June 30, 2015 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/17358/ Dota 2 Update - June 30th, 2015] [http://www.dota2.com/reborn/updates
 * source-title = Dota 2 Reborn Updates
 * before = June 26, 2015 Patch
 * after = July 02, 2015 Patch


 * notes =

Dota 2

 * Immortal Crystal Dryad - attack will only play when Scepter is equipped.
 * Fixed the 2012 unusual courier particles appearing at the origin
 * Fixed Hwytty & Shyzzyrd particles appearing far from the courier
 * Added "The International 2014" tag to 2014 compendium immortals and couriers

Dota 2 Reborn

 * Fixed various memory issues leading to crashes on 32-bit operating systems
 * Fixed the game not launching on older nVidia video cards circa 2005/2006
 * Automatically-created custom game lobbies will now choose a host based on hardware specifications
 * Fixed bug in animation blending where the bone position wasn't always being blended properly
 * Added a ConVar "dota_chat_enable_whispers" which lets you disable receiving Steam messages as whispers
 * Adjusted various juke paths in the Dota map
 * Fixed bug where fog of war did not display correctly for some trees in the dire base
 * Fixed various hard-coded English strings to be properly localizable
 * Fixed a bug where the Watch button would be visible for unwatchable games
 * Fixed a bug where you couldn't accept a match in certain scenarios
 * Fixed a performance problem relating to 's Immortal and
 * Fixed an additional case where cheats could be enabled in public Custom Game lobbies
 * Added a -vconsole command line parameter that determines whether the game connects to VConsole
 * Fixed a tools mode crash on Windows N machines
 * Fixed various bugs around the "Friends ready to play" feature
 * Updated the processing on 's voice, including a pitch fix
 * Fixed a bug where the immortal The Basher Blades bundle appeared as a checkerboard in the armory
 * Fixed issue where the camera starts in the middle of the map for a few seconds upon initial connect when spectating
 * Fixed various visual bugs relating to the chat window
 * Fixed a bug where wouldn't play splash effects when using  and  in the water
 * Fixed bot-controlled units (such as pets) not playing their swimming animations in the river
 * Fixed bug where selection glows didn't appear when the 'Additive Light Pass' option in the video settings was disabled
 * Fixed a visual bug where Visage's teeth were not animating
 * Fixed non-maxed-out abilities not transferring after using Equip New item in Hero Demo mode
 * Fixed bad camera view bounds being displayed in the minimap when using the showcase camera
 * Mac/Linux: Fixed a bug where the minimap would go invisible after changing resolution
 * Mac/Linux: Added a "Default Device" option to the list of sound devices
 * Mac/Linux: Fixed a crash when trying to play videos on systems that are currently missing support
 * Mac: Fixed a bug with Command+C/Command+V cut/paste
 * Panorama: Enabled tooltips, popups, and context menus in Custom Game UI
 * Panorama: Added a new panel type for ability images: DOTAAbilityImage
 * Panorama: Added Abilities.ExecuteAbility which attempts to execute the specified ability
 * Panorama: Added Abilities.PingAbility which pings the specified ability
 * Panorama: Added Player.GetLocalPlayerPortraitUnit which returns the local player's current portrait unit
 * Panorama: Exposed ABILITY_TYPES and SPELL_IMMUNITY_TYPES enums to Javascript
 * Panorama: Added the ability to create client-side console commands via Javascript
 * Panorama: Added a monospaced numbers/symbols variant of the Radiance font, used by adding the MonoNumbersFont class to any label
 * Panorama: Fixed bug where 'cl_panorama_script_help' would print all enums in addition to whatever you asked for
 * Panorama: Fixed a crash when Panorama APIs expecting a function were called with a different type
 * Panorama: Added Game.PrepareUnitOrders which issues orders on behalf of the local player (see dotaunitorder_t)
 * Panorama: Added Abilities.CreateDoubleTapCastOrder which attempts to self-cast/double-tap the specified ability
 * Panorama: Added Abilities.GetKeybind which returns the keybind for the specified ability
 * Panorama: Exposed PlayerOrderIssuer_t enum to Javascript
 * Panorama: Added support for pseudo-selector ":enabled"
 * Custom Games: Fixed fOriginalDamage being empty in events other than OnTakeDamage
 * Custom Games: Exposed C_DOTA_Item to client Lua scripts, and added more client and server item script bindings
 * Custom Games: Added GetRespawnsDisabled/SetRespawnsDisabled to disable respawning of the hero through script
 * Custom Games: Added an enum corresponding to Dota item and stash slots, named DOTAScriptInventorySlot_t
 * Custom Games: Added a function SwapItems on Dota NPCs, allowing you to swap the contents of any two item slots
 * Custom Games: Added two functions, CanSellItems, and SetCanSellItems, for controlling whether NPCs can sell items
 * Custom Games: OnUnequip no longer gets called when items are removed from the stash
 * Custom Games: MODIFIER_PROPERTY_ABILITY_LAYOUT now works with data-driven modifiers
 * Custom Games: Fixed a bug causing ability layout to not refresh properly until the unit was re-selected
 * Custom Games: Added FindAllModifiers/FindAllModifiersByName/FindModifierByNameAndCaster to the NPC Lua API
 * Custom Games: Fixed a bug causing ability_lua to not refresh intrinsic modifiers properly
 * Custom Games: Fixed a non-multiple modifier bug in the case where the modifier is provided by a data-driven item
 * Custom Games: ShowRecent now properly cycles back to your forced selection if one is set
 * Custom Games: Added CastFilterRejectCaster to data driven items and abilities, to automatically filter out the caster
 * Custom Games: Custom games now only auto surrender when all real players are disconnected
 * Custom Games: Setting the selection override entity now prevents querying units
 * Custom Games: An OnEndTouch event will now be generated if a npc dies while touching a trigger
 * Custom Games: Fixed custom loading screens not displaying on the first load of a custom game when in tools mode
 * Custom Games: Added ApplyDataDrivenThinker for ability_datadriven and item_datadriven
 * Custom Games: Script DamageFilter now passes in the Dota damage type instead of the deprecated damagebits value
 * SFM: Fixed bug where Set Color Tint was making translucent and alpha-tested models invisible
 * SFM: Improved SFM bone groupings for many heroes
 * SFM: Warn if the user’s graphics card or render settings aren’t high enough for SFM lighting


 * changes =

Tournament items
}}