Medusa

Abilities
{{Ability
 * ID = 5507
 * intern = medusa_stone_gaze
 * name = Stone Gaze
 * image = File:Stone Gaze icon.png
 * sound = Medusa Stone Gaze 1
 * sound2 = Medusa Stone Gaze 2
 * type = ultimate
 * description = Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical damage.
 * lore = The beauty of Medusa is legendary.
 * target = No Target
 * affects = Enemies
 * affects2 = Self
 * key = R
 * legacy key = G


 * piercesdbi = Yes


 * buff1 = modifier_medusa_stone_gaze
 * buff1text = Stone Gaze: Movement speed increased by x%. Enemies that look at you will have their attack and movement speed reduced.
 * buff1dispel = Death
 * buff2 = modifier_medusa_stone_gaze_tracker
 * buff2text = Hidden modifier
 * buff2dispel = Death
 * debuff1 = modifier_medusa_stone_gaze_facing
 * debuff1text = Stone Gaze: Speed reduced by 35%. Turning to stone while looking at Medusa.
 * debuff1dispel = Death
 * debuff2 = modifier_medusa_stone_gaze_slow
 * debuff2text = Hidden modifier
 * debuff2dispel = Death
 * debuff3 = modifier_medusa_stone_gaze_stone
 * debuff3text = Stone Gaze: Turned to stone. Stunned and taking x% extra physical damage.
 * debuff3dispel = Strong


 * cast point = 0.4
 * cast backswing = 0.5
 * trait1 = Radius
 * value1 = 1200
 * trait2 = Facing Angle
 * value2 = 85°
 * trait3 = Self Move Speed Bonus
 * value3 = 50%
 * trait4 = Enemy Move Speed Slow
 * value4 = 35%
 * trait5 = Enemy Attack Speed Slow
 * value5 = 35
 * trait6 = Enemy Turn Rate Slow
 * value6 = 35%
 * trait7 = Physical Damage Amp
 * trait7amp = enemyincoming
 * value7 = 35%/45%/55%
 * value7 tal = {{calc|v1+{{Show|T|Medusa|talent1left value}}/100|v1={{#var:Stone Gaze value7}}|%}}
 * trait8 = Gaze Duration
 * value8 = 5/5.5/6
 * value8 tal = {{calc|v1+{{Show|T|Medusa|talent3left value}}|v1={{#var:Stone Gaze value8}}}}
 * trait9 = Petrify Duration
 * value9 = 2/2.2/2.4


 * mana = 150
 * cooldown = 90


 * attachments = Medusa Stone Gaze angle.png


 * notes = * The enemy team must have vision over Medusa, while she is using Stone Gaze, for at least 1 {{tooltip|server tick|{{#expr:{{G|tick rate}} round2}} seconds}} before the ability starts affecting any enemies.
 * Stone Gaze will affect no enemies at all until this is achieved.
 * Once this is achieved, enemies that break the vision of Medusa can still be affected by Stone Gaze, even through the Fog of War.


 * Every enemy unit that faces Medusa within {{#var:Stone Gaze value2}} in front of them within a {{#var:Stone Gaze value1}} radius around Medusa gets the facing and the slow debuff applied.


 * The facing debuff counts for how long the unit faces Medusa. If it accumulates {{#vardefineecho:Stone Gaze timer|2}} seconds of facing time, it petrifies the unit.
 * The facing debuff lasts for either as long as Stone Gaze does (or ending whenever Stone Gaze ends in any way), or until getting petrified.
 * Looking away from Medusa does not reset the {{#var:Stone Gaze timer}}-second facing counter.
 * Facing Medusa while invulnerable or hidden still counts towards the {{#var:Stone Gaze timer}}-second counter.
 * This means that petrification can be avoided by being invulnerable as the ability attempts to petrify.


 * The slow debuff only slows affected enemies while facing Medusa. Units that turn away are not slowed but keep the debuff.
 * The slow debuff lasts for either as long as Stone Gaze does (ending whenever Stone Gaze ends in any way), or until getting petrified.


 * Once the petrify debuff expires, the unit can be affected by Stone Gaze again, repeating until Stone Gaze ends, so long the unit faces Medusa.


 * The petrify debuff is a stun that also freezes animations.
 * The same debuff applies a unique incoming damage amplification on affected enemies. Stacks multiplicatively with all other sources of incoming damage manipulation.
 * Amplifies all physical damage, including spell damage (e.g. {{A|Quill Spray|Bristleback}}}), the affected enemy targets receive.
 * Does not amplify the magical or pure damage sources of any kind.


 * Does not affect neutral creeps.

}}
 * Stone Gaze ends when Medusa dies, but already petrified enemies stay petrified for the duration.

Gameplay
 Strategy & Tips Counters & Matchups

Audio
 Responses Sounds

History
 Lore Old Abilities Changelogs

Trivia

 * Medusa (ruler or queen) is one of three member of Gorgon's sisters، including Stheno (strength), Euryale (wide-leaping).


 * While the lore of Medusa is heavily inspired by its ancient Greek counterpart it should be noted that in the early versions of the myth, Medusa was born hideous to primordial sea deities Phorcys and Ceto who are described as cthonic monsters from an archaic world.


 * The mythology that describes Medusa as having incomprehensible beauty was introduced later by the Roman poet Ovid and in that version Medusa did not exchange her beauty for power. Rather after being attacked by Poseidon in the temple of Athena the enraged goddess twisted Medusa's beautiful visage to the point that merely looking at her would turn the onlookers to stone.


 * Upon killing vo_medusa_medus_rival_10.mp3 "Snakes on a plane", refers to the movie of the same name.


 * ' Immortal Off-hand item,, references elements from the Greek Myth as well, namely Perseus and Medusa. Perseus (who is another one of the Greek god Zeus' sons) uses a polished shield to act as a mirror to approach and behead the sleeping Medusa without looking directly at her eyes, thereby avoiding her infamous stone gaze. Perseus also used Medusa's head as a weapon to turn King Atlas into stone.


 * 's slow debuff does not have its own particle system and uses the particle effects of 's slow debuff instead.

Gallery
Medusa Medusa 美杜莎