Version 5.58

Roshan

 * Increased level from 19 to 23.
 * Reduced base HP from 15200 to 13500.
 * Reduced base regen from 40 to 35.

Heroes

 * Reduced base from 17 to 16.
 * Reduced base 24 to 22.
 * Reduced base from 16 to 15.
 * Increased base attack time from 1.25 to 1.5.
 * Reduced base attack damage from 28-32 to 24-28.
 * Reduced mana cost from 70 to 60.
 * Increased cooldown from 10/7/5/3 to 12/9/7/5.
 * Increased cooldown from 10/7/5/3 to 12/9/7/5.


 * Increased base from 16 to 17.
 * Increased base from 20 to 21.
 * Reduced gain from 3.30 to 3.00.
 * Increased base from 14 to 15.
 * Reduces gain from 1.5 to 1.4.
 * Reduced base attack damage from 25-35 to 20-30.
 * Increased base attack time from 1.6 to 1.7.
 * Now also reduces armor by 1/2/4.
 * Reduced cooldown from 180/165/150 to 90 on each level.
 * Reduced cooldown from 180/165/150 to 90 on each level.


 * Reduced base from 17 to 16.
 * Reduced base and gain from 15 + 1.5 to 14 + 1.15.
 * Reduced base attack damage from 33-43 to 28-36.
 * Increased base attack time from 1.5 to 1.7.
 * Reduced movement speed slow from 50% on each level to 5%/8%/11%/14%.
 * Reduced mana cost from 75/85/95/105 to 75 on each level.
 * Reduced mana cost from 75/85/95/105 to 75 on each level.


 * Increased base from 14 to 15.
 * Reduced base and gain from 16 + 2 to 15 + 1.7.
 * Reduced base attack damage from 32-42 to 32-34.
 * Reduced base armor from 1 to 0.
 * Replaced with.
 * Old 
 * All nearby enemy units immediately switch targets and attack the Warchief.
 * Radius: 200/350/500/700
 * Mana cost: 50
 * Cooldown: 30/20/10/5


 * New 
 * The Centaur Warrunner summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both Centaur and the enemy unit.
 * Cast range: 150
 * Damage: 175/250/325/400
 * Mana cost: 75/90/105/120
 * Cooldown: 25
 * Notes: Deals Magical damage to the target and Pure to self. The self-damage is lethal. Interrupts the target upon cast.


 * Reduced  bonus from 15/30/45 to 12/24/36.


 * Reduced base and gain from 24 + 3 to 23 + 2.9.
 * Reduced gain from 2.3 to 2.1.
 * Reduced gain from 1.3 to 1.2.
 * Reduced base attack damage from 29-39 to 28-36.
 * Increased illusion damage dealt from 2%/4%/6% to 4%/8%/12%


 * Increased base and gain from 16 + 2 to 21 + 2.05.
 * Rescaled mana cost from 75/85/95/105 to 85.


 * Increased gain from 1.5 to 1.7.
 * Reduced gain from 3.1 to 3.
 * Rescaled base and gain from 16 + 1.25 to 15 + 1.5.
 * Increased base attack damage from 15-23 to 15-21.
 * Increased base attack time from 1.5 to 1.7.


 * Rescaled base attack damage from 16-28 to 14-36.
 * Reduced gain from 1.80 to 1.70.
 * Reduced base from 17 to 16.
 * Reduced base from 22 to 21.
 * Reduced mana cost from 100/120/140/160 to 85/105/125/140
 * Increased cooldown from 10 to 30
 * Reduced HP from 450/675/900/1100 to 450/575/700/825.
 * Reduced golem attack damage from 21-29/31-49/41-49/49-56 to 20-27/30-37/35-42/42-49
 * Rescaled number of phoenixes from 3 to 1/3/5
 * Rescaled phoenixes attack damage from 26-40/51-65/71-85 to 51-65 ( 51-65/71-85/101-115 to 71-85)
 * Rescaled phoenixes HP from 800/1000/1300 to 1000 (1000/1300/1200 to 1200)
 * Rescaled phoenixes movement speed from 400/400/430 to 400 ( 400/430/500 to 430)
 * Rescaled cooldown from 120/120/100 to 100 ( 120/120/80 to 100)
 * Rescaled mana cost from 200/300/400 to 200/280/375
 * Rescaled cooldown from 120/120/100 to 100 ( 120/120/80 to 100)
 * Rescaled mana cost from 200/300/400 to 200/280/375


 * Reduced gain from 1.80 to 1.7.
 * Increased base from 15 to 16.
 * Rescaled base and gain from 20 + 3 to 21 + 2.9.
 * Reduced base attack time from 1.75 to 1.7.
 * Increased base attack damage from 16-24 to 17-33.
 * Increased area damage from 50/75/100/125 to 75/100/125/150.
 * Increased duration from 2.8 to 4.
 * Reduced movement speed slow from 40% to 30%.
 * Reduced movement speed slow from 40% to 30%
 * Increased Explosion Spawn Radius Min from 75 to 115
 * Reduced damage from 115/190/300 to 110/180/265.
 * upgrade:
 * Reduced damage from 190/300/390 to 180/265/330.
 * upgrade:
 * Reduced damage from 190/300/390 to 180/265/330.


 * Reduced base attack damage from 19-37 to 19-31.
 * Increased gain from 1.75 to 1.8.
 * Increased gain from 1 to 1.4.
 * Reduced gain from 3.5 to 3.
 * Reduced Damage from 100/175/250/325 to 100/175/250/300.
 * Reduced Mana Cost from 105/120/140/170 to 105/120/140/165.
 * Rescaled  mana cost from 100/115/135/165 to 100/110/135/160, 95/110/130/160 to 95/110/130/155, 90/105/125/155 to 90/105/125/150, 85/100/120/150 to 85/100/120/150.
 * Rescaled  mana cost from 100/115/135/165 to 100/110/135/160, 95/110/130/160 to 95/110/130/155, 90/105/125/155 to 90/105/125/150, 85/100/120/150 to 85/100/120/150.
 * Rescaled  mana cost from 100/115/135/165 to 100/110/135/160, 95/110/130/160 to 95/110/130/155, 90/105/125/155 to 90/105/125/150, 85/100/120/150 to 85/100/120/150.


 * Reduced base and gain from 18 + 1.75 to 17 + 1.7.
 * Reduced gain from 1.8 to 1.7.
 * Reduced base attack time from 1.59 to 1.7.
 * Reduced mana cost per second from 5 to 4.
 * No longer reduces base attack time to 1.35/1.3/1.3.
 * Reduced damage per second from 15 to 8.
 * Reduced damage per second from 15 to 8.


 * Reduced gain from 2.15 to 2.05.
 * Reduced gain from 3 to 2.65.
 * Increased base from 14 to 15.
 * Increased base attack time from 1.5 to 1.7.
 * Reduced base attack damage from 23-36 to 23-29.
 * Reduced Carrion Swarm damage from 100/175/250/325 to 100/175/250/300.
 * Reduced Carrion Swarm mana cost from 105/120/140/170 to 105/120/140/165.
 * Increased damage from 25 to 35.
 * Reduced proc chance from 10%/15%/21%/28% to 10%/15%/20%/25%.
 * Reduced mana cost from 175/275/420 to 180/200/250.
 * Rescaled stun duration from 3/4/5 to 4.
 * Reduced cooldown from 275/275/250 to 240/190/140.
 * Reduced mana cost from 175/275/420 to 180/200/250.
 * Rescaled stun duration from 3/4/5 to 4.
 * Reduced cooldown from 275/275/250 to 240/190/140.


 * Reduced base and gain from 19 + 2.25 to 17 + 1.95.
 * Reduced base and gain from 23 + 2.85 to 22 + 2.75.
 * Reduced base and gain from 19 + 1.8 to 17 + 1.5.
 * Increased base attack time from 1.5 to 1.7.
 * Reduced night vision from 1500 to 800.
 * Reduced base attack damage from 24-32 to 24-28.
 * Reduced damage per second from 70/90/110/130 to 50/70/90/110.
 * Reduced number of slashes from 4/6/10 to 3/5/8.
 * Reduced mana cost from 200/300/400 to 200/275/350.
 * Reduced mana cost from 200/300/400 to 200/275/350.


 * Reduced night vision from 1700 to 800.
 * Reduced base attack time from 1.85 to 1.70.
 * Reduced base attack damage from 22-28 to 19-23.
 * Reduced gain from 4.60 to 3.20.
 * Increased stun duration from 0.75/1.50/2.25/3.00 to 1.25/1.50/1.75/2.00.
 * Reduced mana cost from 100/125/150/175 to 100/125/140/160.
 * Reduced cooldown from 10 to 9.
 * Reduced cooldown from 10 to 9.


 * Increased base and gain from 17 + 1.25 to 18 + 1.75.
 * Reduced gain from 2 to 1.6.
 * Increased base from 19 to 20.
 * Reduced base attack damage from 19-32 to 19-31.
 * Increased area damage from 50/75/100/125 to 75/100/125/150.
 * Increased mana cost from 100/125/150/175 to 100/125/155/185.
 * Increased duration from 2.8 to 4.
 * Reduced cooldown from 10 to 8.
 * Reduced movement speed slow from 40% to 30%.
 * Increased max health as damage from 3%/6%/9%/12% to 4%/8%/12%/16%.
 * Reduced cast range from 850/700/700/700 to 700.
 * Reduced bounce distance from 750 to 450.
 * Reduced movement speed slow from 40% to 30%.
 * Reduced bounce distance from 750 to 450.
 * Reduced movement speed slow from 40% to 30%.
 * Reduced movement speed slow from 40% to 30%.


 * Reduced gain from 5 to 4.15.
 * Increased base attack damage from 18-24 to 19-29.
 * Increased base attack time from 1.5 to 1.7.


 * Increased base attack damage from 36-45 to 37-55.
 * Increased base attack time from 1.61 to 1.70.


 * Rescaled base and gain from 18 + 1.6 to 16 + 1.7.
 * Reduced base from 17 to 15.
 * Increased base attack damage from 20-25 to 20-26.
 * Reduced night vision from 1500 to 800.


 * Reduced gain from 2 to 1.75.
 * Rescaled base and gain from 20 + 2.85 to 22 + 2.8.
 * Reduced base from 16 + 1.75 to 14 + 1.65.
 * Increased base attack damage from 10-18 to 11-17.
 * Increased base attack time from 1.6 to 1.7.
 * Reduced bounce search radius from 500 to 300.
 * Increased damage reduction from 30% to 44%.
 * Reduced ranged attack damage bonus from 8%/16%/26%/34% to 6%/13%/20%/27%.
 * Reduced ranged attack damage bonus from 8%/16%/26%/34% to 6%/13%/20%/27%.


 * Rescaled base and gain from 21 + 2.85 to 22 + 2.75.
 * Reduced gain from 2 to 1.9.
 * Reduced gain from 1.75 to 1.55.
 * Reduced base damage from 32-46 to 31-35.


 * Reduced gain from 3.6 to 2.75.
 * Reduced base and gain from 16 + 2.75 to 15 + 1.8.
 * Reduced base and gain 19 + 2 to 17 + 1.65.
 * Reduced base attack damage from 28-42 to 28-41.
 * Increased mana cost from 100/115/130/150 to 100/115/130/145.
 * Reduced cooldown from 10 to 9.
 * Increased cooldown from 5 to 12.
 * Reduced mana cost from 75/85/95/110 to 20/30/40/65.
 * Increased damage from 100/175/250 to 150/225/300.
 * Reduced mana cost from 75/85/95/110 to 20/30/40/65.
 * Increased damage from 100/175/250 to 150/225/300.


 * Reduced gain from 2 to 1.85.
 * Rescaled base and gain from 19 + 3 to 20 + 2.85.
 * Reduced gain from 2.25 to 1.5.
 * Increased base attack time from 1.5 to 1.7.
 * Reduced mana cost from 90/125/145/160 to 90/105/125/145.
 * Reduced cooldown from 11 to 9.
 * Increased mana cost from 8/9/10/11 to 14/15/17/18.
 * Reduced cooldown from 1.25 to 0.75.
 * Rescaled mana cost from 75/85/95/105 to 85.
 * Now insta-kills summoned units.
 * Rescaled mana cost from 75/85/95/105 to 85.
 * Now insta-kills summoned units.
 * Now insta-kills summoned units.


 * Rescaled base and gain from 18 + 2.5 to 19 + 2.
 * Reduced health from 492 to 511.
 * Increased base from 18 to 19.
 * Increased gain from 2.5 to 3.
 * Reduced gain from 1.65 to 1.2.
 * Reduced base attack time 1.70 to 1.65
 * Reduced base attack damage from 34-45 to 34-43.
 * Reduced mana cost from from 70 to 60.
 * Increased cooldown from 10/7/5/3 to 12/9/7/5.
 * Increased cooldown from 10/7/5/3 to 12/9/7/5.


 * Reduced gain from 2 to 1.9.
 * Reduced base and gain from 23 + 2.95 to 21 + 2.65.
 * Reduced gain from 1.8 to 1.65.
 * Increased base attack time from 1.5 to 1.7.
 * Reduced base attack damage from 26-30 to 25-27.
 * Reduced duraton from 3/4/5/6 to 2/3/4/5.


 * Reduced gain from 3.00 to 2.90.
 * Reduced night vision from 1700 to 800.
 * Increased base attack damage from 17-26 to 18-32.


 * Reduced gain from 2.8 to 2.7.
 * Reduced base attack damage from 32-36 to 24-28.
 * No longer uses a projectile with a speed of 1000 for the damage. [?]
 * Increased slow duration from 3 to 4.
 * Increased hero duration from 5/6/7/7 to 5/6/7/8.
 * Reduced slow from 20%/35%/15%/65% to 10% on each level.
 * Reduced mana cost from 125/145/165/185 to 125 on each level.
 * Rescaled cooldown 20/15/10/7 to 15 on each level.
 * Reduced mana cost from 125/145/165/185 to 125 on each level.
 * Rescaled cooldown 20/15/10/7 to 15 on each level.


 * Reduced base and gain from 17 + 1.75 to 15 + 1.6.
 * Rescaled base and gain from 21 + 1.5 to 17 + 2.1.
 * Reduced base attack damage from 30-39 to 24-28.


 * Reduced gain from 3 to 2.65.
 * Reduced base and gain from 17 + 2 to 15 + 1.75.
 * Reduced gain from 2 to 1.8.
 * Increased base attack damage from 28-38 to 31-41.
 * Increased base attack time from 1.55 to 1.70.
 * Reduced cooldown from 15 to 12.
 * Reduced mana cost from 60/75/90/105 to 60/70/80/90.
 * Rescaled radius from 145/155/165/175 to 135/155/175/195
 * Rescaled radius from 145/155/165/175 to 135/155/175/195


 * Reduced base and gain from 18 + 2.1 to 17 + 2.05.
 * Reduced base and gain from 24 + 3.25 to 23 + 3.15.
 * Reduced base and gain from 14 + 1.25 to 13 + 1.
 * Reduced base attack damage from 26-30 to 23-25.
 * Increased base attack time from 1.5 to 1.7.
 * Reduced proc chance from 8%/13%/17% to 5%/10%/15%.


 * Reduced number of corpses raised from 2/3/4/5 to 1/2/3/4.
 * Rescaled duration from 30/45/60/75 to 60 on each level.
 * Changed targeting from no target with a 600 radius corpse search range to target area with a 100 radius targeting area and 500 cast range.
 * No longer has autocast.
 * Increased mana cost from 65/72/79/86 to 70/79/86/92.
 * Increased cooldown from 7 to 8.
 * Reduced corpse search radius from 600 to 500.
 * Increased cooldown from 7 to 8.
 * Reduced corpse search radius from 600 to 500.


 * Reduced night vision from 1700 to 800.
 * Increased base attack damage from 21-28 to 21-29.
 * Reduced mana cost from 70 to 60.
 * Increased cooldown from 10/7/5/3 to 12/9/7/5.
 * Increased search radius from 400 to 400/450/475/500.
 * Increased search radius from 400 to 400/450/475/500.


 * Increased gain from 1.5 to 1.9.
 * Increased gain from 2.5 to 2.75.
 * Increased gain from 1.2 to 1.55.
 * Reduced night vision from 1700 to 800.
 * Reduced base attack damage from 15-22 to 15-17.
 * Increased base attack time from 1.5 to 1.7.
 * Reduced mana cost from 90/125/145/160 to 90/105/125/145.
 * Reduced cooldown from 11 to 9.
 * Reduced mana cost from 110/125/140/155 to 80/90/110/130.
 * Renamed to.
 * Reduced health regeneration bonus from 16/32/48/64% to 0.5/1/1.5/2.0.
 * Reduced health regeneration bonus from 16/32/48/64% to 0.5/1/1.5/2.0.


 * Reduced base attack damage from 27-36 to 24-28.
 * Reduced night vision from 1500 to 800.
 * Reduced base from 18 to 17.
 * Increased gain from 1.80 to 2.00.
 * Increased gain from 2.85 to 2.90.
 * Reduced base from 15 to 14.
 * Increased gain from 1.00 to 1.30.
 * Reduced mana cost from 70 to 60.
 * Increased cooldown from 10/7/5/3 to 12/9/7/5.
 * Increased cooldown from 210/190/150/100 to 210/190/150/125
 * Increased cooldown from 210/190/150/100 to 210/190/150/125


 * Rescaled base and gain from 17 + 1.5 to 16 + 1.6.
 * Rescaled base and gain from 17 + 1.5 to 16 + 1.6.
 * Increased base attack damage from 21-27 to 21-28.
 * Rescaled mana cost from 95/115/135/150 to 95/105/135/165.
 * Increased cooldown from 90/90/72 to 90.
 * upgrade:
 * No longer reduces cooldown.


 * Reduced base and gain from 22 + 3 to 21 + 2.8.
 * Reduced base and gain from 18 + 2 to 17 + 1.9.
 * Reduced base attack damage from 30-47 to 30-38.
 * Reduced night vision from 1700 to 800.
 * Rescaled incoming damage amplification from 7%/14%/21%/28% to 20% on each level.
 * Increased damage from 25/50/75/100 to 50/75/100/150.
 * Increased cooldown from 7 to 8.
 * Increased damage from 25 to 35.
 * Reduced proc chance from 10%/15%/21%/28% to 10%/15%/20%/25%.
 * Increased damage from 25 to 35.
 * Reduced proc chance from 10%/15%/21%/28% to 10%/15%/20%/25%.


 * Reduced gain from 2.3 to 1.7.
 * Rescaled base and gain from 20 + 2.9 to 21 + 2.75.
 * Increased base from 15 to 16.
 * Increased base attack time from 1.5 to 1.7.
 * Reduced base attack damage from 15-25 to 15-21.
 * Reduced mana cost from 85/100/115/130 to 85/100/115/125.
 * Rescaled proc chance from 25/30/40% to 25/30/40/40%.
 * Now reduces Sniper base attack time by 0.5.
 * Now increases Sniper base attack damage from 15-21 to 15-25.
 * Now increases Sniper base attack damage from 15-21 to 15-25.


 * Reduced base from 24 to 23.
 * Reduced base from 19 to 16.
 * Rescaled base and gain from 15 + 1.2 to 14 + 1.3.
 * Reduced night vision from 1500 to 800.
 * Reduced base attack damage from 34-39 to 31-33.
 * Increased damage from 100/150/200/275 to 125/175/250/300.
 * Reduced mana cost from 100/120/140/165 to 100/120/135/155.
 * Increased bonus armor from 1/2/3/4 to 1/2/4/5.
 * Reduced mana cost from 250/300/400 to 150/215/275.
 * Reduced mana cost from 250/300/400 to 150/215/275.


 * Reduced base and gain from 16 + 1.75 to 14 + 1.3.
 * Increased base from 21 to 22.
 * Reduced base attack damage from 24-30 to 2-4.
 * Added a maximum cap of 10 for.
 * Rescaled mana cost from 100/130/160/180 to 80/110/140/160.


 * Replaced with.
 * Old 
 * Calls down 4 infernals form the sky. Each Level summons a more powerful infernals.
 * Cast range: 1000
 * Summon radius: 400
 * Impact damage: 50
 * Stun radius: 250
 * Effect delay: 1
 * Number of golems: 3
 * Infernals spawn interval: 1
 * Stun duration: 1
 * Golem duration: 120/180/240
 * Mana cost: 200/275/350
 * Cooldown: 120/180/240


 * New 
 * Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces.
 * Cast range: 250/500/750
 * Sunder projectile speed: 700
 * Minimum health: 400/200/50
 * Ministun duration: 0.01
 * Mana cost: 175
 * Cooldown: 150/110/90
 * Notes: The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.


 * Increased gain from 1.75 to 1.85
 * Increased base and gain from 19 + 2.5 to 22 +2.6.
 * Increased attack range from 400 to 550.
 * Increased base attack time increased from 1.7 to 1.5.
 * Increased base attack damage from 19-25 to 26-28.
 * Increased attack damage from 7-9/14-18/21-24/28-36 to 9-11/17-21/26-32/34-42.
 * Reduced cooldown 140/120/90 to 140/120/60.
 * upgrade:
 * No longer reduces cooldown.
 * No longer reduces cooldown.


 * Reduced base from 18 to 17.
 * Reduced gain from 2.00 to 1.8.
 * Reduced base attack damage from 16-22 to 15-18.
 * Increased base attack time from 1.5 to 1.7.
 * Reduced night vision from 1700 to 800.
 * Reduced mana cost from 110/125/140/155 to 80/90/110/130.
 * Increased damage per second from 4/8/12/16 to 6/12/18/24.
 * Increased damage per second from 50/85/130 to 60/100/145.
 * Reduced cooldown from 100/80/50 to 80 on each level.
 * Reduced cooldown from 100/80/50 to 80 on each level.


 * Reduced gain from 2 to 1.75.
 * Reduced base and gain from 18 + 2.5 to 17 + 2.
 * Reduced gain from 2.75 to 2.45.
 * Increased base attack time from 1.5 to 1.7.
 * Increased base attack damage from 14-21 to 14-24.
 * Reduced night vision from 1500 to 800.
 * Reduced mana cost from 110/125/140/155 to 80/90/110/130.
 * Reduced mana cost from 70 to 60.
 * Increased cooldown from 10/7/5/3 to 12/9/7/5.
 * Reduced maximum units from 5/7/10 to 5/6/7.
 * Reduced maximum units from 5/7/10 to 5/6/7.


 * Reduced base and gain from 19 + 2 to 16 + 1.8.
 * Reduced base and gain from 23 + 2.85 to 22 + 2.65.
 * Reduced base and gain from 17 + 2.25 to 15 + 1.75.
 * Increased attack range from 375 to 400.
 * Reduced base attack damage from 18-33 to 10-24.
 * Reduced base attack time from 1.76 to 1.7.
 * Reduced attack damage bonus from 7%/12%/18%/24% to 6%/11%/16%/22%.
 * Reduced cast range from 700/1000/1400 to 500/750/1000.
 * Increased cooldown from 60/60/55 to 90 on each level.
 * Increased cooldown from 60/60/55 to 90 on each level.


 * Reduced base and gain from 25 + 3 to 22 + 2.9.
 * Rescaled base and gain from 19 + 1.5 to 18 + 1.7.
 * Increased gain from 1.5 to 1.6.
 * Reduced base attack damage from 33-42 to 32-34.
 * Reduced night vision from 1500 to 800.
 * Increased damage from 100/150/200/275 to 125/175/250/300.
 * Reduced mana cost from 100/120/140/165 to 100/120/135/155.
 * Reduced mana cost from 100/120/140/165 to 100/120/135/155.


 * Increased base from 18 to 20.
 * Reduced base from 17 to 15.
 * Increased gain from 2.25 to 2.5.
 * Increased attack range from 150 to 350.
 * Reduced base attack damage by from 26-29 to 21-29.
 * Reduced damage from 200/325/450 to 200/300/425.

Items
Can no longer be manually dropped, sold and destroyed, but still drops on death. Increased gold cost from 600 Gold to 900 Gold.


 * Increased armor bonus from 4 to 5.


 * Increased magic resistance bonus from 15% to 20%.
 * Increased number of charges from 3 to 5.


 * Reworked recipe.
 * Old :
 * Recipe: (500 Gold),  (1500 Gold),  (1500 Gold)
 * Movement speed bonus: 110
 * Total cost: 3500 Gold
 * New :
 * Recipe: (500 Gold),  (150 Gold),  (1500 Gold)
 * Movement speed bonus: 80
 * Total cost: 2150 Gold


 * Now grants 5 attack damage.
 * Reduced mana cost from 140 to 120.
 * Reduced cooldown from 45 to 15.
 * Reduced cooldown from 45 to 15.


 * Increased attack speed bonus from 10 to 30.
 * Increased evasion chance from 20% to 23%.


 * Reduced armor reduction from 6 to 5.


 * Increased number of charges from 10 to 15.


 * Now requires (450 Gold) to build, instead of  (1500 Gold) (total cost decreases from 3400 Gold to 2350 Gold).


 * Reduced movement speed slow from 40% to 30%.
 * Now requires (+1500 Gold) to build (total cost increases from 6300 Gold to 7800 Gold).


 * Ranged heroes are no longer restricted from buying.
 * Increased attack damage bonus from 65 to 75.
 * Increased damage from 100 to 110.


 * Reduced bonus from 6 to 5.


 * Now grants 8% evasion.
 * Increased attack damage bonus from 60 to 65.
 * Fixed close and far damage being swapped.
 * Now also deals 10 medium damage within a 600 radius.
 * Increased far damage radius from 500 to 800.
 * Increased close damage radius from 250 to 400.
 * Reduced far damage from 15 to 5.
 * Reduced far damage from 15 to 5.


 * Increased number of charges from 2 to 3.


 * Can now target any type of unit, instead of only Dire lane creeps and.
 * Can now only be cast on friendly units.
 * Reduced cast range from 600 to 400.
 * Increased mana cost from 60 to 105.
 * Increased cooldown from 15 to 20.
 * Increased cooldown from 15 to 20.


 * Increased melee proc chance from 9% to 15%.
 * Increased ranged proc chance from 3% to 5%.
 * Rescaled hero stun duration from 1.25 to 1.1/1.3.
 * Rescaled hero stun duration from 1.25 to 1.1/1.3.


 * Can now be sold.


 * Reduced bonus from 3 to 2.

Original Warcraft III Map Description
Map Description A clash of the titans! 24 Scourge heroes face off against 24 Sentinels. Special game modes in this version are reverse, teamrandom, and allrandom. The killing sounds are still around. Loading Screen DotA Allstars v5.58 Visit the DotA Allstars home channel, Clan TDA in Azeroth.

You can find a list of all official version in our forums at www.rtsgames.com/dota, in the general discussion forum.

Available commands: -random, -repick, -nopowerups, -allrandom, -teamrandom, -reverse. (pick your opponent's hero!).

Please do not leave games! It ruins the game for every one else. Games will turn with good teamwork.

Quest Notes DotA Allstars v5.58 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out. Thanks to Dankstoner for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 7/19/04 at 12:05 PM.

Enjoy! -Guinsoo

Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA ).

Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.

New in this version If a new version needs to come out quickly due to these changes, it will.

Base attack cooldown on all characters changed to 1.7 seconds. All agility heroes were at 1.5 or less, and it simply didn't make sense with all the attack speed agility heroes get anyway. Base stats on almost all characters set to 53 total. This resulted in a slight reduction of average starting stats on most characters. On almost all heroes, it was 1 point per stat or less. Base stat growth on almost all characters set to 6.2 per level total. On many heroes, it resulted in a slight reduction of stats (1 or 2 per 10 levels). However, a few characters had rediculously high total stat growth (7.5+ per level) and so this served to even out that part of it.

Base damage for ranged Agility heroes is 38 at level 1. Base damage for Intelligence heroes and ranged Strength heroes is 45 at level 1. Base damage for melee Agility heroes is 47 at level 1. Base damage for melee Strength heroes is 55 at level 1. Those are median damages.

Changed killing mechanism of trigger based spells to a spellcaster rather than an attacker, so it now cannot be dodged due to hills or Evasion.

Anti-Mage: base attack cooldown increased from 1.25 seconds to 1.7 seconds (not sure why it was 1.25, it should have been 1.5). Bounty Hunter: Track actually works now, reduce the armor of the target by 2/3/4. Dragon Knight: Decreased cost on Immolation to 4 mana per second. Fixed Corrosive Attack on Green Dragon. Now deals 8 damage per second over 5 seconds, changed so that Dragon's Greed no longer works against allied units. Fixed display on Silence. Omniknight: increased range on Degen Aura by perhaps 20%, decreased cost and cooldown slightly on Repel. Centaur Warchief: replace Insult with Double Edge: 150 range 75/90/105/120 mana nuke. Deals 175/250/325/400 damage to both the Centaur and his target, lessened Strength bonus on Great Fortitude, took 1 from starting armor. Jah'rakal: Decreased cooldown and mana cost on Blind, changed Berserker form to do more damage but attack slightly slower, and adds a Bash attack. Dwarven Sniper: Changed Sniper form, making him attack slower while in Take Aim mode. Luna Moonfang: Turned down damage bonus on Lunar Blessing by about 25%, turned down the AOE of Moon Glaive by 40%, turned up damage loss on Glaive by another 8%. Pandaren Brewmaster: Changed movement penalty on Drunken Haze from 50% to 5/8/11/14%. Conjurer: Cooldown on Conjure Image up to 30 seconds from 10; Phoenix changed to 1/3/5 summons at level 2 power, decreased the damage on Ruby and Mithril Golems. Morphling: No changes. Rhasta: Decreased the range on Shackles by 50, increased mana cost on Forked Lightning slightly, increased cooldown on Mass Serpent Wards by another 18 seconds. Stealth Assassin: made him a bit bluer, added 25 seconds to level 4 cooldown of Death Ward, decreased mana cost on Blink by 10 and added 2 seconds to cooldown (to all Blinks). Rylai Crestfall: Increased frost time by 1.2 seconds, increased damage on nova portion by 25 at all levels, \"spread out\" her ultimate by making the minimium range for the novas 115 instead of 75 (making it much less punishing on characters right next to Rylai), decreased damage on each blast by 5/10/35/60. Shendelzare Silkwood: Lowered damage bonus on Command Aura by 1/1/2/2%, decreased range on Nether Swap to 500/750/1000, increased cooldown on Swap to 90 seconds at all levels. Naga Siren: Changed Ensnare to 2/3/4/5 second duration. Goblin Techies: Decreased mana cost on Stasis Trap by 20 at all levels, limit Land Mines to 10. Sven: Lowered mana cost on God's Strength to 150/215/275, increased armor bonus on Toughness Aura by 0/0/1/1. Juggernaut: Damage on Whirlwind down by 20 at all levels, decreased number of hits on Omnislash to 3/5/8. Invulnerable while Omnislashing. Chaos Knight: Doubled damage on About11 clones. Viper: Improved DoT on Poison Arrows to 6/12/18/24 DPS, improved DoT on Viper Strike to 60/100/145 DOT, decreased cost on Frenzy. Razor: Changed attack range to 600, decreased cost on Frenzy, increased regeneration on Unholy Aura to .5/1/1.5/2 HP regenerated per second. Lucy: No changes. Faceless Void: Changed Bash to be 10/15/20/25% chance to deal 35 extra damage and stun for 1 second, decreased damage on Carrion Swarm to 300 at level 4. Na'ix: No changes. Lycanthropy: Buffed Feral Heart slightly early game, fixed Wolf form to have Hero attack. Nerubian Assassin: Removed a bit of Strength to favor a bit of Intelligence. Phantom Assassin: Almost fixed Blur bug at level 4, changed Coup de Gras to damage non-heroes again, but turned it down to 5/10/15%. Queen of Pain: No changes. Slardar: Changed Sprint to 20% damage increase at all levels, increased cooldown on War Stomp to 8 seconds and damage to 50/75/100/150. Night Stalker: Fixed Crippling Fear, Void, and Hunter in the Night bugs (it's amazing that this hero was still playable with all these bugs), took away movement penalty from Crippling Fear. Lich: Buffed Decaying Soil up to 4/8/12/16% and the AOE to 250, turned the cooldown on Frost Nova to 8 seconds from 10, buffed the damage and frost duration on Frost Nova. King Leoric: Damage on Storm Bolt up to 125/175/250/300, mana cost down slightly. Death Prophet: Decreased damage on Carrion Swarm to 300 at level 4. Venomancer: Increased range by 50, improved damage a bit on Plague Wards. Leshrac: No changes. Lion: No changes. Magnus: Improved damage on Reverse Polarity to 150/225/300, decreased mana cost and cooldown on Shockwave SLIGHTLY, increased cooldown on Empower to 12, but roughly halved mana cost. Medusa: Changed cooldown on Split Shot to .75 seconds and added an option to autocast it, reduced the mana cost on Purge and made it autokill summoned units, and decreased the mana cost and cooldown on Chain Lightning. Pudge: Changed Corpse Explosion to be pseudo-targetted, but decreased the range of Corpse and Chain Explosions by about 100. Visage: Decreased mana cost on Frenzy, decreased number of possible Gargoyle summons to 5/6/7. Terrorblade: Added Sunder as his new ultimate.

Eye of Skadi's slowing effect is now slightly less pronounced, and an Upgrader is required to complete the recipe. Null Talisman and Soul Ring don't give any bonuses past their component items. The Butterfly: Evasion up to 23% and attack speed up to 30%. Gem of True Sight: Cost up to 900, but cannot be sold or dropped, except on death. Monkey King Bar: Improved damage to +75 and 30% chance to deal 110 bonus. Netherezim Buckler: Decreased mana cost on ability slightly, reduced cooldown to 15 seconds, added +5 damage. Refresher Orb: Added a 3rd charge. Eul's Scepter of Divinity: Changed to recipe to Staff of Wizardry + Void Stone + Robe of the Magi. Helm of Iron Will: Added 1 armor. Radiance: Added 5 damage, added a small Evasion effect. Boots of Travel: Gives less movement speed, took one Upgrader out of the recipe. Fixed a few tooltips on Guinsoo's Scythe, Satanic, Helm of the Dominator, and a couple others that I cannot remember.

Fixed hero tooltips, hotkeys, Morphling exp bug, Return bugs, reduced exp on player 13 creeps, reduced Roshan's difficulty, descriptions on Summon Golem Ability, Chain Explosion bug, and no doubt a few others I cannot remember.

Commands random :  Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Costs 150 to activate or a bunch of cash in an allrandom game. Can only be used in the first 90 seconds and gives you a new random hero. -nopowerups :  Votes to stop powerups from spawning. -reverse (blue only)  :  Activates a game mode where you can choose your opponent's hero. -allrandom   (blue only)  :  Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes. -teamrandom  (blue only)  :  Activates a game mode where everyone gets a random hero that their team could normally choose. -beamcounter : If Luna is playing, every time she uses Eclipse or Lucent Beam, it counts it. That's all it does.