Techies/Counters

Heroes with summons

 * These heroes can easily destroy your traps in the early game by running their summons over them - they become much less annoying once you hit 6.


 * Also makes base defence extremely difficult late game - especially since he can teleport behind your minestacks


 * Sending Creep to defuse Land Mine.


 * Sending Wolves to defuse Land Mine.


 * Sending Conjure Image to defuse Land Mine.


 * Sendinf Mirror Image to defuse Land Mine.


 * Sending Creep to defuse Land Mine.


 * Sending Hawk to explore where Techies plant bomb and Boar to defuse Land Mine.


 * Sending Tempest Double to defuse Land Mine


 * Sending Illusion from Disruption to defuse Land Mine.

Nukers

 * These heroes can kill you extremely quickly before you get the chance to suicide


 * His rearm can disable and kill Techies in short time


 * After she use Scepter of Divinity and stun, Laguna Blade will get Techies before he suicides.


 * With double disable skill will make Techies can't do anything and finally die from Finger of Death.


 * Snowball make Techies stun and Walrus Punch is finishing blow.


 * Mostly Duel can make victory points for Legion Commander cause very few Techies build Carry-like.

His Astral imprisonment will capture Techies for be targeted or kill him with Sanity's Eclipse.


 * Flux make Techies helpless and Necronomicon can change suicide to be killed by him.


 * His disruption and Demon's Purge will make Techies helpless.


 * Reason


 * Reason


 * Last Word and Silence Global shut down Techies's suiciding.

Silences and lockdown

 * These heroes stop you from getting your suicide off by keeping you stunned or silenced


 * Can prevent you from suiciding with Duel - makes laning much harder and thee more she traps you with duels the more you'll be accused of feeding


 * can hex stun and burst techies down easily


 * Shackles are devastating in lane versus Techies


 * Reason


 * Reason


 * If the arrow hits you, you're dead.


 * Storm Hammer can almost kill you as well as stunning

Slows

 * These heroes can stop you from getting close enough to suicide for a kill in lane


 * Reason


 * Reason


 * Excruciatingly annoying to lane against since it's almost impossible to get close enough to suicide without losing most of your health

Special Mention

 * Impossible to deal with early game since her Refraction blocks almost all mine damage - you need vastly more mines than normal to kill her. Also slows AND nukes - a nightmare combo. The good part is that if she tries to hide you can drop mines on her or suicide in her face.


 * The hardest counter to Techies in DOTA 2. Slows, silences, moves extremely quickly, is very tanky and once he gets Aghs and Gem can completely shut down all your defenses without even trying. Almost an instant loss if the player is good.


 * Similar to Night Stalker, a Keeper of the Light with Aghs and Gem can spot any mines that may affect him or his teammates.


 * Extremely good at removing your mines because of his true sight. Can damage you at range as well.

Others

 * Two lives, twice as many mines needed! Also very tanky and has a nice stun/slow.


 * Difficult to kill - however if you blow up mines before his ult activates and when he has low health (with aghs+level 3) you can kill him without actually triggering it.


 * Phantasm can trick Techies to press Remote Bomb because sometimes Nessaj has extra Phantasm which can bait Techies that in Phantasm include at least one of his true identity.


 * Primal roar is enough for make Techies stunned for kill with his boar, axe, Necronomicon.

Items

 * Necronomicon : Every level it's useful for defusing bomb and get credited as kill to owner after Techies suicide and cause Necronomicon Warrior dead. Especially Level 3, Necronomicon Warrior True Sight will reveal all bombs.
 * Gem of True Sight
 * Scythe Of Vyse make Techies can't act(except drag remote bomb and launch it) so he can be targeted after or while hexed.
 * Orchid Malevolence which longtime enough to kill Techies without suicide.
 * Black King Bar take no damage from Remote Bomb and don't get stunned.
 * Ghost Scepter prevent physical damage from Land Mine and Suicide Squad.
 * Ethereal Blade same reason as Ghost Scepter

Good against...

 * At the early-middle game he try to ganking and explore for team, so he won't expect that bomb has planted. Until he has Black King Bar or Orchid Malevolence. Techies is piece of cake for him.


 * Same as above


 * Ember Spirit nowaday can play as pusher so he won't care about bomb even cleave of Battle Fury can destroy bomb. With this careless, Techies can remote bomb before he escape with his fire remnant.


 * Soft, and tends to run around the lane; thus more likely to run over red mines.


 * Morphling loves to splitpush, and will usually walk over green mines morphed agi for an easy kill.

Others

 * anyone squishy
 * noobs who dont ward

Works well with...

 * Nether Swap works well with Land Mine


 * Meat Hook delivers enemy to Land Mine


 * Chakra Magic can help bolster Techies' rather bleak mana pool in the late game, while also shaving off a few seconds of cooldown.
 * Recall can also help encourage split pushing, by allowing you to set up mines in one lane, then be teleported back to the fight.
 * Blinding Light can push enemies out of position and into your mines.


 * Reason


 * Batrider's ultimate (Flaming Lasso) allows him to drag enemy heroes towards bombs.

Others

 * magnus
 * enigma
 * Entry

List of heroes that counter Techies, and list of heroes that work well with Techies.