October 16, 2015 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/18879/
 * source-title = Dota 2 Update - October 16th 2015
 * before = October 13, 2015 Patch
 * after = October 21, 2015 Patch
 * notes =
 * Enabled Team Matchmaking
 * Fixed Shared Announcers not working
 * Fixed dashboard performance impact of the friends list
 * Added match status and pro player indicators to Watch Live section
 * The Armory now supports Home, End, PageUp and PageDown to scroll the display.
 * Automatic region selection will now take into consideration the ping times of the entire party
 * UI changes to the region select popup to show ping times of all party members.
 * Alt+clicking items on the courier now reports the correct player
 * All existing low priority penalties have been cleared
 * Fixed bug where custom loading screens would render horizontally stretched
 * Fixed a bug where sometimes animations wouldn't loop in the loadout screens
 * Fixed ambient effects and textures for {{Hero ID|Terrorblade}}
 * Removed 5% cut from wagering winnings
 * Added a random bonus to wager winnings for each match that is revealed after wagers have been placed and the match begins
 * Fixed a bug where effigies would sometimes fail to be successfully created
 * Hid the Demo button on pages showing information about non-demoable items
 * Added the ability to equip items or toggle their shuffle state on the owned item details page
 * Added the {{code|dota_export_steam_inventory_layout_flow}} console command to provide an alternate order for the export
 * Added {{code|dota_sort_steam_inventory}} which sorts your Steam inventory by rarity, quality or date
 * Fixed a bug where the corner triangle icon was incorrectly being displayed on the owned item details page when the item wasn't equipped
 * {{Hero ID|Techies}} {{Ability ID|Remote Mines|Techies}} are now correctly affected by {{raritylink|arcana}} color gems
 * Fixed a bug where projectiles affected by color gems would sometimes use the default color
 * Fixed unit speech overlapping on kills
 * Fixed {{Hero ID|Riki}}'s {{Ability ID|Backstab|Riki}} sound
 * {{Hero ID|Batrider}}'s {{Ability ID|Flaming Lasso|Batrider}} with {{Item ID|Aghanim's Scepter}} now correctly breaks when Batrider dies
 * Fixed {{Hero ID|Alchemist}}'s {{Ability ID|Acid Spray|Alchemist}} visibility issues
 * Fixed {{Hero ID|Alchemist}}'s red wireframe coins when using his immortal.
 * Fixed golden effigy pedestals being improperly lit
 * Fixed colored greevils having grey noses, tails, ears, etc
 * Fixed {{Hero ID|Terrorblade}} arcana alpha test and colorwarp issues
 * Fixed {{Hero ID|Legion Commander}} arcana set alpha and detail texture issues
 * Fixed {{Hero ID|Techies}} arcana bugs
 * Fixed {{Hero ID|Ember Spirit}}'s remnant not having glow applied
 * Fixed {{Hero ID|Ember Spirit}} Run with head tilted too high
 * Fixed {{Hero ID|Bristleback}} Immortal {{Ability ID|Quill Spray|Bristleback}} Ability so spikes and pistons line up properly
 * Fixed issues with {{raritylink|arcana}} effects not being applied in loadout and hero selection
 * Fixed a bug with particles being too near or too far from the camera
 * Fixed {{Hero ID|Chaos Knight}}'s footprints being backwards
 * Hammer: Fixed bug where ghost tile instances were being left behind when performing certain operations on a tile map.
 * PET: Remove incorrect 'obsolete' flag from particle blob & screen shake render ops (show up in particle editor now)
 * Particles: Added fix for case where particle screen shake wouldn't happen unless there were particular other rendering ops in the system
 * Workshop Importer: Improved optional/default value logic
 * Workshop Importer: Added templates for Boar, Hawk, Forge Spirit, Wolves, Jugg Ward, Lycan Ult, NP Treant, Spiderling, Tusk Sigil
 * Workshop Importer: Added "Contract Only" template (replaced "League Ticket")
 * Workshop Importer: Added explicit 'Custom Skeleton' opt-in that disables application of Valve default anims (that wouldn't work on the new skeleton)
 * Workshop Importer: Animation file browser now allows picking SMD files
 * Workshop Importer: Fixed bug where "Import Source1-Style Color" could auto-fill the normal box with the wrong filename
 * Workshop Importer: Fixed infinite hang when importing geometry with certain types of morph data
 * Workshop Importer: Fixed bug where looping animations from FBX files would have their finallooping frame removed (first and last frames should still be identical for asmooth loop)
 * Workshop Importer: Added information about which animations are looping
 * We have begun adding Russian voices to Dota. Text and voice languages can be mixed to your preference.
 * To select a new voice language, open steam and right-click on Dota 2. From here, select Properties, then the Language tab, and choose your preferred voice language. Steam will then download the new language.
 * This first release of Russian voices includes the following: Default Announcer, {{Hero ID|Dragon Knight}}, {{Hero ID|Invoker}}, {{Hero ID|Legion Commander}}, {{Hero ID|Ogre Magi}}, {{Hero ID|Pudge}}, {{Hero ID|Queen of Pain}}, {{Hero ID|Shadow Fiend}}, {{Hero ID|Shadow Shaman}}, {{Hero ID|Sniper}}
 * changes =
 * Added smoke particle effect to {{Hero ID|Warlock}}'s lantern slot items.
 * Artificer's Hammer is now tradeable again.
 * Added Coin Treasure - Fall 2015 to Fall Season Compendium 2015 spectator drops.
 * {{Hero ID|Zeus}} now has a new model in the works, as well as separate loadout slots.
 * Added backend support for {{Hero ID|Arc Warden}}.
 * Added Tournament Passes tab to player profiles.
 * Added missing equipment icons from Treasure of the Tireless Crafter.

Treasures

 * Contains:


 * Contains:

Tournament Items
}}