Talk:Proximity Mine

The vision range seems to be more than 64 range, and when testing with Iron Branch trees it looks like the vision is flying and not ground as well. Can someone confirm this/put in the correct numbers, pls? --Psion1C (talk) 22:14, 29 December 2016 (UTC)

// Vision // 		"VisionDaytimeRange"		"64"		// Range of vision during day light. "VisionNighttimeRange"		"64"		// Range of vision at night time.

// Movement // 		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" // has to be move ground because something about neutral camps "MovementSpeed"				"0"		// Speed. "MovementTurnRate"			"0"		// Turning rate.
 *  Bu3ny  (talk) 22:43, 29 December 2016 (UTC)


 * Test it in-game, easiest example is to place it somewhere in the trees. You will be able to see what's behind trees as well as see way more than a circle with a radius of 64. Then, this must be some kind of bug or provided by a hidden modifier. --Psion1C (talk) 23:26, 29 December 2016 (UTC)
 * Here's a screenshot of a Proximity Mine being able to see a Plague Ward on the high ground: deleted file
 * --Psion1C (talk) 19:28, 30 December 2016 (UTC)


 * I'll look at it later. Also, don't upload such images here, this is not an img platform.  Bu3ny  (talk) 19:52, 30 December 2016 (UTC)


 * Ok, sry. I didn't wanna have to use a screenshot (pls delete it). I just didn't get a clear answer whether you believed me or not. If you tell me, you will look at it later, it's fine, then I know I don't have to keep on trying convincing you any more.
 * Also, I think the vision radius might be 64, seems it just looks like it's larger due to the way the Fog of War visually works. But the vision type seems to be flying. --Psion1C (talk) 20:14, 30 December 2016 (UTC)

Proximity Mine should have status resistance values?
From what I saw anything who moves have status resistance (even untargetable units like ). With tech talents there is the possibility Ravor (talk) 04:20, 27 August 2018 (UTC)