November 03, 2011 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/6696/
 * source-title = 11/3 Update
 * before = 2011-10-27
 * after = 2011-11-04

Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
 * notes =

Heroes

 * Added and !
 * Fixed Firefly being purgeable.
 * Fixed Sticky Napalm working on ancients.
 * Fixed Sticky Napalm not temporarily revealing the area.
 * Fixed Flaming Lasso not ending when Batrider dies.
 * Fixed Holy Persuation not removing buffs from the converted creep
 * Fixed Hand of God working on dead heroes
 * Fixed not attacking his target right after Life Break.
 * Fixed the first tick of Berserker's Blood requiring you to be hurt.
 * Fixed Dual Breath not being targetable on units directly.
 * Kunkka:
 * Fixed X Marks The Spot teleporting you back if you buyback while the spell is still active.
 * Added missing Flail and Stun animations for Kunkka.
 * Fixed Sonic Wave not being targetable on units directly
 * Fixed the Backstab sound sometimes playing when it wasn't proccing.
 * Skeleton King:
 * Fixed loss of vision while reincarnating.
 * Sniper:
 * Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink.
 * Storm Spirit:
 * Fixed an exploit with Ball Lightning that could cause you to kill enemy units from your fountain.
 * Fixed Ball Lightning's stopping a little too early when almost out of mana
 * Zeus:
 * Fixed a bug with spamming Arc Lightning quickly while there is another one still bouncing (only happens for very large amount of units).
 * Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink.
 * Storm Spirit:
 * Fixed an exploit with Ball Lightning that could cause you to kill enemy units from your fountain.
 * Fixed Ball Lightning's stopping a little too early when almost out of mana
 * Zeus:
 * Fixed a bug with spamming Arc Lightning quickly while there is another one still bouncing (only happens for very large amount of units).

Gameplay

 * Enabled Huskar,  Batrider and  Jakiro for Captain's Mode
 * Massive server performance improvements.
 * Fixed vision range on Siege units.
 * Fixed bounty values on Siege units.
 * Added Legacy keys for new heroes
 * Fixed attack damage for Centaur Outrunner
 * Fixed limited life units (like Necronomicon units) having dramatically more duration when converted by Helm of the Dominator.
 * Fixed backdoor protection turning off when dominated units are nearby
 * Fixed legacy keys not working properly for a few of the recent heroes
 * Only allow one commendation/report per person.

UI

 * Added a separate matchmaking pool for players who have repeatedly left games. Note: Any party that contains a player matchmaking in this pool will cause the entire party to matchmake in this pool.
 * Fixed Captain's Mode pick timer getting reset during the 2 hero pick phases once a player does the first selection.
 * Fixed Captain's Mode random (when out of time) being able to selected heroes not enabled for CM.
 * Added two spectator hotkeys for controlling the replay speed (and =).
 * Double-hitting the "select all other units" hotkey will now add your hero to your selection
 * Game lobby leaders can now kick players out of the lobby.
 * You will now be notified when you are kicked from a game lobby or party.

Bots
}}
 * Made bots a bit more wary of taking damage when defending a teammate.
 * Bots will no longer back off as much when defending the Ancient or Barracks.
 * Made bots (and particularly carries) want to farm a bit more mid-game.
 * Fixed bug where bots were considering dead enemies in their Push Tower desire.
 * Decreased the bots' desire to go back to base to retrieve cheap non-TP items.
 * Increased the bots' desire to visit the secret shop as they accumulate gold.