Version 2.60

Map Author

 * First Version of Guinsoo's DotA Allstars (named DotA Allstars v2.60).
 * Version 0.60 --> Version 0.90 --> Version 0.95 -->0.96a --> 0.96b --> 2.60

Hero Selection/Spawn

 * Removed the Cicle of Power/Teleporter.
 * Chosen Heroes no longer spawns near the selection taverns.
 * Chosen Heroes now spawn inside the fountain.
 * Previously, chosen Heroes would spawn near the selection taverns and had to use the Circle of Power to Teleport to the fountain.
 * The selection taverns were located in an unreachable and locked area behind the fountain and the ancient.
 * Heroes are no longer allowed to teleport/blink inside the selection taverns area.

Announcer

 * Added new game Sounds
 * Killing Spree
 * Mega Kill
 * Unstoppable
 * Godlike
 * Holy Sit
 * Ownage
 * Double Kill
 * Humiliation [?].
 * Its morphin time {{tooltip|[?}|This sounds is played if a player picks the secret Hero Brad, The WKnight}}.

Lane Creeps

 * Melee Creep Radiant/Sentinel	 (Snap Dragon)
 * Reduced attack damage from 22-22 to 19-19.
 * Reduced health from 600 to 550.
 * Rescaled bounty from 65-65 to 55-75.


 * Ranged Creep Radiant/Sentinel	 (Faerie Dragon)
 * Reduced attack damage 15-15 to 13-13.
 * Rescaled bounty from 50-50 to 40-60.


 * Melee Creep Dire/Scourge	 (Skeletal Orc)
 * Reduced health from 500 to 450.
 * Rescaled bounty from 50-50 to 40-60.


 * Ranged Creep Dire/Scourge	 (Void Walker)
 * Reduced attack damage 15-15 to 13-13.
 * Rescaled bounty from 50-50 to 40-60.

Armor

 * Reduced base armor before armor bonuses from -2 to -3.

Mana Regen

 * Reduced mana regeneration per from 0.05 to 0.04.

Health Regen

 * Reduced health regeneration per from 0.05 to 0.03.

Experience

 * Increased kill experience awarded radius from 800 to 900.

Movement Speed

 * No longer grants 0.01 movement speed per.

New Items

 * Added a new basic item: Messerschmidt's Reaver, Grants +25 Strength Gold Cost: 3400.
 * Item description: "A big axe that adds +25 strength."


 * Added a new basic item: Burize do Kyanon, Grants +25 Agility Gold Cost: 3300.
 * Item description: "A badass bow that adds +25 agility.


 * Added a new basic item: Mystic Staff, Grants +25 Intelligence Gold Cost: 3100.
 * Item description: "A powerful artifact that adds +25 intelligence."

Active: Blink Cast Range: Global Cooldown: 1.75
 * Added a new basic item: Kelen's Dagger of Escape, Gold Cost: 4200.
 * Item description: "Allows the Hero to teleport a short distance."

Passive: True Sight Radius: 1100
 * Added a new basic item: Kelen's Dagger of Escape, Gold Cost: 900. Drops on Death.
 * Item description: "A powerful gem that grants the user true sight, but if the hero dies, this item is dropped."


 * Removed.

Hero Ports

 * Used Mageslayer from Dota Classic 1.0 and Anti-Mage from TFT Dota UoF 1.03 hero concepts to create DotA Allstars 2.60's Anti-Mage


 * DotA Classic 1.0
 * The Mageslayer is a deadly slayer of enemy wizards, although he is not well suited to fighting many adversaries at once. Makes an excellent disabler. Spells: Mana Burn, Paralyshock, Fury and Rift.


 * TFT DotA UoF 1.03:
 * No Hero Description. Spells: Mana Burn, Wind Walk, Intensify and Metamorphosis


 * DotA Allstars v2.60
 * Hero Description: Anti-mage hero. Can learn Spell Mantle, Mana Strangle, Haste and Mana Break.


 * Ported and modified hero concept from DoTA UoF 1.03d
 * DoTA UoF 1.03d
 * No Hero Description. Spells: Spells Chaos Aura, Unholy Frenzy, Unholy Aura and Rain of Fire.


 * DotA Allstars v2.60
 * Hero Description: Warrior Hero. Can Learn Blink Strike, Bash, Critical Strike and About 11.


 * Ported a combination from DotA UOF 1.03d and DotA Classic


 * DotA TFT UOF 1.03d
 * No Hero Description. Spells: Wind Walk, Searing Arrows and Trueshot Aura and Death Pact.


 * Dota EX2 beta13 and DotA DX 1.5 and DotA Classic
 * Hero Description: An elvish archer who was slain during the second war between Orc and Humans, it has been revived by a dark necromantic magic, corrupting it to the Core. Spells: Haste, Searing Arrows, Strafe, Arrow Shockwave


 * DotA Allstars v2.60
 * Hero Description: Archer Hero. Can learn Strafe, Wind Walk, Searing Arows and Death Pact.


 * Not Ported / Alternative Version
 * DotA TFT UOF 1.03
 * No Hero Description. Spells: Wind Walk, Scout, Searing Arrows and Trueshot Aura.


 * Ported and modified from Dota Classic 1.0


 * Dota Classic 1.0
 * Hero Description: A master of the powers of the dragon, the Dragon Knight has powerful armor and regeneration abilities, making him an excellent Front-Line. Dragon's Maw, Dragon's Tail, Dragon's Blood, Dragon's Call.


 * DotA Allstars v2.60
 * Hero Description: Melee Hero. Can learn Breath Fire, Dragon's Greed. Dragonhide Armor and Elder Dragon Form.


 * Ported and modified from Dota Classic 1.0
 * Dota Classic 1.0
 * Hero Description: The Lunar Matriarch excel at ranged damage. She is adept at controlling the starts and energies of the moon. Makes an excellent Offensive Caster. Spells: Lucent Beam, Summon Moon Elemental, Trueshot Aura and Eclipse.


 * DotA Allstars v2.60
 * Hero Description: Ranged Hero. Can learn Lucent Beam, Moon Glaive, Lunar Elemental, Eclipse.


 * Ported a combination from DotA TFT UoF 1.03 and DotA Classic 1.0


 * DotA TFT UOF 1.03
 * No Hero Description. Spells: Summon Wolves. Adrenaline Aura, Howl of Terror and Penguiniser.


 * DotA Classic 1.0 and DotA EX2 beta13
 * Hero Description: A mysterious creature of the night, a Lycanthrope is said to possess the ability to transform into a werewolf, as well as other runic magic. Spells: Runic Burn. Ferocity, Feral Rage and Blood Moon.


 * DotA Allstars v2.60
 * Hero Description: Agile Hero. Can learn Summon Wolves, Feral Heart, Cannibalize and Feral Rage.


 * Ported a combination from Dota Classic and Dota TFT UoF 1.03


 * DotA Classic 1.0
 * Hero Description: The Necrolyte is a master of dead spirits, bending them to his will. Very weak in physical combat, makes and excellent Support. Spells: Raise Dead, Amplify Damage, Revive and Bone Spirit.


 * DotA TFT UOF 1.03
 * No Hero Description. Spells: Death Coil, Black Arrow, Hex, Animate Dead


 * DotA Allstars v2.60
 * Hero Description: Summoner hero. Can learn Raise Dead, Animate Dead, Grasp of the Damned and Dark Portal.


 * Ported and modified from Dota Classic 1.0


 * DotA Classic 1.0
 * Hero Description: A dedicated warrior of the religion, the Omniknight is committed to conquering demons and evil spirits. Spells: Purification, Reflect Magic, Repelling Aura and Guardian Angel.


 * DotA Allstars v2.60
 * Hero Description: Holy warrior hero. Can cast Purification, Purge, Guardian Angel and Wrath of God.


 * Ported from Dota Classic 1.0


 * DotA Classic 1.0
 * Hero Description: The Disciple of Purity is adept at healing allies, as well as brining lesser units back from the Dead. Makes an excellent Support. Spells: Holy Light, Denial, Teleport and Chakra Magic.


 * DotA Allstars v2.60
 * Hero Description: Holy hero, adept at healing magics. Can learn Holy Light, Teleportation, Denial and Chakra Magic.


 * Ported from DotA Classic 1.0


 * DotA Classic 1.0
 * Hero Description: A once peaceful Archdruid who walked the forest of Kalimdor the Soulrender is now corrupt, and uses his beneficial spells to aid the destruction of mankind. Makes an excellent Support. Spells: Death Coil, Empower, Teleport and Pandemona.


 * DotA Allstars v2.60
 * Hero Description: Support hero. Can learn Death Coil, Whisper of Death, Teleport and Pandemona.


 * Ported and modified from Dota Classic 1.0


 * DotA Classic 1.0
 * Hero Description: A stout dwarf, native of Khaz Modan, who excels at single shot kills. Spells: Explosive Rounds, Assassinate, Headshot and Homing Missile.


 * DotA Allstars v2.60
 * Hero Description: Ranged hero. Can learn Headshot, Rapid Reload, Undermine and Assassinate.


 * Ported a combination from DotA Classic 1.0 and DotA TFT UoF 1.03


 * DotA Classic 1.0
 * Hero Description: The Void Demon is a master of space and time. He can control a single enemy with relative ease, but he is not very suited to large scale combat. Excellent Disabler. Spells: Black Hole, Stop, Evasion and Void.


 * DotA TFT UoF 1.03
 * No Hero Description. Spells: The Void, Blink, Evasion and Earthquake


 * DotA Allstars v2.60
 * Hero Description: Speed hero that can cast Quake, Time Void, Degen Time and Mass Haste.

Hero Changes

 * Increased base attack damage from 29-29 to 34-34.
 * Reduced base attack time from to 2.13 to 1.60.
 * Increased base armor from 1 to 3.
 * Reduced number of ability levels from 4 to 3.
 * Rescaled damage from 25/50/75/100 to 25/50/75.
 * Rescaled radius from 250/300/350/400 to 250/300/350.
 * Rescaled stun duration from 2/3/4/5 to 2/3/4.
 * Replaced with.
 * The Astral Trekker strikes with such force that his blows deal bonus damage. Each attack adds 7/14/21 damage.
 * Bonus Damage: 7/14/21
 * Half Damage: 3.5/7/12.5
 * Full Damage Radius: 100
 * Half Damage Radius: 125
 * Notes: Unlike Summon THE HULK, Pulverize did not have a level 5 requirement.
 * Half Damage Radius: 125
 * Notes: Unlike Summon THE HULK, Pulverize did not have a level 5 requirement.


 * Increased base attack damage from 2-16 to 26-36.
 * Reduced base attack time from 2.0 to 1.5.
 * Increased base armor from 1 to 2.
 * Increased gain from 3.0 to 3.25.
 * Increased bonus attack damage from 0/0/30% to 16%/24%/36%.
 * Increased bonus armor from 3/4/5 to 3/5/7.
 * Increased duration from 15 to 20.
 * Renamed to.
 * Increased bonus attack speed from 5/10/15 to 15/20/25.
 * Increased bonus movement speed from 20%/25%/30% to 20%/30%/40%.
 * Updated icon.
 * Increased number of ability levels from 1 to 3.
 * Reduced bonus health from 500 to 200/300/400.
 * Increased duration from 10 to 20/25/30.
 * Increased cooldown from 120 to 150.
 * Increased duration from 10 to 20/25/30.
 * Increased cooldown from 120 to 150.


 * Increased base attack damage from 30-30 to 35-35.
 * Reduced base attack time from 2.13 to 1.61.
 * Increased number of ability levels from 1 to 3.
 * Reduced cooldown from 300 to 180.
 * Level 2 and 3 Crypt Master now have Shackle and Sleep
 * Crypt Master
 * Rescaled attack damage from 53-59 to 31-36/53-59/69-74.
 * Rescaled health from 1000 to 800/1000/1200.
 * Rescaled movement speed from 300 to 300/300/310.
 * Rescaled base mana from 150 to 150/150/250.
 * Level 1 Crypt Master Spells : Shadow Meld.
 * Level 2 Crypt Master Spells : Shadow Meld/Shackle.
 * Level 3 Crypt Master Spells : Shadow Meld/Shackle/Sleep.
 * Level 3 Crypt Master Spells : Shadow Meld/Shackle/Sleep.


 * Increased base attack damage from 7-7 to 17-17.
 * Reduced base attack time from 2.50 to 1.70.
 * Reduced base armor from 1 to 0.
 * Increased base movement speed from 300 to 310.
 * Reduced damage from 100/200/300 to 90/175/250.
 * Rescaled stun duration from 3/3.5/4 to 3.5.
 * Increased mana cost from 75 to 85.
 * Increased cooldown from 9 to 11.
 * Fixed a Storm Bolt bug
 * Reduced critical damage from 200/300/400% to 150/200/250%.
 * Increased number of ability levels from 1 to 3.
 * Rescaled damage per wave from 50 to 45/55/65.
 * Reduced mana cost from 300 to 250.
 * Increased cooldown from 100 to 135.
 * Reduced mana cost from 300 to 250.
 * Increased cooldown from 100 to 135.


 * Fixed using Batrider model.
 * Update attack projectile model.
 * Increased gain from 3.20 to 3.40.
 * Increased base attack damage from 10-10 to 20-20.
 * Reduced base attack time from 2.50 to 1.75.
 * Reduced movement speed from 300 to 278.
 * Reduced area damage from 150/275/400 to 125/225/325
 * Increased cooldown from 8 to 15.
 * Reduced mana cost from 125/150/175 to 125
 * Replaced with.
 * Old 
 * Creates a shield around the target friendly unit or building, which adds armor and slows attacking units. Lasts 40 seconds.
 * Cast range: 800
 * Armor bonus: 5/10/15
 * Move speed slow: 40%
 * Attack speed slow: 25
 * Armor duration: 5
 * Slow duration: 2
 * Mana cost: 40
 * Cooldown: 2
 * Cooldown: 2


 * New 
 * Encases the target's legs in a brick of ice, dealing minor damage and holding him in place.
 * Cast range: 700
 * Damage interval: 1
 * Hero damage per second: 5/10/25 (total damage: 15/40/150)
 * Creep damage per second: 5/10/25 (total damage: 30/90/300)
 * Hero duration: 3/4.5/6
 * Creep duration: 6/9/12
 * Mana cost: 90
 * Cooldown: 15


 * Reduced mana regeneration bonus from 2/4/6 to 1/2/3.
 * Increased number of ability levels from 1 to 3.
 * Rescaled damage per shard from 50 on each level to 40/50/60.
 * Rescaled damage per shard from 50 on each level to 40/50/60.


 * Reduced base attack time from 2.50 to 1.75.
 * Increased base attack damage from 2-8 to 14-20.
 * Increased number of ability levels from 1 to 3.
 * Increased mana cost from 175 to 200.
 * Reduced cooldown from 180 to 150.
 * Increased number of summoned phoenixes from 1 to 3.
 * Rescaled phoenixes attack damage from 51-65 to 71-85/61-75/71-85.
 * Rescaled phoenixes HP from 1250 to 1450/1340/1450.
 * Phoenixes now have a duration of 60 seconds.
 * Phoenixes now have a duration of 60 seconds.


 * Increased base attack damage from 10-10 to 20-20.
 * Reduced base attack time from 2.50 to 1.70.
 * Reduced base movement speed from 300 to 280.
 * Added as a third ability (previously only had 2 basic spells).
 * Gives additional mana regeneration to nearby friendly units.
 * Mana regeneration bonus: 100%/200%/300%
 * Radius: 900
 * Radius: 900


 * Increased cooldown from 10 to 14.
 * Increased number of ability levels from 2 to 3.
 * Rescaled cooldown from 240 to 240/240/180.
 * Rescaled number of infernals from 3 to 3/3/4.
 * Infernals are no longer spell immune.
 * Removed from Level 1 infernals.
 * Infernals are no longer spell immune.
 * Removed from Level 1 infernals.


 * Increased base attack damage from 10-10 to 20-20.
 * Reduced base attack time from 2.50 to 1.65.
 * Reduced base armor from 1 to 0.
 * The heal now gets weaker by 25%/20%/15% per bounce.
 * Reduced base heal from 130/215/300 to 120/185/275.
 * Increased mana cost from 90 to 95.
 * Increased cooldown from 8 to 14.
 * Increased number of ability levels from 1 to 3.
 * Rescaled duration from 60 to 30/60/90.
 * Increased number of ability levels from 1 to 3.
 * Rescaled duration from 60 to 30/60/90.


 * Increased gain from 1.5 to 2.
 * Increased gain from 2.5 to 3.
 * Increased base attack damage from 10-10 to 20-20.
 * Reduced base attack time from 2.13 to 1.7.
 * Replaced with.
 * Old 
 * Allows the Drow Ranger to become invisible, and move faster for a set amount of time. When the Drow Ranger attacks a unit to break invisibility, she will deal bonus damage.
 * Fade time: 1/0.75/0.5
 * Damage: 40/70/100
 * Move speed bonus: 10%/40%/70%
 * Duration: 20/40/60
 * Mana cost: 75/65/55
 * Cooldown: 5


 * New 
 * Adds a movement speed and attac speed slow to Drow Ranger's attacks.
 * Movement speed slow: 15%/25%/35%
 * Attack speed slow: 15%/25%/35%
 * Slow duration: 10
 * Mana cost: 10
 * Cooldown: 0
 * Notes: Is an active attack modifier.


 * Reduced ranged attack damage bonus from 15%/30%/45% to 10/20/30%.
 * Replaced with.
 * Old 
 * Causes this unit to attack faster for a few seconds.
 * Attack speed bonus: 500
 * Duration: 12
 * Mana cost: 10
 * Cooldown: 30


 * New 
 * Stops all enemies in a target area from casting spells. The area of effect and duration increase with level.
 * Cast range: 900
 * Radius: 200/275/350/425
 * Hero duration: 8/10/12
 * Non-hero duration: 16/20/24
 * Mana cost: 75
 * Cooldown: 15


 * Increased number of ability levels from 3 to 5.
 * Reduced level requirement from 10/14/18 to 6.
 * Increased bonus damage from 500 to 1000/1000/1000/30/70.
 * Increased cast range from 600 to 700.
 * Increased mana cost from 95/65/35 to 135/105/75/8/8.
 * Now affects enemies heroes in levels 4/5.
 * Now affects enemies heroes in levels 4/5.


 * Reduced base armor from 3 to 0.
 * Increased base movement speed from 290 to 300.
 * Increased cooldown 10 from to 14.
 * Increased number of ability levels from 1 to 3.
 * Reduced duration from 7 to 4/5/6.
 * Increased mana cost from 110 to 150.
 * Increased cooldown from 120 to 150.
 * Increased cooldown from 120 to 150.


 * Increased base attack damage from 10-10 to 20-20
 * Reduced base attack time from 2.50 to 1.60.
 * Reduced base armor from 2 to 0.
 * Increased cooldown from 8/9/10 to 10.
 * Increased Hero/Creep stun duration from 1.5/2.5/3.5//3/5/7 to 4/12.
 * Increased cooldown from 8 to 14.
 * Reduced DPS from 4/6/8 to 2/4/6.
 * Now reduces movement speed by 2/4/6%.
 * Increased duration from 5 to 8/16.
 * Increased number of ability levels from 1 to 3.
 * Rescaled damage from 500 to 450/550/650.
 * Increased number of ability levels from 1 to 3.
 * Rescaled damage from 500 to 450/550/650.
 * Rescaled damage from 500 to 450/550/650.


 * Reduced base attack time from 2.50 to 1.65
 * Increased base attack damage from 7-7 to 17-17
 * Reduced base armor from 1 to 0
 * Reduced damage from 100/200/300 to 100/185/275.
 * Reduced number of targets from 3/6/9 to 3/4/5.
 * Increased cooldown from 15 to 18.
 * Reduced  damage absorbed per mana from 1/2/3 to 1/1.75/2.50.
 * Increased number of ability levels from 1 to 3.
 * Rescaled damage per star from 50 to 45/55/65.
 * Increased cooldown from 100 to 135.
 * Rescaled damage per star from 50 to 45/55/65.
 * Increased cooldown from 100 to 135.


 * Increased base attack damage from 15-15 to 22-22.
 * Reduced base attack time from 2.50 to 1.56.
 * Reduced base armor from 1 to 0.
 * Reduced base movement speed from 300 to 280.
 * Increased primary damage from 75/125/200 to 75/175/250.
 * Reduced area damage from 75/125/200 to 50/75/100.
 * Rescaled mana cost from 125/150/175 to 150.
 * Increased cooldown from 8 to 15.
 * Increased number of ability levels from 1 to 3.
 * Increased mana cost from 150 to 225.
 * Rescaled damage from 500 to 450/550/650.
 * Reduced cast range from 850 to 600.
 * Rescaled damage from 500 to 450/550/650.
 * Reduced cast range from 850 to 600.


 * Changed hero model from Human Sorceress to Blood Mage.
 * Renamed hero from Lina Inverse to Link Inverse (This change was done to avoid confusion with Celeste of Silvermoon, the Purity's Disciple, who uses the same model).
 * Changed movement type from floating to ground.
 * Increased base attack damage from 10-10 to 20-20.
 * Reduced base attack time from 2.50 to 1.61.
 * Reduced Base movement speed from 300 to 280.
 * Increased cooldown from 8 to 8/11/14.
 * Increased mana cost from 70 to 100.
 * Reduced effect delay from 1 to 0.5.
 * Increased number of ability levels from 1 to 3.
 * Rescaled damage from 700 to 620/740/860.
 * Increased cooldown from 120 to 180.
 * Rescaled damage from 700 to 620/740/860.
 * Increased cooldown from 120 to 180.


 * Increased base attack damage from 20-20 to 25-25.
 * Reduced base attack time from 2.50 to 1.68.
 * Reduced movement speed from 300 to 280.
 * Increased number of ability levels from 1 to 3.
 * Rescaled damage from 500 to 500/600/700.
 * Increased cooldown from 180 to 190.
 * Increased cooldown from 180 to 190.


 * Changed primary attribute from to.
 * Increased base and gain from 14 + 1.6 to 16 + 1.75.
 * Increased base and gain from 14 + 1 to 16 + 3.
 * Reduced gain from 3 to 2.
 * Increased mana cost from 8 to 11.
 * Increased base attack damage from 30-30 to 34-34.
 * Reduced base attack time from 2.50 to 1.50.
 * Reduced base movement speed from 400 to 315.
 * Increased number of ability level from 1 to 3.
 * Increased cast range from 300 to 500.
 * Rescaled goblin explosion damage from 150 to 100/150/200.
 * Increased mana cost from 150 to 200.
 * Increased mana cost from 150 to 200.


 * Increased base attack damage from 30-30 to 35-35.
 * Reduced base attack time from 2.40 to 1.80.
 * Increased base armor from 2 to 3.
 * Increased movement speed from 220 to 270.
 * Increased gain from 3 to 3.5.
 * Rescaled attack damage reduction from 25/50/75% to 85/75/65%
 * Rescaled attack speed slow from 50/70/90% to 75/65/55%
 * Rescaled movement speed slow from 50/70/90% to 75/65/55%
 * Increased duration from 8/12/16 to 15/17/20
 * Increased radius from 100 to 250.
 * Now increases attack speed by 20/40/60.
 * Increased movement speed bonus from 15/30/45 to 50/100/150
 * Reduced duration from 30 to 20.
 * Increased mana cost from 30 to 60.
 * Increased cooldown from 45 to 50.
 * Increased mana cost from 30 to 60.
 * Increased cooldown from 45 to 50.


 * Increased base attack damage from 30-30 to 35-35.
 * Reduced base attack time from 2.13 to 1.68.
 * Increased base armor from 0 to 1.
 * Increased gain from 1.00 to 1.25.
 * Increased base movement speed from 260 to 275.
 * Reduced Stone stun duration from 3/4/5 to 3.
 * Increased Stone stun duration from 3/4/5 to 6.
 * Increased cooldown from 9 to 13.5.
 * Added a third basic ability for Mountain Giant,
 * Tiny's skin grows tough, like a troll's. Increases his hit point regeneration rate.
 * Bonus Health Regeneration: 75/125/175%
 * Tiny's skin grows tough, like a troll's. Increases his hit point regeneration rate.
 * Bonus Health Regeneration: 75/125/175%


 * Replaced with
 * When Avatar is activated, it gives Tiny, bonus HP, Armor, Damage and spell immunity.
 * Bonus Damage: 20/40/60.
 * Bonus HP: 333/667/1000.
 * Duration: 30/40/50.
 * Mana Cost: 200.
 * Cooldown: 150.
 * Cooldown: 150.


 * Increased base attack damage from 10-10 to 20-20.
 * Reduced base attack time from 2.5 to 1.6.
 * Reduced base armor from 2 to 0.
 * Reduced movement speed from 300 to 280.
 * Increased mana cost from 50/25/15 to 50/35/25.
 * Reduced cooldown from 60/50/40 to 60/50/30.
 * Increased number of ability levels from 1 to 3.
 * Rescaled health regeneration bonus from 200% to 200%/350%/500%
 * Increased number of ability levels from 1 to 3.
 * Rescaled health regeneration bonus from 200% to 200%/350%/500%


 * Increased base attack damage from 16-16 to 26-26.
 * Reduced base attack time from 2.5 to 1.65.
 * Increased base health from 25 to 100.
 * Increased base movement speed from 270 to 300.
 * Increased number of ability levels from 2 to 3.
 * Rescaled bonus armor from 10/20 to 8/16/24.
 * Rescaled melee damage returned from 25%/50% to 15%/30%/45%.
 * Rescaled melee damage returned from 25%/50% to 15%/30%/45%.


 * Reduced base attack time from 2.5 to 1.75.
 * Reduced base armor from 2 to 0.
 * Reduced base movement speed from 400 to 300.
 * Increased gain from 1.25 to 1.75.
 * Increased gain from 1.8 to 2.3.
 * Moved to the first ability slot.
 * Moved to the third ability slot.
 * Reduced initial damage from 110/125/140 to 60/80/100.
 * Reduced damage per instance from 30/45/60 to 15/30/50.
 * Increased movement speed slow from 50% to 75%.
 * Reduced cast range from 600 to 400.
 * Increased mana cost from 65 to 85.
 * Increased cooldown from 16 to 20.
 * Replaced with.
 * Old 
 * A coil of death that can heal a friendly Undead Unit.
 * Enemy target damage: 200/400/600
 * Allied target heal: 200/400/600
 * Mana cost: 75
 * Cooldown: 6
 * Cooldown: 6


 * New 
 * The Queen of Pain hurls a flurry of knives, damaging nearby enemies.
 * Projectile speed: 900
 * Search radius: 450/475/500
 * Damage: 90/180/270
 * Mana cost: 90
 * Cooldown: 9


 * Increased number ability levels from 1 to 3.
 * Rescaled damage from 400 to 320/410/500.
 * Increased mana cost from 150 to 185.
 * Increased mana cost from 150 to 185.


 * Reworked .
 * Increased base attack damage from 10-10 to 20-20.
 * Reduced base attack time from 2.13 to 1.65.
 * Replaced with.
 * Old 
 * Allows the hero to become invisible, and move faster for a set amount of time. When the hero attacks a unit to break invisibility, he will deal bonus damage.
 * Fade time: 1/0.75/0.5
 * Movement speed bonus: 10%/40%/70%
 * Damage: 40/70/100
 * Duration: 20/40/60
 * Mana cost: 110
 * Cooldown: 5


 * New 
 * Increases attack speed, at the cost of health over time.
 * Attack speed bonus: 75/150/225
 * Self damage per second: 4/7/10
 * Duration: 20/30/40
 * Mana cost: 50
 * Cooldown: 1


 * Replaced with.
 * Old 
 * Calls forth a cone of lightning to damage enemies.
 * Cast range: 600
 * Starting radius: 200
 * Max distance: 700
 * End radius: 300
 * Number of targets: 3/6/9
 * Damage: 100/200/300
 * Mana cost: 100/120/140/160
 * Cooldown: 14/12/10/8


 * New 
 * Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
 * Cast range: 700.
 * Bounce distance: 500.
 * Number of bounces: 3/5/7.
 * Base damage: 100/200/300.
 * Bounce damage reduction: 18/15/12%.
 * Mana cost: 100.
 * Cooldown: 10/12/15.


 * Reduced number of ability levels from 4 to 3.
 * Reduced health regeneration bonus from 25%/50%/75%/100% to 33%/67%/100%.
 * Reduced move speed bonus from 25%/50%/75%/100% to 25%/50%/75%.
 * Reduced move speed bonus from 25%/50%/75%/100% to 25%/50%/75%.


 * Replaced with.
 * Old 
 * Causes this unit to attack faster.
 * Attack speed bonus: 500
 * Duration: 12
 * Mana cost: 10
 * Cooldown: 30


 * New 
 * Summons a storm that permanently follows Razor. Every few seconds, it strikes Razor's enemies with savage lightning bolts.
 * Radius: 500/550/600
 * Strike Interval: 3
 * Damage per Strike: 60/80/100
 * Notes: This is a passive ability.


 * Reduced base attack damage from 30-30 to 26-26.
 * Reduced base attack time from 2.13 to 1.70.
 * Reduced base armor from 2 to 1.
 * Reduced base movement speed from 350 to 300.
 * Reduced gain from 1.50 to 1.40.
 * Reduced critical damage from 200/300/400% to 150/200/250%
 * Increased number of ability levels from 2 to 3.
 * Increased mana cost from 125/150 to 200.
 * Increased cooldown from 180 to 210.
 * Rescaled base attack damage from 76-80/101-105 to 56-60/81-85/106-110.
 * Rescaled number of attack targets from 1/2 to 1/2/2.
 * Death Ward now grants True Sight on level 3.
 * True Sight Radius: 900
 * True Sight Radius: 900


 * Increased base attack damage from 10-10 to 20-20.
 * Reduced base attack time from 2.5 to 1.7.
 * Reduced base movement speed from 300 to 280.
 * Increased number of targets from 3 on each level to 3/4/5.
 * Increased number of skill points from 1 to 3.
 * Updated tooltip.
 * Changed Wards damage type from dealing piercing damage on each level to dealing piercing/chaos/chaos damage.
 * Increased health from 135 to 135/150/150.
 * Increased base attack damage from 41-45 to 41-45/51-55/61-65.
 * Increased 100% splash damage radius from 50 to 50/75/85.
 * Increased 40% splash damage radius from 75 to 75/100/110.
 * Increased 20% splash damage radius from 150 to 150/200/220.
 * Increased 40% splash damage radius from 75 to 75/100/110.
 * Increased 20% splash damage radius from 150 to 150/200/220.


 * Increased base attack damage from 20-20 to 25-25.
 * Reduced base attack time from 2.50 to 1.70.
 * Reduced base heal from 130/215/300 to 120/185/275.
 * Reduced bounce heal reduction from 25% to 25/20/15%.
 * Increased mana cost from 90 to 95.
 * Reduced damage absorbed per mana from 1/2/3 to 1/1.75/2.50.
 * Increased number of ability levels from 2 to 3.
 * Rescaled number of Infernals from 3 to 3/3/4.
 * Increased stun duration from 1/0.8 to 1.
 * Increased cooldown from 180 to 240/240/180.
 * Increased stun duration from 1/0.8 to 1.
 * Increased cooldown from 180 to 240/240/180.


 * Reduced base attack time from 2.13 to 1.62.
 * Increased base attack damage from 30-30 to 36-36.
 * Increased base armor from 2 to 3.
 * Increased base movement speed from 280 to 300.
 * Reduced damage from 100/200/300 to 90/175/250.
 * Rescaled stun duration from 3.0/3.5/4.0 to 3.5.
 * Increased mana cost from 75 to 85.
 * Increased cooldown from 9 to 11.
 * Reduced number of levels from 4 to 3.
 * Rescaled damage from 25/50/75/100 to 25/50/75.
 * Rescaled radius from 250/300/350/400 to 250/300/350.
 * Rescaled stun duration from 2/3/4/5 to 2/3/4.
 * Increased number of levels from 1 to 3.
 * Rescaled duration from 30 to 15/30/45.
 * Increased cooldown from 20 to 70.
 * Increased number of levels from 1 to 3.
 * Rescaled duration from 30 to 15/30/45.
 * Increased cooldown from 20 to 70.


 * Increased base attack damage from 10-10 to 20-20.
 * Reduced base attack time from 2.50 to 1.55.
 * Increased number ability levels from 1 to 3.
 * Rescaled damage from 400 to 400/500/600.
 * Increased mana cost from 100 to 175.
 * Increased cooldown from 100 to 120.
 * Increased cooldown from 100 to 120.


 * Increased base attack damage from 30-30 to 34-34.
 * Reduced base attack time from 2.13 to 1.6.
 * Increased base armor from 2 to 3.
 * Reduced damage from 100/200/300 to 90/175/250.
 * Rescaled stun duration from 3/3.5/4 to 3.5.
 * Increased mana cost from 75 to 85.
 * Increased cooldown from 9 to 11.
 * Increased number of ability levels from 1 to 3.
 * Rescaled bonus damage from 100% to 75%/125%/175%.
 * Increased mana cost from 65 to 85.
 * Increased cooldown from 65 to 80.
 * Increased mana cost from 65 to 85.
 * Increased cooldown from 65 to 80.


 * Increased base attack damage from 16-16 to 26-26.
 * Reduced base attack time from 2.13 to 1.62.
 * Increased gain from 3.20 to 3.80.
 * Reduced base movement speed from 300 to 280.
 * Rescaled attack damage reduction from 25/50/75% to 85/75/65%.
 * Increased Attack and Movement Speed Reduction from 50/30/90% to 75/65/55%.
 * Reduced duration from 15/20/25 to 15/17/20.
 * Reduced damage absorbed per mana from 1/2/3 to 1/1.75/2.50.
 * Replaced with
 * Old :
 * Drains an enemy's mana by 8 per second. Not Channeled
 * Places a mana-burning debuff on a target. Does not grant mana to Tarmick Mage.
 * Cast Range: 600.
 * Mana Consumed per second: 8.
 * Debuff Duration: 10/20/30.
 * Mana Cost: 25/50/75.
 * Coodlown: 20/25/30.
 * New :
 * Absorbs the magical energies of a target enemy unit by taking mana from it every second. Channeld
 * Cast Range: 600
 * Max Channel Time: 6
 * Link Break Distance: 800
 * Mana Drain per Second: 15/30/45
 * Mana Cost: 10
 * Cooldown: 20/25/30
 * Cooldown: 20/25/30


 * Increased number of ability levels from 1 to 3.
 * Increased DPS from 40/50/60.
 * Reduced cooldown from 180 to 90.
 * Reduced cooldown from 180 to 90.


 * Increased base attack damage from 7-7 to 17-17.
 * Reduced base attack time from 2.50 to 1.74.
 * Reduced base armor from 1 to 0.
 * Increased from 1.50 to 2.
 * Increased from 2.50 to 2.65.
 * Increased from 1.75 to 2.
 * Reduced model scale from 1.6 to 1.18.
 * Increased number of targets from 3/6/9 to 3/5/7.
 * Increased cooldown from 15 to 18.
 * Rescaled illusion damage dealt from 35/50/75% to 30/45/60%.
 * Rescaled mana cost from 100/125/150 to 115.
 * Rescaled cooldown from 20/30/40 to 60.
 * Increased bonus attack speed from 10/20/30 to 15/30/45.
 * Increased number of ability levels from 1 to 3.
 * Increased cooldown from 180 to 200.
 * Level 1 and 2 Lightning Dragons can no longer attack buildings.
 * Lightning Dragons
 * Rescaled attack damage from 51-53 to 40-40/50-50/70-70.
 * Rescaled base attack time from 0.5 to 0.6/0.5/0.5.
 * Rescaled health from 500 to 500/500/250.
 * Rescaled bounty from 32-44 to 47-61/52-66/57-71.
 * Rescaled base attack time from 0.5 to 0.6/0.5/0.5.
 * Rescaled health from 500 to 500/500/250.
 * Rescaled bounty from 32-44 to 47-61/52-66/57-71.


 * Increased base attack damage from 7-7 to 16-16.
 * Reduced base attack time from 2.5 to 1.76.
 * Increased attack projectile speed from 1100 to 1350.
 * Reduced attack range from 550 to 300.
 * Reduced base armor from 1 to 0.
 * Increased gain from 1.5 to 1.75.
 * Replaced with.
 * Old 
 * Short distance teleportation that allows Vengeful Spirit to move in and out of combat.
 * Cast range: Global
 * Max blink distance: 700/800/900/1000
 * Mana cost: 50/10/10
 * Cooldown: 10/10/1


 * New 
 * The Hero howls, reducing nearby enemy units' attack damage.
 * Damage reduced: 10%/20%/30%
 * Debuff duration: 15
 * Radius: 500
 * Mana cost: 75
 * Cooldown: 15


 * Replaced with.
 * Old 
 * The Vengeful Spirits attacks destroy mana per hit. The mana combusts, dealing damage to the attacked unit.
 * Mana burned per hit: 2/3/5
 * Mana burned as damage: 100%


 * New 
 * Increases nearby units' damage.
 * Damage increase: 10%/20%/30%
 * Radius: 900


 * Replaced with.
 * Old 
 * Calls down 50 freezing ice shard waves; each wave deals 50 damage to units in an area; lasts for 20 waves.
 * Damage per iceshards: 50
 * Number of iceshards: 50
 * Damage cap: 10000
 * Number of waves: 20
 * Wave time: 1
 * Building damage reduction: 98%
 * Radius: 600
 * Cast range: 800
 * Mana cost: 250
 * Cooldown 120
 * Notes: This ability only has 1 level. The bigger the size of the unit, the more iceshards it takes.


 * New 
 * Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish.
 * Number of spirit summoned: 1/1/2
 * Duration: 120/180/180
 * Mana cost: 225/200/250
 * Cooldown: 240/240/180


 * Updated Hero Model from Elder Hydra to Hydralisk.
 * Changed primary attribute from to.
 * Reduced base and gain from 21 + 2.9 to 18 + 2.25.
 * Increased gain from 1.75 to 2.5.
 * Reduced base attack time from 2.5 to 1.56.
 * Increased base attack damage from 30-30 to 34-34.
 * Reduced base armor from 3 to 1.
 * Increased movement speed slow from 50% to 75%.
 * Reduced initial damage from 110/25/140 to 60/80/100.
 * Reduced damage over time from 30/45/60 to 15/30/50.
 * Increased cooldown from 15 to 20.
 * Increased number of ability levels from 2 to 3
 * Increased cooldown from 240/150 to 280/230/180.
 * Increased number of ability levels from 2 to 3
 * Increased cooldown from 240/150 to 280/230/180.


 * Rescaled base attack damage from 10-10 to 20-20.
 * Now drains 4/7/10 health per second.
 * Reduced mana cost from 50 on each level to 20/30/40.
 * Replaced with.
 * Old 
 * Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals for less damage.
 * Cast range: 700
 * Bounce radius: 500
 * Number of bounces: 3/4/5
 * Base heal: 130/215/300
 * Bounce heal heduction: 25%
 * Mana cost: 90
 * Cooldown: 9
 * Cooldown: 9


 * New 
 * Traps the subject in a magical prison.
 * Cast range: 700
 * Hero stun duration: 4/6/8
 * Non-Hero stun duration 9/18/24
 * Mana cost: 90
 * Cooldown: 15


 * Moved to the fourth ability slot. This is now 's ultimate ability.
 * Increased bonus movement speed from 15%/30%/45% to 30%/60%/90%.
 * Increased bonus attack speed from 10%/20%/30% to 20%/40%/60%.
 * Reduced duration from 60 to 20 seconds.
 * Increased mana cost from 30 to 60 seconds.
 * Increased cooldown from 30 to 50 seconds.


 * Reduced base attack time from 2.50 to 1.60.
 * Increased base attack damage from 1-1 to 13-13.
 * Reduced base armor from 1 to 0.
 * Reduced movement speed from 400 to 285.
 * now drains 4/7/10 health per second from the target while the buff is active.
 * Reduced target current health as heal from 50%/100%/150% to 33%/67%/100%.
 * Rescaled mana cost from 100/125/150 to 125.
 * No longer can target enemies and neutrals.
 * Increased number of ability levels from 1 to 3.
 * Rescaled damage from 600 to 500/600/70.
 * Increased number of ability levels from 1 to 3.
 * Rescaled damage from 600 to 500/600/70.


 * Reduced base attack time from 2.13 to 1.65.
 * Increased base armor from 2 to 3.
 * Reduced damage from 100/200/300 to 90/175/250.
 * Rescaled stun duration from 3/3.5/4 to 3.5 on each level.
 * Increased cooldown from 9 to 11.
 * Increased mana cost from 75 to 85.
 * Reduced lifesteal from 15%/30%/45% to 13%/26%/39%.
 * Reduced critical damage from 200%/300%/400% to 150%/200%/250%.
 * Increased number of ability level from 2 to 3.
 * Rescaled cooldown from 240/150 to 280/230/180.
 * Rescaled effect delay from 5/2 to 5 on each level.
 * Rescaled cooldown from 240/150 to 280/230/180.
 * Rescaled effect delay from 5/2 to 5 on each level.

Original Warcraft III Map Description
Map Author Modified by Guinsoo

Loading Screen This version of DOTA was created by adding heroes to v.96b (whose heroes came from all other versions of DOTA). Many heroes have been changed. As this is an early version, balance and a few bugs may be an issue. Please email me at GuinsooDota@yahoo.com, with a replay. Thanks to Mortred, about11, stud7, syl-la-ble, glavius, maxx(cf), and others.. and especially Guinsoo (me)! Enjoy! Startup Notes Welcome to DOTA Allstars This map has been edited by Ragn0r and Meian to add new hero's/spells. This map was play tested by MasterCow Quest Notes The triggers and the map layout are based off of TFT DOTA 7.0 but the following changes have been added by Ragnor.
 * Hero buy back now available.
 * Random hero selection method now available type "-random" to activate.
 * When a player leaves all his gold is split among the remaining players.
 * Check Quest menu for more details
 * rewrote most of the triggers.
 * fixed lvl13 sentinel death bug
 * existing heroes have been reworked
 * new heroes added
 * all spells have working hot keys as well as working tooltips.
 * some item prices have been changed
 * a few new items have been added
 * shops will now buy back at half price
 * the shadow plate has been tweaked to make it worth buying.
 * the Morbazan quest has been changed, now when you complete the quest you can become a good hero instead of Morbazan.
 * when your teammates leave all remaining players on your team get any gold the player had when they left split among them.
 * Hero buy back now available.
 * Random hero section type "-random" to activate
 * death timmers have been added.
 * fixed share control for yellow and light blue
 * fixed yellow's death timer.
 * fixed giant growth bug.
 * fixed bats frost nova.
 * too many fixes to remember.

Secrets

 * Hidden hero: Brad, The WKnight. "Warrior hero, exceptional at doing nothing and taunting you for it."
 * To activate this hero:
 * 1) This hero can only be picked by a player who has a "specific name".
 * 2) The player must set their "Player Name" or their "Campaign Profile Name" to WKnight, before joining or creating the game.
 * 3) As soon as the game starts open chat, type -wknight and press enter.
 * Then, the player will receive Brad as controllable hero, spawning near the fountain.