Talk:Bloodseeker

Rupture damage type
"The Initial damage is Pure but goes through Magic Immunity." That sounds like the description of HP Removal by a player that doesn't know HP Removal exists. Is there any proof that it is actually pure damage (other than that it does things that HP Removal shouldn't do, like cancelling blink dagger, salve, clarity, which does not only apply to the initial damage)?


 * I am just as confused as you are. However, there are many traits that HP Removal has that "Magic Immune Pure Damage" doesn't. The biggest one I found was damage reduction/amplification. HP Removal literally just takes the health straight off the health bar, no interactions with any reductions. But Bloodseeker's Rupture is reduced by every raw damage reducers in the game (Bristleback's ,,, etc) and amplified by every damage amplifier (, ! Despite what the changelog says Bloodseeker's is in no way shape or form HP Removal, as it breaks every rule including .  does not get broken, but there are other exceptions to this in the game, such as 's Pure damage. --PimpadelicX (talk) 16:19, 27 June, 2014‎ (UTC)


 * In the game files, npc_abilities.txt, its AbilityUnitDamageType property is defined as DAMAGE_TYPE_PURE. And it says Pure in the ability tooltip in-game. Devilesk (talk) 00:47, 7 September 2014 (UTC)


 * It's triggering me, so I've removed the line "(before reductions)" where it's referring to how much damage rupture can deal. As far as I know, rupture/pure damage cannot be reduced in any way. If I'm wrong, feel free to correct.


 * Pure Damage (i.e. ) is not affected by magical damage resistance, however it is still reduced by catch-all reduction abilities like and . Sanhard (talk) 12:30, 9 August 2018 (UTC)


 * Have you look at damage reduction? I have tested and  and they both work so I assume the rest would too. Pazzivebot (talk) 12:39, 9 August 2018 (UTC)

His Role
Why is Bloodseeker's role here Carry, but his in-game role is Ganker? I tried editing the Hero role template, but somehow it was reverted because we should only be depending on what Valve said. I currently don't understand. Denmax 07:10, 11 May 2012 (UTC)


 * His role in game is marked as Carry, Jungler. LastTalon (talk) 19:35, 2 March 2014 (UTC)

Forcestaff Tip
Forcestaff is terrible on bloodseeker. The tip ignores that lower levels of rupture will deal 120/240/360 damage.

If you get the money to buy a forcestaff early, you could spend just 600 more and get a Dagon. A Dagon deals 400 no matter what level you are, gives you better stats, and doesn't require use of your ultimate.

If you are getting the forcestaff late game, remember that bloodseeker is also a carry. You would be better off getting items that improve your right click damage.

Regularjoe 17:43, 3 July 2012 (UTC)


 * The tip is still a good note on him as it is a common strategy. Its also useful in case someone else on your team already has or could benefit from the force staff. Maybe additional information could be added to the note. LastTalon (talk) 19:35, 2 March 2014 (UTC)

Vision on Enemies
Will allies also receive vision on enemies with Thirst, or is it only BS?


 * All vision is shared with the team, so yeah you can all see them. 199.114.231.242 22:59, 13 October 2013 (UTC)

Thirst movement speed stack
Does thirst's movement speed stack with yasha's (and items made from yasha's) percentage-based move speed? The documentation would imply not. 199.114.231.242 22:59, 13 October 2013 (UTC)


 * I believe it does stack as it does with other effects. At the very least it appears to when I've played him. I could do some specific testing later to be sure. LastTalon (talk) 19:35, 2 March 2014 (UTC)

weapon packs
There are no more weapon packs in game and store (http://www.dota2.com/store/#cat=3634838168&h=4). Every weapon are part of set, not in weapon pack (like it was before). So, I'll remake it later. --eЯmac.hdp (talk) 22:00, 10 March 2014 (UTC)

Bloodrage and damage block?
How does bloodrage interact with damage reduction? Does it amplify damage, then get reduced by damage block, or does damage block reduce the damage before bloodrage amplifies the remainder? Prezombie (talk) 13:25, 22 May 2017 (UTC)


 * Does this answer your question? Cause I'm not sure if you are talking about damage block or damage reduction, these are 2 different things. --Psion1C (talk) 14:35, 22 May 2017 (UTC)


 * Not exactly, as I'm unclear on what form the damage amplificiation takes. The UI shows the amp as bonus damage, but the UI is pretty iffy when it comes to damage modification. Damage block and spell damage block are the real issue, percentage based damage reduction doesn't really matter which happens first. Prezombie (talk) 22:14, 22 May 2017 (UTC)


 * Bloodrage does not grant bonus attack damage. It increases all damage you deal by the given percentage. As far as I know, it damage block happens first, and then it gets amplified by general damage amplification, or reduced by general damage reduction.  Bu3ny  (talk) 22:48, 22 May 2017 (UTC)


 * The final attack damage formula I sent you should have answered your question in terms of physical damage block, cause the order is specified there (it's called "blocked damage" there, such as from Stout Shield, dunno if the same applies to magical damage block, e.g. Raindrop). As Bu3ny said, damage block happens before general damage manipulations. --Psion1C (talk) 10:12, 23 May 2017 (UTC)