Earthshaker/Counters

Bad against...

 * Earthshaker's long cast animation will be continuously interrupted by, especially when trapped in 's.
 * can find Earthshaker using and  in and before teamfight.
 * 's will seperate the battlefield so that both enemies and allies are unlikely to cluster.


 * Faceless Void is hard to kill, since he can effectively negate Earthshaker's combo damage with if he remains alive.
 * instantly stuns Earthshaker if he jumps in. Also if Earthshaker is caught by he would be a sitting duck.


 * All of Phoenix's abilities deal damage over time, and disables.
 * reduces Earthshaker's slow attack speed even more.
 * has no effect on . The explode will hinder Earthshaker's combo if he jumps in.


 * Skywrath Mage's long range spells can easily harass Earthshaker out of lane.
 * will instantly silence Earthshaker and will nuke him down while he stands in one place during his long cast animations.


 * Spectre's will usually disable Earthshaker's  prior to a teamfight, preventing him from initiating.


 * Sniper's superior range makes it easy for him to harass Earthshaker out of lane.
 * Sniper usually stays back in fights, allowing him to avoid Earthshaker's stuns and quickly killing him after he jumps in.


 * Ursa usually carries a, and is one of the hardest hitting melee heroes in the game. Blinking next to Ursa to initiate can often end badly for Earthshaker.


 * Zeus' will often disable  before a fight.

Others

 * Beware of invisible and high mobility heroes such as, and , since they can focus on you and take you down at first. Even if you are not completely shut down, your spell are not as effective when using on a single hero. However you can jump in when they are attacking other ally heroes.
 * Careful not to blink into 's or 's, as these field effects will instantly silence Earthshaker and prevent him from initiating.
 * 's will disable  over a large area.
 * Having low natural mana means one from  can put Earthshaker out of commission.
 * often stays back and counter-initiates by dropping his on Earthshaker and his allies.
 * 's and  will prevent Earthshaker from initiating or re-initiating.
 * 's makes Earthshaker temporarily useless.

Items

 * significantly reduces Earthshaker's damage output.
 * prevents Earthshaker from using.

Good against...

 * 's damage benefits from Broodmother's spiderlings and spiderites.
 * Long ranged s can hit Broodmother if she runs into the treeline at the edges of the map.


 * 's damage benefits from Chaos Knight's s.


 * 's damage benefits from Meepo's clones.


 * 's damage benefits from Naga Siren's s.


 * 's damage benefits from treants.
 * Earthshaker's AoE stuns can hit Nature's Prophet through, often interrupting his.


 * 's damage benefits from Phantom Lancer's illusions.


 * Puck is very susceptible to chain stuns, as long as Earthshaker gets the jump on him first.

Others

 * can easily stop from pulling an ally away with.
 * 's long range stun can also safely interrupt powerful channeled abilities, like 's, or 's.
 * Earthshaker's many stuns can lock down slippery heroes like in his, as well as knocking  out of his.

Works well with...

 * sets Earthshaker up for an easy, and vice versa.


 * sets Earthshaker up for an easy, and vice versa.


 * sets Earthshaker up for an easy.


 * sets Earthshaker up for an easy, and vice versa.

Others

 * and 's large AoE abilities can quickly clean up an enemy team after Earthshaker's initiation.
 * can enemies into his  while they're still stunned.  also synergies with.

List of heroes that counter Earthshaker, and list of heroes that work well with Earthshaker.