February 12, 2011 Patch

{{Patch layout
 * before = February 09, 2011 Patch
 * after = February 19, 2011 Patch


 * source = http://store.steampowered.com/news/5003/
 * source-title = Friday Update


 * notes =

Changes

 * Added stun effect for Slardar's Crush and additional casting effects work.
 * Updated Slardar's sprint effects.
 * More side to side motion in Slardar's run and sprint animations.
 * Larger Crush animation.
 * Sandking's channel for his Ult is now a two beat tail slam "tell".
 * Your active selected unit will no longer self-highlight if it's a hero.
 * Bots will now perform "evasive maneuvers" to avoid things worth avoiding. Mirana's Arrow, Pudge's Hook, Ghost Ship, Rupture, etc.
 * Enabled audio loop for Rupture, which gets louder when you move.
 * Added Shadow Shaman VO.
 * Hooked up Kunkka's new X Marks the Spot sound.
 * Added a 30 second delay to automatic surrender when a whole team disconnects.
 * Added impact effect to Plasma Field.
 * Added Enigma (summons do have placeholder model)

Fixes
}}
 * Fixed games not showing up for spectating.
 * Fixed dead heroes being considered "alive".
 * Fixed Lich's Frost Armor to only autocast on heroes.
 * The primary target of Omnislash is now ministunned.
 * Added a modifier to indicate that you are tethered by Puck's Dream Coil.
 * Updated Omnislash and Lightning Bolt tooltips to indicate that they ministun.
 * Zuus's Static Field no longer damages creeps.
 * Deny overhead icons should now appear for all players.
 * Fixed Omnislash not hitting magic immune units.
 * Increased Morphling model size by 10%.
 * Fixed Moonlight Shadow global invis kicking in immediately instead of waiting for fadetime.
 * Fixed Eye of the Storm debuff lasting only 5 seconds from the last impact, instead of the full duration of the storm.
 * Fixed Mjollnir having global cast range.
 * Illusions now lie about their critical strike damage so they don't reveal themselves.
 * Fixed Powershot tree destruction aoe being twice as big as it should.
 * Fixed Razor having 600 instead of 475 attack range.
 * Fixed Spectator UI's mana being the same as the health.
 * Fixed Wave of Terror vision aoe being too small.
 * Juggernaut's Omnislash's secondary jumps now find magic immune enemies.
 * Fixed Cleave damage interaction with magic immune units.
 * Fixed issue with Juggernaut's Omnislash where at all levels he could do one more slash than he was supposed to be able to.
 * Fixed Riki's backstab angle being too narrow.