Nature's Prophet

Nature's Prophet is a ranged Intelligence hero, whose play style is removed from most Intelligence heroes, because he can be almost anywhere at any given time with his Teleportation. This ability allows him participate in most ganks and pushes at a moment's notice. With Sprout, he creates a ring of trees, trapping anyone within them in place, serving to disable anyone caught within them. The trees around him serve as his objects of power; using them, he summons sentient tree beings known as Treants from trees on the map with his Nature's Call ability. Wrath of Nature is his main and only directly damaging spell in his arsenal, but it can potentially be very powerful, as it can inflict increased damage with each bounce off subsequent enemies and can clear out multiple creep waves with its moderate cooldown and mana cost. Commonly played as a ganker and jungler and known as a strong pusher, Nature's Prophet has superb farming capabilities and global presence, giving him the power to be anywhere on the map and aid his allies in need.

Recommended items
Starting Items: Early Game: Core: Situational:
 * Tango and Clarity help keep Nature's Prophet's health and mana high so he can teleport and help with ganks around the map
 * Ring of Protection gives some early game armor, and builds into Ring of Basilius
 * Boots of Speed gives always needed movement speed.
 * Ring of Basilius gives a mana regeneration and armor aura, which increases the durability of his Treants.
 * Scythe of Vyse increases Prophet's ganking power by giving him a Hex ability.
 * Aghanim's Scepter improves Wrath of Nature's damage and number of bounces, giving more pushing power and global presence.
 * Desolator shreds the armor of towers, letting the Treants tear them down easily.
 * Daedalus Works with Prophet's role as a carry with its extremely high damage boost and critical strike
 * Assault Cuirass shreds the armor of buildings, and is a very strong aura, which helps pushing even more in that the treants will also benefit from the attack speed aura.
 * Orchid Malevolence gives the strong Soulburn-silence ability.
 * Ethereal Blade saves you and one teammate from autoattacks.
 * Shadow Blade is very popular at the moment and helps you escaping when you splitpush, but it's not needed most of the time because sprouting yourself alowing you to teleport away most of the time due to the sight block, but when there are heroes like Skywrath Mage or heroes who blink into the sprout, cancelling that precious sight block, or heroes who remove trees (Also note Quelling Blade , you can make use of it.

Tips

 * Map awareness is especially important with Nature's Prophet. Always be on the lookout for opportunities to gank and push, or kill a low-HP fleeing enemy Hero.
 * Teleportation can be canceled intentionally to trick your opponents.
 * Teleportation can be used to kill the enemy courier just as well as weakened heroes - if the courier's location is known (perhaps from Clockwerk's Rocket Flare or a chance sighting), it may be a good idea to warp ahead and kill it before it can return to base.
 * Sprouting an enemy hero and using Nature's Call will surround your enemy in Treants; this is often far more effective offensively than simply leaving the trees for their short duration.
 * Sprout can be used on towers to block their vision and momentarily halt their fire. Consider casting it during tower dives or ranged pushes, if there's no better uses for it.
 * Wrath of Nature deals more and more damage as it cuts a swath through enemy units. With each unit passed and hit, the damage increases - Try to send it through as many creeps as you can before it strikes a Hero. This generally works by targeting the spell to the Top Lane if you want maximum damage dealt to the Bottom Lane and vice versa.
 * Make sure to always look out for your team mates. Help them when they are in trouble and assist them when they are trying to get a kill. This is often much more important than farming. Nature's Prophet has global potential - use it.

Trivia

 * During the transition from the original DotA to Dota 2, one of Prophet's skills, Call of Nature, was renamed Nature's Call.
 * In the original DotA's lore, he was the father of the twin Magina (the Antimage) and Terrorblade (the Soul Keeper).
 * Nature's Prophet original name was Furion, a reference to Malfurion Stormrage from the Warcraft universe. His Dota 2 name had to be changed in order to avoid copyright issues with Blizzard. He is still called Furion by the majority of the player base and is referred to as "Furion" in the game files.
 * One of Nature's Prophet spawning responses "I speak for the trees" is a direct reference and homage to Dr. Seuss's The Lorax.
 * One of Prophet's last hit responses "green is good" is a reference to "greed is good," a quote from the 1987 film Wall Street.
 * "greedisgood" was also a cheat code in Warcraft III: Reign of Chaos which gave the player extra resources.