Enigma/Guide


 * At a 170 mana per cast, is a very costly spell during the early game. It is generally a good idea to withhold casting it during the laning phase until the skill is at level 3 or 4 when the eidolons deal better damage.
 * Eidolons have an innate 50% spell resistance, but have very low maximum health, even when the skill is fully maxed. With their high gold bounty, they are prime targets for farmers, and care should be taken to ensure that they are not recklessly sacrificed.
 * While they have rather low health, they deal very high damage, especially when you've manage to amass six of them after splitting. Coupled with items such as and 's summons, and they are a force to be reckoned with.
 * Demonic Conversion is one of the few abilities that can instantly destroy siege units. Keep this in mind whenever your tower is under attack by them.
 * Eidilons will always split and fully heal upon firing their 7th shot. Careful micro-management is key whenever you are using them for jungling or tower-pushing.


 * is a very powerful disable that bypasses the spell-immunity granted by . Lasting for 4 seconds, a successful cast will almost guarantee a team-wipe, especially if he's paired up with a Hero like or.
 * Blackhole is a channeling spell, and care and consideration should be kept in mind when looking at the opponent's Hero lineup. You may need to invest in a or  to minimise the odds of getting interrupted.