Brewmaster

Mangix the Brewmaster is a melee strength hero that can fill almost any role, though he is primarily seen as a carry, ganker, tank or initiator. He fits well into any lane, but is very experience dependent, which means he is often seen on the offlane or the midlane. His core abilities make him a respectable physical damage dealer and an especially good duelist, since he has abilities that involve negating opposing auto-attacks while strengthening his own. However, his true power lies in his ultimate, Primal Split, which, if used properly, can by itself turn the tide of a team fight. Each of the three aspects of the Brewmaster are exceptionally powerful, with exceptional disables, survivability against magic and physical attacks, and damage; they are also able to charge recklessly into the enemy since the damage they take is not permanent, and very rarely will all three die before Primal Split ends. For this reason, Brewmaster is almost always built to fully maximize the potential of this ultimate, getting items such as Blink Dagger so that he can combo into his ultimate without risk of being initiated on, Heart of Tarrasque to ensure he can survive the first wave of stuns and burst in order to cast his ultimate, and of course Aghanim's Scepter to give his spirits his abilities, Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, all independent of the original brewmaster's cooldowns for his abilities.

Tips

 * Brewmaster is strong against auto-attack heroes; Thunder Clap slows down attack speed, Drunken Haze causes them to miss, and Drunken Brawler helps him dodge attacks.
 * Thunder Clap is extremely strong at the early stages of the game, acting as his area-of-effect cripple. It is generally leveled up first.
 * Against strong physical harassment (such as Sniper or Weaver), consider going for a Drunken Haze and Drunken Brawler build to maximize your dodge chance.
 * Many players opt for Arcane Boots if taking on a ganking or initiator role, as it can allow you to use Thunder Clap and Primal Split in succession much earlier and solve mana issues.
 * Use Primal Split sparingly, as it has an extremely long cooldown. Try to avoid using it to run away if at all possible.
 * If Brewmaster is being played more in the semi-carry role, consider using his ultimate as a life saver to keep yourself in the fight when you would normally die. The utility of the Brewlings works excellently for finishing off opponents as well as initiation.
 * When playing Brewmaster, try to gain an advantage for your team early before anybody on the enemy team, particularly the carry, can build a Black King Bar. Against magic immunity, both his anti-carry abilities and Primal Split abilities are rendered useless and must be focused on another target.

Trivia

 * Brewmaster, like, and , was a Pandaren in DotA. However, he was re-skinned due to copyright issues with Blizzard. His design is similar to that of mole rats, rather than the giant panda that the Pandaren in DotA were based on.
 * Most of Brewmaster's abilities were derived from the Warcraft III neutral hero of the same name, with Thunder Clap being the only new ability introduced.