Sven/Guide

Carry

 * Sven is currently played as a hard carry, Great Cleave allowing you to shred creep waves and jungle camps quickly alike, making you one of the fastest natural farmers in the game for just 4 skill points. Storm Hammer (especially with the Aghanim upgrade) can position Sven right on top of his targets allowing for big damage output. With this carry play style, you want to get to accelerate your farm while also bringing kill potential.

Support

 * This older and not currently used style revolves around buying a and maxing out Storm Hammer to surprise enemies with your AoE stun. The reason this isn't used anymore revolves around how powerful Sven can be with the newer Aghanim upgrade and items.

General

 * Avoid engagements early on unless you are close to it and can ensure the kill.
 * Don't stay in lane when you get 3 or 4 levels of Great Cleave if being harassed, Sven is a very strong jungler.
 * Saying this, it's important not to jungle to early, creep waves are worth much more than jungle creeps.
 * Two Ranged heroes can easily harass Sven in lane, try to position so they cannot attack you easily.
 * Avoid teleporting to setup ganks, you want to farm your safest jungle and push your lane quickly and stay out of vision as much as possible.


 * Storm Hammer is one of the best stuns in the game, with a large radius to catch several enemies at once.
 * Storm Hammer should be used judiciously, as Sven has very low natural mana.
 * Storm Hammer has a very bright and visible effect, and can be disjointed.
 * Despite its cast range, it may be useful to conserve Storm Hammer until Sven is relatively close or uses . This ensures that enemies do not spread apart during the projectile's travel time, and maximizes Sven's time to land hits on the target.
 * Aghanim Scepter allows Sven to attack the target instantly and not waste any stun duration.


 * Great Cleave is one of the best farming spells in the game.
 * Pushing the lane to go jungle after 8-9 minutes is very normal as Sven.
 * Stacking is very important, as it can accelerate your gold gain by a huge amount, especially on Ancient creeps.
 * Great Cleave grants Sven a surprisingly long reach for a melee hero. It is possible for you to indirectly harass your opponents through the splash damage.


 * While Warcry should always be used before an engagement, its extra speed and other bonuses can also be used to disengage from a losing fight.
 * Warcry's buff is dispellable, so beware of enemy dispels and.


 * Don't get over excited, use this spell in fights when the fight has begun instead of running in to initiate it.
 * God's Strength is the ability that lets a farmed Sven kill heroes in two or three hits.
 * Use God's Strength to clear stacked ancient creeps and farm in general.
 * God's Strength is amazing at taking down towers or barracks to gain map advantage while farming.
 * Because of its long duration, don't hesitate to use it "too early" before a fight. Being jumped without God's Strength active is a huge waste of Sven's potential.
 * God's Strength benefit from items that increase Sven's strength like, not items that increase raw damage.
 * Critical Strike from still increases the damage a lot.
 * Coupled with any item source of lifesteal, hits while God's Strength is active can replenish Sven's health very quickly.

Items
Starting items:
 * gives Sven attributes, and additional regeneration when combined with.
 * supplies early health regeneration to survive the laning stage.
 * gives health restoration as well.
 * helps Sven stay in lane, and allows for an additional Storm Hammer in a pinch.

Early game:
 * helps Sven last hit more efficiently in early game.
 * is needed on all heroes.
 * provides burst health and mana, useful to keep Sven alive and using abilities.

Mid game:
 * is a good choice to consolidate 's functionality and the minor attribute boosts when starting with.
 * give bonuses in attack speed and strength; he can switch to intelligence for more mana to use abilities.
 * allows Sven to maintain his mana pool while farming, since spamming Warcry is common. Another reason is the obvious double hit.
 * is the most important item as it enables Sven to fight like he never could before, putting him on top of his target and attacking automatically on impact.

Late game:
 * is a strong damage item that makes you destroy most heroes in a few hits of God's Strength.
 * is a safe pick up in terms of attack speed and damage bonuses or if they have a hero who might buy evasion or possesses it with a spell.
 * is a strong item in most games whether to survive physical hits or deal more damage to both heroes and buildings.

Situational items:
 * is a greedy but useful item if you are having a good game with good last hits to accelerate your farm.
 * gives Sven reliable critical damage and a useful silence against heroes who can escape if they do not buy an item to purge the debuff.
 * while inferior to Aghanim Scepter, can be great for closing a huge amount of distance in combination with it in the late game or be used to fight much easier as it's a lot cheaper.
 * gives Sven a mix of tankiness and damage while also giving some status resistance for early engagements. Usually you will avoid this item, as you want your more important items like Aghanim's upgrade or Daedalus.
 * gives a good HP boost with status resistance while also giving a useful disarm against some heroes who can fight 1 on 1 with Sven even through his Black King Bar.
 * gives passive status resistance being all to useful to Sven. The active means Sven will lifesteal any damage taken in just a few successful hits.
 * gives good attack speed but you will lose the Echo Sabre effect which is why this item is not very common. Disabling some passive abilities can be very strong, too.
 * is a natural pickup in late game.

Sven/Guia Sven/Руководство 斯温/攻略