Hero Animations

Attack
These are set of animation played when a hero is attacking an enemy. Heroes can have multiple attack animation, and different attack animation based on the Attack Speed, or the health of the Hero.

Injured
When a hero is low HP.

Channel
These are set of animation played when a hero is chanelling a spell for which no specialized animation exists.

Crit
Heroes can have a differnt attack animation when they land a crit.

Death
Animation played when a hero dies. Heroes can have multitple death animations.

Overkill
Animation is played when a hero dies by significant amount of extra damage.

Defeat
Animation played at the end game when the player loses the game.

ForceStaff
Animation played when Hero is forcestaffed by a ally hero.

Haste
When a unit is hasted, then the Run animation is replaced by this animation.

Idle
These are set of animation played when a hero is standing still. Heroes can have multiple Idle animation, and different idle animation based on enemy presence or low health.

Aggresive
These are set of animation played when a hero is near an enemy. The hero must have vision of the enemy.

Injured
When a hero is low HP.

Spawn
When a hero spawns from death

Stun
These are set of animation played when a hero is stunned and slept.

Victory
Animation played at the end game when the player wins the game.

Walk/Jog/Run
Hero animations played when a hero is moving. Heroes can have multiple move animation, these can vary depending on the heroes move speed, health, enemy presence or chasing a low HP target.

Chase
These are set of animation played when a hero is chasing a low HP unit. This can be a enemy, neutral or a friendly unit in deny range.

Aggresive
These are set of animation played when a hero is near an enemy. The hero must have vision of the enemy.

Injured
When a hero is low HP.