Hex

Hex (or Sheep or Polymorph) is used to refer to a type of status effect that transforms the affected unit into a critter, silencing and disarming a target and setting its base movement speed to 100 in case of Shadow Shaman's, and to 140 in case of Lion's and. Hexed targets are muted (cannot activate items and spells), as of patch 6.84 Hex no longer disables passive abilities, this mechanic is called break.

Hex shuts off all active item abilities and hero abilities except for toggled abilities like, , , cannot be manually toggled for the duration of hex.

Hex disables True Sight granted by, Burn Damage from , Evasion granted by Talisman of Evasion and all items made from it, and all Damage Block from items.

Hex does not affect magic resistance, does not affect armor, and does not dispel any buffs or debuffs.

Hex sets the target's base movement speed to a certain value, meaning that a target carrying Boots will move at that value +50ms, a target without boots carrying a Yasha will move at that value + 10% of that value ms, units under the effect of Shapeshift or Surge will still move at max movement speed, and so on.

Hex instantly destroys any illusion it is cast on.

All current methods of applying the hex effect to a target will trigger, and be blocked by, Linken's Sphere and are unusable on a target with Spell immunity, they are also reflected to the caster when cast on a unit with the Lotus Shell buff.

All current Hexes have instant cast time making them very handy to interrupt an initiating enemy from using his abilities.

Sources of Hex

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