File talk:Dota 2 armor debuff efficiency.png

This graph is not correct.

When enemy hero has -20 armor (before debuff), bonus damage it receives is capped. It means that the graph should start from 0% bonus damage.

Moreover, the peak (highest value for -20 armor debuff) should be at just little bit above 140% (not ~135%) - which I assume is because of wrong formula.


 * Negative armor behaves differently in Dota 2 than to how it works in DotA. See Armor. --Artorp (talk) 16:27, 14 April 2014 (UTC)

Add 5% intervals please
Can you add 5% damage intervals please? Since Daedalus and Cystalys give 35% and 15% respectively, it is useful to be able to compare them with -armor. You can make room for that by making the maximum 140% instead of 160%.