Courier

A Courier is a unit that transports items from the shops to the heroes. A walking can be recruited for a team by purchasing the. It upgrades automatically at 3:00 minutes of the game to a. There is only one courier for the whole team. Each player can assign orders to courier that will cancel the current action unless shift-queued. It is possible to resume item delivery for other players by right-clicking the "Deliver Items" button (a blue arrow) and selecting the team mate.

Inventory
Like a hero, the courier possesses 6 inventory slots and 3 backpack slots. However, it has restrictions. Almost every item gets muted when in the courier's inventory, rendering all their stats and abilities disabled and unusable for the courier. Muted items are darkened out in its inventory. The following items are not muted:



However, only a few of them can be actually used by the Courier.
 * The courier can use, and.
 * The courier benefits from the health regeneration granted by, and.
 * The courier has no mana pool and mana regeneration. So, and the mana regen part of  are useless for it. This also means that it cannot use.
 * The courier is not able to place or share s and s. Trying to do so will give the "Item is not usable by Couriers" error message.
 * It also can activate and, but the latter does not affect the courier.
 * The can be "used". Using it puts it on its short cooldown, but does not use up a charge and does not regenerate. This goes for using it on self or on allies with the CTRL key.
 * The Courier can neither pick up runes, nor put them in the Bottle.
 * Despite not being muted, does not provide True Sight when carried by the Flying Courier.
 * It is possible to buy a with the Flying Courier and it can drop the Rapier. However, it cannot pick it back up again, as it cannot pick up Rapiers in general. It cannot pick up the  either.
 * Both Gem of True Sight and Divine Rapier are dropped when a Flying Courier carrying them is killed.

Spell interactions
Couriers are spell immune and ancient units, so that their spell interactions fully apply.

On top of these two, the courier has its own unique type, which prevents certain spells from affecting it. These lists contain only interactions caused by this unit type, ignoring the spell immunity and ancient unit type. This means all spells not listed can affect couriers, but may be prevented by their spell immunity or ancient unit type. This also means spells listed in here would still be unable to affect couriers, even if they pierce spell immunity or are able to affect ancient units.

Couriers are not considered heroes, meaning they are completely unaffected by hero-only spells, just like regular creeps.

The behaves the same as the, with the exception of. They are not triggered by flying units, nor do they take damage.


 * Spells marked with one asterisk (*) are also prevented by spell immunity.
 * Spells marked with two asterisks (**) are also prevented by the ancient unit type.

These abilities have mixed behaviors with couriers: