Talk:Death Prophet

Untitled 1
Ghost scepter is a good choice, she doesn´t rely on physical attacks, like most int heroes. Plus she has aoe silence to stop enemies from using magic spells. situational though.

Untitled 2
Spirits cant attack etheral units.

Untitled 3
spirits don´t die in Dota 2 if they are 2000 units away. you can safely activate ultimate and teleport. Davanos 02:55, 10 February 2013 (UTC)

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The article states that Death Prophet is both a formidable and a terrible ganker. It's impossible to be both. Please fix.

Untitled 5
Does the Witchcraft MS work on DP? Its not showing it in the MS part

Exact behavior of spirits
>Each spirit chooses its target at random. When acquiring a target, it sticks to that unit until it is dead or out of range. >The spirits prioritize attacking the target that Death Prophet is attacking.

It's unclear how these work together. Does it pick a new target each time it returns to DP, or does it stick until the original target is dead/out of range, and only then go after DP's attack target?

>When a spirit gets 2000 range away from Death Prophet, it disappears and a new spirit spawns from Death Prophet.

Is this completely accurate? Is the original spirit, and it's stored attacks to healing counter, lost, or does it simply relocate to DP? If multiple spirits go out of range, eg from teleporting, do they all respawn together, or use the initial spawn interval?

In Exorcism, what does Max Attack Radius means?
By what I understood should be 1900 beased on


 * A spirit's ongoing chase cannot be canceled. A spirit only stops chasing its target after reaching it, or when the distance gets greater than 1900.

but the current value is 1200, maybe im missing something or the value is wrong Ravor (talk) 15:02, 22 August 2018 (UTC)


 * It's explained 2 notes below
 * * Although chasing for much further, the spirits cannot damage units which are 1200 range away from Death Prophet.
 *  Bu3ny  (talk) 18:23, 22 August 2018 (UTC)