Witch Doctor/Sounds

Witch Doctor's attacks

 * Witch Doctor preattack.mp3 Pre attack sound plays during the attack animation.


 * Witch Doctor projectile launch.mp3 Projectile launch sound plays as the attack projectile is released.


 * Witch Doctor projectile impact.mp3 Projectile impact sound plays as the attack projectile successfully hits the target (50% vol).

Death Ward's attacks

 * Death Ward projectile launch.mp3 Projectile launch sound plays as the attack projectile is released.


 * Witch Doctor projectile impact.mp3 Projectile impact sound plays as the attack projectile successfully hits the target at a higher pitch.

Movement

 * Play on each step while moving (40%-50% vol).
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7


 * Play whenever Witch Doctor steps with his staff of the ground (30%-06% vol).
 * Witch Doctor foley1.mp3 Skulls foley 1
 * Witch Doctor foley2.mp3 Skulls foley 2
 * Witch Doctor foley3.mp3 Skulls foley 3

Paralyzing Cask

 * Paralyzing Cask cast.mp3 Cast sound plays on Witch Doctor upon cast (100% vol).
 * Target sound plays on each enemy hit by the cask (100% vol).
 * Paralyzing Cask target1.mp3 Target 1
 * Paralyzing Cask target2.mp3 Target 2
 * Paralyzing Cask.mp3 Full sound example.

Bonkers the Mad
 * Reduces the default cast sounds volume down to 50%.
 * These play together with the default cast sound (100% vol).
 * Bonkers the Mad Paralyzing Cask cast1.wav Cast layer 1
 * Bonkers the Mad Paralyzing Cask cast2.wav Cast layer 2
 * Bonkers the Mad Paralyzing Cask cast3.wav Cast layer 3
 * These replace the default target sounds (100% vol).
 * Bonkers the Mad Paralyzing Cask target1.wav Target 1
 * Bonkers the Mad Paralyzing Cask target2.wav Target 2
 * Bonkers the Mad Paralyzing Cask.wav Full sound example

Voodoo Restoration

 * Voodoo Restoration cast.mp3 Cast sound plays on Witch Doctor upon cast.
 * Voodoo Restoration loop.mp3 Loop sound plays on Witch Doctor upon cast and lasts until it's turned off (60% vol).
 * Voodoo Restoration end.mp3 End sound plays on Witch Doctor upon turning Voodoo Restoration off (50% vol).
 * Voodoo Restoration.mp3 Full sound example.

Maledict

 * Maledict cast.mp3 Cast sound plays on each hit unit upon cast.
 * Maledict fail.mp3 Fail sound plays at the targeted location when hitting no valid targets.
 * Maledict loop.mp3 Loop sound Plays on the target upon cast cast and lasts as long as the debuff does. Audible to the affected units only (60% vol).
 * Maledict tick.mp3 Tick sound plays on each affected target whenever the burst of damage from Maledict happens, overall 3 times over the fully duration.
 * Maledict.mp3 Full sound example.

Death Ward

 * Death Ward.mp3 Cast sound plays on Witch Doctor upon cast and lasts as long as the channeling does.

Other
Taunt: Celebration of Death
 * Play on each step during the taunt (40%-50% vol).
 * Shared footstep hero general1.mp3 Footstep 1
 * Shared footstep hero general2.mp3 Footstep 2
 * Shared footstep hero general3.mp3 Footstep 3
 * Shared footstep hero general4.mp3 Footstep 4
 * Shared footstep hero general5.mp3 Footstep 5
 * Shared footstep hero general6.mp3 Footstep 6
 * Shared footstep hero general7.mp3 Footstep 7
 * Taunt Witch Doctor Celebration of Death.wav Full sound exmaple.