Windranger

Lyralei the Windranger is a ranged intelligence hero that uses powerful abilities in conjunction with her physical attack to take down enemies. Despite being an intelligence Hero, Windranger's playstyle resembles that of an agility Hero, due in large part to her skill set. Windranger is most often played as an offlane solo due to her escape, long range harass, and farm capability; however, she is quite versatile and can be fielded as a midlaner, roamer, lane support, or even a carry, if the game calls for it. She is famous for her immense utility and versatility.

Tips

 * If you must solo a lane, take Windrun first. This will give you a reliable escape if you are being ganked early.
 * should always be maxed first, as it is a very powerful nuke early. One point in both and  is usually sufficient. Remember that Powershot damages invisible heroes, so if you know where they are do not hesitate to use it. Late-game, Powershot can be used as an exploratory long-range spell.
 * Powershot can be used to farm the inner large and medium neutral creep camps simultaneously and can also be used to stack them from afar. Consider building an so you can spam your nuke for quick farming while negating your ultimate's damage reduction.
 * is very strong on Windranger. Consider getting it on her after your upgraded boots, provided no one else can get it at a similar time. Remember, Mekansm is better the earlier it's gotten.
 * Getting either a and/or a  is practically a necessity on Windranger, as she is an entirely positioning-based hero.
 * is an excellent alternative to Force Staff, recommended for advanced users. Defensively, Windrun synergizes well with Blink Dagger to allow Windranger to escape extremely bad situations, which in turn allows her to split push much more effectively without fear of getting caught. Offensively, Blink Dagger will allow Windranger to land 2-hero Shackleshots on demand and chase down fleeing targets with Windrun. Lastly, Blink Dagger can be used in the middle of a teamfight to improve Windranger's position and allow her to attack from a position of strength, since she will benefit from having the space to work with. Particularly recommended against heroes who counter Force Staff, or if you feel that you need to avoid getting caught altogether e.g. Slark's Pounce, Faceless Void's Chronosphere. Bear in mind that Blink has a significantly shorter cooldown than Force Staff, which therefore allows her to use Blink much more aggressively and positionally than Force Staff would.
 * 's mini-stun is extremely useful for interrupting channeled spells, such as Bane's and Pudge's ultimates.
 * Early-game, unless circumstances are unusual, always save enough mana to Windrun when you are in dangerous territory.
 * Due to the rework of, it might be useful to level it early, as it is now more useful in teamfights, allowing you to focus down the enemy carry or get an exposed early tower.
 * Despite being an escape mechanism, is potentially a very powerful offensive spell, as it allows complete evasion for six seconds at level four giving you a chance to effectively trade hits with an enemy especially by using Focus Fire in conjunction.
 * Building an with a powerful attack modifier can shift Windranger's role from supportive chaser/nuker to that of a semi-carry, as it will allow her to scale. However, building a scepter without an attack modifier is not very useful, and Windranger can function very well with attack modifiers even without building a scepter. Build an attack modifier first, then choose whether or not to build scepter.
 * As a Mid or Offlane Windranger, is an excellent item on Windranger provided you can get it early enough, as it serves multiple purposes while shifting her role into that of a damage dealing ganker. It provides an excellent attack modifier for Focus Fire, greatly increasing both her single-target and AOE damage, and also does not prevent Windranger from using another Unique Attack Modifier (e.g., ). Maelstrom greatly increases her pushing and depush power, as she is able to clear large waves quickly and efficiently with Powershot and Maelstrom procs. It acts as a farm accelerator, meaning that she will be able to farm more expensive items more quickly. The damage increase is very significant, allowing you to burst most heroes from 100 to 0 within the duration of a Shackleshot when you first buy Maelstrom. The powerful attack modifier leads into Aghanim's Scepter due to the increased farm rate and kill potential, while the increased damage and reduced cooldown vastly improves Windranger's sustained damage in teamfights, ganks and while pushing towers. Do not get Maelstrom if you cannot get it early enough, as its damage does fall off, and getting it late often will be at the cost of a late mobility item or generally low farm.
 * If you have the time, getting a again increase your damage from 120 (80 after reduction) to a whopping 150 (112 after reduction) magical damage to 8 targets instead of 5. This increases your ability to farm AND fight by another large margin and makes your presence in teamfights even more powerful, as you are almost guaranteed to affect every enemy hero from the Chain Lightning proc - like  with her Moon Glaive, Mjollnir can clear the involved creep waves to get everyone affected. Furthermore, the added attack speed means that you can still fight with your own auto-attacks more efficiently when Focus Fire is off cooldown due to the added attack speed. However, getting Mjollnir is equivalent to  getting  - you must get it as early as possible as it becomes less effective later in the game.

Trivia

 * In DotA, Windranger was known as Alleria, the Windrunner. Alleria Windrunner is a character from the Warcraft universe. In the November 21, 2013 update, her name was changed to "Windranger", likely to avoid copyright issues with Blizzard.
 * Windranger's current name, Lyralei, is a partial anagram of Alleria (one of the A's was replaced with the Y).