Sniper/Counters

Bad against...

 * Axe can easily close the distance to Sniper with either or.
 * With in combination with  and, Axe can make short work of Sniper, finishing him off easily with  due to his naturally low HP.


 * Bloodseeker can kill or gank Sniper easier, because of his lack of mobility and escape mechanisms.
 * Sniper builds a is the bad situation against Bloodseeker, when he is Ruptured.


 * Bounty Hunter can use to get close, and  can do massive damage and slow down Sniper on the first attack.
 * gives additional speed to Bounty Hunter and makes useless, easily killing him with few attacks.


 * Primarily, a combined with  can be used to catch Sniper.
 * Centaur can also utilize to cover the distance.


 * Clockwerk can easily close the distance to Sniper using and trap him using . On the other hand, Sniper is natural  carrier.


 * Invoker's arsenal of magical spells are troublesome for Sniper who has low HP and high armor (which does not benefit him much against Invoker). Besides magical damage, he can be disarmed and repeatedly ministunned with preventing him from reacting.


 * Lifestealer can close the distance to Sniper by ing a fast or durable creep to tank Sniper's damage while Lifestealer gets close enough to cast.


 * Being mostly a physical damage dealer, Sniper's effectiveness is greatly reduced by Omniknight's . Omniknight can also protect an ally from being finished off by Assassinate by using.


 * allows her to jump on Sniper with increased attack speed and it's hard for him to win a fight with her.
 * and can shred Sniper's low health and armor.


 * grants Phantom Lancer mobility to close in the distance between sniper, which sniper highly resorts to it to assault his enemies.
 * Phantom Lancer can dispel Sniper's Assassinate easily with and causes confusion to Sniper with the latter effect of creating an additional of 2 illusions.
 * Phantom Lancer's could create massive army of illusions in seconds to destroy Sniper easily since most Sniper's abilities are single targeted, which means Sniper has a hard time in taking down Phantom Lancer and his illusions one by one before Phantom Lancer kills him instead.


 * Pudge's enables him to bring sniper in the middle of any fight or to pick him up in early game which counters his ability to deal far away from the melee. Also,  can lock sniper down which makes him highly vulnerable and give enough time for pudge to kill him alone.


 * Slark is natural or  carrier and with  Sniper has no opportunity to escape. And with  and  Slark will easily win a fight with Sniper.


 * instantly takes her to melee range of Sniper, and makes it difficult to escape from her.


 * Spirit Breaker can charge towards Sniper from anywhere and solo kill him with magical damage from making Sniper's armor less effective against Spirit Breaker.


 * Storm Spirit can close the distance towards Sniper very easily with his ultimate.


 * allows Tusk to move himself and allies towards Sniper whilst invulnerable and hidden. His may also block pathing for sniper as he has no means of moving through obstacles. In addition,  can hinder Sniper's escape.


 * breaks Sniper's passives.
 * together with can slow Sniper and tears through his low health and mobility.


 * allows Weaver to close the gap between himself and Sniper with high speed, and to maneuver through teamfights to get on top of him.
 * A combination of and  tears through Sniper's low armor.

Others

 * Heroes with high mobility can approach Sniper:, , , , , , and most notably.


 * Heroes with catch to disrupt Sniper's positioning and deliver him into the enemies:, , ,

Items

 * returns all the damage Sniper deals, and the duration of it is often more than enough to either kill Sniper, or leave him low on HP.
 * can disjoint Assassinate if timed correctly, as you have ~4 seconds to react before being hit.
 * disables True Sight from Assassinate on target.
 * blocks Assassinate on impact.
 * capable of closing gap between user and Sniper very fast and disjointing Assassinate.
 * reflects Sniper Assassinate.

Good against...

 * Somewhat like Medusa, Drow Ranger is a fairly immobile hero that hopes to be able to attack without dying. Sniper should outrange her.
 * Be careful however that if she starts attacking you, she packs a bigger punch than you thanks to.


 * Sniper has a very long range, so it is rare that Enigma can catch him in a
 * Assassinate can easily cancel if he is not caught, especially with the level 20 talent.
 * Enigma's Eidolons from are useless to push against a Sniper as he will easily kill them, especially with /.


 * Medusa is a fairly immobile hero that deals damage around her with . Sniper should outrange her and stay out of harm's way from Split Shot.
 * More importantly, Sniper should have enough attack range to fire at Medusa during her without turning to stone, so the ultimate is mostly wasted against him.


 * Sniper is a pure right click carry with a very long range, making it hard for Silencer to cast any of his skills on him in lane. During team-fights, has little impact on Sniper.

Works well with...

 * of Drow Ranger benefits Sniper a lot throughout the whole game as it provides him with extra attack speed, which is never bad for a carry.


 * increases Sniper's attack speed and movement speed, enabling him to farm faster and output more damage in team-fight.


 * Lich's multiple slows allow enemies to be easily kited


 * grants True Sight on all enemies under 25% HP, even through Fog of War, providing vision for Sniper to attack or use Assassinate to secure kills.

Others

 * Sniper appreciates durable front-liners to engage the enemies, allowing him to attack from a safe distance:, , ,

List of heroes that counter Sniper, and list of heroes that work well with Sniper.

Sniper/Противостоящие