Disjoint

Disjointing is the act of dodging projectiles, or rather, to remove oneself from being the target of projectiles. A disjoint is recognized when a projectile stops targeting a moving unit. When the connection between the projectile and the target is severed, it is termed disjointed.

Disjointing itself is not granted explicitly by any effects or spells, it is instead granted as a secondary effect to other abilities.

The most common form of disjointing is by blinking and becoming invisible. Not all projectiles can be disjointed, and not all types of Blink can disjoint.

Blink and other positional abilities
All true blinks will disjoint, but the same is only true for some positional abilities.



Banish
These abilities hide the Hero from the map, rendering them invulnerable. The abilities listed here will also disjoint incoming projectiles.



While other banish abilities such as, , and will hide the hero, they do not disjoint projectiles.

Transformation
Some transformation abilities will disjoint projectiles. This is a legacy from WC3 DotA where the unit was removed and replaced by another when transformed.



Mirror Image
Mirror Image type illusions will disjoint projectiles upon activation.



Invisibility
All abilities that grant invisibility will disjoint projectiles when the target is hidden. Being out of vision (in fog) is not a factor, and if the enemy has True Sight, the projectile will still keep track of the target until it leaves the radius of True Sight.

Projectile abilities that cannot be disjointed
The following abilities are not disjointable by all means except by becoming invulnerable during the impact.

Projectile abilities that can be disjointed
All physical right-click projectiles with travel time can be disjointed. This includes all Unique Attack Modifiers and other right-click projectile effects such as, , and.


 * It cannot be avoided by any ability during its casting animation due to it granting True Sight of the target. When the projectile is fired it can be disjointed like any other projectile mentioned here except invisibility (with the exception of ), as the True Sight persist during the projectile travel time.