Version 5.10

Barracks

 * Increased Barracks armor from 5 to 20.

Filler/Effigy Buildings

 * Reorganized Filler/Effigy Buildings.


 * Radiant Filler/Effigy Buildings (Moon Wells)
 * Increased number of buildings from 14 to 20. (total filler buildings increased from 16 to 22)
 * Increased armor from 5 to 12


 * Dire Filler/Effigy Buildings (Ziggurats)
 * Increased number buildings of from 19 to 24. (total filler buildings increased from 19 to 26)
 * Increased armor from 5 to 12

Lane Creeps

 * Reduced attack damage from 19-27 to 17-23.
 * Reduced colizion size from 32 to 22.
 * Increased attack damage from 15-21 to 20-25.
 * Melee Creep Dire icon.png Ghoul
 * Reduced attack damage from 20-25 to 19-23.
 * Melee Creep Dire icon.png Necromancer
 * Increased attack damage from 16-21 to 21-25.
 * Melee Creep Dire icon.png Necromancer
 * Increased attack damage from 16-21 to 21-25.

Creep Upgrades

 * Removed Graveyard/Hunter's Hall.
 * Creeps now get stronger by destroying Melee/Ranged Barracks (Created Super Creeps or Tier 2 Lane Creeps).
 * Super creeps grants less gold 21-41 instead of 35-55
 * Increases Radiant/Sentinel melee creep attack damage +9.
 * Increases Radiant/Sentinel melee creep armor +1.
 * Increases Radiant/Sentinel melee creep health +100.
 * Increases Radiant/Sentinel melee creep model scale +0.15.
 * Increases Radiant/Sentinel ranged creep attack damage +10.
 * Increases Radiant/Sentinel ranged creep armor +1.
 * Increases Radiant/Sentinel ranged creep health +150.
 * Increases Radiant/Sentinel ranged creep model scale +0.10.
 * Increases Dire/Scourge melee creep attack damage +9.
 * Increases Dire/Scourge melee creep armor +1.
 * Increases Dire/Scourge melee creep health +100.
 * Increases Dire/Scourge melee creep model scale +0.05.
 * Increases Dire/Scourge ranged creep attack damage +10.
 * Increases Dire/Scourge ranged creep armor +1.
 * Increases Dire/Scourge ranged creep health +150.
 * Changed Scourge/Dire ranged creep regeneration type Only while on Blight to always.
 * Reduced upgrader Scourge/Dire ranged creep regeneration from 2 to 0.5.
 * Increases Dire/Scourge ranged creep armor +1.
 * Increases Dire/Scourge ranged creep health +150.
 * Changed Scourge/Dire ranged creep regeneration type Only while on Blight to always.
 * Reduced upgrader Scourge/Dire ranged creep regeneration from 2 to 0.5.

Towers

 * Tier 2
 * Increased base attack damage from 110-130 to 120-140.
 * Increased Base Attack Time from 1.00 to 0.95.
 * Increased health from 1300 to 1500.
 * Increased gold bounty from 351-549 to 374-674.
 * Increased health Regen from 0.05 to 0.15.
 * Tier 3
 * Increased base attack damage from 110-130 to 140-160.
 * Increased base attack time from 1.00 to 0.90.
 * Increased health from 1300 to 2000.
 * Increased gold bounty from 351-549 to 354-849.
 * Tier 4
 * Increased base attack damage from 110-130 to 140-160.
 * Increased base attack time from 1.00 to 0.90.
 * Increased health from 1300 to 2000.
 * Increased gold bounty from 351-549 to 354-849.

Removed

 * Removed heroes:

New

 * Added new heroes:

Hero Changes

 * Increased gain from 2.25 to 2.8.
 * Increased gain from 0.8 to 1.5.
 * Replaced with
 * Old 
 * Reduces the damage of magic attacks against the Anti-Mage.
 * Magic resistance: 33%/55%/80%
 * Bonus damage: 10%


 * ''New
 * Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
 * Damage per Missing Mana: 0.33/0.60/1.00.
 * Mini-stun Duration: 0.1 seconds.
 * Cast range: 600.
 * Projectile speed: 1000.
 * Cooldown: 120 seconds.
 * Mana Cost: 175/225/275.


 * Reduced base health regeneration from 1.5 to 0.5.
 * Increased movement speed bonus 10% to 10/20/30/40%.
 * Increased duration from 20/25/30/30 to 20/25/30/35.
 * No longer deals 25/50/75/100 damage.
 * Increased duplicate duration from 15/30/45 to 20/40/60
 * Rescaled mana cost from 250 to 200/250/350
 * Increased duplicate duration from 15/30/45 to 20/40/60
 * Rescaled mana cost from 250 to 200/250/350


 * Reduced base armor from 3 to 2.
 * Reduced gain from 3.3 to 3.
 * Increased gain from 2.1 to 2.3.


 * Reduced cast range from 600 to 400.


 * Increased mana cost from 115/125/135/135 to 115/125/150/165.
 * Increased mana cost from 300 to 300/400/550.


 * Increased mana cost from 105/120/135/150 to 105/120/140/170.
 * Increased life drain (damage return factor) from 0 to 25%.
 * Increased damage return hreshold from 0 to 1000.
 * Increased spirits acquisition radius from 900 to 1200.
 * Increased max attack radius from 1200 to 1600.
 * Increased max attack radius from 1200 to 1600.


 * Replaced hero model from Erdear Warlock to Mannoroth.
 * Changed main attribute from to.
 * Increased base and gain from 20 + 1.5 to 28 + 4.
 * Reduced base and gain from 16 + 1.5 to 14 + 1.25.
 * Reduced base and gain from 22 + 3 to 15 + 1.45.
 * Changed attack type from ranged to melee.
 * Reduced attack range from 600 to 100.
 * Increased base attack damage from 17-36 to 37-56.
 * Increased base attack time from 1.65 to 2.05.
 * Replaced with.
 * Old 
 * Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
 * Cast range: 600
 * Bounce radius: 1000
 * Number of bounces: 3/4/5/6
 * Base heal: 80/155/245/310
 * Bounce heal reduction: 20%/20%/15%/12%


 * New 
 * Swallows an enemy unit for a short period of time, digesting it and dealing minor damage.
 * Cast range: 100
 * Allowed targets: Creeps/Creeps/Creeps/Creeps and Heroes
 * Creep duration: 20/40/60/80
 * Hero duration: 0/0/0/8
 * Damage per second: 10
 * Creep level limit: 0
 * Mana cost: 0
 * Cooldown: 0
 * Notes: Devour was not able to target neutral creeps due to the creep level limit being level 0. Also, even though Devour description had a hero duration the ability was unable to target Heroes.


 * Replaced with.
 * Old 
 * Armor made form the hides of dragons.
 * Bonus Armor: 1/3/4/6.
 * New 
 * Engulfs the Dragon Knight in flames causing damage to nearby enemy land units. Drains mana until deactivated.
 * Damage radius: 160
 * Damage per second: 10/20/30/40
 * Debuff linger duration: 1
 * Initial mana cost: 25
 * Mana cost per second: 7
 * Notes: Toggle ability. Automatically toggles itself off once mana goes below 10.


 * Reduced proc chance from 10%/30%/40% to 10%/20%/30%.


 * Increased mana cost from 105/120/135/150 to 105/120/140/170.


 * Reduced base attack time from 1.67 to 1.5.
 * Reduced base attack damage from 25-49 to 24-32.
 * Reduced duration from 10 to 5.


 * Increased base attack time from 1.60 to 2.60.
 * Increased base attack damage from 16-22 to 40-47.
 * Increased gain from 3.90 to 4.60.
 * Increased mana cost per second from 70 to 70/75/80
 * Reduced damage interval from 2.50 to 2.00
 * Reduced damage interval from 2.50 to 2.00


 * Replaced with.
 * Old 
 * Crushes the life out of a target unit by encasing it in a glacier of ice.
 * Damage per second: 100/125/150
 * Cast range: 500
 * Duration: 600
 * Cooldown: 30
 * Initial mana cost: 75
 * Mana cost per second: 125


 * New 
 * Releases a jumping breath of frost.
 * Cast range: 800.
 * Bounce distance: 500.
 * Number of bounces: 4/6/8.
 * Damage: 400.
 * Attack speed slow: 20.
 * Movement speed slow: 40%.
 * Slow duration: 5.
 * Cooldown: 140.
 * Mana cost: 200/250/300.
 * Projectile speed: 522.
 * Notes: is bugged, it casts sleep on the primary target instead of doing damage and visual effect, the slept target is invulnerable for unlimited amount of time. This is due to a programming error with triggers.


 * Updated hero model from Zergling to Ghoul.
 * Reduced damage per second from 6/8/9/10 to 2/4/7/10.
 * Increased movement speed slow from 5%/10%/21%/28% to 10%/20%/30%/45%.
 * Reduced duration from 3/5/6/7 to 3.
 * Reduced duration from 3/5/6/7 to 3.


 * Reduced cast range from 600 to 400.
 * Reduced spikes radius from 250 to 200.
 * Reduced spikes travel distance from 600 to 400 (travel time is 0.2).
 * Notes: Reduced Projectile Speed from 3000 to 2000
 * Notes: Reduced Projectile Speed from 3000 to 2000


 * Reduced health from 600/900/1100/1300 to 600/750/850/1000.
 * Reduced bonus movement speed from 12%/24%/36%/48% to 4%/8%/12%/16%.


 * Increased mana cost from 70/80/90/100 to 95/110/125/140.
 * Rescaled mana cost from 300 to 250/350/450.
 * Increased search radius from 500 to 600.
 * Increased search radius from 500 to 600.


 * Reworked
 * Old 
 * Heals a friendly unit over time.
 * Health regen: 7.5/15/20.25
 * Cast Range: 600
 * Duration: 30
 * Mana cost: 100
 * Cooldown: 45


 * New 
 * Instantly heals a friendly unit and damages all nearby enemy units.
 * Now can be cast on self.
 * Rescaled damage/heal from 125/275/400 to 100/200/300/400.
 * Has a 200 damage radius.
 * Reduced cooldown from 13 to 12.
 * Increased mana cost from 100 to 125/150/175/200.


 * Replaced with.
 * Old 
 * Calls a heavenly punisher down to deal deal light damage to a nearby enemy and stun it for 4 seconds.
 * Projectile Speed: 300
 * Damage: 50/100/150/200
 * Cast range: 600
 * Stun duration: 4
 * Cooldown:
 * Mana cost: 75/90/105/120


 * New 
 * Greatly degenerates the movement capabilities of units that stay too near.
 * Radius: 130/150/175/200.
 * Movement speed reduction: 40%/45%/50%/55%.


 * Reduced base attack damage from 28-41 to 26-30.
 * Reduced base attack time from 1.55 to 1.50.
 * Replaced with.
 * Old 
 * Short distance teleportation that allows one to move in and out of combat.
 * Cast range: Global
 * Min blink distance: 200
 * Max blink distance: 1000/1075/1150/1150
 * Mana cost: 50
 * Cooldown: 10/7/5/2


 * New 
 * Puts a target enemy unit to sleep. A sleeping unit can be awoken by attacking it.
 * Cast range: 800
 * Invulnerability duration: 2/3/4/5
 * Sleep duration: 5/8/11/15
 * Mana cost: 95/105/115/125
 * Cooldown: 30


 * Replaced with.
 * Old 
 * The Naga Assassin blocks many incoming ranged attacks with her swift blade.
 * Proc chance: 30%/40%/50%


 * New 
 * Slithice begins to sing. As long as she sings, enemy units near her are put to sleep.
 * Invulnerability duration: 2/3/4
 * Sleep duration: 6/9/12
 * Radius: 1200/3600/global
 * Mana cost: 200/300/400
 * Cooldown: 0


 * Reduced spikes radius from 250 to 200.
 * Reduced spikes travel distance from 600 to 400.
 * Reduced cast range from 600 to 400.
 * Reduced movement speed bonus from 25/50/75/100% to 10/20/30/40%.
 * Removed backstab damage.
 * Reduced movement speed bonus from 25/50/75/100% to 10/20/30/40%.
 * Removed backstab damage.


 * Increased gain from 1.8 to 2.8.
 * Increased gain from 2.8 to 3.
 * Increased gain from 2.1 to 2.25.
 * Increased movement speed from 70 to 140.
 * Increased building damage close damage per second from 15 to 25.
 * Increased unit damage close damage per Second from 5 to 10.
 * Increased unit damage far damage per Second from 1 to 2.
 * Increased unit damage far damage per Second from 1 to 2.


 * Increased gain from 2.75 to 3.2.
 * Increased gain from 2 to 2.25.


 * Replaced with.
 * Old 
 * Counters an enemy skill through sheer force of will. Also known as Scoop. Periodically block one spell cast at the Morphling.
 * Mana cost: 75
 * Cooldown: 180/90/60/30


 * New 
 * Creates a large wave of water, dealing damage to enemy units in a line.
 * Damage: 100/175/25/325
 * Travel distance: 800
 * Projectile Speed: 900
 * Radius: 300
 * Final radius: 300
 * Cast Range: 700
 * Cooldown: 12
 * Mana Cost: 100/115/130/150


 * Replaced with.
 * New 
 * The Morphling goes undercover, enable him to go behind enemy lines. Select a hero and you will temporarily look like him.
 * Duration: 90/180/indefinitely.
 * Cooldown: 120
 * Mana cost: 250/350/450
 * Notes: When you select a hero, you will look like that hero until you manually attack a Scourge unit, at which point you will be returned to normal.


 * Increased armor reduction from 10/15/20 to 10/20/30.
 * Increased mana cost from 75 to 75/100/125.
 * Increased mana cost from 75 to 75/100/125.


 * Rescaled mana cost from 120 to 120/140/160/180.
 * Changed damage type from piercing damage on each level to chaos/piercing/piercing damage.


 * Increased base from 22 to 24.
 * Increased base attack damage from 34-38 to 34-39.
 * Increased base attack time from 1.6 to 1.7.
 * Reduced cast range from 600 to 400.


 * Increased base attack damage from 18-24 to 22-28.
 * Increased base attack time from 1.55 to 1.7.
 * Increased full damage from 300/400/500/650 to 300/400/500/550/750.
 * Increased mana cost from 125/140/155/170 to 125/150/175/205.
 * Replaced with
 * No changes to innate splash damage.
 * Old 
 * The Techies fire more explosive bullets, adding 8/16/24/32 damage and a slightly larger splash to each attack.
 * Base bonus damage: 8/16/24/32
 * Bonus splash radius: 40/80/160/200
 * Bonus splash radius: 40/80/160/200


 * New 
 * The Techies are able to revive quicker than other units.
 * Respawn timer reduction: 20%/40%/60%/80%.


 * Increased full damage from 1050/1900/3200 to 1050/1900/3800.
 * Reduced damage dealt to buildings from 100% to 70%.
 * Increased mana cost from 250 to 250/300/350.
 * Increased cooldown from 150 to 180.
 * Increased cooldown from 150 to 180.


 * Rescaled base and gain from 16 + 2.45 to 17 + 2.3.
 * Replaced with.
 * Old 
 * Stop all enemies in a target area form casting spells. The area of effect and the duration increases with level. Half duration versus heroes.
 * Cast range: 900
 * Radius: 200/275/350/425
 * Creep duration: 16/20/24/28
 * Hero duration: 8/10/12/14
 * Mana cost: 90
 * Cooldown: 15


 * New 
 * Absorbs the soul of a target enemy unit by taking hit points and mana from it every second and giving them to Terrorblade.
 * Cast Range: 500
 * Health drained per interval: 6.25/12.50/18.67/25
 * Mana drained per interval: 3.13/6.25/9.37/12.5
 * Drain interval: 0.25
 * Max channel time: 5
 * Mana cost: 50
 * Cooldown: 15


 * Replaced with.
 * Old 
 * Teleports anywhere explored on the map.
 * Cast range: Global
 * Cast time: 4
 * Mana cost: 75
 * Cooldown: 60/50/40/30


 * New 
 * Bonus health: 0/100/200/300
 * Attack range: 600
 * Attack projectile speed: 900
 * Base attack time: 1.6
 * Duration: 30/40/50/60
 * Mana cost: 100/130/160/190
 * Cooldown: 60


 * is bugged.
 * The transformation time takes longer takes longer time than intended. [1] [2] [3] [4] [5]  [6] [7] [8] [9]
 * dispels Metamorphosis. [1] [2]


 * Reduced cast range from 600 to 575.
 * Increased mana cost from 80/90/100/110 to 85/100/115/130.
 * now reduces armor reduction affected by 1/2/3/4.
 * Replaced with.
 * Old 
 * Summons a shade of Shendelzare that attack nearby enemies. May not be attacked.
 * Duration: 60
 * Mana cost: 225
 * Cooldown: 180/180/120
 * Notes: The Ancestral Spirit has the and  (can not be targeted) ability.
 * Notes: The Ancestral Spirit has the and  (can not be targeted) ability.


 * New 
 * Instantaneously swaps positions with a target enemy unit.
 * Cast range: 400/700/1000
 * Mana cost: 175/225/320
 * Cooldown: 15


 * Replaced with.
 * has the passive ability.
 * Old 
 * The hydra's skin hardens to absorb more damage.
 * Bonus armor: 1/3/4/6


 * New 
 * Summons an immobile serpentine ward. The ward is immune to magic and is diseased.
 * Cast range: 500
 * Duration: 40
 * Mana cost: 30/37/44/50
 * Cooldown: 6.5


 * stats:
 * Health: 75/200/325/450
 * Damage type: Piercing
 * Damage: 7-9/14-18/21-27/28-36
 * Armor: 0
 * Attack projectile speed: 1900
 * Base attack time: 1.5
 * Gold bounty: 26-38/27-41/28-44/28-44


 * Infects nearby enemy living units with Disease Cloud. Stays 5 seconds after unit is death.
 * Radius: 176
 * Damage per second: 10/20/30/40
 * Damage per second: 10/20/30/40


 * Reduced slow from 7%/14%/21%/28% to 5%/10%/15%/23%.
 * Rescaled duration from 3/5/6/7 to 8 on each level.
 * Reduced duration from 14 to 7.
 * Increased damage from 30/50/65 to 70/100/130.
 * Reescaled mana cost from 200 to 180/265/350.
 * Increased attack and movement speed slow from 10/15/20% to 20/40/60%.
 * Increased ring speed from 305 to 522.
 * Increased radius from 280 [?] to 450 [?].
 * Increased ring speed from 305 to 522.
 * Increased radius from 280 [?] to 450 [?].


 * Reduced cast range from 600 to 400.


 * Changed main attribute from to.
 * Reduced base and gain from 24 + 3.25 to 18 + 2.4.
 * Increased base and gain from 14 + 1.5 to 22 + 2.75.
 * Increased base attack time from 1.74 to 1.7.
 * reduced base attack damage from 33-36 to 26-29.
 * Reduced cast range from 600 to 400.
 * Fixed spell visual effects and particles.

Items

 * Now requires a.

Requires: Sacred Relic (4100) Plate Mail (1400) Gem of True Sight (700)
 * Added a new item: Radiance. Grants +75 Damage and +10 Armor.
 * Item description: "A Divine armor that gives +10 armor, +75 damage, True Sight, and a bright burning effect that damages nearby units."

Passive:

Burn: Scorches nearby enemies dealing magical damage per second. Close Damage Radius: 250. Far Damage Radius: 500. Close Damage: 60. Far Damage : 120.

True Sight: Adds the ability to see invisible units and wards to any allied vision within its carrier's range. Radius: 1100


 * Updated item description
 * Old
 * Increases greatly the movement speed of the hero and allows the hero to Teleport every 3 minutes. Does not stack with Boots of Speed or Power Treads.
 * New
 * Increases movement speed by a whopping 110 and allows the hero to Teleport every 3 minutes. Does not stack with Boots of Speed or Power Treads.


 * Mirror Image can no longer be cast on ancient units

Original Warcraft III Map Description
Map Description Have fun with an expanded version of DotA Allstars. Featuring 24 heroes for each side, cool sounds, item recipies, and more! Loading Screen DotA Allstars v5.10 Go to www.rtsforums.com/dota and channel Clan TDA@Azeroth. You can find a list of all official version in our forums at www.rtsgames.com/dota, in the general discussion forum.

If you want to play All random, type -allrandom within the first 13seconds.

The number of creeps that spawn increases periodically. Destroying enemy creep factories no longer stops them from spawning. Instead it makes your creeps stronger.

Startup Notes Stop by the forum at www.rtsgames.com/dota or hang out in the channel Clan TDA@Azeroth. Check the quest menu for more information.

Gold transfer has been disabled!

If you don't want super creeps, type -nosupercreeps right now! If you don't want item powerups, type -nopowerups right now! You may now -repick once. It costs you 50 gold and gives you a new hero. You may only do this in the first 60 seconds!

If you want to play All random, type -allrandom RIGHT NOW! You only have 13 seconds.

Quest Notes V5.10 Welcome back to my DotA. Roshan can be killed for 500 bonus gold for your whole team. He is where Morbazan used to be. Item powerups spawn just outside of the river on the Sentinel side.

Super Creeps spawn randomly after 10 minutes. As you destroy your opponent’s graveryard/hunter’ halls, your creeps grow stronger. Almost all recipies give the same abilities as the input items, plus a bonus. Beware that certain item abilities may cause other abilities to stop working.

Fixed in this version: Fixed certain broken heroes Night Stalker, Doom Bringer, Dragon Knight, Lifestealer, Naga Siren, Terrorblade, and The Butcher. Added -allrandom

Changed around a few skills, did a little trimming and such. Fixed -random and -repick bug where duplicates were common.

This map was originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Type -random to randomly select a hero. This map is simply for beta testing, at the moment Credits to syl-la-ble, WKnight, zetta, mrquincy, mortred, about11, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus and everybody else who has helped me out.

Check out our forum at www.rtsgames.com/dota. Find a game channel Clan TDA@Azeroth.

Created on 4/30/04 at 2:14 PM Enjoy! -Guinsoo

Dragon Knight

 * May have replaced or
 *  Dragon Rage:
 * When activated, Davion goes into a feral rage. Each time he attacks, he gains agility, increasing his movement and attack speeds and armor.
 * Davion goes into a Dragon Rage. Each attack he lands increases his Agility by 1/2/3/4, increasing his movement and attack speeds and armor. Lasts 45 seconds.
 * Active
 * Hotkey R
 * Duration: 45
 * Mana Cost: 85/100/120/150
 * Cooldown: 120