Bloodseeker

Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.

Gameplay
Bloodseeker forces difficult decisions on his enemies. Able to drive his foes to a retreat by bathing a large area with a damaging ritual, his gruesome ultimate asks his opponents to hold still, or die.

Tips

 * , whilst being an efficient jungler and dual laner, is also a prime choice for solo mid, as it gives him easy access to the side lanes for ganking.
 * Reaching level six as quickly as possible should be a priority of the player; ganks should not usually be attempted before he has his.
 * In the lane phase, put at least one point in to remove the movement speed gap and recieve the bonus damage, every hit you take in the enemy will hit harder in the next, also makes use of the damage cause to enemies in other lanes.
 * is one of the best abilities to intercept an enemy hero that is chasing you or your allies, especially since it goes through spell immunity and does full damage regardless of armor and magic resistance. Heroes with high mobility like, , , or  suffer devastating damage when d as they are chasing or running away, and remember, the damage type of the skill is Pure, so will go through Spell Immunity provided by a  or a , so don't hesitate in casting the spell in the enemy carriers under this effects.
 * Special mention to, since will proc even during  will allow you disable him for a lot of time and he won't be able to regenerate his health pool thanks to  if he suffer enough damage and get under its threshold.
 * When ganking it is sometimes best to save your for when your target begins running away rather than right at the beginning of the gank.
 * Using in conjunction with  allows for more precise aiming of the skill, and also pair up with abilities that change the position of enemies like ,, and  this way you can maximize the damage caused, silence the whole team for a max of 6 seconds, and recieve the bonus damage and speed from.
 * Each individual will add to the  bonus stack.
 * or and even  can opt to be taken if your team lacks disables and your enemies are using Teleportation spells like s to escape your onslaught.
 * , in conjunction with can cause significant burst damage (120/240/360) to enemy heroes by forcing them to move. It also serves as a quick escape tool, something that  does not naturally possess. However, it should be noted that the burst damage is relatively little to the level of your enemies and the level of your ultimate, and may just potentially push your target to safety.
 * combined with deals even more damage for less money.
 * is a great pickup in, and can be easy to farm if you are able to gank and get some kills in the first 20 minutes of the game, the burn damage is amplified by as well as the raw damage the item provides by itself, also is very useful in big teamfights when burning all the enemies around can grant you healing effects by killing them while d, and the 17% miss chance grants you extra survivability.
 * can be used to surprise your enemies, especially when they are alone. Backstab damage, movement speed and attack speed boosts your hunting ability along with your.
 * For enemies with passives like or merely high movement speed like, consider upgrading your Shadow Blade to , since its Break and Maim aid in ganking lone Heroes. The damage reduction can also prevent them from fighting back.
 * can reveal any low HP heroes, allowing, or other heroes with global spells, to finish any heroes on the map global abilities. It is particularly efficient in early game against junglers.
 * Watch who you put your ultimate on. Some heroes have reliable ways of moving across the map while being invulnerable during the travel. The most example would be ; His makes him completely invulnerable and there is no limit to where he can travel with it that isn't set by his mana pool, so he can easily travel to a place that you can't reach after you've ruptured him with it and suffer no damage at all, completely wasting the ultimate. If you wish to gank him, do it before he reaches level 6, attempt to silence him first, or simply try to catch him with no mana. If you can't fulfill any of those requirements, it'd be best to simply not bother to use the ultimate on him. Other examples of heroes with such mechanisms include  with, and  with.
 * has some great applications, you can cast on a allied hero with some AOE nuking skill like, , or  for a greater damage output, and also will make you much more faster and deadly thanks to.

Trivia

 * With his ability, Bloodseeker is the only hero which can reach the game's ultimate movement speed limit of 10,000 movement speed. However, this is not achievable in a normal match.
 * This part of Blood Rite's Blood Rite cast.mp3 sound effect makes use of Blod acknow 03.mp3 this voice line of Bloodseeker.
 * Despite the character having an Aztec or Incan motif, Bloodseeker's name—Strygwyr—is likely a Welsh-influenced rendering of the Romanian word "strigoi," meaning poltergeist, often used in folklore in reference to vampires.
 * Bloodseeker's response Blod ability thirst 03.mp3 "Blood is in the air." is most likely a reference to the song "Love is in the air".
 * Bloodseeker's response Blod respawn 10.mp3 "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
 * Bloodseeker's response Blod ability rupture 04.mp3 " Lie down… have a cookie. " is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.