Version 6.04

Many thanks to TheRandomDude for his help in improving the terrain.

Bugs Fixed:
 * Gambler does not instant kill roshan
 * Gambler does not receive wood
 * Deathmatch spawn location fixed.
 * Fix razor attack animation with desolator
 * Allow item TP on invulnerable allied building
 * Tweaked sprout
 * Fixed allowed targets for Rabid
 * Fixed ethereal bonus to the intended bonus of 1.4x instead of 1.66
 * Fxed middle sent rax killing no upgrade bug
 * Counterhelix does not trigger take wards attacks into account of chance.
 * Fixed hexed chicken move speed
 * Fixed aura animation on tiny
 * Blinkstrike/swap delay in action tweaked
 * Omnislash delay action tweaked
 * Refresher orb properly refreshes
 * AM mana void animation restored
 * Chip stack can only target heroes
 * Bear with green orb issue resolved
 * The GS/GA bug resolved
 * Mana Leak fixed
 * Scoreboad + techies fixed.
 * Pudge can no longer get first blood for rotting at start
 * Clarity potion and Mekansm no longer share cooldown
 * Fountains now have true sight
 * Learn lvl 2 enchant before lvl 3
 * Sandking burrow attack bug.

Balance:
 * Lucky stars now 5/6/7/8 %
 * BoT recipe costs 1850
 * Casting delay on BoT changed from 3->4
 * Stout shield now 50% chance to reduce 20 dmg (min 5 dmg)
 * Increased Impetus cost to 40/45/50/55 from 40/40/40/40
 * Reduced max range on soul steal to 600, from 800.(confirm this)
 * Terrorblade meta range 575 from 600
 * March of the Machines now costs slightly more at 145/150/165/190
 * Removed Chen for now, pending proper hero remaking.
 * Clarity potions now regen 100 mana from 150
 * Removed Phantom Lancer banish after spirit lance
 * Spirit lance now cripples for 3 seconds,(10/20/30/40 speed reduction)
 * Dopplewalk ww duration now 12 seconds
 * Enchantress Nature's Attendants now summons 3/5/7/9 wisps to heal from 4/6/8/10
 * Lich nova now costs 125/150/170/190 from 100/125/155/180
 * Lich attack range changed from 570 to 600
 * SA smoke screen is now -20% move all lvls
 * Smoke Screen now causes 50/60/70/80% miss instead of disabling attack.
 * Hand of Midas cannot be dropped.
 * Scourge and Sent Fountains same range (check this)
 * Mekansm recipe now 700 gold
 * Removed Bloodseeker for now, pending proper hero remaking.
 * Headdress now only self heal, 300 gold recipe
 * Change crystalys to 1000 recipe gold
 * Time stop reduced to 2.5 seconds, mana cost now 180/250/300
 * Removed attack from world tree
 * Wraith costs 250 from 275
 * Bracer costs 250 from 275
 * Null costs 165 from 150
 * Heart has +35 now, up from +30
 * Guardian angel mana cost now 125/150/200
 * Coup de gras now 2/3/4 crit at 15/15/15 % chance
 * Howl given 10 second cooldown from 0.
 * Chakra % dmg increase now lasts 30 seconds, from 10. Self castable again.
 * Medusa gets purge back, loses gaze.
 * Splitshot now does 35/45/55/65%
 * Stat change replaces his ultimate.
 * Morph no longer has spell steal
 * Morph gains 4 more stat points for a total of 14 usable. (2/2-agi/str)
 * Morph blink becomes 700/800/900/1000 range with 9/8/7/6 cooldown
 * Reverse polarity now 120/160/160 cooldown
 * Chaos knight base str reduced to 21 from 23
 * DK frost does not freeze towers
 * DK frost duration nerfed from 10 to 3 seconds
 * Monkey King Bar recipe now 1650 from 1600
 * AllIn has 30 sec cooldown now
 * Drunken Brawler now 1.8x crit from 1.7x
 * Drunken Haze slow improved from 5/8/11/14 to 10/12/15/17
 * Stone Giant Grow! now has +1/2/3 armor per lvl.
 * Terror AoE now 700 from 500 and Armor reduction now 2/3/4/5 from 3/4/5/6 but now learns at 3/6/9/12
 * Naga Siren starting str change from 17 to 19.
 * Omnislash now 3/5/8 from 4/6/9
 * Rain of Chaos cooldown now 100 seconds down from 120 seconds. Does not damage structures on impact.
 * Phantom Lancer cripple duration 2.5 seconds from 3 seconds.
 * Echo slam dmg per target reduced from 35/45/65 to 27/37/57
 * True form now gains 250/400/600 bonus hp
 * Eul cyclone cooldown now 3 sec, up from 0.
 * Necronomicon 1st upgrade: extra 3 int/str stronger creeps
 * Necronomicon 2nd upgrade: extra 3 int/str even stronger creeps
 * Lucy now 300 base speed, up from 280.
 * Blink Dagger range changed from 1300 to 1000
 * Magic Immune no longer resists leech.
 * Potion of Healing now 150 up from 100 gold.
 * Flask of Sapphire Water now costs 95 from 80
 * Aegis of the Immortal requires RoH instead of Persv, but with a recipe cost of 2500 instead of 1900 (overall 300 cheaper)
 * Avalanche now stuns for 2 seconds instead of 1
 * March of the machines cooldown now 40 seconds, from 35.
 * Hand Of Midas cooldown changed from 123 to 105

Typo: Drow (King Fear), Techies (TrixR4Kidz), Night Stalker (Doragon), Visage (wcil), and Slardar (Shadow Penguin)
 * Added Evasion % in tooltip
 * Fixed radiance typo
 * Fixed QoP tooltip
 * Fix tooltip on tp item to tp on any structure, not just towers.
 * Fixed range typo on sniper
 * Fixed location of tiny ult
 * Fix track hotkey
 * Fix bane/bloodseeker same hotkey
 * Fix ck buying tooltip
 * Added Critical Strike information
 * Fixed naga siren critical tooltip.
 * Removed disallow sk from bkb tooltip
 * Eclipse tooltip fixed
 * BoT now has the cooldown listed.
 * Sange typo.
 * Many other misc typos (too many to list)
 * New hero descriptions from fan fiction for:

Misc:
 * New Terrain
 * Replaced eye of the forest animation
 * Remove headdress armor animation
 * Observer Wards returned.
 * Sand king can now buy desolator again
 * Gambler Remade
 * Major changes to necronomicon. Now upgradable.
 * KOTL restored old version.
 * Reworked epicenter
 * Increase naix size a bit
 * Cannot drop necronomicon
 * Restore old ck model
 * Zeus icon fixed
 * Fixed track animation
 * Allowed tinker to use manta, as it kills previous images.
 * Add vulnerable tower to list of allowed targets for item tp.
 * Medusa cannot create scepter
 * Tinker cannot carry necronomicon
 * Refresher now 150% mana regen, like its components.
 * New model for viper
 * Changed neutral creep chase mechanics a bit
 * Moved vitality booster to old location in shop.
 * Moved consumable shop closer to other shops
 * Range to eat trees increased from 32 to 100
 * Dagon can no longer target and waste cooldown on an item in your inventory
 * Gave naix his aura back

Neichus Says: Bloodseeker: we've temporarily removed Bloodseeker due to our inability to iron out a bug associated with his uncontrollability after dying during morphing. This probably sounds unnecessarily harsh, but we're on a deadline, trying to get a version ready for IGS and right now bugs/balance take priority. Hopefully Bloodseeker will get re-added in a version soon. Chen: bugs weren't an issue so much as lack of originality + annoyance. His ultimate had to be one of the least-liked spells ever introduced. Morphling: yeah, I'm really sad but we ended up removing Spellsteal. It afforded a lot of troubles, and we decided that it was just too much trouble to cope with. We actually are at a complete loss as to a 4th skill for him; right now he can just get 4 more levels of stats because he cannot reasonably use anything else: attack bonuses he doesn't need, defense bonuses he doesn't need since he keeps Blink, more nuking he doesn't need, superior farming he doesn't need...etc. We decided 4 more levels of stats is all he wants anyway.