Runes

Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can be picked up for extra gold, while Power-up Runes grant heroes a variety of buffs and effects for a short period of time.

Spawning

 * Bounty Runes spawn at 0:00 on the game clock, and every five minutes after that.
 * Power-up Runes spawn at 4:00 on the game clock, and every two minutes after that.
 * Bounty Runes spawn at four locations on the map, one on each of the secondary jungles of both factions, and two in the river which are contested.
 * Power-up Runes spawn randomly at one of the two locations in the river.
 * The same Power-up Rune cannot spawn twice in a row.
 * Unused runes will be replaced by a new rune at the next spawn time.
 * A may dig up a  as one of its rewards.

Bottling

 * Runes can be stored inside a.
 * Heroes with a Bottle in their inventory automatically store the rune inside the Bottle when they pick it up.
 * A stored rune can be used later by activating the Bottle.
 * Using a stored rune refills 3 Bottle charges (to full).
 * Runes can be stored in the Bottle for up to minutes, after which they are automatically activated.
 * Stored runes persist through death, but the automatic activation timer does not pause.
 * If the owner is dead when the timer runs out, the rune is destroyed and grants no bonuses.
 * When the Bottle is filled with a rune, picking up a second rune consumes/activates the new rune right away. It does not replace the existing rune in the Bottle.
 * Bottles containing runes cannot be dropped or shared.

Other

 * Power-up Runes are only visible when they are in vision. All runes are visible in spectator mode.
 * When runes spawn in the fog of war, their icons appear on the minimap. These icons will remain until the rune spot is confirmed to be empty.
 * Runes can be destroyed by normal attacks, using a forced attack command.
 * Since runes do not count as units, destroying one does not count as a last hit (or deny).
 * Runes do not interact with abilities, with the exception, which can pull runes, and , which can toss units towards targeted runes.
 * Runes have selection boxes with higher priority over units, meaning that if a unit is standing over a rune, the mouse cursor highlights and selects the rune first.
 * This only applies to actions that can target runes, such as moving or attacking. Actions that cannot target runes still target the unit first.
 * To collect a rune, the hero must be within 150 range of it, but they do not need to be facing the rune to activate it.

List
Click on a rune's name to view more detailed information.

Gallery
Runas Руны 神符