Skywrath Mage/Counters

Bad against...

 * Has a handy.
 * Often builds and.
 * Huge mana cost on means easy target for Anti-Mage's.
 * Is weak early-game to 's until he can purge silences. Skywrath's solo kill potential is still very low.


 * is comparable to Anti-Mage's, giving a maximum of 50% magic resist bonus.
 * Works proportionate to lost health, but Huskar has a decent health pool, and the attack speed powers him up.
 * Skywrath's armor is so low that Huskar can outdamage him or take skywrath down with him.
 * If you get an early with a charge, you can mitigate this deadly counter-pick with its pure damage.


 * removes silences, slows and stuns, possibly foiling a full-duration.
 * makes it impossible to burst down, even healing him up due to 's Damage over Time.


 * Reason


 * Reason

Others

 * Entry
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Items

 * , and  mitigate or remove your damage.
 * hurts you. A lot.
 * ,, purge your silence and  slow.

Good against...

 * Magical burst is Timbersaw's weakness, and locks him down for max 6 seconds.
 * Generally doesn't build early items to deal with silences.
 * does not trigger on magic damage or spells, meaning even a wont give him the massive sustain he normally gets from auto attacks.


 * Similar to, Storm spirit needs items that don't help against silences.
 * An will most likely silence you first, however.
 * If he silences someone else, you silence him however, so being in the right position is key.
 * If he builds, he spends 3975 gold that doesn't help him snowball effectively.


 * is useless vs. constant s and her strength gain is the lowest in the game.
 * A jungle Enchantress can weaken lanes and make s job easier.
 * The magic amplification from makes her even squishier to your allies' magic nukes.


 * Reason


 * Reason

Others

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Works well with...

 * sets up an easy.
 * buffs up Void's damage.


 * and is a dangerous combination early-game. They can roll over almost anything by spamming  and, removing your health and your strength. If you survive and don't give them kills however, they should fizzle out when they run out of mana and don't get experience and gold.


 * buffs up all of Centaur Warrunner's spells. Especially.
 * is a 2-2.75 second stun, setting up a full-duration on later levels. A 100% slow from Warrunner's  also goes a long way.
 * Having a tanky initiator is extremely important, given 's squishy nature.


 * Reason


 * Reason

Others

 * ,, , and  all have good abilites to set up a  and they also like to roam or gank. There are more.
 * A costs only 50 gold, but consider a  or a  as a support partner if you just want to bully people out of lane all day.  with a  or  also works.
 * Entry

List of heroes that counter Skywrath Mage, and list of heroes that work well with Skywrath Mage.