December 01, 2011 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/6912/
 * source-title = Dota 2 Update Released


 * before = November 23, 2011 Patch
 * after = December 02, 2011 Patch


 * notes =

Updates to Dota 2 have been released.

Heroes

 * Added !
 * Fixed Chemical Rage not changing his base mana regeneration.
 * Fixed Goblin's Greed working on buildings.
 * Fixed various delays on his spells.
 * Fixed Berserker's Call to properly force affected invisible enemies to attack.
 * Fixed level 4 Sticky Napalm making turn rate faster rather than slower.
 * Badrider: (sic) Fixed Flamebreak being able to knock Roshan out of his area.
 * Fixed base damage.
 * Fixed Wild Axes potentially getting stuck in the world.
 * Fixed Thirst working on illusions.
 * Fixed a bug with Rupture against magic immune enemies.
 * Fixed Rupture hurting you while you are cycloned.
 * Fixed Holy Persuation allowing Wildkin's channeled Tornado to go uninterrupted.
 * Fixed being able to Surge magic immune allies.
 * Fixed neutral critical strike ability from affecting wards.
 * Fixed Liquid Fire working with Illusions.
 * Fixed Pulse Nova not toggling off when you run out of mana
 * Fixed Heartstopper Aura damaging wards.
 * Fixed a bug with Phase Shift that could let you use it an infinite number of times.
 * Fixed endless Phase Shift during Chronosphere.
 * Fixed Rot doing continuing to do damage after you die.
 * Fixed Golem's Immolation not doing any damage.
 * Fixed Powershot killing Couriers.
 * Enabled in Captain's Mode.
 * Fixed Liquid Fire working with Illusions.
 * Fixed Pulse Nova not toggling off when you run out of mana
 * Fixed Heartstopper Aura damaging wards.
 * Fixed a bug with Phase Shift that could let you use it an infinite number of times.
 * Fixed endless Phase Shift during Chronosphere.
 * Fixed Rot doing continuing to do damage after you die.
 * Fixed Golem's Immolation not doing any damage.
 * Fixed Powershot killing Couriers.
 * Enabled in Captain's Mode.
 * Fixed Rot doing continuing to do damage after you die.
 * Fixed Golem's Immolation not doing any damage.
 * Fixed Powershot killing Couriers.
 * Enabled in Captain's Mode.
 * Fixed Powershot killing Couriers.
 * Enabled in Captain's Mode.

Gameplay

 * Fixed Manta Style images not carrying over Chemical Rage buff.
 * Fixed Repel/Purge stopping Battery Assault.
 * Fixed Repel/Purge removing Ghost Ship allied buff.
 * Fixed Repel/Purge removing various consumable buffs.
 * Fixed invisibility state on minimap toggling off if you walked near an enemy sentry ward (or other source of true sight).
 * Fixed Ethereal Blade and Ghost Scepter not sharing cooldown.
 * Fixed teleport scroll not dispelling item ethereal buffs.
 * Fixed evasion not being disabled properly under Doom/Chronosphere.
 * Fixed minimum damage check on Mjollnir's Static.
 * Illusions now copy the toggled state of inventory items on spawn (Armlet, Radiance, Basilius, etc.)
 * Fixed the following auras' interactions with Siege units: Necronomicon, Assault, Mekansm, Vladmir.
 * Fixed Mekansm not healing Siege units.
 * Fixed collision size on Nether Ward being too big.
 * Fixed Roshan bashing wards.

Interface

 * Fixed the -wtf cheat command not working.
 * Fixed spawncreeps to not spawn more creeps if there are already more than 75 creeps alive on the map.
 * Hooked up item aliases in shop search! You can enter 'bkb' for Black King Bar, 'gg' for branch, and much, much more.
 * Hero Picker: Added skill icons to the hero summary page.
 * Hero Picker: Moved lore to its own tab.
 * Added hero picker to the Learn tab.
 * Fixed bug where some long tooltips were getting truncated.
 * Item tooltips in the game end screen now show the item level.
 * Spectator items panel now shows item level.
 * Player names and colors are now filled in before the player selects a hero. Previously the row would be blank until a hero was chosen.
 * Fixed crash when clicking on an empty slot in the top bar.
 * Fixed a crash when clicking in the minimap area before the map has loaded.
 * Fixed hang on exit.
 * Removed the timer between clicks to self-cast abilities and items that are able to quick-cast.
 * Adjusted default hotkeys (please note that hotkeys will be influx for a while, so you may need to rebind them from time to time).
 * Fixed default camera settings to not glide/skate.
 * Party display now shows the number of pending invites.
 * Added page showing your win and loss counts with each hero.
 * The chat channel list is now sorted.
 * Increased number of users per regional chat channel.
 * Your Friends list shows when a friend is finding a match.
 * Fixed some legacy key issues.

Matchmaking

 * Players that have been waiting a long time get some priority when finding a match.
 * Players in the low priority pool try to match players that are closer to their actual rating.

Visuals

 * Fixed Sven's Storm Bolt coming from the wrong hand.
 * Fixed stunning knock back modifiers not having a stunned effect.
 * Fixed Windrunner not playing her Focus Fire run animation.

Bots
}}
 * Added new client-bot-debugging command: dota_bot_dump_state. With no parameter, it will dump the general state of all bots. With a (partial) name of a hero supplied, it will dump more detailed information about the state of that specific hero's bot.
 * Enabled a small action delay to better mimic human reaction time.
 * Bots will now save for and use Buyback.
 * Bots should no longer focus too much on wards, and will no longer try to use abilities on them.
 * Added a per-hero aggression factor, which hopefully will help keep poor Crystal Maiden alive a bit more.
 * Improved Vengeful Spirit bot's Nether Swap usage - she should be better about swapping heroes that are getting away.
 * Fixed case where bots would use TP scrolls to port short distances when retreating.
 * Bots will no longer use a TP scroll or Travel Boots when nearby enemies have stuns available.
 * A number of bots will now harass with long-range stuns/abilities when defending a tower and waiting for allies to arrive.
 * When chasing an enemy that blinks away, bots will no longer have perfect knowledge of where they blinked.
 * Fixed case where bots were failing to path back into their fountain (specifically when trying to pull creeps into the fountain).
 * Bots will now try to kill enemy couriers.
 * Fixed bug where bots were not trying to avoid linear projectiles like Mirana's Arrow and Pudge's Hook.
 * Fixed case where a bot with a full inventory (and not willing to drop anything) would get deemed the best bot to pick up an item, causing no one to pick it up.
 * Bots now know if they have mini-stuns on their attacks, and are more likely to attack enemies who are channeling.
 * Bots will no longer buy dust/gem in response to an enemy having an invisibility rune.
 * Bots now take avoidance into account when destroying items the enemy team has dropped, so they should no longer dive for them.
 * Bots should now avoid standing in Sand King's Sand Storm.
 * Earthshaker bot should be better at fissuring fleeing enemies.
 * Fixed case where a bot could get stuck trying to purchase an item at the side shop that's also available at the secret shop.
 * Fixed bots standing in a healing aura when high health rather then retreating to retrieve their items.
 * Made carries better able to interrupt their farming to retrieve items from their stash or the secret shop.
 * Made bots better about doing Roshan if a human pings him.