Health



Health (also known as HP) represents the life force of a hero. It appears in the UI as a green bar at the bottom of the screen. The left number, shows your current health, while the right number shows your max health. When your health reaches 0, you die. Health is increased every time you level, when you cast certain spells, or when you obtain items that give Strength.

Heroes have a base health of 150 plus 19 for each point of Strength.

Health Regeneration
Health Regeneration is a stat that determines the amount of health a hero regains each second. It is shown as a small number with a + sign at the right side of the health bar.

Heroes regain health every second equal to their base rate (.25 for most heroes), plus 0.03 for every point of strength, plus any bonuses from items and skills, such as Healing Salve. You can also get a health regeneration boost by activating a Regeneration Rune. Health Regeneration is not capped, however the HUD won't show any Health Regeneration over 1000 HP per second.

Base Health Regeneration
Every hero has a base health regeneration rate.

All Heroes have a base health regen of 0.25 except for the following:


 * Axe: 3 hp/sec
 * Nyx Assassin: 2.5 hp/sec
 * Terrorblade: 2 hp/sec
 * Riki: 1.5 hp/sec
 * Faceless Void: 0.75 hp/sec
 * Phantom Lancer: 0.75 hp/sec
 * Bounty Hunter: 0.75 hp/sec
 * Juggernaut: 0.75 hp/sec
 * Naga Siren: 0.75 hp/sec
 * Spirit Breaker: 0.75 hp/sec
 * Death Prophet: 0.75 hp/sec
 * Brewmaster: 0.75 hp/sec
 * Ember Spirit: 0.75 hp/sec
 * Shadow Fiend: 0.5 hp/sec
 * Lone Druid: 0.5 hp/sec
 * Alchemist (under Chemical Rage): +50/75/100 hp/sec

Display
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List of Items that Grant Health
* Item provides health boost exclusively via strength boost. ** Armlet of Mordiggian provides health boost via strength only when activated. *** Power Treads provides health boost solely via strength boost when Strength is selected.

List of Items that Grant Health Regeneration
Excludes health regeneration via strength boost, since it is negligible. * Item provides health regeneration exclusively via an aura which does not stack with similar auras.