Hex



Hex (also referred to as Sheep, Voodoo, or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities.

Mechanics
All sources of hex have an instant (0 second) cast time and instantly destroy illusions except strong illusions. Hexed heroes are still treated as heroes by abilities.

Hex applies multiple disables on the target – silence, mute and disarm, rendering it unable to attack, cast abilities and use active item abilities. Since it applies a regular silence, abilities are not, and already ongoing abilities are not stopped, except for channeling abilities. It does not dispel any status effect either.

However, it does not apply break (unless stated), thus all its passive abilities still work. It neither affects the target's armor, nor its magic resistance or any other passive effects it currently has.

Though hexes transform the target into critters, this has only a visual aspect. The unit keeps all its properties, including collision size. However, its hit box and selection box changes.

Hex state can be removed by strong dispels.

Set Movement Speed
Besides disabling, hex also directly sets ( $$ms_{Set}$$ ) the target's movement speed to a fixed value for the duration. This means hex does not slow the target. Every percentage based movement speed can increase and reduce the target's movement speed as usual. The same applies to hastes, which still have full effect on hexed units.

has a base movement speed of. What is his movement speed if he is affected by 's ?
 * Example 1:


 * 's base movement speed will be set to for the duration.

Modifying Hex Models

 * The cosmetic items Fin King's Charm and Fin King's Charm of Eminent Revival changes 's Hex model into a fish.


 * The cosmetic items Lamb to the Slaughter and Golden Lamb to the Slaughter change 's Hex model into a sheep.

Patch History
Проклятие 妖术