Attack Range

Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by certain abilities.

Melee vs ranged
The attack range itself is not what decides if a unit is classified as ranged or melee. This characteristic is set for each unit individually, regardless of their actual attack range. This means that it is possible for a melee unit to have a higher attack range than a ranged unit. These are the differences between melee and ranged units:
 * Melee heroes attacks hit instantly upon reaching their attack point.
 * Melee heroes receive different values from certain items, such as or.
 * Melee attacks miss if the target moves more than 300 range out of the hero's attack range (the motion buffer range), unless they have true strike.
 * Melee heroes can attack up cliffs when an enemy stands at the edge of a cliff.
 * Some abilities work exclusively for or against melee heroes (such as Ogre Frostmage's ).
 * Ranged heroes fire a projectile when they attack.
 * The time it takes for a ranged projectile to land is determined by the hero's missile speed and their distance from the target.
 * Projectile attacks can be disjointed, and can miss when attacking a target on higher terrain.
 * Some abilities work exclusively for or against ranged heroes, such as.
 * ,, and  (and ) have abilities that allow them to switch between melee and ranged.

Acquisition range
In order to prevent units from automatically attacking any visible enemy unit, they have a certain acquisition range. This range determines how close an enemy has to get in order for the unit to automatically attack it. Since this only goes for auto-attacks, this range has no influence on units which have auto-attack disabled in the game options.

The default acquisition range for melee heroes is 600, and 800 for ranged heroes. There are some exceptions to this mainly due to abilities. The exceptions are:
 * : 950
 * in : 600
 * in : 600
 * in : 800
 * in or : 800
 * in : 600

Attack range table
M Melee

R Ranged

1 Attack range can be modified by abilities; see below.

2 These heroes use a different range when their active attack modifier is used manually, rather than used with autocast.

3 All stealable spells which alter attack range also fully affect Rubick's attack range for their duration when stolen and used. See Spell Steal interaction for details. The same applies to every hero in the Ability Draft mode.