Juggernaut/Counters

Bad against...

 * pierces spell immunity, making a Blade Fury teleport escape impossible. It's very useful against Omnislash as well.
 * Juggernaut's low base health and high attack speed causes him to take a lot of damage from the pure damage of.
 * Axe is a common and  carrier making him a very big potential threat before Juggernaut gets items.


 * and an upgraded  pierces spell immunity, rendering Blade Fury nearly useless.


 * While Blade Fury is on cooldown, Juggernaut can easily killed by a standard &  combo.
 * illusions can tank Omnislash.


 * Because of his high health pool, Doom can tank Omnislash.
 * gives Doom a lot of movement speed, which can prevent Juggernaut from escaping easily.
 * pierces spell immunity and prevents Juggernaut from casting any of his abilities, limiting him to only regular attacks and the critical damage from Blade Dance.
 * If Doom has an and hits Juggernaut with, he'll lose his critical damage too.
 * However, using it after Healing Ward may not be ideal, as the damage can easily be healed away.


 * will stop most of Juggernaut's kill potential in lane and mid game.
 * will often put an end to Juggernaut if he's caught with his spells on cooldown, since he relies heavily on Blade Fury to stay alive.
 * keeps Juggernaut in place for a long time and is vulnerable to if he did not activate Blade Fury before being caught within the sphere.


 * completely negates all physical damage, including Omnislash.


 * allows Outworld Devourer to save himself or his teamates during Omnislash.
 * Juggernaut's low mana from his low intelligence gain means that he'll take a lot of damage from.


 * is not protected by Blade Fury and allows Ursa to harass Juggernaut anytime.
 * reduces the damage taken from Omnislash.


 * can hit and displace Juggernaut during his Blade Fury.
 * pierces Juggernaut's spell immunity from Blade Fury.


 * pierces spell immunity and forces him to attack Legion Commander, making him unable to use.


 * negates the damage from.
 * gives Windranger enough movement speed to get out of range.
 * goes through.

Others

 * Heroes with escaping and disjointing abilities can be good against Juggernaut:, , , , , etc.
 * Heroes with abilities that can save are also effective such as, , , , , , , , , and.
 * Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as and.
 * Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage:, ,.
 * 's makes Juggernaut miss his attacks.

Items

 * reduces damage taken from Omnislash.
 * and prevents Omnislash from hitting entirely.
 * and can break vision in rare cases and thus break Omnislash.
 * ,, and can stop Omnislash if Juggernaut does not have True Sight. He can still use  during Omnislash though.
 * 's and 's bash pierces spell immunity, potentially preventing a Blade Fury-teleport escape.
 * creates illusions, which help tank Omnislash.

Good against...

 * None of Dark Willow's spells pierce Spell Immunity, making Blade Fury a good counter against her.
 * Dark Willow is generally fragile, which results in Omnislash being devastating against her.
 * However, if is activated during Omnislash then the attack damage is negated (though Omnislash can still jump to other enemies).


 * Juggernaut's instant spell immunity from Blade Fury helps him dodge Invoker's combos. He can dispel the disables from and  and dodge the damage from, as well as walk through.
 * Juggernaut's high DPS allows him to kill split pushing (s) effortlessly, and his high armor prevents them from being a threat to him.
 * However, Invoker can hit Juggernaut with through Blade Fury, making the  > Sun Strike combo a threat if he does not dodge Tornado.


 * Juggernaut's Healing Ward keeps his team healthy even when pushing against Keeper of the Light's.
 * Blade Fury can dispel, as well as dodge an incoming Illuminate. Juggernaut can attack towers during Blade Fury, so he can dodge an Illuminate without having to stop pushing.
 * Keeper of the Light has low health, low armor, and no natural defense against Omnislash.


 * Blade Fury blocks the damage done by and . Additionally,  decreases Necrophos's magic resistance, making him take more damage from Blade Fury.


 * Juggernaut's high attack speed lets him destroy a easily. He can even attack a Supernova during Blade Fury with his regular attacks.
 * Blade Fury protects Juggernaut from all of Phoenix's spells (except, which pierces spell immunity).
 * Blade Fury can also dispel the attack speed slow from and the movement speed slow from.
 * Phoenix's will not protect it from Omnislash unless it dives into creeps, and Phoenix's low armor makes for an easy kill.


 * Blade Fury's damage over time dispels almost instantly.
 * Juggernaut's high armor allows him to survive for long enough to remove Refraction and threaten her with Omnislash as long as he or his team carries detection.
 * Templar Assassin's short attack range makes it difficult for her to target a well-placed healing ward. She cannot splash onto it with.


 * None of Zeus's abilities can damage a Juggernaut in Blade Fury.
 * Zeus's short attack range makes it difficult for him to target a well-placed healing ward. His frequent use of will have almost no effect on allies being healed by Juggernaut.
 * Zeus has no way to defend himself, even if Juggernaut cannot use Blade Fury. He can be easily taken out if cornered, sometimes even without Omnislash.

Others

 * Any underfarmed hero without a skill or item to protect themselves can usually be taken out by Omnislash alone.
 * Immobile heroes with low attack range will have trouble taking out a Healing Ward if it is moved away from them.
 * If enemy gankers rely on spells that don't pierce spell immunity, Juggernaut can escape almost any scenario by using Blade Fury and immediately teleporting away with a.

Works well with...

 * During the laning phase, Crystal Maiden's and  can help keep enemies in range of Juggernaut's Blade Fury.
 * Her is immensely helpful to Juggernaut, who has a low mana pool.


 * If Juggernaut gets disabled and is unable to use any of his spells, can keep Juggernaut alive for long enough to teleport out with Blade Fury.
 * Dazzle's slows enemies so that Juggernaut can close the distance for Blade Fury.


 * Shadow Shaman's and  pins down targets for Juggernaut to Omnislash and Blade Fury.
 * is great for clearing out a creep wave, allowing Juggernaut to Omnislash without fear of slashes being wasted on creeps.


 * The movement speed slows from and  help Juggernaut damage enemies with Blade Fury.
 * s can help protect Juggernaut from ganks during the laning phase.


 * and reveal invisible heroes, giving Juggernaut the opportunity to use Omnislash.

Others
List of heroes that counter Juggernaut, and list of heroes that work well with Juggernaut.
 * Heroes who can provide Juggernaut movement speed buffs are greatly appreciated:
 * Stuns and slows in the lane make Juggernaut a very potent threat against many heroes:, , , ,

Juggernaut/Противостоящие 主宰/克制