Version 5.83

Heroes

 * Added back.


 * is restricted from buying.


 * Reduced mana burned from 100/200/300/450 to 70/120/185/260.
 * Reduced mana cost from 75/160/225/300 to 65/85/100/115.
 * Reduced cooldown from 10 to 7.
 * Reduced cooldown from 10 to 7.

Items

 * Increased gold cost from 2100 Gold to 2150 Gold.


 * Reduced number of charges from 6 to 3.
 * Reduced gold cost from 225 Gold to 215 Gold.


 * Increased cost from 1500 Gold to 2000 Gold (total cost increases from 5750 Gold to 6250 Gold).

Original Warcraft III Map Description
Map Description A clash of the titans! Choose between 30 heroes each for the Sentinel and the Scourge. Special game modes in this version are reverse, teamrandom, allpick, mirrormatch, deathmatch, and allrandom. M-m-m-monster kill! Loading Screen DotA Allstars v5.83 Clan TDA @ Azeroth www.dota-allstars.com

This version deals almost soley with -deathmatch.

-deathmatch is now -dm and -dupemode is now -du.

Quest Notes DotA Allstars v5.83 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, dankys, and everybody else who has helped me out. Thanks to dankys for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 10/14/04 at 9:20 PM.

Enjoy! -Guinsoo

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA ).

Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.

Changelog Small changes.

Commands -random :  Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Gives you a new random hero, if used in the first 90 seconds. -nopowerups :  Votes to stop powerups from spawning. -reverse or -re (blue only)  :  Activates a game mode where you can choose your opponent's hero. -allrandom or -ar (blue only)  :  Everyone gets a random hero, chosen from a pool of every hero. -teamrandom or -tr (blue only)  :  Everyone gets a random hero that their team could normally choose. -beamcounter : Counts Eclipses and Lucent Beams. -refresh: Refreshes Blur if you are Phantom Assassin. -dupemode or -du: Makes it so that duplicate heroes can be randomly selected. -shortmode or -sm: Reduces all tower damage and hit points, increases hero experience gained by 10%, and doubles the gold given periodically. -allpick or -ap: Enables teams to select heroes from any tavern. -mirrormatch or -mm: Teams play with the same set of heroes, chosen by each player. -supercreeps or -sc: Turns on supercreeps. -deathmatch or -dm: Heroes that die are gone forever, but you can hire a new one. When your team runs out of heroes, you lose.

League Play To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.

Example: -match ##