Horde Mode


 * Players have to defend off hordes of enemy creeps and creatures rushing down to the radiant ancient.
 * Win by destroying Dire ancient which is protected by a dozen towers inside Dire base
 * Many abilities and tree-talents are modified

Map

 * Single lane variant for 2 players with one T3 and two T4 towers; and triple lane variant for 4/5 players with one T2 at bottom lane, three T3 and two T4 towers
 * Towers can be updated to have extra armor/regen, multishot, attack speed.
 * Ally creeps do not extend more than T3 range in top and mid lanes, and further than middle in bottom lane, unless aggroed
 * Regular Roshan is placed in the Dire fountain
 * In roshpit is a Giant Ogre, which drops a rapier on death
 * There are one big camp (spawns only Wildwinds) and one medium camp inside of the radiant base

Bosses
Every ~7 min a boss marches down the mid lane
 * Roshan
 * Ogre Bruiser
 * Stompy
 * Treant Protector
 * Lich
 * Centaur
 * Stone Golem
 * SKELETON (appears around 35 min)

Items
Multiple items are modified, new items (mostly upgrades to existing ones) added

Magic Stick/Wand

 * Gains up to 50/80 charges when creeps/neutrals are killed in 1200 AOE
 * if put on Lone Druid's Spirit Bear it will restore HP/MP through it's active, but will not gain charges

Transition to 7.00

 * Currently using a modified 6.88 map
 * Just like in most custom games, runes are bugged and won't spawn.
 * Monkey King port is being worked on, as two of his abilities must be heavily adjusted
 * Reduce-respawn-time talents don't work, since it is set to the constant ~26 sec