Ancient Apparition/Counters

Bad against...

 * enables Anti-Mage to escape from Cold Feet with ease, and be only mildly hindered by Ice Vortex.
 * minimizes the damage Anti-Mage takes from all of Ancient Apparition's skills.
 * and thus deal a lot of damage to Ancient Apparition as he tends to have a high mana pool.
 * Anti-Mage tends to build a, which allows to him to purge off Cold Feet.


 * allows Weaver to regain HP whilst affected by Ice Blast.
 * completely ignores the slow from Ice Vortex, and should help him escape the freeze range of Cold Feet.


 * allows Terrorblade to regain HP whilst affected by Ice Blast.


 * His combo will most likely kill in less than 2 seconds.

Others

 * Silences do real good against, making bad against picks like ,  and others
 * Since he is very squishy and vulnerable to silences, might be the greatest threat to, as he has an aoe silence, good damage output and an ability to get close to  without effort.
 * can save an ally that's about to shatter with both and.
 * He can also purge off Cold Feet from allies and Chilling Touch from enemies.
 * However, Oracle can't purge off the frostbitten effect from allies.

Items

 * might be the only real item that counters.
 * and both do wonders to reduce the Apparition's damage output. Both can also save an ally that's about to shatter from Ice Blast.
 * prevents all damage from the Apparition's spells. The only thing it doesn't stop is the frostbitten debuff.

Good against...

 * nullifies 's and 's healing.


 * nullifies the health regeneration granted by, which Alchemist greatly relies on in battle


 * prevents from healing allies


 * prevents Ice Blast's shatter for up to 5 seconds, but can mostly only delay it as Ice Blast lasts 10 seconds (17 seconds with Aghanim's Scepter) and prevents from healing them.
 * doesn't protect the team from Ancient Apparition's damage which is magical only.


 * prevents Death Prophet from gaining health from and.
 * The debuff hits Death Prophet even while cycloned by.
 * lowers her magic resistance and her kiting(keeping away) potential.


 * prevents Huskar from healing and negates any lifesteal, making him significantly weaker in battle.
 * helps to lower Huskar's high magic resistance.


 * Ice Blast negates lifesteal, making Lifestealer's signature ability useless

Others

 * negates all regeneration, healing and lifesteal, making some heroes and heal-strats risky.
 * Heroes like, , and others also tend to suffer in 's heal deny.
 * Heroes that withstand damage, like, , and others will have their durability reduced when hit by an  due to the risk of shattering, standing in a tricky situation. Actually, all Heroes will have.
 * Ice Blast does not debuff illusions, so it can be used to detect the real hero out of his illusions, since the real hero gets debuffed, while the illusions do not. This does not work against Meepo however, since the clones and the main Meepo are debuffed.

Items

 * 's ability to nullify health regeneration makes it effective against items that grant high health regen, such as Tranquil Boots, Bloodstone and Heart of Tarrasque.
 * 's damage per second also disable items like.
 * Ice Blast is devastating against as users cannot activate it to gain HP and toggling it off can result in health immediately dropping below shatter threshold. However, keeping the Armlet toggled on is dangerous as the damage over time from the Armlet can bring a hero down to shatter threshold.

Works well with...

 * applies to Meepo clones, granting a decent amount of bonus magical damage.


 * The effects of apply to Phantom Assassin's.


 * and last for the same number of hits, allowing Ursa to quickly deal more damage.
 * Using Chilling Touch in combination with Overpower almost entirely negates the attack speed slow


 * You can almost always ensuring a stun by casting  followed by.
 * is magic damage which is amplified by which in turn stacks with Shadow Demon's own amplify damage, . These spells paired with the  +  combination make for an extremely powerful and reliable ganking duo.

Others

 * makes good use of Chilling touch through.
 * makes good usage of the frostbitten effect, as he can spam on enemies without healing them.
 * Any long-duration disable can make a good setup for a long-distance Ice Blast, such as 's or 's '.

Items

 * is usually the Apparition's item of choice to setup Cold Feet. Don't forget to place an Ice Vortex below the target !
 * can serve the same purpose as Eul's, but doesn't provide you with any mobility.
 * can help burst enemies that are frostbitten, and under an Ice Vortex.

List of heroes that counter Ancient Apparition, and list of heroes that work well with Ancient Apparition.