Lone Druid

Sylla the Lone Druid is an adaptable and versatile ranged or melee agility Hero, who summons a Spirit Bear, who has a set of skills and can equip items, as his ally. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Because of these, technically speaking, the Spirit Bear and Lone Druid himself, are two available heroes at once. The Spirit Bear is mostly played as the tank and aura giver, while the Lone Druid is played as the support and the main damage dealer as the Druid is still capable of causing more damage than the Spirit Bear. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee anthropomorphic bear himself. Together, they can push the lanes effectively, farm Neutrals in a cinch, and can take down Roshan by themselves if equipped with the right items. Due to the Spirit Bear, Lone Druid can have up to 12 items making him extremely formidable as he scales into the late game. Lone Druid is recommended for Advanced Players.

Spirit Bear
Spells last as long on Spirit Bear as they do on heroes.

Tips

 * Due to the bear's very high health, he can be used to tank neutrals and jungle early game, or provide good lane control with harassment and last hitting, with very little risk of dying.
 * With two or more levels of Synergy, Rabid can be continually used, since the cooldown does not exceed the duration.

Various mechanics
Mana
 * Unlike Animal Courier and Flying Courier, Spirit Bear can obtain mana from items directly increasing mana pool.
 * Natively Spirit Bear seems to have a bit less than 0.1 mana regeneration, modifiable by % mana regeneration items and direct mana boosts.

Items cooldowns
 * Sylla and Spirit Bear operate on 2 completely separate sets of cooldowns.
 * Once item is activated, cooldown does not change upon moving to other inventory (hero has cooldown on item and simultaneously instance of item has cooldown of its own), example:
 * Let's say you have 2x Dagon,
 * Use 1st on Sylla and 2nd on Spirit Bear,
 * When you move both to Sylla's inventory, cooldowns are still displayed separately,
 * Let's say you put 3rd Dagon into Sylla's inventory,
 * You see two Dagon displaying same cooldown (1st uses both hero's and item's cooldown while 3rd displays only hero's cooldown), while 2nd is displays its own cooldown,
 * When you move 3rd Dagon into Spirit Bear's inventory you will see it displaying same cooldown as 2nd instead of 1st.

Hand of Midas
 * Double Hand of Midas is a bug (should be courier version) and will be fixed shortly.

Gem of True Sight
 * Gem of True Sight does not reveal invisible units when held by Spirit Bear.
 * Spirit Bear still drops it on death.

Aegis of the Immortal
 * Spirit Bear cannot pick up Aegis of the Immortal, but can attack (destroy) it.

Runes
 * Spirit Bear can destroy runes, as can any other unit. However, Spirit Bear can also use runes, which is a glitch.

Trivia

 * Lone Druid's original name was "Syllabear", a pun on the name of Syl-lab-le, one of the developers who worked with Guinsoo. Before retiring, he created this hero. It has now been shortened to "Sylla".
 * Lone Druid, while on True Form, used to have a second sub-skill called One, it equally distributes the damage taken by Sylla and the Spirit Bear, allowing them to endure more damage and live longer.