Version 6.71

Heroes

 * Increased Aphotic Shield cast range by 50


 * Movement speed reduced by 5
 * Chemical Rage bonus HP from 350/700/1050 to 300/600/900


 * Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5


 * Fiend's Grip Scepter duration from 5 to 6 seconds


 * Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
 * This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.


 * Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)


 * Back damage prevention from 10/20/30/40 to 16/24/32/40
 * Side damage prevention from 5/10/15/20 to 8/12/16/20


 * Base movement speed reduced from 315 to 310
 * Spawn Spiderlings mana cost increased from 75/90/105/120 to 80/100/120/140
 * Spawn Spiderlings buff duration increased from 0.9 seconds to 2


 * Phantasm duration increased from 20 to 24


 * Test of Faith cooldown rescaled from 30/28/26/24 to 24


 * Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5


 * Enchant Totem no longer dispels if you animation cancel


 * Movement speed increased by 5


 * Chronosphere duration rescaled from 3/4/5 to 4/4.5/5


 * Life Break HP cost rescaled from 40/33/25% to 35/30/25%


 * Cold Snap no longer triggers on self damage


 * Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
 * Spirits cooldown rescaled from 14 to 20/18/16/14


 * Macropyre damage increased from 75/125/175 to 100/140/180


 * Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%


 * Manaleak now applies a stun instead of a slow when the target runs out of mana
 * Stun duration: 1.25/1.5/1.75/2 seconds
 * Manaleak duration from 5/6/7/8 to 4/5/6/7
 * Manaleak cooldown from 20 to 18


 * Ghost Ship cooldown reduced from 100 to 90
 * X Marks The Spot Return icon placement and hotkey adjusted
 * The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell


 * Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
 * Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types


 * Attack range increased from 600 to 625


 * Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%


 * Skewer cooldown reduced from 45 to 35


 * He can now use cyclone on his other clones


 * Adaptive Strike damage rescaled:
 * Original: Up to 0.75/1.5/2.25/3.0x Agility
 * New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility


 * Sprout can now target the ground again
 * Fixed a previous issue where it became harder to target a unit reliably


 * Urna Swarm rebalanced:
 * Maximum summons reduced from 2/4/6/8 to 2/3/4/5
 * Infestation dps increased from 20 to 40
 * Infestation AoE increased from 275 to 300
 * Cooldown rescaled from 14/11/8/5 to 26/19/12/5
 * Mana cost rescaled from 10 to 40/30/20/10


 * Arcane Orb cooldown removed


 * Ignite rescaled
 * Damage increased from 10/20/30/40 to 26/32/38/44
 * Slow increased from 10/15/20/25% to 20/22/24/26%
 * Duration from 7.5 seconds to 4/5/6/7


 * Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
 * Reworked Blur fade mechanism
 * Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.
 * Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.
 * Distance: 1600
 * Has a 1.5 second delay when adding or removing the effect.


 * Base strength reduced from 22 to 19
 * Sunray activation mana cost increased from 10 to 35
 * Sunray slow from 14/20/26/32 to 10/16/22/28%
 * Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
 * Reduced the duration Sunray slow lasts on you from 2 to 1 second
 * This is the duration that the slow lasts on you after you are no longer hit by the Sunray.


 * Strength gain reduced from 1.45 to 1.2


 * Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60


 * Burrowstrike mana cost rescaled from 140 to 110/120/130/140


 * Ether Shock damage increased from 75/150/225/300 to 80/160/240/320


 * Pounce cooldown reduced from 16 to 12


 * Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48


 * Strength gain increased from 2.5 to 2.8


 * Static Storm cooldown increased from 75 to 85


 * Anchor Smash chance to proc increased from 20 to 25%


 * Grow bonus damage increased from 40/80/120 to 50/100/150


 * Snowball maximum roll duration reduced to 3 seconds
 * Snowball movement speed per extra hero reduced from 100% to 50%
 * Frozen Sigil HP reduced from 300 to 220/240/260/280
 * Removed the extra landing damage from Walrus Punch


 * Dark Rift cooldown reduced from 180/160/140 to 130


 * Flesh Golem's Plague slow increased from 7% to 9%


 * Removed the small attack damage reduction aspect of Wave of Terror


 * Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25


 * Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%


 * Static Field AoE from 900 to 1000
 * Thundergod's Wrath Scepter from 355/460/570 to 400/500/600

Items

 * Attribute bonus and attack damage increased from 8 to 9
 * Charges increased from 3 to 4


 * Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility


 * Gem now has a stock cooldown of 6 minutes


 * Active boost increased from 15 to 16%


 * Reduced detection area from 900 to 850
 * Movement bonus increased from 10 to 15%
 * Initial cast AoE increased from 900 to 1200

Gameplay

 * Allies are now notified when you purchase a Smoke of Deceit
 * Swapped the attack projectile of Thrall and Chen (280542)
 * Added a new visual effect for Omniknight's aura (393596)
 * Enigma model now shows team colors (395228)
 * Reduced Phoenix model size a little bit
 * Added a test mode command to respawn roshan (-roshan)
 * Added an ally only visual effect where Ghost Ship will land
 * Improved Dark Ritual mana text display so it is easier to read
 * Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
 * Illusory Orb flashes right before it is about to expire
 * Added -disablehelp support for Disruption
 * Some map size reductions (Unexpect3D)
 * Medallion visual effect is played on the caster now as well
 * Added a status buff icon for Shallow Grave (251251)

Bugs

 * Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
 * Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
 * Fixed various inconsistencies with Eredar's spell behaviors and Disruption
 * Fixed Spawn Spiderlings failing to affect Ethereal units
 * Fixed Bloodseeker model size issues with BKB
 * Fixed Switch bugs with Strygwyr's Thirst
 * Fixed various tooltips
 * Fixed a bug with Illusions working against Supernova
 * Fixed Empower status buff icon
 * Fixed some rare bugs on Spirit Bear death
 * Fixed Io and Harbinger icons moving in tavern
 * Fixed Power Treads triggering Last Word
 * Fixed enemies being able to see Ice Blast on the minimap when near towers
 * Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
 * Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking
 * Fixed Plague Wards instantly killing Homing Missile
 * Fixed gem overhead visual with shared gem
 * Fixed hero vision bugs after quick buybacks
 * Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you
 * Fixed Requiem of Souls not adding charges to Necromastry
 * Fixed Serpent Wards instantly killing The Swarm units
 * Fixed a bug with batrider where he would sometimes lose his flying height
 * Fixed Medallion triggering and ignoring Linken Sphere
 * Fixed some small bugs with Power Cogs that can cause them to die prematurely
 * Fixed minor inaccuracies when casting Ghost Ship near map edges
 * Fixed a bug with Homing Missile not being able to hit a hero if he is standing near map edges
 * Fixed a very rare bug with muted items being created in the center of the map
 * Fixed an exploit with item manipulation
 * Fixed Orchid triggering and ignoring Linken Sphere
 * Fixed Scepter Infernals not being affected by Black Hole
 * Fixed Visage's Familiars not being affected by Black Hole
 * Fixed enemy Gem and Circle of Power interaction
 * Fixed potential buggy interaction of some AoE spells with Kraken Shell
 * Fixed interaction between Shrapnel and Power Cogs
 * Fixed an exploit with Circle of Power
 * Fixed some buffs not being properly removed by Dark Pact
 * Fixed an old fatal error exploit possible while using couriers
 * Fixed an issue with Gem on couriers
 * Fixed a bug with HCL bot game modes
 * Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
 * The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
 * Fixed some visual effects not always being displayed properly for observers
 * Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
 * Fixed a bug with Spirit Bear and Bashers
 * Fixed an abuse possible with couriers and hand of midas
 * Fixed some cases where the flying courier is still able to go into the enemy fountain area
 * Fixed a bug that caused Viper Strike to no longer be deniable
 * Fixed rune messages not always appearing to both observers
 * Fixed HP bar appearing on Spin Web