Version 7.35

General

 * Neutral Creeps bounty decreased by 2 across the board.


 * Neutral Creeps are no longer affected by Mines, Graveyard, Statue and Well buffs.


 * Super Creeps and Mega Creeps attack damage increased by 5.


 * Courier Health is replaced with attacks to kill. Courier dies after 1 melee hero attack, 2 ranged hero attacks or 6 creep/tower attacks.


 * Courier can no longer be healed and they can't regenerate health, except in the fountain.


 * Fountain now deals 25% splash damage in a 250 radius around the target.


 * Added Watchers in the Mines and Well areas.


 * Teleport times to Outposts in the Radiant and Dire jungles decreased from 6s to 4s.


 * Using Twin Gates now costs 75 mana.


 * Units without mana can use Twin Gates for free.


 * Tormentor can now no longer have less than 0 armor.


 * Tormentor now has a new ability: "The Shining". Deals 30 damage per second on 0.2s intervals (6 damage per tick) distributing it evenly among all units within 1200 range.


 * Added new Roshan ability Roar of Retribution. If attacked by the team that last killed him, Roshan will release a roar that is heard globally, damages all units in 900 AoE and applies a debuff on them that increases incoming damage by 25%. Triggers when Roshan's health drops below 80%. Damage: 50. Damage Bonus per Minute: 10. Debuff Duration: 8s. Cooldown: 20s.


 * Added a new Roshan drop: Roshan's Banner. It creates a banner anywhere on the map that buffs allied lane creeps for 45s once they walk in a 750 radius, increasing their health by 75% and damage by 50%. Banner lasts for 5 minutes or it can be destroyed with 6 hero attacks (creep attacks count as 1/4th of a hero attack). Item is consumed on use. Placing the banner informs an enemy team about its location. Multiple banners do not stack. Bounty on kill: 200g.


 * Starting from the second death, Roshan drops Cheese when killed on the Radiant side and Roshan's Banner when killed on the Dire side.


 * Starting with the third death, Roshan now drops Refresher Shard on the Radiant side and Aghanim's Blessing on the Dire side.


 * Double Damage Rune renamed to Amplify Damage Rune. Base damage bonus decreased from 100% to 80%. Now also provides +15% Spell Amplification.


 * Invisibility Rune now grants 25% damage reduction while invisible +5% for each full rune cycle.


 * Haste Rune now lasts for 22s +3s for each rune cycle.


 * Arcane Rune Cooldown Reduction decreased from 30% to 25%.


 * Regeneration Rune is no longer disabled by taking damage, instead it lowers the regen rate to 1% HP/MP per second.


 * Removed a tree on the area on top of Dire's Tier 2 Mid tower.


 * Removed a tree on the area on top of Radiant's Tier 1 Mid tower.


 * Removed a tree next to the Medium Neutral camp on top of Dire's Tier 1 Top tower.


 * Removed a tree on the path below Radiant's Tier 2 Bottom tower.


 * Added support for a new bonus: AoE Radius.


 * Affects Areas of Effect, increasing width and radius of spells. Does not affect lengths and ranges that are already increased by Aether Lens. Also ignores auras and passive aura-like components of some active spells (i.e. Urn's soul gathering radius and Silencer's INT steal range).


 * Currently this effect is provided only by Bloodstone.


 * Fixed longstanding and game-breaking bug where the chance for hero melee damage block was 49% instead of 50%.


 * Fixed Lotus Pool lotuses not spawning at the exact minute mark.

Items

 * Now is a basic Secret Shop item. Cost:.
 * Provides +12 Health Regen.


 * New basic Secret Shop item. Cost:.
 * Provides +6 Mana Regen.


 * Requires,   and a recipe . Total cost:.
 * Provides +50 Damage, +200 Health, +200 Mana and +8 All Attributes.
 * Passive: . 30% chance to deal 160% critical damage on attacks.
 * Passive: . The spell is similar to Phylactery's passive, but bonus damage is rescaled from flat 100 to 100 + 75% of your attack damage.


 * Requires  and  . Total cost:.
 * Provides +45 Intelligence, +40 Attack Speed, +8 Armor and +300 Attack Projectile Speed.
 * Passive: . All your attacks apply a -20% Magic Resistance debuff on enemies for 4s.
 * Passive: . The spell is similar to Witch Blade's passive, but Intelligence Multiplier is increased from 0.75x to 1x and Cooldown is decreased from 9s to 7s.


 * Cost decreased from to.
 * : damage decreased from 70 to 60.


 * Item removed from the game.


 * Item moved from the Secret Shop to the  Miscellaneous category in the  Main Shop.


 * Cost increased from to.
 * All Attributes bonus increased from +10 to +15.


 * Item moved from the Secret Shop to the  Miscellaneous category in the  Main Shop.


 * Recipe changed. Now requires,   and a recipe . Total cost unchanged.
 * No longer provides +250 Mana.
 * Now also provides +0.75 Mana Regen.
 * Now has a passive: . +1 Mana Regen to all allied units within 1200 radius.
 * No longer disassemblable at any time.


 * Now also provides +75 AoE increase.


 * Recipe changed. Now requires,  ,   and a recipe . Total cost increased from  to.
 * Intelligence bonus decreased from +32 to +15. Mana Regen bonus decreased from +5 to +3. Damage bonus decreased from +35 to +10.
 * Health Regen bonus increased from +6.25 to +6.5. Attack Speed bonus increased from +60 to +100.
 * No longer provides +25% Magic Resistance.
 * No longer grants.
 * Now also provides . Effect is similar, but the piercing chance is increased from 30% to 40%.
 * : now also causes all attacks against the target to deal 60 bonus magical damage.


 * Recipe changed. Now requires  instead of  . Total cost increased from  to.
 * No longer provides +30 Attack Speed.
 * Now also provides +20% Base Attack Speed (Note: affects only the base Attack Speed and gained from Agility attribute. Does not affect Attack Speed bonuses from buffs and items).


 * Recipe changed. Now requires,   and a recipe . Total cost increased from  to.


 * Recipe cost decreased from to . Total cost unchanged.


 * Recipe changed. Now requires,   and a recipe . Total cost unchanged.
 * No longer grants +45 Damage.
 * Agility bonus increased from +20 to +40.
 * : duration increased from 4s to 5s.


 * Now also provides +25% Spell Amplification.


 * Recipe changed. Now requires,   and  . Total cost increased from  to.
 * No longer provides neither +10 Intelligence nor +10 Attack Speed.
 * Damage bonus increased from +15 to +20.
 * Strength bonus increased from +13 to +15.
 * : cooldown decreased from 6s to 5s.


 * Recipe changed. Now requires,  ,   and recipe . Total cost increased from  to.
 * No longer provides +7 Health Regen.
 * Now also provides +300 Health.
 * Magic Resistance bonus decreased from +35% to +25%.
 * : Percentage of Damage as mana restored rescaled from 30% after reductions to 20% before reductions.
 * Now has an additional passive: . For every 300 magical damage equipped hero receives, it gains a stack up to a maximum of 6. Each stack increases Eternal Shroud's base magic resistance by 4% and lasts for 8s. Stack duration is independent from each other.


 * Recipe changed. Now requires,   and a recipe . Total cost increased from  to.
 * No longer provides any of -based bonuses.
 * Now provides +8 All Attributes, +300 Mana, +3 Mana Regen and +250 Cast Range.


 * Recipe changed. Now requires,   and a recipe.
 * Attack Speed reduction rescaled from 30/60 to 10%/20%.


 * Recipe cost decreased from to . Total cost unchanged.
 * Now also provides +30 Attack Speed (from the updated ).


 * No longer provides +250 Mana.
 * Now provides +1.5 Mana Regen.
 * : now also grants +1.5 Mana Regen to allies and +5 to allies below 25% Health.


 * Total cost increased from to.
 * No longer provides +10 Attack Speed.
 * Damage bonus increased from +15 to +25.
 * Strength bonus increased from +20 to +25.
 * Intelligence bonus decreased from +16 to +10.
 * : cooldown decreased from 6s to 5s.


 * Recipe changed. Now requires,   and a recipe . Total cost unchanged.
 * No longer grants +250 Health.


 * Recipe changed. Now requires,   and a recipe . Total cost decreased from  to.
 * All Attributes bonus increased from +7 to +21.
 * No longer grants.


 * Recipe changed. Now requires,   and a recipe . Total cost decreased from  to.
 * No longer grants.
 * All Attributes bonus decreased from +10 to +9.
 * Health/Mana Restored per charge increased from 15 to 17.
 * Base Charge Restore Time decreased from 10s to 8s.
 * Base Charge Restore Time decreased from 10s to 8s.


 * Recipe changed. Now requires,   and a recipe . Total cost increased from  to.
 * No longer provides +10 Damage.


 * Recipe changed. Now also requires . Total cost increased from  to.
 * Now also provides +25 Attack Speed.
 * Damage bonus increased from +24 to +25.
 * : damage decreased from 135 to 120.


 * Total cost increased from to  (due to  changes).
 * Attack Speed bonus increased from +20 to +45.
 * No longer provides +20 Damage.
 * : debuff now also deals 20 damage per second.


 * Recipe changed. Now requires,   and a recipe . Total cost unchanged.


 * Recipe changed. Now requires  and  . Total cost increased from  to.
 * No longer provides +10 Attack Speed.
 * Damage bonus increased from +10 to +20.


 * Item removed from the game.


 * Recipe changed. Now requires,   and a recipe . Total cost increased from  to.
 * No longer provides neither +6.5 Health Regen nor +2.5 Mana Regen.
 * Intelligence bonus increased from +8 to +24.
 * Agility and Strength bonuses decreased from +8 to +6.
 * Now also provides +10% Spell Amplification, +24% Lifesteal Spell Amplification and +75% Mana Regen Amplification.
 * Damage Over Time for both Units and Buildings decreased from 60 to 50.
 * Building Impact Damage decreased from 95 to 90.
 * Unit Impact Damage decreased from 150 to 130.
 * Unit Impact Damage decreased from 150 to 130.


 * Recipe cost decreased from to . Total cost unchanged.
 * Attack Speed bonus increased from +70 to +90.


 * Recipe cost increased from to . Total cost unchanged.


 * Recipe changed. Now requires,   and  . Total cost increased from  to.
 * Attack Speed bonus increased from +10 to +35.
 * No longer provides +15 Damage.


 * Recipe changed. Now requires  and  . Total cost increased from  to.
 * Mana Regen bonus increased from +5 to +6.


 * Recipe changed. Now requires,   and  . Total cost decreased from  to.
 * Provides +3 Armor and +25 Attack Speed.
 * Passive: . Attacks on enemies apply a debuff that deals 5 damage per second, slows enemies by 13/4% if the equipped hero is melee/ranged and decreases health they gain from healing, regeneration, lifesteal and spell lifesteal by 20%. Duration: 3s. Damage over time affects buildings.


 * Recipe changed. Now requires,   and a recipe . Total cost unchanged.
 * Mana Regen bonus increased from +2.5 to +3.5.


 * Recipe changed. Now requires,  ,   and a recipe . Total cost unchanged.
 * No longer provides +2.5 Mana Regen.
 * Now also provides +250 Mana.


 * Recipe changed. Now requires a recipe instead of a  . Total cost increased from  to.
 * No longer provides +0.7 Mana Regen.


 * Recipe changed. Now requires,  ,   and a recipe . Total cost increased from  to.
 * Health Regen bonus increased from +6 to +14.


 * Recipe changed. Now requires,  ,   and a recipe . Total cost unchanged.
 * Health Regen bonus increased from +12 to +18.
 * Mana Regen bonus increased from +6 to +8.
 * Damage bonus decreased from +20 to +10.


 * Recipe changed. Now requires,   and a recipe . Total cost decreased from  to.
 * Provides +70 Damage and +20% Spell Lifesteal.
 * Toggle: . Activate to make your attacks cost 75 mana and deal magical damage. Allows to hit Ethereal units.


 * Recipe changed. Now requires,   and a recipe . Total cost decreased from  to.
 * No longer provides neither +10 Strength nor +10 Agility.
 * Intelligence bonus decreased from +35 to +30.


 * Recipe changed. Now requires,   and a recipe . Total cost decreased from  to.
 * Now also provides +8 Strength, +8 Agility and +8 Health Regen.
 * Intelligence bonus decreased from +30 to +8.
 * Armor bonus increased from +15 to +20.
 * Now also causes enemies to take 15% more damage from spells for 16s.
 * Mana cost decreased from 100 to 75.
 * Mana cost decreased from 100 to 75.


 * Recipe changed. Now requires,   and a recipe . Total cost unchanged.
 * Damage bonus increased from +52 to +60.
 * No longer provides critical hits neither passively nor from Shadow Walk.
 * Bonus damage increased from 175 to 300.
 * Break duration increased from 4s to 5s.
 * Break duration increased from 4s to 5s.


 * Recipe changed. Now requires,  ,   and a recipe . Total cost increased from  to.
 * No longer provides +1.75 Mana Regen.
 * Now also provides +200 Health and +300 Mana.
 * Now additionally grants a 400 HP barrier. Can be applied on self but does not grant bonus armor in that case.
 * Can no longer be cast on enemies.
 * Can no longer be cast on enemies.


 * Recipe changed. Now requires,   and a recipe . Total cost increased from  to.
 * Now also provides +5 Health Regen and +6 Armor.
 * Spell Damage Amplification decreased from +18% to +10%.
 * Now untargetable, applying a debuff to all enemies within 900 radius from caster.
 * Now untargetable, applying a debuff to all enemies within 900 radius from caster.


 * Recipe changed. Now requires,   and a recipe . Total cost increased from  to.
 * Attack Speed bonus increased from +35 to +40.
 * Now provides +1.5 Mana Regen.

Neutral Items

 * New Item.
 * New Tier 1 Neutral item.
 * Provides +5 Health Regen.
 * Passive: . Grants a 100 HP barrier. The barrier fully restores after not receiving any damage for 5 seconds.


 * Returning Reworked Item.
 * Reworked Tier 1 Neutral item.
 * Provides +50 Health and +50 Mana.
 * Active: . Consumes all charges of Jelly and grants a target allied unit a buff that provides +2 Health Regen and +1 Mana Regen per charge for 10s. If the target takes damage from Roshan or an enemy hero, the effect is lost. Max Charges: 10. Charge Restore Time: 8s. Cooldown: 12s.


 * Item cycled out.


 * New Item.
 * New Tier 2 Neutral item.
 * Provides +10% Movement Speed.
 * Passive: . Provides wearer with +6 Health Regen during the day and +3 Mana Regen during the night. If the wearer is not within 200 radius of a tree, these bonuses are doubled.
 * Active: . Produces a flash of light that destroys trees in a 325 radius around the wearer. Cooldown: 30s.


 * New Item.
 * New Tier 2 Neutral item.
 * Provides +150 Mana.
 * Passive: . Grants +10% spell damage but decreases the wearer's daytime vision by 15%.


 * Item cycled out.


 * New Item.
 * New Tier 3 Neutral item.
 * Provides +5 Health Regen and +2.5 Mana Regen.
 * Toggle: . Converts 20% of your Max Health to Max Mana, or convert 20% of your Max Mana to Max Health. Cooldown: 5s.


 * New Item.
 * New Tier 3 Neutral item.
 * Provides +35 Damage.
 * Passive: . The wearer takes 8% more damage from all sources.
 * Passive: . Wearer's attacks apply a debuff on enemy targets that increases all damage taken by them by 12%. Debuff duration: 5s. Only one enemy can have this debuff at the same time.


 * Returning Reworked Item.
 * Returning Tier 3 Neutral item.
 * Armor bonus decreased from 12 to 6.
 * No longer decreases Attack Speed by 35.
 * Active: . Increases armor by an additional 12 at the cost of -30 movement speed. Duration: 8s. Cooldown: 12s.


 * Item cycled out.


 * Item cycled out.


 * New Item.
 * New Tier 4 Neutral item.
 * Provides +50 Damage.
 * Passive: . Grants additional +50 damage if the wearer is within 2000 range from an Ancient.


 * New Item.
 * New Tier 4 Neutral item.
 * Provides +25% Evasion and +30 Movement Speed.
 * Passive: . When below 30% health, wearer gains flying movement (not flying vision).


 * New Item.
 * New Tier 4 Neutral item.
 * Provides +12 Armor.
 * Passive: . After taking 180 damage from any source, the wearer fires a projectile at up to 2 random nearby enemies, within a 600 radius, prioritizing heroes, that deal 125 physical damage and slow the targets' movement and attack speed by 100% for 0.2s.


 * Item cycled out.


 * Item cycled out.


 * New Item.
 * New Tier 5 Neutral item.
 * Provides +95% Magic Resistance.
 * Passive: . Wearer's Max Health is set to 1500 and can't be altered by other effects or attributes.


 * Returning Item.
 * Now is a Tier 5 Neutral item.
 * Rejuvenate Heal increased from 300 to 1000.


 * Item cycled out.


 * Item cycled out.

Heroes

 * Base Armor increased by 1.
 * Now deals 30/40/50/60 damage per second to the target when it procs for the duration of the curse. Damage interval: 0.5s. Damage to buildings is reduced by 70%.
 * Talents
 * Level 10 Talent +7 Strength replaced with Aphotic Shield provides +15 HP Regen.
 * Level 15 Talent +55 Damage replaced with +80 Curse of Avernus DPS.
 * Level 15 Talent +55 Damage replaced with +80 Curse of Avernus DPS.


 * Mana Cost decreased from 120 to 110.
 * Debuff Duration increased from 3.5s to 4s.
 * Debuff Duration increased from 3.5s to 4s.
 * Debuff Duration increased from 3.5s to 4s.


 * Talents
 * Level 20 Talent +4s Ice Vortex Duration replaced with +5s Ice Blast Frostbitten Duration.


 * Talents
 * Level 15 Talent Max Mana Mana Burn increased from +0.6% to +1%.
 * Level 20 Talent Mana Void Damage Multiplier increased from +0.15 to +0.2.


 * Talents
 * Level 15 Talent Magnetic Field Attack Speed/Bonus Damage decreased from +25 to +20.
 * Level 25 Talent Tempest Double Duration decreased from +12s to +10s.


 * Base Armor increased by 1.
 * Bonus Armor decreased from 25 to 16/19/22/25.
 * Temporary boost on kill no longer provides +20/30/40 Attack Speed.
 * Temporary boost on kill now provides +20/25/30 Armor.
 * Talents
 * Level 10 Talent +10 Berserker's Call Armor replaced with +4s Culling Blade Speed Bonus Duration.
 * Talents
 * Level 10 Talent +10 Berserker's Call Armor replaced with +4s Culling Blade Speed Bonus Duration.


 * Heal/Damage increased from 75/150/225/300 to 90/160/230/300.
 * Mana Cost rescaled from 100/120/140/160 to 120/130/140/150.
 * Aghanim's Shard now also decreases cooldown by 3s.
 * Cast Range increased from 425/500/575/650 to 500/550/600/650.
 * Cast Range increased from 425/500/575/650 to 500/550/600/650.
 * Cast Range increased from 425/500/575/650 to 500/550/600/650.


 * Movement Slow increased from 10/15/20/25% to 15/20/25/30%.
 * Projectile Speed increased from 1200 to 1400.
 * Cooldown decreased from 52/46/40/34s to 45/40/35/30s.
 * Added AoE indicator for secondary grab targets with Aghanim's Scepter.
 * Cooldown decreased from 52/46/40/34s to 45/40/35/30s.
 * Added AoE indicator for secondary grab targets with Aghanim's Scepter.
 * Added AoE indicator for secondary grab targets with Aghanim's Scepter.


 * Base Damage increased by 2.
 * Agility gain increased from 1.4 to 1.6.
 * Talents
 * Level 20 Talent +35 Boar Attack Damage replaced with +30 Boar and Hawk Damage.


 * Max Health Damage per second decreased from 1.8% to 1.5%.
 * Aghanim's Shard Damage/Lifesteal rescaled from 1.8% of target's Max HP to flat 30 pure damage/heal.
 * Damage type changed from Pure to Magical.
 * Damage increased from 90/140/190/240 to 110/180/250/320.
 * Talents
 * Level 10 Talent Bloodrage Spell Amplification increased from +8% to +10%.
 * Level 15 Talent Blood Rite Damage increased from +85 to +120.
 * Level 10 Talent Bloodrage Spell Amplification increased from +8% to +10%.
 * Level 15 Talent Blood Rite Damage increased from +85 to +120.


 * Talents
 * Level 15 Talent Half Track Bonus Speed to Allies replaced with to +45 Track Gold.
 * Level 25 Talent +250 Track Gold replaced with No Cooldown on Jinada.


 * Earth Brewling's Demolish Bonus Building Damage decreased from 90/180/270 to 90/170/250.
 * Talents
 * Level 20 Talent Attack Speed increased from +80 to +90.
 * Level 20 Talent Attack Speed increased from +80 to +90.


 * Aghanim's Shard Stack Limit decreased from 7 to 6.
 * Aghanim's Scepter Cooldown increased from 20s to 24s.
 * Talents
 * Level 10 Talent +20 Damage replaced with +25 Attack Speed.
 * Talents
 * Level 10 Talent +20 Damage replaced with +25 Attack Speed.


 * Stomp Damage decreased from 120/180/240/300 to 90/160/230/300.
 * Talents
 * Level 15 Talent Double Edge Strength Damage decreased from +40% to +35%.
 * Level 15 Talent Double Edge Strength Damage decreased from +40% to +35%.


 * Critical Lifesteal decreased from 30/40/50/60% to 24/36/48/60%.
 * Critical Lifesteal decreased from 30/40/50/60% to 24/36/48/60%.


 * Attack Range bonus is now applied to all ranged units under Chen's control.
 * Can no longer be used to teleport controlled units to Chen.
 * Ability reworked.
 * Passively provides an aura that increases Health Regen by 1/2/3/4 to all allied units within 1200 range. Can be cast on any ally within aura to provide them with 12/16/20/24 armor and increase any healing they receive by 20%. Effect duration: 6s. Self-casting also teleports any units under Chen's control to him after a 6 second delay. If a controlled unit takes damage from an enemy hero, its teleportation is canceled. Cooldown: 20/18/16/14s.
 * Initial Heal reduced from 200/300/400 to 150/250/350.
 * Ability reworked.
 * Passively provides an aura that increases Health Regen by 1/2/3/4 to all allied units within 1200 range. Can be cast on any ally within aura to provide them with 12/16/20/24 armor and increase any healing they receive by 20%. Effect duration: 6s. Self-casting also teleports any units under Chen's control to him after a 6 second delay. If a controlled unit takes damage from an enemy hero, its teleportation is canceled. Cooldown: 20/18/16/14s.
 * Initial Heal reduced from 200/300/400 to 150/250/350.
 * Initial Heal reduced from 200/300/400 to 150/250/350.


 * Agility gain increased from 2.5 to 2.7.
 * Mana Cost decreased from 45 to 40.
 * Cooldown decreased from 22s to 17s.
 * Talents
 * Level 20 Talent Death Pact Bonus Health increased from +300 to +350.
 * Level 25 Talent Strafe Cooldown Reduction increased from 8s to 9s.
 * Level 25 Talent Strafe Cooldown Reduction increased from 8s to 9s.


 * Strength gain increased from 2.8 to 3.1.
 * No longer self stuns after duration. Instead it slows Clockwerk's movement and attack speed by 100%.
 * No longer self stuns after duration. Instead it slows Clockwerk's movement and attack speed by 100%.


 * Self Mana Regen Multiplier increased from 6x to 7x.
 * Clone can now be destroyed by Crystal Maiden's own AoE spells (Crystal Nova and Freezing Field).
 * Radius increased from 400 to 450.
 * Talents
 * Level 15 Talent Crystal Nova Cooldown Reduction increased from 3s to 4s.
 * Level 25 Talent Crystal Nova Damage increased from +240 to +300.
 * Level 15 Talent Crystal Nova Cooldown Reduction increased from 3s to 4s.
 * Level 25 Talent Crystal Nova Damage increased from +240 to +300.


 * Mana Cost decreased from 110/120/130/140 to 100/110/120/130.
 * The wall now deals 25/40/55 damage to the enemy when an illusion of them is created.
 * The wall now deals 25/40/55 damage to the enemy when an illusion of them is created.
 * The wall now deals 25/40/55 damage to the enemy when an illusion of them is created.


 * Duration Until Max Damage decreased from 3.5s to 3s.
 * Talents
 * Level 10 Talent Cursed Crown Stun Duration increased from +0.4s to +0.5s.
 * Level 20 Talent Shadow Realm Duration decreased from +2s to +1.5s.
 * Level 20 Talent Shadow Realm Duration decreased from +2s to +1.5s.


 * Fire Trail Duration increased from 2.5s to 2.5/3/3.5/4s.
 * Fire Trail Duration increased from 2.5s to 2.5/3/3.5/4s.


 * Now allows affected heroes to be denied if they fall below 25% health.
 * No longer affects item cooldowns.
 * Health Cost Increase per cast decreased from 50% to 40%.
 * No longer affects item cooldowns.
 * Health Cost Increase per cast decreased from 50% to 40%.


 * Now also slows enemy movement speed by 10/15/20/25%.
 * Talents
 * Level 20 Talent Crypt Swarm applies 50% slow for 1s replaced with +15% Silence Move Speed Slow.
 * Level 20 Talent Crypt Swarm applies 50% slow for 1s replaced with +15% Silence Move Speed Slow.


 * Aghanim's Shard dormant duration increased from 5s to 7s.
 * Radius increased from 500 to 550.
 * Talents
 * Level 15 Talent Glimpse Max Damage increased from +250 to +275.
 * Level 20 Talent Thunder Strike Slow Duration increased from +0.4s to +0.5s.
 * Level 15 Talent Glimpse Max Damage increased from +250 to +275.
 * Level 20 Talent Thunder Strike Slow Duration increased from +0.4s to +0.5s.


 * Base Movement Speed increased from 285 to 290.
 * Neutral abilities now level up automatically at the time when neutral abilities would scale.
 * Cooldown decreased from 16/12/8/4s to 13/10/7/4s.
 * No longer makes a hero deniable.
 * Talents
 * Level 20 Talent Infernal Blade Max HP as Damage increased from +1.8% to +2%.
 * No longer makes a hero deniable.
 * Talents
 * Level 20 Talent Infernal Blade Max HP as Damage increased from +1.8% to +2%.


 * Now applies the corresponding Corrosive Breath and Frost Breath debuffs from his current level of Elder Dragon Form even in human form.
 * Now applies the corresponding Corrosive Breath and Frost Breath debuffs from his current level of Elder Dragon Form even in human form.


 * Now reveals invisible units.
 * Now does not interrupt Multishot on cast.
 * Talents
 * Level 15 Talent Gust Reveals Invisible Units replaced with +20% Lifesteal.
 * Talents
 * Level 15 Talent Gust Reveals Invisible Units replaced with +20% Lifesteal.


 * Echo Damage increased from 85/105/125 to 90/110/130.
 * Mana Cost rescaled from 145/205/265 to 150/200/250.
 * Mana Cost rescaled from 145/205/265 to 150/200/250.


 * Max HP as Damage increased from 30/40/50% to 34/42/50%.
 * Max HP as Damage increased from 30/40/50% to 34/42/50%.


 * Unit Count increased from 2 to 3.
 * Bonus Hero Damage increased from 45/80/115/150 to 45/85/125/165.
 * Radius increased from 450 to 500.
 * Bonus Hero Damage increased from 45/80/115/150 to 45/85/125/165.
 * Radius increased from 450 to 500.
 * Radius increased from 450 to 500.


 * Now deals 20/30/40/50 damage per second when used on enemy heroes.
 * No longer provides 0/3/6/9 armor to enchanted creeps.
 * Talents
 * Level 10 Talent +8% Magic Resistance replaced with +10 Enchanted Creep Armor.
 * Level 10 Talent +8% Magic Resistance replaced with +10 Enchanted Creep Armor.


 * Eidolons' health is increased by 4% of Enigma's current health.
 * Eidolons now preserve their commanded attack target when they split.
 * Now also deals 5/10/15/20 base damage.
 * Current Health as Damage decreased from 5/7/9/11% to 4/6/8/10%.
 * Radius decreased from 650 to 600.
 * Current Health as Damage decreased from 5/7/9/11% to 4/6/8/10%.
 * Radius decreased from 650 to 600.


 * Strength gain increased from 2.4 to 2.6.
 * Talents
 * Level 10 Talent Time Dilation DPS per cooldown increased from +6 to +7.
 * Level 15 Talent Time Dilation Slow per Cooldown increased from +10% to +12%.


 * Aghanim's Shard Damage/Heal bonus decreased from 40% to 30%.
 * Cooldown increased from 70/60/50s to 70/65/60s.
 * Talents
 * Level 10 Talent Ink Swell Cooldown Reduction decreased from 5s to 4s.
 * Level 15 Talent Ink Swell Movement Speed bonus decreased from +14% to +12%.
 * Level 25 Talent Stroke of Fate Damage increased from +60% to +75%.
 * Level 15 Talent Ink Swell Movement Speed bonus decreased from +14% to +12%.
 * Level 25 Talent Stroke of Fate Damage increased from +60% to +75%.


 * Ability reworked.
 * Now always shoots 3 missile strikes in the vector targeted direction, but with a single missile per strike.
 * Each missile deals 250/400/550 damage and slows enemy movement by 50% for 4s.
 * Delay between strikes increased from 0.75s to 1s.
 * Strike Radius decreased from 600 to 400.
 * Mana Cost increased from 125 to 150/200/250.
 * Talents
 * Level 25 Talent 3x Call Down replaced with -30s Call Down Cooldown and Global Range.
 * Level 25 Talent 3x Call Down replaced with -30s Call Down Cooldown and Global Range.


 * Bonus Damage increased from 50/80/110/140 to 55/90/125/160.
 * Total Damage increased from 90/160/230/300 to 90/180/270/360.
 * Total Damage increased from 90/160/230/300 to 90/180/270/360.
 * Total Damage increased from 90/160/230/300 to 90/180/270/360.


 * Base Damage decreased by 1.
 * Strength gain increased from 2.4 to 2.6.


 * Now deals 10/20/30/40 damage per second to enemies caught in the tether. Tick rate: 0.5s.
 * Now deals 10/20/30/40 damage per second to enemies caught in the tether. Tick rate: 0.5s.


 * Start Radius decreased from 225 to 150. End Radius is unchanged.
 * Movement Slow decreased from 28/32/36/40% to 25/30/35/40%.
 * Attack Slow decreased from 28/32/36/40 to 25/30/35/40.
 * Talents
 * Level 10 Talent Attack Range decreased from +250 to +200.
 * Level 10 Talent Attack Range decreased from +250 to +200.


 * Damage tick rate rescaled from permanent 0.2s to Juggernaut's attack rate at current Attack Speed multiplied by 2.
 * Damage rescaled from 90/115/140/165 per second to 35/40/45/50 damage per tick.
 * Aghanim's Shard reworked. Now increases Blade Fury Radius by 100 and slows enemies movement speed by 35%.
 * Talents
 * Level 10 Talent +100 Blade Fury Radius replaced with +150 Healing Ward Radius.
 * Level 10 Talent +5 All Stats replaced with +10% Blade Dance Crit Damage.
 * Level 15 Talent +100 Blade Fury DPS replaced with +30 Movement Speed During Blade Fury.
 * Level 15 Talent +100 Blade Fury DPS replaced with +30 Movement Speed During Blade Fury.


 * Ignis Fatuus now also deals 75 damage per flicker.
 * Now also casts Chakra Magic on both Keeper of the Light and ally upon teleporting.
 * Talents
 * Level 10 Talent Blinding Light Miss increased from +30% to +40%.
 * Level 20 Talent Chakra Magic Dispels replaced with +1.5s Solar Bind Stun when target is fully slowed.
 * Level 25 Talent Illuminate Damage increased from +180 to +200.
 * Level 25 Talent +1.2s Blinding Light Stun replaced with Chakra Magic Strong Dispels.
 * Level 25 Talent Illuminate Damage increased from +180 to +200.
 * Level 25 Talent +1.2s Blinding Light Stun replaced with Chakra Magic Strong Dispels.


 * Mana Cost increased from 250 to 275.
 * Minimum spawn distance decreased from 300 to 115.
 * Talents
 * Level 20 Talent +65 Torrent AoE replaced with -4s Torrent Cooldown.
 * Level 20 Talent +65 Torrent AoE replaced with -4s Torrent Cooldown.


 * Aghanim's Shard no longer provides bonus armor or duration.
 * Aghanim's Shard now increases Overwhelming Odds AoE by 250 when cast during a Duel.
 * Aghanim's Shard now provides +8 damage per duel won. Applies retroactively.
 * Talents
 * Level 10 Talent +8 Duel Bonus Damage replaced with +8% Press The Attack Movement Speed.
 * Talents
 * Level 10 Talent +8 Duel Bonus Damage replaced with +8% Press The Attack Movement Speed.


 * Damage increased from 7/14/21/28 to 9/16/23/30.
 * Now also slows attack speed by 50.
 * Now also slows attack speed by 50.
 * Now also slows attack speed by 50.


 * Mana Drain per second increased from 10% to 12%.
 * Movement Slow decreased from 30% to 25%.
 * Talents
 * Level 10 Talent Frost Blast Radius and Damage decreased from +150 to +125.
 * Talents
 * Level 10 Talent Frost Blast Radius and Damage decreased from +150 to +125.


 * Movement Speed bonus decreased from 15/16/17/18% to 9/12/15/18%.
 * Movement Speed bonus decreased from 15/16/17/18% to 9/12/15/18%.


 * Talents
 * Level 20 Talent +11% Spell Amplification replaced with +5 Laguna Blade Supercharge Stacks.
 * Level 25 Talent Laguna Blade damage is Pure replaced with +150% Crit On Targets Affected By Dragon Slave (only affects Lina's attacks).


 * Base Health Regen increased from 0.25 to 0.5.
 * Now damages enemies for 100% of the mana drained.
 * Talents
 * Level 25 Talent Mana Drain Deals Damage replaced with +100% Mana Drain Damage.
 * Level 25 Talent Mana Drain Deals Damage replaced with +100% Mana Drain Damage.


 * Strength gain decreased from 2.0 to 1.8.
 * Bear Armor decreased from 3/4/5/6 to 0/2/4/6.
 * Fetch Duration increased from 2.25s to 2.5s.
 * Fetch no longer slows the bear.
 * Radius decreased from 375 to 350.
 * Talents
 * Level 15 Talent Spirit Bear Armor decreased from +8 to +7.
 * Level 15 Talent Savage Roar Cooldown Reduction decreased from 8s to 7s.
 * Level 15 Talent Spirit Bear Armor decreased from +8 to +7.
 * Level 15 Talent Savage Roar Cooldown Reduction decreased from 8s to 7s.


 * Now additionally deals 6/9/12/15% of distance traveled as damage.
 * Damage decreased from 90/180/270/360 to 70/140/210/280.
 * Talents
 * Level 15 Talent All Stats per hero hit with Reverse Polarity increased from +8 to +10.
 * Level 15 Talent All Stats per hero hit with Reverse Polarity increased from +8 to +10.


 * Impact Damage rescaled from 75/150/225/300 to 70/150/230/310.
 * Cooldown decreased from 100/80/60 to 90/75/60.
 * Talents
 * Level 15 Talent Dispose Damage increased from +70 to +90.
 * Talents
 * Level 15 Talent Dispose Damage increased from +70 to +90.


 * Backswing decreased from 1.03s to 0.15s.
 * No longer toggles off Bulwark if cast while Bulwark is active.
 * Critical Damage increased from 150/190/230/270% to 150/200/250/300%.
 * Active now grants Mars phased movement.
 * Active projectile redirection now also protects allies that are up to 200 range in front of Mars.
 * Formation Time decreased from 0.3s to 0.1s.
 * Active now grants Mars phased movement.
 * Active projectile redirection now also protects allies that are up to 200 range in front of Mars.
 * Formation Time decreased from 0.3s to 0.1s.
 * Formation Time decreased from 0.3s to 0.1s.


 * Agility gain increased from 3.4 to 3.6.
 * Outgoing Damage increased from 35/50/65/80% to 40/55/70/85%.
 * Talents
 * Level 10 Talent Stone Gaze Bonus Physical Damage increased from +5% to +8%.
 * Level 20 Talent Mystic Snake Bounces increased from +2 to +3.
 * Level 20 Talent Mystic Snake Bounces increased from +2 to +3.


 * Damage type changed from Pure to Magical.
 * Damage increased from 40/60/80/100 to 60/90/120/150.
 * Talents
 * Level 10 Talent Poof Damage increased from +30 to +50.
 * Level 10 Talent Poof Damage increased from +30 to +50.


 * Intelligence gain increased from 1.2 to 1.4.
 * Radius increased from 650 to 675.
 * Aghanim's Shard now guarantees a secondary Starstorm strike on all enemies affected by the slow, if Starstorm is cast.
 * Talents
 * Level 20 Talent +45 Damage replaced with +20% Critical Strike (200% Damage).
 * Talents
 * Level 20 Talent +45 Damage replaced with +20% Critical Strike (200% Damage).


 * Mana Cost decreased from 100 to 85/90/95/100.
 * Aghanim's Shard Primal Spring effect power from 50% to 60% (of Max Channeling Duration).
 * Distance decreased from 1000 to 800.
 * Cooldown decreased from 1.45/1.3/1.15/1s to 1.4/1.2/1.0/0.8s.
 * Cooldown decreased from 110/95/80s to 100/90/80s.
 * Cast Range increased from 550 to 625.
 * Talents
 * Level 10 Talent +0.2s Mischief Invulnerability Duration replaced with +75 Primal Spring Max Damage.
 * Level 25 Talent Additional Wukong's Command Ring now also increases cast range by +350.
 * Talents
 * Level 10 Talent +0.2s Mischief Invulnerability Duration replaced with +75 Primal Spring Max Damage.
 * Level 25 Talent Additional Wukong's Command Ring now also increases cast range by +350.


 * Is now toggleable and no longer prioritizes heroes.
 * Bonus Attack Damage decreased from 70/110/150 to 70/100/130.
 * Bonus Attack Damage decreased from 70/110/150 to 70/100/130.
 * Bonus Attack Damage decreased from 70/110/150 to 70/100/130.


 * Strength gain decreased from 2.6 to 2.4.
 * Talents
 * Level 10 Talent Rip Tide Damage decreased frOm +30 to +25.


 * Agility gain decreased from 3.4 to 3.2.
 * Base Mana Regen decreased from 0.75 to 0.


 * Mana Cost increased from 100/120/140/160 to 115/130/145/160.
 * Aghanim's Scepter Health Regen to Decay decreased from 55% to 50%.
 * Talents
 * Level 20 Talent Heartstopper Regen Reduction decreased from +30% to +25%.
 * Talents
 * Level 20 Talent Heartstopper Regen Reduction decreased from +30% to +25%.


 * Base Mana Regen increased from 0 to 0.25.
 * Mana Cost decreased from 90/100/110/110 to 90/95/100/105.
 * Aghanim's Shard Max Health Restore decreased from 35% to 30%.
 * Talents
 * Level 15 Talent Dark Ascension Damage decreased from +35 to +30.
 * Talents
 * Level 15 Talent Dark Ascension Damage decreased from +35 to +30.


 * No longer requires Nyx Assassin to face a direction when casting spells.
 * Talents
 * Level 10 Talent +6% Spell Amplification replaced with +75 Vendetta Damage.
 * Level 10 Talent +6% Spell Amplification replaced with +75 Vendetta Damage.


 * Talents
 * Level 10 Talent Ignite DPS decreased from +16 to +15.
 * Level 15 Talent +250 Health replaced with +2/0.01 Dumb Luck Max Mana/Mana Regen Per Strength.


 * Ability reworked.
 * Now a single target ability with a 900 Cast Range.
 * Mana Cost decreased from 150/200/250 to 100/150/200.
 * 160/140/120s Cooldown replaced with 2 Charges. Charge Restore Time: 80/70/60s.
 * Aghanim's Scepter reworked. Now grants an additional charge, increased cast range to global and always casts Guardian Angel on Omniknight as well as the target.
 * Talents
 * Level 15 Talent -30s Guardian Angel Cooldown replaced with -15s Guardian Angel Charge Restore Time.
 * Level 15 Talent -30s Guardian Angel Cooldown replaced with -15s Guardian Angel Charge Restore Time.


 * Cast Point improved from 0.15s to 0.10s.
 * Cast Range decreased from 700/850/1000 to 700/800/900.
 * Talents
 * Level 15 Talent +80 Fortune's End Damage replaced with +60 Enemy Damage/Ally Heal Per Effect Dispelled by Fortune's End.
 * Talents
 * Level 15 Talent +80 Fortune's End Damage replaced with +60 Enemy Damage/Ally Heal Per Effect Dispelled by Fortune's End.


 * Radius increased from 400/500/600 to 450/525/600.
 * Talents
 * Level 20 Talent +20 Strength replaced with +20% Spell Lifesteal.
 * Level 20 Talent +20 Strength replaced with +20% Spell Lifesteal.


 * Base Health Regen increased from 0.25 to 0.75.
 * Damage type changed from Magical to Physical.
 * Cooldown in Ball form is now always decreased to 9/6/3s.
 * Talents
 * Level 15 Talent 3s Shield Crash CD in Ball replaced with +80 Shield Crash Barrier Per Hero.
 * Level 20 Talent +100 Shield Crash Barrier Per Hero replaced with +125 Shield Crash Radius.
 * Level 20 Talent +100 Shield Crash Barrier Per Hero replaced with +125 Shield Crash Radius.


 * Intelligence gain increased from 1.4 to 1.7.
 * Base Movement Speed increased from 305 to 310.
 * No longer provides lifesteal.
 * Duration increased from 2s to 2.5s.
 * Damage type changed from Pure to Physical.
 * Max Health Damage increased from 16% to 25%.
 * Damage type changed from Pure to Physical.
 * Max Health Damage increased from 16% to 25%.


 * Intelligence gain decreased from 2.0 to 1.8.
 * Aghanim's Scepter no longer increases movement slow.
 * Talents
 * Level 10 Talent +8 Strength replaced with +10 Phantom Rush Agility.
 * Level 15 Talent Spirit Lance Cooldown Reduction decreased from 1.5s to 1s.
 * Level 15 Talent Spirit Lance Cooldown Reduction decreased from 1.5s to 1s.


 * Projectile Speed increased from 900 to 1000.
 * Aghanim's Shard Movement Speed Slow decreased from 12% to 10%.
 * Talents
 * Level 10 Talent +6% Spell Amplification replaced with +20 Icarus Dive Damage Per Second.
 * Talents
 * Level 10 Talent +6% Spell Amplification replaced with +20 Icarus Dive Damage Per Second.


 * Max Travel Time decreased from 1.7s to 1.5s.
 * Fragment Flight Distance decreased from 600 to 525.
 * Fragment Flight Time decreased from 0.6s to 0.5s.
 * Fragment Impact Radius increased from 150 to 185.
 * Fragment Impact Radius increased from 150 to 185.


 * Cooldown decreased from 12/11/10/9s to 11/10/9/8s.
 * Talents
 * Level 10 Talent Waning Rift Silence Duration increased from +0.75s to +1s.
 * Level 20 Talent Initial/Break Dream Coil Damage increased from +150 to +175.
 * Level 20 Talent Initial/Break Dream Coil Damage increased from +150 to +175.


 * Talents
 * Level 10 Talent Armor increased from +4 to +5.
 * Level 15 Talent Meat Hook Damage increased from +120 to +140.


 * Base Agility decreased from 24 to 21.
 * Cooldown increased from 35s to 40s.
 * Talents
 * Level 10 Talent +20 Movement Speed replaced with +10% Decrepify Movement Speed To Allies.
 * Level 10 Talent +20 Movement Speed replaced with +10% Decrepify Movement Speed To Allies.


 * Aghanim's Scepter Radius decreased from 400 to 375.
 * Mana Cost rescaled from 100/110/120/130 to 120.
 * Talents
 * Level 10 Talent +8 Strength replaced with +10 Shadow Strike Heal Per Tick.
 * Level 10 Talent Damage increased from +15 to +20.
 * Level 20 Talent Sonic Wave Cooldown Reduction increased from 40s to 45s.
 * Level 25 Talent Sonic Wave Damage increased from +200 to +250.
 * Level 20 Talent Sonic Wave Cooldown Reduction increased from 40s to 45s.
 * Level 25 Talent Sonic Wave Damage increased from +200 to +250.


 * Damage Drain Rate decreased from 7/12/17/22 to 5/10/15/20.
 * Link Duration increased from 5/6/7/8s to 10s.
 * Damage rescaled from 45/80/115/150 to 40/80/120/160.
 * Movement Slow increased from 20/25/30/35% to 25/30/35/40%.
 * Talents
 * Level 10 Talent +14 Agility replaced with +10% Spell Lifesteal.
 * Level 15 Talent +14 Strength replaced with Static Link Steal 1 Armor per Second.
 * Level 10 Talent +14 Agility replaced with +10% Spell Lifesteal.
 * Level 15 Talent +14 Strength replaced with Static Link Steal 1 Armor per Second.


 * Mana Cost rescaled from 55 to 45/55/65/75.
 * Mana Cost rescaled from 55 to 45/55/65/75.


 * Intelligence gain increased from 3.1 to 3.7.
 * Cooldown decreased from 28/26/24/22s to 24/21/18/15s.
 * Aghanim's Shard Throw Distance decreased from +50% to +35%.
 * Projectile Speed increased from 1200 to 1500.
 * Talents
 * Level 20 Talent +240 Telekinesis Land Distance replaced with -4s Telekinesis Cooldown.
 * Level 25 Talent -12s Telekinesis Cooldown replaced with +400 Telekinesis Land Distance.
 * Level 20 Talent +240 Telekinesis Land Distance replaced with -4s Telekinesis Cooldown.
 * Level 25 Talent -12s Telekinesis Cooldown replaced with +400 Telekinesis Land Distance.


 * Base Intelligence decreased from 19 to 17.
 * Damage rescaled from 80/130/200/260 to 80/140/200/260.
 * Base Damage decreased from 70/90/110/130 to 50/70/90/110.
 * Talents
 * Level 10 Talent Sand Storm Damage Per Second decreased from +20 to +15.
 * Talents
 * Level 10 Talent Sand Storm Damage Per Second decreased from +20 to +15.


 * Illusion Damage decreased from 30/45/60/75% to 20/30/40/50%.
 * Illusions now also have 40/50/60/70 bonus base damage (decreased by outgoing damage reduction).
 * Projectile Speed increased from 1000 to 1200.
 * Projectile Speed increased from 1000 to 1200.
 * Projectile Speed increased from 1000 to 1200.


 * Base Damage decreased by 5.
 * Base Agility increased from 20 to 25.


 * Base Armor increased by 1.
 * Aghanim's Shard Serpent Wards Duration decreased from 7s to 6s.
 * Talents
 * Level 10 Talent -2s Hex Cooldown replaced with +10% Hex Damage Amplification.
 * Level 10 Talent -2s Hex Cooldown replaced with +10% Hex Damage Amplification.


 * Now deals Magic Damage that doesn't pierce Debuff Immunity. This makes its damage affect Debuff Immune enemies, but it will be reduced by their Magic Resistance.
 * Intelligence to Damage increased from 15/35/55/75% to 20/40/60/80%.
 * Intelligence to Damage increased from 15/35/55/75% to 20/40/60/80%.


 * Radius decreased from 350 to 325.
 * Talents
 * Level 20 Talent Slithereen Crush Damage decreased from +150 to +125.
 * Level 25 Talent Slithereen Crush Cooldown Reduction decreased from 4s to 3s.
 * Level 25 Talent Slithereen Crush Cooldown Reduction decreased from 4s to 3s.


 * Strength gain increased from 1.9 to 2.1.
 * Intelligence gain increased from 1.7 to 1.9.
 * Talents
 * Level 15 Talent Shadow Dance Regen increased from +40 to +50.


 * Damage increased from 25/50/75/100 to 30/55/80/105.
 * Impact Damage increased from 160/240/320 to 180/270/360.
 * Impact Damage increased from 160/240/320 to 180/270/360.
 * Impact Damage increased from 160/240/320 to 180/270/360.


 * Base Health Regen decreased from 2.0 to 1.0.
 * Minimum Radius decreased from 400 to 300.
 * Now only triggers one cast of Spectral Dagger per illusion.
 * Cooldown decreased from 180s to 160s.
 * Talents
 * Level 10 Talent +5 All Attributes replaced with -100 Desolate Ally Radius.
 * Cooldown decreased from 180s to 160s.
 * Talents
 * Level 10 Talent +5 All Attributes replaced with -100 Desolate Ally Radius.


 * Movement Speed bonus decreased from 10/15/20/25% to 8/12/16/20%.
 * Talents
 * Level 20 Talent +25% Greater Bash Damage replaced with +17% Greater Bash Chance.
 * Level 20 Talent 200 Charge of Darkness Bonus Speed replaced with Bulldoze Grants 400 All Damage Barrier.
 * Level 25 Talent +20% Greater Bash Chance replaced with +25% Greater Bash Damage.
 * Level 25 Talent Bulldoze 500 All Damage Barrier replaced with +200 Charge of Darkness Bonus Speed.
 * Level 25 Talent Bulldoze 500 All Damage Barrier replaced with +200 Charge of Darkness Bonus Speed.


 * Remnant Activation Time decreased from 1.0s to 0.75s.
 * Talents
 * Level 10 Talent +20 Attack Speed replaced with +150 Attack Range when Overloaded.
 * Level 10 Talent +20 Attack Speed replaced with +150 Attack Range when Overloaded.


 * Intelligence gain increased from 1.3 to 1.5.
 * Aghanim's Scepter now increases damage by 180 if Sven travels with the Storm Hammer.
 * Aghanim's Shard passive aura now also provides a +3% movement speed.
 * Talents
 * Level 10 Talent Warcry Duration increased from +3s to +4s.
 * Level 20 Talent +8% Warcry Movement Speed replaced with +20% God's Strength Slow Resistance.
 * Level 10 Talent Warcry Duration increased from +3s to +4s.
 * Level 20 Talent +8% Warcry Movement Speed replaced with +20% God's Strength Slow Resistance.


 * Current HP Self Damage decreased from 35/30/25/20% to 20%.
 * Current HP Self Damage decreased from 35/30/25/20% to 20%.


 * Now deals 200 damage instantly upon arrival and activates the trap as if is was fully charged.
 * Now deals 200 damage instantly upon arrival and activates the trap as if is was fully charged.


 * Now applies to Reflection illusions with 50% effectiveness.
 * Wave effect now follows Terrorblade and disappears if he is killed.
 * Talents
 * Level 10 Talent Reflection Cooldown Reduction increased from 3s to 4s.
 * Level 15 Talent +275 Health replaced with -20s Metamorphosis Cooldown.
 * Level 10 Talent Reflection Cooldown Reduction increased from 3s to 4s.
 * Level 15 Talent +275 Health replaced with -20s Metamorphosis Cooldown.


 * Mana Cost decreased from 100/105/110/115 to 100.
 * Attacks to Destroy decreased from 5 to 4.
 * Talents
 * Level 15 Talent Anchor Smash Damage Reduction increased from +25% to +30%.
 * Talents
 * Level 15 Talent Anchor Smash Damage Reduction increased from +25% to +30%.


 * Base Strength increased from 25 to 27.
 * Strength gain increased from 3.2 to 3.5.
 * Max Stacks increased from 10/20/30/40 to 15/24/33/42.
 * Stacks per Hero Attack increased from 2 to 3.
 * Talents
 * Level 10 Talent +200 Health replaced with +0.2 Reactive Armor Regeneration Per Stack.
 * Level 15 Talent +6 Reactive Armor Stacks and Duration replaced with +6 Max / +1 Hero Attack Reactive Armor Stacks.
 * Level 15 Talent +6 Reactive Armor Stacks and Duration replaced with +6 Max / +1 Hero Attack Reactive Armor Stacks.


 * Cast Range decreased from 600 to 450.
 * Range decreased from 2000 to 1500.
 * Now grants +15/20/25% Magic Resistance for 4s.
 * Now also applies a root.
 * Now grants +15/20/25% Magic Resistance for 4s.
 * Now also applies a root.
 * Now also applies a root.
 * Now also applies a root.


 * Bonus Base Damage increased from 20 to 20/25/30/35.
 * Cooldown decreased from 22/19/16/13s to 16/15/14/13s.
 * Aghanim's Shard now increases damage of thrown trees by 100.
 * Toss Bonus Damage increased from 100/200/300 to 100/250/400.
 * Toss Bonus Damage increased from 100/200/300 to 100/250/400.
 * Toss Bonus Damage increased from 100/200/300 to 100/250/400.


 * Aghanim's Shard Movement Speed bonus decreased from +15% to +8%.
 * Heal per second decreased from 3/4/5/6 to 2/3/4/5.
 * Mana Cost increased from 50 to 55.
 * Talents
 * Level 10 Talent Nature's Grasp Cooldown Reduction decreased from 5s to 4s.
 * Talents
 * Level 10 Talent Nature's Grasp Cooldown Reduction decreased from 5s to 4s.


 * Aghanim's Shard Chance of Extra Attack per stack increased from 3% to 4%.
 * Now allows Troll Warlord to receive movement orders if there are no valid targets within range.
 * Now allows Troll Warlord to receive movement orders if there are no valid targets within range.
 * Now allows Troll Warlord to receive movement orders if there are no valid targets within range.


 * Now also deals 50 bonus damage which is affected by crit multiplier.
 * Critical Damage decreased from 250/325/400% to 200/275/350%.
 * Critical Damage decreased from 250/325/400% to 200/275/350%.


 * Now deals 20/30/40/50 damage upon rooting a unit.
 * Cast Point improved from 0.35s to 0.25s.
 * Cast Point improved from 0.45s to 0.2s.
 * Cast Point improved from 0.45s to 0.2s.
 * Cast Point improved from 0.45s to 0.2s.


 * Now takes Undying into account when counting nearby units.
 * Mana Cost decreased from 110 to 100.
 * Aghanim's Shard Stun Duration on Tombstone's destruction decreased from 3s to 2s.
 * Slow Duration decreased from 6s to 4s.
 * Aghanim's Shard Stun Duration on Tombstone's destruction decreased from 3s to 2s.
 * Slow Duration decreased from 6s to 4s.
 * Slow Duration decreased from 6s to 4s.


 * Base Health Regen increased from 0.5 to 1.0.
 * Slow Resistance increased from 10/15/20/25% to 15/20/25/30%.
 * Damage per attack increased from 10/19/28/37 to 13/21/29/37.
 * Damage per attack increased from 10/19/28/37 to 13/21/29/37.
 * Damage per attack increased from 10/19/28/37 to 13/21/29/37.


 * Damage increased from 50 to 150/300/450.
 * No longer reduces damage taken.
 * Now gives Vengeful Spirit and allied targets now gain a damage barrier for 10s. Barrier health is equal to the spell's Damage value.
 * Talents
 * Level 15 Talent Wave of Terror Armor Reduction increased from 4 to 5.
 * Level 20 Talent -15s Nether Swap Cooldown replaced with Wave of Terror Steals 20% of Reduced Damage and Armor.
 * Level 25 Talent +40% Nether Swap Damage Reduction replaced with -18s Nether Swap Cooldown.
 * Level 25 Talent +40% Nether Swap Damage Reduction replaced with -18s Nether Swap Cooldown.


 * Ward Damage rescaled from 13/22/31/40 to 14/22/30/38.
 * Initial Damage increased from 150/250/350 to 200/300/400.
 * Cooldown decreased from 120/100/80s to 100/90/80s.
 * Talents
 * Level 15 Talent Poison Sting Slow decreased from +8% to +6%.
 * Talents
 * Level 15 Talent Poison Sting Slow decreased from +8% to +6%.


 * No longer applies Break.
 * Now slows attack speed by 30/40/50/60.
 * Now also applies Break.
 * Movement Slow increased from 40/60/80% to 60/70/80%.
 * Cast Point improved from 0.3s to 0.2s.
 * Movement Slow increased from 40/60/80% to 60/70/80%.
 * Cast Point improved from 0.3s to 0.2s.


 * Damage is now calculated before reductions.
 * Talents
 * Level 15 Talent Soul Assumption Targets increased from 2 to 3.
 * Level 15 Talent Soul Assumption Targets increased from 2 to 3.


 * Intelligence gain increased from 2.3 to 2.5.
 * Barrier per hero hit increased from 30/50/70/90 to 40/60/80/100.
 * Talents
 * Level 15 Talent Mana Regen increased from +1.5 to +1.75.
 * Level 15 Talent Mana Regen increased from +1.5 to +1.75.


 * Base Strength decreased from 24 to 22.
 * Mana Cost increased from 110/120/130/140 to 120/130/140/150.
 * Mana Cost increased from 110/120/130/140 to 120/130/140/150.


 * Talents
 * Level 10 Talent Strength decreased from +9 to +8.
 * Level 25 Talent +1 Geminate Attack no longer applies to attacks made via Shukuchi with Aghanim's Shard.


 * Now slows the target for up to 15/20/25/30%, decreasing based on time charged and enemies already hit, similarly to damage dealt. Slow Duration: 4s.
 * Mana Cost rescaled from 90/100/110/120 to 100.
 * No longer slows enemies. Corresponding Aghanim's Scepter effect was also removed.
 * Aghanim's Scepter Damage Reduction increased from 35% to 45%.
 * Duration increased from 3s to 3.5s.
 * Talents
 * Level 10 Talent +225 Windrun Radius replaced with +20% Powershot Slow.
 * Duration increased from 3s to 3.5s.
 * Talents
 * Level 10 Talent +225 Windrun Radius replaced with +20% Powershot Slow.


 * Base Mana Regen increased from 0.25 to 0.5.
 * Cast Range increased from 700/750/800 to 800.
 * Mana Cost decreased from 250 to 200/225/250.
 * Now provides vision over the affected unit and their surroundings.
 * Now provides vision over the affected unit and their surroundings.


 * No longer deals damage.
 * Heal increased from 10/22/34/46 to 20/30/40/50.
 * Talents
 * Level 25 Talent +1.5% Max Health Voodoo Restoration Heal/Damage replaced with +2% Max Health Voodoo Restoration Heal.
 * Level 25 Talent +1.5% Max Health Voodoo Restoration Heal/Damage replaced with +2% Max Health Voodoo Restoration Heal.


 * Cooldown increased from 180/140/100s to 180/150/120s.
 * Aghanim's Shard Additional Skeletons decreased from +3 to +2.
 * Aghanim's Scepter Cooldown Reduction decreased from 30s to 15s.
 * Talents
 * Level 15 Talent Skeletons Attack Damage decreased from +26 to +23.
 * Level 20 Talent Minimum Skeletons Spawned decreased from +6 to +5.
 * Level 20 Talent Cleave increased from +25% to +35%.
 * Level 20 Talent Cleave increased from +25% to +35%.


 * Now deals 2x damage to creeps.
 * Now deals 2x damage to creeps.