Damage over time



Damage Over Time (DoT) is a debuff from an ability that causes the affected unit to take damage over an extended period of time. The damage is dealt at the end of each interval, the first of which begins when the unit is affected by the ability. Some damage over time abilities have an initial damage, which may or may not be equal to the periodic damage. All damage over time abilities has its intervals hard-coded in the ability and they follow their own individually specified intervals.

Definition
A damage over time ability have several components and can be broken down into the following, each of these components can cause a range of different interactions within the game.

Example
Some abilities dealing damage over time continuously damage the target with a debuff, and most debuff refreshes its duration when it is reapplied, unless noted otherwise. Depending on the damage over time debuff's expiring condition, it might last until the effect expires, it may be dispeled, or the target might not be affected anymore if they moves out of range or a certain radius. These information will be stated in the ability's notes section.

Fixed Attack Interval
Abilities that Although these abilities deal damage in between intervals, they are not considered as damage over time abilities.

Периодический урон 持续伤害