Terrorblade/Counters

Bad against...

 * and prevent Terrorblade from using Sunder.


 * and together can be devastating to Terrorblade, especially if Terrorblade has a lot of illusions. Their high attack speed will trigger Counter Helix a lot, and the pure damage will quickly slice through Terrorblade's low health and kill his illusions.
 * finishes off Terrorblade before he has the chance to Sunder due to his low health in the early to mid game.


 * and allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
 * cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain.


 * Ursa deals lots of damage during the laning phase before Terrorblade has Sunder available.
 * 's damage reduction helps Ursa survive after Terrorblade has used Sunder.


 * is one of the best tools to kill Terrorblade before he can use Sunder due to its high magical (pure with ) burst damage.
 * allows Lina to clear Terrorblade's illusions from Conjure Image and.


 * Dark Seer's and  allows him to clear a wave of Terrorblade's illusions.
 * can create stronger illusions of Terrorblade.
 * If Dark Seer can use to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use.


 * can destroy Terrorblade's illusions.
 * prevents him from using Sunder or in bad situations.
 * prevents Terrorblade from using his skills and items, whether to fight, survive, or dispel it in any way. In addition, Terrorblade has no solutions to cancel it.
 * can destroy Terrorblade's illusions if used defensively, and can out-push Terrorblade and his illusions if used offensively. This is more effective if Shadow Shaman has.


 * Ember Spirit can deal devastating damage to Terrorblade and his illusions with and.
 * Terrorblade has no disable to lock down Ember Spirit and prevent him from escaping with . In addition, he doesn't like purchasing disabling items, which are the only solutions to deal with Ember Spirit.


 * saves an ally whom Terrorblade has used Sunder on.


 * can often kill Terrorblade before he has time to save himself with Sunder.
 * An ill-timed Sunder will always make Terrorblade or an ally vulnerable to and give Necrophos a free kill. In addition,  can stun Terrorblade, preventing him from using Sunder.
 * Terrorblade can only damage Necrophos through if he bought a . Even then, the heal from  and  amplified by Ghost Shroud easily negates the burn damage.


 * deals pure damage against the real Terrorblade, bypassing his high base armor.
 * and will make very short work of Terrorblade and his illusions.


 * can destroy Terrorblade's illusions or damage them heavily.
 * decreases the bonus damage of Metamorphosis.
 * also gives Razor high mobility, thus nullifying effects of Reflection.
 * along with can quickly reduce Terrorblade's armor.
 * Even if Razor has no disables, he will often carry a, making Sunder and every other ability that Terrorblade has useless.


 * quickly clears Terrorblade's illusions.
 * allows him to fight Terrorblade and out-damage him.
 * is very effective against Terrorblade's physical-only damage.
 * Sven relies on his heavy tankiness to stay alive, so Sunder can be a big problem for him if he does not burst Terrorblade down. Fortunately, Sven can easily solve this problem by purchasing, which is a very common item on Sven players, which can negate all of Terrorblade's spells.


 * An upgraded  allows Tinker to blind Terrorblade and illusions.
 * Tinker can also clear Terrorblade's illusions and stall his pushing attempts with.


 * and can easily burst Terrorblade and his illusions.
 * automatically hits everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.


 * Timbersaw's spell combos all deal magical and pure damage, completely ignoring Terrorblade's high base armor and clearing his illusions very quickly due to the AoE damage.
 * negates most of Terrorblade's damage against Timbersaw, and its high health regeneration and armor bonuses can help Timbersaw survive after being Sundered.

Others

 * Heroes that can stall pushes:, , ,.
 * Heroes that can destroy illusions instantly:, ,.
 * Heroes that can dominate his illusions or create their own illusions of him:, , ,.
 * Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:, ,.
 * Heroes who can negate effects of Sunder:, ,.

Items

 * will prevent Sunder, and Terrorblade has no solutions to waste its cooldown. In addition. Terrorblade doesn't like purchasing single-target items, which are the only solutions to pop.
 * will prevent Terrorblade from using his abilities; however, this can be removed with.
 * and will prevent Terrorblade from using both, abilities and items, and unlike silences, the hex and mute cannot be removed with.
 * and are very effective at destroying illusions.
 * and . are very effective at bursting down Terrorblade before he can save himself with Sunder. In addition, they are both strong against him in their own way: can be used to protect the targeted hero after Terrorblade uses Sunder on him/her. It can also be used to disarm Terrorblade and make him more vulnerable to magic damage (granted that he has no dispelling items), and besides Sunder, Terrorblade has no other ways of dealing damage then using direct attacks, while  can instantly destroy illusions upon casting and can finish real Terrorblade off before he can save himself with Sunder.
 * can quickly nullify the effects of Sunder.
 * and can prevent Terrorblade from using his abilities and attacking. This item is especially effective on heroes with high attack speed and high attack damage.
 * allows heroes who carry it to protect themselves from Terrorblade's abilities.

Good against...

 * Sunder is not affected by and will still swap health with any target as usual.


 * can easily cleared by Terrorblade's spammable illusions.
 * Almost all of 's damage revolves exclusively around single-target effects. Terrorblade can almost always get a Sunder off.


 * Almost all of 's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
 * Viper has low mobility and doesn't protect against physical damage, which means that Terrorblade under Metamorphosis can quickly kill Viper.


 * Techies' mines can be destroyed by Terrorblade's spammable illusions.
 * Terrorblade can push without the fear of dying to mines; he can instead use his illusions to push.


 * The Reflection of Shadow Fiend cause to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control skills in order to escape.
 * If Shadow Fiend chooses to go for a right-click build, he'll have a hard time against Terrorblade's high armor.


 * Pudge has low armor and low mobility, making him a prime target for Terrorblade's right-clicks.
 * is a lot harder to land on the real Terrorblade if he has illusions around him.
 * Because targets only one hero, Terrorblade's illusions can potentially save the real Terrorblade if he's caught in it.


 * Reflection's illusion carries as well, making it useful in fights.


 * Sunder can save himself or his allies from.
 * Sniper relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.
 * Terrorblade is a far harder carry than Sniper is, so a well-farmed Terrorblade can easily defeat a Sniper.


 * Reflection's illusion carries as well, making it useful in fights.
 * is a lot harder to land on the real Terrorblade if he has illusions around him.
 * Lifestealer relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.


 * If Vengeful Spirit chooses to go for a right-click build, he'll have a hard time against Terrorblade's high armor.

Others

 * Heroes with high base damage, heroes with mana burning abilities , and users ( or ) will suffer from Reflection's illusions.
 * Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time spells inefficient. Heroes that rely on damage-over-time abilities like and  will have a hard time against Sunder.

Works well with...

 * protects Terrorblade from death, giving him more time to use his Sunder and leaves his Sundered target on the lowest possible HP.


 * offsets some of Terrorblade's weakness to magic damage.
 * can keep Terrorblade alive, allowing him to cast Sunder.


 * creates even more powerful illusions than Conjure Image increasing pushing power. It can be useful to give him a chance to use Sunder as well.

Others

 * Any pushers such as and  to split push the lanes.
 * with can refresh the long cooldown of Metamorphosis after a successful

Items

 * heal the user after Terrorblade has used Sunder to gain HP for himself, keeping both parties on the map.
 * Sunder works well with any teammates carrying, ensuring an instant kill to an enemy hero.

List of heroes that counter Terrorblade, and list of heroes that work well with Terrorblade.

Terrorblade/Противостоящие