Batrider/Counters

Bad against...

 * and can both dispel Flaming Lasso.


 * breaks Flaming Lasso when used on ally and can break if used on Batrider.


 * dispels Flaming Lasso.
 * Batrider is unlikely to win a in any stage of the game.


 * Nyx can walk into Firefly with and stun Batrider if he has no Spell Immunity, even if Batrider is focusing on other enemy hero.


 * dispels Flaming Lasso.
 * can root Batrider after he uses Flaming Lasso. It can also dispel Sticky Napalm and Flamebreak.
 * when used on a Lasso'd target will leave them immune to magical damage, making it difficult to burst them quickly before the Lasso ends.


 * can dispel Flaming Lasso.
 * If Batrider drags Tidehunter back towards his team, it can be setup for a well placed.


 * with can dispel Flaming Lasso.


 * QW-Invoker perfectly resists Batrider in his attacks, since Batrider has a small mana reserve and depends very much on him - perfectly allows Invoker to deprive her, and he also has the abilities of  and, which can help him fend off his attack, and possibly even kill along with his team


 * Queen of Pain can be an effective tool against Batrider in the game and on the line. She has long-range abilities such as or  and a long-range type of attack, which is why she can keep Batrider at a distance all the time, and prevent him from attacking with  or . Queen of Pain has an effective high-deceleration ability against Batrider -, which is why he cannot quickly set fire to all enemies under  and fly between all Queen of Pain allies. In addition, Queen of Pain has a wonderful escape in stock - , which can save her at any moment in which batrider decides to attack


 * breaks Flaming Lasso when used on ally and can break if used on Batrider.
 * Vengeful Spirit can disable Batrider's before a fight with.


 * s are very hard for Batrider to play against as they provide a lot of vision as well as disable for a long duration.


 * with dispels Flaming Lasso when used on allied hero.
 * is core item for a Weaver making him a hard target for Lasso during entire game.


 * can dispel Flaming Lasso if is used in anticipation, but a Blink initiation from fog can catch the Slark off guard.
 * Slark can also take off any Sticky Napalm stacks with in lane.

Others

 * , and  can all save a Lasso'd teammate with their defensive spells.
 * is a terrible Flaming Lasso target if has already been used, since it can still damage Batrider and his teammates, but if Batrider manages to Lasso her before that, it can lead to  being quickly burst down.

Items

 * will block Flaming Lasso, forcing Batrider to waste an item like or  on the target just to use Lasso. This problem, however, can be partially solved with  upgraded, but only if Batrider uses it on a hero who does not have it and if he is lucky enough to tether a hero wielding the  with it.
 * will cause Batrider to also Lasso himself, preventing him from dragging the enemy away.
 * will dispel Flaming Lasso and protect the target for a few seconds giving it's owner a chance to survive.
 * and will accumulate charges very quickly against a Batrider spamming Sticky Napalm in lane.
 * can increase turn rate to counter Sticky Napalm.
 * can reflect damage from Firefly, even if the heroes who carry them are not target for Flaming Lasso.
 * will cause Firefly, Flamebreak and Flaming Lasso to do 35% less spell damage, making Batrider deal significantly less damage to enemies.
 * , and it's upgrades:, and  will make Batrider's abilities only to tickle it's owner due to Batrider's weak damage output.
 * will discourage Batrider from doing anything to enemies, and outside of, he has nothing else to counter it.

Good against...

 * Batrider can harass Arc Warden more easily with thanks to it's low cooldown and mana cost and because of Arc Warden's lower durability and mobility.
 * Batrider can use to push Arc Warden and  out of the.
 * With combined with, Batrider can move faster while dealing damage to both Arc Warden and.
 * allows Batrider to separate Arc Warden from both and  and pull him towards Batrider's team.  upgraded  also allows Batrider to disable both, real Arc Warden and his  and pull them towards Batrider's team. And since Arc Warden is not used to buy, this can be a great problem to him.
 * Since Arc Warden is not used to buy very ofthen In most of the stages of the game, he will be vulnerable to Batrider's magical damage-over-time output in most of the stages of the game.
 * However, Batrider needs to approach Arc Warden carefully as Arc Warden can scout Batrider's location with . Also, Arc Warden tends to buy which combined with 's damage over time can be used to prevent Batrider from even using.


 * Sticky Napalm slows Chen and his creeps and Flamebreak and Firefly can deal heavy damage to them.
 * Flaming Lasso can pull Chen away from his creeps toward Batrider's team, often to certain death.


 * Batrider has huge damage from his and hand strikes on the target, with this effect. And Ember Spirit not only has a small reserve of health, but also has a melee type of attack. If these two collide on the center line, then Ember Spirit will have to finish off several creeps from afar with a, otherwise he will lose a lot of health from long-range Batrider attacks under , and possibly even kill, because Ember Spirit does not have the ability to interrupt Batraider with his damage if he decides to attack
 * Ember Spirit is a very tasty target for, because it has a small reserve of health, and all the power lies in the abilities that forbids using, this can help the Batraider team quickly deal with the unpleasant "jumping" Ember Spirit in a fight if he gets into


 * Batrider's can be used to cancel Io's attempts to escape with  and drag him away from his ed target. And since Io doesn't like buying, he will be always vulnerable to Batrider's initiations.
 * Io's tendency to stick close to it's ed target can make Io and it's target vulnerable to Batrider's harrasing.
 * upgraded allows Batrider to catch and drag two heroes at once, not just one. Which can potentially turn Io's  against him.


 * Flaming Lasso is the perfect tool to isolate a single Meepo and focus him.


 * Firefly destroys trees and can turn into a free four second stun.


 * Many stacks of, combined with and , allows Batrider to destroy illusions from.
 * If Batrider can manage to destroy all illusions from Naga Siren, he will be able to use on the real one, and will be able to drag her toward his team, potentially preventing Naga Siren from escaping with.


 * As long as Batrider is under the effect of Firefly, he can safely fly over (He does not receive vision over the mines).


 * Batrider's DoT damage quickly removes Templar Assassin's and can damage her during.


 * Firefly will cut trees with ease, cleaning-up an area that's been enchanted with, and potentially revealing a Treant under the effects of.
 * Batrider's DoT spells are also good versus.


 * makes it difficult for Tusk to hold his own on lane.
 * An ill-timed and ill-positioned will give Batrider a free counter-initiation with  if Batrider is far enough to avoid the stun from the.


 * Batrider prevents sharp and brazen attacks of the opponent. First he catches him in a, and then causes huge damage, in some cases even incompatible with life.


 * and combinated with can easy avoided from.

Others

 * Flaming Lasso is one of the strongest initiation spells in the game, when in the right hands. Thus, Batrider has always been a part of competitive Dota, and he is always good against a target caught with his pants down.
 * Many stacks of Batrider's Sticky Napalm, combined with Flamebreak and Firefly allows him to destroy multiple units at once, making Batrider strong against heroes who rely on summons and illusions.
 * Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as or.
 * For the same reason, he has to be slightly more cunning when playing against heroes that can scout the treeline, such as and his  and  and his.

Items

 * and do not offer protection against Batrider's magical damage-over-time abilities.

Works well with...

 * Bloodseeker's when combined with Batrider's Flaming Lasso, drags and deals immense damage to the target.


 * Ursa usually buys a which should allow him to follow on Batrider's jumps.
 * Ursa deals high amount of burst damage through and, which could be your best bet to kill a target during Lasso's duration.


 * Batrider's Lasso is a perfect disable for a long-duration, especially since Pugna doesn't mind Batrider being between him and his target, so long as he drags him close enough to Pugna.
 * Pugna can amplify magical damage with.


 * Lasso can be a good setup for a full-duration.
 * Skywrath Mage can amplify magical damage with.


 * Although hard to execute, Pudge can drag Batrider and his Lasso target back to your team with his.
 * Easier to execute, Pudge can further lock down a target with.

Others
Batrider is usually a team's main initiator and pick-off tool through Flaming Lasso. Therefore Batrider will work well with any teammate that reacts to his initiation, either with high burst damage to kill the target during Lasso, or with extra lockdown after the Lasso expires, like, , , etc. Finally, Batrider's damage is only magical so any hero that will reduce a target's magic resistance will increase Batrider's damage output.

Items

 * will increase Firefly's damage to everyone walking inside it, among others.
 * further brings back Batrider and his Lasso target.

List of heroes that counter Batrider, and list of heroes that work well with Batrider.

Batrider/Neutralizações Batrider/Противостоящие