Luna

Luna the Moon Rider is a Ranged Agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her enormous movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.

Gameplay
Ver 1 - Feb 2016

Luna is a short Ranged Agility carry, who specialises in being able to fight early with her magical damage ultimate (Eclipse), push well with her damage aura (Lunar Blessing) and farm quickly with her 2nd ability Moon Glaives.

Luna has a low hp pool to start with and as such will require lane support against the majority of offlaners.

A recommended set of starting items is One set of Tangoes; a Salve, a Ring of Protection, 2 Iron Branches and a Faerie Fire. This grants you a suitable amount of regeneration to successfully endure a bit of harassment in the laning stage, whilst still successfully allow you to farm and dealing damage.

A Typical Luna starting skill build at Level 1 is "0 0 1 0", however as your ultimate is directly related to the level of your first spell (Lucent Beam) it is important to have the following build by Level 6 "3 0 2 1"; to allow your Eclipse to do the maximum possible damage. By level 7 you should of completely maxed Lucent Beam.

You should avoid get early levels in Moon Glaives as it pushed the lane and the additional damage bounces do not aid last hitting.

If you are ganked by a solo enemy without his creep wave; it is very possible to kill the ganking enemy. However, if they have invisibility or any creeps nearby Eclipse will not hit them often enough to kill them.

An early game item build is make a Magic Wand from your Iron Branches, pick up a Boots of Speed from the side shop and then build into a Ring of Aquila using your Ring of Protection. Then finish your Power Treads

Your next item is one of a few choices, you can build Drums of Endurance if you need to team fight and push early, Helm of the Dominator if you have enough space to farm or, alternatively a Black King Bar if you're against an early burst magic damage line up such as Lina, Crystal Maiden or Lion.

Luna is a very low hp carry and is often targeted by the enemy team's magical damage nukers, in the mid game you must have Black King Bar.

As for mid to late game items Sange and Yasha, Manta Style, Butterfly, Satanic (built from the Helm of the Dominator), Skadi, and Daedalus are good choices.

When fighting illusion heroes such as Phantom Lancer or Naga Siren, Mjollnir is good choice, against Elder Titan, Slardar and Sven Assault Cuirass is also situationally good, and finally Monkey King Bar is very important against Windranger, Brewmaster and Phantom Assassin. Aghanim's Scepter is not a good Luna Carry item and should not be bought on a Core Carry Luna.

Tips

 * Luna and complement each other well; as Eclipse causes day to become night and  gives both of them a very long vision range.


 * Under almost all circumstances Luna should be paired with a disabler for her laning phase; as aside from her high movement speed she has absolutely nothing to help her avoid ganks or kill attempts.
 * It takes significant skill and knowledge of the game to solo a lane with Luna. Her very small attack range and purely damage-oriented skill set mean she is extremely easy to kill. Even then, it is recommended to have ward vision and easy access to team backup for her to be successful in a solo lane.
 * The advantage of running a solo Luna is that it is essentially high-risk high-reward. A Luna with level advantage doing well can easily set the momentum of the game in her team's favor.
 * A very odd trait for a hard carry is that Luna gains significant killing power with a level advantage because of Lucent Beam and by extension Eclipse.
 * scales very well and brings a reliable stun and damage.
 * From level 2 on Lucen Beam can effectively used to harass enemies out of the lane.
 * Lucent Beam's cast range is gigantic. Use it to pick off fleeing heroes.
 * Early points in push the lane, this skill is commonly not levelled at all until the laning phase has concluded.
 * gives a good boost to the low base damage and helps a lot with last hitting and increases the harass potential of her support.
 * At any rate, make sure you have a single point in it before the first night as only one point is needed for the full amount of vision it bestows.
 * Lunar Blessing is best maxed early in a 5-man strategy when the bonus damage is still relatively high compared to the base damage.
 * is a devasting teamfight turner when the enemy movement area is restricted.
 * Bear in mind Eclipse's range is much smaller than Lucent Beam's.
 * With an upgraded Eclipse, Luna has the possibility to cast her ultimate above your team's initiator, in a specific location from a big distance, or cast above the area around your towers to defend. You can even use it above a hero with some invisibility skill like  or  and let them wreak havoc for you. All of these possibilities are great for Luna since you can stay away from the fight instead in the middle of it.
 * Beside the recommended ones, Luna benefits from a couple of other items.
 * is a expensive, but also a good item in case Luna must face with a lot of single targeted heroes who have single targeted abilities that ingore Magic Immunity, then it is recommended for Luna to go for Spellblock instead for Magic Immunity.

Trivia

 * In DotA, Luna was a night elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.
 * Judging from their lore and dialogue, Luna and are both affiliated, with Mirana bearing a higher royalty than her, something Luna seems to resent.
 * Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
 * The name Selemene is a reference to the Greek goddess Selene, who was associated with the moon and the night. The Greek goddess Artemis also bears relevance, as she represented both lunar powers and the hunting of prey. Similarly Luna in Roman mythology is the goddess and embodiment of the moon.
 * The name Luna means moon in Latin, Spanish, Italian, Russian and Romanian.
 * Her mount's name is Nova.