Oracle/Guide

Core: Middle
Not commonly seen, but is a rather strong mid hero. allows Oracle to easily attain last hits or facilitate in denying creeps. along with Oracle's rather high BAT allows him to trade hits efficiently. If ganked, a timed will negate a lot of magical damage and allows Oracle to heal himself up with. After attaining his required levels, he can easily gank and get kills with his strong nukes, especially with the and  combination. allows Oracle save a ganked teammate or dive for kills.

Oracle has no strong AoE abilities so he cannot flashfarm effectively if he happens to be behind in networth and levels.

Ability Builds

 * If there are vital spells to purge (e.g. ) or getting a strong and  combination is important, more points should be invested in .* If the enemy has strong physical attack carries or relies heavily on spell damage, more points should be invested into . Having more points in  allows Oracle to get the spell off a lot easier with the increased range as well and a longer duration.

General
Position yourself well, especially if you are playing Oracle as a support. A well timed on an ally getting initiated upon can change the outcome of the fight.