February 16, 2012 Patch

{{Patch layout
 * source = http://store.steampowered.com/news/7364/
 * source-title = Dota 2 Update Released


 * before = January 26, 2012 Patch
 * after = February 17, 2012 Patch


 * notes =
 * Added {{Hero icon|Outworld Devourer|16px}} Outworld Devourer!
 * Added new game mode: Single Draft.
 * Added querying of dead units. This lets you click allied portraits in the top bar to inspect their items and skills, even when they're dead.
 * Queued move commands show a waypoint flag briefly.
 * Added new settings panel.
 * Matchmaking displays average wait time for each region.
 * New interface for finding lobbies.
 * New Matchmaking panel.
 * Players can chat and use voice communications while the game is paused.
 * Added game mode (AP, SD, CM) selection for matchmaking.
 * You can now find replays by MatchID from the Watch panel.
 * Added Grid Mode to the Shop.
 * Added Repick functionality to the hero picking panel (costs 100 gold to repick, lets you select a hero again).
 * Implemented "Suggest invite to party" menu option.
 * You can now see which heroes your allies are about to pick.
 * Added Steam avatars in the scoreboard.
 * Added the ability to jump to any position in a replay.

Heroes

 * Fixed Goblin's Greed's interaction with Aegis.
 * Fixed Ice Blast's secondary ability not firing off when you die.
 * Fixed Battle Hunger self buff sticking on Axe permanently if the spell was dodged by Puck's Phase Shift.
 * Fixed Flamming Lasso being interrupted by an enemy Force Staff.
 * Fixed turn rate.
 * Fixed Firefly having a cast time.
 * Added stack counter effect for your team when using Sticky Napalm.
 * Clinkz
 * Fixed not being able to cast Searing Arrows manually on buildings.
 * Fixed Death Pact not being castable on Magic Immune units.
 * Fixed Searing Arrows autocast working while silenced/doomed.
 * Fixed Searing Arrows bonus damage being treated as a seperate damage instance (it could get reduced twice by stout shield).
 * Fixed Death Pact being purgeable.
 * Fixed Hookshot failing if he is infested by Lifestealer.
 * Fixed Vacuum continuously pulling new units in the aoe for a period of time after initial cast.
 * Fixed Vacuum disable/pull duration lasting too long.
 * Fixed Devour not working when eating a converted neutral creep.
 * Fixed Elder Dragon Form Frost Breath slowing units while Doomed.
 * Fixed Life Break partially ignoring Linken's Sphere.
 * Fixed Life Break continuing to follow a target that teleported away.
 * Invoker
 * Fixed Invoke not dispelling Curse of the Silent.
 * Fixed Cold Snap triggering on self damage.
 * Fixed Tornado dispelling various buffs it shouldn't (like Wind Walk)
 * Kunkka
 * Fixed X Marks The Spot being purged by Tornado/Diffusal.
 * Lich
 * Fixed Chain Frost having a chance to end prematurely near fog of war edges.
 * Fixed a recent bug where chainfrost wouldn't choose a magic immune target to bounce to.
 * Fixed Chain Frost deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
 * Fixed Leap being canceled if Mirana got purged during it.
 * Nature's Prophet
 * Double clicking Teleportation will cast it at the fountain.
 * Fixed Repel causing Spirit Breaker to be unable to cancel his Charge of Darkness.
 * Fixed Phase Shift sometimes not dodging incoming attack projectiles.
 * Fixed some types of spells (like EMP) from causing damage when already Phase Shifted.
 * Added intelligence steal counter to Last Word aura.
 * Fixed Slithereen Crush's physical damage not hurting Magic Immune units.
 * Sniper
 * Fixed Headshot bonus proc damage working against Towers and Buildings.
 * Fixed Headshot working while Doomed.
 * Fixed Haunt not working properly after a disconnect.
 * Fixed Reality clearing Curse of the Silent and triggering Magic Stick.
 * Fixed Fury Swipes working while Doomed.
 * Fixed Fury Swipes working on allied units.
 * Fixed Poison Attack damage being lethal.
 * Witch Doctor
 * Fixed Paralyzing Casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
 * Zeus
 * Fixed Lightning Bolt's aoe truesight not revealing wards.
 * Fixed Slithereen Crush's physical damage not hurting Magic Immune units.
 * Sniper
 * Fixed Headshot bonus proc damage working against Towers and Buildings.
 * Fixed Headshot working while Doomed.
 * Fixed Haunt not working properly after a disconnect.
 * Fixed Reality clearing Curse of the Silent and triggering Magic Stick.
 * Fixed Fury Swipes working while Doomed.
 * Fixed Fury Swipes working on allied units.
 * Fixed Poison Attack damage being lethal.
 * Witch Doctor
 * Fixed Paralyzing Casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
 * Zeus
 * Fixed Lightning Bolt's aoe truesight not revealing wards.
 * Witch Doctor
 * Fixed Paralyzing Casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
 * Zeus
 * Fixed Lightning Bolt's aoe truesight not revealing wards.

Gameplay

 * Added Clinkz to Captain's Mode
 * Fixed ranged creep moving in front of the rest on the bottom dire lane
 * Fixed collision sizes on Barracks and Filler buildings
 * Ring of Aquila, Ring of Basilius, and Radiance no longer flip their toggle if their aura was toggled off when their owner dies.
 * Fixed Boots of Travel not selecting dominated units.
 * Fixed sweet exploit where you could buy a nice juicy passive item, give it to another friendly hero, have that hero die and upon respawn the passive effects of the item would be granted -- Desolator would start desolating, butterfly would start buttering, etc.
 * Items now expire their sellback time when their owner dies.
 * Fixed Roshan not respawning at the correct time if he was killed before creep spawn.
 * Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado.
 * Fixed Blademail being able to reflect damage from allies/self (causing suicide).
 * Trees are now temporarily prevented from respawning if there are any player-controlled units whose collision are within 250 units of the center of the tree.
 * Fixed unit targeting behavior being bugged for the following abilities: Carrion Swarm, Dragon Slave, Breathe Fire.
 * Fixed courier getting stuck if it received deliver orders from multiple players.
 * Fixed Blademail being dispellable.
 * Fixed shop item stock not depleting when purchasing items with a full inventory and stash.
 * Fixed being able to refresh allied items with Tinker's ultimate.

CONTROLS

 * Fixed an exploit possible that could allow a small portion of abilities to be used while stunned.
 * Fixed a rare bug where you would sometimes attack an unexpected unit when attempting to last-hit by spamming stop with auto-attack turned on.
 * Shift+Hero Select now toggles selection of the hero from the current selection if multiple units are selected.
 * Fixed dead heroes being selected when using control groups.
 * Fixed bug where the camera would reposition itself when drawing lines on minimap.
 * Blink Dagger now blinks in the direction your mouse is in when you double click it.
 * Fixed a rare bug where an item could be deleted upon delivery from the courier.
 * Fixed a rare bug with legacy keys that could cause your hotkeys to get changed when querying an enemy.
 * Purchasing a whole item now gathers owned items from the team's couriers when calculating what to buy.
 * Fixed accidentally selecting units when moving your camera around in camera drag mode.
 * Fixed not being able to drop an item from the stash if it is owned by another player.
 * Double clicking the "Select All Other Units" hotkey will now move the camera to the location of the units rather than adding your hero to the selection.

UI

 * Browse practice lobbies your friends have created or joined.
 * Improved readabilty of hero names in minimap.
 * Changed Hero Highlighter visuals.
 * Removed some elements in the minimap texture that would cause confusion with creeps.
 * Fixed controlled units not showing the color of the player controlling them in the minimap.
 * Updated Day/Night indicator
 * Pause is now correctly delayed for spectators.
 * Fixed inventory not updating the state of items if the slot and item matched between querying different units.
 * Added a subtitle in the inventory item tooltip indicating if an item's aura is active or not.
 * Added inactive image for Radiance.
 * Fixed matchID not showing up on end scores.
 * The topbar timer is no longer reset when the game ends.
 * Added game settings option for the hero finder when holding alt down
 * Added game settings option for the minimap hero icons (shows hero text names when turned off)
 * Added game settings option for the HP numbers above your hero's in world HP Bar
 * Fixed long cooldown labels being truncated in item tooltips.
 * Fixed cooldown and mana cost not showing properly in dashboard item tooltips.
 * Quick buy item tooltips are no longer estranged from their arrow.
 * Autocast state is no longer shown for enemy abilities.
 * Added visual feedback when moving a hero via the minimap.
 * Added "This game is safe to leave" message on the matchmaking status page practice lobbies or matchmade games with a leaver detected.
 * Your own row is now highlighted on the game end scoreboard.
 * When a player is banned, everyone who reported them since their last ban receives a message when they next login informing them that justice has been served.
 * Your friends list is now sorted alphabetically.
 * Pinging an enemy now places the ping on them for a short time.
 * Mana cost and cooldown fields in the ability tooltips now reflect the current state of the ability (they take into account Death Prophet's Witchcraft, Aghanim's changes, etc).
 * Added cooldown timers to shop items that are out of stock in grid mode.
 * Items from different owners that would stack (e.g. wards) no longer stack in the courier's inventory.
 * Fixed client-side modifier durations so that the icon sweep displays correctly when entering and exiting FoW.
 * Fixed bug where there would be a brief flash of the full-duration border on a modifier as it expired.
 * Combat log fixes/changes:
 * It now specifies whether units are illusions or not for all events.
 * Heals now track and specify the healing unit.
 * The end-of-game combat summary now counts neither illusions nor self-damage.
 * Damage done by units under a hero's control are now credited to their hero in the combatlog and end-of-game summary.
 * Mousing over each server location will show you the name, whether you're searching in that region or not, and an estimated wait time.

SETTINGS

 * Redesigned the setting panel to allow for more keybindings and options. You may need to rebind your keys.
 * Updated all the keybindings to take advantage of the new settings panel.
 * Added spectator keybinds.
 * New key input code for spectator and alt-keys.
 * Spectator and alt-keys now handle + binds correctly.
 * Del, backspace, and backquote/tilde are now bindalbe (ie. console is bindable)
 * Added courier, neutral and hero specific ability binds.
 * Spectators now correctly get all active buffs and debuffs on heroes when joining a game in progress.

REPLAYS

 * The replay format has changed and old replays are no longer viewable.
 * Your own private games are now displayed in your match history.

Visuals

 * Added effect for Phase Boots and Fiery Soul.
 * Made Dark Seer's illusion effect more differentiated from a normal illusion effect.
 * Made all known illusions draw with a creep style healthbar. This does not effect enemy illusions, but does apply to Dark Seer's Wall of Illusion illusions.
 * Crystal Maiden illusions will no longer play her custom death anim.
 * Heroes now flail while getting force staffed.

Audio

 * Fixed the item combine sound playing to you when other players combine their items on your courier.
 * Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut and Sven.

Bots

 * Revised how and when bots decide to push lanes, defend lanes, and farm.
 * Temporarily disabled late game team roaming. It will be back!
 * Fixed bug where bot code would cause buyback of human players when playing with bot teammates.
 * Made bots more aware of ganks that were happening near them.
 * Increased the strength of human pings, and in general made them last longer.
 * Fixed bug where bots weren't going back to base to fetch their TP scrolls, even when they had nothing better to do.
 * Made bots less likely to wander across the map just to hit the side shop.
 * Fixed bug where bots would buy superfluous flying courier items.
 * Fixed bots ignoring seige engines when farming a lane.
 * Fixed bots being standoffish to their own creeps.
 * Fixed bug that was causing bots to not attack the lowest-health creep when farming a lane.
 * When fleeing an enemy hero, bots will no longer immediately forget about the enemy the instant they lose sight of them.
 * Made bots more likely to defend structures closer to their base, particularly barracks and their ancient.
 * Fixed a case where bots were getting preoccupied with creeps when defending their base.

}}
 * changes =
 * Exorcism spirits movement speed from 400 to 500
 * Exorcism spirits damage from 35-40 to 43-48
 * Updated 's hero selection portrait.
 * has a new run animation.
 * now holds and swings his hammer with both hands.
 * has a new animation upon getting a kill.
 * received two new animations when holding a tree.
 * has a new alternate attack animation.
 * The following heroes received injured animations:
 * Clinkz
 * Enigma
 * Sand King
 * Skeleton King
 * Venomancer
 * The following heroes received chase animations:
 * Enigma
 * Sand King
 * Skeleton King
 * Venomancer
 * Added textures on the map to indicate 4 suggested ward locations
 * A kill-cam of sorts is now activated by default (previously only available through console commands).
 * Numerous visual updates to the map (Dire side now has themed background creatures).
 * Heroes in the Learn tab now give responses when clicked on.
 * The following heroes received chase animations:
 * Enigma
 * Sand King
 * Skeleton King
 * Venomancer
 * Added textures on the map to indicate 4 suggested ward locations
 * A kill-cam of sorts is now activated by default (previously only available through console commands).
 * Numerous visual updates to the map (Dire side now has themed background creatures).
 * Heroes in the Learn tab now give responses when clicked on.
 * Skeleton King
 * Venomancer
 * Added textures on the map to indicate 4 suggested ward locations
 * A kill-cam of sorts is now activated by default (previously only available through console commands).
 * Numerous visual updates to the map (Dire side now has themed background creatures).
 * Heroes in the Learn tab now give responses when clicked on.
 * Heroes in the Learn tab now give responses when clicked on.