Version 6.81

General

 * Roshan base armor increased by 1
 * Attack Speed now always continually adjusts based on the latest modifications applied to the unit
 * This makes it so heavy attack speed slows don't linger into the next attack even after their duration has expired (most impactful with abilities like and )
 * Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
 * Random Draft hero selection pool increased from 22 to 24
 * Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
 * Captain's Draft hero bans increased from 4 to 6
 * is no longer available in Ability Draft

Heroes

 * now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active
 * Heroes within a range of 900 of Abaddon will have their damage redirected


 * attack speed reduction increased from -15 to -20


 * 's area of effect increased from 450 to 500


 * now uses Pseudo Random chance
 * This reduces the chances that a very unlucky or lucky streak of procs occurs


 * mana cost increased from 150 to 225


 * Base damage increased by 4


 * cast point improved from 0.6 to 0.4
 * can no longer be dispelled
 * Using abilities like or  will not remove the Silence


 * cast range increased from 900/1050/1200 to 1200


 * If you have not attacked for 10 seconds, your next attack will always activate a critical hit
 * If you have not been attacked for 10 seconds, will cause you to evade the next attack
 * This mechanic carries over to your Fire spirit when it has the passive via


 * no longer has unique values for the first movement speed stack
 * First stack bonus was 5/7/10% movement speed. It now does the same as all stacks.
 * movement speed stack bonus increased from 1/2/3% to 3/4/5%


 * Spiderling's damage per second increased from 4 to 8
 * 's free pathing no longer deactivates when enemy has vision on Broodmother
 * 's free pathing is now disabled for 3 seconds when Broodmother takes damage
 * Uses the same damage source rules as Blink Dagger
 * lifesteal increased from 40/60/80% to 60/80/100%


 * mana cost increased from 85/100/115/130 to 130


 * now has a 50% chance to create one extra illusion when cast


 * cooldown reduced from 14 to 14/13/12/11


 * cooldown reduced from 45 to 45/40/35


 * no longer causes a ministun
 * This only removes the instant ministun at the start. The debuff will still stun the targer when the poison sets in at level 4


 * cooldown reduced from 14 to 14/13/12/11


 * damage no longer ignores magic shields
 * Applies to shields such as the barrier from Pipe of Insight


 * knockback duration increased from 0.2 to 0.5


 * recharge time reduced from 35 to 30


 * Creeps no longer try to path around ; they will wait for it to disappear
 * no longer ignores units that are invisible or in Fog of War


 * mana cost reduced from 100/115/130/145 to 100
 * physical and magical damage increased from 80 to 80/85/90/95 each


 * duration reduced from 2/2/3/3 to 1/2/2/3
 * Total damage is still 80/120/240/300
 * bonus damage reduced from 30/60/90/120 to 20/40/60/80


 * slow duration increased from 3 to 4


 * area of effect increased from 400 to 600


 * Base agility increased from 21 to 23
 * Turn rate improved from 0.5 to 1


 * now hits invisible units
 * hits required to destroy increased from 3 to 3/3/4/5


 * is no longer a Unique Attack Modifier


 * slow no longer affects magic immune enemies
 * delay increased from 2.6 to 2.9


 * range increased by 50
 * level 4 cooldown reduced from 5 to 4
 * duration increased from 7 to 14
 * range increased from 1350 to 1800
 * Unupgraded is still 900


 * Base attack time improved from 1.6 to 1.5


 * Added upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and  heals allies for 75% of the damage values


 * area of effect increased from 215 to 225
 * can now last twice as long on allied heroes
 * allied buff duration increased from 8 to 10
 * Added AoE indicator for allies


 * bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
 * per creep is still 14/16/18/20
 * area of effect increased from 315 to 330
 * base damage rescaled from 50/100/150/200 to 60/100/140/180
 * now uses Pseudo Random chance
 * This reduces the chances that a very unlucky or lucky streak of procs occurs


 * now slows its targets by 75% for 0.5 seconds


 * can now be cast on buildings
 * no longer has a bounce limit


 * Attack range increased from 650 to 670
 * damage goes through magic immunity
 * Damage can still be reduced by normal spell resistance


 * cooldown reduced from 30/25/20/15 to 30/24/18/12


 * Spirit Bear health regeneration increased from 2 to 2/3/4/5


 * Base agility reduced from 22 to 18


 * no longer provides 100/200/300 bonus health


 * Removed maximum target limit
 * range increased from 600/800/1000/1200 to 750/900/1050/1200


 * reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
 * no longer requires Fog of War vision to bounce
 * damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5


 * Base movement speed increased from 305 to 315


 * vision reduced from 800 to 650


 * illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
 * area of effect reduced from 350 to 320
 * negative armor no longer goes through magic immunity


 * area of effect increased from 1000 to 1200
 * now adds +30% duration to the respawn timer


 * now also affects the vision of buildings


 * cooldown increased from 11 to 13
 * can no longer be blocked by Linken's Sphere


 * Base armor increased by 1
 * Cast animation improved from 0.56 to 0.45


 * area of effect increased from 225 to 240
 * no longer removes positive buffs from allies
 * That means that Repel no longer removes
 * duration increased from 5/6/7 to 6/7/8
 * duration increased from 5/6/7 to 8/9/10


 * cooldown reduced from 8 to 6
 * evasion chance increased from 20/25/30/40 to 20/30/40/50


 * cast point extended from 0.01 to 0.2
 * damage reduced from 15/35/55/75 to 10/30/50/70
 * health cost increased from 15% to 20%


 * mana cost reduced from 100 to 60
 * duration increased from 25 to 30


 * cooldown reduced from 20/16/12/8 to 16/12/8/4
 * cast range increased from 400 to 435


 * Strength gain increased from 1.7 to 2.3
 * slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2


 * now works when attacking allied units


 * Added upgrade:  cooldown replaced with two charges that have a 40 second replenish time


 * ' secondary debuff now affects magic immune units


 * Agility growth increased from 2.1 to 3
 * cooldown reduced from 20/18/16/14 to 20/16/12/8


 * Base movement speed increased from 315 to 325
 * damage increased from 50/100/150/200 to 60/120/180/240


 * Fixed Sniper's acquisition range not matching his maximum attack range
 * This affects his ability to auto attack units at his maximum range


 * cast range increased from 400/550/700 to 700
 * range increased from 550/700/850 to 850
 * cooldown rebalanced from 75 to 80/70/60


 * Base damage increased by 6


 * sub-ability now has the same cast point as the ability on the trap itself
 * Previously the sub-ability and the ability on the trap had different cast behaviors (both zero now). If you cast it with your hero it would take longer.


 * Strength gain reduced from 1.9 to 1.4
 * slow no longer persists through magic immunity
 * duration rebalanced from 5 to 2.5/3.5/4.5/5.5


 * damage reduction increased from 40 to 60%
 * now works on Ancient creeps
 * Still does not affect Roshan


 * is no longer blocked by Ethereal


 * stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75


 * cast point improved from 0.2 to 0


 * Reworked into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.
 * You can now load an ally into your snowball within 400 range by right clicking on them
 * moves 75 MS faster for each allied hero inside it
 * deals 20/30/40/50 extra damage for each additional hero in it


 * area of effect increased from 975 to 1300
 * Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
 * Zombies no longer give any experience or gold
 * Down from 25 experience and 5-7 gold
 * Bounty increased from 70/90/110/130 to 75/100/125/150
 * 's Plague Aura now affects magic immune units


 * is no longer a Unique Attack Modifier


 * When Vengeful Spirit is slain, her killer is inflicted with a negative, which decreases the damage of her killer and their nearby allies, until she revives
 * The damage reduction is based on Vengeful Spirits's Vengeance Aura level, and has a 900 range area of effect around Vengeful Spirit's killer


 * cooldown increased from 10 to 16/14/12/10


 * duration increased from 9 to 11
 * cooldown reduced from 50 to 50/46/42/38


 * Activating now disjoints incoming attack projectiles
 * damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs


 * cooldown reduced from 35 to 20
 * base attack time improved from 0.25 to 0.22


 * damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
 * Base armor reduced by 1


 * cast point improved from 0.4 to 0.2
 * True Sight range reduced from 900 to 750
 * flying vision range reduced from 1000 to 750
 * can now be cast on the ground, affecting the closest enemy hero in a 250 range

Items

 * Ground Courier respawn time reduced from 180 seconds to 140 seconds


 * Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge


 * Mana regeneration from 100 over 30 seconds to 135 over 40 seconds


 * Cyclone now deals 50 damage to enemy units when they land
 * You can now cast Cyclone on yourself while you are magic immune


 * Mirror Image now resets the current attack and spell targeting priority
 * Also affects other image shuffle based spells like 's and 's


 * Chain Lightning damage reduced from 160 to 150
 * Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
 * Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing
 * This affects and Mjollnir and makes them more reliable when they proc in sequence


 * Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
 * Necronomicon units XP bounty increased from 59 to 100/150/200

and
 * Sharing wards with allies now requires a Control key override.
 * If you hold down Control, using a ward will only target heroes. If you do not, you may only target the ground
 * Wards can no longer be placed in the fountain areas


 * Pipe health regeneration reduced from 11 to 8
 * Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
 * Pipe's active buff is no longer dispellable


 * Cripple ability cooldown reduced from 12 to 10


 * Hexed units' base movement speed increased from 100 to 140
 * This only affects Scythe of Vyse


 * Fade no longer requires the target to remain stationary
 * Invisibility still requires the target to remain stationary


 * Shadow Walk duration increased from 12 to 14


 * Added an option to require a halt command to in order to cancel a Town Portal Scroll