Venomancer/Counters

Bad against...

 * Rubick's high magic resistance from prevents much of Venomancer's damage.
 * All of Venomancer's spells are decent choices for Rubick's.


 * Anti-Mage has extremely high magic resistance thanks to.
 * Venomancer has no proper lockdown so Anti-Mage will always be able to away after an engagement.
 * At least, Venomancer can check for Anti-Mage inside trees or other juking spots with his s.
 * It doesn't help that Poison Nova and Venomous Gale cost a huge amount of mana, immediately making him vulnerable to.


 * Huskar will progressively build magic resistance with as his life slowly trickles down from your magical DoTs, rendering them ineffective.
 * Venomancer has little armor and mobility, and rarely builds Linken's Sphere, so he is quite vulnerable to.


 * Oracle can prevent some of your magical damage with.
 * But mostly, he should easily be able to out-heal your magical DoTs through and.
 * Oracle can wait for the last possible moment before using False Promise on an ally that's about to die since you provide no other form of control.
 * Oracle has, from the start, more range than your Plague Wards.


 * will apply your own to yourself and, without any mobility, you are very vulnerable to it.
 * and/or will make quick work of your Plague Wards.
 * While ticking down from your poison, Terrorblade can wait until the last possible moment to a target, either friend or foe.


 * With a single point in, Sniper will out-range your Plague Wards and will kill them for their bounty.
 * Sniper mostly stays back during fights, so you will need to dive-in deep to hit him with Poison Nova.

Others

 * Any hero that immediately out-ranges your Plague Wards. The full list is: Techies, Lina, Clinkz, Mirana, Arc Warden, Oracle, Drow Ranger. The list expands if they purchase a, and it should also include Sniper.
 * Good players will deny their allies ticking down from.
 * Any hero with mobility will either dodge you at leisure, or gank you if they think they can live through your poison.

Items

 * will heavily mitigate your damage.
 * as well.
 * will entirely nullify your damage for its duration.

Good against...

 * Your poison destroys TA's quickly.
 * Venomous Gale and Poison Nova both hit invisible units so can hardly be used defensively against you.


 * Plague wards may reveal a hiding Techies. If there's a sentry nearby, they may also reveal a stack of mines hidden in a juking spot.


 * Reason


 * Reason

Others

 * s will be continuously be put on cool-down because of your poison.
 * Venomancer has this weird love/hate relationship with heals. On the one hand, healers have plenty of time to heal again and again, nullifying your DoTs. On the other hand, your poison is more potent than most heals, and most healers won't survive an engagement with you by simply walking back to their fountain and spamming their heals.
 * is not enough to live through your poison, though it helps.
 * Venomancer is an easy target to gank. However, if he's given enough time to cast his spells, even if he dies, it's not unlikely that an enemy support or two dies with him.

Works well with...

 * Poison Nova deals a huge amount of damage, but cannot kill anyone by itself. is basically the opposite; it doesn't deal colossal damage, but it will shatter anyone already weakened. Just be sure to use it after the enemies have already ticked down a bit from the poison.
 * Even if you wasted or missed Ice Blast, you can still increase Venomancer's damage by amplifying his poison with a well-positioned.
 * The slow from Venomous Gale will help trigger.


 * Reason


 * Reason


 * Reason


 * Reason

Others

 * Heroes that can easily come in to clean-up the enemies' back line after their HP melted away from your poison. and  can fit this description.
 * Any ability that further amplifies your magical damage:, , ...
 * Entry

List of heroes that counter Venomancer, and list of heroes that work well with Venomancer.