Shadow Shaman/Counters

Bad against...

 * Dragon Knight can simply tank and destroy all Shadow Shaman's Serpent Wards.


 * Luna's high magical damage burst from and  can take advantage of Shadow Shaman's low health and strength gain.
 * Without, Luna's and 0.25 Eclipse Mini-stun talent for  can be used to disable Shadow Shaman while he is channeling.
 * upgraded combined with 0.25 Eclipse Mini-stun can repetitively stun Shadow Shaman, and can even discourage him from even trying to use.
 * Luna is a natural wielder, and almost none of Shadow Shaman's spells can bypass spell immunity, except for.
 * Bear in mind, however, that if Shadow Shaman gets a jump on Luna first, he will be able to use to disable Luna and burst her down before she can use,  or . In addition,  cannot bounce on s at all.


 * Mirana can disturb Shadow Shaman's channeling even if he is under the effect of invisibility thanks to.
 * Mirana armed with an is known to be able to quickly burst down heroes - especially supports. Together with  the bullying towards Shadow Shaman can continue for the whole match.


 * allows Morphling to escape from Mass Serpent Ward
 * Morphling can interrupt Shadow Shaman while he is shackling an ally with.
 * With Morphling can quickly burst him down before he even has a chance to react.


 * With all 5 Meepos available, all of Shaman's wards will be disposed of very quickly.
 * All of Shaman's disables are based around single target control, and he can at most only disable two Meepos, allowing the rest to easily lay waste to him, be it during the channel duration of or by using.


 * Riki is known for being a successful support killer, something Shadow Shaman is very vulnerable to.
 * is particularly devastating to Shadow Shaman. With neither his various disables nor a solid health pool Shadow Shaman is usually dead. This forces Shadow Shaman to buy a if he finds himself in this scenario and buy s if you have the money.


 * All abilities from Shadow Shaman can very vulnearble steal from.
 * Rubick can interrupt Shackles by casting.


 * allows Wraith King to survive Shadow Shaman's initial chain of disables and Serpent Ward attacks.
 * Short cooldown of is ideal for interrupting Shackles.


 * Due to their high attack speed, will destroy Mass Serpent Wards quickly, granting Visage a massive amount of gold.
 * Visage can use of the Familiars to cancel Shackles.  upgraded  also allows Visage to use  himself to cancel Shackles while restoring his health.
 * can make Shadow Shaman's bad movement speed and attack speed even worse.
 * Visage is also a natural wielder, which allows him to silence Shadow Shaman and make him more vulnerable to damage.

Others

 * Meepo can kill very quickly, while 's mostly single-target disables are rather ineffective against.
 * , and  can all sneak up and kill Shadow Shaman, Nyx being particularly deadly. Shadow Shaman must watch out for Slark carefully, as he can break either (but not both unless he makes a mistake) of Shadow Shaman's disables, with  and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn Shadow Shaman from prey to predator.
 * can dispel Hex or Shackles with . He can also heal teammates who you disabled. The same goes for 's.
 * , and  will make the match a living hell for Shadow Shaman, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt Shadow Shaman's channeling, Legion being especially problematic, as she can use  on an ally who is hexed as well.
 * With 4 active abilities, Shadow Shaman is weak against silencing foes such as, and.
 * with his Magnetic Field will protect allies from Mass Serpent Ward.
 * As a caster, 's and  are highly effective against him.

Items

 * allow its owner to easily escape a ring of Mass Serpent Wards if they find themselves trapped in it.
 * and its upgrade will make Shadow Shaman completely useless in teamfight and a very easy target to focus and kill.
 * can be used to escape from Mass Serpent Ward but not from Shackles. can later be upgraded into  to chase after Shadow Shaman.
 * can reflect Hex and Shackles back at Shadow Shaman.
 * prevents Hex and Shackles, although Shadow Shaman can simply use to pop it out.
 * allows ranged heroes to safely destroy Mass Serpent Wards from a distance. can later be upgraded into  to chase after Shadow Shaman.
 * makes Shadow Shaman unable to do almost anything. And besides s, Shadow Shaman does not have other solutions to counter it.
 * 's stun can interrupt Shackles even if Shadow Shaman is spell immune.

Good against...

 * Mass Serpent Ward rips apart Huskar quickly due to his poor armor.
 * As soon as Huskar jumps in, he will be vulnerable to Shadow Shaman's disables if he does not have.


 * prevents Chen from acting, and damages him while healing Shadow Shaman, also allowing Shadow Shaman's allies to kill him faster. upgraded  can also summon four more s to attack Chen while he is disabled. And to make things worse, Chen has no way to cancel  on his own, and must rely on  or  creeps under his control to be able to do so.
 * and can often not only kill Chen's allies before he can save them with, but they can also be used to destroy Chen's creeps easily thanks to their high damage and area-of-effect.
 * will prevent Chen from any attempt to save himself or his allies with.


 * Shadow Shaman can provide an excellent counter-initiation against her . His abilities can shut down any of her tower dive attempts in the laning phase.
 * Shackles keeps Marci stunned for an extended time, wasting her ultimate. A combo with Mass Serpent Ward only makes things worse for her, as her armor is low.


 * Mass Serpent Ward can kill lots of treants if played defensively.
 * Mass Serpent Ward, Hex, and Shackles can catch and kill a Nature's Prophet trying to use Teleportation.


 * Can easily interrupt and disable Spirit Breaker with hex if being charged.


 * Shackles and Mass Serpent Ward instantly destroy


 * All of Shadow Shaman's abilities totally ruin Terrorblade: Ether Shock destroys his illusions, Hex prevents him from using or  in bad situations, Shackles not only that prevent him from using, but he has no way to cancel it and Mass Serpent Ward can help Shadow Shaman push faster than Terrorblade even in.


 * Shadow Shaman's many disables can lock down Weaver. Even with Linken's Sphere, Weaver might not be able to escape should Shadow Shaman uses Shackles quickly enough following Hex.
 * Mass Serpent Wards can make short work of Weaver once he is locked down.

Others

 * In general, squishy heroes that rely on escape often struggle against the amount of disables Shadow Shaman can bring., and  are among these.

Items

 * cannot be used while being affected by Hex and Shackles.
 * cannot be used while being affected by Hex and Shackles. Hex can also destroy instantly one of its illusions.
 * Even though and its upgrade  can protect its wielder from being attacked by Serpent Wards, Shadow Shaman can still use his Ether Shock and Shackles abilities whose magical damage will be amplified against ethereal targets.

Works well with...

 * Shadow Shaman's high duration channeled stuns can make for a good combo with in the early game.


 * Just like with Juggernaut, Shadow Shaman can disable enemy heroes long enough for Ursa to make them his meal.


 * If a hero is Shackled, Troll Warlord can make full use of his ability to gain the full amount of attack speed.


 * Shackles combined with can pick off most heroes at any point in the game


 * Shackles will hold an enemy in place long enough for Legion to easily, and gain bonus damage.


 * Shackles will hold an enemy in place long enough for Monkey King to easily get stacks, and gain bonus damage.

Others

 * Heroes that don't have a hard or instant disable greatly appreciate his presence(,, , etc.)

List of heroes that counter Shadow Shaman, and list of heroes that work well with Shadow Shaman.

Shadow Shaman/Neutralizações Shadow Shaman/Противостоящие