a spell like, , or  are easy  targets.
 * Heroes who rely on disjointable spells or slows to get kills, such as and, will have a hard time cornering a Mirana who still has.
 * Mirana can instantly kill creeps with Sacred Arrow, making her decent at crippling the armies of or.

Works well with...

 * Shadow Demon can use to hold an enemy in place for Mirana to land an easy . This combo is devastating even at level 1.
 * can be used to scout for potential arrow targets.
 * If Mirana holds someone in place with her arrow, Shadow Demon can easily hit them with and stack  on them.
 * makes Mirana's combo devastatingly strong.
 * also allows Mirana to land an easy arrow.


 * Batrider can hold enemies in place with, allowing Mirana to land an easy . Enemies affected by are also easier to hit since they cannot turn quickly to dodge.
 * If an enemy is hiding behind creeps Batrider can still pull them away from the creep wave into an arrow's path.
 * Batrider's flying vision during lets him scout for arrow targets.
 * If an enemy is trying to dodge an arrow, Batrider can use to push them into it.
 * Batrider can drag enemies directly into Mirana, letting her get a double hit, or two with.


 * will hold enemies in place long enough for Mirana to land a, or Axe can force melee heroes to follow him into an arrow's path.
 * If Axe calls many enemies into one small area, Mirana can into the fight and use  on all of them.
 * Mirana's below average attack damage means that she may not be able to finish enemies hit by her combo. Axe can finish off these enemies easily with.


 * will lock an enemy in place for Mirana to land an easy.
 * Both Mirana and Clockwerk have huge range on their stuns, allowing them to gank targets from completely out of vision even in the day.
 * reveals enemies in the fog of war, allowing Mirana to try to use her arrow on anyone they scout.


 * Bane can use to hold an enemy in place for Mirana to land an easy . This combo is devastating even at level 1.
 * Even after the laning stage, and  is enough damage to kill most targets hit by an arrow without needing a third ally or to commit.
 * and together can stun a hero for a total of 10 seconds. Including  increases this number further.


 * Her Moonlight Shadow helpful with Underlord for initiating with Pit of Malice and Dark Rift.
 * Underlord's Pit of Malice helps Mirana to stun with Sacred Arrow.

Others

 * Heroes with long duration stuns such as, , and can hold enemies in place long enough to land an easy.
 * Heroes who amplify spell damage such as, , and greatly aid Mirana's ability to burst enemies down with her Aghanim's Starstorm combo.
 * Heroes who can scout for enemies such as, , and with  can help her set up arrows. s in enemy territory also accomplish this.

List of heroes that counter Mirana, and list of heroes that work well with Mirana.