July 04, 2012 Patch (Test)

{{Patch layout
 * game = test


 * source       = http://dev.dota2.com/showthread.php?t=44468
 * source-title = Update Notes - July 4, 2012


 * source2         = http://dev.dota2.com/showthread.php?t=44543
 * source2-title = Update 2


 * before = June 27, 2012 Patch (Test)
 * after =


 * notes=


 * Added {{Hero icon|Disruptor|16px}} Disruptor and {{Hero icon|Undying|16px}} Undying!
 * Enabled {{Hero icon|Rubick|16px}} Rubick, {{Hero icon|Wisp|16px}} Wisp, and {{Hero icon|Luna|16px}} Luna in Captain's Mode.

GAMEPLAY

 * Bloodseeker
 * Fixed Blood Bath icon.png Blood Bath not properly granting a heal from enemy heroes dying in an AoE.
 * Invoker
 * Fixed DPS burn from Chaos Meteor icon.png Chaos Meteor not stacking per tick.
 * Luna
 * Fixed Eclipse icon.png Eclipse ending if you get Cycloned.
 * Outworld Destroyer
 * Fixed astral indicator to only show for hero and allied team.
 * Rubick
 * Fixed stolen Persuasion not killing stolen creeps when lost.
 * Fixed stolen Relocate icon.png Relocate not teleporting teammates who are linked with a stolen Tether.
 * Fixed Toggleable spells not being stealable.
 * Fixed not getting flying vision or flying height when stealing Firefly icon.png Firefly.
 * Fixed Fade Bolt icon.png Fade Bolt stopping when Rubick dies.
 * Fixed stealing Morph Replicate and Replicate not working correctly.
 * Fixed Invoker's Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode.
 * Fixed Telekinesis land AoE triggering Linken's Sphere.
 * Wisp
 * Fixed Magic Stick interaction with Tether.
 * Overcharge and the two spirit control sub abilities no longer proc magic stick.
 * Spirits no longer don't retain their vision after they explode.
 * Fixed Relocate's return not interrupting other channeling spells (like TP Scroll).
 * Fixed heroes continuing old movement orders after returning with Relocate.
 * Fixed Soul Ring not working with Tether.
 * Warlock
 * Fixed the burn aura from Warlock's Golems so it stacks correctly.
 * Small fix to creep aggro reaction time.

VISUALS

 * Fixes for guardian spirits rendering with pops and such when entering/leaving FoW.
 * Added 'Telekinesis Land' effect marker for Rubick.
 * The game now desaturates when paused.
 * Fixed Wisp voice lipsync getting stuck on with random noise.
 * Fixed ranged display stomping on ambient effects, including Wisp.
 * Fixed Unusual Flying Couriers losing some of their effects when transitioning.
 * Fixed Tether being left behind when enemy teleported into FoW.
 * Changed Guardian Wisp Explosion Effects.
 * Added more obvious Wisp Tether Boundary Effect.

UI

 * When someone buys back, an icon now shows on the top bar for 5 seconds.
 * Tether now shows the amount that it heals it's target.
 * Wisp spirits no longer show up on the minimap.
 * Wisp and his tethered unit move their camera when they Relocate and Relocate back.
 * Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on Necro 1 will actually buy a Necro recipe if the player has a Necro 1 or 2, etc)
 * Fixed shop closing when other players' selections change
 * We now show the Aghanim upgrade info in the ability itself if you're holding the scepter.

AUDIO

 * The Relocate sound stops correctly now.

BOTS

 * Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero.
 * Changed how bots use Glyph, they should no longer use it when their buildings aren't being attacked.
 * Made Crystal Maiden bot even more timid.
 * Bots will temporarily no longer do Roshan.
 * Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers.
 * Fixed bug where bots weren't correctly parsing their roles, which would lead to bad hero picking/randoming.
 * Fixed case were bots could "cheat" and have knowledge of where their target was when blinking.

Update 2

 * Fixed Undying's base armor.
 * Fixed Tombstone HP regeneration.
 * Fixed Wisp portrait movie not drawing.
 * Fixed Thunder Strike not continuing to in the area where it's target dies.
 * Fixed Thunder Strike dispellability.
 * Fixed Glimpse dispellability.
 * Fixed crash when showcasing Alchemist.
 * Fixed Tombstone not clearing the trees before spawning at the targeted point.
 * Fixed Tombstone not spawning zombies around Magic Immune units
 * Fixed Tombstone affecting units in Fog of War.
 * Fixed Tombstone being selectable as a controllable unit.
 * Fixed Tombstone not properly upgrading on the first interal.
 * Fixed zombies being controllable after Berserker's Call ends.
 * Fixed zombies not always getting hasted as the target gets low health.
 * Relocate now provides vision to the target area for both teams along with an ally teleport effect for his team and an enemy teleport effect for his enemies.
 * Fixed being able to target Soul Rip on wards.
 * Fixed Soul Rip not doing HP removal to nearby units
 * Fixed Acid Spray affecting zombies.

Update 3
}}
 * Fixed Decay not damaging illusions
 * Fixed Zombie armor type
 * We now destroying trees every time we cancel motion from tether to prevent wisp from getting stuck.
 * Added a check for the ability to block creep spawns. Now the spirits should correctly provide vision and not block creep spawns.
 * Fixed issue that would cause map locations to be increasingly marked as impassable for bots when timed out on long pathfinds.
 * Re-enabled bots doing Roshan.