Lifesteal



Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifiers with attack damage. The lifesteal ability can be gained via items, passive abilities or from auras of other units.

The amount of health a unit gains from lifesteal is calculated by a percentage of the actual damage done to the attacked unit, and it heals for overkill damage. Therefore, if an attack's damage exceeded the target's current health and killed it, the heal is based on damage it would have taken if it would not have died.

All sources of lifesteal stack additively with each other.

Mechanics

 * Lifesteal is calculated after critical strikes, lifesteal heals more on attacks that crit.
 * Illusions can lifesteal, with their modified outgoing damage values. However, when attacking illusions, the heal is not affected by the illusion's incoming damage values.
 * An instant attack hitting secondary targets can lifesteal as long as the instant attack can be affected by attack modifiers.

Attack Modifier Interactions
An attack can lifesteal if the attack modifier directly adds physical or pure damage to the attack damage it deals (i.e. bash sources).

Pseudo-Lifesteal
Some lifesteal abilities work differently from regular lifesteal. Their mechanics are unique to the spell they are provided by.

Recent Changes
Roubo de vida Вампиризм 吸血