Glossary

A

 * Aggro : Short for aggression. The programmed aggression of AI controlled towers and creeps.
 * AoE : Acronym for area of effect. It means the spell or ability will effect all characters in a large area instead of just a single target.

B

 * B : Short for Back. If you are getting this message from an allied player that means he is suggesting you to retreat.
 * BKB : Acronym for Black King Bar.
 * Bot : The lowest of the 3 lanes in the map.
 * Buff : A temporary beneficial spell or effect placed on a player.
 * Buffer : A hero who can place buffs.
 * Burst : or Burst Damage refers to high amount of damage dealt over a short period of time.

C

 * Carry : A type of hero which can overpower enemy team in the late game. Usually requires a lot gold and experience to shine, while being relatively weak early on.
 * Caster : A hero that heavily relies on his spells.
 * Cooldown : A period of wait time before a spell, ability, or item power can be used after a previous usage.
 * CW : Short for Clan War. Usually refers to a match between high-skilled teams.

D

 * Debuff : A negative buff.
 * Deny : Killing your ally or allied units, so the enemy won't get gold and experience. You can manually attack your creeps if their health is below 50%, towers below 10% and heroes affected by DoT if they are below 25%.
 * Disable : A spell or ability that prevents enemy hero from moving, casting and attacking, leaving them helpless for a short period of time.
 * DoT : Damage over Time, generally abbreviated as DoT and or simply dot, refers to inflicting some damage which will be applied at a regular interval for a limited duration.
 * DPS : Acronym for Damage per second. A measure of the damage dealt by a hero over one second.

F

 * Farm : or Farming, the way of getting gold and experience by killing enemy creeps.
 * Feeder : A player who "feeds" enemy team gold and experience by letting them kill him too often.

G

 * Gank : Short for Gang Kill. A process of few heroes grouping together to ambush and kill enemy heroes.

H

 * Hard Carry : The strongest carries among others.

I

 * Imba : Short for Imbalanced. Originally indicated something unfairly overpowered that breaks game balance. Today people tend to call "imba" anything that is cool.

J

 * Jungling : The way of getting gold and experience by killing neutral creeps in the wood.

K

 * Kite : or Kiting. Synonym for Pulling.

M

 * MIA : See Miss.
 * Mid : The middle of the three lanes in the map.
 * Miss : or ss. A message from player that means an enemy hero has gone missing from corresponding lane and is probably preparing for a gank.

N

 * Nuke : A spell that instantly does considerable amout of damage. Usually any spell that instantly deals more that 250 damage is considered as a nuke.

P

 * Pet : A creature that a player can summon or tame.
 * Pull : Or pulling. A technique which allows to draw neutral creeps aggro so they would follow you, trying to attack, for a short period of time. Usefull for creep stacking and jungling.

R

 * Rax : Short for Barraks.
 * Roamer : A hero who doesn't stick to a single lane in the early game but roams around the map looking for a chance to gank enemy or defend an ally.

S

 * Silence : Debuff that prevents enemy from casting spells or using abilities.,
 * SS : See miss.
 * Stacking : A technique which allows to spawn several packs of neutral creeps in a single spawn point.
 * Summoner : A type of hero that relies on his pets.
 * Support : A hero that helps his own team by healing, buffing, babysitting, warding allies or disabling, slowing, counter-warding debuffing enemies.

T

 * Tank : A hero, that can take a lot of damage before dying.
 * Top : The highes of the three lanes in the map.
 * TP : Scroll of teleportation.

W

 * Wipe : The act of killing entire enemy team at once.