Version 5.31

General

 * Changed multiboard.
 * Removed the Mid Lane Shop.

Gold

 * Increased Periodic Gold from 5 gold every 7 seconds (1 gold every 1.4 seconds) to 7 gold every 5 seconds (1 gold every 0.71 seconds).

Lane Creeps

 * Radiant/Sentinel
 * Increased bonus attack damage from +9 to +19.
 * Increased bonus health from +100 to +150.
 * Radiant/Sentinel
 * Increased bonus attack damage from +10 to +20.
 * Increased bonus health from +100 to +175.
 * Dire/Scourge Melee Creep Dire icon.png Ghoul/Super Melee Creep
 * Increased bonus attack damage from +9 to +19.
 * Increased bonus health from +100 to +150.
 * Dire/Scourge Melee Creep Dire icon.png Necromancer/Super Ranged Creep
 * Increased bonus attack damage from +10 to +20.
 * Increased bonus health from +100 to +175.

Attributes

 * Reduced armor per from 0.2 to 0.09.
 * Reduced health per from 24 to 22.
 * Reduced mana per from 15 to 14.

Armor

 * Increased base armor before armor bonuses from -3 to 0.

Buyback

 * Buyback now revives hero at full HP and mana, instead of 50% HP and 0% mana.

Experience

 * Increased kill experience awarded radius from 900 to 1000.

Heroes

 * Increased mana cost from 65/85/85/95 to 60/85/100/115.
 * Increased damage per missing mana from 0.33/0.6/1 to 0.4/0.75/1.1.


 * Increased damage from 100/175/250/325 to 100/200/300/400.
 * Increased mana cost from 100/110/120/130 to 100/120/140/160.
 * Removed Backstab damage.
 * Increased duration from 20/40/60 to 30/60/90.
 * Rescaled cooldown from 60 to 30/60/60.
 * Increased duration from 20/40/60 to 30/60/90.
 * Rescaled cooldown from 60 to 30/60/60.
 * Rescaled cooldown from 60 to 30/60/60.


 * Increased damage from 50/100/150/200 to 75/125/200/250.
 * Reduced critical chance from 10% to 6%.
 * Reduced critical damage from 200/300/400/600% to 200/300/400/500%.
 * Reduced evasion from 7%/14%/21%/30% to 6%/12%/18%/24%.
 * Increased base attack damage from 37-43/55-64/73-85 to 37-43/75-84/122-134.
 * Added ability.
 * Throws a boulder at a unit, doing damage and stunning it.
 * Projectile speed: 1000
 * Cast range: 800
 * Damage: 100
 * Stun duration: 2
 * Mana cost: 100
 * Cooldown: 10
 * Notes: Earth Brewling had no mana pool, so during these versions he was unable to cast this.
 * Mana cost: 100
 * Cooldown: 10
 * Notes: Earth Brewling had no mana pool, so during these versions he was unable to cast this.


 * Increased base attack damage from 37-43/55-64/73-85 to 37-43/75-84/122-134.
 * Reduced base attack time from 1.5 to 1.5/1.5/1.35.
 * Increased base attack damage from 52-62/78-93/104-124 to 52-62/105-120/179-199.
 * Increased base attack damage from 52-62/78-93/104-124 to 52-62/105-120/179-199.
 * Increased base attack damage from 52-62/78-93/104-124 to 52-62/105-120/179-199.


 * Reduced base armor from 2 to 1.
 * Increased base attack time from 1.55 to 1.7.
 * Increased base attack damage from 53-63 to 53-69.
 * Reduced damage from 75/170/265/325 to 75/150/220/290.
 * Reduced cast range from 600 to 420.
 * Rescaled mana cost from 130/140/150/160 to 125/140/150/165.
 * Reduced critical damage from 1100%/200%/300%/400% to 1100%/150%/233%/333%.
 * Increased mana cost from 175 on each level to 175/225/275.
 * Increased mana cost from 175 on each level to 175/225/275.


 * Reduced mana cost from 100/125/150/180 to 100/120/140/165.


 * Reduced base attack time from 1.75 to 1.5.
 * Increased base attack damage from 15-17 to 15-23.
 * Increased cooldown from 12 to 40/35/30/25.
 * No longer deals 25/50/75/100 damage.
 * Reduced bonus movement speed from 25/50/75/100% to 10/20/30/40%
 * Increased duration from 20/25/30/30 to 20/25/30/35
 * can now be cast on enemy units.
 * can now be cast on enemy units.


 * Increased damage from 110/170/250 to 110/180/300.
 * Increased mana cost from 300/400/550 to 300/400/600.
 * Rescaled cooldown from 120 to 150/120/60.
 * Rescaled cooldown from 120 to 150/120/60.


 * Increased base attack damage from 16-27 to 16-34.
 * Increased number of spirits from 7/14/21 to 7/16/32.
 * Increased number of max spirits Per Target from 21 to 32.
 * Increased mana cost from 200 to 200/300/400.
 * Increased mana cost from 200 to 200/300/400.


 * Reduced gain from 1.25 to 1.
 * Rescaled base and gain from 15 + 1.45 to 18 + 2.3.
 * Reduced base attack time from 2.05 to 2.
 * Increased base armor from 0 to 2.
 * Can no longer devour enemy heroes for 8 seconds on level 4.
 * Now lasts until the creep dies, instead of having a max duration of 20/40/60/80.
 * Increased creep level limit from 0 on each level to 1/2/5/6.
 * Increased damage per second from 10 to 20.
 * Increased mana cost from 0 on each level to 50/40/30/0.
 * Increased cooldown from 0 on each level to 30/20/10/0.
 * Replaced with.
 * Old 
 * Moves hero instantly to destination by shadow power.
 * Cast time: 4
 * Cast range: Global
 * Mana cost: 70
 * Cooldown: 60/50/40/30
 * Cooldown: 60/50/40/30


 * New 
 * Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a number.
 * Cast range: 600
 * Base damage: 100/150/200/250
 * Bonus damage: 250
 * Hero level multiplier: 6/5/4/3
 * Cooldown: 8
 * Mana cost: 70/90/110/130
 * Projectile speed: 1500
 * Stun duration: 0
 * Notes: The damage is dealt in 2 instances. The base damage is slightly delayed and relies on a very fast projectile. The stun was bugged and lasted indefinitely.


 * Increased base armor increased from 1 to 2.
 * Reduced bonus armor from 0 to 2.


 * Increased attack speed slow from 20%/28%/36%/45% to 30/40%/50%/60%.
 * Increased proc chance from 10%/20%/30% to 10%/30%/50%.


 * Increased damage per second from 66/83/100 to 66/100/141.
 * Increased mana cost from 260 to 260/400/650.
 * Increased leftover fire damage per second from 4 to 20/30/40.
 * Increased fire ring burn hero duration from 2.67 to 3.67.
 * Increased fire ring burn hero duration from 2.67 to 3.67.


 * Reduced base attack damage from 23-42 to 23-36.
 * Reduced base attack time from 2.5 to 1.5.


 * Increased damage per second from 30/40/50/60 to 50/70/90/110.
 * Increased mana cost from 200 on each level to 200/300/400.
 * Increased cooldown from 60 on each level to 130/95/60.
 * Increased cooldown from 60 on each level to 130/95/60.


 * Reduced base attack time from 2.6 to 2.35.
 * Increased base attack damage from 40-47 to 45-51.


 * Increased base from 18 to 19.
 * Increased base attack damage from 19-25 to 19-32.
 * Increased base attack time from 1.56 to 1.70.
 * Reduced damage from 400 to 200/300/400.
 * Reduced number of bounce from 4/6/8 to 6.
 * Increased mana cost from 200/250/300 to 200/325/500.
 * Rescaled cooldown from 140 to 145/115/75.
 * Rescaled cooldown from 140 to 145/115/75.


 * Increased base attack damage from 13-16 to 13-19.


 * Increased mana cost from 280/325/375 to 280/420/680.
 * Reduced cooldown from 180 to 180/120/45.
 * Increased damage from 450/600/750 to 450/675/975.
 * Reduced cast range from 700 to 600.
 * Reduced cast range from 700 to 600.


 * Increased base attack time from 1.68 to 1.7.
 * Increased damage from 500/600/700 to 500/700/1000.
 * Increased mana cost from 200 to 200/420/650.
 * Reduced cast range from 800 to 700.
 * Reduced cooldown from 190 to 9.
 * Reduced cooldown from 190 to 9.


 * Rescaled cooldown from 120 to 120/90/30.


 * Restored hero model change, back to non-wolf form.
 * Increased base from 20 to 21.
 * Increased base damage from 31-47 to 32-46.
 * Reduced base armor from 2 to 1.
 * Increased base attack time from 1.65 to 1.7.
 * Replaced with.
 * Old 
 * Eats a nearby dead animal or person to restore the lycanthropy's hit points.
 * Cast range: 80
 * Hero Corpse Duration: 8
 * Unit Corpse Duration: 10
 * Heal per second: 15/25/35/45
 * Duration: 10
 * Mana cost: 70
 * Cooldown: 0


 * New 
 * The hero wols, reducing nearby enemy unit's attack damage and armor.
 * Duration: 20 seconds.
 * Attack damage reduction: 10%/20%/30%/40%
 * Armor reduction: 1/2/3/4
 * Radius: 500
 * Mana cost: 45/55/65/85
 * Cooldown: 20


 * Replaced with.
 * Old 
 * Many of the lycanthropy attacks tear the flesh, causing extra damage.
 * Proc chance: 40%/42.5%/45%
 * Critical damage: 150%/175%/200%


 * New 
 * A full Moon curdles the blood of the lycanthropy. He transforms into a Wolf with extra damage, hit points, Critical Strike, and bonus movement and attack speed.
 * Transformation time: 2
 * Health bonus: 300/600/900
 * Health regeneration: 3
 * Base attack time: 1.35
 * Base attack damage: 40-62
 * Movement speed: 410
 * Night vision: 1400
 * Critical Strike Chance: 20%
 * Critical Strike Damage: 200%
 * Duration: 40/50/60 seconds
 * Mana Cost: 150/175/200
 * Cooldown: 180/170/160


 * Reduced base from 20 to 19.
 * Increased base attack time from 1.5 to 1.7.
 * Reduced base armor from 2 to 1.
 * Increased mana cost from 200/225/200 to 200/275/400.
 * Reduced stun duration from 4/5/7 to 4/5/6.
 * Reduced cooldown from 120 to 120/90/60.
 * Reduced cooldown from 120 to 120/90/60.


 * Reduced base attack time from 1.7 to 1.5.
 * Increased health from 500 to 800.
 * Increased building close damage per second from 25 to 35.
 * Increased unit close damage per second from 10 to 15.
 * Increased unit close damage per second from 10 to 15.


 * now grants a 4 second stun when attacks an enemy unit.


 * Increased cooldown from 0 to 120/90/60.
 * Increased 200/300/400 to 200/325/550.
 * Reduced radius from 1200/3600/global to 1000/2000/global.
 * Reduced radius from 1200/3600/global to 1000/2000/global.


 * Replaced with.
 * Old 
 * Bonus experience: 10%/20%/30%
 * Radius: 700
 * Bonus mana regen: 1%


 * New 
 * Summons damaging energy to swath around the map and damage a bunch of random enemies. Each enemy hit beyond the first adds 8% damage.
 * Cast range: Global
 * Bounce distance: Global
 * Number of bounces: 14/16/16
 * Damage increment per bounce: 8%
 * Base damage: 175/235/295
 * Mana cost: 200/380/590
 * Cooldown: 90/60/30


 * Rescaled base vision range from 1800/800 to 1200/1800.
 * Changed 's base regeneration type from only regenerate at blight to only regenerate at night. [?]
 * Increased base health regeneration from 1 to 3.
 * Reduced cooldown from 10 to 8.
 * Lifesteal only works during night time.
 * Increased lifesteal from 7%/12%/21%/28% to 12%/24%/36%/48%.
 * Increased movement speed slow from 15%/25%/35% to 20%/40%/60%.
 * Reduced mana cost from 250/325/400 to 250/290/350.
 * Reduced cooldown from 75 on each level to 20/15/10.
 * Reduced mana cost from 250/325/400 to 250/290/350.
 * Reduced cooldown from 75 on each level to 20/15/10.


 * Changed main attribute from to.
 * Reduced base and gain from 22 + 3.15 to 16 + 1.75.
 * Increased base and gain from 16 + 1.8 to 20 + 2.75.
 * Increased base attack time from 1.65 to 1.70.
 * Reduced base attack damage from 32-39 to 28-35.
 * Reduced base armor from 2 to 1.
 * Increased mana cost from 65/85/85/95 to 65/85/100/115.


 * Increased gain from 2.65 to 2.75.
 * Reduced base armor from 2 to 1.
 * Reduced mana cost from 125/150/175/200 to 100/125/150/175.
 * Replaced with.
 * Nearby dire are purge by the presence of the Omniknight.
 * Radius: 900
 * Armor reduction: 1/2/3/4
 * Notes: Passive aura, lingers for 1-2 seconds.
 * Notes: Passive aura, lingers for 1-2 seconds.


 * New 
 * Creates a powerful divine ward that blocks all magic from affecting a targeting unit.
 * Cast range: 500
 * Duration: 5/10/15/20
 * Mana cost: 60/75/90/105
 * Cooldown: 0
 * Notes: Grants the target magic immunity.


 * Replaced with.
 * Old 
 * The Omniknight adds the power of his god to his weapon. His sword smolders with holy power and gains ranged attack.
 * Attack range bonus: 300/400/500
 * Attack damage bonus: 8%/16%/24%


 * New 
 * Whenever a nearby allied hero dies, the Omniknight gains divine power for a period of time.
 * Death search radius: 900
 * Movement speed bonus: 25%/50%/75%
 * Attack speed bonus: 50/100/150
 * Armor bonus: 10/20/30
 * Attack damage bonus: 20%/40%/60%
 * Duration: 20/30/40


 * Reduced proc chance from 10%/14%/19% to 8%/12%/16%.


 * Changed primary from to.
 * Changed attack type from ranged to melee.
 * Reduced attack range from 130 to 125.
 * Increased base armor from -2 to 1 (total armor is now 2.4).
 * Increased Stitch number of corpses raised from 1/2/3/4 to 2/3/4/5.
 * Now spawns the corpse inside Pudge, instead of on the ground. Can store up to 8 corpses. The corpses are visible as icons in the hud, clicking on an icon drops the corpse on the ground.
 * Added a sub-ability, Drop All Corpses, which causes the Butcher to drop the corpses on the ground.
 * Corpses now decay like other corpses when on the ground.
 * No longer limited to 7 corpses maximum on the ground.
 * Increased Flies' Evasion from 70%/80%/90% to 90% on each level.
 * Rescaled attack damage from 3-4/13-14/16-17 to 8-9/11-12/14-15.
 * Increased mana regeneration from 0 to 2.5.
 * Reduced starting mana from 25 to 0.
 * Increased mana cost from 35 to 50.
 * Reduced starting mana from 25 to 0.
 * Increased mana cost from 35 to 50.


 * Changed main attribute from to.
 * Increased base from 19 to 20.
 * Increased base attack damage from 21-23 to 21-28.
 * Increased damage from 400/500/600 to 400/550/750.
 * Increased mana cost from 200/250/300 to 200/300/400.
 * Reduced cooldown from 120 to 120/100/80.
 * Reduced cooldown from 120 to 120/100/80.


 * Increased base attack damage from 15-19 to 15-22.
 * Reduced base attack time from 1.65 to 1.5.


 * Increased number of ability levels from 3 to 4.
 * Increased level requirement from 6/11/16 to 6/11/16/21.
 * Now Death Ward grants True Sight on level 3/4.
 * Increased attack range from 700 to 700/700/800/900.
 * Increased Acquisition range from 700 to 700/700/800/900.
 * Rescaled mana cost from 200 to 200/300/400/500.
 * Rescaled cooldown from 210 to 210/190/150/100.
 * Rescaled damage from 56-60/81-85/106-110 to 56-60/81-85/106-110/146-150.
 * Rescaled number of attack targets 1/2/2 to 1/2/2/3.
 * Rescaled number of attack targets 1/2/2 to 1/2/2/3.


 * Reduced mana cost from 150 to 105/115/125/135.
 * Rescaled mana cost from 250 to 200/250/350.
 * Reduced cooldown from 90 to 90/90/30.
 * Changed damage type from chaos/piercing/piercing damage to piercing damage on each level.
 * Changed damage type from chaos/piercing/piercing damage to piercing damage on each level.


 * Increased base attack damage from 27-32 to 30-37.
 * Increased damage from 75/125/175/250 to 75/150/225/300.
 * Reduced mana cost from 100/120/140/160 to 100/115/130/145.
 * Increased number of infernals from 2/2/3/3 to 2/3/4/5.
 * Rescaled mana cost from 150 to 110/130/150/170.
 * Increased number of infernals from 2/2/3/3 to 2/3/4/5.
 * Rescaled mana cost from 150 to 110/130/150/170.


 * Increased base attack time from 1.62 to 1.7.
 * Increased base attack damage from 30-40 to 30-47.
 * Reduced base armor from 3 to 2.
 * Reduced armor reduction from 10/20/30 to 7/14/21.
 * Increased cooldown from 1/0/0 to 1/0.5/0.5.
 * Increased cooldown from 1/0/0 to 1/0.5/0.5.


 * Changed primary attribute from to.
 * Reduced base and gain from 20 + 2.8 to 16 + 2.3.
 * Increased base from 16 + 2.2 to 20 + 2.9.
 * Reduced cast time from 2 to 2/1.85/1.70.
 * Reduced cooldown from 30 to 30/15/5.
 * Increased mana cost from 175/250/325 to 175/275/400.
 * Increased cast range from 1500 to 1500/2000/2500.
 * Increased cast range from 1500 to 1500/2000/2500.


 * Reduced base armor from 2 to 1.
 * Reduced mana cost from 100/125/150/180 to 100/120/140/165.
 * Increased mana cost from 260 to 250/300/400.
 * Rescaled cooldown from 80 to 120/90/80.
 * Rescaled cooldown from 80 to 120/90/80.


 * Reduced base armor from 1 to 0.


 * Reduced health drained per Interval from 6.25/12.5/18.67/25 to 5/10/15/20.
 * Increased mana cost from 200 to 200/275/350.


 * Reduced base attack time from 1.56 to 1.5.
 * Increased base attack damage from 19-23 to 19-25.
 * Increased base armor from 0 to 1.
 * Reduced damage per second from 10/18/27/36 to 5/10/15/20.
 * Increased radius from 176 to 225.
 * Increased damage from 70/100/130 to 70/100/150.
 * Increased cooldown from 120 to 140/120/90.
 * Increased damage from 70/100/130 to 70/100/150.
 * Increased cooldown from 120 to 140/120/90.
 * Increased cooldown from 120 to 140/120/90.


 * Reduced base attack time from 1.63 to 1.5.


 * Reduced base and gain from 23 + 3 to 19 + 2.8.
 * Increased base and gain from 20 + 2.5 to 22 + 3.5.
 * can now target any non-hero unit.


 * Reduced base attack time from 1.6 to 1.7.
 * Reduced base armor from 2 to 1.
 * Reduced mana cost from 100/125/150/180 to 100/120/140/165.
 * Increased cooldown from 280/230/180 to 300/240/190.


 * Reduced base armor from 2 to 1.
 * Reduced mana cost from 100/125/150/180 to 100/120/140/165.
 * No longer has visual effects or particles.
 * Increased mana cost from 80/100/130/160 to 80/100/125/150.
 * Increased damage from 175/300/400 to 200/350/500
 * Rescaled cooldown from 125 to 125/100/75.
 * Rescaled mana cost from 225/300/375 to 200/325/400.
 * Rescaled cooldown from 125 to 125/100/75.
 * Rescaled mana cost from 225/300/375 to 200/325/400.

Items

 * Happened betweeen 5.30 and 5.31


 * Reworked
 * Old Aegis of the Immortal:
 * Recipe: (1000),  (575),  (1500)
 * Total cost: 3075
 * Strength bonus: 6
 * Intelligence bonus: 6
 * Armor bonus: 10
 * Magic resistance bonus: 33%
 * New Aegis of the Immortal:
 * Recipe: (3075),  (1875),  (2570),  (2850),  (1500)
 * Total cost: 11870
 * All attributes bonus: 15
 * Health regeneration bonus: 2
 * Mana regeneration bonus: 50%
 * Armor bonus: 25
 * Magic resistance bonus: 80%


 * Fixed Aghanim's Scepter.


 * Happened between 5.30 and 5.31


 * Reworked recipe and stats
 * Old Battle Fury:
 * Recipe: (1825),  (1400)
 * Total cost: 3225
 * Attack damage bonus: 24
 * Health regeneration bonus: 2
 * Armor bonus: 5
 * New Battle Fury:
 * Recipe: (1825),  (1500),  (1775)
 * Total cost: 5100
 * Attack damage bonus: 55
 * Health regeneration bonus: 5
 * Mana regeneration bonus: 100%


 * Increased cleave damage from 35% to 50%.


 * (Happened between 5.30 and 5.31).


 * Reduced cooldown from 180 to 120.


 * Happened between 5.30 and 5.31


 * Reworked
 * Old Buckler:
 * Recipe: (320),  (150),  (1200)
 * Total cost: 1670
 * Strength bonus: 5
 * Health bonus: 300
 * Health regeneration bonus: 3
 * New Buckler:
 * Recipe: (1000),  (575),  (1500)
 * Total cost: 3075
 * Strength bonus: 6
 * Intelligence bonus: 6
 * Armor bonus: 10
 * Magic resistance bonus: 33%


 * Happened between 5.30 and 5.31


 * Renamed Lothar's Claymore to Claymore.
 * Reworked
 * Old Lothar's Claymore:
 * This was an upgraded item.
 * Recipe: (650),  (1250),  (610)
 * Total cost: 2510
 * Attack damage bonus: 28
 * Attack speed bonus: 15
 * New Claymore:
 * This is now a basic item.
 * Gold cost: 1500
 * Attack damage bonus: 21


 * Reworked
 * Old Cloak:
 * This was a basic item.
 * Gold cost: 1400
 * Armor bonus: 5
 * Mana regeneration bonus: 50%
 * New Cloak:
 * This was a basic item.
 * Recipe: (950),  (350),  (575)
 * Total cost: 1875
 * Intelligence bonus: 6
 * Armor bonus: 10
 * Mana regeneration bonus: 50%


 * Happened between 5.30 and 5.31


 * Renamed Crystal Defender to Crystal Battlegear.


 * Happened between 5.30 and 5.31


 * Reworked.
 * Old Daedalus:
 * Recipe: 2x (7200),  (2600),  (1500)
 * Total cost: 11300
 * Agility bonus: 50
 * Attack damage bonus: 5
 * Attack speed bonus: 60
 * Ability: - Causes each attack to slow enemy movement speed by 40% and attack speed by 20 for 1/3 seconds.
 * Can be bought by any hero.
 * New Daedalus:
 * Recipe: (3700),  (4100),  (2950),  (1000),  (1500)
 * Total cost: 13250
 * Agility bonus: 10
 * Attack damage bonus: 100
 * Attack speed bonus: 80
 * Armor bonus: 10
 * Ability: - Grants each attack a 10% chance to deal 200% damage.
 * Can only be bought by ranged heroes.


 * Happened between 5.30 and 5.31

Added new passive ability. True Sight: Adds the ability to see invisible units and wards to any allied vision within its carrier's range. Radius: 1100
 * Reduced attack damage bonus from 200 to 120.
 * Now requires Gem of True Sight (+700 Gold) to build (total cost increases from 8625 Gold to 9325 Gold).


 * Happened between 5.30 and 5.31


 * Now requires (1000 Gold) to build, instead of  (1000 Gold).


 * Happened between 5.30 and 5.31


 * Melee heroes are restricted from buying.
 * Increased bonus from 25 to 50.
 * Increased mana bonus from 200 to 300.
 * Item cost change:
 * Now requires 4 to build instead of 2.
 * Total cost increases from 6800 to 12500.


 * Happened between 5.30 and 5.31


 * Increased bonus from 6 to 10.
 * Now requires (1000 Gold) to build, instead of  (450 Gold) (total cost increases from 2975 Gold to 3400 Gold).


 * Happened between 5.30 and 5.31


 * Reworked Recipe and stats
 * Old Heart of Tarrasque:
 * Recipe: (3000),  (2325),  (1200)
 * Total cost: 6525
 * Strength bonus: 40
 * Health bonus: 400
 * Armor bonus: 18
 * New Heart of Tarrasque:
 * Recipe: 2x (6000),  (2325),  (1200),  (990),  (1500)
 * Total cost: 12015
 * Strength bonus: 55
 * Agility bonus: 5
 * Intelligence bonus: 5
 * Health bonus: 500
 * Armor bonus: 15


 * Happened between 5.30 and 5.31


 * Reworked
 * Old Helm of Iron Will:
 * This was a basic item.
 * Gold cost: 1400
 * Armor bonus: 5
 * Health regeneration bonus: 2
 * New Helm of Iron Will:
 * This is now an upgraded item.
 * Recipe: (1500),  (750),  (320)
 * Total cost: 2570
 * Passive: 10% Lifesteal
 * Armor bonus: 5
 * Health regeneration bonus: 4


 * Happened between 5.30 and 5.31


 * Reworked recipe
 * Old Helm of the Dominator:
 * Recipe: (1500),  (750),  (1500)
 * Total cost: 3750
 * New Helm of the Dominator:
 * Recipe: (2570),  (1500)
 * Total cost: 4070


 * Happened between 5.30 and 5.31


 * Increased gold cost from 2600 to 2950.


 * Happened between 5.30 and 5.31


 * Reworked recipe and stats
 * Old Manta Style:
 * Recipe: (1000),  (575),  (1500)
 * Total cost: 3075
 * Strength bonus: 8
 * Agility bonus: 12
 * New Manta Style:
 * Recipe: (1000),  (575),  (1500)
 * Total cost: 3075
 * Strength bonus: 12
 * Agility bonus: 8


 * Increased number of charges from 6 to 10.


 * Happened between 5.30 and 5.31


 * Can now be dropped, sold and destroyed.
 * Reworked recipe and stats
 * Old Monkey King Bar:
 * Recipe: (2700),  (2600), 2x  (3000)
 * Total cost: 8300
 * Attack damage bonus: 100
 * Attack speed bonus: 60
 * Ability: None
 * New Monkey King Bar:
 * Recipe: (3510),  (5100),  (2950),  (2700),  (1500)
 * Total cost: 15760
 * Attack damage bonus: 130
 * Attack speed bonus: 80
 * Ability1: - Deals 80% of attack damage in a 185 area around the target.


 * Happened between 5.30 and 5.31


 * Reworked
 * Old Oblivion Staff:
 * Recipe: (575),  (610)
 * Total cost: 1185
 * Attack speed bonus: 15
 * Intelligence bonus: 8
 * Mana bonus: 150
 * New Oblivion Staff:
 * Recipe: (610),  (1400),  (1500)
 * Total cost: 3510
 * Attack speed bonus: 25
 * Attack damage bonus: 10


 * Added new passive ability.
 * Grants each attack a chance to instantly a kill a non-hero unit.
 * Proc chance: 10%
 * Notes: Does not work against buildings and wards.


 * Happened between 5.30 and 5.31


 * Reduced attack damage bonus from 10 to 7.


 * Happened between 5.30 and 5.31


 * Removed.
 * Reworked recipe and stats
 * Old Radiance:
 * Recipe: (4100),  (1400),  (700)
 * Total cost: 6200
 * Attack damage bonus: 75
 * Armor bonus: 10
 * New Radiance:
 * Recipe: (4100),  (1400), 2x  (3000)
 * Total cost: 8500
 * Attack damage bonus: 60
 * Armor bonus: 10


 * Reduced close damage from 120 to 75.
 * Reduced far damage from 60 to 30.
 * Reduced far damage from 60 to 30.


 * Happened between 5.30 and 5.31


 * Renamed from Band of Basilius into Ring of Basilius.


 * (Happened between 5.30 and 5.31).


 * Can now be dropped, sold and destroyed.
 * Renamed from Gnomon's Cranium Basher to Cranium Basher.

New Items

 * Added back.


 * (Happened between 5.30 and 5.31).


 * Added back
 * Reduced gold cost from 4200 to 3900.


 * Happened between 5.30 and 5.31

Requires: Eaglesong (3600) Eaglesong (3600) Hyperstone (2950) Quarterstaff (1400) Upgrader (1500)
 * Added a new item: Butterfly. Grants +50 Agility, +50 Attack Speed and 40% Evasion.
 * Item description: "The Butterfly is the blade that was magically created for use in the War of the Magi, but was never used. Grants +50 Agility, 80% increased attack speed, and 40% Evasion."


 * Happened between 5.30 and 5.31


 * Added a new item: Quarterstaff. Grants +10 Attack Damage and +10 Attack Speed.
 * Item description: "A deceptively hidden artifact, disguised as an ordinary quarterstaff. Grants +10% attack speed and +10 damage."


 * Happened between 5.30 and 5.31

Gold Cost: 500 Active: Teleport After channeling for 5 seconds, teleports you to a target friendly building.
 * Added a new item: Town Portal Scroll.
 * Item description: "Teleports the Hero and any friendly units to a target friendly tower."

Mana : 0 Cost: 0


 * Happened between 5.30 and 5.31

Requires: Helm of the Dominator (3750) Ring of Health (875) Ultimate Orb (2850) Upgrader (1500)
 * Added a new item: Satanic. Grants +130 Damage, +15 All Stats and 15% Lifesteal.
 * Item description: "Satanic grants the user Devilish powers. Adds +130 damage, 15% life steal, +15 to all stats, and the ability to dominate the soul of a nearby Undead creep, restoring hit points and mana."

Active:

Death Pact: Instantly kills a targeted allied creep, healing the caster and restoring some mana based on the target unit's current health. Cast Range: 800 Target Current Health as Heal: 85% Target Current Health as Mana: 15% Mana Cost: 60 Cooldown: 15


 * Happened between 5.30 and 5.31

Requires: Oblivion Staff (3510) Eul's Scepter of Divinity (3400) Ultimate Orb (2850) Upgrader (1500)
 * Added a new item: Scythe of Vyse. Grants +25 All Stats and +50 Attack Speed.
 * Item description: "What could be more powerful than Guinsoo's Scythe of Vyse? Grants a 20% chance to kill any non-hero enemy in one hit, can turn enemy units into Sheep, gives 50% increased attack speed, and +20 to all stats."

Active:

Hex: Turns a target unit into a harmless critter for 3.5 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

Critter Type (According to Unit movement Type): Walking Unit => Sheep Flying Unit => Flying Sheep (Sheep with wings) Amphibious => Sheep (Amphibious) Water Walking Unit => Swimming Sheep

Hero Duration: 5 Creep Duration: 15 Mana Cost: 75 Cooldown: 17

Passive:

Bash Vyse (Insta-kill): Grants a 20% chance to kill any non-hero enemy in one hit Bonus Damage: 99999 Proc Chance: 20% Bash Duration: 1.25/3.00


 * Happened between 5.30 and 5.31

Requires: Blades of Attack (650) Claymore (1500) Gloves of Haste (610)
 * Added a new item: Lothar's Edge. Grants +33 Damage, +15 Attack Speed.
 * Item description: "The legendary Lothar's sword that was dropped during the Second War. Grants +33 damage and +15% attack speed."


 * Happened between 5.30 and 5.31

Requires: Vitaly Booster (1200) Energy Booster (850) Point Booster (1100)
 * Added a new item: Soul Booster. Grants +500 Health, 500 Mana, +60% Mana Regen and +3 Health Regeneration.
 * Item description: "The Soul of a powerful Dragon. Gives 500 hit points, 500 mana, and 60% enhanced mana and life regeneration."

Removed Items

 * Removed, , , , , , , , , and.

Original Warcraft III Map Description
Map Description Have fun with an expanded version of DotA Allstars. Featuring 24 heroes for each side, cool sounds, item recipies, and more! Loading Screen DotA Allstars v5.31 Go to www.rtsforums.com/dota and channel Clan TDA@Azeroth. You can find a list of all official version in our forums at www.rtsgames.com/dota, in the general discussion forum.

All random mode is enabled when blue and Pink both type -allrandom within the first 10 seconds.

The number of creeps that spawn increases periodically. Destroying enemy creep factories no longer stops them from spawning. Instead it makes your creeps stronger.

Startup Notes Stop by the forum at www.rtsgames.com/dota or hang out in the channel Clan TDA@Azeroth. Check the quest menu for more information.

Gold transfer has been disabled! If you don't want super creeps, type -nosupercreeps right now! If you don't want item powerups, type -nopowerups right now! You may now -repick once. It costs you 50 gold and gives you a new hero. You may only do this in the first 60 seconds!

If you want to play All random, type -allrandom RIGHT NOW!

Quest Notes V5.31 Welcome back to my DotA. Roshan can be killed for 500 bonus gold for your whole team. He is where Morbazan used to be. Item powerups spawn just outside of the river on the Sentinel side. Super creeps spawn randomly after 10 minutes. Almost all recipes give the same abilities as the input items, plus a bonus. Beware that certain item abilities may cause other abilities to stop working. Fixed in this version: Fixed certain broken heroes: Night Stalker, Doom Bringer, Dragon Knight, Lifestealer, Naga Siren, Terrorblade, and the Butcher. Added -allrandom. Changed around a few skills, did a little trimming and such. Fixed -random and -repick bug where duplicates were common. Fixed allrandom. Fixed various things - Terrorblade, Chaos Knight, Devour, Nortrom, Morphling, Necrogenesis, Carrion Flies, and Death Pact. Changed to a multiboard. Changed the entire item system. Balanced numerous skills. Changed the Butcher slightly. Fixed Aghanim's Scepter and a bunch of other items. If anybody witnesses the game crash when someone leaves, save the replay and get it to me (Guinsoo). This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b. Type -random to randomly select a hero. This map is simply for beta testing, at the moment. Credits to syl-la-ble, WKnight, zetta, mrquincy, mortred, about11, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth.

Created on 5/4/04 at 11:14 PM.

Enjoy! -Guinsoo