Courier

The Animal Courier is an item purchasable at the Main Shop, under Consumables. It creates a small fast unit that can carry your and your allies' items to and from your base. If it dies it will respawn after 120 seconds, and the items it was carrying will be inaccessible until then. Can be upgraded to a Flying Courier.

Additional information
Animal Courier is completely shareable.

Animal Courier has a 2 minutes stock cooldown.

Courier inventory
Like a hero, the courier possesses an inventory with 6 slots. However, it has restrictions. Almost every item gets muted when in the courier's inventory, rendering all their stats and abilities disabled and unusable for the courier. Muted items are darkened out in its inventory.

The following items are not muted: ,, , , , , , , , , ,  and.

However, only a few of them that can be actually used by the courier.


 * The Animal Courier has no mana pool and mana regeneration. So, and the mana regen part of  are useless for it. This also means that it cannot use  and.


 * The Animal Courier is not able to place or share s and s. Trying to do so will give the "Item is not usable by Couriers" error message.


 * The can be "used". Using it puts it on its short cooldown, but does not use up a charge and does not regenerate. This goes for using it on self or on allies with the CTRL key.


 * Along with that, the Animal Courier can neither pick up runes, nor put them in the.


 * Despite not being muted, does not provide True Sight when carried by the Animal Courier.


 * When using from the courier's inventory, the new spawned courier will use the default donkey courier model.


 * It is possible to buy a with the Animal Courier and it can drop the Rapier. However, it cannot pick it back up again, as it cannot pick up Rapiers in general. It also cannot pick up the.


 * Both and  are dropped when an Animal Courier carrying them is killed.


 * The courier can use and  and benefits from the health regeneration granted by,  and . It also can activate , but it does not affect the courier.

Abilities that affect couriers
A couple of spells affect the courier the same ways as they do spell immune units. Positive auras with bonus health regeneration or armor work as well. Movement speed bonuses are ignored because the animal courier is set to fixed 350:

Enemy unit and item abilities that affect the courier:

1 The courier will be stunned, but not take damage.

2 The courier will be disabled, but not take damage.

3 The courier will be slowed, but not take damage.

4 Couriers are always under the HP threshold, and thus are always instantly killed, giving the move speed bonus. However, Culling Blade's cooldown will NOT be reset.

5 Will have an effect when primary target, but the courier will never be a valid secondary target.