Familiar Spell Interaction

This page serves to document the abilities that have any affect on familiars. Unlisted spells either cannot target familiars, or do not affect them when active. Spells amplifying attack damage will not be listed, despite doing damage to familiars (See below for details).

"Damage amplification spells" such as or  will not be listed. Despite interacting with familiars, these spells amplify the damage of the attacker and are not changed by what target is attacked.

All critical strike spells affect familiars. Because there are so many critical strike spells, they will also not be listed.

General Guidelines:
 * Familiars are unable to be slowed or sped up, even with movement speed changes that penetrate spell immunity.
 * Familiars are unable to be stunned, even with stuns that penetrate magic immunity (with the exception of, , and , which are not technically stuns).
 * Familiars are unable to be bashed, even with bashes that penetrate magic immunity (with the exception of ).
 * Familiars are affected by damage buffs/debuffs, but will only affect the base 10 damage and not the damage charges. (e.g. will reduce familiars damage by 60%x10 = 6).
 * Familiars are affected by lifesteal (Both allied auras and enemy attacks).
 * Familiars are affected by attack speed buffs/debuffs.
 * Familiars are affected by armor & magic resistance buffs/debuffs.
 * Familiars are targeted by all multi-projectile attack spells.
 * Familiars are not affected as secondary targets by cleave or cleave-like abilities (,, , etc.).

Spells that affect Familiars
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 * {{SkillboxMinimal
 * source = Kunkka
 * name = Tidebringer
 * image = Tidebringer
 * notes =
 * {{SkillboxMinimal
 * source = Legion Commander
 * name = Overwhelming Odds
 * image = Overwhelming Odds
 * notes = Familiars are counted towards the unit count and are considered creeps. Legion Commander will receive an additional 3% movement speed, and an additional 14/16/18/20 damage dealt to other units in the area. No damage will be dealt to familiars.
 * {{SkillboxMinimal
 * source = Kunkka
 * name = Tidebringer
 * image = Tidebringer
 * notes =
 * {{SkillboxMinimal
 * source = Legion Commander
 * name = Overwhelming Odds
 * image = Overwhelming Odds
 * notes = Familiars are counted towards the unit count and are considered creeps. Legion Commander will receive an additional 3% movement speed, and an additional 14/16/18/20 damage dealt to other units in the area. No damage will be dealt to familiars.
 * {{SkillboxMinimal
 * source = Kunkka
 * name = Tidebringer
 * image = Tidebringer
 * notes =
 * {{SkillboxMinimal
 * source = Legion Commander
 * name = Overwhelming Odds
 * image = Overwhelming Odds
 * notes = Familiars are counted towards the unit count and are considered creeps. Legion Commander will receive an additional 3% movement speed, and an additional 14/16/18/20 damage dealt to other units in the area. No damage will be dealt to familiars.
 * {{SkillboxMinimal
 * source = Kunkka
 * name = Tidebringer
 * image = Tidebringer
 * notes =
 * {{SkillboxMinimal
 * source = Legion Commander
 * name = Overwhelming Odds
 * image = Overwhelming Odds
 * notes = Familiars are counted towards the unit count and are considered creeps. Legion Commander will receive an additional 3% movement speed, and an additional 14/16/18/20 damage dealt to other units in the area. No damage will be dealt to familiars.
 * {{SkillboxMinimal
 * source = Kunkka
 * name = Tidebringer
 * image = Tidebringer
 * notes =
 * {{SkillboxMinimal
 * source = Legion Commander
 * name = Overwhelming Odds
 * image = Overwhelming Odds
 * notes = Familiars are counted towards the unit count and are considered creeps. Legion Commander will receive an additional 3% movement speed, and an additional 14/16/18/20 damage dealt to other units in the area. No damage will be dealt to familiars.
 * {{SkillboxMinimal
 * source = Kunkka
 * name = Tidebringer
 * image = Tidebringer
 * notes =
 * {{SkillboxMinimal
 * source = Legion Commander
 * name = Overwhelming Odds
 * image = Overwhelming Odds
 * notes = Familiars are counted towards the unit count and are considered creeps. Legion Commander will receive an additional 3% movement speed, and an additional 14/16/18/20 damage dealt to other units in the area. No damage will be dealt to familiars.
 * {{SkillboxMinimal
 * source = Kunkka
 * name = Tidebringer
 * image = Tidebringer
 * notes =
 * {{SkillboxMinimal
 * source = Legion Commander
 * name = Overwhelming Odds
 * image = Overwhelming Odds
 * notes = Familiars are counted towards the unit count and are considered creeps. Legion Commander will receive an additional 3% movement speed, and an additional 14/16/18/20 damage dealt to other units in the area. No damage will be dealt to familiars.
 * name = Tidebringer
 * image = Tidebringer
 * notes =
 * {{SkillboxMinimal
 * source = Legion Commander
 * name = Overwhelming Odds
 * image = Overwhelming Odds
 * notes = Familiars are counted towards the unit count and are considered creeps. Legion Commander will receive an additional 3% movement speed, and an additional 14/16/18/20 damage dealt to other units in the area. No damage will be dealt to familiars.
 * notes = Familiars are counted towards the unit count and are considered creeps. Legion Commander will receive an additional 3% movement speed, and an additional 14/16/18/20 damage dealt to other units in the area. No damage will be dealt to familiars.
 * {{SkillboxMinimal
 * source = Leshrac
 * name = Diabolic Edict
 * image = Diabolic Edict
 * {{SkillboxMinimal
 * source = Lich
 * name = Chain Frost
 * image = Chain Frost
 * ultimate = yes
 * notes = Familiars are targetable and Chain Frost will bounce to and from familiars, but no damage will be dealt and movement speed will remain unchanged.
 * notes = Familiars are targetable and Chain Frost will bounce to and from familiars, but no damage will be dealt and movement speed will remain unchanged.
 * {{SkillboxMinimal
 * source = Lifestealer
 * name = Feast
 * image = Feast
 * {{SkillboxMinimal
 * source = Lina
 * name = Laguna Blade
 * image = Laguna Blade
 * ultimate = yes
 * notes = Laguna Blade with Aghanim's Scepter ignores magic immunity.
 * notes = Laguna Blade with Aghanim's Scepter ignores magic immunity.
 * {{SkillboxMinimal
 * source = Linken's Sphere
 * image = Linken's Sphere
 * name = Spellblock
 * item = yes
 * {{SkillboxMinimal
 * source = Luna
 * name = Moon Glaive
 * image = Moon Glaive
 * image = Moon Glaive
 * {{SkillboxMinimal
 * source = Lycan
 * name = Howl
 * image = Howl
 * {{SkillboxMinimal
 * source = Magnus
 * name = Empower
 * image = Empower
 * notes = Bonus damage will be dealt if they are the primary target, but damage will not be dealt if they are in the cleave radius. Cannot be targeted on ally familiars.
 * notes = Bonus damage will be dealt if they are the primary target, but damage will not be dealt if they are in the cleave radius. Cannot be targeted on ally familiars.
 * {{SkillboxMinimal
 * source = Medallion of Courage
 * image = Medallion of Courage
 * name = Valor
 * item = yes
 * {{SkillboxMinimal
 * source = Medusa
 * name = Mystic Snake
 * image = Mystic Snake
 * notes = Spell cannot be targeted on familiars, but the snake will bounce to them. No mana will be stolen (Familiars have no mana) and no damage will be dealt.
 * notes = Spell cannot be targeted on familiars, but the snake will bounce to them. No mana will be stolen (Familiars have no mana) and no damage will be dealt.
 * {{SkillboxMinimal
 * source = Medusa
 * name = Split Shot
 * image = Split Shot
 * {{SkillboxMinimal
 * source = Mekansm
 * image = Mekansm
 * name = Mekansm Aura
 * item = yes
 * item = yes
 * {{SkillboxMinimal
 * source = Mekansm
 * image = Mekansm
 * name = Restore
 * item = yes
 * {{SkillboxMinimal
 * source = Mirana
 * name = Leap
 * image = Leap
 * notes = Attack speed will be increased, but movement speed will remain unchanged.
 * notes = Attack speed will be increased, but movement speed will remain unchanged.
 * {{SkillboxMinimal
 * source = Mjollnir
 * image = Mjollnir
 * name = Static Charge
 * item = yes
 * notes = Static Charge can be placed on allied familiars, but no damage will be dealt to enemy familiars by the lightning shocks.
 * {{SkillboxMinimal
 * source = Nature's Prophet
 * name = Wrath of Nature
 * image = Wrath of Nature
 * ultimate = yes
 * notes = Familiars will be hit by the projectile and count towards the unit count, but no damage will be dealt.
 * notes = Familiars will be hit by the projectile and count towards the unit count, but no damage will be dealt.
 * {{SkillboxMinimal
 * source = Necronomicon
 * image = Necronomicon archer aura
 * name = Attack Speed and Movement Aura
 * npc = Yes
 * notes = Attack speed will be increased, but movement speed will remain unchanged.
 * {{SkillboxMinimal
 * source = Necrophos
 * name = Sadist
 * image = Sadist
 * notes = When Necrophos kills a familiar, the familiar is treated as a creep, meaning Necrophos will heal 1/2/3/4 HP regen and 2/4/6/10 Mana regen.
 * notes = When Necrophos kills a familiar, the familiar is treated as a creep, meaning Necrophos will heal 1/2/3/4 HP regen and 2/4/6/10 Mana regen.
 * {{SkillboxMinimal
 * source = Night Stalker
 * name = Darkness
 * image = Darkness
 * ultimate = yes
 * {{SkillboxMinimal
 * source = Nyx Assassin
 * name = Vendetta
 * image = Vendetta
 * ultimate = yes
 * ultimate = yes
 * {{SkillboxMinimal
 * source = Omniknight
 * name = Degen Aura
 * image = Degen Aura
 * notes = Attack speed will be reduced, but movement speed will remain unchanged.
 * {{SkillboxMinimal
 * source = Omniknight
 * name = Guardian Angel
 * image = Guardian Angel
 * ultimate = yes
 * ultimate = yes
 * {{SkillboxMinimal
 * source = Omniknight
 * name = Repel
 * image = Repel
 * notes = Can only be cast on ally familiars.
 * {{SkillboxMinimal
 * source = Ogre Magi
 * name = Bloodlust
 * image = Bloodlust
 * notes = Attack speed will be increased, but movement speed will remain unchanged.
 * notes = Attack speed will be increased, but movement speed will remain unchanged.
 * {{SkillboxMinimal
 * source = Phoenix
 * name = Sun Ray
 * image = Sun Ray
 * notes = Allied familiars will be healed, but no damage will be dealt to enemy familiars.
 * {{SkillboxMinimal
 * source = Pipe of Insight
 * image = Pipe of Insight
 * name = Barrier
 * item = yes
 * item = yes
 * {{SkillboxMinimal
 * source = Pipe of Insight
 * image = Pipe of Insight
 * name = Insight Aura
 * item = yes
 * {{SkillboxMinimal
 * source = Pudge
 * name = Dismember
 * image = Dismember
 * ultimate = yes
 * notes = Dismember with Aghanim's Scepter will heal Pudge, but no stun will occur and no damage will be dealt.
 * notes = Dismember with Aghanim's Scepter will heal Pudge, but no stun will occur and no damage will be dealt.
 * {{SkillboxMinimal
 * source = Razor
 * name = Eye of the Storm
 * image = Eye of the Storm
 * ultimate = yes
 * {{SkillboxMinimal
 * source = Razor
 * name = Static Link
 * image = Static Link
 * image = Static Link
 * {{SkillboxMinimal
 * source = Riki
 * name = Backstab
 * image = Backstab
 * {{SkillboxMinimal
 * source = Riki
 * name = Blink Strike
 * image = Blink Strike
 * notes = Can blink to allied familiars.
 * notes = Can blink to allied familiars.
 * {{SkillboxMinimal
 * source = Ring of Aquila
 * image = Ring of Aquila
 * name = Aquila Aura
 * item = yes
 * {{SkillboxMinimal
 * source = Rubick
 * name = Null Field
 * image = Null Field
 * image = Null Field
 * {{SkillboxMinimal
 * source = Sand King
 * name = Epicenter
 * image = Epicenter
 * notes = Attack speed will be decreased, but movement speed will remain unchanged.
 * ultimate = yes
 * {{SkillboxMinimal
 * source = Sange and Yasha
 * image = Sange and Yasha
 * name = Greater Maim
 * item = yes
 * notes = Attack speed will be decreased, but movement speed will remain unchanged.
 * notes = Attack speed will be decreased, but movement speed will remain unchanged.
 * {{SkillboxMinimal
 * source = Sange
 * image = Sange
 * name = Lesser Maim
 * item = yes
 * notes = Attack speed will be decreased, but movement speed will remain unchanged.
 * {{SkillboxMinimal
 * source = Shadow Amulet
 * image = Shadow Amulet
 * name = Fade
 * item = yes
 * item = yes
 * {{SkillboxMinimal
 * source = Shadow Blade
 * image = Shadow Blade
 * name = Shadow Walk
 * item = yes
 * {{SkillboxMinimal
 * source = Shadow Demon
 * name = Demonic Purge
 * image = Demonic Purge
 * notes = Familiars will be purged, but movement speed will remain unchanged.
 * ultimate = yes
 * ultimate = yes
 * {{SkillboxMinimal
 * source = Shadow Fiend
 * name = Necromastery
 * image = Necromastery
 * notes = Familiars are considered creeps, granting only 1 soul.
 * {{SkillboxMinimal
 * source = Shadow Fiend
 * name = Presence of the Dark Lord
 * image = Presence of the Dark Lord
 * image = Presence of the Dark Lord
 * {{SkillboxMinimal
 * source = Shadow Fiend
 * name = Requiem of Souls
 * image = Requiem of Souls
 * notes = Familiars will have their damage reduced by 50%, but no damage will be dealt and movement speed will remain unchanged.
 * ultimate = yes
 * {{SkillboxMinimal
 * source = Shiva's Guard
 * image = Shiva's Guard
 * name = Freezing Aura
 * item = yes
 * item = yes
 * {{SkillboxMinimal
 * source = Silencer
 * name = Global Silence
 * image = Global Silence
 * ultimate = yes
 * {{SkillboxMinimal
 * source = Slardar
 * name = Amplify Damage
 * image = Amplify Damage
 * ultimate = yes
 * ultimate = yes
 * {{SkillboxMinimal
 * source = Slardar
 * name = Bash
 * image = Bash
 * notes = Bonus damage will be dealt, but no stun will occur.
 * {{SkillboxMinimal
 * source = Slardar
 * name = Slithereen Crush
 * image = Slithereen Crush
 * notes = Damage will be dealt, but no stun will occur.
 * notes = Damage will be dealt, but no stun will occur.
 * {{SkillboxMinimal
 * source = Smoke of Deceit
 * image = Smoke of Deceit
 * name = Smoke of Deceit
 * item = yes
 * notes = Familiars will become invisible, but their movement speed will not be increased.
 * {{SkillboxMinimal
 * source = Sniper
 * name = Assassinate
 * image = Assassinate
 * ultimate = yes
 * notes = Sight will be given around the familiar, but no damage will be dealt.
 * notes = Sight will be given around the familiar, but no damage will be dealt.
 * {{SkillboxMinimal
 * source = Sniper
 * name = Headshot
 * image = Headshot
 * notes = Bonus damage will be dealt, but no stun will occur.
 * {{SkillboxMinimal
 * source = Spirit Breaker
 * name = Greater Bash
 * image = Greater Bash
 * image = Greater Bash
 * {{SkillboxMinimal
 * source = Spirit Breaker
 * name = Nether Strike
 * image = Nether Strike
 * ultimate = yes
 * notes = Greater Bash will be occur, but no damage will be dealt.
 * {{SkillboxMinimal
 * source = Storm Spirit
 * name = Static Remnant
 * image = Static Remnant
 * notes = Familiars will trigger Static Remnant, but familiars will take no damage.
 * notes = Familiars will trigger Static Remnant, but familiars will take no damage.
 * {{SkillboxMinimal
 * source = Sven
 * name = Warcry
 * image = Warcry
 * notes = Familiars will receive the armor buff, but movement speed will remain unchanged.
 * {{SkillboxMinimal
 * source = Templar Assassin
 * name = Meld
 * image = Meld
 * image = Meld
 * {{SkillboxMinimal
 * source = Tidehunter
 * name = Anchor Smash
 * image = Anchor Smash
 * {{SkillboxMinimal
 * source = Tiny
 * name = Toss
 * image = Toss
 * notes = Familiars can be tossed, but can not be the target of toss. In both situations, no damage will be dealt.
 * {{SkillboxMinimal
 * source = Tusk
 * name = Frozen Sigil
 * image = Frozen Sigil
 * notes = Attack speed will be reduced, but movement speed will remain unchanged.
 * notes = Attack speed will be reduced, but movement speed will remain unchanged.
 * {{SkillboxMinimal
 * source = Tusk
 * name = Snowball
 * image = Snowball
 * notes = Familiars must be clicked by Tusk in order to enter Snowball.
 * {{SkillboxMinimal
 * source = Tusk
 * name = Walrus Punch
 * image = Walrus Punch
 * ultimate = yes
 * ultimate = yes
 * {{SkillboxMinimal
 * source = Undying
 * name = Flesh Golem
 * image = Flesh Golem
 * ultimate = yes
 * notes = Familiars are considered heroes when killed, healing Undying for 6% of his maximum health.
 * {{SkillboxMinimal
 * source = Undying
 * name = Soul Rip
 * image = Soul Rip
 * notes = Ally familiars can be healed, but enemy familiars cannot be targeted. Ally familiars will be counted towards the number of nearby units and have 25 HP removed, but enemy familiars will not.
 * notes = Ally familiars can be healed, but enemy familiars cannot be targeted. Ally familiars will be counted towards the number of nearby units and have 25 HP removed, but enemy familiars will not.
 * {{SkillboxMinimal
 * source = Undying
 * name = Tombstone
 * image = Tombstone
 * notes = Familiars will spawn zombies, but movement speed will remain unchanged. dama
 * {{SkillboxMinimal
 * source = Urn of Shadows
 * image = Urn of Shadows
 * name = Soul Release
 * item = yes
 * notes = Soul Release will heal allied familiars, but will not be able to target enemy familiars.
 * notes = Soul Release will heal allied familiars, but will not be able to target enemy familiars.
 * {{SkillboxMinimal
 * source = Ursa
 * name = Fury Swipes
 * image = Fury Swipes
 * {{SkillboxMinimal
 * source = Vengeful Spirit
 * name = Wave of Terror
 * image = Wave of Terror
 * image = Wave of Terror
 * {{SkillboxMinimal
 * source = Viper
 * name = Corrosive Skin
 * image = Corrosive Skin
 * notes = Attack speed will be reduced, but movement speed will remain unchanged.
 * {{SkillboxMinimal
 * source = Viper
 * name = Nethertoxin
 * image = Nethertoxin
 * notes = Familiars are considered heroes, adding up to 40/80/120/160 damage to Viper's attack.
 * notes = Familiars are considered heroes, adding up to 40/80/120/160 damage to Viper's attack.
 * {{SkillboxMinimal
 * source = Viper
 * name = Viper Strike
 * image = Viper Strike
 * ultimate = yes
 * notes = Attack speed will be reduced, but movement speed will remain unchanged.
 * {{SkillboxMinimal
 * source = Vladmir's Offering
 * image = Vladmir's Offering
 * name = Vladmir's Aura
 * item = yes
 * item = yes
 * {{SkillboxMinimal
 * source = Warlock
 * image = Flaming Fists
 * name = Chaotic Offering - Flaming Fists
 * npc = yes
 * {{SkillboxMinimal
 * source = Weaver
 * name = The Swarm
 * image = The Swarm
 * image = The Swarm
 * {{SkillboxMinimal
 * source = Windranger
 * name = Focus Fire
 * image = Focus Fire
 * ultimate = yes
 * {{SkillboxMinimal
 * source = Witch Doctor
 * name = Paralyzing Cask
 * image = Paralyzing Cask
 * notes = Familiars are unable to be targeted, but the projectile may bounce to familiars. No stun will occur and no damage will be dealt.
 * notes = Familiars are unable to be targeted, but the projectile may bounce to familiars. No stun will occur and no damage will be dealt.
 * {{SkillboxMinimal
 * source = Witch Doctor
 * name = Voodoo Restoration
 * image = Voodoo Restoration
 * {{SkillboxMinimal
 * source = Wraith King
 * name = Vampiric Aura
 * image = Vampiric Aura
 * image = Vampiric Aura