February 19, 2011 Patch

{{Patch layout

| before = February 12, 2011 Patch | after = March 03, 2011 Patch

| source = http://store.steampowered.com/news/5029/ | source-title = New Heroes

| notes =

Changes

 * Added Faceless Void, Viper, and Tiny.
 * New set of Kunkka animation; i.e. runs, attacks, abilities
 * Added the announcer (temp voice)! Will comments on first blood, kill streaks, multi-kills, base under attack, and game start/end.
 * Added new scoreboard.
 * The chain lightning effect from maelstrom and mjollnir now draws as a chain instead of as forked lightning.
 * Shops, items on the ground, and runes now highlight green instead of white. This is to indicate that right-clicking on them will interact with them.
 * Neutrals now highlight red insetad of white. This is to indicate that right-clicking on them will attack them.
 * Bots now know how to use the side shops.
 * Lots of late-game tuning of bot pushing/defending/farming.
 * Added tombstone for resurrecting hero deaths.

Fixes
}}
 * Fixed Illusions created from an enemy unit not switching their FOW team correctly and thus giving vision for the enemy.
 * Fixed Vengeful Spirit's Wave of Terror not being lethal.
 * Fixed Dead units talking.
 * Fixed issue where when giving commands via the minimap, the confirmation effects and some spell effects would be drawn at zero Z (below the ground).
 * Fixed issue where if you attempted to drop an item using the minimap, your hero would move to the origin and drop it there.
 * Fixed Bloodstone not reducing gold lost and respawn time on death.
 * Fixed the radius and shape of Plasma Field.
 * Faceless Void's Chronosphere now affects magic-immune units.
 * Added the duration extention that happens when Eidolons split.
 * Fixed an issue with the timing of neutral camps spawning. They now spawn properly at 0:30, 1:00, 2:00, 3:00 ...etc., insetad of 0:30, 1:30, 2:30, ...etc.
 * Changed Windrunner's Shackleshot to prioritize direction over distance when finding an attach target. Also better tracks the direction of the projectile
 * Fixed Sonic Wave travel distance.
 * Fixed Dragon Slave distance and shape.
 * Fixed long standing bug where VO lines werent being played sequentially and could repeat multiple times in a row.
 * Fixed bug that could create "undead" creeps that were unkillable.
 * Fixed Lich's Chain Frost hitting couriers.
 * Swapped Necronomicon's summoned units position in multiunit selection.