Io/Sounds

Attacks

 * Shadow Shaman preattack.mp3 Pre attack sound plays during the attack animation.
 * Chen projectile launch.mp3 Projectile launch sound plays when the attack projectile is released (70% vol).
 * Shadow Shaman projectile impact.mp3 Impact sound plays as the attack projectile successfully hits the target (50% vol).

Movement

 * Io idle.mp3 Idle sound permanently plays on Io, gets louder when Io moves (30% vol).

Tether

 * Tether target.mp3 Target sound plays on the target upon cast (60% vol).
 * Tether loop.mp3 Loop sound starts playing on Io upon cast and lasts as long as the Tether does (70% vol).
 * Tether hit.mp3 Hit sound plays on every enemy unit slowed by the Tether (60% vol).
 * Break Tether.mp3 End sound plays when the Tether expires or is broken (60% vol).
 * Tether.mp3 Full sound example without any enemy hit.

Spirits

 * Spirits cast.mp3 Cast sound plays on Io upon cast (40% vol).
 * Spirits loop.mp3 Loop sound starts playing on Io about 1.5 seconds after cast and lasts as long as the spirits do (40% vol).
 * Chen projectile launch.mp3 Damage sound plays whenever the spirits damage someone and upon expiring.
 * Spirits hero damage.mp3 Hero damage sound plays on enemy heroes damaged by a spirit (70% vol).
 * Spirits.mp3 Full sound example without any enemy hit.

Overcharge

 * Overcharge loop.mp3 Loop sound plays on Io while having Overcharge active (60% vol).

Relocate

 * Relocate cast.mp3 Cast sound plays on Io and at the targeted location upon cast (60% vol).
 * Relocate counter.mp3 Counter sound starts playing right after the effect delay, until the end of the duration (50% vol).
 * Test of Faith (Teleport) end.mp3 Teleport in sound plays once at the targeted point when Io gets teleported there (80% vol) once again at the marked spot upon returning (50% vol).
 * Test of Faith (Teleport) start.mp3 Teleport out sound plays once at Io's cast location upon teleporting to the targeted point (80% vol).
 * Relocate.mp3 Full sound example.