Version 6.04

Ancients

 * Ancient no longer attacks.
 * Added new ability.
 * Adds the ability to see invisible units and wards to any allied vision within the structure's range.
 * Radius: 1200
 * Aura linger duration: 0.5
 * Aura linger duration: 0.5

Neutral Creeps

 * Reduced guard return timer from 5 to 2 seconds. [?]
 * Reduced netural creeps camp guard distance from 600/1000 to 300. [?]
 * Replaced Forest Troll Trapper Camp with Hill Troll and Kobold Camp

Hero Changes

 * Restored the projectile on stun (projectile travels 1000 units per second, can be disjointed, damage still instant).


 * no longer has a chance to trigger on attacks from wards.


 * Increased critical damage from 170% to 180%.
 * Increased movement speed slow from 5%/8%/11%/14% to 10%/12%/15%/17%.


 * Reduced base from 23 to 21.
 * Now blinks closer to the target.
 * Removed the 0.3 second delay on the damage.
 * Removed the 0.3 second delay on the damage.


 * Removed from level 3. [?]
 * Reduced duration from 10 to 3.
 * Reduced duration from 10 to 3.


 * Increased movement speed from 280 to 300.


 * Reduced echo damage from 35/45/65 to 27/37/57.


 * Increased mana cost from 40 on each level to 40/45/50/55.
 * Reduced number of wisps from 4/6/8/10 to 3/5/7/9.
 * Fixed level 1 and 2 being swapped.


 * Reduced duration from 3.5 to 2.5.
 * Increased mana cost from 180/200/250 to 180/250/300.
 * Increased mana cost from 180/200/250 to 180/250/300.


 * Replaced Roulette with Chip Stack.
 * Chip Stack:
 * Maverick wishes to eliminate his wealthy opponents and goes after his mark. Deals damage based on enemies gold. Deals damage equal to 15%/20%/25%/30% of enemies gold.
 * Cast Range: 600.
 * Cooldown: 100/105/110/115.
 * Damage per current Gold: 15%/20%/25%/30%.


 * Lucky Stars
 * Increased proc chance from 2%/3%/4%/6%. to 5%/6%/7%/8%.
 * Lucky Stars no longer insta-kills ancients.
 * Reworked All In
 * All In Failure no longer cost Gambler's current gold.
 * Now All In Failure costs the amount of damage that All In would have dealt.
 * Changed All In Failure proc chance from (All In Damage Dealt/100)% to 20/15/10%.


 * Reduced number of slashes from 4/6/9 to 3/5/8.
 * Increased slash interval from 0.3 to 0.4.
 * Increased slash interval from 0.3 to 0.4.


 * Moved to the 1st ability slot.
 * Moved to the 3rd ability slot.
 * Restored the previous.
 * Now 
 * Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
 * Cast range: 600
 * Mana loss upon spell cast: 20%/40%/60%/80%
 * Duration: 22
 * Mana cost: 75
 * Cooldown: 25
 * Notes: Single target ability, causes the target to lose mana upon casting spells.


 * Can now be cast on self again.
 * Fixed being able to target enemies.
 * Now increases attack damage by 7%/14%/21%/28%.
 * Increased duration from 20 to 30.
 * Rescaled mana cost from 100 to 50/75/100/125.
 * Restored the previous.
 * Now 
 * Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will and is difficult to hit.
 * Number of spirits: 1
 * Duration: 90
 * Mana cost: 200/300/450
 * Cooldown: 60
 * Notes: Summoning ability. The spirit cannot attack and has the, and  abilities.
 * Notes: Summoning ability. The spirit cannot attack and has the, and  abilities.


 * Increased mana cost from 200/300/425 to 200/300/450.
 * Increased mana cost from 30 to 75.
 * Increased mana cost from 30 to 75.


 * Reduced attack range from 600 to 570.
 * Increased mana cost from 100/125/155/180 to 125/150/170/190.


 * Fixed being unable to be cast on self.
 * now grants 250/400/600 health while active.


 * Increased cooldown from 0 to 10.


 * Reduced cooldown from 120/160/200 to 120/160/160.


 * is now restricted from buying.
 * Notes: Same with other heroes with no upgrades are restricted from buying Aghanim's Scepter.


 * Increased damage per arrow from 20%/30%/40%/50% to 35%/45%/55%/65%.
 * Replaced with.
 * Old 
 * Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit's speed for up to 5 seconds.
 * Cast range: 500
 * Max channel time: 10
 * Movement speed slow per second: 9%/18%/27%
 * Attack speed slow per second: 9/18/27
 * Slow duration: 5
 * Mana cost: 150/200/250
 * Cooldown: 45
 * Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.


 * New 
 * Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.
 * Cast range: 500
 * Damage to summons: 1000
 * Movement speed slow: 100%
 * Attack speed slow: 100
 * Slow duration: 6
 * Mana cost: 125/140/155
 * Cooldown: 12
 * Notes: Can be cast on allies as well, without slowing or damaging them. The slow deceases over time.


 * Increased blink distance from 600 on each level to 700/800/900/1000.
 * Increased level requirement from 1/3/5/7 to 3/6/9/12.
 * Rescaled cooldown from 11/8/6/4 to 9/8/7/6.
 * Increased mana cost from 50 to 60.
 * Increased level requirement from 1/3/5/7 to 6/10/14/18.
 * Removed
 * Increased max levels from 10 to 14.
 * no longer gain bonus per level.
 * Increased max levels from 10 to 14.
 * no longer gain bonus per level.


 * Increased base from 17 to 19.


 * Tweaked 's tree positioning.


 * Increased mana cost from 75/100/140 to 125/150/200.


 * Now blinks closer to the target.
 * Removed the 0.3 second delay on the damage.
 * Increased proc chance from 5%/10%/15% to 15% on each level.
 * Reduced critical damage from 400% on each level to 200%/300%/400%.
 * Increased proc chance from 5%/10%/15% to 15% on each level.
 * Reduced critical damage from 400% on each level to 200%/300%/400%.


 * No longer turns the target ethereal.
 * Now slows movement speed by 10%/20%/30%/40% and attack speed by 10/20/30/40 for 3 seconds.
 * Reduced invisibility duration from 20 to 12.
 * Reduced invisibility duration from 20 to 12.


 * Fixed being able to get First Blood by suiciding with.


 * Rescaled movement speed slow from 15%/20%/25%/30% to 20% on each level.
 * No longer disarms enemies.
 * Now causes enemies within to miss 50%/60%/70%/80% of their attacks.
 * Now blinks closer to the target.
 * Removed the 0.3 second delay on the damage.
 * Now blinks closer to the target.
 * Removed the 0.3 second delay on the damage.


 * is no longer restricted from buying.
 * Reduced pulse interval from 0.5 to 0.25.
 * Fixed Sand King being able to attack during.


 * Reduced Rain of Chaos cooldown from 120 to 100.


 * Reduced link break distance from 800 to 600.
 * Reduced  attack range from 600 to 575.


 * is restricted from buying.
 * is no longer restricted from buying.
 * Recasting destroys previous illusions.
 * Increased mana cost from 135/150/165/180 to 145/150/165/190.


 * Now grants 1/2/3 armor.
 * Now grants 1/2/3 armor.


 * Replaced and restored the previous.
 * Increased radius from 500 to 700.
 * Increased armor reduction from 2/3/4/5 to 2/3/4/6.
 * Increased ability level requirement from Level 1/3/5/7 to Level 3/6/9/12.


 * Renamed to.
 * Changed legacy hotkey from W to C.

Items Changes

 * Reduced max distance from 1300 to 1000.


 * Added back.


 * Increased gold cost from 80 to 95.


 * Increased cast range from 32 to 100.


 * Fixed being unable to target invulnerable buildings.


 * Increased proc chance from 20% to 50%.
 * Reduced blocked damage from 40 to 20.
 * Increased gold cost from 425 to 520.
 * Increased gold cost from 425 to 520.


 * Now requires (875) to build, instead of  (1775).
 * Increased cost from 1900 to 2500.
 * Total gold cost decreases from 5725 to 5425.


 * Reduced cost from 275 to 250 (total cost decreases from 600 to 575).


 * now has a 3 second cooldown.


 * Increased channel time from 3 to 4.
 * Increased cost from 1500 to 1800 (total cost increases from 2000 to 2350).


 * Increased  Recipe cost from 800 to 1000 (total cost increases from 2650 to 2850).


 * Fixed being able to target items.


 * Can no longer be dropped, sold and destroyed.
 * Reduced cooldown from 123 to 105.


 * Increased bonus from 30 to 35.


 * Increased proc chance from 20% to 50%.
 * Reduced blocked damage from 40 to 20.
 * Reduced blocked damage from 40 to 20.


 * is no longer restricted from buying.
 * Recasting destroys previous illusions.


 * Fixed sharing cooldown with.
 * Increased cost from 650  to 700 (total gold cost increases from 2159 to 2309).


 * Increased cost from 1600 to 1650 (total cost increases from 5350 to 5400).


 * is restricted from buying.
 * Can no longer be dropped, sold and destroyed.
 * Reworked recipe and stats.
 * Can now be upgraded up to 2 times by repurchasing (1100).
 * Old 
 * Recipe: (1000),  (1000),  (950),  (1000)
 * Total cost:
 * Intelligence bonus: 21
 * Health regeneration bonus: 3


 * New 
 * Recipe: (1000),  (450),  (1000)
 * Total cost: 2450/3450/4450
 * Strength bonus: 5/8/11
 * Intelligence bonus: 15/18/21


 * Increased duration from 20 to 20/25/30.
 * Increased cooldown from 27 to 45.
 * Increased mana cost from 125 to 125/140/210.
 * Increased attack damage from 16-17 to 21-23/29-31/37-39.
 * Rescaled armor from 1 to 0/1/2.
 * Rescaled health from 285 to 210/310/410.
 * Increased attack damage from 19-21 to 19-21/27-29/35-37.
 * Increased armor from 0 to 0/1/2.
 * Rescaled health from 210 to 195/295/395.
 * Increased attack damage from 19-21 to 19-21/27-29/35-37.
 * Increased armor from 0 to 0/1/2.
 * Rescaled health from 210 to 195/295/395.


 * Increased cost from 150 to 165 (total cost increases from 475 to 490).


 * Increased mana regeneration bonus from 125% to 150%.
 * Fixed not refreshing properly.


 * Reduced cost from 275 to 250 (total cost decreases from 600 to 575).

Original Warcraft III Map Description
Map Description htttp://www.dota-allstars.com/ Loading Screen DotA Allstars v6.04

Includes a modified terrain, balance and bug fixes.

Expect tweak to the terrain and fixes to any remaining bug in the near future.

View the change log and post suggetions at: http://www.dota-allstars.com/

DotA Allstars official gaming league: http://leagues.theigs.com/dota/

Changelog

Many thanks to TheRandomDude for his help in improving the terrain.

Bugs Fixed:
 * Gambler does not instant kill roshan
 * Gambler does not receive wood
 * Deathmatch spawn location fixed.
 * Fix razor attack animation with desolator
 * Allow item TP on invulnerable allied building
 * Tweaked sprout
 * Fixed allowed targets for Rabid
 * Fixed ethereal bonus to the intended bonus of 1.4x instead of 1.66
 * Fxed middle sent rax killing no upgrade bug
 * Counterhelix does not trigger take wards attacks into account of chance.
 * Fixed hexed chicken move speed
 * Fixed aura animation on tiny
 * Blinkstrike/swap delay in action tweaked
 * Omnislash delay action tweaked
 * Refresher orb properly refreshes
 * AM mana void animation restored
 * Chip stack can only target heroes
 * Bear with green orb issue resolved
 * The GS/GA bug resolved
 * Mana Leak fixed
 * Scoreboad + techies fixed.
 * Pudge can no longer get first blood for rotting at start
 * Clarity potion and Mekansm no longer share cooldown
 * Fountains now have true sight
 * Learn lvl 2 enchant before lvl 3
 * Sandking burrow attack bug.

Balance:
 * Lucky stars now 5/6/7/8 %
 * BoT recipe costs 1850
 * Casting delay on BoT changed from 3->4
 * Stout shield now 50% chance to reduce 20 dmg (min 5 dmg)
 * Increased Impetus cost to 40/45/50/55 from 40/40/40/40
 * Reduced max range on soul steal to 600, from 800.(confirm this)
 * Terrorblade meta range 575 from 600
 * March of the Machines now costs slightly more at 145/150/165/190
 * Removed Chen for now, pending proper hero remaking.
 * Clarity potions now regen 100 mana from 150
 * Removed Phantom Lancer banish after spirit lance
 * Spirit lance now cripples for 3 seconds,(10/20/30/40 speed reduction)
 * Dopplewalk ww duration now 12 seconds
 * Enchantress Nature's Attendants now summons 3/5/7/9 wisps to heal from 4/6/8/10
 * Lich nova now costs 125/150/170/190 from 100/125/155/180
 * Lich attack range changed from 570 to 600
 * SA smoke screen is now -20% move all lvls
 * Smoke Screen now causes 50/60/70/80% miss instead of disabling attack.
 * Hand of Midas cannot be dropped.
 * Scourge and Sent Fountains same range (check this)
 * Mekansm recipe now 700 gold
 * Removed Bloodseeker for now, pending proper hero remaking.
 * Headdress now only self heal, 300 gold recipe
 * Change crystalys to 1000 recipe gold
 * Time stop reduced to 2.5 seconds, mana cost now 180/250/300
 * Removed attack from world tree
 * Wraith costs 250 from 275
 * Bracer costs 250 from 275
 * Null costs 165 from 150
 * Heart has +35 now, up from +30
 * Guardian angel mana cost now 125/150/200
 * Coup de gras now 2/3/4 crit at 15/15/15 % chance
 * Howl given 10 second cooldown from 0.
 * Chakra % dmg increase now lasts 30 seconds, from 10. Self castable again.
 * Medusa gets purge back, loses gaze.
 * Splitshot now does 35/45/55/65%
 * Stat change replaces his ultimate.
 * Morph no longer has spell steal
 * Morph gains 4 more stat points for a total of 14 usable. (2/2-agi/str)
 * Morph blink becomes 700/800/900/1000 range with 9/8/7/6 cooldown
 * Reverse polarity now 120/160/160 cooldown
 * Chaos knight base str reduced to 21 from 23
 * DK frost does not freeze towers
 * DK frost duration nerfed from 10 to 3 seconds
 * Monkey King Bar recipe now 1650 from 1600
 * AllIn has 30 sec cooldown now
 * Drunken Brawler now 1.8x crit from 1.7x
 * Drunken Haze slow improved from 5/8/11/14 to 10/12/15/17
 * Stone Giant Grow! now has +1/2/3 armor per lvl.
 * Terror AoE now 700 from 500 and Armor reduction now 2/3/4/5 from 3/4/5/6 but now learns at 3/6/9/12
 * Naga Siren starting str change from 17 to 19.
 * Omnislash now 3/5/8 from 4/6/9
 * Rain of Chaos cooldown now 100 seconds down from 120 seconds. Does not damage structures on impact.
 * Phantom Lancer cripple duration 2.5 seconds from 3 seconds.
 * Echo slam dmg per target reduced from 35/45/65 to 27/37/57
 * True form now gains 250/400/600 bonus hp
 * Eul cyclone cooldown now 3 sec, up from 0.
 * Necronomicon 1st upgrade: extra 3 int/str stronger creeps
 * Necronomicon 2nd upgrade: extra 3 int/str even stronger creeps
 * Lucy now 300 base speed, up from 280.
 * Blink Dagger range changed from 1300 to 1000
 * Magic Immune no longer resists leech.
 * Potion of Healing now 150 up from 100 gold.
 * Flask of Sapphire Water now costs 95 from 80
 * Aegis of the Immortal requires RoH instead of Persv, but with a recipe cost of 2500 instead of 1900 (overall 300 cheaper)
 * Avalanche now stuns for 2 seconds instead of 1
 * March of the machines cooldown now 40 seconds, from 35.
 * Hand Of Midas cooldown changed from 123 to 105

Typo: Drow (King Fear), Techies (TrixR4Kidz), Night Stalker (Doragon), Visage (wcil), and Slardar (Shadow Penguin)
 * Added Evasion % in tooltip
 * Fixed radiance typo
 * Fixed QoP tooltip
 * Fix tooltip on tp item to tp on any structure, not just towers.
 * Fixed range typo on sniper
 * Fixed location of tiny ult
 * Fix track hotkey
 * Fix bane/bloodseeker same hotkey
 * Fix ck buying tooltip
 * Added Critical Strike information
 * Fixed naga siren critical tooltip.
 * Removed disallow sk from bkb tooltip
 * Eclipse tooltip fixed
 * BoT now has the cooldown listed.
 * Sange typo.
 * Many other misc typos (too many to list)
 * New hero descriptions from fan fiction for:

Misc:
 * New Terrain
 * Replaced eye of the forest animation
 * Remove headdress armor animation
 * Observer Wards returned.
 * Sand king can now buy desolator again
 * Gambler Remade
 * Major changes to necronomicon. Now upgradable.
 * KOTL restored old version.
 * Reworked epicenter
 * Increase naix size a bit
 * Cannot drop necronomicon
 * Restore old ck model
 * Zeus icon fixed
 * Fixed track animation
 * Allowed tinker to use manta, as it kills previous images.
 * Add vulnerable tower to list of allowed targets for item tp.
 * Medusa cannot create scepter
 * Tinker cannot carry necronomicon
 * Refresher now 150% mana regen, like its components.
 * New model for viper
 * Changed neutral creep chase mechanics a bit
 * Moved vitality booster to old location in shop.
 * Moved consumable shop closer to other shops
 * Range to eat trees increased from 32 to 100
 * Dagon can no longer target and waste cooldown on an item in your inventory
 * Gave naix his aura back

Neichus Says: Bloodseeker: we've temporarily removed Bloodseeker due to our inability to iron out a bug associated with his uncontrollability after dying during morphing. This probably sounds unnecessarily harsh, but we're on a deadline, trying to get a version ready for IGS and right now bugs/balance take priority. Hopefully Bloodseeker will get re-added in a version soon. Chen: bugs weren't an issue so much as lack of originality + annoyance. His ultimate had to be one of the least-liked spells ever introduced. Morphling: yeah, I'm really sad but we ended up removing Spellsteal. It afforded a lot of troubles, and we decided that it was just too much trouble to cope with. We actually are at a complete loss as to a 4th skill for him; right now he can just get 4 more levels of stats because he cannot reasonably use anything else: attack bonuses he doesn't need, defense bonuses he doesn't need since he keeps Blink, more nuking he doesn't need, superior farming he doesn't need...etc. We decided 4 more levels of stats is all he wants anyway.