March 15, 2012 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/7537/
 * source-title = Dota 2 Update - March 15, 2012
 * before = March 09, 2012 Patch
 * after = March 16, 2012 Patch
 * notes =


 * Added {{Hero ID|Shadow Demon}}!
 * Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
 * Fixed Dust of Appearance not affecting magic immune heroes.
 * Added support for Shared Unit Control.
 * Added support for Disable Help.
 * Fixed illusion kill crediting.
 * {{Hero ID|Bane}}
 * Fixed Nightmare being able to affect magic immune units.
 * {{Hero ID|Bounty Hunter}}
 * Fixed Jinada proccing on friendly units and towers.
 * {{Hero ID|Broodmother}}
 * Fixed Insatiable Hunger not being purgeable.
 * Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
 * {{Hero ID|Pudge}}
 * Fixed being unable to hook Nightmared targets.
 * {{Hero ID|Silencer}}
 * Fixed not gaining int with Last Word when a hero dies to Tornado.
 * {{Hero ID|Warlock}}
 * Fixed being unable to force staff your Golem.
 * Fixed Dark Troll Warlord's ensnare not revealing invisible units that are trapped in it.
 * Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

General

 * Added Wisp, Disruptor and Rubick to CM
 * Courier death team bounty can only trigger while no couriers are dead
 * Courier death team bounty from 150 to 175
 * Added a new ability on the courier to go to the secret shop
 * Removed Unexplored Fog of War
 * Cheese no longer requires 5 mana to use
 * Range creeps mana pool increased from 300 to 500
 * Harpy's Chain Lightning cooldown from 6 to 4 seconds
 * Satyr Trickster purge mana cost decreased from 150 to 120
 * Satyr Hellcaller HP regen aura increased from 3 to 4

Heroes
Alchemist
 * Armor increased by 1
 * Unstable Concoction max damage increased from 120/180/240/300 to 130/200/270/340

Batrider
 * Flame Break is now a targeted AoE spell
 * It no longer explodes on the first unit in a path. It travels towards the targeted destination and does its effect there. Projectile speed 900 (instead of 750)

Clinkz
 * Death Pact damage bonus increased from 4/6/8% to 5/6.5/8%
 * Death Pact hp bonus increased from 50/60/70% to 50/65/80%

Bristleback
 * Quill Spray damage cap increased from 180 to 220

Centaur Warrunner
 * Great Fortitude strength bonus increased from 12/24/36 to 15/30/45
 * Return base damage increased from 16 to 16/18/20/22

Clockwerk
 * Power Cogs HP/Mana drain increased from 55/70/85/100 to 60/90/120/150

Crystal Maiden
 * Freezing Field AoE increased by 100 (Explosion AoE adjusted to keep damage probabilities equivalate)

Dark Seer
 * Wall of Replica illusions take 300% damage (up from 250%)
 * Wall of Replica Aghanim bonus no longer creates allied illusions
 * Wall of Replica Aghanim bonus now increases illusion damage from 70/80/90 to 100/120/140% instead

Doom
 * Level Death bonus damage increased from 250 to 275

Skywrath Mage
 * Base Intelligence increased by 3
 * Arcane Bolt bonus intelligence damage increased from 1.5x to 1.6x
 * Arcane Bolt mana cost decreased from 90 to 70
 * Concussive Shot cooldown now scales from 20 to 20/19/18/17

Drow Ranger
 * Silence AoE increased from 275 to 300

Ember Spirit
 * Armor reduced by 1
 * Base Strength decreased from 21 to 19
 * Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500
 * Fire Remnant damage decreased from 140/180/220 to 120/160/200
 * Searing Chains targets decreased from 3 to 2 random units

Enigma
 * Black hole now prevents heroes being Forced out with Force Staff

Nature's Prophet
 * Wrath of Nature mana cost increased from 150/175/200 to 150/200/250
 * Teleportation mana cost no longer decreases per level (constant 50)

Timbersaw
 * Timber Chain damage increased from 80/120/160/200 to 100/140/180/220

Gyrocopter
 * Homing Missile maximum damage (at 2k range) increased from 100/200/300/400 to 110/220/330/440
 * Rocket Barrage damage increased from 10/13/16/19 to 11/14/17/20

Invoker
 * Chaos Meteor damage increased from 80+Exort*30 to 80+Exort*35
 * Chaos Meteor land time decreased from 1.5 to 1.3
 * EMP can no longer hit Invulnerable/Tornadoed units
 * EMP cooldown increased from 25 to 30 seconds
 * Sun Strike damage type changed from Magical to Pure
 * Sun Strike now reveals the area it will hit before the damage impact
 * Tornado cooldown increased from 25 to 30 seconds
 * Tornado Damage decreased from 77.5+(Wex+Quas)*23 to 70+(Wex+Quas)*20

Juggernaut
 * Omnislash now gives Juggernaut 200 flying vision during its duration

Keeper of the Light
 * Mana Leak stun duration increased from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2

Kunkka
 * Torrent AOE increased from 200 to 215
 * X Marks The Spot cooldown decreased from 20 to 16 seconds
 * Ghost Ship stun duration increased from 1.2 to 1.4

Templar Assassin
 * Psi Blades bonus range increased from 40/100/160/220 to 60/120/180/240

Legion Commander
 * Moment of Courage cooldown increased from 0.9 to 1.2

Lina
 * Fiery Soul attack speed bonus increased from 30/40/50/60 to 40/50/60/70
 * Fiery Soul movement speed bonus increased from 3/4/5/6 to 4/5/6/7%

Lion
 * Voodoo cooldown increased from 13 to 15
 * Voodoo mana cost increased from 110/140/170/200 to 125/150/175/200
 * Voodoo duration increased from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4

Luna
 * Moon Glaive damage decrease per bounce decreased from 35% to 30%

Magnus
 * Skewer will now cast in the direction you targeted if you cast it beyond the max range

Medusa
 * Split Shot now shoots 5 arrows instead of 4

Morphling
 * Morph passively grants 3/4/5/6 agility and strength
 * Wave Form now properly dodges projectiles

Naga Siren
 * Changed Rip Tide cast mechanism
 * Rip Tide now casts in a 450 aoe around naga and all of her illusions. Enemies can be fully affected by the Illusion's aoe. The effect does not stack. No longer uses cast point.

Nyx Assassin
 * Urna Swarm replaced with a
 * Urna Swarm will be reused for a future hero.

Necrophos
 * Heartstopper damage increased from 0.5/0.7/0.9/1.1 to 0.6/0.8/1/1.2
 * Sadist level 4 mana regen increased from 48 to 60

Ogre Magi
 * Added Aghanim's Scepter:
 * Gives his other head the ability to cast a more primitive version of Fireblast. It has a constant (not modified by ultimate/level) 275 damage, 1.5 second stun, 20 cooldown, 400 mana cost. It can trigger multicast. This is an independent 5th skill added to his ability card.

Phantom Assassin
 * Phantom Strike cast range increased from 700/800/900/1000 to 1000
 * Phantom Strike cooldown rescaled from 20/15/10/5 to 14/11/8/5

Mirana
 * Moonlight Shadow cooldown decreased from 180/160/140 to 160/140/120

Puck
 * Ethereal Jaunt now dodges projectiles
 * Phase Shift autocast removed
 * Phase Shift mana cost removed
 * Phase Shift level 4 duration increased from 3 to 3.25 seconds
 * Aghanim Upgraded Dream Coil no longer increases the mana cost from the base spell

Pugna
 * Decrepify cast range increased from 550/600/650/700 to 700
 * Life Drain damage increased from 100/150/200 to 120/160/200 (with Aghanim's from 175/225/275 to 180/240/300)

Queen of Pain
 * Shadow Strike initial damage increased from 50/70/70/100 to 50/75/100/125

Razor
 * Unstable Current damage increased from 40/60/80/100 to 40/70/100/130

Shadow Fiend
 * Necromastery now gives 6 souls for killing a hero (instead of 1)
 * Necromastery soul count increased from 8/16/24/32 to 12/20/28/36

Sniper
 * Headshot damage increased from 30/30/40/50 to 30/40/50/60

Storm Spirit
 * Ball Lightning now properly dodges projectiles

Techies
 * Attack range increased from 650 to 700

Tinker
 * March of the Machines duration increased from 5 to 6 seconds

Troll Warlord
 * Battle Trance attack speed bonus increased from 60/100/140 to 60/120/180

Viper
 * Poison Attack damage increased from 6/12/18/24 to 10/16/22/28
 * Fixed Poison Attack damage not being lethal

Visage
 * Familiar's armor increased from 0 to 0/1/2
 * Gravekeeper's Cloak recovery time decreased from 14/12/10/8 to 12/10/8/6

Warlock
 * Infernal's Permanent Immolation damage increased from 20/30/40 to 30/40/50 per second
 * Shadow Word duration increased from 8 to 9 seconds

Items
Animal Courier
 * Courier cost decreased from 170 to 150

Bloodstone
 * HP regen increased by 1 to equal the sum of its parts

Ethereal Blade
 * Ether Blast slow increased from 60% to 80%

Eye of Skadi
 * Cold Attack slow duration increased from 2/4 (range/melee) to 3/5

Flying Courier
 * Flying Courier cost increased from 200 to 220

Mjollnir
 * Mjollnir's Static Shock can now be cast on non-hero units as well (like Infernals)

Tranquil Boots
 * Can now be disassembled
 * Damage instances before breaking increased from 3 to 4
 * Rejuvenate heal increased from 150 to 170

Sange and Yasha
 * Sange and Yasha can now be disassembled

Veil of Discord
 * Discord duration increased from 15 to 20 seconds

Bugs

 * Fixed a bug with Fire Remnant targeting and Essence Aura
 * Fixed Moment of Courage not having a learn hotkey
 * Fixed a fatal error possible with Tether
 * Fixed a bug with Fire Remnant when cast on self
 * Fixed Psi Blades not affecting a very small area right behind the initial target
 * Fixed Forged Spirits dying instantly when affected by Smoke of Deceit

UI

 * Added copy + paste support.
 * Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
 * Item Auras now show buff icon on the carrier (Basilius, Aquila).
 * Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
 * Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.

Audio

 * Adjusted Venomancer injured animation.
 * Added gold on treasure chest.

VISUALS

 * Fixed various sounds ignoring FoW.

Bots

 * Added a difficulty level setting for coop bot matchmaking
 * Made bots increasingly bad at last-hitting as you lower difficulty level.
 * Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
 * Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
 * Bots now have a moderate aversion to Radiance damage.
 * Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
 * Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
 * On Easy, bots won't focus on breaking channels with stuns.
 * On Easy, bots won't try to dodge projectiles.
 * On Easy, the bots will never push with more than 3 heroes.
 * On Medium, the bots will never push with more than 4 heroes.
 * Bots will no longer try to stun to break Windrunner chanelling Power Shot.
 * Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
 * Added a bit of randomness to the Team Roam group-up location so they don't all hump each other.
 * Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
 * Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
 * When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
 * Fixed bug where bots would path to the wrong location when farming a neutral camp.

}}
 * changes =
 * Reverted 's hero icon.
 * Added ability icons for Necronomicon summoned units.
 * Updated hero selection portraits for the following heroes:
 * Added injured running and attack animations for.
 * Added idle injured animations for the following heroes:
 * Enigma
 * Venomancer
 * Added idle injured animations for the following heroes:
 * Enigma
 * Venomancer