November 10, 2011 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/6746/
 * source-title = 11/10 Update


 * before = November 04, 2011 Patch
 * after = November 11, 2011 Patch


 * notes =

GENERAL

 * Added system that temporarily removes chat functionality from hostile players.

HEROES

 * Added Warlock.
 * Anti-Mage:
 * Fixed Manabreak working through Doom.
 * Beastmaster:
 * Fixed him doing 10 less base damage than he's supposed to.
 * Dragon Knight:
 * Fixed Corrosive Breath being lethal.
 * Fixed Breathe Fire not working on Siege units.
 * Jakiro:
 * Fixed Liquid Fire not working on Siege units.
 * Fixed Dual Breath fire interval being a little too slow.
 * Omniknight:
 * Fixed Purge/Repel not removing Hex.
 * Fixed being unable to cast Purification on mechanical units
 * Shadow Shaman:
 * Fixed Voodoo not being blocked by Linken's Sphere.
 * Slardar:
 * Fixed Slithereen Crush not showing an AoE indicator.

GAMEPLAY

 * Enabled Omniknight and  Dragon Knight in Captain's Mode.
 * Fixed Heart of Tarrasque regen stacking issues.
 * Fixes courier not responding to further deliver orders until he was issued a move order.
 * Fixed a case where items would not combine if the owning player was disconnected.
 * Fixed an item combine bug when giving an item to another hero who has a full inventory.
 * Fixed Diffusal Blade's manabreak working through Doom.
 * Fixed Satyr Trickster's Purge not canceling Repel.
 * Fixed being unable to target Siege units with Medallion of Courage.
 * Fixed Urn and Bloodstone resetting at 30 charges.
 * Increased the time window allowed between double clicking abilities and items.
 * Fixed camera position resetting to the middle of the map after receiving a full update.

UI

 * You can now choose Southeast Asia and US East/West in the matchmaking region settings on the Today page.
 * Matches in the Today and Watch pages are now sorted by the average rank of players in the game.
 * Added Network Quality setting to the Options menu.
 * In spectator hero chase mode, clicking on the top bar clears the temporary unit query as well as following the new unit.
 * Added a cooldown sound for clicking the Glyph while it is on cooldown.
 * Fixed commands bound to apostrophe not being properly captured by the UI. Fixes buying items in your Quick Buy slot when typing in chat.
 * Added checkbox for practice lobbies to make them watchable via the Watch tab.
 * Fixed courier's transfer items buff not destroying itself when another order was given to him. Fixes courier not responding to further deliver orders until he was issued a move order.

VISUALS

 * Cleaned up some Dragon Knight effects.
 * Updated Dragon Knight's run and idle animations.
 * Fixed Windrunner's bowstring disappearing when she died.
 * Fixed some visual bugs related to building destruction.
 * Fixed gestures not being properly deleted in some occasions. Fixes Beastmaster never leaving his flail animations (and thus strutting down the middle lane like a boss).
 * Fixed lipsync on portraits not lasting the full duration of the lines being spoken.

AUDIO

 * Added Tower/Barrack destruction music.
 * Fixed Heroes never commenting on first blood events.

BOTS
}}
 * Fixed bots trying to attack Razor's Plasma Field.
 * Bots will now consider siege units to be creeps for purposes of laning and farming.
 * Bots now pay better attention to incoming gank damage, so they should be quicker about retreating.
 * Fixed bug in Earthshaker bot where he was underestimating the stun duration of Fissure.
 * Fixed bug that was causing bots to not consider tower avoidance when attacking.
 * Bots should now back off to more reasonable positions when pushing a tower and waiting for their creeps.
 * Bots will no longer be scared of themselves when pushing a tower (!)
 * Fixed a bug where bots would either never purchase from the side/secret shops or would sometimes get stuck trying to purchase from them when they had no room.
 * Fixed bots trying to attack invulnerable units.
 * Implemented avoidance for Batrider's Firefly.
 * Fixed a few cases where Bane would try to cast an ability on an invalid target.
 * Bots now wait for teammates to be relatively nearby before moving closer to a tower they're defending.
 * Tiny bot will no longer wait to get into toss range before using any abilities on a retreating unit.
 * Bots will no longer roam when they have a hero or creep actively attacking them.
 * Fixed case where heroes with long attack ranges could get stuck trying to farm a lane but not being in range of any creeps.