Bottle

The Bottle is an Item purchasable at the Main Shop, under Consumables. It is a magical bottle that has survived through the ages, and is capable of storing healing water and magic Runes.

Useful throughout the game, it can be used as a quick healing item that can be easily replenished, or to save up a Rune for a difficult push. Though it costs significantly more than other healing items, a good hero can put a Bottle to excellent use.

Additional Information
The Bottle is an interesting item. It can be used to heal Heroes and store Runes, and can potentially offer infinite uses. When a Hero with a Bottle is near their Fountain, their Bottle is filled and can provide 3 charges of healing. Every time it is used, the Bottle empties further, and cannot be used when empty.

Additionally, Runes that spawn in the game can be captured in a Bottle and be used later. Runes will activate themselves if a Hero holds onto them for too long. When a Rune stored in a Bottle is used, the Bottle is filled to 3 charges again.

Regenerate
Restores 135 HP and 70 Mana over 3 seconds. Effect ends if you take damage. When used, 3/3 full Bottle changes to 2/3 full, 2/3 Bottle changes to 1/3 full, and 1/3 full Bottle changes to Empty Bottle. Cannot be used when Bottle is empty. Has a 0.5 second cooldown.

Rune Capture
Stores the target rune in the Bottle. The rune can be used by using the Bottle. When a rune is used from the Bottle, the Bottle is refilled to 3/3 full. Stored runes are automatically used after 120 seconds. Can only be used when Bottle is empty. Bottle is not droppable when it has a rune stored.