Version 7.00

Talents

 * Added new Talents system.
 * Every hero has gained a series of Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities.
 * Select from one of two branches to gain special bonuses.

Backpack

 * Heroes now have a backpack that allows them to carry three additional items.
 * Items in your backpack are inactive (cannot be activated or grant passive bonuses), and remain so for 6 seconds when moved from backpack.
 * Items cooldown at only half the rate when they are anywhere except your main inventory.
 * Cannot put the following items in your backpack:, , , and.
 * Items can always be moved out of backpack with no inactivity timer when near a shop.
 * Disassembling items now tries to fill your inventory or backpack first before dropping to the ground.
 * Disassembling items auto-locks them from combining with other items. Use right click to unlock.

Gold

 * Hero kill gold bounty from [110 + Streak + Level * 9.9] to [110 + Streak + Level * 8]
 * Death cost reworked:
 * Old: 30 x Hero Level
 * New: 100 + Net Worth/50
 * AoE gold per hero adjusted:

Ultimates

 * Ultimate levels are now at 6/12/18
 * Heroes no longer have the attribute bonus ability
 * Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses; see below for the list of bonuses.

Level Experience

 * XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)
 * XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)
 * XP required to reach Level 25 is the same as previous Level 23
 * Smoothed out XP progression from level 8->13 to be always incrementing
 * Previously was 800/1000/1000/600/2200/800

Hero Kill Experience

 * Adjusted Hero Kill XP Table
 * Starts to ramp up after level 8 instead of level 6

Respawning

 * Reworked Respawn Timetable
 * Ultimate levels roughly same respawn time now as before.
 * The pattern is increments by 2, then jumps by 10 after ult levels. Starting at level 18 it increments by 4.

Roshan

 * Moved Roshan to new area near top Powerup Rune spot
 * Roshan attack range increased from 128 to 150
 * Roshan armor increased from 5 to 15
 * Roshan HP reduced from 8000 to 5500
 * Roshan HP gain per 4 minutes reduced from 700 to 460
 * Roshan armor gain per 4 minutes increased from 0.7 to 1.1

Shrines

 * Added new building type — Shrine (has 1500 HP, 20 Armor)
 * There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
 * Each team also has 5 Shrines inside the base.
 * Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal *values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
 * Shrines do not grant vision.
 * Shrines provide a 150 gold bounty for each player on the team when killed.

Runes

 * Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
 * They do not spawn at the start of the game.
 * Bounty Runes are no longer located in the River.
 * Including the start of the game.
 * Powerup Rune spawns now occur at only one river location at a time.
 * Each of the four jungles now spawns a Bounty Rune every 2 minutes.
 * Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
 * now only replenishes 2 charges when filled with a Bounty Rune.
 * Hero will auto-consume Bounty Runes if Bottle already has full charges.

Jungle

 * Reworked entire jungle terrain for and  (both primary and secondary jungles), and all connecting routes
 * The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
 * Previously 2 hard, 2 medium, and 1 small camp.
 * The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.
 * Previously 1 ancient and 1 hard camp.

Terrain Layout

 * Reworked the paths and hiding spots to the left and right of the side lanes
 * Reworked many ward spot locations and juke paths
 * Added various juke paths near the map edges between tier 1 and tier 2 towers
 * Adjusted tree distribution to the left of the top radiant barracks

Creeps

 * New Ancients: Prowler Acolyte and Prowler Shaman
 * Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
 * Dying to neutral creeps now causes your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
 * Ancients are no longer Spell Immune; now have 70% Magic Resistance. Any that had lower values before still have lower values.
 * The following abilities do not affect Ancients: and .  already ignores Ancients.
 * Neutral creeps now have 1 mana regen. Previously most had no mana regen.
 * Swapped order of Ancient Thunderhide abilities (Slam is now 3rd). Relevant for.
 * Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd). Relevant for.

Other

 * Tier 4 towers now have the same regeneration as the Ancient.
 * 3 HP/sec.
 * Using TP scroll no longer destroys nearby trees. Terrain around towers has been adjusted to ensure there isn't a spot you can get stuck.
 * Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
 * Ancient Building vision increased from 1900/1200 to 2600. Grants basic vision over the base high ground area.
 * Reduced Effigy building count in each base from 15 to 5
 * Adjusted Effigy building positions in the base
 * Effigy buildings HP increased from 500 to 1000
 * Effigy buildings armor increased from 10 to 12
 * Effigy buildings bounty increased from 111 to 125 to the killer
 * Fixed Glyph not affecting Effigy buildings
 * Tier 2/3/4 towers damage rescaled from 122-182 to 142-162. Same average damage.

Illusions

 * Illusions now give Gold and XP bounties
 * Illusions provide 5 + Level Gold and XP. For example, a level 15 illusion gives a 20 gold/XP bounty.
 * Illusions attack damage penalty against buildings increased from 30% to 50%
 * Attack Speed bonuses now work on Illusions. Previously some sources worked and most didn't, in particular raw item bonuses.
 * Magic Resistance bonuses no longer work on Illusions. Previously some sources worked and some didn't.
 * The following Auras are now generated by illusions. Most auras behave this way:, , and.
 * Illusions no longer benefit from armor bonus. Now the same as how other direct armor bonuses do not benefit illusions.
 * The following illusions have a constant bounty value (rather than the formula above):
 * illusions give a constant 5 gold/xp bounty.
 * illusions give a constant 5 gold/xp bounty.

Mechanics

 * Root now disables the following movement spells:, , , , , , , , , , , , , and.


 * Dispel Mechanics:
 * Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.
 * Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel).
 * The following skills are no longer undispellable:, slow, , , , , and.
 * is no longer dispellable.
 * Fixed continuing to do damage to you after the buff was dispelled


 * Cleave Mechanics
 * Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):
 * The overall distance from which a unit can be hit is roughly the same with the new cleave values.

Others

 * Max movement speed increased from 522 to 550
 * Haste rune duration reduced from 25 to 22 seconds


 * Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)


 * Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)


 * Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant


 * The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap
 * The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
 * The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption


 * The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
 * The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
 * Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.


 * The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)


 * Moon Glaives no longer gets boosted by Spell Amplification.
 * Cleave no longer gets boosted by Spell Amplification.
 * Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaives, Cleave).


 * Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break

Balance Updates

 * Mist Coil cast point reduced from 0.35 to 0.25
 * Mist Coil now has a fast projectile
 * Has 2000 speed.
 * Aphotic Shield cast point reduced from 0.452 to 0.4


 * TALENTS
 * Level 10: +25 Damage OR +15% XP Gain
 * Level 15: +5 Armor OR +200 Mana
 * Level 20: +25 Movement Speed OR 15% Cooldown Reduction
 * Level 25: +25 Strength OR +200 Shield HP


 * Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x


 * TALENTS
 * Level 10: +20 Damage OR +4 Armor
 * Level 15: +15 Movement Speed OR +6 All Stats
 * Level 20: +30 Attack Speed OR +300 Health
 * Level 25: 30% Lifesteal OR -4 Acid Spray Armor


 * Cold Feet cannot target a unit already affected by Cold Feet.


 * TALENTS
 * Level 10: +60 Gold/Min OR +8% Spell Amplification
 * Level 15: +15 Intelligence OR +25 Health Regen
 * Level 20: +35 Movement Speed OR -30s Respawn Time
 * Level 25: +80 Chilling Touch Damage OR 3 Charges of Cold Feet


 * Added a Scepter for Anti-Mage.
 * Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.


 * TALENTS
 * Level 10: +6 Strength OR +20 Damage
 * Level 15: +20 Attack Speed OR +250 HP
 * Level 20: 15% Evasion OR +10 All Stats
 * Level 25: -2s Blink Cooldown OR +25 Agility


 * Added to Captains Mode
 * Spark Wraith vision type changed from flying to ground
 * Flux cast range reduced from 600/700/800/900 to 500/600/700/800
 * Tempest Double no longer copies consumables (includes Bottle)
 * Tempest Double cooldown increased from 40/35/30 to 60/50/40
 * Tempest Double gold/XP bounty increased from 160 to 180
 * Tempest Double now decrements its BKB charges when it uses it


 * TALENTS
 * Level 10: +125 Health OR +25 Attack Speed
 * Level 15: +30 Damage OR +8 Strength
 * Level 20: 10% Cooldown Reduction OR +100 Attack Range
 * Level 25: 30% Lifesteal OR +175 Spark Wraith Damage


 * TALENTS
 * Level 10: +6 Strength OR +3 Mana Regen
 * Level 15: +75 Damage OR +250 Health
 * Level 20: +25 Health Regen OR +30 Movement Speed
 * Level 25: +100 Battle Hunger DPS OR +15 Armor


 * TALENTS
 * Level 10: +6 Armor OR +200 Mana
 * Level 15: +25% XP Gain OR +250 Health
 * Level 20: +35 Movement Speed OR +175 Cast Range
 * Level 25: +120 Enfeeble Damage Reduction OR +200 Brain Sap Damage/Heal


 * TALENTS
 * Level 10: +10 Intelligence OR +4 Armor
 * Level 15: +175 Health OR +5% Spell Amplification
 * Level 20: 15% Cooldown Reduction OR +35 Movement Speed
 * Level 25: +8s Firefly Duration OR +200 Flamebreak AoE/Knockback


 * TALENTS
 * Level 10: +15% XP Gain OR +20 Movement Speed
 * Level 15: +12 Strength OR -25s Respawn Time
 * Level 20: 12% Cooldown Reduction OR +300 Health
 * Level 25: +175 Wild Axes Damage OR +120 Damage


 * Thirst now lingers for 2 seconds after a target dies.


 * TALENTS
 * Level 10: +5 Armor OR +25 Damage
 * Level 15: +30 Attack Speed OR +250 Health
 * Level 20: -30s Respawn Time OR +10 All Stats
 * Level 25: -7s Blood Rite Cooldown OR 30% Lifesteal


 * Added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through each one again)


 * TALENTS
 * Level 10: +175 Health OR +15% XP Gain
 * Level 15: +40 Attack Speed OR +15 Movement Speed
 * Level 20: +10% Spell Amplification OR +100 Damage
 * Level 25: 20% Evasion OR -5s Jinada Cooldown


 * Earth Brewling's Demolish increased from 150% to 300%
 * Storm Brewling's Dispel magic damage to summons increased from 850 to 1000
 * Drunken Haze is now a proper projectile (1600 speed).
 * Drunken Haze cast point reduced from 0.4 to 0.3
 * Drunken Haze no longer has different durations for heroes and creeps.
 * Drunken Haze no longer has a 200 radius.
 * Drunken Haze slow rescaled from 14/18/22/26% to 10/20/30/40%
 * Drunken Haze miss chance rescaled from 45/55/65/75% to 70%
 * Drunken Haze duration reduced from 8 to 4
 * Drunken Haze mana cost reduced from 50 to 25


 * TALENTS
 * Level 10: +25 Attack Speed OR +3 Mana Regen
 * Level 15: +20 Movement Speed OR +10% Magic Resistance
 * Level 20: -30s Respawn Time OR +20 Strength
 * Level 25: +14 Primal Split Unit Armor OR +75 Damage


 * Warpath Max Stacks rescaled from 5/6/7 to 5/7/9
 * Quill Spray now deals damage as it quickly expands outwards.
 * At 2400 speed.


 * TALENTS
 * Level 10: +7 Strength OR +2 Mana Regen
 * Level 15: +20 Movement Speed OR +200 Health
 * Level 20: +45 Attack Speed OR -30s Respawn Time
 * Level 25: +25 Health Regen OR +4 Max Goo Stacks


 * Insatiable Hunger lifesteal rescaled from 60/80/100 to 60/90/120
 * Insatiable Hunger is no longer dispellable.


 * TALENTS
 * Level 10: +10 Agility OR +15% XP Gain
 * Level 15: 20% Cooldown Reduction OR +7 Armor
 * Level 20: +300 Health OR +50 Attack Speed
 * Level 25: +8 Max Webs OR +200 Spiderlings Health


 * TALENTS
 * Level 10: +30 Damage OR +2 Mana Regen
 * Level 15: 10% Evasion OR +10% Magic Resistance
 * Level 20: +10% Spell Amplification OR +15 Strength
 * Level 25: +1s Hoof Stomp Duration OR Gains Return Aura


 * Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage.
 * Chaos Strike no longer applies a -5 armor debuff.
 * Chaos Strike crit chance increased from 10 to 12%
 * Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
 * Added Scepter. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. 1200 Cast Range


 * TALENTS
 * Level 10: +15 Attack Speed OR +7 Intelligence
 * Level 15: +15 Movement Speed OR +10 Strength
 * Level 20: +120 Gold/Min OR +12 All Stats
 * Level 25: Reality Rift Pierces Spell Immunity OR 20% Cooldown Reduction


 * Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%
 * Added overhead for the damage dealt with Test of Faith


 * TALENTS
 * Level 10: +15 Movement Speed OR +125 Cast Range
 * Level 15: +200 Health OR +25% Spell Amplification
 * Level 20: +90 Gold/Min OR -40s Respawn Time
 * Level 25: +2 Holy Persuasion Max Count OR +200 Hand of God Heal


 * Death Pact cooldown rescaled from 45/35/25 to 45/30/15


 * TALENTS
 * Level 10: +10 Intelligence OR +10% Magic Resistance
 * Level 15: +12 Strength OR +30 Searing Arrows Damage
 * Level 20: 20% Evasion OR +10 All Stats
 * Level 25: +70 Strafe Attack Speed OR +125 Attack Range


 * TALENTS
 * Level 10: +4 Armor OR +200 Mana
 * Level 15: +40 Damage OR +15 Movement Speed
 * Level 20: -25s Respawn Time OR +12% Magic Resistance
 * Level 25: +10s Battery Assault Duration OR +400 Health


 * Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once.


 * TALENTS
 * Level 10: +15% Magic Resistance OR +50 Damage
 * Level 15: +125 Cast Range OR +200 Health
 * Level 20: +120 Gold/Min OR -35s Respawn Time
 * Level 25: +1.5s Frostbite Duration OR +200 Crystal Nova Damage


 * Wall of Replica no longer deals damage when heroes walk through it.
 * Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.


 * TALENTS
 * Level 10: 12% Evasion OR +100 Cast Range
 * Level 15: +90 Damage OR +14 Health Regen
 * Level 20: +12 Strength OR +25 Intelligence
 * Level 25: 12% Cooldown Reduction OR +70 Ion Shell Damage


 * Multiple instances of Poison Touch stack.


 * TALENTS
 * Level 10: +10 Intelligence OR +125 Health
 * Level 15: +100 Cast Range OR +40 Damage
 * Level 20: +25 Movement Speed OR -30s Respawn Time
 * Level 25: -6s Poison Touch Cooldown OR +60 Shadow Wave Heal


 * TALENTS
 * Level 10: +4% Spell Amplification OR +6 Strength
 * Level 15: +8% Magic Resistance OR +75 Cast Range
 * Level 20: 10% Cooldown Reduction OR +25 Movement Speed
 * Level 25: +400 Health OR +6 Exorcism Spirits


 * TALENTS
 * Level 10: +100 Cast Range OR +60 Gold/Min
 * Level 15: +200 Health OR -30s Respawn Time
 * Level 20: 15% Cooldown Reduction OR +10% Spell Amplification
 * Level 25: +30% Magic Resistance OR +4 Thunder Strike Hits


 * Infernal Blade mini-stun increased from 0.3 to 0.4 seconds


 * TALENTS
 * Level 10: +150 Health OR +8 Intelligence
 * Level 15: +15 Movement Speed OR +6 Armor
 * Level 20: +50 Damage OR +20 Health Regen
 * Level 25: +2% Infernal Blade Damage OR Devour Can Target Ancients


 * Elder Dragon Form Corrosive Breath now affects the splashed targets.
 * Dragon Tail is now a fast projectile while in Dragon Form.


 * TALENTS
 * Level 10: +6 Strength OR +20 Attack Speed
 * Level 15: +25% XP Gain OR +40 Damage
 * Level 20: +120 Gold/Min OR +300 Health
 * Level 25: 2x Dragon Blood Regen/Armor OR +50 Movement Speed


 * Movement Speed reduced by 10


 * TALENTS
 * Level 10: +15 Movement Speed OR +5 All Stats
 * Level 15: +175 Health OR +20 Attack Speed
 * Level 20: +6% Precision Aura Damage OR +14 Strength
 * Level 25: +350 Gust Distance/Knockback OR +25 Marksmanship Agility


 * Magnetize debuff now has an overhead counter (similar to Replicate).


 * TALENTS
 * Level 10: +10 Intelligence OR +4 Armor
 * Level 15: +15% Magic Resistance OR +90 Gold/Min
 * Level 20: +15% Spell Amplification OR +300 Health
 * Level 25: +300 Rolling Boulder Damage OR -35s Respawn Time


 * TALENTS
 * Level 10: +250 Mana OR +8 Strength
 * Level 15: +20 Movement Speed OR +50 Damage
 * Level 20: +10% Spell Amplification OR -35s Respawn Time
 * Level 25: +500 Health OR -2s Enchant Totem Cooldown


 * Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48
 * Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
 * Note: When the spirit is inside your hero, both auras are centered around your hero.
 * Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount.
 * Primarily impacts heroes with non-standard base magic resistances.
 * Natural Order aura increased from 275 to 325


 * TALENTS
 * Level 10: -20s Respawn Time OR +10 Strength
 * Level 15: +275 Health OR +25% XP Gain
 * Level 20: +12% Magic Resistance OR +50 Attack Speed
 * Level 25: +15 Armor OR +80 Astral Spirit Hero Attack


 * Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
 * Slight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero.
 * Previously resulted in random areas of distribution for cleave.


 * TALENTS
 * Level 10: +15% Spell Amplification OR +20 Damage
 * Level 15: +20 Movement Speed OR +6 All Stats
 * Level 20: +8 Armor OR 15% Cooldown Reduction [Note: Affects remnant charges]
 * Level 25: +500 Flame Guard Absorption OR +2s Searing Chains


 * TALENTS
 * Level 10: +5 All Stats OR +15 Movement Speed
 * Level 15: +8s Nature's Attendants Duration OR +40 Damage
 * Level 20: +12% Magic Resistance OR -25s Respawn Time
 * Level 25: +10 Nature's Attendants Wisps OR +25 Intelligence


 * Eidolon movement speed increased from 260/280/300/320 to 280/300/320/340
 * Black Hole now slowly rotates enemy units as it pulls them into the center.


 * TALENTS
 * Level 10: +20 Movement Speed OR +12% Magic Resistance
 * Level 15: 15% Cooldown Reduction OR +120 Gold/Min
 * Level 20: +300 Health OR -30s Respawn Time
 * Level 25: +8 Demonic Conversion Eidolons OR +12 Armor


 * TALENTS
 * Level 10: +15 Attack Speed OR +5 Strength
 * Level 15: +7 Armor OR+25 Damage
 * Level 20: +300 Health OR +120 Gold/Min
 * Level 25: +600 Timewalk Cast Range OR 20% Evasion


 * Scepter attack interval from 1.2 to 1.1
 * Homing Missile now has low attack priority.
 * Creeps already do 0 damage to it.


 * TALENTS
 * Level 10: +6% Spell Amplification OR +150 Health
 * Level 15: +10% Magic Resistance OR +30 Damage
 * Level 20: +25 Movement Speed OR 20% Cooldown Reduction
 * Level 25: +3 Homing Missile Charges OR +4 Flak Cannon Attacks


 * TALENTS
 * Level 10: +150 Health OR +15 Movement Speed
 * Level 15: +30 Damage OR 15% Lifesteal
 * Level 20: +15 Strength OR +40 Attack Speed
 * Level 25: +100 Attack Range OR +400 Life Break Cast Range


 * E.M.P. damage changed from Pure to Magical
 * E.M.P. damage per mana burned increased from 50% to 60%
 * Invoke is no longer an upgradeable ability.
 * Invoke cooldown rescaled from 22/17/12/5 to 6
 * Invoke mana cost rescaled from 20/40/60/80 to 60
 * Invoke no longer consumes mana when only slot positions are updated.
 * Invoke Scepter cooldown rescaled from 16/8/4/2 to 2
 * Invoker no longer has a +6 Attribute Bonus ability at level 25.
 * Deafening Blast is no longer automatically upgraded when Reagents are level 7.
 * Forged Spirits no longer spawn multiple when Quas/Exort are level 4.
 * Invoker no longer gains passive attributes when leveling Reagents.
 * Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/..
 * Active Quas instances HP regen increased from 1/2/3/4/.. to 1.5/3/4.5/6/..


 * TALENTS
 * Level 10: +15 Damage OR +125 Health
 * Level 15: +1 Forged Spirit Summoned OR +20% XP Gain
 * Level 20: +7 All Stats OR +35 Attack Speed
 * Level 25: AoE Deafening Blast OR -15s Tornado Cooldown


 * TALENTS
 * Level 10: +10% Magic Resistance OR +6 Armor
 * Level 15: +10 Mana Regen OR +10 Strength
 * Level 20: +20 Health Regen OR +120 Gold/Min
 * Level 25: +150 Spirits Damage OR -40s Respawn Time


 * Liquid Fire attack slow increased from 20/30/40/50 to 30/40/50/60
 * Liquid Fire is no longer a Unique Attack Modifier.
 * Macropyre radius increased from 240 to 260


 * TALENTS
 * Level 10: +15% XP Gain OR +8% Spell Amplification
 * Level 15: +125 Cast Range OR +250 Health
 * Level 20: +400 Attack Range OR +150 Gold/Min
 * Level 25: +1.25s Ice Path Duration OR -50s Respawn Time


 * TALENTS
 * Level 10: +150 Health OR +20 Damage
 * Level 15: +20 Attack Speed OR +6 Armor
 * Level 20: +20 Movement Speed OR +8 All Stats
 * Level 25: +175 Blade Fury DPS OR +20 Agility


 * TALENTS
 * Level 10: +6 Strength OR +20 Movement Speed
 * Level 15: +20% XP Gain OR -25s Respawn Time
 * Level 20: +10% Magic Resistance OR +7 Armor
 * Level 25: +300 Cast Range OR +200 Illuminate Damage/Heal


 * TALENTS
 * Level 10: +20 Damage OR +150 Mana
 * Level 15: +15 Health Regen OR +15 Movement Speed
 * Level 20: +300 Health OR +120 Gold/Min
 * Level 25: +200 Torrent AoE OR +25% Magic Resistance


 * Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120
 * Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100


 * TALENTS
 * Level 10: +7 Strength OR +15% XP Gain
 * Level 15: +30 Damage OR +20 Movement Speed
 * Level 20: +7 Armor OR -20s Respawn Time
 * Level 25: 25% Cooldown Reduction OR +40 Duel Damage Bonus


 * Lightning Storm jumps rescaled from 4/5/6/7 to 4/6/8/10
 * Lightning Storm cast point reduced from 0.6 to 0.45


 * TALENTS
 * Level 10: +125 Health OR +15 Movement Speed
 * Level 15: +400 Mana OR +8% Magic Resistance
 * Level 20: +5% Spell Amplification OR +12 Strength
 * Level 25: +50 Diabolic Edict Explosions OR +2s Lightning Storm Slow Duration


 * Frost Armor can now target invulnerable structures.


 * TALENTS
 * Level 10: +125 Health OR +15 Movement Speed
 * Level 15: +100 Cast Range OR +5 All Stats
 * Level 20: +150 Damage OR +120 Gold/Min
 * Level 25: +25 Frost Armor Structure Armor OR Attacks Apply 30% MS and AS slow


 * TALENTS
 * Level 10: +5 All Stats OR +15 Attack Speed
 * Level 15: +200 Health OR +25 Damage
 * Level 20: 15% Evasion OR +25 Movement Speed
 * Level 25: +1s Rage Duration OR +15 Armor


 * TALENTS
 * Level 10: +250 Mana OR +20 Damage
 * Level 15: -25s Respawn Time OR +100 Cast Range
 * Level 20: +5% Spell Amplification OR +150 Attack Range
 * Level 25: +1 Fiery Soul Max Stacks OR -4s Dragon Slave Cooldown


 * Finger of Death Scepter AoE increased from 300 to 325


 * TALENTS
 * Level 10: +175 Health OR +45 Damage
 * Level 15: +90 Gold/Min OR -30s Respawn Time
 * Level 20: 20% Magic Resistance OR +8% Spell Amplification
 * Level 25: +3 Mana Drain Multi Target OR +20 All Stats


 * Returning from True Form to Druid Form reduced from 1.9 to 0.8
 * Transforming to bear form still takes 1.9 seconds.
 * Spirit Bear now has 0.5 Mana regen.


 * TALENTS
 * Level 10: +250 Health OR +200 Attack Range
 * Level 15: +65 Damage OR +30 Spirit Bear Damage
 * Level 20: +7 Spirit Bear Armor OR -50s Respawn Time
 * Level 25: +1.5s Entangle Duration OR -10s Savage Roar Cooldown


 * TALENTS
 * Level 10: +15 Damage OR +4 Armor
 * Level 15: +150 Health OR +40 Lucent Beam Damage
 * Level 20: +25 Attack Speed OR +10% Magic Resistance
 * Level 25: -4s Lucent Beam Cooldown OR +15 All Stats


 * Hero reworked:
 * Howl now behaves like a normal buff, rather than a pseudo-aura.
 * Howl duration increased from 10 to 13
 * Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25
 * Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10
 * Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes.
 * Howl has double the effect (damage/HP) at nighttime.
 * Feral Impulse no longer provides 15/20/25/30 Attack Speed.
 * Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage
 * Feral Impulse now provides 1/4/7/10 HP regeneration.
 * Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1/0.9
 * Summoned Wolves no longer gain 15 HP regen at level 4.
 * Summoned Wolves now gain invisibility at level 4.
 * Summoned Wolves now gain cripple at level 3.
 * Cripple attack speed slow increased from 40 to 60


 * TALENTS
 * Level 10: +20 Damage OR +150 Health
 * Level 15: -20s Respawn Time OR +12 Strength
 * Level 20: 15% Evasion OR 15% Cooldown Reduction
 * Level 25: +15s Shapeshift Duration OR +2 Wolves Summoned


 * Skewer cooldown reduced from 30 to 25


 * TALENTS
 * Level 10: +25 Attack Speed OR +15% Spell Amplification
 * Level 15: +90 Gold/Min OR +50 Damage
 * Level 20: +15 Strength OR +20 Movement Speed
 * Level 25: -4s Shockwave Cooldown OR -35 Respawn Time


 * TALENTS
 * Level 10: +10 Intelligence OR +15 Damage
 * Level 15: +20 Attack Speed OR 10% Evasion
 * Level 20: +15 Agility OR +500 Mana
 * Level 25: +1s Stone Gaze Stun OR 25% Lifesteal


 * Meepo clones now share full attributes without Scepter.
 * Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh).
 * Meepo strength gain reduced from 1.6 to 1.3


 * TALENTS
 * Level 10: +4 Armor OR +15 Damage
 * Level 15: 15% Lifesteal OR +20 Movement Speed
 * Level 20: 10% Evasion OR +25 Attack Speed
 * Level 25: +400 Health OR -3s Poof Cooldown


 * Added a charge indicator for Mirana's ultimate scepter Starstorm


 * TALENTS
 * Level 10: +8 Agility OR +150 Health
 * Level 15: +5% Spell Amplification OR +30 Attack Speed
 * Level 20: +40 Damage OR +8 Armor
 * Level 25: +100 Leap Attack Speed OR +2 Multishot Sacred Arrows


 * TALENTS
 * Level 10: +8 Agility OR +200 Mana
 * Level 15: +25 Attack Speed OR 12% Cooldown Reduction
 * Level 20: +25 Movement Speed OR +40 Damage
 * Level 25: +400 Waveform Range OR +30% Replicate Damage


 * Fixed Rip Tide treating Naga as the damage source rather than her illusions when the illusions apply Rip Tide
 * Fixes interactions with things like Spiked Carapace.


 * TALENTS
 * Level 10: +250 Mana OR +125 Health
 * Level 15: +30 Attack Speed OR 15% Evasion
 * Level 20: +15 Agility OR +20 Strength
 * Level 25: +1 Mirror Image Illusion OR +40 Movement Speed


 * Wrath of Nature damage increment per bounce increased from 7% to 11%
 * Wrath of Nature base damage reduced from 140/180/225 to 110/140/170
 * Has greater damage on the ~8th bounce.
 * Scepter Wrath of Nature bounce count no longer increases from 16 to 18.
 * Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205
 * Has same +22% base damage increase from base.


 * TALENTS
 * Level 10: +20 Damage OR +175 Health
 * Level 15: +10 Intelligence OR +15 Movement Speed
 * Level 20: +35 Attack Speed OR +8 Armor
 * Level 25: +6 Treants Summoned OR -35s Respawn Time


 * Hero reworked:
 * Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.
 * Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.
 * Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
 * Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200
 * Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120
 * Replaced Sadist with a new ability, Ghost Shroud. Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%. While you are in this form you take 20% more magic damage but any HP/MP you heal is amplified by 50%. Cooldown: 28/24/20/16


 * TALENTS
 * Level 10: +40 Damage OR +6 Strength
 * Level 15: +6 All Stats OR +15 Movement Speed
 * Level 20: +5% Spell Amplification OR +10% Magic Resistance
 * Level 25: +400 Health OR -1s Death Pulse Cooldown


 * TALENTS
 * Level 10: +7 Strength OR +100 Cast Range
 * Level 15: +300 Mana OR +25 Attack Speed
 * Level 20: +30 Movement Speed OR +50 Damage
 * Level 25: +12 Armor OR -6s Crippling Fear Cooldown


 * TALENTS
 * Level 10: +5% Spell Amplification OR +175 Health
 * Level 15: +25 Agility OR +10 Strength
 * Level 20: +120 Gold/Min OR +15% Magic Resistance
 * Level 25: +40 Movement Speed OR +200% Spiked Carapace Damage


 * TALENTS
 * Level 10: +60 Gold/Min OR +100 Cast Range
 * Level 15: +40 Damage OR +8% Magic Resistance
 * Level 20: +250 Health OR +25 Movement Speed
 * Level 25: +15% Spell Amplification OR +40 Bloodlust Attack Speed


 * Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
 * Repel duration reduced from 5/6/7/8 to 4/5/6/7
 * Repel cooldown increased from 20/18/16/14 to 30/26/22/18
 * Repel can no longer be cast on enemies.
 * Purification heal rescaled from 90/180/270/360 to 90/160/230/300
 * Purification cooldown rescaled from 9 to 11/10/9/8
 * Purification mana cost reduced from 100/120/140/160 to 70/90/110/130


 * TALENTS
 * Level 10: +60 Gold/Min OR +15% XP Gain
 * Level 15: +75 Cast Range OR +8 Strength
 * Level 20: +100 Damage OR +6 Mana Regen
 * Level 25: -16% Degen Aura OR +200 Purification Damage/Heal


 * TALENTS
 * Level 10: -20s Respawn Time OR +15% XP Gain
 * Level 15: +200 Health OR +60 Gold/Min
 * Level 20: +25 Movement Speed OR +20 Intelligence
 * Level 25: +2s False Promise Duration OR +250 Cast Range


 * Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450


 * TALENTS
 * Level 10: +250 Mana OR +10 Movement Speed
 * Level 15: +5 Armor OR +20 Attack Speed
 * Level 20: +15 Intelligence OR +250 Health
 * Level 25: +60s Arcane Orb Intelligence Steal OR +8% Spell Amplification


 * Stifling Dagger base damage reduced from 75 to 70


 * TALENTS
 * Level 10: +150 Health OR +15 Damage
 * Level 15: 10% Lifesteal OR +15 Movement Speed
 * Level 20: +35 Attack Speed OR +10 All Stats
 * Level 25: +25 Agility OR Double Strike Stifling Dagger


 * Phantom Rush now provides 6/12/18/24 Agility when you reach the enemy. Lasts 2 seconds.
 * Also affects Illusions.
 * Phantom Rush minimum proc range reduced from 300 to 250
 * Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5


 * TALENTS
 * Level 10: +150 Health OR +20 Attack Speed
 * Level 15: +8 All Stats OR 15% Cooldown Reduction
 * Level 20: +15% Magic Resistance OR 15% Evasion
 * Level 25: +600 Phantom Rush Range OR +20 Strength


 * Sun Ray changed from Pure to Magical damage type
 * Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5/6.75%
 * Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
 * Icarus Dive slow increased from 25% to 28%


 * TALENTS
 * Level 10: -20s Respawn Time OR +175 Health
 * Level 15: +90 Gold/Min OR +12 Strength
 * Level 20: +10 Armor OR +8% Spell Amplification
 * Level 25: +2 Supernova Hit Count OR +1s Supernova Stun Duration


 * TALENTS
 * Level 10: +8 Intelligence OR +150 Health
 * Level 15: +40 Damage OR +20 Movement Speed
 * Level 20: +8% Spell Amplification OR +20% Magic Resistance
 * Level 25: +300 Gold/Min OR +75% Illusory Orb Distance/Speed


 * TALENTS
 * Level 10: +8 Strength OR +2 Mana Regen
 * Level 15: +5 Armor OR +15 Movement Speed
 * Level 20: +150 Gold/Min OR -35s Respawn Time
 * Level 25: +1.75 Flesh Heap Stack Strength OR +120 Rot Damage


 * Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%


 * TALENTS
 * Level 10: +3 Mana Regen OR +150 Health
 * Level 15: -25s Respawn Time OR +10 Strength
 * Level 20: +10 All Stats OR +100 Cast Range
 * Level 25: +50% Life Drain Heal OR +100 Nether Blast Damage


 * Base attack time reduced from 1.6 to 1.5


 * TALENTS
 * Level 10: +20 Damage OR +5 Strength
 * Level 15: +12% Cooldown Reduction OR +90 Gold/Min
 * Level 20: +100 Attack Range OR +200 Health
 * Level 25: 70% Spell Lifesteal (1/5 for non-heroes) OR +35 Intelligence


 * TALENTS
 * Level 10: +15 Movement Speed OR +10 Agility
 * Level 15: +5 Armor OR +150 Cast Range
 * Level 20: +250 Health OR +30 Attack Speed
 * Level 25: +175 Attack Range OR +14 Static Link Damage Steal


 * Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.


 * TALENTS
 * Level 10: +15 Movement Speed OR +150 Health
 * Level 15: +10 Agility OR +20% XP Gain
 * Level 20: +250 Cast Range OR +8 All Stats
 * Level 25: +0.4 Backstab Multiplier OR -4s Smoke Screen Cooldown


 * Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
 * Fade Bolt damage reduction per bounce increased from 4% to 8%


 * TALENTS
 * Level 10: +60 Gold/Min OR +50 Damage
 * Level 15: +150 Health OR +15 Intelligence
 * Level 20: +75 Cast Range OR +8% Spell Amplification
 * Level 25: 20% Cooldown Reduction OR +400 Telekinesis Land Distance


 * Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.


 * TALENTS
 * Level 10: +200 Mana OR +5 Armor
 * Level 15: +12% Magic Resistance OR +15 Movement Speed
 * Level 20: +350 Health OR +120 Gold/Min
 * Level 25: +4 Epicenter Pulses OR +50 Health Regen


 * TALENTS
 * Level 10: +6 Strength OR +10 Movement Speed
 * Level 15: +75 Cast Range OR +6% Spell Amplification
 * Level 20: +10% Magic Resistance OR -25s Respawn Time
 * Level 25: +400 Demonic Purge Damage OR -1s Shadow Poison Cooldown


 * Shadow Raze cast point reduced from 0.67 to 0.55


 * TALENTS
 * Level 10: +15 Movement Speed OR +20 Attack Speed
 * Level 15: +6% Spell Amplification OR +175 Health
 * Level 20: 15% Evasion OR +2 Damage Per Soul
 * Level 25: +150 Attack Range OR -7s Shadow Raze Cooldown


 * Mass Serpent Wards no longer deal damage in 175 AoE.
 * Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
 * Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
 * Scepter Mass Serpent Wards attack range increases by 225.


 * TALENTS
 * Level 10: +150 Health OR +15 Movement Speed
 * Level 15: +100 Cast Range OR +20% XP Gain
 * Level 20: -30s Respawn Time OR +20% Magic Resistance
 * Level 25: +1 Serpent Wards Attacks Health OR +3s Shackles Duration


 * TALENTS
 * Level 10: +4 Armor OR +7 Intelligence
 * Level 15: +200 Health OR +60 Gold/Min
 * Level 20: +30 Attack Speed OR +12% Magic Resistance
 * Level 25: +200 Attack Range OR +20% Curse Slow


 * Reworked Skywrath Mage's Scepter.
 * Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.


 * TALENTS
 * Level 10: +125 Health OR +7 Intelligence
 * Level 15: +50 Damage OR +60 Gold/Min
 * Level 20: +20 Movement Speed OR +15% Magic Resistance
 * Level 25: -4s Ancient Seal Cooldown OR +14 Mana Regen


 * TALENTS
 * Level 10: +6 Health Regen OR +175 Mana
 * Level 15: +200 Health OR +25 Attack Speed
 * Level 20: +35 Damage OR +7 Armor
 * Level 25: +20 Strength OR +10% Bash Chance


 * Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.


 * TALENTS
 * Level 10: 10% Lifesteal OR +15 Damage
 * Level 15: +15 Agility OR +10 Strength
 * Level 20: +250 Health OR +25 Attack Speed
 * Level 25: +3s Pounce Leash OR +12 All Stats


 * Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. (Only affects visible heroes/illusions)


 * TALENTS
 * Level 10: +4 Mana Regen OR +15 Attack Speed
 * Level 15: +20 Shrapnel DPS OR +200 Health
 * Level 20: +8 Armor OR 25% Cooldown Reduction
 * Level 25: +100 Attack Range OR +4 Shrapnel Charges


 * TALENTS
 * Level 10: +20 Damage OR +5 Armor
 * Level 15: +6 All Stats OR +15 Movement Speed
 * Level 20: +25 Attack Speed OR +12 Strength
 * Level 25: -10s Spectral Dagger Cooldown OR 400 Health


 * TALENTS
 * Level 10: +5 All Stats OR +15 Movement Speed
 * Level 15: +20 Damage OR +5 Armor
 * Level 20: +120 Gold/Min OR -40s Respawn Time
 * Level 25: +17% Greater Bash Chance OR +500 Charge Speed


 * TALENTS
 * Level 10: +20 Damage OR +3 Mana Regen
 * Level 15: +175 Health OR +10 Intelligence
 * Level 20: +40 Attack Speed OR +7 Armor
 * Level 25: +0.75s Electric Vortex OR +10% Spell Amplification


 * TALENTS
 * Level 10: +6 Strength OR +200 Mana
 * Level 15: +15 Movement Speed OR +6 All Stats
 * Level 20: +30 Attack Speed OR 15% Evasion
 * Level 25: +65 Damage OR -5s Stormbolt Cooldown


 * Hero reworked:
 * Land Mines renamed to Proximity Mines
 * Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
 * Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
 * Proximity Mines require 1.75 seconds to be active and invisible.
 * Proximity Mines can no longer be auto-attacked (via attack-move).
 * Proximity Mines damage type is now Magical.
 * Proximity Mines cooldown increased from 9/8/7/5 to 12
 * Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
 * Proximity Mines mana cost is 110/130/150/170.
 * Proximity Mines do full damage in the AoE (rather than half at a certain radius).
 * Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
 * Proximity Mines have 1 HP.
 * Proximity Mines deal 25% damage to buildings.
 * Proximity Mines bounty changed from 10/14 gold/XP to 30/0
 * Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
 * Proximity Mines must be directly targeted to be attacked.
 * Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).
 * Replaced Suicide Squad Attack with Blast Off
 * Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
 * Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
 * Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
 * Blast Off has a 35 second cooldown.
 * Blast Off has a 1 second cast time.
 * Stasis Trap now roots enemies instead of stunning.
 * Stasis Trap no longer has a 1.5 detonation delay.
 * Stasis Trap activation time increased from 1.5 to 2
 * Stasis Trap Trigger radius reduced from 450 to 400
 * Stasis Trap effect radius increased from 450 to 600
 * Stasis Trap root duration is 2/3/4/5.
 * Stasis Trap no longer expire.
 * Stasis Trap no longer gives vision, but reveals the area upon detonation.
 * Remote Mines now have a 0.25 second Detonation delay.
 * Remote Mines cast time reduced from 1.5 to 1


 * TALENTS
 * Level 10: +20 Movement Speed OR +2 Mana Regen
 * Level 15: +25% XP Gain OR +200 Cast Range
 * Level 20: +120 Gold/Min OR -60s Respawn Time
 * Level 25: +400 Blast Off Damage OR 25% Cooldown Reduction


 * Psi Blades now work when illusions of Templar Assassin attack


 * TALENTS
 * Level 10: +25 Attack Speed OR +15 Movement Speed
 * Level 15: +6 All Stats OR 12% Evasion
 * Level 20: +250 Health OR +40 Damage
 * Level 25: +3 Refraction Instances OR -30s Respawn Time


 * TALENTS
 * Level 10: +6 Health Regen OR +15 Attack Speed
 * Level 15: +25 Damage OR +175 Health
 * Level 20: +15 Agility OR +15 Movement Speed
 * Level 25: +15 All Stats OR -30s Sunder Cooldown


 * Gush projectile speed reduced from 4000 to 2500


 * TALENTS
 * Level 10: +50 Damage OR +150 Health
 * Level 15: +7 Armor OR +30% XP Gain
 * Level 20: +6 Mana Regen OR +15 Strength
 * Level 25: -5 Gush Armor OR 20% Cooldown Reduction


 * TALENTS
 * Level 10: +150 Health OR +10% XP Gain
 * Level 15: +14 Health Regen OR +15 Intelligence
 * Level 20: +5% Spell Amplification OR +125 Cast Range
 * Level 25: +6% Whirling Death Attribute Reduction OR +20 Strength


 * TALENTS
 * Level 10: +8 Intelligence OR +5 Armor
 * Level 15: +200 Health OR 4% Spell Amplification
 * Level 20: +75 Cast Range OR 15% Magic Resistance
 * Level 25: 20% Spell Lifesteal (1/5 for non-heroes) OR +100 Laser Damage


 * Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
 * Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
 * Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
 * Craggy Exterior chance rescaled from 10/15/20/25% to 25%
 * Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1/1.5/2


 * TALENTS
 * Level 10: +6 Strength OR +10 Intelligence
 * Level 15: +45 Damage OR +15 Movement Speed
 * Level 20: +25 Attack Speed OR +14 Mana Regen
 * Level 25: 20% Cooldown Reduction OR +200 Avalanche Damage


 * Hero reworked:
 * Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisibility cannot miss. You can cast while invisible.


 * TALENTS
 * Level 10: +30 Attack Speed OR +2 Mana Regen
 * Level 15: +90 Gold/Min OR +25 Movement Speed
 * Level 20: 15% Cooldown Reduction OR +65 Damage
 * Level 25: +5 Living Armor Block Instances OR +20% 2s Bash


 * TALENTS
 * Level 10: +6 Strength OR 10 Agility
 * Level 15: +15 Movement Speed OR +6 Armor
 * Level 20: +300 Health OR +40 Damage
 * Level 25: -7s Whirling Axes Cooldown OR +20% Magic Resistance


 * Walrus Kick range increased from 900 to 1400
 * Walrus Punch attack range increased from 128 to 150
 * Walrus Kick attack range increased from 128 to 150
 * Fixed Walrus Punch having old cooldown values on level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)


 * TALENTS
 * Level 10: +20% XP Gain OR +30 Damage
 * Level 15: +15 Strength OR +90 Gold/Min
 * Level 20: +6 Armor OR +10% Magic Resistance
 * Level 25: +500 Health OR +150% Walrus Punch Crit


 * Added to Captains Mode
 * Pit of Malice no longer pierces Spell Immunity.
 * Pit of Malice no longer interrupts.
 * Pit of Malice no longer deals damage.
 * Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
 * Pit of Malice now affects units every 3.5 seconds.
 * Pit of Malice duration increased from 7 to 12
 * Pit of Malice radius increased from 275 to 375
 * Pit of Malice cast point reduced from 0.6 to 0.45
 * Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
 * Dark Rift radius increased from 450 to 600
 * Dark Rift delay increased from 5/4/3 to 6/5/4


 * TALENTS
 * Level 10: +4 Armor OR +2 Mana Regen
 * Level 15: +200 Health OR +8% Spell Amplification
 * Level 20: +50 Attack Speed OR +100 Cast Range
 * Level 25: +0.4s Pit of Malice Root OR +50 Health Regen


 * Flesh Golem Heal increased from 6% per hero to 10%


 * TALENTS
 * Level 10: -30s Respawn Time OR +90 Gold/Min
 * Level 15: +30% XP Gain OR +300 Health
 * Level 20: +10 All Stats OR +20 Movement Speed
 * Level 25: +40 Tombstone Zombie Damage OR +12 Armor


 * TALENTS
 * Level 10: +25 Damage OR +8% Magic Resistance
 * Level 15: +5 Armor OR +20 Attack Speed
 * Level 20: +15 Movement Speed OR +250 Health
 * Level 25: +10 Fury Swipes Damage OR +14 All Stats


 * Wave of Terror damage type changed from Pure to Magic
 * Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120


 * TALENTS
 * Level 10: +8% Magic Resistance OR +25 Attack Speed
 * Level 15: +100 Magic Missile Damage OR +8 All Stats
 * Level 20: +50 Damage OR +20 Movement Speed
 * Level 25: +20% Vengeance Aura Damage OR Magic Missile Pierces Spell Immunity


 * TALENTS
 * Level 10: +20% XP Gain OR +20 Movement Speed
 * Level 15: +175 Health OR +150 Cast Range
 * Level 20: +15% Magic Resistance OR +75 Damage
 * Level 25: 3x Plague Ward HP/Damage OR -60s Respawn Time


 * Nether Toxin base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192)


 * TALENTS
 * Level 10: +15 Damage OR +125 Health
 * Level 15: +7 Strength OR +14 Agility
 * Level 20: +7 Armor OR +75 Attack Range
 * Level 25: Poison Attack Affects Buildings OR +80 Viper Strike DPS


 * Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
 * Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
 * Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
 * Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count).
 * Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
 * Familiars now have 500/750/1000 HP (instead of 3 hits).
 * Familiars now interact with regeneration effects normally.
 * Familiars no longer regenerate attack damage with Stone Form.
 * Familiars attack damage recharge time reduced from 15 to 2
 * Familiars are no longer Spell Immune.
 * Familiars now have 35% magic resistance.
 * Familiars movement speed rescaled from 380/390/400 to 430
 * Familiars damage per charge rescaled from 8/14/22 to 8/16/24
 * Stone Form duration reduced from 8 to 6 seconds
 * Stone Form cooldown reduced from 20 to 14


 * TALENTS
 * Level 10: +60 Gold/Min OR +15% XP Gain
 * Level 15: +50 Damage OR +100 Cast Range
 * Level 20: +250 Health OR -30s Respawn Time
 * Level 25: +20% Spell Amplification OR +120 Familiars Movement Speed


 * Fatal Bonds mana cost increased from 120 to 140
 * Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled


 * TALENTS
 * Level 10: +6 All Stats OR +15% XP Gain
 * Level 15: +125 Cast Range OR +20 Movement Speed
 * Level 20: +350 Health OR -30s Respawn Time
 * Level 25: Spell Immunity for Chaotic Offering Golems OR +15 Chaotic Offering Golems Armor


 * Agility gain from 2.5 to 2.8


 * TALENTS
 * Level 10: +6 Strength OR +30 Shukuchi Damage
 * Level 15: +25 Damage OR +7 All Stats
 * Level 20: +200 Health OR +15 Agility
 * Level 25: +200 Shukuchi Movement Speed OR +20% Magic Resistance


 * Powershot damage reduction per unit hit increased from 10% to 20%
 * Powershot damage rescaled from 120/200/280/360 to 120/220/320/420


 * TALENTS
 * Level 10: +15 Damage OR +4 Mana Regen
 * Level 15: +150 Health OR +13 Intelligence
 * Level 20: +12% Spell Amplification OR +12% Magic Resistance
 * Level 25: +100 Attack Range OR -5s Powershot Cooldown


 * TALENTS
 * Level 10: +8 Intelligence OR +5 Strength
 * Level 15: +15 Movement Speed OR +40 Damage
 * Level 20: +120 Gold/Min OR -35s Respawn Time
 * Level 25: -3s Splinter Blast Cooldown OR +15% Arctic Burn Slow


 * Maledict DPS increased from 5/10/15/20 to 7/14/21/28


 * TALENTS
 * Level 10: +200 Health OR +20% XP Gain
 * Level 15: +75 Damage OR -35s Respawn Time
 * Level 20: +8 Armor OR +15% Magic Resistance
 * Level 25: +150 Death Ward Attack Range OR +20 Voodoo Restoration Heal


 * Reincarnation cooldown reduced from 260/160/60 to 240/140/40


 * TALENTS
 * Level 10: +15 Damage OR +8 Intelligence
 * Level 15: +15 Movement Speed OR +200 Health
 * Level 20: +40 Attack Speed OR +20 Strength
 * Level 25: No Reincarnation mana cost OR +20% Vampiric Aura Lifesteal


 * Reworked Zeus Scepter.
 * Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map. The cloud casts Lightning Bolt automatically on a random enemy within 500 AoE once every 2.5 seconds (scales with cooldown reduction). Clouds last 50 seconds. Cooldown: 50, Mana cost: 275. Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes), and has a 100 gold bounty. Nimbus summon is a global cast range.


 * TALENTS
 * Level 10: +2 Mana Regen OR 150 Health
 * Level 15: +5 Armor OR 10% Magic Resistance
 * Level 20: +30 Movement Speed OR -35 Respawn Time
 * Level 25: +1.5% Static Field Damage OR +200 Cast Range

Items

 * Passive block chance reduced from 100% to 50%
 * Passive block amount increased from 40/20 (melee/ranged) to 70/35


 * Cast range bonus increased from 200 to 220
 * Recipe cost increased from 550 to 600


 * Self attack speed reduced from 35 to 30
 * Aura attack speed increased from 20 to 25


 * No longer reduces respawn time to less than 1 second


 * Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
 * Along with Clarity Potion, Healing Salve, and Urn.
 * Bottle now only replenishes 2 charges when filled with a Bounty Rune.
 * Hero will auto-consume Bounty Runes if Bottle has full charges.


 * Recipe cost reduced from 210 to 190


 * Mana restore increased from 1000 to 1500


 * Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
 * Along with Healing Salve, Bottle, and Urn.


 * Passive block chance reduced from 100% to 50%
 * Passive block amount increased from 32/16 (melee/ranged) to 70/35
 * Guard Damage Block increased from 55 to 60
 * Guard now affects buildings


 * Bonus damage reduced from 81 to 76
 * Critical strike increased from 2.2x to 2.3x


 * Diffusal Blade can only target enemies now.
 * Cannot self-target.
 * Mana break on illusions reduced from 20/10 to 16/8
 * Mana break on heroes increased from 40 to 50
 * Diffusal Blade damage per mana burned reduced from 100% to 80%


 * Strength reduced from 13 to 12


 * Item reworked.
 * Swiftness Aura is now a +20 Movement Speed aura.
 * Intelligence bonus reduced from 9 to 6
 * Recipe now requires Sage's Mask instead of Ring of Regeneration
 * Provides +50% Mana Regeneration instead of 3 Health Regeneration


 * No longer requires 5 mana to cast.


 * Enchanted Mangoes on sale for 110 gold


 * No longer a Unique Attack Modifier.
 * Previously was only partially a Unique Attack Modifier.


 * True Sight no longer granted to Illusions


 * Cooldown reduced from 16 to 14


 * Regeneration increased from 4.75% to 7%


 * Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
 * Along with Clarity Potion, Bottle, and Urn.


 * Heaven's Halberd slow duration increased from 4 to 5 seconds
 * Heaven's Halberd Maim chance increased from 20 to 24%


 * Item reworked.
 * Dominate ability no longer requires 75 mana.
 * Dominate now sets the converted unit to 425 movement speed instead of 350.
 * Dominate can only have one creep active at a time.
 * This restriction is regardless of the number of identical items.
 * Reworked Recipe and Bonuses:
 * Recipe:
 * Headdress (575)
 * Gloves of Haste (500)
 * Recipe (725)
 * Total: 1800 (previously was 1800)


 * Provides:
 * +6 All Stats
 * +10 Attack Speed
 * +10 Attack Speed Aura
 * +8 HP Regen Aura
 * Active ability - Dominate


 * Cooldown increased from 6 to 7 seconds


 * No longer increases a percentage (40%/15%) of base damage.
 * Now provides +24/7 bonus damage against non-hero units.
 * These changes also affect Quelling Blade, but not Battle Fury.
 * Bonus damage now works against Roshan.
 * Cooldown increased from 14 to 20


 * Maelstrom has an internal cooldown of 0.2 seconds.
 * Maelstrom is no longer a Unique Attack Modifier.
 * Previously was only a Unique Attack Modifier on successful procs.


 * Cost increased from 900 to 1200
 * Now provides +15 damage


 * Item reworked.
 * Reworked Recipe and Bonuses:
 * Recipe:
 * Morbid Mask (1200)
 * Recipe (700)
 * Total: 1900 (previously was 1800)


 * Provides:
 * +15% Lifesteal
 * +15 Damage
 * Active ability - Berserk


 * Grants 100 Attack Speed and 17% Movement Speed for 8 seconds. Cooldown: 20
 * While activated, you are silenced and have -5 armor.


 * Medallion of Courage no longer has half value against Roshan.


 * Mjollnir has an internal cooldown of 0.2 seconds.
 * Mjollnir is no longer a Unique Attack Modifier
 * Previously was only a Unique Attack Modifier on successful procs.


 * Monkey King Bar no longer provides +15 Attack Speed.


 * Night vision increased from 250 to 300


 * Necronomicon Warrior attack type changed from Basic to Piercing
 * Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125
 * Deals less damage vs buildings, more vs heroes, much more vs creeps
 * Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40
 * Necronomicon Archer and Warrior armor type changed from Hero to Basic
 * Necronomicon Archer Mana Burn cooldown reduced from 20 to 7


 * Oblivion Staff attack damage reduced from 15 to 10
 * Oblivion Staff intelligence increased from 6 to 10


 * Octarine Core no longer provides +50% Mana Regeneration.


 * Non-hero proc chance reduced from 53% to 50%


 * No longer increases a percentage (40%/15%) of base damage.
 * Now provides +24/7 bonus damage against non-hero units.
 * These changes also affect Iron Talon, but not Battle Fury.
 * Bonus damage now works against Roshan.


 * Radiance damage increased from 50 to 60
 * Radiance damage on illusions reduced from 50 to 40


 * Item reworked:
 * Applies a Root, preventing the target from moving for 2 seconds.
 * Prevents various movement-based abilities and reveals invisibility for the duration.
 * Cooldown increased from 10 to 16
 * Cast range reduced from 1200 to 1000
 * Active now uses a 1500-speed projectile rather than instantly applying.


 * Sange Maim slow duration increased from 4 to 5 seconds
 * Sange Maim chance increased from 20 to 24%


 * Item reworked:
 * Reworked Recipe and Bonuses:
 * Recipe:
 * Reaver (3000)
 * Morbid Mask (1200)
 * Mithril Hammer (1600)
 * Total: 5800 (previously was 5900)


 * Provides:
 * +50 Damage
 * +25% Lifesteal
 * +25 Strength
 * Active ability - Unholy Rage


 * Shadow Amulet fade time reduced from 1.5 to 1.25
 * Shadow Amulet cooldown on allies reduced from 10 to 7


 * Solar Crest no longer has half value against Roshan.


 * Soul Booster no longer provides +50% Mana Regeneration.


 * Recipe increased from 125 to 150


 * Evasion reduced from 25% to 20%
 * Cost reduced from 1700 to 1450


 * XP rescaled from 425 to 500/600/700/800/etc. per consumed Tome of Knowledge on your team


 * Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
 * Along with Clarity Potion, Healing Salve, and Bottle.


 * Passive block chance reduced from 100% to 50%
 * Passive block amount increased from 32/16 (melee/ranged) to 70/35


 * No longer has 300 gold recipe (still has same total cost after Morbid Mask price increase)


 * Cost increased from 235 to 250

Trivia

 * The version numbers 6.89 up to 6.99 do not exist. 6.88f was the last patch of the 6.xx series, and was followed up by 7.00, indicating the start of a new era in Dota.
 * This is similar to what happened in 2005, when 6.00 was released. 5.84b was the last version of the 5.xx series, starting off with 6.00 after 5.84b.