Version 6.85

General

 * Purge no longer deals bonus damage to summoned units
 * Siege Creeps now behave like normal lane creeps for spell targeting rules
 * Siege Creeps now have 80% Magic Resistance
 * Ancient Thunderhide has a new ability: War Drums Aura - provides +15 Attack Speed and +15% Attack Damage
 * Ancient Black Drake has a new ability: Dragonhide Aura - provides +2 Armor, stackable
 * Ancient Dragon Camp units now have 2 less armor
 * Fixed the following passive abilities not being disabled by Break:, , , , and neutral ability passives

Heroes

 * cooldown reduced from 5 to 4.5
 * damage redirection increased from 35% to 50%


 * damage increased from 12/16/20/24 to 15/20/25/30
 * Bounty Rune bonus increased from 4x to 5x


 * cast range increased from 700 to 700/800/900/1000


 * distance rescaled from 1000/1075/1150/1150 to 925/1000/1075/1150
 * stun rescaled from 0.1/0.2/0.3 to 0.15


 * cooldown reduced from 10 to 8
 * mana cost reduced from 100/125/150/175 to 70/100/130/160
 * Fixed sometimes not granting True Sight over the target properly


 * damage over time reduced from 50 per second to 25/30/35/40
 * damage duration increased from 1/2/3/4 to 3/4/5/6
 * Added upgrade:  grabs its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Lasso to deal 100 damage per second.


 * scaling changed from 100%->25% to 75%->25%
 * heal reduced from 25% to 19/21/23/25%


 * now provides vision only of the target rather than the area around it
 * allied bonus gold reduced from 50/100/150 to 40/80/120


 * Storm's Dispel Magic area of effect increased from 200 to 600
 * Storm's Dispel Magic cooldown reduced from 8 to 6 seconds
 * Earth's Hurl Boulder cooldown reduced from 7 to 5 seconds


 * Bristleback passive damage threshold reduced from 250 to 230


 * strength as bonus damage increased from 26/34/42/50% to 30/42/54/66%


 * now lowers the target's armor by 5 for 8 seconds whenever it crits
 * Applies before the damage happens, like . Can be applied by illusions, but multiple instances do not stack. Only triggers when critical strike
 * critical damage reduced from 150/200/250/300% to 125/175/225/275%


 * slow/damage amplification increased from 14/18/22/26% to 15/20/25/30%
 * (Damage) mana cost reduced from 175 to 90/100/110/120
 * (Damage) cooldown reduced from 24 to 16


 * cooldown reduced from 45/40/35/30 to 40/35/30/25


 * cooldown reduced from 15 to 13


 * Base intelligence reduced by 2


 * mana cost reduced from 100/115/130/145 to 100


 * spirits increased from 6/13/21 to 8/14/21


 * cooldown reduced from 16 to 12/11/10/9
 * now only provides vision over the target itself


 * damage/heal increased from 12/18/24/30 to 12/24/36/48
 * cooldown reduced from 8 to 7


 * debuff duration increased from 8 to 11 seconds


 * bonus damage increased from 18/24/30/36% to 20/26/32/38%
 * cooldown reduced from 120 to 100


 * damage reduced from 125/175/225/275 to 110/160/210/260


 * is now placed in front of you when double-clicking it


 * area of effect increased from 475 to 500
 * mana cost rescaled from 110 to 80/90/100/110
 * attack damage per creep increased from 3/6/9/12 to 6/9/12/15
 * aura sticky duration increased from 0.5 to 1


 * wisp count increased from 3/5/7/9 to 4/6/8/10
 * is no longer a Unique Attack Modifier


 * cast time reduced from 0.2 to 0.1
 * area of effect reduced from 600 to 550
 * radius increased from 400 to 420


 * damage per rocket reduced from 8/13/18/23 to 7/12/17/22
 * Total damage reduced from 240/390/540/690 to 210/360/510/660
 * slow no longer pierces Spell Immunity


 * Magic Resistance per stack reduced from 4/5/6/7 to 3/4/5/6


 * Intelligence growth increased from 3.2 to 4
 * speed/damage bonus increased from 20->80 to 30->90
 * now adds one level to the stats provided by, , and on all Invoked spells
 * Max level now retains its normal location targeting UI
 * Rather than it being changed to a no target cast at a certain level. This does not affect how the ability itself works.


 * 's fiery wave now moves at the same speed as its icy wave: 850 to 1050
 * damage increased from 16/26/56/76 to 20/40/60/80
 * range increased from 1100 to 1200


 * damage increased from 80/100/120/140 to 80/105/130/155


 * spell cooldown reduction increased from 1/2/3/4 to 2/3/4/5


 * damage increased from 15/30/45/60 to 20/35/50/65
 * cast range rescaled from 350/550/750/1000 to 400/600/800/1000
 * cooldown rescaled from 19/16/13/10 to 26/20/14/8
 * cast point reduced from 0.4 to 0.3


 * Base damage increased by 4
 * cooldown reduced from 18 to 15
 * cast time reduced from 0.3 to 0.2
 * Fixed Legion Commander sometimes auto-attacking nearby units after ends instead of continuing to attack the dueled target


 * Base damage reduced by 4
 * jump distance reduced from 650 to 475
 * damage reduced from 80/140/200/260 to 50/100/150/200


 * no longer splits XP with enemies
 * projectile speed increased from 750 to 850
 * attack speed slow increased from 20 to 30
 * Now matches move speed slow


 * cooldown reduced from 19 to 16
 * and can now be used on Ancient Creeps


 * damage reduced from 120/160/200/240 to 80/120/160/200
 * damage reduced from 450/675/950 to 450/650/850


 * upgrade area of effect increased from 200 to 300


 * cooldown reduced from 180/160/140/120 to 120
 * bonus damage increased from 60/90/120 to 90/120/150
 * bonus armor increased from 6/12/18 to 10/15/20


 * Strength gain increased from 1.9 to 2.2
 * cooldown reduced from 160/150/140 to 140
 * beam count increased from 6/10/14 to 6/12/18


 * Strength gain increased from 2.75 to 3
 * critical strike chance increased from 30% to 30/35/40%


 * cooldown reduced from 12 to 8


 * damage and mana steal boost per jump increased from 25% to 35%


 * Agility growth increased from 2.75 to 3.3
 * secondary strike search radius increased from 325 to 425


 * Agility growth increased from 3 to 3.4
 * damage rescaled from 20/40/60/80 to 50/60/70/80
 * no longer hides Morphling or restricts its usage when a is out
 * Hybrids are visibly known to enemies
 * Similar to 's illusions


 * damage rescaled from 130/160/190/220 to 100/140/180/220
 * heal increased from 6% to 8%


 * cast time reduced from 0.5 to 0.35
 * mana cost reduced from 100/120/140/160 to 70/90/110/130
 * Treants movement speed increased from 300 to 325
 * Treants vision reduced from 1200 to 1000
 * Greater Treant Base Attack Time reduced from 1.75 to 1
 * now applies a 4 second buff on the units it hits, which will spawn the extra treant if the unit dies during that time


 * damage increased from 75/125/200/275 to 125/175/225/275
 * no longer affects ancient creeps
 * health regen increased from 1/2/3/4 to 1/2/3/6
 * mana regen increased from 2/4/6/10 to 2/4/6/12


 * Base health regen increased from 0.25 to 2


 * cooldown reduced from 9 to 7
 * and bonus range increased from 50% to 75%
 * duration increased from 25/35/50 to 40/50/60


 * Base armor increased by 1
 * attack speed bonus increased from 20/30/40/50 to 30/40/50/60
 * can now be cast on towers
 * Fixed  not affecting nearby Spell Immune allies
 * Could already target them directly


 * cast point reduced from 0.4 to 0.25
 * stickiness reduced from 2 to 1


 * cast time reduced from 0.3 to 0
 * cast range increased from 650 to 850
 * radius increased from 215 to 300
 * damage rescaled from 75/150/225/300 to 90/120/150/180
 * cooldown rescaled from 12 to 15/12/9/6
 * no longer amplifies incoming non-magical damage
 * now has normal purgability rules
 * cooldown reduced from 2.5 to 2.25


 * Strength gain increased from 1.85 to 2.3
 * now always removes 40% of affected heroes' max mana
 * Instead of 75% of current mana only when under the threshold
 * mana loss no longer pierces Spell Immunity
 * Matches its damage behavior
 * cast range increased from 600/650/700 to 700
 * cast range is no longer increased with


 * now applies your attack's on-hit effects
 * Does not guarantee a proc if the effect is chance-based
 * no longer has a 0.75 second delay


 * Agility growth reduced from 3 to 2.6
 * cast time increased from 0 to 0.1


 * max health damage per second increased from 1/2/3/4% to 1.25/2.5/3.75/5%
 * Heal per second is half these values


 * speed increased from 600 to 650
 * Travel distance increased from 1800 to 1950 to keep the total duration the orb is alive the same
 * cooldown reduced from 12 to 11 seconds
 * cooldown reduced from 85 to 75


 * damage rescaled from 35/60/85/110 to 30/60/90/120
 * move slow increased from 20/22/24/26% to 27%
 * Fixed sometimes not granting True Sight over the target properly


 * Base movement speed increased from 320 to 330
 * is now placed at the target location using a 150 cast range ability
 * Instead of placing 150 units in front of his facing direction. Using double click will immediately place it in front of you.
 * damage/steal per second increased from 150/185/220 to 150/200/250


 * damage reduced from 290/390/490 to 290/380/470 ( damage reduced from 325/450/575 to 325/440/555)


 * now drains damage smoothly over its duration rather than every second


 * health regen increased from 4/5/6/7 to 6/8/10/12


 * debuff expire damage increased from 30% to 50%
 * debuff slow increased from 20% to 25%


 * cooldown reduced from 2.75 to 2.5


 * cooldown reduced from 16 to 10
 * total damage increased from 120/160/160/200 to 120/180/240/300
 * Fixed sometimes not granting True Sight over the target properly


 * Fixed countdown debuff not being purgeable


 * cooldown reduced from 20/18/16/14 to 18/16/14/12
 * no longer splits its damage over Spell Immune heroes


 * now provides phased movement
 * cooldown reduced from 23 to 17
 * duration reduced from 16 to 12


 * delay reduced from 1.4 to 1.2 seconds


 * now works on non-hero units if they are alone
 * now reflects damage before reductions and returns it as the same damage type
 * Rather than as Pure damage after reduction


 * now uses pseudo random chance


 * mana cost increased from 70/80/90/100 to 100
 * unobstructed vision reduced from 800 to 600
 * base mana cost increased from 15 + 7% to 30 + 8%


 * Base intelligence increased by 2
 * damage increased from 20/35/50/65 to 30/42/54/66%


 * Techies' mines are no longer triggered when destroyed
 * Techies' mines can now be destroyed using /
 * Same range as wards: 450
 * Techies' mines now provide 10 Gold for destroying them
 * cooldown and mana cost reduced by 50%
 * damage reduced by 50%
 * no longer have a max count
 * and s no longer block neutral spawns
 * no longer stack exactly on top of each other
 * They can still be very close though


 * Temporarily removed from Captains Mode
 * now affects all enemy heroes in a 900 area of effect
 * Will not affect units that are in fog or who are invisible
 * attack and move slow reduced from 60% to 25%
 * cooldown rescaled from 22/18/14/10 to 22/20/18/16
 * illusions are known as illusions to enemies
 * Similar to 's illusions
 * cast point reduced from 0.5 to 0.15
 * now emits a 900 range aura that affects his nearby illusions, causing them to match his current form
 * cast range increased from 325 to 550
 * minimum health increased from 20 to 25%


 * armor reduction increased from 2/3/4/5 to 3/4/5/6


 * cooldown reduced from 8 to 6


 * channel time reduced from 3/2/1 to 3/1.5/0.75


 * Base strength increased from 24 to 26
 * Base intelligence increased from 14 to 17


 * mana cost reduced from 140 to 100/110/120/130


 * attack speed per stack increased from 16/22/28/34 to 20/25/30/35


 * mana cost increased from 90 to 100/105/110/115
 * max launch time reduced from 4 to 3 seconds
 * no longer goes through Spell Immunity
 * now deals 200 damage


 * no longer improves Flesh Golem
 * Previously it increased damage amplification and heal
 * now increases Decay's strength steal from 4 to 10
 * Zombies attack damage reduced from 41 to 35
 * now requires a constant number of attacks to be destroyed: 3/4/5/7 from heroes
 * 6/8/10/14 attacks from creeps
 * can now restore 1/2/3/4 health to Tombstone


 * Strength gain reduced from 2.9 to 2.7
 * cooldown reduced from 6 to 5
 * multiplier reduced from 1.5/2/2.5 to 1.5/1.75/2
 * cooldown reduced from 50/45/40 to 50/40/30


 * Agility gain increased from 2.8 to 3.3
 * Base movement speed increased from 295 to 300


 * damage increased from 5/10/15/20 to 6/12/18/24
 * now works normally on illusions
 * damage per second reduced from 36/58/81 to 30/55/80 ( damage per second increased from 58/81/108 to 60/85/110)
 * duration increased from 12/14/15/16 to 16
 * Duration is no longer increased by


 * Agility growth increased from 2.5 to 2.9
 * slow no longer pierces Spell Immunity


 * Familiar's Stone Form area of effect increased from 325 to 340


 * Golems can no longer be destroyed by Purge


 * mana cost rescaled from 100 to 70/80/90/100
 * cooldown reduced from 36/33/30/27 to 35/30/25/20


 * no longer affects Spell Immune enemies in the area, but it still affects the primary target


 * damage increased from 60/90/120 to 60/105/150
 * now deals the same damage
 * no longer bounces once at level 3
 * Still bounces 4 times with


 * Base damage increased by 7
 * does not show the healing effect if Wraith King is in the fog of war or is invisible to the enemy
 * ally death delay increased from 5 to 7 seconds
 * ally wraith aura now remains active during Reincarnation

Items
The following target unit items are now like, self cast by default and target cast with control: , ,


 * Aegis now provides temporary ground vision near your death area while reincarnating
 * Similar to 's


 * Respawn time reduction reduced from 4 per charge to 3 per charge
 * Bloodstone no longer reduces gold lost on death
 * Bloodstone no longer grants vision/experience where its owner died


 * Health/mana restore reduced from 135/70 to 110/70


 * Recipe cost reduced from 825 to 600


 * Purge cooldown reduced from 8 to 0


 * Endurance active buff increased from 20 to 25 bonus attack speed


 * Cooldown reduced from 60 to 30


 * Cost reduced from 150 to 125
 * Cast range increased from 250 to 400


 * Ether Blast cooldown reduced from 30 to 20


 * Cyclone cast range reduced from 700 to 575


 * Mend cooldown reduced from 45 to 40


 * Glimmer fade time increased from 0.4 to 0.6
 * Glimmer buff is now purgeable
 * Glimmer buff magic resistance reduced from 55 to 45%
 * Glimmer buff cast range reduced from 900 to 800
 * Glimmer buff mana cost reduced from 130 to 110
 * Glimmer visual effect on initial cast is now more obvious


 * Health restore per second increased from 3.25 to 4%


 * Can now be disassembled


 * Now sets the Dominated unit's health to a minimum of 1400
 * If the Dominated unit's base health is higher than the minimum, its health will not be changed


 * Cost reduced from 950 to 900


 * Echo Shell mana cost reduced from 100 to 75
 * Echo Shell cooldown reduced from 17 to 15


 * Mirror Image range/melee cooldown reduced from 50/35 to 45/30
 * Mirror Image mana cost reduced from 165 to 125


 * Can no longer target Spell Immune enemies
 * Reduces armor values by half against Roshan


 * Evasion and miss chance reduced from 30% to 25%
 * Can no longer target Spell Immune enemies
 * Reduces armor values by half against Roshan


 * Chain Lightning targets count increased from 8 to 12


 * No longer requires a recipe


 * Necronomicon Warrior and Archer health increased from 600/700/800 to 700/800/900


 * Fixed interaction with
 * The stack limit was previously fixed to 45 seconds rather than the cooldown


 * Insight Aura now works on the carrier


 * Phase duration reduced from 3.6 seconds to 2.5 seconds
 * Phase bonus speed increased from 16% to 24% for melee heroes, 20% for ranged


 * Attack speed reduced from 30 to 25


 * Chop cooldown reduced from 5 to 4 seconds (same for )


 * Recipe cost reduced from 1425 to 1350


 * Cooldown reduced from 35 to 30


 * Town Portal Scroll cost reduced from 100 to 75


 * Ring of Health cost reduced from 875 to 850


 * Void Stone cost reduced from 875 to 850


 * Recipe cost reduced from 1100 to 900