April 25, 2014 Patch (Test)

{{Patch layout
 * source       = http://www.dota2.com/springcleaning2014/
 * source-title = The Spring Cleaning Update


 * game = test


 * before = March 12, 2014 Patch (Test)
 * after = August 15, 2014 Patch (Test)


 * notes =

Inventory

 * Alt-click on inventory items alerts your team that the item is ready, in cooldown, or needs mana
 * Quick Buy shows stock cooldown time for items that are out of stock
 * Quick Buy purchase hotkey buys the first eligible item
 * This will skip Secret Shop items unless the player or his team's courier is within range of the Secret Shop
 * Item purchase notifications now show up as a graphical popup on the right
 * "Grab All" on stash is now available while the hero is dead
 * Alt-click on items that can call for a gather broadcasts a gather message and pings your location
 * Alt-click now works on passive abilities that may have a cooldown (e.g. 's )
 * Added right-click option to inventory items to move them to the stash, available when in range of the fountain
 * Quick Buy items show a different border for items that the player can afford but aren't purchasable due to secret shop location or stock cooldown
 * All recommended item builds have been updated

Interface

 * Added a screen effect while dead (can be toggled in Options)
 * When a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unit
 * Friend requests can now be sent to players via the in-game scoreboard
 * All active battle point and event point boosters are now shown in-game after all players connect
 * Show the spectator item popup when the is picked up or stolen
 * Added a buff icon for 's 's timer
 * 's with  will now show that buyback is disabled on the hero bar
 * Added a prompt to the tutorial that lets users flip their HUD to show the minimap on the right (this setting can also be changed in Options)
 * Added a phrase-based confirmation dialog to important destructive economy operations (such as using a Master Hammer on Immortal/Arcana items)
 * Added overhead effect for the Ogre Frostmage creep's Ice Armor ability

Other

 * New design for the Settings interface
 * All interface elements in League Matches now use Official Player Names instead of their Steam name
 * The game client will now ping a sample of servers in each region and display the results in the region selection screen
 * Tournament section under the Watch Tab now sorts leagues into Premier, Professional, and Amateur leagues. Amateur leagues are also sorted by location, allowing you to easily find smaller tournaments in your area
 * When a party leader creates or joins a private lobby, party members are brought into the lobby too

Workshop

 * Models recently broken up for economy items:, , , , , , , , ,
 * Facial Flex animations added/fixed for Hair of Dark Magic,  Ravenous Fiend,  Ancient Cultist,  Wolf Hunter, Great Grey and Curse of the New Season
 * Added wing animation to loadout animation and fixed Puck's misaligned LOD arm mesh
 * Fixed misaligned blade animation and idle looping on Timbersaw animations
 * Fixed the scale of the Amphibian Kid courier
 * Adjusted bounding boxes for 's Treants, 's Spirit Bears, 's Ultimate Form and Summon Wolves, 's Spiderlings, and 's Forge Spirits to be more consistent with default models
 * Adjusted bounding boxes for 's Golems to be more consistent with default Golem
 * Adjusted hitboxes and bounding boxes for wards to be more consistent with default wards
 * Fixed error when importing Loading Screen images if the preview image on disk is read-only
 * Updated 's workshop reference SMD files to use the latest bind pose - addresses out of position rocket and weapon
 * Updated the low violence model

New Items

 * Added new treasure chests:

Treasure of Sinister Arcanery contains:

Treasure of the Cosmic Abyss contains:

Interface

 * Fixed a bug where spectating a game in-progress would sometimes show a team score of zero
 * Fixed a case where the courier respawn time would disappear
 * Very quickly toggling between selection groups was incorrectly counting as a double-click on a group
 * Fixed 's net worth not working in the stat dropdown while spectating
 * Cancelling 's, and  will properly remove the teleport minimap icon
 * Fixed alt-click on recipes in the shop not showing the correct message
 * Fixed Loading Screens appearing blurry if texture quality was turned down in video options
 * Fixed item preview not working with bundles containing both hero and non-hero items such as the Free to Play Collector's Pack
 * Fixed a bug so that when all of the items have been received from a Treasure they're shown as available again in peek screen
 * Fixed not being able to reset inscribed gem counts
 * Fixed hero rotation resetting back to zero when you equip a new item in the loadout
 * Fixed equipping an item in the armory not showing the item the first time it displays in the loadout
 * Fixed a case where using Hero Showcase view and clicking on an enemy player could show their experience value and stash items
 * Fixed armory preview on model replacement items (e.g. Spirit Bear, Warlock Golem)
 * Previewing a temporary Prismatic Gem on 's Fractal Horns of Inner Abysm in the socketing interface now shows the correct preview color
 * Fixed missing roles for
 * Fixed Dota TV Director prioritizing 's ultimate too high
 * Fixed 's Enemies Silenced inscribed count not working with her new Silence ability

Audio/Visual

 * Fixed issues with Earth Spirit VO not playing during Spawn, or when casting Stone Remnant
 * Pugna's Nether Blast precast sound now plays for allies only
 * Fixed issue where Ursa's Overpower cast sound would play for enemies if it was still active when he exited the Fog of War
 * Daedalus crits now play a sound on target unit
 * Fixed some visual effects showing incorrectly in Fog of War
 * Fixed sound elements from the following spells ignoring the Fog of War:
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's impact
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's
 * 's

Linux/Mac

 * [Linux/Mac] Fixed shimmering artifacts when specular reflections were enabled with Intel graphics
 * [Linux] Fixed match readiness sound sometimes not playing when 'sound while alt-tab' was enabled
 * [Linux] Match readiness sound now plays using the 'aplay' external command when 'sound while alt-tab' is disabled

Gameplay

 * You can no longer see trees being destroyed if they are hidden by the Fog of War
 * Fixed the bug that prevented placing a ward where a building recently died
 * Fixed a bug where if multiple wards (such as s) were told to attack a target that was out of range to some of the wards none of the wards would attack that target. Now the in-range wards will attack the target properly
 * Updated various outdated tooltips for items and abilities
 * Fixed not being able to walk out of without being hit again
 * Fixed 's to do no damage if cast while disarmed
 * Fixed Hex disabling 's passive ability
 * Fixed 's continuing to pull units after being Relocated by
 * Fixed bugs that allowed heroes to ignore 's and 's
 * Fixed 's slowing enemies by 5% less than it should
 * Fixed a bug where the projectiles from 's wouldn't deal damage or bounce after the Death Ward channeling was cancelled
 * ' is now properly stopped by 's
 * Fixed to always charge the closest hero with the item
 * Fixed bug preventing 's Spirit Bear from being able to retrieve items from the stash
 * Units that are not owned by the local player (such as disconnected allied heroes) are not included in tab-cycling groups
 * Fixed bug with which could cause him to get stuck and be unable to move
 * Fixed 's to stack multiple meteors correctly
 * Fixed shop stock interaction when purchasing s if you have enemy observer wards in your inventory
 * Fixed double damage rune applying to all friendly disconnected heroes if picked up by a disconnected hero
 * Fixed bug allowing heroes that were transformed to attack Roshan from outside of the pit (primarily affects, , , and )
 * Fixed not sticking on auto-attack targets that are hit with
 * Fixed 's being removed after dying from 's 's shatter effect
 * Fixed 's being removed after dying from 's 's shatter effect
 * Fixed stuns shortly before death preventing buyback for the duration that the stun would have still been in effect
 * Fixed strange interactions with enemy ' and the Fog of War
 * Fixed 's sometimes triggering True Strike independently from the mini-stun and damage bonus
 * Fixed 's 's armor type
 * Fixed the visual effect from 's not stopping when the spell hits a close enemy
 * Fixed the visual effect from 's not stopping when the spell hits a close enemy
 * Fixed being interrupted by
 * Fixed 's debuff not stacking properly
 * Fixed 's not affecting invisible units
 * Fixed 's not being able to target units
 * Fixed 's being able to attach to 's
 * Fixed 's not travelling the full distance
 * Fixed overhead indicator for 's showing for enemy players
 * Fixed a bug where could deal damage to allied units
 * Fixed bug allowing to use  to reflect it's full health of damage onto a killer during
 * The following auras now properly apply to invulnerable units (e.g. during ):
 * 's
 * 's
 * 's
 * 's
 * 's
 * (including active component)
 * Fixed a bug where the courier would only consider delivering its items every half-second instead of constantly
 * Fixed 's revealing that enemies are near her death location
 * Fixed a bug causing to be revealed when leveling up her  ability
 * 's now bounces harmlessly off of targets that become invisible while the projectile is in-flight
 * Fixed a bug preventing from casting  immediately after using
 * Fixed a bug preventing from casting  immediately after a Spirit Bear died
 * Fixed a bug where 's could interrupt a friendly 's
 * Fixed 's not working on mechanical units
 * Fixed 's to have a proper 1 second grace period after it leaves the radius of a tree
 * Fixed a bug causing to resume his pre- command after Primal Split ends
 * Fixed 's to deal the proper number of damage instances at 1 and 2
 * Fixed bug with 's where damage block (such as  and ) was not being disabled
 * Fixed 's not being applied to invulnerable targets within the area of effect
 * Fixed bug where 's would stop when Beastmaster died
 * Fixed bug where 's channeling bar wouldn't show the correct time with
 * Fixed bug where 's wouldn't refresh when leveling up the ability
 * Fixed bug causing to lose their kill streak when  prevents death
 * Fixed bug with 's that was causing it to sometimes do one less tick of damage than it should
 * Fixed a bug that caused moving a that is currently being channeled from canceling the teleport
 * Fixed 's visual/audio effects ending too early when the ability is stopped during channeling
 * Fixed a case where 's can get an enemy stuck near the bottom Runes
 * Fixed a bug where players would lose an additional 50 gold when repicking after randoming a hero
 * The Cyclone effect of and 's  can now be purged
 * Fixed a bug with 's where self-damage would cause suicide on shattering, instead of awarding the kill to Ancient Apparition
 * Fixed a bug that allowed to buy back after being killed by 's  with  upgrade
 * Fixed a bug where 's skill could be quickly toggled allowing him to suicide quickly
 * Fixed a bug with 's where the effect was being treated as an aura instead of applied to all units hit by the ability
 * Fixed 's interaction with multi-attack abilities like 's
 * Fixed bugs involving clones' interactions with the extra buy back revive timer
 * Fixed a bug that would cause a clone to spawn if Meepo acquired an  while dead
 * Fixed not being able to buy items while a non-prime clone is selected
 * Fixed True Strike working against non-tower buildings
 * Fixed 's channel being interrupted if the target becomes temporarily invulnerable
 * Fixed hidden units being unable to gain charges for
 * Fixed 's extra attack lasting longer if she cannot lifesteal off of the target (e.g. when attacking buildings)
 * Fixed stealing 's  not giving you the main  spell
 * Fixed 's range not being properly increased to 1400
 * Fixed some cases with ' not stopping when ordered
 * Fixed 's turn rate being slightly too high
 * Fixed the Satyr Tormenter creep's Shockwave projectile ending slightly too short
 * 's debuff is no longer partially disjointable
 * Fixed 's dealing damage first instead of creating the illusions first
 * Fixed a bug where a courier delivering an item to a hero who has a full inventory would cause the courier's inventory to combine with items in that hero's stash, even if the courier was not in range of the stash
 * Fixed a bug where buying a stackable item after dying would allow the whole stack to be sold while dead
 * Fixed buffs that were applied shortly before death sometimes not being properly removed by dying
 * Fixed a bug where 's would not lifesteal from 's Spirit Bear
 * Fixed losing his  and  if he died while a  was active anywhere on the map
 * Fixed to support simultaneously active s (e.g. via )
 * Fixed 's not updating movement speed properly when cast while the previous buff is active
 * Fixed 's being able to hit units inside of 's
 * Fixed a bug where would drop  and  when  prevents death
 * Fixed a bug where stealing 's  and losing the duel would not result in the enemy gaining the damage bonus from winning
 * Fixed a bug where wasn't invulnerable in  until after the first attack
 * Fixed 's not consuming mana added by
 * Fixed 's not consuming mana added by
 * Fixed a bug where could cast  while rooted
 * 's when activated, will now properly apply to units created after its activation
 * Fixed a bug where 's Spirit Bear wasn't affected by passive abilities such as 's or 's
 * 's no longer reveals allied invisible heroes
 * 's buff icon now properly shows the remaining duration
 * Fixed a bug where could sometimes cancel a  by leveling up an ability
 * Fixed a bug where heroes would visibly respawn at their death location and then teleport back to the fountain
 * 's will now send  clones to their previous location (instead of the location of the prime Meepo)
 * Fixed a bug where disjointing 's out of  would not cancel Meld
 * 's bonus damage from no longer applied to 's
 * 's no longer spill through attacks on 's
 * 's and 's  now properly cancel channeling if purged in the first tick
 * Fixed the angles that pushes you towards
 * Fixed a bug where any disconnected player's units could move freely within 's if the caster is also disconnected
 * Fixed magic and pure damage sources triggering 's while magic immune
 * The Troll Priest creep's aura now properly stacks with the aura from /
 * Fixed 's not stopping immediately when  was issued while the spirit was returning
 * Fixed a bug where wasn't invulnerable in  until after the first attack
 * 's 's stun will no longer be interrupted if Telekinesis is interrupted
 * 's is no longer entirely blocked if it is cast on a unit with
 * Courier abilities will no longer give charges
 * Fixed 's Familiars causing a hitch when they are first created
 * Fixed 's to no longer summon into inaccessible terrain
 * Ranged units can now properly deny invisible friendly units
 * Units can no longer be damaged by negative lifesteal
 * Fixed 's abilities getting shuffled around if he's killed by 's ward when casting
 * Fixed incorrect messages when the is picked up at the same time as it is being denied
 * Fixed a bug with multiple instances of 's
 * 's when cast on a target with the  debuff will now correctly credit  with the kill
 * 's splash attack will now do half damage to nearby units if it misses the primary target
 * Fixed proccing when attacked by a friendly unit
 * Fixed going slightly too far then jumping back once it arrives at its location
 * Fixed proccing when attacked by a friendly unit
 * Fixed going slightly too far then jumping back once it arrives at its location

Gameplay Update 6.81
}}