Damage Manipulation

Besides armor and magic resistance, there are some other ways manipulate damage, ranging from amplifying damage, reducing damage and even blocking damage completely. Only the 3 damage types, physical, magical and pure damage can be subject to damage manipulation. Usually, all spells using this mechanic amplify, reduce or block all 3 damage types. HP removal cannot be manipulated.

Damage amplification
Damage amplification causes afflicted units to take additional damage. Damage amplification usually increases incoming damage directly in the same damage instance.


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Damage reduction
Just like how damage can be amplified, it can also be reduced. Some of these also have extra effect based on the reduced damage. Because of this extra effects, there are certain priorities. However, most of the percentage-based damage reduction abilities stack additively, meaning it is possible to reach 100% damage reduction.


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Damage negation
Damage negation causes entire instances of damage to deal no damage to its target, however, the instance is still registered by the game. This means, when something reacts on damage without having a minimum damage threshold, it will still react on the negated damage.


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Armor & Magic Resistance
Unlike the sources of other damage manipulation, armor and magic resistance are traits every unit has in the game by default, although there also are abilities which are able to change a unit's armor or magic resistance value.

A unit's armor only interacts with physical damage, increasing or decreasing the damage based on the armor value.

A unit's magic resistance only interacts with magical damage, also increasing or decreasing the damage based on the magic resistance value.

There is no equivalent trait like this for pure damage.