Jakiro

Jakiro the Twin Head Dragon is a ranged intelligence hero who utilizes the powers of ice and fire with powerful linear area spells. He can freeze enemies in place with Ice Path, or slow them down with Dual Breath. He is capable of dealing heavy damage throughout the game by locking enemies inside his Macropyre, and provides great pushing power with Liquid Fire.

With high base attribute gain and relatively low mana costs, he requires few items to be effective. Jakiro is a support who can continually turn battles in his favor with good positioning. His high strength gain makes him a bit tougher than most spellcasters and his low cooldowns ensure that his downtime is very minuscule, making him a great hero for ganks, pushes and clashes across the battlefield.

Tips

 * At level 6, you may opt to skip your ultimate if you don't have Arcane Boots yet, as the crowd control it provides compared to spamming all of your other abilities is far less efficient for its mana cost.
 * Leveling Ice Path over Liquid Fire and Dual Breath is not advisable for early game impact, as each Ice Path only adds 0.4 seconds of duration and -1 second of cooldown, with no additional damage.
 * If you intend to max out Liquid Fire by level 7, you may want to opt for different boots, as you may not be consuming enough mana for Arcane Boots to be truly useful. Instead, you can go for Phase Boots for mobility and damage, Power Treads for durability and attack speed, Tranquil Boots for HP regen and mobility, or even keep your brown boots for upgrading to Boots of Travel later, giving you split-pushing potential, and ensuring your presence in teamfights.
 * The huge range and lasting area effect of Ice Path make it roughly analogous to Earthshaker's Fissure. It is an amazing spell for opening up opportunities to fight or to shut down aggression. It doesn't do much damage, however.
 * If another hero in your team is already getting Mekansm, you can instead buy a Veil of Discord to not only boost your already high magical damage, but your teammates' as well.
 * Liquid Fire is a spell with a smaller area of effect but has the largest damage growth (the DPS for all four levels roughly doubles for each level and the DPS is as follows: 3.75/6.67/12.5/30), but its effect is free additional damage and provides an attack speed slow, and should be prioritized during the early game, as it can be kept active on a target constantly when maxed out.
 * Hits with Liquid Fire are very useful for tower pushing, as it reduces the tower's attack speed. It does enough damage to towers that even hit-and-runs with Liquid Fire can reduce tower health significantly.
 * It is also suitable for pushing lane creeps in the same way, although players should not expect to push down waves in the same way as other, more powerful lane control spells. Instead, they should use it in conjunction with Dual Breath and use the combined damage over time to push the lane.
 * When you can afford it, the movement slow from Shiva's Guard's active can be stacked with Dual Breath to maximize the time your enemies spend inside a Macropyre.
 * Shiva's Guard's passive also stacks with Dual Breath and Liquid Fire's attack speed slows, providing even more impact.
 * Combine Macropyre with spells that keep the enemy in place as long as possible, such as Chronosphere, Black Hole, Upheaval or Duel. It does not guarantee damage without these effects, and is a fairly low damage spell, so chaining it with other spells is necessary for any real effect.
 * This also works to counter enemy spells and melee heroes that require they stay in an area; throw Macropyre from outside Chronosphere, for example, to dissuade Void from attacking your teammates.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * Jakiro's fun/alternate name was Double Dragon, referring to the video game franchise developed by Technos Japan.