Faceless Void/Counters

Bad against...

 * and enable Abaddon to keep an ally alive during Chronosphere.
 * prevents Faceless Void from killing Abaddon during his Chronosphere.


 * and prevent Faceless Void from maximising his damage potential in fights.
 * disables Faceless Void during Chronosphere or in general.


 * Faceless Void's lack of strong area-of-effect spells makes it difficult for him to fight against Chaos Knight and his s.
 * From a safe distance and if not caught, Chaos Knight can use to pull Faceless Void out of the  which combined with  can expose him to being bursted down by Chaos Knight's team before Void even succeeds to escape with.


 * can heal allies that trapped inside Chronosphere.


 * can prevent the death of an ally that is trapped inside the Chronosphere.
 * lets Dazzle heal allies and damage enemies from outside Chronosphere.


 * and disable Faceless Void so he cannot escape with Time Walk.
 * will allow Earth Spirit to get on top of Faceless Void at all stages of the game.


 * Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.


 * can stun Faceless Void and give damage reduction to allies that are trapped during Chronosphere.
 * can stun Faceless Void from outside Chronosphere.
 * can bring back Faceless Void if he escapes using Time Walk.
 * If the timing is right and there are allies to attack, a combination of, , and  can kill Faceless Void instantly.


 * pierces spell immunity and prevents Faceless Void from escaping with Time Walk.


 * can silence Faceless Void for a long time, preventing him from using his Time Walk and Chronosphere.


 * can negate all the physical damage output during Chronosphere.
 * When Faceless Void Time Walk's on top of an enemy it becomes a perfect target for


 * does damage over time, preventing Faceless Void from backtracking the full damage with Time Walk.
 * applies a big attack speed slow, stopping Faceless Void from doing many attacks while in Chronosphere.
 * can heal allies and damage Faceless Void from outside Chronosphere.
 * can be cast outside of Chronosphere, forcing Faceless Void to step away from it, lest he'll take a lot of damage


 * can pull an ally out of Chronosphere.
 * will keep damaging Void if he toggled it before Chronosphere, but you can lower your hp for Faceless Void.
 * will help Pudge survive through the Chronosphere with enough stacks, and follow with.


 * can banish Faceless Void or an ally in Chronosphere, making it a less effective ability.
 * Faceless Void's illusions created by will not get stunned by Chronosphere, allowing Shadow Demon to attack Faceless Void in his Chronosphere.
 * Casting after releasing  charges will make Time Walk unable to backtrack the damage.
 * is a good way to deal damage as the initial damage and the release damage can't both be Time Walked at the same time.
 * is a great slow, useful to force out a Time Walk early and can break Time Lock with.


 * has faster-cast animation than Chronosphere, making Silencer can silence Faceless Void before he can cast Chronosphere.


 * can save an ally from the Chronosphere.

Others

 * Heroes that can stop Faceless Void from leaping around the fight and controlling its outcome are very strong against him. Heroes such as:, , ...
 * Heroes who can proc their respective passives while inside Chronosphere can still be a problem for Darkterror:, , ...
 * Since he relies on Time Walk to move and regenerate, one could argue that he's especially vulnerable to . But few heroes aren't.
 * Any hero that can nullify effects of Chronosphere: ( with during daytime, ), banishing him or Faceless Void (,,  with ) or protecting him in other ways  can greatly limit Chronosphere's potential.
 * Heroes that can easily kill Faceless Void from outside his Cronosphere;, , etc.

Items

 * will prevent damage taken for a while, which may keep the wielder alive during Chronosphere.
 * can render Faceless Void unable to use his abilities in a team fight or prevent him from escaping a chase.
 * prevents Faceless Void from casting any spells or items as well as attacking, a more reliable version of Orchid Malevolence.
 * on Faceless Void can stop him from attacking in his Chronosphere, protecting whoever he trapped inside. Same goes for preemptive cast and from a teammate.
 * can help prevent allies from getting killed in Chronosphere.
 * can cast on allies to prevent them from getting attacked in Chronosphere.
 * can kill void from getting chronosphere.

Good against...

 * Chronosphere provides excellent lockdown against Anti-Mage, allowing for reliable kills in all stages of the game.
 * Time Dilation while and  are on cooldown will make these abilities unusable for a long time, shutting down his mobility and defensiveness.
 * Faceless Void's low mana pool makes him a poor target for, although he is very vulnerable should Anti-Mage burn all of his mana.


 * Chronosphere provides excellent lockdown against.
 * Faceless Void's Time Lock stops Lifestealer from getting health regeneration from auto-attacks


 * Time Walk will not make deal damage for the distance jumped and can be used to quickly escape from.


 * Time Dilation while and  are on cooldown will make these abilities unusable for a long time, rendering Bristleback nearly useless.
 * Bristleback cannot turn inside the Chronosphere, which makes it easy to attack him from the front, completely bypassing his passive damage reduction.


 * Time Walk can easily avoid Invoker's combo damage if doesn't have disables.
 * Chronosphere will reveal Invoker during.
 * All of Invoker's hidden cooldowns are affected by Time Dilation, so Faceless Void can easily slow him down a lot.


 * will not protect Juggernaut against Chronosphere or Time Lock.
 * Faceless Void can Time Walk out of the range of at all points of the game and with ease.


 * Time Dilation while and  are on cooldown will make these abilities unusable for a long time, rendering Mars nearly useless.
 * Mars cannot turn inside the Chronosphere, which makes it easy to attack him from the back, bypassing completely.


 * Time Dilation affects Morphling's low cooldown spells, making them unusable for a long time, rendering Morphling nearly useless.
 * Morphling cannot use while he is inside Chronosphere which makes it easy to kill him.


 * Time Dilation while and  are on cooldown will make these abilities unusable for a long time, rendering Necrophos nearly useless.
 * Necrophos cannot use while he is inside Chronosphere which makes it easy to kill him.


 * Puck cannot use spells if affected by Time Dilation, especially for main survivability as it effectively triples its cooldown.
 * Chronosphere can end Puck's life quickly, as stun, more than 3 seconds will be a death sentence to Puck.
 * If not silenced, Faceless Void can just Time Walk to undo Puck's Burst damage.


 * Time Dilation affects Queen of Pain's low cooldown abilities, making them unusable for a long time, rendering Queen of Pain nearly useless.
 * Chronosphere provides excellent lockdown against Queen of Pain, allowing for reliable kills in all stages of the game.


 * Time Walk can break very quickly, preventing Razor from building up to attack damage.


 * Time Dilation, while with  is on cooldown will make it unusable for a long time, reducing Rubick's potential.
 * Rubick's own Chronosphere stolen with cannot stun Faceless Void.


 * Time Dilation while and  are on cooldown will make these abilities unusable for a long time, reducing his escape potential. However, Time Dilation is dispellable with  so it needs to be timed well.
 * Chronosphere will not reveal Slark during but covers the whole duration of Shadow Dance making him unable to use it to attack or escape. Slark still receives the regeneration benefit from Shadow Dance.


 * Time Dilation while and  are on cooldown will make these abilities unusable for a long time, reducing Storm Spirit's potential.
 * Faceless Void can catch Storm Spirit during with a well-timed Chronosphere or Time Walk.


 * Time Dilation while and  are on cooldown will make these abilities unusable for a long time, reducing Weaver's escape potential.
 * Chronosphere will reveal Weaver during.

Others

 * Heroes without a stun will generally fare very badly against Faceless Void at all stages of the game.
 * Heroes who rely on invisibility, such as, , , and , as they will be revealed if caught by Chronosphere.
 * Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as, , ,.
 * Any hero that relies on low cooldown spells is vulnerable to Time Dilation.
 * Abilities that requires channelling are easily interrupted by Chronosphere:, ,.

Items

 * Invisibility items like, / can be easily revealed by Chronosphere.

Works well with...

 * helps Faceless Void farm in the learning phase
 * Chronosphere synergizes well with and


 * Chronosphere can be ideal set up for and.


 * combined with Chronosphere provides a lot of area of effect lockdown.


 * greatly boosts Faceless Void's damage output.
 * Chronosphere is a perfect setup for all of Invoker's abilities, like and.


 * can deal tons of damage to the units trapped inside the Chronosphere.


 * Chronosphere is a good setup for and.


 * Chronosphere can be an ideal setup for if multiple heroes are trapped in Chronosphere.


 * Outworld Destroyer can attack from outside the Chronosphere to steal intelligence to maximise damage from.


 * Chronosphere can be an ideal set-up for to follow up, as fewer heroes will be able to attack it.


 * Sniper's very long attack range allows him to safely attack trapped enemies inside the Chronosphere, setting up and  easily.


 * Witch Doctor can cast outside of the Chronosphere and have it attack enemy heroes within it.

Others
List of heroes that counter Faceless Void, and list of heroes that work well with Faceless Void.
 * is not frozen by Chronosphere while using or, enabling him to deal great damage to units caught inside.
 * AoE damage over time works just fine with Chronosphere, such as, , and.

Faceless Void/Противостоящие