Centaur Warrunner/Counters

Bad against...

 * easily interrupts Centaur Warrunner due to his poor cast animation.
 * can negate Stampede.


 * and can completely negate Stampede.


 * negates Stampede.


 * is an effective tool against Centaur Warrunner, who generally has high health and low armor, and compensates the reflected damage of Retaliate.
 * If activated, can protect Lifestealer from Hoof Stomp, Double Edge, and Stampede.


 * Luna's will not trigger  if they hit some other target first. Also Luna commonly buys items that provide lifesteal such as, which lets her heal from the damage of , meaning that  has little effect against her.
 * can be used to counter-initiate against Centaur Warrunner after he jumps in with, and initiates with . But remember that Centaur Warrunner can resolve this problem by buying and it's upgrade  to diminish its damage. Or  to reflect the damage of the  back at Luna.
 * Luna also commonly buys, which will allow her to protect herself from both, Centaur Warrunner's abilities (except for the ), and damage reflect from.


 * With high health and rarely buying or, Centaur Warrunner is a good target for . However, Centaur Warrunner can resolve this problem by buying  and it's upgrade  to diminish its damage.
 * will do well against high health heroes such as Centaur Warrunner.


 * Centaur has nothing to deal with that will negate all of his burst damage.
 * s provide good vision, making for him harder to initiate.

Others

 * 's can also be a useful tool against Centaur, who generally has very high health.  on Centaur can cause Retaliate to damage allies who are forced to attack him.
 * Abilities dealing damage based on a percentage of max health, like and.

Items

 * prevents Centaur Warrunner from blinking, forcing him to use Stampede.
 * , if used well, will save a victim from Centaur Warrunner's onslaught, and besides, Centaur Warrunner has nothing else to counter it.
 * can root a hero during Stampede.
 * and it's upgrades * *, and  allow heroes reliant on right-clicks to heal against the damage of , which can make Centaur Warrunner struggle even against heroes he naturally counters.

Good against...

 * Arc Warden cannot take Centaur Warrunner very easily, and his nukes are not strong enough to deal with Centaur Warrunner.
 * Centaur Warrunner deals huge AoE damage and applies an AoE disable through Hoof Stomp, affecting the double as well the main Arc Warden.
 * is not very effective against melee heroes.
 * This ability also increases his allies' attack speed, meaning Retaliate will deal more damage.
 * Stampede catches him easily due to the lack of escape mechanisms.


 * Whenever Doom casts his ultimate, Centaur Warrunner can cast Stampede and allow the ed hero to run away, wasting Doom's ultimate.


 * Centaur's low Intelligence makes do low damage.
 * With some creative skill builds, Centaur's Hoof Stomp stun duration should always last longer than stun, so escaping unscathed is hard for Nyx.
 * With and detection, Centaur can devastate Nyx in the open.
 * However, bear in mind that Nyx can also easily initiate on Centaur Warrunner as well if he uses in anticipation, and  with . The damage from Retaliate will be reflected back to Centaur Warrunner, stunning him with no chance to react after he's revealed himself, and should guarantee a successful.


 * Pangolier will proc Retaliate several times if he attempts to use on Centaur Warrunner.
 * Centaur can cast Stampede to allow all of his allies to easily avoid.
 * Centaur's tankiness makes it hard for Pangolier to burst him down in the late game.


 * Retaliate deals damage to Phantom Assassin for every attack and thrown at Centaur.
 * cannot evade Double Edge.


 * His illusions will kill themselves in a few hits because of Retaliate. The nukes from Hoof Stomp and Double-Edge should be enough to clear them for a large portion of the game
 * Centaur Warrunner's small mana pool makes 's damage much lower once Centaur doesn't have any more mana left to burn. Keep in mind that Double Edge does not cost mana.
 * Be wary when chasing down Phantom Lancer. Hoof Stomp's terrible cast time makes it quite easy to dodge with.


 * and slow is ineffective against a team with haste (which Stampede gives).
 * Commonly picked up mobility items and hasted movement during his Stampede (as well as his high health pool) make him extremely hard to kill from a distance, damaging with Retaliate and  if he has one.
 * A low health pool and no escape mechanism makes him an easy target for Centaur Warrunner's burst damage and initiation (even making his team possible initiators with Stampede).


 * grants Windranger a massive attack speed bonus, while her attack damage is generally quite low. This, combined with Windranger's low health pool and armor, makes Retaliate do absolutely massive damage over a short time, making Centaur a hero she can never expect to kill or harass.
 * grants evasion, but Centaur Warrunner does not rely on successful attacks in order to do damage. Hoof Stomp, Double Edge, and Stampede all do large amounts of magical damage and can completely demolish Windranger in a moment.

Others

 * 's high speed attack makes Retaliate deal a lot of damage to him.
 * is all about right-clicks. His nuke, is also not that threatning once you have, your core item.
 * 's won't do a lot of damage because Centaur has a low mana pool.  is also relatively ineffective against him.
 * Heroes who are reliant on illusions:, ,.

Items

 * can be a "double-edged sword" against Centaur as it gives him a chance to deal Double Edge's damage twice. However, Lotus Orb can dispel Stampede's slow.
 * and cannot slow hasted heroes during Stampede.

Works well with...

 * Aphotic Shield negates some of the self-damage dealt by Double Edge, as well as providing a reliable additional aoe nuke when the shield breaks.


 * makes a perfect setup for Hoof Stomp and Double Edge.
 * provides Centaur Warrunner with even more damage against melee heroes.


 * can help Centaur set up an initiation.
 * Hoof Stomp's long stun makes easier to land.


 * makes Centaur Warrunner even tankier against attacks.


 * allows for easy initiation which can be followed up with Hoof Stomp.


 * allows for a quick initiation which can be followed up with Hoof Stomp.


 * amplifies damage dealt by Retaliate.
 * can position Centaur into enemies or pull enemies into Centaur for a Hoof Stomp initiation.


 * can unleash its full power when combined with Stampede or even Hoof Stomp, since both are AoE and the first depends of more than one enemy hero near.

Others

 * Any hero that can make enemies silent or drain their mana therefore force them to attack physically like Lion, Keeper Of the Light, Death Prophet, Silencer, Skywrath mage, Antimage and armed with Diffusal Blade heroes like Arc Warden, Mirana, Troll Warlord, Riki, Phantom Lancer, Weaver, Juggernut, Naga Siren, Spectre
 * Heroes who can reduce enemy damage so they take much more damage than deal: Bane, Razor, Underlord

Items

 * provides HP and mana for Centaur Warrunner. The passive also provides him with HP regeneration and bonus armor.
 * removes dispels from Centaur Warrunner and also reflects back any targeted spell at him while he initiates.
 * protects Centaur Warrunner from disables as he initiates.
 * increases Centaur Warrunner's armor and attack speed and decreases the enemy's.
 * and makes Centaur Warrunner more durable against physical and magical attacks.

List of heroes that counter Centaur Warrunner, and list of heroes that work well with Centaur Warrunner.

Centaur Warrunner/Neutralizações Centaur Warrunner/Противостоящие