Restoration Manipulation

Recovery refer to any mechanics that increase your HP/MP, except by game mechanics (e.g. ). There are 2 types of recovery:
 * Restore: Any kind of effects that say "heal for X HP/restore X MP". In term of mechanics, it refers to the any recovery triggered by the game's Heal function. Usually, when a restore occurred, a floating number show ups, indicating the amount of recovery. In some case, the floating number may not show up or behave differently (e.g. the floating number showing heal from only show up every 1s, showing sum of heals during that interval).
 * Regen: A system of recovery that increase current HP/MP every 0.1s inteval. The amount per second is shown on your HUD's HP/MP bar. See Health regeneration.

Recovery manipulations are effects that affect the amount of restore or regen. After 7.23, they can also affect the amount of lifesteal. These effect can be provided by several spell/item. They stack additively.

Recovery manipulations from items
The following is recovery manipulations from items

Recovery manipulations from abilities
The following is recovery manipulations from abilities

Inconsistency and possible bug after 7.23 patch
Compared to how it was before, it seems that the effects that were made to affect both HP restore and regen received are no longer affect HP restore received. This change is also not documented in any patch notes since 7.23.

However, the floating numbers indicating restore amount do not change to reflect this change. The error in floating numbers is also affect new recovery manipulations introduced in new items in 7.23.