Terrorblade/Counters

Bad against...

 * Timbersaw dishes out heavy burst which is great for taking down Terrorblade's illusions.
 * Many stacks of high level plus another armor item can make even Terrorblade's attacks tickle.


 * Zeus with and  can easily burst Terrorblade and his illusions.
 * automatically hits everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless how much health they have.


 * Tinker is one of the best counter pushers in the game.
 * An  allows Tinker to blind Terrorblade's illusions.


 * Sven is the most effective hero against Terroblade's illusions, his Great Cleave with God's Stength can easily kill the illusions And also Terrorblade.


 * OD's arcane orb can destroy all of his illusion with ease not to mention it deals pure damage against the true Terrorblade so his high armor will be useless.


 * Necrophos's can easily prevent the valuable Sunder when Terrorblade is on low HP.

Others

 * , and can all use Terrorblade's illusions against him.  can also spawn a particularly powerful illusion from the original Terrorblade.
 * Heroes like:, or  that can have an advantage from numbers of your illusions.
 * Sand King
 * Lion Hex, Mana Drain instant destroys illusions.

Items

 * to prevent Sunder.
 * to prevent Sunder; however, this can be removed with.
 * to prevent Sunder.
 * for setting Sunder's effect to zero (Terrorblade health will be set to minimum of 25% if he previously had less).
 * / for destroying illusions.

Good against...

 * Techies mines can be destroyed by Terrorblade's spammable illusions.
 * Terrorblade can push without the fear of dying from mines; he can uses just his illusions to push.


 * The of Shadow Fiend will grant  which will reduce his armor and make it easier for Terrorblade to kill him, also Shadow Fiend doesn't have big base survivability or control skills to escape.
 * Even Shadow Fiend succeed in Requiem of soul, survived Terrorblade can Sunder him and kill him back.


 * Since Sunder calculates from percentage HP. Terrorblade which is an almost instant kill for Pudge can Sunder and kill Pudge (if this fails, Pudge can commit suicide).


 * Reflection sends Mana Break back to himself, also Cleave from Battle Fury and Bash from basher item.
 * Manta Style meaning less for him because Reflection will wipe illusion out quickly.


 * Sunder can save himself or his allies from Assassinate.
 * Well Farmed Terrorblade stronger than Sniper. At least he usually build tanker item like Heart of Tarrasque, Sange and Yasha.


 * Even without Black King Bar, reflection can send Geostrike back to each Meepo and Sunder change situation from prey to killer within a sec.
 * With Black King Bar, Meepo's Poof is useless and his Metamorphorsis help him attack the weakest one.


 * With fewer armor and agility at start, Terrorblade can kill Arc Warden since mid game.
 * Very few Arc Warden buy Heart of Tarrasque and Magnetic Field is useless with melee attack, Terrorblade more advantage.
 * Reflection annoys Arc Warden attack even he has Necronomicon, Black King Bar or his Conjure Image won't let the real one damaged.
 * Sorry for poor Englando.

Others

 * Any Nuker without Silence active skill.


 * Users of illusions . will make a powerfull illusion on one of each enemy illusion, that often can take them down themselfs (also PL illusions will have a chance to create your own short-lived army which will copy ).
 * Other heroes with high base damage or manaburners ( and  users like  or ) that will suffer from s.
 * Sunder useful for prevents allies death from Venomancer, Witch Doctor, Sniper, Queen of Pain, Doom, Invoker, Huskar.
 * Heroes that rely more on damage-over-time effects and rot damage (,, etc.) generally do not have fast enough burst damage to be able to kill Terrorblade before he can get off a sunder.

Works well with...

 * Shallow Grave protects Terrorblade from death which useful for Sunder.


 * Shadow Dance allow Terrorblade to Sunder for save his life while he has low HP and far from enemy which Slark can Regen HP crazily.


 * Time Walk negates Sunder, so nearly fatal Terrorblade can Sunder Void who has full HP and after Void Time Walk, both full HP.


 * Both can initating, if you make sure that Alchemist won't die after you Sunder with him. You and Alchemist both has full HP quickly.


 * Conjure Image illusions deal 60% of Terrorblade's base damage at max level, but the illusions made by Shadow Demon's Disruption deal 75%. Having these extra illusions will provide your team with even more tower pushing power.

Others

 * Any Heart of Tarrasque hero
 * Any pushers
 * Entry

List of heroes that counter Terrorblade, and list of heroes that work well with Terrorblade.